Warriors Orochi Guan Yu FAQ By Dan DeLongchamp / Guan Yuber -------------------- Version 0.75 -------------------- Table of Contents -------------------- I - Introduction (GYI) II - Guan Yu's Moveset (GYM) III - Guan Yu's Weapons/Attributes (GyW) IV - Guan Yu's Strategy (GYS) V - Guan Yu's Complementary Party Members (GYC) VI - Treasure Locations for Weapon Upgrades (GYTL) VIa - Malachite (GYTLM) VIb - Phoenix Wing (GYTLP) VIc - Dragon's Spleen (GYTLD) VIc - Lion's Fang (GYTLL) VId - Chimera Shell (GYTLS) VIe - Jeweled Branch (GYTLJ) VIf - Bowl of Buddha (GYTLB) VIg - Fire Rat's Skin (GYTLF) VIh - Swallow's Shell (GYTLSh) VII - Guan Yu's Story Mode Runthrough (GYSM) VIII - Guan Yu's Dream Mode Levels (GYD) IX - Contact Information (GYMC) X - Credits (GYPE) XI - Legal Information (GYLI) XII - Version Update History (GYVUH) -------------------- I - Introduction (GYI) -------------------- Hi there, everybody. My name's Dan and this is my first FAQ submitted to GameFAQs. I've worked on a couple projects before, but never managed to finish them. I made this FAQ because there is a severe lack of FAQs for this particular game, and because Guan Yu is probably my favorite character in any KOEI game. My love for Dynasty Warriors began with Dynasty Warriors 3. I played it once or twice, and ended up buying 4, because it came out at that point. Guan Yu was the first character I beat Dynasty Warriors 3 and 4 with. It wasn't until much later that I realized that Dynasty Warriors reflected actual history and quickly became infatuated with Guan Yu's personality and personal history. I'll spare you that information and a whole section on how to unlock Guan Yu, because 1: It's frivolous, and 2: Because he's unlocked at the beginning. -------------------- II - Guan Yu's Moveset (GYM) -------------------- Guan Yu carries a weapon called the "Guandao." It is unknown whether he actually wielded that weapon, as it wasn't popularized until the Qing Dynasty, but there are speculations that he was the inventor, hence the name "Guandao." It has gone by many names, but is referred to in the Dynasty Warriors series as the "Blue Dragon," which is what I will be referring to it as. His moveset is primarily for crowd-clearing. He can clear out a room in a matter of seconds, since his attacks move in such a wide arc (save for S3 and S5). Killing enemy officers is a hastle, as his attacks are cumbersome, allowing the opponent ample time to guard. His special move helps a bit, but as it only lasts a short period of time, doesn't allow the player to be to reliant on it. But we'll get into that later. Key: S = Square, T = Triangle, C = Circle, X equals.....X. S - Guan Yu makes a wide arc from left to right. SS (S2) - Guan Yu makes a wide arc from the right to left. SSS (S3) - Guan Yu stabs straight ahead with Blue Dragon. SSSS (S4) - Same as S, but has a wider berth. SSSSS (S5) - Guan Yu swings Blue Dragon downard toward the ground. SSSSSS (S6) - Same as S. SSSSSSS (S7) - Same as S2. SSSSSSSS (S8) - Same as S3. SSSSSSSSS (S9) - Same as T4 (see below). XS - Guan Yu swings in an arc below him. Knocks the enemy down. Most enemies can be taken out with S4, but you shouldn't use the square arsenal alone to take down enemies, let alone officers. Which brings me to the triangle arsenal. Note: Using any triangle attack will break a Gate Captain's shield, if it hasn't already. T - Guan Yu leaps forward, spinning Blue Dragon in front of him, which hits all enemies in front of him. TT (T2) - Guan Yu swings Blue Dragon upward in front of him, leaving his unlucky opponent in the air, helpless to the inevitable juggle that that awaits him. TTT (T3) - Guan Yu goes into a series of upward diagonal slashes that lasts anywhere from three to seven hits. The last hit (if the opponent is not guarding, course) will cause the enemy to flinch, but will not stun him like most Dynasty Warriors T3s. TTTT (T4) - Guan Yu spins around and hits everyone within a 180-degree radius, and sends them hurtling, damaging any soldiers they happen to encounter during their flight. TTTTT (T5) - Same as T2, but has a larger range. TTTTTT (t6) - Guan Yu charges, then swings Blue Dragon, which sends a shockwave in all directions, breaking the enemy's guard. XT - Guan Yu swings Blue Dragon underneath him, a la XS, but also crashes to the ground afterward. I have not mastered this move yet, so I still find no great use for it as I do with other Dynasty Warriors' XTs. I'll get into good triangle moves for Guan Yu in a minute, but first... C - Guan Yu's Musou. This is what really makes Guan Yu a crowd clearer. I don't usually use Musou attacks in Warriors Orochi, but if you're surrounded on all sides, this attack helps like you wouldn't believe. Guan Yu will spin Blue Dragon in a full 360 circle, juggling anyone that is unlucky enough to get caught up in the maelstrom. It's downfall is that it's not very useful during one-on-ones. C (When low on health) - Guan Yu's True Musou, which can only be triggered when his health is in the red area. It's the same in every way, except it ends with Guan Yu spinning Blue Dragon above his head and creating a whirlwind, sending all within range away in every direction. R1 - Guan Yu's special Strength ability. He leaps high into the air, then crashes to the ground shouting, "You shall fall!" This attack is good for getting behind a pesky officer's guard, but more importantly, it increases Guan Yu's attack speed for a short period of time. This attack can also be used to assist a struggling officer that's fighting several enemy officers, because it works the same way as T4 does, in that it sends anyone within range flying, giving the struggling officer a break and allowing you to pick your target. And now, the moves that make Guan Yu a character worth using. S8 - By the time you reach this attack, most of the enemies around you should be dead. I personally don't like using S9 or S10, because I like keeping my enemies close by so I can continue a juggle with another character. If I am to send the juggle to another character, or "alley-oop," if you will, I usually use... T1 - I never used this move much in DW4 or 5, but the guys at Koei really seemed to revamp this move for maximum spammability. It has a MUCH larger range than it did in previous titles, and is great for a quick disarm of a Gate Captain. Another great thing about T1 is that it has an automatic fire element added to it, so anyone that gets caught in it immediately catches on fire, regardless of the elements already on your weapon. Which means, if you time it right, or if you use Guan Yu's R1 beforehand, you'll be able to start a good long juggle with an officer after using T1, which provides maximum damage for as long as he's off his feet or off the ground. T3 - This move is probably Guan Yu's most spammable move. I usually use it twice, because the enemy will be struck higher into the air on the last strike, leaving me plenty of time to swap characters and continue the juggling performance. Plus, it doesn't have the downside that T5 does; that is, the opponent can sometimes rebound while still in the air, and if you use T3, that ability disappears unless you use T3 a third time. T6 - This is a much better move than it is in DW5, for one reason. Guan Yu is of the Strength class, which means that his attacks won't be interrupted. What I didn't like about this move was that it took SO long to charge, that half the time, I didn't finish it before someone else attacked me. Now you can use it without worrying about the enemy breaking your combo. Plus, it breaks the enemy's guard, which is good when you're in a hurry when defeating a pesky officer that spams his guard. Here's the moves I don't recommend you use too often for Guan Yu. Again, this is my personal belief. If you disagree, feel free to use it, or better yet, tell me, and I'll try it out for myself. T2 - This one's good for starting a juggle or alley-ooping, but provides minimal damage. You're better off using T5 or T3. T4 - Guan Yu is a character that needs his enemies within range to be effective, not scattered about. This move kind of defeats that purpose. It has it's uses when you're trying to retreat, but come on, you're playing as Guan Yu. Who retreats as Guan Yu? Seriously, though. It's much more worthwhile to defeat your enemies using moves like T1 and T3. T5 - This one, I'm kind of on the edge on. I use this one occasionally, but it's not as good as it was in Dynasty Warriors 4, and for that reason, I don't use it a lot anymore. There's really nothing wrong with it, I just think that you're better suited for maximum damage if you spam T3. XS - It's just not worth using, unless you want to catch the enemy on the kick- up afterward. I don't understand these kind of attacks, because they aren't really good for anything, even starting a juggle. XT - It's not a whole lot different from XS, save for it hits enemies all around. But that's the point. If it's not good for anything, even juggling, then it's really not worth using. And unless you time it just right, the first downward swing is useless. Guan Yu on a Horse? Here's the rundown of those moves. S - Basically, his attacks are comprised of him swinging Blue Dragon down one one side of his horse to the other. Six times. It's boring. T - Same thing, but it sends the enemies soaring. C - Same thing. Sends the enemies soaring on the first hit, and is faster than the regular horse attacks. I DON'T recommend using Guan Yu for horse attacks too much. The attacks are slow, and because he changes sides for each hit, there's plenty of time for an enemy to recover and knock you off. And everybody hates getting knocked off their horse. I prefer Zhou Tai, Ma Chao, or some of the SW characters/Others like Nobunaga Oda or Yoshitsune Minamoto. To sum up, here's some pros and cons of Guan Yu's character. Pros: + Powerhouse. His moves aren't interrupted. + He has an incredibly long range and a solid moveset. + Clears crowds in an instant, especially with his Musou. Cons: - Slow attacker. - Not good for solo runs, especially against officers. - His special move, while useful, lasts for a painfully short time. -------------------- III - Guan Yu's Weapons/Attributes (GYW) -------------------- Guan Yu's weapons are as follows: Crescent Blade (ATK 11) Moon Blade (ATK 24) Blue Dragon (ATK 36) Blue Moon Dragon (ATK 88) Now, before I give you the attributes that I prefer to use with Guan Yu's weapon, let me give you a quick run-through on what each attribute does, that way you can get a better idea as to why I chose those particular attributes. Fire - Causes the enemy to catch on fire. Perfect for juggles, especially because it comes during a charge. Bolt - Strikes enemies nearby to deal damage, and also causes the enemy to crumble in an incredibly slow fashion. Ice - Freezes the enemy in place. In a way, this is better than Fire, because the enemy can't guard while he's getting pounded, and because attacks on the ground do more damage than jugglers. Flash - Breaks the opponent's guard. Multi - Causes doppelgangers to appear along with you during a charge attack. Agility - Increases speed of weapon's swing. Range - Improves the range of the weapon. Air - Increases the strength of attacks while the enemy is being juggled. Might - Increases weapon strength. Rage - Greatly increases strength by draining life. Brave - Increases strength against enemy officers. Slay - Does extra damage on enemy officers and has a chance of killing peons in a single hit. I know there's some mathematics/statistics behind it, but I don't know what they are. Frankly, I don't care. If it works, woohoo. If it doesn't, I don't notice. Drain - Takes life from the enemy and feeds it to you, you greedy thing you. As far as I know, it only works once per Charge attack. Meaning, only once if you use Guan Yu's T3. Absorb - Same as Drain, but it takes Musou instead of Life. Now, the attributes I find are most compatible with Guan Yu's moveset. Might - It's just added strength. Meaning, Guan Yu only gets stronger. Every character should have this on their weapon. Fire - It makes juggle-starter attacks (T2, T5) more worth using than they are without Fire. Ice - It's a good complement for Fire, despite the fact that only one can happen at a time. Both are great set-ups for big damage dealers. Range - Guan Yu's range is already great. Why not make it INCREDIBLE? This only improves his crowd-clearing ability. Agility - This does a lot for Guan Yu's officer-bashing ability. His attacks still come slower than when he uses his special, but it makes him less frustrating while fighting officers. Air - Another useful attribute that improves his ability to fight enemy officers. Absorb - I don't usually like these, but if you like to rely on Guan Yu's special a lot, then this is nice for a quick Musou Recovery. Slay - A useless ability when it comes to infantry units, as Guan Yu can kill them in an instant, but it helps when fighting enemy officers. Here are some attributes that I think are interchangable. Bolt - If you like watching several enemies crumbling in front of you, this is a fun one, but Guan Yu can clear rooms fast enough by himself. Rage - If you want the extra boost in strength at the cost of your health, then this is something you should consider. Meat Buns are abundant enough, and you can always switch out if you get low. Also, it usually needs to be linked with Drain. Flash - Helps if you're using Guan Yu in a solo run, but again, he'll probably be taking a break whenever an officer is around. Here are attributes I think are useless, no matter who you're using. Drain - Like I said before, it's okay if you're using it with Rage, but I think this is a useless one, if you think about the sheer amount of meat buns lying throughout the level, not to mention you can switch out if you're getting low. Not worth adding to your weapon. Multi - This one's not worth using because I've hardly ever seen Multi work. Whenever it does, it does VERY little, and can sometimes be counter-productive. ***************EDIT*************** After reading a suggestion from bluecrimson217, I tried my hand at replacing Guan Yu's weapon's Fire, Ice, and Absorb with Mutli, Flash, and Bolt. Bolt drastically improved his crowd-clearing ability, while Multi and Flash helped immensely against enemy officers. I highly recommend using this as an exchange for the above if you want to use Guan Yu as an officer-killer. ********************************** Weapon Upgrades is one of the updates to WO2. It grants the wielder special upgrades depending on what is equipped. The more powerful the upgrade, the more necessary weapon attributes are required to upgrade your weapon. Two of the three upgrades I have chosen most fit for Guan Yu are, unfortunately, Level 3 upgrades, which means you will have a bit of work to do before you can upgrade his weapon to a high level. The upgrades I have chosen are as follows: Evasion (Level 2 Upgrade): Requires the Malachite Treasure. Attributes necessary: -Flash 1 -Drain 1 -Range 1 -Rage 1 Evasion reduces the amount of damage you take from attacks, which is useful for Guan Yu because he'll spend so much time in the center of the fray. Revival (Level 3 Upgrade): Requires the Phoenix Wing, Dragon's Spleen, Lion's Fang, and Chimera Shell Treasures. Attributes necessary: -Ice 2 -Flash 2 -Drain 2 -Absorb 2 -Range 2 -Multi 2 -Agility 2 -Rage 2 Revival delivers what it promises: It restores life if it reaches zero ONCE. Don't rely too heavily on it. Switch out if you have to. XD Almighty (Level 3 Upgrade): Requires the Jeweled Branch, Bowl of Buddha, Fire Rat's Skin, and Swallow's Shell Treasures. Attributes necessary: -Flame 2 -Ice 2 -Bolt 2 -Flash 2 -Slay 2 -Absorb 2 -Brave 2 -Might 2 Almighty turns whoever you're playing as into a Zuo Ci-style character, ie. every attack has some form of attribute to it, as long as you're Musou is full. Which means you'll probably be saving your Musou attacks until you're straight effed. *NOTE!* Information on how to recieve the treasures above will be listed later in the FAQ. -------------------- IV -Guan Yu's Strategy (GYS) -------------------- Strategy is a another of a few new additions to Warriors Orochi 2. It is triggered by defeating a certain amount of troops or enemy officers. It grants certain improvements to your army, such as improved strength or morale. Guan Yu's strategy is Face Off, which is triggered by defeating 300 troops. It's a fairly easy strategy to trigger, especially for Guan Yu, since he is very good at killing enemy troops quickly. Face Off increases troop strength when fighting enemy officers, which can quickly overwhelm them if they're in just a little too deep. -------------------- V - Guan Yu's Complementary Party Members (GYC) -------------------- Guan Yu is a great player, but he's not perfect. Some of the flaws with Guan Yu are his sub-par horse attack and his poor officer-killing skills. Who you want to use to complement these skills depends on what you personally like, but here are some characters that help make Guan Yu's team a perfect one. Good on a horse (keep in mind, these are in no particular order): *Nobunaga Oda - Attacks fiercely, and only strikes on his right side. *Yoshitsune Minamoto - Steady, but fierce, attack on his right side. *Ma Chao - Probably the best of the DW horsemen. Has the broadest range of the vast majority of horsemen. *Xing Cai - Attacks both sides, but with much wider range than most. Also strikes fast. *Zhou Tai - Same thing as Ma Chao, but with shorter range. *Sima Yi/Zhuge Liang - You might be wondering why I put these two down. Well, they release their fans and swing it in a 90-degree wave depending on which way they're swinging, so they always hit enemies in front of them. *Zhao Yun - Same as Xing Cai. *Zuo Ci - Solid attack on both sides. *Zhang He - Fierce and quick attack on both sides. Not as long a range, though. *Cao Pi - Same as Zhang He, but with slightly longer range. *Shingen Takeda - Whacks 'em good on his right side. *Sakon Shima - For the size of the falchion he carries, he's got a FAST swing. Those are the good horsemen in MY eyes. If there are others, then either I haven't used them, or I don't see them as worthy enough to be good horsemen. Officer-killers: *Lu Bu - Duh. *Orochi - I was trying to avoid him, but...It's OROCHI. *Musashi Miyamoto - A solid, quick moveset in addition to his T2 makes him a force to be reckoned with. *Jiang Wei - Solid movement that keeps the enemy one the ropes. *Xu Huang - Shorter range than most polearm users, but hits HARD. *Zhang Liao/Lu Meng - Almost the same moveset. Zhang Liao is slightly stronger, but both are powerful. *Xiahou Dun - Hits hard and fast. A lunging moveset lets him get around the enemy's guard in a hurry. *Sun Quan/Sun Jian - Probably the best of the sword leaders (Sun Quan, Liu Bei, Cao Cao...), as their attacks are VERY strong. *Sun Ce - Painfully short range, but if it connects, they're not going anywhere. *Zhou Tai - Another great moveset, especially if his weapon carries Flash. *Ling Tong - LIGHTNING-quick movements make him great for dispatching officers in a hurry. *Yoshitsune Minamoto - Can get behind an enemy's guard by stabbing them with his T6 and T7. His flaw lies within his final five attacks, which send him lunging back and forth, making it difficult to connect after that. *Zuo Ci - Elements galore. He's got a great moveset and can easily travel around an opponent's guard. *Keiji/Toshiie Maeda - Two hard hitters. And they won't flinch while charging, so there's very little the enemy can do about it. *Nobunaga Oda - T2 > Your enemy. *Tadakatsu Honda - Insane range, but his T attacks leave something to be desired. *Katsuie Shibata - Hard hitter, and pretty fast for someone carrying two axes. *Ginchiyo Tabiyana - Her R1 can tear through an opponent's guard, and afterward, they are wide open to her power-enhanced blade. Hack away. As you can see, the Officer-killers leaves a much wider array for you to choose from. But as I said, it's all who YOU think is best. I'm sure some say that Wei Yan is a great officer-killer, but I have trouble with his range, which seems even shorter than some of the swordsmen (Liu Bei, etc.) You should be able to get a well-rounded party with these choices. If it's one of each class (Strength, Technique, and Speed) you're after, than I prefer Guan Yu (Strength), Musashi Miyamoto (Tech), and Jiang Wei (Speed). If you just want a well-rounded party like me, than I prefer the party of Guan Yu, Musashi Miyamoto, and Yoshitsune Minamoto. If you feel that I've made a TRAGIC mistake in my logic, feel free to email me, and I'll judge for myself. -------------------- VI - Treasure Locations for Weapon Upgrades (GYTL) -------------------- ***** VIa - Malchite (GYTLM) ***** Battlefield - Battle of Shizugatake (Wei Chapter 3) Requirements - Turn the Noble to Your Side, and destroy the enemy siege weapons. Walkthrough ----------- This one's a bit tricky. It's tough to determine when everything happens. Just follow my walkthrough, though, and everything will be peaches and green. At the start of the battle, immediately go north and clear the area a little bit. Defeat Yuan Shu and take out the Juggernauts in the immediate area. Head to the west down the bypath and take out the Gate Captain to help keep your allies on the front line from getting overwhelmed. Afterward, head east and head south toward your own gate, clearing out enemies on the way. Make sure that all the enemies up to the main camp are cleared away to leave room for Xun You to get through in a hurry. After the area is cleared, head back north and defeat Xin Ping. He should be just outside the gate Yuan Tan is inside. Once that is accomplished, feel free to clear out the rest of the immediate area a little, but don't overextend yourself and kill enemy officers left and right. By around 57 minutes, Zhang He should divulge a plan and send Xun You to meet with Yuan Tan. If you cleared out the area, it shouldn't take long for him to arrive. Yuan Tan will then defect to the Wei army. Jiang Wei and Yuan Shao will converse and Jiang Wei will attempt to deliver a letter to Yuan Xi. Head north on the eastern side of the garrison Yuan Tan was inside and wait by the castle gates. Kill some enemy officers inside if you wish, but don't destroy the rest of the Juggernauts just yet. Also, if you decide to defeat some of the enemy officers inside, be sure to keep a close eye on Jiang Wei's unit to make sure he doesn't get too far so you can't defeat him before he reaches Yuan Xi. Defeat Jiang Wei, and Yuan Xi will defect. Only after Yuan Xi is defeated can you destroy the remainder of the Juggernauts. The treasure alert should appear and you can pick it up inside the central garrison. Finish the battle by defeating Yuan Shao. Congratulations. You now have the Malachite treasure. ***** VIb - Phoenix Wing (GYTLP) ***** Battlefield - Battle of Yi Ling (Orochi Chapter 6) Requirements - Swiftly defeat the enemy's sneak attack. Walkthrough ----------- This is a pretty easy one if you have a high-leveled party, or if you decide to do this on Easy mode. Here's how it works. You'll start on the Northwestern portion of the map. Ride or run to the nearest garrison and defeat Cao Hong. Then go straight south and take out the Gate Captain. The enemy should be retreating into the Stone Sentinal Maze. If any of the enemy officers encounter you, feel free to take them out, but stay out of the maze for now. Cao Cao should eventually point out how a cannon works and send for engineers to set them ablaze. There is nothing you can do about this, so just clear out the area around the maze for now. Once the fire attack works, there will be an assault group that consists of the enemy officers Hao Zhao, Guo Jia, Cah Zhang, and Xun Yu. Defeat them. The hard part here is that they appear in couples on opposite ends of the battlefield, on the west and south. So you have to hurry. I don't have exact time specifications, but the sneak attack was announced at 54'25", and I defeated the last unit by 53'40". Once you get an alert saying that the sneak attack units have been defeated, you should see the treasure alert appear inside the garrison that leads to the Stone Sentinel Maze. Pick it up and defeat Cao Cao. ***** VIc - Dragon's Spleen (GYTLD) ***** Battlefield - Battle of Tong Gate (Wei Chapter 7) Requirements - Defeat the trickster and all his underlings while keeping your allies on the front line safe. Walkthrough ----------- If you haven't been doing these on Easy Mode, I suggest you do on this battle. The battle itself is not hard, but it requires you to kill Diamondback, Coachwhip, AND Kiyomori Taira before he teleports everyone away. And Kiyomori is kind of a guard spammer AND a Strenght character, so it'll be tough to kill him in a hurry. As soon as the battle starts, do an Interim Save just so you don't have to go through everything again before restarting the battle. Make SURE you kill Coachwhip and Diamondback before focusing on Kiyomori, because if you kill Kiyomori, he will automatically teleport the other two away. Once you manage to kill all of them and Kiyomori does some gloating, do another Interim Save. At this point, I will stop telling you to do Interim Saves and let you be the judge of when you do and don't need to. Once the main army appears, kill Massicot, as he should be within the general vicinity. Once you do that, go south and kill Boomslang and Hognose. Once you do, you should get a message that says they've disappeared, rather than a normal Officer Defeated message. Begin heading West, killing peons as you go. After some dialogue, you should get a message that says some Sorcerers have been discovered, and you should be right nearby. Take them out and return to where you began, and head north past the river. Run through the enemies you pass and defeat Keelback, Feldspar, and Copperhead. If you were fast enough, you should see that you have already passed through the garrison in which the Sorcerer is hiding. Take care of him quickly, then head north and defeat the Gate Captain. Head due west across the bridge and defeat Levyne, Bushmaster, and Urutu. After they disappear, Sun Wukong should appear with a few other officers. Defeat Sun Wukong BEFORE any of Levyne, Bushmaster, or Urutu are revived and you will get the Treasure discovered alert. Finish the level by defeating Kiyomori. ***** VId - Lion's Fang (GYTLL) ***** Battlefield - Battle of Yamazaki (Wu Chapter 7) Requirements - Defeat the enemy vanguard and the Monkey while keeping all allies safe. Walkthrough ----------- This one confused me for a while. But it's really quite simple, actually. There's hardly any strategy involved. Just be sure to keep an eye on the messages so that you can spring to an allies aid at a moment's notice. A good place to start is right in front of you. Kill Diamondback and Boomslang. Afterward, take out the Gate Captain and about face to quickly take care of the enemies that Meng Huo, Dong Tu Na, and Ahui Nan are fighting against, Hognose and Bushmaster. Then run east and take out Keelback. Continue east and defeat Hooknose, then head back to where you began and dispatch Wang Shuang and Sima Zhao. Sima Yi and Guo Huai are headed your way, so don't be in a hurry to go anywhere. After they have been eliminated, head east and defeat Urutu to open the gate and then kill Yellowbelly to stop the cannons from firing. At this point, Lu Bu should have defected and poisonous gas should be covering the field. Run south and defeat Sun Wukong. If none of your allies have died, then you should recieve the treasure alert inside Kiyomori's hideout. Grab it, dissipate the mist by defeating the Sorcerers, and help Lu Bu in killing Kiyomori. ***** VIe - Jeweled Branch (GYTLJ) ***** Battlefield - Battle of Mikatagahara (Orochi Chapter 7) Requirements - Carry out the sorcery swiftly and defeat all famous enemies. Walkthrough ----------- First of all, I STRONGLY recommend doing this on Easy mode unless you have a partner. This battle is going to be tricky. I haven't been able to place an exact time on when the sorcerers must arrive at the supply depot, but I know it has to be within seven or eight minutes. That seems easy, but in reality, those doggone Sorcerers won't skip by anything. They HAVE to kill it. Even a single troop. Here's my strategy. Go directly ahead of you into the garrison and defeat Mitsuhara Fuwa. QUICKLY take out the two Gate Captains within and run back west. An ambush party should appear just north of the main camp. Defeat Morinari Ando and return to the camp. Continue west and take out the Gate Captain. Take care NOT to fall into the crevasse, as it is a hassle to return to the upper level, and there are two officers that appear just above that MUST be dealt with in a timely manner. At the corner of the crevasse, where there WOULD be a Gate Captain, an ambush will appear. Defeat Naramasa Sassa, Katsusada Shibata and Nobuharu Tsuda as fast as possible, and take as many enemies with you as you charge down the hill in a northernly direction. Quickly defeat the Gate Captain and dispatch as many soldiers on your way BACK south and defeat the remaining generals (they should be Kazumasu Takigawa, Kidemitsu Akechi, and Sadaoki Ise). Keep a close eye on where the Sorcerers. If they go a long time without moving, go as fast as you can to their aid. At this point, FOLLOW them to the supply depot holding Mitsuhide Akechi. (Note: The reason I have you doing all this running around is so that the fewest amount of soldiers will be around for the sorcerers to get caught up on.) Your Gate Captain by the supply depot should have been killed again, so as you get closer, abandon your sorcerers (as long as you don't jump off any cliffs) and retake the gate. As your Sorcerer allies approach the gate (they should have opened by now), enter and defeat Mitsuhide Akechi and his cohorts inside. Quickly take out the Gate Captain within the depot and clear the way for your sorcerers to enter. Once they do, the army should have teleported inside. Now, run and defeat Ranmaru Mori, Korkou Hachisuka, Morimasa Sakuma, and Nagayoshi Mori. They should have reached pretty far within your army's ranks, so fall back and take them out. When you do, you should recieve the Treasure alert. It's inside the supply depot. Go grab it and take out Nobunaga. ***** VIf - Bowl of Buddha (GYTLB) ***** Battlefield: Battle of Wu Zhang Plains (Shu Chapter 8) Requirements: Carry out the mission swiftly, and quickly defeat the sorcerer and his underlings. Walkthrough ----------- This one's kind of a misnomer. It says to defeat the sorcerer and HIS underlings, but Da Ji, to my knowledge, is definitely a female. Anyways, this one's a fairly easy one to get, provided Taigong Wang gets his butt in gear and makes it to the gates to "carry out the mission swiftly." You just have to help him along a little bit. So, the best place to start is at the beginning. I believe that the way to make Taigong Wang open the gate quickly is to clean out the officers south of the gate as fast as possible. I would start with the west, since Masamune Date takes some time to show up, and he shows up in the east. To begin, kill Keelback and Copperhead just north of you. Immediately turn to the west and take the bypath and defeat Sima Yi. Follow up by heading south and defeat Hooknose. If you're fast enough, you can defeat all four before the main army begins to advance. If not, make sure you waste no time in chasing down Patchnose and Hognose. Go north and defeat Coachwhip, then the last officer in the area (before Masamune shows up) is Boomslang. The sorcerers will no doubt have appeared at this point. Go and destroy them, starting with the one in the east, and then sprinting over to the one in the west. By the 56' mark, Masamune Date, Kojuruo Katakura, and Tsunamoto Oniniwa should appear in the far east of the map. Go and defeat them. After all three have been destroyed, Taigong Wang will have been teleported to the central gate and he will open the gate. For me, the time was 54'48". Wait by the eastern gate for the doors to open, because Da Ji is closest to that gate. Ignore everyone in the area, and after taking out Da Ji, head east (avoiding Orochi X, of course), and take out Himiko. By the time I defeated Himiko, the time was 53'49". If you did all this, the treasure should appear just to the west of Orochi X. Clean up and take your prize. ***** VIg - Fire Rat's Skin (GYTLF) ***** Battlefield: Battle of Guan Du (Wei Chapter 8) Requirements: Carry out the mission swiftly, and quickly defeat the young girl. Walkthrough ----------- I felt this one was fairly easy. To begin, don't pay TOO much attention to peons until you're done with Masamune Date and the southern garrison. Take out Shigenaga Katakura and keep heading west to open the gate. Defeat Masamune Date and Hidemune Date to take control of the garrison. Exit and defeat Kojuro Katakura and Tsunamoto Oniniwa, who should be heading west to attack your ally. Head north and defeat Botryogen and claim the first garrison. Claim the next garrison by defeating Hammerjaw, and the next one still by defeating Bushmaster and Cottonmouth. I would like to take this opportunity to point out that you can't claim the garrison just by defeating the officers. The corresponding allied officers must be led safely to the garrisons and wait there themselves. They must NOT be defeated in this time, either. That being said, here comes the annoying part. The corresponding allied officer for the northernmost garrison is Xun You, and he's being smothered by enemy officers (inculding Keiji Maeda) and two Gate Captains. Head to his aid (he's in the northwest), and defeat the two officers attacking him. Instantly claim the Gate Captain directly north of you, then cut open a path for him, making sure Keiji doesn't get too close. Once you know that Xun You will reach the garrison uninterrupted, lure out an enemy officer in the center. Once the riflemen have begn their assault, quickly take out the enemy officers in the center. This will trigger Himiko in the southeastermost corner of the map. She's kind of a pain, but shouldn't take too long to defeat. I defeated Himiko within 7 minutes and 54 seconds, and I recieved the treasure alert just north of where she "spawned." ***** VIh - Swallow's Shell (GYTLSh) ***** Battlefield: Battle of Chi Bi (Wu Chapter 8) Requirements: Seize the altar quickly, and quickly defeat the famous enemy officers. Walkthrough ----------- Of the Chapter 8 treasures, this is probably the easiest to get. Capturing the altar is a walk in the park, and killing the famous officers is no trouble whatsoever. The battle starts out with a bang. The way to the enemy fleet is shut off, and fire is started upon your ships. To make matters worse, the enemy keeps respawning. Start by taking out Cottonmouth and Mamushi, as they should be closest to you. Run to the other side of your fleet and defeat Sidewinder and Lancehead. If you moved as fast as I did, Motochika Chosokabe should just now be beginning to prepare the ship. Run back to the western side of the fleet and just kill bodies. But make sure you're close to the northwestern-most ship. As soon as the ship arrives, run across, ignore everyone else, and defeat the three officers guarding the altar. It should be simple, as they are all generic officers. After the altar has been seized, run to the northernmost ship and wait for the next ship to arrive. Once it does, charge Da Ji, ignoring all officers in your way. As you get close to Da Ji, Keiji Maeda should appear nearby. Take him out as well, and you should get the treasure alert. If you didn't, just wait a second, you probably just have a lot of messages coming. If you kill Da Ji and Keiji Maeda, then you just have to wait for both of them to tell you their little dying comment, AND for the fire sorcery on the enemy ships to disappear. At that point, it should appear just next to Diamondback. Push the enemy back and claim victory. -------------------- VII - Guan Yu's Story Mode Runthrough (GYSM) -------------------- Battle #1: Battle of Shi Ting - Shu Army & Taigong Wang Army vs. Da Ji Army Difficulty: * Walkthrough ----------- You will start at the wastern portion of the map. Your first task is to go south and defeat Bushmaster. There should be some dialogue and some of your allies will lose the ability to move. To thwart this, you must defeat the enemies within the corresponding garrisons. The enemy will begin to advance, so begin by defeating Li Ru, as he is headed toward the southwestern garrison. During this time, a scout will report chanting coming from within the garrison. Return to the southwest and defeat Hooknose. This will return equilibrium to Sha Moke and Motonobu Okabe. After that threat has been dealt with, cross the map to the northeast and defeat Urutu, Tao Qian, and Hognose. This will cure Mi Zhu and Masanobu Honda. After your units resume their march, head south from your position and defeat Wishbone, Travertine, and the Gate Captain. Head west to the center. The doors of Da Ji's fortress will not open, but defeat Coachwhip, Cottonmouth, and Goldenrod for the experience. Continue south and defeat Massicot, halting your advance only to take out the southern Gate Captain. By this time, all Gate Captains should be within your control. Head to the southwestern portion of the map once again and defeat Stripeleg. Da Ji WOULD be completely surrounded, but by this point, she will have called Dong Zhuo and his minions to the field. You will probably be dealing with Hu Che Er along with Stripeleg. After defeating those two, move your advance to the north and defeat Fan Chou. Zuo Ci and Taigong Wang will have arrived as reinforcements, so use their extra manpower to push the enemy back, and re-take the center by defeating Dong Zhuo. You can defeat the enemies to the northeast if you wish, but Taigong Wang will surely have opened the door by this time, so defeat Da Ji and end the battle. Battle #2: Battle of Saika - Shu Army & Zhao Yun Army vs. Date Army Difficulty: ** Walkthrough ----------- The treasure in this item is cake. Simply run to the Southeastern depot and dispatch Hooknose and Hognose. That's it. Granted, there is a time limit, but I managed this the first time I tried it. I'm sure you can do it too. After defeating the two, take out the Gate Captain within, and run to the opposite end of the map and take out Nobuyasu Goto and Xin Pi to stop the enemy's morale from rising. Zhao Yun and his army should have most definitely arrived by now. If not, you did something wrong, or you're incredibly fast. Return to the southern portion of the map. Wei Yan and Hanzo Hattori will need your help to set fire to the central garrison. Cut open a path for them. The quickest way to do so is to defeat Tsunenaga Hasekura and Mitsunaga Irobe. Clear out some of the foot soldiers as well, and the verbally challenged pair should make it to the central garrison in no time. Tsunamoto Oniniwa may appear to bar your path as well, but he should be no harder than the former two. End him and assist your allies in the fire attack. Once the attack succeeds, finalize your ownership of the garrison by defeating Shigezane Date, Kojuro Katakura, and Keiji Maeda. Once the garrison has been reduced to rubble, Masamune Date's reinforcements will arrive. Reduce their ranks to a dismal sight by defeating Hidemune Date, Shigenaga Katakura, and Xiahou En. At this point, unless you overextend yourself way too far, this battle is over. Raid their main camp and rout Masamune Date. Battle 3: Battle of Nagashino - Shu Army & Lu Xun Army vs. Lu Bu Army Difficulty: ** Walkthrough ----------- Another easy treasure to attain, but we'll cross that bridge when we come to it. The battle starts out with a bang. Wave after wave of Lu Bu's men charge toward your main camp, and all you have are arbalests, Zhang Fei, and Tadakatsu Honda....come to think of it, this shouldn't be too bad. To force the first wave away, you must defeat Song Xian, Mitsuugi Ujiie, and Hidetsuna Sakenobe. To stem the flow of enemies, take out the Gate Captain directly east from your starting position. The second wave will probably charge from the catapult fort while you are on your way south to defeat Hidetsuna, so if you like, you can defeat the second wave of enemies, which consists of Minbu Satomi, Zang Ba, and Mitsuyasu Shimura. After defeating the last of the first and second waves, seize the catapults by defeating the Guard Captain. Take the Gate Captain if you have time, but if you notice a message saying that "Lu Xun's Army is about to arrive," then begin to advance north toward the message's focal point. If the treasure is unnecessary and you don't care to have Lu Xun's extra manpower, than feel free to take out the third wave, which should be engaging your soldiers at the moment. The third wave is composed of Wei Xu, Yan Baihu, and Yan Yu. If you decide to assist in Lu Xun's reinforcements as soon as possible, then by this point, Cao Xing and Xu Sheng should appear to bar the reinforcements. Defeat them, and Lu Xun will arrive. Also, if you did it FAST enough, you should recieve the Treasure alert within the garrison Diao Chan is hiding in. Don't forget to pick it up before you end the stage. If you haven't defeated the third wave yet, do so now, and take care of any enemy Gate Captains in the area. Chen Gong will unleash the "tiger cubs," who are Zhou Xin, Mitsunao Tateoka, and Gao Shun. He will engage Lu Xun, so engage them if you wish, but you really only need to defeat Diao Chan to lure Lu Bu out of his hiding place. Defeat him promptly and go home. Battle 4: Battle of Wuhang Mountains - Shu Army & Akechi Army vs. Sun Wukong Army Difficulty: *** Walkthrough ----------- The Akechis have been captured, and your first priority is to rescue them before destroying Sun Wukong. Cottonmouth is straight ahead, so deal with him first. Sun Wukong will disappear himself and over half of his officers. The only ones that remain within view are at the summit. Now even the Akechis are hidden. Continue north until you reach Mamushi. Defeat him to open the gate, and you should encounter Copperhead, Hooknose, and Keelback. Dispatch them as well. By this time, the carriage should be within sight. If not, head down the route that heads southeast, and you should encounter the convoy, with Guo Si and Li Jue at it's head. Defeat them and release the two Akechis. After some dialogue, you must head to the northeastern corner of the map, but you must reach there with Mitsuhide and Gracia, so continue east, defeating Boomslang on your way. As you reach the summit, defeat the abominations Dioptase, Periclase, and Kornerupine. At this point, I'd like to point out that Dong Zhuo, Li Ru, and Hua Xiong will show up at one point during the last paragraph where the Akechis appeared. Make sure hey don't bar the two Akechis' paths, or else Sun Wukong won't show up. As you reach the summit, Mitsuhide will reveal the six sorcerers you must defeat to continue. Defeat them and Sun Wukong and his allies will be revealed. Defeat Diamondback as well and begin your trek south. Defeat Coachwhip to open the first gate south, then begin your pursuit of Sun Wukong. He moves fast, so he may reach your main camp long before you reach him. You should have no trouble defeating his minions, however. So dispatch them and clear open a path to your own main camp and defeat Sun Wukong. Careful! He's quick and confusing. Battle 5: Battle of Jia Meng Gate - Shu Army & Zhang Liao Army vs. Taira Army Difficulty: *** Walkthrough ----------- If you're playing as Guan Yu (which I assume you are, if you're reading this FAQ), then this is an incredibly easy Treasure to get. The enemy will attempt to surround your army, but you won't let them. The eastern gate should be a piece of cake, since you're at it to begin with. Defeat Hua Xiong, Li Jue, and Xu Rong to keep the enemy at the east gate at bay. Since you cannot return within your castle at the time, ride out and defeat Li Ru, Dong Zhuo, and the Gate Captain. Continue and assist Guan Xing at the northeastern gate by defeating Hognose and Keelback. Due to the Phantom Soldiers, your gates will probably have opened at this point, so take the shortcut through your camp to the northern gate and assist Wei Yan in defeating Patchnose and Copperhead. The Zhang Liao army will arrive. As you ride north and the dialogue between Guan Yu and Zhang Liao ends, sorcerers will appear. Defeat them one by one, as you have no other enemies outside the gates to get rid of at this point. Once the last of them has been defeated, Sun Wukong will summons doubles of himself to save himself the trouble of taking you down himself. However, as Guan Yu, simply approach a double and, after a cutscene, the double will automatically disappear. this only works on one of the doubles, so I would suggest the eastern-most Sun Wukong, as the real one will advance southbound, no matter which gate you open. As you open the southern gate, defeat Sidewinder, and meet Sun Wukong. Defeat him and you should recieve the treasure alert. It should be in the middle of the enemy's main camp. Get rid of the poisonous gas by defeating the six sorerers that appear within the enemy main camp, and assist your allies in defeating Kiyomori Taira. Battle 6: Battle of Odani Castle - Shu Army & Zhuge Liang Army vs. Da Ji Army Difficulty: **** Walkthrough ----------- This Treasure is kind of misleading. It appears like it involves a lot of running around, but it is VERY straightforward. The one plotting all the traps is, of course, Da Ji, but you can't get to her just yet. Start by defeating Yellowbelly, then head south toward Bushmaster and defeat him as well. Sidewinder will probably be advancing toward your allies' positions, so you shouldn't have to go far before encountering him. Defeat him, and continue your trek toward Da Ji. By the time you come close to Urutu, Da Ji will administer her first of several "plots" by revealing an ambush that consists only of six Brigands. It REALLY shouldn't give you any trouble to defeat them, so take them down as well as Urutu, and continue your march into the garrison. Hooknose will appear within the garrison before the gate will open, so waste your time doing that while Da Ji waits comfortably within the next garrison. Da Ji gives you a warm welcome by sending a barrage of boulders down the hill toward your allies' positions. While you may have no trouble, I'm afraid the AI of your comrades may get them into trouble, so head to the entrance to the next garrison and defeat Boomslang to open the gate. Enter, and defeat the sorcerer to help your friends' advance. Dispatch Coachwhip, and keep moving. The next of Da Ji's "plots" isn't any more insightful than her first. The only difference is that instead of six Brigands, she reveals three Vagabond and three Miscreant units. Dispatch them like you did the Brigands (that is, without missing a beat), and continue into the next garrison by defeating Lancehead. Da Ji doesn't really follow through with her intent to "commit a few more men to the cause," and instead releases an ambush unit that is comprised of... Patchnose. Rid yourself of him and run west to catch up with Da Ji. She will create one last "plot" to push you away. She summons a tornado, so defeat Galena and head into the garrison and defeat the sorcerer to help your allies from their own AI. Bismuth, Cottonmouth, and Hognose will all be waiting alongside Da Ji. Da Ji is the one you want to defeat to attain the treasure, but make sure that the sorcerer is defeated before Da Ji is. You will get the treasure alert within the Mt. Yamada Garrison. Himiko and Mamushi will appear in the southeast, attempting to escape. By the time they reach the southermost part of the map, Zhuge Liang, Yue Ying, and four other units will arrive and thoroughly surround Himiko. Time to clean up, so defeat Himiko and move on. Battle 7: Battle of Koshi Castle - Shu Army vs. Taira Army Difficulty: **** Walkthrough ----------- Ugh. I hate Koshi Castle. The landscape is vast, forcing you to run for long periods of time between skirmishes. Start by heading south and defeating Urutu. Continue into the southeastern garrison, defeating Yellowbelly on your way. Hognose will begin his advance toward the southeastern garrison to prevent your reinforcements from arriving, but you have plenty of time to dispatch Mamushi and Coachwhip before he even gets close. Once your reinforcements are secured, you will notice that (if you worked fast) Hognose will just be crossing the river to stop the reinforcements, which have already arrived. Defeat him just for the heck of it. You now have a choice; you can assist Zhang Liao in stopping the cannons in the northwest, or you can assist your other allies in stopping the tornadoes in the south. If you decide to stay in the south, you have a long way to go. Defeat the enemies in your path - Diamondback, Travertine, and Spinyback - and continue west to Da Ji's stronghold. Your advance will be halted in the form of Harvestman and Feldspar, as they appear as an enemy ambush to block your path. Feldspar may or may not pose a threat, as you should be far enough north to fly under his radar, but dispatch him if he comes too close. Defeat Da Ji, and the tornadoes will cease. On your way north to Zhang Liao, make sure you defeat the officer inside the easternmost garrison to seize those cannons, then continue north to assist Zhang Liao in seizing thecannons by taking out Copperhead. Zhao Yun and the allies in the north may be having some trouble with the sea of red, so dispatch Sidewinder, Cottonmouth, and the Gate Captain in the north to help take some of the load off their backs. Resume your advance to the west and enter the garrison just south of the cannon garrison and defeat Leaflitter. Keep your advance aimed in a southernly direction and kill off Massicot, Bushmaster, Sheetweaver, and Feldspar (if you haven't already). Once the area has been cleared out, enter the southwestern garrison and defeat Sun Wukong and his doubles to open the gate to Kiyomori. Your allies should begin their advance toward him, so assist them in his defeat, and reap the spoils. Battle 8: Battle of Wu Zhang Plains - Shu Army vs. Orochi Army Difficulty: ***** Walkthrough ----------- Read the Treasure Guide for the first half of this battle. I will only be describing what happens after the gate opens. If you didn't defeat all the enemy officers outside the gate before Taigong Wang arrives, then Harvestman and Dodomeki will drop out of the sky and attack him. Defeat them, and wait for the gate to open. Once it does, defeat whichever officer is within the gate nearest you, and continue your advance. Da Ji will call in an ambush to attack your troops, but they have no morale, and therefore should be easy to dispose of. Once you break through, Diamondback will be killed instantly, but the enemy's morale rises. Bring it back down to earth by defeating the remaining officers and assisting your allies in need, if it gets to that point. Defeat Himiko and Da Ji, and once all threats but Orochi X have been removed, advance, but only with your allies, unless you are feeling particularly bold. Orochi X is no walk in the park. He is much harder than his first-game counterpart to defeat, so make sure you use the strength of all three of your characters to take him down. Make sure you keep him off his feet, and you should be able to remove big chunks of his health at a time. Once you defeat him, you will be congratulated with the credits. I offer you MY congratulations, as well. -------------------- VIII - Guan Yu's Dream Mode Levels (GYD) -------------------- Battle of Mount Qi Players: Kenshin Uesugi, Guan Yu, and Xu Huang Walkthrough ----------- This battle contains my favorite line of all time from any Koei game. I won't give it to you, but it occurs when Keiji Maeda encounters Guan Yu. Your first priority is to take the load off your main camp. You can kill two birds with one stone at your main camp, because if you rescue Yoshitsune Minamoto by defeating Coachwhip and Coltan, he will retreat to find aid for your cause. In the meantime, you must lend help to your remaining allies. You can go any direction you want, but for the sake of this FAQ, we will be heading to the southeast corner of the map first, toward Ranmaru Mori. To save Ranmaru, defeat the two Hojos, Ujiteru and Ujimasa. Take out the Gate Captain while you're there, then head northwest. Keiji Maeda should begin his advance. Once you reach the center, defeat Yoshinobu Satake and Yoshishige Satake and rescue Ieyasu Tokugawa. Keiji Maeda should have made his way to the center by now, so dispatch him before heading to the northwest. Rescue Ina by defeating Keelback and Bismuth before heading back to the center to defeat the charging Lu Bu. While fighting Lu Bu, Kiyomori will no doubt have ordered his army to charge. Don't worry, though; Yoshitsune will arrive with reinforcements in the form of Xiahou Dun, Lu Meng, and Shingen Takeda. Continue on to each of the corners and assist your reinforcements in pushing back the advancing army. Once everyone there has been dealt with, you should have finally outnumbered the enemy in number of officers. Head to the north, and Masamune Date and his units will charge. If you got this far, Masamune should be no trouble. Defeat him, and raid Kiyomori's main camp. Showdown at Odawara Castle Players: Guan Yu, Xiahou Dun, and Lu Meng Walkthrough ----------- Naturally, as a Guan Yu fan, I hate Lu Meng. But he's a fairly decent character when it comes to his moveset. He's worse than Guan Yu when it comes to mounted attacks, but his grounded moveset is pretty solid. Xiahou Dun is one of my favorite Wei characters, as he has a moveset that flows together. His mounted attack is fair, but I prefer to use him on the ground, as he is a great character in that respect. Begin things by defeating Hidetsugu Hashiba, and save Guan Ping by defeating Shigenari Kimura. Take out the Gate Captain while you're there. Because the majority of your allies are to the south, head southbound and help out Xu Zhu, Yang Yi, and Lei Tong by taking out Matabei Goto, Ittetsu Inaba, Ujisato Gamo, and Shigenaga Honjo. When you arrive in that vicinity, Lu Meng will mention the cannon base, guarded by Hidemasa Hori and Yukinaga Konishi. Defeat them both and seize the cannons, adding morale to your struggling allies. Once the cannon has been relieved, return north and assist Gan Ning, who should be struggling against the enemy attack. Defeat Masanori Fukushima and assist him. After Gan Ning is rescued, take out the enemy Base Captain and defeat Nobuchika Chosokabe. Quickly make your way through the pavilion and defeat Keiji Maeda and Dokyu Yamagami to rescue Liu Chan. Your next priority is defeating Motochika Chosokabe to stop the explosions underneath. While you are supposed to lead Liu Chan to the Reinforcement point, do NOT exit the pavilion yet. For as Liu Chan gets to the first floor, Nene and Kideaki Kobayakawa will appear and try to stop you. Make sure they don't. Once they are gone, exit the pavilion WITH LIU CHAN on the western side. The gates will close and you will be ambushed by Sakon Shima and two generic officers, Sadatsugu Tsutsui and Suketada Ogawa. Waste no time in taking them out. Your next target is the storehouse, which is headed by Goemon Ishikawa. Defeat him to deal a heavy blow to the enemy's morale. Continue onward and defeat Ujiyoshi Horinouchi and Katsunaga Mori. Another hopeless ambush will appear; the Magoichi Saika unit. Dispatch him and move on. If there are any leftover units strewn about, take them out as well. I only needed to defeat Hideyori Toyotomi, Mitsunari Ishida, and Hanbei Takenaka. Within a minute, reinforcements led by Lu Xun and Ling Tong will appear. The odds should be heavily in your favor at this point. By the time that you reach the northeast, Hideyoshi Toyotomi's reinforcements should appear and you can clean up. Your allies should easily overwhelm their numbers, so if you're having trouble, just wait for them to catch up. -------------------- IX - Contact Information (GYMC) -------------------- If you think that I made a grave mistake in my logic, or you have something you wish to add, feel free to contact me at: [email protected] Here's some things you can email me about: +Oh wow, I love your FAQ. +I find something inaccurate/offensive about your FAQ, and would like to give some CONSTRUCTIVE criticism. +I noticed that you did 'x'. I didn't do 'x' and 'y' still happened. Try it out, take it home, digest it. +I think you should add 'x' to your "Good complements" section. Here's why. Try 'x' out! +There is a HUGE bunch of gibberish here Please change it so I can understand it. If I test what you claim and what you say happens to be true AND consequential as an addition/edit, then I'll change it and put you in the Credits section. I shouldn't have to tell you what NOT to ask. But if you REALLY don't know... -Don't tell me that I've mispelled "the" as "teh." If it's not something that makes reading this FAQ impossible, it's not worth bothering me about. -If there's unnecessary steps I've listed to get certain items, etc. then let me know, but don't send me something if you merely did something different. -------------------- X - Credits (GYPE) -------------------- I would like to thank: Koei - Naturally, for yet another great game. My family - For dealing with the awful repetitiveness that comes with the games. Sheen - For introducing me to the Dynasty Warriors series. bluecrimson217 - For the suggestion for Guan Yu's officer-killing capabilities. -------------------- XI - Legal Information (GYLI) -------------------- This FAQ is Copyright 2008 by Dan DeLongchamp/Guan Yuber. [email protected] This FAQ is NOT to be used for commercial purposes OR on other websites other than GameFAQs unless they have WRITTEN CONSENT from myself! If these rules are violated, you are a LAWBREAKER! -------------------- XII - Version Update History (GYVUH) -------------------- Version 0.0 - November 6th, 2008 - Began work on FAQ. Version 0.75 - November 10th, 2008 - Submitted to GameFAQs. Version 1.00 - November 17th, 2008 - Finished Guan Yu's items, Levels, Story and Dream alike. Also updated Guan Yu's weapon information.