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Metal Gear Solid 3: Snake Eater FAQ/Walkthrough

by GhostOfLegault

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   /    \ / _ \ __/ _` | |  / /_\/ _ \/ _` | '__| \ \ / _ \| | |/ _` |   |_ \ 
  / /\/\ \  __/ || (_| | | / /_\\  __/ (_| | |    _\ \ (_) | | | (_| |  ___) |
  \/    \/\___|\__\__,_|_| \____/\___|\__,_|_|    \__/\___/|_|_|\__,_| |____/ 
                             
                  ___           _         ___      _           
                 / __|_ _  __ _| |_____  | __|__ _| |_ ___ _ _ 
                 \__ \ ' \/ _` | / / -_) | _|/ _` |  _/ -_) '_|
                 |___/_||_\__,_|_\_\___| |___\__,_|\__\___|_| 


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��������������������������������������������
� Metal Gear Solid 3: Snake Eater          �
� FAQ/Walkthrough                          �
� Version 1.2                              �
� GhostOfLegault ([email protected])   �
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**NOTE: THIS GUIDE DOES CONTAIN SPOILERS!**

    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|                   Table of Contents                   |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �

Just hit CTRL + F and Copy and Paste the combinations of letters and numbers 
next to the desired section to find each section.

I: Introduction ...................... 00IN
    -Version History
    -Next Update
II: Controls ......................... 01CO
III: The Basics ...................... 02BA
IV: Characters ....................... 03CH
V: Walkthrough ....................... 04WA
    -Prologue
    -Mission 1
    -Mission 2
    -Mission 3
    -Mission 4
    -Mission 5
    -Mission 6
    -Mission 7
    -Mission 8
    -Mission 9
    -Mission 10
VI: Bosses ........................... 05BO
VII: Weapons ......................... 06WE
VIII: Items .......................... 07IT
IX: Food ............................. 08FO
X: Camouflage ........................ 09CA
XI: Curing ........................... 10CU
XII: Snake V.S. Monkey ............... 11SN
XIII: Kerotans ....................... 12KE
XIV: Thanks/Credits .................. 13TH


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  00IN             I: Introduction                     |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �

Hi, I'm GhostOfLegault, and this is now my third FAQ. Metal Gear Solid is 
actually the first Metal Gear Solid game that I've ever played, but it's 
difficulty and replay value makes this game very enjoyable, even for a n00b 
to the game like me. The story is very rich and well done, and you actually 
feel like you're watching a move when the cinemas come on. The controls and 
camera are incredibly well done, and the gameplay keeps you coming back for 
more. This is an example of a truly perfect game; this game is just 
unforgettable. Well, on to the FAQ!

 _________________
| VERSION HISTORY |
 �����������������
1.0 (3/18/05) Finished well, everything.
1.1 (3/21/05) Fixed a bunch of errors thanks to SITHDUKE.
1.2 (4/2/05) Updated a lot of food in area and added Patriot info.
1.3 (4/13/05) Added a search function.
1.4 (4/30/05) Added an alternate strategy for fighting Volgin/Shagohod.
1.5 (5/9/05) New ASCII Art.

 _____________
| NEXT UPDATE |
 �������������
Minor updates.


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  01CO               II: Controls                      |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �

 |������������������������������������������������������������������|
 | D-Pad -------------------------- Move (Slow), Look               |
 | Left Analog -------------------- Move (Fast), Look               |
 | Right Analog ------------------- Adjust Camera, Interrogate      |
 | Start Button ------------------- Open Survival Viewer            |
 | Select Button ------------------ Access Radio                    |
 | X Button ----------------------- Crouch/Crawl, Cancel (Menu)     |
 | Circle Button ------------------ CQC, Accept (Menu)              |
 | Square Button ------------------ Use Weapon                      |
 | Triangle Button ---------------- Action                          |
 | R1 Button ---------------------- First Person View               |
 | R2 Button ---------------------- Open Weapon Window, Sidestep    |
 | L1 Button ---------------------- Aim                             |
 | L2 Button ---------------------- Item Window, Sidestep           |
 |__________________________________________________________________|


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  02BA             III: The Basics                     |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �

{==Stamina==}

Stamina is as important as health in this game. Stamina will deplete if you 
move using the Left analog, shimmy, climbing, attacking, etc. If Snake's 
stamina is low, aiming will be harder, for Snake starts shaking the gun. If 
you run out of Stamina, Snake's stomach will growl, possibly alerting any 
nearby enemies. Killing animals and taking food will help. Eat food in the 
survival viewer to regain stamina, helping Snake perform more activities.

{==Backpack==}

Snake can't hold every single weapon and item that he acquires in the game. 
In order to use a particular item or weapon on the battlefield, you must open 
your survival viewer and select "BACKPACK". From there, you can select 
weapons and items to your window. Back in the game, press R2 to view 
accessible weapons to use, or press L2 to use accessible items. You can only 
hold a certain amount of weapons and items in your arsenal, so you must 
choose wisely. At anytime you want to disable an item or weapon, just access 
your backpack and take it out. You can replace it with another weapon or item 
to use.

{==Cure==}

After the prologue, Snake will be able to cure himself of inguries sustained 
in battle. Open the survival viewer and select "CURE". The screen will show 
injuries on Snake's body. You can use certain medicine for certain injuries. 
An example is a burn. You can use ointment and a bandage to completely heal a 
burn wound. For a gunshot wound, first you must extract the bullet with your 
knife, then use disinfectants, stitches, and bandages. If you find out that 
you don't have all of the medicinal items used to heal a wound, then your 
wound will only be somewhat cured. If a would is left without any type of 
medicinal care, then Snake's stamina will decrease more than usual.

{==Saving==}

I must admit, I didn't knkow how to save until Mission 3. If you don't 
explore enough with in-game menus and such, then you will have the same 
problem as I did. In order to save your game, you must press select and 
access your radio. From there, type in the frequency "140.96" to contact para-
Medic to save.

{==CQC==}

CQC stands for close-quarters-combat, which proves to be very useful in this 
game. Some times, if you don't have any guns, this proves to be vey useful. 
If an enemy has spotted you, press O to unleash a 3-hit combo on your 
opponent, knocking him to the ground. If you aren't loticed by a guard, sneak 
up behind the enemy and press O when you are right behind him. You will grab 
the enemy by the throat. There are several techniques used once you've 
grabbed your opponent:

Left Analog + O = Direct Throw (You will slam the enmy to the ground, 
stunning him)

L3 + O = Interrogate (You will interrogate the enemy, where they could 
possibly leak useful information out of fear)

[] = Human Shield (Once the enemy is grabbed, press Square to use the enemy 
as a human shield)

O (Hold) = Slit Throat (Snake will slit the enemy's throat, leaving a bloody 
body to be dealth with)

O (Tap) = Neck Snap (Snake will start to choke the enemy, then proceeds to 
snap their neck)

{==Stealth==}

Stealth is what this whole game is all about. Instead of normal shooter games 
where you wipe the field of enemies, you must be very strategic in this game. 
if an enemy is near, use the D-Pad to stalk him instead of the left analog 
stick, where you will make more noise. Crawling under grass and underbrush is 
very important for being undetected. Press X to crouch, then use the analog 
stick to crawl under platforms or through tall grass. In order to lose all 
hope of being detected, drag unconcious or dead bodies in unaccessible or 
hard-to-find places, such as dropping them off of a bridge or hiding them in 
tall grass. If an enemy spots a body of their comrade, they will be even more 
cautious than before. When Snake is up against a wall, he can knock on the 
wall by pressing O to attarct nearby enemies to their unsuspecting doom. 

{==Enemy Stats==}

Certain icons appear over enemies head to represent their status:

? = Suspicious of something (might have seen something strange). Enemy 
proceeds to stare where he possibly saw you, then continues on his patrol

! (Blue) = May have heard a strange sound or seen a dead body. Enemy moves in 
to investigate.

!(Red) = Enemy spots Snake. The enemy will enter alert stage and tries to 
call for backup.

*** = Unconcious. Either kill or avoid the guard before he wakes up.

zzz = Asleep. Either kill or avoid the guard before he wakes up.

Certain alert stages will occur if the enemies become suspicious of you. If 
one comes up, you have 99.99 seconds before the enemy resumes patrolling and 
loses all suspicion of anything:

Alert Phase = When a guard spots Snake. Guards will come to reinforce each 
other. If you kill or tranquilize the guard who saw you, alert stage will 
turn off.

Evasion Phase = Occurs when the alert phase timer expires. Enemies will have 
lost sight of Snake, but will resume the process of looking for him. Another 
timer will be set to 99.99 seconds once this phase starts.

Caution Phase = This phase is triggered when the evastion phase ends, and 
another 99.99 second timer will start. Enemies patrol the area like normal, 
but are more alert and cautious.


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  03CH              IV: Characters                     |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �
**Taken from the Official Bradygames guide**

{==Snake==}

The main character, this is who you play as. A man who formally introduced 
himself as "John Doe" and whent also by the nickname, "Jack". The operative 
assigned the codename "Naked Snake" during the historic operation "Virtuous 
Mission" reputedly cared little for the rappings of identity. Long before he 
would lead the US to victory in the Cold War, his chief concern in life was 
one of many disciplines he learned during his training under The Boss, the 
woman whose combat talents led tha Allies to victory in World War II, aslo 
known as the mother of today's Special Forces. The exact depths of the 
relationship between Naked Snake and The Boss remain unclear, but what is 
known is that they met ten years prior to Virtuous Mission and drifed apart 
perhaps five years after their meeting. Together they crated the martial 
arts=inspired fighting style knows as Close Quarters Combat, or CQC. A 
mixture of martial arts combined with handgun and knife techniques, CQC is a 
means of disarming and disabling an opponent in as few moves as possible. 
Naked Snake utilized these legendart skills during the failed Virtuous 
Mission and the successive Operation Snake Eater. Though the circumstances of 
how he was able to complete the mission remain unknown, he was subsequently 
awarded the title of "Big Boss" and went on to establish the Special Forces 
Unit FOXHound. In later years he would betray his country and President to 
obtain the stolen weapon Metal Gear in an attempt to establish the soldier-
ruled regime of "Outer Heaven" in Zanzibar Land. many psychologists have 
attempted to puzzle together the roots of his demoralization and eventual 
treason, and some point to the vague events of Operation Snake Eater. 
Understanding this complex historic character may be more than most could 
hope for.

{==Zero==}

The Major assigned to run Virtuous Mission and Operation Snake Eater, both 
designed to aid Russion weapons development scientist and defector Doctor 
Sokolov escape from the clutches of the GRU. "Major Zero", as he came to be 
known, was the creator of the original FOX unit and a former member of the 
SAS. having failed to rescue Sokolov from Russian authorities during a 
previous mission that did not involve Naked Snake, the Major bore a heavy 
conscious and plunged ahead with Virtuous Mission. It may be due to his hasty 
preparations that Virtuous Mission failed and that The Boss defected to 
Russia. If he had prepared better, he might have known of The Boss' 
intentions before hiring her as a weapons and tactics consultant. When 
debriefed following the subsequent Operation Snake Eater, Major Zero remained 
unforthcoming as to the fulfillemtn of the mission and the involvement of the 
man later to be known as Big Boss. He would only agree that the operative 
codenamed Naked Snake was a major part of the operation, and that things 
would have gone terribly wrong without his involvement at the time.

{==Sokolov==}

A Russian weapons research scientist and attempted defector, Sokolov was the 
subject of the rescue attempt entitled Virtuous Mission and the subsequent 
campaign called Operation Snake Eater. Due to his dissappearance during or 
after Snake Eater, many historians point out that he was likely assigned a 
new ientity. Sokolov is, after all, credited with the infamous Shagohad 
project, a precursor to today's Metal Gears. Though his reason for wanting to 
defect remains unclear, one can surmise that perhaps he became disillusioned 
about the nature of his work and wished to cease weapons production in light 
of the supposed lethality of the Shagohad. However, since the United States 
intended to utilize Sokolov in its own weapons research and development, what 
he hoped to gain by defecting could not be determined. 

{==Eva==}

Thought to be a KGB spy working for Khrushchev, the spy working under the 
codename EVA rendezvoused with Naked Snake instead of the missing operative 
ADAM. It remains unclear whether Operation Snake Eater was largely successful 
due to her help or in spite of her rumored interference. The only man who may 
know the answer regarding her involvement is the main operative codenamed 
Naked Snake, later known as Big Boss. Therefore, the truth regarding the 
woman known as EVA is perhaps lost in history. 

{==The Boss==}

Little is actually recored in any of the files regarding the woman known by 
the revered title, "The Boss". This is mainly due to the top secret, cloak 
and dagger nature of most of the missions in which she participated. What all 
of the files do state in resonance is that she was largely responsible for 
the victory of the Allies in World War II, and that she went on to become the 
creator and "mother" of the Special Forces. Yet for reasons entirely unknown 
to the US government, The Boss betrayed the country she had sever for over 20 
years and two wars, defecting to the USSR during Virtuous Mission. She was 
blamed and accused of launching and detonating to "Davy Crockett" class 
portable nuclear warheads in Russian Territory. The reasons for her sudden 
and erratic behavior were unknown to all, save the other participants in 
Operation Snake Eater and her beloved hand-picked Cobra Unit, also known as 
the "Sons of The Boss".

{==Ocelot==}

The commander of the Ocelot Unit that served the renegade Russian Colonel 
Volgin of the GRU was well known for his amazing learning and adaptive 
capabilities. Able to employ advanced combat skills within mere hours of 
seeing them in action, the Ocelot ommander was unmatched in his unit. For 
this reason, the GRU treated Ocelot as second in command to Volgin, despite 
prescent of other highter-ranking officials within the specialized army. In 
his later life, he joined the unit FOXHound and became known as "Revolver 
Ocelot". Ocelot's actions indicate the possibility that he could be a double 
agent, alling his true loyalty and motivations into question.

{==Volgin==}

Colonel and commander of the Russian GRU, which led an uprising against 
Khrushchev in the early '60s, Volgin bore the codename "Thunderbolt", due to 
his reported ability to channed and control electric energy. Volgin built and 
presided over the imprnetrable fortress Groznyj Grad, named for Ivan Groznyj, 
or "Ivan the Terrible". The Shagohod weapons system was allegedly being 
developed inside his fortress when Dodtor Sokolov attempted to defect. Volgin 
often uttered the Japanese phrase "Kuwabara, Kuwabara" before or after the 
performing psychotic, vicious acts of cruelty. There is no exact translatjion 
in the English language for this phrase, but in Volgin's usage he most likely 
meant to say, "The horror..." perhaps promising death and destruction to his 
enemies.

{==The Pain==}

Cobra Unit hornet soldier "The Pain" was a master bee tamer and hornet 
specialist supposedly capable of commanding entire swarms of stinging hornets 
to do is bidding and attack his enemies. A former comrade of The Boss, The 
Pain was one of several fearsome Cobra Unit commandos involved in the events 
of Operation Snake Eater. The Pain ostensible developed his rare gift by 
allowing thousands of hornets to sting him for months at a time, unti lthe 
hive came to believe that he was in fact another hornet himself. His intense 
willingness to suffer pain for his art enticed The Boss to recruit him for 
the Cobra Unit during the last world war.

{==The Fear==}

Cobra Unit spider soldier "The Fear" was appropriately named, due to his 
frightening appearance and abilities. The Fear dislocated limbs at will to 
enhance his strange ability to climb rough surfaces like a spider. The 
dislocation allowed The Fear to leap great distances and to crawl across the 
ground at lightning-fast speeds. A formidable wilderness hunter, The Fear 
preferred to use a crossbow gun to "sting" his opponents with toxic poitions 
extracted from the world's deadliest insects.

{==The End==}

A veteran of dozens of wars, The End spent most of his latter days in a kind 
of preventative hibernation, staving off his own natural death until he 
finally found a battle worthy of his life. A superior marksman and sniper, 
The End employed camouflage techniques that made him invisible even the 
brightest, most exposed arenas. His sole companion in life was a squawking 
parrot, which woke The End up just in time for battle. 

{==The Fury==}

An astronaut on secret Soviet rocket messions, The Fury reportedly fought 
with all the anger and rage he felt regarding the warlike state of the world. 
Equepping a headvy spacesuit and the most powerful flamethrower ever made, 
The Fury would unleash his flames of wrath upon his enemies, consuming them 
in puriflying fires he wished would consume the whole world, wiping mankind's 
slate clean. 

{==The Sorrow==}

A former Cobra Unit spirit medium soldier, The Sorrow could evidently speak 
to dead men on the battlefield to determind enemy positions and armaments. 
His tap into the spirit world also probided him a means to see slightly into 
the future, and to read the minds of interrogation subjects. However, The 
Sorrow was reportedly killed years before Operation Snake Eater. Therefore, 
there is no way he could have been part of The Boss's defection and the GRU 
uprising.......could he?


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  04WA              V: Walkthrough                     |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �
**NOTE: The item placement, enemy patrol routes, etc. is based on the Normal 
difficulty**

* = Must defeat boss by depleting stamina with Mk22. That's the only way to 
recieve these types of items.

                            _______(�����������)_______
                           (         Prologue          )
                            �������(___________)�������


              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                 Dremuchij South                 |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Life Medicine [LF MED]

Weapons
-------
N/A

Food
----
Russian False Mango [FRUIT B]
Russian Oyster Mushroom [MUSHROOM A]
Siberian Ink Cap [MUSHROOM C]
Magpie [BIRD D]
Giant Anaconda [SNAKE G]
Reticulated Python [SNAKE H]
O-----------------------------o-----------------------------O

The first area of the game. Don't worry, there are no enemies here. After 
Snake is done talking with the Major on radio, get a feel for the game by 
walking around and crawling. Remember that the Major says that he always 
refers north as up, south as down, east as right, and west as left. I will be 
using the same references. Got it? Go east, then north once you reach the 
dead end. Pick up the box by walking over it. It's a life medicine. Slide 
down the hill, then press Triangle while next to the central tree with the 
ivy on it. You will climb it. Walk to the end of the branch, then press 
Triangle when you're under the backpack to swing down and get it. This is a 
good area to hunt for food, because there aren't any enemies. Look on the 
ground for snakes. They aren't hard to miss. Walk up to one and press Circle 
three times to kick the snake, killing it. Pick it up, and you can access the 
food in the Survival Viewer. You can use the Mk22 against it too, but there's 
no need to waste bullets, is there? Head north into the next area.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|              Dremuchij Swampland                |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Bug Juice

Weapons
-------
Grenades [GRENADE]
Mk22 Ammo
Mk22 Suppressor [SP/Mk22]

Food
----
Indian Gavial [GAVIAL]
Hornet's Nest [NEST]
Golova [FRUIT C]
Tree Frog [FROG B]
Magpie [BIRD D]
Reticulated Python [SNAKE H]
O-----------------------------o-----------------------------O

For your second area, this place can be dangerous. There are numerous gavials 
scattered along the swamp, and they can hurt you. Use your Mk22 to 
tranquilize them from a distance. If you're brave (or stupid), you can kill 
the gavials with your knife, but I don't recommend it. Most of the area is 
covered in quicksand, so stay near the edges. Search the grass near the first 
animal for bug juice, then continue east in the grass to find grenades. Go 
north through the quicksand and proceed onto the island. Watch out for the 
two gavials. Aim up in the tree and shoot the hornet's nest. Head off of the 
island towards the west side of the swamp. There will be more gavials, so 
avoid them and collect the suppressor in the western corner of the swamp. 
Continue east through the quicksand until you reach the northern bank. Walk 
down the path, shoot the fruit from the trees, and continue to the next area.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                Dremuchij North                  |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Bug Juice
Thermal Goggles [THERM G]

Weapons
-------
Grenades [GRENADE]
Stun Grenades [STUN G]
Mk22 Ammo
Dragunov Sniper Rifle [SVD]

Food
----
Tree Frog [FROG B]
Golova [FRUIT C]
Sunda Whistling Thrush [BIRD E]
Siberian Ink Cap [MUSHROOM C]
Green Tree Python [SNAKE F]
O-----------------------------o-----------------------------O

Ooh, guards! This is where you really can't run around anymore. First off, 
crawl in the crass in front of you. If you move around the camera a bit, you 
should see a guard coming straight ahead. Equip the Leaf Camouflage and wait 
until the guard is close enough for firing range. Now, I must admit, I was 
awful at this area, because I'm not used to not having crosshairs for games. 
So what I did is that if I wanted to aim for a guy's head, don't aim at his 
head, aim a little below. If you're a pro at MGS games, then just tranq him 
in the face. Unequip everything, and press Square to drag hiss unconcious 
body into the tall grass. Knife him to death, and get up, and hide behind 
trees until you see a fork in the road. When the right path is accessible, 
head right and up the hill. At the top, you will find the Dragunov Sniper 
Rifle. You can use it if you want, but it's very noisy, so guards can spot 
you easier if you use it. 

Head back down the hill, and crawl under the tree trunk to find bug juice. 
You can wait for the next enemy to come along. Crawl out of the other side of 
the trunk and into the tall grass. You can either tranq him or use some CQC, 
it's your choice. Either way, drag his body away from any guards' sight and 
kill him. You can pick him up and put him down so he drops ammo. It's a 
useful technique called "shaking". Head north, and tranq any guards in your 
way. Instead of going straight the whole time, head east once the path is 
open. Crouch and look around for any guards. If the coast is clear, make a 
mad dash eastwards and a little north until you find another tree trunk. 
Crawl in it and collect the thermal goggles. There should be another enemy in 
front of you, so tranq and knife him. If at any time, an enemy sees you, 
quickly tranq him and hide in the tree trunk before reinforcements see you. 
Once all the guards are eliminated, head to the western side and search the 
grass to find grenades. You can hunt for wildlife in the area, but if you're 
fine, then head north until you find a center pathway. Head up the path to 
the next area.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                  Dolinovodno                    |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Pentazemin

Weapons
-------
Mk22 Ammo
XM16E1

Food
----
Hornet's Nest [NEST]
Siberian Ink Cap [MUSHROOM C]
Tree Frog [FROG B]
Yabloko Moloko [FRUIT A]
O-----------------------------o-----------------------------O

One little item found here can make the whole area easy as hell: the hornet's 
nest. Look down the ledge at the guard. Look above him. There should be a 
hornet's nest in the tree right above him. Shoot the nest, angering the 
hornets and attacking the guard. The guard runs across the bridge, and the 
hornets end up attacking all of the other gaurds, chasing them out of the 
area! For some strange reason, like, if you miss the nest and alert the 
guard, simply tranq and kill the lone guard, then snipe the two on the 
bridge. Bring the guard's unconcious body next to the other two on the 
bridge. Slice the ropes on either side of the bridge, and the bridge will 
slide, sliding the bodies right off of the bridge and into the river. That 
was easy, wasn't it? You'll probably slide with the bodies. If you fall to 
the edge, Snake will grab on the edge. Press Triangle to climb back onto the 
bridge.

Across the bridge, collect the mushrooms on the base of the tree. Head west, 
then south down the small tunnel. You will come to the edge of the cliff. 
Shimmy across, and you'll end up in a small alcove under the bridge. Collect 
the XM16E1 and Pentazemin, then head back across and up the tunnel. Go west 
into the next area.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                    Rassvet                      |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Life Medicine [LF MED]
Mousetrap

Weapons
-------
M37
Mk22 Ammo
XM16E1 Ammo 
XM16E1 Suppressor [SP/XM16E1]

Food
----
Rat [RAT]
Siberian Ink Cap [MUSHROOM C]
Sunda Whistling Thrush [BIRD E]
Reticulated Python [SNAKE H]
O-----------------------------o-----------------------------O

After the cutscene, head to the side of the right-hand wall. Crawl, and there 
will be an opening on the eastern side of it. Crawl through to the other 
side. A guard will be patrolling down the road. Once he gets inbetween the 
two brick walls, get behind him and perform CQC to knock him out. Drag him 
into the grass and knife him. Head up the pathway towards the eastern side. 
When you come up to the building, hide behind a wall and check that the coast 
is clear, then enter. You can find an M37 behind some crates. Move up the 
stairs. Only proceed up the first flight, then look above you at the 
platform. A guard shoud be ducking and looking around. He can't see you, so 
tranq him in the face. Go up the next flight of stairs and knife him on the 
upper level (I love that phrase). Collect the suppressor and ammo for your 
XM16E1.  Go back down the stairs, move east and hide behind some stacked 
cardboard boxes. A guard should come past and walk right next to you without 
seeing you. Use CQC on him and slit his throat or whatever. Just don't make 
noise.

Head back towards the eastern side of the ruined building and look on the 
wall for a ladder. Climb up to gain access to the roof. Shoot some Sunda-
Whistling Thrushes, and go back to the building. Go north all the way to the 
end of the building, and dive through the opening on the east side. If there 
is a guard waiting for you, take him out with CQC or your Mk22. Head south, 
then east in the small room. Open the door to encounter Sokolov.

After the cutscene, head back to Dremuchij North. A rather long cutscene will 
ensue, so kick back and relax. Once the cutscene ends, you will have to cure 
your injuries. Open the survival viewer, and since Para-medic will be holding 
your hand through the whole thing, listen to her orders and you'll be fine. 
You have just beaten the Prologue!

                            _______(�����������)_______
                           (         Mission 1         )
                            �������(___________)�������

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                 Dremuchij East                  |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
Flying Squirrel [SQUIRREL]
Otton Frog [FROG A]
Reticulated Python [SNAKE H]
O-----------------------------o-----------------------------O

You don't actually find any items or weapons here, but Snake does start off 
with some. He has a M1911A1 pistol as his only weapon. Use it to capture 
food, because you won't have it for long. Hunt for frogs and snakes on the 
ground, and search the trees for flying squirrels scurrying on branches. 
There's little to do here, so proceed north to the next area.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                Dremuchij North                  |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
Flying Squirrel [SQUIRREL]
Otton Frog [FROG A]
Tree Frog [FROG B]
Yabloko Moloko [FRUIT A]
Golova [FRUIT C]
Green Tree Python [SNAKE F]
Reticulated Python [SNAKE H]
Siberian Ink Cap [MUSHROOM C]
O-----------------------------o-----------------------------O

Like the previous area, there is little to do here. Slide down the hill and 
move forwards. Aim in the branches of the tree on the side of the pathway to 
find a green tree python. Shoot it and take it as food. Continue down the 
path and witness a cutscene between you and The Boss. She steals your gun and 
tells you to leave. I doubt you'll listen to her anytime soon. The cutscene 
will end, and two guards will come onscreen. With you weaponless, flee 
southwest to the swamplands.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|            Dremuchij Swamplands                 |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
Indian Gavial [GAVIAL]
Hornet's Nest [NEST]
Golova [FRUIT C]
Tree Frog [FROG B]
Magpie [BIRD D]
Reticulated Python [SNAKE H]
O-----------------------------o-----------------------------O

Like last time, quickly proceed through the area. Avoid the gavials and dtray 
from the quicksand unless needed to pass through. Head south into the next 
area. 

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                Dremuchij South                  |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
Grenades [GRENADE]
Stun Grenades [STUN G]
Chaff Grenades [CHAFF G]

Food
----
Markhor [MARKHOR]
European Rabbit [RABBIT]
O-----------------------------o-----------------------------O

Go directly south from the entrance until you come across a log. Crawl under 
it and head east to collect the grenades. Go back west until you see the 
markhor. It's a goat-type animal, so knife it with caution. It can kick you 
and headbutt you, so proceed with caution. You may also happen to see a small 
rabbit hopping around the vacinity. Take the little guy out. Go west and hop 
on the platform next to the fallen tree. Hop to the otehr side, collect the 
chaff grenades, and head back to Dremuchij North.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                Dremuchij North                  |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
Flying Squirrel [SQUIRREL]
Otton Frog [FROG A]
Tree Frog [FROG B]
Yabloko Moloko [FRUIT A]
Golova [FRUIT C]
Green Tree Python [SNAKE F]
Reticulated Python [SNAKE H]
Siberian Ink Cap [MUSHROOM C]
O-----------------------------o-----------------------------O

Strangely, one of the guards will leave and the lone sentry will roam the 
crash site. With no weapons, you must use stealth actions wisely. Equip leaf 
camouflage and black face paint, and crawl in the underbrush. Take him out 
when his back faces you. Head straight, taking either path. There are no 
items to collect, so hurry to the next area.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                  Dolinovodno                    |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Raindrop Camouflage [UNIFORM/RAINDROP]
Life Medicine [LF MED]

Weapons
-------
Smoke Grenades [SMOKE G]

Food
----
Hornet's Nest [NEST]
Tree Frog [FROG B]
Yabloko Moloko [FRUIT A]
Siberian Ink Cap [MUSHROOM C]
O-----------------------------o-----------------------------O

A guard will patrol in front of the bridge. When he has his back turned, 
quickly slide down the hill and take him out with CQC. Hide behind the tree 
to the left. If another guard spots the corpse, he will rush over to see 
what's wrong. With his back to you, run behind the guards and perform another 
CQC on him. You can shake their bodies for useful items or ammo, then proceed 
across the bridge. Take out the guard past the bridge, then head down the 
side of the cliff like last time. Enter the alcove, and pick up the Raindrop 
Camouflage and Smoke Grenades. Continue back up the cliff and onto the next 
area.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                    Rassvet                      |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Zombie Face Paint [FACE/ZOMBIE]
Scientist Camouflage [UNIFORM/SCIENTIST]
Bug Juice
Cardboard Box A [C BOX A]
Thermal Goggles [THERM G]
Mine Detector [MINE D]

Weapons
-------
AK-47
Mk22
M1911A1
Smoke Grenades [SMOKE G]

Food
----
Rat [RAT]
Siberian Ink Cap [MUSHROOM C]
Sunda Whistling Thrush [BIRD E]
Reticulated Python [SNAKE H]
O-----------------------------o-----------------------------O

Enemies are absent this time through, so you can either hurry or take your 
time. You may want to go animal hunting if you're short on food. Enter the 
ruined base to trigger a cutscene. Eva arrives on the scene, and in the 
beginning of the cutscene, when the R1 icon appears, press R1 to "enjoy" the 
scene a little more. Eva gives you an Mk22, an M191A11 and a Scientist 
Camouflage. She tells you to rest. Snake falls asleep after their 
conversation. Snake will wake up to find Ocelot soldiers infiltrating the 
ruins. Eva escapes in a secret passageway under the ruins, and Snake tells 
her that he'll take care of the soldiers.

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _  Boss Battle: Ocelot Unit   _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

Follow Eva by opening the trapdoor by pressing triangle. Once you're under, 
turn around and crawl towards the opening. By the time you're right next to 
the opening, a guard should walk by. Throw a grenade right under his feet and 
watch him get decimated. More guards will be alerted and run to investigate. 
Let them suffer the same fate by chucking a grenade at them. You can take out 
at least 5 out of the 8 soldiers this way. Go through the opening and into 
the building. Jump on the crates to the northwest to obtain the Cardboard Box 
A. Return to where Sokolove was held, and open the locker in the corner to 
get Thermal Goggles. Exit the room, and in the corner is a Mine Detector. 
Pick it up, then head west. When you reach the stairs, go up them and get the 
AK-47 on the platform. From here, you can get a bird's eye view of most of 
the area. Pick off the guard who is to the left of you. 

Jump down and go back east. When you can go no further, continue north past 
the barrels. When you reach the boxes on the eastern side, bang on them to 
attract the soldier who's right on the other side of them. Kill him, then 
head north then west. Keep going west until you reach a dead end. Pick up the 
zombie face paint. Go back to where the guard near the boxes was, and aim 
towards the roof. Shoot a couple times to alert a guard on the rooftop. When 
he peeks over the edge, pop a cap in his head to take out the last soldier. 

A cutscene will occur, where Ocelot gets served yet again, but by Eva this 
time 
in a rather painful way. Eva will crash through a gate in the northeast side 
of the area, so proceed there once the scene ends. Mission One ends after you 
leave Rassvet.

                            _______(�����������)_______
                           (         Mission 2         )
                            �������(___________)�������

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                 Chyornyj Prud                   |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Crocodile Cap [CROC CAP]
GA-KO Camouflage [UNIFORM/GA-KO]

Weapons
-------
AK-47 Ammo
M1911A1 Ammo
Chaff Grenades [CHAFF G]
White Phosphorous Grenades [WP G]
Smoke Grenades [SMOKE G]
Stun Grenades [STUN G]

Food
----
Indian Gavial [GAVIAL]
Poison Dart Frog [FROG C]
Coral Snake [SNAKE D]
Milk Snake [SNAKE E]
Arowana [FISH C]
Golova [FRUIT C]
Siberian Ink Cap [MUSHROOM C]
O-----------------------------o-----------------------------O

This is a big area. Start off by taking out any snakes on the coast to obtain 
some more food. Avoid the gavials, or if you'd like, kill them to obtain 
three portions of food. Stay towards the west side of the lake to pick up 
Smoke Grenades, White Phosphorous Grenades, and AK-47 ammo. Proceed forward 
until you see a submerged log. Dive underwater by pressing X and swim under 
the log to the other side. Swim to the bank, where Mk22 ammo and Grenades are 
waiting. Pick them up and continue to the ivy-covered tree on the west side. 
Climb up it, walk on the branch, and press Triangle to shimmy along the rope. 
Shimmy until you reach another hope below you. Drop by pressing X, then 
quickly press Triangle to grab onto the rope below you. Shimmy along that 
rope until you reach a platform. Drop onto it and pick up the Crocodile Cap. 

Jump off of the platform and swim to the western side of the lake. Search the 
corner and equip the Thermal Goggles to help look for two submerged boxes. 
They contain the CA-KO Camouflage and Chaff Grenades. Head back to the 
submerged log and where you found the Mk22 bullets and grenades. Continue 
past the ivy tree, but stop and equip the Thermal Goggles. Avoid the red 
spot; it's a trap!(sorry, I had to) Continue up the path to your next 
destination.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|             Bolshaya Past South                 |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Choco Chip Camouflage [UNIFORM/CHOCO CHIP]
Splitter Camouflage [UNIFORM/SPLITTER]

Weapons
-------
Claymore

Food
----
None
O-----------------------------o-----------------------------O

I enjoyed this area a lot. I don't know why, but I did. If you went the left 
path, then continue forward until an electric fence blocks your way. Look at 
the lower part of the fence on the right side. A little part it cut out. 
Crawl through to the other side. Climb the ivy tree that's ahead of you, 
climb across teh branch, and drop down on the other side of the next fence. 
Proceed a little bit, and look around. You will see a guard dog with it's 
back facing you. Shoot it in the head  a couple times before it can alert the 
guards. Go east this time, and hide in the hollowe dout tree trunk. Equip a 
camo to keep you hidden, such as the Tiger Stripe or Tree Bark. Bang on the 
tree to attract some guards. CQC a guard if he's alone. If not, then unleash 
your AK-47 on all of them. Shake their bodies for goods, then proceed west. 
Avoid the quicksand by staying on the left side, and follow the lone guard. 
Stalk him, then CQC him if the coast is clear. Drag his body in the grass 
(funny, you can't throw bodies into quicksand). 

If guards become cautioned, hide in the grass and tranq then as they 
approach. Kill them, and backtrack towards the quicksand. Head back south, 
then turn east when the quicksand ends. Jump on the platforms and shimmy 
along the cliffside. Make sure you don't fall off, and when you reach the 
widened ledge, pick up the Splitter camo. Jump down, then proceed north. Walk 
west along the electric fence, but proceed slowly. There may be a guard on 
patrol. Snipe him, and enter the opening past the electric fences. There 
shouldn't be any guards past this point. Head west and go inside the hollowed 
tree on the west side to obtain the Choco Chip camouflage. This time, take 
the right path; it makes things easier in the next area.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|              Bolshaya Past Base                 |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Water Camouflage [UNIFORM/WATER]
Snow Face Paint [FACE/SNOW]
Mousetrap
Bandages
Digestive Medicines [D MED]
Life Medicine [LF MED]
Antidote

Weapons
-------
AK-47 Ammo
M1911A1 Ammo
M1911A1 Suppressor [SP/M1911A1]
White Phosphorous Grenades [WP G]
Grenades [GRENADE]
Stun Grenades [STUN G]
TNT [TNT]

Food
----
Rat [RAT]
Russian Ration [RATION]
Calorie Mate [C.MATE]
O-----------------------------o-----------------------------O

This level is also very big. From the start, look straight ahead. A guard 
will be patrolling right ahead of you. CQC him when the time is right, and if 
anyone sees you, run to the ditch and dive in it. Equip Sqaure Camo to stay 
hidden, and crawl around the base. You will find Snow Face Paint and Mk22 
Ammo if you make a whole lap around. At the other side, hop out and tranq any 
nearby guards. Go left until you reach a building. Go inside and collect any 
medicinal items. Go east to the next building. I actually reccommend 
alearting guards. Run into the building on the far right, and when enemies 
open the door to get you, you'll be right there with a gun in their face. Do 
this to take out a bunch of enemies. Get all the amo and such, then head 
south towards the helicopter. If there are any enemies, navigate around the 
helicopter and CQC or tranq them. 

Machine guns stationed in the corners of the base work well to conserve your 
ammo. navigate around the outer edges of the base, taking out any sentries on 
patrol. Then, make your way into the base. From where you started, go 
northwest until you reach a ladder. Climb up the ladder and pick up the Water 
Camo in the top-left corner of the roof. Go back down, and take out any 
enemies inside. Go back to those two huts in the eastern side of the area. 
Equip TNT, then place them on the wall with Square. Run out of the building, 
and when you're in a safe position, pres O to detonate and destroy the 
building. Do the same with the next building, and with the helicopter. Once 
they are all destroyed, head north to your next area.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|            Bolshaya Past Crevice                |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Animal Camouflage [UNIFORM/ANIMAL]*

Weapons
-------
Mk22 Ammo
AK-47 Ammo
M1911A1 Ammo
White Phosphorous Grenades [WP G]
Grenades [GRENADE]

Food
----
Hornet's Nest [NEST]
Markhor [MARKHOR]
European Rabbit [RABBIT]
King Cobra [SNAKE A]
Coral Snake [SNAKE D]
O-----------------------------o-----------------------------O

Walk to this area to trigger a cutscene between Snake and Ocelot. He wants to 
fight you in a one-on-one duel. Only pistols. No interference.

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _     Boss Battle: Ocelot     _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

The area will be a large canyon. Ocelot is on one side, and Snake's on the 
other. Ocelot will run behind boulders and trees, while peeking out of the 
sides to shoot you. Stay behind rocks of your own, and when he scurries by, 
try to get a shot or two in with your M1911A1. He will stop in the middle of 
the open area and try to get a good shot on you. That's where you shoot him 
in the head numerous times. Look for hornet nests on the trees. When Ocelot 
runs under a rock, shoot the hornet nest above his hiding place to chase him 
out of hiding. You can get a few shots off of him when he's panicing.If you 
ever run out of ammo, head south to a tree. There will be grenades high in a 
tree, and there will be gun ammo in the western part of the canyon. It 
doesn't hurt to explore for items while the battle is going on. 

When you take out about half of Ocelot's health, he starts getting more 
talented and instead of simply firing at you, he will ricochet shots off of 
rocks and hit you, so there aren't many places to hide for cover. If you run 
out of M1911A1 ammo entirely, then switch to the AK-47. Ocelot wants a pistol 
fight, and if you use the AK-47, he will consider it "cheating" and his 
soldiers will fire at you. If you're out of all other ammo, then there is no 
choice to use it. Ocelot will take a lot of time reloading, because he's not 
used to the new gun. If you hear the noise of clicking guns and bullets being 
put into a gun, then he's reloading. He may take a while, so throw a grenade 
at the foot of the rock or tree to blast him out of hiding. The blast will 
hurt him and make him run away to another location. The battle isn't too 
hard, so you will probably have little trouble.

Once the battle ends, another cutscene will start up. The Pain will make an 
appearance, interrupting the duel. He sends his hornets to attack everyone. 
Ocelot flees, leaving his men to die at the hands of the hornets' lethal 
stings. Snake, in an attempt to lose the bugs, takes cover and jumps into a 
crevice leading to an underground cave. That's the end of Mission 2!

                            _______(�����������)_______
                           (         Mission 3         )
                            �������(___________)�������

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|        Chyornaya Peschera Cave Branch           |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Battery
Night Vision Goggles [N.V.G]
Cold Medicine [C MED]
Serum
Bug Juice

Weapons
-------
Torch
Mk22 Ammo
AK-47 Ammo
M1911A1 Ammo
White Phosphorous Grenades [WP G]
Grenades [GRENADE]

Food
----
Russian Ration [RATION]
Rat [RAT]
Vampire Bat [BAT]
Kenyan Mangrove Crab [CRAB]
Taiwanese Cobra [SNAKE B]
Reticulated Python [SNAKE H]
Otton Frog [FROG A]
Russian Glowcap [MUSHROOM E]
O-----------------------------o-----------------------------O

This cave area is very dark, and you WILL have trouble finding out where to 
go. I will try my best to help you, but it may be confusing. I will only 
navigate you to the most important items. If you wish to find all of the 
items, then have fun wandering around. From the start, head east to the large 
cavern. Walk along the western wall and descend through the first passageway 
on the left. Continue straight, and in between the two waterfalls is a small 
opening with a skeleton. Kill any crabs on the ground and pick up the torch 
and the White Phosphorous Grenade that's next to the skeleton. Equip the 
torch to recieve some light for navigating through the caves. Return to where 
you started, and this time, go east. Crawl on the ground through the small 
passage, killing any snakes or rats in your way. You will end up in another 
waterlogged passage. Swim straight forward and climb on the platform. Walk to 
the end and collect the battery. Head back once again to your starting point 
and go east again. Return to the waterfall room and hug the west wall and 
enter through the small tunnel. Climb to the top, collect the Cold Medicine 
and Serum, then crawl through the passage on the east wall.

You will crawl down towards another room. Search the edges of the room to 
find night vision goggles. These make navigating through these caverns a lot 
easier, so equip it. Dive down and look for an underwater passage. Quickly 
swim through it and get back to the surface before your stamina runs out. You 
will be back to the waterlogged passage where you found the battery. Once 
again, go back to the starting point and head east. This time, go through the 
central passage in the middle of the large cavern. Go up through the tunnel, 
and you will be back in the waterfall room, but on an upper level. Go north 
and stay on the upper level. Proceed north to enter another tunnel to your 
next area. (man, that's a lot of backtracking!)

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|            Chyornaya Peschera Cave              |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Hornet Stripe Camouflage [UNIFORM/HORNET]*
Snow Camouflage [UNIFORM/SNOW]

Weapons
-------
M37
Mk22 Ammo
AK-47 Ammo
M1911A1 Ammo
Grenades [GRENADE]

Food
----
Otton Frog [FROG A]
Giant Anaconda [SNAKE G]
Kenyan Mangrove Crab [CRAB]
Maroon Shark [FISH B]
Arowana [FISH C]
O-----------------------------o-----------------------------O

Once you enter, there will be two paths to take. Head right, through the 
narrow passage. Crawl through, and collect the M37 and Mk22 ammo. There are a 
bunch of crabs and frogs, so eat away. Crawl on, and collect the Snow 
Camouflage. The tunnel will continue on, so when you're out of the tight 
space, turn around. There will be some ammo scattered in the open area. Pick 
it up, then turn back around and proceed north. You will enter a sunlit cave, 
with water everywhere and an island in the center. Snake will enter, and The 
Pain will make his entrance, attacking you with hornets. He will land on the 
island in the center, and Snake jumps in the water to avoid the hornets. IT'S 
ON!

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _    Boss Battle: The Pain    _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

The Pain will take his place on the central island for the whole battle. You 
should stay in the water for a large portion of the battle. The Pain likes to 
talk to himself a lot in this battle, which actually makes it easier. For 
example, if he says "Tommygun!", then stay under the water. He will pull out 
a Tommygun and start shooting you, even if you're under the water. Swim 
halfway around the pool, and he will surely be done firing at you. When he 
yells "Grenade!", he will spawn a grenade and have his hornet friends carry 
it to you. When he does say this, hop onto the surrounding rock structures 
and fire at The Pain with an AK-47 or M1911A1. He will just stand there, 
waiting for the hornets to throw the grenade at you; he's pretty much a 
sitting duck. 

After you damage The Pain a bit, he will gather his hornets and make a shield 
around him. You can take out the shield with some M37 shots, grenades, WP 
grenades, or stun grenades. Hop in the water and look for ammo or food if 
needed. Sometimes he will ask himself where you are. If he can't find you, 
wait underwater with your Water Camo on, and he will walk around the edge of 
the island and bend over, looking for you. Equip the Thermal Goggles to make 
things easier to see him, and pop in some shots while underwater. Always look 
at your stamina! When underwater, your health will decrease if you run out of 
stamina. The madman also makes mirror images of himself. If you shoot the 
decoy, it will give away your position and you will be attacked. Equip the 
Thermal Goggles and shoot the one with the body hit for a surefire way to 
hurt The Pain.

Once half of The Pain's health has been depleted, he will start shooting bees 
out of his mouth! These are bullet bees, and as the name implies, treat them 
as bullets. If you get hit by one, you have to use the same cure treatment as 
a gunshot wound. Quickly swim around the island to avoid these attacks. If 
you ever run out of ammo, you can find some underwater and on the surrounding 
rock structures. There's also many fish to find, so there's plenty of food in 
this area. Once you've depleted all of The Pain's health, the hornet-loving 
fiend will be done for. He will explode, letting you continue your way out of 
the cave.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|        Chyornaya Peschera Cave Entrance         |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Mine Detector [MINE D]

Weapons
-------
Mk22 Ammo
AK-47 Ammo
M1911A1 Ammo
Claymore

Food
----
Rat [RAT]
Vampire Bat [BAT]
Otton Frog [FROG A]
Tree Frog [FROG B]
Thai Cobra [SNAKE C]
Reticulated Python [SNAKE H]
Russian Glowcap [MUSHROOM E]
O-----------------------------o-----------------------------O

This is a very straightforward area. Walk along through the cave. There will 
be a point where you decend down a rocky pathway. make sure you don't fall 
down into the pit below, or you're dead. Continue through, and hug the right 
wall to find an alcove. If you didn't pick up the Metal Detector in Rassvet, 
it's in the alcove. There will be a small cavern on the left side, with two 
Claymores on the ground. Shoot them and pick up the various ammo on the 
ground. Proceed north out of the cave.

                            _______(�����������)_______
                           (         Mission 4         )
                            �������(___________)�������

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                 Ponizovje South                 |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
Chaff Grenades [CHAFF G]

Food
----
Kenyan Mangrove Crab [CRAB]
Bigeye Trevally [FISH A]
Maroon Shark [FISH B]
Arowana [FISH C]
O-----------------------------o-----------------------------O

Equip the Croc Cap for this area. Guards on top of hovercrafts will be 
patrolling the river. Crouch in the river and swim to the end, avoiding the 
light of the hovercrafts. On the left side of the river, Chaff grenades can 
be found. Stick to the left path when the time comes.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                 Ponizovje West                  |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
Dragunov Sniper Rifle [SVD]
M1911A1 Suppressor [SP/M1911A1]
Mk22 Suppressor [SP/MK22]
Mk22 Ammo
M37 Ammo
AK-47 Ammo
M1911A1 Ammo
Grenades [GRENADE]
Stun Grenades [STUN G]
White Phosphorous Grenades [WP G]
TNT [TNT]

Food
----
Cobalt Blue Tarantula [SPIDER]
Bigeye Trevally [FISH A]
Maroon Shark [FISH B]
Arowana [FISH C]
O-----------------------------o-----------------------------O

Being spotted isn't a particularly good thing here, because they signal for 
hovercraft guards to take you out. Stay low in the water. When you reach the 
dock, swim under the dock and aim for a good shot. Stay angled, and when a 
guard starts to patrol the dock, tranq him in the head. Find the other guard 
not far away and tranq him too. You can kill them both once the area is safe. 
Climb onto the concrete platforms and watch out for the cobalt blue 
tarantulas. They're venomous, but provide little stamina recovery. A good use 
for them is to tranq one and capture it. At any time, throw it at an enemy's 
feet so it can bite and poison them. Head into the weapons storeroom to find 
a plethora of supplies, including the main reason for why I told you to come 
here: the SVD. If you got this weapon in the beginning of the game, coming to 
this area was well worth it, and it will be used in an important battle a 
little later in the game. ^_~ Go back to the previous area, and take the 
northern path this time.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|         Ponizovje Warehouse: Exterior           |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
M1911A1 Suppressor [SP/M1911A1]
SVD Ammo
Mk22 Ammo
AK-47 Ammo
M1911A1 Ammo
Smoke Grenades [SMOKE G]
Stun Grenades [STUN G]

Food
----
Cobalt Blue Tarantula [SPIDER]
Bigeye Trevally [FISH A]
Maroon Shark [FISH B]
Arowana [FISH C]
O-----------------------------o-----------------------------O

*````````````````*
CHEAP BASTARDS TIP
*````````````````*

Hey, do you want to *NOT* fight a boss later in the game. Well, you 
sharpshooters may have a chance to! You saw that creepy old guy in the 
wheelchair featured in the cinema about two seconds ago, right? That's The 
End, and you can kill him off early in the game, totally preventing this boss 
fight from happening! Once the cinema ends, equip the SVD and check out the 
dock. Snipe the lowly fools on the dock, and look for a guard pushing The End 
in his wheelchair. You gotta be very quick, so shoot the guy pushing the 
wheelchair. Proceed shooting the wheelchair until it blows up, killing The 
End. There you go, you cheap bastard, you just prevented a boss fight from 
ever happening! But I must say, there will indeed be a surprise for you when 
you get to the point in which you were supposed to fight The End.

*`````````````````````````````````````````````````````````````````*

Okay, that's the end of that. Let's rewind a bit. Once you start in the area, 
snipe the guards on the dock. They're radiomen, and they will call for backup 
if you are seen or heard. There are about three, so when they are done for, 
swim to the boats. They carry some ammo. Pick all of it up, then proceed down 
the dock and into the warehouse. Not too hard, eh?

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|         Ponizovje Warehouse: Interior           |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Desert Face Paint [FACE/DESERT]
Serum
Antidote
Bandage
Styptic
Disinfectant
Mousetrap

Weapons
-------
Mk22 Suppressor [SP/MK22]

Food
----
Instant Noodles [NOODLES]
Calorie Mate [C.MATE]
Rat [RAT]
Kenyan Mangrove Crab [CRAB]
O-----------------------------o-----------------------------O

I found this place to be somewhat hard to not be spotted in, but I have a 
strategy. When you first walk up to the first flight of stairs, stick a TNT 
on the wall. Now proceed through the doorway and down the stairs, looking to 
avoid any guards. If one calls for reinforcements, run back to where you 
stuck the TNT. Shielded guards will come and run up the stairs towards you. 
Press O when you have the TNT equipped to detonate it and blast the whole lot 
of reinforcements. Go back down the stairs and take out one or two guards. 
Head west to the wall, then south down a corridor where you can find the 
Desert Face Paint. Go back up north, and look up with your sniper rifle. Look 
up the flights of stairs to a balcony high up. Snipe the guard on the 
balcony, then proceed up the stairs. On the seonc floor, check the room in 
the corner for food supplies and a mousetrap. Head up to the third floor then 
out to the exit.

                            _______(�����������)_______
                           (         Mission 5         )
                            �������(___________)�������

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|              Graniny Gorki South                |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Life Medicine [LF MED]
Book

Weapons
-------
None

Food
----
Tsuchinoko (!)
Instant Noodles [NOODLES]
European Rabbit [RABBIT]
Flying Squirrel [SQUIRREL]
Yabloko Moloko [FRUIT A]
Magpie [BIRD D]
Poison Dart Frog [FROG C]
Reticulated Python [SNAKE H]
Siberian Ink Caps [MUSHROOM C]
Fly Agaric [MUSHROOM D]
O-----------------------------o-----------------------------O

(!) = Check Invisible Assassin's Food FAQ for more info.

This whole area, which is quite large, is also enemy free and booby trapped 
like no end. Equip Thermal Goggles and stay away from areas that give away a 
lot of body heat. They are all different types of traps, ranging from pits to 
spiked logs. Stay on the eastern side of the area and look for platforms to 
climb. On the eastern side on some platforms is a Life Medicine. That's 
really the only item that should concern you. Hurry out of the area to avoid 
losing any health from traps.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|    Graniny Gorki Lab Exterior: Outside Wall     |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
M1911A1 Suppressor [SP/M1911A1]
Mk22 Suppressor [SP/MK22]

Food
----
Red Avadavat [BIRD C]
Taiwanese Cobra [SNAKE B]
Milk Snake [SNAKE E]
Reticulated Python [SNAKE H]
O-----------------------------o-----------------------------O

There are two guards and a watchdog in this small area. You start off on the 
eastern side. If the guard walks in straight ahead on the other side of the 
fence, simple tranq him. Try to snipe the dog from a distance. Proceed west 
until you find the second guard. Tranq him as well, then continue west. There 
will be a Taiwanese cobra in the bushes. Kill it and avoid it's bite. There 
will be a hole in the fence; crawl through. Proceed north and collect the 
suppressor. Once on the other side of the fence, kill the two guards before 
they wake up. Proceed east and then north. Once you reach the door, press 
against it and knock on the door by pressing O. An impatient guard will reply 
with, "yeah, yeah, I'll open the door". Run to the left side of the door and 
wait there. When the guard opens the door, blast the unsuspecting punk with a 
gun to take him out. Proceed through the doorway to the inner wall.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|    Graniny Gorki Lab Exterior: Inside Walls     |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Oyama Face Paint [FACE/OYAMA]

Weapons
-------
XM16E1 [XM16E1]
M1911A1 Ammo
M37 Ammo
SVD Ammo
AK-47 Ammo
Mk22 Ammo
Smoke Grenades [SMOKE G]
Claymore
TMT

Food
----
None
O-----------------------------o-----------------------------O

Once you enter through the doorway, make a mad dash straight ahead and dive 
into the grass. Equip your SVD and look behind you. If the guard near the 
weapons storage room didn't see you, then snipe him. Look to the left towards 
the two trucks. There are two guards patrolling between them. Snipe both of 
them, then shake all of the guards' bodies. Head near the trucks, then walk 
down the path. Crawl in the grass, and you should see vents along the wall. 
Crawl in a vent and take the left way to the dead end. Collect the Oyama Face 
Paint, then head back outside. Equip the Scientist Camoflage. Go back to the 
weapons storage room that was near the entrance. Get all the supplies, then 
exit. head west and go into the side door with the scientist outfit on.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|         Graniny Gorki Lab Exterior: 1F          |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
None
O-----------------------------o-----------------------------O

You must keep the scientist outfit when in front of guards at all time. If 
they become suspicious, press triangle to fix your glasses to look nerdy. You 
can indeed kill the guards, but while behind them you must unequip the 
outfit, use CQC on the guard, then switch back to the scientist outfit before 
anyone notices. Stay away from scientist though, because they know there 
fellow workers, and they know that you aren't one! Head down the corridor, 
then go north. Kill your first guard up ahead, then enter the room with large 
stone pillars. Take out the next guard, then descend the stairs.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|      Graniny Gorki Lab Exterior: B1 West        |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Battery

Weapons
-------
Cigar Gas Spray
Knockout Handkerchief [HANDKER]
XM16E1 Suppressor [SP/XM16E1]

Food
----
None
O-----------------------------o-----------------------------O

Head down the stairs and down the corridor. Take out the lone guard, then 
enter his room. Get all the goods, including a Cigar Gas Spray. Head out and 
continue north to the next room. Equip the Cigar Gas Spray and try not to 
make eye contact with the scientist on the otehr end of the room. Proceed 
closer to him, trying to face the other way. Once close enough, as in close 
enough to perform a CQC, use the Cigar Gas Spray on him. He will be knocked 
out. Open a cabinet and stuff his body inside. If you're a risktaker, you can 
silently knife him to death. Head through the next doorway. More scientists! 
Once again, don't face them and inch closer and closer to take them out. If a 
scientist notices you, switch camos and tranq him before he signals the alarm 
at the end of the room. Dash into the next room and through the next doorway 
for another cinema. A drunken Granin will give you a key to the warehouse 
back in Ponizovje. Once the cinema is over, backtrack all the way back to the 
first floor. If there are any guards, simply CQC their arses.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|         Graniny Gorki Lab Exterior: 1F          |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Serum
Suture Kit
Ointment
Bandage

Weapons
-------
Cigar Gas Spray Ammo

Food
----
None
O-----------------------------o-----------------------------O

Return to the first floor and continue through the stone pillar room. Go back 
to the first room and make your first right down a long hallway. You will 
pass another guard post. Kill the guard, enter his room, and collect the 
medical supplies. Exit the room, and instead of heading upstairs, go back 
downstairs.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|       Graniny Gorki Lab Exterior: B1 East       |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Antidote
Life Medicine [LF MED]
Mousetrap

Weapons
-------
M37 Ammo
SVD Ammo
Mk22 Ammo

Food
----
Cobalt Blue Tarantulas [SPIDER]
O-----------------------------o-----------------------------O

Another basement! Go south down the hallway, then enter the room to your 
left. The guard will either be in the room or on patrol down the hallway. 
Interrogate him for him to tell you a special radio frequency where you can 
listen to music! Neat! Eh, now you can kill him. Collect eh ammo inside and 
go west down the hallway. Watch out for the spiders. Pass the first jail cell 
and enter the middle one. Crawl under the bed to find a life medicine. A 
mousetrap can be found in the last cell. Exit the basement and take the upper 
stairs leading to the second floor.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|         Graniny Gorki Lab Exterior: 2F          |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Fly Camouflage [UNIFORM/FLY]

Weapons
-------
Mk22 Suppressor [SP/MK22]

Food
----
Instant Noodles [NOODLES]
Calorie mate [C.MATE]
O-----------------------------o-----------------------------O

This place can be tricky, since there is a balcony showing the first floor. 
That means that guards from the 1st floor can also see you. The hallway to 
the north is a good place to take the enemies out. CQC the one patrolling up 
there, then enter the first door. Enter the library and pick up the Mk22 
Suppressor. Now enter the door above the library. This is the bathroom. As 
strange as this sounds, this is a good hiding place, because you can hide in 
the stalls. The third one, though, is locked. Punch and kick the last stall 
door to break it off of it's hinges. Enter to find the Fly Camo. Exit and go 
back out and walk back down the hallway, and go west down the hallway this 
time. Turn south and head east once at the end. Enter the first door to find 
some good food supplies. Enter the next door to end up on the balcony. 
Collect the book. Head back to the bathroom, but instead of going inside, go 
down the western hallway. Collect the ammo and head into the balcony which is 
past the next door. Jump down to end up on the interior wall area, where the 
vents were. Take off the scientist outfit and equip a proper camo. There are 
more guards, so take them out. Around three reside near the main entrance, so 
chuck a grenade their way. Exit the interior and exterior walls to end up 
back to Graniny Gorki South.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|              Graniny Gorki South                |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Spider Camouflage [UNIFORM/SPIDER]*

Weapons
-------
Mk22 Ammo
M37 Ammo
AK-47 Ammo
XM16E1 Ammo
Grenades [GRENADE]

Food
----
Tsuchinoko (!)
Instant Noodles [NOODLES]
European Rabbit [RABBIT]
Flying Squirrel [SQUIRREL]
Yabloko Moloko [FRUIT A]
Magpie [BIRD D]
Poison Dart Frog [FROG C]
Reticulated Python [SNAKE H]
Siberian Ink Caps [MUSHROOM C]
Fly Agaric [MUSHROOM D]
O-----------------------------o-----------------------------O

(!) = Check Invisible Assassin's Food FAQ for more info.

Once you enter the area, another cinema will occur. A dart will come your 
way, finding it's way into Snake's thigh. As he hobbles behind a tree, he's 
bombarded by more arrows. A menacing laughter comes from the trees as a lanky 
shape drops to the ground. It's the next member of the Cobra Unit: The Fear. 
With his crossbow aimed, he's poised and ready to fight!

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _    Boss Battle: The Fear    _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

As soon as the battle starts, cure yourself of the arrow wound and the 
poisoning. THe Fear will go invisible, leaping from tree to tree like a 
monkey. The only way to fight this goon is to use Thermal Goggles. Keep them 
equipped at all times. Since The Fear maneuvers around the area with such 
speed, he will always be able to see you. Heck, you can equip any camo you 
want, and it won't help you in this battle. As The Fear hops along the 
treetops, search him down in First-Person Mode and blast him once he stops 
momentarily. He will unload his crossbow and fire. It's pretty hard to see or 
know when he's attacking you with your Thermal Goggles on, because it's 
really hard to hear the arrows. You can listen for him pulling the arrow 
back, kinda like how a bow and arrow sounds like. Always open the cure menu 
to check if you have any injuries. The traps from earlier are still in tact, 
so don't move around a lot. 

Continue blasting at him with an AK-47 or XM16E1 as he is in the trees. After 
a while of fighting, The Fear will start complaining and searches for food. 
He will sometimes shoot food from the treetops, then hop onto the ground and 
eat it to regain stamina. If you have any poisonous animals (living, that is) 
throw them on the ground, and they may attack The Fear as he gathers food. 
Sometimes, he will eat rotten food and his stamina will go down and he will 
be stunned. He will also become uninvisible for a short time, so use that as 
an opportunity to take him out and continue pummeling him with some sort of 
an automatic weapon. Run up to him with your M37 shotgun and blast him as an 
added bonus. He doesn't have many other attacks or tactics other than 
shooting you with arrows. The Fear will go down rather quickly; he's probably 
the easiest of the Cobra Unit. If you depleted all of his stamina, the Spider 
Camouflage will be yours. That's the end of Mission 5! Head back to Ponizovje 
Warehouse to continue your mission.

             _~_~_~_~_~_~_~_~_~_~SITHDUKE says:~_~_~_~_~_~_~_~_~_~_

What i do first is just to the left of your startling location is a tree with 
two mushrooms and a 2nd tree with a 3rd mushroom just left of that one. These 
are ideal to keep The Fear from collecting his own food and regenerating his 
stamina. If you shoot/Kick them from the tree's base he'll automatically want 
your food instead of huntign his own. When the Fear consumes them he'll be 
poisoned and you'll also have enough time to kick him a few times while he's 
collecting the food. 

This is an ideal strategy if you're going for a stamina kill.



                            _______(�����������)_______
                           (         Mission 6         )
                            �������(___________)�������

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|         Ponizovje Warehouse: Interior           |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Desert Face Paint [FACE/DESERT]
Serum
Antidote
Bandage
Styptic
Disinfectant
Mousetrap

Weapons
-------
Mk22 Suppressor [SP/MK22]

Food
----
Instant Noodles [NOODLES]
Calorie Mate [C.MATE]
Rat [RAT]
Kenyan Mangrove Crab [CRAB]
O-----------------------------o-----------------------------O

Once again, you are in the warehouse, but for a short time. Continue down the 
first flight of stairs. A guard may be partrolling the stairs below you. If 
he didn't see you, try to get him with a tranquilizer dart. If you want to 
speed out of the whole warehouse, jump off of the balcony on the top floor 
and run south to the entrance stairs, run up, and go through the orange-red 
door. There are two or three guards patrolling the warehouse; it isn't 
particularly hard to get by them.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                Svyatogornyj South               |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Book
Styptic
Splint
Cold Medicine

Weapons
-------
None

Food
----
Vine Melon [VEGETABLE]
European Rabbit [RABBIT]
Magpie [BIRD D]
Coral Snake [SNAKE D]
Siberian Ink Cap [MUSHROOM C]
Spatsa [MUSHROOM F]
Baikal Scaly Tooth [MUSHROOM G]
O-----------------------------o-----------------------------O

No enemies here, just some items and medical supplies. Kick the flowers and 
bushes on the ground, and they will turn into medical supplies, such as 
splints, cold medicine, and styptics. Since there are no enemies, move on 
once all the items are collected.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                Svyatogornyj West                |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
XM16E1 Ammo

Food
----
Hornet's Nest [NEST]
Vine Melon [VEGETABLE]
Magpie [BIRD D]
Reticulated Python [SNAKE H]
Ural Luminescent Mushroom [MUSHROOM B]
Siberian Ink Cap [MUSHROOM C]
Spatsa [MUSHROOM F]
Baikal Scaly Tooth [MUSHROOM G]
O-----------------------------o-----------------------------O

This a fairly large area, and it's pretty hard to navigate through. If you 
take the right path, it's much easier and you won't have to deal with as many 
guards. It's one long narrow passage. Be very careful, because this dense 
jungle makes the guards really hard to find. Put on the Thermal Goggles here 
and there to check if any camouflaged guards are nearby. The Anti-Personnel 
Sensor really helps here too. Crawl throught a lot of the area, as you can 
easily hide in the tall grass and numerous tree trunks. Equipping the Thermal 
Goggles and sniping guards far away defeats the caution throughout some of 
the area. Cautiously take out guard by guard while crawling in the tall grass 
with a well camouflaged outfit. When you get to a large area, equip the 
Thermal Goggles. There will be a pitfall trap waiting right in front of the 
ammo. Navigate around the pit and get the ammo. When the road forks, take the 
right path.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                Svyatogornyj East                |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Book

Weapons
-------
M63 [M63]
XM16E1 Suppressor [SP/XM16E1]
Mk22 Ammo
SVD Ammo
M37 Ammo
M1911A1 Ammo
XM16E1 Ammo
TNT

Food
----
Calorie Mat [C.MATE]
Russian Ration [RATION]
Rat [RAT]
O-----------------------------o-----------------------------O

Once you enter the wooded area, two guards will patrol the area. Quickly find 
tall grass to crouch in and let the guards pass by. The second one kinda 
slacks off and stays behind; he's the radioman. Take him out first, because 
if not, he will signal for help. CQC him, then if the second guard possibly 
hears or sees you, take him out however you want. Since the radioman is dead, 
you can alert guards and they won't call for backup. Go north and stop at the 
first right. Start going east a little bit, but not all the way out into the 
clearing. Check out the cabin; guards are stationed on the porch. Take out 
all of them and go north again until you can go no further. Go left and slide 
down the hill towards the small shack. Collect the food inside, and blow it 
up if you'd like with the TNT. Go into the main cabin once the guards on the 
porch are killed. Collect all of the items, ranging from weapons to ammo, and 
exit the area. This time, take the north path in Svyatogornyj West. 

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|         Sokrovenno South, West, North           |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Moss Camouflage [UNIFORM/MOSS]*

Weapons
-------
Mosin-Nagant [MOSIN NAGANT]*
Mk22 Ammo
SVD Ammo
M37 Ammo
XM16E1 Ammo
TNT

Food
----
Tsuchinoko (!)
Markhor [MARKHOR]
European Rabbit [RABBIT]
Kenyan Mangrove Crab [CRAB]
Green Tree Python [SNAKE F]
Giant Anaconda [SNAKE G]
Yabloko Maloko [FRUIT A]
Golova [FRUIT C]
Parrot [BIRD A]
Magpie [BIRD D]
Russian Oyster Mushroom [MUSHROOM A]
Siberian Ink Cap [MUSHROOM C]
Baikal Scaly Tooth [MUSHROOMG]
O-----------------------------o-----------------------------O

(!) = Check Invisible Assassin's Food FAQ for more info.

*```````````````````````*
CHEAP BASTARDS TIP PART 2
*```````````````````````*

If you killed The End back in Ponizovje Warehouse: Exterior, you will have to 
face a whopping 20 Ocelot guards! Have fun, you cheap bastard you. ^_~

*`````````````````````````````````````````````````````````````````*

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _    Boss Battle: The End     _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

Okay, here is one of the highpoints of the game. This battle isn't just 
a "he's there, you're here, shoot each other" battle, it's a test of 
endurance. You must be patient with this battle; don't be surprised if this 
battle takes up to an hour long, even on Normal Mode. This fight actually 
takes place along three humongous areas, all part of a dense jungle: 
Sokrovenno South, Sokrovenno West, and Sokrovenno North. As you may know 
already, The End is a master sniper, so you guessed it: this is a sniping 
battle. The forest is VERY dense, and The End will be stationed at specific 
sniper spots to fight you. You can view those sniper spots on the map. 
Speaking of map, you must use this map constantly to win. The End actually 
shoots tranquilizer darts, which decrease your stamina rapidly if not cured. 
A simple survival knife will fully cure you, but if your stamina runs out, 
The End will capture you and throw you in jail all the way back at Graniny 
Gorki Lab. All enemies will reappear normally, so you can't just simply run 
back here. 

Because of stamina being such a big importance in this battle, you will find 
many different animals in the three areas, which respawn once killed. You can 
even shoot and kill The End's pet parrot, which can be found in a tree near 
the weapon supply shack in Sokrovenno South. Thermal Goggles are a hassle to 
use, because there is so much animal and plant life that actually sensing The 
End will be near impossible. He is also a master of camouflage, so 
occasionally you will be shot at without even knowing where he is. Some pure 
giveaways is his weapon. The scope on his sniper rifle will reflect sunlight, 
possibly giving away his location. If it starts raining, you know that the 
old man has fallen asleep. Run around the areas to all the sniper points, 
listening for noises. He snores quite loudly, so if you hear snores, look at 
the closest sniper points to get the upper hand. If The End ever says 
something, that means he's about to or already fired at you. Once the first 
of his shots has been fired, open the map. His location will be revealed as a 
red circle. That should help you find out where he is and target him. You 
have one of two options: snipe him if you know his exact location OR run 
towards his sniper point and attack him close hand or hold him up. 

To hold up The End, point your gun at him, and Snake will tell him to freeze. 
He will refuse and run away. If you hold him up one more time in another 
point, he will give you his Moss Camouflage. If you want the camo, you can 
also get it by depleating his stamina. This can be really easy, since the old 
geezer loses stamina over time, running from point to point. Once you think 
it's low enough, unload your tranq gun on him to take out his stamina 
completely. But beware, if The End's health or stamina is low, he will use 
the power of the forest (yeah, sounds cheesy) to regain all of his 
health/stamina!Prevent this by not letting him out of your sight. This can be 
a pain to do, because he's actually quick. Look around on the ground. The End 
leaves footprints in mud, so you can actually track him down for the whole 
battle. It's pretty hard, but always stay on his tail. Very rarely will you 
actually encounter The End running from sniper point to sniper point. I'm 
glad to say that I did at one point in the fight. If you ever end up being 
close to the guy or see him in the corner of your eye, unload on him. If 
close enough, wail on him with shotgun bullets, or snipe him if he's afar. 
The End also throws stun grenades at you in a ground battle and runs away. If 
he steps in mud, you can track him easier.  Ammo will be scarce, and there's 
limited ammo in the weapons supply room in Sokrovenno South. (I ended up 
having only one SVD bullet left when the battle was over!) This is the type 
of battle where you either love or hate. Some inexperienced players may have 
a lot of trouble in this battle, where experts may find themselves restarting 
the game just to replay the battle! With a lot of time and patience, The End 
will meet his end. The mission will also come to an end, where Mission 7 
starts up after you exit, which is found in the northeast corner of 
Sokrovenno North.

And because I found this battle to be incredibly unique and innovative, I 
have some users give me their tips, tricks, and strategies for this stunning 
battle.

       _~_~_~_~_~_~_~_~_~_~LuigiandYoshiFan says:~_~_~_~_~_~_~_~_~_~_

"Wear the Mask, the scientist suit, torch, and any other ways of making 
yourself visible. Then when you've got his attention check the map. It will 
give you his location. When you go there however he will have moved. Either 
snipe him with the SVD you found or run as fast as you can to his current 
location then hunt him down via thermal gogs. After that you wanna whip out 
your favorite weapon (in terms of accuracy and damage) this way you don't 
have to worry about hunting blindly and several times."

            _~_~_~_~_~_~_~_~_~_~cheatachu72 says:~_~_~_~_~_~_~_~_~_~_

"Spin around in circles until The End shoots at you. Get down, get to where 
he is, hold him up, get moss camo, get three headshots, turn away while he 
throws a flashbang, follow footprints with thermal goggles, rinse and repeat. 

The Fake Death Pill works once by letting him come to you and getting a free 
hit for you. I went into the weapons shack using the FDP 3 times and it 
screwed up his lines. Five minutes later he said, 'Think I can't tell the 
difference between a Fake Death and a Real one?'"

             _~_~_~_~_~_~_~_~_~_~solidhatzi says:~_~_~_~_~_~_~_~_~_~_

"wear thermal goggles and u will see his footsprin[ts that u can follow and 
use the directional mic to hear his breathing and know where is him"

           _~_~_~_~_~_~_~_~_~_~Da Rattleshake says:~_~_~_~_~_~_~_~_~_~_

"Run around like a lunatic, wait for him to shoot, find cover, look at his 
position on the map (which is now marked because he took a shot), find a safe 
place that you can see his position from, pop on your thermal goggles and 
blast him with your gun of choice. Rinse and repeat."

             _~_~_~_~_~_~_~_~_~_~Graeme777 says:~_~_~_~_~_~_~_~_~_~_

"Always shoot him 3 times.

And learn the map. Some places are better than others which The End will use 
more often. Also watch out for the light reflecting off his scope. Sometimes 
it can be a full blown lens flare effect, other times just a little flash."

             _~_~_~_~_~_~_~_~_~_~Drevius says:~_~_~_~_~_~_~_~_~_~_

"torch him"

          _~_~_~_~_~_~_~_~_~_~VictimToDie4 says:~_~_~_~_~_~_~_~_~_~_

"my way of taking down the end was to use the Directional Microphone to find 
out what general direction hes in then go towards him using the crawl stalk. 
Then reapeat the directional microphone part again to pinpoint even closer. 
When you do find him get right up behind him and wait. I usually go for the 
stamina kill so i wait untill his stamina goes down to the point where he 
regains him stamina. Then i shoot him. After that i just keep finding him and 
just take him out. Not the quickest way but works for me."

          _~_~_~_~_~_~_~_~_~_~sephirothWEAPON  says:~_~_~_~_~_~_~_~_~_~_

"When using the Dir. Mic, listen for snoring. 

Or the cheap, never fight him way. Advance the clock 10 to 14 days (PS2 
clock) and he will die. Or, when you first see him wheelchaired around, you 
can take him out.

Stamina Kill - Mosin Nagant
Hold Up (Be slow, not too close) - Moss Camo."

           _~_~_~_~_~_~_~_~_~_~GinsuKnight  says:~_~_~_~_~_~_~_~_~_~_

"when it rains, it seems that his stamina goes down all on its own, and 
sometimes makes him fall asleep. I was in the river map (west area?) and saw 
Z's floating up from him almost all the way across the map. just ran the long 
way around and held him up before he awoke. Worked well...course, he snuck up 
on ME about 5 minutes later and i got thrown in the pokey.

Oh, and dont forget that using a big/loud gun (m63 comes to mind) to hold him 
up works well too. He refused to give up the camo, so i shot around his head 
a dozen times, and he gave it up on the spot."

                            _______(�����������)_______
                           (         Mission 7         )
                            �������(___________)�������

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                Krasnogorje Tunnel               |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
Rat [RAT]
Vampire Bat [BAT]
Cobalt Blue Tarantula [SPIDER]
Otton Frog [FROG A]
O-----------------------------o-----------------------------O

There isn't anything to do here. Proceed north until you get to a ladder. 
*sigh* Z0mg itz liek t3h ladder boss!!!!111 Okay, not really. It's just a 
normal ladder, but it'll probably take you almost 5 minutes to climb. Climb 
up the insanely long ladder and go through the door.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|           Krasnogorje Mountain Base             |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Serum

Weapons
-------
Mk22 Ammo
SVD Ammo
Grenades [GRENADES]
Smoke Grenades [SMOKE G]
Chaff Grenades [CHAFF C]

Food
----
Emperor Scorpion [SCORPION]
White-Rumped Vulture [BIRD B]
Thai Cobra [SNAKE C]
O-----------------------------o-----------------------------O

As soon as you enter the area, switch to Choco Chip camo and Desert Face 
Paint. You may need it for a while, so use it now to be safe. Get the itmes 
in the corner, then go west and slide down the hill. Kill the cobra that's in 
front of you; watch out for it's bite. When you come upon the large cliffside 
area, take a couple steps out in the open. Equip your SVD and look on the 
right wall. There should be a soldier standing on the high ledge. Snipe him 
first; he has an RPG-7: a very powerful rocket launcher. Once you snipe him, 
slowly proceed north. Guards are pacing the area in low trenches. Once you 
are out of their sight, go in the trench and CQC them. There are only about 
two or three of them, but if they call backup, many more guards come. 

If they do call for backup, run to the large boulder on the western side of 
the cliffside. There's some crawl space to hide in. You can chuck grenades at 
a group of guards' feet to take them all out in one blow. You might want to 
stay low, because the reinforcements have RPG-7s. Once everyone's gone, 
collect the goods by shaking the bodies. Vultures will be feasting on the 
dead bodies, so if you're low on food, these guys are sitting ducks. Take 
them out as well, and collect more supplies scattered around the area before 
you proceed to the second mountainous area.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|            Krasnogorje Mountainside             |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Splint
Serum
Disinfectant
Bandage
Styptic
Antidote

Weapons
-------
RPG-7
TNT
Mk22 Ammo
SVD Ammo
M37 Ammo
XM16E1 Ammo
M1911A1 Ammo
AK-47 Ammo
Grenades [GRENADES]
Stun Grenades [STUN G]
White Phosphorous Grenades [WP G]

Food
----
Calorie Mate [C MATE]
Russian Ration [RATION]
Emperor Scorpion [SCORPION]
White-Rumped Vulture [BIRD B]
Thai Cobra [SNAKE C]
O-----------------------------o-----------------------------O

This is an extremely hard area if you won't sneak by and just kill everyone 
in sight. If you destroyed the helicopter back in Bolshaya Past Base with the 
TNT, then hovercraft guards patrol the area. Usually one patrols the area and 
the rest are used for backup if needed. Equip the SVD when you enter and aim 
to the left a bit. If you look up the pathway, there should be a guard 
patrolling right where you would walk up next. Snipe him, then go north and 
walk up the said pathway. There is a cave found here that's pretty good for 
hiding. Enter through the doorway to find some items and a cobra. Avoid it's 
bite and kill/tranq it. There is also a crawlspace that leads to the side of 
the mountain, which is also a good escape route. DO NOT KILL THE HOVERCRAFT 
GUARD. If you do, people will radio for backup, and a seemingly endless wave 
of hovercraft guards and normal guards will come to take you out. It's not 
worth it. Just avoid him, as you sneak up the pathway. Once you exit the cave 
and go east up the other path, duck behind the rock. If there are any guards, 
your best strategy is to tranq them and kill them with your knife or silenced 
pistol. 

You will reach a turret. There really is no need to use it, because if the 
hovercraft guards hears you, then you're pretty much done. Same with the 
helicopter; if you take it out, another one will come. Just ignore it and 
proceed north, towards the three bunkers. Make sure the hovercraft is far 
away before you snipe the patrolling guards up near the bunkers. Check all of 
the bunkers for a plethora of items and weapons, including the RPG-7. There 
is one more guard, well, guarding the exit. Take him out by any means. If he 
alerts anyone, you can easily escape in time before any other guard sees you. 
Exit the area by proceeding north.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|             Krasnogorje Mountaintop             |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Bandage
Ointment
Suture Kit

Weapons
-------
SVD Ammo
M37 Ammo
M63 Ammo
RPG-7 Ammo
Grenade [GRENADE]
Smoke Grenade [SMOKE G]
Claymore
TNT

Food
----
Rat [RAT]
White-Rumped Vulture [BIRD B]
O-----------------------------o-----------------------------O

There's alway a helicopter patrolling the area here, no matter what. It can 
be handy if you "use" it correctly. If you want to snipe enemies or run, make 
sure to do it when the helicopter is above you, so the helicopter drowns out 
any sound you make. This proves essential for sniping guards here. First off, 
there is a lone guard walking down towards you when you enter the area. Hide 
behind the crates at the start, then CQC him. Snipe any visible guards who 
are looking off cliffsides or ledges. Once again, make sure you snipe them 
when the helicopter if overhead. To be safe, travel through the trenches to 
reach the shacks in this area. There are mounted turrets, but DO NOT SHOOT 
DOWN THE HELICOPTER! THe alert meter will come up, and the helicopter will 
strike back, using machine gun fire and a barrage of missiles to take you 
down. Helicopters will probably kill you, and even if you do destroy it, 
another one will arrive to take it's place. It's a lose-lose situation for 
you, so just avoid the thought at all costs. With that said, there really 
isn't much use of the turrets, unless you have a good eye and decide to save 
SVD ammo and take out the guards that way. 

The shack to the right has some ammo and grenades. Proceed through the 
trenches. Most of the guards stay up on the land, so in certain parts you can 
jump out and get them. It's better to just avoid them. You should reach 
another shack on your way to the northern side of the area. This place has a 
lot more ammo, TNT, and Claymores. Leave, and head west through the trenches. 
The top shack has a bunch of medical supplies, including bandages, suture 
kits, and ointment. Head est from the medical shack through the other trench. 
Keep going east, then go south with the trenches. The winding path ends up 
going north again, where there will be a doorway. Open the door and go inside 
to have another cutscene with Eva.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|      Krasnogorje Mountaintop: Behind Ruins      |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
SVD Ammo
XM16E1 Ammo
M1911A1 Ammo
AK-47 Ammo
CLaymore

Food
----
Instant Noodles [NOODLES]
Rat [RAT]
Emperor Scorpion [SCORPION]
O-----------------------------o-----------------------------O

Eva will give you the Key B in the cinema. You will end up here once the 
cinema is over. There is almost nothing to do here. You can check out Groznyj 
Grad from here though. You can even snipe some guards, but they send a 
helicopter to take you out. Don't even bother with them. Just go back into 
the cabin. You can find some noodles and a lot of ammo in the rooms. Exit the 
cabin and head back to the mountaintop.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|             Krasnogorje Mountaintop             |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Bandage
Ointment
Suture Kit

Weapons
-------
SVD Ammo
M37 Ammo
M63 Ammo
RPG-7 Ammo
Grenade [GRENADE]
Smoke Grenade [SMOKE G]
Claymore
TNT

Food
----
Rat [RAT]
White-Rumped Vulture [BIRD B]
O-----------------------------o-----------------------------O

Flamethrower guards, yay! You heard me, now guards with flamethrowers have 
been positioned on the mountaintop. No worries, you won't be here for long. 
Go south from the cabin through the trenches. When the trench goes west, keep 
on the lookout for a flamethrower guard patrolling close by. You can either 
take him out the quiet, sneaky way, or you can shoot the fuel tank on his 
back for a quick kill. If you do shoot the fuel tank, it'll explode, 
revealing your hiding space. Choose either way you want. After taking him 
out, go up the ledge on the southern side of where you were just standing to 
get out of the trenches. Head down south a little bit and you should find a 
red door. The key that Eva gave you opens that door. Unlock the red door and 
go inside.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|         Groznyj Grad Underground Tunnel         |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Bandage
Antidote
Ointment
Disinfectant
Battery

Weapons
-------
SVD Ammo
M37 Ammo
Mk22 Ammo
AK-47 Ammo
XM16E1 Ammo
M1911A1 Ammo
Grenade [GRENADE]

Food
----
Rat [RAT]
Vampire Bat [BAT]
Russian Glowcap [MUSHROOM E]
O-----------------------------o-----------------------------O

Switch to the Splitter camo and face paint for now. Go down the stairs and 
you should see bats hanging on the ceiling. They're just waiting for you to 
take them down. Free and easy food for the taking. Go down the next flights 
of stairs and head south to the dead end for some various ammo. Go north 
through the tunnel to find some medical supplies. Go east for some more ammo, 
then west, north and down the stairs. In the cutscene, Snake will be 
patrolling the dark corridors. He hers a loud, clanking noise, but he can't 
tell where. The Fury comes around a corner, and blasts his flamethrower 
towards the ceiling, dropping bats like flies. He flies up on his jetpack and 
shoots right towards Snake. Boss time!

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _    Boss Battle: The Fury    _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

The Fury will fly right over your head once the battle starts. Run to the 
north and get on the ledge. You will be fighting this battle in six long 
corridors. They are very dark, so thermal goggles are important here. Pace 
the ledge, looking down each corridor for The Fury. Make sure you have your 
thermal goggles on to help you spot his black suit in the darkness. When you 
find him, equip your SVD and shoot him about three times. He will fall to the 
ground and curse. Run to the other side quickly, because when he gets up, 
he'll charge to where the gunshot was emitted and blast the area with his 
flamethrower! Never fight him close up unless you're good with the knife. You 
can actually slice open his suit, stunning him and making him get hurt by the 
flames. The Fury is 
surprisingly quick, too. If you ever find him right behind you, dive roll 
into him to knock him down, then get the heck away from you. 

Run down one of the corridors and just try to make things hard for the guy. 
Try to stay away from the south side of the area, because it's a pit which 
makes things a lot easier for The Fury. He can easily charge into you can 
watch as you go careening off of the pit. After you shoot him a good five to 
six times, he'll get really angry. He won't pace the corridors anymore, he'll 
use his jetpack to fly around all of the corridors, giving you barely any 
time to snipe him. If he ever gets you with his flamethrower, dive to get the 
flames off of your body and cure yourself with ointment and a bandage. If at 
any point in the battle, The Fury sees you far away, he'll engage a 
countdown. If he gets to zero, he'll activate his jetpack and use himself as 
a battering ram, crashing right into you. Right when you start hearing him 
count, run inbetween the corridors. 

There are also a lot of barrels here, so Use them to your advantage. If you'd 
like to save bullets, shoot a barrel that's close to him, instead of shooting 
him up to three times. Barrels even damage the guy more. When you deplete at 
least three-quarters of his health, his patterns are nearly unpredictable. 
Once he finds you, he'll usually point that out to you, by saying something 
like, "There you are!". If you hear that, dive roll into him. Since he 
travels so fast now, close combat is all you can do now. Right when he gets 
up, pump him with your shotgun before he can whip out his flamethrower. He'll 
say that his suit is ripped, leaving him momentarily stunned. Lash out on him 
at this point and try to run and hide. He'll be smoked in no time. (Get it: 
smoked? Hehehe...)

With that battle done, there's no more Cobras left (other than The Boss, of 
course). After the cinema though, the tunnel is sealed off, so no 
backtracking for you! Proceed forward, collecting the medical supplies and 
get out of this dang tunnel!

                            _______(�����������)_______
                           (         Mission 8         )
                            �������(___________)�������

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|             Groznyj Grad Southwest              |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Styptic
Disinfectant
Bandage

Weapons
-------
M1911A1 Suppressor [SP/M1911A1]
SVD Ammo
Mk22 Ammo
XM16E1 Ammo
M1911A1 Ammo
Grenades [GRENADES]
Smoke Grenades [SMOKE G]

Food
----
None
O-----------------------------o-----------------------------O

When you start in this insanely huge area (it's composed of several parts), 
you will be near a stack of crates. Collect the items on the lower floor then 
jump on top of the boxes. A guard will be patrolling very close nearby. 
Crouch on top of the highest box and tranq him when his back is turned. Kill 
him, and you might as well leave his body there; there aren't any enemies 
patrolling nearby. Go east until you reach a truck. Bang on the back of the 
truck to attract a nearby guard, and wait for him to walk around the truck to 
the back of it. Go around the front of the truck and get behind him when he's 
investigating where the noise came from. CQC him and leave his body there as 
well. 

Now turn around and go north, past the large storage sheds. A guard will be 
patrolling the north side. Use the sheds to hide behind him and CQC the enemy 
when you have the oportunity. Dash to the east behind the three sheds. Take 
out the next guard patrolling those sheds. Go through the northwest door in 
the cornet to head towards the northwest quadrant.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|             Groznyj Grad Northwest              |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Styptic
Disinfectant
Bandage

Weapons
-------
Mk22 Ammo
Grenades [GRENADES]
Smoke Grenades [SMOKE G]
Chaff Grenades [CHAFF G]
White Phosphorous Grenades [WP G]

Food
----
Calorie Mate [C.MATE]
Russian Ration [RATION]
O-----------------------------o-----------------------------O

If you happen to see "zzz" on the screen, then a sleeping dog is nearby. 
Tiptoe past them to avoid waking them up nad making things harder for you. 
Hide behind the first armored cars. Once guard is standing still on the left 
side of the cras on the far west. Snipe or tranq him, then go north past the 
dog. Take out two more guards by sniping them. They are right next to each 
other, so one is bound to see you if you get close. Go up the stairs on the 
right for some ammo, then descend them and continue north. The north shack 
has some nice ammo and TNT, so stock up. Go all the way back down to where 
you entered. It's best to clear out all of the areas before proceeding any 
further. Go to the eastern door near where you came in.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|             Groznyj Grad Northeast              |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
M63 Ammo
M37 Ammo
Mk22 Ammo
AK-47 Ammo
XM16E1 Ammo
M1911A1 Ammo
TNT

Food
----
None
O-----------------------------o-----------------------------O

Upon entering, hide behind the structure. From here, you can snipe about 4 of 
the guards patrolling this area, which makes things a lot easier. If anyone 
calls reinforcements, head east and wait at the door behind the shed. When 
people come through the door, whip out your RPG-7 and let them all have it. 
Keep doing this until all the reinforcements are dead. Go east from the shed 
until you reach another shed. From there, go north and take out the guard 
around the corner. Go into the shack to get some food and go back south. You 
should be right in front of a door; go inside it.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|             Groznyj Grad Southeast              |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Book
Cardboard Box C

Weapons
-------
M1911A1 Ammo

Food
----
Rat [RAT]
O-----------------------------o-----------------------------O

Look straight ahead when you enter. You will probably see another guard. Take 
him out before he gets to see you and call for backup. Go east around the 
back of the building and eliminate another patrolling guard. Don't go through 
the alleyway, and do not pick up the box there! Save it for later, when you 
really need it. Head back to where you took out the first guard to find 
another one. Duck behind the metal rods and CQC him when he turns around. Go 
ALL THE WAY BACK to Groznyj Grad Northwest and hop inside the truck at the 
far north of the area. Equip Cardboard Box A to go to the weapons lab.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|      Groznyj Grad Weapons Lab: East Wing        |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Book
Suture Kit
Ointment
Antidote
Bandage

Weapons
-------
Scorpion [SCORPION]
Mk22 Suppressor [SP/MK22]
XM16E1 Suppressor [SP/XM16E1]
M63 Ammo
M37 Ammo
XM16E1 Ammo
Cigar Spray Ammo

Food
----
Russian Ration [RATION]
O-----------------------------o-----------------------------O

Collect all of the items found in the storage room and unequip the box. Equip 
the Scientist Uniform and take off any face paint. Another spy mission! When 
you exit the room, you should see a soldier with white hair walking near you. 
That's major Raikov; you must follow him. He will go into the room on the 
west side. Wait for him until he leaves and goes up the stairs. Make sure to 
stay out of the room Raikov goes in. There's a scientist in there, and just 
like Graniny Gorki Lab, if one sees you, they will alert the guards. Follow 
him up the stairs when he leaves and into the upstairs room. He will walk 
south near a bunch of lockers. Keep on his tail and unequip the uniform to 
CQC  him. A cinema will be triggered, showing Snake stuffing Raikov's body in 
a locker. You will get his uniform. You can press Triangle to salute to 
guards when they salute to you. Equip the Officer Uniform and the Raikov Mask 
(you got it in the beginning of the game) and enter the southwest door. 

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|      Groznyj Grad Weapons Lab: Main Wing        |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
None
O-----------------------------o-----------------------------O

Go down the long hallway and past the locked door (remember that door). Go 
north and through the next door. Two guards will be guarding the next door. 
Salute to them and they will let you pass into Sokolov's chamber. Entering 
the room triggers a long cutscene. Volgin enters the room after a long 
conversation between Snake and Sokolov. He beats up Snake after finding out 
that he's not the real Raikov. Snake is sent to the Torture Room.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|       Groznyj Grad Weapons Torture Room         |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Camera

Weapons
-------
Fork
Cigar Gas Spray
SAA [SAA]
M1911A1 Ammo

Food
----
Rat [RAT]
O-----------------------------o-----------------------------O

In the cinema, make sure to hold L2 and/or R2 so Snake doesn't take damage 
from Volgin. After the cinema, Snake is trapped in a prison cell with a guard 
keeping a close eye on him. You actually have a number of ways to escape:

{Option 1}: In the previous cutscene, if you pressed R1 at the desired time, 
you saw The Sorrow holding up a sign with a radio signal on it. That radio 
signal is 144.75. Use it to open the cell door. The guard, confused, rushes 
in. You can now proceed to fork him to death (I've always wanted to say 
that!). 

{Option 2}: Use a Fake Death Pill to "die". The guard will open the cell door 
and inspect Snake. use the Revival Pill to wake up, then kill the guard.

{Option 3}: The guard will throw food into Snake's cell. Like the hardass 
that you are, simply throw back the food at him. He will eat the food 
instead. Occasionally, the food is rotten, and the sentry will hurry off to 
the little guard's room. Dial in the radio frequency, and go to the bathroom 
and take out the guard by surprise. I don't reccommend this option, because 
the food isn't always rotten.

{Option 4}: This is just like Option 3, well, kinda. Proceed to throw back 
the guard gives to you. If the food isn't rotten, he will consume three or 
four of them. A funny cutscene will start, with the guard talking about his 
family. He holds up a picture of his family. When the R1 icon comes up, press 
it to look at the back of the card to see the radio frequency: 144.75. He 
will also give you Cigar Gas Spray. Why? I don't know. When the scene ends, 
stand as close to the bars as you can and use the gas on the sentry. He will 
fall asleep, and you can open the door and fork him to death.

{Option 5}: This one is incredibly simple, but lame and boring. Crawl under 
the bed and hide there for a bit. The idiotic guard will wonder where you 
went and will panic. He will open the door and go inside to look for you. 
Crawl out from under the bed and kill him with your trusty fork.

Leave the facility by going through the room right next to your cell, exiting 
through the southern door, and going through the second door on the left. Now 
you'll be back in Groznyj Grad Southeast. All the enemies will reappear, but 
hurry through the areas instead of taking them out. Don't even bother 
tranquing them. Go through the north door, then go through the east door when 
in the northeast section. You will end up in the northwest section. Go near 
the truck where you went inside to get to the weapons lab. Instead, hug the 
left wall and go through the small opening. Crawl under the pipes and open 
the trap door on the ground north from where you entered. This leads to the 
sewers.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|              Groznyj Grad Sewers                |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Spirit camouflage [UNIFORM/SPIRIT]
Life Medicine [LF MED]
Styptic

Weapons
-------
SAA Ammo

Food
----
Rat [RAT]
O-----------------------------o-----------------------------O

Head down the stairs, collecting ammo and items as you go. On the floor, go 
north through the sewage and muck. When you reach a dead end, crawl through 
the space on the left side. There will probably be guard dogs on each end, so 
whip out your SAA to take them out. The right side contains some SAA Bullets. 
Once at the end of the corridor, crawl through the space on the right wall. 
You will be in a section with a lot more water, enabling you to swim and dive 
in it. Collect the styptic and food on the bottom floor under the water. You 
will have to go under another crawl space on the left, so walk through until 
more bars block your path, like the other passage. 

Crawl through the hole on the right and continue going east. Watch out for 
the guard dogs here; take them out with your gun. Go north towards the light, 
and another cinema will be triggered. Snake is cornered by Ocelot and some 
guards. In front of Snake are the bad guys, and behind Snake is a waterfall. 
He jumps off of the waterfall to avoid Ocelot and swims down a river. He 
meets a strange foe, whom you might have seen several times before in the 
game. He's The Sorrow, and he's one strange foe.

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _   Boss Battle: The Sorrow   _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

This really isn't a boss fight, but since there is a boss meter, I guess it's 
an exception. The funny thing is that the boss meter is already empty! That's 
because The Sorrow is a ghost, and everyone knows that you can't kill a 
ghost. The Sorrow will resurrect EVERY SINGLE ENEMY YOU HAVE KILLED! That 
means that if you're a stealth master and haven't killed many people, then 
this "battle" will be easy. If you're like me and end up killing over 500 
enemies at this point, then this might take a while. As you tread upstream, 
ghosts will be coming towards you. Some will merely walk past you, ignoring 
you completely. Most of them, on the other hand, try to get their revenge and 
take out Snake. If Snake touches a ghost, then his life meter will start to 
get drained. Ghosts are slow, so they are pretty easy to maneuver around.

The Sorrow also shoots out strange beams of energy. Technically, they don't 
hurt you, but it knocks Snake down. If you get knocked down with a group of 
ghosts around you, you'll be hurting. The beam is incredibly slow when shot, 
so you should have no trouble moving to the other side of the river and 
dodging it. You can shoot the ghosts to momentarily stun them, as they emit 
an ear-piercing scream. That proves to be very useful when a wall of ghosts 
is moving towards you. You will also come across the bosses as you make your 
way through. They aren't any different from the normal ghosts. Just shoot 
them and proceed. At the end of the river, you will come upon The Sorrow's 
corpse. After a couple of seconds, Snake will drop dead. Don't continue 
though, open your item screen and use a Revival Pill. It was just a lame 
trick by The Sorrow. After you use the Revival Pill, the "battle" ends. You 
get the Spirit Camouflage for beating the ghastly Cobra member.

                            _______(�����������)_______
                           (         Mission 9         )
                            �������(___________)�������

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                   Tikhogornyj                   |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
Markhor [MARKHOR]
Kenyan Mangrove Crab [CRAB]
Vine Melon [VEGETABLE]
Tree Frog [FROG B]
Arowana [FISH C]
Siberian Ink Cap [MUSHROOM C]
Fly Agaric [MUSHROOM D]
Giant Anaconda [SNAKE G]
Sunda Whistling Thrush [BIRD E]
O-----------------------------o-----------------------------O

You should have little problem with this area if you removed the transmitter 
already. If not, Ocelot guards will swarm the area. Go east past the small 
stream to go on the other side of it. Go north and you will reach a log. Go 
across it and you will end up on the other side of the stream again. Continue 
north up to the waterfall. When you get to it, walk around on the right side 
along the ledge to get behind it into the cave.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|          Tikhogornyj: Behind Waterfall          |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Bandage
Disinfectant
Styptic
Cardboard Box B

Weapons
-------
Mk22 Suppressor [SP/MK22]
M1911A1 Suppressor [SP/M1911A1]
Mk22 Ammo
AK-47 Ammo
M1911A1 Ammo
C3

Food
----
Rat [RAT]
Tree Frog [FROG B]
Russian Glowcap [MUSHROOM E]
O-----------------------------o-----------------------------O

Eva will meet up with Snake in the cave. After the cutscene, you will have 
your backpack and Key C. Now you will have all of your camo, weapons, and 
food. Joy! Collect the Disinfectant and the Mk22 Suppressor in the cave. 
Proceed through the tunnel at the north end of the cave. THere are items and 
ammo in each alcove of the tunnel. Collect them all, and don't miss the ones 
at the dead end. Go up the ladder back into Graznyj Grad.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|              Groznyj Grad Northwest             |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Styptic
Disinfectant
Bandage

Weapons
-------
Mk22 Ammo
Grenades [GRENADES]
Smoke Grenades [SMOKE G]
Chaff Grenades [CHAFF G]
White Phosphorous Grenades [WP G]

Food
----
Calorie Mate [C.MATE]
Russian Ration [RATION]
O-----------------------------o-----------------------------O

You will start off in a nice place; on the western side of the area. Equip 
the Spirit Camouflage (this is probably now be your most used camo). It's 
like the Splitter, with that blue-gray color, but it masks your footsteps so 
enemies can't hear them, no matter how close you are. Run north past the 
tanks and take out the lone guard nearby. He's the only one in this pathway. 
Like before, reach the truck in the northern part of the area. Equip 
Cardboard Box A and go to the weapons lab.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|      Groznyj Grad Weapons Lab: East Wing        |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Sneaking Camouflage [UNIFORM/SNEAKING]
Maintenance Camouflage [UNIFORM/MAINTENANCE]

Weapons
-------
None

Food
----
None
O-----------------------------o-----------------------------O

You're back in the lab again! Equip the Scientist Uniform with no face paint. 
Exit the storage room and go north, up the stairs. Remember that locker that 
you stuffed Raikov in? Open it (it's the one with the red stripe for those 
who forgot) to find Sneaking Camouflage. It reduces all damage by half, but 
it's not very good camouflage style. Check the locker across from the one 
with the red stripe to find the Maintenance Uniform. Put it on now without 
any face paint. Go into the door on the left.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|      Groznyj Grad Weapons Lab: Main Wing        |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Life Medicine [LF MED]
Cold War Camouflage [UNIFORM/COLD WAR]*

Weapons
-------
M1911A1 Suppressor [SP/M1911A1]
XM16E1 Suppressor [SP/XM16E1]
SAA Ammo
Mk22 Ammo

Food
----
Russian Ration [RATION]
Instant Noodles [NOODLES]
O-----------------------------o-----------------------------O

Head west down the long corridor. Go north and enter the hallway where those 
two guards were; right before Sokolov's chamber. Pick up the Life Medicine 
and suppressors, then go back to the long corridor. Remeber that door that I 
told you to remember? Use Key C on it to unlock it and enter the Shagohod's 
hangar. You must plant four pieces of C3 on the four fuel tanks. There are 
two on both sides of the Shagohod. So, there's one northwest, northeast, 
southwest, and southeast. Once again, avoid all maintenance members, because 
they are like scientists; they squeal. There are normal guards here, so don't 
act suspicious, like dive roll or bump into them. 

Go down the stairs and avoid the lone maintenance guy. Go west to the 
staircase and go up it. There is another staircase that leads up to a rafter. 
Walk past it, then put the C3 on the fuel tank right next to the stairs. Do 
donw the next flight of stairs to your right towards the trucks. Go north and 
plant the C3 on the second fuel tank. Crawl under the trucsk to find Instant 
Noodles and another Life Medicine. Go east, and you should run into the third 
fuel tank, which is behind a wall. Go around the wall and plant C3 on it, 
then go south up the ramp. The last fuel tank is more south, so continue 
until you see it, and plant the last C3 piece on it. Volgin will spot you, 
where The Boss and Ocelot tag along with him. They have captured Tatyana, who 
is really the spy. (if you haven't figured it out, she is Eva). Volgin will 
challenge Snake to a one-on-one match, not knowing that the C3 is planted. If 
you press R1 at the desired time, you can see The Sorrow holding up a sign 
telling you how much more time there is until the C3 blows. Volgin lowers the 
platforms where the two of you are standing, and Ocelot watches from above.

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _     Boss Battle: Volgin     _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

This is an incredibly easy battle, despite Volgin being a hardass throughout 
the whole game. Ocelot will actually give you ammo throughout the battle. 
There is indeed a 5 minute time limit, but you should have more than enough 
time to finish him. Take off the Maintenance camo and switch to Sneaking. 
Equip any gun, and this will tempt Volgin to shoot an electric blast at you. 
If he hits you with your gun equipped, the gun will go off, wasting precious 
ammo and hurting you. Unequip it right before he's going to shoot, then run 
behind him. When the beam stops, unload your shotgun on his back. You can 
only hurt his back, because he uses a shield to protect the front of his 
body. Repeat this simple process until you take out half of his health. 

Now Volgin will use different electric attacks. He will fire a rapid stream 
of electricity. You can run from side to side to dodge them, then get behind 
him and blast his back. He will also use another electric attack, when he 
clasps his hands together and fires. A very good method is to shoot the pipes 
above Volgin. Water will come gushing out on top of him. This hurts him and 
gives you an opportunity to strike as well. Russian Glow Caps and Chaff 
Grenades divert his electric attacks to make things even easier. Volgin will 
sometimes go to an electrical box and "recharge". Since he has his back 
facing you, blast him when he's taking his time getting energy back. With 
Ocelot constantly helping you and the simplicity of this fight, you shouldn't 
have a problem. If you deplete all of his stamina, the Cold War Camouflage is 
yours.

Ah, now it's time for one of the coolest parts in the game. Snake escapes the 
pit, and the C3 goes off, with Snake still inside the hangar! The building is 
being destroyed, with guards scrambling for their lives. Snake finds an exit, 
so he rushes out into the open. Eva comes over with her motorcycle, and Snake 
jumps on. They start to speed away, but wait. What's that?! The Shagohod with 
Volgin at it's controls comes crashing through the hangar, still in one 
piece. The Shagohod wheels towards the motorcycle, so Eva and Snake bolt out 
of it's reach!

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                 Groznyj Grad                    |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
None
O-----------------------------o-----------------------------O

Once in Eva's motorcycle, you can equip and fire ammo, but the best part is 
that you have unlimited ammo! Eva will speed through all of Groznyj Grad and 
will stop at certain points to take out guards. Equip your RPG-7 or some type 
of automatic, like AK-47 or M63. Let the bullets fly as you take each guard 
one by one. When an area is cleared out, she'll move on to another area. Take 
out all of the guards and repeat this process until a cinema comes up. Eva 
and Snake will bust through a gate into the runway, and the Shagohod crawls 
towards the runway, destroying everything in it's path, even killing their 
own men.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|             Groznyj Grad Runway                 |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
None
O-----------------------------o-----------------------------O

Equip the RPG-7 for this area. Guards in motorcycles will start chasing you. 
Aim for the front of their vehicles with your rockets, so when the rocket 
gets to their motorcycle, they will hit it dead on. You will have to use a 
tactical reload to stay alive in this game. Press R2 twice once you shoot a 
rocket to automatically reload one. It's a LOT faster and easier. Take out 
all of the motorcycles, starting with the closest ones. If a motorcycle is 
too close to you, try to aim for the back of the vehicle so you don't damage 
yourself in the blast. You can even use an M63 to shoot the riders. The 
Shagohod will catch up to you, so shoot it's treads to slow it down. When the 
mechanical monster shoots missiles, take them out of the sky with your M63 or 
toss a Chaff Grenade to mess up their flight pattern. You will come to the 
rail bridge after pummeling the treads for a bit.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|           Groznyj Grad Rail Bridge              |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
None
O-----------------------------o-----------------------------O

You will jump out of the side car. Equip the sniper rifle and aim for the 
explosives Eva planted on the bridge. Start with the one farthest away. Eva 
will command you where to aim, so it's not that hard. Blow out both of them 
to destroy the bridge. The Shagohod will fall off the bridge. That's what you 
think! It uses rocket boosters to speed up the falling bridge, over Snake and 
Eva, and lands behind them. It's ready to fight!

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _    Boss Battle: Shagohod    _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

This battle is pretty easy. You must do to it what you did to it on the 
runway: shoot the treads. Use a tactical reload (double tap R2) and your RPG-
7 to shoot the treads. When sparks fly and Volgin complains that it's too 
slow, Eva will drive to the back of the Shagohod. Aim for the upperportion of 
it and shoot the damaged part where the electricity is coming from. You can 
probably get two or three shots in. The Shagohod will turn around. The 
Shagohod will also fire missiles like before. Blast them out of the air or 
use a Chaff Grenade. Repeat the process of shooting the treads, then the back 
to defeat this boss. 

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _     Boss Battle: Volgin     _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

This time you will be on foot when you fight Volgin inside the Shagohod. At 
first, Volgin will begin chasing Eva. Go to the edge of the area and hop in a 
turret. Start blasting Volgin (he's on top of the Shagohod) and he will turn 
to face you. Jump off of the turret, because he will come speeding at you and 
he will run over the turret. Volgin will then fire machine guns at you. Run 
away from them by going south. They shouldn't even reach you. He also fires a 
steady stream of bullets from the center of the tank. Run side to side to 
dodge it. He will also fire missiles at you. Like before, use the M63 or 
Chaff Grenades to make short work of them. After a while of running and 
dodging, Volgin will forget about you and start chasing Eva. Once again, hop 
in a turret and blast away until he destroys it. Repeat the process like 
before, but make sure to keep your distance. If you get too close to the 
Shagohod, he will actually run you over! But, there is a small space between 
the center of the vehicle and the treads that you can go through unharmed. 
You can whip out your sniper rifle and proceed to shoot at the back of 
Volgin's head before he gets a chance to turn around. Repeat this simple 
process to bring down the big man once and for all.

     _~_~_~_~_~_~_~_~_~_~ALTERNATE BATTLE STRATEGY~_~_~_~_~_~_~_~_~_~_

I found a much easier way to defeat Volgin yesterday. So easy that you 
shouldn't get hurt at all. First, start off with equipping your SVD/Mosin 
Nagant. Shoot Volgin in the back of the head when he chases EVA. He will give 
his attention to you. Now, run right up to the front of the Shagohod. He will 
probably say something like, "I'll grind you into dust!". With that said, 
Volgin will attempt to run you over with the Shagohod. Get on your knees when 
he tries to run you over, get up, turn around, and snipe in in the back of 
the ehad with either sniper rifle. If you're quick enough, you can do it, but 
he does turn around pretty quickly. So, if you're really good with sniping, 
you can take down Volgin without a scratch on you.

             _~_~_~_~_~_~_~_~_~_~SITHDUKE says:~_~_~_~_~_~_~_~_~_~_

A good strategy here if you're going for a stamina kill is to RPG A tread 
then Mosin Nagant to the Head. Three shots to the head and this very short 
battle is made even shorter.


                            _______(�����������)_______
                           (         Mission 10        )
                            �������(___________)�������

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|        Groznyj Grad Rail Bridge North           |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
None
O-----------------------------o-----------------------------O

This is just like earlier in the motorcycle part. More motorcylces will come, 
so blast them with your RPG-7. Mow down any guards on foot with your M63 and 
resume blasting and well, more blasting. There's nothing easier than this 
stage.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                 Lazorevo South                  |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
None
O-----------------------------o-----------------------------O

Yep, more motorcycles. Take out the hovercraft guards with a gun. If you hit 
a tree with your rockets, the blast will probably hit you. After a short 
time, you will reach the north part of this area. 

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                 Lazorevo North                  |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
None
O-----------------------------o-----------------------------O

Once again, another motorcycle chase. This one is harder though, because 
there are hovercraft guards as well. Shoot the guards with a gun because if 
you hit one of the many trees in this area, you could get hurt as well. After 
a bit of shooting down hovercrafts, Eva will tell you to look to the right. 
There are motorcycles on the ledge, so aim a little to the left of where ther 
motorcycles are driving and fire to take them out. You should have little 
trouble with this area. You will continue on, and a cinema starts. Snake and 
Eva notice a bullet holde in the fuel tank. With all their concentration on 
the behicle, they didn't see a log in the middle of the road. They smash into 
the log and fly off of the bike down a hill. Snake suffered from minor 
injuries, but the same can't be said for Eva. She was impaled on a tree 
branch, so Snake bandaged her up and gives her a gun for protection. You can 
go into the menu and Cure Eva as well as Snake.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                Zaozyorje South                  |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
AK-47 Ammo
Mk22 Ammo
Xm16E1 Ammo
SVD Ammo
M1911A1 Ammo
Grenade [GRENADE]
Smoke Grenade [SMOKE G]
Stun Grenade [STUN G]
Claymore

Food
----
Russian Ration [RATION]
Russian False Mango [FRUIT B]
Tree Frog [FROG A]
Siberian Ink Cap [MUSHROOM C]
Reticulated Python [SNAKE H]
O-----------------------------o-----------------------------O

In the next two areas, you will have to guide an injured Eva to safety. Pres 
Triangle to tell her to follow. Unless you really need it, get items and 
explore. Other than that, get the hell out of this area; fast. An 
overwhelming amount of guards will try to track you down, and with an injured 
comrade, things can get tough, because you have two lives to save. Go east 
from the starting point to collect pretty much all of the ammo in this area. 
Go south and take the left path. Now, the guards are surely following you. Go 
south along the narrow path until you reach a log. Go across the log and 
plant a Claymore behind you. Once across the log, plant another one behind 
you to slow down the guards from reaching you. Go south, then east to the 
next area. You will have to help Eva up on the ledge to proceed though.

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                Zaozyorje North                  |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
None

Food
----
Russian Ration [RATION]
Russian False Mango [FRUIT B]
Golova [FRUIT C]
Tree Frog [FROG A]
Otton Frog [FROG B]
Siberian Ink Cap [MUSHROOM C]
Magpie [BIRD D]
Reticulated Python [SNAKE H]
O-----------------------------o-----------------------------O

There are well camouflaged snipers ahead of the entrance. Tell Eva to say 
where she is (press Triangle) and position your way to the ledge. Put on the 
Thermal Goggles and snipe all of the guards in the head, killing them. Once 
they are all dead, command Eva to follow you again and shake the bodies. Go 
to the northern path and tell Eva to stay put. Go up the path to the next 
ledge and snipe all of the guards with the Thermal Goggles on. Whistle for 
Eva, shake the bodies, and help Eva up on the ledge to go to your last area 
(gasp!).

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                 Rokovoj Bereg                   |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
Snake Camouflage [UNIFORM/SNAKE]*

Weapons
-------
M1911A1 Ammo
XM16E1 Ammo

Food
----
Green Tree Python [SNAKE F]
Snake Liquid [SNAKE I]
Snake Solid [SNAKE J]
Snake Solidus [SNAKE K]
O-----------------------------o-----------------------------O

A cut scene will begin when you enter the area. Eva runs off to the WIG and 
Snake and The Boss have one last word. The Boss talks a lot about her 
childhood and such. She talks about the Philosophers and how her son was born 
on the battlefield. She shows Snake her scar, which looks just like a Snake 
(what a coincidence). The Boss tells Snake that if he can't beat her and 
escape in ten minutes, this whole place will be bombed to hell. She tosses 
off her coat and prepares for one final battle!

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _    Boss Battle: The Boss    _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

Here it is: the battle of the century. This is where it all comes down. The 
Boss is very fast and tends to use CQC instead of guns most of the time. When 
the battle starts, equip the Snow Camo and Snow Face Paint. The Boss will run 
at you and use her own CQC. Rapidly press O to try to counter, but you 
probably won't. She's cheap like that.She will throw you to the ground. Jump 
back up and try to punch and kick her. If you knock her to the ground, run 
away from her and dive into the white flowers. 

Use the log in the center of the area as a landmark to where everything is. 
Get into the crouching position and look around for The Boss with your SVD. 
With the Snow camo and face paint on, you're nearly invisible. If The Boss 
does manage to see you, unequip your SVD and equip a weapon that you most 
likely won't use. She will grab your gun and scatter all the pieces: the gun, 
the ammo, etc. With a useless gun out of the way, you can add something more 
useful to your arsenal. Look for flower petals being kicked up in the air to 
spot The Boss's quick movements. She will probably hide behind a tree and 
come out with her gun aimed. Once you spot her, zoom in and when she is 
aiming her gun, shoot her in the chest. Shooting her in the head deals a bit 
more damage, but chances are that you might miss. Shoot her in the chest two 
or three times to knock her down, then run away from your current position. 
She will run to where the gun was fired, so get away from it and dive into 
the flowers. 

Repeat this process of shooting her and running to a new area. The time limit 
is the hardest part of this battle. This "cat and mouse" strategy is good, 
but it will probably waste some time. When the music starts, that means that 
five minutes is up and you only have another five minutes to take her out. 
Another good strategy is to plant TNT on the trees. Since The Boss always 
hides behind trees at one point or another, detonate them when she's behind a 
tree to get her caught in an explosion, greatly hurting her. If you take her 
out with the MK22 and deplete all of her stamina, you will have the Snake 
Camouflage to use in the next playthrough. There are three rare snakes to 
find in this area, Snake Liquid, Snake Solid, and Snake Solidus. If you 
happen to eat one, all of your stamina is refilled instantly! This is an 
extremely fun battle, but it's also extremely hard. Pat yourself on the back 
once she's done, because you just beat the final boss of the game!

              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
             <|                  WIG Interior                   |>
              0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0

Items
-----
None

Weapons
-------
SAA [SAA]

Food
----
None
O-----------------------------o-----------------------------O

You're not done just yet! After the cinema with Ocelot invading your ship, he 
will set up a duel. Grab the right gun to get an SAA to use at the beginning 
of the next game. Snake will miss the shot (on purpose) and Ocelot will 
retreat. After this, sit back, relax, watch the thirty or so minute cutscene, 
and enjoy the fact that you just beat the greatest MGS game ever! Good job!


If anyone's curious, this is what I got for my final score:

|���������������������������������������|
| Difficulty: Normal                    |
| Play Time: 16hrs,40min,47sec          |
| Save: 23 times                        |
| Continue: 31 times                    |
| Alert Mode: 152 times                 |
| Humans Killed: 634 people             |
| Seriously Injured: 150 times          |
| Total Damage: 42 life bars            |
| Life Medicine Used: 4 times           |
| Plants and Animals Captured: 28 kinds |
| Meals Eaten: 70 meals                 |
| Special Item: not used                |
| Rank: Shark                           |
|_______________________________________|


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  05BO                 VI: Bosses                      |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _  Boss Battle: Ocelot Unit   _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

Follow Eva by opening the trapdoor by pressing triangle. Once you're under, 
turn around and crawl towards the opening. By the time you're right next to 
the opening, a guard should walk by. Throw a grenade right under his feet and 
watch him get decimated. More guards will be alerted and run to investigate. 
Let them suffer the same fate by chucking a grenade at them. You can take out 
at least 5 out of the 8 soldiers this way. Go through the opening and into 
the building. Jump on the crates to the northwest to obtain the Cardboard Box 
A. Return to where Sokolove was held, and open the locker in the corner to 
get Thermal Goggles. Exit the room, and in the corner is a Mine Detector. 
Pick it up, then head west. When you reach the stairs, go up them and get the 
AK-47 on the platform. From here, you can get a bird's eye view of most of 
the area. Pick off the guard who is to the left of you. 

Jump down and go back east. When you can go no further, continue north past 
the barrels. When you reach the boxes on the eastern side, bang on them to 
attract the soldier who's right on the other side of them. Kill him, then 
head north then west. Keep going west until you reach a dead end. Pick up the 
zombie face paint. Go back to where the guard near the boxes was, and aim 
towards the roof. Shoot a couple times to alert a guard on the rooftop. When 
he peeks over the edge, pop a cap in his head to take out the last soldier. 


|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _     Boss Battle: Ocelot     _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

The area will be a large canyon. Ocelot is on one side, and Snake's on the 
other. Ocelot will run behind boulders and trees, while peeking out of the 
sides to shoot you. Stay behind rocks of your own, and when he scurries by, 
try to get a shot or two in with your M1911A1. He will stop in the middle of 
the open area and try to get a good shot on you. That's where you shoot him 
in the head numerous times. Look for hornet nests on the trees. When Ocelot 
runs under a rock, shoot the hornet nest above his hiding place to chase him 
out of hiding. You can get a few shots off of him when he's panicing.If you 
ever run out of ammo, head south to a tree. There will be grenades high in a 
tree, and there will be gun ammo in the western part of the canyon. It 
doesn't hurt to explore for items while the battle is going on. 

When you take out about half of Ocelot's health, he starts getting more 
talented and instead of simply firing at you, he will ricochet shots off of 
rocks and hit you, so there aren't many places to hide for cover. If you run 
out of M1911A1 ammo entirely, then switch to the AK-47. Ocelot wants a pistol 
fight, and if you use the AK-47, he will consider it "cheating" and his 
soldiers will fire at you. If you're out of all other ammo, then there is no 
choice to use it. Ocelot will take a lot of time reloading, because he's not 
used to the new gun. If you hear the noise of clicking guns and bullets being 
put into a gun, then he's reloading. He may take a while, so throw a grenade 
at the foot of the rock or tree to blast him out of hiding. The blast will 
hurt him and make him run away to another location. The battle isn't too 
hard, so you will probably have little trouble.


|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _    Boss Battle: The Pain    _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

The Pain will take his place on the central island for the whole battle. You 
should stay in the water for a large portion of the battle. The Pain likes to 
talk to himself a lot in this battle, which actually makes it easier. For 
example, if he says "Tommygun!", then stay under the water. He will pull out 
a Tommygun and start shooting you, even if you're under the water. Swim 
halfway around the pool, and he will surely be done firing at you. When he 
yells "Grenade!", he will spawn a grenade and have his hornet friends carry 
it to you. When he does say this, hop onto the surrounding rock structures 
and fire at The Pain with an AK-47 or M1911A1. He will just stand there, 
waiting for the hornets to throw the grenade at you; he's pretty much a 
sitting duck. 

After you damage The Pain a bit, he will gather his hornets and make a shield 
around him. You can take out the shield with some M37 shots, grenades, WP 
grenades, or stun grenades. Hop in the water and look for ammo or food if 
needed. Sometimes he will ask himself where you are. If he can't find you, 
wait underwater with your Water Camo on, and he will walk around the edge of 
the island and bend over, looking for you. Equip the Thermal Goggles to make 
things easier to see him, and pop in some shots while underwater. Always look 
at your stamina! When underwater, your health will decrease if you run out of 
stamina. The madman also makes mirror images of himself. If you shoot the 
decoy, it will give away your position and you will be attacked. Equip the 
Thermal Goggles and shoot the one with the body hit for a surefire way to 
hurt The Pain.

Once half of The Pain's health has been depleted, he will start shooting bees 
out of his mouth! These are bullet bees, and as the name implies, treat them 
as bullets. If you get hit by one, you have to use the same cure treatment as 
a gunshot wound. Quickly swim around the island to avoid these attacks. If 
you ever run out of ammo, you can find some underwater and on the surrounding 
rock structures. There's also many fish to find, so there's plenty of food in 
this area. Once you've depleted all of The Pain's health, the hornet-loving 
fiend will be done for. He will explode, letting you continue your way out of 
the cave.


|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _    Boss Battle: The Fear    _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

As soon as the battle starts, cure yourself of the arrow wound and the 
poisoning. THe Fear will go invisible, leaping from tree to tree like a 
monkey. The only way to fight this goon is to use Thermal Goggles. Keep them 
equipped at all times. Since The Fear maneuvers around the area with such 
speed, he will always be able to see you. Heck, you can equip any camo you 
want, and it won't help you in this battle. As The Fear hops along the 
treetops, search him down in First-Person Mode and blast him once he stops 
momentarily. He will unload his crossbow and fire. It's pretty hard to see or 
know when he's attacking you with your Thermal Goggles on, because it's 
really hard to hear the arrows. You can listen for him pulling the arrow 
back, kinda like how a bow and arrow sounds like. Always open the cure menu 
to check if you have any injuries. The traps from earlier are still in tact, 
so don't move around a lot. 

Continue blasting at him with an AK-47 or XM16E1 as he is in the trees. After 
a while of fighting, The Fear will start complaining and searches for food. 
He will sometimes shoot food from the treetops, then hop onto the ground and 
eat it to regain stamina. If you have any poisonous animals (living, that is) 
throw them on the ground, and they may attack The Fear as he gathers food. 
Sometimes, he will eat rotten food and his stamina will go down and he will 
be stunned. He will also become uninvisible for a short time, so use that as 
an opportunity to take him out and continue pummeling him with some sort of 
an automatic weapon. Run up to him with your M37 shotgun and blast him as an 
added bonus. He doesn't have many other attacks or tactics other than 
shooting you with arrows. The Fear will go down rather quickly; he's probably 
the easiest of the Cobra Unit. If you depleted all of his stamina, the Spider 
Camouflage will be yours. That's the end of Mission 5! Head back to Ponizovje 
Warehouse to continue your mission.

             _~_~_~_~_~_~_~_~_~_~SITHDUKE says:~_~_~_~_~_~_~_~_~_~_

What i do first is just to the left of your startling location is a tree with 
two mushrooms and a 2nd tree with a 3rd mushroom just left of that one. These 
are ideal to keep The Fear from collecting his own food and regenerating his 
stamina. If you shoot/Kick them from the tree's base he'll automatically want 
your food instead of huntign his own. When the Fear consumes them he'll be 
poisoned and you'll also have enough time to kick him a few times while he's 
collecting the food. 

This is an ideal strategy if you're going for a stamina kill.

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _    Boss Battle: The End     _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

Okay, here is one of the highpoints of the game. This battle isn't just 
a "he's there, you're here, shoot each other" battle, it's a test of 
endurance. You must be patient with this battle; don't be surprised if this 
battle takes up to an hour long, even on Normal Mode. This fight actually 
takes place along three humongous areas, all part of a dense jungle: 
Sokrovenno South, Sokrovenno West, and Sokrovenno North. As you may know 
already, The End is a master sniper, so you guessed it: this is a sniping 
battle. The forest is VERY dense, and The End will be stationed at specific 
sniper spots to fight you. You can view those sniper spots on the map. 
Speaking of map, you must use this map constantly to win. The End actually 
shoots tranquilizer darts, which decrease your stamina rapidly if not cured. 
A simple survival knife will fully cure you, but if your stamina runs out, 
The End will capture you and throw you in jail all the way back at Graniny 
Gorki Lab. All enemies will reappear normally, so you can't just simply run 
back here. 

Because of stamina being such a big importance in this battle, you will find 
many different animals in the three areas, which respawn once killed. You can 
even shoot and kill The End's pet parrot, which can be found in a tree near 
the weapon supply shack in Sokrovenno South. Thermal Goggles are a hassle to 
use, because there is so much animal and plant life that actually sensing The 
End will be near impossible. He is also a master of camouflage, so 
occasionally you will be shot at without even knowing where he is. Some pure 
giveaways is his weapon. The scope on his sniper rifle will reflect sunlight, 
possibly giving away his location. If it starts raining, you know that the 
old man has fallen asleep. Run around the areas to all the sniper points, 
listening for noises. He snores quite loudly, so if you hear snores, look at 
the closest sniper points to get the upper hand. If The End ever says 
something, that means he's about to or already fired at you. Once the first 
of his shots has been fired, open the map. His location will be revealed as a 
red circle. That should help you find out where he is and target him. You 
have one of two options: snipe him if you know his exact location OR run 
towards his sniper point and attack him close hand or hold him up. 

To hold up The End, point your gun at him, and Snake will tell him to freeze. 
He will refuse and run away. If you hold him up one more time in another 
point, he will give you his Moss Camouflage. If you want the camo, you can 
also get it by depleating his stamina. This can be really easy, since the old 
geezer loses stamina over time, running from point to point. Once you think 
it's low enough, unload your tranq gun on him to take out his stamina 
completely. But beware, if The End's health or stamina is low, he will use 
the power of the forest (yeah, sounds cheesy) to regain all of his 
health/stamina!Prevent this by not letting him out of your sight. This can be 
a pain to do, because he's actually quick. Look around on the ground. The End 
leaves footprints in mud, so you can actually track him down for the whole 
battle. It's pretty hard, but always stay on his tail. Very rarely will you 
actually encounter The End running from sniper point to sniper point. I'm 
glad to say that I did at one point in the fight. If you ever end up being 
close to the guy or see him in the corner of your eye, unload on him. If 
close enough, wail on him with shotgun bullets, or snipe him if he's afar. 
The End also throws stun grenades at you in a ground battle and runs away. If 
he steps in mud, you can track him easier.  Ammo will be scarce, and there's 
limited ammo in the weapons supply room in Sokrovenno South. (I ended up 
having only one SVD bullet left when the battle was over!) This is the type 
of battle where you either love or hate. Some inexperienced players may have 
a lot of trouble in this battle, where experts may find themselves restarting 
the game just to replay the battle! With a lot of time and patience, The End 
will meet his end.

And because I found this battle to be incredibly unique and innovative, I 
have some users give me their tips, tricks, and strategies for this stunning 
battle.

       _~_~_~_~_~_~_~_~_~_~LuigiandYoshiFan says:~_~_~_~_~_~_~_~_~_~_

"Wear the Mask, the scientist suit, torch, and any other ways of making 
yourself visible. Then when you've got his attention check the map. It will 
give you his location. When you go there however he will have moved. Either 
snipe him with the SVD you found or run as fast as you can to his current 
location then hunt him down via thermal gogs. After that you wanna whip out 
your favorite weapon (in terms of accuracy and damage) this way you don't 
have to worry about hunting blindly and several times."

            _~_~_~_~_~_~_~_~_~_~cheatachu72 says:~_~_~_~_~_~_~_~_~_~_

"Spin around in circles until The End shoots at you. Get down, get to where 
he is, hold him up, get moss camo, get three headshots, turn away while he 
throws a flashbang, follow footprints with thermal goggles, rinse and repeat. 

The Fake Death Pill works once by letting him come to you and getting a free 
hit for you. I went into the weapons shack using the FDP 3 times and it 
screwed up his lines. Five minutes later he said, 'Think I can't tell the 
difference between a Fake Death and a Real one?'"

             _~_~_~_~_~_~_~_~_~_~solidhatzi says:~_~_~_~_~_~_~_~_~_~_

"wear thermal goggles and u will see his footsprints that u can follow and 
use the directional mic to hear his breathing and know where is him"

           _~_~_~_~_~_~_~_~_~_~Da Rattleshake says:~_~_~_~_~_~_~_~_~_~_

"Run around like a lunatic, wait for him to shoot, find cover, look at his 
position on the map (which is now marked because he took a shot), find a safe 
place that you can see his position from, pop on your thermal goggles and 
blast him with your gun of choice. Rinse and repeat."

             _~_~_~_~_~_~_~_~_~_~Graeme777 says:~_~_~_~_~_~_~_~_~_~_

"Always shoot him 3 times.

And learn the map. Some places are better than others which The End will use 
more often. Also watch out for the light reflecting off his scope. Sometimes 
it can be a full blown lens flare effect, other times just a little flash."

             _~_~_~_~_~_~_~_~_~_~Drevius says:~_~_~_~_~_~_~_~_~_~_

"torch him"

          _~_~_~_~_~_~_~_~_~_~VictimToDie4 says:~_~_~_~_~_~_~_~_~_~_

"my way of taking down the end was to use the Directional Microphone to find 
out what general direction hes in then go towards him using the crawl stalk. 
Then reapeat the directional microphone part again to pinpoint even closer. 
When you do find him get right up behind him and wait. I usually go for the 
stamina kill so i wait untill his stamina goes down to the point where he 
regains him stamina. Then i shoot him. After that i just keep finding him and 
just take him out. Not the quickest way but works for me."

          _~_~_~_~_~_~_~_~_~_~sephirothWEAPON  says:~_~_~_~_~_~_~_~_~_~_

"When using the Dir. Mic, listen for snoring. 

Or the cheap, never fight him way. Advance the clock 10 to 14 days (PS2 
clock) and he will die. Or, when you first see him wheelchaired around, you 
can take him out.

Stamina Kill - Mosin Nagant
Hold Up (Be slow, not too close) - Moss Camo."

           _~_~_~_~_~_~_~_~_~_~GinsuKnight  says:~_~_~_~_~_~_~_~_~_~_

"when it rains, it seems that his stamina goes down all on its own, and 
sometimes makes him fall asleep. I was in the river map (west area?) and saw 
Z's floating up from him almost all the way across the map. just ran the long 
way around and held him up before he awoke. Worked well...course, he snuck up 
on ME about 5 minutes later and i got thrown in the pokey.

Oh, and dont forget that using a big/loud gun (m63 comes to mind) to hold him 
up works well too. He refused to give up the camo, so i shot around his head 
a dozen times, and he gave it up on the spot."

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _    Boss Battle: The Fury    _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

The Fury will fly right over your head once the battle starts. Run to the 
north and get on the ledge. You will be fighting this battle in six long 
corridors. They are very dark, so thermal goggles are important here. Pace 
the ledge, looking down each corridor for The Fury. Make sure you have your 
thermal goggles on to help you spot his black suit in the darkness. When you 
find him, equip your SVD and shoot him about three times. He will fall to the 
ground and curse. Run to the other side quickly, because when he gets up, 
he'll charge to where the gunshot was emitted and blast the area with his 
flamethrower! Never fight him close up unless you're good with the knife. You 
can actually slice open his suit, stunning him and making him get hurt by the 
flames. The Fury is surprisingly quick, too. If you ever find him right 
behind you, dive roll into him to knock him down, then get the heck away from 
you. 

Run down one of the corridors and just try to make things hard for the guy. 
Try to stay away from the south side of the area, because it's a pit which 
makes things a lot easier for The Fury. He can easily charge into you can 
watch as you go careening off of the pit. After you shoot him a good five to 
six times, he'll get really angry. He won't pace the corridors anymore, he'll 
use his jetpack to fly around all of the corridors, giving you barely any 
time to snipe him. If he ever gets you with his flamethrower, dive to get the 
flames off of your body and cure yourself with ointment and a bandage. If at 
any point in the battle, The Fury sees you far away, he'll engage a 
countdown. If he gets to zero, he'll activate his jetpack and use himself as 
a battering ram, crashing right into you. Right when you start hearing him 
count, run inbetween the corridors. 

There are also a lot of barrels here, so Use them to your advantage. If you'd 
like to save bullets, shoot a barrel that's close to him, instead of shooting 
him up to three times. Barrels even damage the guy more. When you deplete at 
least three-quarters of his health, his patterns are nearly unpredictable. 
Once he finds you, he'll usually point that out to you, by saying something 
like, "There you are!". If you hear that, dive roll into him. Since he 
travels so fast now, close combat is all you can do now. Right when he gets 
up, pump him with your shotgun before he can whip out his flamethrower. He'll 
say that his suit is ripped, leaving him momentarily stunned. Lash out on him 
at this point and try to run and hide. He'll be smoked in no time. (Get it: 
smoked? Hehehe...)

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _   Boss Battle: The Sorrow   _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

This really isn't a boss fight, but since there is a boss meter, I guess it's 
an exception. The funny thing is that the boss meter is already empty! That's 
because The Sorrow is a ghost, and everyone knows that you can't kill a 
ghost. The Sorrow will resurrect EVERY SINGLE ENEMY YOU HAVE KILLED! That 
means that if you're a stealth master and haven't killed many people, then 
this "battle" will be easy. If you're like me and end up killing over 500 
enemies at this point, then this might take a while. As you tread upstream, 
ghosts will be coming towards you. Some will merely walk past you, ignoring 
you completely. Most of them, on the other hand, try to get their revenge and 
take out Snake. If Snake touches a ghost, then his life meter will start to 
get drained. Ghosts are slow, so they are pretty easy to maneuver around.

The Sorrow also shoots out strange beams of energy. Technically, they don't 
hurt you, but it knocks Snake down. If you get knocked down with a group of 
ghosts around you, you'll be hurting. THe beam is incredibly slow when shot, 
so you should have no trouble moving to the other side of the river and 
dodging it. You can shoot the ghosts to momentarily stun them, as they emit 
an ear-piercing scream. That proves to be very useful when a wall of ghosts 
is moving towards you. You will also come across the bosses as you make your 
way through. They aren't any different from the normal ghosts. Just shoot 
them and proceed. At the end of the river, you will come upon The Sorrow's 
corpse. After a couple of seconds, Snake will drop dead. Don't continue 
though, open your item screen and use a Revival Pill. It was just a lame 
trick by The Sorrow. After you use the Revival Pill, the "battle" ends.

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _     Boss Battle: Volgin     _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

This is an incredibly easy battle, despite Volgin being a hardass throughout 
the whole game. Ocelot will actually give you ammo throughout the battle. 
There is indeed a 5 minute time limit, but you should have more than enough 
time to finish him. Take off the Maintenance camo and switch to Sneaking. 
Equip any gun, and this will tempt Volgin to shoot an electric blast at you. 
If he hits you with your gun equipped, the gun will go off, wasting precious 
ammo and hurting you. Unequip it right before he's going to shoot, then run 
behind him. When the beam stops, unload your shotgun on his back. You can 
only hurt his back, because he uses a shield to protect the front of his 
body. Repeat this simple process until you take out half of his health. 

Now Volgin will use different electric attacks. He will fire a rapid stream 
of electricity. You can run from side to side to dodge them, then get behind 
him and blast his back. He will also use another electric attack, when he 
clasps his hands together and fires. A very good method is to shoot the pipes 
above Volgin. Water will come gushing out on top of him. This hurts him and 
gives you an opportunity to strike as well. Russian Glow Caps and Chaff 
Grenades divert his electric attacks to make things even easier. Volgin will 
sometimes go to an electrical box and "recharge". Since he has his back 
facing you, blast him when he's taking his time getting energy back. With 
Ocelot constantly helping you and the simplicity of this fight, you shouldn't 
have a problem. If you deplete all of his stamina, the Cold War Camouflage is 
yours.

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _    Boss Battle: Shagohod    _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

This battle is pretty easy. You must do to it what you did to it on the 
runway: shoot the treads. Use a tactical reload (double tap R2) and your RPG-
7 to shoot the treads. When sparks fly and Volgin complains that it's too 
slow, Eva will drive to the back of the Shagohod. Aim for the upperportion of 
it and shoot the damaged part where the electricity is coming from. You can 
probably get two or three shots in. The Shagohod will turn around. The 
Shagohod will also fire missiles like before. Blast them out of the air or 
use a Chaff Grenade. Repeat the process of shooting the treads, then the back 
to defeat this boss. 

|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _     Boss Battle: Volgin     _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

This time you will be on foot when you fight Volgin inside the Shagohod. At 
first, Volgin will begin chasing Eva. Go to the edge of the area and hop in a 
turret. Start blasting Volgin (he's on top of the Shagohod) and he will turn 
to face you. Jump off of the turret, because he will come speeding at you and 
he will run over the turret. Volgin will then fire machine guns at you. Run 
away from them by going south. They shouldn't even reach you. He also fires a 
steady stream of bullets from the center of the tank. Run side to side to 
dodge it. He will also fire missiles at you. Like before, use the M63 or 
Chaff Grenades to make short work of them. After a while of running and 
dodging, Volgin will forget about you and start chasing Eva. Once again, hop 
in a turret and blast away until he destroys it. Repeat the process like 
before, but make sure to keep your distance. If you get too close to the 
Shagohod, he will actually run you over! But, there is a small space between 
the center of the vehicle and the treads that you can go through unharmed. 
You can whip out your sniper rifle and proceed to shoot at the back of 
Volgin's head before he gets a chance to turn around. Repeat this simple 
process to bring down the big man once and for all.

     _~_~_~_~_~_~_~_~_~_~ALTERNATE BATTLE STRATEGY~_~_~_~_~_~_~_~_~_~_

I found a much easier way to defeat Volgin yesterday. So easy that you 
shouldn't get hurt at all. First, start off with equipping your SVD/Mosin 
Nagant. Shoot Volgin in the back of the head when he chases EVA. He will give 
his attention to you. Now, run right up to the front of the Shagohod. He will 
probably say something like, "I'll grind you into dust!". With that said, 
Volgin will attempt to run you over with the Shagohod. Get on your knees when 
he tries to run you over, get up, turn around, and snipe in in the back of 
the ehad with either sniper rifle. If you're quick enough, you can do it, but 
he does turn around pretty quickly. So, if you're really good with sniping, 
you can take down Volgin without a scratch on you.

             _~_~_~_~_~_~_~_~_~_~SITHDUKE says:~_~_~_~_~_~_~_~_~_~_

A good strategy here if you're going for a stamina kill is to RPG A tread 
then Mosin Nagant to the Head. Three shots to the head and this very short 
battle is made even shorter.


|�|___|�|____________   ____________|�|___|�|
|       |            | |            |       |
| |���|_|������������   ������������|_|���| |
| |    _    Boss Battle: The Boss    _    | |
| |___| |____________   ____________| |___| |
|       |            | |            |       |
|_|���|_|������������   ������������|_|���|_|

Here it is: the battle of the century. This is where it all comes down. The 
Boss is very fast and tends to use CQC instead of guns most of the time. When 
the battle starts, equip the Snow Camo and Snow Face Paint. The Boss will run 
at you and use her own CQC. Rapidly press O to try to counter, but you 
probably won't. She's cheap like that.She will throw you to the ground. Jump 
back up and try to punch and kick her. If you knock her to the ground, run 
away from her and dive into the white flowers. 

Use the log in the center of the area as a landmark to where everything is. 
Get into the crouching position and look around for The Boss with your SVD. 
With the Snow camo and face paint on, you're nearly invisible. If The Boss 
does manage to see you, unequip your SVD and equip a weapon that you most 
likely won't use. She will grab your gun and scatter all the pieces: the gun, 
the ammo, etc. With a useless gun out of the way, you can add something more 
useful to your arsenal. Look for flower petals being kicked up in the air to 
spot The Boss's quick movements. She will probably hide behind a tree and 
come out with her gun aimed. Once you spot her, zoom in and when she is 
aiming her gun, shoot her in the chest. Shooting her in the head deals a bit 
more damage, but chances are that you might miss. Shoot her in the chest two 
or three times to knock her down, then run away from your current position. 
She will run to where the gun was fired, so get away from it and dive into 
the flowers. 

Repeat this process of shooting her and running to a new area. The time limit 
is the hardest part of this battle. This "cat and mouse" strategy is good, 
but it will probably waste some time. When the music starts, that means that 
five minutes is up and you only have another five minutes to take her out. 
Another good strategy is to plant TNT on the trees. Since The Boss always 
hides behind trees at one point or another, detonate them when she's behind a 
tree to get her caught in an explosion, greatly hurting her. If you take her 
out with the MK22 and deplete all of her stamina, you will have the Snake 
Camouflage to use in the next playthrough. There are three rare snakes to 
find in this area, Snake Liquid, Snake Solid, and Snake Solidus. If you 
happen to eat one, all of your stamina is refilled instantly! This is an 
extremely fun battle, but it's also extremely hard. Pat yourself on the back 
once she's done, because you just beat the final boss of the game!


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  06WE                VII: Weapons                     |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �

{==Close Combat Weapons==}

/������\_________________________________
Survival Knife [KNIFE]                   |
Weight: .5 kg                            |
Magazine: N/A                            |
Capacity: N/A                            |
CQC: Yes                                 |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
Fork [FORK]                              |
Weight: .1 kg                            |
Magazine: N/A                            |
Capacity: N/A                            |
CQC: Yes                                 |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
Cigar Gas Spray [CIG SPRAY]              |
Weight: .3 kg                            |
Magazine: N/A                            |
Capacity: N/A                            |
CQC: Yes                                 |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
Knock-Out Handkerchief [HANDKER]         |
Weight: .1 kg                            |
Magazine: N/A                            |
Capacity: 60                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
Torch                                    |
Weight: .5 kg                            |
Magazine: N/A                            |
Capacity: N/A                            |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|


{==Sidearms==}

/������\_________________________________
Mk22 [MK22]                              |
Weight: .8 kg                            |
Magazine: 9                              |
Capacity: 41                             |
CQC: Yes                                 |
Suppressor: Yes                          |
Rate of Fire: Single                     |
_________________________________________|

/������\_________________________________
M1911A1 [M1911A1]                        |
Weight: 1.0 kg                           |
Magazine: 7                              |
Capacity: 36                             |
CQC: Yes                                 |
Suppressor: Yes                          |
Rate of Fire: Single                     |
_________________________________________|

/������\_________________________________
Single Action Army [SAA]                 |
Weight: 1.0 kg                           |
Magazine: 6                              |
Capacity: 30                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: Single                     |
_________________________________________|

/������\_________________________________
Patriot [PATRIOT]                        |
Weight: 1.5 kg                           |
Magazine: N/A (Infinite)                 |
Capacity: N/A (Infinite)                 |
CQC: Yes                                 |
Suppressor: No                           |
Rate of Fire: Continuous                 |
_________________________________________|

/������\_________________________________
Scorpion [SCORPION]                      |
Weight: 1.3 kg                           |
Magazine: 30                             |
Capacity: 101                            |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: Single/Continuous          |
_________________________________________|

/������\_________________________________
XM16E1                                   |
Weight: 2.9 kg                           |
Magazine: 21                             |
Capacity: 101                            |
CQC: No                                  |
Suppressor: Yes                          |
Rate of Fire: Single/Burst/Continuous    |
_________________________________________|

/������\_________________________________
AK-47                                    |
Weight: 3.5 kg                           |
Magazine: 30                             |
Capacity: 151                            |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: Single/Continuous          |
_________________________________________|

/������\_________________________________
M63                                      |
Weight: 4.5 kg                           |
Magazine: 501                            |
Capacity: 501                            |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: Continuous                 |
_________________________________________|

/������\_________________________________
M37                                      |
Weight: 2.9 kg                           |
Magazine: 4                              |
Capacity: 21                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: Single                     |
_________________________________________|

/������\_________________________________
Dragunov Sniper Rifle [SVD]              |
Weight: 4.6 kg                           |
Magazine: 9                              |
Capacity: 51                             |
CQC: Yes                                 |
Suppressor: Yes                          |
Rate of Fire: Single                     |
_________________________________________|

/������\_________________________________
Mosin Nagant [MOSIN NAGANT]              |
Weight: 4.4 kg                           |
Magazine: 9                              |
Capacity: 51                             |
CQC: Yes                                 |
Suppressor: Yes                          |
Rate of Fire: Single                     |
_________________________________________|

/������\_________________________________
RPG-7                                    |
Weight: 6.3 kg                           |
Magazine: 1                              |
Capacity: 20                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: Single                     |
_________________________________________|


{==Concussive Weapons==}

/������\_________________________________
Grenade [GRENADE]                        |
Weight: .3 kg                            |
Magazine: N/A                            |
Capacity: 20                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
White Phosphorous Grenade [WP G]         |
Weight: .8 kg                            |
Magazine: N/A                            |
Capacity: 20                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
Stun Grenade [STUN G]                    |
Weight: .5 kg                            |
Magazine: N/A                            |
Capacity: 20                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
Chaff Grenade [CHAFF G]                  |
Weight: .8 kg                            |
Magazine: N/A                            |
Capacity: 20                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
Smoke Grenade [SMOKE G]                  |
Weight: .5 kg                            |
Magazine: N/A                            |
Capacity: 20                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
TNT [TNT]                                |
Weight: 1.6 kg                           |
Magazine: N/A                            |
Capacity: 16                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
C3 [C3]                                  |
Weight: 1.6 kg                           |
Magazine: N/A                            |
Capacity: 4                              |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
Claymore [CLAYMORE]                      |
Weight: 1.6 kg                           |
Magazine: N/A                            |
Capacity: 16                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|


{==Miscellaneous Weapons==}

/������\_________________________________
Book [BOOK]                              |
Weight: .1 kg                            |
Magazine: N/A                            |
Capacity: 10                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
Magazine [MAGAZINE]                      |
Weight: .1 kg                            |
Magazine: N/A                            |
Capacity: 100                            |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
Mousetrap [MOUSETRAP]                    |
Weight: .4 kg                            |
Magazine: N/A                            |
Capacity: 16                             |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|

/������\_________________________________
Directional Microphone [MIC]             |
Weight: 1.5 kg                           |
Magazine: N/A                            |
Capacity: N/A                            |
CQC: No                                  |
Suppressor: No                           |
Rate of Fire: N/A                        |
_________________________________________|


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  07IT                 VIII: Items                     |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �

/\________________________________/\
\/ Name: Active Sonar             \/
   Weight: 3.2kg
   Capacity: 1
   Purpose: Detects animals

/\________________________________/\
\/ Name: Anti-Personnal Sensor    \/
   Weight: 1.5kg
   Capacity: 1
   Purpose: Detects lifeforms

/\________________________________/\
\/ Name: Binoculars               \/
   Weight: 1.0kg
   Capacity: 1
   Purpose: View long distances

/\________________________________/\
\/ Name: Cardboard Box A          \/
   Weight: .6kg
   Capacity: 1
   Purpose: Used as disguise to sneak around

/\________________________________/\
\/ Name: Cardboard Box B          \/
   Weight: .6kg
   Capacity: 1
   Purpose: Used as disguise to sneak around

/\________________________________/\
\/ Name: Cardboard Box C          \/
   Weight: .6kg
   Capacity: 1
   Purpose: Used as disguise to sneak around

/\________________________________/\
\/ Name: Camera                   \/
   Weight: .7kg
   Capacity: 1
   Purpose: Takes pictures

/\________________________________/\
\/ Name: Cigar                    \/
   Weight: .1kg
   Capacity: 1
   Purpose: Provides light, but reduces stamina

/\________________________________/\
\/ Name: Crocodile Cap            \/
   Weight: 1.6kg
   Capacity: 1
   Purpose: Used as disguise while underwater

/\________________________________/\
\/ Name: Fake Death Pill          \/
   Weight: .1kg
   Capacity: 5
   Purpose: Fakes death temporarily

/\________________________________/\
\/ Name: Key A                    \/
   Weight: .1kg
   Capacity: 1
   Purpose: Opens door in Ponizovje Warehouse

/\________________________________/\
\/ Name: Key B                    \/
   Weight: .1kg
   Capacity: 1
   Purpose: Opens door in Krasnogorje Mountaintop

/\________________________________/\
\/ Name: Key C                    \/
   Weight: .1kg
   Capacity: 1
   Purpose: Opens door in Weapons Lab Main Wing

/\________________________________/\
\/ Name: Life Medicine            \/
   Weight: .2kg
   Capacity: 10
   Purpose: Restores health

/\________________________________/\
\/ Name: Mine Detector            \/
   Weight: 3.0kg
   Capacity: 1
   Purpose: Makes sound when near mines

/\________________________________/\
\/ Name: Motion Detector          \/
   Weight: 1.8kg
   Capacity: 1
   Purpose: Detects an object's motion

/\________________________________/\
\/ Name: Night Vision Goggles     \/
   Weight: 1.0kg
   Capacity: 1
   Purpose: View in the dark

/\________________________________/\
\/ Name: Revival Pill             \/
   Weight: .0kg
   Capacity: N/A
   Purpose: Wake up from fake death

/\________________________________/\
\/ Name: Thermal Goggles          \/
   Weight: 1.0kg
   Capacity: 1
   Purpose: View body heat


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  08FO                  IX: Food                       |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �

{==Flora==}


=------------------------------------------------=
Russian Oyster Mushroom [MUSHROOM A]
Effect: Barely noticable stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Ural Luminescent Mushroom [MUSHROOM B]
Effect: Food Poisoning
=------------------------------------------------=

=------------------------------------------------=
Siberian Ink Cap [MUSHROOM C]
Effect: Barely noticable stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Fly Agaric [MUSHROOM D]
Effect: Food Poisoning
=------------------------------------------------=

=------------------------------------------------=
Russian Glowcap [MUSHROOM E]
Effect: Recharges battery
=------------------------------------------------=

=------------------------------------------------=
Spatsa [MUSHROOM F]
Effect: Become sleepy
=------------------------------------------------=

=------------------------------------------------=
Baikal Scaly Tooth [MUSHROOM G]
Effect: Barely noticable stamina recovery 
=------------------------------------------------=

{==Fruit==}

=------------------------------------------------=
Yabloko Moloko [FRUIT A]
Effect: Slight stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Russain Falso Mango [FRUIT B]
Effect: Good stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Golova [FRUIT C]
Effect: Excellent stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Vine Melon [VEGETABLE]
Effect: Decent stamina recovery 
=------------------------------------------------=

{==Fauna==}

=------------------------------------------------=
King Cobra [SNAKE A]
Effect: Good stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Taiwanese Cobra [SNAKE B]
Effect: Very good stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Thai Cobra [SNAKE C]
Effect: Moderate stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Coral Snake [SNAKE D]
Effect: Good stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Milk Snake [SNAKE E]
Effect: Barely noticable stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Green Tree Python [SNAKE F]
Effect: Moderate stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Giant Anaconda [SNAKE G]
Effect: Great stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Reticulated Python [SNAKE H]
Effect: Great stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Snake Liquid [SNAKE I]
Effect: Excellent stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Snake Solid [SNAKE J]
Effect: Excellent stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Snake Solidus [SNAKE K]
Effect: Excellent stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Otton Frog [FROG A]
Effect: Good stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Tree Frog [FROG B]
Effect: Barely noticable stamina recovery 
=------------------------------------------------=

=------------------------------------------------=
Poison Dart Frog [FROG C]
Effect: Food poisoning 
=------------------------------------------------=

=------------------------------------------------=
Bigeye Trevally [FISH A]
Effect: Food poisoning
=------------------------------------------------=

=------------------------------------------------=
Maroon Shark [FISH B]
Effect: Decent stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Arowana [FISH C]
Effect: Decent stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Parrot [BIRD A]
Effect: Barely noticable stamina recovery
=------------------------------------------------=

=------------------------------------------------=
White-Rumped Vulture [BIRD B]
Effect: Very good stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Red Avadavat [BIRD C]
Effect: Slight stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Magpie [BIRD D]
Effect: Slight stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Sunda Whistling-Thrush [BIRD E]
Effect: Good stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Cobalt Blue Tarantula  [SPIDER]
Effect: Barely noticable stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Emperor Scorpion [SCORPION]
Effect: Barely noticable stamina recovery
=------------------------------------------------=

=------------------------------------------------=
European Rabbit  [RABBIT]
Effect: Good stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Hornet's Nest  [NEST]
Effect: Excellent stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Indian Gavial  [GAVIAL]
Effect: Moderate stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Japanese Flying Squirrel  [SQUIRREL]
Effect: Moderate stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Kenyan Mangrove Crab  [CRAB]
Effect: Good stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Markhor [MARKHOR]
Effect: Good stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Rat [RAT]
Effect: Decent stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Vampire Bat [BAT]
Effect: Barely noticable stamina recovery
=------------------------------------------------=

{==Packaged Food==}

=------------------------------------------------=
Instant Noodles [NOODLES]
Effect: Excellent stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Russian Ration [RATION]
Effect: Decent stamina recovery
=------------------------------------------------=

=------------------------------------------------=
Calorie Mate [C.MATE]
Effect: Very good stamina recovery
=------------------------------------------------=


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  09CA               X: Camouflage                     |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �

{==Camouflage==}


Format for the camouflage and face paint:

Name:
Color:
Location:
Use:


Name: Animals
Color: Leopard Spotted
Location: Chyornaya Peschera Cave Branch (Defeat Ocelot with Mk22)
Use: Removes any hand-shaking while aiming gun and provides the best 
camouflage in desert type areas, even better than Choco Chip.

Name: Banana
Color: Green with banana print
Location: Beat Snake VS Monkey
Use: Doesn't provide camouflage, but makes all food taste good.

Name: Black
Color: Black
Location: Default
Use: Effective in the dark

Name: Chocolate Chip
Color: Light Brown/Brown
Location: Bolshaya Past South
Use: Effective in desert and mountain environments

Name: Cold War
Color: Soviet Flag
Location: Groznyj Grad Main hangar (Defeat Volgin with Mk22)
Use: Soviet enemies will hesitate to attack

Name: Fire
Color: Red/Gray/Black
Location: Groznyj Grad Underground Tunnel (Defeat The Fury with Mk22)
Use: Reduces damage by flames and explosions by half

Name: Fly
Color: Brown/Yellow with fly and feces print
Location: Graniny Gorki Lab 2F (bathroom)
Use: Makes enemies flee from disgust

Name: GA-KO
Color: Brown/Orange/White with duck print
Location: Chyornyj Prud
Use: Lets your hear Kerotan sounds

Name: Hornet Stripe
Color: Tan/Brown/Black
Location: Chyornaya Peschera Cave (Defeat The Pain with Mk22)
Use: Wards off hornets, spiders, and leeches. Tame hornets

Name: Leaf
Color: Dark Green/Green/Light Green
Location: Default
Use: Effective in underbrush

Name: Maintenance
Color: Maintenance Uniform
Location: Groznyj Grad Weapons Lab: East Wing (locker room, second trip)
Use: Disguise as a maintenance crew member

Name: Moss
Color: Dark Green/Green
Location: Sokrovenno areas (Defeat The End with Mk22)
Use: Gain stamina when in light, effective in underbrush

Name: Naked
Color: Snake is shirtless
Location: Default
Use: Doesn't provide camouflage

Name: Officer
Color: Officer Uniform
Location: Groznyj Grad Weapons Lab: East Wing (Raikov event)
Use: Disguise as an officer

Name: Olive Drab
Color: Olive
Location: Default
Use: Doesn't provide much camouflage

Name: Raindrop
Color: Light Blue/Red
Location: Dolinovodno (Mission 1)
Use: Effective in the rain

Name: Scientist
Color: Scientist Uniform
Location: Rassvet (EVA meeting event)
Use: Disguise as a scientist

Name: Snake
Color: Gray/White/Black
Location: Rokovoj Bereg (Defeat The Boss with Mk22)
Use: Ultimate cover in any environment

Name: Sneaking
Color: Black
Location: Groznyj Grad Weapons Lab: East Wing (locker room, second trip)
Use: Cuts damage in half and reduces stamina consumption

Name: Snow
Color: White/Green
Location: Chyornaya Peschera Cave
Use: Effective against white backrounds

Name: Spider
Color: Brown with spider web print
Location: Graniny Gorki South (Defeat The Fear with Mk22)
Use: Gives wearer better stealth capabilities

Name: Spirit
Color: Gray/Blue/Black with skull print
Location: Groznyj Grad Sewers (Defeat The Sorrow)
Use: Eliminates footstep noises, drains enemy stamina by choking them in CQC

Name: Splitter
Color: Gray/White
Location: Bolshaya Past South
Use: Effective in urban environments

Name: Stealth
Color: Green
Location: Backpack, on second playthrough if you finished first playthrough 
with 0 alerts
Use: Gives Snake 100% camo index when worn

Name: Squares
Color: Red/Black
Location: Default
Use: Effective against brown backrounds

Name: Tiger Stripe
Color: Brown/Green/Black
Location: Default
Use: Effective in wooded and grassy areas as well as against soil and mud

Name: Tree Bark
Color: Black/Brown
Location: Default
Use: Effective when pressed against trees

Name: Water
Color: Light Blue/Blue
Location: Bolshaya Past Base
Use: Effective when underwater


{==Face Paint==}

Name: Black
Color Black
Location: Default
Use: Effective at night

Name: Desert
Color: Brown/Tan
Location: Ponizovje Warehouse
Use: Effective for resert and mountain regions

Name: Infinity
Color: White with black and red pattern
Location: On a second playthrough, must get these stats at end of first 
          playthrough:
         -5:00 Hours Playtime
         0 Alerts, Coninutes & Enemies Killed
         -20 Injuries and -10 Lifebars 
Use: While being worn, all weapons with at least 1 bullet gain Infinite ammo.

Name: Mask
Color: Mask of Raiden
Location: Default
Use: Disguise as Raikov

Name: No Paint
Color: N/A
Location: Default
Use: Doesn't provide camouflage

Name: Oyama
Color: Clown Mask
Location: Graniny Gorki Lab IF (west vent shaft)
Use: Effective against white backrounds

Name: Snow
Color: Green/White
Location: Bolshaya Past Base
Use: Effective against white backrounds

Name: Splitter
Color: Black stripes
Location: Default
Use: Effective in urban areas

Name: Woodland
Color: Green/Brown
Location: Default
Use: Effective in forest areas

Name: Zombie
Color: Black with Skull print
Location: Rassvet (Mission 1)
Use: Effective at night


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  10CU                XI: Curing                       |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �

Here is a list of all the curing items in the game:

Survival Knife - Useful for removing bullets, arrows and needles.
Cigar - Useful for removing leeches attached to the body.
Ointment - Useful for burn treatment.
Disinfectant - Useful for treating cuts and gunshot wounds.
Styptic - Used to stop the bleeding from cuts and gunshot wounds.
Splint - Haleps a broken bone heal by fixing it in place.
Bandage - Effective for treating burns, cuts, gunshot wounds and broken bones.
Suture Kit - Effective for treating cuts by stitching the wound.

Blood Serum - Effective for treating venom poisoning.
Antidote - Effective against food poisoning.
Cold Medicine - Effective for treating colds.
Degestive Medicine - Effective for treating stomach aches.

Now for the injuries and how to treat them:

CUT
Needed Items: Disinfectant, Styptic, Suture Kit, Bandage

BURN
Needed Items: Ointment, Bandage

BROKEN BONE
Needed Items: Splint, Bandage

GUNSHOT WOUND
Needed Items: Survival Knife, Disinfectant, Styptic, Bandage

ARROW/CROSSBOW BOLT
Needed Items: Survival Knife, Bandage

HYPODERMIC NEEDLE
Needed Items: Survival Knife

LEECHES
Needed Items: Cigar



STOMACH SICKNESS
Needed Items: Digestive Medicine

FOOD POISONING
Needed Items: Antidote

COLD
Needed Items: Cold Medicine

VENOM POISONING
Needed Items: Blood Serum


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  11SN            XII: Snake VS Monkey                 |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �
Snake VS Monkey is a cute litte game where the monkeys from Ape Escape roam 
the jungle. Snake must tranquilize and capture a certain amount in each 
level. There are five levels, and if you catch all of the monkeys in a 
certain amount of time in each level, you will be rewarded with the Banana 
Camouflage and the Monkey Mask. I will list the number of monkeys to catch 
and how much time you must catch them in for each level.

 /\ ____________________________ /\
(  ) Level 1                    (  )
 )(  Monkeys: 9                  )(
(  ) Time: 1 min, 30 sec.       (  )
 \/ ���������������������������� \/

 /\ ____________________________ /\
(  ) Level 2                    (  )
 )(  Monkeys: 15                 )(
(  ) Time: 3 min                (  )
 \/ ���������������������������� \/

 /\ ____________________________ /\
(  ) Level 3                    (  )
 )(  Monkeys: 21                 )(
(  ) Time: 3 min                (  )
 \/ ���������������������������� \/

 /\ ____________________________ /\
(  ) Level 4                    (  )
 )(  Monkeys: 18                 )(
(  ) Time: 4 min, 30 sec.       (  )
 \/ ���������������������������� \/

 /\ ____________________________ /\
(  ) Level 5                    (  )
 )(  Monkeys: 18                 )(
(  ) Time: 4 min, 30 sec.       (  )
 \/ ���������������������������� \/


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  12KE               XIII: Kerotans                    |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �
**NOTE: I'm not gonna go out of my way to pinpoint the exact location of all 
64 of these guys. You can check MangaMan505's Frog FAQ for detailed listings 
of all of them.**

Here's a simple list of each area they are located in. If an area is located 
more than once, then that means that more than one Kerotan is located there.

1. Dremuchij South (Prologue)
2. Dremuchij Swampland (Prologue)
3. Dremuchij North (Prologue)
4. Dolinovodno (Prologue)
5. Rassvet (Prologue)
6. Dremuchij East
7. Rassvet
8. Dremuchij North
9. Dremuchij South
10. Dremuchij Swampland
11. Dolinovodno
12. Chyornyj Prud
13. Bolshaya Past South
14. Bolshaya Past Base
15. Bolshaya Past Crevice
16. Chyornaya Peschera Cave Branch
17. Chyornaya Peschera Cave
18. Chyornaya Peschera Cave Entrance
19. Ponizovje South
20. Ponizovje West
21. Ponizovje Warehouse: Exterior
22. Ponizovje Warehouse: Interior
23. Graniny Gorki South
24. Graniny Gorki Lab Exterior: Outside Wall
25. Graniny Gorki Lab Exterior: Inside Walls
26. Graniny Gorki Lab 1F
27. Graniny Gorki Lab B1 West
28. Graniny Gorki Lab B1 East
29. Svyatogornyj South
30. Svyatogornyj West
31. Svyatogornyj East
32. Sokrovenno South
33. Sokrovenno West
34. Sokrovenno North
35. Krasnogorje Tunnel
36. Krasnogorje Mountain Base
37. Krasnogorje Mountainside
38. Krasnogorje Mountaintop
39. Krasnogorje Mountaintop: Behind Ruins
40. Krasnogorje Mountaintop: Ruins
41. Groznyj Grad Underground Tunnel
42. Groznyj Grad Southwest
43. Groznyj Grad Southeast
44. Groznyj Grad Northeast
45. Groznyj Grad Northwest
46. Groznyj Grad Torture Room
47. Groznyj Grad Weapons Lab: East Wing
48. Tikhogornyj
49. Tikhogornyj: Behind Waterfall
50. Groznyj Grad Weapons Lab: Main Wing
51. Groznyj Grad Weapons Lab: West Wing Corridor
52. Groznyj Grad Runway South
53. Groznyj Grad Runway
54. Groznyj Grad Runway
55. Groznyj Grad Runway
56. Groznyj Grad Runway
57. Groznyj Grad Rail Bridge
58. Groznyj Grad Rail Bridge North
59. Lazorevo South
60. Lazorevo North
61. Zaozyorje South
62. Zaozyorje North
63. Zaozyorje North
64. Rokovoj Breg


    |�|�|�����������������������������������������������������������|�|�|
  |�|�|�|�|  13TH            XIV: Credits/Thanks                  |�|�|�|�|
|�|�|�|�|�|�|___________________________________________________|�|�|�|�|�|�|
 � � � � � �                                                     � � � � � �

This walkthrough is copyright GhostOfLegault 2005. No one may post this on 
their site without my permission. If I find my guide on a site, and it's not 
taken down when I ask them to, I will take action. Do not copy any parts of 
this guide without our permission, because that's plagiarism, and it's a bad 
thing. 

I would like to thank:

 - CJayC: For being an awesome host of an awesome site.
 - Eternal Czar Smapdi: For being the best co-author anyone could have, and 
for being yourself.
 - FESBians: Because you're cool.
 - SITHDUKE: For a plethora of information and errors.
 - Lord Faust: For correcting me on info for Emperor Scorpion and Animal Camo.
 - LuigiandYoshiFan: For tips on The End battle. 
 - cheatachu72: For tips on The End battle.
 - solidhatzi: For tips on The End battle.
 - Da Rattleshake: For tips on The End battle.
 - Graeme777: For tips on The End battle.
 - Drevius: For tips on The End battle.
 - VictimToDie4: For tips on The End battle.
 - sephirothWEAPON: For tips on The End battle.
 - GinsuKnight: For tips on The End battle.
 - You: For reading this FAQ.
_____________________________________________________________________________
�����������������������������������������������������������������������������
                                     END