TONY HAWK's UNDERGROUND 2
1. About This FAQ
1.3 Version History
3. Story Mode Goals
3.6 New Orleans
3.8 Pro Skater Level Stuff
4. Classic Mode
***NOTE: There are no Stat Points up yet***
4.1.2 Stat Points
4.2.2 Stat Points
4.3.2 Stat Points
4.4.2 Stat Points
4.5.2 Stat Points
4.6.2 Stat Points
4.7 Downhill Jam
4.7.2 Stat Points
4.8 New Orleans
4.8.2 Stat Points
4.9.2 Stat Points
4.10.2 Stat Points
4.11.2 Stat Points
4.12.2 Stat Points
4.13 Los Angeles
4.13.2 Stat Points
4.14 The Triangle
4.14.2 Stat Points
***NOTE: Gaps aren't up yet***
5.6 New Orleans
5.10 Downhill Jam
5.13 Los Angeles
5.14 The Triangle
5.15 Pro Skater
6. General Playing Tips (more useful than it sounds)
1. About this FAQ
This FAQ was written by Brian and Craig Schwartz, and
begun on October 12, 2004. If anything seems unclear in
our descriptions, please email us and ask for a clearer
The following sites have permission to display this FAQ:
GameFAQs - www.gamefaqs.com
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All others must request permission via email.
If you plan to use this FAQ to write your own, that is fine,
just please don't copy and paste our text. Write your own
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All trademarks including names and logos are property of their
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1.3 Version History
1.0 - Finished Classic mode goals.
0.7 - Added skater locations for all story levels, edited
some goals for clarity and ease, added point values for
normal and sick modes. Added Pro Skater stuff, and added
Classic mode goals through Training.
0.5 - The first writing. Includes this about, basic controls,
and story goals.
email - Ravenex_x@hotmail.com
email - firstname.lastname@example.org
Brokaliv, for basic controls.
***Buttons given in PS2/GameCube/XBOX/PC format***
***PC directions are ASDW***
Crouch for Speed - Hold the X/A/A/Keypad 2 Button
Ollie - Press and release the X/A/A/Keypad 2 Button
Grab Trick - In the air, press a direction + Circle/X/B/6 Button
Flip Trick - In the air, press a direction + Square/B/X/4 Button
Grind/Lip - Triangle/Y/Y/8
Spine - R2/R/L+R/7+8
Revert - R2/R/L or R/7
Acid Drop - R2/R/L+R/7+9
Natas Spin - R1+Triangle/R+Y/7+8 or 9+8
Get off the Board - R1+R2/Z/Black/1 or 3
Grab on - R1/R/R/9
Focus - R3/L/White/0
3. Story Mode Goals
The pros here tell you exactly what to do and how to do it.
No explanation needed. This is also a good time to build stats.
Check the "Your Options" -> "view stats" menu to see what you
can do to improve each stat.
Head down the ramp and find Rodney Mullen to the left.
He will give you basic goals.
Now head over to Bob Burnquist in the large halfpipe for vert goals.
Outside the ramp you will find Chad Muska.
Chad is next seen on the other side of the entrance ramp by the blue QP.
Mike Vallely is by the closed garage door.
Chad Muska is now in the center of the new room between the large funboxes.
Erik Koston is in the open after you grind Chad's rail.
Mike Vallely is next to the concrete pool.
Head into the other room again and you will find Chad in front of the
steep wavy ramp.
He then reappears where Erik was a while ago.
///The spots for the "Tag the Place Up" goal:
1. The first is above the thingy in the water pool.
2 - 4 are on the opposite wall, just look across it.
5. At the end of the wall there is a yellow tube with rails.
Climb it, and the spot is at the top.
Bam Margera is inside the largest funbox, there is an opening on one side.
Bob Burnquist is now next to the water pool.
Bam is now on the other side of the room by the garage door.
Talk to him again in the same place.
Now go see Tony at the starting point, up the large ramp in the first room.
*Statehouse* - left of starting point, it is a boundary of the level.
It has a gate, fence, and grassy lawn.
*Central Statue* - the horse statue in the courtyard at the center of
*Construction area* - opposite the level from the Ben Statehouse.
Assumed position is in the street.
*Hospital* - from the construction area facing the Statehouse, turn right
and head down the street. The hospital has two volcano ramps in front of it.
*Pro* - From the construction site, face the central statue and turn right.
The pro is in front of a small building on the left side of the street.
*Guest (Franklin)* - At the door of the Statehouse.
*Secret (Jesse James)* - In front of Jeers,
which is next to the Statehouse.
Find the Special Guest
From the start, head forward past the yellow railing. Turn around and head
down the ramp and enter the door to find Jesse James.
Find Ben Franklin
From Jesse, get off the board and jump the fence to the left. Go to the QPs
on either side of the building. This is the Statehouse.
Go up the QP against the building and spine transfer into the window.
You will see Ben in the hallway. Follow him through the door.
Mark Your Territory
Spat Tag locations:
1. Wall of the Statehouse premises, the right wall if you are
facing the building from the street.
2. From the hospital entrance facing the building, skate up the QP on the
left and transfer to the roof. The tag is on the back wall. Hard to miss.
3. Outside the construction site facing the center statue, turn left,
down the street. At the bend in the street, look left and the tag
is on the blue wall.
4. From the Central Statue, facing the Statehouse, turn right and it is
across the street just to the left of the scaffolding.
5. From the construction site, enter the site and turn left. Walk to the
very end and find the spray spot on the wall of a blue vent thing.
Start at the hospital. Walk up to the gurney and steal it. Head straight
between the volcano ramps and down the alley. Turn right before the street
and go under the scaffolding if possible. Take a left at the intersection
and head to the end of the street. Be on the far side of the street, the
Statehouse side, to avoid the medic. Tony is at the end of the road next
to the ramp.
Arcade Machine High Score
Starting from the Statehouse facing the street, turn right and head down
the street. The machine is just before the end of the street on the right
side. You need 7,500 points on easy mode; 10,000 on normal.
From the Statehouse facing the street, cross the street and turn right.
The boombox is on the brick sidewalk a short way down. On each beat,
the trick name will flash. If you perform the actual trick during
this time it should work. Experiment.
Decapitate the Statues
The statues you need to decapitate are the two in front of the Statehouse,
which you can lip on to decapitate or climb on foot. The third is the
central statue, which you should just climb, and kick the head.
Combo on the RV ramp
After the ramp is activated by Jesse's car jump goal, the ramp will be
driving around the courtyard. Jump onto it and perform a combo of 2,000
points in easy mode; 5,000 on normal.
Combo the Four Benches
From the Statehouse facing the center statue, go forward and go past
the right side of the subway entrance. The benches are directly in front
of you. Simply grind across the first two, jump, and grind the last two.
Ye Olde Cannon Grind
The cannons are on the construction site side of the central courtyard.
Just grind on the barrel of either one.
Skitch a Seaworthy Vehicle
Somewhere on the roads circling the statue, you will find a boat shaped
vehicle. Get behind it and press up. You should grab on. Maintain balance
for 20 seconds.
Salute the General
At the central statue, spine transfer over the statue and perform a
benihana (Downleft + grab).
Great Balls of Fire
From the central statue, look toward the construction area and to the right.
You will see a burning trash can. Ollie over it to ignite your board,
and while lit, perform a 5,000 point combo in easy mode; 15,000 on normal.
Slap the Signs
Sticker slap the no skating signs. Locations:
1. At the Statehouse on the left side of the lawn (facing the building),
grind the fence toward the sign and jump from the grind and perform
a sticker slap.
2. From the Statehouse facing the street, turn left and head down the
street. Past the bank, you will see a ledge curved around the corner.
Go up the ramp and grind the inside railing and jump over to sticker
slap the sign on the wall.
3. From the construction site, face the site and turn left. Grind the
blue rail towards the wall with the next sign on it.
4. From the central statue, face the hospital and go across the street.
The sign is hung on the scaffolding.
Tag a Big Billboard
From the construction site, enter the site and turn right. At the far wall,
there is a yellow tube with rails. Climb it. When you get to the top, you
will fall. Hold up and right to land on the wood scaffold. Run and jump
across to climb the next one. Turn left and paint the billboard.
Finest Rails in Boston
From the Statehouse facing the street, head left and just past the bank.
There is a weird metal sculpture with two points on it. Grind it from the
back. Now head past the Statehouse and grind the flashing rail in front of
Jeers. Turn left and there is a flashing rail going up the stairs of the
3.2.3 Guest (Franklin)
All About the Benjamins
From the Statehouse facing the street, turn left, and go to the bank. On
the left wall under the overhang is a QP, go up it and transfer right into
Combo on the High Seas
From the construction site, go through the site and spine over the QP to
board the ship. Do a 3,000 point combo in easy mode, 10,000 points on
Skate the Liberty Trail
Starting at the Statehouse, go up to the front door, most easily on foot.
Perform a Pop Shove-It down the stairs. Continue forward down the street
on the left and vert transfer over the flashing mural. Now spine onto the
ship behind the construction site. On foot, climb to the upper level and
climb the mast. At the top, jump off and acid drop.
Somewhere on the sidewalk around the courtyard, there is a rollerblader.
An easy trick is that you can just stand very close to him and jump and
kickflip. This must be done with you, the pro, and Ben Franklin.
3.2.4 Secret (Jesse James)
Grind the Blockers
From the hospital, face the street. Turn left. Under the overhang of the
building, there is a vent shooting visible air upward. Grind around the
vent to knock the markers off. You can also run them over.
Jump the Cars
On the streets surrounding the central courtyard, find some cars. Jump over
them cleanly either front to back or side to side, not at an angle, for the
gap to count.
**Note: This goal is required to unlock the ramp for the
"Combo on the RV Ramp" goal.
Scooter vs. Wheelchair
Starting at the hospital facing the street, turn right and head up the
stairs to find Paulie, the kid in the wheelchair. Talk to him and he
will race you. Go down the street toward the Statehouse and turn left
at the intersection. Drive over the stairs at the corner. Now continue
down the street and touch the QP ramp next to the mural past the
scaffolding. Return to the hospital and drive under the canopy. Finally,
head back up the stairs to the starting point. He is faster as skill
level increases. You have to touch the flashing object for them to count.
Spine Transfer Tour
First, start at the Statehouse and face the street. There is a subway
entrance. Spine over it. Quickly head to the hospital and spine either
volcano ramp. Finally, enter the construction site and spine onto the boat.
*Bridge* - A very visible bridge connecting the main half and the second
half of the level.
*Barcelona Building* - A blue building with a Barcelona Sants sign on it.
*Art Museum* - A large glass building with a sign that says Museum of
Modern Art in Spanish.
*Gardens* - In the back of the level on the opposite side of the buildings
from the bridge, there is a dragon fountain and lots of plants.
Starting location is in front of the fountain.
*Pro* - Across the street from the bridge.
*Guest (Bull Fighter)* - From the gardens, facing the street, turn left.
he's near the end of the road
*Secret (Steve-O)* - From the garden go out to the street and look left.
he's by the smoke stack.
Free the Bull Fighter
Pick up some tomatoes in front of the bridge. There is a guy in a bull suit
standing next to a crate of them. Follow the alley past the art museum and
turn right. You will see a man throwing tomatoes at a bull in a cage.
Throw one of yours at it. Watch the amusing video.
Find the Special Guest
From the gardens go across the street, on your left there will be a door with
a sign above it that says "Plaza Paralela". Go in the door, and your done.
Hit 5 Peds with Tomatoes
Get some tomatoes in front of the bridge. Throw them at 5 different
pedestrians around town.
Spine the Guell Planters
From the front of the garden, turn right and head to the end of the brick
wall and turn right and enter the garden. Spine over the planter in front
of you. Now head to the other side of the garden and spine over the two
Help Peg Leg
Go onto the bridge. Grind the right rail of the bridge landing. Jump to
the netting and grind it past the boat. Then just fall into the water.
**Note: This goal is necessary to unlock the bridge.
Mark Your Territory
Spat Tag Locations:
1. On top of the Barcelona Building. Use the ramps near the street to get
up to the mesh canopy. Make sure to jump over the center so you don't fall.
Jump to the building above the sign. The tag is in the center.
2. At the gardens facing the street, turn left and head to the end of
the brick wall. Turn into the gardes the tag is on the wall on your right.
3. On a front wall of the art museum to the right of the windows.
4. From the gardens, head across the street and down an alley. On a wall
to your right as you approach a building is the next tag.
5. From the gardens, facing the street, turn right and around a slight
curve you wil see the tag up on a blush brick building. Go past it to
a building with darker blue plastic over it and double jump against
the wall from the dumpsters up to the ledge. Jump across to the next
building and grab the ledge. Shimmy over to the right and paint while
Take out the Trash
Grind or Natas Spin any four of the trash cans at these locations:
Either end of the Barcelona Building.
The path between the gardens and the Barcelona Building.
In front of the bridge by the tomato guy.
Two are across the bridge and to the left, in front of the building.
Arcade Machine High Score
The machine is in front of the barcelona building at the corner nearest
the water. You need 15,000 points on easy mode; 30,000 on normal.
Combo the Sants Benches
The benches are on the raised platform in front of the barcelona buildings.
These benches have no backrests. You can just hold the grind button across
them. No jumping between them required.
Catapult 720 Grab
From the bridge, enter the old brick building with a blue banner above it.
As you are catapulted from it, hold left or right and perform a grab trick.
Only spin 720 degrees. Hold the grab until just before you land.
Tag the Big Billboard
From the gardens, go out to the street and turn left. Before the subway,
turn right, and there are two smokestacks. Climb the ladder on one. Jump
from the smokestack onto the skybridge roof. Turn right and climb the
ladder inside the yellow tower. Jump to the billboard and paint it.
Get special. Get focus and perform a combo. Repeat two more times.
In easy, combos must be 1,000 points; 2,500 on normal.
Rail Rated Challenge
In front of the Barcelona building, start from the side at the water.
In one combo, grind across the three chain railings. After the last
one, jump, and sticker slap the jeep sign. You will be bounced back onto
the roof. Grind the rail there.
Transfer Over the Guell Entrance
From the gardens, facing the street, turn right. At the end of the brick
wall, enter the garden on the right. Get to the top of the garden hill.
Go to the pink QPs and spine down two levels. At the third QP, turn hard
left transfer jump across the fountain to the other side.
Acid Drop Off a Tram
Cross the bridge and enter the door of the tram tower. Jump to a tram
and hang off the edge. Drop to the ledge and wait until you cross the
bridge. When the tram starts to turn, jump off the left side and acid
drop into the bowl on a roof.
**Note: This requires all four team members.
From the bridge, stand at the entrance to a small pathway in front of
the Barcelona Building left of another skater. Wait for the bull here.
When it arrives, use it as a kicker and manual. Then perform a 5,000
point combo on easy, 5,000 on normal. For Steve-O, you can repeat
wheelies (manuals) for these points.
3.3.3 Guest (Bullfighter)
La Perdrera Spiral Rail
From the bridge, enter the castle and catapult to the roof. Get off the
board and jump to the next roof. Turn right and grind the highest inside
ledge all the way to the floor.
Smells Like Bull Dung
Find a pile of BS. Use it as a kicker and jump and perform any grab trick.
Make Your Own Phoenix (Our personal favorite)
By the bridge there is a flaming car. Jump over it to ignite your board.
Turn left and enter the castle. You will get catapulted through a flock
of birds. The shot of a flaming bird is very cool.
Don't Touch the Ground
Cross the bridge. Enter the tram tower. Grind either wire. You can either
immediately drop to the power line wire, or as soon as you are above the
bridge railings, jump down to them. Grind all the way across the bridge
3.3.4 Secret (Steve O)
Steve-O Vs. the Bull
Find the bull and charge him head on. Hit it however you want.
Parc Guell Combo
Enter the garden area and do a 15,000 point combo in easy mode; 25,000 on
normal. You should probably use someone else to do this, it's easier to
Yee Haw! Fan Boost
Catapult yourself onto a roof. Turn right and spine down two levels.
Spine back up the other side. There is now a fan in front of you.
Ollie while riding over it. Press grab to perform a Yee Haw.
Then Acid Drop when the trick is finished.
Flip Barcelona's Finest
**Note: Easiest done with a different skater.
Stand on a table in front of the Barcelona Building. Jump off the table
and flip trick. Now go to the art museum. Grind the ledge in front of
it and then jump and perform a flip trick off it. Finally, cross the
bridge and turn left. Find a wavy concrete surface. At the end it is
a rail. Flip trick over it.
*Ausfarht Center* - the place right in front of the starting
point. It is on a lower level.
*Galerie* - The building with colored windows and grafittied
walls around it. It has the roller rink inside.
Starting position is the doors facing the street.
*Berlin Platz* - The very large central building to the right
of the start. Assumed starting position is
in front facing the street.
*Church* - Lying on a side of the map in front of Berlin Platz,
it looks very much like an old church. This buiding
is extremely visible from nearly anywhere on the map.
Start in front facing the street.
***NOTE*** When I say start from the... I mean face AWAY from the building.
When I say the left or right SIDE of the building, I mean with respect to
facing it, eg. left side of the church, or that the Afropick sign is on
the right side of the Berlin Platz building.
*Pro* - Next to the QP side of the long concrete wall (probably the Berlin
Wall) behind (the stair side) the Ausfarht Center.
*Guest (Graffiti Tagger)* - From in front of the Galerie, cross the street
to the yellow building. He is in the back right corner.
*Secret (Paulie Ryan)* - From the front of the church facing the street,
turn right and head to the next building. He is in the lot in front of it.
From the front of Berlin Platz, cross the street and go up
the stairs to an open area with a checkered floor. On the
other side is the first sign. Ride up a QP next to it at an
angle and hold grind past the kicker and onto the sign.
From the front of the Galerie, cross the street to where a
bunch of drunks are hobbling around. Pass them, and turn
left. Ride up the QP and lip on the second sign.
Free the Spirits
Enter the church by spining over one of the side walls.
Sticker slap the cracked wall twice.
Find the Special Guest
From the front of the church, turn right and you will see a
white building with two yellow steps. Climb the steps and
enter the double doors in front of you to find Paulie.
To the left of the church, or across the street from the Ausfarht
Center, there is a red brick court. At the end of the wall by
the street, Wee-Man will be standing in front of an aquarium.
Sticker slap it twice to break it.
Stop Kids from Smoking
The three cigarette machine locations are:
1: From Berlin Platz, cross the street and turn left. at the
end of the staircase, turn right and go up the small ramp.
Turn left and sticker slap the first machine.
2: Behind the Galerie building, in front of the DOWNZEKD!
building, the second machine is on the right side of a
3. Go down the stairs of the Ausfarht Center and turn left.
The last machine is against the wall.
Arcade Machine High Score
The arcade machine is down the stairs of the Ausfarht Center
and to the left, right next to a cigarette machine. You need
to beat 25,000 points on easy; 55,000 on normal.
Find the Graffiti Tagger
From the Galerie, cross the street and pass the drunks. Ride
up the QP in front of you angled to the right and grind the
first ledge of the building. Jump left and get off the board
in the air so you can land on the ledge. You can also get off
after the QP jump and grab the ledge. Go to the end of the
ledge and climb the ladder. Go right to find the painter.
Berlin Gets Owned
This building should be easy to find - behind the Galerie. Grind
the dark grey concrete wall between the Galerie and Platz
buildings toward the sign by riding up the QP side at an angle.
You may have to jump and grind again for speed. Jump late so you
can grind the yellow rail up to the sign. Jump and hold right
and then grind to grind across the letters. If you don't hold
right, you will lip instead, and that is bad.
Bam Margera is found on the QP side of the concrete wall among a group
of people, between the Galerie and Berlin Platz buildings.
Grind N Barf
Grind the concrete wall where Bam is found with the special grind
of Left, Right, Grind. Now do the same for the rail on the back
side of the Ausfarht Center.
Pull a 15,000 point combo inside the church on easy; 40,000 points on normal.
Learn the Natas Spin
Find Natas in between two planters in front of the church. Natas Spin
three posts he shows you.
Hats on Fire
In the trench in front of the church, find the fire and light your
board in it. Find three guards, two to the left of the church, and
one outside the Ausfarht center. Do flip tricks over them.
So Focused, So Clean
Get special. Press focus, and then perform a clean vert trick. Repeat
two more times. 2,000 points each on easy; 10,000 on normal.
Start in the courtyard left from the church. Grind the back ledge away
from the church. Around the bend, jump across to the flashing pipe.
Now grind the barricades past the pipe, now the J shaped stairs. When
the stairs curve, go up the QP in front of you and grind the ledge left.
At the end of the ledge, jump and sticker slap the neon sign. Grind back
on the ledge, jump at the kicker at the end, and acid drop onto the QP.
**Note: In easy mode, this does not have to be a combo, but in sick mode it
**Note: If you've smashed the cigarette machine in front of the ledge,
the smoke may obscure your view of the kicker.
Enter the door at the bottom of the Ausfarht Center. Now turn right a bit
and then left again to center yourself on the roof. Skate forward and jump
when you are on the vent. Acid drop onto the opposite roof, then turn
slightly left. Jump the QP over to the other side, and perform a rocket
air (up + grab + grab).
Pro Tour Line
From the Galerie, cross the street past the drunks. Go up the QP and grind
the first rail to the right. Use the kicker to get up and grind the next
rail. Go around the corner and kicker again up to the third rail and grind
again. Jump off before the curve around the building. At the ground,
wallride the wall on the right and into a grind. Jump the kicker across
to the DOWNZEKD building. Grind up to the sign and liptrick on it.
3.4.3 Guest (Tagger)
Paint cans are found next to the tagger or in back of the Galerie.
1. From the back of the Galerie, climb the awning of Rasta Blume.
Jump up to the ledge. Turn left and find the first tagger.
Throw a can at him.
2. From outside the Ausfarht Center, turn right and walk down the
blue pipe. Before the end of the building, stand on it. Face the
building and jump toward it and grab it. Climb up to the ledge to
find the second tagger.
3. The third tagger is on the right wall of the church, w/ respect to
facing the church from the street.
4. From Berlin Platz, cross the street and climb up the yellow building
with the ladder going up the red ledges. He is at the top of the ladder
to the right.
5. Climb the Berlin Platz sign from the Afropick side. Go around the
left to the front of the building above the Berlin Platz sign.
Can't miss him.
Mark Your Territory
1. The non-QP side of the concrete wall on the left side of the Galerie
2. Back wall of the Galerie.
3. Where you found the painter character - in the corner of the yellow
building across the street from the Galerie.
4. Front wall of the church.
5. From the church, go right, down the street to the end. Turn right,
and spine up two levels of QPs. Turn left at the top and the last
SPAT is right there.
Tag the Big Billboard
Climb the yellow building across the street from the gallerie. Once on
the third rail, go around to the front portion of the building. Jump
onto the narrow ledge. Double jump and grab the top of the billboard,
Inside the church, after having let the spirits out, face the QP in the
front wall. Go up it for some speed. Coming back down, go across toward
the smashed wall. Grind the ladder on the floor by doing a quick jump
and grind for more speed. Don't jump off the ladder. Go up the QP. At
the peak of your jump, get off the board and grab onto the ladder.
Climb up it and paint the wall in front of it in several places,
about one tag-width apart, all the way across it.
3.4.4 Secret (Paulie)
It starts where you get Paulie the first time. It's on the left side
of the church. Grind the stairs away from the church. After the turn,
cross the street and go up the ramp. Grind the planter. Go up the QP
and grind the flashing ledge to the left. Right at the end, there is
a slight turn. Jump right then to the next flashing ledge, and grind
it. Fall down the end, and grind the flashing ledge around the fountain.
5,000 points on easy; 15,000 on normal. Ours had some glitch where it
just didn't accept any combos. Whatever. We got it once. Manuals and hops
Skills on Wheels
Spine up the Afropick side of the Berlin Platz building. You will bail.
Carefully make your way around to the Berlin Platz side. Turn toward
the building and go up the QP for speed. Then jump off the ramp. Then
do a flip and acid drop.
Get a 5,000 point combo inside the church on easy; 5,000 on normal.
On the left side of the church you will find cones. Go up the ramp
behind them for speed, and manual through them toward the street.
Continue the manual down the street and turn right down the slope
through the next set.
Go to the courtyard to the right of the church. Grind either ledge
of the circular thingy for ten seconds.
**Crane** - At one end of the "main" street.
**Center Bridge** - the bride with a QP transfer and a Hawk sign hanging
on it. It's in the middle of the parking lot.
**Tide Pool** - Same side of the map as the crane, a few levels down by
**Lifeguard Shack** - Center of map along the boardwalk.
*Pro* - At the end of main street opposite the crane.
*Guest (Shrimp Vendor)* - Across the street from the bridge.
*Secret (Aboriginee)* - Across the street from the crane, on the red brick.
Arcade Machine High Score
From the Bridge, cross main street. It's right in the center.
35,000 on easy, 80,000 on normal.
Boardwalk Grind Combo
From the upper level of the lifeguard shack, go to the end of the level
on either side. You need to grind all three metal rails along the
boardwalk and get a certain number of points all in one combo. This
is easiest done by starting with a trick up on the QP at either end.
Also, make sure to avoid kickers by the lifeguard shack. 25,000 points
on easy, 50,000 on normal.
Lipping the Mini
Start at the upper level of the first aid shack facing the street. Turn
left. You will see a delapidated half pipe. You must do a certain point
combo in it that includes a lip trick. 5,000 on easy, 15,000 on normal.
Find the Special Guest
After you complete "Wake up Sleeping Beauty", go in the hole created to
the secluded fountain and you will find the aborigine guy.
Drain the Tide Pool
Starting from the tide pool, grind it's yellow railing such that you
grind across the generator with the yellow warning sign on it.
Interrupt a Meal or Six
From the crane, face down the street and you will see a kicker along
the side of the buildings. Jump up to the awnings. Run or skate through
the six tables up on this ledge. Easy.
Find the Shrimp Vendor
From the lower level of the lifeguard shack facing the beach, turn right.
You should just see him. Follow him through the locker room opening.
Wake up Sleeping Beauty
From the crane, look across the street to the fire hydrant. Natas Spin
on it until the video plays.
Your pro is found at the end of main street opposite the crane in front of
a building QP.
Jumping Without a Parachute
Starting at the crane, cross the street and follow the buildings on the
left. Between the last two is a ladder. Climb it. Head right down to the
end of the ledge. Acid drop into the tide pool below.
Tag the Big Billboard.
Starting at the crane, cross the street and follow the buildings on the
left. Between the last two is a ladder. Climb it. Once up it, turn left
and jump to the ledge sticking out. Run down a short distance, turn left,
and break through the glass. You are standing above the billboard.
Hang or hop down and paint it.
Treasure Huntin' Hank
From the bridge on main street, facing the street, turn left. At the end
of the street on the right is a white trash can. Natas Spin it. Now go
to the upper level of the lifeguard shack. On the street side is another
trash can to spin. Now turn right and go down a ways. Near the end of
the boardwalk is the last trash can. Natas Spin on it. Now go down to
the beach. Hank is usually by the lifeguard shack. Find him - he has a
blue shirt and metal detector. Approaching him will finish the goal.
Focusing on a Clean Double Flip
Start at the bridge. Face the beach and go down the bridge and left at
the T. In the parking lot at the bottom, get special. Go up the QP at
the end of the lot. Now as you approach the cars, hit focus, and do
a clean 180 double kickflip over both cars.
Kenny's Real Feelings
From the crane, face the statue in the fountain. Jump up the lip of the
fountain and Natas Spin the statue's fingers.
You, the pro, and the shrimp vendor. Start at the bridge and go to the
left of the T. You will see a red brick building. Go to the front of it.
On either side is a kicker. Use it to grind the shingled awning.
Everybody Loves Bigguns
**Note: This is much easier with the aboriginee (secret) in the go-kart.
Start at the crane, cross the street and head down the grassy slope.
Cross the brick path until you reach the railing. Turn left. This is
the first QP of the transfer. Transfer down TWO levels to the QP on
the lower boardwalk level. Without the aboriginee, it will require
special and probably some grinding of the logs that lead to the QP.
Balance Up and Over
Starting at the bridge, go down it on the left side to the parking lot.
Get special. Head towards the ramp up to the bridge. Manual up the
entire ramp, across it, and back down the other side. You can use the
QP at the end of the parking lot for speed.
3.5.3 Guest (Shrimp Vendor)
From the upper level of the lifeguard shack facing the street, turn
right and go a short way until you find the shrimp. Pick them up. Now
go back to the lifeguard tower and walk around the front circle of it.
Somewhere walking here you will find the first lifeguard. Hit him, then
head down a level to the beach along the wall. You will find a lifeguard
here. Now go to the other side and find another walking on the same row.
Now go down onto the beach itself and there is one on the tide pool side
and one talking to a woman in the center of the beach.
Rollin' Rollin' Rollin'
From the road under the bridge facing the beach, head to the building on
your right. Climb it and get onto the ledge on the side facing the beach.
Get special here. Now run to the back of the building and enter the space.
Center yourself, and spine over the QP. At the jump to the other building,
get focus and then jump. Perform 2 rotisserie's in a row
(Left + Down + Grab). You can type them in faster than they are performed
to insure they are done quickly.
Start in the tide pool. Face the rock wall, and jump up the QP and lip on
the rock long enough to scare two gulls. When you come down, revert,
manual, and head left up the pool and grind left to scare another two.
Jump out of the pool and manual down the path until you can grind up the
railing to the next level. Manual again until you can grind the next rail
and scare another two. Maintain your grind until you hit the kicker at
the end of the rail, which you should use to jump to the lip of the
lifeguard shack and get another two. When you come back down, manual or
grind the next rail to get the last two or go up the QP at the end and lip.
Alternate method (easier):
Start at the QP at the roof of the building on the end of the level opposite
the crane. To get there, head left from the lifeguard shack. It looks like
a hotel. Grind the ledge above the QP for four gulls, then the grind
continues down the power line across the beach, and around the rock
above the tide pool. You have 9 now. Manual up the path and grind any
rail with another gull on it.
Real Men Flip Stairs
From in front of the bridge with the Hawk sign, get special. Go up the QP
on the bridge for speed. Then get focus and perform a clean 360 double
heelflip down the stairs.
3.5.4 Secret (Aboriginee)
Run over the five handicap signs. Locations:
1. Main street, between the bridge and the fountain on the side facing
2. Around the street corner on the side of the level opposite the crane.
Next to the stairs.
3. From the parking lot under the bridge facing the beach, head right
and it's on the left of the road just around the slight curve, in front
of the building.
4. From the parking lot under the bridge facing the beach, head left.
It's at the end of the lot on the right side.
5. From the lifeguard shack facing the street, head right. It's along
Enter the paradise area where you found the aboriginee. It's entrance is
by the crane. Grind all of the ledges on the outside in one combo.
Mini Go-Kart Blast Off
From the parking lot under the bridge, use the QPs to transfer over the
bridge and do a 540 spin over it.
Help Local Skate Rats
Grind the crane. Easiest spot is along the tracks.
3.5.5 Special Goals (Beaverhausen)
This is after you have seen the video after Australia, but you are still
in the level. Only two goals.
Piss Off the Construction Workers
Go to the crane area and get special. Find the 5 contruction workers and
do beaver blasts (Left + Right + Flip) over them. One is behind the
fountain. One is on the QP on the other side of the fountain. One is
next to the crane. One is down the street a bit by the police car.
The last is at the other end of the street on top of a halfpipe.
Piss Off the Bikini Girls
Go down to the beach. Climb the second pole from either end of the beach.
Grind the wire across the beach pasts two and a half posts to complete
Eric Sparrow is now out of the tour.
3.6 New Orleans
**Center Intersection** - Self explanatory. Manhole in the center.
**Graveyard** - At one end of the level.
**Church** - Opposite the graveyard.
**Riverboat** - Along yet another side of the level.
*Pro* - Standing at one of the corners of the main intersection.
*Guest (Jester)* - From the center intersection, head towards the
dead end side. Turn right into the bar. He's in front of the drink.
*Secret (Witch Doctor)* - Back of the cemetary, on the largest crypt.
Arcade Machine High Score
From the boat, climb the corner of the red building to your right.
You will arrive in a burned out space in an upper level. The arcade
machine is here. 45,000 points on easy; 100,000 on Normal;
Dance, Dance, Dance
From the center intersection, enter the Royale building, it's in the
corner between the boat and the church. Turn right and jump the wall.
Go across and jump into the red rimmed pool. You will see the boombox
there. If grabs are difficult, use a vent on a building across the
street for an extra boost.
Go to the boat. Jump over the rail and sticker slap the water wheel
three times. It moves farther away each time.
Find the Jester
Head around the outside road and find the float. Jump on it.
Mark Your Territory
1. From the center intersection, head down the street towards the boat.
Turn left and go over the QP. There is a tag next to the dumpster on
the right wall.
2. From center, head down the road away from the boat. Turn right when
you can. There's a tag on the right wall.
3. Go to the outside street corner between the boat and the cemetery.
On the cemetary side, face the building and yuou will see an entrance.
Go in, to get onto the Green Goddess rooftop. The tag is visible
immediately on the left.
4. Go to the church. Head to the right of it and climb the building.
The tag is on the wall above the ledge on the street side, not the
5. To the left of the cemetary, across the street you will see a parking
sign. Enter the garage, stop, and jump to get rocketed to the roof.
You will see it when ou get onto the top.
Water Tower Slap
From the outside street corner between the boat and cemetary, face the
center of the map. On the cemetary side of the corner, you will see an
entrance. Go in and you will find the water tower. Go up one of the QPs
on the side of the entrance and up to the red ramp. Jump to the tower and
sticker slap it.
Raise the Dead
Enter the cemetary. Grind or kick the skulls off each crypt. You have a
time limit from the first to the last skull knocked off. Watch the awesome
video where the voodoo witch doctor raises the souls and turns people
**Note** - Do this ONLY after you complete the secret character goal
"Tricycle vs. Zombie". If you save the city first, you will have to
raise the dead to get the zombies back.
From the center - obviously - spine over the hellmouth into hell.
Hold grind and you should grind the circle of hell. Jump off.
Now head to the church and do an airwalk (Downright + Grab) in
a transfer over the statue. (What happened to Christ Air???)
Nawlins Street Spine
From center, enter Boo Yas, the building on the corner between the
cemetary and the road with no marker. The building you will spine to
is to your right now. Enter the pool and get special, then spine over
the street to the next building. Hit the spine button as soon as you
jump, not at the peak of the jump.
Wallie the Trolley
Go the the boat side of the level. There is a trolley with napster signs
on it. Wallride and then wallie off of it. Done.
Spine Transfer Combo
Enter the Boo Yas building. Turn left, then walk down and turn left past
the QP. Go up the ramp onto the helipad. Go up the QP and spine it.
Revert, manual, jump and spine the next, then revert, manual, spine
Tag the Big Billboard
From the center, enter the building with no sign on it. Josh O'Brien's
Rooftop. Turn right. Spine over this pool QP. Jump the other side of
the next pool and get off your board in mid-jump and grab the pipes.
Climb them up to the billboard. Paint it.
From the cemetary entrance, face the center of the level. Head down the
street manualing. Manual over all of the small manhole covers all the
way to the church.
For the Birds
Enter Boo-YA's. Look left to the far QP. Spine it. Then go up the next
QP in front of the cemetary. Spine again and hopefully hit three birds
in midair. If you miss, you can turn around and enter the building through
the parking garage launcher.
Gas Lamp District
Along the river, where you see planters with purple rails, grind the
rails and use the ends as kickers. Use them to hit the gas lamps
above you. Smash three of them.
Big and Focused
Get special, then focus, and do a combo. Do tricks very quickly to
maintain focus. 40,000 points on easy; 100,000 on Normal;
3.6.3 Guest (Jester)
Girls Gone Crazy Parade
At the end of the graveyard, grab some beads by two girls across from
the parking sign. Wait for the float to come out. Get on it on foot.
While on it, hit five girls with beads.
Drop a Hurricane
From the church, go toward the center and turn left into the bar.
You will see a VERY tall drink. Double jump up it and acid drop into it.
Three members (you, pro, jester) must do any special trick while in
the church courtyard.
**Although we have completed this goal, we have not found a reliable
repeatable strategy for it.**
3.6.4 Secret (Witch Doctor)
Tricycle vs. Zombie
With the witch doctor, ride through the streets and smash over ten zombies.
From the center, head toward the boat and turn left halfway down the
street. Spine over the QP and jump over the dumpster. Perform the grab
trick over it.
Spine over the front gate of the cemetary. On the way back down, perform
a Natas Spin. Hold for 10 seconds.
From the center, head to the boat. Down the street, turn left. Go up the
QP and grind left. You will go past the Nawlins sign, then around the
building to another sign. Now go back to the cemetary. The building on
the right has a grate ramp. Go up it and grind it's railing to hit the
From the start, turn right and go into the parking garage. Jump the side
of the ramp and go up to the helipad. Grab onto the helicopter. When it
stops, let go and acid drop, then get off the board and grab on again.
It will move again, when it stops, acid drop again. Go across the pool
and spine over the helicopter (wow it moved fast!)
Skatopia is easiest to navigate on foot.
**House** - The house-like structure at the entrance.
**Roofed Pool** - The concrete pool with a high roof above it in the center
of the level.
**Barn** - Red barn in the back of the level.
**Schoolbus park** - At the top of the hill, there is a burned out purple
bus in front of a dirt pool. This pool area is the park.
*Pro (Tony Hawk)* - Porch of the house, up the front stairs.
*Guest (Ryan Sheckler)* - Inside the space through the barn.
*Secret (Big Foot)* - Behind the house.
Arcade Machine High Score
From the back of the house, get off the board and climb the net.
Enter the mineshaft. The machine is on the left. 50,000 points on easy;
150,000 on Normal;
Locate the Chainsaw
From schoolbus park (you can climb the hill's facade), climb to the top
of the tree between the dog and the mineshaft. Jesse James will attach
the motor to a board, but bigfoot steals it.
The Legend of Bigfoot
From the back of the house, climb the net. Bigfoot is to the right.
Zipline Toss Drop
Between the roofed pool and the hill, on the hillside, climb the ladder.
At the top there is a zipline. Grab it. It will throw you up, and acid
drop at the top.
Launch the Firework
From the barn, facing the schoolbus park, look right. Note the flaming
trash heap. Go up the white QP behind it, then jump the pile for a
boost. Land on the barn roof or the roof next to it. In the air, jump
off the board. Jump on the barn roof and touch the firework at the top.
Tag the Big Billboard
From schoolboard park, drop down the front face of the cliff to find the
billboard. Alternately, climb the hill from the back of the house.
Mark Your Territory
1. From the front of the house, face the entrance. There is a tag on
the back of the giant Skatopia sign.
2. From the back of the house, climb the front of the cliff.
Hang off it and hit the tag.
3. The left wall of the barn.
4. Go around the right wall of the barn. Around the back is a ladder
where the blue tarp is. Climb it and the tag is on the wall up here.
5. From schoolbus park, climb the front ledge. The tag is on the side
of the shack in front of the mineshaft.
Find Ryan Sheckler
Go the the barn door. Climb the ladder or double jump into the opening.
Just get in there. He's in there.
3.7.2 Pro (Tony Hawk)
Tree Top Spin And Bomb
From schoolbus park, climb the tree up the front ledge. Natas spin the tree.
Jump off and acid drop.
Mountain Top Manual
From schoolbus park, face the barn. There is a blue starting line across
the path downhill. Manual from the line all the way down the hill,
around two turns. Avoid the car. You have to make it out the front gate.
From the left side of the house, you will see a wooden A frame with a
zipline on it. Grab it and go up the hill. At the top you will be
standing on the log. Grind it, jump and grind, jump and grind, across
the three logs.
Spine the Mine
Starting from schoolbus park facing the outhouse. Spine over it and
down the mineshaft.
Skatopia Spine Combo
From schoolbus park, face the roofed pool. Jump the QP at the right side
of the blue lip. Spine combo through the pool and down the other side.
From the schoolbus park, face the blue lipped QP left of the Bigfoot
painting. Grind that downhill. As soon as the next lip lights up,
jump right and grind on it. Then jump off and manual. Grind the lit QP,
jump off, grind the lip of the roofed pool, jump off at the end and
manual. Wallride into a wallie up the trailor and grind it's roof.
Then jump and grind the wooden QP lip. Then grind the skatopia sign's
Jump to the Weather Balloon
Start in the schoolbus park. In the back curve, where a bug zapper
is hung, face the QP where it says SKATOPIA in green. Face the K
approximately. Go up it and spine to the small wood QP. Jump the
ramp and get off the board and grab the balloon's line.
Scrape the Hives
1. Left side of the roofed pool, between the pool and the cliff.
Go to the back of the pool (the uphill side). Go up the QP and
grind the blue rail. Jump and wallride the hive.
2. Fence on the right side of barn. From the barn, go left around it.
Grind the pipe. Around the second curve, jump and wallride.
3. Start at the top of the hill behind the schoolbus (near the flaming
trash pile). Go up the QP and grind the QP lip (not the fence)
downhill. Experiment with the timing, but you have to jump and wallride
before you reach the bottom.
4. From the left side of the roofed bowl, climb the cliff wall. You will
see a small funbox on this ledge. Use it in the downhill direction to
hit the hive. This one is pretty difficult. Use a steep angle to the wall.
5. Face the barn, and go to the right edge of the map. Head to the back
corner. Go up the concrete QP with a fence at the top. Grind the fence.
Jump late and wallride the rock wall.
3.7.3 Guest (Ryan Sheckler)
One Long Electric Wire
Schoolbus park. Face the bus. Go up the plywood kicker in front of the bus.
Grind the electric wire. Hold the grind alllll the way down. Easy on easy.
Very hard on normal and sick.
Start at the blue shack near the house. Manual on the way in and on the way
out. Manual down the hill like in the downhill manual goal. You can also
grind. Past the house and left side of the red shack. Make a sharp turn
and enter the red shack.
Over the House
Start in schoolbus park. Climb up the front ledge and stand in front where
you see the house directly in front. Acid drop down and kick off the red
ramp up the back wall of the house.
Zipline Wire Bomb
Start in schoolbus park. Head out past the schoolbus to the log beam beneath
the zipline. Grind the log, then jump and grind the zipline, then jump
and acid drop.
3.7.4 Secret (Bigfoot)
Vert Transfer from either of the QPs on the sides of the Skatopia sign to the
Grow Some Plants
Find the plants and flip trick over them. Locations:
1. From the front of the house, turn left. Up the hill, you will see the
little wood box with a yellow seed sign sticking up from it.
2. From the barn, facing the barn, turn left, and pass the fullpipe. It's
right next to the front of the fullpipe. Same look of the plants.
3. From the barn, face the entrance. Go past the swamp and the tree to find
the last planter.
A Clear Path
Start from schoolbus park. Go to the side of the bus by the zipline. Theres a
narrow path to the left of the yellow lip. Jump down the slope (don't just
ride down it or you will get excess air.) Manual down it, and ollie as soon
as you hit the blue of the ramp.
Manual Up a Slope
From the back of the house on the left side, jump off the orange kicker and
land in a manual. The board will power you up the steep hill. Done.
3.7.5 Special (Bam, You)
Climb the house. At the roof, climb the spin bomb pole. Grind the circular
lip around four times.
From the back of the house go right up the hill. You will see the glory
On easy: Do one Natas Spin on a rocket on top of it.
Normal and Sick: Natas Spin on four different rockets consecutively.
Fountain O Glory
From the barn, look left. Big tall firework. Get off the board. Jump
and grab the fuse. Shimmy to the top and jump onto the top.
Grind the fuse all the way down.
Find the box bombs in front of the barn.
On easy: Jump on all 8 of them.
Normal and sick: Hit all 8 in two combos. (Use combo run-out!)
Schoolbus park. Climb the giant bomb with some double jumping.
Evacuate the Dogs
From the start, quickly turn right and begin to skate down the hill.
You have to get out the entrance, but hit as many dogs as you can on
the way out, as they add to your time.
Escape from Skatopia
Easy mode: From the start, turn right and grind down this QP railing.
Hold this grind until the end.
Normal and Sick: You start higher up. Go up the QP and grind. Use any
path you want to combo down the park and to the sign.
That's it, you've completed story mode!
3.8 Pro Skater Level Stuff
At first I didn't know there was so much to this level. You start in
an alien hangar or something. Theres a ship in front of you and a
giant door behind you.
If you go up a level and to the left, there's an elevator. At the top,
an alien scientist tells you to activate the switches. They're on the
wall below the bridge. To get them, Go back down, and go up the QPs
and grind on the wire. Jump up quickly to grind on the green wire.
When you get around to the bridge, they will slope up. Jump off the
ends and sticker slap the controls. Do the same on the other side.
It will play a video of the doors opening and the ship flying through
a portal. If you go back down you can go through the portal to come
out at some ancient central American temple. A guy in front says not
to deface the monkey idols. Obviously this is what we are going to
There are two idols outside the building on the front. Paint them.
The next two are inside, on the left and right walls. The last is
up at the very top level behind the giant monkey statue.
You will now see a portal to hell open. You can either jump in it
to go to hell, or knock down the monkey's ball.
To knock it down, just go to the upper level and grind the ledges
to which the support cables are attached on the left and right of
the statue. The ball will fall off and make a large hole in the
In hell, you will see lost souls wandering around. The level is just
a few circles of hell, and you can only go around it. At one end
of the starting circle is an imp or something. He will tell you
to do a lip on the broken ribs on either side of him. Once you do
that they will fall, and you can grind or skate across them and
sticker slap the runes on the pillars. That will open the lounge
area, where you can dance with the devil. Not much of a reward
for all this work.
The alien hangar now has a portal to hell, if you go behind where
the ship was, bust through some glass, and get to the lower level,
theres a hole in the ground that leads to hell.
4. Classic Mode
Obviously, all starting points are the start of the level. All
"find things" goals are done in a preset order, instead of trying
to tell you where each object is from the starting point.
***BIG NOTE!*** The "Set Restart" option IS YOUR FRIEND. USE IT.
Especially when we say. Usually set it at the hardest location of
a goal, like collecting objects that are hard to reach.
Scores and Combo
Immediately turn right and go down the street a short bit and turn
left, then go between buildings. Past the brick tower, turn around
to the left and spine up twice to get to a bowl roof.
Immediately turn left to the street, go toward the station. Get the
S in the center. Now go toward the garden and up the QP to the K.
Follow the level around to the gardens. Jump to get the A. The T
is by the art building. Grind it's ledge fast and jump to it. The
E is on the bridge. You can just climb a post to the railing.
Grind the ledge to the C, jump right and grind the rail for the O
and around to the M. Manual and then jump and grind the B. Jump
and manual and jump up the QP into the O. If you don't have the
speed, grind the lip and then jump.
Collect 5 Tapas
Turn around and cross the bridge. The first is on an orange rail on
the left side in front of you. Now grind the rail on the right around
the corner to the left, and jump to the wire for the second. Fall in
the water. Now from the restart, go forward and up the red QP thing
to the left for the third. Next is up the graffitied wall past it.
The last is on top of the building ledge.
Turn around to the bridge. Get off the board halfway across the bridge.
Get off the board and climb a support post to get the tape.
Manual the Subway
Go forward a few feet. Turn around and face the subway entrance. Manual
before you enter and maintain it when you come out.
Grind the World's Longest Bench
Go forward and around the level to the gardens. Make your way to the top.
At the top turn around and there is a big wavy bench. Grind from one
end to the other.
Scores and Combo
Go up behind you to the street. Turn right and head to the fountain.
Use any QP for vert if you want and lip, and use the fountain for
a continuous grind. You can also use the tide pool a few levels down.
Turn left and go to the building behind the fountain. Climb it. To do
so, double jump and grab a balcony. Stand on the very right and jump
up the wall to the left and grab, you should grab the next balcony.
Up two levels turn left and see the A. Set a restart here! Once you
have the A, go back to the bridge. Turn around and on the right of the
red building is a kicker, use it to get to the awning and get off your
board in midair. Jump through the glass into the bowl. Jump out the
building to get the S. Now head up to the street and continue in the
same forward direction to the end of the street. Turn right and see
the K up a small QP. Now go back to the white building next to the
bridge. Climb it and inside the roof area is the T. Now go down to the
beach. Climb a pole and grind the wire towards the E.
Go straight under the bridge and grind the white rail. It will hit the C.
Then jump and continue grinds for the O and M. Manual and jump the QP
and grind left for the B. Then jump right for the O.
Smash 5 Flower Pots
These are easiest off your board so you don't grind the wrong thing.
Forward under the bridge and left. It's on the stairs of the brick
building. Next continue forward and jump over the bowl and climb
the building to the next one. Head left and up to the fountain area.
Take a left down the street. Past the cop car it's on a ledge on
the right. Turn left and go to the right of the bridge. It's on
the ledge of the white building. Now turn right. Head forward to
the hotel and climb it. Smash through some glass and proceed to
the last pot.
Turn left and go down to the fountain area. Theres a building with
balconies. Balcony climb up five levels. To do so, stand on the right
side of the ledge and double jump up the wall to the right. Grab and
he will grab the balcony left of him.
Find and Hit 5 G'Day Ramp Transfers
Go forward and turn around. Transfer over the road below the Hawk sign.
Now head left of the bridge and to the street. At the end of the
street is a checkered QP and a door. Transfer over the door. Now head
to the other end of the street. There are two around the fountain,
one over a door on the left, and one on a tree behind the fountain.
Now go down the grass and stairs and transfer over the stairs.
Bust All 5 Yellow Street Lamps
Under the bridge turn right and past the white building. Climb the pole.
Set a reset point at the top facing the street. Grind the wire facing
the street all the way past the five lamps.
Scores and Combo
Head up the hill to the right and enter the covered bowl. Jumping
out into a manual is difficult here but can be done.
Head to the left and enter the blue shack. At the top, head forward
and into the fullpipe. Turn right and exit. Grind the fence to the
S. Continue on it down the ramp rail to the K. From there down the
grass hill, the A is on the right wall by the FREE LAND writing.
You can jump to it. The T is forward and up the back of the house.
Now turn right a bit and skate up the front QP to the E.
Go up the hill to the right and turn around past the C. Set restart.
Grind down for C and O. Jump for M and quickly jump for the B and
grind to the O.
Get 5 Bags of Dog Food
On foot, climb the house steps and turn right for the first. Now climb
one level up the cliff and proceed right on the ledge to the next bag.
Next, climb the to the top of the cliff and get the next bag next to
the mine shaft. Now jump off the cliff and go behind the roofed bowl
for the next bag. The last bag is on the left side of the barn.
Get to the top of the steepest slope on the left side of the level.
Climb the ledge on the outside wall and grind the orange fence
down to the tape.
Front Flip the Skatopia Sign
Just go forward up the front of the sign, spine transfer, and do a
front flip (Grab + Up + Up).
Hit the 5 Skunk Grinds
Turn left at the start and go past the blue tarped building. Turn around
and grind the roof along the outside. Now turn slightly left and past
the red shack and turn around and grind it. Now climb the cliff behind
the house two levels and grind the ledge to the right. Now run up the
left side of the level and grind the log leading to the zip line. Now
go to the right back side of the barn and climb the ladder. Grind the
Scores and Combo
There is a continuous grind to the right of the church. If you prefer,
there are good ramps inside the church and the Galerie.
Turn left and go across the street and climb the yellow building by
spining up the QPs. Set a restart here. Now restart the level.
Go past the Ausfarht center and across the street. Climb to the second
tier of the red ledged building and set a restart. Now grind right to
the S and around the corner. Now jump to the pipe and hold grind to
the ledge of the building. Jump to the K. Now goto your restart. Grind
around to the A. Keep the grind until you go across a wire and collect
the T. On the roof, turn around and jump off the ramp to the E.
Pass the rail on the left or grind it right away. Grind past the C and
jump and grind to the O. Jump and manual and then jump and grind the
stairs and HOLD GRIND to the M. Go around the bend and jump and manual.
Go up the QP and spine for the B. Revert and manual and go up the next
QP for the O.
Enter the church through a side. Use the QP for speed, then grind the
ladder on the floor for more speed. Don't jump off it. Go up the QP
and get off the board and grab the ladder. Go around the ledge to the
front and set a restart in case you fall. Now jump across the holes
until you get to the pointed roof thing and walk up it for the tape.
Madonna the Soldiers
Go past the rail to the right. Turn left down the street and get special.
Use the QP at the end for speed. Boneless the planter and pull a madonna
over the soldier sign (Upright + Grab).
Acid Drop From the 4 Beer-steins
This goal REQUIRES a restart point or absolute perfect precision. Turn
left Go across the street, left, and right. Climb the yellow building
to the third tier. On the side perpendicular to the street, you will
see a stein. Set a restart here. Restart the level for time and goto
restart. Acid drop slightly left of the stein. Go back to the restart.
Grind the ledge toward the street and around past the wire to the next
roof. At the roof, turn around and acid drop the next stein. Goto
restart again. Now walk around the ledge past the wire and onto the
ledge of the red building. Set a restart at the stein here in case
you miss, and acid drop. Now enter the church and go up the ladder
using the should-be-familiar method. Go around to the front and turn
right. Go across the plywood and set a restart in case. Acid drop.
Put the Space Monkey Back Together
From the start just jump forward down the stairs to hit the first.
Now go in the red door at the bottom and once on the roof, and transfer
over the fan for the second. Now use the fan to get on top of the
Galerie. On the other side of the roof, another part is up the QP.
Now jump off the roof toward the street and go around the bar. Jump
up the QP behind the bar for the fourth piece. Now go out to the
street and down it toward the church. On the left is a building
with yellow stairs. Spine up two levels onto the roof for the last one.
Scores and Combo
From the start go right and over the counter. Go through the baggage
conveyor belt to arrive outside at the helicopter. Go past it and
to the baggage claim area. There's a continuous grind here.
Go forward and on the left is a white sloped thing. Go up it and jump
and grind a light for the S. Now go down the escalators and get the
K at the bottom. Go through security and climb a tree for the A.
Now jump the median between escalators just before the slope and jump
to the light. Jump off the end of the light for the T. Now turn right
and the up a tall QP and grind the red rail left to the E.
Grind the median between escalators. Get the C and then jump and
manual. Jump the median and grind the light for the O. Jump right
and quickly jump left again for the M. Now jump right to a parallel
light for the B. Jump and grind the last light and the O is at the end.
Crush the Suspicious Suitcases
Jump the right counter and go through the conveyor belt. Through the
tunnel is the first one. Past the helicopter and down the escalators,
the next is on top of the round carousel. Past the security point,
turn right into the bathroom for the third. The fourth is past the
next security checkpoint on the left belt. Last one is in the basement
on top of some crates by the window.
Nose Manual the Escalator Slope
Go forward down the hall to the escalator slope. Nose manual
(Down + Up) down the slope, not the escalator.
Nosegrab Over the Copter!
Go right and jump the counter. Go through the conveyor belt and exit
at the copter. Get special and set stats to ollie and speed. Jump the
ramp and nosegrab (Up + Grab) over it. The tail is easiest to clear.
Go left and over the counter and into the bag check belt. It drops you
in the terminal. Turn left and go past the bench. Turn left and go up
the tall QP and grind the highest red rail to the right and to the tape.
Scores and Combo
Turn left from the start and go down the hill. Skip the first pool and
proceed to the second. This is good lip and manual area, plus the
Forward and turn left. Grind the left ledge for the S. The K is over
the bridge a short way down. Just get off and jump. Now turn back
around and the A is on a wall a bit to the left. Jump to it. Turn
around again and on the left of the path is a QP and building. Climb
it for the T. Now go out by the pools and there is a rail between
them. Grind it and jump to the E.
Forward, turn left, downhill, turn left, set restart. Grind the ledge
to the C and at the end jump far over the gap for the O, grind for
the M and immediately jump right and grind for the B. Now jump left
and grind for the O.
Set Off 5 Fire Alarms
Go forward and down to the ground. Along the right wall past the gym
door is the first alarm. Wallride it. Turn sharp left and go down the
hill. Go along the outside wall after an inner corner. Keep following
the outide wall and past red doors to the third. Keep following, and
past a QP lined path, past the giant screen is the fourth. Around and
past the pools it's up the path on the left wall. Go past it and turn
around and grind the ledge to it and wallride.
Smash the 5 School Books
Drop off left and the first is on the ledge there. Up the QP in front
of you, the next set is on the edge of the roof. Jump off and go down
the hill. On the right past the stairs, the third set is on the lip
of the QP. Pass some funboxes and then go up the QP on the left of the
path. At the end of the raised level is the fourth set. Now pass the
squarish pool on the left and past toward the wall with graffiti. The
last set is on the ledge to the left of this wall.
Double Kickflip the Kicker Gap
Forward, left, down the hill. At the bottom is the kicker gap. It's
best if you come off a grind on the curved yellow rail for speed.
Double kickflip over it (Left + Flip + Flip).
Go forward. Go up the QP and spine onto the roof. Get some speed off
the QP up here and boneless the ramp and get off your board to land
on the narrow overhang thingy. Skate down it and jump the ramp at
the end for the tape.
4.7 Downhill Jam
Scores and Combo
If you prefer vert and lip:
Go down until you see a straight downhill halfpipe. Climb the right
wall and set a restart at the top. You can acid drop from here for
more speed. You can move downhill for more speed.
If you prefer grind and manual:
At the bottom, before the last downhill slope, climb the right cliff
to get to the ledge with a lot of people standing beside the rail.
Set a restart here. Try to grind down it slowly to do tricks, and
jump off the end and manual.
First jump the right kicker and grind the pipe to the S. Continue
down the left side of the slope, and jump the kicker around the bend.
Hopefully you will fly through the K. Now go down a bit on the left
cliff face and up the ramp. Jump and grind the pipe that crosses
the chasm toward the A. Now drop to the bottom. Use the kicker that
faces the sign to jump toward it and grind it to the T. Now down the
next slope, you will pass the grate. Grind the rail in the middle
where the left side slopes down and jump off the end to the E.
Find the C. Grind down the pipe and jump to the O. Manual at the
bottom, then jump up the QP to the M. Revert and manual and then
jump the kicker you now face and grind the pipe at the peak of the
jump. Jump to the B and manual. Then go up the left wall of the
halfpipe and grind the lip down. Jump to the O.
Smash 5 Crates
Go down the first slope, and get off the board. Climb the wall on
the right side next to the kicker. The first crate is up there.
Now go down and around a curve to the right and climb the rock
arch to the second crate. Continuing down, climb the right wall
of the halfpipe. It is down near the low end. Now climb the other
side a ways down with repeated jumping and holding toward the wall.
The crate is on top. Jump down and continue toward the end of the
level. It is on the right side at the end of a path after the left
side slopes down.
Japan Over the Giant Grate
Proceed to near the end of the level. Past the halfpipe, and past
the pillar with an Element sign, you go downhill and see a grate
with kickers on either side. Jump it and do a Japan (Upleft + Grab).
Manual Through the Puddles
The first puddle is immediately down from the start, to the left of
the raised section. Around the bend, the next is in front of the
kicker on the left side. The third is just before the halfpipe.
The fourth is after the halfpipe on the left of the rock pillar.
The last one is at the very bottom before the finish line.
Go past the halfpipe and climb the rock wall on the right past the
billboard. Go across the trench onto a gray surface. Set restart.
Get special. Go up the halfpipe against the wall, then skate toward
the end of the cliff and jump to the tape on top of the pillar.
This may take a few tries.
4.8 New Orleans
Scores and Combo
From the start, go forward and turn left into the bar. Get off the
board and climb to the roof where there is a bowl.
Cross the level to the cemetary and spine over the gate. The S is
on the top of the main crypt. Now leave and turn right and enter
the parking garage. Jump and get launched to the roof. The K is
across the roof. Spine through it to the next roof. The A is up
the other side of this roof. Spine over it and take a left. Down
the street, go up the QP on your left and grind around the corner
to the T. Now go down the street past the riverboat and go up a
QP to the E.
Note: This is the hardest goal we have ever accomplished.
From the start, turn right and go down the street halfway. Turn right
120 degrees and face the ramp up toward the C. SET RESTART. If you
have a pre-existing heart-condition, do not continue. Go up the ramp
and grind to the C. At the kicker, jump left and grind the church
fence. You may miss it. Grind around it and at the statue, jump RIGHT
through the O. Turn right slightly in the air and manual. HERE IS THE
HARDEST PART! You need to get around the fence here somehow. Several
options are available. You can do a sharp turn right and then left
again in your manual. I have done it this way. You can also spine over
the gate in front. Works too. You can also grind the lower ledge and
jump left to exit the churchyard. The annoying part is landing facing
the right direction. Now go up the kicker with the M on it. You need
speed. Wallride and then jump. It should automatically push you a bit
from the wall. Grind the rail with the B on it around the corner. Jump
off early so you do not hit the sign in the air like I did a hundred
times. Manual to the QP at the end and jump it to the O.
Japan the Big Crypt
Cross the level to the cemetary. For those of you with difficulty
understanding adjectives, the "big crypt" is the biggest one (It's
almost midnight, we're a bit facetious right now.) Just spine over
the crypt and pull a Japan (Upleft + Grab).
Collect the 5 Voodoo Dolls
The first you get by spining over the cemetary gate. Now go to the
trolley and climb it. Grind the wire farther from the water to the
second doll. Now go to the center intersection and enter Boo-YA's,
the orange building. You see it when you come out on the roof. Now
the next is on the same building, on the very top at the helipad.
Now go to the bar and go up the wood ramp around it. Jump into the
bar and grab the wire of lights and shimmy to under the doll and climb.
Smash 5 Crystal Balls
Enter the cemetary. The first is in the middle of the back wall. The
next is in the back of the alley to the left of the cemetary. It is
above a QP. Now continue forward across the street slightly right and
spine over the left side of the QP with the Humidity banner over it.
Now enter the yellow building from the center, the Nawlins rooftop.
Turn left and it is visible. Turn around and look to the left and
you will see the last one. You can jump across the buildings to it.
From the center, enter the yellow building. Straight ahead of you is
a smokestack. Go up the ramp in front of it and jump through the tape.
Scores and Combo
Find it yourself.
Immediately turn around and go up the QP for the S. Now go down the
slope and skate up the QP between the slopes. You need special
and/or boneless to get it. Now enter the wood squarish pool to the
left of the starting slope, with the fence around it. Jump up the
side that connects the rooms and grab the pipe. Climb it and jump
through the space between rooms for the A. Now go through the space
and turn right. At the other end, transfer the ramps recessed behind
the other ramp. Use this speed and turn slightly right and go up the
wavy ramp and jump to the E.
Find the C. Jump the gap with it and manual. Go up the QP and grind it
to the left through the O. Use the kicker at the end to jump. Get focus
in the air and then grind through the M. As soon as you go around the
corner, jump and wallride, then wallie and grind to the B. Then quickly
jump left to the light and jump over to the next light and grind to the O.
Go down the slope and turn around to the left. Enter the pool. Turn right
and go up the side and grind the pipe left and around a corner. Jump
after the turn through a hole in the wall where the tape is.
Break All the Sprinklers
Go down the slope and turn around to the right. Face the blue QP at an
angle and set a restart point. Go up it and grind the pipe for the first
sprinkler, then jump and grind for the next one. Around the bend and
past the halfpipe, turn left. Go up the blue QP perpendicular to the
wall. Grind the pipe right and get the next 2 sprinklers. Around the
half circle turn, jump and grind the light and then jump and grind the
next pipe for one more. You're up to 5. Now enter the wooden pool to the
right of the main slope. Turn left to face the slope. Go up it as far
left as possible and grind right and around the bend. Do not continue
the grind after these three. 8. Reenter the pool. Turn around and face
the center of the level. Go up this side as far right as possible and
grind it left. 9. It will lead you into the next room. Jump through the gap
and grind the next pipe around three corners and then jump and grind. 12.
Around another two corners you will have 15. Either jump right to the
previous pipe and off it and forward to the last looped pipe, or if you
fall, use the wavy ramped box to jump to the pipe and then across to the
loop. The last 4 are around this looped pipe.
Benihana Over the Halfpipe
Go down the slope and turn right. Get special. Go up the blue QP to your
right, then jump the halfpipe and benihana (Downleft + Grab).
Grab All of the Skateboards
Wallride the wall in front of you to the first one. Now turn right and then
left again and jump the kicker over the halfpipe. Try to smash into the
catwalk over the halfpipe to find the next board. On the other side go up
the QP and grind the pipe left. It leads you around a corner. Jump to the
lighting and then jump to the board. Now turn around and go up the QP in
the back on the left. Grind the pipe left and jump through the opening
with the next board. Jump and grind the pipe on the other side and it
will lead you to the last board.
Scores and Combo
There seem to be no continuous grinds in the city. However, you can use
the park area outside the bank down the street from the start for good
verts, lips, grinds, and flatland.
Go forward and get off your board. Climb up to the gate of the Statehouse
and grind its fence. Use the fence kicker to get the S. Continue down the
street past the bank and turn left. The K is up the stairs and around the
ledge. Now turn left and go toward the hospital. At the far end on the left
is a vert ramp. Go up and transfer left to the A. Now head to the
construction site and get to the far side. On top of the plywood with the
blue tarp on it is the T. Jump the wall to get back on the street. Forward
and turn left at the entranceway and enter the apartment court. Transfer
over the door to get the E.
Go forward from the start and on the left, grind the blue rail in front of
the Statehouse. Jump through the C and grind again. There is a kicker here
that is hard to see. You have to jump it perfectly to get up to the
overhang. Grind on it to the O, then jump off and manual to the M. Transfer
right through the M and revert manual and head for the yellow rail heading
down to the hospital and grind it. Jump off right and manual through the B.
Now go up the construction site wall and grind the top of it to the O.
Smash 5 Tea Barrels
Turn around and go up the museum steps to find the first barrel. Now go all
the way to the ship. It's on the lower deck. Now leave the ship and go down
the street and there is one on top of the blue scaffolding on the right.
Now cross the street and find the fourth. Now turn right at the end of the
street and pass the bank. Climb the closed subway entrance for the fifth.
Go forward down the street and at the intersection, turn right. Go up onto
the blue scaffolding on the left with the halfpipe on it. Climb the
building with red ledges. From the second ledge, double jump onto the
church overhang. Get on the tip and double jump to climb to the roof. Go
left and climb the halfpipe, then grind the wire down to the tape.
Backflip Down the Common Stairs
Go forward a bit, turn left and smash into the Statehouse yard. Get special.
Grind the rail facing the stairs for speed, jump the stairs, and backflip
(Grab + Down + Down). Up stats to ollie, speed, and flip for this if you
find it easier.
Grind the 5 Pigeon Rails
Go forward. The first is the blue rail in front of the Statehouse with the
pigeons on it. Continue forward and past the bank. Go up the stairs on the
left and then grind the rail that leads back down. Now go into the
construction site and up the QP that spines to the ship. Grind the top to
the left for the third. Now exit the site and go up the QP on the side of
the library and spine onto the roof. Grind the wire that passes over the
street and cannons. Now head right and up the museum stairs. Climb or
wallride up to the painting and grind on top of it for the last one.
Scores and Combo
Grind the fence immediately to your right very slowly, and after that runs
out, jump off and manual. Or use the pools.
Go forward past the cars and turn left, go up the QP up to the banner and
grind left. Jump for the S. Go back to the start up the ramp and jump. You
should go through the K and onto a platform. Jump across the gap at the end
and get onto the next platform. Go through the tree and climb to the next
level. Go a little left past the fence and jump off at the A. Go up the
ramp on the right. Grind the wire through the M of COMBO. Now grind the
rail on the left through the lever to activate the raising platform.
Transfer up to it and then jump to the level in front of you. SET RESTART.
Jump through the T and land on the opposite side of the gap. You probably
know why you needed a restart. Go up this slope and jump up the mountain
against the left side and hold grind to grind the tracks around the cliff.
At the end is a kicker that leads you to the E.
Smash 5 Snowmen
Get off the board immediately and turn left. Jump the fence and smash the
first snowman. Go right and down the fence. Turn right around the curve.
Jump the left fence and smash another. Now cross the parking lot and enter
the skate park. Head to the left side and in the middle of this area is
the third. Turn around and go left again. Jump the fence and enter the open
area with the big tree in the middle and find the fourth. Now go right and
jump the QP fence. The last one is on the other side.
Turn around and go right past the ramp and run up the snow bank. Get on top
of the house and set a restart. Jump to the roof and grind to the C.
Manual at the end and grind the log through the (wrong) O. (They switched
the O's apparently.) After the turn, jump to the wire and grind it down.
Manual at the end and grind through the B. Manual once again and go up the
QP to the other O.
Completely Scrape 5 Icy Rails
Grind the fence on the right through all the ice. Now jump right and go up
the ramp. Grind the rail along its its left side and back down. Now turn
right and you are facing a totem pole. The curved red rail in front of you
has ice so grind it. After you come off, go slight left between the
volcanoes. Up one snow bank there are three rails. The right one has ice.
Turn around and go forward and then right up the ramp. Jump off the right
side into the parking lot. At the bottom are two rails. The farther is icy.
FS Boardslide the Entire Log QP
Turn around, go up the ramp and off to the left. From where you land,
continue left and there is a log crossing the frozen stream. Start an FS
Boardslide (Foot direction + Grind while landing on it with the middle of
the board) here and hold the grind all the way around the gap.
Go forward and turn right. Go all the way back to the back left of the park.
Grind right towards the end corner with a lot of speed. Jump at the end
and get off the board. Land on the iceberg to get the tape.
Scores and Combo
Shouldn't be to hard to find a good place, the easiest I found is to grind
around the foutain for multiplier. Then jump off and special flat land for
Forward, jump on to the planter. Run to the end and jump to the S. Now you
are facing round kickers. Jump them and grind the blue awning. Jump right
at the end to get the K. Now run way back up the stairs and up the planter
again. Grind the wire up over the fountain through the A and jump right to
get on a roof. Go to the other end of the roof and there is a wire under
you. A restart point might help. Grind the wire to the end and jump right
into the T. Now you are on the street. Continue down it and turn right.
Pass the ramp and turn around and go up it. Grind the rail and up the wire
and around the corner and the fence will break down. Jump down to the
street and turn right. Enter the park. Go to the back wall. You should
hip transfer the back QP to get the E.
Turn right, pass the THPS sign, and turn left again. There are some posts
in front of you. Face the fountain between the post of the last chain and
the one to its right. Set restart. Skate between the posts and boneless
through the C and then grind on the rail in the fountain. Jump over the
center of the fountain and grind again to get the O. Jump left out of the
fountain and manual. Grind the ledge of the planter for the M. Jump up the
stairs and manual. Go up the ramp and then grind the rail on the left for
the B. Continue the grind up the wire and until you hit the O.
Smack All the Bags
Turn around to the left and see a large yellow bag in the back corner. Hit
it. Turn left. Go forward down the street. Go to the last power pole and
climb it. Grind toward the nearby building and jump onto it. Smash the
bag on its roof. Jump off the building and go to the opposite corner of
the level around the right side of the level. Past the blue awning on the
right side is another bag. Now continue around the outside of the building
and find another. Now go up the ramp you just passed and grind the wire
attached to it all the way up and around the corner to open the park. Jump
off and enter the left side of the park where the last bag is found.
Smash the 5 Hogeys
Turn right and climb the THPS sign for the first. Now continue in this
direction and grind the inside of the planter to the end for the second.
Continue around the fountain and jump the round kicker up to the blue
awning and grind it for the next one. Jump off and turn left. Go over
the first planter and up the stairs to the next. Grind the outside ledge
of the planter for the fourth. Now turn around on the planter and go to
the end. Turn right and grind this edge onto the wire and grind it up to
the building. Jump right onto its roof and get off the board in the air.
Now grind the edge with the hogey on it.
Triple Heelflip Over the THPS Sign
Turn right and find the THPS sign, and stand in front of the ramp in front
of it. Jump the ramp over the sign and triple heelflip (Right + Flip x 3).
Take a right and pas the THPS sign and get on top of the planter. Grind the
out side edge and jump the kicker at the end to the tape.
4.13 Los Angeles
Scores and Combo
Down the stairs and turn right. Go down the street and at the end you will
see a fountain across the street. This is the perfect place for scores.
Go from where you are to the absolute back right corner of the level. Get
off the board and enter the liquor shop's red door. You will end up on
top of the theater. Turn around to the building, turn left, and jump to
the next building. Go to the corner here and face the highway at a 45
degree angle and set a restart. Jump off the building to try to hit the
E. You may have to adjust the angle many times. Set a restart again every
time you adjust. Once you have the angle, restart the level for time. Go
back to it and get the E. Now climb the church in front of you and go
around it to the left. Get on the ledge next to the door. Climb the church
from here by grabbing on the ledges to your right. On the roof, go around
to the back and grind the rail around it and then use the speed to grind
the next rail around faster. After the right turn of the second rail, jump
left to the S. If you miss you might not make it in time. Now turn left and
go down the street toward the fountain. Transfer over the right QP to the
top of the building and then go up the QP on the other side for the K.
Now get off the building. Go back to the liquor store area by jumping over
a ramp. Get special. Go up the QP on the wall and come back down and then
aim for the QP in front of you at a slight right angle at the right side
of it. Spine over it to get the A. Now go back to the liquor store side.
Grind the QP against the wall to the left. Jump the gap and grind again.
Jump OVER the firetruck ladder and then grind the side of the truck, NOT
the ladder. Use the wheel well as a kicker to launch you up the side of
the building. Wallride it and at the top, wallie and you should hit the T.
This is just as hard as SKATE. Calm down. Go down the stairs and turn right.
Go down the street and pass the fountain. Smash through the building behind
it. Now turn right and face the QP at a left angle. Set restart here.
Go up the QP and transfer through the C. Hold grind on the way down so you
grind around the corner. Make the necessary jumps and grinds and then jump
through the O. Manual at the ground. Go up the QP at the other side and
grind it left. Jump the gap and grind, then jump over the firetruck ladder
and grind the side of it, NOT the ladder. Press grind at the last second
to do this. Use the wheel well as a kicker and jump up to the building.
Wallride and wallie and then grind the ledge. You may want focus now. Jump
and wallride the wall again and then wallie into the B. Hold grind as you
fall so you can grind the stairs. They will take you around the corner.
You go down and up a bit, then jump the gap and grind again. There is a
rope to grind too. Jump off the end to get the O. Good job.
Blow Up the 5 Ice Lattes
Turn around and there is one latte on the ledge behind you. Go back down
and turn right. After the building turn right and climb the RV and then
jump to the building for the second. Now go back down and down the other
street past the carwash, and turn around and spine up to its roof. Turn
left and go up the QP and smash the third. Now go down the street past
the firetruck and turn right into the opening. Climb to the ledge above
the Morehead door and get the fourth. Go back out and turn right.Go up
steps of the next building and climb it. Go behind the billboard, and
climb the white portion of the building for the last one.
Roll the Purple Gap
Go straight through the church and across the street. Go through the ugly
yellow thing to the purple thing. Turn right and go past it. Turn around
and face the ramp. Get special. Go up the ramp and do a roll over the gap
(Grab + Left + Left).
Crush 5 Low Carb Dishes
Go forward and get on the right planter on the church. Climb the church.
The first is right on top here. Turn around. Go toward the fountain and
smash through the glass to the right of it. The second is on the small
planter on the right side. Now smash through the other side. Go up the
QP on your left and transfer over. You need to grind over the ledge gaps
on this back wall to open the grates on this roof. When it's open, jump
inside to find the third. Now go off the end of this roof and turn left.
Go forward and climb the small subway station and the fourth is on top
of it. Now go across the level and climb the building to the left of the
movie theater. On the overhang is the last one.
Go down the stairs, climb the church. All the way up. Keep climbing. Ah,
you found the tape. Good job once again.
4.14 The Triangle
Scores and Combo
The best place for me is the QPs in front of you. Theres a helipad with
a nearly continuous grind if you go around the mountain to the right and
spine up the mountain to it.
Turn right and go forward past some QPs. The S is inside the crashed jet
which is split in half. Now continue forward and the K is past the copter
on the right, up a QP. Now head down the chasm between the mountain and
the wall. The A will be up a metal QP on the left side. Now get on top
of the wall and then onto the ship on the other side. Transfer over the
plank for the T. Now continue onto the next ship and go up the first QP
to the E.
Go forward and up the ramp to the left and grind the lip of it. Get the
C, then jump and grind around the rock for the O. Jump the kicker early
after the O so you can grind the next QP lip. After this jump and grind
the next rock around the curve. After it curves right, jump to the copter
blades and grind them for the M. They curve left, so jump toward the
triangle. Grind it or manual over it, then manual past it toward the wall.
Go up it at a left angle, jump and grind on the top of the wall to the
left. At the left turn in the wall, jump across to the other side and
grind. When you come upon the higher wall on the right, jump and wallride
it, then quickly wallie right over the wall and manual. Go across and
spine over the QP to get the O.
Collect 5 Treasure Chests
Turn hard right and go over the wall. Climb the blocky wall thing with the
halfpipe on top, the first chest is in there. Now go off to the left and
follow the right side of the level past the airplane. It's on a flat
sandy area in front of a wide QP. Now continue forward and climb the
mountain on the left side of the path. On top is another path. The next
chest is at the start of this path. Now face across the chasm and you will
see another chest on the other side. Now go back down to the floor of the
chasm and follow the path to the end where the last one waits.
Go forward past the QPs and turn right. Go forward to the crashed jet nose.
Spine into it and get off the board. Climb the steel beams sticking out of
it. The tape is at the top of them.
Activate the Triangles!
Turn around and jump over the rock. The first is right here on the left.
Grind its edge. Turn around to the left and go forward. Between the
crashed choppers is the next triangles. Now go across the mountain face
to find the last one.
Bust a Lip Trick on the UFO
Go forward and then right. Go around the mountain to the right. When you
see the straight metal QP on the left side, go up it and spine to the
helipad. Now get special. Spine back down for speed, and go up the other
side lined up with the wooden door in the wall. Boneless up it and lip
on the mother ship.
All Classic Mode Goals Complete!
6. General Playing Tips
This section is just some miscellaneous things that a good
Tony Hawk player should know, including basic skating technique,
tricks for getting good combo scores, etc.
**Note: This is all based off of the way we play. You aren't
required to follow these tips in any way, it's just advice.
First of all, hold down the ollie button whenever possible,
for speed. Only skate without it if you need less speed.
You should hold it with the thumb joint, not the tip (you
probably do this anyway). That way you can press other buttons
as soon as you ollie.
To ollie, instead of tapping the button, you will now "reverse-tap"
it. Let it go to ollie and press it again immediately or after
your trick(s) are complete.
If you need to grind something below you and you are flying
through the air towards it, just hold grind, don't try to
guess the timing.
If you are balancing and doing tricks, or doing specific tricks,
use the pad instead of the analog stick so you can be sure you
press exactly the directions you want. Balances are also easier
to control with the pad with quick taps. In fact, I use the pad
about 90% of the time.
When getting high scores and combo, we prefer the
vert-lip-grind-manual method. By this we mean start
in a pool, do some vert tricks in a combo, and when
your speed runs low, do a lip trick and get more points.
Then when your lip balance runs out, jump off the lip
so you have some speed, and go across the pool and
grind around it. This where you can get a sickening
multiplier. Press buttons simultaneously and quickly
to have it switch back and forth VERY fast. This step
can add around 40 to your multiplier. When your rail
balance is used up, jump out of the pool into a manual.
Use up the manual balance increasing multiplier if
necessary, and use special manuals to increase your
base. With easy mode (easier balance) I've gotten a
3 million point combo without cheating.
You should always reset your stats as needed for each
goal. Don't worry about taking a stat down to zero
if it's not needed.