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The Thing

by Adnan Javed Chandoog

                                      THE THING WALKTHROUGH
                                          BY ADNAN JAVED
                                              ChandooG


\" I\'m gonna hide this tape when im finished, if none of us make it atleast
  there will be some kind of a record, the storm\'s been hitting us pretty
  hard now for 48 hours, we still have nothing to go on.......

  one other thing... i think it rips through your clothes when it takes
  you over, were all very tired, there\'s nothing else i can do but just
  wait. RJ Mcready helicopter pilot US outpost north 31 \"

  -- RJ Mcready.




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For 20 years
1 question has remained...
What survived ???



Walkthrough for The Thing by Adnan Javed , better known as ChandooG
on the Gamefaqs message Boards


Until i get some xbox version specific things about this game i think this will
indefinetly be the final update for this guide.



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              _____________________________________________________
             |                                                     |
             |       * Guide information                           |
             |                                                     |
             |       * Game information                            |
             |                                                     |
             |       * Introduction                                |
             |                                                     |
             |       * Game overview                               |
             |                                                     |
             |       * Story                                       |
             |                                                     |
             |       * Field Manual                                |
             |                                                     |
             |       * Controls                                    |
             |                                                     |
             |       * Characters                                  |
             |                                                     |
             |       * Enemies                                     |
             |                                                     |
             |       * Boss Battles                                |
             |                                                     |
             |       * Weapons                                     |
             |                                                     |
             |       * Complete Walkthrough                        |
             |                                                     |
             |       * Cheats Tips and Tricks                      |
             |                                                     |
             |       * Complete NPC List                           |
             |                                                     |
             |       * The Thing Review at Gamespy + my own review |
             |                                                     |
             |       * Legal and Contact                           |
             |                                                     |
             |       * Credits                                     |
             |                                                     |
             |_____________________________________________________|


##################

VERSION HISTORY

##################


V 1.0 , the basic first version, all the info needed

V 1.1 , fixed the alignment error and made a few spelling corrections

v 1.2 , probably the final, this time i\'ve added some more tips and the
        game shark and pro action replay codes for the PS2 version. I think
        i\'ll update more if i find something good for the Xbox version.

v 1.3 , made another update... this time i added some shortcuts on beating
        the third big thing ... these tips were sent by Ash ([email protected])
        and he/she ( dunno) snould get all the credit for them.

v 1.4 , Just made a huge update to the walkthrough, completely new design
        new ascii, and 4 new sections, also added a very important thing
        in the walkthrough.

Until i get some xbox version specific things about this game i think this will
indefinetly be the final update for this guide.

Last updated : 20th June 2003.




!*!*!*!*!*!*(`\'�.� �.�\'�)�.�\'�)�.�\'�)!*!*!*!*!*!*

               GUIDE INFORMATION

!*!*!*!*!*!*   \'�.�)`\'�.�)`\'�.�) !*!*!*!*!*!*


Guide for : The Thing
System : XboX, PS2, PC
Author : Adnan Javed
Alias :  AJ
Email : [email protected]
Blood type : o +
Coments : THIS GAME IS AWESOME
Total size :





!*!*!*!*!*!*(`\'�.� �.�\'�)�.�\'�)�.�\'�)!*!*!*!*!*!*

                GAME INFORMATION

!*!*!*!*!*!*   \'�.�)`\'�.�)`\'�.�) !*!*!*!*!*!*


Name : The Thing
Developed : Konami
Published : Universal
Released : Summer 2002
Systems : Xbox, Ps2 , PC
No of levels : 11 ( not counting sub levels )
No of bosses : 4
No of NPC\'s : Plenty



!*!*!*!*!*!*(`\'�.� �.�\'�)�.�\'�)�.�\'�)!*!*!*!*!*!*

                 INTRODUCTION

!*!*!*!*!*!*   \'�.�)`\'�.�)`\'�.�) !*!*!*!*!*!*




Hello and welcome to this walkthrough for \"The Thing\". The main reason
why i wrote this guide is because of the lack of guides for guides for
this game on GameFaqs. The Thing is a game based on 11 levels, you can
call this a survival horror game if you like to , its your choice. This
game is good for both the 3rd person gamers and also the first person
gamers.   This guide is here to help you complete the game, in this guide
i have wrote everything which was under my power, the only thing is that
i wont tell what happens during an FMV, unless it is something cool :).

But something else in this guide which i havent written is that which of
your partners are infected and when will they turn, because this game is
so brilliant that anyone can change anytime. So dont mail me asking for
this kind of thing, cause i wont reply.

PS. I wont make a separate column for items and weapons as they are
already covered in the field menu.

You can visit the official the thing website at www.thethinggames.com



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                 GAME OVERVIEW

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Knowing who can trust is the difference between living and dying.

Dropped into the frozen wasteland of Antartica you are the leader of a
military rescue team sent to investigate the mysterious disappearence of
the American scientists expedition team.

in the punishing wind and cold of ANtartica you and your team finds a
strange, shape shifting alien lifeform that asumes the appearence of
the people it kills. This monster is dificult to see, hard to kill and
almost impossible to evade. And when you see it its often too late.

Try to control your panic striken squad and your own fears in the face
of spactacular alien destruction, gruesome carnage and shocking plot
twists and immediate deaths, your only hope is to trust your team and
hope that they trust you too.
----


The Thing was first released in the summer of 2002, since then it has
sold a lot of copies, no one thought that a game made out of a 20 year
old movie would do so well. This game is a 3rd person action adventure
which is also a survival horrir game, and it is chock full of action for
the harcore actionists and adventure for the adventurists.





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                      STORY

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Contact with the US outpost has been lost for several days now and the
government is beginning to worry about them but unknown to them is that
at the US outpost 31 an incident has occoured, the workers there have
stumbled upon a bein which is not from this planet, what is it and where
it came from was unknown even to them, but all they know is that the species
is a hazard for them all because this \" thing \" can take the form of any
living thing it comes in physical contact with.

Some time after the contact is severed a rescue team is sent in to take
a look at the base and look for survivor\'s , this team is led by one
captain blake, and that\'s where the adventure begins.







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                  FIELD MANUAL

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In the game thing you will find a field manual, which is like the basic
commands of this game, for your convenience i have written the whole
thing here.


(i) COMMANDING YOUR SQUAD.


Giving Weapons : You can give items to your squad members by accessing
the squad menu, selecting the squad member you want to interact withand
then selecting the give weapon option. Your weapon inventory screen will
come up allowing you to give weapons and ammo to the squad member.

Taking Weapons : You can take items from squad members by accessing the
squad menu, selecting the squad member you want to interact with and then
selecting the take weapon option. This will automatically take the squad
members weapon and its ammo

Issuing Orders : You can issue various orders to your squad members, to
do this access the squad menu , from there you can issue a group command
to all of your squad members telling them to either stay/gaurd or follow you.
From individual squad menu you can issue a command to stay/guard or follow
you as well as send a squad member to a location you have identified. To tell
a squad member or individual to follow you, access the squad menu and select
 the stay/follow option for the entire group or select an individual squad
member and issue a command to his squad menu. To tell the squad member to go
to somewhere in particular access the squad menu,select the squad member and
select the \"Go to\" option. An inventory of locations you have identified will
show up. Select any of them to send the squad member there.

Follow Stay or Guard : At any time you can order a squad member or an
entire  team to stay follow or guard. If you ask a squad member to follow
you they will do just that, if you ask them to stay they will stay where
they are, however if you ask the squad member to tay and they have a
weapon then they will guard the immediate area.

(ii) OVERHEAD ICONS

( can\'t do this one because these are all pictures)


(iii) TRUST

Synopsis : If your squad members dont trust you they wont do anything for you,
and if they loose all trust in you they might just send you to hell. Your squad
members are not mindless robots, they have just found themselves in the middle
of an alien encounter and their own life depends on wether or not they can spot
a monster that looks, acts, talks, walks and smells intirely human. Because of
this they will watch your actions closely and react to anything stupid that you
might do. They will also force you to prove yourself and they will not cooperate
with you until they are sure that your one of the good guys. You will have to
manage their trust to keep them cooperative.

Loss factor : You can loose a small amount of trust if you shoot your squad members
during combat. You can loose a small amount of trust from squad members if the group
is attacked and you dont take part in the combat. You loose a medium amount of trust
from a squad member if you force him to undertake an action by pointing a gun at his
head. You can loose a medium amount of trust if you take a weapom away from
your squad members. You can loose a large amount of trust if you shoot a squad
member outside of combat. You can loose a large amount of trust from squad
members if they witness you kill a member outside of combat.

Gain causes : You can gain a small amount of trust from a squad member
if you heal him. You can gain a small amount of trust from a squad
member by giving him ammo. You can gain a small amount of trust from squad
members if they witnes you attacking things. You can gain different degrees of
trust by giving a squad member a weapon ( the amount you gain depends on
the weapon you give, bigger guns get more trust ) . You can gain a large
amount of trust from a squad member if they witness you killing n infected
squad member or a larger thing beast. You can gain  a large amount of
trust from squad members by blood testing yourself in front of them.


(iv) FEAR

Snyopsis : When your squad members get scared they wont perform well, and if they lose
it entirely and crack up... they just might call it quits and paint the wall with
their own brains. Your squad members are living men and they are entirely aware of
the circumstances they are in. Dark places will make them cringe, odd sounds steal
their breathes and the sight of those things will absolutely freak them out, you
will have to manage their fear in order to keep them stable.

Loss Factor : You can calm squad members to a little degree by giving them ammo. You
can calm squad members to different degrees by giving them weapons, different weapons
have differnt effects ( the ammount of fear they loose depends on the weapon, bigger
guns earn them more confidence ) . You can calm squad members to different  degrees
by killing the things that are causing them fear. You can calm the squad members
temporarily by using the adrenaline hypo on them. You can calm the squad member a
large degree by taking them away from the area thats causing them fear.

Gain Causes : Squad members will gain a small amount of fear from strange sounds
they hear. Squad members will gain differen degrees of fear depending the enviroment
around them ( the degree they suffer depends on the intensity - the more banged up
and grostique an area , the more fear it inspires) . Squad members will suffer a
different degree of fear by seeing the things ( the degree they sufer on the type,
the bigger thing cause them more fear.


(v) THE INVENTORY


The inventory screen : Your inventory screen shows you all the items you are
carrying. To access the weapons simply open the inventory screen, to see the
items bring up the inventory screen and select the show items option in the
centre of the ring. To view the documents you have collected press the select
button. To view the different keys you have collected select the view documents
option and select the show keys option.


(vi) WEAPONS AND ITEMS.


Stun Gun : Capable to deliver a 5000 volt charge, the stun gun will temporarily
disable a target and cause them to drop their weapons, great as an alternative
to killing a squad member who is behaving in a hostile manner. Be warned a medium
trust down will occour on using the stun gun on a squad member. This cannot be given
to a squad member.

Pistol : This is the most accurate of all the weapons when used in motion. It
fires rapidly and is useful for killing smaller enemies. The pistol will boost
a small courage boost and trust when given to a squad member.

Machine Gun : The standard firearm of you and your squad members. A rapid firing
weapon that can make light work of smaller enemies and can stop the advances of
the larger enemies. The machine gun has medium accuracy when used in motion.
The machine gun will produce a small amount of courage boost and trust when
given to a   squad member.

Shotgun : The shorgun can fire powerful rounds taht can drive enemies back. Deadly
at close range but inaccurate from a long range. The shotgun has medium accuracy
when used in motion. The shorgun will produce a medium amount of courage boost
and trust when given to a squad member.

Blow Torch : The blow torch is a very small range flame weapon. Although it can kill
large alien entities, a hit and run stratergy is recommended. The blow torch can
also ignite the pathes of fuel on the grounds.

Flamethrower : Dont try to take on the self repairing alien entity without the
ability to cook them. The flame weapons are the only way to kill them. When attacking
them be sure to administer enough ammount of fuel to ignite them but be aware that
the enviroment and the squad members can also become a part of the barbeque. The
flamethrower can also be used to create fire walls which can be used to pen the enemy
targets.

Grenade Launcher : This weapon allowes you to prime and launch all grenade types
from the launcher. Using grenades in this way will cause them to detonate on impact
with any surface. THe grenade launcher has low acuracy when used in motion. This
cannot be given to other squad members.

Sniper Rifle : The sniper rifle can only be used accurately in first person due
to its large inacuracy rate. Use the move forward and backward keys to zoom in
and out. Luckily it fires high velocity rounds that can take a human entirely
down with a carefully places headshot. The sniper rifle will produce a large amount
of courage boost and trust when given to a squad memeber.

Standard Grenades : Standerd grenades come in two different flavors Regular and
High Explosive. When using them the longer the button is held the furthur the
grenade will go. Grenades have a fuse so be warned that hesitation can cause
grenades to go off in hands. Standard grenades can be used as a finishing move
on the alien  entities.

Flame Grenades : The longer the button is held down the further the grenade will go.
Flame grenades can be used as a final killing move on the larger alien entities .
It desperces burning fuel on explosion.

Stun Grenades : The longer the button is held the further the grenade will go.
While it will not do any health damage, the stun grenade can cause the human
targets to drop their weapons, and the alien entities to be temporarily confused.

Flares : Used to illuminate the dark areas you may encounter. Equip and press
the use item button to ignite. Once burning it can be thrown with the additional
press of the action button. The longer the button is held down the further the flare
will go. Flares can also be used to ignite the patches of fuel on the grounds.

Flash Light : Press the use item button to turn it on, and once again to turn it off.

Fire Extuinguisher : Every house hold should have one of these. Use them to get
rid of the fires that are blocking your path.

Medical Kits : Invaluable if there is no medic available . To use the medical kit
on a squad member first equip it and then action it on the injured squad member.
To use the medical kit on yourself access the inventory menu and select use on self command.

Blood Test Hypo : A new blood test hypo based on the chemical research. Once blood
is extracted an agent in the holding tank will burn it when the two combine. If
the suspect is infected the blood test will expose him. To use a blood test hypo
on a squad member firstly equip it and then action it on the squad member. To use
it on  yourself access the items menu and select the use on self command.

Adrenaline Hypos : Adrenaline can give a temporary boost of courage to a squad member
who is suffering from fear. This might be extremely usefel when i squad member looks
like he is about to flip out. To use the adrenaline hypo firstly equip it and action
it while facing the suffering squad member.


(vii) ADVANCED STRATEGIES

Coercion : When encountering an uncooperative squad member a special action
can be undertaken to make them perform the task to perform coercion first
approach the squad member go into first person view with a weapon equipped
and point it at his head for three seconds. His squad menu will appear allowing
you to pick the task. This however does not come without a penalty as tge squad
member will receive a fairly large trust down , so prepared to take some action
when this happens.

First Person Lean Mode : When in first person view mode, the strafe controls can
be used to lean in and out. These controls are pressure sensitive so the ammount
of lean can be precisely controled. Use this when available cover allowes it .

Crouching : Crouching cannot be only used to take cover and crawl in spaces, but
it also increses the accuracy greatly. Using this function when stationary will
also increase the accuracy greatly.







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                   CONTROLS

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As i am writing this guide for the PC version of THE Thing, the following
controls are also for the PC. So you can find the keyboard controls and etc
etc down here.


Forward               : W
Back                  : S
Strafe Left           : A
Strage Right          : D
Use Item              : Mouse 2
Fire Weapon           : Mouse 1
Interact              : E
Squad Menu            : Q
Quick Equip Toggle    : Mouse 3
Quick Equip Previous  : Mouse Wheel up
Quick Equip Next      : Mouse Wheel down
Free Look             : Left Shift
Reload                : R
Walk Toggle           : Left Control
Crouch                : Space
Inventory             : I
View Documents        : F




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                   CHARACTERS

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Captain Blake :
              Captain Blake is a military officer with his speciality being
small arms. As part of the first special forces group led by captain whitley,
Blake\'s combat training , sharp mind and fighting skills are second to none.
As a natural leader blake\'s been put incharge of this recconissance mission
sent to investigate the strange loss of communication with the US base outpost 31.

Blake is the hero of this game, as the profile says he\'s a born leader and that
was the reason why he was put incharge of this mission, because of his excellent
military skills and his confidence, Blake is the hero type of person who wont
let any of his team mates down and will do almost anything to keep them in
his confidence, now blake has been sent to antractica to check out the US
outpost 31. Here he will fight a new kind of battle, soemthing he never
imagined.

Whitley :
         Whitley started the first special forces task force three years ago,
now he\'s heading them in an investigation of the antartic US research base wreckage.
Whitley has seen more classified action then most and his specialized knowledge of
exteme enviroments and ruthless never say die attitude are legendary. The troops
are counting on him for their success and survival

Whitley is the man put in tactical incharge of this operation, whitley
is more like the father figure of all the troopers sent on this mission because
he is a very smart man and he knows more then people know in their entire
life times, he\'s the one who trained blake and that\'s where blake\'s confidence
comes from, but whitley has something up his sleeve for this mission, what is
it, play the game to find it out..

Soldiers :
          As small arm specials soldiers are highly prficient with all fire
powered weapons, trained as lethal killing machines their skills in combat are
unmatchable. They are singularly driven to find a target and kill it quickly
cleanly and efficiently. More dangerous then most of the others these are the
guyz you want with you when in tight situations.

You can consider yourself safe for a while as long as you have a soldier or
two with you in your gang, if you have any good firearms like the shotgun
or the MP5 be sure to hand these fella\'s one of them, beacuse soldiers have
the best aim in any of the NPC\'s and they can make the most of their weaponry
they can use it more effectively then any other personel, and they spend
less ammunation too.

Medics :
        With their extensive training and their acute diagnostic skills medics
can heal all squad members without medical kits or other tools, as with all other
special forces operatives medics are stealth combatants, as precise with a flamethrowe
as they are with a scalpel, if he is who he says he is then you can trust a medic to
watch your back

Soldiers may be better in fighting and combat but medics are in my opinion the
most useful of the NPC\'s because they can completly heal any characters full
to their health without using any of your medi packs, the only bad thing about
them is taht they cannot heal themselves , and they arent all that good in use
with the weaponry, the best thing to hand over to a medic is the pistol.

Engineers :
          Engineers live and breathe technoligy, it its broken they will fix it,
if its destroyed they will rebuild it, engineers are known for their adaptabilaty
and they can work with any device regardless of its origin, even when it seems beyond
repair. Like any piece of hardware they know their guns in and out and wont
hesitate in using them.

These are the bad boys, required to open many doors in the game which will
either lead to goodies or to the end of the level, the engineers are moderate
when it comes to combat skills, they know their guns and they know how to use
them just fine, if you ever have an engineer in your party be sure to save
his ass yourself because they are valueable assets, if there is a large
scrap going on just ask them to stay behind. Dont let them die.


!*!*!*!*!*!*(`\'�.� �.�\'�)�.�\'�)�.�\'�)!*!*!*!*!*!*

                    ENEMIES

!*!*!*!*!*!*   \'�.�)`\'�.�)`\'�.�) !*!*!*!*!*!*



Face Huggers :
               These are the first small things you come across in the game
these are alot like those small creatures in the ALIEN movies, they are not
all that powerful and can only cause small amount of damage, they can be
killed with any weapon in the game, use the pistol on them mostly cause
it works best on them. No more then 3 shots and they will die. Not much
of a nuisance, but sometimes can be really annoying if there are alot
of them in the same area.

Walkers :
          These are the first big things you come across in the game, they
are really a pain to kill if you dont know the right method to kill them,
these big things can only be burned to death, no matter how much you keep
on shooting at them, they still wont die, you need flame guns like the
flame thrower or the blow torch to finish them off, the walkers have a
strong attack and its best to stay away mostly from them and reduce there
health from afar, the best thing to use against them is the shotgun and
after that the MP 5.

Humanoid walkers :
                 These are also a type of walkers but they look alot like
humans and they walk on two legs so they are called the humanoid walkers
they are the same as the normal walkers in all the strenghts and weakness\'s.
Use the same strategy to kill them.

Human hosts :
             When one of your NPC\'s burst out with a thing host then this
is what comes out, these are just the normal things too, but they are a
bit weak on the attack and they can be killed much more easily then the
normal things, some of them can spray acid at you which can cause either
health loss or can cause blake to slow down. Use the flamethrower to
finish them off.

The Dogs :
          This is probably the worst kind of walkers in the game, they are
on all 4 of their legs and they have awesome speed, they can take down
blake quickly and they have a charging attack which is very deadly, the
best thing to do when you come up aginst them is to shoot while running
make them weak this way then carefully kill them with the flamethrower
by luring them to chase you then running backwards while flaming them.

The Veins :
           In some of the levels of the game you will come across tentacles
which are hanging from the walls, these things are not all that hard to kill
and just a few shots will do them over, plus their attack aint all that
impressive. Kill them with the MP5.

Troopers :
          Now were talking, the arrival of the troopers in the later stages
makes this game look more and more like half life, these troopers are
rather weak in health and can be killed with just one shot of the shotgun
but there attack is impressive and there AI is marvelous, they will hide
behind objects blocking your fire and often chuck grenades at you, the
soldiers really have a good AI and are one of the most fun to kill enemies
in the game.



!*!*!*!*!*!*(`\'�.� �.�\'�)�.�\'�)�.�\'�)!*!*!*!*!*!*

                 BOSS BATTLES

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BOSS 1 : The Radio Man
Difficulty : Not so hard

Method :

Quick advice, press the back and right moving keys as the cutscene is happening,
and as soon as the fight starts, you will hopefully be able to duck the first shot,
now hide in the corner and look at the monstrocity you are about to face ,
you need a good weapon to turn all the target areas on this boss red. The weapon of
choice here is MP5. I advice you to hide in that corner where there are all the crates.

Now the boss will have some targets at its base , and those are your concern, as
you are shooting the boss will make a hole in the wall near the crates. This will
reveal a pod which makes scuttlers, quickly get into first person and torch the pod. Then
shoot at the base of the boss until all the targets are red. THen you get a target at
the top of the boss, and once you turn that red aswell a small cutscene starts in which
you finally see the radio man you were looking for, but he is the head of that boss thing.

Somewhere near this point, some tentacles will break through a grate in the other
corner of the room, you should get rid of them immediately by shooting as they can be
a real pain in the butt. Now shoot open all the crates that are near you, and you  will find
some fire grenades, just the thing. Throw them at the body of the boss and soon
its gonna be over.

---------


BOSS 2 : Twin Necked Freak
Difficulty : Hard

Method :

When you open the door a nice little cutscene will introduce you and you will see
the boss in it, but your team is nowhere to be seen, thats cause the door closed
and they were left out. This boss is a little different from the first boss and it
needs a little careful planning to be killed. Dont just run in charging at it, even
thought its attacks seem to be slow they can cause a lot of damage per hit.

Once you are in control again head a little forward and fix the box which you see ,
this will turn on the wrech machinery. Now head back and stand in behind the crates in
such a way that you can see the boss from there, now equip the HE grenades, if you dont
have them then this boss will be a little tougher to kill. Go into first person view
so that you can properly aim the grenades, now aim the grenades and throw them towards
the thing moster, make sure that you dont throw them a little too close because they
can still harm you even if your behind the crates. Thats why they are called High
Explosive grenades.

Throw atleast six grenades so that the boss gets his health meter in red, and if you run
out of the HE grenades dont hesitate to use the regular green grenades.

Now if you have some flame grenades go charge in and throw the grende and get out
of harms way as soon as you can, if the boss hits you then you will suffer alot,
you can take no more then 4 hits from the hands of the boss, once you hear the
boss roar it means that it was hurted by the grenades. After he is really really
weak equip your flamethrower and head for the switch which was in the same area as
the boss, when you press the switch the boss gets a electic shock and its head will
drop down but only for a few seconds. Take this time and hit the boss in the part
where its neck divides. It will get hurt again, if it doesnt die in the first try
keep following the steps until it dies.

---------


Boss 3 : Roof Breaker
Difficulty : Easy if you know the right method.

Method :

When you enter the final door a little cutscene will introduce you to the third thing
boss, this is the hardest boss in the game byfar if you dont know the proper
technique to kill it, inside this same room is a walker held in a glass container
besides the boss.

Here is the trick to beating this boss, when you enter the room run straight, dont even
move a little bit, stand right at the face of the boss, so close that it wouldnt be
able to hit you, if you manage to do this then you are in a really nice place, from here you
can shoot the boss until its red , and then you should blow the tank of the
walker and try to kill it, BUT RemEMBER , dont leave that place where you
are standing or else the boss will get you. Try to kill the walker from
the same place where you are. If he comes close to you use the flamethrower of
if it stays away then the only thing to do is to throw a flame grenade.

When the walker is dead its time to kill the main boss. To kill the boss throw
a flame grenade right underneath it and run quickly back , keep on retreating back so
that the grenade doesnt affect you, if the boss doenst die in the first grenade then
the second should definetly kill him. When it is dead then a new objective will be
added to your list which is escape.

--------

Boss 4 : Whitley
Difficulty : Easy

Method :

The first main targets are the 4 fuel drums which are near the bottom of
the boss, it may seem a little hard to hit at first because the chopper is
moving a lot. But as soon as you get them 4 the gun will turn upwards towards the
upper torso of whitley thing. Here you will see taht a long long tenticle
comes out of his body in a certain position and then it goes back in. That is its
weak spot, keep on hitting him there and soon you shouldve finished the thing.



!*!*!*!*!*!*(`\'�.� �.�\'�)�.�\'�)�.�\'�)!*!*!*!*!*!*

                   WEAPONS

!*!*!*!*!*!*   \'�.�)`\'�.�)`\'�.�) !*!*!*!*!*!*


Pistol :
        This is the standard pistol in the game, but surprisingly like many
other games you wont start the game off with it, but its found quiet early
on and its usefull to the very end of the game, in the earlier levels of the
game use it only on the small face huggers, because they die at about 3
well aimed shots, you can use this gun at the walkers too if your a good
aim and a quick shot. In the later levels of the game when the troopers
start showing up, you can use this gun on them too, but use only if 1
or 2 troopers are near, cause the slow fire rate of this gun can be
the cause of death for blake. Giving this gun to your partners will cause
a not so large trust boost.

MP 5 :
      This is the gun your squad starts the game off with, the fully automatic
MP 5 machine gun, there are plenty of these throughout the game and these
are very very usefull indeed, probably the best thing to take out the walkers
with and can be used well against the soldiers aswell, i use the MP 5 on all
the boss things, because the auto fire can supress their attacks, the face
huggers will be cannon fodder for this gun and the walkers will also loose
their health quickly once they get a taste of this gun. In the later stages
of the game i highly advice using this gun because the troopers almost always
drop off MP 5 rounds, so you wont be short on ammo. Giving it to any of your
team mates will give a nice trust boost.

Shotgun :
         This is my favourite gun of the game, and MAN does it rock, the shotgun
is well known for its power in any game having it and in this game it doest
disappoint, the power aswell as the surprisingly fast fire rate makes this gun
probably the best in the game, the face huggers die at 1 shot and the walkers
are pushed back if you shoot them from close range, even the troopers die at
one shot each making this the best gun for close quarters combat, but like the
real life shotgun the shot is wide spread meaning that the farther your away
from the target the less damage it will receive from the shot but the shot
will be spread in an arc. Shotgun shells are plentyfull throughout the game
so no point in saving them for later. Giving this to a team mate will cause
a hefty trust boost.

Sniper Rifle :
              This game has a sniper rifle too, and like a real sniper rifle
there\'s a zoom in and zoom out scope in it too, the first time you get the
rifle is when you\'ll need it to complete a mission, after that this gun can
be pretty useless throughout the game, because of the slow fire rate and
because it takes some time after each shot, this gun is NOT advised to be
used in close quarters, only and only use it if you see a distant target who
hasnt seen you yet, the shot power is awesome though, and giving it to
any team mate will cause a HUGE trust boost.

Grenade Launcher :
                  This baby can be found in the later stages of the game
the grenade launcher is the most powerful single shot gun in the game and
it should not be used unless really required, the grenade can be launcher
at a nice distance and it has immense power, there is a way to use the
flame grenades in the grenae launcher aswell, but i dont know how to do it
but if someone does know it, then they can kill the things with jsut this
baby, awesome weapon. But you cant give it to any NPC , which isnt a bad
thing .. now is it.. ?

Blow Torch :
            This is the first fire weapon you will come across in the
game and it sucks really badly, use it only and only if your out of
the flamethrower ammo, but if you use it while standing straight there
is a high chance that your gonna get burnt yourself so i advice to only
use it while running backwards and spraying fire ahead of you. The good
side of this gun is taht you can kill the walkers with this gun.

Flamethrower :
              This is one of the best guns in the game and the only thing
you should use to get rid of the thing creatures, this can also kill the
boss things, with high power and non stop flaming this gun is a handy
thing to have in your hands when in close combat with the extra terestrial.
If you have a spare flamethrower then its best to give it to any good NPC\'s
to that they can get rid of the thing craetures on there own. Giving it to
an NPC will cause a good amount of trust boost.

Grenades :
          There are 4 kinds of grenades in the game, first there are the
normal green grenades which can cause good amount of damage to any foe
and can be used often, secondly there are the red flame grenades which
can be used to get rid of the thing creatures and they can also cause
alot of damage to any enemy because they can spew fire all over the
place, the best thing to get rid of the bosses, thirdly there are the
HE ( high explosive ) grenades, these work like the normal grenades
but there power is AWESOME, be sure to run very far away when you
throw one of them. Lastly there are the stun grenades which are blue
and can be found near the ending stages of the game, they can stun
almost every enemy in their tracks, giving you the time to attack or
run away.




!*!*!*!*!*!*(`\'�.� �.�\'�)�.�\'�)�.�\'�)!*!*!*!*!*!*

               COMPLETE WALKTHROUGH

!*!*!*!*!*!*   \'�.�)`\'�.�)`\'�.�) !*!*!*!*!*!*



Now the walkthrough begins. Take note of the assimilation complete screen
while the levels are loading, it looks cool :). As the game will begin the
first few rounds are very easy and there is almost no fighting done in them.
Take advantage of this and use these rounds to learn the basic controls are
your squad commands. These are the best rounds for training.



###########################
                           #
         LEVEL 1           #
                           #
Remains of the Outpost 31  #
                           #
###########################


When the cutscenes are over you will start the game, but a popup screen
will come up and give you a basic tutorial, if you are new to this game
then i advice that you keep it on and listen to what it says. After that
is done you should check your objective screen, you will find that you
have 2 active objectives, which are \" Retreive evidence and rescue any
survivors \" and the other one is \"Keep team alive\"  . Right, now we know
what to do so we go off.

When you are in control of your hero turn around a little and you will find
some ammo and an Mp5 at a little distance, and if you have seen the movie
then you will also find one of the signs seen early in the movie ,
but you will have to search it.

Once you have done all that then go and enter the outpost, there is only 1
entrace door so there should be no confusion. When you enter head to the door
on the left as that is the only way you can go right now. When you enter
this room (radio room) another cutscene will start in which you are introduced
to , and are told about your NPCs and their features.

When that is over look around in the room and you will see a blue sparkling
box on the wall, aproach it and another tutorial will popup, this time it
will tell you about junction boxes and how to repair them. You can repair
this box if you want to or you can ask your engineer to do if for you.
(read the field manual).

Once the box is repaired the door next to it will open, once you step inside
there will be a faulty PC which will explode, not if you get injured you
can go to your medic and he will heal you automatically, but dont be so
happy as the medics are unable to repair themselves, and you will need
first aid kits to raise their healths.

Once you step inside the now safe room you will find a pistol and some ammo
, now if you like it you can distribute this weaponry in your teammates, and
there trust meeters will go a little high.

Once all this is done you should step outide the door from which you entered
the radio room, and an explosion will clear the path which was blocked before.
Now you have to follow that path, feel free to explore any other parts in
the area if you want, when you are done, go to the end of the hall, and to
the left, you will find a door which is locked and another tutorial will
popup. After you read this check your objectives , you should see a new one
there. It will read \" Gain access to the infirmary \".

Now turn to the left side of the door and you will see some light posts, follow
them until you reach some wreckage and them a large pit. Head down in the pit
and you will find some items inside there including ammo flares and an extinguisher,
for the movie fans you will find macready\'s shack there and his recorder aswell,
play it to hear his message. After all of this search the pit and you will find
a path leading inside.Inside you will find the infamous alien ship and another
cutscene begins, after that pick up the infirmary key which in on the other side
of the craft.

Now head back to the infirmary and the door will open automatically, inside
find the junction box and have your engineer fix it for you. The door to
the right of the box is locked with a code which you dont know right now.
In this room you will find some PC\'s which you can access for some information,
an adrenaline hypo and one of the PC\'s will have the code to the door. If you
go near the corpse in the corner then another cutscene will insue, and after
that you will see in the squad menu that your medic is terrified, to calm him
down either use the adrenaline or just get out of that room.

Now head for the coded room, the door will open automatically if you have
seen the code even once. You will enter a small room with a medical cabinet
with 3 health packs, and there will be another junction box, fix it and you
will be able to open the other door. Inside you will find your first save game
spot, looks like something the old lady threw out :). You can save your game at
in 10 different slots. These are how the savegame slots will be like in the
whole game :(.

Save the game and go through the other door, it will lead you outside, head
out and follow the light posts and you fill find another body, at this point
another cutscene begins in which you contacy whitley and tell him about
the body and the UFO . Unknown to the hero someone in a distance just
passed by. Once the scene is over you will have new objectives, which are to
retreive the C4.

Follow the other set of light poles and when you reach a crashed helicopter
which smoke flares around it , there you will find the C4 in a crate. Now
your objectives will change again, and now you have to place C4 in the medilab
and in the radio room. Head back to the medi lab and you will see a big red
squre . GO to it and press the action button and the C4 will be placed, head
back to the radio room and place the other C4. Now head all the way back to
the place where you found the C4 and the Evac arrives.

In the final cutscene of the round you will find that all contact with the
alpha team has been lost , and our hero blake tells whitley that he will go to
the norweigian base to find the members of Alpha.

TIP :- Before you reach the EVAC point you can take all the weaponry of your
NPC\'s, it wont make any difference in the end of the level as you will be alone
in the next round. This is a clever idea.




###########################
                           #
       LEVEL 2 / A         #
                           #
 Blake to the rescue       #
                           #
###########################




Once you are in control go forward and you will find some electric fences
which you cannot cross . Your main objective now is to find the power
source and shut it down so you can cross safely.

Head a little right to the fence and you will see a door , enter it and
blake see\'s a newly lit flair, which means that someone was just here,
continue down the path and there will be a locked door to the right,
continue some more and you will see a junction box with the door closeby.
Fix the box and the door opens.

Inside the room you will find a man named carter and another cutscene ,
he doenst trust you and to increase the trust you need to heal him, search
in this room until you find the first aid kit and some ammo and other items ,
you will also see a coded door, a PC and a tv monitor called CCTV
( camera controlled TV). Go back to carter and heal him, he still doenst trust
you enough to take orders, now you should give him some weapons and he will
become your friend. Head over to the broken junction box in the room and have
him fix it. Once its done the PC and the CCTV and the savegame spot will be
activated.

Once done you can also go and check the room on the corner which is blocked
by the fuel drums, blow them and put out the fire with the extinguisher. Enter
this room and you will find MP5 ammo and a blowtorch and its ammo. Now go back
to the main room and use the pc for some info and save the game , then use the
CCTV and you will take control of a camera in some other room. With the camera
you can move around with the mouse and zoom in and out witht the forward and
backward movement buttons.

With the camera you can spot the original place where the thing was thawed from,
and also you will see a NPC standing in the corner and a dead body, search and
you will find a white board which had a code on it. Zoom in it untile
blake says something like \" what do we have here \".

Now you have the code so go to the coded door and it will open, another cutscene
introduces you to that NPC , his name is cruz and he will tell you something about
the alpha\'s . Now search the dead body and you will get a key, and there is also
the power switch in this area. Turn the power off. Now access the squad menu and
select the follow all command if you want cruz to follow you. Give him a weapon
and were done here.

Now head back to the hall where you found the burning flare and you will see the
first monsters, these are the scuttlers and they are really really fast, use the
pistol to kill them easily, blow the fuel drum to make it easier for you. When the
area is cleared open the previously locked door. (remember the key of the corpse )
inside the room you will find some pistol ammo and grenades. Head back outside and
to the open . Dont go to the right side yet, instead go to the left along with the
base boundry and you will find a corpse with some ammo and an MP5 and a health pack.

Now head all the way back to the area with the electric fence and now you will be
able to pass. Do so .



###########################
                           #
       LEVEL 2 / B         #
                           #
 Meeting up with Pierce    #
                           #
###########################



As the level starts follow the lights to a radio shack , with an antenna at the top,
head inside and a scuttler will break a box , kill it and search the room for items,
theres a savegame slot there too.

Now get out of here and go to the area front of the radio shacks door, you will find
another small cabin , here you could be attacked , get rid of the scuttlers and head
inside , after extinguishing the flames you will find a flamethrower and some ammo.
( If you didnt notice before then know this that the little blue bar is the cold
meter, once it gets empty then you start losing health, so head indoors whenever
it gets low )

Now head back to the shack and save if you wish, then continue to the area in
the left hand side of the shack door, you will come across a building but the
door wont open, check the area in the left hand side of the door, you will see
some crates , destroy them with ammo or a grenade and you will see a junction
box. Have it repaired and the door will open. Inside you will see another cutscene
in which another member of Alpha Pierce will be introduced, he thinks that your
one of the things and the only way to get his trust is to do a blood test in front
of him. He tells you that there is a medical kit near the kennel and now that
is our objective.

There are some flamethrower canisters in this room, and also a save game spot,
save the game if you wish and leave this place. But before leaving the place
dont forget to take the kennel key off the table to the right hand side of
pierce, i forgot to mention this before. TAKE THE KEY . Now there is only 1 direction
left to explore and thats where were going. Its the area from the back side of
the radio shack door. That area is filled with scuttlers so you need to be on
your guard at all times, and keep an eye out for your teammates.

There are alot of itmes also scattered in the kennel area, i wont mention them
here but there are a few health packs and a junction box that needs to be fixed.
When your all done head to the back area of the kennel and you will see a ramp
with a door on the top, inside this small building you will find the blood test
hyps\'s . DONT use them yet, instead head back to pierce.

When you reach him the testing begins, blake tried it on himself first and our
hero is OK. But the other NPC\'s are both infected and they will turn into the
things right in front of you. Now use the guns to turn their healths to red and
then the flame thrower to finish them. When it is under control head outside
the building and the level ends.



###########################
                           #
       LEVEL 3 / A         #
                           #
 Finding the Alpha men     #
                           #
###########################



In the opening cutscene of this level you will see that pierce is no longer with
you, and after some explosive moments :-) you will be introduced to pace, he will
tell blake some things. When you are in control grab all the ammo you can see in
thie room and distribute with pace, and dont forget the flash light.

Head out the tower and follow the lights to the next one, here you will see another
box and while it is being fixed some scuttlers will attack, kill them and enter the
building, and you will see a little cutscene , you need to enter that room now.
but you cant ! .

Now enter the room with the snooker table in the middle and you will face some
scuttlers, there is a body there that will spit some out be careful. When all
is done go to the next room and there is a junction box needing some fixing,
pick up the flame grenades aswell and when the box is fixed the door on the
other side will be accessable.

You are now in the cafe here you see anoter PC for some story and if you go to
the back side you will see another NPC, this is williams he wont trust you until
you get rid of the three walkers roaming the area. If you dont know what a walker
is then you will soon find out. In the back area of the kitchen there is a
flamethrower (very important) and some canisters in the cabinet on the wall aswell
as a savegame spot and a few scuttlers.

Go back to the entrance door of the cafe and a walker will come out of the wall in
the other side, first make him weak and red by hitting him with regular guns, and
when he is red then charge in with the flamethrower, but watch out, as the flame
can also affect you and your NPC. Once the first walker is dead head to the hole
in the wall where it came from.

In that room you will see some scuttlers and another walker will come out of the
door on the other side, kill it in the same manner as the previous one, and enter
the new area, there will be some more scuttlers here and an adrenaline hypo on the
table. Head a little forward and the final walker will burst out of another door.
Kill this one and PhEW , your done. Check the crates in front of you, Blow them and
you will get the shotgun (yeAH BABY) . Then go to the room where the final walker
came from and here you will find some ammo for the shotgun in the crates. Get it
and head back to Williams. He will open the Comm Room door for you now.

The first thing to do is get the junction box fixed so taht you can save your game,
do so now and as soon as you try to use the radio 2 walkers and few scuttlers will
attack you. Head to the room with the snooker table and fight your ass off. This
will be your first tough battle . Once it is over William will lead you to the
back exit of this base, follow him and the level will end.


###########################
                           #
       LEVEL 3 / B         #
                           #
 The Showdown              #
                           #
###########################



This round consists of 5 main rooms and you will be in the middle with your team.
In the main room you will find a MP5 on the table in front of you . Go to the only
open door right now and go to the door inside it. In this dark room are two pods
which grow scuttlers and a new type of thing hanging from the wall, you can finish
the pods with the flame thrower and until you do the scuttlers will keep coming.
Kill that thing on the wall and fix the junction box.

Now you have access to another one of the rooms in the main room. That room is
the radio room, once you enter that room you will see that it is ver dimly lit,
but you should see a save spot and some canisters for the blow torch, In the
corner of the room is the empty hole where once the radio was. Now begins the
fight of the game so far. Waves and waves of scuttlers will come from the broken
glasses , trust me, when i say waves i mean alot of waves.

After you kill all the scuttlers which come from the window of this room head to
the main room, if you didnt already knew that then the room on the north is full
of ammo and there are a few health packs. You can use this room to stock up ammo
when ever you are low. There is also a broken glass in this room, and a lot more waves
of scuttlers will come from them.

Once you clear this room (finally) the battle is still not over now the third part of
the scuttler wave attack begins in the room where you first went and when you dispose
of ALL OF THEM , the battle is still not over. Now 2 walkers will break the main door and
attack you. Give them the old weakining and then flaming routine and soon they will be
dead. Once they are toast go out of the hole which they made and head down the stairs
and you will see a little cutscene in which that mysterious man is shown running away.
Now head to the right hand side and you will see a trailer but a wlaker bursts out of
it and attacks you. Kill it and search the trailer for 2 blowtorches and alot of fuel
canisters.

When you are full on flames head to that place with the blue lights where you
saw that man running and continue on taht path until the level ends.



###########################
                           #
       LEVEL 4 / A         #
                           #
 The Weather Control       #
                           #
###########################


When the level starts you will see a little FMV of that mysterious man running
in the warehouse and closing the door behind him, when you are in control head
forward into the main area and from there head towards building 1 which should
be just in front of you.

When you enter the building you will face some scuttlers , those shouldnt be any
problem for you right now, kill them and take any ammo scattered. For a quick
thing leave your both NPC\'s here and carry on to the next room, here you will
find a flare, and if you keep on going you will come to a room with a stair case .
You will face some scuttlers here but they are easy, and upon killing the scuttlers
head up the staircase and onto the roof of building 1.

If you look closely you will see a grate in one of the corners of the roof ,
when you reach it a scuttler will break out and after killing it enter the grate,
now you will be in a dark space with 2 more scuttlers lurking about. Kill them and
you will see another grate on the metalic floor. To make the following part easier
all you have to do is shoot the grate open , but dont jump down yet as there are
2 walkers roaming down there. Instead look for the fuel barrels and shoot them ,
this should kill atleast 1 of them. Now jump down and kill the walkers if they are
still alive.

In this room you should find the key to the weather dome building. After you find
it head outside via the main door and go back to the first building to retreive your
NPC\'s. Now go to the weather dome building which is a little distance away, and
upon reaching it you will see a little cutscene of that mysterious man etering
the dome of that building.

In this building you will run into some scuttlers in the first room, kill them
all and then search all the lockers for some MP5 ammo, a health kit and a blood test
hypo. After getting the stuff go to the next room and you will finally see a save
game spot. As you are about to save the game you will be attcked by some scuttlers.
After killing them save if you like and head to the next room.

In this room you will see a staircase, but dont climb it yet, there is a body besides
a crate and another path which leads to somwhere, when you reach the body a few
scuttlers will arrive , kill them and enter the further area which is the kitchen.
Inside you will find some ammo for your guns but as you are about to reach them the
room begins to set on fire. Quickly escape the room , donot try to put out this
fire yourself.

Stand outside the room and wait for a little while and the rooms automatic sprinkler
system will come online, and the fire will be put out for you, now you can go in the
room and finish stocking up the weaponry and also pick up the key in the corner of the
kitchen. Once you are fully loaded head up the stairs.

Up the stairs you will see a new kind of a walker, it can make the scuttlers
come out of its stomach, and the newly born scuttlers can throw some green stuff
at you which makes you slow. There will be alot of scuttlers in this room,
so you need to be careful, dispose of them with calmness , dont be paniced all of a sudden.

Once cleared , go to the room on the left, this room is a toilet, look for
health packs, and when you advance further in the toilet a walker will charge at
you, dispose of it quickly because newly formed acid scuttlers will now be in
the previous room. Kill them all and search for a blood test hypo in the rest room.
Once you do that go back to the main room and kill any scuttlers left, and then
check the PC in the corner for some more story info.

After doing all that head up the stairs and another cutscene begins with the
inevitable demise of pierce (poor man). Now pick up the sniper rifle from the
crate and its ammo besides it. Now check the PC and see through the telescope
for some viewing. Not exit this room and go down, and behind the door where you
came in from, you will see somee fuel drums here, blow them and a narrow path to
the warehouse is now visable, go across carefully :p. When on the ledge of
the warehouse, go to the right path and follow the railing. In the way there
will be some scuttlers in the way , kill them and continue the path until you see
a grate in the wall, shoot it open and continue to end the level.



###########################
                           #
       LEVEL 4 / B         #
                           #
 The Warehouse             #
                           #
###########################



In the cutscene of this level you will see that another NPC collins is trapped in
the room and there are scuttlers and a new four legged walker roaming outside his room,
kill them all ( i make it sound so easy , dont I? ) and find the small junction box which
is hidden in the small corner . When the power has been restored go talk to collins.

See that other locked door, you will be coming here later in the level , dont worry.
For now go to the PC in the room with collins and you will have a nice change in the
objectives. Now give him some weapons and tell him to follow you. Take him with you and
go to the further side of the ramp and you will see stairs leading down to the floor of the warehouse.

When you reach the floor of the warehouse you will see a junction box nearby which
collins can repair, as he is doing so you you will be attacked by some scuttlers
and 3 walkers, if you are quick enough there is are fuel drums which can damage a walker
a little. Now the best thing to do here is to slowly walk up on the stairs and
shoot while retreating, and once the walkers are in red flame em and fry em. When all
those things are finally finished go down to the warehouse floor again.

there is a large trailer in one corner which has 4 MP5 ammo clips and in the other
corner there is some shotgun ammo, but you will be attacked by some scuttlers when
you approach that ammo. Now check the corpse and besides him is a notice which tells you what to do.

Now have collings fix the junction box which opens that door on the stairs,
now you have access to run over one of the hands of the large crane. Run on
top of it and climb to the top of the beams. When your at the top you will
see a shotgun ammo box in one of the corners , if you are short on ammo go there,
otherwise go to the other direction, the other path will lead you to the small office
near where the level started, now you can break in from the top and fall
down in that office.

In that office there is a PC to continue the story a little bit and also there is
the key card, pick it up and open the door, now go back to the door which was on
the warehouse floor, and now you will be able to open it. If collins is still
alive then  i advice you to kill him because he will change here indefinetly. In
this newly opened room ther is a saveagame spot (finally), and stairs leading down.

Dont forget to save your game here and head down the stairs and continue the path
to face the first big boss thing.



##############################

BOSS FIGHT 1 ( The Radio Man )

##############################




Quick advice, press the back and right moving keys as the cutscene is happening,
and as soon as the fight starts, you will hopefully be able to duck the first shot,
now hide in the corner and look at the monstrocity you are about to face ,
you need a good weapon to turn all the target areas on this boss red. The weapon of
choice here is MP5. I advice you to hide in that corner where there are all the crates.

Now the boss will have some targets at its base , and those are your concern, as
you are shooting the boss will make a hole in the wall near the crates. This will
reveal a pod which makes scuttlers, quickly get into first person and torch the pod. Then
shoot at the base of the boss until all the targets are red. THen you get a target at
the top of the boss, and once you turn that red aswell a small cutscene starts in which
you finally see the radio man you were looking for, but he is the head of that boss thing.

Somewhere near this point, some tentacles will break through a grate in the other
corner of the room, you should get rid of them immediately by shooting as they can be
a real pain in the butt. Now shoot open all the crates that are near you, and you  will find
some fire grenades, just the thing. Throw them at the body of the boss and soon
its gonna be over.

As the boss is finished fix the junction box and the door will open allowing you
to end the level.



###########################
                           #
       LEVEL 5 / A         #
                           #
 The Testing Chambers      #
                           #
###########################



When the level starts you will be near a hole , you should fall down and
go left, here you will find a few doors and they have numbers on top of
them, look inside each room and remember their numbers, were gonna be doing
something about it later.

Now go back the way you came and go to the other path . In this area as soon
as you enter some scuttlers will start to come out of the vent ducts, if your
quick enough you can shoot the duct and they wont come out. There are two
paths in this room, take the left one for now and carry on. You will be in
a room with a broken ramp in front of you. climb the ramp and look for the small
drums or patches of fuel on the ground. Start the fire and soon it will spread
in the whole room. There will be a door near you which has its entrance covered
by fuel drums. The fire will reach it and blow the drums.

Now that the door is clear arm the fire extinguished and become a fireman. When
the fire is cleared go into that little room and here you will find some ammo ,
health kits and another entinguisher. Now extinguish your path to the next room
and you will be in a small hall, turn to the left and after a small walk open
the door to the left with a lot of stuff in it. There is also a save station here
so you know what to do.

Here you will see four marked switches in one corner, all you need to do is open
door 1 and 4 ,but since 1 is broken you can only open 4, and the door across the
entrace of this room (operations room) will open. Now head there and continue the
little hall and there will be the open door. Now you are in a maze with some
oversized scuttlers , they look bigger but they are the same, trust me. When you
have passed the maze ssuccesfully you will come to the room of the hydrolic switch
and there will be a walker waiting. Kill it and open the switch. Then make your
way all the way back to the operations room. In the way will be another walker
waiting kill it and go to the op room.

Now open the remaining switches and you will open the door to the lab and the
other one will open the door to the little room  with the walker, but wait ,
there will be fire in the hall quickly so dont forget to equip the fire
extinguisher before you leave. Now head back to the place where this level
started. Put out the fire and get rid of the walker. Inside that room will be a
blood test hypo and a grenade launcher.

Now head to the door of the prep lab and then on to the next room and this round
is over.



###########################
                           #
       LEVEL 5 / B         #
                           #
 Finding Faraday           #
                           #
###########################



Once this level starts you should know this that in this level your main obective
is to search for a man Dr Farady. When your in control go to the next room, this
room has a few scuttlers and 2 walker, one of which spawns scuttlers out of his
stomach. This will be a hard fight , and the best thing to do here is to hit and
run for your life. After you have cleared this room look for that first aid kit
cabinet on the wall, its got more then enough and you should full up.

Go to the room on the left hand corner and you will find price in there who
informs you that 2 of his men are in the prison, and as he tells you a
scuttler will emerge, kill it and ask price to come with you.

Take any thing in this room and head to the main room, from there look for
the door with the broken junction box and have price fix it, inside are some
treats for you and a blood test hypo, give a weapon to him and some ammo too.

When your all done here go to the final room left, this rooom has a staircase
in it and there will be few scuttlers here to fend off. Take care of them and
descend the stairs. In the room below are a savegame spot some CCTV cameras
and some more switches marked 1 to 9. You need to take a look at CCTV\'s and
open the best way to faraday, or if you like it you can open all of the doors.

Once done here head down again and now you will be at the entrance of the chamber,
there is a medic in the first room but too bad that he is infected and he will
soon reveal himself. There will be some scuttlers in this area, now work your way to
faraday and when you reach him there will be another cutscene, the best thing is that
faraday is a healer as well so this is good for you. Now make your way back and take
faraday with you, you will encounter alot of scuttlers in the way but nothing you
cant handle.

easy combo for the door ( 9 8 6 3 2 ) open em in this order.

Now head back to the way you started this level with faraday, and in the main
room you will see some scuttlers, head back to the prep lab room and kill the
walker here, make sure you kill the tentacles and those large things on the walls
before you exit this level.



FMV. Warehouse


You will see one of the nicest cutscene in the game right now, and after taht
blake gets cought and all his weaponry is taken



###########################
                           #
       LEVEL 6             #
                           #
 Unarmed and In danger     #
                           #
###########################




At the start of this level you have nothing with you so be very very careful.
Now when your off the table go to the room besides the place where you are and
fix the box to turn the power on, take a note at the table taht if you were still there.

Now check the PC\'s and the CCTV camera\'s in the same room, and you should see
a walker there. Now the next part is really clever and requires good control
over blake, open the door to the area where the walker is, then make him chase
you and take a round of the table and close that door while your outside meaning
that you trapped the walker inside. :)

In front you will be a box you cant fix yourself and a dead corpse with 2 MP5
clips, go to the left hand side and you will find another box which you can fix
so do so and enter the room to find another NPC Falcheck, he doesnt trust you now
so give him the ammo and ask him to follow you outside.

Lead him down the hall and you will pass another bad PC which explodes as you
pass, you will find another clip on top of a crate there, if you head forward
you will see 2 doors, and a dead body, a scuttler will come out of it and have
flacheck dispose it. Read the file besides the body for the story sake.

(the following part i read from another place )

Now ask flacheck to stand there and go back to the room where you trapped the
walker, force him to come outside and make him follow you to the room where
you found flacheck. Once in there take it to the corner and quickly dis from
its side and close the door behind you to trap this walker forever, if you were
injured go to flacheck and get healed.

(end of that)

Now head back to flacheck and take him to the examination room, there open the
door on the other side and you will face a few scuttlers, so now kill them and
in the little room in the corner you will find a file and a flashlight. Fix the
box there and you will open the next door, here you will find another NPC who
is injured so have your medic heal him and get outta this room, as you are leaving
you will be attacked by scuttlers, so you should try to seal them in this room
and close the door with your team on the other side.

Now take dixon the engineer to the box which you couldnt fix , that door leads
to the armory and it has all the right ingrediants in there, when the door s
open rush inside and you will find the treat of a lifetime, as you are taking
weapons a grate on the wall bursts and out come a few scuttlers, give dix a weapon
quickly so taht they can fight while you are picking up the weapons.

NOw go down to the hall where you saw the two doors, and fix the box to open the
door there, kill the scuttlers and enter the first room you see, this is a savegame
room, it also has a PC which tells you about the armory and a machine gun
cam which you can use to fire a secutiry gun.

Now head back to the other door with a man inside, that man is carter but he is
infected and he could turn anytime at all, so keep a good eye at him, then enter
the other door in that room and you will come to a puzzle , the answer is to tuen
off the first and the last switches and the puzzle is over.

Then down the hall enter the next room which is the prison room, here use the
PC to find the cell of the person fisk and go free him, then check him with the
blood test hypo and carter is the one who loses his skins and reveals himself,
give a weapon to fisk at once as he is a soldier and he is a good shot.

Now search for the prison with the grate inside, make sure that you have the
flamethrower with you at this time, go into the duct and follow the path until
you come to a balcony , from here you can see two walkers roaming downside but
they cant do anything as you are on higher grounds.

There are 2 flame grenades you so pick them up and then weaken the walkers with
ammo and then use the grenades to finish em off. Now jump down and open the door
and let dixon come in, ask him to fix the box there, and the pC will become
operational, use it to find the code of the elevator, and head there to finish the level.


###########################
                           #
       LEVEL 7 / A         #
                           #
 The Troopers              #
                           #
###########################



As the level starts pick the MP5 from the lift and give good guns to your
team, when you enter the area you will see the soldiers coming after you,
kill them now and head to the left door, as you are crossing you will be attacked
by 4 or 5 differnet waves of soldiers, kill them all and enter the big area. You
see some scuttlers in tubes, no need to piss them off, have dixon fix the box
there while you go up to that control booth over there.

In there you see a fire extinguisher, and some health packs in the cabinet and
also thers a machine gun cam there , but you dont need to shoot at anything,
now get out and look for three crates under neath the control room, 2 of them
have ammo in them and 1 has scuttler.  Meanwhile Dixon should be finished with
the box and the door should open.

You will find some grenades a shotgun and a MP5 in the room , then go all
the way back to the room where you started the level from and you will be
attacked by some scuttlers, now enter the door where the first soldiers came
from. Now take a peek at the corner and you see quite a few soldiers waiting for
you, the best thing to do here is throw a stun grenade and then pick em off one
by one. There is a switch at the end, if you are able to keep the soldiers
away from it then the gun turret will remain off, otherwise....

Take your team to the end of the hall where you find a locked door and a grate
in the wall, you know what to do so shoot open the grate and enter it, inside you
will face atleast 2 scuttlers. When you are at the other end shoot the grate and as
soon as you fall get ready to run because the floor will cover with fire in no
time, in the way you will see a walker but ignore it and run past it, the fire will
take care.

In the next room are some scuttlers needing to be killed , after you kill em go
to the far left hand corner to enter a room with some health packs, return to the
main room and go check the switchs in the middle and you get a change in the
objectives now, head to the door on the far right and fend off the scuttlers as you go.

You will come to a choice of 2 doors, ready the guns and open the door, there are
a lot of scuttlers here, but all you need to do is hit the fuel drum at the end and
its all over , but the room gets set on fire. Wait a little while and then enter the
room when the fire stops, fix the box on the other side and go back ouside to the other door.

Here you will see a drum so blow it and kill all the hanging scuttlers, then pick
up any ammo you see here and now head to the pressure control tank and fix it, this
opens the switches so head back to the switch room.

In the switch room open the switch in the corner and it will flame the two walkers
who are inside the other room, now open all the other switchs and you will see another
door open in the corner, but you dont need to go there now, for now get your team and
have dixon fix the little box in the corner , and then you will be able to access
the savegame spot. Finally

Save the game and head to the other newly opened door, inside when you go a little
further a trooper charges at you, but there are explosives at the ground so all you
need to do is hit them and bye trooper.

Now peek around the corner and you see a gun turret waiting, the best thing to do here
is throw a HE grenade if you have one, and the gun will fry , take dixon and fix
the box at the end, but be ready as there will be 2 troopers coming out of the elevator,
once they are done for enter the lift and the next round loads.



###########################
                           #
       LEVEL 7 / B         #
                           #
 The Whitley Conspiracy    #
                           #
###########################



As the level starts you will be in a furnace room with 2 different furnaces on each
side of the room, and this room also has a walker, if you want to make it easier you
can trap and press one of the buttons besides the furnaces to make an explosion. The
easiest way to trap is to make it follow you in the middle area, and be sure to let
your NPC\'s stay in the lift.

When this is done and the walker has been killed open the large door besides the furnaces
and enter the area, this area has 2 floors , one upper and one lower, in the lower area
there are a few soldiers and crates, once they see you they will come at you from the stairs,
kill them all and take their ammo.

After the area has been cleaned go to the room with the broken box in the left
hand side and have dixon repair the box so that you can open the door. Once the
door is open you will have another cutscene and you will be introduced to another
NPC who\'se name is Temple, he tells you that whitley shot him, but why ? that
is the question.

In this room you will see a gun camera , and if you access it you will see that
some soldiers are in the lower area, make quick work of them , if any of them survive
the gunfire then they will charge towards the stairs and that is where they are the
most vulnerable.

Once you have dispoed of the soldiers read the pc for some strange information about
a gun and pick up the sniper rifle and the ammo with it. Now go downstairs and get the
door infront of you fixed by dixon, in this room you will find a flamethrower and
health packs, and the dead body will throw out some scuttlers as well.

One of the crates in the main room also holds a health pack, go to the room
behind the stairs and you will see a savegame spot there along with some ammo
and HE grenades, stock up here and get out.

Once this is done go back upstairs and to the right hand area , there is a door
there but as you reach it a soldier will come out , kill him and then enter the area,
there is a NPC here who doesnt trust you one bit so pick up the blood test hypo there and
take the test in front of him, now he will be a friend , so give him a weapon, and take
the MP5 ammo in the same room before leaving.

When all of this is done go back downside and go to the room in the far corner,
there will be 2 switches for this door, and they will both be needed pressed. When
you open the door you will see some soldiers on the other side, kill them all
and get the ammo they leave. When the room is clean go to the only door there.

Now you are in a spiral staircase room, climb down the staircase and watch out for
the tripwire bomb on the way down, blow the bomb with any gun and make your way
down to the next door.

Now you will enter a long and dark tunnel , when you enter be sure to turn on the
flashlight, as you wont be able to see anything without. Turn right and go forward
until you see a truck, dont go near it and shoot the fuel drums from a distance otherwise
there are a lot of scuttlers there.

When the way is clear you can search the areas around the truck for some grenades and a
box which turns on the tunnel\'s lighting system, but as soon as you turn it on a few
soldiers and a walker get alerted. Head to the other end of the tunnel and get rid of
the soldiers, if you have the sniper rifle dont hesitate in using it , and pick off
the soldiers with clean head shots, there is also a walker in there, and you can kill
it with the normal routine.

There is a little nook in the tunnel and in that area there is a gun cam which you
can use to kill any soldiers which were left alive and also blow the two bombs you see
with the guncam, this will clear the way forward for you.

When you clear the way move forward and you will see some more soldiers and some gun
crates, after you kill all the soldiers restock your ammo and your partners aswell. Have
 the engineer fix the box in the end of the tunnel to open the door at the end. In this new
large room you will see a human standing on top of the stairs but he quickly becomes a
monster and you know what to do . Now in this room there is some ammo scattered here and
there, and some flame grenades and a launcher near some crates.

When you get all of that go up the stairs and you will be in a room with a savegame
spot, and a junction box, as soon as your done fixing it some scuttlers and walkers will
come out and you should kill them as soon as possible, when you are done i advice you to save
your game quickly and head down and open the door to face the second big thing.



##################################

BOSS FIGHT 2 ( Twin Necked freak )

##################################



When you open the door a nice little cutscene will introduce you and you will see
the boss in it, but your team is nowhere to be seen, thats cause the door closed
and they were left out. This boss is a little different from the first boss and it
needs a little careful planning to be killed. Dont just run in charging at it, even
thought its attacks seem to be slow they can cause a lot of damage per hit.

Once you are in control again head a little forward and fix the box which you see ,
this will turn on the wrech machinery. Now head back and stand in behind the crates in
such a way that you can see the boss from there, now equip the HE grenades, if you dont
have them then this boss will be a little tougher to kill. Go into first person view
so that you can properly aim the grenades, now aim the grenades and throw them towards
the thing moster, make sure that you dont throw them a little too close because they
can still harm you even if your behind the crates. Thats why they are called High
Explosive grenades.

Throw atleast six grenades so that the boss gets his health meter in red, and if you run
out of the HE grenades dont hesitate to use the regular green grenades.

Now if you have some flame grenades go charge in and throw the grende and get out
of harms way as soon as you can, if the boss hits you then you will suffer alot,
you can take no more then 4 hits from the hands of the boss, once you hear the
boss roar it means that it was hurted by the grenades. After he is really really
weak equip your flamethrower and head for the switch which was in the same area as
the boss, when you press the switch the boss gets a electic shock and its head will
drop down but only for a few seconds. Take this time and hit the boss in the part
where its neck divides. It will get hurt again, if it doesnt die in the first try
keep following the steps until it dies.


-------


Once it is dead your team comes in , now turn on the switch which was behind the
thing monster, this switch was previously inaccessable, this switch opens the final
door of this level, and when you head there, there will be a box needing some repairs.
When it is repaired you will see a cutscene after which you got only 35 seconds to
escape to the life which was besides that gun cam back in the tunnel.

35 seconds may sound a little less, but it is enough and you can even pick up ammo
in the way if you like too. When you reach the life we see that only blake is able
to enter the lift and any other NPC\'s that you had will die. :( there is no way to change
this so dont think of loading the precious save.



###########################
                           #
       LEVEL 8 / A         #
                           #
 C4                        #
                           #
###########################



This level is a little long so you need to be patient, and you will start this
level in the snow, this level will have alot of troopers in it so you should be
at your guard at all times.

Move forward when you are in control , and you will see a large building with
soldiers roaming outside, they can die with almost any weapon so the choice is
yours. Kill the soldiers outside, and head inside, kill any soldiers inside and move
to the right hand side and around the corner you will find some sniper rifle ammo.
Head back to the other side and dont forget to take the health packs from inside the
truck. Now head towards the door on the left side of the main room.

The room you come into is really small and only has another door on the other side,
once you open that door there will be a soldier in it, quickly kill him before he
gets the chance to turn on the alarm, because if he does then you will have to face the
reinforcements. Make sure taht you kill him quickly, One of the two doors here is
locked , and you cannot get into it until the very later stages of the level.

In the next room there will be a soldier around the corner, kill him and head for
the next room , go to the next room here, and then again to the next room, where you will
see 2 soldiers , kill them and use the PC to learn something about the C4 which you will
need later in this level. In this same room there is a broken junction box for the holding
room, but you cant fix it on your own, and you will need an engineer later in this level.

Go to the next room and you will fight some scuttlers here, dispose of them and enter
the next room, where there will be a walker in a tank in one corner and you will have to
fight a few troops, keep the firing clare of the tank so that the walker doesnt get free,
this is just to make it easier for you, as you can fight the walker at will if you want to.

After that go into the next hallway and be prepared to kill three more soldiers, and
then in the next room another soldier needs to be killed. Then go to the room near the
bottom of the ramp and quickly kill the 2 soldiers shooting at the NPC. After you kill them
enter the room with the NPC and another cutscene begins in which you are introduced to
powell, give him a weapon and make him your friend, then ask him to fix the junxtion box
in the same room.

With this box fixed you will be able to use the savegame spot and the door
to the storage room opens, inside the storage room you will find guns and ammo,
and also 2 scuttlers will be there, save the game at this point because this
is a valueablLee place.

Leave this room and another soldier will attack you, kill him and exit the door,
then head left and you will find another soldier, aftet killing him pick up the
fire extinguisher which is lying on the crates, and enter the door in the other corner.

Now descend the staircase and kill any scuttlers which may try to stop you on
the stairs, after that go down and enter the room in front of the stairs, have
powell fix the box and enter the room besides the box, in this room you will
see some fuel drums in the end , you can destroy them now and hope that they
take care of the scuttlers who are waiting around the corner. Once the scuttlers
are dead continue in this room and you will see a window through which you
can see some soldiers waiting for you. You will find some Mp5 ammo aswell as
sniper rifle ammo. There should also be a door control here .

Now exit this room and enter the room besides it and you will face the soldiers
you saw in the window, after they are done for have powell repair the box which
will allow you to save your game, then save the game and open the door on the far
side of this room, you will see a walker and 2 scuttlers trapped in glass containers,
only break the container with the walker and kill it with the usual method, once it
is dead head inside and pick up the key which opens the door to the room with the C4.

Return to the previous room and open the other door you see , inside this door
there will be health packs and a flashlight waiting to be picked, and then grab the
C4, you actually not use it in this level but in the next level, as soon as you
pick them up the alarm goes off and the base is now swarmed with troopers.

NOw your main objective has become to escape the building from the main exit  where
you came in from the first place, ,you will encounter a lot of soldiers along the
way so be sure to kill them all , continue your path backwards, and when you reach the
room where the walker was in the glass tank, it will now be free and there will also
be some scuttlers. Kill them all and continue through the small halls and you will come to
the room where 2 soldiers are hitting the walker, stand in the corner and let them
weaken or even kill the walker, then get rid of the soldiers, in the very next room
you will face another walker , kill it . This is the room with the broken junction box
to the holding room. Have your engineer fix it for you and when it is fixed enter this room.

See that large body hanging in the corner, it will terrify powel good, so you should
be real quick and go to the box in the corner and ask powel to fix it before he
flips out,when the box is fixed quickly use the PC , and you will get the key code for
that locked door we saw earlier in the level ,now if you have an adrenaline hypo use
it on powell immediately and get the hell out of this room, because if you stay
in this room long enough, he will shoot himself.

Now head on to that door and you will encounter another walker along the way, inside that
locked room you will find a g launcher , some ammo and a save game spot. Save
the game here and now head for the main door, along the way you will find 2 soldiers
waiting, so its your choice that you can either kill them or make a dash for the main door.

Once you reach the main door the level is over and the next one starts loading.



###########################
                           #
       LEVEL 8 / B         #
                           #
 Gettind Rid of the planes #
                           #
###########################



This level starts out in the snow so you need to be careful of the time, and
if you saved powell from the previous level then he might help you in this level
a little.

As soon as the level starts head forward and you will see the first hanger, and
it will be guarded by one soldier, if he sees you he will make a dash for the alarm
so make sure that you kill him quickly, head inside the hanger and place the C4 on
the red box which appears in front of the plane. There is nothing else to see here
so exit this hanger and head directly straight so that you get to the other hanger.

In the other hanger there will also be a soldier like the previous one, kill him
quickly and enter the hanger, in this hanger again place the bomb on the plane, and
then head to the back side of the hanger and you will see alot of ammo lying on the floor,
but when you get near it a few scuttlers will attack you, kill them quickly and grab
all the ammo. There may also be more ammo besides this one so search the hanger .

Then head outside the second hanger and turn left and continue on the path with the
steel wires in the way, follow this path and you will eventually come to the third hanger,
enter this hanger and place the C4 like the previous planes, then exit this hanger and
go to the last hanger directly in front, in the final hanger place the C4 on the plane
and make sure that you have a sniper rifle , if you dont then there is one lying in the
backside of this hanger.

Once you have placed all 4 charges head back to the main building where two soldiers are
standing guard, this building is in front of the first two hangers, so head there.

In the main building kill the troopers and enter inside, inside in the square hallway
kill the walker that is roaming here and there and fix the junction box in the left side
of the hall and enter this little staff room. Inside this room you will find a savegame spot
, a key, a PC, and a flashlight, but as soon as you pick anything up a walker and
scuttlers will attack you in this room, this is a small room so the fight will be
rough. After you kill them use the PC and pick up the key and the flashlight, and dont
forget to save the game.

Now exit this small room and turn left and head towards that door in the left area, inside
the door are 2 other doors with broken junction boxes. Fix these boxes, the maintainese area
box doenst need an engineer, but the data room box needs an engineer to fix it, if
you had saved powell from the previous round and if he is still alive in this round
then have him fix the door and inside you will find ammo boxes and a save game spot.

Now head toward the maintainence door, inside this room you will find some scuttlers, and
 in one area you will see a fuel drum, blow it as soon as you see it because there are
scuttlers around the corner and also a walker , and they will hopefully be damaged.
Now head around the corner and you will see a walker attacking a NPC who is sitting
down on his knees because he is hurt bad, kill the walker quickly and pick up the
health pack which is besides the NPC. Heal this person Reed and give him a waepon so
that he trusts you now, Reed is a medic and thats good :).

NOw head back to the staff room and save your game or even at the data room.
Head towards the final two doors in the main square hallway, one of these doors is
a bathroom with nothing inside but the other door which goes into the tower is
actually the door to a staircase which will lead you to the top of the tower. Along
the way you will face come scuttlers but they are no real threat , so carry on
and exit the door at the top of the stairs.

Once you are at the top there are 2 rooms here, one of the rooms will show you
a little cutscene and there is a sniper rifle ammo pack there, and the other room
has a walker and a save game spot, dont do any shooting just yet, first kill the
walker and then save your game. The following part requires you to be extremely
quick and good with the sniper rifle.

Ok now you need to shoot the C4\'s you placed with the help of the snier rifle,
the best tactic here is to stand in the middle parts of the rooms , ie the middle
windows. Now zoom in , dont zoom to the max because it makes the aiming slow,
instead zoom in enough that you can see the C4 box, aim at it carefully and fire,
as soon as you blow the first one the doors will start to close, so now shoot the
other C4 and head back to the other room in the tower, now do the same
as before really really quickly.

Once you do this correctly you will see a little cutscene of a few walkers and
scuttlers entering the main tower through the area where you found reed in the
first place. Now this tower will also have troopers, and you should meet some
of them at the exit of the top of the tower.

Now head down the tower and to the area where you saw the walkers come in, kill them
all and enter the duct you see in the snow, take all the weapons from your NPC\'s
because they arent coming with you, and besides the next round is a hell.

enter the duct and the next round begins



###########################
                           #
       LEVEL 9 / A         #
                           #
 Passage to Labs           #
                           #
###########################




When this level starts you will be in the ducts, head down the duct and drop in
the cavey area, this is dark area so turn on your flash light, there is a shack in
the corner and a junction box, repair it and the shack door will open, but there
will be a walker in it , kill it quickly and grab the grenade launcher, the health
packs and ammo\'s inside that shack.

When you reach near the elevator a few scuttlers will drop from above and will attack
you, kill them and head up the rocky ramp, when you near the duct at the end a
scuttler will charge at you, kill it and enter the ducts, when you are at the first turn
in the ducts, a few scuttlers will attack you from all the directions, kill them all
and pick up the pistol clip here, and continue forward to get the MP5 clips. When you
reach the end of the ducts drop down and you will see a NPC Cohen running away, quickly
give him some ammo and weapon and let him go where he is going, you stand right there
and wait for the soldiers who are coming, kill them and then go after cohen.

This area is really really bad because every dead body lying here and there
will throw out atleast 5 or 6 scuttlers and they will be really bad. There are
also gonna be soldiers when you head down the path and also almost every turn
has a gun turret with it, but where there\'s a turret there\'s always an easy way
to kill it like drums or crates to hide behind.

Remember to look over ramps to the down areas so that you can find any drums
that will help you destroy turrets, as you are progressing there will be a
few soldiers in the way which shouldnt be a threat, but the real problems here
are the scuttlers , because they come too many in numbers, every downed body you
see will spawn atleast 4 to 6 scuttlers, so always be on your guard when you are
near dead bodies.

Once you are almost at the bottom you will face a hell lot of scuttlers and also there
will be a walker, so hand cohen a lot of ammo and leave him outside the door you
are about to enter, as soon as you enter the door, you will see two gun turrets
in front of you and there will be crates at the left side under which you can hide.

Now there are 2 ways to get rid of the turrets , 1 is taht you stay in
the rear areas of the room because the turrets cant hit with accuracy at long ranges,
and the other way is to blow the crates you are behind and enter this room, inside
this room there will be a switch on the wall, hit it once to deactivate the turrets, there
 is also a savegame spot in this room and a shotgun and shotgun ammo. Save your
game here and proceed to the next door.

But before you do that head back outside and get cohen if he is still alive
taht is, and take him inside, then ask him to stay in the first room as
you go to the other. In this room head straight to that little store room like thing
and quickly throw the switch, this will deactivate one of the two turrets on the walls,
the other choice is yours, either you can shoot it or you can make a run for it
and press the switch which is on a wall near that turret.

Then go back and bring cohen in this room, and take the pistol ammo in the little store
room if needed, also there will be a health pack and a sniper rifle ammo pack under
the place where the turret is. Now head to the next room but keep cohen in this room.


Now enter the final room which is the toughest in this area , this room has a total
of 4 turrets, and the switches in the room dont do you any good either, one of the switches
is in the room in the right side of this room , this switch will turn the turrets in
the far side off , but they turn on the turrets near the door. The other switch will do the
same, as it only turns one pair of turrets on and the other pair off.

The best advice i can give you is to hide in the small room at once, and from
there get the two sentries which are deactivated and then press the switch
and the other 2 will also become deactivated so you can destroy them easily, once
the room is clear pick up the MP5 ammo\'s in this little room, and go and get
cohen in this room, before you proceed to the d0or which finished this level, be
sure to take all the weapons from cohen because he is not comming with you in the
next round.

Head through the final door and the next round starts to load.



###########################
                           #
       LEVEL 9 / B         #
                           #
 The Lab                   #
                           #
###########################



When this round starts you will see john travolta and nicholas cage pointing guns,
or rather it is ryan and stolls. Before you do anything it is your decision to
decide who is the thing and who is not. But before we do that take the taser and
the 2 health packs on this side of the table, and then go to the other side and
get the blood test hypo, then use it on ryan and you will see that he is the thing,
kill him like any other and give stolls a good weapon.

Ask stolls to follow you and take him to the room on the other side of the
checkpost which is the robotics room. In this room you will see a machine working
in front of you , and besides it a MP5 clip, pick it up and have stolls repair
the junction box of the data room there , when the room is open head inside and
stock up the ammo and also save the game at the savegame spot.

Get out of this room and around the corner of the data room you will see a
CCTV, and a guncam which are currently turned off, you need to turn on the
power to turn them on. So now head up the ramp on the other side and have the
engineer fix the broken junction box there, when that is done you will see
that the power is on and that there are a number oc PC\'s in the office cubical,
you can check all of them for the sake of the story if you want, when you are about to search
the final PC a walker and scuttlers will break a nearby wall and attack you. Kill it
 and take the 2 grenades on the final desk.

Now head back down the ramp and then another cutscene begins, now you will be told
what you need to do so no need for me to right that all down here, look at the
CCTV and when you see stolls open the first door open the second door at once
and he will pass through it and jam it for you, now comes the shooting part,
active the gun cam and you will see a few scuttlers and three scuttler spawning pods,
and then there will be an explosion and the room may get a little fire. Shoot
the scuttlers and their pods with the gun cam, and now head to that door yourself.

When you raech you will see two doors heading inside, take a look in the door
to the right and you will see that poor old stolls was also a monster, kill him and
take the ammo and there will also be a pistol ammo box in the room if needed.

Now head to the last door and when you do another cutscene begins in which that guy
leads you to a trap room, you will be trapped inside the room and gas starts to fill
it, you only have 30 seconds to do something or else your toast. The solution to this
is that you fix the junction box. Now head to the right hand side of the room and
you will see another machine gun camera, use it and turn it to the right, you will
see a tank which is leaking the green gas, shoot it open and not only will the timer
stop but also the door will blow open.

In the same room there are fuel canisters and 2 PC\'s. Make sure that you use both
of them , one of them will show you a good message from whitley and the other will show you
a small cutscene of the soldiers. Now head to the starting room of this level and you
will see that the soldiers left the door with the red lights inside open. Dont charge
inside because there is a gun turret around the corner, you can either play the sneaking
game or just throw a HE grenade to destroy the damn thing.


Now head to the next room where you will see a scuttler spawning pod in the
floor, burn it before it can produce any more scuttlers. In the next room
turn right and fix the junction box you see, inside this room are 3 CCTV\'s
which will show you a glimpse of thigns to come. Now head back to the left side
towards the large glass windowed room you see above the stairs, 2 soldiers will
attack you ,kill them and head below the stairs of the observation room and
turn on its power. Now head up the stairs and you will see another NPC standing in
the room. His name is Peltola, give him a good weapon and some ammo. Before you
exit this room use the machine gun camera and destroy the crates that are
blocking your path to the weapons room, there is also a walker in this room, and if
you can get it make it weak with the guncam.

Now head to the weapons room and kill all that is left of the walker and take
the key that is on the table in this room, exit the room and have the enginer fix the
junction box to the data control room, then this room is open head inside and
stock up on the weaponry you see, also save the game because something really bad is
about to happen.

Ask him to stay here and you head yourself to the final door, but dont open it
yet, take a 180* from there and you will see a shelf lined with grenades and ammo\'s
, if your already not full then this is the place. Take all you can and open the
final door where you will be greeted by 2 soldiers, kill them and enter the
last room of this level.



##################################

BOSS FIGHT 3 ( The Roof Breaker )

##################################



When you enter the final door a little cutscene will introduce you to the third thing
boss, this is the hardest boss in the game byfar if you dont know the proper
technique to kill it, inside this same room is a walker held in a glass container besides the boss.

Here is the trick to beating this boss, when you enter the room run straight, dont even
move a little bit, stand right at the face of the boss, so close that it wouldnt be
able to hit you, if you manage to do this then you are in a really nice place, from here you
can shoot the boss until its red , and then you should blow the tank of the walker and try to kill
it, BUT RemEMBER , dont leave that place where you are standing or else the boss
will get you. Try to kill the walker from the same place where you are. If he comes
close to you use the flamethrower of if it stays away then the only thing to do
is to throw a flame grenade.

When the walker is dead its time to kill the main boss. To kill the boss throw
a flame grenade right underneath it and run quickly back , keep on retreating back so
that the grenade doesnt affect you, if the boss doenst die in the first grenade then
the second should definetly kill him. When it is dead then a new objective will be
added to your list which is escape.


___________________________________________________________________________________

UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE
___________________________________________________________________________________

I have just received some excellent methods on making the third boss a whole lot easier then
it actually is. These tips were sent in to me by Ash ([email protected]) and i am
giving the credit where it is due. Enjoy

Original Message :

=========================================================================================
Would like to add this strat that NOBODY\'s thought of concerning Boss 3 (that I
discovered and it works very well, and makes this difficult fight almost too easy):

Part (1) Basically, you have to have your Engineer alive to attempt this EASY strategy.
Get rid of the two bad-guys guarding the second door to the Boss 3 Thing by any means
necessary (usually I open the door and lob a grenade..).  Slowly move into the small
room JUST before the door to activate Boss 3 Thing.  Have your engineer follow you in.
Try to stay away from the second door by hugging the inside wall of the first door so
you won\'t accidentally trigger the Boss 3 scene.  Order your engineer to stand still/stay
put.  SLOWLY, CAREFULLY bump him/move him against the second door that activates the Boss
3 Thing.  Always make sure you are nudging him slightly towards the second door and that
HE is in front of YOU.  Believe it or not, when he gets bumped close enough, your Engineer
will OPEN the second door to the Boss 3 scene WITHOUT starting the scene.  As long as YOU
don\'t go any further, you can move slightly to the right of your Engineer (NOT forward!)
and shoot the Walker across the room in the glass tube so that he will come running OUT
OF the Boss room and into the small room you and your Engineer are in, all the while NOT
triggering the Boss 3 scene.  Back out of the small second room into the larger first area
(with the ammo rack and shooting range) and eliminate the Walker safely from a distance.
Now, once you have accomplished this, you ONLY have to deal with the Boss 3 Thing.  Go back
into the second room, trigger the second door and the Boss 3 scene.

Part (2) MY second trick here is an EASIER variation mentioned in your FAQ:  Simply run TO
the Boss 3 Thing and hit L2 to crouch DIRECTLY UNDERNEATH him.  From here he can\'t hit you
and basically does nothing at all; no swinging movements, no tentacle slashes or anything.
From this position equip the SHOTGUN, aim up and blast away.  If your targeting circle doesn\'t
pop up automatically, move out SLIGHTLY(!) and when you see the circle, start blasting away.
About 8-12 blasts and the Boss 3 targeting circle is in the red.  Now THE CHANGE OF STRATEGY
is this next part:  STAY RIGHT WHERE YOU ARE(!) (still kneeling!) and equip the big flamethrower!
AIM UP and let him have it with a two second blast and then stop and don\'t move.  Sure he
squirms and brushes against you a couple times, but if you notice you are NOT losing much
health (maybe 10-15% each time) because he is not actually attacking you, just brushing
you trying to move away from the flames.  Once he stops moving blast him again for two
seconds and repeat.  Three or four flame jobs done precisely this way and he\'s finished.
If you have full health going into this you should lose no more than 60%-65% of your health,
just a little below the halfway point and if you think about it, he\'s probably only really
attacked you maybe ONCE (right when you run towards him to crouch underneath; if you can
run in (zig-zag around) and duck under him without getting hit, you will probably only
lose about 40-50% of your health during this strategy).  If you start to feel uncomfortable,
use one(!) health pack to put you back at 80 or 90% health, but if you do this technique
correctly, and start with full health, you really DON\'T HAVE to use one.  I\'ve tested both
parts of this strategy several times and it works very well.

=============================================================================================

Once you get the escape notice then 3 troopers will attack you and you should kill them
immediately, now go and save your game and if that engineer is still alive ask him
to come with you. Now what you have to do is go all the way back to the place where this
level started. When you reach that place then the next area will load.



###########################
                           #
       LEVEL 9 / C         #
                           #
 The Escape                #
                           #
###########################




Basically this is the first part of the 9th level but the main difference is
that your going upwards now and the whole god damn place is on fire,
there will be frequent explosions here so you always need to be on your guard.

When you are at the climbing ramp area is gets very dangerous , make sure
that you arenot going too fast , and stop at every new turn and whenever you are near
any pillar of any metallic piped, because most of the time they will start
having explosions when you are near them , be careful.

Now you have to go to the very top of the tower, because the vent which you used
to enter the tower before is burning. When you are near the top you will see
some soldiers and 2 walkers, let them fight a little bit and they will
make themselves weak, the walkers may even kill the soldiers, then when they are in
red kill the damn walkers, and enter the vent hole right at the top of the tower.
Fall down from the hole in front and proceed to the cavey area.

But there will be 4 fast walkers in the cavey area, the easiest way to
kill them is to lure them behind you and then again retreat inside the vent ,
they cant harm you there, so now they will be easy pickings. When you get rid
of the walkers, head down to the elevator which you couldnt use before, along the way
you will see some scuttlers but they are nothing now.

Get on the elevator and get ready for the next round.



###########################
                           #
       LEVEL 10            #
                           #
 Time for the Truth        #
                           #
###########################



In this round your main enemies will be soldiers, and trust me there will
be alot, when the level starts you will see whitley running away in the
snowey mountainey area. Run after him, and when he turns the corner three soldiers
come out and take their positions, you can hide behind the big rock and take
on them sceakely or you can just charge in and get them in the direct method.

As you kill them make the turn around the corner and you will see some fuel drums,
then you should wait until more soldiers arrive, and when the time is right just
shoot the fuel drums. Then head around the next turn wher the fuel drums
once were and you will see some more soldiers, one of these is a sniper rifle
holder, kill him quickly and once you have cleared the area head inside the small cave
to get some heat and some ammo for your guns.

Once you are all better continue on your path and in the large area you will
see a sniper standing on a high cliff, you can hide behind the large rocks there and
take sneaky shots at the sniper with your own sniper rifle.

When you have cleared the area make the long long journey to the large dome building,
along the way there may be a soldier in the snow, once you have entered the building you
finally have a cutscene in which you see whitley.

Whitley is more powerful then we all imagined, after the cutscene is over
save the game in the savegame spot and on the other side of this room are health
packs. Dont go in the area where whitley went, instead we are going to the
other way, this dome is swarming with soldiers and a lot of trip mines. But
most of the times the dumb soldiers will themselves walk into the trip mines
and blow em up for you to go.

From the starting point of this level head in the left area and you will see
a single soldier , kill him and when you round the corner you will see 5 more waiting to
ambush you, but there is also a fuel drum besides them so the easy way of dropping them
is to blow the drums.

After that is done you can go through the zig zag hall, and along the way you will
see some soldiers, kill them and when you turn the corner you will some more soldiers waiting
for you, so dont disappoint them and now you got a choice of direction.

One of the ways has trip mines in it and you can destroy them to get back
to the starting room of the dome, which means that this is where whitley got out from,
you should save your game again, and then head back to the other path of the choice.
In the other path you see some soldiers so kill them and head down the path, you
will come across a turn with a few crates and 2 fuel drums in different directions, in this
room are also some soldiers in different positions, kill them and in the other end
of the room is the path to the next area. In this area you will have some very
sharp turns and a few of them will have trip wires so be careful.

In this area there will be a soldier around nearly every corner and when you
reach the end you will see three soldiers waiting, kill them and rstock your ammo from
the ammo boxes there and exit the door to reach the snow again.

Now in the snow you will start the great sniper battle , at a little distance you
will see some sniper nests, on them are 5 snipers waiting for you, but there are also
a lot of crates where you are standing so it shouldnt be hard for you to take cover.
There are three ways to finish this.

1. use the sniper rifle and stay behind the cover of the crates, then come out
and take careful headshots to kill the snipers in one shot.

2. If you are not a good sniper you can try to run to the towers and take on
the snipers with your usual methods, but this is very hard as they will never miss
a shot, and you may get killed on the way there.

In these two methods when you have killed the snipers you will see a shed at the
end of the sniper towers, you can go there for some treats, after you have taken them
head to the only path to load the final level .

3. The third method here is the thing which i did in my first time playing the thing.
You can ignore the snipers and you can ignore the treats, and you can make a dash
for the narrow valley which leads to the next level.:)



###########################
                           #
       FINAL LEVEL         #
                           #
 Confronting Whitley       #
                           #
###########################


In this level you know what to do and when you proceed a little further
you will discover how whitley survived your previous encounter, that is because he is
not a human. He is the final big boss thing of this game. When you proceed a
little more forward you will see a helicopter comming and another cutscnene begins,
after this you will be incharge of the machine gun of the chopper and your pilot
will fly you near the final boss.

The first main targets are the 4 fuel drums which are near the bottom of
the boss, it may seem a little hard to hit at first because the chopper is
moving a lot. But as soon as you get them 4 the gun will turn upwards towards the
upper torso of whitley thing. Here you will see taht a long long tenticle
comes out of his body in a certain position and then it goes back in. That is its
weak spot, keep on hitting him there and soon you shouldve finished the thing.

Enjoy the ending cutscene and try playing the game on hard now.






!*!*!*!*!*!*(`\'�.� �.�\'�)�.�\'�)�.�\'�)!*!*!*!*!*!*

                 CHEATS AND TIPS

!*!*!*!*!*!*   \'�.�)`\'�.�)`\'�.�) !*!*!*!*!*!*




This is the section for all you damn cheaters out there :), after all not many
games do come without cheats . Do they ?


_________________

PS2 :-
_________________

                                         Gameshark Codes :


Must Be On
0E3C7DF21853E59E
EE8C6406BCBCD3EA


Infinite Health
DEBD6E92F8AADD4B
DEBD6E9A6AAA9B1F

Infinite Ammo
DE4E515AE0AC9BB5



                                 Pro Acion Replay Codes US Version


Must Be On
0E3C7DF2 1853E59E
EE8C6406 BCBCD3EA


Infinite Health
DEBD6E92 F8AADD4B
DEBD6E9A 6AAA9B1F


Infinite Ammo
DE4E515A E0AC9BB5


Never Freeze
DEBD62CA 6AAA9F27
DEBD62D2 6AAA9F27
DEBD62DE 6AAA9F27


                                   Pro Action Replay Codes EU Version


Must be on
0E3C7DF2 1853E59E
EE8BC64E BCBCD3EA


Inf Health
DEBD6D7A F8AADC73
DEBD6D02 002A9B83
DEBD6D0A 6AAA9B1F


Never Cold
DEBD60AE 00299B83


Inf Ammo
DE4E50CE E0AC9E6A


Ammo Increase When Used
DE4E50CA DC0C9B84


Select+Up For Inf Health,
Select+Down To Stop
DE8FFFFE F8AA9B45
DE8FFFFA 48CA2C63
DE8FFF82 CCAA9B87
DE8FFF86 F8ACDC73
DE8FFF96 68CC9B1F
DE8FFFA6 E0AC9BF3
DE8FFFA2 C4AD6987
0E046938 BCA99A71
DE8BC682 C4AC9A43
0E046938 BCA99A41
DE8BC682 E0AC9BF3


New Game For Level Select
CE55DB3A BCA9F51B


Maniac Runner  ( Or cookoo man as i like)
DEBB0CBE F8ABDBC3
DEBB0CB6 BCA99B83


_________________

PC:-
_________________

Cheating in this game requires you to edit the registry settings of the thing, if
you dont know much about the registry things then i advice you to get help
from someone who does.

Start Regedit and use the \"Registry/Export Registry File\" menu option to create
a backup copy of your original registry. Go to the following entry:

HKEY_LOCAL_MACHINE/Software/Computer Artworks/TheThing/1.0

Create a string value by selecting \"Edit/New/String Value\" menu option. Name it
one of the following \"String Value\" names and press [Enter]. Right click on
the \"String Value\" name entry that you just created, click \"Modify\" then type
1 at the \"Value Data\" field and press [Enter] to activate that code. Note: Replace
1 with a 0 to disable an activated code. Exit and save the modified registry.



Effect                                       Registry String Value

Unlimited health for player                   PlayerInvulnerable
Unlimited health NPCs                         NPCInvulnerable
All weapons                                   FullWeaponEquip

Note: Cheats will work after a new level is loaded -- loading a saved game will
not activate them.



Savegame cheat :

Start Regedit and use the \"Registry/Export Registry File\" menu option to create
a backup copy of your original registry. Go to the following entry:

HKEY_LOCAL_MACHINE/Software/Computer Artworks/TheThing/1.0

Create a string value by selecting \"Edit/New/String Value\" menu option. Name
it DoInGameLoadSave and press [Enter]. Right click on the \"DoInGameLoadSave\"
entry, click \"Modify\" then type 1 at the \"Value Data\" field and press [Enter].
Exit and save the modified registry. \"Load Game\" and \"Save Game\" selections will
now appear in the options menu when you press [Esc] during game play.

Note: Do not use \"Load Game\" option in that menu, as it does not work properly
(go back to the main menu instead); however the save option works as expected. The
saved game name will be called \"TestGameName\".



TRICKS :- ( for all formats)


* Wait about one minute at the main menu to view a longer, uncut television
trailer for the game

* When someone\'s trust is in the orange and they will not do anything for
you, enter first person mode and aim the gun at their head for three seconds.
They will now do things for you without good trust.

* When you awaken on the operating table after being captured by Whitley,
you can use the automatic guns in the hallway outside to trap the Walker there.
The control for the gun is in the room where you find the medic.

* Always shut the door of the room you walk into, if you have the chance.
For example, on the level where you have to kill all the walkers, a walker
will enter from the front door if you do not shut it.

* Highlight \"Flare\", enable it, but do not throw it down. When it is low,
press Left or Right and highlight another object.Then, highlight \"Flare\" again.
It will have restarted and you will not lose another one.

* Save Blood Test Kits for showing your team that you are not infected to gain
trust. Using them on a team member is useless because they get infected randomly,
and usually break out within a minute of infection.

* Always try to keep medics alive because medical packs can be few and far
between. If you want your medic to heal a member of the team, tell your team
to stay, then push your medic into the wounded team member. If he
is hurt enough, the medic will heal him

* Try not to give all your team members the same weapon because your ammo
will go quickly. A good combination is you with a Shotgun or Machine gun,
your second man with the one you are not using, then a Pistol. The rest
depends on your ammunition supply

* In the level where you must find Faraday, do not hit the switches until you
have met the medic downstairs. Bring him up to the top of the ramps and tell
him to stay. Hit the switches and go to find Faraday. Leave, and on your way
out, the medic will not have turned. You will get two medics for the
remainder of the level.

* On the level where you must gain access to the weather station, go
to the side of the building to your right. Throw a grenade under the vent and
the door will be blown off, allowing access. If you had gone in regularly,
Williams would have turned into a Thing. Using this trick will save many medikits
for the levels ahead

* Listen to your team. They will tell you how they feel. If you hear someone
say something similar to \"We\'re gonna die\", check the team menu and see how he
is doing. If there is an X across his face while he is shaking uncontrollably,
bring out the Tazer and shock him. Wait for him to calm down, move out of the
area, and give him back his gun. He might be bitter,but after you kill a few
more things he will be fine. Otherwise, he might start shooting you and your team,
ending with himself in the h ead.

* Keep most of the ammo for yourself, give one clip at a time to your teammates
this is a good tip as you give them ammo when needed their trust rises more.

* Here\'s a little tip if you want to skip the first boss battle completely, this is
what you do, as soon as the battle starts, immediately get under the boss and make
sure that your in the direction of the box, start fixin, it wont do anything, as soon
as your done immediately go into the door, it may take a couple of tries but
it works, and if your good enough, you\'ll only lose half life bar at the max.

* Heres a tip if you want to make a medic follow you in the battle with the second big
thing, this is what you do , before you open the large door to the boss, take the medic
and stop him from following you, then push him with the door like press him with the door
and just as your about to open the door make him follow you again, then when the post
battlt scene begins, you\'ll see the medic with you, now this fight just got a whole lot
easier.

* An interesting glitch can occur (rarely!), in that your Engineer will actually freak out
and RUN INTO the Boss 3 room while you are in the First area (with ammo racks/shooting
range) fighting the Walker Thing that you lured out.  Basically you told your Engineer to
stand still in the small room just before the door to the Boss 3 battle, and sometimes
the Walker will charge you and totally ignore your Engineer.  In this case, occasionally
the Engineer will become frightened and run into the Boss 3 room to get away.  When you
approach the door leading into the Boss 3 room and start the sequence, your Engineer will
be in there ahead of you(!) and will help you fight the Boss.  It\'s pretty cool to see
this, kindof like getting the medic into the room to fight the second boss glitch.
(sent by ash)



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                COMPLETE NPC LIST

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This is a full list of the NPC\'s in the game for all you junkies out there.
Enjoy.



   NPC            CLASS           LEVEL


  North          Soldier          Level 1
  Burrows        Engineer         Level 1
  Weldon         Medic            Level 1
  Carter         Engineer         Level 2A
  Cruz           Soldier          Level 2A
  Pierce         Soldier          Level 2B
  Pace           Engineer         Level 3A
  William        Medic            Level 3B
  Collins        Engineer         Level 4B
  Price          Engineer         Level 5B
  Parnevick      Medic            Level 5B
  Faraday        Medic            Level 5B
  Falcheck       Medic            Level 6
  Dixon          Engineer         Level 6
  Carter         Soldier          Level 6
  Stanmore       Engineer         Level 6
  Fisk           Soldier          Level 6
  Temple         Medic            Level 7B
  Levele         Soldier          Level 7B
  Guy            Soldier          Level 7B
  Powel          Engineer         Level 8A
  Reed           Medic            Level 8B
  Cohen          Medic            Level 9A
  Ryan           Engineer         Level 9B
  Stolis         Engineer         Level 9B









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              GAME REVIEW AT GAMESPY

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If there is one thing most gamers appreciate, it\'s getting scared
silly while playing a game. I don\'t know about you, but I have to laugh out
loud when a game manages to jar a controller out of my hand or make the
hairs on my neck stand on end. Call it an adrenaline rush. Call it psychosis. You know
the feeling, and if you\'re like me, you always want more. Remember the first
time you played Resident Evil and the undead dog jumped through the window?
Or how about hearing the static on the radio while playing Silent Hill? It\'s
no secret folks, we like getting the crap scared out of us.

Black Label hopes to scare the beans out of you with its most ambitious
movie-licensed game to date, John Carpenter\'s The Thing. Without question,
developer Computer Artworks and Black Label had a lot to live up to. Games
based on movies (or inspired by them) haven\'t had the best of luck in the
industry, and The Thing is not your everyday horror movie, so you can imagine
the pressures involved when developing this title. Fortunately for Black Label,
The Thing hits its mark with gusto. Not only is the game a solid action-adventure frenzy,
it also manages to tell a tale that is truly chilling. Combined with topnotch graphics,
incredible use of sound, and a very cool trust / fear interface,
The Thing manages to do what so many movie licensed game have failed to do -- succeed.

Believe it or not, The Thing is the official sequel to the movie. The storyline for
the game takes place shortly after the events from the 1982 movie. A division of
Gen Inc. goes to the Alien Ship crash site to begin excavations and their investigations. Once on
board, they discover a research lab where the Gen Inc. scientists soon find a liquid that
has some \"unique characteristics.\" Colonial Whitely, a veteran U.S. Solider who is charge of
the facility, begins to show signs of terminal illness. Some even say he\'s not quite
the same. Before long, communication with the group and Colonial Whitely has stopped,
and thus a military taskforce is sent in to investigate.

Advertisement
Players take on the role of Captain Blake, the soldier who is in charge of the
taskforce. The squad is dropped off at the ship by plane, which is scheduled to pick them
up in three days. After they arrive, they encounter an unspeakable horror. Players must
find a way to destroy the infection and stop Colonial Whitely (who I\'m sure you can
guess has completely lost it) before the plane arrives.

At first The Thing plays like any other action-adventure survival-horror game.
As Captain Blake, you walk around in a third-person perspective, talk to NPCs, and interact
with specific objects in the environment. In addition to yourself, players will be
in charge of a small party with each member having a specific skill. Members range from
your basic combat soldier to the more specialized engineer. How you interact with these
various NPCs will determine how successful you are in the game. Additionally, there are
puzzles to solve, and of course, numerous \"things\" to kill, but this is where the similarities
between other games and The Thing stop. The developers have incorporated a brilliant
trust / fear interface that plays heavily into the gameplay. How it works in the
game is pure genius.


Meltdown! The trust / fear interface is inspired by how the main characters
in the movie were trying to figure out who was \"infected\" and who wasn\'t. What
made the movie so suspenseful was this chess game the characters were playing
with one another. It was a trying thing to figure out who was infected and how
to gain each others\' trust. The same holds true for the game. How you
interact with the various NPCs in the game will determine their psychological
state. Via icons above the NPCs head, players will know immediately if they trust them,
if they\'re scared, or if they\'re hurt.

Getting an NPC to do something for you is fairly straightforward. First
you have to gain their \"trust.\" If a character is looking left and right
and says he\'s scared, give him a weapon. That shows you trust him and in
return he\'ll calm down. Healing an injured NPC is another way to gain trust.
What\'s cool about the NPCs is that they\'ll show fear in a number of ways. Some
will pace back and forth, others will throw up, and some will even wet themselves.

Once you gain their trust, you can have team members do tasks for you. Tasks
range from healing people automatically and fixing computer terminals to restoring power
and fighting off monsters. The NPCs will also follow rudimentary commands such as
stay, follow, regroup, etc. Is the trust / fear interface perfect? Not exactly.
There were times when I had to ask my man about five times to fix something before
he started to work. There was another instance when I asked my team to follow me inside
a building to battle some monsters and when I turned around I discovered my
team was still outside. Needless to say I was a little frustrated.

Don\'t you trust me? Adding to the suspense of the game is the fact at any given moment
one of your NPCs can burst into an alien life form and start attacking you. This
can happen while you\'re walking around or when you do the famous blood test. I won\'t
tell exactly you what happens; I don\'t want to spoil it.

Visually, although it\'s not the best-looking game on the PS2, it certainly
gets the job done. Computer Artworks has done a great job with the textures of
the game and giving it that \"horror\" feel. The dark, foreboding atmosphere of the movie
was perfectly conveyed into the gameplay. The character animations are nicely detailed and
their faces even show emotion. Players will know who is scared or alert. The
monsters or \"things\" in the game are the true stars of the game, and, quite frankly, these
are the sickest things I\'ve ever seen in a game; watching humans transform into
monsters is sight to behold. Players are treated to exploding bodies, blood splattering on
walls, and dismembered body parts all over the place. Is it gratuitous? Totally! Is
it necessary? Absolutely!


Taking inventory of your team. But what makes The Thing so scary to play is the
atmosphere, and helping to create this atmosphere is the sound. The first time you
walk down a long hallway and hear a growl from a monster, it\'ll make you sweat. Remember
the face huggers in Alien? How they were quiet and then would all of a
sudden attack? Same thing here folks! The screeching of the monsters when they\'re getting
shot and killed is piercing to the ears. Coupled with believable voice acting and excellent
moody music, The Thing will be music to your ears.

My biggest complaint with The Thing is that it was just too short, which
dependant on how you look at it can be a good thing or a bad thing. And to
make matters worse, once you play through it once, that\'s it, you\'ve seen
it all. There are no alternate endings to unlock or additional storylines to
go through. But as things usually go in this industry, we can eventually look
forward to a sequel to The Thing, which is definitely a good \"thing.\"�


				_____________________________________

                                     MY OWN REVIEW OF THE THING
				_____________________________________

When i first heard of a game being developed for the movie \'\'The thing\'\' i didnt cared
much for it because i thought that the movie wasnt all that good, but then i saw the
trailer for the game and i was mesmerised just by one look, I dont own a console so
i rushed out and bought the copy for my PC. Here is how i rate the game.

Gaphics 8/10

Although this is not th flashiest of all games but still the graphics are pretty good ,
and considering that this is a PS2 port then i admit that they are quite good. Everything
is clearly and there is hardly any errors on my PC. The draw distance for the game is
also nice and you can see quite a long way. But sometimes the game gets a little too dark
and that is my only problem with the graphics, otherwise the character animations and their
movements are captured nicely in the graphics.

Sound 9/10

The sound isnt much to think about in this game because there is hardly any mucis
here, but the noises of the things and the weapons are all captured nicely and the 9
marks are because of the superb voice acting, this game has the second best voice acting
i have ever heard in a video game, second to metal gear only. The main character has the best
voice acting in the lot and you even get to hear the original message by mcready/kurt russel.

Gameplay 8/10

Another good part of this game is that its good in all aspects of the gameplay, its
never too hard to master the controls and the auto aim makes it a little easy for the
newbies to play the game. But still the first person is also nicely included in the game.
I mostly used th FP when ever in a fight. The game also gives a lot of scares in most of
the times, and there is always the thought in your head that which one of your members is
the thing , this is what makes this game interesting , and the added trust feature really
spices it up.

Overall 9/10

This is a nice game overall and there could even be a sequel if the developers feel like
it, and i sure hope they do. This game is a gem in my opinion and it wouldve received a
lot more if it was a tad bit longer, and if it had a little replay value, oh well, people
wont mind that and i hope you all enjoy the thing.










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                 LEGAL / CONTACT

!*!*!*!*!*!*   \'�.�)`\'�.�)`\'�.�) !*!*!*!*!*!*



# LEGAL MUMBO JUMBO #
mucho\'s boredome thingy..

This guide was made only for the purpose of helping other people, and i dont
intend to use it for profit, and i would really really appreciate it if no
one else does it too. This guide is as free as everyone of us is.
Use it nicely. The following sites have are the special sites who this
guide belongs too in full right...  (( PS ... this doesnt mean that other
sites cant use the guide, any site which i want this guide to go to and any
site which tells me before using it shall be allowed )))


www.gamefaqs.com * GAMEFAQS *
www.cheathappens.com * CHEAT HAPPENS *
www.IGN.com * IGN *
www.neoseeker.com * NEOSEEKER *

Any other site can also use this guide as long as they keep it to themselves
and inform me about my guide being used, and i really wouldnt like it if
anyone uses it for money  PLEASE TELL ME BEFORE YOU USE MY GUIDE.

This guide was made by Adnan Javed , better known as ChandooG on the
Gamefaqs message boards, i made this guide just for the people for free to be
used as a source of making your game easy and enjoyable... or if you dont
understand in those words or you think of using this guide for profiticle
purposes then know this that I have a very qualified lawyer in my
family :) get the picture.

The Thing is the copyright of Universal Interactive, and all the other
trademarks are the rights of their respective owners, I am in no way
affiliated with universal or any other company related to this game
this is an unofficial walkthrough and thats it.



!*!*!*!*!*!*(`\'�.� �.�\'�)�.�\'�)�.�\'�)!*!*!*!*!*!*

                   CREDITS

!*!*!*!*!*!*   \'�.�)`\'�.�)`\'�.�) !*!*!*!*!*!*




. God for making us all
. Myself for making this guide
. CjayC for making GameFaqs
. For GameFaqs being the best site
. Universal for making the thing
. JOhn carpenter for making the classic movie
. My hands for typing so fast
. Ash for sending in those tips. He is the first active contributor to this guide.




Peace Later.

and know this

BROCK LESNAR IS THE BESt.




!*!*!*!*!*!*(`\'�.� �.�\'�)�.�\'�)�.�\'�)!*!*!*!*!*!*

                  GAME CREDITS

!*!*!*!*!*!*   \'�.�)`\'�.�)`\'�.�) !*!*!*!*!*!*





Producer                                        Chris Headly

Lead Game Designer                              Andrew Curtis

Lead Game Artist                                Joel Smith

Lead Technology Programmer                      Micheal Briathewaite

Lead Game Programmer                            Diarmed Campbell

Pre Production Producer                         Jon robinson

Sound and Music                                 keith tinman

Level Designers                                 Toby stenberg
                                                Toby Woolley
                                                Alex scarrow

Artists                                         Jeff Goslan
                                                Paul herbert
                                                Siggy gaelen
                                                Tero takalo
                                                Cumron ashtiani
                                                Mark smith

Cutscene Director                               Dominic Wright

Programmers                                     Chris Jones
                                                Andy bigos
                                                Geriant johnson
                                                Dave grifiths
                                                Dave wall
                                                Scott Rowlands
                                                malcolm lansell
                                                San kuhn
                                                Alex tait
                                                Vincent penquerch
                                                Pascal gane

Concept Art                                     Paul catling

Motion Capture Design                           Bob keen

Creative Director and CEO                       William lathem

Technical director and Director                 Mark atkinson

Office Manager                                  Vickey morris

Recruitment                                     mary dunn



                                 Universal Interactive Credits


Producer                                        Pete wannat

Production Coordenator                          Ian stevens

Production Assistent                            Sean mountain

Additional Production Support                   Justin less
                                                Carlos schlute
                                                Jeff barnhart
                                                John mamals
                                                Chris taylor
                                                Dylan Bromley

original Game Concept                           Ricci Rucavina

President                                       Jim wilson

VR Production Developement                      Neal robinson

Sr Producer                                     Jonathon eubanks


                                Marketting credits


Vp Global Marketing                             Torrie Dorrel

Director Of Product Marketing                   Jeff nuzzi

Associate Product Manager                       Lauren facidomo

Marketing Coordenator                           Anson sowby

Cretive Series Supervisor                       Michel sequera

Pomotions Team                                  Chandra hill
                                                Virginia fort
                                                Jason subia

Public Relations Team                           Alex skillman
                                                Sandra shagat
                                                Erica dart

                               Voice Over Recording Credits


VO Direction                                    Liza Rinzikove

VO recording and Sweeting                       Sonic Pool
                                                John frost
                                                Michle Keety
                                                Patrick Bird

Story and Dialogue Written by                   Absinthe Pictures LLC

Additional SFX                                  Sonic Pool

VO Acting                                       Per solli
                                                Micheal Shea
                                                Kevin Moore
                                                Jesse O Connel
                                                Chris chase
                                                Ty rushing
                                                Kalen straus
                                                Micheal Sequeara
                                                Ian stevens
                                                kar cresida
                                                william Davis