************************************************************************ ### # ## # ### ### # ## ## # # # # # # # ### ## # ## ##### ### ##### ## # # ## # # #### # # # # # # # # # # # # # # # # # # # # # ### ### ### ### ###### ## ### ### ### ### ### #### # # ## ## # # #### ## #### ## ##### ### # # # # # # # # # # ## ## ## # # #### # # # ## #### ### ### ##### ### ###### ### # # #### ************************************************************************ Copyright 2008 by Claire Terry Since there is no main walkthrough for the PS2 version of Silent Hill Origins, I have decided to write one. It is almost exactly the same as the PSP version but I feel there should be a separate walkthrough. Besides, I just felt like writing one. Before you email me, please read the guidelines in Section 11: Copyright and thanks. This is my second walkthrough (third posting on this site). Version 1: Original guide +------------------+ Section List +------------------+ Section 1: Controls Section 2: Characters Section 3: Monsters Section 4: Items/Weapons Section 5: Walkthrough Section 6: Bonus/Extras Section 7: Sprinter Run Section 8: Memos Section 9: Glitches Section 10: FAQ Section 11: Copyright and thanks ************************************************************************ +-----------------------+ Section 1: Controls +-----------------------+ These are the controls for the PS2 version of the game. Direction Button Game Controls ======================================================================== Circle------------------- Flashlight X ----------------------- Pick Up Items/Finishing Move/Interact Triangle ---------------- Open Map Square ------------------ Run L1 ---------------------- Center Camera/Switch Target in Combat Stance R1 ---------------------- Combat Stance L2 ---------------------- Not used R2 ---------------------- Not used SELECT ------------------ Open Inventory Menu START ------------------- Open Pause Menu ************************************************************************ +-------------------------+ Section 2: Characters +-------------------------+ Travis Grady Travis Grady is an ordinary trucker with a troubled past. His sleep is frequently interrupted by nightmares, though he can never remember they're about- he only knows that they're terrifying and eerily familiar. Alessa A mysterious girl who Travis saves from a fire. He's later told that she died, but... why does she keep appearing? Dr. Kaufmann Dr. Kaufmann is a cold and scientific man who works at Alchemilla Hospital. He's been seen around the local religious group, thought it's not known if he's actually a member, or if he's merely observing the cult's behavior. Dahlia Gillespie Dahlia is a devout, almost fanatical follower of the local religion. She has raised her daughter Alessa to do whatever is necessary for the good of the cult- even if it means the ultimate sacrifice. Nurse Lisa Garland Travis meets Lisa at Alchemilla Hospital, where she seems kind hearted, flirtatious, and innocent. How long she can stay this way in the darkness of Silent Hill remains to be seen... ************************************************************************ +----------------------+ Section 3: Monsters +----------------------+ The monsters will be listed in order as you encounter them in the game. Nurse Veterans to the Silent Hill series will know these monsters well. They are fairly easy to defeat but can pack a serious punch if not taken seriously. The main place they are located is in the Sanitarium and the Alchemilla hhospital. To get away from a grappling attack, repeatedly press the X button to push yourself away. Straight-Jacket These monsters are also in many of the Silent Hill games. They look like a featureless human bound in a straight jacket. Their habit of spitting acid can get quite old and can take a chunk out of your life. They are not too hard to beat and the pistol or shotgun takes care of them nicely. If you are caught in a grappling attack, DO NOT MASH BUTTONS! Yes, I am still learning that because it is a habit to mash buttons when you are attacked, I know. Wait until you see a picture of the button you need to press on the screen and press it quickly. Do this a few times and you will avoid damage. Carrion A new addition to the series, these monsters are quite dangerous. They have an appearance of an animal carcass. They lunge at you very quickly even if you try to dodge them. They take a good few hits to kill so a shotgun is recommended to kill them in one hit. Stay far away from them because of their speed and you should be fine. Remnant These are shadowy creatures that lurk in the Cedar Grove Sanitarium. From my experience, they are not easy to kill and it is better to just turn off your flashlight and run. If you must fight them, use any strong melee weapon to defeat them. Ariel An Ariel looks like a child-like mannequin that hangs from the ceiling. They can drop on the floor and attack you also. A good way to defeat them is to shoot them from a distance and stomp on them quickly. If you are caught in a grappling attack, mash the X button to get away with no damage. These are usually easy enemies but they come in groups of 2 or 3 so take caution. Caliban A downright ugly creature that is large with its hind legs somehow in front of its body. They are powerful and can stomp you quite easily and cause a hefty amount of damage. They are slow but can attack quickly if you are near them. Try not to fight them if you don't have to, use the rifle or shotgun if you do. Two-Back These are freaky monsters that look like a monster/human fused together. They appear toward the end of the game and can inflict a good amount of damage. A few shots from the shotgun take care of them pretty easily so they are really nothing to worry about. They spit acid but if you run past them they should miss. Sometimes you will be caught in a grapple and press the button that appears on the screen. ************************************************************************ +--------------------------+ Section 4: Items/Weapons +--------------------------+ ========= *Items* ========= # Healing Items # ----------------- Health Drink These are fairly common around Silent Hill and heal you a small amount when you drink them. These should be the first things you use when Travis is damaged unless his health is flashing red. First Aid Kit These are less common but heal you a moderate amount. Ampoule Now this is the stuff. Ampoules heal you fully and even increase your stamina for a bit (similar to an energy drink). There are only about 4 in the game so use them sparingly. Energy drink This doesn't heal you at all, but it does increase your stamina for a bit. It's good for if you need to run away from monsters quickly. # Ammo # ------------- Target Ammo A box of .22 caliber bullets used with the Target Pistol. Shotgun Ammo A box of shotgun shells for the Shotgun. Service Ammo A box of 9mm bullets for the Service Pistol. Assault Rifle Ammo A clip for the Assault Rifle Redeemer Ammo A box of .44 caliber bullets for the Redeemer. ============= Weapons ============= There are 6 types of weapons in the game. Light weapons: This category includes weapons such as the Scalpel. They are not very powerful but are quick and good for consecutive attacks. Medium weapons: This category includes weapons such as the Tire Iron. They have a medium strength and are okay for a few consecutive attacks. Heavy weapons: This category includes weapons such as the Sledgehammer. They are very powerful but can't be used for more than two consecutive attacks. Long weapons: This category includes weapons such as the Drip Stand. They have very good reach but are slow and also aren't good for more than one attack. One time use weapons: This category includes weapons such as the Typewriter and Portable TV. They are usually very powerful but can only be used once. They can also be thrown to cause damage at a long distance. Ranged weapons: This category includes all of the guns in the game. They range on strength but can be used at a distance, which is very helpful. You are also able to use ranged weapons while walking. Fists: When Travis's melee weapon breaks, he can use his fists to fight enemies. It can be effective against beginning enemies but is usually a very weak attack. ________________________________________________________________________ * Weapon List * ------------------------------------------------------------------------ Light Weapons Description ------------------------------------------------------------------------ Scalpel A stainless steel scalpel. Screwdriver A standard flathead screwdriver. Razor An old-fashioned cut throat razor. ------------------------------------------------------------------------ Medium Weapons Description ------------------------------------------------------------------------ Meat Hook A sharp meat hook. Tire Iron A metal tire iron. Meat Cleaver A sharp cleaver. Baton A thick rubber baton for patient control. Kitchen Knife A steel chopping knife. Katana A sharp-edged steel blade. Jagged Wood A jagged piece of timber. ------------------------------------------------------------------------ Heavy Weapons Description ------------------------------------------------------------------------ Sledgehammer A weighty sledgehammer. Wrench A heavy duty wrench. Shovel A heavy shovel. ------------------------------------------------------------------------ Long Weapons Description ------------------------------------------------------------------------ Drip Stand A sturdy metal drip stand. Poker A sharp Poker. Broken Pole A splintered handle or pole. Spear A spear with a sharp head. Light Stand A broken light stand. Pool Cue A long pool cue. Meat Gaff Long-handled meat gaff. ------------------------------------------------------------------------ One Time Use Weapons Description ------------------------------------------------------------------------ Alcohol Bottle A medicinal alcohol bottle. Toaster A metal toaster. Typewriter A handy typewriter. Portable TV A portable television. Filing Cabinet A small filing cabinet. Table Lamp A heavy tableside lamp. Toolbox A heavy metal toolbox. Crate A plastic crate. Iron Weights A stack of iron weights. ------------------------------------------------------------------------ Firearms Description ------------------------------------------------------------------------ Target Pistol A light target pistol. Shotgun A wide-bore shotgun. Service Pistol A battered service pistol. Hunting Rifle A sleek hunting rifle. Assault Rifle A fully automatic assault rifle. Redeemer A heavy reliable six shooter. Has "Redeemer" etched on its side. For bonus/secret weapons, see the Bonus/Extras section. ************************************************************************ +------------------------+ Section 5: Walkthrough +------------------------+ Before starting the walkthrough, I am going to go through the basics, which you will have to know before playing the game. # Saving # ---------- To save the game, you have to find a reddish orange symbol posted on the walls around Silent Hill. Only then can you save the game. It is a smart idea to save on a separate file every few hours or more so if you use too many health items and save, you can start at the previous file. You never know when you will screw up. # Battles # ----------- To battle, hold down R1 and press X to swing a melee weapon or shoot your gun. Sometimes monsters will grapple with you and you will be prompted to press a button to get out without any damage. Sometimes you will have to mash a certain button, and other times you will have to press a certain button ONCE at a specific time. Remember, monsters spawn or reappear in certain areas after you have done something important so watch out. # Items/Weapons # ------------------ All healing items, including energy drinks, can be used only once. Melee weapons can also be used a certain amount of time before they break and become useless. You can check the status of the weapon by looking at the weapon selection menu. Some items are more common than others so it is a good idea to conserve when you can. The rule is, the more powerful the item, the more rare it is in the game. Try to save items like ampoules and Redeemer ammo for boss battles. # Flashlight # --------------- The flashlight is VERY useful because in some places it is nearly impossible to see without it. However, it comes at a price. Monsters can see you better with the flashlight on so when running from certain monsters it can help to turn it off. I've found that you can sneak by a good amount of monsters in the dark. # Radio # ---------- The radio alerts you to when monsters are around by playing a static-y white noise. Always leave it turned on, unlike the flashlight, it never hurts to be on. # Stamina # ----------- Travis's stamina depletes when he is running for a while or when he is grappling monsters. A decrease in stamina will cause Travis to run slower (therefore easily caught by monsters), and will have a less chance at a successful grapple. Rest in a safe spot or drink an energy drink to restore lost stamina. # Finishing off monsters # -------------------------- To finish off a monster, walk up to one while it is lying on the ground and press X to perform a finishing move. If you are using a gun and run out of ammo for the move, Travis will stomp on the monster instead. Same thing when a melee weapon breaks. If you do not finish off the monster, it USUALLY will come alive again and you will have to battle it again. Sometimes with weapons like the Shotgun, you do not have to use a finishing move if you knock them down twice. # Charging your attacks # ------------------------- With all melee weapons, you can hold X to perform a charged attack. These attacks are strong and can be very effective. You can also do consecutive attacks where Travis will swing his weapon more than once at a time. Some weapons perform consecutive attacks quicker than others, some none at all. Now that all the basics are taken care of, I will start the walkthrough. ~Note~ There may be minor spoilers in this walkthrough that can't be prevented. Please don't complain to me how I ruined the storyline. Just try not to read too far ahead so you don't find out anything you shouldn't yet. :p Also, my rights and lefts may be a little different then what YOUR rights and lefts may be. For most of my walkthrough, I used the map so a right on the map may equal a left in the game (with the camera in front of Travis). Just keep this in mind... Introduction: Travis Grady is alone is his solitary trucker lifestyle. He's content to live his life one mile at a time, making as few connections as possible. It's not that he doesn't have a personal history, but he'd much rather leave the past in his rearview mirror. His latest delivery takes him past a sleepy northeastern town called Silent Hill. Suddenly, something runs across the road, and Travis is forced to swerve out of the way. Leaving his cab to investigate, he spots a young girl, who quickly runs away. Worried she might be hurt, Travis follows. He comes to a flaming house on the outskirts of Silent Hill. A girl screams from somewhere in the fire, and Travis rushes inside to help. He fights through the flames, the black smoke burning in his lungs. He finds the girl, but eventually gives in to the strain and blacks out... ...He wakes up in Silent Hill. ~Note~ If you want to find a certain part you are on, the sections are divided by area like <Example>. Just use Ctrl F to find what area you are looking for. <Burning House> After the beginning cutscene, run a long distance until another cutscene starts. When that ends, and you are in the house, run forward and right up the staircase. Go straight through the door in front of you. Walk forward and turn left at a chair and go around to the direction (not area) you came from. Turn right and another right at a burning chair. Continue going in a "U" shape until you trigger a cutscene. After it ends, turn around and go right, right, and weave around until you trigger yet another cutscene. Go straight, left, follow the path, and you will a symbol and the flames will be cleared. Go that direction and follow a "U" shape and another symbol will appear. Continue straight and turn a left until you find a door ahead of you. In the new room, go straight, and if the camera is behind Travis, go left. Otherwise, go right. After the cutscene, you will wake up on a bench in good ol' Silent Hill. After the cutscene, view the map carefully. Your destination is circled and zoomed in on. Exit the map and turn left which will be straight up Crichton St. Go straight and turn right at the next street which will be Koontz St. Continue forward until you see some open gates, enter the area and go through the door to the Alchemilla Hospital. <Alchemilla Hospital> To your left, there will be a map so grab it now or regret it later. Also, there is a public notice you can grab too. Go straight and there will be a save point on the wall which I recommend you use. Go down the hall to the door straight ahead. Follow the hallway until you get to the last door and enter it. Go down a lit hallway until a cutscene plays. Go into the elevator and press the button for the second floor. After exiting, turn left into the closest door. ~Note~ This will be your first battle. Review the guide for fighting earlier in the walkthrough. There is a sledgehammer next to you, grab that and use it to fight. After the fight, go through the door marked 205. In the room, look for a memo on a table. Grab it and attempt to leave the room. After the cutscene plays, you will be transferred to the Other World. Look to the left of you as soon as you can to get the Plastic Lungs. Pick up the Scalpel off the gurney and exit the room. There will be a nurse close by so watch out. After she is taken care of turn to the left and right and through the door. Go right when you can and to room 202. Grab the Golden Egg, memo, and leave. Turn left and grab the Portable TV at the end of the hallway. Go through the closest door (room 204) and grab the memo and Drip Stand. This room is important so remember it for later. Go straight down the hall to the last door before turning right (a double door). Grab the health drink before going down the stairs. There will also be a hammer next to the door you just came in. Take the staircase down and through the door to the first floor. Turn right and grab the Alcohol Bottle to the right on a shelf. Keep going until you see a gold door with a hole in it. Use the Golden Egg in the door to unlock it. You will now be in a bathroom but don't touch the mirror yet! Go forward and open a container to get the Plastic Liver. Now go through the mirror. Grab the health drink on the floor and go into the farthest stall to grab the Staff Lounge Key off the toilet seat. (Ewwwww) Note that the stall next to it has "Amy, 31" written on it. Leave the bathroom. ~Note~ There is a saving point nearby. I recommend you use it. Take a direct right from the bathroom and through the door. Go straight to the Staff Lounge. Grab the health drink off the couch and the memo off the wall. Go to the counter to grab a Toaster (white bread anybody?) and an Exam Room Key. Note that the wall says "Lucy, 23." Leave the lounge and go straight through some double doors, down the hall to the last door on the right. Enter the exam room, grab the memo and Typewriter on the desk, and turn on the light to view the X-ray. Note that it says "Sarah, 19." Grab the Plastic Stomach and Plastic Intestine out of the two sinks. There is also an Alcohol Bottle on the shelf. Exit the room and go through the closest door. Go straight to the double doors, straight, left, right, and to the elevator. Select the 2nd floor and go through the nearest door. Go into room 205 and through the mirror. Exit, go left, right, and to the next area (near the Nurse Centre). Go straight, right, and to the last door. Remember the numbers I asked you to remember? Now is a good time for them. ------------------------------------------------------------------------ *Icebox Puzzle* If you read the memo, it said that age comes before beauty. So enter the number as follows: "312319" ------------------------------------------------------------------------ Awww, Travis just found love. Nah, it's just a Plastic Heart... Leave the room and beware because a nurse is right friggin' in front of you. Turn right, down the hall, left, and through the double doors. Go straight, left, and into room 205. Go through the mirror once again. Once through, exit the room and turn right and through the doors to the elevator. Go to the first floor, turn left, and right into the next hallway. Go straight through to the farthest door into the hallway of the exam room. ~Note~ Now would be a good time to save. Go into the exam room and examine the plastic anatomy doll. ------------------------------------------------------------------------ *Anatomy Doll Puzzle* Put in the heart, lungs, intestines, stomach, and liver. ------------------------------------------------------------------------ Grab the Glass Eyes and exit the room. Go to the double doors and into the hallway. Go to the women's bathroom and through the mirror. Exit the bathroom and be careful because there are two nurses here. Go left to the darkish silver door and use the Glass Eyes. Enter and there are two other nurses here. Go to the end of the hall to grab a Portable TV. Go down the hall further to grab two health drinks. Go back into the exam room in that same hallway and examine the weird looking reddish door thing to have a mini boss battle. ## Mini Boss Battle ## This is your first encounter with a Straightjacket. Just use a one time use items and finish it off with the Sledgehammer or other weapon. After the battle grab the Future Piece off the floor to trigger a cutscene. The surprisingly hot and not undead nurse Lisa Garland will wake you up. After it ends, save, and exit through the double doors PAST the exam room. Go straight through to the next area and right to the door with Exit above it. Whew, out at last. <In the Town> Go straight, past some benches, and to Canyon St. Turn right to a cop car and grab an energy drink and a health drink. Go straight down Borden St and turn left on Cielo Ave. Go left (or down on the map) on Low St. and go into the Butcher's. <Butcher Shop> Directly forward you will see a saving point. Save here and grab the Meat Hook out of the hanging slab of meat. There is also a health drink nearby so grab that too. Go through the door for a wonderfully appetizing cutscene. Nurse sashimi anyone? Yum. Go straight, grab the energy drink, go past Miss Sashimi and follow the halls to the double doors. <In the Town> Go straight down Toluca Ave and grab the pointless memo on the car. Go past the intersection and grab the Crate near some dumpsters (in a large blue area on the map). Across from the Cedar Grove Sanitarium is a health drink and a Wrench. Go across and follow the path into the building. <Cedar Grove Sanitarium> Go straight and turn left into the only door of three you can go into. In here, grab the Filing Cabinet and the Target Pistol. Leave and go straight across and through the only door of three you can enter. Luckily, inside is a map. After picking the map up, go across a bit to the right, to a table with a memo. Leave through the doors that you didn't come through (they look the same) and a cutscene will play. Go across to the stairs. There is a save point here so use it. Go upstairs through the door. Turn right and go into the door to the storage on the left. Grab the two shotgun ammos, 2 Alcohol Bottles, and the First Aid Kit and leave. Go back to where you came but turn right to go a large room with many doors. Take a slight left and enter into the TB Ward. Grab the memo in front of the iron lung. ------------------------------------------------------------------------ *Iron Lung Puzzle* What you need to do here is to get all the needles to the far right side of the gauge. 0 0 0 0 0 1 2 3 4 5 The order is 155133. ------------------------------------------------------------------------ Grab the Basement Key out of the iron lung and leave the room. Take a hard left, then go straight to the other double door. Go straight through again to the stairs. Go downstairs to the basement but before you go through the door, grab the Wrench and the Target Ammo. Now go through the door and straight through some silver double doors. You will be at a cross-shaped area. Now go through the nearest door to the storage. Grab the Drip Stand and some Target Ammo and leave. You can go down near the boiler room and grab some Jagged Wood if you want to. Now go past the storage out of the cross-shaped room. Turn left, than right, and be aware of the Carrion that is lurking about here. Throw an Alcohol Bottle at it and take it out quickly. Go through the door leading to a long pathway. Go a loooong way to get to the door on the right (the stairwell). Go upstairs to the topmost floor be in a whole new area. Once through the door, turn right and straight to the female hydro therapy room. Drain the bathtub by pressing the button on the wall to watch a key being flushed down the drain. Nice one Travis... Save if you need to and leave. Go right and into two doors on the right side called the female treat[ment] room. Go through the mirror and grab the Target Ammo. Leave and turn left to grab an Alcohol Bottle on a table. Turn around and go into the door to the stairs on the right side. Go down to the middle floor, save, and go through the door. Turn right and the screen will turn black and white and there will be a minor "cutscene." Go straight and through any door to the female dorm 3. Grab the target ammo on the table and leave. Take a left and go to the women's bathroom and grab the hard to see kitchen knife in the shower room. Go through the mirror and go into the open stall and flush the toilet. Look at the bloody words on the floor if you are feeling morbid and leave the bathroom. Go straight up and into the third door on the right into the female dorm 5. Right next to you will be a Baton and a memo. Grab the Target Ammo and the Belongings Key on a bed. Leave and go straight across to unlock the door to the stairwell but do not enter it. Go down toward the women' bathroom but turn right into the door past the matron. From there, head straight to the lower storage room and grab the Tire Iron, Target Ammo, then leave. ~Note~ There is a saving point near here. From the storage, head down and to the east solarium. Go through the other door and to a large room you have been in before. Look at your map and head to the Patient Belongings room and use the key. Turn right and grab the shotgun ammo, the memo, and the Typewriter. There is a mirror in here behind the shelves so go through it. Grab the shotgun off the door (Oh baby!) and leave the room. Careful, there are two Carrions here. Go through the door next to the east solarium and then into the east solarium. There is shotgun ammo here so grab that and leave. Turn left when you can and go straight to the laundry. Pick up the memo and health drink. Leave and go down to the last door on the right- the stairwell. Go down to the bottom floor and through the door. Turn right, right, and all the way down to the east pipe room. Grab the Interview Archives Key and leave the room. ~Note~ If you want to go into the diagonal hallway here, there is a Meat Hook at the end. It is hard to get around the monster here so it may not be worth it. Go straight into the door to the storage and grab the Hammer and ampoule and go through the mirror. Grab the Meat Hook and leave. Go to the stairwell and up two floors but save first. Once through the door, go straight across into another room. Take a slight right into the first door you see which will be the archives room. There will be another mini "cutscene" here. Grab the Portable TV and shotgun ammo and go through the mirror. Grab the Katana on the shelf and leave. Look at your map and head left to the door leading to the polio ward. Go straight across into another stairwell and into the door on the lowest floor. Careful, there is a Carrion here. Finish it off and go to the door before the blockage leading to a long diagonal corridor. Go up one flight of stairs and into the door. Go right, into the male seclusion and grab the memo and baton off the chair. Enter room 1, grab a razor, and note the surroundings. Door 2 is burned, 3 is open and has a Poker you can grab (note the dressmaker's dummy). Door 4 is barred and 5 has rotten food everywhere. Leave when you have written everything down. Go all the way down and right into the Infirmary and save. Grab the Scalpel and head to the dolls on a table. ------------------------------------------------------------------------ *Doll Puzzle* This one is tricky. Remember the memo you grabbed from the male seclusion? In a nutshell it says that (excluding the pill names): Room 1: Red Room 2: Blue Room 3: Yellow Room 4: Green Room 5: Blue I asked you to remember what was in each room and now we need to find out what it represents. Room 1: Razors Room 2: Burned Room 3: Dressmaker's Dummy Room 4: Barred shut Room 5: Food The dolls look like this in left to right order. Knife doll represents confinement Red doll represents burning Arms crossed doll represents food (really skinny) Razor doll represents... razors. Dressed doll represents clothes. So if you put this together you get green, blue, blue, red, yellow. After that you get Dr. Harris' Key ------------------------------------------------------------------------ Leave the room and go right and to the double doors leading to the stairwell. Go to the lower floor and down the long stretch of diagonal hallway. Head into the storage to the right and go through the mirror. Grab the memo and leave. Head down and to the stairwell and to the next floor up. Go straight across, unlock the door, and go through. From here, turn left and into the door left of the Patient Belongings (left door). Grab the memo and the Jocasta Artifact, then leave. Grab the Child's Drawing on the floor and head to the east solarium. Go through it and save at the stairwell nearby. Exit the stairwell and go straight, then right, straight through (past the Female Ward A) and into first door on the right. You will now be in the women's bathroom, so now go through the mirror. When out of the bathroom (haha) go straight ahead and use the Jocasta Artifact on the door. After the cutscene, save, and enter the door furthest to the left. ### Boss Battle ### ======================================================================== I managed to beat this boss the first time without getting hit once. Use the Target Pistol first, then the Shotgun to finish her off. Run around the room, trying to stay as far away as you can, and fire 1 or 2 shotgun shots or 3 or 4 pistol shots. Too many more and you may be hit. Wait until she screams and stop shooting or you will waste ammo. Overall, this is a pretty easy battle. ======================================================================== After the battle, grab the Past Piece and you will wake up in the first section of the sanitarium. Turn around from where you are and make sure to grab the Theater Ticket off the table before you exit the sanitarium forever. <In The Town> Grab the Lumberyard Key from the car outside. Follow the concrete path until you are outside of the Cedar Grove Sanitarium. ~Note~ Now would be a good time to explore the town a bit and find ammo and health drinks. I'm not going to lead you on a wild goose chase to find all the things so I am going to direct you to the lumberyard. From the intersection at Acadia Rd, go left, then right on Toluca Ave. Take a right where it says Deliveries and enter in the door to the Butcher Shop. Follow the bloodstains, save, and leave out the other side. Once outside and paying one last visit to Nurse Sashimi (guess the Butcher wasn't one with her yet...), turn left. Go right and up Low St. and another right at Cielo Ave. Before you come to a dead end, go left into the lumberyard. You can follow the path all the way down to the left to pick up a health drink if you want. Otherwise, enter through the doors using the Lumberyard Key. <Lumberyard> Once inside, take an immediate right and pick up the Hammer. Go back to the entrance area and take a right at an opening and then a left. You will go through a narrow spot and the camera angle will change. Go through that area and pick up the memo right in front of you. Turn left from the memo, go straight, and make a U-turn around a fence. Continue to weave through the area and pick up the Hammer to the left of you. Take a right and slight left and go through the next door you see. <In The Town> From the Lumberyard, go up Industry Dr. and explore to find some health drinks and Target Ammo. At the end of the curve, turn right, then left and you will soon find the Greenfield Apartments. If you get lost, just follow the bloodstains. Only in Silent Hill would you get to your destination this way. Hehe The stains lead upstairs so go up and into the door. <Greenfield Apartments> Once inside, turn left to find a Toaster and a Screwdriver. Check the couch to find 2 Target Ammo and check the table to find a Table Lamp. Go back to near the entrance and turn left to go into another section. Turn left to find an opening to the bedroom where you will find a bloody mess of a monster left on the bed for poor Travis to find. Grab the memo if you want and make a U-turn into the bathroom. There will be a giant hole so jump down and make James Sunderland proud. Once down, exit the room and head to the mailboxes. Note that the overflowing mailbox number is 213. So, go down the stairs and out the door. <In The Town> Once out, head right and you can head down an alley where there will be Service Ammo and a Meat Hook. Follow the path a short ways until you get to the Artaud Theater. Check the ticket box and use the Theater Ticket you grabbed at the Sanitarium. Once you hear a click, turn around and go into the main entrance. <Artaud Theater> Beautiful scenery huh? Before you go anywhere, you will see a map on a bench so grab it. Save here and go to the left and through the double doors leading to the center of the auditorium. Walk straight until a cutscene plays. A rather scary one if you ask me. Lisa has waaay to much time on her hands. After it is done, straight as far as you can and turn left. Go up some short stairs and into a door on the right. Grab the Typewriter here and go on through. Walk through the stage and a mini cutscene will play. Go into the door on the other side and save again here after grabbing the Iron Weights. Leave through the door next to the saving point and turn right if you want to grab a Hammer, and left to go through the next door. A small cutscene will play and you will be rudely introduced to the first Ariel in the game. Uh... fun. Grab the health drink in here and turn left at the wall and go down a long hall where you will see another Ariel. Kill it and go into the director's office and pick up the Sun Totem, the Service Ammo, Service Pistol, and the memo. Leave and go all the way down the hall where you came from and go into the last door on the left, the men's dressing room. Pick up the memo and go into the mirror after picking up the Katana. Exit the room and turn left, right, and straight to the door ahead. Enter and pick up the Service Ammo and Balcony Key. Go down the hall to the last door on the right into the men's dressing room. Go through the mirror and leave the room. Go down and through the double doors and take a left into the curtain control, save, then leave. There is some Jagged Wood next to the door, so grab it and walk across the stage, and through the door. Go through the storage and back through the auditorium to the main lobby. To the right you will see some stairs so go up them. Go through the double doors and turn right into the balcony corridor. Go straight and into the second door on the left into the lighting box. Grab the first aid kit and memo and read it carefully. Grab the Screwdriver and 4 important items: 500W bulb, 250W bulb, 750W bulb, and the 125W bulb. Then leave and turn right into the doors leading to the stairs. Go down the stairs and into the next area. Kill the Straightjacket here and grab the Moon Totem in front of you. Go straight, unlock the door and go through. Go straight until you pass the curtain control (save if you want) and through the next door. Head straight to the men's dressing room and into the mirror. Exit the room and go straight and into the double doors leading out of the area. Kill the Carrion in here and go down the hall and through the next doors. Go straight and a slight left into the door to the stairwell. Go upstairs and through the doors. Check the door with the design on it and read it carefully. ------------------------------------------------------------------------ *Door Puzzle* This is fairly straightforward. "My right hand calls to the light, My left hand ushers in darkness." Put the Sun Totem to the right of the door, and the Moon Totem to the left. The door will then open. ------------------------------------------------------------------------ Once through, go up the stairs and through the door. Go all the way down to the third door on the left, past the two catwalks. Go in the door and down the hall, turn right, and pick up the sweet Hunting Rifle just waiting for you to pick it up. Go down the hall again to the last door on the left into the costume storage and go into the mirror. Grab the Katana, memo, and health drink and leave the room. Head down the hall and to the last door on the right, leading to the orchestra storage. Save here and grab the Iron Weights, then leave. Go right and to the door leading to the next area. Careful, there are two Straightjackets here. Go down to the second door and enter onto the catwalk. ------------------------------------------------------------------------ *Light Bulb Puzzle* This one took me a little while. Remember the note we picked up regarding the bulb placement? It says: B has to be half the wattage of D. A + B must not exceed C. Wattage of D must not exceed A. Let's use a little bit of math to figure this out. Oh noes! Not math! Yes, math. B = 1/2 D A + B < C D < A So we have 4 bulbs: 500W, 250W, 750W, 125W. So for the equation B = 1/2 D, both of these would work. 125 = 1/2 * 250 250 = 1/2 * 500 Let's use the first one for now. So if we use 125 = 1/2 * 250, then that means B = 125 and D = 250. If we substitute those values in the second equation of A + B < C we get A + 125 < C. In the third equation of D < A we would get 250 < A. The only value that would work for A would be 500 because it would satisfy this equation 500 + 125 = 750 (which does not exceed C). So that means the third equation is 250 < 500. So, after all the math, we get this order: A = 500 B = 125 C = 750 D = 250 ------------------------------------------------------------------------ So put the bulbs in place in that order along the catwalk. Then pull the switch at the end and Voila! You have heard a strange sound that could mean absolutely nothing. ^0^ Well, luckily it means something so leave the catwalk and turn right and through the door. Go down the stairs and unlock the door. Go through it and straight through the doors ahead. Head down the stairs but grabbing health drink along the way and go through the door. Go a little to the left and into the next door into a long hallway. Go straight but turn left into the curtain control. Save here and pull the curtain control level in here. Leave out the door next to the lever and holy crap! What happened here? As you have noticed, there is a huge mirror that you can enter. If you do, you will be bored to tears because it is just an empty room. Awwww, that's no fun! So, let's mess things up shall we? When facing the mirror, turn left for some Shotgun ammo or turn right to find a strange machine. ------------------------------------------------------------------------ *Prop Lever Puzzle* This is pretty easy. You basically want to match the props to the scenery. Pull the top Scenery lever and the middle Props lever to hear a creepy sound. Go to the mirror and enter it and head to the left to a strange looking tree-thing. Grab the Stage Office Key and leave after the cutscene. ~Note~ You can pull the lower lever of Scenery and the top lever of props and enter the mirror again for some items. I highly recommend you do this to get some rifle ammo, some memos, and a highly valuable ampoule. ------------------------------------------------------------------------ After exiting the mirror, go right and into the curtain control. Leave through the other side and turn an immediate left and enter the next area to avoid the Carrion. In this room, go straight, left and follow the hallway all the way down to the LAST door on the right into the stage office. Grab the Prop Lever and leave going back down the hall and through the door on the right back to the door where you entered. I guess the Carrion followed us... Kill or run away from the Ariels and go directly into the door on the right. Save here (important) then leave and go in a U shape back to the control panel. Use the Prop Lever and pull the middle Scenery lever and the bottom Props lever. So, enter the mirror. ## Boss Battle ## ======================================================================== This guy isn't too hard either. The funny thing is you will see many of this walking around Silent Hill so if you kill it now, you will learn to avoid it later. ^_^ Now, I recommend you use the Rifle for this because the Shotgun loses power at a distance. However, if you do not want to use up your ammo then use the Shotgun. What you can do is get close (but not touching) the Caliban and lure it to lunge at you. You will hear it roar and once you hear a crash you know it has hit the wall. Run up to it and shoot it with whatever weapon you can before it finishes turning around. You should kill it pretty easily and get the Falsehood Piece as a reward. ======================================================================== When Travis finishes his nappy nap, pick up the Motel Key from the dead Ariel. Save if you want and then leave the Theater. <In The Town> From the theater, take a left and continue down until you get to a dead end. You can also pick up some items by going down alleyways and dead end streets beforehand. You will eventually have to take a right and you will see an open door, so enter. <Andy's Bookstore> While in here make SURE to grab the Assault Rifle from the mannequin. Check the memo and it will say something about the combination to the register is Andy's Greenfield Apartment number. Remember when I asked you to note it? It was 213 so check the register and punch it in. Use the Bookstore Key on the other door to exit the shop. Also grab the Assault Rifle Ammo here. <In The Town> From the store, turn left and go down Crichton St. until you see the camera zoom in on a store. Enter the building. <General Store> In the store, grab the ampoule, Service ammo, Assault Rifle Ammo, Toolbox, and the memo. Go past the freezers, save, grab the Broken Pole, and leave the store. <In The Town> From the store, go right down Midway Ave and turn right at a small alleyway. This can be touch because sometime a large Caliban blocks you. Continue past the Caliban, going straight from the alleyway until you hit a small hard to see path. You will be in front of Allen Storage while walking there. Continue along until you are on Toluca Ave. Go left on that street, picking up items along the way, and turn right until you see a path to the left leading to the motel. Go around and through a gate and you will be inside. <Riverside Motel> Save here and go into the door up some small stairs and a small cutscene will play. As soon as it ends, check the desk to pick up a memo. Turn left and grab the map next to the deer head on the wall. Go behind the desk and grab the Room 306 Key and check the rotary calendar if you want. Go to the nearest door and you will be outside again. ~Note~ This next part is completely optional. +Turn left from the reception and go down and through the gate leading to the rooms 206 and 300. Hug the left side and go into the 4th door down, leading into room 209. Grab the Rifle Ammo and leave and go across and to the left into room 302 to grab a Light Stand. Go all the way up and through the door leading out of the area.+ Head up the nearest stairs into the section starting with room 310 and 315. Go straight from the entrance of the stairs and turn left and go into the third door to pick up some shotgun ammo. Leave and turn around back to the stairs. From the entrance of the stairs, turn around and go the opposite direction (towards room 315) and enter the second door. Grab yet another light stand and leave. Follow the path down a new set of stairs into the area of room 309. Go left and hug the wall and go into the second door, room 308 to pick up some Shotgun ammo. Leave and go down two more doors until you unlock the door to 306. Enter and kill the Two-Back and go into the mirror in the bathroom. Now in the Other World, do not leave until you pick up the memo on the wall. Now you can leave and go right two doors down into room 309 to pick up some items. Leave and go left and into the open door across from the staff room. It will be 5 doors away from room 309 where you currently are. Once inside, pass some stairs and turn left into the next door. Hug the left wall and go down 4 doors into room 209 where there will be a Spear you can pick up. Leave, and go straight across, head left, and 2 doors down will be room 301 where you can pick up a First Aid Kit off the toilet. Leave the room and head left and a slight right to head into an open area (shown as a door on the map) with a Two-Back. Kill it and hug the right wall, go down two doors, and into room 503. Once inside, find the bathroom and go inside the mirror. Check the table and pick up the memo, then leave. Head left and to a double door and pick up the Shovel next to it. Enter the building and kill the Straightjacket in here. There will be a Toolbox next to the door you came in so pick that up too. Next, walk forward and you will eventually find Redeemer Ammo, a health drink, and a very important memo. Note that there is a vice here. From the vice, turn around and walk forward, turn left, another slight left, until you find a open spot in the wall you can walk through. Walk a few steps down the hall and you will see two peepholes. Look through the one on the left and a mini cutscene will play. Note that the calendar has 12 circled on it. ~Note~ It's kind of funny that while looking through the peephole, Travis doesn't stop panting. Keep going down the hall until you see a lone peephole and a table. Look in the peephole and... oh look who it is! He was the one who turned the nurse into sashimi! Look again and he disappears... ooooo creepy. Pick the picture up off the table (I still can't figure out what it is) and pick up the Manager's Office Key. Leave the hallway for good and turn left and go through the door to exit the maintenance room. Go straight past all the rooms and turn right to find a new door. Inside this tight little spot are two Two-Backs but I find it pretty easy to run past them. Go all the way down and unlock the door. There will be a Carrion here so walk past it and go straight and a little to the left and enter the small door leading to the employee parking. SAVE HERE!!! Go up the small stairs and into the reception. Go straight into the door ahead of you and use the Manager's Office Key. There will be a Two-Back in here so kill it and grab the memo off the table as well as the Assault Rifle Ammo. Leave through the door to the left of the stuffed animals on the wall. Before you head anywhere, turn around and unlock the door behind you. From there, turn left and hug the wall and go into the first door. Grab the health drink, Assault Rifle Ammo from near the window and the Redeemer and the ammo next to the television. A 44 caliber hand cannon? What, was Leon S. Kennedy staying here or something? Anyway, moving on. There is also a crate in the bathroom. Leave the room and turn left and go into the second door (room 106) and grab the Rifle Ammo here. Leave and pass a few doors until you see a bloody monster body just sitting there. So, enter the kitchen. ## Boss Battle ## ======================================================================== Wow, if that wasn't a disturbing enough cutscene now you need to fight the guy? Boy, is Travis having a bad day. First of all, the Butcher is coming toward you so back up and turn left!! I went straight the first time and got totally sliced up. If the Butcher does grab you, treat the situation as you would with a Straightjacket and press the buttons it tells you to. Anyway, after turning left, run around and wait in a corner. Shoot him with the Assault Rifle and get at least 6-9 shots before you run away again. Careful, he changes directions if you run quickly to the other side. Also, keep an eye on how many bullets are left because nothing is more annoying then having Travis randomly reload and getting hit because of it. The Assault Rifle should take care of the Butcher pretty quickly so as long as you stay away from him, there should be no trouble. ======================================================================== After the battle, leave through the other side after picking up the Meat Cleaver and the Meat Gaff. You will be now in the diner so pick up a memo on the table, save and leave through the other door. You will now be in the pool area so from the diner, turn left until you see some stairs. Pass them and check the second door to room 102. Pick up some Rifle Ammo and a Light Stand then leave. Head back toward the stairs (left) and go past the diner until you get to the game room. Enter and check the pool table for a pool cue, probably one of the most expensive melee weapons you will find. Then go up the stairs and check the lit pinball machine for a Token. Start to leave and a mini-cutscene will play. Leave and turn left and straight into the Laundromat. Go to the other side and unlock the door but do not enter it. Check the table to find an important memo. Then use the Token on the washing machine so start the next puzzle. ------------------------------------------------------------------------ *Washing Machine Puzzle* This isn't too much of a puzzle because you basically have the answer in the memo you got from the maintenance room. The Janitor's Note says to do a low spin, 60 wash, drain, then pre-rinse. The Washing Machine Manual gives you a list of the symbols and what they mean. So, following the guide to symbols (with numbers added): 1) Pre-Rinse 2) Soak 3) 30 degree wash 4) 60 degree wash 5) 90 degree wash 6) Low Spin 7) Heavy Spin 8) Drain On the dial (with numbers) 1 8 2 7 3 6 4 5 You want 6, 4, 8, 1 ------------------------------------------------------------------------ After that, grab the Cleopatra Key and leave. See the stairs right next to you? Go up them and go straight turn right, and another right and use the Cleopatra Key to the Cleopatra room. Grab the items in this room, including the photo on the bed. Then go into the bathroom down the hall and jump down the hole in the bathtub. Oopsie daisy, looks like Travis caught Lisa and Kaufmann in their little love shack. ~Note~ If you look on the table across from the bed you see what looks like cocaine. Naughty naughty! Leave the bedroom into the living room area and grab the memo off the table. Grab the Typewriter and go back into the bathroom and into the mirror. Kill the Two-Back and grab the Meat Hook near the door, the memo, and leave. Go around to the pool and down the stairs to grab the Jeweled Heart. Exit the pool and go into the diner and grab the Dagger from a cage where you see a body or something hanging. Leave and go up the stairs right next to you. Go straight, turn right when you can, turn left and use the Dagger on the funny-looking door to the Nero room. When in the room, pick up the memo, head down the hall into the bathroom and jump down the hole in the bathtub again. Before you go through the wall in the next area, turn around and pick up the first aid kit. Then go to the opposite side and through the wall into the maintenance. Turn right and to the end of the hall where you can pick up another picture. ~Note~ If you look in one of the peepholes, you will see 3 bodies hanging. Cool, but not important. Go back down the hall into the door on the end. In this new room, pick up the memo and unlock the double doors to go outside. Go straight, and go to the 4th door and go through the mirror. Leave and turn left and go through the double doors to the maintenance room. Go straight and a little to the left to find the vice again. Use the Jeweled Heart on the vice and you will get the Wedding Ring. Go to the menu and choose to examine the ring and it will say this: "To my June bride. Love Forever, Richard." Remember the rotary calendar? Believe it or not, we have all the pieces to the puzzle. Leave the maintenance room and go straight and right, into another gate. This is the area with the two Two-Backs so just run past them. When you leave out the other side, go straight up to the small door on the top left. Save here, and go up the stairs into the reception and go around the counter to the rotary calendar. ------------------------------------------------------------------------ *Rotary Calendar Puzzle* I know you are thinking, "WTF? We know the day and month, but not the year." Well, that is not true. Remember what seems like ages ago where we found some memos in the Cedar Grove Sanitarium? The two memos we are interested in is the Status Reports for both 1960 and 1961. We have the day as the 12th from the calendar we saw through the peephole, and the month of June from the engraving of the Wedding Ring. So we have two combinations: 06 12 1960 06 12 1961 If we try the first, it does not work. But if we try the second, out pops a drawer with nothing in it. What? I thought we were supposed to get a key! Well think about this. If that is all we had to do, we wouldn't have to go through 98% of the apartment complex if we cheated and looked up the numbers beforehand. So, put the Wedding Ring inside. You will hear a sound and if you look behind you at the keys on the wall, a new key will show up. ------------------------------------------------------------------------ You now have the Room 500 Key. So leave the reception through the door you came in and save. Leave through the door next to the saving point and the area you are in should look very familiar. Go all the way down, a little bit to the left, and past the stairs and through the door. Pass the Two-Backs yet again and go to the other side and out the door. Go up and left into the second room, number 503. Go through the mirror and leave the room. A mini-cutscene will play and you will be right outside room 500. Enter it and use the save point right next to you. Go down some very long stairs and enter into the next room for a cutscene. ## Boss Battle ## ======================================================================== This boss is a bit harder than the other ones. I recommend the Assault Rifle but the regular Rifle should work fine. Try to avoid the Shotgun because you will be shooting at a far distance. Quickly run to the left and put in a few shots. Some tentacles will descend so try to run the opposite direction to avoid them. They are pretty hard to avoid but if they catch you, press X repeatedly to get out unharmed. He will spit an acid at you but if you are running back and forth (avoiding the tentacles) he should miss you. While using the Assault Rifle, try not to be greedy and get more than 5 shots. You will get attacked if you try to shoot to many times. If you are using the Rifle, try 1 maybe 2 shots. ======================================================================== After the battle, pick up the Truth Piece off the ground. A cutscene will end an you will end up in a hospital-like place. Pick up the Redeemer Ammo and the first aid kit, and leave through the door next to some shelves. Go straight through the other door and into yet another room. You will see a large red symbol on the ground so check it and receive the Present Piece. ------------------------------------------------------------------------ *Flauros Puzzle* This one is pretty tricky. What you have to do attach the pieces and rotate them in the right direction. Press X to pick up the piece the second from the left and it will automatically attach. Press Square to rotate whatever piece is zoomed in on. The puzzle will be solved under these conditions: 1) The symbols that look like this: O -X- -X- O Will be all on one side. And so on. Here is the solution: When the Present piece is facing with this symbol to the left: O ^|^ ^|^ O This symbol to the right: O -X- -X- O And the circle thing to the bottom. 1) Attach the piece to the far right. Rotate it so the previous symbol (O and X's) match up. 2) Rotate with R1 ONCE and attach the piece next to the one you just picked. (So two on the left are remaining). Rotate it twice using Square. 3) Rotate with R1 ONCE and attach the piece to the far left and rotate it twice using Square. 4) Rotate with R1 ONCE and attach the remaining piece and rotate it twice. ------------------------------------------------------------------------ We've finally finished the Silent Hill Rubix Cube. A cutscene will play and when it ends, pick up an Ampoule off a box and exit through a door next to a fire extinguisher. Go in a U shape to the last door and enter it. You will go up a flight of stairs and guess where we are? We are at the good ol' Alchemilla Hospital. Turn left, right, and save if you want at the save point in front of you. Go straight on and through the door to trigger an awesome cutscene. Now I would recommend you use your Energy Drinks to run around quickly. From where you are, turn left and go straight until you see a Child's Map. ~Note~ Once again, you can collect items here but I am going to take you straight to where you need to go. This is a very hard place to navigate so you will have to not just rely on my instructions. Weave around and you will find where you are looking for. Go a quick left and right and go straight up "Canneon" and when you can, take a slight right on "Koonts". Weave around and you will find a path leading up "Simons" and continue to go straight. You will come to a wall where you need to turn right and find a small path around a Two-Back and you will be forced to turn left. Turn right at another Two-Back and you will come to a gap. Look to the left and there will be a small path across it. Go straight and weave around the monsters and you will eventually turn right into the area you need to be- the Antique Shop. <Antique Shop> Go down the stairs and enter the room. Grab the memo off the desk and check the hole next to a shelf. Now you will have to crawl a long ways. Just hold the analog stick and enjoy the pretty music. Eventually you will come to a room with a huge saving point. Uh oh, you know what that means! So save here and turn right and a cutscene will trigger. ## Boss Battle ## ======================================================================== The first thing that the demon does is his fire attack where it is what it sounds like. Balls of fire rain down on you and you can avoid them by avoiding the shadows. Trust me, it's very tough to avoid these but luckily they don't do too much damage. The most damaging attack is when you get too close and he swipes with his claws. This can easily be avoided by keeping a good distance away from him. The third attack is when he shoots a beam of light at you and you can just keep running and he will most likely miss. I've literally stood right in front of him and he's missed but I wouldn't rely on that. I recommend you use the Redeemer for most of this battle because it is kick-butt. The Assault Rifle also is good and the Rifle, but try to avoid the Shotgun. If you use the Redeemer it will take up most if not all your ammo but it doesn't matter because you won't be using it later. ======================================================================== After the battle, you will be rewarded by the ending cutscene and the credits. ************************************************************************ +------------------------+ Section 6: Bonus/Extras +------------------------+ ========= Endings ========= There are three separate endings to the game. -------------- Good Ending -------------- This is the most easily received of the endings. Kill under 200 or so enemies and do not pick up the key near the post office and you will get it. You cannot pick up the key if you are on your first time playing the game. -------------- Bad Ending ------------- Kill kill kill. Kill every monster you see and you will get this ending. You supposedly need to kill 200+ but as I said, just keep killing and you will get there. ------------ UFO ending ------------ This one you get by picking up the key next to the stairs of the post office. It will be the Room 502 Key that you can only receive after you beat the game at least once. Otherwise, the stairs will be blocked. ============ Accolades ============ This information I got from Georgi Samaras and her walkthrough. Thank you! What the accolades system replaces the ranking system in the game. You finish the game in a certain way such as under a certain amount of time, and you get extra weapons and costumes. There are a lot of costumes in the game so collect them all. ~Savior~ How to get: Beat the game the first time. Extras: This unlocks the Moon Gauntlets (melee). Advice: Beat the game, it should be clear enough. ~Butcher~ How to get: Get the bad ending. Extras: This unlocks the Great Cleaver (melee). Advice: See endings section for info on how to get the bad ending. ~Ambassador~ How to get: Get the UFO ending. Extras: This unlocks the Tesla Rifle (firearm). Advice: Same as above. ~Stalker~ How to get: Have your flashlight on for less then 3 hours. Extras: This unlocks the Night Vision Goggles (item). Advice: Pretty self-explanatory. Monsters will see you less so that is a bonus. It's easy to get if you beat the game under 3 or so hours. ~Collector~ How to get: Collect more than 300 items. Advice: Take time to explore the town and walk around streets. I didn't go into that much with my walkthrough because I figured you could find the items yourself. ~Sprinter~ How to get: Beat the game in less than 2 hours. Extras: While wearing this you will never tire while running. Advice: Follow my speed guide to get this. ~Sharpshooter~ How to get: Kill 75% of enemies with a firearm. Advice: Get the Tesla Gun from the UFO ending to have infinite ammo for this. ~Weaponsmith~ How to get: Kill 75% of enemies with melee weapons. Advice: Easy enough, just kill with the Moon Gauntlets ~Brawler~ How to get: Kill 50% of enemies with only your fists. Advice: Focus on the beginning and easy enemies such as Nurses. ~Cartographer~ How to get: Look at your map less than 25 times. Advice: Try to pay attention to what doors Travis looks at instead of relying on your map. It's tough, I know. ~Explorer~ How to get: Distance traveled must be greater than 22.5 km. Advice: If you get lost easily, this shouldn't be a problem. Also try to collect lots of items to get this. ~Daredevil~ How to get: Beat the game without saving. Advice: Try to combine this with the speed run. ~Fireman~ How to get: Rescue Alessa from the burning house in less than 80 seconds. Extras: This unlocks the Fire Axe (melee) Advice: The timer starts when you first pick up Alessa. ~Codebreaker~ How to get: Do the following code after beating the game once: up, up, down, down, left, right, left, right, X, O. If you did it right you will hear a chime. Advice: You can do this anytime during gameplay. ================ Extra Options ================ These extra options are unlocked after beating the game once. --Walk/Run-- Instead of you having to hold square to make Travis run, he will run automatically. Hold square to have him walk. --Extra Blood- Now this is something. Selecting this option will make the game even gorier with more blood. --Noise Filter- If you turn this off, your screen with not turn grainy if a monster is near. You will be able to see the graphics easier also. --Bloody Footprints- A little random, but still cool. Inside of only having bloody footsteps while walking over a dead monster, he always has them. Plus it makes a icky squishing sound. --Torch Projection- Even more random. Project an image with your flashlight, weird huh? ************************************************************************ +-------------------------+ Section 7: Sprinter Run +-------------------------+ I decided to include this so you aren't constantly searching through all of my extra little comments and such to get a speedy walkthrough. Here are some tips (some courtesy to Georgi again) to get you a finished game in under 2 hours. 1) Do not pick up any ammo but health and energy drinks are good. 2) Use one of your infinite weapons such as the Tesla Rifle or the Moon Gauntlets. 3) Skip cutscenes 4) Pick the option to have Travis run constantly. 5) Do not pick up memos 6) Don't kill enemies unless you have to 7) Get the UFO ending ======================================================================== 1) Save Alessa from the burning house 2) Go to Alchemilla Hospital 3) Head to the elevator and up to room 205 4) Go through the mirror and grab the Plastic Lungs 5) Go to room 204 and use "312319" to open the chest and grab the Plastic Heart 6) Go to room 202 and grab the Golden Egg 7) Go downstairs to the Women's Bathroom, use the Golden Egg 8) Pick up the Plastic Liver and go through the mirror 9) Grab the Staff Lounge Key off the toilet seat 10) Go to the Staff Lounge and grab the Exam Room Key 11) Go to the Exam Room and put the parts in the doll in this order: Heart, lungs, intestines, stomach, and liver 12) Grab the Glass Eyes and go to room 204 and through the mirror 13) Put the Glass Eyes in the corresponding door. 14) Finish the boss battle, grab the Future Piece, and leave the hospital 15) Go through the Butcher Shop 16) Go into the Cedar Grove Sanitarium 17) Go upstairs into the TB Ward 18) Press the correct buttons on the Iron Lung 0 0 0 0 0 1 2 3 4 5 The order is 155133. 19) Go to the Female Hydrotherapy Room and drain the bathtub 20) Go to the Female Treat[ment] Room and through the mirror 21) Go to the Women's Bathroom on the middle floor and flush the toilet 22) Go to the Female Dorm 5 and grab the Belongings Key 23) Go to the Patient Belonging's Room and through the mirror 24) Head to the East Pipe Room and grab the Interview Archives Key 25) Go into the Interview Archives Room and go through the mirror. 26) Go into the Infirmary and solve the doll puzzle like this: Green, blue, blue, red, yellow (from left doll to right one) 27) Grab Dr. Harris' Key 28) Go to the Doctor's Office and grab the Jocasta artifact 29) Go into the Women's Bathroom (1st floor) and through the mirror 30) Use the Jocasta Artifact on the door to the Female Seclusion 31) Finish the boss battle and grab the Past Piece. 32) Grab the Theater Ticket off the counter and leave the Sanitarium. 33) Pick up the Lumberyard key from the car 34) Go to the Lumberyard and go through it to the other side 35) Go to the Greenfield Apartments and jump down the hole 36) Exit and use the Theater Ticket at the ticket box 37) In the theater, go to the Director's Office and grab the Sun Totem 38) Go into the Men's Dressing Room and through the mirror 39) Go into the Director's Office and pick up the Balcony Key 40) Go into the Men's Dressing Room into the mirror 41) Go into the Balcony Corridor and into the Lighting Box 42) Pick up the 125W Bulb, 250W Bulb, 500W Bulb, and 750W Bulb 43) In the East Corridor next to the lobby grab the Moon Totem 44) Go into the Men's Dressing Room and through the mirror 45) Go to the East Balcony Corridor and put the tiles like this: Sun Totem- right of door Moon Totem- left of door 46) Enter the Catwalk and put the bulbs in this order: A = 500, B = 125, C = 750, D = 250 47) Pull the lever at the end of the Catwalk 48) Go into the Curtain Control and pull the lever 49) Go to the stage control box and switch the top Scenery lever and the middle Props lever 50) Enter the large mirror and pick up the Stage Office Key 51) Go into the Stage Office and grab the Prop Lever 52) Put the Prop Lever in the stage control box 53) Pull middle Scenery lever and bottom Props lever 54) Enter the mirror 55) Finish the boss battle and grab the Falsehood Piece 56) Pick up the Motel Key from the dead Ariel and leave 57) Go into Andy's Bookstore and type in 213 on the register 58) Pick up the Bookstore Key and go into the back door 59) Go up the stairs to the Post Office and grab the Room 502 Key 60) Go through the General Store 61) Go into the Riverside Motel 62) Go into the Reception and grab the Room 306 Key 63) Go to Room 306 and through the mirror 64) Go to Room 503 and through the mirror 65) Go into Room 502 Whew! You did it! ************************************************************************ +------------------------+ Section 8: Memos +------------------------+ These are all the memos I collected and what they say (for those of you that missed them)- ---------------------------------------- Public Notice: UNDER CONSTRUCTION Currently the second and third floors of the hospital are undergoing renovations. At this time they are closed to patients and visitors. Work continues in earnest and the hospital management thanks you for your continued cooperation as we try to minimize the disruption. We estimate the construction will Be completed within six months. The restructuring of the third floor will almost double our capacity for inpatients and introduce cleaner, more modern facilities. Here at Alchemilla, the quality of care we provide to you, our valued patient, is of the utmost importance. Dr. Philips Chairman of Alchemilla Board -------------------------------------- Doctor's Diagnosis: Preliminary Diagnosis: Third degree burns, patient is unconscious... Something has prevented damage spreading to the internal organs... tissue damage is limited to the epidermis and extremities of limbs... How is this possible? ------------------------------------- Bloody Note: This heart of mine troubles me with its trembling! To still it I have put it on ice and locked it away. (Remember, the three beauties who cause it to pump so are the key. 'age before beauty'). -------------------------------------- Hurried Note: (Parts of this note are obscured.) Worry not ________ ___ ______ ____ __ ____ ______ I have used the _______ to contain her power. No one will come to her aid. _____ __ ____ ___ one of the five _____. Hide them. Protect them. _______ -------------------------------------- Staff Notice: CONSTRUCTION! As you know, the renovations to the upper floors have run into problems! The plumbing leak and substandard materials used have forced us to close off the third floor until further notice. We are reminded of the familiar adage: 'you get what you pay for!' We now face six more months of work, reducing our capacity for the coming year. We will have to cut spending on inpatient care and consultancy fees by 50%. Therefore we ask doctors to refrain from committing patients and encourage home stays instead. Unless they're dying in your arms, don't book 'em in! STAFF PARTY! Worry not! The staff party is still On (our recreation budget is locked Away where no one can tamper!) Everyone meet at Annie's Bar at 8pm on Friday. Alcohol (medicinal of course!) and food will be free. Arrive early to grab a trainee nurse: they go quick! -------------------------------------- Staff Memo To all staff, It is forbidden to enter my office unaccompanied until further notice. Dr. Kaufmann. -------------------------------------- Student's Mnemonic Having trouble with your anatomy class? Fine that getting them out is much easier than putting them back in? Just remember this easy mnemonic: INside STevie, LIttle HEnry LUrks. -------------------------------------- Parking Ticket (Someone has written on the ticket.) SHE'S ASLEEP NOW. ------------------------------------- Status Report, 3/12/1960 Status Report, 3/12/1960 Patient: Mrs. ______ ______ Age: 34 Examining Doctor: Dr. Harris Notes: Patient continues to harbor strong fantasies and a violent persecution complex. Her moods can swing from calm to violent aggression in a short time, which has led to her being moved to the seclusion wing. She becomes particularly violent during the occasional visits from her husband, demanding that she be allowed to see their child. We have taken the precautionary Step of adding Epolineum to Mrs. _______ medication to prevent her violent outbursts. I don't like having to sedate patients, but when she is aggressive, ______ is as much of a danger to herself as to her visiting husband and the staff. -------------------------------------- Iron Lung Warning OUT OF USE In light of the recent accident I am barring the use of the iron lung equipment. This applies to all staff, including senior nurses. patient deaths during therapy are not to be treated lightly. I find it hard to believe that someone could 'accidentally' overload ever valve on the equipment and so, until the enquiry has concluded, I must assume the equipment itself is at fault. These precautions are essential - we owe a duty of care to all of our patients, even the difficult ones. Dr. Harris -------------------------------------- Duty Log, Female Seclusion 9:30am: Administered medication to the seclusion patients. There were no incidents. 11:46am: Accompanied Dr. Harris on his morning rounds. No incidents of note. 3pm: Visit for Mrs. ______ from her husband. Took her into the empty dorm room so she would feel more comfortable. 3:46pm: Mrs. ______ has attacked her husband. During the visit she had a violent episode and attempted to throttle Mr. _______. She was heard screaming by myself and the attending orderly and we managed to restrain her - though it took three of us, despite her being a female of slight build. After we sedated her and took her back to her room, Dr. Harris examined her and decided to reinstate her does of Epolineum. 5:12pm: After the incident with Mrs. ______, the other patients have become agitated and restless. Harris has ordered a lock down. ---------------------------------------- 'Magpie' Note Dr. Harris, Our 'magpies' have been at it again. This time they SWALLOWED the Damn keys for Archives and the Basement. Don't worry... Gary has taken Mr. Magpie to the TB Ward and I'm taking Mrs. Magpie to hydrotherapy. We'll make them spit the keys out! This job would be great if it weren't for the patients! Clem --------------------------------------- Status Report, 2/7/1961 Status Report, 2/7/1961 Patient: Mrs. _____ _____ Age: 35 Examining Doctor: Dr. Harris Notes: Mrs. ______ condition has degraded dramatically in the last few months. Her fantasies of a 'mirror world' have become more acute, and she spends more and more time in an apparent catatonic state. She claims that during this time she is in the 'other world.' She now has full recollection of her attack on her son, but shows no remorse for the incident. Indeed she seems proud, almost smug of her attempted filicide! I am worried that this behavior could be a side effect of the increased doses of Epolineum that the patient has been prescribed. I have asked for her dose to be halved and hope to see positive results shortly. --------------------------------------- Police Report Attending Officer's Report. 11/4/1959. 1NO: VA4545-10. When I arrived at the _______ House, the ambulance was already at the scene. The neighbor Mr. Bryant (who first called in the incident) had restrained Mrs. ______ and the paramedics were tending to the child. The husband, Mr. ______ had not yet arrived back from his place of work. Thanks to Bryant's intervention, the gas had been turned off and the house ventilated -- however, there was still a strong smell and I deemed it necessary to call the fire department as a precaution. It appeared that Mrs. ______ had attempted to has herself and her child. When I spoke to the suspect, Mrs. _______, she was uncooperative and seemed enraged. She demanded I release her so she could 'kill the devil child.' She was clearly not in control of her mind. Mr. Bryant commented that several times in the pervious weeks, he had heard loud arguments and screams from the house. He said 'Helen has not been well for a while.' -------------------------------------- Clipboard medications (do not mess up!) room 1: trizanthium room 2: satium room 3: oporium room 4: salorium room 5: satium (remember, pills only for patients!) -------------------------------------- Amber Incident Report AMBER INCIDENT REPORT Reporting Staff Member: Simons Incident Description: A male child Entered into the sanitarium unchallenged and got through into Female seclusion (doors were left unlocked). He entered Female Seclusion Room 5, at which [point Orderly Michaels observed him and alerted me. The boy was the child of a visitor and was taken away by his father. Failures: The doors to Female Seclusion were left unlocked by the orderly, and the staff in the lobby failed to notice the boy when he arrived in the mezzanine area. Recommendation: All staff to be reminded of the importance of locking ward doors. Review of staff to be conducted by duty managers. ------------------------------------ Patient Notes The new patient, Helen Grady arrived today. I was surprised to see how calm and well behaved she was. After reading her notes I was worried that she might be something of a handful. The woman is in complete denial and claims no recollection of the incident which saw her committed. Indeed, she has asked repeatedly to be allowed to see her son! I have agreed with her husband that it is best that the boy be kept away from his mother. While there seems little hope for any long term recovery, I look forward to spending some time with Mrs. Grady -- her condition is most fascinating. ------------------------------------- Newspaper (Someone has written on the newspaper.) WHY ARE YOU HELPING HER, TRAVIS? DID YOU SEE THAT NURSE? ------------------------------------- Napkin (Someone has written on the napkin.) SOMEONE MADE A HOLE. GO HOME TRAVIS. -------------------------------------- Technician's Warning Peter, Good luck getting ANYTHING to work. This place was wired by IDIOTS! The safety curtain is on the same circuit as the spotlights. If a light blows, the whole thing fuses and you can't move the safety curtain. IDIOTS. Safety inspectors would blow a fuse (literally!) if they saw this stuff. Wouldn't happen in the city! See you when I get back. Eric --------------------------------------- Handwritten Diary Page Monday: Rehearsals -- fantastic. New costumes -- fantastic. All in all -- fantastic! Tuesday: Strange day. Girl snuck into theater today. Playing hooky no doubt! Took pity, let her sit and watch the run through. Very useful feedback - terrified by Caliban (good job costume dept!)! Seemed to dislike Prospero intensely. Proceedings brought to premature end by poor Tony getting a shocking nosebleed during Act 1, Scene 3. Will continue tomorrow! ------------------------------------------ Production Notes Jack says the town is located on old 'spiritual ground' ... hopefully we will be blessed!!! Prospero = Shaman. Feathers, smoke, totemic magic. Ariel = Air spirit. Flight? Projection? Puppets? Caliban = Buffalo spirit. Skins + Berkoffian performance. On all fours. Poor actor! ------------------------------------------ Sketches Since what happened to Tony, I've dreamt about HIM more and more! THE BUTCHER! He looks just like that monster, the executioner! Now I've seen him when I'm awake. He's at my motel! It's HIM I swear it! ------------------------------------------ Wiring Notes Peter, As expected, the spotlights are as SCREWY as the rest of this place. Finally got them working. My trusty voltmeter saved the day again! Remember, you need ALL the lights working, otherwise the circuit blows. Throwing the circuit breaker gets old FAST. Here are my notes: B has to be half the wattage of D. A + B must not exceed C. Wattage of D must not exceed A. Break a leg!! Eric ------------------------------------------- "Repression and Coercion" Chapter 2: Repression & Coercion It is a fact well known to intelligence services and military agents: the more controlled a mind, the more a mind censors itself, the easier it is for outside influences to take hold and piggyback such mental programming. This is why these agencies choose for their pawns those individuals most compromised by their own mental issues. --------------------------------------------- "An Id Torn in Two" Throughout these case studies, we see the victims' brains struggling to cope with the conflict caused by abuse at the hands of a loved one. In many of the cases, the abused child's self appears to split in two. One personality continues to love the abuser and seeks their approval. The other personality contains all the rage and anger of the abused and in many ways becomes a mirror of the abuser, seeking to inflict its pain on others. Sadly, it is often this self that becomes dominant. -------------------------------------------- "Manifestations of Delusions" CHAPTER 3 MANIFESTATIONS OF DELUSIONS ...phenomenon such as telekinesis ('poltergeists' to use a popular term) often occur. These seem frequent alongside negative emotions (fear, worry, or stress) suggesting it is these emotions which are manifesting as external energy with physical effects. Nightmares are especially strong triggers. In all cases, these phenomena arise from children or adolescents and the overwhelming majority of subjects are female. -------------------------------------------- Shop Note Andy, Everything is fine. Sold lots of books! Have locked our keys in the cash register (the combination is your Greenfield apartment number). Hope you enjoyed your vacation! Dharma ------------------------------------------ Till Receipt (Someone has written on the receipt.) HERE COMES A CANDLE TO LIGHT YOU TO BED. HERE COMES THE BUTCHER TO CHOP OFF YOUR HEAD. ------------------------------------------ Guest Register (The pages are torn out, leaving only one entry.) Room 500 Name: Mr. R Grady Other occupants: Son Reason for visit? Business/Pleasure. Check in Date: ________ ------------------------------------------- "To my beloved wife" To my beloved wife, I miss you so intensely. Watching them take you away was like a dagger through my heart. It had to be done, but now I am so alone. At the doctor's advice, I told Travis you were dead. Maybe it would be better if you were... Helen, will you ever come back to me? Yours forever, Richard -------------------------------------------- Note on the Ritual ... it is believed a being of tremendous mental energy may become a vessel capable of giving birth to Samael, the God worshipped by this cult. Samael's arrival will bring forth Paradise on Earth. (Something has been added in the margin.) Given that this vessel is to be molded with 'suffering and pain,' just what kind of God and what kind of 'paradise' would result? ---------------------------------------------- Janitor's Note Juana, One of the laundry machines is busted again. The weird guy in Cleopatra was shouting at me, wanted me to go fix it but I couldn't leave the reception. Anyhow, after getting all red in the face, the fella just ran off. Hasn't been back since -- up and drove off. Could take a look at the machine when you get a minute? Stick a token in it and do the reset thing (Set it to low spin, 60 wash, drain then pre-rinse). Put anything you find inside in the lost and found. Thanks, Ed ---------------------------------------------- Duty Log Christ alive. One of the cleaners called me over, said there was something wrong with room 500. Door was open. Inside, sweet Jesus! Stench made me puke. The kid, man. The kid! Just stood there. They said he'd been there for ten hours! I ended up crying my eyes out. Shit like this shouldn't happen. The police have got the room locked up for now. I'm going home. --------------------------------------------- "To my absent wife" To my absent wife, I know that whatever hell I am enduring, yours is worse. But dammit, this is so hard. It's like you're dead but you're not. The Helen I loved is gone, but your body is still here! I have slept alone for the last two years. I've become so bitter, so sleazy! I'm no father to Travis. I can't even look at him some days. What is it going to take to bring you back? Yours forever, Richard -------------------------------------------- Washing Machine Manual ~Note~ This has symbols I can't type. You can find this in the Laundromat on your own. --------------------------------------------- Telegram Kaufmann, We are almost ready, but must hurry! I sense our hold on her power weakening. I worry that she draws strength from the core I hold. I will leave it behind, hidden in this darkness. It will be safe. Grady is unlikely to return here, he is still running around town chasing after ghosts. He is ignorant of the bigger picture anyway. I will wait for you here, finish your business and join me soon! The time approaches, the Flauros is shattered, thrown to the wind, and her will is still buried deep in a sleeping mind. This time the ritual WILL succeed! Dahlia ---------------------------------------------- "To a ghost" To a ghost, There's no pretending now is there? We both know that thing at Cedar Grove isn't you. You died the day you tried to kill our son. When I brought your gift today, when you smashed it, I finally woke up. I've been dreaming all these years, kidding myself, that you'll be right one day. The Helen I loved is dead. I try to remember how it was all those years ago today, when we got married. I can't remember anymore. I'm tired. I know Travis will be fine on his own. I'm going to see you again, Helen. Yours in forever, Richard ---------------------------------------------- Yellow Page Flauros Device: Origin unknown. The device is first mentioned in the poetry of Chang Ch'ien, an advisor to members of the early Han dynasty. In one of his tracts, Chang Ch'ien jokes he trapped a demon inside his single 'three sided box'. When Chang Ch'ien died in a terrible fire at the imperial palace in 115 BC, the device appeared lost. It was later rumored to be in possession of Lutheran monk M. G. Lewis, who in 1796 spoke of its ability to control and amplify thought. It was Lewis who linked it not to a demon, but to a God himself, claiming it was a weapon left by angels as a force for good. ************************************************************************ +------------------------+ Section 9: Glitches +------------------------+ ~Note~ These are for the PS2 version of the game. Invisible Travis: While down the Maintenance hall in the Riverside Motel (not in the Other world), walk to the very end near the Shotgun photo except to the camera on the left side. Turn around and check the peephole (where the butcher is) without the camera changing. Then run forward away from the table. If you do this right, you won't see Travis anymore! To reverse this, go back to the table or keep going forward. Changing gun pictures Simply have gun equipped, reload any gun using the menu, and the picture of the gun changes. Backwards face: As soon as you are through the doors, press the R1 to have the camera behind Travis, and use the katana and slash at the Ariels. The graphics will warp and you will see Travis's face backwards and other odd things. This is hard to do but it is really weird when it works. Other: * Travis's glasses in the Codebreaker costume have a dark box behind them randomly. * Sometimes the sound doesn't work when going through the mirror * When you first go into the first mirror in the hospital wearing a costume, Travis's reflection doesn't change. * Sometimes the sound when selecting an item lasts longer than usual. * You may not be able to get both the butcher ending and the UFO ending on the same file if you use the same game play-through (on two save files). To remedy this, I've found that you may have to play a complete game with the bad ending, save to a separate file, play on that new file, finish the game with the UFO ending, and save on the same file that the bad ending is on. ************************************************************************ +-------------------+ Section 10: FAQ +-------------------+ This is a question section that you, as the reader, are welcome to add to. Q: What is the purpose of the Night Vision Goggles? A: These basically help you see in the dark. As you know, most of the game takes place in darkness and sometimes your puny little flashlight just isn't enough. When equipped, the screen will have a green tinge and you will be able to see better in darkness. Q: You said the Stalker costume is easy, are you sure? A: Yes I am sure. The flashlight time DOES NOT COUNT while you are walking through the streets of Silent Hill. You may have noticed that you cannot turn your flashlight on or off at those times. So if you beat the game in about 3 (maybe 4) hours or under (which is easy to do) then you will be guaranteed to get this accolade. Q: What's with the giant Carrion spinning in random circles and disintegrating into a black cloud when you kill it? A: I have no idea, it's really weird isn't it? Q: What happens in the Bad/UFO ending? A: I don't want to give it away but if you really want to know, send me an email. Q: Will I get the Collector costume if I follow your walkthrough exactly and pick up every item you say? A: Honestly, probably not. I left out some items so you might have to do some exploring on your own. Try looking for items around the streets of the town, there are plenty of items there. Q: How many enemies do I need to kill to get the Bad ending? A: Hoo boy, that's a long debated question. I wrecked havoc with my Moon Gauntlets and killed over 200. If you have the Tesla Rifle, just kill everything you see. You don't have to search for monsters in the town like I originally though. Try to get 130+ monsters and you should get it. Q: Help! I can't get the two endings on one file! What do I do? A: See my glitches section to remedy this. Q: Is there an easy mode/hard mode for this game? A: Nope, there isn't. But if you beat the game once and get the Tesla Rifle, Moon Gauntlets, or Butcher's Knife, it will make the game pretty darn easy. To make it hard, just try to kill enemies with some Jagged Wood. :) Q: What is the difference between the PSP version of the game and the PS2 version? A: More glitches and a few other option changes such as languages and that's about it. Q: I don't know what aspect ration to choose. What do you recommend? A: It depends on what size of TV you have. It may look more stretched in one aspect ratio versus the other one. Try it out to see which one will work best for your TV. Thanks to Paul Yiu for this info! ************************************************************************ +----------------------------------+ Section 11: Copyright and thanks +----------------------------------+ You are welcome to contact me by email with questions, concerns, updates, etc. However, there are some things I DON'T want. I will list them now: What I do want --------------- Glitches!! Questions Missed memos Comments Corrections What I don't want ----------------- Missed items Missed rooms (I will add them later) Anything regarding the PSP version (I don't have that version) Please don't write me with: "u r rele kool and ur guide waS kool 2" I understand this (barely) but it is hard to read and not worth my time. If you are lucky I will send you an email asking you to rewrite your email in standard English. Otherwise I will just ignore you. Also, don't insult me for missing something. I know I've missed some items but I don't really care. My email address is: [email protected] *** IMPORTANT!!! *** PLEASE DON'T ADD ME TO YOUR MESSENGER LIST UNLESS I GIVE YOU PERMISSION THROUGH EMAIL!!! I will NOT add you unless I know you! ------------------------------------------------------------------------ These sites have permission to use my Walkthrough/FAQ: www.gamefaqs.com www.supercheats.com AND NO OTHERS WITHOUT MY PERMISSION!!! Thanks to: akura_integra ------ for info on the monsters my mom Jeannie ------ for reading me the memos 'cause I was too lazy to grab my laptop. Lol Konami ------ for making Silent Hill of course gamefaqs.com ------ for posting this walkthrough/FAQ YOU ------ for reading it. ^_^ Paul Yiu ------ for corrections on the aspect ratio info And most of all... Georgi S. (sophialeigh) for being nice enough to allow me to use her info on the accolades and such. Plus her walkthrough helped me on my first time playing the game. Thanks for reading! Claire