Virtua Fighter 4: Evolution - Lei Fei character FAQ by DuelMasterNG
Virtua Fighter 4: Evolution on SuperCheats.com
+============================================================================+
                           Virtua Fighter 4 Evolution
                    Lei Fei Movelist, Series and Combos v1.0 
                                by DuelMasterNG
+============================================================================+

Unpublished work Copyright 2002-2005 Nicholas NG

This document is protected by US Copyright Law, and the Berne Copyright 
Convention of 1976. It is for private and personal use only--it cannot 
be reprinted in part or in whole, or reproduced in any way or in any 
form, written or otherwise. 

It is a free document that cannot be used in any sort of commercial
transaction, including selling it or giving it away as a gift. This FAQ 
cannot be referenced, altered, or used by anybody (including webmasters, 
publishers, and magazine staff) without my express written permission. 
This FAQ was created and is owned by me, Nicholas NG (a.k.a DuelMasterNG, 
ngcheechong).

All copyrights and trademarks are acknowledged and respected that are not 
specifically mentioned herein.

Plagiarism is a crime and is punishable by law. 

+----------------------------------------------------------------------------+
|                                 Contents                                   |
+----------------------------------------------------------------------------+

- Contents

- Preface

- Background

- Legends

- Movelist

- Training

  Series 1 - [P,P] -> [b,K] (from DS) -> throw
  Series 2 - [P,P,P] -> [d] (from HS) -> [P+K] (from Bokutai)
  Series 3 - [P,P+K] (from HS) -> [f,f,P+K]
  Series 4 - 
[P] (from Bokutai) -> throw
  Series 5 - [d,K+G] -> [u,P+K+G] -> [u/d,K+G] (from DS)
  Series 6 - [d,P] -> [D,f,P]
  Combo 1 - [uf,K+G] -> [P,P,P]
  Combo 2 - [uf,K+G] -> [d,P] -> [d,P+K,P]
  Combo 3 - [uf,K+G] -> [d,P] -> [b,f,P]
  Combo 4 - [df,df,P,P] -> [P,P] -> [K+G] (from DS)
  Combo 5 - [df,df,P,P] -> [d,P+K+G] -> [P,P+K] (from HS) -> [K+G]
  Combo 6 - [d,K] (from DS) -> [K] (from HS) -> [d,P+K+G] 
              -> [P,P+K] (from HS) -> [uf,K+G]
  Combo 7 - [D,f,P] -> [u,P+K+G] -> [K,K] (from DS)
  Combo 8 - [b,f,P+K] -> [b,K+G,K,d,K]
  Combo 9 - [df,P+G] -> [df,df,P,P] -> [K+G]
  Combo 10 - [df,P+G] -> [evade,P+K+G,P]
  Reward for completing the exercises

- Miscellaneous


+----------------------------------------------------------------------------+
|                                 Preface                                    |
+----------------------------------------------------------------------------+

First of all, I would like to clarify that I am not an expert player of 
Virtua Fighter series... I just like this game a LOT :) This reference 
material is free for personal use and I hope you'll find it useful.

Please do not hesitate to email to me at DuelMasterNG@yahoo.com should you
have any suggestion.


Cheers :)

P/s. Don't forget to send USD1 to my paypal account, ngcheechong@netscape.net
     ... just joking (but I don't mind if you really do so :p)


+============================================================================+
|                                  Lei Fei                                   |
+============================================================================+

+----------------------------------------------------------------------------+
|                                Background                                  |
+----------------------------------------------------------------------------+

Country        : China
Gender         : Male
Blood Type     : B
Job            : Monk
Hobby          : Prayer
Stature        : 175 cm
Weight         : 63 kg
B/W/H          : 98/85/83
Fighting Style : Shaolin Kung-Fu

At times in Chinese history, there emerged martial arts styles that wielded
power enough to threaten the ruling dynasty. The Emperors, fearing the danger
these legendary arts posed, at times used their military might to ban and
supress certain styles. For those arts too powerful even for the military,
it fell to a little-known group of martial arts experts to eliminate the
forbidden style and its practitioners. Even now, long after the last Emperor,
the group still stands vigilant. Lei Fei, a young monk with outstanding
abilities even within the order, was charged with the elimination of Koen-Ken,
a forbidden style resurrected by Lau Chan. But as Lei Fei prepares for the
Tournament, his thoughts are not to destroy Koen-Ken, but to make its
legendary power his own.



+----------------------------------------------------------------------------+
|                                  Legends                                   |
+----------------------------------------------------------------------------+

Directions and Movements
==============================================================================
[lowercase] indicate player should only TAB the directional pad/stick towards 
the specific 
direction, whereas [UPPERCASE] indicate a player should HOLD the 

directional 
pad/stick towards the specific direction.

[u]  = tab direction UP                [U]  = hold direction UP 
[d]  = tab direction DOWN              [D]  = hold direction DOWN
[f]  = tab direction FORWARD           [F]  = hold direction FORWARD
[b]  = tab direction BACK              [B]  = hold direction BACK
[df] = tab direction DOWN+FORWARD      [DF] = hold direction DOWN+FORWARD
[db] = tab direction DOWN+BACK         [DB] = hold direction DOWN+BACK
[uf] = tab direction UP+FORWARD        [UF] = hold direction UP+FORWARD
[ub] = tab direction UP+BACK           [UB] = hold direction UP+BACK

[n]    = Neutral
[BF]   = Buffered, input the command during the execution of previous move
[HCB]  = half circle backward, same as [f,df,d,db,b]
[HCF]  = half circle forward, same as [b,db,d,df,f]
[270B] = 3/4 circle backward, same as [u,uf,f,df,d,db,b] or [d,df,f,uf,u,ub,b]
[270F] = 3/4 circle forward, same as [u,ub,b,db,d,df,f] or [d,db,b,ub,u,uf,f]
[FC]   = Rising from crouching position

7 8 9  There are also some FAQ uses the numbers on a keypad as shown at the
 \|/   left to indicate movement direction.
4-o-6
 /|\   Since the numbering system is more for advanced player and
 not so 

1 2 3  suitable to be used on this FAQ, I would use the direction abbreviation.


Dashing
-------
[f,f]   = Forward dash
[b,b]   = Backward dash
[df,df] = Crouch dash forward
[db,db] = Crouch dash backward

[f,F]   = Run forward


Movement Substitution
---------------------
[D,f,...] can be substitude by [df,df,f,...] and [db,db,f,...].


Actions
==============================================================================
H    = High                             P    = Punch
M    = Mid                              K    = Kick
L    = Low                              G    = Guard

EL   = Elbow                            KN   = Knee
SH   = Shouder                          SK   = Sidekick
HD   = Head                             SS   = Summersault / Back-flip Kick

DH   = Double Hand                      BT   = Back-turned
DL   = Double Leg                       
CK   = Circular Kick                    
BC   = Body-check (Akira only)          

PFUH = Player down, Face-Up, Head       OFUH = Opponent down, Face-up, Head
PFDH = Player down, Face-down, Head     OFDH = Opponent down, Face-down, Head
PFUL = Player down, Face-Up, Leg        OFUL = Opponent down, Face-up, Leg
PFDL = Player down, Face-Down, Leg      OFDL = Opponent down, Face-down, Leg

PBKW = Player back near wall            OBKW = Opponent back near wall

+----------------------------------------------------------------------------+
|                                 MoveList                                   |
+----------------------------------------------------------------------------+
Special Notes
-------------
Lei Fei has the ability of using multiple stance. Stance can be changed
manually with the following commands or after the excution of certain
moves.

I will list down the related moves but let just be aware of the abbreviations
I'll be using throught out this guide.

Stance                             Command         Abbreviation
------                             -------         ------------
Hai Shiki                          d,P+K+G         *HS
Dokuritsu Shiki                    u,P+K+G         *DS
Nehan Shiki                        db,P+K+G        *NS
Koko Shiki                                         *KS


Striking Attacks                   Command          Hit        Damage
----
------------                   -------          ---        ------

Chugeki                            P                H          12
{Punch}

Renken                             P,P              H,M        12,12,DS
{Punch~Body Blow}

Rengeki Soushouha                  P,P,P            H,M,M      12,12,15,HS
{Punch~Body Blow~Double Palm}

Fukusoushou                        d,P              L          9
{Low Punch}

Kakushu Suigeki                    f,P              M          16
{Chop}

Kakushu Suirengeki                 f,P,P            M,M        16,16
{Double Chop}

Toutenshou                         D,f,P            M          20
{Body Thrust Palm}

Toushou                            f,f,P            M          25
{Single Palm}

Yushin Kengeki                     b,P              M          21
{Body Straight}

Rakengeki                          b,P,P            M,M        21,19
{Double Body Straight}

Souyokugeki                        b,f,P            M          20
{Double Hook}

Uryu Banda                         b,df,P           M,M,M      10,5,10,HS
{Double Arm Swing}

Shatenshou                         df,df,P          M          12
{Knifehand Chop}

Shaten Renshou                     df,df,P,P        M,M        12,18
{Knifehand Chop~Body Thrust Palm}

Haisenkyaku                        K                H          20,HS
{High Jumping Spin Kick}

Fujinkyaku                         d,K              L          18
{Shin Kick}

Rigoutai                           f,K              H          21,KS
{Face Slap Kick}

Toukyaku                           f,f,K            M          30
{Fake Upward Kick}
  ~Dokuritsu Shiki                 hold K                      DS

Shazen Tenshin Haikyaku            u,K              H          21,KS
{Step-in High Reverse Jumping Kick}

Tenshin Senputai                   u,K,K            H,M        21,20
{Step-in High Reverse Jumping Kick, Spinning Kick}

Bunkyaku                           df,K             M          20
{Upward Kick}

Nikibunkyaku                       uf,K             M          20
{Jumping Upward Kick}

Kinkei Dokuritsu                   P+K              M          20
{Knee}

Kongou Hekiken                     P+K,P            M,H        20,12(15)
{Knee,Forearm}

Kongou Renshinhouda                P+K,P,P          M,H,H      20,12,7(12)
{Knee,Forearm,Body Straight}

Soushou                            d,P+K            M          20,NS
{Backfist}

Haishin Chugeki                    d,P+K,P          M,M        20,20,KS
{Backfist~Back Double Elbow}

Kochouheki                         d,df,f,P+K       M          25
{Double Palm}

Mahosui                            f,P+K            M          20
{Body Blow}

Zaban Hekishou                     f,f,P+K          L          15
{Low Hook}

Kyuho Soufuken                     b,f,P+K          H          22
{Thrusting Double Palm}

Sousuigeki                         db,P+K           M          15
{Stomach Crush}

Katoken                            df/uf,P+K        M          16
{Evading Body Blow}

Haisetsukou                        df/uf,P+K,P      M,M        16,20,KS
{Evading Body Blow~Back Elbow}

Sokutankyaku                       K+G              H          20,DS
{High Kick}

Zensoutai                          d,K+G            L          20
{Low Sweep}

Hansenpu                           f,K+G            H          30,BT
{Jumping High Cresent Kick}

Senpukyaku                         f,f,K+G          M          30,KS
{Jumping Mid Cresent Kick}

Shouhikyaku                        b,K+G            H          15
{Fast High Kick}

Shouhi Renkyaku                    b,K+G,K          H,H        15,15,DS
{Double Fast High Kick}

Soushouhi Kousoutai                b,K+G,K,d,K      H,H,L      15,15,20
{Double Fast High Kick~Sweep}

Touku Tenshinkyaku                 u,K+G            M          30
{Reverse Jumping Kick}

Chisen Choukyaku                   df,K+G           M          21
{Headspring Kick}

Chisen Choukyaku 2                 df,K+G,K         M,M        21,16
{Double Headspring Kick}

Fukushin Soukyaku                  df,df,K+G        L          20
{Sliding Kick}

Toushintai                         df,df,K+G,K      L,L        20,20
{Sliding Kick~Ground Kick}

Toushin Choukyukyaku               df,df,K+G,K,K    L,L,M      20,20,20
{Sliding Kick~Ground Kick~Nip-up Kick}

Toushin Sen'enkyaku                df,df,K+G,K,K+G  L,L,L,H    20,20,8,15
{Sliding Kick~Ground Kick~Rising Sweep}

Souchikyaku                        uf,K+G           M          20
{Jumping DOuble Leg}

Kousoku Toukyaku                   evade,P+K+G      M          20,DS
{Front Kick}

Teishitsu Sokushou                 evade,P+K+G,P    M,M        20,15
{Front Kick~Forearm Smash}


Special Stance                     Command          Hit        Damage
--------------                     -------          ---        ------
Hai Shiki (*HS)                    d,P+K+G
  ~Housui                          [,P]             H          10
   {Backfist}

  ~Housui Rengeki                  [,P,P]           H,M        10,15,DS
   {Backfist~Body Blow}

  ~Housui Shouheki                 [,P,P+K]         H,M        10,27
   {Backfist~Mid Palm}

  ~Koudantai                       [,K]             M          21
   {Upper Kick}

  ~Hai Shiki Zensoutai             [,d,K]           L          18
   {Sweep}

  ~Senpukyaku                      [,K+G]           H          30,HS
   {Jumping Whip}

  ~Senshippo                       [,P+K]           M          20
   {Arrow Fist}

  ~Senshippo (Charged)             [,P+K]           M          40
   {Arrow Fist (Charged)}

  ~Dokuritsu Shiki (*DS)           b,P+K+G

  ~Bokutai                         [,d]
     ~Kyuho Koken                  [,P]             H          12
      {Thrusting Punch}

     ~Shinpo Senshinken            [,P,P]           H,M        12,20
      {Thrusting Punch~Body Blow}

     ~Tenshin Ryoousou             [,f,P]           M          20,BT
      {Backfist}

     ~Fukushin Koushitai           [,K]             M          20
      {Back Heel Kick}

     ~Hanshouda                    [,P+K]           H          20
      {Rising Fist}

     ~Touku Tenshinkyaku           [,K+G]           M          30
      {Jumping Whip}

Dokuritsu Shiki (*DS)              u,P+K+G
  ~Reversal                        [HP,MP,LP,EL]               Various

  ~Senshin Toushou                 [,P]             M          23,HS
   {Backfist}

  ~Juji Toukyaku                   [,K]             M          19
   {Toe Kick}

  ~Nikikyaku                       [,K,K]           M,M        19,15
   {Toe Kick~Short Jumping Kick}

  ~Fukushintai                     [,d,K]           L          15,HS
   {Sliding Kick}

  ~Shouhikyaku                     [,b,K]           H          15
   {Fast High Kick}

  ~Shouhi Renkyaku                 [,b,K,K]         H,H        15,15,DS
   {Double Fast High Kick}

  ~Soushouhi Kousoutai             [,b,K,K,d,K]     H,H,L      15,15,20
   {Double Fast High Kick Sweep}

  ~Shinpo Bunkyaku                 [,K+G]           M          28
   {Hard Front Kick}

  ~Sokushin Kousoutai/Zensoutai    [,d/u,K+G]       L          20
   {Step-away Sweep}

  ~Hai Shiki (*HS)                 [,b,P+K+G]

Nehan Shiki (*NS)                  db,P+K+G
  ~Tenshin Housui                  [,P]             M,H        10,10
   {Turning Double Punch}

  ~Sokushukyaku                    [,P,K]           M,H,H      10,10,25,DS
   {Turning Double Punch~Fast High Kick}

  ~Hi'en Senpukyaku                [,K]             H          30,KS
   {Jumping High Cresent Kick}

  ~Zensoutai                       [,d,K]           L          23
   {Front Sweep}

  ~Honsha Teiken                   [,P+K]           H,M        10,10
   {Rolling Punch}

  ~Renkan Honshin Jousui           [,P+K,P]         H,M,M      10,10,15
   {Rolling Punch~Stepping Punch}
   
  ~Renkan Honshin Mahosui          [,P+K,P,P]       H,M,M,M    10,10,15,20
   {Rolling Punch~Double Stepping Punch}

  ~Toutenshou                      [,BT,P]          M          20
   {Single Palm}

  ~Kousoutai                       [,BT,K]          L          22
   {Sweep}

Koko Shiki (*KS)
  ~Renkan Sousui                   [,P]             M          20
   {Body Blow}

  ~Koushutai                       [,K]             M          25
   {Back Heel Kick}

  ~Haishin Kasoushou               [,d,K]           L          20
   {Slide}

  ~Kasou Rensengeki                [,d,K,P]         L,H,H      20,10,10,DS
   {Slide,Double Punch}

  ~Kasou Rensen Housui             [,d,K,P,P]       L,H,H,M    20,10,10,20
   {Slide,Double Punch,Double Fist Strike}

  ~Toushou                         [,BT,P]          M          25
   {Single Palm}

  ~Zensoutai                       [,BT,K]          L          15
   {Sweep}

  ~Move Forward                    [,f,f]

  ~Move Backward                   [,b,b]


Back-Turned Attack                 Command          Hit        Damage
------------------                 -------          ---        ------
Haikengeki                         P                H          12
{Punch}

Haichugeki                         d,P              L          17
{Low Hand Sweep}

Koushitai                          K                M          18
{Back-turned Kick}

Zasenshu                           d,K              L          22
{Sweep}

Haishin Chugeki                    [P+K]            M          20,KS
{Double Elbow}

Haishin Sentai                     [K+G]            H          20
{Back Whip Kick}

Turn~Hai Shiki                     [d,P+K+G]

Turn~Dokuritsu Shiki               [u,P+K+G]


Throw                              Command          Hit        Damage
-----                              -------          ---        ------
Raishin Senbu                      P+G              H          45

Haizan Toukai                      df,P+G           H          28

Kyusen Shouheki                    f,f,P+G          H          45

Haikyaku Soutou                    f,b,P+G          H          55

Bokutai Nentou                     left,P+G         H          50

Ryou'in Senshu                     right,P+G        H          40

Toushin Soukasui                   back,P+G         H          50


Down Attack                        Command                     Damage
-----------                        -------                     ------
Toushingeki                        df,K                        13

Rakugeki Houda                     u,P                         25


+----------------------------------------------------------------------------+
|                                 Training                                   |
+----------------------------------------------------------------------------+
                              +----------------+
                              | Trial - Series |
                              +----------------+

Series 1 - [P,P] -> [b,K] (from DS) -> throw
------------------------------------------------------------------------------
Exercise: Use the half spinninng attack to interrupt evades, then follow 
          with a throw!

After [P,P], use [b,K] (from DS) to interrupt the opponent's evade, then
quickly follow wih a throw. Succeed 3 times to complete the exercise.


Series 2 - [P,P,P] -> [d] (from HS) -> [P+K] (from Bokutai)
------------------------------------------------------------------------------
Exercise: Use [d] (from HS) to avoid attacks, and folow with [P+K] (from
          Bokutai) to counter attack!

After guarding your [P,P,P], the opponent will counterattack with [d,P]. Use
[d] (from HS), followed by [P+K] (from Bokutai) to avoid the move, and then
counterattack. Succeed 3 times to complete the exercise.


Series 3 - [P,P+K] (from HS) -> [f,f,P+K]
------------------------------------------------------------------------------
Exercise: When you have the advantage, use [f,f,P+K] to interrupt
          counterattacks.!

After your [P,P+K] (from HS) has been guarded, use [f,f,P+K] to interrput 
the opponent's counterattack. Succeed 3 times to complete the exercise.


Series 4 - 
[P] (from Bokutai) -> throw
------------------------------------------------------------------------------
Exercise: Follow [P] (from Bokutai) with a throw!

After hitting with [P] (from Bokutai), follow with a throw. Succeed 3 times
to complete the exercise.


Series 5 - [d,K+G] -> [u,P+K+G] -> [u/d,K+G] (from DS)
------------------------------------------------------------------------------
Exercise: Use [u/d,K+G] (from DS) to avoid counterattacks!

After hitting with [d,K+G], quickly use [u,P+K+G] to change stance, then use
[u/d,K+G] (from DS) to avoid the opponent's counterattack. Succeed 3 times
to complete the exercise.



Series 6 - [d,P] -> [D,f,P]
------------------------------------------------------------------------------
Exercise: Follow [D,f,P] with the appropriate response for the situation!

After hitting with [d,P], use [D,f,P]. If you get a counter hit, follow with
a combo. If the opponent guards the attack, use [P+G] to escape from the
guaranteed throw. Succeed 5 times in a row to complete the exercise.



                              +----------------+
                              | Trial - Combos |
                              +----------------+

Combo 1 - [uf,K+G] -> [P,P,P]
------------------------------------------------------------------------------
Exercise: Make a combo with [uf,K+G] -> [P,P,P]!

After your [uf,K+G] puts the opponent in the beatdown position, make a combo
with [P,P,P]. Succeed 3 times to complete the exercise.


Combo 2 - [uf,K+G] -> [d,P] -> [d,P+K,P]
------------------------------------------------------------------------------
Exercise: Make the [uf,K+G] -> [d,P] -> [d,P+K,P] beatdown combo!

After your [uf,K+G] puts the opponent in the beatdown position, make a combo
with [d,P] followed by [d,P+K,P]. Succeed 3 times to complete the exercise.


Combo 3 - [uf,K+G] -> [d,P] -> [b,f,P]
------------------------------------------------------------------------------
Exercise: Make a combo with [uf,K+G] -> [d,P] -> [b,f,P]!

The foot position will be open at the start of the exercise. After your 
[uf,K+G] puts the opponent in the beatdown position, make a combo with [d,P]
followed by [b,f,P]. Succeed 3 times to complete the exercise.


Combo 4 - [df,df,P,P] -> [P,P] -> [K+G] (from DS)
------------------------------------------------------------------------------
Exercise: Make a combo with [df,df,P,P] -> [P,P] -> [K+G] (from DS)!

After floating the opponent with [df,df,P,P], use [P,P] followed by [K+G]
(from DS) to make a combo. Succeed 3 times to complete the exercise.


Combo 5 - [df,df,P,P] -> [d,P+K+G] -> [P,P+K] (from HS) -> [K+G]
------------------------------------------------------------------------------
Exercise: Use [df,df,P,P] -> [d,P+K+G] -> [P,P+K] (from HS) -> [K+G] to 
          make a combo!

After your [df,df,P,P] floats the opponent, use [d,P+K+G] to change stance,
then quickly execute [P,P+K] (from HS), abd finish the combo with [K+G].
Succeed 3 times to complete the exercise.


Combo 6 - [d,K] (from DS) -> [K] (from HS) -> [d,P+K+G] 
            -> [P,P+K] (from HS) -> [uf,K+G]
------------------------------------------------------------------------------
Exercise: Make a combo with [d,K] (from DS) -> [K] (from HS) -> [d,P+K+G] 
          -> [P,P+K] (from HS) -> [uf,K+G]!

First, use [d,K] (from DS) to stagger the opponent, then float them with
[K] (from HS). Next, use [d,P+K+G] to change stance, and immediately input
[P,P+K] (from HS), then finish the combo with [uf,K+G]. Succeed 3 times to
complete the exercise.


Combo 7 - [D,f,P] -> [u,P+K+G] -> [K,K] (from DS)
------------------------------------------------------------------------------
Exercise: Make the [D,f,P] -> [u,P+K+G] -> [K,K] (from DS) gut collapse combo!

Your [D,f,P] will counter hit. When the opponent goes into gut collapse,
change stance with [u,P+K+G], and finish the combo with [K,K] (from DS).
Succeed 3 times to complete the combo.


Combo 8 - [b,f,P+K] -> [b,K+G,K,d,K]
------------------------------------------------------------------------------
Exercise: Make the [b,f,P+K] -> [b,K+G,K,d,K] head collapse combo!

After your [b,f,P+K] hits the opponent, use [b,K+G,K,d,K] to finish the
combo. Succeed 3 times to complete the exercise.


Combo 9 - [df,P+G] -> [df,df,P,P] -> [K+G]
------------------------------------------------------------------------------
Exercise: Make the [df,P+G] -> [df,df,P,P] -> [K+G] combo!

After your [df,P+G] knocks the opponent down, use [df,df,P,P]nto float the
opponent, then follow with [K+G] to finish the combo. Succeed 3 times to
complete the exercise.


Combo 10 - [df,P+G] -> [evade,P+K+G,P]
------------------------------------------------------------------------------
Exercise: Make a combo from a throw with [df,P+G] -> [evade,P+K+G,P]!

After throwing the opponent with [df,P+G], evade to your front side, and
use [evade,P+K+G,P] to hit the opponent. Succeed 3 times to complete the 
exercise.


Reward for completing the exercises
------------------------------------------------------------------------------
Queue


+----------------------------------------------------------------------------+
|                              Miscellaneous                                 |
+----------------------------------------------------------------------------+

Website          : http://www.geocities.com/DuelMasterNG/

E-mail           : DuelmasterNG@yahoo.com

GameFAQ User ID  : ngcheechong