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Walkthrough

by THayes

===============================================================================

                               FAQ/Walkthrough for
                            TONY HAWK'S UNDERGROUND 2

===============================================================================


GUIDE INFORMATION

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PlayStation 2
Updated:  4th January, 2008
Version:  1.1


CONTENTS

1. Introduction
2. Tips on Scoring Points
3. Story Mode Walkthrough
     3.1. Training
     3.2. Boston
     3.3. Barcelona
     3.4. Berlin
     3.5. Australia
     3.6. New Orleans
     3.7. Skatopia
     3.8. Pro Skater
4. Career Mode Walkthrough
     4.1. Barcelona
     4.2. Australia
     4.3. Skatopia
     4.4. Berlin
     4.5. Airport
     4.6. School
     4.7. Downhill Jam
     4.8. New Orleans
     4.9. Training
     4.10. Boston
     4.11. Canada
     4.12. Philadelphia
     4.13. Los Angeles
     4.14. The Triangle
5. Gap List
     5.1. Training
     5.2. Boston
     5.3. Barcelona
     5.4. Berlin
     5.5. Australia
     5.6. New Orleans
     5.7. Skatopia
     5.8. Pro Skater
     5.9. The Triangle
     5.10. School
     5.11. Philadelphia
     5.12. Downhill Jam
     5.13. Los Angeles
     5.14. Canada
     5.15. Airport
6. Stat Point Locations
     6.1. Barcelona
     6.2. Australia
     6.3. Skatopia
     6.4. Berlin
     6.5. Airport
     6.6. School
     6.7. Downhill Jam
     6.8. New Orleans
     6.9. Training
     6.10. Boston
     6.11. Canada
     6.12. Philadelphia
     6.13. Los Angeles
     6.14. The Triangle
7. Copyright Information


VERSION HISTORY

1.1:  4th Jan, 2008  (Format update)
1.0:  1st Nov, 2004  (First version)


===============================================================================

1.                               Introduction

===============================================================================


Tony Hawk's Underground 2 is the sixth in a brilliant series of Tony Hawk games
by Neversoft. It's hard to believe that the series has actually come this far
and yet still hasn't started to feel old or boring to play. The level design is
still superb, and even in earlier games in the series the levels were far more
fluid and interactive than in nearly all other extreme sports games. Now the
levels are even bigger and more packed than before, and the level of detail and
interactivity that is evident in each and every one is outstanding.

When you consider that nearly all extreme sports series (and there were many of
them after the massive popularity in the genre caused by the original THPS)
make it to two or three games at the most, a sixth game in the series is a
remarkable achievement. It was a very important step after the fourth game for
Neversoft to think of a way expanding the game so that players would not get
tired of the same old system, as fun as it was. And so Tony Hawk's Underground
was made, which succeeded in creating a detailed story mode, bigger levels, and
most importantly of all, the ability to be able to get off the board so that
levels could be explored in much greater detail than before.

It would take something absolutely huge to top the massive list of new features
of the previous game, and Tony Hawk's Underground 2 does fail here. The story
mode lacks the depth of the original, and instead it focuses on a tour around
six levels featuring goals similar to those in previous games. The addition of
a classic mode is a very welcome addition however, and it is great to cruise
around some of the old levels with the old goal format seen in THPS 1-3. Some
of the newer levels in this mode do seem much too big to have a 2-minute timer,
so the fun of exploring these levels in classic mode is slightly reduced.

What must be remembered though, is that all of the sequels in this series were
based on a game which revolved entirely around skateboarding. The fun in the
original THPS was not the various modes or the detail of the story; the fun in
the game was from just skating around the levels and doing tricks, finding
gaps, completing goals, grinding a new rail or seeing how many points could be
scored in a run. All of these things are still in Tony Hawk's Underground 2,
and even if you take away all of the new features that have been added, you are
still left with an extremely realistic and enjoyable skateboarding game.


===============================================================================

2.                          Tips on Scoring Points

===============================================================================


1. As with the previous game, skaters can now get off their boards and walk
   around the level. Press L1 + R1 at the same time to get off the board, and
   press L1 + R1 again to get back on. While off the board, you can jump by
   pressing X, and you can hold onto bars or edges by holding R1. Double jumps
   can be used to gain extra height, (Press X twice) though they can only be
   used when the skater is close to a wall. If you jump in the air while off
   the board and press L1 + R1, you will perform a Caveman.

2. A Caveman was first introduced in the previous game, and can be used as part
   of a combination. If you jump from a manual into a Caveman, a timer will
   start counting down. You can still run around when this happens, but you
   will need to continue the combination either by manualling, grinding, or
   doing some form of trick before the combo countdown ends.

3. Flip Tricks are board rotations. The basic eight flip tricks like the
   kickflip and heelflip are done by pressing a direction and square while in
   the air. To do more than one rotation, press square two or three times. So
   to triple kickflip, launch into the air and press left + square three times.
   Some extra movements can usually be found by pressing up or down twice
   before pressing square. Examples are the Sal Flip and Ollie North.

4. Not to be confused with flip tricks, flips have always featured in the past
   Tony Hawk games as special moves, but are introduced here for the first time
   as one of the normal moves. To do a flip, hold circle in the air and tap a
   direction on the d-pad twice. Down is a backflip, up is a frontflip and left
   or right is a roll. You can also spin the flips by holding L1 or R1.

5. Gaps are scattered in various places throughout all levels of the game. You
   will know when you find one as blue text will appear containing the name of
   the gap. Some of the more simple ones can be found by jumping over an object
   like a car or ledge, and these can be worked into combinations quite easily.
   The more difficult to find gaps will usually have a much higher point score,
   so your score will benefit if you can work these gaps into a combination.

6. Focus mode is a great new addition to the series which slows down the action
   so that the moves can be seen more clearly. It also makes spins much easier
   to land cleanly, as you have more time to adjust the landing in the air.
   Enter focus mode by pressing the left analog stick (L3) with a full special
   bar, and stay in focus mode longer by doing tricks.

7. Grabs are where the skater holds a part of the board in the air, and they
   can make a normal air look more interesting. There are eight basic grabs
   that are done by pressing a direction and circle and eight advanced grabs
   that are done by pressing a direction and circle twice. Grabs take longer to
   perform than flip tricks, so they are best done off a ramp or drop.

8. Grinds are one of the best ways of getting big points in the game, and there
   are lots of places to grind in every level. Benches, ledges, rails and
   walls; basically anything with an edge can be grinded. Not counting special
   moves and BS/FS variations, there are twenty grinds that can be performed.

   50-50s and Boardslides are done by jumping on the rail at different angles
   and pressing triangle. Eight basic grinds are done by pressing a direction
   and triangle once. Eight advanced grinds are done by pressing a direction
   and triangle twice. Two extra grinds (Bluntslide and Nosebluntslide) are
   done by pressing down or up twice on the d-pad before pressing triangle.

   You can also switch between grinds on the same edge or rail. Do any grind
   and then press any of the top three shape buttons twice. So to change a
   50-50 into a tailslide, press square and then triangle while grinding. You
   can then change this into different grinds for bigger points.

9. Hip transfers and spine transfers are great tricks to use in a combination.
   Find a quarter pipe which has another quarter pipe leading down on the other
   side. Ride up the first quarter pipe and tap R2 to spine transfer over the
   gap to the next quarter pipe. You can still do all of the grabs, spins and
   flips that you could do on a normal air. Hip transfers are similar, only you
   need to transfer over to a quarter pipe on the left or right side.

10. Lip tricks are moves where you stall on top of an edge instead of grind. To
    do a lip trick, approach the lip of any ramp straight on instead of at an
    angle like you would do for a grind. Like grinds, you can also combine
    different variations into one lip trick by using shape button combinations
    like circle twice or square, triangle.

11. Manuals are used to link a combination from one object to another, and are
    done by pressing up, then down on the d-pad. As an example, if there were
    two rails, you could grind the first rail and jump off to a manual at the
    end. The score will continue rising, and you can then grind on the second
    rail. Be careful though, as the longer you manual the more difficult it
    will be to balance. Tap up or down on the d-pad to keep the marker in the
    middle of the balance meter while manualling.

    While in a manual, flatland combinations can be performed by pressing the
    shape buttons twice. A 360 fingerflip can be done by pressing square twice,
    while a one foot manual is done by pressing circle and then triangle. Try
    out different shape button combinations in a manual to do different tricks,
    as tricks that have been done before in a run will not give as many points.

12. Natas spins are a new addition to the series, and can only be performed on
    posts. Approach any post in the game while holding R1, then jump on top of
    the post and hold triangle to start the Natas spin. Balance by tapping left
    or right on the d-pad, and continue rotating to increase the points. No
    combinations can be used on Natas spins, but they are great for getting
    points if you do a high scoring trick before or after the Natas spin.

13. There are a number of ways to jump in the game. An ollie is the simplest
    way, and is simply done by pressing X to crouch and then releasing X to
    jump. For more height, a No Comply can be used (Tap up before an ollie).
    And you can go even higher with a more difficult Boneless (Tap up twice
    before an ollie). A normal McTwist will only give 5,000 points, but if you
    combine it with a Boneless the score will rise to over 10,000 points.

    The stance of the skater can be changed by pressing L2. Hold L2 to change
    to Pressure stance, which can be used for some very quick flip tricks. Tap
    L2 to change to Nollie stance, where the skater jumps using the nose of the
    board instead of the tail. Press R2 to change to switch stance, or press R2
    again to change back to regular stance. You will score more points while in
    switch stance, but you will also not gain as much height in the air. You
    can enter fakie (press R2) or switch pressure (Hold R2) in switch stance.

14. Reverts are used to continue a combination after landing back on a quarter
    pipe or half pipe. To do them, launch up in the air from the ramp and tap
    R2 after landing to revert. Quickly press up and then down on the d-pad to
    change into a manual. You will lose considerable speed after a revert, so
    try and link the revert to manual into a grind to increase speed.

15. On any level with moving vehicles, you can skitch behind the vehicles by
    skating up behind them and holding up on the d-pad to hold on. As well as
    being useful in completing some of the goals in story mode, this is also a
    great way of building up speed. When you let go, you will be able to do
    some big combos off a ramp due to the huge speed gained by the skitch. You
    can switch to different sides of the vehicle by pressing L1 and R1.

16. Special moves are tricks that require more complex button combinations than
    a regular move. They can be viewed in the start menu by selecting 'Your
    Options' - 'View Tricks'. A move like a McTwist will give 5,000 points,
    while the 900 will give over 10,000 points. If you do a special move on a
    quarter pipe or half pipe, revert to manual after landing and continue the
    combination by doing grinds or flatland combinations for extra points

17. Spins are done by jumping in the air and then pressing L1 (to spin left) or
    R1 (to spin right). On their own, spins don't look too impressive, but they
    can look great when combined with flips and grabs. When grinding, a good
    way of getting points is to jump from the grind on the rail, flip trick and
    spin at the same time before landing back on the grind.

18. A sticker slap is another new addition to the series, and can be used to
    jump away from a wall while putting a sticker on it. As the sticker slap
    can give quite high points, it can be very useful in a combo. To sticker
    slap, jump toward a wall and press down and X.

19. Approach any crate with throwable objects in it. Press circle to pick up
    the objects, and throw the objects at pedestrians by pressing square. The
    main use of throwing objects is in story mode, although the objects can
    still be found in career mode. Around 500 points are scored for each
    pedestrian hit, and this can be used in a combination for extra points.

20. Wallrides and wallies are very useful tricks to use in a run. Approach any
    wall in a level and jump toward it at an angle. Hold triangle to wallride,
    and then press X to wallie (jump) off the wallride. You will gain even more
    height up the wall if you Boneless onto the wallride.


===============================================================================

3.                          Story Mode Walkthrough

===============================================================================


-------------------------------------------------------------------------------
3.1.                               Training
-------------------------------------------------------------------------------


BASICS - LEARN TO OLLIE

Ride down the left roll-in and continue forward to find Rodney Mullen at the
left side of the long green rail. Talk to him by pressing circle, and he will
challenge you to ollie three times. To ollie, just tap the X button.


BASICS - MANUAL

In the second part of the task, Rodney will ask you to manual through a set of
cones. Start by riding toward the cones and then tapping up, down on the d-pad
to start the manual. Manual through both cones to complete the goal.


BASICS - GRIND THE RAIL

Chad Muska will take over the training in this goal. Just ride straight forward
toward the rail, jump and press triangle to grind along the rail.


BASICS - NO COMPLY OVER THE TAXI

A No Comply is used to gain greater height than an ollie. Ride toward the ramp
at the side of the taxi and press up and X to No Comply over the taxi.


BASICS - BONELESS OVER THE TAXI

A Boneless is harder to perform than a No Comply, but can be used to gain even
more height. Approach the ramp at the side of the taxi and hold X. Tap up twice
on the d-pad and then release X to Boneless over the taxi.


BASICS - KICKFLIP OVER THE GAP

Ride toward the kicker ramp and jump at the top. While in the air, press left
and square to kickflip over the gap and land on the next kicker ramp.


BASICS - LIP THE QP

Bob Burnquist is found in the middle of the half pipe. Talk to him, then ride
forward and press triangle at the top of the ramp to perform a lip trick on the
coping. Jump off to complete the goal.


BASICS - QP GRIND

Ride toward the top of the half pipe and hold triangle to grind along the top
of the ramp. Grind down the slope at the end to complete the goal.


BASICS - MELON OFF A VERT

Hold X while riding up toward the top of the ramp and then let go of X at the
top. Hold left and circle in the air to Melon, then land back on the half pipe.


BASICS - LEARN TO SPIN

Ride toward the top of the ramp again and jump at the top. In the air, hold L1
or R1 to spin at least a 360 before landing back on the ramp.


BASICS - GET OUT OF A HALF PIPE

Ride toward the top of the ramp again and jump at the top. In the air, hold L2
or R2 to exit the half pipe and land on the slope.


BASICS - QP TRANSFER

Ride toward the quarter pipe and tap left slightly on the d-pad. Jump from the
first quarter pipe, clear the roll-in and land on the next quarter pipe.


NOVICE - STICKER SLAP THE WALLS

Talk to Chad Muska at the bottom of the left roll-in. Jump toward the wall and
hold down and X to sticker slap. Do this five times to complete the goal.


NOVICE - TEAR DOWN THE WALL

Talk to Mike Vallely near the kicker ramp. Grind left along the top of the
quarter pipe and sticker slap the crumbling wall to complete the goal.


NOVICE - OPEN THE DOOR

Ride toward the wall with the button on it and jump toward it. Hold triangle to
wallride over the red button and open the door.


NOVICE - WALLIE AND GRIND THE RAIL

Talk to Bam Margera at the side of the funbox in the new warehouse area. Start
by wallriding the wall, then jump and grind the rail.


NOVICE - SPINE TRANSFER THE FUN BOX

Talk to Bam Margera in the room under the big funbox in the new warehouse area
after completing the 'Side Jumping Combo' goal. Exit the room and ride up the
quarter pipe. Hold R2 while in the air to spine transfer into the bowl on the
other side of the funbox.


NOVICE - HIP TRANSFER

Turn slightly left from the start point and ride forward to the quarter pipe.
Transfer over the hip by holding R2 in the air.


NOVICE - MY FIRST COMBO

Talk to Eric Koston at the bottom of the roll-in in the new warehouse area.
Grind left along the glowing blue quarter pipe and jump off at the end to grind
on the rail. Jump off the end of the rail and grind the next quarter pipe.


NOVICE - SIDE JUMPING COMBO

Grind left along the quarter pipe and jump left at the end to grind on the
rail. Jump right off the end of the rail and grind the next quarter pipe.


NOVICE - SKITCH THE FORKLIFT

Talk to Chad Muska near the ledge in the original warehouse area. Hold up
behind the forklift and hold on for ten seconds to complete the goal.


NOVICE - DO A REAL COMBO

Talk to Bam Margera near the roll-in in the new warehouse section. Ride toward
the quarter pipe and do any grab in the air by pressing a direction on the
d-pad and the circle button. Revert (R2) into a manual (up, down or down, up)
after landing to complete the goal.


NOVICE - DO A MCTWIST

Talk to Bam Margera near the roll-in in the new warehouse section. Get a full
special bar by performing tricks and then ride toward a quarter pipe. Jump at
the top and press right, down and circle in the air to McTwist.


OFF BOARD - CAVEMAN TIME

Talk to Mike Vallely near the crates in the new warehouse area. Get off the
board by pressing L1 + R1 at the same time. Jump and press L1 + R1 to Caveman.
Do this three times to complete the goal.


OFF BOARD - JUMP ON THE CRATES

Get off the board by pressing L1 + R1 and jump on top of the low crate. Drop
off the crate and walk toward the double crate on the right. Jump normally,
then jump again while in the air to land on top of the crate.


OFF BOARD - JUMP AND HANG

Run forward and jump from the edge of the crate. Hold R1 in the air to grab
onto the ledge, then press up to climb on top of the ledge.


OFF BOARD - CLIMB THE LADDER

Walk forward to the ladder and continue holding up to climb to the top.


OFF BOARD - SHIMMY TO THE OPENING

Walk slowly off the ledge to grab onto the edge. Hold right to shimmy across to
the right side of the sign, then tap up to climb into the opening.


OFF BOARD - ACID DROP

Ride forward and jump at the end of the opening. Hold R2 while in the air to
acid drop down into the bowl below.


NEW SCHOOL - DO A BACKFLIP

Ride forward to the quarter pipe and hold circle while in the air. Press down
twice while holding circle to do a backflip.


NEW SCHOOL - DO A ROLL

Ride forward to the quarter pipe and hold circle while in the air. Press right
twice while holding circle to do a roll.


NEW SCHOOL - VERT WALLPLANT SESSION

Talk to Bob Burnquist at the bottom-left corner of the new warehouse area. Ride
up the quarter pipe and hold X at the top to perform a vert wallplant. Do this
three times to complete the goal.


NEW SCHOOL - FUN WITH TOMATOES

Talk to Eric Koston at the back of the new warehouse area. Ride near the crate
and press circle to pick up 10 tomatoes. Turn toward Phil and throw a tomoato
by pressing square. Hit him with five tomatoes to complete the goal.


NEW SCHOOL - TAG THE PLACE

Talk to Chad Muska near the entrance to the new warehouse section. There are
five posters in this new section which need to be tagged. To tag a poster, get
off the board first by pressing L1 + R1, and then press triangle.

One poster is found on the wall on top of the double crate, three posters are
found on the wall at the right side of the area, and the final poster is found
high up on a wall at the top-right corner of the area. To get to this poster,
climb up the yellow pipe on the platform of the quarter pipe.


NEW SCHOOL - HANG'N TAG

Chad will want the poster to be tagged. Jump on top of the double crate and
jump over to the ledge with the ladder on the right. Climb up to the ledge at
the top of the ladder. Walk slowly off the ledge to hang onto the edge, then
shimmy right to the sign. Press triangle to tag the sign.


NEW SCHOOL - KEEP THE FOCUS

Talk to Tony Hawk in front of the doors at the start point of the level. Get a
full special bar, then enter focus mode by pressing the left analog stick (L3).
Stay in focus mode for the required time to complete the goal.


NEW SCHOOL - ARCADE MACHINE HIGH SCORE

Play the arcade machine on the ledge in the original warehouse area. Score the
required points within one minute to complete the goal.


-------------------------------------------------------------------------------
3.2.                                Boston
-------------------------------------------------------------------------------


YOU - FIND THE SPECIAL GUEST

Ride down the slope in front of Jeers at the top of the level and enter the
door at the bottom of the slope to find the special guest, Jesse James.


YOU - FIND BEN FRANKLIN

There is a quarter pipe at either side of the statehouse at the top of the
level. Launch up from the quarter pipe and tap R2 in the air to smash through
the glass. Ride along the tunnel and follow Ben Franklin into the door.


YOU - MARK YOUR TERRITORY

Get off the board by pressing L1 + R1, then face the sign. Press the triangle
button to spray the tag over the sign.

1. At the right side of the steps leading up to the church.

2. On the grass area at the right side of the statehouse.

3. On the opposite side of the road from the burning barrel near the cannons.

4. On the platform with the quarter pipes above the entrance to the hospital.

5. On the side of the massive quarter pipes in the construction area.


YOU - HOSPITAL DUTY

Press circle near the gurney in front of the hospital to start the goal. Run
forward between the two volcanoes and go down the alley on the other side of
the road. Quarter turn right at the end and run up to the top of the road, then
quarter turn left and ride forward to the end of the road to complete the goal.


YOU - ARCADE MACHINE HIGH SCORE

Play the arcade machine in front of the Welcome Center at the side of Jeers.
Score the required points within one minute to complete the goal.


YOU - DANCE, SUCKA

Play the boombox at the top of the common stairs near the statehouse. Perform
each of the displayed tricks when the text turns red to complete the goal.


YOU - DECAPITATE THE STATUES

Spine transfer over the quarter pipes at either side of the steps leading up to
the statehouse to remove the first two statue heads. Spine transfer over the
statue in the park and press L1 + R1 to land on the platform with the horse
statue. Double jump to the top of the statue to remove the final statue head.


YOU - COMBO ON THE RV RAMP

After completing the 'Jump the Cars' goal with the secret character, jump on
the RV ramp which is travelling along the road and land a combo which meets the
required points. Doing handplant variations is a great way of getting points.


PRO - COMBO THE 4 BENCHES

The four benches are found at the side of the park in the middle of the level.
Grind down the top bench and drop onto the second bench. Jump at the end of the
second bench and grind the next two benches to complete the goal.


PRO - YE OLDE CANNON GRIND

Two cannons are found at the bottom of the park in the middle of the level.
Grind either cannon to complete this goal.


PRO - SKITCH A SEAWORTHY VEHICLE

Find the Water Tour vehicle that is travelling along the road. Skate up behind
and hold up on the d-pad to skitch the vehicle for the required time.


PRO - SALUTE THE GENERAL

Ride to the statue of Washington in the middle of the park. Use the quarter
pipe on either side of the statue to Benihana (Down + Left + Circle) spine
transfer over the top of the statue.


PRO - GREAT BALLS OF FIRE

Jump through the burning barrel near the cannons at the bottom of the level.
Score the required points in a combination to complete the goal.


PRO - SLAP THE SIGNS

Jump toward the no skating signs and press down + X to do a sticker slap.

1. At the left side of the massive quarter pipes in the construction area.

2. At the left side of the grass area in front of the statehouse.

3. In front of the scaffolding at the right side of the steps to the church.

4. On the wall at the side of the bank, above the ATM machine. Grind the wall
   at the top of the steps in this area and jump off at the end to get enough
   height for a sticker slap on the fourth sign.


PRO - TAG A BIG BILLBOARD

Enter the construction area at the bottom of the level and climb up the yellow
pipe at the right side of the area. Jump off to the platform at the top, and
then jump across to the higher platform to see a billboard with a red rectangle
on it. Tag the rectangle to complete the goal.


PRO - FINEST RAILS IN BOSTON

Ride to the side of the bank at the top of the level to find the curved metal
sculpture. Face toward the road and grind the sculpture. Drop off at the end
and ride along the road toward Jeers. Grind the rail in front of jeers. Quarter
turn left after landing and grind the rail on the steps to complete the goal.


GUEST - ALL ABOUT THE BENJAMINS

Ride to the entrance to the bank at the top of the level to see a tiny quarter
pipe on the left. Use this quarter pipe to launch right up to the second floor
of the bank. Ride forward after landing in the bank to complete the goal.


GUEST - COMBO ON THE HIGH SEAS

Use the quarter pipe at the side of the construction area to launch forward
onto the boat. Score the required points in a combination to complete the goal.


GUEST - SKATE THE LIBERTY TRAIL

Run to the top of the statehouse steps and then get back on the board. Pop
Shove-It down the steps, and ride down the road toward the library. Use the
quarter pipes on either side to transfer over the glowing mural. Quarter turn
left after landing and use the quarter pipe at the far side of the construction
area to launch forward onto the boat. Run to the top of the boat and climb up
the ladder to the crow's nest. Jump off the crow's nest and acid drop down to
the quarter pipe below to complete the goal.


GUEST - TEAM CHALLENGE

Knock the inline skater down by riding into him, and then kickflip over the
skater with the normal character, the pro character and the guest character.


SECRET - KILL THE GRIND BLOCKERS

Grind around the vent at the side of the hospital to remove the four blockers.


SECRET - JUMP THE CARS

Jump over any three cars in the level (making sure that you get the 'Car Hop'
gap on each one) to complete this simple goal. This will unlock the RV ramp
needed for the 'Combo on the RV ramp' goal.


SECRET - SCOOTER VS WHEELCHAIR

Talk to Paulie in the area at the side of the bank to start the race. Ride to
the road and take the second turn on the left to make it to the church steps.
Continue forward to the end of the road and turn left at the end to race around
the library. Keep going forward to the hospital entrance, then quarter turn
left and race back to the government center to complete the goal.


SECRET - SPINE TRANSFER TOUR

1. Spine transfer over the closed subway entrance at the side of the bank.

2. Spine transfer over either volcano in front of the hospital.

3. Enter the construction area and spine transfer from the quarter pipe into
   the boat to complete the goal.


-------------------------------------------------------------------------------
3.3.                               Barcelona
-------------------------------------------------------------------------------


YOU - FREE THE BULL FIGHTER

Ride to the front of the lizard fountain in the Guell area and quarter turn
right. Skate forward to enter the area with the bull fighter hanging onto a
rope above the bull cage. Quarter turn right and ride down to the road to get
some tomatoes from the crate, then return to the area with the bull. Throw a
tomato at the bull to complete the goal.


YOU - FIND THE SPECIAL GUEST

Skate through the doors of the Plaza Paralela behind the building with the
catapult on the roof to find Steve-O on the top floor.


YOU - HIT 5 PEDS WITH TOMATOES

Ride along the road at the bottom of the level to find a crate of tomatoes near
the pier. Get some tomatoes by pressing circle, and then throw the tomatoes at
five different pedestrians to complete the goal.


YOU - SPINE THE GUELL PLANTERS

Ride up the right slope behind the lizard fountain and quarter turn right at
the top to see a quarter pipe. Spine transfer from this quarter pipe and the
next quarter pipe. Skate over to the other side of the Guell area and spine
transfer from the quarter pipe to complete the goal.


YOU - HELP PEG LEG

Jump off the side of the road and grind the netting in the water. Continue to
grind the netting until you reach the boat to complete the goal.


YOU - MARK YOUR TERRITORY

1. From the front of the lizard fountain, quarter turn left and ride forward to
   see the sign high up on the wall of a building. Hang from the edge of the
   building (R1) to spray the sign.

2. From the front of the lizard fountain, half turn and skate down the alley on
   the other side of the road to find the sign on the right wall.

3. Use the ramp to launch up to the Sants awning in front of the building with
   the yellow 'Barcelona - Sants' sign on it. The sign is found on the platform
   of this building.

4. Found on the wall at the right side of the glass building with the blue
   'Museo Del Arte Moderno' sign on it.

5. On the wall at the right side of the Guell area with the lizard fountain.


YOU - TAKE OUT THE TRASH

Natas Spin on any four trash cans in the level. Here are four places in the
level where trash cans can be found.

1. In front of the red and white striped wall at the left side of the Guell
   area with the lizard fountain.

2. At the top of the Guell area with the lizard fountain. This trash can is
   found behind the world's longest bench.

3. At the bottom of the steps near the left side of the glass building with the
   blue 'Museo Del Arte Moderno' sign on it.

4. In front of the building with the yellow 'Barcelona - Sants' sign on it.


YOU - ARCADE MACHINE HIGH SCORE

The arcade machine is found at the front-left corner of the building with the
yellow 'Barcelona - Sants' sign on it. Score the required points within one
minute to complete the goal.


PRO - COMBO THE SANTS BENCHES

Ride to either side of the series of benches in front of the building with the
yellow 'Barcelona - Sants' sign on it. Grind along the first bench and keep
holding triangle to grind along all of the remaining benches.


PRO - CATAPULT 720 GRAB

Skate through the doorway of the building with the purple 'Museo Del Medevil'
sign on it. The skater will be launched by a catapult as soon as they arrive on
the roof, so hold L1 or R1 to spin 720 and do any grab to complete the goal.


PRO - TAG THE BIG BILLBOARD

Enter the red tram building at the top of the Guell area to arrive on top of
the tram station. Grind along either wire toward the billboard in the distance,
then jump and hold R1 + L1 to get off the board. Immediately hold R1 to grab
onto the wire. Shimmy along and jump up to the small ledge on the front of the
billboard. Tag the front of the billboard to complete the goal.


PRO - FOCUS COMBOS

Get a full special bar and then enter focus mode by pressing the left analog
stick (L3). Perform three focus combinations that meet the required points to
complete the goal. These can consist of grabs and grinds, although flatland
tricks are a very easy way of getting big points here.


PRO - RAIL RATED CHALLENGE

There are three rails in front of the building with the yellow 'Barecelona -
Sants' sign on it. Grind the three rails starting from the one in front of the
arcade machine. Jump off the end of the third rail and sticker slap the sign,
then grind the rail on the second floor of the station to complete the goal.


PRO - TRANSFER OVER THE GUELL ENTRANCE

Ride up the right slope behind the lizard fountain and quarter turn right at
the top to see a quarter pipe. Spine transfer from this quarter pipe and the
next quarter pipe. Turn slightly right after landing and air from the quarter
pipe in front over to the quarter pipe on the other side of the fountain.


PRO - ACID DROP OFF A TRAM

Enter the red tram building at the top of the Guell area to arrive on top of
the tram station. Jump onto the top of one of the trams and stay on it until
you get near the building with the fans on top. Jump off the tram and acid drop
down to the quarter pipe on the other side of this building.


PRO - TEAM CHALLENGE

Complete the 'Free the Bull Fighter' goal to release the bull. Ride into the
bull to get launched into the air, and then perform a combination of the
required points with all four characters to complete the goal.


GUEST - LA PERDRERA SPIRAL RAIL

Enter the red tram building at the top of the Guell area to arrive on top of
the tram station. Grind the right wire and jump right to land on top of the La
Perdrera building. Grind the ledge on top of this building, and continue the
grind down the spiral rail to complete the goal.


GUEST - SMELLS LIKE BULL DUNG

Do any grab trick off any pile of bull dung in the level.


GUEST - MAKE YOUR OWN PHOENIX

Jump over the burning car at the start of the pier to set the board on fire.
Enter the building with the purple 'Museo De Medevil' sign on the other side of
the road to get launched up by the catapult.


GUEST - DON'T TOUCH THE GROUND

There is a small sloped rail near the burning car at the start of the pier.
Grind up the rail and jump to a grind on top of the red rail on the bridge.
Jump right at the end and grind the next red rail, then jump back to a grind on
the left red rail. Grind to the end of the rail to complete the goal.


SECRET - STEVE-O VS. THE BULL

Complete the 'Free the Bull Fighter' goal to release the bull. Ride into the
bull as it charges toward Steve-O to complete the goal.


SECRET - PARC GUELL COMBO

The Guell area is found at the top of the level, on either side of the lizard
fountain. Score the required points by using a combination in this area.


SECRET - YEE HAW! FAN BOOST

Enter the red tram building at the top of the Guell area to arrive on top of
the tram station. Grind along either wire and then jump down to the roof of the
building with the fans on top. Ride over the fans to launch into the air, do a
Yee Haw! by pressing circle and then acid drop into a quarter pipe.


SECRET - FLIP BARCELONA'S FINEST

1. Jump on any table in front of the building with the yellow 'Barcelona -
   Sants' sign on it and do a flip trick off the end.

2. Grind the ledge in front of the glass building with the blue 'Museo Del Arte
   Moderno' sign on it and flip trick off the end.

3. After completing the 'Help Peg Leg' goal, cross over the pier and continue
   forward to arrive in an area with some concrete waves. Flip trick over the
   rail at the end of one side of the waves to complete the goal.


-------------------------------------------------------------------------------
3.4.                                Berlin
-------------------------------------------------------------------------------


YOU - INLINERS RULE

1. Grind over the top of the sign on the wall at the right side of Gretchen's
   bar. Use the quarter pipe at the side of the bar to get enough height.

2. Grind the red ledge on the building near the church. Drop off the end of the
   red ledge and grind the second sign to complete the goal.


YOU - FREE THE SPIRITS

Spine transfer into the church at the corner of the level to find a cracked
door. Sticker slap the door twice to complete the goal.


YOU - FIND THE SPECIAL GUEST

There is a yellow building at the left side of the church. Skate through the
door at the bottom of the yellow building to find Paulie on the roof.


YOU - HELP WEE-MAN

Wee-man is found in front of the aquarium on the building at the right side of
the church. Sticker slap the aquarium twice to complete the goal.


YOU - STOP THE KIDS FROM SMOKING

1. On the wall of the glass building with the red ledges.

2. On the wall outside the bowling gallery.

3. Next to the arcade machine, outside the entrance to the Ausfarht Center.


YOU - ARCADE MACHINE HIGH SCORE

The arcade machine is found outside the entrance to the Ausfarht Center. Score
the required points within one minute to complete the goal.


YOU - FIND THE GRAFFITI TAGGER

Use the quarter pipe at the right side of Gretchen's Bar and grind right along
the ledge on the yellow building. Jump the gap to land on the higher ledge,
then jump off the board and climb up the ladder to find the graffiti tagger.


YOU - BERLIN GETS OWNED

At one side of the bowling gallery, there is a building with the yellow word
'Downzekd!' on the front. Grind along the wall in front of the building, then
jump off the end to grind on the yellow curved rail. Grind up to the top and
jump right to grind on the ledge above the 'Downzekd' word. Grind all the way
along the ledge to complete the goal.


PRO - GRIND N BARF

1. 'Grind N Barf' (Left, Right + Triangle) on the rail above the entrance to
   the Ausfarht Center.

2. 'Grind N Barf' on the wall in front of the building with the yellow
   'Downzekd!' sign on the front.


PRO - ALMIGHTY COMBO

Spine transfer into the church at the corner of the level, and then score a
combination of the required points inside the church to complete the goal.


PRO - LEARN THE NATAS SPIN

Talk to Natas in the middle of the road near the front of the church. Hold R1
and jump onto the poles near Natas, then hold triangle to Natas Spin. Do this
three times to complete the goal.


PRO - HATS ON FIRE

Grind the pipe in front of the church to set the skateboard on fire. Jump over
the two guards wearing green in the area near the aquarium. Quarter turn right
and jump over the third guard at the side of the rail to complete the goal.


PRO - SO FOCUSED, SO CLEAN

Get a full special bar and then enter focus mode by pressing the left analog
stick (L3). Perform three focus combinations that meet the required points to
complete the goal. Land clean by doing at least a 180 before landing.


PRO - TOURIST LINE

Grind the ledge on the front of the building with the aquarium. Jump off the
end and grind the blue pipe, then jump and grind the barriers. Drop off the end
of the barriers and grind the steps. Drop off the steps and grind left along
the glowing wall. Jump off the end of the wall and sticker slap the sign, then
land back on a grind on the wall. Jump off the small slope at the end of the
wall and acid drop into the quarter pipe to complete the goal.


PRO - DISRUPT COMMUNICATION

Skate through the doors of the Ausfarht Center to arrive on the roof. Ride to
the vent at the other side of the roof and acid drop onto the quarter pipe on
the roof of the bowling gallery. Turn slightly left after landing and launch up
from the quarter pipe at the other side of the roof. Rocket Air (Up + Circle,
Circle) and land on the next quarter pipe to complete the goal.


PRO - PRO TOUR LINE

Ride up the quarter pipe at the right side of Gretchen's Bar and grind the low
ledge. Jump from the slope at the end of the ledge and grind the middle ledge,
then jump at the end and grind the high ledge. Jump off the high ledge before
the corner and grind on the wall outside the bowling gallery. Jump from the
small slope at the end of the wall and grind on the yellow curved rail. Do a
lip trick on the ledge above 'Downzekd!' letters to complete the goal.


GUEST - PAINT BOMBER

Use the quarter pipe at the right side of Gretchen's Bar and grind right along
the ledge on the yellow building. Jump the gap to land on the higher ledge,
then jump off the board and climb up the ladder to find the spraycans. Throw
spraycans at the five taggers by pressing square in front of them.

1. On the ledge on the second floor of the building in front of the church. Use
   the quarter pipe at the right side of the building (which has the word
   'Afropick' on the front) to get up to the ledge.

2. On the platform of the quarter pipe outside the right side of the church.

3. On the top red ledge of the building near the church.

4. On the ledge above the Rasta Blume shop at the corner near the bowling
   gallery building. Use the ramp near the blue sign to get up to the ledge.

5. On the ledge of the Uber Sport building near the Ausfarht Center entrance.


GUEST - MARK YOUR TERRITORY

1. On the wall in front of the bowling gallery.

2. On the ledge with the yellow arrows at the side of the bowling gallery.

3. Near the big window on the front of the church.

4. On the front of the yellow building near Gretchen's bar.

5. There is a yellow building at the left side of the church. Skate through the
   door at the bottom of the yellow building to arrive on the roof. Slowly drop
   off the edge of the roof to land on the roof below, then quarter turn left
   and spine transfer up to the next roof to find the sign on the left.


GUEST - TAG THE BIG BILLBOARD

Ride up the quarter pipe at the right side of Gretchen's Bar and grind the low
ledge. Jump from the slope at the end of the ledge and grind the middle ledge.
Jump off and climb the ladder up to the top ledge. Walk right along the ledge
and go around the corner, then jump to the billboard on the left. Hang from the
top of the billboard and then tag it to complete the goal.


GUEST - TAGGER SKILLZ

Spine transfer into the church and go through the doorway. Grind the ladder on
the floor, then use the quarter pipe in front to launch into the air. Get off
the board while in the air and hold R1 to climb up the next ladder. Climb up to
the top, and then tag the entire wall in front to complete the goal.


SECRET - BERLIN TOUR

Grind the steps in front of the yellow building and drop off the end. Ride up
the slope to the courtyard and grind the planter. Use the quarter pipe in front
to launch up to a grind left along the middle ledge of the building. Jump off
the end of the ledge and grind the ledge on the next building. Jump off the end
of the ledge and grind the edge of the fountain to complete the goal.


SECRET - WHEELIN' COMBO

Score of combination of the required points to complete the goal. Flatland
combinations aren't possible, so use grabs or grinds to get the points.


SECRET - SKILLS ON WHEELS

Skate through the doors of the Ausfarht Center to arrive on the roof. Air off
the ramps at the right side of the roof and Sit Flip (Any direction + square)
before spine transferring down to the quarter pipe at the top of the steps.


SECRET - TEAM CHALLENGE

Bam    : Manual from the cones at the left side of the church to the cones in
         the area outside of Gretchen's Bar.

Paulie : Grind around the fountain in front of the building with the aquarium
         for at least 10 seconds.

You    : Perform a combination of the required points inside the church.


-------------------------------------------------------------------------------
3.5.                               Australia
-------------------------------------------------------------------------------


YOU - ARCADE MACHINE HIGH SCORE

The arcade machine is found under the bakery awning at the top of the level.
Score the required points within one minute to complete the goal.


YOU - BOARDWALK GRIND COMBO

Grind the three rails on the boardwalk in front of the beach and score the
required points in one combination. Use grind combinations while on the rails,
and use manual flatland combinations between the rails.


YOU - LIPPING THE MINI

The mini ramp is found on the grass area near the left end of the boardwalk. Do
a liptrick and then double tap the shape buttons to do variations. Score the
required points before jumping off the liptrick to complete the goal.


YOU - FIND THE SPECIAL GUEST

After completing the 'Wake Up Sleeping Beauty' goal, ride through the hole made
by the crane and go through the 'Outback Tours' door. Skate down the slope to
find the special guest at the side of the pool.


YOU - DRAIN THE TIDE POOL

The pool is found at the right end of the boardwalk. Grind the yellow rail
around the side of the pool to complete the goal.


YOU - INTERRUPT A MEAL OR SIX

Use the small launch ramp in front of the hotel at the top of the level to jump
up to the awning. Skate along the awning and ride into all six tables.


YOU - FIND THE SHRIMP VENDOR

Climb up the steps at the left side of the beach to find the shrimp vendor in
front of the doorway. Follow him into the doorway to complete the goal.


YOU - WAKE UP SLEEPING BEAUTY

Natas Spin (R1 + Triangle) for five seconds on the yellow hydrant at the side
of the crane at the top of the level to complete the goal.


YOU - PISS OFF THE CONSTRUCTION WORKERS

This goal appears after completing the Australia level. The aim in this goal is
to Beaver Blast (Left, Right + Square) over five construction workers. Three
workers are found near the crane at the top-right corner of the level, and two
are found near the hotel at the top-left corner of the level.


YOU - PISS OFF THE BIKINI GIRLS

This goal appears after completing the Australia level. Ride up the quarter
pipe at the right side of the boardwalk and launch forward to land on the
ledge. Grind left along the edge of the ledge, which leads onto a wire above
the beach. Grind all the way along the wire to complete the goal.


PRO - JUMPING WITHOUT A PARACHUTE

There is a ladder on the building at the right side of the burger billboard
sign. Climb up the ladder and quarter turn right at the top. Skate off the end
of the ledge and acid drop down to the pool below to complete the goal.


PRO - TAG THE BIG BILLBOARD

There is a ladder on the building at the right side of the burger billboard
sign. Climb up the ladder and quarter turn left at the top. Jump over to the
ledge on the next building, then drop down to the ledge in front of the burger
billboard on the left. Tag the billboard to complete the goal.


PRO - TREASURE HUNTIN' HANK

Natas Spin on three trash cans in the level. One trash can is found in front of
the hotel at the top-left corner of the level, and two trash cans are found on
the boardwalk. Talk to Hank on the beach to complete the goal.


PRO - FOCUSING ON A CLEAN DOUBLE FLIP


Get a full special bar and then enter focus mode by pressing the left analog
stick (L3). Double Kickflip (Left + Square, Square) 180 over the two parked
cars in the car park. Land clean to complete the goal.


PRO - KENNY'S REAL FEELINGS

Natas Spin (R1 + Triangle) on the fingers of the statue at the top-right corner
of the level to complete the goal.


PRO - TEAM CHALLENGE

There is a red house at the right side of the walkway in the middle of the
level. Use either of the small slopes in front of the house to launch up to a
grind on the awning. Do this with the custom character, the pro character and
the shrimp vendor to complete the goal.


PRO - EVERYBODY LOVES BIGGUNS

The pool is found at the left end of the boardwalk, and there is a quarter pipe
outside the pool. There are two more quarter pipes at different levels up on
the left. Transfer from the high quarter pipe down to the low quarter pipe.


PRO - BALANCE UP AND OVER

The walkway is found near the top of the level. Get a full special bar and
manual up the slope of the walkway, along the flat and down the other slope.


GUEST - SHRIMP SLAP

Get some shrimp at the bottom of the slope on the boardwalk and then jump down
onto the beach. Throw shrimp at five different life guards on the beach and
boardwalk areas to complete the goal.


GUEST - ROLLIN' ROLLIN' ROLLIN'

There is a yellow house at the left side of the walkway in the middle of the
level. Use the quarter pipe at the left side of the house to spine transfer up
to the quarter pipe on the roof of the house. Spine transfer over the spine,
then ride over the vent at the end of the roof to launch into the air. Do two
Rotisseries (Left, Down + Circle) in the air and land on the roof of the red
house to complete the goal.


GUEST - SEAGULL SCATTER

The aim in this goal is to scare ten seagulls. Ride up the quarter pipe at the
right side of the boardwalk and launch forward to land on the ledge. Grind left
along the edge of the ledge, which leads onto a wire above the beach. Grind all
the way along the wire to scare nine of the birds, then jump off the end of the
wire and grind on the rails to scare the final bird and complete the goal.


GUEST - REAL MEN FLIP STAIRS

The big stair set leads up from the boardwalk. Get a full special bar at the
top of the steps and then enter focus mode by pressing the left analog stick
(L3). Double heelflip 360 the steps and land clean to complete the goal.


SECRET - HANDICAP HAVOC

1. In front of the quarter pipe at the top-left corner of the level.

2. In front of the quarter pipe at the right side of the boardwalk.

3. Near the yellow crane at the top-right corner of the level.

4. On the right side of the car park near the middle of the level.

5. On the road at the left side of the car park near the middle of the level.


SECRET - PARADISE COMBO

After completing the 'Wake Up Sleeping Beauty' goal, ride through the hole made
by the crane and go through the 'Outback Tours' door. Grind around the rocks at
the side of the area to complete the goal.


SECRET - MINI GO-KART BLAST OFF

There are quarter pipes on either side of the walkway near the middle of the
level. Use either quarter pipe to 540 over the top of the walkway.


SECRET - HELP LOCAL SKATE RATS

Grind up the crane at the top-right corner of the level to complete the goal.


-------------------------------------------------------------------------------
3.6.                              New Orleans
-------------------------------------------------------------------------------


YOU - ARCADE MACHINE HIGH SCORE

Skate to the riverboat and face the road to see a room at the top of the right
building. Use the quarter pipe on the side of the building to launch into this
room, and then walk forward to find the arcade machine. Score the required
points within one minute to complete the goal.


YOU - DANCE, DANCE, DANCE

Enter 'The Fan Club' near the front of the church and jump on the dance floor
to arrive on the roof. The boombox is found on this roof. Perform each of the
displayed tricks when the text turns red to complete the goal.


YOU - RIVERBOAT SLAPPER

The riverboat is found at the end of the small pier. Jump from the end of the
pier and sticker slap the riverboat three times. The riverboat will get further
away each time you sticker slap, so by the third time you may need to Boneless
over the rail of the pier to get enough distance for the sticker slap.


YOU - FIND THE JESTER

Sticker slap the float that is riding around the roads to find the Jester.


YOU - MARK YOUR TERRITORY

1. Enter the doors of the 'Gentlemen Cafe' near the cemetary to arrive on the
   Green Goddess roof. The sign is found on the back of the billboard.

2. Enter the blue doors at the junction in the road in the middle of the level
   to arrive on 'Boo-Ya's Bottomless Rooftop'. Skate up the slope leading to
   the helipad on this roof to find the sign.

3. On the wall of the alley with the dumpster near the cemetary.

4. There is an alley near the cemetary which has banners with 'Humidity' above
   the two spine ramps. The sign is found on the wall in this alley.

5. Use the quarter pipe near Tony Hawk to jump up to the ledge of the building.
   The sign is found on the wall on this ledge.


YOU - WATER TOWER SLAP

Enter the doors of the 'Gentlemen Cafe' near the cemetary to arrive on the
Green Goddess roof with the water tower. Jump over to the roof of the building
on the right to see a vent. Use this vent to launch over to the roof with the
water tower, and sticker slap the tower to complete the goal.


YOU - RAISE THE DEAD

Grind all five of the crypts in the cemetary to complete the goal. This will
open a hole leading to the underworld in the middle of the level.


YOU - SAVE NAWLINS

Complete the 'Raise the Dead' goal to open the hole in the middle of the level.
Spine transfer into the hole and grind on the ring above the fire. Jump off and
use the quarter pipes in front of the church to airwalk over the statue.


YOU - THE EQUALIZER

This goal appears after completing the New Orleans level. Enter the blue
doorway at the junction in the road in the middle of the level to arrive on
'Boo-Ya's Bottomless Rooftop'. Use the quarter pipe to jump up to the part of
the roof with the helipad. Grab onto the bottom of the helicopter and wait for
it to move over the building with the bowl. Drop off the helicopter and acid
drop into the building with the bowl. Launch up from the other side and grab
onto the helicopter. Acid drop into the bowl on the next building and spine
transfer over the helicopter to the bowl on the next roof to complete the goal.


PRO - NAWLINS STREET SPINE

Enter the blue doorway at the junction in the road in the middle of the level
to enter 'Boo-Ya's Bottomless Rooftop'. Spine transfer from the quarter pipe on
this roof over to the quarter pipe on the next building to complete the goal.


PRO - WALLIE THE TROLLEY

Jump onto the side of the red streetcar that rides up and down the tracks near
the river and hold triangle to wallride it. Jump off to wallie.


PRO - SPINE TRANSFER COMBO

Enter the blue doorway at the junction in the road in the middle of the level
to arrive on 'Boo-Ya's Bottomless Rooftop'. Skate up the slope leading to the
helipad on this roof. Spine transfer from the quarter pipe and revert to a
manual after landing on the quarter pipe on the road. Spine transfer up to the
bowl on the next roof and revert to manual after landing. Spine transfer from
the bowl down to the next quarter pipe on the road to complete the goal.


PRO - TAG THE BIG BILLBOARD

Enter the yellow doors at the junction in the middle of the level to arrive on
Josh O'Brien's roof. Quarter turn right and spine transfer down to the bowl on
the next roof, then air out the other side of the pool and grab onto the pipes
on the red building. Climb up the pipes and tag the billboard at the top.


PRO - MANHOLE MANUAL

The manholes can be found on the road leading away from the steamboat on the
river. Manual over the five manholes on the road in one combination.


PRO - FOR THE BIRDS

Enter the blue doorway at the junction in the road in the middle of the level
to arrive on 'Boo-Ya's Bottomless Rooftop'. Quarter turn left and spine
transfer from the quarter pipe at the other side of the roof. Launch up from
the quarter pipe on the other side of the road to scare the three birds.


PRO - GASLAMP DISTRICT

Grind the blue rails on the road near the river and jump off the slope at the
end to grind the gaslamps. Do this for all three gaslamps to complete the goal.


PRO - BIG AND FOCUSED

Get a full special bar and then enter focus mode by pressing the left analog
stick (L3). Perform a combinations that meets the required points.


GUEST - GIRLS GONE CRAZY PARADE

Get the beads from the box near Tony Hawk. Jump onto the float that is riding
around the roads and throw beads at five dancing girls to complete the goal.


GUEST - DROP A HURRICANE

There is a huge red drink in the the courtyard of the Hurricane bar. Use the
small slope in the area and acid drop (R2) into the drink to complete the goal.


GUEST - TEAM CHALLENGE

Land a special trick on the grass area in front of the church with the custom
character, pro character and the Jester to complete the goal.


GUEST - BALCONY BREAKER

This challenge is easier with the secret character, who is found at the back of
the cemetary. Ride forward from the front of the cemetary and use the planter
at the side of the 'Royale' building to launch up through the three balaconies.


SECRET - TRICYCLE VS. ZOMBIE

Grind all five of the crypts in the cemetary to raise the dead, and then ride
into ten of the zombies around the city to complete the goal.`


SECRET - SUPER TRASH

There is a big dumpster in the alley near the cemetary. Superman Seatgrab (Any
direction + Circle) over the dumpster to complete the goal.


SECRET - NATAS NEVERSOFT

There is a Neversoft eyeball sign on the front fence of the cemetary. Natas
Spin on the spike on top of the sign for ten seconds to complete the goal.


SECRET - SIGN SPINNER

Grind through any three signs on any of the buildings in the level.


-------------------------------------------------------------------------------
3.7.                               Skatopia
-------------------------------------------------------------------------------


YOU - ARCADE MACHINE HIGH SCORE

The arcade machine is found at the bottom of the mine. Score the required
points within one minute to complete the goal.


YOU - LOCATE THE CHAINSAW

Ride up the hill from the pile of garbage to see a bowl with wooden beams above
it. Climb up the tree at the right side of the bowl to find the chainsaw.


YOU - THE LEGEND OF BIGFOOT

After completing the 'Locate the Chainsaw' goal, Bigfoot is found standing
outside the entrance to the mine.


YOU - ZIPLINE TOSS DROP

The zipline is found on the second level at the right side of the mountain
face. Use the zipline to launch into the air, then acid drop into the quarter
pipe on top of the mountain to complete the goal.


YOU - LAUNCH THE FIREWORK

The pile of garbage is found near the barn at the top of the level. Ride over
the garbage and jump to launch onto the roof of the barn. Skate over the
firework in the middle of the roof to complete the goal.


YOU - TAG THE BIG BILLBOARD

Ride up the hill from the pile of garbage to see a bowl with wooden beams above
it. Jump up to the platform of the bowl and drop off the edge of the cliff to
land on the ledge of the billboard. Tag the billboard to complete the goal.


YOU - MARK YOUR TERRITORY

1. On the back of the 'Skatopia' sign near the entrance to the level.

2. On the left side of the barn at the top of the level.

3. Ride over the garbage and jump to launch onto the roof of the barn. Drop off
   the right side of the roof to find the sign on the wall.

4. At the front of the big cliff, this sign is found on the wall at the right
   side of the red ropes. Hold onto the cliff edge to tag the sign.

5. On the side of the small hut near the mine entrance at the top of the hill.


YOU - FIND RYAN SHECKLER

Climb up the ladder at the front of the barn at the top of the level, then jump
into the small room above the doors to find Ryan.


YOU - ESCAPE LINE

This goal appears after completing the 'Evacuate the Dogs' goal. Manual down
the hill from the start point of the goal and ride over the launch ramp at the
end. Land in a manual, and ride toward the 'Skatopia' sign near the entrance to
the level to complete the goal.


PRO - TREE TOP SPIN AND DROP

Climb up to the top of any tree in the level and jump. Land in a Natas Spin on
the top of the tree, then jump off and acid drop into a quarter pipe.


PRO - MOUNTAIN TOP MANUAL

Ride up to the hill at the top of the cliff. Manual all the way down the path
from the top of the cliff to the entrance of Skatopia.


PRO - LUMBERJACK COMBO

There is a zipline at the left side of the big house near the entrance to the
level. Grab onto the bar to ride up to the log at the top of the zipline. Grind
all three of the logs in this area to complete the goal.


PRO - SPINE THE MINE

Spine transfer from the quarter pipe at the at the top of the cliff into the
mine behind the small hut to complete the goal.


PRO - SKATOPIA SPINE COMBO

Ride up to the top of the cliff and spine transfer from the quarter pipe on the
left. Revert to manual on the quarter pipe at the bottom of the cliff, then
spine transfer from the next quarter pipe into the garage. Revert to manual in
the garage bowl and launch up from the other side. Revert to manual in the bowl
and then spine transfer out of the garage to complete the goal.


PRO - DOWNHILL LINE

Ride up to the top of the cliff and half turn at the top. Grind down the right
quarter pipe and jump right before the corner to grind on the edge of the pond.
Jump off the edge of the pond and manual to the quarter pipe in front. Grind
down the quarter pipe and jump off the end to grind on the bowl in the garage.
Jump off the end of the bowl and land in a manual. Wallride up the side of the
trailer and grind the top, then drop off the end and land in a manual. Grind
around the bowl in front and jump off the end to grind on the curved ledge in
front of the 'Skatopia' sign to complete the goal.


PRO - JUMP TO THE WEATHER BALLOON

Use the small launch ramp at the side of the entrance to the mine at the top of
the hill to jump onto the wire below the weather balloon.


PRO - SCRAPE THE HIVES

1. Grind the fence on top of the quarter pipe at the right side of the barn,
   and wallride the wall at the end to find the first hive.

2. Above the quarter pipe on the big grass hill with the zipline. Grind the top
   of the quarter pipe and then jump off into a wallride over the hive.

3. Above the path with the bowling pins behind the barn.

4. Found on the second level at the right side of the mountain face, on the
   same path as the vertical zipline.

5. On the front of the garage at the side of the level.


PRO - SPIN BOMB

This goal appears after completing the Skatopia level. Climb onto the roof of
the big house at the bottom of the level and then climb up the ladder to the
top of the Spin Bomb. Grind around the outside of the ride four times.


PRO - ROCKETS BATTERY

This goal appears after completing the Skatopia level. Natas Spin on any of the
rockets at the side of the garage to complete the goal.


PRO - FOUNTAIN O GLORY

This goal appears after completing the Skatopia level. The Fountain O Glory is
found near the front of the barn. Climb up the green fuse at the front of the
Fountain O Glory, and then grind down it to complete the goal.


PRO - BOX BOMBS

This goal appears after completing the Skatopia level. Jump on all of the boxes
near the pile of garbage at the top of the level.


PRO - GIANT BOMB

This goal appears after completing the Skatopia level. Climb to the top of the
big globe at the top of the hill to complete the goal.


PRO - EVACUATE THE DOGS

This goal appears after completing the previous five pro goals. Ride forward
down the path to rescue the first three dogs, then turn right to rescue the
next four dogs in front of the barn. Continue down the hill on the right to
rescue two dogs near the Fountain O Glory. Go down the hill to pick up the cat,
then ride to the left side of the Rockets Battery. Continue forward to rescue
the next two dogs, and then go around the right side of the 'Skatopia' sign to
rescue two more dogs. Ride to the entrance of the level to complete the goal.


GUEST - ONE LONE ELECTRIC WIRE

Use the quarter pipe at the top of the cliff to launch up to a grind on the
wire leading down toward the area with the barn. Grind all the way down the
wire to the bottom of the level to complete the goal.


GUEST - SHACK ATTACK

Manual through the shack at the left side of the big house near the bottom of
the level. Manual after appearing at the top of the cliff, and grind the top of
the quarter pipe on the right. Grind all the way down the quarter pipe and jump
off near the end, then manual through the shack at the right side of the house.


GUEST - OVER THE HOUSE

Ride to the hill at the top of the cliff to see the bowl with the wooden beams
above it. Spine transfer from this bowl down to the quarter pipe at the bottom
of the cliff, then use the ramp in front to launch over the top of the house.


GUEST - ZIPLINE WIRE BOMB

There is a zipline at the left side of the big house near the entrance to the
level. Grab onto the bar to ride up to the log at the top of the zipline. Grind
along this log in the direction of the zipline, then jump off the end and grind
down the zipline. Jump near the end of the wire and acid drop into the quarter
pipe below to complete the goal.


SECRET - SKATOPIA TRANSFER

There is a quarter pipe behind the 'Skatopia' sign near the entrance to the
level. Use the quarter pipe to jump across the gap to the next quarter pipe.


SECRET - GROW SOME PLANTS

To grow the plants, Bigfoot Flip over the three square plant borders.

1. At the left side of the big house at the bottom of the level.

2. On the grass near the circular pool at the top of the level.

3. Near the half pipe at the left side of the barn.


SECRET - A CLEAR PATH

There is a thin slope at the right side of the big slope below the zipline.
Manual down the thin slope and jump off the ramp at the end.


SECRET - MANUAL UP A SLOPE

There is a zipline at the left side of the big house near the entrance to the
level. Manual up the slope below the zipline.


-------------------------------------------------------------------------------
5.8.                              Pro Skater
-------------------------------------------------------------------------------


1. There are quarter pipes on either side of the main area of this level. Ride
   up the quarter pipe and grind on the orange rail on the second level. Jump
   to a grind on the red pipe, then the blue pipe, and finally the green pipe.
   Grind to the end of the green pipe and sticker slap the button at the end.
   Grind the green rail in the opposite way and sticker slap the second button
   to open a warp leading to the temple section.

2. Get off the board in the temple section and tag the five idols. The first
   and second idols are found at the sides of the slope outside the temple, the
   third and fourth idols are found at the sides of the temple near the
   entrance and the fifth idol is found on the second floor at the back of the
   temple. Enter the warp at the front of the temple to travel to hell.

3. Ride to the back of hell to see a quarter pipe on either side. Jump forward
   from the crumbling sections of the quarter pipe and sticker slap the buttons
   to open the door leading to the lounge. You can enter a door at the right
   side of the lounge to see the devil dance.


===============================================================================

4.                          Career Mode Walkthrough

===============================================================================


-------------------------------------------------------------------------------
4.1.                               Barcelona
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. The Guell area at the top of the level is a place full of ledges and rails,
   and also includes the Worlds Longest Bench that can be used for some long
   grind combinations. The three spines at the right side of the area are also
   great for scoring big points.

2. Enter the castle to get launched by the catapult on the roof. You will have
   time for a big trick in the air, and you can even land in a manual on the
   next roof to continue the combination.

3. Cross the bridge over the water to arrive in an area with various spines,
   bumps and bowls. If you enter the shop in this area, you can grind down a
   wire leading to a boat in the water. The grind on the wire soon leads onto
   the red rail of the bridge, so use various grind combos on this rail.


HIGH COMBO

1. There are three green spines in the area on the other side of the bridge.
   Air up the first spine and do a grab, flip trick or special move in the air.
   Revert to manual after landing and do another trick on the second spine. Do
   the same thing on the third spine and land to complete the combo.

2. There are eight benches in front of the 'Barcelona - Sants' building. Doing
   a basic grind along all of them gives about 2,500 points. Manual off the end
   and grind on the red rail at the side of the bridge to complete the combo.

3. The big bridge leading over the water has a long red rail at either side
   that can be used for some long grind combinations. Do some manual flatland
   tricks on the bridge, and then jump to a grind on the rail. Keep doing grind
   combinations on the rail and drop off the end to complete the combo.


COLLECT S-K-A-T-E

S. Grind the wire between the two bus stops in front of the building with the
   yellow 'Barcelona - Sants' sign on the front for the S.

K. Ride up the quarter pipes in front of the building near the small fountain
   for the K.

A. Grind the high red and white striped wall in front of the lizard fountain
   and then jump at the end for the A.

T. Above the road near the front of the the 'Museo Del Medevil' building with
   the catapult on the roof. Grind the wall in front of the glass building and
   jump off the end for the T.

E. On the high red rail of the long bridge crossing over the water. There is a
   small sloped rail near the start of the pier. Grind up the rail and jump to
   a grind on top of the red rail on the bridge for the E.


COLLECT C-O-M-B-O

Grind the left ledge from the start point for the C. Jump right near the corner
in the ledge and grind the red rail for the O and M, then jump off the end of
the rail and land in a manual. Jump up to a grind on the wall for the B, then
jump right and manual up the quarter pipe for the O.


COLLECT 5 TAPAS

Cross over the big bridge to arrive in the area with the five tapas.

1. Above the quarter pipe near the entrance to the red tram station.

2. Above the yellow rail at the side of the big building.

3. Grind the wire above the water at the side of the area.

4. On the awning at the front of the building. Use the sloped planter to launch
   up to the top of the awning.

5. On the wall at the side of the three green spines.


GET THE SECRET TAPE

There is a small sloped rail near the start of the pier. Grind up the rail and
jump to a grind on top of the red rail. Near the end of the rail, jump right
and grind the next red rail for the secret tape.


MANUAL THE SUBWAY

The subway entrance is found on the right from the start point. Manual into the
subway and manual up the slope on the other side to complete the goal.


GRIND THE WORLD'S LONGEST BENCH

The world's longest bench is found at the top of the Guell area with the lizard
fountain, near the front of the entrance to the red tram station. Grind all the
way along the bench to complete the goal.


-------------------------------------------------------------------------------
4.2.                               Australia
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. Natas spin on the fire hydrant at the side of the yellow crane at the top of
   the level to open an entrance to the secret area. Ride through the hole made
   by the crane and go through the 'Outback Tours' door. Ride through the door
   to the secret area to find a big bowl in the middle which can be used for
   airs or long grinds around the lip of the bowl.

2. There is a yellow house at the left side of the walkway in the middle of the
   level. Use the quarter pipe at the left side of the house to spine transfer
   up to the quarter pipe on the roof of the house. Spine transfer over the
   spine, then ride over the vent at the end of the roof to launch into the
   air. You will have plenty of air time for a big trick here.

3. There is a ladder on the building at the right side of the burger billboard
   sign. Climb up the ladder and quarter turn right at the top. Skate off the
   end of the ledge and acid drop down to the pool below. Use the speed to get
   a big air out of the other side of the pool.


HIGH COMBO

1. Ride up the quarter pipe at the right side of the boardwalk and launch
   forward to land on the ledge. Grind left along the edge of the ledge, which
   leads onto a very long wire above the beach. Perform grind combinations all
   the way along the wire to complete the combo.

2. There is a pool at the left side of the beach which has water in it. The
   water will slow the skater down, so grind the yellow rail outside of the
   pool to drain the water. Use air combinations like flips and spins, but
   avoid grinds in the pool as there is a gap at one corner. Revert to manual
   after landing each air until you have enough points to complete the combo.

3. There is a long road at the top of the level with a wall on one side. You
   can do manual flatland combinations along the road before jumping to a grind
   on the wall. Jump off the end of the wall and Natas Spin on the fire hydrant
   near the statue at the end of the road to complete the combo.


COLLECT S-K-A-T-E

S. Ride forward through the arch from the start point and quarter turn left to
   see a red house. Ride to the other side of the house and use the quarter
   pipe to spine transfer up to the quarter pipe on the roof of the house. Ride
   forward after landing for the S.

K. There is a blue awning at the top-left corner of the level. Ride up the
   right quarter pipe below the awning for the K.

A. There are balconies near the yellow crane at the top-right corner of the
   level. Climb up the ladders to the second awning for the A.

T. Ride forward through the arch from the start point and quarter turn right to
   see a yellow house. Ride to the other side of the house and use the quarter
   pipe to spine transfer up to the quarter pipe on the roof of the house. Jump
   up from the spine on the roof for the T.

E. Above the wire on the beach. Ride up the quarter pipe at the right side of
   the boardwalk and launch forward to land on the ledge. Grind left along the
   edge of the ledge, which leads onto the wire above the beach. Grind to the
   middle of the wire for the E.


COLLECT C-O-M-B-O

Ride forward through the arch from the start point and grind the rail in front
for the C. Jump off the end and grind the next rail for the O and M. Grind the
ledge in front for the B, then jump right and grind the next ledge for the O.


SMASH 5 FLOWER POTS

1. There is a ladder on the building at the right side of the burger billboard
   sign. Grind the wall on the right at the bottom of the ladder.

2. On the ledge in front of the hotel at the top-left corner of the level.

3. Ride forward through the arch from the start point and quarter turn left to
   see a red house. The flower pot is in front of the house.

4. Ride up the quarter pipe at the right side of the boardwalk and launch
   forward to land on the ledge. Grind right along the ledge to find the pot.

5. Ride forward through the arch from the start point and quarter turn right to
   see a yellow house. The flower pot is on the quarter pipe behind the house.


GET THE SECRET TAPE

There are balconies near the yellow crane at the top-right corner of the level.
Climb up the ladders to the top awning and then grind along the rail at the
side of the balcony. Continue the grind onto the building ledge for the tape.


FIND AND HIT 5 G'DAY RAMP TRANSFERS

1. Ride forward through the arch from the start point and then half turn to see
   a quarter pipe on either side. Jump the gap between the quarter pipes.

2. There is a blue awning at the top-left corner of the level. Jump the gap
   between the quarter pipes on the other side of the road from the awning.

3. Jump the gap between the quarter pipes near the fountain at the top-right
   corner of the level.

4. In the same location as the third g'day ramp transfer.

5. Ride forward through the arch from the start point and quarter turn left to
   see a red house. There is a curved quarter pipe near the other side of the
   house. Jump the steps between the quarter pipes.


BUST ALL 5 YELLOW STREET LAMPS

There is a small launch ramp at the left side of the yellow crane at the top of
the level. Use the ramp to jump up to the top of the green awning on the right.
From the awning, jump to a grind on the wire to break the first yellow lamp.
Continue to grind along the wire to break all five of the lamps.


-------------------------------------------------------------------------------
4.3.                               Skatopia
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. One of the ziplines in the level is found on the second level at the right
   side of the mountain face. Use the zipline to launch into the air, and do a
   special move before doing an acid drop into the quarter pipe on top of the
   mountain. A revert to a manual could continue the combination.

2. Ride to the hill at the top of the cliff to see the bowl with the wooden
   beams above it. Spine transfer from this bowl down to the quarter pipe at
   the bottom of the cliff, then use the ramp in front to launch over the top
   of the house. You will have enough height for a 900 even at basic stats.

3. There is a pile of garbage at the top of the level. If you ride over the
   garbage and jump, the skater will be launched into the air. You can launch
   higher by doing a Boneless from the pile. A 900 is easy with the amount of
   height the garbage pile gives, so you can add a flip while spinning or a
   special move for extra points.


HIGH COMBO

1. One of the ziplines in the level is found at the left side of the big house
   at the bottom of the level. If you grind the log at the top of the zipline,
   you can jump to a grind on the long wire leading down to the bottom of the
   zipline. Do grind combinations all the way down the wire acid drop into the
   quarter pipe near the bottom of the zipline to complete the combo.

2. There are two gaps in the level that give huge points. The 'Mountaintop
   Manual' gap is done by manualling from the top of the hill to the entrance
   of the level, and this gives 15,000 points. The 'Huge Electric Wire' gap is
   done by grinding the wire from the top of the hill down to the bottom of the
   level, and this gives 20,000 points. Combine either of these gaps with
   trick variations to complete the combo.

3. There is a quarter pipe at the top of the cliff that leads all the way down
   to the bottom of the level. Do grind combinations all the way down this
   extremely long quarter pipe to complete the combo.


COLLECT S-K-A-T-E

S. Grind the top of the fence near the big bowl behind the barn for the S.

K. Jump off the end of the fence and grind down the ledge for the K.

A. Continue down the hill and grind the quarter pipe on the right for the A.

T. Ride up the right side of the launch ramp behind the big house for the T.

E. Quarter turn right from the roof of the house and ride up the long quarter
   pipe near the bottom of the zipline for the E.


COLLECT C-O-M-B-O

Grind down the quarter pipe near the right side of the big house for the C and
O. Jump off the end and grind the quarter pipe behind the billboard for the M.
Jump right from the end and grind up the next quarter pipe for the B and O.


GET 5 BAGS OF DOG FOOD

1. On the platform in front of the big house at the bottom of the level.

2. At the side of the bowl in the garage at the right side of the level.

3. In the alley at the left side of the barn at the top of the level.

4. At the side of the small hut near the mine entrance at the top of the hill.

5. Climh up the ladder behind the big house to arrive on the second level of
   the cliff. Run right to find the bag.


GET THE SECRET TAPE

Ride up the zipline from the left side of the big house. Quarter turn left at
the top and use the quarter pipe in front to launch up to a grind on the orange
and white rail above. Grind left down the rail to find the tape.


FRONT FLIP THE SKATOPIA SIGN

Ride up the quarter pipe behind the Skatopia sign near the entrance to the
level and spine transfer over the top of the sign. Do a front flip (hold circle
and press up twice), and land on the next quarter pipe to complete the goal.


HIT THE 5 SKUNK GRINDS

1. Ride through the entrance from the start point and quarter turn left to see
   a hut. Grind around the back of the hut for the first grind.

2. Ride up the zipline from the left side of the big house. Grind to the end of
   the log at the top for the second grind.

3. Grind the red shack at the right side of the big house for the third grind.

4. Climb up the ladder behind the big house to arrive on the second floor of
   the cliff. Climb up the red ropes in front to find the fourth skunk on the
   ledge. Grind along the thin ledge for the fourth grind.

5. Grind the small roof at the right side of the barn for the fifth grind.


-------------------------------------------------------------------------------
4.4.                                Berlin
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. Ride through the doors of the Ausfarht Center to arrive on a roof with a
   quarter pipe on either side. You can spine transfer off the front of the
   roof to land on the quarter pipe below. After landing, you will have enough
   speed for a 1080 ollie on the quarter pipe in front. This gives plenty of
   time for various grabs, flips and spins.

2. On the same roof as the location mentioned above, there is a vent at the
   front of the roof that will launch the skater all the way over to the roof
   of the bowling gallery. You can either acid drop into the quarter pipe at
   the front of this roof to gather enough speed for a huge air on the quarter
   pipe in front, or you can land in a manual on top of the roof.

3. Half turn from the start point to see the bowling gallery. There is a big
   bowl inside the building which is good for getting points in. You can also
   lip trick on the blue and purple pipes at the sides of the bowl.


HIGH COMBO

1. Ride forward from the start point and grind the planter leading down toward
   the Ausfarht Center. Land in a manual and ride through the doors leading to
   the roof. Continue the manual over to the vent at the other side of the roof
   to get launched into the air. Do a special move in the air and land in a
   manual. Continue the manual over to the other side of the roof and do a
   special move on the quarter pipe to complete the combo.

2. Spine transfer into the church from the side near the yellow building and do
   a move in the air. If you Boneless before taking off from the quarter pipe,
   you will have enough time in the air for a 540 at low stats, so make sure to
   do a grab or flip in the air while doing the 540. Revert to manual after
   landing and lip trick on the quarter pipe at the other side of the church.
   Do lip trick variations and then jump off to complete the combo.

3. Quarter turn left from the start point to see a wall with a quarter pipe at
   the front. Grind left along the wall and jump off the end to grind on the
   yellow rail in front of the building with the 'Downzekd' sign. Jump up from
   the end of the yellow rail and grind on top of the sign, then jump off the
   end and grind on the ledge below. Grind all the way along the ledge doing
   grind variations and then jump off the end to complete the combo.


COLLECT S-K-A-T-E

S. Ride forward from the start point to the building with the aquarium on the
   front. Grind right along the top red ledge on the building for the S.

K. Quarter turn right from the start point to see the K floating at the left
   side of the building with the yellow 'Downzekd' sign on the front. Use the
   red and white quarter pipe barrier to launch up to the K.

A. On the third green ledge of the yellow building near Gretchen's bar. Climb
   up the ladder and grind along the ledge for the A.

T. Continue grinding the ledge after the A to grind along a wire for the T.

E. Jump onto the roof at the end of the wire. Use the launch ramp at the side
   of the roof to launch up to the E.


COLLECT C-O-M-B-O

Grind the rail above the top of the entrance of the Ausfarht Center for the C.
Jump off the end and grind the rail for the O. Jump off the step and manual
across the road, then grind around the next step for the M. Jump the small gap
in the step and continue grinding on the other side. Jump off the end of the
step and land in a manual, then spine transfer from the quarter pipe in front
up to the roof of the building for the B. Revert to manual after landing, and
then jump up from the quarter pipe in front for the O.


GET THE SECRET TAPE

Spine transfer into the church and go through the doorway. Grind the ladder on
the floor and ride up the quarter pipe at the end. Get off the board in the air
and grab onto the ladder on the wall. Climb up to the top of the ladder, then
run left around the ledge and go through the big arch to the next section of
the church. Walk through the arch at the right side of the room, then jump left
over the gap to land on the next ledge. Run along the ledge, then climb up to
the top of the thin blue sloped section of the roof to find the tape.


MADONNA THE SOLDIERS

Ride forward to the road from the start point and quarter turn left. Ride along
to the end of the road to see a big picture of a soldier above the ledge. Jump
up from the ledge and Madonna over the picture to complete the goal.


ACID DROP FROM THE 4 BEER-STEINS

1. Jump down the steps from the start point and ride through the doors of the
   Ausfarht Center to arrive on the roof. Acid drop from the ramp at the right
   side of the roof to land on the quarter pipe below.

2. There is a yellow building at the side of Gretchen's bar. Use the quarter
   pipe to launch up to the lowest ledge of the building, then climb up the
   ladder to the top. Acid drop into the quarter pipe below.

3. There is a glass building with red ledges near the church. Climb up the
   ladder to the highest ledge, then run right to find the beer-stein. Acid
   drop from the ledge and land on the quarter pipe below.

4. Spine transfer into the church and go through the doorway. Grind the ladder
   on the floor and ride up the quarter pipe at the end. Get off the board in
   the air and grab onto the ladder on the wall. Climb up to the top of the
   ladder, then run left around the ledge and go through the big arch to the
   next section of the church. Walk through the arch at the right side of the
   room to find the beer-stein. Acid drop down to the quarter pipe below.


PUT THE SPACE MONKEY BACK TOGETHER AGAIN

1. Grind the yellow ledge in front of the start point for the first part.

2. Drop off the end of the ledge and ride through the doors of the Ausfarht
   Center. Ride onto the grate and stop, then jump for the second part.

3. Jump forward from the vent to land on the roof of the bowling gallery. Ride
   up the quarter pipe in front for the third part.

4. Quarter turn left after landing to see a yellow building. Ride to the other
   side of Gretchen's bar at the left side of the yellow building and launch up
   from the quarter pipe below the billboard for the fourth part.

5. Ride across the level to the yellow building at the left side of the church.
   Spine transfer to the roof of the building for the fifth part.


-------------------------------------------------------------------------------
4.5.                                Airport
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. The small circular benches at the other side of the security machines are
   great for long grinds with combinations. Ten combinations will give about
   15,000 points, and you can then jump off the grind and land in a manual to
   start a flatland combination for even more points.

2. There is a light high above the escalator leading down to the bottom of the
   airport. Use the small slope at the top of the escalator and do a special
   move onto a grind on the light. Do a big move off the end of the light and
   land in a manual to do another trick on the quarter pipe in front.

3. The basement of the airport has a quarter pipe going all the way around the
   side. You can grind the spiral staircase at either side of the area, manual
   at the end and then grind on the quarter pipe for a big score. The various
   lights in the area can also be grinded on for extra points.


HIGH COMBO

1. Turn right at the bottom of the first escalator to enter the customs area.
   Grind up one of the steep esclators in the area, and you should start to
   grind back down the other way. Jump off the end and grind the four rails
   around the outside of the area leading to the other escalator. Grind up the
   esclator and then back down onto the rail. Continue this sequence until you
   have enough points needed to complete the combo.

2. Use the curved white phone booth at the left side of the white walkway to
   launch up to a grind on the light above. Jump off the end and grind on the
   second light, then drop down to a grind on the escalator rail below. Jump to
   a grind on the rail at the side of the wall, then jump right and manual to a
   grind on the second walkway. Jump off the end and manual to the slope at the
   start of the security machines. Air over the machines to complete the combo.

3. Jump over the right counter from the start point and grind the conveyer belt
   to enter the area with the helicopter. Do grind combinations all the way
   along the conveyer belt, then jump off the end to grind down the esclator.
   Jump off the end of the escalator and grind on the baggage claim. Grind the
   baggage claim until you start to lose balance, then jump off to a manual and
   do flatland combinations to complete the combo.


COLLECT S-K-A-T-E

S. Ride forward from the start point and use the curved phone booth on the left
   to jump up to a grind on the light. Grind to the end of the light for the S.

K. Grind the sloped ledge between the first set of escalators for the K.

A. There are three trees on benches in the area after the security gates. Climb
   up the middle tree for the A.

T. Ride up the slope between the final set of escalators and jump at the top to
   grind on the light below. Grind to the end of the light for the T.

E. There are tall thin quarter pipes in the area at the bottom of the level.
   Ride up one of the quarter pipes and launch off to the side to grind on the
   highest red rail. Grind along the rail for the E.


COLLECT C-O-M-B-O

Grind the middle of the first walkway for the C. Drop off the end and land in a
manual, then ride up the slope between the first set of escalators and grind
the light for the O. Jump right to then next light, then left to the light
below. Grind to the end of the light for the M. Jump right and grind the next
light. Jump the gap at the end for the B and grind the light for the O.


CRUSH THE SUSPICIOUS SUITCASES

1. Turn slightly right from the start point and jump over the counter. Ride
   along the baggage conveyer belt to find the first suitcase.

2. Grind down the escalator at the end of the helicopter area and climb on top
   of the baggage carousel to find the second suitcase.

3. Ride through the security gate to exit the carousel area. Turn slightly
   right and enter the bathroom to find the third suitcase.

4. Ride through the security gate near the bottom of the level and half turn on
   the other side to find the fourth suitcase.

5. Ride down either spiral staircase to the basement. Grind the crates at the
   side of the area for the fifth suitcase.


NOSE MANAUAL THE ESCALATOR SLOPE

There is a slope at the side of the the set of escalators near the top and
bottom of the level. Nose manual (down, up) either slope to complete the goal.


NOSEGRAB OVER THE COPTER!

Turn slightly right from the start point and jump over the counter. Ride along
the baggage conveyer belt and use the ramp to nosegrab over the helcopter.


GET THE SECRET TAPE

Turn slightly left from the start point and jump over the counter. Ride through
the baggage conveyer belt to transport to the area at the bottom of the level.
Ride up one of the thin quarter pipes in this area and launch off to the side
to grind on the highest red rail. Grind along the rail for the tape.


-------------------------------------------------------------------------------
4.6.                                School
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. Enter the gym to find a basketball net at the back. Use the quarter pipe at
   the back of the gym and Boneless to a special trick through the basketball
   net (which gives a 1,000 point destruction bonus). Revert after landing and
   manual to any of the grindable objects in the gym like the beams, desks or
   the red stands at either side of the room.

2. There are two blue bowls at the bottom of the level. The left bowl has a
   slope leading out of it, but the right bowl has a continuous edge which can
   be used for long grind combinations. Do a special move out of one side of
   the bowl and revert to manual after landing before starting the grind.

3. Quarter turn left from the start point and drop off the side of the green
   platform to face a slope leading down. Grind the right ledge of this slope
   and do grind combinations all the way down it to get one of the highest
   scoring gaps in the level, the 'Long Ass Rail' at 2,500 points.


HIGH COMBO

1. Grind either edge of the green platform from the start point and do grind
   combinations to fill the special bar. Jump off the end of the platform and
   do a special move like the McTwist, and then land in a manual. Turn left
   after landing and grind the handicap rail down the slope. Jump right at the
   end of the rail and grind the curved rail. Jump off the curved rail near the
   start and manual to the quarter pipe in front of the wall. Do a special move
   on the quarter pipe, then revert after landing to complete the combo.

2. Quarter turn left from the start point and drop off the side of the green
   platform. Grind the right ledge down the slope and jump left at the end to
   grind on the rail at the side of the bowl. Jump right off the end and manual
   to a grind on the next rail, then jump off the end of the rail and grind the
   edge of the next bowl. Jump off before the corner of the bowl and grind the
   long quarter pipe at the side of the area. Jump the gap at the end of the
   quarter pipe and grind the next quarter pipe to complete the combo.

3. Turn slightly right from the start point and drop off the green platform.
   Ride past the slope leading up to the roof of the gym, and grind the rail
   leading up to the garbage bin. Jump at the top of the rail and grind down
   the next rail. Jump at the end of the rail and grind around the garbage
   bins. Jump over the single garbage bin at the end and land in a manual. Do a
   special trick on the left quarter pipe, revert to manual after landing and
   do another special trick on the right quarter pipe to complete the combo.


COLLECT S-K-A-T-E

S. Grind the handicap rail leading down the slope near the entrance to the gym.
   Jump left about half-way down the rail for the S.

K. Found above the right bridge in the area with the two bridges. Use the slope
   at either end of the bridge to jump up for the K.

A. On the high wall in the area with the two bridges. Wallride the wall and
   wallie up to a grind on top of the wall for the A.

T. In the area with the two blue bowls, launch out of the bowl without the
   diving boards and land on the roof of the building for the T.

E. In the area with the two blue bowls, grind the rail between the bowls and
   jump off the end for the E.


COLLECT C-O-M-B-O

Ride down the slope at the side of the handicap rail in front of the gym and
quarter turn left at the bottom. Grind the ledge for the C. Jump off the end of
the first ledge for the O and grind along the second ledge for the M. Jump
right at the end of the second ledge and grind the third ledge for the B. Jump
left at the end of the third ledge and grind the quarter pipe for the O.


SET OFF 5 FIRE ALARMS

1. Found on the wall at the left side of the entrance to the gym. Wallride over
   the alarm on the wall to set off the first alarm.

2. In the area with the two bridges, wallride the long green building behind
   the high wall to set off the second alarm.

3. In the area with the two bridges, wallride the wall at the right side of the
   two kicker ramps to set off the third alarm.

4. In the area with the two blue bowls, wallride the wall behind the low diving
   board at the left side of the billboard to set off the fourth alarm.

5. In the area with the two blue bowls, wallride the wall at the bottom of the
   long slope leading up to the gym to set off the fifth alarm.


SMASH THE 5 SCHOOL BOOKS

1. Ride forward from the start point and use the quarter pipe in the distance
   to launch up to the roof of the building. Run to the corner of the building
   for the first book.

2. Quarter turn left from the start point and drop off the side of the green
   platform. Grind the left ledge down the slope for the second book.

3. Turn slightly left from the start point and drop off the side of the green
   platform. Grind the long ledge on the left for the third book.

4. Ride down the long slope in front of the entrance to the gym and grind the
   quarter pipe on the right for the fourth book.

5. In the area with the two blue bowls, launch out of the bowl without the
   diving boards and land on the roof of the building for the fifth book.


DOUBLE KICKFLIP THE KICKER GAP

Grind the handicap rail leading down the slope near the entrance to the gym.
Turn slightly left after landing and double kickflip from the kicker ramp. Land
on the next kicker ramp after the gap to complete the goal.


GET THE SECRET TAPE

Ride up the slope at the right side of the gym to arrive on the roof. There is
a wooden rail leading down from the green platform near the top-left corner of
the roof. Grind down the rail to land on an awning which leads to the tape.


-------------------------------------------------------------------------------
4.7.                             Downhill Jam
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. There is a half pipe in the middle of the level that is great for getting
   huge airs. As the half pipe is on a slope, you can normally get bigger airs
   by airing sideways from a high point of the ramp to a lower point. You can
   also get a gap by manualling the entire half pipe, so use flatland combos
   down the half pipe as a way of getting extra points.

2. There is a launch ramp near the end of the level which can be used to get on
   top of a rock. Ride down the rock to enter a tunnel with a launch ramp at
   the end. If you have enough speed, you can use the launch ramp to get four
   gaps. These are 25ft, 50ft, 75ft and 100ft. A Boneless + McTwist would
   normally get around 10,000 points, but with the addition of these four gaps
   the score will be boosted to around 40,000 points.

3. Do a special move over the giant grate at the bottom of the level and land
   in a manual. Grind the rail in front and do a special move off the end of
   the rail to land in a manual. Roll through the finish line to return to the
   top of the hill, still in a manual. Continue the combo from the bottom of
   the level by using the rails and ramps at the top of the level.


HIGH COMBO

1. Ride down the slope from the start point and use the launch ramp on the
   right to jump up to a grind on the left pipe. Jump off the end of the pipe
   and grind on the curved rail, then manual off the end and do a special move
   off the next launch ramp. Manual off the end and do another special move off
   the the launch ramp in front to complete the combo.

2. Grind the left side of the big half pipe in the middle of the level and jump
   off the end to land in a manual. Ride up the slope in the path and do a
   special move at the top. Aim for the small launch ramp in the middle of the
   path, and jump up to a manual on the top of the rock. Ride down the rock and
   use the launch ramp in the tunnel to do a special move out of the other
   side. On top of the combination, you will also get four extra gaps (25ft,
   50ft, 75ft and 100ft) if you jump far enough. Manual after landing and jump
   over the giant grate to complete the combo.

3. Grind the right rail above the water and jump off at the end to land in a
   manual. Ride around the corner and use the launch ramp to jump up to a grind
   on the pipe near the big half pipe. Do a special move off the end of the
   pipe, land in a manual and grind the right side of the half pipe. Jump off
   the end of the half pipe and land in a manual. Ride to the launch ramp in
   front and jump to a grind on the billboard above the water. Jump off the end
   of the billboard and manual to the rail at the right side of the rock. Grind
   the rail, then jump at the end and grind on the ledge to complete the combo.


COLLECT S-K-A-T-E

S. Ride down the slope from the start point and turn toward the launch ramp on
   the right. Jump up to a grind on the left high rail for the S.

K. There are two long rails over water near the start point. Ride to the left
   side of the rails and use the third launch ramp to jump to a grind on the
   high rail at the side of the rock. Grind to the end of the rail for the K.

A. Turn slightly left after landing and ride to the launch ramp near the start
   of the long half pipe. Grind the rail at the top for the A.

T. At the end of the long half pipe in the middle of the level, use the launch
   ramp and jump to a grind on top of the billboard for the T.

E. Jump off the launch ramp on the platform before the finish line for the E.


COLLECT C-O-M-B-O

Grind the left rail over the water near the start of the level for the C. Jump
off the end for the O and land in a manual. Jump up the quarter pipe in front
for the M, then revert to manual after landing. Use the launch ramp in front to
jump up to a grind on the left rail near the start of the long half pipe. Jump
off the end of the rail for the B, then land in a manual and ride up to a grind
on the left side of the half pipe. Grind to the end for the O.


SMASH 5 CRATES

1. Ride down the slope from the start point and turn toward the launch ramp on
   the right. Launch up to the high platform on the right for the first crate.

2. There are two long rails over water near the start point. Ride to the left
   side of the rails and use the second launch ramp to jump up to the top of
   the rock for the second crate.

3. There is a long half pipe in the middle of the level. Ride up the slope at
   the right side of the half pipe to find the third crate at the top.

4. Grind the rail at the end of the half pipe platform and jump the gap between
   the quarter pipes to arrive on a ledge with the fourth crate.

5. Ride to the launch ramp before the finish line for the fifth crate.


JAPAN OVER THE GIANT GRATE

The giant crate is found in the middle of the path near the end of the level.
Use the small slope and japan over the grate to complete the goal.


MANUAL THROUGH THE PUDDLES

1. Ride down the slope from the start point and continue forward to find the
   first puddle. Manual (up, down) through the puddle.

2. There are two long rails over water near the start point. Ride to the left
   side of the rails to find the second puddle in front of the launch ramp.

3. Manual through the third puddle at the start of the long half pipe in the
   middle of the level.

4. Turn slightly left at the end of the long half pipe and manual over the
   fourth puddle at the top of the slope in front.

5. Manual through the fifth puddle on the left low path before the finish line.


GET THE SECRET TAPE

There is a long half pipe in the middle of the level. Ride up the slope at the
right side of the half pipe to arrive on the platform. Grind the rail at the
end of the half pipe platform and jump the gap between the quarter pipes to
arrive on a ledge. Jump onto the rock at the end of the ledge. Cross over the
rock and jump the gap between the next two quarter pipes. Jump off the end of
the ledge and grind the rails on top of the pillar for the tape.


-------------------------------------------------------------------------------
4.8.                              New Orleans
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. Enter the yellow doors at the junction in the middle of the level to arrive
   on Josh O'Brien's roof. The big bowl on top of this roof is an excellent
   place to earn points, as you can do big air combinations and long grinds
   around the edge of the bowl.

2. Ride forward from the start point and enter The Fan Club on the right. Stand
   on the dance floor and jump to get launched up in the air. Do a special move
   in the air before landing on the roof in a manual. Do flatland combinations
   to continue getting more points.

3. There is an alley near the cemetary which has banners with 'Humidity' above
   the two spine ramps. Start at the end of the alley nearest to the cemetary,
   and do special moves over each spine ramp. Revert to manual after landing
   each trick, and then manual over the road after the second ramp. Grind up
   the ledge leading to the hotel courtyard, and grind all the way through to
   the other side for a big score.


HIGH COMBO

1. Quarter turn left from the start point and use the quarter pipe at the side
   of the building to launch up to a grind on the balcony. Drop off the end of
   the balcony to grind on the ledge at the side of the hotel courtyard. The
   ledge will lead onto a wire which leads onto another ledge. Jump off at the
   end of the ledge and grind the quarter pipe at the side of the statue in the
   church courtyard. Jump the gap between the two ledges, and then grind the
   rail around the outside of the church courtyard to complete the combo.

2. Enter the blue doorway at the junction in the road in the middle of the
   level to arrive on 'Boo-Ya's Bottomless Rooftop'. Skate up the slope leading
   to the helipad. Spine transfer from the quarter pipe at the side of the
   helipad and use the speed gained to do a big air on the other side of the
   road. Combine the air with grabs and spins or a special trick. Revert to
   manual after landing, and continue doing tricks off the quarter pipes on the
   side of the road until you have the points needed to complete the combo.

3. There is a big tomb in the middle of the cemetary. Grind left around the top
   of the tomb to end up on a grind on a rail. Jump off the end of the rail and
   manual to the quarter pipe in front. Grind left along the wall at the top of
   the quarter pipe, then jump the gap and continue grinding around the corner
   in the wall to see a slope in front. Grind up the slope and do a special
   move in the air before continuing the grind on the next section of wall.
   Jump off the end of the wall to complete the combo.


COLLECT S-K-A-T-E

S. Above the spike on top of the big crypt in the middle of the cemetary.

K. Ride forward to the crossroad from the start point and enter the blue doors
   to arrive on 'Boo-YA's Bottomless Rooftop'. Ride over the vent on this roof
   and launch over the quarter pipe for the K.

A. You should land on the roof of the next building after collecting the K.
   Launch up from the quarter pipe at the other side of the roof for the A.

T. Quarter turn right from the start point to see a quarter pipe on the left
   near the corner of the road. Launch up from the quarter pipe and grind right
   around the curved awning for the T.

E. Continue forward to the end of the road after collecting the T, and jump up
   from the quarter pipe at the right side of the cemetary for the E.


COLLECT C-O-M-B-O

Quarter turn right from the start point and ride to the yellow quarter pipe at
the right side of the corner in the road. Use the quarter pipe to launch up to
a grind on the ledge above. Jump off the end of the ledge for the C, then land
in a manual in the church courtyard. Use the quarter pipe to get the O behind
the statue. Revert to manual after landing, then ride across the road to the
sloped ledge on the left side for the M. Launch up through the balcony and run
up the slope. Grind the balcony rail for the B, then jump right near the end of
the rail and land in a manual. Ride up the quarter pipe for the O.


JAPAN THE BIG CRYPT

The big crypt is found in the middle of the cemetary. Use the quarter pipe on
either side and spine transfer over the top of the crypt. Japan in the air and
land on the quarter pipe on the other side of the crypt to complete the goal.


COLLECT 5 VOODOO DOLLS

1. Quarter turn left from the start point and spine transfer into the hotel
   courtyard. Grind the wire above the courtyard for the first doll.

2. Grind the blue rails on the road near the river and jump off the slope at
   the end. Grind the wire above the tram tracks for the second doll.

3. Ride forward to the crossroad from the start point and enter the blue doors
   to arrive on 'Boo-YA's Bottomless Rooftop'. Grind the yellow rail around the
   corner of the roof for the third doll.

4. On 'Boo-YA's Bottomless Rooftop', ride up the slope leading to the helipad
   and ride up the quarter pipe at the top for the fourth doll.

5. There is a quarter pipe in front of the cemetary. Ride up the quarter pipe
   for the fifth doll above the Neversoft eyeball sign.


SMASH 5 CRYSTAL BALLS

1. Ride forward to the crossroad from the start point to see a yellow building.
   Climb up the ladder at the side of the building for the first ball.

2. Ride forward after finding the first ball and use the launch ramp to jump
   over to the roof with the water tower. Quarter turn left after landing to
   see the second ball above the high middle quarter pipe. Use either low
   quarter pipe at the side to air up to the second ball.

3. There is an alley at the left side of the cemetary. Jump up from the quarter
   pipe at the end of the alley for the third ball.

4. Grind the wall at the back of the cemetary for the fourth ball.

5. There is an alley near the cemetary which has 'Humidity' banners above two
   spine ramps. Grind the balcony at the end of the alley for the fifth ball.


GET THE SECRET TAPE

Ride forward to the crossroad from the start point and enter the white doors to
arrive on the 'Nawlins Rooftop'. Ride up the sloped plank of wood for the tape.


-------------------------------------------------------------------------------
4.9.                               Training
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. Half turn from the start point and do lip trick combinations on top of the
   quarter pipe. Jump off after finishing the lip trick and revert to manual
   after landing. Manual to the wall at the side of the roll-in and wallride
   it. Wallie off and do a special trick down to the bottom of the roll-in.

2. Jump up to the top of the two crates in the new warehouse area and then jump
   across to ledge in the water. Climb to the top of the ladder and shimmy
   across to the opening on the right. Grind the rail in the opening and acid
   drop down to the bowl below. Use the speed gained from the acid drop to do a
   big trick on the other side of the bowl.

3. There is a low funbox in the new warehouse section which has a long rail on
   top of it. Grind the rail and manual after landing. Do a special trick on
   the quarter pipe in front, then revert to manual after landing and grind
   back along the rail. As there are quarter pipes on either side of the area,
   you can continue this combination in the same way for big points.


HIGH COMBO

1. There is a rail on the wall at the side of the big half pipe under the glass
   room. Grind along this rail and the next rail, then jump to a grind on the
   blue quarter pipe. Grind all the way along the quarter pipe for the 'Holy
   Shi...' gap, which will add an extra 3,000 points. Jump across the next two
   quarter pipes and continue the grind on the top of the next quarter pipe.
   Use the small slope at the end of the quarter pipe to do a spinning flip,
   then grind the rail on the platform and drop down to the next quarter pipe.
   Grind to the end of the quarter pipe to complete the combo.

2. Get a full special bar by doing flatland combinations and then ride forward
   from the start point. Wallride the right wall above the huge roll-in and
   wallie off to do a special trick. Land in a manual and grind the green rail
   on the left. Grind around the kink at the end of the rail and jump off to a
   manual. Manual up the blue quarter pipe and grind right along the top. Jump
   off the end of the quarter pipe and grind the two rails in front. Launch up
   from the slope at the end of the second rail and grind the sprinkler above.
   Jump the gaps and grind the next two sprinklers to complete the combo.

3. Ride down to the bottom of the left roll-in from the start point and half
   turn to see a quarter pipe in front. Spine transfer from the quarter pipe
   into the bowl on the other side, then quarter turn left and launch up to a
   grind on the sprinkler above. Grind right along the sprinkler and jump onto
   the next sprinkler at the end. This sprinkler will lead through a hole to
   the new area of the warehouse. Jump through the hole and grind the sprinker
   on the other side. Stay on this sprinkler and keep doing grind combinations
   until you have enough points needed to complete the combo.


COLLECT S-K-A-T-E

S. Half turn right from the start point and jump up from the middle of the blue
   quarter pipe for the S.

K. Ride down to the bottom of the big roll-ins near the start point and then
   half turn. Jump up from the quarter pipe in front for the K.

A. Jump up to the top of the two crates in the new warehouse area and jump to
   the ledge in the water. Climb to the top of the ladder, then half turn and
   drop off the edge of the ledge to hang on. Shimmy across to the right and
   grind the rail for the A.

T. Grind the rail at the right side of the new warehouse area for the T.

E. Use one of the roll-ins on the big funbox in the new warehouse area to jump
   up to a grind on the sprinkler rail. Grind the rail for the E.


COLLECT C-O-M-B-O

Ride down the roll-in from the start point and turn slightly left at the bottom
to see a kicker ramp. Jump the kicker ramp for the C and land in a manual. Ride
to the quarter pipe in front and grind left along the top for the O. Launch up
from the slope at the end and grind the rail above for the M. Wallride the wall
on the right and wallie up to a grind on the rail above for the B. Jump left at
the end of the rail and grind the two lights for the O.


GET THE SECRET TAPE

Ride down the left roll-in from the start point and quarter turn left at the
bottom. Spine transfer into the bowl on the left, then launch up from the bowl
and grind right along the sprinkler rail above. Jump at the end and grind the
next sprinkler rail, then jump through the hole at the end for the tape.


BREAK ALL THE SPRINKLERS

There are sprinkler rails in various places of the warehouse. Break nineteen
valves by grinding the sprinkler rails to complete the goal.


BENIHANA OVER THE HALF PIPE

Ride down the right roll-in from the start point and jump from the slope at
either side of the half pipe. Benihana over the half pipe to complete the goal.


GRAB ALL THE SKATEBOARDS

1. Ride forward from the start point and wallride the right wall above the left
   roll-in for the first skateboard.

2. Quarter turn left at the bottom of the left roll-in and spine transfer from
   the quarter pipe on the left to land in the bowl. Grind left along the high
   sprinkler pipe above the other side of the bowl and jump onto the light at
   the end. Jump right from the end of the light for the second skateboard.

3. There is a room above the half pipe. Launch up from the slope at either side
   of the half pipe and pass through the room for the third skateboard.

4. There is a blue quarter pipe near the kicker ramp in the starting area of
   the warehouse. Ride up the quarter pipe and grind left along the sprinkler
   rail above for the fourth skateboard.

5. Ride through the entrance to the new area of the warehouse and climb up the
   yellow pipe at the top-right corner for the fifth skateboard.


-------------------------------------------------------------------------------
4.10.                               Boston
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. Skitch any of the cars in the level and watch the points start to rise. You
   will get more points the longer you stay on, so try and keep the marker in
   the middle. Let go of the vehicle when you see a quarter pipe in front, and
   you will have enough speed from the skitch to do a big trick in the air.

2. Use the quarter pipe in the construction area to launch onto the boat in the
   water. Climb up to the top of the crow's nest and acid drop down to the
   quarter pipe below to launch high into the air on the opposite quarter pipe.
   The crow's nest is so high that you will have enough speed for two McTwists.

3. There is a vent near the entrance to the hospital. Ride on the vent with a
   full special bar and jump to launch up into the air. Do a special trick (A
   900 can work well here), then revert to manual after landing at the bottom
   of the huge quarter pipe. Grind the two rails in the construction area and
   do another special trick on the quarter pipe at the other side of the area.


HIGH COMBO

1. Quarter turn right from the start point and grind the left yellow rail up,
   along and down the other side. Jump off the end of the rail and manual
   across the road to a grind on the planter on the other side. Jump the gap
   and grind the next planter, then grind around the first corner and jump off
   the planter to land in a manual. Manual across the road and use the quarter
   pipe in front to ride up to a grind on the blue ledge above. Grind right
   along the ledge and jump off the end to grind the curved yellow rail. Jump
   off the rail and use manual flatland combinations to complete the combo.

2. Ride forward from the start point and grind the yellow rail in front of
   Jeers. Jump off the end and grind the blue rail, then jump the next gap and
   grind the next blue rail. Launch up from the end of the rail and grind the
   high yellow rail at the side of the bank. Jump off the end of the rail and
   sticker slap the wall, then grind back along the yellow rail. Jump off
   before the corner and grind the four ledges at the side of the steps. Jump
   off the final ledge and grind the yellow curb to complete the combo.

3. Ride forward from the start point and grind the red rail leading down the
   steps on the right. Manual off the end of the rail and use the quarter pipe
   to spine transfer over the top of the statue while doing a special move.
   Revert to manual after landing on the other side of the statue, then grind
   up the cannon and jump off to a manual. Ride across the road and use the
   quarter pipe to jump up to a lip trick on the blue ledge. Use lip trick
   combinations to get enough points needed to complete the combo.


COLLECT S-K-A-T-E

S. Above the arch in front of the statehouse. Grind the black rail on either
   side of the arch and jump at the slope in the rail for the S.

K. Ride forward from the start point to arrive in an area with a picture of
   Tony Hawk. Run up the steps at the left side of the area and grind along the
   ledge at the top for the K.

A. There is a platform above the entrance to the hospital. Use the quarter pipe
   at either side of the entrance to launch onto the platform for the A.

T. Ride up the quarter pipe near the scaffoliding at the right side of the
   construction area for the T.

E. Quarter turn right from the start point and ride down the road to see an
   arch on the right. Ride through the arch and jump the gap between the
   quarter pipes for the E.


COLLECT C-O-M-B-O

Ride forward from the start point and grind the long blue rail in front of the
statehouse. Jump the gap at the end and grind the next blue rail for the C.
Jump up from the slope at the end to grind the top of the bus stop for the O.
Drop off the bus stop and land in a manual. Ride to the quarter pipe in front
of the picture of Tony Hawk and air right for the M. Revert to manual after
landing, and ride forward. Quarter turn left on the road and grind down the
four ledges, then drop off the end and grind the yellow curb for the B. Jump
right off the end of the curb and manual to the quarter pipe on the other side
of the road. Grind right along the blue rail above the quarter pipe for the O.


SMASH 5 TEA BARRELS

1. Quarter turn right from the start point and jump up the steps with the three
   yellow rails for the first barrel.

2. Ride forward from the start point to arrive in an area with a picture of
   Tony Hawk. Ride up the slope in this area for the second barrel.

3. Ride through the construction area and launch forward from the quarter pipe
   to land on the boat. Ride to the middle of the boat for the third barrel.

4. Ride down the path in front of the green benches outside the left side of
   the park for the fourth barrel.

5. Jump to the half pipe at the right side of the church for the fifth barrel.


GET THE SECRET TAPE

Ride forward from the start point to arrive in an area with a picture of Tony
Hawk. Use the quarter pipe near the right side of the picture to jump up to a
gap in the wall below some steps. Half turn and grind up the wire to the roof
of the building for the tape.


BACKFLIP DOWN THE COMMON STAIRS

Ride forward from the start point to see the common stairs leading down to the
statue in the park on the right. Boneless for extra height and backflip (hold
circle and press down twice) down the steps to complete the goal.


GRIND THE 5 PIGEON RAILS

1. Ride forward from the start point and grind the long blue rail in front of
   the statehouse for the first rail.

2. Ride forward from the start point to arrive in an area with a picture of
   Tony Hawk. Run up the steps at the left side of the area and grind along the
   rail at the top for the second rail.

3. Grind the rail above the cannons in front of the park for the third rail.

4. Quarter turn right from the start point and jump up the steps with the three
   yellow rails. Grind the colourful ledge for the fourth rail.

5. Ride through the construction area and grind left along the blue ledge above
   the quarter pipe near the boat for the fifth rail.


-------------------------------------------------------------------------------
4.11.                               Canada
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. There is a huge tree in the middle of the corral area with the quarter pipe
   around the side. Do grind combinations around the base of the tree, then
   jump off and do manual flatland combinations after landing.

2. Grind around the entire quarter pipe at the side of the corral area for 'The
   Log QP' gap. A normal grind around the quarter pipe will give about 20,000
   points with the gap included, so use grind combinations for extra points.

3. Grind the rail in front of the generator at the end of the walkway to raise
   the half pipe at the side of the hut. Use the quarter pipe in front of the
   hut to launch up to the raised quarter pipe, then use the launch ramp on the
   other side to jump up to the high half pipe with the roof above it. Jump
   over to the next sloped half pipe and then grind the right mine cart rail at
   the top. Launch from the slope at the end of the rail and do a special move
   down to a grind on the edge of the walkway below.


HIGH COMBO

1. Grind the right rail from the start point and jump right to a grind on the
   fence at the side of the skatepark. Grind around the corner, then jump right
   to a grind on the ledge at the side of the curved quarter pipe. Jump left
   back to the fence, and use the slope in the fence to launch up to a special
   move. Land back in a grind on the fence, then jump right and grind the edge
   of the quarter pipe. Grind around the corner in the quarter pipe, jump the
   gap with the three roll-ins and continue grinding to complete the combo.

2. Grind the left ledge from the start point and jump off to a manual at the
   end. Ride up the launch ramp and jump over the two cars for the 'Car Gap',
   then manual to the left rail on the slope leading down the car park. Grind
   both rails on the slope and jump off to a manual at the end. Use the quarter
   pipe to do a special move, then revert to manual after landing and grind
   back up both rails on the slope in the car park. Jump left at the top and
   grind the rail at the right side of the area. Jump the quarter pipe and
   continue grinding the next rail to complete the combo.

3. Ride forward from the start point and grind the right rail leading down the
   slope in the car park. Jump off to a manual at the end and grind right along
   the top of the quarter pipe, which leads on to a grind on a billboard. Jump
   the gap and grind the second billboard, then jump left and wallie up to a
   grind the rail at the side of the skatepark. Grind around the corner of the
   rail and jump off to the left after passing the bowl. Manual to the tree
   outside the other end of the skatepark and grind up it. Drop off the end to
   land on the quarter pipe for the 'Tree to corral grind'. Grind all the way
   around this quarter pipe to complete the combo.


COLLECT S-K-A-T-E

S. Ride forward from the start point to see a white Birdhouse banner above a
   quarter pipe on the left. Grind left along the top of the banner for the S.

K. Jump off the end of the banner and ride up the slope between the quarter
   pipes. Jump at the top of the slope for the K.

A. Found on the high walkway in the area with the huge tree. Grind the rail
   from the left side of the low walkway to arrive on the high walkway, then
   jump through the gap in the rails for the A.

T. Grind past the generator on the walkway to raise the half pipe. Launch up to
   the raised half pipe and use the launch ramp on the other side to jump up to
   the hut. Jump off the other side of the hut for the T.

E. Ride up to the top of the sloped half pipe at the other side of the hut.
   Grind the left mine cart rail for the E.


COLLECT C-O-M-B-O

Ride down the slope from the start point and half turn left at the bottom to
see a house on the right. Use the pile of snow to launch up to the roof of the
house, then grind down the middle of the roof for the C. Jump off the end and
manual to the log at the corner of the walkway. Grind the log for the O, then
jump left at the end and grind the next log for the M. Jump left at the end of
the log and grind the rail near the generator for the B. Manual off the end and
ride up the quarter pipe in front of the hut for the O.


SMASH 5 SNOWMEN

1. Ride down the slope from the start point, then quarter turn left and jump
   over the rail for the first snowman.

2. Jump over the fence at the left side of the car park for the second snowman.

2. There are three rails in front of the three roll-ins in the skatepark. Grind
   the middle rail for the third snowman.

3. Half turn from the start point and ride forward to arrive in the area with
   the huge tree. Ride to the left side of the tree for the fourth snowman.

4. Ride down the slope from the start point and half turn left at the bottom to
   see a house on the right. Grind the left rail of the bridge near the house
   and jump off at the other side for the fifth snowman.


COMPLETELY SCRAPE THE 5 ICY RAILS

1. Ride down the slope from the start point and grind the fence at the side of
   the skatepark on the right for the first icy rail.

2. There is a path leading down the middle of the car park. Grind the left rail
   on the path at the bottom of the car park for the second icy rail.

3. There are three rails in front of the three roll-ins in the skatepark. Grind
   the left rail for the third icy rail.

4. Grind the red rail near the statue in the skatepark for the fourth icy rail.

5. There is a high curved rail above the bowl at one corner of the skatepark.
   Grind the rail for the fifth icy rail.


FS BOARDSLIDE THE ENTIRE LOG QP

Half turn from the start point and ride forward to arrive in the area with the
huge tree. FS Boardslide the quarter pipe in this area to complete the goal.


GET THE SECRET TAPE

Ride to the back of the skatepark to see a quarter pipe with three roll-ins in
the middle. Grind the fence at the right side of the roll-ins and jump off the
end to land on an island with the tape.


-------------------------------------------------------------------------------
4.12.                            Philadelphia
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. Grind the wire from the second floor of the blue glass building to open the
   skatepark. There are numerous places in the skatepark to earn big points,
   from the bowls and rails to the only half pipe in the level.

2. The inside of the big fountain is great for long grind combinations. You can
   even jump out of the grind and manual over to the pillars for a Natas spin.

3. Quarter turn left from the start point to see a set of planters with benches
   between them. Grind all of the planters and jump over all of the benches for
   a 'Bench Gap' on each jump. A simple 50-50 on each planter will give about
   10,000 points. Vary the grinds and add a flip trick over each bench.


HIGH COMBO

1. Jump over the funbox from the start point for the 'Air the funbox' gap, and
   land in a manual. Grind the ledge on the right and do grind combinations to
   the end. There is a very small corner near the end of the ledge, so be sure
   to grind around this before jumping off. Land in a manual on the grass and
   grind right along the next ledge. Jump off the end of the ledge and grind
   the rail in the fountain. Jump the middle of the fountain and continue to
   grind the next rail for the 'Grind of faith'. Jump off the end of the rail
   and grind on the bottom step to complete the combo.

2. Ride forward from the start point to see a blue glass building at the end of
   the path. Ride up the slope at the front of the building and grind along the
   rail at the top, which leads to a grind on the wire. Grind along the wire to
   open the fence to the skatepark. Do grind combinations along the wire, then
   jump off to wallride on the building at the end to complete the combo.

3. Half turn from the start point and ride onto the road. Manual down the slope
   in the road and wallride on the right wall before the corner. Wallie off the
   wallride and grind the curved rail around the corner in the road. Jump right
   from the end of the rail and wallride the wall, then wallie off and do a
   special move. Land in a manual and grind the planter on the left. Jump off
   the end of the planter and Natas spin on the pillar to complete the combo.


COLLECT S-K-A-T-E

S. Ride forward from the start point and jump on top of the right ledge. Ride
   to the end of the ledge and jump off the right corner for the S.

K. Turn slightly right after landing, and use the curved ledge to launch up to
   a grind on the blue awning. Jump off the end of the awning for the K.

A. Quarter turn right after landing and ride forward to the house at the
   corner. Launch up from the planter to land on the roof of the house, then
   double jump to the high section of the roof. Grind down the wire at the left
   side of the roof for the A.

T. Ride back to the house and jump up to the roof. Grind the wire from the
   right side of the roof for the T.

E. Grind up the wire from the second floor of the blue glass building to open
   the skatepark. Ride up the quarter pipe at the back of the park for the E.


COLLECT C-O-M-B-O

Turn slightly right from the start point and jump through the gap in the posts
near the right side of the THPS sign for the C. Land in a manual at the bottom
of the fountain steps, then grind the rail leading across the fountain. Jump
the middle of the fountain and grind the next rail for the O. Jump left at the
end of the rail and manual to the ledge on the right. Grind up the ledge for
the M, then jump off the end of the ledge and land in a manual. Ride up the
slope in front of the glass building and grind the wire at the top for the B.
Grind up to the top of the wire for the O.


SMACK ALL THE BAGS

1. Ride forward from the start point to see a blue glass building. Ride to the
   right side of the building for the first bag.

2. Quarter turn left from the start point and ride forward to the corner of the
   road for the second bag.

3. Quarter turn right from the start point and grind the rail down the steps at
   the end of the path. Launch up from the planter to land on the roof of the
   house for the third bag.

4. Ride forward from the start point to see a blue glass building at the end of
   the path. Ride to the left side of the building for the fourth bag.

5. Grind up the wire from the second floor of the blue glass building to open
   the skatepark. Ride to the left side of the skatepark for the fifth bag.


SMASH THE 5 HOGEYS

1. Ride forward over the funbox from the start point and then grind the ledge
   on the right for the first hogey.

2. Quarter turn right at the end of the ledge with the first hogey. Use the
   curved ledge to jump up to a grind on the blue awning for the second hogey.

4. Quarter turn right from the start point and grind the rail down the steps at
   the end of the path. Launch up from the planter to land on the roof of the
   house, then double jump to the high section of the roof for the third hogey.

4. Turn slightly right from the start point and grind the high ledge at the
   right side of the fountain for the fourth hogey.

5. Turn slightly right from the start point and use the green launch ramp to
   jump up to the top of the THPS sign for the fifth hogey.


TRIPLE HEELFLIP OVER THE THPS SIGN

Turn slightly right from the start point and use the green launch ramp to
triple heelflip over the top of the THPS sign.


GET THE SECRET TAPE

Quarter turn right from the start point and jump down the steps at the end of
the path. Quarter turn left after landing, then wallride up to a grind on top
of the ledge. Launch up from the slope at the end of the ledge for the tape.


-------------------------------------------------------------------------------
4.13.                            Los Angeles
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. Turn slightly left from the start point to see a wire leading up to the roof
   of the building. Grind up to the top of the wire and grind right around the
   rail at the edge of the roof. Jump off the end of the rail and do a special
   move down to the road below.

2. There is a grate on the roof of the building mentioned in the paragraph
   above. If you smash through the glass near the circular pool and run up the
   steps, there will be two more similar grates on the right. Grind the ledge
   around the two grates to open the grate on the roof. You will then be able
   to drop down into a secret half pipe on the roof that has a gap in the
   middle. Jumping the gap gives the 'Pure air' gap, so you can use this in a
   combination on the half pipe to give extra points.

3. Turn slightly right from the start point and manual down the grass bunker.
   Do flatland combinations down the slope in the road use grind combinations
   around the circular pool at the bottom of the road.


HIGH COMBO

1. Ride forward from the start point and grind the middle curved wall. Jump off
   to a manual and grind the high wall on the other side of the road. Jump off
   the wall and grind the two planters down the steps. Drop off the end of the
   second planter and manual across the road to the circular pool. Do grind
   variations around the top of the pool, then jump off and manual through the
   glass. Do a special trick on the quarter pipe on the other side and revert
   to manual after landing. Manual back to the circular pool and grind around
   the edge until you have enough points needed to complete the combo.

2. Turn slightly left from the start point and grind the left rail down the
   slope for the 'EasternTremor!' gap. Drop off to a manual at the end, then
   jump up to a grind on the ledge on the left. Grind the wire across the first
   gap, then jump the second gap for the 'Triple X Hop!'. Land in a grind on
   the steps, and do grind combinations all the way along the step to the end.
   Jump off the end and manual to the ramp in front. Use the ramp to launch up
   to a grind on the ladder on top of the fire engine. Grind down the ladder
   and jump off to a manual at the end, then use a quarter pipe on either side
   to do a special trick. Land back on the quarter pipe to complete the combo.

3. Ride forward from the start point and grind the right curved wall. Jump off
   to a manual and jump to a grind on the rail on the other side of the road
   for the 'NorthernTremor!' gap. Jump off the end of the rail and grind the
   curved ledge at the side of the circular pool. Jump at the end and grind on
   the next curved ledge, then jump off to a manual and grind the rail on the
   other side of the road for the 'SouthernTremor!' gap. Grind the two ledges
   at the end of the rail, then jump right into a manual. Quarter turn right
   and use the quarter pipe at the right side of the road to do a special move.
   Land back on the quarter pipe to complete the combo.


COLLECT S-K-A-T-E

S. Turn slightly right from the start point and ride forward to the building.
   Wallride near the end of the building and then wallie for the S.

K. There are two quarter pipes behind the circular pool. Jump up from either
   quarter pipe to land on the high half pipe on the roof of the building.
   Launch up from one side of the half pipe for the K.

A. Ride up to the roof of the car wash. Jump forward from the quarter pipe at
   one side of the car wash roof for the A.

T. There are two quarter pipes in front of the car wash. Grind left along the
   top of the left quarter pipe and jump off at the end to grind the side of
   the fire engine. Launch up from the end of the fire engine and wallride the
   wall of the building, then wallie up for the T.

E. Jump down the steps from the start point and ride through the arch of the
   building to land on the road. Turn slightly left and then wallride up the
   pillar at the corner of the road for the E.


COLLECT C-O-M-B-O

Smash through the glass near the circular pool and quarter turn right on the
other side of the building. Launch left from the quarter pipe in front for the
C. Grind the ledge below and jump off the end of the third ledge for the O.
Land in a manual and grind left along the top of the quarter pipe in front.
Jump the gap and grind the next quarter pipe, then jump off the end and grind
the side of the fire engine for the M. Jump up from the end of the fire engine
and grind the ledge above. Jump to a wallride near the end of the ledge, then
wallie off for the B. Grind along the steps below, then jump off the end and
grind the ledge of the building for the O.


BLOW UP THE 5 ICE LATTES

1. Half turn right from the start point and ride up to the top of the quarter
   pipe for the first latte.

2. Turn slightly right from the start point and ride down the grass bunker.
   Quarter turn right on the road to see a white building on the right. Go down
   the road and wallride the white building before the corner, then wallie up
   from the wallride and grind the ledge for the second latte.

3. Grind the quarter pipe on top of the car wash for the third latte.

4. Grind the steps outside the entrance to the cinema and jump from the slope
   at the end of the steps to land on the awning with The Doors billboard.
   Climb up to the ledge behind the billboard for the fourth latte.

5. Ride through the arch near the back of the fire engine. Grind the ledge
   above the entrance to the Morehead Hotel for the fifth latte.


ROLL THE PURPLE GAP

There is a purple structure in front of the cinema. Ride up the purple slope
and roll (hold circle and press left twice) over the gap to complete the goal.


CRUSH 5 LOW CARB DISHES

1. Turn slightly left from the start point to see a wire leading up to the roof
   of the building. Grind up to the top of the wire and ride to the right side
   of the roof for the first dish.

2. Smash through the glass near the circular pool and run up the steps to find
   two more grates on the right. Grind the ledge around the two grates to open
   them, then drop down through either grate for the second dish.

3. Smash through the glass near the circular pool and quarter turn right in the
   building. Ride forward and grind the bench for the third dish.

4. Jump onto the roof of the kiosk near the car wash for the fourth dish.

5. Grind the steps outside the entrance to the cinema and jump from the slope
   at the end of the steps to land on the awning with the fifth dish.


GET THE SECRET TAPE

Turn slightly left from the start point to see a wire leading up to the roof of
the building. Grind to the top of the wire and quarter turn right after landing
on the roof. Climb up to the top of the building for the tape.


-------------------------------------------------------------------------------
4.14.                            The Triangle
-------------------------------------------------------------------------------


HIGH SCORE / PRO SCORE / SICK SCORE

1. Turn left from the start point to see a pirate ship. Use the quarter pipe at
   either side of the ship to launch up to a lip trick on the bar above. Do lip
   trick combinations, then drop back down to the quarter pipe below and revert
   to manual after landing. Do a special move on the opposite quarter pipe.

2. There is a long walkway at the right side of the level which can be used for
   some big grind combinations. You can also jump over and grind different
   sides of the wall to get the 'Wall Crossing' gap for extra points.

3. The half pipe in front of the start point is a good place to get points. Get
   a full special bar and then do a boneless to a special move on one side of
   the half pipe. Revert to manual after landing and do another special move on
   the other side of the half pipe. As you start to run out of speed, do grind
   combinations along the top of the ramp or manual flatland combinations.


HIGH COMBO

1. Ride forward from the start point and grind the left side of the half pipe.
   Jump off the end and grind the curved rock, then jump off the end of the
   rock and grind the other side of the half pipe. Grind the next curved rock
   at the end of the quarter pipe and jump off the end to grind on the blade of
   the helicopter. Jump off the blade and grind on the triangle, then manual
   over to the quarter pipe in front. Do a special move on the quarter pipe and
   then revert after landing to complete the combo.

2. Ride forward from the start point and grind the right side of the half pipe.
   Jump off before the extension and grind the curved rock, then jump off the
   end and grind the other side of the half pipe. Grind the next curved rock at
   the end of the quarter pipe and jump back to a grind on the quarter pipe to
   arrive back at the start of the combo. Repeat the combo again, and do grind
   combinations until you have enough points needed to complete the combo.

3. Ride forward from the start point and grind the log under the left platform
   of the half pipe. Jump at the end to grind on the curved rock, then jump off
   the end and grind around the next rock. Do grind combinations all the way
   along to the end, then jump off and grind on the ledge at the side of the
   walkway. Acid drop into the quarter pipe on the right and do a special move
   on the opposite quarter pipe to complete the combo.


COLLECT S-K-A-T-E

S. Quarter turn right from the start point to see a plane. Ride through the gap
   in the middle of the plane for the S.

K. Continue forward and ride up the quarter pipe near the UFO for the K.

A. Quarter turn right after landing from the K, and ride along the path at the
   side of the walkway. Ride up the quarter pipe on the left for the A.

T. Ride along the walkway and jump right near the end to land on the half pipe.
   Jump over the platform at the right side of the half pipe for the T.

E. Ride onto the ship and launch up from the left quarter pipe for the E.


COLLECT C-O-M-B-O

Ride forward from the start point and grind right along the left side of the
half pipe for the C. Jump off the end and grind the curved rock quarter pipe
for the O, then jump off the end and grind the other side of the half pipe.
Jump off the end and grind the next curved rock, then jump from the end of the
rock and grind the helicopter blade for the M.

Jump off the blade and manual to the triangle in front. Grind the triangle,
then manual to the quarter pipe in front and grind left along the wall above
the quarter pipe for the B. Jump over to a grind on the right wall, then jump
right again near the end of the walkway to land on the platform with the half
pipe. Spine transfer from the half pipe into the bowl of the ship for the O.


COLLECT 5 TREASURE CHESTS

1. Ride along the path near the entrance to the ship for the first chest.

2. Turn slightly right from the start point and ride forward to the second
   helicopter. There is a quarter pipe on the beach near the back of the
   helicopter. Ride to the front of the quarter pipe for the second chest.

3. Turn slightly left from the start point to see a ship. Use the quarter pipe
   on the opposite side of the path from the ship to launch up to the walkway.
   Follow the walkway along to the left and spine transfer up to the helipad.
   Ride forward and spine transfer from the quarter pipe in front to land back
   on the walkway. Ride to the end of the walkway for the third chest.

4. Turn slightly left from the start point to see a ship. Ride past the ship
   and go up the slope to the walkway. Grind the left ledge at the top of the
   slope for the fourth chest.

5. Turn slightly right from the start point to see a plane. There is a half
   pipe on a platform near the right side of the plane. Double jump up to the
   platform for the fifth chest.


FIND THE SECRET TAPE

Quarter turn right from the start point and ride forward to see the nose of a
plane on top of the rock. Spine transfer into the bowl at the top of the rock,
then jump up near the high bar at the back of the bowl for the tape.


ACTIVATE THE TRIANGLES!

1. Turn slightly left from the start point to see a ship. Go forward and grind
   the triangle near the entrance to the ship.

2. Turn slightly right from the start point to see a helicopter. Ride to the
   left side of the helicopter to find the second triangle.

3. Half turn from the start point and jump forward over the quarter pipe to
   land on a beach with the third triangle.


BUST A LIP TRICK ON THE UFO!

Turn slightly left from the start point to see a ship. Use the quarter pipe on
the opposite side of the path from the ship to launch up to the walkway. Follow
the walkway along to the left and spine transfer up to the helipad. Ride up the
slope on the right, then half turn at the top. Ride down the slope and spine
transfer to the quarter pipe below. Go forward to the next quarter pipe and use
the speed gained by the spine transfer to launch up to a lip trick on the UFO.


===============================================================================

5.                                 Gap List

===============================================================================


Training     : 25 Gaps
Boston       : 40 Gaps
Barcelona    : 33 Gaps
Berlin       : 49 Gaps
Australia    : 40 Gaps
New Orleans  : 38 Gaps
Skatopia     : 43 Gaps
Pro Skater   : 31 Gaps
The Triangle : 22 Gaps
School       : 47 Gaps
Philadelphia : 54 Gaps
Downhill Jam : 18 Gaps
Los Angeles  : 74 Gaps
Canada       : 63 Gaps
Airport      : 35 Gaps

Total        : 612 Gaps


-------------------------------------------------------------------------------
5.1.                               Training
-------------------------------------------------------------------------------


BEAM LIP

Ride down the left roll-in from the start point and half turn at the bottom.
Transfer into the bowl and lip trick the beam on the other side for the gap.


BIG OLE LIP

Ride into the white pool near the crates in the new warehouse section. Launch
up from the pool and lip trick the sprinkler rail above for the gap.


BIG RAIL

Ride down the left roll-in from the start point and grind along the green rail
at the side of the kicker ramp for the gap.


CAR HOP

There is a taxi near the big half pipe. Use the small launch ramps to jump over
the top of the taxi for the gap.


DOWNWARD MANUAL

Manual down either of the big roll-ins from the start point for the gap.


FUNBOX SPINE

Ride into the white pool near the crates in the new warehouse section. Spine
transfer out of the pool and land on the funbox quarter pipe for the gap.


GOING UP

Grind right along the blue quarter pipe near the taxi and jump off the end to
grind the rail at the side of the half pipe. Jump up from the kink at the end
of the rail and grind the sprinkler rail above for the gap.


HALF PIPE LIP

Ride down the right roll-in from the start point and drop into the half pipe.
Do a lip trick on either side of the half pipe for the gap.


HIGH WIRE

There is a big funbox in the new warehouse area with a roll-in at either side.
Ride into the room under the funbox and launch up from the quarter pipe to a
lip trick on the high wire above for the gap.


HIPPIN

Ride through the entrance to the new warehouse area and quarter turn left. Hip
transfer right from the quarter pipe at the back of the room for the gap.


HOLY SHI...

Ride down the right roll-in from the start point and grind the rail on the wall
at the right side of the half pipe. Grind the next rail, then drop off the end
of the second rail and grind on the long blue quarter pipe. Grind along to the
end of the quarter pipe for the gap.


LIGHT HOP

Ride through the entrance to the new warehouse area and use the quarter pipe on
the right to launch up to a grind on the sprinkler rail above. Grind around the
corner of the rail, then jump left to a grind on the light. Jump at the end of
the first light and grind on the second light for the gap.


OTHERSIDE 1

Ride down the left roll-in from the start point and turn slightly left to see
two kicker ramps. Launch up from the blue quarter pipe near the kicker ramp and
grind left along the sprinkler rail above. Jump from the kink at the end of the
rail and grind the next rail in the new warehouse area for the gap.


OTHERSIDE 2

Ride down the left roll-in from the start point and half turn at the bottom.
Jump up from the quarter pipe in front and grind right along the sprinkler rail
above. Jump from the kink at the end of the rail and grind the next rail in the
new warehouse area for the gap.


OVER THE HALF PIPE

Ride down the right roll-in from the start point and use the slope to jump over
the top of the half pipe for the gap.


PASSAGE HOP

Ride through the entrance to the new warehouse area and use the quarter pipe at
the left side of the room to launch up to a grind on the sprinkler rail. Grind
left and jump off the end to grind the rail in the passage for the gap.


POOL 2 POOL

Grind the edge of the white pool near the crates in the new warehouse section.
Jump off before the corner and the edge of the next pool for the gap.


QP TRANSFER

Ride down the left roll-in from the start point and half turn at the bottom.
Jump the gap between the blue quarter pipes in front for the gap.


RAIL 2 LIGHT

Ride through the entrance to the new warehouse area and use the quarter pipe on
the right to launch up to a grind on the sprinkler rail above. Grind around the
corner of the rail, then jump left to a grind on the light for the gap.


RAIL POP

Grind the rail on the long funbox in the new warehouse section for the gap.


RAMP HOP

Ride down the left roll-in from the start point and turn slightly left to see
two kicker ramps. Jump from one ramp to the other ramp for this gap.


RECESSED TRANSFER

Ride through the entrance to the new warehouse area and turn slightly right to
see a quarter pipe on the wall. Launch left from this quarter pipe and land on
the next quarter pipe on the wall for the gap.


RED BUTTON WALLRIDE

Ride through the entrance to the new warehouse area and quarter turn left to
see a red button. Wallride over the button for the gap.


SPRINKLER LIP

Ride up the blue quarter pipe near the taxi and lip trick on the sprinkler rail
above the quarter pipe for the gap.


UPPER RAIL

There is a big funbox in the new warehouse area with a roll-in at either side.
Launch up from the roll-in and grind the sprinkler rail for the gap.


-------------------------------------------------------------------------------
5.2.                                Boston
-------------------------------------------------------------------------------


APARTMENT SPINE

Quarter turn right from the start point and ride down the road. Go through the
arch on the right and half turn to see a quarter pipe on either side of the
arch. Ride up either quarter pipe and spine transfer through the window to the
quarter pipe on the other side for the gap.


BANK DROP

Ride to the entrance to the bank at the top of the level to see a tiny quarter
pipe on the left. Use this quarter pipe to launch right up to the second floor
of the bank. Jump through the window at the end of the second floor and acid
drop to the quarter pipe below for the gap.


BANK TRANSFER

Ride to the entrance to the bank at the top of the level to see a tiny quarter
pipe on the left. Use this quarter pipe to launch right up to the second floor
of the bank for the gap.


BIG DIG BIG AIR

There is a vent at the side of the hospital. Jump onto the top of the vent,
then jump again for the gap.


BOSTON BY WIRE

There is a platform above the entrance to the hospital. Use the quarter pipe at
either side of the entrance to launch onto the platform, then jump up from the
right quarter pipe and grind the blue rail above. The grind on the rail leads
to a grind on the wire. Grind to the end of the wire for the gap.


BOSTON COMMON STAIRS

Ride forward from the start point to see steps leading down to the park on the
right. Jump down the steps for the gap.


BROWNSTONE TRANSFER

Quarter turn right from the start point and ride down the road. Go through the
arch on the right to see a quarter pipe on either side of the door. Jump from
one quarter pipe to the other quarter pipe for the gap.


BUS STOP POP

Ride forward from the start point and grind the second blue rail at the left
side of the road. Jump off the end and grind the bus stop for the gap.


CAR HOP

Jump over the top of any car in the level for the gap.


CHURCH SIGN SLAP

Ride forward from the start point and go down the second road on the right to
see a half pipe on top of blue scaffolding. Jump onto the half pipe and launch
up from the left side to grind along the second red ledge of the building. Jump
off the end of the ledge and sticker slap the church sign for the gap.


DUMPSTER UP

Ride into the alley at the side of the library to see a dumpster. Jump up from
the dumpster and grind the ledge above for the gap.


FENCE LIP

The quarter pipe outside the construction area has a blue rail above it. Ride
up the quarter pipe and lip trick the blue rail for the gap.


FLIRTING WITH DISASTER

Ride forward from the start point and go through the subway entrance. Jump over
the tracks and sticker slap the wall for the gap.


HIGH SLAP

Ride forward from the start point and grind the second blue rail at the left
side of the road. Jump off the end and grind the rail at the side of the bank.
Jump off the end of the rail and sticker slap the wall for the gap.


HOSPITAL TRANSFER

There is quarter pipe at either side of the entrance to the hospital. Use the
quarter pipe to jump up to the higher quarter pipe on the platform for the gap.


HOSPITAL VOLCANO SPINE

There are two volcanoes outside the entrance to the hospital. Spine transfer
over the top of either volcano for the gap.


I'M A LITTLE TEAPOT

The Boston Tea House is found at the left side of the hospital. Grind up the
ledge in front of the tea house and jump right to a wallride near the top.
Wallie up to a grind on top of the teapot sign, then jump off the sign and
grind along the top of the post for the gap.


LEDGE HOP

Ride forward from the start point and grind the high ledge at the side of the
steps leading down to the park. Jump and grind the next ledge for the gap.


LIBRARY MANUAL

Ride forward from the start point and go down the second road on the right.
Turn left before the bottom of the road and manual through the doors to enter
the library. Manual through to the other side of the library for the gap.


LIBRARY MURAL

Ride forward from the start point and go down the second road on the right.
Turn left before the bottom of the road to see a quarter pipe on either side of
the mural. Use the quarter pipes to jump over the mural for the gap.


MURAL RIDE

Ride forward from the start point and go down the second road on the right.
Turn left before the bottom of the road and wallride the mural for the gap.


PLANTER 2 PLANTER

Grind down the planter near the statue in the park. Jump from the end of the
planter and grind the next planter for the gap.


PLANTER UP

The planter at the left side of the church has a slope at the start. Ride up
the slope and jump up to a grind on the ledge above for the gap.


RAIL HOP

Ride forward from the start point and grind the yellow rail in front of Jeers.
Jump off the end and grind the blue rail for the gap.


READING IS FUN

There is a platform above the entrance to the hospital. Use the quarter pipe at
either side of the entrance to launch onto the platform, then jump up from the
right quarter pipe and grind the blue rail above. Jump off the end of the rail
and grind the quarter pipe on top of the library roof for the gap.


RIBOFF 2 CHURCH

There is a quarter pipe at either side of the statehouse. Launch up from the
right quarter pipe and grind right along the rail above. Jump off at the corner
in the rail and land on the roof of the church for the gap.


RIBOFF LIP

There is a quarter pipe at either side of the statehouse. Launch up from the
right quarter pipe and lip trick the rail above for the gap.


ROOF SPINE

Use the quarter pipes near the mural at the side of the library to launch up to
the roof. Spine transfer up to the high roof on the left for the gap.


STATEHOUSE STAIR SPINE

There is a quarter pipe at either side of the steps in front of the statehouse.
Spine transfer over the steps for the gap.


STATEHOUSE STAIRS

Jump down the steps in front of the statehouse for the gap.


STREET CROSSING

Use the quarter pipes near the mural at the side of the library to launch up to
the roof. Jump from the launch ramp on the roof and clear the road for the gap.


SUBWAY MANUAL

Ride forward from the start point to see the entrance to the subway. Manual
into the subway and ride through to the other side for the gap.


SUBWAY SPINE

Ride forward from the start point to see quarter pipes at either side of the
entrance to the subway. Spine transfer over the top of the subway for the gap.


TEA BOMB

Climb up the pole to the top of the crow's nest on the boat. Acid drop down to
the quarter pipe below for the gap.


TEA PARTY TRANSFER

Ride through the construction area to see a quarter pipe. Spine transfer from
the quarter pipe and land in the boat for the gap.


TH TRANSFER

Ride forward from the start point to arrive in an area with a picture of Tony
Hawk. There is a quarter pipe at either side of the picture. Jump from one
quarter pipe to the next quarter pipe for the gap.


WALL SLAP

Ride forward from the start point to arrive in an area with a picture of Tony
Hawk. Run up the steps at the left side of the area and grind along the ledge
at the top. Jump at the end of the ledge and sticker slap the no skating sign
on the wall. Land in a grind on the ledge for the gap.


WASHINGTON AIR

There are four quarter pipes around the statue in the middle of the park. Spine
transfer over the top of the statue for the gap.


WIRE TRANSFER

Ride forward from the start point to arrive in an area with a picture of Tony
Hawk. Use the quarter pipe near the right side of the picture to jump up to a
gap in the wall below some steps. Half turn and grind up the wire to the roof
of the building for the gap.


YELLOW PIPE CLIMB

The quarter pipe outside the construction area has a blue rail above it. Grind
right along the blue rail and jump off at the end to land on the yellow pipe.


-------------------------------------------------------------------------------
5.3.                               Barcelona
-------------------------------------------------------------------------------


AC BOOST

Half turn from the start point and ride over to the other side of the bridge.
Enter the doorway of the shop for the gap.


ARGHHH!

Quarter turn left from the start point and jump off the side of the road to
grind the netting in the water. Grind around the netting for the gap.


BENCH HOP

Quarter turn left from the start point and ride forward to the benches in front
of the building with the 'Barcelona - Sants' sign. Grind any of the benches,
then jump off at the end and grind the next bench for the gap.


BESOS

Half turn from the start point and ride over to the other side of the bridge.
Manual over the bumps near the green spine ramps for the gap.


BESOS FLIP

Half turn from the start point and ride over to the other side of the bridge.
Ride over the bumps near the green spine ramps and jump over the top of the
fence at the end of the bumps for the gap.


BRIDGE RAIL TRANSFER

Half turn right from the start point and grind the right red rail at the side
of the bridge. Jump right and grind the high red rail for the gap.


BUTTERFINGER!

Quarter turn left from the start point and ride forward to the arcade machine.
Grind the yellow machine at the right side of the arcade machine for the gap.


CAR HOP

Jump over the top of any car in the level for the gap.


CATAPULT LAUNCH

Quarter turn right from the start point and ride through the doorway of the
building with the purple 'Museo Del Medevil' sign for the gap.


DRAGON'S BREATH

Ride to the lizard fountain at the bottom of the Guell area. Jump on top of the
fountain and grind toward the front for the gap.


DRAGON'S TAIL

Ride to the lizard fountain at the bottom of the Guell area. Jump on top of the
fountain and grind toward the tail. Launch up from the tail and grind on the
world's longest bench for the gap.


FAN BOOST

Enter the red tram building at the top of the Guell area to arrive on top of
the tram station. Grind down the left tram wire and jump down to the roof of
the first building. Ride over the fans on the roof for the gap.


GUELL ENTRANCE

Grind the high red and white striped wall in front of the lizard fountain. Jump
at the end and grind the next section of the wall for the gap.


GUELL PLANTER DRAGON TRANSFER

After completing the 'Guell Planter Spine Transfer', turn slightly right and
launch up from the quarter pipe in front. Clear the lizard fountain and land on
the quarter pipe at the other side of the Guell area for the gap.


GUELL PLANTER SPINE TRANSFER

Ride up the right slope behind the lizard fountain and quarter turn right at
the top to see a quarter pipe. Spine transfer from this quarter pipe, and then
spine transfer from the quarter pipe in front for the gap.


HOSPITAL TRANSFER

Ride forward from the start point to see a fountain. Ride up the quarter pipe
in front of the fountain and jump over to the next quarter pipe for the gap.


LA PERDRERA SPIRAL

Enter the red tram building at the top of the Guell area to arrive on top of
the tram station. Grind the right wire and jump right to land on top of the La
Perdrera building. Grind the ledge on top of this building, and continue the
grind down the spiral rail for the gap.


LEDGE 2 RAIL

Grind the ledge in front of the start point. Jump right near the corner in the
ledge and grind on the red rail for the gap.


LEDGE HOP

Ride forward from the start point to see a fountain. Grind the quarter pipe in
front of the fountain, then jump and grind the next quarter pipe for the gap.


MAMO FLIP

Quarter turn right from the start point to see a glass building with the blue
'Museo Del Arte Moderno' sign on it. Grind the green ledge in front of the
building, then jump off and do any flip trick for the gap.


NIXON PLANT

Half turn from the start point and ride over to the other side of the bridge.
There is a red billboard in the water at the left side of the area. Launch
forward from the quarter pipe and sticker slap the billboard for the gap.


RAIL 2 LEDGE

Ride forward from the start point and grind along the red rail. Jump left from
the rail and grind the ledge for the gap.


RAIL HOP

Quarter turn left from the start point and ride forward to the arcade machine.
Grind the rail in front of the arcade machine, then jump off the end and grind
on the next rail for the gap.


RAMBIA DEL AGUA

There is a small sloped rail near the start of the pier. Grind up the rail and
jump to a grind on top of the red rail of the bridge for the gap.


RAMBIA NO TERRANO

Half turn from the start point and ride over to the other side of the bridge.
Half turn on the other side and wallride the wall near the yellow rail. Wallie
up to a grind on top of the wall, then jump at the end and grind the red rail
at the right side of the bridge. Jump left at the end of the rail and grind the
red rail in the middle of the bridge, then jump right and grind to the end of
the rail at the right side of the bridge for the gap.


SANTS AWNING

Quarter turn left from the start point and to see a slope. Launch up from the
slope and grind the rail on top of the awning in front of the building with the
yellow 'Barcelona - Sants' sign on the front for the gap.


SANTS BENCH FLIP

Quarter turn left from the start point and ride forward to the benches in front
of the building with the 'Barcelona - Sants' sign. Grind any of the benches and
do a flip trick off the end for the gap.


SANTS BENCHES

Turn slightly left from the start point to see a set of eight benches. Grind
along all eight of the benches for the gap.


SUBWAY MANUAL

Turn slightly right from the start point to see the slope leading down to the
subway. Manual into the subway and up the slope on the other side for the gap.


TAKING OUT THE TRASH

Turn slightly left from the start point to see a trash can. Grind or Natas spin
the top of the trash can for the gap.


TICK TOC

Quarter turn left from the start point and to see a slope. Launch up from the
slope to land on top of the awning in front of the Barcelona - Sants building.
Half turn and sticker slap the clock at the end of the awning for the gap.


TOWER 2 TOWER

Enter the red tram building at the top of the Guell area to arrive on top of
the tram station. Half turn and grind down the wire from the back of the tram
station to the tram station at the other side of the level for the gap.


WORLD'S LONGEST BENCH

The world's longest bench is found at the top of the Guell area with the lizard
fountain. Grind the entire bench for the gap.


-------------------------------------------------------------------------------
5.4.                                Berlin
-------------------------------------------------------------------------------


ART DROP

Use the bowl in the bowling gallery and launch up through the glass ceiling
before trying this gap. Ride forward from the start point and skate through the
doors of the Ausfarht Center to arrive on the roof. Use the vent to launch over
to the roof of the bowling gallery. Ride up the quarter pipe at the back of the
roof and land in the bowl of the bowling gallery for the gap.


ART LIP

Quarter turn left from the start point and ride forward to the road. Quarter
turn left and ride forward, then ride up the red slope on the left to enter the
bowling gallery. Ride into the bowl and launch up to a lip trick on the blue or
purple pipe above the side of the bowl for the gap.


AUSFARHT DROP

Ride forward from the start point and skate through the doors of the Ausfarht
Center to arrive on the roof. Half turn right to see a red door. Launch right
from the quarter pipe at the left side of the door and land on the quarter pipe
in the area below for the gap.


AUSFARHT LIP

Ride down the slope from the start point and use the quarter pipe to launch up
to a lip trick on the rail above the Ausfarht Center sign for the gap.


AUSFARHT TRANSFER

Ride down the slope from the start point to see two quarter pipes in front of
the Ausfarht Center. Jump from one quarter pipe to the other for the gap.


AWNING LIP

Half turn left from the start point and ride onto the grass. Use the quarter
pipe at the left side of the grass and lip trick the awning above for the gap.


BACKDOOR DROP

Ride forward from the start point and skate through the doors of the Ausfarht
Center to arrive on the roof. There is a quarter pipe on either side of the
vent on the roof. Spine transfer from the left quarter pipe for the gap.


BENCH 2 LEDGE

Half turn left from the start point and ride onto the grass. Quarter turn right
and grind the bench, then jump left to a grind on the ledge for the gap.


CAR HOP

Jump over the top of any car in the level for the gap.


CHECKPOINT TRANSFER

Ride forward to the road from the start point and quarter turn left. Ride along
to the end of the road to find a quarter pipe near the picture of the soldier.
Use the quarter pipe to jump up to the quarter pipe on the left for the gap.


CHURCH DROP

Ride forward from the start point to see the building with the aquarium. Grind
left along the top ledge of the building, then jump up from the slope at the
end of the ledge and acid drop into the church for the gap.


DROPOFF LIP

Quarter turn left from the start point and ride forward to see a quarter pipe
at the side of the building. Launch up from the quarter pipe and lip trick the
edge of the building for the gap.


EXTREME CHURCH LIP

Ride forward to the road from the start point and turn left. Use the quarter
pipe at the side of the church to spine transfer into the church. Quarter turn
right and ride through the doorway. Grind the red ladder on the floor, then
launch up from the quarter pipe and climb up to the top of the next ladder.
Half turn and acid drop down to the quarter pipe below, then launch up to a lip
trick on the high ledge above the quarter pipe for the gap.


FOUNTAIN ESCAPE

Turn slightly left from the start point and grind the black ledge at the right
side of the fountain. Jump up from the slope at the end of the ledge and grind
on the white rail for the gap.


FOUNTAIN MANUAL DOWN

Ride forward from the start point and manual down the slope for the gap.


FOUNTAIN MANUAL UP

Ride down the slope from the start point and half turn at the bottom. Manual up
to the top of the slope for the gap.


GALLERIA SPINE DOWN

Use the bowl in the bowling gallery and launch up through the glass ceiling
before trying this gap. Go down the slope from the start point and go through
the doors of the Ausfarht Center to arrive on the roof. Jump forward from the
vent to land on the roof of the bowling gallery. Quarter turn left and spine
transfer from the quarter pipe in front down to the bowl in the gallery.


GALLERIA SPINE UP

Quarter turn left from the start point and ride forward to the road. Quarter
turn left and ride forward, then ride up the red slope on the left to enter the
bowling gallery. Spine transfer from the bowl in the middle of the gallery and
land on the quarter pipe on the roof for the gap.


GOLD LIP 1

Quarter turn left from the start point and ride forward to the yellow building.
Jump up from the quarter pipe and lip trick the first green ledge for the gap.


GOLD LIP 2

Quarter turn left from the start point and ride forward to the yellow building.
Jump up from the quarter pipe and lip trick the second green ledge for the gap.


GOLD LIP 3

Quarter turn left from the start point and ride forward to the yellow building.
Jump up from the quarter pipe and lip trick the third green ledge for the gap.


HIGH LIP

Quarter turn left from the start point and ride forward to the red and white
quarter pipe on the other side of the road. Launch up from the quarter pipe and
lip trick on the high rail on the yellow building for the gap.


HITTIN THE PIPE

Ride forward to the road from the start point and quarter turn right. Launch up
from the quarter pipe and lip trick the pipe above for the gap.


INTO CHURCH

Ride forward to the road from the start point and turn left. Use the quarter
pipe at the side of the church to spine transfer into the church for the gap.


LADDER SKILLZ

Ride forward to the road from the start point and turn left. Use the quarter
pipe at the side of the church to spine transfer into the church. Quarter turn
right and ride through the doorway. Grind the red ladder on the floor, then
launch up from the quarter pipe and climb onto the next ladder for the gap.


LEDGE 2 BENCH

Half turn left from the start point and ride onto the grass. Quarter turn right
and grind the ledge, then jump rigt to a grind on the bench for the gap.


LEDGE 2 RAIL

Quarter turn left from the start point and ride forward to the road. Turn right
to see some steps. Grind left along the third step, then jump off the end and
grind on the rail in front of the yellow building for the gap.


LEDGE HOP

Ride forward from the start point and quarter turn left on the road. Grind the
ledge, then jump at the end and grind the next ledge for the gap.


LEVEL 1 LIP

Quarter turn left from the start point to see a building with red ledges. Jump
up from the quarter pipe and lip trick the first red ledge for the gap.


LEVEL 2 LIP

Quarter turn left from the start point to see a building with red ledges. Jump
up from the quarter pipe and lip trick the second red ledge for the gap.


LEVEL 3 LIP

Quarter turn left from the start point to see a building with red ledges. Jump
up from the quarter pipe and lip trick the third red ledge for the gap.


LOW CHURCH LIP

Ride forward to the road from the start point and turn left. Ride along to the
quarter pipe outside at the left side of the church and jump up to a lip trick
on the blue ledge for the gap.


OUT OF CHURCH

Ride forward to the road from the start point and turn left. Use the quarter
pipe at the side of the church to spine transfer into the church. Half turn and
spine transfer out of the church for the gap.


OWNED!!

Quarter turn left from the start point and grind left along the top of the high
wall. Jump off at the end and grind up the curved yellow rail in front of the
building with the 'Downzekd!' sign on the front. Jump up from the top of the
rail and grind right along the top of the sign for the gap.


OVER THE PIPE HOP

Ride forward to the road from the start point and quarter turn left. There is a
pipe at the right side of the road which has wood walls on either side. Grind
one wall and jump over to a grind on the other wall for the gap.


RAIL 2 LEDGE

Quarter turn left from the start point and ride forward to the road. Grind
right along the rail above the red and white quarter pipe, then jump left at
the the end and grind the steps for the gap.


RAIL HOP

Quarter turn left from the start point and ride forward to see a yellow rail in
front of the Butterfinger billboard on the right. Grind up the yellow rail and
jump right to a grind on the white rail for the gap.


ROOFTOP TRANSFER

Ride forward from the start point and skate through the doors of the Ausfarht
Center to arrive on the roof. Quarter turn right and use the quarter pipe to
jump over both launch ramps for the gap.


SECOND TIER

Quarter turn left from the start point and ride forward to the yellow building.
Jump up from the quarter pipe and grind the first green ledge, then launch up
from the slope at the end of the ledge and grind the second ledge for the gap.


SMACK MY B!*@H UP!

Ride forward to the road from the start point and quarter turn left. Ride along
to the end of the road to see a big picture of a soldier above the ledge. Jump
up from the ledge and sticker slap the picture to complete the goal.


SONATA HIP

There is a yellow building at the left side of the church. Spine transfer onto
the lowest roof of the building, then use the quarter pipe in front to hip
transfer over the corner of the next roof for the gap.


SONATA SPINE

There is a yellow building at the left side of the church. Spine transfer onto
the lowest roof of the building for the gap.


THIRD TIER

Quarter turn left from the start point and ride forward to the yellow building.
Jump up from the quarter pipe and grind the second green ledge, then launch up
from the slope at the end of the ledge and grind the third ledge for the gap.


TO THE GALLERIA

Quarter turn left from the start point and ride forward to the yellow building.
Jump up from the quarter pipe and grind the second green ledge, then launch up
from the slope at the end of the ledge and grind the third ledge. Jump up to a
grind on the higher ledge on the left, then jump right before the corner of the
ledge and grind the roof of the bowling gallery for the gap.


VENT TRANSFER

Ride forward from the start point and skate through the doors of the Ausfarht
Center to arrive on the roof. There is a quarter pipe on either side of the
vent on the roof. Jump from one quarter pipe to the other for the gap.


WALL DROP

Half turn left from the start point and ride onto the grass to see a ledge at
the side of the bowling gallery. Grind right along the ledge, launch up from
the slope at the end and acid drop to the quarter pipe on the wall for the gap.


WALL HIP

Ride forward to the road from the start point and turn slightly left to see two
small walls with quarter pipes in front near the right side of the church. Hip
transfer from one wall to the other for the gap.


WIRE LIP

Quarter turn left from the start point and ride forward to the tiled area in
front of the building with the red ledges on the other side of the road. Ride
up the quarter pipe on either side of the planter in this area and launch up to
a lip trick on the wire above for the gap.


WIRE POP

Ride forward to the road from the start point and quarter turn left. Use the
slope of the ledge to launch up to a grind on the wire for the gap.


-------------------------------------------------------------------------------
5.5.                               Australia
-------------------------------------------------------------------------------


9 POINT LANDING

Ride forward through the arch from the start point and quarter turn right to
see a yellow house. Ride past the house and grind left along the white quarter
pipe in front of the red building. Jump off the end of the quarter pipe and
grind the rail on the grass near the half pipe for the gap.


10 POINT LANDING

After completing the '9 Point Landing' gap, jump off the end of the rail and
grind the rail near the beach in front of the life guard hut for the gap.


ARCHWAY ROOF TAP

Ride forward through the arch from the start point and quarter turn right to
see a yellow house. Use the slope on the ledge in front of the house to launch
up to a grind on the ledge above the arches for the gap.


BALCONY CLIMB

There is a quarter pipe near the fountain at the top-right corner of the level.
Launch up to a grind on the first balcony. Grind left along the balcony rail
and jump up from the slope at the end. Sticker slap the wall and then grind on
the second balcony rail for the gap.


BALCONY HOP

There is a yellow crane near the fountain at the top of the level. Launch up
from the slope at either side of the bus stop near the back of the crane and
grind the green awning. Jump right to a grind on the ledge for the gap.


BALCONY LIP

There is a quarter pipe near the fountain at the top-right corner of the level.
Launch up to a lip trick on the first balcony for the gap.


BALCONY LOFTY LIP

There is a quarter pipe near the fountain at the top-right corner of the level.
Launch up to a lip trick on the second balcony for the gap.


BIG COPING JUMP

Quarter turn left from the start point and ride forward to the quarter pipe at
the end of the boardwalk. Grind right along the top of the quarter pipe and
jump down to a grind on the bowl for the gap.


BIG STAIR SET

Ride forward from the start point and jump down the steps for the gap.


BIG STREET CROSS

There is a yellow crane near the fountain at the top of the level. Launch up
from the slope at either side of the bus stop near the back of the crane and
land on the green awning. Ride all the way along to the end of the awning to
see a quarter pipe. Jump left from the quarter pipe on the awning and land on
the quarter pipe on the left side of the road for the gap.


BIGGUN'S RAMP 2 RAMP

Quarter turn left from the start point and ride forward to the quarter pipe at
the end of the boardwalk. Jump right from the quarter pipe, clear the middle
quarter pipe and land on the low quarter pipe near the pool for the gap.


BUS STOP HOP

There is a yellow crane near the fountain at the top of the level. Launch up
from the slope at either side of the bus stop near the back of the crane and
grind the green awning for the gap.


CAN SKIP

Quarter turn left from the start point and ride forward to the trash can near
the end of the boardwalk. Grind the top of the trash can, then jump off and
grind the white rail at the side of the slope for the gap.


CAR HOP

Jump over the top of any car in the level for the gap.


CHAIN GANG

Ride forward down the steps from the start point and grind the chain around the
corner. Jump off the end and grind the ledge for the gap.


CHECK YOUR PANTS!

There is a ladder on the building at the right side of the burger billboard
sign. Climb up the ladder and quarter turn right at the top. Skate off the end
of the ledge and acid drop down to the pool below for the gap.


COPING JUMP

Ride forward from the start point and jump down the steps. Quarter turn left to
see a quarter pipe at the end of the boardwalk. Grind right along the top of
the quarter pipe and jump down to a grind on the bowl for the gap.


CRANE VAULT

There is a yellow crane near the fountain at the top of the level. Launch up
from the slope at the front of the crane and grind on the awning for the gap.


FOOTBRIDGE FLYOVER

Use the quarter pipes in front of the start point to launch over the walkway.
Land on the quarter pipe on the other side of the walkway for the gap.


FOUNTAIN TOUCHDOWN

Quarter turn right from the start point to see a red wall. Ride up the alley on
the right before the wall and quarter turn right on the road. Ride toward the
fountain at the end of the road and grind the ledge on the right. Jump off the
slope at the end of the ledge and grind on the fountain for the gap.


FROM BRASS OVER 10

Quarter turn right from the start point to see a red wall. Ride up the alley on
the right before the wall and quarter turn left on the road to see two quarter
pipes. Grind the right quarter pipe on the other side of the road. Jump at the
end and grind on the next quarter pipe, which leads onto a yellow rail. Jump at
the end of the yellow rail and clear the steps for the gap.


G'DAY RAMP 2 RAMP

There are five G'day Ramp 2 Ramp transfers in the level.

1. Ride forward through the arch from the start point and then half turn. Jump
   from one quarter pipe to the other for the gap.

2. There is a blue awning at the top-left corner of the level. Jump from one
   quarter pipes on the other side of the road from the awning for the gap.

3. Jump from one quarter pipe to the other near the fountain at the top-right
   corner of the level for the gap.

4. There are two more quarter pipes near the third g'day transfer. Jump from
   one quarter pipe to the other for the gap.

5. Ride forward through the arch from the start point and quarter turn left to
   see a red house. There is a curved quarter pipe near the other side of the
   house. Jump the steps between the quarter pipes for the gap.


HIGH 2 LOW TRANSFER

Quarter turn left from the start point and ride forward to the quarter pipe at
the end of the boardwalk. Jump right from the quarter pipe and land on the
middle quarter pipe for the gap.


HIGH BAY WINDOW LIP

Quarter turn right from the start point to see a red wall. Ride up the alley on
the right before the wall and quarter turn left on the road. Launch up from the
quarter pipe and lip trick the top of the high window for the gap.


HOMEMADE HANDRAIL

After completing the 'Help Local Skate Rats' goal in story mode, ride along the
road to see a fallen post at the side. Grind up the ledge near the post, then
jump right and grind the post for the gap.


HOT WIRE LIP

There is a quarter pipe near the fountain at the corner of the level. Jump up
from the quarter pipe and lip trick the wire above for the gap.


LEDGE DROP

Half turn from the start point and grind left along the ledge above the quarter
pipe. Jump off before the corner and grind the red ledge below for the gap.


LEDGE HOP

Half turn from the start point and grind the ledge above the quarter pipe. Jump
over the entrance to the walkway and grind the next ledge for the gap.


LIFE GUARD ROOF TAP

Ride forward from the start point and jump down the steps. Quarter turn right
and grind the rail at the side of the boardwalk. Launch up from the kink at the
end and grind the roof of the life guard hut for the gap.


LOFTY ROOF GAP

Ride forward through the arch from the start point and quarter turn right to
see a a yellow house. Use the quarter pipe at the other side of the house to
spine transfer up to the quarter pipe on the roof of the house. Jump over the
next spine and launch over to the red house for the gap.


LOW 2 HIGH TRANSFER

Ride forward from the start point and jump down the steps. Quarter turn left
and use the quarter pipe at the end of the boardwalk to launch up to the next
quarter pipe on the left for the gap.


LOW BAY WINDOW LIP

Quarter turn right from the start point to see a red wall. Ride up the alley on
the right before the wall and quarter turn left on the road. Launch up from the
quarter pipe and lip trick the top of the low window for the gap.


NO @$%#@$%# WAY!!!

There is a ladder on the building at the right side of the burger billboard
sign. Climb up the ladder and quarter turn left at the top. Jump over to the
ledge on the next building and half turn. Grind along the ledge, jump off at
the small corner and land on the rail leading down to the pool for the gap.


PEACE OFF!

Complete the 'Kenny's Real Feelings' goal in story mode for this gap.


PEACE OUT!

There is a statue in the fountain at the top of the level. Launch up from the
edge of the fountain and grind the fingers of the statue for the gap.


RAIL 2 RAIL

Ride forward down the steps from the start point and grind the rail around the
corner. Jump off the end and grind the next rail for the gap.


ROCK LIP

Ride forward from the start point and jump down the steps, then turn slightly
left and ride to the bowl at the end of the boardwalk. Launch up from the bowl
and lip trick the rock above for the gap.


TC'S AWNING

Ride forward through the arch from the start point and quarter turn left to see
a red house. Use the slope on the ledge in front of the house to launch up to a
grind on the awning for the gap.


TC'S GRASS GAP

There is a set of steps near the fountain at the top of the level. Jump over
the grass at the right side of the steps for the gap.


UP AND OVER MANUAL!

Quarter turn left from the start point and ride forward to the car, then half
turn right to see the walkway. Get a full special bar and manual up the slope
of the walkway, along the flat and down the other slope for the gap.


-------------------------------------------------------------------------------
5.6.                              New Orleans
-------------------------------------------------------------------------------


AIR BOAT SIGN SLAP

Ride forward from the start point and enter the cemetary. Grind the crypt at
the left side of the cemetary and jump up from the slope at the end. Sticker
slap the Air Boat sign in the water for the gap.


ALLEY TRANSFER

Ride forward from the start point and quarter turn right on the road in front
of the cemetary. There is an alley at the right side of the road with a pink
Mardi Gras banner above the entrance. Jump from the quarter pipe at one side of
the banner and land on the other quarter pipe for the gap.


BIG EASY ROOF GAP

Ride forward to the crossroad from the start point and enter the purple doors
to arrive on 'The Nawlins Rooftop'. Quarter turn left and use the vent to jump
over to the next roof for the gap.


BOO YA'S SIGN

Ride forward from the start point and half turn on the road in front of the
cemetary. Ride up the slope to the balcony at the side of the building and
grind the rail through the Boo Ya sign at the top for the gap.


CAR HOP

Ride forward from the start point and quarter turn left on the road in front of
the cemetary. Continue forward and enter the garage with the car on the left.
Jump over the top of the car for the gap.


CHURCH STATUE

Half turn from the start point and ride into the church courtyard. Ride up the
quarter pipe and launch over the top of the statue for the gap.


CRYPT KEEPER

Ride forward from the start point and enter the cemetary. Spine transfer over
the big crypt in the middle of the cemetary for the gap.


DANCE FLOOR SKILLZ

Ride forward from the start point and enter The Fan Club on the right. Ride
onto the dance floor and jump for the gap.


DUMPSTER DIVE

Ride forward from the start point and quarter turn right on the road in front
of the cemetary. Ride down the first alley on the right and jump over the top
of the big dumpster for the gap.


GAS LAMP

Quarter turn right from the start point and ride around the corner in the road.
Grind the purple rail at the right side of the road. Jump up from the kink at
the end and grind on the light for the gap.


GRAVE GATE TRANSFER

Ride forward from the start point to see a gate in front of the cemetary with a
quarter pipe at the side. Jump from one quarter pipe to the other for the gap.


GRAVE GATES TRANSFER

Ride forward from the start point to see two gates in front of the cemetary.
Jump from the quarter pipe at the left side of the left gate and land on the
quarter pipe at the right side of the right gate for the gap.


GRAVE WALL SPINE

Ride forward from the start point and spine transfer from the quarter pipe
between the two gates of the cemetary for the gap.


GRAVE WALL TRANSFER

Ride forward from the start point and spine transfer from the quarter pipe at
the right side of the right gate of the cemetary for the gap.


GRAVEYARD TRANSFER

Ride forward from the start point and enter the cemetary. Spine transfer from
one quarter pipe to the other in front of the big crypt for the gap.


GREEN GODDESS DOOR TRANSFER

Ride forward from the start point and quarter turn right on the road in front
of the cemetary. The Green Goddess doors are found near the corner of the road.
Jump from one quarter pipe to the other in front of the doors for the gap.


GREEN GODDESS SIGN

Ride forward from the start point and quarter turn right on the road in front
of the cemetary. Ride up the quarter pipe on the right and grind left along the
balcony. Grind through the sign at the corner of the road for the gap.


HELIPAD SPINE 1

Ride forward to the crossroad from the start point and enter the blue doors to
arrive on 'Boo-YA's Bottomless Rooftop'. Ride up the slope to the helipad and
spine transfer from the quarter pipe for the gap.


HELIPAD SPINE 2

After completing the 'Helipad Spine 1' gap, spine transfer up to the bowl on
the roof of the next building for the gap.


HELIPAD SPINE 3

After completing the 'Helipad Spine 1' gap, spine transfer down to quarter pipe
in the hotel courtyard for the gap.


HIP BONE

Ride forward from the start point and go down the alley at the left side of the
cemetary. Hip transfer right from the quarter pipe at the end of the alley and
land on the quarter pipe at the corner of the cemetary for the gap.


HUGE ALLEY DROP!

Ride forward to the crossroad from the start point and enter the purple doors
to arrive on 'The Nawlins Rooftop'. Quarter turn right and jump to the next
roof. Quarter turn right and jump right from the quarter pipe in front to land
on the quarter pipe in the alley with the dumpster below for the gap.


HUMIDITY DROP

Ride forward to the crossroad from the start point and quarter turn left. Go
down the first alley on the right to see two spine ramps with Humidity banners
above. There are small slopes at the side of the spine ramps. Jump up from one
of the slopes and acid drop into the next spine for the gap.


HUMIDITY LIP

Ride forward to the crossroad from the start point and quarter turn left. Go
down the first alley on the right to see two spine ramps with Humidity banners
above. Ride up one of the spines and lip trick the banner above for the gap.


INTO THE UNDERWORLD

Grind all the skulls off the five crypts in the cemetary to make a hole in the
middle of the level. Spine transfer into the hole for the gap.


NAWLINS SIGN

Ride forward from the start point and quarter turn right on the road in front
of the cemetary. Ride up the quarter pipe on the right and grind right along
the balcony. Grind through the sign at the corner of the road for the gap.


NAWLINS STREET MANUAL

Ride forward to the crossroad from the start point and quarter turn right. Ride
to the end of the road, then half turn and face back down the road. Manual all
the way along to the end of the road for the gap.


NAWLINS STREET SPINE

Ride forward to the crossroad from the start point and enter the yellow doors
to arrive on 'Josh O'Briens Rooftop'. Half turn and spine transfer over to the
roof over to the quarter pipe on the next roof for the gap.


OBRIEN'S BALCONY MANUAL

Quarter turn left from the start point and ride up to the top of the slope on
the right. Half turn at the top and manual down the slope for the gap.


ONTO THE ROOF RAMP

Ride forward to the crossroad from the start point and enter the purple doors
to arrive on 'The Nawlins Rooftop'. Quarter turn right and jump to the next
roof. Quarter turn left after landing to see three quarter pipes. Use the low
quarter pipes to jump onto the high quarter pipe for the gap.


OVER THE ALLEY TRANSFER

Ride forward to the crossroad from the start point and enter the purple doors
to arrive on 'The Nawlins Rooftop'. Quarter turn right and jump to the next
roof. Quarter turn right and jump right from the quarter pipe in front over to
to the quarter pipe on the next roof for the gap.


OVER THE ROOF RAMP

Ride forward to the crossroad from the start point and enter the purple doors
to arrive on 'The Nawlins Rooftop'. Quarter turn right and jump to the next
roof. Quarter turn left after landing to see three quarter pipes. Use the low
quarter pipes to jump over the high quarter pipe for the gap.


POLE POP

Quarter turn right from the start point and ride forward to the corner of the
road. Quarter turn left to see seven poles at the left side of the road. Grind
one of the poles, then jump off the end and grind the next pole for the gap.


SMOKE BOMB

Ride forward to the crossroad from the start point and enter the purple doors
to arrive on 'The Nawlins Rooftop'. Ride up the plank of wood at the end of the
roof and spine transfer down to the quarter pipe in the cemetary for the gap.


STREETCAR RIDE

Quarter turn right from the start point and ride around the corner of the road.
Wallride the streetcar that rides along the tracks for the gap.


SUPER DUPER LIP

Quarter turn left from the start point and ride up to the top of the slope on
the right. Drop into the bowl at the top of the slope and spine transfer out at
the other side. Ride up the quarter pipe on the other side of the road and jump
up to a lip trick on the roof of the high building for the gap.


VEGASSHOW DOOR TRANSFER

Ride forward from the start point and quarter turn right on the road in front
of the cemetary. The VegasShow doors are at the right side of the road. Jump
from one quarter pipe to the other in front of the doors for the gap.


WIRE LIP

Ride forward from the start point and quarter turn right on the road in front
of the cemetary. Ride to the corner of the road and quarter turn left. Jump up
from the quarter pipe in front and lip trick the wire above for the gap.


-------------------------------------------------------------------------------
5.7.                               Skatopia
-------------------------------------------------------------------------------


A-FRAME GRIND

There is a big house near the bottom of the level. Jump up from the launch ramp
behind the house and grind the top of the roof for the gap.


BARN POOL HIP

There is a big bowl behind the barn at the top of the level. Hip transfer over
the corner of the bowl for the gap.


BARN RAMP MANUAL

There is a long slope leading down from the right side of the barn at the top
of the level. Manual down the slope for the gap.


BIG SLOPE HIPTRANSFER

Ride through the entrance from the start point and turn slightly left to see
the zipline slope. Hip transfer from the quarter pipe at the right side of the
slope and land on the quarter pipe in front of the cliff for the gap.


BOWLING MANUAL

There is a bowling alley behind the barn at the top of the level. Manual all
the way along the alley for the gap.


CAR HOP

There is a car near the bus at the top of the hill in story mode. Jump over the
car for the gap.


CLIFF SPINE

Ride up to the area at the top of the cliff and quarter turn left. Ride up the
quarter pipe in front and spine transfer down to the quarter pipe at the bottom
of the cliff for the gap.


DOWNSTAIRS

There is a big house near the bottom of the level. Do a flip trick and get off
the board, then run down the steps in front of the house for the gap.


DROP FROM THE WIRE

Ride through the entrance from the start point and turn slightly left to see
the zipline slope. Ride up to the top of the slope, then half turn and grind
down the zipline wire. Jump off near the end and acid drop down to the quarter
pipe at the bottom of the slope for the gap.


END SPINE

There is a big bowl behind the barn at the top of the level. Spine transfer out
of the end of the bowl and land on the quarter pipe for the gap.


GARAGE WALL SPINE

There is a garage at the right side of the level. Spine transfer from the
quarter pipe at the left side of the garage and land in the bowl in the middle
of the garage for the gap.


GARAGEPOOL MANUAL

The garage is found at the right side of the level. Manual the platform at the
side of the bowl in the garage for the gap.


GARBAGE BLAST

There is a pile of garbage near the top-left corner of the level. Ride onto the
pile of garbage and jump for the gap.


GREEN SHACK

Ride forward from the start point to see a green shack behind the Skatopia
sign. Grind the top of the green shack for the gap.


HELLSKULL GAP

There is a garage at the right side of the level. Grind left along the quarter
pipe at the right side of the garage, then jump left at the end and grind the
roof of the mobile home for the gap.


HOUSE STEP

There is a big house near the bottom of the level. Grind any of the steps in
front of the house for the gap.


HUGE ELECTRIC WIRE

Ride up to the area at the top of the cliff and quarter turn right near the
top. Launch up from the quarter pipe and grind right along the wire above.
Grind all the way down to the end of the wire for the gap.


HUGE SHACK GAP

Ride up to the area at the top of the cliff and quarter turn left. Ride up the
quarter pipe in front and spine transfer down to the quarter pipe at the bottom
of the cliff for the gap. Ride up the next quarter pipe and spine transfer in
the air. Hold triangle before landing to grind right along the high rail on the
roof of the garage. Jump off the end of the rail and grind on the red shack at
the side of the big house for the gap.


INTO THE GARAGE

There is a garage at the right side of the level. Spine transfer from the
quarter pipe at the right side of the garage and land in the bowl in the middle
of the garage for the gap.


MANUAL 1.BIGSLOPE 2.CEMENT MIXER 3.FRONTGATE

Ride through the entrance from the start point and turn slightly left to see
the zipline slope. Ride up to the top of the slope, then half turn and manual
down the slope. Turn slightly right at the bottom of the slope and manual along
the platform of the quarter pipe, staying close to the red fence. Manual along
the path to the end of the red fence for the gap.


MINE SPINE

Ride up to the area at the top of the cliff. Use the quarter pipe in front to
spine transfer to the quarter pipe at the bottom of the mine for the gap.


MOBILEHOME DROP

The mobile home is found near the garage at the right side of the level. Ride
up the slope at one side of the mobile home and spine transfer down to the
quarter pipe on the other side for the gap.


MOBILEHOME WALL DROP

The mobile home is found near the garage at the right side of the level. Face
away from the garage and wallride the side of the mobile home, then wallie off
and acid drop down to the curved quarter pipe for the gap.


MOUNTAINTOP MANUAL

Ride up to the area at the top of the cliff and half turn at the top. Manual
from the top of the cliff all the way down to the entrance for the gap.


OVER THE HOUSE

Ride up to the area at the top of the cliff and spine transfer from the curved
quarter pipe in front. Ride up the slope behind the house after landing and
launch over the top of the house for the gap.


OVER THE PORCH DROP

There is a big house near the bottom of the level. Ride up the slope near the
right side of the porch, then jump over the corner of the porch and acid drop
down to the quarter pipe in front of the house for the gap.


OVER THE ROAD GARAGE BOMB

There is a garage at the right side of the level. Jump up to the cliff ledge at
the left side of the garage to see a small launch ramp. Jump from the launch
ramp and acid drop into the bowl in the garage for the gap.


OUT THE BUS, GRIND 2 TREES, GRIND HOUSE

Ride to the top of the cliff and enter the bus. Jump after entering the bus and
grind the tree on the other side. Drop down to a grind on the next tree, then
jump off the end of the tree and grind the roof of the house for the gap.


POND x 5

There is a circular pool in front of the barn at the top of the level. Grind
around the edge of the pool five times for the gap.


PORCH MANUAL

Ride behind the Skatopia sign to see the big house. Ride to the side of the
porch and manual all the way through to the other side for the gap.


SHACK 2 SIGN

Ride forward from the start point to see a red shack behind the Skatopia sign.
Grind the top of the red shack, then jump off the end and grind the curved
quarter pipe in front of the Skatopia sign for the gap.


SHACK COMBO

Manual through the shack at the left side of the big house near the bottom of
the level. Manual after appearing at the top of the cliff, and grind the top of
the right quarter pipe. Grind down the quarter pipe and jump off near the end,
then manual through the shack at the right side of the house for the gap.


SIDE BOMB

There is a small slope near the bottom of the long slope leading down from the
right side of the barn at the top of the level. Ride up the small slope and hip
transfer into the quarter pipe on the right for the gap.


SIDEWALL BOMB

There is a quarter pipe at the right side of the long slope leading down from
the barn at the top of the level. Grind right along the fence above the quarter
pipe and wallride the wall at the end. Wallie off the wallride and acid drop
down to the quarter pipe below for the gap.


SIDEWAYS HOUSE LAUNCH

Skitch a car down the hill from the barn at the top of the level in story mode.
Let go of the car at the bottom of the hill, and use the launch ramp at the
side of the house to jump over the top of the house for the gap.


SIGN SPINE

Ride forward from the start point and use the curved quarter pipe to spine
transfer over the top of the Skatopia sign for the gap.


SIGN TRANSFER

There is a quarter pipe behind the Skatopia sign. Jump from the quarter pipe
behind the sign and land on the quarter pipe at the side for the gap.


STAIR TRANSFER

There is a quarter pipe at either side of the steps in front of the big house.
Jump from one quarter pipe to the other for the gap.


TOP GRIND

Ride up to the area at the top of the cliff and quarter turn right at the top.
Grind left along the top of the quarter pipe and grind all the way down to the
end of the quarter pipe at the bottom of the level for the gap.


UPSTAIRS

There is a big house near the bottom of the level. Do a flip trick and get off
the board, then run up the steps in front of the house for the gap.


WATER PIPE GRIND

There is a water pipe near the circular pool in front of the barn at the top of
the level. Grind the entire water pipe for the gap.


WEIRD TRANSFER

Ride through the entrance from the start point and turn slightly left to see a
quarter pipe with a blue lip. Launch forward from the quarter pipe and land on
the grey quarter pipe for the gap.


ZIPLINE DROP

There is a vertical zipline at the right side of the cliff. Get off the board
and hang onto the zipline to launch up in the air, then acid drop into the
quarter pipe at the top of the cliff for the gap.


-------------------------------------------------------------------------------
5.8.                              Pro Skater
-------------------------------------------------------------------------------


CABLE MAN

Half turn from the start point of the space ship area to see a quarter pipe.
Launch up from the quarter pipe and lip trick the red cable for the gap.


CABLE PLANT

There are quarter pipes on either side of the main area of this level. Ride up
the quarter pipe and grind on the orange rail on the second level, then jump to
a grind on the red cable. Grind all the way around the cable for the gap.


CLEAR THE ENTRANCE

Ride forward into the temple from the start point of the temple area and half
turn to see two red quarter pipes. Grind right along the ledge above the left
quarter pipe, jump at the end and grind the next quarter pipe for the gap.


CLEAR THE FIGHTER

Quarter turn left from the start point of the space ship area to see a quarter
pipe on either side of the entrance with the '1' above it. Jump from one
quarter pipe to the other for the gap.


CLEAR THE MONKEY

Ride forward from the start point of the temple area and quarter turn left in
the temple. Grind right along the ledge above the red quarter pipe and grind to
the end of the quarter pipe for the gap.


CRANELESS

There are quarter pipes on either side of the main area of this level. Ride up
the quarter pipe and grind on the orange rail on the second level, then jump to
a grind on the red cable. Jump the gap at the end of the cable and grind on the
next section of the red cable for the gap.


CUTTING EDGE

Ride forward from the start point of the temple area and jump up to the ledge
at the back of the temple. Use the quarter pipe at the back of the ledge and
launch up to a lip trick on the sword held by the statue for the gap.


DOUBLE MONKEY

After completing the 'Clear the Monkey' gap, jump at the end of the quarter
pipe and grind the next quarter pipe for the gap.


GO TO HELL

Ride forward from the start point of the hell area and spine transfer from the
quarter pipe in front. Land on the quarter pipe below for the gap.


HIGH LIP

Quarter turn left from the start point and ride into the entrance with the '1'
above it. Jump up from the quarter pipe and lip trick on the ledge for the gap.


HOLO BOY

Ride into one of the lifts on the second floor of the space ship to ride up to
the top area. Jump over the top of the bowl in the area for the gap.


HOP THE HELL BEAMS

Half turn from the start point of the hell area and use the quarter pipe to
jump up to a grind on the beam above. Jump and grind the next beam for the gap.


HOP THE POOLS

There are two curved ledges behind the statue on the second floor of the
temple. Grind one ledge and jump to a grind on the other ledge for the gap.


LEDGE 2 RAIL

Grind the orange rail on the second floor of the space ship, then jump off to
the side and grind on the ledge. Jump back to a grind on the rail for the gap.


LEDGE HOP

Half turn from the start point of the space ship and drop off the edge. Half
turn and grind the ledge, then jump and grind the next ledge for the gap.


MONKEY TRANSFER

There is a quarter pipe at either side of the statue on the second floor of the
temple. Ride up either quarter and launch down to the red quarter pipe in front
of the statue for the gap.


PORTAL HOP

Half turn from the start point of the temple area to see a quarter pipe on
either side of the portal. Grind one quarter pipe, jump the gap in front of the
portal and grind the next quarter pipe for the gap.


RAIL 2 LEDGE

Grind the orange rail on the second floor of the space ship, then jump off to
the side and grind on the ledge for the gap.


RAIL HOP

Quarter turn left from the start point of the space ship and grind right along
the orange rail above the quarter pipe. Jump the two gaps in the orange rail,
then grind around the corner and jump the small third gap for the gap.


RAMP TRANSFER

There are quarter pipes at either side of the slope leading up to the temple.
Spine transfer over the slope for the gap.


RUBBLE JUMP

There is a ledge at the left side of the statue in the temple area. Grind along
the ledge and launch up from the rubble at the side of the statue. Grind the
ledge on the second floor of the temple for the gap.


SNAKE ACID LIP

There are two curved ledges behind the statue on the second floor of the
temple. Grind over the ropes on both ledges, and the ball will make a hole in
the middle of the temple. Drop down the hole and run through the doorway to
arrive on top of the temple. Ride forward and acid drop down from the small
ramp in front to the bowl in the hole. Launch up to a lip trick on the top of
the pillar high above the other side of the bowl for the gap.


SPACE LEAP

Quarter turn left from the start point of the space ship and grind left along
the orange rail above the quarter pipe. Jump the gap in front of the huge doors
and grind on the next section of the orange rail for the gap.


SPINAL COLUMNS

Turn slightly right after entering the temple to see a column with a hole in
the middle. Spine transfer through the hole for the gap.


SPINE DROP

Ride into one of the lifts on the second floor of the space ship to ride up to
the top area. Spine transfer out of the bowl in the middle of the area and land
on the quarter pipe near the ship for the gap.


SPINE THE LANDING PAD

There is a quarter pipe on either side of the ship in front of the space ship
area start point. Spine transfer over the ship for the gap.


STAR TRANSFER

Ride into one of the lifts on the second floor of the space ship to ride up to
the top area. Ride forward to see two quarter pipes at the other side of the
area. Launch off either of the quarter pipes and land on the quarter pipe on
the second floor of the ship for the gap.


TEMPLE PLATFORMS

There is a small green ramp on either side of the second floor of the temple.
Jump from one ramp and land on the other for the gap.


TEMPLE WALL TRANSFER

There are quarter pipes at either side of the slope leading up to the temple.
Spine transfer up to the quarter pipe near the temple entrance for the gap.


TRIPLE RAIL SKIP

Quarter turn left from the start point of the space ship and grind right along
the orange rail above the quarter pipe. Jump the two gaps in the orange rail
and continue grinding on the other side for the gap.


WIRE HOP

Quarter turn left from the start point of the space ship and grind right along
the orange rail above the quarter pipe. Jump right off the orange rail and
grind the red cable for the gap.


-------------------------------------------------------------------------------
5.9.                             The Triangle
-------------------------------------------------------------------------------


AROUND THE CORE!

After completing the 'Into the Core!' gap, continue grinding the rail through
the tunnel for the gap.


BLADE 2 LEDGE

Turn slightly right from the start point and ride forward to the first
helicopter. Grind along the blade on top of the helicopter, then jump off the
end and grind on the curved quarter pipe for the gap.


CANYON JUMP

Turn slightly left from the start point and ride forward to the canyon at the
right side of the long walkway. Grind the quarter pipe at the right side of the
canyon and jump to a grind on the left quarter pipe for the gap.


CROSSING YOUR ROCK FINGERS!

Ride forward from the start point and grind the left side of the quarter pipe.
Jump off the end and grind on the curved quarter pipe below for the gap.


HIGH TO LOW

Turn slightly left from the start point to see a ship. Use the quarter pipe on
the opposite side of the path from the ship to launch up to the walkway. Follow
the walkway along to the left to see a quarter pipe. Jump from the quarter pipe
down to the quarter pipe on the left for the gap.


INTO THE CORE!

Turn slightly right from the start point and ride forward to the second
helicopter. Grind the missiles on theleft side of the helicopter to make a hole
in the mountain. Ride through the hole and grind the ledge, then launch up from
the slope in the ledge and grind the rail above for the gap.


KICK 2 BLADE

Turn slightly right from the start point and ride forward to the triangle in
front of the second helicopter. Jump from the triangle and grind the blade of
the helicopter for the gap.


LEDGE 2 BLADE

Quarter turn right from the start point and spine transfer over to the next
quarter pipe. Grind left along the top of the quarter pipe, then jump off the
end and grind on the helicopter blade for the gap.


LEDGE 2 LOG!

After completing the 'Log 2 Ledge' gap, half turn and grind the curved quarter
pipe. Jump off the end and grind the log for the gap.


LIFEBOAT GAP

Turn slightly right from the start point and ride forward to the second
helicopter. There is a lifeboat in the sand near the helicopter. Grind around
the lifeboat, then jump off the end and grind the tree for the gap.


LOG 2 LEDGE

Turn slightly left from the start point and grind the log under the platform of
the half pipe. Jump off the end and grind the curved quarter pipe for the gap.


LOW TO HIGH

After completing the 'High to Low' gap, half turn and jump from the quarter
pipe in front up to the quarter pipe on the walkway for the gap.


MAN OVERBOARD!

There is a bowl in the big boat at the left side of the area. Spine transfer
out of the bowl and land on the walkway quarter pipe for the gap.


MINI HIP!

Jump up to the platform on top of the left quarter pipe in front of the start
point. Ride up the quarter pipe on the platform and hip transfer down to the
big quarter pipe on the right for the gap.


MOTHER SHIP LIP

Turn slightly left from the start point to see a ship. Use the quarter pipe on
the opposite side of the path from the ship to launch up to the walkway. Follow
the walkway along to the left and spine transfer up to the helipad. Ride up the
slope on the right, then half turn at the top. Ride down the slope and spine
transfer to the quarter pipe below. Go forward to the next quarter pipe and
launch up to a lip trick on the UFO for the gap.


PIRATE SHIP LIP

Turn slightly left from the start point to see a ship. Lip trick the pole above
the quarter pipe on the ship for the gap.


POWER TAP!

Grind the three triangles to create an electric rail. Jump up from any of the
triangles and grind the electric rail for the gap.


WALL CROSSING

Turn slightly left from the start point to see a ship. Ride past the ship and
go up the slope to the walkway. Grind the left side of the walkway and jump
right to a grind on the right side of the walkway for the gap.


WEE CHANNEL GAP

Turn slightly left from the start point to see a ship. Use the quarter pipe on
the opposite side of the path from the ship to launch up to the walkway. Follow
the walkway along to the left and spine transfer up to the helipad. Jump the
gap over the slope on the right for the gap.


WIDE CHUN GAP

Ride forward from the start point to see a quarter pipe on the left. Jump off
the right side of the quarter pipe and land on the small curved quarter pipe
below for the gap.


WING 2 ROCK HOP!

Turn slightly right from the start point to see a plane. Grind the wing of the
plane, then jump off the end and grind the quarter pipe for the gap.


WINGIN' IT!

Half turn from the start point and jump forward over the top of the quarter
pipe. Quarter turn left and grind the top of the quarter pipe, then jump off at
the end and grind the wing of the plane for the gap.


-------------------------------------------------------------------------------
5.10.                               School
-------------------------------------------------------------------------------


2 BRICK!

Launch up from the slope of the triangle-shaped rail in the area with the two
bridges and grind the top of the long wall for the gap.


AIR BRIDGE

Ride down the slope in front of the gym to arrive in the area with the two
bridges. Jump over the top of the bridge for the gap.


AIR CONDITIONER HIP

Hip transfer over the air conditioner on the roof of the gym for the gap.


BIG KICK 2 METAL!

There is a long hut near the wall in the area with the two bridges. Launch up
from the funbox and grind the rail on top of the hut for the gap.


BRICK 2 METAL

Grind down the left ledge of the slope in front of the gym, then jump right and
grind the rail for the gap.


DITCH SLAP

There is a tiny launch ramp at the side of the ditch in the area with the two
bridges. Jump up from the ramp and grind the edge of the bridge for the gap.


DROP THE GIANT BOMB!

Jump onto the small section of grass at the side of the area with the two
bridges. Wallride the building, then wallie off and acid drop into the blue
quarter pipe for the gap.


DUMPSTER RAIL GAP

Turn slightly right from the start point and drop off the awning. Ride up the
alley at the side of the gym and grind the rail up to the garbage. Jump over
the garbage and grind down the next rail for the gap.


FLAT ROOF DROP

Quarter turn left from the start point and drop off the awning. Ride down the
long slope in front, then climb up to the roof on the right. Jump off the edge
of the roof and acid drop into the quarter pipe for the gap.


FUNBOX TO RAIL TRANSFER

There is a funbox near the wall in the area with the two bridges. Jump from the
funbox and grind the quarter pipe for the gap.


FUNBOX TO TABLE TRANSFER

There is a funbox near the wall in the area with the two bridges. Jump from the
funbox and grind the table for the gap.


GARBAGE OLLIE

Turn slightly right from the start point and drop off the awning. Ride up the
alley at the side of the gym and jump over the garbage for the gap.


GIMME GAP

Ride forward from the start point and grind the left side of the awning. Drop
off the end and grind on the planter for the gap.


HALL PASS

Quarter turn left from the start point and drop down onto the grass. Grind the
rail at the end of the grass, then jump through the hole at the end of the rail
and grind the ledge for the gap.


HANDICAP RAIL

Grind the rail on the long slope in front of the gym for the gap.


HUGE LEDGE 2 HIGH RAIL

Quarter turn left from the start point and drop off the awning. Grind down the
ledge at the left side of the long slope in front, then jump left to a grind on
the high rail for the gap.


HUGE RAIL

After completing the 'Hall Pass' gap, jump left from the end of the ledge and
grind the quarter pipe to the end for the gap.


KICKER GAP

Ride down the slope in front of the gym to see two kicker ramps. Jump from one
kicker ramp to the other for the gap.


LIP DIVER

In the area with the two blue bowls, launch out of the bowl with the diving
boards and lip trick any of the diving boards for the gap.


LIP THE KICKER EDGE

Ride forward off the end of the awning from the start point and continue
forward to the quarter pipe in front. Launch up from the quarter pipe and lip
trick the kicker ramp on the roof for the gap.


LONG ASS RAIL

Quarter turn left from the start point and drop off the awning. Grind down the
ledge at the right side of the long slope in front for the gap.


M TO THE AIR

Ride up the slope on the roof of the gym and manual across the top of the air
conditioner for the gap.


MANUAL THE BIG SLOPE

Quarter turn left from the start point and drop off the awning. Manual down the
long slope in front for the gap.


MANUAL THE BRIDGE

Ride down the slope in front of the gym to arrive in the area with the two
bridges. Manual over either bridge for the gap.


MANUAL THE HANDICAP SLOPE

Manual down the long slope in front of the gym for the gap.


MINI GAP

Ride up the slope to the roof of the gym and half turn left to see two ramps in
front of a gap in the quarter pipes at the edge of the roof. Jump from one ramp
to the other for the gap.


OVER A FOOTBRIDGE

Ride down to the ditch in the area with the two bridges and use the launch ramp
to jump over the top of the bridge for the gap.


OVER THE AIR CONDITIONER

Ride up the slope on the roof of the gym and launch all the way over the top of
the air conditioner for the gap.


PARK GAP

Grind the quarter pipe near the kicker ramps in the area with the two bridges.
Jump the gap and grind the next section of the quarter pipe for the gap.


PLAYGROUND RAIL

Grind all the way along the top of the long red wall in the area with the two
bridges for the gap.


PLANTER 2 BENCH

Quarter turn left from the start point and drop off the awning. Grind the
planter on the right, then jump right and grind the bench for the gap.


PLANTER GAP

Quarter turn left from the start point and drop off the awning. Grind the
planter on the right, then jump off and grind the next planter for the gap.


QP 2 METAL

There is a long hut near the wall in the area with the two bridges. Jump up
from the quarter pipe and grind the rail on top of the hut for the gap.


QP 2 POOL EDGE

After completing the 'Huge Rail' gap, jump off the end of the quarter pipe and
grind the edge of the pool for the gap.


RAIL 2 RAIL

Quarter turn left from the start point and ride down the slope to the area with
the two pools. Grind one rail and jump to a grind on the next for the gap.


RAIL TO RAIL TRANSFER

There is a ledge at the left side of the left bridge in the area with the two
bridges. Grind the ledge, jump the ditch and grind the next ledge for the gap.


RIDE THE CORNER

Turn slightly right from the start point and drop off the awning. Ride up the
alley at the side of the gym and wallride around the corner for the gap.


ROOF 2 AWNING

Jump on top of the air conditioner on the roof of the gym and jump down to the
top of the awning in front of the gym for the gap.


ROOF BOMB

Spine transfer down from the quarter pipe on the roof of the gym and land on
the quarter pipe in the alley for the gap.


SICK HIP TRANSFER

Hip transfer from the quarter pipe near the top-left corner of the gym roof and
land on the quarter pipe in front of the building below for the gap.


SMALL TRANSFER

There is a gap between the quarter pipes in the area with the two bridges. Jump
from one quarter pipe to the other for the gap.


STRANGE TRANSFER

Turn slightly right from the start point and ride forward to see a quarter pipe
at the side of the building on the right. Jump right from the quarter pipe and
grind on the planter for the gap.


SWIM TEAM GAP

Quarter turn left from the start point and ride down the slope to the area with
the two pools. Jump from one pool to the other for the gap.


T 2 DITCH

Ride up the funbox in the area with the two bridges and launch all the way to
the ditch for the gap.


T LAUNCH 2 T

Ride up the slope of one of the triangle-shaped rails in the area with the two
bridges, and launch to a grind on the other triangle-shaped rail for the gap.


TRIANGLE 2 TRIANGLE

Grind the triangle-shaped rail in the area with the two bridges. Jump to a
grind on the next triangle-shaped rail for the gap.


WALLRIDE OVER BUTTERFINGER!

There is a Butterfinger machine on the wall in the area with the two bowls.
Wallride over the top of the machine for the gap.


-------------------------------------------------------------------------------
5.11.                            Philadelphia
-------------------------------------------------------------------------------


AIR THE FUNBOX

Ride forward from the start point and jump over the funbox for the gap.


AWNING GRIND

Ride forward from the start point and go down the steps at the right side of
the fountain. Continue forward after going down the steps to see a blue awning.
There are some small planters under the awning which can be used as ramps.
Launch off one of the planters and grind the awning for the gap.


BEHIND THE PILLAR

There is a pillar at the right side of the low pyramid ramp in the skate park.
Ride up the quarter pipe at the right side of the pillar and hip transfer over
to the quarter pipe at the other side of the pillar for the gap.


BENCH GAP

Turn left from the start point to see a long planter. There are gaps in the
planter where benches have been placed. Grind along the planter, jump over the
bench, and then grind the next planter for the gap.


BOOB TO BOX

Jump from the small bump at the top-left corner of the skate park and land on
the funbox for the gap.


CAR HOP

Jump over the top of any car in the level for the gap.


CHILLIN ON THE BALCONY

From the start point, grind the top of the wooden ramp, and then drop off the
end. Then, after grinding the ramp, jump over the gap between the two green
ramps. After jumping the gap, grind the rail down the steps. At the end of the
rail, you should have enough speed to jump all the way from the planter onto
the top of the roof for the gap.


CONCRETE TRANSFER

There is a low pyramid ramp near the middle of the skate park. Ride to the
ramp, then half turn to see a concrete slope in front of the quarter pipe. Ride
up the quarter pipe and jump over to the other side of the slope for the gap.


COOL QP TRANSFER

There are curved quarter pipes at the back of the skate park. Hip transfer from
one quarter pipe to the other for the gap.


DEATH FROM ABOVE

From the start point, grind the top of the wooden ramp, and then drop off the
end. Then, after grinding the ramp, jump over the gap between the two green
ramps. Immediatly after jumping the gap, grind the rail down the steps. At the
end of the rail, you should have enough speed to jump all the way from the
planter onto the top of the balcony. Once you're up on the balcony, go forward
and do a wallride on about the middle of wall, then jump up from the wallride
onto a grind on top of the balcony. Once you're grinding on top of the balcony,
quickly jump off and land on the roof.

Once up on the roof, turn around to face in the direction of the wire. Move
over to the right edge of the roof, and then hold triangle so that you start
grinding. After grinding the roof, you will start grinding down the wire. After
grinding down some of the wire, you'll soon start to pass over the fountain. If
you look at the fountain, you will see that it has some pipes leading out from
the centre of it. To get this gap, jump from the wire all the way down to a
grind on one of the pipes. You won't get this gap if you jump off the wire at
an angle. You have to jump straight forward off the wire for the gap.


EASY POST HOP

Ride forward from the start point and skate to the right side of the posts. Go
down the steps on the right side of the fountain, and ride forward until you
come to small posts near the blue awning. The first post is smaller than the
other posts. Jump over the first post for the gap.


FLATLAND TECHIN'

Turn right at the start point, and skate forward along the path, going past the
small green kicker ramps along the way. You'll soon come up to a large set of
stairs. Jump over the stairs, and when you land, turn around so that you're
facing the stairs you just jumped over. There are four rails going up the
stairs. Grind up one of the rails, and then jump off the rail and land into a
manual on the flat. Once you've done this, manual in the direction of the
funbox, and go to the right of it. Carry on doing a manual all the way down the
path until you reach the stairs, to get this gap. This gap is difficult to do
as you need to manual so far. It may make things easier if you grind the top of
the wooden ramp, or jump over the funbox to get enough speed for the gap.


FLATLAND TECHIN' TO THE STREET!

Ride forward from the start point and drop down the steps at the end of the
path. Half turn and jump up the steps to land in a manual. Manual all the way
along to the road at the end of the path for the gap.


FLY BY WIRE

From the start point, grind the top of the wooden ramp, and then drop off the
end. Then, after grinding the ramp, jump over the gap between the two green
ramps. Immediatly after jumping the gap, grind the rail down the steps. At the
end of the rail, you should have enough speed to jump from the planter onto the
top of the balcony. Once you're up on the balcony, go forward and do a wallride
on about the middle of wall, then jump up from the wallride onto a grind on top
of the balcony. Once you're grinding on top of the balcony, quickly jump off
and land on the roof. Once you're up on the roof, turn around so that you're
facing in the direction of the wire. Move over to the right edge of the roof,
and hold triangle so that you start grinding. After grinding on the roof, you
will start grinding down the wire. Grind all the way down the wire for the gap.


FOUNTAIN PING!

Skate forward from the start point and go down the steps on the left side of
the fountain. Continue skating forward after going down the steps, and you'll
soon come to a blue awning which will be on the right. Go to the left of the
awning to get to a big quarter pipe. Get some big air on the quarter pipe, and
then skate in the direction of the fountain. You will come to a small wooden
kicker ramp at the edge of the fountain. Use the kicker ramp to launch onto a
grind on the centre of the fountain for the gap.


FUNBOX TRANSFER

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch over the top of the bowl. There are two
funboxes in the main skatepark area. One in the middle of the park, and one at
the left side which has a ledge on it. Ignore the funbox in the middle of the
park, and head over to the funbox with the ledge on it. Skate slightly ahead of
the funbox, and then turn so that you're facing the funbox. To get this gap,
grind up the ledge on the funbox, and then jump from the ledge to a grind on
the curved rail around the side of the skatepark for the gap.


FUNBOX WHEELIE

Skate forward and slightly to the left from the start point to see the funbox.
Manual over the top of the funbox for the gap.


GRIND OF FAITH

Skate forward from the start point, then go down the steps and jump into the
fountain. Once in the fountain, you should notice that there are some pipes
leading from the centre of it. To get this gap, grind along one of the pipes,
jump over the centre, and grind on the other pipe for the gap.


GRIND UP DEM STAIRS

Turn right at the start point, and skate forward along the path, going past the
small green kicker ramps along the way. You'll soon come up to a large set of
stairs. Jump over the stairs, and when you land, turn around so that you're
facing the stairs you just jumped over. There are four rails going up the
stairs. Grind up one of the rails for the gap.


HOBO GRIND

Enter the secret skatepark, and look for the long rail that goes all the way
from near the entrance to the park, all the way up to the half pipe. Grind the
entire rail for the gap.


JUST VISITING

Skate forward from the start point until you come up to a big white planter.
You can either grind this planter to the right, or grind this planter to the
left. Grind the planter to the left, and grind around the first corner in the
planter. Keep grinding along the planter, and it will look like you're about to
grind off the end of the planter in the direction of the building with the
green rails. The planter actually goes very quickly around a corner to the
right. Grind around the very small corner to the right, then jump off the end
of the planter, jump the gap, and land on the other planter below for the gap.


LEDGE 2 HANDRAIL

Ride forward from the start point and grind the right ledge. Jump left off the
end of the ledge and grind the rail on the glass building for the gap.


LITTLE CORNER GRIND

Half turn from the start point and ride forward until you get to the road. Once
on the road, turn left, and skate forward down the left side of the road until
reach the corner going around to the left. On the right wall on the corner is a
long rail. Boneless to get enough height to grind at the start of the rail and
grind all the way around the corner and off the end of the rail for the gap.


LONG STAIR

Skate forward from the start point to see some tall posts. Just behind the
posts is the top step of the fountain. Drop down off of this step to get to the
medium step of the fountain. Drop down off of the medium step to get to the low
step of the fountain. Grind the whole step for the gap.


MANUAL BIG STAIR LEDGE

Manual all the way along the bottom step near the fountain for the gap.


MANUAL MID STAIR LEDGE

Manual all the way along the middle step near the fountain for the gap.


MANUAL SMALL STAIR LEDGE

Manual all the way along the top step near the fountain for the gap.


MANUAL STIMULATION

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch you over the top of the bowl. Once you
land in the main area of the park, make your way over to the blue humps. Manual
over the blue humps to get this gap.


MEDIUM STAIR

Skate forward from the start point to see to some tall posts. Just behind the
posts is the top step of the fountain. Drop down off of this step to get to the
medium step of the fountain. Grind the entire step for the gap.


PHILLY HP TRANSFER

Enter the secret skatepark, and make your way over to the half pipe in the top
right corner. Get some big air on the half pipe, then launch over the top of
the half pipe and into the area of the park near the blue humps. Alternatively,
launch from the area from the blue humps over into the half pipe for the gap.


PHILLYSIDE BIG BOWL LIP

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch you over the top of the bowl. Once you
land in the main area of the park, turn left to see a huge quarter pipe. Do a
liptrick on the quarter pipe for the gap.


PHILLYSIDE HOP

Enter the secret skatepark. There will be a small wooden kicker ramp in this
area. Use the kicker ramp to launch over the top of the bowl, and into the park
for the gap.


PHILLYSIDE HP LIP

Enter the secret skatepark, and make your way over to the half pipe, which is
in the top right corner of the park. Once you're on the half pipe, ride toward
the top of the ramp, and liptrick either side of the half pipe for the gap.


PHILLYSIDE MID BOWL LIP

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch you over the top of the bowl. Once you
land in the main area of the park, skate straight forward until you get to the
blue humps. Just to the right of the blue humps is a small quarter pipe. Do a
liptrick on the quarter pipe for the gap.


PHILLYSIDE NEW BOWL LIP

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch you over the top of the bowl. Once you
land in the main area of the park, skate straight forward past the blue humps,
to get to a small quarter pipe. Do a liptrick on the quarter pipe for the gap.


PILLAR FIGHT

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch you over the top of the bowl. Once in
the main area of the skatepark, look around for pillars which have quarter
pipes at the base of them. Launch as high as you can up the pillar by using the
quarter pipes for the gap.


PILLAR HOP

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch you over the top of the bowl. Make your
way over to the blue humps, and then look for the pillar just to the blue
humps. On either side of this pillar is a quarter pipe. Start grinding along
the quarter pipe before you reach the pillar, jump, and then land onto a grind
on the quarter pipe after you reach the pillar for the gap.


PLANTER DOUBLE PILLAR GAP

Skate forward from the start point, and then go down the steps on the right
side of the fountain. Continue skating forward after going down the steps, and
you'll soon come to a blue awning. When you get to the awning, turn right, and
skate forward until you come to a road. When you get to the road, turn right
and skate forward a little way. Then turn around and face the way that you just
came from. A planter will be on the left side of the road. Make sure you're
going fast, then jump onto a grind along the planter. You'll soon come to a big
gap over two posts. Jump from the planter, over the two posts, and land onto a
grind on the other planter for the gap.


PLANTER TRANSFER

Half turn from the start point, and then skate forward until you get to the
road. Once on the road, turn left, and skate forward down the left side of the
road until you see a high planter up on the left. To get this gap, jump onto a
grind on the high planter, and when you get to the end of it, jump forward over
the gap and land on the low planter.


POST HOP

Skate forward from the start point, and you'll soon come to some tall posts.
Jump over one of the posts to get this gap.


RAILING TO PLANTER

From the start point, grind the top of the wooden ramp and drop off the end.
After grinding the ramp, jump over the gap between the two green ramps. After
jumping the gap, grind the rail down the steps. At the end of the rail, you
should have enough speed to jump all the way from the planter onto the top of
the balcony. Once on top of the balcony, turn left so that you see the white
railing. To get this gap, grind along the railing to the right, then jump off
the end of it and drop all the way down onto a grind on the planter.


ROCKIN' THE STAIRS

Skate forward from the start point and then go down the four sets of steps on
the right side of the fountain. Once you get to the bottom of the steps, turn
around so that you're facing the steps. To get this gap, jump into a manual on
the first step, then jump into a manual on the second step, then jump into a
manual on the third step. Then jump up onto the step where the posts are for
the gap.


SHORT STAIR

Skate forward from the start point, and you'll soon come to some tall posts.
Just behind the posts is the top step of the fountain. Grind the whole step to
get this gap.


STATUE HOP

Skate forward from the start point, and then go down the steps on the right
side of the fountain. Continue skating forward after going down the steps, and
you'll soon come to a blue awning. Just under the blue awning are some small
planters which can be used as ramps. There is a small gap between the planters.
To get this gap, jump from one planter, over the gap, and land on the other
planter for the gap.


STAIRSET

Turn right at the start point, and skate forward along the path, going past the
small green kicker ramps along the way. You'll soon come up to a large set of
stairs. Jump over the stairs to get this gap.


STICKER SLAP THE THPS SIGN

Turn slightly right from the start point to see a green launch ramp in front of
the THPS sign. Jump up the ramp and sticker slap the THPS sign for the gap.


TELEPHONE CO. GAP

From the start point, grind the top of the wooden ramp, and then drop off the
end. Then, after grinding the ramp, jump over the gap between the two green
ramps. Immediatly after jumping the gap, grind the rail down the steps. At the
end of the rail, you should have enough speed to jump all the way from the
planter onto the top of the balcony. Once on top of the balcony, turn left so
that you see the white railing. To get this gap, grind along the railing to the
left, then jump right off the end of it and grind on the telephone wire.


THPS FOUNTAIN GAP

Ride forward from the start point until you get near the red THPS sign. Shortly
after the sign is the top step of the fountain. To get this gap, you need to
launch from the top step of the fountain down into the fountain.


THPS SIGN GAP

Turn slightly right from the start point to see a green launch ramp in front of
the THPS sign. Use the ramp to jump over the top of the sign for the gap.


TRACK SMACK

Enter the secret skatepark, and you should notice that there are lots of rails
going around the outside of the park. Some of the rails have gaps between them,
such as the ones at the far left of the skatepark. To get this gap, grind along
one of the rails, jump the gap, then land in a grind along the other rail for
the gap.


TRAIN HARD

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch over the top of the bowl. Once you land
in the main area of the park, skate forward past the blue humps, to get to a
small quarter pipe. Jump on this quarter pipe near the pillar just after the
blue humps, and grind all the way around the quarter pipe for the gap.


UP THE SMALL STEP SET

Ride forward from the start of the level, and then go down the steps on the
left side of the fountain. Turn left around the corner in the wall to see a
small set of steps, just before the building with the green rails on it. Jump
up the steps for the gap.


WORLDS MOST OBVIOUS GAP

Turn right at the start point and skate forward along the path until you see
some green kicker ramps with a large gap between them. To get this gap, just
jump the gap between the two kicker ramps.


WORLDS SECOND MOST OBVIOUS GAP

From the start point, grind the top of the wooden ramp, and then drop off the
end. Then, after grinding the ramp, jump from the first green ramp, all the way
over to a grind going down the rail on the stairs. This is a difficult gap, as
you need to be going so fast. The best way to get enough speed is to do a
combination of grinds on the wooden ramp at the start of the level. Boneless at
the first green ramp to get enough height and distance to make the gap.


-------------------------------------------------------------------------------
5.12.                            Downhill Jam
-------------------------------------------------------------------------------


25FT

There is a launch ramp in the middle of the path near the bottom of the level.
Jump up from the ramp to land on top of the rock. Ride down the rock and launch
forward from the ramp at the end for the gap.


50FT

In the same location as the '25ft' gap. Air further for the gap.


75FT

In the same location as the '25ft' gap. Air further for the gap.


100FT

In the same location as the '25ft' gap. Air further for the gap.


BOX 2 BOX

There are two funboxes on the path near the end of the level. Jump from one
funbox to the other for the gap.


HIGH UP TRANSFER

There is a long half pipe in the middle of the level. Ride up the slope at the
right side of the half pipe to arrive on the platform. Grind the rail at the
end of the half pipe platform and drop off the end to see a quarter pipe. Jump
right from the quarter pipe and land on the other quarter pipe for the gap.


HIT LEDGE LEFT

There is a rail at the right side of the rock near the end of the level. Grind
the rail and jump off to a grind on the left ledge for the gap.


HIT LEDGE RIGHT

There is a rail at the left side of the rock near the end of the level. Grind
the rail and jump off to a grind on the right ledge for the gap.


HUGE WATER HAZARD GAP

Ride forward from the start point to see two rails leading over a hole with
water below. Jump over the hole for the gap.


KICKER 2 PIPE 2 PIPE 2 PIPE!!

There are two long rails over water near the start point. Ride to the left side
of the rails and use the third launch ramp to jump up to the top of the rock.
Jump off the end of the rock and grind the curved pipe, then jump from the end
of the pipe and grind the next two pipes for the gap.


LIP BAR

There is a bar above the quarter pipe at the left side of the path before the
half pipe. Jump up from the quarter pipe and lip trick the bar for the gap.


MANUAL THROUGH THE HP!

There is a big half pipe in the middle of the level. Manual all the way down
the half pipe for the gap.


NEVERSOFT ELEC. CO. GAP

There is a quarter pipe at the right side of the path near the end of the
level. Launch up to a grind on the high rail on the left for the gap.


OVER THE GIANT GRATE!

There is a big grate at the bottom of the level. Use the small slopes on either
side and jump over the top of the grate for the gap.


PIPE 2 TRIANGLE

Ride down the slope from the start point and use the ramp on the right to jump
up to a grind on the left rail. Jump off the end of the rail and grind on the
rail below for the gap.


QP 2 PIPE

There are two long rails over water near the start point. Ride up the quarter
pipe at the right side of the rail and drop to a grind on the rail for the gap.


RAIL 2 RAIL

Ride down the slope from the start point and grind the rail at the right side
of the funbox. Jump left and grind the next rail for the gap.


SMACK THE POLE

There are two long rails over water near the start point. Ride to the left side
of the rails and use the third launch ramp to jump to a grind on the high rail
at the side of the rock for the gap.


-------------------------------------------------------------------------------
5.13.                             Los Angeles
-------------------------------------------------------------------------------


ALL THE WAY

Jump down the steps from the start point and ride through the arch on the other
side of the road. Turn right in the arch, and continue skating to come to two
sets of steps, one on each side of the pools of water. Jump down either sets of
steps, and land on the road for the gap.


BUNKER

Turn slightly right and ride forward. Jump over the grass bunker for the gap.


BURRITO CARNITAS

There are two quarter pipes on the side of the car wash. Use one of the quarter
pipes to jump up to a grind along the side of the car wash for the gap.


BURRITO GRANDE

There are two quarter pipes on the side of the car wash, with a small shop
between the quarter pipes. Either jump over the top of the shop for the gap, or
jump under the sign of the shop for the gap.


BUSTIN CHERRIES!

The earthquake must be started before this gap can be completed. Sloping up to
the roof of the building to the left of the wavy stairs near the start of the
level is a thin rail. Grind all the way up the rail to get to the roof. Jump
from the roof over to the section of road below, and then use the wooden ramp
at the side of the road to launch up onto the building ledge. Next, grind the
ledge and then jump over to a grind on the edge of the next building. Grind
around the corner, then jump to the rail on top of the cherry sign for the gap.


CAR HOP

Jump over the top of any car in the level for the gap.


COLD CHILLIN'

At the side of the car wash, there is a big gap between two quarter pipes. Jump
from one quarter pipe to the other for the gap.


DON'T FALL!!!

The earthquake must be started before this gap can be completed. Sloping up to
the roof of the building to the left of the steps near the start point is a
thin rail. Grind all the way up the rail to get to the roof. Jump from the roof
over to the section of road below, and then use the wooden ramp at the side of
the road to launch up onto the building ledge. Next, grind the ledge and then
jump over to a grind on the edge of the next building for the gap.


DOORWAY HOP

Jump down the steps from the start point and quarter turn right on the road. At
the side of the road will be the fountain, and behind the fountain will be two
quarter pipes near a building where windows can be smashed. Smash through both
windows to get to the other side of the building, and then jump up one of the
quarter pipes to land on the area above with two steaming grates. There is a
ledge at the side of this area, with two doorways. Grind the ledge, jump over
either doorway, and then grind the other ledge for the gap.


DOWN THE STAIRS

Jump down the steps from the start point and go through the arch on the other
side of the road. Turn right in the arch, and continue skating to come to two
sets of steps, one on each side of the pools of water. Jump down either sets of
steps for the gap.


EAST SIDE!'

Jump down the steps from the start point and quarter turn right on the road. Go
down the small slope in the road, and then follow the corner around to the
left. On the right side of the road there will be a small kiosk near the car
wash. Grind the edge of the kiosk, and then jump over the road and land on the
other side for the gap.


EASTERNTREMOR!

Quarter turn left from the start point and ride forward to see two rails. Grind
down the left rail for the gap.


ELECTRIFIED!

Ride down the bunker from the start point and quarter turn right. Ride down to
the circular pool at the bottom of the road, then half turn. Use either sloped
planters to launch up to a grind on the wire above for the gap.


FIRETRUCK STOMP!!

There is a yellow launch ramp in the area with the purple structure. Ride over
the ramp and launch over to a grind on the side of the fire engine for the gap.


FOUNTAIN HOP

Jump down the steps from the start point and quarter turn right on the road. At
the side of the road will be the fountain, and at either side of the fountain
will be a small curved ledge. Grind the ledge and jump to a grind on the
fountain for the gap.


FROM PURPLE TO STREET!

Ride forward through the arch from the start point and continue forward to the
purple structure. Ride up the slope at the right side of the structure and
launch onto the road for the gap.


GOIN' BALLISTIC

Jump down the steps from the start point and quarter turn right on the road. At
the side of the road will be the fountain, and behind the fountain will be two
quarter pipes near a building. Use either quarter pipe to launch up onto the
half pipe on the roof of the building. Get big air on either side of the half
pipe for the gap.


GRIND ILLIN'

At the side of the car wash, there is a big gap between two quarter pipes.
Grind one quarter pipe, jump the gap, and then land in a grind on the next
quarter pipe for the gap.


HOT, HOT, HOT!

Near the fire engine (which is next to the car wash), there is a burning bin.
Jump over the bin for the gap.


HOTEL LIP SMACKIN'

Near the fire engine (which is next to the car wash), enter through the arch to
arrive outside the Morehead Club. There are two quarter pipes, with a ledge
above. Launch from either quarter pipe to a lip trick on the ledge for the gap.


HUGE LAUNCH!!!

Skitch a car toward the quarter pipe near the fountain. Launch all the way over
the roof and land on the next quarter pipe for the gap.


HUNG OVER

Near the fire engine (which is next to the car wash), enter through the arch to
arrive outside the Morehead Club. Jump the gap between the quarter pipes.


INDIANA STYLE!

Ride forward through the arch from the start point to see a yellow shack.
Manual through the shack and ride to the purple structure for the gap.


KIOSK!

Jump down the steps from the start point and quarter turn right on the road. Go
down the small slope in the road, and then follow the corner around to the
left. On the right side of the road there will be a small kiosk near the car
wash. On each side of the kiosk is a quarter pipe. For this gap, launch over
the top of the kiosk using the quarter pipe for the gap.


LIP WASH

Ride to the car wash at the top-right corner of the level. Use the quarter pipe
at the side of the building to a lip trick on top of the sign for the gap.


MANUAL CUT LEDGE

Ride forward through the arch from the start point to see the yellow shack.
Manual the ledge at the side of the shack for the gap.


MANUAL DECK OVER PILLARS

Ride forward through the arch from the start point to see the yellow shack.
Manual up the slope at the left side of the shack and continue riding along the
path. Jump over the pillars at the end of the path for the gap.


MANUAL DOWN THE BUNKER!

Ride forward from the start point and manual down the grass bunker for the gap.


MANUAL UP THE BUNKER!

Ride forward from the start point and ride down the grass bunker. Half turn and
manual up the grass bunker for the gap.


MOREHEAD LEDGE

At the side of the car wash, there are two quarter pipes with a gap between
them. Grind the left quarter pipe, and then jump over to a grind on the ladder
of the fire engine. Grind all the way up the ladder, then jump off at the end
and manual all the way along the ledge for the gap.


NACHOS 'N QUESO Y'ALL

Ride to the car wash at the top-right corner of the level. Use the quarter pipe
at the side of the building to a spine transfer to the quarter pipe on the roof
of the car wash for the gap.


NICE MOVE!

At the side of the car wash, there are two quarter pipes with a gap between
them. Grind the left quarter pipe, and then jump over to a grind on the ladder
of the fire engine. Grind all the way up the ladder, and then start grinding
along the ledge of the building. At the end of the ledge, jump to the right and
land on the edge of the sloped roof of the building for the gap.


NORTHERN WASHER LIP

Jump down the steps from the start point and quarter turn right on the road. At
the side of the road will be the fountain, and behind the fountain will be two
quarter pipes near a building. Above both of the quarter pipes are window
ledges. Jump up from the left quarter pipe and lip trick the ledge for the gap.


NORTHERNTREMOR!

Jump down the steps from the start point and quarter turn right on the road.
Where the road slopes down, there will be a rail on the left side of the road.
Grind down the rail for the gap.


NOSEBLEED TIME

Jump down the steps from the start point and quarter turn right on the road. At
the side of the road will be the fountain, and behind the fountain will be two
quarter pipes near a building. Use either quarter pipe to launch up onto the
half pipe on the roof of the building. Get a medium sized air on either side of
the half pipe for the gap.


OH YEAHH! YOU ARE GOOD!

There is a liquor shop near the side of the car wash. Ride through the door to
the shop and sticker slap the purple structure. Jump off and sticker slap the
sign in front of the cinema for the gap.


ORANGE WALLIE 2 STREET

There is an orange half pipe near the purple structure. Wallride the wall of
the half pipe, then wallie off and land on the road for the gap.


OVER THE FOUNTAIN!

Jump down the steps from the start point and quarter turn right on the road.
Jump over the top of the fountain at the end of the road for the gap.


OVER THE YELLOW STONE SHACK

Jump down the steps from the start point and go through the arch on the other
side of the road. Go across the road to come to a yellow shack at the other
side. Jump onto the thin sloped ledge of the shack, and at the top of the ledge
jump over the shack. For the same gap, you can grind up the ledge and jump the
shack for the gap.


OVERPASS LEAP

The earthquake must be started before this gap can be completed. Sloping up to
the roof of the building to the left of the wavy stairs near the start of the
level is a thin rail. Grind all the way up the rail to get to the roof. Jump
from the roof over to the section of road below, and then use the wooden ramp
at the side of the road to launch up onto the building ledge for the gap.


PASSIN' GAS

Get on the roof of the car wash, and then wallride the sign for the gap.


PERSHING RAMP

Jump down the steps from the start point and go through the arch on the other
side of the road. Ride across the road to come to a yellow shack at the other
side. Grind to the right along the ledge outside of the yellow shack, and then
jump down to a grind on the curved steps for the gap.


POST TO STAIR!

Ride forward through the arch from the start point to see the yellow shack.
Ride up the slope at the left side of the shack and continue forward to the
pillars at the end of the path. Grind the top of the pillar, then jump off and
grind the step on the other side of the road for the gap.


POST TO WIRE!

Follow the 'Post to Stair!' gap to arrive at the posts. Grind the right post,
then jump off and grind the wire above the road for the gap.


PRODUCTION DROP

There is a liquor shop near the side of the car wash. Ride through the door to
the shop for the gap.


PURE AIR!

Jump down the steps from the start point and quarter turn right on the road. At
the side of the road will be the fountain, and behind the fountain will be two
quarter pipes near a building where windows can be smashed. Smash through both
windows to get to the other side of the building, and then jump up one of the
quarter pipes to land on the area above with two steaming grates. Grind around
the curved ledge just next to the grates to open them, and then go all the way
back to the starting point of the level. Sloping up to the roof of the building
to the left of the wavy stairs near the start of the level is a thin rail.
Grind all the way up the rail to get to the roof. The grates on top of the roof
will be open. Drop down into one of the grates to find a half pipe with a gap
in the middle. Jump from one quarter pipe to the other for the gap.


PURPLE SKIPPIN'

Jump down the steps at the start point, and continue through the arch in the
building. Go across the road, and then go through the tunnel in the yellow
shack to come to a purple structure. There is a half pipe on the purple
structure, and small launch ramps on the back of each side of the half pipe.
Using the ramps, launch over the purple half pipe for the gap.


PURPLE TRANSFER

Follow the 'Purple Skippin'' gap to arrive at the purple structure. Jump from
one purple quarter pipe and land on the other quarter pipe for this gap.


RAIL SKIP!

Turn left at the start point, and skate forward to see two rails. Grind either
rail, and then jump to a grind on the other rail for the gap.


RIDICULOUS SPINE

There is a liquor shop near the side of the car wash. Face the shop and then
quarter turn right to see a quarter pipe. Spine transfer from the right side of
the quarter pipe and land on the other quarter pipe for the gap.


RIDIN' THE XXX!

Jump down the wavy steps from the start point, and continue forward through the
arch in the building. Go across the road, and then go through the tunnel in the
yellow shack to come to a  purple structure. There is a half pipe on the purple
structure. Grind the left quarter pipe. The grind will lead to a rail, which
goes around a ledge and up to the top of the cinema. Grind along the top of the
cinema for the gap.


ROLL HUMP JUMP

Quarter turn left from the start point and ride forward to the two rails on the
slope. Ride down to the bottom of the slope, then half turn to see a slightly
steeper section of the slope on the right. Jump up from the top of the steep
slope and land on top of the slope for the gap.


SHOOTS N' LADDERS!

At the side of the car wash, there are two quarter pipes with a gap between
them. Grind the left quarter pipe, and then jump over to a grind on the ladder
of the fire engine. Grind all the way up the ladder for the gap.


SOUTHERN WASHER LIP

Jump down the steps from the start point and quarter turn right on the road. At
the side of the road will be the fountain, and behind the fountain will be two
quarter pipes near a building. Above both of the quarter pipes are window
ledges. Launch up from the right quarter pipe to a lip trick on the ledge for
the gap.


SOUTHERNTREMOR!

Turn left from the start point and ride forward to come to two rails. Go down
the slope next to the rails, and turn right on the road. Follow the road along,
and grind the rail on the right side of the path for the gap.


SQUEAKY CLEAN!

In the car wash, there are two rails. Grind one rail, jump the gap, and then
grind the other rail for the gap.


THEY'RE GRATE!

Jump down the steps from the start point and quarter turn right on the road. At
the side of the road will be the fountain, and behind the fountain will be two
quarter pipes near a building where windows can be smashed. Smash through both
windows to get to the other side of the building, and then jump up one of the
quarter pipes to land on the area above with two steaming grates. Grind around
the curved ledge just next to the grates for the gap.


TO THE LADDER

Next to the fire engine (near the car wash), there is a small ramp. Use this
ramp to launch up to a grind on the ladder of the fire engine for the gap.


TOWER LOCKIN'

Jump down the steps from the start point and quarter turn right on the road. At
the side of the road will be the fountain, and behind the fountain will be two
quarter pipes near a building. Use the either quarter pipe to launch up onto
the half pipe on the roof of the building. The roof of the building is a rough
half pipe. Use the right side of the building to jump down to the quarter pipe
in the area with the grates for the gap.


TOWER POPPIN'

Jump down the steps from the start point and quarter turn right on the road. At
the side of the road will be the fountain, and behind the fountain will be two
quarter pipes near a building. Use the either quarter pipe to launch up onto
the half pipe on the roof of the building for the gap.


TOWER RAIL SWAP

Jump down the steps from the start point and quarter turn right on the road. At
the side of the road will be the fountain, and behind the fountain will be two
quarter pipes near a building where windows can be smashed. Smash through both
windows to get to the other side of the building, and then jump up one of the
quarter pipes to land on the area above with two steaming grates. Near the
grates is a long rail that goes along. Follow the rail, which goes near the car
wash and then turns left and goes down a slope to the road. On the slope, there
will be a rail on each side. Start grinding on one of the rails, and then jump
over to a grind on the other rail for the gap.


TOWER RAILS GAP

Jump down the steps from the start point and quarter turn right on the road. At
the side of the road will be the fountain, and behind the fountain will be two
quarter pipes near a building where windows can be smashed. Smash through both
windows to get to the other side of the building, and then jump up one of the
quarter pipes to land on the area above with two steaming grates. Near the
grates is a long rail that goes along, with a gap in the middle where two small
sets of steps come up on either side. Start grinding along the rail, jump the
gap, and then hold grind to land on the rail on the other side for the gap.


TOWER SOUTH

Jump down the steps from the start point and quarter turn right on the road.
There is a fountain at the end of the road, and behind the fountain will be two
quarter pipes near a building where windows can be smashed. Smash through both
windows to get to the other side of the building, and then jump up one of the
quarter pipes to land on the area above with two grates. There is a long rail
near the grates. Follow the rail, which goes near the car wash and then turns
left and goes down a slope to the road. On the slope, start grinding down the
left rail. There will be a gap in the rail, where some steps go down. Jump over
the steps, and then continue the grind along the rail for the gap.


TRIPLE X HOP!

There are some steps under the cinema, and to the left of the cinema there is a
ledge. Grind the steps, and then jump to a grind on the ledge for the gap. You
can also jump from the ledge to the steps under the cinema for the gap.


VENTING FRUSTRATION

Jump down the steps from the start point and quarter turn right on the road.
At the side of the road is the fountain and behind the fountain are two quarter
pipes near a building where windows can be smashed. Smash through both windows
to get to the other side of the building, and then jump up one of the quarter
pipes to land on the area above with two steaming grates. Grind around the
curved ledge just next to the grates to open them, and then jump down to the
quarter pipe next to the building with the glass windows. Jump from the quarter
pipe near the building, and land on the quarter in the vent for the gap.


WASHIN' WINDOWS

Jump down the steps from the start point and quarter turn right on the road.
There is a circular fountain at the end of the road, and there are two quarter
pipes behind the fountain. Jump up from either quarter pipe and grind the ledge
for the gap.


WEST SIDE!'

Jump down the steps from the start point and quartrer turn right on the road.
Where the road slopes down, there will be a rail on the left side of the road.
Grind down the rail and jump over the road from the end of the rail.


WESTERNTREMOR!

Jump down the steps from the start point and grind the left rail under the arch
for the gap.


WIRE DROP

Continuing from the 'Wire Ridin 3!!' gap, jump off the end of the wire and
grind around the edge of the fountain below.


WIRE RIDIN 1!

Jump down the steps from the start point and go through the arch on the other
side of the road. Go through the tunnel in the yellow shack to come to a purple
structure. There is a half pipe on the purple structure. Grind the right
quarter pipe. The grind will lead to a wire, which goes around a ledge above a
club. Keep grinding the wire for the gap.


WIRE RIDIN 2!!

Continuing from the 'Wire Ridin 1!' gap, keep grinding the wire.


WIRE RIDIN 3!!

Continuing from the 'Wire Ridin 2!!' gap, grind to the end of the wire.


YELLOW CUTTER!

Jump down the steps from the start point and go through the arch on the other
side of the road. Ride across the road to come to a yellow shack at the other
side. The yellow shack has a large window. Jump through the window for the gap.


YELLOW FALL!

Jump down the steps from the start point and go through the arch on the other
side of the road. Ride across the road to come to a yellow shack at the other
side. Grind the sloped ledge of the shack to get up onto the roof. On the roof,
there are lots of square holes. Slowly skate over to one of the holes, and fall
through the roof for the gap.


-------------------------------------------------------------------------------
5.14.                               Canada
-------------------------------------------------------------------------------


AHHH! MY HEAD!

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. There will be a totem pole at the side of
this area. Use the quarter pipe to jump up into a grind on the wings of the
pole. Jump from the wing and land on the other side of the fence for the gap.


AIR OVER THE BLADE GRIND

Ride down the slope from the start point and grind the fence on the left. There
will be a bulldozer on the left side of the fence. When you get to the gap in
the fence, jump over the blade of the bulldozer and land in a grind on the next
section of the fence for the gap.


ALL THAT GLITTERS

Half turn from the start point and ride over the top of the slope. Continue
forward and drop into the water to arrive on top of the platform. Grind the
rail on the platform, then jump at the end and grind the next rail for the gap.


ANTENNA STOMP

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. To the right of the bowl nearest the fence,
there is a curved rail. On the other side of this rail there is a quarter pipe.
Above the quarter pipe, there is a high rail which leads down to the triangular
platform at the corner of the area. Launch from the quarter to a grind on the
high rail for the gap.


AROUND THE HORN

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope to land on the wooden platform above. Jump over the rail
to land on the next platform. Go through the tree tunnel, and then stop and
turn around, facing the tunnel. A rail will start on the left side of the
wooden platform. Go through the tunnel again, and follow the wooden platform
along until it ends. Jump onto the rail at the end of the platform, and start
grinding along the rail. Grind around the rail for the gap.


AURORA BURLY-ALIS

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. There are three bowls in this area: one
near the curved rail, one near the totem pole, and one in the middle. Jump from
the middle bowl over to the bowl next to the curved rail for the gap.


BANNER AD DOT COM

Ride forward from the start of the level, and turn right just before the
quarter pipe. Go down the slope of the car park to the quarter pipe at the end.
Start grinding along the quarter pipe to the right, and then jump the gap
between the banners for this gap.


BOWL TO BOWL

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. There are three bowls in this area: One
near the curved rail, one near the totem pole, and one in the middle. Grind
from the middle bowl, jump, and grind the bowl near the totem pole for the gap.


BOWL TO RAIL

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. There are three bowls in this area: one
near the curved rail, one near the totem pole, and one in the middle. There is
a rail going around the side of the bowl nearest the fence. Grind the bowl, and
then jump up to a grind on the rail for the gap.


BREEZY CHANNEL GAP

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. Go to the back of the area, where there are
three roll-ins of different heights. On either side of the roll-ins are quarter
pipes. Use the quarter pipes to jump over the roll-ins for the gap.


BUCK WILD

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. Over the fence, turn right to see a curved
quarter pipe in the corner of the park. On the left side of the quarter pipe is
an exit to this area. Go through the exit to come to a big launch ramp near a
frozen river. The side of the frozen river can be used as a launch ramp. Using
the side of the frozen river, jump over the fence and land in the bowl near the
totem pole for the gap.


CAR GAP

Go forward from the start of the level to see two cars on the left with a small
launch ramp on each side. Use the ramp to jump over the cars for the gap.


CHAINSAW BUZZIN'

Ride down the small slope from the start point, then half turn left. Go to the
right side of the quarter pipe and continue forward to come to a broken wooden
bridge over a stream. Jump in the stream to appear on the platform above. On
the platform, go straight forward and grind the log. At the end of the log,
jump onto the rail leading down to the log below. At the end of this log, jump
down to the rail next to the machine on the left for the gap.


CLIMB THE TREE

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above for the gap.


CORRAL GAP TRANSFER

Go into the area of the level with the big pine tree in the middle. There is a
quarter pipe going surrounding most of the area. The quarter pipe has five gaps
in it. Jump over any of the gaps in the quarter pipe for the gap.


CORRAL TO TREE GRIND

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope to land on the wooden platform above. Jump over the rail
to land on the next platform, then turn left and drop down off the platform to
land in the area with the big tree. Going around the edge of this big area is a
long quarter pipe. Go over to the corner of the area which is near the bowl
area. There will be a tree going up at an angle over the frozen stream. Grind
the quarter pipe, and then jump over into a grind on the tree for the gap.


CROOKED EXTENSION

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. Drop into the bowl on the other side of the
fence. In this bowl, there will be a curved rail above. Do a lip trick on the
rail for the gap.


CROSSOVER THE EASY WAY

Go forward from the start of the level until you see two rails going down on
either side of a path to the right. Grind down either of the sloped rails, and
then at the gap, jump over the path and land on the flat rails for the gap.


CURB BOMB

Go forward from the start of the level, and you should soon pass two cars on
the left, with a small launch ramp on each side. After passing the cars, turn
around and face them. Use the launch ramp before the cars to jump and land on a
grind on the curb going along just to the side of the ramp for the gap.


CURB HOPPIN

At the start of the level, there is a low rail to the left. To the left of the
rail is a curb. Jump onto a grind on the low rail, and then jump over to a
grind on the curb for the gap. You can also jump from the curb up to a grind on
the low rail for the gap.


CUT THE CORNER

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There are fences going around the
sides of this area. Grind any of the fences until you come to a corner, and
then jump over the corner and land on the next fence for the gap.


DEAD MAN'S SLIDE

Ride down the small slope from the start point, then half turn left. Go to the
right side of the quarter pipe and continue forward to come to a broken wooden
bridge over a stream. Jump in the stream to appear on the platform above. On
the platform, go straight forward and grind the log. At the end of the log,
jump onto the rail leading down to the log below for the gap.


DOZER BLADE GAP

At the start of the level, there is a low rail to the left. To the left of the
rail is a curb. Grind along the curb until the end, and then jump off and land
in a grind on the next curb for the gap.


ENIM DETNUAH EHT

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope to land on the wooden platform above. Jump over the rail
to land on the next platform, and then continue along the wooden platform,
taking the left wooden path at the junction. Jump the gap between the paths and
land on the next path. Keep going forward to come to a quarter pipe on a hut.
Don't go up the quarter pipe. Instead, approach it, and then turn around and
face the other way. There will be a rail going along the right side of the
wooden platform. Grind the rail all the way around the corner, then jump into a
grind on the corral quarter pipe in the area with the pine tree for the gap.


FENCE BOMB

Ride forward from the start of the level, and you should soon pass two cars on
the left, with a small launch ramp on each side. After passing the cars, turn
around and face them. Use the small launch ramp before the cars to jump and
land in a grind on the fence going along the side of the area for the gap.


FENCE EXTENSION

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. Drop into the bowl on the other side of the
fence. In this bowl, there will be a fence going around the side. Do a lip
trick on the fence for the gap.


FENCE HOPPIN

At the start of the level, there is a low rail to the left. To the left of the
rail is a curb, and to the left of the curb is a fence at the side of the area.
Jump onto a grind on the fence, and then jump over to a grind on the curb for
the gap. You can also jump from the curb to a grind on the fence for the gap.


FENCE TRANSFER

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. Grind the ledge behind the quarter pipe at
the left side of the area, then jump up to a grind on the fence for the gap.


FLYING FENCEMAN

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. Over the fence, turn right to see a curved
quarter pipe in the corner of the park. Go forward and start grinding the lip
of the quarter pipe, then jump down and grind on the fence for the gap.


FUNBOX HOP

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. There is a funbox at the left side of the
area. Jump the gap in the middle of the funbox for the gap.


FUNBOX TO RAIL STOMP

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. There is a funbox at the left side of the
area. Jump from the funbox to a grind on the curved quarter pipe for the gap.


GO LONG AND GRIND

Ride forward from the start point and quarter turn right to face down the car
park. Grind the fence at the side of the skate park, then jump right to a grind
on the ledge at the side of the quarter pipe for the gap.


GRIND THE PINE

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope to land on the wooden platform above. Jump over the rail
to land on the next platform, and then turn left and drop down off the platform
to land in the area with the big pine tree. The pine tree has big branches
coming out of it. Grind one of the branches for the gap.


HITCH KNOT GAP

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope to land on the wooden platform above. Jump over the rail
to land on the next platform. Upon landing, go through the tree tunnel and then
start grinding along the rail on the left. When the rail goes up the small
wooden slope, jump and land on the rail below for the gap.


IPO FUNDING

Go forward from the start of the level and turn right when you see the slope
leading down to the car park on the right. There will be a rail on the right
side of the slope to the car park. Grind this rail, and then jump up to a grind
on the billboard on the right wall for the gap.


... JUST WENT BANKRUPT

Ride forward from the start point and go down the slope of the car park to the
quarter pipe at the end. Start grinding along the quarter pipe to the right,
and then jump the gap to the next banner. From this banner, jump down to a
grind on the rail on the right for the gap.


LIGHT IT UP!

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. There are three bowls in this area: One
near the curved rail, one near the totem pole, and one in the middle. Jump from
the middle bowl over to the bowl near the totem pole for the gap.


LOAD AND GO

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope to land on the wooden platform above. Jump over the rail
to land on the next platform, and then continue along the wooden platform,
taking the left wooden path at the junction. Jump the gap between the paths and
land on the next path. Upon landing, start grinding along the rail on the left
and grind through the lever to raise the half pipe nearby if it's not already
raised. Use the quarter pipe just before the hut, and jump up to the raised
half pipe on the right for the gap.


LOOK, MA! NO TALENT!

Ride down the small slope from the start point and half turn left. Go to the
right side of the quarter pipe and continue forward to come to a broken wooden
bridge over a stream. Jump in the stream to appear on the platform above. On
the platform, go forward to see a rail going along the right edge of the
platform. Grind the rail and drop down to a grind on the next rail for the gap.


MANUAL TRANSMISSION

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. There is a funbox at the left side of the
area, with a curved quarter pipe after the funbox. Manual the ledge at the side
of the quarter pipe, and then continue to manual down the small slope of the
ledge for the gap.


MINE CART LAUNCH

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope to land on the wooden platform above. Jump over the rail
to land on the next platform, then continue along the wooden platform, taking
the left wooden path at the junction. Jump the gap between the paths and land
on the next path. Start grinding along the rail on the left and grind through
the lever to raise the half pipe nearby if it's not already raised. Use the
quarter pipe just before the hut, and jump up to the raised half pipe on the
right. There will be a launch ramp on one side of the half pipe, so use this to
launch up to the half pipe above. Jump from this half pipe over to the sloped
half pipe. Jump at the end of the sloped half pipe and land on the left mine
cart rail. Grind along the mine cart rail, and then drop off at the end and
grind along the wire which leads along the top of the lights for the gap.


OVER THE BLADE

After going down the slope at the start of the level, turn around and face the
slope. Use the quarter pipes on either side to jump over the slope for the gap.


OVER THE HUMP

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. Go to the back of the area, where there are
three roll-ins of different heights. Get onto the platform of the quarter pipe,
and face toward the roll-ins. The fence forms a hump over the back of the
roll-ins. Grind over the fence for the gap.


PARK TO LOT LAUNCH

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. There is a fence to the car park at the
left side of the area. Jump over this fence and grind the long rail or
billboards in the car park for the gap.


PARKING LOT MINI GAP

Ride forward from the start point until you see two rails going down a slope to
the right. Grind down either of the rails, and when you get to the small gap
between the rails, jump and land on the next rail for the gap.


PICKAXE SLUICE

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope to land on the wooden platform above. Jump over the rail
to land on the next platform, and then continue along the wooden platform,
taking the left wooden path at the junction. Jump the gap between the paths and
land on the next path. Upon landing, start grinding along the rail on the left
and grind through the lever to raise the half pipe nearby if it's not already
raised. Use the quarter pipe just before the hut, and jump up to the raised
half pipe on the right. There will be a launch ramp on one side of the half
pipe, so use this to launch up to the half pipe above. Jump from the half pipe
with the roof over to the sloped half pipe for the gap.


PROSPECTOR PATH

Ride down the small slope at the start of the level and half turn left. Go to
the right side of the quarter pipe and continue forward to see a broken wooden
bridge over a stream. Jump in the stream to appear on the platform above. On
the platform, grind the left rail, then jump to a grind on the log for the gap.


RAIL BANK SHOT

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. Over the fence, skate to the bowl nearest
the totem pole. There is a rail going around the side of the bowl. Grind this
rail, and then jump to a grind on the red rail for the gap.


RAIL CHEATER

Ride forward from the start point and quarter turn right at the bottom of the
slope. Jump over to the fence to the skate park and continue forward to the
totem pole. Grind the curved red rail in front of the totem pole, then drop off
the end and grind the white rail for the gap.


RAIL STOMP


Ride forward from the start point and quarter turn right at the bottom of the
slope. Jump over to the fence to the skate park and continue forward to the
totem pole. Grind right along the quarter pipe in front of the totem pole, then
jump at the end and grind the curved red rail for the gap.


RAIL TO BOWL!

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. There are three bowls in this area: one
near the curved rail, one near the totem pole, and one in the middle. There is
a rail going around the side of the bowl nearest the fence. Grind the rail, and
then jump down to a grind on the bowl for the gap.


SAP SLAPPER

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope and grind the rail at the right side of the wooden
platform above for the gap.


SAVED BY THE GENERATOR

Ride down the small slope from the start point, then half turn left. Go to the
right side of the quarter pipe and continue forward to come to a broken wooden
bridge over a stream. Jump in the stream to appear on the platform above. On
the platform, go straight forward and grind the log. At the end of the log,
jump onto the rail leading down to the log below. At the end of this log, jump
down to the left and grind the edge of the generator for the gap.


STILL BOOTLEGGIN'

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope to land on the wooden platform above. Jump over the rail
to land on the next platform, and then continue along the wooden platform,
taking the left wooden path at the junction. Jump the gap between the paths,
and land on the next path for the gap.


THE HAUNTED MINE

The reverse of the 'Enim Detnuah Eht' gap. So instead of grinding from the
curved rail near the cabin to the corral quarter pipe, grind from the corral
quarter pipe and jump into a grind on the curved rail for the gap.


THE LOG QP!

Half turn from the start point and ride forward to arrive in the area with the
huge tree. Grind the entire quarter pipe in this area for the gap.


THE OLD WING DAM

Ride down the small slope from the start point, then half turn left. Go to the
right side of the quarter pipe and continue forward to come to a broken wooden
bridge over a stream. Grind across the stream using one of the beams on the
bridge for the gap.


THE PANHANDLER

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope to land on the wooden platform above. Jump over the rail
to land on the next platform, and then turn left and drop down off the platform
to land in the area with the big pine tree. After dropping down, turn around
and face the wooden platform that you dropped off. There will be a quarter pipe
below. Do a lip trick on the wooden platform for the gap.


THERE'S GOLD IN THEM THAR HILLS

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. Over the fence, turn right to see a curved
quarter pipe in the corner of the park. On the left side of the quarter pipe is
an exit to this area. Go through the exit to come to a big launch ramp. Jump
from this ramp and land on the ramp on the other side of the river for the gap.


TREE AIR GAP

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope to land on the wooden platform above. Jump over the rail
to land on the next platform for the gap.


TREE TO CORRAL GRIND

Ride down the small slope from the start point, then half turn. Launch up from
the top of the slope to land on the wooden platform above. Jump over the rail
to land on the next platform, and then turn left and drop down off the platform
to land in the area with the big pine tree. Going around the edge of this big
area is a long quarter pipe. Go over to the corner of the area which is near
the bowl area. There will be a tree going up at an angle over the frozen
stream. Cross the stream, and then turn and face the tree. Grind up the tree,
and then jump into a grind on the quarter pipe for the gap.


WE DON'T NEED NO STEEENKING RAILS

Ride down the small slope from the start point and then jump over the fence on
the right to land in the bowl area. Over near the back of the area are two snow
piles with three rails going along between them. Jump from one snow pile to the
next for the gap.


WHOA. THAT WAS COOL.

Half turn from the start point and ride forward to arrive in the area with the
huge tree. Quarter turn right to see a section of the walkway leading through a
hole in the tree at the side of the area. Launch forward from the walkway at
the right side of the tree and grind one of the logs of the bridge for the gap.


-------------------------------------------------------------------------------
5.15.                               Airport
-------------------------------------------------------------------------------


BUSINESS CLASS LIP!

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a lip trick on the middle red rail for the gap.


CLAIM HOP!

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. There are rails near the baggage claim.
For this gap, jump from a grind on one rail to the other rail for the gap.


DRAINING THE VEIN

Go into the hall on the left, just before the first walkway. Grind the rail,
then grind the row of urinals, and finally drop down to a grind on the rail
leading out of the hall for the gap.


DROPPIN' SCIENCE!

There is a light above the first escalator in the level. Use the middle of the
escalator as a launch ramp, and jump to a grind on the light. At the end of the
first light, jump to a grind on the second light which is going off at a slight
angle. Near the end of the light, jump down to the third light for the gap.


ECONOMY CLASS LIP

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a lip trick on the lowest red rail for the gap.


ESCLATIN' THE SITUATION

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. Go past the baggage claim to find two
escalators, with a big quarter pipe on either side. Using the quarter pipe,
jump over either escalator for the gap.


FLYING HIGH IN THE SKY

Just after the first escalator there are two airport terminals which can be
used as thin quarter pipes. There is a board high above each terminal. Lip
trick this board for the gap.


GATE HOP

After going down the final escaltor in the level, you will arrive in the main
area of the airport. Going around the sides of the level are red rails. Grind
any red rail, and then jump the gap and land on the next red rail for the gap.


GATE TRANSFER!

Ride down to the basement at the bottom of the airport. Launch up from the
quarter pipe at the side of the area, clear one of the tall thin quarter pipes
in the area above and land back on the basement quarter pipe for the gap.


HELICOPTER HOP!

Jump over the right counter from the start point and grind the conveyer belt to
enter the area with the helicopter. Ride up the launch ramp and jump over the
top of the helicopter for the gap.


HELIPORT BAGGAGE

Jump over the right counter from the start point and grind the left side of the
conveyer belt. Jump and grind the right side of the conveyer belt for the gap.


ILLUMINATIN'

Skate along to the first big phone booth in the level, which is located to the
left of the first walkway. Above the phone booth there is a light. Jump from
the booth and grind the light for the gap.


LAST HIGH LIGHT

There is a light above the final escalator in the level. Use the middle of the
escalator as a launch ramp, and jump to a grind on the light for the gap.


LIGHT HOP!

After going down the final escalator to the main area of the airport, go down
either spiral staircase at the sides of the area. Under the main area, there
will be lots of lights around the side. Grind the quarter pipe going around the
area, and then jump to a grind on a light. From the first light, jump over to a
grind on the next light for the gap.


LIGHT POP!

After going down the final escalator to the main area of the airport, go down
either spiral staircase at the sides of the area. Under the main area, there
will be lots of lights around the side. Grind the quarter pipe going around the
area, and then jump to a grind on a light for the gap.


LIGHTEN UP!

Skate down to the second big phone booth in the level, which is located to the
left of the second walkway. Above the phone booth there is a light. Jump from
the booth and grind the light for the gap.


LOCAL CALL

Grind over the first big phone booth in the level for the gap.


MANUAL THE SLOPE!

There is a slope at the side of the the set of escalators near the top and
bottom of the level. Manual either slope for the gap.


MULIN'

After going down the first escalator, turn sharply to the right and go through
the customs gate to arrive in the area with the baggage claim. After going
through the gate, turn around and face the gate. Use the small launch ramps on
either x-ray machine to jump over the top of the gate for the gap.


MUSICAL CHAIRS

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are green curved chairs on either side of the area.
Grind one green chair, and then manual across the floor to a grind on another
green chair for the gap.


O THE S

Jump over the security gate near the bottom of the level for the gap.


OFF THE COUCH

Near the start of the level, there are two purple curved couches on either
side. Grind one couch, jump off into a manual, and then grind the other couch
for the gap.


RAIL HOP

After going down the final escalator to the main area of the airport, go down
either spiral staircase at the sides of the area. Under the main area, there
will be a curved red rail at the side of the area. Grind the quarter pipe going
around the area, and then jump to a grind on the curved red rail for the gap.


S LOOK OUT!!

Ride down the first escalator and turn slightly right at the bottom to enter
the bathroom. Grind the rail at the right side of the bathroom, jump up to a
grind on the ledge, then drop down to a grind on the rail for the gap.


SPIRAL STAIRS NORTH

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Grind down the right spiral staircase for the gap.


SPIRAL STAIRS SOUTH

After going down the final escalator in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Grind down the left spiral staircase for the gap.


SPOTTED BAGS

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. Go past the baggage claim to find two
escalators, with a big quarter pipe between them. Launch from the quarter pipe
up to a grind on the wall above for the gap.


START TO FINISH!!!

Grind the ledge on the left or right from the start point, then jump off into a
manual. Manual all the way down both escalator slopes in the level. After going
down the final escalator slope, keep going forward to the quarter pipe at the
end. You will get this gap near the quarter pipe. This is certainly the longest
manual gap in the game, but you can keep your speed and balance up by grinding
the various walkways and escalators in the level for the gap.


TAKIN' THE HIGH ROAD

There is a light above the first escalator in the level. Use the middle of the
escaltor as a launch ramp, and jump to a grind on the light for the gap.


THE HARD WAY UP!

Jump up to a grind on the lockers on the right near the start of the level.
From the lockers, jump up to a grind on the arrivals board. Jump to a grind on
the next arrivals board, then jump up to a grind on the light for the gap.


THROUGH THE PAD!

Turn slightly to the right at the start point and jump over the counter. Jump
onto the conveyer belt and go through the x-ray machine. Follow the path along
to come to the outside area with a helicopter. Start a grind on the conveyer
belt, and then jump to a grind on the esclator leading down to the area with
the baggage claim for the gap.


WALKWAY HOP

Ride forward from the start point and grind the left walkway rail. Jump right
and grind the middle rail and right rail, then jump back to a grind on the left
rail for the gap.


WALKWAY RIDE1!

Ride forward from the start point and grind all the way along the middle of the
walkway for the gap.


WALKWAY RIDE2!

After going down the first escalator in the level, keep going forward to find
the second walkway. Grind along the middle of the walkway for the gap


X-RAY

Turn slightly right from the start point and jump over the counter. Jump onto
the conveyer belt and go through the x-ray machine for the gap.


===============================================================================

6.                            Stat Point Locations

===============================================================================


-------------------------------------------------------------------------------
6.1.                               Barcelona
-------------------------------------------------------------------------------


1. Enter the red tram building at the top of the Guell area to arrive on top of
   the tram station. Ride slowly off the front edge to find the stat point.

2. Cross over the bridge and wallride the wall on the left. Wallie up to a
   grind on top of the wall, and grind to the end to find the stat point.

3. Jump off the side of the road and grind the netting in the water. Continue
   to grind the netting to find the stat point.

4. Go through the entrance to the building with the purple 'Museo Del Medevil'
   sign on the front to get catapulted over to the next roof. Half turn and
   jump back to the roof with the catapult to find the stat point.

5. There is a red 'La Perdera' banner opposite the small fountain. Use the
   quarter pipe at the left side of the banner and jump off in the air to land
   on the balcony. Jump up the next three balconies to find the stat point.


-------------------------------------------------------------------------------
6.2.                               Australia
-------------------------------------------------------------------------------


1. Use the small launch ramp in front of the hotel at the top of the level to
   jump up to the awning. Skate along the awning and use the quarter pipe at
   the end to launch up to the first stat point.

2. Turn slightly right from the start point and ride over to the red building
   in the distance. Use the quarter pipe in front of the building and grind
   left along the high curved rail above to find the stat point.

3. Above the statue in the fountain at the top-right corner of the level.

4. There is a small launch ramp at the left side of the yellow crane at the top
   of the level. Use the ramp to jump up to the top of the green awning on the
   right. From the awning, jump to a grind on the wire. Grind along to the
   ledge at the end of the wire for the stat point.

5. Grind the rail at the side of the life guard building and use the kink at
   the end to launch up to the roof. The stat point is found On the front of
   the life guard building in the middle of the boardwalk.


-------------------------------------------------------------------------------
6.3.                               Skatopia
-------------------------------------------------------------------------------


1. Ride up the small launch ramp near the bottom of the slope leading down from
   the right side of the barn.

2. On the roof of the big house at the bottom of the level.

3. Ride up to the top of the hill and jump forward from the section of the
   quarter pipe with the wooden beams above it for the stat point.

4. Climb up to the roof of the barn and drop down to the smaller roof on the
   left. Jump off the launch ramp at the end of the roof for the stat point.

5. On the roof of the garage at the right side of the level. Use the quarter
   pipe at the side of the garage and then jump off the board to grab onto the
   edge of the roof. Shimmy along until you get near a panel on the roof of the
   garage, then run up the panel to the top of the roof find the stat point.


-------------------------------------------------------------------------------
6.4.                                Berlin
-------------------------------------------------------------------------------


1. Turn slightly left from the start point and jump over the ledge to land in
   the pool. Drop down to the next pool for the stat point.

2. Ride up the quarter pipe at the right side of Gretchen's Bar and grind the
   low ledge. Jump from the slope at the end of the ledge and grind the middle
   ledge. Jump off and climb the ladder up to the top ledge. Walk right along
   the ledge and go around the corner, then jump to the billboard on the left.
   Double jump in front of the billboard for the stat point.

3. There is a glass building with red ledges near the church. Grind along the
   middle red ledge for the stat point.

4. There is a yellow building at the left side of the church. Skate through the
   door at the bottom of the yellow building to arrive on the roof. Jump off
   the corner of the building for the stat point.

5. Jump up to the blue ledge at the left side of the window in front of the
   church. Double jump for the stat point.


-------------------------------------------------------------------------------
6.5.                                Airport
-------------------------------------------------------------------------------


1. Quarter turn right at the bottom of the first escalator and go through the
   security gates to enter the area with the baggage carousel. Use the quarter
   pipes to jump over the left escalator in this area for the stat point.

2. Jump from the slope between the first set of escalators and grind the light.
   Jump right at the end and grind the next light for the stat point.

3. Above the second phone booth, at the left side of the second walkway. Ride
   up the other side of the phone booth and jump at the top for the stat point.

4. Jump over the top of the middle security gate at the end of the second
   walkway for the stat point.

5. Ride down the spiral staircase in the area at the bottom of the level to
   enter the basement. Grind the stack of crates for the stat point.


-------------------------------------------------------------------------------
6.6.                                School
-------------------------------------------------------------------------------


1. Quarter turn left from the start point and drop off the platform to land on
   the grass. Grind the rail at the end of the grass for the stat point.

2. Ride forward from the start point and use the quarter pipe in the distance
   to launch up to the roof of the building. Jump from the launch ramp on the
   roof for the stat point.

3. Grind the long wall in the area with the two bridges for the stat point.

4. Found on the high diving board in the area with the two blue bowls. Climb up
   the ladder at the back of the diving board for the stat point.

5. In the area with the two blue bowls, launch out of the bowl without the
   diving boards and land on the roof of the building for the stat point.


-------------------------------------------------------------------------------
6.7.                             Downhill Jam
-------------------------------------------------------------------------------


1. Ride down the slope from the start point and turn toward the launch ramp on
   the right. Jump up to a grind on the right high rail for the stat point.

2. There are two long rails over water near the start point. Ride to the left
   side of the rails and use the second launch ramp to jump to the top of the
   rock in front. Ride off the ramp at the end of the rock for the stat point.

3. Before the long half pipe in the middle of the level, use the launch ramp to
   jump up to a grind on the right high rail for the stat point.

4. At the end of the long half pipe in the middle of the level, use the launch
   ramp and jump to a grind on top of the billboard for the stat point.

5. There is a big grate at the end of the level. Use the quarter pipe at the
   right side of the grate to launch up to a grind on the high rail on the
   left. Grind along the rail for the stat point.


-------------------------------------------------------------------------------
6.8.                              New Orleans
-------------------------------------------------------------------------------


1. Quarter turn left from the start point and ride forward to find the stat
   point above the light rail at the end of the road.

2. Quarter turn right from the start point and ride to the corner of the road.
   Ride up the quarter pipe and grind left along the ledge for the stat point.

3. Ride forward to the crossroad from the start point and quarter turn left to
   see the stat point. Ride up the quarter pipe for the stat point.

4. Ride forward to the crossroad from the start point and quarter turn right to
   see the stat point on the edge of the roof of the building. Use the quarter
   pipe to jump onto the ledge of the building, then double jump and climb up
   to the roof for the stat point.

5. Ride forward to the crossroad from the start point to see a yellow building.
   Climb up the ladder at the side of the building for the stat point.


-------------------------------------------------------------------------------
6.9.                               Training
-------------------------------------------------------------------------------


1. Above the middle of the big half pipe. Use the slopes outside of the half
   pipe to launch up to the stat point.

2. On the light above the taxi. Ride to the entrance to the new warehouse area
   and use the blue quarter pipe to launch up to a grind on the rail. Grind
   right and jump to a grind on the light for the stat point.

3. Jump up to the top of the two crates in the new warehouse area and jump to
   the ledge in the water. Climb to the top of the ladder for the stat point.

4. Use one of the roll-ins on the big funbox in the new warehouse area to jump
   up to a grind on the sprinkler rail. Grind the rail for the stat point.

5. Continue grinding along the sprinkler rail after collecting the fourth stat
   point for this stat point.


-------------------------------------------------------------------------------
6.10.                               Boston
-------------------------------------------------------------------------------


1. There is a quarter pipe at either side of the statehouse at the top of the
   level. Launch up from the right quarter pipe and grind right along the rail
   at the side of the bank. Grind to the end of the rail for the stat point.

2. There is a platform above the entrance to the hospital. Use the quarter pipe
   at either side of the entrance to launch onto the platform. Use the quarter
   pipe on the platform to jump up to a grind on the blue rail above. Jump off
   before the first corner in the rail to land on the roof of the library. Jump
   off the corner of the roof for the stat point.

3. Follow the directions for stat point 2 to get on the blue rail leading from
   the hospital. Instead of jumping off, stay on the rail to start grinding
   down a wire. Grind along the wire to the corner for the stat point.

4. Ride forward from the start point to arrive in an area with a picture of
   Tony Hawk. Use the quarter pipe near the right side of the picture to jump
   up to a gap in the wall below some steps. Half turn and grind up the wire to
   the roof of the building for the stat point.

5. Quarter turn right from the start point and ride down the road to see an
   arch on the right. Ride up the quarter pipe at the right side of the arch
   and go through the window at the top for the stat point.


-------------------------------------------------------------------------------
6.11.                               Canada
-------------------------------------------------------------------------------


1. Grind the wire leading from the fence of the skatepark to the long quarter
   pipe in the area with the huge tree for the stat point.

2. Half turn from the start point and ride forward to arrive in the area with
   the huge tree. Jump up to the base of the tree to find the stat point.

3. Grind past the generator on the walkway to raise the half pipe. Launch up to
   the raised half pipe and use the launch ramp on the other side to jump up to
   the hut. Jump to the sloped half pipe at the other side of the hut and ride
   up to the top. Grind the right mine cart rail for the stat point.

4. Ride forward from the start point to see a white Birdhouse banner above a
   quarter pipe on the left. Ride up the quarter pipe and grab onto the top of
   the banner. Press up to stand on top of the banner, then jump forward and
   grab onto the wire. Shimmy right for the stat point.

5. Ride to the back of the skatepark to see a statue. Grind up the fence near
   the statue and jump off the end to land on an island with the stat point.


-------------------------------------------------------------------------------
6.12.                            Philadelphia
-------------------------------------------------------------------------------


1. Ride forward along the path from the start point and boneless from the top
   of the steps at the end for the stat point.

2. Half turn right from the start point and ride onto the road. Quarter turn
   left and wallride the wall on the right, then wallie for the stat point.

3. Quarter turn right from the start point and grind the rail down the steps at
   the end of the path. Launch up from the planter to land on the roof of the
   house, then double jump to the high section of the roof for the stat point.

4. Turn slightly right from the start point and ride toward the fountain. Grind
   the rails in the middle of the fountain for the stat point.

5. Grind up the wire from the second floor of the blue glass building to open
   the skatepark. Grind along the top of the curved quarter pipe near the left
   side of the skatepark, then jump off the end for the stat point.


-------------------------------------------------------------------------------
6.13.                            Los Angeles
-------------------------------------------------------------------------------


1. Ride through the glass near the circular pool and quarter turn left. Jump up
   to a grind on the wall and jump off the end for the stat point.

2. There are two quarter pipes behind the circular pool. Launch up from the
   left quarter pipe and grind left along the window washer platform above.
   Jump off before the corner of the platform for the stat point.

3. Turn slightly right from the start point and ride down the grass bunker.
   Quarter turn right on the road to see a white building on the right. Go down
   the road and wallride the white building before the corner, then wallie up
   from the wallride and grind the ledge for the stat point.

4. Grind the four tremor rails to start the earthquake. After the earthquake,
   grind up the wire in front of the start point to land on the roof of the
   building. Jump onto the highway, then use the launch ramp in front to jump
   up to the ledge of the building. Jump off the ledge for the stat point.

5. There is a purple structure in front of the cinema. Launch right from the
   purple quarter pipe for the stat point at the top of the tree.


-------------------------------------------------------------------------------
6.14.                            The Triangle
-------------------------------------------------------------------------------


1. Turn slightly left from the start point to see a ship. Grind up the pole at
   the front of the ship for the stat point.

2. Quarter turn right from the start point to see a plane. Climb up to the top
   of the tail of the plane for the stat point.

3. Turn slightly right from the start point and ride forward to the second
   helicopter. Ride up the quarter pipe near the helicopter for the stat point.

4. Turn slightly left from the start point to see a ship. Use the quarter pipe
   on the opposite side of the path from the ship to launch up to the walkway.
   Follow the walkway along to the left and spine transfer up to the helipad.
   Quarter turn right and ride up the slope, then jump up from the quarter pipe
   on the right for the stat point.

5. Turn slightly left from the start point to see a ship. Ride past the ship
   and start riding up the slope to the walkway. Before the top of the slope,
   jump into the hole on the left for the stat point.


===============================================================================

7.                           Copyright Information

===============================================================================


This file is Copyright 2004-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of the file can be found at www.gamefaqs.com.