+============================================================================+ Virtua Fighter 4 Evolution Shun Di Movelist, Series and Combos v1.0 by DuelMasterNG +============================================================================+ Unpublished work Copyright 2002-2005 Nicholas NG This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form, written or otherwise. It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Nicholas NG (a.k.a DuelMasterNG, ngcheechong). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. Plagiarism is a crime and is punishable by law. +----------------------------------------------------------------------------+ | Contents | +----------------------------------------------------------------------------+ - Contents - Preface - Background - Legends - Movelist - Training Series 1 - [b,K+G] (press and hold) -> [f,P+K+G,P] (from CH) Series 2 - [QCF,P] -> [b,f,P] -> High throw Series 3 - [f,K] -> [P] (from CH) -> [u,K+G] Series 4 - [d,K] -> [db/ub,P+K+G,P] Series 5 - [df,P] -> [db,K,K] Series 6 - [d,P] -> [D,df,P] Combo 1 - [D,df,P] -> [d,P] -> [db,P,K] Combo 2 - [HCF,P] -> [f,P,K] Combo 3 - [HCF,P] -> [K,K,d,P] Combo 4 - [HCF,P] -> [F,P] -> [(6dp)HCF,P,P] Combo 5 - [u,K+G] -> [(8dp)df,P,P,K] Combo 6 - [u,K+G] -> [f,P,P,K] Combo 7 - [f,K] -> [P+K,K] (from CH) Combo 8 - [f,P+K+G,P] (from CH) -> [K,K,d,P] Reward for completing the exercises - Miscellaneous +----------------------------------------------------------------------------+ | Preface | +----------------------------------------------------------------------------+ First of all, I would like to clarify that I am not an expert player of Virtua Fighter series... I just like this game a LOT :) This reference material is free for personal use and I hope you'll find it useful. Please do not hesitate to email to me at [email protected] should you have any suggestion. Cheers :) P/s. Don't forget to send USD1 to my paypal account, [email protected] ... just joking (but I don't mind if you really do so :p) +============================================================================+ | Shun Di | +============================================================================+ +----------------------------------------------------------------------------+ | Background | +----------------------------------------------------------------------------+ Country : China Gender : Male Blood Type : O Job : Herbal Doctor Hobby : Collecting Herbs Stature : 164 cm Weight : 63 kg B/W/H : 88/86/89 Fighting Style : Drunken Kung-Fu Although he joined the Tournament to look for his pupil, Shun failed to find him. Returning home, Shun found a letter from his pupil. The letter explained that Shun would need to help rescue the pupil if he failed to escape the Organization. After months passed and the pupil did not return, Shun resolved to train for the Fourth World Fighting Tournament, infiltrate the Organization, and rescue his pupil by force. +----------------------------------------------------------------------------+ | Legends | +----------------------------------------------------------------------------+ Directions and Movements ============================================================================== [lowercase] indicate player should only TAB the directional pad/stick towards the specific direction, whereas [UPPERCASE] indicate a player should HOLD the directional pad/stick towards the specific direction. [u] = tab direction UP [U] = hold direction UP [d] = tab direction DOWN [D] = hold direction DOWN [f] = tab direction FORWARD [F] = hold direction FORWARD [b] = tab direction BACK [B] = hold direction BACK [df] = tab direction DOWN+FORWARD [DF] = hold direction DOWN+FORWARD [db] = tab direction DOWN+BACK [DB] = hold direction DOWN+BACK [uf] = tab direction UP+FORWARD [UF] = hold direction UP+FORWARD [ub] = tab direction UP+BACK [UB] = hold direction UP+BACK [n] = Neutral [BF] = Buffered, input the command during the execution of previous move [QCB] = quarter circle backward, same as [d,db,b] [QCF] = quarter circle forward, same as [d,df,f] [HCB] = half circle backward, same as [f,df,d,db,b] [HCF] = half circle forward, same as [b,db,d,df,f] [270B] = 3/4 circle backward, same as [u,uf,f,df,d,db,b] or [d,df,f,uf,u,ub,b] [270F] = 3/4 circle forward, same as [u,ub,b,db,d,df,f] or [d,db,b,ub,u,uf,f] [FC] = Rising from crouching position 7 8 9 There are also some FAQ uses the numbers on a keypad as shown at the \|/ left to indicate movement direction. 4-o-6 /|\ Since the numbering system is more for advanced player and not so 1 2 3 suitable to be used on this FAQ, I would use the direction abbreviation. Dashing ------- [f,f] = Forward dash [b,b] = Backward dash [df,df] = Crouch dash forward [db,db] = Crouch dash backward [f,F] = Run forward Movement Substitution --------------------- [D,f,...] can be substitude by [df,df,f,...] and [db,db,f,...]. Actions ============================================================================== H = High P = Punch M = Mid K = Kick L = Low G = Guard EL = Elbow KN = Knee SH = Shouder SK = Sidekick HD = Head SS = Summersault / Back-flip Kick DH = Double Hand BT = Back-turned DL = Double Leg CK = Circular Kick BC = Body-check (Akira only) PFUH = Player down, Face-Up, Head OFUH = Opponent down, Face-up, Head PFDH = Player down, Face-down, Head OFDH = Opponent down, Face-down, Head PFUL = Player down, Face-Up, Leg OFUL = Opponent down, Face-up, Leg PFDL = Player down, Face-Down, Leg OFDL = Opponent down, Face-down, Leg PBKW = Player back near wall OBKW = Opponent back near wall +----------------------------------------------------------------------------+ | MoveList | +----------------------------------------------------------------------------+ Special Notes ------------- Shun Di has two special abilities a player needs to pay attention at in order to use him effectively: - 1. Drink Point (dp) Shun is the master of Drunken Kung-Fu. There are certain moves requires him to be drunk to a certain point before it can be executed. These moves are indicated with (?dp) at the command column. To gain Drink Point, player must execute the "Drink" action, or use moves that cause Shun to drink after it's execution, which are indicated by +?dp at the damage column. "Drink" Command Drink Point ------- ------- ----------- Standing Drink P+K+G +1dp Sitting Drink d,P+K,P+K+G +3dp Lying Drink HCF,P+K,P+K+G +3dp The more drink point Shun has, the more damage he can cause with most of his moves. 2. Stance Shun Di can go into a few stances, and each of them has their own properties and some powerful moves. Player can switch stance by entering the specific command, or execute moves that cause Shun to change stance. There are 4 stances as listed below, their commands, abbreviations, and translation in english: - Stance Abbr. Command Translation ------ ----- ------- ----------- Tentouritsu TE HCB,P+K Handstand Zabantetsu ZA HCF,P+K Lie Down Oushin OU d,P+K Sit Down Choukarou CH from moves One Leg Striking Attacks Command Hit Damage ---- ------------ ------- --- ------ Chougeki P H 10 {Punch} Rengeki P,P H,H 10,12 {Double Punch} Saishu Renkangeki P,P,P H,H,M 10,12,15 {Double Punch~Uppercut} Rengeki Katai (6dp)P,P,d,K H,H,L 10,12,10 {Double Punch~Spinning Low Kick} ~Down [,G] Rengeki Koukashutai (6dp)P,P,d,K,K H,H,L,H 10,12,10,16 {Double Punch~Spinning Low Kick~High Kick} ~Down [,G] Chougeki Rigoutai P,K H,H 10,21 {Punch~Kick} ~Turn [b,] BT Fukuchougeki d,P L 8 {Low Punch} Chouwan Ryouken QCF,P M 24 {Chouwan Uppercut} Chouwan Saishu (6dp)QCF,P,P M,H 24,12(15) {Chouwan Uppercut~Backfist} Kasen Chungeki f,P H 15 {Knuckle} Kasen Denda f,P,K H,M 15,26 {Knuckle~Hip Check} Kasen Soushou f,P,P H,M 15,10 {Double Knuckle} Kasen Renkan Denda f,P,P,K H,M,M 15,10,26 {Double Knuckle~Hip Check} Kasen Renkan Haishu f,P,P,P H,M,H 15,10,10 {Triple Knuckle} Kasenko f,P,P,P,K H,M,H,M 15,10,10,26 {Triple Knuckle~Hip Check} Ousougeki b,P H 21 {Spinning Backfist} Chougeki Haiten b,b,P H 12,BT {Back Turn Punch} Getsuge Gakushu b,f,P H 8 {Straight} Rensai Gakushu b,f,P,P H,H 8,10 {Double Straight} Rengeki Gakushu b,f,P,P,P H,H,H 8,10,14 {Triple Straight} Shinpo Suikoushu b,df,P M 23 {Lunging Body Blow} Gyou'in Haishu df,P M 14 {Uppercut} Gyou'in Senshu (8dp)df,P,P M,H 18,12 {Uppercut~Thrust Punch} Gyou'in Renkan Tankyaku (8dp)df,P,P,K M,H 18,12,24,(-1dp) {Uppercut~Thrust Punch~Front Kick} ~Suisen Touritsu [,P+K+G] TE Getsuga Saigeki D,df,P M 25 {Lunging Punch} Haisenchu db,P L 15/20 {Low Elbow} Haisenchu Kaikakyaku db,P,K L,L 15/20,15 {Low Elbow~Sweep} Hiten Hougeki uf,P M 30 {Spinning Knuckle} Koushutai K H 25 {High Kick} ~Choukarou [Hold K] CH Renhi Chougeki K,K H,H 25,16 {Hich Kick~Jumping Back Kick} ~Choukarou [Hold K] CH Renshu Kaishu K,K,P H,H,H 25,16,8 {Hich Kick~Jumping Back Kick~Backfist} Renshu Haikashou K,K,d,P H,H,L 25,16,8 {Hich Kick~Jumping Back Kick~Low Backfist} Renshu Haikaryukyaku K,K,d,P,K H,H,L,M 29,18,8,14 {Hich Kick~Jumping Back Kick~Low Backfist~Mule Kick} Gyousentai d,K L 10 {Low Kick} Sokutan Senshu f,K M 21,CH {Front Kick} Chubu Soutenkyaku f,f,K M 21 {Cartwheel Kick} Gyoushin Suitai b,K M 18 {Retreating Toe Kick} Getsuga Chougeki b,K,P M,M 18,22 {Retreating Toe Kick~Step-in Punch} Toushin Soutanshu b,K,K M,L 18,20 {Retreating Toe Kick~Low Dropkick} Asen Kaikyaku b,b,K H 25,BT {Back Turn Kick} Kouhi Sentai D,b,K M 14 {Floor Kick} Ryubikyaku u,K/K+G M 18 {Mule Kick} Sokutankyaku df,K M 21 {Side Kick} Koushu Katai db,K L 10 {Spinning Low Kick} ~Down [,G] Koushu Rentai db,K,K L,H 10,15 {Spinning Low Kick~High Kick} ~Down [,G] Kuhi Soutanshu ub,K M 25,(-1dp) {Front Dropkick} Senshi uf,K M 25,(-1dp) {Flipover Kick) Suisenshu P+K M 12 {Thrust Punch} Suisen Renkyaku P+K,K M,M 12,23,(-1dp) {Thrust Punch~Front Kick} ~Suisen Touritsu [,P+K+G] TE Tenshin Soushushou f,P+K M 25,(+3dp) {Double Fist} Touku Hitenhou (8dp)f,f,P+K M 30,(-1dp) {Spinning Headbutt} Tenshin Getsuga Chougeki (10dp)b,P+K M 16 {Slow Turning Backfist} Chubushin u,P+K - TE Gekizan Senchu df,P+K M 25 {Elbow Smash} ~Charged M 38 Sourou Tekisen db,P+K H,M 10,10 {Evading Strikes} Kanshoushi db,P+K,P H,M,M 10,10,10 {Evading Strikes~Backhand} Tanhi Chougeki K+G M 25 {Hopping Spinning Kick} ~Choukarou [hold K+G] CH Ousoushu K+G,P M,M 25,19 {Hopping Spinning Kick~Push} Zensen Soutai (1dp)d,K+G L 10 {Fast Sweep} Renzensen Soutai (6dp)d,K+G,K L,L 10,8 {Double Fast Sweep} Renkan Zensen Soutai (7dp)d,K+G L,L,L 10,8,8 {Triple Fast Sweep} Senpu Soutai D,df,K+G L 20 {Sweep} Toukyaku f,K+G M 20 {Scorpion Kick} Honshin Rensenkyaku b,K+G M,M 20,10 {Retreating Hop Kick} ~Choukarou [hold K+G] CH Haitou Rensenkyaku db,K+G H,H 15,8,(-1dp) {Falling Double Kick} Gyou'inshu P+K+G - +1dp {Drink} Shasoku Renkyaku evade,P+K+G M,M 15,10 {Dodging Cartwheel} Usuiho/Sasuiho d/u,P+K+G {Drunken Walk} ~Kasen Chugeki [,P] M 14 {Drunken Elbow} ~Kasen Renchugeki [,P,P] M,M 14,20,CH Koushini b,P+K+G {Sway Away} ~Koushini Futsushu [,P] H 15 {Sway Away Swipe} Kousoku Zenhi df/uf,P+K+G {Forward Evade} Kousoku Kouhi db/ub,P+K+G {Backward Evade} ~Kousoku Kouhi Futsushu [,P] H 17 {Backward Evading Swipe} ~Kousoku Kouhi Soushu [,P+K] H 30 {Backward Evading Double Palm} Special Stance Command Hit Damage -------------- ------- --- ------ Zabantetsu (ZA) d,P+K {Sit Down} ~Chubu Rakusenkyaku [,K] M 20 {Low Flipover Kick} ~Saikeikyaku [,d,K] L 24 {Low Sliding Kick} ~Za'inshu [P+K+G] +3dp {Drink} Tentouritsu (TE) HCB,P+K {Handstand} ~Toushin Renkyaku [,K] M 25,TE {Handstand Kick} ~Tenshin Suishukou [,P+K] M 24 {Rolling Elbow} ~Oushin [,G] OU {Lie Down} ~Soushoutai [K+G] M 25 {Backflip Mule Kick} ~Forward [,f] ~Back [,b] Oushin (OU) HCF,P+K {Lie Down} ~Nehan Senkyaku [,K] M 17 {Spinning Kick} ~Hehan Shusui [,P] H 13 {Backfist} ~Gyoushin Toutai [,K] M 20,(-1dp) {Front Kick} ~Nehan Rengekitai [(10dp),K,P,d,K] M,H,L 18,14,11 {Spinning Kick~Backfist~Low Spinning Kick} ~Down [,G] (-1dp) ~Nehan Rengekikatai [,K] H 16 {Spinning Kick~Backfist~Low Spinning Kick} ~Down [,G] (-1dp) ~Nehan Sousoukyaku [,f,K] L,L 10,17,OU {Rolling Kicks} ~Nehan Soukyaku [,d,K] L 13 {Sweep} ~Oushin Inshu [,P+K+G] +3dp {Drink} Choukarou (CH) {One Leg} ~Chousuiho (Forward) [,f] CH ~Chousuiho (Backward) [,b] CH ~Suiho [,d/u] CH {Drunken Walk} ~Ousou Sengeki [,P] H 21 {Spinning Backfist} ~Sokutan Senshu [,K] M 21 {Front Kick} ~Turn [,G] BT ~Zensen Soutai [K+G] L 10 {Sweep} ~Suisenshu [P+K] M 12 {Thrust Punch} ~Gyoushin Suitai [P+K,K] M,M 12,18 {Thrust Punch~Evading Front Kick} ~Getsuga Chougeki [P+K,P,K] M,M,M 12,18,22 {Thrust Punch~Evading Front Kick~Step-in Punch} ~Toushin Soutanshu [P+K,K,K] M,M,M 12,18,20,(-1dp) {Thrust Punch~Evading Front Kick~Low Dropkick} ~Zabantetsu (ZA) [,P+K+G] ZA {Sit Down} ~Oshin (OS) [,d/u,P+K+G] OS {Lie Down} ~Zenten [f,P+K+G] {Front Roll} ~Shinpo Suikoushu [,P] M 25 {Front Roll Punch} ~Suisen Rensoutai [,K] L 10,15 {Front Roll Scissor Kick} Back-Turned Attack Command Hit Damage ------------------ ------- --- ------ Haihanshou P H 12 {Backfist} Haika Hanshou d,P L 14 {Low Punch} Suisenshu P+K M 12,BT {Back Thrust Kick} Sentankyaku P+K,P M,M 12,20 {Back Thrust Kick~Head Strike} Haisentai K H 32 {High Kick} Teitoukyaku d,K L 25 {Low Sliding Kick} Koushi Renkyaku K+G M,M 10,15 {Hopping Double Back Kick} Haisen Koushugeki P+K+G H 8 {Leaning Punch} Haisen Rengekishu P+K+G,P H,H 8,8 {Double Leaning Punch} Haisui Renkoushu P+K+G,P,P H,H,M 8,8,10 {Triple Leaning Punch} ~Koushu Gakusai Shugeki (10dp) 38 Chougeki Haiten b,b,P H 12,BT {Back Turn Punch} Asen Kaikyaku b,b,K H 25,BT {Back Turn Kick} Throw Command Hit Damage ----- ------- --- ------ Suiho Tenshinchu P+G H 50,(+4dp) Rengeki Tenshin Ousooushu (3dp)b,f,f,P+G H 55,(-3dp) Toushu Richu b,P+G H 50 Toushu Richu OBKW,b,P+G H 60,(+5dp) Gouhai Senbu (10dp)270B,P+G H 66,(+4dp) Tenshin Souko df,P+G H - Tenshin Soukeikyaku (6dp)b,df,P+G H 10 Tenshin Toushu Richu side,P+G H 40 Kanshouri back,P+G H 50,(+5dp) Haitou Richu (5dp)BT,P+G H 40 Honshin Sousentai TE,P+G H 50 Suisen Toushu Sougeki CH,P+G H 50,OU Down Attack Command Damage ----------- ------- ------ Rasen Suichu df,P 12 Tenchu Rekukyaku u,P 25 Toushi Hanshousou ub,P 20 Tenchi Chugeki uf,P 20 +----------------------------------------------------------------------------+ | Training | +----------------------------------------------------------------------------+ +----------------+ | Trial - Series | +----------------+ Series 1 - [b,K+G] (press and hold) -> [f,P+K+G,P] (from CH) ------------------------------------------------------------------------------ Exercise: Use [f,P+K+G,P] (from CH) to make a surprise attack! After your opponent blocks your [b,K+G] (press and hold), use [f,P+K+G,P] (from CH) to avoid your opponent's counterattack. Succeed 3 times to complete the exercise. Series 2 - [QCF,P] -> [b,f,P] -> High throw ------------------------------------------------------------------------------ Exercise: Stop counterattacks with the fastest high attack! After the opponent blocks your [QCF,P], use [b,f,P] to stop any counterattacks, then quickly follow with a high throw. Succeed 3 times to complete the exercise. Series 3 - [f,K] -> [P] (from CH) -> [u,K+G] ------------------------------------------------------------------------------ Exercise: After your attack from CH has been blocked, use [u,K+G] to avoid your opponent's [d,P]! After the opponent blocks your [f,K] and [P] (from CH), use [u,K+G] to avoid the opponent's [d,P]. Succeed 3 times to complete the exercise. Series 4 - [d,K] -> [db/ub,P+K+G,P] ------------------------------------------------------------------------------ Exercise: Use [db/ub,P+K+G,P] to avoid your opponent's counterattack! After hitting with [d,K], use [db/ub,P+K+G,P] to avoid your opponent's counterattack. Succeed 3 times to complete the exercise. Series 5 - [df,P] -> [db,K,K] ------------------------------------------------------------------------------ Exercise: Whenyou have the advantage, use a fast low attack! Your [df,P] will hit for a counter hit. Follow it with [db,K,K] to interrupt the opponent's [d,P]. Succeed 3 times to complete the exercise. Series 6 - [d,P] -> [D,df,P] ------------------------------------------------------------------------------ Exercise: Follow [D,df,P] with the correct response for the situation! After following [d,P] with [D,df,P], if you get a counter hit, follow with a combo. If the opponent guards, use [P+G] throw escape to defend yourself. Succeed 5 times in a row to complete the exercise. +----------------+ | Trial - Combos | +----------------+ Combo 1 - [D,df,P] -> [d,P] -> [db,P,K] ------------------------------------------------------------------------------ Exercise: Make a combo with [D,df,P] -> [d,P] -> [db,P,K]! Your [D,df,P] will hit for a counter hit, and the opponent will go into a gut collapse. Follow with [d,P] to float the opponent, then use [db,P,K] to finish the combo. Succeed 3 times to complete the exercise. Combo 2 - [HCF,P] -> [f,P,K] ------------------------------------------------------------------------------ Exercise: Make a combo with [HCF,P] -> [f,P,K]! After floating your opponent with [HCF,P], use [f,P,K] to make a combo. Succeed 3 times to complete the exercise. Combo 3 - [HCF,P] -> [K,K,d,P] ------------------------------------------------------------------------------ Exercise: Use [HCF,P] -> [K,K,d,P] to make a combo! After floating the opponent with [HCF,P], use [K,K,d,P] to make a combo. Succeed 3 times to complete the exercise. Combo 4 - [HCF,P] -> [F,P] -> [(6dp)HCF,P,P] ------------------------------------------------------------------------------ Exercise: Use [HCF,P] -> [F,P] -> [(6dp)HCF,P,P] to make a combo! You will start with 6 drinks. After floating the opponent with [HCF,P], use [F,P] followed by [(6dp)HCF,P,P] to make a combo. Succeed 3 times to complete the exercise. Combo 5 - [u,K+G] -> [(8dp)df,P,P,K] ------------------------------------------------------------------------------ Exercise: Make a combo with [u,K+G] -> [(8dp)df,P,P,K]! You will start with 8 drinks. After floating the opponent with [u,K+G], use [(8dp)df,P,P,K] to make a combo. Succeed 3 times to complete the exercise. Combo 6 - [u,K+G] -> [f,P,P,K] ------------------------------------------------------------------------------ Exercise: Make a combo with [u,K+G] -> [f,P,P,K]! After the opponent floats with [u,K+G], finish the combo with [f,P,P,K]. Succeed 3 times to complete the exercise. Combo 7 - [f,K] -> [P+K,K] (from CH) ------------------------------------------------------------------------------ Exercise: Make a combo with [f,K] -> [P+K,K] (from CH)! [f,K] will hit for a counter hit. Hit the floating opponent with [P+K,K] (from CH) to make a combo. Succeed 3 times to complete the exercise. Combo 8 - [f,P+K+G,P] (from CH) -> [K,K,d,P] ------------------------------------------------------------------------------ Exercise: Make the [f,P+K+G,P] (from CH) -> [K,K,d,P] combo! After floating the opponent with [f,P+K+G,P] (from CH), use [K,K,d,P] to make a combo. Succeed 3 times to complete the exercise. Reward for completing the exercises ------------------------------------------------------------------------------ Red Dragon Bottle +----------------------------------------------------------------------------+ | Miscellaneous | +----------------------------------------------------------------------------+ Website : http://www.geocities.com/DuelMasterNG/ E-mail : [email protected] GameFAQ User ID : ngcheechong