+==============================================================================+ Virtua Fighter 4 Evolution Akira Yuki Movelist, Series and Combos v1.0 by DuelMasterNG +==============================================================================+ Unpublished work Copyright 2002-2005 Nicholas NG This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form, written or otherwise. It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Nicholas NG (a.k.a DuelMasterNG, ngcheechong). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. Plagiarism is a crime and is punishable by law. +------------------------------------------------------------------------------+ | Contents | +------------------------------------------------------------------------------+ - Contents - Preface - Background - Legends - Movelist - Training Series 1 - [f,P,b] -> [df,P+K] Series 2 - [b,f,P+K] -> [d,P] -> throw Series 3 - [f,b,P+G,d/u] -> [f,P+K+G] Series 4 - [f,f,P] -> evade attack Series 5 - [P,K] -> [df,P+K+G] Series 6 - [d,P] -> [f,f,f,P] Combo 1 - [f,f,f,P] -> [D,f,P,P] Combo 2 - [D,f,P+K] -> [df,K+G,f,P,b,f,f,P+K] Combo 3 - [D,f,P+K] -> [F,P] -> [f,f,K,K] Combo 4 - [K+G (release G after 1 frame)] -> [F,P] -> [D,f,P+K] -> [D,b,f,P] Combo 5 - [df,df,P] -> [F,P] -> [F,K] -> [D,b,f,P] Combo 6 - [df,df,P] -> [F,P] -> [K+G (release G after 1 frame)] -> [D,b,f,P] Combo 7 - [b,f,P] -> [F,P] -> [D,b,f,P] Combo 8 - [b,f,P+G] -> [P,K] -> [K+G (release G after 1 frame)] Combo 9 - [b,d,P+G] -> [d,f,P] -> [D,b,f,P] Combo 10 - [f,b,P+G,u/d,P+K] -> [f,f,f,P] -> [D,b,f,P] - Miscellaneous +----------------------------------------------------------------------------+ | Preface | +----------------------------------------------------------------------------+ First of all, I would like to clarify that I am not an expert player of Virtua Fighter series... I just like this game a LOT :) This reference material is free for personal use and I hope you'll find it useful. Please do not hesitate to email to me at [email protected] should you have any suggestion. Cheers :) P/s. Don't forget to send USD1 to my paypal account, [email protected] ... just joking (but I don't mind if you really do so :p) +============================================================================+ | Akira Yuki | +============================================================================+ +----------------------------------------------------------------------------+ | Background | +----------------------------------------------------------------------------+ Country : Japan Gender : Male Blood Type : O Job : Kung-Fu Teacher Hobby : Kung-Fu Stature : 180 cm Weight : 79 kg B/W/H : 115/90/94 Fighting Style : Hakkyoku-Ken Akira failed to win the Third World Fighting Tournament. After he returned home to Japan and told his grandfather about his loss, he isolated himself in a mountainside retreat to train rigorously to atone for his lack of ability. Whilst questioning himself, "What is true strength?", Akira was surprised to discover a number of devastating new moves. As he continued to improve his style, Hakkyoku-Ken, Akira felt his soul strengthening, and immediately resolved to fight in the tournament once more to demonstrate his improved skill. +----------------------------------------------------------------------------+ | Legends | +----------------------------------------------------------------------------+ Directions and Movements ============================================================================== [lowercase] indicate player should only TAB the directional pad/stick towards the specific direction, whereas [UPPERCASE] indicate a player should HOLD the directional pad/stick towards the specific direction. [u] = tab direction UP [U] = hold direction UP [d] = tab direction DOWN [D] = hold direction DOWN [f] = tab direction FORWARD [F] = hold direction FORWARD [b] = tab direction BACK [B] = hold direction BACK [df] = tab direction DOWN+FORWARD [DF] = hold direction DOWN+FORWARD [db] = tab direction DOWN+BACK [DB] = hold direction DOWN+BACK [uf] = tab direction UP+FORWARD [UF] = hold direction UP+FORWARD [ub] = tab direction UP+BACK [UB] = hold direction UP+BACK [HCB] = half circle backward, same as [f,df,d,db,b] [HCF] = half circle forward, same as [b,db,d,df,f] [270B] = 3/4 circle backward, same as [u,uf,f,df,d,db,b] or [d,df,f,uf,u,ub,b] [270F] = 3/4 circle forward, same as [u,ub,b,db,d,df,f] or [d,db,b,ub,u,uf,f] [FC] = Rising from crouching position 7 8 9 There are also some FAQ uses the numbers on a keypad as shown at the \|/ left to indicate movement direction. 4-o-6 /|\ Since the numbering system is more for advanced player and not so 1 2 3 suitable to be used on this FAQ, I would use the direction abbreviation. Dashing ------- [f,f] = Forward dash [b,b] = Backward dash [df,df] = Crouch dash forward [db,db] = Crouch dash backward [f,F] = Run forward Movement Substitution --------------------- [D,f,...] can be substitude by [df,df,f,...] and [db,db,f,...]. Actions ============================================================================== H = High P = Punch M = Mid K = Kick L = Low G = Guard El = Elbow Kn = Knee Sh = Shouder Sk = Sidekick Hd = Head Ss = Summersault +----------------------------------------------------------------------------+ | MoveList | +----------------------------------------------------------------------------+ Striking Attacks Command Hit Damage ---- ------------ ------- --- ------ Chusui P H 12 Housui d,P L 09 Koboku d,db,b,P M 23 Hachimon Kaida P,P H,M 12,12 Kansuitai P,K H,H 12,20 Shousui f,P M 19 ~Tanheitou [,b] M back-step Rimon Chouchu f,f,P M 20 Yakuho Chouchu f,f,f,P M 20 Mouku Kouhazan D,f,P M 20~35 (substitution) df,df,f,P (substitution) db,db,f,P ~Kakuda Chouchu [,P] M 20 Jouho Senshou b,f,P H 25 Byakko Soushouda D,b,f,P M 30 (substitution) df,df,b,f,P (substitution) db,db,b,f,P Fukko b,df,P M 25 Youhou df,df,P M 30 Shoutai K H 25 Fujinkyaku d,K L 14 Youzentai D/db,K L 10 Utankyaku f,f,K M 20 Renkantai f,f,K,K M,M 20,17 Sokutai df,K M 24 Maho Shoukou D,f,P+K M 28 (substitution) df,df,f,P+K (substitution) db,db,f,P+K Chouzan Housui b,f,P+K M 25 Chouzan Housui (Charged) b,f,P+K M 45 Tetsuzankou b,f,f,P+K M 20~65 Souka Housui df,P+K L 21 Zanshu K+G M 18 Youshi Saiken K+G,P M,M 18,20 Teishitsu Dantai K+G,release G M 30 Gekiho Honko d,P+K+G M 05,break Kaiko f,P+K+G H 05,break Tenzankou evade, P+K+G M 20 Soutoushou b,f,P+K+G M 28 Hougekishu df,P+K+G M 15 Gaimon Chouchu df,P+K+G,P M,M 15,20 Teirou Kanpo db,P+K+G back-step ~Choushinchu [,P] M 20 ~Fujinkyaku [,K] L 14 ~Houshin Shouten [,P+K] sabaki ~Shouten Housui [,f,P] M 30 Hougeki Unshin Soukoshou Combo 67 ~Bonken P+K+G M 18 ~Youshi Senrin [,b,df,P+G] M 22 ~Soushou [,b/f, P] M 27 Shura Ha�ou Koukazan Combo 68 ~Ryusoushiki df,K+G L 19 ~Maho Chouchu [,f,P] M 19 ~Tetsuzankou [,b,f,f,P+K] M 30 ~Kyoho [,u/d] - dodge Fujin Shoushitsu Fukkogeki Combo 35 ~Fujinkyaku d,K+G L 10 ~Jouho Choushitsu [,f,K] M 10 ~Fukko [,b,f,P] M 15 Throw Command Damage ----- ------- ------ Toushin Soutai P+G 35 Shishi Hougetsu df,P+G 40 Shishi Hougetsu (Wall) df,P+G 65 Shinporiko db,P+G change Junshin Honko f,b,P+G ~Chinho [,u/d] dodge ~Kouzanheki [,P+K] M 25 ~Shin�iha [,P+K] M 20 Daiden Housui b,f,P+G 50 Youshi Senrin b,df,P+G 28 Shin�iha db,f,P+G 62 Junho Honko b,d,P+G 10, trip Kyuho Chouchu side,P+G 40 Daisekkou back,P+G 55 Reversal Command Hit Damage -------- ------- --- ------ Gaimon Chouchu/Youhou b,P+K HP 30 Tan�yokchou b,P+K HK 30 Gaimon Chouchu b,P+K HEl 30 Gaimon Chouchu/Youhou db,P+K MP 30 Tan�yokchou db,P+K MK 30 Gaimon Chouchu db,P+K MEl 30 Haiho Richu/Jouho Shoukou db,P+K Sk 30 Senpu Soushou db,P+G Kn 30 Shoutenkou db,P+K Ss 30 Honshin Tanda d,P+K LP 30 Souhakushi d,P+K LK 30 Sabaki Command Hit Damage ------ ------- --- ------ Tsutenhou b,P+K+G H ~Mouko Kouhazan [,f,P] M 30 Back-Turned Command Hit Damage ----------- ------- --- ------ Kenhaisui P H 12 Hairakuheki d,P M 14 Haitai K H 25 Hashitsutai d,K L 10 Chisentai D/df,K L 30 Tetsuzankou P+K M 20 +----------------------------------------------------------------------------+ | Training | +----------------------------------------------------------------------------+ +----------------+ | Trial - Series | +----------------+ Series 1 - [f,P,b] -> [df,P+K] ------------------------------------------------------------------------------ Exercise: Follow [f,P,b] with [df,P+K] to counterattack the opponent's move! After your [f,P,b] has been guarded, use [df,P+K] to break through the opponent's attack. Succeed 3 times to complete the exercise. Series 2 - [b,f,P+K] -> [d,P] -> throw ------------------------------------------------------------------------------ Exercise: After your [b,f,P+K] is guarded, use [d,P] to interrupt counterattacks! After the opponent guards your [b,f,P+K], use [d,P] to stop the counterattack, then follow up with a throw. Succeed 3 times to complete the exercise. Series 3 - [f,b,P+G,d/u] -> [f,P+K+G] ------------------------------------------------------------------------------ Exercise: Follow [f,b,P+G,d/u] with [f,P+K+G] to break the opponent's guard! After moving to opponent's back side with [f,b,P+G,d/u], use [f,P+K+G] to break the opponent's guard. Succeed 3 times to complete the exercise. Series 4 - [f,f,P] -> evade attack ------------------------------------------------------------------------------ Exercise: Follow [f,f,P] with an evade attack to overcome counterattacks! After your [f,f,P] is guarded, use an evade attack to avoid the forced choice between defending against your opponent's [f,P] or throw. Succeed 3 times to complete the exercise. Series 5 - [P,K] -> [df,P+K+G] ------------------------------------------------------------------------------ Exercise: Use [df,P+K+G] to force out the opponent's attack! After hitting the opponent with [P,K] use [df,P+K+G] to deflect their counterattack. Succeed 3 times to complete the execise. Series 6 - [d,P] -> [f,f,f,P] ------------------------------------------------------------------------------ Exercise: Follow [f,f,f,P] with the correct action for the situation! After following [d,P] with [f,f,f,P], if you get a counter hit, use [f,f,K,K] to make a combo. If the opponent guards, evade the counterattack. Succeed 5 times in a row to complete the exercise. +----------------+ | Trial - Combos | +----------------+ Combo 1 - [f,f,f,P] -> [D,f,P,P] ------------------------------------------------------------------------------ Exercise: Make a gut collapse combo fith [f,f,f,P] -> [D,f,P,P] Your [f,f,f,P] will counter hit. Follow with [D,f,P,P] during the gut collapse to make a combo. Succeed 3 times to complete the exercise. Combo 2 - [D,f,P+K] -> [df,K+G,f,P,b,f,f,P+K] ------------------------------------------------------------------------------ Exercise: Make a combo with [D,f,P+K] -> [df,K+G,f,P,b,f,f,P+K]! After floating the opponent with [D,f,P+K], follow with [df,K+G,f,P,b,f,f,P+K] to make a combo. Succeed 3 times to complete the exercise. Combo 3 - [D,f,P+K] -> [F,P] -> [f,f,K,K] ------------------------------------------------------------------------------ Exercise: Use [D,f,P+K] -> [F,P] -> [f,f,K,K] to make a combo! The foot position will be open at the start of the exercise. After floating the opponent with [D,f,P+K], follow with [F,P], the finish the combo with [f,f,K,K]. Succeed 3 times to complete the exercise. Combo 4 - [K+G (release G after 1 frame)] -> [F,P] -> [D,f,P+K] -> [D,b,f,P] ------------------------------------------------------------------------------ Exercise: Make a combo with [K+G] (release G after 1 frame) -> [F,P] -> [D,f,P+K] -> [D,b,f,P]! After floating the opponent with [K+G (release G after 1 frame)] and following with [F,P], use [D,f,P+K], then finish the combo with [D,b,f,P]. Succeed 3 times to complete the exercise. Combo 5 - [df,df,P] -> [F,P] -> [F,K] -> [D,b,f,P] ------------------------------------------------------------------------------ Exercise: Use [df,df,P] -> [F,P] -> [F,K] -> [D,b,f,P] to make a combo! After floating the opponent with [df,df,P], follow with [F,P], then [F,K], and finish the combo with [D,b,f,P] . Succeed 3 times to complete the exercise. Combo 6 - [df,df,P] -> [F,P] -> [K+G (release G after 1 frame)] -> [D,b,f,P] ------------------------------------------------------------------------------ Exercise: Make a combo with [df,df,P] -> [F,P] -> [K+G (release G after 1 frame)] -> [D,b,f,P]! Your [df,df,P] will make a counter hit. After following with [F,P], use [K+G (release G after 1 frame)], then finish the combo with [D,b,f,P] . Succeed 3 times to complete the exercise. Combo 7 - [b,f,P] -> [F,P] -> [D,b,f,P] ------------------------------------------------------------------------------ Exercise: Make a beatdown combo with [b,f,P] -> [F,P] -> [D,b,f,P]! After hitting the opponent with [b,f,P], follow with [F,P], then finish the combo with [D,b,f,P]. Succeed 3 times to complete the exercise. Combo 8 - [b,f,P+G] -> [P,K] -> [K+G (release G after 1 frame)] ------------------------------------------------------------------------------ Exercise: Make a wall combo with [b,f,P+G] -> [P,K] -> [K+G (release G after 1 frame)] ! While in front of the wall, use [b,f,P+G] to toss the opponent against the wall, then use against the wall [P,K] follow by [K+G (release G after 1 frame)] to complete the combo. Succeed 3 times to complete the exercise. Combo 9 - [b,d,P+G] -> [d,f,P] -> [D,b,f,P] ------------------------------------------------------------------------------ Exercise: Make a throw combo with [b,d,P+G] -> [d,f,P] -> [D,b,f,P]! After using the [b,d,P+G]throw, and entering [d,f,P], you will see [D,f,P] come out. As soon as the move hits the opponent, finish the combo by entering [D,b,f,P] as quickly as possible. Succeed 3 times to complete the exercise. Combo 10 - [f,b,P+G,u/d,P+K] -> [f,f,f,P] -> [D,b,f,P] ------------------------------------------------------------------------------ Exercise: Make a combo with [f,b,P+G,u/d,P+K] -> [f,f,f,P] -> [D,b,f,P]! After connecting with [f,b,P+G,u/d,P+K], use [f,f,f,P] to hit the opponent in the back before they can guard, then finish the combo with [D,b,f,P]. Succeed 3 times to complete the exercise. +------------------------------------------------------------------------------+ | Miscellaneous | +------------------------------------------------------------------------------+ Website : http://www.geocities.com/DuelMasterNG/ E-mail : [email protected] GameFAQ User ID : ngcheechong