Okay, to start off, I don't have any fancy ASCII images to do. This
is a straight up, simple FAQ. It is a work in progress, so no, it
is not done. If you have any questions, email me at
CmdrBond22@yahoo.com, and I will do my best to get back to you. Enjoy
Whites Estate
Okay, here we go. After watching the cutscene that basically follows the end
of the Casino Royale movie, you regain control of Mr. James Bond. You start out
in Mr. Whites garden. Now, this is more of a training level than anything,
however, I will go ahead and run through the basics with you, the reader. Now,
M and Tanner will fill you in on most of the pertinent information on
controls, etc. This walkthrough will answer any questions you may have
concerning the level. I will pick up the walkthrough after M releases you
from the training section
1. And with the words, "Good luck 007", we're off. First step is to eliminate
or subdue the baddie standing guard. Note that if you eliminate him, make sure
you use a silenced weapon or you will attract undue attention. Once he has been
dealt with, run to the left side of the staircase and use it for cover as the
second henchman comes to do his patrol. Wait until he is heading back to
terminate him. Once he is gone, either take out the third goon from a distance
or run up to the second set of stairs and take him out there. After that, you
are going to go right, using the wall as cover. Tanner will come on, informing
you of the security camera and the hacking station. Heed his advice, and stay
down. Once you are past the camera, if you did not destroy it, you can hack it
instead. Basically the hacking system goes like this: when you press triangle
you will get a small computer screen that contains one circle with what is
basically your directional controls on your controller. Outside of the circle,
at each point is a box with randomly moving letters and numbers. When one
of the arrows turns green, press the corresponding direction on your pad. If it
turns red, do not mess with it, or you will lose time. The first hacking box is
three digits, and you have 24 seconds to complete it. (Also, just a quick
note, you can use the analog controls to do the hacking station.)
Once you are done, go down the stairs and through the door to end this section
and move on to the wine cellar beneath the Estate.
2. Welcome to the wine cellar. Run down the corridor and use either the wall
or the pillar for cover. If you use the wall on the right, you are going to
have to get to the other side, and you will be noticed. It's up to you. The
important is to eliminate the two baddies in front of you. Once they are gone,
head toward the pillar where two more will be waiting for you. Exterminate
them, and move along the big wine rack toward the next pillar, where two more
are waiting at the end of the corridor. Once they have been terminated, move
down the corridor to the end. Once you are there, climb the ladder. Before you
do, however, make sure you gather up all the ammo
3. Okay, you are now on the bottom floor of the Estate. Go through the only
door to find a single guard standing sentry. It's pretty much a waste of ammo
to eliminate him, unless you just want to do so, otherwise subdue him by
sneaking up behind him, and pressing triangle. Once he is out of the way, you
can use the left wall for cover, so that you can get a feel for the place.
There are two guards patrolling the upper floors. One on the second, one on
the third. The briefcase is on the third floor, left side. Go through both
doors, and to the safe. It's a hacking station, with three digits and nineteen
seconds to get them in.
4. It's a trap! A number of enemies have entered the Estate. Basically, keep
fighting them until Tanner tells you that Mr. White is trying to escape. Once
he tells you, run for the front door to trigger a cutscene and typical Bond
opening. That's it. You're done. Onto Sienna.
Sienna
1. To start with, go down the two flights of stairs and turn right.
Follow this corridor to another set of stairs. As you descend these
stairs, make another right. You will see Mitchell slamming a gate in
front of you. Press the X button twice to bust through the gate. You
will find yourself in a big open section next. Be warned, there are
hostiles in this area. My recommendation is to ignore the first two
hostiles and concentrate on the one blocking your way. You can also
eliminate all three of them, but you have to be quick about it or
Mitchell will get away. Once you have cleared the area, smash to
the wooden gate blocking your way. Run to the end of this corridor
and make a left. You will see Mitchell on the other end of the corridor,
running through an opening. Be warned, he will slam the gate in that
section. Turn right at the opening and drop down. You will see a low
barricade in front of you. Vault over the barricade using the Triangle
button, and continue on. At the end of this section, you will see a
wooden barricade to your left. Press the X button to bust through it.
Continue on down this path, taking a left at the end. You will notice
a low wall at the far end. Vault over this wall, and turn right.
There is a blocked door in front of you. Bust through it using the X
button. Once you have regained control, continue on this path, turning
right at the end of it. If you roll fast enough, you can avoid the
falling debris in front of you and continue on, if not run forward an
vault over it. Run forward and climb the ladder to complete the
underground section
2. Now, this next part can be a bit of a headache. You are aboveground
now. Follow Mitchell, and he will lead you to a big area with a fountain
in the middle of it. There are hostiles in this area, including one
carrying a Hutchinson A4. Using the fountain as cover, eliminate the
hostiles. Now, this next part is very important. I have seen this happen
to many people (myself included) when you go into the opening on the
other, at the end, to the right, there is a door. Now, the door is
a checkpoint. If it does not show up as a checkpoint, pause it and
save from the last checkpoint. You are going to have to restart the
level or your system. Now, if it does show up as a checkpoint, go
through the door. Mitchell has gotten into a car and is getting
away. What you have to do is go into the ultra aim, and shoot
BOTH tires. Once you have done this, a cutscene will ensue
showing Mitchell getting thrown from the car.
3. Once you have control of Bond, run up the road. You will be
interrupted by a cutscene showing a van running into another car, and
three bad guys jumping out. Once you have dispatched of these three,
take the stairs to your left. At the top of the steps, to your right,
there are various nefarious characters who are looking to end your game.
I would recommend using the Hutchinson A4 (shotgun) and using the
corners as cover. The machine gun will do it as well, but the shotgun
has more power. Once everyone is gone, take the steps to your right.
They are in an alcove. Run to the top of them and turn right.
4. Follow the balcony along, vaulting over things and diving into
windows as necessary until you reach a door with two dryers to the
right of it. Be warned, there is a gunman in the tower to your left.
There is also one ahead and above you, and two more gunmen to the left
at ground level. Once they have been dealt with, climb the pipe in front
of you. To your left you will see scaffolding. Follow the scaffolding
until you drop down a level.
5. Tanner can not believe Bond just did that. Neither can I. Once you
have shaken the cobwebs out, step out of that door, and use the wall
for cover. There are two hostiles lying in wait for you. One of them
is carrying a Hutchinson A4. Once you have dealt with these two
individuals. Run to the door, and climb up the pipe.
6. Now, this next part, I have seen many people post that they have
problems with it, so here you go. Okay, once you have control of Bond,
start to move to the right, using the wall as cover. You will notice
that Mitchell moves right along with you. Now, this is important, you
are going to have to deal with the hostiles above you as well, so be
ready. Now, there are three "traps" that you are going to want to guide
Mitchell to. Starting from where you start, the first trap that he will
be under is a board hanging from a scaffolding. Shoot at it. Once you
have done this, move on to the next one, remembering to watch out from
above. The next trap as you continue right is a scaffolding with boxes
on it. Shoot at it when Mitchell is underneath it. Move along to the
final trap, which is a scaffolding with a bunch of pipes. Fire at it
to get to the next part.
7. Okay, on to the part which denys this game its perfection badge. The
"button battles." They are completely randomized, so I can not help you.
I will, however, give you this tip, provided by Blonde Bond of
WWW.commanderbond.net:
I finally finished the level. My advice to anyone who hasn't finished
the level and the Dimitrios fight ; just place the pad on some level and
be ready to hit those buttons using both of your hands.
I just couldn't finish the sequence with only my thumb and as my last
hope I tried this trick I've used in Metal Gear Solid. It gets way
easier.
Now, this only works when you have to press the buttons continously.
The other tip I can give you is :DON'T GIVE UP!
Congratulations, you did it. Now, onto the Haitian Docks.
Haitian Docks.
1. Crouch and sneak past the secretary. warning: if you do not crouch or you
take too long, she will see you and your mission will fail. Once you have
snuck past her, go right after the chain link fence, and take the door on the
left.
2. As soon as you have control of Bond, use the wall in front of you as cover.
You will notice in the distance a wooden box hanging in front of the barn.
Shoot at this box, and the patrolling guard will go investigate. Once he has
done this, while still using cover, move to the end where the ladder is. Once
you are there, ascend the ladder. remember to remain crouched and use the wall
underneath the windows as cover. If you use the wall as cover, you do not have
to worry about waiting until the guard is not watching.
3. Once you have vaulted into the window that brings up the next check point,
use the wall beside the door as cover and open the door. Now, you are going
to have to work fast because there is an alarm box on the eastern wall. wait
until the guard walks to the window, and shoot at the fire extinguisher that
will be between them. I do not recommend shooting blindly because 9 times out
of 10, you are going to miss. As soon as the fire extinguisher blows, run in
and shoot both guards. Once you have shot them, exit out of the double doors
to their left.
4. Once the cutscene has ended, crouch and run to the door. DO NOT RUN THROUGH
THE DOOR. There is a security camera that will be facing you. Use the wall as
cover and watch the camera as it rotates. When it is not looking, run to your
right to the end of the walkway. There will be a hacking station right in
front of you and a set of stairs to your left. Hack the camera. Once you have
successfully hacked it, turn around and you will see an exhaust fan with a red
starburst on it. Fire at this fan and it will fall on to the two guards.
Warning: do not shoot the fan before you hack the camera or the camera will
see the fan fall. Once the two guards are out of the way, descend the stairs
and go through the door across from you.
5. This next area involves you going from cover to cover. Make sure, as usual,
you use the cover system. While crouched, and in cover, move to the left until
you reach the end of the barrels and watch the guard on the other side of the
chain link fence. there is an alarm panel to his left so make sure he does not
see you. He is a standard patrolling guard who walks basically in a square.
Once he turns right to begin his patrol, jump to the next cover. Repeat this
action until you have reached the barrels by the fence. Stop. The guard should
have by now completed his patrol and has come back. If he has not, move to the
barrels on your left and use the cover of the building to get to the pipe.
Climb the pipe and it will go into a cut scene.
6. Now, you can pretty much toss stealth out the window. As soon as you get
control of Bond, duck into cover behind the box directly in front of you.
Warning: The box will not hold. If you look straight ahead and to the right,
you will see a propane tank at the other end of the room. Fire at the tank
with satisfying results. Once you have dealt with the opposition, run towards
the shack at the end to the left. A cut-scene occurs where you and Camille are
informally introduced.
7. Once you have regained control, you will noticed that Camille has run off.
Exit out of the shack, and turn right at the end of the dock. About halfway,
you will notice a door. Open this door and go through it. Take a break, make
sure you are fully loaded up, get a drink, eat some food, save your
checkpoint, etc because there are no enemies in this room (at least on
Operative and agent. I don't know about 007.) Once you are ready, go out the
door and immediately turn right. You will see a large box. Use it for cover.
If you look around, you will find that you have come out on the other side of
the chain link fence that was in part 5. Once you have dealt with the
opposition, move forward cautiously. Now, here you have two choices. You can
either run to the board that makes a covering spot, vault over it, and
immediately vault back, using the board as cover, or alternately, you can run
or crouch run to the far left side where there is a boat leaning up against
some boxes. I recommend the latter for the simple fact that it is difficult to
vault back across the board and use it for cover However, it is your choice,
the same thing happens. Two more bad guys come out of the door. Once you have
assisted them in their journey from this world, make your way to the door that
they vacated.
8. Now, as soon as you open this door, there is a guard waiting for you on the
other side of the room, so I would recommend using the wall next to the door
for cover. He will run as soon as you open that door as well, however, he
won't go far. Dispatch him and his partner at your leisure. Now, coming up is
what I consider to be the funnest "Bond Brain Scenario". You will notice that
you are in a room full of shelves. If you look at the second set of shelves,
you will notice a connecting rod that goes from the shelf to the support. It
has everyones favorite starburst that tells you "Shoot me!!" Well, don't just
sit there, help the shelf fulfill its destiny to help James Bond. Oh, admit
it, you're jealous. There should be one more henchman for you to take care of.
Once you have dispatched him, gather the weapons, and head for the door.
9. Now, here you have a choice. There are three snipers. One is on the balcony
of the garage right in front of you. (You will be entering the section from
Step 2), and there are two more snipers on the top of the building to your
right (this would be the building where you climbed the ladder.) Now, your
choice is this, either open the door, aim at the balcony, and send the goon
to... well, you know, or you can use the right side of the door for cover,
open the door and do pretty much the same. It's your call, I have done both.
The two snipers on the walkway are easy to dispatch. There is a giant fuel
tank that you can make go boom. Now, do not think you are done with just
those three. You'll have more company. They are coming from the left side
out of the fence beside the garage. Dispatch them, and run to the staircase.
Run up the staircase, and use the fence for cover. I know that sounds crazy.
There is a propane tank on your left. When you duck out, two guards will come
running out; one left and one right. Fire at the propane tank, and it takes
the one on the left out, leaving your odds at a better point. Once they are
gone, run into the door that they came out of. Bear left down the ramp. Now,
before you get to the door, use the wall for cover and crouch. Sneak to the
end of the way. Try not to be seen because there is one goon standing behind a
box across and kind of to the left of you. There is also a goon with a rifle
on the balcony, and another fine example of humanity directly below the
sniper. If you do happen to get seen, it is okay. Now,you will notice a
motor? hanging on a rope. If you fire at it, it will fall. Once you have taken
care of the three misguided mercs, climb the ladder that is across and to the
right of you. Now, once you get to the edge, you will have to move across the
ceiling with the assistance of a beam on the roof. Once you reach the other
side (which coincidentally, is the balcony) step outside. You will be treated
to a cutscene which proves why 007 is way cooler than that Bourne guy. Whats
his name again?
10. You will find yourself at another one of those "rest areas" as I like to
call them. These are locations where there are not any henchmen, goons, or
even secretaries. Where you can reload, check your weapons, and do other
things, such as save. My recommendation is save every time you get a new
checkpoint. This particular "rest area" extends all the way to the bottom
of the staircase. You get the new Checkpoint at the bottom, so I would save
there. When you are ready, open the door in front of you . Be sure you are
crouched, and move forward, using the boxes directly in front of you as cover.
Now, there are boxes, and a boat in this room. The goons will use both, so be
careful. There is also a small tank in here between the boat and the boxes on
the left. It will take out anyone on the left hand side. Just FYI. Now,
dispatch of these "gentlemen". There are I believe 5 or 6 of them that come
in. Once your company have departed, gather up their weapons, and move to the
door.
11. Using the left side of the door as cover, peek your head out. You will see
that you have made it to the section from step 1 of this walkthrough. Know
what that means? You are almost done. Got two more rooms to go. Now, there are
boxes in front of you. Use these boxes as cover and dispatch of any arch
villains. Once they are gone, sneak to the end of the wall where the fence is
from the room that you started at. One more goon awaits you there. Once he
is gone, run for the door where you are treated to a cutscene, and you are
done! On to the Opera House
Opera House
1. To start with, as soon as you get control of Bond, crouch or slowly jog up
behind the first baddie. If you run up behind him, he will hear you. Once you
have gotten the earwig that he so graciously donates to your cause, grab his
gun, you will notice a pillar and a piece of machinery behind it. Now, you can
do this next bit a couple of ways. Either you can either use the steel around
the pillar for cover, or you can use the piece of machinery for cover. The
important thing to using the steel however, is that as soon as you shoot the
box hanging on the crane, immediately dive to your left where the machinery
is. If you look out the window which will be behind you, you will notice said
box. When you shoot the box, the two villains will go to investigate, at which
point you can run to the door on the far left. Be warned however, it takes
them a couple of seconds to investigate, so don't go running out as soon as
you have shot the box.
2. Once you get outside, you will notice a henchman walking up the stairs.
Make sure you are still crouched and follow him. You can either subdue him, or
shoot him, personally it is more fun to subdue him. Climb the steps and you
will hear audio feedback. Run to the container with the blue tarp to your
left, the reason being that there is a hostile coming to investigate the
noise. Sneak to the left edge of the container and, using the triangle button,
turn to next edge of the container. Once the hostile has turned the
malfunctioning amp off, look out and shoot him in the head.
[Edit] I have received a tip from Blonde Bond at www.commanderbond.net. Here
is the tip: On the opera level you can dispatch two enemies using the console.
There should automatically be a high pitch sound coming out of the speakers
and the first guard should come to check the console. Take him out, then press
the console yourself, hide behind the boxes and take care of the 2nd goon.
Then move up the stairs crouching and use the smoke machine. The guards
shouldn't be facing you when you do this. While there's smoke, just use it as
your cover and sneak to the ladders.
I have done this one myself and can tell you it works.
3. Now, if you do not use the tip above, or just want to do it a different way,
you are going to have to backtrack a little bit. Go back to where you
dispatched the first outside guard, look to the left of the way you came
(to the left of the stairs leading down) and you will notice another set of
stairs leading up to an incline. Take these stairs and walk up to the incline
4. When you reach the aforementioned incline, Tanner will warn you about the
surveillance cameras. To the right of the first camera on the wall, there is a
hacking station. Hack the cameras as normal. It is five digits, and you have
24 seconds in which to do it. (Remember, you are after the green
arrows, not the red ones). Once you have successfully hacked the cameras, you
can eliminate the guard that is standing there. Remember not to make your
presence known.
5. Now, once you have dealt with the guard, stand where he was, and you will
notice a little white "starburst" on a spotlight machine. Walk up to it, and
Tanner will tell you not to be too loud. Press the X button, and immediately
turn around, and run to the boxes on your right. (They are right next to the
machine you pressed). Use the boxes for cover while the henchman investigates.
Once he has turned it off, he will look around for a few seconds and then he
will start to walk back to his previous position. Now is your chance. Remember
to remain crouched down (something I have learned playing this game is that
when the objectives say "stealth", it is a pretty good idea to remain
crouched). Once he has been taken care of, you have two choices, you can
either use the boxes and score another kill, or you can run across the way
toward the stage and continue the mission. As long as you are crouched, you do
not have to kill him. It is your choice.
6. Now, whichever one you choose, you will be winding up on the stage. Run
across it to the ladder on the far right side. Climb up one ladder and you
will come to a landing with another ladder to your left. Climb this ladder
and you will hear a voice making a report. When you get to the top, you will
notice that he has his back to you. Use this opportunity to sneak up behind
him and subdue him. Once you have done this, continue on to your right til you
get to the control room wall. (The building with the door in front of you).
About halfway down the wall, go into cover mode. If you look out towards the
boxes, you will notice three cans of paint sitting on top of a box. Shoot at
the paint cans to attract the attention of the guard in the control room.
Make sure he can not see you when he comes out. You can either subdue him, or
straight out kill him. As usual, it is more fun to subdue him. Run into the
now vacated control room, and you will see a box to your left with a rifle
inside of it and also a door with a lock on the other side. The door leads to
the stage. You can either shoot it or run up to it and press the X button. It
is not required for the door to be open, but it is a nice thing to do just in
case. Once you have done this, walk up to the bank of monitors, and press the
X button.
7. You have been discovered. You can pretty much throw stealth out the window
now. Use the boxes in front of you for cover because across the way from you
there are men with rifles, looking to take you out. Here's how it works, from
where you are now, there are two men in the tower where the spotlight is
coming from. On the far left where you came up the ladders there are two more
men. Coming from behind the control room is another man, with a machine gun. I
would recommend taking out the two snipers on the right first though since
you are there anyway. Once they are gone, run across to the other side, taking
out the hostile with the machine gun along the way. (You have to shoot him for
the fourth sniper to appear, and you also have to shoot the two on the left
tower for the fifth sniper to appear. They are located on the top where the
spotlights are, and also on the landing below. (the fifth sniper is also on
the second landing.) Once you have taken the snipers out, run along the
opposite way to reach a second ladder.
8. Once you get to the bottom of the ladder, because the hostiles have dropped
the stage, you can not get out the way you came in. Use the box in front of
you as cover, and take out the hostiles that are coming your way (there should
be four of them) Once they have been dealt with, move along to the left til
you reach an opening. There is a box in front of this opening. Use it for
cover. Once the hostiles are gone (be warned, at least two of them throw
grenades) If you have followed step 3 of this document, this area should seem
familiar to you.
9. In this area, past the first box, cover is very scarce until you get to
the other box at the turning point on the ramp. Also, be aware that once
you get up against the box, you can not use the right edge of the box to
break cover because if you try to do so, it will treat the railway as
cover as well, and you will get owned. Once you have defeated the
enemies run directly to the box below the second set of stairs. Use
the box as cover as another goon comes running. Take this goon out.
There are a few more goons in this area. Once they have all been
dispatched, you have a direct path to the double doors ahead and
to the right. The doors lead to an area under the stage with another
set of double doors with a green light above it. Go through the doors.
I would recommend reloading everything before continuing on from here,
cause you ain't done yet. Once you are through the doors, you will find
a set of steps. At the bottom of them is a door, and a hacking station. It
is 3 digits and you have 17 seconds to figure it out.
10. Once you are through the doors, you will be on the docks. Walking around
the docks triggers a cutscene where three baddies on a boat are looking for
you. Once you have control of Bond again, find some cover, and use it. Shoot
at the red fuel tank across the dock from you. It will explode with satisfying
results. Once it has blown, continue using the boxes as cover, moving along
the docks. Three more bad guys are going to appear from the other end. As long
as you use cover, you can dispatch them easily. Now you are going to have to
break cover once you have reached the set of black boxes about halfway down
the docks to get the next set of boxes. Now, sometimes there is a goon in the
boathouse, it depends on how fast you get there. Sometimes he will come out to
get you. Turn left at the boathouse and you will see a gate. Open this and
immediately dive for the two metal footlockers to the left before the second
gate. You will meet with some resistance here. You will notice a big box at
the end with the little "Gee, let me think" starburst. Fire at it with your
SMG to bring it crashing down. Be warned as well, some of the opposition will
toss grenades. Once they are all dealt with, climb up the stairs and down the
walkway to end the level. On to the Sinkhole.
The Sinkhole
1. Okay, so we are now in Bolivia. To start with, move further into the cave.
Once you have reached the green flashing dot on your GPS, you will be in a
giant chamber with a lot of stalagmites and stalactites Use the stalagmites
for cover because soldiers are going to come running through, and a helicopter
with a machine gunner in the back. The first enemy you need to get rid of is
the helicopter or he is going to really ruin your day. The good news, however,
is that he can be beat with what you have. Once he is gone, do a little mop up
work with the other soldiers.
2. As you are going deeper into the chamber, more soldiers will come running
out. Basically, stay in cover, keep moving, and pick up weapons as you go
along. The stalactites can also be an asset to you here as well. It is a
matter of timing here.
3. Once you are at the other end, continue on through the small passageway to
another chamber with three guards, one above and two to your left. Now, if
you want to save ammo, (which trust me, you do) you will see a box of dynamite
to the left of the two evildoers. Now, this only works if they are standing
next to each other, and the third guard has not seen you and given you away.
Now, once you have dispatched with them, move along into the next corridor,
taking out three enemies along the way.
4. Now, this next part is actually the top part of the dynamite section where
the third guard was patrolling. That means if you didn't take him out before,
he will either be in the previous section, or part of the group in this
section. Again, the stalactite above their head will be very helpful. Also,
be aware that there is no cover in this section, so the only way to shoot the
stalactite is by revealing yourself.
5.Okay, moving on, once they are taken care of, move along through to get to
another big chamber. You will see an ammo crate to your left, and Camille to
the right. Once you run toward Camille, you will be treated to another
cut-scene.
6. Okay, looks like an old friend is back, and he has brought company in the
form of a second gunner. My recommendation here is to get as close as you can,
using the rocks as cover, and light them both up, ducking out if you get too
injured. Now, once the two gunners are gone, basically, its mop up work again.
Again, remember, stay low, stay covered, and stay armed. Also, don't bite off
more than you can chew. Once you get closer to the end, you will see a box of
dynamite. Blow it to help you out.
7. Straight ahead of you is a tunnel collapse, so ignore it for now. Instead,
move to your right to get to what I like to call "Zorins office" from the
movie "A View to a Kill". Now, if you are careful, you can use the dynamite
box sitting on top of a rock to get rid of two of the enemies. After taking
out the three enemies at the entrance, cautiously move up the ramp. About
halfway up, you will see a break in the rocks, and there is a fence there,
and a bad guy. As soon as you see him, another one will come running past.
Shoot them both, and move along toward the building. Use the rock face on the
left for cover, as you are going to meet two more bad guys. Once they are
gone, go into the building to find the explosives. As you exit the building,
two bad guys will be coming up the ramp. Dispose of them and move to the
corner of the ramp. Now, we're going to have to backtrack a little bit. When
you grabbed the explosives in the building, a bad guy came running through the
entrance of the checkpoint, and has since planted himself right at the very
rock where the dynamite box sits, if you didn't blow it at the beginning. If
so, just get rid of him in the normal way. Once this is done, go back through
the entrance to the cave in, place the explosives, and get out of the way.
8. Now, this next part is a little tricky to me. The reason is because there
is a baddie standing at the very top, shooting at you for the others. The
others meanwhile are shooting and throwing grenades. Now, thats not to say
that he can not be beat. That simply means that I don't really have any other
recommendations except to stay covered, and stay low. Once they have been
defeated, however move along through the passageway.
9. Camille is in trouble!! Now, this is actually a fun section. What you are
doing is providing cover for Camille. Once you start taking out the
opposition, one will run from the other ledge and start shooting at you with a
rifle. (He is on the left side across from you. There is also another one on
the right. The GPS is invaluable here.)
10. Once they are all gone, we come to arguably the hardest part of this whole
level, the helicopter makes a comeback, and this time you have to not only
kill the gunners, you have to take out the pilot as well, oh and you have to
do it in order (gunner, other gunner, pilot.) Now, adding to the headache
is the fact that the rocks can be (and are) easily destroyed by the
gunners. Basically, my advice to you is this, there are two ammo boxes
containing unlimited sniper rounds. Use them, don't stay in one place too
long, and use the rocks for the limited cover that they provide. Also, stay
toward the back. Once you have taken out the chopper, you are treated to a
cutscene, which introduces the Casino Royale levels, starting with Shanty Town.
Shanty Town
1. Okay, the first thing you are going to do is run to the door you see Mollaka
go through during the cutscene. If you need help with it, it is ahead of you,
and to your right. Once there, bust through the door using the X button, and
run up the stairs. Once you get upstairs, turn left outside and descend the
stairs there. Make a U-turn to see Mollaka knocking down three boxes to block
your way. Vault over these boxes using the Triangle button, and be ready for
the first two tangos. Use the building to your left as cover, and you will see
both tangos. One is behind a set of boxes, and the other is in the open space
of the building behind the fence. Make sure to grab the gun from the first
tango. It is an AK-47. You can not get the other gun from the second one. Open
the door that is to your left, or on the building that you used for cover.
Climb the steps, and crouch down. There are a total of three tangos here. The
first two are on the balconies to the right as soon as you come out of the
door. You can get the third one by moving around the box, and you will see
him on the ramp that you need to get to next. Mollaka is also there, but
you can not shoot him, or it's Mission Failure. You will be able to recognize
Mollaka by his orange backpack. Once the three tangos have been dispatched,
grab the third ones gun. It is a LTK Super Magnum, and run through the door,
and down the steps.
2. Now, here you can either jump through the window, or go through the door.
Either way, you will be treated to a cutscene. Once you have control of Bond
again, go into cover because the first tango you meet has a Hutchinson A4
shotgun. The second one has an AK47. Make sure to grab the Hutchinson, and the
AK if you didn't get the first one. Another tango can be found by the door that
you are going to go through. There is also a fourth tango across the way behind
a chain link fence. Take the third one out, and the fourth one if you so
desire. Once they are gone, go through the door, and you can either vault
through the window, or take the long way around through the door. Your choice.
Either way, you will end up at another door. Kick this door using the X button,
and turn right to go down the stairs. Once you have control again, go straight
across to the window. Again, same choice. Go through the opening to hear music
and run up to the door.
3. Kick this door open to wind up at an alleyway with two fences. There is an
opening to your right. You can take it if you want, but personally I would not
recommend it. Now there are four tangos in this area. The first two are in the
other section across from where you start, and the third appears after you have
gotten to the other side, and the fourth is waiting at a low wall with a hubcap
on it. Once these four have been dealt with, do not run straight to the locked
gate to the left of the aforementioned wall. There is an additional tango on
the roof of the building past the gate. Use a building for cover, and take him
out, but do it quickly. Once this is done, it is safe to proceed. Either shoot
the lock, or bust through the gate, and run straight across to the building
where the tango was on the roof.
4. Turn left before the place where the boxes explode, and you will see a
little alley way. Run through here, and be careful. There is a tango in the
shanty on your right. Take him out and bust out the wall using the X button.
Also, there is a locked gate behind the shanty that you can go through. Either
way, you will wind up at a wooden wall. There are two tangos here. Mollaka is
also here. Remember, do not shoot Mollaka. You will be able to recognize
Mollaka by his orange backpack. The first tango is above the action on a
beam. The second one is behind a box. Be warned that if you do not deal with
this one quickly, he will throw a grenade at you. Once they are dealt with,
open the door beside where the second tango was and get ready. There is a
tango in this building as well. Once he is gone, run through to the next door.
5. Okay, this is basically the last area. Once you are through the door, turn
left and down the stairs. Go to the shanty directly ahead of you and you will
see a tango in the one across from you. Take him out and and either run across
to the other Shanty, and take out the second tango, then equip your LTK Super.
There is a tango on the roof across the way. Take him out. Now, you will find
that there are six tangos in this section. The first four need to be taken out
(the three I described and there is a fourth across the way guarding the
stairs that you will be going up. The other two are really, just annoyance
that can be ignored. They will shoot at you, but, unless you dilly-dally, or
have low health from the first four, they should not be a problem for you.
Climb the aforementioned stairs, and go through the door. You will find a
tango behind the boxes with a basket of fruit on top of it. Take him out, and
go through the door on the left. Quickly take out the tango on the roof at the
other end, bust through the door, and you're done. On to the construction site.
Construction Site
1. This level is relatively short and 1 part "button battle", and 1 part
"don't lose him". However, I will do my best. Once you have control of
Bond, run around the big crane, and press the button to turn it. The button will
have a starburst on it. Climb the ladder behind the crane, and run up the
lifting part. Make a left, and go through the opening. After the cutscene,
you are going to be going straight, and turn left at the first opening. You
will see an orange weight with a starburst on it. Shoot it and a walkway
will come flying down. Once this is done, run across it for your first
button battle. Fortunately if you fail at the button battle, it restarts
you there.
2. Okay, once you are back on the ground, go down the stairs, through the door,
and take a right. Vault, using the triangle button, over the wall support and
keep going. Take a left before the elevators, and run toward the table. A
cutscene will take over, and get you down a floor. Once control is back, run
forward, ducking or rolling underneath the wood beam, and continue on, vaulting
over saw horses, til you bust through the wall. Go through the door immediately
to your right, and then to your left. Drop down onto the lift, go to the left
side controls and press X. Run off of the lift, and run up to the van to end
the level. Onto the Science Center
Science Center
Welcome to Miami, Mr. Bond. When you get control of Bond, run up to the
doorman, who will tell you that the Science Center is closed. However, the two
men who are hanging around the place tell you a different story. Run past the
guy leaning against the wall on the right of the door, and you will see a set
of stairs leading down to a side door with a hacking station. The combination
is five digits, and you have 27 seconds to complete it in. Once it is done,
open the door, and either quietly walk up behind or crouch and approach the
guard standing just inside the door. He will give you an enemy earpiece and an
SAF-5 (SD).
2. Once you have them, duck and move along through the next room and go through
the door. Use the boxes for cover, and get ready for your first firefight.
There are three guards, two stationary and one roving. Take them out, collect
their weapons, and take one of the two available exits, both of which I will
describe now.
2a. The combination is three digits, and you have 18 seconds to crack it. Once
you have cracked it, open the door, and go up the stairs to your right to find
a padlocked door. Unlock (or shoot) the lock and open the door to find yourself
outside in an alley. There is a guard standing just outside a fence that you
can either kill or subdue, your choice. Grab the first guards weapon which is a
CR-1911. When the second guard noticed that the first is missing, he will come
investigate. Take him out as well.
2b.Move up the incline near the end of the room to another switch to open the
gate. Use it, and you will find yourself outside in front of an eighteen
wheeler with an open trailer. Climb into it, and use the side for cover. Move
along the trailer to the open side door. There are two guards, one who is
patrolling. The other guard is standing by a fence behind two yellow boxes.
Either one you choose takes you to the same place, so it really does not
matter.
3. Move to the other side of the truck to the forklift. Try to use the
forklift, and you will find out you need the key to use it. The key is in the
office at the far right. Watch out for the set of three cameras. I would
recommend using the cars as cover. Also, there are two stationary guards in
front of the fence. More about that later. There is a hacking station outside
of the office where the key is located. The combination is 4 digits and you
have 20 seconds to get it in. Once that is done, grab the key and leave the
room. Head toward the forklift, and use it. This time, it will take out the
aforementioned guards if you did not get discovered by them. It will also bust
through the fence they were guarding. Go through the fence and you will notice
an ammo box in the corner opposite the crashed forklift with ammo for your SMG.
Once you have got the ammo, look up at the fire escape and you will notice a
starburst. Shoot at it to bring down the ladder. Climb onto the fire escape,
and climb up to the roof. There you will get into a firefight with three
stationary guards. Take them out and you will get a V-TAK 31 (SD)
hack the door on your right before you go on to find an R68. The combination is
six digits and you have 29 seconds to complete it. Once you have the gun, go
back out and climb the stairs to the top. Once there, climb the ladder on the
left. Once you get there, turn right and vault over the low wall, and then you
can either shoot the vent cover or run up to it, and press X to beat it. Either
way, run up to it and press triangle to move on.
4. After the cutscene, you will find yourself in the electrical section of the
museum. Crouch and go through the door at the end on your left. Quickly subdue
the guard standing by the stairs, and move down to stairs. At the very bottom,
there are two guards standing by the door you need to go through. Now, you can
either just kill them straight out, or you can shoot the fire extinguisher they
are standing by, run up to them, and knock them out. Once you have done either,
go through the door to find yourself in a room with two full walkways and an
incomplete one. In the middle walkway is a stationary guard, and there is
also a patrolling guard. If you get discovered, a third guard comes into the
room, but if you are careful, the two will be all you'll have to contend
with. Take these two (or three) out, and go through the door. Now you find
yourself in a clear area. Take this time to reload all of your weapons if
you have not, and save the checkpoint. Once all this is done, move along the
walkway, and through the next door. Here there are three guards, one
patrolling the right side, and two stationary, one in the middle, and one
standing on the left side.
Take them out, and go through the door down at the end of the left walkway.
Now this next room has two guards, one patrolling on the left side, and one
stationary on your right. The patrolling guard walks toward the other one.
It also has a beam that you will have to shimmy across to get to the other
side. Once there, get the weapons that the two clumsy guards dropped, and
go downstairs.
5. Okay, you have now made it to the gantries of the museum. Go forward until
you trigger a cutscene. Once you have control of Bond again, immediately use
the box you have jumped across for cover, and shoot at the electrical box for
a "electric" result. Once this is done, sneak forward and use the cart to send
it flying down the stairs. This will not kill the two guards that are down
there, so do that the old fashioned way. Gather up the weapons left behind,
and go through the door marked "Exit"
6. You will now find yourself in a winding staircase. As you go down, you will
encounter guards. Best advice I can give you is use the bannister as cover,
and take them out quickly. There is a total of four guards. Once you get to
the very bottom, go through the door on your right.
7. You have made it to the basement of the museum. Use the box for cover
because a patrolling guard will be coming along very soon. Take him out, and
run to the side opposite where you came in. Use the switch to open the gate,
and use the pallet on the right side for cover because there are two guards
who are gunning for you. Once they are gone, go to the next switch and open
that gate. You are now on the bottom part of an L shaped hallway. Around the
corner are three guards (the third one comes out when you switch cover to the
blue tarp.) Once they have been dispatched, you can either move on or duck
into the room where the guards came out of on the right. If you do, go through
the blue door at the end of it, and grab some cover, because there are three
guards in here. I would not recommend using the shelf just inside the door
for cover because it does not provide sufficient cover. Use the shelves across
from it, and only use it if absolutely necessary. Once you have gotten them and
the ammo, go back the way you came, and use the switch to open the gate. This
is another cleared spot, so reload, and save here, and use the switch to open
the next gate.
8. Okay, we are now in a big square corridor. In the middle is the Security
Center. That is your next target. There are three guards here, two are
outside of the Security Center, and the other one is inside. Take them all
out, and move on. Go to the side opposite where you came in, and jump in
through a window, breaking it first if necessary. It is recommended to
unlock the door that is in the back room. Now, once you have done so
(if you indeed did), go into the security office front room, and use the
computer console with the starburst.
9. Dimitrios knows you are there. First thing when you get control is grab
some cover. There are two guards who have come out of the elevator after you.
Take them out, and go around the security center, grabbing weapons as you
go. Get into the elevator and use it to end the section.
10. Once the elevator has stopped, move forward to trigger a cutscene. Once
you have control again, get some cover. Gunmen will be coming through both
doors. Take them out, however, your target is the steel cables that are
holding the exhibit up above Dimitrios head. They are in the walls along the
two hallways. Take them all four out.
11. Once you get control back, get to some cover. Take out the gunmen and get
down the stairs. Make sure you save when it says checkpoint because this is a
boss fight.
12. Now, I can not really explain the Boss fight very well, except to tell you
this. Use cover very well, only risk shooting at Dimitrios if you have a good
shot because he wields a powerful gun, and is not afraid to use it. Once he is
down, run up to him and press triangle to start a "button battle". Be patient,
and you will get it done fairly easily. Once he is down, you will be treated
to a cutscene ending the level.
Casino Royale
1. Welcome to Casino Royale, Montenegro. After a couple of cut scenes that set
up the level, you find yourself in control, once again, of Bond. Now, the
important part of this level is that it is a stealth level. If you want to
survive, stay down.
1. First off, as soon as the elevator doors open, crouch down, move forward,
and take down the man standing guard in front of you. You can subdue him,
or straight kill him, however, if you do subdue, do it relatively quickly,
or you will be noticed. Once you have taken him out, get his weapon. It
is an LTK Super Magnum(SD), which is a powerful weapon. Next, go into the
first door. Quickly take out the guard standing in front of the Plasma
screen with a head shot and find some cover. Now, a second tango will be
coming in through the door on the right. Try to take him out quietly. If
you can not, three other tangos will come after. One of them will come
out of the door at the back of the room. The one that comes out from the
other door will drop an SAF45 (SD). Once you have taken them out, and
gathered their weapons, go out of the room, and turn right toward the
balcony that the tango was guarding.
2. Once you have gotten to the balcony, save your game, and turn to face the
building. Press X to jump and grab the ledge on the roof. Shimmy across the
ledge and drop off on the other balcony. Subdue the enemy that is guarding
the doorway, and sneak into the door. Take out the two tangos that are in the
room. One is in the bedroom (you can see him when you are shimmying across
to the other balcony). the other one is standing in the bathroom which is on
the right side of the room to the left of the privacy screen. A third will
come through the main door after the one in the bathroom has been dealt with.
(Just a friendly tip, it is possible to subdue the tango in the bathroom
even though he is looking in the mirror. As soon as you walk through the
door, press Triangle, and you will subdue him. When you leave the bathroom,
the third tango will be patrolling in the main room. I would suggest using
the bathroom door as cover, and shooting him from there. Once he has been
taken care of, gather their weapons, and go out through the main door.
3. Now, there are four tangos in this area, two to your left, and two to your
right. One of the ones on your right has a key card that will get you access
to the next section. The order in which you take them out is entirely yours.
Be aware that there is a fire extinguisher on the left that could help you
in taking the two over there out if you decide to get them first. The one
wearing a white shirt on the left side is carrying a CR1911. The one carrying
the key card is wearing a black tux, whereas the other one is in grey. Once
you are in the locker room, you are going to press the X button to kick the
laundry hamper to the vent in the ceiling. After that press the triangle
button.
4. Now, this next section will have you fighting Obanno's men in a room full
of chandeliers, pillars, and towel containers. Keep shooting the tangos until
you get a cutscene of one of them busting out of a door. Once that happens,
shoot him, and run out of the door. You will find it on the left side at the
very back. Go around, and vault over the towel container.
5. Once you have run through the next door, you will find yourself outside.
There will be a tango walking back and forth on the balcony. He is carrying a
V-TAK 31 (SD) which is a sniper rifle. Take cover and use the machine gun to
take out the tango on the other balcony. Once he has been dealt with, two
other tangos will appear on the roof of the other building. Use your newly
acquired rifle to take them out. Remember to make sure you have cover. Once
they are gone, vault over the left side of the balcony and run around the
edge of the building to the next balcony. Once there, vault across it to get
to where the tangos you took out earlier were stationed, and quickly grab
some cover. There are two tangos on the roof of the building you were
originally on. Take them out using the rifle, making sure to reload it if you
need to, and if you choose to, run back to get their ammo. If not, continue
on to the next balcony where there is an open door. Go into this door, and
sneak to the door on the right. There are two tangos in here talking about
the poker game. Take them out, gather their weapons, and sneak out the main
door.
6. There are two tangos in this first area, one of them is standing next to a
luggage cart, and the other is a little further back. Use the door that you
came out of as cover, and take them out. Head for the opening on the left,
and get ready for 5 tangos using tables as cover. Take them out, gather the
ammo left behind, and go to the alcove on the right hand side. There is a
door there, go through this door.
7. Move through this hallway. At the end of it, you will hear Obanno yelling
at LeChiffre, and Tanner informing you that you are close. Go to the big
green dot on your map to get a cutscene and the beginning of a button
battle.
8. Now, as with the other button battles, I can not help you, but to say pay
close attention and also when it comes to multiple tapping part, be quick.
You may have to place your controller on a flat surface. Once you have
finished the button battle, you are done. Congratulations and on to the
Barge.
The Barge
1. Once you have regained control of Bond, immediately use the crates to your
left for cover because you will find yourself in the middle of a firefight.
There are four tangoes in this section waiting for you. There are also two
gasoline canisters that you can blow up. Use these to your advantage. Once
you have taken out the four, gather up their ammo, and run along the side
where the fourth tango came from. Go through the door to reach the next
checkpoint.
2. Once through the door, you will find yourself in the barge. Run along to
the open doorway, and use the side of the door as cover. You'll hear a hatch
open and a tango will come walking toward the door. Take him out and get his
gun. It is a Hutchinson A4 shotgun. Now, run to the next wall and use it for
cover. There is a second tango on the other side of the room. Shoot at the
fire extinguisher beside the hatch to blind him. Once he is blinded, you can
take him out at your leisure. Once you have dealt with him, get his gun, and
leave through the hatch. Head for the wall past the opening. Once there, if
you look out, you will see an oil drum with a starburst. Shoot at it and
it will fall over spilling oil. After that an explosion will occur. There
will still be a couple of tangos to deal with, but once they are gone,
move along to the other end and through the door. At the other end of this
new hallway, you will find our old friend, the hacking station. The
combination is 4 digits, and you have nineteen seconds to solve it.
3. Once you have solved the hack, go through the door. You will find
yourself outside at the stern of the barge. Once you get outside, you will
get a quick cutscene involving a giant cargo trailer. Once you get control,
look up, and you will see a giant starburst above the crane. Shoot at it to
cause the trailer to fall. Once this is done, keep moving along the edge. You
can either turn left and go into the little passageway or keep sneaking along
straight to the steps. Take out the tango guarding the stern, and carefully
keep moving along. Grab the R-68 that the tango on the walkway dropped, and
be ready because there will be two other tangos coming from the other side of
the trailer. Take them down, and continue on, making sure to get their guns.
Make your way through the hatch to get a cutscene where you see Kratt leading
Vesper along. Once you get control again, move along the walkway. Grab some
cover as quick as you can because there will be two tangos patrolling on the
other side. Take them out quickly (the Hutchinson does really well here), and
move along to the other side. Grab the guns, and get to the hatch. Open the
hatch and find the release lever that Tanner is talking about, (it's on the
right hand side). Pull the lever and go out the way you came in. There will
be two tangos, one of them is on the walkway, the other will be running up the
gantry you just opened. Take them out, and go down the gantry. Now, there are
two ways you can go, you can either go behind the gantry and through the hatch
or go around the long way, and through the other side. Either way takes you to
the same place, behind the levers. There are two tangos in this area, take
them out, and go around. You will see a wheel with a starburst on it. Turn
this wheel to cut the steam to the small overhead pipes. Now this next
section has given many people headaches, myself included. According to the
game, you are supposed to use both wheels to get the steam that is blocking
the door to stop. Now, basically, here is what you do. You will notice three
speedometers (only thing I can think of). The one in the middle has a small
section that is green. What you do is get the arrow in the section that is
green. Once you've got it, move along to the next area. Go through the door
where the steam was.
4. Once through, you will find two tangos. My recommendation is to use the
Hutchinson to take them out using the chainlink as cover on the far left side.
Once they are gone, get their guns, and go through to the next section.
Use the side of the door for cover or you can take cover in front of the shelf
to the right of the door. Whichever you do, there will be three tangos in the
next room. Take them out and collect their weapons. One of them drops an LTK
Super Magnum. Go through the opening on the left, and reload. After you have
reloaded, go through the hatch and use the right wall as cover as you
approach the opening. There are two tangos here, one of them is standing
oblivious, the other is hiding in an alcove on the right with an electric
box. Shoot the electric box for a "shocking, positively shocking" moment,
(sorry, couldn't resist.) Once they are gone, run to the other side through
the opening, and turn right. Go through the next hatch.
5. Use the wall on the right for cover, and approach the opening along this
wall. Take out the one tango here, and go through the hatch. Go through the
next opening, which will give you a cutscene of Kratt and Vesper again. Once
you have control, take out the two tangos that are jumping around. Go through
the hatch and down the stairs. Head through the hatch on the left hand side.
Go through the hatch next to the sign for the cargo hold (anyone who has seen
the movie knows what is about to happen, albeit kind of watered down.) Once
you have control again, go through the left hatch. You will not come up
against any tangos for the next hallway and room, so run straight through til
you get to the hatch. Halfway through the second room where the hatch is, you
will come to a new checkpoint.
6. Run up to the hatch. Once you get control of Bond again, use the crate in
front of you for cover. Now, for this section, you have to shoot the taps that
have the starbursts on them. As you shoot one, another starburst will pop up.
As you are shooting, also be on the lookout for the tangos, and try to shoot
at Kratt whenever possible. Once you have gotten past the two sets of steps,
take cover at the doorjamb of the next hatch. There are two tangos here, one
of them is behind the box across from the hatch that you are at, the other is
to the left, on the other side of the chain fence. Once they have been dealt
with, go to the other side, where you will see that the corridor is on fire.
There is a starburst on the overhead pipe above the fire. Shoot at this
pipe to release a stream of water, dousing the fire and allowing you to
continue. Use the jamb on the left hand door for cover. Kratt is underneath
the landing to the left of the engine. Shoot at him enough and he will run up
the stairs. Once you get to the hatch on the right, two more tangos will come
running around the corner. Once you have taken out the two, run to the right
and use the boxes you find there for cover because two more tangos will come
running down the stairs, and one of them carries a Hutchinson A4 shotgun. Now,
once you have made your way upstairs there are two tangos waiting for you. One
is carrying a A4. Now, Kratt will run through a door and into another section
across the way. To defeat him, you have to shoot at the wheels on the pipes.
While you are doing this, watch out for tangos coming up the stairs. They are
all armed with Hutchinson A4's. Once you have shot all of the starbursts, Kratt
will be dazed. Start shooting at him to get a cutscene and end the level.
Congratulations and this ends the flashback levels. On to the Eco Hotel.
Version .90
Copyright: Jeremy Kelly 2010