Red Faction 2 Bonus Objectives Guide:
May 23, 2003
by Alan Chan (firstname.lastname@example.org)
This document is mine. Please don't rip it off or take credit for it. That
being said, feel free to post it on any site you want, provided you a) don't
make any changes to it, and b) don't charge money for it. You don't even have to get
my permission to post it (as long as it remains unaltered), but it would be
nice if you emailed me and let me know (email@example.com).
Since no one else has written a bonus objective FAQ, I decided to do so. I'm
90% sure I've gotten all the bonus objectives, but I don't guarantee it 100%.
I only cover the optional bonus objectives. In the second half of the game
you'll gain heroics points for achieving regular objectives, but since they're
part of the regular gameplay and impossible to miss I haven't listed them.
Mission 1: In Foreign Lands
Complex Exterior: No Bonus Objectives
1) Reset the automated turret
How to Get It: Instead of destroying the turret guarding the elevator in the
Nano-Cell chamber, get behind it to throw a switch that reprograms it to attack
Tips: Use your NICW's grenades to blow a hole in the wall (do this far away
from the turret, if you accidentally destroy it you won't be able to achieve
this objective). Walk through the hole to get to the corridor behind the
Mission 2: Public Information Building
1) Exit the booth via a Geo-Mod hole
How to Get It: Instead of waiting for Molov to kick open the door and let you
out of the booth, use your grenade launcher to blast a hole in the wall and
Tips: Just blast open the wall next to Molov. He won't mind. You may need to
use two grenades to make a hole big enough for you to fit through. Act quickly,
if you wait for Molov to kill all the guards and kick open the door you won't
be able to achieve this bonus objective.
1) Disable the turret with an objective charge
How to Get It: Instead of destroying the turret with your grenade launcher, use
explosives to tunnel through the cubicles and get behind the turret. Press the
USE key to plant the objective charge, this will blow up the turret and give
you some heroic points.
Tips: The turret can still shoot at you through gaps in the corners of the
cubicles. A single hit will take away an entire life bar, so move quickly, hug
the wall furthest away from the turret, and only try this objective if you have
1) Disrupt Sopot's broadcast
How to Get It: In the TV broadcast studio where you meet up with Repta, a pair
of Sopot Elite Guards are inside the control room. Launch a grenade through the
control room window to blow it up and achieve this objective.
Tips: If you don't blow up the control room yourself, eventually Repta will do
it for you with his NICW's grenades. You'll still get the bonus, however.
2) Destroy Sopot's media archive
How to Get It: Just past the broadcast control room you blew up is a room
filled with shelves containing many boxes of media tapes. Destroy all the boxes
with grenades to achieve this objective.
Tips: Use grenades to destroy all the tapes quickly. Be sure to kill all the
enemies in the room first.
3) Find the fastest way out
How to Get It: In the second broadcasting studio, an explosion will eventually
loosen the catwalk above you. Shoot it with a grenade after it comes loose to
knock it down completely, opening the path to the next level and granting you
Tips: If you don't blow up the catwalk, it will eventually fall down on its
own. However if this happens you will not receive the bonus.
In the Rain:
1) Disable the radar control console
How to Get It: Inside the central building should be a room behind a wire mesh
window, with several monitor consoles. Blow up all the monitor consoles to
achieve this objective.
Tips: The area you're looking for is behind the second door into the building
(you can get to it through the first door, but you'd have to fight your way
past a large Sopot Elite Guard ambush).
To the Rooftop:
1) Find bonus weapon!
How to Get It: When you enter the building where you fight Sopot's gunship, use
your grenade launcher to blow a hole in the wall near the bottom of the
staircase. Walk through the hole to find a hidden area, climb the ladder to
find a WASP and complete the objective.
Tips: The WASP regenerates ever minute, so if you use it to defeat the gunship
you can come back and refill your ammo before leaving with Shrike for the next
Mission 3: Shrike's Wild Ride
Search and Destroy:
1) Decimate building security forces
How to Get It: Kill all the enemies before exiting the level
Tips: On the first fly-by of the building, most of the people inside the
building are civilians, and it's difficult to shoot the few guards without
hitting the civvies too. On the second fly-by all the civilians will have taken
cover (except for one cowering janitor in a yellow vest, who's pretty easy to
spot), so you can basically spam the building with rockets to kill all the
enemies. Look carefully, some guards are camped deep inside the building and
can be difficult to spot. A couple are hidden behind a destroyable wall on the
far side of the building (spam with rockets and you should find it). It's tough
to kill every single enemy, but you should be able to do it after playing the
mission a few times.
1) Destroy gunship refueling station
How to Get It: Blow up all four fuel tanks (the large white drums) at the
Tips: Shrike moves past the refueling station too quickly for you to destroy
all four fuel tanks the first time he flies by it. The second time he flies by,
he'll hover over the station for a minute or two, giving you plenty time to
blow the fuel tanks up with your missiles.
1) Destroy military convoy
How to Get It: Blow up all the trucks in the military convoy on the bridge
after the first fly-by over the Red Faction outpost.
Tips: You have to destroy all the trucks, if one gets away you won't be
rewarded with the bonus. Be sure to use locked-on missiles to get accurate
hits, and use your machinegun while you're waiting for the missile launcher to
2) Aid RF troops in streets
How to Get It: Blow up all enemy ATVs in the level. You'll be rewarded with
this bonus after destroying the last pair of ATV's just before your second pass
over the RF outpost.
Tips: Use locked-on missiles to easily destroy the ATVs, most ATVs are parked
in pairs and blowing up one usually destroys the other. Most of the ATVs are
parked near the RF outpost, but there's one last pair immedietely after the
3) Destroy Battle Armor
How to Get It: Blow up the Battle Armor that attacks during the second fly-by
of the Red Faction outpost.
Tips: The Battle Armor can take lots of damage (about 9 or 10 missiles hits),
but it stands still and you have relatively plenty of time to destroy it.
Launch rockets into it and fire off your machinegun while waiting for the
rockets to reload.
4) Defend RF outpost
How to Get It: You achieve this objective if all of the Red Faction fighters at
the outpost are still alive after the second fly-by, just before you fly off to
fight the Processed.
Tips: Just blow up all the ATVs surrounding the outpost, then use rockets to
kill all the soldiers that appear. There aren't all that many enemies attacking
the outpost, and most of them focus on you rather than the Red Faction, so this
objective isn't too difficult. Every once in a while an enemy soldier or the
Battle Armor gets a lucky shot and kills a few Red Faction fighters, causing
you to fail the objective. Be sure not to attack the people in yellow and red
uniforms on top of and around the outpost building, they're Red Faction members
and killing them will lower your heroics and fail the objective.
5) Defend RF from the Processed
How to Get It: Kill most of the Processed attacking the Red Faction members
under the bridge.
Tips: This objective is somewhat difficult to achieve since Shrike flies by so
quickly, and also since you have to aim your rockets carefully to avoid kill
Red Faction members with the splash damage.
Mission 4: Underground
Alone in the Dark: No Bonus Objectives
The Train! The Train!: No Bonus Objectives
Rush Hour: No Bonus Objectives
The Bridge: No Bonus Objectives
Mission 5: Tank on the Town
1) Find the shortcut
How to Get It: After Shrike cuts through the construction yard and busts
through the 'tight squeeze', there should be a wall with a parking garage in
front of you. Blow a couple holes in the wall with the cannon, and Shrike will
take a shortcut through it.
Tips: If you take the shortcut, when you exit the garage and go down a road, be
sure to look right when you reach the end of the road (when Echo and Quill are
arguing on the radio)... the 3rd ATV is there off in the distance, and you'll
need to destroy it to achieve the next objective.
2) Destroy all ATVs
How to Get It: Destroy all five ATVs in the level.
Tips: The first pair of ATVs appear directly in your path at the beginning of
the level, and are easily destroyed. The 3rd ATV is mid-way through the level,
but if you take the shortcut you'll have to watch for it at the end of a long
road since it's not directly in your path. The final pair of ATVs also aren't
directly in your path. Look to your left at the end of the alley after the
trailers and gunship to spot them. Blow them up quickly, they're very close to
the end of the level.
3) Shoot down a gunship
How to Get It: After you hear Echo talking about free elections on the radio,
Shrike will run over a fence just as a gunship drops down in front of you and
starts shooting you. Blast the gunship with your cannon to achieve this
Tips: One shot should do it. Just be quick, the gunship isn't going to be there
4) Topple the trailers
How to Get It: Where the gunship attacks you, to your right are a pair of
trailers. Blast one of them with your cannon to get the bonus.
Tips: Be sure to do this quickly, you can't hurt the trailers once Shrike
drives too far away from them.
1) Destroy all five-ton trucks
How to Get It: At the very beginning of the level, a series of three trucks
will appear to drop off soldiers, blow up all three to complete the objective.
Tips: It's possible to miss the last truck if you're not paying attention. It
appears at the very end of the road just before you turn the corner.
2) Save Red Faction members from the Processed
How to Get It: When you turn the corner, you'll see a tank ahead of you, a
Processed standing left of the tank, and several Processed coming out of the
alley to the right of the tank. Shortly after, a pair of Red Faction fighters
will rush forward and camp to the left of your tank. Prevent the Processed from
killing either of these two fighters to achieve the objective (you won't be
rewarded with it until you reach the overpass).
Tips: As soon as you turn the corner, use your cannon to blow up the Processed
to your left. If you wait for the RF fighters to show up, they get in between
you and this Processed, making it impossible to shoot it with killing them as
well. Blow up the Processed that emerge from the alley to your right before
they can lurch too close to the RF fighters.
3) Disable the overpass
How to Get It: In the the background behind the tank, you should be able to see
a highway overpass off in the distance. Blow it up with three or four shells to
achieve this objective. This will also prevent the second tank from attacking
you when you reach the overpass.
Tips: It can be difficult to hit the overpass since it's so far off into the
distance. Try aiming your cannon slightly above it to account for the effect of
gravity on your shells. It's tougher but still possible to destroy the overpass
and still kill all the Processed. First, destroy the tank and the first two
groups of Processed that emerge from the right. After the second group you can
concentrate on shooting at the overpass, as Shrike will run over the third
group of Processed with the tank.
4) Destroy all enemy gunships
Difficulty: VERY hard
How to Get It: Destroy all four enemy gunships that appear in the level.
Tips: The first gunship hovers in front of you when you finally reach the
overpass, and is easily destroyed. The second gunship hovers in front of you
when you turn the corner in the overpass, and is also easily destroyed. The
third and fourth gunships, however, are very difficult to destroy. They appear
at the same time at the end of the long overpass road, and instead of hovering
in front of you will simply fly by at top speed. To make matters worse the
highway signs will block your shots, and Shrike will drive the tank through the
floor shortly after they appear, messing up your aim.
Road to the Citadel:
1) Assist Red Faction forces
How to Get It: At the beginning of the level, you meeting up with three Red
Faction fighters who quickly come under attack from a Battle Armor. Destroy
the Battle Armor before it manages to kill one of the Red Faction members to
achieve this objective.
Tips: It's fairly easy to kill the Battle Armor quickly enough, just use a
combination of shells and machine-gun fire. Even once in a while Shrike will
drive too fast and accidentally run over the Red Faction members, if this
happens just restart the level.
2) Destroy water tower
How to Get It: After destroying the first Battle Armor, you'll go round a
corner and off in the distance will be a second Battle Armor being attacked by
a group of malfunctioning Processed. In the background skyline behind the
Battle Armor a water tower should be visible. Launch a tank shell to destroy
the tower to achieve this objective.
Tips: It's fairly easy to hit the tower (just aim a little above it to
compensate for gravity), what's nearly impossible to destroying both the tower
and the Battle Armor within the limited amount of time you're given. It's best
to ignore the Battle Armor and gun exclusively for the tower.
3) Destroy both checkpoint security stations
How to Get It: When Shrike asks you if you think a Tank is a valid ID, launch a
tank shell into the two guard boothes at the checkpoint to destroy them and
achieve this objective.
Tips: You have plenty of time to do this and no other distractions to bother
you, so this should be a very easy objective.
4)Disrupt power to the Citadel
How to Get It: Blow up one of the four electrical towers in the level.
Tips: The electrical towers appear in the background just after the two
checkpoint boothes, they're very big targets and one or two shells should be
all you need to destroy them.
5) Destroy all electrical towers
How to Get It: Destroy all four electrical towers in the level.
Tips: Three of the towers appear in the background on the long road after the
checkpoint during your fight with the 3rd Battle Armor. The fourth tower
appears immedietely to your right just after you exit the tunnel.
6) Destroy all Battle Armor
How to Get It: Destroy all three Battle Armor units in the level.
Tips: It's very difficult to destroy all of the Battle Armors and achieve all
of the other bonus objectives, since the level moves by quite quickly and
you'll usually encounter the Battle Armors at the same time as other bonus
targets. It's best to forget about this bonus objective, since if you ignore
the 2nd and 3rd Battle Armor it becomes fairly easy to achieve all the other
bonus objectives of the level. The 1st Battle Armor blocks your path near the
beginning of the level, you have to destroy it to proceed. The 2nd Battle Armor
can be seen fighting some malfunctioning Processed off in the distance as soon
as you turn the corner, but Shrike will drive by it quite quickly. The 3rd
Battle Armor attacks you on the long road before the tunnel, and while you have
more time to fight it you won't be able to destroy the electrical towers and
gunship if you concentrate your fire on the Battle Armor.
7) Destroy all gunships
How to Get It: Destroy all three gunships that appear in the level.
Tips: The first gunship appears at the very beginning, after you turn the
corner where the group of Processed are. It flies by quickly, by you should
have enough time to hit it with a tank shell. The second gunship appears on the
long road past the checkpoint during your fight with the 3rd Battle Armor, it
too flies by quickly but shouldn't be too difficult to shoot down as long as
you ignore the Battle Armor. The final gunship flies into the tunnel from
behind you soon after you enter the tunnel, its fairly easy to shoot down
within the enclosed space of the tunnel.
8) Destroy the dropship
How to Get It: At the very end of the tunnel, a dropship will briefly appear at
the tunnel exit to drop off some soldiers. Destroy the dropship before it
leaves the area to achieve this objective.
Tips: The dropship is tough and requires two to three cannon blasts to destroy,
so be sure to act quickly as soon as it appears because it will only stand
Mission 6: Sopot's Citadel
1) Minimize civilian casualties
How to Get It: In the last building of the level (immedietely after the sniper
alley), if you approach a door at the end of the corridor to your left you
should hear a conversation between some stuck-up civilians and a very
stressed-out soldier. The soldier will start shooting the civilians as soon as
the conversation ends, if you can kill the soldier without any of the civilians
dying you'll achieve this objective.
Tips: Don't wait for the conversation to end. As soon as you hear it start,
rush into the room, run right up to the soldier's face, and unload your weapon
into his head until he collapses. Don't fire from the doorway, the civilians
will be running around in the way and most likely will get shot. The soldier is
armed only with a pistol, but the room is packed with civilians and a single
stray bullet from you or him will most likely hit one and cause you to fail the
1) Locate the anti-armor weaponry
How to Get It: When you first enter the level, there should be a destroyable
sewer grate in the floor in front of you, near a chain fence and some grenade
ammo. Blow up the sewer grate and drop down. Follow the path, blow up the brick
wall to continue. Past the brick wall, destroy the loose boards lying on the
floor with your machine gun. This should reveal a secret passage that leads to
a building with three soldiers and some WASP launchers. Walk to the launchers
to complete the objective.
Tips: The exit from this room takes you straight into the middle of the
courtyard, just a few feet away from the very nasty Battle Armor. Quickly take
cover behind the crate in front of you.
2) Collapse the light post on the Battle Armor
Difficulty: VERY Hard
How to Get It: In the main courtyard, a lightpost may be dropped by shooting
its base with your grenade launcher. If you manage to drop the lightpost onto
the Battle Armor patrolling the courtyard, you'll achieve this objective.
Tips: The Battle Armor moves quickly, so it's difficult to get the timing
right. It also doesn't help matters with the Battle Armor emptying its twin
gattlings and rocket launcher into your head the entire time. The 'easiest' way
to achieve this objective is to go to the secret area from the previous bonus
objective, and exit out the door. Run behind the crate in front of you with the
ammo and health near it, the lightpost is just on the other side. The Battle
Armor should attempt to walk around the crate to get to you, when its almost
under the lightpost lean left from the crate and shoot the base of the
lightpost with your grenade launcher to drop it, hopefully onto the Battle
Armor. It may take you a few tries to get the timing right.
1) Drop the suspended platform on enemy troops
How to Get It: At the beginning of the interior of the ammo dump building is a
cargo area with several troops, including a female trooper with an NICW. A
platform hangs from the ceiling in the middle of this room, shoot the platform
with your grenade launcher to drop it. If it drops onto an enemy trooper,
you'll achieve this objective. You will NOT achieve this objective if you drop
the platform onto nobody.
Tips: It's fairly easy to achieve this objective, but you'll usually end up
losing a couple of medi-kits in the process. From where you enter the room, you
can't hit the platform with a grenade without killing the soldiers under it, so
you have to run across to the other side of the room where you have a clear
shot at the ceiling support holding the platform up. It's easy to hit it with a
grenade, and the platform will almost always end up landing on a soldier or
two, but in the process you'll lose one or two medi-kits from all the people
shooting at you.
Battle Armor: No Bonus Objectives
1) Disrupt the Citadel's communications capability
How to Get It: After you leave the Battle Armor, you'll blow up some barrels to
create a hole leading into a computer building. After leaving that building,
you'll be inside a courtyard with an ATV in front of you and a pair of double
doors on your left. Go through the double doors to reach the Citadel's
communications center. On the second floor are a pair of double doors leading
to the broadcast antenna. Place an objective charge onto the antenna to blow it
up and achieve the objective.
Tips: There are a few guards defending the comm center, but after all you've
been through they shouldn't be too much of a problem.
Missile Silo: No Bonus Objectives
Mission 7: Hanging in the 'Hood
1) Help RF take intersection
How to Get It: Mid-way through the level you should find an automated turret
overlooking a battle between a pair of RF fighters and several urban military
troopers. Get into the turret, and kill all the soldiers who appear from the
right to protect the RF fighters on your left. Keep killing the soldiers until
they stop respawning, and if the two RF fighters are still alive you'll achieve
Tips: This shouldn't be too difficult. The two RF fighters are pretty skilled
with their assault rifles, and should be able to hold their own against any
soldiers you miss. Remember, the turret has infinite ammo. Be sure to blow up
the concrete block directly in front of you with the turret to increase your
view. The RF fighters CAN die, however, so don't get too frustrated if they do.
2) Protect RF fighters in streets
How to Get It: At the very end of the level, prevent the two Red Faction
fighters from getting killed by the soldiers. Even after you save the Red
Faction fighters, you won't be rewarded this objective until you approach the
door that exits the level.
Tips: Two soldiers shoot from alleyways to the left of the road, and several
soldiers will spawn from the hole in the way on the right side of the road.
Blast the two soldiers on the left with a couple of NICW grenades, then run in
front of the hole on the right and kill the soldiers as they emerge.
High Rise Hell:
1) Help Red Faction forces survive ambush
How to Get It: At the very beginning of the level, a pair of RF fighters will
rush out into the street to fight a group of soldiers. Kill all the soldiers,
and if both RF fighters are still alive you'll achieve this objective.
Tips: Quickly follow the RF fighters as soon as you see them, be sure to mow
down the group of soldiers that appear on your left as soon as you emerge out
into the open. The final two soldiers will be shooting at you from a pair of
windows above you, launch an NICW grenade through the window to wipe them both
2) Kill four snipers
How to Get It: When you meet up with the two Red Faction fighters pinned down
by snipers, kill all four snipers to get the objective. It's not necessary to
save the Red Faction fighters, in fact they seem to inevitably die before you
can finish off all the snipers.
Tips: The first sniper is on ground level hiding behind some debris directly in
front of you. The second sniper is firing from a window on the second floor of
the building forward from your position. The third sniper is firing from the
roof of the shorter building to the northwest of your position. The final
sniper is on the second floor of the building you're in, directly above your
position. Run out into the open, turn around, look up, and gun him down.
3) Kill eight snipers
How to Get It: Four more snipers appear after you reach the building's second
floor and witness a Red Faction woman attempt to jump the gap and get shot down
in the process. Kill them all (only works if you also killed the four snipers
from the previous objective).
Tips: The first sniper is standing next to an electrical pole. He should be
visible from across the window in the right side of the hallway just before the
gap. The second and third snipers should be visible northwest of the gap, one
should be in the parallel garage windows, the other should be in a second-floor
window above the burning debris. The final sniper is in the hallway with you,
he's camped out just around the corner immedietely after the gap waiting to
Death from Above:
1) Protect RF fighters in the street
How to Get It: After the cutscene where a sniper kills a Red Faction woman, you
have a minute or two before a group of Red Faction fighters will attempt to
flee into the streets below you. If you can prevent them from being killed, you
get the bonus. Do this by killing the eight enemy soldiers nearby firing into
the streets below.
Tips: The first two enemies are a sniper and a soldier right in front of you. A
3rd and 4th soldier are on the floor above and below you on the opposite side
of the building, they should be visible through the blown-up floor. The 5th and
6th soldiers are on the floor above and below you on your side of the building,
run over to the opposite side of the building after killing the 3rd and 4th
soldiers to see them. A 7th enemy sniper is across the street, on the rooftop
near the satellite dish. The final enemy, a sniper, is firing from a building
at the end of the street, visible from the side of the building you enter from.
You don't need to kill all the enemies, just elminate enough of them so that
the RF fighters won't be mowed down when they make their escape. Also watch
out, because some of the snipers may respawn after a while.
High Rent District: No Bonus Objectives
In The Back Alleys: No Bonus Objectives
Mission 8: Dancing with the Dead
1) Kill the Processed
How to Get It: Kill a certain number of Processed civilians (50 in easy
difficulty, 75 in medium, and 100 in hard) to achieve this objective. Although
no completed objective will appear in your objectives list, you'll get a green
star and a heroics increase.
Tips: The only way to achieve this objective without running out of ammo is to
use the sniper rifle. A single headshot, or a couple of chest shots should be
enough to kill each Processed. From the crypt in which you begin the mission,
snipe at the Processed from the two windows and duck behind cover whenever you
need to heal. Try not to let the waves of Processed reach the crypt, as they'll
be able to walk up to the windows and shoot inside at you. Use your kill
counter in your stats screen to keep track of how many Processed you've killed.
2) Take a (much needed) bath
How to Get It: There's a large fountain in the cemetary courtyard, just across
from the front doors of the Cathedral. Jump in it and soak your body (it takes
a minute or two), and you'll eventually complete the objective.
Tips: This objective is kind of buggy, sometimes it doesn't work. It's also
difficult to bathe while you've got Processed and soldiers shooting at you. To
stop the Processed from spawning, run to the area near the level exit (the
Mausoleum) but don't go in. Run back to the fountain and the Processed should
be gone. Soldiers will follow you from the Mausoleum, but if you kill them
hopefully the new soldiers that respawn near the Mausoleum won't attack you
until you go back. This should clear the fountain area of enemies and give you
some peace time to bathe.
3) Find Durgan's earring
How to Get It: One of the crypts on the Mausoleum side of the cemetary has a
discolored brick wall on the side facing the graves. Blow open the wall and
walk inside. Pick up the small glowing spark to achieve this objective (who the
heck is Durgan, anyway? A Summoner character maybe?).
Tips: The crypt your looking for is just alongside the fence that divides the
crypts from the tombstones. It's the second crypt from the fountain.
1) Disturb no burial urns
How to Get It: In the first room of this level, several soldiers are camped in
a room with many burial urns on raised altars. If you can kill all the soldiers
without breaking any of the urns, you'll achieve this objective.
Tips: As soon as you walk into the room, the soldiers will start shooting and
the urns will get busted in no time. Instead, from outside the room use the
railgun's scope while crouching. The x's in the scope represent the enemy's
chest, aim below it to shoot them in the legs. By shooting low you'll be firing
the rails through the altars the urns are standing on rather than the urns
themselves. Be aware the enemies will be alerted to your presence and open the
door as soon as you start firing, so act quickly to kill them all.
2) Clear the catacombs of the Processed
How to Get It: In the catacomb tunnels past the automated turret, you'll be
attacked by many Processed civilians. Kill them all to achieve the objective.
Tips: As before, headshots with the sniper rifle are the only way to kill all
the Processed without running out of ammo. Don't rush into the tunnels, the
Processed can seemingly appear out of nowhere and you're as good as dead if
they surround you in such cramp quarters. Instead proceed slowly, killing the
waves of Processed as they come, only proceeding further into the tunnels when
no more Processed emerge to attack you.
Cathedral: No Bonus Objectives
Mission 9: A River Runs To It
On The Docks:
1) Crush the enemy
How to Get It: On the left side of the enemy building is a large black concrete
block suspended from a crane. Snipe the cable holding the block up, and it will
drop down and crush part of the enemy building.
Tips: It's easiest to shoot the block when you're taking cover on the left side
of the over-turned car.
Inside the Submarine:
1) Destroy garbage scow
How to Get It: Somewhere past the bridge and the 3rd enemy sub, Tangier will
spot a garbage scow dumping garbage into the river. She'll tell you to teach
them a lession. Blow them away with a few torpedos to complete the objective.
Tips: This should be pretty straightforward.
Dive! Dive! Dive!
1) Geo-Mod the bridge to destroy the sub
How to Get It: At the beginning of the level, you'll encounter an enemy sub
between two support pillars. Blast the pillars instead of the sub, and the
bridge will eventually collapse and crush the sub.
Tips: You won't get this bonus if you blow up the sub yourself, so be sure you
shots don't hit it with your splash damage.
2) Destroy the ammo crates
How to Get It: When you take cover inside the cargo ship to avoid the depth
charges, destroy all the crates inside the ship to achieve this objective.
Tips: It's dark inside the ship, but the crates are big targets and you should
be able to find them all.
3) Destroy the fuel drums
How to Get It: Also inside the cargo ship, you can destroy all the fuel drums
to achieve another bonus objective.
Tips: This is harder than the previous objective, since the fuel drums are
pretty small and their brownish coloration tends to blend in with the brown
floor of the cargo ship. Just be patient and you should eventually succeed.
4) Geo-Mod past the homing mines
How to Get It: Shortly into the minefield that appears after you exit the ship,
you'll notice the seabed splits into two canyons. The wall in between the two
canyons has a boulder at the bottom of it. Blast the boulder with several
torpedos to reveal a secret passage that bypasses the minefield.
Tips: Several mines stand between you and the boulder, snipe them with your
torpedos to clear a path.
The Right Way In:
1) Destroy all enemy subs
How to Get It: Instead of entering the docking bay and exiting the level, stick
around and keep blowing up the enemy subs that keep respawning. Eventually
you'll destroy them all and achieve the objective.
Tips: Fighting enemy subs isn't too difficult, just constantly strafe left and
right to avoid their torpedos. This bonus objective is a bit buggy, sometimes
the enemy subs will stop respawning even though you haven't achieved the
objective yet. If this happens, just forget about it and proceed to the next
Mission 10: Inside the Nano Base
Industrial Processing: No Bonus Objectives
Repta Reunion: No Bonus Objectives
BUT... be sure to pick up the boss's weapon after he dies. If you exit the
level without it, you won't be able to pick it up later in the game. It's a
great help against the final boss, so you'll definately want to avoid missing
Having a Blast: No Bonus Objectives
No Place Like Home: No Bonus Objectives
The Nano Elite: No Bonus Objectives
Reprocessed: No Bonus Objectives
Mission 11: In Sopot's Deadly Embrace
Inside the Statue: No Bonus Objectives
Towards the Flame: No Bonus Objectives
The Final Battle: No Bonus Objectives
Copyright 2003 Alan Chan