Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Resident Evil: Outbreak - Weapons Research Guide

by Outbreak

________________________________________________________________________________
--------------------------------------------------------------------------------
                             RESIDENT EVIL OUTBREAK                             

                                   F I L E   2
________________________________________________________________________________
------------------------------------------------------------- Weapons Research -
Version:  0.6
Author:   Outbreak
Platform: Sony Playstation 2
FAQ Type: weapons Research Guide

--------------------------------------------------------------------------------

Find this FAQ on these sites.
http://www.gamefaqs.com
http://www.supercheats.com
http://www.gamespot.com/
http://www.1up.com/

o==========o
| CONTENTS |
o==========o

               1. INTRODUCTION/FORE WORD

               2. UPDATE NOTICES

               3. WEAPONS DAMAGE CHART

               4. WEAPONS IMPACT CHART

               5. WEAPONS DETAILS

               6. MISCELLANEOUS INFO

               7. WEAPONS SCENARIO APPEARANCE

               8. CREDIT & LEGAL TERMS
================================================================================
--------------------------
1. INTRODUCTION/FORE WORD |------------------------RESIDENT EVIL OUTBREAK FILE 2
--------------------------
================================================================================
This game, Resident Evil Outbreak File 2, is the second episode of the Outbreak
series. Taking place along with Resident Evil Outbreak, this game allows you to
play as one of 8 characters that aims to escape the zombie-infested town. You
can even hook up your PS2 with the HDD and the Internet Adaptor and go online
and play with another human player (up to 4 players). File 1 was ranked 62th
place in Famitsu's 2004 Q1-Q2 Software Top 100 chart, with a sales of 103,219
(437,681 total to date as of this writing) in Japan region.

Welcome back to the second file of Resident Evil Outbreak! In the first, we have
tasted what it is like to be in a zombies town with friends. Now, get ready as
we will venture deeper into the Raccoon City...

For those who have used my FAQs for File 1, I thank you very much. Along with
those who have taken the time to send an email for me. I appreciate the thanks,
compliments, tips and helps! I will be putting in 100% effort in writing this
FAQ as a form of thanks for you guys.

Hope that you will enjoy reading this guide as much as I write it. Have fun
playing the game!

================================================================================
------------------
2. UPDATE NOTICES |--------------------------------RESIDENT EVIL OUTBREAK FILE 2
------------------
================================================================================
Version 0.1 - Mar 15 2005
FAQ Starts.

Version 0.2 - Mar 25 2005
Completed Weapon Damage Chart

version 0.3 - Mar 27 2005
Completed FAQ

version 0.4 - May 20 2005
Revised FAQ
================================================================================
------------------------
3. WEAPONS DAMAGE CHART |--------------------------RESIDENT EVIL OUTBREAK FILE 2
------------------------
================================================================================
Each enemies in the game is assigned with a certain amount of vitality. You have
to deplete their vitality by using the various weapons found in the game. Below
is a chart showing the amount of the vitality each time a weapon can deplete per
hit.

Certain enemies have better/weaker defense against some monsters. This chart is
written using zombie as a standard.

For the physical attacks, some of them can be charged. The attack damage is
written in a range. The smallest number is the damage amount inflicted when not
charged, and the biggest number is the damage amount inflicted when fully
charged.

For David's Knife, the 1st and 3rd stab is the same as the attack damage done
by any character depending on the type of knife, but the 2nd and 4th stab is
fixed (eg, David execute a knife combo with Folding Knife.)
1st stab - 42
2nd stab - 80
3rd stab - 42
4th stab - 120
overall  - 284 (total)

o------------------o----------------------o
| Weapon Name      | Damage (Distance)    |
|                  o------o--------o------o
|                  | Near | Normal | Far  |
o------------------o------o--------o------o
              PHYSICAL ATTACK              
o-----------------------------------------o
| Tackle           | 10   | -      | -    |
| Foot Stomp       | 20   | -      | -    |
| Kevin's Kick     | 20   | -      | -    |
| Kevin's Elbow    | 10~30| -      | -    |
| George's Tackle  | 10~20| -      | -    |
| David's Knife    | 2nd: 80, 4th: 120    |
| Yoko's Push      | 10~20| -      | -    |
o-----------------------------------------o
              HAND GUN SERIES              
o-----------------------------------------o
| Burst Handgun    | 130  | 104    | 78   |
| Mark's Handgun   | 130  | 117    | 117  |
| Handgun GL       | 130  | 117    | 104  |
| Handgun          | 140  | 112    | 84   |
| Handgun HP       | 150  | 150    | 150  |
| Handgun SG       | 160  | 96     | 64   |
| Revolver         | 200  | 140    | 100  |
| .45 Auto Handgun | 450  | 405    | 360  |
| Magnum Handgun   | 900  | 810    | 720  |
| Magnum Revolver  | 1000 | 900    | 800  |
o-----------------------------------------o
     MACHINE GUN/SHOT GUN/RIFLE SERIES
o-----------------------------------------o
| Sub Machine Gun  | 120  | 96     | 72   |
| Assault Rifle    | 200  | 160    | 140  |
| Shotgun E        | 600  | 300    | 180  |
| Shotgun          | 700  | 420    | 70   |
| Hunting Rifle    | 1800 | 1800   | 1800 |
o-----------------------------------------o
              LANCHER SERIES              
o-----------------------------------------o
| Acid Rounds      | 1000 | 1000   | 1000 |
| Flame Rounds     | 1100 | 1100   | 1100 |
| Grenade Rounds   | 1200 | 1200   | 1200 |
| Rocket Lancher   | 6400 | 6400   | 6400 | 9999 damage in Showdown mode
o-----------------------------------------o
           MELEE (KNIFE) SERIES           
o-----------------------------------------o
| Folding Knife    | 42   | -      | -    |
| Butcher Knife    | 55   | -      | -    |
| Survival Knife   | 70   | -      | -    |
o-----------------------------------------o
               MELEE SERIES               
o-----------------------------------------o
| Wooden Pole      | 80   | -      | -    |
| Square Timber    | 80   | -      | -    |
| Scrub Brush      | 85   | -      | -    |
| Long Pole        | 90   | -      | -    |
| Curved Iron Pipe | 90   | -      | -    |
| Crutch           | 110  | -      | -    |
| Iron Pipe        | 110  | -      | -    |
| Spear            | 160  | -      | -    |
| Axe              | 200  | -      | -    |
| Hammer           | 240  | -      | -    |
| Stun Rod         | 360  | -      | -    |
o-----------------------------------------o
            MELEE (TOSS) SERIES            
o-----------------------------------------o
| Stick            | 40   | -      | -    |
| Broken Crutch    | 40   | -      | -    |
| Bent Iron Pipe   | 80   | -      | -    |
| Concrete Piece   | 200  | -      | -    |
| Monkey Wrench    | 200  | -      | -    |
| Special Chemical | 200  | -      | -    |
| Yellow Chemical  | 500  | -      | -    |
| Gray Chemical    | 500  | -      | -    |
| Molotov Cocktail | 500  | -      | -    |
o-----------------------------------------o
                  OTHERS                  
o-----------------------------------------o
| Pesticide Spray  | 120  | -      | -    |
| Stun Rod         | 120  | -      | -    |
| Flame Spray      | 150  | -      | -    |
| Timer Bomb       | 2000 | -      | -    |
o-----------------------------------------o
              CAPSULE SHOOTER
o-----------------------------------------o
| (Anti-Virus)     | 1000 | 1000   | -    |
| (Antidote)       | 500  | 500    | -    |
| (Hemostat)       | 0    | 0      | -    |
| (Recovery Pill)  | 0    | 0      | -    |
o-----------------------------------------o
================================================================================
------------------------
4. WEAPONS IMPACT CHART |--------------------------RESIDENT EVIL OUTBREAK FILE 2
------------------------
================================================================================
Each weapons can inflict up to 3 different types of impacts to the lesser 
enemies. Here are the descriptions, using the zombie as an example:

Small  = The zombie will react little to the attack.
Medium = The zombie will stumble back a little, before recovering and continuing
the advance.
Big    = The zombie will fling back across the room.

Here is a chart showing the impacts of all the weapons. 
S = Small
M = Medium
B = Big

Additionally, some weapons have special features.
Blast Radius - The enemies near the direct target will sustain damage too
Continuous Flame - The enemy will sustain additional damage as long as the flame
is burning the monster
Spread Flame - The fire will spread to whoever touches the flame

o------------------o----------------------o
| Weapon Name      | Impact               |
|                  o------o--------o------o
|                  | Near | Normal | Far  |
o------------------o------o--------o------o
              HAND GUN SERIES              
o-----------------------------------------o
| Burst Handgun    | S    | S      | S    |
| Mark's Handgun   | S    | S      | S    |
| Handgun GL       | M    | S      | S    |
| Handgun          | M    | S      | S    |
| Handgun HP       | S    | S      | S    |
| Handgun SG       | M    | S      | S    |
| Revolver         | S    | S      | S    |
| .45 Auto Handgun | M    | M      | M    |
| Magnum Handgun   | M    | B      | M    |
| Magnum Revolver  | M    | B      | M    |
o-----------------------------------------o
     MACHINE GUN/SHOT GUN/RIFLE SERIES
o-----------------------------------------o
| Sub Machine Gun  | S    | S      | S    |
| Assault Rifle    | M    | M      | M    |
| Shotgun E        | B    | M      | S    |
| Shotgun          | B    | M      | S    |
| Hunting Rifle    | B    | M      | M    |
o-----------------------------------------o
              LANCHER SERIES              
o-----------------------------------------o
| Acid Rounds      | B    | B      | B    |
| Flame Rounds     | B    | B      | B    | + Continuous Flame & Spread Flame
| Grenade Rounds   | B    | B      | B    | + Blast Radius
| Rocket Lancher   | B    | B      | B    |
o-----------------------------------------o
           MELEE (KNIFE) SERIES           
o-----------------------------------------o
| Folding Knife    | S    | -      | -    |
| Butcher Knife    | S    | -      | -    |
| Survival Knife   | S    | -      | -    |
o-----------------------------------------o
               MELEE SERIES               
o-----------------------------------------o
| Wooden Pole      | M    | -      | -    |
| Square Timber    | M    | -      | -    |
| Scrub Brush      | M    | -      | -    |
| Long Pole        | M    | -      | -    |
| Curved Iron Pipe | M    | -      | -    |
| Crutch           | M    | -      | -    |
| Iron Pipe        | M    | -      | -    |
| Spear            | M    | -      | -    |
| Axe              | M    | -      | -    |
| Hammer           | B    | -      | -    |
| Stun Rod         | B    | -      | -    |
o-----------------------------------------o
            MELEE (TOSS)SERIES               
o-----------------------------------------o
| Stick            | M    | -      | -    |
| Broken Crutch    | B    | -      | -    |
| Bent Iron Pipe   | M    | -      | -    |
| Concrete Piece   | B    | -      | -    |
| Monkey Wrench    | M    | -      | -    |
| Special Chemical | M    | -      | -    |
| Yellow Chemical  | M    | -      | -    |
| Gray Chemical    | M    | -      | -    | + Blast Radius
| Molotov Cocktail | M    | -      | -    | + Spread Flame
o-----------------------------------------o
                  OTHERS                  
o-----------------------------------------o
| Pesticide Spray  | M    | -      | -    |
| Stun Rod         | M    | -      | -    |
| Flame Spray      | M    | -      | -    | + Continuous Flame
| Timer Bomb       | -    | -      | -    | + Blast Radius
o-----------------------------------------o
              CAPSULE SHOOTER
o-----------------------------------------o
| (Anti-Virus)     | -    | -      | -    |
| (Antidote)       | -    | -      | -    |
| (Hemostat)       | -    | -      | -    |
| (Recovery Pill)  | -    | -      | -    |
o-----------------------------------------o
================================================================================
-------------------
5. WEAPONS DETAILS |-------------------------------RESIDENT EVIL OUTBREAK FILE 2
-------------------
================================================================================

                                                             /----------------\
-------------------------------------------------------------| HAND GUN SERIES |
                                                             \----------------/

 -------------
 Burst Handgun
 -------------
Capacity: 20 Handgun Ammo

3 rounds burst-fire feature. A good weapon to use on zombie. Also great for use
on some other monsters like the Megabyte. Unfotunately, this gun is quite rare.
Inflict slightly lesser damage than a normal Handgun.

 --------------
 Mark's Handgun
 --------------
Capacity: 15 Handgun Ammo/Handgun Magazine

Mark's personal gun. Cannot be transferred. Slightly lesser power in close range
compared to a standard Handgun, but more damage when fired from far. No much
difference from a Handgun.

 ----------
 Handgun GL
 ----------
Capacity: 17 Handgun Ammo/Handgun GL Magazine

This gun is nearly identical with Mark's Handgun, except that it inflicts a
little lesser damage when far, and holds 17 rounds. Handgun GL is an ideal gun
to use on Gigabyte from afar.

 -------
 Handgun
 -------
Capacity: 15 Handgun Ammo/Handgun Magazine

The stanard Handgun which can be found in all scenarios. Standard damage
modifier at medium/far range.

 ----------
 Handgun HP
 ----------
Capacity: 13 Handgun Ammo/Handgun HP Magazine

Power remains regardless of distance. Considering that it appears in the 
"Desperate Times" and its has high power, it is a great weapon to use during the
zombie siege in that scenario. Use it with Kevin's precise aiming ability for
the best effeciency.

 ----------
 Handgun SG
 ----------
Capacity: 13 Handgun Ammo/Handgun SG Magazine

When close, the gun has considerable high power, but weak at medium and long
distance. However, when used close range on Green Zombie (this gun only appears
in Flashback scenario), there is a possibility that you will sustain the poison
mist. 

 --------
 Revolver
 --------
Capacity: 5 Revolver Ammo/Revolver S. Loader

High power revolver. However, at far range, it have only 1/2 the power when in
close range. Although it inflicts most damage at close range, but it is equally
dangerous when use on the Lions when near, it is recommended to fire it at them
at close range.

 ------------------------
 Kevin's .45 Auto Handgun
 ------------------------
Capacity: 7 Auto Handgun Ammo/Auto Handgun Magazine

Kevin's private gun. With more than double the power of the Revolver at close
range, it is ideal for use on boss. Couple it with Kevin's precise aiming, and
it can become one of the most powerful weapons.

 --------------
 Magnum Handgun
 --------------
Capacity: 7 Magnum Handgun Ammo/Magnum Handgun S. Loader

This gun is able to hold 7 magnum bullets. The power modifier is quite minor in
further distances. Useful for killing the Gigabyte. Best use with the precise
aiming of Alyssa and Kevin.

 ---------------
 Magnum Revolver
 ---------------
Capacity: 5 Magnum Revolver Ammo/Magnum Revolver S. Loader

The most powerful guns among the Hand Gun series. The power doesn't increase 
a lot in further distances. It is recommended to use this gun in "End Of The 
Road", boss battle against the Nyx/Tyrant-R. Couple it with Kevin/Alyssa's
precise aiming for best effect.


                                            /---------------------------------\
-------------------------------------------| MACHINE GUN/SHOT GUN/RIFLE SERIES |
                                            \---------------------------------/

 ---------------
 Sub Machine Gun
 ---------------
Capacity: 30 Sub Machine Gun Magazine/Handgun Ammo

A singular bullet is weaker than a bullet from a standard Handgun. However, when
it pumps in damage like there's no tomorrow when you hold the trigger. This gun
is best use during the zombie siege and the Nyx boss battle (together with the
Assault Rifle)

 -------------
 Assault Rifle
 -------------
Capacity: 30 Assault Rifle Magazine/Handgun Ammo

It have higher firing power than the Sub Machine Gun. In "End Of The Road" 
scenario, it is advised to use this gun to attack the core of Nyx. Best use in
that situation together with the Sub Machine Gun with another player.

 ---------
 Shotgun E
 ---------
Capacity: 7 Shotgun Ammo

Shotgun E has a little lesser power compared to the Shotgun when close, but the
power modifier is much smaller. It is recommended to use this gun at medium
range against the Gigabyte, Megabyte and the lions. Due to its wide radius, you
can use it to attack several monsters at close range.

 -------
 Shotgun
 -------
Capacity: 7 Shotgun Ammo

Power is higher than Shotgun E when close, but its power decrease significantly
at further distances. At far, the attack power reduces to only 10%. Besides
attacking, it is great for removing the land mines, and like the Shotgun E, good
for multiple monsters attack at close range.

 -------------
 Hunting Rifle
 -------------
Capacity: 2 Hunting Rifle Ammo

Power remains the same for all distances. This high power weapon is best used on
the lions. At Very Hard mode, you can easily kill 1 lion with just 1 Hunting
Rifle (or an additional bullet from the Shotgun E at most).


                                                             /-----------------\
-------------------------------------------------------------| LAUNCHER SERIES |
                                                             \-----------------/

 ----------------
 Grenade Launcher
 ----------------
Capacity: 255 Grenade Rounds/Acid Rounds/Flame Rounds

The Grenade Launcher can be loaded with 3 types of ammunition. However, only 2
of them exist in the same scenario, and the Grenade Launcher exists in 2 
different scenarios. The launcher have slow firing rate, and each type of rounds
work differently.

(Acid Rounds)
Found in The End Of The Road, this type of rounds is effective against Tyrant-R
and Nyx. Not suitable for use onto zombie and other monsters. 

(Flame Rounds)
Found in the Flashback scenario in difficulties lower than "Very Hard". This
rounds is generally effective against all plant-type monsters (Green Zombie,
Evil Shade, Huge Plant, plant tentacles etc) and Axe Man. 

(Grenade Rounds)
Power is higher than the Acid Rounds. Effective against Tyrant in the lab area.
Not so effective against Tyrant-R compared to Acid Rounds, but that doesn't mean
you should not use this during the Tyrant-R battle. Great for exposing the core
of the Nyx.

 ---------------
 Rocket Launcher
 ---------------
Capacity: 1 Rocket Missile

The strongest weapon in the game. This weapon contains only 1 missile, and there
is no ammunition refill for it. Attack the core of the Nyx with other weapons,
then fire the Rocket Launcher onto the exposed core to eliminate the Nyx easily.

In Showdown Mode, this weapon is capable of inflicting 9999 damage.

                                                                /--------------\
----------------------------------------------------------------| KNIFE SERIES |
                                                                \--------------/

 -------------
 Folding Knife
 -------------
A knife that can be found in Underbelly. David starts with this weapon in his
tool kit too (can't be transferred to other character). Though not a great
attacking weapon by itself considering that the zombie will ignore your knife
attack and attack you if you attack them head on, it is a great ammo saver. 
Try to knock down a monster onto the ground, then slash at them using this
weapon. David is able to perform a 3-hit slash with this weapon.

 -------------
 Butcher Knife
 -------------
Higher power than the Butcher Knife. David can combine it with Wooden Pole to
create the Spear. In Flashback, it is recommended to create the Spear from it
due to the narrow passages in that area.

 ------------
 Combat Knife
 ------------
As the name suggest, the Combat Knife is created specifically for combat, and
hence it is the most powerful knife in the game. A great ammo saver like the
Folding Knife. This weapon is effective for use when you runs out of ammo in
the Nyx battle. 


                                                                /--------------\
----------------------------------------------------------------| MELEE SERIES |
                                                                \--------------/


 -----------
 Wooden Pole
 -----------
Endurance Level: 4

The next stage of the Scrub Brush and the Long Pole. Wooden Pole can be combined
with another Wooden Pole to reform the Long Pole, or with the Butcher Knife for
the Spear (David user only). It will be broken down after 4 hits, and have low 
attack power too. Most effective for Mark user for his full swing move, and Jim 
for his multiple swing move. The next stage of the Wooden Pole is the Stick.

 -------------
 Square Timber
 -------------
Endurance Level: 10

No difference from the Wooden Pole, except that it have more the twice the
endurance level of the Wooden Pole. Also, it cannot be combine with anything to
create any weapon. When its endurance level reaches 0, it turns into the Stick.

 -----------
 Scrub Brush
 -----------
Endurance Level: 8

Rather than attacking, this weapon is more suited for fending off monsters. The
Scrub Brush is wielded by pushing its head portion forward. Slow speed, when it
is broken, it turns into the "Wooden Pole". Mark user can perform full swing
with this weapon. In addition, it is good for pushing off Green Zombie. 

 ---------
 Long Pole
 ---------
Endurance Level: 9

Just a little higher power than the Scrub Brush. When it is broken, it turns the
Wooden Pole. It can be formed when a Scrub Brush is broken down, or by combining
2 Wooden Poles as David. As it can be found before the hospital of the 
Underbelly, it will be the weapon use for pushing back the Axe Man.

 ----------------
 Curved Iron Pipe
 ----------------
Endurance Level: 5

Same attack power as the Long Pole. When the endurance of the Iron Pipe and the
Hammer reaches 0, they turn into this weapon. This weapon has lesser endurance
level and power than the Iron Pipe. Mark is able to perform the full swing with
this weapon, and the same goes to Jim's multiple swing ability. The next stage
of the Curved Iron Pipe is the Bent Iron Pipe.

 ------
 Crutch
 ------
Endurance Level: 10

Same attack power as the Iron Pipe, but with slightly smaller range. Mark is 
able to perform the full swing with this weapon, and the same goes to Jim's 
multiple swing ability. Turns into the "Broken Crutch" when its endurance reach
0.

 ---------
 Iron Pipe
 ---------
Endurance Level: 10

This weapon is identical with the Crutch insteads of attack power and endurance
level. However, it can be combined with several items as David to create some
conventional weapons. When it is combined with the Concrete Piece, you will get
the Hammer. When combined with the Battery, you get the Stun Rod. Mark is able 
to perform the full swing with this weapon, and the same goes to Jim's multiple 
swing ability. Turns into the "Curved Iron Pipe" when its endurance reach 0.

 -----
 Spear
 -----
Endurance Level: 15

Can only be created by combining the Wooden Pole/Long Pole with the Butcher
Knife as David. High endurance level, and powerful compared to the rest of the
pole type weapons. Great for combating the Axe Man or the zombie. Characters
with low vitality like Cindy or Yoko can use it. It becomes the Long Pole when
its endurance reaches 0.

 ---
 Axe
 ---
Endurance Level: -

The power weapon exclusive to the Flashback scenario, the Axe will not be broken
down after repeated use. Jim can make multiple swing attack with this weapon.
In addition, it is good for Cindy user, thanks to her dodging ability. When use
on Evil Shade and Plant Tentacles, they will not respawn after death.

 ------
 Hammer
 ------
Endurance Level: 10

One of the weapons that only David can create. It is created by combining the
Concrete Piece and the Iron Pipe. Mark is able to perform the full swing with 
this weapon, and the same goes to Jim's multiple swing ability. This weapon is
one of the most powerful melee weapons available. Broken down into the Curved
Iron Pipe after repeated use.

 --------
 Stun Rod
 --------
Endurance Level: 8

The strongest weapon among the melee series, this weapon can only be created by
David with the combination of the Iron Pipe and the Battery. Effective for use
against the zombies in the zombie siege in Desperate Times and the Tyrant fight
in End Of The Road. Mark can perform full swing with this weapon. It turns into
the Curved Iron Pipe when it is broken.


                                                         /---------------------\
---------------------------------------------------------| MELEE (TOSS) SERIES |
                                                         \---------------------/


 -----
 Stick
 -----
Capacity: 1

When the Wooden Pole or a Square Timber is broken down, they turns into the
Stick. Low damage, but great impact. It is great if a zombie is blocking you way
and you need to get past him. Not a suitable weapon for attack.

 -------------
 Broken Crutch
 -------------
Capacity: 1

When the Crutch is broken down, it turns into the Broken Crutch. Like the Stick,
it have low power, but great impact. Better use it to knock away Green Zombie.

 --------------
 Bent Iron Pipe
 --------------
Capacity: 1

The Bent Iron Pipe has twice the attack damage of the Broken Crutch and the
Stick. When the Curved Iron pipe's endurance reaches 0, it will turn into this
weapon. In FILE 1, you can knock down a zombie with this, not not in FILE 2
Very Hard any more.

 --------------
 Concrete Piece
 --------------
Capacity: 1

Rather than tossing it at enemies, you can also combine it with the Iron Pipe
to form the Hammer. Unlike the Stick and the Broken Crutch, the damage from
the Concrete Piece is quite high.

 -------------
 Monkey Wrench
 -------------
Capacity: 12

This weapon can only be found in the tool kit of David. David starts with 12
of it, and there is no refill, not to mention that it can't be transfer to 
other character. Useful for fending off zombie and hunter. You can knock down
a zombie with 1 wrench in FILE 1, but in FILE 2, it takes about 2 to knock
a zombie down. An effective weapon to be used onto the Lion in Wild Things.

 ----------------------------------
 Chemical Bottle (Special Chemical)
 ----------------------------------
Capacity: 3

Created by filling the empty bottles with the special chemical in the 
Pharmacy of the hospital of Flashback scenario. 1 bottle is all it takes to
kill any plant-type enemies (Huge Plant, Green Zombie, Evil Shade etc). Also
useful for use against Axe Man. 

 ------------------------
 Chemical Bottle (Yellow)
 ------------------------
Capacity: 3

A secondary weapon for use in the Flashback scenario. This weapon is most
effective for use against the Hunter and the Tyrant. This chemical inflicts more
damage to the Tyrant than the Grey Chemical.

 ----------------------
 Chemical Bottle (Grey)
 ----------------------
Capacity: 3

This explosive weapon is great for use against Hunter. Although it seems to have
great use for the Tyrant too, the damage isn't that big, especially compared to
the Yellow chemical. 

 ----------------
 Molotov Cocktail
 ----------------
Capacity: 5

This weapon is created by combining the Newspaper, Alcohol Bottle and the
Lighter as any character. Effective against the Megabyte and the Tyrant. If you
have the Molotov Cocktail, throw one when the Tyrant drop down in one of the 
rooms in End Of The Road scenario.


                                                                      /--------\
----------------------------------------------------------------------| OTHERS |
                                                                      \--------/


 ---------------
 Pesticide Spray
 ---------------
Number Of Use: 9

Useful against the wasps. Also good for slowing down zombie, but not good as an
attacking weapon against them. You can combine it with the Lighter to create
the Flame Spray if you are a David user.

 --------
 Stun Gun
 --------
Number Of Use: 8

Alyssa's starting item, which can be transferred to other characters. When 
combined with the Battery in Desperate Times or End Of The Road scenario, you
can refill the 'number of use' by 8. In other scenario, you can throw it away
after you have used it. Small power, but good for knocking down zombie. With
skill, this weapon is great for use against Tyrant too.

 -----------
 Flame Spray
 -----------
Number Of Use: 9

Created by combining the Pesticide Spray and the Lighter as David, this is great
for eliminating zombie, plant tentacles and the Evil Shade. In additional, it is
a good weapon for use against lion in the Wild Things scenario too, but watch
out for the counter attack. This weapon spray a stream of fire at its target,
and has the fire element.

 ----------
 Timer Bomb
 ----------
Capacity: 1

The special weapon created by David only, by combining the Junk Parts in his 
tool kit and the Battery item. After creating the Timer Bomb, you can pass it to
any other character, but to ignit it, you need to combine it with the Lighter.
It is great for eliminating multiple zombies during the siege in Desperate Times
but be careful not to get too close to the blast radius (same goes to your
companions). Hence, it is not really recommended. Rather, you should use it to
blast open doors. 


                                                             /-----------------\
-------------------------------------------------------------| CAPSULE SHOOTER |
                                                             \-----------------/


 ---------------
 Capsule Shooter
 ---------------
Capacity: -

This weapon is an unique weapon. It is a starting item of George, and you can
load various pills into this weapon. You can use it to heal your partners or to
attack enemies. The pills loaded into the weapons have various effect when used.
If you auto-aim, you will target your partner rather than the enemy.

(Anti-Virus)
When use on teammate, stop their virus gauge for 180 secs. Same effect as when
they use an Anti-Virus on themselves.
Inflicts 2000 points of damage to zombie, and 400 points of damage to Thanatos.
Inflicts 1000 points of damage to other monsters.

(Antidote)
When use on teammate, cure their poison status. Same effect as when they use
an antidote on themselves.
Effective against(or instant kill) insects, especially:
Hornbill
Flying Bug
Mega Bite (B)
Scissor Tails
Giant Spider
Wasp

Inflicts 500 points of damage to other monsters.

(Hemostat)
The only real use for this is to cure your teammates of their bleeding status.
When use on monsters, you will only knock them down/back, but inflict no damage
at all.

(Recovery Pill)
The only real use for this is to cure your teammate.
Totally useless against monsters, this cannot knock them back nor inflict 
damage.

================================================================================
----------------------
6. MISCELLANEOUS INFO |----------------------------RESIDENT EVIL OUTBREAK FILE 2
----------------------
================================================================================
 ---------------
 Breaking Stages
 ---------------
Number in brackets are the weapon's endurance level (number of use before it
breaks down)

Scrub Brush (8)    -> Wooden Pole (4)      -> Stick (1)
Iron Pipe (10)     -> Curved Iron Pipe (5) -> Bent Iron Pipe (1)
Crutch (10)        -> Broken Crutch (1)
Long Pole (9)      -> Wooden Pole (4)      -> Stick (1)
Square Timber (10) -> Stick (1)
Spear (15)         -> Wooden Pole (4)      -> Stick (1)
Stun Rod (8)       -> Curved Iron Pipe (5) -> Bent Iron Pipe (1)
Hammer (10)        -> Curved Iron Pipe (5) -> Bent Iron Pipe (1)

 ------------------------
 David's Homemade Weapons
 ------------------------
The following shows the combination for the weapons that only David can make

Wooden Pole       + Kitchen Knife = Spear
Long Pole         + Kitcher Knife = Spear
Battery           + Iron Pipe     = Stun Rod
Wooden Pole       + Wooden Pole   = Long Pole
Concrete Piece    + Iron Pipe     = Hammer
Battery           + Spare Parts   = Timer Bomb (+ Lighter to ignite)
G. Launcher Dummy + Spare Parts   = Grenade Launcher (Grenade Rounds)

 ----------------------
 David's Repair Weapons
 ----------------------
Broken Handgun/Broken Shotgun + Spare Parts

 ----------------
 Weapons Creation
 ----------------
Newspaper + Bottle + Lighter = Molotov Cocktail
Empty Bottle + (green chemical in Pharmacy) = Green Chemical Bottle

 -----------------
 Damage Multiplier
 -----------------
/----------------------------------------------------------------\
| Enemy            | Weapon                    | Damage Multiple |
>------------------ --------------------------- -----------------<
| Ivy              | Stun Gun                  | 0%              |
|                  | Chemical Bottle (Solvent) | 300%            |
|                  | Flame Rounds              | 300%            |
| Mega Bite        | Pesticide Spray           | 300%            |
| Green Zombie     | Chemical Bottle (Solvent) | 300%            |
| Scissor Tail     | Pesticide Spray           | 300%            |
| Wasp             | Pesticide Spray           | 300%            |
| Evil Shade       | Stun Gun                  | 0%              |
|                  | Chemical Bottle (Solvent) | 300%            |
|                  | Flame Rounds              | 300%            |
| Huge Plant       | Axe                       | 300%            |
|                  | Butcher Knife             | 300%            |
|                  | Folding Knife             | 300%            |
|                  | Survival Knife            | 300%            |
|                  | Chemical Bottle (Solvent) | 300%            |
|                  | Flame Rounds              | 300%            |
| Licker           | Stun Gun                  | 300%            |
|                  | Shotgun                   | 150%            |
| (medium)         | Shotgun                   | 40%             |
|                  | Shotgun E                 | 150%            |
| (medium)         | Shotgun E                 | 40%             |
| Hunter           | Acid Round                | 200%            |
| Hunter Gamma     | Acid Round                | 200%            |
|                  | Stun Gun                  | 300%            |
| Giant Spider     | Pesticide Spray           | 300%            |
| Nyx              | Butcher Knife             | 300%            |
|                  | Folding Knife             | 300%            |
|                  | Survival Knife            | 300%            |
| Giant Leech      | Spear                     | 200%            |
|                  | Bent Iron Pipe            | 200%            |
| Suspended        | Bent Iron Pipe            | 200%            |
|                  | Stun Gun                  | 300%            |
\----------------------------------------------------------------/

 -------------
 Instant Death
 -------------
This only contains info for the unique cases. The ordinary ones like using a
high-power weapon to have an instant death on a weak monster will not be listed.
Zombie         - Shotgun (close range)
Green Zombie   - Green Chemical
Evil Shade     - Green Chemical
Plant Tentacle - Green Chemical
Tyrant         - Bomb Switch
Tyrant-R       - Bomb Switch
Flying Bugs    - Capsule Shooter (Green)
Mega Bite (B)  - Capsule Shooter (Green) (?)
Wasp           - Capsule Shooter (Green) (?)
Scissor Tail   - Capsule Shooter (Green) (?)
Giant Spider   - Capsule Shooter (Green) (?)
================================================================================
-------------------------------
7. WEAPONS SCENARIO APPEARANCE |-------------------RESIDENT EVIL OUTBREAK FILE 2
-------------------------------
================================================================================

-------------------------------------------------------------------------o
SCENARIO NAME ->       | | WT    | | UB    | | FB    | | DT    | | EOTR  |
==========================================================================
DIFFICULTY ->          | |E|N|H|V| |E|N|H|V| |E|N|H|V| |E|N|H|V| |E|N|H|V|
==========================================================================
Folding Knife          | |X|X|X|X| |O|O|O|O| |X|X|X|X| |X|X|X|X| |X|X|X|X|
Butcher Knife          | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Survival Knife         | |O|O|O|O| |X|X|X|X| |X|X|X|X| |O|O|O|O| |O|O|O|O|
Scrub Brush            | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |O|O|O|O|
Long Pole              | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |O|O|O|O|
Wooden Pole            | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |O|O|O|O|
Crutch                 | |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Stick                  | |O|O|O|O| |O|O|O|O| |O|O|O|O| |O|O|O|O| |O|O|O|O|
Square TImber          | |O|O|O|O| |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X|
Sub Machine Gun        | |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O| |O|O|O|O|
Handgun SG             | |X|X|X|X| |X|X|X|X| |X|X|O|O| |X|X|X|X| |X|X|X|X|
Burst Handgun          | |X|X|X|X| |O|O|O|O| |X|X|X|X| |O|O|O|O| |X|X|X|X|
Handgun                | |O|O|O|O| |O|O|O|O| |O|O|O|O| |O|O|O|O| |O|O|O|O|
Handgun GL             | |X|X|X|X| |X|X|O|O| |X|X|X|X| |X|X|X|X| |X|X|X|X|
Concrete Piece         | |X|X|X|X| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Iron Pipe              | |O|O|O|O| |O|O|O|O| |O|O|O|O| |O|O|O|O| |O|O|O|O|
Flame Spray            | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Revolver               | |X|X|O|O| |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X|
Handgun HP             | |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X|
Assault Rifle          | |X|X|X|X| |O|O|X|X| |X|X|X|X| |X|X|X|X| |X|O|O|O|
Axe                    | |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Spear                  | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Hammer                 | |X|X|X|X| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Pesticide Spray        | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Shotgun E              | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|O|O|X|
Shotgun                | |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O| |O|O|O|O|
Stun Rod               | |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O| |O|O|O|O|
Yellow Chemical        | |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X| |O|O|O|O|
Green Chemical         | |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Magnum Handgun         | |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X|
Magnum Revolver        | |X|X|X|X| |O|O|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O|
Grey Chemical          | |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O|
Molotov Cocktail       | |X|X|X|X| |O|O|O|O| |X|X|X|X| |X|X|X|X| |O|O|O|O|
(Poly tank)            | |X|X|X|X| |O|O|O|O| |X|X|X|X| |O|O|O|O| |X|X|X|X|
Acid Rounds            | |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|X|X|
Flame Rounds           | |X|X|X|X| |X|X|X|X| |O|O|O|X| |X|X|X|X| |X|X|X|X|
Hunting Rifle          | |O|O|O|O| |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X|
Grenade Rounds         | |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O|
Timer Bomb             | |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O| |O|O|O|O|
Rocket Launcher        | |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O|
Remote Control         | |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O|
-------------------------------------------------------------------------o

================================================================================
------------------------
8. CREDIT & LEGAL TERMS |--------------------------RESIDENT EVIL OUTBREAK FILE 2
------------------------
================================================================================
Credit to the following for making this FAQ possible:

<CAPCOM JAPAN Official Biohazard Outbreak File 2 Site>
- http://www.capcom.co.jp/biohazardoutbreak

<GameFAQS>
- http://www.gamefaqs.com
CJayC's gamefaqs for hosting this FAQ

<CAPCOM JAPAN>
- http://www.capcom.co.jp/

<Biohazard Outbreak File 2 Research Gallery>
http://obfile2.fc2web.com/index.html
--------------------------------------------------------------------------------
Update: 25 Feb

Note that before you can host this FAQ on your site, do make sure that you
have the following requirements:

1)You are not using this FAQ for profit-purpose

2)After I gave my permission

- This FAQ is for private and personal use. No permission is granted to
reprint this FAQ in a magazine or publication without my prior consent.
Translating this walkthrough to another language does not automatically make
this walkthrough yours.

-Do not rip off anything from this FAQ either. Extracts are alright as long
as you had obtained my permission, and give credit when due.

- Please do NOT use this FAQ on your walkthrough, magazine, website or
anything. Nor is it granted for this document to be used as any type of
"source material" for-profit magazines to use in any way, be it basing their
own articles from, reading prior to get ideas, or outright copying. I also
forbid this or any of my walkthroughs to be used as, or turned into issues,
mailings for RPG or other newsletters, be they free or for profit. In no way
do I wish this FAQ to be cut up into sections or altered in any way.

Copyright Xfactor 2003-2005

Capcom and Resident Evil are registered trademarks of Capcom Co.LTD. Resident
Evil is a registered trademark of Capcom Co., LTD. "Playstation" and the "PS"
are trademarks of Sony Computer Entertainment Inc. Online plays requires
internet connection and network adaptor for Playstation 2(sold separately).

(c)CAPCOM CO.LTD 2005 ALL RIGHT RESERVED.
(c)CAPCOM USA.INC.2005 ALL RIGHT RESERVED.