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Way of The Samurai 2 (PAL Version)

by Adenosine

*************************************************************************************
Title: Way of The Samurai 2 (PAL Version)
Date: June 16, 2004
Author: Adenosine
e-mail: [email protected] (please remove \"NOSPAM\" in order to contact me)
Version: 3.20
*************************************************************************************


Table Of Contents

Part 1:
- Introduction
- Title Screen
- Game
- Records
- Settings
- Character Customization Screen


Part 2
- Game Controls
- Character Status
- Pause Menu


Part 3
- Areas In The Game


Part 4
- Description of Consumable Items
- Description of Decorative Items
- Description of Special Items

Part 5
- Description of Characters

Part 6
- Time System

Part 7
- Lone Samurai Endings (2)
- Police Samurai Endings (2)
- Gang Samurai Endings (2)
- Kasumi Endings (3)
- Sayo Endings (3)
- Alternate Lone Samurai Endings (2)

Part 8
- Amakaze Jobs
- Aoto Jobs
- Magistrate Jobs
- Special Money Makers
- Special Fights

Part 9
- Weapons Hunt
- Upgrading Weapons
- Working On My First Weapon
- Committing Mass Murder
- The 100-Man Battle
- The Sword Safe
- Codes and Curiosities
- Legalities


***********************************************************************************************
                                        PART 1
***********************************************************************************************


Introduction:
Greetings to all readers! When I first created this guide, I was working with the Japanese 
version of the game, and I\'m happy that people who used it found it very useful. Now that
the English version has come, I thought that it was time to make the necessary corrections
and additions to the guide. To those who are still playing with the Japanese version,
I hope this version will help you figure out what\'s happening in the game. Enjoy!


------------------------
Basic Commands:
X button = Accept
Triangle button = Cancel
------------------------


------------
Title Screen
------------
The title screen presents three choices: 


Story
Records
Settings


-----
Game:*
-----
When you choose \"Game\", you will be presented with 2 difficulty choices. You initially start
with two, but as you progress, another two will be made available. Here they are:


Easy
Normal
Hard
Finishing Blow (1-Hit Kill Mode)

When you choose the any of the two, you\'ll get into some sort of character customization 
screen, with more choices inside.


------
Records:*
------
You will be able to view data about your saved character here. You can check:


Main Records - shows your Top Ranking, Points, Times Cleared, Total Kills, and 
Instant Kills.

Titles - shows the titles you have earned.

Swords - shows you all the weapons you\'ve collected.

Accessories - shows you the special accessories you have unlocked or bought.


--------
Settings:*
-------- 
This contains a number of choices to adjust in your game.


Camera - lets you have it on normal control or reverse.
Vibrate - lets you turn this on or off.
Subtitles - lets you turn this on or off.
Blood - lets you turn this on or off.
Sound (Press the \"O\" button to access more sound options.) 
- Audio Output
- BGM Test
- Music Volume
- Test Sounds
- Sound Volume
- Back (You might as well just press the \"X\" button to go back.)
Screen Position
Color Base



---------------------
Customization Screen:
---------------------
The Character Customization Screen lets you choose the model of the character that you will be
using, as well as assign his/her name, weapons and items to bring along. They are presented in
this way:


Name
Head
Clothes
Sword
Items 

Done



------
Head:*
------
There are three characters available at the start, but there are eight boxes in total. You will
have to unlock the remaining characters. You can rotate the character model by using the 
Right Analog Stick.


---------
Clothes:*
---------
There are three attires available at the start, but there are thirteen boxes in total. You will
have to unlock the remaining attires.


------- 
Sword:*
-------
You will be presented with three more choices in this manner:


Equip Weapons
Sword Safe
Done


-------------
Equip Weapons
------------- 
When you first see this screen, you will only have one sword, but as you go along the game, 
you\'ll get more weapons. Pressing the \"X\" button on a 
weapon will yield more choices:


Put In Safe - stores the weapon in the safe.
Equip - equips the weapon.
Drop - permanently deletes the weapon.
Check Moves - shows you the moves you have unlocked for the weapon.
 


------------
Sword Safe:*
------------
This shows you all of the weapons that you have collected so far in your journeys as a samurai.
It also shows you the name of the weapons, as well as their attributes. You can store as many 
as 100 weapons when you have maximzied its storage capacity. You also have boxes at the left 
side of the screen:


Page 1
Change Order


------
Page 1
------
You can press \"Right\" or \"Left\" on your directional pad or Left Analog Stick to turn pages. You
have 10 pages, with a listing of 10 weapons each. Pressing the \"X\" button on a page will let
you choose among the weapons. Choose a weapon by pressing \"X\", and you\'ll get three choices:


Ready
Drop
Check Moves


-----
Ready
-----
This will take the selected weapon from the safe and you will start out carrying it. You can 
only carry two weapons before you begin the game. 


----
Drop
----
This permanently DELETES the current weapon highlighted. Be careful with this one, or else, 
you may lose your hard-earned weapon!


-----------
Check Moves
-----------
This screen shows you a list of the available moves that you can do with your weapons. Use the
Left Analog Stick to pan the screen to see the rest.



------------
Change Order
------------
Pressing the \"X\" button here will reveal 7 ways to sort our your weapons.


Normal
Stance
Durability
Quality
Attack
Defense
Kills


-------
Items:*
-------
This screen shows you the current items you have in supply and the items that you will bring 
along when you first start the game. In the middle part of the screen, you are presented with 
three choices:

Items
Item Box
Done


-----
Items
-----
Pressing \"X\" here will let you choose which among the items you are carrying will be placed
in the item box. 


--------
Item Box
--------
Pressing \"X\" here will let you choose which among the items you currently have in stock to 
bring. 


------
DONE:*
------
After choosing this, you will be treated to an opening scene wherein your character of choice 
loses consciousness because of stress and hunger...


***********************************************************************************************
                                        PART 2
***********************************************************************************************


-------------
Game Controls:*
-------------

----------------------
Sheath/Unsheathe Weapon
----------------------
While in the game, you will be responsible for what you do. People usually find it offensive if
you draw your weapon out in the open for no apparent reason. Commoners will panic, the police 
will try to arrest you, and other samurai and gang members will think of it as a challenge.


Button: L1
 

-----
Block
-----
Blocking attacks will cause the gauge above your lifebar to increase. Beware, for once it 
gets full, one of its bars will break. If you lose all bars, your weapon breaks and is
rendered useless!

Button: R1 


-----
Parry
-----
Parrying an attack is a VERY effective method if you\'re the type who wants to counter attack.
Parrying is also useful for keeping your opponent off balance, and running away to relieve
stress on your \"Break Meter\", or you may counter him with a fatal slash. Be careful, as 
parrying requires great timing.


Button: R1+(up, right, left, down) direction on the Left Analog Stick. Press Square or 
Triangle button to follow up with a counter slash.


* In order to parry effectively, you may opt to just hold the R1 button to block, and wait for
your opponent to strike. At the moment of impact, react to it by pressing the direction from
which the attack came. Release them as soon as both weapons clash. So far, I\'ve noticed that 
horizontal attacks can be parried by pressing Left or Right, while vertical attacks can be 
parried by pressing Up or Down.


---
Run
---
Running is an important part of encounters. You can run away from combination attacks from 
enemies, since combination attacks can be tough to block, unless you parry it at the first
instant. Running can also allow your \"Break Meter\" to go down so that you wouldn\'t have to
worry much about your sword breaking apart.


Button: Hold R2 and then the direction you wish to run to. You can also attack while running,
just time your attack when you\'re near the opponent then strike. 


----------------
Horizontal Slash
----------------
Horizontal slashes are effective against enemies who hold their weapons above their head because
there their weapon won\'t get in the way of your horizontal slash.


Button: Square


--------------
Vertical Slash
--------------
Vertical slashes are effective against enemies who hold their guard mainly in front of them since
your attack may come from above or below.


Button: Triangle


-------------
Ground Attack
-------------
Whenever you get knocked down, you may come back with a surprise attack from the ground.


Button: Square or Triangle while down.


----
Jump
----
Jumping may not have much of a role in the areas in the game because there aren\'t any gaps to
jump across, but jumping into the air opens another possibility as to where your attack will
come from.


Button: X. You may attack from the air by pressing either the Square or Triangle button.


-------
Pick Up
-------
This is very important to do if you wish to grab swords stuck on the ground, as well as items
and money.


Button: Square (While your weapon is sheathed.) Press Square again to place the object on the
ground.

-------------
Throw Objects
-------------
You can pick up boxes, vases, and other objects to use them as offensive things by throwing them
at someone.

Button: Hold the R1 button and then press Square to throw the object. 


----
Talk
----
You will have to communicate with people if you want to learn more about the town of Amahara.
Sometimes, people will give you hints to certain things of interest.

Button: Press the Circle button when near a person.


----
Kick
----
Kicking is useful when you have to pick up an object while you\'re in a fight and your sword
is drawn. Kick the object and your samurai will somehow be able to keep it. Do NOT kick 
BABIES on the ground because they will just die and you won\'t be able to save them. You can
also kick boxes open, or kick your opponents to confuse them.

Button: Press the R1+Square button to kick.


---------
Jump Kick
---------
You can make your samurai jump into the air and perform a jump kick. This is useful if you
have to avoid attacks on the ground while you want to confuse them and push them back.

Button Press the X button to jump first, and then press R1+Square while you\'re floating.



----------------
Character Status:*
----------------
While walking around or fighting, you will notice that you have three bars on the lower-left
corner of the screen. These are:


Break Meter
Health Meter
Stamina Meter


-----------
Break Meter
-----------
This tells you how close your sword is to being broken. You\'ll notice that when you block
each strike from your enemy or you hit your enemy successfully, this will cause the meter to 
get full. It will gradually go down, but the moment it gets full from constant enemy contact, 
it will lose one of the bars. If you lose all the bars of your Break Meter, your sword will 
be broken and it will be useless. Better keep watch of this meter while playing offensively
and defensively.



------------
Health Meter
------------
This shows you how much health is remaining. Don\'t let this run out, or you\'ll die. You can
replenish this by eating good food.


-------------
Stamina Meter
-------------
This tells you how stressed out your samurai is. You can replenish this by resting. If you 
linger around too long in a particular place, you will see a \"thunder\" icon flashing above
your \"Break Meter\". When you leave the location, the time of the day will change and you
will lose one part of your Stamina. You use \"EP\" here, or Energy Points.


----------
Pause Menu:*
----------
This is accessed by pressing the \"Select\" button on your control pad. You will see five choices
presented in this manner:


Sword Select - choose a weapon to equip.
Item Selection - pressing left or right will show you the consumable, special, and decorative
items. Consumables are those that you drink, eat, or use. Special items are those that you
usually collect while on a job. Decorative items are the accessories that you unlock or buy.
Status Check - this shows you the current map of the area, as well as the date, place, sword,
and job that you have.



***********************************************************************************************
                                        PART 3
***********************************************************************************************


-----------------
Areas In The Game:*
-----------------
There are a total of 10 areas in the game. Let\'s see and check what they have.


--------------
\"Edge of Town\"
--------------
This place can also be referred to as the \"Clinic\", because it has a clinic right in the middle
of the place. You can find Doctor Genan and Chiyo here. 


----------------
\"Amahara Shrine\"
----------------
This location may also be referred to as the \"Festival Grounds\". Early in the game, it has a
couple of foreigners hanging around. There is also a small guy named Kotsubo at the center of 
the place who will fix matches for you. You can earn money by beating his chosen opponent. The 
place also contains a restaurant, a tea house, a general store, and a fancy goods store. Late
at night or early mornings, there is a girl known as the \"Informant\" who will sell you some
information about where you can find useful swords.


------------
\"Numata-Cho\"
------------
This location has a restaurant, a bath house, a green grocer, and a blacksmith place. There is
also a girl near the houses who\'s sad because her dad wants a rice ball, but she couldn\'t get
one.


------------------------
\"Aoto Gang Headquarters\"
------------------------
This is the \"Gang Headquarters\". You can get hired here to be part of the gang and take
missions. The place is littered with gang members. The Job Broker always stands by the gate.


-------------
\"Shikano-cho\"
-------------
You will find a restaurant here, Kasumi\'s house, and more imoprtantly, a dojo. In the dojo, 
you can ask the students there to teach you some basic skills like blocking, sheathing and 
unsheathing your sword, and attacking. You can also ask the master of the dojo to let all the 
pupils fight you at the same time, or you can challenge the master himself.


-------------
\"Amakaze-cho\"
-------------
This place can best be described as the \"Business District\" of the game. You will find
some textile shops here, general stores, a pub, a jewelry store, a fancy goods store,
and of course, the large structure at the center called \"Amakaze Inn\" where you will find
a Job Broker, Donpachi, and Maizake, the geisha.


--------------
\"Kakinuma-cho\"
--------------
The area has a large \"Mansion\" in it. It also has a restaurant, a pub, and a tea house. 


---------------------
\"Magistrate\'s Office\"
---------------------
This can be referred to as the \"Police Headquarters\". Police officers stay here, and there is
even a jail inside. You can get imprisoned if you do bad things and the police catch you. You
can bail out, though. The Job Broker stands by the gate.


------------
\"Otsuka-cho\"
------------
This area has the \"Empty House\". The \"Empty House\" is located inside, near the center of the
place. It is near the well at the center of the area. You can rest there and let time pass by 
(very useful for events). The place also has a fancy goods store, a general store, a green
grocer, and a pharmacy.


-------------
\"Otemon Gate\"
-------------
This is where people from different places pass through when they first arrive. People of 
different races are here. You may occasionally spot a foreigner in a yellow attire here. We can
refer to this as the \"Arrival Place\". It also has a restaurant, an inn, and a tea house. 


-----------------
\"Outside Amahara\"
-----------------
This is actually the area where you can choose whether you want to exit the game already or not.



***********************************************************************************************
                                        PART 4
***********************************************************************************************


--------------------------------
Description of Consumable Items:*
--------------------------------
Throughout the game you will be able to buy items from shops or even take them from your fallen
opponent. At the start, there will only be a few items sold at shops, but further into the game,
you will notice that there will be more items available for purchase, depending on the people\'s
relationship with you.

Rice Ball - Freshly cooked rice wrapped in seaweed. Restores 200 HP.

Dried Fish - Fish dried using seawater and sake. Non-perishable. Restores 400 HP.

Radish - May not look appetizing, but is easily digested. Restores 600 HP.

Bean Candy - Bean candy shaped like a baby chick. Very Nutritious. Restores all of your HP.

Buddhist Beads - Made from a string of 108 crystal beads, this helps rid the user of 
earthly desires. Max HP +100.

Talisman - A wooden talisman bearing a prayer to the spirits of nature. Max HP +300.

Magic Bead - Made from an ancient stone with magical powers, this seems to overflow 
with energy. Max HP +500.

Ginseng - Used in Chinese medicine, this root will give you energy. Restores 1 EP.

Sake - A special brand of sake brewed in Amahara. Not very popular. Restores 2 EP, but...

Smelling Salts - Made from medicinal herbs, this tonic is terribly bitter. Restores 2 EP.

Longevity Powder - A longevity powder made by a foreign physician. Max EP +1.

Scroll - Written by a master swordsman for his students. Allows you to learn a new technique.

Special Scroll - Written long ago by a renowned master. Allows you to learn a powerful 
technique.

Secret Scroll - A secret scroll written by a famous master. Allows you to learn a special 
technique.

Sword Oil - Protects a sword\'s blade from rust. Increases the sword\'s attack also temporarily.

Amagetsu Doll - Thought to be able to ward off evil spirits, this temporarily increases the
user\'s defenses.

Devil Mushroom - Long used by samurais, this mushroom temporarily increases the user\'s attack
and defenses.

Sword Powder - Removes oil from the sword\'s blade, increases the sword\'s attack modifier by 5.

Charm - A special kind of good luck charm for swords. Increases sword\'s defense modifier by 5.

Medicine - Powder made from 10 varieties of medicinal herbs. It\'s hard to say if it\'s 
good for you.



--------------------------------
Description of Decorative Items:*
--------------------------------
Decorative items are accessories that your samurai can wear. These things are really amusing
and even disturbing at times. Here\'s a complete list of the items that you\'ll be able to
unlock by earning points.

Shoulderpads - The last remaining piece of a great general\'s armor, gradually sold off to
raise money.

Umbrella - Made by Amahara\'s own umbrella maker Tokujiro. Makes you hope for rainy days.

Demon Mask - The life\'s work of a master mask artist, this mask is said to have been
modeled on his wife...

Flower - An artificial lily made by Amahara craftsmen. A must for the fashion-conscious
samurai.

Carnival Mask - A colorful mask adorned with feathers. Popular amidst some rich southern
families.

Eyepatch - Supposedly used by an ancient samurai, this patch makes you look mean,  but depth
perception suffers.

Spectacles - A refined and intellectual-looking pair of spectacles. You feel smarter just
wearing them.

Tengu Mask - A mask in the shape of a demon from the mountains. It gives the wearer occult
powers... maybe...

Noh Mask - A mask used in Noh theater. There have been reports of a killer samurai wearing
this mask.

Throwing Star - Designed to be the most powerful thrown star ever made, but as yet no one
can really use it...

Afro - A certain foreign samurai left this behind after a harrowing battle...

Shades - The epitome of cool, these \"sun spectacles\" are all the rage with the rich and 
famous.

Gasmask - Protects the user from all forms of poison gas, but there may not be many 
chances to use it...

Disguise Set - Even your best friend won\'t recognize you in this disguise, perfect for 
covert operations...?

Monkey - Sabujiro the monkey is very intelligent and personable. Likes to mess up
people\'s hair...

White Eagle - You feel more important just by having this eagle on your shoulder. Exedes 
nobility.

Rabbit - It takes a true master to pull this off... You might want to avoid entering
stores with it on...

Biwa - A wododen stringed instrument in use since the Nara Period. Any true samurai
can play a few tunes.

Fox Mask - One of the most basic decorative items, this mask is often seen at festivals.

Pirate Hat - This mysterious hat somehow ended up in Amahara. Gives +5 to sailing skill.

Parrot - A look into this sensitive bird\'s eyes reveals that it is praying for peace
in Amahara.

Modern Weapons - Based on \"electricity\" this is the pinnacle of Edo technology. A real
samurai would never use one.

Medicine Vial - A bottle hidden in Dr. Genan\'s house. Apparently some kind of drink...

Hockey Mask - Homicidal rage fills you when you put on this mask. Save it for when you
really need it.

Cat Ears - Lull your enemies into a false sense of security with these cute kitty-cat ears.

Angel Wings - Become a samurai angel and help those in need! Unfortunately they don\'t 
allow users to fly.

Headband - Copped with two lit candles, this headband is great fun at parties and comes
in handy at night.

Burial Tablet - A burial tablet. \"Those with weak hearts should consult a physician
before use.\"



------------------------------
Description of Special Items:*
------------------------------

Secret Papers - Some very important-looking papers. You\'d like to look inside, but 
must resist...

Parcel - A parcel wrapped in a square of cloth. A wooden box of some kind seems to be
         inside.
       - A parcel wrapped in a square of cloth. You can\'t tell what\'s inside.

100 Ryo Box - A box containing your reward for killing the Chief Magistrate. Don\'t spend
it all in one place. 
* You can get this from the thug standing beside the Aoto Job Broker on Day 27, Morning 
after you kill Kuroha at the festival.

Kitten - A cute little kitten, about three months old. Makes you feel relaxed just
looking at it.

Baby - He\'s fast asleep and very cute. You\'d better hurry up and return him to his parents...

Small Bottle - A bottle of Soma you got back from Kasumi. OF course, you musn\'t drink it.


***********************************************************************************************
                                        PART 5
***********************************************************************************************


-------------------------
Description of Characters:*
-------------------------
You will find descriptions of characters here in detail so that you\'ll have no problem 
recognizing them. You\'ll also find the proper names of their weapons, and where they are
usually located.

----------------
Major Characters
----------------


1. Sayo - she is the first person you meet when you start the game. She offers you
food at the start. She wears a blue and white attire that looks like a school uniform. She wears
red shoes. She also has a bell that she wears around her. Whenever she walks, you can hear the
bell.

Location: \"Otemon Gate\". After the first scene, you will usually see her wandering around other
places as well.

2. Aoto Three - they are always together. They wear a pale yellowish attire. They also wear
hats that make them look like mushrooms, and white make-up that has red markings. They are
Ichikichi, Nihei, and Santa.

Location: \"Otemon Gate\" The Arrival Place. You will meet them here the first time if Sayo 
bumps into them. You will also find them in \"Aoto Gang Headquarters\".

Weapons: 
Jumangoku - stick with a round stone on it. 
Oganken - has gold linings on the handle and sheath.
Furaibo - the sword that looks like a scimitar.

3. Chiyo - she wears eyeglasses and a peach kimono. You meet her first after saving the Sayo.
Is she really who she claims to be?

Location: \"Otemon Gate\" The Arrival Place. She can also be found in \"Edge of Town\" the Clinic.

4. Donpachi - He wears a red bandana and red cloth wrapped around his lower body. He
has a tattoo on his right shoulder. You meet him here first if you save the Sayo
from the Aoto Three.

Location: \"Amakaze-cho\" The Business District.

Weapons: 
Kobirabasara - two swords used simultaneously.

5. Kyojiro - she has pale skin and wears a greyish blue ninja attire. Her hair covers the
right part of her face. She also has a crazy look on her face. Her laugh is crazy as well.

Location: \"Aoto Gang Headquarters\". 

Weapon: 
Biteikotsu - a sword that has \"teeth\" on it for slash-grinding purposes. It can be used to stab 
someone, and then use it to stir the victim\'s intestines!

6. Hanzaemon - he wears a sleeveless black and bluish attire with shoulderpads. A picture of a 
bird in front of the sun is printed at the back of his attire. His hair is tied in a ponytail. 
He has a tattoo on the left side of his forehead.

Location: \"Aoto Gang Headquarters\".

Weapon: 
Zenkimaru - a very long sword.

7. Yasuno - He wears a black attire and is mostly bald, except for the hair he still keeps in
the middle of head which looks like a mini mohawk. He also has a scarf and a large white ball
around his neck. He also wears eyeglasses.

Location: \"Shikano-cho\" the place with the Dojo or \"Kakinuma-cho\" the Mansion.

Weapon: 
Kobyoso - claws.

8. Kasumi - she wears a violet kimono with a flowery design. She also has short brown
hair. She\'s the daughter of the former boss of the Aoto Gang, when it was still not
corrupted.

Location: \"Shikano-cho\" the place with the Dojo.

Weapon:
Kensei - a white sword.

9. Kusaburo - he wears a white attire with a purple headband. He also carries a back pack
on his back. You first see him at \"Magistrate\'s Office\" Police Headquarters, but he\'ll be 
walking around occasionally.

Location: \"Magistrate\'s Office\" Police Headquarters.

10. Muto - he wears a black attire and a hat that looks like half of a UFO.

Location: \"Magistrate\'s Office\" Police Headquarters.

Weapon: 
Oborozakiyo - a sword.

11. Nakamura  - he is bald at the top but still has hair on the sides. He is also
pale in color. His actions are very feminine, as well as the way he speaks. He wears a black 
attire with orange clothes underneath. He seems to be wearing two white balls in front of him.
He looks like he applied \"blush-on\" to his face.

Location: \"Magistrate\'s Office\" Police Headquarters.

Weapon: 
Onibacho - a white sword.

12. Kuroha - his face is covered by black cloth as well as his body. He has a 
gold sword. He will also change into a white attire sometimes.

Location: \"Amahara Shrine\" Festival Grounds.

Weapon: 
Yoshimoto - a gold sword.

13. Nami - she has blonde hair and has a long spear-like weapon. She seems to be the Yasuno\'s
girl. She wears a white attire and a white mini-skirt.

Location: \"Aoto Gang Headquarters\" or \"Kakinuma-cho\" Mansion.

Weapon: 
Sorenka - a long spear.

14. Dr. Genan - he is the only doctor in Amahara. Everybody goes to him, but it seems that
most of his patients are suffering from indigestion. He hates samurais because he thinks all
they know to do all day is walk around with their swords, doing only what they want. He\'s been
busy developing a new form of anesthesia from the Soma flowers, but it seems that it has some
rather interesting side effects.

15. Mr. Beniya - he is a rich merchant who owns the Amakaze Inn. For some reason, he seems 
more aware of the politics in Amahara than anyone for a merchant. Does he have another
identity?


************************************************************************************************
                                        PART 6
************************************************************************************************


-----------
Time System:*
-----------
There is a \"Time System\" within \"Way of The Samurai 2\". One day is divided into five parts:

Early Morning 
Morning 
Afternoon 
Evening
Late Night

While travelling for long periods of time, you will notice that a \"thunder\" icon will flash
on top of your \"Break Meter\". This means that when you leave the current area you are in, time
will change to the next part. For example, it is morning at the \"Meeting Place\" and then the 
\"thunder\" icon flashes, when you leave the \"Meeting Place\", you will notice that the map will 
show you the date of the day as well as what period you are in.

There is a way to skip time. In \"Otsuka-cho\", the one that has the \"Empty House\", go inside the
Empty house and you will be presented with six choices:

Take a Nap - Skip Current Period
Lie Down - Skip Two Periods
Sleep a Bit - Skip Three Periods
Sleep - Skip Four Periods.
Deep Sleep - Skip 5 Periods. Also skips to next day, same period
Leave House

Example:
1. Current Period is Early Morning. Target Period is Afternoon. Choose \"Lie Down\".
Reason: Choosing \"Lie Down\" will skip the current period (Early Morning) and the next 
        period (Morning). You end up with Afternoon. 


***********************************************************************************************
                                        PART 7
***********************************************************************************************


Although there are multiple ways on how to achieve a certain ending, this guide will give you a
sure way to reach the ending that you want to see.


--------------------
Lone Samurai Endings:*
--------------------

--------------------
How To Get Ending 1:
--------------------

Day: 21 - Morning
Sayo is offering you food. There will be THREE choices:

A. Best rice-ball I\'ve ever tasted!
B. What\'re you looking at? Disappear!
C. Thanks, you saved my life!

Choose B.

The girl will leave you alone. The Aoto Three will stop you, and you will have THREE choices:

A. You\'re blocking traffic. Now move.
B. I\'m searching for the meaning of life.
C. Violence doesn\'t solve anything.

Choose the B and they will leave you. From now on, you are free to do whatever you want.
This is a good time to get accustomed to every place. Review the \"Areas In The Game\" section.
You can just let the days pass by until it is already Day 26.

Day: 26 - Late Night
In a cutscene, you will be shown wandering into the festival, while a group led by Kyojiro will 
enter the scene and attack Muto from the police group. You will be caught in the 
middle of the big fight, and if you get into their line of sight, they will attack you.

***********************************************************************************************
Festival Grounds Battle Tip:
Since you are not part of any group, both teams will attack you. You might as well run away if
you can and let them kill each other. Usually in the end, only the IMPORTANT characters will 
remain since they are more powerful. You have three main opponents here: Kyojiro, Muto, and 
Kuroha.

Kyojiro Battle Tip:
You must avoid her combination attacks because they are devastating, especially if you are low
on health. Her combination attacks also build up your \"Break Meter\" fast. It would be best not
to block her attacks all the time, unless you are good at parrying then counter attacking. 
Otherwise, just hit her and then run away from her. 

Muto Battle Tip:
His attacks are easier to parry than the Kyojiro\'s. His moves are easy to read so it would be
alright to engage him with parries and counter attacks.

Kuroha Battle Tip:
His attacks can be read, but one of his attacks is very fast. You can counter him quite easily,
just stay out of the way when he starts his motion for attacks.
***********************************************************************************************

Kill them all and the segment will end. Afterwards, it will turn to Day 27.

You will also have no other choice as to where to go, except for \"Otsuka-cho\", the one with the 
Empty House. Once you enter it, there will be another cutscene where the Kusaburo will tell
you about something. You will then be brought the some guy\'s place and you will have only one
choice to make. Accept it and you will see another cutscene.

You will surprise the Hanzaemon and you will both battle. 

***********************************************************************************************
Hanzaemon Battle Tip:
His attacks come out very fast, and they are very damaging, both to your health and to your
sword. Since you are fighting inside an enclosed area, it is made more difficult by this. Only
good timing for parrying and a generous amount of health will save you. Use your fastest 
attacks since if you only use powerful and slow attacks, he will have slashed you three or four 
times already.
***********************************************************************************************

Kill him and another cutscene will
play. There will be TWO choices:

A. Not interested.
B. Sounds interesting...

Choose A and watch Lone Samurai Ending 1.

--------------------
How To Get Ending 2:
--------------------

Follow the guide on how to get the first \"Lone Samurai Ending\" up to the battle with the Gang
Leader. After killing Hanzaemon, you will be presented with TWO choices:

A. Not interested.
B. Sounds interesting...

Choose B and watch Lone Samurai Ending 2.


----------------------
Police Samurai Endings:*
----------------------

--------------------
How To Get Ending 1:
--------------------

A cutscene will show the Sayo offering you some food. You will be presented with 
THREE choices:

A. Best rice-ball I\'ve ever tasted!
B. What\'re you looking at? Disappear!
C. Thanks, you saved my life!

Choose B. You will then be presented with TWO more choices:

A. What\'s your name?
B. How can I repay my gratitude?

Choose A. 

Sayo will run off but will bump into the Aoto Three, who will get irritated.
You will be presented with TWO choices:

A. I can\'t just leave you.
B. This is none of my buiness...

Choose A. You will step in to try and fix the situation. You will then be presented with 
THREE choices:

A. I owe her a debt of gratitude.
B. You like frightening children? You\'re pathetic!
C. No, never mind.

Choose A and you will get into a fight with them. 

***********************************************************************************************
Aoto Three Battle Tip: 
Concentrate only on one Stooge at a time. You must bring one of their health meters down to at 
least 50%.
***********************************************************************************************

After the Aoto Three runs away from you, there will be another cutscene where Chiyo will come. 
They will thank you and you will then be presented with the Map Screen.

Day: 21 - Afternoon
From the Map Screen, choose \"Amakaze-cho\" the Business District and enter it. There will be 
another cutscene showing Donpachi with the Sayo. The girl will recognize you and there you will
have a conversation. You will be presented with TWO choices:

A. You\'ve got it backwards.
B. That\'s right.

Choose A. You will be give TWO more choices:

A. You mean she\'s...
B. No, I wouldn\'t think so.

Choose A. Donpachi will then bring you to a place where you can stay, that is \"Otsuka-cho\" the 
Empty House. You will regain control of your samurai and you will find yourself just outside 
the Empty House.

From the Empty House, exit \"Otsuka-cho\" to bring up the Map Screen. Choose \"Magistrate\'s Office\" 
the Police Headquarters and enter it. Another cutscene will play. Kusaburo will talk to you,
but Muto will show up and get mad at him. There will be another fight.

***********************************************************************************************
Muto Battle Tip:
The fight against Muto can be ended by bringing his health meter down to about
50%, or you can just run away from him and let him chase you around the Police Headquarters 
until the event ends after about a minute.
***********************************************************************************************

After the event with Muto, he will be asked to widthraw by Nakamura. You will get into a 
conversation with Nakamura , and then the cutscene will end. You will regain control of the 
samurai at the Police Headquarters. Leave \"Magistrate\'s Office\".

While in the Map Screen, choose \"Edge of Town\" the Clinic. A cutscene will show a man in pain 
while Doctor Genan is trying his best. Chiyo is in there as well. The doctor will notice
you and you will be presented with THREE choices:

A. You don\'t like samurai?
B. Yeah, well I can\'t stand doctors!
C. Samurai have their purpose.

Choose A. A guy will run in and call the doctor. Chiyo will ask you something. You are given 
TWO choices:

A. Of course, hurry up and go.
B. I\'ve got no time for that.

Choose A.

Sayo will come running inside the clinic, asking you to follow her. You will have
TWO choices:

A. What happened?
B. This is none of my business...

Choose A. Outside, a man is lying on the ground. You are given TWO more
choices:

A. What\'s wrong?
B. Leave them alone.

Choose A. Sayo will write something on the ground. You are given THREE choices:

A. The pig licked the man\'s belly button.
B. Boiled tofu is great with soy sauce.
C. The full moon shines brightly.

Choose A. She will write something again, and this time, you 
will be presented with FOUR choices:

A. The pig licked the man\'s belly button.
B. Boiled tofu is great with soy sauce.
C. The full moon shines brightly.
D. I don\'t have any idea.

Choose D. The doctor arrives and tries to check what\'s wrong with the man. The man will let 
out an explosive flatulence that will knock down Sayo.

Another cutscene will play with you in the Clinic. You will be presented with TWO choices:

A. ...that\'s great.
B. That\'s just not right.

Choose A. The cutscene will end and you will be back at the Map Screen. The time period
will have changed as well.

Day: 21 - Evening
Nothing else is to be done as of now. The next IMPORTANT EVENT is on Day 24. You can now try to
find money by breaking boxes or taking jobs from the Job Broker at the \"Magistrate\'s Office\". 
It would be a nice time to familiarize yourself with the area if you haven\'t done so, or 
upgrade your weapon.

If you just want to proceed without wasting time, then choose \"Otsuka-cho\" the Empty House from 
the Map Screen and enter it. Enter the Empty House. You will then shown inside the house, with
SIX choices. Choose SLEEP A BIT so that you\'ll end up the next day, morning period.

Return to \"Otsuka-cho\" the Empty House. Go inside your place and choose DEEP SLEEP. Repeat the
process until it is Day 24 already. Go back to \"Otsuka-cho\" and get ready for another event.


Day: 24 - Morning
A cutscene will play and you will see the Aoto Three harassing someone. Then Yasuno
shows up to send the Aoto Three away. You will be presented with TWO choices:

A. Very impressiev.
B. You let this kind of thing go on?

Choose B. You will then be presented with THREE choices:

A. Where\'s my share?
B. And you call yourself a magistrate?
C. Give him back his money.

Choose B. You will then have a fight with Yasuno.

***********************************************************************************************
Yasuno Battle Tip:
Bring his health below 50% and the battle will stop. He also likes to hit low, so instead of
just blocking, it is better to run away from him and then find a better position to attack.
He also moves a lot.
***********************************************************************************************

Another cutscene will play and your Police comrades will arrive. After an exchange of words,
Yasuno will leave the scene. You will be brought back to the Map Screen. 

Day: 24 - Afternoon
Choose \"Otsuka-cho\" and enter your Empty House again. Choose DEEP SLEEP. Do this until it is
the 26th day.

Day: 26 - Late Night
You will have no other choice but to enter \"Amahara Shrine\" the Festival Grounds. A cutscene 
will play with you and your Police comrades entering the Festival Grounds. After some talk, 
Kuroha will leave you with Muto. He will then talk to you, and you will be presented with 
TWO choices:

A. I\'ll do my best.
B. You\'re a fool.

Choose A. You will hear a scream and you will run off to check it out. There will only be 
ONE choice. Accept it and get ready to fight.

***********************************************************************************************
Kyojiro Battle Tip:
You will be fighting along with your comrades, so defeating Kyojiro should be a lot 
easier. Kill all of the goons first and then help your comrades defeat Kyojiro.
***********************************************************************************************

After a while, a cutscene will play. After cleaning up the goons, Yasuno will arrive. You will
then leave the scene.

Day: 27 - Morning
Go to \"Magistrate\'s Office\" Police Headquarters and a cutscene will play.

Day: 27 - Afternoon
Go to \"Otsuka-cho\" and enter your Empty House. Choose LIE DOWN.

Day: 27 - Late Night
Go to \"Kakinuma-cho\" the Mansion and a cutscene will play. The Aoto Three are guarding the 
mansion. Prepare to battle.

************************************************************************************************
Aoto Three Battle Tip:
As always, just concentrate on one of them and bring their health down below 50% and they will
run away.
************************************************************************************************

Another cutscene will play showing Yasuno and Nami having a fun conversation. You will
then appear behind them and Nami will scream in surprise. You have only TWO choices:

A. Hand over the money then!
B. Who cares about the Shogunate?

Choose A. A cutscene will play and you will receive a bribe from Yasuno. Once you
leave the mansion though, both Yasuno and Nami will attack you.

***********************************************************************************************
Yasuno Battle Tip:
Run away, since the area is quite narrow. Attack him if his guard is open. He still moves
fast, but since there is not much space, he won\'t be able to avoid your attacks like before.

Nami Battle Tip:
Her weapon has a long reach, so even if you try to get away from her, she might get in a few
hits. Your best bet is to knock her off balance by kicking her or using any other grapple 
attack and then attacking her.
***********************************************************************************************

After killing both Yasuno and Nami, Muto will appear in a cutscene. Since
you took the bribe, he will then fight with you, as your last opponent.

***********************************************************************************************
Muto Battle Tip:
Just like before, parry his attacks and then counter attack. If you get the chance, use your
fastest combination attacks because he isn\'t that fast. 
***********************************************************************************************

After killing him, watch Police Samurai Ending 1.

--------------------
How To Get Ending 2:
--------------------
Follow the guide on how to get the first \"Police Samurai Ending\" until the time when you are
being made to make a choice in front of the Yasuno and Nami in the mansion. 

Choose B, \"Who cares about the shogunate?\".

Muto will then join you to battle the couple.

***********************************************************************************************
Yasuno:
Stay away from him when he is doing a combination attack since he usually hits low, and then 
attack him after he finishes. There is some space in the room so you can move around freely.

Nami: 
You can easily catch her off guard with the space you have, so use this to your advantage. Let
her attack and then after she finishes, rush to her then unleash a combination attack.
***********************************************************************************************

After killing the two, you will talk with Muto and it will be a new day.

Day: 28 - Early Morning 
Go to \"Otsuka-cho\" and enter your Empty House. Choose TAKE A NAP.

Day: 28 - Morning
Go to \"Edge of Town\" the Clinic. A cutscene will play. Muto is looking for
Dr. Genan. You then follow him outside to the Soma fields. Meanwhile, the doctor comes back to 
the  clinic, only to find it in flames. He runs out and finds the fields in flames as well. The
doctor confronts Muto, but he gets killed, ending the scene. Go to \"Otsuka-cho\" and 
enter your Empty House. Choose SLEEP.

Day: 29 - Morning
Go to \"Magistrate\'s Office\" Police Headquarters. A cutscene will show you and your comrades 
preparing for a battle. They are being briefed by a head master. The force is now heading 
towards the Gang Headquarters. After a while, the Aoto Three greets the force outside the 
Gang Headquarters and they begin to battle.

***********************************************************************************************
Aoto Three Battle Tip:
Take out all the goons first, then concentrate on one Stooge at a time. Just unleash your best
combination attack. They won\'t be able to escape this time.
***********************************************************************************************

After killing all of the forces outside the mansion, the battle continues inside the Gang
Headquarters. Kyojiro now confronts you personally for the last time.

***********************************************************************************************
Kyojiro Battle Tip:
She has a couple of goons with her, but they shouldn\'t really be that much of a bother. Slash
her when you have the chance and move away if she starts attacking. The area is spacious so you
shouldn\'t have a tough time avoiding her attacks.
***********************************************************************************************

After killing her, Hanzaemon will get mad and attack you.

***********************************************************************************************
Hanzaemon Battle Tip:
His long sword has incredible reach, and it strikes fast. It also does critical damage most of
the time, so be ready to parry him, as he can block most of your attacks. If he is putting the
pressure on you, try to run away and then let him attack. Unleash your combination attacks once
he is off guard.
***********************************************************************************************

After you defeat him, enjoy Police Samurai Ending 2.


--------------------
Gang Samurai Endings:*
--------------------

--------------------
How To Get Ending 1:
--------------------

Day: 21 - Morning
Sayo is offering you some riceballs. There will be THREE choices:

A. Best rice-ball I\'ve ever tasted!
B. What\'re you looking at? Disappear!
C. Thanks, you saved my life!

Choose A. There will be TWO more choices to be made:

A. What is your name?
B. How can I repay my gratitude?

Choose A. The girl will run off but the Aoto Three will harass her after bumping into her. 
There will be TWO options here:

A. I can\'t just leave you.
B. This is none of my business.

Choose A. There will be THREE choices: 

A. I owe her a debt of gratitude.
B. You like frightening children? You\'re pathetic!
C. No, never mind.

Choose C. One of the mean Stooges will kick the poor girl. There will be THREE more choices to 
be made:

A. You\'re blocking traffic.
B. I\'m searching for the meaning of life.
C. Violence doesn\'t solve anything.

Choose A. Prepare to fight.

***********************************************************************************************
Aoto Three Battle Tip:
Concentrate on one of the Stooges and bring down his health below 50%. That should end the 
fight. If they start putting pressure on you, run away for a while and then hit them back.
***********************************************************************************************

After beating them, a cutscene will show them kneeling down before you. There will be TWO more
choices:

A. Very well.
B. Once drawn, my blade must taste blood.

Choose A and they will scurry off back to the Gang Headquarters. You will
then be presented with the Map Screen. Go to \"Aoto Gang Headquarters\" the Gang Headquarters. 

A cutscene will show you the Aoto Three talking, only to shiver in fear when you arrive. They
let you inside, where the Kyojiro confronts you. She lets you meet the Hanzaemon anyway. 
You are brought to where the Hanzaemon is and you are given TWO choices:

A. And what would you do if I had?
B. That sounds interesting...

Choose A.
You are given TWO more options:

A. Ok, I\'ll do it.
B. No thanks.

Choose A and you are already a member of the gang.

Day: 21 - Afternoon
You are brought back to the Map Screen. Choose \"Shikano-cho\" where there is a Dojo and a scene
will play. The Aoto Three are harassing Kasumi. There will be TWO choices:

A. No, nothing.
B. Get your dirty hands off the girl!

Choose B. Prepare to fight the Aoto Three once again.

***********************************************************************************************
Aoto Three Battle Tip:
You start out in a very tight area, and the Aoto Three are right in front of you. Run away
first and find yourself some space, then concentrate on slashing one Stooge at a time. They 
will run away again after receiving enough punishment.
***********************************************************************************************

After scaring them off, Kasumi will come to you and present you with TWO more 
choices:

A. I know them.
B. I know your name.

Choose A. After the cutscene, leave \"Shikano-cho\" so that the Map Screen will
be shown.

Return to \"Aoto Gang Headquarters\" Gang Headquarters and watch another cutscene of the Kasumi 
talking with Hanzaemon. You also get a slap from her. You will be brought back to the Map 
Screen afterwards.

Day: 21 - Evening
Go to \"Otsuka-cho\" where there is an Empty House. Find your Empty House choose DEEP SLEEP. Do
this one more time.

Day: 23 - Evening
Go to \"Aoto Gang Headquarters\" and a cutscene will play. The goon will give you an assignment. 
There are TWO choices:

A. Piece of cake, I\'ll do it!
B. Find someone else.

Pick A. You will also receive a 200 cash reward. Once you regain control
of your samurai, exit the Gang Headquarters. Go to \"Otsuka-cho\" and enter your house. Choose
TAKE A NAP. 

Day: 23 - Late Night
Next, go to \"Shikano-cho\" where the Dojo is and a cutscene will play. A man will 
be startled and you will have TWO choices:

A. Then you die.
B. It\'s better for your health if you pay.

Pick A. Prepare to fight another samurai.

***********************************************************************************************
Samurai Battle Tip:
He loves to sidestep and he also loves confusing you by kicking you or grabbing you. His 
attacks are swift, although he cannot do many combination attacks. The best method here is to 
parry his attacks and then counter him with combination attacks or strong slashes.
***********************************************************************************************

After you kill the samurai, Kyojiro will appear and talk to you a bit, and then she\'ll leave 
you alone.

Day: 24 - Early Morning
Go to \"Otsuka-cho\" and enter your Empty House. Choose TAKE A NAP.

Day: 24 - Morning
Go to \"Aoto Gang Headquarters\" and you\'ll have TWO choices:

A. Ok, I\'ll do it.
B. Find somebody else.

Choose B. Head to \"Shikano-cho\" and you\'ll fight a samurai.

***********************************************************************************************
Samurai Battle Tip:
This guy can use Two Swords, so be careful because they can mean quick damage to your sword and
your health. Parry him if you are confident enough, and finish him quickly by using quick 
combination attacks. After hurting him, the battle will be stopped by Yasuno.
***********************************************************************************************

The samurai flees upon seeing the Yasuno. You are then given THREE choices:

A. Who the hell are you?
B. It\'s my job to collect money.
C. I\'ll remember that.

Choose A.

Day: 24 - Afternoon
Quickly head to \"Otsuka-cho\" where your Empty House is. A cutscene will show the Aoto Three 
harassing a commoner. You will be given TWO choices:

A. Shall I help?
B. That\'s enough.

Pick A. The Aoto Three will take away the man, and the Kasumi will appear behind you, looking 
disappointed. Once the cutscene is over, head back to \"Otsuka-cho\" and enter your Empty House. 
Choose DEEP SLEEP.

Day: 25 - Afternoon
Go to \"Otsuka-cho\" and enter your Empty House. Choose DEEP SLEEP.

Day: 26 - Late Night
You will have no choice but to go to \"Aoto Gang Headquarters\" Gang Headquarters. The gang is 
preparing for an attack to the Festival Grounds. Yasuno also appears, and you are given THREE 
choices:

A. I\'ll do it.
B. That\'s not enough money.
C. No thanks.

Choose A. You will then be transported to the Festival Grounds. 

As soon as you arrive, Kyojiro starts wreaking havoc and charges towards the Kuroha. She 
manages to just scratch him, and the other Police force arrives. You only have one
choice. Accept it and prepare to do battle with the Police force.

***********************************************************************************************
Festival Grounds Battle Tip:
The only real help you can count on is from Kyojiro. Your goons might get killed right 
away. Better take care of the other common police before engaging any of the officials. The
environment is quite large, so use it to gain space if you are being pressured.

Muto:
Keep on parrying his attacks since it is easy to read, and then counter attack with either 
strong slashes or combination attacks.

Kuroha:
He is quite fast, so be careful. Off balance him by kicking him, and then strike him with
combination attacks. If he blocks them, try to stop and then wait for him to attack. Parry and
then counter attack.
***********************************************************************************************

After killing Kuroha, a cutscene will play and then Hanzaemon will
arrive. Kasumi is hiding behind one of the stalls, and tries to assassinate Hanzaemon. You are 
then given TWO choices:

A. Let me help!
B. Leave it to me...

Pick the FIRST one. You will then see the entire
gang celebrating, along with Yasuno and Nami. You leave them behind afterwards. Outside,
Kyojiro starts playing her psychotic games with you. She will leave you alone then.

Day: 27 - Morning
Go to \"Aoto Gang Headquarters\" Gang Headquarters and you will see a cutscene with Hanzaemon. 
The two of you will talk and then you will regain control of your samurai outside the Gang 
Headquarters. Exit the area and head to \"Shikano-cho\" where the Dojo is. Another cutscene will 
play.

Yasuno stages a surprise attack on you, leading a group of police. Prepare for battle.

***********************************************************************************************
Yasuno Battle Tips:
He loves moving around, and he is very fast. His attacks also hit low, and they can knock you
down most of the time. He also has some men to help him out. Just move around and finish off
his men, and then concentrate on him. His attacks are quite hard to parry, so you should be 
playing offensively against him. Use combination attacks if he is open.
***********************************************************************************************

After punishing Yasuno, you have TWO options:

A. You think I\'ll fall for that?
B. That could be interesting...

Choose A and you will fight Yasuno once more. Kill him this time. After Yasuno dies, you will 
be inside your Empty House resting, when Kyojiro appears and challenges you to a fight to 
the finish.

***********************************************************************************************
Kyojiro Battle Tips:
You start out in a very narrow alley. Run away first and find some space. Beware of her
combination attacks as these can really take a huge chunk out of your health meter. Parry her
if you can, and then use combination attacks on her. Midway through the battle, she will talk
again, and you will continue to fight until one is dead.
***********************************************************************************************

After you defeat her, she will still utter stuff even as she\'s dying.

Day: 27 - Late Night
Return to \"Otsuka-cho\" and enter your Empty House. Choose LIE DOWN.

Day: 28 - Morning
Go to \"Aoto Gang Headquarters\" Gang Headquarters and prepare for the final battle against
Hanzaemon.

***********************************************************************************************
Hanzaemon Battle Tips:
The fight starts out with all the goons charging at you, kill all of them first, then a scene
will show Hanzaemon ready for battle after kicking his own useless goons\' buttocks.

There will be some more goons inside, but they aren\'t that active anymore. Hanzaemon is
very fast and strong. If you have a stab attack, use it because getting close to him is really
dangerous. Otherwise, just run away and wait until he is off guard, then attack him.
***********************************************************************************************

After you beat him, enjoy Gang Samurai Ending 1.

--------------------
How To Get Ending 2:
--------------------

Follow the guide on how to get the first \"Gang Samurai Ending\" until Day 27 - Morning. You will
fight Yasuno here.

***********************************************************************************************
Yasuno Battle Tips:
He loves moving around, and he is very fast. His attacks also hit low, and they can knock you
down most of the time. He also has some men to help him out. Just move around and finish off
his men, and then concentrate on him. His attacks are quite hard to parry, so you should be 
playing offensively against him. Use combination attacks if he is open.
***********************************************************************************************

After dealing him enough damage, the two of you will stop fighting and you will have 
TWO choices:

A. You think I\'ll fall for that?
B. That could be interesting

Choose B and Yasuno will be on your side. After that, you will be at home and
Kyojiro appears. She challenges you to a fight.

***********************************************************************************************
Kyojiro Battle Tips:
You start out in a very narrow alley. Run away first and find some space. Beware of her
combination attacks as these can really take a huge chunk out of your health meter. Parry her
if you can, and then use combination attacks on her. 
***********************************************************************************************

In the middle of the battle, Yasuno will stop your fight with Kyojiro. You then plan
on how to take over the gang.

Day: 27 - Late Night
Return to \"Otsuka-cho\" and enter your Empty House. Choose LIE DOWN.

Day: 28 - Morning
Go to \"Aoto Gang Headquarters\" Gang Headquarters and there will be a cutscene where Yasuno and 
the Kyojiro changes sides. You then enter, and everybody watches as you battle Hanzaemon.

***********************************************************************************************
Hanzaemon Battle Tips:
Everybody will just be watching your battle against him, but be careful. Hanzaemon is
very fast and strong. If you have a stab attack, use it because getting close to him is really
dangerous. Otherwise, just run away and wait until he is off guard, then attack him.
***********************************************************************************************

After the battle, enjoy Gang Samurai Ending 2.

----------------------
Kasumi Endings:*
----------------------

--------------------
How To Get Ending 1:
--------------------

Day: 21 - Morning
You start out with Sayo offering you food. There will be THREE choices:

A. Best rice-ball I\'ve ever tasted!
B. What are you looking at? Disappear!
C. Thanks! You saved my life!

Choose A. Then TWO more will come up:

A. What is your name?
B. How can I repay my gratitude?

Choose A. When the girl bumps into the Stooges, TWO options appear:

A. I can\'t just leave you.
B. This is none of my business...

Choose A. There will be THREE more:

A. I owe her a debt of gratitude.
B. You like frightening children? You\'re pathetic!
C. No, never mind.

Choose C. After one Stooge kicks the girl, THREE more choices appear:

A. You\'re blocking traffic. Now move.
B. I\'m searching for the meaning of life.
C. Violence doesn\'t solve anything.

Choose A and then you fight with the Aoto Three.

***********************************************************************************************
Aoto Three Battle Tips:
Concentrate only on one Stooge. When you\'ve dealt enough damage, they will kneel before you.
***********************************************************************************************

After making them submit, there will be TWO options

A. Very well.
B. Once drawn, my sword must taste blood.

Choose B. They will try to run away but the Kyojiro appears. There will be TWO options

A. I don\'t know what you mean.
B. You think you are a match for me?

Choose A. They will leave you alone.

Head to \"Aoto Gang Headquarters\" and you will be confronted by Kyojiro again,
but she will let you talk to the Hanzaemon. There will be TWO choices:

A. And what would you do if I had?
B. That sounds interesting...

Take B. Then TWO more appear:

A. Ok I\'ll do it.
B. No thanks.

Choose A.

Day: 21 - Afternoon
Head to \"Shikano-cho\" where the Dojo is. A cutscene will play where the Aoto Three are 
harassing Kasumi. There will be TWO choices:

A. No, nothing.
B. Get your dirty hands off the girl!

Pick B and fight the Stooges.

***********************************************************************************************
Aoto Three Battle Tips:
Find some space first and then concentrate on one Stooge. 
***********************************************************************************************

After enough damage has been dealt, they will run away. Kasumi will talk to you. There
will be TWO more choices:

A. I know them.
B. I know your name.

Pick B. She will leave you behind. After regaining control of your samurai, exit the area and 
return to \"Aoto Gang Headquarters\". You will be watching another
cutscene where Kasumi is talking to Hanzaemon. Afterwards, it will already be evening.

Day: 21 - Evening
Go to \"Otsuka-cho\" where the Empty House is. Go inside the Empty House and choose DEEP SLEEP.
Return to your house and then choose TAKE A NAP.

Day: 22 - Late Night
Go to \"Aoto Gang Headquarters\" and you will receive an assignment from the 
goon. You will have TWO choices:

A. Piece of cake. I\'ll do it.
B. Sorry

Choose A. You also get 200 in cash for this, just like in every mission.
Once you regain control of your samurai, exit the area, and head to \"Shikano-cho\" where 
the Dojo is.

The old man will be startled and you will have TWO options:

A. Then you die.
B. It\'s better for your health if you pay.

Choose B. You will have to fight the samurai.

***********************************************************************************************
Samurai Battle Tips:
He is quite fast, but parry him and then counter attack with combination slashes 
or strong moves.
***********************************************************************************************

After killing him, Kyojiro will appear and then talk to you. Afterwards, you\'re back at
the Map Screen. 

Day: 23 - Early Morning
Choose \"Otsuka-cho\" and go inside your Empty House. Choose DEEP SLEEP.

Day: 24 - Early Morning
Choose \"Otsuka-cho\" again and go inside your Empty House. Choose TAKE A NAP.

Day: 24 - Morning
Go to \"Aoto Gang Headquarters\" and you will receive a new assignment. 
You have TWO options:

A. Ok, I\'ll do it.
B. Find somebody else.

Choose A. After regaining control, exit the area and head to \"Shikano-cho\" where the Dojo
is. 

You will be in a cutscene where you will stop a samurai and the two of you will fight.

***********************************************************************************************
Samurai Battle Tips:
Just parry his attacks and counter with a combination move or a strong one. After bringing his
health down, a cutscene will play.
***********************************************************************************************

Yasuno appears and you have THREE choices:

A. Who the hell are you?
B. It\'s my job to collect money.
C. I\'ll remember that.

Pick C and he will just leave you alone.
Quickly head to \"Otsuka-cho\" where your Empty House is and another cutscene will play. 

The Aoto Three are harassing a commoner, you have TWO choices:

A. Shall I help?
B. That\'s enough.

Pick B. After saying something, you are given TWO more options:

A. That\'s true...
B. Attacking the defenseless is honorable?

Choose B and then prepare to do battle with them.

***********************************************************************************************
Aoto Three Battle Tips:
As before, concentrate on one Stooge and they will quit in mid-battle.
***********************************************************************************************

A cutscene plays and the man thanks you for saving him. The Kasumi was watching all along
and is impressed by you.

Day: 24 - Afternoon
Head back to \"Otsuka-cho\" and enter your Empty House. Choose SLEEP A BIT.

Day: 25 - Morning
Head to \"Aoto Gang Headquarters\" to pick up your assignment. You have 
TWO choices:

A. Ok, I understand.
B. Find someboday else.

Pick A. After regaining control, exit the area and head to \"Numata-cho\" where the Blacksmith\'s
Place is. A cutscene will show Kasumi shouting at someone. You will then have TWO
options:

A. You want power?
B. You\'re very strong.

Take A. 

After the cutscene, head back to \"Otsuka-cho\" and enter your Empty House. Choose DEEP SLEEP.

Day: 26 - Evening
You will have no other choice but to enter \"Aoto Gang Headquarters\". 
The cutscene will show you and the gang preparing to leave for the Festival. You will have 
THREE options:

A. I\'ll do it.
B. That\'s not enough money.
C. No thanks.

Choose B. Then TWO more appear:

A. I\'m not happy about it, but I\'ll do it.
B. Find somebody else.

Choose A.

You will then be at the Festival Grounds where you will meet Kasumi. She\'s in a stall
and she calls you to give you a meal. You will have THREE choices:

A. It\'s edible...
B. Delicious! A culinary masterpiece!
C. Blech! This is terrible!

Choose B. After talking some more, Kyojiro and a couple of goons arrive. They quickly get into 
plan and charge at Kuroha. Both sides are now at the center of the Festival Grounds.
Kasumi sees you and is surprised, and you only have one choice. Accept it and
prepare to do battle.

***********************************************************************************************
Festival Grounds Battle Tip:
Take care of the common police force first. You can count on Kyojiro to be able to take
on any of the two main enemies. Once there are no more common police, help Kyojiro kill
off the two remaining enemies.

Muto:
Parry his attacks and counter attack. His moves are quite easy to read.

Kuroha:
He is very quick and can deal some damage. Stay away from him and once he is off guard, attack
him with a combination move.
***********************************************************************************************

After Kuroha has been killed, another cutscene will play. Hanzaemon appears and talks to the 
rest of the crew. Kasumi tries to assassinate him but she misses. She tries again but fails. 
You are presented with TWO choices:

A. Leave the girl alone!
B. Let me help!

Pick A.

Another cutscene will appear and they will just leave you two alone.

Day: 27 - Morning
Go to \"Shikano-cho\" where the Dojo is and a cutscene will play. You will find Kasumi in
her house, crying. After talking a bit, you will have TWO choices:

A. No, you\'re strong enough.
B. I\'ll be your blade.

Choose A. There is another cutscene where Kasumi is having a tattoo printed on her back.

Day: 27 - Late Night
Head back to \"Otsuka-cho\" and another cutscene occurs. Kasumi takes off her clothes and
shows you her tattoo. She lets you take her \"inner woman\".

Day: 28 - Early Morning
Go to \"Aoto Gang Headquarters\" and prepare to fight the whole gang to take 
over it. You and Kasumi will be fighting alongside.

***********************************************************************************************
Gang Headquarters Battle Tip:
There are lots of goons here and three major enemies. Fortunately, there is enough space to be
able to run around. Take care of all the nuisance goons and then kill the three main enemies.

Yasuno:
He scurries around, but he can be defeated easily with stab attacks. If you don\'t have those,
move away until he loses his guard, and then attack.

Nami:
She has long reach, but you can out maneuver her. Combination attacks are effective against her.

After killing these two, Hanzaemon prepares for battle. Let Kasumi take care
of the goons while you go for Hanzaemon.

Hanzaemon:
If you have stab attacks, then use them. Otherwise, prepare to parry his very swift attacks.
***********************************************************************************************

After finally killing Hanzaemon, a cutscene will play and Kasumi will take
position as the new leader of Aoto Gang. 

Day: 28 - Morning
After the cutscene, return to \"Otsuka-cho\" and enter your Empty
House. Choose DEEP SLEEP.

Day: 29 - Morning
Head back to \"Aoto Gang Headquarters\" and a cutscene will show Kasumi 
speaking to the newly reformed goons who seem to be more under control. You are then given 
TWO choices:

A. I\'m going to go after Kyojiro.
B. I\'m thinking of leaving this town.

Pick B. 

Enjoy Kasumi Ending 1.

--------------------
How To Get Ending 2:
--------------------

Follow the guide on how to get the first \"Kasumi\" ending up to Day 29 - Morning. You will
be presented with TWO choices:

A. I\'m going to go after Kyojiro.
B. I\'m thinking of leaving this town.

Pick A. After gaining control of your samurai, exit the Gang Headquarters, then return to 
\"Aoto Gang Headquarters\" immediately.

A cutscene will play and Kyojiro will appear for a final confrontation with you. You will
have TWO choices:

A. I\'ve got one more thing to do for Kasumi.
B. I\'m glad I went looking for you.

Pick A. Prepare to do battle with her.

***********************************************************************************************
Kyojiro Battle Tips:
As usual, avoid her combination attacks. When she starts putting pressure on you, run away and
then attack her after she finishes doing a combo move.
***********************************************************************************************

After killing her, enjoy Kasumi Ending 2.

--------------------
How To Get Ending 3:
--------------------

Follow the guide on how to get the first \"Kasumi\" ending up to Day 29 - Morning. You will
be presented with TWO choices:

A. I\'m going to go after Kyojiro.
B. I\'m thinking of leaving this town.

Pick A. After gaining control of your samurai, exit the Gang Headquarters, then return to 
\"Otsuka-cho\" and enter your house and choose LIE DOWN.

Day: 29 - Evening
Return to \"Aoto Gang Headquarters\" and fight Kyojiro one last time.

***********************************************************************************************
Kyojiro Battle Tips:
As usual, avoid her combination attacks. When she starts putting pressure on you, run away and
then attack her after she finishes doing a combo move.
***********************************************************************************************

Enjoy Kasumi Ending 3.

--------------
Sayo Endings:*
--------------

--------------------
How To Get Ending 1:
--------------------

You start out after Sayo offers you her food and you replenish your energy. You have
THREE choices:

A. Best rice-ball I\'ve ever tasted!
B. What\'re you looking at? Disappear!
C. Thanks, you saved my life!

Choose A. 

TWO choices appear:

A. What\'s your name?
B. How can I repay my gratitude?

Choose B.

Sayo runs off only to have an unfortunate meeting with the Aoto Three. TWO choices appear:

A. I can\'t just leave you.
B. This is none of my business...

Choose A. THREE choices appear:

A. I owe her a debt of gratitude.
B. You like frightening children? You\'re pathetic!
C. No, never mind.

Choose A. Prepare to fight the Aoto Three.

***********************************************************************************************
Aoto Three Battle Tip: 
Concentrate only on one Stooge at a time. You must bring one of their health meters down to at 
least 50%.
***********************************************************************************************

After saving Sayo from the Aoto Three, Chiyo appears, worried about the child. She informs you
that Sayo works at Amakaze.

Day: 21 - Afternoon
Go to \"Amakaze-cho\" and a cutscene will play. You have TWO choices:

A. You\'ve got it backwards.
B. That\'s right.

Choose A. TWO more options appear:

A. You mean she\'s...
B. No, I wouldn\'t think so.

Choose A.

Because you saved Sayo, Donpachi decides to prepare a room for you to stay in. He brings you 
to \"Otsuka-cho\" where the Empty House is. After the cutscene, exit and go to \"Edge of Town\" 
to meet Sayo.

Day: 21 - Afternoon
After entering the \"Edge of Town\", you will see that Doctor Genan is treating a patient. He
seems to dislike samurais. THREE choices appear:

A. You don\'t like samurai?
B. Yeah, well I can\'t stand doctors!
C. Samurai have their purpose.

Choose C. 

A man rushes in and asks Dr. Genan for help. Chiyo asks you to watch the clinic. You have
TWO choices:

A. Of course, hurry up and go.
B. I\'ve got no time for that.

Choose A.

While looking around, Sayo enters the clinic and signals you to come with her. You have TWO
choices:

A. What happened?
B. This is none of my business...

Choose A.

Outside, Sayo tends to a man on the ground who seems to be suffering from something within.
TWO choices appear:

A. What\'s wrong?
B. Leave them alone.

Choose A.

Sayo will try to tell you by drawing on the ground. THREE choices appear:

A. The pig licked the man\'s belly button.
B. Boiled tofu is great with soy sauce.
C. The full moon shines brightly.

Choose C.

Sayo disagrees and you now have FOUR choices:

A. The pig licked the man\'s belly button.
B. Boiled tofu is great with soy sauce.
C. The full moon shines brightly.
D. I don\'t have any idea.

Choose D.

Doctor Genan returns to help the poor man. He massages him a bit and then... BOOM! An 
explosive fart knocks Sayo down! The doctor reprimands his patient. Inside the clinic
the doctor lightens up. You have TWO choices:

A. ...that\'s great.
B. That\'s just not right.

Choose B.

The doctor continues to talk, and you have TWO more choices:

A. No, it\'s not my problem.
B. I\'ll teach her how to read and write.

Choose B.

The doctor is shocked, but somewhat happy for Sayo. He tells the samurai to talk with
Donpachi, since he manages Sayo.

Day: 21 - Evening
Go to \"Amakaze-cho\" and you will be thanked with 500 mon. You have TWO choices:

A. I have no idea.
B. I\'ve decided to teach her how to read.

Choose B.

He tells you to talk with Maikaze about the plan. Inside the Amakaze Inn, Maikaze talks to
you about the matter. You have THREE choices:

A. I\'m sorry. I shouldn\'t have interfered.
B. But I promised her.
C. Her situation is tragic.

Choose C.

Maikaze scoffs at your attempt, but tells you that you have to bring her 1000 mon to buy
Sayo\'s time. You now have to find yourself a job! Talk to the Job Broker standing near the 
entrance of Amakaze Inn. He\'s the guy with the bandana and is standing in front of a
big lantern with Japanese characters on it. Talk to him and accept the job that he offers.
You can also go to \"Amahara Shrine\" and talk to Kotsubo to fix you a fight. If you win, 
he will give you more money. 

Finish jobs for the Amakaze Job Broker and win fights arranged by Kotsubo to quickly 
collect 1000 mon. You do not have to worry about the days, as long as you are able to
collect money before the 25th day.

Return to \"Amakaze-cho\" in the EVENING any day, and you will have TWO choices:

A. No, nothing.
B. Let me talk to Maikaze.

Choose B.

Maikaze will notice you and you will have THREE options:

A. Nothing in particular.
B. I want to purchase your services.
C. I want to buy some of the child\'s time.

Choose C.

After teaching Sayo how to read and write, she somehow picks it up quickly and manages to
write her name. You have TWO choices:

A. \"Sayo?\" Sayonara? Goodbye?
B. \"Sayo?\" Is that your name?

Choose B.

Sayo happily hugs the samurai for the successful tutoring. Maikaze watches in delight. After
this event, you can just go back to \"Otsuka-cho\", enter your house, choose DEEP SLEEP 
everyday until you reach the 25th day.

Day: 25 - ???
Sayo wants to go to the festival the next day at the \"Amahara Shrine\". You have TWO choices:

A. Ok, let\'s go to the festival together.
B. Festival? Not interested.

Choose A.

Go back inside your house and choose DEEP SLEEP.

Day: 26 - Late Night
You have no other choice but to enter \"Amahara Shrine\". The place is happy. Sayo spots you
as you arrive and waves at you to call your attention. While walking around, Sayo stops
by a food stall. You have THREE choices.

A. You bastard! Are you trying to blackmail me?
B. I\'m a little hungry.
C. If you want it, I\'ll buy it for you.

Choose C.

Sayo nods it off and runs to another food stall. Unfortunately, the stall is owned by 
the Aoto Three! They try to trick Sayo into paying them 2 ryo, which is overpriced. Sayo
is harrassed and hides behind the samurai. The Aoto Three tries to extort the two. THREE
choices appear:

A. We\'ll pay you what you ask.
B. We won\'t pay you anything!
C. Sayo, does it really say that?

Choose C.

The Aoto Three are caught off guard as Sayo confirms that it\'s not what is written. The
samurai prepares to punish the extortionists. Prepare to do battle again!

***********************************************************************************************
Aoto Three Battle Tip: 
Concentrate only on one Stooge at a time. You must bring one of their health meters down to at 
least 50%.
***********************************************************************************************

After they run off, Kyojiro and gang enters the scene to cause more trouble. The magistrates
also enter, and the two face off. The samurai and Sayo are caught in the middle of a fight.
Only the goons will attack you. Let any of the Aoto Gang members slash Sayo once to end the
scene. Sayo will die...

Enjoy Sayo Ending 1.

--------------------
How To Get Ending 2:
--------------------

Follow the guide to the first Sayo ending until you reach Day 26. Defeat the Aoto Three, and
Kyojiro and a couple of goons will show up. The samurai\'s priority here is to protect Sayo.

***********************************************************************************************
Protecting Sayo Tips:
The fight starts out with a goon to your left. Quickly face him and parry his attack to
kill him right away. If you don\'t, he might hit Sayo and kill her! As much as possible, try
to stay away from the fight, since Sayo follows you around. If a goon follows you, parry 
his attack quickly and dispose of him. Be careful when Kyojiro decides to go after you. Her
attacks are wild, and are most likely to hit Sayo! Another problem is, you cannot kill
Kyojiro no matter how strong your attacks are. You will just have to survive this scene. You 
can also try to kill the first goon to your left, then proceed to the right where Muto is. 
Go behind the stalls and hide there until the event ends.
***********************************************************************************************

Afterwards, the magistrates will thank you for your help. You have TWO choices:

A. I wasn\'t trying to protect you.
B. I was just trying to protect the girl.

Choose B.

The night ends as Sayo holds your hand lovingly.

Day: 27 - Morning
You have no other choice but to enter \"Otsuka-cho\". People are in panic because the clinic
is burning. You also join them to see what\'s happening at the \"Edge of Town\". Sayo tries to
look for Dr. Genan, but she finds him just as Muto finishes him off. Muto threatens the
samurai that if he interferes, he\'ll kill him. The doctor asks about what happened to the
clinic. He learns that it\'s burned down. He gladly accepts death as he takes the secret
of Soma with him. 

Day: 27 - Afternoon
Go back to \"Otsuka-cho\", enter your house and choose DEEP SLEEP.

Day: 28 - Afternoon
Go to \"Amakaze-cho\" and Donpachi invites you inside the inn. There is an announcement to be
made regarding Sayo. Sayo\'s going to be adopted by Mr. Beniya, the owner of the inn! Sayo
grabs the samurai\'s hand and she doesn\'t want to leave him. Outside, the Aoto Three starts
another commotion. They want to take Sayo with them! You have THREE choices:

A. What do you want with the girl?!
B. Why don\'t you take me instead?
C. Forget it!

Choose A.

After accidentally spilling information, they decide to just kill everybody.

***********************************************************************************************
Aoto Three Battle Tip: 
Concentrate only on one Stooge at a time. You must bring one of their health meters down to at 
least 50%.
***********************************************************************************************

Day: 28 - Late Night
Go to \"Aoto Gang Headquarters\" to find out what they really want with Sayo. Prepare to
battle the Aoto Three one last time!

***********************************************************************************************
Aoto Three Battle Tips:
Kill the goons first before trying to face off with the Aoto Three. After that, lure one of the
stooges away from the others and then attack him. Use the space to your advantage. Make them
attack you as you run away. Position yourself and unleash the best combo you have! This time,
there is no escape for them.
***********************************************************************************************

After taking care of them, the samurai finds Hanzaemon and Nami in a room. You have TWO 
choices:

A. I\'ve come to bring you to justice.
B. What do you want with Sayo?

Choose B.

The couple tries to invite you to join them and they also bribe you with money to leave them
alone and let them handle Sayo. You have TWO choices:

A. Very well. I accept.
B. Forget it!

Choose A.

Enjoy Sayo Ending 2.


--------------------
How To Get Ending 3:
--------------------

Follow the guide on how to get Sayo ending 2 until Day 28. Kill the Aoto Three to get to
Hanzaemon\'s room. You have TWO choices:

A. I\'ve come to bring you to justice.
B. What do you want with Sayo?

Choose B.

They will try to bribe you. You have TWO choices:

A. Very well. I accept.
B. Forget it!

Choose B.

Prepare to kill them all!

***********************************************************************************************
Hanzaemon Battle Tips:
You start off surrounded by four goons. Prepare to parry any attack, and quickly dispose of
them. Hanzaemon is very efficient with his sword. Try to utilize the space and don\'t allow
him to corner you. Try to let him attack first and parry him if you can. Otherwise, let him
slash air, and then counter-attack right after he hits nothing. Unleash your best combo.
***********************************************************************************************

Day: 29 - Early Morning
Head back to \"Otsuka-cho\" and enter your house. Choose TAKE A NAP.

Day: 29 - Morning
Go to \"Amakaze-cho\" and you\'ll learn that Sayo has been taken by the magistrates! You decide
to save Sayo. You have THREE choices:

A. Today is a good day to die.
B. I am the wind. And the wind... you can\'t kill.
C. The way of the samurai is death.

Choose B.

Day: 29 - Morning
Head straight to the \"Magistrate\'s Office\" for the final confrontation!

***********************************************************************************************
Magistrate Battle Tip:
You start at the front gate. You are vastly outnumbered, but you can just parry all of their
attacks and kill them in one blow. Repeat this until they are all dead.
***********************************************************************************************

After killing them all, you now face Muto, the final obstacle in saving Sayo!

***********************************************************************************************
Muto Battle Tips:
Be careful because Muto is fast and aggressive! The best way to deal with him is to use his
aggressiveness against him. Parry him all the time, then give him your beast combo! He should
be dead in no time.
***********************************************************************************************

As Muto is dying, you have to tell him something. You have THREE choices:

A. I don\'t know myself.
B. It\'s my duty to protect the innocent.
C. She gave me a rice-ball.

Choose B.

The samurai finally reunites with Sayo and they both walk off. Kuroha stops them and talks
to the samurai. You have TWO choices:

A. I just want to protect the girl.
B. Duty means nothing to me.

Choose A.

Enjoy Sayo Ending 3.


-------------------------------
Alternate Lone Samurai Endings:*
-------------------------------

--------------------
How To Get Ending 1:
--------------------

Follow the guide to Sayo ending 3 until Day 29, Early Morning. 

Day: 29 - Early Morning
Go to \"Otsuka-cho\" and enter your house. Choose DEEP SLEEP.

Day: 30 - Early Morning
You have no choice but to go back to \"Otsuka-cho\". Mr. Beniya hires you to kill Kuroha.

***********************************************************************************************
Kuroha Battle Tips:
Be careful of his dash attacks! As much as possible, try to keep as close as possible to him.
Parry his attacks. The are usually vertical ones, so keep parrying him then kill him right
away with your best combo.
***********************************************************************************************

After you kill him, Mr. Beniya tries to convince you to join him. You have TWO choices:

A. Not interested.
B. That sounds interesting.

Choose A.

Enjoy Alternate Lone Samurai Ending 1.

-------------------------------------------
Hot To Get Alternate Lone Samurai Ending 2:
-------------------------------------------

Follow the guide on how to get Alternate Lone Samurai Ending 1 until you kill Kuroha. You
have TWO choices:

A. Not interested.
B. That sounds interesting.

Choose B.

Enjoy Alternate Lone Samurai Ending 2.



**********************************************************************************************
                                        PART 8
**********************************************************************************************


-------------
Amakaze Jobs:*
-------------

--------------
Find The Baby:
--------------
A phrase is left as the clue for the baby\'s whereabouts. Once you are in the location,
just search for the baby on the ground and in hard to see places, like corners, grassy
areas, and alleys. You might also meet a person called Man. He is the kidnapper. You 
can make him tell you where the baby is by hurting him severely.

Heaven\'s Judgement - Magistrate\'s Office
Freedom Stolen - Magistrate\'s Office
With A Sign On One\'s Back - Aoto Gang Headquarters
Freedom Stolen - Magistrate\'s Office
Scared of The Doctor - Edge of Town
When You\'re Sick - Edge of Town
Man-Made Nature - Shikano-cho
If You Can\'t Stand The Stench - Otsuka-cho
After You\'re Twenty-One - Otsuka-cho
Surrounded By Fruit - Otsuka-cho
Where Lips Are Smacked - Kakinuma-cho
Cool if Fanned - Kakinuma-cho
Live A Long Frugal Life - Otemon Gate
Welcome To Amahara! - Otemon Gate
A Small Garden - Edge of Town
Surrounded By Rice - Numata-cho
Where Heroes Congregate - Shikano-cho


--------------------
Find Missing Person:
--------------------
Just go where the Job Broker tells you and convince the person to come back.

1. Son of Tokujiro, Umbrella Maker
Location: Magistrate\'s Office
Answers:
That\'s Right.
What\'s Wrong With It.
What do you want to be.
Please Come Back.

2. Sabuji 
Location: Otsuka-cho
Answers:
I\'ve come to find you.
You need rest too.
Enough talk, go back.
Do as you like.

3. Daughter of Mikawaya The Merchant 
Location: Numata-cho
Answers:
That\'s Right.
I think you\'re mistaken.
I\'m sure he cares for you.
Please go home. 


-------------
Control Thugs:
-------------
Just go where the Job Broker tells you and kill everyone within the period. The best way
to deal with this job is to parry everyone and kill them in one blow.


----------------------
Retrieve Stolen Items:
----------------------
Find the person who stole the item, then kill the criminal to retrieve the item. 

1. Otama, Most Beautiful Girl in Otsuka-cho 
Location: Numata-cho
Kill the man whose name has a purple background. Kill \"Shady Man\". Grab the kitten. 
That IS Otama.

2. Merchant Imawaya\'s Treasure 
Location: Edge of Town
Kill the girl who is usually known as the \"Kidnapper\". Grab the baby, who
is really the treasure of Imawaya.

3. Young Woman Okiyo\'s Hair Ornament
Location: Aoto Gang Headquarters
Kill the \"Collector\". He might be using a unique sword called Oni-suzumo. Take 
the hair ornament.


------------
Special Job:
------------
Just finish a number of jobs for the Job Broker in Amakaze and he\'ll give this assignment 
to you soon. 

A Yakuza Did It - kill the Thug in Aoto Gang Headquarters.
A Wild Samurai Did It - kill the samurai in Kakinuma-cho.


----------
Aoto Jobs:*
----------

-----------
Collection:
-----------
Just go to the place where the Job Broker tells you, then scare the person a bit.

1. Abukichi, The Most Good-For-Nothing Man in Numata-cho.
I\'m Collecting Money.
You\'re The Scum Deadbeat!
I Kill Bigmouths Like You.
It\'ll Be 500 Mon.

2. Shida, One Of The Most Corrupt Magistrates In The Magistrate\'s Office.
I\'m Here Collecting Money.
I\'ll Leave If You Pay.
I Understand, But Pay Me.
It\'ll Be 500 Mon.

3. A Broken-down Roadside Stand in Kakinuma-cho By A Man Named Mohei.
I\'m Here To Collect Money
Forget That. The Money!
Is That The Best You Can Do?
It\'ll Be 500 Mon.


--------------
Pickpocketing:
--------------
There is no specific place to find the target. If the Job Broker says it\'s a man, find someone
whose name is \"MAN\". If he says it\'s a foreigner, find the \"FOREIGNER\", find a \"MAGISTRATE\"
if he tells you so. Bump into the target from the front until you get the secret parcel. Be 
careful, if he attacks you, exit the area and return again to try. You can also try to talk 
to him so that he\'ll face you, then bump him. 


--------
Robbery:
--------
Find the target and then kill the person. 

1. Secret Documents of A Young Lady Who Will Be In Amakaze-cho.
2. A Parcel Carried By A Man Near Otemon Gate.


--------------
Assassination:
--------------
Kil the target at the specified location.
1. A Certain Thug Will Appear At The Edge of Town.


------------
Special Job:
------------
Successfully complete jobs for the Aoto Gang until you earn their respect.
Kill The Magistrate Job Broker \"The White Badger\" Yoriki, the user of Kanesada.

***********************************************************************************************
Yoriki Battle Tips:
Yoriki uses an extremely long sword! There is no point in trying to run away from him because
he will still be able to reach you with his sword. Fortunately, he is very easy to parry. He
usually uses vertical attacks. Slash him then do a quick combo. Be careful, he also knows how
to parry! He also have a dash attack that can kill you instantly if you\'re not careful. Stick
close to him so he won\'t be able to do it that much. Do not blindly attack him. Another problem 
for you is that he won\'t die easily. Use your strongest sword against him to make the ordeal 
faster.
***********************************************************************************************



----------------
Magistrate Jobs:*
----------------

Finding Lost Objects:
Just go where the Magistrate Job Broker tells you and find the parcel on the ground.

Secret Delivery:
Deliver the item to the person where the Job Broker tells you. Look in not usually 
visible places and corners, as well as open houses. Don\'t bump into gangsters because
they will steal the item from you. If they do, run after them and kill them.

Secret Dealings:
Go to the place where the Job Broker tells you and find the person to make the deal with.
Make sure you bring the person to an area where he/she can\'t easily escape if they decide
to run away and not give you the item in return. If they decide to run, kill them. Take
the item. If a gangster steals the item from you, kill them.

Special Job:
Successfully complete jobs for the Magistrate Job Broker until you earn respect. He will 
give you an assignment. Kill The Aoto Gang\'s Job Broker \"The Deer\" Thug.

***********************************************************************************************
\"The Deer\" Thug Battle Tips:
This guy uses the legendary Murasame! The best method here is to parry him and stick close to
him as much as possible. If you are in mid-range, he will do a guard breaking move which will
render you in a very dangerous situation. If he manages to parry you, he can use a strong
downward slash that could instantly kill you. Play defensive. Always parry him and string
combos, but make sure they hit.
***********************************************************************************************



---------------------
Special Money Makers:*
---------------------

----------------------
Foreigner\'s Lost Wife:
----------------------
When you first arrive in Amahara, there\'s a foreigner who\'s occassionally walking around 
\"Otemon Gate\" and other places. When you talk to him, he will ask you to find his wife for
him and tell her something. Go find his wife, tell her the message, and return to the 
foreigner for a reward.

---------------
Prize Fighting:
---------------
Go to \"Amahara Shrine\" during day time and you will find a short man named Kotsubo in the
middle. Talk to him and you can have a fight arranged. He will call out the person you will
fight. After the person surrenders, get your hard earned cash from Kotsubo.



---------------
Special Fights:*
---------------

------------
I. The Deer:
------------
Day: 27 - Late Night
Storyline: Gang Samurai Ending 1
After killing Kyojiro when she attacks you in your home, head to \"Shikano-cho\" and you\'ll
see a ninja and a samurai. Kill the ninja right away, then talk to the Samurai called \"Killer\". 
He\'ll ask you if it\'s you:

A. That\'s right.
B. Never heard of \'em.

Choose A to fight him.

After killing him, he\'ll tell you in his dying words that it\'s the Job Broker from 
Aoto Gang that sent him.

After that, head to the \"Aoto Gang Headquarters\" and talk to the Job Broker. You have TWO
choices:

A. Nice try, time to die!
B. Let bygones be bygones?

Choose A to kill him and get his Murasama.

***********************************************************************************************
\"The Deer\" Thug Battle Tips:
This guy uses the legendary Murasame! The best method here is to parry him and stick close to
him as much as possible. If you are in mid-range, he will do a guard breaking move which will
render you in a very dangerous situation. If he manages to parry you, he can use a strong
downward slash that could instantly kill you. Play defensive. Always parry him and string
combos, but make sure they hit.
***********************************************************************************************

Choose B to get 2000 mon.


-----------
II. Yoriki:
-----------
Day: 24 - Early Morning
Storyline: Police Samurai Ending 1
Accept work from the Magistrate Job Broker. As much as possible, always be successful. When you
reach Day 24, Early Morning, head to \"Amakaze Shrine\". There would be a samurai walking around
named Rasui. He\'ll ask you if you\'re the one he\'s looking for:

A. That\'s right.
B. Never heard of \'em.

Choose A to fight him.

After killing him, he\'ll tell you in his dying words that it\'s the Job Broker from the
Magistrate\'s Office that sent him.

After that, head to the \"Magistrate\'s Office\" Police Headquarters and talk to the Job Broker.

A. I\'ll kill you! 
B. Let\'s forget about it.

Choose A to fight him and get his Kanesada.

***********************************************************************************************
Yoriki Battle Tips:
Yoriki uses an extremely long sword! There is no point in trying to run away from him because
he will still be able to reach you with his sword. Fortunately, he is very easy to parry. He
usually uses vertical attacks. Slash him then do a quick combo. Be careful, he also knows how
to parry! He also have a dash attack that can kill you instantly if you\'re not careful. Stick
close to him so he won\'t be able to do it that much. Do not blindly attack him. Another problem 
for you is that he won\'t die easily. Use your strongest sword against him to make the ordeal 
faster.
***********************************************************************************************

Choose B to get 2000 mon.


---------------
III. Foreigner:
---------------
Day: 27 - Late Night
Storyline: Sayo Ending 3
Accept work from the Amakaze Job Broker and successfully complete all jobs up to where you 
have to avenge the death of a civilian. After that, visit the Informant at \"Amahara Shrine\" 
during Late Nights and Early Mornings. On the 27th, Late Night, when you talk to her, she\'ll 
tell you that a wild dog has come to Amahara. Go to \"Otemon Gate\". Find the Foreigner, owner
of the Excalibur, and you will have THREE choices:

A. Wait. Give me time.
B. I\'ll fight you.
C. This sword isn\'t for you.

Choose B to fight him.  

***********************************************************************************************
Foreigner Battle Tips:
He probably is one of the toughest opponents to kill. His attacks are usually vertical, so 
just parry him and then unleash a combo. If you are being pressured, try to run away since
his sword doesn\'t have that much of a great reach. Be careful though, because he has a dash
attack that can quickly reach you, so you still have to be on guard while running away. Repeat
the process until he dies.
***********************************************************************************************


--------------
IV. Kenzaburo:
--------------
Day: ANY
Storyline: ANY
Go to \"Numata-cho\" and in the back of the houses you will find a girl standing. Talk to her
and she will tell you that her father is sick and that a certain item will make him feel 
better. Bring the item to her and she will thank you. Exit \"Numata-cho\" and re-enter it 
right away. She will tell you that her father is sick again and he needs a certain item. Give
it to her. Repeat the process a total of 10 times and she tells you that her father will be 
able to walk outside again.

-----------------------------------------------------------------------------------------------
Tip:
The fastest way to do this is by playing a game where your main priority is to stock up on
goods. To do this, play the Sayo Ending 3 storyline and finish jobs for the Amakaze Job Broker.
This should let the stores around have new merchandise available. But at least three of each
item. This may take a while though. Once you have all the goods, go back to the girl and
proceed to give her what her father needs.
-----------------------------------------------------------------------------------------------

Visit \"Amahara Shrine\" and you will find a civilian with a sword. Talk to he will tell you
how good it is to be able to walk outside once more. Talk to him again and he will tell you 
that his daughter told him that a samurai helped them out and he wanted to meet him. Draw your
sword and attack him.

***********************************************************************************************
Kenzaburo Battle Tips:
He is a tough opponent to get rid off. He also strings combos quite fast, but you can run away
and let him hit air before counter-attacking. You might also want to try and parry, although
his guard breaking attack might come out fast. Just unleash your best combo and be consistent.
He is only tough, but his moves can be predicted.
***********************************************************************************************

You\'ll also notice that his sword changes from time to time. A rare sword is the Rinne. If that 
is his sword, then take it, otherwise, just reload the game and fight him again until you
get the sword you want. He also uses \"Fencing\" type swords.



----------
V. Kasumi:
----------
Day: 27 - Late Night
Storyline: Gang Samurai Ending 1
After killing Kyojiro, instead of heading to \"Otsuka-cho\", head for \"Aoto Gang Headquarters\".
Talk to the Job Broker and he will tell you that Kasumi has escaped. Go to \"Shikano-cho\" and
head for the dojo. On the way, you might meet the female ninja Oboro, who will instantly attack
you once she sees you.

***********************************************************************************************
Oboro Battle Tips:
The female ninja is really fast. Fortunately, her attacks don\'t do that much damage. You can
try to stay away for her to make her attack the air. Once you see an opening, attack her with
a combo. Don\'t get close to her because she has an attack where she will go behind you and
cut your throat. Parrying her can be tough since she\'s fast and her attacks are a mixture
of vertical and horizontals.
***********************************************************************************************

After dealing with Oboro, head to the dojo where you will find Kasumi hiding behind the door.
Once she sees you, she will draw her sword and fight you.

***********************************************************************************************
Kasumi Battle Tips:
She is quite easier to deal with that Oboro. Her attacks come in slow, so use this to your
advantage and parry her as much as you can, then unleash your combo. She should die soon while
she yells \"Daddy!\". 
***********************************************************************************************


-------------
VI. Nakamura:
-------------
Day: ANY
Storyline: ANY
During any day, head straight to the \"Magistrate\'s Office\" Police Headquarters. Go inside the
compound and you will see Nakamura standing outside the jail. Attack him to start a fight
with him.

***********************************************************************************************
Nakamura Battle Tips:
He can string combinations really well. The best way to deal with him is by parrying his 
attacks. Wait for his horizontal attacks, then parry him. Try to stay close to him as much as
possible because this will prevent him from trying his dash attack. 
***********************************************************************************************


------------
VII. Dojima:
------------
Day: ANY, Late Nights or Early Mornings
Storyline: ANY
Go to \"Numata-cho\" at any day, late night or early morning to find Dojima the blacksmith taking
a refreshing walk. Approach him and draw your weapon. He will be surprised and the battle will
start.

***********************************************************************************************
Dojima Battle Tips:
Since Dojima has short reach, it is best to let him attack air, then counter-attack with your
own combo. Don\'t get close to him because he will just grab you and throw you away. Just 
stay away from him and hit him when he starts attacking the air.
***********************************************************************************************


------------------
VIII. Dojo Master:
------------------
Day: ANY, Daytime
Storyline: ANY
Go to \"Shikano-cho\" and enter the dojo. Talk to him and choose \"I want to challenge you!\" 
Prepare for battle.

**********************************************************************************************
Dojo Master Battle Tips:
Although tough, you can parry him easily. Beware of his vertical-horizontal combo mix since 
it might confuse you on how to parry. Unleash your combo on him once he is caught off guard.
You can also try to run away if he\'s putting the pressure on you. He rarely does his dash
attack, but you might as well just keep close to him to make sure. Also, be careful inside
the dojo. The camera tends to get wild near the corners. 
**********************************************************************************************


-------------------
IX. The Aoto Three:
-------------------
Day: Before The Festival, Daytime
Storyline: ANY
The Aoto Three will be walking around Amahara before the festival. They are usually in
\"Numata-cho\", \"Aoto Gang Headquarters\", \"Otemon Gate\", \"Shikano-cho\", and \"Kanikuma-cho\".
As usual, they are always near each other. If you beat them enough, they might try to
run away from you, but it is possible to KILL them.

**********************************************************************************************
The Aoto Three Battle Tips:
As usual, concentrate on one stooge at a time. They are pretty easy to deal with since they 
are not usually aggressive. You can play offensively here, although it is also very easy to
just parry them and give them a devastating counter-blow.
**********************************************************************************************


--------
X. Muto:
--------
Day: Before The Festival, Daytime
Storyline: ANY
Muto will be standing inside the \"Magistrate\'s Office\" Police Headquarters. You can talk to
him and tease him a bit, or just attack him to initiate combat.

**********************************************************************************************
Muto Battle Tips:
He will still fight like before. He usually starts with the spinning kick combo. Prepare to
parry his vertical attacks, then unleash your combo. He will run away once you bring down
his health.
**********************************************************************************************




**********************************************************************************************
                                        PART 9
**********************************************************************************************


-------------
Weapons Hunt:*
-------------
One of the many joys of playing this game, besides being able to do what you want, is the 
number of swords you can collect. Here, you will find the methods in finding the stronger 
weapons. These weapons usually come from IMPORTANT characters.

1. Kyojiro\'s Weapon - the best way to get Biteikotsu is to play the \"Lone Samurai\" game. When
you reach Day 26 - Evening, you will have no choice but to go to the Festival Grounds. Kill her
as quick as possible while others are still fighting. This will give you more than enough time
to collect her sword from the ground.

2. Muto\'s Weapon - play a \"Lone Samurai\" game, and on Day 26 - Evening, you will be
fighting him at the Festival Grounds. Kill him as fast as possible while others are busy. This
will give you more than enough time to collect the Oborozakiyo.

3. Donpachi\'s Weapons - early in the game, head to the Business District during the 
day, and you will find him in front of the large establishment. Kill him to collect the
Kubirabasara.

4. Yasuno\'s Weapons - to get Yasuno\'s weapons, play a \"Kasumi\" game. Play up to 
Day 28 - Early Morning. You will have to fight a three main enemies, but concentrate on Yasuno.
After you kill him, just take his Kobyozo.

5. Nami\'s Weapons - just like the method to take Yasuno\'s weapons, play a \"Kasumi\"
game, kill Nami and take her Sorenka.

6. Kuroha\'s Weapon - use the method in collecting Muto\'s Weapon, but kill Kuroha first and 
then take his Yoshimoto.

7. Dojima\'s Weapons - the only time the blacksmith is walking outside are late nights and early
mornings. Go to \"Numata-cho\" and you will find him walking around. Just kill him and take his 
Koretomo-To-Shigekazu.

8. Dojo Master\'s Sword - the only way that seems to work is by using a very strong upgraded 
weapon. When you fight him with a weak weapon, when you beat him, he will just sheath his sword
and go back to his place. If you have a very strong sword that can do combination attacks, then
bring him down to just about one bit of health, and then do a combination attack on him. 
Instead of sheathing his sword, he will go through a death animation. The sword will be yours 
for the taking. You can always fight the Dojo Master in the \"Shikano-cho\" Dojo once during the 
morning, and once during the afternoon, even after you \"kill\" him.

9. Nakamura \'s Sword - you can find him usually during nighttime in \"Magistrate\'s Office\"
Police Headquarters. Kill him and his Onibacho is yours.

10. Hanzaemon\'s Sword - Hanzaemon\'s Zennkimaru is the tough to collect, because whenever
he dies, a cutscene usually follows, not allowing you to take it. The only way to get his sword
is by planning his death. Bring his health to just one bit, and then kill him with only ONE
strike. Sheath your sword quickly and then move over to the sword to pick it up. You only have
around 3 to 5 seconds to do this before the cutscene starts.

11. Aoto Three\'s Weapons - the three weapons can be quite a chore. Play a \"Police Samurai\" game
and play up to Day 29 - Morning and go to \"Kakinuma-cho\" Mansion. You will fight them there. 
Just concentrate on one Stooge at a time, and then collect his weapon when he dies. Do it fast 
because your other comrades are killing them. You might have to do this two to three 
times in order to collect the three weapons.

12. Ninja\'s Sword - play a \"Police Samurai\" game and play up to Day 27 - Evening. Go to 
\"Otsuka-cho\" and you might find a ninja. Kill him to get his sword.

13. Female Ninja\'s Weapons - just like the with the Ninja\'s sword, you will usually see them at
night, during or after Day 27.

14. Kenzaburo\'s Sword - beat Kenzaburo after you make him well by helping his daughter. Be 
aware that the sword he holds seems to be random. Just keep returning to \"Amahara Shrine\" where
he usually is, and you\'ll notice the change in sword.

15. \"Foreigner\'s\" Sword - his sword is the Excalibur. Beat him at the \"Otemon Gate\" after
the Informant tells you that there is a \"Wild Dog\" around.



-----------------------
Informant\'s Sword Hunt:*
-----------------------
Go to the \"Amahara Shrine\" at late nights or early mornings. You will find the informant
at the middle. Talk to her and you will learn that you can purchase information from her.
The more expensive information you buy, the better the sword. You will have to kill the
original owner to get the sword.



------------------
Upgrading Weapons:*
------------------
Before anything else, we should know what each attribute of the attributes of our
weapons mean.

ATT (Attack) - this indicates how strong your weapon\'s attacks are. The higher the number,
the more damage you will cause to your enemies.

DEF (Defense) - this indicates how much pain your SAMURAI can endure. The higher the number,
the more damage the samurai can take.

QUAL (Quality) - this tells you how many times you can upgrade your weapon. The left number,
which we will dub \"Current Quality\" (CQ), tells you how many times you have upgraded your 
weapon, while the right number, \"Maximum Quality\" (MQ), tells you the total number of times 
you can upgrade your weapon. The maximum number isn\'t always correct, as you can upgrade your 
weapon around five more times before you reach its true potential.

Kills - this tells you how many people the weapon has killed.

DUR (Durability) - this tells you how much stress in an instant your sword can handle before
a part of it breaks. The maximum is five. In battle, you will notice your \"Break Meter\" 
get filled with a red color. If it fills up the entire meter, a segment of it will break.
If you lose all of the segments, your weapon cannot be used anymore!

Once you\'re familiar with the terms, go to \"Numata-cho\" the Blacksmith\'s Place. He will 
present you three options:

Weapon Improvement
Title Appraisal
Never Mind

-------------------
Weapon Improvement:
-------------------
If you choose weapon improvement, Dojima will ask you which weapon you want him to work with.
After choosing the weapon, you will have THREE choices:

Improve Quality
Improve Durability
Never Mind


Improve Quality:
If you choose this, you will be asked if you want to improve your weapon\'s ATTACK, DEFENSE,
or WHATEVER Dojima thinks he should improve.

Improve Durability:
If you choose this, Dojima will work on your weapon and add back one segment to your 
\"Break Meter\". You can have a maximum of five on durability. Repeat as necessary.

----------------
Title Appraisal:
----------------
If you choose this, Dojima will ask you which weapon you want him to work on. You will then
be presented with THREE choices:

Appraise Quality
Appraise History
Never Mind


Appraise Quality:
Choosing this, Dojima will ask you which attribute to base the appraisal. You get to choose
from ATTACK, DEFENSE, and QUALITY. The higher the certain attribute your weapon has, the
better chance Dojima will give that aspect better improvements. Remember, the higher your
attributes are, the better results Dojima will give. If your weapon is still new, Dojima might
not want to work on it yet. Use your weapon in battles and Dojima will work on it.

Appraise History:
Choosing this, Dojima will ask you if you want to base the appraisal on the NUMBER OF KILLS 
your weapon has, EXPERIENCE, and NAME. It still works the same, the more kills or experience
your weapon has, the better results it will get from Dojima. If your number of kills is
more than 1000, Dojima will give you an additional 150 points to your attack!



---------------------------
Working On My First Weapon:*
---------------------------
Here, we will work on a weapon and try to upgrade it in a normal way. For best results, we
have to get some Sword Powders first, and a weapon. A weapon worthy of being upgraded is
one that:

a. Has a maximum quality of 10 or more.
b. Has a current quality of not more than 3.
c. Has high enough starting attack value.
d. Has high enough starting defense value.

The reason why we\'re checking the weapon first is, upgrading takes some time if you really
want to have an efficient weapon. The more times we can upgrade it (MQ), the better results
we will get. The lower the current quality is (CQ), the more times we can upgrade it before
reaching the Maximum Quality\'s true potential, which is around more than five from what is
officially stated. The higher the attack and defense values are, the more effective the
weapon will turn out to be. Always aim for the best results!

Also, remember that when you can only appraise the title of your weapon ONCE.

Once you have the required items, proceed to the first method...

-----------------
Normal Upgrading:
-----------------
1. Check the quality of your weapon.
2. If the CQ is less than or equal to 4, use the sword powders on your weapon 
until the CQ is 5. Dojima seems to give out better results when your CQ is already 5 or more.
Remember, a sword powder will add 5 points to your attack without negatively affecting other
attributes.
3. Save the game on the map.
4. Proceed inside Dojima\'s workplace and choose \"Weapon Improvement\".
5. Choose \"Improve Quality\".
6. Choose \"Attack\". Dojima will now work on your weapon and try to raise its attack. If you
are happy with the result, proceed to step 7. If not, reload the game and go back to step 4.
7. Exit Dojima\'s place and save at the map.
8. Return to Dojima\'s place and keep on improving \"Attack\" and saving when you\'re happy with
the results and your CQ is equal to your MQ.
9. Try to improve \"Attack\" again. You can do this up to five more times. You should also notice
that when your CQ is greater than your MQ, the results are higher!
10. Once you have upgraded your weapon an additional five times to your MQ, you can stop.

You have now successfully upgraded your weapon! With this, you breeze through Easy Mode and
Normal Mode and collect more weapons. If you want a stronger weapon, proceed to the second
method...

----------------
Super Upgrading:
----------------
1. Follow the steps for Normal Upgrading.
2. Once you\'ve reached the true potential of your weapon, tell Dojima to work on 
\"Title Appraisal\".
3. Choose \"Appraise Quality\".
4. Choose \"Attack\".

Your weapon will suddenly have a boost on attack points! You can use this weapon in
Hard Mode and it will help you finish your enemies off much quicker. If you still want
a more POWERFUL weapon, a weapon that treats the Hard Mode enemies as if they were 
on Easy Mode, then proceed to the next method...


------------------
Extreme Upgrading:
------------------
1. Follow the steps for Normal Upgrading.
2. Kill 1000 or more people. You can find out how to do this quickly by reading the
\"Committing Mass Murder\" section after this.
3. Go back to Dojima\'s place after the massacre. You might want to do this in a new game
so that Dojima won\'t disagree on serving a mass murderer.
4. Choose \"Title Appraisal\".
5. Choose \"Appraise History\".
6. Finally, choose \"Number of Kills\".

You now have an extremely powerful weapon! Remember, you can use the methods above for 
improving other aspects of your weapon aside from attack.



-----------------------
Committing Mass Murder:*
-----------------------
When you really need to kill a lot of people in a short while, the method here will work
best for you. This is extremely useful if you want to build up on the number of kills your
weapon has.

First, kill some magistrates so that they\'ll be mad at you and react to you violently all
the time. After becoming notorious, go to the \"Magistrate\'s Office\" Police Headquarters
and talk to the Job Broker. He will be mad at you, but he will give you a chance to
redeem yourself by killing as many gangsters as you can! Accept the job offer.

Go to \"Otsuka-cho\".

You will notice that there will be around 10 gangsters present. Kill them off quickly by
parrying them and then counter-attacking. Kill the 2 civilians as well for additional 
killing points. Leave the area, and enter \"Otsuka-cho\" once again. You will notice that
there are more gangsters around! Repeat the method. You can kill up to 50 gangsters (and
10 civilians) before the period expires.

Leave \"Otsuka-cho\" and go to the \"Aoto Gang Headquarters\".

Talk to the Job Broker and he will tell you that every gang member wants to kill you. He
will give you a chance to redeem yourself by killing a bunch of magistrates! Accept the
job offer and head to \"Otsuka-cho\" to kill the magistrates. You can kill a maximum of
50 magistrates (and 10 civilians) by repeating the same process we used before.

You will be able to rack up 1000 kills in no time!

Let\'s summarize the steps:
1. Harrass the magistrates.
2. Talk to the Magistrate Job Broker.
3. Accept his job to \"redeem\" yourself.
4. Go to \"Otsuka-cho\" to kill some gangsters and civilians.
5. Repeat it a total of 5 times for 50 dead gangsters (and 10 dead civilians).
6. Talk to the Aoto Job Broker.
7. Accept his job to \"redeem\" yourself.
8. Go to \"Otsuka-cho\" to kill some magistrates and civilians.
9. Repeat it a total of 5 times for 50 dead magistrates (and 10 dead civilians).
10. Repeat steps 2-9 until you reach your desired number of kills.

Enjoy the bloodshed! 



-------------------
The 100-Man Battle:*
-------------------
The 100-Man Battle is used to make the two accessories (Headband and Burial Tablet) available
in the \"Amahara Shrine\" and \"Otsuka-cho\" fancy goods stores. To engage in this battle:

1. Harrass some civilians.
2. Talk to the Amakaze Job Broker.
3. Accept the job to \"redeem\" yourself.
4. Go to \"Amahara Shrine\" and defeat the guards. 



---------------
The Sword Safe:*
---------------
The Sword Safe is where you store your weapons. At first it can only hold a small amount
of weapons, but you can go to \"Numata-cho\" at late night, and you\'ll find a lady near the
Blacksmith\'s place. You can pay her to increase the capacity of your safe. You will 
probably spend around 20,000 mon to have the maximum capacity of 100 weapons in your safe.



---------------------
Codes and Curiosities:*
---------------------

-----------------------
Japanese Version Codes:
-----------------------
Here are codes that will help you in your tough samurai life.  Thanks to The Patrick, Spenze 
for the Characters, Money, Health, and Stamina codes.

* Pause the game and enter these:

More Character Models:
While on the Character Customization Screen, highlight the option for the \"name\", and then
enter: L1, R1, R2, L2, L1, R1, R2, L2, Square very quickly. 
Press right or left to change models.

Add 500 To Your Money:
Hold L1 and L2, then press left, left, up, down, down, up, square

Regain Health:
Hold L1 and R1, then press down, up, right, left, down, up, square

Regain Stamina:
Hold L2 and R2, then press right, left, right, left, down, down, square



-------------
All Versions:
-------------
Unlock Attires:
Finish the game on any difficulty repeatedly and you\'ll notice that more attires have been 
unlocked.

Unlock Five More Characters:
Finish the game in any mode repeatedly and you\'ll notice that more characters are added to the
character customization screen.

Unlock Hard Difficulty:
Attain more than 5000 points.

Unlock Finishing Blow Mode:
Attain more than 7500 points.

Unlock More Accessories:
Attain at least 7500 and you will notice that you will have more accessories available to
wear. Beat the 100-Man Battle to make the Headband and Burial Tablet available at the fancy
good stores in \"Amahara Shrine\" and \"Otsuka-cho\".

Cat Curiosity:
Go the \"Numata-cho\" Blacksmith\'s Place. From where you begin, go forward until you see a place
where you can turn left. Go straight and then turn left again. Go straight until you reach the
end. Turn left and you will find a statue of a cat. You can pick it up and when you put it
down, it will say \"MEOW\".

----------------------
PAL Version RAW Codes:
----------------------
These can be used with your Gameshark 2V3 device and Action Replay. These were converted from
the ARMAX codes.

Master Code:
F011DC3C 0011DC3F

Maximum Money:
200FFF00 27A40050
200FFF04 2406270F
200FFF08 A4460106
200FFF0C 0808AB47
2022AD14 0803FFC0

Press the \"SELECT\" button to replenish your money back to 9999.

Infinite HP:
200FFF40 86830042 
200FFF44 A6830040
200FFF48 AFA3008C
200FFF4C 03E00008
201DADB8 0C03FFD0

Be careful! You can still die from extremely powerful attacks.

Infinite EP:
201DACC0 8492010A
201DACC0 A4D20108
201DACC4 AC820090

Infinite DUR:
20169F50 24003634
20242604 24110005
20242608 ACD10060

Unlock All Sword Moves:
202336BC 24010001
202336C0 A0610000
202336BC A0610000




----------
Legalities:*
----------
I wrote this guide so that people will be able to use this guide for FREE. Just don\'t use it
to make money and it will be ok. Feel free to distribute to those interested.

 
                              Copyright 2003 - 9999 Adenosine