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Silent Hill 3: FAQ/Walkthrough

by Conquerer

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 _____  _  _      _____  _    _  _____   _    _  _  _      _       / ___ \
|  ___|| || |    |  ___|| \  | ||_   _| | |  | || || |    | |     |_/   \ |
| |___ | || |    | |___ |  \ | |  | |   | |__| || || |    | |        ___| /
|___  || || |    |  ___||   \| |  | |   |  __  || || |    | |       |___  \
 ___| || || |___ | |___ | |\   |  | |   | |  | || || |___ | |___        | |
|_____||_||_____||_____||_| \__|  |_|   |_|  |_||_||_____||_____| | \___/ |
                                                                   \_____/

===========================================================================
    ==---------------------------------------------------------------==
    ||                                                               ||
    ||    S I L E N T  H I L L  3  F A Q / W A L K T H R O U G H     ||
    ||    ------------------------------------------------------     ||
    ||    �  C O P Y R I G H T  2 0 0 3  B Y  C O N Q U E R E R      ||
    ||                                                               ||
    ||   This Walkthrough is Copyright 2003 by Conquerer. This FAQ   ||
    ||   may not be published on any website or in any magazine      ||
    ||   without my permission. This FAQ is for Personal Use only    ||
    ||   If permission is requested, I will most likely respond,     ||
    ||   letting this FAQ be posted in a certain website or          ||
    ||   magazine, but permission is required. This FAQ my not be    ||
    ||   altered or used by publishers and cannot be sold. If this   ||
    ||   FAQ is found by anyone on a site or magazine without        ||
    ||   permission, please e-mail me telling me the site or         ||
    ||   magazine name and issue number. Even if you're not sure     ||
    ||   if the site has permission, please e-mail me about it.      ||
    ||   The main sites this FAQ will be hosted on are GameFAQs      ||
    ||   and IGN Guides. If found anywhere else, please contact me   ||
    ||   immediately. Some other sites may have permission, but      ||
    ||   please, still contact me just incase.                       ||
    ||                                                               ||
    ||                                                               ||
    ||===============================================================||
    ||                                                               ||
    ||                                                               ||
    ||   Silent Hill is a registered trademark of Konami Computer    ||
    ||   Entertainment Tokyo, Inc. � 1999 2003 Konami Computer       ||
    ||   Entertainment Tokyo. All rights reserved.                   ||
    ||                                                               ||
    ||                                                               ||
    ||====================---------=====---------====================||
    ||                        W A R N I N G !                        ||
    ||                                                               ||
    ||   This FAQ contains many spoilers that may ruin your game     ||
    ||   experience. Read on at your own risk.                       ||
    ||                                                               ||
    ||                                                               ||
    ||===============================================================||
    ||                                                               ||
    ||                        Silent Hill 3                          ||
    ||                                                               ||
    ||                     Developer: Konami TYO                     ||
    ||                     Publisher: Konami                         ||
    ||                      Platform: PlayStation 2                  ||
    ||                         Genre: Adventure                      ||
    ||                        Origin: Japan                          ||
    ||             Number of Players: 1                              ||
    ||                 Released Date: 08/07/03                       ||
    ||                   ESRB Rating: M for Mature                   ||
    ||                                                               ||
    ||                                                               ||
    ||====================---------=====---------====================||
    ||                                                               ||
    ||                    E - M A I L  P O L I C Y                   ||
    ||                                                               ||
    ||   I will accept e-mails from people asking questions or       ||
    ||   making comments on the game or Walkthrough. If you expect   ||
    ||   me to read your e-mail, please, put "Silent Hill 3" or      ||
    ||   "SH3" in the subject or it may be deleted. E-mail           ||
    ||   reponses will take place usually a under day or two from    ||
    ||   the day the e-mail was received. If not, I may be on        ||
    ||   vacation or I deleted the e-mail because it didn't have     ||
    ||   "Silent Hill 3" or "SH3" in the subject. But if you         ||
    ||   haven't read the section you're stuck on and you think      ||
    ||   you are special and you e-mail me before you check it,      ||
    ||   you're not special and you can read the part yourself.      ||
    ||                                                               ||
    ||   [E-mail:] [email protected]                           ||
    ||                                                               ||
    ||                                                               ||
    ||====================---------=====---------====================||
    ||                                                               ||
    ||            W A N T  T O  R A T E  T H I S  F A Q ?            ||
    ||                                                               ||
    ||   If you feel this FAQ has helped you in any way and you      ||
    ||   want to thank me, please, all I ask is for you to give my   ||
    ||   FAQ a good rating. But it's your decision, I am not         ||
    ||   forcing you.                                                ||
    ==---------------------------------------------------------------==

        Some parts of this FAQ may be considered violent or cruel.  
 

s i l e n t  h i l l  3 |||||||
|||||||||||||||||||||||||||||||
T A B L E  O F  C O N T E N T S
-------------------------------
MAIN
1.   INTRODUCTION
2.   UPDATES
3.   FAQS
4.   STORYLINE
5.   CHARACTERS
6.   ENEMIES
7.   WEAPONS AND SUPPLIES
8.   CONTROLS
9.   PLAYING THE GAME
10.  DIFFICULTY SETTINGS
11.  WALKTHROUGH
12.  SPEED WALKTHROUGH
13.  ENDING REQUIREMENTS
14.  RANKING
15.  ITEM LIST
16.  EXTRAS
17.  SAVE POINT LOCATIONS
18.  MEMOS
19.  PLOT ANALYSIS

MISCELLANEOUS
20.  COOL AND SCARY THINGS
21.  MY PERSONAL REVIEW

CONCLUSION
22.  CREDITS

 ______                                                            ______
|      |=========S===I===L===E===N===T====H===I===L===L===3=======|      |
|      |                        ---------                         |      |
| MAIN |                       | M A I N |                        | MAIN |
| 1-19 |                        ---------                         | 1-19 |
|______|=========S===I===L===E===N===T====H===I===L===L===3=======|______|
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1.                       I N T R O D U C T I O N
==========================================================================
--------------------------------------------------------------------------

Welcome to my Silent Hill 3 FAQ/Walkthrough. Konami's back with Silent
Hill 3 with promising gameplay and another great storyline. The graphics
are now better than ever before! I hope you will enjoy or have enjoyed
Silent Hill 3 and if you need help, I hope this FAQ gives you information
on what you need. If you don't really understand something in this game or
FAQ, feel free to e-mail me. And check out my site if you feel like it:

http://freewebs.com/silenthillabyss

I originally made the layout of this FAQ near the beginning of 2003 (I
can't really recall; probably around February or something) by taking it
from my Silent Hill 2 FAQ/Walkthrough. But I changed it up a lot lately
and it's pretty cool now. If you're stuck in Silent Hill 2 and/or want to
see the FAQ, go ahead and check it out. It will be updated soon with a
different layout like this FAQ and other updates like items in capitals
like in this FAQ. My Silent Hill 1 FAQ should be done soon and expect to
see it probably around the end of this year (2003) or at the begining of
2004.

  - Conquerer

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==========================================================================
2.                           U P D A T E S
==========================================================================
--------------------------------------------------------------------------

Most Recent Updates:

[08/28/04] - 367 KB
Finished editing up to the Underpass in the walkthrough. Added more memos
in the memo section and aligned them the way they are in the game. Also
added more credits and fixed some typos.

[11/08/03] - 337 KB
First sent in the FAQ and after a lot of work but it was worth it. The
rest of the memos, my personal review, and the plot analysis should be
done soon, so keep your eyes open.

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==========================================================================
3.                             F A Q S
==========================================================================
--------------------------------------------------------------------------
Frequently Asked Questions

Q: When was this game released?
A: North America: 08/07/03, Japan: 07/03/03, Europe: 05/23/03.

Q: Why did Europe get it before everyone else and almost 2 months earlier
than North America.
A: Well, Europe got a lot of games a lot later than North America and
Japan, they got SH1 and SH2 last. Some people think it's because SH2 sold
better in Europe but that is not true. I think it was foolish to have
North America wait so long. We should get the next SH first by around a
month since the only SH game we got first was SH2 and it was by a day,
over Japan.

Q: In Europe, do you get the Making of SH3 DVD with the game like SH2?
A: No.

Q: I heard that you get the Official Soundtrack with SH3 in North America,
is this true?
A: Yes, something exclusively for North America.

Q: I bought this game and I played it and I was too scared to continue
after awhile. Do you think I should continue or just give up?
A: If you start it, you have to finish it. If you don't plan on finishing
it, don't start it. You should definitely continue.

FAQ/Walkthrough Frequently Asked Questions

Q: What do you mean by "examine"?
A: Go up to whatever is mentioned and press X

Q: I can't find a certain item, where can I find it?
A: Check the Item List, although every item location and where you use the
item are described in the walkthrough section

Q: I can't solve a certain puzzle, can you help me?
A: Every puzzle is described in detail in the walkthroguh but if you are
really having trouble, just e-mail me.

Q: I need to find a place to save but I can't find one, where is one?
A: Check the Save Point Locations section

Q: I'm running a lot slower than I was before. Why is this?
A: You've go the Bulletproof Vest equipped. It's heavy so unequip it and
you'll be able to run faster and the control won't be as sluggish.

Q: What is the "Silent Hill 2 Save Extra" thing?
A: When you have a save file with the game beat at least once for SH2,
when you use that memory card for SH3, you can experience 4 extra things

Q: How come there are bugs blocking the hallway of the mall? There wasn't
last time.
A: When you play on Easy Riddle Level, nothing iss there. But on higher
Riddle Levels, they will be there.

Q: How do you unlock the Unlimited Submachine Gun?
A: Beat the final boss with a melee weapon. You can use guns but the last
hit has to be with a melee weapon.

Q: Where is the tips section like in your SH2 FAQ?
A: It's called "Playing the Game." It's above Difficulty Settings which
is above the Walkthrough.

Q: I haven't played any other SH game. Will I understand what's going on?
A: No, I recomend you at least play Silent Hill 1 and 2 so you aren't
confused.

Q: I've played SH2 but not SH1. Is this ok?
A: You won't understand the story if you haven't played SH1. Silent Hill 3
is the sequel to the first Silent Hill and the storyline has nothing to do
with Silent Hill 2. Play SH1 if you want to understand things and play SH2
before SH3 also. You'll understand later.

Q: How many endings are in this game?
A: 3.

Q: How do unlock the Heather Beam?
A: Kill 333 or more enemies with normal weapons in 1 or more times through
the game (Doesn' matter how many times it takes you).

Q: There are some bugs blocking a hallway in the mall and I can't get by.
What do I do?
A: Get the Bleach and Detergent (Use the Item List in this FAQ for their
locations), go to the empty bucket near by the door and combine the 2
ites. Before you do this, you'll have to turn off the fan in the previos
corridor, and after you do it, turn it back on.

Q: There's a big monster blocking the 1F hallway to exit the Nightmare
Hiltop Center. How do I kill it?
A: You can't. You must find the end to the fairytale to find out what to
do, and then it will be gone.

Q: I was in the store room of the Nightmare Hospital and the room got all
screwy and the door was locked so I died. What's going on?
A: The door is locked for a certain amount of time and when the room is
done getting all messed up, it will be open, but it may be hard to find.

Q: I don't have any ammo left and I think I'm close to the last boss. Am I
screwed or what?
A: You're okay. You can beat the last boss with a melee weapon pretty
easily. It may take awhile on Normal Action Level, but it will end
eventually; just be careful. And you'll unlock a secret weapon too.

Q: I still have Shakespeare boks from awhile ago in the game. Can I get
rid of the or do they have any use?
A: You can't get rid of them now, but they have no use. You should put
them on the shelf when doing the Shakespeare puzzle but I didn't the first
time and had them for the whole game too. Don't worry about it, nothing
bad will happen or anything.

Q: Do you have lyrics for the songs in SH3?
A: Yes, but not in this FAQ. All the lyrics for every song are in there,
along with descriptions of them all too. It's called "Original Soundtrack
Guide."

Q: Even though it's not a long, do you have the lyrics for "Sun?"
A: Yes, it's in there too.

In the future there may be more FAQs. If you have a question, just e-mail 
me and I will gladly answer it. I will probably put it up here also.

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==========================================================================
4.                        S T O R Y L I N E
==========================================================================
--------------------------------------------------------------------------
Heather is at the mall on a normal Sunday and she fell asleep in a
restaurant called "Happy Burger." She wakes up from a horrible nightmare
to find herself sleeping at a table. She gets up and leaves the restaurant
and then finds a phone to call her father. While she's on the phone, a
man wearing a brown overcoat in his 50s seems to be waiting near her,
possibly for the phone. After she's done on the phone, she gives the man a
weird look to tell him he can use the phone now. He shakes his head.

Heather starts to walk away and then the man approaches her and tells her
he'd like to speak with her. He says his name is Douglas Cartland and he's
a detective. He claims someone wants to meet her and wants a half-hour of
her time. Heather declines and walks away. Douglas doesn't give up and
mentions it being very important and about her birth. Heather is annoyed
and heads into the nearby Womem's washroom.

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==========================================================================
5.                        C H A R A C T E R S
==========================================================================
--------------------------------------------------------------------------

Heather Morris
--------------
Age: 17
Heather is a normal teenage girl who went shopping one day and becomes
trapped in a different world. She seems to know how to survive but isn't
a professional because this has never happened to her. She has greasy
blonde hair that's not too long and has a short temper and gets mad
pretty eaily. She seems to be on the funny side of a person and loves her
dad and doesn't like to talk to strangers. Heather has no job but she
chores at home and makes no money for it. She soemtimes is a babysitter
also.

Douglas Cartland
----------------
Age: Late 50s
Douglas is an older man who Heather meets in the mall. She doesn't really 
seem to like him. He has grey hair and a beard. He is a detective and
wants to know about Heather'sbirth for some reason and asks for a half
hour of her time. Douglas was hired by Claudia to track down Claudia and
proves himself to be a nice person. He just happens to be at the wrong
place at the wrong time in many cases and takes the blame from Heather.

Claudia Wolf
------------
Age: 30 (Approx.)
Claudia seems to be a strange middle-age woman. Heather first meets her in
the mall and Heather wonders if she is the reason of this different world.
But she says it was the Hand of God. Claudia has a pale face with long
blonde hair and seems not really like a normal person, so she might be the
reason why it is like this. Claudia is a Priestess of a Cult Teachings
Group and tells Heather she is the one that will lead "us" paradise.

Vincent
-------
Age: Mid 20s
Vincent seems very strange and claims he can be trusted, but Heather
doesn't want to trust him. He also claims he's on your side and doesn't
want to be mentioned with Claudia; he says he hates her. Heather meets
Vincent in the Hiltop Center and he has brown hair and glasses, and
usually has a smirk on his face. Vincent is a Priest of a Cult Teachings
Group and is known as "Father Vincent."

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==========================================================================
6.                          E N E M I E S
==========================================================================
--------------------------------------------------------------------------

Closer
------
Location(s):
Lakeside Amusement Park, Central Square Shopping Center, Nightmare Mall,
Lakeside Amusement Park Revisited, Church.

Appearance:
A very tall creature with 2 large padded arms that widen as they go down.
Has normal-sized legs and doesn't really have a face but you can see it's
mouth. The Closer likes to twitch its head a lot. People used to call it
"Weezer Arms" becaise of its appearance.

Strategy:
The Closer isn't a good fighter at all, really. It has slow reactions and
moves pretty slow. But its attacks are pretty powerful. You don't really
need to kill Closers because they're not much of a threat. But if you find
one really annyoing you, try to use the Hangun. Move backwards while
you're shooting them if they're close. It is always easy to just run past
them though.

Suggested Weapon(s):
The Handgun is probably the best weapon on Closers. Keep your distance
though. The Submachine Gun is also good on Closers but you usually don't
have much ammo for it. Melee weapons don't work to well because it's not
that good to be close to Closers. The Shotgun is great on them because of
its wide spread range, but try not to use to much ammo.

Numb Body
---------
Location(s):
Central Square Shopping Center, Nightmare Mall, Underpass, Hiltop Center.

Appearance:
A numb body that's purple in colour and has a head that looks like an
eyeball. Veins appear on the body. Come in sizes small, medium, and large.

Strategy:
Numb Bodies aren't hard to kill and don't take more than a good melee
weapon to kill. They walk slow so you can give them a whack with a melee
weapon a step back. You can kill them with the Knife pretty easily but
when you get the Steel Pipe, it gets a lot easier. Numb Bodies are usually
in groups but it's not hard to kill them all. Just let them come to you
separately and if one's already in the way, another one behind it probably
won't be able to get to you. Try to back up or strafe when fighting them
so they don't get a chance to attack you.

Suggested Weapon(s):
The Steel Pipe is always great. The Handgun is good but you don't need it
because the Steel Pipe is good enough. Let Numb Bodies come to you in
groups and it's pretty easy. Try to attack from behind when they're alone.

Double Head
-----------
Location(s):
Lakeside Amusement Park, Central Square Shopping Center, Nightmare Mall,
Hazel Street Subway Station, Hiltop Center, Nightmare Hiltop Center,
Silent Hill, Nightmare Hospital, Lakeside Amusement Park Revisited.

Appearance:
A dog covered in bandages and a head split in half. Like a roasted dead
dog come to life. Somewhat like the Demon Dog in Silent Hill, but it's
a lot bigger and and not as skinny.

Strategy:
Double Heads move pretty fast but you can outrun them. Double Heads are
usually in gruops but their attacks aren't that powerful so you can take
them on. They usually run and jump up for you. It's good to use the Steel
Pipe or Katana if you have them to kill them. Try to get behind them and
attack them from there. Use the strafing buttons so they can't get you.
Double Heads like to eat meat on the ground and usually are doing so. Try
to just run past them. Double heads are alos attracted to Beef Jerky so
try putting some on the ground for distractions. In open areas, Double
Heads howl so you tell where they are.

Suggested Weapon(s):
The Katana and Steel Pipe are great for killing Double Heads. But if you
don't have them, use you're best melee weapon. You'll start off with just
the Knife, but it isn't to good on Double Heads. It will take awhile to
kill them but use the strafing buttons so they can't bite you.

Pendulum
--------
Location(s):
Lakeside Amusement Park, Nightmare Mall, Underpass, Construction Site,
Silent Hill, Lakeside Amusement Park Revisited, Church.

Appearance:
Looks somewhat like a spider. It has needles for legs and it's wrapped in
a cocoon. It has 2 heads with blades on each of them.

Strategy:
Usually the best thing to do with Pendulums is to simply just run away.
from them. When you shoot them, it will just make them comw faster towards
you. Sometimes you encounter Pendulums on the ground but they're usually
flying. Try to knock it down from the air with the Shotgun and then shoot
it again to finish it off. The Handgun doesn't seem to work well at all.
If you have the ammo, the Submachine Gun is great. Aim up and shoot it,
and it will start coming towards you fast and keep shooting up. It will
knock the Pendulum to the ground and it's dead.

Suggested Weapon(s):
The Shotgun works fine. One shot should knock it down and another should
kill it. The Submachine Gun is great but you usually don't have much ammo
for it.

Insane Cancer
-------------
Location(s):
Hazel Street Subway Station, Construction Site (Depends), Hiltop Center,
Church.

Appearance:
A very large and fat monster. It's face appears to be crushed in like it
got it's face punched in.

Strategy:
You usually encounter Insane Cancers when they're laying on the ground and
they have to get up. But you'll be suprised at how fast they can move.
Once it starts running, it will scare you. When you encounter an Insane
Cancer laying down, take advantage of it and run past it. Even in narrow
areas you can run past it by pushing it a little. Insane Cancers have a
lot of health, but if you really want to kill them, use the Shotgun. The
Handgun isn't really powerful so it won't do much. When you knock and
Insane Cancer down, it doesn't mean that it's dead. It's dead when it
deflates.

Suggested Weapon(s):
Shotgun is great on Insane Cancers. Use the Shotgun to blast them and it
won't take too long to kill them. Still shoot at them while they're on the
ground and if they don't move, they will soon deflate because they're dead.
If you have the ammo, the Submachine Gun is amazing for killing these
monsers.

Slurper
-------
Location(s):
Nightmare Hiltop Center, Nightmare Hospital, Church.

Appearance:
Looks somewhat like a human body and has a beak on its face so it can suck
things. It's arms and hands have leather-type coverings over them and same
with its legs.

Strategy:
Slurpers are probably the most anoying enemies in Silent Hill 3. They will
come up to you and knock you to the ground if they get the chance. You
usually can't get past them unless you get knocked down first, so it's
good to blast them with the Shotgun before they reach you. You don't get
many Shotgun Shells so only kill them when you have to. The Handgun isn't
too good because it lacks in power. After you shoot a Slurper, it will
just lie there. It may not be dead so when you see blood start coming out,
that's how you know it's dead.

Suggested Weapon(s):
The Shotgun is your best bet. Because of its power, it won't take much to
kill Slurpers. But try to make sure you don't use to much ammo. The
Handgun is too weak and won't work to good. Melee weapons aren't good
because Slurpers are on the ground and you'll have to press X hard every
time you want to hit them and isn't that good. 

Nurse Demon
-----------
Location(s):
Brookhaven Hospital, Nightmare Hospital.

Appearance:
Just like the Nurse Demons from Silent Hill 2 except they have hair this
time. Nurse Demons wear hospital uniforms and high heel shoes.

Strategy:
Nurses are pretty strong and require a lot of hits. They carry Steel Pipes
or Revolvers so melee weapons won't be that good. The Handgun is pretty
good but try to stay far away from Nurses while you shoot them or else
you'll get a beating. Nurse Demons tend to whack even if your not in their
range, but they can hit you if your close enough and actually shoot you if
your in range. Go for Nurse Demons with Revolvers first because if you get
hit with one, it will inflict a lot of damage. The Shotgun is perfect for
fighting Nurse Demons in groups so when you're surrounded, you'll know
what to do.

Suggested Weapon(s):
The Handgun works fine, just stay away from Nurse Demons while you shoot
them. When fighting multiple Nurse Demons, use the Shotgun or even if they
get too close, use the Shotgun. The Submachine Gun can work pretty nice if
you have the ammo.

Scraper
-------
Location(s):
Church.

Appearance:
Looks similar to Pyramid Head from Silent Hill 2 but different in some
ways. Very closely resembles the Missionary boss but not nearly as strong.
Has a pyramid-type head but altered a little. Has rubber gloves over its
hands and has a skirt-type thing and shoes.

Strategy:
Scrapers aren't very strong, it only takes 1 or 2 shots with the Shotgun.
here are few Scrapers in the game and they're only in the Church, but they
can sometimes deflect attacks from the front. If you can, attack from the
back. The Handgun does work but it's not that good. The Submachine Gun
does the job pretty quick so it's good also. Try not to let them get to
close so they can attack. But you can let them start to get close and
blast them with the Shotgun.

Suggested Weapon(s):
The Shotgun works great, it takes care of Scrapers with no problem. The
Submachine Gun is also great but it doesn't have much ammo. The Handgun
can be pretty good but the Shotgun is the best.

Valtiel
-------
Location(s): Nightmare Mall, Nightmare Hiltop Center, Nightmare
Hospital, Church.

Appearance:
A rather strange looking monster just like some others in this game.
Valtiel's costume is very similar to Pyramid Head's from Silent Hill 2.
The head of Valtiel twitches a lot like that of the Closer. Has a slight
tone of yellow. You'll find Valtiel in 5-15 places in the game and it's
almost always turning a valve for some reason. It could be helping you
and it never tries to hurt you.

Strategy:
No strategy since Valtiel never really encounters you. You always just
pass by each other or one of you passes by the other. Valtiel may scare
you but there's nothing to worry about. After you die in certain areas
(usually Nightmare areas), Valtiel will come to collect you and drag you
away.

Suggested Weapon(s):
None. Valtiel can't be hit and there's no reason for you to shoot it.

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7.                W E A P O N S  A N D  S U P P L I E S
==========================================================================
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=-=-=-=
WEAPONS
=-=-=-=

The chart below shows how good each weapon is on eash enemy. Refer to the
legend below the chart to see what things mean. As you can see, the
Shotgun and the Submachine Gun are the best weapons.
                _______________________________
 Weapons Chart | K |HG |SP |SG | M |KA |STG|SMG|
|----------------------------------------------|
|Closer        |NE | E |NE |VE | E |NE |NE |VE |
|Numb Body     | E |VE |VE |VE | E |VE |N/A|N/A|
|Double Head   |NE |VE | E |VE | E |VE |VE |VE |
|Pendulum      |NE |NE |NE |VE | E |NE |NE |VE |
|Insane Cancer |NE |NE |NE |VE | E |E  | E |VE |
|Slurper       |NE | E |NE |VE | E |NE |NE |VE |
|Nurse Demon   |NE | E |NE |VE | E |NE |NE |VE |
|Scraper       |NE | E |NE |VE | E |NE | E |VE |
 ----------------------------------------------

        Legend
 ---------------------
|Weapons:             |
|K   - Knife          |
|HG  - Handgun        |
|SP  - Steel Pipe     |
|SG  - Shotgun        |
|M   - Maul           |
|KA  - Katana         |
|STG - Stun Gun       |
|SMG - Submachine Gun |
|                     |
|VE  - Very Effective |
|E   - Effective      |
|NE  - Not Effective  |
|N/A - Not Applicable |
 ---------------------

Melee Weapons
=============
These weapons do not require ammunition (With the exception of the Stun
Gun. Instead, you have to hit the enemy with your melee weapon. If you
ever run out of ammunition or if your ammunition is scarce, equip and use
a melee weapon. Melee weapons consist of 2 attacks (With the exception of
the Stun Gun): A sideways swing and a downward swing. The sideways swing
should be used most of the time and mainly for whacking enemies that are
upright. When enemies are on the ground, use the downward swing so it
actually hits the enemy. The downward swing is more powerful but slower.
Both swings can be used at any time and it's good to vary between them,
depending on the situation.

Knife
-----
"It's a switchblade for self-defence. I've never used it, but just incase."

The Knife isn't the best weapon but if you know how to use it, it can be
a pretty good weapon. But it can only be used at extremely close range,
and you're risking being attacked by enemies when you try to use it on
them. Use the strafing buttons to move out of the way when you think the
enemy's gonna attack. The Knife is only pretty good on Numb Bodies. Pretty
much on every other enemies, it's not good at all. But when it's your only
weapon, you may have to use it. To use the Knife, hold R2 and press X to
deliver a swing. Don't expect to kill many enemies with this pathetic
weapon; you should be happy if you kill 1 with it. This weapon is owned
from the start of the game, so the only place where you can find it is in
your inventory.

Steel Pipe
----------
"A steel pipe, about 3 feet long. Not very powerful, but not hard to use."

If you have played any of the other Silent Hill games, you should be
familiar with this weapon. It can be swiped downward and across. It can
used as a slightly less than moderate attack. But the range is better than
the Knife so it's a pretty good weapon. The Steel Pipe works great with
small enemies like Numb Bodies and Double Heads. When fighting in groups,
let the enemies come to you one by one. To use the Steel Pipe, hold R2 and
press X to do a sideways swing and press X hard and hold it to deleiver a
downward attack. You can find the Steel Pipe in the Caf� Turn Mill
Restaurant on 2F of the Nightmare Mall by the steam pipes.

Maul
----
"Like a big round pointy hammer. It's super heavy, but at least it's got
some oomph."

A very powerful weapon but ackward to use. The Maul can be great on
Closers if you use it right. For smaller enemies, don't even bother with
this. This is for the big guys. Hold R2 and press X to swing it across.
Press X and hold it and Heather will try to lift it to her head and
perform a downward swing which is very powerful. The Maul is on the locker
on the ground in the first pass through room in the Underpass on the upper
level.

Katana
------
"This is a short katana, about 2 ft. long. Pretty powerful and easy to
handle."

Now this is a great melee weapon. These Japanese swords usually come in
pairs but Heather only takes one because of weight consumption. This is
the best average melee weapon in Silent Hill 3 and you should use it on
the last 2 bosses in the game. It works pretty well on normal enemies and
has a pretty good range. This weapon is not a secret like in the first
Silent Hill but you get in about half way through the game. Hold R2 and
press press to do a swing across and hold it and Heather should do 3
swings. Hold R2 and press X down hard and hold it for Heather to do a
downward swing attack. You can get the Katana on the shelf in the art 
storage room in the northeast corridor on 5F, Hiltop Center.

Stun Gun
--------
"High voltage to zap the bad guys. It has to touch 'em, though, so it's
very short range."

A powerful weapon but can only be used a extremely short range. This was
given to Heather from her father for self defense. Stun Gun Batteries are
required to use the Stun Gun. A battery produces 4 shocks but they are
fairly powerful. Stand on the spot and let the enemy come to you. When it
gets close, shock the sucker. To use the Stun Gun, hold R2 and press X to
shoot the high-voltage electric currect. Since the Stun Gun requires
batteries, you must reload when it runs out to continue using it. This is
considered a melee weapon because of it's short range and it's not really
a firearm. You can find the Stun Gun on Heather's dresser in her room in
Daisy Villa Apartments.

Firearms
========
Unlike in earlier Silent Hill games, each gun will not come loaded with a
clip. You will have to collect ammunition that is lying around to use guns.
Each gun is different in speed and power and amazing in its own way.
Firearms can shoot one singe shot or several shots. While holding R2,
press X to shoot one shot and hold it to shoot several shots. You will
need to reload your gun after the magazine is done or the gun is empty of
ammo. Conserve your ammo and use melee weapons while doing so.

Handgun
-------
"Holds 10 rounds of ammunition. Small and not powerful, but easy to use."

The Handgun is the gun you should use for many parts in the game. It was
also in the other Silent Hill games so you should be familiar with it.
It holds 10 bullets in each clip and has moderate stopping power. It has
good range and can kill enemies is around 5-10 bullets. Plenty of ammo is
lying around in the game so it shouldn't be that hard to find some. Don't
waste it though, only use it when you have to or when you want to kill an
enemy. The Handgun is found in the women's clothing store in Central
Square on 1F.

Shotgun
-------
"Holds 6 rounds of ammunition. It's hard to handle, but has great range."

Also in the past Silent Hills, this Shotgun is great to be in the series.
Without it, you'd have a harder time in all the Silent Hill games. It
holds 6 shells and is very effective. Because of its widespread range,
it's great for multiple enemies. The Shotgun is very powerful and can kill
many enemies easily. Try to let the enemy come close to you, and then
it. Usually, the enemy will fall to the floor after the very first shot.
To use the shotgun, hold R2 and press X. Because of its massive recoil,
the Shotgun can't shoot fast but it's power makes up for that. The Shotgun
is found in the abandoned subway car on a seat, Hazel Street Subway 
Station on floor B3.

Submachine Gun
--------------
"Holds 32 rounds of ammunition. Great for its continuos firing."

The first fully automatic gun ever to appear in the Silent Hill series is
this. One bullet from the Submachine Gun isn't too powerful and has only
half the power of one Handgun bullet. However, its continuos fire makes it
powerful. Each clip holds 32 bullets. You won't get too much ammo for this
weapon, but when you do use it, it runs out really fast. I would recommend
the Submachine Gun only for bosses, although it probably won't do much.
The Submachine Gun isn't that great on normal enemies so it's just like
wasting ammo. To use this fully automatic gun, hold R2 and hold X to keep
firing. Use the left analog stick to aim up, down, left, and right while
shooting. It is pretty cool how you can free aim while shooting, but you
can't move while the Submachine Gun is ready to fire. The Submachine Gun
is on the floor by the BF elevator in Brookhaven Hospital.

=--==--=
SUPPLIES
=--==--=
Below are all the supplies in Silent Hill 3.

     Legend
 ----------------
|Availability    |
|1 - Scarce      |
|2 - Rare        |
|3 - Usual       |
|4 - Often       |
|5 - Very Common |
|                |
|Health Restored |
|25%-100%        |
|                |
|Power           |
|1 - Terrible    |
|2 - Bad         |
|3 - Okay        |
|4 - Good        |
|5 - Great       |
|                |
|Usage:          |
|1 - Rare        |
|2 - Unoften     |
|3 - Usual       |
|4 - Often       |
|5 - A lot       |
 ----------------

Health Drink
------------
Availability: 5
Health Restored: 25%

"It's full of nutrition and should help me recover at least a little of
my strength."

Health Drinks are very common and they can actually increase your health
by a pretty good amount. Don't go wasting them though, because you may
really need them at certain areas. If you get hit once or twice by an
enemy, don't use a Health Drink (Unless your health is very bad). If your
status screen in the in-game menu is pale yellow, it's a good time to use
a Health Drink. If any worse, use 2 or more, or another health item.

First Aid Kit
-------------
Availability: 3
Health Restored: 50%

"This will help me patch up my wounds fairly well, I think."

First-Aid Kits are great more bad wounds, but you may not have too many.
Never waste First-Aid Kits because you probably will need a lot of them.
When your health is at its worst, it will only take 2 First-Aid Kits to
fully restore your health. But if you have many Ampoules, use 1 at your
wost health and it will be fully restored.

Ampoule
-------
Availability: 1
Health Restored: 100%

"This is the stuff! It'll wipe out all the pain and help recover my
strength."

These are very rare but once you need them and you have them, you're in
luck. Ampoules will bring you health back up to its best and will keep
your stamina at the maximum for a few minutes. You may not know when you
need them. Don't go wasting them with yellow health or better. You should
ONLY use Ampoules when your health is red or if it's bad and you need good
stamina. Anything better, use a First-Aid Kit and/or Health Drinks. Use
one of these babies and your health will be at its best, no matter how bad
your health is. Unlike previous Silent Hills, your health stays 100% even
after a long period of time. But when you get hit by an enemy, that's a
different story.

Handgun Bullets
---------------
Availability: 4
Power: 3

"Bullets for a handgun."

Handgun Bullets are found in many places in Silent Hill 3. In fact, when
you're low on ammo, there will be extra ammo for you in certain places.
But that doesn't mean go and waste all your ammo. Conserve your ammo and
use it wisely. You'll probably use the Hnadgun the most out of all your
weapons and you should find many Handgun Bullets so you can keep using the
gun. They are strong enough for the speed you're able to shoot them at so
you should be happy about that. To reload, either go on the Handgun or
Handgun Bullets in the menu, or equip the Handgun and Handgun Bullets and
press R3 in the game.


Shotgun Shells
--------------
Availability: 3
Power: 5

"Ammunition for a shotgun."

Not too easy to find but a very useful when you do. Use wisely and save
for bosses. The Shotgun has very wide range so it's great on multiple
enemies. For normal-sized enemies, use the Hangun, but for large enemies,
use the Shotgun. To reload, either go on the Shotgun or the Shotgun Shells
in the menu, or equip the Shotgun and Shotgun Shells and press R3.

Sub Machine Gun Bullets
-----------------------
Availability: 1
Power: 3

"Ammunition for a submachine gun."

Very rare but not needed. The power of one bullet isn't powerful but the
continous firing is great. You collect Submachine Gun Bullets in
magazines (A clip for bullets, not reading material). You have to reload
pretty fast because the ammo goes by fast. To reload, either go on the
Submachine Gun or the Submachine Gun Bullets in the menu, or equip the
Submachine Gun and Submachine Gun Bullets and press R3 in the game.

Stun Gun Battery
---------------
Availability: 2
Power: 4

"A battery for a stun gun."

Not many in the game but they can be useful, especially when you've run
out of ammo for your firearms. You have to use the Stun Gun at close range
though, so it may be tough to use on certain enemies. Each battery comes
with 4 charges. Just like firearms, you will have to reload the Stun Gun.
Either go on the Stun Gun or the Stun Gun Batteries in the menu, or equip
the Stun Gun and Stun Gun Batteries and press R3 in the game.


Beef Jerky
----------
Availability: 2
Usage: 2

"Processed, dried meat. Sometimes it's just enough to distract monsters.

Beef Jerky is really useful but you can use it to help you or to just have
fun. If you place a strip on the floor, certain enemies may come up to it
and start chimping on it, just like they do with the meat bags. It doesn't
always work though so don't always count on it all the time. It's pretty
good to place some Beef Jerky on teh ground when there are 2-4 enemies
that are attracted to meat in the area. Beef Jerky comes in packs of 4 and
you should find a pack every once in awhile.

--------------------------------------------------------------------------
==========================================================================
8.                          C O N T R O L S
==========================================================================
--------------------------------------------------------------------------
Control                         Function
D-Pad/Left Analog Stick         Movement (2D or 3D style), move in Menu/
                                Screen cursor
Right Analog Stick (R3)         Press to use current supply
START                           Pause game
SELECT                          Open Menu, accept, skip scene
X                               Accept, search, attack, stomp or kick
Square                          Run, guard
Circle                          Cancel, exit Menu/Puzzle, toggle 
                                Flashlight ON/OFF
Triangle                        Quick Map
R1                              Sidestep right
L1                              Sidestep left
R2                              Ready weapon
L2 + Right Analog Stick         Look in all forward directions
L2                              Position camera behind Heather
L1 + R1                         Turn 180 degrees
L2 + Left Analog Stick (L3)     Zoom in
Start+Select+L1+R1+L2+R2        Soft Reset


3D and 2D Control
-----------------
In Silent Hill 3, there are 2 types of control: 3D and 2D. It is normally
on 3D control. These types of control are very different. In 3D control,
whichever direction you are facing is the way you will go if you hold
forward. You can also step backwards and strafe to the left and right. 3D
control is easier to use than in SH2 but it is still the same. With 2D
control, you just hold whichever direction you want to go and you will go
there. It is much easier to move around with 2D control but you cannot
strafe or step backwards because it is easy enough to control. You should
try both controls at least once and then stick with one. I prefer 3D but
it's your choice.

Secret Options
--------------
Just like previous Silent Hill games, there is a Secret Options menu. But
it isn't much of a secret; it tells you about it in the Instruction
Booklet. Press either L1 or R1 to access the menu. There are some things
in the menu that you can change right away and you need to beat the game
to get more like Bullet Adjust which you can multiply each ammo pick-up by
2. The options you can change right away are: Blood Color, Blood Volume,
Walk/Run Control, Map, Noise Effect, and Display Mode. If you want to
experince the best of Silent Hill 3, change the Blood Volume to Much,
switch the Walk/Run Control to Reverse, and take of the Noise Effect for
Silent Hill 3's best grahpics.

Switching Walk/Run Control
--------------------------
Normally, you will have to hold Square to run and you will walk if you
just hold forward. It is almost always unneccessary to walk. Especially
when you want to get somewhere. Since runing doesn't effect Heather at all
it is pointless not to run. She just starts panting and when you go
through a door, she's fine. So in the Secret Options menu, switch the
Walk/Run Control to Reverse and do yourself a favour.

Noise Effect
------------
You may be wondering what this is and itis also in SH2. It is an effect
that makes the screen all fuzzy and creates more atmosphere in the game.
You should at least play some of the game with it on. Try to beat the game
once, and then turn it off. The graphics will be much better and will look
amazing.

Button Configuration Types
--------------------------
There are 2 Button Configuration types. Type A and Type B. It is normally
on Type B, which I recommend you stay with. Some thing are different in
Type A and if you're used to previous Silent Hill games' control, you
shouldn't change it and stay with Type B. 

--------------------------------------------------------------------------
==========================================================================
9.                  P L A Y I N G  T H E  G A M E
==========================================================================
--------------------------------------------------------------------------
This section contains informaton on playing the game. If you want to get
better, consider reading some of this section. If you're completely new
to the Silent Hill series, check out the game basics and some other
sections in here.

CONTENTS
01  Menus
02  Game Basics
03  Combat Strategies
04  Items

01 // m e n u s
--=-===--========---===-=-----=-======-------=-=-=-------=------===--=-==-
==-=--===
Main Menu
--=-===-=

Beginning Video
---------------
The beginnning video plays before it goes to the main menu. It's just over
three minutes long. If you want to see it again, just don't press anything
at the main menu for awhile and it will play again. You can keep doing
this but it isn't necessary.

New Game
--------
Starting a new game in Silent Hill 3 isn't hard at all. Just go to New
Game and select an Action Level and Riddle Level. If you don't have a save
file, go to New Game. But if you do, load it. If you haven't saved
anything, you'll need 364 KB to save a file.

Continue
--------
This option is only available when it game is loaded and you die or Soft
Reseted the game. Putting continue will put at you latest save or at the
beginning of the area you're in.

Load
----
If you have saved data and you turn the game on, you'll have to Load your
file to continue from where you were. After you've beaten the game, you'll
still need to load your save file after you turn the game on again; it
won't load automatically.

Options
-------
In the Options menu you can change certain things that effect the gameplay.
But only things like Control Type are really important. Press L1 or R1 to
access the Secret Options menu. In there you can change more things to
make the game easier/harder and more interesting. For the list of things
you can change and what they do, check out the Options Menu below in this
section.

=-=-===--=--
In Game Menu
===--=-==--=
Once you're in a game, you can press Select to go to the menu. If you've
played Silent Hill 1 or 2 before, you'll notice it is quite different, but
somewhat similar to Silent Hil 2's menu. Your status is the screen in the
top left corner of the menu. Descriptions for these options are described
below. To the left are Map, Memos, and Options. On the left side of the
menu there are Items, Weapons, and Supplies. Use the Directional Buttons
to select the option you want and do what you want to do from there. Below
is an ASCII picture I made to make it easier for you to understand. But
the box that says Use and Examine is usually different and it may have
different selections.
 _______________________________________________
|   Status         Maps      Memos    Options   |
||�����������|   ��������  ��������   �������   |
||           |             |������|             |
||  In Game  |   Item  Item| Item |Item  Item   |
||  Screen   |             |      |             |
||___________|             |______|             |
|                               _______________ |
|                              | Use           ||
|   Items                      | Examine       ||
|  ��������                     ��������������� |
|                                               |
|  Weapons                                      |
|  ��������  Item Name                          |
|            Item Description. Usually where it |
|  Supplies  was found and what it is.          |
|  ��������                                     |
 �����������������������������������������������
Status
------
The in game screen in the top left corner of the menu is your status. You
can tell how good your health is by the colour of the screen. Below are
all the colours that you can see and how good or bad they are.

Dark Blue: Excellent
Light Blue: Good
Yellow: Ok
Light Red: Bad
Dark Red: Terrible

Maps
----
You can check the map of your area in the menu but you can simply press
Triangle in the game for Quick Map. Press X to zoom in, unless you've
changed that in the Secret Options. You need to find a map of the area
you're in to check your map and make things a lot easier for you. Your map
will have many markings on it. Such as: Locked doors, open doors, broken
lock doors and doors that won't open (Same squiggle as broken lock doors).
Others are things like questions marks and circles which are for
interesting things that you can do something with.

Memos
-----
You will find many memos on your journey in Silent Hill 3. It won't be
awhile until you actually get your first memo in the memo section. But
you may come across some. All the memos in the game including the ones not
in the memo section are in the memo section of this FAQ. Memos can help
you in certain situations and many will help you. Especially for puzzles.

Options
-------
You can access the options menu for the in game menu as well as from the
main menu. You can also access the secret options menu by pressing L1 or
R1. The description of the options menu is described above in the Main
Menu part of this section.

Items
-----
You will have to go in the menu to use certain items. But never for a key
will you have to. When you find an item, it will go in the Item section.
If it's not a key, you'll have to go in the menu to use it, unless you
can't even use the item.

Weapons
-------
You will find various weapons around the game and to equip them, you'll
need to go in the menu and equip it from the Weapons section. When you get
a weapon, it will be here.

Supplies
--------
Supplies are very helpful and there's no way you could survive without
them, especially on Normal and Hard Action Level. In this section of the
menu, you can use health items, ammo, and other items such as Beef Jerky.
You can check on your ammo to see how much you have by slecting the type
of ammo for the gun you want to use. If you don't have much, don't use it
unless you have to.

==-=---====---=-===
Save/Load Game Menu
---==-=-====----==-
In order to continue from a file saved on a memory card, you must load it
first. If a memory card is in the memory card slot, there will be a "Load"
option. Go to it and it will check for any saved files. It will check the
40 available Silent Hill 3 save slots each time and it takes awhile. When
it's done, load the file you want to load. When saving you're game, you
can overwrite a file if you already have on or you can save a new file.
It's safe to overwrite but if you're not sure if you're doing to well,
maybe you should save on another file just incase.

-=-=-===--==
Options Menu
==--====--=-
You can change many things and the options menu and here they are:

Option               Selections
Button Config        Type A, Type B
Language             English, French, German, Italian, Spanish, Korean,
                     Japanese
Subtitles            Off, On
Brightness Level     Level 0, Level 1, Level 2, Level 3, Level 4, Level 5,
                     Level 6, Level 7
Screen Position      X and Y Coordinates
Vibration            Off, Soft, Normal, Hard
Sound                Stereo, Monaural
BGM Volume           |||||||||||||||| (1-16)
SE Volume            |||||||||||||||| (1-16)
Control Type         3D Type, 2D Type

Extra Options
-------------
Option               Selections
Blood Color          Normal, Green, Violet, Black
Blood Volume         Little, Normal, Much
Walk/Run Control     Normal, Reverse
Map                  Zoom Out, Zoom In
Noise Effect         On, Off
Display Mode         Normal, Sharp
Bullet Adjust        x1, x2, x3, x4, x5, x6, x7, x8, x9

Once you beat the game once, you unlock the Bullet Adjust. You need to
beat the game many times the get the max bullet adjust, which is 9. When
you first unlock the Bullet Adjust, you only have x1 and x2.

    
02 // g a m e  b a s i c s
==---=---====--====-=---===--=-=--------=====--==-=-==-==--======--=-==---
--==-=--=-=====-=-
Subtitles & Sounds
=-===-=--=====-=-=
The subtitles are originally off but you can turn them on in the Options
menu. Be sure to have your volume up so you can hear what characters say
and strange sounds. 

-=-===-=--==-
Camera Angles
==-=----===--
Sometimes, the camera will adjust on something of interest. When this
happens, go to where the camera is focusing to find a type of item or a
door. When the camera is normal, you can adjust it so it's behind Heather
and so you can see better. You can also use the right analong stick to
control where you're looking.

-=-=--=
Running
==---=-
Running doesn't make you a wussie. In any situation, don't be afraid to
run. Running is often the best solution, especially when you are trying
to conserve ammo.

Running Slow and Sluggishly
---------------------------
You may be runing so and you won't be able to strafe sometimes. It may be
difficult to turn also. If this is happening in your game, you probably
have the Bulletproof Vest equipped. Go in the menu and unequip it. Now
you should be able to run a lot faster and you can turn a lot more freely!

=---=--=-=---====
Ammo Conservation
---==-=-===-===--
Ammo conservation is key. You don't get much ammo in Silent Hill 3, so
don't count on killing every enemy you see, especially with guns. You
don't really need guns, but you'd have to use melee weapons for
everything which would be very hard. But if you have the ammo, guns are
great.

==-----==-===---=-===--
Conserving Health Items
---=-====---==-===-====
You do find many health items but don't go wasting them. The last boss
should take many health items so make sure you use them wisely. If your
health screen in the in-game menu is still blue, even pale blue, don't
use any health items. If it's yellow, it is ok to use a Health Drink, but
only if you think you'll need it. If your health is a little orange, use
a First-Aid Kit. And if your health is red and you have enough Ampoules,
use one.

=-=-=---===--=-
Searching Areas
--==-==-----===
Many times in the game, you'll have to search for items in order to pass
a certain stage. Your first time through, try every door. They will not
all be open but in order to get certains items, you'll need to check
certain rooms for them. You'll usually find clues though but sometimes
you'll just have to find items.
 
==-=-====--=-=
Checking Doors
--==-=-=-==---
Probably about 70% of the doors in Silent Hill 3 are inaccessible. Doors
will be either open, locked, broken locked or just shut tight and can't
be opened. If a door is locked, you'll either get a key to open it, or
you'll have to get to the other side of it and then you can unlock it.
Heather stares at unlocked doors so that's a way you can find out where to
go if you haven't checked that area yet.

==-=---==-
Using Maps
=-=-=----=
What can I say, maps are VERY important. To use this walkthrough, you'll
need to use your map to know where to go in most cases. Some areas will
not have maps so directions will be given. Maps are your best friends.
Without them, you wouldn't know where to go most of the time. It's also
good to check lower or higher floors on your map before you go to them to
save time.

Compass Directions
------------------
In this FAQ, I use compass directions all the time and that's how you'll
know where to go. 8 different compass directions are used in this FAQ and
here they are:

North, south, east, west, northeast, northwest, southeast, southwest

You should know which direction they are but if you don't know for some
reason, north is up, south is down, east is right, and west is left. And
for the other ones, northeast is up right, northwest is up left, 
southeast is down right, and southwest is down left. These are all based
on your map. North is always up so you won't have to worry about that.

==-=-==---=-=-======---=-=----
Using the Radio and Flashlight
-=-=====-=--=-=====-=-=-==-===
These items will help you in the game and you have to get them. There is
no reason to not want them so you happy they're there to help you. The
Radio is used to tell you if there are enemies nearby. If so, the Radio
will create static to warn you. The volume can be adjusted from the menu
and don't worry about the loud noise because it won't give you away to
enemies because they simply cannot hear it. The Flashlight is a very
useful tool and you will need it on in order to pick up items in darker
areas. You can toggle the Flashlight on and off the the Circle button or
you can do it from the menu. The Flashlight makes it so you can see a lot
better in front of you but areas that you're not facing will be darker.
By turning off your Flashlight, you will be less likely to have an enemy
follow you but it won't always work. In the end, these items are very
useful and be sure to keep them on at all times.

=-=----=-====-=
Using Elevators
---==-====--=--
You'll have to use elevators a few times in Silent Hill 3, although you
will not be able to access many elevators. First, you must enter the
elevator. Then examine the panel on the right for floor buttons and close
and open door buttons. If you want to go to a different floor, press the
button for that floor. If you want to stay on the floor you're on, press
the open doors button (<>) The close doors buttons never works because
the doors are always closed when you're in the elevator. Floors with "B"
in front of them are basement floors. Example, B1 - Basement 1, B2 -
Basement 2, B3 - Basement 3.

===-=-====---=--
Climbing Ladders
-=--=====-=--===
In Silent Hill 3, you will actually have to climb up and down ladders
yourself, but not always all the way. Press X to go on the ladder and use
the left analog stick to move up or down. You should already know this
but if you didn't, you do now.

=-=-=====-=--=-
Nightmare Areas
----=-=====-=--
A few times in the game, you'll experience a nightmare version of an area.
By an area, I mean a part of the game like the mall for example. You first
experience the normal mall, and then it turns into a nightmare version.
Nightmare versions are the same as the normal versions except the
appearance and different doors may be open, locked, or blocked off. So
your map for the normal area is perfectly good enough for the nightmare
version.

03 // c o m b a t  s t r a t e g i e s
----===--=----======--=-=-======--==-----=====-----=-=------====-----====-
-=-====-=-=-==-=
Fighting Enemies
-=-=-=====-=-=--

Closers
-------
Closers are pretty tough but they are pretty bad at fighting. Just try not
to get too close to them. The Handgun works pretty good and the Shotgun is
great. If you have the ammo, the Submachine Gun can work pretty well. To
conserve ammo, use the Maul. It's actually powerful and it can knock a
Closer down in one hit. In large areas, you just just walk past Closers
without a problem.

Numb Bodies
-----------
Numb Bodies aren't tough and their attacks are pretty weak. You can own
them with the Steel Pipe. Just strafe every once in awhile so they can't
hit you. The Handgun works great from far away and it's not really
necessary to use any other firearms. When you only have the Knife, it may
take awhile to kill a Numb Body but you can do it. When Numb Bodies are
groups, try to just run past them or let them come to you one by one.

Double Heads
------------
Double Heads probably aren't as good as you think. They aren't too smart
and their attacks aren't very powerful at all. The Knife is terrible and
takes forever, but the Steel Pipe works great. Just strafe so they can't
bite you. The Handgun is also good but you shouldn't really use anything
else.

Pendulums
---------
These flying creatures can inflict a lot of damage. The Shotgun can't
really aim up but when a Pendulum is on the ground, it's good. The Handgun
is pretty effective and the Submachine Gun is great. When using the
Submachine Gun, shoot the Pendulum and then it will dash very quikcly
towards you. Aim up and shoot and you will kill it. When it large areas,
don't even bother with Pendulums.

Insane Cancers
--------------
These large-sized creatures aren't worth the amo and have a lot of health.
You can just push yourself past them if you need to. But if you want to
kill one, use the Shotgun or the Submachine Gun. Once an Insane Cancer
gets up and starts to chase you, RUN! These creatures go very fast for
their size and it will suprise you, believe me!

Slurpers
--------
Slurpers are very annyoing and I guarantee you you will get annoyed by
them. They come up to you and knock you down a lot. Use the Shotgun before
they get too close to you. They may fake their deaths sometimes. So when
you see the blood pour out, that's when you know they're dead. Any other
weapons don't work too good, especially melee weapons.

Nurse Demons
------------
Try to kill Nurses from a distance so they can't whack you with their
Steel Pipes. Sometimes, they carry Revolvers. When you see a Nurse with a
Revolver, go for that one first, or else you may get it! Nurses are
usually in groups so make sure you stay away and let them come one by one.
But sometimes there will be 3 in the same room. When this happens, use the
Shotgun. In other cases, use the Handgun and you shouldn't have a problem.

Scrapers
--------
Scrapers are very weak and only take one Shotgun blast. So use the Shotgun
if you have a good amount of ammo. If not, use the Stun Gun; it's works
well but you must be close to the Scraper. Try not to get hit by a Scraper
because it may inflict a lot of damage. Melee weapons won't work too good
because Scrapers can easily block attacks from them. You won't encounter
many Scapers so you shouldn't have much trouble with them.

==-=-=-=-=-=====--==-==-=
Fighting Multiple Enemies
=-=----==-====-==-=--=-=-
Many times in Silent Hill 3, you'll encounter multiple enemies. If you
don't want to fight them, you might not be able to get by them. If you
can, run away and then let them come to you 1 by 1. You never want to be
in the middle of multiple enemies, you want them all to be in front of
you. Sometimes, there will be 3 enemies in rooms that you enter. In
certain situations, they'll all start coming towards you. The Shotgun is
great for this because of its widespread range. The Handgun just won't
work, but if you have the ammo for the Submachine Gun, it's great.
There's at least 1 hallway in the game that you'll encounter 4 enemies.
In this situation, use the Shotgun to get rid of them all, or some of
them.

===-=-=---
Surrounded
---==-=-=-
You've gone and done it again, you got yourself surrounded. You may be
surrounded sometimes in Silent Hill 3 and it is normal. When this happens,
you can push yourself through (see Pushing Enemies below), or you can
shoot yourself out. The Shotgun will give the best results. The Submachine
Gun is pretty good but it's not as good as the Shotgun.

=-=-===-=----==
Pushing Enemies
=-=---=-======-
When you get surrounded, you can just push yourself through the enemies.
It's pretty easy, just run into the enemies and you'll push them. This is
also great for pushing single enemies, especially in small and narrow
areas. You can even push Insane Cancers, but try to get past them while
they're getting up so they can't attack you.

-=====-=-=-=-==
Kicking Enemies
=---=-=====-=-=
After you knock down an enemy with a melee weapon or a gun, you'll have to
kick it to kill it. You can just shoot it while it's on the ground, but
there's no real point of wasting ammo when you can just kick the enemy. In
previous Silent Hill games, you could only kick enemies once while they
were on the ground, but in Silent Hill 3, you can kick the enemy many
times. But that's just if you want the enemy to die faster. Once it stops
moving on the ground, it's not getting back up and it's dieing. Kicking or
shooting it while it's not moving on the ground isn't really necessary
because the enemy will die by itself shortly after it stops moving. Once
blood starts coming out of the enemy and spills all over the ground, it's
dead.

--=-=-====--==-=
Bulletproof Vest
===-=-----==----
This item is acquired in the Womens Clothing Store of the Nightmare Mall
on 1F. This item protects you from some damage from enemies/bosse. You'll
receive 15% less damage when equipped. It will help keep your health
higher, but it will make you run slower and you won't be able to turn as
good when it's equipped. So unequip it when you're not really using it.
You only really need it for bosses but you won't be able to strafe; you
can only sidestep.

==-=----===-=
Melee Weapons
--=-===--=-=-
What, you forgot you had them? You have them for a reason, not just to sit
in your inventory. When conserving amo, be sure to use a melee weapon.
You may not realize this but some melee weapons are stronger than some
firearms. The Shotgun is the most powerful weapon in the game but the
Handgun and Submachine Gun aren't too strong. But ofcourse range is
better with firearms. Try not to waste ammo as soon as you get it and use
melee weapons.

=-====-=-
Reloading
=-=-=--==
You will have to reload your guns many times in Silent Hill 3. Once you
have no more ammo in the magazine or gun and you try to shoot again,
Heather will reload the gun herself. You can go in the game menu, find the
gun or ammo you're using and reload it from there. But there's an even
better way that that. When you have a weapon with ammo equipped, you can
just press R3 to reload. It takes much less time than letting the game do
it itself. This is great for boss fights and makes them much easier. 

=-=-===-
Strafing
--=-==-=
Strafing is a valuable move you have in Silent Hill 3, especially when
fighting enemies. When using melee weapons on enemies, strafing comes in
very handy. You swipe the enemy, strafe out of the way and repeat that.
Press L1 to strafe to the left, and R1 to strafe to the right. If you
don't have the Walk/Run Control reversed, then you'll have to hold Square
also to strafe, or you'll just sidestep.

04 // i t e m s
==--------===----==-=====----==-----===------=-=====--=======-=--=-===--==
-=-=====--=-=
Finding Items
=-==-==-=-=--
It's not that hard to find items in Silent Hill 3, but here are some tips.
Look for strange camera angles where the camera is focused on. Heather
always stares at important items if you are in range, but she also stares
at unlock doors. You should try to open every door your first time through.
And then you don't need to try the doors you know aren't open or have
nothing in them for next time. You should also go to areas where you think
there could be items.

==-=-=-=-==
Using Items
-=-===-==--
Every key in Silent Hill 3 is automatically used when yuo have it in your
inventory and press X on the locked door. Many items you have to press
Select to go in the menu and use it from there. Certain items need to be
combined before they can be used (see Combining Items below). And some
items you will have for a long time and never use them. But you ahould be
able to tell whether you can use it or not.

=-=-----==-=-==
Combining Items
=-=-----=-=--==
Combining items in Silent Hill 3 is easier than in Silent Hill 2 but quite
similar. Press Select to go to the menu and find the items you want to
combine. Go on any of them and select Combine, then move over to the next
one and select Combine. If another, do the same and then when you're done
combining them, press Use and the combination you've made which you can
see under the Items name on the left side of the menu.

=------==-=-=--
Equipping Items
==-=----=-==-=-
You can equip items such as Weapons, Supplies, and normal Items. Weapons
are easy to use. Just equip them and then hold R2 in the game and press X
to shoot. Only one weapon can be equipped at a time. You can equip
supplies like health items and Beef Jerky and press R3 to use them. So
press in the right analog stick and Heather will use the current supply.
This is great for boss fights so you don't have to go to the menu for
health. But you should for reloading your weapons if you don't have the
ammo for the gun you're using equipped. You you do, just press R3 to
reload instead of going into the menu.

=----=-=-===--
Extra Supplies
-=-==-=---=-==
If you're not doing so good when you reach certain areas, there may be
extra supplies. This includes health items and ammo. This doesn't mean go
waste all your supplies because you won't get that much extra but it is a
good amount.

--------------------------------------------------------------------------
==========================================================================
10.               D I F F I C U L T Y  S E T T I N G S
==========================================================================
--------------------------------------------------------------------------

Action Level
==---=-===--
This is how hard you want the fighting part of the game to be. Enemy and
boss attacks will vary in damage on which level you choose. This also
determines approximately how many items there will be and how strong
bosses and enemies will be. For the first time through, I'd recommend
either Easy or Normal. Hard will most likely be too difficult for the
first time.

Beginner
--------
This can't be played on at first but you can unlock it if you die 3 times
on Easy Action Level. It will let you know you've unlocked it and then you
can change it to Beginner Action Level. In the middle of a game on Normal
or Easy Action Level, you can change it to Easy, but not on Hard Action
Level because it's to much of a difference. Enemies will die a lot faster
and everything will be easier. There will be more supplies and less enemy
encounters. When you use Beginner Mode, you'll lose 15 stars out of a
total of 100 stars at the end of the game. You shouldn't need to use this
option anyway, or you need some real training, junior.

Easy
----
On this action level, you'll have double the health of in normal action
level, so it will take more damage from enemies to die. Enemies will die
pretty fast and usually require 3-8 bullets, depending on the enemy.
Melee weapons work very fell and enemies get pushed back when they get hit
with them. Melee weapons do not bounce of walls or enemies. You never have
to reload your firearms; the game does it for you. The range of the
Flashlight is slightly larger than normal. You can't fall down holes in
the ground no matter how hard you try. Enemy grab attacks aren't as long
as normal. Less enemies are encountered, and more supplies can be found.
Be sure to kick every enemy after it's knocked down just incase.

Normal
------
This how the game is meant to be played on. Your health is reasonable and
so are supplies and pretty much everything else. This level is what others
are compared to. You still can't fall down any holes. Enemies usually
take about 5-10 bullets before they fall to the ground. Kick every enemy
after they fall to the ground or they may get back up with just about full
health.

Hard
----
Enemies requires many hits and usually about 10-15 bullets before they're
knocked to the ground. Boss fights are a lot harder and you can die
instantly in the Split Worm boss fight and the Leonard boss fight. Make
sure you avoid the instant death attack by the Split Worm and stay away
from the turning brushes in the Leonard boss fight. When you run for a bit
and you run into a wall, Heather will trip over herself and hit the wall.
This inflicts no damage but it can make certain situations harder to deal
with. Grab attacks from enemies will last slightly longer than normal.
When you run towards a hole, you'll have to hold a direction away from the
hole while Heather's on her tip toes or she will fall down. Melee weapons
may bounce off walls or enemies and make you completely vulnerable to
attack. If you don't kick enemies when they're on the ground, they will
get up and have just about full health (unless you actually kill them
without kicking).

Riddle level
-====-=--=-=
This is how hard riddles in the game will be. If you think you are smart
and you want a challenge, go for Hard. For the first time, I'd recomend
Normal but easy would be pretty good. If you want a real challenge like I
mentioned above, go for hard. But don't expect it to be easy.

Easy
----
Puzzles are very easy and don't require much thinking. You're basically
told how to solve the puzzles. You may have some trouble here but they are
very easy. This is a good way to understand how the puzzles go.

Normal
------
Reasonable puzzle difficulties and requires some thinking. You'll probably
have trouble here but read memos carefully they probably won't be as hard.
Some puzzles should take awhile to figure out but you should eventually
get them.

Hard
----
You should definitely have trouble with puzzles on this level. They
require a lot of thinking and knowlegde from other things outside of video
games. Puzzles are described sometimes with misleading parts and things
that you wouldn't think of. 

Suggested Action and Riddle Levels
-=-======--=-=-===----=-=----=-===
If you're new to the Silent Hill series, go for Easy Action and Riddle
Levels. If you're familiar with Silent Hill games, try Normal Action and
Riddles Levels. You shouldn't try Hard Action or Riddle Levels the first
time; wait for the next time if you really want to. Try to get the Bullet
Adjust up a lot and then use it when you go for Hard and Hard so things
aren't as hard.

Extreme Action Levels
===----=-====---=----
You can unlock Exreme Action Level I by completed Easy, Normal, and Hard.
When you beat Extreme I, you'll unlock Extreme II. It goes all the way up
to Extreme X. These action levels are a lot harder that normal ones and
you should definitely use the Bullet Adjust because enemies will take a
lot of bullets before falling to the ground.

--------------------------------------------------------------------------
==========================================================================
11.                      W A L K T H R O U G H
==========================================================================
--------------------------------------------------------------------------
       ________
      / LEGEND \      
      ----------===============----------===============------------     
     |                                                              |
     |  New Area                                                    |
     |  ==-=---=-=-=--=-======-=-=-=-===-=---=-=-=-=----=           |
     |                                                              |
     |  Puzzle                                                      |
     |  -------------------------------------------------           |
     |  -------------------------------------------------           |
     |                                                              |
     |  Boss                                                        |
     |  =-===-==-=-----==-=-=-=-==-=-=-==-------==-=-====           |
     |  -==-====----=-==-=====-==-=-==-=-====-==-=====---           |
     |                                                              |
     |  |||||||||||||||||||||||||||||||||||||||||||||||||           |
     |  Silent Hill 2 Save Extra                                    |
     |  |||||||||||||||||||||||||||||||||||||||||||||||||           |
     |                                                              |
     |  +++++++++++++++++++++++++++++++++++++++++++++++++           |
     |  Optional Stuff                                              |
     |  +++++++++++++++++++++++++++++++++++++++++++++++++           |
     |                                                              |
     |  New Small Area                                              |
     |  --------------                                              |
      ----------===============----------===============------------  

[Note:] This walkthrough was made while playing on Normal Action Level,
so item locations may not be the same in higher or lower action levels as
there will be more or less items. But puzzles and bosses are for all
Action and Riddle Levels.

If you're low on health or ammo at certain areas, there will be extra ammo
or health around. All the items in this walkthrough will all be there on
Normal Action Level.

All the items including weapons, ammo and health supplies are in CAPITALS.


01 // l a k e s i d e  a m u s e m e n t  p a r k
==-=-=--====---------===-=-====--=-=====-===-==---------==-==--=--===-=--=
w h e r e  a m  i ?

[Note:] This section of the game isn't really important and you can just
get killed by enemies or fall down a hole and you will succeed. But there
is an end to this part if you keep playing. No matter what you do, you'll
always end up in the same place, which is the next section of the game.

When you start the game for the first time, you'll be in the Silent Hill
Amusement Park which wasn't explored in Silent Hill 2. Heather has a KNIFE
in her hand and she's ready to fight any monsters. Once you can play,
press Select to go to your inventory. You may notice that you also have
a STEEL PIPE and a loaded HANDGUN and SUBMACHINE GUN. You also have a
HEALTH DRINK, a FIRST-AID KIT, and 30 HANDGUN BULLETS. You have two items
which are the FLASHLIGHT and the RADIO.

In front of you to the left is a large size door. Equip your Handgun and
go through it. Inside this room there are some enemies. A Double Head
should approach you and try to attack you. Use the Handgun to kill it. It
should take around 5 shots, depending on the Action level you chose.

Follow the pathway to the right and you should encounter a Closer. Use the
Handgun to kill it with around 10 shots. When both enemies are dead, find
the door with the standing sign by it. This door is unlocked and it's a
store, but there's nothing you can pick up inisde. So continue along until
you reach the end of the pathway and go though the small door with the
light by it.

In this area there will be two Closers in front of you. Run to the right
and equip the Submachine Gun. Wait for the Closers to come close to each
other, and then when you're close to them, fire away at both of them with
the Submachine Gun by using the left analog stick to aim to the left and
right. If done correctly, they should both fall to the ground. Finish them
off by kicking them if you need to and go through the next gate.

In this next area there will be a lot of noise. Watch out for the oncoming
Double Head and run to the left. There is also a Pendulum to the right but
don't worry about it because you're running away from it. Run under the
Mountain Coaster sign and keep running. A Pendulum might come from the
left so watch out if it does. When you reach the end of the pathway, turn
right and go up the stairs. Try to run up the stairs as fast as you can
and when you get near the top, beware of the Pendulums as they will
probably come up there and attack you.

Once at the top, there is a small control room for this ride. The door is
locked, so the only way to go is through the small gate by the control
room and onto the tracks of the roller coaster ride. To Heather's left is
a hole. You can fall off the tracks and you will die, but this is good if
you want to end this quick. There is no difference whether you fall down a
hole or get to the end of the Amusement Park. You will always lead to the
same place.

Since you've made it this far, why not just do the rest? You're almost
there. Instead of falling down the left hole, take the right route and
keep following the tracks. You can actually fall off certain parts of the
track if you're on Hard Action Level. Just stick to the inside area of the
track and follow it, and you will come to a straight. There will then be a
video. The Roller Coaster comes and Heather has nowhere to go and the
Roller Coaster runs over her. This is inevitable so don't worry about it.


02 // c e n t r a l  s q u a r e  s h o p p i n g  c e n t e r
-=-=-=-----====-=-=-=--===-=-=-=-====-=-=-----===-=-=-----==-=---=-===----
w h a t  a  n i g h t m a r e !

Heather wakes up to find herself in the Central Square Shopping Center.
Thankfully that was just a dream! She exits the diner which is Happy
Burger that was also in Silent Hill 2. She calls her dad and then a stange
man wants some of Heather's time. His name is Douglas Cartland and he
wants to know about Heather's birth. She avoids him and enters the Women's
Washroom. When you can play, there's a SAVE POINT on the mirror to
Heather's left.

If you check your inventory, you'll notice that you have a HOUSE KEY, a
PENDANT, and a KNIFE for a weapon. You cannot go back out the door because
Douglas is still there so the only thing you can do is go out the window.
But there is a closed stall and you can knock on it, but Heather thinks
someone's in there. Once outside, you'll find some boxes and a fence to
the left, so head to the right and run until you reach a door. You'll
notice a van further down the alley and Heather says something funny about
it if you examine it. When you're done, go through the door.

Once you're back in the mall again, there are many doors with broken locks.
From where you came in, go down the hall to the right and you'll find some
locked double doors on your left. There is only one other open door in
this hallway and it's at the end. Continue following the hallway after you
reach the locked double doors and then go through the double doors at the
end of the hallway. You'll find yourslef in the normal area of the mall
again but the floor is dirty. There's no one else in this area and all the
stores seem to be closed and have their shutters down, except for one
store.

Find the half closed shutter and enter the store to see what's inside.
Heather will find a HANDGUN on the floor and then sees a Closer having a
snack on a corpse. It's just like her dream, the monster! The Closer will
come towards her and she will shoot it 7 times, killing it. When you can
play, find the green bench to find HANDGUN BULLETS x2. Heather will be
looking around the room, but it's only the monster and the corpse that
she's looking at.

There's nothing else you can do in here, so find the other exit behind the
counter and exit this shop. Now you are on the other side of the locked
double doors. Move to the right towards the elevator area. It doesn't seem
to work so check out the message board for the SHOPPING MALL MAP. Now that
you have the map of this place, it will be easier to navigate, and
furthermore, easier for me to describe where to go.

There rest of the doors on this floor have broken locks except for the
door marked "EXIT" which is a stairwell. Enter it and go up to 2F, since
you're already on 1F, and go through the door at the top. Equip your lousy
Knife and move forward and to the left to find a Numb Body. You can use
the Knife to kill it but it may take away since the Knife is pathetic.
Move back to dodge the Numb Body's attacks if you can. Take the northwest
hallway and enter the first room on the right from when the rooms are
aligned heading northwest, which is a Store Room.

In the Store Room, you'll find a Double Head eating something in the
corner. It may stop and approach you. Use the Knife to kill it and dodge
its attacks by using the strafe buttons. Don't stay in the same place for
too long while battling the Double Head, or you may lose a few pounds.
When it's finally dead, get the BEEF JERKY on the left boxes. So the
Double Head was eating Beef Jerky, eh? Beef Jerky is not a weapon, but it
can be used to distract certain mosters, including Double Heads. Exit the
room.

Now continue down the hallway and enter the Store Room two doors down from
the other Store Room on the same side. Inside you will find 2 HEALTH
DRINKS and some HANDGUN BULLETS on the shelf to Heather's left. And as you
can see, there is a SAVE POINT further along the shelf. If you head
towards the camera, you'll find a skid (a wood object) with something
under it and some heavy boxes are on top of it. Heather can't reach it
with her hands and it's too much of a pain for her to move the heavy boxes
so you can't get it now. Heather will mark it on her map and then you'll
have to exit the room to move on.

All of the other rooms over here can't be entered, so head back to where
you came from and head down the south hallway and go through the white
and blue door. Now run forward and then you should see a lit sign above an
entrance that says "Helen's Bakery". Go through the door under the sign
and enter the bakery. Inside, there's some bread but Heather's not hungry.
To your left, you'll find something that looks useful. Take the pair of
TONGS from the counter. There is a flyer on the counter but it's not
really important.

Now you have some tongs, so go back to the room with the skid. Exit the
room, go back through the door you came from, and head for the room with
the circle in it on your map and enter it. It's the last door on the right
in the northwest part of this corridor. Go up to the skid and use the
TONGS. Heather uses the Tongs and gets the KEY TAKEN WITH TONGS. Funny
name, eh? Since the name provides absolutely no information on where to
use the key, go in the menu and examine it. It says "My Bestsellers" on
the tag - must be a shop in the mall. Exit the room to find three Numb
Bodies - deal with them (there are so many so just run past them), then go
through the southernmost door in this corridor again.

In this area again, you may encounter one of the two Closers patrolling
the area, or both. Just simply run past them and when you get to the other
side you may notice a store called "My Bestseller" which is on the tag of
the key you just got. Enter the store with the KEY TAKEN WITH TONGS. Now
you're in a book store. Take the right walkway and you'll find some books
on the floor. If you're on Easy Riddle Level, there will be two, and any
higher Riddle Level there be five.

If you're on Easy, pick up SHAKESPEARE ANTHOLOGY 1 and 3. If you're on a
higher difficulty, pick up SHAKESPEARE ANTHOLOGY 1, 2, 3, 4 and 5.

s h a k e s p e a r e  a n t h o l o g y  p u z z l e
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Examine the shelf where they fell off and Heather wonders if she should
just align the books in order. This puzzle is different for every Riddle
Level so use whichever one you're on. But first, there may be a clue to
the puzzle depending on your Riddle Level. It will be by the door in the
northwest corner of the room. You'll need to get to code for the keypad to
unlock that door.

EASY:

There will be no memo here. There will be some numbers seen among the
three books already on the shelf but the number is not complete because
two books are missing. Use SHAKESPEARE ANTHOLOGY 1 and put in in the first
slot. Then use the cursor and select the next book, which is SHAKESPEARE
ANTHOLOGY 3, from the blue box and put it in the next open slot which is
the third slot. A code will then be revealed.

NORMAL:

	"Fair is foul, and foul is fair.
	Put these books out of order."

From the clue in the memo, you have to arrange the five books on the shelf
but not in order. So do as it says; put all the books on the shelf
randomly at first, then rearrange them so the four digit code among the
five books looks proper. Once you've done so, you have the code. It is
random by the way so I can't tell you what it is.

HARD:

	"In here is a tragedy---
	art thou player or audience?
	Be as it may, the end doth remain:
	all go on only toward death.

	The first words at thy left hand:
	a false lunacy, a madly dancing man.
	Hearing unhearable words, drawn
	to a beloved's grave---and there,
	mayhap, true madness at last.

	As did this one, playing at death,
	find true death at the last.
	Killing a nameless lover, she
	pierced a heart rent by sorrow.

	Doth lie invite truth?
	Doth verity but wear the
	mask of falsehood?
	Ah, thou pitiful, thou
	miserable ones!

	Still amidst lies, though the end
	cometh not, wherefore yearn
	for death?
	Wilt thou attend to thy beloved?
	Truth and lies, life and death:
	a game of turning white to black
	and black to white.

	Is not a silence brimming with
	love more precious than flattery?
	A peaceful slumber preferred to
	a throne besmirched with blood.

	One vengeful man
	spilled blood for two;
	Two youths shed tears for three;
	Three witches disappeared thusly;
	And only the four keys remain.

	Ah, but verily...
	In here is a tragedy---
	art thou player or audience?
	There is nothing which cannot
	become a puppet of fate or an
	onlooker, peering into the cage."

If you know Shakespeare well, you're in luck! But if you don't, well...
That's probably why you're here. Over by the locked door you will find the
above memo, which describes the puzzle. Read it carefully and then examine
all the SHAKESPEARE ANTHOLOGY books in your inventory. You're going to
need to use the books and the memo to solve this puzzle. Unless you
already know the code.

First of all, the first verse is just an introduction, so don't worry
about it. In the second verse, "The first words at thy left hand"
indicates that the books will go from left to right. The rest of the verse
is a description of Hamelt's plot. And SHAKESPEARE ANTHOLOGY 4 contains
Hamlet, so place it in the first slot on the shelf.

The third verse is quite obvious; it would be Romeo and Juliet. So place
SHAKESPEARE ANTHOLOGY 1, which contains Romeo and Juliet, in the second
slot on the shelf. The fourth verse is just meant to confuse you and has
no relevance to the Shakespeare books.

The fifth verse is referring to Othello, in SHAKESPEARE ANTHOLOGY 5, by
the "black and white." So put that book in the next slot. The sixth verse
contains a quote from King Lear, which is in SHAKESPEARE ANTHOLOGY 2. So
put that book on the shelf in the next slot and take a look at the rest of
the sixth verse. It mentions "a throne besmirched in blood" which
describes Macbeth, which is in SHAKESPEARE ANTHOLOGY 3. So put that in the
last slot on the shelf.

Now you have five roman numerals in a certain order on the shelf:
IV, I, V, II, III (4, 1, 5, 2, 3)

The combination to open the locked door only has four numbers so you've
got one too many numbers. But don't worry, there's still more of the memo
left to read.

It says "One vengefull man spilled blood for two", which represents Hamlet
being doubled. Hamlet is number 4, so you now have 8 instead of the 4.
Then it says "Two youths shed tears for three", meaning Romeo and Juliet
being multiplied by 3, and Romeo and Juliet is number 1. 1x3 is 3 so that
replaces the 1. And then it says "Three witches disappeared thusly",
meaning Macbeth is out of the picture, which is number 3; so take that
number out and you should be left with the following code: 8352.

---

You don't need to put the books back on the shelf and you can just figure
it out by looking at the books you have, using a piece of paper if you
have to. And on Easy, you can just look at the rest of the books on the
shelf to form the rest of the number. But the downside is you'll have them
for the rest of the game if you don't put them on the shelf and they're
pointless. You should always put them on the shelf, even if you've already
solved the puzzle.

Reading the code on the books (Easy, Normal) may be difficult because some
numbers usually are in the cracks between the books and are hard to read.
The number is random each time so don't expect it to be so easy. But if on
Hard Riddle Level, you won't have this problem.
--------------------------------------------------------------------------
--------------------------------------------------------------------------

Once you have the code, keep moving along the walkway and go behind the
counter. Get the HANDGUN BULLETS on the counter and try to open the door.
There's a keypad. Use the code you got from the Shakespeare books. The
door will unlock; go through it. There will be a cutscene when you go in
this hallway and you meet a woman named Claudia.

Claudia seems strange and leaves you after making Heather go through some
pain. After the cutscene, you're alone in the hallway. Every single door
in this hallway has a broken lock. So head south and enter the elevator.
Once inside, you'll find no controls for the elevator, oddly enough. The
elevator starts to go down. Some static is heard in the elevator, similar
to something in Silent Hill 2...

Something red falls from the top of the elevator. Pick up the RADIO that
fell and Heather will explain that the radio was making the noise. When
you pick up the radio, the elevator doors will open. Walk out of the
elevator and walk into dark, freaky area ahead. The door shuts behind and
it seems to be another elevator. After it reaches the bottom and you're
out of the elevator, it seems to be different.


03 // n i g h t m a r e  m a l l
---==-=====-=---=-====-=----===-=----==--=-=-====-=-=-===-----==-=-=-===--
w h a t ' s  g o i n g  o n  h e r e ?

You appear to be on 1F in this new area. You can hear some monsters in the
area. There are four Double Heads here so watch out. You can put some Beef
Jerky on the ground, kill them separately with the Knife, or use the ammo
you have for the Handgun. The best thing to do is neither but you can put
Beef Jerky down to distract them if you like. If one is bothering you, go
ahead and kill it; but try to keep running if there's more than one.

This place is a little dark now so you'll need to find a light source.
There are no open doors in the east section of this hallway, so make your
way to the west side and enter the room right in front of you after coming
from the east section of the hallway (the room second from the bottom left
of your map). This room appears to be an Infirmary so you've come to the
right place for health. Check out the shelves near the doors to find 3
HEALTH DRINKS. On the desk you'll find an AMPOULE. On the bed behind the
desk is a SAVE POINT. Once you're done here, exit the room.

Now head north in the corridor and head for the door at the top of this
corridor on your map. On your way you'll find one or two Double Heads
chomping on some meat. Run quickly against the other wall and they
shouldn't chase you. Go through the door at the end of the hallway. You
can go through one of the mall doors in this area but you need to get some
items first. There are three Closers in this area. Two to the east and one
in the middle of the hallway where you want to go. Head north up the
upside down "T" hallway, dodging the Closer. Find the door at the end of
the hall and go through the next door on the same side.

In this room, go towards the far corner of this room and you'll find 2
packs of HANDGUN BULLETS on the shelf, aswell as a FIRST-AID KIT. Head
back for the door but do not exit. You'll find a memo on the wall near the
door. It pretty much says to turn off the light before you leave. So
examine the light switch and turn it off. You'll notice the room isn't
fully dark just yet. If you turn to the left you'll notice some glow
inbetween some boxes. Go over to it and get the FLASHLIGHT.

You don't need to turn off the light, you can just get the Flashlight by
examining the boxes - that's how I did it my first time. When you're done,
exit the room. Now you have a light source and you can see much easier.
Enter the Women's Washroom just beside the Flashlight room. Get the BLEACH
on the counter. This item will not be here on Easy Riddle Level and you
won't need it. 

Now knock on the only fully closed stall by pressing X and walk away. You
can here the stall door opening; go back and check it out to find...
Blood everywhere. There's also something else you can do in here.

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silent Hill 2 Save Extra
------------------------
If you have a Silent Hill 2 save with the game beaten at least once, you
can experience extra scenes and other things. Here is one in the area you
are right now:

You can examine toilet with no blood on it and it will ask you if you want
to remove the blockage. When you put "Yes", Heather will bend down, ready
to pull it off and then wimp out. She says some funny things afterwards.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

After done in the washroom, exit the room and move east down this hallway
and go under the indented shutter that isn't fully closed. In this area,
there is a Closer and a Double Head. The Double Head shouldn't attack you
if you stay by the shutter. Kill them both if you have the ammo and you
feel like it. After you kill them or if you haven't, run south down this
area and enter the sport store, under the shutter, where you found the
Handgun in earlier. But this time it's different.

Once inside, look to your left and get the HANGER on the clothes rack near
the door. Then head towards the camera and get the BULLETPROOF VEST on
the other clothes rack. If you try to open the other door in this room, it
has a broken lock and you'll hear a noise from somewhere, like a shelf
falling. But nothing appears to be different; exit the room. When you come
back out, there will be another Closer. Just ignore it and go back under
the shutter you first came from. Head west back down this hallway and then
south until you reach the bottom of the upside down "T" hallway. Now enter
the store at the northwest part of this southwest area through its door
(the store furthest to the left on your map at the top section).

Go to the middle of this room for a wicked camera angle of a ladder above
you. Go to other side of the table for another view. Heather claims she
can't reach it even from the table. She mentions that if only she had
something long to snag it. Go in the menu and use the HANGER. Heather will
go on the table, make it long and then try a few times and get it on the
fourth try, and pull it down. Now go up the ladder to 2F - you'll have to
move up some of the ladder manually.

Up here, you can find some corpses on strechers, oddly enough. From your
map, head south, past the escalators and examine the TV with the snow.
If you've played Silent Hill, you'll find this familiar. Past this TV,
further south is another TV with a SAVE POINT on it. Head back north and
enter the shop by the first TV.

Inside here you'll find three Numb Bodies. You should have around 50
Handgun bullets so use some here if you like, but don't get used to it,
Rambo. You can just run past them if you like, and get the HEALTH DRINK
and the HANDGUN BULLETS on the counter and exit this shop via the other
door, unlocking it first. Out here, you can hear a monster; it's a Closer.
It's south from you; just forget about it now and head south. The door
furthest to the east is locked, so keep heading south, past the Closer,
and enter the shop at the southwest part of this corrdor.

In this shop, move forward and get the WALNUT on the cushion in the
smashed display case. If you examine the jewlery in the other smashed
display case, Heather says there was a Silver Ring last time she came in
and it's gone now. Once you're done, exit the room through the other door.
You're done on 2F for now so head north up the hallway past the TVs and go
up to 3F via the east escalators because you can't access 1F from here -
the escalators are apart from the ground on 1F.

On 3F, climb up the rest of the escalator and at the top there will be a
Closer there. A Double Head should come up from somewhere. Try to ignore
them and quickly go through the double doors to the right, after the
escalator, and you'll be in a restaurant. Find your way to the middle of
the room to find a cooked dog on a plate with other food. It's not a
Double Head and it's no enemy so don't expect it to get up. Examine the
cooked dog to find a COOKED KEY in its stomach. Go over to the southeast
corner of the room and get the FIRST-AID KIT and the HEALTH DRINK on the
shelf and exit the restaurant.

There is a locked door to the east and at the north part of this corridor
is an open Women's Washroom, but there's nothing you can take inside. So
head back down to 2F, remembering you got a key. Down on 2F, enter the
shop by the TV with snow and use it to pass through to the other corrdidor.
Find the door that's furthest to the east on your map, which is locked and
named Caf� Turn Mill. Go through the door and you'll use the COOKED KEY.
On the shelf beside you, you'll find 2 HEALTH DRINKS. Go past the shelf
and you'll see something of interest. Examine the pipes by the steam to
get the STEEL PIPE.

The Steel Pipe is a great melee weapon so equip and use it for further
enemy confrontations. Find the double doors in the room and exit the Caf�.
Out the door, you can hear some Numb Bodies. Head north and kill the Numb
Body about halway there with the Steel Pipe. There's another Number Body
in this area, so hunt him down and give him some whacks to finish him off.
There's a locked door at the east section of this area but you don't have
a key for it. Find the pale orange double doors in the southeast section
of this area and go through them.

You're now in what's left of Helen's Bakery. Head to Heather's right and
go through the doorway to find a cart. Get the DETERGENT (this item isn't
here on Easy Riddle Level and it isn't needed) on the cart and exit the
"baked" bakery through the other door. Head south down this corridor to
find a fan. Konami seems to love fans in the Silent Hill series. Examine
the fan switch and turn it off. Then go through the door on your left.

If you try to go down this hallway, you'll find that it's blocked by some
mysterious small flying creatures and Heather loses very little health
when you touch them and she backs off (On Easy Riddle Level, there will be
nothing here and you can just continuu on). You can't go through the
hallway like this so go back to the door and stand in front of the
convenient emtpy bucket. Go in the menu and combine the BLEACH and the 
DETERGENT and use them. Heather will pour them into the bucket and then
the chlorine gas seems to go in Heather's eyes or something and she goes
through the door behind her. To mix the stuff around, turn on the fan and
go back through the door or Heather won't go through the door. Continue
past the bucket and the empty bottles, past the dead insects on the ground,
and enter the room far down the corridor beside the stairs.

On the shelf to the left you'll find 3 packs of HANDGUN BULLETS and to the
right on some boxes is some BEEF JERKY. Exit the room and head north, and
then enter the shop with the pale orange door at the northeast part of the
corridor. Inside this shop is a Closer. If you have plenty of ammo, kill
it if you want, but you don't need to. Just run past it and go through the
double doors behind it.

Out here you can here some Pendulums. Don't waste your time killing them
and try to stay away from them. Head west in this area and past halway you
should find a Double Head. Ignore it and enter the shop near him, which is
at the north part of this area, about 3/4 to the west in this area. On the
table to your right you'll find a vise that you can use to crack open
something; just what you need. Go in the menu and use the WALNUT. After
cracking it open, you'll get a MOONSTONE.

On the wall at the other side of this room is a SAVE POINT. Once done here,
exit the shop and head west, running away from the Double Head. On the way,
you'll find another Double Head eating some meat. Keep running and unlock
the door at the northwest part of this area and go through it. You can
hear more Pendulums in this area; watch out and just try to get back to
the Caf� at the southwest part of this area. You should pass a Numb Body
on the way; ignore it and enter the Caf�.

Great, more Numb Bodies in here now. One's near you - find it and kill it
with the Steel Pipe and find the next one behind the counter and do the
same. Once this is done, exit Caf� Turn Mill through the other door. Find
the door a little northwest of the Caf� and go through the shop as a
passage to the other side. There will be three more Numb Bodies in the
shop but just run past them and go through the other door. If you want to
save your game, use the one on the TV here because a boss fight is coming
up. Once ready, use the escalators to get up to 3F.

Head forward and use the MOONSTONE on the crest door, then go through it.
Now you can see a ladder in front of you from the balcony and you need to
get to it. If you didn't kill it earlier, you can hear a Numb Body on 2F
and you can actually see it walking down there. Laugh at it and head to
the east section of this area and go west on the ledge to find a ladder.
Go on the ladder and start going down yourself until you get close to 1F,
and it will show a cutscene of you climbing down to BF. Heather walks
around the area and the ladder breaks! Guess you're stuck down here for
now. Some noises are heard and the controller vibrates madly! A monster
comes from a hall-type area and now it's time to fight it.

03 // b o s s  1 :  s p l i t  w o r m
==-=-=--=-====-=-=-===-=-==-===-=-=--==-===---=-======-=-=--=-==-===-==---
=-==--==-===-=-=-====-=-=---==-=-=====---=-=-===----=-=--=-=-===--===-====
Equip your Handgun for this boss and if you haven't wasted any ammo yet,
you should have 90 Handgun Bullets (on Normal Action Level). Wait for the
Split Worm to come out, let him open its mouth and shoot it about 5 times
until it closes it and goes back in the dirt. Wait for him to come out
again, open its mouth and shoot it a few times. The Split Worm should go
back in the dirt and he may come out from the other side of this area soon,
so watch out and shoot its mouth. He should go back in again and come out
from the same side but a differnt tunnel. Shoot him some more and the
fight may be over here. After around 10-20 shots on Normal, the Split Worm
should fall to the ground and the fight will be over.

You can tell where the Split Worm is gonna come from by holding L2. The
camera will focus on the tunnel the Split Worm's gonna come out next. Do
this and if you think you might be in the way, back away. The Split Worm
has four types of attacks. One, he will bite you normally which is a
pretty powerful attack, another one where it does a strange bite - This is
the most powerful regular attack of the Split Worm. It can also hit you
while you're moving; this won't do much and it can also smack itself on
the ground, which does no damage; just stuns you rather. On Hard Action
Level the Split Worm has an instant kill attack which will kill you,
regardless of your health. It will roar before it does this so that's your
warning.

This fight is fairly easy and don't expect other bosses to be this easy.
=-=---=-==-===--=--=-===-=-=-==-====---==-=-===--=-==-=-===----==-=-===-=-
--=-===-=-=-=-====-=---=-==-=====-==-=-----==-====---==-=-=---===--=====-=

Normal Central Square Return
----------------------------
Once the fight is over, the mall then turns back to normal. Heather seems
confused and looks like she has a headache. When you can play, find the
shutter to the west that's not fully closed and go under it. Go down the
hallway and enter Happy Burger, going under the shutter. On the desk to
Heather's right is a SAVE POINT. On the counter past the save point is a
FIRST-AID KIT and to the left of it are 3 packs of HANDGUN BULLETS. Go to
the northwest corner of the restaurant and take the BEEF JERKY on the
stool. If you find the table where Heather was sleeping earlier, she makes
some comments. Exit Happy Burger when you're done.

There are no other open doors in the corridor, besides the doors to the
west where you would normally enter the mall. Go the doors and a cutscene
will play. Douglas is out here and Heather gets all mad at him but he
doesn't really understand. He tries to explain and then Heather goes down
the stairs to enter the Subway for a ride home, thinking everything's
normal.


04 // h a z e l  s t r e e t  s u b w a y  s t a t i o n
--=-=====-====-=--=-==-==-===--=-==-=-------==-=-=--=-==-=-----===---==-==
i ' m  t a k i n g  t h e  s u b w a y  h o m e

You have no map for this area yet so use these directions for now: Follow
the path around the corner, and then head right and through the door at
the end. Move forward and turn left when you can. There is a map of the
subway routes here but it's not a Subway Map. If you examine it Heather
says her stop is Bergen Street on Platform 3. Continue past the
Information sign and you can find a newspaper on the ticket machines. Read
it and go to the left. Go through the passage to the right of the ticket
booths to enter the east section of this floor.

Move forward and around the corner and get the SUBWAY MAP in the smashed
map case. Now use your map for compass directions. Go down the stairs just
by the map when you're done up here.

t h e  s u b w a y  c u r s e
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First of all, this is optional; you don't have to do it and there's a
chance of dieing. If you don't want to do this, just continue from under
this part. But there is Health Drink down on Platform 4, so go there for
that if you like.

To do this, you must read two memos: The one on the Ticket Machine and the
one on the ground in the three staircases area to Platform 4. From when
you go down the stairs after getting the map, go south and down the west
stairs. Read the memo on the ground and go down to Platform 4 via either
of the two staircases going down. Head west and go near the tracks and a
cutscene should play. Heather will be walking and then stop in front of
the tracks. A ghost is heard and she gets pushed onto the tracks. A train
horn is heard; quickly turn around and press X on the platform and climb
back up.

If you try to go further along the tracks, you will just get hit by the
train in a cutscene and the game is over. This extra cutsene only occurs
if you read both memos mentioned above. After you're done, find the bench
with the HEALTH DRINK on it and take it. After you've done this, go back
up the stairs and then go up the staircase you came down in the first
place.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

From the stairs you came down after you got the map, turn right and go
around the corner to find a SAVE POINT on the wall. Save your game if you
like and continue past it and go through the door. Once in here, go to
your left to find some phones; go up to them and one will ring once. You
don't need to do this though; head east now. Once you get to the end, head
north and take the stairs down to Platform 1. There will be a Double Head
near you down here - kill it if you have a lot of ammo. Head south and
you'll find two more Double Heads on the grate floor covering the tracks.

Go down the stairs on the west side of this area. Go around the corner and
take the 2 HEALTH DRINKS and the HANDGUN BULLETS on the small table.
You'll also find some blood and a newspaper covering a corpse, but nothing
important, so head back up the stairs. Find the east stairs leading down
and take them. Go around the left corner and get the NUTCRACKER on the
small table. No, these aren't to crack the guy's nuts down the east stairs,
they have an actual purpose. Go back up the stairs.

There will now be two more Double Heads up here if you killed them all
previously. Make your way to the stairs you came down in the first place
and go back up them to exit this area. Once up here again, head south and
go towards Platform 2 to find a chain stuck to the door with a nut holding
it. Go in the menu and use the NUTCRACKER and the chain will break, making
the door open. Now go down the stairs to Platform 2.

Head south and you can see a train. Don't go in it yet; instead, go to the
other end of it and enter it at the south. You may notice Heather's head
turned somewhere. Find what she's looking at to see a handle coming out of
a opened present box. Get the SHOTGUN inside. Don't use this yet, save it
for later on in the game (I will specify when to use it). Head north in
the Subway car and get the 2 packs of SHOTGUN SHELLS at the other end of
the train. Go through the closest door to leave the train, hearing some
static from your radio.

Waiting by the stairs you came down from earlier is a new monster - an
Insane Cancer. It has too much health so just run past it, staying to the
left and not going up the stairs. Go down the other stairs behind the
stairs leading up. Go around the corner at the bottom of the stairs and
head north. You can go down to Platform 4 but all you'll find are three
Double Heads which is just a waste of time. Continue north and go down the
Platform 3 stairs.

Head east on Platform 3 until you get the view of the door on the tracks
with the red glow above it. That's where you want to go and you need to do
it fast. Keep in mind, the door has a broken lock so you must run back and
get back on the platform fast. Once you're ready, fall on the tracks and
run for the door and try to open it. Stay close to the left; if you go too
far to the right, you will die in a cutscene of a train hitting you. After
you try to open the door, run back and dodge the Double Head that just
appeared here, along with the other two Double Heads. Run to a close spot
where you can climb back up and press X and a cutscene will play.

The train will come but Heather makes it back on the platform and the
three Double Heads get killed by the subway car. Put an evil grin on your
face, imagining the Double Heads getting nailed. The Subway train will
stop and a door will open at the other end. That's where you want to go.
As the radio static fades away, head west past the stairs, unlock the gate
door and go through it. There are two Double Heads here; just run past
them and continue west, then go up the stairs at the end.

Just hold forward and go down the stairs in front of you. Thankfully no
enemies are here so grab the HEALTH DRINK on the first bench and go
towards the end of the train for a nice view of the open door. Walk into
the Subway car and a cutscene will play. The doors will shut behind you
and Heather bangs on the door as the Subway Train leaves the platform.

Subway Car 1
------------
You can see some blood on the ground ahead, but even more interesting,
turn around and go through the door to go on the back of the subway train.
This is an amazing view! Whatever you do, do not move forward at all, even
one step. It will show you falling off in first person and you'll die.
After enjoying the view, press L1 and R1 simultaneously to turn around and
go back in the subway car. Go forward and you'll find a SAVE POINT on the
floor. Continue to the next door and enter the next car.

Subway Car 2
------------
In this car, you'll find a medium sized Numb Body and a small one. Kill
them with the Steel Pipe. If you go back through the door you came from,
you'll be on the back of the train, just like in the other subway car. The
cars appear to be falling off as you go to the next one. Go back inside
and enter the next subway car.

Subway Car 3
------------
No lights on in this one, no enemies either. Make your way to the end and
enter the next subway car.

Subway Car 4
------------
In here you'll find a large sized Numb Body. Kill it with the Steel Pipe.
Behind it is a small one; do the same and enter the next subway car.

Subway Car 5
------------
Run down the car to about half way and get the FIRST-AID KIT and the
SHOTGUN SHELLS on the left sitting bench and enter the next subway car.

Subway Car 6
------------
Nothing in this subway car, make you way to the end and enter the next one.

Subway Car 7
------------
There's an Insane Cancer in this car, but it's lying on the ground. Take
advantage of this and run past it and enter the next car.

Subway Car 8
------------
Nothing here, make your way to the end and enter the next subway car.

Subway Car 9
------------
There will be a cutscene in this car of Heather walking and it will come
to a hault, causing Heather to fall. When you can play, find the exit and
examine the door that would lead to the next car. Heather says there are
no more cars and the conductor must've already gone on. Or maybe there was
no conductor... Leave the train.

After leaving the train, there is a SAVE POINT on the wall. You are on an
unknown station platform so let's find out where you are. Head to the left
and go through the blue door.


05 // u n d e r p a s s
-===-=-===--=-----=---===-=====-=-=---==-=-====----=-====-----==-=-===-=-=
w h e r e  i s  t h i s ?

Once you go through the blue door, go down the stairs and go right and the
bottom. When you finally reach the large door, go through it. There's a
Numby Body near you and 2 Pendulums in the area aswell. You call kill them
if you want, but there's too many, so run past them to the left and when
you reach the blue door on the right, go through it. Once in here, you can
hear some Numb Bodies. One is down the hall, kill it with the Steel Pipe.
There is another Numb Body down the hall to the left, but you don't need
to go there.

There is a corridor you can enter here, but it only has 2 Numb Bodies in
it. So go through the blue door on your right, after you've killed the
Numb Body mentioned above in the previous paragraph. Run forward for
awhile, and then to your left there are 3 Numb Bodies. If you have the
skill with the Steel Pipe, kill them all. Or just run past them and then
go through the blue door past them.

On the chalkboard to the left you can find the UNDERPASS MAP. To the right
of the map is a MAUL, Take it. There is blood all over this wall on the
ground and the Maul was possibly involved. Leave this area, through the
blue door to the right of the safety helmets and use your map for the
compass directions that will now be used. Head south to find a large Numb
Body. Behind it is a small Numb Body, kill them both with the Steel Pipe
and continue south.

You'll find another small Numb Body to the south. Kill it and enter the
hallway to the west. Head west down the hallway and examine the wine rack
to get the WINE BOTTLE. To the right of it on a box you'll find some more
BEEF JERKY. Turn around and head back east and go back through the door.
If you killed the Numb Bodies before, there will be 2 more out here for
you. Kill them if you wish and then go south and then west down the
hallway at the end.

Take the SHOTGUN SHELLS on the barrel and go back east and then north.
When you reach it, go east down the hallway and through the large door.
You can hear some Pendulums in the distance unfortunately. Check your map
and find the only other door in this area - That's where you want to go.
Run east down the hallway for awhile, and then run inbetween the 2
Pendulums and go through the blue door (There's another Pendulum past the
2 by the door, but it doesn't matter}.

In this hallway there's something that looks like a metal pipe on the
ground near you and there's another one at the end, they're nothing. Run
north down this long hallway and go through the blue door at the end. Now
go east in this hallway then south after the corner and through the large
door. South you will find 2 large Numb Bodies, kill them with the Steel
Pipe and then go west in the 2nd hallway, the one closest to the south and
enter the room. On the desk in front of you, get the HANDGUN BULLETS and
the SHOTGUN SHELLS. On another side of the desk, you can find 2 HEALTH
DRINKS. On the north wall is a SAVE POINT.

Beside the save point is a heater; there's some kerosene in it. Use the
WINE BOTTLE from the menu and you'll get an OIL-FILLED BOTTLE. Exit the
room and you can hear more Numb Bodies. Go west and kill the Numb Body
there with the Steel Pipe. 2 more Numb Bodies should come from the left,
kill them too. Now take the north hallway by going east down it and enter
the room. At the north section of this room, there's a ladder leading down,
but the area down there is filled up with water.

Find the machine in the room with the open tank and use the OIL-FILLED
BOTTLE and fill up the machine with kerosene. Find the switch to the far
right, examine it and turn the machine on by selecting "Yes." After the
cutscene of the machine working, go back to the ladder and go down it.
Locate the staircase and go up it and then go up the metal staircase and
then go through the blue door. Go east, over the bridge, and then down the
stairs after the flatground and go through the blue door at the bottom.

Stay on this side of the sewer and head south. You'll encounter a large
Numb Body. Either beat it to death with the Steel Pipe, or fall into the
water and climb back up after you pass it. When you finally reach the blue
door on the west side, go throguh it. Climb up the stairs and continue
down the halway, over the bridge to see a Slurper in the water below, and
then go through the blue door at the end. In this room, go to the chair
and get the DRYER. On the shelf to the right and ahead of Heather is an
AMPOULE.

Oddly enough there's a busted wheelchair in one of the bins filled with
junk from the sewers. There's also a radio in one. Anyway, exit the room
and go all the way back to the sewer water area. This time you'll notice
that the Slurper under the bridge is gone. Once back in this area, go
through the large door in front of you however you like. Head east and
there will be a large Numb Body and 2 small ones. Either kill them with
the Steel Pipe or run past them, and go through the blue door at the
northeast area of this area.

To to left on the ground is a SAVE POINT. There's a HEALTH DRINK on the
desk and at the far side of the desk is a memo about a monster the the
water past the door you haven't gone through yet. The author of the memo
says "If only I had a hand grenade..." You won't find a hand grenade but
you've got something that will work. There's a Danger sign by the door.
When you're ready, go out the door.

Out here you'll find a bloody walkway, whatever you do, do not cross it
yet; you will die! Go over to the outlet beside the door you came from and
use your DRYER from the menu. Heather will throw it in the water and it
will kill the monster and you can see one of it's tentacles come up to the
surface.

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gold and Silver Pipes
In a replay game, press X by the water and it will ask you if you want to
drop your Steel Pipe into the water. Select "Yes" and a woman will come up
and ask you 3 questions. Answer honeslty, saying No, No, Yes, and get the
GOLD PIPE, the SILVER PIPE, and you will get back your STEEL PIPE. These
pipes are no stronger than the normal Steel Pipe and using them will just
lower your ranking.

Whatever you do, do not throw in any Pipes again or you will permanently
lose them.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Go across the now safe walkway and go through the bloody exit door at the
other side. In here, head south and go through the blue door. There are 4
Pendulums in this area, try to ignore them. From the blue door, fall into
the water and climb up the other side. Head south, ignore the 2 Pendulums
at the end of the south and head west down the hallway and through the
blue door at the end. Go down the stairs, down the hallway, up the next
stairs, and through the blue door. Locate the metal staircase and go up it
and then up the ladder at the top to lead outside.

Outside
-------
Head to the left and around the right corner. Keep going, go around the
next corner and there's a SAVE POINT on the barrel ahead. Find the double
doors and go through them to enter the Construction Site.


06 // c o n s t r u c t i o n  s i t e
--==-====-=-=---=-=-===-=======-=----=-=====---==-=-===----=-=-=---====--=
p a s s i n g  t h r o u g h

Once inside, go around the left corner and keep going until you reach the
white door at the end and go through it. Go up the stairs until you reach
5F, and go through the door. You can't enter 3F and 4F for safety's safe
and the 2F door has a broken lock. Go straight down the 5F hall, past the
open washroom, and through the green door on the right side. Go straight
and go around the corner to notice a section of the wall that's different
from the rest, just like in MGS1. Equip the Maul or another melee weapon
and use it to break the wall. You can use a gun but it just wastes ammo.

After the wall breaks, take the SILENCER on the ground. The Silencer can
be equiped with the Handgun or the Submachine Gun. It prevents the enemies
from knowing exactly where you are, but it weakens the power. You can see
some legs in the wall - It appears that Solid Snake was here and he hid
the body in the wall, but he forgot his Silencer, possibly for his SOCOM.
Turn around and get the HANDGUN BULLETS on the box with boards on it and
examine the bed. You will be asked if you want to drop the bed down the
hole, slect "Yes."

Go around to the other side of the hole and get the HEALTH DRINK by the
boards and then fall down the hole - Don't worry, it's okay. You'll land
2 stories below on the matress. Find the broken wall in the area and go
through it, onto the scaffold outside. Out here there will be 2 Pendulums,
one on each side of you. Kill the one to Heather's left with the Handgun
or Shotgun and continue that way. Go around the corner and keep running to
get a view from a window - Go through the window into the adjacent office
building.


07 //  h i l t o p  c e n t e r
-=-====---======-=-=-==-=---==-======---=-===-------=-=-=---=-=-=====--=--
a n  o f f i c e  b u i l d i n g ?

You appear to be an interview room or something, but nothing important is
in here, so exit the room through the brown door. Follow the corrdior to
the other end and go through the open door beside the boxes. Move
inbetween the shelves to find only one mannequin with a head, examine it
and then go back and navigate yourself to the other side of the shelves
and for a sudden noise. But first, get the HANDGUN BULLETS and the SHOTGUN
SHELLS on the box on the shelf under the mannequin. Go back to see what
happened and then exit the room.

Go around the left corner and go through the first door on the right.
Around the left corner are 2 Double Heads. Kill them with the Steel Pipe
and find the elevator with the doors slightly open. You can't do anything
yet but this is where you want to go later. Find the door you came through
and turn around, head straight, and go through the door into Monica's
Dance Studio.

The door on Heather's left just has 2 Double Heads and an Insane Cancer in
it, so don't go in there unless you want to kill them. Go through the
other door in the view. Locate the small table by the 2 chairs and take
the OFFICE BUILDING MAP. On the wall to the right is a SAVE POINT. You can
also find a drawer in the besk that is slightly open and you can see some
rope inside. On Easy Riddle Level, the drawer is open, so if you can, get
the ROPE. When you're done, exit the room for now.

Check your map and enter the southeast room in this corridor. In this room,
move forward and then take the 2 HEALTH DRINKS in the locker. Exit the
room and re-enter the middle corridor on your map. Head west and then
north when you can and then enter the stairwell with the "EXIT" sign above
it. Go up to 5F and then go through the door there.

Find the KMN Auto parts door in the southwest area of this corridor and
go through it. Make your way down the hallway and kill the Numb Body there
with the Steel Pipe. 2 more will come, kill them too. The door to the left
of the red light just has an Insane Cancer in it, so head north a little
and then enter the first room on your left. On the desk in front off you
to the left is a HEALTH DRINK. make your way to the southwest part of this
room and get the JACK on the shelf. Exit the room and unlock the door in
front of you and go through it.

[Note:] If playing on Easy Action Level, you can just go back down to 3F
and use the JACK and the ROPE and go down to 2F. But getting the Katana
is recommended. Use the instructions below to get the Katana, skipping
the Screwdriver part because it won't be there.

Head east and enter the Gallery of Fine Arts on your left, through the
double doors. Go to the north part of the room to find a picture missing
called "Flame Purifies All," and then go through the door beside the
office door. Go north up the corridor and get the SCREWDRIVER on the box
(This item is only here on Normal and above Action Levels). Then head
south down the corridor and enter the room on the right from the ground
view. Move forward and get take the KATANA on the shelf. There's another
one there but Heather claims it will just slow her down if she takes it.

Exit the room and go re-enter the gallery with the pictures in it. Go back
through the door you first entered the gallery in and enter the stairwell
at the north part of your map. Go back down to 3F and go through the door
to the main corridor. Enter to room with "Drawer" on it (If you don't have
it marked, it's the first door on the east side of the Monica's Dance
Studio area). Go up to the drawer in the desk and use the SCREWDRIVER from
the menu.

Heather will pry open the drawer. Get the ROPE and exit the room. Enter
the main corridor again and locate the elevator with the slightly open
door. Go in the menu and use the JACK. Then go in the menu again and use
the ROPE. You will then be asked if you want to use the rope to get to
downstairs. select "Yes."

You are now on 2F, navigate yourself to the north part of your map to find
a SAVE POINT on the vending machine. Turn around and head south and then
go west and go through the door in front of you to the right a little.
Head towards the camera and pick up the BEEF JERKY on the floor. Then go
through the door to the right of Heather. You can unlock the door to the
right if you want and make your way past the washroom set to the other
door in the area and go through it. 

There appears to be another bathtub in this area. Go behind it for a cool
view and examine the knobs. Heather will turn one in a cutscene and
something mysterious happens. The area turns to the "Nightmare" version
right before Heather's eyes. When the screen goes black, you'll hear a
familiar voice.


08 // n i g h t m a r e  h i l t o p  c e n t e r
=-=-----====-=-=====-=---===-=-==-===--=-==-=-=-======-=-=-===-==-=-=-==-=
d i d  s h e  d o  t h i s  t o o ! ?

Go around the bathtub and go through the orange door in the room. Ahead if
you there's a costume hanging by some scissors and it looks similar to
Pyramid Head's costume from SH2. Find the other door in the room and go
through it. Out in this hall, there will be a Slurper in front of you. If
you want to kill it, use the Shotgun and don't fall for its playing dead
trick, it's dead when blood comes out.

Go north from the door you came out and go through the door there. Find
the table for a strange memo and a picture of Heather. There is a SAVE
POINT on the wall; use it if you want to. Then enter the room with the
room name "Examination Room" beside it. Inside, you will meet someone new.
Heather will exit the room through another door in the room after awhile.

Examine the shelf beside you and take the OXYDOL. Also take the 2 FIRST-
AID KITS and the HEALTH DRINKS. Read the memo on the desk. It won't really
make much sense to you now, so exit this room through the west door,
unlocking it first, because Heather won't go back through the north door
because of Vincent. Exit this area to the main corridor.

Make your way to the elevators and kill the 2 Double Heads there with the
Katana. Then enter the east elevator and go down to 1F. If you try to go
north to the exit of the building, you'll find a messed up monster
blocking the way. You can't kill it with weapons or anything, read the
memo on the ground near it to understand what's going on. It appears to
be a fairytale book and the whole thing isn't here. Enter the Last Drop
Caf� through one of the doors int he southeast part of the corridor.

In here you'll find an Insane Cancer lying down. You can kill it with the
Shotgun if you want. Get the SHOTGUN SHELLS on the table beside it and
examine the fridge by the counter and get the PORK LIVER. An odd item, but
it may come in useful, head back towards the door and foolishly enough,
Heather doesn't take any of the cash on the counter so exit the room. The
east door in this corridor is locked, so get back in the elevator. The 3F
button doesn't and all you'll find on 4F is 2 locked doors and some holes
in the ground, so go up to 5F.

The only place you can go in this corridor is through the west door, so do
so. Around the south corner are 2 Slurpers. Run past them and enter the
southwest room on your map. Get the 2 packs of HANDGUN BULLETS on the
table and take the MATCHBOOK on the other side of the table and then exit
the room. The other room here just has a fence blocking 2 Slurpers from
getting to you so just head east down the corridor to find a glass wall
blocking with a wheelchair behind it. Then go a little and go through the
door with the blue light above it.

Enter the gallery through the door in front of you to the right a little.
On the wall in the screen is a SAVE POINT. Make your way to the north part
of the room and you'll notice that the missing picture from before is now
here. There's a bucket in front of the picture and the picture seems to
be about a flame so go in the menu and OXYDOL, the PORK LIVER, and the
MATCHBOOK and use the combination you made. The painting will set on fire
and a small set of double doors will be revealed, go through them.

Look to the right and go down the stairs and you'll be on 4F. You can find
some more pages about the fairytale but you have yet to find the end of
the story. Go through the door behind you and start moving south down the
corridor you'll encounter 3 Slurpers around the first corner and another
one further down the corrdior! Unlock the door leading to the main
corridor but don't go through it; go south and enter the southeast room on
your map. Locate the bed in the area to find some blood under it and some
items on it and a Slurper will come out. It doesn't have much health so
kill it with the Handgun or Shotgun. Get the HANDGUN BULLETS and the
FIRST-AID KIT on the bed and leave the room.

Head west and go through the door there, leading to the west corridor.
Move west and then north up the corridor. Unlock the door with the blue
light above it and move to the west. You will encounter a Slurper and a
and 2 Double Heads appear in the area and may attack you. Try to just run
past them and enter the room and the end of the corridor. Examine the
coins on the desk to get a SILVER COIN.

Head over to the northeast part of the room to find a memo on the wall
and a vending machine. Use the SILVER COIN on the vending machine. Heather
gets an empty can with something inside it making noise. She will open in
and shake it. You'll get the LIFE INSURANCE KEY. Exit the room and there
will be another Slurper in the corridor. Run past it and go through the
door leading to the main corridor and then enter the elevator and go down
to 1F again.

Go to the southwest part of this corridor and go through door lere are 2
Slurpers eating some meat. Take advantage of this and enter the room by
them. As you can see, the people that were in this room seem to have ran
out of life insurance. You can never have have enough! You can find the
end of the fairytale on the bloody table. Heather will say "Tu fui, Ego
eris" after seeing it in the story and she'll hear a monster noise. Exit
the bloody room and exit to the main corridor.

Go north and you can see that the monster is gone! Exit this nightmarish
office building through the double doors.

Outside
-------
You will be on the streets now, turn left and go that way, which is west,
but you don't have a map of this area. Go past some cars, and then after
the cop car, turn left (south) and go down the alley. Then turn right
(west) and then go up the stairs ahead and enter Dasisy Villa Apartments.


09 // d a i s y  v i l l a  a p a r t m e n t s
===-=-=--=--=-===------==-----=-====-====-=-=====-=----===-====-=---=-===-
d a d ,  i ' m  h o m e !

You can only go in your room for now, so you have to find it. Go down the
apartment hallway. When you reach the elevator, go to the right a little
after to find a SAVE POINT on the corkboard. I'd recommend you save your
game because a boss fight is very soon.

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Silent Hill 2 Save Extra
------------------------
If you have a Silent Hill 2 save with the game beaten at least once, you
can experience extra scenes and other things. Here is one in the area you
are right now:

By the save point on the other side of the wall are some mail boxes.
Heather will say "The mail box is empty." She will say some more things
if you keep reading but it isn't much.  
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Continue down the hall until the view changes - This is your place. Enter
Heather's apartment, using the HOUSE KEY. There's a cutscene in here and
I don't want to ruin anything for you so see it for yourself, because it
is a very important scene. After the scene, Heather will run up to the
roof of the apartment building. Claudia is there. After the conversation
is over, you'll have to fight a boss.

10 // b o s s  2 :  m i s s i o n a r y
==-=-----====-=====-=-=-----===-===-=-==--=-=======-=--=---==-=-====-=-=--
--=-====-=------=-===-=-=-======----=-======-=------==-====----=====-=-==-
Equip the Shotgun and the Bulletproof Vest for this battle. Shoot the
Missionary as it comes towards you. It likes to run around a lot so it
will do run a lot. After shooting it about 5 times, it should fall to the
ground, but it's not dead yet. While it's on the ground, shoot it some
more and then it will get up again and run around some more. Hold L2 to
keep the Missionary in your view. When it comes for you again, blast it.
When it gets blown down to the floor again, shoot it some more.

Try to use the strafing buttons in this fight if you need to get out of
the way of an attack. The Missionary has 8 types of attacks. Some are:
a thrust, a cut while it's running and an attack while getting up from
the ground. All these can be with its blade or its handle on its arms. It
can also do a swing attack and a counter attack. Try not let let the
Missionary get too close to you. But the Shotgun should help with that,
as it blasts the Missionary away.

This monster can deflect some attacks and melee weapons aren't too great
on him. Try to reload in the menu when you need to. You can switch to the
Handgun if you like, but the Shotgun is the best for now. What you should
do is unequip the Bulletproof Vest and let the Missionary come
towards you. Then run out of the way using the normal movement controls or
the strafe buttons, and then blast the Missionary from behind. After the
Missionary falls down at least 4 times on normal, it will be over. It
should take around 10 good Shotgun blasts, try to attack from behind for
best results.
-=-=====-=-=-=-=-====-=---=-=====-=------==-=-=====-=---=-=-===-=--====-=-
--=-=-====-=-----==-=-===----=--====-----==-=-=---====--=-====-=-=---==-==

After the fight, Heather will go back down to her apartment and Douglas is
there. She tells him to leave and he says he will and he does, but he's in
another scene with Heather. Heather wants to go to Silent Hill because
Claudia said she'd be waiting there. Douglas offers to driver heather
there and he says he be waiting at the back of the apartment. When you can
play, exit the room through the closed white door near you. Go forward and
go through the door directly in front of you.

This is Heather's room, get the STUN GUN and the 2 STUN GUN BATTERIES in
her dresser in front of you to the right. Exit the room and exit the
apartment room through the brown door ahead of you to the left. Go to
Heather's right, turn left past the save point and through the door.
Outside, Douglas says he just met Vincent and he told him to look for a
guy named Leonard in Silent Hill and told him to give you a map. Douglas
also gives her a book her dad was holding. They get in the car and go to
Silent Hill. There will be a very long cutscene on the way and more of the
story is explain and is very important, so watch it.


11 // s i l e n t  h i l l
-===-==---=---====-===-=-=---=-==-====-=--=--=-===-=----=-====-=-===--=-==
i ' m  g o i n g  t o  s i l e n t  h i l l

After the cutscene in the motel room, you have to get to the hospital.
Beside the TV ahead of you is a SAVE POINT. In your inventory, you have a
new item, DAD'S NOTEBOOK, and you have a SILENT HILL MAP. and If you check
your map, you can see you're in Jack's Inn, exit the motel room. There's a
lot of fog out here and it's hard to see. Head north and exit the motel
compound. Heather won't let herself go too far east and Munson Street is
blocked at the intersection with Nathan Avenue.

Start going west and you'll encounter a Double Head. Kill it with the
Katana if you want but you can easily run out, that's if it even tries to
chase you. Continue west and you may encounter another Double Head. Kill
it or not continue west on Nathan Avenue. There will be 2 Pendulums by
Texxon Gas but try to run past them. Pete's Bowl-A-Rama won't open and you
can't go too far west down Nathan from here, so head south down Carroll
Street. Stay on the west side against the wall and when the view changes
by Heaven's Night, go west and up the stairs of Heaven's Night and enter
it.

Inside Heaven's Night, get the FIRST-AID KIT and the BEEF JERKY on the
table to Heather's left. On one of the round tables is a tourism pamphlet.
It's exactly like the one in Room 104 1F, Wood Side Apartments from Silent
Hill 2. On the bar, you can find some SHOTGUN SHELLS. 

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silent Hill 2 Save Extra
------------------------
If you have a Silent Hill 2 save with the game beaten at least once, you
can experience extra scenes and other things. Here is one in the area you
are right now:

On the stage near the green door is a poster of Maria from Silent Hill 2.
But she has long black hair. Her hair was probably dyed blonde in SH2.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

There isn't anything else to do here, so exit Heaven's Night from where
you came in. Go down the stairs and exit the alley and then continue going
south down Carroll Street. You will encounter 2 Pendulums on the way, just
run past them. When you finally reach the hospital, you can hear a Double
Head and it may come towards you. Killed it with the Katana if you want.
There's also a Pendulum and another Double Head near you too, but just
forget them and enter the hospital through the double doors.


12 // b r o o k h a v e n  h o s p i t a l
==-=----=-=-====--=-=-=-=-====-=----=-=-----=--==----===-=----==-===----=-
o h ,  t h e  m e m o r i e s !

Once isnide this very familiar hospital, you can hear breathing like
someone's in your face, it's Nurse Demons - There are 2 in this corridor.
There's one in the left hallway, and one in the right hallway. If you want,
kill them with the Handgun and then enter the room in front of you to the
right. Take the HOSPITAL MAP on the table to the left of you. There's a
SAVE POINT on the wall in here too. In the shelf on the other side of the
door is a HEALTH DRINK. Exit the room when you're done.

Find the Visiting Room on your map and enter it. There's a memo and a doll
on the table. After reading the strange memo, leave the room and enter the
Doctor's Lounge. Go up to the fridge here and examine it to get a HEALTH
DRINK. On the small table by the 2 chairs, you can find medical records
for Leonard and Stanley Coleman. Exit the room and head soputhwest to find
that the stairwell is locked but the patients wing double doors are
unlocked, go through them.

In this corridor and coming towards you are 2 Nurse Demons. You can just
run past them and if you enter Room C2, there will be 3 Nurse Demons
coming towards you. There may be an AMPOULE in there if you don't have
much ammo, but you decide if it's worth it. There's a memo in Room C4
with another doll and there are items glued onto the wall. One of them
looks important but you can't get it yet, so go back through the double
doors you came into this area from. Enter the elevator in this area and go
up to 2F.

On 2F, enter the Women's Locker Room and NAIL POLISH REMOVER and some
PERFUME in the open locker and then exit the room. Go to the patients wing
double doors to find a memo on a strecher and a memo on a chalkbaord.
You'll have to solve a puzzle.

s e c o n d  f l o o r  k e y  c o d e  p u z z l e
--------------------------------------------------------------------------
--------------------------------------------------------------------------
The door to the patients corridor is locked and you'll need a key code to
get through. The memo on the chalkboard explains the puzzle. It will be
different depending on your Riddle Level you're on. Use the below
soloutions for the Riddle Level you're on.

EASY RIDDLE MODE:
Here, you come across a pretty simple riddle. It reads:

Press, move 2 right;
press, move up 1;
press, move 2 down;
press, the door shall open.

Pretty simple, but where do you start? Using the memo, you have to be able
to move 2 right after pressing the first number so it can only be 1, 4,
or 7. After the second number, you have to move up 1 so it can now only be
4 or 7. After the third number, you need to move 2 down. You can't move 2
down from 4 which is 1 up from 7. But you can move 2 down from 1, so the
starting number has to be 4. Now just follow the directions. So start on
4, move 2 right, press 6. Move up 1, press 3. Move 2 down, press 3, and
the door should unlock. If you haven't already figured it out, the
resulting code is 4639.

NORMAL RIDDLE MODE:
On Normal, the memo will be in a form of some type of algebra. If you're
good in it, it's your lucky day. You come across the following memo on the
wall by the door:

The first is larger than the second;
the second twice the third;
the third smaller than the fourth;
the fourth is half the first.

Four of the numbers are not repeated
Three are not in the top row
Two are not in the right row
One of the numbers is the final key

The trick is to work your way up from the bottom. The fourth has to be
half the first so it has to be an even number. So the fourth number is
either 2, 4, 6, or 8. Start with the highest number which is 8. Half of
8 is 4. The third number is less than the fourth number so it has to be
under 8. The second number is twice the third, so the third can only be
1-4 which helps out a lot. And the first number is larger than the second
number so it has to be over 2.

After you work it out, 8, 6, and 2 can't be the last nubmer so it's 4. The
third is smaller than the fourth so it's 3 or less. The second is twice
the third so it's 2, 4, or 6. And the first is larger than the second so
it's at least 4 since the fourth is half the first. So you come up with
the following:

1 - At least 4
2 - 2, 4, or 6
3 - 3 or less
4 - 4

So experiment with what you have so far. The last number is 4, so try to
figure out the rest. The third is smaller than 4 so let's start with 3 as
the third number. The second is twice the third so it would be 6 in this
case. And the first number is larger than the second so it's either 7, 8,
or 9. Let's try 7 first. So ou have the following code: 7634. This code
doesn't work so try 8 for the first since it is a possibility. What do you
know, it works! So the resulting code is 8634.

HARD RIDDLE MODE:
This puzzle is a little gruesome and sick. You'll probably get totally
confused do this puzzle and I wouldn't blame you. To solve this puzzle,
you must understand some things:

-The memo on the chalkboard refers to a face being the keypad like this:

1      2      3
eye           eye

4      5      6
ear    nose   ear
7      8      9
cheek  mouth  cheek

-When you look at someone, your left is there right and so on

There first few verses are not important, so find the "I place my left
hand on your face" part. The left hand would touch the right side of the
face, but it is the person talking, not the face, so it remains as the
left side of the face. Sorry if I confused you there, but just forget it;
it's the person's view, which is on the left.

After the thumb going into the eyesocket (1), the blood drips downward,
which is the cheek. The cheek is number 4 so that's the first number in
the puzzle.

Find the "biting your tongue" part which is the mouth and is pretty
obvious. So the second number is 8 (the mouth).

The next part talks about cheeks but it doesn't say which one. So skip
this part for now and go on to the part about the ear.

It clearly tells you that it's the left ear. And that would be the face's
left ear which is 6. Now you can figure out the third number. The person
goes from the left cheek to the left ear, which isn't so clear, so the
third number is 9. That leaves you with the following code: 4896

After you solve the puzzle, the door unlocks.
--------------------------------------------------------------------------
--------------------------------------------------------------------------

Go through the now unlocked door and enter Examination Room 3. Examine the
arm of the corpse on the strecher for a clue of something. There's a
medical record, possibly for the dead guy on the strecher, on the desk.
Leave the room and there will be 2 Nurse Demons near you; one of them has
a Revolver. Kill them if they're disturbing you and enter Room M4. When
you get close to the briefcase on the bed, the alarm clock goes off. Go
examine it and turn it off. You'll now have to solve a puzzle.

m 4  b r i e f c a s e  p u z z l e
--------------------------------------------------------------------------
--------------------------------------------------------------------------
EASY RIDDLE MODE: This is fairly easy. There will be a number in red on
the clock and that's the code you need. So if it says 0634 on the clock,
that's the code.

NORMAL RIDDLE MODE: The clock will be on a certain time. The small hand is
the hour and the long hand is the minute. The code to the locked breifcase
is the time on the clock. For example: If the time is 5:21, the code would
be 0521. It's fairly simple.

HARD RIDDLE MODE: The same as Normal but different. This time you'll have
to put it in military time (24 hour time). And it is for afternoon time so
al the codes will be 13:00 or higher. So if the clock was on 8:39, the
code would be 2039. If you don't understand militarty time, just add the
time on the clock to 12 hours. So 12:00 + 8:39 = 20:39. Fairly simple.

After you get the code, examine the briefcase on the bed on put the code
that you got and it will unlock.
--------------------------------------------------------------------------
--------------------------------------------------------------------------

Get the INSTANT CAMERA from the briefcase and read the memo on the other
bed beside the briefcase one if you haven't already and exit the room.
If you enter Room M5 there will be 3 Nurse Demons and a FIRST-AID KIT on
a small stand. Do what you want to do and then head back to the east
corridor. There will be 2 Nurse Demons here, one of them has a Revolver.
Kill them or run past them and enter the elevator. the 3F button won't
work so go back down to 1F.

On 1F, enter the patients wing and enter Room C4. Go up to the glued items
on the wall and use the NAIL POLISH REMOVER from the menu. The STAIRWELL
KEY will come off, exit the room and go back to the east corridor. There
will be another Nurse Demon in this area but it's not near you, so enter
the stairwell, using the STAIRWELL KEY. From here, turn to your left and
go down to BF. Follow the hallway and get the SUBMACHINE GUN BULLETS on
the floor and go towards the wheelchair.

Prepare yourself and follow the path of blood to the end of the corridor.
Take the SUBMACHINE GUN on the floor and hope you have better luck with it
than the previous owner. The person in the wheelchair seemed to have
flipper their wheelchair (Probably the monster than did it) and got
injured so they dragged themself to the elevator, shot the monster,
dropped the gun, and entered the eleavator and might actually still be
there because it was probably recent, how the wheelchair wheel was still
spinning. You can't check in the elevator so enter the Store Room to come
across some flickering lights. Find the blood by the shelf and Heather
thinks there might be something behind the shelf. You can't fit in there
so use the INSTANT CAMERA to see what's back there.

Heather takes the picture and it develops and shows a code of 4 numbers.
The code is random each time. Exit the room and all the way up to RF for
another Stanley Coleman memo and then go through the door to the roof.
There are 2 Closers out here but you don't need to kill them. Run forward
and get the 2 mags of SUBMACHINE GUN BULLETS on the barrel.

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silent Hill 2 Save Extra
------------------------
If you have a Silent Hill 2 save with the game beaten at least once, you
can experience extra scenes and other things. Here is one in the area you
are right now:

If you examine the north fence, Heather will comment on it and say it
doesn't look like it's about to break and fall. This isn't much though.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Exit the room and go down to 3F. Enter the Store Room and there's a SAVE
POINT on the ground. You can also find a STUN GUN BATTERY and 2 HEALTH
DRINKS on a shelf. Exit the room and enter the Special Treatment Room.
There's a memo on the right wall. The closest rusted door to you is locked
from this side. You can unlock it and enter it if you want but all there
is is a Nurse Demon inside.

Enter the farthest room to find another memo from Stanley Coleman. Exit
the Special Treatment Room and try to enter the patents wing. It's locked
but you can enter the code you got from the picture and it will unlock. If
you forget the number, look in the memo section of your menu to see the
number. Once the door's unlocked, go through it.

Enter Room S1 and get the 2 HEALTH DRINKS on the nightstand. Read the long
memo on the bed and then exit the room. Continue west down the corridor,
get the BEEF JERKY on the bench by the Bath 3 room and then enter Room S7
to find another Stanley Coleman memo. Exit the room and there will be 3
more Nurse Demons, one with a Revolver. Kill them if you must and then
enter Room S12. Move forward and the phone will ring, answer it. It is
Leonard on the phone.

Leonard claims he's not sure exactly where he is, but the door is at the
end of the hallway on the 2nd floor. Go down to 2F from either the
stairwell or the elevator and enter the patients wing. Head west down the
hallway and go throguh the new door labeled "M." You don't have a map for
this area so use these directions: Move forward and the gate door will go
up. Go past it keep moving forward and a gate door will close, go to the
right and and go right at the next corner.

A gate door will open on the left, go past it. Another one will open, go
past it and around the right corner. Go around another right corner and
go around the next corner to the left and go through the door. Go forward
and around the left corner. Keep moving straight and a gate door will
close behind you. Continue down the hallway and go around the right corner.
Go left around the next corner and a gate door will close in front of you.

Turn around, rmmove forward and the closed gate door there will open, go
past it. Keep going forward, go around the left corner and through the
door. Go around the left corner and around the next left. Keep running
forward and 6 gate doors will close behind you and 1 in front of you.
Examine the red sign on the wall that looks like a save point. Instead of
a save point, it shows a video of Lisa from SH1. Go forward down the
hallway and through the door at the end.

Get on the ladder in front of you and climb up it. You will pass a weird
creature, named Valtiel, turning a valve. At the top, go through the door
to see what's on the other side...


13 // n i g h t m a r e  h o s p i t a l
-=-=-====-=---=-=-===----=-===-======-=--=--=-==-----==-=-==---==-====-=-=
a  t r u e  n i g h t m a r e

According to your map, you're just outside the west stairwell on 3F. Move
down the hallway and enter Room S3. There's a SAVE POINT on the bed and 2
packs of HANDGUN BULLETS on the window sill, along with a hand coming from
outside, oddly enough. Exit the room and if you enter Examination Room 4,
you can find a corpse with blood dripping into a bucket. You can't do
anything with it yet, so enter the Day Room, since the west corridor doors
are locked. Inside this weird room, you can only get to the other down by
heading towards the camera and then away from it in teh other direction.
Go through the double doors to enter the east corridor.

Unfortunately, there are 3 Slurpers in this hallway. If they annoy you and
they should, use the Shotgun to get rid of them. Enter the Store Room when
you're done with the Slurpers to come across a mirror and a very scary
experience. The door won't open so just enjoy the insane experience. You
may notice that Heather in the mirror will stop moving after awhile. When
the room gets dark, you can exit it but it may be hard to find the door.
Don't stay in this room too long because you lose health and you can die.

Enter the elevator and you'll notice that there are 3 new buttons: B1, B2,
and B3, not 31, 32, 33, which they look like. The only basement floor
button working is B3, so go down there. Down here, you'll come across some
covered corpses on gurneys. Head straight from the elevator and examine
the closed oven for a puzzle.

b 3   m o r t u a r y  p u z z l e
--------------------------------------------------------------------------
--------------------------------------------------------------------------
EASY RIDDLE LEVEL:
Here there is no puzzle, the oven will be open.

NORMAL RIDDLE LEVEL:
Here there will be roman numerals in randomly selected slots on the oven.
They have to do with the 4 corpses on the gurneys will white coverings.
The roman numerals in the slots on the oven will be I, II, III, and IV.
If there's a roman numeral in a slot, there will be a covered corpse on
a gurney in that position in the room. It's not that hard to figure out.
Each of the covered corpses have numbers written in blood on them. Here
are the locations for each corpse number in the area:

1     2
3 4 5 6
7 8 9 0

Use those numbers to unlock the oven. So if it says "I" in a spot on the
oven, the number on the corpse in the room is the first number to the
solution. Do the same for the other 3 numbers and you'll get a code. Then
examine the lock on the oven and enter the code and the door will open.

HARD RIDDLE LEVEL:
Upon examining the open, there will be a poem. On each gurney in the room,
there will also be a poem. You need to use them to solve the puzzle.

The poem has 5 verses and the first four are the answers that give you the
4-digit passcode. But you need to use the 4 verses on the oven and the 10
poems on each gurney in the room. You'll only use 4 of them though.

If you are familiar with the nursery rhyme "Who killed Cock Robin?" you
are in luck. But if you're not, that's probably why you're here. Read all
the poems on the gurneys in order. So start with 0, which doesn't relate
to anything here.

1 is the fourth verse on the oven. The Sparrow is the bird who is to be
sent to hell here. 2 is the second verse on the oven. The Owl is the
pining hunter and "earth" is mentioned in both verses. 3 to 6 don't have
to do with anything here but 7 is the third verse on the oven. The thing
about the "Linnet" is the clue here. 8 is nothing and 9 is the first verse
on the oven. They both have "pure" in them and the verses are quite
similar referring to love.

So that leaves you with 4 numbers: 1, 2, 7, 9. Just take those numbers and
put them in order with the verses on the oven. This leaves you with 9271.
--------------------------------------------------------------------------
--------------------------------------------------------------------------

Examine the oven again and Heather will open it. Grab the CREMATED KEY
inside and re-enter the elevator, then go up to 2F. Enter the Men's Locker
Room to hear a phone ringing. Find the locker it's coming from and examine
it. Someone's on the phone and it's not Leonard or Stanley Coleman. He
claims Stanley Coleman is under ground and his new name is "number 7." So
he was the the corpse numbered 7 on B3.

Exit the room and you can hear some Slurpers. Quickly enter the Women's
Locker Room and examine the garbage for a PLASTIC BAG and a HEALTH DRINK.
There's also a locker in this room that opens when you go up to it.
Something's inside with no escape, but it's not important so exit the room.

Head south and kill the 2 Slurpers with the Shotgun if you need to and
then re-enter the elevator and go up to 3F. Head to the door leading to
the patients wing, unlock it, and then go through it. Enter Examination
Room 4 and go up to the blood bucket. Go in the menu and use the PLASTIC
BAG, and then you'll get a PLASTIC BAG (WITH BLOOD). Exit the room and
enter the east corridor again through the double doors near you. Enter the
elevator once more and go down to 1F.

There are 2 Nurse Demons and a Slurper in this area. Kill them if you must,
and then enter the Examination Room. There's a SAVE POINT on the right
wall by you, an AMPOULE on the table to your left, and a memo on the table
in the room. If you enter the Day Room through the northeast door, you'll
find a memo on the ground, and a Nurse Demon on the other side of the
fence wall. Enter the Day Room through the southeast door, using the
CREMATED KEY. Follow the path and there will be the Nurse Demon you could
see from the other side of the fence wall patrolling the hallway. Kill it
if it gets in your way and go through the other door in the area to the
patients wing.

Out here, there will be a Slurper in front of you, and another one will
come a little later; kill them if you must. It says "Happy first birthday!"
on the left wall, so enter Room C1 through the door beside the writing.
There are 3 Nurse Demons in here, use the Shotgun to kill them, and then
get the 2 HEALTH DRINKS on the stand at the back of the room. Exit the
room. Continue down the hallway and kill the Slurper and Nurse Demon if
they're in your way, and then enter Room C4.

There's a SAVE POINT on the curtain in this room, save your game because
there's a boss fight just ahead. There's a stretcher that's some kind of
altar at the back of the room and the other strecther near it has a memo. 
Read the memo to find something interesting. "Drench the altar in the
blood which spouts red from the heart, to praise and to show loyalty unto
God." So go up to the altar and use the PLASTIC BAG (WITH BLOOD) from the
menu. The blood leads to a ladder by the entrance to the room strangely, 
go down the ladder. Once you're down, there will be another boss fight.

14 // b o s s  3 :  l e o n a r d
===--=---=-=-=====-----==-===----=-=---==-=----=-====---=-==----==-=-===--
---=-=====--=-=-==-====-=----==-==----=-=-====---=-=-----===----=====--=-=
Leonard is nowhere to be seen but his voice is heard. When the fight
starts, equip the Handgun becuase it's good for this fight. Start shoting
Leonard a few times and he'll go under the water. When he comes up, shoot
him again until he goes back down. Leonard moves under the water a lot, so
try to stay away from him. Don't run into the  because you'll lose a lot
of health. Leonard will keep going back down in the water after you shoot
him a few times, and you can't shoot him while he's underwater.

Try to follow him while he's under water yo see where he is, but keep your
distance. Shoot him while he comes up and then he'll go back down pretty
fast. If you don't shoot him while he's up, he'll just go back down. You
can use the Shotgun to blast Leonard to the ground, but the Handgun is
pretty good, so try to conserve your Shotgun Shells if you don't have many.
If you can and sometimes you can, kick Leonard while he's on the ground.

Leonard has 3 types of attacks: An attack with either his left or right
arm, an attack while he's rising, and a counterattack which is the most
powerful. If you're low on ammo, use the Steel Pipe or Katana and attack
from the back. After awhile, Leonard will die and fall to the ground.
=-=-=-======-=-=--=--===-=====----=-=-=-=-==-==-========-=-=----=-==----=-
--=-=-=====-------==-=-======-==----====-=-=-=-=-==-==--=-=-=====-=-=---==

Heather wakes up in the normal hospital in Room C4. As she starts to walk,
her foot kicks something and she picks it up. You'll get the TALISMAN.
Exit the room and go through the double doors leading to the east corridor.
Find the main entrance and go through the double doors, and exit
Brookhaven Hospital.

Outside
-------
A cutscene of Vincent and Claudia in your motel room will play. After it's
over, head north up Carroll Street and east on Nathan Avenue and head back
to the motel. You may encounter 2 Pendulums and a Double Head on Carroll,
just run past them. In the motel compound, find Room 106 and enter it. A
cutscene will play and Vincent tells you that Douglas has a message for
you - "The church is on the other side of the lake." After the cutscene, 
exit the motel compound and head nothwest up Nathan Avenue. When you get
a little past Pete's Bowl-A-Rama, you'll just be at the Amusement Park to
save you a lot of running time.


15 // l a k e s i d e  a m u s e m e n t  p a r k  r e v i s i t e d
--=-=-====-=-=---===-=--=-=====-=----==-=---=-=======----==-====---===----
o h  h e l l !

You appear to be in the same place from your nightmare. Kind of like d�j�
vu, and Heather doesn't look too happy. Run forward to the main area and
then go through the large doors to the left. There will be a Closer to the
right of you, kill it with whatever or just push it to get past it.
Continue around the circle area to the right until you reach the door with
the sign near it and there should be a Closer there. Kill the CLoser and
then enter the souvenir shop through the double doors.

Go forward and take the BEEF JERKY on the counter. Turn around and grab
the FIRST-AID KIT on the round table with the merchandise on it, and head
to the back left of the room, and then move away and you'll here something
fall. Go back to investigate what fell. Get the ROLLER COASTER KEY from
one of the cookie boxes and save your game with the SAVE POINT on the box
if you want to. When you're done, exit the shop. Turn to the right and
continue running down the pathway and go throgh the small brown door when
the view changes. 

There will be 2 Doubles Heads here. Kill them or just run past them and go
through the gate ahead. Turn to the left and go down the pathway, under
the Monster Coaster sign and passed the Pendulum there. Make sure the
other Pendulum behind you doesn't catch up, and run up the stairs. At the
top, enter the control room for the roller coaster, using the ROLLER
COASTER KEY. Go inside and get the 2 HEALTH DRINKS by the microphone
towards the camera. Find and examine the power switch near the door and
turn it off.

Go out of the control room and go on the tracks through the small gate.
Turn to the right and follow the tracks like in you did in your nightmare.
Try to stay away from the edges and when you get to the end, a cutscene
will play. The roller coaster switch turns back on and the roller coaster
comes towards you just like your nightmare. Heather will jump off this
time and survive. If you don't turn of the roller coaster, you will die
instead of jumping off.

After the cutscene of Douglas and Claudia, Heather will wake up on a
ticket booth and she will get down from it. Turn around and move forward,
then go through the reddish-brown door on the left. Follow the path and
turn to the left and go in the next path. There's a SAVE POINT on the
ticket booth. Continue down the path and enter the Haunted Mansion.

Borely Haunted Mansion
----------------------
Inside, you'll be welcomed to the Borely Haunted Mansion by an announcer.
When he's done talking, you can finally go through the first door. In
this bloody room, wait for the annoncer to stop talking and then you can
go through the next door. You can see someone in a chair in here. Make
your way towards it and then a corpse falls from the room and it's real!
When the anouncer's done talking, go through the grey door behind you.

In this room, there are spikes in the room. Follow the path and the spikes
will come down but not far enough. Make sure you're moving when this
happens or you may lose health or perhaps die. After the announcer's done
talking, go through the exit door. That wasn't the exit, you're still in
the mansion. Start going down the hallway and go left around the corner.
There's red glow following you and it will kill you if it catches up with
you so run fast!

Go right around the next corner and when you go forward, the left wall
will move to cover ahead, so go left around the corner. Go right around
the next corner and right again. Keep moving and go left around the next
corner. Go right around the next corner, ignore the door because it has a
broken lock, turn left at the next corner and go through the door. You're
still in the mansion, so run forward, go left aroudn the corner, right
around the next. Turn left around the next corner and then right around
the next one. Go right around the next corner, left, right, and then left
and then go throguh the door to finally exit the mansion.

Outside Once Again
------------------
There are 2 Closers in this area, run past them and go to the left. Find
the open pathway and take it. Kill the Double Head in front of you,
continue running forward and past the Closer. When you can go to the left,
go left and go through the gate door. There is a Pendulum and a Closer in
front of you. Kill them and then kill the other Pendulum as it comes
towards you. Go forward and go through the gate.

Move forward and take the HEALTH DRINK and the SHOTGUN SHELLS on the bench.
Turn around and head for the bleachers. Find the CHAIN on one of them and
then go on the platform from some small stairs and get the RED SHOE in the
middle of it. Get off the platform and go through the gate you came from.
If you killed all the enemies here before, there will be a Pendulum by the
other gate. Just run past it and through the gate.

Run forward and to the left a little to find a gate door that isn't locked
but it won't open. Go in the menu and use the CHAIN. Heather says this is
half good because it needs to be attached to something else. Turn around
and go on the ride attached the other part of the chain to the metal bar on
the column of the ride by using it from the menu. If Heather says it
cannot be used here, you're not aligned with the bar. Now go off the ride
and enter the control room to the left. Grab the HANDGUN BULLETS on the
counter and then examine the switch to the left.

The door will open. Go out of the control room and go through the door.
Heather will meet Douglas again and he's wounded. After the cutscene, go
through the gate in front of you to the left. Turn to your right and enter
the Fortune House. Read the memo on the chair to the right and then you'll
take it, it's DOUGLAS'S NOTEBOOK.

You can't give the book back to Douglas so there's no point of going back
to him. If you do, you will have less chances of getting the Possesed
Ending. Move into the other section of the room and get the DOLL HEAD on
the table. Get the AMPOULE on the chair to Heather's left and save your
game if you want using the SAVE POINT on the fortune table. Exit the
Fortune House and enter the Morchen Travel place nextdoor. You'll find 2
large sized dolls in this area, Snow White and Cinderella.

You can find 2 pictures of them on the tracks past them. One has a doll
head, the other has a red shoe. Go back to the dolls and use the DOLL HEAD 
from the menu and put it in Snow White's hand. Then use the RED SHOE from
the menu and put it by Cinderella. Go on the tracks and take the left
route and go through the door. If you didn't give the items to the dolls,
this door won't open. Go forward and go through the green door on the left.

In this area, a Double Head will come up to you and try to attack. Dodge
it and kill if you want and and move to Heather's right. There will be a
Pendulum there; if you can, run past it. To the right, you can find an ice
cream place and a memo that Harry wrote 17 years ago, when the first
Silent Hill took place. As you continue past the ice cream place, you may
encounter another Double Head. Head forward to the left and go through the
gate. If you don't know where the gate is, it's behind the Pendulum on the
left side when you see it first.

Move forward and take the FIRST-AID KIT on the left bench. Move forward
and go around on the right side of the round garden and head towards the
right and forward. Follow the queing line and go up the small steps and
onto the carousel. As you move forward, the carousel will magically start
up. Go around the carousel until you find the only horse not moving that
has blood al over it. Examine the note on its left side. It says something
about when 13 turns count 4. That part doesn't really make sense but it
also says you will be saved by the 12th death if you wish to escape.

There are 12 horses in here and one's already dead. You won't be able to
escape unless you do the following. The idea here is to kill all the
horses. How? Easy, use your weapons. Don't waste amo, just use melee
weapons. Use the Katana or the Steel Pipe because they work best.

To give best results, press and hold X hard so Heather lifts the weapon
over her head and then swings. It will take 2 swings like that with the
Katana and 3 with the Steel Pipe, so the Katana is your best bet. When
navigating around, be careful not to go directly in front of the horses
because you may get effected by the smoke coming out of the horses' mouths.
Try not to get too close to the horses' mouths. You will here a horse
noise when you deleiver a hit and a different sound when it's dead and it
shortly stop moving. If you wana have some fun and have Shotgun Shells,
go right beside and "alive" horse and wait for the right moment and then
blast it. It will die with one good shot but only do this once or twice
so you're not wasting too much ammo.

After you've killed all the horses, it will take a little time, and then
the horses will start moving again. Don't worry, you didn't do anything
wrong. Just wait a bit and a cutscene will play. When the cutscene plays,
the carousel will turn into the nightmare version and then in anothe
cutscene, someone else's here, and it looks like Alessa and it's time for
another boss.


16 // m e m o r y  o f  a l e s s a
-=-=-===-==-=---=-====--=-======----=-=====-====-=---=-====--===-=-=====-=
=====-=--=--=---==-=====-=-=---=-===-=-====-----=--====--=--==-====-=--=--
1st Form
--------
Weapon: Knife

She holds her knife in the air like it's actually a good weapon. When you
can play, laugh at her terrible weapon and equip a melee weapon, it will
be sufficient. The Katana is the best choice but if you don't have it, the
Steel Pipe will work good. Alessa has 1 form of attack with the Knife;
just a slash which does pretty much nothing at all. Let Alessa come to you,
and then attack. Don't worry about getting attacked because it barely does
anything, but do try to prevent the attacks. Alessa may run away sometimes;
when this happens, follow her so you can see where she goes, and take
advantage or her not trying to attack and attack her if you can. 

You should equip the Bulletproof Vest for this fight, it will work pretty
well. Alessa can block your attacks sometimes and so can you. While
holding R2, press Square when she tries to attack and Heather will block
it. Keep using the Katana to whack Alessa several times, and she'll fall
to the ground and disintegrate. Keep in mind that Alessa will get stronger
each time and she'll have different attacks with each weapon.

2nd Form
--------
Weapon: Handgun

It's not over yet, it's just getting started. Alessa will appear somewhere
else. You can hunt her down if you want, but you can just stand against
the side somewhere and hold L2 and you will be able to see her as she
comes towards you. But try to run away before she gets too close, or she
will shoot you with her Handgun. Alessa has 2 forms of attack with the
Handgun. One is a shot from the Handgun which inflicts a lot of damage,
and the other is a pistol whip which isn't too bad. 

Now you can be pretty cheap here, but who's watching? The Katana has
pretty good range and if you get too close to Alessa, she may pistol whip
you. Try to stand just out of her pistol whip reach, but not far enough so
she can shoot you. Keep pressing X while holding R2 and you will push
Alessa back a little each time. Instead of holding X, repetitively press
it like I said so Heather continuously swings the Katana for 3 blows. If
you hold X, Heather will deleiver an attack from above her head and it
will take long enough so that Alessa can attack. Alessa will get to come
closer after she's out of your range after you push her, but then start
whacking her again and she'll get pushed away again.

If you do this process right, she won't be able to attack you, but if she
does, it will rarely happen. Alessa should be able to start a pistol whip
but it should not be delivered if you're doing this right. Keep doing this
and she won't be able to shoot you. After doing this for awhile, she will
start to run around again, this is good. Run after her so she can't shoot
you when she wants to. Whack her some more times and she will then fall to
the ground and disintegrate. Be sure to check your health every once in
awhile because if you get shot, it inflicts a lot of damage and other
attacks may do a lot also.

3rd Form
--------
Weapon: Steel Pipe

Because she has a Steel Pipe, you can just stand still and let her come
for you while you're ready to deliver an attack. Remember, you're still
using the Katana, or the Steel Pipe if you don't have the Katana. You
may be thinking it's good that Alessa has the Steel Pipe because it's not
as powerful as the Handgun. It's not as strong, but it's range is a lot
better than the pistol whip, so you may need to do some blocking here.
Alessa only has 1 form of attack with the Steel Pipe which is a whack with
it but it doesn't inflict that much damage. The method used for the 2nd
Form of Alessa can be used here, but back up every once in awhile because
when Alessa lifts the Steel Pipe and you whack her, her attack may still
hit you. You can let her run away but she'll come back.

This is good because you're ready to hit her but she's not. So it's good
to let her have a break every little while and she should come back right
away. If she doesn't come back right away, this is also good because she
also doesn't have much health left. When she runs around, try to go where
she's going to end up so you can whack her when she arrives. Deliver a few
more blows and she will fall to the ground and disintegrate.

4th Form
--------
Weapon: Submachine Gun

This is the final form of Alessa and don't let the Submachine Gun scare
you. It's actually good news because you can do the same strategy as you
did for the 2nd Form of Alessa. Alessa has 2 forms of attacks with the
Submachine Gun which are repetitive fire from the gun and a whack with it.
When you get hit by the Submachine Gun when it's fired, it will take off a
lot of damage. Try to find her fast and run right up to her before she
shoots. The strategy won't work as well because she will be able to hit
you sometimes, but it does work pretty well. Then again, it can work just
amazing as before.

Try to make sure Alessa's just in your range so that the tip of the Katana
hits her. The farther away she is and is actually getting hit, the better;
if you find that she's getting to close, just stop and back up and then
repeat the process. When Alessa runs away, follow her quick because if she
gets a good range to shoot you, she will. If she does shoot you, when you
recover from the attack, move out of the way of where she's shooting and
let her try to reload and then strike her then. If you end up right
against a side of the carousel or a horse, take some time to run away to a
good open area nearby and don't get too far ahead of Alessa or she will
shoot. After awhile, Alessa should fall to the ground, bringing the fight
to an end, but will not disintegrate.
==-=-=--=-=====-=---==-=-=====----=--===-=-======--=--=--=====-=----==-===
---=-=-=====-=----=-=====----=-=====----==-=-=====---==-======----=-==----

After the fight, there will be a note written behind you. Read it and then
circle around the sick carousel and get off it and go down the path when
you can and go through the door at the end. In this hallway, you will find
blood-written memos ont he walls and one on the door at the end. Read them
as you go and then go through up the stairs and then the door at the end.


17 // t h e  c h u r c h
--=-======---====-=-=--=-====-=----===---=-======---=-====----==-=-=---===
h o w  d i d  y o u  g e t  h e r e ?

Inside in a cutscene, Heather will find a suprised Claudia. After the
cutscene, Caudia leaves the chapel through the near door. Go up and go to
the other side of the altar there and save your game with the SAVE POINT
if you haven't saved in awhile. Behind you and the ledge, get the "EYE OF
NIGHT" TAROT CARD. You may wonder why you have your Handgun equipped and
it's because Heather did so in the cutscene. On the side walls in this
chapel, you can find 6 paintings with descriptions; read them if you wish.

When you're done here, find the door that Claudia went through and enter
that corridor. Go to Heather's right and get the CHURCH MAP which appears
to be done by a child. Turn around and enter the confessional box through
the right door. You can here some crying in here. Examine the red curtain
by the open area for a cutscene. After the cutscene, you will be given two
options: Say, "I forgive you" or don't say anything. This may effect which
ending you receive at the end of the game, depending on your performance.

If you forgive, there will be another cutscene but not when you say
nothing. Exit the confessional box and continue down the hallway to hear
some static from your Radio. The door all the way south is locked, so go
through the door a little north from that one, which is the only other
door. There is a Closer in here and its appearance is a little different,
possibly because this church. If you check your map, you'll notice that
there is area and on isn't mapped, but Heather does it herself and she
knows what the whole area is like right when you enter it. Run past the
Closer go through the other door in the area.

Head east to find youself inbetween Insane Cancers on both sides. Make
your way past the one to the right and enter the southeast room. Head
towards the camera for a sweet view that reveals 2 packs of HANDGUN
BULLETS on the shelf, get them. Go to the desk nearby and take the CASSETE
TAPE and read the memo that explains the save point. Exit the room and
push your way past the other Insane Cancer and go through the north door.
In this corridor, you can hear crying and footsteps. The footsteps
actually lead somewhere where you'll need to go.

If you wait long enough, blood footprints will appear on the ground by the
painting leading to it. After the footsteps aren't heard anymore, you can
examine the painting and remove it. But don't go through the door yet.
Continue down the corridor and enter the north room. On the ground in
front of you is a very large SAVE POINT. There are 3 pictures in this room
and you may notice that Jennifer Carroll, in one of the paintings, is the
"praying woman" in Silent Hill 2. There's one of Alessa and a baby which
are both you as Heather says, oddly enough, and the other one is a doctor
of god, Nicholas.

Exit the room and go back to the painting. If you haven't already, examine
it and push it aside. Go through the revealed door. Valtiel is heard and
can be seen crawing on the right side of this area. Ignore him and go
through the door at the end of the hallway. Head south and then east here
to encounter a new enemy, a Scraper. It's very weak and one Shotgun Shell
should take it out.

Find the door in the southeast and go through it. It appears to be a
Library. There is a memo about Silent Hill's Ancient Gods on the west side
of the roof on a shelf and a memo about Tarot is on the east side of the
middle shelf. Make your way to the southeast part of the room and take the
"MOON" TAROT CARD on the table and then a cutscene will play with Vincent.
Vincent gives you the BOOK: OTHERWORLD LAWS and exits the room. Do the
same and enter the elevator and you'll go down to the lower level.

Go through the notheast door and follow the corridor, and then enter the
west room which appears to be a mortuary. Go to the left side of the
gurney in front of you and take the "HANDGED MAN" TAROT CARD on the corpse.
I think the right place was chosen for this card. Get the SHOTGUN SHELLS
in the north body shelf and then exit the room. Follow the corridor to the
other room and enter it. Harry's Diary is on the bed mysteriously, read it.
Grab the 2 STUN GUN BATTERIES on the desk and exit the room because the
other door has a broken lock.

When you reach the main part of the corridor, there will be 2 Scrapers
there. They'll probably slash you if you try to run passed them so kill
them with any weapon that works. Exit back to the main section of the
lower level and go through the second door from the east. There are 2
Pendulums patrolling the air in the air, aswell as a Scraper on the ledge
you're one. Head west, south, and then kill the Scraper. Quickly go
through the southwest door. If you encounter a Pendulum on the way, kill
it if you have to.

Move west and enter the first room on the left. There are 2 Closers in
but they're a lot stronger than in other areas in the game, just run past
them while dodging their attacks if they try anything, and go through the
other door in the area. Go south down the hallway and you can hear the
crying and the footsteps again. About halfway is where the blood
footprints are, but continue down the hallway while you're waiting to find
Valtiel turing a valve, and what looks like 2 hanged Nurse Demons will
curtains over them. Go back to the blood footprints and examine the wall
that they lead to to reveal a hidden door. Go forward and enter the room
to the right.

This room is the exact room from the first Silent Hill that was Alessa's.
Examine the book on the chair to get the "FOOL" TAROT CARD and read the
Aglaophotis memo. Behind you to your right is a pack of HANDGUN BULLETS
on a shelf a long with drugs you can't take. Get the AMPOULE on the back
side of the TV on the large nightstand by the bed. Exit the room and you
can hear louder static than before. There's an Insane Cancer waiting to
Heather's left when you go back in the long hallway. Since it's not in
your way, ignore it and head north to encounter another one.

You can just simply go past this one because it's only blocking half of
the hallway, and then enter the north room again. If you killed the 2
Closers in here before, there will be 3 more! Don't even try it and exit
the room through the north door. Go west in this corridor to find Valtiel
hanging a Nurse Demon to the left. Continue down the corridor and go
through the southeast door. This is also an exact same room from the first
Silent Hill. To the left is a SAVE POINT on a piece of paper.

Get the BRASS KEY from the butterfly collection on the wall with the
broken glass. On the bed is Heather's sketchbook from when she was 7. It's
used for an upcoming puzzle. You can also find a locked door with 9
engravings of cards, but only 5 will be used. You can't do the whole
puzzle now because you need one more tarot card, so exit the room. Make
your way through some corridors and head to the elevator on this floor and
then go up to the upper level.

Make your way all the way back to the only corridor that was originally
drawn on your map, ignoring the 2 Scrapers and the Slurper closest room to
the corridor, and go through the south door, using the BRASS KEY. Go down
the corridor and go through the first door on the left around the corner.
Go up to the desk in the middle of the room and examine the front of it to
find a desk very similar to one on the first Silent Hill. You can also
read a note from a teacher from the first Silent Hill on the teacher's
desk. Exit the classroom from the door you entered it and there will be a
Scraper on your right. Try to kill it before it gets to attack you.
Continue east down the hallway and push your way past the Insane Cancer.

Enter the first room on the west of the southernmost part of the corridor.
Go up to the cassette player on the shelf and use the CASSETTE TAPE from
the menu. The tape mentions something about people trying to use the Seal
of Metatron to stop the birth of God. Remember that and when the tape ends,
read the memo on the desk in the room and then exit the room. Enter the
next room on the west side of where you are and take the "HIGH PRIESTESS"
TAROT CARD. Read Claudia's Diary on the shelf and then examine the
Birthday Card on the desk. When you're done, exit the room.

You can enter the east room but there are only 4 Scrapers ready to attack
you. Now that you have all of the 5 Tarot Cards, make your way back to the
elevator and go down to the lower level. The Church will start to get very
bloody for some reason. Make your way all the way to the southwesternmost
room on this level.

t a r o t  c a r d  p u z z l e
--------------------------------------------------------------------------
--------------------------------------------------------------------------
There is a sketchbook on the bed that will tell you how to solve the
puzzle. It deals with the 5 Tarot Cards you have and then locked door with
the 9 card engravings on it. The solution is different for each Riddle
Level. Use one card on the door from the menu and to choose a certain card
to put in a slot, selected it int he blue box in the bottom right corner
and put it where it belongs. Below are the solutions for each riddle level.

EASY RIDDLE LEVEL:
Examine the sketchbook on the bed and it will show you a diagram of the
placements for each card. It's pretty simple but if you can't make out
what each picture is, here you go:

"Fool"              | Empty              | "Moon"
--------------------------------------------------------------
Empty               | "Eye of Night"     | Empty    
--------------------------------------------------------------
"Hanged Man"        | Empty              | Priestess

NORMAL RIDDLE LEVEL:
The sketchbook on the bed will describe the locations of each card. You
may be smart enough to solve it yourself but if not, this should help you.

The riddle tells you there is something in each row, but not 3. So there's
at least 1 card in each row so there has to be 2 rows with 2 cards and 1
with 1 card. But you must figure out the placements of the cards. The
riddle says the hanged Man is alone, so he has his own row and there's no
one to his right or left so he's in the middle. And it means the bottom
row when it says "under the ground." It mentions the moon is above the sky
so that means it's in the top row. It says it's like a crown on the head
of a crazy clown which would be the Fool. So the Moon is above the Fool.

The next part mentions praying to the God most high. It also says you
always look up to the night sky. This refers to the High Priestess looking
up at the Eye of Night. You have the descriptions for all the cards but
which sides are the 4 cards on (the Handged Man was already described: in
the middle)? The last part tells you that the thing in the night, being
the Eye of Night, is on the left, so that finishes it off for you. Now put
everything together and you should come up with the following solution:

"Eye of Night"      | Empty              | "Moon"
--------------------------------------------------------------
"High Priestess"    | Empty              | "Fool"      
--------------------------------------------------------------
Empty               | "Hanged Man"       | Empty

HARD RIDDLE LEVEL:
The sketchbook on the bed will contain a wierd diagram like the following:

ING  WXX  NXA
OEI  IFI  VII

MOX  NOT  XVH
XON  HNG  III

XAA  CXX  CCX
JII  IEI  IHT

Each of the 9 double-lines represents 1 of the 9 slots in the Tarot Card
door. But only roman numerals count, so you must get rid of the non-roman
numerals in each double line. If you don't know roman numerals too well,
the following are all roman numerals: I, V, X, L, C, D, and M. So any
letters in the diagram that aren't any of the above should be taken out.
After yoo do so, you are left with the following:

II    XXII    XVII
MXX   0       XVIII
XII   CXXII   CCXI

You may be wondering where the 0 came from. Since there are no roman
numerals in the middle of the diagram, the answer is 0. And there is no
roman numeral for 0 so it's just 0.

Now if you examine each tarot card in the menu, you'll notice  roman
numerals on them. So for the first one, you'll find that the "High 
Priestess" Tarot Card has II printed on it, so the top left tarot card is
the "High Priestess". But all of the above roman numerals won't be used,
only the ones that match the numbers on the tarot cars will be used. So
examine all the cards and you should come up with the following:

"High Priestess"    | "Eye of Night"     | Empty
--------------------------------------------------------------
Empty               | "Fool"             | "Moon"
--------------------------------------------------------------
"Hanged Man"        | Empty              | Empty

After you solve the puzzle, the door will unlock.
--------------------------------------------------------------------------
--------------------------------------------------------------------------

After the puzzle is solved and the door is unlocked, go through it. Follow
the barely descending stairs to the bottom and go through the north door.
A cutscene with Vincent and Claudia plays. Heather eventually enters.
After the very long cutscene, it's just you and Claudia and you can move.
You have limited time to do something, and whatever you do, do not try to
damage Claudia or you will die. So don't use any weapons.

The Seal of Metatron didn't work so you need to use something else. Look
in your inventory and now is the time to use the PENDANT. If you don't
do anything and just move around, you will just die after awhile. Heather
eats the red jewel and she spits out "God." Claudia eats in and finally
you get to laugh at Claudia while she receives some pain. After the
cutscene, Claudia is now down the hole in front of you. Go up to the hole
and Heather will jump down.

Down here, Valtiel is assisting God and then it's time for the final fight
of the game.

18 // f i n a l  b o s s :  t h e  g o d
-=-=-=====---==-====---=-=-======-=---==-====----==-=-=====----=-====----=
-----===-=====--=-====-=-=-=====-==-=-====-=-=-=-=-=======-=-=-===-=-===--
So this is the God, eh? This battle isn't that hard and you can beat it
with just a melee weapon. You will receive unlock an extra item if you
kill the God with a melee weapon so why not do it? You can use whichever
weapon you want to start, but you must defeat the God with a melee weapon.
There is something in this area that will help you a lot. There is a semi-
circle on the floor. As long as you're standing outside of that, the God
cannot attack you.

Use the Handgun from outside the semi-cricle and it should be fairly easy.
But be ready to run away when fire is thrown at you. If you're standing
still, the fire WILL get you, so be sure to be moving away from it at the
time it happens. Whenever the boss falls over, consider switching to a
more powerful weapon like the Shotgun or the Submachine Gun, but the
Handgun is the only weapon that works well while the God is standing up.
Make sure you're always ready to stop what you're doing and run away when
the fire comes. If the fire touches you, it will inflict a lot of damage.

You may have to use many health items in this fight, but hopefully you'll
have enough. You may have the Bulletproof Vest on, but you really don't
need it; it will just slow you down a lot. When trying to escape the fire,
strafing can work perfectly, but make sure you know where you're going.
If you plan on unlocking the extra weapon and you've shot the God a lot,
switch to the Katana, or the Steel Pipe if you don't have the Katana.

The God has 4 types of attacks. An swing of its arm while standing is its
most powerful attack and it takes off a lot of health! While it's down, it
can do an arm swing and a bite attack which inflict a lot of damage. The
last is when it throws fire. If you get hit by it, you lose a lot of
health. When using the Katana, try to only do 3 swings when the God is
and then run away and wait for the fire. You may have to wait awhile each
time for the God to come down again, but it will.

Repeat this process but make sure you're using the Katana while the God is
on the ground, because that's where it will die. Once you take a swing a
a cutscene plays and the God dies.
=--=-=====-=-====-=-===-=---==-=-=-=-=-------==-=--=--=-=====----====-----
====-=-=---=-==-====-=-=----=-=-=====--=---==-----==-=====--==-=-====-====

Congratulations, you've beaten Silent Hill 3. There will be a short
cutscene and then your ending will play. Check the Ending Requirements
section under the Speed Walkthrough to see how to get the other endings.
If you're familiar with the first Silent Hill, you'll probably like the
credits song.

You will unlock some extra stuff. To learn how to unlock all the items,
check the Extras section.

--------------------------------------------------------------------------
==========================================================================
12.                S P E E D  W A L K T H R O U G H
==========================================================================
--------------------------------------------------------------------------

The following speed walkthrough is intended for people that have beaten
the game at least once, but I recomend you play through another or a few
more times so you know what to do pretty well.

You are expected to know where to go when something is said. For example:
-Enter the Storage Room on 3F

Use your map if you need to but you shouldn't always have to use it. Use
the below legend so you know what each line means.

Supples aren't mentioned in this speed walkthrough but you are expected to
get some on your own. Try not to go out of your way just to get a supply,
unless you really need it. Always get supplies that you go past and are
close to (also supplies near an item you pick up, obviously).

[Note:]
Although the Lakeside Amusement Park nightmare is in here, you should go
for speed in an Extra New Game so you'll get a faster time. But if you
want, you can start a New Game for speed.

01 // l a k e  s i d e  a m u s e m e n t  p a r k
===--=----=-=====---=-=====-----=-====---=---=-====------====--==--====---
-Actually finish the stage on the roller coaster rails, or just fall down
a hole or let an enemy kill you

02 // c e n t r a l  s q u a r e  s h o p p i n g  c e n t e r
-=--=-=-======---==-=====-=---=-====-=-=====---=-=====-----=--=---==-=====
-Exit the washroom through the window and go through the open door in the
alley
-Go through the double doors at the end of the hallway to the right
-Enter the women's clothing shop and you'll get the HANDGUN
-Exit the room through the other door and get the SHOPPING MALL MAP by the
stairs door
-Go up to 2F and enter Helen's Bakery and get the TONGS
-Enter the nothwest storage room in the corridor you just came from and
use the TONGS to get the KEY TAKEN WITH TONGS under the skid
-Enter the "My Bestsellers" bookstore and collect the SHAKESPEEARE
ANTHOLOGY books by the shelf
--------------------------------------------------------------------------
-Put the books on the shelf to reveal a code or if in Hard Riddle Level,
the code is 8352
--------------------------------------------------------------------------
-Use the code to get passed the locked door and meet Claudia
-Find the elevator and enter it
-Get the RADIO when it falls down and exit the elevator

03 // n i g h t m a r e  m a l l
----==-======----=-===---=-======---=-==-=====---=-=-====-=-=-=--======-=-
-Enter the storage room beside the women's washroom and get the FLASHLIGHT
from inbetween the boxes
-Get the Bleach from the women's washroom and go past the shutter to the
east and enter the women's clothing shop
-Get the HANGER on the coat rack near you and the BULLETPROOF VEST on the
far one
-Go back to the west corridor and enter the southwest shop on the north
side
-Use the HANGER to bring down the ladder and go up it to 2F
-Go up the escalators to 3F and go through the double doors on your right
-Get the COOKED KEY from inside the ready to eat dog
-Go back down to 2F and enter southernmost room and get the WALNUT
-Go through the other door and enter Caf� Turn Mill, using the COOKED KEY,
and get the STEEL PIPE
-Exit through the other door and enter what's left of Helen's Bakery
through the southeast double doors
-Get the DETERGENT on the cart in the room and exit through the other door
-Turn off the fan at the other end of the hallway and go through the door
there
-Combine the BLEACH and DETERGENT and use the combination on the bucket by
the door
-Back by the fan, turn it back on and reenter the corridor, entering the
northeast shop and pass through it to the other corridor
-Enter the northwest shop and break open the WALNUT with the vise to get
the MOONSTONE
-Head west and go up to 3F again
-Use the MOONSTONE on the locked door and go down the long ladder in the
area to the first boss
=====-----=====-----=====-----=====----=====-----=====-----=====-----=====
-Use the Handgun to kill the Split Worm and make sure to dodge its attacks
-Hold L2 to see which hole it's coming from next and shoot it when it
opens its protective cover for its head
-It shouldn't take too long to beat this easy boss fight
=====-----=====-----=====-----=====----=====-----=====-----=====-----=====

-Head west through the nearby doors and through the next doors

04 // h a z e l  s t r e e t  s u b w a y  s t a t i o n
===----====-====---==-=====----=-====-=-=====-----=-==----==---==-=====-==
-Follow the hallway and head right when the hallway diverts and go through
the door
-Follow the left wall around the corner until you get to the ticket booths,
and go through
-Get the SUBWAY MAP on the wall of the room by you and go downstairs via
the closest stairs
-Head east to Platform 1 and go down the stairs
-Go down the east stairs and get the NUTCRACKER
-Go up the stairs and go up the other stairs you came from
-Go to the Platform 2 Gate and use the NUTCRACKER to open it
-Go down the stairs and get the SHOTGUN in the abandoned train
-Go down the north stairs and find and go down the Platform 3 stairs
-Go east, go the track and try to open the door, and run back and climb up
-Head west through the gate, up the far stairs, and down the stairs in
front of you and enter the subway train
-Make your way through each of the 9 cars and then enter the Underpass
when the train stops

05 // u n d e r p a s s
==-=-==-=====----=-====---=-====-=---=-=-=-=======----=-=====--=-=-==----=
-Make your way to the first room and get the MAUL and the UNDERPASS MAP
-Get the WINE BOTTLE from the southwest hall, through the door
-Make your way to the east section of this floor and enter the room with
the heater
-Use the WINE BOTTLE on the heater to get the OIL-FILLED BOTTLE
-Enter the other room and use the OIL-FILLED BOTTLE to fill the gas tank
and use the machine
-Go downstairs via the ladder and use the stairs and go through the door
at the top
-Enter the garbage room south from where you are and get the DRYER
-Head east through some doors until you get to the monster area and use
the DRYER on the outlet by the door
-Go across the bridge and through the door
-Go south through the door then go through the door to the stairs south
of where you are
-Go down the stairs and up the next set and through the door
-Go up the stairs and up the ladder

-Enter the construction site

06 // c o n s t r u c t i o n  s i t e
---=-=====----=-====---=-=====---=-=====---=-=-=====-----=-=--===----===--
-Enter the stairwell and go through the 5F door
-Enter the large room and drop the bed and jump down to 3F
-Go outside through the hole in the wall and go through the window to the
Hiltop Center

07 // h i l t o p  c e n t e r
---=-====--=-=====-=-=-=-======--=-=-===-=-======----=----=-=-======----==
-Find the door exiting to the main 3F corridor and go through it
-Enter the emergency staircase and go up to 5F
-Head down the hall and turn left, then enter the gallery on the left
-Exit the gallery through the other door and get the SCREWDRIVER
-Get the KATANA from the south room in this corridor and go back down to
the main corridor
-Go through the door in front of you and go right around 2 corners and
enter the first room on your left
-Get the JACK from the back of the room and head back down to 3F
-Head downwards, left, and through the door
-Go through the door in front of you to the right and get the OFFICE
BUILDING MAP and use the SCREWDRIVER on the desk drawer to get the ROPE
-Go to the west elevator on this floor and use the JACK, and then the ROPE
-Go down to 2F with the rope and enter the west room
-Go through some doors and turn on the bathtub in the last room

08 // n i g h t m a r e  h i l t o p  c e n t e r
==-=--=====----=-=====--==-=-====-----=-=====--=-==-=====-=--=-=====-=----
-Exit to the main corridor and go north to the Green Ridge area and enter
the northernmost room with Vincent in it
-Get the OXYDOL on the desk and exit through the other door
-Enter the east elevator and go down to 1F
-Read the beginning of the fairytale on the ground near the Glutton and
enter the Last Drop Caf�
-Get the PORK LIVER in the small fridge and then go up to 5F via the
elevator
-Enter the west corridor and enter the southwest room
-Get the MATCHBOOK on the table and enter the gallery by going east and
then north
-Go up to the bucket by the painting and combine and use the OXYDOL, PORK
LIVER, and the MATCHBOOK
-Go through the small doors and read the next part of the fairytale, and
then go through the door there
-Make your way to the end of this corridor and the next and enter the room
there
-Get a SILVER COIN from the desk and use it on the vending machine to get
the LIFE INSURANCE KEY
-Go down to 1F and enter the west corridor, using the LIFE INSURANCE KEY,
and enter the room as far southeast you can go
-Read the end of the fairytale and exit to the main corridor
-Exit the building to outside

-Find and enter Daisy Villa Apartments

09 // d a i s y  v i l l a  a p a r t m e n t s
==---=-=-=====---=-=-====-=---=-==-===-=-=-----=-===----=-===-----=-===-=-
-Find and enter your apartment
-====-----=-=-====----=-=-===-=-=---=-===-=-=--=-==-====-=-=-====-=-=-====
-=-=-=====---=-==-=-======-=--=--=-=-=======------==-===-==----=-==-===---
-Use the Shotgun to kill the Missionary
-Go for shots from behind which will inflict a lot of damage
-Run and let the Missionary try to attack you and get behind it for a shot
-When the Missionary is on the ground, keep shooting it
-This fight shouldn't be too hard
===----=-=====-----=-====-=--=====-=--=---=-=-====-=-----==-======----=-==
------====-=-=-=-=----====-=-=-======---=-=====-=----==-====-=-=-======---
-Get the STUN GUN from Heather's room if you want and then exit the
apartments from the front door

10 // s i l e n t  h i l l
----=-=-======----===-=====----=-=====--=--=-========---=-=-====-=-====-==
-Make your way to Brookhaven Hospital and enter it

11 // b r o o k h a v e n  h o s p i t a l
===-=-=-=====-=---======-=--=-=====----==-====----=-======-=-=-----===----
-Enter the Reception and get the HOSPITAL MAP
-Enter the elevator and go up to 2F
-Get the NAIL POLISH REMOVER from the Women's Locker Room
--------------------------------------------------------------------------
-Solve the puzzle to open the door with the following codes for each
Riddle Level:
-EASY: 4639
-NORMAL: 8634
-HARD: 4896
--------------------------------------------------------------------------
-Enter the patients corridor and enter Room M4
--------------------------------------------------------------------------
-Examine the clock for the time (or number on it if on Easy) and use that
to open the briefcase (if on hard, use military time)
--------------------------------------------------------------------------
-Get the INSTANT CAMERA in the briefcase
-Go down to 1F via the elevator and enter the patients corridor
-Enter Room C4 and use the NAIL POLISH REMOVER to get the STAIRWELL KEY
-Use the STAIRWELL KEY to enter the east stairwell and go down to BF
-Get the SUBMACHINE GUN by the elevator and enter the Store Room
-Use the INSTANT CAMERA to see the code behind the shelf
-Go up to 3F and use that code to enter the patients wing
-Enter Room S12 and get the phone
-Go down to the 2F patients wing and go through the door marked "M" at the
end of the hallway
-Use these directions whenever you reach a place where the hallway turns
(so at every corner, use these directions, even if there's only one way):
-Right, right, left, right, right, left, through the door
-Left, right, right, left, through door
-Left, left
-When you reach the large Mark of Samael, go through the door, up the
ladder, and through the door up there

12 // n i g h t m a r e  h o s p i t a l
==----==-====----=====-=-=---=-====---=--======----=-=====---=--=-====--==
-Go through the Day Room to the east corridor and enter the elevator
-Go down to 2F and get the PLASTIC BAG from the garbage in the Women's
Locker Room and go back up to 3F
-Use the PLASTIC BAG to get the PLASTIC BAG (WITH BLOOD) in Examination
Room 3 from the blood bucket
-Enter the elevator and go down to B3
--------------------------------------------------------------------------
-Solve the puzzle if not on Easy Riddle Level by using the roman numerals
on the oven and the numbers on the gurneys with corpses, but if on Hard,
the code is 9271
--------------------------------------------------------------------------
-Get the CREMATED KEY from the oven and go up to 1F
-Use the CREMATED KEY to pass through the Day Room and enter Room C4
-Use the PLASTIC BAG (WITH BLOOD) on the altar and then go down the ladder
==-=----======-==---=-=-=-====-=----=-=====-=-=-=--======--=-=-=-=-=======
----=-======-=----=-=-======---=--=====--=--======----=-=====-=-=--===----
-Defeat Leonard with the Shotgun
-Try to go for shots from behind
-Stay away from Leonard while he's getting up
-It may take long, but just keep shooting Leonard
===----==-=====-=----====--=-=-===-======-=-=-=---====----=-=-====----===-
---=-====---=-=-==-===----=-===-=----==-=====----=-=====----=-==-====-=---

-Heather will pick up the TALISMAN from the ground
-Exit the room and exit the hospital through the front doors

-Go back to the motel room and enter it
-After the conversation, head northwest on Nathan Avenue to reach the park

13 // l a k e s i d e  a m u s e m e n t  p a r k  r e v i s i t e d
===----======----=====---====-=-=-====-=--=-=-======-=---==------====---==
-Find and enter the souvenir shop and run to the back left and then to the
back right to make the shelf fall
-Get the ROLLER COASTER KEY in the cookie case
-Exit and continue around the area and go throguh the closest door
-Keep going and make your way to the Mountain Coaster and up the stairs
-Use the ROLLER COASTER KEY to enter the control room and turn it off
-Go on the rails to the end for the cutscene
-Go through the left door and enter the Borely Haunted Mansion
-Go through the house and you won't have to wait for the narrator to
finish if in a replay games in the first rooms
-For the red glow hallways, just keep running to the end and exit the
house
-Find the gate and go through it to the next area
-Head forward and through the 2 gates to the left
-Get the CHAIN on some bleachers and the RED SHOE on the stage and go
back to the Swing Rocket ride
-Attach the CHAIN to the door and the bar on the column on the ride and
start it from the control room
-After meeting Douglas, go through the gate in front of you and enter the
FORTUNE HOUSE
-Grab DOUGLAS'S NOTEBOOK and the DOLL HEAD in this area and enter the
Morchen Travel place nearby
-Place the DOLL HEAD in the left doll's hand, and the RED SHOE by the
other
Take the left path through the wooden door, and then through the green
door
-Enter the carousel area ahead and aboard the carousel
-Kill all the horses with a melee weapon
==---=-====-----=-=-====-=---=-====--=--==-===----=-====-----=-===------==
==-----=====---==-====-=-=-=-=====-----=-=====-=---=-=====-----==-===-====
-Defeat the Memory of Alessa with the Katana
-When Alessa has a firearm, stay close to her
-Use the method where you swing 3 times and knock Alessa back each time
-Repeat this and she shouldn't be able to hit you
-If you're having trouble, use a firearm
---=-=====----======-=-====--=--===-====----=-=====---=-=====----=-====-=-
---=====--=--====--=--=-===-=--====---=-=-==-=====---=-===-=====----=-====
-After the boss, go through the door off the carousel
-Enter the Church through the next door

14 // t h e  c h u r c h
==-=--=-====-=----==-=====----=-=====----=-==-=====-=----=-=====-----=-===
-Get the "EYE OF NIGHT" TAROT CARD behind the altar and enter the first
corridor
-Enter the confessional box and say what you want
-Get the CHURCH MAP on the wall and make your way to the hallway with the
moveable painting
-After the blood footprints are done, move the painting and go through and
go all the way to the library and get the "MOON" TAROT CARD on the table
-Enter the elevator and go down to the lower level
-Get the "HANGED MAN" TAROT CARD from the morgue in the west and go south
all the way to the long hallway and enter the Alessa hospital room past
the moveable wall and get the "FOOL" TAROT CARD
-Go back north to the middle hallway on the lower level and enter Alessa's
room to the west and get the BRASS KEY
-Go back up to the upper level and go to the locked door in the first
corridor, using the BRASS KEY
-Enter the southernmost room on the west side and get the "HIGH PRIESTESS"
TAROT CARD
-Go back down to the lower level and go back to Alessa's room
--------------------------------------------------------------------------
--------------------------------------------------------------------------
-Here are the solutions for each Riddle Level:

-EASY:
"Fool"              | Empty              | "Moon"
--------------------------------------------------------------
Empty               | "Eye of Night"     | Empty    
--------------------------------------------------------------
"Hanged Man"        | Empty              | Priestess

-NORMAL:
"Eye of Night"      | Empty              | "Moon"
--------------------------------------------------------------
"High Priestess"    | Empty              | "Fool"      
--------------------------------------------------------------
Empty               | "Hanged Man"       | Empty

-HARD:
"High Priestess"    | "Eye of Night"     | Empty
--------------------------------------------------------------
Empty               | "Fool"             | "Moon"
--------------------------------------------------------------
"Hanged Man"        | Empty              | Empty
--------------------------------------------------------------------------
--------------------------------------------------------------------------
-Go through the door, down the stairs and enter the last area
-After the cutscene, use the PENDANT
-Jump down the hole to the final boss fight
==----=-=====---=-=====---=-====---=-=-====-=-=-=----=--=====----=-=-=====
--=--=====---=-=====----==-====--=-====----=-=-=====----=-=====----=-===--
-Use the Handgun to defeat the god
-Stay just outside of the semi-circle on the ground and fire the Handgun
until the god shoots fire and run around
-Run back behind the semi-circle and repeat this process
-It may take awhile, but it's pretty easy 
-==-======---=-==-======---=-======----=--=-----==-----===--=-====---=-===
----==---=========-=-=-=======-=-====-----=-======-----=-=====----=-=-=---

Congratulations! If your time is less than 2 hours, that's good. If it
isn't, you should try again.

--------------------------------------------------------------------------
==========================================================================
13.              E N D I N G  R E Q U I R E M E N T S
==========================================================================
--------------------------------------------------------------------------
Silent Hill games are known for their many endings but Silent Hill 3 only
has 3. Here they are and the requirements to get them:

Normal Ending
=-=-===--===-
This is the normal ending. The first time through, you can only get this
ending, no matter what you do. But if you want to get it in a replay game,
use these requirements:

-Beat the game, killing under 100 enemies
-Try not to take much damage
-Say nothing to the person in the confessional Box in the Church, 1F

If you have under 4000 points in the end, you will receive this ending.

Possessed Ending
==-=---=-=-=-===
The whole idea of this ending is to get 4000 points. Killing each enemy is
worth 10 points, so 100 will be 1000 points. The amount of damage you
receive in points counts too. Try to get 2000 points in damage and run
around with not a lot of health a lot. So let monsters hit you and damage
you a lot. This may not work out to well on Hard Action Level because
you'll probably die. Try it on Easy or Normal. Another 1000 points comes
from the confessional box in the Church. Say "Yes" to the person and you
will receive 1000 points; if not, nothing. Altough I already told you,
here is what you should do if you want to receive this ending:

[Note:] The number in brackets beside each require says how much points
you will receive for doing that)

-Beat the game killing over 100 enemies (1000)
-Forgive the person in the Confessional Box in the Church, 1F (1000)
-Try to receive at least 2000 points in damage (2000)

This equals 4000 points which is what you need. So kill a lot of enemies
and receive damage, and then forgive the person in the Church and you
should get the ending.

Revenge Ending
--==-===-===--
You can only get this ending in a replay game. You unlock the Heather Beam
which is received after kiling a total of at least 333 enemies with normal
weapons. So no extra weapons. You can kill this amount over several games
and once you get a totall of 333 from all the games you've beaten, you
will unlock the Heather Beam. You equip the Heather Beam by uneqipping any
weapon you have out and hold R2 and press X to us it. Then you must use it
to kill at least 30 enemies before you reach Daisy Villa Apartments. When
you enter your apartment, the game will end there and you will get the
experience this wacky ending.

--------------------------------------------------------------------------
==========================================================================
14.                          R A N K I N G
==========================================================================
--------------------------------------------------------------------------

First Time
=-==-=--=-                        
Action Level                The Action Level you chose at the beginning of
                            the game
Riddle Level                The Riddle Level you chose at the beginning of
                            the game
Clear Time                  The amount of time it took you to finish the
                            game
Split Worm kill time        How long it took you to kill the Split Worm
Missionary kill time        How long it took you to kill the Missionary
Leonard kill time           How long it took you to kill Leonard
Memory of Alessa kill time  How long it took you to kill Alessa
The god kill time           How long it took you to kill the god
Clear number                The number of endings you've received
Save & continue number      The amount of saves and continues you used
Item Number                 The number of items you picked up
Defeated enemy by shooting  How many enemies you killed by shooting
Defeated enemy by fighting  How many enemies you killed by shooting
Total Damage                The total damage you received
Rank                        The amount of starts you receive

Extra Replay
=-==-==--=-=
Extra Weapon number         The number of extra items you picked up
Rank Reduction              -1 star if you used an extra weapon

h o w  t h e  r a n k i n g  w o r k s
--------------------------------------------------------------------------
Result                        Observations               Stars Awarded
--------------------------------------------------------------------------
Ending                        Doesn't matter             NA
Action Level                  Easy                       1
                              Normal                     3
                              Hard                       5
Riddle Level                  Easy                       1
                              Normal                     3
                              Hard                       5
Clear Time                    3 hours or less            10
                              Under 4 hours              5
                              Under 6 hours              3
                              Under 8 hours              2
                              Under 16 hours             1
                              Over 16 hours              0
Split Worm Kill Time          2 minutes or less          2
                              Under 4 minutes            1
                              Over 4 minutes             0
Missionary Kill Time          2 minutes or less          2
                              Under 4 minutes            1
                              Over 4 minutes             0
Leonard Kill Time             2 minutes or less          2
                              Under 4 minutes            1
                              Over 4 minutes             0
Memory of Alessa Kill Time    2 minutes or less          2
                              Under 4 minutes            1
                              Over 4 minutes             0
The god Kill Time             2 minutes or less          2
                              Under 4 minutes            1
                              Over 4 minutes             0
Clear Number                  1                          1
                              2                          3
                              3                          5
Save & Continue Number        0-2                        5
                              3-5                        4
                              6-10                       3
                              11-20                      2
                              21-30                      1
                              31 or more                 0
Item Number                   One star per 5 items       1-15
Extra Weapon Number           Beam Saber                 1
                              Flamethrower               1
                              Gold Pipe                  1
                              Silver Pipe                1
                              Unlimited Submachine Gun   1
Defeated Enemy By Shooting    One star per 5 enemies     1-20
Defeated Enemy By Fighting    One star per 5 enemies     1-20
Total Damage                  Under 500 points           5
                              Under 1000 points          4
                              Under 1500 points          3
                              Under 2000 points          2
                              Under 2500 points          1
                              Over 2500 points           0
Take Off Points               Extra Weapon Used          -1 big star
                              Beginner Mode Used         -15
RANK                          Total stars awarded        1-100

--------------------------------------------------------------------------
==========================================================================
15.                         I T E M  L I S T
==========================================================================
--------------------------------------------------------------------------

Weapon Name
==-=-----=
Handgun
Katana
Knife
Maul
Shotgun
Steel Pipe
Stungun
Submachine Gun

Secret Weapon Name
==-=-=--=====-=--=
Beam Saber
Flame Thrower
Gold Pipe
Heather Beam/Sexy Beam
Silver Pipe
Unlimited Submachine Gun

Item Name
==----=-=
Bleach
Book: Otherworld Laws
Brass Key
Cassette Tape
Chain
Cooked Key
Cremated Key
Dad's Notebook
Detergent
Doll Head
Douglas's Notebook
Dryer
"Eye of Night" Tarot Card
"Fool" Tarot Card
"Hanged Man" Tarot Card
Hanger
"High Priestess" Tarot Card
House Key
Instant Camera
Jack
Key taken with Tongs
Life Insurance Key
Matchbook
"Moon" Tarot Card
Moonstone
Nail Polish Remover
Nutcracker
Oil-Filled Bottle
Oxydol
Pendant
Plastic Bag
Plastic Bag (With Blood)
Pork Liver
Red Shoe
Roller Coaster Key
Rope
Screwdriver
Shakespeare Anthology 1
Shakespeare Anthology 2
Shakespeare Anthology 3
Shakespeare Anthology 4
Shakespeare Anthology 5
Silver Coin
Stairwell Key
Talisman
Tongs
Walnut
Wine Bottle

Additional Item Name
--=-====--==-====---
Bulletproof Vest
Flashlight
Perfume
Radio
Silencer

Map Name
==-=-===
Church Map
Hospital Map
Office Building Map
Shopping Mall Map
Subway Map
Silent Hill Map
Underpass Map

===---------------------=======================
t h e  l o c a t i o n s  a n d  d e t a i l s:
=======================---------------------===

W E A P O N S
==-==--====--
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Weapon Name:| Handgun                                                   |
|Location:   | Heather picks this weapon off the floor after you enter   |
|            | the Women's Clothing Store on 1F, Central Square.         |
|Description:| Holds 10 rounds of ammunition. Small and not powerful, but|
|            | easy to use.                                              |
|Notes:      | Holds 10 bullets in one clip. Low stopping power but good |
|            | range. Requires Handgun ammo.                             |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Weapon Name:| Katana                                                    |
|Location:   | In the Art Storage Room by the Gallery of Fine Arts on 2F,|
|            | Nightmare Hiltop Center.                                  |
|Description:| This is a short katana, about 2 ft. long. Pretty powerful |
|            | and easy to handle.                                       |
|Notes:      | Has a blade of about 2 feet long. Strong melee weapon and |
|            | is a well-known Japanese sword.                           |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Weapon Name:| Knife                                                     |
|Location:   | Heather has this weapon for the whole game and starts off |
|            | with it.                                                  |
|Description:| It's a switchblade for self-defence. I've never used it,  |
|            | but just incase.                                          |
|Notes:      | Not a good weapon but can be good when you have nothing   |
|            | else. Only usable a very close range.                     |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Weapon Name:| Maul                                                      |
|Location:   | In the Employee Locker Room, the first actual room you can|
|            | enter, by the Underpass Map, upper level.                 |
|Description:| Like a big round pointy hammer. It's super heavy, but at  |
|            | least it's got some oomph.                                |
|Notes:      | A large pole with a spikey ball on the end. Knocks down   |
|            | most enemies with a single swing. Great stopping power but|
|            | awkward to handle                                         |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Weapon Name:| Shotgun                                                   |
|Location:   | In the gift box in the abandoned Subway car on Platform 2,|
|            | B3, Hazel Street Subway Station.                          |
|Description:| Holds 6 rounds of ammunition. It's hard to handle, but has|
|            | great range.                                              |
|Notes:      | Holds 6 shells Great stopping power but lakcs in firing   |
|            | rate. Wide range and great for bosses and large enemies.  |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Weapon Name:| Steel Pipe                                                |
|Location:   | On the wall with the smoke and other pipes, Caf� Turn Mill|
|            | restaurant, Nightmare Mall, 2F.                           |
|Description:| A steel pipe, about 3 feet long. Not very powerful, but   |
|            | not hard to use.                                          |
|Notes:      | Long pipe 3 feet long, fair stopping power for stronger   | 
|            | enemies but very effective on small or weaker enemies.    |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Weapon Name:| Stungun                                                   |
|Location:   | On Heather's dresser in her room in Room 102, Daisy Villa |
|            | Apartments.                                               |
|Description:| High voltage to zap the bad guys. It has to touch 'em,    |
|            | though, so it's very short-range.                         |
|Notes:      | Holds 4 high-voltage electric current shocks in 1 battery.|
|            | Only useable at close range but powerful.                 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Weapon Name:| Submachine Gun                                            |
|Location:   | On the bloody floor by the elevator, Brookhaven Hospital, |
|            | BF.                                                       |
|Description:| Holds 32 rounds of ammunition. Great for its continuos    |
|            | firing.                                                   |
|Notes:      | Holds 32 bullets per magazine. Great for killing enemies  |
|            | fast, but uses a lot of ammo too fast.                    |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������

S E C R E T  W E A P O N S
==-=-===----==-=-====-=---
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Weapon Name:| Beam Saber                                                |
|Location:   | On the door handle of the northwest door in the north 2F  |
|            | corridor, Central Square Shopping Center.                 |
|Description:| A sword shining with a strange force. A switch turns the  |
|            | blade on and off.                                         |
|Notes:      | A very powerful laser blade and extends if you get a good |
|            | ranking.                                                  |
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|Weapon Name:| Flame Thrower                                             |
|Location:   | On the counter of Helen's Bakery on 2F, Central Square    |
|            | Shopping Center.                                          |
|Description:| This thing will roast the bad guys, and I don't have to   |
|            | worry about fuel, either.                                 |
|Notes:      | Shoots out fire with infinite fuel. Very weak but gets    |
|            | stronger with better rankings. Unlocked after beating the |
|            | game killing more enemies by shooting than fighting. If   |
|            | not unlocked the first time, it will the next.            |
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|Weapon Name:| Gold Pipe                                                 |
|Location:   | Drop your Steel Pipe in the water with the monster and    |
|            | answer the questions honestly, only in a replay game.     |
|Description:| It looks snazzy, but it's not strong at all. Well, maybe I|
|            | can sell it.                                              |
|Notes:      | Just like the Steel Pipe, but gold.                       |
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|Weapon Name:| Heather Beam/Sexy Beam                                    |
|Location:   | In your inventory at the beginning of a game after it's   |
|            | unlocked.                                                 |
|Description:| None.                                                     |
|Notes:      | Unlocked after killing a total of 333 enemies with 1 or   |
|            | more time through and with normal weapons. When Transform |
|            | Costume is eqipped, it becomes more powerful.             |
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|Weapon Name:| Silver Pipe                                               |
|Location:   | Drop your Steel Pipe in the water with the monster and    |
|            | answer the questions honestly, only in a replay game.     |
|Description:| How gorgeous! No stronger than the steel pipe, though.    |
|            | Good against vampires and werevolves.                     |
|Notes:      | Just like the Steel Pipe, but silver.                     |
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|Weapon Name:| Unlimited Submachine Gun                                  |
|Location:   | On the boxes to the left when you're outside the window of|
|            | the Central Square washroom at the beginning og the game. |
|Description:| Fires unlimited rounds. No submachine gun bullets         |
|            | necessary.                                                |
|Notes:      | Infinite ammo, no reload necessary. Unlocked after you    |
|            | beat the final boss with a melee weapon.                  |
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 ������������������������������������������������������������������������

I T E M S
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|Item Name:  | Bleach                                                    |
|Location:   | On the counter in the northwest Women's Washroom,         |
|            | Nightmare Mall, 1F.                                       |
|Description:| The sort of stuff you'd use to clean a toilet. I think I  |
|            | have the same kind at home.                               |
|Purpose:    | Combine with the Detergent to make the insectice in the   |
|            | bucket in the southeast 2F hallway, Nightmare Mall.       |
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|Item Name:  | Book: Otherworld Laws                                     |
|Location:   | Received by Vincent in the Library of the Church, 1F.     |
|Description:| A big ol' book I got from Vincent in the archives.        |
|Purpose:    | Just for reading information on cult symbolism.           | 
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|Item Name:  | Brass Key                                                 |
|Location:   | Mounted on the butterfly collection in the Child's Room in|
|            | the Church, BF.                                           |
|Description:| This was the model for my old room key.                   |
|Purpose:    | Unlocks the southeast door in the first corrdor of the    |
|            | Church, 1F.                                               |
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|Item Name:  | Cassette Tape                                             |
|Location:   | On the desk in the only room in the second corrdior of the| 
|            | Church, 1F.                                               |
|Description:| There's no label, but the tab's been removed. It might be |
|            | worth checking out.                                       |
|Purpose:    | Inserts into the tape player on the shelf the most north  |
|            | room at the very south of the 1F map, on the east side.   |
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|Item Name:  | Chain                                                     |
|Location:   | On the center aisle bleacher in the Children's            |
|            | Amphitheater, Lakeside Amusement Park.                    |
|Description:| It has hooks on both ends. Looks pretty sturdy, anyway.   | 
|Purpose:    | Attach to the shut tight gate door by the Swing Rocket    |
|            | and attach the other side to the metal bar on the center  |
|            | of the Swing Rocket Ride. Then start the ride.            |
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|Item Name:  | Cooked Key                                                |
|Location:   | Inside the roasted dog on the table in the restaurant on  |
|            | 3F, Nightmare Mall.                                       |
|Description:| This key was in the barbequed dog at the restaruant. Yuck.|
|Purpose:    | Unlocks the door to Caf� Turn Mill in the east corridor on|
|            | 2F, Nightmare Mall.                                       |
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|Item Name:  | Cremated Key                                              |
|Location:   | In the oven of the Crematorium on B3F, Nightmare          |
|            | Hospital.                                                 |
|Description:| I found this is some sort of crematorium underground. It's|
|            | burned black, but still usable.                           |
|Purpose:    | Unlocks the southeast Day Room door on 2F, Nightmare      |
|            | Hospital.                                                 |
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|Item Name:  | Dad's Notebook                                            |
|Location:   | Received from Douglas after exiting Daisy Villa Apartments|
|            | after the Missionary boss.                                |
|Description:| Dad wrote about my past here. As always, this should be   |
|            | novelized.                                                |
|Purpose:    | Just for reading a message from Heather's dad about Silent|
|            | Hill.                                                     |
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|Item Name:  | Detergent                                                 |
|Location:   | On the cart in Helen's Bakery, Nightmare Mall.            |
|Description:| It was next to the bakery sink. It's not for dishes,      |
|            | though -- It's for the bathroom.                          |
|Purpose:    | Combine with the Bleach to make the insectice in the      |
|            | bucket in the southeast 2F hallway, Nightmare Mall.       |
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|Item Name:  | Doll Head                                                 |
|Location:   | on the table in the Fortune House, Lakeside Amusement     | 
|            | Park.                                                     |
|Description:| It'd be cute enough on a normal doll, but just a head?    |
|            | Downright creepy.                                         |
|Purpose:    | Put in the Snow White statue's hand.                      |
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|Item Name:  | Douglas's Notebook                                        |
|Location:   | On the right chair when you enter the Fortune House,      |
|            | Lakeside Amusement Park.                                  |
|Description:| Probably Douglas's notebook. Can't forget to give it back |
|            | later.                                                    |
|Purpose:    | Just for reading Douglas' investigation about Heather's   |
|            | past.                                                     |
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|Item Name:  | Dryer                                                     |
|Location:   | On the chair in the southwest room on the lower level of  |
|            | the Underpass.                                            |
|Description:| I found it in a sort of garbage dump. Still looks usable, |
|            | though.                                                   |
|Purpose:    | Plug into the outlet beside the door of the bloody        |
|            | crosswalk on the lower level of the Underpass.            |
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|Item Name:  | "Eye of Night" Tarot Card                                 |
|Location:   | On the ledge behind the altar in the Chappel on 1F,       |
|            | Church.                                                   |
|Description:| Found this in the chapel. Is this a real tarot card,      |
|            | though?                                                   |
|Purpose:    | One of the 5 Tarot Cards needed to solve the Tarot Card   |
|            | puzzle to unlock the the door in the Child's Room, BF,    |
|            | Church.                                                   |
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|Item Name:  | "Fool" Tarot Card                                         |
|Location:   | Inside the book in the hospital room in the south hallway |
|            | on BF.                                                    |
|Description:| This was in my old room... in a hospital room. What did   |
|            | this one mean again?                                      |
|Purpose:    | One of the 5 Tarot Cards needed to solve the Tarot Card   |
|            | puzzle to unlock the the door in the Child's Room, BF,    |
|            | Church.                                                   |
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|Item Name:  | "Hanged Man" Tarot Card                                   |
|Location:   | On the gurney in the morgue in the Church, BF.            |
|Description:| This was in that morgue-ish place. It's such a pitiful    |
|            | card.                                                     |
|Purpose:    | One of the 5 Tarot Cards needed to solve the Tarot Card   |
|            | puzzle to unlock the the door in the Child's Room, BF,    |
|            | Church.                                                   |
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|Item Name:  | Hanger                                                    |
|Location:   | On the clothing rack by the door of the women's clothing  |
|            | store, Nightmare Mall, 1F.                                |
|Description:| A wire coat hanger I got at the boutique.                 |
|Purpose:    | To pull down the ladder above the table in Happy Burger,  |
|            | 1F, Nightmare Mall.                                       |
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|Item Name:  | "High Priestess" Tarot Card                               |
|Location:   | On the bed in Claudia's room in the Church, BF.           |
|Description:| Didn't this card mean something like "Genuine Belief"?    |
|Purpose:    | One of the 5 Tarot Cards needed to solve the Tarot Card   |
|            | puzzle to unlock the the door in the Child's Room, BF,    |
|            | Church.                                                   |
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|Item Name:  | House Key                                                 |
|Location:   | In your inventory from the start of the game.             |
|Description:| It's my front door key.                                   |
|Purpose:    | Unlocks Room 102, Daisy Villa Apartments.                 |
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|Item Name:  | Instant Camera                                            |
|Location:   | In the locked briefcase in Room M4 on 2F, Brookhaven      |
|            | Hospital.                                                 |
|Description:| Unlike a normal camera, you can see the developed photos  |
|            | right away.                                               |
|Purpose:    | Takes a picture of what's behind the shelves in the Store |
|            | Room on BF, Brookhaven Hospital.                          |
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|Item Name:  | Jack                                                      |
|Location:   | On the back shelf in the KMN Auto Parts office room, 5F,  |
|            | Hiltop Center.                                            |
|Description:| You use this to raise a car when you need to change a tire|
|            | or something.                                             |
|Purpose:    | Opens the slightly opened elevator doors on 3F, Hiltop    |
|            | Center.                                                   |
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|Item Name:  | Key taken with Tongs                                      |
|Location:   | Under the skid in the north Storage Room on 2F, Central   |
|            | Square Shopping Center.                                   |
|Description:| This key was dropped in the storeroom. I used the tongs to|
|            | get it.                                                   |
|Purpose:    | Unlocks the bookstore on 2F called "My Bestsellers,"      |
|            | Central Square Shopping Center.                           |
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|Item Name:  | Life Insurance Key                                        |
|Location:   | Inside the pop can after you use the Silver Coin on the   |
|            | vending machine in the northwest room on 4F in Onestop    |
|            | imports, Nightmare Hiltop Center.                         |
|Description:| I bought this from a vending machine. It looks real       |
|            | enough.                                                   |
|Purpose:    | Unlocks the south Elberton Life Insurance door on 1F,     |
|            | Nightmare Hiltop Center.                                  |
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|Item Name:  | Matchbook                                                 |
|Location:   | On the table in the southwest room on 5F, KMN Autoparts,  |
|            | 5F, Nightmare Hiltop Center.                              |
|Description:| This was in some company's conference room. Looks like it |
|            | was used to light someone's cigarette.                    |
|Purpose:    | One of the 3 items needed to combine and use on the "Flame|
|            | Purifies All" picture in the Gallery of Fine Arts gallery,|
|            | 5F, Nightmare Hiltop Center.                              |
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|Item Name:  | "Moon" Tarot Card                                         |
|Location:   | On the table in the Library of the Church, 1F.            |
|Description:| Found this in the archives. I don't think it's an         |
|            | expecially good card.                                     |
|Purpose:    | One of the 5 Tarot Cards needed to solve the Tarot Card   |
|            | puzzle to unlock the the door in the Child's Room, BF,    |
|            | Church.                                                   |
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|Item Name:  | Moonstone                                                 |
|Location:   | Inside the Walnut after you crack it open with the vise in|
|            | one of the northwest shops in the east section of 2F,     |
|            | Nightmare Mall.                                           |
|Description:| It's just a type of jewel, not really from the moon. It   |
|            | was inside the walnut somehow.                            |
|Purpose:    | Unlocks the door with the engraved moon on 3F, Nightmare  |
|            | Mall.                                                     |
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|Item Name:  | Nail Polish Remover                                       |
|Location:   | Inside the open locker in the Women's Locker Room on 2F   |
|            | Brookhaven Hospital.                                      |
|Description:| This takes off nail polish. I found it in the women's     |
|            | locker room.                                              |
|Purpose:    | Removes the Stairwell Key glued on the wall in Room C4 on |
|            | 1F of Brookhaven Hospital.                                |
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|Item Name:  | Nutcracker                                                |
|Location:   | On the table at the end of the east hallway of the floor  |
|            | with the 2 blocked off hallways on your map, Hazel Street |
|            | Subway Station.                                           |
|Description:| Rusty and impossible to turn, this is for cracking open   |
|            | nuts.                                                     |
|Purpose:    | Unlocks the Platform 4 blue gate door on the 2nd highest  |
|            | floor by removing the bolt, Hazel Street Subway Station.  |
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|Item Name:  | Oil-Filled Bottle                                         |
|Location:   | After you use the Wine Bottle on the heater in the south  |
|            | small room in the east section of the upper level,        |
|            | Underpass.                                                |
|Description:| This is for moving kerosene to and from a space heater. Of|
|            | course I can't drink it.                                  |
|Purpose:    | Put oil in the fuel tank of the machine in the north small|
|            | room in the east section of the upper level so you can use|
|            | the ladder in the room, Underpass.                        |
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|Item Name:  | Oxydol                                                    |
|Location:   | In the northwest area of 2F in the connecting room to the |
|            | room with Vincent in it, Nightmare Hiltop Center.         |
|Description:| You use this to disinfect cuts and stuff. It foams when   |
|            | you put it on.                                            |
|Purpose:    | One of the 3 items needed to combine and use on the "Flame|
|            | Purifies All" picture in the Gallery of Fine Arts gallery,|
|            | 5F, Nightmare Hiltop Center.                              |
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|Item Name:  | Pendant                                                   |
|Location:   | Owned from the beginning of the game.                     |
|Description:| Dad gave me this pendant on my birthday. It's one of my   |
|            | treasured belongings.                                     |
|Purpose:    | Use when it's just you and Claudia standing in the room   |
|            | after the Child's Room, the Church, lower level.          |
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|Item Name:  | Plastic Bag                                               |
|Location:   | In the garbage can of the 2F Women's Locker Room,         |
|            | Nightmare Hospital.                                       |
|Description:| A totally ordinary transparent plastic bag. This is from a|
|            | trash can in the locker room.                             |
|Purpose:    | Use by the blood bucket in Examination Room 4 on 3F to get|
|            | the Plastic Bag (With Blood), Nightmaree Hospital.        |
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|Item Name:  | Plastic Bag (With Blood)                                  |
|Location:   | Use the Plastic Bag in front of the blood bucket in the   |
|            | Examination Room on 3F, Nightmare Hospital.               |
|Description:| I've put the bloodd from the treatment room in this. I    |
|            | don't especially want to carry this around with.          |
|Purpose:    | Use on the altar in Nightmare Hospital Room C4 on 1F.     |
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|Item Name:  | Pork Liver                                                |
|Location:   | In the open fridge in the Last Drop Caf� on 1F, Nightmare |
|            | Hiltop Center.                                            |
|Description:| This was in the cafe's fridge. Gotta do something with it |
|            | before it goes bad.                                       |
|Purpose:    | One of the 3 items needed to combine and use on the "Flame|
|            | Purifies All" picture in the Gallery of Fine Arts gallery,|
|            | 5F, Nightmare Hiltop Center.                              |
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|Item Name:  | Red Shoe                                                  |
|Location:   | On the center of the stage the Children's Amphitheater,   |
|            | Lakeside Amusement Park.                                  | 
|Description:| One shoe, blood red. It was above the stage.              |
|Purpose:    | Put beside the Cinderella statue in Lake Side Amusement   |
|            | Park.                                                     |
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|Item Name:  | Rope                                                      |
|Location:   | In the closed drawer (Open on Easy Riddle Level)in the 3rd|
|            | southeast room in Monica's Dance Studio on 3F, Hiltop     |
|            | Center.                                                   |
|Description:| This was in a drawer at the office. It looks sturdy and   |
|            | well-used.                                                |
|Purpose:    | Use after opening the 3F eleavtor doors a little more with|
|            | the Jack, Hiltop Center.                                  |
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|Item Name:  | Screwdriver                                               |
|Location:   | On a box at the north end of the northeast corridor on 5F,|
|            | Hiltop Center.                                            |
|Description:| This flathead screwdriver was in a corner in the hallway. |
|            | Totally ordinary.                                         |
|Purpose:    | Opens the drawer in the 3rd southeast room on 3F of       |
|            | Monica's Dance Studio, Hiltop Center.                     |
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|Item Name:  | Shakespeare Anthology 1                                   |
|Location:   | On the floor of "My Bestsellers" book store by the north  |
|            | shelf on 2F, Central Square Shopping Center.              |
|Description:| It was on the floor at the bookstore. A Shakespear book,  |
|            | just like it says.                                        |
|Purpose:    | Used to solve the puzzle in the "My Bestsellers" store in |
|            | Central Square Shopping Center on 2F.                     |
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 ________________________________________________________________________
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|Item Name:  | Shakespeare Anthology 2                                   |
|Location:   | On the floor of "My Bestsellers" book store by the north  |
|            | shelf on 2F, Central Square Shopping Center.              |
|Description:| It was on the floor at the bookstore. A Shakespear book,  |
|            | just like it says.                                        |
|Purpose:    | Used to solve the puzzle in the "My Bestsellers" store in |
|            | Central Square Shopping Center on 2F (Not on Easy Riddle).|
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 ________________________________________________________________________
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|Item Name:  | Shakespeare Anthology 3                                   |
|Location:   | On the floor of "My Bestsellers" book store by the north  |
|            | shelf on 2F, Central Square Shopping Center.              |
|Description:| It was on the floor at the bookstore. A Shakespear book,  |
|            | just like it says.                                        |
|Purpose:    | Used to solve the puzzle in the "My Bestsellers" store in |
|            | Central Square Shopping Center on 2F.                     |
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|Item Name:  | Shakespeare Anthology 4                                   |
|Location:   | On the floor of "My Bestsellers" book store by the north  |
|            | shelf on 2F, Central Square Shopping Center.              |
|Description:| It was on the floor at the bookstore. A Shakespear book,  |
|            | just like it says.                                        |
|Purpose:    | Used to solve the puzzle in the "My Bestsellers" store in |
|            | Central Square Shopping Center on 2F (Not on Easy Riddle).|
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|Item Name:  | Shakespeare Anthology 5                                   |
|Location:   | On the floor of "My Bestsellers" book store by the north  |
|            | shelf on 2F, Central Square Shopping Center.              |
|Description:| It was on the floor at the bookstore. A Shakespear book,  |
|            | just like it says.                                        |
|Purpose:    | Used to solve the puzzle in the "My Bestsellers" store in |
|            | Central Square Shopping Center on 2F (Not on Easy Riddle).|
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|Item Name:  | Silver Coin                                               |
|Location:   | On the money table near the door in the northwest room on |
|            | 4F, Nightmare Hiltop Center.                              |
|Description:| It's about the size of a quarter. I get the feeling it's  |
|            | really old.                                               |
|Purpose:    | Insert into the pop machine in the same room where        |
|            | received, Nightmare Hiltop Center, 4F.                    |
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|Item Name:  | Stairwell Key                                             |
|Location:   | Glued on the wall in Room C4 on 1F, Brookhaven Hospital   |
|            | (Use the Nail Polish to remove).                          |
|Description:| This was stuck to the wall in a hospital room.            |
|Purpose:    | Unlocks the east stairwell in Brookhaven Hospital.        |
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|Item Name:  | Talisman                                                  |
|Location:   | Found on the floor in Room C4 of Broohaven Hospital after |
|            | you defeat Leonard, 1F.                                   |
|Description:| It has an odd design inscripted on it. I got it after I   |
|            | defeated Leonard.                                         |
|Purpose:    | None.                                                     |
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|Item Name:  | Tongs                                                     |
|Location:   | On a counter in Helen's Bakery on 2F, Central Square      |
|            | Shopping Center.                                          |
|Description:| It's a big pair of tweezer-like tongs for grabing bread.  |
|Purpose:    | Get the key under the skid in the north Storage Room on   |
|            | 2F, Central Square Shopping Center.                       |
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|Item Name:  | Walnut                                                    |
|Location:   | In the smashed display case in the Jewelry Store in the   |
|            | west 2F corrdior, Central Square Shopping Center.         |
|Description:| This is a good-sized walnut from the jeweler's showcase.  |
|Purpose:    | Crack open with the vise on the table of the northwest    |
|            | shop in the east part of 2F, Nightmare Mall.              |
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|Item Name:  | Wine Bottle                                               |
|Location:   | In the second hallway from the southwest at the end of it |
|            | in a wine rack, upper level.                              |
|Description:| This bottle was dropped at a corner of the underground    |
|            | passage.                                                  |
|Purpose:    | Use to put the kerosene from the heater in the the south  |
|            | small room in the east section of the upper level to get  |
|            | the Oil-Filled Bottle, Underpass.                         |
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 ������������������������������������������������������������������������

A D D I T I O N A L  I T E M S
---==-=-====----==-=====--=-==
 ________________________________________________________________________
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|Item Name:  | Bulletproof Vest                                          |
|Location:   | On the north coat rack in the women's clothing store on   |
|            | 1F, Nightmare Mall.                                       |
|Description:| It's heavy under a jacket, but it should protect against a|
|            | monster's attacks.                                        |
|Purpose:    | Prevents 15% less damage when worn, but you run slower    |
|            | when equipped. You can also block attacks with no damage  |
|            | taken when equipped.                                      |
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|Item Name:  | Flashlight                                                |
|Location:   | Inbetween some boxes in the northwest storeroom on 1F,    |
|            | Nightmare Mall.                                           |
|Description:| It's in my chest pocket. A must-have in darkness.         |
|Purpose:    | Used to light up dark areas. Press Circle to toggle off   |
|            | and on.                                                   |
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|Item Name:  | Perfume                                                   |
|Location:   | Inside the open locker in the 2F Women's Locker Room,     |
|            | Brookhaven Hospital.                                      |
|Description:| This stuff smells a little strange.                       |
|Purpose:    | Attracts nearby monsters when equipped. Only equip if     |
|            | you're trying to kill a lot enemies.                      |
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|Item Name:  | Radio                                                     |
|Location:   | Inside the southwest elevator on 2F, Central Square       |
|            | Shopping Center.                                          |
|Description:| It's a small portable radio. It plays static when monsters|
|            | get close.                                                |
|Purpose:    | Creates static when monsters are nearby. The louder the   |
|            | static is, the closer the monster is.                     |
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|Item Name:  | Silencer                                                  |
|Location:   | Inside the recently plastered wall section of the large   |
|            | room on 5F, Construction Site (Break the wall with a      |
|            | weapon).                                                  |
|Description:| Put it on a handgun or submachine gun to muffle the       |
|            | blasts.                                                   |
|Purpose:    | Silences the noise and gets rid of the muzzle flash at the| 
|            | end of the barrel on a Handgun or Submachine Gun.         |
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 ������������������������������������������������������������������������

M A P S
-==-===
 ________________________________________________________________________
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|Map Name:   | Church Map                                                |
|Location:   | On the east wall in the first corridor of the Church,     |
|            | upper level.                                              |
|Covers:     | Only the Chapel and first corridor but can be used to draw|
|            | the rest of the upper level and the lower level.          |
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|Map Name:   | Hospital Map                                              |
|Location:   | On the desk in the Reception Office on 1F, Brookhaven     |
|            | Hospital.                                                 |
|Covers:     | Floors 1F, 2F, 3F and BF of Brookhaven Hospital and       |
|            | Nightmare Hospital.                                       |
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|Map Name:   | Office Building Map                                       |
|Location:   | On a table in the closest small room of Monica's Dance    |
|            | Studio to the largest one, 3F.                            |
|Covers:     | Floors 1F, 2F, 3F, 4F, 5F, and 6F of Hiltop Center and    |
|            | Nightmare Hiltop Center.                                  |
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|Map Name:   | Shopping Mall Map                                         |
|Location:   | On the bulletin board by the north stairwell on 1F,       |
|            | Central Square Shopping Center.                           |
|Covers:     | Floors 1F and 2F of Central Square Shopping Center and    |
|            | also 3F of Nightmare Mall.                                |
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|Map Name:   | Subway Map                                                |
|Location:   | In a smashed glass frame on the east side of the Station  |
|            | Employee Room where you pass the booths on the first floor|
|            | of Hazel Street Subway Station.                           |
|Covers:     | All of the 5 floors of Hazel Street Subway Station.       |
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|Map Name:   | Silent Hill Map                                           |
|Location:   | Received from Douglas after you exit the Daisy Villa      |
|            | Apartments.                                               |
|Covers:     | West South Vale of Silent Hill.                           |
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|Map Name:   | Underpass Map                                             |
|Location:   | On the east wall of the first room in the Underpass.      |
|Covers:     | The upper level and lower level of the Underpass.         |
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 ������������������������������������������������������������������������
--------------------------------------------------------------------------
==========================================================================
16.                           E X T R A S
==========================================================================
--------------------------------------------------------------------------

Beginner Action Level
=----==-===---=-=-===
In order to unlock Beginner Mode, you must die 3 times on Easy Action
Level. It will let you know you've unlocked it and then you can change it
to Beginner Action Level. In the middle of a game on Normal or Easy Action
Level, you can change it to Easy, but not on Hard Action Level because
it's to much of a difference. When you use Beginner Mode, you'll lose 15
stars out of a total of 100 stars at the end of the game. You shouldn't
need to use this option anyway, or you need some real training, junior.

Extreme Action Levels
---=-=-====----=-===-
Once you beat the game on Hard Action Level, you'll unlock Extreme Action
Level I. Once you beat that, you'll unlock Extreme Action Level II. You
can get all the way up to Extreme Action Level X which is 10. This should
be a real challenge for you. Item locations are the same as Hard Action
Level. Once you beat Extreme Action Level X, you'll unlock a code for a
new costume. But you have to beat the Action Level because it replaces the
"zipper" shirt.

Extra Weapons
==---=-==-==-
There are 6 extra weapons in Silent Hill 3 and they are all only available
in a replay game. You must do what is required to unlock it, and then it
will be in the game the next time you play. The locations for each extra
weapon are different.

Unlimited Submachine Gun
------------------------
"Fires unlimited rounds. No submachine gun bullets necessary."

Unlocked after you beat the last boss with a melee weapon. You can use
guns but the last hit has to be made by a melee weapon. Make sure you
don't use guns for too long or you may beat it with one. This is a great
weapon and never has to reload. You have infinite bullets so don't worry
at all about the ammo. Other than that, it's just like the Submachine Gun.
Hold R2 and X to fire and use the left analog stick to aim up, down, left,
or right while you're shooting. Once unlocked, this weapon will be on some
boxes to the left after you exit through the window of the women's
washroom, Central Square Shopping Center, 1F.

Beam Saber
----------
"A sword shining with a strange force. A switch turns the blade on and
off."

Unlocked after beating the game killing more enemies by fighting than
shooting. If you don't get it the first time, you automatically will the
next. The Beam Saber is a light saber sword like ones in Star Wars. Let
the force be with you and use it to kill enemies it and you'll find that
it's pretty powerful for a melee weapon. It's a short handle and the beam
comes out when you hold R2. Hold R2 and press X to swing. Hold X if you
want to swing 3 times. If you get a really good ranking, the Beam Saber
will extend so it will have better range. Once unlocked, it's the door
handle of the northwest door in the north corridor on 2F, Central Square
Shopping Center.

Flamethrower
------------
"This thing will roast the bad guys, and I don't have to worry about fuel,
either."

Unlocked after beating the game killing more enemies by shooting than 
fighting. If you don't get it the first time, you automatically will the
next. Similar to the Unlimited Submachine Gun, but it shoots fire instead.
It has unlimited fuel so you can use it for how long you want to. It works
just like the Submachine Gun also. Hold R2 and X to fire and use the left
analog stick to aim up, down, left, or right while you're firing. The
Flamethrower is very weak but it gets better if you get a really good
ranking. Once unlocked, it's on the counter of Helen's Bakery on 2F, along
with a slightly different memo under it, Central Square Shopping Center.

Gold and Silver Pipes
---------------------
"It looks snazzy, but it's not strong at all. Well, maybe I can sell it."

"How gorgeous! No stronger than the steel pipe, though. Good against
vampires and werevolves."

Unlocked after you beat the game once. You must get the Steel Pipe if you
wish to get these items. Then when you're in the water area with the
monster in the underpass, go by the edge and press X and it will ask you
if you want to drop your Steel Pipe in the water. Select "Yes." A princess
will come up and ask you 3 questions.

Be honest and say No, No, Yes, and you'll get both pipes along with your
Steel Pipe back. If you lie, you won't get anything back. The Gold and
Silver Steel Pipes aren't any more powerful than the Steel Pipe, they
only look different. Use them just like the Steel Pipe. Hold R2 and press
X to swing; hold X for 3 swings.

Heather Beam/Sexy Beam
----------------------
Unlocked after you kill a total of at least 333 enemies in your save file.
It can take more than one time through and it will. The Heather Beam can
be a great weapon but you should keep your distance. The Heather Beam is
shot from Heather's eyes and her stamina is what keeps her using the
weapon. If you have the Life bar unlocked, it's good because you can see
how much stamina you have (for more details, check out the Life Bar above)

The Heather Beam has 2 types of attacks. One is where she shoots
heat-seeking missles in groups and you hold R2 and press X to do this. The
other is a group of cell-type things around Heather and they can bounce of
walls. Hold R2 and press Up and X to use this.

Once you have the Heather Beam and the Transform Costume, equip the
Transform Costume to turn in Princess Heart and a new weapon called the
Sexy Beam is produced. All other weapons must be unequipped though. This
weapon is pretty much just like the Heather Beam, but faster and better.
It also has to types of attacks. One is where several heat-seeking missles
and cell-type things are shot out of Heather's eyes and to do this, you
hold R2 and press X. The other attack is where you can fire sevral beams
and direct them with the left analog stick or the D-Pad.

When the Heather Beam is unlocked, unequip all weapons and you will have
it out. You will need to use the Heather Beam/Sexy Beam to kill at least
30 enemies before you reach the apartments and you'll receive the Revenge
ending.

Costumes
=-=-====
Once you beat the game, you'll unlock the "Extra New Game" and "Extra
Costume" options. The costumes are for the Extra New Game. You have to
enter in a password to unlock a costume. Most costume password are
displayed after you beat the game in the ranking screen or in the game in
memos. The codes are case sensitive so make sure you enter them correctly.
Below are all the codes I've found in the game and on the internet. Most
of them you can get in the, but other's you can't. So here they are:

[Note:] All these passwords work so if they don't work for you, you've
entered the code wrong. I've tried them all and they all work, so they
should for you too.

Shirt Name                 Code
-------------------------------------------------
"13�me RUE" Shirt       |  Suspense
"Block head" Shirt      |  PutHere2FeelJoy
"Don't touch" Shirt     |  TOUCH_MY_HEART
"EGM" Shirt             |  EGMpretaporter
"Game Informer" Shirt   |  gameinformer
"GamePro" Shirt         |  ProTip
"GAMEREACTOR" Shirt     |  SH3_Wrestlarn
"GMR" Shirt             |  GMRownzjoo
"God Of Thunder" Shirt  |  GangsterGirl
"Golden Rooster" Shirt  |  cockadooodledoo
"Heather" Shirt         |  HappyBirthDay
"IGN.COM" Shirt         |  IGN_pickleboy
"Killer Rabbit" Shirt   |  BlueRobbieWin
"Onsen" Shirt           |  I_Love_You
"OPM" Shirt             |  SH3_OPiuM
"Play" Shirt            |  sLmLdGhSmKfBfH
"PSM" Shirt             |  badical
"Royal Flush" Shirt     |  01_03_08_11_12
"The Light" Shirt       |  LightToFuture
Transform Costume       |  PrincessHeart
"Transience" Shirt      |  ShogyouMujou
"zipper" Shirt          |  Shut_your_mouth

In an Extra New Game, you'll be wearing a new shirt if you entered a code
in and all the shirts will be in your inventory under Items. You can wear
any shirt you like that you have and you can change it whenever you want.

All costumes with "shirt" following come with the shirt and blue jeans
unless it says otherwise in the Details.

Costume Passwords In The Game
==-=----=-=====----=-=====--=
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Block Head" Shirt                                       |
|Code Found:  | At the ranking screen if you kill less than 10 enemies   |
|             | (including bosses).                                      |
|Description: | Silent Hill 3 Original                                   |
|Details:     | White shirt with a drawing on it.                        |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Don't Touch" Shirt                                      |
|Code Found:  | Extra New Game - In the magazine in the Women's Locker   |
|             | Room on 2F, Brookhaven Hospital.                         |
|Description: | Silent Hill 3 Original                                   |
|Details:     | Purple shirt with a "don't touch" sign on it.            |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "God of Thunder" Shirt                                   |
|Code Found:  | At the ranking screen after you beat Extreme I Action    |
|             | Level.                                                   |
|Description: | Silent Hill 3 Original                                   |
|Details:     | Shirt with many pale shades and makes Heather's arms the |
|             | same. Complete with a cut on her face, grey hair, and    |
|             | brown pants.                                             |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Golden Rooster" Shirt                                   |
|Code Found:  | At the ranking screen if you get a 10-Star ranking.      |
|Description: | Silent Hill 3 Original                                   |
|Details:     | Dark blue shirt with a golden rooster on it.             |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Heather" Shirt                                          |
|Code Found:  | At the ranking screen after you beat the game once.      |
|Description: | Silent Hill 3 Original                                   |
|Details:     | Red shirt with person on it.                             |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Royal Flush" Shirt                                      |
|Code Found:  | Extra New Game - Play on Hard Riddle Level and solve the |
|             | extra puzzle in the Library of the Church, upper level.  |
|Description: | Silent Hill 3 Original                                   |
|Details:     | Orange shirt with cards on it.                           |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| Transform Costume                                        |
|Code Found:  | Extra New Game - At the ranking screen after you beat the|
|             | game.                                                    |
|Description: | It's a costume to change into the magic girl, "Princess  |
|             | Heart".                                                  |
|Details:     | A key that transforms Heather into Princess Heart.       |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Transience" Shirt                                       |
|Code Found:  | At the ranking screen after you beat the game on all 3   |
|             | riddle levels.                                           |
|Description: | Silent Hill 3 Original                                   |
|Details:     | White shirt with a red drawing on it.                    |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
The Rest
==----=-
The rest of the codes are not found in the game, but the internet, or in
magazines.
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "13�me RUE" Shirt                                        |
|Description: | 13� Rue est une marque Universal Studios Channels France |
|             | tous droits r�serv�s 2003                                |
|Details:     | Red shirt with a french street sign with "13�me RUE"     |
|             | (13th Street) on it.                                     |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "EGM" Shirt                                              |
|Description: | Electronic Gaming Magazine (USA)                         |
|Details:     | Blue shirt with white writing "THE HARDER THEY COME" on  |
|             | it.                                                      |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Game Informer" Shirt                                    |
|Description: | Game Informer (USA)                                      |
|Details:     | Grey shirt with "game informer" written on it.           |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "GamePro" Shirt                                          |
|Description: | GamePro Magazine (USA)                                   |
|Details:     | Black shirt with the GamePro logo on it.                 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "GAMEREACTOR" Shirt                                      |
|Description: | GAMEREACTOR (Norway, Sweden, Denmark)                    |
|             | http://www.gamereactor.net                               |
|Details:     | Red shirt with the GameReactor logo.                     |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "GMR" Shirt                                              |
|Description: | GMR (USA)                                                |
|Details:     | Black shirt with "SOMETHING WICKED THIS WAY COMES"       |
|             | written on it.                                           |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "IGN.COM" Shirt                                          |
|Description: | IGN.COM (USA)                                            |
|Details:     | Purple shirt with IGN logo on it.                        |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Killer Rabbit" Shirt                                    |
|Description: | Silent Hill 3 Original                                   |
|Details:     | Yellow shirt with Amusement Park Rabbits on it.          |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Onsen" Shirt                                            |
|Description: | Silent Hill 3 Original                                   |
|Details:     | Green shirt with a yellow design on it.                  |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "OPM" Shirt                                              |
|Description: | Official PlayStation Magazine (USA)                      |
|Details:     | Pink shirt with the blue writing "OPM SAYS RELAX."       |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Play" Shirt                                             |
|Description: | Play the PlayStation (Germany) www.playplaystation.com   |
|Details:     | Brown shirt with a skull with wings.                     |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "PSM" Shirt                                              |
|Description: | PSM: 100% Independent PlayStation 2 Magazine (USA)       |
|Details:     | Red shirt with a smilely face with a eyepatch on it.     |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "The Light" Shirt                                        |
|Description: | Silent Hill 3 Original                                   |
|Details:     | Brown shirt with a picture of one of the "light" pictures|
|             | by an altar in the first Silent Hill.                    |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������
 ________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "zipper" Shirt                                           |
|Description: | Silent Hill 3 Original                                   |
|Details:     | White shirt with a picture of a zipper on it.            |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
 ������������������������������������������������������������������������

Miscellaneous Extras
--=-====-=-===---=-=

Douglas in Underwear
--------------------
This is just hilarious. Especially for the first scene and with the music.
Once you complete the game once and unlock the "Extra New Game" option,
highlight it by going on it and enter the following code:

Up, Up, Down, Down, Left, Right, Left, Right, Circle, X

Then select your Action Level and Riddle Level and Heather will moan
because she seems to like the idea of Douglas in his boxers. Now in all
the videos with Douglas, he'll only be wearing boxers, his overcoat, and a
tie.

Life Bar
--------
After you beat the game on Hard Action Level, you'll unlock the Life Bar.
It displays the amount of health and stamina you have. The yellow bar is
your health, and the green bar is your stamina. When you get knocked down
or grabbed by an enemy, a thin purple line appears on the screen and shows
how long it will take to get up and get out of the enemy's attack. You can
turn the Life Bar on and off in the extra options menu.

Bloody Underpass
----------------
In a replay game, certain parts of the Underpass will be all bloody. It
won't waste your health or anything like that, it's just a cool effect.
Only certain areas will be like this, and sometimes if you go the wrong
way, it will turn all bloody, depending on where you go.

Silent Hill 2 Save Extras
-------------------------
If you have a Silent Hill 2 save file on you memory card with the game
beaten at least one, you can experience 4 extra features in the game that
represent things in Silent Hill 2. They are:

-When you examine the women's washroom toilet with the blockage in it,
 Nightmare Mall, 1F
-When you examine the mail boxes in Daisy Villa Apartment by the front
 exit
-When you examine the poster on the Heaven's Night Stage
-When you examine the fence on the roof of Brookhaven Hospital

These can be experienced the first time with a SH2 save but if you don't
have one, apparently you can experience these things also, but in a replay
game. I am not sure though.

Secret Item - Silencer
----------------------
In Silent Hill 3, you can actually get a silencer. You can equip it with
the Handgun and the Submachine Gun. It silences the shots and covers the
muzzle flash at the end of the guns when a bullet is fired. Enemies won't
know where you are if they're not too close to you so this can help. But
however, the power of the bullets are weakened and it is noticeable. It's
not that much different though. The Silencer is located in the newly
plastered wall in the room with the hole on 5F of the Construction Site.
Use a weapon to break it open and you can pick it up. You can get this
item the first time through, though.

Extra Costume Clues
-------------------
After you beat the the game once, there will be a code in a magazine in
the hospital that you'll probably find or you probably have found. There
is another one though. After you complete an Extra New Game and play
another on Hard Riddle Level, there will be an extra riddle in the Library
of the Church. Try to solve it yourself. If you can't, the answer is above
in the costume part of this section.

--------------------------------------------------------------------------
==========================================================================
17.               S A V E  P O I N T  L O C A T I O N S
==========================================================================
--------------------------------------------------------------------------

Central Square Shopping Center
===-=----=-===-=---===-====---
1.  On the mirror of the north women's washroom on 1F
2.  On the shelf in the northermost store room in the north corridor on 2F

Nightmare Mall
==-=-=--=-===-
3.  On the bed in the infirmary in the southwest corridor on 1F
4.  On a TV in the west corridor on 2F
5.  On the wall in the room with the vise in the large east area on 2F

6.  On the right desk in Happy Burger on 1F, after the mall turns back to
    normal

Hazel Street Subway Station
--=-====-=---=-==-====---==
7.  On the wall by the southwest stairs leading up on the 2nd highest floor
8.  On the floor of the first subway car

Underpass
==-=--=-=
9.  On the wall after exiting the subway train
10. On the wall in the kerosene room in the east on the upper level
11. On the floor in the room before the monster in the water area, lower
    level

Construction Site
=-=---=-=====---=
12. On the barrel just outside the Construction Site

Hiltop Center
---=-====-=--
13. On the wall in the room in the southeast corridor with the map on 3F
14. On the vending machine in the north of the main corridor on 2F

Nightmare Hiltop Center
-=-=-====-=---=-==-====
15. On the wall in the small Green Ridge Mental Health Clinic corridor on
    2F
16. On the wall in the gallery on 5F

Daisy Villa Apartments
=-=---=-=====--=-=-===
17. On the bulletin board by the front exit

Silent Hill
--====-=-=-
18. On the TV stand by the TV

Brookhaven Hospital
=-==---====-=----==
19. On the wall in the Office on 1F

Nightmare Hospital
-==--=-=-====---=-
20. On the bed in Room S3 on 3F
21. On the wall in the Examination Room on 1F
22. On the curtain in Room C4 on 1F

Lakeside Amusement Park Revisited
=-==-====---=-=-==-=====----==-==
23. On a cookie box after making them fall in the souvenir shop
24. On the ticket booth at the entrance of the Haunted Mansion
25. On the fortune table in the Fortune House

The Church
==---===-=
26. On the altar in the chapel on the upper level
27. On the ground in the octagon-shaped room at the north of the upper
    level
28. On the shelf in the child's room before the last boss in the lower
    level

--------------------------------------------------------------------------
==========================================================================
18.                            M E M O S
==========================================================================
--------------------------------------------------------------------------

-----------------
Table of Contents
-----------------
Bookstore Memo (Normal)
Bookstore Memo (Hard)
Ticket machine newspaper
Occult magazine
About the monster in the water
Photo on chair
Picture in the gallery
"Thus one's life turns to riches"
Fairy tale, Beginning
Fairy tale, continued
Fairy tale, Last Part
Silent Hill Tourist Information
About Leonard and Stanley
2F east hall memo
Corpse tattoo
Memo about the corpse
Photo - Backside of shelf
"Hope House" article
Stanley's diary (Visiting room)
Stanley's diary (Room C4)
Stanley's diary (East hall)
Stanley's diary (Staircase)
Stanley's diary (Room M4)
Stanley's diary (Room S7)
The Song of the Sparrow
The Song of the Owl
The Song of the Thrush
The Song of Cock Robin
The Song of the Lark
The Song of the Dove
The Song of the Linnet
The Song of the Rook
The Song of the Wren
The Song of the Kite
Crematory door
Day room notebook
Book: Lost Memories
Silhouette photo
Dad's memo
Carousel memo
Alessa memo
Church door
Myth - "1. "
Myth - "2. "
Myth - "3. "
Myth - "4. Creation"
Myth - "5. Promise"
Myth - "6. Faith"
St. Alessa portrait
St. Nicholas portrait
St. Jennifer portrait
About syncretic religions
About Tarot
Dad's diary
About the cult's symbol
Claudia's diary
Birthday card
"Aglaophotis"
Sketchbook (Normal)
Sketchbook (Hard)

--------------------------------------------------------------------------
Bookstore Memo (Normal Riddle Level)
Fair is foul, and foul is fair.
Put these books out of order.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Bookstore Memo (Hard Riddle Level)
In here is a tragedy---
art thou player or audience?
Be as it may, the end doth remain:
all go on only toward death.

The first words at thy left hand:
a false lunacy, a madly dancing man.
Hearing unhearable words, drawn
to a beloved's grave---and there,
mayhap, true madness at last.

As did this one, playing at death,
find true death at the last.
Killing a nameless lover, she
pierced a heart rent by sorrow.

Doth lie invite truth?
Doth verity but wear the
mask of falsehood?
Ah, thou pitiful, thou
miserable ones!

Still amidst lies, though the end
cometh not, wherefore yearn
for death?
Wilt thou attend to thy beloved?
Truth and lies, life and death:
a game of turning white to black
and black to white.

Is not a silence brimming with
love more precious than flattery?
A peaceful slumber preferred to
a throne besmirched with blood.

One vengeful man
spilled blood for two;
Two youths shed tears for three;
Three witches disappeared thusly;
And only the four keys remain.

Ah, but verily...
In here is a tragedy---
art thou player or audience?
There is nothing which cannot
become a puppet of fate or an
onlooker, peering into the cage.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Ticket machine newspaper
Fatal Accident At Hazel Street

At about 11 PM on the 4th, a man
waiting on the platform at the Hazel
Street station fell onto the tracks
and was decapitated by the arriving
St. Renata College-bound train.
The victim died instantly.

While police have not yet determined
whether the death was an accident or
suicide, witnesses report that the victim
did not look inebriated and seemed to
jump off the platform deliberately.

The victim's indentity is still
unknown. He wa approximately
40 years old, 5 feet 10 inches tall,
and was wearing a black jacket.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Occult magazine
The souls of those who died
suddenly by suicide or accident
don't realize they're dead.
Sometimes they stay put and
haunt that particular place.

These spirits have lost their human
senses and memories and can only
keep replaying the pain and sadness
of the moment they died.

The pain can get so bad that they
turn to humans for salvation -- or
they begrudge humans their lives.
At such times they can possess
humans.

Places known as "famous suicide
spots" or "high-accident areas"
are often to blame.

You should be careful when
approaching such locations,
especially on the day or at the
time the death occurred.
That is, if you don't want it
to happen to you, too...
--------------------------------------------------------------------------

--------------------------------------------------------------------------
About the monster in the water
There's a monster in the water. The
bastard's killed 2 of my buddies.

I should never have doubted that
old urban legend about alligators
in the sewers. That was no myth.

But no one believes me. They were
drunk and slipped? We're not that
damn stupid.

Even calling it a monster isn't quite
right. This is something else. All I
know is...something's in there.

I'm going in now to beat that thing's
head in. If you find this note,
consider it my will.

Revenge is futile -- or so you may
think, reading this. But Jose and
Jaime were my best buddies.

Wish I knew how to do the deed.
Guns won't work underwater.
Even my famous knifework won't
do much. If only I had a hand
grenade...
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Photo on chair
[Photo of Heather]
Find the Holy One.
Kill her?
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Picture in the gallery
Flame Purifies All
By these remains may a person
find the road to Paradise.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
"Thus one's life turns to riches"
Thus one's life turns to riches:

What was a bag of silver coins is
now the number in a book.

Yet fate hath no price...
Ah, but do people know this?
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Fairy tale, Beginning
Once upon a time, there was
a monster living at the gates
of a village.
It was a very scary and
a very bad monster.
It would catch people and
crunch them up with its big teeth.

The villagers were afraid of the
monster, and no one would dare
appraoch the gates.
Everyone was stuck inside
the village.

When the king heard about this,
he summoned his knights.
The knights eagerly rode out
to defeat the monster.

"Ha! Take that!"
Their swords slashed and their
spears flashed, but the monster
wouldn't die.
The monster tossed the knights
into his mouth one by one,
horses and all.

What was the king to do?
He fretted and fussed and paced the
floor, but could think of no solution.

Soon after, the village priestess came
to the castle. She was a very kind
and good person. The king asked
her to defeat the monster guarding
the gates.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Fairy tale, continued
The priestess accepted the king's
request and went to the village gates.
But when she saw the monster, she
tried to convince it with words
instead of killing it.

"Shut up, you! I'm going to eat
you up!"
The monster didn't listen to
a word the priestess said.

But she kept trying to convince
the monster to give up.
"It's wrong to eat people,
you know."

The monster grew very angry at
this and attacked her, killing her
with a single mighty blow.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Fairy tale, Last Part
The king and his people shed tears
at the death of the kind priestess.
God took pity upon them and,
granting their wishes, healed the
priestess.

The priestess opened her eyes just
as she had done every morning of
her life. She went once more to the
monster's lair.

"Fool! You wish to die again?"
"No... this time it's your turn."
The priestess had come to defeat
the monster once and for all.

As the priestess was very very
kind, she felt sad about this task.
But it had to be done.

"Swords and spears won't work.
Arrows and bullets will just bounce
off. You can't kill me,"
the monster laughed.
But the priestess used neither
sword nor spear. She chanted
but a single spell.

"TU FUI, EGO ERIS."
Do you know what happened then?
The monster let out a huge cry
and then died and vanished!

Thus the villagers were able to use
their gates once more. Everyone
lavished their gratitude upon the
priestess, and they all lived
happily ever after.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Silent Hill Tourist Information
Welcome to Silent Hill!

Silent Hill, a quite little
lakeside resort town.
We're happy to have you.
Take some time out of your busy
schedules and enjoy a nice restful
vacation here.

Row after row of quaint old houses,
a gorgeous mountain landscape, and
a lake which shows different sides
of its beauty with the passing of the
day, from sunrise to late afternoons
to sunset.

Silent Hill will move you and fill
you with a feeling of deep peace.
I hope your time here will be
pleasant and your memories will
last forever.

Editor: Roger Widmark
--------------------------------------------------------------------------

--------------------------------------------------------------------------
About Leonard and Stanley
Leonard Wolf

Room S12.
Presenting mild audiovisual
hallucinations, emotional instability,
obsessive ideas.
Suspect mild schizophrenia.
Will continue observation.

Basically calm and cooperative with
a strong sense of justice.
However, according to reports,
becomes very violent when
overexcited.

Stanley Coleman

Room S07.
Usually passive and cowardly;
also egotistical.

Sometimes shows and acts on
obsessive attachment to a
particular woman.
This has caused violent incidents;
use caution.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
2F east hall memo
The first is larger than the second;
the second twice the third;
the third smaller than the fourth;
the fourth is half the first.

Four of the numbers
are not repeated
Three are not in the top row
Two are not in the right row
One of the numbers is the final key
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Corpse tattoo
The start time is my key.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Memo about the corpse
Background: unknown.
Name/age: unknown.
Not admitted patient. Found in poor
mental state on hospital grounds
and temporarily installed in room
M4 at chief's discretion.

Died late tonight from blood loss
due to severed carotid artery.
Was grasping own kitchen knife
in right hand; assume this was
cause of neck wound.

Possible suicide, but wound
angle suspicious. Sent to 2nd
floor treatment room for
further investigation.
Have received no proof or
corroboration of event from
patient residing in same room.

Have not notified police.
However, for future necessity,
leave victim's bed and effects
intact (room M4).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Photo - Backside of shelf
####

(# - number)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
"Hope House" article
Teaching Despair: "Hope House"

"Hope House", an orphanage on
the outskirts of Silent Hill. But
behind its false image is a place
where children are kidnapped
and brainwashed.

Hope House is managed by the
"Silent Hill Smile Support Society,"
a charity organization sometimes
called "4S."
It's true that 4S is a well-respected
charity that "takes in poor children
without homes and raises them with
hope."

But at its heart, it is a heathen
organization that teaches its own
warped dogma in lieu of good
religious values.

Mr. Smith (temp), who lives near
"Hope House," had this to say:
"Sometimes at night I can hear their
weird prayers and the sounds of
[children] crying. I went there to
complain one time, but they ran me
right out. Since then, it hasn't changed
a bit."

In fact, this reporter was refused
admission when he attempted to
take photographs in the facility.
What exactly do the folks at
"Hope House" have to hide?

During my investigations, I was
able to discover, however, a
suspicious-looking round concrete
tower which appears to be part of
their facilities.

Unfortunately no one was willing
to tell us what the tower was used
for. But it seems unlikely that it has
anything to do with the business of
raising orphans. It may in fact be a
prison, or a secret place of worship.

The cult religion that operates
"Hope House" is known by the
locals simply as "The Order".

It's a religion that is deeply interwoven
with Silent Hill's history.
But its worshippers' fervent belief
that they are among the elite "chosen
people" has a dark and dangerous side.

I intend to continue my
investigation of "Hope House"
and the cult behind it.
I've always believed that "telling
the whole truth" and showing the
children the true path, is our most
important duty.

Joseph Schreiber
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stanley's diary (Visiting room)
This day has finally come.
That's right -- the day when you and
I will meet.

I was always thinking of you,
here in this gloomy cell.
I never even knew your name
or face until today.

But now I know.
I know you're the one
I've been waiting for.

And haven't you been
waiting for me, too?
That's why you came to rescue me.

Oh, how I love you, Heather.

I want to give you my prized doll
I made to commemorate our
meeting, the start of this
everlasting love.
Ah, I can already see your
smiling face.

Stanley Coleman
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stanley's diary (Room C4)
The Organization has me
shut up in here.
They need to break my will,
to make me forget about all that.

But I'll stay sane even if they throw
me in here with lunatics.

How about if I stick this
to the wall?
That would be worthless.
You can peel it off,
can't you, with that junk those
nasty wenches won't stop using?

If a thing has no meaning, there's
no reason for it to exist at all.
Just as you exist for me.

But why haven't you taken
my doll with you?
Ah, my gift must've
embarrassed you.
How cute you are, Heather!

Stanley Coleman
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stanley's diary (East hall)
You may not yet have realized
your own true feelings.
But you sense them unconsciously.

And so you're trying to get
closer to me.
That's a virtue, the path to Paradise.

If the door's locked, open it.
Use the password for
the prison gates.
Doctor... I've forgotten his name.
Anyway, that quack has it posted.

He should be here, too.
I mean, 4 numbers would've been
good enough, but he kept on going.

Isn't it a shame? I'm not there.
Aren't you irritated?
I long for you, but you're so cruel.
Still, I want you, Heather.

Stanley Coleman
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stanley's diary (Staircase)
I also like the rooftop.
It makes me want to fly.
You too?

Stanley Coleman
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stanley's diary (Room M4)
There was a tattooed guy
on that rumpled bed.
Not any more, though.
That alarm clock and filthy bag
are his.

Ah, but don't misunderstand.
I haven't done a thing.
I didn't hate him,
though he was a liar.

Shall I write something of my own?
On my chest, since I can't cut it
open to show you my heart.
"I Love Heather".

No, something a bit more forceful.
"I Love Heather" isn't enough for
what I feel.
Oh, what tender emotion
this image brings...

Stanley Coleman
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stanley's diary (Room S7)
Goodbye, Heather.
I'm sorry I wasn't able to
respond to your love.

It's all over.
Leonard despises me---because
I made fun of it, saying it would
come to this.

If it weren't for his meddling,
I would have been able to meet
you in just a little while.
Then I could have taken you
to my world.

A world for us alone, more
beautiful than this one.

And I had been waiting for this day,
for today. The day I'd see you,
the day you'd save me. Today.

Heather, watch out for him.
Leonard is no ordinary guy.

Farewell. I loved you.

Heather, my goddess.
Heather, my lover.
Heather, my
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Song of the Sparrow
Who killed Cock Robin?
"The Sparrow," they said
"He wants them all dead
To him, honey-sweet is
their sobbin'"
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Song of the Owl
The Owl who forgot the sky
Resigned to his poor earthbound state
Hungry or full didn't matter at all
He ate and he ate and he ate
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Song of the Thrush
The grass the Thrush so loved to eat
Gave him sweet happiness
He sank ever deeper and finally fell
To destruction and fatal distress
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Song of Cock Robin
Cock Robin, who hid the key away
Is ash in the oven, all right
The place he held is empty now
And the doors remain shut tight
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Song of the Lark
The Lark's child lost all his words
And walled himself up all away
Heart and mouth both locked up tight
In a cage where none want to stay
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Song of the Dove
The Dove's hope died; he chose his path
His flapping wings fell still
Drenched in scarlet here they lay
His cheeks pale white and chill
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Song of the Linnet
He seeks out her soul by his own
black ambition
Frightening her out of her wits
Whispering love songs into her ear
What cruel Linnet wants, he gets
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Song of the Rook
The black Rook is the praying sort
Who hears the gods in the skies
His whispered petitions go on
without end
And glassy and dim are his eyes
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Song of the Wren
The Wren, with pure heart as
yet unrefined
Makes us laugh with his feeble
lip-smacking
But still we all know he shall
never grow old
And he knows not how much
he is lacking
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Song of the Kite
The Kite, hot, crazy, and panting mad
Sweet shackles that tease and excite
Death itself would drive him wild
Red blood that turns milky white
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Crematory door
Burn the one who knows no death
Pure, adored by those above
No prayers within, just simple love

And now the pining hunter
The flames longing for his rebirth
A distant breath within the earth

Burn up that heavy body of his
Make it wind, dancing in the sky
That bottomless gut now a cloud,
now a sigh

The sweet blood on his laughing lips
Now calls him to the gates of Hell
There burns evermore that soulless shell

Four bodies return to ashes
Thus the door is opened
Thus the door is opened
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Day room notebook
The world is teeming with
unnecessary people.

It's God's decision that I fight.
As a knight of honor, as protector
of the seal, I sacrifice myself to the
blood of criminals.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Book: Lost Memories
One characteristic, mentioned only
in rare documents and dying out in
the modern age, is that of the ritual
sacrifice.

"Offering prayers, pierce a man's
chest with a copper stake. Drench
the altar in the blood which spouts
red from the heart, to praise and to
show loyalty unto God."

In another sacrificial rite mentioned
in the same book, the victim is
burned alive.

This was a more dignified ceremony
in which prisoners and sinners were
not allowed to participate. Only the
clergy could be sacrificed.

Similar to burning at the stake, no
comparable rite can be found in
religions practiced nearby. It may
have some connection with the
main deity being a sun god.

Even though this religion extols
redemption, it brings to mind a
dark and cultish history.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Dad's memo
Dahlia's the one who said it---
said that the girl was a demon.
That she took my daughter
for a sacrifice.

But it's not totally believable.
I mean, appearances can be
deceiving.
When I saw that photo in the
hospital basement, I thought,
"That girl looks like Cheryl."
Is that why I feel this way?

Something's not normal, anyway.
Nothing good will come of this.
But I just can't think of her as
a demon.

Is it my imagination, or do I actually
feel sorry for her?
Why do I feel like she's looking
for someone to help?

Cheryl's what's important to me.
Everything else can wait until I've
gotten her back.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Carousel memo
When 13 turns count 4,
you will die from their curse.

If you wish to escape,
there is but one way out.

To kill before you are killed:
you will be saved by the 12th death.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Alessa memo
It would be better for "myself"
to die. After all, it's nothing to
be afraid of...

That child...that demon...
When I think of the endless pain
it will bring when it is birthed...
I decided that, instead of the
suffering and cruelty I endured
in that sick room,...

That I would like to bestow a
more gentle and peaceful death
on "myself".
Why do "I" resist? I never thought
of "myself" as such a fool.....
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Church door
This door is the gate which leads to
the Road to Paradise.

Embrace the bosom of the
Holy Mother.
Admit your sins and be forgiven.
Eternal tranquility can be yours.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Myth - "4. Creation"
4. Creation

God created beings to lead people
in obedience to Her.
The red god, Xuchilbara;
the yellow go, Lobsel Vith;
many gods and angels. Finally,
God set out to create Paradise,
where people would be happy
just by being there.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Myth - "5. Promise"
5. Promise

But there God's strength ran out,
and She collapsed.
All the world's people grieved this
unfortunate event, yet God
breathed Her last.
She returned to the dust,
promising to come again.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Myth - "6. Faith"
6. Faith

So God hasn't been lost.
We must offer our prayers and
not forget our faith.
We wait in hope for the day when
the path to Paradise will be opened.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
St. Alessa portrait
St Alessa:
Mother of God, Daughter of God
--------------------------------------------------------------------------

--------------------------------------------------------------------------
St. Nicholas portrait
St. Nicholas:
Miraculous Hands, a Doctor of God
--------------------------------------------------------------------------

--------------------------------------------------------------------------
St. Jennifer portrait
St. Jennifer:
Unwavering Faith Under
Death's Blade
--------------------------------------------------------------------------

--------------------------------------------------------------------------
About syncretic religions
There is no religion that has
remained unchanged from the
moment it was founded.
This one is no execption.

When this religion fell into the
hands of immigrants, it was deeply
influenced by their own original
Christian beliefs.

For example, the traditional
representatives of these primal
gods may be given the names and
descriptions of Christian angels.
This shared characteristics being
to appear.

(There is also one rare example
of the chief deity, "Creator of
Paradise" or "Lord of Serpents
and Reeds", being dubbed with
a demon's name. Of course, this
was not done by believers, but
by their opponents.)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
About Tarot
Tarot was based on the 22 Hebrew
consonants and is said to represent
the entire world.

Each card, mumbered 0 through 21,
has a particular meaning.
By reading these cards,
fortunetellers predict the future.

For example, the first card, "The
Magician," signifies creation, wisdom,
beginnings, or destruction and fraud.
The second card, "The High Priestess,"
denotes intuition, harmony, faith, or
dogmatism and arrogance.

According to some texts, the
Gardner deck had more than 22
cards. (The Gardner deck does not
exist today; it is mentioned only in
the literature.)

It is said that these extra cards were
based on lost Hebrew vowels and
denoted an otherworldly,
transcendental existence: i.e., God.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Dad's diary
I sometimes have the sense even
now that, that girl is a reincarnation
of Alessa.
I don't worry about it much now.
That's all forgiven.

You were unloved, Cheryl...
Or was that Alessa?
Now Cheryl is Alessa again.

No matter whose reincarnation
she may have been, that girl was
my most beloved treasure.

But that name was a mistake.
At the time I thought of her only as
a replacement for my lost Cheryl.

When she knows the truth,
will she feel bad?
That's what worries me.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
About the cult's symbol
Represents the deity known as
"The Halo of the Sun." In heraldry,
symbolizes a religious group.

The two outer circles are charity and
resurrection; the three inner circles
are present, past, and future.

Usually drawn in red. Occasionally
drawn in black or other colors, but
blue reverses the meaning into a
curse on God and is therefore
forbidden.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Claudia's diary
November 10

She didn't die then; she was born.
I knew that for a fact.

But then why haven't I found her
yet? They were supposed to need
her power to build Paradise, for the
happiness of the people.

She was supposed to be reborn
for that.

I'd really like to see her.

November 14

Read "The Book of Praise."
I want to thank Father for lending me
such an invaluable book.

I found what I'd been searching for
in there -- how to awaken God.
But it's much too cruel.

Will I be able to pull it off when
I see her?

November 16

I was free all day, so I read "A
Modern History of Refugees" and
"Young Slaves: Child Exploitation."

I don't want to be a mere bystander
in this world. I can't do anything
now, though, and that's what's hard.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Birthday card
To little Claudia,
Happy 6th birthday!
I love you as if you were my real
sister. Here's to you!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
"Aglaophotis"
Aglaophotis

Red liquid or crystals resembling
blood. According to the Kabbalah,
the name is taken from an herb with
the power to dispel evil spirits. It is
said to grow in Arabian deserts.

It may be vaporized or applied as
a poultice to guard against demons.
It is powerful, but as it is rare, it is
extremely difficult to obtain.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Sketchbook (Normal Riddle Level)
The door sure does rattle,
but it's struck tight.
A secret is hidden out
of your sight!
You may be thinking,
"What could it be?"
You'll need five magic cards
if you want to see.

What to do, then,
with all these?
I'll tell you straight
and I won't tease--
Just as long as
you say "please".

Now the first thing you must know
Is that there's something
in each row.
But that is not the half of it:
Three would be too hard to fit.

The upside-down man
under the ground:
To his right, to his left,
there's no one around.
Leave him alone, though
his tears are profound.

The moon is up above the sky,
Full or crescent, floating high.
Twinkling light sits like a crown
On the head of a crazy clown.

Your Excellency,
praying to God most high
Do you think you
can tell me why
You always look up
at the night sky?

Do you have it now?
You didn't forget?
One major point you
must not omit.
And now at the last,
before you take a whack
Here's one more hint to
help keep you on track.

Scary and hateful, that
thing in the night
Better be careful --
it's not on your right!
Turn to the left and
you'll keep it in sight.

So you'll open the door?
I'm just sure that there'll
Be nothing beyond it but
frightening peril.
Forget about that!
Just stay and play!
Or else I'll be left
here alone all day.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Sketchbook (Hard Riddle Level)
I had a dream.
In my dream, I opened a door.
But what that really me?
I had a different name.

ING  WXX  NXA
OEI  IFI  VII

MOX  NOT  XVH
XON  HNG  III

XAA  CXX  CCX
JII  IEI  IHT

5 are true and 4 are lies---
and there are some fibs mixed
in with the truth.

That's 'cause it's scary to write
only the truth.
But dreams...dreams are like lies,
after all.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
==========================================================================
19.                     P L O T  A N A L Y S I S
==========================================================================
--------------------------------------------------------------------------

COMING SOON! No, honestly, it is. Trust me.

I have many ideas myself on what to write about, but if you have some good
ideas, please e-mail me at [email protected].

 ______                                                            ______
|      |=========S===I===L===E===N===T====H===I===L===L===3=======|      |
|      |                ---------------------------               |      |
| MISC.|               | M I S C E L L A N E O U S |              | MISC.|
|20-21 |                ---------------------------               |20-21 |
|______|=========S===I===L===E===N===T====H===I===L===L===3=======|______|
--------------------------------------------------------------------------
==========================================================================
20.               C O O L  A N D  S C A R Y  T H I N G S
==========================================================================
--------------------------------------------------------------------------
In this section there are things I found cool and scary and maybe you'd
like to check them out. So if you're done the game and you want to play it
again, try to find these things to make the enjoyment better.

Amusement Park
-=-=====---=--
-You start in the Lake Side Amusement Park from Silent Hill 2
-I didn't know this my first time through, but you start with the Knife,
a Handgun, and a Sub Machine Gun - You also have a Health Drink, an
Ampoule, and a First Aid Kit
-There's yellow fog everywhere that's simlar to the fog in Silent Hill 2
-Heather likes Cookies and Chocolate- She says so when you examine certain
walls in the store
-There are many pink stuffed-animal bunnies around the Amusement Park
-When you're running on the Roller Coaster tracks, if you go near the
edges, Heather will say "Whoah!" and step backward

Central Square Shopping Center
---=-===-=--====----=-=-===---
-You can hear sounds of cars and see shadows of cars through the curtain
in the window in the Restaurant scene - You can alos hear other ambience
-Heather comes out of Happy Burger when you leaves the restaurant - The
same restaurant from SH2
-When Douglas says "Sorry," it sounds funny
-When you examine the white van blocking the hallway, Heather says
something funny
-There's Bread in Helen's Bakery on 2F but Heather's not hungry

Nightmare Shopping Mall
==-=---=-=====-=--====-
-You can hear the Radio in the elevator before it falls
-You can hear sounds similar to when entering the Abyss in SH2 after
you get out of the elevator with the Radio
-In the Women's Washroom, 1F, Heather could've just used the
Coat Hanger to get the layer off in one of the toilet stalls
-When you knock on the stall door farthest away from the door of the
Women's Washroom, 1F and walk away, the door opens and there's blood
everywhere in the stall
-There are a few hallways where there's Double Head Dogs busy eating
something and you can just walk right past them
-The room with the vise on 2F looks like Pyramid Head's lair from SH2
-Douglas must've saw the Split Worm, because he said "That monster?"

Return To Normal
----------------
-When you examine the middle-left table in Happy Burger, Heather comments
that she was sleeping there earlier and she'd still like to be or maybe
she is

Subway Station
==-=--===---==
-There's an interesting newspaper on one of the ticket machines and it
talks about someone that died by Subway Train at this station - It was
4 years ago though
-Heather says she could just hop over the ticket booths when you can
examine them
-When you're on your way to Platform 4, there's a memo on the floor in
the area with 3 staircases - If you put it together with the newspaper,
it makes sense and it's trying to tell you something
-The ghost that pushes you on the rails is the person in the newspaper -
Read the newspaper and the memo by the 3 stairscases and it will make
sense
-When you enter the east section of the second level and you go near the
phones, you hear a ring
-Gabage Bins in the Subway say "STASH YOUR TRASH" on them
-When you are in the area with the 2 Double Heads and you can go on the
tracks, let a Dog go on the tracks and then you can go down there and
when the train comes, you'll both die 
-When you encounter the first Insane Cancer, run in the Subway Train and
it can't get it through the small entrance but it can get it through the
farther larger door - You can shoot at it through the windows
-After you try to open the door with the red glow, 3 Double Heads appear
on the tracks from out of nowhere
-When you enter the Subway Train and it moves, go through the door on
your right for a sweet view - Trust me, it's amazing!
-You can actually fall off of the back of the train, it will show a
cutscene in first person if you press forward while outside of the train
-As you go from train to train, the train you came from is gone and if you
go outside, you'll be on the back of the train
-The noises in the subway cars sound amazing and are just like real subway
noises
-On some of the seats there are fallen hand holders for usage when
standing up, but they look like weird knives
-There's no conductor for the train because the last one you're in is the
one at the front, unless the ahead cars just released these ones

Underpass
==-=--===
-When you go in the sewers in a replay game, certain areas will be all
bloody like the Church
-When you examine the bloody lockers in the map room, you hear a creepy
noise
-When you examine the hardhat helemts in the map room, Heather says
they're "geeky-looking"
-
-When you're on your way to get the Hair Dryer, you cross a bridge with a
Slurper in the water and it's gone when you come back out
-If you examine some of the garbage, Heather makes some funny comments
-There is actually a radio on one of the garbage bins from the sewers
-In a replay game, the sewer water is bloody
-When you answer honesly after you drop your Steel Pipe into the water
after you killed the monster, the Princess says "I've finally found a
truly honest man!" - I don't think she can see right
-There are some pretty strange noises in the sewers

Construction Site
--=-=====-=--=-==
-The maximum floors in any Silent Hill game before was 3 (Except for the
mysterious limited 4th floor in the Alchemilla Hospital in SH1), but this
place has 5 floors
-There's a weird sound when you're going up the stairwell
-The washroom on 5F look like a washroom from the Apartments in SH2
-When you examine the washroom sink on 5F, Heather says "It's just a
plain ol' washbasin."
-You can actually get a Silencer for the Handgun or Sun Machine Gun on 5F
-When you examine the broken wall after getting the Silencer, Heather
makes some comments and says she shouldn't've watched a movie called "The
Black Cat"

Hiltop Center
====---==----
-In the room you come through the window, 3F, Heather says the table is
covered with papers but there's only 4
-When you enter the room with all the mannequins in it, examine the only
one with a head and Heather will comment on it - When you head for the
or go to the other side of the room, you will hear a scream and the head
of the mannequin is gone and there's blood on it and near it
-It looks like a mannequin on the poster in the 3 room from the bottom
right of your map, 3F
-On the shelf with the Jack, there are some car rims, a wrench, and some
oil bottles, 5F
-In the Gallery of Fine Arts corridor, there's a corkboard with upcoming
gallery shows - Heather says "Who really cares about that?"
-On 2F you can hear some noises from SH2 when Pyramid Head is chasing
you in the hospital

Nightmare Hiltop Center
==-=--=-=======-=--=---
-It says "FRIEND" on the wall in the rom with Vincent
-You can actually fall down some holes in this area
-There's a TV in the Oxydol room
-You can hear Pyramid Head noises from SH2 in the main 2F corridor
-On 5F, there's a room with 2 Slurpers behind a fence and you kill them
but they can't touch you
-The doors with the blue lights above them look amazing for some reason
and look real
-When you are in the north part of the west corridor on 5F, you can hear
a very strange noise
-Heather's only 17, but she said she quit smoking for good when you
examine the cigs in the southwest corner room on 5F
-The matchbooks in the smoking room are huge, 5F
-There's a weird noise when you try to open the northwest door on 5F
-Flame Purified All after you burned the picture
-In the room after burning the picture, there are lips with with and
many question marks on the wall in front of you.
-When you examine the silver coins on the desk after you take one,
Heather says some things and she says she may act like a thief sometimes,
4F, northwest room
-It costs 25 cents to but a pop in the northwest room, 4F
-If only all life insurance came in a can
-Guess they ran out of life insurance in the bloody room in the Life
Insurance Area, 1F - You can never have enough!
-Heather foolishly doesn't take the free cash on the counter in the
Last Drop Caf�, 1F
-When you exit the Last Drop Caf�, it looks like a first person view
-The Emergency Staircase doesn't even open - How useful
-When you go back to the elevator after getting the Life Insurance Key
on 4F, you hear a strange noise
-In the Life Insurance corridor, you can hear a song similar to one in
SH2
-When Heather hears the monster in the bloody room, she comments on it,
but other strange noises she doesn't say anything about

Outside
-------
-The orange car outside the Nightmare Hiltop Center looks like a '67
Mustang

Daisy Villa Apartments
===-----==-====----===
-The apartments sign out side it says "Daisy Villa Apartments" but it says
"Daisy Villa Apartment" when you examine it
-If you have a complete SH2 save, when you examine the mail boxes by the
other entrance, Heather says there's no letter from a dead wife inside
and that she doesn't have one of those
-If you examine the save point by the front exit, Heather says "It makes
me head hurt" - Guess Konami didn't notice that error
-Heather gets home after a crazy day like this and she acts normal after
she getting inside
-Harry is wearing the exact same clothes as he was in SH1
-Too bad Harry died - He could've explained the "other world" to Heather
-Heather actually gets blood on her clothes from Harry
-The rooftop of the apartments looks like the hospital rooftop
-The boss you fight on the rooftop looks similar to Pyramid Head from SH2
-There's a TV in Harry's room
-There are washrooms in Harry and Heather's rooms - It's an apartment for
peat sake!
-When you examine the chair that Harry was in, Heather says he told her
he was the strongest man in the world, and then liar - It keeps saying
that liar if you keep examining it
-Shoot the Unlimited Submachine Gun if you have it to show Heather's
feelings
-The middle shirt in Heather's dresser looks like a map
-There's a cloth on a bucket in the kitchen
-The phone by the door looks old

Silent Hill
==-=-====--
-When Douglas is driving Heather to Silent Hill, you can see "California"
on the licence plate - So Silent Hill is in California or close to it
-Silent Hill now has way more fog than ever before! It's insane now!
-You can access the Dog House area from SH2 but there's nothing in the
lot
-Pete's Bowl-A-Rama's entrance doors are shut tight and cannot be opened
-There are pictures of people bowling on the west wall on Carroll Street
near Pete's Bowl-A-Rama
-It says "GOOKIE" on the wall near the entrance of Heaven's Night
-You can enter Heaven's Night and it looks the exact same
-If you have a complete SH2 save, there's a "Lady Maria" poster on the
stage
-Inside Heaven's Night on a table, there's the exact same Silent Hill
Resort pamphlet from Room 104, 1F, of Wood Side Apartments in SH2

Brookhaven Hospital
-=-==-====--=-=-==-
-The Hospital is TOO familiar and has the same nurses
-Some Nurse Demons actually have Revolvers
-There's a TV on a stand in Room C4 on 1F
-There's a TV in Room M5, 2F, on the floor
-The same 2 TVs in SH2 are at the end of the hallway on 2F
-You can hear different tones of the wheelchair wheel if you pause it
about every second and it's very cool, BF
-There's a TV on a stand in the Store Room, BF
-There's a TV in one of the top corners of the Special Treatment Room,
3F
-There's a TV above the doors of S12, inside the room
-In the hallway on the way to Leonard, 2F, pause the game while a gate
is going up or down and it will stop - Then unpause it and it will
continue without sound
-Looks like a mouth and it says "WONDERFUL" on the wall when climbing
up the ladder by Valtiel

Nightmare Hospital
===-=--===-=--====
-This is a TRUE "Nightmare" Hospital!
-In the Mortuatry on B3, you can hear someone talking that sounds
like they're dieing
-You can hear a cry by the smokey glass area on 2F
-When you answer the phone in one of the lockers, the person on the
phone first says it's your 31st Birthday and then he says 24th - But
Heather is 17 so he is either actually mistaken on thinks of her as
Alessa (7 years + 17 years)
-The phone in the Men's Locker Room on 2F isn't even connected
-There's a TV with a smashed screen on a stand in Room C1, 1F
-You can hear some monster noises in Room C1, 1F
-It's laggy when you exit the normal hospital when you're done

Amusement Park Revisited
=-====-=-====-==-=----==
-There are some actual completely dark areas in the Amusement Park
-The Haunted Mansion is nothing compared to other areas of the game
-Douglas has the same gun as Heather
-Somehow, Heather decides to call an Ambulance when she finds Douglas,
but what in the world is she thinking?
-It's funny when Douglas says he always wanted to be Superman
-Before you go on the carousel near the end of the Amusement Park,
examine the ticket booth and then again and Heather will say comment
that no one's here and she'll just sneak in

The Church
==-==-===-
-It seems like Heather's faking being Alessa when she's talking to
Claudia and she may be
-It's funny how you have to use a kid's map for the Church
-When you examine the picture on the wall in the confessional box, Heather
says something funny like "Who's this? Ah, it doesn't matter"
-The Closers in the Church are stronger and more screwed up
-You can see your shadow very well and it's large in the southeast room
on 1F
-There's a sweet view of behind the light when you go towards the desk
in the southeast room on 1F
-The picture of St. Jennifer in the room with the large save point on
the ground is Jennifer Carroll from SH2
-When you examine the phone in the Harry's Diary room, Heather
comments that she shouldn't bother because she knows it's not connected
-You can hear or see your Flashlight turning on and off in the diary
room but it does work
-You can find Valtiel hanging a Nurse in the corridor where Alessa's
room lies, lower level
-You can find Valtiel patrolling some areas of the Church
-Valtiel can move very fast or there's many of them 
-In the long south corridor in the lower level, Valtiel is turning a
valve and there are what looks like 2 nurses with red curtains covering
most of them - He probably just hanged the nurses likr the one you can
find him hanging by Alessa's room
-When you examine the photo of Alessa in the hospital room, Heather says
she was bored and sad at seven (Which was when the pciture was taken)
-When you examine the bed in the same room, Heather goes on and on for
awhile talking about Dahlia and stuff
-When you examine the cards in Alessa's room, Heather says Claudia had
trouble winning and which caused her to cry, lower level
-When you kill the 3 enemies in the messed up passing though room on the
upper level, the room goes back to normal
-There's a picture of a "WOLF" on a wall in the classroom, upper level
-There is a pointless room with many Scrapers in it in the south corridor
on the upper level
-There's a large fan before you enter the room with Vincent and Claudia in
it - Konami loves fans
-You can hear the Silent Hill 2 Abyss moan at the beginning of the
Vincent and Claudia cutscene before the final boss
-Claudia stabs Vincent with what looks like the Dagger of Melchoir from
the first Silent Hill
-After Heather spits out the fetus, you can see blood dripping from her
mouth
-Finally you get to see Claudia show some pain after she eats the fetus
-When you jump down the hole before the last boss, it's just like jumping
down holes in Silent Hill 2
-You can see Valtiel climbing up the wall and the later putting something
over the god's face
-Whenever the god is standing up, it's doing something with its head and
some type of cloth thing
-Somehow, Heather gets out of the hole

Credits
==----=
-The credits song is just like the intro of Sieltn Hill at the beginning,
but it's a little different
-This is a perfect credits song
-Some parts of the song sound like 007

Miscellaneous
--=-==-====--
-Heather seems to be on the funny side of a person
-Heather stares at unlocked doors
-Closers are very big but aren't much of a threat and they aren't good
when in combat - All they do is try to knock you down and are even good
at that either
-It can be fun to flash monsters by flicking your Flashlight on and off
-The textures in Silent Hill 3 are highley detailed and are much better
than in Silent Hill 2
-Numb Bodies sound like lambs
-Heather is actually Cheryl
-Konami loves fans
-When you have an extra costume on, the Flashlight light comes from 
nowhere
-The lighting when you shoot is sweet! Especially with the Submachine Gun
-The shadows are amazing and accurate
-Double Heads howl in open areas

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COMING SOON!

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22.                           C R E D I T S
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1. Thanks to me for writing this FAQ
2. Thanks to Konami TYO for Developing this game
3. Thanks to Konami for Publishing this game
4. Thanks to CJayC for posting this FAQ on GameFAQs
5. Thanks to IGN for accepting this FAQ
6. Thanks to everyone on the Silent Hill 3 GameFAQs Message Board
7. Thanks to everyone who uses this FAQ
8. Thanks to SOCOM and SOCOM II for giving me a lot of fun while making
   this FAQ.
9. Thanks to all the music artists I listened to while making this FAQ.

          S I L E N T  H I L L  3  F A Q / W A L K T H R O U G H
           � C O P Y R I G H T  2 0 0 3  B Y  C O N Q U E R E R