Sphinx and the Cursed Mummy by Tsuruhime/NinjaWhite
Sphinx and the Cursed Mummy on SuperCheats.com
\"Sphinx and the Cursed Mummy\"
Also known as \"Sphinx and the Shadow of Set\"

Published by: THQ & Eurocom
Platforms: GameCube, PlayStation 2, XBox

Walkthrough by Tsuruhime/NinjaWhite
NinjaHowaito @ Netscape.net
Copyright 2004, All Rights Reserved.

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Table of Contents

1-A	The Intro
	- Legal Stuff
1-B	The Characters
1-C	Player Controls
1-D	The Menu
1-E	Basic Items
1-F	Frequently Asked Questions

2-A	The Walkthrough
2-B	Uruk Valley
2-C	Luxor Palace
2-D	A Mysterious Location
2-E	Abydos (First Visit)
2-F	Heliopolis, Cursed Palace Area (First Visit)
  2-F1	Great Wall Entrance I
  2-F2	South Beach
2-G	Castle of Uruk (First Visit)
  2-G1	The Planetarium
		- The Solar Room
		- The Lunar Room
2-H	Heliopolis, Cursed Palace Area (Second Visit)
  2-H1	Great Wall Entrance I (Interior)
  2-H2	Anubis Tower
  2-H3	Cursed Palace
2-I	Castle of Uruk (Second Visit)
  2-I1	The Fire Rooms
2-J	Great Wall Entrance II
  2-J1	Uruk Canyon
  2-J2	Heliopolis Point
2-K	Abydos (Second Visit), Part I
2-L	Castle of Uruk (Third Visit)
  2-L1	The Elemental Rooms
2-M	Abydos (Second Visit), Part II
  2-M1	Boss Fight: Skeleton Demon
2-N	Heliopolis, South Desert
  2-N1	Lost Temple of Heliopolis
  2-N2	The Great Obelisk
		- The Heliopolis Point Obstacle Course
2-O	Castle of Uruk (Fourth Visit)
  2-O1	The North Wing
2-P	Great Wall Entrance III
  2-P1	Uruk Islands
  2-P2	Uruk Temple
  2-P3	Boss Fight: Geb Queen
2-Q	Castle of Uruk (Fifth Visit)
  2-Q1	The Water Rooms
2-R	Cursed Palace (Final Visit)
  2-R1	Boss Fight: Pharaoh Spider
2-S	Castle of Uruk (Sixth Visit)
  2-S1	The Ray Generator
2-T	Castle of Uruk (Final Visit)
  2-T1	Boss Fight: Evil God Set (True Form)

3-A	Quest Items 
  3-A1	Sphinx\'s Quest Items
  3-A2	The Mummy\'s Quest Items
3-B	Ability Items
  3-B1	Sphinx\'s Ability Items
  3-B2	The Mummy\'s Ability Items
3-C	Gold Ankh Pieces
3-D	Upgrades
3-E	Mini-Games & Side Quests
  3-E1	Abydos Mini-Game Shops
  3-E2	Riverside Farm Digging
  3-E3	Monster Collecting
3-F	Atun Eye Locations
3-G	Monster Lists
  3-G1	Monster Locations
  3-G2	Museum Guide
3-H	Credits, Copyrights, & More Legal Stuff
	- Credits
	- Revision History
	- Copyrights & More Legal Stuff

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1-A The Intro

	Hi! Sorry about the simple intro. I\'m no good with ASCII text
art, and I\'ve always found it annoying when you have to scroll past a 
page and a half of mass symbols before you even get to the table of 
contents of a guide. So I\'m going to be nice to you people and get 
right to the point. ^_^ 

\"Sphinx and the Shadow of Set\" (AKA, \"Sphinx and the Cursed Mummy\") is 
a great game, and there aren\'t too many guides out for it, so I thought 
I\'d give it a shot. Just use the section titles or the numbering system 
to skip down to whatever section you need!

Legal Stuff
	This walkthrough is copyrighted, so please do not post this on 
your site or use it for your own profit without my permission. This 
walkthrough was a pain to write, and I\'m not making any money off of 
it, so you shouldn\'t either. This walkthrough may not be reproduced 
under any circumstances except for personal, private use. Posting this 
walkthrough on your own site without my permission, copying, altering, 
or otherwise duplicating any portion of this walkthrough is prohibited 
and a violation of copyright. The latest version of this walkthrough 
can always be found on GameFAQs.com. If you\'d like to post this on your 
site, or use part of it for your own walkthrough, drop me a line at 
NinjaHowaito @ Netscape.net. I will most likely say yes. And now that 
we\'re through with the legal amenities, on to the good stuff, which is 
what you\'re here for!

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1-B The Characters

Sphinx
	Sphinx is a young demigod; part man, part lion. He\'s the sword-
wielding brawn of the game. He\'s an apprentice to the old sorcerer 
Imhotep, who sends Sphinx on various missions. It\'s Sphinx\'s job to 
search for the seven Canopic Vases, the three Sacred Crowns, and stop 
the Evil God Set from completing his plan.

Prince Tutankhamen, A.K.A. \"The Mummy\"
	Tutankhamen (Tut for short) is the young, clumsy prince of the 
kingdom of Luxor who falls afoul of the Evil God Set\'s plan to take 
over said kingdom. He is transformed into a Mummy and his soul sealed 
into seven Canopic Vases, which are scattered all over. Once Sphinx 
finds a Canopic Vase, the game will automatically switch over to the 
Mummy, who is trapped in the Castle of Uruk. It is the Mummy\'s job to 
sneak around the castle and gather whatever information he can about 
Set\'s plan, and retrieve magical items and the stolen Abydos Jewels. 
The Mummy has no weapons, and it\'s not his job to fight. He sneaks 
around undetected and solves puzzles in the Castle of Uruk.

Imhotep
	Imhotep is an old sorcerer who resides in a temple on Sun Shrine 
Island in Heliopolis. He is fairly wise, but he is old and his power is 
limited. It is his goal to find out what Set is after and stop him. 
Imhotep has two apprentices, Sphinx and Horus, and of course, the 
actual stopping of Set will be left up to them. Or maybe just Sphinx. 
Imhotep created Bas-Ket, a magical basket that carries items back and 
forth between Sphinx and the Mummy.

Bas-Ket
	Bas-Ket is an enchanted basket that can talk, and because it\'s 
not alive, it can sneak into the Castle of Uruk undetected to deliver 
items back and forth between Sphinx and the Mummy.

Horus
	Horus is Imhotep\'s other apprentice, and Sphinx\'s rival. Horus is 
a falcon demigod, and as such, he has no problems exploring places that 
are high up. He is very brash and over-confident. He dislikes Sphinx, 
and is confident he can complete any task by himself, and doesn\'t need 
any help from anyone. He\'s convinced Sphinx is completely useless.

Set
	The bad guy. An evil god who is cunning, ruthless, stylish, and 
will stop at nothing to get at his goal, which is to collect the three 
Sacred Crowns and control the power of Ra, which will allow him to rule 
the world. He currently has conquered the region of Uruk, reigning from 
the impenetrable Castle of Uruk. Set impersonated Tutankhamen\'s brother 
in an attempt to take over the kingdom of Luxor. The dark sorcerer 
Menes is his right-hand man.

Menes
	Menes is a dark sorcerer who is Set\'s sniveling, slimy chief 
henchman. It is generally Menes\' job to take care of security around 
the Castle of Uruk, as well as any other unpleasant details Set can\'t 
be bothered to deal with.

Anubis
	An ancient god whose motives are shrouded in mystery, but it is 
generally known that he is against Set. He resides in Anubis Tower in 
Heliopolis. It was he who cursed the inhabitants of the Pharaoh\'s 
Palace at Heliopolis, turning them to stone and prompting the people of 
Heliopolis to call the place the Cursed Palace. Anubis sometimes calls 
on Sphinx to complete tasks for him, and rewards him with various 
useful items.

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1-C Player Controls

	Because this is a game for all three major game consoles, I won\'t 
be saying much about what button does what, as I am a GameCube person, 
and while my sister has a PlayStation 2, I have no access to a Xbox. 
The game controls are pretty straightforward anyway. Instead, this 
section is for special skills Sphinx and the Mummy have.

Sphinx
	Sphinx has a sword, which allows him to perform basic attacks. He 
can jump and hit things hanging over his head, such as lanterns and 
wooden targets. When Sphinx gets the double-jump ability, he can 
perform a Slam attack with his sword, which is needed to activate 
certain switches. Once you get the Blowpipe, you can shoot distant 
targets. The Blowpipe comes with an unlimited supply of Standard Darts. 
Other types of Darts you\'ll get are Acid Darts, Ice Darts, and Bouncing 
Darts. You get an unlimited supply of Bouncing Darts, but Acid and Ice 
Darts will run out, so keep an eye on your inventory. You can find 
refills in pots around the various dungeons.

Some items can be assigned to buttons, such as the Blowpipe, the Shield 
of Osiris, Capture Beetles, and any monster with a face icon next to it 
in the Monsters menu. (Essentially, just Fire Armadillos and Slim 
Burbles.) Pressing \"up\" on the Directional Pad on the controller will 
bring up a small context menu in the upper-left-hand corner of the 
screen containing a list of availible items you can use and equip to 
the other buttons. Use the Directional Pad to scroll up and down 
through the list of equippable items, highlight the item you want to 
equip, and then press the button you want to assign the item to.

Sphinx can swim and dive, and when he gets the Crocodile Scales item, 
he\'ll be able to swim very fast while diving underwater. After 
completing the Lost Temple of Heliopolis, Sphinx will receive the 
Underwater Projectiles item, which will allow him to hit targets 
underwater, such as enemies or submerged pots. The Underwater 
Projectiles item will allow you to open up underwater shortcuts between 
the four areas of Heliopolis.

Sphinx won\'t be able to move some extremely heavy huge blocks until he 
gets the Hands of Amun item. Generally, if you need an item to continue 
in your quest as Sphinx, then the game will direct you to a Canopic 
Vase, and the Mummy will find the appropriate item in the Castle of 
Uruk. 

The Mummy
	The Mummy is dead, so you don\'t have to worry about a health bar 
with him. He has comparatively fewer skills, but because he\'s dead, you 
can set him on fire, flatten him, or electrify him to solve various 
puzzles. (Can\'t he just pick up a TORCH...?) You have a limited amount 
of time that you can stay on fire or electrified or what have you 
before the effect wears off. This is indicated by a time bar at the top 
of the screen. 

For when you\'re on fire, the time bar is red; for when you\'ve got an 
electric charge, the bar is blue; for when you\'re flattened, the time 
bar is white. For when you\'ve been turned into a Mummy Bat, the time 
gauge is grey; and for when you\'ve been turned into smoke, the time 
gauge is black. 

Generally water will put out fire, and short out an electric charge, 
but nothing can counteract a flattening except getting another effect 
put on you, like fire or electricity. The same thing works for the 
other effects, too. If you\'re on fire and you get shocked, the fire 
will go out and you\'ll have an electric charge now. If you\'ve got an 
electric charge and you get flattened, the charge will go out and 
you\'ll be flattened now. You get the picture. 

Nothing can counteract being turned to smoke, and only by getting shot 
by a counter-beam will you turn back from being turned into a Mummy 
Bat. When you\'re a Mummy Bat, you can fly and hit switches that you 
wouldn\'t normally be able to reach, and when you\'re smoke, you can pass 
through solid objects and are more or less invincible, but you can\'t 
pick anything up or pull levers or anything.

The Mummy can also crouch and crawl through low crawlspaces, jump and 
creep along ledges. Once you get the Invisibility Stone, you\'ll be able 
to turn invisible as long as you\'re standing still. If you move, you\'ll 
become visible again.

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1-D The Menu

	The menu is called the Book of Sphinx. There are three pages in 
the Book of Sphinx; the first page is Artifacts, which is for Quest 
Items and Ability Items, the second is for Monsters you\'ve caught and 
have in your inventory (Sphinx only), and the third page is for Quest 
Notes. If you find yourself forgetting what you\'re supposed to do, 
check your Quest Notes. More than likely the game will have made a note 
of your next goal.

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1-E Basic Items
	
	This is the Basic Items section. This is here just to give you a 
brief overview of common items you\'ll find in pots, trees, vases, and 
some treasure chests throughout the game. Go to the Quest Items and 
Ability Items sections for special items such as treasures, trading 
items, and ability upgrades.

Scarabs
	Scarabs are the universal currency of Sphinx\'s world. There are 
two kinds of Scarabs: Gold Scarabs and Onyx Scarabs. Gold Scarabs can 
be found anywhere in the world, but Onyx Scarabs are only found in the 
Castle of Uruk. Which means only the Mummy can collect them. Onyx 
Scarabs are needed for shopping at Gebel\'s Glyph Shop at Heliopolis 
Point. You can only hold 400 Gold Scarabs at first, whereas you can 
hold an unlimited amount of Onyx Scarabs. You will have to wait until 
later in the game to get a Scarab Bag upgrade, so you can carry up to 
900 Gold Scarabs. Onyx Scarabs come in denominations of five only, 
while Gold Scarabs come in several different colors indicating their 
denominations. Giant Blue Scarabs are only found in treasure chests.

	Yellow Scarab - Worth 1 Gold Scarab.
	Green Scarab - Worth 5 Gold Scarabs.
	Red Scarab - Worth 10 Gold Scarabs.
	Blue Scarab - Worth 20 Gold Scarabs.
	Giant Blue Scarab - Worth 100 Gold Scarabs. 

Bronze and Silver Ankhs
	Bronze and Silver Ankhs are health-replenishing items found by 
smashing pots and throwing rocks at trees. If you\'re lucky, enemies 
will sometimes drop them. One Bronze Ankh replenishes one Ankh of 
health, while one Silver Ankh replenishes five Ankhs of health.

Gold Ankhs
	Sphinx\'s health bar is represented by Gold Ankhs. He can have a 
maximum of 12 Ankhs of health. To upgrade your health bar, collect Gold 
Ankh Pieces. Gold Ankhs and Gold Ankh Pieces are only found in certain 
treasure chests and as rewards for completing certain tasks. See the 
Gold Ankh Piece section (3-C) for more on where these artifacts are 
found. 

Capture Beetles
	The pinkish-purple colored beetles you\'ll find are Capture 
Beetles, which you can use to capture monsters. Weaken monsters by 
fighting them. You\'ll know when you can capture a monster when it 
starts giving off gold sparkles. Some monsters you won\'t need to weaken 
in order to capture them, like Chihuahuas or Slim Burbles.

Darts
	Once you get Acid Darts and Ice Darts, you\'ll start finding 
refills in pots and vases. Acid Darts have green tips, and Ice Darts 
have blue tips.

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1-F	Frequently Asked Questions

	I\'ve gotten quite a bit of email since posting this walkthrough, 
asking for help and specific information about various aspects of the 
game. I decided it was about time I added a FAQ section for all the 
questions I get asked most often.


Q. How do I assign/equip items to buttons on the controller?

A. Pressing \"up\" on the Directional Pad on the controller will bring up 
a small context menu in the upper-left-hand corner of the screen 
containing a list of availible items you can use and equip to the other 
buttons. Use the Directional Pad to scroll up and down through the list 
of equippable items, highlight the item you want to equip, and then 
press the button you want to assign the item to.


Q. How do I capture monsters?

To capture monsters, just slash them until they start giving off gold 
sparkles. That means they\'re near death and one more hit will kill 
them. When they\'re near death, you can capture them by setting down a 
Capture Beetle. Once you\'ve set down the Capture Beetle, you can 
control where it goes by using the other analogue joystick. It\'s 
easiest, though, just to stand right next to the monster while facing 
it and set down the Capture Beetle. There are certain monsters that you 
don\'t have to weaken in order to capture; i.e., Slim Burbles and 
Chihuahuas.


Q. During the second trip to the Castle of Uruk, I saved at a Save 
Statue next to an open door after viewing a cutscene with Set, Menes, 
and Horus. I then turned off the console, and when I came back, the 
door was closed and now I can\'t progress in the game. What happened? 
Am I stuck?

A. Yes, you are stuck. You saved next to the infamous \"glitch door\". It 
is a known bug in the game. Saving at that save point and turning off 
the console will result in the door being locked and you can not go any 
further in the game. You have no choice but to start all over again. 
It sucks, I know.

Here\'s some advice on what to do if you find yourself stuck at the 
glitch door. (Thanks to Kody DeDona for the tips!)
1.) Don\'t try ejecting the game disc or opening the console cover.
2.) Don\'t try scratching the game disc.
3.) Don\'t try removing the memory card while saving next to the door.
4.) If you run into the bug, delete the entire game save off of your 
memory card. The glitch can corrupt the memory block, but not always.


Q. Wow. That\'s really bad. Are there any other major glitches in the 
game I should know about?

A. There aren\'t any other major known bugs in the game, thankfully. 
I\'ve heard stories about the game randomly not letting you get to the 
Uruk Crown after defeating the Geb Queen, but that seems to be an 
extremely rare occurance. It\'s never happened to me. If you find 
yourself in that situation, you have no choice but to reset the game 
and fight the Geb Queen again.


Q. Where are the five Golden Obelisks? And which ones are supposed to 
be Golden Obelisks?

A. There are five gold and blue obelisks around the three areas of 
Heliopolis, each inscribed with a different piece of the Prophecy of 
Ra. Once you have the Rosetta Stone, you can decipher the writing on 
the obelisks. The two obelisks in front of the Cursed Palace are NOT 
Golden Obelisks. The locations of the five Golden Obelisks are listed 
in section 2-N2 of this walkthrough.


Q. How do I solve the torch puzzle in the Castle of Uruk? The one with 
five torches in a star formation? It seems impossible!

A. When you light one torch, it will shoot two fireballs at the two 
torches opposite it. If a fireball shoots at an unlit torch, it will 
light that torch; but if it shoots an already-lit torch, it will 
extinguish that torch. Keeping all that in mind, here\'s how to solve 
the puzzle. 

The five torches are in an upside-down star formation, so to make it 
easier to describe I\'ll liken the setup to the numbers on a clock. The 
torch directly in front of Rameses is the 6:00 torch, the one directly 
to its left is the 8:00 torch, the one to its left is 10:00, then 2:00, 
and finally 4:00.

Light the 2:00 torch, then 10:00, then 6, then 2 again, then 8, then 2 
again, and lastly light the 4:00 torch, completing the puzzle.


Q. I\'m at the end of the game and I\'m trying to complete the Abydos 
Museum monster collection side quest. I\'m only missing one monster! 
Where can I find a Smiling Burble?

A. At the end of the game? You can\'t. The Smiling Burble is the only 
monster that is NOT availible at the end of the game. There are only 
two places in the game where they are found, and they do not respawn. 

	Location #1: The first location where they are found is in Uruk 
Canyon, in the area to the right of the cage where the Nomad\'s Wife was 
kept. The first time you enter that area, you will have to fight three 
Smiling Burbles. 

	Location #2: The second location where they are found is in the 
\"T\" room of the Uruk Temple in the Uruk Islands. There is an alcove to 
the right as you enter the \"T\" room, that you must cross a set of 
monkey-bars to get to. The alcove hides the last Smiling Burble in the 
game. If you didn\'t catch it, you are quite simply out of luck.

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2-A The Walkthrough

	The game begins with the old sorcerer Imhotep addressing his two 
apprentices, Horus and Sphinx. Imhotep explains your mission: to 
retrieve the Blade of Osiris from its hiding place in Uruk, the land of 
darkness.

2-B Uruk Valley

	Upon arriving in Uruk, Imhotep points out the Castle of Uruk 
looming over the landscape, and explains that the ray emanating from 
the highest turret of the castle prevents anyone living from gaining 
entry to the place.Imhotep then leaves you to your mission: to search 
for the Blade of Osiris. Horus instructs you to investigate the 
immediate area, while he goes off to investigate something high up on a 
rock face. Watch out for the exploding fireflowers that pepper this 
area of Uruk. Right in front of you as you step down from where Imhotep 
leaves you are a pair of gnarled palm trees, and nearby are a group of 
small rocks. 

Approach the rocks to receive instructions on how to perform certain 
actions, such as pick up rocks. You can throw rocks at trees to get 
them to drop things, such as Gold Scarabs, Bronze Ankhs, and Coconuts. 
Don\'t worry, the rocks respawn...but be careful, some trees have Cobras 
hiding in them, which will attack you. As you don\'t have a sword right 
now, all you can do is throw rocks at them. One hit with a rock will 
kill a Cobra. (Thanks to Kody DeDona for this information!) 

Climb up the rocks on the left, and walk between the fireflowers 
towards the lava flow. The palm tree here drops Bronze Ankhs if you 
need them. Horus will call you from a ledge high up across the river of 
lava and tell you to come over. Approach the river of lava to receive 
instructions on how to jump. Jump across the floating stone platforms 
to the other side of the river. Approach the base of the cliff below 
Horus, and Horus will realize that Sphinx can\'t climb up the cliff like 
he can. Horus then tells you to find a way to climb up yourself, and 
leaves. 

A Spitting Toad will then pop up out of the lava pool on the other side 
of the river, near where Imhotep left you. Go over and talk to the 
Spitting Toad, and he\'ll swallow you and immediately spit you out, 
lamenting that you\'re too scrawny. He asks you to bring him a Coconut. 
The two palm trees around him drop Coconuts, so grab one and give it to 
the Spitting Toad. He\'ll then promise to help you if you bring him some 
more, so go and collect two more. 

Each tree only yields one coconut. The last coconut is in the tree at 
the base of the cliff where you last saw Horus. Give them to the 
Spitting Toad, and he\'ll agree to launch you up to the cliff where 
Horus is. Choose the horizontal direction, then the vertical direction, 
and he\'ll launch you where you choose to go. If you misfire, you\'ll 
land in the lava, and you\'ll have to try again. Don\'t worry, you won\'t 
have to collect more Coconuts.

Once you get up to the cliff where Horus is, he\'ll complain about how 
slow you are and explain that he\'s found the Blood of Ra, a magic fount 
which will give you the temporary ability to walk on lava and steam 
geysers if you stand in it. Except that there are a bunch of 
fireflowers growing around it, and you can\'t get to it. 

There are a small pile of rocks on your left, so pick one up and throw 
it at the largest fireflower, which will detonate them all and allow 
you to reach the fount of the Blood of Ra. Horus steps into the fount 
and leaves you, claiming that you just got lucky and that waiting for 
you is getting tiresome. 

Step into the fount and wait a few seconds for the red light to start 
flowing over you. You now have the ability to walk over lava, but only 
temporarily. As long as the red glow around your feet lasts, you\'ll be 
able to walk on lava. Follow Horus and jump down to the base of the 
cliff. You can walk up the lava flow inside the cave to your right now.

At the back of the cave is a block with a statue on top of it. Approach 
it from the front for instructions on how to grab and pull things. Grab 
and pull the block toward you, which will redirect some of the lava 
flow to the geyser near where Imhotep left you. If the Blood of Ra 
effect has worn off by now, you\'ll need to hop onto one of the floating 
platforms and ride it back to the mouth of the cave. 

Head to the right as you reach the mouth of the cave, and you\'ll notice 
that the geyser is erupting now. Go back to the Spitting Toad and have 
him launch you back up to the ledge where the fount of the Blood of Ra 
is so you can get a recharge. Once you do, you\'ll have to run over to 
the geyser, wait until it\'s not erupting, and quickly stand in it. When 
it erupts, it will launch you up to the ledge above you, where there is 
another geyser. Wait until it\'s not erupting, and stand in it. When it 
erupts, it will again launch you up to the ledge above you, where there 
is yet another geyser. You know the drill by now. 

When you get to the top, you will see a gate being guarded by a Watcher 
Eye. It will wake up upon Sphinx approaching it, panic, and raise the 
gate. You will notice a small hidden platform to your right in this 
cutscene. Hop down onto the platform, and wait for the Watcher Eye to 
lower the gate and look in the other direction before quickly climbing 
back up and running through the gate before it notices you. 

You\'ll now be in a cave. There will be another gate guarded by a 
Watcher Eye, and a pile of small rocks nearby. Pick up one of the rocks 
and throw it at the Watcher Eye\'s eye, knocking it out and allowing the 
gate to drop. Run through the gate before it regains consciousness.
Beware of the pair of fireflowers just on the other side of the gate. 

As you reach the exit to the cave, Horus will shout at you from the top 
of a tall climbable wall on the other side of an impassable gap, and 
tell you to throw a rock at the animal warren (the dark hole at the 
base of the cliff) that\'s off to your far left, on the other side of 
the large boulder. 

But be warned, it\'s a Slim Burble nest, and they are extremely 
dangerous, especially to an inexperienced adventurer, as they explode 
upon touching anything. You\'ll know they\'re about to explode when they 
turn red and start growling. They also cough up eggs that hatch into 
another Slim Burble. 

There\'s a pile of small rocks directly to the left of the Slim Burble 
nest, but before you go and throw a rock at it, note that there are 
three ropes attached to the large boulder. Once you throw a rock into 
their nest, the game will warn you about the Slim Burbles\' explosive 
nature, and the creature will come at you. You then need to lead them 
to each of the ropes. Once they touch the rope, they\'ll explode and 
sever it. You\'ll have to wait for the Slim Burble to respawn, and then 
lead it to the next rope. Once all three ropes are severed, the boulder 
will roll down and plug up the lava flow, allowing you to cross safely. 
The trees in this area drop Gold Scarabs and Bronze Ankhs if you need 
them, so refill your health and cross to the other side of the rock 
bridge you just made.

As you approach the base of the wall where Horus is waiting, the game 
will introduce you to the Save Statues, and Horus will call down to you 
and tell you how to climb up the wall. Watch out for the Alert Spiders 
that are patrolling up and down the wall. Save if you want to. You now 
must climb up to the top of the wall. There are only three Alert 
Spiders, but they will hurt you and knock you off the wall if you get 
too close to them. 

As you reach the top, you\'ll be in another cave, and a gate will raise, 
preventing you from returning to the save point. Beware of the two 
Laser Eyes that line the right wall of the cave. You can pass safely 
when the eyes are closed. 

When you pass the second Laser Eye, you\'ll be at a gap and Horus will 
call to you from the other side of the gap, instructing you to grab 
ahold of the railing and use it to cross. Beware of the two Laser Eyes 
that are along the railing, though. Wait for them to fire and close 
their eyes before moving forward. Once you reach the other side, there 
will be three more Laser Eyes to negotiate before you reach the exit to 
the cave. 

Upon exiting the cave, you\'ll find yourself among some stone platforms 
in a lake of lava. Follow the platforms until you reach a rope hanging 
down from above. Hop onto the rope and climb up to the top. You\'ll have 
to jump off when you reach the top, where Horus awaits. 

He\'s found the Blade of Osiris in a shrine atop a rock pinnacle, but 
it\'s unreachable. To Horus\' right is a small cave with another of those 
blocks with a statue atop it. Grab the block and pull the block towards 
the mouth of the cave to raise two platforms leading up to the shrine. 

Horus then hurries to take advantage of your resourcefulness and grab 
the Blade of Osiris before you can, but the ray from the Castle of Uruk 
cuts his treachery short and destroys the bridge leading to the rock 
pinnacle. Horus falls from the bridge onto a floating platform in the 
lava stream below, which falls off a lava fall, seemingly to Horus\' 
demise.

Now it\'s up to Sphinx to get the Blade of Osiris. To the left of the 
destroyed bridge is a rock path leading to a zip line. The game will 
instruct you on how to use it as you approach. Take the zip line across 
to the rock pinnacle, and hop up the elevating platforms to the shrine 
atop the rock pinnacle, where Sphinx claims the Blade of Osiris. 

The game will instruct you on how to use it; how to perform a backhand 
sword slash, and how to perform a high sword slash, i.e., how to jump 
and hit things above your head, such as the lantern above your head 
right now. Sphinx demonstrates the high sword slash, and Imhotep 
appears to warn you that your actions have alerted the Castle of Uruk.

A cutscene will show you the location of a cave where there is a portal 
to transport you out of Uruk. Imhotep tells you he hid a Portal Amulet 
many years ago outside the portal shrine, which will transport you 
safely back to the temple. Imhotep then leaves, imploring you to hurry 
before you suffer the same fate as Horus. 

You now have use of the Blade of Osiris! Go down the elevating 
platforms you came up on, and you\'ll find a horned statue in front of a 
small alcove. Smash the statue, and it will open up access to another 
fount of the Blood of Ra. Hop in the fount and then cross the lava flow 
over to the rope you climbed up on earlier. Climb up the rope and head 
through the cave entrance to your right. 

You\'ll run into another gate being guarded by a Watcher Eye. Now that 
you have the Blade of Osiris, you can just slash its eye and knock it 
out. Go through the gate and out of the cave and you\'ll find your path 
blocked by three fireflowers. Right next to the tree on your left is a 
pile of rocks. Throw the rocks at the fireflowers to detonate them, or 
you can simply jump over them and continue on. 

In front of you is a gate leading into another cave. The gate closes 
behind you, and a cutscene reveals a treasure chest to your left, and 
three suspended cages to your right, each containing a Spike Spider. 
Open the chest to receive a Mysterious Amulet, and the cages will open. 
The Spike Spiders will attack you and try to latch onto you and drain 
your health, so shake them off and slash them quickly. Three hits 
should kill them. 

Continue through the gate to the right of the treasure chest, and 
you\'ll exit the cave. You\'ll find yourself on a ledge with a tall post, 
an Eye of Ra. Be careful, Eyes of Ra shoot instant-death beams. 

Fortunately, this one is facing away from you, but you\'ll need to take 
care of it before you can get through here. The game will give you a 
hint on what to do about it as you approach it. To the left of the cave 
exit is another Slim Burble nest. You need to lead a Slim Burble to the 
Eye of Ra and blow it up. 

After you\'ve destroyed it, hop across the platforms through the lava 
flow to the cave entrance on the other side. It\'s guarded by a Skeletal 
Spider, so be careful. Four hits should kill it. 

Enter the cave past the Skeletal Spider, and you\'ll find yourself faced 
with a Watcher Eye and a swinging rope on the left, and a spiked gate 
blocking the path on the right. Hop onto the swinging rope and swing to 
the other side, leaping off the rope into the gated area. Look out for 
the Mummy Worm here, though. It spits damaging projectiles at you. Two 
hits should kill it. Hop across the gap next to the fireflower, and go 
to the left of the Watcher Eye. 

You\'ll find yourself in an area with two palm trees, a fireflower, and 
another Skeletal Spider. Defeat the Skeletal Spider and move on through 
the doorway next to the fireflower. You will go through a short hallway 
and exit into an open area below a large stone structure to your left.

Go straight ahead out of the exit and a little to the left and you\'ll 
find a series of stone platforms leading down. Some of which have trees 
on them, and fireballs leaping up between some of the platforms. Jump 
when the fireballs pass. 

After negotiating the platforms, you\'ll find yourself in a small shrine 
with targets hanging from four of the columns around a circular hole in 
the floor. Jump and hit all the targets to make a platform of light 
appear in the circular hole. Hop onto the platform to be raised up to 
the floor above. 

On the floor above there is a horned statue in front of a gap in the 
balcony railing. Smash the statue to make a bridge of light appear to 
the large stone structure you saw as you entered this area. Cross the 
bridge and go straight ahead towards the treasure chest. 

But before you can reach it, the ray from the Castle of Uruk sets its 
sights on you and blows a hole in the side of the building, knocking 
Sphinx inside the portal chamber without the Portal Amulet. Imhotep 
appears and instructs you to use the Mysterious Amulet you found 
earlier. There is a Save Statue to the right of the great Portal God 
statue. When you are ready, step on the circular sun-shaped platform in 
front of the Portal God statue and use the Mysterious Amulet.

2-C Luxor Palace

	Now it\'s time to introduce the other hero of our story, Prince 
Tutankhamen, as he wakes up in his room. A servant girl informs you 
that the palace is busy preparing for the Prince\'s birthday 
celebration, and that Lady Nefertiti, the Prince\'s girlfriend, has 
asked him to meet her in the Courtyard. 

The servant girl won\'t let you leave the room without getting dressed, 
though, so go to either alcove to the right or left of the fountain in 
the middle of the room and choose one of the two outfits on the 
dressing dummies you\'ll find. In the left alcove is a blue outfit. In 
the right alcove is a purplish-pink outfit. Though she won\'t let you 
leave the room if you wear the pink outfit either, so just put on the 
blue one. 

If you approach some objects in the room, such as small tables or the 
statues on either side of the doors to your room, the game will 
instruct you on how to move them. If you push the table away from the 
wardrobe in the right alcove, to the left of the dressing dummy with 
the blue outfit, and open up the wardrobe, you\'ll find the Courtyard 
Key. The other wardrobe in this alcove is locked with a gold padlock. 
You\'ll need to find a key to open it. 

Ignore the other locked wardrobe. It has no padlock, so you\'ll have to 
find the door that opens it from the other side. You can also knock 
over the flowerpots around the room, but the servant girl will scold 
you. When you\'re ready, leave the room.

When you leave the room, you\'ll see a cutscene in the Courtyard with 
Lady Nefertiti and the ever-slimy Menes, who is the right-hand man of 
Prince Akhenaten, Tutankhamen\'s brother. Menes tries unsuccessfully to 
convince Nefertiti to marry Akhenaten, before stomping off, 
accidentally dropping a letter as he leaves. The wind blows the letter 
out of Nefertiti\'s reach, though, and onto a platform high above.

When control is returned to you, Tutankhamen is standing in the hallway 
outside the door to his room. Walk past the guard to find a middle-aged 
woman, the Prince\'s Aunt Seti, speaking with a young girl. Speak with 
Seti and she will ask you to find eight Old Amulets, which are hidden 
around the palace. 

If you pull out the statue behind the young woman who is speaking to 
Aunt Seti, a secret passage will be revealed, but it\'s been blocked up. 
The young woman and Aunt Seti will tell you that there are many secret 
passages hidden throughout the palace. You\'ll have to search out them 
all in order to find all the Old Amulets.

The first Old Amulet is in Tutankhamen\'s room, behind the statue to the 
left of the door.

The second Old Amulet is also in Tutankhamen\'s room, in the left 
alcove, in the wardrobe to the left of the dressing dummy wearing the 
pink outfit.

In the hallway straight past Aunt Seti and the young lady are the State 
Rooms, but a guard is blocking the way and won\'t let you pass until you 
go see Lady Nefertiti. So go back to the room with Aunt Seti and use 
the Courtyard Key on the door to your right. 

Go through the door, and Menes will be walking from the Courtyard back 
to the door to the State Rooms. Go past him and into the Courtyard. 
Nefertiti is by the fountain. She\'ll ask you to go get the letter that 
blew up to the foot of the statue above her. Climb up the ladder on the 
left hand side of the door to the Courtyard, and approach the fence.

The game will instruct you on how to sneak across narrow ledges. Sneak 
across the narrow ledge to the ledge with the large statue, and you\'ll 
find when you get there that one of the blackbirds has snatched it. 
You\'ll have to chase after the bird to retrieve the letter. 

It will fly away from you to the other side of the fence on the other 
side of the statue. To follow it, knock one of the flower pots off one 
of the pedestals and push the pedestal up to the fence. Hop up onto the 
pedestal and jump over the fence after the bird. 

After you jump over the fence, it will fly to the bench halfway down 
from where you jumped over. When you reach the bench, it will keep 
flying away down to the other end of the fence from where you jumped 
over. The bird will then fly down to the planting bed on the ground 
right beneath you. 

Jump down after it, and it will fly to one of the benches directly 
across from you. Run after it, and it will fly to the planting bed 
diagonal to the bench where it was, and drop Nefertiti\'s Letter. Give 
the letter to Nefertiti, and she will ask you to meet her outside the 
palace later. You can now resume your quest for the Old Amulets. 

Now that you\'ve met with Nefertiti, the guard outside the State Rooms 
will finally let you through. On the other side of the door, you\'ll 
meet Akhenaten, Tutankhamen\'s brother. 

Going up the stairs, you\'ll find the doors to the Banquet Hall. (Both 
doors lead to the same place.) Between the two doors you\'ll find a 
servant girl dusting a Sarcophagus, which is locked. Make a note of its 
location and go into the Banquet Hall. On the wall in between the two 
doors into the Banquet Hall is another locked Sarcophagus. 

In the back of the Banquet Hall is the throne. In the left corner next 
to the throne is another statue. 

The third Old Amulet is behind this statue. Pull it all the way out to 
claim it.

Pull out the statue\'s twin in the right corner next to the throne, and 
it will open a grate behind the throne itself. Pull the throne out from 
in front of the passage, and the game will instruct you on how to 
toggle between walking and crawling. 

Crawl into the passage, and you will find yourself in one of the 
Dungeons. There is a Rat wandering around here, but don\'t worry, he 
won\'t attack you. There is a grated hole in the middle of the room, and 
three fences in the other three directions. 

Go straight past the grated hole, all the way to the back of the room 
and crawl underneath the bent fence to find a lever. The game will 
instruct you on how to pull levers, so go ahead and pull this one. 

It will open a gate on the left side of the grated hole. Go through the 
gate to find another lever. Pull on it and the wall will turn around, 
transporting you directly into Akhenaten\'s chambers. 

You\'ll be able to listen in on Menes reporting to Akhenaten on how he 
lost the letter, and that he is leaving a Sarcophagus Key on the table 
in case something happens to any of the others. They then leave, 
meaning you can go and snatch the Sarcophagus Key now. 

Return to the lever, but before you leave, there is a statue in the far 
right corner. 

The fourth Old Amulet is behind this statue. Pull it all the way out to 
claim it.

Pull on the lever to return to the Dungeons. Ignore the third area with 
the treasure chest for now and return to the Banquet Hall via the small 
passage.

The fifth Old Amulet is in the first cabinet along the wall to your 
left as you exit the small passage behind the throne and re-enter the 
Banquet Hall. The other cabinets are empty.

Now that you have the Sarcophagus Key, you can find out what those 
Sarcophagi that Akhenaten has been decorating the palace with are for! 
They\'re actually shortcuts that transport you around the palace. 
Approach one and the game will instruct you on how to use them. 

The Sarcophagus in the Banquet Hall will transport you to another 
Sarcophagus at the top of the eagle carving above the throne. From this 
new vantage point, you can see that there are six small alcoves around 
the top of the room. 

To the right of the Sarcophagus you just came out of, in one of these 
small alcoves, is another Sarcophagus, which will transport you to yet 
another Sarcophagus two alcoves down from where you previously were. 

Walk towards the ledge in front of you, which has a narrow railing on 
it, and the game will instruct you on how to grab ledges and railings. 
Grab this railing and go to the left. 

Jump up and you will be in an alcove with a treasure chest containing 
the sixth Old Amulet.

Go back the way you came, back to the eagle carving above the throne, 
and head to the alcove to the left this time. There is another narrow 
railing along the ledge here. Grab it and make your way to the left, 
over to the next alcove, where there is another Sarcophagus. 

This Sarcophagus will transport you to the alcove directly to the left 
of where you were, where there is another small passage you must crawl 
through. You will find yourself in a small room with a statue of Anubis 
on a pedestal and a treasure chest. A grate will fall down, closing the 
passage you just came out of. 

Open the treasure chest to find the seventh Old Amulet.

Upon claiming the seventh Old Amulet, pull the Anubis statue back, 
revealing a small hole in the floor. Jump through the hole and you\'ll 
fall downward, landing on the grated hole in the Dungeons behind the 
throne. Exit the Dungeons via the small passage and you\'ll be back in 
the Banquet Hall.

Exit the Banquet Hall and go to the Sarcophagus in between the two 
doors to the Banquet Hall, the one the servant girl is dusting. Enter 
the Sarcophagus and you\'ll exit it into the third area of the Dungeons, 
the one with the treasure chest you couldn\'t get to before. The chest 
contains a Wardrobe Key. 

There is a door to the right of the Sarcophagus you just came out of 
that leads directly into Tutankhamen\'s room; specifically, it leads out 
of the other locked wardrobe, the one on the right of the dressing 
dummy with the pink outfit. Now you can use the Wardrobe Key on the 
padlocked wardrobe.

Opening the padlocked wardrobe reveals another secret passage into 
another Dungeon area. Go straight ahead and pull on the switch in front 
of you. The wall will turn around, stranding you in a large secret area 
with a number of ladders and platforms. 

Make your way up the ladder to your left, and jump across the gap to 
the platform next to the column. You\'ll have to sneak across the small 
ledge on the column to a platform on the other side. 

Drop down to a platform below this one to find a treasure chest 
containing the eighth Old Amulet.

After claiming the eighth Old Amulet, grab the railing around the 
column to the right of the alcove with the chest and use it to make 
your way around the column. Halfway, the railing will end and you\'ll 
have to drop down to another rail directly below you. This railing will 
end too, and you\'ll have to drop down to yet another rail before you 
reach a safe platform. 

From this platform, jump to another platform next to yet another column 
with a small ledge you\'ll have to sneak around to another platform on 
the other side. 

There are two railings sticking out from the wall on the other side. 
Grab ahold of the lower one, and jump up to the higher rail above you 
when you reach the end of the lower railing. Then jump up to a railing 
above this one, and make your way to a safe platform to the far right. 
Go through the door on the platform, and you\'ll find yourself coming 
out of a secret door outside the Treasure Room.

Now that you have all eight Old Amulets, take them to Seti. She will 
give you the Treasure Room Key and ask you to put them in the Treasure 
Room for her. Unlock the Treasure Room and go inside.

You\'ll find the Captain of the Guards and the guard that is normally 
stationed outside the Treasure Room inside, and they inform you that 
the Treasure Room has been robbed. The only thing left is an odd 
Sarcophagus. 

Go past the Captain and into the room beyond, and into the Sarcophagus 
the thieves left behind.

2-D A Mysterious Location

	The story returns to Sphinx, as he arrives via Portal God statue 
at a Mysterious Location. You\'ll find a door straight ahead of you, a 
Save Statue to your left and a side passage leading to a door to your 
right. Do not go to the right! The door to the right is guarded by an 
Eye of Ra, and you can\'t get past it right now. Go through the door 
straight ahead for now.

When you walk through the door, you\'ll view a cutscene where 
Tutankhamen awakens shackled to an altar. Nefertiti has been captured, 
and Menes is performing some dark magic ceremony involving Tutankhamen 
and seven strange Canopic Vases while Akhenaten looks on.

Control is returned to Sphinx, and you will be in a long, high hall. On 
either side of you are platforms. The one on the left is raised up so 
it is currently on the level above you, while the one on the right is 
at ground level. Note the small cage with the skeleton in it on your 
left, right next to the platform, and note the ladder behind the cage. 

Just past the cage, near the end of the floor, are two alcoves on 
either side of you with a gold recess where a hook-shaped item needs to 
go: a Glyph Key. You\'ll be seeing a number of these throughout the 
game, so let\'s just call them Glyph Key Pedestals.

Pick up the cage with the skeleton in it, and place it on the lowered 
platform to your left. Go up the ladder where the cage was, and climb 
up to the level above. Go to the right, and you\'ll find a swinging 
rope. Jump onto the rope and swing to the other side. 

You\'ll find a lever; pull it and it will raise the platform that you 
placed the cage on, and lower the other platform down to the ground 
floor. Pick up the cage and place it against the wall near the lever. 
Climb up on top of the cage and jump up to the alcove high in the wall 
above you. 

You\'ll notice that there are three lanterns hanging down in this 
alcove. Jump and hit all three of them and a wall will roll back 
revealing a statue. Smash the statue to receive a Glyph Key. 

Jump down out of the alcove, pick up the cage and throw it down to the 
ground floor. Try to throw it onto the platform on the other side; 
it\'ll save you some trouble. If you miss, jump down after it and pick 
it up and place it on the platform on the other side. 

Once the cage is on the lowered platform, go back to the lever and pull 
it again, which will raise the platform you just put the cage on and 
lower the other one again. Jump down and climb up the ladder again, and 
pick up the cage. There\'s another alcove high up on the wall just like 
on the other side. 

Drop the cage just below it, and jump up on top of the cage. You can 
now jump up to the alcove, where there are three more lanterns hanging 
down. Hit all three of them and the wall will roll back revealing 
another statue. Smash it for another Glyph Key. 

Jump down and place the two Glyph Keys in the Glyph Key Pedestals, 
which will start a rope moving back and forth across the gap in the 
floor. Jump on the rope when it gets close and hang on until it reaches 
the other side. 

Jump off, and you\'ll be in front of a locked gate with a strange shrine 
in front of it. There are five platforms in the shrine: yellow, blue, 
gold, green, red. Step on the gold platform in the middle and the other 
four colored platforms will light up in a certain pattern. 

Step on the colored platforms, matching the sequence that they lit up 
in, and you\'ll be able to open the gate. It\'s basically a game of Simon 
Says. Complete it successfully and a chime will sound. To open the 
gate, just jump and slash the red glowing center of the gate. 

Proceed through the door and you\'ll be in a narrower hall with four 
targets hanging from the columns, powering a force field guarding the 
door at the other end of the hall. Two of the targets are low enough 
for you to jump and slash them, but the other two are just out of 
reach. Go towards the door at the other end of the hall, and a rope 
will be hanging down from the ceiling.

Pull on the rope and a cage containing a skeleton will fall down. Pick 
up the cage and drop it under the two higher targets. Get up on top of 
the cage and you\'ll be able to jump and slash the two higher targets. 
Once you\'ve hit all four targets, a chime will sound, the force field 
will deactivate and two ropes will lower on either side of the color 
sequences shrine in the last room. But you cannot proceed into the next 
room because two walls of spikes block your way. You have no choice but 
to return to the previous room and investigate the ropes that just 
dropped.

Upon returning to the previous room, climb up either of the ropes on 
either side as you exit the target room. It doesn\'t matter which. Both 
sides are exactly the same. A mass of spikes will pop up as you try to 
pass, blocking your way. Notice a small railing along the ledge. Drop 
down and edge along the railing until you pass the spikes. Jump up and 
you\'ll find a Pull Switch. Grab ahold of it and pull, and one of the 
walls of spikes in the target room will drop. Jump down and climb up 
the rope on the other side, and do the same thing on the other side. 
Once both Pull Switches are pulled, you can go to the next room past 
the target room.

Past the target room and the two lowered walls of spikes, you\'ll view 
another cutscene as Menes\' dark magic transforms Prince Tutankhamen 
into a mummy. Menes then stops as he senses an intruder. Akhenaten 
orders him to get rid of the intruder, and Menes casts a spell to 
awaken the undead enemies throughout the place. The skeletons you\'ve 
seen lying around will now come to life and attack you if you come near 
them; except for the ones in cages. They stay dead, thankfully.

Control is returned to Sphinx as he explores the room past the target 
room. A few Skeletal Axemen will appear around the room; five or six 
hits should kill them. Defeat all the Skeletal Axemen, and a bridge 
leading to the small ark in the center of the room will appear. Open 
the ark to receive the Shield of Osiris! 

I\'d suggest you immediately assign it to your button of choice, because 
you\'re going to get a lot of use out of it. The game will instruct you 
on how to equip it and how to use it. Now that you\'ve got the Shield of 
Osiris, you can get past the Eye of Ra in the first room, so head back 
to the room with the Portal God statue and the Save Statue. Watch out 
for Skeletal Axemen. Save if you like, and head to the left down the 
side passage. When you hear the Eye of Ra charging up, raise the Shield 
of Osiris, and you\'ll be protected from the instant-death beam.

Once past the Eye of Ra, you\'ll find yourself on the upper level of a 
the circular room you\'ve been seeing in these last few cutscenes. 
Akhenaten and Menes\' dark magic ceremony is being conducted on the 
floor below. The door will close behind you. Run to the other side of 
the room, and you\'ll find a shimmering rope holding up a giant relief 
on the wall. 

Cut the ropes with the Blade of Osiris, and the relief will come 
crashing down, interrupting the ceremony. Sphinx\'s sabotage causes the 
magical device to go crazy, sucking Akhenaten, Menes, Tutankhamen, and 
six of the seven Canopic Vases into a vortex and transporting them far 
away. 

The last vestiges of the device\'s energy as it explodes turns the three 
Guardians present at the ceremony into undead Skull Worshippers, which 
then start to attack Nefertiti. Jump down and save her! This might be a 
hard battle if you\'re inexperienced. Six to seven hits will kill Skull 
Worshippers, but they can deal a lot of damage if you\'re not careful, 
since they attack in groups, and can use their staves to block your 
sword.

Nefertiti thanks you for saving her, and gives you one of the seven 
Canopic Vases in the hopes that you might be able to find a way to 
bring Tutankhamen back. She will also give you the Abydos Amulet. 
Imhotep will appear and instruct you to find a way to get to Heliopolis 
as soon as possible, and presents you with a Gold Ankh, which will 
increase your health by one Ankh. 

The doors to this room will open again, and a rope will drop down from 
the ceiling, allowing you to go back to the upper level of the room. 
Return to the Portal God statue and use the Abydos Amulet.

2-E Abydos (First Visit)

	Sphinx will be transported to a hidden Portal God shrine in the 
waterways underneath the city of Abydos. Follow the path to the exit, 
noting the fenced-in area on your left. You can\'t get into it now, but 
remember where it is. 

Upon exiting the waterways, you will be on a small platform. There is a 
ladder to the right. Climb up, and you\'ll be in Abydos Plaza. A bird-
woman will warn you about the electrified water in the city; which 
means no swimming here! There is a Save Statue to your right. 

Make a note of the well in the center of the plaza. Abydos Plaza is 
home to the Corridor of Champions mini-game shop, which you can\'t play 
until you obtain the necessary ability item, and the Abydos Museum, 
which is closed right now until the unveiling of the Abydos Jewel 
Collection. 

Also, the door to the upper level of the plaza is locked, so what can 
you do? To the right of the Corridor of Champions are two rich men who 
are standing around. One of them will ask you to look for three 
Abydosian Pearls. 

On the ledge behind the two men is a narrow railing. Drop down and grab 
ahold of it, and edge your way past the fence. There are three vases 
here. One of them contains the first Abydosian Pearl. 

Return to where the two Abydosian men are, and across from them, high 
up on the wall, is another railing. Jump up and grab ahold of it and 
edge your way around the building until you reach a ledge. Drop down 
and run along the ledge until you reach a small fenced-in area. There 
are three vases here. One of them contains the second Abydosian Pearl. 

To find the third, you\'ll have to jump into the well in the center of 
the plaza. Once you jump into the well, you\'ll be in the waterways 
beneath the city again, in the fenced-in area you couldn\'t get to 
before. There is a ladder leading to a low platform with a pot and a 
vase on it. The vase has the final Abydosian Pearl in it. 

Walking around the fence surrounding this area, notice a green plant on 
the ground. It\'s a Healing Herb. You can\'t pick it up right now, but 
remember where it is. You\'ll need it later. 

The gate to leave this area has a gold padlock on it, so you\'ll have to 
search for a key. The Old Key is at the bottom of the pool that you 
fell into. You\'ll have to dive for it. 

Note the five bubble icons on the right side of the screen as you\'re 
diving. They represent Sphinx\'s air supply. Get back up to the surface 
before his air runs out, or you\'ll drown. Once you have the Old Key, 
you can unlock the gate and get out of here, leaving by the exit to the
waterways that you used when you first arrived in Abydos.

Take the three Pearls to the Abydosian man next to the Corridor of 
Champions, and he\'ll give you the Stairs Key, which will unlock the 
door to the upper walkway, allowing you access to more of the city. The 
Abydos Museum is now open, so you can go check the place out!

Going into the Abydos Museum, the Hall of Jewels isn\'t open yet. So go 
downstairs to see the Mayor\'s speech commemorating the opening of the 
first wing of the Museum. But in the middle of the speech, it is 
discovered that the Jewel Collection has been stolen! Only a 
Sarcophagus is left from the collection. The Mayor comments that there 
wasn\'t ever a Sarcophagus in the collection, though, so the player 
knows that something familiarly fishy is up. (You can talk to the 
Sarcophagus in the Hall of Jewels, but she won\'t admit to anything 
until you\'ve retrieved at least one of the Abydos Jewels.) 

After the cutscene, only the Museum\'s resident jewel expert and the 
curator are left. The curator will ask you to make a donation to the 
Museum\'s Natural History exhibit, and the jewel expert will ask you to 
keep an eye out for the stolen jewels. You\'ll receive a gift for 
donating one monster to the Natural History exhibit, so let\'s go get 
one!

Use the Stairs Key on the door to the right of the man you gave the 
Abydosian Pearls to, and the upper walkway is now open to you. Walking 
around the upper level of Abydos Plaza, you\'ll see another green 
Healing Herb on the ground. Make a note of its location and continue 
on. 

The first shop you\'ll come to on the upper walkway is Montu\'s Monster 
Shop. Go inside and buy one. Montu only sells monsters that can\'t be 
captured anywhere in the world. I\'d suggest you purchase the most 
inexpensive one, the Small Frog for 70 Gold Scarabs, as you probably 
don\'t have that many Scarabs at this point. 

Give your purchase to the curator of the Abydos Museum, and he\'ll 
reward you with a Zip Line Handle, which will allow you to use the many 
zip lines around the city. 

Return to the upper walkway and go past Montu\'s Monster Shop. Take the 
first right you see, and you\'ll be in Abydos Grand Canal, in front of 
Paneb\'s Pair Matching Place mini-game shop. You can\'t play, though, 
until you get a Blowpipe. Next door to Paneb\'s Place is Sorkon\'s 
Sequence Shack mini-game shop. Sorkon\'s game you can play now. See 
section 3-E1 for more information. 

You can get a Gold Ankh Piece now, too, if you\'ve got enough Scarabs. 
Give ten Scarabs to the bum outside Paneb\'s Place three times, that\'s 
thirty Scarabs total, and he\'ll thank you with a Gold Ankh Piece. 
Though it will be awhile before you can get to the Bedouin Outpost and 
use it to upgrade your health.

Next to Sorkon\'s Shack is a bridge. Go halfway across the bridge, and 
there will be a zip line to your right. You won\'t be able to get past 
the guards on the other side of the bridge until you get some proper 
identification, so you can\'t go any further. 

Take the zip line down and you\'ll be at a dock. Khonsu, a bird-man, 
runs a boat service here and will take you to Heliopolis for 25 Gold 
Scarabs. When you\'re through exploring the city, come back here and pay 
the man so you can get to Heliopolis.

As soon as you set sail, you\'ll view a cutscene with Akhenaten and 
Menes. Sphinx\'s meddling has caused them to be transported to the 
Castle of Uruk, along with Tutankhamen\'s lifeless mummified body. We 
discover that because the Canopic Vases containing the Prince\'s life 
energy were lost, Akhenaten cannot take Tutankhamen\'s shape, thereby 
foiling his plan to take over the kingdom of Luxor. On top of that, 
they lost the eight Portal Amulets that the Prince had collected. 
Tutankhamen\'s body is discarded in a cell, and Akhenaten is revealed to 
be an impostor - he is the Evil God, Set, taking his shape!

2-F	Heliopolis, Cursed Palace Area (First Visit)

	Upon arriving in Heliopolis, Khonsu warns you about the dangers 
of the region, and leaves you to sail back to Abydos. You won\'t be able 
to return to Abydos until Khonsu comes back. 

As you step off the dock, to your left is the Cursed Palace. A Farmer 
is sitting outside the palace, lamenting the ruin of the land of 
Heliopolis. He tells you that his brother is trapped inside the Cursed 
Palace, and it was Anubis who cursed the palace and placed Eyes of Ra 
around the area, making it extremely dangerous to navigate around here.

The Farmer also tells you that Anubis is living in a tower beyond the 
Great Wall opposite the Cursed Palace, and comments to you that someone 
should pay him a visit and teach him a lesson. There is a Save Statue 
behind the Farmer. Save if you like, then head towards the Great Wall 
entrance opposite the Cursed Palace, to the right of the boat dock.

You\'ll pass a circular blue stone platform as you walk along the edge 
of the water, heading towards the Great Wall. This is an Eagle Disc. 
Make a note of its location. You\'ll also pass a zip line, but you can\'t 
use it right now because you can\'t jump high enough yet. 

2-F1	Great Wall Entrance I

	The Great Wall separates Heliopolis, the land of light, from 
Uruk, the land of darkness to the north. This entrance to the Great 
Wall leads to Anubis Tower. As you walk through the twin obelisks on 
either side of the entrance, Sphinx will be hailed by Horus, who 
somehow managed to survive in Uruk, and is now on a ledge high above 
you. 

He claims that by all rights, the Blade of Osiris should be his. He 
scoffs at Sphinx, who can\'t jump high enough to reach the entrance to 
Anubis Tower, and tells you that Imhotep is in a temple on Sun Shrine 
Island and is looking for you. Horus then runs off towards the Tower, 
claiming he can solve the problem Anubis created all by himself. Your 
next goal is now to get to Sun Shrine Island and see Imhotep. 

But before you leave, inspect the wooden crate to your right. The game 
will tell you that it might burn if a source of fire got near it. The 
pots to your left hide a Fire Armadillo nest, so be careful when you 
smash them. Lead the Fire Armadillo over to the crate, and it will 
burn, revealing an Eagle Stone. This will allow you to summon a Mummy 
Eagle when you stand on an Eagle Disc. 

When you\'re ready, head back out of the Great Wall entrance and head 
toward that Eagle Disc you passed on the way. Stand on the disc and use 
the Eagle Stone. A Mummy Eagle will pick you up and drop you off on a 
cliff next to a rope. 

Climb up the rope and jump off. You\'ll be high on top of a huge rock 
formation right next to the Great Wall. Right ahead of you is a boulder 
balanced precariously on top of a rock scaffolding. Make a note of its 
location and go past it to find another Eagle Disc. 

There\'s nothing else up here except an obelisk inscribed with ancient 
writing. Make a note of the obelisk\'s location and use the Eagle Stone. 
A Mummy Eagle will pick you up and drop you off on the far side of the 
Riverside Farm, right next to a tunnel which leads to Heliopolis South 
Beach and Sun Shrine Island. 

However, the tunnel is blocked up by boulders. To the left of the 
tunnel is a pot which hides a Slim Burble nest. Smash the pot to bring 
the Slim Burble out, and lead it over to the boulders. Head through the 
tunnel to South Beach.

2-F2	South Beach

	Straight ahead of you as you exit the tunnel is a jackal-man who 
is running a swimming course. Swim through each of the green lights on 
the surface of the water between South Beach and Sun Shrine Island, and 
the red light ends the course. Complete the swimming course in less 
than 80 seconds and he\'ll reward you with the Crocodile Scales, an item 
that will allow you to swim quickly underwater.

To the left of the jackal-man is a house, home to a Nomad couple. The 
pot in their house contains an Atun Eye. Collect two Atun Eyes and 
place them in the sockets of one of the many skull-shaped statues 
around Heliopolis to activate an Atun Disc. Step onto an Atun Disc to 
boost your speed temporarily, as signified by a cloud of dust around 
your feet. Atun Discs make getting around Heliopolis much faster. 

To the left as you exit the Nomad couple\'s house is one of the many 
skull-shaped statues, and a cliff that you\'ll be able to climb up once 
you get a double jump. At the top of the cliff is a lantern. Make a 
note of its location.

Now you need to head for Sun Shrine Island. There is a save point 
outside the Shrine. Once you\'re ready, go inside. Imhotep commends you 
for your feats, and examines the Canopic Vase. He determines that it 
the soul in the vase belongs to the Prince of Luxor, whose body is 
trapped in the Castle of Uruk, and sets about devising a way to 
transport the Vase into the Castle to revive the Prince. Thus, he 
creates Bas-Ket.

2-G Castle of Uruk (First Visit)

	Bas-Ket arrives in the Castle of Uruk with the Vase, which 
partially revives Tutankhamen. It bestows him with the element of life, 
but he\'s still pretty much dead. As such, he can\'t actually die again, 
and thus he has no health bar. Bas-Ket explains that Tut will need the 
rest of the Canopic Vases to return to his original form, and asks him 
to search for any information or objects in the Castle of Uruk that 
could help them return him to human form and find out who is behind all 
of this. Bas-Ket then leaves, and you now have control of the Mummy.

There is a save point to the right. The door to the cell you\'re in is 
locked, and there is a suspended cage directly behind you. Hop up onto 
the cage and you can jump to a ladder leading up. 

You will be in a bottomless room that goes in two directions: straight 
ahead, and off to the right. These are the bottomless catacombs. Don\'t 
worry about the right half of this room right now. For now, go straight 
ahead. Jump out onto the suspended cage directly in front of you (the 
cages swing back and forth, so time your jumps carefully) and jump from 
there onto a railing on the left wall, edge over and drop down onto a 
platform. 

From there, jump to another platform right in front of you, and jump 
onto another suspended cage. From there, jump to a platform on the 
other side of the room. Jump up and grab ahold of a railing along the 
wall, and take it to another platform to your left. From there, you can 
jump to a third suspended cage, and climb up to a door on your right. 

Go through the door and you\'ll be in a side passage along the walls of 
a pit. A column of red light is shooting straight up out of the pit; 
the ray of the Castle of Uruk. To your left and right are metal posts 
sticking out of the wall. Jump up and grab either of them, and they 
will take you upward. When it stops, you can jump up to grab another 
post directly above it, which will take you up to the top of the pit. 
Jump up quickly and grab ahold of the final metal post directly above 
you, and use it to pull yourself out of the pit. 

As you emerge from the pit, you will see a cutscene with Menes 
instructing the castle\'s Guardians to make sure the traps are working 
and make sure the Abydosian Jewels are secure. 

When the cutscene is through, you will be in front of that magical 
device that looks like a Portal Amulet, and three doors guarded by four 
Watcher Eyes. Don\'t try and go through those doors yet. The doors you 
need to go in are in the opposite direction of where you saw Menes. 
It\'s the pair of doors to the right of where you are. It\'s guarded by 
only one Watcher Eye, and there are no fences around it, making it that 
much easier to sneak by the Watcher Eye.

Just hide behind the statues and run past the Watcher Eye through 
either of the doors when it\'s not looking. (Both doors behind the lone 
Watcher Eye lead to the same place.) If you happen to be seen, the 
Watcher Eye will close the doors, and you\'ll have to step on a nearby 
switch to open them again, and hide and wait for the Watcher Eye to 
look in the other direction. Run past the Watcher Eye and through 
either of the doors to reach the Planetarium.

2-G1	The Planetarium

	You will find yourself in a circular room with symbols of Suns, 
Moons, and Planets inscribed on circular plaques on the floor. You\'ll 
also notice triangular-shaped wooden crates with glowing lights inside. 
These crates contain Onyx Scarabs. You\'ll have to light yourself on 
fire and burn the crates to claim the Scarabs inside. There are a total 
of 90 Onyx Scarabs in the Planetarium. Collect as many as you can. 
Sphinx will need lots of them to shop at Gebel\'s Glyph Shop in 
Heliopolis.

In the middle of this room is a circle of serrated teeth, and opposite 
the door you came in is a metal post with a sphere on top of it. Posts 
like this are Electric Switches. You\'ll need to electrocute yourself 
and electrify this post in order to activate the switch. 

You\'ll notice there\'s water on the floor behind the Electric Switch, 
and a gate protecting a niche on the wall containing an object directly 
in front of you as you stand next to the Electric Switch. To the left 
of the switch is a gate blocking a small room with a treasure chest and 
a lever. 

To the right of the switch, in the water, are two platforms. These are 
moveable. There is also a gated door, and an open door that leads into 
a small room with a treasure chest and a Sarcophagus to your right. In 
the back of this room, behind the chest, is a lever protected by a 
wooden fence. 

Before you proceed into this room, though, I\'d suggest you move one of 
the platforms in the water so that it is positioned between the open 
door and the floor of the Planetarium, so you can jump cleanly from the 
open door onto the platform and onto the floor without falling into the 
water. Once you\'ve done that, go into the room and go towards the 
treasure chest. 

The chest is a trap, of course, the first of many in the Castle of 
Uruk, and drops through a trap door in the floor before you can claim 
its contents. Instead, a lightning rod rises up out of the floor in its 
place, and a metal grate blocks the back end of the room. 

You are electrocuted, and the Sarcophagus-person explains to you that 
the electricity cannot hurt you. If you want to avoid being 
electrocuted in this room in the future, jump into the Sarcophagus and 
wait for the lightning rod to discharge before getting out. 

Before your charge runs out (keep an eye on the blue gauge at the top 
of the screen) run to the Electric Switch and touch it to pass the 
charge to it. It will activate the floor and make an item appear in the 
circle of serrated teeth in the middle of the floor. Go over and pick 
it up; it\'s the first Stolen Abydos Jewel! 

But as soon as you claim it, the floor launches you over to an alcove 
high above. Go through the door in front of you, and you\'ll be in a 
hallway. Right around the corner directly to your left is a Watcher 
Eye. If it wakes up, it will start the floor trap; the floor will 
split, and open and close. Note that there are safe alcoves along the 
wall between the Watcher Eye and the other side of the pit. You\'ll see 
in the pit below that there is a treasure chest.

Make sure you remember that in the Castle of Uruk, there are hardly any 
chests that don\'t have traps around them. With that in mind, jump down, 
and the walls will flatten you. The treasure chest at the bottom of the 
pit is an illusion, so don\'t bother with it. Just run towards the exit
at the opposite end of the pit from the chest. 

Keep an eye on the white gauge at the top of the screen. When it runs 
out, you\'ll return to normal. Now that you\'re flat, though, you can get 
through bars and other grates, such as the one on the other side of the 
door at the exit to the pit. Pass through the bars and you\'ll be back 
in the main room of the Planetarium. 

Quickly run to the gated door on the other side of the Electric Switch, 
and pass through the bars into the small room with the lever and the 
treasure chest. If you run out of time, you\'ll simply have to step into 
the circle of serrated teeth, launch yourself back up, and return to 
the trap pit in the Watcher Eye hallway to get yourself flattened 
again. 

The treasure chest in the small room with the lever contains the Exit 
Key. Pull the lever behind the chest and it will open the gate over the 
shrine in the alcove on the wall, as well as the gate over the room 
you\'re in now. 

Leave the item in the shrine there for now, and step into the circle of 
serrated teeth in the middle of the room again. This time you need to 
cross over the pit behind the Watcher Eye, taking refuge in the two 
alcoves along the walls as the floor opens and closes. On the other 
side there is a door leading into another room.

The Solar Room

The door locks as soon as you step inside. Water covers the floor of 
this room, and metal platforms on top of metal columns are on either 
side of the room on the ground level. 

Directly above you is a handle you can jump up and grab ahold of, but 
it\'s not moving right now. You need to get some power to it so you can 
reach the treasure ark on the other side of the room. 

There is a ladder leading down directly in front of you, but there is 
an Alert Spider that\'s taken up residence on the ladder. (This is the 
only actual enemy you ever encounter in the Castle of Uruk. I don\'t 
really count the Watcher Eyes as enemies, incredibly annoying as they 
may be.) 

Jump down off the platform to the left or the right, and you\'ll find a 
tunnel underneath with lasers that will electrocute you. After you 
electrocute yourself like this, climb up the ladder to kill the Alert 
Spider. This will net you 5 Onyx Scarabs and make it easier for you to 
climb up. 

Keep an eye on the blue gauge at the top of the screen, and jump on the 
set of metal platforms out in the water on the right side of the room. 
(There are two sets of platforms, one on the right side of the room and 
one on the left. You\'ll need to do this for both sides.) As you jump on 
them, they\'ll rise up, so keep jumping from one to the next until you 
reach the last one. Stay on this one until it raises you up to the 
upper level. 

There is an alcove right next to you. Run into it and out onto a metal 
grate. Water will be shooting up from below, so be careful not to let 
yourself be doused. At the end of the grate will be a metal plate on 
the floor. 

Step on it and a platform will start rotating in front of you. On the 
other side of the rotating platform will be an alcove with another 
Electric Switch. You must get to that Electric Switch before your 
charge runs out. 

Once you\'ve activated the Electric Switch, you must do the same thing 
for the other side of the room. Both sides are alike, except the left 
side doesn\'t have a water obstacle and it has two rotating platforms 
instead of one. 

Once both Electric Switches are activated, the handle in front of the 
door to this room will activate and transport you over to the ark, 
which contains the Lunar Planetarium Key. The door to this room will 
unlock so you can return to the central hall of the Planetarium. 

Once you return to the central hall of the Planetarium, go up to the 
shrine in the alcove on the wall and remove the Solar Planetarium Key 
from its place in the shrine and replace it with the Lunar Planetarium 
Key. This will change the configuration of the Planetarium so that the 
floor launches you to a different area. 

Step into the circle of serrated teeth to find out where you\'re going 
next. You\'ll be launched to a different alcove along the top of the 
room. Go through the door and you\'ll see another pyramid-shaped crate 
with Onyx Scarabs. 

Round the corner to the right is another Watcher Eye. When this one 
wakes up, the floor traps it activates in this hallway are moving 
platforms: fire jets that shoot up when you pass through the red light 
beams, and water jets that will shoot up when you pass through the blue 
light beams. To keep yourself on fire, duck under the blue beams so the 
water jets don\'t activate. 

I\'d suggest you play with fire now that you\'ve got easy access to it 
and collect some Onyx Scarabs from the crates around here and the 
central hall. On the other side of the gamut of colored beams is 
another crate of Onyx Scarabs and a wooden fence. Burn the wooden fence 
so you can proceed to the next room.

The Lunar Room

This room also has water covering the floor, and more of those moveable 
circular platforms. Drop down to the floor below the ledge you are 
standing on when you come into the room to find another crate of Onyx 
Scarabs. Behind the crate is an alcove that has a stream of gas 
emanating from it. You\'ll need to light it on fire. 

On either side of the room from you as you face this alcove are levers. 
The one on the left is blocked by a wooden fence. The one on the right 
is not blocked. Pull it and it activates an elevator platform between 
the two floors. 

Walk around behind the central column and you\'ll find two blocks with 
horned statues on top of them. Move the blocks and they will release 
switches that will raise two platforms around the room forming bridges 
to two more gas alcoves exactly like the one behind the crate of Onyx 
Scarabs. 

Now you need to burn the wooden fence in front of the other lever. Move 
the circular platforms so that you can jump across them to the wooden 
fence cleanly without falling into the water. If you fall in the water, 
you can relight yourself in any lit gas alcove. 

Once you\'re on fire, before you burn the wooden fence, quickly go and 
light the two accessible gas alcoves on fire. This will extend two 
stone bridges to the upper level of the central column. Then come back, 
burn the wooden fence, and pull the switch, which will move the central 
column so you can reach the third gas alcove without falling into the 
water. 

Go and set the third gas alcove on fire, which will extend all the 
bridges all the way to the top of the central column. Take the 
elevating platform back up to the upper level, and take the bridge to 
the top of the central column. A fence divides it in two, and you can 
see a treasure ark on the other side of the fence. 

Keep going straight, and take the bridge to the other side of the room. 
To the left is a small ledge that you must sneak across. Spikes will 
pop out and knock you off the ledge, so be careful and memorize their 
pattern. 

Once you get to the other side, take the third bridge to the other side 
of the fence, and open the treasure ark. You\'ll receive the Earth 
Planetarium Key. 

Return to the hallway with the water and fire beams and set yourself on 
fire again. Quickly head back to the central hall, and jump down to the 
floor below, making sure to land clear of the water. 

If you\'re having trouble making the jump, there\'s a small ledge to the 
right as you exit the door from the fire and water beam room. If you 
make the jump from this ledge, you\'ll land clear of the water. Now you 
must run to the room with the Sarcophagus, and quickly get in the 
Sarcophagus before the lightning rod discharges. 

If you don\'t make it, you\'ll be electrocuted and you\'ll have to start 
over again. You need to stay on fire and hide in the Sarcophagus until 
the lightning rod discharges and raises the metal grate. You\'ll stay on 
fire while in the Sarcophagus, and you\'ll be protected from the 
electricity. 

Once the metal gate raises, run over and burn down the wooden fence in 
front of the lever. The Sarcophagus will recharge your fire gauge so 
you can burn down the wooden fence and still run around the central 
hall burning the crates of Onyx Scarabs. 

Pull the lever and a gate will lower in front of a locked door 
somewhere. Go back over to the shrine and remove the Lunar Key, and 
replace it with the Earth Key. This will change the configuration of 
the Planetarium so that the floor will launch you to a different area.

Step inside the circle of serrated teeth on the floor to find out where 
you\'re going next. You\'ll be launched to another alcove high on the 
wall. Make sure you\'ve collected all the Onyx Scarabs beforehand, 
because you\'ll be launched to the exit, and once you go through the 
locked doors and claim the contents of the treasure chest beyond, 
there\'s no returning to this area ever again. The chest on the other 
side of the locked doors contains the Wings of Ibis. And with that, the 
Mummy\'s life energy runs out again and he is returned to the room he 
started in.

2-H Heliopolis, Cursed Palace Area (Second Visit)

	Bas-Ket gives Sphinx everything the Mummy collected in the Castle 
of Uruk: the first Stolen Abydos Jewel, whatever Onyx Scarabs he picked 
up, and the Wings of Ibis. The game will instruct you on how to do a 
double-jump. 

Imhotep comments that you could send Bas-Ket to the Castle of Uruk 
anytime you found a Canopic Vase, if you only had the Book of the Dead. 
He has a feeling the book is being held by one of the unfortunate 
inhabitants of the Cursed Palace, and so he instructs you to pay Anubis 
a visit in Anubis Tower. 

Return to the Cursed Palace area via the same way you came to the South 
Beach area, or Khonsu the boat captain (who is back from Abydos now) 
can transport you there for 5 Gold Scarabs. Once you\'ve unlocked an 
area, Khonsu will ferry you anywhere around Heliopolis for only 5 
Scarabs. He\'ll also transport you back to Abydos for the usual 25 
Scarabs. 

Or, if you don\'t want to pay, just use the Portal God statue and warp 
back to Abydos. You\'ll have to pay to get back to Heliopolis, though. 
If you return the first Stolen Abydos Jewel to the museum, you\'ll be 
rewarded with a Gold Ankh Piece. Now that you have the Wings of Ibis, 
you can try your skill in the Corridor of Champions. See section 3-E1, 
Abydos Mini-Game Shops, for more information.

Now that you\'ve got the Wings of Ibis, you can do a lot of things! On 
the right side of the Cursed Palace, swimming back behind the palace as 
far as you can go, there is a ledge that you can jump to that contains 
a chest with 100 Gold Scarabs and a number of pots, one of which 
contains an Atun Eye. 

Now that you can jump higher, you can reach that zip line next to the 
boat dock in front of the Cursed Palace. As you get off the zip line, 
you\'ll be on a stretch of land high up out in the water. If you go off 
to the left, along the Great Wall you\'ll find three pots. There\'s a 
hidden alcove here with a wooden fence blocking a treasure chest. You 
can\'t get it now, but make a note of its location. If you go off to the 
right as you get off the zip line, you\'ll run into a switch that can 
only be activated by performing a Slam Attack. The game will instruct 
you on how to perform a Slam Attack. 

Slam the switch and a bridge will activate. Cross the bridge and you\'ll 
reach another jackal-man. This one\'s running an obstacle course. 
Complete it in less than 79 seconds to win a Gold Ankh Piece. When 
you\'re ready, head to the Great Wall Entrance I. 

2-H1	Great Wall Entrance I (Interior)

	Now that you can double-jump, you can make it up to the ledge 
with no problem. At the top of the ledge is a slam switch and a gate. 
Slam the switch and the gate will drop, allowing you to enter the Great 
Wall Entrance I dungeon. 

As you enter, you will find yourself in a room with a column of smoke. 
You\'ll have to fight a trio of Almost-A-Bulls in this room. Be careful, 
they restore their health by standing in the column of smoke. Go 
through the doors past the column of smoke after you defeat the Almost-
A-Bulls, and go straight. 

A cutscene will give you a bird\'s eye view of the layout of the main 
area of the dungeon. Go down the wooden bridge to the central area. 
There is a Glyph Key Pedestal as you step off the bridge, a light 
platform, and a pair of Fire Armadillos that respawn infinitely. Lead 
one of the Fire Armadillos up the wooden bridge (don\'t worry, it won\'t 
burn) and get it to burn the lone wooden crate to the right of the door 
to this main area, revealing a Glyph Key. 

Place it in the Glyph Key Pedestal to activate the light platform. It 
will now lead up to the second level. There is a save point as you get 
off the light platform at the top, a small statue which you can pick up 
and carry, and another wooden bridge. 

Ignore the small statue for now, and go up the wooden bridge. You\'ll 
find another Simon Says magic sequence shrine here. You know the drill. 
Step on the center platform and the other four colored platforms will 
light up in a pattern. Duplicate the pattern to solve the puzzle, and 
slash the gate with your sword to open it up. 

Inside you\'ll find a treasure ark with the Blowpipe! The game will 
instruct you on its use. I\'d suggest you immediately equip it to your 
button of choice, as you\'ll be getting a lot of use out of it. There is 
a lever to the left of the treasure ark. Pull it and a bridge will 
extend a third of the way across the gap to the main column area.

Return to the area with the save point and pick up the small statue. 
Take it across the wooden bridge and set it down in either front corner 
of the platform with the Simon Says shrine. The game will point out 
that targets like the ones on the far platforms can be shot with the 
Blowpipe. Shoot either target and when it flashes green a light 
platform will come over to you. 

It doesn\'t matter which direction you go first, but let\'s start with 
the target platform on the right. Shoot the target on the right 
platform to bring a light platform over to you. Throw the statue out 
onto the light platform when it stops, then get on the light platform 
and shoot the right target again. This will transport both you and the 
statue out to the far right platform. Here, a Crabhands and a Knives 
Cat will attack you. Dispatch them and set the statue down on the 
switch here. This will unlock the door. 

Open the door, but don\'t go in just yet! Jets of fire are shooting 
across the floor. You need to jump up and grab ahold of the ladder 
suspended across the ceiling and make your way across above the flames. 
On the other side, a Wasp Spider is waiting. Dispatch it and pull the 
lever, extending the bridge another third of the way. The pots here 
contain Bronze Ankhs if you need them. 

Return to the door and pick up the statue. You can either take it back 
with you or simply toss it off the edge. If you toss it off, it will 
respawn where you first found it, next to the save point. It\'s up to 
you. But whatever you do, don\'t leave it there, or else you won\'t be 
able to weigh down the switch on the other target platform on the other 
side of the room. 

Returning to the Simon Says shrine, shoot the other target on the 
platform on the left side of the room. Carry the statue over to the 
other platform exactly like before. On the left platform, a pair of 
Crabhands will attack you. Use the statue to weigh down the switch here 
too, and it will unlock the door. 

You\'ll be attacked by a Cyclops in the room beyond this door. Be 
careful, because Cyclops can teleport and will split in two after you 
hit them once, and they can attack from two directions at once with 
their devastating eye beams. One hit to each of the halves should kill 
them. 

Go up the stairs and pull the lever at the top, which will extend the 
bridge all the way. Now return to the save point. I\'d seriously suggest 
you save your game at this point if you haven\'t already. Go across the 
bridge to the area beyond. 

You\'ll be attacked by a Big Bull. These things are extremely powerful 
and extremely dangerous, because one swing of its hammer damages you 
for a full Ankh of health. It will chase you, swinging its hammer three 
or four times. Stand still and it will try to bring the hammer down on 
your head. When it does, move out of its way, and it will plant its 
hammer in the ground, leaving its back vulnerable. Slash its back as 
many times as you can and repeat the process until the Big Bull is 
dead. A gate will drop, winning you entry into Anubis Tower.

2-H2	Anubis Tower

	Enter and step toward the circular sun-shaped pedestal on the 
floor. Anubis will speak with you from a statue on the wall. He will 
agree to free some of the inhabitants of the Cursed Palace if you can 
capture three Fire Armadillos for him. Anubis will present you with the 
Beetle Pouch, which carries Capture Beetles. 

The game will then instruct you on how to use Capture Beetles. I\'d 
suggest you equip it to the button of your choice. Return to the save 
point area and go down to the level below. The Fire Armadillos around 
the Glyph Key Pedestal respawn infinitely for just this use. 

Capture yourself three of them and return to Anubis. Remember, you must 
weaken them in order to capture them. When they start sparkling gold, 
then they are weak enough to capture. Four hits should weaken Fire 
Armadillos enough for you to capture them. 

Upon returning to Anubis with the Fire Armadillos, Anubis will reward 
you with two Curse Stones, a yellow one and a red one. These will break 
the curse on two of the inhabitants of the Cursed Palace. You can now 
capture any kind of monster, but only ones with face icons next to 
their name in the Monster menu can be released and used as tools to 
solve puzzles; i.e., Fire Armadillos and Slim Burbles. 

You\'ll also start finding Capture Beetles in pots and the like. Before 
you leave the Great Wall Entrance I dungeon area, I\'d suggest you grab 
two Fire Armadillos so you can get two more Gold Ankh Pieces in the 
area around the Cursed Palace; and if you feel like it, go back and 
capture a Wasp Spider, because it will help you get a Gold Ankh Piece 
later. 

As you leave, Horus will greet you outside and present you with the 
Dark Stone of Invisibility before leaving in a hurry. Imhotep appears 
immediately and tells you not to touch it, it is a trap. The Dark Stone 
will cause instant death to anyone who uses it. But Tutankhamen can use 
it without danger to himself. Sphinx will keep the stone for now, and 
send it to the Mummy when he gets the chance.

2-H3	Cursed Palace

	Now you can grab a couple more Gold Ankh Pieces in the Cursed 
Palace area. Head over to the zip line to the left of the boat dock, 
and go to the left when you get off. You can now burn down the wooden 
fence across the hidden alcove off to the left using a Fire Armadillo, 
revealing a chest with a Gold Ankh Piece. The crate here contains an 
Atun Eye. 

There are three small islands next to the boat dock, each with a red 
target on it. Quickly shoot all three targets with the Blowpipe so that 
they are all three green at the same time. Succeed and a chest 
containing a Gold Ankh Piece will appear.

Stand on the Eagle Disc again and use the Eagle Stone. It will drop you 
off on the cliff next to the Great Wall again. Climb up the rope and 
set a Fire Armadillo down next to the wooden scaffolding, and the 
boulder will roll down, crashing into the obelisk to the left of the 
entrance to the Cursed Palace, revealing a chest with a Gold Ankh 
Piece.

When you\'re ready, head to the Cursed Palace. As you enter, a pair of 
Cyclops will attack you. Slay them and the doors on either side will 
unlock. Go through the door on the right, and stand in front of the 
stone statue with a yellow recess at its base. Place the yellow Curse 
Stone in the recess and the Pharaoh\'s Scribe will return to normal, and 
present you with the Book of the Dead, a magic spellbook that will 
allow you to send Bas-Ket to the Castle of Uruk without Imhotep\'s help.

Now go back to the main area and go through the left door to the other 
wing of the palace. The first pot to your right contains an Atun Eye. 
Place the red Curse Stone at the foot of the stone statue with a red 
recess at its base, which will free the Farmer\'s Brother. He tells you 
to come visit them at their farm and they will help you out any way 
they can. 

Leave the palace and the two brothers will thank you for helping them, 
but they can\'t return to the farm with those Eyes of Ra around the 
place. Which means you\'ll have to do something about them. Now that you 
have Capture Beetles, you can catch Slim Burbles, which are the best 
and only tools for demolishing Eyes of Ra.

Use the Eagle Discs to get back to the rocky area behind the Riverside 
Farm, where there\'s a Slim Burble nest. Catch yourself five of them 
(you don\'t have to weaken them to catch them) and release them behind 
the five Eyes of Ra. Make sure you approach the Eyes from the rear, or 
else you and your Slim Burble will get zapped. Look up and make sure 
the skull on top of the Eye post is facing away from you. 

There are two pots on the shore directly below the Eye of Ra closest to 
the Slim Burble nest. One of the pots contains an Atun Eye. Once all 
five Eyes of Ra are destroyed, talk to the brothers and they\'ll return 
to their farm. 

But before you go pay them a visit, grab another Slim Burble and head 
over to the bridge linking the two fields of the farm. Jump down, and 
behind the waterfall below the bridge is a small cave blocked up by 
boulders. Release a Slim Burble, and blow up the boulders, revealing a 
chest with a Gold Ankh Piece. There is also a pot behind the Brothers\' 
farmhouse that contains an Atun Eye.

Take this opportunity to go visit Abydos again if you haven\'t already. 
Now that you have a Blowpipe, you can play at Paneb\'s Pair Matching 
Place, and you can try your skill at the Corridor of Champions now that 
you have the Wings of Ibis. See section 3-E1, Abydos Mini-Game Shops, 
for more information on these mini-games. 

Remember, the museum jewel expert will give you a Gold Ankh Piece for 
the return of the first Stolen Abydos Jewel. When you\'re ready, save 
and head over to the Riverside Farm. The brothers will give you a 
Canopic Vase that they found while digging. Now that you have the Book 
of the Dead, you can send Bas-Ket immediately to Tutankhamen inside the 
Castle of Uruk.

2-I Castle of Uruk (Second Visit)

	Bas-Ket delivers the second Canopic Vase to the Mummy, and gives 
him the Dark Stone of Invisibility. Now you can sneak past Watcher 
Eyes! You start out in the locked cell full of sand and skeletons as 
usual. If you\'re going to save and turn off the game, do so at the Save 
Statue in this room, because you\'ll soon be encountering the infamous 
\"glitch door\" at the next Save Statue you come to, and you do NOT want 
to save there if you plan on turning off the game. I\'ll warn you again 
when you come to it. 

Hop up onto the suspended cage and jump onto the hanging ladder like 
you did before. You\'ll be back in the bottomless catacombs. Go straight 
like you did last time, and climb up the castle ray well using the 
metal posts again. 

You\'ll be back in the room with the three sets of doors going in 
different directions, all guarded by Watcher Eyes. The door you went 
through last time has been sealed shut, so you have no choice but to go 
in one of the other two directions. Head toward the remaining open 
doors that are guarded by only one Watcher Eye; the ones to the left of 
the doors guarded by four Watcher Eyes. 

There are gates blocking either side of the steps leading up to the 
doors you want, making it more difficult to sneak past the lone Watcher 
Eye. You\'ll have to run forward when it\'s looking the other way, and 
quickly turn invisible just before it looks your way. If you\'re seen, 
as usual, hit a nearby switch to reopen the doors. 

Once you\'ve made it past the Watcher Eye, you will be in a hallway with 
two more Watcher Eyes. You\'ll need to sneak past these two in the same 
fashion. There is a door at the end of the hallway around the corner 
that you must reach. Once you\'ve snuck past the first Watcher Eye in 
this hall, duck into the far corner of the hallway across from the 
entranceway, and from there sneak past the second Watcher Eye. If 
you\'re seen, there is a switch on the floor at the entrance to this 
hallway where you came in that will reopen the doors.

Once you\'ve snuck past the two Watcher Eyes and through the doors you 
will be in Set\'s private chambers. You\'ll get to see a cutscene with 
Set, Menes, and Horus. It seems that Horus has joined the bad guys, and 
Menes has locked the way to Heliopolis Point with the magical Seal of 
Atun, which can only be broken by using the Atun Statue that is stored 
upstairs under heavy protection. 

Well, now you know what you\'re going after next and where you have to 
go to get it! Set and his entourage leave, so go up the stairs to the 
left. At the top of the stairs is a Save Statue and an open door. 

Do not, I repeat, DO NOT save here if you plan on turning off the game 
and quitting for now. If you save at this Save Statue and turn off the 
game, when you turn it back on, the door here will be closed and 
locked, and you will not be able to continue in the game. This is a 
known bug, the infamous \"glitch door\". I warned you to save in the cell 
you start in for this exact reason. So ignore the Save Statue entirely 
and go straight through the door next to it and into the Fire Rooms.

2-I1	The Fire Rooms

	You will emerge from the door in another hallway, and the door 
will close and lock behind you. To your right is a crate of Onyx 
Scarabs. There are 45 Onyx Scarabs total in the Fire Rooms. Collect as 
many as you can. 

Go through the doorway near the crate of Onyx Scarabs and up the ramp 
in front of you. The Mummy will be split in three by blades dropping 
down from above. You can swap between the three Mummies and use them to 
solve the puzzles in the rooms beyond. Take the first Mummy and go to 
the top of the ramp and hang a left. You will come to a lava room. 

The floor is flooded with lava, and there are lava-rock stepping-
stones. On the other side of the lava is a high ledge and a rock 
platform carved with a face. On either side of the carved rock platform 
are hidden side passages blocked by obstacles. The side passage to the 
left is blocked by bars, while the passage to the right is blocked by a 
lava fall. Take the Mummy across and have him stand on the carved rock 
platform.

Switch over to the second Mummy and head out and to the right, going 
down to the other end of the hall from the lava room. The walls here 
will flatten you. Turn right around and head straight for the lava 
room. Leap from solid surface to solid surface, keeping yourself out of 
the lava while keeping an eye on the white gauge at the top of the 
screen. 

While flat, you can go through the metal bars blocking the side passage 
on the left side of the lava room. Past the metal bars is a ladder. 
Climb up to the top, and there will be a series of fences and two metal 
fans on the wall. Run past the fences when the fans aren\'t blowing, or 
else you\'ll be knocked back down into the lava. 

To the left as you clear the second fan is a switch. Stand on the 
switch, and it will raise the first rock platform in the lava room, the 
one that the first Mummy is standing on. Swap over to the first Mummy, 
and have him get on the second stone platform. Leave the first and 
second Mummies where they are for the moment, and swap over to the 
third and last Mummy.

Take the third Mummy up to the top of the ramp and head to the right 
again, past the wall press that flattens you. Keep going straight and 
hang another right. Sitting on a grate in the middle of the room in 
front of you is a treasure chest. 

Open it, and claim the second Stolen Abydos Jewel. After opening the 
chest, though, the trap in the room will set off, enclosing you in a 
cage, and you\'ll be set on fire. The cage will open after torching you, 
and now you need to go up the ladder directly in front of you to the 
level above. 

While on fire, creep along the ledge on the wall to the right, avoiding 
the spikes that will pop out and try to knock you off the ledge. Keep 
going and you\'ll be on a platform above the walls that flatten you, 
allowing you to get past the walls without being flattened. While on 
fire, you can make the rounds of the Onyx Scarab crates in this area. 

Head down to the lava room at the other end of the hall. While on fire, 
you can safely cross the lava. Go up the lava flow on the right side of 
the room, and through the hidden door on the other side of the lava 
fall. 

Climb up the ladder and you\'ll find yourself in front of a small pool 
of water. Circular platforms rise and fall out of the water. Leap from 
platform to platform, keeping yourself out of the water and on fire. If
you fall into the water, you can jump between the pillars on the right 
and you\'ll fall back down into the lava room, so you can go back and 
relight yourself. There will always be a way to get back to a source of 
fire or electricity or what have you, if the effect wears off or you 
fall in water or something. As you reach the other side of the pool, 
head to the right and through the lava fall. 

Right on the other side of the lava fall is a ledge with a switch on 
the ground. Stand on the switch, which will raise the first Mummy up to 
the top level, so he can claim the treasure chest at the top, which 
contains the Atun Statue. Remember to clean out the place of all the 
Onyx Scarab crates before you reach the top, because once you open the 
chest, you can never return to this area of the castle ever again. 
After claiming the Atun Statue, once again, the Mummy\'s life energy 
runs out and he collapses, returning to the room he started out in.

2-J Great Wall Entrance II

	Bas-Ket returns to Sphinx with the items the Mummy collected in 
the Castle of Uruk: the Atun Statue, the second Stolen Abydos Jewel, 
and whatever Onyx Scarabs he managed to collect. Talk to the elder of 
the two farmer brothers and he will offer to give you whatever treasure 
they find if you choose a plot on their farm. Go to section 3-E2 of the 
Mini-Games & Side Quests section for what you can dig up and where you 
can dig them up in Riverside Farm Digging. There are two Gold Ankh 
Pieces and several small fortunes in Gold Scarabs to be had, so try it 
out! 

I would put off going back to Abydos to return the second Stolen Abydos 
Jewel until you complete this next dungeon that\'s coming up, but that\'s 
up to you. You\'ll be rewarded with another Gold Ankh Piece for the 
jewel\'s safe return to the museum. 

As you leave the Riverside Farm, hang a left and head up to the Great 
Wall entrance at the top of the hill, blocked by a veil of purple 
smoke. There is a gold pedestal for a statue of some sort, so place the 
Atun Statue on it to dispel the veil of purple smoke and open up the 
way to Heliopolis Point. 

You\'ll immediately hear the loud sobbing of the Nomad man you met 
before in the house on South Beach. He\'s to the left of the pedestal 
where you place the Atun Statue. Go talk to him, and he will tell you 
his wife, Ketta, has been kidnapped. He says he thought he heard her 
voice coming from the Great Wall entrance to your left, and will beg 
you to rescue her. So let\'s go in the door and do just that! The sign 
to the left of the door says this is Great Wall Entrance II, leading to 
Uruk Canyon.

As you walk through the entrance, you will be in a room with a high 
ceiling and a path leading upward around the room. There are three 
Mummy Chihuahuas on the ground floor that will attack you, and a Green 
Giant Worm guarding a statue in the center of the room. 

These giant creatures can get very nasty. Wherever you see green smoke 
on the ground, you can be sure a Green Giant Worm is hiding there. 
Approach them carefully, because they\'ll pop out and grab you without 
warning, shake you around and throw you a good distance away, 
inflicting some heavy damage. To combat them safely, lure them out and 
then quickly jump away before they can grab you. Then slash their 
heads. Four or five hits should do it. Slay the Worm and smash the 
statue to find an Atun Eye.

On the far left wall are two platforms with two Mummy Worms on them. 
They will spit projectiles at you. Two hits should kill them, but I\'d 
suggest you capture one, because it will help you get a Gold Ankh Piece 
later. Double-jump up to the platform furthest from the entrance to 
this room, and turn right at the pots. 

As you proceed along this way you will be attacked by a Half Brute. 
Half Brutes can only be damaged after they have discharged their 
electrical energy, i.e., after they perform a slam attack on the 
ground. Three hits should slay them, but I\'d suggest you capture one, 
because it will help you get a Gold Ankh Piece later. 

The pot on the other side of the Half Brute contains another Atun Eye. 
Hang a right and there will be a series of stone platforms that will 
slide in and out of the wall. Hop from platform to platform until you 
reach the other side. On the other side will be a gamut of four ropes 
leading upward. Jump from rope to rope until you reach the third level. 

The pot directly in front of you as you get off the last rope contains 
yet another Atun Eye. Hang a right and continue on. You will be 
attacked by another Half Brute. Past the second Half Brute is another 
Glyph Key Pedestal. To the right of where the Half Brute appeared is a 
rope hanging down between two columns. 

Jump out onto the rope and climb up to an alcove on the fourth level, 
where you\'ll find a statue. Smash the statue for a Glyph Key and climb 
back down. Place the Glyph Key in the Pedestal to activate the second 
set of stone platforms, which will slide in and out of the wall leading 
up to the fourth level. There is a Mummy Worm spitting projectiles at 
you from the fourth level, so look out. Go through the door at the very 
top.

As you enter the next room, there will be a Save Statue on your far 
left. To the far right is an alcove with another Glyph Key Pedestal, 
and a small room with a lever and bars over its door. Go across the 
bridge next to the Glyph Key Pedestal, but be careful, a mass of spikes 
will pop up in the middle of the bridge and prevent you from passing.

There is a narrow railing along the edge of the bridge on either side, 
so use that to get across. As you step across, you will be attacked by 
a Skull Worshipper. Six blows should kill it, but I\'d suggest you 
capture one, because it will help you get a Gold Ankh Piece later. Head 
to the far left, and a gate will pop up, fencing you in. 

You will be attacked by four groups of two enemies. The first group is 
a Sharpbeak and an Electric Armadillo. The second group is a Skull 
Swordsman and an Electric Armadillo. The third group is a Half Brute 
and a Sharpbeak. The fourth group is another Skull Swordsman and a Half 
Brute. This can be a tough fight if you\'re not prepared. 

Once you\'ve defeated all the enemies, the gates will drop. Proceed to 
the far left end of the platform and you\'ll find a small alcove with a 
treasure chest. The chest contains a Glyph Key. Return to the other 
side of the bridge of spikes and use the Key on the Pedestal. It will 
lower the bars in front of the lever alcove and cause a Sharpbeak to 
appear in front of the lever. 

Defeat the Sharpbeak and pull the lever to unlock the door on the 
opposite side of the bridge of spikes, and start a rope moving back and 
forth across the wall. Go back across the bridge of spikes and through 
the door to your right. 

As soon as you enter the room, a pair of Cyclops will attack you. To 
your right as you enter the room is a strange ankh-shaped pillar with a 
platform at its base. This is a Ka Ankh. You\'ll be seeing a good number 
of these around in dungeons from here on out. 

There are four levers next to the Ka Ankh, and four pots along the back 
wall. To the right of the pots, down below where you are, is a small 
ledge with a door and a small circular platform. Jump down onto the 
ledge and stand on the platform for a small tutorial on how to use Ka 
Ankhs. Go through the door on this ledge to find another small ledge 
with a treasure chest containing 100 Gold Scarabs. After emptying the 
chest of its contents, use the circular platform to teleport back up to 
where those four levers are. 

The levers control four stone platforms between five fire jets high up 
on the wall on the level above you. Pull the levers until all the stone 
platforms between the fire jets are out of the wall. 

Go back out through the door you came in, and turn directly to your 
left. There is a rope that is sliding back and forth along the wall 
between where you are and a platform high above on the other side. Grab 
the rope and take it to that platform. Go through the door on the 
platform, and you will be on a ledge high up above the area with the Ka 
Ankh and those four levers. 

Proceed to the other end of the ledge and you will be attacked by two 
Knives Cats. At the other end there is a locked door and a Glyph Key 
Pedestal. To the left of the door are those four stone platforms and 
the fire jets. You must jump from platform to platform between the fire 
jets and reach the treasure chest on the other side. 

Jump just after the fire jet in front of you stops. This can be a bit 
tricky, as you must double-jump in midair to reach the next platform 
before the fire jet knocks you out of the air. The treasure chest on 
the other side contains a Glyph Key. Once you claim it, a gate will pop 
up, fencing you in. You\'ll have to fight three Spike Spiders to get the 
gate to drop again. Three hits should kill them, but I\'d suggest you 
capture one, because it will help you get a Gold Ankh Piece later. 

Once you\'ve defeated them, make your way back across and place the 
Glyph Key in the Pedestal. This will unlock the door and allow you to 
reach the next room. This next room contains the exit to Uruk Canyon, 
but a gate blocks you from proceeding. If you approach the gate, an 
unfortunate Crabhands will demonstrate what nasty fate will befall you 
if you try to pass. There are two targets hanging from columns on 
either side of the gate, but they\'re just out of reach. Straight ahead 
of you as you entered this room is a lever along the back wall. As you 
walk toward it, two Crabhands will attack you. 

To the left of the lever is a light platform moving back and forth from 
the lever to a chute suspended over a pit. Wait until the light 
platform is directly beneath the chute, and pull the lever. This will 
drop a cage containing a skeleton onto the light platform. When the 
platform brings the cage over to the lever, grab it and carry it over 
to the two targets on either side of the gate. Use the cage to jump up 
and slash both the targets, deactivating the gate. As you slash each 
target, a Sharpbeak will attack you. As you go through the gate to the 
exit, two more Sharpbeaks will attack you. Defeat them and go through 
the exit to Uruk Canyon.

2-J1	Uruk Canyon

	There is a save point directly to your left, and a smashable 
statue to your right. The statue contains Bronze Ankhs, and it respawns 
every few seconds. Directly in front of you is a cage containing Ketta, 
the Nomad\'s wife. If you talk to her, she will tell you that the three 
colored beams coming from each direction are powering the force field 
imprisoning her. You must find a way to deactivate each of the colored 
beams. 

Slim Burbles will start spawning around the cage as you approach it, 
and I\'d suggest you catch yourself a few. You\'ll need a total of six of 
them to destroy obstacles and demolish the statues that are generating 
the colored beams in all three of the areas. Let\'s start with the area 
directly to the left of the cage, which is the most difficult of the 
three areas. You\'ll need two Slim Burbles for now. 

Pools of lava separate you from the areas around the cage. To get 
across, you\'ll need to solve puzzles to get platforms to rise up. Stand 
in front of the arch to the left of the cage and look up. High up on 
the wall on the other side of the lava pool are three targets. Shoot 
them with the Blowpipe to make two platforms appear in the lava. Cross 
them to the other side and go through the archway.

You will be in a rocky, circular area. There is a switch on the ground 
directly in front of you and a fence in the middle of the area. A Fire 
Armadillo is around the fence. It will continually respawn, which will 
get very annoying very fast. 

To your left are two platforms leading up to a tunnel blocked up with 
boulders. To your right is a smashable statue containing Bronze Ankhs 
or Capture Beetles that also continually respawns every time you smash 
it. 

Directly across from the entrance is the statue that\'s generating the 
purple beam, but a gate is blocking the way. There are columns of 
colored light on ledges around this area. You will have to block all 
the columns of light with small statues of the same color in order to 
lower the gate in front of the statue. 

Be warned, though, the columns of light are all guarded by Green Giant 
Worms. There is a rope directly to the left of the gate blocking the 
statue. Climb up it to the ledge with the blue column of light. Defeat 
the Green Giant Worm, and go to the left. You will come to a boulder 
blocking up a hole. Use a Slim Burble on the boulder. 

You can now carry statues up the elevating platforms and through this 
hole to reach the blue and orange colored columns of light. Continue to 
the right of the boulder you just destroyed and you\'ll come to the 
orange column of light, which is also being guarded by a Green Giant 
Worm. Clear it out and return to the main area with the statue and the 
Fire Armadillo. 

Next to the smashable statue is a tunnel. Go through it and on either 
side of you are metal platforms. Straight ahead of you on a rock 
platform is a Sunflower. Be careful; it will spit stun spore at you. 
Its head is its only weak spot, so shoot it in the face to stun it and 
give it three hits with your sword to finish it. 

Hop across the rock platforms to reach a Ka Ankh firing point. There is 
a Ka Ankh high up on a ledge to your left. Teleport up to it and you 
will be next to the yellow column of light, which is being guarded by a 
Green Giant Worm. Clear it out and go to the left of the yellow column 
of light, you will see there is another Ka Ankh on a ledge that you 
can\'t jump to. Use the Ka Ankh you just teleported up to to teleport 
over to it. 

When you arrive at the far Ka Ankh, directly in front of you will be a 
lever, and to your right there are two metal platforms, one on the 
ledge closest to you, and the other on a ledge on the other side of a 
gap. These are the platforms you saw in the area with the Sunflower 
earlier. Pulling the lever manipulates the platforms. Pull it once so 
that the platform closest to you lowers down to the level below. You\'ll 
need to use these platforms to lift statues up to the green and yellow 
columns of light, but let them be for now and go to the left of the 
lever to find the green column of light, which is being blocked by a 
small green statue, and guarded by a Giant Green Worm. 

Clear out the Worm, pick up the small green statue and toss it off the 
ledge down into the central area below. Jump down after it and use it 
to weigh down the switch in front of the entrance to this area. This 
will lower the fence in the middle of the central area, and allow you 
to pick up the other three small colored statues. Toss them all out of 
the fenced area and return the small green statue to the green column 
of light via the platforms through the tunnel next to the smashable 
statue. 

Place the green statue on the platform to your right as you exit the 
tunnel, and take the Ka Ankhs back to the lever, and pull it, raising 
the platform with the statue up to where you are. Carry it back to the 
green column of light and replace it cleanly on the green switch, 
deactivating the green light. Now you need to do the same for the 
yellow statue. 

Return to the circular area, grab the yellow statue, and carry it 
through the tunnel. Place it on the platform to the left, and take the 
Ka Ankhs back to the lever. Pull it, which will raise the yellow statue 
up to the other side. Take the Ka Ankh to the other side and grab the 
yellow statue and place it on the yellow switch, which will deactivate 
the yellow light. 

Now jump back down to the central area and pick up the small orange 
statue. Place it on the lowest elevating platform, and hop onto the 
platform with it. From here, toss it onto the higher elevating 
platform, and finally, through the hole that you cleared out with the 
Slim Burble. Carry it to the left and place it on the orange switch, 
deactivating the orange light. 

Do the same for the small blue statue; carry it up the two elevating 
platforms, turn right, and place it on the blue switch, which will 
deactivate the blue light. Once you\'ve placed all four statues on the 
four lights, the gate will open, allowing you access to the statue 
that\'s generating the purple beam. 

Use a Slim Burble on the statue and blow it up, deactivating the beam. 
Before leaving this area, grab one of the Fire Armadillos. You\'ll need 
it to get to the next area. Once you\'ve got one, you can now return to 
the main area around Ketta\'s cage. 

Save if you wish, and head for the area directly behind Ketta\'s cage, 
which is blocked by a wooden fence. Set that Fire Armadillo down and 
burn the fence. You\'ll need three Slim Burbles for this next area. 
Platforms rise up and down out of the lava behind the fence. Memorize 
their pattern and quickly hop across and go through the archway.

The puzzle in this area is much simpler than in the first area. There 
is a shrine on an island directly across from you as you enter, which 
contains the statue generating the yellow beam, but there\'s no bridge. 
Directly in front of you are three Electric Switches in a circle with 
spikes around them. 

To your right is a smashable statue, and a tunnel blocked by a boulder. 
To your left is a path leading to a switch, that is guarded by a Nose 
Needler. The Nose Needler will pop out of the ground and spit 
projectiles at you. Try to anticipate where it will pop up next so you 
can slash it. 

Make a note of the switch\'s location, and blow up the boulder that is 
blocking the tunnel to the right of the entrance to this area. You will 
find a small green statue inside and another boulder. Blow up the 
boulder with a Slim Burble and you\'ll be directly behind a Tree 
Creature. The phosporescent light on top of the Tree Creature\'s head is 
its weak spot. Shoot it with your Blowpipe to stun it and you\'ll be 
able to attack it. I would suggest you capture this one, as it will 
help you to get a Gold Ankh Piece later. 

Grab the small green statue and use it to weigh down the switch where 
you fought the Nose Needler. This will lower the spikes around the 
Electric Switches.

Walk down into the center of the Electric Switches, and an Electric 
Armadillo will appear. You need to lead it to each of the switches and 
get it to electrocute each of them. Once all three switches are 
electrified, a bridge to the shrine will extend, and you can reach the 
statue that\'s generating the yellow beam. 

Set a Slim Burble on the statue and blow it up. Now you can return to 
Ketta\'s cage to tackle the third and final area. Make sure you save 
now, because while the last area has no actual puzzles, you\'ll have to 
fight a number of rare and powerful enemies, and you\'ll need to be at 
full health to take them all on. 

You\'ll need just one Slim Burble for the last area. Once your 
preparations are complete, head to the area to the right of Ketta\'s 
cage. The archway to the right of the cage has a lantern hanging from 
it. Jump and slash it to cause platforms to be raised in the lava pool 
and quickly jump across.

As you enter the third and final area, a bridge to a shrine just like 
in the previous area will retract and a gate will close over the 
entrance to this area. A trio of fat green creatures will appear. These 
are the infamous Smiling Burbles. You\'ll only get a few chances at 
these monsters, so if you\'re planning on tackling the Monster 
Collecting side quest and want to complete the Abydos Museum, try to 
catch a Smiling Burble now, because it\'s the only monster that\'s not 
available at the end of the game. 

After you defeat the Smiling Burbles, a Half Brute and a pair of Skull 
Swordsmen will appear. After you defeat that lot, a Big Bull will 
appear. Once you\'ve defeated them all, the bridge will extend back and 
the gate will open again. Cross the bridge and set a Slim Burble down 
next to the statue that\'s generating the blue beam and blow it up. This 
will deactivate the cage imprisoning Ketta. 

Return to the area around the cage. Jump up and hit the lantern above 
your head to raise the platforms in the lava again, and walk up to 
Ketta. She will thank you for freeing her and you will be immediately 
transported out of Uruk Canyon and back to the Nomad couple\'s house on 
South Beach. Ketta\'s husband rewards you for rescuing his wife with an 
Abydos Pass Card, and tells you that Imhotep wants to speak with you. 
So head to Sun Shrine Island when you\'re ready. If you like, you can 
explore Heliopolis Point. You can\'t do much there now, but you can get 
two more Gold Ankh Pieces and open up a shortcut.

2-J2	Heliopolis Point

	Now that you have access to Heliopolis Point, you can get some 
more Gold Ankh Pieces! Off to your left as you enter this area is a 
fenced area, Sekhmet\'s Squirt Pen. If you agree to herd Sekhmet\'s four 
Squirts into the pen, he\'ll reward you with a Gold Ankh Piece. All 
you\'ve got to do is walk slowly behind them, and guide them into the 
pen. Pretty easy. No need for Capture Beetles or anything. Capture 
Beetles don\'t work on Squirts anyway. 

Going down towards the beach, you\'ll see Khonsu\'s boat dock. Head to 
the left of the boat dock and there will be another jackal-man, a 
skull-shaped statue, and a little further down the beach, two 
buildings. The buildings are Ben-Ben\'s Bazaar and Gebel\'s Glyph Shop.

The jackal-man here is running a marathon race. Completing his marathon 
race in less than 70 seconds will net you a Gold Ankh Piece. You must 
run from the jackal-man to South Beach, climb the cliff on the other 
side of the Nomad couple\'s house, hit the lantern hanging at the top of 
the cliff, and run back. You need four Atun Eyes to activate the two 
Atun Discs along the race course, and 10 Onyx Scarabs to buy the Cave 
Door Key from Gebel\'s Glyph Shop. 

Gebel is paranoid that everyone is trying to steal his merchandise, so 
he requires you pay a 10 Onyx Scarab cover charge just to do business 
with him. (You\'ll only have to pay him the cover charge once.) Buy the 
Cave Door Key and use it open up the shortcut between Heliopolis Point 
and South Beach. It\'s in a cave just down the beach to the right of 
Gebel\'s Glyph Shop. Watch out, because the cave is guarded by two Half 
Brutes. You can\'t buy anything at Ben-Ben\'s Bazaar until you get a 
wallet upgrade, so don\'t worry about it.

When you\'re ready, head to Sun Shrine Island. Imhotep will inform you 
that Anubis wants to see you, and he will give you the Anubis Amulet 
that will allow you to warp directly to Anubis Tower. So walk up to the 
Portal God and use the Amulet to pay Anubis a visit. Upon arriving in 
Anubis Tower, you\'ll notice that you are on a ledge directly below 
where you previously spoke with Anubis last time you were here. 

To your left is a rope leading up to the level above. Climb up and 
approach the sun-shaped platform on the floor to speak with Anubis. He 
offers to free more of the inhabitants of the Cursed Palace if you will 
retrieve an object for him that he entrusted to the Mayor of Abydos 
many years ago: the Sacred Crown of Abydos. Now that you have the 
Abydos Pass Card you can access the rest of the city and pay the Mayor 
a visit in the Council Chambers. Go back down to the Portal God statue 
on the level below and use the Abydos Amulet to warp back to Abydos.

2-K Abydos (Second Visit), Part I

	As soon as you exit the waterways beneath Abydos Plaza, a bird-
woman will tell you that the Mayor has taken ill. If you haven\'t 
already, return the second Stolen Abydos Jewel to the museum and you\'ll 
receive a Gold Ankh Piece as a reward. You now have all the abilities, 
tools and key items needed to play all the mini-games in Abydos. To 
reach Tefnut\'s Target Tavern, take the second right past Montu\'s 
Monster Shop and show your Abydos Pass Card to the guard at the end of 
the bridge. 

You\'ll pass through a tunnel with water dripping down from the ceiling. 
Note the Healing Herb on the floor here. Keep going straight and you\'ll 
be on the upper level of a Narrow Canal. Tefnut\'s Target Tavern is 
straight ahead of you. But before you go and do any mini-games, head 
towards Khonsu\'s boat dock, and keep going straight rather than take 
the zip line down to the dock. 

Talk to the guard at the gate at the end of the bridge, and show him 
your Abydos Pass Card. He\'ll warn you that the Narrow Canal is infested 
with Piranha, and ask you to clear them out in exchange for a Portal 
Amulet. There are five Piranha around the Narrow Canal. Kill them all, 
don\'t bother trying to catch any of them, and return to the guard to 
claim your reward: the Heliopolis Amulet! He\'ll also give you a Piranha 
and an Exo-Piranha for your monster collection in the museum, so you 
didn\'t have to catch any of them yourself. 

Now go to the Council Chambers, which is at the right end of the Narrow 
Canal on the lower level. There is a save point outside the entrance 
and a guard. Save your game and go through the archway to the Council 
Chambers.

A bird-man is pounding on the doors to the Chambers, begging them to 
let him in because there are monsters around. But they won\'t open their 
doors for that exact reason. So you\'ll have to clear out the monsters 
yourself or else you won\'t be able to get in either. There are four 
Wasp Spiders in this area. I\'d suggest you catch one of them if you 
haven\'t already got one, as it will help you to get a Gold Ankh Piece 
later. Kill or capture them all and you and the bird-man can enter the 
Council Chambers. 

Go inside after the bird-man and talk to him on the stairs and he\'ll 
reward you with an Atun Eye. Go into the Mayor\'s chambers and you\'ll 
witness a cutscene with the dying Mayor, his two buzzard advisors, and 
his frazzled Physician. The Physician asks you to go see Kemmet the 
Inventor to ask him to help find five Healing Herbs, and gives you a 
Physician\'s Note. 

Kemmet lives on Abydos Grand Canal. The fastest way to his place from 
the Council Chambers is to return to the Narrow Canal and go all the 
way to the right end of the canal. Climb up the stationary rope to the 
second level and head to the right. Once you exit the tunnel take the 
zip line directly to your left. Kemmet is standing outside his home. He 
informs you that you need a Medicine Bag to carry Healing Herbs, and he 
doesn\'t have anything like that. But he does have a Canopic Vase.

2-L Castle of Uruk (Third Visit)

	You will view a cutscene with Menes reporting to Set that there 
is an intruder somewhere in the castle. Menes also will show off a new 
trap that you\'ll be seeing quite a lot of during these next few 
excursions into the depths of the Castle of Uruk: a ray that will turn 
its target into a Mummy Bat.

Bas-Ket will deliver the third Canopic Vase to Tutankhamen, and send 
him on his way. Exit the room via the usual route, and once you enter 
the bottomless catacombs, you will see a quick cutscene showing a 
statue of Anubis that wasn\'t there before. 

This is one of the new traps that Menes was showing off. If you stand 
in front of it, it will turn you into a Mummy Bat. You should also take 
this as a hint that you need to be going to the right this time instead 
of going straight ahead like usual. Jump out onto the suspended cage 
directly in front of you, and go to the platform to your left. Jump out 
onto the second suspended cage, and to the platform on the other side. 
Once you\'ve made it, instead of jumping to the platform to the left, 
sneak along the ledge to your right. 

Stand in front of the Anubis statue and you\'ll be turned into a Mummy 
Bat. You can now fly to the door at the far right end of this room, 
except it\'s locked. Land in front of the door, and you\'ll be 
transformed back into the Mummy. There are several Anubis statues and 
two levers on platforms around the right half of the bottomless 
catacombs. The Anubis statues with red torches above them will turn you 
into Mummy Bats, while the statues with green torches above their heads 
will turn you back into the Mummy. 

You need to transform into a Mummy Bat, fly to the two levers on either 
side of the exit, use the green torch statues to turn yourself back, 
and pull the levers, which will unlock the exit. Use the red torch 
statues to turn yourself back into a Bat and fly to the exit. Let\'s 
start with the lever to the left of the door. 

Standing in front of the door, to your right are two suspended cages 
leading up to a red torch statue. Turn yourself into a Bat, turn around 
and fly to the green torch statue to your right. From there, there are 
four railings in succession to the statue\'s right that you need to 
climb up, and from there drop down onto the platform with the lever. 
Pull it, and drop down onto a platform below you and to the right. 

The red torch statue there will turn you into a Bat. Now fly to the 
green torch statue on the other side of the room. Climb up two railings 
to the statue\'s right and drop down onto a ledge next to a column. 
Sneak around the narrow ledge around the column and pull the lever on 
the other side, unlocking the exit. To the lever\'s right are two 
suspended cages leading up to a red torch statue. Use it to turn 
yourself into a Bat and fly to the exit. 

You will be on a ledge high up on the exterior of the Castle of Uruk. 
To the left is a walkway. You will come to a locked doorway, and two 
more walkways going in different directions: one leading off to the 
left, the other leading down a ladder straight ahead of you. Take the 
walkway leading to the left. You\'ll come to a block sitting on a 
switch. Push the block off the switch and the door will partially 
unlock. Now go back to the door and take the other walkway, leading 
down. Climb down the ladder to the left of the door, and climb up the 
ladder on the other side. There will be another block weighing down a 
switch. Push it off and the door will unlock all the way. Go back and 
go through the door.

2-L1	The Elemental Rooms

	You will be in a room with a raised platform in the center with 
an Electric Switch. The floor floods with water and drains every few 
seconds. Past the Electric Switch is a doorway leading to a room with a 
treasure chest guarded by a force field. The field is powered by three 
colored beams: yellow, blue and purple. There are three statues around 
the force field generating the three beams. There is a recess on each 
of the statues for an amulet-shaped item; meaning, you\'ll have to find 
three Glyph Keys to deactivate the force field around the chest. 
Returning to the first room, you\'ll notice a ladder on the wall to the 
left of the door you entered this area through. 

The hallway through the door to the left of the Electric Switch is an 
electric generator. Pass through this hallway if you need electric 
power. You can run through it quickly to the room on the other side and 
avoid being electrocuted. The door at the other end of the hallway is 
locked right now, though.

The hallway through the door to the right of the Electric Switch is a 
fire pit with a treasure chest. Once you step through, you will be on a 
grate suspended above the fire pit. Open the treasure chest and claim 
its contents, the third Stolen Abydos Jewel, to activate the trap in 
the room that will lower you down into the fire pit and set you on 
fire. There are railings above you next to each door in this hallway 
that you can jump and grab ahold of if you don\'t want to be set on 
fire. The door at the other end of this hallway is also locked.

Your first order of business now is to get power to the Electric Switch 
in the middle of the first room. Remember that the floor around the 
Electric Switch floods every few seconds. Go in the electric generator 
hallway and get yourself electrocuted. Once you\'ve got power to the 
Electric Switch, a handle will start moving on a set track around the 
rooms, and water jets will activate along the track.

Your next order of business is to unlock the doors at the end of the 
fire pit and electric generator hallways. Climb up the ladder to the 
left of the entrance to this area, and there will be three crates of 
Onyx Scarabs. There are 100 Onyx Scarabs total in the Elemental Rooms. 
Collect as many as you can. 

The handle that is making its way along the track around the rooms will 
pass by these crates, so wait here and grab a ride on it. It will pass 
through a flooded hallway with one water jet shooting up. Note the 
water jet\'s location. You\'ll have to come this way while on fire very 
shortly, and you can\'t afford to get doused. Passing into the room past 
the water jet hallway, you\'ll run into a spiked column and be knocked 
off the handle. 

You\'ll be in a room with two spiked columns standing on wooden 
scaffolds, three levers in the center of the room, two crates of Onyx 
Scarabs, and a block in a rut on the floor between two switches on the 
floor. In alcoves on the wall are two gas sconces that you will have to 
light on fire, and an electric switch behind a grate. There is a lever 
to the left of the locked door near the block. Pull the lever, which 
will unlock the door and allow you to reach this room via the electric 
generator hallway. 

Return to the fire pit hallway and set yourself on fire. Now quickly 
run back through the electric generator hallway to the room on the 
other side, making sure you don\'t get trapped inside before the 
generator goes off. Once you return to the room with the two spiked 
columns, pull the block onto one of the two switches. This will raise a 
platform in the water allowing you to reach the wooden scaffolding 
underneath the spiked column. 

Torch it, and the column will fall down, revealing an alcove with a 
lever high up on the wall along the handle\'s track. Go back and pull 
the block onto the other switch, raising a platform on the other side, 
allowing you to reach the other wooden scaffolding. Torch it as well, 
and another alcove with another lever will be revealed. 

Return to the central area and climb up the ladder, getting back on the 
handle. When you pass the water jet hallway into the spiked column 
room, drop down on top of the spiked column and throw the lever in the 
alcove to your right. This will open a gate partway high above the door 
in this room. 

Grab the handle when it comes around again and ride it to the other 
spiked column. Throw the switch in the other alcove, which will open 
the gate all the way, revealing a sparkling object that\'s currently 
beyond your reach. Grab the handle when it comes around again and it 
will take you through another water jet hallway, this time with two 
water jets. 

Exiting the second water jet hallway, you will pass over a ledge in the 
central room with two gas sconces and a locked door. Do not get off the 
handle just yet. Make a note of the location of the locked door and the 
two sconces. The handle will take you through a third water jet 
hallway, this one has two water jets as well. 

Once you pass the third water jet hallway you will be in the room 
beyond the fire pit hallway. There are two spiked columns in this room 
blocking the handle\'s track as well, so drop down onto the platform 
directly below you as you enter this room and go down the ladder to 
your left. 

There are three crates of Onyx Scarabs here, an Electric Switch, a gate 
blocking off a sparkling amulet-shaped object, and the two spiked 
columns also sitting on wooden scaffolding. You\'ll have to torch these 
scaffoldings as well. 

There is a lever to the right of the door across from the Electric 
Switch. Throw it to open the door to the fire pit hallway. There is a 
moveable circular platform in the water behind the waterfall in this 
room, but spikes in the water prevent you from moving it. You\'ll have 
to get power to the Electric Switch here to lower the spikes. 

Take the fire pit hallway to the main room, and head to the electric 
generator hallway. Electrify yourself and run back, grabbing ahold of 
the railings near the doors in the fire pit hallway to keep yourself 
from being burned. Once you have power to the Electric Switch, the 
spikes will lower and you can move the circular platform between the 
floor and the wooden scaffolding. 

Set yourself on fire and use the platform to reach the scaffolding to 
torch it, and do the same thing to the other scaffolding. This will 
lower the two spiked columns, revealing a passage around the waterfall 
which sprays out over the handle\'s course in this room.

While you\'re still on fire, climb up the ladder and grab the handle as 
it comes around. Drop down onto the spiked column and quickly run 
through the passage around the waterfall to the spiked column on the 
other side. If you miss the handle as it passes, you\'ll have to wait 
for the next one. You must reach the alcove on the opposite side of the 
room from the ladder while still on fire. 

There is a wooden floor grate in this alcove. Burn it and you\'ll fall 
down into a gated area with a Glyph Key. Claim the Key and the gate 
will open, allowing you to leave. The Glyph Key you just found will 
deactivate one of the statues powering the force field around the 
treasure chest off the main room.

Now for the next Glyph Key. Return to the room beyond the electric 
generator hallway. The three levers in the middle of the room control 
three circular platforms in the flooded section of the floor. You now 
need to manipulate the three levers until all three platforms are 
aligned in front of either of the two gas sconces in the alcoves on the 
wall. 

Set yourself on fire in the fire pit hallway and run back through the 
electric generator hallway, make sure you make it to the other side 
before the doors close and you get electrocuted. Hop across the 
platforms and light the gas sconce. Hop back and pull the levers until 
the platforms are aligned in front of the other gas sconce, and light 
it too. 

This will lower the grate in front of the Electric Switch in front of 
the levers. Pull the levers until the platforms are aligned in front of 
the Switch. Now go back and get yourself electrocuted in the electric 
generator hallway and get power to the Electric Switch. This will cause 
a wall in an alcove directly above you to pull backward. 

Go back to the main room, climb up the ladder, and ride the handle to 
that alcove. Walk up to the wall and you\'ll be launched to the alcove 
above the door with the two gates that you unlocked earlier. Claim the 
second Glyph Key behind the gates.

Time to get the last Glyph Key. Set yourself on fire in the fire pit 
hallway and return to the main room. Climb up the ladder and grab a 
handle as it comes by. Avoid the water jets and let it carry you around 
to the ledge with the locked door and the two gas sconces. Jump down 
and jump into the gas sconces, lighting them on fire. 

This will unlock the door between them. Go through the door and there 
will be a switch in a water pool directly in front of you, and a 
turnstile of red lasers. Stepping on the switch will lower a gate 
directly opposite a turnstile of yellow lasers in the room to your 
left. Make your way to that gate, avoiding the lasers. 

If you touch one, all the gates will close and you\'ll have to start 
over again. (Turning invisible does not work.) If that happens, step on 
the switch in the pool of water by the door you came in. Step on the 
switch behind the gate and another gate will open in a room with a 
turnstile of blue lasers, to the right of the room with the red lasers. 
Make your way to that gate and step on the switch, which will open the 
gate in the room with the red lasers. Make your way to that gate and 
claim the last Glyph Key.

Place the last Glyph Key in the last statue and you can claim the 
contents of the treasure chest: a Medicine Bag! But before you open the 
chest, make sure you\'ve collected all the Onyx Scarabs in this area of 
the castle. When you open the chest and claim the Medicine Bag, the 
Mummy will run out of life energy again, collapse, and be returned to 
the room you started in once more, and you\'ll never be able to return 
to this area of the castle ever again.

2-M Abydos (Second Visit), Part II

	Bas-Ket gives Sphinx all the items that the Mummy collected in 
the Castle of Uruk: the Medicine Bag, the third Stolen Abydos Jewel, 
and whatever Onyx Scarabs he collected. Now that you have the Medicine 
Bag, you can collect Healing Herbs! There are five around the city. 
I\'ve been pointing them out to you as we\'ve been going along, but let\'s 
review:

The first Healing Herb is in the fenced area in the waterways beneath 
Abydos Plaza, in the small room at the bottom of the well.

The second Healing Herb is on the upper walkway around Abydos Plaza, 
next to the zip line.

The third Healing Herb is in the tunnel on the upper level between 
Abydos Grand Canal and Abydos Narrow Canal, on the way to Tefnut\'s 
Target Tavern.

The fourth Healing Herb is on a ledge on the upper level of Abydos 
Grand Canal. From Tefnut\'s Target Tavern, go straight past the bird-man 
with the Goofy Lizard and you\'ll see a platform against the wall with a 
vase on it. Double-jump to the platform and there will be a rope 
swinging back and forth. Jump on the rope and swing to the other side 
to reach the ledge containing the Herb.

The fifth and last Healing Herb is in the Council Chambers building 
itself. On the lowest level there is a Glyph Key Pedestal between two 
pools of water. You\'ll have to find a Glyph Key to use on it. Outside 
the Council Chambers building is a moat. Dive into the moat, watching 
out for the two Spinefish that live in the water here, and swim 
underneath the walkway. You\'ll see three sparkling lanterns hanging 
down. Jump up and slash all three lanterns to make a treasure chest 
appear in front of the Council Chambers building.

Double-jump back up to the area where the treasure chest appeared. This 
can be a little tricky, as you must grab the ledge in between the palm 
tree planting beds near the large statues in order to climb out of the 
water, and the Spinefish will probably try to ram you while you\'re 
trying to make the jump. The chest contains a Glyph Key. 

Use it on the Glyph Key Pedestal inside the Council Chambers building 
and it will make gates open on either side of you in the pools of 
water. Go through either of the gates (they both lead to the same 
place) and you\'ll be in a tunnel beneath the Council Chambers. There 
are a few Rats down here that will attack you. One hit should kill 
them. There is a chest containing 100 Gold Scarabs, and the fifth 
Healing Herb.

Now that you\'ve collected all the Healing Herbs, save at the Save Point 
on the upper level of the Council Chambers, make sure you\'re at full 
health, and go in to see the Mayor. Give the Herbs to the Mayor\'s 
Physician and he\'ll use them to whip up a cure. After a short scene 
involving the Mayor\'s two buzzard advisors accusing Sphinx of being the 
one who poisoned the Mayor, the Mayor will ask you to meet him in the 
hall outside. The Mayor will present you with the Sacred Crown of 
Abydos in an improvised ceremony, but the two buzzard advisors will 
steal it before you can lay your hands on it and escape down a secret 
passageway. Go down the hole after them! 

You\'ll land in a cave underneath the Council Chambers. Go down the 
metal walkway in front of you (watch out for the sheer drop halfway 
down the walkway) and you\'ll reach a rock platform. There is a crystal 
in the middle of the platform surrounded by four small stone obelisks. 
You\'re about to enter into this game\'s first real boss fight. Approach 
the traitor buzzard brothers and they will reveal that they are 
servants of the Evil God Set and transform into a large winged skeleton 
demon. You\'ll have to defeat it to retrieve the crown.

2-M1	Boss Fight: Skeleton Demon

	Run immediately toward one of the four obelisks. A short cutscene 
will ensue, consisting of the Skeleton Demon throwing a fireball at the 
obelisk. It will disintegrate the obelisk, leaving a blue jewel in its 
place. The Demon has a set attack pattern: it will throw a number of 
fireballs at you, then flap its wings to try and blow you off the 
platform. When it starts flapping its wings, start running toward it. 
You\'ll run in place and you won\'t be blown off. If you do get blown 
off, you\'ll be returned to the walkway leading to the central platform.

Run to the next obelisk and hide behind it until the demon throws 
another fireball at you, hitting the obelisk and disintegrating it, 
leaving another blue jewel. Do the same with the last two obelisks. 
Once they\'re all destroyed and the blue jewels are in place, you can 
start going on the offense. 

Run to three of the four jewels and strike them, which will cause them 
to shoot a beam into the red crystal at the center of the platform. 
Wait until the Demon is directly over the red crystal to strike the 
last jewel, which will cause the red crystal to fire a powerful beam 
directly upward and into the Demon. You need to do this three times. 
Once the Demon\'s been shot by the red crystal three times, it will die 
and you will receive the Abydosian Crown. As soon as you pick it up, a 
mysterious entity will speak to you and give you a Gold Ankh as a 
reward for your efforts.

2-N	Heliopolis, South Desert

	Afterward, you will be transported directly to Heliopolis and 
Imhotep\'s temple on Sun Shrine Island. Imhotep instructs you to take 
the crown to Anubis, so use the Anubis Amulet and warp straight to 
Anubis Tower. Anubis rewards you with two more Curse Stones, a blue one 
and a green one, for the return of the Sacred Crown of Abydos, and asks 
you to search for the Sacred Crown of Uruk. He also gives you Acid 
Darts to help you on your new quest. 

Acid Darts will melt certain metal objects, like chains. Time to head 
to the Cursed Palace again and free two more people. Go to the right 
wing of the palace and place the blue Curse Stone in the blue recess at 
the foot of the only remaining statue in this wing. It will free a 
toad-woman augur who will read your future, giving you hints about 
where you\'re supposed to go next and what you\'re supposed to do, and 
she will tell you the story of how the Great Wall came to separate 
Heliopolis, the land of light, from Uruk, the land of darkness to the 
north. Both Uruk and Heliopolis were once peaceful, prosperous lands, 
but then strange monsters appeared in Uruk and the landscape changed, 
transforming Uruk into a dark land of volcanoes and monsters.

Go to the left wing of the palace and place the green stone in the 
green recess at the foot of the statue of a thin woman. It will free 
the Pharaoh\'s Wife, who will tell you that the Pharaoh mentioned an 
important artifact that is in a place called the Lost Temple of 
Heliopolis somewhere in the South Desert. She will also give you the 
South Desert Key which will open the gate between Heliopolis Point and 
the South Desert. Time to go explore a new area! 

But before you leave the Cursed Palace area, grab a Slim Burble from 
the nest on the far side of the Riverside Farm. It will get you a Gold 
Ankh Piece once you get to the South Desert. When your preparations are 
complete, head for Heliopolis Point.

From the entrance to Heliopolis Point, turn left and head toward 
Sekhmet\'s Squirt Pen. Past the fenced area is a gate with a statue next 
to it. To the left of the gate, high on a cliff, is another obelisk. 
Make a note of its location and use the South Desert Key on the statue 
by the gate. Go through the gate and you will be in the Heliopolis 
South Desert area. 

Directly to your left is a boulder plugging up a cave. Use a Slim 
Burble on the boulder and go through the cave. You will be on a ledge 
high above the Riverside Farm with a treasure chest. Open it and claim 
its contents: a Gold Ankh Piece! Return to South Desert, and go to the 
right. You will see an Atun Disc, and just past it, an area with three 
hanging targets and a platform. 

Be careful, this area is guarded by a Half Brute. You must use the Atun 
Disc to boost your speed, jump and hit all three targets in succession. 
This will cause the platform to start going up and down. Get on the 
platform and there will be another golden obelisk and a treasure chest 
on a ledge containing an Obelisk Gate Key. This is the key to open the 
gate between South Desert and the Great Obelisk area. The gate to the 
Great Obelisk area is to the left of where you found the Key, just a 
little further down.

South Desert is infested with Knives Cats, and on the far left side of 
the desert there is a Nose Needler. Head back towards the entrance to 
South Desert from the Great Obelisk gate (take care not to fall down 
the cliff to your right, or else you\'ll end up back on South Beach), 
make a right and head towards the beach.

Once you reach the beach, head right again and you will be at the 
Bedouin Outpost. Here you\'ll find Khufu\'s Capture Beetle Shop, Urbain 
the Archaeologist\'s tent (he\'s not home right now, though), and Shetta 
the Healer\'s tent. If you have four Gold Ankh Pieces, talk to Shetta 
and she\'ll reform them into Gold Ankhs for 200 Gold Scarabs a pop! 
Khonsu has a boat dock here, and there is a beach bum in the watchtower 
complaining that it\'s too hot to lie out on the beach. Make a note of 
his location. 

The crate behind Shetta\'s tent contains an Atun Eye. Use a Fire 
Armadillo on the crate to burn it. Khufu, who runs the Capture Beetle 
Shop, is missing his Beetle Breeder Jar. Make a note of this. There is 
also a monster collector in Khufu\'s shop who will ask you to become his 
assistant. If you agree, you can undertake a side quest that will get 
you a Gold Ankh Piece. See section 3-E3 of the Mini-Games & Side Quests 
section for all the information on collecting monsters for this guy.

When your preparations are complete, head out to the right of Khufu\'s 
Capture Beetle Shop out of the Bedouin Outpost, hang a left and go 
straight. In the middle of the area in front of you is an Atun Disc. 
Straight ahead of the Atun Disc and to the left is a stone ramp leading 
down into a hidden area. It\'s partially blocked by a rock formation so 
it\'s a little hard to see. Go down into this hidden area and you will 
be at the entrance to the Lost Temple of Heliopolis.

2-N1	Lost Temple of Heliopolis

	The two crates in this area each contain Atun Eyes. You\'ll need 
Fire Armadillos to burn them. There is a deep pit off to your left, and 
the actual entrance to the temple is down at the bottom of the pit. If 
you jump off, you\'ll die for sure, so how will you safely get down 
there? Well, hanging over the pit is a wooden platform. Stand on the 
platform, turn around and look back at the rocks surrounding the edge 
of the pit. There are three pipe-shaped gargoyles with their mouths 
plugged up by rocks held in place by metal chains. 

Remember those Acid Darts that Anubis just gave you? Shoot the metal 
chains with Acid Darts and the three gargoyles will empty a bunch of 
water into a pool at the bottom of the pit. Now you can jump down into 
the pool at the bottom and you won\'t die from the fall! Dive down into 
the pool from the wooden platform.

At the bottom, you\'ll find the gates are locked. Read the stone tablet 
in front of the doors, which will inform you that you will have to 
prove yourself worthy in combat in order to gain entrance to the 
temple. You will now have to fight a pair of Half Brutes. Once you 
defeat them, the doors to the temple will unlock. Go on and go inside. 

Inside, you\'ll meet Urbain the Archaeologist. He will tell you that the 
six pieces of the legendary Rosetta Stone are inside this temple, but 
they\'re hidden and guarded by monsters. He will ask you to search for 
them. To the left of the room where Urbain is, there is a Save Statue. 

Past the Save Statue is a door that has been chained shut. Shoot an 
Acid Dart at the chains to unlock the door. Go through and you will be 
in a small room with a statue and three pots. Smash the statue to find 
the first Rosetta Stone Piece. 

Return to the first room of the temple, and go to the door on the 
opposite side of the room from the Save Statue. It is chained shut as 
well. Shoot it with Acid Darts to open it up. Go through and to the end 
of the hallway on the other side. You will come to a Slam Switch, a 
bottomless pit, and two light platforms. Slam the switch and hop on the 
light platform in front of you to be transported to the other side, 
where there is another chained door. Acid Dart it open and go through. 

You will be in a large room with two platforms in the center of the 
room and there is a statue on each of these platforms with a recess for 
an amulet-shaped item. You\'ll need to find two Glyph Keys for these 
statues. Light platforms are circling around the center platforms. Hop 
on the light platform when it passes you, and hop off onto the platform 
directly to the right of the first glyph statue. 

There is a chained door. You know what to do. Go through the door and 
down a long hallway. You will come to another Slam Switch, another 
bottomless pit and more light platforms. Slam the switch and hop onto 
the light platform in front of you. This time the platform won\'t take 
you all the way to the other side. You\'ll have to hop onto the next 
light platform when you reach the halfway point. 

When you reach the other side, you\'ll be in a circular room with a 
giant skeleton in a cage suspended over a bonfire. On the other side of 
the cage are four shrines to place items of some sort in. Shoot the 
chain holding up the cage with Acid Darts, and two Skeletal Axemen will 
appear. They\'ll drop two items as you defeat them: a Skeletal Pelvis, 
and a Skeletal Skull. When they\'re both slain, two more Skeletal Axemen 
will appear. These two will drop a Skeletal Arm and a Skeletal Leg. 

When they\'re all slain, a tablet will appear. Read it and it will 
instruct you on what to do with these four items. You need to put them 
in the four shrines in a certain order from left to right: the Skeletal 
Skull goes in the far left shrine, then the Skeletal Arm goes in the 
one next to that, then the Skeletal Pelvis in the one next to that, and 
the Skeletal Leg goes in the far right shrine. 

Once they\'re all in place and in the proper order, it will cause 
sections of the wall to move out, providing platforms for you to climb 
up so you can reach the upper level. Double-jump up the lowest platform 
and double-jump again onto the ledge directly to its left. There are 
two crates of Gold Scarabs here. 

Keep going to the left, and double-jump to the next platform and the 
next ledge, going higher up around the room. On this next ledge you\'ll 
be attacked by a pair of Dark Worshippers. Projectile weapons don\'t 
work on Dark Worshippers, and they can block your sword with their 
staves. I\'d suggest you capture one, as it\'s one of the monsters you\'ll 
need to give the monster collector at the Bedouin Outpost for a Gold 
Ankh Piece. 

On the next ledge, there are three crates of Gold Scarabs, and two 
metal doors. Shoot the chains high up on the walls to lower the metal 
doors, revealing two alcoves with pots in them. The one on the left 
contains Capture Beetles, whereas the one on the right contains Acid 
Darts, a Cobra, and a Fire Armadillo. Continue on to the next ledge, 
and you will have reached the top of the room. On either side of the 
room as you reach the top there are gates framed by metal chains. Shoot 
the chains to lower the gates. The one on the left contains a statue 
which holds the second Rosetta Stone Piece. The one on the right only 
contains a crate of Gold Scarabs. 

Continue through the chained door at the top and you\'ll come out on a 
ledge high above the room with the two glyph statues. To your right is 
a fenced area and a pillar. Walk around the pillar and look up. There 
is a block suspended from a metal chain, a groove on the ground 
directly below it, and a switch. Shoot the metal chain to make the 
block drop, and push the block onto the switch to make a platform slide 
out of the wall. Now you can go around the fence to the area on the 
other side. On the other side is a statue guarded by a Green Giant 
Worm. Slay it and smash the statue to receive the first Glyph Key. 

Jump down off the ledge you\'re on to the level below, and you\'ll be in 
front of three metal doors with chains. The door in the middle contains 
a statue with the third Rosetta Stone Piece, guarded by a Knives Cat. 
The other two doors contain pots. From here, leap out onto the light 
platform and let it take you to the other side, where there are three 
more metal doors with chains. The door to the far left contains another 
statue with the fourth Rosetta Stone Piece, guarded by another Knives 
Cat. The other two doors contain pots. To the left of the three metal 
doors are wooden bridges and another chained door. 

Go through it and you\'ll come to yet another Slam Switch, another 
bottomless pit and another pair of light platforms. This time, the 
light platforms will circle around one another when they reach the 
halfway point, and you\'ll have to jump to the next one before they pass 
one another. This can get a little tricky. 

Once you reach the other side, you\'ll be in a square room with four 
metal chains, and four metal doors. As you Acid Dart each of the metal 
chains, the metal doors will drop and reveal levers. Two of the doors 
have Sharpbeaks behind them as well, so watch out. As you pull the four 
levers, it will lower a large block down to the floor. When it gets low 
enough to the ground, shoot the chain it\'s suspended from with Acid 
Darts and the block will drop to the floor. 

Now you can climb up to the second level of this room. There are a pair 
of Mummy Worms when you get to the top. Head to the right, and you\'ll 
come to a chained door. Acid Dart the chains and go through to find 
another statue containing the fifth Rosetta Stone Piece, guarded by a 
Dark Worshipper. 

Once you have the fifth piece, head in the opposite direction to the 
other side of the room. There is another chained door. Go through and 
you\'ll be in a room with a column of smoke in the center. Two Almost-A-
Bulls will attack you. Remember that they regenerate their health by 
standing in the column of smoke. I\'d suggest you capture one, as it\'s 
one of the monsters you need for the monster collector in the Bedouin 
Outpost. 

Once the two Almost-A-Bulls are slain, a Fire Armadillo will appear in 
the room. It will continually respawn. Capture one and proceed out of 
the room to the left. You will be on a ledge high above the glyph 
statue room. There is a wooden fence to your right and a metal fence to 
your left. Use the Fire Armadillo to burn the fence, revealing a pull 
switch. Pulling on the switch will raise a metal casing up from around 
a pair of metal chains suspended from the ceiling above you. Heavy 
stones are suspended from the chains. 

Quickly shoot the chains with Acid Darts, dropping the stones and 
lowering a railing that you can use to cross over to the other side of 
the metal fence. If you take too long, the casing around the chains 
will drop again and you\'ll have to start over. When both stones drop, 
jump up and use the railing to cross over to the other side of the 
metal fence. Drop down and there will be another statue guarded by 
another Giant Green Worm. Slay it and smash the statue, which will 
yield the other Glyph Key. 

Jump down off the ledge you are on to the level below, and place the 
Glyph Keys in the two statues on platforms in the middle of this room. 
Each Glyph Key will extend a bridge from the last platform to the gate 
at the end of this room. Make your way over there, and shoot the chains 
on either side of the gate. 

Go through and you\'ll descend down a long corridor into the final area 
of the temple. You\'ll be in a circular arena-like room with the final 
statue containing the sixth Rosetta Stone Piece in the center. Smash 
the statue and claim the Piece, and gates will raise up, trapping you 
in the arena. You will now have to fight three groups of two enemies.
The first group is a pair of Sharpbeaks. The second group is a pair of 
Knives Cats. The last group is a pair of Big Bulls. Your reward for 
surviving is a Gold Ankh Piece. The gates will drop and you can now 
leave. 

Return to the room where Urbain is waiting, and give him the Rosetta 
Stone Pieces. He will give you the Underwater Projectiles, which will 
allow you to leave the Lost Temple area. He tells you to come visit him 
at his tent at the Bedouin Outpost later. To the right as you exit the 
temple is a cave with a pool of water. Dive down and you\'ll come to a 
gate blocking the way. Shoot the target with the Underwater Projectiles 
and you\'ll be able to swim to freedom. You\'ll surface in an underwater 
cave on South Beach, near the Nomad Couple\'s house. 

2-N2 The Great Obelisk

	Now that you have the Underwater Projectiles, you can attack 
underwater enemies like the Spinefish that live around Sun Shrine 
Island, and smash submerged pots and targets. You can open up the 
shortcut between the Riverside Farm and the Bedouin Outpost now. 

There is a pool of water behind the far field, next to the Slim Burble 
nest. Dive down and you\'ll come to a gate and a target. Shoot the 
target to raise the gate and swim through. You\'ll surface from an 
underwater cave just down the beach from the Bedouin Outpost. Go visit 
Urbain and he will give you the complete Rosetta Stone. This will allow 
you to translate the writing on those strange gold and blue stone 
obelisks you\'ve been seeing around Heliopolis. There are five total, 
and they each have a piece of a message on them: the Prophecy of Ra. 

The first is right outside the Bedouin Outpost on the beach to the left 
of Shetta\'s tent. 

Follow the coast north to reach the second one one on a cliff high 
above South Beach. 

The third one is on the ledge where you found the chest containing the 
Obelisk Gate Key. 

The fourth one is up atop a cliff at Heliopolis Point, to the left of 
the gate to South Desert and Sekhmet\'s Squirt Pen.

The last one is at the very top of the large rock opposite the 
Riverside Farm in the Cursed Palace area, uphill from the second Eagle 
Disc.

Once you have all five pieces of the Prophecy, return to Urbain and he 
will put the pieces together and give you the Hathor Statue, which will 
unlock the Great Obelisk. There\'s a gate to it north of the Lost Temple 
area, and a tunnel to it from Heliopolis Point, to the right of 
Sekhmet\'s Squirt Pen. Speaking of Heliopolis Point, you now have 
everything you need to complete the obstacle course next to Great Wall 
Entrance III. 

The Heliopolis Point Obstacle Course

Make sure you have at least one Fire Armadillo in inventory. In the 
water here there is a large sparkling target. Hit it and a large column 
will lower, creating a platform you can jump to. Climb up the ramps and 
jump to the column platform you just lowered. 

Jump to a platform on the other side, and you\'ll be attacked by two 
Half Brutes. Defeat the two Half Brutes and a rope will lower down, 
allowing you to climb up to the next level. To your right is a wooden 
gate blocking access to a zip line. Burn the gate with a Fire Armadillo 
and take the zip line up to the top. At the top of the zip line is a 
crate with an Atun Eye, and a rope. 

Climb up the rope and there will be another zip line. Take it to a far 
platform with a treasure chest. It contains Khufu\'s Beetle Breeding 
Jar. Return it to him at the Bedouin Outpost, and he\'ll reward you with 
a Loyalty Card, which entitles you to 50% off all his merchandise, 
including the bigger Beetle Satchel. 

Once you\'re ready, head for the Great Obelisk. Now that you have the 
complete Rosetta Stone, you can talk to the people circling around the 
Great Obelisk. They will tell you that there is an item inside the 
obelisk that the one of prophecy will need. So put the Hathor Statue on 
the pedestal in front of the obelisk and let\'s see just what kind of 
item we\'re going to need! The obelisk unlocks and you will receive...a 
Canopic Vase.

2-O	Castle of Uruk (Fourth Visit)

	Menes and two of the castle Guardians pay a visit to the cell you 
start out in, and depart for the North Wing, leaving the door to your 
cell unlocked. You should take this as your first hint that you\'ll be 
going to the North Wing this time. Save at the Save Statue and go out 
the now-open door and to the left. There is a small passageway at the 
base of the wall that you can crawl through. 

You\'ll emerge on a ledge high above the central room with all the doors 
guarded by Watcher Eyes. To the left of the passageway you just came 
out of is a railing along the wall. Jump up and grab ahold of it and 
make your way to the left around the corner. The railing ends on a 
ledge above the doors guarded by four Watcher Eyes. You can now jump 
down and quickly run through the doors without them seeing you. 

If you are seen, you\'ll have to climb down the ray well (the pit with 
red light coming out of it) and make your way back to your cell to try 
again. (If this happens, you may have to make use of the Anubis statues 
in the bottomless catacombs to turn yourself into a Mummy Bat so you 
can get back to your cell.) 

Once you\'ve made it through the door behind the four Watcher Eyes, 
you\'ll be in the North Wing.

2-O1	The North Wing

	You\'ll start out on a ledge above a large hall. There are a total 
of 95 Onyx Scarabs in the North Wing. Collect as many as you can. Jump 
down to the floor below. In front of you are four floor switches, two 
on either side of the room. To your left there is a lever and a side 
passage blocked off by a gate. Behind you there is another side 
passage. And to your right there is yet another side passage.

Walking past the four floor switches, to the right is another side 
passage blocked off by a gate, and directly in front of you is a bridge 
across a pit. There is a ladder next to the bridge, and at the bottom 
of the pit the floor is flooded with water and there are three 
platforms. 

Cross the bridge and there will be five torches in an upside-down star 
formation around a Sarcophagus. Talk to the Sarcophagus and he will 
introduce himself as the King of all the Sarcophagi people, Rameses. He 
will offer to give you an artifact if you can light all five torches 
around him; though the task is going to be a little more difficult than 
it sounds.

Return across the bridge past the floor switches and go down the side 
passage to your right. The walls will flatten you as you reach the 
gate. Run back to the main hall and pull the lever to your right. This 
will close a metal floor panel over a large grate on the floor in the 
side passage to your right. Go through and avoid the five small grates 
on the floor and quickly run through the bars on the other side of the 
metal floor while you\'re still flat. 

As soon as you pass through the bars, a fan will turn on and you\'ll be 
sucked through a slicer, splitting you in threes again. You\'ll have to 
swap between the three Mummies to solve puzzles again. You\'ll be in a 
sewer-like room. Directly in front of you on the other side of the 
waterway are two floor switches. 

Have two of the Mummies stand on the floor switches and it will 
activate an elevator. Have the third Mummy get on the elevator and go 
to the top. At the top there is a lever. Pull it and it will power the 
elevator so the other two Mummies can get to the top. Go toward the 
gate blocking the exit to this room and the gate will drop, allowing 
you to leave. Go to the left to return to the main hall. 

Have one of the Mummies stand on the first floor switch on the left, 
and the other on the second floor switch on the right. This will lower 
the gate on the side passage next to the lever, the one where the walls 
flatten you. Have the third Mummy go down that side passage and you\'ll 
come to a room with a treasure chest, a claw suspended from the ceiling 
and a large bonfire. 

Open the treasure chest and you\'ll receive the fourth Stolen Abydos 
Jewel. In keeping with the tradition of traps around the Abydos Jewels, 
a cage will close around you and the claw will pick up the cage and 
drop it into the fire, setting you ablaze. If your fire gets put out, 
return to this room and stand on the cage to be set on fire again. 

There is a ladder to the left of the bonfire. Climb up it and jump up 
the stairs to your left. At the top there are two crates of Onyx 
Scarabs, metal gates blocking you from leaving, and a lever. Pull the 
lever and the bridge over the water pit linking the rest of the hall to 
King Rameses and the five torches will withdraw and the gates 
preventing you from leaving will drop, allowing you to jump down to the 
floor below. 

Now that you\'ve got a source of fire, go down the side passage opposite 
the lever. Halfway down the passage there will be another side passage 
on the right, where you came up from the sewer room. Keep going past it 
and turn left. You will come to a small waterway with a stepping stone 
in the middle of it and a lever on the other side. 

There is a hidden stone stairway leading down directly to your right, 
and there are two crates of Onyx Scarabs on either side of the 
waterway. Hop across to the other side and pull the lever, which will 
raise two wooden platforms leading to two alcoves around the top of 
this room. The alcove to the right is blocked by a wooden gate, and the 
alcove straight ahead is blocked by a metal gate. 

If you want some Onyx Scarabs, take the hidden stairway to the right, 
and you\'ll come to a ladder leading down to the bottom of this room. 
The floor is flooded, but there are walkways around the edge of the 
room with several crates of Onyx Scarabs. 

Otherwise, jump across the platform leading to the alcove on the right 
side of the room while you\'re on fire. Be careful to jump on the right 
one, as the wooden platforms will burn if you\'re walking across them 
while on fire. Burn the wooden fence in the alcove, and go through. 
You\'ll come to a pool of water. 

On the other side of the pool of water is a room with an electric 
generator. Stand still for a few seconds and it will electrify you. Go 
through the door opposite the pool of water, and you\'ll come to another 
waterway. This one has five platforms that rise up and down out of the 
water. Wait for them to come up out of the water to jump across them. 

On the other side of the five platforms is an Electric Switch. Put 
power to it and it will open the gates directly behind it. This will 
allow you easy access to electric power. Swap back to the other two 
Mummies and have them stand on the other two switches; the second 
switch on the left and the first switch on the right. This will lower 
the gate in front of the side passage to the left of the bridge to King 
Rameses. Switch back to the third Mummy and electrify him again. Run 
back across the remaining wooden platform and back to the main hall. 

Go down the side passage that you just opened. At the end of the 
passage is an Electric Switch. Put power to it and it will activate the 
three platforms in the water pit between King Rameses and the rest of 
the main hall. They will start going up and down. Now you can reach the 
five torches around King Rameses with fire. 

Switch back to the other two Mummies and have them stand on the other 
switches again, opening up the gate in the side passage to the right of 
the lever. Switch to the third Mummy and set him on fire. Climb up the 
ladder next to the bonfire and jump down to the main hall again. Cross 
the elevating platforms in the water pit to the area with the torches. 

When you light one torch, it will shoot two fireballs at the two 
torches opposite it. If a fireball shoots at an unlit torch, it will 
light that torch; but if it shoots an already-lit torch, it will 
extinguish that torch. Keeping all that in mind, here\'s how to solve 
the puzzle. 

The five torches are in an upside-down star formation, so to make it 
easier to describe I\'ll liken the setup to the numbers on a clock. The 
torch directly in front of Rameses is the 6:00 torch, the one directly 
to its left is the 8:00 torch, the one to its left is 10:00, then 2:00, 
and finally 4:00.

Light the 2:00 torch, then 10:00, then 6, then 2 again, then 8, then 2 
again, and lastly light the 4:00 torch, completing the puzzle.

Once you\'ve lit them all, King Rameses will give you the Hands of Amun. 
Remember, make sure you\'ve collected all the Onyx Scarabs before you 
complete this last puzzle and claim the treasure, because the Mummy 
will run out of life energy and collapse again, returning to the usual 
cell you start in, so you can never return to this area of the castle 
ever again.

2-P Great Wall Entrance III

	Bas-Ket returns, bringing a message from Imhotep in addition to 
the usual haul from the Castle of Uruk. The Sacred Crown of Uruk is in 
the Uruk Islands, and to get there you\'ll have to go through Great Wall 
Entrance III at Heliopolis Point. After Bas-Ket delivers the message, 
he\'ll turn over everything the Mummy collected in the Castle of Uruk: 
the fourth Stolen Abydos Jewel, whatever Onyx Scarabs you collected, 
and the Hands of Amun. Now you have the power to move extremely heavy 
objects.

Return the fourth Stolen Jewel to the Abydos Museum to receive a 
Parasol. Trade it to the beach bum in the watchtower at the Bedouin 
Outpost to receive a Large Scarab Bag. Now you can carry up to 900 Gold 
Scarabs! 

When you\'re ready, head for Heliopolis Point. Down the beach to the 
right of Khonsu\'s boat dock is the obstacle course where you found 
Khufu\'s Beetle Breeding Jar and Great Wall Entrance III. There\'s a save 
point outside the place. 

Double-jump up to the entrance and there will be a gate, and in front 
of the gate there will be three large blocks of different sizes with 
faces on them and three circular symbols on the ground. Move each of 
the large blocks on top of the circular symbols (make sure to push the 
blocks into the center of the symbols so that the eyes of the faces on 
the blocks are glowing) to drop the gate. Go inside to enter the Great 
Wall Entrance III dungeon.

Straight ahead of you as you enter is a wooden fence enclosing a 
statue. You\'ll need a Fire Armadillo to burn the fence. To your right 
are two spots where a Fire Armadillo and a Skeletal Spider will 
continually respawn. Catch one of each; a Fire Armadillo to burn the 
fence and a Skeletal Spider for the monster collector at the Bedouin 
Outpost. 

Next to the two spots where the two monsters respawn are three large 
blocks that are too high to jump up onto. On top of each of the blocks 
is a Glyph Key Pedestal. You\'ll need to find three Glyph Keys, and a 
way to get up to the Pedestals. Ignore them for now, though, and burn 
the fence near the entrance and smash the statue to find the first 
Glyph Key. 

Go past the three large blocks and the monster respawn points and up 
the stairs to find a locked door and a Simon Says matching sequences 
shrine. Match the sequence of colored lights to open the door, 
revealing a treasure chest. As the door opens, a Crabhands will emerge 
and attack you. Defeat it and open the chest, which contains Ice Darts. 

You can use Ice Darts to freeze certain monsters; for instance, the 
Skeletal Spiders that continually spawn around the Glyph Key Pedestal 
blocks. Freeze them with the Ice Darts and you can push them up to the 
pedestals and climb them to the top. Freezing Fire Armadillos will 
create small blocks that you can pick up and carry. But monsters will 
only stay frozen for so long before thawing out.

Past the door to the room where you find the Ice Darts are three large 
water jets that impede your progress. If you get close to them, they 
will knock you into the water of the canal running through the Great 
Wall. If you get knocked in, there is a ladder near the Glyph Key 
Pedestal blocks and the monster respawn points. 

Freeze one of the Skeletal Spiders and use it to climb up and place the 
first Glyph Key in any of the Pedestals to stop the first water jet, 
allowing you to move forward. Go past the first water jet to find a Ka 
Ankh firing point. Stand on the platform and teleport over to either of 
the Ka Ankhs on the other side of the canal. It doesn\'t matter which. 

If you choose to tackle the one on the far right first, the one closer 
to the entrance, you\'ll need two Fire Armadillos. As soon as you have 
them, teleport over to the far right Ka Ankh. There will be a Slam 
Switch and three levels of ledges with wooden fences and spikes behind 
them. The first level in front of the Slam Switch doesn\'t have a wooden 
fence in front of it. 

Slam the switch to make the spikes retract. Double-jump up to the next 
level and burn the wooden fence. Double-jump from there up to the third 
level, and again burn the fence. From the third level you can double-
jump to the top. You have a certain amount of time to get to the top 
before the spikes pop out again, preventing you from getting to the 
top. 

On the top level there will be a gateway with three fire jets in front 
of it and three fire jets on the other side of it. Above the gate there 
is a handle hanging down. When the fire jets stop, run and jump and 
grab ahold of the handle. This will lower the gate. Quickly run past 
the fire jets to the other side when they stop again, and there will be 
another gate and another handle. Jump and grab ahold of the handle to 
lower the gate. There will be one more gate and one more handle after 
this, and you\'ll reach a small room with a statue. Smash the statue to 
find the second Glyph Key. Run back through the tunnel when the fire 
jets stop, and return to the Ka Ankh. 

Teleport over to the next Ka Ankh to the far left, the one furthest 
from the entrance. In this area, there are four pillars, two on each 
side. In between the two pairs of pillars is a target hanging above the 
entrance. Beyond the pillars are four floor switches, two on either 
side of a locked door. Shooting the hanging target with a Standard Dart 
will make a Fire Armadillo appear. 

You must freeze it, pick it up, and set it down on one of the floor 
switches. Once it\'s in place, shoot the hanging target again and repeat 
the process two more times. Once three of the four switches are weighed 
down with frozen Armadillo blocks, step on the fourth one yourself and 
the locked door will open. Remember, though; the monsters will only 
remain frozen for so long before they will thaw out again, so you must 
do this quickly. 

Go through the door and you will be in a small room with a statue. 
Smash the statue for the third Glyph Key. Once all three Glyph Keys are 
in place, all three water jets will stop, and you can proceed to the 
exit to this dungeon.

Once you pass the second water jet, two Knives Cats will attack you. 
Once you pass the third water jet, you will be at a doorway with a 
strange light and mist coming from a symbol on the ground. This is a 
magical teleport. Step into the light and you will be transported to 
the Uruk Islands.

2-P1	Uruk Islands

	You will arrive in Uruk Islands on an isolated island with no 
obvious means of getting off. On either side of you on the building you 
walk out of are two green targets. Shoot each of them with a Standard 
Dart to make a platform move back and forth between the island you are 
on and another island straight ahead of you. 

The island the platform takes you to has a Ka Ankh firing point on it 
and a Save Statue. There is a strange one-eyed wolf-man straight ahead 
of you. Speak with him and he\'ll tell you that the Sacred Crown of Uruk 
is being held by the Geb Queen, and in order to get to her you\'ll have 
to undertake a challenge in the temple behind him. Agree to take on the 
challenge and the doors to the temple will open. Save and go in.

2-P2	Uruk Temple

	As you step into the temple, notice that there are three gated 
doors leading in the three other directions. There are grids of panels 
above each of the gated doors. In the middle of the room is a platform 
with the letter \"T\" written out with yellow tiles. A woman will call to 
you from behind the gated door to your right, and ask you to rescue her 
and her little brothers. 

Shoot the grid of panels above the door directly across from the 
entrance, and they will light up with yellow lights. You must make them 
light up in the shape of the letter \"T\" in order to raise the gate on 
the door. Go through the door and you will be on a ledge outside. 

To your left are two moving platforms leading to another ledge with a 
Mummy Worm, and to your right are monkey bars patrolled by an Alert 
Spider. Shoot the Mummy Worm with an Acid Dart and it will die 
instantly. Shoot the Alert Spider with a Standard Dart to knock it off 
the monkey bars and into the lava below. 

Take the climbing bars to the ledge on the far right, and go in the 
doorway. There will be a wooden door with a sparkling seal on it. Slash 
the seal with your sword and the doorway will break, revealing another 
letter, \"H\", written out in red tiles. A Smiling Burble will appear and 
attack you. This is the LAST chance you\'ll have at a Smiling Burble if 
you\'re planning on completing the monster gallery in the Abydos Museum, 
so capture it if you haven\'t already got one! 

Return to the first room of the temple. Spell out the letter \"H\" in red 
lights in the grid of panels above the door to the right of the 
entrance to make the gate raise on that door. The woman inside will 
thank you for your efforts...and transform into a Skeletal Swordsman, 
which will attack you. Another Skeletal Swordsman will appear after you 
slay the first one. 

In the middle of the room is a statue being guarded by a Green Giant 
Worm. Slay it and smash the statue to receive Bouncing Darts. These 
will ricochet off objects to hit remote targets, such as the one behind 
the fence to the left of the statue. Shoot the fenced target (this can 
be very tricky...I have no advice for you other than to try and shoot 
from the left side at an upward angle...) to cause a rope to lower. 

Climb up the rope and slash the shimmering rope to cause the first part 
of a letter written out in blue tiles to appear on the wall. To the 
right of the statue are three pull switches attached to blocks in the 
wall. Pull the blocks out and quickly hop up them to a ledge high on 
the wall with another shimmering rope. (If you\'re having trouble, pull 
out the lowest block first, then the highest, and then the middle. The 
lowest block is the slowest, and the highest the fastest.) Slash the 
rope to cause the next part of the letter to appear on the wall. 

Behind the statue where you found the Bouncing Darts is another 
shimmering rope suspended between two more statues. Slash the rope to 
cause the final part of the letter to appear on the wall. It\'s the 
letter \"O\" written out in blue tiles. (It\'s actually \"Q\", as in \"THQ\", 
the the company that made this game...but you can\'t feasibly spell that 
out using only a 3x3 grid of lighted panels...) Once all the letter is 
viewable, you can go down the ramp next to the fenced target, and hang 
a right to reach a remote lever in the corner of the room. Pull the 
lever to raise a gate over a Slim Burble nest in another room. 

Return to the main room and go through the door to your right, the one 
with the \"T\" above it. Once you\'re back on the ledge outside, go to the 
left. Hop from platform to platform until you reach the ledge on the 
far left where the Mummy Worm was. Inside the door here is the Slim 
Burble nest. Catch yourself five of them and return to the main room.

Shoot the panels above the door to your right and spell out the letter 
\"O\" in blue lights. This will raise the gate above the door. Go inside 
and you\'ll be in a room with green tiles all over the floor. There is a 
huge Crabhands in this room as well that will climb the walls and try 
to drop down on you from above. Once you\'ve slain it, a Skull Swordsman 
will appear. Kill it and look to the left of the door to this room. 

There is a circular symbol on the wall. Next to the symbol is a cracked 
pillar. Use a Slim Burble on the pillar, causing it to fall and make a 
ramp up to the next level. (If you run out of Slim Burbles and you need 
Capture Beetles, there is a smashable statue in this room opposite the 
circular symbol on the wall, which will give you Capture Beetles and 
continually respawns.) 

Climb up to the next level and another pair of Skull Swordsmen will 
attack you. There is another cracked pillar on this level. Use another 
Slim Burble and the pillar will fall creating a bridge to the other 
side of the room. 

Cross over and you\'ll be at a smashable statue. Right of the statue is 
yet another cracked pillar. Use a Slim Burble on it and it will make a 
ramp up to the next level. 

Go up and you\'ll be attacked by yet another Skull Swordsman. There is a 
lever here. Pull the lever and it will open a gate over a grid of 
panels above the entrance to the temple. To the right of the lever is 
another cracked pillar. Use a Slim Burble on it and the pillar will 
make a bridge to a ledge on the opposite side of the room. 

There will be a floor switch and a cracked wall. You must stand on the 
floor switch, which will make a ledge appear in front of the cracked 
wall. Set a Slim Burble down and guide it over to the cracked wall. The 
Slim Burble must be directly facing the cracked wall in order to blow 
it up. (Direct the Burble out to the exact center of the ledge, then 
turn it so it faces the wall on the left before letting it go off.) 

When you blow the wall up, light will stream down into the room and 
onto a 3x3 section of green tiles on the floor, showing you the pattern 
you must make the panels above the entrance light up in. It looks like 
a plus sign (\"+\") with the center missing. 

Return to the first room of the temple and duplicate the pattern in 
green lights in the grid of panels above the entranceway. This will 
cause a Glyph Key to appear in front of the entranceway. Grab the Glyph 
Key and the gate will drop, allowing you to leave the temple. When you 
leave, you\'ll never be able to go into the other rooms of this temple 
again, so if you didn\'t get that Smiling Burble, your last chance is 
now gone. 

As soon as you exit the temple, you\'ll view a cutscene with Set and the 
Geb Queen. Approach the one-eyed wolf-man and he\'ll congratulate you 
for surviving. He\'ll explain that the Glyph Key activates the Ka Ankh 
here, and give you a hint about how to defeat the Geb Queen: other 
creatures may give you the opportunity you need to defeat her. 

Use the Glyph Key on the statue next to the Ka Ankh to activate it. Now 
you can teleport to the other two islands in this area.

The island to the far right of the Uruk Temple is where you\'ll find the 
lair of the Geb Queen. The door to her lair is guarded by a Skull 
Worshipper and a Skeletal Axeman, and the door itself is locked with a 
gold padlock. You\'ll need to find a Gold Key. 

So head to the island to the far left of the Uruk Temple. As you 
teleport in, to your left is a gate, guarded by a Nose Needler and a 
Skull Swordsman. To the left of the gate is a floor switch that will 
open the gate. You\'ll need something to weigh it down with. 

To your right, high up above you is a target. Directly ahead of the 
target is an island with a small green statue guarded by a Tree 
Creature. You can\'t reach the island, so hit the target above you. This 
will make two light platforms appear, but keep in mind that they\'ll 
disappear after awhile. 

Cross over to the island and defeat the Tree Creature. Remember, shoot 
the light on top of its head to stun it. Then you can attack it. Four 
or five hits should kill it. Now you can pick up the small green 
statue. If the light platforms have disappeared by now, shoot the 
target again to make them reappear. If you drop the statue over the 
edge, as usual, it will respawn where you first found it. 

Carry it over to the switch to the left of the gate and set it down on 
top of the switch. This will open the gate. Go through the gate and 
you\'ll be attacked by a pair of Spike Spiders. Defeat them and claim 
the contents of the treasure chest here: a Gold Key! Now you can open 
the door to the Geb Queen\'s lair. 

Save, make sure you\'re at full health, and teleport over to the island 
to the far right of the Uruk Temple. The Geb Queen can be a pretty 
nasty fight, and you\'ll need every Ankh of health you can get. Use the 
Gold Key on the padlocked door and go through to enter into the game\'s 
second actual boss fight.

2-P3	Boss Fight: Geb Queen

	The Queen addresses you from a ledge high up. There are two cages 
on either side of her containing Spike Spiders, and switches next to 
the cages. Make a note of this, as it is extremely important to winning 
this battle. The ledge is too high up for you to reach, so you\'ll have 
to wait until the right opportunity. 

The Queen has a force field around her, so you can\'t attack her until 
you find a way to disrupt her force field; all you can do for now is 
run and try to stay out of her range. She has a set attack pattern, 
though it does vary: she will walk slowly at you and try to slash you 
with her razor forearms, then she will hurl blue fireballs at you for a 
few seconds. 

After hurling fireballs at you, she\'ll spin around the room after you 
and spit green acid. Watch out for the pools of green acid on the floor 
as you run from her; you\'ll take damage if you walk across them. If you 
get hit by the blue fireballs you will be turned into a Small Frog. 

Small Frogs have no attack capabilities, but they can jump very high 
and they can walk in the acid that the Queen spits without getting 
damaged. You\'ll turn back after a few seconds, so quickly jump up onto 
the high ledge with the two cages and step on the switches, releasing 
the Spike Spiders. 

If you get too close to the Urukite Crown, a laser beam will shoot you 
and you\'ll take damage and turn back into Sphinx. Jump back down to the 
floor and lead the Spiders to the Geb Queen while she is standing still 
and lets down her force field. They\'ll latch onto her and start 
draining her power. Now\'s your opportunity to strike. 

Slash her abdomen before she shakes the Spiders off and starts after 
you again. Remember she starts spinning around the room right after 
throwing the blue fireballs, and she will probably crush the Spike 
Spiders before they get a chance to latch on. Keep at it, though. The 
Spike Spiders in the cages respawn after the released ones are killed.

After three hits on her abdomen, she drops the gates in the side 
alcoves, releasing a pair of Skull Swordsmen that will continually 
respawn. The Skull Swordsmen will attack you and the Spike Spiders, 
trying to keep them away from the Geb Queen. You don\'t want to bother 
too much with the Skull Swordsmen, unless you\'re hurting for health and 
need Bronze Ankhs, or if they\'re going after the Spike Spiders way too 
much for your own good. 

After six hits on her abdomen, the Geb Queen goes down in flames. Her 
death causes two light platforms to appear, leading up to the ledge 
with the Crown. Go up and claim the Urukite Crown, and the mysterious 
entity who spoke to you when you claimed the Abydosian Crown will speak 
with you once more, and reward you with a Gold Ankh.

You will be instantly transported back to Imhotep\'s temple on Sun 
Shrine Island after the battle. Imhotep tells you to deliver the 
Urukite Crown to Anubis and inform him of Set\'s activities. So use the 
Portal God statue and warp over to Anubis Tower. Deliver the Urukite 
Crown to Anubis and he will explain to you a little more about Ra, Set 
and Osiris, and charge you with retrieving the third crown: the Sacred 
Crown of Heliopolis, which is being held by the Pharaoh of Heliopolis 
in the Cursed Palace. 

Anubis gives you three Curse Stones: white, purple, and greenish-blue, 
to free the last inhabitants of the Cursed Palace. Head to the Cursed 
Palace. Use the greenish-blue Curse Stone on the statue of the two 
guards in the first room of the Cursed Palace. They will thank you for 
freeing them, but they won\'t let you in to see the Pharaoh without an 
Invitation. 

There\'s nothing else you can do now except free the last remaining 
inhabitant of the left wing of the palace. Use the white stone on the 
statue of the fat woman at the far left end of the left wing, and she 
will ask you to find her three Chihuahuas. There\'s one in each room of 
the palace. You don\'t have to weaken them or do anything special to 
capture them, just use a Capture Beetle on them. It\'s easiest to stand 
at a distance, just out of their range of vision, and send a Capture 
Beetle over to catch them, as they have a tendency to run from you when 
you get close. Once you have all three, bring them back to the lady and 
she\'ll reward you with a Canopic Vase.

2-Q Castle of Uruk (Fifth Visit)

	This time, Tutankhamen\'s not alone in his cell. An unfortunate 
Urukite has been captured by Set\'s men and imprisoned in a cage with a 
gold padlock. Which means there must be a Key nearby. The door to the 
cell has been left unlocked, so go out the door. The Cage Key is right 
in front of you, so grab it and unlock the cage with it. The Urukite 
introduces himself as Khensu, and tells you the plight of the Uruk 
people. He then shows you a secret door that links the dungeon with the 
other areas of the castle. He and you then separate. Go through the 
secret door into the Water Rooms.

2-Q1	The Water Rooms 

	You will come out of the secret door into an electric generator 
hallway like you saw in the Elemental Rooms. Go through and you\'ll be 
electrocuted. You\'ll exit the hallway onto a balcony on the second 
level of a large room. There is a crate of Onyx Scarabs on this 
balcony. There are 65 Onyx Scarabs total in the Water Rooms. 

The floor below you is flooded. There is a metal structure on the 
bottom floor in the middle of the flooded floor with three alcoves, 
each alcove containing an Electric Switch. There are platforms in the 
water linking the alcoves to the walkways around the bottom of this 
room. There is a wooden mast sticking out of the top of the metal 
structure with four handles suspended from it. The first handle is 
right above the wooden platform that juts out from the balcony you\'re 
on. 

There are gaps in the balcony floor on either side. The gap on the 
right side has a ladder leading down. Go down the ladder and to the 
right is a pull switch in a pool of water. Pull on it and platforms 
will raise up in the water in front of the first Electric Switch alcove 
in the middle of the room. Go back to the electric generator hallway, 
electrify yourself, and run across the platforms and put power to the 
first Electric Switch. The platforms will only stay up for a limited 
amount of time. 

Directly on the opposite side of the room from the pull switch is a 
lever that controls the platforms to the remaining two Electric Switch 
alcoves. However, there are two water obstacles preventing you from 
just electrifying yourself and walking over there. On the left side of 
the room are three water jets shooting out over the walkway. Past the 
water jets is a doorway with a purple force field over it. On the right 
side of the room there is a gap in the walkway. Past the gap is a 
doorway. 

Go in the doorway on the right and you\'ll come to an area with a 
flooded floor, moving ladders and water jets. There is a metal panel on 
the floor. As you step on the metal panel, it will open and fire will 
shoot up from below, setting you ablaze. 

Directly on the opposite side of the room from you is an alcove with a 
lever, surrounded by a wooden fence. You must set yourself on fire and 
ride the ladders to the other side, while keeping yourself out of the 
water. There is a ladder directly in front of you leading down. In 
alcoves along the bottom of this flooded hall are three levers which 
control which water jets shoot out onto the ladders. 

I would suggest you mess with the levers until all the water jets are 
shooting out along the top of the ladders\' course. That will make the 
going much easier. Set yourself on fire and ride the bottom of the 
ladder to the other side and set the wooden fence ablaze. Pull the 
lever, which will raise a platform in the gap in the walkway in the 
center room with all the Electric Switches. 

Now you can reach the Electric Switch alcove on the right side of the 
room. Go and pull the lever that controls the remaining two platforms 
until the platforms on the right side are raised. (It will be to your 
right as you exit the room with the water jets and ladders.) Now go 
electrify yourself and put power to the Electric Switch. Only one left. 

Go to the opposite side of the room and through the doorway covered 
with a purple force field. Don\'t worry, you can pass through. You\'ll go 
down a short hallway and come to an obvious trap with a treasure chest 
in the middle of it. Open the treasure chest to claim the fifth Stolen 
Abydos Jewel. 

Once you have it, the trap will spring and a gate will close, blocking 
your way. Rays will shoot out of the wall, turning you into a Mummy 
Bat. High up above the gate is a sparkling switch. Fly up and touch it 
to open the gates. 

Keep flying forward until you come to a three-way divide with tunnels 
going off to the left and right and forward. Go to the right first, 
it\'s simplest. You\'ll go down a hallway, and at the other end of the 
hallway is another sparkling switch. Touch it to open a grate on the 
wall to your right. Fly through and you\'ll reach another sparkling 
switch. Touch it to open a grate on the wall to your left. 

Fly through and you\'ll come to a room with a waterfall. At the top of 
the waterfall is one final sparkling switch. Touch it and it will stop 
the waterfall, deactivating one of the three water jets in the central 
room. To leave this room, go through the archway opposite the 
waterfall. There is a switch on the floor in front of a closed door. 
Step on it to open the door. There\'s one more switch and door before 
you\'ll return to the three-way divide. 

The Mummy Bat effect has likely worn off by now, so go get yourself 
turned back into a Bat in the room where you found the Stolen Jewel, 
come back to the three-way divide and take the left path this time. The 
left path is a little more complex, as there are a lot more obstacles, 
such as wooden beams, in your way and the sparkling switch is placed at 
an angle that is fairly awkward to get to. 

Fly down a long hallway with many ornamental grates hanging from the 
ceiling and many wooden beams. The sparkling switch is high on the wall 
to your right. It will open a grate right in front of you. Fly through 
into a room with another waterfall and more wooden beams in your way. 
There\'s another sparkling switch at the top of the waterfall that will 
deactivate another water jet in the central room. 

Opposite the waterfall is another floor switch in front of another 
door. Step on the switch to open the door. Get yourself turned back 
into a Bat as soon as the effect wears off again, and this time go 
straight ahead. You\'ll have to negotiate two beams blocking your path; 
the first is down low, the other up high. These beams will turn you 
back into the Mummy if you hit them. 

On the other side of the beams is the third waterfall with the final 
sparkling switch. Fly up and touch it to deactivate the last water jet 
in the central room. Now you can go back and put power to the final 
Electric Switch. Pull the lever that controls the platforms to the 
Electric Switch alcoves so that it raises the set of platforms on the 
left side of the room. Go and electrocute yourself and put power to the 
final Electric Switch. Once you do, the mast with the four handles will 
start rotating around the room. 

Climb up and catch a ride to the opposite side of the room, where there 
is another wooden platform jutting out from another balcony with a 
treasure chest. As usual, make sure you\'ve collected all the Onyx 
Scarabs in the Water Rooms before you open the chest, because you\'ll 
never be able to return here ever again. The chest contains a Royal 
Invitation. As usual, as soon as you claim the treasure, the Mummy runs 
out of life energy, collapses, and returns to the starting room.

2-R Cursed Palace (Final Visit)

	Bas-Ket returns with all the loot the Mummy picked up in the 
Castle of Uruk; the fifth Stolen Abydos Jewel, whatever Onyx Scarabs 
you managed to collect, and the Royal Invitation. The Royal Invitation 
is what you need to get in to see the Pharaoh of Heliopolis. The jewel 
expert at the Abydos Museum will reward you with another Gold Ankh 
Piece for the return of the fifth Stolen Jewel. 

When your preparations are complete, save outside the Cursed Palace, 
make sure you\'re at full health, and go in and show the Royal 
Invitation to the two guards. They\'ll let you in to see the Pharaoh 
now. Place the final Curse Stone in the purple pedestal at the base of 
the ramp in front of the Pharaoh\'s throne to free him. However, it 
turns out that the man sitting on the throne is not the Pharaoh at all, 
but an impostor! He\'ll steal the Helian Crown and escape through a door 
to the right. Follow him and you\'ll go down a spiral passageway to a 
cobweb-filled tunnel shaft with a rope hanging down. Slide down the 
rope and you\'ll be at the entrance to an ancient-looking cave full of 
elephant tusks and skulls. 

Go inside to confront the impostor and enter into the game\'s third boss 
fight. You\'ll jump down into a large chamber of the cave with no way 
out. The impostor will revert into his true form: a green beast that 
looks something like a cross between a reptile and a spider, the 
Pharaoh Spider. You\'ll have to defeat him to retrieve the crown!

2-R1	Boss Fight: Pharaoh Spider

	The Pharaoh Spider\'s nastier than the Geb Queen in some ways, but 
the method of defeating him is a bit simpler. When he comes at you, 
just run. Your sword is useless on him at the moment. He has a set 
attack pattern, but it does vary: he will chase you, then he\'ll pound 
the ground, causing stalactites to fall from the roof of the cave and 
shatter on the floor, leaving a few small rocks that you can pick up 
and carry. Grab one and get ready. 

When he comes toward you, he\'ll reach to grab ahold of you. When he\'s 
reaching for you, toss the rock into his open hand before he can grab 
you. This will stun him long enough for you to slash him with your 
sword. If he does grab you, he\'ll crush you and throw you across the 
room. 

He\'ll then come at you again, grating the air with his claws. When he 
does this, run like heck and try to get ahold of another rock to try 
again. Tossing the rock into his hand before he can grab you is very 
tricky, you\'ll probably take a good bit of damage before you can get it 
off correctly. 

After you hit him once, a pair of Spike Spiders will drop down from the 
ceiling; they will continually respawn. They\'re not there to help you 
this time, though, they\'re here to help their Pharaoh. They\'re nothing 
to worry about, but they can get annoying if they manage to latch on to 
you, because you then become an easy target for Pharaoh Spider to grab. 
Ignore them unless you\'re hurting for health and need Bronze Ankhs, or 
if they\'re getting in your way too much. 

After one hit, Pharaoh Spider will start breathing fire at you at 
intervals. When that happens, just run and keep out of range of the 
fire jets. After three hits, he will start launching projectiles from 
the stinger on his tail. Again, just keep out of range and keep moving 
and you\'ll be fine. After five hits, Pharaoh Spider will go down for 
good, and you can claim the Helian Crown. As soon as you pick it up, 
that mysterious entity will speak with you again, and reward you with 
another Gold Ankh for your achievement.

2-S Castle of Uruk (Sixth Visit)

	Three Urukites enter Tutankhamen\'s cell, carrying a Canopic Vase. 
The Vase revives the Mummy and the elder Urukite introduces himself as 
Sobek, chief of the Urukites. Khensu told them how Tutankhamen freed 
him, and now they\'re repaying the favor. They believe he\'s the only one 
who can stop Set, and will show him to the place where the ray 
emanating from the Castle of Uruk draws its strength. If you remove the 
source of the ray, Set will lose most of his strength and allow you to 
fight him on a more even playing field. The Urukites show Tutankhamen 
to the rooms that lead to the Ray Generator.

2-S1	The Ray Generator

	The Urukites leave you next to a Save Statue. The doors close 
behind them, so you\'re stuck in the Ray Generator rooms. Go forward 
towards the Anubis statue on the wall and a gate will close, blocking 
you from returning to the Save Statue. To the left of the Anubis statue 
is a lava room. To the right of the statue is a water room. Go to the 
right and into the water room. 

The floor in this room is flooded and there are water jets on the 
walls. As you go through the doorway into the water room, to your left 
is a narrow ledge with a water jet shooting out over it. The narrow 
ledge leads to a small platform with three wooden crates on it. There 
is another narrow ledge on the other side of the crates, with another 
water jet shooting out over it. This ledge leads to the top of a door 
along the left wall on the floor below. 

To your right are two crates of Onyx Scarabs. There are 80 Onyx Scarabs 
total in the Ray Generator rooms. Along the right side of the room 
there are a series of large stone blocks balanced on top of wooden 
scaffoldings, each a different size. On the floor below near the blocks 
is a submerged platform in front of a doorway across from the entrance 
to this room. 

Jump down to the flooded floor below. To your left is another doorway. 
This doorway leads down a narrow hall to an Electric Switch. Back in 
the water room, in the corner of the room next to the doorway to the 
Electric Switch is a hidden lever. Pull on the lever to raise the 
submerged platform in front of the doorway near the blocks, and quickly 
go through that doorway. The platform will only stay up for a limited 
amount of time, so you need to hurry. 

Through the doorway near the blocks is an obvious trap room with a 
treasure chest in the center of it. Open the chest to claim the sixth 
and last Stolen Abydos Jewel, and the trap will activate. Fire jets 
will shoot out of the walls, setting you ablaze. If you get doused, 
return to this room to set yourself on fire again. 

Run back to the water room, cross the raised platform, and burn the 
wooden scaffoldings under the large blocks, causing them to drop down 
and make a stairway leading up. While still on fire, climb up the block 
stairs and sneak across the narrow ledge to your far right, avoiding 
the water jet. Burn the three wooden crates, which will allow you to 
sneak across the next narrow ledge to the top of the door leading to 
the Electric Switch hall. Now that you\'ve got a way to safely get 
electricity to that switch, you need to find a source of electricity.

If you\'ve been extinguished, set yourself on fire again and head to the 
lava room. (Remember, you must pull the lever in the water room every 
time to raise the platform if you want to safely cross the water while 
on fire.) If you\'ll recall, while you\'re on fire, you can walk on lava. 

As you enter the lava room, notice the Electric Switch in the alcove to 
your left. Run across the lava while still on fire to the doorway on 
the other side. Go through the doorway and you\'ll come to a floor 
switch and a locked door at the end of a hallway. 

Step on the switch and the door will open, and three sets of lasers 
will activate on the walls of the hallway. If you touch the lasers, the 
door will close and you\'ll have to start again. Once you pass through 
the door on the other side of the lasers, the door will close behind 
you. The lasers will be deactivated and you won\'t have to do that ever 
again, but you will have to step on that floor switch each time to open 
the door. 

Directly in front of you is a lever. Pull on it to raise a series of 
platforms in the lava room. To the left of the lever is a ladder. Climb 
up it and you\'ll come to another gamut of lasers. This time, if you 
trigger one, you will be electrocuted by the electric generator at the 
end of the hall in front of you. (You\'ll also be electrocuted if you 
stand long enough in front of of the generator while remaining 
perfectly still.) 

To the left of the electric generator is an open doorway with a small 
ledge hanging out over the lava room. While electrified, jump down onto 
the platforms in the lava, and run to the door to the right, back to 
the water room. 

Sneak along the ledges on the left wall again, avoiding the water jets. 
Once you reach the top of the doorway, jump down and run to the 
Electric Switch at the end of the hallway. Put power to it and it will 
activate a giant fan on the other side of the fence in front of you. Go 
back to the lava room and return to the electric generator to get re-
electrified. 

This time, jump down onto the platforms in the lava and go to the 
alcove with the Electric Switch that\'s directly behind you. Put power 
to it and it will cause a bridge to appear from the ledge next to the 
electric generator to the other side of the room. 

Go back up to the electric generator, electrify yourself and go across 
the new bridge. The door on the other side of the bridge will flatten 
you if you\'re not fast enough. Go through quickly and you will be on 
the second level of another two-level room. A press in the middle of 
the room will flatten you if you\'re not fast enough. 

Run to the other side, keeping clear of the press, and go down the 
ladder to the right while still electrified. The floor will be flooded 
and there will be four floating platforms leading to an Electric Switch 
in an alcove on the other side of the room. Hop across and put power to 
it and it will activate another giant fan in another room. 

Climb up the ladder to the right of the Electric Switch alcove, and 
there will be a lever. Pull the lever to cause a metal panel to cover a 
grate on the other side of the bridge with the giant press, and it will 
lower the gate next to the lever. Go out to the middle of the bridge 
and get yourself flattened. Now go straight, and across the metal 
panel. 

You will be in a bottomless room with a giant fan below, and an 
unreachable doorway to your right. While flat, you\'re light as air, so 
you can jump into the fan and float across on the updraft to the 
unreachable door. If you fall, you\'ll be returned to the room with the 
press, so if you run out of time and become unflattened, just jump into 
the bottomless pit to return to the press room and get flattened again. 

You\'ll go past a side passage to the left. Don\'t go down it yet. It\'s 
blocked by a wall of spikes that you can\'t pass, even though you\'re 
paper-thin. Instead go straight and you\'ll come to another giant fan 
room. This one with two ways you can go. Go through the door to your 
left, and you\'ll find a lever. Pull on it to activate a strange skull-
shaped furnace in the next room. 

Quickly run back to the giant fan and go through the door to your left. 
You\'ll come to the skull-shaped furnace room. Approach the furnace and 
stand still to be transformed into a cloud of smoke. You\'re light as 
air while smoke, and can pass through certain solid objects, such as 
that impassable wall of spikes. 

Keep an eye on the black time gauge at the top of the screen, and ride 
the fan back to the area with the wall of spikes. This is the point of 
no return. Make sure you\'ve collected all the Onyx Scarabs that you 
want from the other rooms before you proceed any further. Go through 
the wall of spikes and you\'ll come to a door. Go through, and you\'ll be 
instantly transformed back into the Mummy. There is a Save Statue to 
your right. There is no returning to the lava or water rooms now.

There\'s a treasure chest on top of the head of a statue in front of 
you, but it\'s a trap chest. Go towards it and the floor will fall out 
from beneath you, and you\'ll fall into a slicer, which will slice you 
in threes again. You will now be in the Ray Generator itself. 

A sparkling object on a platform in the center of a circular lava pit 
is generating the giant red ray. There are three levers around the edge 
of the lava pit. Have the first Mummy pull the first lever, and a 
stationary platform with a floor switch will rise up out of the lava 
next to the lever. Have the other two Mummies pull the other two 
levers, and two more platforms will rise up next to the levers. 

Have each Mummy step out onto the platforms. As you step out onto the 
three platforms, three smaller platforms with floor switches will rise 
up out of the lava and start circling slowly around the center column. 
Have each Mummy jump out onto the three circling platforms, and three 
more, smaller, platforms will rise out of the lava, each with another 
floor switch. 

Should you fall into the lava, you\'ll have to start all over again. 
Have each Mummy jump out onto the third set of platforms, and the ray 
will deactivate, allowing you to jump and claim the sparkling object: 
the Sacred Crown of Set. However, deactivating the ray has alerted Set 
to your activities, and Tutankhamen will be captured. 

Bas-Ket gets away with the loot the Mummy collected, including the Set 
Crown, so while Menes reactivates the ray, it isn\'t as powerful as it 
was before.

2-T Castle of Uruk (Final Visit)

	Sphinx arrives back in Imhotep\'s temple on Sun Shrine Island. 
Bas-Ket delivers everything the Mummy collected during the last trip to 
the Castle of Uruk, the sixth Stolen Abydos Jewel, whatever Onyx 
Scarabs you managed to collect, and the Set Crown. Imhotep 
congratulates you on retrieving the final two crowns, and warns you to 
take care of any unfinished business before delivering them to Anubis. 

So take care of any side quests, collect any Gold Ankh Pieces and buy 
any upgrades you haven\'t already. The jewel expert in the Abydos Museum 
will reward you with a Gold Ankh Piece for the return of the sixth 
Stolen Jewel. 

I\'d reccomend you capture at least two Slim Burbles before you go to 
see Anubis. There is a hidden Slim Burble nest at the place you\'re 
going to next, but it\'s a pain to get at. Having a number of Slim 
Burbles in inventory beforehand will make the going that much easier 
when you get there. When your preparations are complete, save and head 
to Anubis Tower. 

As soon as you set foot in Anubis Tower and turn over the last two 
Crowns, you\'ll be at the point of no return, so make absolutely sure 
you save BEFORE you go. Anubis will use the Crowns to revive Osiris, 
the same mysterious entity who spoke to you each time you retrieved one 
of the Crowns. Osiris will explain everything to you and charge you 
with defeating Set. He will then transport you to the gates of the 
Castle of Uruk.

You will materialize in a pit, on top of a circular symbol. There is 
now no going back to Heliopolis. In front of you is a ladder. Approach 
the ladder and a cutscene will show you the layout of the area you\'ll 
have to negotiate to reach the castle gate. Near the gate are two 
cracked pillars. Make a note of their locations. 

In the cutscene, a Smiling Burble will be shot by an instant-death beam 
atop the gate. (Probably the programmers\' idea of a bad joke on those 
unfortunate players who missed the only two chances to catch a Smiling 
Burble in the game.) That instant-death beam will fire at anything 
moving in the area. 

Climb up the ladder and in front of you is a wall protecting you from 
the instant-death beam, and a Save Statue. Do not use it unless you\'re 
okay with being stuck in this area with no way of returning to 
Heliopolis. There is a smashable statue to your left containing Capture 
Beetles that will infinitely respawn. 

Go out from behind the wall and quickly run for the large rock 
structure to the right before the beam detects you. When you see a 
reddish-white light above the gate, that means the beam is active. When 
you hear a surging noise, that means the beam has turned itself off, 
and when it goes silent, it\'s safe to run. 

Past the rock structure is a gap in the floor. At the bottom of the gap 
there is a flow of lava. Quickly run out and jump, grabbing ahold of 
the ledge on the other side so you hang down in the gap and out of 
sight. As long as you stay out of sight, the beam won\'t detect you. 
Climb up when the beam has turned itself off, and run to the next gap. 

The next gap has two stone platforms in the middle of it that will sink 
down partway if you stand on them. As before, grab a ledge and hang 
down in the gap and wait for the beam to turn itself off so you can 
move forward. When it\'s safe, climb up. 

There will be another rock structure to your left, and one of the 
cracked pillars to your right. Run and hide behind the cracked pillar 
before the beam catches you. Set down a Slim Burble, knocking over the 
pillar and providing you with a wall you can hide behind as you make 
your way to the second cracked pillar. Stay behind the wall and send a 
Slim Burble over to detonate on the other cracked pillar. 

This can be a bit tricky, as you must negotiate a narrow space between 
the end of the fallen pillar and the edge of the lava pit to your left. 
If you run out of Slim Burbles, there is a hidden Slim Burble nest in a 
small cave in the wall of the lava pit to the left of the second rock 
formation. Look down in the pit while standing behind the rock 
formation and you\'ll see a series of ledges leading down to the cave. 
It\'s fairly hard to see. 

Once the second pillar falls, it will provide you with another wall to 
hide behind, letting you get closer to the gate. Go to the end of the 
second fallen pillar, and when the beam goes off, run to the gate. Once 
you reach the Save Statue, you will be out of range of the beam. Again, 
don\'t save unless you\'re okay with being stuck here. To the right of 
the Save Statue is a smashable statue with Bronze Ankhs if you need it. 
It will respawn every few seconds. Make sure you\'re at full health, 
then step into the magical teleport to be transported directly into the 
Castle of Uruk, and Set\'s lair. It\'s time for the final boss fight!

2-T1	Boss Fight: Evil God Set (True Form)

	The arena is a circular pool of lava, with a wide ring-shaped 
platform in the middle of it. Set will revert to his true form, a 
shadowy giant who will spend the entire fight standing in the middle of 
the ring-shaped platform in the pool of lava. Set will start the fight 
by turning around slowly and shooting jets of fire at you from both 
hands. Run and stay clear of the fire jets, because they\'ll hit you for 
a full Ankh of damage each time. At intervals around the platform are 
smaller, circular raised platforms. Make a note of them. 

Also around the ring-shaped platform are two robots wielding twin 
propeller blades that will come at you if you come near them. The 
robots can be destroyed, but you have to attack them from behind. Three 
to four hits will take them down, and they will usually drop Bronze 
Ankhs. (Thanks to Scotty B. for discovering this!) They will respawn, 
but I would not reccommend messing with them at all unless you\'re in 
desparate need of health.

After one full rotation roasting the arena with his fire jets, Set will 
raise gates around the arena, dividing up the ring-shaped platform. 
After he raises the gates, he will invariably go to the opposite side 
of the arena as you, lean down, and start sending low hurdles around 
the platform at you. The gates will now go down. If you hit the 
hurdles, you\'ll take damage, so leap over them and run around the arena 
towards Set while he\'s leaning down and within reach of your sword. If 
you\'ve played the Corridor of Champions mini-game at all, this will 
start feeling very familiar to you. Once you reach Set, stand directly 
in front of him and the hurdles won\'t hurt you. Slash him when he opens 
his hands, and he\'ll stop sending out hurdles. 

He\'ll now sink back into the lava and start launching a few fireballs 
around the arena. Keep clear of the fireballs and the robots and you\'ll 
be fine. He\'ll shortly come back up and raise the gates again. This 
time he will send high and low hurdles, so you\'ll have watch out and 
only jump over every other hurdle. Once again, slash him when he opens 
his hands and he\'ll stop sending out hurdles. 

He\'ll now send out a volley of fireballs around the arena. The 
fireballs this time will leave red puddles of lava around the arena 
that will damage you if you walk across them. Just keep clear of his 
target range, avoid the red puddles of lava on the floor, and keep 
moving. 

Afterward, he\'ll raise the gates again and start sending out more 
hurdles. This time they\'re high walls with gaps in them for you to jump 
through. If you\'ve played the Corridor of Champions mini-game, this 
should be extremely familiar to you. Jump through the gaps in the walls 
and watch out for the red puddles of lava and the robots as you run 
towards Set. Slash him when he opens his hands, and he\'ll stop sending 
out hurdles. Instead of fireballs, this time he goes back to shooting 
jets of fire, which will melt parts of the arena, making more red 
puddles of lava. Keep moving and stay clear of both them and the jets 
of fire, making sure to look out for those annoying robots. 

Afterward, he\'ll raise the gates again and start sending out hurdles 
again. This time, they\'re wide panels that cover entire sections of the 
floor. To clear them, you\'ll have to jump up onto the circular raised 
platforms that are around the arena. Jump from circular platform to 
circular platform as you make your way to Set again. Slash him as he 
opens his hands and he\'ll stop sending out hurdles, and start shooting 
fire jets again. 

Afterward, Set will raise the gates again, and start sending out low 
hurdles again. As usual, slash him when he opens his hands, and he\'ll 
stop. He\'ll sink into the lava and start launching fireballs again. 
When he comes back up, he\'ll raise the gates again and start sending 
out high and low hurdles again. As usual, slash him when he opens his 
hands to make him stop, and the cycle will keep repeating until you 
have hit Set six times. After six hits the evil god will go down, 
you\'ll have rescued Tutankhamen, and beaten the game! Enjoy the short 
n\' sweet ending, and hope for a sequel!

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3-A Quest Items
	This section is for items that are found in the Quest Items 
subsection on the Artifacts page in the Book of Sphinx.


3-A1	Sphinx\'s Quest Items:

Coconut - Prized delicacy of Urukan lava toads, dropped by palm trees 
	in Uruk Valley at the beginning of the game. 

Abydosian Pearls - Beautiful, rare pearls found only in Abydos. There 
	are three hidden around Abydos Plaza.

Canopic Vase - A sacred vase which contains a fragment of Tutankhamen\'s 
	soul. There are seven total, found at various points in the game.

Gold Ankh Piece - Collect four of these and take them to Shetta the 
	Healer in the Bedouin Outpost to increase your health by one 
	Ankh.

Rosetta Stone Piece - Pieces of the Rosetta Stone. There are six total, 
	found throughout the Lost Temple of Heliopolis.

Atun Eye - Placing two Atun Eyes in the sockets of one of the many 
	skull-like statues around Heliopolis will activate an Atun Disc. 
	See section 3-F for where all the Atun Eyes are found.

Gold Key - A golden key. Opens the door to the Geb Queen\'s lair.

Skeletal Skull - The skull of a Skeletal Axeman. 
	Found in the Lost Temple of Heliopolis.

Skeletal Pelvis - The pelvis of a Skeletal Axeman. 
	Found in the Lost Temple of Heliopolis.

Skeletal Arm - The arm of a Skeletal Axeman. 
	Found in the Lost Temple of Heliopolis.

Skeletal Leg - The leg of a Skeletal Axeman. 
	Found in the Lost Temple of Heliopolis.

Curse Stones - Magical stones that will lift the curse from one 
	inhabitant of the Cursed Palace. There are seven total.

Cave Door Key - A key to open a stone door in a cave between 
	Heliopolis Point and South Beach. Purchase for 10 Onyx Scarabs 
	from Gebel\'s Glyph Shop at Heliopolis Point.

South Desert Key - A key to open the gate to the South Desert of 
	Heliopolis. Obtained from the Pharaoh\'s Wife after retrieving 
	the Abydosian Crown.

Obelisk Gate Key - A key to open the gate to the Great Obelisk of 
	Heliopolis. Obtained in South Desert.

Abydosian Crown - The Sacred Crown of Abydos. Acquired after defeating 
	the winged Skeleton Demon.

Urukite Crown - The Sacred Crown of Uruk. Acquired after defeating the 
	Geb Queen.

Helian Crown - The Sacred Crown of Heliopolis. Acquired after defeating 
	the Spider Pharaoh.

Set Crown - The Sacred Crown of Set. Acquired during the sixth Mummy 
	mission inside the Castle of Uruk.

Glyph Key - Gold Glyph which will fit in certain key pedestals. 
	Found in various dungeons.

Mysterious Amulet - A Portal Amulet with strange symbols indicating 
	transport to a Mysterious Location.

Abydos Amulet - A Portal Amulet with oceanic symbols indicating 
	transport to Abydos.

Heliopolis Amulet - A Portal Amulet with sand-etched symbols indicating 
	transport to Heliopolis. Transports you directly to Sun Shrine 
	Island.

Anubis Amulet - A Portal Amulet with ancient symbols indicating 
	transport to Anubis Tower. Transports you directly below Anubis\'s 
	statue. Climb up the rope to the right of the Portal God statue 
	to get to Anubis.

Old Key - An old key. Used to unlock the gate in the waterways 
	underneath Abydos Plaza.

Bas-Ket - Bas-Ket is a magical object that can transport items between 
	Sphinx and the Mummy once you have the Book of the Dead.

Blue Diamond - A blue diamond that belongs to the Corridor of Champions 
	game master. Return it to him to prove your worthiness to compete 
	in the corridor\'s gauntlets.

Book of the Dead - This tome contains incantations to send Bas-Ket to 
	Uruk Castle with Canopic Vases for the Mummy. Acquired after you
	free the Pharaoh\'s scribe from the Cursed Palace.

Rosetta Stone - The ancient Rosetta Stone allowing translation of 
	ancient text written on the Gold Obelisks and spoken by the 
	ancients who live around the Great Obelisk. Acquired in Urbain 
	the Archaeologist\'s tent in the Bedouin Outpost after you 
	complete the Lost Temple of Heliopolis and bring Urbain all the
	Rosetta Stone Pieces.

Physician\'s Note - A note to Kemmet the Inventor from the Mayor\'s 
	Physician. Received in Abydos Council Chambers.

Abydos Pass Card - Abydos identification pass. Used to gain access to 
	Abydos Narrow Canal and the Council Chambers. Aquired from 
	Ketta\'s husband after you rescue her from Uruk Canyon.

Monster Lists - There are three monster lists: I, II, and III, of four 
	monsters each. You will be given these lists if you undertake the 
	Bedouin Outpost monster collector\'s side quest.

Beetle Breeding Jar - Found in a chest at the end of an obstacle course 
	at Heliopolis Point to the left of Great Wall Entrance III, once
	you\'ve got Underwater Projectiles. (See section 2-N2) Trade to 
	Khufu at the Capture Beetle Shop in the Bedouin Outpost for a 
	Loyalty Card.

Loyalty Card - Entitles you to a 50% discount at Khufu\'s Capture Beetle
	Shop at the Bedouin Outpost.

Zip Line Handle - A detachable handle that lets you use zip lines 
	around Abydos and Heliopolis and in the various dungeons. 
	Acquired from the	Abydos Museum curator as a gift for donating 
	one monster to the museum.

Atun Statue - A golden statue of the god Amun. Used to break the Seal 
	of Amun on the gate to Heliopolis Point. 
	Aquired on the second Mummy mission in the Castle of Uruk.

Medicine Bag - Used to carry delicate Healing Herbs. 
	Acquired on the third Mummy mission in the Castle of Uruk.

Hathor Statue - A golden statue of the god Hathor, imbued with magical 
	powers. Received from Urbain the Archaeologist once you have all 
	five pieces of the Prophecy of Ra. Used to unlock the Great 
	Obelisk.

Eagle Stone - Charmed stone which allows you to summon a Great Eagle 
	at special Eagle Discs in Heliopolis.

Marksman Medal - Medal proving you are a master of the Blowpipe. 
	Won in Tefnut\'s Target Tavern. (See section 3-E1)

Medal of Memory - Medal proving you won Paneb\'s Pairs game. 
	Won in Paneb\'s Pair Matching Place. (See section 3-E1)

Medal of Champions - Medal proving you are the Champion of Corridors. 
	Won in the Corridor of Champions. (See section 3-E1)

Medal of Sequences - Medal proving you won Sorkon\'s Sequences game. 
	Won in Sorkon\'s Sequence Shack. (See section 3-E1)

Parasol - Your reward for the safe return of the fourth Stolen Abydos 
	Jewel. Trade it to the beach bum in the watchtower at the 
	Bedouin Outpost for a wallet upgrade.

Hunter Class Certificates - Certificates given to you for donating ten 
	monsters to the Abydos museum. There are Bronze Class, Silver 
	Class, Gold Class, and Master Hunter certificates.

Stolen Jewel - One of the jewels stolen from the Abydos Museum. 
	There are six total, each found in a different area of the Castle 
	of Uruk.


3-A2	The Mummy\'s Quest Items:

Sarcophagus Key - Key to open magical Sarcophagi that will transport 
	you around the palace of Luxor. Obtained in Akhenaten\'s chambers.

Wardrobe Key - Key to a locked wardrobe in Tutankhamen\'s room in the 
	palace of Luxor.

Old Amulet - Old Amulets found in the palace of Luxor. 
	There are eight total, hidden throughout the palace. 
	See section 2-C for their locations.

Lunar Key - The Lunar Planetarium Key. Used to change the configuration 
	of the Planetarium in the Castle of Uruk.

Solar Key - The Solar Planetarium Key. Used to change the configuration
	of the Planetarium in the Castle of Uruk.

Earth Key - The Earth Planetarium Key. Used to change the configuration 
	of the Planetarium in the Castle of Uruk.

Cage Key - The key to the Urukite\'s cage. 
	Obtained on the fifth Mummy mission in the Castle of Uruk.

Glyph Key - Gold Glyph that will fit in certain key pedestals.

Courtyard Key - Key to the Courtyard in the palace of Luxor. 
	Found in a wardrobe in Tutankhamen\'s room.

Nefertiti\'s Letter - Letter that Nefertiti asks you to retrieve in the 
	Courtyard of the palace of Luxor.

Treasure Room Key - Key to the Treasure Room in the palace of Luxor.
	Obtained from Prince Tutankhamen\'s Aunt Seti after retrieving all 
	eight Old Amulets.

Exit Key - A large door key. Key to the exit to the Planetarium room
	in the Castle of Uruk.

Stolen Jewel - One of the jewels stolen from the Abydos Museum. 
	There are six total, found in chests around the Castle of Uruk.

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3-B Ability Items
	This section is for items that are found in the Ability Items 
subsection on the Artifacts page in the Book of Sphinx.


3-B1 Sphinx\'s Ability Items:

Standard Dart - Standard darts, only strong enough to damage explosive 
	monsters (i.e., Slim Burbles) and hit target switches. 
	They magically regenerate, giving you an infinite supply.

Bouncing Dart - Darts that bounce off of surfaces so you can hit target 
	switches indirectly. Only as strong as Standard Darts. 
	They also magically regenerate, giving you an infinite supply. 
	Found in the Uruk Temple in the Uruk Islands.

Ice Dart - Darts that can freeze certain monsters. Initially you can 
	only carry 30 at a time. 
	Found in Great Wall Entrance III dungeon.

Acid Dart - Darts that can melt certain heavy metal objects, such as
	chains, and damage monsters. Initially you can only carry 30 at
	a time. Given to you by Anubis after you return the first 
	Sacred Crown to him.

Gold Scarabs - Standard currency, found anywhere in the world. 
	Initially you can carry up to 400 of them.

Onyx Scarabs - Special currency found only in the Castle of Uruk. 
	Needed to shop at Gebel\'s Glyph Shop at Heliopolis Point. 
	You can carry an unlimited amount of them.

Capture Beetles - Special beetles which can be used to capture 
	monsters. Given to you by Anubis. 
	Initially you can carry up to 20 of them.

Blade of Osiris - Magic sword once wielded by the great god Osiris. 
	Aquired in Uruk Valley.

Shield of Osiris - Magic shield once used by the great god Osiris. 
	Blocks against most lasers and projectile attacks. Aquired at the
	Mysterious Location.

Blowpipe - A powerful weapon and tool which fires magical darts at 
	remote targets. Acquired in Anubis Tower. 
	Comes with Standard Darts.

Wings of Ibis - An ancient artifact giving the ability to perform a 
	second jump in midair. Acquired during the Mummy\'s first mission
	in the Castle of Uruk.

Crocodile Scales - A magical artifact which allows you to swim 
	underwater at great speed. Complete the jackal-man\'s swimming
	gauntlet on Heliopolis South Beach in less than 80 seconds.

Underwater Projectile - Magically regenerating projectiles that allow
	you to hit targets and attack enemies underwater. Acquired from 
	Urbain the Archaeologist in the Lost Temple of Heliopolis after 
	collecting the six Rosetta Stone Pieces.

Hands of Amun - An ancient artifact which imbues you with the strength
	to push extremely heavy objects. 
	Acquired during the fourth Mummy mission in the Castle of Uruk.

Large Scarab Bag - Allows you to carry up to 900 Gold Scarabs. 
	See Upgrades section for how to get it.

Beetle Satchel - Allows you to carry up to 50 Capture Beetles, 
	and up to 10 captured monsters of each type. 
	See Upgrades section for how to get it.

Dart Belt - Allows you to carry up to 50 darts of each type. 
	See Upgrades section for how to get it.


3-B2 The Mummy\'s Ability Items:

Dark Stone - The Dark Stone of Invisibility. Allows you to turn 
	invisible, but only while standing perfectly still.

Onyx Scarabs - Rare currency only found in the Castle of Uruk.

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3-C Gold Ankh Pieces
	Sphinx\'s life bar is made up of Gold Ankhs. He starts out with 
three, and he can have a maximum of twelve. The first full Gold Ankh 
you will receive from Imhotep for the successful completion of your 
first mission. You will receive three complete Gold Ankhs for 
retrieving each of the three Sacred Crowns, one for each crown. For the 
rest you will have to collect Gold Ankh Pieces. When you collect four 
Gold Ankh Pieces, take them to Shetta the Healer at the Bedouin 
Outpost, who will reform them into a complete Gold Ankh for the low, 
low price of 200 Gold Scarabs. Here\'s all the locations of the Gold 
Ankh Pieces in the game:

1. Heliopolis, Cursed Palace - As soon as you get the Wings of Ibis you 
can complete the jackal-man\'s obstacle course outside Anubis\' Tower for 
a Gold Ankh Piece. You must complete it in less than 79 seconds.

2. Heliopolis, Cursed Palace - As soon as you get the Blowpipe, you can 
shoot the targets on the small islands near the Cursed Palace. You must 
shoot all the targets quickly, so that they are all green at the same 
time. A chest will appear with a Gold Ankh Piece.

3. Heliopolis, Cursed Palace - High up on the rocks across from the 
Riverside Farm, next to the Golden Obelisk, is a large boulder sitting
precariously atop a wooden scaffolding. As soon as you get Capture 
Beetles, catch a Fire Armadillo and set one down next to the wooden 
scaffolding. The scaffolding will burn and the boulder will tumble 
down and smash into one of the giant obelisks outside the Cursed 
Palace, revealing a chest with a Gold Ankh Piece.

4 & 5. Heliopolis, Cursed Palace, Riverside Farm - As soon as you 
rescue the Farmer\'s Brother from the Cursed Palace, and demolish all 
five of the Eyes of Ra around the Cursed Palace area, the brothers will 
return to their farmwork, and will give you whatever they find if you 
choose a plot of ground on their farm. There are two Gold Ankh Pieces 
buried here. There is a Gold Ankh Piece in the plot that\'s the second 
furthest away from their farmhouse, closest to the tunnel to the 
Heliopolis South Beach area. It\'s the one right next to the farthest 
plot that has a small puddle of water in it. There is another Gold Ankh 
Piece in the fourth plot from the farmhouse.

6. Abydos Museum - Your reward for the safe return of the first Stolen 
Abydos Jewel to the museum jewel expert is a Gold Ankh Piece.

7. Abydos Museum - Your reward for the safe return of the second Stolen 
Abydos Jewel to the museum jewel expert is a Gold Ankh Piece.

8. Abydos Museum - Your reward for the safe return of the third Stolen
Abydos Jewel to the museum jewel expert is a Gold Ankh Piece.

9. Heliopolis, Heliopolis Point - Completing the jackal-man\'s marathon 
race in less than 70 seconds will net you a Gold Ankh Piece. You must 
run from the jackal-man to South Beach, climb the cliff on the other 
side of the Nomad couple\'s house, hit the lantern hanging at the top of 
the cliff, and run back. You need four Atun Eyes to activate the two 
Atun Discs along the race course, and 10 Onyx Scarabs to buy the Cave 
Door Key from Gebel\'s Glyph Shop at Heliopolis Point, and open up the
shortcut between Heliopolis Point and South Beach.

10. Heliopolis, Heliopolis Point, Sekhmet\'s Squirt Pen - Herding all 
four of Sekhmet\'s Squirts into the pen will get you a Gold Ankh Piece.

11. Abydos, Upper Level - Outside Paneb\'s Pair Matching mini-game shop 
is a bum who will ask you if you can spare some Scarabs. Give him 10 
Gold Scarabs three times and he\'ll thank you with a Gold Ankh Piece.

12. Heliopolis, Bedouin Outpost - Agree to be the assistant of the 
monster collector who hangs out in Khufu\'s Capture Beetle Shop at the 
Bedouin Outpost, and he\'ll assign you three different lists of four 
monsters he wants you to capture for him. Complete Monster List 1, 
Monster List 2, and Monster List 3, and he\'ll reward you a Gold Ankh
Piece. See the Side Quests section (3-E3) for details.

13 & 14. Heliopolis, Heliopolis Point - Gebel\'s Glyph Shop at 
Heliopolis Point is selling two Gold Ankh Pieces for 150 Onyx Scarabs
each. You\'ll need 300 Onyx Scarabs total to buy them both.

15. Heliopolis, South Desert - As you enter the South Desert area from 
Heliopolis Point, to your left is a large boulder blocking a cave. Use
a Slim Burble on the boulder to reveal a cave leading to a ledge high
above the Riverside Farm and a chest with a Gold Ankh Piece.

16. Heliopolis, Cursed Palace, Riverside Farm - As soon as you get 
Capture Beetles, catch a Slim Burble at the nest next to the tunnel 
to the South Beach area, and go to the waterfall under the bridge 
linking the two fields. There are boulders under the waterfall. Use the
Slim Burble on the boulders to reveal a chest with a Gold Ankh Piece.

17. Abydos Museum - Your reward for the safe return of the fifth Stolen 
Abydos Jewel to the museum jewel expert is a Gold Ankh Piece.

18. Heliopolis, Cursed Palace - Next to Great Wall Entrance I is a zip
line, which you can only use if you have the Wings of Ibis. Take it to 
a small stretch of land where a jackal-man has an obstacle course. Turn 
left and go towards the wall before you reach the jackal-man and you\'ll
come to a line of pots along the Great Wall. Go right of the pots, and 
there is a hidden alcove with a wooden fence. Use a Fire Armadillo to 
burn the fence to reveal a treasure chest with a Gold Ankh Piece.

19. Abydos Museum - Your reward for the safe return of the sixth Stolen 
Abydos Jewel to the museum jewel expert is a Gold Ankh Piece.

20. Lost Temple of Heliopolis - Survive the arena in the final room of
the temple; defeat three groups of two enemies to win a Gold Ankh 
Piece.

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3-D Upgrades

Wallet Upgrade - Once you get the Parasol for the safe return of the
	fourth Stolen Abydos Jewel, you can trade it to the beach bum in 
	the watchtower at the Bedouin Outpost for a Large Scarab Bag that 
	can hold up to 900 Gold Scarabs.

Capture Beetle Bag Upgrade - Once you get to the Bedouin Outpost, you
	can purchase a larger Capture Beetle Satchel from Khufu\'s Capture 
	Beetle Shop that can hold up to 50 Capture Beetles for a mere 900 
	Gold Scarabs. Of course, you can get it for the discounted price 
	of 450 Gold Scarabs if you have a Loyalty Card... (See 2-N2)

Dart Belt Upgrade - Ben-Ben\'s Bazaar at Heliopolis Point sells refills 
	of Acid and Ice Darts, along with a belt upgrade that carries up 
	to 50 of each kind of dart for the low, low price of 600 Gold 
	Scarabs. You won\'t be able to afford it until you get a wallet 
	upgrade.

Ankh Upgrades - To reform four Gold Ankh Pieces into a complete Gold 
	Ankh, go to Shetta the Healer\'s tent in the Bedouin Outpost. 
	Shetta will make four Gold Ankh Pieces into a complete Gold Ankh 
	for the low, low price of 200 Gold Scarabs per Ankh.

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3-E Mini-Games & Side Quests

3-E1 Abydos Mini-Game Shops

	There are four mini-game shops around Abydos, each with a medal 
as a prize. If you get all four mini-game medals, you can trade them to
a guy outside Tefnut\'s Target Tavern for a Goofy Lizard. His is the 
only one in the game, so if you\'re going for the Master Hunter 
certificate and want to complete the monster gallery in the Museum, 
take him up on his offer. There are plaques on the wall inside each of 
the mini-game shops that tell you your best time for that game, except 
for Sorkon\'s Sequence Shack, which has no time limit.


Paneb\'s Pair Matching Place
Required to Play: Blowpipe
Reward: Medal of Memory
	This mini-game is basically a simple game of Memory. It costs 
10 Scarabs to play. Shoot the panels on the wall with the Blowpipe, and
a symbol will pop out. Match two symbols to make a pair, and match all
the symbols within 60 seconds to win the Medal of Memory. The clock 
starts once you take the first shot, and does not stop until you have
finished the mini-game, so you can really take all the time you want, 
you just won\'t get any prizes (not even Scarabs) if you take longer 
than 200 seconds. You win 20 Scarabs for completing the game within 100 
seconds, and 10 Scarabs for completing the game within 200 seconds. 
Take any longer than that, and there\'s no prize.


Sorkon\'s Sequence Shack
Reward: Medal of Sequences
	This mini-game is basically Simon Says. It\'s a mystical sequence
game where you step onto a shrine with four platforms of different 
colors, like the puzzles found throughout the dungeons in the game. 
Walk onto the center platform, and four different colored platforms of 
yellow, blue, red, and green will light up in a certain pattern. 
Duplicate the patterns four times to win. There is no time limit. Step 
on the center platform and the game will repeat the pattern in case you
forgot, but it will only do it once. 

There are three levels of skill; you must clear all three levels to 
receive the Medal of Sequences. Clear a level of difficulty once to
unlock the next skill level.

Beginner - only costs 5 Scarabs.
Prize: 10 Scarabs.
	The pattern is simple, only three platforms light up. 

Intermediate - costs 10 Scarabs. 
Prize: 20 Scarabs.
	The pattern is a little harder, four platforms light up. 

Expert - costs 20 Scarabs. 
Prize: 45 Scarabs.
	The pattern is hard, five platforms light up. 


Corridor of Champions
Required to Play: Wings of Ibis
Reward: Medal of Champions
	You must complete a small trial before the crocodile-man who runs
this game will allow you to compete. You must jump over a fence, 
retrieve a Blue Diamond and return it to him within 20 seconds. To jump 
over the fence, you need the Wings of Ibis. Once you\'ve passed his 
trial, the crocodile-man will allow you to compete in his mini-game. 
It costs 10 Scarabs to play. 

There are three gauntlets you can run, and you must clear all three 
gauntlets to earn the Medal of Champions. Clear a gauntlet once to 
unlock the next gauntlet. Believe it or not, this mini-game is good 
training for the final boss of the game. 

Each gauntlet basically consists of running down a corridor, dodging 
wooden walls and larger wooden structures that will roll towards you on 
set tracks in specific patterns. Memorize the pattern that the wooden 
obstacles come at you in. They are constantly moving at you toward a 
bottomless pit at the far left end of the corridor behind you. Be 
careful that they don\'t sweep you into it, or you\'ll fail 
automatically. When you reach the wall of lasers at the far right end 
of the corridor, head off to the right or left of the lasers to find a 
passageway around it. 

You must smash the four gold statues that are in alcoves along the 
corridor, and reach the goal within the specified amount of time to 
clear the gauntlet. None of the statue alcoves are in the stretch of 
the corridor past the wall of lasers. The first time you compete in a 
gauntlet, you will get a cutscene showing you where all the statue 
alcoves are. Be sure to remember where they all are. 

Gauntlet 1 - Very Easy. 
Time Limit: 100 seconds.
Prize: 30 Scarabs.
	All the alcoves with the gold statues are low to the ground and 
within easy view and easy reach. The only obstacles are thin wooden 
walls that roll toward you. You need only run or jump through the holes 
in the walls to clear them. 

Gauntlet 2 - Harder. 
Time Limit: 200 seconds.
Prize: 30 Scarabs.
	The first alcove is now high up on the wall directly in front of 
you as you begin the gauntlet, far beyond reach. You\'ll have to ride 
one of the large wooden obstacles to reach it. The second is lower down 
and on the opposite wall from the first alcove, but you\'ll have to ride 
one of the medium wooden obstacles to reach it. The last two are low to 
the ground and within easy reach. The obstacles this time are a mix of 
the thin wooden walls from Gauntlet 1, and some larger wooden 
structures with stairs so you can reach the statue alcoves that are 
higher up. 

Gauntlet 3 - Extremely Hard. 
Time Limit: 300 seconds.
Prize: 30 Scarabs.
	This gauntlet is almost insane. Just memorize the patterns that 
the wooden structures come at you in, know all the passages through the 
structures, and remember where all the statue alcoves are from Gauntlet 
2 and you\'ll make it. There are none of those easy thin wooden walls in 
this gauntlet. The obstacles are all large wooden structures with 
ramps, stairs or complex passages in them designed specifically to slow 
you down. If you\'re having trouble, after you\'ve lost at least once, 
save and reset the game and immediately try again. This will cause the 
wooden obstacles to start as far away from your starting point as 
possible, allowing you more time to climb up them to reach the higher 
alcoves. 


Tefnut\'s Target Tavern
Required to Play: Blowpipe
Reward: Marksman\'s Medal
	You won\'t be able to reach Tefnut\'s Target Tavern without the 
Abydos Pass Card. It\'s on the upper level of the Narrow Canal. This is 
basically a simple shooting gallery. Score 40 points or more within the 
time limit of 30 seconds to win the Marksman\'s Medal. You\'ll win 1 Gold 
Scarab for every point you score, rounded down to the nearest ten; 
whenever you make a new high score, you\'ll win 40 Gold Scarabs no 
matter how high a score it is. You lose points and time off the clock 
by hitting the skull and crossbones. Here\'s what each target is worth:

Round Red Target - 1 Point
Square Target - 2 Points 
Round Green Target - 3 Points
Tree - 5 Points
Skull & Crossbones - Lose 5 Points & 5 Seconds off the clock.


3-E2 Riverside Farm Digging

	After you\'ve freed the Farmer\'s Brother from the Cursed Palace, 
demolished the Eyes of Ra around the Cursed Palace area, received the 
second Canopic Vase from the two farmers and completed the second Mummy 
mission, talk to the two farmers again and they will offer to dig up 
any plots on their farm that you choose and give you whatever treasure 
they find. Don\'t forget you must talk to the farmers each time you want 
to dig at a new spot. The various plots on the farm have different 
treasures hidden in them, including several hundred Gold Scarabs and 
two Gold Ankh Pieces. It takes them about 12 minutes in real time to 
dig up a plot.

There is a Gold Ankh Piece in the fourth plot from the farmhouse, and 
another in the plot that\'s the second furthest away from their 
farmhouse, closest to the tunnel to the Heliopolis South Beach area. 
It\'s the one right next to the farthest plot that has a small puddle of 
water in it. 

The first plot in front of the farmhouse has 50 Gold Scarabs in it. The 
third plot out from the farmhouse has 200 Gold Scarabs in it. The plot 
closest to and to the left of the Eye of Ra in the first section of the 
field has 100 Gold Scarabs in it. The fourth plot from the Eye of Ra in 
the first section of the field has 400 Gold Scarabs in it. The plot 
right in front of you as you step off the bridge onto the second 
section of the field has 600 Gold Scarabs in it. The two plots that 
have puddles of water in them have large caches of Gold Scarabs in 
them, 500 Gold Scarabs in the plot furthest away from the farmhouse and 
the other has 200. The others all have Silver Ankhs, Capture Beetles, 
and varying smaller amounts of Gold Scarabs if you have the patience to 
dig them all up.


3-E3	Monster Collecting

	The Abydos Museum will reward you with a Zip Line Handle for 
donating one monster to their monster gallery. The curator will also 
give you a Hunter\'s Certificate for every ten monsters you donate to 
the museum. For ten monsters you\'ll get a Hunter Bronze Class 
certificate, for twenty you\'ll get a Hunter Silver Class certificate, 
for thirty you\'ll get a Hunter Gold Class certificate, and for forty 
you get a Master Hunter Certificate. You don\'t get anything besides the 
Master Hunter certificate for completing the monster gallery, though. 

Montu\'s Monster Shop in Abydos sells rare monsters that can\'t be caught 
anywhere in the game. Montu will also buy monsters you\'ve got in 
inventory and want to get rid of. There is also a monster collector who 
hangs out in Khufu\'s Capture Beetle Shop at the Bedouin Outpost who 
wants you to collect monsters for him. Agree to be his assistant, and 
he\'ll give you Monster List 1, a list of monsters he wants for his 
collection, and if you catch them all (Mummy Worm, Half Brute, Almost-
A-Bull, Fire Armadillo) he\'ll reward you with 100 Gold Scarabs. He\'ll 
then give you Monster List 2, a list of rarer monsters he wants (Wasp 
Spider, Spike Spider, Dark Worshipper, Rat) If you succeed in bringing 
back these monsters, he\'ll reward you with 200 Gold Scarabs and assign 
you Monster List 3 (Tree Creature, Skeletal Spider, Big Bull, Skull 
Worshipper) if you succeed a third time, he\'ll give you a Gold Ankh
Piece. See section 3-G for information about where these monsters are 
found.

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3-F Atun Eye Locations

	Placing two Atun Eyes in one of the many skull-shaped statues 
around Heliopolis will create an Atun Point. Walking through an Atun 
Point will temporarily boost Sphinx\'s speed and make getting around 
Heliopolis that much faster. Atun Eyes are sold at Gebel\'s Glyph Shop 
in sets of four for 50 Onyx Scarabs, but the game provides you with 
plenty of Atun Eyes for free without you having to do any unnecessary 
spending.

1. There is a pot behind the Farmer Brothers\' house at the Riverside 
Farm that contains an Atun Eye.

2. There is an Atun Eye in a pot in the Nomad Couple\'s house on South 
Beach.

3. There is an Atun Eye in the first pot to the right as you walk into 
the left wing of the Cursed Palace.

4. Below the Eye of Ra that is closest to the Slim Burble nest on the 
far side of the Riverside Farm are two pots. One of which contains an 
Atun Eye.

5. On the right side of the Cursed Palace, swimming out behind the 
palace as far as you can go, there is a ledge with pillars that you can 
double-jump to from the water. There are a number of pots on this 
ledge, and one of them contains an Atun Eye.

6. The statue in the middle of the ground floor of the first room of 
the Great Wall Entrance II dungeon contains an Atun Eye. Defeat the 
Green Giant Worm to claim it.

7. There is a pot on the second level of the first room of the Great 
Wall Entrance II dungeon that contains an Atun Eye.

8. The first pot as you get off the ropes onto the third level of the 
first room of the Great Wall Entrance II dungeon contains another Atun 
Eye.

9. After you defeat the Wasp Spiders around the Council Chambers in 
Abydos, speak to the ibis-like bird-man inside the Council building and 
he\'ll give you an Atun Eye.

10. One of the crates at the end of the first field of the Riverside 
Farm contains an Atun Eye. Use a Fire Armadillo to burn it.

11. There is a zip line to the left of the boat dock in the Cursed 
Palace area. The crate to the far left as you get off the zip line 
contains an Atun Eye. Use a Fire Armadillo to burn it.

12. The crate on South Beach closest to the shortcut to Heliopolis 
Point contains an Atun Eye. Use a Fire Armadillo on it to burn it.

13. The cliff to the right as you enter Heliopolis Point from the 
Cursed Palace area has a crate on it that contains an Atun Eye.

14. The lone crate in the Great Obelisk area contains an Atun Eye. Use 
a Fire Armadillo on it.

15. The crate just on the other side of the gate between Heliopolis 
Point and South Point contains an Atun Eye. Use a Fire Armadillo on it.

16. The crate behind Shetta the Healer\'s tent in the Bedouin Outpost 
contains an Atun Eye. Use a Fire Armadillo on it to burn it.

17. The crate outside the underwater shortcut between the Riverside 
Farm and the Bedouin Outpost contains an Atun Eye. Use a Fire 
Armadillo.

18 & 19. Each of the two crates outside the entrance to the Lost Temple 
of Heliopolis contains an Atun Eye.

20. There is a submerged pot in the water between South Beach and Sun 
Shrine Island that contains an Atun Eye. You\'ll need the Underwater 
Projectiles to get it.

21. There is a submerged pot in a rocky inlet near the Cursed Palace 
that contains an Atun Eye. You\'ll need the Underwater Projectiles to 
get it.

22. One of the many submerged pots in the waters around the obstacle 
course next to Great Wall Entrance III at Heliopolis Point contains an 
Atun Eye. You\'ll need the Underwater Projectiles to get it.

23. The crate at the top of the first zip line on the obstacle course 
next to Great Wall Entrance III contains an Atun Eye. Use a Fire 
Armadillo.

24. The first crate at the very top of the first room of the Great Wall 
Entrance II dungeon contains an Atun Eye. Use a Fire Armadillo.

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3-G Monster Lists

	Here are lists of all the Monsters that are needed to complete
the monster gallery in Abydos Museum, and all the Monsters that you\'ll 
be required to capture as part of the game in side quests and such. 
If you\'re missing some and can\'t tell which ones, scroll down past this
section to section 3-G2, the Museum Guide, which is a list of what 
monsters are in each room of the museum and what order they\'re 
displayed in.

3-G1 Monster Locations

	I\'m mostly listing locations where you can find them at the end
of the game, since most people will probably put off doing the monster-
collecting side-quests until the end of the game. All the monsters at 
the locations listed here respawn, unless otherwise specified. They\'re 
divided up by type: monsters capturable in the wild, special monsters 
that can only be purchased or traded for, and uncapturable monsters 
that the museum already has. They\'re listed in alphabetical order. 

Monsters Capturable in the Wild:

Almost-A-Bull
Found: Lost Temple of Heliopolis (turn left after you climb up the huge 
stone block you had to lower down, and go through the door. They\'re in 
the room with the column of smoke.) 
Note: Regenerates health from standing in column of smoke.

Big Bull
Found: Uruk Canyon (in the area to the right of the cage where Ketta, 
the Nomad\'s wife, was held.)
Note: You can only attack them from behind.

Blade Scorpion
Found: Pots in various locations (i.e., pot in the right wing of the 
Cursed Palace, Great Wall Entrance III dungeon in the pots around the 
transporter to Uruk Islands.)

Cobra
Found: Pots in various locations (i.e., Great Wall Entrance II dungeon 
before you jump on the ropes, Great Wall Entrance III dungeon in the 
pots around the transporter to Uruk Islands.)

Crabhands
Found: Anubis Tower (far platforms where you must shoot targets to 
reach them), Great Wall Entrance II dungeon (in the last room, just 
before the exit to Uruk Canyon)

Cyclops
Found: Anubis Tower (far room off to the left of the place where you 
found the blowpipe. Shoot the target and carry the statue across on the 
light platform to weigh down the switch to get inside.), Great Wall 
Entrance II dungeon (in the room to the right just past the bridge of 
spikes)
Note: Cyclops split in two after being struck once.

Dark Worshipper
Found: Lost Temple of Heliopolis (room where you must collect the four 
skeleton pieces.)
Note: Projectile weapons are useless against them.

Electric Armadillo
Found: Uruk Canyon (in the area straight past the cage where Ketta, the 
Nomad\'s wife, was held.)

Exo-Piranha
Found: Abydos Narrow Canal
Note: The guard outside the Narrow Canal will give you one of these for 
free for killing all the Piranha in the Canal. No need to catch any.

Fire Armadillo
Found: Great Wall Entrance I (nest to the left of the platform to get 
inside, smash the pots to reveal it), Great Wall Entrance III dungeon.

Green Giant Worm
Found: Uruk Canyon (in the area to the left of the cage where Ketta, 
the Nomad\'s wife, was held; it\'s guarding the colored switches.)

Half Brute
Found: Great Wall Entrance II dungeon, Heliopolis Point beaches.
Note: They\'re only vulnerable after they\'ve discharged all their 
electrical energy - i.e., after they pound the ground.

Knives Cat
Found: South Desert, Great Wall Entrance I dungeon (far right target 
platform), Great Wall Entrance II dungeon (room where you must jump 
across four stone platforms between fire-spitting stone reliefs on the 
wall), Great Wall Entrance III dungeon (around the magical teleport to 
Uruk Islands.)

Mummy Chihuahua
Found: Great Wall Entrance II dungeon.

Mummy Worm
Found: Great Wall Entrance II dungeon.

Nose Needler
Found: South Desert (area to the left of the Bedouin Outpost), Uruk 
Islands (area where you find the Gold Key), Uruk Canyon (area straight 
past the cage where Ketta, the Nomad\'s wife, was held)

Piranha
Found: Abydos Narrow Canal
Note: The guard outside the Narrow Canal will give you one of these for 
free for killing all the Piranha in the Canal. No need to catch any.

Sharpbeak
Found: Great Wall Entrance II dungeon (in the last room, just before 
the exit to Uruk Canyon)

Skeletal Axeman
Found: Uruk Islands (area in front of the door to the Geb Queen\'s lair)

Skeletal Spider
Found: Great Wall Entrance III dungeon.

Skull Swordsman
Found: Uruk Islands (area outside gate where you find the Gold Key)

Skull Worshipper
Found: Uruk Islands (outside the door to the Geb Queen\'s lair), Great 
Wall Entrance II dungeon (area past the spike bridge)

Slim Burble
Found: Heliopolis Cursed Palace area (above the Riverside Farm\'s far 
field), Uruk Canyon (around the cage where Ketta, the Nomad\'s wife was 
held) 
Note: You don\'t have to weaken them to capture them. They explode 
easily (i.e., one shot from the blowpipe), so be careful.

Smiling Burble
Found: Uruk Canyon (in the area to the right of the cage where Ketta, 
the Nomad\'s wife, was held), Uruk Islands temple (area to the left in 
the \"T\" room straight ahead as you walk in)
Note: There are only a few places in the game where Smiling Burbles can 
be found, and they do not respawn. You cannot get this monster at the 
end of the game.

Spike Spider
Found: Heliopolis Point deserts, path to Great Obelisk.
Note: Spike Spiders will pounce you and suck out your health, so shake 
them off if they get on you.

Sunflower
Found: Uruk Canyon (in the area to the left of the cage where Ketta, 
the Nomad\'s wife, was held.)
Note: This is the only one in the game, and does respawn. Its head is 
its only weak spot. Shoot it in the face to stun it.

Tree Creature
Found: Uruk Islands (outside the gate where you find the Gold Key), 
Uruk Canyon (in the area straight past the cage where Ketta, the 
Nomad\'s wife, was held.)
Note: Only vulnerable when you shoot the light on its head to stun it.

Wasp Spider
Found: Anubis Tower (far room off to the right of the place where you 
found the blowpipe. Shoot the target and carry the statue across on the 
light platform to weigh down the switch to get inside.)
Note: This is the only one in the game that respawns.


Special Monsters:
	This section is for special monsters that you can only get 
through completing side-quests or by purchasing from Montu\'s Monster 
Shop.

Featherless Turkey
Found: Monster Shop in Abydos (700 Gold Scarabs)
Note: Not capturable. Can only buy from the Monster Shop.

Goofy Lizard
Found: Abydos Narrow Canal
Note: To get this monster, trade its owner (who is outside Tefnut\'s 
Target Tavern in Abydos) the four medals from all the mini-game shops 
around Abydos.

Mummy Bird
Found: Monster Shop in Abydos (300 Gold Scarabs)
Note: Not capturable. Can only buy from the Monster Shop.

Rat
Found: Monster Shop in Abydos (100 Gold Scarabs), Water passage in 
Council Chambers in Abydos.
Note: Not capturable. Can only buy from the Monster Shop. The museum 
already has one of these.

Shell Critter
Found: Monster Shop in Abydos (360 Gold Scarabs)
Note: Not capturable. Can only buy from the Monster Shop.

Shuttlecock Bird
Found: Monster Shop in Abydos (900 Gold Scarabs)
Note: Not capturable. Can only buy from the Monster Shop.

Small Frog
Found: Uruk Islands, Monster Shop in Abydos (70 Gold Scarabs)
Note: Not capturable. Can only buy from the Monster Shop.


Monsters the Museum Has Already:
	This section is for monsters that the museum has already, and you 
can\'t capture in the wild unless otherwise noted.

Alert Spider
Found: Uruk Valley, Castle of Uruk.
Note: Not capturable.

Chihuahua
Found: Cursed Palace
Note: You don\'t have to weaken them to capture them.

Electric Eel
Found: Waters in and around Abydos.
Note: Not capturable.

Geb
Found: Uruk Islands
Note: Not capturable.

Manta Ray
Found: Waters between South Beach and South Desert areas.
Note: Not capturable.

Mummy Eagle
Found: Heliopolis Cursed Palace area. (Stand on an Eagle Disc and use 
the Eagle Stone to summon one.)
Note: Not capturable.

Sea Turtle
Found: Waters between South Beach and South Desert areas.
Note: Not capturable.

Spinefish
Found: Waters around Heliopolis Point and South Beach, Moat around
Council Chambers in Abydos.
Note: Not capturable.

Spitting Toad
Found: Uruk Valley
Note: Not capturable.

Squirt
Found: Heliopolis Point (Sekhmet\'s Squirt Pen)
Note: Not capturable.


3-G2 Museum Guide
	Missing a monster from the museum and don\'t know which one it is? 
This section of the walkthrough details each room of the Natural 
History wing of the Abydos Museum, listing what monsters are displayed 
in each room. Refer to the lists above for where each monster is found.

Left Wing
	The room to your left as you walk into the Natural History wing 
of the museum. As you walk into the Left Wing, here\'s the order the 
monsters are displayed in, starting on your left:

Skeletal Axeman
Half Brute
Slim Burble
Goofy Lizard
Cobra
Almost-A-Bull
Squirt
Cyclops
Sea Turtle
Smiling Burble
Spitting Toad
Big Bull
Geb
Spinefish

North Wing
	The room straight ahead of you as you walk into the Natural 
History wing of the museum. As you walk into the North Wing, here\'s the 
order the monsters are displayed in, starting on your left:

Rat
Mummy Chihuahua
Electric & Fire Armadillo
Skeletal Spider
Nose Needler
Shell Critter
Mummy Worm
Wasp Spider
Spike Spider
Exo-Pirahna
Piranha
Mummy Eagle
Sunflower
Tree Creature
Small Frog
Alert Spider

Right Wing
	The room to your right as you walk into the Natural History wing 
of the museum. As you walk into the Right Wing, here\'s the order the 
monsters are displayed in, starting on your left:

Electric Eel
Chihuahua
Green Giant Worm
Blade Scorpion
Manta Ray
Shuttlecock Bird
Featherless Turkey
Mummy Bird
Knives Cat
Crabhands
Sharpbeak
Skull Worshipper
Skull Swordsman
Dark Worshipper

~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

3-H Credits, Copyrights, & More Legal Stuff

- Credits

I\'d like to thank everyone at IGN.com\'s Sphinx & the Cursed Mummy board 
for posting information about the glitch door in the Castle of Uruk, 
the locations of two Gold Ankh Pieces, and clearing up the matter of 
the Smiling Burble.

Thanks to YuGiOhFm2002 & YuGiOhAngel\'s Sphinx & the Cursed Mummy 
walkthrough for the names of some of the rooms in the Castle of Uruk 
and the names of some of the bosses.

Thanks to Scotty B. for telling me that Set\'s robots in the final boss 
battle can, in fact, be destroyed.

Thanks to Kody DeDona for telling me that you can actually kill Cobras 
without the Sword of Osiris, and giving me some tips to pass on to you 
all for what not to do when encountering the glitch door.

I\'d like to thank Nintendo for giving Squaresoft the huge loan it 
needed to buy out Enix, thereby obligating them to make the GameCube-
exclusive Final Fantasy: Crystal Chronicles, which has eaten up all of 
my time ever since. That game is entirely to blame for me not getting 
version 2.0 of the walkthrough finished.

- Revision History
	
	Version 1.0, posted on GameFAQs.com on 02/03/04.
		- Good god generals, this needs work. o_O 
		- Version 1.0 was originally typed in Microsoft Word, so 
		the formatting of it was completely lost when it was 
		converted to plain text. I tried to fix it as best I could, 
		but the walkthrough\'s still pretty hard to read.
		- Gimme a break, this is my first published walkthrough.

	Version 1.5, posted on GameFAQs.com on 04/05/04.
		- Muuuuuch better. ^_^
		- Fixed the formatting issues, hopefully the walkthrough\'s
		easier to read now.
		- Added a FAQ section for the most commonly asked questions 
		I get about the game.
		- Added a more detailed strategy for solving the torch 
		puzzle in Uruk Castle\'s North Wing, since it\'s what I get 
		the most email about.
		- Added a tip from Scotty B. about Set\'s robots during the
		final boss battle.

	Version 1.51, posted on GameFAQs.com on 06/02/04.
		- Fixed remaining problems with document formatting...
		- Added tips from Kody DeDona about defeating Cobras at 
		the beginning of the game, and advice on what not to do 
		when encountering the infamous \"glitch door\" in the 
		Castle of Uruk.
		- Added detail on where to find Mummy Eagles in the game.

- Copyrights & More Legal Stuff

This walkthrough is copyrighted January-February 2004 by Megan Story 
(A.K.A., Tsuruhime/NinjaWhite), NinjaHowaito @ Netscape.net. If I\'ve 
left out anything, or if I\'ve left in a major mistake, feel free to 
drop me a line and I\'ll update the walkthrough.

\"Sphinx and the Cursed Mummy\" is copyrighted 2003 by Eurocom 
Developments, LTD. All trademarks and copyrights contained in this 
document are owned by their respective trademark and copyright holders.