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Monsterpedia

by Suicidal Lemmings

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Ratchet and Clank 2: Going Commando
Monsterpedia
Started: 7/14/04
FAQ #2
By Suicidal Lemmings 
[email protected]

~*~*~*~*~*~*~*~*~
Table of Contents
~*~*~*~*~*~*~*~*~

I: Introduction
II: Monsterpedia
III: Thanks

~*~*~*~*~*~*~*~
I: Introduction
~*~*~*~*~*~*~*~

	Hi, I?m Suicidal Lemmings (a.k.a. Tyrranos) and this is now my second 
FAQ. Hopefully I?m getting a little better at this, and I hope you enjoy the 
guide. This is the only site that I\'m hosting the guide on. This isn?t for the 
sole purpose of helping people out in 
the game; it?s just a list of all the enemies in the game.

**Note: I got this from the start menu in the Ratchet & Clank game, so I did 
not make this info up. **

~*~*~*~*~*~*~*~*
II: Monsterpedia
~*~*~*~*~*~*~*~*

	I will be listing the monsters in the formation of where you met them 
in the game. Here is a list of every enemy (not including bosses and Megacorp-
Games enemies)

MSR 1-CHAINSAW MODEL
	The Megacorp Security Robot (MSR) type 1 comes equipped with a 
standard-issue arm-mounted chainsaw. Its spider-like legs allow it to more 
efficiently chase down and eradicate intruders. Since it only has close-range 
attack capabilities, medium-to-long range weapons are the best way to combat 
it.

MSR 2-FLAMEHROWER MODEL
	The Megacorp Security Robot (MSR) type 2 is designed for those who 
need the best that Megacorp has to offer, but can?t afford to pay for it. 
Complete with a Raritanium-plated arm-mounted flamethrower, this robot is 
guaranteed to stop up to 80 percent of intruders. 

PX6 BLADEBALL
	The PX6 BladeBall is Megacorp?s answer to the budget-conscious 
security consumer. These metal balls float in space until an intruder comes 
near, at which point they release a whirlwind of slashing death. The standard 
BladeBalls are easily destroyed with a few quick swipes of the wrench before 
they can extend their razor sharp blades. However, if you?re too slow, they 
will slice and dice you. 

MUTANT MUCKDWELLER
	These hopping, slug-like creatures will belch out noxious gas when 
Ratchet gets within range. They are easily eliminated by any of Ratchet?s 
medium-range weapons, with the Lancer being the most effective.

MUTANT SWAMP BEAST
	These one-eyed snails have stretchy tentacles that can lash out at 
their prey. Their thick armor-like shells provide strong protection, meaning 
Ratchet will have to use prolonged firepower to get to their gooey centers. 
Stay away and use medium-to-long range weapons to target these beasts, only 
breaking out the Omniwrench against single opponents and as a last ditch 
effort.

MUTANT FIREFLIES
	Not your average Veldin firefly, this nasty winged critter is a cross 
between a firefly and a beetle. To assault their prey, these Mutant Fireflies 
draw close and then attack with their strong pincers. Fairly weak and not 
heavily armored, a few swipes of Ratchet?s Omniwrench 8000 should take care of 
the problem.

THUGS-4-LESS BRUTE
	Big, strong, and incredibly stupid, the Thugs-4-Less Brute is 
everything that a young thug aspires to be. They attack by firing a burst of 
rockets or by deploying Megacorp Chickenbots to do their dirty work for them. 
The best defense against these goons is to use medium-to-long range weapons, 
such as the Lancer of Chopper, and target them from a distance. Make sure to 
keep the strafe button held down and jump or move from side to side to avoid 
their fire. 

MEGACORP CHICKENBOT
	The Chickenbot was Megacorp?s response to the overabundance of 
chickens left over from the use of the Gadgetron Morph-o-Ray. These chickens 
have been transformed into walking death machines by Megacorp?s hard working 
corps of engineers, and will surround and chomp at their prey with their sharp 
metallic teeth if given the opportunity. Both short and long-range weapons 
work well against them, as does the Omniwrench. 

MEGACORP GLADIATOR
	These armored and shield-wearing aliens have been genetically 
engineered by Megacorp to be the galaxy?s most efficient fighting machines. 
They wield a Chain-Mace, which they can use from short of medium-range for a 
devastating (and pulpy) effect. Do your best to not get within range or their 
Chain-Maces, as doing so will most likely result in a hit upside the head. 

MEGACORP LASER BOT
	The Laser Bot was originally designed to get out those ?hard to clean? 
stains. Using its spinning laser, it makes sure that public areas are clean 
and sanitary for the population?s protection. Unfortunately, due to 
malfunctioning circuitry, these robots can?t tell the difference between dirt 
on the ground and dirt on an individual, and will attempt to ?wipe clean? 
anything that moves. Stay out of range of its spinning laser and use of medium-
to-long range weapon to take it out. 

MEGACORP SWEEPER BOT
	Due to yet another Megacorp blunder, these malfunctioning robots have 
lost the ability to tell the difference between garbage and organic life. 
Spinning around with their trio of sweeping mechanical arms, anything caught 
inside their whirling dervish of cleanliness will get hurt. It?s not advisable 
to get in close and personal, as their arms are surprisingly fast and these 
buggers can surround you in a second. Instead, stick with medium-to-long range 
weapons and create some trash of your own.

MEGACORP RIVET BOT
	Look out! This robot?s gone rogue. Thought originally designed to aid 
in construction, some of these robots have been modified to act as security 
robots as well. If you get too close, they will fire a series of six rivet 
shots your way. Stay back and use long-range weapons, such as the Pulse Rifle 
or Lancer, to take them out.

GADGETRON HOUND OF CUDDLY DEATH
	These cute puppy-like creatures are the result of a failed experiment 
by Gadgetron to create a cute cuddly child?s companion. After Gadgetron lest, 
these once docile pets evolved into pure killers filled with only hate and 
loathing. These hounds have snapping jaws filled with razor sharp teeth, and 
will attack the moment they get a whiff of Ratchet?s presence. In small 
numbers, they can easily be dealt with using the wrench. When encountered in 
large packs, stay back and use a medium-range weapon to put them out of their 
misery. 	

VUKOVAR TRIBESMEN
	After Gadgetron moved out, these tribesmen took over, searching for 
whatever they could use. The tribesmen have managed to collect some pretty 
heavy firepower. They are also excellent swordsmen and like to attack in 
groups. The best way to combat these savage creatures is to either pick them 
off from afar, using the Pulse Rifle, or throw some heavy firepower at their 
armored and shielded bodies, using long-range weapons, suck as the Multi-Star 
or Heavy Lancer.

BARLOWIAN SAUR-BEAST
	The Saur-Beast was once a harmless herbivore. When the Tribesmen came, 
however, they were trained to be savage attack beasts that they can ride. 
Known for their durability and thick hides, these large beasts are 
surprisingly fast and can charge at their prey with no provocation. They also 
have extremely sharp teeth that can make Blargian mincemeat out of Ratchet if 
you?re not careful. Heavy artillery, such as any of your upgraded weapons, 
will chip away at these vicious creatures. The Pulse Rifle is also 
exceptionally handy, as it can take them down with one shot and can be used 
from a safe distance. 

THUGS-4-LESS HENCHMAN
	This Thugs-4-Less employee is cleverer and slightly tougher than your 
common Thug. In addition to being stronger, he also carries a plasma-charged 
rifle that shoots out balls of charged plasma particles. Long-range weapons, 
such as the Seeker Gun, seem to work the best against these goons.

THUGS-4-LESS ATTACK SHIP
	This is the upgraded version of the old Thug Flame Ship (now 
obsolete). Due to complaints about the old model, this ship was upgraded to 
include a ranged flame attack, as well as tinted windows and a deluxe set of 
cup holders. If Ratchet happens to stroll within its long-range attack 
capabilities, the Attack Ship will fire off a series of flame shots that will 
scorch his hide. The best defense is to stay out of its range, if possible, 
and use a long-range weapon, such as the Pulse Rifle or Seeker to target it 
from afar. 

MSR 1-CHAINSAW V: 2.0
	This is the best version of the MSR 1 available on the market today. 
With an alloy-based armor-plated exterior combining Carbonox and Raritanium, 
these robots can take a beating and still remain standing. Like the original 
model, version 2.0 still does not have long or medium-range attack 
capabilities, and has to rely on getting up close and personal to saw their 
victims in half. Stay away, far away, and take them out with a powered-up 
projectile weapon.

MSR 2-FLAMETHROWER V: 2.0
	Like the MSR 1, these security bots have been upgraded in the armor 
department. Their flamethrowers have been upgraded to provide the finest 
combustibility available and, in addition to medium-range sprays, they can 
also shoot bursts of flaming hot projectiles. This robot will melt intruders 
like an ice cream cone in the middle of the desert.

SPITTING DUNE CRAWLER
	Produced by organic Dune Crawler Generators at impressive rates, these 
indigenous reptiles have a devastating close-range poisonous spray that they 
belch from their mouths. Due to years of extreme heat exposure, their hides 
have become thick and crusty, making it extra tough to shoot through. Stay 
back and out of their range, using a medium to long-range weapon to take them 
out. If you purchased it, the Lava Gun will do the trick just fine.

MUTANT SANDFLY
	A variant of the Mutant Firefly found in Oozla, this guy packs a bite. 
Sandflies typically travel in swarms and, like the Dune Crawlers, are produced 
by Sandfly Generators. With no armor to speak of, any weapon, as well as the 
wrench, will take care of these pesky critters ? just don?t allow yourself to 
be surrounded by them. 

DESERT DUNE MONSTER
	These fiends like to hide in the desert sand from the extreme heat, 
disguising themselves as a mere pile of debris. When they hear their prey 
coming, however, they wait until it gets close, and spring from hiding to 
attack with their electric tendrils. Use a strong weapon on these huge, 
hovering beasts, preferably one that will lock-on to the target, and 
continually shoot it while avoiding its tendrils. Unfortunately, you won?t be 
able to pick them off from far away with the Pulse Rifle/Vaporizer, as they 
will only expose themselves when their prey is near. 

MEGACORP SENTINAL
	These Sentinels serve as early warning devices, scanning and searching 
the floor below with their spotlights for intruders. If you happen to cross 
their beams of light, they will set off the Facility?s alarms and attack, 
shooting a deadly stream of fire from their guns. The best way to deal with 
these hovering security bots is to avoid their spotlights and sneak past. You 
can try to shoot them down, using a strong upgraded and modded weapon, such as 
the Vaporizer, but I recommend going the stealth route, if at all possible. 

BLADE BALL V: 2.0
	This deluxe model features a higher torque motor fitted with sharpened 
duraplated blades. Small and compact, the BladeBall V: 2.0 is the next 
generation of automated drone assassins. Instead of trying to eliminate these 
whirling balls of death with the Omniwrench, stick with a weapon, such as the 
Lava Gun, Blitz Gun, Multi-Star, etc. 

MEGACORP SECURITY TURRET
This is a stationary turret, used mainly to protect small hallways, which 
produces a slow moving plasma line that will move down a corridor and burn 
intruders into a neat pile of ash for the Megacorp Sweeper Bots to clean up. 
The Turret is vulnerable unless it sinks into the floor to recharge. 

MEGACORP TROOPER
	The Megacorp Troopers are the vanguard of the Megacorp paramilitary 
forces. Armed with dual plasma rifles and trained in group fighting, it is not 
unusual to see groups of these soldiers teleporting in before you?ve scarcely 
finished off their comrades. Do your best not to take on these highly trained 
soldiers head on, instead picking them off with the Pulse Rifle/Vaporizer, or 
using the Seeker Gun or Bouncer while taking cover.

MEGACORP HOVER TANK
	This monster of a vehicle has a rapid fire cannon mounted on a turret. 
The tank can lay down an impressive line of fire that will frighten off the 
most hardened of intruders. I don?t recommend taking these suckers head on, 
instead, stay as far back as possible and use the Pulse Rifle/Vaporizer to 
blow them to smithereens. 

MEGACORP CHICKENBOT V: 2.0
	Megacorp?s newest budget security robot, the Chickenbot 2.0 is 
constructed with an enhanced Tetrafiber exterior and sharpened duraplated 
fangs. Taking a bite out of crime (and anything else that happens to get 
within 10 feet of them), these ferocious Chickenbots should be attacked with a 
medium-to-close range weapon, such as the Lava Gun/Meteor Gun or the Blitz 
Gun/Cannon.

JOBA TRIBESMEN
	These Tribesmen are distant cousins to the ones found in Vukovar 
Canyon. Consequently, aside form some more advanced firepower (deadly plasma 
rifles) and armor; these creatures behave much the same as the ones on Barlow.

JOBIAN SAUR-BEAST
	After discovering the beasts on Barlow, a batch was immediately sent 
to Joba for breeding. Because of the harsh Jobian climate, these beasts have 
evolved a tougher outer shell, which can withstand more damage. They also have 
developed stronger teeth for catching prey. You?re going to need to use 
strong, upgraded and moded weapons to take out these beasts. 

MSR 1-CHAINSAW MODEL V: 3.0
	This is a modified version of the MSR 1. Retooled and reprogrammed, 
this killing machine is even more resistant to weapon fire. Its duraplated-
sharpened chainsaw is now more efficient at slicing fruits, vegetables, and 
gun-wielding Lombaxes. 

MSR 2-FLAMETHROWER MODEL V: 3.0
	Flamethrower V: 3.0: A modified version of the MSR 2, these security 
bots have reinforced armor and are fitted with an upgraded dual purpose 
flamethrower ? they shoot both a stream of fire and fire bursts that melt 
intrudes like a milk shake on the surface of the sun. Watch out for their 
balls of flaming death, and use a long-range weapon to take them out.

NIDBOT
	The Nidbot is a dangerous meeting of arachnid and machine. This 
mechanical terror surprises its prey with a devastating leap attack that 
leaves even the most hardened of gladiators quaking in their boots. No self-
respecting Gladiator Arena should be without them. Small and agile, the best 
way to wipe these critters out is with a medium-to-short range weapon that has 
a large blast/attack radius, such as the Blitz Cannon and Lava Gun.

ELITE MEGACORP GLADIATOR
	The Megacorp Elite Gladiator Association (MEGA) represents only the 
best, and these Gladiators have been card-carrying members for the past three 
decades. With their improved armor and tetrafiber-enhanced blades, these MEGA 
Brawlers pack a mega-mean punch. Give ?em hell with a few well-aimed rockets 
from you Minirocket Tube to show them you mean business. 

MUTANT TEST-SQUIRREL
	Due to protests from several Squirrel Rights groups, Megacorp was 
forced to abandon using squirrels for their weapon test programs. Megacorp 
released the squirrels back into the wild, where they now happily feed on 
small wild animals and tourists. One of the best weapons to use against these 
vicious little critters is the Lave Gun, as it will keep them from surrounding 
you, while taking them out in a quick fashion.

MEGACORP ROBOT GUARD
	These huge hulking behemoths were manufactured to patrol important 
Megacorp facilities. Armed with a huge plasma cannon they focus single-
mindedly on stopping any intruders who dare disturb their patrols. When you 
see one of these strong mechanical giants, stay way back and take it out with 
a strong, long-range weapon.

THUGS-4-LESS ELITE HENCHMEN
	These Elite Thugs-4-Less are used only for the highest paying 
customers. Armed with a powerful Thrasher Cannon, the Henchmen pack enough 
firepower to level a small playground. Long-range weapons, such as the 
Minirocket Tube and the HK22, work well against these goons.

THUGS-4-LESS BRUTE: CLASS 2
	This elite Thugs-4-Less Brute is the standard issue soldier. Armed 
with an impressively powerful Energy Cannon, this soldier is fond of sending 
out rapid bolts of plasma in a continuous stream.

MEGACORP HOVER TANK V: 2.0
	The Megacorp Hover Tank has been modified by Thugs-4-Less for Version 
2.0. It provides cover for the Thug forces who take shelter behind its 
impressive armor and massive blasting capabilities. You can also take 
advantage of this, using the Vaporizer to blast the tanks from afar, then 
using their wreckage for cover against the Thugs inside.

ATTACK COPTER
	A modified version of the Thug Leader?s personal helicopter, this 
Attack Copter is capable of destroying all in its path. It packs a quadruple 
helix energy cannon to make sure it gets the job done. Bringing down on of 
these copters is not an easy task. Its cannons have incredibly long-range 
firing capabilities, and its armor is super-strong. Stay as far back as 
possible and use either the Vaporizer or Minirocket Tube to bring it to the 
ground.

TWO-HEADED SMOLGIAN SNAPPER
	Whoever said two heads were better than one obviously never met this 
alien fiend. The Smolgian Snapper packs a wallop and does it double. Watch out 
for its lightning-fast lunging bite attack and try not to get in too close. 
Medium-to-long range weapons are the only way to go ? and the stronger the 
better, as these creatures have thick outer shells.

GRULCH
	The Grulch is the smaller cousin of the Smolgian Snapper. Having only 
one head, however, these miniature alien monsters are still capable of biting 
an unwary traveler in a sensitive area. Break out of close-range weapon, such 
as the Meteor Gun, to deliver swift justice.

PROTOPET
	As you know by now, the Protopet was Megacorp?s attempt at creating 
the perfect pet, but things somehow went terribly wrong. Unfortunately, these 
little fluffy creatures tend to go crazy and eat their owners. Look out for 
their ability to multiply, as they can get quite out of hand if left to their 
own devices. Break out the Sheepinator on these deceivingly cute fluff balls 
of teeth and aggression, turning them into the docile lambs that they should 
be.

EXTERNIBOT
	The Externibots were sent in to destroy everything that is small and 
fuzzy. Unfortunately, this includes Ratchet. Try to dodge their shock attacks 
by strafing left and right, and use a long-range weapon, such as the 
Mini/Megarocket Tube, to take them out.

Y.E.T.I.
	The Y.E.T.I. is a genetically engineered wonder monster created to 
hunt down and destroy the Arctic Leviathans that roam the planes. At least, 
that was the original idea. Since their creation, they have gone out of 
control and now live in the arctic landscape. Usually found around Moonstones, 
these huge beasts attack in packs, and take heavy firepower to destroy.

ARCTIC LEVIATHAN
	There is little that is known about the Arctic Leviathan. It lives in 
the arctic wastes and rarely shows its face. When it does, though, its 
devastating ice breath can freeze an enemy in its tracks. Be on the lookout 
for icy patches on the ground ? dead giveaways that there is a Leviathan in 
the waters underneath ? and always be prepared to combat one with a long-range 
weapon and protective shielding.

~*~*~*~*~*~
III: Thanks
~*~*~*~*~*~

I would like to thank:

CJayC: For making an awesome site.
GameFAQS: For being such an awesome site.
Eternal Czar Smapdi: For being himself.
People who correct things in this FAQ: For being smarter than me. >_>