_________________________________________ <{[\ METAL GEAR SOLID 3: SNAKE EATER /]}> ----------------------------------------- ---------------------------- Radio Frequency and Interrogation Guide v. 0.6 ---------------------------- By SZ Agent (A.K.A. Jay13x, Neo Gojira X) ____________________________________________________________________ Versions: 12/14/04 -------- 0.6 - Started playing through Easy mode when I realized that everything was the same as in Very Easy. I updated it. Apparently the only difference between the two settings is the EZ Gun. Anyway, Hard and Extreme Modes are Coming Soon! 12/12/04 -------- 0.41 - Added Two new ACID Passwords 0.4 - Added Very Easy Mode 12/09/04 -------- 0.21 - Misconception of frequencies being random is now clarified in the About section. 12/04/04 -------- 0.2 - Normal Mode Guide completed, Other Modes in Development ____________________________________________________________________ ------ INDEX: ------ I. About A. How Radio Frequencies are NOT random B. About the Guide C. How to Interrogate D. Radio Frequency Explanations II. Key III. Frequencies and Vital Info A. By Guard and Area B. Alert Cancellation and Fire Support Frequency Lists C. Healing Radio Station D. Contact Frequencies E. ACID Passwords IV. Closing Stuff A. Contribute to this guide B. Special Thanks / Credits C. Contact Info ____________________________________________________________________ I. About ---------- ---------------------------------------- ---------------------------------------- A. How Radio Frequencies are NOT random ---------------------------------------- ---------------------------------------- There has been a lot of controversy about Radio Frequencies being random in MGS3, and I'm here to tell you, it's not true. The reason it's not true is because Radio Frequencies are ONLY DIFFERENT BETWEEN DIFFICULTY SETTINGS! Just like not being able to start a new difficulty with your clear file, you cannot get Radio Frequencies from one difficulty to use in another. However, the guards that give you the Radio Frequencies can be different. The problem is no one has specified the difficulty settings when giving the frequencies. That was the ONLY problem with Frequencies not working. They are NOT random. ----------------------- ----------------------- B. About the Guide ----------------------- ----------------------- I've been an active Poster on Gamefaqs for about 3 years, but this is my first guide, so I apologize if it is a little rough around the edges. I also apologize for compulsive capitalization. For this guide I interrogated every single interrogatable enemy in the game with the exception of the GRU soldiers. All Soldiers, Officers, Flamethrower Troops, Scientists and Mechanics were Interrogated. This is version 0.2 because it is only comprehensive on one difficulty setting, Normal. I am accepting help, please see the Closing Stuff section for more info on how. -------------------------- -------------------------- C. How to Interrogate -------------------------- -------------------------- This is pretty simple, just move close to an enemy, then press and hold the Circle Buttton to grab them in a Choke Hold. Press down the L3 Button to make them spill the beans. All wnemies in the game have something to say, but most of the time it's only junk, vague clues or insults. Every once in a while you get a little treasure. After Interrogating until the enemy repeats a line, feel free to neutralize them, using any technique you want. You will also get clues on whether or not a Guard has any Information: "We have guys who know ________ frequencies" means one of the guards in that area frequency info. "Listening to the radio can be relaxing" means that guard knows a Healing Radio Station. ---------------------------------------- ---------------------------------------- D. Radio Frequency Explanations ---------------------------------------- ---------------------------------------- Radio Frequency Drop Down Menu: Press Select any time during play to bring up the Radio, then press Down on the Control Pad. Alert Cancellation Frequencies: ------------------------------- These are frequencies that you can use only once during a game. When in EVASION Mode, manually enter the frequency and Snake will call Enemy HQ and give about the same line that the Guards usually give when your Evasion countdown wears out. HQ will respond that per Protocol, that Frequency will no longer be used. NOTE: GRU Alerts cannot be cancelled. The only way to get the GRU off your back is to neutralize them all. Fire Support Frequencies: ------------------------- These are frequencies that you can use only once during a game. Bombards the enemy with Artillery fire during ALERT mode. Healing Radio Stations: ----------------------- These frequencies are only effective once, but you can listen to them as many times as you want. They are accessible from the Drop Down Radio Menu, they're the 6th Slot, pick Healing Radio, then pick the song you want. Songs that you've interrogated someone for will appear with just a frequency number and a dash where the song title should be. Stations that you've listened to will appear with the song name. You can also enter them in manually if you are just using a frequency and haven't interrogated any soldier for. Contact Frequencies: -------------------- These frequencies are available from the Radio Drop Down Menu. You can contact them at anytime after they contact you, or you are introduced over radio. Each contact frequency will provide advice or information, and the SAVE and HEALING RADIO options will let you save or access the Healing Radio Stations (duh). Map Locations: -------------- Some Soldiers when interrogated will give up the goods on item and enemy locations in that area. Look at the Pause Screen's Map, enemies will be red dots, while items will be small white dots. When the enemy says "If you want to learn more, look at the Survival Viewer Map" you know you now have it (You don't have to listen to the whole thing, just the start of it will give you the Map). It will stay with you unless you have to get a Game Over before moving to another area and have to Continue. ____________________________________________________________________ -------- -------- II. Key -------- -------- In the interests of length, I'll be using these abbreviations for the rest of the guide. Difficulty Settings: Very Easy = VE Easy = E Normal = N Hard = H Extreme = EX Wording Abbreviations: w/ = With b/n = Between AA = Anti-Aircraft Numbers: F=Floor ex. 1F = 1st Floor Directional: N=North S=South E=East W=West C=Center L=Left R=Right B=Between M=Most Two of the abbreviations may be combined for more accurate directions. Ex. NW = North West or NM= Northmost (Meaning the Farthest Soldier in that Direction.) ____________________________________________________________________ III. Frequency and Vital Info ---------------------------------- --------------------------- --------------------------- A. By Guard and Area --------------------------- --------------------------- _____________________________ Guide Key: ---- Area ---- Type of Information ------------------- Location and Type of Enemy: Difficulty Mode - Frequency (More Specific Directions) [Additional Info] _____________________________ Virtuous Mission: ------- Rassvet ------- Map Locations, Enemies ---------------------- NW Soldier: VE, E, N (To the W of the Ruined Factory) Map Locations, Items -------------------- C Soldier: VE, E, N (Guard patrols the middle of the area, in the Ruined Factory) Operation Snake Eater: ------- Rassvet ------- Map Locations, Enemies ---------------------- GRU Soldier: All Difficulties (Rear of a team of two soldiers searching the area for you.) ------------------- Bolshaya Past South ------------------- Call Off Alert -------------- C Soldier: VE, E - 143.03, N - 147.11 (Electric Fence w/ the Gap Near C, Soldier on the L) [Easy Settings it's the only Guard, on the others hes the L of two] Fire Support ------------ C Soldier: VE, E - 140.73, N - 141.62 (Electric Fence w/ the Gap Near C, Soldier on the L) [Easy Settings it's the only Guard, on the others hes the L of two] ------------------ Bolshaya Past Base ------------------ Map Locations, Items -------------------- WM Soldier: VE, E, N (Patrols Up and Down the W side of the map, outside the Electric Fence) Map Locations, Enemies ---------------------- SM Soldier: VE, E, N (Patrols around the S Electric Fence, and will stand by the Turret as well) Healing Radio ------------- SM Soldier: VE, E - 147.08 (Patrols around the S Electric Fence, and will stand by the Turret as well) C Soldier: N - 148.39 (Patrols near the Helicopter and C of Base) -------------- Ponizovje West -------------- Call Off Alert -------------- NM Soldier: N - 140.61 (Soldier by the Armory) Fire Support ------------ NM Soldier: VE, E - 145.28, N - 142.12 (Soldier by the Armory) ------------------------------ Ponizovje Warehouse (Exterior) ------------------------------ Call Off Alert -------------- WM Soldier: VE, E - 149.75 (Radio Man on the W Dock, with the boats) Fire Support ------------ SE Soldier: VE, E - 143.89 (He's all alone on the SE Dock, the one w/o any Boxes or Boats) NM Soldier: N - 147.32 (Usually by the stairs and near the exit) Healing Radio ------------- SE Soldier: N - 146.65 (He's all alone on the SE Dock, the one w/o any Boxes or Boats) ------------------------------ Ponizovje Warehouse (Interior) ------------------------------ Call Off Alert -------------- SM Soldier: VE, E - 149.63, N - 141.45 (SM Soldier on the 1F) [VE: Also the NM Soldier on the 1F after the Fear] Fire Support ------------ N Soldier: VE, E - 144.03, N - 149.56 (This is the NM Soldier on the 1F, for VE he's on the 3F) [VE: He's also the SM soldier on the 1F after the Fear] Healing Radio ------------- N Soldier: VE, E - 140.52, N - 148.96 (This is the NM Soldier on the 3F) [VE: He's also the SM soldier on the 1F after the Fear] --------------------------------- Graniny Gorki Lab (Outside Walls) --------------------------------- Healing Radio ------------- WM Soldier: VE, E - 142.94 (The side with the hole in the wall) -------------------------------- Graniny Gorki Lab (Inside Walls) -------------------------------- Fire Support ------------ WM Soldier: VE, E - 143.61 N - 146.74 (Patrols around the Trucks) ------------------------- Graniny Gorki Lab B1 East ------------------------- Call Off Alert -------------- NW Officer: VE, E - 149.90 (Patrols from the first hallway into the large room) Healing Radio ------------- NW Officer: VE, E - 144.06 (Patrols from the first hallway into the large room) ------------------------- Graniny Gorki Lab B1 East ------------------------- Healing Radio ------------- EM Officer: N - 144.86 ----------------- Svyatogornyj West ----------------- Fire Support ------------ SE Soldier: VE, E - 144.93, N - 141.31 (1st Soldier encountered patrols 1st open area) Call off Alert -------------- NE Soldier: VE, E - 148.87, N - 142.79 (Lower of the two Soldiers in the 2nd open area) Map Locations, Enemies ---------------------- NE Soldier: VE, E (Lower of the two Soldiers in the 2nd open area) SW Soldier: N (Patrols the W Ravine in the S area) ----------------- Svyatogornyj East ----------------- Map Locations, Items -------------------- SW Soldier: VE, E (Patrols just SW of the Hut) SW Soldier: N (1st Soldier encountered on the W path leading up) Map Locations, Enemies ---------------------- SW Soldier: N (2nd Soldier encountered on the W path leading up) N Soldier: VE, E (Patrols the western deck of the Hut) Fire Support ------------ NE Soldier: VE, E - 147.04, N - 149.29 (Patrols the big room and the NE room inside the Hut, and E side of the Hut on the stairs) Call Off Alert -------------- N Soldier: VE, E - 146.59, N - 148.04 (Patrols the western deck of the Hut) Healing Radio ------------- N Soldier: N - 145.83 (Patrols S side of the Hut) SW Soldier: VE, E - 141.24 (Patrols just SW of the Hut) ------------------------- Krasnogorje Mountain Base ------------------------- Fire Support ------------ E Soldier: VE, E - 143.98, N - 145.68 (Soldier on small cliff w/ RPG, crawl through hole just S of the cliff to get to him) ------------------------ Krasnogorje Mountainside ------------------------ Map Locations, Enemies ---------------------- EM Soldier: VE, E, N (1st Soldier encountered on the path) Map Locations, Items -------------------- E Soldier: VE, E, N (2nd Soldier encountered, near the AA Gun) [On VE, he's looking over a cliff a little farther up] Fire Support ------------ EM Soldier: VE, E - 144.39, N - 147.90 (1st Soldier encountered on the path) Call Off Alert -------------- C Soldier: VE, E - 145.94, N - 146.67 (3rd Soldier encountered, right up the small ramp) Healing Radio ------------- WM Soldier: VE, E - 140.01, N - 145.83 (Last Soldier right by the exit) ----------------------- Krasnogorje Mountaintop ----------------------- Map Locations, Enemies ---------------------- SW Soldier: VE, E, N (1st Soldier Encountered, Visible Immediately when Entering Area) [In VE Mode, After EVA, Enemies Map can be Found with SM Flamethrower Trooper] [In N Mode, After EVA, Enemies Map can be Found with NM Soldier if missed going Up] Map Locations, Items -------------------- NW Soldier: VE, E, N (Patroling by NW AA Gun) [In VE Mode, After EVA, Enemies Map can be Found with SM Soldier if missed going Up] [In N Mode, After EVA, can also Be found w/ Soldier patrols over entrace to the Fury Boss Fight] Call Off Alert -------------- SW Soldier: VE, E - 140.15, N - 141.98 (1st Soldier Encountered, Visible Immediately when Entering Area) [After Meeting w/ EVA, Enemies Map can be Found with NM Soldier if missed going Up] Fire Support ------------ SC Soldier: VE, E - 143.56 N - 140.09 (2nd Soldier Encountered, SM Patroling Trench Soldier) ---------------------- Groznyj Grad Southwest ---------------------- Call Off Alert -------------- WM Soldier: VE, E - 143.16 (Patrols the street b/n the Tank Bunkers) ---------------------- Groznyj Grad Northwest ---------------------- Healing Radio ------------- NM Soldier: VE, E - 147.59 N - 142.09 (Patrols under overpass) ---------------------- Groznyj Grad Northeast ---------------------- Call Off Alert -------------- NE Soldier: N - 141.53 (By the Armory and Vent Exit, Most NE Soldier) [After returning to Groznjy Grad, from the Soldier firing his Rifle into the Air] ----------------------------------- Groznyj Grad Weapons Lab: East Wing ----------------------------------- Unlock Door ----------- S Officer: All Difficulties - 145.86 (Patrols 1F from SE Room into SW Room) <1F Locked Room, W Side> C Officer: All Difficulties - 148.13 (Patrols roughly in a Figure 8 going up and down floors. Easy to identify, not wearing a hat) <1F Locked Room, E Side> Scientist: All Difficulties - 147.86 (Alternates b/n 3rd Desk from the S and the 3rd Table to the N's NE Corner) <2F N Walkway Door> Scientist: All Difficulties - 143.45 (Alternates b/n 4th Desk from the S and machine in the NW Corner) <2F S Walkway Door> Healing Radio ------------- N Officer: VE, E- 149.53 N - 141.85 (Patrols in 1F Locked Room w/ Scorpion, and around 1F N Hallway) --------------- Zaozyorje North --------------- Fire Support Request -------------------- SW Soldier: VE, E - 149.06, N - 146.33 (In the first open area, patrols along the W Path) -------- Cutscene -------- Unlock Prison Cell Door ----------------------- Hold R1 When Prompted: All Difficulties - 144.75 Torture Cutscene (When She Tells you to Run, The Sorrow has it on a Sign Behind the Boss) Johnny Sasaki Cutscene (When he Shows You the Photo of His Family, its on the Back) ------------------------------------------------------------------ B. Alert Cancellation and Fire Support Frequency Lists ------------------------------------------------------------------ Very Easy and Easy ------------------ Fire Support Request (Use while on ALERT Status, One use per Game): 140.73 145.28 143.89 144.03 143.61 144.93 147.04 143.98 144.39 143.56 Alert Cancellation (Use while on EVASION Status, One use per Game): 143.03 149.75 149.63 149.90 148.87 146.59 145.94 140.15 143.16 Normal --------- Fire Support Request (Use while on ALERT Status, One use per Game): 141.62 142.12 147.32 148.56 146.74 141.31 149.29 147.90 140.09 145.68 146.33 Alert Cancellation (Use while on EVASION Status, One use per Game): 147.11 140.61 141.45 142.79 148.04 141.53 146.67 141.98 144.61 All Difficulties ------------------ Open Door (Use while next to the door, Doors unlocked will stay unlocked): 145.86 - Groznjy Grad, East Wing, 1st Floor (Room w/ Scorpion, works on both W Door) 148.13 - Groznjy Grad, East Wing, 1st Floor (Room w/ Scorpion, works on both E Door) 147.86 - Groznjy Grad, East Wing, 2nd Floor (N Walkway Door) 143.45 - Groznjy Grad, East Wing, 2nd Floor (S Walkway Door) 144.75 - Groznjy Grad, Prison Area (Unlocks your Prison Cell after torture) ---------------------- C. Healing Radio ---------------------- Very Easy and Easy Mode: 140.01 - Salty Catfish / 66 Boys 140.52 - Rock Me Baby / 66 Boys 141.24 - Sea Breeze / Sergei Mantis 142.94 - Pillow Talk / Starry.K 144.06 - Jumpin' Johnny / Chunk Raspberry 147.08 - Surfing Guitar / 66 Boys 147.59 - Sailor / Starry.K 149.53 - Don't Be Afraid / Rika Muranaka Normal Mode: 148.39 - Salty Catfish / 66 Boys 146.65 - Rock Me Baby / 66 Boys 148.96 - Sea Breeze / Sergei Mantis 144.86 - Pillow Talk / Starry.K 145.83 - Jumpin' Johnny / Chunk Raspberry 145.83 - Surfing Guitar / 66 Boys 142.09 - Sailor / Starry.K 141.85 - Don't Be Afraid / Rika Muranaka ---------------------------- D. Contact Frequencies ---------------------------- There are 6 Radio Frequencies you can contact from a Drop Down Menu on the Radio Screen. They can be contacted by pressing down on the Radio Menu and selecting their frequency. The following is a list of the different Frequencies on the Drop Down Menu, who you are contacting, and what kind of information they can provide. Virtuous Mission 140.85 - Major Tom: Mission Advice and Strategy 145.73 - Para-Medic: CURE and Medical Info, and Food Info. 141.80 - The Boss: Strategy, Tactics, Gun, Camoflage and Item Info 140.96 - SAVE: Para-Medic Saves the game for you, and gives Movie Plots ------ - HEALING RADIO: Brings you into the Healing Radio Menu, where you can pick you station. See About section of Guide for more information. Operation Snake Eater 140.85 - Major Zero: Mission Advice and Strategy 145.73 - Para-Medic: CURE and Medical Info, and Food Info. 148.41 - Signit: Gun, Camoflage and Item and Technology Info and Tactics 140.96 - SAVE: Para-Medic Saves the game for you, and gives Movie Plots 142.52 - EVA: Location, Destination and Enemy Info --------------- ACID Passwords: --------------- The following are passwords for Metal Gear Acid, or at least we assume so. A handful of Soldiers will give one away one by saying: "ACID Password:" and then spelling out the code. So far there is: Very Easy Password: VIPER from Bolshaya Past Base, I got it on Very Easy Mode by interrogating the Soldier in front of the Main Building a couple times. Normal Password: JEHUTY from Graniny Gorki Lab 1F, from one of the guard that showed up during an ALERT. It was on Normal mode at the time. Hard Password: ArmorVil001 XMEIGHT (I have not confirmed this yet) Source: ArmorVil001 Extreme Mode: MIKA (I have not confirmed this yet.) Source: ShockleyHaynes ____________________________________________________________________ IV. Closing Stuff If you want to contribute to this guide, fire off an Email. I'd be happy to accept any submissions, I don't have the time to go through all the difficulty modes to check everything. Any help would be appreciated, anyone who's already helped me out, whether on the message boards or through Email, will be listed below whenever I update this guide. Special Thanks to: AleeN634, James Mason, ArmorVil001, ShockleyHaynes Copyright 2004 Joseph Annelli CONTACT INFO: ------------- Email and Questions, Comments or any Errors I may have made to me here: [email protected]