Suikoden V Army Battles Guide by Captain K. ([email protected]) All trademarks and copyrights are the property of their respective trademark and copyright holders. Copyright 2006 This guide has been posted at www.gamefaqs.com and nowhere else. If you would like to post this on another website or in a publication, please contact the author first for permission. Version History: 5/29/06: Version 1.0. First posting. SPOILER WARNING: This guide contains the names of all characters that are recruitable in the game, as well as information about major battles that take place in the storyline. Do not continue reading if you do not want this information to be spoiled for you! ================== TABLE OF CONTENTS ================== 1) Introduction 2) How to battle 3) Unit types 4) Battles 5) Characters 6) Special Abilities 7) Special Formations 8) Credits ================ 1) INTRODUCTION ================ Suikoden V changed the pace of its traditional army battles by introducing a real-time element in this version. Although not particularly difficult, there are some subtle nuances that can be missed. This guide will assist in uncovering some of the less obvious aspects of this system. ================= 2) HOW TO BATTLE ================= Before each battle, you are given a list of units that are available to you. If you have recruited additional optional characters, you can add them to your units or change the type of unit entirely. The first character determines the type of unit you have, and the second and third characters simply provide additional abilities and bonuses to that unit. See the Characters section for more details. Battles are conducted in real-time. To give a unit an order, simply move the pointer over it and press X. Then move the pointer to where you want the unit to move and press X again. If the location you selected is occupied by an enemy unit, your unit will target that enemy and pursue it throughout the battle. Units will continue to follow orders until you give them a new one. Hint: If you're having trouble moving across the battlefield fast enough to give your units orders, press Select to pause the game and bring up the menu. Select View Map, and move the pointer where you need it to be, then unpause. ============== 3) UNIT TYPES ============== Infantry: the basic ground unit. Beats archers, loses to cavalry. 100 HPs Spears: have more attack and defense than infantry, but move slower. Beats archers, loses to cavalry. 100 HPs Beavers: a unit that can move on land and water. Beats all ships and archers. Loses to cavalry. Only Beaver characters can join this unit. 100 HPs Cavalry: fast-moving troops. Beats infantry, loses to archers. 100 HPs Dragonhorse Cavalry: a unit that can move on land and water. Beats all ships and infantry. Loses to archers. 100 HPs Archers: a unit specializing in ranged combat. Beats cavalry, loses to infantry. 100 HPs Rune Archers: archers with magic abilities. Beats cavalry, loses to infantry. 100 HPs Ballista: a unit that has a very long ranged attack. Extremely weak defenses, will usually be destroyed with one attack. 150 HPs Com Ship: ships carrying boarding troops. Beats rams, loses to arcships. 150 HPs Ram: ships designed for smashing into other ships. Beats arcships, loses to comships. 150 HPs Arc Ship: ships specializing in ranged combat. Beats comships, loses to rams. 150 HPs Battleship (the Dahak): an arcship with more offense and defense, but less movement speed. Beats comships, loses to rams. 200 HPs =========== 4) BATTLES =========== Each army battle is listed in order, with the following information: Goal: What you have to do to win the battle. Sometimes there are additional conditions that will end the battle that are not listed. Lose: What will cause you to lose. When you lose, you will be given the option to Continue. But you will not be able to change the formation of your units. Allied Forces: The default setup available to you. Most of your units can be changed, but those with an asterisk(*) are fixed. You may be able to change the secondary commander or support, but not the leader. Enemy Forces: These are the opponents you'll be facing. Hitpoints are listed for them, as they can have more hitpoints in each unit than you can (your army's values are fixed). In addition, if an enemy unit drops an item when defeated, that item is in [brackets]. A unit with [---] by its name is confirmed not to drop anything. Strategy: Any tips for clearing the battle efficiently. Reward: What you get for clearing the battle. If you get a Victory+, you get more Potch and an item. Note: on a New Game+, many maps will not give you items, even if you get a Victory+. This is because you already have the items they give (such as the Hungry Wolf tactic). This data is largely incomplete for now, and I will have to play through the game again to fill it in properly. -------------- FIRST BATTLE -------------- Goal: Destroy all enemies Lose: Prince is killed Allied Forces: Infantry (Prince/Lyon) Charge 3 Rune Archer (Sialeeds) Cyclone 1 Spear (Boz) Charge 1 Infantry Infantry Enemy Forces: Infantry 100 Infantry 100 Archer 100 If you've recruited additional characters, try adding one to a unit. For example, if you've recruited Cornelio from Haud Village, you can put him in Sialeed's unit. Move the cursor to the Rune Archers, press X, select Cornelio, then press X again. You can press Square instead of X to remove that person once they are added. There's no special strategy for this battle, as things are definitely in your favor. Boz can kill almost everything himself. Reward: 5000 Potch, ? ---------------------------- INTERCEPTING LUGER'S FLEET ---------------------------- Goal: Halve Bahram's HP or destroy all others. Lose: Prince or Dahak destroyed. Allied Forces: ComShip (Prince/Lyon) ComShip (Georg/Sialeeds) *Ram (Boz) *Dahak (Raja/Kisara/Lucretia) Barrage 2, Frenzy *ArcShip (Logg/Lun) Barrage 1, Recover 2 *ArcShip *ArcShip Enemy Forces: ArcShip (Bahram) 200 ComShip 150 ComShip 150 Ram 150 ArcShip 150 ArcShip 150 [Flowing Piece] There's not much you can alter for your fleet. All you can do is add one extra person to the Prince's and Georg's ships. Shortly after the battle begins, three of the enemy units will run aground, making this battle even more lopsided than the last one. Try to kill the minor ships before Bahram's to get rewards. Reward: 6000 Potch, ? -------------- DILBER BATTLE -------------- Goal: Draw enemies to southern forest. Lose: Prince killed. Allied Forces: *Infantry (Prince/Lyon/Lucretia) Charge 3, Frenzy Infantry (Georg/Kyle/Lun) Charge 1, Recover 3 Rune Archer (Sialeeds/Lelei) Cyclone 1, Barrage 1 *Spear (Boz) Charge 1 *Cavalry (Dinn) Charge 1 *Lindwurm Cavalry (Wilhelm, Mueller) Charge 2 Dilber Novum's Forces: Spear (Dilber) 200 Cavalry 100 Infantry 100 Archer 100 Jidan Guisu's Forces: Cavalry (Jidan) 300 Cavalry 200 [Lancer Armor] Cavalry 200 [Attack Ring] Cavalry 200 [Speed Ring] Both Georg's and Sialeeds's units can be completely changed to your liking. I recommend two archery units in those positions, because you'll be facing lots of cavalry. Do as Lucretia says and move your forces into the southern woods. You can fight Dilber, but it won't get you anything and Dilber's unit is invincible. After moving to the southern woods, Dilber's forces will join you and Jidan's will appear. The Lindwurm Cavalry also leave. Ignore Jidan's non-moving unit and kill the others to get the items. Reward: 8000 Potch, Guardian Boots ---------------------- HATRED FORTRESS SIEGE ---------------------- Goal: Destroy all enemies. Lose: Prince or Dahak destroyed. Allied Forces: ComShip (Prince/Lyon) Dawn 1 ComShip (Cius) Ram (Boz/Chuck) Balance *Ram (Goesch/Toma) Survival *Dahak (Raja/Kisara/Lucretia) Barrage 2, Frenzy Rune ArcShip (Sialeeds/Viki) Cyclone 3 ArcShip (Logg/Lun) Barrage 1, Recover 2 Enemy Forces: ArcShip 200 Barrage 1 [Rage Piece] ComShip 200 [Technique Ring] ComShip 200 ComShip 200 Ram 200 Ram 200 ArcShip 200 ArcShip 200 Barrage 1 This is the first battle where things aren't stacked in your favor. You can rearrange almost all your ships, so take the time to add any useful characters you've recruited. If you have Shinro or Sairoh, put them in the Prince's ship so he gets an extra use of the Dawn Rune. There's a mixed variety of opponents, and they're packed closely together. This means that even if you get a good type matchup, there may be an enemy that's a bad matchup for you right behind. The best thing to do is clear a path into the center, then send the Prince's ship into the middle of the enemy fleet and use the Dawn Rune to damage all of them. Remember, Dawn also heals your units, so keep them close by to maximize your healing. Also beware of the Barrage ability that the enemy archer ships have. This can be deadly to a wounded unit, so use Recover or Flowing to repair damaged ships. Reward: 12,000 Potch, Thunder Helm ---------------- LELCAR CAMPAIGN ---------------- Goal: Push ground forces back from Lelcar. Lose: Prince killed. Allied Forces: Infantry (Prince/Lyon/Lelei) Dawn 1, Charge 2 Infantry (Kyle/Zweig) Recover 1, Weakness Spear (Volga/Wasil) Charge 1 Infantry (Cius/Lorelai) Charge 1, Weakness Rune Archer (Sialeeds) Cyclone 1 Rune Archer (Talgeyl/Viki) M. Earth 1, Cyclone 2 Ram (Goesch) Rune ArcShip (Zerase/Chuck) Star 1, Balance ArcShip (Kisara) Barrage 1 ArcShip (Logg/Lun) Barrage 1, Recover 2 Enemy Forces: Infantry 200 (Zahhak) Charge 1 Infantry 150 Spear 150 Cavalry 150 Archer 150 Archer 150 ArcShip 200 Barrage 1 ComShip 200 Ram 200 Rune ArcShip 200 Flowing 1 This battle requires you to fight on two different fronts at the same time. Ultimately, the ground forces are what you need to concern yourself with most. Put a good Rune Archer unit in front, to destroy the fast moving enemy cavalry unit. Sialeeds/Viki/Josephine is an absolutely deadly combination. Have your own cavalry unit close behind to cover the followup infantry forces. Retreat your cavalry when the enemy archers arrive. The ship battles are somewhat easier, but mind the Barrage and Flowing abilities of the archer ships. Reward: 15,000 Potch, ? ------------- DORAAT SIEGE ------------- Goal: Get Prince to Doraat. Lose: Prince or Dahak destroyed. Allied Forces: Infantry* (Prince/Lyon/Lucretia) Dawn 1, Charge 2 Spear (Goesch/Wasil/Zweig) Charge 1, Weakness Infantry (Kyle/Volga/Silva) Recover 1, Charge 1 Spear (Boz/Roy/Chuck) Charge 2, Balance Cavalry (Dinn/Orok/Lorelai) Charge 1, Muddle Dahak* (Raja/Sialeeds/Zerase) ComShip (Cius/Lelei/Maroon) Rune ArcShip (Bernadette/Viki/Fuwalafuwalu) Flowing 2, Cyclone 2 Parent/Child ArcShip (Kisara/Logg/Lun) Barrage 2, Recover 2 Enemy Forces: Infantry 300 (Alenia/Miakis) Twilight 1 [---] Infantry 200 [---] Archer 200 [---] Spear 200 [---] Spear 200 [---] ArcShip 300 Barrage 1 [Thunder Piece] ComShip 300 [Pale Moon Gloves] ArcShip 300 Barrage 1 [---] Ram 300 [Stone of Strength] Archer 0 (this unit is not on the field - apparently a bug) The prearranged setup is terrible, and doesn't utilize most of your army's strength. Be sure to change your units around and give yourself a strong cavalry unit. Although, you only need to concern yourself with the ground forces, you can get some nice items by wrecking the ships first. This is a good opportunity to try out the Beavers. Have one of your naval units led by Fuwalafuwalu and have Maroon and Muroon support him. Their Gnaw attack is devastating to ships. After they cut through the ships, have them circle around Doraat and attack the lone archer unit (Beavers count as Infantry on land). Otherwise, just send one or two good cavalry units forward until the enemy moves to attack you. After clearing out the riffraff, just send the Prince's unit into Doraat. Ignore Alenia's unit. It's invincible and won't do anything. Reward: 18,000 Potch, ? --------------------- NEW QUEEN'S CAMPAIGN --------------------- Goal: Get Roy to Lymsleia's position. Lose: Roy's unit destroyed. Allied Forces: Infantry* (Roy/Zerase/Lucretia) Charge 1, Frenzy Spear (Boz) Charge 1 Spear (Volga) Charge 1 Archer (Wasil) Barrage 1 Infantry (Orok) Muddle Rune Archer (Talgeyl) M. Earth 1 Beavers (Fuwalafuwalu) Flowing 1 Grndunit (empty) Grndunit (empty) Grndunit (empty) Enemy Forces: Rune Archer 300 (Lymsleia) Infantry 300 (Alenia) [---] Infantry 300 (Dahhak) [---] Spear 200 [Rage piece] Spear 200 [---] Cavalry 200 [Stone of Speed] Cavalry 200 [Mother Earth piece] Cavalry 200 [---] Archer 200 Barrage 2 [Guardian Gloves] Archer 200 Barrage 2 [---] You have plenty of room to add characters this time, and don't forget to put someone in those three extra empty units. At the very least, you'll want two strong archer and cavalry units. Initially, all the enemy forces except Alenia, Zahhak, and the Queen will move forward and stop about a third of the way across the map. The cavalry units will be closest, so send your archers out first. Follow up with your cavalry units to take out the spears, then Roy's unit last. All the treasures are held by the enemies on the north side of the map, so it's safe to send all your forces north. You don't get anything for defeating Alenia and Zahhak, so just shove them out of the way and send Roy in. When he gets close enough, the battle ends. Reward: 20,000 Potch, Spun Silver Armor ------------------------ LELCAR DEFENSE CAMPAIGN ------------------------ You get this battle if you select to defend Lelcar instead of Lordlake. Goal: Halve enemy forces or survive for 10 minutes. Lose: Prince or Dahak destroyed or enemy reaches Lelcar. You can also win by reducing Childerich's, Dilber's, or Bahram's unit to half HP or less. Allied Forces: Infantry* (Prince/Miakis/Lucretia) Dawn 1, Recover 1 Infantry (Kyle/Wabon/Lorelai) Recover 1, Charge 1 Cavalry (Rahal/Roog) Charge 2 Rune Archer (Zerase/Viki/Lelei) Star 1, Cyclone 2 Lelcar Archer* (Wasil/Volga/Orok) Barrage 1, Muddle Dahak (Raja/Kisara) Barrage 2 ComShip (Roy/Cius/Chuck) Balance Rune ArcShip (Bernadette) Flowing 1 ArcShip (Logg/Lun) Barrage 1, Recover 2 Enemy Forces: Infantry 300 (Childerich) Charge 1 Spear 300 (Dilber) Charge 1 Cav 200 [---] Cav 200 [---] Rune Archer 200 Flowing 1 ArcShip (Bahram) Barrage 1 ComShip 200 [---] Ram 300 [Stone of Evasion] ArcShip 300 Barrage 1 [Cyclone Piece] This is the easier of the two Defense battles. Wasil's unit is set up in Lelcar, and can Barrage anything that gets close. Just send your archers to meet the enemy cavalry, and your ships forward. You should win before you are ever in danger. Reward: 5000 Potch, ? Note: It does not seem possible to get a Victory+ on this battle. -------------------------- LORDLAKE DEFENSE CAMPAIGN -------------------------- You get this battle if you select to defend Lordlake instead of Lelcar. Goal: Halve enemy forces or survive for 10 minutes. Lose: Prince killed or enemy reaches Lordlake. You can also win by reducing Maha's or Jidan's unit to half HP or less. Allied Forces: Infantry* (Prince/Miakis/Lucretia) Dawn 1, Recover 1 Spear (Galleon/Wabon/Cius) Charge 3 Spear (Boz/Gunde/Goesch) Charge 3 Cavalry (Dinn/Roy/Chuck) Charge 2, Balance Cavalry (Rahal/Roog/Zweig) Charge 2, Weakness Rune Archer (Zerase/Viki/Silva) Star 1, Cyclone 2 Rune Archer (Bernadette/Fuwalafuwalu/Luserina) Flowing 2, Morale Rune Archer (Talgeyl/Lelei/Toma) M. Earth 1, Barrage 1 Enemy Forces: Cavalry 300 (Maha Sparna) Charge 1 Cavalry 300 (Jidan Guisu) Charge 1 Cavalry 200 [Cape of Destiny] Cavalry 200 [---] Infantry 200 [---] Infantry 200 [---] Archer 200 Barrage 2 Archer 200 Barrage 2 This is the more difficult of the two Defense battles. First of all, ignore Jidan's cavalry unit rushing forward on the bottom. He's feinting you. Put your archers forward to meet the cavalry, but be careful. For some reason when they are damaged, they run towards Lordlake instead of away from it. So make sure you have a backup unit there that can protect the city. Also mind the enemy archer units. Four Barrages can obliterate any of your units instantly. Reward: 5000 Potch, ? Note: It does not seem possible to get a Victory+ on this battle. -------------------------- FINAL DEFENSE CAMPAIGN (1) -------------------------- You only get this battle if you choose to defend the Ceras Lake castle. Note that if you choose to defend it, one of the Stars of Destiny will die permanently! Goal: Halve total enemy forces or survive for 10 minutes. Lose: Prince or Raja killed, or enemy reaches castle. You can also win by reducing Maha's, Jidan's, or Childerich's unit to half HP or less. Allied Forces: Infantry* (Prince/Miakis/Lucretia) Dawn 1, Recover 1 Spear (Boz/Galleon/Gunde) Charge 3 Cavalry (Dinn/Roy/Cius) Charge 3 Cavalry (Rahal/Roog) Charge 2 Rune Archer (Zerase/Talgeyl/Lorelai) Star 1, M. Earth 1 ComShip (Kyle/Volga) Recover 1 Ram (Goesch/Fuwalafuwalu/Wabon) Rune ArcShip (Bernadette/Viki/Zweig) Flowing 1, Cyclone 2 ArcShip* (Raja/Kisara/Silva) Barrage 2, Relief ArcShip (Lelei/Logg/Lun) Barrage 2, Recover 2 Enemy Forces: Cavalry 400 (Maha Sparna) Cavalry 400 (Jidan Guisu) Infantry 300 [Thunder God's Armor] Spear 300 [---] Archer 300 Barrage 2 ComShip 400 (Childerich) ComShip 300 [---] Ram 300 [---] Rune ArcShip 300 Flowing 2 [Flowing Piece] ArcShip 300 Barrage 2 Nothing difficult here. If you got this far you can handle it. Reward: 5000 Potch, ? Note: It does not seem possible to get a Victory+ in this battle. -------------------------- FINAL DEFENSE CAMPAIGN (2) -------------------------- Goal: Halve enemy forces. Lose: Prince or Raja destroyed. Allied Forces: Infantry* (Prince/Miakis/Lucretia) Dawn 1, Recover 1 Spear (Boz/Galleon/Gunde) Charge 3 Cavalry (Dinn/Cius) Charge 2 DrgHrs* (Craig) Charge 1 DrgHrs* Rune Archer (Zerase/Talgeyl/Lorelai) Star 1, M. Earth 1 ComShip (Kyle/Volga) Recover 1 Ram (Goesch/Fuwalafuwalu/Wabon) Rune ArcShip (Bernadette/Viki/Zweig) Flowing 1, Cyclone 2 ArcShip* (Raja/Kisara/Silva) Barrage 2, Relief Enemy Forces: Cavalry 400 (Maha Sparna) Cavalry 400 (Jidan Guisu) Spear 200 [---] Archer 200 Barrage 2 ComShip 400 (Childerich) ComShip 200 [---] Ram 200 [---] ArcShip 200 Barrage 2 [Blinking Rune Piece] Similar to the last battle, but with far fewer enemies. No problems here. Reward: 30,000 Potch, Fog Robe -------------------------- CHILDERICH PURSUIT BATTLE -------------------------- Goal: Get Prince to Doraat. Lose: Prince or Dahak destroyed. Allied Forces: Infantry* (Prince/Miakis/Lucretia) Dawn 1, Recover 1 Infantry (Georg/Cius/Orok) Charge 2, Muddle Spear (Galleon/Chuck/Silva) Charge 1, Balance Beavers (Fuwalafuwalu, Maroon) Flowing 1, Gnaw 1 DrgHrs* (Craig/Rahal/Roog) Rune Archer (Zerase/Talgeyl/Luserina) Star 1, M. Earth 1 Dahak* (Raja/Kisara/Lelei) Barrage 3 ComShip (Kyle/Lun/Wasil) Recover 3 Ram (Goesch/Gunde/Wabon) Rune ArcShip (Bernadette/Viki/Logg) Flowing 1, Cyclone 2 Enemy Forces: Infantry 400 (Childerich) Charge 1 Spear 400 (Dilber) Charge 1 [Crown of Destiny] Cavalry 300 [---] Rune Archer 300 Rage 1 [Rage Piece] Archer 300 Barrage 1 [---] ArcShip 400 (Bahram) Barrage 2 [---] ComShip 300 [---] Ram 300 [---] RuneArcShip 300 Flowing 1 [Flowing Piece] ArcShip 300 Barrage 1 [---] Childerich's unit is invincible, so just take out the trash and move the prince into Doraat. Reward: 25,000 Potch, ? --------------------- ARMES PURSUIT BATTLE --------------------- Goal: Get Prince to Sable Lose: Prince killed Allied Forces: Infantry* (Prince/Miakis/Lucretia) Dawn 1, Recover 1 Infantry (Georg/Cius/Zweig) Charge 2, Weakness Infantry (Kyle/Volga/Luserina) Recover 1, Charge 1 Spear* (Boz/Wabon) Charge 2 Spear (Galleon/Chuck/Silva) Charge 1, Balance Spear (Goesch/Gunde) Charge 2 Cavalry (Dinn/Orok) Charge 1, Muddle Rune Archer (Zerase/Talgeyl/Lorelai) Star 1, M. Earth 1 Rune Archer (Bernadette/Viki) Flowing 1, Cyclone 2 Archer (Lelei/Wasil) Barrage 2 Enemy Forces: Cavalry 0 (Maha Sparna) - this unit does not appear on the map Cavalry 400 (Jidan Guisu) Charge 1 Infantry 300 [Crown of Destiny] Infantry 300 [---] Spear 300 [---] Cavalry 300 Charge 1 [---] Cavalry 300 [---] Rune Archer 300 Flowing 1 [Flowing Piece] Rune Archer 300 Rage 1 [Rage Piece] Archer 300 Barrage 2 [---] The enemy is tightly grouped, so move your whole army together as one. After you attack the front line, be prepared to move your troops back if they're facing the wrong troop type. Reward: 45,000 Potch, Windspun Cape ---------------- STORMFIST SIEGE ---------------- Goal: Get Prince to Stormfist. Lose: Prince or Dahak destroyed. Allied Forces: Infantry* (Prince/Lelei/Lucretia) Dawn 1, Frenzy Spear (Boz/Georg/Galleon) Charge 3 Cavalry (Dinn/Kyle/Miakis) Charge 1, Recover 2 DrgHrs (Craig/Rahal/Roog) Charge 3 Rune Archer* (Zerase/Talgeyl/Goesch) Star 1, M. Earth 1 Dahak* (Raja/Kisara/Lun) Barrage 2, Recover 2 ComShip* (Cius/Volga/Orok) Muddle Ram (Shula/Sharmista/Nifsara) Rune ArcShip (Bernadette/Viki/Logg) Flowing 1, Cyclone 2 Reinforcements: Infantry 200 (Shoon) Charge 1 Enemy Forces: Infantry 400 (Childerich) Charge 2 [---] Spear 400 (Dilber) Charge 2 [---] Infantry 300 [---] Cavalry 300 [---] Archer 300 Barrage 2 [---] ArcShip 300 [Stone of Strength] ComShip 300 [---] Ram 300 [Stone of Luck] Rune ArcShip 300 Flowing 2 [---] ArcShip 300 Barrage 2 [---] After you move close enough to Stormfist, Shoon's unit will appear and fight the enemy infantry unit. After that, take control of Shoon and move him to the northwest and then west to take out the archer unit. Your ships should have little trouble, but try not to trap an opponent against a wall. The ship with Flowing 2 will heal the ship you're trying to destroy, and you'll lose by attrition. Reward: 60,000 Potch, Master's Garb -------------------- SOL-FALENA SIEGE (1) -------------------- Goal: Get Dahak to Sol-Falena Lose: Dahak destroyed Alternate win condition: reduce Zahhak or Alenia's unit to half HP or less. Allied Forces: Dahak* (Raja/Lelei/Lucretia) Barrage 2, Frenzy Spear* (Boz/Georg/Galleon) Charge 3 Cavalry* (Dinn/Kyle/Miakis) Charge 1, Recover 2 DrgHrs* (Craig/Rahal/Roog) Charge 3 Rune Archer* (Talgeyl/Goesch/Silva) M. Earth 1, Relief Lelcar Archer* (Wasil/Volga/Orok) Barrage 1, Muddle Beavers (Fuwalafuwalu/Maroon) Flowing 1, Gnaw 1 Ram (Shula/Sharmista/Nifsara) Rune ArcShip* (Zerase/Bernadette) Star 1, Flowing 1 Parent/Child ArcShip* (Kisara/Logg/Lun) Barrage 2, Recover 2 Enemy Forces: Infantry 500 (Zahhak) Charge 2 Infantry 500 (Alenia) Charge 2 Cavalry 300 [Fujiwara Gauntlets] (this is the one on the right) Cavalry 300 [Tachibana Greaves] (the one on the left) Rune Archer 300 Thunder 1 [Gray Coat] Rune Archer 300 Flowing 1 [---] ComShip 300 [---] Ram 300 [Stone of Magic] Rune ArcShip 300 Rage 1 [Stone of Magic] ArcShip 300 Barrage 1 [---] Although it's easy to plow forward with your ships and win, you want to take the time to get the rare equipment from the land enemies. Ignore Dahhak and Alenia and just kill the others. Reward: 45,000/80,000 Potch, Karaya Armband -------------------- SOL-FALENA SIEGE (2) -------------------- Goal: Get Prince to Sol-Falena Lose: Prince killed Allied Forces: same as previous battle Enemy Forces: Infantry 500 (Zahhak) Infantry 500 (Alenia) Spear 300 (Charge 1) Rune Archer 300 Rage 1 [---] ComShip 300 ComShip 300 [---] Ram 300 [---] Rune ArcShip 300 Thunder 1 [Resurrection Piece] ArcShip 300 Barrage 1 [---] ArcShip 300 Barrage 1 [Pale Gate Piece] Nothing different here. Just carry on as before. Reward: 100,000 Potch, Fortune Piece ============== 5) CHARACTERS ============== There are three slots for each combat unit. The first slot is the commander, the second is the secondary commander, and the third is the support. Most characters provide some sort of special ability, such as Charge, when they occupy a unit. A few characters also provide stat bonuses to a unit when they serve as the secondary commander or support. I do not think they get their stat bonus when they serve as commanders. The following characters do not participate in army battles: Lance, Flail, Ax, Genoh, Byakuran, and the five DoReMi Elves. Section 1, Commanders: These characters can occupy the first position, and determine what type of unit you will be getting (infantry, spear, archer, etc.). Unless otherwise noted, these characters can also serve as secondary commanders or support. Those with an asterisk(*) after their names can only serve as commanders. Alhazred (Rune Archer/Rune ArcShip) M. Earth 1 Babbage (Ballista/no sea) Catapult 2 Belcoot (Infantry/ComShip) Charge 1 ATK+5 Bernadette (Rune Archer/Rune ArcShip)Flowing 1 Boz* (Spear/Ram) Charge 1 Cius (Infantry/ComShip) Charge 1 Cornelio (Rune Archer/Rune ArcShip) Flowing 1 Craig* (DrgHrs/DrgHrs) Charge 1 Dinn (Cavalry/Ram) Charge 1 Egbert (Cavalry/Ram) Charge 1 Eresh (Rune Archer/Rune ArcShip) Thunder 1 Faylon (Infantry/ComShip) Charge 1 Fuwalafuwalu (Beavers/Beavers) Flowing 1 Gavaya (Cavalry/Ram) Charge 1 ATK+5 Georg (Infantry/ComShip) Charge 1 ATK+9 Goesch (Spear/Ram) Charge 1 Hazuki (Infantry/ComShip) Charge 1 Isabel (Spear/Ram) Charge 1 ATK+5 Isato (Archer/ArcShip) Barrage 1 Jeane (Rune Archer/Rune ArcShip) Thunder 1 Kisara (Archer/ArcShip) Barrage 1 Kyle (Infantry/ComShip) Recover 1 ATK+5 Lelei (Archer/ArcShip) Barrage 1 Levi (Rune Archer/Rune ArcShip) Rage 1 Logg (Archer/ArcShip) Barrage 1 Maroon (Beavers/Beavers) Gnaw 1 Moroon (Beavers/Beavers) Gnaw 1 Mueller (Cavalry/Ram) Charge 1 ATK+5 Nakula (Cavalry/Ram) Charge 1 DEF+5 Nelis (Archer/ArcShip) Barrage 1 Nifsara (Cavalry/Ram) Charge 1 SPD+1 Nikea (Infantry/ComShip) Charge 1 Norden (Infantry/ComShip) Charge 1 DEF+5 Orok (Infantry/ComShip) Muddle Prince* (Infantry/ComShip) Dawn 1 Rahal(1)(Cavalry-DrgHrs/Ram-DrgHrs) Charge 1 ATK+5 Raja*(2)(Dahak or ArcShip) Barrage 1 Raven (Infantry/ComShip) Muddle SPD+2 Richard (Cavalry/Ram) Charge 1 ATK+9 Roog(1) (Cavalry-DrgHrs/Ram-DrgHrs) Charge 1 ATK+5 Roy (Infantry/ComShip) Charge 1 Sharmista (Cavalry/Ram) Charge 1 Shigure (Infantry/ComShip) Recover 1 ATK+5 Shoon (Infantry/ComShip) Charge 1 ATK+5 Shula* (Cavalry/Ram) Charge 1 Sialeeds (Rune Archer/Rune ArcShip) Cyclone 1 Sorensen (Ballista/no sea) Catapult 2 Talgeyl (Rune Archer/Rune ArcShip) M. Earth 1 Volga (Spear/Ram) Charge 1 DEF+5 Wasil (Archer/ArcShip) Barrage 1 Wilhelm* (Cavalry/Ram) Charge 1 Yahr (Infantry/ComShip) Charge 1 Zegai (Spear/Ram) Charge 1 ATK+5 Zerase (Rune Archer/Rune ArcShip) Star 1 (1) Rahal and Roog will form DragonHorse units after Lance and Flail join the Stars of Destiny. (2) Raja provides the Dahak in most battles, but is in an archership during the Ceras Lake Ruins battles. Section 2, Secondary Commanders: These characters can serve in either the second or third position. Bergen Charge 2 Cathari Barrage 2 SPD+2 Chuck Balance Ernst Recover 2 SPD+1 Faylen Charge 2 Gunde Charge 1 Josephine Rage 2 Killey Rage 2 Lorelai Weakness Lu Barrage 2 Lun Recover 2 Lyon Charge 2 Mathias Charge 2 DEF+5 Miakis Recover 1 SPD+1 Meroon Rest Muroon Gnaw 2 Nick Charge 2 SPD+1 Norma Recover 2 Sagiri Ambush 2 SPD+1 Subala Charge 2 Urda Barrage 2 Viki Cyclone 2 Wabon Charge 1 Zweig Weakness Section 3, Support: These characters can only serve in the thrid position. Bastan Weakness Chisato Muddle Dongo Speed Up Euram Rumors Fuyo Rumors Haleth Muddle Haswar Rest Linfa Muddle Lucretia Frenzy Luserina Morale Marina Rest Miroon Rest Mohsen Fortify Murad Relief Oboro Rumors Rania Muddle Retso Nourish Sairoh Extra Shinro Extra Shun Min Nourish Silva Relief Takamu Speed Up Toma Survival Yoran Survival Zunda Speed Up ===================== 6) SPECIAL ABILITIES ===================== Note: the game incorrectly uses the word "current" for abilities like Charge which do a percentage of damage. These attacks use the opposing unit's maximum hitpoints, not current hitpoints, to determine damage. The exception is Rage, which really does use current hitpoints. Ambush: Makes a short-range attack against an enemy unit. Enemy cannot counterattack. Balance: Stabilizes damage values. Need to test to see exactly what this does. Barrage: Makes a long-range attack against an enemy unit. Enemy cannot counterattack. Catapult: Makes a long-range attack against an enemy unit. Enemy cannot counterattack. Charge: Does damage equal to 20% of the opposing unit's maximum hitpoints. Enemy cannot counterattack. Cyclone: Does damage equal to 30% of the opposing unit's maximum hitpoints, and recovers your unit's hitpoints by 50% of the maximum value. Enemy cannot counterattack. Dawn: Does damage equal to 20% of maximum hitpoints to all enemy units within range. Friendly units within range recover 50% of their maximum hitpoints. Enemy cannot counterattack. Extra: Increases the number of uses of the first special ability by 1. This is the only ability that has an effect when a unit already has two abilities. It's best used to increase powerful abilities like Dawn and Star. Flowing: Completely restores a unit's hitpoints. Fortify: Defense+5 Frenzy: Attack+5, Defense+5, Mobility+1. Gnaw: Reduces a ship's defense by 10 and does damage. Can only be used on water. M. Earth: Does damage equal to 30% of the opposing unit's maximum hitpoints. Enemy cannot counterattack. Cannot be used at sea. Morale: Attack+5 Muddle: Opponent's Attack-5. Nourish: Restores 3 HP every 10 seconds. Stronger than Rest, but still not very useful. Rage: Does damage equal to 40% of the opposing unit's current hitpoints. Enemy cannot counterattack. Recover: Restores 50% of a unit's maximum hitpoints. Relief: After each combat, this unit heals 10 HP. Probably the best ability to have. Rest: This unit recovers 1 HP every 5 seconds. This is really not helpful at all, because it's so slow. Rumors: Opponent's Defense-10. Speed Up: Mobility on land is increased by 1. Star: Does damage equal to 30% of maximum hitpoints to all enemy units within range. Enemy cannot counterattack. Survival: As this unit takes damage, its defense will rise. Thunder: Makes a long-range attack against an enemy unit, with damage equal to 30% of the enemy's maximum hitpoints. Enemy cannot counterattack. Weakness: Opponent's Defense-5. ====================== 7) SPECIAL FORMATIONS ====================== By using certain characters in combination with each other, the name of their unit will change. This doesn't seem to have any effect on their ability, but it's nice for thematic purposes. In most cases, the order of characters doesn't matter, and you may be able to choose more than one type of unit. For example, if you use Volga + Wasil + Orok you get a Lelcar Spear. If Orok is first you get Lelcar Infantry, and if Wasil is first you get Lelcar Archers. Logg + Kisara + Lun = Parent/Child Bernadette + Yahr + Nelis = Island Nations Volga + Wasil + Orok = Lelcar Wilhelm +_ Mueller = Lindwurm. Richard does not cause a special name to appear. Isabel + Mathias = Maximillian Roy + Faylen + Faylon = Bandit. Roy must be the first character. Isato + Urda = Elf =========== 8) CREDITS =========== CjayC for running the best website on the planet! Visit www.rpgdl.com for battles between your favorite RPG characters!