Metal Gear Solid 3: Snake Eater Infinity Face Paint FAQ ------------------------------------------------------------------------------- Written by: Randy Gamboa (Katamari) Created: December 02, 2004 Updated: April 08, 2005 Version 1.8 Copyright � 2005 Randy Gamboa ------------------------------------------------------------------------------- =============== = What's New? = =============== Version 1.8 | April 08, 2005 ---------------------------- Just cleaning stuff up and clearing up some conflicting information. Version 1.7 | January 16, 2005 ------------------------------ Updated the Tsuchinoko section to include information about waiting times. Reading several e-mails that all ask the same question is quite bothersome. Version 1.6 | December 29, 2004 ------------------------------- Just fixed up some errors and conflicts within the FAQ. Nothing special. Version 1.5 | December 24, 2004 ------------------------------- Allowing www.stuckgamer.com permission to host this FAQ. Confirmed remaining Tsuchinoko capture locations. Version 1.4 | December 14, 2004 ------------------------------- Updated "Easy Way Out" section to include the trick to catching a Tsuchinoko, and more Tsuchinoko capture locations. Version 1.3 | December 13, 2004 ------------------------------- Updated "Common Questions" section. Updated "Easy Way Out" and included a list of Mousetrap locations that I've found. Removed disclaimer from the "Progress|Time Guide" section as the time limit does not change depending on difficulty. Version 1.2 | December 09, 2004 ------------------------------ Added "Easy Way Out" section, which includes a method other than rank/statistics for obtaining the IFP. Fixed more spelling/grammar errors. Version 1.1 | December 07, 2004 ------------------------------ Added/updated questions to the "Common Questions" section. Included more contributors to the "Acknowledgements" section. Version 1.0 | December 02, 2004 ------------------------------ First complete version of the guide. The guide will be updated periodically as I progress through the varying difficulties. ===================== = Table of Contents = ===================== I. Introduction II. General Information III. Statistic Requirements IV. Easy Way Out V. Common Questions VI. Progress|Time Guide VII. Acknowledgements VIII. Legal Disclaimer IX. Contact =================== = I. Introduction = =================== This FAQ was created to be used as a guide for those who want to obtain the Infinity Face Paint (IFP) in Metal Gear Solid 3: Snake Eater. I was able to compile this guide by evaluating the data I have gathered from several of my game files in addition to the data I have gathered online from others. Initially, it took a quite a little bit of convincing and enduring some mild flaming on the GameFAQs.com forums, but I was finally able to get people to believe me about the IFP. Thank you for reading this FAQ and it is my hope that you find it useful in attempting to obtain the IFP. Please rate this guide after you have read it. Id you wish to send me feedback on my performance of creating this guide, my contact information is below. =========================== = II. General Information = =========================== What is the Infinity Face Paint (IFP)? The IFP is a special item, in the form of a face paint, that you are awarded by meeting certain requirements throughout the game. What does the IFP do? The IFP grants you an infinite amount of ammunition as long as it is equipped. However, you must still reload as each clip will still diminish with every round fired. If you do not have any ammunition for a certain weapon before you equip the IFP, the IFP will not grant you any additional ammumition. The IFP does not grant infinite use of any suppressors you have acquired. What is the in-game description for the IFP? Face with infinite power. Weapons will not run out of ammunition. How do I go about obtaining the IFP? The specific requirements are listed in the section below. Note that there are currently two confirmed methods of obtaining the IFP. Choose whichever method you'd like to unlock the IFP in your game. =============================== = III. Statistic Requirements = =============================== *These conditions were tested under the "NORMAL" difficulty. I will update as necessary while I play through the game on other difficulties.* 1. "Play Time" - Completed game time must be under 5:00:00 hours. 2. "Saves" - The number of total saves must be 25 or less. 3. "Continue" - Must be zero. You are not allowed to continue. 4. "Alert Mode" - Must be zero. You are not allowed to alert any of the guards. 5. "Humans Killed" - Must be zero. You are not allowed to kill any humans. 6. "Seriously Injured" - The number of times you were seriously injured must be 20 or less. Serious injuries are wounds that are appear on the "Cure" screen of the Survival Viewer. 7. "Life Medicine Used" - Must be zero. You are not allowed to use any Life Medicine. 8. "Special Item" - You are not allowed the use of special items if you wish to obtain the IFP. ----------------- Other Statistics: ----------------- "Total Damage" - This statistic will naturally remain low as the "No Kills," "No Alerts," and "Play Time" requirements do not allow you the time to recklessly fool around. However, this statistic is connected to the "Seriously Injured" statistic, therefore, I assume that there is a limit present. Since this statistic is much more difficult to test compared to the other stats, for now I will assume that the limit is set at 10 Life Bars. That should be plenty of room to work with, unless you enjoy making Snake suffer. "Plants & Animals Captured" - This statistic is irrelevant towards obtaining the IFP. "Meals Eaten" - This statistic is irrelevant towards obtaining the IFP. ------------------------------------------------------------------------ How did you go about finding these requirements and narrowing them down? ------------------------------------------------------------------------ When I was playing through my No Kill/No Alert game, I had a file saved in Zaozyorje West and another file saved in Zaozyorje East. Both of these files met the requirements for obtaining the IFP. So after I first receive the IFP, I loaded up my saved files and checked each statistic by itself to see what impact, if any, it would have on the results. For instance, when I wanted to check the "Continue" statistic, I allowed myself to use a "continue" once, beat the game, and checked to see if it had any effect on whether or not I was awarded the IFP. Keep in mind that each statistic was tested individually. - The "Play Time" statistic was narrowed down to a game completed 4:50:xx, in which I was awarded the IFP, and a game completed in 5:01:28, in which I was not awarded the IFP. From this, I assumed that the established time limit is 5:00:00. - The "Saves" statistic was first narrowed down to between 21 and 26. I checked 25 saves first since it seems like a nice number, and as it turned out, 25 is indeed the limit for number of saves. - The "Seriously Injured" statistic was narrowed down to 19, 20, and 22. Twenty turned out to be the absolute limit for this statistic. - The "Continue," "Alert Mode," "Humans Killed," and "Life Medicine Used" statistics were tested and all share a "Zero" tolerance rule. ==================== = IV. Easy Way Out = ==================== First off, I would like to credit tetra244 on the MGS3 GameFAQs.com boards for informing us of this method unlocking the IFP. The requirements for obtaining the IFP using this method are: - Capture a live Tsuchinoko before reaching the torture scene. - Recapture a live Tsuchinoko before finishing the game. - Keep your captured Tsuchinoko alive in your inventory until Operation Snake Eater is complete. To catch your first Tsuchinoko, you absolutely must use a mousetrap! The Tsuchinoko cannot be detected via the Sonar, Motion Detector, or Thermal Goggles items until you have caught one. Once you have caught a Tsuchinoko, do not attempt to eat or dispose of it. You are allowed only one Tsuchinoko per game(*)! Doing so at any point before your food items are taken away after the torture scene will prevent a Tsuchinoko appearing in the Tikhogornyj area. As stated above, your food items are confiscated by the time you are put into a jail cell on the Groznyj Grad base. To recapture a Tsuchinoko, you must tranquilize it in the Tikhogornyj area after you receive your equipment from Eva. The Tsuchinoko spawns about one in-game meter southeast of the tree nearest to the path that leads to the Tikhogornyj: Behind Waterfall area. >From here, finish the game as you normally would with a live Tsuchinoko. You are given the Infinity Face Paint as a reward for your contribution to Major Zero's Unidentified Mysterious Animal Watcher club and science in general. You can use special items such as the EZ Gun and the Stealth item and still unlock the IFP this way. Once again, all credit goes to tetra244 for discovering this method. (*) - This statement is true for the majority of people who play MGS3. For the curious gamers, know that it is possible to catch more than one. For details, look into the questions section. -------------------------------- Trick to catching the Tsuchinoko -------------------------------- Does it seem like your mousetraps never catch a Tsuchinoko? Want to know why? The reason this happens is because each animal in a certain area has a corresponding value. This value is used to determine the probability of which animal you will catch using the mousetrap. For instance, let us look at the Graniny Gorki South area. The live animals in the area are: Green Tree Pythons, Reticulated Pythons, Poison Dart Frogs, Magpies, and a Japanese Flying Squirrel. It is safe to assume that each of these animals are assigned a point value. For example: Green Tree Python - 2 points Reticulated Python - 3 points Tsuchinoko - t points The points, in turn are summed up to create value "x" which is used to determine the chances of which animal you catch through using a mousetrap. So the probability of catching a Green Tree Python would be 2/x. Since there is a maximum of one live, uncaptured Tsuchinoko is any designated area, every other live animal will slim down your chances of quickly catching a Tsuchinoko. The trick to catching a Tsuchinoko the first time you lay down a mousetrap is to change the current probabilty to equal t/x. In other words, you must kill every other live animal in the area so that only the Tsuchinoko will be accounted for when the game derives the probability for catching one after you set the mousetrap. The first time I went to catch a Tsuchinoko, I stumbled across this trick, but didn't realize that it helped out until I tried catching the Tsuchinoko in a second game. The most hassle-free location I have found thus far for catching a Tsuchinoko is Bolshaya Past South. This is the area that contains the series of electrified fences. The only animals present in this area are the guard dogs, which are insignificant as far as the mousetrap is concerned. You simply need to set a mousetrap here and wait for a short amount of time until your Tsuchinoko appears. -------------------------------- Waiting Times for the Tsuchinoko -------------------------------- The time you wait for a mousetrap to catch any animal is random as far as I've seen. In the case of the Tsuchinoko, let us take a look at the Bolshaya Past South area. In my several attempts to catch a Tsuchinoko in this area to verify the validity of labelling it as a Tsuchinoko Capture Location, it never took more than five minutes until I caught a Tsuchinoko. I tested several different spots on this map to ensure that there was no one exclusive spot to place a mousetrap. However, many people have complained to me via e-mail as well as on the GameFAQs.com boards that they were unable to catch one in this area, or had to wait for an extended period of time. This leads me to believe that the time you wait is either: 1)dependent on external variables, or 2)random. The solution for this problem you say? Do NOT set mousetraps in the area then physically leave the game (i.e. sleep, eat, etc.), expecting a Tsuchinoko to be caught by the time you return. Do NOT set mousetraps and leave them in the game to do other things, expecting a Tsuchinoko to be caught by the time you return. You SHOULD set your mousetraps, then move so they are off-screen or leave the area, and wait for five to ten minutes or until something is caught if it is sooner than five to ten minutes. If you haven't caught a Tsuchinoko, then pick the mousetraps up, and place them in different spots. If you are feeling overly frustrated with the map that you are trying to catch the Tsuchinoko on, move onto a different map. There are at least 10 different maps you can catch a Tsuchinoko on, which are listed below, so do not feel as if you have to restrict yourself to that one map. ---------------------------- Tsuchinoko Capture Locations ---------------------------- [Operation Snake Eater] 1. Dremuchij Swampland 2. Dremuchij North 3. Chyornyj Prud 4. Bolshaya Past South 5. Graniny Gorki South 6. Svyatogornyj South 7. Svyatogornyj East 8. Sokrovenno North 9. Sokrovenno South 10. Sokrovenno West Note: The mousetrap does not have to be set in a specific spot within the named area. You can set the mousetrap in any spot within the area so long as it is not in the proximity of the exit. If the full game screen narrows down to a wide screen format to signify that you are close to an exit, do not place a mousetrap in that spot. Note: If the location is marked "Unconfirmed," it means that I have not yet personally verified this yet. Once the area has been checked, I will update this guide. Please do not e-mail me about this as I am already in the verification process. ------------------- Mousetrap Locations ------------------- [Operation Virtuous Mission] 1. Rassvet: NE (relative to the map) section of the crawl-space underneath the building. 2. Rassvet: Shake down Ocelot after the cutscene. Note: You can have these mousetraps carry over to Operation Snake Eater. Simply set them anywhere areound Rassvet. During Operation Snake Eater, the mousetraps will still be laying in the same spot you set them during Operation Virtuous Mission. [Operation Snake Eater] 1. Bolshaya Past Base: Inside the provisions storehouse. 2. Bolshaya Past Base: Inside the east room of the building south of the provisions storehouse. Under the southernmost bed. 3. Graniny Gokri Lab: Inside the last jail cell. B1 East (Thanks to solidsnake_cs@***.com for reminding me.) 4. Ponizovje Warehouse: Inside the provisions storeroom. ======================= = V. Common Questions = ======================= - Do I need to have beaten the game before I can get the IFP? No. It is possible to get the IFP in a new game. However, beginning the game with all of the extra camouflage equipment makes obtaining the IFP much easier. - Is it possible to get both the "Stealth" item and the IFP in the same game? Yes, it is possible as it has been confirmed by myself and others amongst the GameFAQs.com forums. In fact, I was able to obtain the "SAA," the "Patriot," "Stealth," the "IFP," and the "Tuxedo" camo all from an entirely new game. - By meeting all of the requirements for getting the IFP, will I also receive the "Stealth" item if I do not have it yet? Yes, you do receive the "Stealth" item along with the IFP if you do not have it yet. Keep in mind that this will only happen if you unlock the IFP via the statistic requirements. If you are using the Tsuchinoko method, you will have to maintain a zero alert statistic until you complete the game. - Is it possible to capture more than one Tsuchinoko? Yes, it is possible to catch more than one Tsuchinoko. In fact, it is possible to fill your entire food inventory with Tsuchinokos. Doing so, however, involves a very time time-consuming process. Here is the process: -Catch a Tsuchinoko but do not pick it up. -Pick up all of your other mousetraps so only the Tsuchinoko remains. -Exit the area, then re-enter and repeat the process. Seems simple, yes? However, the game will register that you have caught one the moment you pick one up. Once that happens, the game will not allow you to capture another Tsuchinoko for the rest of the game, or until you reach the waterfall area if you haven't yet gotten there. Considering that you can hold a total of 19 food items, it's a battle of time and patience to fill you inventory with them especially since they will start to disappear after a certain amount of time. Also, keeping in mind an average gamer who will pick up the Tsuchinoko immediately after catching one, I decided to state that you are allowed only a maximum of one Tsuchinoko during any point of the game. - Can I still get the IFP after getting "Stealth" via Frogs/Rank? Yes, you can get the IFP even after getting "Stealth" as this is how it happened to me the first time I got the IFP. - Do I need to have a certain rank in order to obtain the IFP? No, you do not need to have a certain rank to obtain the IFP. You simply need to meet all of the requirements. Your rank is derived from your end game statistics, not the other way around. It has been proven that receiving the IFP is not limited to a single rank. - Can I use the SAA/Patriot in the same game I am trying to get the IFP? Yes, you may use those weapons as they are not considered to be special items. However, keep in mind that you are still required to have zero kills, so do not use them with the intent of killing any guards or bosses. Restrict their use to conserving ammo of other weapons while hunting for stamina replenishing items or simply shooting at walls. - Can I use the "Mummy" or "Grenade" downloadable camos to get the IFP? Yes, you can use the downloadable camos since they do not count as special items. [Thanks to SWEETSIN for confirming this] - If I use the IFP, will it count as a "Special Item" used on the statistic screen at the end of the game? Yes, the IFP is considered a "Special Item." So if you are planning to gain a certain rank, do not equip the IFP at all. - Can I use the "Time Travel" trick to beat The End and still receive the IFP? Yes, using this trick will not count towards your final kill count. The End 'kicks the bucket' due to natural causes. However, you still not gain the Mosin Nagant by using this trick. To use the "Time Travel" trick, first save the game once the battle with The End begins. Then reset your PS2 and enter the "System Configuration" screen and advance the internal clock ahead by ten days or so. Restart your game, and you'll be notified that you can no longer fight The End since he has already died. - Can I still kill animals such as the guard dogs or The End's parrot? Yes, should you feel the need to satisfy any violent desires. They will not count towards your final kill count. - Can I still shoot at the enemies during the motorcycle chase scenes? Yes, however you are limited to non-lethal weapons, such as the Mk22 or the Mosin Nagant, only! As long as you aren't directly killing them, it will not count towards your final kill count. This means you can shoot at both the enemies that are riding motorcycles and the enemies that are riding the flying platforms. An even better idea during the bike scenes is to wear the Cold War camo from Volgin. While you are facing the enemies, they will not shoot at you. It's definitely easier than trying to tranquilize them. - Will drowning guards/throwing guards off ledges or cliffs/guard falling to his death after being tranquilized/pushing guards onto an electrified fence count as a kill? I have received numerous e-mails concerning the previous answer I've provided to this question. Thus, I decided to group these questions together and clear up any confusion. While I gathering data to form a response to these questions, I received mixed responses from the MGS3 community. Some replies claimed that they do not count as a kill, whereas other replies refuted that claim. Because of this, I highly recommend that you do not attempt to try indirectly killing any guard if you are trying to unlock the IFP via statistics. If you are using the Tsuchinoko method, it is up to your discretion to go out of the way or not to be cruel to the guards. - Can I get the IFP on the "Very Easy" or "Easy" difficulties? "Very Easy" is the only difficulty that you cannot unlock the IFP statistic-wise. You can, however, use the Tsuchinoko method to unlock the IFP on "Very Easy" [Several people have e-mailed me about this. So I shall award the credit to the GameFAQs.com MGS3 forums.] It still seems silly to me for wanting to unlock the IFP on "Very Easy" since you nearly have infinite ammo compared to the other difficulties. - Do Cautions or Evasions count as alerts? For that matter, do exclaimation points or question marks above the guards' heads count as alerts? No they do not count as alerts. As long as the red "Alert" timer doesn't initiate, you are in good condition. - If I go into the Survival Viewer or the Radio/Codec screen, will it pause the game timer? No, the game timer will run even if you are just changing camos or calling Para-Medic. This includes saving the game, so be aware that you cannot enter the Survival Viewer, and leave the game thinking everything will be just peachy when you come back. - Does it matter which SAA I choose in the WIG? No, the choice you make here will have no impact on whether or not you will receive the IFP. - How do I beat the _____ boss? / How do I get past the _____ area without triggering an alert? Please refer to IndRockMonster's Boss Guide if you are having problems dealing with bosses. If you are having trouble with a certain area, I recommend taking a look at El Greco's Walkthrough. If the area is not yet listed in his guide, please do not e-mail me asking how to go about passing the area that you are having problems with. - How can I get past the GRU/Spetsnaz/Ocelot soldiers? As stated above, please refer to an appropriate FAQ. I do not wish to receive e-mails asking for advice in these situations. =========================== = VI. Progress|Time Guide = =========================== End of Virtuous Mission: 00:10:00 - 00:15:00 Reach Spetznaz Unit: 00:15:00 - 00:20:00 Beginning of battle vs. Ocelot: 00:25:00 - 00:30:00 Beginning of battle vs. The Pain: 00:30:00 - 00:40:00 Reach Warehouse: Exterior: 00:40:00 - 00:50:00 Receive Key from Granin: 00:50:00 - 01:00:00 Beginning of battle vs. The Fear: 01:00:00 - 01:10:00 Beginning of battle vs. The End: 01:10:00 - 01:20:00 Receive Key from Eva: 01:30:00 - 01:35:00 Beginning of battle vs. The Fury: 01:35:00 - 01:40:00 Receive Officer Uniform: 01:45:00 - 01:55:00 Reach Jail Cell after Torture Scene: 01:55:00 - 02:05:00 Beginning of battle vs. The Sorrow: 02:05:00 - 02:15:00 Beginning of battle vs. Volgin: 02:15:00 - 02:25:00 Reach Zaozyorje West: 02:40:00 - 02:50:00 Beginning of battle vs. The Boss: 02:50:00 - 03:00:00 By aiming for the checkpoints that I have listed, you have an allowance of nearly 2 hours, with which, you can set your own pace for the game. ========================= = VII. Acknowledgements = ========================= animeflip306: I would like to set aside a special thanks to animeflip306 for not only proving that you can indeed earn both the "Stealth" item and the Infinity Face Paint in the same game, but for also providing video proof. Not only did you provide videos for the results screen, but also video walkthroughs of some of the more difficult areas in the game. tetra244: All credit for discovering the alternate method of obtaining the IFP goes to tetra244. The following (in alphabetical order) have contributed COMPLETE data from the end of game results screen, thereby proving the limits I set forth to be true, or to bring new light upon statistics that I was incorrect about: b4h4mu7 dyirmz foreverdone Kenet OmniCell Psychatog123 RedLimit roskof skyboy26 SnakeXs Xenogrudge5 ytdb ========================== = VIII. Legal Disclaimer = ========================== This document is Copyright 2004 Randy Gamboa. This may not be reproduced except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without prior consent from the author. Use of this guide on any other web site or as a part of any public display without prior consent from the author is strictly prohibited, and a violation of copyright. ---------------------------------- SITES PERMITTED TO HOST THIS GUIDE ---------------------------------- - GameFAQs.com <http://www.gamefaqs.com> - Gamespot.com <http://www.gamespot.com> - StuckGamer.com <http://www.stuckgamer.com> - Metal Gear <http://metalgearsolid3uk.entertainment-iuk.com/> Solid 3 UK - Supercheats.com <http://www.supercheats.com =============== = IX. Contact = =============== Should you have any questions or comments concerning thie guide send me an e-mail with "Metal Gear Solid" as the subject title. If you do not take the time to make your e-mail comprehensible, I shall not take the time to try and understand you message. I do not wish to receive pointless e-mails, so if you bother sending one, you shall be blocked. If you have something to contribute or correct content/spelling/grammar-wise, send me an e-mail. Credit will be given for those who have helpful submissions. My e-mail address is Randy1085(at)yahoo.com. My user name is "Katamari" on GameFAQs.com and "Midori_chan!" on Gamespot.com. ------------------------------------------------------------------------------- Copyright � 2005 Randy Gamboa