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Walkthrough

by vuki196

Written by Vuki196          Orphan: Scion of Sorcery       Complete Walkthrough
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                           Table of Contents
             =============================================
             - Version History.....................(vsht)-
             - Legal Stuff.........................(lgst)-
             - Controls............................(cnts)-cp
             - Items...............................(itms)-cp
             - Character Conditions................(cndt)-cp
             - Spells and Weapons..................(splw)-cp
             - Characters..........................(crts)-cp
             - Story...............................(stry)-cp
              -                                         -
              - Walkthrough.......................(wktr)-
              - Inside Ship.......................(isde)-
              - Zeus' Story Line..................(zstr)-
             - Tower of Wisdom.....................(ztwr)-cp
             - Graveyard...........................(zgrv)-cp
             - Aerial Pathway-Graveyard............(zapg)-cp
             - Gaia's Hidden Room..................(zghr)-cp
             - Boat to Pathway.....................(zbtp)-cp
             - Tower of Mercy......................(ztwm)-cp
             - Tower of Wisdom.....................(ztww)
              - Sephy's Storyline.................(sstr)-
              - Mar's Storyline...................(mstr)-
             - Contact Info........................(ctct)-
             =============================================
                           - cp = completed -

==========================
- Version History  (vsht)-
==========================

 .70  ---  4/5/10
  Completed

    Controls
    Items
    Character Conditions
    Spells and Weapons
    Characters
    Story
    Tower of Wisdom
Zeus' Story Line
    - Tower of Wisdom
    - Graveyard
    - Aerial Pathway-Graveyard
    - Gaia's Hidden Room
    - Boat to Pathway
    - Tower of Mercy

======================
- Legal Stuff  (lgst)-
======================


This guide is copyright 2009 to me. I don�t really care what sites post it I 
just want due credit. This guide may be used for personal use only and may not
be published in any way shape or form. Anyone who takes this guide and posts 
It as their own on another site will be legally prosecuted if I see it or am 
notified about it.


===================
- Controls  (cnts)-
===================

                      Menu Mode Controls

- Up and down on the D-pad..............Navigate through menu items
- Right and left on the D-pad...........Navigate through sub-menus, select 
                                        items and spells/weapons
- Triangle..............................Cancel/exit
- X.....................................Activate menu item
- Left analog stick.....................Functions the same as the D-pad

                      Battle Mode Controls

- D-pad.................................Select target
- Triangle..............................Projectile attack
- Circle................................Elemental Attack
- X.....................................Sword attack
- Square................................Defensive shield
- Left analog stick.....................Select target
- Start.................................Activate reset menu

Triangle, circle, and x are the default moves; they can be changed in the menu

                      Story Mode Controls

- Up and down on the D-pad.............Activate menu mode
- Left and on the D-pad................Activate map
- Triangle..............................Projectile attack
- Circle...............................Sword attack
- X....................................Select item, talk, open treasure chests
- Square...............................Jump
- Left analog stick....................Character movement
- R3...................................1rst person viewing controls
- L1...................................Rotate camera to the right
- R1...................................Rotate camera to the left
- Start................................Pause on/off


================
- Items  (itms)-
================

- Blue Incense..............Recovers 30 HP
- Blue Lantern..............Recovers 30 HP
- Bug Attractor.............Attracts flying monsters for 30 seconds
- Emerald Incense...........Recovers 10 HP
- Emerald Lantern...........Recovers 10 HP
- Herb......................A traditional healing item. Recovers full HP.
- Perfume Scented Bag.......Attracts flying monsters for 30 seconds
- Purple Incense............Recovers 50 HP
- Purple Lantern............Recovers 50 HP
- Sleeping Chimes...........Stops monsters for 30 seconds
- Smelly Bag................Stops monsters for 30 seconds
- Summoning Bell............Attracts flying monsters for 30 seconds

===============================
- Character Conditions  (cndt)-
===============================

Character conditions are represented by a colored skull that will hang above
the characters head after some attacks.

[ Color      - Condition    -                                                 ]

[ Yellow     - Poisoned     -Character takes damage if they move              ]
[ Red        - On fire      -Character takes fire damage                      ]
[ Blue       - Frozen       -character is unable to move until attacked       ]
[ Green      - Confused     -Character responds to controller actions randomly]
[ Purple     - Blindness    -Character is unable to select a target           ]
[ Light blue - Electrocuted -Character is unable to defend                    ]

All of these conditions can be removed either by waiting until the effects
naturally where off or you strike a Healing Element.


=============================
- Spells and Weapons  (splw)-
=============================

Spells and weapons are divided into four different categories: Melee,
Projectile, Elemental, or Reflective. Spells are learned in combat, weapons 
are found in treasure chests. Every spell and weapon has different attributes
and power levels.

         - Orphen's Weapons and Spells -

[ Weapon                    - Type              - Attributes ]

[ Sword of the Fallen Devil - Melee             - None       ]
[ Bolt of Thunder           - Projectile Attack - Electric   ]
[ Feathers of the Hurricane - Projectile Attack - Wind       ]
[ Smoke of Pain             - Projectile Attack - Darkness   ]
[ Hand of Pyro              - Projectile Attack - Fire       ]
[ Coldness of Destruction   - Projectile Attack - Fire       ]
[ Bite of Lightning         - Elemental Attack  - Electric   ]
[ Falcon of Death           - Elemental Attack  - Wind       ]
[ Hammer of Evil            - Elemental Attack  - Darkness   ]
[ Pinnacle of the Sun       - Elemental Attack  - Fire       ]  
[ Hail of Heavens           - Elemental Attack  - Ice        ]
[ Shield of Immunity        - Reflective Spell  - Poison     ]
[ Shield of Inferno         - Reflective Spell  - Ice        ]
[ Armor of Purity           - Reflective Spell  - Darkness   ]

                      - Type Descriptions - 

Melee.................Repeated slashing attacks are possible.
                      Build up power to lengthen blade.

Projectile Attack.....Build up power to increase the number of projectiles.

Elemental Attacks.....Build up power to summon an Elemental Spirit.

Reflective Spells
-Shield of Immunity...When timed properly, will reflect poison attacks back to
                      all enemies.
-Shield of Inferno....When timed properly, will reflect ice attacks back to
                      all enemies.
-Shield of Purity.....When timed properly, will reflect darkness attacks back
                      to all enemies.

         - Sephy's Weapons and Spells -

[ Weapon            - Type              - Attributes ]

[ Blazing Baton     - Melee             - None       ]
[ Ball of Wind      - Projectile Attack - Wind       ]
[ Ball of Shadow    - Projectile Attack - Darkness   ]
[ Ball of Ice       - Elemental Attack  - Ice        ]
[ Dance of Wind     - Elemental Attack  - Wind       ]
[ Dance of Darkness - Elemental Attack  - Darkness   ]

                      - Type Descriptions -
Melee..................Can be used for repeated attacks. Build up charge to 
                       increase attack power.

Projectile Attack......Build up charge to increase the number of projectiles.

Elemental Attack.......Build up power to summon an Elemental Spirit.

         - Zeus' Weapons -

[ Weapons         - Type              - Attributes ] 

[ Iron Sword      - Melee             - None       ]
[ Great Sword     - Melee             - None       ]
[ Bow of Darkness - Projectile Attack - Darkness   ]
[ Bow of Ice      - Projectile Attack - Ice        ]
[ Iron Hammer     - Melee             - Wind       ]
[ Hammer of Ice   - Melee             - Fire       ]

                      - Type Descriptions -

Melee
-Iron Sword/Great Sword....Can be used for repeated attacks. Build up power to
                           increase lethality.
-Iron Hammer/Hammer of Ice.Affects all ground-based enemies. Build up power to
                           increase force of attack.

Projectile.................Pierces enemy. Build up power to increase the 
                           degree of penetration.

        - Mar's Weapons and Spells -

[ Weapons             - Type              - Attributes ]

[ Flute of Ice        - Projectile Attack - Ice        ]
[ Flute of the Wind   - Projectile Attack - Wind       ]
[ Cymbals of Darkness - Elemental Attack  - Darkness   ]
[ Cymbals of Fire     - Elemental Attack  - Fire       ]
[ Harp of the Wind    - Reflective Spell  - Wind       ]
[ Harp of Darkness    - Reflective Spell  - Darkness   ]

                      - Type Descriptions -

Projectile Attacks....Build up charge to increase the number of musical notes.

Elemental Attack......Attacks all flying enemies. Build up charge to increase
                       attack power.
Reflective Spell
-Harp of the Wind.....Reflects attacks from swarms of flying enemies.
                       Damages all enemies in the swarm when successful.

-Harp of Darkness.....Reflects darkness-based attacks. Damages all enemies
                       when successful. 


=====================
- Characters  (crts)-
=====================

- Orphen

A brilliant but independent-minded sorcerer. Orphen has turned his back on the
formal society of sorcerers and their home, the Tower of Fangs, and now
supports himself by working as a money lender.


- Magnus (Majic)

Magnus is a novice sorcerer who looks up to Orphen as his "Master".
Unfortunately for Magnus, his gentle personality for the sharp-tongued Cleo.
Orphen tends to look at both Magnus and Cleo as unwanted hangers-on, but
Magnus has the potential to become a powerful sorcerer.


- Cleo (Creao)

Born into an old family with a proud lineage, Cleo is anything but a polite
young lady. Pushing Orphen's strident objections aside, Cleo has crowned
herself Orphen's partner, and accompanies him everywhere.


- Sephy

Sephy, a former dancer, is on her way to Chaos Island to pray for the soul of
her fianc� when she meets Orphen and company. Sephy seems to be nothing more
than a faithful woman mourning the loss of her beloved fianc�, but is there 
something more to this sad and soft spoken woman?


- Mar

A young musician searching for his mother, with his only clue being a song he
remembers from the crib. When Cleo takes Mar under her wing, Mar finds himself
embroiled in the frequent and pointless arguments that define Cleo and Orphen's
relationship. Will he find his mother before they drive him crazy?


- Zeus

A mercenary searching for a daughter he hasn't seen in years, Zeus has followed
her to Chaos Island. Zeus' simple, sincere, and impeccably polite demeanor 
belies his ferociousness in battle. A grizzled veteran and expert swordsman, 
Zeus  excels in hand-to-hand combat.


- Volcan

Despite having borrowed a minor fortune from Orphen, Volcan doesn't appear to
be in any hurry to pay it back. As a perpetual troublemaker, Volcan often finds
himself on the receiving end of Orphen's anger. Perhaps because of the sheer
frequency with which Orphen punishes him, Volcan can take more abuse than
anyone. His self-appointed nickname, "The Masmaturian Bulldog," seems
appropriate.


- Dortin

When Volcan decided to run away from home, he dragged his unfortunate younger
brother, Dortin, along with him. In contrast to his ruff-and-tumble older
brother, Dortin prefers reading a good book to seeking out adventure. Despite
being the frequent object of his brother's short-temper and bombastic comments,
Dortin has never attempted to run away himself. Is it family loyalty, or lack
of courage?


- Quaris

Quaris is a beautiful, semi-young, woman that you meet throughout the 
storylines of Sephy, Mar, and Zeus. Her purpose and overall being of good or
evil changes throughout the different storylines.


- Rani

Being a young girl her role is very important. From playing a song that holds 
Chaos Island together, to an experiment and having her age cruelly manipulated,
Rani is very important to the storyline of the game.


- Jado

Seemingly nothing more than an "old bag" as Orphen so tactfully states she is
actually very important. Alike to Rani and Quaris in the fact that her role in
the game changes dramatically. Rani goes from a delusional old woman trying to
take Chaos Island to her grave, to a harmless old woman trying to save the
island.


- Rufus

Rufus is Sephy's long disappeared fianc�, after having been apart for over ten
years when the two lovers are finally reunited at last to find out new and
astounding things that change their lives. Having been reunited it is only for
a short time before Rani is taken from the story.


================
- Story  (stry)-
================


Tricked by Volcan into sailing to the merchant city of Arvanrama on the
promise of "easy money," Orphen and his friends quickly find themselves in
trouble when monsters attack their ship. Somehow they all make it off the 
sinking ship safely, only to find themselves stranded on Chaos Island, together
with three fellow travelers-the dancing girl Sephy, the mercenary Zeus, and
the musician Mar. Orphen, Cleo and Magnus set off to explore the mysterious
island. What fate lies in store for our heroes?


======================
- Walkthrough  (wktr)-
======================


This is one of my first guides written so please don't be too judgmental. This
walkthrough is meant to guide you through the game getting nearly all of the
chests and items within them. I wrote this walkthrough mainly as practice
so that I can write longer and better guides for other games in the future and
also because writing this guide motivated me to finally play the game and beat
it to its utmost. This guide is based on a single play through of the game so I
may have missed a few chests and such and left out other important details that
should be in this guide.


======================
- Inside Ship  (insd)-
======================


After a few scenes the game begins in a small room with Orphen, Magnus, and
Cleo. Make your way out of the room and into the hallway to see a group of
insects attacking Zeus before some boxes fall, blocking the way. Go into the
open room on the right to learn that you must now head up to the deck of the
ship. Exit the room and go through the room at the end of the hallway to find
three chests. The chest on the right contains Blue Incense, the chest on the
left contains Emerald Incense. After opening the chest in the middle the ship
will start to flood. Save and head out of the room now going into the room on
the right to find that Cleo and Magnus' room has been ransacked, a chest in
the corner contains another Emerald Incense. Leave the room and head right down
the hall going through the open door on the left, grab the chest containing
Sleeping Chimes and head back out. Go into the room straight across from the
last and you will see Sephy hanging on the outside of the ship, head back out
and continue down the hall. After noticing that "the hall is blocked off"(Duh)
continue through the door on the right to see Volcon and Dortin trying to 
steal some food. After the scene you'll be in the very first fight of the 
game.
                             ------
                            - Boss - Learn: Shield of Immunity
                             ------
This guy's pretty easy, use your ranged attacks when he's backed up away from
you and use your sword when he comes in close. After killing it a bunch of 
little bugs come out of its stomach, after killing the bugs Orphen will learn
The Shield of Immunity.


Now finding yourself in a storeroom of some type head up the stairs and go
through the door on the left to see Cleo and Magnus split up, both taking a
different path. The door on the bottom leads to Zeus' storyline, the door on
the top leads to Sephy's storyline.

==========================
- Zeus' Storyline  (zstr)-
==========================

After having taken the lower door kill all of the flying bugs and continue
forward up the steps. After talking to Sephy and Zeus allow Zeus to join,
afterwards Orphen will jump up the masts of the ship and will be engaged in
battle.
                             ------    
                            - Boss - Learn: Bolt of Thunder
                             ------
Block the Creature's attacks with your shield and after he attacks hit him
with Bite of Lightning. Keep doing this until you beat him. After defeating
the monster you will receive the spell Bolt of Thunder, an electric type move.


==========================
- Tower of Wisdom  (ztwr)-
==========================


After Orphen wakes up to find himself on Chaos Island you will be prompted to
save. Head around the tower until you see a chest which contains The Bow of
Ice, continue forward and take the Bug Attractor from the next chest, the
third chest contains another Bug Attractor. After jumping onto the glowing 
transporter you will be again prompted to save. Open the chest to your left
for a Smelly Bag and then continue in the other direction following the left
hand wall of bookshelves until you find a chest containing an Emerald Lantern.
Keep going until you find what appears to be a dead end. After examining the
single book on the shelf Zeus will push one of the bookshelves out the way
allowing you to continue forward. Head left for a chest containing an Emerald
Lantern, then turn around and head down the other path that is made by the
bookshelves. After a scene Zeus heads through the teleporter for a fight with
some monsters. After the fight save and head into the maze. In the middle of
maze there is a message from The Masmaturian Bulldog telling you to follow
the wall on the right to get out, Vocan lied. Follow the wall on the left to
get out of the maze. After leaving the maze, save and you will be in a fight.

After the fight you find yourself by a giant roulette wheel, there are two
chests in this room. From the point of view when spinning the wheel the chest
on the right contains Blue Incense, the chest on the left contains Sleeping
Chimes. After going through the teleporter and finding that everything is
under water save. Jump to the platform on the right and grab the Blue Lantern
from the chest, then head over to the platform to the left and grab the chest
for a Summoning Bell. Pull the lever opening the door.


====================
- Graveyard  (zgrv)-
====================


After saving proceed forward and climb the ladder that is on the first ship.
Head to the ship and you will fall through the floor by the box, open the
chest for a Blue Lantern. Head through the door and across to the other room,
open the chest for a Smelly Bag. Head back across the deck and climb the
ladder to the left of the door. Open the chest for an Emerald Lantern then
climb the ladder on the right of the two and make your way to a ladder bridge
that collapses. Make your way back up and jump forward this time so as not to
fall straight down this time. Climb the ladders and head right to where
another ladder is hanging down, drop down to the platform below. Make your way
across the platforms until you are engaged in a battle. After the battle
Zeus bashes a hole in the ship and you are prompted to save.

Go through the door on your left and head across to the other side. Go through
this door and head up the conveniently placed board. Head around the room and
through the next door to find a bunch of beds, go straight through this area
and head up the board into the next room. Go out the door and onto the deck,
ignore the steering wheels  and head to the other side to find a vast treasure.
Yes, of course, you fall through the floor and have to fight some monsters
instead of getting the nice big treasure, too bad. After the fight Zeus makes
a hole in the ship and goes off to make a bridge.

Head forward and grab the Bug Attractor from the chest, then hit the mast
repeatedly with Zeus' sword until it falls down making the bridge. Cross the
bridge and head towards the front of the ship, then jump off. After having
jumped from the ship there are two chests, the one on the left contains an
Emerald Incense, the one on the right contains another Emerald Incense. Head
up the stairs to find that you and your ship has been transported through
time.


===================================
- Aerial Pathway-Graveyard  (zapg)-
===================================


After saving continue along the path and go left. You will find a grave that
belongs to Zeus' daughter. Head to the left hand corner and grab the Hammer of
Rending from the chest. Head down the stairs on the left and push the statue
out of the way so that you con open the chest which contains an Emerald
Lantern. Go back up and head down the stairs that were on the right, push the
statues around until you find a hole you. Head left for a scene about a letter
from Zeus' daughter. Head out the same way you came in. From the top of the 
stairs head left until you get to the next room. Some parts of the floor fall
here and in the next area so it may take a few tries. After making your way
across these two areas head up the stairs and fall through the floor. After
grabbing the Purple Lantern from behind the stairs head up the stairs and
circle around behind them to reach the next area.

Cut the wall down and grab the Perfume Scented Bag from the chest, then cut the
other
wall down and grab the Emerald Lantern from the chest. Head up the stairs and
avoid the spikes, jump over the next set and run through one more, jump one
more and continue forward for a battle. After the battle continue up the 
stairs and enter the cave.

                             ------
                            - Boss -     Learn: Armor of Purity
                             ------
Use your sword attack to cut through the webs, when Orphen runs forward to
attack he should avoid most of the attacks, block any of the attacks that
would other wise hit Orphen by raising your shield. After cutting down all of
the webs hack away at the spider to your hearts content until it raises the
web walls again, then just repeat the process. After the fight Orphen learns
The Armor of Purity.


=============================
- Gaia's Hidden Room  (zghr)-
=============================

Head forward for to meet Curos. After the scene head towards the door and walk
up the path to the right. When you reach the top head left into the next area 
and continue across the bridge into the Rest House. After saving continue up 
all of the stairs and talk with Zeus, then Mar, then Sephy. Exit the Rest 
House and re-enter the area that lies across the bridge, after going down the 
path and into the center of the chamber recruit Zeus again and there will be 
a scene in which you will meet Ronnie and then enter the Boat to Pathway.


==========================
- Boat to Pathway  (zbtp)-
==========================

After saving jump across the water wheels to open the gate. Using Zeus head for
ward following the narrow strip of brick until you get to a gap. After jumping
 the gap Zeus will be engaged in battle. After the fight push the block into 
the water and raising the water level, then jump across the wheels head left 
and pull the switch after jumping the gap. After the fight go up the stairs and
follow Ronnie into the tower.


=========================
- Tower of Mercy  (ztwm)-
=========================

After saving grab the Emerald Incense frome the chest near the entrance of the
tower, the chest next to it contains Sleeping Chimes. Head up the stairs and
take the Great Sword from the chest then continue across the bridge into the
Maze. Go strait until you reach a fight. After the fight continue across the
bridge till you get to the Tower of Wisdom.


=========================
-Tower of Wisdom  (ztww)-
=========================




============================
- Sephy's Storyline  (sstr)-
============================



==========================
- Mar's Storyline  (mstr)-
==========================


=======================
- Contact Info  (ctct)-
=======================

Since this is my first guide there will probably be either missing information
or some incorrect information. If anything is incorrect of missing please 
e-mail me and let me know so I can update the walkthrough. My e-mail is 

------------------------ [email protected] ----------------------------------