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Walkthrough

by rikku4788

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        | \  |  |  | |   | |   | \
        |  \ |  |  | |__/  |__ |  \
     _________________________________
    \                                 /
     \  Tomb Raider Anniversary      /
      \       PS2 version           /
       \                           /
        \  Written By Rikku4788   /
         \ _____________________ /



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A little bit about me :) 

Well here we are, i know your only here to read my work but i felt like i 
should put something here...in case your interested...or if your computers 
slow and this takes a while to load up...you now have something to read :P 
I'm Rachael and i will be your guide for this flight :P This is my first FAQ 
*shock horror*. Reason for writing was because a.no one else had written 
any at the time *feels special* and b. because for once us brits got a 
game before the americans :P So it game me a chance before everyone started 
writing a guide. I use this site all the time and after using countless 
guides i felt it time to give something back to you all. Also i was on 
exam leave from college so ive had several months of sitting doing nothing 
and not finding a job:P shh...

I'm a huge gamer...spend (or as my dad calls it 'wastes') 80% of my free time 
playing games. I wish i had something else to do but sadly games are the only 
thing i can get my head around. I tell people this and they sit and look at me 
like im weird...becuase im a girl..apparently girls and games shouldnt go. 
Which is complete �$%^^&* frankly:P So to annoy my parents some more im  
studying animation at university to hopefully one day get into the gaming 
industry...its a long shot...but i love it :)


I play alot of games but i generally stick to RPG (huge fan of final fantasy
and Kingdom Hearts(Dont be put off by the disney characters, it actually works 
really well! i promise) i love platform games like Ratchet and Clank, Jak and 
Daxter!!!.Action/adventure (i guess im putting Tomb raider in this part, if im 
wrong dont hold it against me:P) and im getting into Halo and Half Life. But 
enough about that, you here for Tomb Raider, right? So here we are and erm...
little bit about me and tomb raider...

Well i guess you could find me in the box named 'Tomb Raider Fans'.The first 
game i ever played on was Tomb Raider 2 (with the exception of a Hercules 
demo :P) and even then i didnt dare play more than the manor...needless to 
say i became an expert at the training course..but as far as game play went 
i was too young and scared that i might kill her.It was extremes like running 
out of the room when i couldnt make her surface in a pool of water:P dont be 
harsh, i was only 9 at the time. Then eventually i grew to play each game as 
they were released. 

I loved the story within the original, it was fantastic, and although i only 
really fully played it a few years ago, i grew used to the blocky graphics.
(Considering i was playing PS2 games at the same time:P)When i heard they 
were making a remake i was a bit 'ooo' not sure kind of thing.Remakes are 
never good, but then i thought, this is Tomb Raider, it WILL be fantastic.

The second game, and everyones personal favourite. I've lost my copy and i 
so badly want to replay it again! The third game was also really good and 
i loved the way we could control the direction the game was going a little 
bit. Revelation..hmm..its a good game but theres something missing from it.
Maybe its just me, i still loved it in the way i loved all the Tomb Raider 
games, but...hmm...though saying that its probably the one TR i play the 
most. Chronicles was good but i only really wanted to know whether she had 
died or not! Then the long wait for the next gen game..and a damn long 
wait it was too! Now most people really didnt like AOD...but if im honest
...i didnt see the problem. True, it was short, controls were appaling 
and graphics werent amazing really. But i still liked it at the time, 
albeit a few parts were ..well crap really:P Then another seriously 
LONG wait for legend. I loved this game at the time but it only occured 
to me, when i was fighting the final boss, that it was the end of the 
game. I had rented this game for 3 days and completed in 1 and half. 
I would have traded the fantastic graphics for more levels and a longer 
game. 

So enough ranting, here we are, Lara in her last game before she high 
flies to next gen. I sit and look on game sites waiting eagerly for 
Underworld to come out.It looks truely amazing and i wish i wasnt such 
a poor uni student so i could afford a next gen console to play it on 
when it finally comes out.But enough now, im not here to go on about 
whats happened (although if you want to i could go on alll day:P) 
or whats going to happen with our favourite heroine. So here you are, 
a guide through a fantastic game. I'm here to help, through the good 
times and the bad.
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Introduction to the game

Lara�s back in an almost new adventure :P As a fantastic way to celebrate her 
10th birthday, we are blessed with a remake of the game that started it all. 
Its great for players who didn�t get a chance to see her first time round, 
and also for those die hard fans. 

Journey back to Lara's past as she is hired by the owner of Natla industries 
to aquire the long lost Scion of Atlantis. Travel through Peru,Greece,Egypt 
and the Lost World to uncove the truth behind it all. 

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UPDATES - List of the stuff ive recently added, check here to see whats new :)

12/10/08 (for the easily confused, ive had a couple of people referencing 
my guide to the wrong date. The date i use is the BRITISH way of writting 
the date(quite obviously because i am in fact British)...typical picky me
...but just so you know :P

-yet again im still amazed to find things need altering here...and even
more amazed that something so obvious hadnt been noticed earlier. 
Crocodiles have been added to the "enemy list", thanks go to D.L 
for noticing it was missing.

-Over the past few months a few emails have arrived mentioning little 
details that could be corrected...so while ive got an hour with nothing 
to do...ive read through the guide and corrected, most, if not all of 
the teeny tiny mistakes.


-Bad language.Please dont send me emails full of bad and dirty 
language.its sad and pathetic that you have nothing better to do.

Also, if you give me some advise and i include it in my guide, i 
will edit (*** it out:P) out bad language.dont take offence but 
i know younger users read this guide and i dont want any angry 
parents emailing me to say they arent impressed with their 8 year 
old child had learned a new word :P if you find that ive used it 
in my guide please let me know. ive tried to be good and bad words 
occasionally slip in :P


-Note on contacting*

*The email address given is only for emailing me. Ive had countless adds on 
messenger that i can only assume are from you guys because no one else knows 
it:P im flattered, really, but if you want to say hi,talk about games or 
something, email me. Dont email me to say youve added me on messenger 
becuase i dont use it. Thank you :)
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The order of what you will find here, if you don�t want to manually look 
through it all to reach a certain place, artefact or�something�then type the
number next to the appropriate section.


-------------------------------------------------------------------------
Introductory stuff   |                                   |
---------------------|-----------------------------------|---------------- 
Controls             |Main                               |[01]
---------------------|-----------------------------------|----------------
                     |Swimming                           |[02]
---------------------|-----------------------------------|----------------
                     |Combat                             |[03]
---------------------|-----------------------------------|----------------
                     |Other Moves And Techniques         |[04]
---------------------|-----------------------------------|----------------
                     |                                   |
---------------------|-----------------------------------|----------------
Information          |Collectables                       |[05]
---------------------|-----------------------------------|----------------
                     |Enemy List                         |[06]
---------------------|-----------------------------------|----------------
                     |                                   |
---------------------|-----------------------------------|----------------
Main Walkthrough     | Level 1 � Mountain Caves          |[07]
---------------------|-----------------------------------|----------------
	             | Level 2 � City Of Vilcabamba      |[08]
---------------------|-----------------------------------|----------------
		     | Level 3 � The Lost Valley         |[09]
---------------------|-----------------------------------|----------------
		     | Level 4 � Tomb Of Qualopec        |[10]
---------------------|-----------------------------------|----------------
		     | Level 5 � St Francis Folly        |[11]
---------------------|-----------------------------------|----------------
		     | Level 6 � The Coliseum            |[12]
---------------------|-----------------------------------|----------------
	             | Level 7 � Midas�s Palace          |[13]
---------------------|-----------------------------------|----------------
		     | Level 8 � Tomb Of Tihocan         |[14]
---------------------|-----------------------------------|----------------
		     | Level 9 � Temple Of Khamoon       |[15]
---------------------|-----------------------------------|----------------
		     | Level 10 � Obelisk Of Khamoon     |[16]
---------------------|-----------------------------------|----------------
		     | Level 11 � Sanctuary Of The Scion |[17]
---------------------|-----------------------------------|----------------
		     | Level 12 � Natla�s Mines          |[18]
---------------------|-----------------------------------|----------------
		     | Level 13 � The Great Pyramid      |[19]
---------------------|-----------------------------------|----------------
		     | Level 14 � Final Conflict         |[20]
---------------------|-----------------------------------|-----------------
                     |                                   |
---------------------|-----------------------------------|-----------------
Extra's              | The Mansion � Lara�s House        |[21]
---------------------|-----------------------------------|-----------------
                     |Rewards and extra stuff            |[22]
---------------------|-----------------------------------|-----------------
                     |Frequently Asked Questions         |[23]
---------------------|-----------------------------------|-----------------
                     |Contact info and thanks            |[24]
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[01]
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Main controls 

All this can be found in the booklet, however I�m feeling nice so I will 
type it all out for you.

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Left analog stick  |Movement � tilt gently to sneak, slightly more to walk,
		   |and fully tilted to run
-------------------|-------------------------------------------------------
Right analog stick |Rotates camera
-------------------|-------------------------------------------------------
Circle button      |Crouch/roll
	           |Release from ledge (whilst hanging from ledge)
-------------------|-------------------------------------------------------
Square button      |Throw/retract grapple
-------------------|-------------------------------------------------------
Triangle button    |Interact/action (while standing next to an object)
		   |Pick up item/weapon (while standing next to item/weapon)
		   |Safety grab/balance (prevent Lara from falling off ledges
		   |or objects)
		   |
                   |Fast traverse (speed up Lara�s movements on ledges)
		   |Pull grapple (only whilst grapple is latched onto 
-------------------|-------------------------------------------------------
Cross button � Jump|(hold to jump further)
-------------------|-------------------------------------------------------
L2                 |Reset camera angle 
-------------------|-------------------------------------------------------
R2                 |Walk (allows Lara to move carefully)
-------------------|-------------------------------------------------------
R3                 |Manual aim mode
-------------------|-------------------------------------------------------
Up button          |Use large medipack
-------------------|-------------------------------------------------------
Down button        |Use small medipack
-------------------|-------------------------------------------------------
Right button       |Cycle through weapons clockwise
-------------------|-------------------------------------------------------
Left button        |Cycle through weapons anti-clockwise
-------------------|-------------------------------------------------------

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[02]
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Swimming controls

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Left analog stick  |Swim left, right, forwards                             
-------------------|-------------------------------------------------------
Right analog stick |Rotate camera                      
-------------------|-------------------------------------------------------
Square button      |Dive (hold to dive deeper)
-------------------|-------------------------------------------------------
Triangle button    |Interact/action (pick up rewards)
		   |Swim quickly (when button is pressed repeatedly)
-------------------|-------------------------------------------------------
Cross button       |Surface (hold to swim more quickly)
-------------------|-------------------------------------------------------


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[03]
--------------------------------------------------------------------------

Combat controls

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L1                 |Lock onto target
-------------------|-------------------------------------------------------
R1                 |Fire weapon (performs headshot if timed correctly during 
                   |an Adrenaline Dodge)
-------------------|-------------------------------------------------------
Right analog stick |Flick left or right to change targets 
-------------------|-------------------------------------------------------
Left analog stick  |forwards, backwards, left or right sumersault
and cross button   | 
---------------------------------------------------------------------------
Left analog stick and Circle button � Multi-directional roll
Adrenaline Dodge (if an enemy if performing a Rage attack)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
[04]
--------------------------------------------------------------------------

Other useful controls

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Grappling and wall running
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Is it just me, or is this game slowly turning into prince of Persia? 
Hmm�anyway�grappling is the same as legend. When the grapple is available
to use, a Square hint icon will appear (isn�t that nice?) run in the 
direction of the grapple hook and quickly press Square to latch on. 
To move up and down the line, hold triangle and use up/down on the analog
stick. Now wall running is a new technique, which allows Lara to show off
some more. Connecting is the same as grappling (though some people find it
hard to get the hang of it at first). Once connected you can move up and 
down (like before). To run, press the analog stick in the direction she is
running, when you reach you destination press the cross button to jump off.

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Pole techniques
---------------------------------------------------------------------------
Lara can shimmy and swing along a pole to get to her desired destination.
Use the left analog stick to move Lara across the role, or to start her 
swinging. Press the cross button to jump off, but remember to time your
jumps carefully. To let go of a pole, press Circle.

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Column traversal
---------------------------------------------------------------------------
Use the left analog stick to move Lara up and down the column, or to 
shimmy around it. Use the cross button to jump off at any point but 
remember to aim: P also, something new, Lara can now balance on top of 
columns. Use the left anaog stick to turn Lara, and push the cross button
and up on the analog to make her jump. Lara will start to loose her 
balance if left on a column for too long, to counter act this, press 
triangle. 

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Rope work
---------------------------------------------------------------------------
Ropes are used in the same way you move whilst your grappling hook is 
connected; push forwards to start swinging� press circle 
to let go of the rope.

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Ladders
---------------------------------------------------------------------------
Lara can move up and down a ladder (as if that wasn�t obvious). 
Use the left analog stick to move her, pressing triangle repeatedly will 
make her move quicker, and pressing circle will cause her to let go.

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Swan dives
---------------------------------------------------------------------------
Not a necessary technique you need, but it looks good really good when 
diving from a high point. Whilst running, press cross for Lara to jump, 
then immediately press circle. This can be a little tricky to master, 
so go get some practice. 

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Knockdown recovery
---------------------------------------------------------------------------
When Lara is hit by an enemy, it may cause her to fall down. When timed 
right (as she starts to stumble) quickly press the cross button for her 
to jump back up before the enemy can start attacking you.

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Tumbling
---------------------------------------------------------------------------
Just to make us all feel bad, Lara can show off her tumbling and acrobatic
techniques. Quickly tap circle to make her to do various tumbles. Pressing
the cross button repeatedly will make her back flip and stuff. These 
buttons can be combined to make a really fancy sequence.

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Adrenaline Dodge
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At first, I thought what the hell? But I quite like this move, and one 
your going to have to learn for certain aspects of the game. During combat
some enemies will go into �rage� mode, when this happens they will charge 
towards you. The screen will blur except for you and the enemy, a hint 
icon will appear telling you to dodge roll (move the analog stick left/ 
right and press circle). If done correctly, time will slow down, and two 
cross hairs will appear. As soon as they come together, press the trigger 
button to complete the headshot (the cross hair will turn red and it does 
make a �click� sound, so use this to your advantage). Timing is critical, 
if not done correctly Lara will get knocked down by the enemy, with a 
little practice, you should get the hang of it.

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[05]
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Collectables

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Small medi pack |Fills 25% of Lara�s health bar
----------------|---------------------------------------------------------
Large medi pack |Completely restores Lara�s health bar
----------------|---------------------------------------------------------
Dual pistols    |Lara�s trademark weapons, comes with unlimited ammo. 
	        |Although they may lack in attack power compared to other 
	        |weapons, they are an overall good weapon.
----------------|---------------------------------------------------------
Shotgun         |High damaging weapon but only really does damage at close 
                |range.
----------------|---------------------------------------------------------
Dual .05 Caliber|Deals more damage than normal pistols, 
pistols         |but fires at a slower rate.
----------------|----------------------------------------------------------
Dual mini SMGs  |Weapon of the gods :P ok, maybe not. But there damn good. 
		|High damage at high speed. Just keep an eye on your ammo 
		|count, these guys will get though your supply.
----------------|----------------------------------------------------------
Shotgun,50      |Self-explanatory really.All three can be collected before
caliber and SMG	|Lara obtains the actual weapon.
ammo            |
----------------|---------------------------------------------------------
Grappling hook  |small�metal�grappling hook. What else do you need to know?
		|Allows Lara to get to difficult areas she can�t reach by 
        	|foot.
----------------|----------------------------------------------------------
Journal         |If your stuck in an area, check the journal and Lara will give 
	        |you a small clue. Nothing useful like �climb the hidden ledge, 
	        |three steps from the right� kinda thing, but you get the idea.
----------------|-----------------------------------------------------------
Collectables    |Keys, machinery, tools etc. all found throughout the game.
----------------|----------------------------------------------------------
Scion fragments |Again, self-explanatory really. They are�fragments of the
		|scion: P Bet you didnt see that coming...
---------------------------------------------------------------------------


Rewards

Throughout Lara's adventure there are various Artefacts and Relics to be 
discovered and collected. Picking up these items open up bonus content 
and extra features such as outfits,concept art and lots more! So make 
sure Lara scours the environment thoroughly.

After each level is complete you will be notified to which reward(s) 
you have managed to unlock. Selecting 'rewards' from the main menu will 
allow you to view and select the rewards you have achieved. 

Tip:Selecting the Replay Level option from the game menu will allow 
you to replay completed missions and collect missed items. Please 
see the 'Rewards and extra stuff' for more information.

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[06]
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Enemy List (in order you will encounter them)

--------------------------------------------------------------------------
Bats            |Easy kill,couple of pistol shots will take them down
----------------|---------------------------------------------------------
Wolves          |Although not very strong they often come in packs to make 
                |up for this. Keep moving to avoid being knocked down.
----------------|---------------------------------------------------------
Bears           |My,what big teeth you have. Take a fair few shots to take 
                |down,use a stronger weapon or use the adrenaline dodge for 
                |an easy kill.
----------------|----------------------------------------------------------
Raptors         |Come in packs of three or four, fast, furious and a pain. Kill 
                |them and make use of higher ledges to avoid their attacks.
----------------|---------------------------------------------------------
Rats            |Rat sized (unlike the original..which featured rats the 
                |size of your average dog:P) like the bats, they are easy 
                |to kill, a few simple pistol shots will do the trick.
----------------|---------------------------------------------------------
Gorrilla's      |Arent they supposed to be the most gentle of the primapes? 
                |Either way, they dont like you and wont stand for letting you 
                |hang around (and im not talking about a simple 'wave-my-arse-
                |in your-face-to-get-you-to-stop-looking' kind of way :P) 
                |in my opinion they hold the same strength as the bears. 
----------------|---------------------------------------------------------
Lion's          |I am fully aware they are actually lioness's but its easier to 
                |write.Fast like the wolves with the strength of the bears, 
                |charming.Kill them with a strong weapon before you turn up 
                |as lunch.
----------------|---------------------------------------------------------
                |These badboys can be a real pain. There fast and lethal 
                |and if your not keeping a eye on them they can easily 
Crocodile       |overwhelm you. Keep moving and rolling left/right to 
                |dodge their attacks.As always, the trusty shotgun works 
                |great against these guys.
----------------|---------------------------------------------------------
Panther         |The same as the lions (sorry, lioness's) except black...like a 
                |panther..makes sence i suppose:P
----------------|--------------------------------------------------------
Mummy           |Sadly they wont give you a plaster to give you when you cut 
                |yourself..neither will they bake you cookies. Not too 
                |pleased you stumble on their homes they will bounce around 
                |like a kangeroo, swiping with their claws or firing balls of 
                |flame. Keep moving to avoid their attacks and you should be 
                |fine.
----------------|---------------------------------------------------------
Centaur         |Technically these come before panthers but as a regular enemy 
                |they are in the right order :P so ner. Have the same attacks 
                |really as the mummies,they like to throw fire balls at you 
                |for small damage...and then charge when things dont go their 
                |way. Make sure to kill them quickly to avoid using up your 
                |supply of medipacks. A nice head shot is usually the quickest
                |way of dealing with these guys.
----------------|---------------------------------------------------------
Flying demon    |Not really sure what they are so will stick with 'flying 
                |demon'.To be honest they are just like the mummies but 
                |with wings. You usually fight them on ledges high above 
                |the ground, which can be fatal when they attack with their 
                |flame ball and knock you off.Better deal with them 
                |sooner...rather than later.
--------------------------------------------------------------------------

BOSSES
--------------------------------------------------------------------------
T-REX           |Well its a tyrannosaurus rex...big..green lizard:P Well he's 
                |doubled in size since the original and that makes him even 
                |tougher. You must keep moving to avoid his attacks and watch 
                |out for his tail.
----------------|----------------------------------------------------------
Centaur         |Different to the regular ones you find but just as much of a 
                |pain in arse. With a combination of turning you to stone and 
                |charging at you you'll do well to learn the secret to killing 
                |them quickly.
----------------|----------------------------------------------------------
Giant Mutant    |Not really sure what it is...two arms dragging a large mass of 
                |a body. Fairly easy to avoid its attacks and easy to take care 
                |of once you know its attack pattern.
------------------------------------------------------------------------------
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You said in the walkthrough that you didn't know what the Giant Mutant was so 
I thought I'd let you know that it's a giant version of the very annoying 
monsters who pop out of the eggs, but It hasn't formed fully because Lara took 
the scion and that took away the power to the pyramid, causing it to hatch 
early.I call him Hugh Jass :-P

Info from ~scutterman~
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Final Boss       |I'm not saying what 'it' is because i dont want to ruin the 
                 |suprise for some people who may not know. Again its just a 
                 |trial and error approach. Go into this battle with a few 
                 |health packs, learn their attack pattern and your set for 
                 |victory.
---------------------------------------------------------------------------

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[07] - Walkthrough  
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Peru                        _____________________________________
Level One � Mountain Caves |Artefacts-3 Relics-1 Time Trial- 6:00|
                            -------------------------------------

After the movie sequence, you finally get control of Lara. This bit is 
really an intro to the level, just to guide you along the main abilities 
you will need to use throughout the game. If youve played Legend then you 
will be familiar to the majority of the controls. If your new, try the 
croft manor level to get yourself used to the various moves. First off, 
run straight ahead to the ledge on the wall and grab on, shimmy right 
all the way to make your first wall jump. Time it correctly and make it 
to the other side, carry on shimmying until you are able to jump off 
to the ledge behind you. You should see another ledge available for 
you to jump onto, make your way onto it and climb up the wall using 
the ledges to guide you. Time to use your grapple; the little square 
icon should pop up when faced in the right direction (just in case you 
get a little lost). Run, jump and quickly press square to connect your 
grapple to the hook. Start swinging and jump off when she has gained 
enough momentum. 

Well done, congratulate yourself if you like. Wander over to your �guide�, 
he doesn�t have much to say so carry on. To his left�no�your left�you know 
what I mean, will be a snowy ramp (highly convenient) run up it and jump 
off to grab the platform. To your right will be another grapping hook, so 
grapple away and make it to the other side. As you land you should notice 
some ledges on the wall, climb on, and make your way to the top. Press the 
button and another movie sequence takes place.

Dammit, now you�re stuck. Luckily you�ve got me to get you through the 
caves. See, how nice I am? I could be playing away but no, I�m sat doing 
this. You can thank me later. Right, follow the path and DO NOT tread on 
the floor panel. What? You did? You never listen do you? Carry on going 
and you�ll be faced with�*drum roll* darts! (If you turn to face the way 
you came, there are some ledges to reach the top of the structure, at the 
top there are 2 levers to turn the darts off). If your feeling a little 
daring you can avoid them using rolls, jumps and general fancy moves. The 
first couple can be avoided by crawling/crouching�whatever you want to 
call it; the last few need careful timing so that you make it through. 
Once past the trap, if you can call it that, you will see an opening in 
the wall in front of you.To get up there, head on into the next room, up 
the stairs and follow the path around.

---------------------------------------------------------------------------
---------------------------------------------------------------------------
Artefact 1

Before heading onto the ledge on the left, turn around to face the way you 
just came. Climb on the ledge above you, head to the end and jump to the 
next one. Head round the right and jump to grab the edge of a passage. 
Head through this and jump to the next ledge, jump off the slope to grab 
the opposite ledge. Climb up and collect the artefact. Drop down and head 
back to where you were.

---------------------------------------------------------------------------
---------------------------------------------------------------------------

Climb onto the ledge, and shimmy around until you can pull yourself up. 
Wasn�t too difficult was it? Pull out your guns, its time for your first 
kill. As you move along, three bats will jump out�well fly out. Kill them 
all, poor buggers and carry on through the path. You will come to a large 
pit; watch out as a couple more bats will try and take your soul! Ok�was 
a little OTT, either way, kill them.

---------------------------------------------------------------------------
---------------------------------------------------------------------------
Artefact 2

The slope in front of you allows you to gain the next artefact. Slide down 
and jump, when the grapple icon appears quickly grapple. Climb up the 
grapple and find the ledge in front of you, swing and jump to it. Shimmy 
left and jump to grab the ledge above you, lean back and grab the one 
behind you. Drop down to the one below you then head right, once you reach 
the end, jump to grab the ledge behind you. Climb up and collect the 
artefact. To get back down, hang from the ledge and drop down to the ground.
Kill the two bats that appear.

---------------------------------------------------------------------------
---------------------------------------------------------------------------

Find the hole and drop down, at the end, pull the lever, and head on 
through the doorway. Now, if you played the original, you will all 
recognise this area�oh the memories. Anyway, follow the path and head 
over to the rope bridge. As you make your way�it will break. If you hadn�t 
noticed already, two wolves will be hovering around beneath you (there not 
literally hovering�though the the imagery of a wolf sitting on a hovercraft 
does come to mind...ahem...). As your first proper battle, it can over whelm 
you, just keep mashing the trigger button, make sure to keep moving and 
you�ll be fine. The second half of the bridge is climbable so make your way 
up and follow the trail out of this room. Enter onto magical pillar room, 
to your left is another pit with a rope for you to jump across. If you 
happen to fall down, be prepared to fight a bear. Now, it will be a little 
tougher than the wolf battle as you don�t really have a lot of room�and 
only your pistols to kill it with. Keep moving and eventually he will die. 

---------------------------------------------------------------------------
---------------------------------------------------------------------------
Artefact 3

To make your way back up you can use the ledges however, that means 
missing out on the last artefact. Head into the alcove the bear was in 
before you lured him out. Pull the switch to open the door (I think its 
on a timer but I�m not sure) head on through, drop to the lower ledge and 
collect the artefact. Drop down to the room below and you�ll find yourself 
back where you fought the wolves. Head back to the bear pit and swing 
across.

---------------------------------------------------------------------------
---------------------------------------------------------------------------

Once across head down the stairs carry on until you reach another pit. 
This one fortunately, contains no bears. Use the pole to swing across and 
make your way out of the room. Again you will be faced with darts, roll 
across, dodging them as best you can. Nice, big, fancy doors awaits you. 
Sadly, it�s locked. Fear not, two levers are scattered around to help out.
To the left will be some ledges for you to make your way up, once at the top
ignore the ledges in front of you and kill the wolf that comes out from 
the doorway to your left. Make your way through and turn left, swing 
across the poles and as you land on the other side, quickly dispose of 
the two wolves that appear. Run through here and climb the ledges at the 
far wall, jump back onto the pole and allow it to move. Once in position, 
swing and grab the lever. As you pull it down, one of the locks becomes 
released. One more to go. Drop down to where the big door is, 
make your way back up the ledges (where you went originally) and climb 
up the ledges in front of you (the ones I told you not to go up before). 
Climb up, shimmy along and jump onto the second lever. The door is now 
accessible. Drop down, back to the door and stand on the pressure pad. 
Assuming you didn�t take too long pulling the second lever, the door 
should open. However, if you decided to take a detour or went to make a 
coffee, you may find the constant "ticking" has gone and you'll need to 
repeat the above steps to pull the levers again.

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Relic � Killer Whale Bottle

To get this, you need to head back to where you pulled the first lever. 
Once your there you need to climb onto the ledges like before, this 
time, when you land on the pole, you need to jump straight off to grab 
the crevice on the left. This can be a little tricky, just keep trying. 
Shimmy left and at the end jump to reach the pole. Swing to the small 
ledge in front of you, jump up, then jump to the pole behind you. Swing 
across and grab the ledge, climb up and collect the relic. To get back, 
use the same way you came, when you reach the last pole, drop to the 
ground and head through the door.

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[08]
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                                 _____________________________________
Level Two � City Of Vilcabamba  |Artefacts-1 Relics-0 Time Trial- 7:00|
                                 -------------------------------------


Continue through the door and head up the steps. Be careful as you go 
along as you will have another encounter with a bear and also your first 
chance to perform the adrenaline dodge. Take care as there isnt alot of 
room to move around in. When he's dead carry on until you reach a large 
pit with two columns. Jump onto the one nearest to you, slide down 
and drop to the floor, near by will be a ledge for you to climb. Jump 
up to the next ledge and jump onto the column behind you. Turn to face 
the way you came in, climb up a bit and jump backwards to the platform. 
Carry on through the doors and eventually you will see the village. 
Make your way down the steps on your left, when you reach the cave 
area, pull out your weapons and kill the two wolves lurking in 
there. As you exit this cave, you will enter the village itself,  
as you move forward a bear will come out. After a couple of shots 
he will enter �rage� mode and charge towards you. When the on screen icon 
appears quickly dodge roll, then when the cross hair�s join and turn red, 
press R1 to fire your weapon. If done correctly you will have completed 
your first headshot. Well done. You can check out the area if you wish, 
there isn�t a lot to be done here so head into the water. Find the 
underwater tunnel and swim through, remember to keep pressing triangle to 
make her swim faster. At the end pull the lever; allowing you to surface 
and get some much needed air. Climb out and head up the stairs, jump 
across the gap (keep the jump button pressed to make her jump further, its 
quite a long jump.) As you enter the next room, the wooden planks will 
collapse. Damn. Find the gate and shoot the lock (you will most likely 
need to enter manual aim mode) don�t go through the gate yet, it only 
leads back to the village. In a hole nearby, is a moveable box, move it 
out the way so you can access the room behind. At the back of the room, 
collect the shotgun shells, and in the little alcove to the left, pick up 
the Village Key. Now make your way back to the village. Bring the box with 
you.

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Artefact 

Position the box next to the column back in the village; the column should 
be opposite the stairs you used to enter this area originally. Climb onto 
the column, at the top jump off to the platform and kill 2 bats. Jump to 
the pole and swing across to the ledge in front. Climb up and grapple the 
hook, swing across and jump to grab the small ledge on the other side. 
Shimmy left, jump up and grab the pole, jump to the next one and finally 
grab the top of the waterfall. Another 2 bats will come out, so kill them 
and collect the artefact. Jump to the nearby roof and slide down.

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Back at the village find the lock and use the village key you picked up 
earlier. Pull out your weapons and prepare for some quick moves, head in 
a little to lure out some wolves (they will literally jump out at you so 
be quick and keep dodging them.) When they are dead, enter the next room, 
another wolf will come out from the far corner. The big shiny door in 
front of you is sealed by two locks; three guesses where the other two 
doors lead. It doesn�t matter which order you do them, so for the hell of 
it, enter the left door first. You will find yourself in a large room, 
lots of ledges and a nice big swimming pool should you fall and want a 
softer landing. Head up the stairs and start climbing, the layout is 
simple so make your way to the top. Your final jump requires you to jump 
to a platform behind you, as Lara lands she will not catch it properly and 
you will be taught how to use �recover�, press triangle and she will grab 
the edge with both hands. Run along the path and beware as two bats fly up 
in front of you. Once dead, jump over the gap, and then jump to the pole 
to activate the first lever. Drop down and carefully make your way to 
ground floor. Head through the right hand door and you will find yourself 
in a room similar to the other. Follow the same procedure and make your 
way to the top, kill the bats in the next room and jump onto the pole to 
open the door. See? Wasn�t too difficult was it? Enter the next area and 
jump onto the ledge with the ramp, slide down and jump grab to the pole, 
swing across to the column. Push forwards and jump to make it off safely. 
At the next pit, jump to grab the ledge and lower yourself to the floor, 
run to the other end, find the ledge on the wall and climb on. Jump back 
to the pole behind you, swing across and land on the opposite ledge. Make 
your way to the wooden platform, but be careful as you climb up, and there 
are darts flying across. Once on the ledge, turn around, jump to land on 
the top of the column, jump across and follow the path to reach the end 
of the level.

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                                ______________________________________
Level Three � The Lost Valley  |Artefacts-2 Relics-1 Time Trial- 15:00|
                                --------------------------------------

Now this level is quite long compared to the previous two, but its also a 
damn good level :P you�ll see what I mean later on. As you enter, admire 
the pretty waterfall and the serenity of the surroundings. How nice, 
peaceful and calm. Time to mash things up, let�s start with a bit of wolf 
killing shall we? Drop down and two wolves will come out from there little 
cave, if you get a chance to do a head shot, do it. You�re going to need 
the practice. 

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Secret

Dive into the pool of water and locate the underwater tunnel, swim through, 
climb out and collect the small medi-pack

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Ignore the ladder for now, you�ll be back later to explore 
up there. For now, head up the rocks and collect Cog number 1. Follow the 
ledges and cracks to make your way up to the top of the waterfall. Resist 
all urges to swan dive into the pool and follow the path to the left, jump 
across the broken bridge and land on the other side. On the right hand 
wall are some nicely placed ledges for you to climb up and then jump to 
the platform behind you. Enter manual aim mode and shoot the rope, climb 
on the ledge, shimmy around and jump to the pole behind you. Swing across; 
follow the path, making a U turn. Run, jump and pull out your grapple to 
swing across, land on the platform. Find the ledge on the back right wall 
and climb up, jump across the gap and enter the little area. Cross the 
rope bridge and locate the second cog nearby, as soon as you pick it up, 
kill the bats that come out from the cave above the waterfall.

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Get the shotgun

The place where you get the 2nd cog. Shoot the brigde and grapple on the hook. 
A bit left to the waterfall is a small cave, you can jump in there using the 
grapple.Voila got yourself a shiny new shotgun. (And a medpack, I think.)

-Thanks to Black. Arrow for emailing me and letting me know :)
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Go to the end of the ledge and jump to grab the moving pole. Swing and 
jump to grab the small ledge on the wooden structure. Climb up and when 
you reach the last one, jump to grab the edge of the platform behind you. 
Follow the passage and use the switch to open a gate somewhere in the 
level. This gate will give you access to the Relic, so make sure you pull 
the switch if you want it. Now, jump into the water and let it take you 
back to where the level started.

As you get out, three wolves will come out from that little cave again, 
so take care of them. Now, climb the ladder and place a cog on the stick 
thingy, pull the lever to start the first stage of the mechanism. 
Jump onto the pole above you and swing to the next set of poles, make your 
way across and swing onto the ladder. Climb up and place cog number 2 on 
the stick, and pull the lever. On the right hand side, jump to the ledges 
and make your way across and then up, finally jumping to the wooden ledge 
behind you. Now, you will see a revolving ledge in front of you that leads 
to where cog number 3 goes, but we don�t have it yet. So turn around, 
face the wall you climbed up, and turn slightly to the right. You will 
see some more ledges for you to climb. Jump onto them and shimmy around 
until your back is facing the rope, make sure to be on the higher ledge, 
else you will fall. Once on the rope, turn right to face the wall, start 
swinging and when at the peak of the swing, jump off to land on the 
ledge. Again shimmy along and land on the wooden planks beneath you, the 
shock will cause the ladder to fall and break, leaving a stick for you to 
swing on. Ignore that for now and head through the cave. When you reach 
the low rock, which causes you to crawl, pull out your weapons. As soon 
as you enter the room a bear will start to attack you, this isn�t easy as 
there is little room to move. If you wish, you can stand on the rocks 
nearby and shoot him from there, but chances are he will run back to his 
little hole and wait for you to stand on the ground floor. On the rocks, 
climb up and find the .50 caliber ammo on the wooden platform.

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Artefact 1

Stand near to the horizontal poles, if you look down you will see a wooden 
slope. You need to jump from here onto the fourth wooden plank from the 
right. You don�t have to be exact but this is the best way I found to 
reaching the ledge. When you land on the slope jump to grab the crevice. 
If your jump doesn�t reach, climb up and try again, at least you know 
where you have to go. Once on the ledge shimmy left, then jump to the 
alcove behind you, collect the artefact and climb down. Make your way 
back to the wooden structure.

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Stand on the top part (where you collected the ammo) and turn to face the 
way you climbed up. There will be some more ledges for you to climb on, 
jump over to them and jump onto the column behind you. Remember to press 
triangle if Lara�s balance starts to fall, make your way across the other 
column and into the hole. Once in, follow the path and collect the 
shotgun ammo on the side, and stand on the edge of the platform. Now, you 
have to place your jumps right, else she will miss and fall. Jump to the 
ramp in front of you, just before the ramp ends, jump to the ledge. Shimmy 
right and jump to the platform on the side, where there is some more ammo 
for you. Jump to the pole, swing across and climb up the ledges on the 
side to finally reach safe ground. In the next area jump to the ledge and 
shimmy left, jump to the ledge opposite you and quickly drop. Kill the 
two bats that start attacking you, and collect the medi pack on the edge. 

Carry on and enter the grassy cave, follow the trail to the collapsing 
wood. No way back now. Carry on and enter a large expanse, for those of 
you who have played the original, you know what�s coming, if you�ve yet 
to experience this, then your in for some fun. Notice the large rock to 
the right? Use this as safe ground to kill the next few enemies as they 
come in numbers and are quite fast unless your used to the combat skills. 
Move forward to lure out the first three raptors (not sure if that�s what 
they are but I�m calling them raptors, so tough) they take quite a few 
shots before going down, if your feeling bored, drop down to their level 
and cause them to go into rage mode. Its up to you. Soon after, three more 
will come out, take care of them as well. Checkpoint, think you�re 
finished? Think again. A movie will take place; unfortunately button 
sequences were kept from Legend (personally I hate them and think there 
pointless but hey, whatever). Make sure to push the right buttons else 
Lara may just end up as lunch. Now the bit we�ve all been waiting for. 
Time to kick some T-Rex ass.

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BOSS BATTLE - T-REX


I guess you could call this your first �boss� battle. He�s a lot tougher 
than in the original and although he�s one big cookie, taking him down is 
really easy. First, and most important, keep moving. Mr T-rex is one big 
dude and can easily catch up to you, keep jumping, rolling, whatever to 
stay out his way. Basically start shooting away, you will then be 
informed of his rage bar (which you already new about from previous 
enemy�s, you just get to see it in the case) the bottom bar will fill up 
as you shoot him, when its full he will roar and then charge at you. 
Remember, he moves quickly so perform dodge roll as soon as it appears, 
and then pull the trigger to complete the adrenaline dodge. Sadly, it 
doesn�t kill him right away like all the others, but it does cause him to 
run into the wall taking a little chunk of health. Keep shooting at him; 
it does take his health away but its very slow going. If you really can�t 
master the dodge roll technique, just kill him the old fashioned way and 
shoot him, just make sure his rage bar never fills. Eventually, another 
button sequence will take place, which finally finishes him off.

A quick way to kill him is to position yourself in front of the spiked 
platform things. When you complete the dodge roll he will run into it and 
it will take off a massive chunk of health. They do break when he hits 
them, but they are there to help. I think using all three should kill him 
off, just remember to position yourself correctly while trying to avoid 
being eaten.

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Well done, feel proud, have a meaningful moment to yourself if you like. 
Maybe a pat on the back? Ok, don�t over do it. In the area, there is some 
ammo, and a small medi pack, a small consolation for the effort it took to 
kill the bugger. Oh well, climb the rocks next to where he fell and laugh 
at his beady little eyes. Hehehe�okay, enough of that. In the next area 
collect cog number 3 from the island. Jump into the water and find the 
passage, swim along and surface in an area with a column in the centre. 
Climb on and jump onto the platform, unfortunately the exit is just out of 
reach so your going to have to go the long way. Near the exit is a ledge, 
climb on and make your way along, jump onto the tip of the column and then 
jump to the next ledge. Then make your way to the exit, the jump will be a 
little odd angled but she will make it. Once your outside, climb on the 
rocks in the corner, and run along the stone ledge. On the opposite side 
you should be able to make out your destination, run along the various 
platforms to get there. Head onto the column and into the little cave area.
Admire the scenery and carry on, were almost there. Jump to the ledge and 
shimmy around and jump to the wooden platform behind you. Slide down the 
ramp and jump to the column, use this to get into the hole in the wall. 
Once you�re in, find the small medi pack nearby, head through the door 
way and into the next area. Climb the ledges and you�ll find yourself 
back where you killer the raptors. 
Jump across the broken rope bridge and collect the large medi pack in 
the alcove ahead. Head back out of this area and find the ledge to the 
left side, make your way to the top and face the slope (it has a water 
dripping onto it).

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Artefact 2

Before you use the slope, jump over it to land on the ledge behind it. 
Climb down to the ledge on your right, and then into the area with the 
artefact. To head out, climb back up and into the next area. You should 
recognise where you are, head back up to the slope.

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Slide down, and jump onto another ramp, slide down this and then jump to 
grab the pole, swing along and enter the grassy cave. Follow it all the 
way along, slide down and grab the ledge. Lean back to grab the lower 
ledge behind you, shimmy along to the right and drop down. 

You should now, fully recognise where you are, if not, you clearly weren�t 
paying attention earlier. Time to head back across the pit with the slides.
Climb down the ledges, jump to the pole behind you and then swing onto the 
platform. Now you can either try and grab the ledge (and risk her not 
grabbing, it is an awkward angle) or jump on the slide and immediately 
jump to the ledge. This time, don�t go right, you�ll only go back to where 
you where a moment ago, jump up, shimmy left, drop onto the other ramp, 
slide down and grab the opposite ledge. Climb up and make your way to the 
top, follow the path then climb the column. At the top, jump to the 
smaller column and then jump into the alcove. You will now be back where 
Mr bear was, or is, if you didn�t kill him. From here you should know your 
way back to the waterfall. Once you�re at the waterfall area, head back 
up the ladder; now make your way to where the revolving platform was. 
Time your jump and run along, jumping to the next ledge. Here you can use 
the last cog, and don�t forget to pull the lever. This will stop the flow 
of water, revealing a hidden trail. Jump into the water but before heading 
through the waterfall, its time to collect the Relic. 

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Relic � Kero Mug

You need to make your way back to the top of where the waterfall used to 
be, jump into the water and swim now that there is no current. Find the 
tunnel and swim through, surface and collect the Relic. 
Make your way back to the pool underneath the waterfall and enter the 
passageway
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[010]
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                                ______________________________________
Level Four � Tomb Of Qualopec  |Artefacts-2 Relics-0 Time Trial- 13:00|
                                --------------------------------------

Follow the path until you reach the open area. Run and jump towards the 
column, then onto the next column. From here, jump to the platform on 
the right, and then finally across to the ledge on the opposite side. 
Phew, now enter the next area. Firstly run towards the ramp on the other 
side, as soon as the boulder starts moving, get the hell out of its way. 
This boulder will destroy part of the path and allow you to move a wooden 
structure. You should also notice that the ramp is now blocked by three 
gates, boo hoo. You know the drill by now, three gates usually means 
three locks. Well done, lets get on with it. Turn to face the way you 
came in and you should notice a couple of ledges on the right hand side, 
which will allow you to make a safe journey to the bottom. Do so, when 
your there, move the broken piece over to the ledges you just used (you 
need it to get back up). Move the wooden structure on the left hand side 
and pull it back into the larger area. Find the light patch on the floor 
and place it on there. Note: it doesn�t have to be ON the light patch, 
it�s just a rough guide, just make sure it�s somewhere near it. Head back 
up to the main pillar and jump on the wooden platform, then jump into the 
alcove. If you cannot make either jump, move the wooden structure so that 
you can. Honestly, do I have to tell you everything? 

Once you�re in follow the path and collect the shotgun ammo, watch out for 
the darts. Jump to the pole and swing to the ledge. Shimmy left and jump 
to the next ledge. Keep going left, jump across again and try to avoid 
the darts. They don�t knock you down or anything, but they still take a 
chunk of health. Drop down to lower ledge and shimmy under the next set 
of darts. Climb up and then jump to ladder on opposite wall, climb to the 
top and jump right. Keep heading right, drop down, turn to jump to column 
behind you and then finally onto the platform. Collect the small medi 
pack nearby, then another slightly further along the path. Ever get the 
feeling they�re being too generous with the health items? More darts 
ahead, lucky you. Eventually you will reach the room with the lever; 
sadly you�ve got to carry on jumping about till you reach it. Nothing is 
ever that simple. Run, jump and then grapple to land on the stair island 
bit. This can get annoying as the grappling hook may snap and you have to 
keep re trying. Maybe it�s just me, but it happened a lot. Either way, 
once you�re on, jump to the column on the left hand side, aim as best 
you can and jump to the pole. Swing to ledge and climb up. Move along 
the wooden path, collect the ammo on the side before jumping and grabbing 
the lever. Drop down and make your way back to the pillar. Avoid the 
darts and swinging blades (they were quickly installed while you were 
jumping about), be careful of the raptor that jumps out as you turn the 
corner. Make your way back across the chasm, you can stick to this wall, 
just keep going left and then swing off the pole at the end. 

Jump back onto the wooden platform but rather than jumping to the 
pillar, jump to the left and onto a ledge. Climb up and grab the 
column, then jump to the top platform. Enter manual aim mode and shoot 
the ring supporting the big disk, as this falls it will destroy some more 
of the pillar. Almost done up here, jump across and grapple. Then, become 
Spiderman and jump and grapple again, swinging across until you reach the 
alcove with lever number 2. Pull it and another gate will rise up. Just 
one more to go. Before you can get to it, you need to re arrange the 
wooden structures. Make your way back down to the ground floor and pull 
wooden structure you used earlier to the other side of the area, place it 
right against the sloped wall, then take the new structure and put that 
on the light area. Head back up and use both to get to the other side. 
Again, if you cant make the jumps, re arrange them so they are nicely 
spaced out. 

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Artefact 1

As you reach the new area, hang down from the edge and make your way to 
the ground. At the far end will be the artefact, collect it and head up 
the way you came.

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Again, more darts await you. Jump to the column and then to the ledge on 
the left hand wall. Shimmy right across the darts and at the end, 
lean back and jump to the column, before jumping to another platform. As 
you enter the room, pull out your weapons and moved forward, the floor 
will break and a couple of wolves are roaming about below. Take care of 
them. Run up the wooden pathway and find the metal cage hiding in the 
alcove, pull it out and push it to the floor. Move it to the right 
pillar, the ledges on it are now accessible. Climb up and make your way 
across the room. 

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Artefact 2

When you are on the last hanging pole face the wall so that the lever is 
on your right. You should notice an opening in the left corner, jump from 
the pole to the edge and climb up. Pick the artefact up and jump back 
onto the pole.

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Carefully aim yourself towards the lever (it may take a few goes to get 
it right). Jump to the column behind you and then onto the pole, 
swing onto the ledge on the wall. Make your way up to the top, 
and then follow the path before jumping back to where you originally 
came in. Kill another raptor as you make your way back. Jump to the top 
of the column, then to the pole, swing to the next column climb up. 
Now make your way back to the pillar. All three gates should now be 
open, head up with ramp and go around the block that contained the 
boulder. Enter the room with a piece of the Scion. After the movie run 
back to the Lost Valley, as far as I know, the falling debris cannot 
harm you unlike in the original. Either way, you don�t want to hang 
around here, so make your way back. When you enter The Lost Valley a 
sequence will start with Larson, push the buttons accordingly and then 
say farewell to Peru.

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[11]
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Greece                          ______________________________________
Level Five - St Francis Folly  |Artefacts-6 Relics-0 Time Trial- 34:00|
                                --------------------------------------

Kill the lions that attack you, use your new shotgun if you like, it�s a 
good weapon. Watch the movie with Pierre, I�m sorry, but he�s just not 
the same I mean I want the Pierre we had in tomb raider chronicles 
*speaks with a French accent* �come, let uz get out of ere, and zen, I 
will buy you milkshake� I mean, what was wrong with him? He sounds like a 
fun guy :P

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Also on the St Francis Folly level, at the beginning, if you are facing the 
door that leads to the rest of the level there is a pillar (one of the two 
closest to the door) on the right that you can use to climb, and from here 
you can get straight to the tallest one. I find this quicker than climbing 
from the midget one near to the door you come in by.

Thanks to ~scutterman~ for this
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Anyway, lets get on with it, shall we? I haven�t got all day you know. 
I will apologise for this, its hard to explain, which column is which, 
so please bare with me. From the entrance climb onto the right hand 
pillar, shimmy around and make your way to the top. Turn to face the 
opposite direction and jump towards the column in front of you, you may 
need to press triangle as Lara grabs the ledge. Shimmy around and up 
until you reach the top, lean back and jump to the next column. 
Climb to the top, then run and jump to grab the column in front of you, at 
the top jump over to the platform, then to the one on the left hand side. 
Right, if you understood that and you got where I explained�well done�
firstly to me because it was readable�and to you for understanding it :P 
Now, time for your first wall run, this can be tricky, some people find 
it hard to get going. Basically it�s like connecting the grapple on a 
normal hook, except this time you run along the wall. Once you�ve got the 
hang of it, jump into the alcove on the other side. 

Now for the next puzzle, walk into the room and you will see a portrait 
with several holes of light, stand on the plate in front to turn them off. 
Head round to the other side and you will see an identical portrait, 
however two of the �holes� are highlighted, take note of which ones they 
are. Go back to the original and shoot the corresponding holes. This 
should open the door, head back and wall run along to the platform, 
then jump up to the higher ledge. Here, you will find another copy of 
the portrait, this time 4 holes are highlighted. Again, take note and 
head back to the original and shoot the matching holes. If done correctly 
the gate will open and you can get your hands on the metal ball. Grapple 
the handles and pull them off, this allows you to move the ball. Roll 
it onto the floor and down where the columns are, make your way back down 
using the various pillars and then roll it onto the pressure plate. This 
opens a gate at the top, to get there you need to head over to the gate 
below it, turn around and climb on the on left hand column, make your 
way to the furthest point, then jump onto the other column (the really 
tall one!) and make your way to the top of that. Once there, run and jump 
to the ledge with the open gate. Head to the bottom of the room and pull 
the lever, this opens the gate. You need to get the ball and bring it 
into this room and put it on the pressure pad, be careful, as 2 more lions 
will attack you as you leave the room. Once the ball is on the new 
pressure pad, it will open the door.

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Artefact 1

Above the door you will see a familiar image, pay attention to the 
highlighted stones, and then make your way back to original mural. 
Shoot the stones and access to the artefact will be granted. Once you�ve 
collected it, head back to where we left off.

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Head all the way down the never-ending stairs and enter the most annoying 
part ever. I�m not joking either. If you thought my explanation for 
getting around the columns in the previous section was crap, 
this is going to be worse. There are so many ledges, cracks, and different 
things to explain, it�s going to be difficult. Basically, a quick run 
down of this room. Rule number 1: Do not fall down, it�s a long way, 
and chances are you�ll have to repeat what you�ve already done. Rule 
number 2: Do not fall down! For the same reason as above! You will, 
I guarantee fall down/die a lot in the area. Try and die in the 4 rooms, 
at least there are checkpoints and you wont have to repeat much. 
Rule number 3: The main point of this area is to open four doors, each 
leading to a �god room� as I like to call them. In each room you will 
ultimately find a key that unlocks the big main door on the ground floor. 
Obviously, each door requires a lever to open it; the lever is not, 
I repeat NOT next to the door. So you have to find it then find the door 
it opened. So lots of fun! Or not. Right, enough babbling. I have replayed 
this level several times to find the best way to complete it, and I�ve 
used this way the past 2 times. I hope it makes some sense and that you 
can actually make it through the level :P either way, it�s going to take 
a long time.

First things first, jump to the main platform and walk to the end of the 
left hand side. See the extended ledge? See the one next to it that needs 
pulling out? Grapple it and press triangle to extend the ledge, you�ll 
need this later on. Run and jump to the one that was already stuck out, 
it looks pretty far but you CAN make it. Then head into the alcove on the 
left, grab the pole, swing and land near the steps. Pull the lever to 
activate the Poseidon door, use the new ledge to jump back to the main 
structure. Kill the two bats that attack you.

Drop down a level on the main structure and face the wall that has the 
entrance and shoot the button. This causes a ledge to extend which you 
will need later. Turn left and use the grapple to pull the column down. 
Drop down another level and you should see the top of a ladder, face it 
and turn left. Grapple the column to pull it down, like before. Turn 
left again and cross the column you originally knocked down, collect 
the medi pack and climb onto opposite side. Climb onto ledge on the 
wall, shimmy around corner, and jump up twice to reach another lever. 
This opens the Hephaestus door. Another platform will extend and 
eventually 2 more bats will come out, kill them both. Return to the 
central structure.

Drop down another level and jump to the island platform near you, 
from here jump to the extended platform. Grab the ledge on the right 
hand wall and jump across, pull up then jump to grab the pole, swing and 
jump across to grab the ledge. Pull up, crawl through tunnel and make your 
way onto the ledge, which leads to the Hephaestus door.
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Key number 1 � Hephaestus

Head on through until you reach the gate, if you pull the switch it will 
open the gate, however it will fall off. Don�t stand behind it when it 
falls, you will get crushed. Turn to face the way you came in, find the 
ledge and climb up. Shimmy round, when you reach the end, lean back and 
jump to grab the opening. In the next room you�ll find a grid pattern on 
the floor and a big ball of lightening that shoots out electricity. 
And here you were thinking you wouldn�t have to face Thor :P Maybe he got 
tired, who knows. Anyway, to get through to the next area you need to 
stand on the four pressure plates, and don�t just run on then off again. 
You will need to stand on them for a second or two to make sure it gets 
activated. As you may have noticed, some of the plates rise up, if you 
also paid attention you will also notice that the lightening will only 
strike a plate that�s risen up. The ones you need to activate are 
constantly raised up, so you should be able to find them easily. 
Make your way across, activating the plates and avoid standing on raised 
parts.

Once all four plates have been stood on, the gate will open to the next 
area. If you played the original you will recognise the hammer, oh the 
fun we had :P I will say it now, and if you don�t listen then you can�t 
say I didn�t warn you. If you stand on the dark square underneath the 
hammer, it will fall. If you don�t move, it will crush you. Right, the key 
is in the little hut thing, to open the gate to it, you need to put three 
statues onto the holes on the floor. Simple, no? Move the one that�s 
already out, doesn�t matter where it goes, just make sure it faces the 
right way (notice the arrows on the floor). Statue number two lurks in the 
block, push the block under the hammer. You should be able to pull the 
statue without the hammer falling on you. Again, move it into a hole and 
face it in the right direction. For the last statue you need to be on 
the balcony to the right of the entrance, to get there, you need the 
help of the hammer. Facing the hammer, you will see two platforms on 
either side, to get to the statue; you need to get onto the right hand 
side. Stand with your back to it, allow the hammer to fall, move away, 
quickly grab on, climb up and then jump back onto the ledge behind you. 
If you don�t make it, try again.

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Artefact 2

Jump onto the top of the building and enter the area on the left to 
collect the artefact.

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Make your way to the opposite side of the room, find the block and 
push it off the balcony. Jump down and slot it into the final hole, 
when all three are in the correct position, the gate will open and you 
have access to the Hephaestus key. One down, three to go. Head back over 
the plate grid, avoid the lightening. To get back to the main room, you 
need to head back through the little hole above the gate. Pull the lever, 
and grab onto the gate, it will rise up but only for about three seconds. 
You can�t get into the hole with the gate fully raised, so to get through 
you have to jump up quickly as the gate starts to fall. To do this 
correctly, listen to the �clunk� sounds. Just after you hear the 2nd 
�clunk� press jump, you should make it onto the edge of the hole in the 
wall. Head back through and you�ll back to where you began.

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Jump to grab the ledge on the pillar on the right, shimmy round the corner 
and drop down, go right and climb up. Face the Atlas door, grab the 
ladder on the left hand side and climb down, release to drop to lower 
level. Go to the other side of the platform and notice the switch in the 
alcove. To make it safely, jump to the ramp on the right hand side and 
slide down. Pull the switch to open the Damocles door. Hang from the 
ledge; slowly drop down to reach the Atlas switch. Drop to the ground 
floor and approach the central structure, climb on the lower block and 
then to the one on the left. Grab the crevice, shimmy round and jump to 
the ladder and climb up. Turn to the left and grapple the hook to pull 
the ledge out. Climb on the little block, jump to grab the ledge on the 
opposite pillar and shimmy round two corners. Climb up and jump to the 
ledge (the one you jumped from to reach the Damocles lever), jump to the 
ledge on the left and grab the crevice on the left pillar. Shimmy round 
and grab the upper ledge, jump across to the right pillar and jump up. 
The Atlas door should now be facing you. Climb the block, grab crevice, 
shimmy round and jump up. Grab ledge on left and climb up the pillar, 
shimmy round and grab the ledge above, then climb up. You should now be 
at the top of the structure (if not, either you missed something or I 
did :P) 

Go round to the other side and jump on the extended ledge (the one you 
pulled right at the beginning) grab the ledge on the right and drop 
down. Hang from the next ledge and shimmy around the corner, drop down 
and shimmy again so you are above the ramp. Let go and jump to the 
ledge, shimmy left, drop down, shimmy again and pull you. With any luck, 
you should be at the Atlas door.

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Artefact 3

Run through the door to create a checkpoint and head back out. Hang from 
the edge you where on, then drop down the one below and shimmy left. At 
the end, jump to grab the ledge and then onto the pole behind you. 
Swing and jump into the alcove, climb on the block and collect the 
artefact. Carefully, jump back to the pole and make your way back to the 
Atlas door.

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Key Number Two � Atlas

Follow the path, pull the lever and grab on the gate. You need to do 
exactly what you did when returning from the Hephaestus trial. 
Once through ignore the pole and climb down. Follow the path until you 
reach the main chamber. To me it makes it a little obvious to what�s 
going to happen, but ah well. Atlas is at the top of the chamber and he�s 
waited a long time to see you, so lets not keep him waiting. Push the 
lever to make the bridge extend, quickly make your way over as it starts 
to withdraw as soon as you let go of the lever. About half way up, you 
need to find the ledge on the left hand side and make your way onto the 
platform. Find the switch which makes two poles connect, you must pull 
this switch in order to complete the next section. Drop down and head 
on up to Atlas, now it should be really obvious to you, you need to be 
quick.

Stand as far away as you can and shoot the two targets either side of 
Atlas. As you hit each one, a row of spikes will disappear and the 
Atlas key becomes available. However, when you hit the 2nd target, 
he gets fed up of holding the world (can you blame him?) as soon as the 
picture clip shows you this, pull down on the analog stick to give you a 
little extra time to escape. The ball moves quickly, don�t jump or roll, 
just run. Now the camera becomes a real pain here, in true style you 
can�t see where you�re going, so you�re going to have to pay close 
attention. As soon as you see the edge of the gap, jump and grab the 
pole and IMMEDIATELY jump off. You have to press the jump button as soon 
as you grab onto it, else the boulder will break the pole and you�ll 
fall. This can be tricky, mainly for the pure fact you cant tell where 
the hole is, with a little practise, you will get the hang of it.


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just thought you might like to know that you can escape the rolling 
globe in the atlas room WITHOUT running back to the pole.as you 
have pointed out that the camera angle Sucks! (with a capital "S") 
in that room. you can however take advantage of the ledges on the 
left that leads to items on top. just stand as near as possible to 
the ledge while in range of the targets on either side of Atlas. 
After shooting the targets, instead of running back to the pole. 
you only need to run & jump up to the ledge on the left and 
QUICKLY shimmy to the next ledge then pull-up to the next 
ledge then to the topmost platform keeping her safe from harm.
 
this trick saves time if you're doing this on time trial mode.

-Thanks to Byeng for this :)
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Don�t leave, were not done yet. Push the lever to make the bridge 
extend again. Head back on up to claim the Atlas key. Whilst heading 
back down the ramp, notice the broken pillar on the left hand side. 

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Artefact 4

At the top behind some rubble, is the artefact.

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Find the switch, pulling it makes the bridge extend once again to allow 
you to exit this place. You need to drop down quickly before the bridge 
withdraws, you can now leave. Wasn�t too bad was it? Only two more to go. 
Head back to the gate, pull the switch and grab on. This time, jump to 
grab the pole behind you and use this to swing into the hole in the wall. 
Head on back into the main room. 

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Run and jump to the opposite ledge and pull up. Climb down the ladder on 
the right hand side and drop to the platform beneath you. Turn right and 
jump to the opposite ledge, it should have a broke column for you to walk 
on. Cross over it and climb up the right hand side, pull the box as far as 
you can. Hang down and shimmy right around the corner, collect the medi-
pack and shimmy back round. Stand on the box; jump forward to grab the 
ledge above and in front of you. Shimmy and drop down to the ledge below, 
collect the small medi pack. Hang from here and drop down, traverse the 
corner and drop down. Slide down the slope to reach the Damocles door.

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Key Number Three � Damocles

Oh, my favourite. Or not. I hated this part in the original, and I hate it 
more so in this :P If you know your Greek gods then you know all about 
Damocles. Had a fondness for swords, just thought I�d briefly prepare you. 
Again follow the same steps to get into the hole in the wall, however 
this gate sucks and wont support your weight. If you noticed when you 
came in, there is a block in the hole, grapple it and pull it to the 
floor. Pull the lever and quickly push the block underneath it to support 
it, climb up through the hold and into Damocles lair. If you look up, the 
ceiling is set into grids, and in some of those grids, are nice big 
swords. They may be daunting, but you CAN walk under them. Make your 
way to the other side of the room and collect the key, quickly, and I 
mean, quickly, move. The chandelier will fall, and it will kill you if 
you are in its way. Now a series of event happen, the entrance door 
closes, spikes come up from the patterned floor and there was something 
else. Let me think, oh yeah, those hanging swords in the ceiling, wont 
be hanging should you step underneath it. Needless to say, your journey 
back, wont be as easy as getting here. 

Find the sloped ledge at the back of the room, run up it and jump, 
grapple the hook to wall run to the platform on the other side. Now, I 
had problems getting the grapple to connect, you have to make sure you 
jump high and throw it at the peak of her jump. It�s frustrating, but it�s 
the only way up. From the platform, jump to the �L� shaped ledge in the 
middle of the room.  On the right hand side, jump to the broken section and 
then into the alcove in front and pull the switch. Drop to the floor, its 
time to make your way back. As you enter the room a sword will pound down, 
there big, heavy and don�t really like intruders. If you get in its way, 
say bye bye to Lara. Now, keep to the wall on the right hand side and you 
shouldn�t get hit. You now have to get across the spikes. 

It�s easy, but can take some time to perfect. The white squares hold the 
spikes down for a little longer than the red ones. Your exit from the 
square is a few squares up and to the right, its not far, 
but getting there can be annoying. If you touch a blade near to you it 
will cause Lara to stumble and by the time she recovers, the blades 
beneath her will come back up. You will have to cross the red squares, 
to get out, just move quickly and very carefully. Face the first white 
square, when the blades go, stand on it. As soon as the white square to 
your upper left becomes available, head onto it. Then to the next one, 
and then to the exit between the two pillars. I�m sorry if that wasn�t 
much use, I scribbled all this down on paper a week ago and now I�m 
typing it up, it doesn�t make much sense :P You should be able to see 
the gap from where you started, so use this as a guide, you don�t need 
to cross the whole thing. 

Once you are safe, take a deep breath, its not over yet. Also, there are a 
lot of swords dangling above you, take care when crossing this next 
section. The camera probably won�t allow you to look up enough to see 
where they are, so use the method I did, stick to the wall. Firstly, 
take a couple (I mean a couple) of steps forward, a sword will fall but 
shouldn�t hit you, from here as long as you move straight ahead, you can 
climb on the broken pillar in front of you. From here you should be able 
to move the camera enough to see where the swords are, but if you stick to 
the wall you should be fine. Follow the wall and make your way around, 
I found a couple of swords will fall near to you, but as long as you are 
right against the wall, they will not hit you.

At the end, climb on the broken pillar, run to grab the ledge, climb up, 
shimmy round and then pull yourself up and pull the lever.

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Artefact 5

You need to make your way back to the room that had the key in. Jump over 
the swords next to the pillar to allow easy access. Make your way to the 
platform at the top. Above the doorway are two ledges (the one on the 
right had a lever that you used earlier, remember?) the one on the left 
is where you need to go. Collect the artefact and then head back to the 
lever you pulled a moment ago.

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Once back at the platform, climb the pole and face the wall, so that her 
back is facing the pillar behind you. Jump and grab onto this, then jump 
to the next one. From here, jump to another pole, slide down and collect 
the medi pack. Jump to the crevice on the left hand side, jump up and head 
left. Now jump off and throw the grapple to perform the wall run. You 
need to spring off the wall and onto the pillar behind you. This is 
annoying as she won�t always spring off the wall, she�ll jump off. I 
find turning the camera so she is running left to right, rather than up 
and down (if that makes any sense). At the peak of her wall run, jump off 
to land on the pillar. Make your way across the columns and onto the 
ledge on the far wall. Shimmy right and you�ll eventually reach the lever, 
which opens the door. Pull it, quickly drop down and exit. Follow 
previous steps to make your way back to the main room.

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Well, only one more to go. It�s possibly the easiest out of them all so 
lets get it over with and get the hell out of this level. Hang from 
either side of the ledge and drop down till you reach the bottom of the 
room. Start making your way back up and onto the ladder, climb up. Turn 
left and jump to the ledge you extended earlier. Jump to the crevice, 
shimmy right and keep going. Climb up two ledges and pull yourself up. 
Climb onto the ledge on the right and crawl under the rock, at the end 
drop down to enter the Poseidon door.

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Key Number Four � Poseidon

Last but not least, god of water�or something like that. You know the 
drill by now, use the gate to enter the hole in the wall and make your 
way through. Kill three rats that appear as you turn the corner. Jump 
into the water, swim through and find the lever, its on a timer so swim 
through and surface. If (like me) you were expecting a water maze, think 
again. 

On the platform on the right of the entrance (when you face it) is a 
small medi pack. Jump into the water and climb onto the central platform 
and start to climb. At the top, find the fish statue pull the block away 
to raise the water level. Jump into the water and find the lever on the 
platform you climbed a moment ago. This opens a gate, which lets a wooden 
plank out, sadly it gets caught. Surface and find the block you moved a 
moment ago, on the opposite side of the room, is another alcove with a 
box, push this into the water. Head back to the other side and push the 
box back under the fish�s mouth, this makes the water go back down to its 
original position. 

Head down and the box you pushed should have landed in an alcove with a 
statue, push it over the grate to lower the water level again. You can 
now access the wooden platform. Climb down to the bottom and position 
the wooden platform so that it is next to the pile of rocks on the floor. 
Climb back up and flood the room, then climb the pillar and flood the 
room again. If the wooden platform is in the right place, is should be 
floating in the middle of the two walkways. You should now be able to 
jump onto this and then into the alcove. If it�s not in the right place, 
you will need to completely drain the water and re-position it from the 
ground floor. Once in the alcove, climb the ledge, shimmy around and jump 
to the opening and climb up. Drop down and you can collect the key, the 
lever opens the gate and allows you to leave this place. 
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Artefact 6

Swim into the water and find the lower most lever on the central 
structure. This opens a gate near to where you collected the small 
medi-pack.

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You need to find the tunnel you used to get here, if you don�t think 
Lara�s breath will last that long, drain some of the water and swim out. 
Again make your way back to the main room.

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Jump back to the central structure for the last time and make your way 
to the ground floor. Use the keys in the right locks and the door will 
open. Make a hasty exit and leave this place. Thank god for that.

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[12]
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                           ______________________________________
Level Six - The Coliseum  |Artefacts-1 Relics-0 Time Trial- 11:00|
                           --------------------------------------

Fairly easy level, not to long either, makes up for the pain in the ass 
level you just did. Follow the path until you reach an open area. Two rats 
will come out so take care of them. Head over to the far, right corner 
and climb up. Drop into the next section and into the water. You will 
nee to be quick in this next section. Take the right path 
(has a huge rock in the archway) then take another left, then right and 
swim through the hole in the wall. Surface and enter a room with lots of 
cages. Kill the bats and rats that appear when you climb out the water. 
Find the low box and jump to the ledge (next to where you surfaced), 
shimmy left and make your way onto the pole. Jump onto the larger box and 
jump through the gap. Head up the sandy path and watch the cinematic. 
When it ends kill both gorillas. Find the ramp, run up and jump to the 
�seating� area. 

Make your way up to the pillar in front of you, go behind it and kill the 
2 bats. Grab onto the crevice, shimmy left then grab the ledge above you. 
Jump to grab the platform and climb up. Slide down the ramp and climb onto 
the platform on the left hand side. From here jump onto the ledge above 
the entrance to the coliseum. Head inside and turn left to find a lever, 
pull it to open a gate below. Head back down to the arena and prepare to 
take on 2 gorillas and 2 lions. Using the adrenaline dodge will really 
help out here. If you prefer to fight from a safe distance, climb back 
onto the seating area and shoot them from here.

Once you done head through the newly opened gate, on the left alcove as 
you enter, you will see a key on top of a cage. You can�t reach it from 
here, so head into the next room. Climb onto the box in the left corner 
and grapple the box from the cage. Push this into the previous room and 
use it to gain access to the key. You need to head back to the balcony, 
I wont explain it all again. If you forgot how to get there, look in the 
previous paragraph. Once there, use the key to open the gate. Climb the 
ladder to reach the top of the coliseum. Head left and jump across the 
gap, run and jump and grapple the hook in front of you. Slide down and 
start swinging, you should notice another hook on a ledge below. Make 
your way onto this.

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Secret

Use the first grapple hook to swing to the platform above the 2nd hook. 
Jump to grab the ledge in the pillar, shimmy left and climb up. Collect 
the .50 caliber pistols. Hang from the ledge and shimmy left to reach the 
platform you were originally on.

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Sorry! this IS where you can get the guns earlier than when the game 
gives them to you.Thanks to ..... for correcting me on this. i had 
already collected the guns when i found this secret so naturally i 
only found ammo for it :P 
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Artefact

Once on the 2nd grapple hook, slide fully down the rope and find alcove with 
the artefact in, swing to this grab the ledge and climb up.

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Hang from the ledge with the artefact and shimmy right, climb up onto the 
platform. Slide down the slope and jump to grab the crevice in the pillar,
shimmy round and grab the ledge above you and climb up. Jump to the ledge 
in front of you, climb the column, then jump to the next one, and finally 
to the top of the building. Jump down to the rock at the far end, 
turn around and jump to the balcony, follow path to reach the end of the 
level.

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[13]
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                               ______________________________________
Level Seven � Midas�s Palace  |Artefacts-1 Relics-2 Time Trial- 16:00|
                               --------------------------------------

See the big statue? We�ll discuss him in a moment. Head into the room and 
kill the 2 gorillas, when they are dead, another will come out from the 
left corner so take care of him. Now, this (big statue guy) is Midas and 
seeing as all these Greek guys have some trait, his was that anything he 
touched turned to gold. I mean anything, including out heroin so take care 
when moving near his hand. If you wish to watch Lara die whilst turning 
into gold, go ahead; just find a checkpoint before hand. There are four 
slots in the statues base that need something put in, one has already been 
done. So lets go find the other three.

Turn to face the entrance; you need to climb onto the fountain using the 
little rock. From here, jump to the crevice in the wall and then make your 
way onto the balcony. Collect the medi pack and pull the lever. Head back 
down and head through the gate you just opened. Follow the path and enter 
the spike room, as I like to call it. Turn to face the way you came in and 
notice the rocks on your right, grapple them and pull them down. Find the 
entrance to the right (when you enter the room), to the right of the 
stairs is a block, pull it all the way out of the room (the reason for 
this is that you need it to help get the relic, if you don�t want it just 
pull the box out enough to get the lever) pull the lever behind it to open 
the gate on your left. Again, head on through. At the top you will find 
another lever, this raises the platforms from the room below. However, 
some only stay for a few seconds when Lara has stood on them, so you�re 
going to have to be quick when completing this next section. Firstly, 
take note of the sloped platform in the top left hand corner. You need to 
get the box you moved, pull it out and place it under this platform. 
There is a chunk missing from the side of platform that is revealed when 
you pull the lever, which raises them. If the box is placed correctly, 
it will allow you to gain one of the Relic�s for this level. 

Jump to the platform in front of you and then to the spiked one on your 
left. Shimmy round twice and then jump back to a sloped ledge, jump off 
this onto a ledge. This will start to withdraw once Lara is standing on 
it, jump to the ledge on your right, jump up a level and shimmy round 
twice. From here you need to jump the platform behind you and then onto 
the slope in front of you. Immediately jump onto the ledge, then to the 
one on the left, then to the pillar on the left of that. You are safe for 
the moment. Shimmy left, at the end, jump back to the platform behind you. 
Climb up and then jump to the alcove, in here collect the lead bar. 

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Relic 1

To get this, you need to get into the alcove behind the rocks you pulled 
down. There are several ways of doing this but I find this way easier. 
Head back to the lever that raises the pillars. In the far left corner 
is a sloped platform, you need to drop down from here and push the box 
into the cracked section. This prevents the pillar from falling down when 
you stand on it. Now, make your way back up. You need to follow the same 
steps as before, when you were retrieving the lead bar. This time, rather 
than jumping to the alcove where the lead bar was, jump to the sloped 
ledge to the left of this and jump into the alcove containing the Athenian 
Owl Figurine. 

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 Artefact

Again, I think there is a couple of different ways to do this; my friend 
did it a different way to me but they both seem to work. 
Head back up to the lever and pull it, jump on the pillar in front, 
then jump down to the darkened pillar below you on the right. You can 
drop down and climb on this if you want, rather than jump onto the first 
pillar. Quickly jump to the pillar in front of you that starts to rise, 
climb up then jump to the alcove with the artefact.

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Head back down and back to the main room, be careful as two gorilla�s 
attack as you enter. Stand on the base of Midas and find the crevices, 
use them to get to the top. Pull the lever at the back to open the other 
gate down below. Head back down using the ledges and head through the 
gate. When you reach the new area you will be shown the lead bar, which 
is trapped in the pillar. Head into the entrance in the top left corner 
and follow the path, as you enter the under ground area, a gorilla and a 
lion will attack. Take care of them and pull the three supports with your 
grapple, this makes the lead bar fall down. Pick it up and head back to 
the previous room. You will notice that its now full of sand, head back 
to the original entrance. Don�t go back to the statue; you still have one 
more lever to pull. Take the stairs on the left and make your way to the 
top. Kill the four bats that fly out from the corner climb up the rocks 
on your right and into the crevice on the right hand wall. Shimmy left and 
then wall run to the ledge on the opposite side. Shimmy right and jump to 
the rope behind you. You need to swing to the central pillar which is 
now broken, when you land on it slide down and jump to the rock in front. 
Turn around to face the pillar and jump to the crevice, shimmy round and 
jump to the broken platform (this is where the bats came out earlier).

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Alot of people have trouble swinging from the rope and actually landing 
on the pillar. It took me several times before i made it. The problem is 
the location of the rope itself, putting a wall behind it was a big 
mistake, when she gains enough momentum to swing to the pillar you 
end up hitting the wall behind you and you cant make it. In order to 
make it across in a easier way follow this instead.

When you start to climb up on the right hand side, dont move to the next 
wall, instead jump across to the ledge on the left side (it has a large 
medipack on it) shimmy across this and then jump off across the slope.
when you stop sliding you will be behind the pillar youve spent so long 
trying to get to :P there is crack just above you but you cant jump 
high enough to make it. To get there, face the slope, jump up it and 
then immediatly jump again to make her grab the crack. 

Its worked everytime for me and its so much easier and theres less of a 
chance for a controller to be thrown at a loved one. Feel free to make 
it across the other way but it takes time and effort :P

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Climb on the ledge, jump up and shimmy right. Jump across to the next 
ledge and climb up. Wall run to the sand against the wall and slide down. 
Enter and follow the passage, two gorillas will attack so watch out. Make 
your way onto the balcony and pull the final lever.

Go down and climb back up the statue, head on through the new door. You 
will find yourself in a large room; the balcony on the opposite side of 
the room is where you need to go. First things first, jump into the water 
and lure the crocodile out, climb out the water and kill it. You don�t 
have to; it just makes things easier if you fall in. Find the under water 
switch which raises a pillar above you. Climb back out the water and stand 
on the pressure plate, this makes things a little more interesting. 
Every one loves a bit of flaming death. As far as I�m aware you can�t 
actually catch on fire like before, but it does still harm you. Obviously. 
Right, jump to the platform in front of you with the single flame, from 
here jump to the one on the right. Wait for the flames to pass you and 
then follow them, about � of the way round, climb to the ledge in the 
pillar and climb up. At the top, lean back and jump to the alcove behind 
you, pull the lever to raise another platform. 

Jump into the water and head back to the beginning. Head back to the 
pillar with the moving flames and then jump to the pillar you raised a 
moment ago. Wait for the fire to go and jump to the pillar in front 
(has lion heads breathing fire). Shimmy left and stop under the 2nd 
lion, lean back and jump to the small platform behind you. 
Find the ladder on the nearby wall climb up and pull the lever. 
Stand on the little out crop and jump back to the lion pillar; you 
should land on the golden strip, which has the lions on. Wait for the 
fire to go and shimmy left, again wait, then quickly climb up. Repeat 
until you reach the top of the pillar. Jump to the next pillar with the 
moving flames; quickly climb on the crevices on the left side and climb 
up 2 ledges. When the fire next to you goes, quickly shimmy right, 
do this again for the next lion head. When the fire above you goes, 
jump up and shimmy right out of harms way. Jump to the balcony behind 
you and collect the lead bar. Jump into the water and head back.

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Relic

This is annoying, and may take a few attempts. Make your way to the alcove 
with the first lever you pulled. Face the lever and turn left, you will 
see a hook on the wall, jump and grapple it to start a wall run. Jump to 
grab the ledge on the left, drop down and slide, before you reach the end 
jump to grab the next ledge. Jump to the ledge on the right and climb up. 
Head onto the slope behind you, jump off and land on the pole, swing to 
the next one and then land on the pole. Before you lose your balance, 
jump to the slope and then into the alcove. Pull the switch.

Now, you have about 50 seconds (ish) to retrieve the relic before the 
pillar returns to its original position. If you don�t make it, you will 
have to repeat the process all over again. You need to make your way as if 
you were going to get the lead bar. Once you land on the last pillar 
(with the moving flames) head round the side and collect the Griffin Head 
Protome.

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Head back to the statue and kill the two gorillas along the way. Stand 
next to the broken hand; don�t stand on it for obvious reasons. When 
the triangle button appears, press it to bring up the item list. Select a 
lead bar, when it�s on the hand it will turn to gold. Pick it up and 
repeat for the next two lead bars. When they are all gold, place them in 
the slots and the gate will open. 

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[14]
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                                ______________________________________
Level Eight � Tomb Of Tihocan  |Artefact-2 Relic-0 Time Trial-13:20sec|
                                --------------------------------------

Head into the water and through the gate, follow the path and get air if 
you need to. Climb out and push the box into the next room. Kill the rat 
and place the box under the switch, pull it to open the trap door. Drop 
down, kill the rat and enter the next area. For those who played the 
original, you will recognise this as the Cistern. For some reason they 
combined the two original level. It also means they cut out a lot of what 
happens in the Cistern. Right, enough reminiscing (oo big word) lets get 
on with it. 

The path to the left leads to a lever, don�t pull it yet. Instead find the 
pole on the right and swing to grapple the hook. Wall run and jump to grab 
a ledge, shimmy along and then jump to the next grapple hook (I managed to 
get across without using the ledge by complete accident, I tried again and 
she died) Any who, wall run to the platform on the other side, go left 
then jump up to the next ledge. Jump to grab the pole and swing to the 
next one, finally swing to the platform and push the box off. Stand on the 
edge and jump to grab the crevice, then up to the next one. Jump to grab 
the pole, swing across and jump to the next ledge. Go to the other side 
and grab the crevice, head round the corner and use the two poles to 
swing to the ledge in the opposite side. Shimmy round and grab the ledge 
behind you, climb up and push the box off the platform. 

Cross the bridge and jump to the other side. You now need to head to the 
bottom, the easiest and quickest way is just to jump into the water. 
Quickly climb out and kill the crocodiles in the pool. The box you pushed 
should be here, so push it into the pool. Head around this area until you 
find a lever, push it to drain the water in the pool, push the second box 
into the area where the pool used to be. Carefully drop into the pool and 
push the two boxes onto the pressure plates. One grate reveals a wooden 
platform; the other lowers some bars nearby. Find the slope to the left of 
the bars and quickly jump to grapple the hook. Wall run to land on a ledge 
in the left hand corner, jump to grab the crevice and shimmy around. 
Jump to grab the above ledge and the jump to the pole. Swing to the 
crevice on the opposite side, go around 2 corners and jump to grab the 
next pole. Swing to grab the ledge in front, climb up the ledges and make 
your way back to the top. Find the lever and pull it again to flood the 
pool.

Face the pool and go to the right to reach the canal like area, grapple 
the wooden plank and pull it into the canal as far as you can. Now its 
time to head all the way back up, jump back into the pool and find the 
low ledge to climb out of. Go left and find the ramp that leads to a 
pillar with ledges on. Jump up, shimmy left and head onto the pole, 
swing across to the ledge. Climb up, now its time for a tricky jump as I 
find that she doesn�t always grab the ledge. You need to turn to the 
pillar you just climbed on, and jump back onto it. Once you make it, 
shimmy round and climb up. 

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there is an easier way of getting to the top of the room, if you are 
struggling with the above route. Once you have pulled the wooden plank 
into the canal, turn left and climb into the next area. Here, you should 
very clearly see a pillar with a ladder, head up to the top of it. Jump 
to the crevice on the right hand wall and make your way along. Climb up 
and you'll notice you are back to where you knocked down the first box.
From here you should be able to make your own way back to where you 
first entered this room.

i hope this helps :)

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To finish this area use the lever thats next to the entrance, this floods 
the room allowing you to access the last part of the level.

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Artefact 1

Behind one of the under water pillars is a switch, pull it to open a gate 
at the bottom of the pool(down where the crocs were). Swim down to collect 
it.

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Find the wooden platform, stand on it and use it to reach the balcony 
above. If you cant reach it, stand on the walkway and grapple it so you 
can reach it. Once you are in swim along and let the current drag you. 
When you gain control, find the next tunnel and swim through. You are 
now at the temple. Swim to the left and find a little platform with some 
items for you. Drop back into the water.

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Artefact 2

Facing the ledge with the items on, locate the underwater tunnel to the 
right. Swim through to get the artefact.

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Swim back to where you entered this room and find the under water tunnel 
on the left. Swim through and pull the lever, which opens the gate to the 
temple. Swim back through and enter the temple. Watch the scene and 
prepare for another button sequence. 

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Boss Battle � Centaurs

They are a little trickier to kill than in the original, whoever said 
plain old shooting them was no fun? You need to keep an eye on them, 
use your pistols to shoot one until they enter rage mode. They will 
then either start aiming at you with a green ray, or charge at you. 
If they start aiming they will eventually turn you to stone, keep 
pressing left and right to break the stone. If they charge at you, you 
know the drill, dodge roll. When you have dodged, quickly grapple 
its shield and pull it off. You can do this with both centaurs if you 
wish, but one will suffice. Stay relatively close to the fallen shield, 
now rage them again and when they start aiming, quickly pick up a 
shield to reflect the attack. Once the centaur is turned to stone, shoot 
it to take off massive damage. It is possible to kill them in one turn 
with your pistols but it may take longer. When one of them is dead, 
repeat the process for the other one. Another thing i found out is that 
their rage bar's act together...so if your shooting at one of them and 
then fill the rage bar, its not to say THATS the centuar that will 
start charging at you. Last thing,how annoying is the green laser? 
well, when they aim at you, simply duck down :) and voila! 

When youve finally killed them (and believe me it can takes days:P 
even weeks) watch the movie and you�re free to leave Greece. 

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i noticed everyone seems to have a prob with the centaurs part, which i 
didnt get after reading ur guide and taking ur advice i was able to beat 
it 1st try.  i do have an addition tip tho that i just stumbled on, 
literally.  when the centaurs start shooting u with the green laser 
s***, you know how u have 3 or so seconds before ur actually stone?  
well if u jump, walk, or fall into the water it stops the "trance" and 
you dont turn to stone.  its a hell of a lot faster than pressing 
L - R 10 times and occasionally getting smashed up.  Once i found that u 
could do this i just paced back and forth along the edge and shot the 
b*****, it made it real easy.

-Thanks to JCizzle for this (aswell as a few others who have let me 
know but i didnt mention before.sorry!)

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This info has been emailed to me several times but i lost track of 
everyone who told me. so i apologise that no names are mentioned here and 
thanks to everyone who let me know :)

I finally got a chance to test this out (no idea why it took me so long) 
but if your having issues regarding the "laser beam" of whatever you wish 
to call it, then theres an easy way to avoid being turned to stone. the 
above info didnt work for me so i finally tried out this method. Simply
put your weapons away...not hugely inspiring :P but it works and i know 
how much of a pain this boss can be so i hope it helps 

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If you are having trouble with them i have written a list of all the things 
i know will help to kill this boss. You can find it in the FAQ section.
I know alot of people get stuck here, and if you know something else to 
help with this problem please let me know :)

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[15]
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Egypt                            _________________________________________
Level Nine � Temple Of Khamoon  |Artefacts-3 Relics-1 Time Trial- 20:30sec|
                                 -----------------------------------------

Follow the path and head into the next room. Carefully drop down and pull 
the block nearby, collect a medi pack from inside. Grapple the two pillars 
and pull them down, allowing you to leave this area. The left one will 
leave a block, climb on and grab the ledge. Shimmy left and onto the 
next crevice, jump up twice and shimmy left. Jump to the pole and swing 
across to the slope, jump onto the next ledge in front of you. Shimmy 
around, jump to pole behind you, swing across to the platform and climb 
up.Shimmy right, jump to the hole and climb up. Quick note about scarab 
beetle levers, use them like any other ledge, except they cannot hold 
Lara�s weight. You must quickly jump to the next ledge to avoid the 
beetle moving down. At the next part stop at the hole, pull out your 
weapons and then jump in. Kill the panther that�s hiding in the right 
hand corner. When its dead collect the ammo from the corner it was in.

-------------------------------------------------------------------------
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Secret 1

climb on the ledge leading into the next area, use the ledges to reach the 
platform and collect the Large Medi-pack

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Drop down and head into the next area. Watch the scene and quickly take 
care of the mummies when it ends. There is a small medi pack in the pool 
if you want it. Remember this area, as we will be returning here later on. 
To the left of the sphinx opposite the way you came in is a broken pillar. 
Climb to the top then jump to the next pillar, again, climb to the top 
and jump across to the platform. Shoot the target and a pole will come 
out from the wall, use it to get to the other side quickly as it only 
stays out for a few seconds. Collect the ammo and jump to the top of 
the next pillar. Find the one below you and jump to that, from here jump 
to the sphinx�s shoulder and climb up the ladder. 

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Artefact 1

Climb into the opening above the sphinx�s head, and climb into the alcove 
on the right. Collect the artefact.

--------------------------------------------------------------------------
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Jump to the sphinx�s head, then run and jump to grapple the hook. Swing 
to the pillar then jump to the next ledge. Complete two wall runs to reach 
the other side of the room. Jump to the head and drop down, pull the 
lever. Climb down and head through the door you just opened. At the end 
of the room is 2 panthers waiting for you, kill them and find the switch 
next to the room they were in. Pull it to move the statues, however it 
also releases 2 more panthers, kill them and then pull the switch again. 
Quickly run to the other side, climb on the small rock and jump to the 
platform, it will start to move away so jump across to the one on the 
left. Make your way across the statues on the left hand side. At the last 
one, grapple the hook and do a wall run to grab the ledge above the 
lever. Drop down and shimmy right, then jump up to the gate. Quickly 
jump to the ledge above that, as the gate will start to fall. If you 
don�t make it, you will have to pull the lever and make your way back. 
Shimmy right and grab the ledge above, shimmy right again and then 
climb into the next room. Follow the path and slide down, kill the rats 
that are waiting. Pull the block that�s next to the slope and move it to 
the other side of the pit, climb on it to get out. At the next pit wait 
for the pole to come out, swing across and then onto the next pole. 
Swing to the beetle and quickly jump up and climb out.

Hang from the ledge to lure a crocodile out, if you cant shoot it from 
here, go down and kill it, another will come from the other side of the 
room so be prepared to kill it. There is a medi pack in the hole the 
crocodile was in. 

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Secret 2

Face the cat statue and head into the far left corner behind the pillars. 
Head into the opening and pick up the small medi-pack an the shotgun ammo.

-------------------------------------------------------------------------
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Jump into the water and through the hole, pull the 
lever and quickly swim through the gate. Surface and climb out. Find the 
beetle on the wall, jump to it and climb to the ledge above that. Shimmy 
right and jump to the next ledge, quickly climb up as it starts to recede 
into the wall. Turn right and jump across to the other side, jump to 
grab the crevice. You should now be on the wall that�s opposite to where 
you came in. Jump to the ledge on the left and then jump to the one 
behind you. Quickly run across this and jump to grab the beetle, quickly 
jump to grab the ledge. Shimmy right and jump to platform, enter the room.

Jump to the pole, then onto the beetle and quickly to the ledge above it. 
Jump back to the pole and balance on top, head into the alcove on the 
left hand side. Pull the left and climb back down. Jump to the platform 
that now has a box on it, pull the box to the other side of the platform 
and position it so you can reach the ledges. Climb up them and then to the 
ledge behind you. It starts to move so run along it to grab the beetle, 
jump up. Jump to the beetle on the right and the climb up. Shimmy left to 
the next ledge and then onto the pole behind you. Swing to the alcove and 
turn to face the other side of the room. Grapple the gate at the far end 
and pull the door down. Quickly swing across and into the room before the 
gate closes. Find the lever and pull it. You�ll now be on a balcony facing 
the room where you killed the crocodiles. 

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Artefact 2

Notice the hook on the wall? Grapple it and wall run to the ledge on the 
other side. Grab the hook behind you and turn around. Find the next two 
hooks and wall run them both to reach the cat. Grab the artefact. Jump to 
safe ground.

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Another two crocodiles are lurking so kill them. Head over to where the 
floor fell away under the statue and climb down. Slide into the next 
room, a panther is wandering in the pit. Drop down and kill it, another 
3 will join it when you drop down. Find the lever next to a cage with 
more panthers. Pull it and kill them. Find the ledge, jump up and then 
jump across to the gate, quickly lean back and jump to the ledge behind 
you. Climb up and jump to the bar, which will move. When it slots into 
the pillar, shimmy left and jump back to the wall. Jump up then climb to 
platform.

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Secret 3

Look left and find the button on the far wall, shoot it to make a grapple 
hook appear. Swing across to collect Large Medi-Pack and .50 caliber ammo. 
Swing back across to continue.

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 Head into the room and follow the path, kill the panther. 
Head into the alcove in front and climb the ladder. In the next room kill 
the mummy. Find the ladder and climb up. You will be on a balcony 
overlooking the statues from the beginning of the level. Pull the lever 
to see them move. Cross over them avoiding the walls that block your way, 
you need to almost zig zag to the other side. Collect medi pack and pull 
the next lever, head back to the room where you killed the mummy. 

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Artefact 3

Climb onto the blocks in the corner and jump to grab the hook. Grapple it 
but don�t wall run. Climb up till her feet are in line with the base of 
the bars. Jump back to land on the pillar, and then jump to the one on 
your left. Use the pillars on the right to reach the crevice on the wall. 
Jump to grapple the hook and wall run to the other side, climb up and 
collect the artefact. Carefully make your way back down.

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Make your way back onto the hook like before, again don�t do the wall run. 
Jump to the pillar behind you but this time go right. Jump to the ledge in 
the wall. Quickly shimmy across as some parts break and jump to the pole. 
This activates the trap door beneath you, swing across to land safely. 
Head down the door using the ledges and enter the room next to you. 

To make things easier I�m going to number the pillars in front of you. 
Number one is on your far left, next to that is pillar number 2 and so on, 
so number 4 is on your far right. Got it? There are eight blocks in the 
room; pulling four of them will raise the pillars. But which ones which? 
I�m going to start with the block right of the entrance, you don�t have to 
start here; I just am to make things easier. Pull each block out in a 
clockwise direction.

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1st block  |Contains an item
-----------|--------------------------------------------------------------
2nd block  |A panther will run out, raises pillar number 2
-----------|--------------------------------------------------------------
3rd block  |Contains an item
-----------|--------------------------------------------------------------
4th block  |Raises pillar number 4
-----------|--------------------------------------------------------------
5th block  |Another panther, raises pillar number 1
-----------|--------------------------------------------------------------
6th block  |Empty
-----------|--------------------------------------------------------------
7th block  |Raises pillar number 3
-----------|--------------------------------------------------------------
8th block  |Contains an item.
--------------------------------------------------------------------------

Now all the pillars are raised you need to turn the obelisk so that 
the correct image points towards the exit door. The images for them are:

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Pillar 1  |2 white pots
----------|---------------------------------------------------------------
Pillar 2  |Blue pot
----------|---------------------------------------------------------------
Pillar 3  |Blue stick and green pot
----------|---------------------------------------------------------------
Pillar 4  |White statue
--------------------------------------------------------------------------

The door should now be open. If not, re check the images and make sure 
they are fitted properly (you will hear a �clunk� every time an image is 
set into place). 

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Relic

Move block number 5 (right of the exit door) so that you can climb on it 
and onto the pillar. Climb up and shimmy round 2 corners and jump to grab 
the ledge behind. Jump to the next ledge in the next pillar and go round 
one corner. Jump to the above crevice and jump to the first obelisk. 
Jump along all of them, at the last one jump to grab the ledge in the 
pillar and shimmy round. Grab lower ledge and shimmy to alcove and 
collect the Mummified Cat. Drop down and head through the door.

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[16]
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                                 _______________________________________
Level Ten � Obelisk Of Khamoon  |Artefact-4 Relic-0 Time Trial- 18:15sec|
                                 ---------------------------------------

Head into the room, turn right and pull the lever to drop down a bridge. 
Run along it and collect the Eye of Horus. Dive into the water and find 
the opening in the wall, follow the path and pass through the moving 
blocks carefully. When you enter the next area, head over to the broken 
stairs on your right, run up them and jump to the lever, a cut scene will 
show you that it makes a pillar behind you drop down. Quickly jump off the 
lever and run to stand on the pillar behind you. When it moves back to the 
top, jump to the pole and swing to the ledge, climb up to the top ledge. 
Jump to the platform behind you, quickly run across and jump to the 
platform in front of you. Now you need to jump from here to the platform 
in the middle of the room. It�s a long jump but you can make it, she will 
grab at the last moment, be prepared to press triangle. Climb up.

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Artefact 1

Jump to grab the ledge on the opposite side, go behind the rocks and 
find the switch. Before you pull it, a word for the wise. If this is your 
first play of this level, I don�t recommend you get this now. The artefact 
is located higher up the room, and the pole to reach it only stays for 
about 90 seconds after you pull the lever. You have to be quick and HAVE 
to know how to reach the top without hesitation. You can climb up to the 
top and memorise the way, then climb back down, pull the switch and 
head back up. Its up to you. If you want to get it, then read below, 
as you have to head up to the top anyway. I will tell you where the 
artefact is located.

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Once on the main central platform and head onto the broken part. 
Climb onto the pillar, jump up then shimmy right. Jump across to the 
next pillar but don�t stand on it or get in the way of the darts. Shimmy 
round and jump to the next pillar, shimmy right, jump up and jump to the 
crevice in the wall. Go right onto the pole and swing to the other side. 
Run along and find the ledges on the wall, climb up to the top and then 
jump to the platform behind you. Quickly jump off this to the platform in 
front of you. Hang from here and shimmy right, climb up and hand from the 
other side. Shimmy left and then climb onto the pillar, go left and then 
jump to the pillar behind you. Drop down and shimmy right and climb up, 
jump to the ledges on the wall, it can be a little tricky I found she 
doesn�t always grab, but she will make it. 

At the top most one, head left and jump back and grapple, wall run to the 
other side and grab the ledge. Shimmy left and jump across, jump to the 
pillar behind you and shimmy to the other side. Jump to the next pillar, 
shimmy right and then climb up so that you don�t get hit by the darts. 
Jump to the next pillar and climb up to the platform. If you are getting 
the artefact, the pole to reach it will be on the right hand side, if 
its not there, then you didn�t reach it in time and will have to head all 
the way back down. Use the pole on the left to carry on with the level. 
Swing across and head into the room.

Kill the mummy that attacks and jump to the pole, immediately jump to the 
next one before it falls down. Swing to the beetle and jump up to the 
ledge, if you don�t make it there is a ladder to climb back up. Shimmy 
left and jump to the stairs, there will be some more blocks so make your 
way past them safely. You will find yourself at the top of the room you 
started in (at least you should be). 

Climb to the ledge on the right, shimmy across and jump to the pole, swing 
across and pull the lever to make another bridge drop down. Make your way 
back to where you came in, this time climb along the ledges on the other 
side, be careful of the broken parts. Once across, head on through the 
gate. Crawl under the spinning blades. At the next pit, wait for the 
blades to go into the slots and then swing across. 

At the next room, locate the artefact in front of you, you can�t reach it 
yet, but memorise its location. Slide down the slope and kill the mummy 
at the bottom, find the switch in the alcove to turn the slope into 
steps and opens 2 gates. Pull the block from the alcove and position it so 
you can grab the ledges above you. At the top, jump to grapple and 
wall run to other side. Jump off the platform and find the crevices, 
climb up to the top. Time to face the blades. As soon as they go in, 
grapple the hook, run along to reach the beetle and then jump to the 
ledge above. Shimmy left and wait for the blades to go, wall run again 
and run to reach the ledge above the one you were on a moment ago. Jump up 
and wall run dodging two blades to reach the top of the room. 

Turn to face the blocks going down and jump to grapple the hook. You may 
want to go down a couple of steps, she didn�t always grapple for me at the 
top and would then fall to her death, this way she�ll but only lose a 
small amount of health. Turn the camera so that it faces the wall 
(and Lara is running left to right) at the top most point, press jump and 
down to let go, grapple onto the hook behind you. You should now be above 
the artefact. If you choose to get it now, feel free, but you will have to 
make your way back to the top. If you wait, I will show you a better way. 
Wall run to reach the opposite side and climb up to the top part, jump to 
the opening. Climb up and head through to find yourself back at the main 
room. Use the switch to lower the next bridge and head back to the 
previous room. 

---------------------------------------------------------------------------
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Artefact 2 

Turn left and jump to the ledge you came from a moment ago. Drop down to 
the square ledge below you. Jump to grapple the hook from before and climb 
down to reach the artefact. Head back to the bottom of the room.
---------------------------------------------------------------------------
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Find the gate and head through to face evil trap rooms. There not to bad 
once you learn the timing. Move past the wall and jump to the pole, wait 
for the blades to go and quickly jump to the next pole. Wait for the 
blocks to slam together and jump (this sounds crazy but trust me) by the 
time you reach the pole, the blocks will have gone, giving you more time 
to get across. Run along to collect the Seal of Anubis. Use the two poles 
and swing to the other side. Head to the end and use the next 2 poles to 
reach the platform. Collect the Ankh Of Isis. Head through the opening 
behind you. Crawl under the blades, jump to the pole and then jump off. 
Avoid the blocks and when the blocks slam together, jump onto the pole and 
off again. I had trouble with this, if I stood at the edge she would 
simply jump over the pole. If this happens take a few steps back, it 
helped me. 

When you enter the next room, look down to see the welcoming committee, 
three mummies. Also pay close attention to the Ankh lever on the left 
hand side. Do NOT activate it. If you do, your journey will become so 
much harder. Its not too bad, I pulled it first time through the level, 
just be careful. If you pull it (or have pulled it), it activates spinning 
blades throughout this area. Jump to the pillar on your left, its lower 
down than the one your on. Use the ledges in it to climb down. You can 
aim at the mummies from here, so shoot them. However, they do have a 
habit of hiding from you (damn things) so it may be wise just to drop 
down and kill them. Use the grapple to wall run to the other side and 
land on the pillar. Again you can try and kill the mummies from here. 
Before you climb down, see the artefact in the alcove? You can�t reach it 
yet, but we�ll be back for it later.

Drop down and kill the mummies and find the ledges that lead into another 
area. For the spinning blades, roll under the high ones and jump over the 
low ones, chances are you�ll still get hit but get through them as best as 
possible. Now for the hard part. Remember what I told you about jumping to 
the poles when the blocks are closed? You need to do that for the next few 
jumps so keep that in mind. Jump to the first one, wait for the next set 
of blocks to close and jump again, repeat for the last one and then jump 
to the ledge. Chances are you will need to press triangle on the jumps so 
be prepared to press it as soon as she lands. A couple of seconds of not 
moving will lead to death. If you really can�t get through, there isn�t a 
lot I can say. It took me at least 10 goes to do it first time and that 
included me throwing the controller across my room :P Good times. You 
HAVE to go through this area, but this isn�t the worst part so don�t worry 
:P Once on the ledge, shimmy left/right and wait for the blade to go past 
you, as soon as it goes, quickly climb up. 

Pull the lever to knock down the final bridge, if only those bars weren�t 
there, you could make an easy but long way back :P Sadly, you have to 
return the way you came. Now, I found getting back across the poles so 
much harder. Luckily, there is a checkpoint after you pull the lever so 
you don�t have to worry about going across again if you die. Jump to the 
first pole, when the middle blocks close, jump to the pole. Wait for the 
one in front of you to close (if you try jumping straight from the middle 
you wont make it), as soon as it does, jump and then onto the ledge. Climb 
up avoiding the blade like before. See? Wasn�t too difficult was it?

I assure you that the hard parts over. Think it�s about time for an 
artefact, don�t you?

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Artefact 3

Head back to the room and go onto the ledges on the right, shimmy left. 
Don�t use the ledge above you, it�s for later. Head onto the next ledge 
and keep going left, pull up into the alcove and collect the prize.

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Drop to the ground and climb up the ledges you used a moment ago, 
but climb up into the platform. Climb onto the low block and grab the 
crevice above. Shimmy left and jump to grab the next ledge. Pull up, 
grab the crevice and climb on the ledge above. Follow the hallway, as 
soon as you reach the other side a mummy will attack from the passage 
you came from. Climb up the two ledges and jump to grab the ledge behind 
you. 

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Artefact 4

Grapple the hook but don�t start the wall run, you need to position 
yourself first. This is another wall run to get the ledge behind you; 
however, some people find this hard to do. After experimenting with 
things, I found that where you are on the grapple line affects it. 
Move up or down and you�re going to need to get in the right place. 
The painting on the right hand side is your guide. Start wall running, 
if she goes past this painting, move up/ down on the line. 
When you�ve got her so that at the peak of her run, she doesn�t go 
past the painting, you�re in the right place. Start the wall run and 
move the camera to the usual position, when she reaches that point on the 
painting, pull down and jump to ledge behind. Jump to the pole and 
quickly jump to the ledge and collect the artefact.

If you don�t make it, obviously you will fall to the floor and die. This 
wouldn�t be a problem if you could just re try, however, the last 
checkpoint, is right at the bottom where you started. So if you do die, 
you�re going to have to make your way back. It�s not that far, but if 
you�re really struggling it�s going to get annoying if you�re making the 
journey over and over. There is (as far as I�m aware) no way to make this 
easy, it�s just going to be a trial and error thing till you make it.

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Get to the square ledge where you came from and the drop to the one below. 
Grab the crevice and shimmy left. You should now be able to see the ankh 
lever on your left. Don�t drop to the lower ledge; you need to jump from 
here to the block in the corner. Now, I couldn�t make this jump and 
refused to believe it was possible to make it. However, my friend came 
over and showed me that it was so feel free to give it a try. Maybe I�m 
the only one who can�t make it. 

If I�m not the only one, there is an alternative method to get back out. 
However, if you have already made your way up to retrieve the artefact, 
this is a little out of the way. You need to go back to the bottom of the 
room, yes, all the way to the floor. Once there, climb on the pillar 
opposite the alcove that contained artefact 3. Grapple the hook and wall 
run to the other side, climb up and your back at the entrance. See? 
Isn�t that so much easier? 

Once your back follow the path (avoiding the traps once more) to reach the 
main room. Don�t jump into the water yet, move onto the bridge and jump 
to the one on your left. Collect the Scarab of Osiris and then jump into 
the water. Swim through the now open gate and surface in the next room. 
Pull the lever to open the door above you, recognise where you are? I hope 
so. Climb out and head back to the area with the Sphinx�s; a centaur 
will be roaming around so kill it. Finally, put the artefacts into the 
obelisk to end the level.

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[17]
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                                       _______________________________________
Level Eleven � Sanctuary Of The Scion |Artefact-2 Relic-1 Time Trial- 28:50sec|
                                       ---------------------------------------

Head up the stairs and kill the two mummies that are patrolling at the 
top. Enter the small room and pay attention to the pillars and the symbols 
on the wall. The images on the wall are mirrored and you need to make the 
pillars do the same. The image on the front two pillars must face each 
other and so on. It�s a little complicated to explain; maybe it�s just me. 
However, the pillars do not have to show the same image as the wall next 
to them (sorry if that�s badly worded :S). Move the pillar on the 
immediate left and upper right twice; a platform will rise from the floor. 
Take a look at the images if you like to see what I was trying to 
explain :P

Climb up the raised blocks and make your way up the ladder. At the pit, 
you need to time your jump carefully. You need to reach the ledge on the 
left hand side, to do this you need to stand on the platform. When the 
blocks shut, jump to the platform (just like before, with the poles, 
by the time you reach the platform the blocks will go into the wall) 
and then quickly to the ledge. Climb to the ledge above and then to 
the beetle, let it fall down. Jump to the beetle behind you and quickly 
to the ledge above. Shimmy left and jump across when the block goes. 
Shimmy across and then jump to the platform behind you. Follow the path, 
when you enter find the ladder on the left hand side and climb down. 
Drop to the floor and head to the other side. You will find yourself next 
to a rather large Sphinx, hey, wouldn�t be Egypt without one right? Any 
who, if you look closely at the door between the sphinx, there are two 
key slots. So lets go get the keys, would be pretty pointless other wise.


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Secret 1

When you climb the first ladder on the floor and jump to right. After climbing 
another ladder, turn around (there would be shotgun ammo on a ledge on your 
right) and move ahead. Instead of jumping to the crevice, jump onto the slope. 
From there grab onto the pillar nearest you and climb up. Two flying mumies 
would show up. After killing them jump from the ledge (I jumped from the part 
facing the sphynx) and use the grappling hook to swing towards the sphynx. 
Jump and immediately use another grappling technique for the next hook. From 
there you can jump onto the sphynx head and claim the prize. Getting back was 
most difficult for me. I found this another walkthrough and found out that you 
need to get back the similar way but it was really difficult but I managed to 
grab the first hook and from there jumped directly to the ledge instead of the 
grappling to second hook. As I was trying this I noticed that the game doesn't 
record the smg's if Lara dies like it records relics and I had to do it several 
times. 

-thanks to Labeeb for emailing me and letting me know :)

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Climb up the ladder and go right (you can go left by the way, you 
don�t have to go right first). Shimmy across and jump to the pole, 
then swing to the steps. Go up the ladder and jump to the ledge and 
climb up. Jump to the platform and climb up. Run and jump to the crevice 
in the pillar and make your way to the top, quickly climb up though, as 
two flying mummy/demons will start firing flame balls at you. Dodge their 
attacks and kill them, be careful not to fall off if your moving around. 
If Lara gabs the ledge to save you, chances are they will knock you off. 
Use the pole to swing across to the platform, at the end use the ledges to 
climb down and pull the lever. Head through the door. Time your jumps 
across the pit; the first pole will go into the wall for a few seconds 
then come out. Learn its pattern with the blocks and swing across, don�t 
stop moving else you will get smushed. At the other side enter the next 
area. 

The lever on the other side wont be of any use to you at the moment, 
so leave it. Use the ledges on the left and jump to the ladder, climb down 
and at the bottom jump to the ledge. Drop down twice and jump across to 
the crevice, it will start to move down so start to climb up to the top 
one. If you don�t, you will eventually reach the water and the lever will 
rise up again, you need to stay on long enough for the beetles to lock it 
into place. Once it�s done, jump to the pillar behind you and climb to 
the top then jump to the ledge above the lever. Jump back to the ledge 
on the wall. Jump up then jump to the pole behind you, quickly swing 
across all of them to the other side, jump to the lever. Remember to climb 
to the top part to avoid hitting the water. Let go and jump to the water, 
find the platform and climb on. Use the pole to balance on and then jump 
to the ledge. Climb up and then jump across to the next lever. Don�t 
let go, instead jump to the pillar and climb to the top. Shimmy round and 
jump to the extended ledge. Use the pole to swing to the ledge, then jump 
to the last lever. All four pillars should now be raised. 

Time to climb back up, jump to the pillar behind you and climb up, 
shimmy round and jump onto the now fully extended bridge. Go to the end 
and use the poles to go left and back onto the wall. Use the ladder to 
make your way back up, now pull the switch. The light will refract onto 
the pillars and the door will open. 

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Artefact 1

Start making your way back down like before, when you reach the bottom 
of the second ladder, jump across to reach the doorway. Shimmy right and 
go around the corner and drop down, collect the artefact. Shimmy back and 
drop onto the bridge.

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Head into the dark room, as you enter the door will close and you will 
have to kill the mummy and collect the golden ankh to open it. You can 
kill the mummy from the bridge if you want. Edge towards the door but 
don�t go in, else the door will close. You should be able to get a 
good view of the mummy. Once the ankh has been collected jump into the 
water, swim to the exit and follow the path. You�ll be back at the 
Sphinx, head back to the ladder. Be careful as a centaur is roaming 
around, make sure to kill him. Climb back onto the ladder and this time 
go left. On the ledge, jump to the small section of stairs, jump over 
the gap and climb up the blocks. Slide down and jump to grab the crevice, 
climb up onto the ramp. At the top jump to the pillar, make your way 
to the highest point and then jump to the next pillar. Again, climb to 
the highest point and jump to the final pillar. This time, climb onto 
the top ledge and position Lara on the seam of the pillar (you don�t 
have to be here to reach the next ledge, I just had problems with 
her grabbing it and this was the only place she could jump from). Lean 
back and jump to the ledge on the wall behind you. Climb up and jump to 
the platform, climb up and kill another two flying mummy/demons. 
Swing across the pole and jump to the ledge, shimmy left and jump to the 
platform. At the end, use the ledges to reach the floor and pull the 
lever, head through the next door.

Avoid the first set of blocks; the second lot are a bit trickier. Use the 
little ledges in the middle, jump to the first one and crouch, when 
the blocks go, repeat till you reach the end. You will reach another 
room similar to the last one. You have to do exactly the same as before, 
it�s just a slightly different layout. Again, ignore the lever for now 
and find the ledges on the wall. Jump to the ladder and head down, before 
you reach the end, jump across to the pole. Quickly swing across to the 
other side. At the ledge, jump across to the first lever; remember to 
climb up to the top. Once it�s in place jump into the water and climb out. 
Use the broken piece on the floor as a ramp, and jump to the lever. 
Jump to the platform behind you and climb up, jump to the platform behind 
you. Jump to the crevice on the wall and jump across to the next lever. 
Jump to the pillar behind and shimmy round, jump to the extended bridge. 
Use the grapple at the end to wall run to the other side, grab the 
ledge and then jump across the pull the final lever. 

Again, you need to head back up. Jump into the water and climb out. 
Climb to the top of the lever once again and jump across the ledges to the 
ladder, make your way back up and pull the switch. Once it�s pulled, 
jump into the water, and climb out once again. Climb back to the top of 
the lever and jump to the pillar, at the top shimmy round and jump to 
the bridge. The room follows the same rules as the other one; kill the 
mummy from outside if you want. Collect the ankh to open the door. 
Jump back to the water and use the now open gate to leave this area. 
Follow the path to reach the Sphinx once again, this time there are two 
centaurs in the area so take care of them. Put the ankhs into the holes 
to open the door.

After a long discussion with fellow gamers we came to the conclusion that 
there is not official use for the boulder. The only use i found for it was 
to roll it in the hope of road killing a few rats :P however the chance of 
actually rolling over one is slim so all in all...its pointless. Follow the 
long path down and kill the seven rats along the way. Before heading into 
the water, notice the entrance on the other side of the room. This leads 
to the end of the level, but the water level isn�t high enough at the 
moment. Dive into the water and swim between the two statues to find a 
lever pull it to lower the water level. Surface and swim back the 
way you came, climb onto the right hand statue. Climb up the block and 
onto the ledge, jump back onto the pole and quickly swing to the other 
side before it falls down. Shimmy around the leg and then wall run to 
the ladder. Climb up and jump to the ledge behind you, shimmy all the way 
left to reach a platform. Using the picture on the floor, shoot the 
beetles to match the positions show on the floor. When done correctly 
the gate will open, climb in and pull the lever to raise the water. 

Drop down and climb to the top of the ladder, jump to the ledge and shimmy 
right to the other side. Jump to the pole behind you and swing to the 
ledge on the other side, find the lever on your right and jump across to 
it. It opens a gate in the statue your hanging on, drop down and quickly 
swim through it as it�s on a timer. Ignore the pattern on the floor and 
get some air.

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Preparation to get the relic

You cant get the relic till the room is fully flooded, but you need to do 
a few things to get access to it. Climb out of the water and walk forward, 
if you look to a ledge below you will see a block on it. Climb down and 
push this block into the water. Jump back into the water and swim between 
the statues and pull the lever to drain the room. Swim back to the block 
you just moved and position it under the timed gate. You now need to climb 
back up to where you solved the first beetle puzzle, DO NOT pull the 
lever. Continue climbing up the ledges and crevices until you reach the 
ankh symbol that opens the timed gate. Once you open the gate, drop into 
the pool. Swim back and climb on the ledge that has the block. Climb on it 
and quickly pass through the gate before it closes. Use the crevices to 
reach the ledge above. Exit to the front side and drop down to the ledge 
where the block initially was. Hang from the edge, shimmy to the right and 
release to grab the crevice of the foot. Traverse to the right and jump to 
grab the ankh symbol. This opens a gate on the same side of this statue.

For the last time, climb up to where you solved the first scarab puzzle. 
This time use the switch to raise the water level. Drop back down and 
climb up the ladder. Once more, make your way to the ankh symbol that 
opens the timed gate. Once you grab it, drop to the pool and quickly make 
your way to the gate.

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Now go back underwater and pay attention to the pattern on the floor, 
you need to look at it as if you were coming through the gate. Go back 
up and shoot the beetles to match the pattern under water, pull the lever. 
Swim to where you did the first puzzle and surface in the alcove with 
the lever. Climb on the beetle and then to the ledge above. Jump to the 
pole, quickly swing across to the ledge. Shimmy and climb up. Use the 
ledges in the opening to reach the top of the statue. Jump across to the 
lever to fully flood the room. You can now leave this room. If you want 
the relic, you can now get to it, swim to the gate you opened and collect 
the Horus Idol. 

Once out of this room, follow the path until you reach a room. Kill the 
two centaurs and mummies that appear. Now there are lots of pillars 
in this room, you are going to need to climb on half of them to reach the 
two platforms at the other side. I will try and describe this as best I 
can. Climb on the first red pillar to the right of the entrance, climb up 
the ledges to the top, drop down and shimmy so that your back is 
facing the pillar behind you, jump to it. Shimmy round and jump to the 
silver pillar, climb to the top and at the end, grapple the hook to wall 
run. Turn the camera (as usual) to face the wall, at the end of her run, 
push down and jump to grab the silver pillar. Shimmy and reach the top, 
jump to the last silver pillar. Shimmy round and climb to the top, jump 
across to the red pillar. Shimmy all the way around and jump to the 
platform behind you. Use the Scion of Tihocan to remove the first set of 
gates.

Head all the way back to the entrance and climb onto the pillar like 
before. Make your way onto the second pillar and up to the top, this time 
go left to the edge of the crevice. Jump to the hook and swing to reach 
the pillar on the other side (it will be right in front of you when she 
uses the grapple). Shimmy round to reach the next pillar and then onto 
the last platform, use the Scion of Qualopec. If you want the final 
artefact don�t head through the door yet.

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Artefact 2

Go back and climb up the first red pillar. You need to use the pillars as 
if you were reaching the 2nd platform. Use the grapple like before and 
land on the pillar. Climb to the topmost crevice and jump to grab the 
next pillar. From the middle ledge, jump to grab the crevice of the 
inner silver pillar. Climb to the topmost ledge, jump to the alcove with 
the Artefact. Collect it, drop down and head through the door.

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[18]
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The Lost Island
                           ______________________________________
Level 12 � Natla�s Mines  |Artefacts-4 Relics-1 Time Trial- 17:00|
                           --------------------------------------

Welcome to the beginning of the last part of the game. It�s sad to know 
it�s going to end soon, but we�ve still got plenty to do. I started 
writing this using the �cheat� way, then I realised that people 
playing this for the first time wont have that option *feels like a 
fool* so I�ve had to go through it all. Skip ahead a few paragraphs to 
find out what i meant, i think its just after getting the relic. Right, 
you have no weapons for the majority of the level, obviously were going 
to get them back. When the level begins, swim forward and climb behind 
the waterfall. Follow the path until you reach the edge, jump across 
to the pole and swing to the ledge. Jump across to the next ledge and 
then to the rope behind you. Drop to the box, run and jump to the next 
one. Jump to the rope hanging above the water and swing to the ledge 
on the left side of the waterfall, shimmy round and jump to the 
ledge behind you, climb up.

Follow the cave to reach the next open area. The glasshouse to your right 
contains your beloved pistols; sadly we can�t get them yet. To your 
left is the control room, go check it out if you like, there�s not a lot 
we can do for the moment. Follow the tracks to the left at the end you 
will see another glassed room and some machinery. Climb onto the skip and 
collect the red fuse. One of three, once you have them all, you have access 
to your weapons. Try and ignore the rats for now, there are there to 
annoy you but be patient, you can kill them later if you wish. Head back 
and go into the control room, use the red fuse and pull the lever. 
This moves a block above the glasshouse. 

Head out of here and find the yellow box near the glasshouse, move it so 
that you can get onto the roof. 

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Artefact 1

Once on the roof, find the poles sticking up from the fallen walkway. 
Jump onto them and then to the ledge on the wall. Go left and jump to the 
next ledge, climb up then jump to the pole behind you. Swing to the slope, 
jump to the walkway and collect the artefact. Climb down and head back 
onto the glasshouse.

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Go behind the box you moved with the fuse and enter the tunnel, follow the 
path to reach the other side. Jump across the gap, follow the path and 
drop down to the wooden walkway below. Push the yellow box off the 
walkway, so that if you fall off here at any point, you can just climb 
up. Jump across to the next section and then onto the ledge. Jump up, 
shimmy left and jump to the wooden platform. She will grab the very edge. 
Jump to slope and jump off to the next part. Jump to the broken part, 
hang and drop down. Pick up the green fuse. 

Find the hook on the wall and grapple it. Wall run and move the camera 
like before. Jump to the ledge behind you; shimmy right and onto the next 
ledge. Climb up the ladder, at the top, jump over the fence and land near 
to where you found the red fuse. Go back to the control room and put the 
green fuse in and pull the switch. This moves the box even further, before 
leaving the room, push the red switch once more. Head out of here and climb 
the boxes to reach the one you just moved. Don�t forget to collect the 
medipack. Jump to the box, shimmy round and then jump to the walkway 
behind you. Follow the path and enter the cave. Take the path on the right 
and climb all the way down.

Your back behind the fenced area, but further down from where you 
collected the green fuse. Jump to the ledge in front, drop down and 
land on the slope. Avoid the rat and head to the other side of the 
area, pick up the blue fuse and climb on the box. Jump to the pipe and 
be careful of the steam. Jump to the next one, climb up and then jump to 
the platform. The camera will move and you will clearly see a rotating 
thing (highly descriptive aren�t I? :P) wait till the flat side is 
available and jump to land on it, you need to be on the right hand side. 
Wait for it to rotate and when you see the rubbish bins, jump to grab it. 
The timing has to be right else she will miss it. Quickly shimmy along as 
the bin starts to move, when on the next one, lean back and jump to grab 
the ledge. Shimmy round the corner and jump to the pipe, climb up and 
jump to the ledge. Shimmy round to the very edge, lean back and jump to 
the ledge behind you. Shimmy right and climb up into a little alcove. You 
need to jump into the hole you came from and climb back up the ladders and 
back to the control room. Push the red and green switches once to move the 
box back above the room, put the blue fuse in and push the switch to gain 
access to the room. Climb in and collect your pistols, shoot the glass to 
leave this place. Now that you have them, you can go back to the first main 
room and get a couple of artefacts.

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Artefact 2

Back in the main room, climb onto the boat and shoot the rope holding it 
in place. The current will drag it along, don�t move yet. When it hits 
the wall, it will stop briefly to turn around, climb onto the ledge 
on the wall. Jump across to the next one and climb up. Jump to the 
ledge behind you and shimmy right. Use the ledges to reach the alcove and 
collect the artefact.

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Relic

Go behind the waterfall and make your way onto the hanging boxes. 
Stand on the first one and shoot the ring that�s holding it to the rope. 
You will fall to the floor and the box will open, 
inside is the Chalice of Torment.

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Make your way back to the control room area. Go back to where you go the 
red fuse, stand on the skip and shoot the glass. 

NOTE: Now, if you�re doing this on time trial you can safe a hell of a 
lot of time. You don�t need the fuses if you have the cheat activated 
for unlimited 50-caliber ammo. If this is turned on, you can shoot the glass
when you fist enter this area.

Climb into the room and pull the switch, this puts the drilling machine 
onto the track. Climb down and stand on the machine, press triangle to 
start it moving. When you get so far along a cut scene will take place, 
watch out for the button sequence. Now I was really annoyed that I didn�t 
get to kill him properly. I think showing her reaction to killing someone 
was really clever, but I still thought we should have jumped around 
shooting at him, like the good old days. Maybe it�s just the fact I think 
button sequences ruin the game. Anyway, collect the shotgun from him and 
head back into the control room. Put the blue fuse back into place and 
pull the switch for the last time. Head back onto the machine and start 
it up again, let it go all the way and destroy the wooden barrier. 

I really don�t think I need to explain what will happen if you fall 
into the lava, it�s pretty obvious. On that note, don�t fall down. Stand on 
the edge and jump to the platform on your lower left. Jump to the pole, 
balance on it and jump to the slope, slide down and jump to the next one, 
then finally jump to the pole, turn left and jump to the ledge. Shimmy 
left round the corner and jump to the platform behind you. Run and 
grapple the hook, jump to the slope and jump onto the pole, which moves 
when you land on it. 

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Artefact 3

Turn around on the pole and notice the little platform in front. Yes, 
you need to swing to it. No, it�s not suicidal. You will, literally 
land on the edge. Collect the artefact. Use the poles on the right hand 
side to get back to the slope, jump back to the pole.

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Swing off the pole onto the slope, jump to the ledge opposite. Climb up 
and jump across to the other side. Follow the path and enter the next 
room. Jump onto the sloped rock and immediately jump to grab the ledge. 
Climb up, and then climb to the top ledge. Jump across the room to the 
other side; climb up onto the next rock. Jump to the slope and then into 
the room. Head forward to initiate another sequence.

Again I�m very bitter about not getting to kill them like the original :P 
I wanted to kick some bad guy ass. Right, almost done. Head over to the 
skater kid and steal his SMG�s (I hardly think he�s going to need them now).
Push the box on the left side and climb up onto the rocks. Climb the ledges 
and at the top most one, shimmy right and jump onto the top of the slope. 
Jump and climb up the side to reach the top. 

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see the level were you are jumping on the cone things on the roof and they 
activate the lever to open the door to 'The Great Pyramid' level.... well 
i found an alcove with lots of ammo and a medi pack ... see if you climb 
up the left side of the room using the ledges etc and you reach the very 
top and lets say you are just about to jump on a cone thing well... 
DONT ! xD LOL :P .. cause if you jump straight ahead and slide down 
again.. and jump half way down .. Lara will grab an alcove and its all 
in there mann oh yer xD ammooooo and heeeaalllth LOL! :p

-Thanks to Geo for this

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Take a look to your right. Lots of vertical poles for you to stand on. 
I�m not joking either, you should also notice that some of them are 
coloured differently, there are six of them altogether and you need to 
stand on them all to activate them. Don�t stay on them to long as the
sink into a lava pit. The good thing about this is, is that if you miss 
one of them, you can climb up and start again. Okay, its not so great 
having to repeat it, but would you rather fall into lava and do it all 
again?

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Artefact 4

You can only get to this by standing on a pole, the tricky part is, 
the closest pole to the artefact is one of the six you have to stand on. 
So if you miss the jump after its sunk into the lava, there is no way to 
get it. So be careful. It will probably be the last spire you stand on, 
you need to jump to the ledge in the rocks, climb up to get the artefact. 

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Once they are all done, you need to make your way up the slope into the 
alcove with the lever. If you pull it, it opens the door and ends the level. 

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[19]
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                               _______________________________________
Level 13 � the Great Pyramid  |Artefact-1 Relic-1 Time Trial- 16:15sec|
                               ---------------------------------------

Again this level has been re-named. If you played the original this level 
was called Atlantis (or something), the original Great Pyramid was where 
you fought the final battle. Don�t worry; you still have plenty more to do 
before the final boss.

Follow the path and at the end you will reach a room with six pods, 
three on each side. Go through the next opening and watch the scene. 
When its over kill the four demons that have hatched. Go towards the 
entrance of this room and the door at the far right is now open. Go 
through it and climb up the ladder. Turn around and enter the room above 
the six pods. Two of them will explode and flying mutants will get 
released. Quickly kill them and go through the opening at the far 
left, follow the passage to the next area.

You reach a ledge in the tall room; you have to reach the top of the 
room. It�s quite an annoying process but if you�re quick and know what 
you have to do, then its not so bad. Notice the button on the right hand 
wall. Shoot it until all symbols around it glow. This will bring up a 
grapple hook above the button. However, it will only stay there for 
about 10 seconds. Kill a flying demon that the button released and shoot 
the button again. Jump to grab the crevice in the pillar and shimmy 
around. Jump to grab the hook with your grapple and wall run to reach 
the ledge in the opposite corner. Grab the crevice above, shimmy 
around and jump to grab the ledge behind you and pull up. 

Shoot the next button like before; it will bring up a ring above the 
button, which will stay there for about 15 seconds. A flying mutant 
will get released again so kill it and shoot the button again. Jump to 
grab the crevice in the pillar, then to the next one. Shimmy around 
and jump to grab the hook above the button. Wall run again and jump to 
grab the crevice of the pillar on the opposite side. Jump to grab the 
upper crevice and shimmy around. Jump to grab the next crevice above, 
then the ledge behind you.

Repeat the process of shooting the button until all symbols around it 
glow. This time, it will bring up two rings; one above the button and 
another one on the next wall. It will also extend three poles; two on 
your side and one on the wall with the button. Before proceeding, 
kill the two flying mutants that get released. You have about 20 seconds 
to make it to the next safe ledge, before everything slides back into 
the wall. To get across you have to jump on the slope of the pillar, 
jump to grab the first pole, then the next one. Turn around, swing and 
jump to grab the crevice in the pillar. Shimmy round, jump to grab the 
pole and immediately jump to grab the hook. Wall run and jump to the slope 
in the opposite corner. Before sliding down, jump to grab the next ring 
and perform the wall run to reach the crevice in the next pillar. Jump 
to grab the crevice above, shimmy around and grab the ledge behind you. 

Getting bored of this? I�m sure you are, only two more buttons to go. 
Shoot the fourth button to extend two horizontal poles from the next 
wall, which will stay there for about 10 seconds. Again, two flying 
demons will get released, so kill them before doing anything else. Shoot 
the button to bring everything out and jump to the slope in the corner. 
Jump to grab the first pole, swing and jump to the slope. Jump to grab the 
next pole, swing and jump to grab the crevice of the pillar. Jump to 
grab the crevice above you and Shimmy around. Jump to grab the ledge 
behind you and pull up.

Yay! Last one. Shoot the button to extend two grapple hooks, one on the 
wall with the button and one on the opposite wall. Both will stay there 
for about 15 seconds, but before doing anything else, kill yet another 
two flying mutants. Shoot the button again and jump to the slope in 
the corner. Jump and grapple the first hook, perform the wall run and 
jump to the slope in the corner. Jump off the slope and grapple the 
next hook. Wall run to reach the crevice of the pillar in the left 
hand corner. Grab the upper crevice and Shimmy round. Jump to grab 
the ledge behind you and pull up. 

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Artefact 1

Don�t go through the opening just yet, notice the alcove on the other 
side. Jump to grab the crevice in the pillar, shimmy around and climb up 
into the alcove. Pick up the Artefact and jump to grab the edge of the 
ledge you came from. Pull up and kill the last flying mutant of this area.

------------------------------------------------------------------------
-------------------------------------------------------------------------

Follow the passage to reach a series of traps. Wheres the fun in raiding 
tombs without some traps? Go carefully through the room. You�ve had lots 
of experience in closing blocks, so go past them. Wait for the fire 
darts to go and move past them. Once you get past the traps enter the 
next room. Slide into the next room and kill the three demon mutant 
things, be careful not to shoot at demon Lara. If you played the 
original game or Tomb Raider 4, most of you will remember that Lara 
gets re created. She is, in effect Lara,if you shoot her she will 
shoot back.You can get a little look at demon Lara if you like but she 
won�t be staying long. To get out of here we need to kill her without 
killing our Lara as well.

Rotate the lever in the middle of the room to extend two ledges; one 
beneath each ladder. They are timed, so run and jump to grab the ledge 
on the right (assuming the entrance is to your back). Pull up and climb 
up the ladder. Jump to grab the crevice on the right and quickly jump to 
the ledge behind. You will land on a trapdoor, which will close the exit 
door, dammit. Pick up the Large Medipack and draw weapons. As you move 
further along, a flying mutant will be released from its pod, so kill it. 
Use the switch to open the trapdoor behind you, don�t fall into it!. 
The trapdoor is timed and you have about 30 seconds (I think :S) to lure 
the creature into the trap.

Climb down and rotate the mechanism to extend the ledges again. Run and 
jump to grab the ledge on the left (if the entrance is to your back). 
Pull up and climb up the ladder. Jump to grab the crevice on the right 
and jump to the ledge behind you to land on a pressure plate. If you 
make it on time, the cut scene will show the last part of your jump. 
A flying mutant will be released from the pod, so kill it. Use the 
switch to open the exit door. Drop down and rotate the mechanism to 
extend the ledges. Climb on the one that will lead you to the exit 
(the right one if the entrance is to your back) and climb up to the top 
like before. 


Follow the passage to the next room. Be careful not to accidentally 
fall into the lava pit ahead! There are two switches in the room and to 
reach them, you have to pass the two moving sets of metal cylinders. 
The ones on the left hand side are easy enough to cross, just wait 
for them to do and stop in the gap. Once you�ve pulled the lever a demon 
will rise up and attack, kill it and head back. The ones on the right 
hand side are a little more difficult, or at least, I found them 
difficult. They move together but there is not floor for you to rest on 
and wait. You have to jump on them to reach the other side. Timing is 
critical and it will take a few goes to get it right. Pull the switch 
to give full access to the exit door. Again, another mutant will rise 
up so kill it. Sadly you have to go back the way you came, just learn 
the timing of the cylinders.

-------------------------------------------------------------------------
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Relic 

Cross the bridge but don�t go through the door. Draw weapons and shoot the 
rock above the doorway. It will fall down, destroying part of the floor. 
Drop to the slide below and jump to grapple the hook beneath the bridge. 
Swing to the alcove ahead and pick up the medipack. Continue through the 
passage and climb up the ladder. Pick up the Torc of Embitterment, 
climb into the opening and drop down at the other side.
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Cross the bridge and jump to the opposite side to end the level. 

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[20]
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                                ______________________________________
Level 14 � The final Conflict  |Artefact-4 Relic-0 Time Trial-23:50sec|
                                --------------------------------------

Last level folks. The level begins where the last one ended, enter into 
the next room. Watch the long scene and prepare yourself for the 
first boss. Please read through the boss bit before you do it. Ive had a 
fair few emails regarding problems with this boss so make sure you are 
fully aware of how to kill him. 

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Boss � Giant Mutant

There is only one side of the platform that doesn�t touch a wall. This 
plays a part in the killing of the monster. Stand with your back to the 
lava and shoot it till it enters �rage� mode. It will then either charge 
at you or slam his fist down in an attempt to hurt you. If he charges, 
make your way to the side of the platform that isnt shielded by a wall 
and complete the adrenaline dodge to make him fall off. Keep shooting till 
he pulls himself up.

If, however, he slams his hand down, you MUST dodge his attack. Not only 
to preserve your health but also because his hand will get stuck in the 
platform. Move the right analog stick to lock onto his hand if it doesnt 
lock on automatically. Start shooting at his hand untill it...well...
exploades:P nice image for you there. If it doesnt, repeat the process. 

Once his hand has gone, get him into rage mode again and this time he 
will charge at you. Get him to fall off and hang on the side, again, 
start shooting at his hand. As his other hand is no longer there it will 
take him longer to climb back up. When he's back on the platform repeat 
the process of removing his hand again (for the easily confused, the hand 
regrows after each time he hangs off the ledge :P) Once the hand is gone 
again, adrenaline dodge to make him fall off blah blah blah. Shoot his hand 
untill he climbs back up. Carry on repeating this technique a couple more 
times untill he looses complete grip on the platform and falls into the 
lava below. 

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Once the mutant is dead, the door opens, before heading through, 
collect any items that are in the area. Go through and follow the tunnel 
to a lava river. I bet you can guess how much fun this bits going to be :P 
Jump to the small ledge ahead and turn right. Jump across to the next 
ledge and pick up the Medipack. Jump to the vertical structure ahead and 
then to the next one. Jump to grab the opposite ledge and pull up. Kill 
the mutant that flies up from below and use the switch. When the second 
ledge stops, jump on it and enter the passage. Pick up the ammo and 
follow the passage along. As you enter the next room, a centaur will 
attack, so take care of him. 

Pick up the medipack and ammo in front of the door on the left and go 
to the other side of the room. Use the switch to close the door you came 
from and to open the other one. This also releases a flying mutant 
from one of the pods, so kill it. Go through the door you just opened 
with your weapons out. Kill the two mutants, go to the other side of 
the room and pick up the ammo. 

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Artefact 1 and 2 

Might as well get both of them in one go. Head into the pool of water 
and pull the lever to extend a ledge outside. Surface and climb out 
of the water. As you approach the ledge you just extended, a mutant will 
get released, so climb on the ledge and kill it from there. Climb 
into the opening and collect the medipack. Head into the next opening 
and push the movable cage to knock it down and into the room from before. 
Don�t go down yet, instead turn around and notice one of the artefacts 
on the ledge opposite you. Jump across and get it. 

Jump back to the opening. Drop to the room with the two lava pits and 
position the cage next to the stone pillar. Climb onto the cage and then 
onto the pillar. A flying mutant will come out so kill it. Climb on the 
ledge and use the switch to open the door. Drop down and push the cage 
into the corridor. Position it beneath the alcove on your left. 
Climb on the cage, then into the alcove. Pick up the artefact and drop down.

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Bring the cage back inside the room and position it next to the stone 
pillar (the one you used to climb to the lever). Climb on the cage, 
then on the pillar. This time, jump to grab the crevice above the lava. 
Quickly make your way across the ledges to the crevice in the other 
corner (don�t stay on them for too long as steam will fire out and 
knock you into the lava). From there, jump and grapple the hook on the 
wall. Wall run to reach the crevice on the left. Shimmy to the left and 
jump to grab the edge of the opening above. Pull up and pick up the ammo. 
Drop to the room with the pool, you�ll be behind some rocks. Jump to grab 
the lever on the wall and let it slide down. Let go and shoot the button 
before the lever comes back up, this opens one of three gates in the 
pool. Climb over the rocks to get back into the main area.

There two more levers on the opposite side use both to open the other 
two gates in the pool. Be careful when you pull the left side one as a 
mutant is released. Jump into the pool and swim through the gates, getting 
a medipack on the way. Surface at the end of the tunnel and climb out of 
the water, follow the passage to a lava river. 

Go all the way down and jump to the ledge on the right side of the river. 
Move ahead and jump to the opposite side. Turn right and head to the edge. 
Jump to grab the ladder and climb to the top. Jump to grab the crevice 
on the left and before it releases steam, jump to grab the alcove above. 
Quickly move before it breathes fire and jump to grab the crevice above, 
then to the one on the left. Shimmy left and jump to grab the next 
crevice. Be careful here, as the lava waterfall can kill you if you touch 
it. Drop down to grab the ledge below. Pull up and pick up the medipack. 
Hang from the edge and drop to grab the lower ledge. Lean back and jump 
to the crevice behind you, release to grab the lower one. Then drop to the 
ground.

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Artefact 3 

You need to be quick, as the two ledges will sink when you stand on them. 
When you reach the second one, go right and jump to the stone ledge, 
this part is safe. Go behind the lava waterfall and collect the artefact. 
Return back to where you were. 

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Jump on the platform in the lava river and jump to grab the handhold 
ahead. Jump to grab the upper ledge and shimmy round the corner. Jump to 
land on the pole behind you and turn right. When the alcove stops 
breathing fire, jump to the next one. Jump to the horizontal pole, swing 
and jump to the ledge in front. Quickly jump to the safe ledge ahead. Turn 
left and jump to the next ledge. It won�t stay there for long so quickly 
jump to grab the ladder and climb to the top. 

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Artefact 4 

It may be a good idea to go forward a few steps to create a checkpoint, 
just in case something drastic happens. Turn around and jump off the 
ledge. Use your grapple to grab the hook on the ceiling and swing across 
to the opposite side. Wait for the fire to go and drop down to get a 
medipack. Turn right and jump to the opposite ledge to get another 
medipack. Jump into the alcove on the right and pick up the artefact. 
Make your way back to the top of the ladder and head into the next room. 

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Watch the scene and its time to deal with Natla, bring it on. Although 
its all one big fight, its separated into two parts, it also makes 
things a bit easier.

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Final boss � Natla 

Part One

Just to get things quite clear, you can�t kill Natla at the moment. 
I strongly recommend using your pistols for the fight, if you want to use 
the other weapons (not including the shotgun as its only short range and 
useless in this fight) then feel free, but you will run out of bullets. 
Natla�s wings are the only vulnerable part, so start shooting at them. 
Keep jumping from side to side (good, old traditional Tomb Raider method 
to killing a boss:P) to avoid her fireball attack. When about half her 
health is gone, the next cut scene will play.

Part Two

Like the boss battles before, the key to finishing her off, lies in 
�raging� her. Don�t forget to keep dodging her attacks and keep firing 
at her. As soon as she is �raged� she will start to charge at you, 
she will keep doing this till her rage bar is depleted. When she runs 
at you, you need to successfully complete the adrenalin dodge.This 
process can be a little trick as she will swipe her wings at you and 
you can complete the process. Ive found jumping directly over her to 
be the best way. It pretty much guarantee's a direct hit and avoides 
her wing attack. If you manage to get the bullet in, Natla will crouch 
down for a few seconds. When she does this you must be quick, lock 
onto the shiny bit on her back and fire away. She will go back to 
firing flame balls at you, get her into rage mode again and repeat 
the process of jumping over her and shooting the weak spot on her back.
Do this a few times and eventually her health will go.

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in order to get natla to crouch you have to hit the spot on her back 
with the adrenaline dodge. a way that is almost guaranteed is to charge 
natla as she charges you and the jam the analouge stick to the diagonal 
and dodge. lara should leap past natle but off to one side - thus 
avoiding the sweep of the wing - and nail the shot. this method has never 
failed for me. using the ordinary pistols to rile natla up then switching 
to the .50 calbre pistols and hammering the fire button when she's 
frozen usually brings her down in about 4 if not 3 goes.

- Thanks to Phoenix for emailing me and letting me know :)

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Watch the scene and prepare for button pressing, when its over watch 
Lara escape the island. Well done kiddies, you�ve done it! 

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[21]
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                            ______________________________________
The Mansion � Lara�s Home  |Artefacts-8 Relics-0 Time Trial- 19:00|
                            --------------------------------------

Set out is like Legend but there�s so much more to do! And we get to go 
outside and the maze is back! The mansion is like a level in itself 
really, lots of things to do and collect and there is actually a point to 
completing it. It can be accessed at any point and serves as a training 
level as well, just like the good old days! Although completing this 
place takes some time, if your new to the game i reccomend running around 
and try out some of the moves just to get used to them. To be honest, 
the moves in Tomb Raider and easy to do and shouldnt take too long in 
mastering them. 

You start off in the main hall reading a letter apologising for 
the boxes and the clutter. When you have control climb up the boxes and 
jump to the top of the picture. Shimmy across and jump to the other 
side, here you will find a "decorative cog". Drop back down and find the 
moveable box hidden amongst the mess. Drag it out and put it on the 
pressure plate to reveal a hidden treasure behind the fireplace. 

There are many books scattered around the mansion, some are just for 
general reading, three contain clues to access something special in the 
level. You know if it�s a clue because a word will be highlighted. I�m not 
going to write down the extracts from the books, if you want to figure 
out the clues on your own�I suggest you stop reading this walkthrough.

Head up the stairs and go left, head into the first door on the right. 
Follow the hall and enter the Library, once you enter, the door will 
lock you in. First things first, locate the pink book on the right hand 
side and push it, collect the Maze map from inside. Go up the stairs and 
notice the elephant behind the glass, head into the next room and pull 
the two levers to get your weapons. 

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Artefact 1

Exit from the room and shoot the glass to collect the elephant.

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Stand on the edge of the walkway (next to the entrance of the room that 
held your guns) and jump to the painting. Jump off, back onto the 
walkway and quickly shoot the button hidden behind the painting. This opens 
the secret passage to the Trophy Room, head on through. Half way along 
you will find some boxes, hidden on some shelves is an Empty Bucket, pick 
it up. At the end, push the button and enter the room. If you have 
collected any of the relics in the levels, here is where they will be. 
Obviously if you haven�t got any, the cases will be empty. 

Head up the stairs and enter the room, shoot the right hand glass to 
obtain the Sundial piece. Head back down and push the button to unlock 
the doors. Exit and follow the hallway to the end, you will enter back 
into the main hall of the mansion. Time to enter the gardens.

Go down the stairs and find the door in the right hand corner (if your 
back is to the stairs), follow the passage all the way and exit into the 
gardens. Make your way over to the sundial. Place the piece on the end 
and grab hold of the bar. Move the dial to point to 11, then 2, and then 
7. The controller will vibrate when it�s near the number and it will 
�click� into place when the right number is selected. If you really 
don�t know your roman numerals, the numbers are XI, II and VII.

You now have access to the maze. Use the map to get around, the only 
problem is, there is no marker telling you where you are, so if you get 
lost your going to have to wander around until you reach a pattern on the 
map (usually a grass patch or a statue). If your majorly stuck there are 
a few maps scattered around on the internet or youtube a video of the 
process being done. Once youve sucessfully made it to the middle a few 
times, you'll know it off by heart. 

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Artefacts 2,3,4

They are all located in the maze. Use the map, along with my description 
to hopefully get the right location.

--------------------------------------------------------------------------
One of them is located in the �cross� 
pattern on your map, to the left of the entrance.
--------------------------------------------------------------------------
Another is in the far 
bottom right corner (circular pattern, I think it�s a fountain). 
--------------------------------------------------------------------------
The last one is in the square section directly above the entrance to the 
middle of the maze.
---------------------------------------------------------------------------

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You need to get to the middle of the maze using the entrance from the top 
part. Use the map to make your way up there, its really simple once you 
learn the way. Once in the middle section you will see a large statue, 
he�s not complete yet. He needs a Bow and Arrow. Get the grapple from 
the side and use it to open the gates, you now have easy access to the 
maze. Leave here now and head back to the mansion. 

--------------------------------------------------------------------------
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Artefact 5

Head into the library once again, use the grapple to hook the chandelier 
and pull it down. This opens a little room to the left of the door. 
Collect the elephant.

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Back in the main area, head through the door on the top right (if your 
facing the stairs). Enter the gym, its time to get some goodies. 
A slight improvement from the original gym and the layout is similar 
(kind of) to Legend. Your going to take 6 journeys in here, 
2 of them are for Artefacts. 

Blue mat number 1 � Jump to the pole, when you land it will rotate. 
Jump to the ledge on the wall and then jump across to the one on the 
left. From here, jump to the pole behind you, again this will rotate. 
Swing to the ledge on the wall in front, then jump across to the ladder. 
Climb up and jump to the alcove behind you, push the button to raise the 
four pillars.

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Artefact 6

Blue mat number 2 � Jump to the stone structure and climb to the top, 
shimmy round to the side and jump to land on the first pole. Jump to 
the next lowest pole and then onto the ledges in front. Climb up and 
shimmy all the way left, lean back and jump to the alcove with the 
elephant in.

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Blue mat number 3 � Climb up the 2 ledges in front and shimmy left, 
climb up to the above ledge. Lean back and wall run to reach the ledge 
above the alcove. Shimmy round, drop down and jump across into the 
alcove. Push the button to rotate a pole.

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Artefact 7

Blue mat number 3 � Again make your way up and use the grapple like 
before. If you haven�t played the game yet (or seen my walkthrough) 
you wont be familiar with my technique of awkward wall jumping. Once 
your grappled on the wall, turn the camera to face the wall. Start 
running, at her highest point when going left, push down and jump. 
This only works if the camera is facing the wall. You will land on a 
slope, jump to land on the next one and then onto the pole, 
it will rotate. Swing into the alcove and collect the treasure.

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Blue mat number 3 � Again climb on but this time go right, 
climb to the top most ledge and then jump to the one behind you. 
Shimmy along until you�re on the ledge on the wall. Jump across to the 
next one and then drop down, shimmy right all the way to the other side. 
Lean back and grapple, wall run and jump to reach the ledge above the 
slope. Shimmy to the end, jump to the pole behind you. Swing into the 
alcove and push the button to move the final pole.

Blue mat number 3 � Make your way as before onto the ledge on the wall, 
jump across to the next one. Don�t drop down, this time lean back and 
jump to the pole. Swing to the hanging pole and climb on, jump across 
to the next one. From here, jump to the vertical pole, balance and 
jump to the next one. Finally jump to the metal platform and pick up 
the Wrench.

Head back outside the manor. Go all the way to the other side and 
enter the gravel pit with the water tank. Use the Wrench and pull it 
back to get the water running again. Head back to the house and along 
the way fill up the Empty Bucket using the fountain. Once back inside, 
use the water on the fire and pick up the Arrow. 

Almost done, head into the pool house. Unfortunately the pool is under 
construction so no swimming is available. Locate the red dump bin in 
front, pull it back a few steps or until the floorboards wont let you. 
Turn right and grapple the statue with the pole, pull it to give access 
to it. At the other side is a see saw type walkway, however the plank 
of wood is being kept down, shoot the rope to make it useable. 

Use the pile of boxes in the corner and jump to the pole, swing across 
to grab the edge of the balcony, shimmy to the other side. Jump to the 
wood behind you and shimmy all the way to the other side. Jump to the pole 
behind you and swing to the upper balcony. Pull the big box full of poles 
to the hole in the floor to match the statue, move the poles to point in 
a cross direction. The panel reveals a button so shoot it, don�t drop 
down yet. Go behind the rubble on the left and shoot the rope holding 
the statue. 

Climb down and climb up the boxes again, shimmy around the balcony 
like before and onto the wooden plank. Shimmy round but not to the other 
side, lean back and jump to the walkway. In front of you is another 
walkway, to reach it you need to jump to the metal pole, balance on and 
jump off. If you didn�t move the pole in the dump bin far enough, 
go down and move it. Once across. Find the grapple hook on the wall, 
wall run to the other side. Push the crate off the walkway; you can 
use this to climb back up, rather than going the long way. Head 
into the balcony. Grapple the statue and pull, with enough force the 
arms will release the ball, as it falls it should roll into the hole. 
If not, give it a helping hand. Again, go behind the boxes in the corner 
and shoot the rope, just one left. Go back to where you pushed the box 
off the walkway.

You need to jump to the see saw, allow it to tilt and run up and grab 
the other side. It can be a little tricky as you either don�t get enough 
height, or you tilt it too much. Keep trying and use the box to climb 
back up. Once you make it to the wooden plank, shimmy round. Jump to the 
planks of wood behind you and on the left, she will grab them, shimmy 
left a bit and when in the right part, jump to the balcony behind you. 
Shoot the final rope and the statue will crash through the floor and into 
the pool.

Climb down and head underwater, collect the Bow that the statue dropped. 
Either swim through the tunnel and exit into the gym, or climb out, 
either way go back to the main area.

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Artefact 8

Swim through the tunnel that leads to the gym, part way along you 
will find the last elephant.

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Go back to the gardens and back to the middle of the maze. Place the 
Bow and Arrow on the statue. Use the grapple to pull the grate off the 
front and place the cog inside, finally pull the lever to activate the 
statue. After the scene, collect the music box and head back to the 
mansion. Finally, last area. Go up the stairs, turn right and take the 
2nd door on the left. Use the music box to gain access to the room, 
head through to finish the level. 

You can carry on with this level but there isn�t a lot else to do. 
You can play the instruments (nothing too exciting :P she�ll just push a 
key or pluck a string) if you head over to the Record Player you can 
listen to any of the music tracks you�ve unlocked so far. You can�t 
leave it playing and then run around the house like the original but 
the music is pretty cool. You can quit from the menu 
(remember to save the rewards if you haven�t done so!) or go back to 
the main area and use the front door to leave (its opposite the fire 
place). 

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Rewards And Extra Things

Please note, i have not included the cinematics and the music. Dont 
email me and let me know. Other than that, this list should be complete, 
if you find a mistake, please let me know.


Special 

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Note to the Fans   |Automatically available.
-------------------|------------------------------------------------------
Style Units        |Unlock by finding all the relics in the game.
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Art Galleries
(Some of these become available after getting a certain amount of artefacts 
from the required level, some require all of them to be collected. If you 
know the amount needed please let me know.)

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Origins of Lara Gallery  |Collect artefacts from Level 1 
-------------------------|------------------------------------------------
Box Art Gallery          |Collect artefacts from Level 3 
-------------------------|------------------------------------------------
Peru                     |Collect artfacts from level 4 
-------------------------|------------------------------------------------
Kid                      |Collect artefacts from Level 9 
-------------------------|------------------------------------------------
Kold                     |Collect artefacts from Level 10 
-------------------------|------------------------------------------------
Egypt                    |Collect artefacts from Level 11 
-------------------------|------------------------------------------------
Pierre                   |Collect artefacts from Level 5
-------------------------|------------------------------------------------
Game Gallery             |Collect artefacts from Level 6
-------------------------|------------------------------------------------
Greece                   |Collect artefacts from Level 8
-------------------------|------------------------------------------------
Lost Island              |Collect artefacts from Level 12
-------------------------|------------------------------------------------
Doppelganger             |Collect artefacts from Level 14
-------------------------|------------------------------------------------
Natla                    |Collect artefacts from Level 14
-------------------------|------------------------------------------------
Atlantean Creatures      |Collect artefacts from Level 14
-------------------------|------------------------------------------------
Items and Artifacts      |Collect artefacts from Level 14
-------------------------|------------------------------------------------
Other Characters         |Collect artefacts from Level 14
-------------------------|------------------------------------------------
Promotional Materials    |Collect artefacts from Croft Manor
Gallery                  |
-------------------------|------------------------------------------------
TR1 vs. TR:A Peru Gallery|Collect artefacts from Level 3
-------------------------|------------------------------------------------
TR1 vs. TR:A Greece      |Collect artefacts from Level 7
              Gallery    |
-------------------------|------------------------------------------------
TR1 vs. TR:A Egypt       |Collect artefacts from Level 11
                Gallery  |
-------------------------|------------------------------------------------
TR1 vs. TR:A Lost Island |Collect artefacts from Level 13
                 Gallery |
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Character Bios

--------------------------------------------------------------------------
Lara Croft               | Collect artefacts from Level 2 
-------------------------|------------------------------------------------
Larson                   | Collect artefacts from Level 4
-------------------------|------------------------------------------------
Kid                      | Collect artefacts from Level 5
-------------------------|------------------------------------------------
Kold                     | Collect artefacts from Level 6
-------------------------|------------------------------------------------
Pierre                   | Collect artefacts from Level 8
-------------------------|------------------------------------------------
Winston                  | Collect artefacts from Level 10
-------------------------|------------------------------------------------
Natla                    | Collect artefacts from Level 11
-------------------------|------------------------------------------------
Doppelganger             | Collect artefacts from Level 12
-------------------------|------------------------------------------------
Richard Croft            | Collect artefacts from Level 14
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Outfits 

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Anniversary       | Automatically available
------------------|-------------------------------------------------------
Legend            | Collect relic from Level 1 (KILLER WHALE BOTTLE)
------------------|-------------------------------------------------------
Doppelganger      | Collect relic from Level 13 (TORC OF EMBITTERMENT)
------------------|-------------------------------------------------------
Camouflage        | Collect relic from Level 9 (MUMMIFIED CAT)
------------------|-------------------------------------------------------
Golden            | Collect relic from Level 7 (GRIFFIN HEAD PROTOME)
------------------|-------------------------------------------------------
Croft Manor Sport | Collect relic from Level 7 (ATHENIAN OWL)
------------------|-------------------------------------------------------
Classic           | Collect relic from Level 3) (KERO MUG)
------------------|-------------------------------------------------------
Wetsuit           | Collect relic from Level 12) (CHALICE OF TORMENT)
------------------|-------------------------------------------------------
Catsuit           | Collect relic from Level 11) (HORUS IDOL)
------------------|-------------------------------------------------------
Scorched Natla    | Collect all relics)
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Relics

--------------------------------------------------------------------------
Killer Whale Bottle |Level 1 - Mountain Caves
--------------------|-----------------------------------------------------
Kero Mug            |Level 3 - Lost Valley
--------------------|-----------------------------------------------------
Athenian Owl        |Level 7 - Midas's Palace
--------------------|-----------------------------------------------------
Griffin Head Protome|Level 7 - Midas's Palace
--------------------|-----------------------------------------------------
Mummified Cat       |Level 9 - Temple Of Khamoon
--------------------|-----------------------------------------------------
Horus Idol          |Level 11 - Sanctuary Of The Scion
--------------------|-----------------------------------------------------
Chalice of Torment  |Level 12 - Natla's Mines
--------------------|-----------------------------------------------------
Torc Of Embitterment|Level 13 - The Great Pyramid
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Credits (Automatically Available)
--------------------------------------------------------------------------


Commentaries
--------------------------------------------------------------------------

To unlock the commentary, complete all the levels for the apropriate 
area. Select Replay Level and scattered around the levels you will 
find floating crystals (much like the save crystals used in the 
original game) Press action and the game creators will chat about 
certain aspects of the game and the transition between the original 
and the remake.
--------------------------------------------------------------------------


Cheats

--------------------------------------------------------------------------
Golden Shotgun                 |Complete all Time Trials For Lost Island
-------------------------------|------------------------------------------
Silver Mini SMGs               |Complete all Time Trials For Lost Island
-------------------------------|------------------------------------------
Infinite 50 Caliber Pistol Ammo|Complete all Time Trials for Peru
-------------------------------|------------------------------------------
Show Enemy Health              |Complete all Time Trials for Peru
-------------------------------|------------------------------------------
Infinite Mini SMG Ammo         |Complete Time Trials For Egypt
-------------------------------|------------------------------------------
Infinite Health                |Complete Time Trials For Egypt
-------------------------------|------------------------------------------
Infinite Shotgun Ammo          |Complete Time Trials For Greece
-------------------------------|------------------------------------------
All Weapons                    |Complete Time Trials For Greece
-------------------------------|------------------------------------------
Textureless Mode               |Finish the game
-------------------------------|------------------------------------------
Infinite Breath                |Finish the game
-------------------------------|------------------------------------------
Sunglasses                     |Finish the game
--------------------------------------------------------------------------


Replay Level 

--------------------------------------------------------------------------
To unlock a level you MUST have completed the area the level is in. For 
example, to unlock the lost valley you must have finished all the Peru 
levels. To unlock St Francis Folly, you have to finish all the levels in 
Greece etc. 

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[23]
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Frequently Asked Questions

Ive had a few frequests asking about the maze in the Croft Manor. To help
you guys out ive made a map, i will try and get it uploaded soon, so keep 
an eye out for that :)


Aslo a few people have asked about the outfits. Yes they are playable in the 
game. Go to the menu, select "replay level" and choose the outfit from there.
You CANT start a new game with the costumes, sorry, you can only play the game
fully using the anniversary oufit. 


Glitches - All games will have them, it would be wonderful if they didnt.
I'm not going to make a list of them because i simply dont know them all.
If you come across one, let me know and i will post it here (with your 
permission of course) so that everyone else is aware of it :) 


Centaur boss-i havent credited people becuase ive had so many people ask.

Alot of people have emailed me saying they have had problems with this 
boss. Mainly, the grapple will refuse to connect to the sheild. You HAVE 
to complete the adrenaline dodge to stun the centaur for a few moments. 
To sucessfully do the dodge, you have to wait for the on screen icon which 
tells you to dodge. Then wait for the white circle to hover around the 
boss, when it turns red press the trigger button. If you press it before 
or after the circle turns red, the adrenaline dodge cannot be completed. 
Also, make sure your facing the centuar, most of the time the grapple 
is pretty nice and will go where you want it to, but just make sure. 
You only need to press square once, pressing it again will let go of the 
grapple and thats where some of you are having trouble. 

I still think that there is a glitch that does stop you from grappling. 
Again, all i can reccomend is that you save the game (it will load just 
before you fight the boss, so you dont have to worry about re doing the 
level) turn the PS2 off (it gets a little hot and bothered so be gentle 
with it, let it have a little rest) and turn the game back on. Most glitches 
will go after you have reset the console, however if your spending a week on 
one part clearly theres something a bit more severe going on :P 

-Time trial problems.ive had a couple of emails regarding problems with 
completing time trials and unlocking the "cheats".Now with most problems 
it could be a simple glitch error...with most gitches,saving,turning the 
console off and back on again should correct this. i keep getting asked 
that they are completing X level in the alloted time i have given and 
yet when the level is completed it does not acknowledge that the 
time trial has been completed.Also certain cheats are not being 
activated when trials have been completed.

Time trials are a pain :P we all know this but despite being so annoying 
we feel the compulsion to complete them :P so if your having problems 
read this...

To actually play the level on time trial you have to access the option 
from the main menu (i think this is where some people have got confused 
and just think replaying the level is enough).Load the game,Select 
"start game" and you will get the option to start a new game etc...
select the option "replay level" and THEN change the difficulty 
setting to "time trial" and there you go :P choose the level and your 
set :) for the easily confused there will be a timer counting down as 
you play the level...if you see no timer...then your not on time trial 
mode.

Finally you cannot,no way,zip-all chance of using the cheats during 
your first play through of the game.Sorry folks :P if we had super 
pumped up weapons during your first gameplay it just wouldnt be the 
same would it? :p hense...the option to use the cheats you have 
activated will become available as soon as you complete the game :)
so you can complete the time trials before completing the game, you 
just cant get the reward of doing so till later on :P Last note,
the levels become available for time trial when you complete the 
whole area, not just the specific level. Example, you must be IN 
Greece before the Peru levels become available for Time Trial. 



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[24]
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Final Thoughts

What a fantastic game! It was brilliant and what makes it 10 times better, 
is that it�s a remake we like! When has that ever happened? Personally 
when I first found out this was going to be a remake I wasn�t happy, 
mainly because I wanted them to get Legend 2 out but alas I shall have 
to wait another year�and till I own the console�damn didn�t think about 
that. I�m sorry but I still thought this game was a little short. I 
know Tomb Raiders aren�t really long games but�I don�t know. 

Overall I still loved this game. Graphics were amazing! Only thing 
I didn�t like was some of the stuff they cut from the game�like levels�
and�stuff :P would have given us a couple of hours more play time. 
The extras were really good and I love the outfits! Wouldn�t it be 
better if in the Natla costume we could actually fly?! Would make 
time trials a breeze :P

Anyway, enough of me rambling, I suppose I should include some sort 
of contact info. This is my first ever FAQ so undoubtedly its not going 
to be perfect. My email address is [email protected]. 
If you want to ask me something feel free, if you want to me to add 
something, feel free to ask. If I�ve made a mistake, please let me know 
(something serious like a whole level:P I don�t want someone telling me 
I�ve missed out some grammar or something. This is a walkthrough, not an 
English essay). OR if you just feel like saying what a damn good job 
I�ve done�please feel free. I will try and get back to you as soon as I 
can, I check my mail like 34 times a day so :P 

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Please, please PLEASE dont send me junk mail.i get enough already.
so no more 'send this to 50 people in the next 5 seconds or you'll have 
bad luck for eternity' :P if it makes you feel big having 50 friends to 
send this to then im happy for you, but i dont want junk mail. 

Also PLEASE give a title to the email stating something relating to the 
game. please? and ive had a couple of emails lately that well..havent 
been too detailed. im not asking for a full page description...just 
please be a tiny bit detailed. I dont mind you saying 'i hope you know
where i mean' becuase i know this game too well:P but i had an email 
that said 'im in a level and im stuck and dont know how to get to 
this ledge.HELP!' im not joking. There are 15 levels in this game with 
countless ledges, please just be a little nicer with the descriptions.

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------------------------------------------------------------------------

I feel the need to point out a few things after some recent emails.
 

1.If you dont like my walkthrough, dont read it, im not forcing you to. 

2.Dont email me to slag my work off, then ask me for help. its a joke, 
and i wont help you.

3.Please be aware of time differences, i am in the uk. I also need 
sleep:P i cant be awake all the time to email you back. Please be 
patient and i will email you as soon as i get a chance :)

4.If you ask me something and i dont answer it to your satisfaction, 
im sorry. I am not a fountain of knowledge :P i have replied to every 
email that has been sent, and with that i try to help as best as i can. 
If you dont like what i have to say, figure it out for yourself, or go 
ask someone else. 

5.PLEASE only ask about the PS2 version. I have not, nor never will play 
this game on the PC (or other console). If its about the game then i will 
help but i'm not sure if the game varies slightly between the consoles, 
so my information may be incorrect. If you are NOT playing the PS2 version 
then it might be wise to look up a different guide if something doesnt 
add up from my guide and your game. 

6.Lastly, thank you to everyone who has emailed me so far. Youve liked my 
guide (or so you say :P) and im happy to know its helped you guys :) keep 
up the good work.

That is all...for now :P

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There are only 2 reasons why i wont reply, 1.Please check 
in the frequently asked questions section if your question is there, 
saves you the effort of emailing me a question ive already answered :) 
and 2.i need to understand the email.Please state that its something 
to do with the game, else i will regard it as junk. Try and be a 
little specific on your location. Dont say "im stuck on a ledge, 
where do i go?" tell me what level and stuff.its a simple request :)   

Oh, legal stuff. Please please PLEASE ask if you want to take something 
from my walkthrough. I�m a nice person, chances are I�ll let you take it, 
just email me to ask and I�ll let you know. Right kiddies, that�s all 
from me. It�s been a blast, I shall miss you all. Be safe and�erm..yea..bye!