FAQ/Walkthrough by spark911PAL
SOCOM 3: U.S. Navy SEALs on SuperCheats.com
Available Balance *   83.69	Balance   87.77

Will update this week.
Will spell check last, so do not report these for now.

SOCOM 3: US Navy SEALs
Walkthrough guide v2.0.1
By: Spark911 (European Player - Plays US SOCOM3 too)

NTSC (US/Canadia) SOCOM 3 Name: Spark911
PAL (European) SOCOM 3 Name: Spark

======================
SOCOM 3 WALKTHROUGH
======================

THIS GUIDE IS FOR THE *COMMANDER* DIFFICULTY (RANK). THE MISSIONS *ARE* 
DIFFERENT FOR EACH RANK. I SUGGEST YOU CHANGE YOUR DIFFICULTY TO THIS BY 
SELECTING 'NEW CAMPAIGN' AND THEN THE COMMANDER OPTION. 

THIS WILL ALSO MEAN YOU WILL GET MORE UNLOCKABLES AND QUICKER.

############################
CONTENTS
############################
1.0 Introduction

2.0 How to use this guide

3.0 General Information

4.0 AFRICA MISSIONS
	4.1 - Africa mission 1 (Deep strike)
		4.1.a - Default weapons
		4.1.b - Weapon changes
		4.1.c - Mission objectives
		4.1.d - Other/Bonus objectives
		4.1.e - Walkthrough
	4.2 - Africa mission 2 (Escalation)
		4.2.a - Default weapons
		4.2.b - Weapon changes
		4.2.c - Mission objectives
		4.2.d - Other/Bonus objectives
		4.2.e - Walkthrough
	4.3 - Africa mission 3 (Riposte's Primer)
		4.3.a - Default weapons
		4.3.b - Weapon changes
		4.3.c - Mission objectives
		4.3.d - Other/Bonus objectives
		4.3.e - Walkthrough
	4.4 - Africa mission 4 (In the balance)
		4.4.a - Default weapons
		4.4.b - Weapon changes
		4.4.c - Mission objectives
		4.4.d - Other/Bonus objectives
		4.4.e - Walkthrough
	4.5 - Africa mission 5 (Day of reckoning)
		4.5.a - Default weapons
		4.5.b - Weapon changes
		4.5.c - Mission objectives
		4.5.d - Other/Bonus objectives
		4.5.e - Walkthrough
	4.6 - Africa mission 6 (Wake of the falling)
		4.6.a - Default weapons
		4.6.b - Weapon changes
		4.6.c - Mission objectives
		4.6.d - Other/Bonus objectives
		4.6.e - Walkthrough

5.0 ASIA MISSIONS
	5.1 - Asia mission 1 (Nautical Salvage)
		5.1.a - Default weapons
		5.1.b - Weapon changes
		5.1.c - Mission objectives
		5.1.d - Other/Bonus objectives
		5.1.e - Walkthrough
	5.2 - Asia mission 2 (Friend or foe)
		5.2.a - Default weapons
		5.2.b - Weapon changes
		5.2.c - Mission objectives
		5.2.d - Other/Bonus objectives
		5.2.e - Walkthrough
	5.3 - Asia mission 3 (Heart of the fist)
		5.3.a - Default weapons
		5.3.b - Weapon changes
		5.3.c - Mission objectives
		5.3.d - Other/Bonus objectives
		5.3.e - Walkthrough

6.0 POLAND MISSIONS
	6.1 - Poland mission 1 (Nightcrawler)
		6.1.a - Default weapons
		6.1.b - Weapon changes
		6.1.c - Mission objectives
		6.1.d - Other/Bonus objectives
		6.1.e - Walkthrough
	6.2 - Polald mission 2 (State security)
		6.2.a - Default weapons
		6.2.b - Weapon changes
		6.2.c - Mission objectives
		6.2.d - Other/Bonus objectives
		6.2.e - Walkthrough
	6.3 - Poland mission 3 (Retribution)
		6.3.a - Default weapons
		6.3.b - Weapon changes
		6.3.c - Mission objectives
		6.3.d - Other/Bonus objectives
		6.3.e - Walkthrough
	6.4 - Poland mission 4 (Waterlogged)
		6.4.a - Default weapons
		6.4.b - Weapon changes
		6.4.c - Mission objectives
		6.4.d - Other/Bonus objectives
		6.4.e - Walkthrough
	6.5 - Poland mission 5 (Brewed Chaos)
		6.5.a - Default weapons
		6.5.b - Weapon changes
		6.5.c - Mission objectives
		6.5.d - Other/Bonus objectives
		6.5.e - Walkthrough

7.0 OTHER UNLOCKABLES

8.0 Contact Details
Please report any errors, things i've missed, etc.. to my email.

9.0 Update Log

10.0 Credits

11.0 Usage Conditions

########################################################
1.0 Introduction
########################################################


Finally, SOCOM 3 is here! I've decided to make a walkthrough for 
SOCOM 3 Offline. It's quite easy, especially with the new
checkpoints, but here is the walkthrough anyway!

########################################################
2.0 How to use this guide
########################################################
You can search this guide by pressing CTRL + F and searching what is in 
the contents. For example, to jump to this section search "2.0 How to use 
this guide" to jump down to it, and then you can scroll back up the top!

Each set of maps (e.g: Asia missions) has it's own header "5.0 ASIA MISSIONS"
in this case, with a longer line of ###'s, so you should be able to
navigate quickly throught he guide.

Each new mission also has the same length of ###'s, so you can scroll
quickly through this guide and find what you want.

Each mission is split into the following sections:
(1) Default Weapons - These are the weapons that are given to
you as default, just so you can see what you will get.
(2) Weapon Changes - These are suggested weapon changes. In all
cases the weapons listed are the weapons that I used to complete
the mission, so it's possible to complete the game with these
weapons - as I did!
(3) Mission objectives - These are general objectives, as viewed
in the set of screens before you launch the mission. These are
things like "Gather intel", but while you are in the mission
you may have more specific objectives such as "Gather map",
"Gather blueprints" and "Talk to villagers" which all help
complete the overall "Gather intel" objective.
(4) Bonus/Other objectives - These are secondary, bonus and
any other objectives found - I've likely missed some, but
if you're just here for the unlockables you'll do fine!
(5) Walkthrough - A detailed walkthrough of the whole mission!

Finally, at times I will list all of the locations of terrorists,
because in this game you often get swarmed by a group of terrorists
and if you're protecting a hostage it's useful to know where you're
about to be shot from! These will be listed as:
[a] terrorist 1 location
[b] terrorist 2 location
[c] terrorist 3 location
...etc...

########################################################
3.0 General Information
########################################################
Why do offline? Well, it helps you VERY much with online. Like SOCOM 1 & 2 
the online maps are based on the offline missions. However, this time, 
a lot are exactly the same maps for both. And, at least while you're 
playing by yourself you can easily take a detour to look at what extra 
hiding places and things are available, which you can then use online to 
your advantage. As, lets face it, it's hard to explore the online maps 
with 16 people wanting to take you out. Oh, yeah, unlockables too.

Weapon wise, you can do a majority of the game with M4A1-SD. I would 
also recommend not altering the extra stuff such as RPG and Grenades,
as you are generally being given these for an important reason, 
so you'll want to keep them.

There are new things in this game, so here are how to nuke them:

[People] - Okay, not new, but incase you didn't look at the label 
and never played SOCOM before - this is a shooting game, so aim 
and shoot at their head. Now, you're not playing SOCOM 2, and yes 
it feels like you are offline because the amount of bullets the 
offline characters take is quite unreal. This is due to two things, 
aim and their new AI. I'd suggest you shoot from afar, and stand 
still and crouch where possible to get a better AIM. These 
characters will also dive to the floor when you shoot, and 
this makes it very hard to pick them off, so you'll probably
have to go closer to take them out up front and in person!

[Cars/Boats] - Occasionally you will be asked to take out cars and boats. 
So far, all of the times i've seen when you need to take out a car 
(or at least it's adviseable to do so) you've either got a pre-set 
RPG on your back, or your right next to a gun turret (that's right, hop on). 
As for boats, I've only seen speed boats that warrant destruction from you, 
and shooting them from afar for a while is usually enough to make them explode.

[Tanks] - The usual way to destroy these is to use the designator aim at 
if when the crosshair is red for 4 seconds, then wait around another 
4 as a jet plane flies over and nukes it (so it's adviseable to get 
the hell away from there). Another way, on another mission, is to
use a RPG-like weapon that's attached to your vehicle.

You should also be aware that it is almost impossible in some missions 
to go through them with one primary weapon, as you will run out of ammo. 
Usually, and maybe due to my rambo approach, I switch between 2-5 guns 
throughout the mission. To do this, go to a dead body and press X on 
'Pick up primary', if you can't do this hold down X and press < and > 
until you see it.

However, bear in the mind that at each checkpoint you get a boost
of health and ammo - so if you're near one it may be worth using your
team to shoot everyone, and you can use a handgun, until you get
to the checkpoint for more ammo.

Also, the reload procedure has changed. It's still on R3 (press down 
right analogue), but you need to HOLD it, rather than just pressing it.

Finally, the default difficulty is Lieutenant. I'd recommend 
you go to Commander if you're after the online locked weapons/characters, 
and want to use this guide - as this is based on the Commander rank.

Anyway, lets get going!

###########################################################################
4.0 AFRICA MISSIONS
###########################################################################
These are based on the online maps:
<NOT ADDED IN YET>

Character Unlockables:
*KILLJOY Character (Seal)
*Desert suit (Seal)
*Desert suit (Terrorists)

Weapon Unlockables: 
NONE

###########################################################################
4.1 - Africa mission 1
###########################################################################

############################
4.1.a - Default weapons
############################

*Specter (You)
[M4A1]+[RED DOT]+[EMPTY]
[MARK 23]+[SUPRESSOR]
[SATCHEL]+[AT-4]

*Jester (Team mate)
[M4A1]+[RED DOT]+[EMPTY]
[MARK 23]+[EMPTY]
[M67]+[AT-4]

*Killjoy 
[M4A1]+[RED DOT]+[EMPTY]
[MARK 23]+[EMPTY]
[M67]+[AT-4]

*Simple
[MK. 48]+[BIPOD 1]+[EMPTY]
[MARK 23]+[EMPTY]
[M67]+[EMPTY]

############################
4.1.b - Weapon changes
############################
Specter: Add a supressor the empty spot for your 
primary weapon (doesnt matter which one)

Jester: Do the same 

Killjoy: Do the same 

Simple: Change to M4A1, add a supressor, add a scope!

############################
4.1.c - Mission objectives
############################
1. Rendezvous with Resistance.
2. Ambush with convoy.
4. Secure fortified well.
4. Destroy NAPF radio transmitter.
5. Rendezvous with the Resistance Leader.

############################
4.1.d - Other/Bonus objectives
############################
1. Defeat enemy vehicles
2. Stop runaway vehicles

############################
4.1.e - Walkthrough
############################
Okay, set up as outlined above - and we're a go!

Hop in! (left side for any British people out there. Don't worry, 
you'll eventually get used to it - hopefully not too used to it 
that you end up doing it in real life).

First of all press O (circle) > fireteam > fire at will. 
Now drive to CHARLIE (simply go towards the arrow on the map - which is 
basically what most of this game is about). Use R1 to accelerate. 
L1 to reverse. Left analogue to control the car. Right analogue to 
rotate a camera around the car. Push in the right analogue to reset camera.

An enemy will come from the NorthWest (yes, long gone are the 3:45 
o'clock, tango high - which I think was more useful, you're going to have 
to look at the radar to see where they are coming from). Simply drive 
around the enemy on the right and circle him so that you're team takes him out).
If the guy gets out, run him over! Same again, someone will come from 
the same direction (infront and left of you when travelling towards CHARLIE).

**Bonus objective complete: Defeat enemy vehicles** 
(Only required you to kill the people in it).

Keep driving! At around 50 meters you can no longer continue in your 
wheels, so get out and go up there. Resist shooting the head you see 
above the rocks, or the other guy when you get up there, 
these are about to help you save the day! Walk into the 
arrow to get a cinematic. **Checkpoint saved**

Run to DELTA (you can follow them or go the other way as the map 
tries to make you go - but it makes no difference). Go to the 
rock just after DELTA, and pull out your AT-4 (press R2, go down to 
AT-4 and press X) I'd move to the left of this rock if you aren't already. 
Watch for a car that will come, and fire at the first one. BOOM HEADSHOT.

Press L1, back to guns, and wait for the two trucks with around 8 
terrorists to arrive. Take them down! One or more of them may surrender, 
so if you point and your crosshairs go green, go behind him and restrain 
him. Watch out, more terrorists arriving on wheels from the same direction. 
Shoot it until smoke comes out of it for a bonus objective, it's also 
adviseable to shoot at the people inside (shoot at the windows as it 
comes up the road - but don't stand in it's way, and then shoot in the back)

**Bonus objective complete: Stop runaway vehicles**

Continue to ECHO. Get in one of the two vehicles (not the runaway 
vehicles - as it'll be damaged), and drive to ECHO. When you get 
in the vehicle: wait, don't try and move to your team, as you'll 
likely crush one and fail the mission. When you get to ECHO get out, 
and hop into the water and swim around to the other side.

Watch out here, because you'll need to do this quickly and with
stealth - else you'll fail to silence the well radio. For this
reason DONT SHOOT ANYONE just yet. When you're on the far
side look at the stepped enterance and tell BRAVO > 'Cover targer'


If you've been spotted it's too late, and you've got about 12 
extra terrorists to take out and will fail to silence 
the well radio (I got an A after failing to take out the 
radio so don't restart the mission just because of this, it's not
too important if you fail it). For now, whatever then outcome, 
get inside the complex. Leave bravo outside and tell them to cover 
target (at the wall) to prevent anyone escaping. The radio you want 
is in the left house inside, go in and shoot it before shooting
the terrorist in there, and then shoot the terrorist.

**Objective complete: Silence well radio**

Now, to take out these guys. Climb up the ladder in the 
building (opposite radio) and get on top. Head right and 
run around shooting anyone up top, and then below.If you have 
failed to silence the well radio, you'll also have excessive 
gun fire from the EAST (the way you arrived in the vehicle). 

Look at your ammo and if you need a new gun, pick one up - you'll 
likely need to run over the body to get the ammo seperately. 
If you run out of ammo mid-battle, you can use your handgun 
which is pretty powerful to take someone out and pick up a gun. 

Take shelter in the rock outposts around the top as you run, 
and continue to take everyone out. If you haven't secured the well 
yet, then look around (in tents and outside) for the 
remaining terrorists to kill. For me the last guy was near 
the water hiding in the grass, so check there too.

**Objective complete: Secure fortified well** / **Checkpoint saved**

Tell your team to follow, to get Team Bravo who are waiting 
at the back to re-join you. Head SOUTH EAST to get in a 
vehicle. Now drive to INDIA. 

If you failed to silence the well radio, you'll probably 
have a few cars collected here, sometimes there is one or two 
terrorists left who may jump out and kill you - so run them 
over or shoot them.

Continue to JULIET. At around 200m away from here you'll 
turn into a group of terrorists, steer right to run over 
a few and the rest should be shot by your gun turret. 

Hop out, and go on foot to LIMA. When you come to a 
Y in the road, go RIGHT (up the alley rather than the road) 
for a safer approach.

Shoot a guy infront of you through the gate, he's on the 
far side of the building onfront of you on the left. Dont 
go through the gate, head right and shoot a guy through the fence. 
Now head in through the gate, point at the radio towers general 
direction, press O (circle) and then go to fireteam, and then select 
'Clear area' so that they search for other terroists. In the 
mean while you should go left into this building and take 
any terrorists out (head around the back). Then move your 
way around to the back of the base from the left. 

When the gunfire stops, or they say clear, then press O 
(circle) and press fireteam then follow. Go to the tower 
(a gap in the fence by the small power building near it).
Go to it, look down, and plant satchel charge. 
Head out the way you didn't come in (west), shooting any 
terrorists on the way, watch out as the last soldier 
may surrender after two or three bullets).

**Objective complete: Destory radio tower** / **Checkpoint saved**

Continue down the mountain, and go right (dont walk straight 
to ROMEO) and get back in the vehicle. An armed car will approach,
your gun turrent guy should take them out.

Drive to ROMEO, and then to VICTOR. And then to WISKEY... exciting! 
As you turn a corner and see a truck come around, do a 180o turn
around and head back, as you've got terrorists behind you, take them out, 
turn around, continue to WISKEY.

Now, head to X-RAY. Dont shoot this guy here, another good guy.

**Objective complete: Meet with resistance leader** 
**MISSION COMPLETE**

Save the game and profile. 

###########################################################################
4.2 - Africa mission 2 (Escalation)
###########################################################################

############################
4.2.a - Default weapons
############################
*Specter (You)
[M4A1]+[M203 FRAG]+[4x Scope]
[MARK 23]+[SUPRESSOR]
[Designator]+[Satchel]

*Jester (Team mate)
[M4A1]+[RED DOT]+[EMPTY]
[MARK 23]+[EMPTY]
[Ammo]+[Satchel]

*Killjoy
[MK. 48]+[4x Scope]+[EMPTY]
[MARK 23]+[EMPTY]
[Flashbang]+[Empty]

*Simple
[L96AW]+[Low Scope]+[EMPTY]
[MARK 23]+[EMPTY]
[M67]+[AT-4]

############################
4.2.b Weapon changes
############################
Specter: None

Jester: Add supressor

Killjoy: Add bipod or rifle laser, add ammo as an extra.

Simple: Add bipod.

############################
4.2.c - Mission objectives
############################
1. Destroy bridge.
2. Secure main gate.
4. Demolish supply depot.

############################
4.2.d - Other/Bonus objectives
############################
1. Rescue downed pilot
2. Rescue allied soldiers
3. Intel: Troops Manifest, Delivery Leger 1, Delivery Leger 2

############################
4.2.e - Walkthrough
############################
Get ready, the start of this is action packed full of terrorists.

Set fireteam to fire at will and follow. See that helicopter? Ah okay, 
I wont spoil the story. Move out to CHARLIE! Take out the two terrorists 
infront of you. Tip: Head into the water and go around to the back of 
the rock on your right.

Oh oo!! BLACKHAWK DOWN!!!! **New objective: rescue pilot**

Infront of the rock you just went around is two terrorists, on the left,
kill them. The smoke infront of you and to the right is the crash site, 
head there. If you are wondering why some terrorists aren't shooting 
back, it's because they're all running to the pilot to kill him. 

Carry on up the right, switch to grenade launcher (hold down 
the left analogue) and get on the rock infront of you and look into the 
grass and do fireteam > clear area. Shoot a grenade into the middle 
of the grass, and then about two towards the water when you see 
terrorists. Walk towards the smoke to rescure the pilot.

Now, tell your team to follow you again and head to DELTA. 
**Secondary objective complete: rescure downed pilot**

Continue north, and watch out for the gun turret on your 
right (on the mountain) with two terrorists near by. If you have a spare GL 
shoot one up there, if not you can shoot them later. 
Head past the next rock, and scope the guy running for the turret. 
Watch out, a second guy will come there too, so run to the next rock 
(dont go past it) to trigger him, and turn and shoot him off. 
A third guy will also try and run up to it (from a far distance, 
so you can shoot him as he runs up).

Now, there will be 2 terrorists that will come around the rock 
on the right, so shoot them. Press R2 and get your DESIGNATOR 
out, and scope towards the tank (press up twice) and then hold 
R1 on it until the clock counts down). As soon as you hear the 
planes, then you can stop. Tank destroyed.

A terrorist is near the water (shoot him) and a few near 
another gun turret which is over the bridge and behind the 
tank on the other side of the river. If a terrorist gets 
on the turret don't play scope wars, as you'll die. 
Run left, and along this rock to the water (dont fall in) 
and scope him and shoot him from here, which is easier.

Go to ECHO (on the bridge). Press O (circle). 
Fire team > deploy > satchel.

Run off the bridge (the way you came) and towards that 
fortress you can see.

**Objective complete: destory bridge** / **Checkpoint saved**

Head to FOXTROT around the left of the fortress and shoot the
enemies (watch out, we have friendlies in the area which look similar). 
Stick to the right wall and you will emerge by a group
of 4 terrorists. Tip: After a checkpoint you get more health and ammo, 
meaning Mr. Grenade Launcher is back. Lock and load 
(or do it the hard way with a gun). Take them all out.

**Objective complete: Secure main gate**

[a] Head to INDIA (Through the opening in the fortress). 
[b] Head in, go left, watch out for two terrorists as you go through. 
[c] Head right, two terrorists again.
[d] Go up the stairs on the right, one terrorist infront of you.
[e] Continue forward, turn right. Terrorist on the corner down the stairs.
[f] Carry on following around, and as you go through an opening into 
an open area you will have a handful of terrorists shooting at you. 
Tell fireteam to clear area. Or, if you have spare GLs and haven't 
used them, you may want to now. Kill them all.

Optional: Run forward and through the gap infront of you, turn left. 
WATCH YOUR FIRE. Two terrorists and TWO CIVILIANS (dont kill them). 
Incase you felt heroic.

[g] Go back to the opening, or if you didn't do the optional part, 
turn right after the big red radio radio toward and 
the cart with barrels on. Follow around to INDIA.
[h] When you get to the point where the INDIA check point is right 
infront of you, you'll have 2 terrorist to kill. AND two civilians. 
Watch your fire. Generally the 2 terrorists are on the right.

**Bonus objective complete: Rescue allied soldiers**

Continue to JULIET. You'll have about 1 terrorist trying to stop you. 
Head to the yard. **Check point saved** (for a good reason too).

Inside are lots of terrorists and gun turrets. Still got the M4A1? 
Now may be a good time to use GLs that you've once again recieved 
from the check point! If, like me, you've long swapped your 
primary weapon, unlucky.

Read this before you do it all: 
[a] Head inside the yard and turn left, and press 
O (circle) > fireteam > clear area.
[b] Run up the right side to take shelter and get behind 
terrorists to shoot them.
[c] If it moves, shoot it. This is carnage! 

As long as you stay right, and take shelter and shoot the 
turret terrorists quickly, you should finish easily!

Tell fireteam to follow if you told them to clear the area. 
Head to JULIET inside the building. It's easier to go in through 
the southern door, so do it!

[a] Go up the stairs, and at the top on the left is a 
terrorist, shoot him.
[b] From the door shoot over to a terrorist on the far side on 
the same mission as you.
[c] Aim down out the door to a terrorist on the bottom and to the left.
[d] Another guy will run up the stairs on the far side infront of you, 
and try to come up to the room your in, so take him out too.

That's them all!

[BONUS STUFF]
(1) "The troops manifest is a small booklet in the supply depot. 
If you enter the depot itself(the larger building where you 
place the satchel) from the front, head left and into the room. 
There will be a large, dark green box, on your right and stairs 
to the left. Sitting on the box is the Troops Manifest."
(2) Delivery Leger 1 should be where [a] is above, or the joining room.
(3) Delivery Leger 2 is in a small shed next to depot - with a truck
in it, it's on a table infront of the tuck. [Thanks to credit#6 for all)

Head into the room you've been shooting into, and get down the 
bottom to plant a satchel. You may have to tell your team to deploy one 
(circle > fireteam > deploy > satchel), but if you did that for the 
bridge then you can plant one yourself. Look at the light green boxes 
in the middle to get the plant satchel icon. Plant. Run! Head NORTH EAST
to a door on this mission to get out quickly. 

Run to the gate infront of the van.

**Objective complete: Demolish supply depo**
**MISSION COMPLETE*

Save your progress!

###########################################################################
4.3 - Africa MISSION 3 (Riposte's Primer)
###########################################################################

############################
4.3.a - Default weapons
############################

*Specter (You)
[M4A1]+[Supressor 2]+[Red dot]
[MARK 23]+[SUPRESSOR]
[AT-4]+[C4]

*Jester (Team mate)
[[M4A1]+[Supressor 2]+[Red dot]
[MARK 23]+[SUPRESSOR]
[M67]+[Flashbang]

*Killjoy
[HK5]+[Supressor 2]+[Rifle Laser]
[MARK 23]+[Supressor]
[M67]+[Smoke]

*Simple
[HK5]+[Supressor 2]+[Rifle Laser]
[MARK 23]+[Supressor]
[M67]+[Smoke]

############################
4.3.b - Weapon changes
############################
NONE. Keep them as they are.

############################
4.3.c - Mission objectives
############################
1. Destroy missile sites.

############################
4.3.d - Other/Bonus objectives
############################
1. Destroy ZSU

############################
4.3.e - Walkthrough
############################
Basically this is a case of going to some bases, 
blowing up some rockets, and saving the day!

It's up to you. You can do it stealthy as not to alert 
the enemy, although it's not required. If you have patience, 
go ahead and scope and slowly go through this mission. But 
i'll be runnin' and gunnin'. Continue to head for 
CHARLIE taking out the two terrorists infront of you.

As you go through the gate, there is a terrorist on the right. 
Shoot him. Continue forward to the terrorist base #1.

It is wise to note that the building on the right of the main 
gate (inside the base) has a radio in it. To continue with a stealthy 
approach you will need to get in here quick and shoot the radio. 
After that, any gunfire wont matter as they cant radio out 
(make sure no one escapes though).

[a] A terrorist is on the right, shoot from afar through the fence.
[b] A terrorist in on the main gate outpost (right).
[c] A terrorist is on the main gate - and will sometimes run out.

*A good time to shoot that radio*

[d] Another terrorist is now on the right, shoot through the fence again.
[e] Head to the outpost, look forward to a vehicle, a terrorist 
is to the left of this.

[f] Two terrorists to the left of the output your on, 
with loud guns, so if your going for stealth - shoot quickly.
[g] Another terrorist left of the vehicle in E.
[h] Another terrorist right of the vehicle in E.
[i] A terrorist is on top of the barrel (left one) 
on the right of the vehicle.
[j] A terrorist is inbetween the buildings on the left, 
just forward of the vehicle in E.

Head to the big rocket in the middle, on the right side find the contol panel 
(red and green lights). Put a C4 on it. Run back!

**Objective complete: Disable launcher site 1**

On the right of the thing you just blew up is a war head, 
go to it and open it up (you can walk through the fire).

**Secondary objective complete: Check missile warheads**

Turn around, run to ECHO. **New objective: Destroy ZSU*

[a] 2 Terrorists infront of you on the road.
[b] Another 2 terrorists further back on the road.
[c] A terrorist on the left of the ZSU (North - red dot on radar)

Note: A radio is near where terrorist D and E is, so you'll want 
to take that out quickly. If going for a stealth approach 
do this before the ZSU.

[d] A terrorist further down from the ZSU near the wooden building
(LEFT of the ZSU as you look at it against the cliffs)
[e] Another terrorsit is around this building where D was.

To destroy the ZSU use the AT-4 on your back! (Stay well clear, 
dont go near it at all). So if your near the radio area, 
head onto the raised area of rock and shoot from up 
there to destroy it without hurting yourself!)

**Objective complete: Destroy ZSU**

Continue to INDIA, the base is on the right of the road your running down.

Note: A radio is near where terrorist B is, so you may want to take 
this out quickly.

Note2: This rocket will launch quickly, as long as you get the radio, 
you can just run in and C4 the rocket and make any noise, and you still 
wont alert them. My rocket went off, and I quickly C4'ed the rocket 
base, and it was fine. So if yours does set off, then go ahead and C4 it 
still quickly. But remember to C4 it quickly anyway. You can use your 
team to cover the area while you do this.

[a] 2 Terrorists outside the base enterance futhest away from where you came.
[b] Possibly another inside and on the right 
(go in this building and destroy the radio)
[c] A terrorist left of the rocket
[d] A terrorist infront of the rocket and to the left slightly
[e] A terrorist on the right and infront of the rocket
(near the control panel) - kill him then plant the C4

**Objective complete: Disable launcher site 2**

[f] A terrorist on the right of the rocket (at the back).
[g] A terrorist far east by the building on the left 
(with the car infront of it)
[h] A terrorist behind the crates outside the building right of the one in G
[i] A terrorist north (will run in from the base fences here)

Continue out to KILO. Once you go outside the fences of this 
base you should note a vehicle infront of you. 

[a] Scope the guy ontop from afar
[b] Kill the guy behind the car

Get in the car! Go forward and you'll have about 4 terrorists 
after the gap in the rock, which your gun turret guy should take out.
If you're going for stealth get out just before LIMA. Head towards this base.

[a] A terrorist outside the base by the outpost.
[b] A terrorist inside the base on the right

Note: The radio is in this building on the right too, take it out. 
Turn around, go back outside, and head for the rocket to C4 it.

It's located to the right of the base. (South east). Get there 
quickly again. **Objective complete: Disable launcher site 3**

[c] A Terrorist on the left of the rocket.
[d] A terrorist on the right, just behind the rocket and building on the right.
[e] A Terrorist in the distance behind the rocket on the left (running)
[f] A terrorist in the in the distance behind the rocket on the right (running)
[g] A terrorist at the back of the building on the right.

Note: ANOTHER radio in here, take it out.

[h] A terrorist infront of the building in the middle 
(front meaning nearest the rocket side), usualy behind the war head
[i] A terrorist on the roof of the building in the middle 
CAUTION: Shotgunner, don't get too close to him if you go up there to kill him. 
(You get up there by going into the middle of the building, 
up the stairs, forward, right, up two ladders, and he's on top - on the left)
[j] A terrorist north near the square of fences.
[h] My team told me there was a terrorist NORTH EAST, 
and there was on a mountain, but I just left him, he was too far away.

Continue to PAPA into the tunnels.

At around 45m away from ROMEO you will run into a terrorist, 
shoot him or rifel butt him. Head to ROMEO into the clearing.

[a] A terrorist opposite the clearing on the wooden pier with the barrels.
[b] There may be one in the bottom of the clearing too.
[c] Two terrorists on the left, run around to the left of the caves.
(Note: the last one surrendered for me).

Continue to VICTOR. As you go through into the next bit:
[a] Terrorist on the left corner straight away
[b] Terrorist top left towards WISKEY.

Two terrorists past B:

[c] Go far right, shoot him.
[d] This guys harder, you'll have to go around the left to get a good shot.
[e] As you continue to X-RAY, terrorist on the right
will jump out just after D (after the crates)
[f] Another on the right, but a bit more towards X-RAY 
(You may hear him scream, in which case he's behind you)

You should now be at X-RAY at another clearing with lots of black wood/fences.

[a] Terrorist on the left
[b] Terrorist on the left
[c] Terrorist infront of you over the wodden bridge type structure.

Don't go forward, look at the radar for the star 
(on the right - maybe behind you now) and go to YANKEE. 
Head out to ZULU. This is your last rocket.

[a] Terrorist outside in the clearing on the left
[b] Terrorist infront of the rocket, on the left 
(by the control panel). Kill > plant C4. (Move away from it)
**Objective complete: Disable launcher site 4**

[c] A terrorist behind on the building on your left
[d] A terrorist in the building north of the rocket.
[e] A terrorist on the mountain up the left

**MISSION COMPLETE**

Pst.. save it!

###########################################################################
4.4 - Africa MISSION 4 (In the balance)
###########################################################################

############################
4.4.a - Default weapons
############################

*Specter (You)
[M8]+[4x Scope]+[ZX25 Airburst]
[MARK 23]+[EMPTY]
[EMPTY]+[Designator]

*Jester (Team mate)
[M16A2]+[4X Scope]+[EMPTY]
[MARK 23]+[EMPTY]
[Ammo]+[AT-4]

*Killjoy
[MK. 48]+[Bipod 1]+[EMPTY]
[MARK 23]+[EMPTY]
[Smoke]+[Ammo]

*Simple = [M16A2]+[4X Scope]+[EMPTY]
[MARK 23]+[EMPTY]
[Ammo]+[AT-4]

############################
4.4.b - Weapon changes
############################
Specter: Add M67 Grenades

Jester: Add rifle laser

Killjoy: Add low scope. Change Smoke to M67 grenades.

Simple: Add rifle laser

############################
4.4.c - Mission objectives
############################
1. Defend CHA positions.

############################
4.4.d - Other/Bonus objectives
############################
1.  No positions overrun

############################
4.4.e - Walkthrough
############################
This is a great mission to get rid of any stress, it's basically 
a case of shooting everything that moves to help defend check points!

IMPORTANT: Pay attention to your radat at all times. 
The red dots are terrorists, use the radar to find their location/direction.

Set fireteam to 'fire at will' and then head to CHARLIE. 

Ignore the explosions infront of you, as far as I am aware they never hit you! 
Head and get on the left gun turret (NOTE: As your team is following you, 
sometimes they walk infront of the turret, check your fire before you shoot. 
If you kill one, it's mission over). 

Get ready! Here goes (basically shoot them all).

Note: If at any time you seem to be waiting around for nothing, 
there is probably a terrorist alive somewhere. Usually this happens on 
the left, so check around there if your waiting around 
and nothings happening. Once you kill him, it should continue.

[a] A Terrorist will run from infront of you in the distance, 
to come around on the the right
[b] Two terrorists will come infront of you in the distance, 
to come around on the left.
[c] Other terrorists will have made it up to your mission now, 
get off the turret and shoot any close by.

[d] A group of 2-3 terrorists will come and shoot from the left

[e] (READ ALTERNATIVE TOO FIRSt) A massive swarm (including a vehicle) 
will come from the NORTH EAST (infront of the gun turrets) - 
so get on one, and shoot at the vehicle until it blows up, and 
kill the rest of the terrorists! If you fail to shoot the vehicle, 
your going to have a fast moving turret shooting at you (not good!)

ALTERNATIVE: I had a suggestion (from credit#8) that you could
instead just shoot the turret man, the car will go past, and the
driver will get out - and you can simply shoot him, then use the
car and turret yourself to shoot and defend the positions without
using much of your own ammo or getting killed (sounds good idea!)

[f] More terrorists will start shooting from the left
[g] You will be told there are lots of terrorists coming from the east. 
Switch to your airburst, go east and wait at the top. Look exactly 
east and down, the rock on the right is what you're looking out for. 
About 6 terrorists will run out of there. AND some will 
come from the far right and far left. Airburst the 6 
coming from the rock. Shoot the rest when your all out of airbursts.

Note: I ran out of ammo around now, but I wanted to keep the gun 
for the airburst later on. It's really up to you. If you want 
to keep it, get out your handgun and tell your fireteam to 
'cover target' by aiming down at the area with all the terrorists, 
pressing circle, fireteam then cover target. 
They should shoot most of them! I'd suggest picking up 
a gun if you have low life, as you may need to defend yourself.

[h] More coming from the north infront of the gun turrets. 
Another vehicle will come too, so get on a turret.
[g] More and more! From infront of you, and some from the left too. 
You'll need to get the designator out to take out the tank, so tell your 
team to cover target infront of you to give you some protective fire. 
Hold down the designator for a while, until the clocks finished.
Carry on shooting!

**Objective complete: Defend north position** / *Checkpoint saved* 
(And now if you kept the gun you've got some more useful airbursts!)

If it hasn't said objective complete, you'll need to find the last 
terrorists (search left, and the rocks on the right).

Onward to DELTA (Run back the way you came, not to the left of the rocks). 
Once you get there, no time to setup, it's a go!

[a] Left, middle, center. Kill! Use the turret on the right 
(as someone will be on the other). Also, you may wish to fire 
a few airbursts just to get it over with and give yourself chance 
to setup position.

[b] About.. well I didn't count, 10 - 15 terrorists will come from 
the gap in the fortress infront of you (where the road goes). 
An airburst sorts these out well, or you can tell your team to 
cover target, and start scoping them as they come out.

[c] More will come out of the same place AND a vehicle. 
So use of the turret here is advised. If you allow the vehicle to get past, 
you'll have 2 - 3 terrorists behind you.
[d] More terrorists on the left.

**Objective complete: Defend center position** 
*Checkpoint saved* (More airbursts for some!)

If it hasn't said this, check the middle (scope it to
 save running, 
sometimes there are one or two terroirst proning to kill) 
also check the area on the LEFT as one may still be here.

Run to ECHO! Make sure your team is following, and not still
covering a target. As tempting as it may be to get in a near by vehicle, dont. 
This is very close quarter combat, and if you take one you'll 
likely end up having a vehicle explode behind you which will 
either kill you, or severly injure yourself and your team!

Note: Sometimes, you'll end up having A + B occuring when you 
get there, in this case just shoot the guys on the left as you run to ECHO 
and continue forward and shoot some people further forward near the turrets 
(watch out for allies - wearing socom2 VIP costumes)

[a] No time to setup again, get to ECHO and then pay attention to the left, 
a handful of terrorists will run over to here and begin shooting you.
[b] If you haven't already, you've been ambushed from behind by 3 terrorists.
[c] Get on the left turret, a terrorist will run over the dunes on the left.

[d] Two vehicles will now come towards you, so tell your team to cover target
infront of the turrets, and you yourself get on the RIGHT turret to shoot at 
the vehicles. Shoot the RIGHT vehicle first, as the left one will stop, 
but the right one will try to get behind you. Try and take out the people 
on the turrets rather than the driver, as you can take them out easily 
later. If one gets by on the right, get out and shoot the turret guy. 
Generally just shoot at the vehicle from the turret as they dont take too 
many bullets before they blow up. Finish off any terrorists that are left.

[e] Another guy on the left, where C was.

Note: Set your designator to quick fire, press R2, go to the designator
(highlight it) and press L1 so that a circle appears by it.

[f] One terrorist infront of you, two on the right. (Use the right turret)
[g] Get the designator out, scope the tank, and wait 
(quite a while) for the air strike to come. // Tip: prone for protection.

**Objective complete: Defend south position** 
**Objective complete: Defend CHA positions** 
**Bonus objective complete: No positions overrun** 

Make sure your team are following and then run to INDIA.

**Objective complete: Move to rendezvous** 

Objective: Guide a vehicle through this fortress, you'll need to go 
into the fortress and shoot all the terrorists.

[a] Terrorist on the left on the platform (jump up)
[b] Go back, terrorist on the right platform (may need to jump up)
[c] Go up the far right platform, go forward to the next section and
then turn left and another terrorist will be infront of you.
[d] Another infront of you on the bridge (past the fire)
[e] Continue moving forward on the right, a terrorist in the left 
area where the bridge joins the platform.
[f] Continue right, another terrorist is in this open area.
[g] Walk over the bridge, jump down on the right, a terrorist on the platform.
[h] Continue left another terrorist in the opening
[i] Continue left, another terrorist (with RPG) infront of you, kill quickly.
[j] Another terrorist, further up from [i], take him out!

Infront of the vehicle is an opening in the fortress, tell your team to 
cover this area. Get out your designator and aim and hold for 4seconds 
at the tank to call in an airstrike. 

Tell your team to follow you, and get back from the tank! 

NOTE: Sometimes you need to designate twice, I'd advise you to do so just 
incase, hide behind your own vehicle and do it by looking out on the right.

[k] Shoot at terrorist behind the rank (left and right of it) 
a grenade or grenade launcher is good here. Also good to fire them at
the tank to damage it a bit if you have any left.

**MISSION COMPLETE**

Note: If you don't get this message, walk out of the fortress and shoot any 
terrorists outside (usually one on the left or right corner outside) 

Save!

###########################################################################
4.5 - Africa MISSION 5 (Day of reckoning)
###########################################################################

############################
4.5.a Default weapons
############################
*Specter (You)
[HK36]+[Thermal]+[Empty]
[MARK 23]+[Supressor]
[Designator]+[Flashbang]

*Jester (Team mate)
[Mk. 48]+[Red Dot]+[EMPTY]
[MARK 23]+[EMPTY]
[M67]+[Empty]

*Killjoy = [HK36]+[Red dot]+[EMPTY]
[MARK 23]+[Supressor]
[M67]+[Flashbang]

*Simple = [HK5]+[Red Dot]+[EMPTY]
[MARK 23]+[EMPTY]
[M67]+[Flashbang]

############################
4.5.b - Weapon changes
############################

NOTE: On Specter you MAY want to keep the flashbangs, this makes
capturing a terrorist later on much easier than injuring him.

Specter: Change flashbangs to AMMO. And, if you wish to, 
alter the gun to M4A1 and add a supressor and thermal.

Jester: Add bipod 1 and AMMO.

Killjoy: Change flashbangs to AMMO. Add a supressor.

Simple: Change flashbangs to AMMO. Add a supressor.

############################
4.5.c - Mission objectives
############################
1. Rescue US civilian.
2. Recapture General Mahmood

############################
4.5.d - Other/Bonus objectives
############################
1. Bonus Intel Objectives

############################
4.5.e -  Walkthrough
############################

Fireteam > Fire at will!
Okay, over the water and where the right enterance to the fort is, 
there are two terrorists, take them out (you can walk up to them).
In the enterance by where the two terrorists were is another, kill him.

Carry on through to delta until you get to a metal gate, simply open it. 
Go through.

[a] Terrorist on the right corner (by where the smokes coming out the window)
[b] Another further right of him (out in the open)
[c] A terrorist left, right where it says ECHO on the left behind a bit of wall.

Follow it around to echo, as you go through a doorway with 
some steps behind it, another terrorist is sitting in the way. 
Kindly ask him to move, or shoot him. ECHO should now be on your 
left, go in get the hostage, restrain her, and tell her to follow you. 

**Objective complete: Find Marcy in the madersa**

Face where you just came in, and tell your fireteam to cover target as some 
terrorists will come for you, you'll likely need to shoot them yourself 
though. After 3-4 terrorists have tried to run in, tell your fireteam 
(while pointing outside) to clear area, and they'll finish the last few off.

[a] Head to FOXTROT (Extraction). As you go through a doorway with 
stairs infront of it, watch out for the terrorist that runs down them.
[b] Turn right towards FOXTROT and there will be 2 terrorists in this open area.
[c] As you get close to FOXTROT two more terrorists will appear, put them down.

She should now just run to the extraction door on the right.

**Objective complete: Escort Marcy to safety**

Head to INDIA. Just as you get there, for those who have good eyes, you will see
a terrorist in the house up the top, go up the stairs and kill him. 
Go back down the stairs, and kill the other terrorist sitting there. 
Head to JULIET.

When you get near to JULIET and can go left or right, head left.
Poke your head arond the corner, look in the middle, 
press O (Circle) and go fireteam > clear area. 
[a] Head back behind the wall for cover. Aim towards KILO, there is a terrorist 
on the stairs about half way down - take him out yourself.
[b] Turn around, a terrorist should come from behind, shoot him.
[c] Turn around, back to the stairs where [A] was, another guy is there.
[d] Run into the market yourself now to take out anyone left behind. 
Usually in the top left (south) behind a market stall there will be a terrorist.
[e] Turn around, look up high, another terrorist. 
Walk up the stairs, take him out, and his friend!

Go back down the stairs, turn left through the door, make your way to KILO. 
Make sure your team is following you.
[a] When you go through a door into a room with crates, 
run against the crates on the right, and you'll be above a 
terrorist when he runs in. Shoot him. 
[b] Get down, go through the door and turn right. 
A terrorist will be infront of you on the stairs.

Go up the stairs, and open the red door. 
Look at the handle on the left to get the 'open door' action.
**Checkpoint saved**

[a] Go right, and right again to KILO! Head up the stairs 
on your left, when at the top look down to see a tank. 
Use your designator to take it out!
[b] Look to the left, on the same height as you by some 
crates (on the right) shoot him! (There is another too, 
but unless you can see him just leave him).
[c] Depending on how long it took you to blow up the tank 
there may be another guy around the tank.

Turn around, go back down the stairs and head to LIMA.
[a] Terrorist to the right (by the cart)
[b] Terrorist infront of you
[c] Terrorist to the left by the crates on the corner

Go up the steps on the left. And head towards PAPA after LIMA. 
As you go into a building there is a terrorist on the right, 
and another in the next room. Follow it round to the right, 
and you will now be heading for ROMEO.

NOTE: Before you do in the room, when you do get in make sure
you look around the room in the middle (on the tables) apprently
there is some intel lying around there - 2 bits (thanks credit#5)

Open the door!
[a] Terrorist right behind it!
[b] Go in, and turn right, terrorist infront of you.

Now concentrate on the guy in the middle. This is chaotic 
and hard to explain, basically chase the guy in the middle, 
but DONT KILL HIM. Shoot him little bits and he should surrender. 
There are also 3-4 other terrorists on the right in this 
building, so watch your back.

I did this after B:
1. Ran in the corridor, shot a guy who appeared on the right
2. Ran right and shot 2/3 other terrorists who had appeared
3. Ran into the middle and shot him once or twice, and a few at his feet
4. He ran off, I chased (very closely) with my gun at his back
5. He gave up, I restrained him.

[ALTERNATIVE - Given by credit#4]
When Sarwat is running away at the end, he pauses twice. Once on the first 
'bridge-like' thing, and secondly atop the stairs. When he does, then you 
throw a flashbang at him and USUALLY** he automatically surrenders. give 
it a try. you could even do this befor he leaves his initial room.

**Objective complete: Prevent Sarwat's escape**

**MISSION COMPLETE**

Save it again!

###########################################################################
4.6 - Africa MISSION 6 (Wake of the fallen)
###########################################################################

############################
4.6.a - Default weapons
############################

*Specter (You)
[HK36]+[4x Scope]+[EMPTY]
[MARK 23]+[Supressor]
[Designator]+[AT-4]

*Jester (Team mate)
[Mk. 48]+[Empty]+[Bipod 1]
[MARK 23]+[EMPTY]
[HE]+[Empty]

*Killjoy
[HK36]+[Empty]+[EMPTY]
[MARK 23]+[EMPTY]
[M67]+[AT-4]

*Simple
[SR-25]+[Low Scope]+[EMPTY]
[MARK 23]+[EMPTY]
[M67]+[EMPTY]

############################
4.6.b - Weapon changes
############################
Specter: If you wish, alter the gun to M4A1 and add a supressor and low scope.

Jester: Add low scope and AMMO.

Killjoy: Add low scope and supressor. Change M67 to AMMO.

Simple: Add Bipod and AMMO.

############################
4.6.c - Mission objectives
############################
1. Find and capture Mahmood

############################
4.6.d - Other/Bonus objectives
############################
NONE FOUND

############################
4.6.e - Walkthrough
############################
Head to CHARLIE. Go through all of this and shoot terrorists 
as they appear, and watch out for those who surrender.
[a] A Terrorist left
[b] A terrorist in the middle
[c] A terrorist to the right (behind first vehicle) -surrendered for me-

[d] A Terrorist behind palm tree
[e] A Terrorist infront of next vehicle -surrendered for me-
[f] A Terrorist far right by a pole
[g] A terrorist far left by a vehicle.

Move past all the vehicles on fire.

[h] A terrorist on the left
[i] A terrorist far back on the right (by a rock)
[j] One left of [i]
[k] 3 terrorists infront of you by the wrecked cars in the distance. 
-middle one surrended for me-

You may want to pick up a new gun, if not carry on to CHARLIE. 
Dont shoot this vehicle coming at you, it's some fellow seals! Hop in.

Head to DELTA. After a while you'll come up on an ambush. 
You can get past between the two cars, keep driving around and your guys 
should take them out. You may want to get out to shoot the 
terrorists on the mountain, also watch out for people who come 
from where you came. You can go back and run them over!

NOTE: It may be wise to know that you can quickly get on top 
for the RPG by pressing RIGHT on your D-PAD, and then LEFT to get back 
into the driving seat. You'll probably want to use this in a minute to 
take out some tanks, as the guy on top is a little slow at reacting!

NOTE2: If you do what I did, and wasted all your RPGs, don't forget you 
have a DESIGNATOR still in use. So get it, and aim at the tank 
(dont drive up to it though, head out on foot - but don't get too close) 
and fire, and you can then carry on when it blows up.

After destroying two tanks, head into ECHO and then FOXTROT, after a while 
you'll need to continue on foot, and then head to INDIA.

[a] Terrorist in the middle
[b] Terrorist far left behind a building
[c] Terrorist right
[d] Terrorist on mountain on fair right
[e] Terrorist in the middle of the village outside
[f] Terrorist on the top mission, just before the top building.

Head into the top building, grab the documents on the table.

**Objective complete: Search north village**

Head to JULIET. The following is written for if you go up the far right:

[a] Terrorist by the road in the middle infront of the village
[b] Terrorist infront of the houses on the top mission.
[c] Go inside to JULIET, terrorist at the top of the stairs.

Grab the map off the table (in the house on the top floor).

**Objective complete: Search south village**

Head to KILO. Go out the building you came in, turn left, 
go up the mountain path, then continue to LIMA.

There is a terrorist where you get to a bit of an opening 
with two rocks joined together, he's behind them towards LIMA.
Head LEFT where the path splits, and then look over and down to LIMA.

[a] Terrorist below you (or he may walk out the house)
[b] Terrorist will emerge from the right (down there)
[c] Slide down, go forward, turn right, there will be 2-3 terrorists.
[d] Continue forward between the gap in the small wall where the little 
hut is, a terrorist is behind it on the right.
[e] A truck with 4-5 terrorists has now turned up, so take them out. 
If you've got time, head towards it slightly, pull out your AT-4 and use it. 
Lots of kills with 1 bullet!

Okay, now to find this guy, turn around, he's opposite where the 
little hut is (where terrorist D was), look between the rocks there is a 
wooden trap door, walk up to it!

If it does not switch to a video, then find the last guy to kill 
and then it should work - it'll switch to a cinematic.

**Objective complete: Find and capture Mahmood**
**MISSION COMPLETE**

>>>AFRICA MISSIONS COMPLETE<<<

Save it! You have just unlocked 3 characters, and some other stuff!

###########################################################################
5.0 ASIA MISSIONS
###########################################################################
These are based off the online maps:
<NOT ADDED IN YET>

Character Unlockables:
* Jungle Ghillie (Seal)
* Jungle Ghillie 2 (Terrorists)

Weapon Unlockables: 
NONE.


###########################################################################
5.1 - Asia mission 1 (Nautical Salvage)
###########################################################################

############################
5.1.a - Default weapons
############################

*Specter (You)
[M4A1]+[Supressor]+[Red Dot]
[MARK 23]+[Supressor]
[M67]+[C4]

*Jester (Team mate)
[M4A1]+[Supressor]+[Red Dot]
[MARK 23]+[Supressor]
[M67]+[Smoke]

*Killjoy
[HK5]+[Supressor]+[Red Dot]
[MARK 23]+[Supressor]
[M67]+[Flashbang]

*Simple
[M4A1]+[Supressor]+[Red Dot]
[MARK 23]+[Supressor]
[M67]+[Smoke]

############################
5.1.b - Weapon changes
############################
Specter: Change M67 to AMMO.

Jester: Change smoke to AMMO.

Killjoy: Change flashbangs to AMMO.

Simple: Change smoke to AMMO.

############################
5.1.c - Mission objectives
############################
1. Secure outpost

############################
5.1.d - Other/Bonus objectives
############################
1. Find Map
2. Overhear arms shipment.
3. Find Shiping Manifest.

############################
5.1.e - Walkthrough
############################

Get into the boat in the river, you'll need to drive into the arrow
you see (CHARLIE) in the water. This uses the same controls as a car.

Dont forget to set your team to 'fire at will', you'll need it.

Head to CHARLIE. When you go through the gap a terrorist will be on the
right, one of your team should take him out. There are also two on the
left, and another further up on the right, just drive past slowly when
you see a red dot on the radar, so that your team and take them out.

Head to ECHO, while doing so you will be attacked generally from the left
area, continue to drift past slowly if you want them to die.

Continue to FOXTROT and then INDIA, doing the same. When you go under a
bridge near INDIA you should come across a speed boat on the left, simply
circle around to the right and continue to do this until their boat blows
up as a result of your team firring lots of bullets at it.

Get out and run up towards JULIET. Go in through the front, not the left side.
[a] A terrorist is in the tower on the right of the enterance (SASR gun)
[b] A terrorist is in the middle of the enterance (may take some time
to appear here, as he walks over)
[c] About 5 terrorists are in the building behind the tower in [a]
[d] A terrorist is in the tower on the left, the other enterance

**Objective complete: Secure outpost**

In the building mentioned in [c] there is a map on the table, grab it.
**Bonus objective complete: Obtained map**

You'll need to go back to the boat, and then drive to KILO.

NOTE: Sometimes two of your team don't come, or run the long way around, 
so you may have to drive around to them or press FOLLOW a few times.

A few terrorists will appear along the way, and you'll need to head to
LIMA next! You can ignore the terrorists, except on the island near
LIMA, as you will need to get out here - so it's best to let your team
take out any terrorists before you jump out.

Proceed to LIMA. Then PAPA, and now ROMEO!
[a] A terrorist will be in the middle here, take him out.

Head left into the hole in the boats hull. You MAY have to kill a 
terrorist who is standing ontop of the boat, but don't worry if you haven't
seen him, as you can get him later. Enter into the hull.

Head right, down the stairs, up the stairs, up some more stairs, turn
right, up some more stairs, turn left:
[b] A terrorist on the gun turret, take him out. Go on, have a head shot.

Go to the end of the boat (where the turret is) and scope down. 
[c] A terrorist on the crates, take him out first.
[d] A terrorist below and to the right of you, past some crates.
[e] A terrorist on the left of the crates infront of you
[f] A terrorist will run right from where [d] was, so look back there.
[g] A terrorist will run left from where [e] was, so look back there.
[h] Another may appear on the right again.
[i] ANOTHER on the right again, but more in the middle.
[j] A terrorist top right walking by the crates.

Jump down, to the left, onto the wooden bits. Your team mates dont like
their chances, and will probably run back the way they came, so wait.

Head left, there may be a few terrorists infront of you to kill here.
Go forward and then right into another opening. If you have two to kill
here then you probably wont get [a] and [b] below.

[a] A terrorist far right at the back.
[b] Another by [a]
[c] A terrorist on the boat behind you (shotgun) Note: Sometimes not here.
[d] A terrorist in the open as you get closer to VICTOR (about 60M away)
[e] A terrorist on the left boat, left of the VICTOR arrow.
[f] Where [e] was, look left and the gap between these two boats has
another terrorist, who will likely shoot at you if you dont shoot him first!

Walk around to VICTOR, and enter the hole in the boats hull.

Head in and left, and take out TWO terrorists. Place a C4 on the door
towards WISKEY, and get back! Once this is done, go in, and turn left.

**Objective complete: Secure breakneck and cargo**

You now have two doors, go in the left one, turn right, turn right again
and you're behind a terrorist, shoot him! Turn around and proceed.

Turn right, then left, and you're back outside!

Walk east through the open crate, a terrorist is outside on the left,
and one is through the crate and on the right.

Turn left, through the next open crate. Now, as you go out to your right
there will be a tower, shoot at it BUT RUN LEFT as you do, behind some crates.

Climb onto the crates, then the cargo, turn right, shoot the guy up the
tower. Next, left of the tower is another terrorist down on the floor, 
so take him out!

Drop down into the corner (left of where you got up).
Follow around on the left, and stop before you go out to the clearing by
the factory. If you got here reasonably stealthy you should get a bonus
objective for standing back here for a second.

**Bonus objective: Overhear arms shipment**

[a] Head left, and there is a terrorist on the stairs by the door, kill him.
[b] Look into the door, shoot the terrorist standing there.

Go inside, right, and up the stairs and into the office.

**Objective complete: Search warehouse**

On a table in the office upstairs should be a book, pick it up.

**Bonus objective complete: Find Shiping Manifest**

Now, run quickly out, down the stairs, shooting any terrorist in your way.
Usually you have 3, and running down quickly to shoot them up close is a
good idea, taking you have a reasonable amount of life left!

Go outside, and the package has been loaded off! But you get a new
objective instead. Go left, and look up - a terrorist is on the
balcony.

Proceed forward, and a terrorist is in the water infront of you!

Run to MAGPIE at ZULU.

**Objective complete: Meet magpie and extract**
**MISSION COMPLETE**

S-A-V-E

###########################################################################
5.2 - Asia mission 2 (Friend or foe)
###########################################################################

############################
5.2.a - Default weapons
############################

*Specter (You)
[M4A1]+[Supressor]+[Red Dot]
[MARK 23]+[Supressor]
[Flashbang]+[Satchel]

*Jester (Team mate)
[M4A1]+[Supressor]+[EMPTY]
[MARK 23]+[Supressor]
[M67]+[Satchel]

*Killjoy
[L96AW]+[Low Scope]+[EMPTY]
[9mm Pistol]+[Supressor]
[Flashbang]+[Satchel]

*Simple
[M16A2]+[Low Scope]+[EMPTY]
[9mm Pistol]+[Supressor]
[M67]+[Satchel]

############################
5.2.b - Weapon changes
############################
Specter: Change flashbang to AMMO.

Jester: Change M67 to AMMO.

Killjoy: Add a bipod.

Simple: Add a rifle laser.

############################
5.2.c - Mission objectives
############################
1. Gather intel from villagers.
2. Keep MAGPIE alive.
3. Disrupt raider operations.
4. Move to extract.

############################
5.2.d - Other/Bonus objectives
############################
1. Destroy arms shipment

############################
5.2.e - Walkthrough
############################

Set your fireteam to 'fire at will' and proceed onwards.

When you come to an open area, there is a terrorist on the right of the
rock, you can usually run right behind him and shoot him.

[a] A terrorist to the right and infront of 'Villager #2'
[b] A terrorist beind and to the left of 'Villager #2'

Head far right
[c] A terrorist on the beach (the left person, don't shoot the villager)

Turn to face 'Villager #2', the building between you has a terrorist on the
right, go inside the left door:
[d] A terrorist infront of you - shoot through the building.
[e] Another is outside around this area too, sometimes to the left.

Now, head to the beach (Villager #1) and talk to him.

**Objective complete: Gather intel 1st village**

Head towards DELTA. **Checkpoint saved**

[a] Terrorist straight ahead
[b] Another with [a]
[c] Go towards this building infront of you, and shoot the terrorist
you can see through it near ECHO.
[d] A terrorist is also behind the second from right column, in 
this open building infront of you, so take him out.
[e] Another terrorist behind the left column, on the far side.
So run outside, and shoot him.

Head far right, where you see the hut on a pier in the water.
Don't scope this guy, I think he may be the mole (so try going to him).

[a] There is a terrorist infront of the hut, so shoot him.
[b] Head into the left building, shoot the terrorist inside.
[c] Go to the door infront of you, stand in it, terrorist to your left.
[d] A terrorist may run out the building infront of you on the left
so you may want to aim there and take him out too.

Talk to villager #3, but get your crosshairs on him, he turns sour, so
take him out afterwards (should have a red crosshair).

Go to villager #4 to get intel.

[e] Sometimes another terrorist will appear around this area, near the tree.

**Objective complete: Gather intel 2nd village**

Now run to INDIA, up the left pathway. **Checkpoint saved**

When you turn right, and see a rock, there are two terrorists behind
here, so take them out. Continue up and DONT climb up the cliff steps
just continue around, else too many people begin to fire at you.

[a] When you go under the rock ruin, infront of you there will be a
terrorist on the other ruins. So take him out.

[b] Go left, and there will be a terrorist with a sniper by the tree infront
of you, so take him out too.

Now, near this tree, climb up onto the lower wall.

[a] Two terrorists infront of you will run over, so take them out.
[b] Turn right, go to where the wooden planks are, and then turn left.
From here, scope over to a terrorist on the other ruins in the distance.

Jump down, run to KILO and shoot the radio through the window.
Then go through the door on the left, and shoot the terrorist inside.

**Objective complete: Cut communications**

Now go back up, and towards LIMA. Just before you go under some more
ruins, there is a terrorist somewhere on the left, so take him down.

Run to LIMA. **Checkpoint saved**

Turn left, look forward, shoot the terrorist. Carry on, running down.
When you get to a grassy platform on the left, jump on and look
towards PAPA's direction, and then down. Here are 2/3 terrorists,
sometimes they are just walking under the trees from the ruins, 
so give them some time to appear.

Run to PAPA, and then run onto the bridge. Here you will have 3 speed
boats (which aren't that fast) coming from the RIGHT, you need to shoot
them so that they explode. So get on the bridge:
[a] Terrorist on the bridge
[b] Terrorist over the bridge and to the right (GUN TURRET)
[c] Terrorists on the 3 boats coming from the right

Shoot each boat, concentrate on the one at the front, this should then 
block the other two from getting past, simply shoot at the people on the
boat, and the bullets will probably miss and damage the boat, continue
until everyones dead on each boat, so that they stop moving. The best
best is just to shoot them for a long time and blow them up.

Don't worry that you're using all your ammo.

You may wish to not go on the bridge at all, except to get terrorist [a]
as there is a gun turret on the other side, where terrorist [b] is.
So stand on the shore and shoot instead.

**Bonus objective complete: Destroy arms shipment**

Carry on over the bridge, and kill terrorist [b] if you haven't already.

Head to ROMEO, but don't go right, carry on forward. You may see 4
terrorists run off in the distance, and if you didn't well... pretend.
LETS GET THEM!

You will come across two terrorists at around 45m away, one on the right
and one in the middle who will run through, so take them out.

Another two are straight after this, but don't run straight in as one
has a SHOTGUN, and he'll knock you over. So shoot through from a distance.

Continue to ROMEO, ROMEO, WHERE ART THOU ROMEO.
Carry on, and it'll switch to a cinematic, time to shoot some bad guys!

**New objective: Liberate Magpie's village**

Run to VICTOR. **Checkpoint saved**

Run around the left of the water when you get to it, to save swimming.
No stealth approach needed here, if it's red shoot it, and quickly.
[a] Terrorist over the water

Go up and find:
[b] Terrorist running right from the left
[c] Terrorist by the tree shooting from afar

Turn right:
[d] Terrorist infront of you (will run left)
[e] Terrorist infront of you (will run left)
[f] Terrorist infront of you (stays by tree)

Head forward and to the right (to the sea):
[g] 3 terrorists around here
[h] Another 3-5 terrorists to the left (around the burnt house)
[i] Another 3-5 as you follow the beach around (running away)

**Objective complete: Liberate Magpie's village**

Wait for a boat to arrive for you, and then drive to WISKEY, and then
follow it up stream. When you see boats, simple go in circles until they
no longer appear as red on the radar. Get out near ZULU.

A terrorist is on the shore, and the rest are in the village. Look
in and tell your team to 'clear area'. Simply shoot any terrorists
that come out. 

Once they are all dead, go to the satchel planting location, and
plant it. Run back to ZULU.

**MISSION COMPLETE**

Save me!

###########################################################################
5.3 - Asia mission 3 (Heart of the fist)
###########################################################################

############################
5.3.a - Default weapons
############################

*Specter (You)
[M4A1]+[M203 FRAG]+[Red Dot]
[MARK 23]+[Supressor]
[Flashbang]+[C4]

*Jester (Team mate)
[M4A1]+[Low Scope]+[EMPTY]
[MARK 23]+[Supressor]
[Flashbang]+[Flashbang]

*Killjoy
[L96AW]+[EMPTY]+[EMPTY]
[9mm Pistol]+[Supressor]
[Flashbang]+[Flashbang]

*Simple
[MK. 48]+[Bipod 1]+[EMPTY]
[9mm Pistol]+[Supressor]
[Flashbang]+[Flashbang]

############################
5.3.b - Weapon changes
############################
Specter: NONE.

Jester: Add supressor.

Killjoy: Add a bipod and high scope.

Simple: Add red dot.

############################
5.3.c - Mission objectives
############################
1. Secure beach and surrounding area.
2. Capture Hari Raman.
3. Locate Breakneck cargo.
4. Secure Breakneck captain.
5. Secure Breakneck first mate.


############################
5.3.d - Other/Bonus objectives
############################
1. Imbreham Abass Intel

############################
5.3.e - Walkthrough
############################

Swim to CHARLIE. Run to DELTA. Ignore gunfire on your right, just keep
going up, taking out any terrorists that get physically in your way.

At DELTA you can go right and onto the 'Beach', infront of you will be
a run way, with around 3 terrorists in, run up and shoot down to them.

Carry on towards ECHO (Ignore WISKEY). As you go around the corner you
will be faced with two GUN TURRETS. So run up the far left, and jump over
and behind the two terrorists and take them out.

Proceed to FOXTROT, at which point you will face a Y road, you should
go right into the little cave.

Head in, kill the guy infront of you. Turn right, shoot this guy, then
do not kill the last guy as he has information.
If you can't capture him, then okay, as it doesn't matter that much.

If you do get him: **Bonus objective complete: Imbreham Abass Intel**

Go back out, and continue up the hill to INDIA. Two terrorists will run
down, watch out as one may surrender.

As you get very close to INDIA, two more terrorists will run at you
so take them out. Other terrorists are inside, and a gun turret on
the right, so take everyone out. A good idea here is to use the
'clear area' command for your fireteam.

Run forward to the open hut with white cargo in it, and wait.
**Objective complete: Locate first crate**

Continue to JUILET. The building at JULIET has a door on it, go
through and find the secret cave - head down! **Checkpoint saved**

There are two terrorists in the room you first get to.

Continue down towards LIMA, 2 more terrorists here (you may
have shot one in the tunnel between the two rooms).

Go to the top left of this room and wait.
**Objective complete: Locate second crate**

Go to the bit in the middle, but DONT DROP DOWN. Aim down
and take out a terrorist from above.

Follow the tunnel around again, and shoot two more terrorists along
the way, and when you come to a lit room with crates on, you
will have a HOSTAGE and a TERRORIST on the RIGHT.

WATCH YOU FIRE!! The terrorist is usually the right one,
but just check your crosshair is red before you open fire.

Restrain the hostage.

**Objective complete: Secure Breakneck Captain**

Head towards KILO, and go right when you get a chance up some
stairs and kill the two terrorists. Turn around and go the other
way down the stairs, to find the third crate on the right of this
room - watch out for the TERRORIST on the LEFT as you walk in.

**Objective complete: Locate third crate**

Carry on through, to PAPA and towards ROMEO (watch out for
terrorists along the way here). Step outside the door and
press O (circle) > fireteam > clear area.

Now get back inside. As you do, a terrorist may shoot
at you (he will run from the right), kill him as long as
the shot is clear (no team in the way).

After a few terrorists dying, run out yourself, and shoot
anyone left on the right (watch out for a terrorist in the water on the right).

Now go to the hut on the left, shoot the terrorist through the
window, and go inside and restrain the hostage.

**Objective complete: Secure Breakneck first mate*

Turn around, run back inside, when you get to the big
opening take the route with the cave in it, and go up towards
LIMA. The guy you want is sometimes on the RIGHT.

NOTE: SHOTGUNNER, DONT GET TOO CLOSE. 

Shoot him a few times, and he'll give up. Restrain him.

**Objective complete: Capture Hari Raman*
**MISSION COMPLETE**

Save it!

>>>ASIA MISSIONS COMPLETE<<<

You've just unlocked two more characters. Go team!

###########################################################################
6.0 POLAND MISSIONS
###########################################################################
These are based off the online maps:
<NOT ADDED IN YET>

Character Unlockables:
*KILLJOY Character (Seal)
*Desert suit (Seal)
*Desert suit (Terrorists)

Weapon Unlockables: 
All Terrorist weapons (Offline use)
All Seal weapons (Offline use)
All Grom weapons (Offline use)
All SBS weapons (Offline use)

###########################################################################
6.1 - Poland mission 1 (Nightcrawler)
###########################################################################

############################
6.1.a - Default weapons
############################

*Specter (You)
[SR-25]+[SUPRESSOR 1]+[THERMAL]
[9mm Pistol]+[SUPRESSOR]
[SATCHEL]+[EMPTY]

*Jester (Team mate)
[HK5]+[Supressor 2]+[Red Dot]
[MARK 23]+[EMPTY]
[EMPTY]+[EMPTY]

*Deadpan 
[SR-25]+[SUPRESSOR 1]+[4x Scope]
[9mm Pistol]+[SUPRESSOR]
[EMPTY]+[EMPTY]

*Coldkill
[HK5]+[Supressor 2]+[Red Dot]
[MARK 23]+[SUPRESSOR]
[EMPTY]+[EMPTY]

############################
6.1.b - Weapon changes
############################
Specter: Add AMMO.

Jester: Add AMMO. 

Deadpan: Change 4x scope to 12x scope. Add AMMO. 

Coldkill: Add AMMO.

############################
6.1.c - Mission objectives
############################
1. Recon windmill.
2. Recon NSO residence.
3. Place surveillance equipment.
4. Maintain stealth <<-- CRITIAL

############################
6.1.d - Other/Bonus objectives
############################
NONE FOUND.

############################
6.1.e - Walkthrough
############################
Okay, the easy bits over now. Time to take your time and be stealthy, or
you will fail the mission every single time. Scope into the 
van where it stops, but DO NOT SHOOT.

ALSO: I wouldn't tell your team to fire at will. This mission is so
strict on stealth and you need to headshot everyone or shoot them
quickly to do the mission, so it's best if you have control and
shoot everyone and know who is being shot at.

A terrorist will get out, you will need to shoot him first, but NOT YET.
Wait for the two to seperate. When the one who got out of the van starts
to walk left, run into the road, and wait for him to start to walk in a
straight line to the bridge and get an aim on him. Headshots would be best. 
Make sure you CROUCH for all shots, so that you have a steady aim and can 
easily get headshots. The red dot on your aim should go bigger on a headshot 
when in termal view, so use this as a guide.

Now act quickly, you need to take out the other guy, run towards the
ruins, climb up the wall, go around the left and scope him. Headshots
are the best policy again.

NOTE: This may take a few attempts to get right. If you take too long
on the first terrorist then the second one may be walking TOWARDS
you, which may make you fail.

Carry on forward along the left, the next terrorist is on the right
and on the hill (walking on and off the hill onto the road and
back again)

Go to the left of the ruins, and lean out to the left, and get a 
headshot on the guy that appears by the rock above the ramp in the 
NORTH-EAST direction. Wait until he's walking TOWARDS you, and he's
stopped before you take the shot.

Turn around and drop down to CHARLIE. Now to take on DELTA.
A terrorist is coming down the ramp from DELTA, so watch out!
Go left, in the water, and to the left of the rock at the bottom of
the ramp. Crouch here and get a headshot on the terrorist when he
gets in your view. Take it quick, but be accurate.

Move the body into the water (not the water on the right).

Don't go up the ramp, but go up the cliff steps on the right of 
the water below DELTA. Far right side of the water, climb up
and walk forward a bit to the rock at the top to switch to a cinematic. 

[a] A guy will now be on the LEFT of the windmill, beyond the rock infront
of you, headshot him.
[b] Another guy will be on the RIGHT of the windmill beyond the rock.
Headshot him too.

Head around the left of the windmill to the front.

**Objective complete: Recon windmill**

**Checkpoint saved** (And well needed too!)

Run to BRAVO OVERWATCH. Once Bravo gets there it should say
"Secondary objective in progress: Bravo overwatch". If it doesn't
then try using the 'Overwatch' command that's in the circle menu.

Tell Bravo to hold position, walk back the way you came, and then
down towards the house and it should complete this recon.

**Objective complete: Recon the house**

Now, a terrorist will be SOUTH (probably to your right).
And a terrorist will be INFRONT (or left) of you by the house, 
headshot him quick as he's spawned right by you, so he may see you.

Continue around the left of the house, as you get near the door, another
terrorist will spawn, out in the field on your LEFT. Headshot him.

Go past the door, around the right and crouch and watch through the window.
Watch the terrorist until he's at the door and walking away, go around, open
the door and shoot him (no time for a headshot, just shoot lots of times).

In this room on the table press X on the telephone to bug it. Look at it
and press X to bug the phone. This takes a bit to do. Just sit there
after pressing X and he'll bug it.

**Objective complete: Bug the phone**

Go through to the next room, there is a laptop on the table. Bug this
using the same method.

**Objective complete: Bug the computer**

Now exit the house, and tell your fireteam to 'Follow' (so that Team Bravo
begins to follow you again).

At around 60m away from FOXTROT turn to the right and there will be
two terrorists. Headshot the one on the far right first, then the one
higher up and to the left.

After killing them move towards them. 
DO NOT GO THROUGH THIS SHORTCUT BEHIND THEM AS IT CAUSES YOU TO FAIL. 

Look right of the FOXTROT arrow, and there are two terrorists.
Take out the one on the right first, headshot.
Then take our the other guy, headshot.

Go right of where they were, and around the rock to the right (not on the
road, but on the grassy short-cut way that was behind them). Run down a bit
note the terrorist SOUTH - but do not shoot him yet. Prone and crawl down 
until you can shoot a terrorist to your right, headshot him.

Now go for the other guy, headshot him too.

That should be it now, and you can run to extraction. But just incase,
take a slow approch scoping from night vision to thermal in the direction
you are heading, and around you, so you'll see anyone there.

Head into the extraction.

**Objective complete: Move to extraction**
**Maintain stealth profile**

**MISSION COMPLETE**

Save it! Lets never go there again!

###########################################################################
6.2 - Poland mission 2 (State security)
###########################################################################

############################
6.2.a - Default weapons
############################

*Specter (You)
[HK7]+[RED DOT]+[EMPTY]
[MARK 23]+[EMPTY]
[Flashbang]+[EMPTY]

*Jester (Team mate)
[HK5]+[Red Dot]+[EMPTY]
[MARK 23]+[EMPTY]
[Flashbang]+[Flashbang]

*Deadpan 
[HK5]+[Red Dot]+[EMPTY]
[MARK 23]+[EMPTY]
[Flashbang]+[Flashbang]

*Coldkill
[M4A1]+[Red Dot]+[EMPTY]
[MARK 23]+[EMPTY]
[Flashbang]+[Flashbang]

############################
6.2.b - Weapon changes
############################
Specter: Change to M4A1. Add low scope. Add supressor. Add ammo.

Jester: Add supressor. Add AMMO.

Deadpan: Add supressor. Add AMMO. 

Coldkill: Add supressor. Add AMMO.

############################
6.2.c - Mission objectives
############################
1. Locate and neutralize chemical weapon.
2. Extract first lady.

############################
6.2.d - Other/Bonus objectives
############################
1. Extract first lady unharmed

############################
6.2.e - Walkthrough
############################

Now after that slow paced map, get ready for action!

Set team to 'fire at will'. Move out towards CHARLIE. 

The first lady is located below the yellow crane you can see in the 
distance, you need to shoot all the terrorists in the area to protect
her. The terrorists are:
[a] Infront of you
[b] Far right below another crane (right of your starting position)
[c] By the first lady (right of her)
[d] Two on the left of the crane

**Objective complete: Find and secure the first lady**
**Check point saved**

Head back to where you came from to take out a team of terrorists you
just saw hoping off the boat (this is at DELTA), but go around the far
left, there will be terrorists:
[a] Infront of you
[b] Behind a crate on the right
[c] Another where [a] was, around that area
[d] By the boat (go to the waters edge)

**Objective complete: Neutralize enemy boat crew**

Drive to DELTA. Ignore anyone who follows you for now.
Just as you get to DELTA there is a turning on the right, go in here.

Keep driving, ignoring the mass of terrorists and boats around you, simply
go left and right around the water ways until you get to ECHO. 

Jump out, run into ECHO (so dont block it with the boat) and up the tunnel. 
Go to the end then RIGHT. Go to the end and LEFT. Go to the end and RIGHT. 

**Checkpoint saved**

Go LEFT through the door. Go up the ladder, then wait for everyone
on your team to catch up with you. 

NOTE: If the first lady isn't with you, go back down the ladder, she's
probably trying to climb up the wrong side. Tell her to hold position,
then to follow you. Wait until she's on the right side, and then climb
the ladder again and she should come.

Go up the stairs, turn RIGHT and then open the red door on the RIGHT.
Open the next red door.

NOTE: Make sure your team is on 'fire at will'. Tell the first lady
to 'hold position' inside, and go outside, you'll get shot at from the left, 
tell your fireteam to 'clear area' while pointing this direction.

Go outside and help them, then go back for the first lady and carry on down
the road, go in a building on the right and tell her to 'hold position' again.

At the end of the road on the LEFT will be 4-5 terrorists, so tell your team
to 'clear area' and help them. Then get the first lady and move again.

Head into FOXTROT. Tell the first lady to 'hold position' and go around
the corner and take out all the terrorists (Aboout 4-5 again).

At the end of the road is a house with 3-4 terrorists in, and outside to
the left of it is about 3-4 more. Shoot them all!

Then go back for the first lady. Tell her to 'hold position' infront of
the building at the end of the road. Go around the corner and
'clear area' on what you can see, and wait for them to start and shoot a few
of the terrorists, and help them if you wish.

Further around the corner and to the right, tell your team to 'Clear area'
again, as 3-4 more terrorists run out.

Move the first lady up to the bridge (Watch out for a terrorist behind the
wall on the right infront of the bridge). Tell her to 'hold position'.

Run towards INDIA (go right), a group of 4-5 terrorists will emerge, and
one may be in the middle. Take them all out.

NOTE: I had a problem with some of my team not crossing the bridge!
Just carry on without them.

Run to INDIA, then open the red door, go RIGHT and up the stairs, then 
LEFT and LEFT again. Half way down here you will get a check point
**Checkpoint saved**. This should spawn any stuck characters to you.

Carry on to the end, turn RIGHT and then tell the first lady to 'hold position'
Go into the next room, open the door, aim out and press O (Circle)
then fireteam, then 'clear area'. Switch to FLASHBANGS and chuck two
out. Then head out yourself to help kill the terrorists.

Turn RIGHT, open the red door, go down the stairs and out onto the
open area and shoot every terrorist you see. When it seems as if
they are all gone (double check by doing a lap around the area)
go back upstairs and get the first lady. Head to JULIET with her.

**Objective complete: Evacuate first lady**

It's not over yet! A vehicle is heading your way from the road on
the LEFT and NORTH. Shoot the vehicle so that it stops (shoot
the driver, or blow it up form excessive shooting) and then shoot 
the 1-3 terrorists left in the square. And then you're done. 

**Objective complete: Prevent terrorist escape**

**Bonus objective complete: Extract first lady unharmed**
Taking that you have managed to prevent her from getting shot!

**MISSION COMPLETE**

Yes, you want to save it. Yes, you want to save your profile.
Yes, you want to overwrite the data already on the memory card in slot 1.

###########################################################################
6.3 - Poland mission 3 (Retribution)
###########################################################################

############################
6.3.a - Default weapons
############################

*Specter (You)
[M8]+[RED DOT]+[EMPTY]
[MARK 23]+[EMPTY]
[M67]+[AT-4]

*Jester (Team mate)
[M60E3]+[Red Dot]+[EMPTY]
[EMPTY]+[EMPTY]
[M67]+[M67]

*Deadpan 
[552]+[EMPTY]+[EMPTY]
[MARK 23]+[EMPTY]
[M67]+[M67]

*Coldkill
[HK36]+[Red Dot]+[EMPTY]
[MARK 23]+[EMPTY]
[M67]+[M67]

############################
6.3.b - Weapon changes
############################
Specter: Change to M4A1. Add low scope. Add supressor. Change M67 to AMMO.

Jester: Change to M4A1. Add low scope. Add supressor. Change M67 to AMMO.

Deadpan: Add low scope. Add supressor. Change M67 to AMMO. 

Coldkill: Add supressor. Change M67 to AMMO.

############################
6.3.c - Mission objectives
############################
1. Clear area of threats
2. Locate and secure FATCAT.

############################
6.3.d - Other/Bonus objectives
############################
1. Capture Arms Dealer

############################
6.3.e - Walkthrough
############################

Set fireteam to 'fire at will', and run and get in the vehicle infront of you.

Drive over the bridge, and turn right, keep following the road.
Around the corner will be two terrorists by the pole, run them over, turn
around and head back, circle around the part infront of the bridge you
just crossed over to take out other terrorists in the grass.

**Bonus objective complete: Neutralize road patrols**

Continue to CHARLIE. Just after CHARLIE drive close to the wall by the
house on the LEFT, here you should run over 3 terrorists. Continue
to drive forward, and turn left onto the grassy area, there is a
terrorists on top of the raised grassy bank with the tree on it.

After taking him out, turn around, and head back.
Cross the bridge to DELTA. There will be two terrorists over the bridge
and slightly to the right, take these out.

Go up the stairs in the house, and shoot the last guy inside (sometimes
you can shoot him from the stairs - as he's in the window).

**Objective complete: Neutralize house patrols**
If you do not get this message, then check the house infront of you when
you go back over the bridge, one may be in or around here.

Follow the road to ECHO, and then FOXTROT. Ignore the big explosions
around you, turn right when you can over a bridge.

There is a terrorist:
[a] On the right at the end of the bridge
[c] On the left at the end of the bridge (may walk over)
[d] Left of the ruins (at the front of it)
[e] 4 at the back of the ruins
[f] One half way up the ruins on the platform (will shoot out the window)

**Objective complete: Clear ruins area**

Turn around and head up the hill towards INDIA. As you go past the tree, 
watch out as two terrorists appear on each cliff infront of you, and if 
you go around the corner you'll be faced with two cars and more terrorists.

So, for now, just fight the people on the cliff! Also, sometimes, there are
two terrorists who appear further left on another cliff, so if you see two
terrorists there, take them out.

Now run left down the road, and then right towards the water, follow the
water around on the right until you get to the cliff steps that you
can climb up, go up each one until you get to the top. Now turn right, and
go to the edge of this grassy part and look down, take out this terrorist.

Also, look right, there may be a terrorist here too. Go right of the rock
infront of you and into the big open area, to your right should be a vehicle
but leave this one - and look to the right of the INDIA house, and pull out
your AT-4, walk forward a bit and get the vehicle in the yellow arrow on your
crosshair and fire, it should blow up.

Now, look to the left and there will be a terrorist sitting here, so take
him out from where you are.

Now turn left and scope the other vehicle, you need to shoot the terrorist
who is on the gun turret, continue to shoot him until he dies - this may
take some time to do. But make sure you take him out first. You can then
do the same to the driver, and then move forward and turn right.

Continue back up the road, and there will be 2-4 terrorists around this area
depending on how many you shot on the cliff, so take them all out.

Turn back around and run to INDIA, shoot in through the right window to get
the guy in this room - or grenade in there (through the side window on the
right).

By now, you're probably being shot from the barn, and even if you're not head
over there and there are two terrorists outside the front of the barn
so take them out. Now head back to the house, and go inside, right into
the center room, and then left and a terrorist should be behind the bed!

Shoot him. **Objective complete: Clear the house**

You've not got another vehicle coming your way! Joy! Head back to the
door and look out forward and to the left, and scope the guy on the
gun turret. Out of ammo? The guy in the bed room has a good gun, you can
pick it up, use your binoculars to get an aim (press L1 to get out of them)
and then shoot him a few times, to take him out.

Now run to the barn (JULIET). Look in through the big doors on the right
and take out the terrorist sitting behind the hay.

Now turn left, and there may be a terrorist near the vehicle you just
shot, but if you took out both people already he may not be there.

Go left, and around the other side of the barn, climb up the crates and
get into the top of the barn. Jump down the hole in the floor, and then
around this area is another terrorist, so watch out (probably behind you),
he's basically by the closed big barn doors.

Now run forward, left and right! 

**Objective complete: Inflitrate barn**

Now to infltrate the salt mines! Hop down **checkpoint saved** and then
you can run all the way through this tunnel until it turns to a grey
coloured area without any trouble. Continue forward, and the first
terrorist is where the tunnel opens up to a windey wooden ramp, the
terrorist is at the bottom of this, so take him out!

Continue to LIMA. **Objective complete: Infiltrate salt mines**

When you get to a part where the caves split two ways, go right, 
and around the corner is a terrorist - so take him out. 
Go SOUTH of him, and into the first room on the right, 
and take out two terrorists in here.

Pick up the laptop. **Bonus objective: Intel gathered**

Then continue the other way.

During this next part, a terrorist may give up on you, he is around
a pillar with lots of boxes - if you restrain him you get the bonus.

**Bonus objective complete: Capture arms dealer**

Go far NORTH, then turn right and look down and shoot the terrorist on
the right of the stairway. Go down the stairs, and to the right, then turn
left into some more caves, go left, then right, and shoot the terrorist.

Now go back the other way, and over a wooden bridge. In here is another
terrorist (who surrendered for me). 

**Secondary objective complete: Restrain arms dealer**

Continue on the right, down some small mine tunnel, to PAPA. 
At the end is a terrorist, so take him out. 

You should now be in a big open area:
[a] A terrorist is below you down the bottom
[b] A terrorist is below you again, but further back
[c] A terrorist is on the far side from you (on a ramp).

Use the ledge that goes around to the right to kill these. Carry on 
around on the ledge, and then go under the wooden structure, and to 
the right in the middle is an opening, go in to find a metal walled 
hall way with red wires going down the middle of the roof. 
Go in, turn right and take out this terrorist.

**Objective complete: Secure salt mine**

Didn't get the message? Lucky you, search the whole area for one that
you have missed! Doh!

Go back to the open bit, and run to PAPA, and then run to ROMEO (up a 
small cave way system with a small yellow cart/truck outside of it).

As the mines turn golden there are two terrorists around the corner, and
another when you climb/jump over the wood in your way. 

Run up and out to VICTOR.

**Checkpoint saved**

Two terrorists to your right. Continue up the right, and jump into the 
train and then jump over to the next one. As you get out the second, 
turn to your right and take out the 3 terrorists.

Run to WISKEY, and continue to XRAY, and as you do a terrorist will likely
chuck a grenade behind you (but it shouldn't hit you). Turn around, and 
right of the 3rd cart (now the one infront of you) is a terrorist around the
corner, and right of the middle cart is another terrorist! Take them out.

Continue to XRAY. As you cross the bridge, watch out for two terrorists on
your right behind the rocks, take them out, carry on, and then to YANKEE.

As you get near YANKEE, and cross another bridge (well, not really a 
bridge, but has a small drop to the left) there are 3 terrorists 
down here on the left!

Carry on towards YANKEE. As you get to the train carriage, there will be
2-3 terrorists on your right, so take them out!

Turn around and head to ZULU. As you go around the corner you'll get a 
checkpoint and, if like me, you needed it for some health! Carry on!

Run forward a bit and into the open, you have two terrorists infront of 
you along the path, run up and take them out. Go back to the checkpoint, 
and from here go right, and along the outside of this open area (by the 
small wire fence) and around the logs. Go past the big logs, and around 
to the left, you'll come behind 2 terrorists, take them out.

Continue to ZULU up the right. Run up to ZULU, but watch out, there are
a handful of terrorists who will shoot at you now. I chucked a grenade
in here, to the left of the hut which took them all out.

FATCAT is then in the hut, so shouldn't be hurt. Go inside, restrain him.

**Objective complete: Secure FATCAT**
**MISSION COMPLETE**

Congratulations! You haven't completed the game yet. But it feels like
you should have, you've just rumbled through 3 online maps glued together!
Save, take 5, get your gun, and we're off again.

###########################################################################
6.4 - Poland mission 4 (Waterlogged)
###########################################################################

############################
6.4.a - Default weapons
############################

*Specter (You)
[M4A1]+[Supressor 2]+[Thermal]
[MARK 23]+[Supressor]
[Smoke]+[Smoke]

*Jester (Team mate)
[SR-25]+[Supressor]+[4xScope]
[MARK 23]+[Supressor]
[Smoke]+[Smoke]

*Deadpan 
[552]+[Supressor]+[Low Scope]
[226]+[Supressor]
[Smoke]+[Smoke]

*Coldkill
[552]+[Supressor]+[Low Scope]
[226]+[Supressor]
[Smoke]+[Smoke]

############################
6.4.b - Weapon changes
############################
NONE. KEEP THEM AS THEY ARE.

############################
6.4.c - Mission objectives
############################
1. Locate Dr. Mironova
2. Locate Krzyszkif Gryc.
3. Move to extract.
4. Maintain stealth.

############################
6.4.d - Other/Bonus objectives
############################
1. Dont engage terrorists (shoot them)

############################
6.4.e - Walkthrough
############################

Okay, this is another one of those slow moving missions (well, sort of, it's
not as bad as the previous head-shot only mission).

IMPORTANT: You can't be seen. You can't shoot anyone!

Now, if you really want to, you can shoot people, but there is no point
because you can do it fairly easy without shooting anyone (when you know how)
and shooting people will make some noise which may give you away, and you
will have to hide some bodies.

Don't worry, the next level is this again but you go back and shoot everyone
so you aren't letting the terrorists get away!

Okay, DONT tell your team to fire at will, and now run to CHARLIE and crouch
infront of that red metal box. A terrorist should be infront of you, watch
him until he gets half way past the crate on the right then run full speed
to the building infront of you (EAST), and then head to the right a bit.

Do not worry that you seem to be in the open, and that your making noise,
and that even if you're being stealthy your team isnt - as it doesn't matter.

When you get to some small brick walls, turn right, and run straight to
the wall infront of you (SOUTH), and head into the corner with the tree.

Run around the corner and to DELTA - staying to the far right wall.
Look at ECHO, but don't go there, you need to go to the small wall LEFT
of ECHO (Infront of MIRONOVA), run to this (NORTH) and stay behind this wall. 
Go to the LEFT of this wall, lean around, and scope into a women in white 
(the star on your radar). Watch out a terrorist isn't near by which can see you
on the other side (if he's a bit away you should be okay).

**Objective complete: Locate Dr. Mironova**
Note: If this doesn't work, you could attempt using a ladder to scope
down and view DR. MIRANOVA (thanks for suggestion credit 7)

Turn around, and run back to the wall you were at before (SOUTH).
We'll now go the opposite way the SELECT menu tells us, as the other
way is near impossible, and this is easier.

Run back the way you came (WEST), and go back to the corner with
the tree in it again. Now look NORTH EAST and run this way, around
the right of the crates, and then EAST to the wall behind a white van.

NOTE: As far as I know, as long as YOU dont get seen you are fine, as my
team seems to sometimes run past terrorists very close, but do not get seen.

Scope NORTH, there should be no one here, move your scope to the right and
look up, you'll see a red person on the bridge! So make a mental note.

Now, run NORTH staying close to the LEFT wall. And wait behind the
lorry that is near the corner here. When the guy you saw on the 
bridge before is on the far right of it, run around the walls on the
left (and stay close to them) - past the car, UNDER the steps, and out
to the right (a little bit) to get around the wall.

Continue forward a little, and wait against a wall with a little bit
that sticks out (Wall on the left, and there is a very small indent
in the wall that you can rest behind) this is about 50m from INDIA.
Crouch here, you should have another bridge infront of you with
a terrorist on top - and a terrorist to your right behind some small walls.

Wait again until the terrorist is RIGHT of the bridge, and follow the wall
around, sticking to the left. After a short while there will be a gap, so
go through here and to JULIET.

**Checkpoint saved**

Dont go around the corner, just as you jump over the fence there is a
door on the LEFT, so open it, go upstairs and open the next door.

NORTH WEST of you (out and forward of the door) is a terrorist and
another door. The terrorist will begin to walk right after a while,
when he does this run to where he was, open the door, and get inside,
go downstairs, and through to the next room with the door in it. Head
up the small stairs on the LEFT and open this door at the top.

Go onto the balcony, turn left, jump over, follow this around and
jump over the fence!

**Checkpoint saved**

Go around, over the metal fence and to the right. Stand behind a metal
pipe, as a boat comes past. After its past, follow the wall around
on the right to ROMEO. When you get near ROMEO, swim under this bit
or water (where there is a green metal roof over you in a corner) and
head into the corner!

Now, run out sticking to the right wall, and at around 20meters scope
forward towards GRYC.

**Objective complete: Locate krzysztof Gryc**

Okay, head back to the corner again. Once again, we'll go a different
way that suggested on the SELECT map. Follow the wall around on the
LEFT again until you get back to the metal fence you jumped over
to get to this area.

It's adviseable to press SELECT and see where the boat is, because
it's likely coming around again, so crouch in the water near the spawn
to be under it fully. After the boat has passed head up on the LEFT, to
another metal pipe, and hide behind it until the boat has gone completely.

Follow the wall on the LEFT until you get to an area which a big indent in
the wall, and another pipe going into the water. Look right and you should
be around 130m away from WISKEY.

Turn RIGHT and look towards WISKEY in your scope. If it looks clear
on the RIGHT of the crates, then run on the LEFT of them (there is a
terrorist on the right, so if it's clear you should not be seen running to
the LEFT of the crates). And then stay RIGHT of the second set of crates on
the left.

Press SELECT and look where the boat is, you should have time to continue to
run NORTH to the wall, and hide in the corner, ready for the boat to pass
again. After it's passed run out staying close to the right wall to X-RAY.

Go around the corner, and run past the car.

**MISSION COMPLETE**
**Objective complete: Maintain stealth**
**Bonus objective complete:  Dont engage terrorists**


###########################################################################
6.5 - Poland mission 5 (Brewed Chaos)
###########################################################################

############################
6.5.a - Default weapons
############################

*Specter (You)
[M8]+[4x Scope]+[ZX25 Airburst]
[MARK 23]+[Empty]
[M67]+[Empty]

*Jester (Team mate)
[SR-25]+[4x Scope]+[Empty]
[9mm Pistol]+[Supressor]
[M67]+[Flashbang]

*Deadpan 
[M60E3]+[Empty]+[Empty]
[226]+[Supressor]
[M67]+[Flashbang]

*Coldkill
[HK36]+[Low Scope]+[Empty]
[226]+[Supressor]
[M67]+[Flashbang]

############################
6.5.b - Weapon changes
############################
Specter: Change to M16. Add High scope. Add rifle laser. Add AMMO.
ONLY DO THIS IF YOU ARE OK WITH AN M16 (A BURST WEAPON).

Jester: Change to 12x Scope. Change Flashbang to AMMO.

Deadpan: Add BIPOD 2. Change Flashbang to AMMO.

Coldkill: Add rifle laser. Change Flashbang to AMMO.

############################
6.5.c - Mission objectives
############################
1. Clear NSO Safehouse.
2. Clear Courtyard area.
3. Clear Brewery.
4. Neutralize Dr. Mironova.
5. Neutralize Krzysztof Gryc.

############################
6.5.d - Other/Bonus objectives
############################
NONE FOUND.

############################
6.5.e - Walkthrough
############################

Time to lock and load. The ending is near.

Tell your fireteam to 'Fire at will'. Your back where you ended the last
level and have to make your way back to where you started the level!

Go forward, turn left, two terrorists on your left, so shoot them.

The boat will come around from the RIGHT, scope that way and take out the
guy on the turret at the front of the boat, and then the guy on the
back who is on a grenade launcher. You will need to come out of scope
and rescope in for the back guy as the boat passes to your LEFT.
Continue to shoot the boat on the left it goes out of your view.

You've by now got a sniper SOUTH EAST of you, proning on some metal stairs.
So go to the right of the van your near, scope forward and he's on the stairs
above the half-submerged white car. Take him out (move around a bit so he
doesn't shoot you).

Now, jump in the boat on the left of the white van your at BUT ONLY IF YOU
SHOT THE GUY ON THE BACK OF THE BOAT WITH THE GRENADE LAUNCHER, AND YOU
ARE CERTAIN OF THIS. Get in the boat (second from top arrow on the right
to get in the driving seat) and do a LAP, and then hop back out where you
were before. By now your team should have taken out the people on the boat.

**Bonus objective complete: Commandeer enemy boat**

If you were able to use the boat, you'll now have got everyones attention
and they'll be shooting at you, so lets get them. If you haven't managed
to use the boat, you can stealth up on people, and shoot anyone on it
as it does its next lap.

[a] Scope above the van towards CHARLIE, on the roof is a terrorist,.
[b] Where the first sniper was, look up and to the left of that, and
along the bridge that comes towards you is another terrorist (black suit).

Run forward towards the van and crates in CHARLIE's direction. Turn right,
and run towards the metal stairs where the sniper was, go up them.

[a] Terrorist ontop of the stairs (may shoot you as you go up them).
[b] Far EAST, over the roof infront of you is a terrorist sniper, who
may shoot you with a handgun if he's seen you - but take him out anyway.

Follow the bridge around to the LEFT, and get on the roof.

[a] Terrorist on the left of the roof.
[b] A terrorist down below near the CHARLIE arrow.

Head around the roof to the right, and as you get near the red roof, 
turn left and look down:

[a] A terrorist on the loading deck, past the van and in the corner.

Climb onto the red roof, turn right and look SOUTH.

[a] A terrorist on the bridge here, who if he's seen you will run
left along the bridge and towards you.
[b] Turn EAST - there is a terrorist on the stairs (half way down)
and infront of you!

Hop down onto the bridge platform, and follow it around to the
left and go down the stairs where terrorist [b] was. As you go
a terrorist will shoot at you from below (left of the CHARLIE)
arrow, so take him out. And then run to the CHARLIE arrow.

Head into this building NORTH, where the star is on the radar.
Open the door near you, and there will be a terrorist at the
far end infront of you, so take him out.

**Objective complete: Clear safehouse area**

If you don't get this message, look around the outside of the house
for any terrorists left behind.

Turn around, head to DELTA. Hop over the fences.

**Checkpoint saved**

Now, your objective is to kill everyone inside this courtyard. So follow
this around until your by some stairs:
[a] A terrorist on the far right wall
[b] A terrorist in the middle behind the trees
[c] Another terrorist in the middle behind the trees

Head up the stairs.
[d] A terrorist up the stone stairs infront of you and on the left
[e] A terrorist up on the platform behind you as you go up the stairs

Continue around on the left, until you get near a bit where there
is a wooden platform, turn around

[f] A terrorist near where you came in!

**Objective complete:  Clear the courtyard**

Continue towards FOXTROT hoping over the fences, and into the FOXTROT arrow.

[a] A terrorist infront and to the right - by the small walls
[b] A terrorist above terrorist [a] on the roof with a sniper
[c] A terrorsit on the left part of the roof, on the building infront of you.

Run up the stairs and go over the bridge towards INDIA. As you go, watch out
for a terrorist at the end of the bridge on the LEFT and on a roof.

Go down the stairs on the right, and the wall around to the LEFT. As you go
around the corner there is a GUN TURRET TERRORIST SOUTH. So scope him and
hit him once which should knock him off, and then kill him.

Continue to INDIAa:
[a] A terrorist in the door way.

WARNING: Shotgunners, dont get too close, and shoot fast. I suggest
you take out terrorist [b]+[c] by standing in the first room, and dont go
through to the next door.

[b] A terrorist through the next door way. (SHOTGUNNER)
[c] Dr. Mironova. in a white coat, shoot her.

**Objective complete: Neutralize Dr. Mironova.**

[d] Another terrorist inside and to the left - in the middle. (SHOTGUNNER)
[e] Another terrorist EAST (opposite from where you came in)
[f] Another terrorist EAST (opposite from where you came in)
[g] A terrorist on the second level, above where you came in.

**Objective complete: Clear the Brewery**
**Checkpoint saved**

Quickly get back down the ladder, if you climed it to take out [g].
You may want to use the ladder EAST, as your team is probably climbing up
this one by now!

For this part, you can use the turrets, but I prefer not to, also, staying
inside the building and shooting out provides good cover behind doors
and walls, and you can sometimes shoot out windows! So do this too.

Also, when switching between the two main locations at each side of
the building, run through the building, not around it.

Head to JULIET, look NORTH EAST, and do fireteam > cover target and then
shoot everyone:

[a] A terrorist on the bridge infront of you - up high.
[b] A terrorist on the left infront of you - down low.
[c] A terrorist infront of you - down low.
[d] A terroirst on the right infront of you - down low.

[e] Scope above the stairs on the right, shoot him.

Go to KILO, cover target to the LEFT of the turret (NORTH EAST).
Shoot all the terrorists that come this way:
[a] Infront of you to the left
[b] Infront of you to the left
[c] Infront of you far right wall
[d] Infront of you far right wall - will run from further back

You will now get attacked from the SOUTH EAST. (To your right).
WATCH OUT FOR GRENADES. They will appear from:
[a] 1-2 terrorists from the right wall who will try and get behin you
[b] 2-3 terrorists from the crates near the tunnels, who will come over to you.

**MOVIE OF AN RPG HITTING THE CHIMNEY**

Head back to JULIET, and as you do power up a grenade, and let it go towards
the black dots on the far left, and another anywhere you feel could do with
one. Tell your team to cover target - and depending on your health you
may want to hide behind the wall, otherwise get shooting.

Get inside the building again, and you will get swarmed from lots of 
directions. Tell BRAVO to 'cover target' WEST, and ABLE to the EAST.

Move around to cover the direction listed below:

(1) You'll get get attacked EAST
NOTE: A terrorist will come through the door on the LEFT. So kill him.
Scope out and kill any that come in.

(2) Then WEST (they will come through the roof/windows on the top floor)

Time for a new gun? YOu may want one.

(3) Back to EAST again
Tell your whole team to cover this area, and chuck out any grenades
you have left. Watch out for a guy in black (WITH A SHOTGUN) who will run
in, take him out! 

**Objective complete: Neutralize Krzysztof Gryc.**
**Objective complete: Defend Brewery**
**MISSION COMPLETE**

>>>POLAND MISSIONS COMPLETE<<<

>>>GAME COMPLETE<<<

Don't you feel proud? Save it, and go tell your mates!

You've just unlocked 3 more characters for online, and some offline
weapons to use to complete the game on the other ranks!

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7.0 OTHER UNLOCKABLES
########################################################

CHARACTERS - By Completing Fireteam Bravo (PSP GAME)
(1) North Africa (Terrorist)
(2) South Asia (Seal)
(3) Poland (Terrorist)

CHARACTERS - By Completing SOCOM 3 on a higher rank
(1) South Asia (Terrorist) - Captain rank

ONLINE WEAPONS - By Completing SOCOM 3 on a higher rank
OR Fire Team Bravo (PSP GAME) on Ensign+
(1) IW-80-A2 - SOCOM 3 Admiral+ / Fire Team Bravo Ensign+
(2) STG 77 - SOCOM 3 Admiral+ / Fire Team Bravo Ensign+
(3) Medium Scope - SOCOM 3 Admiral+ / Fire Team Bravo Ensign+
(4) Front Grip - SOCOM 3 Admiral+ / Fire Team Bravo Ensign+
(5) ZX25 Airburst - SOCOM 3 Admiral+ / Fire Team Bravo Ensign+

I 


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8.0 Contact Details
########################################################

To contact me e-mail me here: spark911s3@googlemail.com
This is e-mail only, I don't use it on MSN so don't add 
me as I wont be on it.

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9.0 Update Log
########################################################

[1] 22nd October 2005 (v.1.0.0)
*Added AFRICA walkthrough.
[2] 22nd October 2005 (v.1.1.0)
*Changed formatting to make it more readable
*Added ASIA walkthrough.
[3] 23rd October 2005 (v.1.2.0)
*Proof read
*Added some POLAND walkthroughs.
[4] 27th October 2005 (v.2.0.0)
*Completed Walkthrough
*Clarified some bonus objectives - thanks to credit #2
*Added a bonus objective on "Asia mission 1 (Nautical Salvage)"
- thanks to credit #3
[5] 28th October 2005 (v2.0.1)
*Updated credits and 11.0

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10.0 Credits
########################################################

(1) Spark911 - Creating the walkthrough.
(2) Renmazuo - Clarified 6.2 and 6.3 bonus objectives.
(3) Ean - Found an extra bonus objective on 5.1 (map in office)
(4) James Davis (Capricorn_J) - Said flashbangs should be kept
in 4.5 to make it easier to capture 'Sarwat'
(5) Intel Bonus objective on 4.5 (awaiting name)
This was also pointed out by: ___, thanks!
(6) Intel Bonus objective on 4.2 (awaiting name)
(7) Alternative way to view DR. MIRANOVA on 4.6 (awaiting name)

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11.0 Usage Conditions
########################################################

This document is not allowed to be put anywhere else other than:

(1) GAMEFAQS.COM 
(2) 1UP.COM
(3) SUPERCHEATS.COM
(4) CHEATCC.COM
(5) GAMERSTEMPLE.COM

without consent from the article writer. To get this, email me.

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