-------------------------------------------------------------------------------- 12345678901234567890123456789012345678901234567890123456789012345678901234567890 -------------------------------------------------------------------------------- ================================================================================ GAME TITLE: SVC CHAOS: SNK VS. CAPCOM PLATFORM : Sony Playstation 2 (NTSC/J only) AUTHOR : Outbreak FAQ TYPE : Violent Ken Move List VERSION : 0.3 DATE : June 30 2004 ================================================================================ ================= Table Of Content: ================= 1. INTRODUCTION 2. ABOUT THE CHARACTER 3. MOVES LIST 4. ATTACK DATA 5. TACTIC 6. VERSION UPDATE 7. CREDIT & SOURCES 8. CONTACT 9. LEGAL TERMS ================================================================================ 1. INTRODUCTION ================================================================================ SNK vs CAPCOM is not only my first Fighting Game FAQ, but this is also my first non-Resident Evil FAQ. While I haven't been a very big fan of fighting games, I have been wanting to write one though, for some reason. I have decided to do one this game, and I choosed Ken. Why Violent Ken? Because he is my favourite new character for the game, and added to the fact that I have been a big fan of Ken all the while b^_^b As far as quality-wise, you can see that I am very brief about the data of Ken. That's mainly because I tried not to use Kao Megura's excellent FAQ as a reference. Speaking of Kao, thank you for the inspiration. This FAQ is dedicated to you dearest. If someone out there is willing to help me with these FAQ bit, I will be very very appreciated ^_^ Lastly, as this FAQ is based on the Japanese version of the game, I cannot put in the detail which involves dialogues, like the ending. Its a shame, I know. So enough talking, and start grooving! ================================================================================ 2. ABOUT THE CHARACTER ================================================================================ -------- IDENTITY -------- NAME: Violent Ken OTHER IDENTITY: Brainwashed Ken ���]�P�� ------- PROFILE ------- BIRTHDATE: 14 Feb BIRTH PLACE: America HEIGHT: 176 cm WEIGHT: 72 kg MEASUREMENT: B110, W82, H86 BLOOD TYPE: B --------- STORYLINE --------- Ken Master was kidnapped by Vega's (M.Bison for the America audience) evil organisation, and got brainwashed. Now he is a mere shadow of his former-self, a human killing machine who have forgotten his past. ----------------- HOW TO CHOOSE HIM ----------------- Highlight Vega (M.Bison for the America audience), hold R1 and press X ================================================================================ 3. MOVES LIST ================================================================================ ------------ THROWS �����Z ------------ MOVE NAME: Tsukami Kiza Geri �w�������� EXECUTION: Press A+B when close to opponent DESCRIPTION: Ken grab the opponent and throw him/her overhead forward. MOVE NAME: Jigoku Guruma �n���� EXECUTION: Press C+D when close to opponent DESCRIPTION: Ken grab the opponent, and rolled along the ground once, plant his foot in the torso of the opponent and kick/push him/her upward back. MOVE NAME: Jigoku Fuusha �n������ EXECUTION: Press C+D when close to opponent in air DESCRIPTION: Ken grab the opponent, pull him/her down to the ground, and rolled along the ground once, plant his foot in the torso of the opponent and kick/push him/her upward back. ------------------- SPECIAL MOVES ����Z ------------------- MOVE NAME: Inazuma Kakato Wari ��Ȃ����Ɗ��� EXECUTION: Front + B DESCRIPTION: Ken lift his feet up and make a down axe kick to the skull of his/ her opponent. MOVE NAME: Kurubushi Kick ����Ԃ��L�b�N EXECUTION: Down+Back + B DESCRIPTION: While kneeling down, Ken slide his non-crouching knee forward ------------------ DEADLY MOVES �K�E�Z ------------------ MOVE NAME: Hadou ken �g���� EXECUTION: Down, Front/Down, Front + A/C DESCRIPTION: A standard purple fireball which inflict damage when comes into contact with the opponent. When done with A button, is slower. When done with C button, is slower. MOVE NAME: Shoryu Ken ������ EXECUTION: Front, Down, Front/Down + A/C DESCRIPTION: Ken does a turning uppercut which hits whoever is just above him. When done with C button, have purple flame effect, gets higher in the air and have longer range. When done close range, inflict more damage and hit. Will move Ken slightly forward when done. MOVE NAME: Kuuchuu Tatsumaki Senpuu Kyaku ���������r �� EXECUTION: Down, Back/Down, Back + B/D in air DESCRIPTION: Ken spin in the air and forward with one leg outstretch, which hits multiple time when close. When done with D button, is faster and have longer range. When done close range, inflict more damage and hit. MOVE NAME: Tatsumaki Senpuu Kyaku ���������r EXECUTION: Down, Back/Down, Back + B/D DESCRIPTION: Ken spin slightly in the air and forward with one leg outstretch, which hits multiple time when close. When done with D button, is faster and have longer range. When done close range, inflict more damage and hit. MOVE NAME: Kama Barai Geri �뗎�Ƃ��R�� EXECUTION: Back, Back/Down, Down, Front/Down, Front + B DESCRIPTION: Ken swing his leg in front upward to the face of his opponent. MOVE NAME: Nata Otoshi Geri �������R�� EXECUTION: Back, Back/Down, Down, Front/Down, Front + D DESCRIPTION: Ken swing his leg in front upward to the face of his opponent. MOVE NAME: Oosoto Mawashi Geri ��O�R�� EXECUTION: Back, Back/Down, Down, Front/Down, Front + B+D DESCRIPTION: Ken turn around in a very fast motion, and then swing his leg in front upward to the face of his opponent. MOVE NAME: Inazuma Kakato Wari ��Ȃ����Ɗ���i�K�E�Z�j EXECUTION: Back, Back/Down, Down, Front/Down, Front + B/D/B+D (hold B/D/B+D) DESCRIPTION: Ken lift his feet up and make a down axe kick to the skull of his/ her opponent. MOVE NAME: Rasetsu Kyaku �����r EXECUTION: Front, Down, Front/Down + B/D DESCRIPTION: Ken make a teleport-like short dash in front. If the dashing range is more than the distance between opponent, Ken will dash through the opponent and land up behind the opponent. When done with D button, have longer range. -------------------------- SUPER DEADLY MOVES ���K�E�Z -------------------------- MOVE NAME: Shinryuu Ken �_���� EXECUTION: Down, Front/Down, Front, Down, Front/Down, Front + B/D DESCRIPTION: Ken crouch down, and do a rising turning uppercut with purple flaming effect. This move will move Ken into the air very high, but doesn't move slightly forward, so it is a very close range attack. MOVE NAME: kuzuryuu Reppa �㓪���A�j EXECUTION: Down, Back/Down, Back, Down, Back/Down, Back + B/D DESCRIPTION: Ken does a kick fury, then double small Shoryuu Ken before ending with a Shinryuu Ken without the purple flame effect. ----------------- EXCEED �d�w�b�d�d�c ----------------- MOVE NAME: Shinbu Messatsu �_���ŎE EXECUTION: Down, Front/Down, Front, Front/Down, Down, Back/Down, Back + A+C DESCRIPTION: Ken dash forward mid-range, and if comes into contact into opponent Ken will does an attack fury ================================================================================ 4. ATTACK DATA ================================================================================ ------------ BASIC ATTACK ------------ (CLOSE RANGE STANDING) Button: Attack Value: Dizzy Value: Guard Value: Hit Amount: A 8 8 8 1 B 8 8 8 1 C 20 22 16 1 D 20 22 16 1 (STANDING) A 9 9 9 1 B 9 9 9 1 C 22 22 16 1 D 22 22 16 1 (CROUCH) A 8 8 8 1 B 8 8 8 1 C 17 22 16 1 D 22 22 16 1 (AIR) A 9 9 9 1 B 9 9 9 1 C 22 22 16 1 D 22 22 16 1 (AIR FORWARD) A 9 9 9 1 B 9 9 9 1 C 22 22 16 1 D 18 18 16 1 [For the cancel, here are the representation: T = tap S = Special move SD = Super Deadly move (CLOSE RANGE STANDING) Button: Counter Attack Value: Cancel: Guard Direction: A 9 T/S/SD Stand/Crouch B 9 S/SD Stand/Crouch C 31 S/SD Stand/Crouch D 31 - Stand/Crouch (STANDING) A 10 T/S/SD Stand/Crouch B 10 - Stand/Crouch C 31 - Stand/Crouch D 31 - Stand/Crouch (CROUCH) A 9 S/SD Stand/Crouch B 9 T/S/SD Crouch C 31 S/SD Stand/Crouch D 31 S/SD Stand/Crouch (AIR) A 10 - Stand B 10 - Stand C 18 - Stand D 31 - Stand (AIR FORWARD) A 10 - Stand B 10 - Stand C 31 - Stand D 25 - Stand -------------------------------------------------------------------------------- ------ THROWS ------ Move Name: Attack Value: Counter Attack Value: Dizzy Value: Tsukami Kiza Geri 20 20 0 Jigoku Guruma 24 24 0 Jigoku Fuusha 22 22 0 -------------------------------------------------------------------------------- ------------- SPECIAL MOVES ------------- Move Name: Attack Value: Dizzy Value: Guard Value: Hit Amount: Inazuma Kakato Wari 11 11 11 1 Kurubushi Kick 11 11 11 1 [For the cancel, here are the representation: D = Deadly Move SD = Super Deadly Move M = Max (CLOSE RANGE STANDING) Move Name: Counter Attack Value: Cancel: Guard Direction: Inazuma Kakato Wari 13 M Stand Kurubushi Kick 13 S/SD Crouch -------------------------------------------------------------------------------- ------------ DEADLY MOVES ------------ (C) = done with C button Move Name: Attack Value: Dizzy Value: Guard Value: Hit Amount: Hadou ken 12 8 8 1 Shoryuu Ken 17 8 8 1 (Ground) 11 8 8 1 (C) Shoryuu Ken 13 8 8 3 (Ground) 10 8 8 3 Tatsumaki Senpuukyaku 11 4 4 2 (C)6 Kama Barai Geri 12 5 5 1 Nata Otoshi Geri 12 5 5 2 Oosoto Mawashi Geri 12 5 5 1 Inazuma Kakato Wari 11 5 5 1 Rasetsu Kyaku 0 0 0 0 Move Name: Counter Attack Value: Max Cancel: Guard Direction: Hadou ken 13 O Standing/Crouch Shoryuu Ken 18 O Standing/Crouch (Ground) 12 O Standing/Crouch (C) Shoryuu Ken 14 O Standing/Crouch (Ground) 11 O Standing/Crouch Tatsumaki Senpuukyaku 12 O Standing/Crouch Kama Barai Geri 14 X Standing/Crouch Nata Otoshi Geri 14 X Standing/Crouch Oosoto Mawashi Geri 14 X Standing/Crouch Inazuma Kakato Wari 12 X Standing/Crouch Rasetsu Kyaku X X - -------------------------------------------------------------------------------- ------------------ SUPER DEADLY MOVES ------------------ Move Name: Attack Value: Dizzy Value: Guard Value: Hit Amount: Shinryuu Ken 26 0 0 17 Kuzuryuu Reppa 21 0 0 19 Move Name: Counter Attack Value: Guard Direction: Shinryuu Ken 26 Standing/Crouch Kuzuryuu Reppa 21 Standing/Crouch -------------------------------------------------------------------------------- ------ EXCEED ------ Move Name: Attack Value: Counter Attack Value: Dizzy Value: Shinbu Messatsu 3(Last 72) 3(Last 72) 0 Move Name: Guard Value: Hit Amount: Guard Direction: Shinbu Messatsu 0 0 Standing/Crouch ================================================================================ 5. TACTIC ================================================================================ Note that I am not that an expert, so I can't offer any good tips ^^; Ken is a speedy offense character, a well-rounded fighter but slightly hard to learn. As Ken, your basic tactic is to throw a Hadoken occasionally. Mix in the fast and slow version for a little confusion. When you need to shift to the other side for some reason, use the air Tatsumaki Senpuu Kyaku. Its faster and safer. When close, do a fast attack. Quickly follow up with a Kuzuryuu Reppa to catch the opponent off guard. When the opponent is in close/mid range, use the fast Hadou Ken instead. If the opponent jumps over the Hadou Ken, do a Kurubushi Kick. ================================================================================ 6. VERSION HISTORY ================================================================================ [26 June 2004 - Version 0.1] - Did up the first version of the FAQ [27 June 2004 - Version 0.2] - Little did I realised that I forgot to edit the "Legal Issues" part. ^^; [30 June 2004 - version 0.3] - Added CHEAT.de to the list of site that can host the FAQ ================================================================================ 7. CREDIT & SOURCES ================================================================================ Kao Megura - For the move names in his FAQ Game Next - For some information about Ken's profile CJayC - For uploading this FAQ CHEAT HAPPENS - http://www.cheathappens.com ================================================================================ 8. CONTACT ================================================================================ To contact the author of this FAQ, please send email to this address: [email protected] Note that flaming mails, virus mails, blank mails, information covered in the FAQ will be ignored. Suggestions, tips and information are welcome, and will be credited when due. However, before you press the 'Send' button, please make sure that you have done the following: 1)Search through the FAQ thoroughly and make sure that I have not answered your question yet. I don't like to repeat myself when you can find the answer in the FAQ. 2)Please only send email in English, Japanese or Chinese. These are the only languages that I understand. I doubt so, but if you are having difficulty in English, please at least use a babelfish or any other online translator. 3)Though I believe most of my audiences are of good readers, I've noticed some exceptions, who were probably jealous of my FAQ. Please, idiots. Just because you can't write a better FAQ doesn't give you a reason to send hate mails. 4)Please write the word "Violent Ken FAQ" or anything similar on your email, so I won't delete them without reading them. I've been getting virus mails. If you don't want your mail to be mistaken as one, then write the heading of your mail. 5)Speaking of virus mails, please, use a virus scanner to scan through your computer/laptop. ================================================================================ 9. LEGAL & COPYRIGHT ISSUES ================================================================================ ------------------------------------------------------------------------------ ------------ | FAQ POLICY | ------------ ------------------------------------------------------------------------------ Update: 25 Feb Note that before you can host this FAQ on your site, do make sure that you have the following requirements: 1)You are not using this FAQ for profit-purpose 2)After I gave my permission - This FAQ is for private and personal use. No permission is granted to reprint this FAQ in a magazine or publication without my prior consent. Translating this walkthrough to another language does not automatically make this walkthrough yours. -Do not rip off anything from this FAQ either. Extracts are alright as long as you had obtained my permission, and give credit when due. - Please do NOT use this FAQ on your walkthrough, magazine, website or anything. Nor is it granted for this document to be used as any type of "source material" for-profit magazines to use in any way, be it basing their own articles from, reading prior to get ideas, or outright copying. I also forbid this or any of my walkthroughs to be used as, or turned into issues, mailings for RPG or other newsletters, be they free or for profit. In no way do I wish this FAQ to be cut up into sections or altered in any way. Copyright Xfactor 2003-2004 ------------------------------------------------------------------------------ ----------------------------- | SITES PERMITTED FOR HOSTING | ----------------------------- ------------------------------------------------------------------------------ Note that this FAQ will only be available at the following sites: [Please check GameFAQs for the most update version of this FAQ] <GameFAQs> - http://www.gamefaqs.com <CHEAT HAPPENS> - http://www.cheathappens.com <IGN> - http://www.ign.com <Cheat.de> - http://www.cheat.de <NeoSeeker> - http://www.neoseeker.com <Gamespot> - http://www.gamespot.com ------------------------------------------------------------------------------ ----------------- | COPYRIGHT ISSUE | ----------------- ------------------------------------------------------------------------------ SNK vs CAPCOM are registered trademarks of SNK NEOGEO Co.LTD. SNK vs Capcom is a registered trademark of Capcom Co., LTD. "Sony Playstation" and the "Sony" are trademarks of Sony Computer Entertainment Inc.