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"(J5%C===7CCCCCCJ��%%%%5�( %MMMMMMMWMWW�����@@@@@@@W@@�@@@@#, *555A3C77CJCCCCCCJ%5@WW5" =��MMMWWWWWWW���@@@@@@�W@#######A' 755####5555#######@�WMW�C. .%A#@WWWWWW���@@@@@##%�A�%3JC7=(" '�55#######@@@@�@@@@@WWWW@* .�==7777===(�!**,... !55######@@@@@@����@@@WWW�3 '�JA5####55555555#####@W�@3 ',*�!,""''''"",*!���(�,. ============================================================================== __ ________ _____ / |/ / ___/ / ___/____ _____ _____ _ / /|_/ /\__ \ \__ \/ __ `/ __ `/ __ `/ / / / /___/ / ___/ / /_/ / /_/ / /_/ / /_/ /_//____/ /____/\__,_/\__, /\__,_/ /____/ _ __ ____ / | / /__ _ __ / __ \____ __ ______ / |/ / _ \ | /| / / / / / / __ `/ | /| / / __ \ / /| / __/ |/ |/ / / /_/ / /_/ /| |/ |/ / / / / /_/ |_/\___/|__/|__/ /_____/\__,_/ |__/|__/_/ /_/ MS Saga: New Dawn - Mobile Suit Compendium May 3, 2006 Created by Carlos M. (Gundam4Fun - [email protected]) ============================================================================== =============== ================= TABLE OF CONTENTS ================= =============== 1. DISCLAIMER 2. INTRODUCTION 3. MOBILE SUIT COMPENDIUM 1. What are Mobile Suits? 2. MS Research Report (1) 3. MS Research Report (2) 4. Hosho-Ken: The Mystic Martial Art 5. Types of Melee Weapons 6. All About Ranged Weapons (1) 7. All About Ranged Weapons (2) 8. Boost Attack Report 9. Mobile Suit Squad Tactics (1) 10. Mobile Suit Squad Tactics (2) 11. Mobile Suit Studies MS01. Mobile Suit Studies: GM MS02. Mobile Suit Studies: GM Command MS03. Mobile Suit Studies: GM Sniper MS04. Mobile Suit Studies: Zaku I MS05. Mobile Suit Studies: Zaku II MS06. Mobile Suit Studies: Zaku II Special MS07. Mobile Suit Studies: Gouf MS08. Mobile Suit Studies: Guncannon MS09. Mobile Suit Studies: Dom MS10. Mobile Suit Studies: Gelgoog MS11. Mobile Suit Studies: Gelgoog Special MS12. Mobile Suit Studies: Gyan MS13. Mobile Suit Studies: Gundam MS14. Mobile Suit Studies: Kaempfer MS15. Mobile Suit Studies: Full Armor Gundam MS16. Mobile Suit Studies: Hizack MS17. Mobile Suit Studies: Marasai MS18. Mobile Suit Studies: Gundam Mk II MS19. Mobile Suit Studies: Nemo MS20. Mobile Suit Studies: Hyaku Shiki MS21. Mobile Suit Studies: Zeta Gundam MS22. Mobile Suit Studies: ZZ Gundam MS23. Mobile Suit Studies: Rick Dias MS24. Mobile Suit Studies: NU Gundam MS25. Mobile Suit Studies: Qubeley MS26. Mobile Suit Studies: Dreissen MS27. Mobile Suit Studies: Zaku III MS28. Mobile Suit Studies: R-Jarja MS29. Mobile Suit Studies: Bawoo MS30. Mobile Suit Studies: Sazabi MS31. Mobile Suit Studies: Heavyarms MS32. Mobile Suit Studies: Sandrock MS33. Mobile Suit Studies: Deathscythe MS34. Mobile Suit Studies: Altron MS35. Mobile Suit Studies: Wing Gundam MS36. Mobile Suit Studies: Master Gundam MS37. Mobile Suit Studies: Shining Gundam MS38. Mobile Suit Studies: Burning Gundam MS39. Mobile Suit Studies: Death Army 12. The Greatest of the Gundams 4. MOBILE SUIT PARTS DATA 5. WEAPONS / SHIELDS / GUARDS DATA 6. OPTIONAL PARTS DATA 7. SPECIAL THANKS - - - - ============================================================================== 1. DISCLAIMER ============================================================================== This FAQ is copyrighted (c) 2006 Carlos M. ([email protected]) and may not be reproduced, in whole or in part, under any circumstances except for personal private use. It was written specifically for the following websites: WWW.NEOSEEKER.COM WWW.SUPERCHEATS.COM, WWW.IGN.COM and WWW.GAMEFAQS.COM. Those are the only Internet sites that have permission to post this guide and also those are the only 4 sites that I will send updates. It may not be placed on any web site or otherwise distributed publicly without advance written permission. In another words, this document may not be redistributed in any form unless you have obtained permission from the creator (namely, me). Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Information has been copied from http://www.mahq.net for the creation of this guide; all copied information is being used with permission of www.mahq.Net Site Admin. Mobile Suit Gundam, characters, and related information are copyrights of Sotsu Agency/Sunrise and Bandai Entertainment, Inc �1979-2006. If you find any mistakes or see any information that may be wrong or missing, contact me at [email protected]. - - - - ============================================================================== 2. INTRODUCTION ============================================================================== It is the world of the far future. In a technological revolution, the ultimate machine was created: The "G System." This device allowed for the basic concept of fusion and transformation of energy and materials so that anyone who had the blueprints could create anything they desired. Those who used it would eventually become gods or demons... The men who controlled the system wanted to create a new world. But what the "G System" produced was merely a nightmare that drove the world to ruin. People called this "The Great Fall". The small portion of humanity that survived, in order to reconstruct, had no choice but to use the abominable "G System". Learning from the mistakes of the past, humanity put the "G System" to strictly practical use, and gradually restored a stable society... One day, a mysterious black Mobile Suit destroyed an orphanage. Only two survived, a young boy named Tristan and his lifelong friend Fritz. Those two unlucky survivors swore to take revenge for their teacher and friends. In order to gain the power to accomplish this, Tristan and Fritz must find their own "Mobile Suits", and travel to find the forbidden "G System". A grand and dangerous adventure begins... Prologue, Game Manual, page 4. First of all, thanks for reading my guide. As we play MS Saga: New Dawn, pieces and bits of information about the Mobile Suits, weapons and tactics are given as we found books in different locations through out the world map. Using this concept I did put together a Mobile Suit Compendium, starting with the information given by the game itself and then adding some more information like, name and designation for the Mobile Suit, to which timeline the Mobile Suit belongs (Universal Century, Future Century or After Colony). But then I found a small problem, the game only have books for GM (include GM, GM Command, GM Sniper), Zaku (include Zaku I, Zaku II, Zaku II Special), Gouf, Dom, Gyan, Gelgoog (include Gelgoog, Gelgoog Special), Guncannon, Kaempfer and Gundam and there are 39 Mobile Suits in the game. So to achieve the objective of this guide I would have to find or create the information for all the other books. So I decide to create the other books using information that is available in many official Gundam sites; I did send emails to many web sites, but only one site answer my request. An special thanks to http://www.mahq.net and their site Administradors, for given me permission to use information posted in their site, to create the information necessary for all the other Mobile Suits books. All the information used in this guide from http://www.mahq.net, have a link to the original page from where the information has been taken, the information used in the created books are just pieces and bits put together in the same way as the original books in the game. Only the Greek symbols have been removed from the text (NU Gundam and when you read the information about Rick Dias [Gundam Gamma or Gundarium Gamma Armor]) since plain text does not save those symbols. This guide also have the in-game information for the Mobile Suits upgrades, Weapons and Optional part items. - - - - ============================================================================== 3. MOBILE SUIT COMPENDIUM ============================================================================== --------------------------- 1. What are Mobile Suits? --------------------------- Mobile Suits are humanoid weapons, in common use during the age known as the "Universal Century". Much of the data about them were lost in the Great Fall, but a portion survived. Althrough mysteries abound, detailed records have been unearthed in the islands known as "Japan". It is likely the discovery will lead to major advancesin our ongoing studies of the Mobile Suits. --------------------------- 2. MS Research Report (1) --------------------------- Our army is researching Mobile Suits as part of the fight against the Dark Alliance. We have maganged to build many Mobile Suits - the Zaku, Gouf, Dom, Gyan and Gelgoog. But those constitute only a small fraction of the Mobile Suits created in the Universal Century. Though we lack sufficient data to create specimens with the G System, we known that other models exist, such as the "Hizack" and "Marasai". --------------------------- 3. MS Research Report (2) --------------------------- Mobile Suits were a weapon developed during the Universal Century. However, evidence contradicting this has been discovered in various locations. Documents describe alternate eras of Mobile Suits, such as the "Future Century" and "Another Century". Debate continues as to the truth and accuracy of those documents. --------------------------------------- 4. Hosho-Ken: The Mystic Martial Art --------------------------------------- Little is known about the martial art known as "Hosho-Ken". This is largely because the skill is passed down from master to student by word of mouth. The origins of this ancient art are said to date between the first and seventh centuries BC. It was developed to bring an end to an extended military conflict, and was refined into an art form over the subsequent centuries. Given its long heritage and legacy, it seems superfluous to point out that the art of Hosho-Ken is devastatingly powerful. --------------------------- 5. Types of Melee Weapons --------------------------- There are four kinds of melee weapons: Sword, Axe, Lance and Fist. Each has its own characteristcs, and care should be taken in matching them with pilots and Mobile Suit. Swords are well balanced and allow the use of a variety of Boost Attacks. Axes deal heavier damage at the cost of increased Energy consumption. Lances are powerful and have defensive capabilities, yet are cumbersome and are hard to equip. Fists deal less damage but consume less Energy. All are different; none has a definite advantage. Consider pilot ability, Mobile Suit type and enemy type when selecting weapons to maximize their effectiveness. --------------------------------- 6. All About Ranged Weapons (1) --------------------------------- Firepower is the most important factor in choosing a ranged weapon. That said, powerful but inaccurate weapons such as the Giant Bazooka are often difficult to use effectively. However, the wise use of certain tactics can compensate for thier shortcomings. For example, Boost Attacks such as "Arm Snipe", which guarantee a hit, can ensure the effectiveness of less accurate weapons. Remember: no matter its flaws, any weapon can be devastating if used effectively. Mobile Suit pilots must familiarize themselves with a wide variety of tactics to gain the advantage in ranged combat. --------------------------------- 7. All About Ranged Weapons (2) --------------------------------- Mobile Suits are capable of using a wide variety of ranged ordnance, from handheld weaponry such as Beam Rifles and Machine Guns, to shoulder-mounted Cannons and arm-mounted Arm Machine Guns. Up to six ranged weapons can be mounted on a Mobile Suit, including build-in weaponry. However, only one of those weapons can be fired at a time. As such, pilots should consider balanced loadouts that also include shields and melee weapons. One exception to this rule is the "Gatling Fire" Boost Attack, which allows the pilot to fire all of a Mobile Suit's ranged weaponry at once to dispatch even powerful enemies with a single, massive attack. ------------------------ 8. Boost Attack Report ------------------------ Boost Attacks use Energy accumulated by Mobile Suits during combat to unleash special attacks. The effectiveness of Boost Attacks depends heavily on the pilot's ability and the weapon used. Most Boost Attacks were discovered by chance, so their use is not systemized. However, they are becoming an increasingly important aspect of Mobile Suit warfare. ---------------------------------- 9. Mobile Suit Squad Tactics (1) ---------------------------------- When fighting the enemy with four or more Mobile Suits, make sure to split up into frontline and rearguard positons. Though this reduces maximum firepower, it allows rearguard Mobile Suits torecharge Energy and receive emegency repairs in relative safety. By carefully timing switches between frontline and rearguard units, it is possible to emerge from battles completely unscathed. ----------------------------------- 10. Mobile Suit Squad Tactics (2) ----------------------------------- There are advantages to frontline/rearguard tactics other tahn Energy and HP recovery. Mobile Suits can be deployed to exploit enemy weaknesses or defend against certain attacks. Option parts can be mounted that increase HP and Energy recovery rates for Suits in the rearguard. The strategies available are limited only by the commander's imagination. ------------------------- 11. Mobile Suit Studies ------------------------- ------------------------------- MS01. Mobile Suit Studies: GM -------------------------------- The "GM" is the mass produced version of the extremely high-spec "Gundam". The GM is a reliable, sturdy and well-balanced Mobile Suit with no glaring weaknesses or noteworthy strengths. It has reasonable Armor and Durability, making it a survivor on the bettlefield. The versatility of the original design led into a wide number of different modified and improved versions. In particular, the "GM Command" and the "GM Sniper" boast capabilities that are altogether on another level from those of the standard GM. ----------- MS01 - GM -------------------------------------------------- RGM-79 GM / Earth Federation / Universal Century -------------------------------------------------- BODY : GM SHOULDER: GM Armor R/L ARMS : GM Arm R/L LEGS : GM Legs OPT : None PAYLOAD : 4x4 B.WEAPON: Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 120 EN 2 HP 260 EN 2 MEL 31 AMR 32 MEL 62 AMR 32 RNG 27 SPD 30 RNG 57 SPD 56 How to acquire: -------------- - Tristan defaut Mobile Suit. - GM Data (25 Ct): Port Marley vendors, after you complete the Pirate Base mission. - - - --------------------------------------- MS02. Mobile Suit Studies: GM Command --------------------------------------- In the last weeks of the One Year War, the Earth Federation Forces refined its mobile suit manufacturing processes and developed several variants of its standard RGM-79 GM. One such variant was the RGM-79G GM Command, developed primarily for colony defense. Built on a somewhat different body type and frame, the GM Command also featured thruster acceleration and maneuverability superior to the standard GM. (http://www.mahq.net/mecha/gundam/0080/rgm-79g.htm) ------------------- MS02 - GM Command ----------------------------------------------------------- RGM-79G GM Command / Earth Federation / Universal Century ----------------------------------------------------------- BODY : GM Command SHOULDER: GM Command Armor R/L ARMS : GM Command Arm R/L LEGS : GM Command Legs OPT : None PAYLOAD : 5x4 B.WEAPON: Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 220 EN 2 HP 416 EN 2 MEL 44 AMR 44 MEL 76 AMR 44 RNG 39 SPD 43 RNG 71 SPD 75 How to acquire: -------------- - Tremmie default Mobile Suit, when she joins your group. - GM Command Data (50 Ct): El Dar Samnia Black Market, behind the Elder's house. - - - -------------------------------------- MS03. Mobile Suit Studies: GM Sniper -------------------------------------- Although the experimental RGM-79[G] GM Ground Type was serving well as a general-purpose ground combat unit, the Earth Federation Forces found themselves needing specialized units for specific mission roles. The first of a long line of GM variants was the RGM-79[G] GM Sniper, although in a sense it wasn't a variant at all. The mobile suit itself was exactly the same as the standard RGM-79[G], except it was painted in an olive drab paint scheme for camouflaging purposes. The various hand-carried standard weapons were replaced with a large, long-range beam rifle. (http://www.mahq.net/Mecha/Gundam/08thmsteam/rgm-79g-sniper.htm) ------------------ MS03 - GM Sniper ------------------------------------------------------------ RGM-79[G] GM Sniper / Earth Federation / Universal Century ------------------------------------------------------------ BODY : GM Sniper SHOULDER: GM Sniper Armor R/L ARMS : GM Sniper Arm R/L LEGS : GM Sniper Legs OPT : None PAYLOAD : 4x6 B.WEAPON: None Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 360 EN 2 HP 644 EN 2 MEL 44 AMR 56 MEL 76 AMR 56 RNG 70 SPD 58 RNG 106 SPD 94 How to acquire: -------------- - After you complete Wyvern Ravine (defeat the Apsulus), Vargas will give the GM Sniper to you. - Eisengrad treasure chest: GM Sniper Data x10. - GM Sniper Data (80 Ct): Eisengrad Black Market, need the Black Ticket. - - - ----------------------------------- MS04. Mobile Suit Studies: Zaku I ----------------------------------- The "Zaku" was the first Mobile Suit ever developed. Records show that a great many variations were created and used in a variety of roles. Though well-balanced, its design was basic and low performing. However, the legendary red Zaku (also known as the "Zaku II Special") is another story entirely. It outperforms the Zaku II in all respects and is said to boast three times the speed and maneuverability of a standard Zaku. The Zaku II Special also boast increased Energy levels and a larger weapon payload. --------------- MS04 - Zaku I --------------------------------------------------------- MS-05 Zaku I / Principality of Zeon / Universal Century --------------------------------------------------------- BODY : Zaku I SHOULDER: Zaku Armor R/L* ARMS : Zaku I Arm R/L LEGS : Zaku Legs OPT : None PAYLOAD : 3x4 B.WEAPON: None Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 100 EN 2 HP 232 EN 2 MEL 21 AMR 31 MEL 50 AMR 31 RNG 23 SPD 20 RNG 52 SPD 44 *Note: The Zaku I start without the Zaku Armor R (even if you make one). For the Stats information the Zaku Armor R is equipped. How to acquire: -------------- - Fritz defaut Mobile Suit (without Zaku Armor R). Fritz's Zaku I - Mod Lv5 Stats (DUR 1 / ATK 2 / MOB 2) ------------------------------- HP 116 EN 2 MEL 27 AMR 22 RNG 29 SPD 28 - Zaku I Data (15 Ct): Port Marley vendors, after you complete the Pirate Base mission (defeat the Zock). - - - ------------------------------------ MS05. Mobile Suit Studies: Zaku II ------------------------------------ Introduced early during the One Year War as a replacement for the C-type Zaku II, the F-Type was the most heavily mass-produced version of the Zaku II line and served as the mainstay of the Zeon military. It is the F-type Zaku II that is also the most well-known version of Zeon's mobile suit forces. Many F-types would survive the war and remain in service as part of Haman Karn's Neo Zeon forces during the First Neo Zeon War in UC 0088. (http://www.mahq.net/Mecha/Gundam/msgundam/ms-06f.htm) ---------------- MS05 - Zaku II ----------------------------------------------------------- MS-06F Zaku II / Principality of Zeon / Universal Century ----------------------------------------------------------- BODY : Zaku II SHOULDER: Zaku Shield R, Zaku Spikes L ARMS : Zaku II Arm R/L LEGS : Zaku Legs II OPT : None PAYLOAD : 4x4 B.WEAPON: None Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 110 EN 2 HP 246 EN 2 MEL 31 AMR 32 MEL 61 AMR 32 RNG 24 SPD 18 RNG 53 SPD 43 How to acquire: -------------- - Aeon defaut Mobile Suit, when she first join your group. Aeon's Zaku II - Mod Lv7 Stats (DUR 3 / ATK 2 / MOB 2) ------------------------------- HP 161 EN 2 OPT: Acid Guard OP MEL 37 AMR 32 Weapons: Zaku Machine Gun RNG 30 SPD 24 Small Cannon - Zaku II Data (20 Ct): Port Marley vendors, after you complete the Pirate Base mission (defeat the Zock). - - - -------------------------------------------- MS06. Mobile Suit Studies: Zaku II Special -------------------------------------------- Known as the MS-06S Zaku II Commander Type, the S-type Zaku, while visually identical to the F-type except for the minor addition of a squad leader "antennae" on the head, was a big step up for its pilots. Featuring a more powerful reactor and greater thrust and acceleration, the S-type was a potent weapon in the hands of an expert pilot. Many aces and unit commanders gave their S-type Zakus custom paint jobs, the most notable being the red-and-maroon colors of "Red Comet" Char Aznable, the greatest mobile suit ace of the One Year War. (http://www.mahq.net/Mecha/Gundam/msgundam/ms-06s.htm) ------------------------ MS06 - Zaku II Special -------------------------------------------------------------------------- MS-06S Zaku II Commander Type / Principality of Zeon / Universal Century -------------------------------------------------------------------------- BODY : Zaku II Special SHOULDER: Zaku Spikes Kai L, Zaku Shield Kai R ARMS : Zaku Arm Kai R/L LEGS : Zaku Legs Kai OPT : None PAYLOAD : 5x5 B.WEAPON: None Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 180 EN 3 HP 352 EN 3 MEL 48 AMR 40 MEL 82 AMR 40 RNG 35 SPD 60 RNG 65 SPD 94 How to acquire: -------------- - After Hal gives you the Card Key (L1), return to the Moon Ark, there you will find a treasure chest with Zaku II Special Data x30. - In El Dar Samnia, a hidden treasure chest with Zaku II Special Data x30. - Zaku Sniper also drop the Zaku II Special Data. - Zaku II Special Data (40 Ct): Port Marley vendors, after you complete the Pirate Base mission (defeat the Zock). - - - --------------------------------- MS07. Mobile Suit Studies: Gouf --------------------------------- The "Gouf" is designed for close combat against other Mobile Suits. The spike armor on both its shoulders and its build-in arm weapons were specifically designed for use in close range combate. In particular, the high temperature Heat Rod on the Gouf's right arm can overheat an enemy Mobile Suit. The Gouf's legs are designed to withstand heat, so as to allow combat in various enviroments. ------------- MS07 - Gouf -------------------------------------------------------- MS-07B Gouf / Principality of Zeon / Universal Century -------------------------------------------------------- BODY : Gouf SHOULDER: Gouf Spikes R/L ARMS : Handgun Arm L, Heat Rod Arm R LEGS : Gouf Legs OPT : None PAYLOAD : 6x3 B.WEAPON: Heat Rod, Handgun Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 200 EN 2 HP 384 EN 2 MEL 61 AMR 30 MEL 98 AMR 30 RNG 21 SPD 28 RNG 49 SPD 60 How to acquire: -------------- - Hal will give you 50x Gouf Data; return to the MS Corp HQ in Eisengrad, after you defeat the boss (Zock) in the Pirate Base. - Gouf type enemies also drop the Gouf Data. - Gouf Data (40 Ct): El Dar Samnia Black Market, behind the Elder's house. - - - -------------------------------------- MS08. Mobile Suit Studies: Guncannon -------------------------------------- The "Guncannon" was designed to support the "Gundam" and has high offensive capabilities in ranged combat. Like the Gundam, its Gundarium alloy armor provides a high level of protection. The Guncannon is slow and ineffective in close combat, but these are less vital for a support Mobile Suit. Once equipped with speed enhancing Option Parts and powerful ranged weapons, this Mobile Suit can also function as an effective frontline fighter. ------------------ MS08 - Guncannon -------------------------------------------------------- RX-77 Guncannon / Earth Federation / Universal Century -------------------------------------------------------- BODY : Guncannon SHOULDER: Guncannon Armor R/L ARMS : Guncannon Arm R/L LEGS : Guncannon Legs OPT : None PAYLOAD : 3x7 B.WEAPON: Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 300 EN 2 HP 540 EN 2 MEL 16 AMR 68 MEL 46 AMR 68 RNG 70 SPD 22 RNG 106 SPD 52 How to acquire: -------------- - El Dar Samnia treasure chest (Guncannon Data x10), - Mining Base treasure chest (Guncannon Data x15); 3x (yellow) enemy encounters in the Mining Base will give you Guncannon Data x5, for a total of x15; After you complete the Mining Base, return to the Elder's house and talk to him, he will give you Guncannon Data x30. - Guncannon Data (85 Ct): El Dar Samnia Black Market, behind the Elder's house. - - - -------------------------------- MS09. Mobile Suit Studies: Dom -------------------------------- The "Dom" is well protected due to its heavy armor, and compensates for its weight with the hovering units in its legs. The dom is ideally suited for ranged combat, yet its reasonable melee capabilitiesmake it an effective well round performer. Being a well balanced design, it lacks any outstanding capabilities. The Dom works best in a supporting role, as a complement to the main fighting units. ------------ MS09 - Dom ------------------------------------------------------ MS-09 Dom / Principality of Zeon / Universal Century ------------------------------------------------------ BODY : Dom SHOULDER: Dom Armor R/L ARMS : Dom Arm R/L LEGS : Dom Legs OPT : None PAYLOAD : 4x5 B.WEAPON: Internal Beam Gun Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 280 EN 2 HP 512 EN 2 MEL 44 AMR 60 MEL 76 AMR 60 RNG 46 SPD 37 RNG 78 SPD 72 How to acquire: -------------- - Fort Arid treasure chest (Dom Data x8). - Dom Data (60 Ct); El Dar Samnia Black Market, behind the Elder's house. - - - ------------------------------------ MS10. Mobile Suit Studies: Gelgoog ------------------------------------ The well balanced, high spec "Gelgoog" is often compared to the equally high performance but less evenly balanced "Gyan". The Gyan excels at melee combat, but in every other category, the Gelgoog is superior. The Gelgoog has no weak points and offers stable combat performance in most situations. The Gelgoog line includes the "Gelgoog Special", an improved model with increased Energy capacity. ---------------- MS10 - Gelgoog ---------------------------------------------------------- MS-14 Gelgoog / Principality of Zeon / Universal Century ---------------------------------------------------------- BODY : Gelgoog SHOULDER: Gelgoog Armor R/L ARMS : Gelgoog Arm R/L LEGS : Gelgoog Legs OPT : None PAYLOAD : 5x4 B.WEAPON: None Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 400 EN 2 HP 704 EN 2 MEL 65 AMR 70 MEL 102 AMR 70 RNG 25 SPD 71 RNG 102 SPD 117 How to acquire: -------------- - El Dar Samnia treasure chest (Gelgoog Data x20) - After the events where Hal finds the Legendary Gundam, go to the MS Corps HQ and talk to Hal, he tells you about Vargas and the Black Market, and then gives you the option between Gelgoog Data x50 or Gyan Data x50. - Gelgoog Data (110 Ct): Eisengrad Black Market, need Black Ticket. - - - -------------------------------------------- MS11. Mobile Suit Studies: Gelgoog Special -------------------------------------------- Before Zeon's new mass-produced MS-14A Gelgoog went into production - pending the completion of Zeon's beam weapon technology research - 30 test units of the Gelgoog line were put into service in October UC 0079. Assigned the model number MS-14S (originally YMS-14), 29 of these test Gelgoogs were given to Zeon's elite "Ace Corps" for trials and field testing in the Corregidor Shoal Zone before actual mass production began. The 30th MS-14S was assigned to Zeon ace pilot Char Aznable, who used his Gelgoog in combat for the first time against the Federation's powerful RX-78-2 Gundam mobile suit inside the abandoned Texas Colony at Side 5. (http://www.mahq.net/Mecha/Gundam/msgundam/ms-14s.htm) ------------------------ MS11 - Gelgoog Special -------------------------------------------------------------------------- MS-14S Gelgoog Commander Type / Principality of Zeon / Universal Century -------------------------------------------------------------------------- BODY : Gelgoog Special SHOULDER: Gelgoog Armor Kai R/L ARMS : Gelgoog Arm Kai R/L LEGS : Gelgoog Legs Kai OPT : None PAYLOAD : 5x5 B.WEAPON: None Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 470 EN 3 HP 814 EN 3 MEL 71 AMR 73 MEL 109 AMR 73 RNG 80 SPD 110 RNG 120 SPD 165 How to acquire: -------------- - Gelgoo Special Data (140 Ct): Diggins Rock and Unicorn HQ vendors. - Some enemies, like Gelgoog Cannon drop Gelgoog Special Data. - - - --------------------------------- MS12. Mobile Suit Studies: Gyan --------------------------------- The "Gyan" is the most famous of the melee Mobile Suit designs. Its form reminiscent of a medieval knight, the Gyan's designers cut no corners when optimizing the machine for melee combat tactics. The Gyan's ability to equip top of the line melee weapons, make it a powerful for in close combat, yet its super specialization means that it must be used wisely and carefully to avoid becoming a liability in battle. ------------- MS12 - Gyan -------------------------------------------------------- YMS-15 Gyan / Principality of Zeon / Universal Century -------------------------------------------------------- BODY : Gyan SHOULDER: Gyan Armor R/L ARMS : Gyan Arm R/L LEGS : Gyan Legs OPT : None PAYLOAD : 7x3 B.WEAPON: None Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 380 EN 2 HP 676 EN 2 MEL 89 AMR 57 MEL 129 AMR 57 RNG 30 SPD 56 RNG 60 SPD 91 How to acquire: -------------- - El Dar Samnia treasure chest (Gyan Data x20). - After the events where Hal finds the Legendary Gundam, go to the MS Corps HQ and talk to Hal, he tells you about Vargas and the Black Market, and then gives you the option between Gelgoog Data x50 or Gyan Data x50. - Some enemies, like Gyan (enemy) also drop Gyan Data. - Gyan Data (105 Ct) : Eisengrad Black Market, need Black Ticket. - - - ----------------------------------- MS13. Mobile Suit Studies: Gundam ----------------------------------- The legendary "Gundam" is considerated to be the ultimate Mobile Suit of its era. Constructed with a special metal alloy called "Gundarium", conventional attacks can barely scratch the surface of its armor. Though it excels in all regards, the Gundam is best suited for melee combat. Along with its superb offensive potential, its armor will shrug off enemy counter attacks. --------------- MS13 - Gundam ------------------------------------------------------- RX-78-2 Gundam / Earth Federation / Universal Century ------------------------------------------------------- BODY : Gundam SHOULDER: Gundam Armor R/L ARMS : Gundam Arm R/L LEGS : Gundam Legs OPT : None PAYLOAD : 5x5 B.WEAPON: Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 520 EN 2 HP 896 EN 2 MEL 85 AMR 72 MEL 127 AMR 72 RNG 76 SPD 92 RNG 116 SPD 140 How to acquire: -------------- - After you complete the Wyvern Ravine, return to MS Corps HQ in Eisengrad and talk to Hal; then go rest, then leave the MS Corps HQ, and go to Mobile Suit Hangar, Hal will give the Gundam to you. - - - ------------------------------------- MS14. Mobile Suit Studies: Kaempfer ------------------------------------- The "Kaempfer", designed specially for assault purposes, boasts top rated specs that even rival the Gundam, according to some sources. Its high speed, resulting from numerous thrusters mounted over the entire frame is especially noteworthy. On a side note, outfitting other Mobile Suits with Kaempfer parts will help improve speed considerably. ----------------- MS14 - Kaempfer ----------------------------------------------------------- MS-18E K�mpfer / Principality of Zeon / Universal Century ----------------------------------------------------------- BODY : Kaempfer SHOULDER: Kaempfer Thruster R, Kaempfer Spikes L ARMS : Kaempfer Arm R/L LEGS : Kaempfer Legs OPT : None PAYLOAD : 6x5 B.WEAPON: Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 480 EN 2 HP 840 EN 2 MEL 109 AMR 60 MEL 151 AMR 60 RNG 75 SPD 139 RNG 113 SPD 197 How to acquire: -------------- - Eisengrad treasure chest (Kaempfer Data x5) - Wyvern Ravine treasure chest (Kaempfer Data x10). - Kaempfer Data (140 Ct): Falldust. Make sure you buy the Kaempfer Data, before you complete the attack in the Dark Alliance Base; all the vendors will be gone after you defeat the boss. - - - ---------------------------------------------- MS15. Mobile Suit Studies: Full Armor Gundam ---------------------------------------------- As the RX-78-2 Gundam continued to perform beyond all expectations during the last months of the One Year War, a program was initiated by the Earth Federation Forces to develop and investigate options for possible upgrades to the Gundam. One such design concept was the FA-78-1 Gundam Full Armor Type, which featured a tremendous amount of firepower for a single mobile suit. In addition to removable external armor modules all over the Gundam's body, new weapons would be added, including a shell-firing cannon, several missile launchers, and a large, hand-held 2-barrel beam gun. (http://www.mahq.net/MECHA/gundam/msv/fa-78-1.htm) -------------------------- MS15 - Full Armor Gundam ----------------------------------------------------------------------- FA-78-1 Gundam Full Armor Type / Earth Federation / Universal Century ----------------------------------------------------------------------- BODY : Full Armor Gundam SHOULDER: Gundam Armor Kai R/L ARMS : Gundam Arm Kai R/L LEGS : Gundam Legs Kai OPT : None PAYLOAD : 7x4 B.WEAPON: Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------ HP 600 EN 3 HP 1024 EN 3 MEL 80 AMR 105 MEL 120 AMR 105 RNG 94 SPD 36 RNG 135 SPD 84 How to acquire: -------------- - In some point in the story, Fritz will leave your group, when he returns, he will be piloting the Full Armor Gundam. - Another G System treasure chest (Full Armor Gundam Data x50). - - - ----------------------------------- MS16. Mobile Suit Studies: Hizack ----------------------------------- One of the first new mass production model mobile suits developed by the Earth Federation Forces following the One Year War, the RMS-106 Hizack was closely based on the old Zeon MS-06 Zaku II used during the war. The Hizack was also the first mass produced unit to incorporate the new 360 degree panoramic monitor with linear seat style cockpit. The Hizack proved to be a popular model among pilots, as it was easy to operate and easy to maintain. (http://mahq.net/mecha/gundam/z/rms-106.htm) --------------- MS16 - Hizack ---------------------------------------------------------------- RMS-106 Hizack / Earth Federation (Titans) / Universal Century ---------------------------------------------------------------- BODY : Hizack SHOULDER: Hizack Shield R, Hizack Spikes L ARMS : Hizack Arm R/L LEGS : Hizack Legs OPT : Comes equipped with Extra Wing OP (SPD 30) PAYLOAD : 4x5 B.WEAPON: None Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------ HP 440 EN 2 HP 768 EN 2 MEL 63 AMR 69 MEL 97 AMR 69 RNG 51 SPD 46 RNG 85 SPD 78 How to acquire: -------------- - Eisengrad treasure chest (Hizack Data x10) - After you defeat the boss in Wyvern Ravine (Apsulus), return to Tohai, and talk to the boy that show you the location of Wyvern Ravine, he will give you Hizack Data x30. - Hizack Kai enemies will drop Hizack Data - Hizack Data (140 Ct): Eisengrad Black Market, need Black Ticket. - - - ------------------------------------ MS17. Mobile Suit Studies: Marasai ------------------------------------ One of the mobile suit designs developed by Anaheim for the AEUG was the RMS-108 Marasai, based partially on the Federation's successful mass production RMS-106 Hizack unit. The Marasai, though in many ways similar to the Hizack, was a big step up in terms of abilities and performance. Mounting the latest gundarium armor and equipped with a higher-output generator, the Marasai was capable of using beam weapons, and was slightly better in terms of speed and maneuverability. (http://www.mahq.net/MECHA/gundam/z/rms-108.htm) ---------------- MS17 - Marasai ----------------------------------------------------------------- RMS-108 Marasai / Earth Federation (Titans) / Universal Century ----------------------------------------------------------------- BODY : Marasai SHOULDER: Marasai Shield R, Marasai Spikes L ARMS : Marasai Arm R/L LEGS : Marasai Legs OPT : None PAYLOAD : 5x6 B.WEAPON: Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------ HP 625 EN 2 HP 1065 EN 2 MEL 123 AMR 104 MEL 169 AMR 104 RNG 70 SPD 90 RNG 110 SPD 147 How to acquire: -------------- - Falldust treasure chest (Marasai Data x10). - Diggins Rock treasure chest (Marasai Data x8) - Some enemies like, Barrier Marasai drop Marasai data. - Marasai Data (165 Ct): Diggins Rock and Unicorn Headquarters vendors. - - - ----------------------------------------- MS18. Mobile Suit Studies: Gundam Mk II ----------------------------------------- Although designed as a general purpose mobile suit, the Gundam Mark II was intended to be a highly capable unit under gravity and atmosphere - specifically, when fighting inside space colonies The main technical advancement introduced with the Mark II was the "movable frame" construction concept. The movable frame concept turned this design philosophy around; the Gundam Mark II was built around a skeleton-like frame, with all thrusters, fuel tanks, weapons and so forth mounted on the frame, and minimal amounts of armor applied to those critical areas that needed protection. (http://www.mahq.net/MECHA/GUNDAM/z/rx-178.htm) ----------------------- MS18 - Gundam Mark II ----------------------------------------------------------------------- RX-178 Gundam Mark II / Earth Federation (Titans) / Universal Century ----------------------------------------------------------------------- BODY : Gundam Mark II SHOULDER: Gundam Armor II R/L ARMS : Gundam Arm II R/L LEGS : Gundam Legs II OPT : Comes equipped with Enhanced Wing OP (SPD 60) PAYLOAD : 6x6 B.WEAPON: Vulcan Pod Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------ HP 720 EN 2 HP 1216 EN 2 MEL 115 AMR 115 MEL 161 AMR 115 RNG 100 SPD 120 RNG 144 SPD 177 How to acquire: -------------- - When you reach the Unicorn Headquarters, talk to Olivia and she will give you Gundam Mark II Data x50. - - - --------------------------------- MS19. Mobile Suit Studies: Nemo --------------------------------- Although the Anti-Earth Union Group had, through one means or another, acquired many RGM-79R GM IIs to fill its frontline ranks, its leaders wanted a mass production unit of their own that could beat the Titans' and Earth Federation's GM IIs. Anaheim Electronics delivered on the concept, producing the MSA-003 Nemo which, although closely based on the GM II, was far better in performance in terms of generator power, thruster acceleration and maneuverability. To help keep its cost down, the Nemo used many weapons already employed by other existing mobile suits, such as the RMS-099 Rick Dias' beam saber and the GM II's beam rifle. (http://www.mahq.net/mecha/gundam/z/msa-003.htm) ------------- MS19 - Nemo ------------------------------------------------------------ MSA-003 Nemo / Earth Federation (AEUG) / Universal Century ------------------------------------------------------------ BODY : Nemo SHOULDER: Nemo Armor R/L ARMS : Nemo Arm R/L LEGS : Nemo Legs OPT : None PAYLOAD : 5x5 B.WEAPON: Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------ HP 550 EN 2 HP 950 EN 2 MEL 86 AMR 77 MEL 126 AMR 77 RNG 92 SPD 129 RNG 134 SPD 183 How to acquire: -------------- - Dark Alliance Base treasure chest (Nemo Data x10). - Some enemies like, Shot Killer II and High Speed Nemo drop Nemo Data. - Nemo Data (150 Ct): Diggins Rock and Unicorn Headquarters vendors. - - - ---------------------------------------- MS20. Mobile Suit Studies: Hyaku Shiki ---------------------------------------- Based on combat data and weapons designs from the RMS-099 Rick Dias and MSA-003 Nemo, plus incorporating data and the revolutionary new "movable frame" concept employed in the RX-178 Gundam Mark II, the Hyaku Shiki ("hyaku shiki" is Japanese for "type 100") proved to be a light, fast and highly agile unit. Only one Hyaku Shiki unit was built, assigned to AEUG ace pilot Quattro Bajeena (the incognito Char Aznable - Zeon's "Red Comet" ace from the One Year War). Char would use the Hyaku Shiki as his personal mobile suit until the end of the Gryps War, when it was heavily damaged in a battle against Axis leader Haman Karn's AMX-004 Qubeley in February UC 0088. (http://www.mahq.net/mecha/gundam/z/msn-00100.htm) -------------------- MS20 - Hyaku Shiki --------------------------------------------------------------------- MSN-00100 Hyaku Shiki / Earth Federation (AEUG) / Universal Century --------------------------------------------------------------------- BODY : Hyaku Shiki SHOULDER: Hyaku Shiki Armor R/L ARMS : Hyaku Shiki Arm R/L LEGS : Hyaku Shiki Legs OPT : None PAYLOAD : 4x8 B.WEAPON: Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------ HP 700 EN 2 HP 1188 EN 2 MEL 95 AMR 90 MEL 137 AMR 90 RNG 155 SPD 173 RNG 209 SPD 241 How to acquire: -------------- - Lost City (South entrance) treasure chest (Hyaku Shiki Data x1). This is part of a quest for Astona, after you find this Data, return it to him and he will make the Hyaku Shiki. - - - ---------------------------------------- MS21. Mobile Suit Studies: Zeta Gundam ---------------------------------------- Inspired by the RX-178 Gundam Mark II's "movable frame" design, the Zeta Gundam was also built around a movable frame capable of transforming the mobile suit into a fighter-like form called a "waverider." The Zeta Gundam's armament was fairly standard, composed of head vulcan guns, a beam rifle and a pair of beam sabers which doubled as forward-firing beam guns in waverider mode. However, the Z had an additional edge with its bio-sensor - a device developed by Anaheim in an attempt to build a smaller-scale, more economical psycommu system. (http://www.mahq.net/MECHA/gundam/z/msz-006.htm) -------------------- MS21 - Zeta Gundam ------------------------------------------------------------------- MSZ-006 Zeta Gundam / Earth Federation (AEUG) / Universal Century ------------------------------------------------------------------- BODY : Zeta Gundam SHOULDER: Zeta Gundam Armor R/L ARMS : Zeta Gundam Arm R/L LEGS : Zeta Gundam Legs OPT : Comes equipped with Zeta Booster OP and Bio-Sensor OP (HP 200, EN 2, MEL 20, RNG 20, SPD 60) PAYLOAD : 6x7 B.WEAPON: Head Vulcan, Grenade x2 (Arms) Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 1000 EN 4 HP 1544 EN 4 MEL 170 AMR 115 MEL 226 AMR 115 RNG 170 SPD 270 RNG 226 SPD 346 How to acquire: -------------- - During the part of the game where you have to destroy the 4 bases, just before you attack the 3rd base, you will receive a message, return to Marie's house and you willreceive the Zeta Gundam. - Another G System treasure chest (Zeta Gundam Data x50). - - - -------------------------------------- MS22. Mobile Suit Studies: ZZ Gundam -------------------------------------- A continuation of Anaheim Electronics' "Z Project", the MSZ-010 ZZ Gundam (read as "Double Zeta"), was a truly powerful mobile suit that was sorely needed by the battered AEUG forces when the First Neo Zeon War broke out in early UC 0088. The ZZ also sported an impressive array of high-powered beam weaponry, as well as an extremely high-output reactor to power them. In addition to its high-powered "hyper beam sabers" and its large two-barreled double beam rifle, the ZZ mounted a devastating "high mega cannon" in its head - one of the single most powerful beam weapons mounted on a mobile suit of its size at the time, and capable of wiping out several enemies in a single shot. (http://www.mahq.net/MECHA/GUNDAM/zz/msz-010.htm) ------------------ MS22 - ZZ Gundam -------------------------------------------------------------------------- MSZ-010 Double Zeta Gundam / Earth Federation (AEUG) / Universal Century -------------------------------------------------------------------------- BODY : ZZ Gundam SHOULDER: ZZ Gundam Armor R/L ARMS : ZZ Gundam Arm R/L LEGS : ZZ Gundam Legs OPT : Comes equipped with Double Booster OP. (HP 300, EN 3, MEL 30, RNG 50, SPD 40) PAYLOAD : 6x8 B.WEAPON: High Mega Cannon Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 1450 EN 6 HP 2250 EN 6 MEL 180 AMR 173 MEL 236 AMR 173 RNG 250 SPD 270 RNG 352 SPD 366 How to acquire: -------------- - Marie will give you ZZ Gundam Data x50, after you complete the Fortress Eisengrad (defeat Hal). - Another G System treasure chest (ZZ Gundam Data x50). - - - -------------------------------------- MS23. Mobile Suit Studies: Rick Dias -------------------------------------- Originally intended to be called the "Gundam Gamma", the MSA-099 sported a more Zeonic look, so it was named "Rick Dias" instead. The Rick Dias was the first mobile suit to use the new gundarium Gamma armor developed by Axis, thus making it lighter and able to accomodate greater fuel capacity, particularly in the "random binder" external propellant tanks mounted on its backpack. The Rick Dias was also armed with a good variety of weapons, such as beam pistols, a clay bazooka (which fired adhesive pellets designed to disable enemy mobile suits), beam sabers and vulcan phalanx guns. (http://www.mahq.net/Mecha/gundam/z/rms-099.htm) ------------------ MS23 - Rick Dias ----------------------------------------------------------------- RMS-099 Rick Dias / Earth Federation (AEUG) / Universal Century ----------------------------------------------------------------- BODY : Rick Dias SHOULDER: Rick Dias Armor R/L ARMS : Rick Dias Arm R/L LEGS : Rick Dias Legs OPT : Comes equipped with Large Type Wing OP (EN +3 / SPD -30). PAYLOAD : 5x6 B.WEAPON: Vulcan Phalanx Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 630 EN 5 HP 1078 EN 5 MEL 101 AMR 92 MEL 143 AMR 92 RNG 125 SPD 81 RNG 171 SPD 141 How to acquire: -------------- - Dark Alliance Base treasure chest (Rick Dias Data x7). - Rick Dias Data (180 Ct): Diggins Rock and Unicorn Headquarters vendors. - - - -------------------------------------- MS24. Mobile Suit Studies: NU Gundam -------------------------------------- The NU Gundam's basic design was created by Amuro himself, but construction and final modifications were supervised by Anaheim engineer October. October incorporated the lastest piece of psychic communication technology - supposedly leaked to Anaheim by Char's Neo Zeon - called the "psycoframe." Composed of microscopic-sized psycommu receptor chips, October incorporated the new psycoframe technology into the NU Gundam's cockpit frame, not only reducing its total weight but giving the pilot an edge in being able to more easily read an enemy's thoughts and movements. Along with the psycoframe, the n Gundam was also equipped with six "fin funnels," a new evolution in Newtype-controlled remote weaponry. (http://www.mahq.net/Mecha/Gundam/cca/rx-93.htm) ------------------ MS06 - Nu Gundam -------------------------------------------------------- RX-93 Nu Gundam / Earth Federation / Universal Century -------------------------------------------------------- BODY : Nu Gundam SHOULDER: Nu Gundam Armor R/L ARMS : Nu Gundam Arm R/L LEGS : Nu Gundam Legs OPT : Comes equipped with Psyco-Frame OP. PAYLOAD : 8x8 B.WEAPON: Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 1350 EN 2 HP 2230 EN 2 MEL 300 AMR 159 MEL 384 AMR 159 RNG 300 SPD 371 RNG 384 SPD 502 How to acquire: -------------- - Go to G System 5, after acquiring the Card Key (L5). - - - ------------------------------------ MS25. Mobile Suit Studies: Qubeley ------------------------------------ A next-generation mobile suit development of the Principality of Zeon's MAN-08 Elmeth mobile armor, the AMX-004 Qubeley was designed and built by Axis military leader Haman Karn for her personal use. In addition to featuring a large set of wing binders on its shoulders to asisst in AMBAC (Active Mass Balance AutoControl), it carried a pair of dual-purpose beam launchers/beam sabers for close combat and a tail binder containing a set of funnels, a smaller and cheaper version of the Elmeth's bits. Controlled by a Newtype pilot's thoughts via the psycommu ("psychic communicator") system, the funnels turned the Qubeley into a truly deadly unit, capable of attacking enemies from beyond visual range. (http://www.mahq.net/MECHA/gundam/z/amx-004.htm) ---------------- MS25 - Qubeley ------------------------------------------------ AMX-004 Qubeley / Neo Zeon / Universal Century ------------------------------------------------ BODY : Qubeley SHOULDER: Qubeley Thruster R/L ARMS : Beam Gun Arm R/L LEGS : Qubeley Legs OPT : Comes equipped with Funnel Pod OP (SPD -10). PAYLOAD : 5x7 B.WEAPON: Beam Gun x2 (Arms) Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 1030 EN 2 HP 1750 EN 2 MEL 75 AMR 86 MEL 117 AMR 86 RNG 192 SPD 240 RNG 256 SPD 316 How to acquire: -------------- - Lapis default Mobile Suit when she joins your group. - Qubeley type enemies also drop the Qubeley Data. - - - ------------------------------------- MS26. Mobile Suit Studies: Dreissen ------------------------------------- As Neo Zeon launched its assault on Earth during the First Neo Zeon War, several new mobile suits were designed for this ground campaign. One of the more popular models was the AMX-009 Dreissen, which was loosely based on the old Principality of Zeon's MS-09 Dom. Although initially produced in small numbers for combat on Earth, the Dreissen's excellent performance and adaptability proved it to be a popular and versatile mobile suit, and it was soon mass-produced for both ground and space combat for the rest of the war. (http://www.mahq.net/mecha/gundam/zz/amx-009.htm) ----------------- MS26 - Dreissen ------------------------------------------------- AMX-009 Dreissen / Neo Zeon / Universal Century ------------------------------------------------- BODY : Dreissen SHOULDER: Dreissen Armor R/L ARMS : Dreissen Arm R/L LEGS : Dreissen Legs OPT : None PAYLOAD : 7x5 B.WEAPON: Hand Gun x2 (Arms) Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 970 EN 2 HP 1634 EN 2 MEL 154 AMR 133 MEL 214 AMR 133 RNG 114 SPD 164 RNG 162 SPD 234 How to acquire: -------------- - Rezner will give you Dreissen Data x50, after you complete Fortress Eisengrad and before you go to Neo Zarth Secret Base. - Dreissen Data (290 Ct): Unicorn HQ Data Merchant, you will gain access to the shops after you finish the Neo Zarth Secret Base. - - - ------------------------------------- MS27. Mobile Suit Studies: Zaku III ------------------------------------- The intention of the Zaku III's design was that it would be a new decendant of the old Principality of Zeon's venerable (and highly versatile) MS-05 Zaku and MS-06 Zaku II lines. The Zaku III featured a modular construction design, enabling armor, the backpack, and other components to be changed out and customized pursuant to the current mission role. Despite its high performance and versatility, however, the Zaku III design lost out to the more contemporary Doven Wolf. As a result, the Zaku III saw only limited production, with this handful of prototype often operated by high-ranking officers or ace pilots. (http://www.mahq.net/MECHA/GUNDAM/zz/amx-011.htm) ----------------- MS27 - Zaku III ------------------------------------------------- AMX-011 Zaku III / Neo Zeon / Universal Century ------------------------------------------------- BODY : Zaku III SHOULDER: Zaku Shield III R, Zaku Spikes III L ARMS : Zaku Arm III R/L LEGS : Zaku Legs III OPT : None PAYLOAD : 7x7 B.WEAPON: Internal Beam Gun Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 850 EN 3 HP 1434 EN 3 MEL 145 AMR 109 MEL 193 AMR 109 RNG 130 SPD 200 RNG 182 SPD 283 How to acquire: -------------- - Fortress Eisengrad treasure chest (Zaku III Data x8). - Neo Zarth Secret Base (Zaku III Data x10). - Zaku III Data (320 Ct): Unicorn HQ Data Merchant, you will gain access to the shops after you finish the Neo Zarth Secret Base. - - - ------------------------------------ MS28. Mobile Suit Studies: R-Jarja ------------------------------------ One of many new prototype mobile suits developed by Neo Zeon during the First Neo Zeon War, the AMX-104 R-Jarja's form was inspired by the old Principality of Zeon's YMS-15 Gyan from the One Year War. Like the Gyan, the R-Jarja was designed primarily for melee combat, and was armed with a large hand-carried beam sword and a removable heat saber mounted like a bayonet on its beam rifle. Two sets of missile launchers in the shoulders rounded out its armament, but the R-Jarja featured a rather unique defensive feature. This feature was the pair of "flexible shields" mounted on its shoulders, which could be flipped to provide additional armor protection to either the front or rear of the R-Jarja. (http://www.mahq.net/Mecha/gundam/zz/amx-104.htm) ---------------- MS28 - R-Jarja ------------------------------------------------ AMX-104 R-Jarja / Neo Zeon / Universal Century ------------------------------------------------ BODY : R-Jarja SHOULDER: R-Jarja Shield R/L ARMS : R-Jarja Arm R/L LEGS : R-Jarja Legs OPT : None PAYLOAD : 8x5 Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 940 EN 2 HP 1564 EN 2 MEL 249 AMR 141 MEL 313 AMR 141 RNG 55 SPD 75 RNG 93 SPD 148 How to acquire: -------------- - Fortress Eisengrad treasure chest (R-Jarja Data x50). - R-Jarja Data (360 Ct): Unicorn HQ Data Merchant, you will gain access to the shops after you finish the Neo Zarth Secret Base. - - - ---------------------------------- MS29. Mobile Suit Studies: Bawoo ---------------------------------- Another high-performance prototype developed by Neo Zeon during the First Neo Zeon War, the AMX-107 Bawoo was the first Zeon-style transformable mobile suit which could separate into more than one component. Along with its beam rifle, beam sabers, and grenade launchers, the Bawoo also carried a shield which mounted five, fire-linked mega particle guns, greatly increasing its firepower. Although initially planned as a limited production unit for high-ranking officers and aces (with one custom, orange-colored unit operated by Glemy Toto), the Bawoo's versaility offered by its transformation systems made it highly popular, and the Bawoo soon found its way into full mass-production. (http://www.mahq.net/MECHA/gundam/zz/amx-107.htm) -------------- MS29 - Bawoo ---------------------------------------------- AMX-107 Bawoo / Neo Zeon / Universal Century ---------------------------------------------- BODY : Bawoo SHOULDER: Bawoo Armor R/L ARMS : Power Missile Arm R/L LEGS : Bawoo Legs OPT : Comes equipped with Power Booster OP. (HP 100, EN 2, MEL 10, RNG 10, SPD 20) PAYLOAD : 6x7 B.WEAPON: Hand Missile x2 (Arms). Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 1030 EN 5 HP 1710 EN 5 MEL 135 AMR 115 MEL 185 AMR 115 RNG 175 SPD 220 RNG 237 SPD 303 How to acquire: -------------- - Falldust treasure chest (Bawoo Data x10). - Underground Tunnel treasure chest (Bawoo Data x10). - Diggins Rock treasure chest (Bawoo Data x10). - Unicorn HQ treasure chest (Bawoo Data x10). - Mobile Coliseum treasure chest (Bawoo Data x10). - The Lost City (North entrance) treasure chest (Bawoo Data x10). - Bawoo Data (800 Ct): Unicorn HQ Data Merchant, you will gain access to the shops after you finish the Neo Zarth Secret Base. - - - ----------------------------------- MS30. Mobile Suit Studies: Sazabi ----------------------------------- A new revolution against the Federation was now brewing, and as the new Neo Zeon military began building its forces, Char commissioned his engineers to design him a custom mobile suit to take advantage of his Newtype abilities and superb piloting skills. This design was the MSN-04 Sazabi, and it was constructed by the Luna-based contractor Anaheim Electronics. Despite its large size and heavy armor, the Sazabi was equipped with enough thrusters and verniers to make it extremely maneuverable compared to mass-produced frontline mobile suits. It was equipped with a relatively high-output generator, but most of its power was used to fire its abdomen-mounted mega particle gun, whose beam was wide enough and powerful enough to destroy several mobile suits with a single shot. The Sazabi's armament was rounded out by a pair of beam sabers, a large shield carrying three missiles and a large, hand-carried beam tomahawk, and a beam shotrifle, which operated like a beam rifle version of a shotgun. (http://www.mahq.net/MECHA/GUNDAM/cca/msn-04.htm) --------------- MS30 - Sazabi ---------------------------------------------- MSN-04 Sazabi / Neo Zeon / Universal Century ---------------------------------------------- BODY : Sazabi SHOULDER: Sazabi Armor R/L ARMS : Sazabi Arm R/L LEGS : Sazabi Legs OPT : Comes equipped with a Funnel Box (SPD -10) and a High Power Propellant OP (EN 3, SPD -15). PAYLOAD : 8x7 B.WEAPON: Internal MP Cannon Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 1500 EN 6 HP 2460 EN 6 MEL 320 AMR 188 MEL 408 AMR 188 RNG 230 SPD 255 RNG 302 SPD 370 How to acquire: -------------- - Hal default Mobile Suit when he joins your group. Complete the game and save; then load the save file and Hal will join you. - - - -------------------------------------- MS31. Mobile Suit Studies: Heavyarms -------------------------------------- During the military and political chaos occuring in AC 195, pilot Trowa Barton was forced to abandon his XXXG-01H Gundam Heavyarms mobile suit, leaving it behind on Earth when he went back out into space. Over the next few months, the abandoned Heavyarms would find its way into the care of guerilla rebel Sally Po. Sally, realizing the chaos would be concluded in space and that the infamous Gundam pilots would be at the very center of it, would later go into space herself, taking the Gundam with her to return it to its pilot. A minor improvement was the addition of several vernier thrusters to give the Heavyarms stability in a zero-gee environment. However, the biggest improvement was the replacement of its single, large beam Gatling gun with a pair of smaller, double-barreled shell-firing Gatling guns, allowing the Heavyarms to split its devastating firepower up and tackle more targets at once. (http://www.mahq.net/MECHA/gundam/endlesswaltz/xxxg-01h2.htm) ------------------ MS31 - Heavyarms ------------------------------------ XXXG-01H2 Heavyarms / After Colony ------------------------------------ BODY : Heavyarms SHOULDER: Heavyarms Armor R/L ARMS : Heavyarms Arm R/L LEGS : Heavyarms Legs OPT : None PAYLOAD : 6x8 B.WEAPON: Internal Missile Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 900 EN 2 HP 1540 EN 2 MEL 70 AMR 143 MEL 114 AMR 143 RNG 325 SPD 70 RNG 403 SPD 134 How to acquire: -------------- - Mt. Trial treasure Chest (Heavyarms Data x50). - - - ------------------------------------- MS32. Mobile Suit Studies: Sandrock ------------------------------------- Although pilot Quatre Raberba Winner had activated the self-destruct system on his XXXG-01SR Gundam Sandrock during his escape into space, the ensuing explosion had rendered the mobile suit useless - but its gundanium alloy body was still more or less intact. The Sandrock's remains were be confiscated by OZ, but later would be retrieved by members of his Maganac Corps allies and taken to their underground base in the Middle East, where it would be rebuilt and fully restored. After Quatre's return to Earth, he returned to the Maganacs to pilot his Gundam once again. But the military and political strife plaguing the Earth Sphere in AC 195 would reach a decisive conclusion in space, and Quatre returned to space with his Sandrock to join the battle. (http://www.mahq.net/Mecha/gundam/endlesswaltz/xxxg-01sr2.htm) ----------------- MS32 - Sandrock ------------------------------------ XXXG-01SR2 Sandrock / After Colony ------------------------------------ BODY : Sandrock SHOULDER: Sandrock Armor R/L ARMS : Sandrock Arm R/L LEGS : Sandrock Legs OPT : None PAYLOAD : 6x6 B.WEAPON: Head Vulcan SPECIAL : Total immunity to Overheat effects. Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 1050 EN 2 HP 1746 EN 2 MEL 136 AMR 150 MEL 188 AMR 150 RNG 126 SPD 130 RNG 174 SPD 200 How to acquire: -------------- - Moon Ark Treasure Chest (Sandrock Data x50); after acquiring Card Key (L1). - - - ---------------------------------------- MS33. Mobile Suit Studies: Deathscythe ---------------------------------------- When the XXXG-01D Gundam Deathscythe was captured and destroyed by OZ's forces in AC 195, the extremely durable gundanium-made remains of that mobile suit were taken to OZ's lunar base and mobile suit factory for storage. The five scientists who had built the Gundams plaguing OZ were also at the lunar base, captured and forced to develop new mobile suit technology to secure OZ's rule over Earth and the space colonies. Despite their apparent "cooperation," however, the scientists also began rebuilding the Deathscythe in secret, preparing for the day when captured Gundam pilot Duo Maxwell could return to the battlefield. The new Deathscythe Hell was a considerable improvement over its original form, with a more powerful beam scissors (scythe), increased speed and mobility, improved hyper jammers, and an "active cloak" system which served as both a optical/visual cloaking system (making the Gundam literally invisible to an enemy's naked eye) and as an external layer of beam-deflecting armor. (http://www.mahq.net/Mecha/Gundam/endlesswaltz/xxxg-01d2.htm) -------------------- MS33 - Deathscythe ------------------------------------------- XXXG-01D2 Deathscythe Hell / After Colony ------------------------------------------- BODY : Deathscythe SHOULDER: Deathscythe Armor R/L ARMS : Deathscythe Arm R/L LEGS : Deathscythe Legs OPT : Comes equipped with Death Cloak OP (AMR 80, SPD 70). PAYLOAD : 7x6 B.WEAPON: Head Vulcan SPECIAL : Total Immunity to Special Attacks (Death Cloak OP). Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 1200 EN 2 HP 1984 EN 2 MEL 299 AMR 214 MEL 365 AMR 214 RNG 170 SPD 200 RNG 230 SPD 283 How to acquire: -------------- - Mt. Trial Treasure Chest (Deathscythe Data x50); after acquiring Card Key (L5). - - - ----------------------------------- MS34. Mobile Suit Studies: Altron ----------------------------------- When the XXXG-01S Shenlong Gundam was captured and destroyed by OZ's forces in AC 195, the extremely durable gundanium-made remains of that mobile suit were taken to OZ's lunar base and mobile suit factory for storage. The five scientists who had built the Gundams plaguing OZ were also at the lunar base, captured and forced to develop new mobile suit technology to secure OZ's rule over Earth and the space colonies. Despite their apparent "cooperation," however, the scientists also began rebuilding the Shenlong in secret, preparing for the day when captured Gundam pilot Chang Wufei could return to the battlefield. The improvements given to the new XXXG-01S2 Altron Gundam were very dramatic. The old beam glaive was replaced with a double-ended twin beam trident, and both arms were outfitted with the highly effective "dragon fang" extending arms and claws (hence the Altron name, taken from the Chinese "ertou long" or "two-headed dragon"). (http://www.mahq.net/Mecha/gundam/endlesswaltz/xxxg-01s2.htm) --------------- MS34 - Altron ---------------------------------------- XXXG-01S2 Altron Gundam / After Colony ---------------------------------------- BODY : Altron SHOULDER: Altron Armor R/L ARMS : Altron Arm R/L LEGS : Altron Legs OPT : None PAYLOAD : 8x5 B.WEAPON: Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 980 EN 2 HP 1612 EN 2 MEL 270 AMR 128 MEL 346 AMR 128 RNG 45 SPD 283 RNG 79 SPD 391 How to acquire: -------------- - Mt. Trial Treasure Chest (Altron Data x50); after acquiring Card Key (L4). - - - ---------------------------------------- MS35. Mobile Suit Studies: Wing Gundam ---------------------------------------- Before there were five Gundams, there was only one - and it existed strictly on paper. It was AC 180 - fifteen years before they would send their own respective custom-built Gundams to wage guerilla warfare on Earth - and the five eccentric scientists Doctor J, Professor G, Instructor H, Doktor S and Master O, had just completed designing the first mobile suit of that era, the OZ-00MS Tallgeese. Seeing their work being put to oppressive use in the form of mass-produced Leos - and spawned by the assassination of space colony political leader Heero Yuy - the five scientists decided to design their own mobile suit which could overpower OZ's forces. This mobile suit was the XXXG-00W0 Wing Gundam Zero, and it was a design to truly be feared. Sporting Gatling-like machinecannons, wing-mounted vulcan guns and beam sabers, its firepower was topped by an extremely powerful twin buster rifle, capable of wiping out entire groups of mobile suits in a single shot. (http://www.mahq.net/MECHA/GUNDAM/w/xxxg-00w0.htm) -------------------- MS35 - Wing Gundam ------------------------------------------- XXXG-00W0 Wing Gundam Zero / After Colony ------------------------------------------- BODY : Wing Gundam SHOULDER: Wing Gundam Armor R/L ARMS : Wing Gundam Arm R/L LEGS : Wing Gundam Legs OPT : Comes equipped with Zero Wing OP (AMR 30, SPD 120) and Zero System OP (when Aeon rejoins your Group). If you make the Gundam Wing with the Data found in the Another G System, it comes equipped only with the Zero Wing OP. PAYLOAD : 7x8 B.WEAPON: None SPECIAL : Total Immunity to Special Attacks (Zero Wing OP). Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 1100 EN 2 HP 1820 EN 2 MEL 205 AMR 170 MEL 267 AMR 140 RNG 240 SPD 440 RNG 316 SPD 422 How to acquire: -------------- - After rescuing Aeon, she will take you to the location where the Wing Gundam Mobile Suit is. - Wing Gundam Data x50 can be found in the secret dungeon in Antarctica (complete the game and load the save file). - - - ------------------------------------------ MS36. Mobile Suit Studies: Master Gundam ------------------------------------------ As the champion of the 12th Gundam Fight and the former King of Hearts, Master Asia (aka Toho Fuhai) was the most powerful martial artist in the world. He was also the mentor of Neo Japan's Domon Kasshu, but he hid a dark secret: he was a servant of the JDG-00X Devil Gundam. After pretending at first to be Domon's ally, Master Asia revealed the Master Gundam, which was hidden beneath his old GF12-035NH/GF13-001NH Kowloon Gundam. Since Master Asia was powerful enough to destroy mobile suits on his own, the Master Gundam was simply an extension to his superhuman fighting skills. No other mobile fighter in the entire Gundam Fight was more powerful than the Master Gundam, save the Hyper Mode of Domon Kasshu's GF13-017NJII God Gundam. (http://www.mahq.net/Mecha/gundam/g/gf13-001nh2.htm) ---------------------- MS36 - Master Gundam ----------------------------------------------- GF13-001NHII - Master Gundam / Future Century ----------------------------------------------- BODY : Master Gundam SHOULDER: Master Gundam Armor R/L ARMS : Master Gundam Arm R/L LEGS : Master Gundam Legs OPT : Comes equipped with Master Wing OP (MEL 30, RNG 30, AMR 30, SPD 80) PAYLOAD : 8x4 B.WEAPON: Darkness Finger Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 1450 EN 1 HP 2386 EN 1 MEL 465 AMR 198 MEL 557 AMR 198 RNG 165 SPD 330 RNG 211 SPD 432 How to acquire: -------------- - Complete the game and save; then load the save file and a new area will be unlocked in Antarctica: Another G System. You will find treasure chests with different amounts of Master Gundam Data for a total of 40x Data. You get the last 10x Data after defeating the 2 bosses: Omega Gundam and Ultima Gundam. - - - ------------------------------------------- MS37. Mobile Suit Studies: Shining Gundam ------------------------------------------- The arrival of Neo Japan's GF13-017NJ Shining Gundam in Neo Italy on Earth signaled the start of the 13th Gundam Fight. As designed by Dr. Mikamura, the Shining Gundam was a mobile fighter suited for close combat in the Gundam Fight. The fighter itself was equipped with standard vulcan guns and beam sabers, making the real power lie in Gundam Fighter Domon Kasshu. The Shining Gundam's ultimate attacks included the powerful Shining Finger and the devastating Shining Finger Sword. Usually used as a finishing move, the Shining Finger focused heat in the Gundam's right hand, which was used to crush an opponent's head and disable his Gundam, thereby ending the match. Even with the Super Mode, the Shining Gundam proved ineffective against Kyoji Kasshu's JDG-00X Devil Gundam and Master Asia's GF13-001NHII Master Gundam. (http://www.mahq.net/MECHA/gundam/g/gf13-017nj.htm) ----------------------- MS37 - Shining Gundam ---------------------------------------------- GF13-017NJ - Shining Gundam / Future Century ---------------------------------------------- BODY : Shining Gundam SHOULDER: Shining Gundam Armor R/L ARMS : Shining Gundam Arm R/L LEGS : Shining Gundam Legs OPT : None PAYLOAD : 7x4 B.WEAPON: Shining Finger, Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 780 EN 2 HP 1332 EN 2 MEL 185 AMR 90 MEL 239 AMR 90 RNG 25 SPD 150 RNG 59 SPD 220 How to acquire: -------------- - Li Fang default Mobile Suit when she joins your group (later in the game when you have to defeat the 4 bases). - - - ------------------------------------------- MS38. Mobile Suit Studies: Burning Gundam ------------------------------------------- Although Neo Japan created the GF13-017NJ Shining Gundam for use in the 13th Gundam Fight, they were also developing the God Gundam for use exclusively in the Finals. This new Gundam's ability levels were much higher than the Shining Gundam's, and its Hyper Mode made it the most powerful Gundam in the entire Gundam Fight. The God Gundam's armaments included the standard vulcan guns, two machinecannons and two beam sabers. Whereas the Shining Gundam had the Shining Finger as a finishing move, the God Gundam featured the more powerful Bakunetsu God Finger. (http://www.mahq.net/MECHA/GUNDAM/g/gf13-017nj2.htm) ----------------------- MS38 - Burning Gundam ---------------------------------------------- GF13-017NJII - God Gundam / Future Century ---------------------------------------------- BODY : Burning Gundam SHOULDER: Burning Gundam Armor R/L ARMS : Burning Gundam Arm R/L LEGS : Burning Gundam Legs OPT : Comes equipped with Burning Booster OP (HP 250, EN 2, MEL 100, SPD 50) PAYLOAD : 8x4 B.WEAPON: Burning Finger, Head Vulcan Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 1600 EN 4 HP 2520 EN 4 MEL 530 AMR 153 MEL 626 AMR 153 RNG 70 SPD 240 RNG 114 SPD 336 How to acquire: -------------- - Win the Rookie, Master and Champion Leagues in the Mobile Coliseum. After that you can fight the Secret Champion, win this battle and you will receive the Burning Gundam. - - - --------------------------------------- MS39. Mobile Suit Studies: Death Army --------------------------------------- When the city of Tokyo was attacked by a mysterious mobile suit army in FC 60, Domon Kasshu and partner Rain Mikamura were sent to investigate the situation. What they found was a Tokyo left in ruins and hordes of mobile suits called the Death Army. Further investigation revealed that the Death Army suits were created by ' the JDG-00X Devil Gundam that Domon was pursuing. The Death Army suits were mass produced by the Devil Gundam's DG cells, which contained the properties of self-evolution and self-repair created by Dr. Kasshu. Even stranger was the fact that the Death Army suits were piloted by corpses reanimated by DG cells. The Death Army suits carried the fairly standard armament of a machine gun, but their advantage was that they worked together in large groups. (http://www.mahq.net/mecha/gundam/g/deatharmy.htm) ------------------- MS39 - Death Army ----------------------------- Death Army / Future Century ----------------------------- BODY : Death Army SHOULDER: Death Army Armor R/L ARMS : Death Army Arm R/L LEGS : Death Army Legs OPT : None PAYLOAD : 7x7 B.WEAPON: None Mod Lv0 Stats Mod Lv24 Stats (DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8) ------------------------- ------------------------- HP 540 EN 1 HP 928 EN 1 MEL 94 AMR 68 MEL 136 AMR 68 RNG 76 SPD 50 RNG 118 SPD 84 How to acquire: -------------- - Collect Data by defeating Death Army type enemies. - - - --------------------------------- 12. The Greatest of the Gundams --------------------------------- The many varieties of Gundam Mobile Suit make it hard to determine which is strongest. The "Burning Gundam" is uncontested in melee combat, whereas the Wing Gundam dominates in terms of speed. Thus, which Gundam is the most powerful depends on the point of view. However, there is in fact a Gundam which could be called the "ultimate". It is a masterpiece that offers a perfect balance of performance parameters. - - - - ============================================================================== 4. MOBILE SUIT PARTS DATA ============================================================================== ---------------- 1. TORSO PARTS ---------------- This is the list of Mobile Suit torso parts (body). This list show the stats for all MS body parts when fully upgraded (Mod Level 24). Only the body part gets upgraded, Shoulders, Arms and Legs stay the same. Mobile Suit Body (torso) are listed by Max HP. Legend: HP Hit Points (Armor) EN Starting Energy in combat. MEL Affects the power of Melee attacks. RNG Affects the power of Ranged attacks. AMR Defense SPD Speed PLd PayLoad - Space available for Weapons / Shields / Guards B.WP Build-in Weapon ---------------------------------------------------------------------------- TORSO PARTS HP EN MEL RNG AMR SPD PLd B.WP ---------------------------------------------------------------------------- Zaku I 197 2 42 42 17 38 3x4 Zaku II 206 2 46 43 18 40 4x4 GM 215 2 50 45 20 43 4x4 Zaku II Special 287 3 59 47 22 63 5x5 Gouf 314 2 70 39 22 57 6x3 GM Command 341 2 54 53 24 57 5x4 Dom 422 2 52 54 26 66 4x5 Guncannon 440 2 46 68 30 53 3x7 GM Sniper 539 2 54 66 28 68 4x6 Gyan 566 2 80 46 33 65 7x3 Gelgoog 584 2 70 70 30 93 5x4 Hizack 638 2 59 59 31 57 4x5 Gelgoog Special 674 3 73 80 33 116 5x5 Kaempfer 710 2 87 73 32 125 6x5 Gundam 746 2 87 80 36 98 5x5 Death Army 773 1 88 88 32 63 7x7 Nemo 800 2 80 88 41 114 5x5 Full Armor Gundam 854 3 80 85 41 98 4x7 Marasai 890 2 101 80 42 122 5x6 Rick Dias 908 2 87 101 44 130 5x6 Hyaku Shiki 998 2 87 129 46 150 4x8 Gundam Mark II 1016 2 101 94 50 122 6x6 Zeta Gundam 1124 2 136 136 55 151 6x7 Shining Gundam 1142 2 129 59 48 155 7x4 Zaku III 1214 3 108 122 51 188 7x7 R-Jarja 1304 2 164 73 71 163 8x5 Altron 1322 2 206 59 56 253 8x5 Heavyarms 1340 2 94 213 81 139 6x8 Dreissen 1394 2 150 108 66 155 7x5 Bawoo 1430 2 115 157 61 188 6x7 Sandrock 1466 2 122 108 58 155 6x6 Qubeley 1520 2 87 164 48 171 5x7 Wing Gundam 1520 2 157 206 74 237 7x8 Deathscythe 1664 2 171 150 78 188 7x6 ZZ Gundam 1700 2 136 192 71 221 6x8 Nu Gundam 1880 2 234 234 83 311 8x8 Burning Gundam 1970 2 276 94 91 221 8x4 Master Gundam 2006 1 262 101 86 237 8x4 Sazabi 2060 3 248 192 96 270 8x7 - - - ------------------- 2. SHOULDER PARTS ------------------- Shoulder Parts are listed by max AMR given. Legend: AMR Defense SPD Speed MEL Affects the power of Melee attacks. RNG Affects the power of Ranged attacks. ---------------------------------------------------------------------------- SHOULDER PART R/L AMR SPD MEL RNG ---------------------------------------------------------------------------- Gouf Spikes R/L 4 -6 9 Zaku Spikes R/L 5 -5 5 GM Armor R/L 6 -1 Zaku Spikes Kai R/L 6 -2 5 Zaku Armor R/L 7 -2 Zaku Shield R/L 9 -5 GM Command Armor R/L 10 -2 Zaku Shield Kai R/L 12 -2 Gyan Armor R/L 12 -2 Kaempfer Spikes R/L 12 1 18 Hizack Spikes R/L 13 -10 12 GM Sniper Armor R/L 14 -3 Dom Armor R/L 14 -7 Marasai Spikes R/L 15 -10 20 Kaempfer Thruster R/L 16 5 Guncannon Armor R/L 17 -9 Gundam Armor R/L 18 -4 Death Army Armor R/L 18 -4 Nemo Armor R/L 18 2 Zaku Spikes III R/L 18 -10 25 Qubeley Thruster R/L 19 25 Dowadge Thruster R/L 20 15 Gelgoog Armor R/L 20 -8 Gelgoog Armor Kai R/L 20 -3 Shining Gundam Armor R/L 21 -5 20 Hyaku Shiki Armor R/L 22 -2 Gundam Armor Kai R/L 23 -12 Rick Dias Armor R/L 24 -7 Hizack Shield R/L 25 -15 Dreissen Armor R/L 26 12 Bawoo Armor R/L 27 -5 Deathscythe Armor R/L 28 -25 28 Gundam Armor II R/L 30 -15 Zeta Gundam Armor R/L 30 10 Heavyarms Armor R/L 31 -30 15 Burning Gundam Armor R/L 31 -20 40 Wing Gundam Armor R/L 33 20 Marasai Shield R/L 35 -10 R-Jarja Shield R/L 35 -40 25 10 Altron Armor R/L 36 -1 Nu GUndam Armor R/L 38 -2 Sandrock Armor R/L 39 -20 Zaku Shield III R/L 40 -10 Re-Gelg Thruster R/L 40 40 ZZ Gundam Armor R/L 41 -15 Master Gundam Armor R/L 41 -10 35 Sazabi Armor R/L 46 -15 - - - -------------- 3. ARM PARTS -------------- Arms are divide in MEL (Melee), RNG (Ranged) and MEL/RNG (Melee/Ranged) arms and then listed by their max stats. Legend: MEL Affects the power of Melee attacks. RNG Affects the power of Ranged attacks. AMR Defense SPD Speed --------------------------------------------------------------------------- MELEE ARMS R/L MEL RNG AMR SPD Build-in Weapon --------------------------------------------------------------------------- Heat Rod Arm R 10 0 Heat Rod GM Command Arm R/L 11 9 Z'Gok Claw R/L 12 7 Beam Gun Gundam Arm R/L 20 18 Marasai Arm R/L 20 15 6 Gyan Arm R/L 22 7 Kaempfer Arm R/L 23 20 3 Death Army Arm R/L 24 15 Gundam Arm II R/L 30 25 -5 Improved Z'Gok Claw R/L 32 0 Dreissen Arm R/L 32 27 Hand Gun Shining Gundam Arm R/L 35 0 Shining Finger R-Jarja Arm R/L 42 0 Drill Claw R/L 50 0 Arm Drill Zakrello Sickle R 55 0 Deathscythe Arm R/L 60 40 Altron Arm R/L 70 10 Sazabi Arm R/L 80 55 Burning Gundam Arm R/L 85 10 Burning Finger Master Gundam Arm R/L 85 40 Darkness Finger --------------------------------------------------------------------------- RANGED ARMS R/L RNG MEL AMR SPD Build-in Weapon --------------------------------------------------------------------------- Zaku I Arm R/L 5 4 Vulcan Arm R/L 10 0 Vulcan Hand Gun Arm L 10 0 Hand Gun Heavy Handgun Arm R/L 16 0 3 Hand Gun GM Sniper Arm R/L 8 11 Guncannon Arm R/L 18 0 2 Missile Arm R/L 19 0 Gelgoog Arm Kai R/L 20 18 Gundam Arm Kai R/L 25 20 5 Gatling Arm R 30 0 Gatling Gun Rick Dias Arm R/L 30 28 Power Missile Arm R/L 35 30 Hand Missile Hyaku Shiki Arm R/L 40 25 5 Beam Gun Arm R/L 46 15 Beam Gun Launcher Arm R/L 50 0 Missile Launcher ZZ Gundam Arm R/L 55 35 10 Heavyarms Arm R/L 70 10 --------------------------------------------------------------------------- MEL/RNG ARMS R/L RNG MEL AMR SPD Build-in Weapon --------------------------------------------------------------------------- Zaku II Arm R/L 5 5 GM Arm R/L 6 6 Zaku Arm Kai R/L 9 9 Dom Arm R/L 12 12 2 Hizack Arm R/L 13 13 -3 Gelgoog Arm R/L 16 16 Nemo Arm R/L 23 23 Zaku Arm III R/L 30 30 Sandrock Arm R/L 33 33 7 Grenade Arm R/L 35 35 Grenade Launcher Wing Gundam Arm R/L 55 55 High Power Claw R/L 55 55 Beam Cannon Nu Gundam Arm R/L 75 75 10 - - - -------------- 4. LEG PARTS -------------- Leg Parts are listed by Max SPD. Legend: HP Hit Points (Armor) EN Starting Energy in combat. MEL Affects the power of Melee attacks. RNG Affects the power of Ranged attacks. AMR Defense SPD Speed OHR 50% Chance of resisting Overheat effects. OHI Total Immunity to Overheat effects. PR Pilot Reflexes +10% ---------------------------------------------------------------------------- LEG PARTS SPD HP EN MEL RNG AMR SPECIAL ---------------------------------------------------------------------------- Zaku Legs 10 35 Gundam Legs Kai 10 170 8 Zaku Legs II 13 40 GM Legs 15 45 Gouf Legs 15 70 OHR Guncannon Legs 17 100 2 Dom Legs 20 90 2 GM Command Legs 22 75 Hizack Legs 22 130 Death Army Legs 29 155 GM Sniper Legs 32 105 4 Zaku Legs Kai 35 65 Gundam Legs II 35 200 5 Gelgoog Legs 40 120 Marasia Legs 45 175 8 Gundam Legs 50 150 Gelgoog Legs Kai 55 140 Rick Dias Legs 55 170 10 Heavyarms Legs 55 200 20 Dreissen Legs 55 240 15 Kaempfer Legs 60 130 R-Jarja Legs 65 260 15 Nemo legs 65 150 Shining Gundam Legs 75 190 PR Deathscythe Legs 75 320 18 Hyaku Shiki Legs 85 190 Sandrock Legs 85 280 OHI Zeta Gundam Legs 95 220 Bawoo Legs 105 180 1 Qubeley Legs 105 230 Burning Gundam Legs 105 300 PR Zaku Legs III 115 220 Master Gundam Legs 135 380 25 ZZ Gundam Legs 135 250 1 Altron Legs 140 290 Wing Gundam Legs 145 300 Sazabi Legs 155 400 Nu Gundam Legs 175 350 - - - - ============================================================================== 5. WEAPONS / SHIELDS / GUARDS DATA ============================================================================== Weapons and Arm mounted weapons are listed by Max ATK. Shields and Arm Guards are listed by max AMR. Legend: EN Energy necessary to perform an attack using a weapon. MEL Affects the power of Melee attacks. RNG Affects the power of Ranged attacks. AMR Defense SPD Speed ---------------------------------------------------------------------------- SWORDS / SHOTEL / KNIFE ATK EN SPECIAL ---------------------------------------------------------------------------- - Acid Sword Acid-inducing Sword. 25 1 Acid - Heat Sword Slashes the enemy with a red-hot blade 27 1 - Beam Pick Short-bladed Beam Saber 32 1 - Ninja Sword Acid-inducing Oriental Blade 50 1 - Heat Saber Slashes the enemy with a red-hot blade 60 1 Overheat - Beam Sword Powerful broad-bladed Beam Sword 60 1 - Plasma Saber Short Circuit-inducing Saber 62 1 Short - Beam Saber Standard Beam Saber 98 1 - Gundam Saber Beam Saber for Gundam 110 1 - Gundam Saber II Improved Gundam Saber 160 1 - Heat Shotel Slashes the enemy with a red-hot blade 177 1 Overheat - Zeta Gundam Saber Slim yet powerful Beam Saber 180 1 - High Output Beam Saber High-output Beam Saber 200 1 - Beam Knife Shortened yet powerful Beam Saber 200 1 - Large Beam Sword Large and powerful Beam Sword 235 1 - Samurai Blade Lethal blade based on oriental design 250 1 Hurt - Nu Gundam Saber All-round high-spec Beam Saber 265 1 - Large Heat Shotel Improved Heat Shotel 288 1 Overheat - Hyper Beam Saber Beam Saber with large blade 300 1 - - - ---------------------------------------------------------------------------- AXE / HAMMER / SCYTHE ATK EN SPD SPECIAL ---------------------------------------------------------------------------- - Iron Axe Metallic Axe used to smash enemies apart 10 1 - Heat Hawk Slashes the enemy with a red-hot blade 18 1 - Tomahawk Powerful double-bladed Axe 42 2 - Heat Hawk Kai Improved Heat Hawk 90 2 Overheat - Large Heat Hawk Large Axe with Sword-like piercing tip 145 2 Overheat - Heat Tomahawk High-output double-bladed Axe 163 2 Overheat - Heavy Hammer Stun-inducing Hammer 199 3 -80 Stun - High Heat Hawk Heat Hawk with enhanced output 205 2 Overheat - Beam Tomahawk Powerful Axe with Beam blade 255 2 - Beam Scythe Fear-inducing Scythe 290 2 Fear - Beam Tomahawk Sword Beam Axe with Sword-like piercing tip 340 2 - Beam Scissors Improved fear-inducing Scythe 380 2 Fear - - - ---------------------------------------------------------------------------- SPEAR / LANCE / NAGINATA / TRIDENT ATK EN AMR SPECIAL ---------------------------------------------------------------------------- - Iron Spear Spear with defensive capabilities 58 1 3 - Heavy Lance Heavy and powerful Spear 90 1 3 - Beam Naginata Beam Spear with oriental design 99 1 10 - Beam Javelin Beam Spear for Gundam 105 1 8 - Heat Naginata Pierces enemy with red-hot tip 175 1 6 Overheat - Impact Lance Stun-inducing heavy-hitting Spear 200 1 10 Stun - Beam Lance Powerful high-output Beam Spear 210 1 12 - Heat Lance Pierces enemy with red-hot tip 230 1 7 Overheat - Drill Lance Drill-like tip damages enemy Armor 240 3 10 -30% Armor - Beam Glaive Hurt-inducing Beam Spear 310 1 10 Hurt - Beam Trident Hurt-inducing powerful Beam Spear 350 1 15 Hurt - - - --------------------------------------------------------------------------- HANDGUN / M. GUN / RIFLE / BAZOOKA ATK EN MEL SPECIAL --------------------------------------------------------------------------- - Zaku Machine Gun Machine Gun for Zaku 5 1 - Machine Gun Small, easy-to-use Machine Gun 10 1 - Acid Machine Gun Acid-inducing Machine Gun 12 1 Acid - SUBROC Gun Special Gun which reduces target's Speed 16 1 -30% Speed - Beam Spray Gun Beam Gun with low energy comsuption 23 1 - Rod Type Beam Rifle Beam Gun with melee capability 28 1 5 - Machine Gun Kai Improved Machine Gun 29 1 - Bazooka Powerful large-caliber Bazooka 30 2 - Light Beam Gun Light yet powerful Beam Gun 32 1 - Magella Top Cannon Magella Attack tank Cannon 33 3 - Beam Gun Well-balanced Beam Gun 35 1 - Drum Machine Gun All-purpose Machine Gun for Leo 45 1 - Bullpup Machine Gun Rapid-firing Machine Gun 58 1 - Giant Bazooka Powerful, low-accuracy Bazooka 65 2 - Heat Machine Gun Heat-inducing Machine Gun 70 1 Overheat - Shotgun Shotgun that damages enemy Armor 70 1 -30% Armor - Sniper Rifle Accurate rifle that targets enemy pilot 70 2 Stun - Missile Launcher Missile Launcher with small Missiles 75 3 - Railgun Gun which launches bullets magnetically 82 2 - Enhanced Machine Gun Improved Machine Gun 88 1 - Plasma Railgun Short Circuit-inducing Railgun 92 2 Short - Beam Rifle Standard Beam Rifle 95 2 - Flame Launcher Incendiary Launcher (sniping impossible) 99 4 Overheat - Long Range Rifle Beam Rifle that damages enemy Armor 99 3 -30% Armor - Beam Pistol Beam Gun with low energy comsuption 100 1 - Beam Machine Gun Beam Machine Gun with high accuracy 105 1 - Gundam Rifle Beam Rifle for Gundam 110 2 - Hyper Bazooka Bazooka for Gundam 120 2 - High Power Machine Gun High-spec rapid-firing Machine Gun 128 1 - Small Beam Rifle Small, easy-to-use Beam Rifle 133 2 - Long Rifle Accurate long-range Rifle 135 3 - Gundam Rifle II Improved Gundam Rifle 150 2 - Zeta Gundam Rifle Powerful and easy-to-use Beam Rifle 155 1 - Sniper Rifle II Improved Sniper Rifle 160 2 Stun - Giant Bazooka Kai Improved Giant Bazooka 168 2 - Hyaku Shiki Beam Rifle Highly accurate Beam Rifle 172 2 - Clay Bazooka Small, easy-to-use Bazooka 175 2 - Large Beam Rifle Large and powerful Beam Rifle 180 2 - Beam Cannon Powerful handheld Beam Cannon 190 3 - Hyper Bazooka II Improved Hyper Bazooka 195 2 - High Output Beam Rifle Top-of-the-line Beam Rifle 195 2 - Beam Launcher Accurate weapon that targets enemy pilot 200 3 - Nu Gundam Rifle All-round high-spec Beam Rifle 200 1 - Long Beam Rifle Large and powerful Beam Rifle 215 3 - Double Beam Rifle Powerful double-barreled Beam Rifle 255 3 - Nu Gundam Bazooka High-spec Bazooka for Nu Gundam 280 2 - Beam Shot Rifle Beam Weapon that damages enemy Armor 285 2 -30% Armor - Buster Rifle High-output Beam Rifle 290 3 - Hyper Mega Launcher Powerful Beam Launcher 300 4 - VSBR Extremely powerful Beam weapon 320 3 - Mega Beam Rifle Short Circuit-inducing giant Beam Rifle 330 3 Short - Dobergun Powerful projectile weapon 360 3 - Twin Buster Rifle Ultimate Beam Rifle (no sniping) 480 4 - Atomic Bazooka Bazooka with nuclear shells (no sniping) 600 5 Overheat - - - ---------------------------------------------------------------------------- SHOULDER MOUNTED WEAPONS ATK EN SPECIAL ---------------------------------------------------------------------------- - Small Cannon Small Shoulder mounted Cannon 40 3 - Guncannon Standard shoulder-mounted Cannon 60 3 - Shining Vulcan Shoulder-mounted Vulcan Guns 80 1 - Burning Vulcan Powerful shoulder-mounted Vulcan Guns 100 1 - Double Cannon Twin shoulder-mounted Cannons 100 4 - Spray Launcher Heat-inducing shoulder-mounted Missiles 108 3 Overheat - Beam Cannon Shoulder-mounted Beam Cannon 120 3 - Machine Cannon Shoulder-mounted Machine Cannons 135 1 - Sniper Cannon Accurate shoulder-mounted Beam Cannon 150 3 Stun - Long Cannon Long barreled shoulder-mounted Cannons 160 4 - Heavy Machine Cannon Small yet powerful Machine Cannons 165 1 - Double Beam Cannon Powerful shoulder-mounted Beam Cannons 180 4 - Gatling Cannon Heat-inducing rapid-fire Gatling Cannons 210 3 Overheat - Active Cannon Small, easy-to-use shoulder Cannons 215 1 - Xamel Cannon Giant Cannon that damages enemy Armor 220 6 -30% Armor - Large Beam Cannon Powerful shoulder-mounted Beam Cannon 230 4 - Grand Cannon Powerful long-barreled choulder Cannon 295 3 Overheat - Overhand Cannon Compact yet powerful Beam Cannons 400 4 - Hyper Cannon Powerful yet hard-to-use Beam Cannon 420 5 - Mega Beam Cannon Powerful shoulder-mounted Beam Cannon 550 5 Short - - - ---------------------------------------------------------------------------- ARM MOUNTED WEAPONS ATK EN AMR ---------------------------------------------------------------------------- - Arm Machine Gun Arm-mounted Machine Gun 18 1 - Arm Missile Armored arm-mounted Missile Pod 45 2 3 - Arm Beam Gun Small, arm-mounted Beam Gun 60 1 - Arm Gatling Triple-barreled arm-mounted Gatling Gun 70 1 - Arm Launcher Armored arm-mounted Launcher 80 2 6 - Arm Machine Gun Kai Arm Machine Gun with improved firepower 80 1 - Arm Missile Kai Improved arm-mounted Missile Pod 90 2 10 - Double Beam Gun Armored arm-mounted dual Beam Guns 120 1 15 - Beam Gatling Gun Arm-mounted Beam Gatling Gun 198 1 38 - Large Double Beam Gun Powerful arm-mounted dual Beam Guns 220 2 - Double Gatling Gun Unmatched arm-mounted Beam Gatling Guns 297 2 - - - ---------------------------------------------------------------------------- ARM MOUNTED GUARDS AMR MEL SPD ---------------------------------------------------------------------------- - Metal Guard Additional Armor for the arms 3 -1 - Knuckle Guard Fist Armor for melee combat 3 8 -4 - Metal Guard II Improved Armor for the arms 7 -4 - Arm Guard High performance Armor for the arms 12 -10 - Knuckle Guard Kai Improved Knuckle Guard 12 15 -7 - Shining Guard Arm Armor for melee combat 12 20 -10 - Burning Guard Arm Armor with stellar power 20 40 -16 - Wing Guard Extremely light arm Armor 25 0 - Dragon Fang Dragon-shped arm Armor 30 50 -12 - Double Armor Guard Double-plated Armor 35 -15 - Buster Guard Ultimate Armor for the arms 40 -18 - - - --------------------------------------------------------------------------- SHIELDS AMR MEL ATK EN SPD --------------------------------------------------------------------------- - Metal Shield Low-spec small Shield 5 -2 - Metal Shield II Heavy, well-Armored medium Shield 8 -6 - Medium Shield Well-Armored medium Shield 10 -8 - Battle Shield Shield optimized for melee use 10 10 -5 - Titanium Shield Light, well-Armored Shield 15 -3 - Gatling Shield Shield with Gatling Gun 16 60 1 -10 - Small Shield Easy-to-use Small Shield 18 -1 - Missile Shield Shield with Missiles 22 88 2 -20 - Battle Shield Kai Improved Battle Shield 25 25 -8 - Prototype Shield Prototype Gundarium alloy Shield 25 -15 - Gelgoog Shield Large Shield for Gelgoog 30 -20 - Titanium Shield Kai Improved Titanium Shield 34 -6 - Gelgoog Shield Kai Improved Gelgoog Shield 35 -1 - Light Shield Well-Armored, well-balanced Shield 38 -3 - Gundam Shield High-spec Gundarium alloy Shield 40 -5 - Mega Cannon Shield Shield with Mega Cannon 40 135 2 -15 - Gundam Shield II Shield for Gundam Mark II 45 -12 - Large Missile Shield Shield with Large Missiles 48 188 2 -40 - Zeta Gundam Shield High-spec Gundarium Gamma Shield 52 -3 - Titans Shield Very heavy well-Armored Shield 55 -30 - Tallgeese Shield Well-Armored circular Shield 65 -8 - Beam Cannon Shiel Shield with Beam Cannon 70 180 1 -8 - Launcher Shield Shield with Launcher 75 230 2 -25 - - - - ============================================================================== 6. OPTIONAL PARTS DATA ============================================================================== Each MS have 4 slots for Option Parts. Optional Parts have 3 different sizes: 1 Slot, 2 Slots and 3 Slots. Legend: HP Hit Points (Armor) EN Starting Energy in combat. MEL Affects the power of Melee attacks. RNG Affects the power of Ranged attacks. AMR Defense SPD Speed ---------------------------------------------------------------------------- OPTIONAL PARTS (1 Slot) HP EN MEL RNG AMR SPD ---------------------------------------------------------------------------- - Power Device 5 - Power Device II 10 - Power Device III 30 Improves melee attack effectiveness. - Sensor Plus 5 - Sensor Plus II 10 - Sensor Plus III 30 Improves ranged attack effectiveness. - HP Parts 50 - HP Parts II 100 - HP Parts III 200 Increase HP total - Extra Armor 5 - Extra Armor II 10 - Extra Armor III 20 Improves defensive potential - Internal G System 2 Compact G System which provides abundant energy - Energy Capacitor 1 -15 -15 Converts ofensive power into Energy - Internal Propelent 1 -10 Grants a +1 bonus to initial Energy - Acid Guard 50% Chance of resisting Acid effects. - Acid Barrier Total Immunity to Acid effects. - Heat Guard 50% Chance of resisting Overheat effects. - Heat Barrier Total Immunity to Overheat effects. - Shock Guard 50% Chance of resisting Short-Circuit effects. - Shock Barrier Total Immunity to Short-Circuit effects. - Perfect Guard Total Immunity to Acid/Heat/Short-Circuit effects. - Mind Guard 50% Chance of resisting Fear/Stun/Daze effects. - Mind Barrier Total Immunity to Fear/Stun/Daze effects. - Shock Absorber 50% Chance of resisting Hurt/Hurt+ effects. - Power Absorber Total immunity to Hurt/Hurt+. - Pilot Guard Total immunity to Fear/Stun/Daze/Hurt/Hurt+ effects. - Psycommu Increases the pilot's Mind by 10% - Bio-Sensor Increases the pilot's Mind and Reflexes by 10%. - Psyco-Frame Increase the pilot's Mind by 20% - Zero System Increases the pilot's Reflexes by 20% - Recovery System Rearguard HP recovery increased by 5% in battle. - Recovery System II Rearguard HP recovery increased by 10% in battle. - Recovery System III Rearguard HP recovery increased by 20% in battle. - Maintenance System Cures MS effects when in Rearguard in battle - Medical System Cures pilot effects when in Rearguard in battle - Back Charge +1 bonus to Energy recovery rate when in Rearguard - Front Charge +1 bonus to Energy recovery rate when in Frontline - Charge Plus +1 bonus to additional Energy from "Charge" command - - - ---------------------------------------------------------------------------- OPTIONAL PARTS (2 Slots) HP EN MEL RNG AMR SPD ---------------------------------------------------------------------------- - Extra Propellent Grants a +1 bonus to Initial Energy. 1 -10 - Enhanced Propellent Grants a +2 bonus to Initial Energy. 2 -20 - Large Type Propellent Grants a +3 bonus to Initial Energy. 3 -30 - High Power Propellent Grants a +3 bonus to Initial Energy. 3 -15 - Extra Wing Improves Mobility. 30 - Enhanced Wing Improves Mobility. 60 - Large Type Wing Improves Mobility and Armor. 20 50 - High Power Wing Improves Mobility and Armor. 10 80 - Funnel Pod Improves Funnel power by 30% -10 - Funnel Contanier Improves Funnel power by 50% -10 - Funnel Box Improves High Funnel power by 50% -10 - - - ---------------------------------------------------------------------------- OPTIONAL PARTS (3 Slots) HP EN MEL RNG AMR SPD ---------------------------------------------------------------------------- - Power Booster Enhances power. 100 2 10 10 20 - Double Booster Enhances output. 300 3 30 50 40 - Defender Unit Enhances Durability. 400 2 20 30 -30 - Zeta Booster Enhances Speed. 200 2 20 20 60 - Burning Booster Enhance melee potential. 250 2 100 50 - Zero Wing Total immunity to special attacks. 30 120 - Death Cloak Total immunity to special attacks. 80 70 - Master Wing Wing imbued with evil. 30 30 30 80 - Fin Funnel +50% Funnel power, sp-effects immunity 50 50 - - - - ============================================================================== 7. SPECIAL THANKS ============================================================================== I would like to give a special thanks to... ... Bandai for publishing this game. ... my wife, for her support and help. ... www.mahq.net and their Administradors, for all the help and information they provided and for making this guide possible. ... Gamefaqs.com, IGN.com, Neoseeker.com, for accepting this FAQ. ... www.network-science.de/ascii, for the ascii title. ... http://pic2text.divxmania.it/, for the ascii art. ... Keith Kime, for pointing out that I missed the Information about the GM Command being Tremmie's defaut mobile suit. Copyrighted (c) 2006 Carlos M. ([email protected])