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Walkthrough

by CanadianRatchet

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     \    \       |  |                  |     |                 |  |  |   |    |  |_ |  |    \  _  /     | _ |            | _____|     |_|  | _ \ 
__   \   \      |  |                  |     |                 |  |_|   |     \  _  /
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|  |    |   |      |  | _ _ |          | _  | 
\  \__|  |      | _ _ _ |            
 \   _   /       
                          and the
                                   Thievius Racconus
                   

My E-mail: ([email protected])
My MSN username: ([email protected])
My AIM username: (Komrade451)


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Table of Contents
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I. Introduction
II. Main Controls
III. FAQ
IV. Walkthrough
    1. Tide of Terror
    2. Sunset Snake Eyes
    3. Vicious Voodoo
    4. Fire in the Sky
    5. The Cold Heart of Hate
V. Common Enemies
VI. Main Bosses
VII. Secrets and Hints
VIII. Updates

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I.
Introduction
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Sly Cooper, the notorious international thief, is out to reclaim what is rightfully his. The family heirloom�s been stolen and Sly wants it back! Using a repertoire of sneaky moves, get ready to infiltrate the most secure places in the world. 

Rooftop chases, narrow escapes and dodging security guards with ninja-style jumping. Stealth and smarts are all you need. 

Spotlights, alarms, infrared lasers and tripwires � puuhlease.  They don�t call him Sly for nothing! When you�re as good as he is, grabbing priceless jewels and emptying casinos is like taking candy from a baby.

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II.
Main Controls
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Sly's Controls
Analog Stick Up/Down/Left/Right  -  Move Sly Around
X button  -  Jump
X button (double tap)  -  Double Jump
Right Analog Stick Left/Right  -  Rotate Camera
R3 button  -  Centre Camera behind Sly
O button followed by Up/Down  -  Move Up/Down Ladder
X button followed by O button  -  Grab Hook
Square button  -  Swing Cane
X then Square  -  Jumping Attack
O button near blue auras - Master Thief Move
O button followed by X or Triangle - Enter Vault Code
Left analog stick Left/Right - Move to next tumbler

Recon
L1 or R1 button - Use/Put away binoc-u-com
Up/Down/Left/Right - Scan with binoc-u-com
Right Analog stick Up/Down - Zoom binoc-ucom in/out

Master Thief Moves
Triangle button - Advanced technique
L2 or R2 button - Toggle between moves

Mini-Games
Left analog stick - Drive Vehicle
Right Analog stick - Aim/fire turret

Blasting Station
Up/Down/Left/Right - Move targeting reticle
Square button or X button - Fire rivet

Getaway Van
Left analog stick - Drive
Left analog stick Up - Max speed
Square button - Nitro boost

Swamp Skiff
Left analog stick - Drive vehicle
X button or Square button - Flame thrower

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III.
FAQ
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How do I get all the clues in �Duel by the Dragon�?

Just run through the whole level a million times.
And you should have all of them. If not, just stay
in one place. Avoiding Carmelita's shot's. It's
not a time trial, so it should be easy.

What is a Master Thief Sprint?

A master thief sprint. Is were you have to run
through a hole level. But with a timer. Get to 
the end of the level in time. And a bonus commentary
will be added.

How do I get all the computers in �Burning Rubber�?

Just ignore the magma slugs. And only use the
Battering-Ram when you really need to. (Like
if they come up and get a computer you were gonna
get)

How do you beat the race �At the Dog Track�

Just drive break open the nitro boosts but 
save them up until you have something like
5. You'll do it in the end.

Remember to e-mail me at Komrade451 if you have anything to ask.

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IV.
Walkthrough
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[ Police Headquarters ]

You start off nearby an air vent, Bentley comes through to tell you to smash it and go in. Once your in, there's a long drop full of lasers. Jump on the platform and look around for the next. Keep on looking for platforms on the wall and you should be safe from any lasers

While at the bottom, destroy the alarm horn and continue into the Hallway. turn left, then turn left again, and you should see a red door. Unfortuantly, the door is locked. Bentley tells you to find another way to get in.

Sneak around the building and into the window, and you should see the vault with the secret police file of sly!. Bentley breaks-in to tell you the vault combination is 9-3-7. Get the file and get out. Movie Sequence Begins Carmelita wants to arrest you and thinks your nothing but trouble, and is going to take you down with her stun gun.

The van is nearby, avoid Carmelita's shots, and you should be out of there in no time. Be careful though, her shots will destroy the alley your on. Get down to the bottom and into the van. Bentley explains the workings inside and the fact that he's already loaded up the next mission.

1. Tide of Terror

[ A Stealthy Approach ]

The Van stops off at a road. Go through the tunnel and out the other side, you should be near a lake. Bentley explains that the gate to the compound is locked. Go to the Pirate ship. Jump over to it and Hit the security guard with your cane before he crushes you with his mallet.

Jump off the ship, and onto dry land. Go ahead and climb up the ladder using the O button. Collect the coins, and jump over the fence. Run to the dangling wire, and press O to grab onto it. Land on the ground and you should finally be in the compound.

Bentley breaks in to tell you to avoid the searchlights. One touch of them, and the alarm will go off and you will get burnt if you go under it again. Be careful and run past them. You should be at the other side so you can smash the alarm horn.

Avoid the security guard. He has a yellow disc that kills you if you touch it. Jump over the discs and kill the guard. Go past the signal repeater, It will return you there if you get killed. Hit the security guard, and go to the torn down bridge. 

Be careful of the Waterfall. If you stand still while in the water, you'll fall off the waterfall. Jump onto the platform on the other side, and be ready for another waterfall. Jump on the stones and you should be on the other side in no time flat.

Once over, Bentley tells you that when you see a hook, press the O button to grab onto it. Go over the fence, and you should see some spinning wheels. Go onto the spinning wheels, But don't stay on one, or you'll sink. Go onto each wheel at a time, and you should end up on the other side. Hit the guard with your cane and go past the signal repeater.

Another set of spinning wheels stand before you. Go through the pattern and you will be on the other side. Walk past the signal repeater and you will see more searchlights. Walk past them carefully and take out the guard with the discs. 

Walk to the end and you should see a vault. You probably saw a lot of clue bottles, and should have 16. If you don't, I suggest you go back and find the others. Bentley says you must have 20 before opening it, look out for the rest.

Climb up the nearby rope and walk around the lighthouse and grab the 2 clue bottles and climb across the second rope to the other lighthouse. Walk around the lighthouse again to get the remaining 2 clue bottles. You should have 20, it's your choice to go back and go to the vault, or get to the end and then go back. I would recommend you go to the vault now!.

If you did go back to the vault, then bentley should tell you that the combination is 7-9-2.
Open the vault and you should get Drake Coopers Fast Attack Dive move, you can use it by pressing the Triangle button. 

Walk across another set of spinning wheels. At the end, you should find a special key. Smash it open with your cane, and grab the key, then use it to unlock the gate to the right.

[ Prowling the Grounds ]

Run up the path and climb the ledge. As you approach the pirate ship, Bentley breaks-in and Sly asks why it's raining all the time, Bentley thinks it's something do do with that blimp nearby. You have to get to the blimp. Grab the hook nearby and Jump across the floating debris, grab the lucky charm and jump to the boat. Climb up the first rope then jump to the second rope.

Your in the main section of the whole level. From this area, you can access all levels. Get all the keys from each level, and you'll be able to unlock the gate nearby and open the port hole. First things First, It's time to go to �Into the Machine�

[ Into the Machine ]

First of all, look forward to see an open furnace. Jump and hit the Square button to close it shut.
You'll see the first clue bottle, be sure to grab all the other clue bottles on the way!. Whack the guard up ahead and continue on. Cross the bridge and jump on the moving platform to the next bridge. Cross the bridge, and you'll find another platform, get the clue bottle and go up on the platform

Cross the bridge and Stay back a good distance and watch the next guard with the flame thrower. As he catches his breath, go up and whack him. Jump down the next platform and kill the next guard and then jump up to another moving platform. Sneak around the ledge of the pipe, to the back. Climb up the next rope and go on the next platform.

Sneak around the left to the front of the pipe. Jump up to the next bridge on to the rotating gear. Cross the pipe and smash open the window and walk through the pipe. Kill the flame thrower guard and jump onto the platforms. Be careful, they will fall as soon as you jump on one. Jump from platform to platform, until you get onto the pipe at the end.

Jump down onto the floor. Go through the pipe up ahead, and smash the glass at the end. Go past the signal repeater, and be very careful of the electric fans up ahead. Go through the pattern, and you'll probably do it. More are up ahead though. At the end of it, hit the flame thrower guard and climb up the rope.

Walk past the Signal Repeater and whack the guard. Climb the rope, and climb past some more electric fans. Just go through a pattern. And you should do it. At the end. Jump onto the hook in front of you. And run through the pipe. Hit the guard at the end, and continue on. 

More of those removing platforms are back. Except this time, with lasers. Keep jumping on the platform your on the the one next to you, until the laser turns off. Repeat this with the next two. Then jump on the pipe again. And jump down and pounce on the guard. Smash the Alarm Horn. and run through the pipe.

Smash open the window and hit the guard up ahead. Walk along the pipe and whack the flame thrower. Jump down and Hit the Signal Repeater(This is another way to work it). Jump onto the moving platform filled with tar. And grab the hook while at the top. 

Jump onto the moving gear that's moving the platform. And grab another hook. A smashing sound will start. WAIT. Before jump onto the platform. Jump down and kill the guard. Run across the bridge and Bentley will tell you that the code should be 2-2-7. 

Input the code and you should have Sally Cooper's Fast Getaway Roll. You can use switch from these 2 moves pressing the R2 and L2 button. Go left, and jump down. you'll have to jump on the platform filled with tar again. 

Jump onto the platform and walk through the gear that's stopped. Close the open furnaces by Jumping and hitting the Square button and continue at the end. At the end. Cross the bridge and jump onto the platform between the Electric Fan. Smash open the key and get ready for �High Class Heist�


[ High Class Heist ]

Okay. First of all. Bentley breaks-in to tell you that all the stuff must be worth millions and that means tight security. Walk down the pathway and walk near the skeleton door. Walk through the hallway. Avoiding the lasers. And smash the alarm horn at the end.

Next is another laser filled room. Be careful of the skeleton in the middle, It'll zap you if you go near it. Run past it into the laser maze. Get to the end of the laser maze and smash the alarm horn.

Walk down the pathway. Hit the bouncing guards. They'll squash you if you go under them. Smash open the vault look-a-like to find some clues. Remember to grab the others on the way!.

Look to the right. Oh look! a Sly life. Jump onto the platform. Avoid the lasers, and grab the Sly Life. Jump onto the platform in front of you. And jump onto the water lily's. Jump from each one. Avoiding the lasers, and get to the platform on the other side and smash the alarm horn.

Climb up the pipe, and run through the fast moving spotlights. Sneak around the pipe and avoid the spotlight at the end. Sneak around another pipe, but this time the spotlight may be a bit faster. 

Run through the next fast moving spotlights, and smash the alarm horn. Sneak around the poll at the end and grab the last few clue bottles. Run back up the pathway where the jumping guards were, and walk to the left and jump down. 

Bentley will tell you that the code is 4-3-6. Walk back to the bridge. Run up the bridge and smash open the glass for a special key. Level Complete. Now time for �The Fire Down Below.�

[ The Fire Down Below ]

When you enter. Bentley breaks-in to tell you that this must be the power source to the storm machine. Wait for the furnace to close up. Then walk past it. Another one is up ahead. You know what to do. Kill the guard ahead, and continue.

Jump on the bridge and jump and hit the Square button to close the furnaces. Jump onto the next bridge and walk to the machine wheel. Kill the guard, and run on the machine wheel. If you run fast enough. Hooks will come spinning in front of you. Quickly grab one while there still running to get to the other side.

On the other side. Go past the signal repeater and hit the guard, then climb up the poll ahead. Up top, jump onto the hook and onto the bridge. Grab another hook, and jump onto another bridge. Jump onto the platform. And then another. At the last one. Jump onto the bridge and into the furnace room

In the furnace room. Close them up by jumping and pressing the Square button, then Jump on the bridge. Hit the guard in front of the bridge then the flame thrower guard. Walk past the signal repeater. And move on.

Kill the flame thrower guard, then run on the machine wheel. While the spot lights leaving. Jump on, and run the wheel. Don't worry, the spotlight will stay where it is for quite a long time. Then jump of when it's about to shine at the wheel. Jump off.

Run on the treadmills, avoiding the spotlights as you go. Grab the last clue bottles hanging above, and go back to the vault at the beginning. Bentley tells you that the code should be 5-7-9 At the end. Smash the alarm horn. Then smash open the glass to get a special key.

[ A Cunning Disguise ]

Once you enter. Look to your right as you enter. Grab clue 1 & 2. Remember to grab the others on the way. Walk near the barrel and watch the rats run on the rug. 

Sly tells Bentley how those rats got pegged. Sly thinks if he goes in to the barrel, he'll be safe. But Bentley thinks it's very risky and very unsanitary. Jump in the barrel, and walk pass the booby traps. They will shoot the barrel, but you will not be hurt. Jump out of the barrel and kill the guard up ahead. Then jump back in.

Walk onto the elevator and prepare yourself for another set of booby traps. Walk past the rug, then hit the globes when you're behind them. Bentley says that if you stay still while in the barrel, H.P. Squidcraft won't see you. Let's see shall we?.

If you survived. Jump up the ladder, and grab a few clue bottles. You'll get killed if you walk past the next squid in a barrel. So jump down behind him, and hit him. Jump in the barrel you left behind. Walk past the next furnace by walking past it when it closes, then go up the elevator. 

Up top. Cross the metal bridge, and walk past the signal repeater. Walk on the rug while inside the barrel, then smash the globe at the other side. Walk on the bride, and just like the guards. Stay still in the barrel when the spotlight flashes on you. Then walk past another moving spotlight. Then, at the end of the bridge, smash the spotlight.

Another guard is in front of you. And books in front of him. Instead of just staying still in the barrel while he waves his flashlight at you. You'll have to jump over, hit him while his back's turned. Then smash the books so you can walk past.

Move onto the lamp, then another. Walk around it to another platform. More spotlights are in front of you. Do what you did before. And smash the alarm horn at the end. Another rug with booby traps stands before you. Walk on the rug. Then smash the globes at the end. 

You may of noticed a ladder perched on a book case while approaching the lamps. Go back and grab that ladder. and open the vault. If you grabbed all of the clues (Section VII). Then you'll be able to open the vault. Bentley tells you that the code is 2-4-2. Open the vault to get Chris Cooper's Dive Collection Technique. For more information go to Section VII.

Go back to where you were. And smash open the key at the end. Now it's time for �Treasure in the Depths.�

[ Treasure in the Depths ]

First of all, you might of noticed something different. You drove in using a submarine. This is a time challenge. you're objective is to shoot open 40 treasure chests and shoot down crabs, If you shoot all treasure chests and make sure no crabs get them in there hideout. You'll be rewarded a key. If not, and time runs out or a crab does get one in a hideout. Then you'll have to try again.

[ The Gunboat Graveyard ]

As soon as you enter. Go down and open the safe. Grab the first two clues, Remember to grab the others while here. Kill the guard up ahead with the disc. Jump on the parts of ship that have been destroyed. Avoid the spotlights. Then smash the alarm horn at the end. Hit the guard, then climb up the rope. Jump onto the platform below. Then climb up another rope.

Jump onto the broken aeroplane wing. Look to the left, two clue bottles. Can't get them though. A spotlights guarding them. Avoid the other set of spotlights. Then jump on the bridge and smash the alarm horn. Now go back an grab the two clue bottles.

Sneak around the pipe storing mutant eyes. Then jump off the bridge onto the platform with a signal repeater. Jump onto another aeroplane wing. Whack the guard on the other wing. Then jump onto the rope. Climb across it, until you get to the end. Jump down and hit the guard behind his back. Then jump onto the next sunken submarine.

Hit the guard on the submarine. Walk on the edge of the submarine. Jump onto the piece of broken wood, then to another. Then onto some broken machinery. Kill the disc guard. Then kill the bouncing guard. Climb up the rope, to the vault. Bentley breaks-in to tell you that the code is 7-1-9. Open the vault to get Karen Coopergina's Coin Magnet Technique.

Climb up the next rope to the key. Smash open the glass. Now you can go confront Sir Raleigh.

[ The Eye of the Storm ]

BOSS BATTLE:  Sir Raleigh

Movie Sequence Begins Once your in, Raleigh say that he hates unexpected visitors and is going to squash you like a bug. 

Phase 1: First of all, he eats a fly and turns in to huge bullfrog, and jumps onto the platform your on. Jump from platform to platform about 5 or 6 times, and he should turn small again. Hit him while he's small before he jumps back to his platform again.

Phase 2: If you did hit him with your cane, he should eat another fly. All of the platforms (apart from yours) will sink, as he jumps on. Run around the platform, avoiding Raleigh's jumps, and he should turn small again. Be ready to hit him

Phase 3: He will then jump back on his platform and eat another fly. The platforms may look stable again. But stay on one, and you'll sink!. Make sure you get off a platform quick. 5 or 6 jumps should do it then hit him with your cane again.

Phase 4: All of the platforms sink again. Raleigh will jump on your platform, and start spinning his tounge around. Avoid his tounge, and he should turn small again, leaving you able to hit him.

Movie Sequence Begins Raleigh falls in the water, explaining that you must now go confront Muggshot, but Mesa City's security is so high, even if a snake slithered in, it would be exposed. But you better get to Mesa City anyway, if you're gonna get the Thievius Raccoonus Back.

2. Sunset Snake Eyes

[ A Rocky Start ]

First of all. Grab the 2 clue bottles to the left. Then Climb up the pipe ahead. And jump on the �Mesa City� sign. Bentley will remind you how to do the Ninja Spire Jump. Jump and hit the O button when near pointy objects. Jump on the next two lights to the cliff in front of them.

On the cliff. Jump onto the next 2 lights and jump on the cliff. Jump down to the pathway and the dog up ahead gnawing on the femur. He's chained to a post, so if you were to move far away from him. He would be pulled back by his chain.

If you hit the dog. Jump on the mattress, and climb up the pole. Jump onto the tire hook, and jump onto torn down road. Hit the next dog gnawing on a femur. Be careful of the fence up ahead. If you walk near it. A guard with a nail-board will come at you. Hit him. And jump onto the cliff. 

Jump onto the big magnet. Bentley will tell you that the flashing lights up ahead are okay to stand while flashing. Well that's okay then!. Jump onto the car that's dangling of a cliff. Then. Like Bentley said. Jump on the lasers while they're flashing.

Smash the alarm horn. And kill the guard with a ball and chain. Climb up the cliff behind him. Then jump on the mattress at the top. Ninja Spire Jump on the Lights when you jump on the mattress. Jump onto the cliff. And hit the guard with the deck of cards.

Jump behind the wreckage of the car and grab a hidden clue bottle. Jump out of the car and hit the two dogs that are chewing on bones, and avoid the car crushers. At the end of the car crushers. Grab the horseshoe on the car at the edge of the cliff.

Hit the guard with the nail-board behind the fence. Then hit the other two guards behind the next fence. Go past some more car crushers. Walk past the signal repeater, and whack the guard. Go through the laser walls, avoiding them. Then go through a room with 4 floor lasers. 

Jump on the floor lasers while there flashing. And hit the alarm horn. Grab the hooks and land on the plank of wood. Jump in the next room. This time it's laser walls and floor lasers. When the laser wall moves to a side. Jump on flashing floor lasers. Then prepare for more lasers.

Smash the alarm horn. And climb up the pipe. Collect the next few clue bottles. And return to the vault near that car with the horseshoe. Climb up the rope and Bentley will tell you that the code is 3-1-4. Grab the page with Rob McCooper's Explosive Hat Technique. Go to Section VII. 

Go back to where you got the last few clue bottles. Kill the guard near the secret key. Smash open the glass and use the special key to unlock the pipe in front of you. We can now go to Muggshot's Turf.


[ Muggshot's Turf ]

Run up the pipe. Walk down the pathway and get to the bridge. Sly thinks that if he finds all of the keys, he could drive the car into the building and break in. Walk down the bridge and hit the guard. Go to the right, and look for a sign that says �Boneyard� Go through it. And your in Boneyard Casino.

[ Boneyard Casino ]

Once you enter. Bentley tells you to pull the lever up ahead. Go through the gate. And be careful of those guards. Don't hit the guard or they'll all come running. Jump on the flowerbed. And jump onto the slot machine. And jump onto the next one when the guards aren't waving there flashlights on it.



[ Murray's Big Gamble ]


[ At the Dog Track ]


[ Two to Tango ]


[ Back Alley Heist ]


[ Straight to the Top ]


[ Last Call ]

BOSS BATTLE:  Muggshot

Movie Sequence Begins Muggshot is Angry that Sly (this small weakling) is the guy causing the problems in his city. He says that the Thievius Racconus has too many big words for him. But he doesn't want to give it to you withought a fight.

Phase 1: He will start to shoot you with his machine gun. Look for a flower pot, and hide behind one. Then he will stop. Hit the mirror near you. Repeat the process of hiding behind flower pots, and hitting the mirrors when he stops shooting. He will say his �precious garden� is destroyed and take an elevator to his spare upstairs. You'll go up too.

Phase 2: This garden is much bigger, and harder to find all mirrors. But you'll have to if your going to beat him. Just repeat what you did earlier. Hide behind a flower pot, and hit the mirror near to you when he stops shooting. This will be harder than phase 1. But you will eventually do it in the end. He claims he has a garden upstairs that he is going to protect. you better go up there.

Phase 3: This is an easy phase. Just jump on each ninja spire, and hide behind a mirror. Hit the mirror when he's finished shooting and ninja spire to the next one. Repeat the process and you'll have beaten him in no time. 

Movie Sequence Begins Muggshot admits defeat but tells Sly he will meet his match in Haiti with Mz.Ruby. You've now recovered Tennessee Kid Cooper's Page of the Thievius Raccoonus. But now you have to recover another page in Haiti. Let's go meet Mz. Ruby.

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V. 
Common Enemies
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[ Tide of Terror ]

1. Thore McCracken
(Ginormous Mjolnirous)
Has a good work ethic
Info: Thore, with his mallet. Will crush
you if you get in range of him. Avoid his
mallet by just hitting him before he can 
strike.

2. Mr. Shamus
(Deadlius Frisbeeum)
Horoscope Enthusiast
Info: Mr. Shamus will throw discs at you
Avoid the discs by jumping over them, 
Then you can hit him.

3. Pyro O'Connor 
(Spitium Flamius)
Loves to cook Flambe
Info: Pyro O'Connor will use his welder's
torch to burn you up. Avoid the fire from
it, and hit him. And he should be easy to 
beat.

4. Lil Bowen 
(Fattius Bouncius)
Loves Sunday crab buffet
Info: Lil Bowen will try to pounce on you
if he catches you. Just hit him with your
cane. He's very easy to beat.

5. H.P. Squidcraft 
(Spitium Ickium)
Loves Sushi.
Info: H.P. Squidcraft is one of those 
guards with flashlights. He sprays 
toxic slime at you if he catches you.

[ Sunset Snake Eyes ]

1. Gorgeous Lou
(Stickius Attackium)
Number of Tattoos=3
Info: Lou will come running at you, holding 
his spike board upon his shoulder. Hit 
Lou while he's coming at you.

2. Cletus
(Sloberus Maximus)
Loves gnawing on femurs
Info: Cletus will chew on his bone. Then 
he will try to lunge at you. You can't 
hit him while he's coming to you. Or he'll 
bite you. Hit him when the chain pulls him 
back. 

3. Paulie Shackles
(Jailbirdius Maximus)
Hates Coopers and Coppers
Info: Paulie will swing his ball and chain, 
and swing it. In hope of hitting you. It 
can easily be avoidid by hitting him while 
he's swinging it.

4. Inkspot Jackson
(Shiftius Dealerus)
Master of 3 card monte
Info: Jackson will shuffle his cards. Then
when he see's you. He will throw his cards 
at you. Simply jump over them. And you'll 
be safe.

5. Vinnie the Pincher
(Kneecapins Breakins)
Casino Enforcer
Info: Vinnie will either stay in one place 
looking out for you. Or he will walk around 
guarding the casino. Hit while his back's 
turned or Avoid his Machine Guns shots. 
Vinnie usualy stays in one place.

[ Vicious Voodoo ]

1. Clarence Dupree
(Bloodius Suckius)
Enjoys Sunday Picnics
Info: Clarence will usualy fly around guarding 
the area. If he spots you, he will knock you 
out, then he will suck your blood, Killing 
you. Avoid him by hitting him before he can 
strike.

2. Nasty Charlotte
(Arachnid Descendium)
Enjoys bungee jumping
Info: Charlotte will hide in a tree. Then will
use her web to jump down. Hit her before she 
can bite you with her fangs.

3. Marcel Woodfist
(Shambulus Moundium)
Devoted Ecologist
Info: Marcel is a huge monster guy. He usualy
will sleep. But if he hears you. He'll come to
squash you. Hit him. But be prepared for more.
His head will suprisingly attack you. Hit his
head. Then his legs that are also still alive.

4. Mojo Dupree
(Rodentia Voodooium)
Enjoys Golf
Info: Mojo is just like any other flashlight
guard. Only he'll throw a ball at you. Hit him
while his back's turned. Or avoid his ball,
then hit him.

5. Mojo Ghost
(Rodentia Undeadius)
Info: Mojo Ghosts will come out of gravestones.
Kill the mojo ghosts. Then hit there 
gravestone. There may be multiple 
gravestones sometimes.

6. Pierre Flamenose
(Thermo Headtosserus)
Hates rainy days
Info: Pierre will try to throw his firey
head at you in one place. Avoid the 
flaming head, and go up to him. He's scared
of you, so you can take your time.

[ Fire in the Sky ]

1. Kung Pao
(Stickius Baboonium)
Lives for World Cup soccer
Info: Pao will come to hit you with his 
stick if he sees you. Avoid his stick
and hit him when your ready.

2. Andre
(Gorrilus Catapultus)
Fears thieving raccoons
Info: Andre will throw Ukon Tom down a
hill most of the time. Jump over Ukon 
Tom. Or hit him. And then go up to Andre
and (Much like Pierre Flamenose) He'll 
be scared. Then hit him.

3. Ukon Tom
(Monkius Spherium)
Info: He just gets thrown down a hill 
most of the time. Hit him while he's
rolling. Or jump over him. Then you
can confront Andre.

4. Chow Mei
(Chimpium KungFuium)
Listens to techno
Info: Chow Mei will jump down unexpected
places and do Kung Fu. Avoid her hits by
Jumping over them. Then hit her.

[ The Cold Heart of Hate ]

1. Robo-Falcon
The Robotic Nightmare
Info: The Robo-Falcons come in pairs. Shoot
them with the Van or Carmelita's shots.

2. Fire Slug
The Magma Sludge
Info: The Fire Slug will either try to
grab computers, or try to hurt Sly. Hit
them with the Battering-Ram on �Burning
Rubber.� And shoot them with Carmelita

3. Security Algorithm
The Computer Clockwerk
Info: You can't beat these enemys. Your
just gonna have to avoid there shots and
get those yellow bricks.

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VI. 
Main Bosses
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Sir Raliegh
-----------
How to Beat:

Phase 1: First of all, he eats a fly and turns in to huge bullfrog, and jumps onto the platform your on. Jump from platform to platform about 5 or 6 times, and he should turn small again. Hit him while he's small before he jumps back to his platform again.

Phase 2: If you did hit him with your cane, he should eat another fly. All of the platforms (apart from yours) will sink, as he jumps on. Run around the platform, avoiding Raleigh's jumps, and he should turn small again. Be ready to hit him

Phase 3: He will then jump back on his platform and eat another fly. The platforms may look stable again. But stay on one, and you'll sink!. Make sure you get off a platform quick. 5 or 6 jumps should do it then hit him with your cane again.

Phase 4: All of the platforms sink again. Raleigh will jump on your platform, and start spinning his tounge around. Avoid his tounge, and he should turn small again, leaving you able to hit him.

Muggshot
--------
How to Beat:

Phase 1: He will start to shoot you with his machine gun. Look for a flower pot, and hide behind one. Then he will stop. Hit the mirror near you. Repeat the process of hiding behind flower pots, and hitting the mirrors when he stops shooting. He will say his �precious garden� is destroyed and take an elevator to his spare upstairs. You'll go up too.

Phase 2: This garden is much bigger, and harder to find all mirrors. But you'll have to if your going to beat him. Just repeat what you did earlier. Hide behind a flower pot, and hit the mirror near to you when he stops shooting. This will be harder than phase 1. But you will eventually do it in the end. He claims he has a garden upstairs that he is going to protect. you better go up there.

Phase 3: This is an easy phase. Just jump on each ninja spire, and hide behind a mirror. Hit the mirror when he's finished shooting and ninja spire to the next one. Repeat the process and you'll have beaten him in no time. 

Mz. Ruby
-------- 
How to Beat:

Jump on the rocky teeth. And Ninja spire jump on the canine. Be careful of the other canine dropping on you though!. Jump on the floor and hit her.

She calls for her servant �Chumley� to escort you over to her. Repeat what button Mz. Ruby does. If you don't, you'll get zapped.

Phase 1: The first section of buttons to press, is:
Square, Square, Square
Triangle, Triangle, Triangle
Circle, Circle, Circle
Square, Circle, Square
Circle, Square, Circle
Square, Triangle, Circle
Circle, Triangle, Square
Square
Triangle
Circle
X

Jump on the platform and hit her.

Phase 2: The next obstacle is a set of Ninja Spire jumps
The buttons to press are:
Square, Circle, X
Circle, Square, X
Square, Square, Triangle, Triangle, Circle, Circle, X
Circle, Circle, Triangle, Triangle, Square, Square, X
Square, Circle, Square
Triangle, X
Circle, Square, Circle
Triangle, X
Square, Circle, Square
Triangle, X
Circle, Square, Circle
Triangle, X
Jump onto the cliff she's on again. Avoid her tail slam, and hit her.

Phase 3: The next section is to fly on a mosquito. In faster to slower motion, the buttons are:
Square, Circle Square
Circle, Square, Circle
Square, Circle, Square, Circle, Square, Circle, Triangle
Circle, Square, Circle, Square, Circle, Square, Triangle
Square, Triangle, Circle
Circle, Triangle, Square
Square, Triangle, Circle
Circle, Triangle, Square
The motion will start to get slower
Triangle, Triangle, Triangle
Triangle, Triangle, Triangle
Triangle, Triangle, Triangle
Triangle, Triangle, X
Avoid her tail slam again, and hit her.

Panda King
----------
How to Beat:

Phase 1: The Panda King will start shooting fire missiles at you. Avoid them by hiding behind one of objects. He will be able to shoot them though. Keep jumping up step hiding behind them until you get to him. The Panda King will start to use his new moves. He will spin a fire wall around him. Keep away from him, and start hitting him when he stops.

Phase 2: He'll now push you back to the begining. He'll shoot a barrage of missiles again. Avoid them and get up to him. He has a new move. He'll smack his hands on the floor, creating two fire walls. Avoid them by keeping away from his hands. After hitting him. He'll push you back to the beggining.

Phase 3: He will again start shooting missiles at you. Get near to him. And avoid his new move. He'll karate chop the floor. Avoid his karate chop and start hitting again. He still uses his other moves so look out for them.

Phase 4: Now you'll have to fight him again with all of his moves. Avoid them all. His fire walls, His fire smack, and his karate chop. After hitting him loads of times. He will fall to the floor.

Clockwerk
---------

How to Beat:

Phase 1: Bentley will tell you the controls (Section II) to the Hover Pack. And Carmelita says that she can help by making holes in Clockwerks Armor. Shoot the parts of the body that Carmelita shoots. First the Head, then the feet, tail and Wing. Dodge Clockwerk's Shots. Once you shoot down Clockwerk. He will fall in the lava.

Phase 2: It's not over yet. Somehow, Clockwerk managed to survive the lava. Clockwerk will explain he has the book, so he can be the Master Thief, Clockwerk. Carmelita will shoot the body again, and you have to go through the Electricity Ring patterns, so you can shoot the parts of the body Carmelita shoots. He'll go down in no time.

Phase 3: It's almost over. All you have to do now is railwalk around the broken machinery, and avoid the electricity fields. Get to Clockwerks head. And hit it a couple of times. CLOCKWERK IS FINISHED!.
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VIII. 
Secrets and Hints
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1. Clue Bottles


2. Master Thief Sprints


3. Special FMV movies


4. Power-Ups


5. Special Stuff
   
When your heading for �High Class Heist� Look to the left, you can see a sly life and a horseshoe. Keep on going back here to 
get loads of lifes and horseshoes.

If bentley breaks-in to tell you something. Look at bentley and sly's head. Move around the left and right analog stick to make they're heads move. 

In the last level �A Strange Reunion.� You can hear Clockwerk talking. Saying his previous phrases when encountering the other coopers.

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VIII. 
Updates
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5/5/05 Version 0.3 - Still working on �Sunset Snake Eyes.� Enemies list completed