<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^> {Mortal Kombat Shaolin Monks FAQ/Walkthrough} <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^> Version 5.0 �Out of the arena and into the adventure.� Genre: 3rd Person Action/Adventure <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^< Rating: Mature (Blood and Gore, Intense Violence and Language) <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^><^>^<^>^<^>^<^>^<^> Players: 1 or 2 <^>^<^>^<^>^<^> Platform: PlayStation 2 and Xbox <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^ Developed By: Paradox Development <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^< Published By: Midway <^>^<^>^<^>^<^>^<^>^ Released: September 19th, 2005 <^>^<^>^<^>^<^>^<^>^<^>^<^>^< Website: mortalkombatshaolinmonks.com <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^< Version Histories: <^>^<^>^<^>^<^>^<^ 1.0 � (9-19-05): The main layout of the FAQ has been finalized and typed out. The Table of Contents has been added as an outline for the rest of the FAQ�s sections. The main headings and controls, as well as the basics of Mortal Kombat Shaolin Monks have been added. The walkthrough is complete through halfway through the Wu Shi Academy. 2.0 � (9-28-05): Due to being a junior in college and having lots �o work, I have not been able to work on the FAQ a whole lot the past couple of days. I have however, for the newest version, finished the Evil Monastery and the Living Forest part of the walkthrough. 3.0 � (5-17-06): My school year is almost done, so what does that mean? Me finally finishing this darn thing. I completed the Soul Tombs portion of the FAQ and look to be closing out the walkthrough portion in the coming days. The token locations, Fatality descriptions and Smoke Missions will come in one last update. 4.0 � (5-18-06): I completed the Wastelands, Deadpool and Netherrealm in this update. The Foundry is next on the list as well as the other incomplete sections of the FAQ. I want to get this done ASAP so I can begin on my Armageddon FAQ :) Good thing I�m almost done. 5.0 � (5-19-06): The entire walkthrough is complete as well as sections IV, and V. Sections VI, VIII, IX and X will all be included in the last update. Look for that either this weekend, or early next week. 6.0 � (9-25-06): I completed the entire FAQ. Liu Kang and Kung Lao�s Move and Fatality Lists have been added; Boss Strategies, Token Locations and the Secret Characters Move and Fatality Lists as well as the Smoke Missions have all been completed. Expect no further updates to the FAQ after this is posted. This FAQ/Walkthrough was written by Mike Zielinski. My E-Mail address is [email protected]. E-Mail me with any questions, comments, spelling, grammatical or punctuation errors. This FAQ was started on Sunday, September 18, 2005. <^>^<^>^<^>^<^>^<^> [Table of Contents] <^>^<^>^<^>^<^>^<^> I. Introduction to Mortal Kombat Shaolin Monks II. The Story of Mortal Kombat Shaolin Monks III. PlayStation 2 and Xbox Default Controls IV. Advanced Moves/Abilities, Special Moves and Weapon Kombat V. Experience System and Pick-Ups VI. Special Move and Fatality List (Single Player Characters Only) VII. Walkthrough VIII. Boss Strategies IX. Token Locations X. Kodes and Secret Characters/Smoke Missions XI. Kredits <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^<^>^<^>^<^ [I. Introduction to Mortal Kombat Shaolin Monks] <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^<^>^<^>^<^ Before some of you cringe at the thought of another Mortal Kombat adventure game, there are a few things that need to be cleared up. First and foremost, Shaolin Monks in no way resembles either Mythologies: Sub-Zero or Special Forces. Instead it seeks to distinguish itself through a robust move upgrade system, ko-op gameplay, multidirectional kombat, extra modes of play, unlockable characters, and a complete arcade port of Mortal Kombat II among other things. Along with its vast gameplay options, Shaolin Monks takes place between Mortal Kombat 1 and II which can only lead to a deep and engaging storyline. The game does not disappoint in this arena, and will have gamers on the edge of their seats until the conclusion. Shaolin Monks� main gameplay attraction is the ability to play ko- op with a friend. And let me be the first to say that playing ko-op is an absolute blast and should not be missed out on. Along with the initially playable Liu Kang, and Kung Lao, there are a few other secret characters waiting to be unlocked for use in the single player game as well as the VS. Mode. Sure, the graphics may be a little rough around the edges, but the exciting gameplay is what really adds to the atmosphere of this well-crafted game. I strongly urge anyone, fan of Mortal Kombat or not, to at least rent the game and give it a try. I�m certain you won�t regret it. Earthrealm is in dire need of saving and it is up to Kang and Lao to do it. So sharpen your hats and perfect your turkey screams, the minions of Outworld await you. <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^<^>^<^>^ [II. The Story of Mortal Kombat Shaolin Monks] <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^<^>^<^>^ (Taken from the Instruction Booklet): �In the final battle of the first Mortal Kombat tournament, Liu Kang defeated Shang Tsung and saved Earthrealm for domination. But in the confusion of a mysterious earthquake, Shang Tsung and his fellow conspirators escaped through a portal to Outworld. Kung Lao, who had been posing as a Masked Guard, helped his fellow Shaolin Monk escape the crumbling island. Liu Kang and his allies narrowly escaped with their lives.� �When they returned home, the Wu Shi Academy was invaded by Baraka and his Tarkatan horde in an attempt to defy the rules of Mortal Kombat and take Earthrealm by force. Although the Shaolin Monks fended off the invastion, Raiden sensed a deeper conspiracy and urged the Shaolin Monks to defeat Shang Tsung in Outworld. Will they succeed? Or will they succumb to Shang Tsung�s evil plot?� Continuing in the footsteps of Deadly Alliance and Deception before it, Shaolin Monks presents the player with one of the most satisfying and downright cool opening FMV sequences I have ever seen. Below is a detailed description of what occurs: The FMV starts out in Shang Tsung�s Palace at the tail end of the first Mortal Kombat; Tsung is sitting in his throne watching the action unfold. It is every man for himself with Johnny Cage fighting Reptile, Scorpion and Sub-Zero battling it out as well as Kano and Sonya going at it. Scorpion and Sub-Zero are then shown fighting each other. Scorpion punches Sub-Zero in the face causing him to reel back. Sub- Zero shakes it off and freezes Scorpion; Zero proceeds to kick the frozen Scorpion to the ground. Kano comes up behind Zero and punches him in the face causing Sonya to attack and kick Kano around. Kano gains the upper hand on Sonya so Johnny Cage comes to her rescue backflip-kicking Kano to the ground. With Kano downed, Cage puts on his sunglasses only to have Reptile lash out his tongue and wrap it around Cage�s neck pulling him over. Reptile proceeds to munch on Cage�s head causing massive amounts of blood to spill out. Out of nowhere, Liu Kang comes up from behind Reptile and kicks him in the head causing him to release Johnny Cage�s neck. A dumbfounded Shang Tsung stands up and prepares to fight. Tsung motions for his Masked Guards to attack, but Kang quickly uppercuts one in the face and runs up the other�s bladed staff only to Bicycle Kick him in the face. Tsung proceeds to jump at Kang only to be met with a kick to the face. Tsung then punches Kang away, and shoots a flaming skull at him. Kang dodges it and the skull smashes into a pillar turning it to debris. Tsung then morphs into Kano and does his cannonball move into Kang sending him falling backward and onto his back. Tsung jumps high into the air and lands hard on Liu Kang�s chest. He then starts to steal his soul. With Kang�s soul slowly being drained from his body, one of the Masked Guards jump kicks Tsung away from Liu. The camera cuts to the doorway of the palace where we see a couple Tarkata (one of them presumably Baraka) rushing in. The Masked Guard turns around revealing his blade trimmed hat meaning only one thing, Kung Lao! Lao proceeds to whip his hat at the incoming Tarkata decapitating one of them; the hat comes back like a boomerang and Kung Lao places it onto his head as the announcer says, �Kung Lao� in his ever so awesome voice. Kung Lao then pummels the other Tarkata (Baraka) only to be double-teamed by Scorpion. Soon after, Sub-Zero comes to Lao�s aid and fights off Sub-Zero; Zero then dodges an attack from a Masked Guard. With one of the guards dizzied, Sub-Zero proceeds to rip out his skull with his spinal cord still attached. He then throws the head and spinal cord into Scorpion sending him reeling. Tsung and Liu Kang now stand face to face. Shang Tsung quickly gets the upper hand with a few quick punches and kicks. Liu Kang backs him off only to see Tsung morph into Scorpion. Scorpion (Shang Tsung) shoots out his patented spear with a loud �Get over here!� With the spear deeply embedded in Kang�s chest, Tsung pulls Liu over to deliver a stiff uppercut sending him hard on his back. Scorpion (Tsung) then takes off his mask to reveal a skull and starts to breathe fire, but luckily Liu Kang dodges it. Liu takes this opportunity to start pummeling Shang Tsung with every punch he lands, Tsung temporarily morphs into another character including Kano and Sonya. With Tsung reeling, Liu Kang performs his flying kick straight into Shang�s chest sending him backward and through a pillar. With Shang Tsung down, the camera cuts to a semi-hidden doorway. The screen starts to shake and we hear low rumbles getting louder and louder. That can only mean one thing, Goro! Goro lumbers into the main hall getting attacked by everyone to no effect. Johnny Cage even does his Shadow Kick straight into his chest, with no effect; Goro just picks him up, pummels him and tosses Cage across the room. Shang Tsung takes this opportunity to run to the back of the room and summon a portal to Outworld. With his portal summoned, he jumps in followed by Goro, Reptile, Scorpion and Kano. As the portal slowly fades, so does the entire island. As Shang Tsung�s palace crumbles, a massive crevice begins to develop. Liu Kang and Kung Lao eventually fall into this crevice; they end up landing in Goro�s Lair. Thus the adventure that is Mortal Kombat Shaolin Monks begins. <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^<^>^<^>^ [III. PlayStation 2 and Xbox Default Kontrols] <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^<^>^<^>^ There are many different buttons to learn and master in Mortal Kombat Shaolin Monks; every button on the controller is used. There are the four basic face buttons along with combinations of these buttons. For example in the Xbox version: if the player holds the R Trigger and hits X with Liu Kang, he will shoot a fireball. As the player kills enemies he accrues experience. These experience points can be used to purchase new special moves, new kombos etc. More on the experience system is in Section V. In the end, this section covers the immediately available attacks and the basic controls. -->PlayStation 2 Default Kontrols: <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^ Left Analog Stick � Move Character Right Analog Stick � Camera Control & Change Camera Mode (Click) D-Pad � Fatality Input/Mini-Map Toggle Start � Stats Menu Select � Pause Menu/Options Square � Quick Attacks Triangle � Launch Attacks Circle � Power Attacks X � Jump/Evade L1 � Fatality Attack R1 - Modifier L2 � Lock-On R2 - Throws -->Xbox Default Kontrols: <^>^<^>^<^>^<^>^<^>^<^>^< Left Analog Stick � Move Character Right Analog Stick � Camera Control & Change Camera Mode (Click) D-Pad � Fatality Input/Mini-Map Toggle Start � Stats Menu Select � Pause Menu/Options X � Quick Attacks Y � Launch Attacks B � Power Attacks A � Jump/Evade L Trigger � Lock-On R Trigger - Modifier White Button � Fatality Attack Black Button - Throws <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^^>^<^>^<^>^<^<^>^<^>^<^ [IV. Advanced Moves/Abilities, Special Moves and Weapon Kombat] <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^> <^>^<^>^<^>^<^>^ |Advanced Moves| <^>^<^>^<^>^<^>^ In addition to the basic default attacks, Shaolin Monks has a set of advanced maneuvers that require a modifier button. Below is every advanced maneuver and how to perform them. -->Throws: Black Button (Xbox), R2 Button (PlayStation 2) When approaching an enemy, tapping the Throw Button will have Liu Kang or Kung Lao grab the enemy and throw them. Pointing the analog stick in a certain direction will throw the enemy in that direction. Along with throwing enemies, this button will pick up weapons on the ground. -->Enemy Manipulations: Hold R Trigger and tap Black Button (Xbox), Hold R1 Button and tap R2 (PlayStation 2) Holding this combination of buttons will grab an enemy. After grabbing an enemy, the player can take control of them and use them as a human shield. As the game progresses, the player can purchase upgraded manipulation attacks. -->Special Attacks: Hold R Trigger and tap 1 of the 3 basic attack buttons (X,Y or B/Xbox), Hold R1 Button and tap 1 of the 3 basic attack buttons (Square, Triangle, or Circle/PlayStation 2) Holding the modifier button and tapping any of the three basic attack buttons performs a Special Move. These special moves vary depending on which character the player is currently using. Below are both characters� Special Move combinations. *NOTE* Each character has a blue energy bar under their main health bar. As the player uses special moves and attacks, the bar depletes. It recharges automatically after a few seconds. *NOTE* -Liu Kang: R Trigger+X - Fireball R Trigger+Y - Uppercut R Trigger+B � Flying Kick R1 Button+Square - Fireball R1 Button+Triangle - Uppercut R1 Button+Circle � Flying Kick -Kung Lao: R Trigger+X - Teleport R Trigger+Y � Cyclone Spin R Trigger+B � Hat Throw R1 Button+Square - Teleport R1 Button+Triangle � Cyclone Spin R1 Button+Circle - Hat Throw -->Blocks: Hold L Trigger (Xbox), Hold L2 Button (PlayStation 2) Holding the Lock-On/Block Button will block any incoming attacks by an enemy. If the player is hit while blocking, some of their blue energy bar depletes; if the bar is empty, the block will not work. -->Lock-On: Hold L Trigger (Xbox), Hold L2 Button (PlayStation 2) Holding the Lock-On/Block button and not getting attack will focus the characters point of view on the nearest enemy. While locked on to an enemy, the player character will strafe around their enemy. The Right Analog is used to change which enemy the player is locked onto. -->Evades: Hold L Trigger and tap A (Xbox), Hold L2 Button and tap X (PlayStation2) Holding the Lock-On/Block Button and pressing the Jump Button will cause the player character to evade in any direction. This is useful for obvious incoming attacks/projectiles that are easily dodge able. -->Multi-directional Kombat: Multi-directional kombat is one of the things that sets Shaolin Monks apart from other 3-d beat-em-ups. After starting a combo, the player can use the left analog stick to change which direction his or her attacks will go next. This is infinitely useful when the player is surrounded by enemies and attacking them in succession is necessary. -->Fatality Attack: White Button (Xbox), L1 Button (PlayStation 2) When the player builds up his/her Fatality Meter, (the orb that fills up with blood as the player connects successful kombos) he/she can hit the Fatality Button to enter �Fatality Mode.� While in this mode, the player is prompted to enter a series of button taps to perform a desired Fatality. The player must have unlocked a Fatality first in order to �use� it. <^>^<^>^<^> |Abilities| <^>^<^>^<^> As your progress through Mortal Kombat Shaolin Monks and defeat bosses, you obtain new abilities. These abilities are listed below with a description of how to/who to defeat in order to acquire them. > Long Jump � You get the Long Jump ability after defeating the Oni Warlord in Goro�s Lair. Description: > Fist of Ruin � You obtain the Fist of Ruin after defeating Kitana in the Wu Shi Academy. Description: > Wall Climb � You get the Wall Climb after defeating Reptile in the Living Forest. Description: > Wall Run � You obtain the Wall Run after defeating Baraka in the Soul Tombs. Description: > Wall Jump � You get the Wall Jump after you exit the Soul Tombs portal and end up in the Wu Shi Academy. In the WSA, run along the flowing water and smash the statue with the Fist of Ruin. Jump down to the area below and obtain the Wall Jump. Description: > Double Jump � You obtain the Double Jump after defeating Goro in the Wastelands. Description: > Swing � You get the Swing ability after defeating Scorpion in the Netherrealm. Description: <^>^<^>^<^>^<^> |Weapon Kombat| <^>^<^>^<^>^<^> Weapons can be found scattered throughout many of Shaolin Monk�s areas. Some are found lying on the ground while others are found as part of an environment. These weapons can be used for solving certain puzzles (e.g. a sword in one level cuts down ropes holding lava needed to burn Tarkatan warriors) or can be used to attack enemies directly. There are two ways to use a weapon � straight up attacking, or impaling an enemy. The basic attacks with weapons correspond to the 3 basic attack buttons; also impaling (Black Button Xbox, R2 Button PlayStation 2) an enemy with a weapon, will cause damage over time. The weapon will stay imbedded in an enemy until they die. There are 3 weapon classes as well. Two-Handed Blades, One-Handed Blades, and Dual- Weapons. As expected Two-Handed weapons are slower, but do more damage. The opposite can be said about One-Handed weapons. Dual- Weapons get the best of both worlds, being fast and inflicting decent damage. <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^> [V. Experience System and Pick-Ups] <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^> --> Experience System: Mortal Kombat Shaolin Monks employs an experience system (not unlike most RPGs these days) that rewards players for performing high hitting combos and Fatalities. Attacking an enemy starts your combo counter. Consecutive hits on the same foe or multiple foes builds a number on the left side of the screen denoting how many hits have landed. If there is too long of a break between attacks (maybe 1 or 1 and a half seconds) the combo is broken and the counter resets to 1 on the next successful attack. Once your combo string hits 10, (and any increment of 10 from then on in) an EXP multiplier comes into play, multiplying the total number of EXP points you will receive by x2, x3, x4 etc. It is not wise to save up these points until the end of the game and then purchase every move. Spend them liberally, as there should be no shortage of bad guys to kill; hey, having new and powerful Special Moves never hurt anyone, right? Accumulating these EXP points isn�t just for show as they allow you to purchase move upgrades for your respective character (Liu Kang or Kung Lao). Each character starts out with three �basic� Special Moves. Gaining enough EXP points allows you to purchase additional moves (most times they are an upgrade of previously available moves). Purchasing these move upgrades is absolutely essential, as the baddies featured throughout the game become progressively harder and without new and powerful moves at your disposal, you�re all but dead. In the �Advanced Moves, Special Moves and Weapon Kombat� section, (the one right above this one) there are detailed descriptions of the different types of move upgrades available to players pending they have enough EXP points. --> Pick-Ups Just like in most action-adventure games, there are numerous Pick- Ups scattered around the world you are exploring. Below is a quick list of the Pick-Ups featured in Mortal Kombat Shaolin Monks. > Small Health � These small green orbs are mostly found in smashable objects (small lanterns, piles of skulls etc.) They restore a very small portion of your health. > Medium Health � These medium sized green orbs are mostly obtained after defeating bad guys. When they die, the orbs they drop float to you replenishing a medium amount of health. Medium Health orbs can also be found in smashable objects scattered about, though they are rare. > Green Orb � �Regular� green orbs lying about are EXP orbs. They are dropped from bosses and like medium and small healths, can be found in smashable objects. They come in varying sizes; anywhere from 50 EXP to 500 EXP. > Red Ying Yang Symbol � These symbols are usually placed in hard to reach areas requiring the player to use one of their special abilities to obtain. Once acquired, they unlock special bonus content including Arena Art, Fatality Input images, secret characters etc. > Blue Mortal Kombat Dragon Symbol � These little coins are found scattered about during the early stages of the game. Running into one summons Raiden who provides helpful hints to help you throughout your journey. > Gold Mortal Kombat Dragon Symbol � These babies are usually �dropped� after a boss battle. They bestow upon the player a new ability, Wall Jump for example, or a new Fatality move. <^>^<^>^<^>^<^>^<^>^<^>^<^><^>^<^>^< [VI. Special Move and Fatality List] <^>^<^>^<^>^<^>^<^>^<^>^<^>^>^<^>^<^ This section will contain all the Special Moves and Fatalities for the two main characters, Liu Kang and Kung Lao. Note that all of the Special Moves can be upgraded to a maximum level of 5 (some can only be upgraded to level 3). The Fatalities are unlocked as you progress through the Adventure Mode of the game. Section X will contain the Move and Fatality Lists for each of the secret characters. Note I am listing these Move Lists using the Xbox buttons. If you are playing the PS2 version here is a quick legend (The button on the left is the Xbox button and the button after the �=� sign is the PS2 button): X = Square, Y = Triangle, B = Circle, A = X, L = L1, R = R1, and Black = R2. --> Liu Kang: Special Moves: -~-~-~-~-~-~-~ > Fireball (Level 1): R + X > High/Low Fireball (Level 2): R + X - X > Air Fireball (Level 3): R + X > Fireburst Fireball (Level 4): R + X � X - X > Flying Kick (Level 1): R + B > Bicycle Kick (Level 2): R + B (hold for 2 sec.) > Bicycle/Flying Kick (Level 3): R + B (hold for 2 sec.) - B > Uppercut (Level 1): R + Y > Uppercut 2 (Level 2): R + Y - Y > Uppercut 3 (Level 3): R + Y � Y - Y > Uppercut 4 (Level 4): R + Y � Y � Y - Y Throws: > Dragon Grapple (Level 1): R + Black > Run Off Back (Level 2): R + Black - X > Flip Up (Level 3): R + Black - Y > Power Slam (Level 4): R + Black - B > Directional Throw (Level 5): R + Black (aim in any direction) - Black <^>^<^>^<^>^< |Fatalities:| <^>^<^>^<^>^< --One Enemy: ~Shaolin Soccer: Down � Left � Up � Right � X ~Bonebreak Combo: Left � Up � Up � Right � X ~Fire/Kick Combo: Left � Right � Down � Down � X ~Flipping Uppercut: Up � Right � Down � Left � X ~Dragon: Down � Right � Left � Left � X ~Giant Stomp: Left � Left � Left � Up � X ~Head Clap: Right � Up � Right � Up � X ~Arm Rip: Down � Left � Right � Up � X --Multalities: ~Fire Trails: Up � Down � Up � Down � Y ~Dragons Fury: Left � Right � Up � Up � Y --Brutality: ~Rage Mode: Right � Up � Down � Down - B ======================================================================= --> Kung Lao: Special Moves: -~-~-~-~-~-~-~ > Teleport (Level 1): R + X > Double Teleport (Level 2): R + X - X > Teleport Stun (Level 3): R + X > Spin Attack (Level 1): R + Y > Spin Repeat (Level 2): R + Y � Y - Y > Pulse Spin (Level 3): R + Y - B > Hat Toss Straight (Level 1): R + X > Hat Toss Ricochet (Level 2): R + X > Hat Toss Spin (Level 3): R + X (hold for 2 sec.) > Hat Toss 360 (Level 4): R + X (hold for 2 sec.) > Hat Shield (Level 5): R + X (hold 3 sec.) Throws: > Enemy Manipulation (Level 1): R + Black (A to release) > Head Smack (Level 2): R + Black - X > Flip Up (Level 3): R + Black - Y > Power Slam (Level 4): R + Black - B > Directional Throw (Level 5): R + Black (aim in any direction) - Black <^>^<^>^<^>^< |Fatalities:| <^>^<^>^<^>^< --One Enemy: ~Body Slice: Right � Right � Right � Right � X ~Mid-Air Slice: Up � Up � Up � Right � X ~Friendly Rabbit: Up � Up � Up � Down � X ~Arm Cutter: Left � Right � Left � Down � X ~Head Toss: Left � Right � Left � Left � X ~Many Chops: Up � Up � Left � Up � X ~Headache: Up � Down � Up � Right � X ~Buzzsaw: Right � Right � Up � Up � X ~Very Unfriendly Rabbit: Left � Up � Right � Right � X --Multalities: ~Tornado: Up � Right � Down � Left � Y ~Hat Control: Left � Right - Right � Left � Y --Brutality: ~Razor Edge: Left � Left � Up � Up � B ======================================================================= --> Scorpion: Special Moves: -~-~-~-~-~-~-~ > Warp Attack (Level 1): R + X > Uppercut (Level 1): R + Y > Spear Throw (Level 1): R + B Throws: > Enemy Manipulation (Level 1): R + Black (A to release) > Head Smack (Level 2): R + Black - X > Flip Up (Level 3): R + Black - Y > Power Slam (Level 4): R + Black - B > Directional Throw (Level 5): R + Black (aim in any direction) - Black <^>^<^>^<^>^< |Fatalities:| <^>^<^>^<^>^< --One Enemy: ~Flame: Up � Up � Down � Down � X ~Spear Slice: Right � Down � Right � Right � X --Multality: ~Raise Hell: Down � Down � Down � Up � Y --Brutality: ~Searing Blade: Right � Left � Right � Right - Y ======================================================================= --> Sub-Zero: Special Moves: -~-~-~-~-~-~-~ > Freeze (Level 1): R + X > Slide (Level 1): R + Y > Ground Freeze (Level 1): R + B Throws: > Dragon Grapple: (Level 1): R + Black > Run Off Back (Level 2): R + Black - X > Flip Up (Level 3): R + Black - Y > Power Slam (Level 4): R + Black - B > Directional Throw (Level 5): R + Black (aim in any direction) - Black <^>^<^>^<^>^< |Fatalities:| <^>^<^>^<^>^< --One Enemy: ~Head Spine Rip: Right � Down � Right � Right � X ~Ice Grenade: Left � Left � Down � Right � X ~Ice Uppercut: Right � Right � Down � Right � X --Multality: ~Ice Stomp: Up � Up � Down � Up � Y --Brutality: ~Frostbit Rage: Up � Down � Left � Up - Y ======================================================================= <^>^<^>^<^>^<^>^<^ [VII. Walkthrough] <^>^<^>^<^>^<^>^<^ The adventure that is Mortal Kombat Shaolin Monks begins mere seconds after the opening FMV sequence concludes. We see our heroes fall into the depths of Goro�s Lair. After orienting themselves, Raiden appears with some choice words of advice. Raiden goes on to say that the monks won the first Mortal Kombat tournament and that Shang Tsung is a poor loser. He warns us that we need to exit Goro�s Lair before the island crumbles into the sea. Our main objective is to head to the Wu Shi Academy. *NOTE* I went through this game as Liu Kang meaning there may be some MINOR differences if you play through with Kung Lao. *NOTE* <^>^<^>^<^>^< |Goro�s Lair| <^>^<^>^<^<^> > Area 1: Take a few minutes to familiarize yourself with the kontrols; they take a little getting used to. When you are ready, head to the middle of the lair and pick up the Blue Dragon Token. Liu Kang looks around and sees menacing eyes staring back at him through the blackness. Moments later, many Moloch looking creatures (Oni, or demons) emerge. Before we get a chance to fight them, Raiden says that we should learn to use quick attacks, launching attacks, power attacks and throws. Follow Raiden�s words of advice, and use these attacks to dispatch the Oni that appear. Once the initial batch of enemies is disposed of, another Blue Dragon Token appears. Touch it and Raiden tells you to perform your special moves. Do what he says to dispatch of the new Oni that appear. Note that there are skulls and various bones littered throughout this area. These can be picked up and thrown at the Oni; they don�t do much damage, but are fun anyway. -->*Red Ying/Yang Token*: Also of note, if you throw one of the Oni into the skeleton hanging on the wall, a red ying/yang icon appears. Pick it up to unlock new concept art. Once these two Oni are killed, walk to the right side of the screen and pick up the next Blue Dragon Token. Raiden informs you that you are able to perform certain attacks while running. Another Oni lumbers out for you to try your new running attacks on. Once he is disposed of the gate on the right side of the screen opens. Follow it into the next area. > Area 2: This area closely resembles the starting area. Once you enter, gates close all around you. Grab the Blue Dragon Token to hear Raiden talk about blocking and evading. Oni then drop down to attack. The on-screen directions say to block an enemy attack in order to progress. There are an infinite amount of enemies here, so do what the directions say. After the Oni is downed, head to the right to pick up another Blue Dragon Token. After touching the token, Kung Lao warns the player as three Oni attack you from all sides. Liu Kang fights them all off using Multi- Directional kombat which allows the player to fight multiple enemies at the same time. Three more Oni lumber through an opening. Use this new form of kombat to kill them. Once they are dead, a gate opens on the left side of the screen. Another Blue Dragon Token lays there for the taking. Raiden then informs the player about air kombat. Two more Oni appear from the depths. Dispatch them to continue. -->*Red Ying/Yang Token*: There is a token in this room right above the entrance. To reach this tough secret, you must launch an Oni into the air. While they are airborne, throw them. This should give you enough height to reach the token. The right side of the screen contains another Blue Dragon Token. Touch it and Raiden talks about weapon kombat. A sword then appears on the ground. Pick it up and get used to its kontrols. Dispatch of the Oni with it to continue. After they perish, the gate on the right side of the screen opens. Enter it to continue. > Area 3: A quick cut-scene surveys the surrounding area. It turns out we are in the bottom of The Pit! To the right are very sharp spikes that the player should watch out for. Ahead are a couple Oni; they should be no problem especially if you still have the sword handy from the previous area. Also of note, if you throw an enemy near the spikes they will land on them, killing them instantly. Realize however, that killing an enemy this way yields no EXP. Another cut-scene shows Johnny Cage uppercut an Oni onto the spikes from a platform above. He points to the way off the island. Begin by jumping on the ledge to the right. Kill the Oni and follow the path left. Jump up these two ledges and continue right. There are four platforms that you must jump to. The fourth one leads up to another ledge where Johnny Cage was. A fun little side note: if you remember from Mortal Kombat 1�s Pit stage, there was the silhouette of a witch on her broom flying across the moon. Well in Shaolin Monks she makes her return. Watch the moon in the background to catch a glimpse of her. Once you start crossing the platform Cage was on, Reptile appears. He goes on to say that he does not serve Shang Tsung and promptly disappears. Oni begin attacking here. They should be pretty easy as all you have to do is throw them off the ledge onto the spikes below. Continue along the ledge into the dark cave at then end. > Area 4: This room looks similar to the first few rooms of the game. It is different in that there are blood pools coming from all four corners of the room, leading to the center. There is also another Dragon Token floating above the blood pool. Pick it up to obtain a Fatality. Raiden informs us we must perform a Fatality in order to open the gates. But first we need to build up our Fatality Meter by performing combos. So, do just that on the three Oni that pop out. When the meter is full hit the Fatality button to perform it. -->*Fatality 1 (Liu Kang): Shaolin Soccer � Down, Left, Up, Right, X/Square. Description: Liu Kang uppercuts his opponent�s head off. With the head airborne, Kang jumps up and kicks it hard into his enemy. The enemy proceeds to explode into blood and bone as Kang looks on. Once this is done, the door to the left opens. Enter it to continue -->*Red Ying/Yang Token #1*: The first token is hidden behind a cell door. The only way to obtain this secret is to be playing with two players. In the following room are two switches. Each player must stand on a switch to open the gate. -->*Red Ying/Yang Token #2*: The second token is a bit tricky to get. If you notice, there is a chandelier hanging in the middle of this area. You need to launch one of the Oni into the air. While airborne, you must perform your Throw maneuver into it. It comes crashing down revealing more concept art. If you kill the enemies, don�t worry. Just exit the room and come back in. > Area 5: Upon entering this new area, a cut-scene shows four Oni munching on a dead one. They playfully hit each other as they try to eat as much as they can. Eventually they notice you and lumber over to attack. Use all the moves you have learned thus far (especially Fatalities!) to dispatch of them pretty easily. Once they are dead, run to the right side of the room. Raiden then informs us that we need to throw an enemy into the broken down wall to progress. There is also another Dragon Token over here. Pick it up to get Raiden�s message again. After throwing an enemy into the wall, run through it to reach the next area. -->*Red Ying/Yang. Token*: There is another token on the far right side of this room above the weak wall. Do the same thing as the chandelier to reach this icon. Launch an Oni into the air, and while airborne throw him. You should be able to reach the token that way. It is a Fatality Input Image. > Area 6: This new area contains a Save Point immediately to the player�s right. I would highly advise saving at this point. After saving, start to head across the bridge. A cut-scene then shows to Oni fall onto the bridge only to have two massive boulders fall onto their heads causing the bridge to give way. Raiden then tells us to look around before trying something new. �You never know what you might find.� By clicking the thumbstick into panoramic view, we are shown that there is a ledge near the entrance to this area. Head over to head and fall down a few ledges. Once on the ground, a huge Oni breaks through the side of the cement wall. He carries a big club and is surrounded by Oni minions. <^>^<^>^<^>^<^>^<^>^ {Boss � Oni Warlord} <^>^<^>^<^>^<^>^<^>^ Oni Warlord � This boss isn�t too hard as long as his minions are not near you when you attack the Warlord. Try to kill them away from him and the spikes. The fastest way to do that is to throw them onto the spikes. The Warlord himself goes down pretty fast if you use a combination of weak attacks and launchers (he won�t get launched but, they do a fair bit of damage). Watch out for the big club he carries around as it can cause massive damage if you are directly hit. His swings are pretty easy to detect though. So evading them is essential. He has a big overhead smash (which can hit his minions, if he misses you) and a twirl around attack that has a pretty big radius. Just keep on him, and you�ll eventually kill him. After the boss dies, he leaves behind a Dragon Token. Pick it up to learn the Long Jump Ability. If you haven�t guessed it already, you need to head back up to the broken down bridge and long jump across it. Just use the ledges on the side of the pit to get back up there. Save again if you like, then head across the bridge. Once halfway across, a cut-scene shows you to be surrounded by two Masked Guards. Liu Kang Bicycle Kicks one away. Raiden then chimes in saying that they hold the key to the only portal on the island. These enemies are a bit tougher than the Oni in that they block a lot. I try to just use my Fatalities against them as they are 1-hit kills. But dodging their attacks and following up with a high hitting juggle kombo works just as well. Once you have the key, run toward the lightning portal. Jump into it to be transported to the Wu Shi Academy. A cut-scene shows a pristine chain of islands with the narrator explaining the history of Mortal Kombat II and the rise to power of Shao Kahn in Outworld. We stop at the Wu Shi Academy where we see Johnny Cage, Sonya, Liu Kang and Kung Lao standing before Raiden. He has a monk following him around carrying four Olympic style medals. Raiden places one around Liu�s neck. Sonya also gets one for her good duties. Johnny Cage gets one also for being a valuable ally to Raiden and the Shaolin Order. Kung Lao receives a medal for standing up for his family heritage. All of a sudden Baraka orders his Tarkatan brethren to launch a flaming spiked ball into the courtyard of the Wu Shi Academy. They break open the front most doors and start attacking random monks. Raiden orders Liu Kang and Kung Lao to defend the academy. <^>^<^>^<^>^<^>^ |Wu Shi Academy| <^>^<^>^<^<^>^<^ > Area 1: We start this new area in what appears to be forest surrounding the academy. Next to the player is a small lantern which can be broken for a sliver of health. Once you are ready, head down the path toward the stream in the distance. Two Tarkatan minions ambush you from the bushes. These baddies can be pretty tough thanks to their amazing speed and powerful blades; they also have Baraka�s patented Blade Spark move, which should be avoided. I recommend fighting them one at a time. As with the Masked Guards, use Fatalities as often as possible. Once they are downed, continue on the path toward another Tarkata. Once he is dead, (you can use the spikes sticking out of the hills for an easy kill) continue on down the path. You eventually end up at an intersection with the left path leading to spikes and the right path leading to a bridge. The left path is inaccessible as of now because we don�t have the Fist of Ruin move yet. So head right. As you start to cross the bridge, a cut-scene shows a huge boulder slamming into the top of the bridge. If you are caught under it as it collapses, you take damage; so watch out for that. Across the bridge you will witness another cut-scene that shows a Tarkatan warrior fling a helpless monk onto a catapult. He is then flung into oblivion. Proceed forward and engage these Tarkatan bullies in Mortal Kombat. If you are good at aiming your throws, you can actually toss one of the baddies onto the same catapult as the monk. Once they are dead, head up the slopes to the left near the fire breathing dragon (the right side with the Masked Guard is not accessible yet). At the top of the slopes and to the right, you will see a Tarkata standing in front of a pile of spiked balls. The object here is to throw him into the balls sending them below breaking the wall near the Masked Guard. With that done, head back to the broken down wall. Near the slopes and fire breathing statue, portal in two more Tarkatan warriors. Take them down and proceed past the broken wall. Around the bend, another Tarkata awaits. You need to throw this guy up into the catapult behind him. Once that�s done he is flung into another barricade near where you threw the other Tarkata threw the spiked balls. Head back up that way and through the broken barricade. Two more Tarkatan warriors portal in here. Throw one of them threw the spiked ball barricade. Kill the other one and return to where you broke the first barricade. Prepare to engage in a little old-school platforming. What stands before you is a pit of spikes with pieces of land in the middle of them. The land pieces have fire breathing statues on them, so timing is of the essence. Time your jumps right and land on the other side. Jump onto the rubble and onto the bridge. Head all the way down it to the right and exit this area. > Area 2: A cut-scene shows Sonya upset that many monk has been slaughtered. She sees one limping around. Baraka then drops down and cuts him into pieces. Sonya and Baraka engage in kombat. Sonya kicks him around. Baraka then trips her up, slams her into a wall, picks her up and jumps into a portal. When you regain control of your character, drop down to the ground below. Three Tarkatan warriors will portal in and charge. You are lucky though, as Johnny Cage is around for the next little while to help you out. Also, by this time, you should have enough experience points to purchase some new abilities. To do so, hit Start and scroll over to the Moves tab. Here, you will be able to power up specific moves. If you are playing with Liu Kang, I recommend buying the High/Low Fireball for 3000 points as well as the Bicycle Kick for another 3000 points. Anyway, back to the action. Take out the three Baraka-lites and continue on. Ignore the two depressible plates to the left of the screen as that puzzle can only be solved if you are playing ko-op. Listen to Johnny Cage and follow him/run to the back of the Academy and through the small tunnel. A short cut-scene follows with three Tarkatan warriors ambushing you. Johnny Cage yells to protect him while he opens the gate. Kill these baddies and the gate will open in front of you. A cut-scene shows part of the academies wall has collapsed. Johnny Cage then tells you to protect him as he opens the gate. Directly to the left of the screen is a little indentation which you can climb up on. Follow this path along until you reach Cage, but watch out for spiked balls being hurled at you off-screen. Another three Tarkatas show up to make your life miserable. Kill them before they have a chance to attack Cage. One they are defeated, Johnny tells you to follow him to open the center gate. Run back the way you came and drop back down into the center courtyard. Here you find Johnny Cage trying to open the center gate with ANOTHER three Tarkatan warriors attacking. Take them out before they can take Cage out. Some will probably still be alive by the time cage opens the gate. Inside the gate Cage opens (you need to run back to the start of this area to get to it) is a sword which is used to cut the rope of cauldrons of lava. But first pick up the Dragon Token which gives your character a health upgrade; in other words it extends your life bar. Now that you have gotten that, pick up the sword and head back to the main courtyard. More Tarkata will have warped in so help Cage fend them off. Once they are defeated climb up the small pillar like objects near the small pond. Once at the top, begin to slice the ropes holding the cauldrons in place. Once sliced, a cut-scene will play showing Lao and Kang knocking over the cauldrons causing many a Tarkata being drowned by the scalding hot lava. A gate to a new area of the academy is now accessible as well. Jump back down to the main courtyard and run through the left tunnel and all the way down the path exiting this area for now. (Cage should be following you). > Area 4: A cut-scene will then play showing two Tarkata surrounding Raiden who easily dispatches them. Shang Tsung then floats down with Raiden calling him a traitor. They begin to rush each other and an explosion occurs. We are now back to actual gameplay. Jump down the small hill in front of you and head to the right. Here, you will encounter a few fire-breathing statues which you can easily dodge. Keep following this path until you exit this area. > Area 5: Another short cut-scene will play showing that many parts of the Wu Shi Academy are now engulfed in flames. It is your job to put the fires out. When you enter this area, the gate with which you entered through shuts. You are stuck. This area is packed with random monks who have caught on fire. Avoid them as best as possible, as if they run into you, you will be harmed; don�t try to attack them as that has the same effect. Past the first wall of flames, you will see a second wall. �Inside� this wall of fire is a lever which we need to pull. So carefully jump over the flames and hit the Interact Button. Harkening back to Mortal Kombat I/Deadly Alliance a �Test Your Might� mini-game will begin. You will have to tap the A/X button as fast as you can to raise the meter past a predetermined line. Once past the line, tap the L/L1 Trigger to break the lever. Once that is done, a gate will rise and a steady flow of water will flow along the upper catwalks of the academy dousing a nearby house, causing all fire to cease. Jump back out of the walls of flame and jump onto the roof of the house that was doused; once there, jump onto the catwalk. Once on the catwalk, jump up to the ledged on the left and then onto the pillar. Once here, another �Test Your Might� mini-game will begin. Follow the same instructions as before. Once that lever is destroyed, another flow of water will douse a portion of the catwalk that was on fire. Jump back down, and run along the now fire-free catwalk. Jump up the ledge and up to another catwalk. Another lever waits here. You know what to do :) With that lever now destroyed, yet another portion of the catwalk is doused. Jump down to the other side of the catwalk and since we don�t have the Fist of Ruin ability yet, jump off the ledge in front of you. Jump up the ledge and onto the top of yet another pillar. Break the lever and more water will put out more fire, what a surprise. Jump down the other side of the pillar and follow the water flow to the end. To your right, you will see the roof of a house. Jump onto that roof and again onto the house across from it. Jump up to the top of this area and kill the Tarkata. Break the lever (for the last time!) and a massive gate will open to let out a strong flow of water to finally put out all the flames on the ground. With all those flames doused, jump back down there and a cut-scene will play with Lao, Kang and Cage. Once that is over, run back out the way you came in originally through the tunnel to the left. > Area 6: An FMV will play showing Johnny Cage (Shang Tsung morphed into him) walking cautiously through a forest. He then sees Liu Kang and Kung Lao fighting playfully. Lao and Kang then see Raiden (Tsung) step out of the woods and tell them that Shang Tsung is aiding the Tarkatas in their mission. Raiden (Tsung) tells Liu and Kung to go to Outworld and continue their mission there. When you regain control of your character, you will be back in the area with the fire-breathing statues. Carefully navigate past them and continue left until you can drop down a ledge near a wall of spikes. Once down there, a couple Tarkatas pop out to play. Dispatch of them and jump down the small ledge in front of you. Here, you will encounter swinging barbed tree trunks. Carefully dodge them (they swing pretty slow, so it shouldn�t be too hard). Once past those, you will be faced with two Masked Guards. They should be pretty easy as long as you stay locked onto them to block. Once they attack and you block, follow up with a nice kombo, or pull off a Fatality. Once both are dead, lightning will strike allowing you to run up a small hill. At the top, to the left is a save point. I highly recommend saving at this time. Once you have saved, jump into the menacing portal to the right of the save point. As you are about to jump however, Raiden appears and questions the �safety� of the portal; it was created by Shang Tsung. He then goes on to say that he will make it safe for Lao and Kang to enter. All three jump in; Johnny Cage follows behind them after making sure no one is looking. Raiden parts with a few choice words of wisdom and disappears. <^>^<^>^<^>^ |The Portal| <^>^<^>^<^<^ Once you regain control of your character, you will be faced with two Shadow Priests (from the portal background in Mortal Kombat II). These guys can be kind of tough as they can teleport, shoot purple balls of energy, and strike you with lightning. As long as you block and are quick enough to dodge their projectiles, they should go down pretty quick. You can also (if you are playing with Liu Kang, just Flying Kick them into the portal in which you entered killing them instantly, but yielding no experience). With the two Shadow Priests down, follow the path to the right. (going left here, will lead you to a puzzle that is ko-op only. For those of you playing ko-op, go right instead and have each of your characters stand on the pressure sensitive plates. A ledge will begin to protrude from the column. Jump up there to receive Johnny Cage as playable in the VS. Mode). When the path splits, take the uppermost path and Long Jump the gap. Once on the other side, jump up the ledge and two Demon Captains attack. These guys are also pretty easy if you block their projectiles and follow up with kombo juggles. Once they are dead continue on down the path until you reach the end. A portal appears. Enter it to arrive at the Evil Monastery. <^>^<^>^<^>^<^>^ |Evil Monastery| <^>^<^>^<^<^>^<^ > Area 1: A cut-scene shows Kitana beckoning us to find and attack her. Run up the steps to the actual monastery itself and another cut-scene occurs. Raiden appears and says that Kitana is actually an ally to us and that we should seek her out. Lao questions this, and Raiden explains that Outworld is not always as it once was. When you regain control of your character, run into the main room. Three Demon Archers will burst through the windows on the upper level. These guys can be pretty annoying. Just try and keep an eye on them at all times as they have a habit of shooting you with their arrows while you are in the middle of a kombo. Once they are dispatched of, run up the stairs and a Demon Captain drops down; another one appears shortly thereafter. Kill them and pull the lever with another �Test Your Might� mini-game. The lever then activates spikes that protrude from the top of two empty cauldrons back on the first floor. Go back down there (the room is now populated with baddies) and throw two of them onto each of the set of spikes. With that done, a door on the upper level opens. Dispatch of any remaining bad guys and go through the door and up the stairs. *Golden Dragon Token* There is a Dragon Token outside one of the upstairs windows. All one needs to do is break the glass, by shooting it with a projectile or throwing a bad guy through it. To obtain the koin, repeat that same process (fire a projectile at it, fireball with Kang, hat with Lao, or throw an enemy at the koin itself. Doing so will reveal a Red Ying/Yang symbol in that very room. Pick it up to unlock concept art. (Thanks to Vegeto888, and the many, many other people who E-Mailed me in regards to this secret). > Area 2: Another cut-scene shows with Kitana taunting us yet again. Follow the stairs up to the top (grabbing the Dual-Weapons if you wish) where we are faced with three Demon Archers and a Demon Handler. I recommend killing all the archers first, as they pose the most problems with their arrows. After they are dead, you may notice that there is no noticeable way of leaving this room. That is where the spikes on the far side come into play. You need to throw the Handler onto the spikes and jump onto his body to reach the top platform, clever eh? His body disappears pretty quickly though, but don�t worry because there is a never ending spawn of bad guys to help you with this puzzle. Once on the top platform, follow it up and around to another set of stairs. Run up them to exit this area. > Area 3: At the top of the stairs are a Demon Archer and two new bad guys with flaming swords. It is probably wise to do a Fatality on one of the flaming sword guys to get him out of the way. Then concentrate on the other two. The flaming sword guys do a fair bit of damage with their sweeping attack and fire along the ground attack. As always, block a lot and you should be fine. Once that initial batch of guys is dead, a second batch appears. Once that batch is dead, run up the two sets of stairs, along the catwalk and up another set of stairs to exit this area. > Area 4: A cut-scene shows Kitana yelling at us to keep up and not to be late at our own funeral. Once the cut-scene ends pick up the Dragon Token; congratulations, you learned a Multality which instantly kills multiple enemies at one time. We now need to perform one to progress any further. With that, three Demon Captains fall from the ceiling. Proceed to beat the living hell out of them until Raiden tells you to hit the Fatality Button. Once that is done, hit it and follow the on- screen button commands to do the Multality. With Liu Kang, he stands and begins to emit many fireballs from his body instantly tearing his enemies apart. With the Multality now learned, jump up the couple of ledges and Long Jump across the gap. A gate closes behind you and a Shadow Priest emerges from the ground along with two Demon Captains. Kill these guys and the gates drop allowing you to pass. Long Jump across the gap on the opposite side you came from. This time a Shadow Priest and three Demon Captains emerge. For easy kills, just throw them off the edge of this area. With all of them dead, Long Jump across the new gap. Two Shadow Priests and two Demon Captains drop down to have fun. Use Multality if you want, or throw them off the edge, it doesn�t matter. Once they are dead, a gate lowers allowing you access to a couple ledges. Watch out though, as Kitana tosses down entire stone columns while you are trying to traverse the ledges. Dodge them and continue on to the top. A much needed save point awaits; so save your game and head up to the top of the monastery. <^>^<^>^<^>^<^> {Boss � Kitana} <^>^<^>^<^>^<^> Once at the top another cut-scene occurs. Kitana reveals she is the loyal daughter of Shao Kahn; since Liu and Lao are enemies of Shao Kahn, they are also enemies of hers. Prepare to fight. Kitana is not terribly difficult if you block and dodge her fan projectiles. When she misses with a fan throw she will be a bit dazed; run up to her and pummel her with a nice air juggle. Also, don�t get too close to her without blocking, as she will dice you up pretty good with a powerful fan kombo. Once she is at about half health, she jumps into a portal. Raiden then appears saying that Kitana is under some sort of spell. We must set her free. Liu Kang and Kung Lao then jump into the portal after her. We enter the portal and are immediately treated with a collapsing bridge. In this cut-scene, Kitana tries to throw her fans at Liu Kang/Kung Lao, but he dodges them Matrix-style. Kitana then jumps backward and begins to be enveloped by a statues gaze. She is imprisoned there for the time being. As she tries to get out, Jade and Mileena warp in from another portal. Jade eventually releases Kitana as Mileena keeps Liu Kang occupied. With Kitana freed, all three of them gang up on us. A message from Raiden then appears telling us to weaken Kitana to set her back up on that device to imprison her. But be careful, as Jade and Mileena will try to free her. Once, the battle starts, all three of these lovely ladies attack us. <^>^<^>^<^>^<^>^<>^<^>^<^>^ {Bosses � Mileena and Jade} <^>^<^>^<^>^<^>^>^<^>^<^>^< Focus all your attacks on Kitana, keeping a watchful eye on Mileena and her teleport kick, as well as Jade�s fireball attack. After a few well landed hits on Kitana, a cut-scene plays showing your character hurl Kitana into the device once more. While she is trapped, Mileena and Jade will attempt to free her; a little meter appears saying �Spell Time,� and once this meter fully depletes, Kitana is freed. You must stop them; or the battle with continue unnecessarily. With Liu Kang, just Dragon Kick them away as they get close. That is the easiest possible thing to do. With Kung Lao, try his Teleport Kick or Hat Throw to back them off the contraption. Once Kitana is freed from her spell, she faints and tells your character to kill Jade and Mileena. These two can be pretty tough to fight at the same time. There is a trick however as evidenced by Raiden�s words of advice. There are two circle areas surrounded by small spikes on the left and right sides of the screen. If you knock one of the two Outworld Assassins into this area, a cage springs up from the ground, trapping them. You only have to fight one of them at a time now; while they are trapped, you can walk up to the level outside the cage and play the �Test Your Might� mini-game again to inflict massive damage on them as well. Take advantage of this. Be weary of Mileena�s teleport kick, ground roll and sai throw as they all happen very fast and can leave you vulnerable to subsequent hits if not dodged; also be careful of that annoying purple fireball from Jade. Once their health meters are depleted, they become stunned. Once both are stunned, you will have to perform a Fatality to finish both off. Hit the Fatality Button, input the combination and watch as Liu Kang whacks Mileena in the gut with Jade�s staff; Kang then proceeds to stab Mileena in the face with both of Mileena�s sais. A cut-scene plays where Kitana is introduced to Liu Kang and Kung Lao. We learn that Shao Kahn is behind this attack. Mileena is then brought forth for questioning. She attacks all three of them, and runs off, not before yanking her sais out of Jade�s face however. Kitana then runs off as well after Mileena. After the cut-scene a Dragon Token appears. Pick it up to learn the Fist of Ruin attack; powerful attacks now break some objects in the game world. We have also obtained a Tournament Victory for defeating this opponent (more on the importance of those later). Grab the experience orbs in front of you and jump into the portal to be warped back to the Monastery. Raiden appears to tell us that every major victory we have in Outworld weakens Shang Tsung. With Tsung weakened, his powers to attack Earth will not be as potent. Backtrack all the way through the Evil Monastery to the point; save your game on the way back down to avoid any unnecessary backtracking). As you make your way back through, you can put your Fist of Ruin ability to work. You may have noticed big statues of monks standing around. We can now break those with our new ability. They are scattered throughout this area, so break them all (they are pretty much in plain view). Once at the bottom of the steps leading up to the Kitana battle, we see two statues guarding an ominous portal. Break the statues and enter the portal, to be warped to none other than The Portal! A short cut-scene plays showing Reptile jump into a portal on the upper level. Liu Kang and Kung Lao have a discussion as to who is going to kill him. Kung Lao runs off, leaving Liu Kang by himself. <^>^<^>^<^>^<^> |The Portal II| <^>^<^>^<^>^<^> Once you regain control of your character, two Shadow Priests and a Demon Captain greet you. Kill these nuisances and follow the path up and around. At the top of the little ramp, will be two Shadow Priests guarding a portal; dispatch of them, and enter the Living Forest. <^>^<^>^<^>^<^> |Living Forest| <^>^<^>^<^>^<^> > Area 1: Once here, a cut-scene appears. Liu Kang and Kung Lao talk about Kitana and trying to find Reptile; they then split up. Once you regain control, follow the path downward until you reach a statue. Use your Fist of Ruin ability (B for Xbox, Circle for PS2) to smash it and continue. Drop down the little ledge and prepare for kombat. A Putrid Corpse rises out of the ground to attack you. These guys are pretty easy as their attacks are slow and they shamble around like an old man; be careful however as they can actually vomit up blood which can hurt you. Kill it (another one appears seconds after). Watch out for the huge tree looming over the battlefield. It can swipe at you and cause massive damage. You can try to throw a Corpse into it and watch the tree smash it into the ground for extra damage. You should also throw a Putrid Corpse into the Living Tree in the background (there are three of these total, and it allows you to progress once enemies have been thrown into them all). The tree will then reveal a message: �Satisfy the forest�s cravings to pass.� Watch out for the brambles on the right side of the screen as well. With those baddies dead, use your Fist of Ruin ability to knock out the two statues standing in front of a wall of brambles; this causes the brambles to fall apart allowing you access to what was behind them. As you cross into that new area toward the save point, 3 Putrid Corpses rise up. If you have your Fatality Meter high enough, you can perform a Multality; if not just kill them regularly. After they are dead, save your game. After saving, run back out near the huge tree, and Long Jump over the brambles to the other side. Two more Clay Statues are hear for you to break; one has nothing, the other contains some health. Run forward and you will see shadows running across the ground up to you. Out pop Brothers of Shadow. These guys can be pretty tough as they are extremely fast and attack with their serrated blades which do some good damage. You can try throwing them into the brambles you leaped across for extra damage. Once they are dead, continue forward, where you will have to fight four more Brothers of Shadow. I recommend building up your Fatality Meter to perform another Multality on these guys, as four at a time can be a little bit overwhelming. Watch out for the living tree and the brambles on the far end of the screen. With these guys dead, Long Jump over the brambles so you grab onto the ledge above them. Enter the room to exit this area. > Area 2: In this new area, we are faced with two paths. We can either continue forward or drop down a ledge or Long Jump over a gap with water flowing beneath it. Both end up leading to the same place, so it doesn�t matter which way you go. If you drop down the ledge, there will be a few snake monsters down there to bite you if you get to close. After having crossed to the other side, two Putrid Corpses greet you. There is another Living Tree here. Throw a bad guy into it�s mouth to reveal another message: �The forest hungers for life.� Kill them and 2 of the Clay Soldiers guarding a doorway spring to life along with two new Corpses. The only way to attack these Soldiers is to use your Fist of Ruin attack three times to break their shields; once those are broken, you can unload on them. Watch out for their charging attack and their annoying ground pound, which sends you flying into the air. For some easy kills, throw them off that ledge near the water, and just throw them into the brambles to kill them instantly. With everyone dead, enter the entrance closest to the waterfall (guarded by two prone statues). > Area 3: In this new area, we need to jump across the land strips to get to those stone statues. Don�t fall into the water or the snake head will take a bite out of you. Once on the other side, another tree comes to life to aggravate the hell out of everyone. Two of the four Clay Soldiers also come to life to do kombat with you. Just break their shields, and hit them with everything. Once they are dead, you can break the other two statues for health if you like. With those two dead, you will see small platforms of land sticking out of the water making a trail of sorts. We need to traverse these small plots of land up to the waterfall. With before, don�t fall into the water or you will get bitten by a snake. On the last jump, you will need to Long Jump to make it. Once to the waterfall, jump to the ledge on the left of it. Continue making the jumps all the way to the top. At the top enter the door where the water is flowing out of to exit this area. > Area 4: In this new area, continue forward into the water. At this point, spikes shoot up on all sides and four snake heads appear. To make matters worse, we have to deal with a couple Putrid Corpses. To solve this �puzzle� one must throw the Putrid Corpses (there is a never ending supply of them) into the snake heads; the snakes proceed to throw them up into the air and catch them in their mouths. They then lower under the water to feast on their tasty meal. With the snake heads happy, the spikes surrounding the small pool of water will lower. Proceed onward and save your game. Jump up the small ledge and head left if you need some health (break the two statues there). With some health replenished continue up the right ledge and up the path. Two Putrid Corpses drop down. Throw one of them into the Living Trees mouth to get the third and last message, �Reptile�s secret lies within the trees.� Cryptic, no? Jump up the ledge on the left and into the snake head statue�s mouth to enter Reptile�s Lair. <^>^<^>^<^<^>^<^ |Reptile�s Lair| <^>^<^>^<^>^<^>^ > Area 1: Once you enter this area, a gate closes behind you. Proceed forward and stand on the symbol in the middle of the room. Small doors will open and Clay Soldiers will rush at you. Once they get close enough, you must destroy them with a punch or kick. You must break both at the same time to continue. With those two dead, stand on the switch again and this time 4 statues will shoot out. You have to be a little faster in attacking them to continue. With those 4 broken, �prepare for more.� Stand on the switch a third time and 5 will shoot out. This is a bit tougher and requires patience. When you break the last 5, a Dragon Token appears. Pick it up to obtain the Brutality! With this new ability we can instantly kill multiple enemies for a short time. With that, 4 Putrid Corpses erupt from the ground. Pound the hell out of them until Raiden prompts you to hit the Fatality Button. Hit it, and input the correct button commands. Your character will now be on fire and pressing the various attack buttons do devastating damage to enemies. With those enemies dead, proceed forward into the next area of Reptile�s Lair. > Area 2: In this new area, we find ourselves in a long drippy tunnel with Clay Soldier statues everywhere; break all of these to reveal experience orbs and health orbs. At the end of this semi-long tunnel, is a very narrow strip of land leading up to an entrance. Carefully navigate this landing strip to the top; the steam rising from the depths can temporarily block your view. At the top enter the door to exit the area. > Area 3: A cut-scene plays showing Liu Kang walk into a room full of holes in the wall. The camera then pans out and we see Reptile standing on a ledge above the doorway we entered through. Out of nowhere a gigantic snake (think Resident Evil style big) pops out of the wall. Reptile jumps onto its head and drops down a hole in the middle of the room. The snake then knocks Liu Kang back and starts slithering along the ground. <^>^<^>^<^>^< |Boss � Snake| <^>^<^>^<^>^<^ The first part of this battle has the snake slithering all over the ground. Don�t even try to attack it, you will just get hurt. Instead, target the pillar the snake is slithering around on (the one that is already damaged) and perform your Fist of Ruin attack. Three hits should do the trick. With that broken, the snake slithers out the main entrance and back in. It is now moving all over the place through the various holes in the wall. The rubble from the broken pillar allows us to jump onto the sections of ledge that surround the room. Once on those ledges, we can now target the next pillar; it has a weak section too. Attack it three times with your Fist of Ruin ability to knock it out and cause another pathway to be revealed. With the second pillar knocked out, continue running and jumping across those ledges to get to the third pillar. Watch out for the snake though as it slithers pretty fast in and out of the wall, hitting you if you�re not careful. With the third pillar knocked out, we have to find our way to the fourth. As your character is about to run up to it, the snake breaks through the ledge. You will now have to Long Jump the gap when the snake is out of sight in the wall. The fourth pillar breaks, and huge pieces of stone fall onto the snake killing it. The rubble also falls into the ground creating a large hole to which your character falls into. At the very bottom is Reptile! <^>^<^>^<^>^<^>^ |Boss - Reptile| <^>^<^>^<^<^>^<^ Reptile�s move set is pretty limited as he rarely attacks you hand to hand. He mostly relies on his special moves from past Mortal Kombats, namely his slide move, invincibility move, and green acid spit move. At times, he will vanish and appear at the top of a pile of rubble. You cannot hit him while he is up there; he begins to shoots fireballs at you that do moderate damage if not dodged. With Reptile at about half health, he turns completely invisible. If you hit him, he will become visible again for a short time. This can get pretty tough. His head sometimes shows through to give you an idea of where he is. His fireballs also are not invisible, so watch out for those; they can do massive damage if he hits you successfully more than once in a row. With Reptile�s health depleted completely, the Fatality Button will appear. Hit it and perform the button inputs. Liu Kang (it�s different for Lao) will punch Reptile hard in the face sending him reeling. Reptile will come back with a punch that Liu Kang dodges. Kang then puts Reptile over his knee and proceeds to rip at his lover jaw eventually dislodging it. Reptile falls to the ground almost dead. With no mercy, Kang punches the hell out of Reptile and proceeds to squeeze his throat killing him by asphyxiation. Reptile leaves behind a Dragon Token. Pick it up to gain the Wall Climb ability. Raiden tells us to use it to climb out of Reptile�s Lair. We have also obtained another Tournament Victory. Before you leave, pick up the many experience orbs littered about. With all the experience collected, find the part of the dead snake closest to the wall. Hit it with the Fist of Ruin to break it apart, leaving a way to climb up the wall. Jump onto the wall and climb to the top of the sewer; exit this area afterward. A cut-scene plays with Raiden telling us that killing Reptile was �very good.� When you regain control, run out of the long tunnel and exit Reptile�s Lair. <^>^<^>^<^>^<^>^>^ |Living Forest II| <^>^<^>^<^>^<^>^<^ Back in the Living Forest, make your way back to the entrance. On your way there, another cut-scene plays. Raiden appears again and questions Kung Lao and calls him a �liability to the tournament.� Raiden trusts Liu Kang to fix the corruption of this realm. Continuing on your way to the entrance yet another cut-scene shows with Raiden saying that the Soul Tombs are the source of Shang Tsung�s power and that his ancestor�s will guide him. When you finally reach the save point (near the start of the Living Forest) save your game, and exit to The Portal. <^>^<^>^<^>^>^<^ |The Portal III| <^>^<^>^<^>^>^<^ Once you enter the Portal for the third time, Raiden appears and prefaces the Soul Tombs saying that when someone perishes, their soul is brought to the tombs and �given� to Shang Tsung to feed his powers. Raiden asks the two of you to enter the Tombs and rid it of all souls to weaken Shang Tsung as much as possible. Once play resumes, take out the two Shadow Priests (a Flying Kick to the midsection off the ledge and into oblivion seems to work best). With those two dead, head down the rampway to an area with two Shadow Priests and another baddie. Kill them if you want, but it is not necessary. In the upper right of this area is a climbable wall (the Wall Climb finally being put to use). Walk up to the wall and jump into it. Liu, or Kung should automatically grab hold and start climbing. As you are climbing, green skulls appear on either side of the wall and zoom at you. If they make contact, you fall a little bit. They are pretty easy to dodge though. Once you make it to the top, take care of the two Soul Priests and enter the portal to the Soul Tombs. <^>^<^>^<^>^ |Soul Tombs| <^>^<^>^<^>^ > Area 1: Once transported in, run along the bridge and up into the cathedral looking thing with the Mortal Kombat Dragon Symbol adorning the middle of it. Once inside, save your game if you wish. This first room presents you with two possible rooms to enter: red or green. We have to eventually complete both rooms, but I recommend clearing the red rooms first. Clearing out the Tarkatan warriors is not necessary and they can easily be bypassed if you so choose. > Area 2: Once inside the first red room, kill the 4 Tarkatan warriors and the 2 Putrid Corpses. The spike wall death traps get rid of them rather easily. After the room is cleared head through the doorway full of spider webs. > Area 3: This room has two floors. The bottom floor is inhabited by three Tarkata. You don�t have to kill them if you don�t want to. Once the room is cleared (or not) head up the far wall (using the Wall Climb ability of course). At the top is a breakable statue to the right. Use the Fist of Ruin to break it and follow the path it blocked. Jump across the broken away walkway, and then jump onto the tiny ledge sticking out beyond that. One more jump lands you on a ledge containing a red Ying Yang symbol unlocked Baraka in the VS. Mode. After acquiring that, head back the other way and through the door (near where the Ying Yang was). > Area 4: We are now outside on a thin walkway with rows upon rows of spikes protruding and retreating real fast. Watch for their pattern and run and jump to avoid them. Once you get to the safe platform (with a Mortal Kombat Dragon Symbol on it), interact with the �Test Your Might� lever (make sure the Masked Guard is standing right underneath the spike wall when you hit the release button; he needs to be squashed by the wall in order for you to be able to proceed. With that lever taken care of, a spiked wall falls down back across the spiked walkway squishing the guard. Head back over there and interact with another �Test Your Might� lever (the same thing applies here with the Masked Guard). Once complete, this lever drops another spiked wall and allows you access to another part of the spiked walkway. Once again, study the pattern of the spikes and once ready, run and jump across this platform. At the end of this much longer spiked walkway, is one last �Test Your Might� lever. Again, time it to smash the guard patrolling that area of the walkway. Once the final spiked wall is brought down, run all the way back over to it and proceed down that spiked walkway. At the end is a door, enter it. > Area 5: This room contains around 10-12 Tarkata. A Multality should do the trick here. With all of them dead, enter the door at the far end of the hallway. > Area 6: The only thing of note in this room is the Gold Mortal Kombat Dragon Symbol floating just outside the walkway and the �Test Your Might� challenge on the left side of the room. Knock an enemy through the barricade to reveal it. Once revealed, shoot it with a fireball, or throw your hat at it. A Fatality input image is revealed. After the baddies are dead and the token is collected, head over to the gold throne type thing on the left side of the room. Begin the �Test Your Might� mini-game and tap the jump button as fast as possible to break it and open a red door. With that collected start backtracking to the room where you entered the spider webby doorway. Once there, enter the door at the far end of the room (to the left of the spider webby door). > Area 7: Once inside this room, kill the 3 Tarkatan warriors and the Shadow Priest. Once again, a Multality does the trick here. Watch out for the fire that erupts from the ground though. Once they are all defeated (make sure you have a full health bar) enter the red door on the left side of the room. <^>^<^>^<^>^<^>^<^>^<^>^< |Boss � Orochi Hellbeast| <^>^<^>^<^<^>^<^<^>^<^>^< This boss can be pretty tough if you don�t know his secret. If you�ve been paying attention the loading screen hints, you would know that if the Hellbeast devours one of his own, he regains energy. The trick to defeating him is to take out the smaller bad guys in this room so he can�t regain health. Once they are gone, unload combo after combo on him until he is dead. Note that once the initial three Tarkatan warriors are either killed by you or eaten by the boss, they no more respawn. So try and take them out as fast as possible. Also, avoid getting up real close to the Hellbeast as he has a habit of igniting himself on fire, causing you be thrown back suffering massive damage. When he rears back and breathes fire, unload on him with special moves and combos. With the Orochi Hellbeast slain, exit the room from which you entered and make your way back to the very first room of the Soul Tombs. Once back here, save your game and take out the Tarkatas scurrying about. With your game saved and the Tarkatas destroyed, enter the green door on the right. > Area 8: This first room comes equipped with around 8 Tarkatan warriors. You have to kill all four in order for the Ying Yang door to open. So get to it. Once they are all dead, head through the newly opened door. > Area 9: This long room contains Tarkatan warriors and putrid corpses. The left side of the room leads to a door that is being held by putrid corpses, but it can�t be opened yet. So head all the way right and out that door. You will find yourself outside once again. > Area 10: This outdoor portion can be a little tough. For starters, you have to be weary of all the boulder being hurled at you and green skulls flying toward you. Secondly, the Shadow Priests on the sides of the platforms also try to attack. If you fall down to the spikes, don�t worry, you just suffer some damage and you can jump back onto the small platforms to get back onto the bigger ones. Just be quick and smart about crossing this section of the level. Once across to the other side, enter the doorway. > Area 11: This area contains a giant fan spinning overhead and one poor Tarkatan warrior that can be thrown up into the fan cutting him to pieces. Once he is dead, head up the stairway. > Area 12: Upon entering this room, a mini cut-scene plays showing a little ceiling of spikes. This should give you the hint. You have to throw one of the 4 Tarkatas into those spikes. Once done, a little platform lowers. Hop onto this platform and jump up to the ledge. Run around the left side of the walkway and go the door. > Area 13: We are now in a room above the original room with the fan. Run down the walkway and up the little stairway overlooking the fan. Jump onto the platform suspended above the fan. 4 Tarkatas drop down. Begin throwing them over the platform and onto the fan�s spinning blades. Once you throw 4 of them into the blades they become dislodged and fly into the sides of the wall (lo and behold, they make a little bridge leading up to another part of this area). Climb the dislodged fan blades and get to the top of this area. After climbing the fan blades, run up the little walkway and stand on the platform. A short cut-scene plays showing a statue drop a sword it was holding. Backtrack to the room with the two putrid corpses tied up. Once back in that room, run to the left side and pick up the massive sword that was dropped. Use it to dismantle the Tarkatas and the putrid corpse that drop down. With them dead, use the sword to cut the two putrid corpses tied to the wall in half. With that done, the door they were �guarding� opens. Enter it. > Area 14: Upon entering, Lao and Liu see Shang Tsung standing in front of some green portal. He then transforms himself into younger Shang Tsung (think Mortal Kombat II). He proceeds to beat the hell out of Kung Lao and Liu Kang. With both of them down, Tsung berates them and instructs two Shadow Priests to �kill then.� Lao helps Liu up and they prepare to fight. Once you regain control, kill the two Shadow Priests and one Tarkata. With them dead, walk up to the Soul Tombs and hit it with the Fist of Ruin 5 times. It proceeds to explode. With the Soul Tombs all but �defeated� return to the main room of this level. Upon entering, we see a beam of light shining from one end of the room to the other. The light enters an �eye� of sorts on one wall. The wall then begins to fade away brick by brick revealing a passageway. Enter the walkway hidden behind the bricks. <^>^<^>^<^>^<^> |Boss � Baraka| <^>^<^>^<^<^>^< Upon entering this hidden room, a cut-scene plays showing Baraka impaling a monk with his blades. Baraka then impales the monk in the face and tosses his body at Liu Kang. The monk�s soul gets sucked up into a pillar on Liu�s side of the room. Baraka is a pain in the ass to fight. The first part of this fight is pretty much a normal battle. Baraka can�t be comboed very heavily thanks to his combo breakers, so I recommend staying farther back and unleashing your projectiles at him. Stay as far away as possible. Once he hits about half health, the second part of this battle occurs. Once Baraka is beaten up a bit, he flees to the other side of this room (across the little pit). He proceeds to grab a monk, touch him to a raging fire near him and hurl the flaming monk at your character. Baraka does this twice; after he hurls the second one over, Baraka jumps back over the chasm fore more combat. Once you beat him up a little more a cut-scene plays showing your character knock Baraka down the little pit. He jumps back up and your character jump kicks him down the pit again. This time we see him stick his blade into the wall to save himself from ultimate doom. He proceeds to climb back out of the pit. He begins running back and forth hiding behind obstacles obstructing him from your view. All the while he is shooting blade sparks at you. The only way to hit him at this point is to fire your own projectiles at him. After about 10 successful projectile hits on Baraka, the final stage of this battle begins. Baraka proceeds to jump back over the little pit and as he does, he swipes one of his blades at Liu Kang. Kang ducks it and a little receptacle containing a sword falls out. With Baraka dazed after his miss, Liu knocks Baraka back across the room making him hit another receptacle holding another sword that drops to the ground. Pick one of these swords up and attack Baraka with all you�ve got. Eventually, the two of you will clash swords. When this happens a �Test Your Might� mini-game occurs. Hit the jump button as fast as possible and once done, Baraka becomes dazed. When he is in this state, impale him with the sword you are holding. Do this a second time with the other sword to seal his fate for good. Once both swords are impaled, (one in Baraka�s midsection, the other through his head) a Fatality sequence occurs. The green skulls from earlier in the game come flying out. They levitate Baraka and fly toward him smashing him into the walls and ceiling of the Soul Tombs. After a couple seconds of that, they levitate Baraka over the pit and about 10 of them come rushing after him, causing him to explode into blood and body parts. After this scene, another scene plays with Liu Kang and Kung Lao. They claim they have done just as Raiden wanted. Raiden responds with, �I see.� Holograms of Lao and Liu appear and begin fighting across the chasm. Liu says Lao failed the tournament and claims he should take his place as his servant. Liu punches Lao down and Lao uppercuts Liu. Lao says he fights for honor. The real Liu claims that is not really him (Lao). Lao wonders what happened with their ancestors. Liu doesn�t know, but he thinks that Raiden wanted them to see this. Liu says they are part of an ancient mystery and �that is all.� The floating Dragon Token is not accessible to us yet so enter the portal to be transported back to the Wu Shi Academy. <^>^<^>^<^>^<^><^>^ |Wu Shi Academy II| <^>^<^>^<^<^>^<^<^> Once you portal back to the Wu Shi Academy for the second time, head to the area of the level with the rushing water (remember you had to pull levers with the �Test Your Might� mini-game in order to extinguish the fires)? To get there, just jump on top of one of the houses in the area you portal in from. On top of the house, jump up to the flowing water. Once in that area, Tarkatan warriors will attack. You can avoid them if you like, but taking them out will make your life much easier. Continue along the water path and hit the statue guarding the way with the Fist of Ruin. Drop down into the next area and nab the kombat token to obtain the Wall Run ability. Use your new ability to navigate your way back up to the water. From there, head back to the Soul Tombs through the portal you entered from in the first place for a new move. <^>^<^>^<^>^<^> |Soul Tombs II| <^>^<^>^<^<^>^< Back in the chamber where you defeated Baraka, wall run up the wall to your left to obtain the Wall Jump ability. Now you can exit the Soul Tombs; head back to the Wu Shi Academy. From there, head all the way back to the Portal. <^>^<^>^<^>^<^> |The Portal IV| <^>^<^>^<^<^>^< Once back in the Portal for the fourth time, head back down near where you climbed up the wall to enter the Soul Tombs. Except this time run to the left of the screen and exit out the portal that appears. Once you arrive on the other side, a cut-scene with Kitana and Mileena. Says that everyone Shao Kahn touches becomes like her (Mileena). Liu and Lao rush to help her up after Mileena knocks her down. She says that Mileena fled to the Wasteland. She is a clone of Kitana, and if Mileena dies, Kitana�s soul will become Shao Kahn�s. Liu says they have to stop Mileena before that happens. When you regain control, ignore the Shadow Priests that appear and run along the pathway. Head to the right portion of this area and Wall Climb/Wall Run up this wall. At the top, head left and Wall Climb/Wall Run up to the top of this ledge. Head right, and kill the two Shadow Priests and Tarkatan warrior and proceed into the portal after the walkway appears. <^>^<^>^<^>^<>^< |The Wastelands| <^>^<^>^<^<^<>^< > Area 1: Once here, run down the pathway until you come to a large open area with a lava pit in the middle. Once you step foot into this area, 4 or 5 Red and Black Dragon Mercenaries spawn in for you to kill. So pick up the giant sword to the right and go to work. These guys seem to be able to take more damage than previous foes, but the sword you have should make them a little easier. Watch out for the Red Dragon grenades and the Black Dragon knife lunge attacks as they both do a pretty good amount of damage. If you want to have a little fun with these guys, just stand back and they start attacking each other! It will take awhile for them to kill each other, but is humorous nonetheless. Also of note, watch out for the small �patches� fire about as running into it will damage you. Also, stay out of the lava pit, as standing in it will gradually decrease your health. One last thing, if you sword �runs out�, there is another one in front of the fire pit. With all of the mercenaries dead, save your game if you wish, and Wall Climb up the wall to the right of the huge gate (make sure you have one of the swords from the earlier fight with you). At the top, head right. Once you see the little alcove (right before the ledge drops off) run into it to receive a Fatality Input Image. With that token collected, jump across the gap and Wall Run/Wall Jump up into another little area with a huge statue. Head right, and hack away at the pile of bodies blocking your way. Enter the darkened tunnel. > Area 2: Here you will be faced with Mercenaries tossing massive boulders at you. Just dodge them and you will find a ladder to your right. Climb it and more Mercenaries will be hurling boulders at you. Once past these, you will find a ladder to your right. Climb up this one and you will be faced with your last boulder dodging exercise. Dodge these and climb the ladder on the left. At the top a cut-scene will play showing Kung Lao cutting down a mysterious man form a cage about two pits of fire. They ask for his help to kill Shang Tsung as the man retrieves two hookswords from the ground. He denies their help and throws his hookswords to the ground. Lao says he loves doing something for nothing. Raiden then appears and says they are there to secure freedom for Earthrealm and this realm as well. Once you regain control of your character, pick up all the EXP orbs littered about and then head right to pick up the red Ying Yang symbol for another Fatality Input Image. Run back to the tunnel that led to this place (dodging the boulders on the way down of course). > Area 3: Once back in this area, proceed to cross the bridge. A Black and Red Dragon Mercenary appear, but throwing them over the bridge gets them out of your hair quickly. Once on the other side of the bridge, head all the way left and pick up a Health Upgrade. With your sword still in hand, hack at the bodies blocking the path to your right. Head through the tunnel. > Area 4: Upon entering a cut-scene plays showing samurais coming alive piece by piece. Raiden is then shown hovering above. He proceeds to throw his Lightning Staff into a pool of blood. That should clue you as to what to do. The pool becomes electrified once the staff begins to shoot off lightning, so throw the samurai into the electrified pool of blood to kill them. After killing 10-12 of them in this way, head over to the �Test Your Might� mini-game. Initiate it and complete it. This causes the gate you entered to release. Head out the gate for a surprise. <^>^<^>^<^>^<>^<^ {Boss � Sub-Zero} <^>^<^>^<^<^<>^<^ A small cut-scene plays showing a gate falling down. Head through that gate (the gate down near the pit of lava) and through the darkly lit cave. Once on the other side, Liu Kang and Kung Lao are stopped dead in their tracks by walls of ice that appear all around them. Lao then uses his hat in a 360-degree motion cutting all the ice around them down. Sub-Zero says it doesn�t matter who they are, he�s �learned to call everyone enemy. Zero isn�t hard, you just have to constantly dodge/jump over his freeze ability. He is pretty quick with his slide move and uppercut, so be wary of those. Use projectiles (pending you�ve upgraded them, which you should have) and he should go down relatively easily. After he shoots an ice freeze, he may become dazed temporarily, take this opportunity to unload a heavy combo on him. At about quarter health, a cut-scene plays showing Kung Lao cutting Sub-Zero�s face. With him dazed, Lao throws his hat at him and Liu kicks the hat away in mid-air. The Sub-Zero that died earlier is the brother of this Sub-Zero. Kung Lao claims they came to the Wastelands to rescue �his girlfriend.� Sub-Zero knows of Goro and says he cannot be beaten in combat. Kitana shows no chance against him. Zero says Lao could have killed him but didn�t. He knows better now. He says they must cross the Sea of Blood to seek out Kitana. They must find an old boat that Sub-Zero will repair in order to find and face Goro. Sub-Zero they freezes a submerged boat and all three hop aboard. > Area 5: Once you regain control, the boat will sail to your destination. All is not well though as skeletons emerge from the blood and attack you. Throw or kick them off the edges so as to not �slow the boat down.� Sub-Zero helps in this fight making it a little easier. Watch out for the fire breathing statues on the left and right sides of the screen as the battles wear on. Once the boat ride from hell is over, jump off the boat and follow Sub-Zero up the path as he begins to freeze a huge door blocking your path. With it frozen, Zero says, �I will need your strength to break the door.� Use the Fist of Ruin attack to break away the bottom half of the door. Head inside. > Area 6: A short cut-scene displays with Sub-Zero claiming the exit must be up top and that you guys have to get there somehow. The camera then pans out revealing two huge spinning blade wheels. The trick here is to throw enemies onto this wheel of blades causing the bodies to become dismembered; their blood then begins to flow and pool in a little vat. After throwing 5 or so enemies into the wheel, Sub-Zero asks you to defend him while he freezes the overflowing blood. Do just that and after a couple seconds, he tells you to Wall Climb up the blood because Goro is just ahead. Once at the top of this area, Long Jump over the spiked wheel to obtain the red Ying Yang symbol unlocking Arena Art. > Area 7: In this area head down the stairs to find yourself being attacked by two Black Dragon Mercenaries. Sub-Zero asks you to defend him while he freezes the wall allowing you to Wall Run across.. Once again, do just that; it may be easier to just throw the enemies into the blazing fire or off the ledge. Once the ice is present Wall Run across to the other side. If you threw the Black Dragon Mercenaries in the pit before the ice wall was made and you fall into it while Wall Running they will be down there, so watch out. Also, Sub-Zero can be knocked down there while you are attempting to run across. If this happens he asks you to come down there and help him kill the Mercenaries. You have to do this in order for the cut-scene with Scorpion to play. Once across Scorpion pops out of the flames and jump kicks Zero. He then opens a portal and jumps into it. Sub-Zero says he killed his brother and claims Lao and Kang can�t help him. He tells them to go and jumps in to the portal. Once you regain control, hit the save point if you wish and head through the doorway. <^>^<^>^<^>^> {Boss � Goro} <^>^<^>^<^<^< Once inside a cut-scene plays showing Goro Liu Kang and Kung Lao cautiously entering the area. We then hear Goro asking why they entered his lair. He proceeds to jump through a walkway and the battle is on. Goro isn�t too tough as long as you dodge his head first charges and quick (although short range) fireballs. Goro can also jump across the area and cause shockwaves to emanate out from under him when he lands. Just Long Jump away when he does this; jumping also dodges that attack. If you get too close, Goro can grab you and a �Test Your Might� begins. The timer is set to 6 seconds instead of 8 or 9, so it is pretty much impossible to beat. When the timer runs down, he proceeds to pummel you mercilessly and throw you to the ground taking off a massive amount of health. Stay as far away as possible. Also, he cannot block, so hit him with everything you have as fast as you can. About halfway through the battle, Goro rips a pillar out of the ground and swings it around; watch out for the shockwaves that emanate out from it. If you get too close to Goro when he is wielding the pillar, he can grab you, set the pillar on the ground and smash your face into it, causing a good bit of damage. Just stay back and pelt him. Once he is dead, enter U, U, D, L, Attack to Fatality him. Once the animation starts, Johnny Cage jumps in and stops you. He proceeds to Shadow Kick Goro in the chest causing his foot to go straight through. Liu Kang claims he should have let him kill Goro. Cage and Lao are like �what?� Liu says he (Lao) shouldn�t turn his back on him and then punches him down. Before he can do anything else, Cage punches him (Liu) revealing that Liu Kang was Shang Tsung impersonating Kang. The real Liu runs out and Cage explains Shang can morph into anyone he wants. Lao says they still have to rescue Kitana. Cage says �A girl, is she hot?� Raiden then morphs in and claims he has something else for Cage to do. You regain you character at this point. Pick up the Dragon Token in the middle of the arena to obtain the Double Jump ability. Gather all the EXP orbs around the area and run up the steps and out the door. Raiden appears and claims Shang Tsung�s defeat is close. He says the �key� to his defeat is in the Netherrealm and opens up a portal to the Deadpool. Before heading over there, though, save your game. <^>^<^>^<^>^<> |The Deadpool| <^>^<^>^<^<^<> > Area 1: Once inside the Deadpool, you will notice hooks hanging from the ceiling (just like in Mortal Kombat II�s Deadpool). Throw or Uppercut the Putrid Corpses onto these hooks (five of them should do it) and pick up the Golden Koin floating near the sealed gate. Picking it up affords you with the Swing ability. The gate proceeds to open up. Head through and practice your Swing ability on these poles. Just jump toward them and keep pressing the jump button to eventually land in front of a portal leading to the Portal; jump in. <^>^<^>^<^>^<> |The Portal V| <^>^<^>^<^<^<> Once back inside the Portal, drop down a couple ledges until you reach the area with the stone slab denoting how many Tournament Victories you have. To the left of this slab are poles sticking out of the wall. Use the Swing ability to climb to the top of this area. Once at the top, kill the two Shadow Priests and enter the portal to the Netherrealm. <^>^<^>^<^>^< |Netherrealm| <^>^<^>^<^<^< A cut-scene occurs with Kung Lao asking Raiden why pure souls like Liu and Lao can enter the Netherrealm. Raiden says that with all the guys they�ve killed, their souls have become tainted allowing them �access� to the Netherrealm. > Area 1: When you regain control, use the save statue if you like. Proceed through the cool-looking archway and head down the stairs. If you stand at the top of the stairs and Long Jump, you will land on the archway containing a red Ying Yang symbol that unlocks new Arena Art. Drop down from the archway and some Bloody Skeletons will greet you. You don�t have to kill them if you don�t want. If you choose not to, run down more stairs and a cut-scene will play showing Noob Saibot and Sub-Zero dueling. Sub-Zero freezes Saibot and he (Noob) proceeds to run away. Lao asks what happened to Scorpion. Zero claims Scorpion is still here. Lao speculates that this Zero is Shang impersonating him. Sub-Zero assures him it is really him. Sub-Zero then claims that he thinks Noob Saibot is his brother. Zero tells them to find Scorpion to cripple Shang Tsung. He says the Netherrealm is infinite, but Scorpion will find them as long as they are there. Once you regain control head up and around the path. At the end of it, Scorpion appears and reappears. He then punches your character in the face denoting combat! <^>^<^>^<^>^<>^<^ {Boss � Scorpion} <^>^<^>^<^<^<>^<^ The first of this three-part encounter is much like fighting a regular bad guy. Keep an eye out for his Spear and Teleport Punch, as those are his deadliest moves. Use projectiles and combos to move onto the next portion of this fight. You cannot knock him into the air for air combos, so stray away from that. Once a third of his life has been knocked away, your character knocks Scorpion off a ledge seemingly into lava. At the last second he spears a rock and swings himself to safety onto a rock. Proceed after him running and jumping over pits of lava. On the last ledge watch out as the ground erupts in flames. You don�t die if you miss a ledge but your health gradually decreases the longer you are in the lava. Jump out as soon as possible. Run down some stairs and the fight resumes. The second part of this fight is rather awkward. The camera switches to a behind the back view of Scorpion who begins shooting fire up from the ground at you (the area of the ground that is about to erupt in flames glows yellow beforehand so it gives you time to dodge). Dodge these attacks and when he shoots his Spear into the ground run up to it and being the �Test Your Might� mini-game. Once successful, you will pull Scorpion off the ledge to you. It is now time to attack him mercilessly. He has new moves though; his Mortal Kombat 4 Fire Breathe and Mortal Kombat II Leg Sweep. The Fire Breathe is pretty easy to dodge as it only covers a small amount of area; just stay away from him in order to not have to deal with the Leg Sweep. If you get too close, Scorpion can take out his Spear and start slicing you with it, so watch out for that too. After beating him up a bit, he returns to his rock. Repeat the above steps to bring him back to you for another beating. Once his life hits empty, hit U, D, T, T, and the Attack button to Fatality him. Your character wraps the Spear rope around his neck and then stabs him in the head with the Spear itself. Scorpion is then tossed into the flaming lava. You thought it was over didn�t you? Well, guess what? It isn�t! This last part of the battle is pretty tough. Scorpion proceeds to emerge from the flames on fire. His special moves also do much more damage. Watch out as he swings his Spear around violently and can whip it out at you instantly. He also gains his Deadly Alliance/Deception move where he erupts fire from the ground. Watch out for that as it is denoted with a yellow glow just like before. Once his health is empty, Fatality him with: D, U, L, L, Kick. The animation starts off with Scorpion starting to be pulled down into the lava by skeletons that have emerged from the lava. He manages to knock them off. Liu then kicks Scorpion into the lava, but he spears a stalactite on the ceiling and catches himself. Liu Kang then kicks a skeleton into the air and kicks it straight at Scorpion hanging from the stalactite. Scorpion proceeds to fall into the lava with his hand forming a �thumbs up� as it falls into the lava (paying homage to Terminator 2 of course). Once you regain control pick up the Dragon Token in the middle of the platform to obtain another Tournament Victory. Gather the EXP orbs and head back up the to entrance to the Netherrealm collecting more EXP orbs on the way. Save your game before exiting to the Portal. <^>^<^>^<^>^<>^ |The Portal VI| <^>^<^>^<^<^<>^ A short cut-scene plays with Raiden claiming they (Liu Kang and Kung Lao) have everything they need to defeat Tsung. He says there is a portal �there.� He also claims Kung Lao is different and strange. Liu says that he thinks Lao is Shang Tsung in disguise. Raiden says there is a door down there leading to the Foundry. After that cut-scene, head down and through the wall denoting how many tournament victories you�ve accumulated thus far. It is not necessary to kill the Shadow Priests in this area, but you are more than welcome to put them out of their misery if you feel the need. Head through the door to the Foundry. <^>^<^>^<^>^< |The Foundry| <^>^<^>^<^<^< > Area 1: Here it is, the last area of the entire game. Once you enter, go right down the cave and save your game if you wish. After you save (or don�t save) head up the rampway to the left; kill the Oni that run in if you wish. At the top of the rampway, a cut-scene plays showing Jax pointing a gun at Kung Lao. Jax says that Raiden has been guiding him through the Foundry to find Sonya Blade. Jax claims that Raiden has been with him the entire time (a few weeks perhaps). Does this mean that the Raiden guiding you is Shang Tsung in disguise? After the cut- scene, head left. In this hallway, you will see huge boulders raising and crashing to the ground. Carefully maneuver your way past them. Once at the end of this tunnel, pull the lever �Test Your Might� style to raise one set of bars blocking an entranceway. With the lever pulled, head back the way you came. In the main room, take the right path and, while dodging the flames erupting from the ground, interact with another lever. After pulling this one with yet another �Test Your Might� mini-game, the last set of bars releases from the blocked passageway on the second floor. Next, head through the door to the left of the Save Point. As you make your way through the tunnel, two Demon Archers burst through the walls to the left and right of you. Dispatch them and run through the door that opens before you. > Area 2: In this next area, jump onto the bricks floating in the lava until you reach an open doorway. Head through this door. > Area 3: Here, throw three Demon Archers onto the towering flames behind you. Once that is done, a large vat will fill with lava and float away opening a door in the room you�re currently in. Go through that door. > Area 4: In this room, another Orochi Hellbeast awaits with two Demon Guards. The same tactics as before apply here. Try to take out the smaller enemies first (a Multality works well here) so the Hellbeast can�t regenerate health by consuming his own. The only thing that sucks is that the Demon Guards keep respawning making this fight MUCH tougher than it should be. Anyway, stay back and pelt it with projectiles. Watch out for his flame breath though. Once he is dead, you have to knock the Demon Guards onto the two hooks hanging from the ceiling to raise a pillar in the NE section of the room. Wall Climb the pillar and prepare for more Demon Guards. As a side note, use the Fist of Ruin move on the cracked wall to reveal a Gold Mortal Kombat Dragon Symbol. Shoot it with a projectile to unlock a new Movie. On the right side of this second floor, Long Jump over the lava pit and use the lever with a �Test Your Might� mini-game to pour lava into some sort of platter. Once that is done, go to the opposite side and Wall Run across the lava to the top of that area. Go through the now open door. > Area 5: A cut-scene shows a cast being hit open by two massive hammers to reveal a gold battleaxe (so that is what we�ve been doing with all that lava!). There are three Demon Guards in this room, so take them out (again, a Multality works well here). With them dead, head through the door on the left. > Area 6: In here, a cut-scene plays showing the axe floating down a corridor, while a door on the left side of the screen opens. Run down the stairs, jump over the lava and Wall Climb the ladderesque wall. Once up top, head through the door that was just opened. > Area 7: Once inside interact with the gold thing sitting in front of the pool of water. �Test Your Might� it to have your battleaxe cooled off in the water and then dropped in the middle of the room. Retrieve it and prepare to stave off a Demon Archer, Captain and Guard. With them dead, head back to the main room of the Foundry. Once there climb the slope again and run right. Here, destroy the two magic stones with your battleaxe (you need to use a special move with the battleaxe to break them. On Xbox hold R, and push X, on PS2, hold R1 and push X). Once they are destroyed, 2 Demon Handlers, a Demon Archer and 2 Oni drop down. Kill all of them and the massive door in the background will open. Enter it. > Area 8: You drop down into what appears to be a volcano. Anyway, head up the loooooong staircase and continue running down the long corridor. A cut-scene eventually plays with Kung Lao saying that he can�t trust Raiden. Liu thinks Lao is Tsung and jump kicks him down. Lao nips up and Raiden teleports in between them. Raiden says that he has been tricking them into feeding him soul after soul. Raiden is then struck by a fireball from Shao Kahn sending him backward. Kahn says that they have to follow him if they want to kill Shang Tsung. Once you regain control, head right and save your game. Interact with Kitana and Johnny Cage in the cells if you wish. With your game saved head down and out the long tunnel. Another cut-scene shows Lao and Liu walking out into a gladiator arena. Shao Kahn then says that all who enter this realm serve him. Liu asks where Raiden is, and Kahn claims they know him not at all. Raiden is there and wants to see you. Raiden then teleports down only to swing his staff at Liu and Lao�s face. �Raiden� then transforms into Shang Tsung. He wants this victory to be his and only his. Tsung then beckons us to fight. <^>^<^>^<^>^<>^<^>^< {Boss � Shang Tsung} <^>^<^>^<^<^<>^<^>^< The first of three boss battles, Shang Tsung is by no means easy, but he can be defeated with patience. Especially watch out for his Triple Fireballs and the 3 fireballs that erupt from the ground. Long Jumping over then is probably the safest bet. Shang can also transform into other characters, giving you an opportunity to unload on him. Stay far back though as close combos cause him to just throw you. Projectiles and close combos when he is transformed work best. He can morph into pretty much everyone (Sub-Zero, Johnny Cage etc. so remember their special moves and watch out for those). With Shang dead, Fatality him with L, U, U, D, B. Liu proceeds to punch Tsung repeatedly in the chest and gets him down on one knee to crack his neck. Shao Kahn says that all within this realm serve his will even those that seek to betray him. Tsung wanted to use the power he gained from Lao and Liu to take over Shao Kahn�s realm. Kahn�s people want Kintaro to fight. Here he comes down a corridor playing to the crowd. He jumps into the arena and it�s on. <^>^<^>^<^>^<>^< {Boss � Kintaro} <^>^<^>^<^<^<>^< Kintaro, like Goro before him can�t block. Use this to your advantage and whenever you�ve created room between you and him, shoot projectiles at him. Don�t get too close or he�ll shoot a fireball at you doing moderate damage. He also has a move where he jumps off- screen and pounds around. There is no way to know where he is going to land, so just Long Jump around when he�s doing this. With his health depleted completely, Fatality him with D, L, D, R, B. Kang jump kicks his face and tries to punch him. Kintaro grabs him, but Liu grabs a hold of his two bottom arms and rips them clean off. He then flips and rips another arm off; he does the same with the other arm and then proceeds to tug and rip his head off. A cut-scene plays with Shao Kahn saying that they can earn their friends� freedom if they defeat him. A voice from above says the Elder Gods will help you. The final boss of the game awaits! <^>^<^>^<^>^<>^<^> |Boss � Shao Kahn| <^>^<^>^<^<^<>^<^> Shao Kahn uses his Shoulder Barge (the cheapest move in the game) and Green Fireball from MK3 a lot so be wary of that. His rising knee lift is deadly if you like to be air born during the fight. He also cannot block, so projectiles are good against. With his health about half gone, a cut-scene plays showing Kahn take out his sledgehammer and whip it at Liu Kang. Liu flips over it, grabs it and whips it back at Kahn. It smashes Shao Kahn in the face knocking off his helmet in the process. The fight then begins. Shao Kahn swings his sledgehammer pretty violently, so just Long Jump out of the way. If he hits you when he is in one of his spinning hammer moves, mucho damage will be taken off. Watch out for it. Also, don�t get too close to him or he�ll grab you and smash you to the ground. Once his health hits zero, Fatality him and enjoy the ending. Congratulations you�ve completed Mortal Kombat Shaolin Monks. <^>^<^>^<^>^<^>^<^>^<^> [VIII. Boss Strategies] <^>^<^>^<^>^<^>^<^>^<^> This section will contain boss strategies to help you vanquish the game�s many bosses. The strategies listed below can also be found throughout the walkthrough, but I�ve put them here for your convenience. The bosses will be listed in the order they appear throughout the game. All sub-bosses will be included as well. Good luck! --> Goro�s Lair: <^>^<^>^<^>^<^>^<^>^ {Boss � Oni Warlord} <^>^<^>^<^>^<^>^<^>^ Oni Warlord � This boss isn�t too hard as long as his minions are not near you when you attack the Warlord. Try to kill them away from him and the spikes. The fastest way to do that is to throw them onto the spikes. The Warlord himself goes down pretty fast if you use a combination of weak attacks and launchers (he won�t get launched but, they do a fair bit of damage). Watch out for the big club he carries around as it can cause massive damage if you are directly hit. His swings are pretty easy to detect though. So evading them is essential. He has a big overhead smash (which can hit his minions, if he misses you) and a twirl around attack that has a pretty big radius. Just keep on him, and you�ll eventually kill him. --> Evil Monastery: <^>^<^>^<^>^<^> {Boss � Kitana} <^>^<^>^<^>^<^> Once at the top another cut-scene occurs. Kitana reveals she is the loyal daughter of Shao Kahn; since Liu and Lao are enemies of Shao Kahn, they are also enemies of hers. Prepare to fight. Kitana is not terribly difficult if you block and dodge her fan projectiles. When she misses with a fan throw she will be a bit dazed; run up to her and pummel her with a nice air juggle. Also, don�t get too close to her without blocking, as she will dice you up pretty good with a powerful fan kombo. Once she is at about half health, she jumps into a portal. Raiden then appears saying that Kitana is under some sort of spell. We must set her free. Liu Kang and Kung Lao then jump into the portal after her. <^>^<^>^<^>^<^>^<>^<^>^<^>^ {Bosses � Mileena and Jade} <^>^<^>^<^>^<^>^>^<^>^<^>^< Focus all your attacks on Kitana, keeping a watchful eye on Mileena and her teleport kick, as well as Jade�s fireball attack. After a few well-landed hits on Kitana, a cut-scene plays showing your character hurl Kitana into the device once more. While she is trapped, Mileena and Jade will attempt to free her; a little meter appears saying �Spell Time,� and once this meter fully depletes, Kitana is freed. You must stop them; or the battle will continue unnecessarily. With Liu Kang, just Dragon Kick them away as they get close. That is the easiest possible thing to do. With Kung Lao, try his Teleport Kick or Hat Throw to back them off the contraption. Once Kitana is freed from her spell, she faints and tells your character to kill Jade and Mileena. These two can be pretty tough to fight at the same time. There is a trick however as evidenced by Raiden�s words of advice. There are two circle areas surrounded by small spikes on the left and right sides of the screen. If you knock one of the two Outworld Assassins into this area, a cage springs up from the ground, trapping them. You only have to fight one of them at a time now; while they are trapped, you can walk up to the level outside the cage and play the �Test Your Might� mini-game again to inflict massive damage on them as well. Take advantage of this. Be weary of Mileena�s teleport kick, ground roll and sai throw as they all happen very fast and can leave you vulnerable to subsequent hits if not dodged; also be careful of that annoying purple fireball from Jade. Once their health meters are depleted, they become stunned. Once both are stunned, you will have to perform a Fatality to finish both off. Hit the Fatality Button, input the combination and watch as Liu Kang whacks Mileena in the gut with Jade�s staff; Kang then proceeds to stab Mileena in the face with both of Mileena�s sais. --> Reptile�s Lair: <^>^<^>^<^>^< |Boss � Snake| <^>^<^>^<^>^<^ The first part of this battle has the snake slithering all over the ground. Don�t even try to attack it or you will just get hurt. Instead, target the pillar the snake is slithering around on (the one that is already damaged) and perform your Fist of Ruin attack. Three hits should do the trick. With that broken, the snake slithers out the main entrance and back in. It is now moving all over the place through the various holes in the wall. The rubble from the broken pillar allows us to jump onto the sections of ledge that surround the room. Once on those ledges, we can now target the next pillar; it has a weak section too. Attack it three times with your Fist of Ruin ability to knock it out and cause another pathway to be revealed. With the second pillar knocked out, continue running and jumping across those ledges to get to the third pillar. Watch out for the snake though as it slithers pretty fast in and out of the wall, hitting you if you�re not careful. With the third pillar knocked out, we have to find our way to the fourth. As your character is about to run up to it, the snake breaks through the ledge. You will now have to Long Jump the gap when the snake is out of sight in the wall. The fourth pillar breaks, and huge pieces of stone fall onto the snake killing it. The rubble also falls into the ground creating a large hole to which your character falls into. At the very bottom is Reptile! <^>^<^>^<^>^<^>^ |Boss - Reptile| <^>^<^>^<^<^>^<^ Reptile�s move set is pretty limited as he rarely attacks you hand to hand. He mostly relies on his special moves from past Mortal Kombat�s, namely his slide move, invincibility move, and green acid spit move. At times, he will vanish and appear at the top of a pile of rubble. You cannot hit him while he is up there; he begins to shoots fireballs at you that do moderate damage if not dodged. With Reptile at about half health, he turns completely invisible. If you hit him, he will become visible again for a short time. This can get pretty tough. His head sometimes shows through to give you an idea of where he is. His fireballs also are not invisible, so watch out for those; they can do massive damage if he hits you successfully more than once in a row. With Reptile�s health depleted completely, the Fatality Button will appear. Hit it and perform the button inputs. Liu Kang (it�s different for Lao) will punch Reptile hard in the face sending him reeling. Reptile will come back with a punch that Liu Kang dodges. Kang then puts Reptile over his knee and proceeds to rip at his lover jaw eventually dislodging it. Reptile falls to the ground almost dead. With no mercy, Kang punches the hell out of Reptile and proceeds to squeeze his throat killing him by asphyxiation. Reptile leaves behind a Dragon Token. Pick it up to gain the Wall Climb ability. Raiden tells us to use it to climb out of Reptile�s Lair. We have also obtained another Tournament Victory. Before you leave, pick up the many experience orbs littered about. --> Soul Tombs: <^>^<^>^<^>^<^>^<^>^<^>^< |Boss � Orochi Hellbeast| <^>^<^>^<^<^>^<^<^>^<^>^< This boss can be pretty tough if you don�t know his secret. If you�ve been paying attention the loading screen hints, you would know that if the Hellbeast devours one of his own, he regains energy. The trick to defeating him is to take out the smaller bad guys in this room so he can�t regain health. Once they are gone, unload combo after combo on him until he is dead. Note that once the initial three Tarkatan warriors are either killed by you or eaten by the boss, they no more respawn. So try and take them out as fast as possible. Also, avoid getting up real close to the Hellbeast as he has a habit of igniting himself on fire, causing you be thrown back suffering massive damage. When he rears back and breathes fire, unload on him with special moves and combos. With the Orochi Hellbeast slain, exit the room from which you entered and make your way back to the very first room of the Soul Tombs. <^>^<^>^<^>^<^> |Boss � Baraka| <^>^<^>^<^<^>^< Upon entering this hidden room, a cut-scene plays showing Baraka impaling a monk with his blades. Baraka then impales the monk in the face and tosses his body at Liu Kang. The monk�s soul gets sucked up into a pillar on Liu�s side of the room. Baraka is a pain in the ass to fight. The first part of this fight is pretty much a normal battle. Baraka can�t be comboed very heavily thanks to his combo breakers, so I recommend staying farther back and unleashing your projectiles at him. Stay as far away as possible. Once he hits about half health, the second part of this battle occurs. Once Baraka is beaten up a bit, he flees to the other side of this room (across the little pit). He proceeds to grab a monk, touch him to a raging fire near him and hurl the flaming monk at your character. Baraka does this twice; after he hurls the second one over, Baraka jumps back over the chasm fore more combat. Once you beat him up a little more a cut-scene plays showing your character knock Baraka down the little pit. He jumps back up and your character jump kicks him down the pit again. This time we see him stick his blade into the wall to save himself from ultimate doom. He proceeds to climb back out of the pit. He begins running back and forth hiding behind obstacles obstructing him from your view. All the while he is shooting blade sparks at you. The only way to hit him at this point is to fire your own projectiles at him. After about 10 successful projectile hits on Baraka, the final stage of this battle begins. Baraka proceeds to jump back over the little pit and as he does, he swipes one of his blades at Liu Kang. Kang ducks it and a little receptacle containing a sword falls out. With Baraka dazed after his miss, Liu knocks Baraka back across the room making him hit another receptacle holding another sword that drops to the ground. Pick one of these swords up and attack Baraka with all you�ve got. Eventually, the two of you will clash swords. When this happens a �Test Your Might� mini-game occurs. Hit the jump button as fast as possible and once done, Baraka becomes dazed. When he is in this state, impale him with the sword you are holding. Do this a second time with the other sword to seal his fate for good. --> Wastelands: <^>^<^>^<^>^<>^<^ {Boss � Sub-Zero} <^>^<^>^<^<^<>^<^ A small cut-scene plays showing a gate falling down. Head through that gate (the gate down near the pit of lava) and through the darkly lit cave. Once on the other side, Liu Kang and Kung Lao are stopped dead in their tracks by walls of ice that appear all around them. Lao then uses his hat in a 360-degree motion cutting all the ice around them down. Sub-Zero says it doesn�t matter who they are, he�s �learned to call everyone enemy. Zero isn�t hard, you just have to constantly dodge/jump over his freeze ability. He is pretty quick with his slide move and uppercut, so be wary of those. Use projectiles (pending you�ve upgraded them, which you should have) and he should go down relatively easily. After he shoots an ice freeze, he may become dazed temporarily, take this opportunity to unload a heavy combo on him. At about quarter health, a cut-scene plays showing Kung Lao cutting Sub-Zero�s face. With him dazed, Lao throws his hat at him and Liu kicks the hat away in mid-air. The Sub-Zero that died earlier is the brother of this Sub-Zero. Kung Lao claims they came to the Wastelands to rescue �his girlfriend.� Sub-Zero knows of Goro and says he cannot be beaten in combat. Kitana shows no chance against him. Zero says Lao could have killed him but didn�t. He knows better now. He says they must cross the Sea of Blood to seek out Kitana. They must find an old boat that Sub-Zero will repair in order to find and face Goro. Sub-Zero they freezes a submerged boat and all three hop aboard. <^>^<^>^<^>^> {Boss � Goro} <^>^<^>^<^<^< Once inside a cut-scene plays showing Goro Liu Kang and Kung Lao cautiously entering the area. We then hear Goro asking why they entered his lair. He proceeds to jump through a walkway and the battle is on. Goro isn�t too tough as long as you dodge his head first charges and quick (although short range) fireballs. Goro can also jump across the area and cause shockwaves to emanate out from under him when he lands. Just Long Jump away when he does this; jumping also dodges that attack. If you get too close, Goro can grab you and a �Test Your Might� begins. The timer is set to 6 seconds instead of 8 or 9, so it is pretty much impossible to beat. When the timer runs down, he proceeds to pummel you mercilessly and throw you to the ground taking off a massive amount of health. Stay as far away as possible. Also, he cannot block, so hit him with everything you have as fast as you can. About halfway through the battle, Goro rips a pillar out of the ground and swings it around; watch out for the shockwaves that emanate out from it. If you get too close to Goro when he is wielding the pillar, he can grab you, set the pillar on the ground and smash your face into it, causing a good bit of damage. Just stay back and pelt him. --> Netherrealm: <^>^<^>^<^>^<>^<^ {Boss � Scorpion} <^>^<^>^<^<^<>^<^ The first of this three-part encounter is much like fighting a regular bad guy. Keep an eye out for his Spear and Teleport Punch, as those are his deadliest moves. Use projectiles and combos to move onto the next portion of this fight. You cannot knock him into the air for air combos, so stray away from that. Once a third of his life has been knocked away, your character knocks Scorpion off a ledge seemingly into lava. At the last second he spears a rock and swings himself to safety onto a rock. Proceed after him running and jumping over pits of lava. On the last ledge watch out as the ground erupts in flames. You don�t die if you miss a ledge but your health gradually decreases the longer you are in the lava. Jump out as soon as possible. Run down some stairs and the fight resumes. The second part of this fight is rather awkward. The camera switches to a behind the back view of Scorpion who begins shooting fire up from the ground at you (the area of the ground that is about to erupt in flames glows yellow beforehand so it gives you time to dodge). Dodge these attacks and when he shoots his Spear into the ground run up to it and being the �Test Your Might� mini-game. Once successful, you will pull Scorpion off the ledge to you. It is now time to attack him mercilessly. He has new moves though; his Mortal Kombat 4 Fire Breathe and Mortal Kombat II Leg Sweep. The Fire Breathe is pretty easy to dodge as it only covers a small amount of area; just stay away from him in order to not have to deal with the Leg Sweep. If you get too close, Scorpion can take out his Spear and start slicing you with it, so watch out for that too. After beating him up a bit, he returns to his rock. Repeat the above steps to bring him back to you for another beating. Once his life hits empty, hit U, D, T, T, and the Attack button to Fatality him. Your character wraps the Spear rope around his neck and then stabs him in the head with the Spear itself. Scorpion is then tossed into the flaming lava. You thought it was over didn�t you? Well, guess what? It isn�t! This last part of the battle is pretty tough. Scorpion proceeds to emerge from the flames on fire. His special moves also do much more damage. Watch out as he swings his Spear around violently and can whip it out at you instantly. He also gains his Deadly Alliance/Deception move where he erupts fire from the ground. Watch out for that as it is denoted with a yellow glow just like before. Once his health is empty, Fatality him with: D, U, L, L, Kick. The animation starts off with Scorpion starting to be pulled down into the lava by skeletons that have emerged from the lava. He manages to knock them off. Liu then kicks Scorpion into the lava, but he spears a stalactite on the ceiling and catches himself. Liu Kang then kicks a skeleton into the air and kicks it straight at Scorpion hanging from the stalactite. Scorpion proceeds to fall into the lava with his hand forming a �thumbs up� as it falls into the lava (paying homage to Terminator 2 of course). Once you regain control pick up the Dragon Token in the middle of the platform to obtain another Tournament Victory. Gather the EXP orbs and head back up the to entrance to the Netherrealm collecting more EXP orbs on the way. Save your game before exiting to the Portal. --> The Foundry: <^>^<^>^<^>^<>^<^>^< {Boss � Shang Tsung} <^>^<^>^<^<^<>^<^>^< The first of three boss battles, Shang Tsung is by no means easy, but he can be defeated with patience. Especially watch out for his Triple Fireballs and the 3 fireballs that erupt from the ground. Long Jumping over then is probably the safest bet. Shang can also transform into other characters, giving you an opportunity to unload on him. Stay far back though as close combos cause him to just throw you. Projectiles and close combos when he is transformed work best. He can morph into pretty much everyone (Sub-Zero, Johnny Cage etc. so remember their special moves and watch out for those). With Shang dead, Fatality him with L, U, U, D, B. Liu proceeds to punch Tsung repeatedly in the chest and gets him down on one knee to crack his neck. Shao Kahn says that all within this realm serve his will even those that seek to betray him. Tsung wanted to use the power he gained from Lao and Liu to take over Shao Kahn�s realm. Kahn�s people want Kintaro to fight. Here he comes down a corridor playing to the crowd. He jumps into the arena and it�s on. <^>^<^>^<^>^<>^< {Boss � Kintaro} <^>^<^>^<^<^<>^< Kintaro, like Goro before him can�t block. Use this to your advantage and whenever you�ve created room between you and him, shoot projectiles at him. Don�t get too close or he�ll shoot a fireball at you doing moderate damage. He also has a move where he jumps off- screen and pounds around. There is no way to know where he is going to land, so just Long Jump around when he�s doing this. With his health depleted completely, Fatality him with D, L, D, R, B. Kang jump kicks his face and tries to punch him. Kintaro grabs him, but Liu grabs a hold of his two bottom arms and rips them clean off. He then flips and rips another arm off; he does the same with the other arm and then proceeds to tug and rip his head off. A cut-scene plays with Shao Kahn saying that they can earn their friends� freedom if they defeat him. A voice from above says the Elder Gods will help you. The final boss of the game awaits! <^>^<^>^<^>^<>^<^> |Boss � Shao Kahn| <^>^<^>^<^<^<>^<^> Shao Kahn uses his Shoulder Barge (the cheapest move in the game) and Green Fireball from MK3 a lot so be wary of that. His rising knee lift is deadly if you like to be air born during the fight. He also cannot block, so projectiles are good against. With his health about half gone, a cut-scene plays showing Kahn take out his sledgehammer and whip it at Liu Kang. Liu flips over it, grabs it and whips it back at Kahn. It smashes Shao Kahn in the face knocking off his helmet in the process. The fight then begins. Shao Kahn swings his sledgehammer pretty violently, so just Long Jump out of the way. If he hits you when he is in one of his spinning hammer moves, mucho damage will be taken off. Watch out for it. Also, don�t get too close to him or he�ll grab you and smash you to the ground. Once his health hits zero, Fatality him and enjoy the ending. Congratulations you�ve completed Mortal Kombat Shaolin Monks. <^>^<^>^<^>^<^>^<^<^> [IX. Token Locations] <^>^<^>^<^>^<^>^<^<^> Throughout Mortal Kombat: Shaolin Monks, there are various tokens scattered about. These tokens come in the form of red and black Yin Yang symbols and Mortal Kombat Dragon Symbols. Collecting these tokens unlocks various goodies including concept art, movies, Fatality images etc. These tokens can be found anywhere. There are a total of 68 and all of their locations can be found below. I will list the tokens in chronological order. --> Goro�s Lair: ~-~-~-~-~-~-~-~- > Concept Art: In the very first room of the game (after you fall through the hole), throw an enemy into the skeleton hanging on the wall. > Movie: In the second room, right above the entrance, is a Yin Yang token. It is possible to obtain this by continually jumping off the Oni�s heads or just coming back when you have the Double Jump ability (that�s the preferred method). > Concept Art: When you get to the bridge area, stand on top of it and look at the moon. When the witch shadow flies across it, shoot the moon with your projectile. The token will appear beside you. > Concept Art: In the room with the Fatality icon, knock an enemy into the hanging chandelier (knocking it down in the process) to reveal a token. > Fatality Input Image: In the room with the huge fire in the middle and the breakable wall, Double Jump near the wall at the end of the room to find the token. > Concept Art: In the room with the Warlord, Double Jump across the two bridges and drop down near the bottom of the screen to find a hidden ledge with a token resting on it. --> Wu Shi Academy: ~-~-~-~-~-~-~-~-~-~ > Concept Art: In the first area (with the many catapults lying around) throw an enemy onto the third one to send them crashing through a walling with a token inside. > Warrior Shrine (Vs. Level): In the first area, throw an enemy onto the fourth catapult to toss them into a barrier allowing you access to the token. > Concept Art: This token is only available in co-op mode. In the second part of the stage, (where you meet Johnny Cage) there is a switch. Pull this switch to open a small gate near the start of the area. > Wu Shi Academy (Vs. Level): This token is only available in co-op mode. In the second part of the stage, (where you meet Johnny Cage) there is a switch. Pull this switch to open a small gate near the start of the area. > Arena Art: Near the middle of this stage, you will see a token resting on a ledge protected by wall spikes. Take a running start, jump as far as possible and then Double Jump. You should land on a ledge to the right of the token. > Johnny Cage (secret character): After you complete the first Test Your Might mini-game, climb up the broken down temple. Jump inside to find the token that unlocks Johnny Cage. > Fatality Input Image: Once you have obtained both the Double Jump and Wall Run abilities, head back to the area where you had to cut the ropes to drop the lava pots on the baddies. On the left is a hidden wall. Wall Run up the wall and then Double Jump to obtain the token. > Concept Art: Near the portal to Outworld, there is a koin to the left protected by spikes. Once you have obtained the Swing ability, swing on the tree branch over to the token. > Concept Art: In the first area of this level, run to the left. Break the statue with the Fist of Ruin ability. Run along the path and you will eventually fight Ermac. Defeat him to obtain the token. --> The Portal: ~-~-~-~-~-~-~-~ > Wastelands (Vs. Level): This token is only available in co-op mode. To the bottom right of this over world, there are two switches that each player must stand on. These switches �eject� a ledge out of a miniature tower. Atop this tower is another token. --> Evil Monastery: ~-~-~-~-~-~-~-~-~-~ > Concept Art: There is token floating outside one of the upstairs windows. To obtain it, shoot a projectile at it or throw an enemy at it. The token will appear beside you. > Evil Monastery (Vs. Level): This token is only available in co-op mode. Step on the two switches and walk into the next room to obtain the token. > Concept Art: In the room with the claws, throw enemies onto both of them to reveal a token. > Kitana (secret character): In the area where you learn the Multality, jump onto the upper rightmost broken pillar and then onto the roof to unlock Kitana. > Concept Art: If you backtrack to where you fought Kitana, Jade and Mileena (after you�ve beaten them) a token will be there. --> Living Forest: ~-~-~-~-~-~-~-~-~- > Concept Art: In the very first area, there are some branches that you can Double Jump to; start swinging and jumping and you�ll land on a ledge. Begin climbing the ladder and you�ll be transported to another portion of the stage. Run along the pathways and you�ll eventually see a floating Dragon Token. Shoot it to reveal the token. > Fatality Input Image: Stay in this treetop area and continue running along the bridges. You will eventually come to a pink area. Mileena appears along with two Masked Guards. After Mileena is defeated, you will earn another token. > Reptile (secret character): In the area with the small pool and water snakes, try and throw the Clay Soldiers into the half-broken pillar on the right side of the creek. > Concept Art: Throw a soldier into the farthest possible breakable wall to obtain the token. > Fatality Input Image: When you get to the tree that is alive, there is a small area behind it. Double Jump to retrieve the token. > Concept Art: In the area with the giant snake head, head to the left of the head, Wall Run and then jump over the wall to obtain the token. > Concept Art: In the first area of Reptile�s Lair, (with the statues that roll toward you) break all the statues to obtain the token. > Fatality Input Image: As you are traversing the tunnels in Reptile�s Lair, you will see a half-closed eye. Shoot it open to get the token. > Deadpool (Vs. Level): This token is only available in co-op mode. In one of the later levels of the Living Forest (you�ll be able to see the switches in clear view) step on the switches to reveal the token. > Living Forest (Vs. Level): In the same area as the Deadpool token, locate the golden ball and drop down to the right of it to find the token. --> Soul Tombs: ~-~-~-~-~-~-~-~ > Arena Art: Right after you enter the Soul Tombs portal, look to your left to see a floating Dragon Token. Shoot it to reveal a Yin Yang token. > Arena Art: In the main �hub� of this stage, Wall Run up the wall leading to the fight with Baraka. > Kombat Tomb (Vs. Level): Throughout this stage, there are spiked sarcophagi. Throw an enemy into each of these sarcophagi to obtain the token. > Baraka (secret character): In the room with the fans, find the statue that you can break with the Fist of Ruin. Jump up the platform to retrieve the token. > Movie: After destroying the statue that leads to Baraka, locate the other token in the near vicinity. > Movie: When you encounter the three Test Your Might mini-games, Wall Run up the leftmost wall and attack the skull. Drop down and kill the Shadow Priest to get the token. > Fatality Input Image: In the room after the Test Your Might mini- games, Double Jump in the bottom leftmost corner to obtain this token. > Fatality Input Image: In the room where all the Tarkatas ambush you is a breakable wall. Throw a Tarkata into this wall to retrieve the token. > Concept Art: In the room with the fire erupting from beneath you, you should see a red skeleton. Shoot or throw an enemy into it to obtain the token. > Concept Art: After felling the Orochi Hellbeast, wait around for about 10 seconds. The token will appear in the middle of that area. > Arena Art: In the room with all the Tarkatas and hooks, throw one of them onto a hook to reveal this token. > Concept Art: In the area where you have to jump across all those platforms whilst various projectiles are being hurled at you find a pterodactyl. Once spotted, throw an enemy into it causing it to drop a token. > Fatality Input Image: In the room with the rotating blades, you should see a token hovering above it. Climb above the blades and Long Jump just perfectly to nab it. > Kombat Crag (Vs. Level): In the room after the huge rotating blades, break the statue with the Fist of Ruin to obtain the token. > Fatality Input Image: After getting the Kombat Crag, Wall Run up the prison wall to get this token. > Fatality Input Image: After getting the above token, jump into the middle section. Long Jump to retrieve the token. > Arena Art: Head back to where you fought Baraka (after you killed him of course) and you will see a token waiting for you. --> Wastelands: ~-~-~-~-~-~-~-~ > Concept Art: In the very first area, impale an enemy on the pole sticking out of the lava pit to get the token. > Fatality Input Image: On the upper area, to the right, should be a little alcove with a token inside. > Concept Art: Re-visit the room where Raiden helps you kill the Elemental Knights. An Oni Overlord appears. Kill it to obtain the token. > Fatality Input Image: After climbing the mountain with boulders being thrown at you, look to the right to find this token. > Sub-Zero (secret character): After the boat ride with Sub-Zero you should see two lion statues. Wall Run up the left one and land on it�s back to obtain the token. > Arena Art: In the room with the spiked wheel, climb up the frozen blood and Long Jump over the wheel to grab the token. > Arena Art: In the room immediately following the spiked wheel room, you should spot a Dragon Token south of the Save Statue. Shoot it to make the token appear. > Concept Art: Backtrack to the place where you killed Goro to find a token. --> Deadpool: ~-~-~-~-~-~-~ > Arena Art: Throw three enemies into the acid to make the token appear near some metal grating. Climb said grating to obtain the token. --> Netherrealm: ~-~-~-~-~-~-~-~- > Arena Art: As you head down the steps, you should spot the token hovering over an archway. Long Jump to obtain it. --> The Foundry: ~-~-~-~-~-~-~-~- > Concept Art: In the very first room, go up the stairs to the left and Double Jump toward the middle. When you hit the wall, keeping Wall Jumping back and forth until you reach the top. Grab the token and fall back down. > Arena Art: In the main room of the Foundry, jump and kick one of the pots carrying lava to make it drop a token. > Fatality Input Image: In the hub area (main room) pull the lever. Right before the lever, Wall Run up the wall to get the token. > Scorpion (secret character): In the main area, take the northernmost path. Two archers ambush you here. Throw one of them into the wall on the left, breaking it open. Enter the room and throw an enemy into the lava pit. Jump on his poor body and retrieve the token. > Concept Art: In the axe making room, walk left to find a semi-hidden token. > Movie: On the second floor of the Orochi Hellbeast room, Fist of Ruin one of the walls to reveal a Dragon Token. Shoot it to make the red yin yang token appear. > Concept Art: In the room with the smashing hammers, toss an enemy in between them just as they smash together to reveal another token. > Concept Art: In the room where you finally get your axe, cut through the pipes underneath the monster head to find a token. <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^> [X. Kodes and Secret Characters/Smoke Missions] <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^> This section will contain the various kodes and secrets hidden within Mortal Kombat: Shaolin Monks. I will start with the Secret Character Move and Fatality Lists followed by the Smoke Missions. There are a total of four playable characters in the single player mode: Scorpion, Kung Lao, Liu Kang and Sub-Zero (their Move and Fatality Lists are located above). In the Vs. mode, there are four additional characters: Baraka, Kitana, Johnny Cage and Reptile. Scorpion only becomes playable after beating the game as Liu Kang. Sub-Zero only becomes playable after beating the game as Kung Lao in the single player. The four extra characters in Vs. Mode become playable after find their tokens. The locations of these tokens can be found in the �Token Locations� portion of the FAQ. Now then, hear are the Vs. Move Lists for the secret characters. I will list them in the order they appear on the �select screen.� --> Baraka: Special Moves: -~-~-~-~-~-~-~ > Blade Spark: R + X > Blade Swipe: R + Y > Blade Fury: R + B <^>^<^>^<^>^< |Fatalities:| <^>^<^>^<^>^< ~Blade Lift: Down � Left � Right � Right � X ~Decapitation: Left � Left � Left � Left � X ======================================================================= --> Kitana: Special Moves: -~-~-~-~-~-~-~ > Square Wave Punch: R + X > Fan Wave: R + Y > Fan Throw: R + B <^>^<^>^<^>^< |Fatalities:| <^>^<^>^<^>^< ~Head Chop: Left � Left � Right � Right - X ~Kiss of Death: Right � Right � Right � Right - X ======================================================================= --> Johnny Cage: Special Moves: -~-~-~-~-~-~-~ > Shadow Bolt: R + X > Shadow Uppercut: R + Y > Shadow Kick: R + B <^>^<^>^<^>^< |Fatalities:| <^>^<^>^<^>^< ~Torso Rip: Down � Down � Right � Right � X ~Head Decap: Right � Right � Right � Right � X ~Punching Bag: Up � Left � Left � Left � X ======================================================================= --> Reptile: Special Moves: -~-~-~-~-~-~-~ > Acid Spit: R + X > Slide: R + Y > Force Ball: R + B <^>^<^>^<^>^< |Fatalities:| <^>^<^>^<^>^< ~Head Eat: Left � Right � Left � Down � X ~Hidden Chomp: Left � Left � Left � Down � X ~Face Claw: Up � Up � Right � Left - X ======================================================================= <^>^<^>^<^>^<^>^< |Smoke Missions:| <^>^<^>^<^>^<^>^< The Smoke Missions are hidden missions that once completed unlock an arcade perfect port of Mortal Kombat II. Listed below are the 5 missions and the parameters that need to be met in order to complete them. In order to start these missions, you need to find Smoke first in the Living Forest. He is located in the area with the waterfalls. When you come across the second set of Clay Soldiers, throw one of them into the rock that is blocking a doorway. Head inside to find Smoke. Talk to him each time you complete a mission until they are all done. --> Mission 1: Break the walls in the Soul Tombs. You have to break the walls in the Soul Tombs for this mission. So head to the Soul Tombs and go through the green room. In the first room of this portion of the level, throw the Tarkatas through the breakable wall toward the back of the room. You�ll also be rewarded with a Fatality and 500 EXP. --> Mission 2: Find the shrine. You have to �find the shrine� in this mission. When you first entered the Wu Shi Academy you came to a fork. We ended up taking the right fork. It is now time to take the left one. Long Jump over the spike pit and knock down the statue with the Fist of Ruin. Walk up to the wooden double doors and you�ll be rewarded with 700 EXP. --> Mission 3: Perform 3 sacrifices in the torture room. In order to perform these three sacrifices, head to the Soul Tombs once again. As you enter a cut-scene will play out showing you where you need to go. It turns out that a new door with a skull over it has opened up. In this room is a pit and 3 different portions of the wall with spikes on them. You need to throw three enemies onto these spikes in order to pass the mission. You�ll be rewarded with 700 EXP. --> Mission 4: Throw an enemy into the purple portals in the Portal area. Head to the Portal (the main hub of the game). If you remember, there are two small purple portals scattered about. On the uppermost portion of the Portal area (across the gap) is a small portal straight ahead. Throw one of the Shadow Priests into it or one of the other guards around. The second portal can be found on the lowermost portion of this area. Go to this area and locate the portal; it is back and to the right. Throw one of the Shadow Priests or the Demon Captain into it to complete the mission. You�ll be rewarded 700 EXP for completing the mission. --> Mission 5: Survive in the frozen wasteland. Go through the portal that opens up to the right of Smoke. You find yourself in the Pit II from Mortal Kombat II! Enemy upon enemy will continue to attack you. Kill all of them (throwing some off the bridge helps tremendously) and return to Smoke; you�ll be rewarded with 700 EXP once again. For completing Smoke�s missions, you unlocked Mortal Kombat II! Congratulations! <^>^<^>^<^>^>^ [XI. Kredits] <^>^<^>^<^>^>^ This FAQ is copyright Mike Zielinski. You cannot steal or borrow this FAQ without written consent from me. This FAQ is exclusive to gamefaqs.com. If you wish to post this FAQ/Walkthrough, you must E-Mail me at [email protected] with a link to your website before you post my FAQ, as well as another link after you post the FAQ, fully credited to me. I hope you all enjoyed this, and I hope it taught you something about Mortal Kombat Shaolin Monks.