Walkthrough by KopeofOnrac
Shepherd's Crossing on SuperCheats.com
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*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

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               `--. \ '_ \ / _ \ '_ \| '_ \ / _ \ '__/ _` | / __|
              /\__/ / | | |  __/ |_) | | | |  __/ | | (_| | \__ \
              \____/|_| |_|\___| .__/|_| |_|\___|_|  \__,_| |___/
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                    | /  \/_ __ ___  ___ ___ _ _ __   __ _
                    | |   | '__/ _ \/ __/ __| | '_ \ / _` |
                    | \__/\ | | (_) \__ \__ \ | | | | (_| |
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                               For Playstation 2

                                FAQ/Walkthrough

                               December 4, 2012
                                  Version 0.9d

                                  Joe Murphy
                              jnmurphy@inbox.com


*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{                * * * WHAT'S THE POINT OF THIS GUIDE? * * *                  }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


     The first five (1-5) sections of this guide provide a chapter-by-chapter
 walkthrough of Shepherd's Crossing.  The game progresses through a series of
 milestones.  In most cases, there are several different valid routes to
 achieving those milestones, and which route a player chooses will be a matter
 of personal preference.  So, this walkthrough will focus more on *what* is
 to be achieved, rather than *how*, specifically, to achieve it.

     The later sections of this guide provide some useful (I think) reference
 materials, which can be consulted when the player is choosing to follow a
 different path through the game.  Information about specific topics can be
 found using a ctrl+f search, or by referring to the table of contents below.


*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{                       * * * TABLE OF CONTENTS * * *                         }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


  1. Intro (A Tale of Rabbit Fur)
        - The First 4 Days
        - Building a Pen
        - Feeding Your Animals
        - Getting a Rabbit
        - Getting Some Cabbage
        - Getting Rabbit Fur

  2. A Tale of Wheat
        - Planting Wheat
        - *** Side Quest: Getting Tools
        - Harvesting Wheat

  3. A Tale of Boars
        - The Duck Way
        - The Goose Way
        - The Ferret Way
        - *** Side Quest: Hunting For a Ferret Pelt
        - It's Time to Make Ham

  4. A Tale of Grapes
        - Planting Grapes
        - *** Side Quest: Hunting Sheep For Yarn
        - Harvesting Grapes

  5. A Tale of Sheep
        - Getting a Wine Cask
        - Making Wine
        - Getting Sheep and Completing the Game

  6. Crops
       Grasses:
        - Grass
        - Pasture Grass
        - Wheat
        - Buckwheat
       Fruits & Vegetables:
        - Cabbage
        - Berries
        - Daikon
        - Grapes
        - Radish
        - Tomato
        - Potato
       Flowers:
        - Cosmos
        - Red Cosmos
        - Pansy
        - W. Pansy
        - Sunflower

  7. Farm Animals
        - Dogs (All Breeds)
        - Marmot
        - Rabbit
        - Chicken
        - Duck
        - Goose
        - Goat
        - Boar
        - Sheep
        - Llama
        - Yak Cow
        - Donkey
        - Raccoon
        - Ferret
        - Bobcat

  8. Little Visitors
        - Bees
        - Butterflies
        - Snails
        - Grasshoppers
        - Frogs
        - Silkworms

  9. Partners
       Dogs:
        - Terrier
        - Basset
        - Dachshund
        - Retriever
        - Shiba
        - Corgi
        - Whippet
        - Sheep Dog
        - Pointer
        - Mastiff
        - Shepherd
        - Poitevin
       Non-Dogs:
        - Marmot
        - Rabbit
        - Chicken
        - Duck
        - Goose
        - Goat
        - Boar
        - Llama
        - Yak Cow
        - Donkey
        - Raccoon
        - Ferret
        - Bobcat

  10. Partner Skill List
        - List of Partner Skills

  11. Hunts
        - The Pre-emptive Strike
        - List of Hunts

  12. Gifts
        - List of Gifts

  13. More Stuff
        - Calendar
        - Phases of the Moon
        - Truffles
        - Strawberries
        - Harvested Egg
        - Mystery Seed
        - Mushrooms, Snowmen, and Mole Hills
        - Dung & Fertilizer
        - Yak Cow Pelt (pelt) versus Yak Cow Pelt (fur)
        - Different Colored Animals

  14. Market Trade Lists
        - Caramella Market (top)
        - Napot Market (bottom-right)
        - Seara Market (bottom-left)
        
  15. Brammy's Diary
        - Diary
        - Wisdom
        - Dishes


*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  1. Intro (A Tale of Rabbit Fur)                                            }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     Let's get started.  This game is divided into 5 chapters.  Each chapter
 is completed when you produce the product in the name of the chapter.  By
 that reasoning, the first chapter would be called "A Tale of Rabbit Fur,"
 because when you produce Rabbit Fur, you beat chapter 1.

     In other words, this is a nice relaxing game where you can do whatever
 you want.  But, I'm here to help you progress through the game, so this whole
 first chapter of the FAQ is devoted to producing Rabbit Fur.


 ----------------
 The First 4 Days
 ----------------

     The beginning of the game introduces you to some new friends, Claire,
 Raymond the Mayor, and a white duck with a green bottle on his back.  The
 duck is Brammy, and he will be your guide/minor annoyance for the rest of
 the game.  Your new friends give you your very own farm to settle down on,
 and you find yourself there, on your new farm, on the first day of Spring.
 In this game, Spring is called "Dandelion."

     Take a look around your farm.  Facing different objects will highlight
 them, and Brammy will give you a brief description.  Now, look around at
 some different grass sprouts.  Brammy will automatically advance your
 calendar by two days to show you how Grass Sprouts grow up into Grass
 (This needed to be explained?).

     Now it's Dandelion day 3, and two events are about to happen.

     First, Claire will appear and give you a pair of Marmots, one male and
 one female.

     Second, Marsha will appear and give you a statue of her dog, Choco.
 Just stash that statue somewhere out of the way for now.

     From now on, if you want to advance the calendar ahead, you'll have to
 push the L1 button.  Pushing L1 once will take you to Dandelion day 4.

     On day 4, some of your Pasture Grass is ready to harvest.  Claire will
 show up and give you a Sickle.  She will tell you to leave the freshly cut
 Pasture Grass out to dry to make Hay (just leave it laying on the ground for
 a few days).  Don't cut the Pasture Grass twice, and don't cut it while it's
 still too young, because doing either will turn it into Cut Grass.  You'd
 rather make Hay than Cut Grass, because Hay can be exchanged for more
 Marmots.  However, you'll need some of both.

     A this point, you're finally ready for your first real task: fencing off
 a pen for your animals to live in.


 --------------
 Building a Pen
 --------------

     If you're going to raise any animals at all (and you need to raise at
 least some to finish the game), it's a good idea to keep them fenced
 separately from your crops.  Otherwise, it's easy to lose track of animals,
 and they'll eat and ruin your crops.  Of course, you don't actually
 *have* to build a pen, so long as you think you can watch all of your
 animals closely enough.

     Making a pen is simple.  Use the triangle button to equip your glove
 tool (kind of looks like the Hamburger Helper guy without the face).  Now,
 pick up some pieces of Fence.  You can use the R2 button while holding a
 piece of Fence if you need the piece turned the other way around.  Then,
 just throw the pieces of Fence wherever they make sense to you.

     You might have to use the Sickle to clear away grass in places where you
 think the Fence should go.  That's fine.  Also, try not to leave big gaps
 between the pieces of Fence, or small critters might escape.  Finally, make
 a gap in the fence somewhere, and put the Ornamental Stone in the gap.
 The Ornamental Stone is like a door; you can cross it, but your animals
 cannot (Brammy and your dogs can, though).

     Here's how I like to build my pen: I fence off the whole top-right
 corner of the farm; that's everything up by the entrance to the Doghouse.
 That way, I can use the sides of my farm as fencing, too.  That encloses
 the largest possible area, since you only start out with just a few pieces
 of movable Fence at first.

     Eventually, you may want to consider creating separate pens.  For
 example, you might want to feed one animal a specific type of food, or you
 might want to separate genders to prevent mating (careful, animals can still
 breed if the penned-in areas are adjacent).  Luckily, you do not need to
 separate by species, because all the different types of animals get along
 and will live together happily.

     Finally, if I have any leftover fence, I like to make a little jail cell
 for Brammy.  He doesn't need food or water, and he still talks to you.  But,
 if you put him inside a little fenced-in area with no way out, he stops
 running under foot all the time.


 --------------------
 Feeding Your Animals
 --------------------

     Very early on, Brammy advises you not to cut the grass.  That's very
 bad advice.

     Cutting the grass is the best way to feed the small animals you'll have
 early in the game.  Rabbits eat Cut Grass (S), and Marmots eat Grass Seed,
 which you can get at the market in exchange for Cut Grass (S).  Cut your
 mature grass and Wildflower to get Cut Grass Grass and Grass Seeds to feed
 to your animals.

     You can also exchange the larger pieces of Cut Grass for Pasture
 Seed at the market.  It's actually possible to bring in more than one crop
 of Hay, if you acquire and spread Pasture Seed early enough.  Pasture Grass
 needs about 18-25 days to grow before you can cut it.  So, if you're going
 to plant a second crop of Pasture Grass, try to do it before the end of
 Dandelion, to be safe.

     Usually, only larger livestock will eat Hay, but in a pinch, Hay can
 be cut into Cut Grass using the sickle, and the Cut Grass can be traded for
 Grass Seed.


 ----------------
 Getting a Rabbit
 ----------------

     You can get a Rabbit by trading a female Marmot at the market.  Just
 pick up a female Marmot and walk through the north exit of your farm.

     As soon as you get your first Rabbit, Helen shows up and gives you a
 pair of Shears. Later, you'll use these Shears to collect fur from your
 Rabbit.

     But first, you'll need to let your new Young Rabbit grow up.  Rabbits
 will eat all sorts of crops (but not seeds), but they are happy to eat Cut
 Grass (S).  If fact, if it's still Dandelion month, Rabbits can chow down
 on some nice, cheap-as-free dandelions.  Your Young Rabbit will grow up in
 about 4 days, provided you fed him well.  You'll know it's grown up when a
 blue "male" or pink "female" symbol appears above the Rabbit.


 --------------------
 Getting Some Cabbage
 --------------------

     As soon as you get your first Cabbage Seeds, the mayor will show up.  He
 warns you not to let any Marmots near your Cabbage Seeds, or they'll eat the
 seeds.

     Plant your Cabbage Seeds like any seeds; just scatter them on the ground.
 There isn't any watering in this game, so forget all about that.  Waiting for
 Cabbage to grow can be a little frustrating; you'll get your first ripe
 Cabbage after about 12 days.  

     As soon as your first Cabbage ripens, Marsha will come to visit.  She'll
 give you a Jar (Vase) that you can use to harvest the Cabbage (and other
 things).  The Jar also turns Cut Grass (S) into Grass Seed without having to
 go to the market.  [She'll also give you the Cookie statue, allowing you to
 teach the "Search" command to your hunting dogs].


 ------------------
 Getting Rabbit Fur
 ------------------

     This is it.  You have a Cabbage, and you have a grown-up Rabbit.  Put the
 Cabbage and the Rabbit together somewhere and make sure the Rabbit starts
 eating the Cabbage.  In a day or two, the Rabbit will finish eating the
 Cabbage and grow a thick coat of Rabbit Fur.  When the Rabbit grows fur, a
 white symbol will appear above its head.

     Use the Shears to harvest the Rabbit Fur, *immediately*. Waiting around
 even one day can cause the Rabbit to shed its fur, and you'll lose your prize!
 After you cut off a Rabbit's fur, it grows back naturally in about 10 days,
 but it could take much longer.  Feed your Rabbit another Cabbage to make it
 grow back, then feed your Rabbit another Cabbage to make the fur grow long
 enough to cut again!

     Congratulations, you just finished the first Chapter.


*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  2. A Tale of Wheat                                                         }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     Now that you've finished the first chapter, things become a little easier,
 because you don't have to learn everything for the first time.

     Claire appears and expands your farm.  You'll notice it the following day.
 There will be a lot of newly open land to the southeast (bottom-right), and
 a new market, Napot Market, is available near that bottom-right corner.

     Forget about the new market for now.  I mean, go there if you like,
 you'll use that market later.


 --------------
 Planting Wheat
 --------------

     If you want to plant Wheat, you'll need some Wheat Seeds.  So, take
 your Rabbit Fur to the north market and trade it for Wheat Seeds.  

     You can also exchange Rabbit Fur for Buckwheat Seeds, but buyer beware,
 because growing Buckwheat will *not* complete this chapter.  Buckwheat is
 useful for some things, but only growing Wheat completes the chapter.

     Wheat is planted the same way as anything; scatter the seeds on some
 clear ground away from seed-eating animals, and wait.  But with Wheat, the
 wait is really, really long.  Expect about 45 days before the Wheat is
 ready to harvest.  Don't plant Wheat late in Grape, because any Wheat
 that's still growing at the start of No Grass will die.  As long as you
 plant during Dandelion or the first few days of Grape, you should be fine.


 -----------------------------
 *** Side Quest: Getting Tools
 -----------------------------

     Tools can be used to move trees, destroy Mole Holes, and turn Wool into
 Yarn.  You're going to want Tools.

     First, you'll need a Marmot, so if you don't already have one, take 2
 Hay to the north market and trade for a Young Marmot.  Feed it grass seed
 for 3-5 days, and you'll have a Marmot.

     Second, take that Marmot to the north market, and trade him for Marmot
 Meat, then trade the Marmot Meat for some Berry Seeds.

     Plant your Berry Seeds and wait about 15 days.  When they ripen, use the
 Jar to harvest them.  Now, take a Berry to the north market and trade it
 for some Logs.  This triggers a scene where the blacksmith gives you Tools.

     Now enjoy the rest of Chapter 2!

 ----------------
 Harvesting Wheat
 ----------------

    You'll know the Wheat is ready to harvest because the whole thing will
 turn brown, and when you walk up to it and stand still to highlight it, it
 will just say "Wheat," and your Sickle icon will pop up next to that.  Plus,
 Brammy will tell you when the first Wheat is ripe.  So, when it's ready,
 harvest and dry your Wheat just like making Hay out of Pasture Grass.  That
 means you cut it once with the Sickle, and then leave the fresh-cut Wheat
 sitting out to dry for a few days.

     When your first bundle of Wheat dries, you have completed chapter 2!



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  3. A Tale of Boars                                                         }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

      Technically, this chapter should be called "A Tale of Ham," because
 producing Ham triggers the end of the chapter.  Of course, Ham is made from
 pigs.  So, once you have your Boars, getting the Ham is easy.

      So, this chapter really is all about getting Boars.  There are three
 main pathways to get Boars: A) The Duck Way, B) The Goose Way, and C) The
 Ferret way.  Each way has pros and cons; you can pick just one or any
 combination.


 ---------------
 A) The Duck Way
 ---------------

     Step 1. Get a Duck or Ducks

          Take a bundle of Dried Wheat to the southeast (bottom-right)
     market and trade it for a Young Duck.  Ducks are happy eating Grass
     Seed, but will eat any kind of seeds they have access to, so keep your
     duck in your animal pen.  Your Young Duck will become an adult male
     or female after about 8-10 days, but could take as long as 16 days.

     Step 2. Feed Your *Adult* Duck a Wheat Seed or a Buckwheat Seed

          This is just like when you fed Cabbage to your Rabbits to make
     their fur grow, except this time you're feeding a Wheat or Buckwheat
     Seed to a duck to get feathers to grow.  When the feathers come in, use
     your Shears to take the feathers off, again just like when you made
     Rabbit Fur.

     Step 3. Repeat Step 2

          Sorry, but it takes 3 balls of Duck Feathers to get a Boar.  When
     you've got your three balls of Feathers, go to the southeast
     (bottom-right) market and trade them for a Young Boar.

     Step 4. Make Another 3 Feathers

          Your goal is to make Ham, and to do that you'll need to get a Ham
     Box.  It costs another 3 balls of Duck Feathers at the southeast
     (bottom-right) market.  Luckily, if you're not into Feathers, there are
     two other ways.


 ----------------
 B) The Goose Way
 ----------------

     Step 1. Get a Goose or Geese

          Take a bundle of Dried Wheat to the southeast (bottom-right)
     market and trade it for a Young Goose.  Young Geese are happy eating
     Cut Grass (S), but will eat good crops too, if you let them.  Your
     Goose will reach maturity in about 8-10 days, but could take as long
     as 16 days.

     Step 2. Did You Get a Goose or a Gander?

          Okay, slow down.  Step 3 will only work with adult male Geese.  If
     you got a male, you're all set.  If you got a female, that's fine, too.
     You can use her to start a breeding population of Geese.  Or, if you're
     in a hurry, just take her down to the southeast market and trade her
     for a Male Goose.

     Step 3. Feed Your *Adult Male* Goose a Wheat Seed or a Buckwheat Seed

          Feeding a Wheat Seed or Buckwheat Seed to an adult Male Goose
     will fatten him up for market.  He'll become noticeably larger when
     he's ready.  Take him to the southeast (bottom-right) market and trade
     him for a Goose Liver.

     Step 5. Trade Goose Livers for Young Boar and Ham Box

          It only costs 2 Goose Livers for a Young Boar and another 2 Livers
     for a Ham Box, as opposed to 3 Duck Feathers for each if you went with
     with the Duck route.  And, you only fed 4 Wheat or Buckwheat Seeds to
     the Geese (6 to the Ducks).  On the other hand, you got to keep the
     Ducks...


 -----------------
 c) The Ferret Way
 -----------------

     Step 1. Get a Ferret or Ferrets

          Young Ferrets cost 2 bundles of Wheat each at the southeast market.
     I know that might be impossible if you just got your first Wheat crop.

     Step 2. Raise Your Young Ferret

          This is a little more tricky than usual.  Ferrets are kind of picky
     eaters.  They'll eat small meat, Berries, and Chestnuts.  If you don't
     have any, don't freak out.  Remember, two pieces of Hay gets you a brand
     new Young Marmot at the north market, so don't be afraid to take one of
     your older Marmots to market to make some meat.  It'll only take 2,
     maybe 3 pieces of meat, Berries, or Chestnuts for your Young Ferret to
     reach adulthood.

     Step 3. Take Your Ferret to Market

          As soon as your Ferret matures (and before it eats everything you
     own), take it to the southeast market.  There you can exchange your
     ferret for a Ferret Pelt.  One Ferret Pelt can be exchanged for one
     Young Boar, and one more Ferret Pelt can be exchanged for one Ham Box.
     This is the quickest, easiest way to get the stuff you need to complete
     this chapter, but obviously it requires more Wheat up-front and Ferrets
     eat costlier food.  The Ferret way is well-suited to a very established
     farm.  The Duck and Goose ways might be better for newer farms.


 -----------------------------------------
 *** Side Quest: Hunting For a Ferret Pelt
 -----------------------------------------

         By the way, have you been doing the hunts?  If you can catch a
     Ferret on a hunt, it'll give you a freebie Ferret Pelt, which can be
     traded for a Young Boar or Ham Box.  Ferrets go into Hide and Hole, so
     you'll need a hunting dog with "Search," "Chase Out," or "Hole Chomp."





 ------------------------
 IT'S TIME TO MAKE HAM!!!
 ------------------------



     Did you see that little header up there?  I wrote it nice and big, just
 in case you were skipping ahead to this part.

     Okay, you've got the Boar.  You fed it things like Cut Grass (S), Dead
 Grass, Acorns, and Mushrooms.  It's all grown up.  Now, take it to the
 southeast market and trade it for some Boar Meat (Ah, Boary McGee, we
 hardly knew ye).  By the way, if you have a Female Boar, trade it for a
 Male Boar, then trade that for Boar Meat.

     Here's a fun part: the first time you bring Boar Meat home from the
 market, the game will instruct you to set the Boar Meat next to a "Ham
 Rack" to make Ham.  "BUT, YOU SAID BUY A HAM BOX! I WASTED MY TIME ON A
 HAM BOX!"  Relax, it's a typo in the game text.  They meant to say Ham Box.

     Now, take your Ham Box and put it somewhere out in the open; somewhere
 with lots of space all around it.  Then, just set the Boar Meat down on
 the ground, right up against the Ham Box... like touching it.  You can fit
 up to six pieces of Boar Meat at a time next to the Ham Box.

     In a day or two, you'll see the Boar Meat has turned into "Partial Ham,"
 if you did it right.  If a few days go by, and you don't see Partial Ham,
 try moving the Boar Meat to a different spot next to the Ham Box.  Once you
 see Partial Ham, try not to move either the Hams or the Ham Box.  Why mess
 with it when you know it's working?  It'll probably take about 12 days to
 make Ham, but be patient.

     Congratulations!  You have completed the third Chapter.  Now, it's time
 to look into making Wine.



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  4. A Tale of Grapes                                                        }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     Chapter 4 is a "Tale of Grapes," but to complete the chapter, you'll have
 to turn those Grapes into Wine.  Don't worry, though.  This is an easy
 chapter.

     This first thing to do is advance the calendar one day.  That farm
 expansion that Claire told you about doesn't take effect until the next day.
 After you roll the clock ahead a day, you'll notice a lot of newly open
 space in the southwest (bottom-left) area of your farm.  In the bottom-left
 corner is a new market, Seara Market.  Take your Ham and go there.


 ---------------
 Planting Grapes
 ---------------

     You can trade 1 Ham for 3 Grape Seeds.  That might seem like giving a
 lot for a little, but trust me, Grapes are a good investment.  First off,
 you can make Wine out of them.  Second, they attract Snails, which can be
 traded for Sausage.  Third, and best of all, they are perennial.  That's
 right, unlike all you other crops, they don't die after harvest, but keep
 producing Grapes every Autumn (Acorn), year after year, from just one seed.

     Once you plant your Grape vines, you'll have to wait a long time until
 they produce Grapes.  If you plant in Acorn or No Grass (Fall or Winter),
 the Grape vines will grow all throughout Dandelion and Grape (Spring and
 Summer), and you should get at least some ripe Grapes during the first few
 days of Acorn.  Grapes only ripen during Acorn.  Since it'll be a long wait,
 see the side quest subsection "Hunting Sheep For Yarn," just below in this
 text.


 --------------------------------------
 *** Side Quest: Hunting Sheep For Yarn
 --------------------------------------

     Now would be a good time to catch up on other side projects in the game
 that looked interesting to you.  You've been doing the hunts, right?
 You can get a lot of great things from hunts.  For example, if you have a
 Sheepdog, you might take down some Runaway Sheep.  That would score you some
 Wool, which can be made into Yarn, using the Tools.  Yarn can be traded for
 2 Hams each, which then can be traded for a Wine Cask and more Grape Seeds!

     To defeat Sheep, you'll need a Sheepdog (not super-easy to get).  The
 other (computer) player's dogs will chase the Sheep to Fled, then to Far.
 When the Sheep are at Far, use "Coll. Sheep" to bag your quarry.

     If you don't have Tools yet, look back at the side quest in Chapter 2
 (Section 2. of this guide).  In any event, you need Tools to complete the
 next chapter, at which point, it's no longer a side quest, so go get the
 Tools.


 -----------------
 Harvesting Grapes
 -----------------

     When your Grapes ripen, you'll see it, because they turn purple.  Use
 the Jar to harvest the Grapes.  Be careful *NOT* to use the Sickle.  Using
 the Sickle on a Grape vine will permanently remove it, thus negating all
 the work you put into buying the seed, planting it, and waiting for it
 to yield fruit.  On the other hand, if you feel you put a Grape vine in a
 bad place, at least you can use the Sickle to remove it.

     As soon as you harvest your first ripe Grapes with the Jar, a cut scene
 will happen.  Congratulations!  You've just completed chapter 4.



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  5. A Tale of Sheep                                                         }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


 -------------------
 Getting a Wine Cask
 -------------------

     There's only one way to do it, I think.  Make another Ham and go to the
 southwest (bottom-left) market.  Trade 1 Ham for 1 Wine Cask.


 -----------
 Making Wine
 -----------

     This is really too simple.  It's just like when you made Ham, except
 this time, you put the Grapes on the ground next to the Wine Cask.  Put the
 Wine Cask somewhere with plenty of room around it.  Again, like the Ham Box,
 you can fit up to 6 bunches of Grapes around 1 Wine Cask at the same time.

     On the next day, if you did it right, you should see that the Grapes
 turned into a Wine Cask +.  Be patient; that Wine Cask + needs to age into
 a fine vintage.  It'll take 50-60 days before you see any Wine.


 -------------------------------------
 Getting Sheep and Completing the Game
 -------------------------------------

     Whenever you're ready, trade two Wines for a Young Sheep at the southwest
 (bottom-left) market.

     Congratulations!  After a short scene, the credits will roll.  You've
 completed the last chapter and finished the game!!!

     Of course, there are still plenty of other things to try out, like
 raising the Sheep you just got, or raising Donkeys, Yaks, and Llamas.  Also,
 there is a second ending to the game if you can find all 70 diary entries
 in Brammy's Diary.  The rest of this guide will help you on your way.  Good
 luck!



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  6. Crops                                                                   }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

 Grasses:

 -----
 Grass
 -----
 Growing Season: Dandelion 1 - Acorn 20, but will not sprout after Acorn 1.
 Days to maturity: Unreliable.  Grass Seed may turn to dandelions or even just
                   disappear.  Placed near animals, it tends to stay on the
                   ground as food.  It grows better near other grass and
                   beneath Broadleaf trees.  Under these ideal conditions,
                   it reaches full growth in about 6 days, and goes to
                   Wildflower after about 8 days.
 Harvest with: Sickle.
 Uses: Feed for smaller livestock.  Provides habitat for Silkworms.
       Wildflower will attract bees, but also butterflies and grasshoppers.

 -------------
 Pasture Grass
 -------------
 Growing Season: Dandelion 1 - Acorn 20, but will not sprout after Acorn 1.
 Days to maturity: 18-26 days
 Harvest with: Cut with sickle and let dry to make Hay.
 Uses: Trade Hay for marmots or use as feed for large livestock.  Can also be
       cut into grass using the sickle.

 -----
 Wheat
 -----
 Growing Season: Dandelion 1 - Acorn 20, but will not sprout after Acorn 1.
 Days to maturity: 38-50 days
 Harvest with: Cut with sickle and let dry to make Dried Wheat.
 Uses: Can be fed to larger livestock.  Feed seeds to ducks to make feathers
       grow.  Feed seeds to male geese to fatten for market.  Dried wheat can
       be traded for marmots.

 ---------
 Buckwheat
 ---------
 Growing Season: Dandelion 1 - Acorn 20, but will not sprout after Acorn 1.
 Days to maturity: 18-26 days
 Harvest with: Cut with sickle and let dry to make Dried Buckwheat.
 Uses: Can be fed to larger livestock.  Feed seeds to ducks to make feathers
       grow.  Feed seeds to male geese to fatten for market.


 Fruits & Vegetables:

 -------
 Cabbage
 -------
 Growing Season: Dandelion 1 - Acorn 20, but will not sprout after Acorn 1.
 Days to maturity: 10-18 days
 Harvest with: Jar
 Uses: Feed to Rabbits to make fur grow.

 -------
 Berries
 -------
 Growing Season: Dandelion 1 - Acorn 20, but will not sprout after Acorn 1.
 Days to maturity: 10-18 days
 Harvest with: Jar
 Uses: Trade for logs to make fencing.

 ------
 Daikon
 ------
 Growing Season: Grape 1 - Acorn 20, but will not sprout after Acorn 1.
 Days to maturity: 10-18 days
 Harvest with: Jar
 Uses: Trade for Cosmos, Red Cosmos, and Sunflower seeds.

 ------
 Grapes
 ------
 Growing Season: Dandelion 1 - to all year, but only produces grapes in
                 Acorn.
 Days to maturity: Reaches Green Grapes in 45-60 days, but will not ripen
                   until Autumn (Acorn).
 Harvest with: Jar
 Uses: Make wine, trade for Radish Seeds and Silk Eggs.
 Typo: When you highlight a Grape vine that has grown to its stage of
       development called "Grape Tree," the game text will read: "Will soon
       become a tomato."  Disregard this silly text.  Your Grape vine will,
       under no circumstances, become a tomato.

 ------
 Radish
 ------
 Growing Season: Dandelion 1 - Acorn 20, but will not sprout after Acorn 1.
 Days to maturity: 10-18 days
 Harvest with: Jar
 Uses: Feed ripe--but UN-harvested--radishes to sheep to get wool.
       Unharvested radishes stay good for a pretty long time, though.  They
       last about 20 days after they ripen before they go to stems.

 ------
 Tomato
 ------
 Growing Season: Dandelion 1 - Acorn 20, but will not sprout after Acorn 1.
 Days to maturity: Reaches Green Tomato in 18-26 days, but will not ripen
                   until Summer (Grape).
 Harvest with: Jar
 Uses: Feed to Llama to get Wool.

 ------
 Potato
 ------
 Growing Season: Dandelion 1 - Acorn 20, but will not sprout after Acorn 1.
 Days to maturity:  24-32 days
 Harvest with: Jar
 Uses: Feed to Yak cows to get Yak Cow Fur.


 Flowers:

 ------
 Cosmos
 ------
 Growing Season: Plant in Grape.  It'll sprout during Grape, then bloom in
                 Acorn.  They die about 12-18 days after they bloom.

 ----------
 Red Cosmos
 ----------
 Growing Season: Plant in Grape.  It'll sprout during Grape, then bloom in
                 Acorn.  They die about 12-18 days after they bloom.

 -----
 Pansy
 -----
 Growing Season: Plant in Acorn.  It'll sprout in Acorn, and may bloom as
                 early as Acorn 12.  They die about 12-18 days after they
                 bloom.

 --------
 W. Pansy
 --------
 Growing Season: Plant in Acorn.  It'll sprout during Acorn, then bloom in
                 No Grass.  They die about 12-18 days after they bloom.

 ---------
 Sunflower
 ---------
 Growing Season: Plant in Dandelion.  It'll grow to Young Sunflower during
                 Dandelion, then bloom in Grape.  They die about 12-18 days
                 after they bloom.  Do not plant during Acorn or No Grass.
                 It will try to sprout, but the sprout will die the next day.



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  7. Farm Animals                                                            }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     This is a list of every animal you can raise on your farm, what it eats,
 what it produces, how long it takes to grow up, and how long it takes to
 reproduce.

     There are actually 4 stages of an animal's life:  1) a baby stage when
 it nurses, 2) a young stage, 3) a long adult stage, when it has a male or
 female symbol above its head, and 4) an elderly stage, when it has an
 hourglass above it.  

     In this list, "Days to maturity" refers to the approximate length of time
 from young (stage 2) to adult (stage 3), because I wanted to show how long it
 would take to raise new animals acquired at the market.  If you need to know,
 stage 1 is usually about the same length as stage 2, or just a little shorter.

     Anyway, the numbers are only rough approximations, because in practice
 these lengths of time can vary considerably.  The numbers are based on many
 repeated experiments and are mainly to let you know what reasonable best-case
 and worst-case scenarios to expect.

     "Gestation" refers to how long an expectant mother will be pregnant
 before  she gives birth.  Again, these numbers reflect reasonable
 best-case/worst-case scenarios.  For example, I once had a mother boar give
 birth after only 7 days, yet my estimate here is 8-16 days, because that
 7-day pregnancy was fairly abnormal.  In fact, though frustrating, sometimes
 an animal will miscarry for no reason at all.


 -----------------
 Dogs (All Breeds)
 -----------------
 Eats: Normally, dogs eat nothing.  When young, old, pregnant, or nursing,
       dogs eat goose liver or any small meat (i.e. Marmot Meat or anything
       that looks exactly like it).  Mastiffs are an exception.  While
       Mastiffs provide good protection for your farm, they never stop
       eating meat.
 Produces: Protection and annoyance.  If you have enough of them, and they're
           big enough, dogs will chase away pests that attack your farm.
           However, certain breeds and genders will also try to pick up your
           stuff, and move it all over the place, while generally being
           underfoot.  The various dog breeds are also your primary hunting
           partners.
 Days to maturity: 2-3 days
 Gestation: 2-6 days

 ------
 Marmot
 ------
 Eats: Seeds
 Produces: Females may be traded for Young Rabbit.
 Days to maturity: 2-6 days
 Gestation: 2-6 days

 ------
 Rabbit
 ------
 Eats: Cut Grass (S), cut grass, other cut grass dandelion, leafy scraps,
       cabbage, berries, daikon, radish, tomato
 Produces: Rabbit Fur when fed Cabbage.
 Days to maturity: 2-6 days
 Gestation: 2-6 days

 -------
 Chicken
 -------
 Eats: Seeds
 Produces: Eggs
 Days to maturity: 6-12 days
 Gestation: 2-6 days

 ----
 Duck
 ----
 Eats: Seeds
 Produces: Duck Feathers when fed Wheat Seed or Buckwheat Seed.  Eggs.
 Days to maturity: 8-16 days
 Gestation: 8-16 days

 -----
 Goose
 -----
 Eats (young & adult males): Cut Grass (S), cut grass, grass sprout,
                             danelion, leafy scraps, cabbage, berries,
                             daikon, tomato
 Eats (adult females): Seeds only
 Eats (pregnant females): All of the above.
 Produces: When adult males are fed Wheat Seed or Buckwheat Seed they can be
           traded for Goose Liver.  Eggs.
 Days to maturity: 8-16 days
 Gestation: 8-16 days

 ----
 Goat
 ----
 Eats: Cut grass (S), other cut grass, dandelion, leafy scraps, cabbage,
       berries, daikon, radish, tomato
       Diet changes during pregnancy and nursing.  She'll no longer eat
       cut grass or cut grass (S), but will prefer dead grass (during
       pregnancy) and fruit and vegetable crops (while nursing).  She may
       also eat hay and dandelion while nursing, depending upon whether
       she needs to produce milk.
 Produces: For a short time after giving birth, if fed hay, milk.
 Days to maturity: 8-16 days
 Gestation: 8-16 days

 ----
 Boar
 ----
 Eats: Dead grass, cut grass (S), cut grass, dandelion, leafy scraps, acorn,
       chestnut, mushrooms, snails (they'll sit still next to a flower pot),
       truffle, and grasshopper (they'll sit still next to any fruit
       or vegetable crop).
 Produces: Boar Meat, which can be used to make ham.
 Days to maturity: 8-16 days
 Gestation: 8-16 days

 -----
 Sheep
 -----
 Eats: Dead grass, grass, cut grass (S), cut grass, other cut grass,
       dandelion, leafy scraps, cabbage, berries, daikon, young pasture
       and various sprouts.
 Produces: Wool when fed Radish, but not just any Radish.  You have to plant
           radishes, then wait for the radishes to be ready to picked, but
           not pick them.  Instead, let your sheep eat the ripe radishes out
           of the ground.  Then, you can shear your sheep for wool.  Do not
           let your sheep eat the radishes before they are ripe.  That will
           kill the radish, and it will not put any wool on your sheep!
 Days to maturity: 8-16 days
 Gestation: 8-16 days. Diet switches to hay.

 -----
 Llama
 -----
 Eats: Dead grass, leafy scraps, hay, cabbage, berries, daikon, grapes,
       radish, tomatoes, potatoes
 Produces: Llama fur when fed tomatoes.  Produces Dung.
 Days to maturity: 16-24 days
 Gestation: 16-24 days

 -------
 Yak Cow
 -------
 Eats: Dead grass, grass [but not cut grass or cut grass (S)], dandelion, hay,
       leafy scraps, dried wheat, dried buckwheat, cabbage, berries, daikon,
       grapes, radishes, tomatoes, potatoes
 Produces: Produces Yak Cow Fur when fed potatoes.  Produces Dung.
 Days to maturity: 16-24 days
 Gestation: 12-16 days

 ------
 Donkey
 ------
 Eats: Grass, cut grass (S), cut grass, dandelion, leafy scraps, cabbage,
       radish, green tomato, young potato, daikon, berries, grapes
 Produces: Produces Dung.  May be traded for a Shepherd, Mastiff, or Poitevin.
 Days to maturity: 16-24 days
 Gestation: 16-24 days

 -------
 Raccoon
 -------
 Eats: cabbage, berries, daikon, grapes, radish, eggs, tomatoes, potatoes,
       acorn and chestnut, snails, (they'll sit still next to a flower pot),
       frogs (they'll sit still next to dandelion), and grasshoppers (they'll
       sit still next to any fruit or vegetable crop).
 Produces: May be registered as hunting partner with unique abilities.
 Days to maturity: 8-12 days
 Gestation: 3-5 days

 ------
 Ferret
 ------
 Eats: Meat, berries, chestnuts, eggs, grapes, snails (they'll sit still
       next to a flower pot), frogs (they'll sit still next to
       dandelion), and grasshoppers (they'll sit still next to any fruit or
       vegetable crop).
 Produces: Once mature, it may be traded for a valuable ferret pelt.
           May be registered as hunting partner with unique abilities.
 Days to maturity: 2-6 days
 Gestation: 2-6 days

 ------
 Bobcat
 ------
 Eats: Any small meat, ham, sausage, goose liver, snails (they'll sit still
       next to a flower pot).  Unlike dogs, it keeps eating forever, if you
       let it.  Register your Bobcat as a hunting partner ASAP.
 Produces: May be registered as hunting partner with unique abilities.
 Days to maturity: 2-6 days
 Gestation: 2-6 days



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  8. Little Visitors                                                         }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


     Assuming the right conditions are met, there are six different little
 visitors that your farm might get.  Let's take each one in turn:


 ----
 Bees
 ----
     Bees cannot be harmful, only helpful.  They are attracted to your farm
 by letting your grass grow long to Wildflower from Dandelion 1 - Acorn 20.

     They will try to find Wildflower or other potted or planted flowers and
 gather nectar there.  When they have nectar, a yellow symbol will appear
 above them, and they will look for a Beebox.  If they find a Beebox, they
 will go to it and, after a few days, they will leave honey there for you
 to collect with the Jar.

 -----------
 Butterflies
 -----------
     Butterflies are only a pest.  Like Bees, they are attracted to your farm
 by letting your grass grow long to Wildflower from Dandelion 1 - Acorn 20.

     Butterflies will seek out your crops, such as cabbage, and may infest
 and ruin them.  You cannot destroy butterflies, but if you place a
 flowerpot between them and your crops, the butterflies will be lured to the
 flowerpot and leave your crops alone.

 ------
 Snails
 ------
     Snails are welcome, helpful visitors.  They will be attracted to your
 farm by Grape Vines from Dandelion 1 - Acorn 20.

     Snails can be traded for sausage at the market, which is a good way to
 preserve meat for breeding dogs.  Sausage is also good to have if you want
 to plant a lot of flowers.  You can trade sausage for chicken meat, which
 can be traded for Pansy and W. Pansy Seeds.  Or, the chicken meat can be
 exchanged for Daikons, which can then be traded for Cosmos and Red Cosmos
 Seeds.

     Also, snails can be fed to your farm animals, but you have to put the
 snail next to a flowerpot, so that it will hold still.  Snails can be eaten
 by Ferrets, Raccoons, Bobcats, and Boars.

 ------------
 Grasshoppers
 ------------
     Grasshoppers are unwelcome, destructive creatures which will try to
 destroy your fruit and vegetable crops, if you leave them alone.  They will
 come to your farm if you let the grass grow long, primarily during Acorn.

     Grasshoppers can be destroyed by swinging the Sickle at them.  But,
 they're elusive, and it can be difficult to tell whether you got them.

     Grasshoppers can be fed to Ferrets, Raccoons, and Boars.  However, to
 get the little bugger to stand still long enough to eat, you have to let it
 get a hold of one of your fruits or vegetables, such as cabbage, berries,
 daikon, grapes, tomato, or potato.


 -----
 Frogs
 -----
     Frogs are attracted to your farm by building a pond, which you can get
 from the list of Gifts in the Doghouse (after you've won enough points from
 hunting).  You'll see them jumping around from Dandelion 1 - Grape 30.

     Frogs don't seem to do anything.  During Spring, they will hop to the
 nearest dandelion and just hang out there.  While they're paused at the
 dandelion, Frogs are an easy meal for a Ferret or a Raccoon.


 ---------
 Silkworms
 ---------
     Silkworms are very cool, but they won't just show up at your farm
 spontaneously.  You'll need to trade Grapes for Silkworm Eggs at the
 southwest market.

     Silkworms will feed on long grass during Dandelion.  Some time in Grape,
 they will spin a cocoon.  You can use the Jar to harvest Silk from the
 cocoon, which can be exchanged for fairly valuable things.

     Since Silkworms eat long grass, it's easy to lose them in the overgrowth.
 If you lose them, don't worry about it too much.  The Silkworms will become
 Moths and lay Silkworm Eggs for next year.  Moths typically lay two bunches
 of Silkworm Eggs, whereas Silk can be traded for three Silkworm Eggs.  So,
 it's economically advantageous to collect the Silk from any cocoons, but
 try to make at least one Moth appear, anyway.  There's a Wisdom entry in
 Brammy's Diary that you can only get by seeing a Moth.



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  9. Partners                                                                }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     Partners are mostly your hunting dogs, but animals other than dogs can
 also be used.  Pick up the animal you want to use on a hunt, and carry it
 into the Doghouse in the northeast (top-right) corner of your farm.  Once
 inside, register your new hunting partner.

     Note: All partners start with "Retreat" and "No Action," so those are
 not listed under Starting Skills.

     Note: There are two different skills which are both called "Track."  One
 is for bringing enemies back from Far status, and the other brings enemies
 back from Fled. To avoid confusion, I call them "Track (Far)" and
 "Track (Fled)."  You can distinguish them by their game text descriptions.

     Note: There are two different skills which are both called "Alert."  One
 is a "bird & sheep skill that increases your party's defense."  Using this
 will increase each allies' defense by one point.  The other "Alert" will
 "warn an ally of danger, putting them on guard."  This one [incomplete as
 of version 0.9].



 Dogs: 

 -------
 Terrier
 -------
 Max HP: 12
 Attack: 3
 Skill starting/max: 6/22
 Starting Skills: Attack
 Learnable Skills: Search, Collect (S), Step Back, Conceal, Chase Out, Decoy,
                   Calm, Drive Off


 ------
 Basset
 ------
 MAX HP: 15
 Attack: 3
 Skill starting/max: 10/26
 Starting Skills: Attack, Track (Far)
 Learnable Skills: Attack, Search, Collect (S), Step Back, Track (Far),
                   Conceal, Tease, Decoy, Scold Ally, Return, Guard,
                   Encourage, Track (Fled), Taunt, Drive Off


 ---------
 Dachshund
 ---------
 MAX HP: 12
 Attack: 3
 Skill starting/max: 10/26
 Starting Skills: Attack, Hole Chomp
 Learnable Skills: Search, Step Back, Conceal, Decoy, Drive Off, Step Back,
                   Tease, Scold Ally, Return, Guard, Hole Chomp, Encourage,
                   Taunt
 Special Note: Dachshund cannot learn Collect (S), nor Collect (L)


 ---------
 Retriever
 ---------
 Max HP: 21
 Attack: 3
 Skill starting/max: 6/38
 Starting Skills: Collect (L)
 Learnable Skills: Attack, Collect (S), Step Back, Track (Far), Decoy,
                   Track (Fled), Drive Off


 -----
 Shiba
 -----
 MAX HP: 18
 Attack: 3
 Skill starting/max: 10/30
 Starting Skills: Attack, Distract
 Learnable Skills: Attack, Search, Collect (S), Surprise, Decoy, Surround,
                   Chomp, Step Back, Track (Fled), Tease, Scold Ally,
                   Return, Guard, Encourage, Track (Far), Taunt, Distract,
                   Drive Off, Boo!


 -----
 Corgi
 -----
 MAX HP: 18
 Attack: 3
 Skill starting/max: 6/34
 Starting Skills: Cattle Drive
 Learnable Skills: Attack, Search, Decoy, Drive Off
 Special Note: Corgi cannot learn Collect (S), nor Collect (L)


 -------
 Whippet
 -------
 Max HP: 15
 Attack: 3
 Skill starting/max: 10/26
 Starting Skills: Attack, Sprint
 Learnable Skills: Attack, Step Back, Decoy, Drive Off, Sprint, Scold Ally,
                   Encourage, Guard, Return, Dash, Taunt


 ---------
 Sheep Dog
 ---------
 Max HP: 21
 Attack: 3
 Skill starting/max: 6/34
 Starting Skills: Coll. Sheep
 Learnable Skills: Attack, Step Back, Decoy, Drive Off, Scold Ally,
                   Encourage, Guard, Return, Tease, Shepherd, Guide,
                   Coll. Sheep, Taunt


 -------
 Pointer
 -------
 Max HP: 21
 Attack: 3
 Skill starting/max: 10/38
 Starting Skills: Attack, Lunge
 Learnable Skills: Attack, Collect (S), Surprise, Lunge, Decoy, Step Back,
                   Track (Far), Tease, Scold Ally, Return, Guard, Encourage,
                   Up Tree, Track (Fled), Taunt, Distract, Drive Off, Boo!


 -------
 Mastiff
 -------
 Max HP: 30
 Attack: 4
 Skill starting/max: 10/30
 Starting Skills: Attack, Cow Kill
 Learnable Skills: Attack, Cow Kill, Chomp, Decoy, Drive Off, Return,
                   Step Back, Scold Ally, Guard, Collect (L), Encourage,
                   Taunt


 --------
 Shepherd
 --------
 Max HP: 21
 Attack: 3
 Skill starting/max: 6/42
 Starting Skills: Attack
 Learnable Skills: Attack, Track (Far), Collect (S), Step Back, Decoy,
                   Drive Off, Scold Ally, Boo!, Encourage, Guard, Return,
                   Chomp, Shepherd, Coll. Sheep, Coll. Cattle, Distract,
                   Alert (Type 2), Guide, Yawn, Collect (L), Track (Fled),
                   Taunt


 --------
 Poitevin
 --------
 Max HP: 24
 Attack: 3
 Skill starting/max: 6/38
 Starting Skills: Attack
 Learnable Skills: Attack, Collect (S), Step Back, Track (Far), Decoy,
                   Calm, Drive Off, Lightfoot, Scold Ally, Boo!, Encourage,
                   Guard, Collect (L), Return, Chomp, Ambush, Cow Kill,
                   Track (Fled), Taunt, Distract


 Non-Dogs:

     Please note that you can only register male Goats, Yak Cows, and
  Donkeys, and that you cannot register Sheep at all.

 ------
 Marmot
 ------
 Max HP: 3
 Attack: 1
 Skill starting/max: 6/18
 Starting Skills: Conceal
 Learnable Skills: Attack, Conceal, Calm, Hide!, Call in Hole,
                   All in Hole, Stop Trail, Return, Bait, Alert (Type 1)

 ------
 Rabbit
 ------
 Max HP: 6
 Attack: 1
 Skill starting/max: 2/18
 Starting Skills: none
 Learnable Skills: Attack, Briar Run, Conceal, Calm, Hide!, Scout,
                   Call in Hole, All in Hole, Scold Ally, Stop Trail,
                   Return, Bait, Alert (Type 1), Turn, Dash


 -------
 Chicken
 -------
 Max HP: 3
 Attack: 1
 Skill starting/max: 6/14
 Starting Skills: Climb Tree
 Learnable Skills: Attack, Climb Tree, Calm, Guard, Return, Bait, Tease


 ----
 Duck
 ----
 Max HP: 3
 Attack: 1
 Skill starting/max: 6/14
 Starting Skills: Alert
 Learnable Skills: Attack, Calm, Drive Off, Alert (Type 2)

 -----
 Goose
 -----
 Max HP: 6
 Attack: 2
 Skill starting/max: 2/18
 Starting Skills: none
 Learnable Skills: Calm, Alert (Type 2), Bait


 ----
 Goat
 ----
 (You can only register Male Goats)
 Max HP: 18
 Attack: 2
 Skill starting/max: 6/26
 Starting Skills: Return
 Learnable Skills: Attack, Climb Tree, Counter, Zigzag, Decoy, Run Away!,
                   Scold Ally, Return, Alert (Type 1), Guard


 ----
 Boar
 ----
 Max HP: 39
 Attack: 5
 Skill starting/max: 10/26
 Starting Skills: Stop Trail, Toss
 Learnable Skills: Attack, Collect (S), Scold Ally, Toss, Stop Trail,
                   Raise Hair, Guard, Atten-hut!, Lightfoot, Ambush,
                   Break Line, Yawn


 -----
 Llama
 -----
 Max HP: 21
 Attack: 1
 Skill starting/max: 6/22
 Starting Skills: Alert
 Learnable Skills: Attack, Zigzag, Scold Ally, Guard, Return, Alert
                  (Type 2, but acts like Type 1 in a fight)


 -------
 Yak Cow
 -------
 (You can only register Male Yak Cows)
 Max HP: 42
 Attack: 5
 Skill starting/max: 6/26
 Starting Skills: Herd
 Learnable Skills: Attack, Decoy, Run Away!, Alert (Type 1), Scold Ally,
                   Return, Toss, Herd, Guard


 ------
 Donkey
 ------
 (You can only register Male Donkeys)
 Max HP: 30
 Attack: 4
 Skill starting/max: 6/34
 Starting Skills: Attack
 Learnable Skills: Attack, Scold Ally, Guard, Return, Alert (Type 2)


 -------
 Raccoon
 -------
 Max HP: 12
 Attack: 2
 Skill starting/max: 6/18
 Starting Skills: Climb Tree
 Learnable Skills: Attack, Search, Conceal, Climb Tree, Hide!, Guard,
                   Return, Play Dead


 ------
 Ferret
 ------
 Max HP: 9
 Attack: 2
 Skill starting/max: 2/26
 Starting Skills: none
 Learnable Skills: Attack, Search, Conceal, Climb Tree, Calm, Hide!,
                   Scold Ally, Gas Attack, Guard, Return


 ------
 Bobcat
 ------
 Max HP: 21
 Attack: 3
 Skill starting/max: 10/22
 Starting Skills: Conceal, Bush Bite
 Learnable Skills: Attack, Search, Step Back, Conceal, Bush Bite, Decoy,
                   Hide!, Guard, Return



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  10. Partner Skill List                                                     }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


     This is a list of the various skills which your hunting partners can
 learn.  New skills are usually acquired either by trading points for the
 small animal statues on the Doghouse Gift list, or by earning them on hunts.

     This list is not in any particular order.  Skills will be listed in your
 gamefile according to the order in which you obtained them.

     Finally, please note yet another glaring mistake in the game's text.
 There are two skills which are both called "Track."  One is for bringing
 enemies back from Far status, and the other brings enemies back from Fled.
 To avoid confusion, I call them "Track (Far)" and "Track (Fled)."  You
 can distinguish them by their game text descriptions.


 ----------------------
 List of Partner Skills
 ----------------------

     According to the game text:


     Attack - Attack, reducing HP. Diminishes as you use it.

     Search - Search for hidden game. Cannot find large animals.

     Collect (S) - Collect small fallen game.

     Conceal - Hide out of sight from enemies in the brush.

     Chase Out - Drive out game hiding in holes.

     Climb Tree - Move up a tree.

     Scout - Jump up and look around, preparing to guard.

     Counter - Counter-attack approaching enemies.

     Zigzag - Flee, zigzagging through a ravine, deterring all enemies.

     Surprise - Surprise Open opponents, greatly reducing their HP.

     Lunge - Inflict heavy damage upon opponents in trees.

     Decoy - Draw all opponents' attention to you, protecting allies.

     Calm - Soothe the hostility of all enemies.

     Gas Attack - Attack with flatulence! Usable when scared.

     Call in Hole - Call an ally into a hole.

     All in Hole - Call all allies into a hole.

     Surround - Have allies prepare to attack as well.

     Chomp - Bite like a pit bull! Cannot use when Open.

     Step Back - Step back, letting all foes focus on the leader.

     Track (Far) - Track down distant game.

     Briar Run - Flee into thorny scrubs that harm pursuers.

     Run Away! - Allow an ally to escape.

     Sprint - Allows you to attack distant opponents.

     Alert () - Bird & sheep skill that increases your party's defense.

     Play Dead - Suddenly jump to your feet after being knocked down.

     Lightfoot - Move far away while covering tracks to set up for counter.

     Tease - Tease opponents, angering them.

     Stop Trail - Move far away while covering tracks.

     Scold Ally - Scold allies, frightening them.

     Return - Return from hide, far, tree, hole & Open.

     Coll. Cattle - Lead back and collect distant cows.

     Toss - Skill used by boars and deer. Effective against dogs.

     Alert () - Warn an ally of danger, putting them on guard.

     Herd - Yak cow skill that increases defense of all allies.

     Turn - Turn to avert an oncoming enemy, soothing its hostility.

     Dash - Rapidly move far away while evading attacks.

     Ambush - Counterattack pursuers while fleeing.

     Guide - Guide the actions of opponents, preventing them from escaping.

     Guard - Block opponent attacks, protecting your HP.

     Hole Chomp - Allows you to attack opponents in holes.

     Bait - Lure out beasts that are hiding or are in trees.

     Cattle Drive - Bite a yak cow's leg, chasing it far away.

     Shepherd - Lead a fled sheep back to a 'far' distance.

     Collect (L) - Collect large fallen game (except for cows & sheep).

     Coll. Sheep - Collect distant sheep and alpaca.

     Raise Hair - Raise your hair, intimidating opponents.

     Encourage - Encourage others, restoring their HP.

     Bush Bite - Allows you to attack while hidden.

     Up Tree - Chase game up trees.

     Cow Kill - Attack strong enough to take down a bull. Use when angry.

     Yawn - Make an ally Open.

     Break Line - Break through the enemy line, frightening all of them.

     Track (Fled) - Track down and attack opponents who have fled.

     Taunt - Taunt an opponent, drawing its attack to you.

     Distract - Cause large animals to drop their guards.

     Drive Off - Threaten opponents, causing them to flee.

     Hide - Hide allies. Use on all except the user.

     Boo! - Drop out of sight of mettlesome dogs, frightening them.

     Atten-hut! - Bring Open allies back to attention.

     Roll - Make all opponents Open. Usable when Open.

     Gaze - Seek out herds of hidden game with True Vision.

     Glare - Glare at opponents, turning their blood cold.



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  11. Hunts                                                                  }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


 ----------------------
 The Pre-emptive Strike
 ----------------------

     To be a good hunter, you need the right partners with the right skills.
 But most of all, you need to learn (or remember) this word "pre-empt":
 "To appropriate, seize, or take for oneself before others."

    See, each time you go out hunting, one of the townsfolk goes with you.
 Their dogs are going to do things based on what happened *last* round.  You
 need to tell you dogs what to do based on what's going to happen in this
 coming round.

     For example, if you fell an enemy rabbit this round, the townsfolk's dog
 is going to try to use "Collect (S)" next round to steal your kill.  So, if
 you know you're going to finish off a rabbit this round, use "Collect (S)"
 *pre-emptively* so that your dog can rush in to Collect the kill in the same
 round it falls.  This "pre-emptive strike" tactic works in many different
 ways and on most hunts.


 -------------
 List of Hunts
 -------------

     This is a list of the hunts with information about each one.

     Also note that once you have won a hunt, you can redo that hunt whenever
 you want by entering the barn and selecting "Hunt."


 -------------
 Burrow Rabbit
 -------------

 Skip
       HP:
   Points:
  Collect:
    Notes: Uses "Counter" until 11 turns remain, then burrows into Hole!

 Rabbit
       HP:
   Points: 4
  Collect: Small
    Notes: Goes into Hole! on its first turn, but may return 2nd turn.

 Burrow Rabbits
       HP:
   Points: 2
  Collect: Small
    Notes: Goes into Hole! on its first turn, but may return 2nd turn.


 ----------
 Wild Geese
 ----------
 Bonus: Win and defeat White Duck for White Duck statue, "Drive Off" skill.

 Wild Goose
       HP: 6
   Points: 3
  Collect: Small and Large both work.
    Notes: Uses "Drive Off" to cause your small dogs to flee. Chomp does not
           work. Flees with 5 turns left.

 White Duck
       HP: 5
   Points: 2
  Collect: Small and Large both work.
    Notes: Uses "Drive Off" to cause your small dogs to flee. Chomp does not
           work.


 ------------
 Rabbit & Kit
 ------------
 Bonus: Befriend Princess to learn "Track" skill.
 Bonus: Kit gives up "Step Back" skill.
 Bonus: Win and defeat Rabbit Kit for Rabbit Kit Statue, "Wire Leap" skill.
 Bonus: win and defeat Rabbit Parent for Briar Rabbit, "Briar Run" skill.

 Rabbit Parent
       HP: 9
   Points: 6
  Collect: Small and Large both work.
    Notes: Uses "Briar Run" to counter attack.  Exhausts "Briar Run" with 11
           turns left.  Flees with 10 turns left. You get that tiny window
           of time to take it out.

 Rabbit Kit
       HP: 6
   Points: 
  Collect: Small
    Notes: Uses "Step Back" so that all attacks hit Parent, who counters.
           Flees with 11 turns remaining.


 -----------
 Farm Marmot
 -----------

 Bonus: Win by points to get Finch, "Chase Out" skill.
 Bonus: Win and beat Hiding Marmot for marmot statue, "Conceal" skill.

 Farm Marmots
       HP: 3
   Points: 1
  Collect: Small and Large both work.
    Notes:

 Hiding Marmot
       HP: 3
   Points: 2
  Collect: Small and Large both work.
    Notes: Uses "Conceal" to Hide on second turn. Returns next turn. Or, you
           could use "Search" to counteract Hide status.


 -----
 Gruff
 -----
 Bonus: Befriend Lesker for "Lunge" and "Surprise" skills.
 Bonus: Minion gives up "Zigzag" to get "Zigzag" skill.

 Gruff
       HP: 18
   Points: 6
  Collect: Large
    Notes: May use "Counter" to counterattack. "Drive Off" will cause Gruff
           to flee.

 Gruff Minion
       HP: 18
   Points: 6
  Collect: Large
    Notes: May use "Counter" to counterattack. "Drive Off" will cause Minion
           to flee.


 ------
 Weasel
 ------
 Bonus: Weasel gives up "Climb Tree" skill.
 Bonus: Winning this hunt is a diary entry.
 Bonus: For every weasel you Collect, you receive a valuable Ferret Pelt.

 Weasel
       HP: 9
   Points: 3
  Collect: Small and Large both work.
    Notes: Uses burrow to go into Hole. Counteract with "Chase Out" or
           "Hole Chomp."

 Guardian Weasel
       HP: 9
   Points: 3
  Collect: Small and Large both work.
    Notes: Uses burrow to go into Hole. Counteract with "Chase Out" or
           "Hole Chomp."  Uses "Decoy" to draw attacks.


 ------
 Bobcat
 ------
 Bonus: Befriend Tiny, learn "Up Tree" skill.
 Bonus: Bobcat gives up "Bush Bite" skill.

 Bobcats
       HP: 21
   Points: 7
  Collect: Large
    Notes: Bobcats use "Conceal" and "Bush Bite" to attack while concealed.
           Counteract with "Bait."

 -------------
 Wild Chickens
 -------------

 Pet Bird
       HP: 3
   Points: 4
  Collect: Small and Large both work.
    Notes: Uses "Guard" to dodge attacks.

 Wild Chicken
       HP: 3
   Points: 2
  Collect: Small and Large both work.
    Notes:


 ------------
 White Weasel
 ------------
 Bonus: White Weasel statue, "Decoy" skill.
 Bonus: Runaway Weasel statue, "Calm" skill.

 White Weasel
       HP: 15
   Points: 8
  Collect: Small and Large both work.
    Notes: Chomp works. Uses "Decoy" to direct attacks to itself. Uses
           "Burrow" to hide in Hole. Counteract with "Chase Out" or "Hole
           Chomp."

 Runaway Weasel
       HP: 12
   Points: 4
  Collect: Small and Large both work.
    Notes: Chomp works. "Uses Calm." Uses "Burrow" to hide in Hole. Counteract
           with "Chase Out" or "Hole Chomp."


 -----------
 Wild Marmot
 -----------
 Bonus: Win and defeat Rockie for Rockie statue, "Hide" skill.

 Rockie
       HP: 3
   Points: 3
  Collect: Small and Large both work.
    Notes: All use "Conceal" to Hide on the first turn.  Counteract with
          "Search" or just keep attacking, because sometimes they return.

 Wild Marmots
       HP: 3
   Points: 2
  Collect: Small and Large both work.
    Notes: All use "Conceal" to Hide on the first turn.  Counteract with
          "Search" or just keep attacking, because sometimes they return.


 --------------
 Mountain Witch
 --------------
 Bonus: Mountain Witch gives up "Gas Attack" skill.
 Bonus: Win and collect Mountain Witch for Mountain Witch statue,
        "Gaze" skill.
        Win and collect Mountain Witch for Gazing Witch statue,
        "Glare" skill.

 Mountain Witch
       HP: 18
   Points: 10
  Collect: Small and Large both work.
    Notes: Uses "Glare" to hit for 6 HP. Uses "Conceal" to Hide.  Uses "Climb
           Tree."  counteract "Climb Tree" with "Lunge."

 Guardian Weasel
       HP: 9
   Points: 3
  Collect: Small and Large both work.
    Notes: Uses "Decoy" to direct attacks to itself. Uses burrow to go into
           Hole. Counteract burrow with "Chase Out" or "Hole Chomp."


 -------
 Red Fox
 -------
 Bonus: Befriend Mist, learn "Sprint" skill.

 Red Foxes
       HP: 15
   Points: 5
  Collect: Small and Large both work.
    Notes: Uses both Hide and Hole. Counteract Hide with Search, Hole with
           Chase Out or Hole Chomp.

 Little Fox
       HP: 15
   Points:
  Collect: Small and Large both work.
    Notes: Uses both Hide and Hole.  Flees early.


 ------------
 White Rabbit
 ------------
 Bonus: Win and defeat White Rabbit for White Rabbit statue, "Scout" skill.

 White Rabbit
       HP: 12
   Points:
  Collect: Small and Large both work.
    Notes: On the first turn, White Rabbit performs "Yak Herd," which summons
           one Yak Bull.

 Yak Bull
       HP: 42
   Points: 14
  Collect: "Coll. Cattle"
    Notes: To defeat Yaks, you need a Corgi to use "Cattle Drive," then once
           the Yak is Far, use "Coll. Cattle."


 ---
 Yak
 ---
 Bonus: Yak Cow gives up "Herd" skill.

 Yak Cow
       HP: 42
   Points: 10
  Collect: "Coll. Cattle" (I know the game told you to use "Coll. Sheep",
           but ignore that).
    Notes: To defeat Yaks, you need a Corgi to use "Cattle Drive," then once
           the Yak is Far, use "Coll. Cattle."

 Yak Bull
       HP: 42
   Points: 14
  Collect: "Coll. Cattle"
    Notes: To defeat Yaks, you need a Corgi to use "Cattle Drive," then once
           the Yak is Far, use "Coll. Cattle."


 -------------
 Runaway Sheep
 -------------
 Bonus: Runaway Sheep give up the "Alert" skill.

 Runaway Sheep
       HP: 18
   Points: 4
  Collect: "Coll. Sheep"
    Notes: To defeat Runaway Sheep, use "Drive Off," then after sheep is Fled,
           use "Shepherd" to bring the sheep to Far. Finally, use "Coll.
           Sheep" to collect.  No need to attack them at all.


 ---------
 Waku Waku (king of the marmots)
 ---------
 Bonus: Waku Waku Tribe gives up "Call into Hole" skill.
 Bonus: Win and defeat Waku Waku for Waku Waku statue, "All in Hole" skill.

 Waku Waku
       HP: 6
   Points: 4
  Collect: Small and Large both work.
    Notes: Uses "Call into Hole" or "Burrow" to go into Hole, first round.
           Alternates between going into Hole and "Return" each round.

 Waku Waku Tribe
       HP: 3
   Points: 2
  Collect: Small and Large both work.
    Notes: Uses "Call into Hole" or "Burrow" to go into Hole, first round.
           Alternates between going into Hole and "Return" each round.


 ---------
 Fox & Kit
 ---------
 Bonus: Mother Fox gives up "Scold Ally" skill.
 Bonus: Win and defeat Mother Fox for Mother Fox statue, "Boo" skill.

 Mother Fox
       HP: 15
   Points: 5
  Collect: Small and Large both work.
    Notes: Uses "Conceal" to Hide, then uses "Burrow" to Hole, third round
           uses "Boo" to Scare anyone that attacks.  Once Scared, you can't
           do anything, and might as well retreat.

 Cross Fox
       HP: 18
   Points: 
  Collect: Small and Large both work.
    Notes: Uses "Conceal" to Hide, then uses "Burrow" to Hole, third round
           flees.


 --------------
 Runaway Rabbit
 --------------
 Bonus: Runaway Rabbit gives up "Stop Trail" skill.

 Runaway Rabbits
       HP: 6
   Points: 2
  Collect: Small and Large both work.
    Notes: Uses "Stop Trail" to move to Far.  Uses "Counter" to counterattack.
           Uses "Burrow" to go into Hole.


 ------
 Badger
 ------

 Badgers
       HP: 18
   Points: 6
  Collect: Large
    Notes: Badgers "Burrow" into Hole, but "Chase Out" does not work against
           Badgers.  You'll need a Dachshund to use "Hole Chomp."  Or, they
           use "Guard" to negate "Attack."  They flee after 2-3 turns.  At
           least they don't hit your dogs.


 ----------
 Silver Fox
 ----------
 Bonus: Win and defeat Silver Fox (he's alone) to get Silver Fox statue,
        "Roll" skill.

 Silver Fox
       HP: 18
   Points: 16
  Collect: Small and Large both work.
    Notes: Scares hunting partners to freeze their commands.  In round 3,
           he uses "Lightfoot" to move to Far and counter attack.  Uses
           "Legtie" to reverse your attacks and send your partner Far.
           It's a good strategy to bring a Whippet that knows "Return" and
           can use "Sprint" at least 6 times.


 ----------
 Boar Queen
 ----------
 Bonus: Befriend Blanche, Learn "Cheer" skill.
 Bonus: Young Boar gives up "Raise Hackles" skill.

 Boar Queen
       HP: 51
   Points:
  Collect: Large
    Notes: Uses "Lightfoot" to go Far.  Flees with 19 turns left.

 Wild Boarss
       HP: 39
   Points:
  Collect: Large
    Notes: Uses "Stop Trail" to go Far.  Uses "Raise Hair" to decrease allies
           power by 2.

 Young Boar
       HP: 28
   Points: 9
  Collect: Large
    Notes:


 -----
 Chuck
 -----
 Bonus: Chuck gives up the "Alert" skill.
 Bonus: Win and defeat Chuck

 Chuck
       HP: 6
   Points: 8
  Collect: Small and Large both work.
    Notes: Uses "Stop Trail" to move to Far.  Counteract with "Track."
           Uses "Leg Tie" to lead your hunting dogs Far. Counteract with
           "Return."  You can attack Chuck when Far using "Sprint" without
           incurring the "Leg Tie" reversal.  "Collect (S) and (L)" still
           work at Far distance.  "Chomp" doesn't work.

 Runaway Rabbits
       HP: 6
   Points: 2
  Collect: Small and Large both work.
    Notes: Uses "Stop Trail" to move to Far.  Counteract with "Track."  Uses
           "Counter" to counterattack.  Uses "Burrow" to go into Hole.
           Counteract with "Chase Out" or "Hole Chomp." "Chomp" doesn't work.


 -----
 Moose
 -----

 Moose
       HP: 30
   Points: 10
  Collect: Large
    Notes: Uses "Stop Trail" to move to Far.  Counteract with "Track."


 ---------
 King Jeer
 ---------

 King Jeer
       HP: 30
   Points: 10
  Collect: Large
    Notes: Uses "Leg Tie" to move to Far and Reverse.  Counteract with
           "Sprint."  "Distract" and "Surprise" combos work well in this
           fight.

 Moose
       HP: 30
   Points: 10
  Collect: Large
    Notes: Uses "Stop Trail" to move to Far.  Counteract with "Track."
           "Calm" did not work on Angry Moose.


 ----
 Wolf
 ----

  Wolves
       HP: 24
   Points: 8
  Collect: Large
    Notes: Uses "Incite Ally."  Calm did not work against Angry Wolves.
           Uses "Cow Kill" when angry.  Uses "Guard" to avoid hits.


 ---
 Rex
 ---
 Bonus: Win and defeat Rex for Rex statue, "Atten-hut" skill.

  Rex
       HP: 24
   Points: 12
  Collect: Large
    Notes: First round, always uses "Guard" to avoid hits.
           Uses "Incite Ally."  Calm did not work against Angry Rex.
           Uses "Cow Kill" when angry.
           Uses "Atten-hut" to counteract "Distract."

  Wolves
       HP: 24
   Points: 8
  Collect: Large
    Notes: Uses "Incite Ally."  Calm did not work against Angry Wolves.
           Uses "Cow Kill" when angry.  Uses "Guard" to avoid hits.


 -------------
 Wild Dog Pack
 -------------
 Bonus: Befriend Erin, learn "Chomp" skill.
 Bonus: Wild Dog gives up "Surround" skill.

  Sandra
       HP: 18
   Points: 6
  Collect: Large
    Notes: Uses "Guard" to avoid hits.  Uses "Surround on Wild Dogs to make
           them hit twice.  Uses "Summon Ally" to replace fallen Wild Dogs.

  Wild Dog
       HP: 18
   Points: 6
  Collect: Large
    Notes: Uses "Guard" to avoid hits.


 ------------
 Field Donkey
 ------------
 Bonus: If you can collect a donkey, you get to keep him!

  Field Donkey
       HP: 30
   Points: 10
  Collect: "Coll. Sheep"
    Notes: To defeat Donkeys, use "Drive Off," then after Donkey is Fled,
           use "Shepherd" to bring the donkey to Far. Finally, use "Coll.
           Sheep" to collect.  No need to attack them at all.  It's the same
           as taking down Runaway Sheep, but there is no collect donkey skill.
           You use "Coll. Sheep."


 -------
 Raccoon
 -------
 Bonus: Raccoon gives up "Play Dead" skill.

  Raccoons
       HP: 12
   Points: 4
  Collect: Small and Large both work.
    Notes: Raccoons use "Conceal" to Hide, but Samson's dog will chase them up
           into the trees.  Bring a dog that knows "Lunge."

 ----
 Bear
 ----
 Bonus: Bear gives up "Lightfoot' skill.

   Bears
       HP: 60
   Points: 20
  Collect: Large
    Notes: Uses "Lightfoot" to move to Far with reverse.  Counteract with
           "Track."  Runs up into trees, however "Lunge" does not work.


 ------
 Alpaca
 ------
 Bonus: Alpaca gives up "Tease" skill.

  Alpaca
       HP: 18
   Points: 6
  Collect: "Coll. Sheep"
    Notes: To defeat Alpacas, use "Drive Off," then after alpaca is Fled,
           use "Shepherd" to bring the alpaca to Far. Finally, use "Coll.
           Sheep" to collect.  No need to attack them at all.  It's the same
           as taking down Runaway Sheep, but there is no collect alpaca skill.
           You use "Coll. Sheep."


 ----------
 Brown Bear
 ----------
 Bonus: Brown Bear gives up "Ambush" skill.
 Bonus: Win and defeat Brown Bears for Brown Bear statue, "Guide" skill.

  Brown Bears
       HP: 90
   Points: 30
  Collect: Large
    Notes: May use "Lightfoot" to move to Far and reverse with Imp. Counter.

   Bears
       HP: 60
   Points: 20
  Collect: Large
    Notes: Uses "Lightfoot" to move to Far with reverse.  Counteract with
           "Track."  Runs up into trees, however "Lunge" does not work.


 -----
 Kanna
 -----
 Bonus: Boar Piglet gives up "Yawn" skill.
 Bonus: Win and defeat Kanna for Kanna statue, "Break Line" skill.

  Kanna
       HP: 60
   Points: 20
  Collect: Large
    Notes: Causes one Boar Piglet to Flee each turn until they're all gone by
           using "Run Away."  Uses "Guard," but "Chomp" and "Surprise" still
           work.

   Boar Piglet
       HP: 15
   Points: 5
  Collect: Large
    Notes: Boar Piglets use "Yawn," leaving each other Open.  Try "Surprise."


 ----------
 Lucky Star
 ----------
 Bonus: Lucky Star Gives up "Turn" skill.
 Bonus: Win and defeat Lucky Star for Lucky Star statue, "Dash" skill.

  Lucky Star
       HP: 6
   Points: 12
  Collect: Small and Large both work.
    Notes: Uses "Dash" to move to Far.  Counteract with "Sprint."  Sometimes
           he goes a few rounds in a row just using "Counter," so maybe bring
           a dog with "Chomp."

 Runaway Rabbits
       HP: 6
   Points: 2
  Collect: Small and Large both work.
    Notes: Uses "Stop Trail."  Counteract with "Track" or "Sprint."


 ----
 Auld
 ----
 Bonus: Win and defeat Auld for Auld statue, "Play Dead" skill.  Too bad, even
        if you survive Auld's "Stricken" skill, and defeat and collect him,
        and win, you still don't get to learn "Stricken."
        (note: I'm not 100% sure about this statue.  You always get the unique
         skill from the defeated enemy, which for Auld would be "Play Dead,"
         but I didn't get a new skill, because I already had "Play Dead"
         from a previous Raccoon fight).
        (note: It may very well be that the Auld statue teaches no skill.  It
         is unique in that if you stare at it, it gets a description, which
         reads, "A decoration." Perhaps it is merely that, a decoration).

 Auld
       HP: 30
   Points: 10
  Collect: Large
    Notes: Uses "Decoy" to attract all attacks to himself.  Samson gives you
           a vague threat about not taking out Auld first, but as long as you
           "Collect (L)" him in the same round he falls, Auld will not give
           you a problem.  If you kill Auld and fail to Collect him, he will
           use "Stricken" and get back up with 21 HP with power and defense
           both increased by 3 and Angry with reversal by "Imp. Counter."
           Next round after "Stricken" he'll use "Whimper" to recall all
           Moose from Far as Angry.

 Moose
       HP: 30
   Points: 10
  Collect: Large
    Notes: Uses "Stop Trail" to move to Far.  Counteract with "Track."
           "Calm" did not work on Angry Moose.  Moose may start using "Counter"
           frequently in later rounds.


 ---------
 Snowdrift
 ---------
 Bonus: Win and defeat Snow Drift for Snowdrift statue, "Cow Kill" skill.

 Snow Drift
       HP: 24
   Points: 16
  Collect: Large
    Notes: Uses "Atten-hut" to raise Wolves' defense and negate Open statuses.
           I went after Snow Drift right away.  Be sure to "Collect (L)" Snow
           Drift during the same round he falls, or next round he will use
           "Whimper" to make all Wolves Angry.

  Wolves
       HP: 24
   Points: 8
  Collect: Large
    Notes: Uses "Incite Ally."  Calm did not work against Angry Wolves.
           Uses "Cow Kill" when angry.  Uses "Guard" to avoid hits.  "Drive
           Off" does not work when Wolves are Angry.  May Flee, then use
           "Revert" to come back with most HP.


 ----------
 Black Wing
 ----------
 Bonus: If you can collect a donkey, you get to keep him!

  Black Wing
       HP: 30
   Points: 16
  Collect: "Coll. Sheep"
    Notes: May use "Scold Ally," or "Counter."  Meryl does not bring a dog
           that knows "Drive Off," so you'll have to bring one that does.

  Field Donkey
       HP: 30
   Points: 10
  Collect: "Coll. Sheep"
    Notes: To defeat Donkeys, use "Drive Off," then after Donkey is Fled,
           use "Shepherd" to bring the donkey to Far. Finally, use "Coll.
           Sheep" to collect.  No need to attack them at all.  It's the same
           as taking down Runaway Sheep, but there is no collect donkey skill.
           You use "Coll. Sheep."


 -------------
 Sacred Steeds
 -------------

  Blue
       HP: 30
   Points: 18
  Collect: "Coll. Sheep"
    Notes: Uses "Scold Ally" to make Dragon Scared. Calm did not work on Angry
           Blue.  I couldn't use "Drive Off" because I couldn't un-Angry Blue,
           so I fell Blue but didn't Collect him.

  Dragon
       HP: 30
   Points: 18
  Collect: "Coll. Sheep"
    Notes: Uses "Incite Ally" to make Blue Angry.

           To defeat Donkeys, use "Drive Off," then after Donkey is Fled,
           use "Shepherd" to bring the donkey to Far. Finally, use "Coll.
           Sheep" to collect.  No need to attack them at all.  It's the same
           as taking down Runaway Sheep, but there is no "collect donkey"
           skill. You use "Coll. Sheep."

 -------------
 Wild Dog King
 -------------

  Ripper
       HP: 24
   Points: 8
  Collect: Large
    Notes: Uses "Scare" to shut down your command list. "Yawn" did not
           unscare allies.

  Minion
       HP: 18
   Points: 6
  Collect: Large
    Notes: Uses "Taunt" to draw your attack.

  Child
       HP: 9
   Points: 3
  Collect: Large
    Notes: Just attacks weakly.


 -------------
 Cannibal Bate
 -------------

  Cannibal Bate
       HP: 24
   Points: 20
  Collect: Large
    Notes: Uses "Guard" and "Incite Ally."

  Wolves
       HP: 24
   Points: 8
  Collect: Large
    Notes: Uses "Incite Ally."  Calm did not work against Angry Wolves.
           Uses "Cow Kill" when angry.  Uses "Guard" to avoid hits.  "Drive
           Off" does not work when Wolves are Angry.  May Flee, then use
           "Revert" to come back with most HP.




*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  12. Gifts                                                                  }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


 -------------
 List of Gifts
 -------------

     Hunting will earn you points, which can be spent on Gifts in the Doghouse.
 This is a list of those Gifts and how much they cost.  It appears that many
 of these Gift items are purely for decoration.  If they have any other
 function, I have tried to note that also.

 ---
 Hay
 ---
  points: 2
  game text: Can trade for a marmot at market.
  notes: It's just regular hay.

 -----------
 Marmot Meat
 -----------
  points: 4
  game text: Can be traded for cabbage or berry seed at the market.
  notes: It's just regular marmot meat.

 -------------
 Decoy Flowers
 -------------
  points: 6
  game text: (None)
  notes: This will attract snails, butterflies, and bees, but no more or less
         than other flowerpots.

 -------
 Planter
 -------
  points: 8
  game text: (None)
  notes: This will attract snails, butterflies, and bees, but no more or less
         than other flowerpots.

 ------
 Bucket
 ------
  points: 10
  game text: Produces cut grass (S).

 --------
 Seed Jar
 --------
  points: 12
  game text: Produces grass seed.

 ------------
 Hole Chomper
 ------------
  points: 14
  game text: (None)
  notes: Gives the "Hole Chomp" skill.

 -------------
 Returning Dog
 -------------
  points: 16
  game text: (None)
  notes: Gives the "Return" skill.

 ----
 Bait
 ----
  points: 18
  game text: (None)
  notes: Gives the "Bait" skill.
 -------------
 Cattle Driver
 -------------
  points: 20
  game text: (None)
  notes: Gives the "Cattle Drive" skill.

 ---------------
 Shepherding Dog
 ---------------
  points: 22
  game text: (None)
  notes: Gives the "Shepherd" skill.

 -------------
 Collect Large
 -------------
  points: 24
  game text: (None)
  notes: Gives the "Collect (L)" skill.

 -------------
 Collect Sheep
 -------------
  points: 26
  game text: (None)
  notes: Gives the "Coll. Sheep" skill.

 --------------
 Collect Cattle
 --------------
  points: 28
  game text: (None)
  notes: Gives the "Coll. Cattle" skill.

 ---------
 Guard Dog
 ---------
  points: 30
  game text: (None)
  notes: Gives the "Guard" skill.

 ------
 Wheels
 ------
  points: 32
  game text: (None)

 ----
 Plow
 ----
  points: 34
  game text: (None)
  notes: Brammy says: "A hoe made in this village."  Getting this item triggers
         a scene with the blacksmith.  The scene adds a new diary entry to
         Brammy's Diary.

 -------
 Bottles
 -------
  points: 36
  game text: (None)

 ------------
 Angel Statue
 ------------
  points: 38
  game text: Reduces chance of bad weather.

 --------
 Fountain
 --------
  points: 40
  game text: (None)

 -------
 Parasol
 -------
  points: 42
  game text: Reduces chance of bad weather.
  notes: This item will not prevent every storm, and it will disappear the day
         after a heavy storm.

 ------------
 Square Table
 ------------
  points: 44
  game text: (None)

 -----------
 Round Chair
 -----------
  points: 46
  game text: (None)

 -------
 Mailbox
 -------
  points: 48
  game text: (None)

 -----
 Stove
 -----
  points: 50
  game text: (None)

 ------------
 Gas Lamppost
 ------------
  points: 52
  game text: (None)

 ----
 Pump
 ----
  points: 54
  game text: (None)

 ------------
 Canvas Stand
 ------------
  points: 56
  game text: (None)

 -------------
 Cooking Stand
 -------------
  points: 58
  game text: (None)

 -----------
 Wheelbarrow
 -----------
  points: 60
  game text: (None)

 ------
 Basket
 ------
  points: 62
  game text: Meat next to this won't rot.
  notes: Brammy says, "Small-sized meat placed next to this won't rot!"
         I tested this, and it definitely works with any small meat 
         (anything that looks just like Marot Meat).  I use it to store
         game meat, since that can be traded for 3 dried wheat while taking
         up much less space.  It will also preserve Goose Liver, which will
         go to "Meaty Scraps" and then disappear, if you leave it too long.

 -------------
 Rocking Horse
 -------------
  points: 64
  game text: (None)

 ------------
 Many Bottles
 ------------
  points: 66
  game text: (None)

 ---------------
 Angel Back Stat
 ---------------
  points: 68
  game text: Reduces chance of bad weather.

 ---------------
 2-tier Fountain
 ---------------
  points: 70
  game text: (None)

 -------
 Parasol
 -------
  points: 72
  game text: Reduces chance of bad weather.
  notes: This parasol seems to reduce the odds of bad weather more than
         the 42-point parasol.  However, just like the other parasol, it
         will disappear the day after a heavy storm.

 -----------
 Round Table
 -----------
  points: 74
  game text: (None)

 -----
 Chair
 -----
  points: 76
  game text: (None)

 -----------
 Red Mailbox
 -----------
  points: 78
  game text: (None)

 -------
 Stove 2
 -------
  points: 80
  game text: (None)

 -----------
 Covered Pot
 -----------
  points: 82
  game text: Things are heating up inside. This might even break!
  notes: Getting this gift prompts Brammy to say, "Snails increase!"
         This is a temporary item.  It will last exactly 10 days.

 ----
 Well
 ----
  points: 84
  game text: Things are heating up inside. This might even break!
  notes: Getting this gift prompts Brammy to say, "Frogs increase!"
         This is a temporary item.  It will last exactly 10 days.

 -----------
 Half Barrel
 -----------
  points: 86
  game text: (None)

 -----
 Wagon
 -----
  points: 88
  game text: (None)

 ------------
 Laundry Rack
 ------------
  points: 90
  game text: (None)

 ----------
 Grass Rack
 ----------
  points: 92
  game text: (None)

 ---------
 Washboard
 ---------
  points: 94
  game text: (None)

 ------
 Vanity
 ------
  points: 96
  game text: (None)

 --------------
 Sewing Machine
 --------------
  points: 98
  game text: (None)

 -------
 Bathtub
 -------
  points: 100
  game text: (None)

 ----------
 Broken Fan
 ----------
  points: 102
  game text: (None)
  notes: Getting this gift will trigger a scene with Helen, but it does
         not create a new diary entry.  Helen says something about using
         the Broken Fan as decoration, so maybe that's all some of these
         things are.

 --------------
 Umbrella Stand
 --------------
  points: 104
  game text: (None)

 -------------
 Expensive Jar
 -------------
  points: 106
  game text: (None)

 -------
 Postbox
 -------
  points: 108
  game text: (None)

 -------------
 Bronze Statue
 -------------
  points: 110
  game text: Reduces chance of bad weather.

 ---------
 Pond Sign
 ---------
  points: 112
  game text: (None. Wherever you place this, a pond will appear).
  notes: The pond will begin producing frogs in Dandelion.  The frogs will
         gravitate toward grassy areas.  Also, I have heard that your pond
         may dry up if you don't have a Well, but I have tried and failed
         to make my pond dry up.

 ----------
 Large Well
 ----------
  points: 114
  game text: (None)
  notes: The Large Well might be a permanent version of the gift "Well,"
         which is a temporary item that Brammy claims causes frogs to
         increase.  However, Brammy doesn't say anything when you acquire the
         Large Well.  Also, if true, that would suggest that there's a
         permanent version of the Covered Pot gift, but what?  Expensive Jar?

 -----------
 Barber Sign
 -----------
  points: 116
  game text: (None, but I like to imagine it makes fur and wool grow faster).

 --------
 Bus Stop
 --------
  points: 118
  game text: (None, but I like to imagine it increases pleasant visits).

 ---------
 Scarecrow
 ---------
  points: 120
  game text: Keeps pests away.

 --------------
 Golden Chicken
 --------------
  points: 122
  game text: Reduces chance of bad weather.

 ----------
 Cat Statue
 ----------
  points: 124
  game text: (None. Likely only decorative).

 ---------------
 Gold Cat Statue
 ---------------
  points: 126
  game text: (None. Likely only decorative).

 ------
 Cannon
 ------
  points: 128
  game text: Keeps pests and others away.

 --------------
 Goddess Statue
 --------------
  points: 130
  game text: Greatly reduces bad weather.



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  13. More Stuff                                                             }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

     This is a miscellaneous section for things that did not fit neatly
 elsewhere.


 --------
 Calendar
 --------

     The year is 100 days long, and it is divided into 4 seasons.  For some
 odd reason, this game refers to these 4 seasons as "months."

 ---------------------------------------
 Dandelion = Spring and is 30 days long.

 Grape = Summer and is 30 days long.

 Acorn = Autumn and is 20 days long.

 No Grass = Winter and is 20 days long.
 ---------------------------------------

     Note that Fall and Winter are shorter than Spring and Summer.

     Crop seeds will not germinate during Acorn (Fall), however crops which
 were already growing when Acorn (Fall) began will continue to grow.  Any
 crops which have not yet reached maturity when No Grass (Winter) comes will
 die.

     Most crop seeds left on the ground when Dandelion (Spring) begins will
 germinate, but there are a few that need a different season.  For example,
 Daikon will not start growing until the first day of Grape (Summer).


     The Japanese-to-English translation on the Save/Load screen was done
 very poorly.  Allow me to translate the translation by way of this example:

     If you saved on the 1st day of Acorn in the 4th year, the Save/Load
 screen will read: "4 Day Chestnut  1."  The first number, "4" refers to the
 year.  "Chestnut" is an incorrect translation of "Acorn" (meaning Autumn),
 and the last number, "1," refers to which day of the season.  So, 
 "4 Day Chestnut 1" means, in English, "The 1st Day of Acorn (Fall)
 in the 4th year."

     This "Chestnut" instead of "Acorn" thing isn't too surprising when you
 consider that even the all-English paper instruction booklet that came
 with the game incorrectly refers to the "Dandelion" season as "Daffodil"
 (page 5, 3rd paragraph).


 ------------------
 Phases of the Moon
 ------------------

     The phases of the Moon may be observed in the top-right corner of the
 screen, just to the right of the date.

     To observe the phases of the Moon, one must first know the terminology.
 Counter-intuitively, the phases of the Moon move from right-to-left, 
 not like reading from left-to-right.  The phases go, in order:

 New Moon: A lunar cycle begins with a "New Moon."  A New Moon is an all
           black circle.
 Waxing Crescent: A curved sliver of light on the right side.
 Waxing Half Moon: The right half is light; the left half is black.
 Waxing Gibbous: The right 3/4 of the Moon is lit; the left 1/4 is black.
 Full Moon: The entire circle of the Moon is lit.

 Waning Gibbous: The left 3/4 of the Moon is lit, the right 1/4 is black.
 Waning Half Moon: The left half is lit; the right half is black.
 Waning Crescent: A curved sliver of light on the left side of the Moon.
 New Moon: This brings us back to where we started, an all black circle.
           The cycle repeats from here.

     It is unknown to me what, if anything, the phases of the moon may affect.
 However, since the game gives you this piece of information, it may account
 for some (or even all) of the variability in any given matter.  For example,
 because the 28-day cycle of the Moon closely resembles the 28-day estrous
 cycle in women, and affects neap and spring tides, ancient people widely
 believed that their fortunes were driven, in part, by the phases of the Moon.
 So, it's not so far-fetched to think that the gestation time in animals
 might be affected by the cycles of the Moon in this (intentionally quaint)
 game.


 --------
 Truffles
 --------

     These are not super-easy to get.  You need a female Boar, some
 Needleleaf trees (the pine trees), and it has to be during Acorn.
 Give the female boar something to eat under or near the Needleleaf
 trees; mushrooms have been working for me, and eventually, she will
 surprise you with a truffle.  Truffles are pretty valuable early in the
 game.  They can be exchanged for Ham or a Ham Box.

     If you get a truffle, pick it up *immediately*.  Boars eat truffles.


 ------------
 Strawberries
 ------------

     There's no such thing as strawberries.  There is a typo in the Wisdom
 section of Brammy's Diary that suggests that the game has strawberries, but
 it does not.


 -------------
 Harvested Egg
 -------------

     There is a special kind of chicken egg called a "Harvested Egg," which
 has its own Wisdom entry in Brammy's Diary.  To get the Harvested Egg, you
 need a chicken to lay a non-fertilized egg.  Then, you need 


 ------------
 Mystery Seed
 ------------

     These make trees, which you can't get rid of.  Think long and hard about
 how many trees you really want before you bring this little devil home from
 the market.  Keep in mind that you get more trees foisted on you every time
 your farm expands, so by the end of the game, you will have at least
 6 Broadleaf Trees, and at least another 6 Needleleaf Trees.


 ----------------------------------
 Mushrooms, Snowmen, and Mole Hills
 ----------------------------------

     These three seemingly unrelated things are all different phases of the
 same story.

     During Acorn, your Needleleaf trees will occasionally drop Mushrooms
 on the ground.  They can be fed to your animals or traded for Pasture Seed.

     If No Grass 1 comes around, and you left any mushrooms (or truffles) on
 the ground, they will turn into Snowmen.  Snowmen don't do much other than
 look cute.  You can shove them out of your way.  Snowmen will last all
 winter long.

     On Dandelion 1, the Snowmen will melt, but expect there to be at least
 one Mole Hill in the area where the Snowman(men) were.  You can destroy
 Mole Hills by using your Tools.  Or, if you have Terriers, they will attack
 any Mole Hills for you.  Mole Hills will spread every day, if you don't take
 care of them.  Allegedly, they can harm your crops, but I've never actually
 seen that happen.  Anyway, all Mole Hills turn into Young Grass on
 Grape 1.

     I should also mention that sometimes Mole Hills will spring up on
 Dandelion 1, even if you were careful not to allow any Snowmen to appear.


 -----------------
 Dung & Fertilizer
 -----------------

     Large Dung is left behind by large livestock: Donkeys, Llamas, and Yaks.
 Dung should be moved away from growing crops, because it can cause them to
 wither.  Left alone, Dung sometimes just vanishes.  Sometimes, if left to
 sit out for about 50-60 days, Dung may become Fertilizer.  

     Fertilizer will also sometimes mysteriously disappear.  If you place
 Fertilizer next to a growing crop that is just starting to sprout, you will
 get an additional sprouting plant of the same crop, as if you had planted
 an additional seed.  Rarely, you may even get two new sprouts from the
 same piece of Fertilizer.


 ---------------------------------------------
 Yak Cow Pelt (pelt) versus Yak Cow Pelt (fur)
 ---------------------------------------------

     This confusion is due to a typo in the game's market trade lists.  A Yak
 Cow Pelt (pelt) is a big, cigar-looking thing that you get by trading-in an
 adult make Yak Cow at Seara Market.  Yak Cow Fur looks like a faintly bluish
 Wool and is obtained by feeding adult Yak Cows potatoes and shearing them.

     But, both Yak Cow Pelts and Yak Cow Fur are called "Yak Cow Pelt" when
 you see them on the game's market trade list.

     To alleviate the confusion, I will call them "Yak Cow Pelt (pelt)" and
 "Yak Cow Pelt (fur)," or just "Yak Cow Fur."


 -------------------------
 Different Colored Animals
 -------------------------

     At one point, there was much interest in creating a guide to making
 different colored plants and animals.  It seems that this idea has long
 since been abandoned, because the factors are so variable.  Could the
 phases of the Moon play a role?  I just don't know.

     However, I can give general advice.  If you want a different colored
 animal, feed the mother non-regular things during pregnancy.  For example,
 you can make differently colored Marmots by feeding the mother flower seeds
 (try cosmos or pansies) during pregnancy, instead of grass seed.  I once 
 bred a group of brown goats by feeding one mother dead grass during
 pregnancy.  It's not a sure bet, but it will up your odds to feed them
 stranger things.

     Also, it seems that mothers of an odd color are more likely produce
 offspring of odd colors, too.  On the other hand, it's random.  For example,
 I once got a grayish-brown marmot as the first baby Marmot I ever bred in
 one game, just from grass seed.  It's a funny thing.

     I've even heard that berries can come in other colors, such as yellow
 and orange, but I have not yet replicated that experiment, though I have
 tried planting berries in many different seasons.

     I encourage you to try, and maybe you'll be the person who cracks the
 code!!!  A lot of people would love to get that information as a FAQ, but
 unfortunately it is beyond me and beyond the scope of this FAQ.  Also, I
 have a creeping suspicion that it might just be random.



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  14. Market Trade Lists                                                     }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

 ----------------
 Caramella Market
 ----------------

     This is the Market at the north end (top) of your farm.

 Pasture Seed x 2 -> Rossony x 1
 Radish Seed x 2 -> Greeny x 1
 Daikon Seed x 2 -> Bruny x 1
 Cabbage Seed x 2 -> Greeny x 1
 Buckwheat Seed x 2 -> Crony x 1
 Wheat Seed x 2 -> Crony x 1
 Tomato Seed x 2 -> Momony x 1
 Grape Seed x 2 -> Momony x 1
 Seed Potato x 2 -> Bruny x 1
 Berry Seed x 2 -> Rossony x 1
 Cut Grass (S) x 1 -> Grass Seed x 1
 Cut Grass x 1 -> Pasture Seed x 1
 Radish x 1 -> Radish Sign x 1
 Daikon x 1 -> Daikon Seed x 2
 Daikon x 1 -> Sunflower Seed x 3
 Daikon x 1 -> Red Cosmos Seed x 3
 Daikon x 1 -> Cosmos Seed x 3
 Daikon x 1 -> Hay Shed x 1
 Daikon x 1 -> Daikon Sign x 1
 Daikon x 1 -> Block x 2
 Daikon x 1 -> Young Terrier x 1
 Cabbage x 1 -> Cabbage Seed x 2
 Cabbage x 1 -> Log x2
 Cabbage x 1 -> Cabbage Sign x 1
 Cabbage x 1 -> Cabbage Crate x 1
 Cabbage x 1 -> Young Terrier x 1
 Cabbage x 2 -> Grass Shed x 1
 Cabbage x 2 -> Walamy x 1
 Tomato x 1 -> Tomato Sign x 1
 Tomato x 1 -> Tomato Crate x 1
 Grapes x 1 -> Grape Sign x 1
 Potato x 1 -> Potato Sign x 1
 Potato x 1 -> Potato Crate x 1
 Berries x 1 -> Berry Seed x 3
 Berries x 1 -> Log x 3
 Berries x 1 -> Cornered Picket x 1
 Berries x 1 -> Berry Sign x 1
 Berries x 2 -> Seed Shed x 1
 Berries x 2 -> Tanemy x 1
 Hay x 1 -> Farm Sign x 1
 Hay x 2 -> Young Marmot x 1
 Dried Wheat x 1 -> Wheat Sign x 1
 Dried Wheat x 1 -> Wheat Crate x 1
 Dried Wheat x 1 -> Female Marmot x 3
 Dried Wheat x 2 -> Young Basset x 1
 Dried Buckwheat x 1 -> Buckwheat Sign x 1
 Dried Buckwheat x 1 -> Buckwheat Crate x 1
 Dried Buckwheat x 2 -> Young Basset x 1
 Dried Buckwheat x 3 -> Young Dachshund x 1
 Acorn x 1 -> Cut Grass (S) x 2
 Chestnut x 1 -> Cut Grass x 3
 Chestnut x 1 -> Marmot Meat x 1
 Mushroom x 1 -> Pasture Seed x 3
 Wine x 1 -> Ham x 2
 Wine x 1 -> Wine Crate x 1
 Wine x 1 -> Young Whippet x 1
 Wine x 2 -> Young Pointer x 1
 Cheese x 1 -> Cheese Crate x 1
 Cheese x 2 -> Young Shiba x 1
 Cheese x 3 -> Young Sheepdog x 1
 Yak Cheese x 1 -> Wine x 3
 Yak Cheese x 2 -> Young Mastiff x 1
 Yak Cheese x 3 -> Young Poitevin x 1
 Marmot Meat x 1 -> Cabbage Seed x 3
 Marmot Meat x 1 -> Berry Seed x 3
 Rabbit Meat x 1 -> Daikon Seed x 3
 Rabbit Meat x 1 -> Cabbage Seed x 3
 Rabbit Meat x 1 -> Cornered Picket x 3
 Rabbit Meat x 2 -> Stone Ornament x 1
 Game Meat x 1 -> Dried Wheat x 3
 Ham x 1 -> Dried Wheat x 3
 Ham x 1 -> Ham Crate x 1
 Ham x 1 -> Young Shiba x 1
 Ham x 2 -> Young Whippet x 1
 Ham x 2 -> Young Sheepdog x 1
 Ham x 3 -> Young Pointer x 1
 Sausage x 1 -> Young Basset x 1
 Sausage x 2 -> Young Retriever x 1
 Goose Liver x 2 -> Young Retriever x 1
 Goose Liver x 2 -> Young Corgi x 1
 Duck Feathers x 1 -> Mystery Seed x 2
 Duck Feathers x 3 -> Young Retriever x 1
 Duck Feathers x 3 -> Young Corgi x 1
 Ferret Pelt x 1 -> Mystery Seed x 2
 Ferret Pelt x 1 -> Young Corgi x 1
 Ferret Pelt x 2 -> Young Retriever x 1
 Yak Cow Pelt (pelt) x 1 -> Wine x 3
 Yak Cow Pelt (pelt) x 1 -> Young Mastiff x 1
 Yak Cow Pelt (pelt) x 1 -> Young Shepherd x 1
 Yak Cow Pelt (pelt) x 1 -> Young Poitevin x 1
 Rabbit Fur x 1 -> Buckwheat Seed x 3
 Rabbit Fur x 1 -> Wheat Seed x 2
 Rabbit Fur x 1 -> Young Chicken x 1
 Rabbit Fur x 2 -> Stone Ornament x 1
 Rabbit Fur x 2 -> Sizamy x 1
 Rabbit Fur x 3 -> Bee Box x 1
 Yak Cow Pelt (fur) x 1 -> Young Terrier x 1
 Yak Cow Pelt (fur) x 1 -> Young Basset x 1
 Yak Cow Pelt (fur) x 1 -> Young Dachshund x 1
 Yak Cow Pelt (fur) x 1 -> Young Shiba x 1
 Yak Cow Pelt (fur) x 1 -> Young Corgi x 1
 Llama Fur x 1 -> Wine x 3
 Llama Fur x 2 -> Young Shepherd x 1
 Llama Fur x 3 -> Young Mastiff x 1
 Snail x 2 -> Sausage x 1
 Yarn x 1 -> Wool Crate x 1
 Male Marmot x 1 -> Marmot Meat x 2
 Male Marmot x 2 -> Female Marmot x 1
 Female Marmot x 1 -> Male Marmot x 1
 Female Marmot x 1 -> Young Rabbit x 1
 Old Marmot x 1 -> Marmot Meat x 1
 Male Rabbit x 1 -> Rabbit Meat x 2
 Male Rabbit x 2 -> Female Rabbit x 1
 Female Rabbit x 1 -> Male Rabbit x 1
 Rooster x 1 -> Young Basset x 1
 Rooster x 2 -> Young Dachshund x 1
 Old Chicken x 1 -> Chicken Meat x 1
 Male Goat x 1 -> Young Shiba x 1
 Male Donkey x 1 -> Young Mastiff x 1
 Male Donkey x 1 -> Young Shepherd x 1
 Male Donkey x 1 -> Young Poitevin x 1
 Male Terrier x 2 -> Female Terrier x 1
 Female Terrier x 1 -> Male Terrier x 1
 Male Basset x 2 -> Female Basset x 1
 Male Basset x 2 -> Young Retriever x 1
 Male Basset x 2 -> Young Corgi x 1
 Female Basset x 1 -> Male Basset x 1
 Female Basset x 2 -> Young Retriever x 1
 Female Basset x 2 -> Young Corgi x 1
 Male Dachshund x 2 -> Female Dachshund x 1
 Male Dachshund x 2 -> Young Retriever x 1
 Male Dachshund x 2 -> Young Corgi x 1
 Female Dachshund x 1 -> Male Dachshund x 1
 Female Dachshund x 2 -> Young Retriever x 1
 Female Dachshund x 2 -> Young Corgi x 1
 Male Whippet x 2 -> Female Whippet x 1
 Male Whippet x 2 -> Young Mastiff x 1
 Male Whippet x 2 -> Young Shepherd x 1
 Male Whippet x 2 -> Young Poitevin x 1
 Female Whippet x 1 -> Male Whippet x 1
 Female Whippet x 2 -> Young Mastiff x 1
 Female Whippet x 2 -> Young Shepherd x 1
 Female Whippet x 2 -> Young Poitevin x 1
 Male Retriever x 2 -> Female Retriever x 1
 Male Retriever x 2 -> Young Shiba x 1
 Male Retriever x 2 -> Young Sheepdog x 1
 Female Retriever x 2 -> Male Retriever x 1
 Female Retriever x 2 -> Young Shiba x 1
 Female Retriever x 2 -> Young Sheepdog x 1
 Male Shiba x 2 -> Young Whippet x 1
 Male Shiba x 2 -> Female Shiba x 1
 Male Shiba x 2 -> Young Pointer x 1
 Female Shiba x 1 -> Male Shiba x 1
 Female Shiba x 2 -> Young Whippet x 1
 Female Shiba x 2 -> Young Pointer x 1
 Male Mastiff x 2 -> Young Terrier x 1
 Male Mastiff x 2 -> Female Mastiff x 1
 Male Mastiff x 2 -> Young Shepherd x 1
 Male Mastiff x 2 -> Young Poitevin x 1
 Male Corgi x 2 -> Young Shiba x 1
 Male Corgi x 2 -> Female Corgi x 1
 Male Corgi x 2 -> Young Sheepdog x 1
 Female Corgi x 1 -> Male Corgi x 1
 Female Corgi x 2 -> Young Shiba x 1
 Female Corgi x 2 -> Young Sheepdog x 1
 Male Sheepdog x 2 -> Young Whippet x 1
 Male Sheepdog x 2 -> Female Sheepdog x 1
 Male Sheepdog x 2 -> Young Pointer x 1
 Female Sheepdog x 1 -> Male Sheepdog x 1
 Female Sheepdog x 2 -> Young Whippet x 1
 Female Sheepdog x 2 -> Young Pointer x 1
 Male Shepherd x 2 -> Young Terrier x 1
 Male Shepherd x 2 -> Young Mastiff x 1
 Male shepherd x 2 -> Female Shepherd x 1
 Male Shepherd x 2 -> Young Poitevin x 1
 Female Shepherd x 1 -> Male Shepherd x 1
 Female Shepherd x 2 -> Young Terrier x 1
 Female Shepherd x 2 -> Young Mastiff x 1
 Female Shepherd x 2 -> Young Poitevin x 1
 Male Pointer x 2 -> Young Mastiff x 1
 Male Pointer x 2 -> Young Shepherd x 1
 Male Pointer x 2 -> Female Pointer x 1
 Male Pointer x 2 -> Young Poitevin x 1
 Female Pointer x 1 -> Male Pointer x 1
 Female Pointer x 2 -> Young Mastiff x 1
 Female Pointer x 2 -> Young Shepherd x 1
 Female Pointer x 2 -> Young Poitevin x 1
 Male Poitevin x 2 -> Young Terrier x 1
 Male Poitevin x 2 -> Young Mastiff x 1
 Male Poitevin x 2 -> Young Shepherd x 1
 Male Poitevin x 2 -> Female Poitevin x 1
 Female Poitevin x 1 -> Male Poitevin x 1
 Female Poitevin x 2 -> Young Terrier x 1
 Female Poitevin x 2 -> Young Mastiff x 1
 Female Poitevin x 2 -> Young Shepherd x 1
 Tanemy x 1 -> Square Flowerpot x 1
 Sizamy x 1 -> Square Flowerpot x 1
 Tamamy x 1 -> Square Flowerpot x 1
 Walamy x 1 -> Round Flowerpot x 1
 Rossony x 1 -> Round Flowerpot x 1
 Greeny x 1 -> Round Flowerpot x 1
 Crony x 1 -> Potted Flowers x 1
 Bruny x 1 -> Potted Flowers x 1
 Momony x 1 -> Potted Flowers x 1


 ------------
 Napot Market
 ------------

     This Market is in the southeast (bottom-right) corner of your farm.

 Pasture Seed x 2 -> Rossony x 1
 Radish Seed x 2 -> Greeny x 1
 Daikon Seed x 2 -> Bruny x 1
 Cabbage Seed x 2 -> Greeny x 1
 Buckwheat Seed x 2 -> Crony x 1
 Wheat Seed x 2 -> Crony x 1
 Tomato Seed x 2 -> Momony x 1
 Grape Seed x 2 -> Momony x 1
 Seed Potato x 2 -> Bruny x 1
 Berry Seed x 2 -> Rossony x 1
 Cut Grass (S) x 1 -> Grass Seed x 1
 Cut Grass x 1 -> Pasture Seed x 1
 Radish x 1 -> Radish Sign x 1
 Daikon x 1 -> Daikon Sign x 1
 Daikon x 1 -> Young Terrier x 1
 Cabbage x 1 -> Cabbage Sign x 1
 Cabbage x 1 -> Cabbage Crate x 1
 Cabbage x 1 -> Young Terrier x 1
 Tomato x 1 -> Tomato Sign x 1
 Tomato x 1 -> Tomato Crate x 1
 Grapes x 1 -> Grape Sign x 1
 Potato x 1 -> Potato Sign x 1
 Potato x 1 -> Potato Crate x 1
 Berries x 1 -> Berry Sign x 1
 Hay x 1 -> Farm Sign x 1
 Dried Wheat x 1 -> Buckwheat Seed x 2
 Dried Wheat x 1 -> Wheat Sign x 1
 Dried Wheat x 1 -> Wheat Crate x 1
 Dried Wheat x 1 -> Female Marmot x 3
 Dried Wheat x 1 -> Young Duck x 1
 Dried Wheat x 1 -> Young Goose x 1
 Dried Wheat x 2 -> Young Ferret x 1
 Dried Wheat x 2 -> Young Basset x 1
 Dried Buckwheat x 1 -> Buckwheat Seed x 2
 Dried Buckwheat x 1 -> Wheat Seed x 3
 Dried Buckwheat x 1 -> Buckwheat Sign x 1
 Dried Buckwheat x 1 -> Buckwheat Crate x 1
 Dried Buckwheat x 1 -> Plank x 1
 Dried Buckwheat x 2 -> Young Basset x 1
 Dried Buckwheat x 3 -> Young Dachshund x 1
 Acorn x 1 -> Cut Grass (S) x 2
 Chestnut x 1 -> Cut Grass x 3
 Chestnut x 1 -> Marmot Meat x 1
 Truffle x 1 -> Ham x 1
 Truffle x 1 -> Ham Box x 1
 Mushroom x 1 -> Pasture Seed x 3
 Duck Egg x 1 -> Buckwheat Seed x 2
 Duck Egg x 1 -> Wheat Seed x 1
 Duck Egg x 1 -> Brick x 3
 Chicken Egg x 1 -> Buckwheat Seed x 2
 Chicken Egg x 1 -> Wheat Seed x 1
 Chicken Egg x 1 -> Fence x 2
 Chicken Egg x 2 -> Egg Shed x 1
 Chicken Egg x 2 -> Tamamy x 1
 Goose Egg x 1 -> Buckwheat Seed x 2
 Goose Egg x 1 -> Wheat Seed x 1
 Goose Egg x 1 -> Block x 3
 Harvested Egg x 1 -> Buckwheat Seed x 2
 Harvested Egg x 1 -> Wheat Seed x 1
 Harvested Egg x 1 -> Pansy Seed x 2
 Harvested Egg x 1 -> W. Pansy Seed x 2
 Harvested Egg x 1 -> Fence x 2
 Honey x 1 -> Buckwheat Seed x 3
 Honey x 1 -> Wheat Seed x 2
 Honey x 1 -> Marmot Meat x 1
 Honey x 1 -> Board Fence x 3
 Honey x 1 -> Brick x 3
 Honey x 1 -> Square Flowerpot x 1
 Honey x 1 -> Round Flowerpot
 Honey x 1 -> Potted Flowers x 1
 Honey x 1 -> Young Chicken x 1
 Honey x 2 -> Deck x 1
 Wine x 1 -> Ham x 2
 Wine x 1 -> Wine Crate x 1
 Wine x 1 -> Young Whippet x 1
 Wine x 2 -> Young Pointer x 1
 Goat Milk x 1 -> Pasture Seed x 3
 Goat Milk x 1 -> Duck Feathers x 1
 Goat Milk x 2 -> Goose Liver x 1
 Goat Milk x 3 -> Ferret Pelt x 1
 Cheese x 1 -> Cheese Crate x 1
 Cheese x 2 -> Ham Box x 1
 Cheese x 2 -> Young Boar x 1
 Cheese x 2 -> Ferret x 1
 Cheese x 2 -> Young Shiba x 1
 Cheese x 3 -> Young Sheepdog x 1
 Yak Cheese x 1 -> Wine x 3
 Yak Cheese x 2 -> Young Mastiff x 1
 Yak Cheese x 3 -> Young Poitevin x 1
 Chicken Meat x 1 -> Buckwheat Seed x 3
 Chicken Meat x 1 -> Wheat Seed x 2
 Chicken Meat x 1 -> Pansy Seed x 3
 Chicken Meat x 1 -> W. Pansy Seed x 3
 Chicken Meat x 1 -> Daikon x 3
 Chicken Meat x 3 -> Bee Box x 1
 Game Meat x 1 -> Dried Wheat x 3
 Boar Meat x 1 -> Sausage x 3
 Ham x 1 -> Dried Wheat x 3
 Ham x 1 -> Ham Crate x 1
 Ham x 1 -> Young Shiba x 1
 Ham x 2 -> Young Whippet x 1
 Ham x 2 -> Young Sheepdog x 1
 Ham x 3 -> Young Pointer x 1
 Sausage x 1 -> Marmot Meat x 3
 Sausage x 1 -> Rabbit Meat x 3
 Sausage x 1 -> Chicken Meat x 3
 Sausage x 1 -> Young Basset x 1
 Sausage x 2 -> Young Retriever x 1
 Goose Liver x 2 -> Ham Box x 1
 Goose Liver x 2 -> Cheese Rack x 1
 Goose Liver x 2 -> Young Goat x 1
 Goose Liver x 2 -> Young Boar x 1
 Goose Liver x 2 -> Young Retriever x 1
 Goose Liver x 2 -> Young Corgi x 1
 Duck Feathers x 1 -> Mystery Seed x 2
 Duck Feathers x 3 -> Ham Box x 1
 Duck Feathers x 3 -> Young Goat x 1
 Duck Feathers x 3 -> Young Boar x 1
 Duck Feathers x 3 -> Young Retriever x 1
 Duck Feathers x 3 -> Young Corgi x 1
 Ferret Pelt x 1 -> Mystery Seed x 2
 Ferret Pelt x 1 -> Ham Box x 1
 Ferret Pelt x 1 -> Cheese Rack x 1
 Ferret Pelt x 1 -> Young Goat x 1
 Ferret Pelt x 1 -> Young Boar x 1
 Ferret Pelt x 1 -> Young Corgi x 1
 Ferret Pelt x 2 -> Young Retriever x 1
 Yak Cow Pelt (pelt) x 1 -> Wine x 3
 Yak Cow Pelt (pelt) x 1 -> Young Mastiff x 1
 Yak Cow Pelt (pelt) x 1 -> Young Shepherd x 1
 Yak Cow Pelt (pelt) x 1 -> Young Poitevin x 1
 Yak Cow Pelt (fur) x 1 -> Young Terrier x 1
 Yak Cow Pelt (fur) x 1 -> Young Basset x 1
 Yak Cow Pelt (fur) x 1 -> Young Dachshund x 1
 Yak Cow Pelt (fur) x 1 -> Young Shiba x 1
 Yak Cow Pelt (fur) x 1 -> Young Corgi x 1
 Llama Fur x 1 -> Wine x 3
 Llama Fur x 2 -> Young Shepherd x 1
 Llama Fur x 3 -> Young Mastiff x 1
 Snail x 2 -> Sausage x 1
 Yarn x 1 -> Wool Crate x 1
 Old Marmot x 1 -> Marmot Meat x 1
 Rooster x 1 -> Chicken Meat x 2
 Rooster x 1 -> Young Basset x 1
 Rooster x 2 -> Hen x 1
 Rooster x 2 -> Young Dachshund x 1
 Hen x 1 -> Rooster x 1
 Old Chicken x 1 -> Chicken Meat x 1
 Male Duck x 1 -> Chicken Meat x 2
 Male duck x 2 -> Female Duck x 1
 Female Duck x 1 -> Male Duck x 1
 Male Goose x 1 -> Chicken Meat x 2
 Male Goose x 2 -> Female Goose x 1
 Big Male Goose x 1 -> Goose Liver x 1
 Female Goose x 1 -> Male Goose x 1
 Male Goat x 1 -> Cheese Rack x 1
 Male Goat x 1 -> Young Ferret x 1
 Male Goat x 1 -> Young Shiba x 1
 Male Goat x 2 -> Female Goat x 1
 Female Goat x 1 -> Male Goat x 1
 Male Boar x 1 -> Boar Meat x 2
 Male Boar x 2 -> Female Boar x 1
 Female Boar x 1 -> Male Boar x 1
 Male Donkey x 1 -> Young Mastiff x 1
 Male Donkey x 1 -> Young Shepherd x 1
 Male Donkey x 1 -> Young Poitevin x 1
 Male Ferret x 1 -> Ferret Pelt x 1
 Male Ferret x 2 -> Female Ferret x 1
 Female Ferret x 1 -> Ferret Pelt x 1
 Female Ferret x 1 -> Male Ferret x 1
 Male Terrier x 2 -> Female Terrier x 1
 Female Terrier x 1 -> Male Terrier x 1
 Male Basset x 2 -> Female Basset x 1
 Male Basset x 2 -> Young Retriever x 1
 Male Basset x 2 -> Young Corgi x 1
 Female Basset x 1 -> Male Basset x 1
 Female Basset x 2 -> Young Retriever x 1
 Female Basset x 2 -> Young Corgi x 1
 Male Dachshund x 2 -> Female Dachshund x 1
 Male Dachshund x 2 -> Young Retriever x 1
 Male Dachshund x 2 -> Young Corgi x 1
 Female Dachshund x 1 -> Male Dachshund x 1
 Female Dachshund x 2 -> Young Retriever x 1
 Female Dachshund x 2 -> Young Corgi x 1
 Male Whippet x 2 -> Female Whippet x 1
 Male Whippet x 2 -> Young Mastiff x 1
 Male Whippet x 2 -> Young Shepherd x 1
 Male Whippet x 2 -> Young Poitevin x 1
 Female Whippet x 1 -> Male Whippet x 1
 Female Whippet x 2 -> Young Mastiff x 1
 Female Whippet x 2 -> Young Shepherd x 1
 Female Whippet x 2 -> Young Poitevin x 1
 Male Retriever x 2 -> Female Retriever x 1
 Male Retriever x 2 -> Young Shiba x 1
 Male Retriever x 2 -> Young Sheepdog x 1
 Female Retriever x 1 -> Male Retriever x 1
 Female Retriever x 2 -> Young Shiba x 1
 Female Retriever x 2 -> Young Sheepdog x 1
 Male Shiba x 2 -> Young Whippet x 1
 Male Shiba x 2 -> Female Shiba x 1
 Male Shiba x 2 -> Young Pointer x 1
 Female Shiba x 1 -> Male Shiba x 1
 Female Shiba x 2 -> Young Whippet x 1
 Female Shiba x 2 -> Young Pointer x 1
 Male Mastiff x 2 -> Young Terrier x 1
 Male Mastiff x 2 -> Female Mastiff x 1
 Male Mastiff x 2 -> Young Shepherd x 1
 Male Mastiff x 2 -> Young Poitevin x 1
 Male Corgi x 2 -> Young Shiba x 1
 Male Corgi x 2 -> Female Corgi x 1
 Male Corgi x 2 -> Young Sheepdog x 1
 Female Corgi x 1 -> Male Corgi x 1
 Female Corgi x 2 -> Young Shiba x 1
 Female Corgi x 2 -> Young Sheepdog x 1
 Male Sheepdog x 2 -> Young Whippet x 1
 Male Sheepdog x 2 -> Female Sheepdog x 1
 Male Sheepdog x 2 -> Young Pointer x 1
 Female Sheepdog x 1 -> Male Sheepdog x 1
 Female Sheepdog x 2 -> Young Whippet x 1
 Female Sheepdog x 2 -> Young Pointer x 1
 Male Shepherd x 2 -> Young Terrier x 1
 Male Shepherd x 2 -> Young Mastiff x 1
 Male shepherd x 2 -> Female Shepherd x 1
 Male Shepherd x 2 -> Young Poitevin x 1
 Female Shepherd x 1 -> Male Shepherd x 1
 Female Shepherd x 2 -> Young Terrier x 1
 Female Shepherd x 2 -> Young Mastiff x 1
 Female Shepherd x 2 -> Young Poitevin x 1
 Male Pointer x 2 -> Young Mastiff x 1
 Male Pointer x 2 -> Young Shepherd x 1
 Male Pointer x 2 -> Female Pointer x 1
 Male Pointer x 2 -> Young Poitevin x 1
 Female Pointer x 1 -> Male Pointer x 1
 Female Pointer x 2 -> Young Mastiff x 1
 Female Pointer x 2 -> Young Shepherd x 1
 Female Pointer x 2 -> Young Poitevin x 1
 Male Poitevin x 2 -> Young Terrier x 1
 Male Poitevin x 2 -> Young Mastiff x 1
 Male Poitevin x 2 -> Young Shepherd x 1
 Male Poitevin x 2 -> Female Poitevin x 1
 Female Poitevin x 1 -> Male Poitevin x 1
 Female Poitevin x 2 -> Young Terrier x 1
 Female Poitevin x 2 -> Young Mastiff x 1
 Female Poitevin x 2 -> Young Shepherd x 1
 Tanemy x 1 -> Square Flowerpot x 1
 Sizamy x 1 -> Square Flowerpot x 1
 Tamamy x 1 -> Square Flowerpot x 1
 Walamy x 1 -> Round Flowerpot x 1
 Rossony x 1 -> Round Flowerpot x 1
 Greeny x 1 -> Round Flowerpot x 1
 Crony x 1 -> Potted Flowers x 1
 Bruny x 1 -> Potted Flowers x 1
 Momony x 1 -> Potted Flowers x 1


 ------------
 Seara Market
 ------------

     This market is in the southwest (bottom-left) corner of your farm.

 Pasture Seed x 2 -> Rossony x 1
 Radish Seed x 2 -> Greeny x 1
 Daikon Seed x 2 -> Bruny x 1
 Cabbage Seed x 2 -> Greeny x 1
 Buckwheat Seed x 2 -> Crony x 1
 Wheat Seed x 2 -> Crony x 1
 Tomato Seed x 2 -> Momony x 1
 Grape Seed x 2 -> Momony x 1
 Seed Potato x 2 -> Bruny x 1
 Berry Seed x 2 -> Rossony x 1
 Cut Grass (S) x 1 -> Grass Seed x 1
 Cut Grass x 1 -> Pasture Seed x 1
 Radish x 1 -> Radish Seed x 2
 Radish x 1 -> Tomato Seed x 2
 Radish x 1 -> Seed Potato x 1
 Radish x 1 -> Radish Sign x 1
 Daikon x 1 -> Daikon Sign x 1
 Daikon x 1 -> Young Terrier x 1
 Cabbage x 1 -> Cabbage Sign x 1
 Cabbage x 1 -> Cabbage Crate x 1
 Cabbage x 1 -> Young Terrier x 1
 Tomato x 1 -> Tomato Seed x 2
 Tomato x 1 -> Tomato Sign x 1
 Tomato x 1 -> Tomato Crate x 1
 Grapes x 1 -> Radish Seed x 3
 Grapes x 1 -> Grape Seed x 2
 Grapes x 1 -> Silkworm Egg x 2
 Grapes x 1 -> Grape Sign x 1
 Potato x 1 -> Seed Potato x 2
 Potato x 1 -> Potato Sign x 1
 Potato x 1 -> Potato Crate x 1
 Berries x 1 -> Berry Sign x 1
 Hay x 1 -> Farm Sign x 1
 Dried Wheat x 1 -> Wheat Sign x 1
 Dried Wheat x 1 -> Wheat Crate x 1
 Dried Wheat x 1 -> Female Marmot x 3
 Dried Wheat x 2 -> Young Basset x 1
 Dried Buckwheat x 1 -> Buckwheat Sign x 1
 Dried Buckwheat x 1 -> Buckwheat Crate x 1
 Dried Buckwheat x 2 -> Young Basset x 1
 Dried Buckwheat x 3 -> Young Dachshund x 1
 Acorn x 1 -> Cut Grass (S) x 2
 Chestnut x 1 -> Cut Grass x 3
 Chestnut x 1 -> Marmot Meat x 1
 Mushroom x 1 -> Pasture Seed x 3
 Wine x 1 -> Ham x 2
 Wine x 1 -> Wine Crate x 1
 Wine x 1 -> Bucket x 1
 Wine x 1 -> Seed Jar x 1
 Wine x 1 -> Young Whippet x 1
 Wine x 2 -> Young Sheep x 1
 Wine x 2 -> Young Pointer x 1
 Cheese x 1 -> Cheese Crate x 1
 Cheese x 2 -> Young Shiba x 1
 Cheese x 3 -> Young Sheepdog x 1
 Yak Cheese x 1 -> Wine x 3
 Yak Cheese x 2 -> Young Mastiff x 1
 Yak Cheese x 3 -> Young Poitevin x 1
 Game Meat x 1 -> Dried Wheat x 3
 Sheep Meat x 1 -> Tomato Seed x 3
 Sheep Meat x 1 -> Seed Potato x 3
 Sheep Meat x 2 -> Young Pointer x 1
 Yak Cow Meat x 1 -> Wool x 3
 Yak cow Meat x 1 -> Young Bobcat x 1
 Ham x 1 -> Grape Seed x 3
 Ham x 1 -> Dried Wheat x 3
 Ham x 1 -> Wine Cask x 1
 Ham x 1 -> Ham Crate x 1
 Ham x 1 -> Young Shiba x 1
 Ham x 2 -> Young Whippet x 1
 Ham x 2 -> Young Sheepdog x 1
 Ham x 3 -> Young Pointer x 1
 Sausage x 1 -> Young Basset x 1
 Sausage x 2 -> Young Retriever x 1
 Goose Liver x 2 -> Young Retriever x 1
 Goose Liver x 2 -> Young Corgi x 1
 Llama meat x 1 -> Young Raccoon x 1
 Duck Feathers x 1 -> Mystery Seed x 2
 Duck Feathers x 3 -> Young Retriever x 1
 Duck Feathers x 3 -> Young Corgi x 1
 Ferret Pelt x 1 -> Mystery Seed x 2
 Ferret Pelt x 1 -> Young Corgi x 1
 Ferret Pelt x 2 -> Young Retriever x 1
 Yak Cow Pelt (pelt) x 1 -> Wine x 3
 Yak Cow Pelt (pelt) x 1 -> Young Mastiff x 1
 Yak Cow Pelt (pelt) x 1 -> Young Shepherd x 1
 Yak Cow Pelt (pelt) x 1 -> Young Poitevin x 1
 Yak Cow Pelt (fur) x 1 -> Seed Potato x 3
 Yak Cow Pelt (fur) x 1 -> Young Terrier x 1
 Yak Cow Pelt (fur) x 1 -> Young Basset x 1
 Yak Cow Pelt (fur) x 1 -> Young Dachshund x 1
 Yak Cow Pelt (fur) x 1 -> Young Shiba x 1
 Yak Cow Pelt (fur) x 1 -> Young Corgi x 1
 Llama Fur x 1 -> Tomato Seed x 3
 Llama Fur x 1 -> Wine x 3
 Llama Fur x 2 -> Young Shepherd x 1
 Llama Fur x 3 -> Young Mastiff x 1
 Snail x 2 -> Sausage x 1
 Yarn x 1 -> Tomato Seed x 3
 Yarn x 1 -> Seed Potato x 3
 Yarn x 1 -> Ham x 2
 Yarn x 1 -> Wool Crate x 1
 Yarn x 1 -> Young Llama x 1
 Yarn x 1 -> Young Yak Cow x 1
 Yarn x 2 -> Young Donkey x 1
 Silk x 1 -> Radish Seed x 3
 Silk x 1 -> Silkworm Egg x 3
 Silk x 1 -> Young Goat x 2
 Silk x 1 -> Young Boar x 2
 Old Marmot x 1 -> Marmot Meat x 1
 Rooster x 1 -> Young Basset x 1
 Rooster x 2 -> Young Dachshund x 1
 Old Chicken x 1 -> Chicken Meat x 1
 Male Goat x 1 -> Young Shiba x 1
 Male Sheep x 1 -> Sheep Meat x 2
 Male Sheep x 2 -> Female Sheep x 1
 Female Sheep x 1 -> Male Sheep x 1
 Male Llama x 1 -> Llama Meat x 2
 Male Llama x 2 -> Female Llama x 1
 Female Llama x 1 -> Llama Meat x 2
 Female Llama x 1 -> Male Llama x 1
 Male Yak Cow x 1 -> Yak Cow Meat x 2
 Male Yak Cow x 1 -> Yak Cow Pelt x 1
 Male Yak Cow x 2 -> Female Yak Cow x 1
 Female Yak Cow x 1 -> Male Yak Cow x 1
 Male Donkey x 1 -> Young Mastiff x 1
 Male Donkey x 1 -> Young Shepherd x 1
 Male Donkey x 1 -> Young Poitevin x 1
 Male Donkey x 2 -> Female Donkey x 1
 Female Donkey x 1 -> Make Donkey x 1
 Male Terrier x 2 -> Female Terrier x 1
 Female Terrier x 1 -> Male Terrier x 1
 Male Basset x 2 -> Female Basset x 1
 Male Basset x 2 -> Young Retriever x 1
 Male Basset x 2 -> Young Corgi x 1
 Female Basset x 1 -> Male Basset x 1
 Female Basset x 2 -> Young Retriever x 1
 Female Basset x 2 -> Young Corgi x 1
 Male Dachshund x 2 -> Female Dachshund x 1
 Male Dachshund x 2 -> Young Retriever x 1
 Male Dachshund x 2 -> Young Corgi x 1
 Female Dachshund x 1 -> Male Dachshund x 1
 Female Dachshund x 2 -> Young Retriever x 1
 Female Dachshund x 2 -> Young Corgi x 1
 Male Whippet x 2 -> Female Whippet x 1
 Male Whippet x 2 -> Young Mastiff x 1
 Male Whippet x 2 -> Young Shepherd x 1
 Male Whippet x 2 -> Young Poitevin x 1
 Female Whippet x 1 -> Male Whippet x 1
 Female Whippet x 2 -> Young Mastiff x 1
 Female Whippet x 2 -> Young Shepherd x 1
 Female Whippet x 2 -> Young Poitevin x 1
 Male Retriever x 2 -> Female Retriever x 1
 Male Retriever x 2 -> Young Shiba x 1
 Male Retriever x 2 -> Young Sheepdog x 1
 Female Retriever x 2 -> Male Retriever x 1
 Female Retriever x 2 -> Young Shiba x 1
 Female Retriever x 2 -> Young Sheepdog x 1
 Male Shiba x 2 -> Young Whippet x 1
 Male Shiba x 2 -> Female Shiba x 1
 Male Shiba x 2 -> Young Pointer x 1
 Female Shiba x 1 -> Male Shiba x 1
 Female Shiba x 2 -> Young Whippet x 1
 Female Shiba x 2 -> Young Pointer x 1
 Male Mastiff x 2 -> Young Terrier x 1
 Male Mastiff x 2 -> Female Mastiff x 1
 Male Mastiff x 2 -> Young Shepherd x 1
 Male Mastiff x 2 -> Young Poitevin x 1
 Male Corgi x 2 -> Young Shiba x 1
 Male Corgi x 2 -> Female Corgi x 1
 Male Corgi x 2 -> Young Sheepdog x 1
 Female Corgi x 1 -> Male Corgi x 1
 Female Corgi x 2 -> Young Shiba x 1
 Female Corgi x 2 -> Young Sheepdog x 1
 Male Sheepdog x 2 -> Young Whippet x 1
 Male Sheepdog x 2 -> Female Sheepdog x 1
 Male Sheepdog x 2 -> Young Pointer x 1
 Female Sheepdog x 1 -> Male Sheepdog x 1
 Female Sheepdog x 2 -> Young Whippet x 1
 Female Sheepdog x 2 -> Young Pointer x 1
 Male Shepherd x 2 -> Young Terrier x 1
 Male Shepherd x 2 -> Young Mastiff x 1
 Male shepherd x 2 -> Female Shepherd x 1
 Male Shepherd x 2 -> Young Poitevin x 1
 Female Shepherd x 1 -> Male Shepherd x 1
 Female Shepherd x 2 -> Young Terrier x 1
 Female Shepherd x 2 -> Young Mastiff x 1
 Female Shepherd x 2 -> Young Poitevin x 1
 Male Pointer x 2 -> Young Mastiff x 1
 Male Pointer x 2 -> Young Shepherd x 1
 Male Pointer x 2 -> Female Pointer x 1
 Male Pointer x 2 -> Young Poitevin x 1
 Female Pointer x 1 -> Male Pointer x 1
 Female Pointer x 2 -> Young Mastiff x 1
 Female Pointer x 2 -> Young Shepherd x 1
 Female Pointer x 2 -> Young Poitevin x 1
 Male Poitevin x 2 -> Young Terrier x 1
 Male Poitevin x 2 -> Young Mastiff x 1
 Male Poitevin x 2 -> Young Shepherd x 1
 Male Poitevin x 2 -> Female Poitevin x 1
 Female Poitevin x 1 -> Male Poitevin x 1
 Female Poitevin x 2 -> Young Terrier x 1
 Female Poitevin x 2 -> Young Mastiff x 1
 Female Poitevin x 2 -> Young Shepherd x 1
 Tanemy x 1 -> Square Flowerpot x 1
 Sizamy x 1 -> Square Flowerpot x 1
 Tamamy x 1 -> Square Flowerpot x 1
 Walamy x 1 -> Round Flowerpot x 1
 Rossony x 1 -> Round Flowerpot x 1
 Greeny x 1 -> Round Flowerpot x 1
 Crony x 1 -> Potted Flowers x 1
 Bruny x 1 -> Potted Flowers x 1
 Momony x 1 -> Potted Flowers x 1



*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{  15. Brammy's Diary                                                         }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


     Brammy's Diary can be accessed by walking into the front door of your
 house, in the northwest (top-left) corner of your farm, just left of the trash
 bin.  As you progress through the game, you will make discoveries and
 experience events which will then be added to Brammy's Diary.

     This section of the FAQ directly quotes the text of Brammy's Diary.  It
 is written from Brammy's first-person point of view, and parts of it contain
 useful clues. I have added notes in parentheses in places where that text
 is erroneous.

     Brammy's Diary is divided into three sections: Diary, Wisdom, and Dishes.
 The text is as follows.  I have added triggering events [in brackets].


 -----
 Diary
 -----

 #1 A newcomer came.  I'll be playing caretaker.
     [Just start the game]

 #2 Claire dropped by. Said she'll come again.
     [Automatic on Day 3]

 #3 If the grass grows any thicker, I'll need an axe to hack through.
     [Automatic on Day 4]

 #4 Kai paid a visit. He has goats.
     [Produce fist hay]

 #5 Sofia is Marsha's big sister.
     [Produce fist hay]

 #6 Marmots can be bred different colors using wool and wine seed.
   (note: this is incorrect.  Use flower seeds.  What's a wool seed, anyway?)
     [Have a baby marmot born on your farm]

 #7 I found out the tailor has yarn.
     [Acquire rabbit]

 #8 The mayor's daughter gave me some cabbage seeds.
     [Trade marmot meat for cabbage seeds]

 #9 Found some berries. Marsha loves to eat berries.
     [Grow ripe berries]

 #10 The cabbage grew about halfway. There were pests on it.
     [Grow cabbage to Young status. Receive Cookie statue from Marsha.]

 #11 Apparently Kai was clinging to Claire as if she were his mother.

 #12 Cabbage can grow sprouts too.
     [????????Missed it???????????]

 #13 I picked up chestnuts. I sat and watched, anyway.
     [Get 1st chestnut]

 #14 The blacksmith came by. The ground quaked.
     [Trade cabbage or berries for logs. Get Tools!]

 #15 I sowed some wheat seeds. The mayor has wheat.
     [Obtain Wheat Seed at the market]

 #16 I met the butcher. He collects honey.
     [Bring home your first Beebox from the market]

 #17 The wheat's ready to harvest. I'm ready to farm on my own!
     [First Wheat is ready to harvest]

 #18 The wheat dried. The mayor was thrashing it.
     [Dry your first Wheat]

 #19 I met Claire. She makes porridge.
     [Dry your first Wheat]

 #20 I was advised to keep sheep, yaks and donkeys.
     [Dry your first Wheat]

 #21 A weasel came by. It was long!
     [Win the Weasel hunt]

 #22 The buckwheat turned yellow. Found out Claire has a mortar.
     [Dry your first Buckwheat]

 #23 Claire was going to town kneading flour.
     [Dry your first Buckwheat]

 #24 I met Sofia. I nearly had the feathers plucked from my chest!
     [Bring home your first duck from the market]

 #25 Kai said Marsha is a tailor.
     [Produce first Duck Feathers]

 #26 I met the tailor. She sized me up.
     [Produce first Duck Feathers]

 #27 A goat came. It almost ate Claire!
     [Bring home your first young goat from the market]

 #28 Now I have a female goat. Claire makes cheese as well.
     [Grow a Young Goat up to an adult female]

 #29 One of my goats can be milked! Kai milk (sic.) goats.
     [Have a pregnant goat give birth to a kid]

 #30 I met the butcher. He makes cheese.
     [Use the Jar to get first Goat Milk]

 #31 Helen hits cotton with a bow.

 #32 I made some ham from wild boar. The butcher makes ham.
     [Bring home your first Boar Meat (not ham) from the market]

 #33 The butcher makes sausages.
     [Bring home your first Boar Meat from the market]

 #34 Miss Meryl was keeping the town ledger.
     [Produce first ham, completing "A Tale of Boars"]

 #35 Apparently yaks and donkeys are in high demand.
     [Produce first ham, completing "A Tale of Boars"]

 #36 Helen stepped on sheep wool. That made it hard!
     [Obtain first Wool]

 #37 The sheep's wool has grown. Helen made some yarn.
     [Obtain first Wool]

 #38 Everyone's impressed I can knit.
     [Obtain first Wool]

 #39 I made some yarn. The tailor wanted me to take it to the next level.
     [Use Tools on Wool to make first Yarn]

 #40 Marsha was proudly hanging out grass.
     [Bring home first Young Llama from the market]

 #41 I saw a snail. It peeped in and out of its shell.
     [Attract first Snail]

 #42 I picked grapes... and squished some snails in the process.
     [Harvest first Grapes, completing "A Tale of Grapes"]

 #43 I learned how to make wine. The butcher makes wine too.
     [Harvest first Grapes, completing "A Tale of Grapes"]

 #44 Claire is having a hard time. I should buy a donkey for her.
     [Harvest first Grapes, completing "A Tale of Grapes"]

 #45 Marsha came when I was sowing radishes. We set up a fence.
     [Bring home first Radish Seeds from the market]

 #46 The radishes have really grown! Sprouts grew out of Marsha's.
     [Grow first Radishes to maturity]

 #47 Miss Meryl congratulated me.
     [Bring first Young Sheep home from the market, completing "A Tale
      of Sheep, and getting the first ending of the game]

 #48 The number of wells went up, so I should increase my livestock.
     [Bring first Young Sheep home from the market, completing "A Tale
      of Sheep, and getting the first ending of the game]

 #49 Claire said she's so lucky to have it so easy.
     [Bring first Young Sheep home from the market, completing "A Tale
      of Sheep, and getting the first ending of the game]

 #50 Everyone told me how grateful they were. That made my day!
     [Bring first Young Sheep home from the market, completing "A Tale
      of Sheep, and getting the first ending of the game]

 #51 I got some snacks. Marsha fell in love with me at first sight...
     [Collect first Honey from Beebox]

 #52 The sheep's coats have grown. Kai says the tailor will be thrilled!
     [Grow first Wool on a *MALE* sheep; female won't do it]

 #53 Kai was picking up some yak droppings. They were hard.
     [Bring first Young Yak Cow home from the market]

 #54 The potatoes are ready. The mayor got dragged by a cow.
     [Harvest first Potatoes]

 #55 The tomatoes are red. The mayor grows tomatoes too.
     [Grow first Tomatoes to maturity]

 #56 I saw some caterpillar eggs. They looked yummy!
     [First time Silkworms spin themselves into cocoons]

 #57 Claire didn't have any luck growing tomatoes.
     [Harvest first Tomatoes]

 #58 The teacher likes to color scale insects.
     [Harvest first Silk from cocoon]

 #59 I liked boiling the wool.
     [Harvest first Silk from cocoon]

 #60 Miss Meryl was giddy about the thought of having children.
     [Harvest first Silk from cocoon]

 #61 A donkey came. The blacksmith said he's going to celebrate.
     [Bring first Young Donkey home from the market or Field Donkey hunt]

 #62 I milked a yak. Claire makes butter tea.
     [Milk a Yak Cow for the first time]

 #63 Apparently yak milk is brought by train.
     [Produce first Yak Cheese]

 #64 Tanned yak hide. That's gotta be something to write home about.
     [Bring home Yak Cow Pelt (pelt) from Seara Market]

 #65 Claire like to leave fruit intact when making jam.

 #66 Truffle boars (sic.) Marsha talks too much.
     [Dig up a truffle]

 #67 Morgan was also a blacksmith. The old forest lady was feisty.
     [Get the Plow from the list of Gifts in the Doghouse]

 #68 Even cut grass can be recycled if you have a goat!
     []

 #69 ???
     []

 #70 ???
     []



 ------
 Wisdom
 ------

 Crops

     Grass

          Pasture Grass - This can be cut with a sickle. Just be sure to do it
                          before any flowers bloom!

          Hay - You can trade this at the market for marmots.

          Flower - When pasture grass grows this much, it can't be turned into
                   hay.

     Berry

          Berries - Use a jar to harvest these. If you grow a lot your farm
                    won't look so monotone!

          Berries - You can trade these at the market for logs.

     Turnip

          Radish - Use a jar to harvest these. The leafy scraps can be used to
                   feed animals.

          Radish - Radishes are good for sheep in the month of No Grass. They
                   won't put hair on their chest, though!

     Radish

          Daikon - You can trade these for all kinds of things. You can also
                   feed them to rabbits.

          Daikon - You can get all kinds of flowers with this!
                   (note: Daikons are listed under Radish, and Radishes under
                    Turnip.  This is probably just bad translation. A Daikon
                    is a white radish common is East Asia. In the U.K., it
                    may be called a "mooli").

     Cabbage

          Cabbage - Rabbits love cabbage. Feed them these and you'll be able
                    to shave off their fur.

          Cabbage - You should make lots of these. Feeding them to rabbits
                    helps their fur come in!

     Buckwheat

          Buckwheat - Cut these off with a sickle and place them on the ground
                      to dry. If you let it grow, big animals will eat it.

          Dried Buckwheat - Use a jar to collect the seeds.

     Wheat

          Wheat - After cutting these off with a sickle, place them on the
                  ground to dry.

          Dried Wheat - Use a jar to collect the seeds.

     Tomato

          Tomato - Use a jar to harvest these. The leafy scraps can be used to
                   feed rabbits.

          Tomato - Feeding tomatoes to llamas helps their fur come in!

     Grape

          Grapes - These ripen in the month of the Acorn. They shrivel and fall
                   in the month of No Grass.

          Grapes - Place grapes next to a wine cask to make wine!

          Wine - I don't believe I've ever smelled a wine more fragrant. You
                 should take this to the market!

     Potato

          Potato - You can use a jar to dig up potatoes.

          Potato - Yak cows love potatoes.


 Wildflowers

     Grass

          Grass - Lots of animals feed on grass. Don't cut it; grow more!

          Cut Grass - You can trade this at the market for pasture seed, or
                      use a sickle to cut it even finer.

          Cut Grass (S) - You can get grass seed for this at the market, or
                          feed it to animals.

     Tree

          Needleleaf Tree - Female boars dig up truffles in the month of
                            the Acorn.

          Broadleaf Tree - Grass grows around these trees.

          Needleleaf Tree (Acorn) - Mushrooms sometimes grow around this.

          Broadleaf Tree (Acorn) - Chestnuts and acorns sometimes fall
                                   from this.

          Needleleaf Label - Place this where you'd like to plant a tree.

          Broadleaf Label - Place this where you'd like to plant a tree. I 
                            suggest a place not too cramped.

     Dandelion

          Dandelion - This grass grows in the month of the Dandelion. Rabbits
                      and geese eat it.


     Sunflower

          Sunflower - This flower blooms in the month of the Grape. Fields of
                      these are a sight to behold!

     Cosmos

          Red Cosmos - This flower blooms in the month of the Acorn.

          Cosmos - Cosmos have such gentle colors. They bloom in the month of
                   the Acorn.

     Pansy

          Winter Pansy - These beautiful flowers bloom in the month of
                         No Grass.

          Pansy - These flowers bloom in cold seasons.

     Chestnut

          Chestnut - These fall from trees in the month of the Acorn. It
                     helps to have a lot of trees!

     Acorn

          Acorn - In the month of the Acorn, these are everywhere. Makes
                  sense, huh? Take them to the market!

     Mushroom

          Mushroom - These grow in the month of the Acorn. Take them to
                     the market!

     Truffle

          Truffle - Looks like a female boar dug this up.


 Livestock 1

     Marmot

          Young Marmot - After this grows a little more, you should be able
                         to tell whether it's male or female.

          Marmot Mound - When marmots go hungry in the month of No Grass,
                         they hibernate.

     Rabbit

          Young Rabbit - This little rascal will gobble up all your crops
                         if your (sic.) not careful!

          Male Fur Rabbit - You can use shears to cut off all this fur. After
                            you cut it off, it won't grow back for a while.

     Chicken

          Rooster - You can get a basset or a dachshund for this at the
                    market. Trade two of them and you can get a female.

          Hen - When hens are placed together with roosters, they lay eggs
                that hatch chicks.

          Chick - Chicks won't mature unless they are next to a hen.

     Duck

          Young Duck - These eat seeds. Feathers of all sorts of colors grow
                       on them when they eat wheat and buckwheat seeds.

          M Feathered Duck - This duck has a full coat of feathers on its
                             chest. Try clipping them off with shears.

          Duckling - Ducklings mature when next to female ducks.

     Goose

          Young Goose - These eat small grasses. Male geese get fat eating
                        buckwheat or wheat seed.

          Big Male Goose - Yep. This one's nice and plump! Take him to the
                           market to see what you can get!

     Goat

          Young Goat - You'll need a few of these to get both male and
                       female goats.

          Storing Goat - These store milk by eating hay and dead grass.

          Nursing Goat - You can use a jar to collect milk. Just be sure to
                        leave a little for the kids!

     Boar

          Young Boar - These have an usual diet of acorns and dead grass.

          Boar Piglet - These need to stick with nursing boars in order to
                        grow big.

     Sheep

          Male Wooly Sheep - Use shears to cut off the wool!

          Young Sheep - When these mature, you can cut off their wool.
                        this (sic.) one will grow to produce a fine coat!

     Llama

          Young Llama - This one's got grit. It loves tomatoes, but will
                        even eat dead grass!

          Male Fur Llama - This one's fur grew in nicely from a steady
                            tomato diet. It's ready for cutting!

     Yak

          Young Yak Cow - Yak cows are good for their meat, fur and milk.
                          They can eat dried grass, but prefer potatoes.

          Nurs. Yak Cow - You can use a jar to collect milk. But have a
                          heart and wait for the calf to grow a little first.

          M Fur Yak Cow - This one's fur grew in nicely from a steady diet
                          of potatoes!


 Livestock 2

     Donkey

          Young Donkey - Donkeys are real troopers. They'll stomach just about
                         anything you throw at them!

     Raccoon

          Young Raccoon - These rascals wreak havoc on crops. Even so, it's
                          hard to hate them...

     Ferret

          Young Ferret - You can take ferrets along with you on hunts just
                         like dogs! They can also be skinned at the market.

     Bobcat

          Young Bobcat - These beasts only eat meat, making them difficult
                         to keep.

 Products

     Meat

          Marmot Meat - You can trade this for cabbage or berry seed at the
                        market. You should make lots of this!

          Rabbit Meat - You can trade this for daikon seed or a stone ornament
                        at the market.

          Chicken Meat - You can trade three of these for a bee box.

          Goose Liver - You can trade this for a boar. Of course, a retriever
                        would be useful when hunting.

          Boar Meat - Place next to a ham rack to make ham.

          Sausage - That's a mighty fine sausage! You can trade it for
                    bassets--useful on boar hunts!

          Ham - You can trade ham for grape seed and all kinds of dogs.

          Llama Meat - You can trade this for a raccoon at the market.

          Sheep Meat - Sheep meat is also useful. You can trade it for potato
                       and tomato seed, or dogs.

          Yak Cow Meat - You can trade yak cow meat for a bobcat!

     Fur

          Rabbit Fur - You can trade this for wheat, chickens and bee boxes.
                       Grow lots and lots of cabbage!

          Duck Feathers - You can trade duck feathers for all kinds
                          of things!

          Wool - Spin this into yarn, and you can trade it for all kinds of
                 things. It's doesn't go bad like meat.

          Yarn - Once you make yarn, you can get yaks and donkeys, tomatoes
                 and potatoes at the market.

          Llama Fur - You can trade this for a shepherd or a mastiff.

          Yak Cow Fur - You can trade this for any kind of small dog.

     Pelt

          Ferret Pelt - Pelts are luxury goods. Even just one can fetch you
                        all sorts of goodies at the market.

          Yak Cow Pelt - You can trade this for a mastiff, or a poitevin.

     Egg

          Non-Fer Chic Egg - You can trade this at the market for something
                             unusual!

          Chicken Egg - These hatch into chicks when next to female chickens.

          Non-Fe Goose Egg - Eggs can also be given as food to your partners.

          Duck Egg - These hatch into ducklings when next to female ducks.

          Harvested Egg - You can trade this for pansies.

          Goose Egg - These hatch into goslings when next to female geese.

     Milk

          Goat Milk - Place this next to a cheese rack to watch it magically
                      transform into cheese!

          Cheese - You can trade this for a boar. They eat dead grass,
                   you know.

          Yak Cheese - That's a fine chunk of yak cheese. You can trade that
                       for a large dog.


 Small/Medium Dogs

     Terrier

          Young Terrier - These need meat to grow bigger. Try feeding them
                          marmot meat.

          Male Terrier - When a terrier comes across a mole hole, it'll go
                         about destroying it.

          Female Terrier - These will try to carry cabbage.

     Basset Hound

          Young Basset - These make great partners going on boar hunts.

          Male Basset - These will take dried wheat over to the wheat crate.

     Dachshund

          Young Dachshund - These are excellent badger hunters.

          Male Dachshund - These will take potatoes over to the potato crate.

     Shiba

          Young Shiba - It helps having a few of these strong dogs with you
                        when fighting boars.

          Male Shiba - These will take dried buckwheat over to the hay crate.

     Corgi

          Young Corgi - Corgis can bite cows during hunts, driving them
                        far off.

          Male Corgi - These will take ham over to the ham crate.

 Big Dogs

     Whippet

          Young Whippet - These dogs are fast, making them excellent choices
                          when hunting rabbits.

          Male Whippet - These will take tomatoes over to the tomato crate.

     Retriever

          Young Retriever - These dogs can carry large game back from hunts.

          Male Retriever - These will take hay over to the hay crate.

     Pointer

          Young Pointer - This dog can go after game in trees.

          Male Pointer - These will take wine over to the wine crate.

     Poitevin

          Young Poitevin - These are master hunters--the epitome of all
                           that is dog!

     Sheepdog

          Young Sheepdog - When you take along one of these, it can collect
                           sheep.

          Male Sheepdog - These will take wool over to the wool crate.

     Shepherd

          Young Shepherd - This dog can learn all kinds of skills.

          Male Shepherd - These will take cheese over to the cheese crate.

     Mastiff

          Young Mastiff - When fully grown, this is the strongest dog around.
                          You can count on him!


 Oddities

     Mole Hole

          Mole Hole - You'd better hurry and destroy this, or the mole will
                      cause nearby crops to die.

     Snowman

          Snowman - If this is in your way, just give it a shove.

     Silkworm

          Silkworm egg - Place this near grass, and larva will hatch in the
                         month of Dandelion.

          Silkworm - Silkworms eat large grasses. They can't move once inside
                     their cocoons, so you'll have to move them.

          Cocoon - Use a jar to turn this into silk.

          Moth - Leave this alone, and it'll bear eggs.

     Bee

          Bee - These fly around flowers, and may even carry some nectar.

     Butterfly

          Butterfly - Look out! Your cabbage is in danger!

     Strawberry

          Grasshopper - The more grass and crops grasshoppers eat, the more
                        they grow in number!
                        (note: I know, this make no sense under Strawberry).

     Frog

          Frog - What's with that frog? He's just hanging around here!

     Snail

          Snail - You can find these near grape trees.


 Tools

     Floor

          Stone Ornament - No one can get by this stone except humans, Brammy,
                           his kin and dogs.

          Plank - No one can cross this plank except humans, Brammy and
                  his kin.

          Deck - Only humans can pass through this.

     Shed

          Hay Shed - Retrievers will gather hay.

          Grass Shed - Walamy will gather cut grass.

          Egg Shed - Tamamy will gather eggs.

          Seed Shed - Tanemy will gather seeds around this shed.

     Sign

          Tomato Sign - Momony will bring tomato seed here.

          Potato Sign - Bruny will bring seed potatoes here.

          Berry Sign - Rossony will bring berry seed here.

          Grape Sign - Momony will bring grape seed here.

          Farm Sign - Rossony will bring pasture seed here.

          Wheat Sign - Crony will bring wheat seed here.

          Buckwheat Sign - Crony will bring buckwheat seed here.

          Cabbage Sign - Greeny will bring cabbage seed here.

          Radish Sign - Greeny will bring radish seed here.

          Daikon Sign - Bruny will bring daikon seed here.

     Box

          Potato Crate - Potatoes can be stored here.

          Tomato Crate - Tomatoes can be stored here.

          Wheat Crate - Wheat can be stored here.

          Buckwheat Crate - buckwheat can be stored here.

          Wine crate - Wine can be stored here.

          Wool Crate - Wool can be stored here.

          Ham Crate - Ham can be stored here.

          Cabbage Crate - Cabbage can be stored here.

          Cheese Crate - Cheese can be stored here.

     Wine cask

          Wine Cask - When you place grapes next to this, they will turn
                      into wine.

     Cheese rack

          Cheese Rack - When you place milk you've collected next to a
                        cheese rack, it eventually will turn into cheese.

     Beebox

          Bee Box - Bees will come put honey in this.

          Honey - Trade for lots of things at the market with this. Increase
                  your bee boxes to collect more!


 Brammy

     Brammy

          Brammy - You aide. Has many friends.

     Tanemy

          Tanemy - Tanemy is a speed demon when it come to gathering seed.
                   Collected seed will be stored in the seed
                   (note: I know, that made no sense).

     Sizamy

          Sizamy - Sizamy can clip off rabbit fur and duck plumage.

     Tamamy

          Tamamy - Tamamy collects milk from goats and yak cows, and
                   gathers eggs as well!

     Walamy

          Walamy - Walamy carries cut grass to the grass shed.

     Others

          Rossony - Rossony carries pasture and berry seed to their signposts.
                    Of course, you need a pasture or berry sign!

          Greeny - Greeny carries radish and cabbage seed to their signposts.
                   Bring back all the seed you want from market!

          Crony - Crony brings buckwheat and wheat seed to their signposts
                  even when scattered all over the place.

          Bruny - Bruny carries daikon seed and seed potatoes to their
                  signposts.

          Momony - Try to obtain both the tomato and the grape signs!


 ------
 Dishes
 ------

 #1 Bean Soup - The soup was a mix of sausage, white and kidney beans...

 #2 Focaccia - With cheese and bacon. Love the smell of fresh bread!

 #3 Grain porridge - Boiled wheat and buckwheat for breakfast.

 #4 Bacon & Arugula - The bacon went well with the soft arugula.

 #5 Berry Vacherin - Meringue was crisp. Got cream all over.

 #6 [No name] - A newcomer came. I'll be playing caretaker.
             (note: This is obviously a typo in the game, but the picture
              is asparagus covered with cheese. This diary entry is
              triggered by milking a Yak Cow).

 #7 Pears & Cheese - Also, walnuts and white wine very exquisite.





*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
{                * * * THANKS AND CREDIT AND LEGAL STUFF * * *                }
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


 Thanks and Credit to:

 GlassGiant.com for generating the ASCII art image.






     Comments, corrections, concerns, queries, additions, and subtractions are
 all welcome.  Please direct them to me, Joe Murphy, at jnmurphy@inbox.com.
 Thanks and credit will be posted in this section for anything I use in
 future updates.





 Copyright 2012 Joseph N. Murphy

 This may be not be reproduced under any circumstances except for personal,
 private use. It may not be placed on any web site or otherwise distributed
 publicly without advance written permission. Use of this guide on any other
 web site or as a part of any public display is strictly prohibited, and a
 violation of copyright.

 The following websites have the author's permission to display:

 www.GameFAQS.com
 www.neoseeker.com
 www.supercheats.com



 Version history

 0.9, 26 Nov 2012: Original (incomplete).

 0.9a, 28 Nov 2012: Updated to allow www.neoseeker.com permission to
     permission to post this FAQ.

 0.9b, 30 Nov 2012: Minor edits.

 0.9c, 30 Nov 2012: More minor edits.  Capitalizing important terms
     in the first 5 sections (walkthrough).

 0.9d, 4 Dec 2012: Updated to allow www.supercheats.com permission to
     permission to post this FAQ.












 Hey kids! Do you know what time it is?

 *Plays the jingle*

 * Well I've got no money and I've got no friends. *
 * Took a bath today, and came out with the bends. *
 *  Cheer up, Charlie; here's the place to start!  *
 *      It's time for Celebrity ASCII ART!!!       *


     It's time to play Celebrity ASCII Art, everyone!  Are you excited?  Of
 course you are.  Here's how we play:

     The piece of ASCII art below, generated by GlassGiant.com, depicts a
 well-known individual.  Anyone can play.  The first contestant to identify
 the celebrity depicted and notify the game judge, me, at jnmurphy@inbox.com
 will be honored in the Thanks and Credit and Legal Stuff section of this FAQ.

     Additionally, the winner will be allowed to change any one item of this
 FAQ to a piece of misinformation of the winner's choosing, subject to game
 judge's approval.  All decisions of the game judge are final!

     This FAQ will be updated once a winner has been chosen, so if you're
 reading this, you've still got a shot at winning!

     Now, let's play Celebrity ASCII ART!!!  Concentrate, and take a look:



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                                                                 GlassGiant.com







***END***