Written by Vuki196 Orphan: Scion of Sorcery Complete Walkthrough ------------------------------------------------------------------------------- =============================================================================== =============================================================================== ------------------------------------------------------------------------------- Table of Contents ============================================= - Version History.....................(vsht)- - Legal Stuff.........................(lgst)- - Controls............................(cnts)-cp - Items...............................(itms)-cp - Character Conditions................(cndt)-cp - Spells and Weapons..................(splw)-cp - Characters..........................(crts)-cp - Story...............................(stry)-cp - - - Walkthrough.......................(wktr)- - Inside Ship.......................(isde)- - Zeus' Story Line..................(zstr)- - Tower of Wisdom.....................(ztwr)-cp - Graveyard...........................(zgrv)-cp - Aerial Pathway-Graveyard............(zapg)-cp - Gaia's Hidden Room..................(zghr)-cp - Boat to Pathway.....................(zbtp)-cp - Tower of Mercy......................(ztwm)-cp - Tower of Wisdom.....................(ztww) - Sephy's Storyline.................(sstr)- - Mar's Storyline...................(mstr)- - Contact Info........................(ctct)- ============================================= - cp = completed - ========================== - Version History (vsht)- ========================== .70 --- 4/5/10 Completed Controls Items Character Conditions Spells and Weapons Characters Story Tower of Wisdom Zeus' Story Line - Tower of Wisdom - Graveyard - Aerial Pathway-Graveyard - Gaia's Hidden Room - Boat to Pathway - Tower of Mercy ====================== - Legal Stuff (lgst)- ====================== This guide is copyright 2009 to me. I don�t really care what sites post it I just want due credit. This guide may be used for personal use only and may not be published in any way shape or form. Anyone who takes this guide and posts It as their own on another site will be legally prosecuted if I see it or am notified about it. =================== - Controls (cnts)- =================== Menu Mode Controls - Up and down on the D-pad..............Navigate through menu items - Right and left on the D-pad...........Navigate through sub-menus, select items and spells/weapons - Triangle..............................Cancel/exit - X.....................................Activate menu item - Left analog stick.....................Functions the same as the D-pad Battle Mode Controls - D-pad.................................Select target - Triangle..............................Projectile attack - Circle................................Elemental Attack - X.....................................Sword attack - Square................................Defensive shield - Left analog stick.....................Select target - Start.................................Activate reset menu Triangle, circle, and x are the default moves; they can be changed in the menu Story Mode Controls - Up and down on the D-pad.............Activate menu mode - Left and on the D-pad................Activate map - Triangle..............................Projectile attack - Circle...............................Sword attack - X....................................Select item, talk, open treasure chests - Square...............................Jump - Left analog stick....................Character movement - R3...................................1rst person viewing controls - L1...................................Rotate camera to the right - R1...................................Rotate camera to the left - Start................................Pause on/off ================ - Items (itms)- ================ - Blue Incense..............Recovers 30 HP - Blue Lantern..............Recovers 30 HP - Bug Attractor.............Attracts flying monsters for 30 seconds - Emerald Incense...........Recovers 10 HP - Emerald Lantern...........Recovers 10 HP - Herb......................A traditional healing item. Recovers full HP. - Perfume Scented Bag.......Attracts flying monsters for 30 seconds - Purple Incense............Recovers 50 HP - Purple Lantern............Recovers 50 HP - Sleeping Chimes...........Stops monsters for 30 seconds - Smelly Bag................Stops monsters for 30 seconds - Summoning Bell............Attracts flying monsters for 30 seconds =============================== - Character Conditions (cndt)- =============================== Character conditions are represented by a colored skull that will hang above the characters head after some attacks. [ Color - Condition - ] [ Yellow - Poisoned -Character takes damage if they move ] [ Red - On fire -Character takes fire damage ] [ Blue - Frozen -character is unable to move until attacked ] [ Green - Confused -Character responds to controller actions randomly] [ Purple - Blindness -Character is unable to select a target ] [ Light blue - Electrocuted -Character is unable to defend ] All of these conditions can be removed either by waiting until the effects naturally where off or you strike a Healing Element. ============================= - Spells and Weapons (splw)- ============================= Spells and weapons are divided into four different categories: Melee, Projectile, Elemental, or Reflective. Spells are learned in combat, weapons are found in treasure chests. Every spell and weapon has different attributes and power levels. - Orphen's Weapons and Spells - [ Weapon - Type - Attributes ] [ Sword of the Fallen Devil - Melee - None ] [ Bolt of Thunder - Projectile Attack - Electric ] [ Feathers of the Hurricane - Projectile Attack - Wind ] [ Smoke of Pain - Projectile Attack - Darkness ] [ Hand of Pyro - Projectile Attack - Fire ] [ Coldness of Destruction - Projectile Attack - Fire ] [ Bite of Lightning - Elemental Attack - Electric ] [ Falcon of Death - Elemental Attack - Wind ] [ Hammer of Evil - Elemental Attack - Darkness ] [ Pinnacle of the Sun - Elemental Attack - Fire ] [ Hail of Heavens - Elemental Attack - Ice ] [ Shield of Immunity - Reflective Spell - Poison ] [ Shield of Inferno - Reflective Spell - Ice ] [ Armor of Purity - Reflective Spell - Darkness ] - Type Descriptions - Melee.................Repeated slashing attacks are possible. Build up power to lengthen blade. Projectile Attack.....Build up power to increase the number of projectiles. Elemental Attacks.....Build up power to summon an Elemental Spirit. Reflective Spells -Shield of Immunity...When timed properly, will reflect poison attacks back to all enemies. -Shield of Inferno....When timed properly, will reflect ice attacks back to all enemies. -Shield of Purity.....When timed properly, will reflect darkness attacks back to all enemies. - Sephy's Weapons and Spells - [ Weapon - Type - Attributes ] [ Blazing Baton - Melee - None ] [ Ball of Wind - Projectile Attack - Wind ] [ Ball of Shadow - Projectile Attack - Darkness ] [ Ball of Ice - Elemental Attack - Ice ] [ Dance of Wind - Elemental Attack - Wind ] [ Dance of Darkness - Elemental Attack - Darkness ] - Type Descriptions - Melee..................Can be used for repeated attacks. Build up charge to increase attack power. Projectile Attack......Build up charge to increase the number of projectiles. Elemental Attack.......Build up power to summon an Elemental Spirit. - Zeus' Weapons - [ Weapons - Type - Attributes ] [ Iron Sword - Melee - None ] [ Great Sword - Melee - None ] [ Bow of Darkness - Projectile Attack - Darkness ] [ Bow of Ice - Projectile Attack - Ice ] [ Iron Hammer - Melee - Wind ] [ Hammer of Ice - Melee - Fire ] - Type Descriptions - Melee -Iron Sword/Great Sword....Can be used for repeated attacks. Build up power to increase lethality. -Iron Hammer/Hammer of Ice.Affects all ground-based enemies. Build up power to increase force of attack. Projectile.................Pierces enemy. Build up power to increase the degree of penetration. - Mar's Weapons and Spells - [ Weapons - Type - Attributes ] [ Flute of Ice - Projectile Attack - Ice ] [ Flute of the Wind - Projectile Attack - Wind ] [ Cymbals of Darkness - Elemental Attack - Darkness ] [ Cymbals of Fire - Elemental Attack - Fire ] [ Harp of the Wind - Reflective Spell - Wind ] [ Harp of Darkness - Reflective Spell - Darkness ] - Type Descriptions - Projectile Attacks....Build up charge to increase the number of musical notes. Elemental Attack......Attacks all flying enemies. Build up charge to increase attack power. Reflective Spell -Harp of the Wind.....Reflects attacks from swarms of flying enemies. Damages all enemies in the swarm when successful. -Harp of Darkness.....Reflects darkness-based attacks. Damages all enemies when successful. ===================== - Characters (crts)- ===================== - Orphen A brilliant but independent-minded sorcerer. Orphen has turned his back on the formal society of sorcerers and their home, the Tower of Fangs, and now supports himself by working as a money lender. - Magnus (Majic) Magnus is a novice sorcerer who looks up to Orphen as his "Master". Unfortunately for Magnus, his gentle personality for the sharp-tongued Cleo. Orphen tends to look at both Magnus and Cleo as unwanted hangers-on, but Magnus has the potential to become a powerful sorcerer. - Cleo (Creao) Born into an old family with a proud lineage, Cleo is anything but a polite young lady. Pushing Orphen's strident objections aside, Cleo has crowned herself Orphen's partner, and accompanies him everywhere. - Sephy Sephy, a former dancer, is on her way to Chaos Island to pray for the soul of her fianc� when she meets Orphen and company. Sephy seems to be nothing more than a faithful woman mourning the loss of her beloved fianc�, but is there something more to this sad and soft spoken woman? - Mar A young musician searching for his mother, with his only clue being a song he remembers from the crib. When Cleo takes Mar under her wing, Mar finds himself embroiled in the frequent and pointless arguments that define Cleo and Orphen's relationship. Will he find his mother before they drive him crazy? - Zeus A mercenary searching for a daughter he hasn't seen in years, Zeus has followed her to Chaos Island. Zeus' simple, sincere, and impeccably polite demeanor belies his ferociousness in battle. A grizzled veteran and expert swordsman, Zeus excels in hand-to-hand combat. - Volcan Despite having borrowed a minor fortune from Orphen, Volcan doesn't appear to be in any hurry to pay it back. As a perpetual troublemaker, Volcan often finds himself on the receiving end of Orphen's anger. Perhaps because of the sheer frequency with which Orphen punishes him, Volcan can take more abuse than anyone. His self-appointed nickname, "The Masmaturian Bulldog," seems appropriate. - Dortin When Volcan decided to run away from home, he dragged his unfortunate younger brother, Dortin, along with him. In contrast to his ruff-and-tumble older brother, Dortin prefers reading a good book to seeking out adventure. Despite being the frequent object of his brother's short-temper and bombastic comments, Dortin has never attempted to run away himself. Is it family loyalty, or lack of courage? - Quaris Quaris is a beautiful, semi-young, woman that you meet throughout the storylines of Sephy, Mar, and Zeus. Her purpose and overall being of good or evil changes throughout the different storylines. - Rani Being a young girl her role is very important. From playing a song that holds Chaos Island together, to an experiment and having her age cruelly manipulated, Rani is very important to the storyline of the game. - Jado Seemingly nothing more than an "old bag" as Orphen so tactfully states she is actually very important. Alike to Rani and Quaris in the fact that her role in the game changes dramatically. Rani goes from a delusional old woman trying to take Chaos Island to her grave, to a harmless old woman trying to save the island. - Rufus Rufus is Sephy's long disappeared fianc�, after having been apart for over ten years when the two lovers are finally reunited at last to find out new and astounding things that change their lives. Having been reunited it is only for a short time before Rani is taken from the story. ================ - Story (stry)- ================ Tricked by Volcan into sailing to the merchant city of Arvanrama on the promise of "easy money," Orphen and his friends quickly find themselves in trouble when monsters attack their ship. Somehow they all make it off the sinking ship safely, only to find themselves stranded on Chaos Island, together with three fellow travelers-the dancing girl Sephy, the mercenary Zeus, and the musician Mar. Orphen, Cleo and Magnus set off to explore the mysterious island. What fate lies in store for our heroes? ====================== - Walkthrough (wktr)- ====================== This is one of my first guides written so please don't be too judgmental. This walkthrough is meant to guide you through the game getting nearly all of the chests and items within them. I wrote this walkthrough mainly as practice so that I can write longer and better guides for other games in the future and also because writing this guide motivated me to finally play the game and beat it to its utmost. This guide is based on a single play through of the game so I may have missed a few chests and such and left out other important details that should be in this guide. ====================== - Inside Ship (insd)- ====================== After a few scenes the game begins in a small room with Orphen, Magnus, and Cleo. Make your way out of the room and into the hallway to see a group of insects attacking Zeus before some boxes fall, blocking the way. Go into the open room on the right to learn that you must now head up to the deck of the ship. Exit the room and go through the room at the end of the hallway to find three chests. The chest on the right contains Blue Incense, the chest on the left contains Emerald Incense. After opening the chest in the middle the ship will start to flood. Save and head out of the room now going into the room on the right to find that Cleo and Magnus' room has been ransacked, a chest in the corner contains another Emerald Incense. Leave the room and head right down the hall going through the open door on the left, grab the chest containing Sleeping Chimes and head back out. Go into the room straight across from the last and you will see Sephy hanging on the outside of the ship, head back out and continue down the hall. After noticing that "the hall is blocked off"(Duh) continue through the door on the right to see Volcon and Dortin trying to steal some food. After the scene you'll be in the very first fight of the game. ------ - Boss - Learn: Shield of Immunity ------ This guy's pretty easy, use your ranged attacks when he's backed up away from you and use your sword when he comes in close. After killing it a bunch of little bugs come out of its stomach, after killing the bugs Orphen will learn The Shield of Immunity. Now finding yourself in a storeroom of some type head up the stairs and go through the door on the left to see Cleo and Magnus split up, both taking a different path. The door on the bottom leads to Zeus' storyline, the door on the top leads to Sephy's storyline. ========================== - Zeus' Storyline (zstr)- ========================== After having taken the lower door kill all of the flying bugs and continue forward up the steps. After talking to Sephy and Zeus allow Zeus to join, afterwards Orphen will jump up the masts of the ship and will be engaged in battle. ------ - Boss - Learn: Bolt of Thunder ------ Block the Creature's attacks with your shield and after he attacks hit him with Bite of Lightning. Keep doing this until you beat him. After defeating the monster you will receive the spell Bolt of Thunder, an electric type move. ========================== - Tower of Wisdom (ztwr)- ========================== After Orphen wakes up to find himself on Chaos Island you will be prompted to save. Head around the tower until you see a chest which contains The Bow of Ice, continue forward and take the Bug Attractor from the next chest, the third chest contains another Bug Attractor. After jumping onto the glowing transporter you will be again prompted to save. Open the chest to your left for a Smelly Bag and then continue in the other direction following the left hand wall of bookshelves until you find a chest containing an Emerald Lantern. Keep going until you find what appears to be a dead end. After examining the single book on the shelf Zeus will push one of the bookshelves out the way allowing you to continue forward. Head left for a chest containing an Emerald Lantern, then turn around and head down the other path that is made by the bookshelves. After a scene Zeus heads through the teleporter for a fight with some monsters. After the fight save and head into the maze. In the middle of maze there is a message from The Masmaturian Bulldog telling you to follow the wall on the right to get out, Vocan lied. Follow the wall on the left to get out of the maze. After leaving the maze, save and you will be in a fight. After the fight you find yourself by a giant roulette wheel, there are two chests in this room. From the point of view when spinning the wheel the chest on the right contains Blue Incense, the chest on the left contains Sleeping Chimes. After going through the teleporter and finding that everything is under water save. Jump to the platform on the right and grab the Blue Lantern from the chest, then head over to the platform to the left and grab the chest for a Summoning Bell. Pull the lever opening the door. ==================== - Graveyard (zgrv)- ==================== After saving proceed forward and climb the ladder that is on the first ship. Head to the ship and you will fall through the floor by the box, open the chest for a Blue Lantern. Head through the door and across to the other room, open the chest for a Smelly Bag. Head back across the deck and climb the ladder to the left of the door. Open the chest for an Emerald Lantern then climb the ladder on the right of the two and make your way to a ladder bridge that collapses. Make your way back up and jump forward this time so as not to fall straight down this time. Climb the ladders and head right to where another ladder is hanging down, drop down to the platform below. Make your way across the platforms until you are engaged in a battle. After the battle Zeus bashes a hole in the ship and you are prompted to save. Go through the door on your left and head across to the other side. Go through this door and head up the conveniently placed board. Head around the room and through the next door to find a bunch of beds, go straight through this area and head up the board into the next room. Go out the door and onto the deck, ignore the steering wheels and head to the other side to find a vast treasure. Yes, of course, you fall through the floor and have to fight some monsters instead of getting the nice big treasure, too bad. After the fight Zeus makes a hole in the ship and goes off to make a bridge. Head forward and grab the Bug Attractor from the chest, then hit the mast repeatedly with Zeus' sword until it falls down making the bridge. Cross the bridge and head towards the front of the ship, then jump off. After having jumped from the ship there are two chests, the one on the left contains an Emerald Incense, the one on the right contains another Emerald Incense. Head up the stairs to find that you and your ship has been transported through time. =================================== - Aerial Pathway-Graveyard (zapg)- =================================== After saving continue along the path and go left. You will find a grave that belongs to Zeus' daughter. Head to the left hand corner and grab the Hammer of Rending from the chest. Head down the stairs on the left and push the statue out of the way so that you con open the chest which contains an Emerald Lantern. Go back up and head down the stairs that were on the right, push the statues around until you find a hole you. Head left for a scene about a letter from Zeus' daughter. Head out the same way you came in. From the top of the stairs head left until you get to the next room. Some parts of the floor fall here and in the next area so it may take a few tries. After making your way across these two areas head up the stairs and fall through the floor. After grabbing the Purple Lantern from behind the stairs head up the stairs and circle around behind them to reach the next area. Cut the wall down and grab the Perfume Scented Bag from the chest, then cut the other wall down and grab the Emerald Lantern from the chest. Head up the stairs and avoid the spikes, jump over the next set and run through one more, jump one more and continue forward for a battle. After the battle continue up the stairs and enter the cave. ------ - Boss - Learn: Armor of Purity ------ Use your sword attack to cut through the webs, when Orphen runs forward to attack he should avoid most of the attacks, block any of the attacks that would other wise hit Orphen by raising your shield. After cutting down all of the webs hack away at the spider to your hearts content until it raises the web walls again, then just repeat the process. After the fight Orphen learns The Armor of Purity. ============================= - Gaia's Hidden Room (zghr)- ============================= Head forward for to meet Curos. After the scene head towards the door and walk up the path to the right. When you reach the top head left into the next area and continue across the bridge into the Rest House. After saving continue up all of the stairs and talk with Zeus, then Mar, then Sephy. Exit the Rest House and re-enter the area that lies across the bridge, after going down the path and into the center of the chamber recruit Zeus again and there will be a scene in which you will meet Ronnie and then enter the Boat to Pathway. ========================== - Boat to Pathway (zbtp)- ========================== After saving jump across the water wheels to open the gate. Using Zeus head for ward following the narrow strip of brick until you get to a gap. After jumping the gap Zeus will be engaged in battle. After the fight push the block into the water and raising the water level, then jump across the wheels head left and pull the switch after jumping the gap. After the fight go up the stairs and follow Ronnie into the tower. ========================= - Tower of Mercy (ztwm)- ========================= After saving grab the Emerald Incense frome the chest near the entrance of the tower, the chest next to it contains Sleeping Chimes. Head up the stairs and take the Great Sword from the chest then continue across the bridge into the Maze. Go strait until you reach a fight. After the fight continue across the bridge till you get to the Tower of Wisdom. ========================= -Tower of Wisdom (ztww)- ========================= ============================ - Sephy's Storyline (sstr)- ============================ ========================== - Mar's Storyline (mstr)- ========================== ======================= - Contact Info (ctct)- ======================= Since this is my first guide there will probably be either missing information or some incorrect information. If anything is incorrect of missing please e-mail me and let me know so I can update the walkthrough. My e-mail is ------------------------ [email protected] ----------------------------------