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Radio Frequency and Interrogation Guide

by SZ Agent

_________________________________________
<{[\ METAL GEAR SOLID 3: SNAKE EATER /]}>
-----------------------------------------
----------------------------
Radio Frequency and Interrogation Guide v. 0.6
----------------------------

By SZ Agent
(A.K.A. Jay13x, Neo Gojira X)

____________________________________________________________________

Versions:

12/14/04
--------
0.6 - Started playing through Easy mode when I realized that everything was
the same as in Very Easy.  I updated it.  Apparently the only difference
between the two settings is the EZ Gun.  Anyway, Hard and Extreme Modes are
Coming Soon!

12/12/04
--------
0.41 - Added Two new ACID Passwords
0.4 - Added Very Easy Mode

12/09/04
--------
0.21 - Misconception of frequencies being random is now clarified in the
About section.

12/04/04
--------
0.2  - Normal Mode Guide completed, Other Modes in Development
____________________________________________________________________

------
INDEX:
------

I. About
	A.	How Radio Frequencies are NOT random
	B.	About the Guide
	C.	How to Interrogate
	D.	Radio Frequency Explanations
II. Key
III. Frequencies and Vital Info
	A.	By Guard and Area
	B.	Alert Cancellation and Fire Support Frequency Lists
	C.	Healing Radio Station
	D.	Contact Frequencies
	E.	ACID Passwords
IV. Closing Stuff
	A.	Contribute to this guide
	B.	Special Thanks / Credits
	C.	Contact Info
____________________________________________________________________

I. About
----------

----------------------------------------
----------------------------------------
A. How Radio Frequencies are NOT random
----------------------------------------
----------------------------------------

There has been a lot of controversy about Radio Frequencies being random in 
MGS3, and I'm here to tell you, it's not true.  The reason it's not true is
because Radio Frequencies are ONLY DIFFERENT BETWEEN DIFFICULTY SETTINGS!
Just like not being able to start a new difficulty with your clear file,
you cannot get Radio Frequencies from one difficulty to use in another.
However, the guards that give you the Radio Frequencies can be different.
The problem is no one has specified the difficulty settings when giving the
frequencies.  That was the ONLY problem with Frequencies not working.  They
are NOT random.

-----------------------
-----------------------
B. About the Guide
-----------------------
-----------------------

I've been an active Poster on Gamefaqs for about 3 years, but this is my first
guide, so I apologize if it is a little rough around the edges.  I also 
apologize for compulsive capitalization.

For this guide I interrogated every single interrogatable enemy in the game 
with the exception of the GRU soldiers.  All Soldiers, Officers, Flamethrower
Troops, Scientists and Mechanics were Interrogated. 

This is version 0.2 because it is only comprehensive on one difficulty setting,
Normal.  I am accepting help, please see the Closing Stuff section for more 
info on how.

--------------------------
--------------------------
C. How to Interrogate
--------------------------
--------------------------

This is pretty simple, just move close to an enemy, then press and hold the 
Circle Buttton to grab them in a Choke Hold.  Press down the L3 Button to make
them spill the beans.  All wnemies in the game have something to say, but most
of the time it's only junk, vague clues or insults.  Every once in a while you
get a little treasure. 

After Interrogating until the enemy repeats a line, feel free to neutralize 
them, using any technique you want.

You will also get clues on whether or not a Guard has any Information:

"We have guys who know ________ frequencies" means one of the guards in that 
area frequency info.

"Listening to the radio can be relaxing" means that guard knows a Healing Radio
Station.

----------------------------------------
----------------------------------------
D. Radio Frequency Explanations
----------------------------------------
----------------------------------------

Radio Frequency Drop Down Menu: 
Press Select any time during play to bring up the Radio, then press Down on the
Control Pad.

Alert Cancellation Frequencies:
-------------------------------
These are frequencies that you can use only once during a game.  

When in EVASION Mode, manually enter the frequency and Snake will call Enemy HQ
and give about the same line that the Guards usually give when your Evasion 
countdown wears out.  HQ will respond that per Protocol, that Frequency will no
longer be used.

NOTE: GRU Alerts cannot be cancelled.  The only way to get the GRU off your
back is to neutralize them all.

Fire Support Frequencies:
-------------------------
These are frequencies that you can use only once during a game.

Bombards the enemy with Artillery fire during ALERT mode.

Healing Radio Stations:
-----------------------
These frequencies are only effective once, but you can listen to them as many 
times as you want.  

They are accessible from the Drop Down Radio Menu, they're the 6th Slot, pick
Healing Radio, then pick the song you want.  Songs that you've interrogated 
someone for will appear with just a frequency number and a dash where the song
title should be.  Stations that you've listened to will appear with the song 
name.   You can also enter them in manually if you are just using a frequency
and haven't interrogated any soldier for.

Contact Frequencies:
--------------------
These frequencies are available from the Radio Drop Down Menu.  You can contact
them at anytime after they contact you, or you are introduced over radio.  Each
contact frequency will provide advice or information, and the SAVE and HEALING
RADIO options will let you save or access the Healing Radio Stations (duh).

Map Locations:
--------------
Some Soldiers when interrogated will give up the goods on item and enemy 
locations in that area.  Look at the Pause Screen's Map, enemies will be red
dots, while items will be small white dots.  When the enemy says "If you want
to learn more, look at the Survival Viewer Map" you know you now have it (You
don't have to listen to the whole thing, just the start of it will give you the
Map).  It will stay with you unless you have to get a Game Over before moving
to another area and have to Continue.

____________________________________________________________________

--------
--------
II. Key
--------
--------

In the interests of length, I'll be using these abbreviations for the rest of
the guide.

Difficulty Settings: 
Very Easy = VE
Easy      = E
Normal    = N
Hard      = H
Extreme   = EX

Wording Abbreviations:
w/ = With
b/n = Between
AA = Anti-Aircraft

Numbers:
F=Floor

ex. 1F = 1st Floor

Directional:
N=North
S=South
E=East
W=West
C=Center
L=Left
R=Right
B=Between
M=Most

Two of the abbreviations may be combined for more accurate directions.
Ex. NW = North West or NM= Northmost (Meaning the Farthest Soldier in that
Direction.)
____________________________________________________________________

III. Frequency and Vital Info
----------------------------------

---------------------------
---------------------------
A. By Guard and Area
---------------------------
---------------------------

_____________________________
Guide Key:

----
Area
----

Type of Information
-------------------
Location and Type of Enemy: Difficulty Mode - Frequency
(More Specific Directions)
[Additional Info]

_____________________________

Virtuous Mission:

-------
Rassvet
-------

Map Locations, Enemies
----------------------
NW Soldier: VE, E, N
(To the W of the Ruined Factory)

Map Locations, Items
--------------------
C  Soldier: VE, E, N
(Guard patrols the middle of the area, in the Ruined Factory)


Operation Snake Eater:

-------
Rassvet
-------

Map Locations, Enemies
----------------------
GRU Soldier: All Difficulties
(Rear of a team of two soldiers searching the area for you.)

-------------------
Bolshaya Past South
-------------------

Call Off Alert
--------------
C  Soldier: VE, E - 143.03, N - 147.11
(Electric Fence w/ the Gap Near C, Soldier on the L)
[Easy Settings it's the only Guard, on the others hes the L of two]

Fire Support
------------
C  Soldier: VE, E - 140.73, N - 141.62
(Electric Fence w/ the Gap Near C, Soldier on the L)
[Easy Settings it's the only Guard, on the others hes the L of two]

------------------
Bolshaya Past Base
------------------

Map Locations, Items
--------------------
WM Soldier: VE, E, N
(Patrols Up and Down the W side of the map, outside the Electric Fence)


Map Locations, Enemies
----------------------
SM Soldier: VE, E, N
(Patrols around the S Electric Fence, and will stand by the Turret as well)

Healing Radio
-------------
SM Soldier: VE, E - 147.08
(Patrols around the S Electric Fence, and will stand by the Turret as well)

C  Soldier: N  - 148.39
(Patrols near the Helicopter and C of Base)

--------------
Ponizovje West
--------------

Call Off Alert
--------------
NM Soldier: N - 140.61
(Soldier by the Armory)

Fire Support
------------
NM Soldier: VE, E - 145.28, N - 142.12
(Soldier by the Armory)

------------------------------
Ponizovje Warehouse (Exterior)
------------------------------

Call Off Alert
--------------
WM Soldier: VE, E - 149.75
(Radio Man on the W Dock, with the boats)

Fire Support
------------
SE Soldier: VE, E - 143.89
(He's all alone on the SE Dock, the one w/o any Boxes or Boats)

NM Soldier: N - 147.32
(Usually by the stairs and near the exit)

Healing Radio
-------------
SE Soldier: N - 146.65
(He's all alone on the SE Dock, the one w/o any Boxes or Boats)

------------------------------
Ponizovje Warehouse (Interior)
------------------------------

Call Off Alert
--------------
SM Soldier: VE, E - 149.63, N  - 141.45
(SM Soldier on the 1F)
[VE: Also the NM Soldier on the 1F after the Fear]

Fire Support
------------
N  Soldier: VE, E - 144.03, N - 149.56
(This is the NM Soldier on the 1F, for VE he's on the 3F)
[VE: He's also the SM soldier on the 1F after the Fear]

Healing Radio
-------------
N  Soldier: VE, E - 140.52, N - 148.96
(This is the NM Soldier on the 3F)
[VE: He's also the SM soldier on the 1F after the Fear]

---------------------------------
Graniny Gorki Lab (Outside Walls)
---------------------------------

Healing Radio
-------------
WM Soldier: VE, E - 142.94
(The side with the hole in the wall)

--------------------------------
Graniny Gorki Lab (Inside Walls)
--------------------------------

Fire Support
------------
WM Soldier: VE, E - 143.61 N - 146.74
(Patrols around the Trucks)

-------------------------
Graniny Gorki Lab B1 East
-------------------------

Call Off Alert
--------------
NW Officer: VE, E - 149.90
(Patrols from the first hallway into the large room)

Healing Radio
-------------
NW Officer: VE, E - 144.06
(Patrols from the first hallway into the large room)

-------------------------
Graniny Gorki Lab B1 East
-------------------------

Healing Radio
-------------
EM Officer: N - 144.86

-----------------
Svyatogornyj West
-----------------

Fire Support
------------
SE Soldier: VE, E - 144.93, N - 141.31
(1st Soldier encountered patrols 1st open area)

Call off Alert
--------------
NE Soldier: VE, E - 148.87, N - 142.79
(Lower of the two Soldiers in the 2nd open area)

Map Locations, Enemies
----------------------
NE Soldier: VE, E
(Lower of the two Soldiers in the 2nd open area)

SW Soldier: N
(Patrols the W Ravine in the S area)

-----------------
Svyatogornyj East
-----------------

Map Locations, Items
--------------------

SW Soldier: VE, E
(Patrols just SW of the Hut)

SW Soldier: N
(1st Soldier encountered on the W path leading up)

Map Locations, Enemies
----------------------
SW Soldier: N
(2nd Soldier encountered on the W path leading up)

N  Soldier: VE, E
(Patrols the western deck of the Hut)

Fire Support
------------
NE Soldier: VE, E - 147.04, N - 149.29
(Patrols the big room and the NE room inside the Hut, and E side of the Hut on
the stairs)

Call Off Alert
--------------
N  Soldier: VE, E - 146.59, N - 148.04
(Patrols the western deck of the Hut)

Healing Radio
-------------
N  Soldier: N - 145.83
(Patrols S side of the Hut)

SW Soldier: VE, E - 141.24
(Patrols just SW of the Hut)

-------------------------
Krasnogorje Mountain Base
-------------------------

Fire Support
------------
E  Soldier: VE, E - 143.98, N - 145.68
(Soldier on small cliff w/ RPG, crawl through hole just S of the cliff to get
to him)

------------------------
Krasnogorje Mountainside
------------------------

Map Locations, Enemies
----------------------
EM Soldier: VE, E, N
(1st Soldier encountered on the path)

Map Locations, Items
--------------------
E  Soldier: VE, E, N
(2nd Soldier encountered, near the AA Gun)
[On VE, he's looking over a cliff a little farther up]

Fire Support
------------
EM Soldier: VE, E - 144.39, N - 147.90
(1st Soldier encountered on the path)

Call Off Alert
--------------
C  Soldier: VE, E - 145.94, N - 146.67
(3rd Soldier encountered, right up the small ramp)

Healing Radio
-------------
WM Soldier: VE, E - 140.01, N - 145.83
(Last Soldier right by the exit)

-----------------------
Krasnogorje Mountaintop
-----------------------

Map Locations, Enemies
----------------------
SW Soldier: VE, E, N
(1st Soldier Encountered, Visible Immediately when Entering Area)
[In VE Mode, After EVA, Enemies Map can be Found with SM Flamethrower Trooper]
[In N Mode, After EVA, Enemies Map can be Found with NM Soldier if missed going
Up]

Map Locations, Items
--------------------
NW Soldier: VE, E, N
(Patroling by NW AA Gun)
[In VE Mode, After EVA, Enemies Map can be Found with SM Soldier if missed 
going Up]
[In N Mode, After EVA, can also Be found w/ Soldier patrols over entrace 
to the Fury Boss Fight]

Call Off Alert
--------------
SW Soldier: VE, E - 140.15, N - 141.98
(1st Soldier Encountered, Visible Immediately when Entering Area)
[After Meeting w/ EVA, Enemies Map can be Found with NM Soldier if missed going
Up]

Fire Support
------------
SC Soldier: VE, E - 143.56 N - 140.09
(2nd Soldier Encountered, SM Patroling Trench Soldier)

----------------------
Groznyj Grad Southwest
----------------------

Call Off Alert
--------------
WM Soldier: VE, E - 143.16
(Patrols the street b/n the Tank Bunkers)

----------------------
Groznyj Grad Northwest
----------------------

Healing Radio
-------------
NM Soldier: VE, E - 147.59 N - 142.09
(Patrols under overpass)

----------------------
Groznyj Grad Northeast
----------------------

Call Off Alert 
--------------
NE Soldier: N - 141.53
(By the Armory and Vent Exit, Most NE Soldier)
[After returning to Groznjy Grad, from the Soldier firing his Rifle into the
Air]

-----------------------------------
Groznyj Grad Weapons Lab: East Wing
-----------------------------------

Unlock Door
-----------
S Officer: All Difficulties - 145.86
(Patrols 1F from SE Room into SW Room)
<1F Locked Room, W Side>

C Officer: All Difficulties - 148.13
(Patrols roughly in a Figure 8 going up and down floors.  Easy to identify,
not wearing a hat)
<1F Locked Room, E Side>

Scientist: All Difficulties - 147.86
(Alternates b/n 3rd Desk from the S and the 3rd Table to the N's NE Corner)
<2F N Walkway Door>

Scientist: All Difficulties - 143.45
(Alternates b/n 4th Desk from the S and machine in the NW Corner)
<2F S Walkway Door>

Healing Radio
-------------
N Officer: VE, E- 149.53 N - 141.85
(Patrols in 1F Locked Room w/ Scorpion, and around 1F N Hallway)

---------------
Zaozyorje North
---------------

Fire Support Request
--------------------
SW Soldier: VE, E - 149.06, N - 146.33
(In the first open area, patrols along the W Path)

--------
Cutscene
--------

Unlock Prison Cell Door
-----------------------
Hold R1 When Prompted: All Difficulties - 144.75

Torture Cutscene
(When She Tells you to Run, The Sorrow has it on a Sign Behind the Boss)

Johnny Sasaki Cutscene
(When he Shows You the Photo of His Family, its on the Back)

------------------------------------------------------------------
B. Alert Cancellation and Fire Support Frequency Lists
------------------------------------------------------------------
Very Easy and Easy
------------------
Fire Support Request (Use while on ALERT Status, One use per Game):
140.73
145.28
143.89
144.03
143.61
144.93
147.04
143.98
144.39
143.56

Alert Cancellation (Use while on EVASION Status, One use per Game):
143.03
149.75
149.63
149.90
148.87
146.59
145.94
140.15
143.16

Normal
---------
Fire Support Request (Use while on ALERT Status, One use per Game):
141.62
142.12
147.32
148.56
146.74
141.31
149.29
147.90
140.09
145.68
146.33

Alert Cancellation (Use while on EVASION Status, One use per Game):
147.11
140.61
141.45
142.79
148.04
141.53
146.67
141.98
144.61

All Difficulties
------------------
Open Door (Use while next to the door, Doors unlocked will stay unlocked):

145.86 - Groznjy Grad, East Wing, 1st Floor (Room w/ Scorpion, works on both W
Door)
148.13 - Groznjy Grad, East Wing, 1st Floor (Room w/ Scorpion, works on both E
Door)
147.86 - Groznjy Grad, East Wing, 2nd Floor (N Walkway Door)
143.45 - Groznjy Grad, East Wing, 2nd Floor (S Walkway Door)
144.75 - Groznjy Grad, Prison Area (Unlocks your Prison Cell after torture)

----------------------
C. Healing Radio
----------------------
Very Easy and Easy Mode:

140.01 - Salty Catfish / 66 Boys
140.52 - Rock Me Baby / 66 Boys
141.24 - Sea Breeze / Sergei Mantis
142.94 - Pillow Talk / Starry.K
144.06 - Jumpin' Johnny / Chunk Raspberry
147.08 - Surfing Guitar / 66 Boys
147.59 - Sailor / Starry.K
149.53 - Don't Be Afraid / Rika Muranaka

Normal Mode:

148.39 - Salty Catfish / 66 Boys
146.65 - Rock Me Baby / 66 Boys
148.96 - Sea Breeze / Sergei Mantis
144.86 - Pillow Talk / Starry.K
145.83 - Jumpin' Johnny / Chunk Raspberry
145.83 - Surfing Guitar / 66 Boys
142.09 - Sailor / Starry.K
141.85 - Don't Be Afraid / Rika Muranaka

----------------------------
D. Contact Frequencies
----------------------------

There are 6 Radio Frequencies you can contact from a Drop Down Menu on the
Radio Screen.  They can be contacted by pressing down on the Radio Menu and
selecting their frequency.  The following is a list of the different
Frequencies on the Drop Down Menu, who you are contacting, and what kind of
information they can provide.

Virtuous Mission
140.85 - Major Tom: Mission Advice and Strategy
145.73 - Para-Medic: CURE and Medical Info, and Food Info.
141.80 - The Boss: Strategy, Tactics, Gun, Camoflage and Item Info
140.96 - SAVE: Para-Medic Saves the game for you, and gives Movie Plots
------ - HEALING RADIO: Brings you into the Healing Radio Menu, where you can
pick you station.  See About section of Guide for more information.

Operation Snake Eater
140.85 - Major Zero: Mission Advice and Strategy
145.73 - Para-Medic: CURE and Medical Info, and Food Info.
148.41 - Signit: Gun, Camoflage and Item and Technology Info and Tactics
140.96 - SAVE: Para-Medic Saves the game for you, and gives Movie Plots
142.52 - EVA: Location, Destination and Enemy Info

---------------
ACID Passwords:
---------------

The following are passwords for Metal Gear Acid, or at least we assume so.
A handful of Soldiers will give one away one by saying:
"ACID Password:" and then spelling out the code.  So far there is:

Very Easy Password:
VIPER
from Bolshaya Past Base, I got it on Very Easy Mode by interrogating the
Soldier in front of the Main Building a couple times.

Normal Password:
JEHUTY
from Graniny Gorki Lab 1F, from one of the guard that showed up during an
ALERT.  It was on Normal mode at the time.

Hard Password: ArmorVil001 
XMEIGHT
(I have not confirmed this yet)
Source: ArmorVil001

Extreme Mode:
MIKA
(I have not confirmed this yet.)
Source: ShockleyHaynes
____________________________________________________________________

IV. Closing Stuff

If you want to contribute to this guide, fire off an Email.  I'd be happy to
accept any submissions, I don't have the time to go through all the difficulty
modes to check everything.  Any help would be appreciated, anyone who's already
helped me out, whether on the message boards or through Email, will be listed
below whenever I update this guide.

Special Thanks to:
AleeN634, James Mason, ArmorVil001, ShockleyHaynes

Copyright 2004 Joseph Annelli

CONTACT INFO:
-------------

Email and Questions, Comments or any Errors I may have made to me here:

[email protected]