Tales of Rebirth テイルズ オブ リバ一ス  Battle Mechanics/Sub Events FAQ Version 1.33 by Lanyn (talesofhope@gmail.com) My Tales of Rebirth project on Youtube for the curious and the bored: http://www.youtube.com/profile?user=lanyn If you are new to the world of Rebirth and you don't read anything else, I urge you to check out the Battle Basics under the Gameplay Mechanics section. It'll save you a lot of heartache later, trust me. COPYRIGHT NOTICE: Copyright 2008 (Esther J. Choi) Okay, I'm just going to start with the standard one: all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. At present, this written FAQ should only be found at the following websites, so I would appreciate it if you happen to notice it floating around on the internet where it shouldn't be: www.gamefaqs.com (most recent and legible version will likely be here) www.neoseeker.com www.supercheats.com If you want to post this FAQ on your site for whatever reason, just shoot me an email and we'll go from there. This FAQ and any video links contained within represent my own work unless otherwise stated. So don't plagiarize this, attempt to make a profit off of it, or turn it in as one of your term papers; if you do, bad things will happen to you (especially with that last one). UPDATE HISTORY: Version 1.33 (4-4-2008) Deleted the Skits section since these are going to be included in my other guide from now on, made an important correction to Annie's Skill Rise Elixir, updated the Frequently Asked Questions section a bit, updated the About The Game section, Added the Differences between the PS2 and PSP versions section, Updated the How to use this guide section, updated the Word Puzzles section to reflect the absence of the third puzzle in the PSP port, made some small changes here and there to include the PSP release, added Skills and Ougis for Hilda Version 1.32 (3-19-2008) Updated details for Sub Events #4 and #11 since I've actually completed them myself now, updated FAQ section, changed the formatting for the names of the Skills/Ougis slightly, updated the credits, filled in Skills & Ougis for Veigue, Mao, and Annie, redefined Steel Body in the Skills & Ougis section (I think I got it right this time), updated FAQ section about the PSP release, corrected the name of one of Veigue's talismans (went with the incorrect Kanji reading, apparently), changed the wording about RG slightly, added link to the solution for the fourth and final word puzzle (VICTORY AT LAST!!!), put down the layout for Hilda's Skills (the little kids were poking me at the hospital, so I didn't get to finish...but I managed to update on release day, right? Right!?) Version 1.31 (2-18-2008) Changed the name of Section 8, added a Skills & Ougis section under the newly renamed Character Specific Info section (don't get too excited...I haven't filled in most of it yet), added Kanji for Latent Abilities (LAs) and added them to the Enhance/Inherit portion of the Gameplay Mechanics Section, made some corrections to the Enhance/Inherit area while I was at it, added Weapon/Armor LAs section to the Enhance/Inherit stuff, added a new code to the Table of Contents to indicate where changes have been made since the last update, made a small but important correction to the SE Details for Sub Event #2 (takes all entries to earn title, not just 150), expanded the Earning Grade section, added intro to the Gameplay Mechanics section =============================================================================== Table of Contents =============================================================================== 1) ~About the game [ABO000] 2) ~How to use this guide [HOW000] 3) ~Frequently Asked Questions (currently up-to-date) [FAQ000] 4) ~**Differences between the PS2 and PSP versions [DIF000] 5) Gameplay Mechanics [GAM000] a) ~Battle--The Basics [GAMa00] i) Movement During Battle [GAMa01] ii) Force Gauge [GAMa02] iii) Rush Gauge [GAMa03] iv) HP Recovery [GAMa04] b) Battle--Advanced Techniques [GAMb00] i) Technical Smashes [GAMb01] ii) *Earning Grade [GAMb02] iii) Hi-Ougis [GAMb03] c) ~Enhancement & Inheritance [GAMc00] i) Weapon LAs [GAMc01] ii) Armor LAs [GAMc02] d) Tactics & Formation [GAMd00] e) Cooking [GAMe00] 6) Translations [TRA000] a) Recipe Translations [TRAa00] b) Hi-Ougi Translations [TRAb00] 7) ~Word Puzzle Solutions [WOR000] 8) Game Phases (you're going to need these for Parts 9b-10) [PHA000] SPOILERS!! 9) Character Specific Info [CHA000] a)**Skills & Ougis [CHAa00] i) Veigue [CHAa01] ii) Mao [CHAa02] iii) **Eugene [CHAa03] iv) ~Annie [CHAa04] v) Tytree [CHAa05] vi) ~Hilda [CHAa06] b) ~*Titles [CHAb00] SPOILERS!! i) Veigue [CHAb01] ii) Mao [CHAb02] iii) Eugene [CHAb03] iv) Annie [CHAb04] v) Tytree [CHAb05] vi) Hilda [CHAb06] vii) Claire [CHAb07] viii) Agarte [CHAb08] 10) Sub Events [SUB000] SPOILERS!! a) Sub Event Summary [SUBa00] b) ~**Sub Event Details [SUBb00] 11) ~Credits (currently up-to-date) [CRE000] And some older update histories at the end. *This represents stuff that is mostly done, but needs a bit of tweaking in the future. **This stuff needs a lot of work or it's going to take me a while to complete the section. Worry not, I will get through them in time. And I know that it's SO obvious, but I actually do have a reason for skipping around like that. *cough* Right. ~This is stuff that's been modified/added to/corrected since the last update. =============================================================================== 1) About the game [ABO000] =============================================================================== Tales of Rebirth (PS2) was released in Japan on December 16, 2004 as the sixth installment of the main "Tales of" series by Namco Bandai (or Bamco, as I like to call them). While the game contains many features which are staple for the series (e.g. cooking, skits, Grade), Rebirth also has its own share of quirks (e.g. Enhancement, the Force Cube, super-obsessive male protagonists). The game carries a heavy theme of racism so if you're one of those sensitive people, think happy thoughts and don't chuck anything at me or the TV. A PRP port with some smallish extras was released in Japan on March 19th, 2008, but no word on an English localization thus far. There is more information about the PSP release in the fourth section of this FAQ and in the Frequently Asked Questions Section. In the meantime (or in the worst case scenario), you have two options in terms of a translation. There's Spekio's FAQ located here on GameFAQs, which I would highly recommend reading unless you have a fear of very large text files (it's a couple hundred pages I think). The other option is me...or rather, my work; I am currently subbing the main storyline of Rebirth (including the skits) and putting them up on Youtube. The translation that I'm using for my videos is a mix between Spekio's FAQ and my own interpretation of the text, so some of the terminology and such will obviously differ. Anyway, if you want to take a look, the link to my Youtube channel is at the top of the FAQ. I'm also in the process of typing up the script that I used for my videos (what I've completed of the script is up on GameFAQs right now, BTW...it's listed under the ToR PSP guides), but it's gonna take me a while to catch up to where I am with the videos, so bear with me here. As for the change of heart about typing up the script...it actually had more to do with the fact that I got some new software which sped up the process significantly. Anyway, because I'm evil, I'll be referencing my videos quite a bit in this FAQ but more on that in a second. =============================================================================== 2) How to use this guide [HOW000] =============================================================================== To start things off, I guess I should mention that this is my first written FAQ ev...wait, come back! Yeesh, let me finish already, will ya? *ahem* Yep, this would be my first one, so I apologize if it looks like I have absolutely no idea what I'm doing. Comforting thought, huh? Anyway, this guide is intended to be used as a supplement to the other Rebirth FAQs. Essentially, I'm trying to cover material that hasn't been covered in other guides; also, if there is an option on the main menu that isn't self-explanatory for most RPG players out there (e.g. Skills, Enhance, etc.), then it will likely have a section in this FAQ. For the stuff that has been sufficiently covered elsewhere, I'll make things really simple: I'm either going to tell you to read someone else's FAQ and/or direct you to one of my tutorial videos. Why? Because I'm lazy like that. And sometimes it's easier for me to show you something rather than to explain it with words, especially with the battle system. In light of the recent PSP release, I have tried to make this guide as applicable for both versions of the game as possible; ToR PSP is a port, not a remake, so many of the same concepts that drive the battle system will apply to both versions of the game. I will make note of any differences when necessary though. Also, I'll try to make this guide as accessible as possible for those of you who don't speak a lick of Japanese, but in general I would recommend that you at least know Katakana just in terms of being able to play the game. Knowledge of Hiragana and basic recognition of Kanji are even better. And if you happen to be fluent...wait, why the heck are you reading this anyway? Finally, feel free to send me any questions/corrections/suggestions that you have about this guide; the email addy is at the top of the FAQ. Please please please do not ask me to translate a whole bunch of crap for you...I'm not an online dictionary and thus should not be used as such. If you ask me a question and it's already been addressed here or elsewhere, don't be too offended when I redirect you. And do type in "standard" English...that way, the spam filter is less likely to catch it and I'll be able to give you a better response. By the way, that isn't my regular email address, so don't bite my head off if I don't respond within literally 10 minutes of receiving your message (believe it or not, this has happened on several occasions). =============================================================================== 3) Frequently Asked Questions [FAQ000] =============================================================================== Some of these I've actually been asked, but the rest of them are the result of my paranoia. Be glad that the list is as short as it is. Q: Will you be adding a ______ section to this guide? A: Honestly, it depends on a couple of things. If it's something that I feel has been covered sufficiently in another FAQ and I don't have anything to add to it, then the chances are pretty much next to nil. Because, well, it would be pointless, right? Also, I like to feel like I'm actually getting something accomplished, so I probably won't add any more sections until I make some decent progress on the ones that I have yet to complete (e.g. the Sub Events section). I've thought about adding a section for the mini-games and Cyglorg's Chambers (the optional dungeon that looks like a ransacked Toys 'R' Us). But don't be shy and free feel to send me suggestions, although I make no guarantees or anything. I'm usually nice...except for when I'm not, of course. Q: How often are you going to update this thing anyway? A: I, uh, was aiming for at least once a week, but looks like I already messed that one up. Anyway, I try to make the updates worthwhile, so I'm not going to submit a revision just for the sake of having one. If it's been more than a month though, it probably means that a soccer mom driving a full-size SUV ran me over while she was trying to use her cell phone, spank her kids in the back seat, and drink her Starbucks at the same time. Truth or sarcasm? You decide. Q: Does the Grade that you spend at the Grade Shop get refunded during your next playthrough like it does in Tales of Symphonia? A: I've been seeing this one quite a bit lately, so here's the answer: no, it doesn't. However, the Grade that you don't spend DOES carry over. To be honest, if you purchase the option that doubles your Grade and you play halfway decently, you should be able to buy everything worth getting when you finish your second playthrough anyway. Q: So what's this Dramatic Peach Pie DVD thing I keep hearing about? A: It's the pre-order bonus that was supposed to come with the PSP port of Rebirth that Play-asia decided not to give to me. No, I'm not bitter or ANYTHING. *ahem* Anyway, it contains a cute little scene with Veigue, Eugene, Mao, Tytree, Milhaust, and even a cameo-ish appearance by Saleh. There's also a new trailer for Tales of Vesperia, a recipe for how to make a peach pie, and some other stuff I'm forgetting about at the moment. Thorough is my middle name, I tell ya. Anyway, more details pending once I get my grubby hands on a copy. As for where you can find a subbed version of the Peach Pie DVD...ptilol and I are currently working something out. ^^ Q: Do you know where ______ is on the World Map? I can't find it! A: Fear not, zer83, our resident ToR Map Man, has an answer for you all! Thanks again for letting me steal your find, zer83! ^^ Note that zer83 nor I am responsible for the creation of the map, but zer83 did type up all the locations and such for us. http://www.matukin.com/image/tor_world_map_basic.jpg Red Numbers: 1: Sulz 2. Great Larulen Bridge 3. Keketto Hostel 4. Etoray Bridge 5. Minal 6. Petnadjanka 7. Toyohose Hostel 8. Sannytown 9. Tel Alla Hostel 10. Anikamal 11. Babilograd 12. Babilograd Harbor 13. Balka Harbor 14. Balka 15. Razilda Harbor 16. Razilda 17. Pipista 18. Great Pokunan Bridge 19. Kyogen 20. Kyogen Hostel 21. Nolzen 22. Nereg Hostel 23. Belsas Harbor 24. Belsas 25. Mocrado Village 26. Katz Village 27. Len Pao Sky Garden Blue Numbers: 1. Alvan Mountains 2. Forest Labyrinth 3. Karez 4. Oasis 5. Climbers' Cavern 6. Mesechina Cavern 7. Balka Prison 8. Shrine of Eephon 9. Flamer-Holders 10. Shrine of Fenia 11. Tower of Nereg 12. Shrine of Wontiga 13. Shrine of Gillione 14. Mount Sovereign 15. Yuris' Realm 16. Cyglorgs' Chambers Q: You're too slow! Where can I go if I need answers now? A: First off, I would check out the other Tales of Rebirth FAQs here on GameFAQs (or wherever). Most of them are very helpful and I purposely try not to have too much overlap with them, so chances are you'll see something that you won't find in this guide. If you've done that already and you want a "personal" answer, a good place to start (and probably the best place to ask) is the Tales of Rebirth PSP Message Board on GameFAQs. Note that you can also ask on the ToR PS2 board, but it appears that most of the traffic has migrated to the PSP board ever since the PSP port was released. You can also try asking the question in the ToR PS2/PSP Discussion/Speculation Thread over on the Namco Tales Forums. DO READ THE FORUM RULES first though; while we all have to start somewhere, it is quite annoying to see a bunch of newbies creating threads with headers like "OMG! I dunt no waht FG and RG r!!!11111" and you might get a rather hostile welcome that way. Keep in mind that there are a significant number of people who post in the ToR thread who have never played the game, so don't feel offended if someone doesn't know the answer or whatever. Lastly, you can try emailing the authors of the FAQs, although I've had lukewarm success with this personally. Rebirth did originally come out in 2004, so many of the FAQ writers have surely moved on to bigger and better things. Except for me since I'm in denial but that's a whole different story. Q: Did you really pull off all of those Duel the Sun extensions by yourself? A: Yes, I did. I lost a couple clumps of hair, but that's okay because there are probably a couple of other people who share my baldness...you know who you are. =P Q: Any other bits of wisdom that you'd like to share with the world? A: Ooh, I get to talk about random stuff? ^^ Okay, brace yourselves then! -If you die and you auto-cook at the end of battle (i.e. that green bar pops up), you'll be brought back to life for free. Normally you stay dead after the fight, so you have to use a Life Bottle or sleep at the inn in order to revive them. -MAKE SURE TO LEAVE SOME SPACE IN YOUR INVENTORY before major boss fights and while you're doing Sub Events! You can lose some very nice accessories such as the Distortion Orb and Veigue's talismans this way. Whatever it is, just be certain that you have enough room to carry it because for some silly reason, the game doesn't warn you that you're out of space (this mostly is a problem with the jewels and your accessories). Valuable items have their own little alloted space though, so you don't have to worry about them at least. -You know how enemies sometimes make Circles that are similar to Annie's? Well, they work in the same way except that they usually lower your status instead of boosting the status of the enemies. Some of them can also inflict status ailments, so you may want to be careful before you just charge into one. -Ever notice how some save points are white and some are sort of a reddish color? You can actually rest at the reddish color ones, so take advantage of them when they're around. =============================================================================== 4) Differences between the PS2 and PSP versions [DIF000] =============================================================================== I'm going to attempt to compile most of the major differences between the two versions of Rebirth here. Some of this is going to be personal observation, but a lot of it will be taken from stuff that I'm reading from the boards and info that was mentioned prior to the game's release. I'll do my best to verify what I can, but keep in mind that I am currently subbing the PS2 version and that takes priority for me. Speaking of which, let me mention stuff that DIDN'T change. As far as I've heard and can tell, no changes were made to the actual battle system (except for the reconfiguration of some of the buttons, obviously). The storyline, for better or worse, made it through intact as well. I've been told that a very small portion of dialogue was added towards the end of the game, but otherwise the original script seems to have been left untouched. In other words, the script for the PSP version is practically the same as the one used for the PS2 version. Most of the bugs seem to have carried over as well (the cooking bug, the Ougis bug, etc) aside from cap on the Battle Encounter (although I doubt that qualifies as a bug, even though everyone likes to treat it like one). The Duel the Sun Extensions for the PSP port are the same except for the fact that you press the L button instead of the L2 button for the Blue Earth Extension (and yes, you still have to press all 5 buttons 11 times). For the curious, apparently Hilda performs all of the extensions by herself in ToR PSP. Let's see, good changes found in the PSP version...an arena was added (can be found in the Minal gym, but it's only accessible after the completion of all of the trials; there is apparently no cameo battle, BTW), there are some new weapons (e.g. the Jewel of Gardios) and titles, and the game is now widescreen (which makes sense). There are also some new Hi-Ougi cut-ins for friend and foe alike, an Illustration Book (found in the basement of Claire's house at the beginning of the game), and there is now a LOAD option on the Main Menu (don't mistake this for the SAVE option!). They also changed how the saved data appears on your memory card, so the picture looks different depending on where you are in the storyline. There are now some new options in the Grade shop (thanks to RPGmonkey for posting the list for the Tales board! ^^): All Damage Halved (10 Grade), Experience Halved (100 Grade), Item Capacity 20 (1000 Grade), Item Capacity 30 (2000 Grade), and Reset Battle Encounter Number (10 Grade). Oh, they also increased the limit on the Battle Encounter since it can now go over 10,000...I have no idea what the new limit is, although I guess it really doesn't matter since they put in the new Grade Shop option there. x32 DAMAGE weapons FTW!!! In addition, the third word puzzle (the one by the flower cart that had to do with the seasons) was removed for the PSP version. Hmm, the not-so-good additions to the PSP version...the load times and the music. Not that I wasn't expecting this, but there are now some slight but noticeable load times at the start and finish of each battle. The slowdown doesn't happen every time you get in a fight, so I don't know if there's something specific that causes it but I have yet to figure out what's triggering it. The most jarring of the delays is probably revolves around the victory quotes; sometimes it takes the game several seconds to load the voices. As for the music, only two songs in particular seem to have suffered from the transfer: Battle Organization (the random encounter battle music for the first portion of the game) and Fanfare A (the one that plays when you don't earn any Grade). They're not bad persay, but it sounds like there are some instruments missing or something. I noticed that the in-game sound effects are a bit weak too, but that's just a nitpick. So which version is better, you may ask? To be honest, they're essentially the same game, but the PSP version probably has the slight advantage for most people due to the extras and the lack of region locking for the system. Most of the complaints I noted are minor and people playing the game for the first time on the PSP may not even be aware that those are issues that didn't exist in the PS2 version. My personal preference is for the PS2 version at this point, but that's more because small, expensive electronic devices and I don't get along too well. Anyway, your call. =============================================================================== 5) Gameplay Mechanics [GAM000] =============================================================================== Ah, the fun part. I'm just going to lay this out flat for everyone: if you're one of those people who thinks that Dragon Quest games has mind-blowing gameplay, then Rebirth is probably not the best game for you to try. And I'm not saying this just because the game is in Japanese (although that greatly complicates matters for us importers); Rebirth happens to utilize one of the most complex, integrated battle systems known to geekdom. BUT if you're like me and you have a thing for the new, the innovative, the quirky, and the KUREA scream, then Rebirth will consume your soul (or whatever's left of it, since video games are inherently evil and everything *cough*). If that sounds good, then keep reading. ******************************************************************************* PART A: THE BASICS [GAMa00] First and foremost, check out this tutorial that I slapped together. People have told me that it was very helpful (you guys wouldn't lie to me, now would you?) and it's only 5 minutes long, so just watch it. http://www.youtube.com/watch?v=88mSwkpszzA In case you're one of those people who don't read the video info, this is based on the PS2 version of the game (i.e. some of the button configs differ for the PSP port) and you will have to use the pause button. A lot. Just bear with it, okay? General explanations for the following appear in the video: Basic Controls, FG, RG, defense, HP Recovery, Ougis, and just a smidgen on Force Cube Effects. I'm going to elaborate a bit more here, but that should have answered most of the questions you may have about the Rebirth's battle system. The full list of Force Cube Effects for each character can be found in Spekio's FAQ, so I'm not going to repeat that here. ------------------------------------------------------------------------------- MOVEMENT DURING BATTLE [GAMa01] As you saw in the video, Rebirth utilizes a Three-Line Linear Motion battle system, which is sort of a compromise between the Linear Motion Battle System found in Tales of Phantasia (and most 2D fighters) and the Multi-Line Linear Motion Battle System seen in Tales of Symphonia. It is really, really easy to die during a random battle if you manage to get sandwiched so learn how to effectively move between the lines in order to avoid attacks and combo your enemies. ------------------------------------------------------------------------------- FORCE GAUGE (FG) [GAMa02] The Force Gauge (FG) is unique to Rebirth and replaces the traditional TP found in other Tales games. Your FG will recover throughout the battle at a rate that is determined by which Skill (JUTSUWAZA) is assigned to each FG. Skills with a smaller "FG" parameter (you can see the parameters of each Skill by pressing the SQUARE button on the screen with the Force Cube on it) will recover FG more quickly (i.e. they consume less FG, in a sense). For example, the Skill Zehhyoujin has an FG value of 100 while the Skill Mueishou has an FG value of 300. Therefore, an FG with Zehhyoujin assigned to it would fill up 3 times faster than an FG with Mueishou on it. Also, you will get a sudden boost in FG Recovery right after you or one of your allies defeats an enemy. Other ways to increase your FG Recovery include using Annie's Skill Charge Wind, equipping jewels, Enhancing the FG Recovery Stat on your weapons, having FG Recovery Latent Abilities (LAs) on your weapons, taking advantage of certain Force Cube Effects (e.g. Mental), and fiddling with your battle formation. There are also recipes which will recover FG. ------------------------------------------------------------------------------- RUSH GAUGE (RG) [GAMa03] The Rush Gauge (RG) acts kind of like an Overlimit Gauge in Rebirth, but it does more than just regulate your Skills/Ougis. As you saw, RG is intimately related to your HP Recovery, defense, and Ougi usage. When you're in the Cool Charge state (RG=0), you will experience the following effects: -Give and take less damage (x1.0) -Increased HP Recovery (x2.0) -Your attacks won't have any effect on the enemies' RG level -Reduced preparation/casting time for Skills and Ougis (x1.0) -You'll recover from negative status ailments faster (x0.5) -You cannot block any successive attacks (that was the guard break that I showed you) When your RG is at 50, you will experience the following effects: -Give and take "average" damage (x1.1) -Normal HP Recovery (x1.0) -Your attacks will slightly increase the enemies' RG level (x1.0) -"Average" preparation/casting time for Skills and Ougis (x1.15) -You'll recover from negative status ailments at an "average" rate (x1.0) -You can block an "average" number of successive attacks When you're in the Rush Charge state (RG=100), the effects are as follows: -Give and take more damage (x1.2) -No HP Recovery -Your attacks will greatly increase the enemies' RG level (x2.0) -Prolonged preparation/casting time for Skills and Ougis (x1.3) -You'll recover from negative status ailments at a slower rate (x2.0) -You can block many successive attacks You can manipulate your RG directly or indirectly during battle (both shown in the video). Other factors that influence your RG include recipes, particular LAs, the enemies' defensive properties, and the environment (e.g. your RG tends to be much higher in warmer climates like the desert and much lower in cooler areas such as the mountains or inside of caverns). Under certain conditions, your RG will sometimes change to a predetermined level. -Rush Burst (aka Rush Charge, RG=100): After being in this state for about 7 seconds --> RG will become 50. -Cool Down (aka Cool Charge, RG=0): If you take any damage --> RG will become 50. -Poison: While poisoned, your RG will continue to rise. Even if cured, your RG level will remain high. -Frozen: The instant that you are freed (e.g. take damage) --> RG will become 14. -Panic/Stun: When you recover from being stunned --> RG will become 50. -Burst Bottle: Right after you use one --> RG will become 100 (i.e. Rush Burst/Rush Charge). ------------------------------------------------------------------------------- HP RECOVERY [GAMa04] You can increase your HP Recovery by using Annie's Skill Life Materia, lowering your RG, equipping jewels, Enhancing the HP Recovery Stat on your armors, having HP Recovery LAs (e.g. HP Heal Up) on your armors, using a Lime Gummi, and fiddling with your battle formation. Ways to directly recover HP include cooking, taking advantage of certain Force Cube Effects (e.g. Heal), using HP Restoring Gummies (e.g. Apple, Peach, Grape), and having HP Restoring LAs on your armors (e.g. HP +6%). ******************************************************************************* PART B: ADVANCED BATTLE TECHNIQUES [GAMb00] Finally put a video together for this. You can either read this first or watch the video. This has more details in it, but the video has some visual and auditory cues that I can't exactly describe here, so it's your call. http://www.youtube.com/watch?v=iS9KxtbV6EI ------------------------------------------------------------------------------- TECHNICAL SMASH [GAMb01] A Technical Smash (TS) is another way for the game to evaluate your fighting performance. Like Grade, certain criteria must be met before you are awarded a TS. Here they are in order from least to most difficult: -Burst: Defeat an enemy while your RG=100. TS % Boost=2 -# Chains: Defeat an enemy with a combo attack. For example, if you kill an enemy after doing a normal 3 chain combo attack + a Skill --> 4 Chains. If you kill an enemy after doing a normal 3 chain combo attack + a Skill + an Ougi --> 5 Chains. If you kill an enemy after doing a 4 chain combo attack (say you activated the SF for Risotto) + a Skill + an Ougi --> 6 Chains. TS % Boost= [2x(number of combo attacks)] divided by 8 (Notice that # has to be greater than or equal to 4 before you are given a TS Boost). By the way, the game does round up any time there's a decimal (so 5 Chains gives you +3%). -# Group: Defeat a group of enemies at the same time with a single attack. If you defeat 2 enemies at once --> 2 Group. TS % Boost= [2x(number of enemies killed at the same time)] minus 1. -No Damage: Defeat an enemy without taking any damage from that particular enemy. TS % Boost=1 -High Speed: Defeat an enemy within 5 seconds of the start of the battle. TS % Boost=1 -Triangle: Attack an enemy with an attack chain consisting of 3 different strikes (i.e. push the directional pad in 3 different directions when pressing the CIRCLE button), and defeat the enemy on the third strike. For example, CIRCLE, CIRCLE + Up, CIRCLE + Back ---> kills the enemy. TS % Boost=2 -Cool: Defeat an enemy while your RG=0. TS % Boost=4 -Finality: Defeat an enemy with a Hi-Ougi. TS % Boost=7 So what do all these TS % Boosts do anyway? Well, there's a guy in Minal who gives you items for completing your Battle Book data, which includes item drops from enemies (See Sub Event #2 for details). Among those items that he gives you are some talismans for Veigue which give him access to Skills that he normally can't use (e.g. Demon Fang). You also earn a title for finishing 150 entries. The main purpose of those TS % Boosts is to increase your item drop rate (TS also slightly increases the amount of Smash Points that you gain from using a Skill, but it's nothing to write home about). So say that my normal item acquisition rate was 10% and I managed to get 5 Chains, No Damage, and Triangle for one of the enemies. My TS % Boost was 1+1+2=4%, so my new item drop rate for that particular enemy would have been 14%. This can be important for completing the data for some of those more rare encounters (*coughCyglorg'sChamberscough*) if you don't like to use the LAs Robber Item and Dacoity Item. ------------------------------------------------------------------------------- GRADE [GAMb02] There are 8 different criteria for earning Grade, and each of them are worth a certain amount of base Grade depending on the difficulty of the conditions. Here's the format that I'm going to use to list the criteria: [Type of Grade Bonus (Base Grade Earned): Description of Criteria] 10 HITS OVER! (1.20): You must execute a combo consisting of at least 11 hits. 25 HITS OVER! (5.00): You must execute a combo consisting of at least 26 hits. 5 CHAIN FINISH! (2.00): Defeat an enemy with a 5+ Chain Combo (usually normal 3 Chain Attack + Skill + Ougi)...see the section on Technical Smashes above if this doesn't make sense. FULLHP FINISH! (1.40): Everyone in the party must have full life at the end of the battle. NO DAMAGE FINISH! (1.60): You must defeat all of the enemies without taking a single point of damage (i.e. you cannot block any attacks either since you still take damage...I'm assuming that you aren't using the Silver Gauntlet here). 10 SECONDS FINISH! (2.30): Finish the battle within 10 seconds or less. 30 SECONDS FINISH! (1.00): Finish the battle within 30 seconds or less. NO GUARDED FINISH! (1.20): Defeat all of the enemies without letting any of them guard against your attacks. The amount of Grade that you earn also depends on your Battle Rank. The higher the Rank, the more Grade you will earn. These are the various multipliers for each level of difficulty: Easy= 0.8 Normal= 1.0 Hard= 1.2 Mania= 1.4 Unknown= 1.6 To calculate the maximum amount of Grade that you could earn, you simply multiply the Base Grade Earned by the multiplier for your Battle Rank. So for instance, a 10 SECONDS FINISH! could give you 1.84 Grade on Easy, 2.30 Grade on Normal, 2.76 Grade on Hard, 3.22 Grade on Mania, and 3.68 Grade on Unknown. Notice how I said it was the max Grade possible; despite popular belief, you can lose Grade in Rebirth; the game docks off Grade points for certain actions such as using items. However, the total amount of Grade that you receive for the battle will never go below zero. So no negative Grade for you; instead, you get the sad Fanfare A at the end of the battle. *sniff* Also, the amount of Grade that you receive for boss/event battles is multiplied by 10, so the same criteria that would give you 5.0 Grade in a normal battle would give you a whopping 50 Grade during a boss fight. I have some theories about how the Grade deductions are calculated, but I didn't get this information from the official guide or any other reliable source. So, uh, don't fillet me if my calculations are a bit off or if I'm just plain wrong. All of my speculation is the stuff is sort of sectioned off so you know what to igno...er, take with a grain of salt. /////////////////////////////////////////////////////////////////////////////// Using an item: -0.08 Grade per item used (-0.80 for boss battles) Dying: Somewhere between -1.0 to -1.5 Grade per death And if anyone is just dying to know where I got those numbers for the deductions they came from my battle with Eephon. I had finished the battle with the same criteria in another playthrough (10 HITS OVER! and 25 HITS OVER!) without dying or using any items on Mania and I received 169 Grade. In the fight that I have on Youtube, I died twice, used two items, and took quite a bit more damage, and received 164.80 Grade(thus the difference in Grade being 4.20). The 0.20 I'm attributing to me getting my butt whooped. I am more certain about the Grade deduction for using an item now since I got a 10 Hits Over! bonus on Normal, used 1 item, and ended up getting 1.12 Grade instead of 1.20 like I would have normally expected. I'll update the numbers for dying once I figure that out, but I'll leave it be for now. /////////////////////////////////////////////////////////////////////////////// Okay, back to the kosher stuff. For you Grade farmers out there, you cannot earn a buttload of Grade in Rebirth by picking on the weakest enemies in the game for hours on end (and don't any of you try to deny it either!). Each area has a "set" amount of Grade that you can earn, and you can check what fraction of Grade you have earned for any particular section by looking at the second choice under the "Battle Book" option on the main menu. Rebirth does not reward players who tend to repeat their actions either; once you have earned Grade for a particular set of enemies, you can't earn more Grade by meeting the same criteria for that set of enemies. For example, say I have the following sets of enemies: Set A: 2 birds Set B: 1 plant and 1 bug Set C: 3 birds Suppose I earn the FULLHP FINISH! bonus while fighting Set A. I get my 1.something Grade and everything's dandy. However, even if I met Set A again and finished the battle with everyone at full life, I wouldn't get a FULLHP FINISH! because I've already met that criteria for this set of enemies. But I could still get FULLHP FINISHES! for Sets B and C since I haven't met that criteria yet. In other words, it is possible to earn all 8 Grade Bonuses for every unique set of enemies for a particular area, but each Bonus can only be "redeemed" once per set of enemies; this is why every area has a finite amount of Grade. So say that there are 10 unique sets of enemies in a particular area. There are 8 different Grade requirements per enemy set and if we just assume each Grade requirement to be equal to 1 (for the sake of simplicity), then the total amount of available Grade for this area would be 10*8=80. This is similar to how our Grade earnings for a certain section are shown in the Battle Book. To view this list, go to the Battle Book option on the main menu (the center one on the bottom row) and scroll down to the second line. You see a whole bunch of fractions off to the right side, yes? This indicates a ratio of how much Grade you've earned over the total amount of Grade available for each area of the game. If you're really masochistic, you can max out your Grade earnings for each section, but you shouldn't have to unless you're trying to buy everything in the Grade shop on your first playthrough (which might not even be possible, but I'm too lazy to sit here and add that many numbers up). You may be thinking to yourself, well if Grade earnings are dependent on the enemy set, then how do I know when I've earned all of the Grade for any given set? Well, this is where the tutorial video comes in handy. There are 3 different battle fanfares that play depending on your Grade earnings for that set of enemies. Fanfare A will play if you failed to meet any new criteria for that enemy set, and there are criteria that are still left to be met. For my sanity, I'm going to refer to the criteria as criterias A-H instead of listing the full names from here on. So say that I meet enemy set A as listed above (2 birds) for the first time and I met Criterias A, B, and D for this set(I'm going to refer to this situation as EXAMPLE A). If I fight set A again and I meet Criteria B again, then I'll get Fanfare A. If I were to fight Set A a third time and I failed to meet any of the requirements for Criterias C, E, F, G, or H, then I would hear Fanfare A too. Should I bump into Set A yet a fourth round and met Criterias A, B, and D, but not C, E, F, G, or H, I'd still get Fanfare A. Basically, Fanfare A is telling me that I suck. Well, not necessarily, but it IS saying that there's at least one Criteria for Set A that I just haven't met the requirements for yet. Okay, back to EXAMPLE A. Say I meet Set A and I meet Criterias A and F; I would then hear Fanfare B. For the most part, Fanfare B indicates that I met at least one new Criteria for this set of enemies (there is one exception to this, but I'll talk about that in a little bit). Notice that it doesn't matter whether I met a Criteria that I had met previously (in this case, Criteria A). Returning to EXAMPLE A. Pretend like I'm having a stellar playing day and I meet Criterias C, E, F, G, and H in one battle. I would then hear the elusive Fanfare C, which only plays once you've met all 8 criteria for a given set of enemies. Keep in mind that you don't have to meet the criteria all in one battle...I'm just giving this example because it saves me some typing. Also note that Fanfare C will only play at the end of the battle where the last of the criteria is/are met. If you meet Set A again after you've met all 8 Grade requirements, then Fanfare B will play instead, but NO GRADE WILL BE EARNED. In other words, no matter how many more times I meet Set A or how many criteria I may meet again, I won't get squat in terms of Grade. In essence, you've already earned all of the Grade that Set A had to offer. And before anyone starts panicking, the available Grade for each area resets when you begin a new playthrough, so you're not totally screwed if you're good at earning Grade. That being said though, since Grade is limited, it's best to play on the most challenging difficulty level that you can if you want to get the most bang for your buck (particularly for those boss fights) because of the way the Grade multipliers work. However, if you just can't get a NO DAMAGE FINISH! on Unknown for a set of enemies no matter how hard you try, you may want to consider toning down the difficulty to Mania or Hard and see if you can meet the Robinso...er, criteria that way. After all, some Grade is better than none, right? ------------------------------------------------------------------------------- HI-OUGIS [GAMb03] Similar to Technical Smashes and Grade: Hi-Ougis have certain requirements which must be met before they are "bestowed" upon the player. You won't be able to manually execute a Hi-Ougi until after a particular point in the storyline (after your sixth and final member joins your main party). First off, there's a hidden counter that the game keeps which must reach 100 before you are able to use a Hi-Ougi. You gain 7 "Hi-Ougi" points every time a Latent Ability on your equipment awakens, and you receive 3 points when you avoid taking large amounts of damage during battle. The second requirement is that there must be only one enemy remaining on the battlefield. The Hi-Ougis are meant to end the battle (hence the Finality Charge Break! part), so it won't trigger if you have 3 or 4 little monsters running around. The third requirement is that the characters who are capable of performing a Hi-Ougi must be able to take action. In other words, if your mage is in the process of chanting or your fighter has been stunned/frozen/negative status ailmented, you won't be able to pull off a Hi-Ougi. I believe that this also implies that at least one of your characters who is going to be involved with the Hi-Ougi must be close to the enemy. The fourth and final requirement is that if you're fighting a Boss, he/she/it must have less than 10% of its total life remaining before the Hi-Ougi will be available (assuming that you still meet the first 3 requirements when that happens). There are 3 things that can cause your Hi-Ougi counter to reset (i.e. become zero). In other words, you will lose your Hi-Ougi if you do any of the following: 1) If you wait more than 1 minute to press the X button after the Finality Charge Break! message appears on the screen. 2) *If you use an item. 3) If one of the characters that was going to be a part of the Hi-Ougi dies during the battle. *I'm not so sure about this one based on personal experience since I've had Hi-Ougis trigger shortly after using an item. Maybe it depends on who actually uses the item? On the flip side, you can trigger Hi-Ougis more easily by doing as such: 1) Use equipment that have Latent Abilities with high Awakening Rates. 2) Directly control the character that you want to do the Hi-Ougi with. 3) Stay within close proximity of the character who will be your partner for the Hi-Ougi. One more random note: an enemy glows red when it has less than 25% of its total HP remaining (it looks different from a Rush Charge though). This is an indication that the enemy is almost dead and thus helps you predict when a Hi-Ougi may pop up. ******************************************************************************* PART C: ENHANCEMENT AND INHERITANCE [GAMc00] For this, I'm going to refer you to Gyser's FAQ and this video, which is pretty much a shorter, moving version of the written FAQ: http://www.youtube.com/watch?v=LjcinmXrCnM Stuff that you'll see in the video are as follows: How to acquire EP and Bonus EP, Enhance Basics and Latent Abilities, Inherit Basics, Normal vs Special Inheritance, Special Inherit Effects, and Irregular Equipment. There is one error that I noticed recently...in the video, I mistakenly wrote that the Normal Inheritance for your Latent Ability (LA) will increase the Awakening Rate for that particular LA (i.e. you would have to get the same LA again in order to get any benefit from the Inheritance). What I SHOULD have said is that the Normal Inheritance will boost the Awakening Rate of whatever LA is on the piece of equipment that is created from or enhanced by the Inheritance. So for example, say that piece of equipment A has the LA x2 Damage and that it would normally start with an Awakening Rate of 5.23%. If you Inherited piece B that had 5 Enhancements on the Awakening Rate of its LA (let's just say it's FG Heal, but it could be anything) into piece A and a Normal Inheritance occurred, then the Awakening Rate for the LA x2 Damage on piece A would now be something like 6.45% when it comes out. I received a request to list the Kanji for the Latent Abilities so that it would be easier to identify them in-game. Gyser has already written a thorough guide on the subject, so this is intended to be used just as a quick reference; if you want more details, go check out his ToR Enhance-Inherit FAQ. Gyser gave me permission to borrow portions of his FAQ, so the English translations for the LAs are based on his guide for the most part. The format for this is self-explanatory, so here goes. I've also gotten requests for a type up of the various Inheritance Effects (e.g. Get Once Awakening or whatever it's called)...I'll put it in the queue. ------------------------------------------------------------------------------- WEAPON LATENT ABILITIES [GAMc01] 1. ダメ一ジ2倍(x2 DAMAGE): Normal attacks and Skills will deal 2x the damage 2. 自分のRG-20(RG -20): Lowers your own RG by 20 3. 敵のけぞり時間+0.5秒(HOLD +0.5): Extends the period an enemy is immobile after being hit by 0.5 seconds 4. ダメ一ジに比例したHP回復(HEAL HP): Recover HP equal to half of the damage dealt to the enemy 5. アイテムを盗む(ROBBER ITEM): Steals item from the enemy; limit is one item per enemy 6. 敵のRG-30(RG -30): Lowers the enemy's RG by 30 7. 敵の攻撃力を減少させる(MINUS ATK): Lowers the enemy's Slash & Thrust Attack Power for 15 seconds 8. 熱毒の追加効果(POISON): Inflicts the enemy with Poison for 12 seconds 9. ダメ一ジ3倍(x3 DAMAGE): Normal attacks and Skills will deal 3x the damage 10. 自分のFGの1つが少量回復(FG HEAL): The FG that is least full will recover 100 Force Units; if less than 100 FG is missing, then no recovery will occur 11. 恐慌の追加効果(PANIC): Inflicts the enemy with Panic for 15 seconds 12. 敵の術攻撃力を減少させる(MINUS MIND): Lowers the enemy's Skill Attack Power for 15 seconds 13. 敵の防御力を減少させる(MINUS DEF): Lowers the enemy's Slash & Thrust Defense Power for 15 seconds 14. 気絶させる(PIYO): Inflicts the enemy with Piyo/Stun, enemy cannot take action while in this state 15. 衰弱の追加効果(WEAK): Inflicts the enemy with Weak for 20 seconds 16. マヒの追加効果(PARALYZE): Inflicts the enemy with Paralyze for 12 seconds 17. ダメ一ジ4倍(x4 DAMAGE): Normal attacks and Skills will deal 4x the damage 18. 敵の術防御力を減少させる(MINUS REGIST): Lowers the enemy's Skill Defense Power for 15 seconds 19. 凍結の追加効果(FREEZE): Inflicts the enemy with Freeze for 4 seconds 20. 通常攻撃連携数+1(ATKCHAIN +1): Increases your Normal Attack Chain by 1 21. 自分のFGの1つが大回復(FG CURE): The FG that is least full will recover 200 Force Units; if less than 200 FG is missing, then no recovery will occur 22. 鈍足の追加効果(SLOW): Inflicts the enemy with Slow for 12 seconds 23. 連続ヒット数+2(HITS +2): Boosts the hit count of that attack by 2 24. 弱い敵を一撃で倒す(SMASH!): Defeats enemies that are 10 or more levels below you in one blow 25. 衝撃波が追加発生(SHOCK WAVE): Attack creates a shock wave which affects adjacent lines 26. 敵のけぞり時間+1.5秒(HOLD +1.5): Extends the period an enemy is immobile after being hit by 1.5 seconds 27. 高確率でアイテムを盗む(DACOITY ITEM): Steals item from the enemy with a high probability; limit is one item per enemy 28. 与えたダメ一ジの8倍を吸収(CURE HP): Recover HP equal to 8 times the damage dealt to the enemy 29. 通常攻撃連携数+3(ATKCHAIN +3): Increases your Normal Attack Chain by 3 30. FG全回復(FG CHARGE): All FGs will recover an amount equal to (Max FG-1) 31. ダメ一ジ32倍(x32 DAMAGE): Normal attacks and Skills will deal 32x the damage 32. 自分と敵のRGが1になる(RG 1): Both the enemy's and your own RG will become 1 regardless of your current RG level ------------------------------------------------------------------------------- ARMOR LATENT ABILITIES [GAMc02] 1. 防御時:自分のRGが50になる(RG 50): Your own RG becomes 50 when you successfully guard against an attack 2. 防御時:HPが3%回復(HP +3%): Recover 3% of your max HP when you guard against an attack 3. 物理ダメ一ジ時:50%に軽減(PHY HIT 50%): When taking a physical attack (i.e. Slash or Thrust attack), the damage received is reduced by 50% 4. 術ダメ一ジ時:50%に軽減(MIN HIT 50%): When taking a magical attack, the damage received is reduced by 50% 5. 状態異常:低確率で打ち消す(VANISH EFFECT): Low probability of recovery after being inflicted w/ status ailment 6. 防御時:FGの1つが回復(FG HEAL): The most empty FG recovers 40 Force Units when you successfully guard against an attack; if less than 40 Force Units are missing, then no recovery will occur 7. 防御時:防御力が上昇(DEF UP): Your Slash and Thrust Defense Power will increase for 15 seconds after you successfully guard against an attack 8. 防御時:攻撃力が上昇(ATK UP): Your Slash and Thrust Attack Power will increase for 15 seconds after you successfully guard against an attack 9. 能力減少効果:中確率で打ち消す(VANISH DRAIN): Moderate probability of recovery after being inflicted by a stat-reducing effect (e.g. Defense Down) 10. 防御時:術防御力が上昇(REGIST UP): Your Skill Defense Power will increase for 15 seconds after you successfully guard against an attack 11. 落下時:自動で受身を取る(PASSIVE): You will automatically recover from a fall (as opposed to landing flat on your back like you usually do) 12. 防御時:術攻撃力が上昇(MIND UP): Your Skill Attack Power will increase for 15 seconds after you successfully guard against an attack 13. 勝利時:最大HPが1増える(MAXHP +1): Your Max HP will increase by 1 after winning a battle 14. 状態異常:中確率で打ち消す(VANISH EFFECT): Moderate probability of recovery after being inflicted w/ status ailment 15. 防御時:HP回復力が上昇(HPHEAL UP): Your HP Recovery will increase for 15 seconds after you successfully guard against an attack 16. 防御時:HPが6%回復(HP +6%): Recover 6% of your max HP when you guard against an attack 17. 防御時:4つFGが少し回復(FG HEAL): All of your FGs will recover 20 Force Units after you successfully guard against an attack 18. 物理ダメ一ジ時:1%に軽減(PHY HIT 1%): When taking a physical attack (i.e. Slash or Thrust attack), the damage received is reduced by 99% 19. 術ダメ一ジ時:1%に軽減(MIN HIT 1%): When taking a magical attack, the damage received is reduced by 1% 20. 能力減少効果:高確率で打ち消す(VANISH DRAIN): High probability of recovery after being inflicted by a stat-reducing effect (e.g. Defense Down) 21. 気絶を回避(STUN GUARD): Enables you to avoid being piyoed/stunned 22. 物理ダメ一ジ時:自動防御(AUTO DEFFEND): You will automatically defend against Slash & Thrust Attacks 23. アイテム利用時:HP回復量2倍(ITEMHEAL x2): HP Recovery from items will increase by a factor of 2 24. 戦闘不能時:HP1で生き残る(REVIVE): After you've been incapacitated, you will remain alive with 1 hit point 25: 瀕死時:HP20%回復(HP +20%): You will recover 20% of your max HP when your current HP has dropped below 10% 26. 防御時:約3秒間敵の攻撃無効(FLASH): You will be invincible for about 3 seconds after you successfully guard against an attack 27: 防御時:ダメ一ジを跳ね返す(SORN DAMAGE): Repels 50% of the damage taken back to the enemy 28. 防御時:HPが30%回復(HP +30%): Recover 30% of your max HP when you guard against an attack 29. 状態異常:高確率で打ち消す(VANISH EFFECT): High probability of recovery after being inflicted w/ status ailment 30. 物理攻撃にのけぞらない(PENETRATE): You won't be thrown back after taking a physical attack (i.e. Slash or Thrust Attack) 31. 術攻撃にのけぞらない(PENETRATE): You won't be thrown back after taking a magical attack ******************************************************************************* PART D: TACTICS AND FORMATION [GAMd00] Again, I'm going to redirect you to Spekio's FAQ (although there are a few errors here and there for this section) and my video: http://www.youtube.com/watch?v=6o_4v_ATnF4 Topics covered by the video include Basic controls on the Tactics screen, Explanations for character AI settings, Stats and their relative Stat Boosts, Suggestions for Battle Formations. ******************************************************************************* PART E: COOKING [GAMe00] Yeps, I got another video for you. Most of this I learned from personal experience, but you can also check out Spekio's FAQ for some of the menu translations: http://www.youtube.com/watch?v=P1fdCTdhScU The video covers the following topics: Basic Controls, Obtaining Ingredients, Food Tickets, Farm Fresh Groceries, the Magical Pot, Toppings, Added Cooking Effects, Secret Factors, and translations for all 24 recipes. So if you know all about those things already, well, then good for you. You may have a piece of peach pie. =============================================================================== 6) Translations [TRA000] =============================================================================== PART A: RECIPE TRANSLATIONS [TRAa00] If you already know how to cook and junk, then this video has just the translations for the 24 recipes (ingredients, effects, Secret Factors, the whole kitten kaboodle): http://www.youtube.com/watch?v=AD6roQaWvWI For those of you who are sick of me sending you here, there, and everywhere, I have reproduced the recipe translations a little further down. See, I can be nice too sometimes. Anything written in ALL CAPS represents Romaji. If you can't read Katakana or Hiragana (or if your computer won't display them properly), you can type the Romaji into this website and it'll spit out the corresponding Japanese for you (so you know what ingredients you are buying when you play the game): Kudos goes to Rose to pointing out this great site! http://www.mauvecloud.net/charsets/fastromaji.html Or you can just look at what's written in this FAQ. Whatever floats your yacht. Also, I'll be numbering these in order of appearance on the Cooking screen, not the order that you receive them. The format appears below: Ex. Name of Recipe in Japanese (name in Romaji, translated English name) N. Ing. (Necessary Ingredients): Ing. in Japanese (Romaji, English) BCE (Basic Cooking Effects): Translation of effects SF (Secret Factor): Translation of SF ACE (Added Cooking Effects): a) Topping 1, translation of corresponding effect b) Topping 2, translation of corresponding effect c) Topping 3, translation of corresponding effect Notes (if any): Suggestions for how recipes can be used to your advantage. ------------------------------------------------------------------------------- Quick note: the 2nd ACE will typically add to the BCE. For example, if I use the 2nd topping for Carbonara, I'd get the following effects for the next battle: HP Rec. 35%, RG +4, Protection against Paralysis for 1 minute (BCE), Protection against Slow for 1 minute (2nd ACE). However, in certain cases, the 2nd ACE will simply replace the last BCE listed. For example, with the Curry Rice, adding octopus would give you HP Rec. 30%, RG +10, and complete recovery of 2 FGs (not 1 FG or 3FGs). Sound good? Okay, then without further ado... 1. クリ一ム ス一プ (KURIIMU SUUPU, Cream Soup) N. Ing.: ミルク (MIRUKU, milk), ニンジン (NINJIN, carrot), ジャガイモ (JYAGAIMO, potato) BCE: HP Rec. 15%, RG +6 SF: Acquired Gald x2 ACE: a) チキン (CHIKIN, chicken)- Increases HP Rec. by an extra 3% b) ブレッド (BUREDDO, bread)- Complete Recovery of 1 FG c) ライス (RAISU, rice)- Increases chances of drawing out SF 2. ハンバ一ガ一 (HANBAAGAA, hamburger) N. Ing.: ブレッド (BUREDDO, bread), ビ一フ (BIIFU, beef), レタス (RETASU, lettuce) BCE: HP Rec. 15%, RG +3, Complete Recovery of 1 FG SF: Enhance Points +10 ACE: a) チ一ズ (CHIIZU, cheese)- Increases HP Rec. by an extra 5% b) タマゴ (TAMAGO, egg)- Protection against Poison for 1 minute c) トマト (TOMATO, tomato)- Increases chances of drawing out SF Notes: The EP bonus given by the SF is not too bad especially since you get the recipe pretty early on. 3. サンドイッチ (SANDOICCHI, sandwich) N. Ing.: ブレッド (BUREDDO, bread), レタス (RETASU, lettuce), タマゴ (TAMAGO, egg) BCE: HP Rec. 20%, RG -3 SF: Poisons all enemies ACE: a) バタ一 (BATAA, butter)- Increases HP Rec. by an extra 4% b) キュウリ (KYUURI, cucumber)- Protection against Paralysis for 1 minute c) ポ一ク (POOKU, pork)- Increases chances of drawing out SF 4. フル一ツポンチ (FURUUTSUPONCHI, fruit punch) N. Ing.: イチゴ (ICHIGO, strawberry), バナナ (BANANA, banana), キウイ (KIUI, kiwi) BCE: HP Rec. 20%, Protection against Poison for 1 minute SF: Freezes all enemies ACE: a) ミルク (MIRUKU, milk)- Increases HP Rec. by an extra 7% b) リンゴ (RINGO, apple)- RG becomes 5 c) レモン (REMON, lemon)- Increases chances of drawing out SF Notes: This SF is awesome for No Damage, Full HP, 10 Second, and 30 Second Finishs. 5. 唐揚げ (KARAAGE, fried chicken) N. Ing.: レモン (REMON, lemon), チキン (CHIKIN, chicken), イカ (IKA, squid) BCE: HP Rec. 20%, RG +4 SF: Halves all damage ACE: a) タコ (TAKO, octopus)- Increases HP Rec. by an extra 6% b) エビ (EBI, shrimp)- 10 seconds of invincibility at beginning of battle c) とうふ (TOUFU, tofu)- Increases chances of drawing out SF Notes: The second ACE is awesome for No Damage, Full HP, 10 Second, and 30 Second Finishs, plus you can control when it activates (unlike the SFs). Works great for bosses as well...sometimes you can even take them out before the effect wears off if you have some x32 Damage weapons. 6. リゾット (RIZOTTO, risotto) N. Ing.: ライス (RAISU, rice), チ一ズ (CHIIZU, cheese), ミルク (MIRUKU, milk) BCE: HP Rec. 25%, RG +7 SF: Normal Attack Chain Combo +1 ACE: a) チキン (CHIKIN, chicken)- Increases HP Rec. by an extra 10% b) バタ一 (BATAA, butter)- Complete recovery of 2 FG c) イカ (IKA, squid)- Increases chances of drawing out SF Notes: The only time I've found the SF for this recipe to be helpful is when I was trying to earn 5 Chain Finishes in earlier areas like Sulz. This let me finish them off with a Skill instead of an Ougi, but it wasn't exactly what I'd call a really efficient way of doing things. 7. カレ一ライス (KAREERAISU, curry rice) N. Ing.: ライス (RAISU, rice), ジャガイモ (JYAGAIMO, potato), ニンジン (NINJIN, carrot), ポ一ク (POOKU, pork) BCE: HP Rec. 30%, RG +10, Complete Recovery of 1 FG SF: Weakens all enemies ACE: a) リンゴ (RINGO, apple)- Increases HP Rec. by an extra 8% b) タコ (TAKO, octopus)- Complete Recovery of 2 FGs c) ミルク (MIRUKU, milk)- Increases chances of drawing out SF 8. オムライス (OMURAISU, omelet rice) N. Ing.: タマゴ (TAMAGO, egg), ライス (RAISU, rice), タマネギ (TAMANEGI, onion) チキン (CHIKIN, chicken) BCE: HP Rec. 30%, RG -4 SF: Inflicts all enemies with Panic ACE: a) バタ一 (BATAA, butter)- Increases HP Rec. by an extra 6% b) トマト (TOMATO, tomato)- Protection against Panic for 1 minute c) チ一ズ (CHIIZU, cheese)- Increases chances of drawing out SF 9. 野菜サラダ (YASAISARADA, vegetable salad) N. Ing.: キュウリ (KYUURI, cucumber), レタス (RETASU, lettuce), ダイコン (DAIKON, radish), ニンジン (NINJIN, carrot) BCE: HP Rec. 30%, RG -6 SF: RG Charge Speed x2 ACE: a) タマゴ (TAMAGO, egg)- Increases HP Rec. by an extra 11% b) シャケ (SHAKE, salmon)- Protection against Weak for 1 minute c) とうふ (TOUFU, tofu)- Increases chances of drawing out SF 10. カルボナ一ラ (KARUBONAARA, carbonara) N. Ing.: パスタ (PASUTA, pasta), チ一ズ (CHIIZU, cheese), タマゴ (TAMAGO, egg), バタ一 (BATAA, butter) BCE: HP Rec. 35%, RG +4, Protection against Paralysis for 1 minute SF: Negates Status Reduction (e.g. Defense Down) ACE: a) ミルク (MIRUKU, milk)- Increases HP Rec. by an extra 6% b) ポ一ク (POOKU, pork)- Protection against Slow for 1 minute c) イカ (IKA, squid)- Increases chances of drawing out SF 11. ハンバ一グ (HANBAAGU, hamburger steak) N. Ing.: ビ一フ (BIIFU, beef), ジャガイモ (JYAGAIMO, potato), タマネギ (TAMANEGI, onion), ニンジン (NINJIN, carrot) BCE: HP Rec. 35%, RG +3, Protection against Slow for 1 minute SF: Negates Status Ailments ACE: a) ダイコン (DAIKON, radish)- Increases HP Rec. by an extra 4% b) タマゴ (TAMAGO, egg)- Protection against Freeze for 1 minute c) とうふ (TOUFU, tofu)- Increases chances of drawing out SF 12. ミ一トロ一フ (MIITOROOFU, meatloaf) N. Ing.: ビ一フ (BIIFU, beef), タマネギ (TAMANEGI, onion), タマゴ (TAMAGO, egg), ミルク (MIRUKU, milk) BCE: HP Rec. 40% SF: Item Acquisition Probability x2 ACE: a) パスタ (PASUTA, pasta)- Increases HP Rec. by an extra 5% b) バタ一 (BATAA, butter)- RG becomes 70 c) イチゴ (ICHIGO, strawberry)- Increases chances of drawing out SF Notes: SF can be useful for completing your Battle Book data. 13. ミ一トソ一ス (MIITOSOOSU, spaghetti w/ meat sauce) N. Ing.: パスタ (PASUTA, pasta), ビ一フ (BIIFU, beef), タマネギ (TAMANEGI, onion), トマト (TOMATO, tomato), ニンジン (NINJIN, carrot) BCE: HP Rec. 45%, RG +4 SF: Paralyzes all enemies ACE: a) チ一ズ (CHIIZU, cheese)- Increases HP Rec. by an extra 6% b) バタ一 (BATAA, butter)- Complete Recovery of 3 FGs c) ポ一ク (POOKU, pork)- Increases chances of drawing out SF 14. 海鮮グラタン (KAISENGURATAN, seafood gratin) N. Ing.: エビ (EBI, shrimp), イカ (IKA, squid), タマネギ (TAMANEGI, onion), チ一ズ (CHIIZU, cheese), ミルク (MIRUKU, milk) BCE: HP Rec. 45%, RG +8, Protection against Weak for 1 minute SF: Inflicts all enemies with Slow ACE: a) タイ (TAI, sea bream)- Increases HP Rec. by an extra 12% b) シャケ (SHAKE, salmon)- Damage Received Reduced by 10% c) マグロ (MAGURO, tuna)- Increases chances of drawing out SF 15. フル一ツチ一ズ (FURUUTSUCHIIZU, fruit cheese) N. Ing.: チ一ズ (CHIIZU, cheese), バナナ (BANANA, banana), イチゴ (ICHIGO, strawberry), キウイ (KIUI, kiwi), リンゴ (RINGO, apple) BCE: HP Rec. 50%, RG -10, Complete Recovery of 3 FGs SF: Enhance Points +30 ACE: a) ミルク (MIRUKU, milk)- Increases HP Rec. by an extra 10% b) レモン (REMON, lemon)- 30 seconds into the battle --> FG +200 c) ミソ (MISO, miso)- Increases chances of drawing out SF Notes: This SF is wonderful if you are into Enhancement/Inheritance. The 2nd ACE could be useful for boss battles. 16. ボルシチ (BORUSHICHI, borscht) N. Ing.: ビ一フ (BIIFU, beef), ジャガイモ (JYAGAIMO, potato), タマネギ (TAMANEGI, onion), ニンジン (NINJIN, carrot), トマト (TOMATO, tomato) BCE: HP Rec. 50%, RG +9, Protection against Freeze for 1 minute SF: Halves Chanting Time ACE: a) レモン (REMON, lemon)- Increases HP Rec. by an extra 5% b) リンゴ (RINGO, apple)- 30 seconds into the battle --> HP +30% c) ブレッド (BUREDDO, bread)- Increases chances of drawing out SF Notes: The 2nd ACE could be useful for boss battles. 17. ポテトサラダ (POTETOSARADA, potato salad) N. Ing.: ジャガイモ (JYAGAIMO, potato), キュウリ (KYUURI, cucumber), ニンジン (NINJIN, carrot), レタス (RETASU, lettuce), タマネギ (TAMANEGI, onion) BCE: HP Rec. 60%, RG -5 SF: Activate Ougis Regardless of RG ACE: a) パスタ (PASUTA, pasta)- Increases HP Rec. by an extra 13% b) タマゴ (TAMAGO, egg)- Complete Recovery of all FGs c) トマト (TOMATO, tomato)- Increases chances of drawing out SF Notes: The SF would be nice for bosses like Eephon who lower your RG when they block your attack. 18. パエリア (PAERIA, paella) N. Ing.: ライス (RAISU, rice), タマネギ (TAMANEGI, onion), イカ (IKA, squid), エビ (EBI, shrimp), チキン (CHIKIN, chicken) BCE: HP Rec. 65%, RG +8, Protection against Panic for 1 minute SF: Acquired Experience x2 ACE: a) レモン (REMON, lemon)- Increases HP Rec. by an extra 9% b) バタ一 (BATAA, butter)- 10 secs of invincibility at start of battle c) トマト (TOMATO, tomato)- Increases chances of drawing out SF Notes: Same deal as the Fried Chicken...the second ACE is awesome for No Damage, Full HP, 10 Second, and 30 Second Finishes, plus you can control when it activates (unlike the SFs). Works great for bosses as well... sometimes you can even take them out before the effect wears off if you have some x32 Damage weapons. 19. 舟盛り (FUNAZAKARI, ship's prime) N. Ing.: マグロ (MAGURO, tuna), タイ (TAI, sea bream), イカ (IKA, squid), シャケ (SHAKE, salmon), タコ (TAKO, octopus), エビ (EBI, shrimp) BCE: HP Rec. 70%, 30 seconds into the battle --> FG +200 SF: Item Acquisition Rate x5 ACE: a) ダイコン (DAIKON, radish)- Increases HP Rec. by an extra 4% b) レモン (REMON, lemon)- RG becomes 5 c) ライス (RAISU, rice)- Increases chances of drawing out SF Notes: Like the Meatloaf, but better...SF can be useful for completing your Battle Book data. 20. グラスパ (GURASUPA, grand spaghetti) N. Ing.: パスタ (PASUTA, pasta), ビ一フ (BIIFU, beef), チ一ズ (CHIIZU, cheese), トマト (TOMATO, tomato), ニンジン (NINJIN, carrot), ミルク (MIRUKU, milk) BCE: HP Rec. 70%, RG +5, Damage Received Reduced by 10% SF: Stuns all enemies ACE: a) ポ一ク (POOKU, pork)- Increases HP Rec. by an extra 8% b) エビ (EBI, shrimp)- Complete Recovery of all FGs c) イカ (IKA, squid)- Increases chances of drawing out SF 21. マ一ボ一カレ一 (MAABOOKAREE, marbled curry) N. Ing.: とうふ (TOUFU, tofu), ライス (RAISU, rice), タマネギ (TAMANEGI, onion), ニンジン (NINJIN, carrot), ジャガイモ (JYAGAIMO, potato), ポ一ク (POOKU, pork) BCE: HP Rec. 75%, Damage Dealt Up 10% SF: Acquired Gald x5 ACE: a) リンゴ (RINGO, apple)- Increases HP Rec. by an extra 11% b) ビ一フ (BIIFU, beef)- RG becomes 70 c) ミソ (MISO, miso)- Increases chances of drawing out SF 22. みそおでん (MISOODEN, miso soup) N. Ing.: ミソ (MISO, miso), とうふ (TOUFU, tofu), タマゴ (TAMAGO, egg) ダイコン (DAIKON, radish), シャケ (SHAKE, salmon), タコ (TAKO, octopus) BCE: HP Rec. 75%, RG +10, 30 seconds into battle --> HP +30% SF: Acquired Experience x4 ACE: a) ジャガイモ (JYAGAIMO, potato)- Increases HP Rec. by an extra 10% b) ポ一ク (POOKU, pork)- Damage Dealt Up 10% c) タコ (TAKO, octopus)- Increases chances of drawing out SF 23. ゴ一ジャスサラダ (GOOJYASUSARADA, gorgeous salad) N. Ing.: キュウリ (KYUURI, cucumber), レタス (RETASU, lettuce), トマト (TOMATO, tomato), タイ (TAI, sea bream), エビ (EBI, shrimp), ポ一ク (POOKU, pork) BCE: HP Rec. 75%, RG becomes 5 SF: Negates Enemy Defense ACE: a) シャケ (SHAKE, salmon)- Increases HP Rec. by an extra 5% b) マグロ (MAGURO, tuna)- Damage Received Reduced by 10% c) ミソ (MISO, miso)- Increases chances of drawing out SF Notes: Use this recipe if you are fighting enemies that guard a lot or if you're aiming for those No Guarded Finishes. 24. スペシャルプザ (SUPESHARUPIZA, special pizza) N. Ing.: ブレッド (BUREDDO, bread), チ一ズ (CHIIZU, cheese), トマト (TOMATO, tomato), レタス (RETASU, lettuce), エビ (EBI, shrimp), イカ (IKA, squid) BCE: HP Rec. 85%, RG becomes 70 SF: All Damage Reduced by 90% ACE: a) タコ (TAKO, octopus)- Increases HP Rec. by an extra 15% b) ビ一フ (BIIFU, beef)- 30 seconds into battle --> HP +30% c) パスタ (PASUTA, pasta)- Increases chances of drawing out SF ******************************************************************************* PART B: HI-OUGI TRANSLATIONS [TRAb00] If you want to see my Hi-Ougi Exhibition, here's the link: http://www.youtube.com/watch?v=9TgInpg2Ouw And yes, I DO happen to take great pride in the fact that I completed all of the Duel the Sun extensions by my lonesome! By the way, there IS an error in the Hi-Ougi FAQ by Dopple32; you have to press X+CIRCLE+SQUARE+TRIANGLE+L2 11 times for the Blue Earth extension, not 10 times. I normally don't go out of my way to point out errors besides my own, but I felt this one was worth mentioning. Ryuukometsugazan (Veigue + Annie) Annie: The Gate of Purification is not to be disturbed! Veigue: I see right through you! Annie: Finishing strike! Both: Ryuukometsugazan!! Celcius Calibre (Veigue + Hilda) Hilda: Looks like we'll have to settle this once and for all. Veigue: Blade of Rending Ice! Hilda: Blade of Conviction! Veigue: I shall engrave this upon your very being!! Both: Ougi!! Celcius Calibre!! Inferno Drive (Eugene + Mao) Mao: O crimson explosion, come dwell within us! Eugene: The roaring blast of this demon spear shall burn everything to ashes! Both: Hi-ougi!! Inferno Drive!! Thousand Braver (Tytree + Hilda) Hilda: O perpetual lighting of royal hue, come dwell within him! Tytree: Take this, our final shot! Both: Thousand Braver!! Embrace End (Veigue + Mao) Mao: Blaze brightly, o scarlet lotus! Veigue: I shall put an end to your misery now! Mao: Go!! Both: Ougi! Embrace End! Infinitia Strike (Tytree + Annie) Tytree: Uoohhh!! Annie: No matter what happens, I had no part in it! Tytree: Here comes our Hi-Ougi! Both: Infinitia Strike!! Gurentenshou (Tytree + Mao) Tytree: I'm counting on you, Mao! Mao: Can you escape from this flame! Tytree: Now's the time! I'll become a bird! Both: Gurentenshou!! Shouharekkousen (Eugene + Annie) Annie: O great Force, bestow a miracle upon us! Eugene: We risk everything on this single moment, a mere breath of infinity! Both: Shouharekkousen!! Duel the Sun (Eugene + Hilda) Eugene: We shall agree to your appeal! Hilda: Listen here, opening to the wonderful sky! Eugene: Leave not a speck of dust behind! Hilda: And fade away into the void! Both: Duel the Sun!! =============================================================================== 7) Word Puzzle Solutions [WOR000] =============================================================================== Okay, I'm going to give you a couple of options here. I will type the correct answers in Japanese, but I'm also going to include a link to a video that literally shows you how to punch the answer in case some of you feel that you need it (assuming that I've gotten to that point in the storyline though, obviously). I've included the English translations too in case anyone cares. It's a deal then! 1st Puzzle (Babilograd) いとしきそら Beloved Sky Video Link: http://www.youtube.com/watch?v=1kf7k8XCPrg (check around 6:50) 2nd Puzzle (Razilda, inside of the inn) はた Flag (this is the solution shown in the video) もんしょう Emblem/Crest (but this one works too) Video Link: http://www.youtube.com/watch?v=oa5nBlyh2g4 (check around 2:45) 3rd Puzzle (Razilda, by the flower cart) きせつ Season (shown in video) さくきせつ Blooming Season (an alternative answer) さくじき Blooming Period (another alternative answer) Video Link: http://www.youtube.com/watch?v=oa5nBlyh2g4 (check around 6:28) NOTE: This puzzle was removed from the PSP version of the game. 4th Puzzle (Nolzen) カ一ド Cards (notice that the answer MUST be in Katakana) タロット Tarot (notice the Katakana again) Video Link: http://www.youtube.com/watch?v=GV75MW3Pkfs (check around 2:20) =============================================================================== 8) Game Phases !!!!!SPOILERS!!!!! [PHA000] =============================================================================== This information is not too useful in and of itself, but I will be referring to certain phases in the game for the next 3 sections. Basically, it keeps me from repeating myself excessively. These phases are divided up as they appear in the official strategy guide, so don't blame me if they seem a bit odd. Also, I may have to smooth over the descriptions for some of the later phases since I haven't gotten there on my current playthrough and my memory's a tad fuzzy. There will be some SPOILERS in this section since I want to be as specific as possible with the time frames, so you've been warned. Phase 1: Sulz (from the start of the game until the first time you leave Sulz) Phase 2: Great Larulen Bridge ~ Etoray Bridge (from the first meeting with The Dark Wings until the second time that you meet them) Phase 3: Alvan Mountain Range (from when you first enter the mountains until the boss fight with REGUTAITO [Leg Tight?]) Phase 4: Minal Plains (from when you enter the area where it first starts raining until the boss fight with Annie) Phase 5: Minal (from when you first enter Minal until Annie joins your party) Phase 6: Forest Labyrinth (from when you first enter the forest until the boss fight with GURANBASUKU [Granbask?]) Phase 7: Petnadjanka (from when you first enter Petnadjanka until after you meet with Saleh) Phase 8: Iron Factory (from when you first enter the factory until the boss fight with Tytree) Phase 9: Toyohose Hostel (from when you first talk to Gugura until after you ride the raft/boat thing down the river) Phase 10: Sannytown (from when you land in Sannytown until Hilda's "mom" tells you about the kidnapped girls) Phase 11: Tel Alla Hostel (from when you first enter the hostel until the boss fight with Hilda) Phase 12: Sannytown 2 (from when you bring Hilda to the inn until after you've switched to the Claire Side while you're leaving Sannytown) Phase 13: Karez (from when you first enter Karez until Annie collapses) Phase 14: Anikamal (from when you first enter Anikamal until Frantz tells you about the Oasis) Phase 15: Oasis (from when you first enter the Oasis until you return to Anikamal to make the medicine) Phase 16: Climbers' Cavern (from when you first enter the caverns until you make it to the area just before Babilograd) Phase 17: Babilograd (from when you first enter the city until you ride the lift) Phase 18: Babilograd Harbor (from when you first reach the port until you board the boat) Phase 19: Balka Harbor (from when you first arrive until after the old fortune-teller speaks to Veigue) Phase 20: Balka (from when you first enter the city until you go to see Jibel. Phase 21: Mesechina Caverns (from when you first enter the caverns until you return to Jibel's place after saving Hack) Phase 22: Balka's Underground Passage (from when you first enter the passageway until you emerge in Karegia Castle) Phase 23: Karegia Castle (from when you first enter the castle until you're captured) Phase 24: Balka Prison (from when you first wake up in the prison until you re-enter the castle for the second time) Phase 25: Karegia Castle 2 (from when you re-enter the castle until the boss fight with Geyorkias) ------------------------------------------------------------------------------- Phase 26: Sulz ~ Petnadjanka (from when you gain control in Sulz until you join back up with Tytree) Phase 27: Mesechina Caverns ~ Razilda Harbor (from when you meet Mao at the front of the cavern until you leave Razilda Harbor) Phase 28: Razilda (from when you first enter the village until you receive the medicine for Eugene [Soul of Repose Pill/Pill of Serenity]) Phase 29: Mesechina Caverns 2 (from when you enter the caverns for the second time until after you've examined the stone tablets) Phase 30: Razilda 2 (from when you enter the village for the second time until you figure out the location of the spring) Phase 31: Shrine of Eephon (from when you find the spring until the boss fight with Eephon) Phase 32: Pipista (from when you first enter the town until after you've freed Hack and talked to him at the altar) Phase 33: Flame-Holder (from when you first enter the Flame-Holders until the appearance of the tower) Phase 34: Shrine of Fenia (from when you first enter the tower until you receive Fenia's power) Phase 35: Pipista ~ Great Pokunan Bridge (from when you talk to Hack again in Pipista until you receive the temporary pass from the soldier) Phase 36: Kyogen (from when you first enter the city until Claire is kidnapped) Phase 37: Kyogen Hostel ~ Kyogen (from the boss fight when you head east from Kyogen until you talk to Frantz in Kyogen) Phase 38: Nolzen (from when you first enter the town until after the event with Eugene and the Viruses) Phase 39: Tower of Nereg (from when you first enter the tower until after the boss fight with The Dark Wings) Phase 40: Nolzen 2 (from when you talk to the Karegian Soldier until after all of the injured have been treated) Phase 41: Shrine of Wontiga (from when you find the shrine until you meet with Wontiga) Phase 42: Belsas Harbor (from when you arrive in Belsas Harbor until you leave the harbor) Phase 43: Belsas (from when you first enter the city until after the execution scene) Phase 44: Shrine of Blue (from when you first enter the shrine until the boss battle with Shaorune) Phase 44: Riding on Shaorune (lots of optional places to visit such as (Extra) Rabbitz Village, Lenpao Sky Garden, and Cyglorg's Chambers...I love Shaorune, I really do) Phase 45: Mocrado Village (from when you first find the village until you read Naira's letter) Phase 46: Shrine of Gilione (from when you find the shrine until you speak with Gilione) Phase 47: Nolzen ~ Sannytown (from the scene in front of Karegia Castle until the worldwide catastrophe occurs) ------------------------------------------------------------------------------- Phase 48: Anikamal ~ Oasis (from when you enter Anikamal until Agarte gives the medicine to the child) Phase 49: Babilograd Harbor ~ Shrine of Blue (from when you enter Babilograd until after pulling the levers in the factory) Phase 50: Pipista ~ Flame-Holder (from when you talk to the man in Pipista until the event with Misha at Minal's Harbor) Phase 51: Minal 2 (from when you enter Minal until after the boss battle with Veigue) Phase 52: Minal ~ Etoray Bridge (from when you wake up in Minal until the Beach fight scene) Phase 53: Sulz ~ Sannytown (from when you enter Sulz until the scene with Claire and Milhaust at Karegia Castle) Phase 54: Mount Sovereign (from when you enter the mountain until the boss battle with Zilva) Phase 55: Upper Yuris' Realm (from when you first enter Yuris' Realm until after you pass the place with the lava) Phase 56: Middle Yuris' Realm (from when you obtain the Jewel of Wisdom until you obtain the Jewel of Power) Phase 57: Grunhelde (the area with the...extremely out-of-place item shop) Phase 58: Lower Yuris' Realm (from Grunhelde until the showdown with Yuris) =============================================================================== 9) Character Specific Info !!!!!SPOILERS!!!!! [CHA000] =============================================================================== There will be some SPOILERS in Part B of this section, so reader beware. ******************************************************************************* PART A: SKILLS & OUGIS [CHAa00] You may notice that some of this information looks like a cut & paste from KusanagiLord02's Tales Series Translation FAQ...well, that's because it is. Before you go report my FAQ for plagiarism (and realistically, how many FAQ thieves openly admit this kind of stuff?), I have received permission from KusanagiLord02 to reproduce portions of his work here. I'm mostly going to rely on his descriptions and any series cross-references for this section since you guys would laugh yourselves silly if I attempted to describe them in my own words. Anyway, I am going to add my own bit of info to this while I'm at it, so it may be worth a read even if you've seen Kusanagi's FAQ. And in case anyone was wondering, someone suggested that I add this to my FAQ so that the information would be more centralized (as opposed to being sorted by game in the series) and I'm a sucker for requests, so there ya go. Also, the links that you will find under the character's name lead to the Skills/Ougi Exhibition video for that character (if there's not a link, then I haven't done one for him/her yet) for those of you who are interested in actually seeing these things. Alright, here's the format for this section: When I say "attack" in the format explanation, I mean "Skill/Ougi"...I just don't want to write that 10,000 times. I'm also going to put a line of ~ between a character's Skills and their Ougis so that the distinction is a bit more obvious. NAME (Kanji[when applicable]/Furigana/Romaji): Any English translation, preference given to established names (e.g. Majinken=Demon Fang) OR: Origin (Ougis only)...tells you which Skills the Ougi is derived from DE: Description of the attack LV: Level at which the attack is learned (if applicable) EL: Elemental Attribute of the attack ATK: Attack Power...a normal attack is assigned a base value of 100; I'm also assuming that your FG is full when you're using the attack FG: Amount of Force Units the attack consumes, also defines the max number of Force Units the FG that the attack is assigned to can hold; the more Force Units an attack consumes (i.e. the greater the FG value), the longer it will take for that FG to completely refill after the attack is used. HP: HP Recovery; the higher this value is, the more HP you recover from using the attack SV: Shock Value...the higher this value is, the easier it is to increase the enemy's RG level OC: Occurrence...defined as the time (in 60ths of a second) from when you press the X button to when the attack is initiated; the greater the OC, the longer the delay SB: Steel Body (melee fighters only)...defined as the amount of time (in 60ths of a second) that enemy is "stunned" or unable to move after taking this attack. The bigger the number, the better. CT: Chanting Time (mages only)...defined as the amount of time (in 60ths of a second) from when you give the command for a spell to when the spell is executed; the longer the CT, the longer the preparation time for that spell RI: Rigidity...defined as the amount of time (in 60ths of a second) that you are unable to move after executing the attack; the smaller the RI, the sooner you are able to move HIT: Max number of hits for that attack, although this amount can be exceeded in rare cases (e.g. fighting against a very large opponent) RA: Range of the attack in terms of its effect on the line you're standing on and whether or not it affects adjacent/all lines NOTE: Any other miscellaneous info will be listed here If anyone's wondering about the order that I'm filling these in, it has to do with the order of the trials. Basically, if I've already made a Skills/Ougis Exhibition for the character, then everything's already been translated and I can finish that part more quickly. Cool beans? Great, let's get crackin' then. ------------------------------------------------------------------------------- VEIGUE [CHAa01] http://www.youtube.com/watch?v=Thy_K0xAoc0 Veigue's special, so he has 6 Extra Skills in addition to his 8 base Skills. You can use these Skills by equipping accessories known as Talismans, which are acquired when you complete certain portions of Sub Event #2 (see the Sub Event section below for more details). >>>>>SKILL #1<<<<< NAME: 絶氷刃 ゼッヒョウジン Zehhyoujin: "Finish Ice Edge" DE: Veigue does a normal slash covered in ice. LV: Learned after storyline event EL: Water ATK: 200 FG: 100 HP: 15 SV: 12 OC: 26 SB: 8 RI: 18 HIT: 2 RA: Small portion of 1 line >>>>>SKILL #2<<<<< NAME: 瞬連塵 シュンレンジン    Shunrenjin: "Blink Connect Dust" DE: Veigue rushes forward and does three thrusts. LV: 7 EL: N/A ATK: 270 FG: 130 HP: 12 SV: 9 OC: 8 SB: 4 RI: 22 HIT: 4 RA: Small portion of 1 line >>>>>SKILL #3<<<<< NAME: 瞬連塵 レッパショウ Reppashou: "Split Break Rush" DE: Veigue slashes to the left of him, then to the right of him in an "X" fashion. LV: 11 EL: N/A ATK: 300 FG: 160 HP: 21 SV: 13 OC: 11 SB: 6 RI: 24 HIT: 2 RA: Small portion of the line Veigue is standing on plus any adjacent lines NOTE: Enemies on adjacent lines will only sustain 1 hit instead of 2. >>>>>SKILL #4<<<<< NAME: 絶翔斬 ゼッショウザン Zesshouzan: "Finish Soar Slash" DE: Veigue does a jumping slash that causes multiple hits. LV: 20 EL: Water ATK: 350 FG: 180 HP: 19 SV: 12 OC: 18 SB: 10 RI: 16 HIT: 3 RA: Small portion of 1 line >>>>>SKILL #5<<<<< NAME: 幻龍斬 ゲンリュウザン Genryuuzan: "Illusion Dragon Slash" DE: Veigue dashes through enemies with a thrust, then a downward slash, followed by an upward slash. LV: 29 EL: N/A ATK: 400 FG: 210 HP: 24 SV: 9 OC: 6 SB: 9 RI: 24 HIT: 3 RA: Moderate portion of 1 line NOTE: Genryuuzan is a versatile Skill; it can be used to get out of a pincer attack, pass through an enemy, or to get behind the enemy. You can also change directions to some extent if you choose a different target in the middle of your attack. >>>>>SKILL #6<<<<< NAME: 無影衝 ムエイショウ Mueishou: "Shadow-less Rush" DE: Veigue dashes backwards, then dashes forward with a horizontal slash that creates many "invisible" slashes. LV: 36 EL: N/A ATK: 450 FG: 300 HP: 30 SV: 12 OC: 21 SB: 18 RI: 28 HIT: 4 RA: Small portion of 1 line >>>>>SKILL #7<<<<< (Refining Skill) NAME: 絶・霧氷装 ゼツ・ムヒョウソウ Zetsu Muhyousou: "Slash Mist Ice Dress" DE: Veigue concentrates his Force and covers his blade with ice. LV: 24 EL: Water FG: 450 HP: 50 NOTE: Unlike Normal Skills, Refining Skills can only be used when the FGs that they are assigned to are completely full. Zetsu Muhyousou gives all of Veigue's attacks a chance of freezing the enemy; this effect lasts for 15 seconds. Also, this Skill halves his current RG, so it can be used to improve his HP regeneration. >>>>>SKILL #8<<<<< (Refining Skill) NAME: 絶・瞬影迅 ゼツ・シュンエイジン Zetsu Shuneijin: "Slash Blink Shadow Quick" DE: Veigue concentrates his Force around his feet. LV: 43 EL: Water FG: 550 HP: 60 NOTE: Unlike Normal Skills, Refining Skills can only be used when the FGs that they are assigned to are completely full. Zetsu Shuneijin boosts Veigue's movement speed by 50% and lowers his RG while he's moving. This effect lasts for 12 seconds. This is also another great way to increase Veigue's HP Recovery since it lowers his RG. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level Learned (LV) is going to be replaced with Talisman (TA) for this section; the Skill that needs to be used in order for the Extra Skill to appear will be listed under the TA area in parenthesis. Note that the FG that your Extra Skill is assigned to must be full; if it's not, then you'll just execute the Normal Skill. For example, let's say that I have Extra Skill A that requires me to use Normal Skill A and that they're assigned to FG #1. If I use FG #1 while it's full, I'll perform Extra Skill A. If I use FG #1 and it's not full, then I'll perform Normal Skill A instead. Capiche? >>>>>EXTRA SKILL #1<<<<< NAME: 魔神剣 マジンケン Majinken: Demon Fang/Demon Fist DE: Veigue swings his sword which produces a purple shockwave that runs along the ground. TA: 魔神の魂 Majin Spirit Talisman (Skill=Zehhyoujin) EL: N/A ATK: 250 FG: 120 HP: 1 SV: 10 OC: 31 SB: 8 RI: 20 HIT: 2 RA: Large portion of 1 line NOTE: A Tales series staple...also used by (but not limited to) Cless [ToP], Stan/Leon [ToD], Reid [ToE], Lloyd/Kratos/Zelos [ToS], Senel/Chloe [ToL], Luke/Guy [TotA], Ruca/Spada [ToI], and Caius [TotT]. Majinken pushes the enemy back. >>>>>EXTRA SKILL #2<<<<< NAME: 風神剣 フウジンケン Fuujinken: Hurricane Thrust/Wind Blade DE: Veigue charges forward with a powerful thrust, creating a wind tunnel in the process. TA: 風神の魂 Fuujin Spirit Talisman (Skill=Shunrenjin) EL: Wind ATK: 290 FG: 120 HP: 2 SV: 10 OC: 8 SB: 9 RI: 25 HIT: 5 RA: Small portion of 1 line NOTE: Also used by (but not limited to) Woodrow [ToD], Lloyd/Kratos/Zelos [ToS], and Spada [ToI]. >>>>>EXTRA SKILL #3<<<<< NAME: 虎牙破斬 コガハザン Kogahazan: Tiger Blade/Demon Hammer DE: Veigue slashes up and then down in one quick motion. TA: 猛虎の魂 Mouko Spirit Talisman (Skill=Reppashou) EL: N/A ATK: 370 FG: 130 HP: 5 SV: 10 OC: 14 SB: 10 RI: 20 HIT: 2 RA: Small portion of 1 line NOTE: Another common Tales Skill...also used by (but not limited to) Cless [ToP], Stan/Leon [ToD], Reid [ToE], Lloyd [ToS], Chloe [ToL], Guy [TotA], and Spada [ToI]. >>>>>EXTRA SKILL #4<<<<< NAME: 閃光衝 センコウショウ Senkoushou: "Flash Light Shock" DE: Veigue gathers light at the tip of his sword, then swings it in a sweeping upward motion. TA: 閃光の魂 Senkou Spirit Talisman (Skill=Zesshouzan) EL: Light ATK: 420 FG: 160 HP: 5 SV: 10 OC: 31 SB: 11 RI: 20 HIT: 4 RA: Small portion of 1 line NOTE: Also used by Kyle (ToD2), Senkoushou allows you to juggle the enemy. >>>>>EXTRA SKILL #5<<<<< NAME: 空襲剣 クウシュウケン Kuushuuken: Flying Dragon DE: Veigue pushes his sword along the ground as he charges forward and then jerks back, lauching him diagonally into the air. TA: 空神の魂 Kuushin Spirit Talisman (Skill=Genryuuzan) EL: N/A ATK: 470 FG: 170 HP: 5 SV: 10 OC: 7 SB: 24 RI: 8 HIT: 3 RA: Moderate portion of 1 line NOTE: Also used by Leon (ToD), similar in appearance to Rutee's Snipe Roar >>>>>EXTRA SKILL #6<<<<< NAME: 霧氷翔 ムヒョウショウ Muhyoushou: "Mist Ice Soar" DE: Veigue jumps up into the air and shoots a blast of ice off of his sword as he descends. TA: 氷魔の魂 Hyouma Spirit Talisman (Skill=Mueishou) EL: Water ATK: 550 FG: 240 HP: 10 SV: 10 OC: 29 SB: 32 RI: 8 HIT: 5 RA: Small portion of 1 line NOTE: Also used by Loni (ToD2), Muhyoushou is rather difficult to time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>>OUGI #1<<<<< NAME: 連塵裂氷撃 レンジンレッヒョウゲキ Renjin Rehhyougeki: "Connect Dust Extreme Ice Attack" OR: Zehhyoujin (#1) and Shunrenjin (#2) DE: Veigue does a Shunrenjin which is immediately followed by a Zehhyoujin. LV: 10 EL: Water ATK: 460 FG: 320 HP: 25 SV: 9 OC: 19 SB: 12 RI: 24 HIT: 5 RA: Small portion of 1 line >>>>>OUGI #2<<<<< NAME: 凍牙衝裂破 トウガショウレッパ Touga Shoureppa: "Frozen Fang Rush Split Break" OR: Zehhyoujin (#1) and Reppashou (#3) DE: Veigue slams his sword into the ground, sending ice waves in a V shape out in front of him. LV: 18 EL: Water ATK: 400 FG: 290 HP: 31 SV: 8 OC: 35 SB: 24 RI: 24 HIT: 4 RA: Moderate portion of all 3 lines >>>>>OUGI #3<<<<< NAME: 絶空裂氷撃 ゼックウレッヒョウゲキ Zekkuu Rehhyougeki: "Finish Sky Split Ice Attack" OR: Zehhyoujin (#1) and Zesshouzan (#4) DE: Veigue does a curved slash that sends a wave of ice debris at the enemy. LV: 24 EL: Water ATK: 500 FG: 370 HP: 24 SV: 12 OC: 34 SB: 20 RI: 24 HIT: 4 RA: Large portion of 1 line NOTE: The trailing ice attack extends out for about 5 character widths. >>>>>OUGI #4<<<<< NAME: 凍牙龍影刃 トウガリュウエイジン Touga Ryuueijin: "Frozen Fang Dragon Shadow Edge" OR: Zehhyoujin (#1) and Genryuuzan (#5) DE: Veigue does an upward slash that makes an icicle appear from the ground, then thrusts forward the icicle, destroying it in the process. LV: 30 EL: Water ATK: 580 FG: 420 HP: 31 SV: 9 OC: 15 SB: 12 RI: 24 HIT: 5 RA: Small portion of 1 line NOTE: Touga Ryuueijin is capable of passing through the enemy. >>>>>OUGI #5<<<<< NAME: 凍牙無影剣 トウガムエイケン Touga Mueiken: "Frozen Fang Shadow-less Sword" OR: Zehhyoujin (#1) and Mueishou (#6) DE: Veigue does a slash to the left of him, then to the right of him, then a thrust, all of the attacks being covered in ice. LV: 36 EL: Water ATK: 640 FG: 500 HP: 33 SV: 9 OC: 26 SB: 20 RI: 24 HIT: 6 RA: Moderate portion of 1 line >>>>>OUGI #6<<<<< NAME: 衝破連牙衝 ショウハレンガショウ Shouha Rengashou: "Rush Break Connect Fang Rush" OR: Shunrenjin (#2) and Reppashou (#3) DE: Veigue slashes to the left and right of him in an "X" slash then does two fast thrusts. LV: 24 EL: N/A ATK: 540 FG: 350 HP: 29 SV: 5 OC: 18 SB: 12 RI: 24 HIT: 4 RA: Small portion of 1 line >>>>>OUGI #7<<<<< NAME: 連塵斬翔剣 レンジンザンショウケン Renjin Zanshouken: "Connect Dust Slash Soar Sword" OR: Shunrenjin (#2) and Zesshouzan (#4) DE: Veigue does a few fast thrusts followed by a jumping upward slash, followed by an aerial downward slash. Looks a lot like a Raining Tiger Blade. LV: 29 EL: Water ATK: 580 FG: 420 HP: 31 SV: 14 OC: 17 SB: 12 RI: 24 HIT: 6 RA: Small portion of 1 line NOTE: Renjin Zanshouken is a great combo builder due to the large number of hits. It can also knock lighter enemies to the ground. >>>>>OUGI #8<<<<< NAME: 連塵龍影刃 レンジンリュウエイジン Renjin Ryuueijin: "Connect Edge Dragon Shadow Edge" OR: Shunrenjin (#2) and Genryuuzan (#5) DE: Veigue does multiple thrusts, then a final thrust through the enemy. It's basically his version of Akisazame (Sword Rain) except much better IMHO. LV: 35 EL: N/A ATK: 640 FG: 460 HP: 33 SV: 5 OC: 19 SB: 12 RI: 24 HIT: 9 RA: Small portion of 1 line NOTE: Renjin Ryuueijin is also an excellent combo builder that is good for breaking through an enemy's defenses as well. It is capable of passing through the enemy. >>>>>OUGI #9<<<<< NAME: 幻魔連牙衝 ゲンマレンガショウ Genma Rengashou: "Illusion Demon Connect Fang Rush" OR: Shunrenjin (#2) and Mueishou (#6) DE: Veigue does a slash to the left of him, then to the right of him, then to the left again, then a rising upward slash, then a diving thrust into multiple thrusts. LV: 40 EL: N/A ATK: 700 FG: 500 HP: 35 SV: 7 OC: 11 SB: 20 RI: 24 HIT: 8 RA: Small portion of 1 line NOTE: Another spiffy combo builder, Genma Rengashou excels at taking out groups of enemies. >>>>>OUGI #10<<<<< NAME: 絶空衝裂破 ゼックウショウレッパ Zekkuu Shoureppa: "Finish Sky Rush Split Break" OR: Reppashou (#3) and Zesshouzan (#4) DE: Veigue does two Zesshouzan's in a row, the second one being stronger than the first. LV: 33 EL: Water ATK: 640 FG: 460 HP: 33 SV: 13 OC: 18 SB: 12 RI: 24 HIT: 6 RA: Small portion of the line Veigue is standing on plus any adjacent lines NOTE: Zekkuu Shoureppa is a great way to take out aerial foes. >>>>>OUGI #11<<<<< NAME: 崩龍衝裂破 ホウリュウショウレッパ Houryuu Shoureppa: "Crumble Dragon Rush Split Break" OR: Reppashou (#3) and Genryuuzan (#5) DE: Veigue slashes an enemy, phases through the other side of the enemy and slashes them again, then quickly phases back to his original side and slashes the enemy one final time, creating an X pattern. LV: 40 EL: Water ATK: 700 FG: 500 HP: 35 SV: 14 OC: 24 SB: 20 RI: 24 HIT: 5 RA: Large portion of 1 line NOTE: Houryuu Shoureppa is capable of passing through the enemy and can be used to reach the enemy's backline, to get out of a pincer attack, or to take out large groups of foes. >>>>>OUGI #12<<<<< NAME: 幻魔衝裂破 ゲンマショウレッパ Genma Shoureppa: "Illusion Demon Rush Split Break" OR: Reppashou (#3) and Mueishou (#6) DE: Veigue jumps back and performs a set of LARGE X slashes. LV: 45 EL: Water ATK: 760 FG: 540 HP: 37 SV: 12 OC: 31 SB: 28 RI: 24 HIT: 4 RA: Small portion of the line Veigue is standing on plus any adjacent lines NOTE: I spam this Ougi a lot since it's so versatile; Genma Shoureppa can be used for groups, flying enemies, frisky enemies, or for avoiding an attack. >>>>>OUGI #13<<<<< NAME: 絶空龍影刃 ゼックウリュウエイジン Zekkuu Ryuueijin: "Finish Sky Dragon Shadow Edge" OR: Zesshouzan (#4) and Genryuuzan (#5) DE: Veigue does a jumping upward slash, then a downward slash, followed by a slash that goes through the opponent, then a backwards low slash. LV: 45 EL: N/A ATK: 760 FG: 570 HP: 37 SV: 13 OC: 17 SB: 12 RI: 24 HIT: 7 RA: Small portion of 1 line NOTE: Zekkuu Ryuueijin is especially easy to link up with for a combo. This Ougi is capable of passing through the enemy. >>>>>OUGI #14<<<<< NAME: 幻魔斬翔剣 ゲンマザンショウケン Genma Zanshouken: "Illusion Demon Slash Soar Sword" OR: Zesshouzan (#4) and Mueishou (#6) DE: Veigue does a wide slash in front of him, then rises in the air while doing many circular slashes. LV: 50 EL: N/A ATK: 820 FG: 580 HP: 41 SV: 14 OC: 18 SB: 20 RI: 24 HIT: 7 RA: Small portion of 1 line NOTE: Genma Zanshouken is ideal for taking out flying or tall enemies. It can juggle the enemy and provides some slight coverage to your back side. Try using this with the Force Cube Effect FAST for better results. >>>>>OUGI #15<<<<< NAME: 崩龍無影剣 ホウリュウムエイケン Houryuu Mueiken: "Crumble Dragon Shadow-Less Sword" OR: Genryuuzan (#5) and Mueishou (#6) DE: Veigue dashes forward with a thrust, then dashes backward so fast, he disappears, leaving nothing but ice debris in his path. LV: Learned after storyline event EL: Water ATK: 950 FG: 800 HP: 20 SV: 2 OC: 54 SB: 52 RI: 8 HIT: 10 RA: Large portion of 1 line NOTE: Oh Houryuu Mueiken, how I love thee...let me count the ways. You pack a can of whoopass, you take out multiple targets with ease, you can escape from pincer attacks, and you even juggle! Plus it doesn't hurt that you look so damn cool (pardon the pun). Keep the FG consumption and the really high Occurrence rating in mind though. ------------------------------------------------------------------------------- MAO [CHAa02] http://www.youtube.com/watch?v=QIK2RXcY0LY >>>>>SKILL #1<<<<< NAME: フレアショット Flare Shot DE: Mao shoots a small ball of flame at the enemy. LV: Learned after storyline event EL: Fire ATK: 500 FG: 135 HP: 23 SV: 13 OC: 18 CT: 76 RI: 38 HIT: 1 RA: Large portion of 1 line >>>>>SKILL #2<<<<< NAME: ウィンドエッジ Wind Edge DE: Two blades of wind slice an enemy. LV: 7 EL: Wind ATK: 450 FG: 170 HP: 40 SV: 9 OC: 21 CT: 70 RI: 30 HIT: 2 RA: Small portion of 1 line NOTE: Wind Edge is capable of forcing an enemy onto a different line. >>>>>SKILL #3<<<<< NAME: アーチシェイド Arch Shade DE: Two dark energy blades form an arc to strike the enemy. LV: 13 EL: Darkness ATK: 520 FG: 200 HP: 15 SV: 16 OC: 25 CT: 100 RI: 40 HIT: 2 RA: Small portion of all 3 lines >>>>>SKILL #4<<<<< NAME: バ一ンストライク Burn Strike DE: Three large fireballs rain down from the heavens. LV: 19 EL: Fire ATK: 1120 FG: 370 HP: 48 SV: 20 OC: 60 CT: 158 RI: 42 HIT: 4 RA: Moderate portion of the line that each fireball lands on plus any adjacent lines NOTE: Burn Strike will typically miss aerial foes, so be careful. >>>>>SKILL #5<<<<< NAME: ガスティーネイル Gusty Nail DE: A large arc of wind appears from right, then to the left, to attack a group of enemies. LV: 25 EL: Wind ATK: 800 FG: 360 HP: 67 SV: 10 OC: 41 CT: 145 RI: 40 HIT: 4 RA: Large portion of all 3 lines NOTE: Gusty Nail is capable of forcing an enemy onto a different line. It also has highest HP Recovery of any of Mao's Skills. >>>>>SKILL #6<<<<< NAME: ブラッディクロス Bloody Cross DE: A large purple column rises up from the ground beneath the enemy, forms a cross, and eventually dissipates. LV: 38 EL: Darkness ATK: 1420 FG: 430 HP: 30 SV: 26 OC: 33 CT: 140 RI: 48 HIT: 3 RA: Small portion of 1 line >>>>>SKILL #7<<<<< (Refining Skill) NAME: F・フレイム Force Flame DE: Mao jumps into the air and two flames shoot out from either side of him. LV: 32 EL: Fire ATK: 100 FG: 330 HP: 47 SV: 10 OC: 6 CT: 0 RI: N/A HIT: 1 RA: Small portion of 1 line NOTE: Unlike Normal Skills, Refining Skills can only be used when the FGs that they are assigned to are completely full. Force Flame is offensive in nature, but it can also be used in a pincer situation since it pushes the enemy back. >>>>>SKILL #8<<<<< (Refining Skill) NAME: F・エンチャント Flame Enchant DE: Mao spins his tonfa as he gathers flame into it. LV: 45 EL: Fire FG: 800 HP: 60 CT: 0 NOTE: Unlike Normal Skills, Refining Skills can only be used when the FGs that they are assigned to are completely full. Flame Enchant doubles the power of Mao's normal attack for 12 seconds, which makes his strength comparable to that of Veigue's. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>>OUGI #1<<<<< NAME: エイミングヒート Aiming Heat OR: Flare Shot (#1) and Wind Edge (#2) DE: Ribbons of flame are sent to attack the unfortunate foe. LV: 15 EL: Wind and Fire ATK: 1050 FG: 350 HP: 39 SV: 14 OC: 45 CT: 160 RI: 40 HIT: 4 (on average) RA: Area surrounding the targeted enemy NOTE: The number of hits for Aiming Heat varies depending on the proximity of the selected enemy. >>>>>OUGI #2<<<<< NAME: ネガティブガイト Negative Gate OR: Flare Shot (#1) and Arch Shade (#3) DE: Purple & black gales form a dome and slash the enemy. LV: 21 EL: Fire and Darkness ATK: 1200 FG: 420 HP: 19 SV: 12 OC: 56 CT: 150 RI: 56 HIT: 4 on average (max number of hits possible=6) RA: Moderate portion of the line the enemy is on plus any adjacent lines >>>>>OUGI #3<<<<< NAME: ゲイルスラッシュ Gale Slash OR: Wind Edge (#2) and Arch Shade (#3) DE: Large saws of wind shred the enemy into pieces. LV: 24 EL: Wind and Darkness ATK: 900 FG: 400 HP: 75 SV: 14 OC: 41 CT: 150 RI: 40 HIT: 4 RA: Small portion of all 3 lines NOTE: Gale Slash can force an enemy onto a different line. >>>>>OUGI #4<<<<< NAME: ブレイジングハーツ Blazing Hearts OR: Burn Strike (#4) and Gusty Nail (#5) DE: Two huge fireballs strike the ground, creating a large burning cross, and any enemy standing will receive damage. LV: Learned after storyline event EL: Wind and Fire ATK: 1800 FG: 670 HP: 63 SV: 15 OC: 60 CT: 230 RI: 64 HIT: 11 RA: Moderate portion of the line the enemy is on plus any adjacent lines >>>>>OUGI #5<<<<< NAME: ディザスターロアー Disaster Roar OR: Burn Strike (#4) and Bloody Cross (#6) DE: A large dragon streaks across the field, attacking anything in its path. LV: 47 EL: Fire and darkness ATK: 2500 FG: 600 HP: 18 SV: 10 OC: 67 CT: 190 RI: 80 HIT: 15 RA: The entirety of a randomly chosen line >>>>>OUGI #6<<<<< NAME: フィアフルスト一ム Fearful Storm OR: Gusty Nail (#5) and Bloody Cross (#6) DE: A red portal forms on the ground as dark energy engulfs the enemy. LV: 37 EL: Wind and Darkness ATK: 1700 FG: 730 HP: 95 SV: 20 OC: 65 CT: 220 RI: 64 HIT: 9 RA: Large portion of all 3 lines ------------------------------------------------------------------------------- EUGENE [CHAa03] >>>>>SKILL #1<<<<< ------------------------------------------------------------------------------- ANNIE [CHAa04] http://www.youtube.com/watch?v=HuqwaNYOlwM With the exception of the Refining Skill Drag Leben, Annie will have EF (effect) in place of the ATK which indicates the percentage boost of the stat in question. So EF=110 would mean that the stat would increase by 10%. For her Ougis, I'm going to omit the description (DE) since they basically all look the same. And yeah, I made a ton of name errors in her Skills & Ougi Exhibition...alas, I have no talent for German it seems. I purposely didn't check anyone else's FAQ prior to making this exhibition since I tend to subconsciously copy things, but I guess I should have. I'll fix the video one of these days. >>>>>SKILL #1<<<<< NAME: パワー・クラフト Power Kraft DE: A red circle appears, and anyone standing within it gets an increase in attack power (Slash and Thrust); it can also cure the status ailment Poison. LV: N/A EL: Fire EF: 135 FG: 300 HP: 40 CT: 60 RI: 48 HIT: 0 RA: Moderate portion of the line on which Annie is standing plus any adjacent lines NOTE: KRAFT is the German word for "power" or "strength." >>>>>SKILL #2<<<<< NAME: ガード・ヴァッサー Guard Wassar DE: A blue circle appears, and anyone standing within it gets an increase in defense power (Slash and Thrust); it can also cure the status ailment Freeze. LV: N/A EL: Water EF: 135 FG: 300 HP: 55 CT: 60 RI: 48 HIT: 0 RA: Moderate portion of the line on which Annie is standing plus any adjacent lines NOTE: WASSAR is the German word for "water." >>>>>SKILL #3<<<<< NAME: マインド・ガイスト Mind Geist DE: A white circle appears, and anyone standing within it gets an increase in Skill Attack power; it can also cure the status ailment Paralyze. LV: 21 EL: Light EF: 135 FG: 300 HP: 45 CT: 60 RI: 48 HIT: 0 RA: Moderate portion of the line on which Annie is standing plus any adjacent lines NOTE: GEIST is the German Word for "spirit." >>>>>SKILL #4<<<<< NAME: レジスト・ヴィレ Resist Wille DE: A purple circle appears, and anyone standing within it gets an increase in Skill Defense power; it can also cure the status ailment Panic. LV: 24 EL: Darkness EF: 135 FG: 300 HP: 30 CT: 60 RI: 48 HIT: 0 RA: Moderate portion of the line on which Annie is standing plus any adjacent lines NOTE: WILLE is the German word for "will." >>>>>SKILL #5<<<<< NAME: ライフ・マテリア Life Materia DE: A brown circle appears, and anyone standing within it gets an increase in HP Recovery; it can also cure the status ailment Slow. LV: 15 EL: Earth EF: 135 FG: 300 HP: 60 CT: 68 RI: 48 HIT: 0 RA: Moderate portion of the line on which Annie is standing plus any adjacent lines >>>>>SKILL #6<<<<< NAME: チャージ・ヴィント Charge Wind DE: A green circle appears, and anyone standing within it gets an increase in FG Recovery; it can also cure the status ailment Weak. LV: 18 EL: Wind EF: 135 FG: 300 HP: 40 CT: 60 RI: 48 HIT: 0 RA: Moderate portion of the line on which Annie is standing plus any adjacent lines >>>>>SKILL #7<<<<< (Refining Skill) NAME: D・レーベン Drag Leben DE: An ornate pattern appears and sucks energy away from the enemy. LV: 33 EL: Water ATK: 200 FG: 370 HP: 60 SV: 0 OC: 66 CT: 160 RI: 48 HIT: 4 RA: Moderate portion of all 3 lines NOTE: Unlike Normal Skills, Refining Skills can only be used when the FGs that they are assigned to are completely full. Drag Leben is capable of targeting multiple enemies, and restores Annie's HP by draining life from your foes. LEBEN is the German word for "life." >>>>>SKILL #8<<<<< (Refining Skill) NAME: R・エリキシル Rise Elixir DE: Angelic imagery appears as Annie plants her staff into the ground, forming a Circle capable of bringing back fallen allies. LV: 28 EL: Water FG: 900 HP: 70 CT: 120 RI: 48 RA: Moderate portion of the line on which Annie is standing plus any adjacent lines NOTE: Unlike Normal Skills, Refining Skills can only be used when the FGs that they are assigned to are completely full. Note that I made a mistake in Annie's exhibition video; you can use Rise Elixir as many times as you please during a single battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note that REGEN is the German word for "rain." >>>>>OUGI #1<<<<< NAME: アーツ・レーゲン Arts Regen OR: Power Kraft (#1) and Mind Geist (#3) EF: Allies within rainfall can activate Ougis regardless of their RG LV: 40 EL: Earth FG: 400 HP: 35 CT: 75 >>>>>OUGI #2<<<<< NAME: バースト・レーゲン Burst Regen OR: Power Kraft (#1) and Resist Wille (#4) EF: Forcibly increases the RG of enemies within rainfall by about 25 LV: 25 EL: Earth FG: 400 HP: 50 CT: 75 NOTE: The Ougi can be used to force an enemy into the Rush Burst state (RG=100); this cuts the time that an enemy is invincible after being knocked back by 50%. The effect of Burst Regen can be amplified by pairing it with the Force Cube Effect SUPPORT. >>>>>OUGI #3<<<<< NAME: レデュース・レーゲン Reduce Regen OR: Power Kraft (#1) and Life Materia (#5) EF: Reduces the Attack Power of enemies within rainfall by about 30%; effect lasts for 8 seconds LV: 20 EL: Earth & Fire FG: 400 HP: 20 CT: 75 >>>>>OUGI #4<<<<< NAME: ペイン・レーゲン Pain Regen OR: Power Kraft (#1) and Charge Wind (#6) EF: Extends the knock back period for enemies within rainfall until the rain ends LV: 22 EL: Earth FG: 400 HP: 50 CT: 75 NOTE: This Ougi is great for setting up combos since the enemy is particularly vulnerable while in the knock back state. >>>>>OUGI #5<<<<< NAME: フラッシュ・レーゲン Flash Regen OR: Guard Wasser (#2) and Mind Geist (#3) EF: Allies within rainfall will be invincible until the rain ends LV: 40 EL: Earth FG: 400 HP: 30 CT: 75 NOTE: This Ougi shares its name with the Armor Latent Ability FLASH since it essentially produces the same effect. If timed properly, Flash Regen could be a huge asset during boss battles. >>>>>OUGI #6<<<<< NAME: スタン・レーゲン Stun Regen OR: Guard Wasser (#2) and Resist Wille (#4) EF: Forcibly decreases the RG of enemies within rainfall by about 25 LV: 30 EL: Earth FG: 400 HP: 50 CT: 75 NOTE: This Ougi is designed to prevent enemies from executing their own Ougis and to limit their ability to defend themselves against your attacks. The effect of Stun Regen can be amplified by pairing it with the Force Cube Effect SUPPORT. >>>>>OUGI #7<<<<< NAME: シェイブ・レーゲン Shave Regen OR: Guard Wasser (#2) and Life Materia (#5) EF: Reduces the Defense Power of enemies within rainfall by about 30%; effect lasts for 8 seconds LV: 20 EL: Earth & Water FG: 400 HP: 20 CT: 75 >>>>>OUGI #8<<<<< NAME: ブレイク・レーゲン Break Regen OR: Guard Wasser (#2) and Charge Wind (#6) EF: Allies within rainfall can break through an enemy's defenses; effect lasts only while it is raining LV: 45 EL: Earth FG: 400 HP: 35 CT: 75 >>>>>OUGI #9<<<<< NAME: ブレイク・レーゲン Blast Regen OR: Mind Geist (#3) and Life Materia (#5) EF: Reduces the Skill Attack Power of enemies within rainfall by about 30%; effect lasts for 8 seconds LV: 23 EL: Earth & Light FG: 400 HP: 20 CT: 75 NOTE: Blast Regen can be very helpful for certain boss battles. >>>>>OUGI #10<<<<< NAME: ファスト・レーゲン Fast Regen OR: Mind Geist (#3) and Charge Wind (#6) EF: Boosts the movement speed of allies within rainfall; effect lasts for 8 seconds LV: 50 EL: Earth FG: 400 HP: 40 CT: 75 >>>>>OUGI #11<<<<< NAME: ガンビット・レーゲン Gambit Regen OR: Resist Wille (#4) and Life Materia (#5) EF: Reduces the Skill Defense Power of enemies within rainfall by about 30%; effect lasts for 8 seconds LV: 26 EL: Earth & Darkness FG: 400 HP: 20 CT: 75 >>>>>OUGI #12<<<<< NAME: ヒール・レーゲン Heal Regen OR: Resist Wille (#4) and Charge Wind (#6) EF: Allies within rainfall recover 250 HP LV: 35 EL: Earth FG: 400 HP: 20 CT: 75 NOTE: Unlike Life Materia, Heal Regen recovers HP regardless of RG, so it can be used for healing in emergency situations. ------------------------------------------------------------------------------- TYTREE [CHAa05] http://www.youtube.com/watch?v=F06vM9m7hJs >>>>>SKILL #1<<<<< NAME: 翔連脚 ショウレンキャク Shourenkyaku: "Soar Connect Kick" DE: Tytree does two rising spin kicks. LV: N/A EL: N/A ATK: 220 FG: 100 HP: 24 SV: 0 OC: 13 SB: 0 RI: 24 HIT: 2 RA: Small portion of 1 line >>>>>SKILL #2<<<<< NAME: 轟裂破 ゴウレッパ Goureppa: "Boom Extreme Break" DE: Tytree does a double palm thrust that sends the enemy back a bit. LV: N/A EL: N/A ATK: 280 FG: 140 HP: 32 SV: 0 OC: 22 SB: 0 RI: 36 HIT: 2 RA: Small portion of 1 line NOTE: If you time the release of this Skill well, you can easily push the enemy back far enough so that they can't immediately counterattack. >>>>>SKILL #3<<<<< NAME: 牙連撃 ガレンゲキ Garengeki: "Fang Connect Attack" DE: Tytree does a quick punch combination. LV: N/A EL: N/A ATK: 300 FG: 180 HP: 25 SV: 0 OC: 12 SB: 0 RI: 24 HIT: 4 RA: Small portion of 1 line NOTE: This Skill has excellent attack power, execution speed (OC), and combos easily with Ougis, so you'll probably be using this one often. >>>>>SKILL #4<<<<< NAME: 疾空波 シックウハ Shikkuuha: "Rapid Sky Break" DE: Tytree does a low sliding kick, follow by an aerial slash kick. LV: 26 EL: N/A ATK: 350 FG: 200 HP: 42 SV: 0 OC: 10 SB: 16 RI: 20 HIT: 2 RA: Small portion of 1 line NOTE: This Skill is capable of forcing an enemy onto a different line. >>>>>SKILL #5<<<<< NAME: 樹砲閃 ジュホウセン Jyuhousen: "Tree Cannon Flash" DE: Tytree shoots an arrow into the ground, which tunnels until it hits an enemy, or when it reaches a short distance. LV: 22 EL: Earth ATK: 510 FG: 350 HP: 15 SV: 0 OC: 27 SB: 0 RI: 32 HIT: 1 RA: Large portion of 1 line NOTE: This Skill can reach enemies on a different line. >>>>>SKILL #6<<<<< NAME: 扇翔閃 センショウセン Senshousen: "Fan Soar Flash" DE: Tytree shoots an arrow into the air, which then rains down smaller arrows. LV: 33 EL: Water ATK: 600 FG: 400 HP: 10 SV: 0 OC: 24 SB: 0 RI: 36 HIT: 3 RA: Moderate portion of 1 line >>>>>SKILL #7<<<<< (Refining Skill) NAME: 激・樹装壁 ゲキ・ジュソウヘキ Geki Jyusouheki: "Violent Tree Dress Wall" DE: A green circle appears around Tytree as he throws his fist up then down. LV: 30 EL: Earth FG: 370 HP: 69 NOTE: Unlike Normal Skills, Refining Skills can only be used when the FGs that they are assigned to are completely full. Geki Jyusouheki allows Tytree to recover life while guarding regardless of his current RG level; you'll regain about 800 HP. >>>>>SKILL #8<<<<< (Refining Skill) NAME: 激・瞬殺連 ゲキ・シュンサツレン Geki Shunsatsuren: "Violent Blink Kill Connect" DE: Tytree gathers power in his fist as red-colored energy collects at his feet. LV: 48 EL: Wind FG: 440 HP: 47 NOTE: Unlike Normal Skills, Refining Skills can only be used when the FGs that they are assigned to are completely full. Geki Shunsatsuren reduces the time period that Tytree is immobile after using a Skill (except for Jyuhousen and Senshousen). It also allows for faster comboing and shortens the amount of time that you are stunned after taking a hit. Your RG will rise by 30 after using Geki Shunsatsuren. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>>OUGI #1<<<<< NAME: 飛連轟衝牙 ヒレンゴウショウガ Hiren Goushouga:"Fly Connect Boom Soar Fang" OR: Shourenkyaku (#1) and Goureppa (#2) DE: A Shourenkyaku, followed by a Goureppa. LV: 15 EL: N/A ATK: 400 FG: 290 HP: 40 SV: 10 OC: 14 SB: 0 RI: 30 HIT: 3 RA: Small portion of 1 line >>>>>OUGI #2<<<<< NAME: 愚連連天脚 グレンレンテンキャク Guren Rentenkyaku: "Stupid Connect Connect Sky Kick" OR: Shourenkyaku (#1) and Garengeki (#3) DE: A kick, followed by an uppercut, then a rising spin kick, into an aerial diving kick. LV: 20 EL: N/A ATK: 440 FG: 310 HP: 42 SV: 10 OC: 12 SB: 0 RI: 30 HIT: 5 RA: Small portion of 1 line >>>>>OUGI #3<<<<< NAME: 飛連斬空脚 ヒレンザンクウキャク Hiren Zankuukyaku: "Fly Connect Slash Sky Kick" OR: Shourenkyaku (#1) and Shikkuuha (#4) DE: Tytree does constant Shourenkyaku's until he's off the screen, then does an overhead kick that slams the enemy back down to the ground. LV: 30 EL: N/A ATK: 530 FG: 340 HP: 64 SV: 10 OC: 14 SB: 0 RI: 30 HIT: 6 RA: Small portion of 1 line >>>>>OUGI #4<<<<< NAME: 飛連墜蓮閃 ヒレンツイレンセン Hiren Tsuirensen: "Fly Connect Crash Lotus Flash" OR: Shourenkyaku (#1) and Jyuhousen (#5) DE: Tytree launches the enemy in the air with a kick, then he jumps in the air and shoots it back down with an arrow shot. LV: 28 EL: Earth ATK: 520 FG: 360 HP: 46 SV: 10 OC: 14 SB: 0 RI: 30 HIT: 2 RA: Moderate portion of 1 line NOTE: This Ougi is capable of penetrating through the enemy, meaning that you can hit multiple enemies at the same time if they are lined up. >>>>>OUGI #5<<<<< NAME: 蒼破連天脚 ソウハレンテンキャク Souha Rentenkyaku: "Pale Break Connect Sky Kick" OR: Shourenkyaku (#1) and Senshousen (#6) DE: Tytree launches an arrow that curves around and hits the enemy from behind, then a kick chained with a standing kick that launches the enemy into the air, then an aerial spin kick, followed by an overhead kick that slams the enemy into the ground. LV: 34 EL: Water ATK: 560 FG: 380 HP: 48 SV: 10 OC: 34 SB: 0 RI: 20 HIT: 5 RA: Small portion of 1 line NOTE: The first attack of this Ougi is unblockable and can be used to knock the enemy down. >>>>>OUGI #6<<<<< NAME: 轟裂連牙弾 ゴウレツレンガダン Gouretsu Rengadan: "Boom Split Connect Fang Bullet" OR: Goureppa (#2) and Garengeki (#3) DE: A Goureppa that hits mutiple times. LV: 25 EL: N/A ATK: 480 FG: 340 HP: 44 SV: 10 OC: 30 SB: 0 RI: 56 HIT: 6 RA: Small portion of 1 line >>>>>OUGI #7<<<<< NAME: 轟裂斬空脚 ゴウレツザンクウキャク Gouretsu Zankuukyaku: "Boom Split Slash Sky Kick" OR: Goureppa (#2) and Shikkuuha (#4) DE: Tytree does an uppercut, followed by a flashy aerial kick. LV: 28 EL: N/A ATK: 420 FG: 360 HP: 46 SV: 10 OC: 11 SB: 0 RI: 30 HIT: 2 RA: This Ougi knocks the enemy back. >>>>>OUGI #8<<<<< NAME: 緋桜轟衝牙 ヒオウゴウショウガ Hiou Goushouga: "Cherry Blossom Boom Rush Fang" OR: Goureppa (#2) and Jyuhousen (#5) DE: Tytree launches a fireball forward for multiple hits. Haohshokouken, anyone? LV: 32 EL: Earth ATK: 560 FG: 380 HP: 48 SV: 10 OC: 30 SB: 0 RI: 30 HIT: 5 (on average) RA: Large portion of 1 line NOTE: For this Ougi, the closer the enemy is, the more hits they will take (max hit #=8). >>>>>OUGI #9<<<<< NAME: 轟裂蒼翔閃 ゴウレツソウショウセン Gouretsu Soushousen: "Boom Split Pale Soar Fan" OR: Goureppa (#2) and Senshousen (#6) DE: Tytree does a Goureppa that pushes him back, then shoots an arrow a short distance. LV: 37 EL: Water ATK: 600 FG: 400 HP: 50 SV: 10 OC: 13 SB: 16 RI: 30 HIT: 6 RA: Moderate portion of 1 line NOTE: This Ougi knocks the enemy back. >>>>>OUGI #10<<<<< NAME: 愚連斬空脚 グレンザンクウキャク Guren Zankuukyaku: "Stupid Connect Slash Sky Kick" OR: Garengeki (#3) and Shikkuuha (#4) DE: Tytree does a multiple kick combination that Kim Kapwhan would be proud of. ^_^ LV: 40 EL: N/A ATK: 560 FG: 380 HP: 48 SV: 5 OC: 13 SB: 0 RI: 24 HIT: 9 RA: Small portion of 1 line NOTE: This Ougi can knock the enemy to the back line. >>>>>OUGI #11<<<<< NAME: 愚連墜蓮閃 グレンツイレンセン Guren Tsuirensen: "Stupid Connect Crash Lotus Flash" OR: Garengeki (#3) and Jyuhousen (#5) DE: Tytree does three Juhousen's in a row. LV: 35 EL: Earth ATK: 640 FG: 400 HP: 50 SV: 10 OC: 28 SB: 0 RI: 30 HIT: 3 RA: Large portion of 1 line NOTE: This Ougi can reach enemies on a different line. >>>>>OUGI #12<<<<< NAME: 愚連蒼翔閃 グレンソウショウセン Guren Soushousen: "Stupid Connect Pale Soar Fan" OR: Garengeki (#3) and Senshousen (#6) DE: Tytree launches a spread of arrows upward from his mini-crossbow. LV: 39 EL: Water ATK: 680 FG: 420 HP: 57 SV: 10 OC: 18 SB: 0 RI: 30 HIT: 12 RA: Moderate portion of 1 line NOTE: This Ougi is ideal for aerial or large enemies. >>>>>OUGI #13<<<<< NAME: 空破墜蓮閃 クウハツイレンセン Kuuha Tsuirensen: "Sky Break Crash Lotus Flash" OR: Shikkuuha ($4) and Jyuhousen (#5) DE: Tytree does a jumping aerial kick, then slams his foot down into the ground, creating a shockwave in front of him. LV: 43 EL: Earth ATK: 640 FG: 440 HP: 56 SV: 10 OC: 46 SB: 20 RI: 30 HIT: 4 RA: Moderate portion of current and adjacent lines >>>>>OUGI #14<<<<< NAME: 空破蒼翔閃 クウハソウショウセン Kuuha Soushousen:"Sky Break Pale Soar Fan" OR: Shikkuuha (#4) and Senshousen (#6) DE: Tytree does a lunging kick forward, followed by a rising uppercut creating a small geyser of water in front of him. LV: 45 EL: Water ATK: 680 FG: 430 HP: 76 SV: 10 OC: 13 SB: 16 RI: 14 HIT: 5 RA: Moderate portion of 1 line NOTE: This Ougi launches the enemy (quite literally, in fact). >>>>>OUGI #15<<<<< NAME: 蒼破墜蓮閃 ソウハツイレンセン Souha Tsuirensen: "Pale Break Crash Lotus Flash" OR: Jyuhousen (#5) and Senshousen (#6) DE: Tytree charges up his mini-crossbow, then fires a myriad of arrows that fly in all directions. LV: Learned after storyline event EL: Earth and Water ATK: 700 FG: 790 HP: 48 SV: 10 OC: 50 SB: 30 RI: 32 HIT: 16 RA: Moderate portion of 1 line NOTE: This Ougi is ideal for aerial or large enemies, but it can also hit smaller/crawling foes. ------------------------------------------------------------------------------- HILDA [CHAa06] http://www.youtube.com/watch?v=rPUZj-k5CaA >>>>>SKILL #1<<<<< NAME: ロックバラージ Rock Barrage DE: A barrage of rocks attacks an enemy. Simple, isn't it. :P LV: N/A EL: Earth ATK: 500 FG: 230 HP: 35 SV: 15 OC: 36 CT: 90 RI: 28 HIT: 3 RA: Small portion of 1 line >>>>>SKILL #2<<<<< NAME: スプラッシャー Splasher DE: A small geyser of water erupts under an enemy. LV: N/A EL: Water ATK: 460 FG: 200 HP: 30 SV: 10 OC: 21 CT: 85 RI: 26 HIT: 2 RA: Small portion of 1 line NOTE: Splasher can stop an enemy's movement and force them back slightly. >>>>>SKILL #3<<<<< NAME: サンダースピア Thunder Spear DE: A lightning bolt streaks vertically across the field. LV: N/A EL: Light ATK: 420 FG: 170 HP: 20 SV: 12 OC: 18 CT: 104 RI: 30 HIT: 1 RA: The entirety of the line that Hilda is currently on NOTE: Thunder Spear is capable of penetrating through the enemy, so it's great for situations when the enemies are all lined up together. >>>>>SKILL #4<<<<< NAME: ストーンブレイク Stone Break DE: Stalagmites surround and attack the enemy, then one large stalagmite appears and pierces the enemy. LV: 18 EL: Earth ATK: 980 FG: 430 HP: 77 SV: 22 OC: 22 CT: 160 RI: 40 HIT: 4 RA: