============================================================================== MEGA MAN X7 FAQ/Walkthrough For the Sony PlayStation 2 Copyright 2004 Richard Beast Version: 1.0 E-mail: [email protected] ============================================================================== ------------------ Table of Contents: ------------------ I. Introduction II. Legal Disclaimer III. Contact Rules IV. Basics V. Weapons VI. Walkthrough VIa. Beginning VIb. Central Circuit VIc. Air Forces VId. Tunnel Base VIe. Deep Forest VIf. Radio Tower VIg. Cyber Field VIh. Battleship VIi. Lava Factory VIj. Palace Road VIk. Crimson Palace VIl. Final Area VII. Bosses VIII. Credits =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= =-+-= I. INTRODUCTION =-+-= =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= I have recently taken a very long break from FAQing. I'm serious; I haven't touched one in over a month, except for one I'm likely to never finish. Don't know me? Well, not many do. :D I'm Richard Beast, one of the outcasts of FAQing, although recently I've hit 3000 KB worth of written FAQs. The reason I've taken such a long break is to enjoy the finer parts of life, get a new computer (change from a PC to an iMac, that's a large change), and music. I hope to be back to my other home (FAQing) for a long while. ^_^ Mega Man is probably my favorite series of all time. With Mega Man Anniversary Collection coming out soon, you could go as far as to call me a fanboy. I've already written a few guides for other Mega Man games (know me by the MM5 or the MML2 guide?), and plan to write for Mega Man 3 on the NES with one of my good friends, Steve McFadden. I've never really been a huge fan of the X series, but I like it all the same. Mega Man X7 isn't a fantastic game, but it was decent enough for me. This is a guide I hope will deliver. By the way, this guide is dedicated to the late Chris "Kao Megura" MacDonald, who passed away about a month ago. He was THE GameFAQs contributor. He had 60+ fine, well written FAQs; many were so good they were stolen by magazines, including Prima. He had many good friends and relatives, and was a great guy to get to know. May you rest in peace; I wish I had gotten to know you in your life. I'd also like to write this guide in honor of Mega Man Anniversary Collection, which came out today! :) Anyway, I'd better stop with my personal life and get on with the guide, wouldn't you agree? -Rich =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= =-+-= II. LEGAL DISCLAIMER =-+-= =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= You are NOT permitted to put this FAQ on your site without my permission first. All you have to do is email me or IM me saying you want this FAQ on your site, then you can tell me your site and the chance is high that I'll let you. But if you put this FAQ on your site without my permission I swear you will regret it. If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it? Good. Also, make sure that no money is involved. If you want this FAQ to be sold on eBay, then just forget about it, man. And don't sell this guide either, or pay people to use it, or you'll be in such big trouble you don't want to think. Another little note is that I will not have this guide hosted on many other web sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on permission if it's not one of the four above sites. I am sick of people ripping me off (I have been ripped off three times in the past), so if I don't like your site, I won't let my guide be posted on it. I am sorry, but this is how it has to be. If you ask politely and I like your site, you will definitely have the luck of getting it up there. Thank you very much. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= =-+-= III. CONTACT RULES =-+-= =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= +--------------+ | E-Mail Rules | +--------------+ I love getting good emails, so you're free to email me with a question any time, but I will not answer questions already answered in this FAQ. I prefer e-mails with good grammar, and subjects with Mega Man X7 <insert whatever here> or I will delete them, sorry. Also, don't send me e-mails about other Mega Man games with a Mega Man X7 subject, please. And don't bother sending things like: "You friggin' idiot. Your guides suck, you suck, and everything about you sucks. DIE DIE DIE!" "BURN IN THE FLAMES OF HELL, YOU STUPID RETARD!!!" "What the hell did you think you were doing writing all that garbage, you piece of crap? "I hope you fall down the stairs and break every bone in your body!" "u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1" I will laugh at such e-mails and delete them. So... if you're not just playing a friendly joke on me or something, don't bother with that crap cos I've been through with it too much. Another thing: don't send me e-mails in any languages other than English or Spanish. I can read both English and Spanish pretty well, but I prefer English. Still, I can do Spanish pretty well, so if you absolutely have to send me an e-mail in Spanish, hola. But if you know English, I want that. Thank you. +----------+ | IM Rules | +----------+ My AIM list is closed; you likely won't get on but there is still some chance, by the way. If you're on, however, don't ever, ever advertise for your site and ask me to work for it, or I'll probably remove you from it forever. I've had to do this SO MANY times in the past, and it wasn't worth my time. Sorry if I'm rude, but I am quite busy often and can't stay on a lot, so I will not work for your site. It doesn't matter what it is; I WON'T WORK FOR YOUR SITE. Asking me to is asking to never talk to me again. Thank you. And please don't IM me a lot too, because I have like 20 people always IMing me, and although I hold nothing against them, I would prefer having light IMs. Thank you again. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= =-+-= IV. BASICS =-+-= =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= ======================== The Basics Of The Basics ======================== To start with, this game is like all of the other Mega Man games (specifically the Classic series): you've got eight stages to go to, and at the end of each of them is a boss you'll need to fight. You can do the eight stages in any order, which is one of the things that has always made Mega Man so classic. Another thing is that each of these bosses will give you a weapon you can use (check the V. Weapons section for more information). All bosses are weak against at least one weapon. The biggest decision is the first boss you will fight. ========== Characters ========== You will be presented with two characters at the beginning: Zero, and for all of you shooting (or Mega Man) fans, you have Axl, who's a lot like X but varies in several ways. Once you rescue 64 Reploids, you'll get Mega Man X. Everyone has their strengths and weaknesses. Here are the good and bad points of the three of them: Zero ----- Sure, Zero is slow. Who cares? Zero is awesome, no Mega Man X game would be the same without Zero. He's definitely my favorite character of the three, and I used him by far the most of them. His weapons are extremely powerful, a lot stronger than Axl's or X's are. You'll slash through enemies like you'd eat breakfast with Zero's techniques... and you'll do it a lot too! You guessed it, few of them require ammunition. He's a valuable asset, I almost never go to a level without him. Axl ---- Axl will remain stronger than X when you first get him, since it takes awhile to save 64 Reploids. However, X will surpass him in every way at the end. X and Axl are basically the same, although X can charge up his weapons and Axl can't. With the Triangle button, X will fire a really large bullet and charge up his attacks. Axl has an innate hover ability, but X can get it too. Axl will have higher health, but I just prefer X later on. X -- X can charge up his attacks, a nice feature to him. While Axl has the Copy Shot in which you'll use about once or twice, X can do lots and lots of damage on enemies. He hasn't got as much energy as Axl because you'll get him later than you'll get Axl (64 Reploids), but his good sides more than make up for that. Give him a hover ability, enhance his buster, and enable him to use Giga Crash, and he's unstoppable. He and Zero make a first-class team. =========== Building Up =========== Of course, you'll need to build yourself up during Mega Man X7. To do it, you need to find Reploids. Yes, 16 Reploids are scattered throughout every stage. You have to find them before the enemies do; some Reploids give you Chips, and some will help you enhance your stats. However, make sure that an enemy doesn't get to the Reploid first. To save them, all you have to do is walk into them (you save someone by walking through them, weird). Make sure that your favorite character gets the most Reploids, then you'll get more stat upgrades. I believe I mentioned Chips? Ah yes. If you've got a Chip, you can give it to a character and enhance one of their three powers: Power, Speed, and Special. Here is the full list of upgrades you can make. ============================================================================= | Z E R O ' S U P G R A D E S | +==============+===============================+============================+ Name | Type | Effect | Commentary | ===============+============+==================+============================+ Power Plus A | Power +1 | +30% attack power| Definitely! Worth it. | Power Plus B | Power +2 | +50% attack power| HELL YES YES YES | Shock Absorber | Power +3 | Damage -1/2 | You get this. Now. | Extend | Power +4 | Range increase | No. Not worth it. | Saber Combo +1 | Speed +1 | Saber combo +1 | Nah, much better stuff. | Saber Combo +2 | Speed +2 | Saber combo +2 | Need I repeat myself? | Hyper Dash | Speed +3 | Dash speed up | Zero for dashing? Just no. | Saber Combo +3 | Speed +4 | Saber combo +3 | Power > speed. Skip it. | Super Recover | Special +1 | Healing effect up| Sure. Helps against Red. | Double Barrier | Special +2 | Invincibility up | YESSSSSSSSSSSSSSSSSSSS | Triple Barrier | Special +3 | Invincibility up | You'd better get this. | Master Saber | Special +4 | Attack power up | Nope. Never needed it. | ===============+===============================+============================+ ============================================================================= | A X L ' S U P G R A D E S | +==============+===============================+============================+ Name | Type | Effect | Commentary | ===============+============+==================+============================+ Power Plus A | Power +1 | +30% attack power| Yeah, why the hell not. | Power Plus B | Power +2 | +50% attack power| Nah. I didn't need it. | Shock Absorber | Power +3 | Damage -1/2 | Use Zero in tough times. | Extend | Power +4 | Range increase | Three words: waste of time.| Rapid Shot | Speed +1 | Speed increase | Yep, worth a Chip or two. | Speed Shot | Speed +2 | Speed increase | Why not? Go ahead. | Hyper Dash | Speed +3 | Dash increase | I saw no need for it. | Hover Plus | Speed +4 | Hover speed up | Flying garbage. | Super Recover | Special +1 | Healing effect up| Sure. Helps against Red. | Double Barrier | Special +2 | Invincibility up | YESSSSSSSSSSSSSSSSSSSS | Triple Barrier | Special +3 | Invincibility up | You'd better get this. | Rolling Attack | Special +4 | Use damage roll | No. Not worth buying. | ===============+===============================+============================+ ============================================================================= | X'S U P G R A D E S | +==============+===============================+============================+ Name | Type | Effect | Commentary | ===============+============+==================+============================+ Power Plus A | Power +1 | +30% attack power| Yeah, why the hell not. | Power Plus B | Power +2 | +50% attack power| Nah. I didn't need it. | Shock Absorber | Power +3 | Damage -1/2 | Use Zero in tough times. | Extend | Power +4 | Range increase | Three words: waste of time.| Rapid Shot | Speed +1 | Speed increase | Yep, worth a Chip or two. | Speed Shot | Speed +2 | Speed increase | Why not? Go ahead. | Hyper Dash | Speed +3 | Dash increase | I saw no need for it. | Hyper Charge | Speed +4 | Charge speed up | Meh, can be used better. | Super Recover | Special +1 | Healing effect up| Sure. Helps against Red. | Double Barrier | Special +2 | Invincibility up | YESSSSSSSSSSSSSSSSSSSS | Triple Barrier | Special +3 | Invincibility up | You'd better get this. | | Item Plus | Special +4 | Enemy drop up | Need I say a big "NO"? | ===============+===============================+============================+ =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= =-+-= V. WEAPONS =-+-= =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= I will split this section into two, seeing as how X/Axl and Zero have seperate weapons... ============================================================================= M E G A M A N X / A X L ' S W E A P O N S ============================================================================= Moving Wheel, Wind Cutter, Explosion, Gaea Shield, Volt Tornado, Sniper Missile, Splash Laser, Circle Blaze -------------------------------------------- || MOVING WHEEL || COLLECTED: BOARSKI || -------------------------------------------- || Pure crappiness in the bag, unless you || || have X charge it. The damage is even || || worse than Zero's Zankourin, although || || it's slightly faster. However, if X || || charges it up, it'll send out three || || powerful wheels, which can bounce back || || at enemies, hitting them again! || -------------------------------------------- -------------------------------------------- || WIND CUTTER || COLLECTED: CROWRANG || -------------------------------------------- || This is just about as useless as the || || last one, unless of course, it's gets || || charged. If so, you'll do lots and lots|| || of damage, especially in 3D (the cookie|| || gets split in three). Still, the damage|| || is really pretty average. It can be || || good against Gungaroo, though. || -------------------------------------------- -------------------------------------------- || EXPLOSION || COLLECTED: GUNGAROO || -------------------------------------------- || OMG IT EXPLODES! The Explosion is quite|| || slow, but it's a pretty strong attack. || || Despite having poor range, the damage || || makes it quite worthwhile, and it also || || packs a decent amount of ammo. Charge || || it up (works best in 3D) and it will || || explode in all four directions. A very || || powerful attack. || -------------------------------------------- -------------------------------------------- || GAEA SHIELD || COLLECTED: STONEKONG || -------------------------------------------- || Of all weapons, this would have to be || || the worst. It provides a little help if|| || you're just defending, but that's for || || wusses. ;) The Gaea Shield does very || || little damage offensively, and is just || || overall not useful unless you charge || || it. If you charge it, it hurls large || || rocks at your enemies. Nice! || -------------------------------------------- -------------------------------------------- || VOLT TORNADO || COLLECTED: TONION || -------------------------------------------- || Like Zero's Raijinshou, Axl and X have || || an awesome lightning ability: the Volt || || Tornado. A minor drawback is that when || || you use it, it'll first appear around || || you and then charge forward, but keep || || the enemy in one place and it'll do || || just fine. When charged, it can make || || your enemy drop items. :) || -------------------------------------------- -------------------------------------------- || SNIPER MISSILE || COLLECTED: ANTEATOR || -------------------------------------------- || Sniper Missile will always hold a thing|| || or two to me because of Zero's Hieijin,|| || a simple lifesaver while fighting Red || || and Sigma. The damage isn't as good as || || Hieijin, but it passes in my book. If || || charged, three missiles will come out || || as opposed to one. Not bad! || -------------------------------------------- -------------------------------------------- || SPLASH LASER || COLLECTED: WARFLY || -------------------------------------------- || The only drawback is the large lack of || || ammo you have, other than that this is || || a marvelous weapon. The damage is good,|| || it starts out short ranged but fire it || || quickly and it'll splash water all over|| || the place. It becomes much faster and || || stronger (and bigger) if X charges it. || -------------------------------------------- -------------------------------------------- || CIRCLE BLAZE || COLLECTED: HYENARD || -------------------------------------------- || Alright, I like the big and powerful || || type, but there's a good line between || || Circle Blaze and my style. There's very|| || little ammunition to this, although it || || throws out a really strong shot. What || || it does is throw a sphere which will || || explode with a good radius. Charge it, || || and it's MUCH bigger. But it's too slow|| || and has very poor ammo, sorry. || -------------------------------------------- ============================================================================= Z E R O ' S T E C H N I Q U E S ============================================================================= -------------------------------------------- || ZANKOURIN || COLLECTED: BOARSKI || -------------------------------------------- || This is, in my opinion, one of the most|| || useless weapons in the game. All of the|| || strongest enemies are those that can || || fly, and most enemies on the ground can|| || be killed with the Raijinshou. It can || || get rather useful in the Lava Factory || || but besides that, it's not great. || -------------------------------------------- -------------------------------------------- || SOUENBU || COLLECTED: CROWRANG || -------------------------------------------- || I'll be honest. The Souenbu can be a || || very useful weapon for Zero, since it's|| || a long-range attack. The damage isn't || || wonderful, but it requires no ammo, at || || the very least. It switches the Z-Saber|| || with the V-Hanger, a pair of twin || || daggers. These can be a great asset, || || but I never really got into using them.|| -------------------------------------------- -------------------------------------------- || HADANGEKI || COLLECTED: GUNGAROO || -------------------------------------------- || Hadangeki is a great weapon, but what || || makes it really good is its secondary || || power, creating an inferno which will || || burn a lot that gets in the way, and it|| || sometimes hits the enemies more than || || once. There is but one flaw: the second|| || power needs ammo, and runs out fast. || || Usually you'll have to stick to the || || primary one, which isn't that great. || -------------------------------------------- -------------------------------------------- || GOKUMONKEN || COLLECTED: STONEKONG || -------------------------------------------- || The Gokumonken is akin to the Top Spin || || from Mega Man 3: useless for the most || || part, but in two boss fights, one being|| || the final boss, it's a godsend. It's || || used with the Square button and "says" || || that it's supposed to protect you, but || || it does a piss poor job at that. Much || || better for offense, in bother fights. || -------------------------------------------- -------------------------------------------- || RAIJINSHOU || COLLECTED: TONION || -------------------------------------------- || I'd like to make one point very clear: || || there is no better weapon in Mega Man || || X7 than the Raijinshou. Dash with the O|| || button, then press X to shock all the || || enemies nearby. Unlike most weapons, || || two bosses are weak against this, and || || it'll kill most enemies in one hit. No || || better weapon; that's all there is. || -------------------------------------------- -------------------------------------------- || HIEIJIN || COLLECTED: ANTEATOR || -------------------------------------------- || This weapon is special to me, sort of. || || It's very good if you have it against || || Wind Crowrang, supposing you play Cyber|| || Field before Air Forces. You jump and || || press Triangle, and then it'll lock on || || to an enemy and hit it; very nice! But || || the best thing is it being ultimately || || useful against Red and Sigma. *smiles* || -------------------------------------------- -------------------------------------------- || SUIRETUSEN || COLLECTED: WARFLY || -------------------------------------------- || A pretty mediocre weapon, actually. It || || replaces the fast Z-Saber with a very || || slow spear called the D-Glaive. Little || || combo ability, average power... I just || || prefer the Z-Saber. You can stick the || || spear in an enemy with the Triangle || || button, but this is so slow it's just || || not worth using, I'm sorry. || -------------------------------------------- -------------------------------------------- || BAKUENJIN || COLLECTED: HYENARD || -------------------------------------------- || The Bakuenjin is stronger than Tonion's|| || weapon, has a larger radius, and burns || || any and all in the way. What makes the || || Raijinshou much better? The Bakuenjin || || is one of Zero's only techniques that || || requires ammo. The Bakuenjin runs out || || with two uses, whereas the Raijinshou || || can go forever. Stick with it instead. || -------------------------------------------- =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= =-+-= VI. WALKTHROUGH =-+-= =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= Are you ready? You can't choose where you want to go to for the first stage; this one, you're forced to play through before you can choose anything else. You'll start as a new character to the Mega Man X franchise: Axl. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VIa. BEGINNING <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> As I stated, you're Axl in the beginning, you can't choose the character or the stage. I believe that Axl has just run away from Red Alert, but I'm wrong lots of the times; this may be similar. Anyway, move to the right, and you'll find a "loser" firing an energy beam at the floor. Shoot a bullet at that loser (AND I MEAN THAT IN TWO DIFFERENT WAYS ^_~) and then move right to meet another one of 'em. Shoot it, and proceed to the right, through the arch. Continue to the right and you'll find yourself on a crate, across a large gap. There are three security losers firing beams below you, at the crate. To safely get past them, press X to jump and hold it down to hover in the air, and you'll get to the crate with the other three losers without even needed to dispatch them. Now continue to the right and you'll find another loser to shoot at, this one above. Jump to the crate on the right to find two more losers: one is going up and down on a crate to the right (although it won't hit you from where you are) and a stationary one on the ceiling. Shoot one, then change your target with the R2 button to shoot the one above. After that, you will find a door to enter, which will lead you into the newest thing Mega Man X7 presents. A fully 3D area, and quite a bit different than the 2D one. There are a few quite harmless robots just ahead of you, which will die in just a few hits of your buster. Jump across the crates and then you'll end up in a hallway with a strange gadget spinning a red wave across the floor. All you have to do is wait until it's shining on the OTHER side, and then dash across. The next room has got three of these, but just wait until you're between two of the red waves and make your way to the next room. You'll have a "semi-boss" here to fight; a door with four orbs to its sides. There's a new use for the R2 button here; one orb will change color from blue to red and there's three locks on the door. When one orb turns red, shoot it at once, and one of the locks will come down. If you shoot a blue one while a red one is there, all four orbs will try and shoot you, and all the locks will come back. Still, this is a very simple puzzle. In the very next room, Axl wusses out on the easy stuff he's been through! My god, what a pansy... that's when a much stronger warrior takes his place for the next area: Zero. If this is your first time playing a Mega Man X game, let it be known that Zero is much different from Mega Man X (or Axl). Zero has a tougher resistance to attacks and power, but he attacks with a short-range saber and is a little slow, but I spent a lot more time with Zero than I did with Axl or X. Follow the path to the right and you'll see three ships flying into the air. Hmmm... I wonder what's up with that? Anyway, practice using Zero a little bit, and head to the right to be attacked by some robots that start curled up in a ball, but will turn into a skeleton-like robot. They die in one hit. Just head forward, jump to the wall on the right, and climb up by jumping on it. Continue to press X to jump, and Zero will have climbed a wall. My god, I wish I could do that... Just a few more of the "Balldovers" (that's the proper name for the ones that start curled up in a ball) and you'll reach one of those three ships, but it's not friendly. It has a green laser in which you'll want to avoid, for one thing. It'll also got tracking missiles, but if you get directly under it with Zero, you can just mash the Square button and it'll crash in no time. Zero immediately jumps out of the way as it crashes to the ground. Continue to the right, slashing anything you come across and jumping when needed, as usual. Eventually you'll find yourself surrounded by three Balldovers, as one will appear behind you. A majority of Balldovers will replace the ones that are dead, so just focus on going back and forth and slicing them to pieces quickly. They go down in one hit, so that will be over very quickly. After they are gone, they'll be replaced by another one of those ships! This one requires a bit more effort than the last one, as it'll attack faster and seems to use special attacks a lot more often than the last two. After you finish with it, it crashes right onto the end of the path, breaking it. o_O Anyway, jump off the edge and then you'll go to 3D. This has a complete different feeling than the 2D part did, as fighting will seem a bit awkward in comparison. Follow the road forward and slash through them Balldovers, they just don't give in that easy. Head even further and another ship will get in the way. This one can be a lot tougher than the last couple, since this one can charge into you and knock you off the cliff. Get under it and start slashing a bit with your Z-Saber, but when it starts moving, immediately slide backwards so it won't hit you. Then slice and dice through some more and it'll crash to pieces. That's the last of them! Two more Balldovers appear ahead of you, so take 'em both. In one hit. Walk past the arch and another Balldover will start shooting; if you jump over there, it could shoot you into the gap. I'd recommend standing in front of it and deflecting its attacks at it, which will also kill it. Now jump from platform to platform quickly, and you'll reach the end of this long, winding road, after another Balldover. You've now got one last path. Get to the end of it... dead end? No. Jump at the wall at the end, and then the walls above will start closing... they're trying to crush you inside! Jump up against the walls very quickly, and then once you reach the top they'll collide with each other and you're out of danger! Head to the right and Axl appears... along with a robot that's after him. Right now, you just have to focus on avoiding it. Take a right further and it'll likely shoot. Deflect the attacks and when the path forward appears, jump and walk across until you come to a large gap. Axl and Zero team up to fight! -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ MEGA SCORPION +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ You'll have Zero as your main character and Axl as backup. The Mega Scorpion is one big guy, but he's not as tough as he looks. The L2 button will let you switch between Zero (who's good at hitting the body) and Axl (who's good at hitting the arms and tail). The scorpion's arms and tail CAN be destroyed, but it's better just to destroy one arm so it gets less aggressive, and then go for the body full way. The scorpion's health meter is low, but it'll defend with one of its arms, which is where you need to hit first. It's got three attacks: it can charge at you (just let it, you'll get a good chance to do damage, but if you're low on health, jump to the walls with Zero), three fireballs from the tail (deflect with Zero) and an energy circle (climb to the walls with Zero). As you can see, unless you get under the scorpion and attack, Zero is very hard to damage here. Besides that, this fight is quite simple. Start with Axl to shoot at the arm, and when it fires with its tail, deflect with Zero. When the arm is gone, use everything Axl still has to damage the body. I could get it below 1/2 on my first try, you certainly can. With Zero, get near it, but not TOO near. Hit the body to wear down the rest of its health, and this stage is over; Axl is brought to X and Zero's ship. Now watch the lengthy cutscene. Red (the guy whom Axl escaped from) wants Axl back. So he's got a deal proposed: a duel for your characters to beat his robot team, and to see who's got the better hunters. X, however, refuses to come. He wants to see Axl in action... you've got eight stages you can go to, and a boss to fight at the end of all of them. The bosses are, in order I did the stages, which is the order this walkthrough plays: Ride Boarski, Wind Crowrang, Vanishing Gungaroo, Soldier Stonekong, Tornado Tonion, Snipe Anteator, Splash Warfly, Flame Hyenard. Better get started! Head to Central Circuit first. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VIb. CENTRAL CIRCUIT <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Stage Difficulty: Easy Boss Difficulty: Easy This stage is quite different from all of the others, in that you won't be going along a path like the others to get to the boss. This plays kind of like a race course: the boss (Ride Boarski) has put twenty time bombs on the course. You must drive over all of them if you wish to complete this level. You'll be in a vehicle this whole way, although that doesn't mean you can't get hit. Strangely enough, if Zero's driving, he gets hurt badly, and you switch to Axl (or X if you have him, which I doubt), you'll have a different health gauge. You'll still have 16 Reploids to rescue, but not once have I seen a single one die, so that will be a worry off your mind. There are still enemies on the track who will throw bombs at you, so remember that. You'll have three minutes to get twenty time bombs; I'd recommend first getting all the Reploids you can, that'll serve for one lap. When you see "Help!" on the screen, drive over there and save the Reploid. The second go-around (or how ever many it takes to save the Reploids) just look for "Target" and get all twenty; it couldn't be simpler. After you've completed that, you'll be taken to Ride Boarski's lair... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ RIDE BOARSKI +=+=+=+=+=+=+=+=+=+=+=+= -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Ride Boarski is just as simplistic as his stage was. He mainly goes around and tries to hit you with his claws, but after you piss him off a bit, he yells "CHARGE!" and goes all around the course, in a counter-clockwise fashion. Then he'll stop, be stunned for a second, and get up. He's got helpers right outside of the arena, who will throw bombs. And he's also got an attack when in the middle of the course, he'll put a bomb (does he have some obsession with bombs?) which explodes and spins fire around. Just jump and shoot with Axl! I recommend starting this fight with Axl, and staying out of the way for Boarski's charging, by staying in the center. When he's not charging around, move out of the way while locked on to him, and shoot. He'll quickly get mad and start running around. Stay out of the way, and continue to repeat the process. He gets no change at the halfway mark, except he'll become slightly more aggressive. After Axl is worn out, let Zero do the rest. Get near, slash away. Boarski takes lots of damage from that saber. The weapon you get never proved useful to me (the Moving Wheel) but let's hope it's good for you. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VIc. AIR FORCES <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Stage Difficulty: Easy Boss Difficulty: Easy The stage will start when you're on a large jet... alright, the first part of this place is a little difficult, but after that the rest is a pushover. There are three kind of jets: green, which are stationary, blue, which are moving, and red, which will either take you forward or burn to pieces within seconds (two are the first, and one is the second). Anyway, the first few jumps are across green jets, to get you trained up. Axl and Zero are both useful here, because of hovering/double jumping. A few green ones, a blue one or two, some of them have flying robots on them, but most don't. Eventually, you'll find one blue jet to the left with an enemy robot, and a giant robot down below to the right, which can be easily taken out with Zero but is unnecessary to fight. Jump to the one on the left, slash that robot, and continue. Just be careful to check all of the planes, because its possible that one has a helpless Reploid on it. Soon after, you'll find a red plane. It'll take you forward, and present you to a few simple jumps. After that is the true challenge of this entire level: a jet with its engine on fire. How it got its engines on fire, heaven only knows. However, jump to it quickly, before it ascends too high for you to jump to. When you get on it, it'll start tilting to the right... a lot. It's even worse that the next plane is to the left. Slide to the left IMMEDIATELY, and use Zero to double jump to the next plane. Whoo! You will now be outside the Mothership, in which we now need to try and get inside. Very quickly dash to the left and grab the Reploid there, before a laser turns on and blasts him to pieces. To open it, you'll have to destroy the two lasers to the right of the door. Their weak spots are the turrets themselves, so wait until they get close to you and fire at them with Axl's buster. Zero can also prove useful, should a turret get really near. But make sure you don't get hit by the laser; it hurts. After those bad boys are out, a winged guardian will arrive and try to hurt 'cha. Fortunately, the only thing it has going for it is its evasive skills; its attacks are pathetic. Let Axl or X lock-on, and just shoot like a madman to see it disappear, along with the locked door to the inside of the ship. ^_^ There a lot of robots on the straightforward path inside, but they shouldn't prove any challenge. Head to the left and then take a right down the staircase. Down there, you'll meet a large robot who is better off ignored. Beyond is a hangar. Take a left and take out the odd robot here and there and look for a bridge to the right. Take it and then woot! We're almost through with this place. Continue through the alley and you'll find yourself at a large fork. Take a left to meet several robots, including one of the large ones we saw earlier. Burn them all to their last days (or shock 'em, even better :D) and then behind them you'll see a Light Capsule. If you have X, you can get the Glide Armor here, given by an illusion of Dr. Light (remember him?). Anyway, after doing that just head out and forward, meeting a few more robots. Just get near the larger one to find a Reploid named Kim who's about to die (but save her!). Then just head to the gate, which leads to the deck of the mother ship, where Crowrang is ready to fight. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ WIND CROWRANG +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Crowrang likes to stay in the air and fire some guided missiles at you. Yes, he loves that! However, Zero's saber is more than a match for the missiles. When he's not doing that, you should try as hard as you can to let X or Axl lock on and shoot. Other than that, just avoid him until he lands on the deck. He can throw a boomerang, he can start a cyclone, and he can jump on you. He can also slash in front of you, overall adding up to a rather harmless set of moves. Too bad he's got weaknesses! Yes, you can hurt him very badly. Switch to Zero and use the Zankourin several times. It'll take quite a few hits, but Crowrang will take a lot of damage from it. When he gets in the air again, let X or Axl fire, since you can't hit Crowrang from afar with the Moving Wheel. Just repeat the process, and you'll end this very standard fight, but gain no standard weapon, the Sniper Missile. Next! <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VId. TUNNEL BASE <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Stage Difficulty: Medium Boss Difficulty: Easy This is my favorite stage, as it hosts my favorite boss, and you get to ride in large armor... three times. Follow the path ahead of you and then look to the right and you'll see a large robot. Well, hop in! The armor has a lot more health than Zero, Axl, or especially X, so you're at an advantage. This kind of armor is very slow, but really strong. If you use the Triangle button, you can REALLY hit something! A little of the armor up ahead needs to be blasted with all your power to destroy. Take a right, and ignore anything on the way except Reploids and enemies. Everything else is quite useless (paths to dead ends, anyone?). Eventually, you'll come to a wall with eight eyes set in it. O_o When the lights come on, they'll shoot at you, but the damage is very weak. Assuming you still have the Ride Armor, press the Triangle button to fire missiles at the wall. I've killed six in one hit with one of those. Now just take a right and you'll find a door that'll go down as soon as you get close. Enter! You can go in here with the Ride Armor, fortunately. To the right is a wall with another eight eyes. Just destroy it like you did the last one, and then hop out and jump into the green stuff. Hmmm... I wonder what that stuff is? You'll take little damage from it, but there are some Reploids in it! Save as many as you can, and make sure you have Zero handy. Jump to one of the platforms and you'll find a large tank. Get Axl here and when the head comes out, shoot. Fire at the head until its destroyed and jump to the next platform. Another one of these? Another small delay. Jump to the next two platforms and you'll find a different kind of armor. It's not got the strength or defense of the first one, but it's MUCH more agile. You can spin blades around, you can jump and crash down on the ground, and with the Triangle button, you can stomp on the ground and create heat waves. Really strong friction, I guess? Hop to the ledge on the other side of the first platform to find another Octo- Wall (whatever you wish to call it). The Ride Armor (this one, I believe, is called the Raiden) can really do some damage to it if you press the Square button and spin around. In no time it'll be just a pile of rubble. Now, enter the next room! You'll get lots of small robots which do nothing but annoy you a bit by minorly shooting you. Get past the first few enemies and you'll find two Reploids who are in danger. Dash in there and help them! Now continue a bit to find *yawn* yet another Octo Wall. Zero is very good for destroying it because he can deflect the bullets it'll fire at him. Get under it, destroy a few of them, deflect the attacks, destroy the damn thing. Now continue and dash forward to save a Reploid from his death. On the other side is a huge robot, in which that Reploid was being threatened by! Melee attacks can be avoided with Axl, long-range attacks can be deflected by Zero. The rest of the room is filled by the small robots we saw a little earlier and those large ones (Plot Rides). Axl is good for dispatching them, so I recommend using him for them. Once you destroy all of them, the door at the other side of this small room will open. ENTER! The whole last room is a circular arena filled with 20 Plot Rides, some Reploids who happen to be in danger, and a Raiden (and a few energy tanks). Obviously, you're going to have some difficulty destroying 20 Plot Rides, it takes long enough to destroy two of them. First of all, scale the side of the arena circularly, that's where all of the Reploids are. When you see one, save him. After doing that, you may want to destroy some of those Plot Rides without using the Raiden. After you've worn Axl and Zero out, find that Raiden and hop in. It'll eat those Plot Rides like you'd eat a meal if you haven't touched one bit of food for two days. Seriously, there are twenty of these guys but it'll feel like no time at all when "Remaining: 5" appears at the lower-right corner. Finish off the rest, and my favorite boss fight in Mega Man X7 begins! Why do I like this following fight? Listen to these two conversations (depending on whether you destroyed the last robot with Axl or Zero). Gungaroo: How do you figure, Axl? Who would've thought I'd turn out stronger than YOU! I'm not the kid you used to know! Axl: But you're acting like a kid right now. Gungaroo: Don't call me a kid! I ain't that no more! Axl: If you keep misbehaving, you won't get your snack! Gungaroo: Blonde hair and a saber... You must be Zero! So they sent an S-class hunter to stop me, huh?! But you'd need a dozen of 'em to beat me!! Zero: How sweet. You look like you're having a swell time swinging around your new toy. Gungaroo: Stop treating me like a kid! Why I oughtta... Zero: Hey, calm down, or you'll have to take a time out in the corner. Classic. But perhaps I have gone on for too long? OH EM GEE YOU NOW GET YOUR HINEYS KICKED! (or not) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ VANISHING GUNGAROO +=+=+=+=+=+=+=+=+=+=+=+= -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ The first 1/4 or so of this fight will start with Gungaroo in a large robot, since he himself is a small punk (and a kid ^_~). You could just keep a distance with Axl and shoot at it, but I recommend jumping in the Raiden to the left. With that, try and jump on its head by pressing Triangle. You'll kill about 1/3 of the health should you do that. You'll take lots of damage, since that thing is like Zero (except faster) but it should be remaining when Gungaroo's robot is destroyed. Gungaroo is a shrimp, easily the smallest of the eight robots. However, it's not hard to beat him and not once take a hit. All you must do is get a distance from him (as Axl, Zero is not useful at all for this), and keep your ears open. When he yells "Triangle!" or anything else, get out of the way. The "Triangle" attack makes his invincible while charging across the whole field (in a straight line) at you. He does a lot of charging, but he always proudly announces the Triangle Attack. Make sure to avoid. The runt can also hurl fire at you (by kicking). After you get rid of 1/2 of his health, they get stronger and become a smaller version of his robot's flame attack. However, while he does this he will stand still, allowing Zero to slash away at him. Zero can also be useful here and there for using the Souenbu you got from Wind Crowrang. The Wind Cutter (Axl's or X's) also does some good damage, so that's something else worth using. The fight is pretty easy, just as long as you stay out of the way. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VIe. DEEP FOREST <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Stage Difficulty: Medium Boss Difficulty: Medium Why am I rather fond of this stage? Because the majority of it goes in 2D, and that, my friends, is rather good! Head to the right and you'll find a rather annoying enemy whom you will meet a hell of a lot in this stage: a Ruinsman. These guys take a lot of hits to go down, and they have two attacks that can infuriate you: throwing large stones, and making the ground rumble. Keep a distance and shoot at it with Axl to make destroying it easier. A little bit past that are some small ape-like robots which like to jump on you, but doesn't Zero like to slice 'em down with his saber? Up ahead are large enemies known as Blockapes. Some will just stay there and let you jump on them, and are just there for you to jump on them, but some will spit rocks at you and are better off destroyed. Use someone who's fast at shooting, like Axl or X if you have him. That way you'll blast the rocks apart and shoot at the Blockape frequently. Continue from them, and if a Blockape poses any threat, destroy it. Along the way, you'll find more and more Ruinsmen, but they're quite easy to dispatch. Eventually you'll run into lots of Reploids that you'll need to rescue. After that, you'll run into three Blockapes on the way, two of them which are deadly. You can use Axl here to hover into the air and rescue the Reploid there, but I'd personally recommend ignoring the Blockapes. Head forward and the perspective will change a bit... a Ruinsman is the on the way, so get behind him and use Zero to wipe him out, then switch to Axl/X and shoot at the bees. And now I recommend switching to Axl and hovering to the platform in the distance (you can see it if you look). Once you reach it, you'll realize spikes are below you... AVOID! There are Reploids below, so if you see any Ruinsmen, mimic them and you can walk on the spikes, and save the Reploids without dying. ;) Of course, if you're quick Zero can just jump back up in time. Jump from platform to platform carefully, you wish not to fall into the spikes. Eventually you will see a bed of spikes above you, as well! Alright, so keep a good way from the floor and the sky. Eventually you will see a harmless Blockape going up and down, and a Ruinsman in the distance. Use Axl and shoot at the Ruinsman and any rocks he throws at you, but make sure you finish him with the Copy Shot. Then wait for the Blockape to descend, then jump on it and to the ledge where the Ruinsman was. Get the Ruinsman's DNA and if there are any Reploids you've yet to save, save them. Head as fast as you can to the right and there will be nothing that gets in the way between you and your next destination, since ground enemies can be taken out with the earth slash attack. After that wears off, switch to Zero, since things are going to get a bit tough here. Slash anything in the way, and you'll come to a Ruinsman. Slice and dice and maybe have Axl shoot, and carry on! You'll come across a much larger version of a Ruinsman... a Ruinsman II. The only difference is the size; a Ruinsman and a Ruinsman II have the same health. Still, you must kill it. Once it's gone, you'll see two Blockapes ahead of you. If you have X, climb to the second one and jump to the left and you'll find a Light Capsule. Not bad! As Zero, jump down and climb up the wall to the right and proceed. More Ruinsmen are on the way... am I the only one who's falling asleep by now? Eventually you'll find an easy Ruinsman II, who can sliced and diced freely. After that, you'll come to an area I call "Stonehenge". There are eight Blockapes flying above you, who all must be destroyed for Stonekong to come. Oh well, not hard. Switch to Axl or X and you'll auto-lock onto those stone heads. Follow them around and shoot them down until they're worn out, and when they try to crash down, move out of the way of their shadows. Easy enough. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ SOLDIER STONEKONG +=+=+=+=+=+=+=+=+=+=+=+= -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Stonekong is a wuss, especially considering his great size. He's a giant monkey with a lot of endurance, but he's easy to chase around this circular area and shoot at. He has four attacks: he can jump onto the pillar in the middle and send two large shields at you (follow one of them and neither will hit you), when on the ground he can send his shield across the area to chase you (jump over, OMG THAT WAS HARD), if you get close he'll swing a large sword at you, and he can jump at you. And he's strong. Fortunately, you should hardly ever get hit by one of Stonekong's attacks. He's invincible while using the Gaea Shield on the pillar, but when he's throwing his shield is by far his weakest time. Switch to Zero and use Hadangeki, which will probably hit him three times or so. It packs very good damage, although it needs ammo. You should be able to use it about three times or so, and besides, when it's over you can have Axl use the G-Launcher (or X use the Explosion, for that matter). Use Triangle and do big damage. You'll get out of here fairly painlessly. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VIf. RADIO TOWER <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Stage Difficulty: Easy Boss Difficulty: Easy The Radio Tower would have to be one of the easiest, but best stages in Mega Man X7. The boss at the top (Tornado Tonion) is an ONION for crying out loud, but aside from that, this is a cool level. All right, the only way to go here is to the right, and up the tower. Alia will tell you, although you don't really need to be told, that there's a giant robot nearby, but you can't hurt it until you get to the first half of the tower. So let's go up! Head to the right and jump up the crates and odds are, the robot will send some wheels to roll at you. As long as you slide at all times, the chances of one hitting you are quite slim. Continue forward while sliding, but take care not to let the robot kill any of the Reploids here! This stage obviously has the easiest Reploids to find, aside from Central Circuit. Eventually, the robot will start shooting very strong flames at your sides. No problem, just be careful not to move after you see it shoot. After just a little bit of moving, you'll find a dead end. No? Axl / X / Zero will climb up the wall in front of you, but you will be followed by that giant robot! Uh-oh, time to fight with it... well, no problem, it's easy as hell. Mash on that Square button a bit while the robot is shooting fire or wheels; it's going to be quite harmless. The robot's weak spot is the core (green), so focus all fire there! Its other attack is spinning three blades around, two which can be jumped over, one in which you should stay still. Zero's jump will get you over the blades perfectly. Soon, that robot will just be another reject, and there's health and stuff on this floor, yanno? Anyway, Alia will transport you even higher up the tower and tell you that she's reading an even more powerful force at the very top. Alright, fine there! You'll meet some radars (o_O) up ahead which can't really damage you, but are invincible unless the dish is leaning to the right. When it does, shoot. Axl or X are really recommended for the robots that are coming up. They never walk, and are invincible while standing still. When they jump, you can hit them, but keep in mind that when they jump, they'll fire a large electrical bullet at the floor, which may hit you. They're annoying, but you'll have to fight them a lot through this tower. Make your way to the right and you'll find some more radars, some more robots, and some more Reploids. They're easy like you can't imagine to beat, but make sure you rescue all the Reploids, since you want lots of energy up, don't you? Even further in, you'll find these spinning blades. While the blade is on the left side, jump to the platform ahead of you. Now continue to find some more Reploids to rescue. :) After some more robots and bats to destroy, there will be some smaller platforms and more blades. Just as long as you jump at the right time, you don't even need any help with them easy things. A little bit after that, you'll find some invisible platforms. Jump to one, bats will come! Jump to the next one, turn around, and then take care of the bats. How perfectly simple. After that, just a couple more platforms to jump, and you'll find another wall to climb. And a boss. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ TORNADO TONION +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Pathetic boss, especially the first part of the fight. If you get caught in Tonion's tornado, you'll be "whirled" into the air and dropped to the floor, dealing major damage. However, this attack is extremely easy to avoid. Make sure not to get close to Tonion when he starts spinning, or you'll take a bit of damage. To begin this fight, switch to Zero (I really hope you have him here) and hold down the Square button. Remember what we got from Soldier Stonekong? Just wait until Tonion collides with you; he'll lose 1/4 of his health! Hah! Repeat this process again, and Tonion will be down to 2/4 of his health. Alright, now he'll get a little more deadly, and he'll be smart enough not to charge into you. Unless you can activate the shield right near him, but not near enough to get hit yourself (very hard to do) you can't hit him with the previous weapon, and it's plain useless with Axl or X. Tonion now has a new attack where he'll spin his petals at you. Just jump the first couple times they come at you, and then they'll be above you, and then you can shoot. Repeat shooting when he's not invincible, and then he goes BOOM! You now have the best weapon in Mega Man X7. Trust me, nothing tops the damage that Zero can quickly do with the Raijinshou. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VIg. CYBER FIELD <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Stage Difficulty: Easy Boss Difficulty: Medium The difficulty of this stage is very low; it's actually one of the easiest stages in the whole game. However, the boss can be a pain to fight, and this is very easily the most frustrating stage in Mega Man X7. Think Gravity Man's stage from Mega Man 5, only 3D, not really that cool, and extremely annoying and hard to see anything. Alia can't contact you here, since the transmission from a ship to a strange place such as this is terrible. Start by following the blue path to the left, then soon you'll find another path to take, leading you to a Reploid named Rin. There are some robots near him, so you'd better dash in before they kill him. Whether or not they do, slash them to pieces with Zero. Taking Axl is recommended here if you want to get all 16 Reploids. Nearby is a knight-like robot called a Mushaloid, with a big ass sword. Use Axl's Copy Shot to destroy it and then pick up the DNA. Now look for a yellow wall nearby. Couldn't pass through it earlier with Zero or normal Axl? Now that you've got the robot copied, pass through the wall and save the Reploid behind it, now return to the main path and head forward to find another Mushaloid. Mimic it and then pass through the next wall, effectively getting two more Reploids. ^_~ Now take the teleport behind the Mushaloid, which will send you to a far more complex part, with teleports flipping you to the ceiling constantly. Take the main path until you find an orange platform on it, rather shortly. See the light above it? Move under it and jump, and now you'll be walking on the ceiling! How awesome and cool this all is, without being frustrating and being easy to see where you are all the time! Um... catch the sarcasm drift? Anyway, once you're on the ceiling, move forward to rescue another Reploid, and jump on the teleporter again to find yourself back on the main floor. Was that hard? We've got much worse. Head further and a Mushaloid appears, near a yellow wall? You know what to do... with its DNA, head through the wall and free the Reploid nearby, and head left to the next teleporter. When you're on the ceiling, pass by the large green demon (Cyberstone). All it is is a distraction; it couldn't be a greater waste of time fighting it. Avoid the rocks it'll spit at you and once past it, find the Reploid nearby. And now head back to the floor with the teleport. You'll find an energy tank in front of you; how sweet! However, that was the only point of it, so take that teleporter again and this time head to the other side of the Cyberstone. Now take the teleporter near that to lead you back to the floor. Ignore the Mushaloid nearby, since these guys are really not worth bothering with if there's no yellow wall, and skip the nearby teleport. It leads you further into the stage, but for sake of completeness I'll cover the Reploids before I make you come back. Continue forward and take a right and use the large teleport platform to get to an equally large one on the ceiling. I should note, the two Reploids here and named "Brian" and "Jelly". Jelly? Very nice name, it would have been even better if they had named Brian Brain! Heh... go to the small teleporter nearby and rescue that Reploid and return to the floor. And now, immediately dash to the left or the Mushaloid will kill the Reploid! After that, let Axl kill it with his Copy Shot. As a Mushaloid, head through the yellow wall and save that Reploid, and then head back to the teleport I mentioned earlier. Once you're on the ceiling there, you'll find another Reploid, and taking a right will lead you to another one. Don't bother with the Cyberstone; just head forward and return to the floor, where you'll find a large teleporter, taking you to a Reploid. If you have X here, you can get the Glide Armor from the Light Capsule. Now head back to the ceiling and head forward, and you'll come to a teleport, this one more like the one that went from the two parts. Take it to Snipe Anteator! -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ SNIPE ANTEATOR +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Snipe himself rivals how annoying his stage was, for several reasons. First of all, because of the weird gravity here, you'll start on a pipe like floor and Snipe can be at the bottom while you're at the top. What totally sucks is that while he's at the bottom, he likes to send homing missiles at you, in which are very hard to avoid unless you have Zero slash them. He can also send ants to explode at your feet, which also make decent attacks. Another attack is making large spirals appear (head to the edge to avoid them). Overall, Snipe can damage you just as much, if not more than a lot of Mavericks we have thus conquered. His attacks have also got speed; how often do you find speed and power in an attack, except with perhaps Zero's Raijinshou? Oh, that reminds me, the Raijinshou! Believe it or not, he AND Splash Warfly are weak against the "shock" of the Raijinshou. The Moving Wheel was _somewhat_ useful while fighting Crowrang, although he wasn't weak against it. Moving Wheel does little to no damage on Snipe Anteator. I recommend spending the first part of this fight using Raijinshou, and in a few attacks his gauge will be halved. He gets much tougher here, as he'll surround himself with a laser pod, and fire laser bolts in your direction. Zero can easily get damaged quickly, so if that happens you can switch to X or Axl and use Volt Tornado, which also makes a good attack. Anteator is a very defensive enemy, but with the Raijinshou, he's very fragile. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VIh. BATTLESHIP <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Stage Difficulty: Hard Boss Difficulty: Easy Easily one of the hardest, most punishing stages in the game, especially the first and last parts of it, although you're treated to a very easy boss fight with Splash Warfly at the end, just so long as you have the Volt Tornado (or even better, Zero's Raijinshou). Head right a little bit, and avoid the mechanical tortoise tank to your left; it's not worth merely attacking. Start with X or Axl here, and when you get to where you can hit the robots above, do so. After you kill the three robots above, head up the ramp in front of you and switch to Zero. Do the highest jump you possibly can to the Reploid trapped above (how the hell do you trap a Reploid in midair?) and free him, then just head a little bit to the right, and you'll be attacked by a flying gunship! OH EM GEE NOW WE'RE GONNA DIE... or maybe not! There are three parts you need to destroy: first of all the two wings, and then the "body". Zero is more useful for destroying it. The gunship goes around on a platform, for some reason. Its only attacks are shooting at you and trying to charge at you (and very inaccurately at that). All you have to do is charge at the blasted thing and use the Raijinshou. After a couple of them, a wing is destroyed. Repeat using it, and then it'll be down to the body! It'll get more aggressive when it's down to the body, oddly enough. But with Axl or X using the Volt Tornado and Zero using Raijinshou, it's more than possible. Alia will take you to the next part of the battleship, which is in... bad shape, to say the least. Nearby are a few robots, but you should have very little trouble destroying them. After they're gone, immediately dash to the nearby Reploid and continue. Remember to check and near and behind every crate, because near almost all of them is a Reploid. Head forward to find an Octo Wall, but it's not like we didn't get enough of them from Tunnel Base. Oh well, hit it good and hard with Zero's saber. Once it goes down, jump over it and head to the very end of the ship. Three Mech Dragons will attack! Switch to Axl or X if you're still using Zero. All they will do is breathe fire at you, no biggie. Keep a decent length from them, and just shoot away at them; they take very little fire to go down. When all three of them are gone, you'll be transported to another part of the ship, which is also on fire. Destroy the small robots on the boxes and quickly run across them to find the Reploids near them, before the boxes explode. All you have to do is head straight forward and you'll meet a dangerous mini-boss called the Vulcan. This guy is one tough cookie, since it enjoys burning you to a crisp with three consecutive shots. If the robot itself fires them, IMMEDIATELY DASH OUT OF THE WAY UNLESS THE PLACE YOU DESIRE TO SPEND THE REST OF YOUR LIFE IS THE INSIDE OF A TOMB. To destroy the Vulcan, you have to destroy the turrets around it, which will also shoot but aren't nearly as deadly as the body. It'll spin around, but your lock-on does the trick. Let Axl or X take out the turrets above, and they're gone. Pretty soon, pop goes the weasel! The Vulcan goes down, along with the ship, and you'll be on the wreckage. Slide to the right while ignoring a majority of the enemies and you'll find a few trapped Reploids, so be sure to keep an eye out for them. Now just jump to the island ahead of you to begin the fight! -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ SPLASH WARFLY +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ There is one cheap, quick, and very easy way to beat Splash Warfly in almost one minute. Warfly's main strategy is to jump into the water, where he cannot be harmed. Then he'll jump out and swing his spear at you, hurting you. But the other reason he enjoys jumping in there is to avoid getting hit very powerfully from you, for the second time! ;) If you don't know what I mean, he's very weak against the Raijinshou. Hit him with that and he'll jump back into that water to hide. Usually his jumping in the water makes him insanely annoying to fight. He always jumps back out and sticks his spear in the ground, creating large waves of water, specializing in damage. He can also come out with an annoying missile which will follow you until destruction (Zero to destroy, anyone?). And because of the jumping, you'll almost never get to damage him. But the cheap way? Use the Raijinshou once. Slide to the middle of the island. Wait for Warfly to come out and immediately slide there and electrocute him. Watch him jump back in. Repeat this process and you are a lucky winner! <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VIi. LAVA FACTORY <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Stage Difficulty: Hard Boss Difficulty: Hard This is it. We have arrived at the ultimate, difficult stage. It's definitely the hardest of the eight, and the boss is MUCH harder than any we have yet defeated. The party I definitely recommend here is Zero and Axl, so not once will I mention X here. Start by heading to the right, avoiding the robots in the way. You'll find a time bomb there which will start up as soon as you get nearby, so move out of the way and get any Reploid near one of those damned pieces of crap. Continue and climb up the next ledge, before the bomb explodes! Dangerous robots known as Flyers will greet you here. These things are easily taken care of if you let Axl fire away. After that is a large robot by the name of the Yellow Guardian. Switch to Zero and use Raijinshou, you'll be surprised with the result! Now climb to the top of the next wall and dash to the Reploid, who will be in danger of the Orange Guardian who will REALLY threaten him. Now time to deal with the Orange Guardian! Like with the Yellow Guardian, the Orange Guardian succumbs easily to the Raijinshou, but this time it'll take two hits. It doesn't help that the Orange Guardian is much stronger than its yellow counterpart. Just a little bit ahead of him is a Yellow Guardian, but after taking out an Orange Guardian, 'twould be a shame should you have difficulties. Now take the bridge further, and you'll see lots of lava below. You can't fall in though, since this is good old 2D. If you wish to save all the Reploids here, a good trick would be to have Axl use the Copy Shot on the Flyers. That way, you can fly to the right and not be in too much danger of the bombs, but get under the bombs quickly and save all those Reploids before bombs blow them up. Make sure that after they're all safe and sound, let Zero climb up the walls quickly, so you don't get hit in the bomb detonation. Ahead of those damned... things, you'll come to a Mech Dragon; remember these from Splash Warfly's stage? As long as you keep a distance, Axl will have a field day shooting it to pieces. After blasting a few of them, you'll find an extra life below you. Collect it and jump forward to destroy the next Mech Dragon, who will pose no threat at all. You can drop down, hanging to the left of the wall to find a Light Capsule, so if you have X (the guide supposes you don't the first way through though) then you can REALLY charge X up. Should you indeed have X here, your buster becomes infinitely stronger (and a little bigger), it'll make your special weapons stronger, and you can charge them! Large difference, but I recommend getting it on a second trip to the Lava Factory. After collecting it, switch back to Axl and you'll find a large drop. Start gliding, and you'll get to a Reploid who is like a bunch of others, trapped in the freakin' air. Axl can glide to him, though. Once you've got that Reploid, simply drop to the floor and you'll find a teleport leading further into the factory. Alia won't be able to contact you there, with the heat blocking out the transmission. Anyway, there's an easy way to get past this entire part, although you can't get all 16 Reploids doing it. Head forward and use Axl's Copy Shot to mimic a Flyer, then return to the starting area. Glide to the ledge from the distance, where there's a teleport leading to Hyenard! Ha ha ha. However, for sake of completeness, I'll cover the normal way to Hyenard. Head forward a bit, leading you to a few Flyers. Again, if you want the shortcut then kill one with Axl's Copy Shot and glide back, bringing you to the teleport to Hyenard. If you want all the Reploids and/or a greater challenge, take a left forward to find a Yellow Guardian and a fork. Use Zero's Raijinshou to take that Yellow Guardian in a hit, and then take a right to find a Reploid to save. :) Return to the fork and this time, take a left (appears to be a right from your current prospective, though), to take you further through. You'll find a few more enemies here, although nothing that's really life-threatening. Eventually, you'll come to a Yellow and an Orange Guardian, protecting a log on the lava. To the left is an energy tank, and the right is the way forward. To take out the guardians, get between them and use the Raijinshou. A WINNAR IS YOU. Now switch to Axl, just to be safe. Jump and hold down the X button and glide to the left and you'll find several of those machines firing red waves. Remember them from the beginning stage? Try to keep a distance and avoid them as best as possible, or they can knock you right into the lava, forcing you to start at the beginning of the 3D area, something you don't want to do. Get behind them, and grab that energy tank. It could be quite helpful against Flame Hyenard. Return to the log and glide or double jump to the other ledge. Head forward and then you'll find two paths: one to the left, and a ledge to the right. First o all, GLIDE TO THE ONE ON THE RIGHT IMMEDIATELY, and save the Reploid before the small robot kills him. Whether or not the Reploid dies, slash the robot down and return to the last ledge. To the left, a Mech Dragon appears. Alright, use the Raijinshou or keep a distance from it with Axl, and shoot. *yawn* By now we're almost done. Continue to find a narrow path leading to the final ledge, but it's guarded by a Guardian. Yes, I call it that because it's much larger than either the Yellow or Orange Guardians, so it deserves a grander name! For the purpose of defeating it, don't even bother being careful while destroying it. It's the exact strength of a Yellow Guardian, with the same health, only larger attacks. Use the Raijinshou to kill it in one blow, and then just use the teleport, taking you to Hyenard's arena. AH... IT BURNS... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ FLAME HYENARD +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Very rarely have I experienced a fight quite as annoying or quite as frustrating as this one. Hyenard's got two clones with him, whom you can shoot until the end of your days, but you won't damage the real Hyenard. He's safe at the top of a large robot in the lava at the other side of the arena. The real Hyenard will send two clones at you to try and burn the living hell out of you. They'll be going "burn, burn!" all the time too, and is it just me or is that voice EXTREMELY annoying? Probably the latter. There could be no greater waste of time than fighting these clones, because Hyenard will just keep them coming. Instead, go to the other side of the arena and use Axl to shoot at the leg joints. You'll lock-on to them automatically, so you need not bother trying to aim and stuff. All you have to do is hit the left one until the robot stops walking through the lava, and then hit the right one a little bit, until the robot drops into the lava. Then use Zero to climb onto the right leg, and climb to the top of the large robot, where Hyenard is. This is where the real fight begins! Be sure to watch where the real Hyenard is! He'll be running around with the other two robots frequently, so you'll need to watch where he is. Equip Zero with the Suiretusen, and Axl with the Splash Laser. I completed the entire fight with Zero, and my strategy makes you do so too. While these three are running around, make sure you've got the real Flame Hyenard's location, and then stick the Suiretusen right in him. Hyenard will take a little damage. You'll have to hit him tons of times if you wish to defeat him, but I guess it's no hurry. Hyenard has four attacks: he and his clones will throw fire at you, he'll let the ship fire guided missiles at you (deadly!), the real Hyenard will throw strong fireballs, and all three will charge at you. The damage is surprisingly pitiful, but it's followed by missiles. Continue hitting him with everything you have, and then that blasted robot will be history. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VIj. PALACE ROAD <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> This is a nice, quick, autoscrolling stage while you avoid a large machine called the Molebore. This is one tough cookie in which you cannot hit now, so I would advise you not try. There are enemies on the way which need destruction, so I recommend using Axl or X for the whole stage, until the boss fight. You need no walkthrough for the first, 2D part, so just shoot enemies that get in the way while keeping to the right side of the screen. Nothing unique. The second part takes place in 3D, with the Molebore at the top and you at the bottom. I recommend using X with his Glide Helmet, since there are some recovery items around here. If an enemy gets in the way, either jump over them or shoot them to pieces. Not difficult. For the first part of the stage (by the far the longer one) keep to the ledge side of it so you can pick a large energy sphere up there, and then keep to the right when the perspective changes, and pick that other sphere up too! Hah, you're fully juiced up for the fight! -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+=+ MOLEBORE +=+=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Very easy battle, especially with Zero. Use the Raijinshou and dash at it frequently if you want to do some really good damage. If you hit at it from the front, you'll break its armor off, which makes it a lot smaller. When it gets down to the halfway mark on its gauge, it will start driving from left to right, going out of side and going from up to down... when it's up, stay down and then go up when it's down and then it'll stop and you can continue with your assault. Try not to get too close, because its blade will chop you to pieces. Honestly the easiest boss fight I've seen for a long time. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VIk. CRIMSON PALACE <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> The inside of this place isn't exactly crimson, but well, the relevance that has to the guide is what? ;) You MUST have Zero if you wish to complete the level, especially because of the boss fight, who is made a lot easier with Zero. X also does a great job against Red, so I recommend bringing the two of them. Follow the path to the right, and defeat the small robots on the way. After that, reach the dead end to the right. A dead end? No, jump onto it and start climbing. Jump over to the left and head forward to find a large stone. It cannot be destroyed, so I'd advise you not waste time trying. All you have to do to avoid it is drop down into the pit we just climbed out of, and then wait for it to explode against the wall. Now climb back up and head beyond it, climbing the wall to the left. At the very top of it, use an air-dash with the circle button to reach the next ledge. You may pass, but it seems that robots don't want you here! Yes, destroy the robots in front of you and then go forward, and another large stone will start rolling down to you. Again, drop down into the pit on the left, then the danger is past. Climb back up and air-dash to the right, and then you'll find another wall to climb. Now the rest is simplistic. It'll just be a few bats coming for you and some stones to dodge, in which you can just climb down a wall to avoid. Take the teleport at the end of the stage, and you'll finally get to face Red, himself. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ RED +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ I'll be honest with you. I think Red is the hardest boss in Mega Man X7, probably harder than Sigma, even in his final form. Red will constantly be disappearing and then appearing on another one of several platforms, but he has a small weakness: Hieijin from Zero, and to a lesser extent, Axl's G-Launcher, although I brought Zero and X here, instead of Zero and Axl. Red has a huge health gauge, but I spent most of the fight jumping from platform to platform, using Hieijin by jumping and pressing Triangle. Red's got quite an arsenal of attacks. It's bad enough he's got a freaking counterattack to long range attacks, and if you just jump to the platform he's on and slash him (Zero), Red will rip you to shreds with his scythe, so don't attempt that. Once he uses the counterattack, immediately jump to another platform. Red can summon phantom clones of himself, but they're not nearly as powerful. But like with Flame Hyenard, it's quite pointless attacking them. He's also got one cheap attack where he'll teleport to a platform, and the four platforms nearby start a tornado. The worst part is that he's invincible while doing this, otherwise X would really enjoy himself. Anyway, the fight is fairly straightforward until the second half of it. You'll get some free hits at the beginning: attack him with a missile, he'll fire an overhead blow at you, you jump to another platform where the Hieijin will hit him, you shoot again, jump out of the way. Not really difficult. The problem is that when Red disappears and goes to another platform, you'll hear it in the first half, but in the second half, he'll go off and disappear usually to the other side of the whole arena, and you won't hear it. To make it worse, he becomes ghastly like his clones, so you don't know which one is the real Red, except that the two clones tend to appear on the platform you're on. When that happens, look for the other one, jump off the platform, and go for Red. If you've got an energy tank, go to the platform Red is on, and slash him mad. The fight's long, but shouldn't be _too_ hard. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> VIl. FINAL AREA <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> This is directly after the area where you fought Red; you get no chance to save, sadly. There's already a full-life energy sphere in front of you, so heal yourself up! You're faced with a fork, but I highly, highly recommend taking the right-hand path. The left-hand path will face you through a large pit, lots of lasers, tough enemies... the right-hand one has some average enemies, fun stuff from the Tunnel Base, and more. And it's really easy, so take it instead of the left-hand path, thank you. Move forward a bit and you'll find a Gouden Ride Armor... remember it from the Tunnel Base? Ok, board it and head forward to find a Guardian. Use the Triangle button like a maniac on it and it'll be gone, leaving you against a large army of Plot Rides. Very easy! The Triangle button will destroy them in about one hit, and even if the Gouden is destroyed, my Zero had the same health as the Gouden did and has Raijinshou, while the Gouden doesn't. ;) After all the Plot Rides are gone, a teleport appears at the top of the room. You're done with that path! A few robotic wolves are in this room, we've not seen anything like that yet... destroy them by using Zero's Raijinshou (man I love that thing) or X's buster, and then walk through the gate at the other side to arrive at a long path forward. It'll lead to a place called "The Reploid Graveyard", where you'll fight the eight Mavericks... again. But anyway, head to the right and you'll find a red version of those robot wolves. Use the Raijinshou to take it out, and avoid its fiery breath. Continue and destroy the bats that get in the way, and then you'll find another red wolf... destroy it with the X-Buster and the Raijinshou, and you'll meet the Blockapes from Soldier Stonekong's stage! ...Unfortunately, these are spiked and you can't get near them except their head, so you've got to avoid them. Usually, you need to jump to their head (if sliding is a bit choice) or otherwise slide at the right time. Ahead are more bats, more red wolves... nothing that isn't extremely easy to handle. There are some Blockapes along the way, so slide under. Eventually, spike pits are right ahead of them, so you'll have to double jump to their heads when they've descended as low as they can go, or perhaps make a very well timed slide and then jump across the spike pit. After the first one is another red wolf... oh well, aren't we used to them? And after that is yet another Blockape. When it's a good point to the left, slide past the spike pit! Once you're through with that, there's a large pit with yet ANOTHER red wolf on the other side. All you'll have to do is jump to the Blockapes on the pit (their heads) and then get to the red wolf and destroy it with your Raijinshou. After that, you're in the Reploid Graveyard. Abbreviations are needed here, a map is also given below: SE: Snipe Anteator VG: Vanishing Gungaroo FH: Flame Hyenard WC: Wind Crowrang TT: Tornado Tonion RB: Ride Boarski SS: Soldier Stonekong SW: Splash Warfly W: Weapon Refill E: Energy Refill VG SE FH TT RB SW WC SS W E Yes, teleports will take you to a rematch of the bosses we have defeated before. I'm not going to provide an extra strategy, since they're the same as before. If you're having particular trouble with one, check the bosses section not far below. Anyway, once you finish that trouble, Sigma will come out to fight you! Get ready to fight with him! -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+= SIGMA =+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ The final boss... after we get past the first part. This is really a joke, in all actuality. Sigma's attacks aren't that strong: he can use two twin pistols (get where you aren't when he starts ^_~). He's got a really big laser which he can fire, causing really big damage, but just duck to dodge it. The best way to defeat him is to dash at him and use your Raijinshou repeatedly. When he gets below the halfway mark, he'll start appearing and disappearing everywhere, but oh well! Doesn't matter, you're faster than him. As long as you get the hits in really fast with Raijinshou and stay in the middle, Sigma will quickly be defeated... but then he'll yell, "Ready for the real thing?" and turn into a giant. You're tiny compared to him, he destroyed the whole palace by turning into this creature. Oh well, it's a fight we gotta fight. The whole fighting area is made into five platforms in midair. Fall off, and we've gotta start the whole fight over. And Sigma has a HUGE health bar. Sound tough? Well, it really isn't. Sigma has five attacks: first of all, his strongest attack involves bringing his fist down on the ground, which will take 1/3 of your health away. He's got a huge laser that will try and hit you three times (comparable to Sera from Mega Man Legends 2, but not as powerful). He'll send green balls of light energy to the air and then to fall down on you (move to left and right to avoid). He can teleport up close and send fireballs at you (to deflect) and from a distance, he can shoot fire. Avoid those, and use the Hieijin... unless you want to play it cheap. If you do, jump to the platform on the left and step back. Then turn on the Gokumonken. All you'll have to do is worry about the laser (jump out of the way) and the fire he shoots from up close. Otherwise, wait for him to use his fist, and then smash his arm with your Z-Saber. You'll enjoy the results! Remember this: the ending to this game depends on the character you do the last blow to Sigma with. I won't spoil it. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= =-+-= VII. BOSSES =-+-= =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ MEGA SCORPION +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ You'll have Zero as your main character and Axl as backup. The Mega Scorpion is one big guy, but he's not as tough as he looks. The L2 button will let you switch between Zero (who's good at hitting the body) and Axl (who's good at hitting the arms and tail). The scorpion's arms and tail CAN be destroyed, but it's better just to destroy one arm so it gets less aggressive, and then go for the body full way. The scorpion's health meter is low, but it'll defend with one of its arms, which is where you need to hit first. It's got three attacks: it can charge at you (just let it, you'll get a good chance to do damage, but if you're low on health, jump to the walls with Zero), three fireballs from the tail (deflect with Zero) and an energy circle (climb to the walls with Zero). As you can see, unless you get under the scorpion and attack, Zero is very hard to damage here. Besides that, this fight is quite simple. Start with Axl to shoot at the arm, and when it fires with its tail, deflect with Zero. When the arm is gone, use everything Axl still has to damage the body. I could get it below 1/2 on my first try, you certainly can. With Zero, get near it, but not TOO near. Hit the body to wear down the rest of its health, and this stage is over; Axl is brought to X and Zero's ship. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ RIDE BOARSKI +=+=+=+=+=+=+=+=+=+=+=+= -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Ride Boarski is just as simplistic as his stage was. He mainly goes around and tries to hit you with his claws, but after you piss him off a bit, he yells "CHARGE!" and goes all around the course, in a counter-clockwise fashion. Then he'll stop, be stunned for a second, and get up. He's got helpers right outside of the arena, who will throw bombs. And he's also got an attack when in the middle of the course, he'll put a bomb (does he have some obsession with bombs?) which explodes and spins fire around. Just jump and shoot with Axl! I recommend starting this fight with Axl, and staying out of the way for Boarski's charging, by staying in the center. When he's not charging around, move out of the way while locked on to him, and shoot. He'll quickly get mad and start running around. Stay out of the way, and continue to repeat the process. He gets no change at the halfway mark, except he'll become slightly more aggressive. After Axl is worn out, let Zero do the rest. Get near, slash away. Boarski takes lots of damage from that saber. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ WIND CROWRANG +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Crowrang likes to stay in the air and fire some guided missiles at you. Yes, he loves that! However, Zero's saber is more than a match for the missiles. When he's not doing that, you should try as hard as you can to let X or Axl lock on and shoot. Other than that, just avoid him until he lands on the deck. He can throw a boomerang, he can start a cyclone, and he can jump on you. He can also slash in front of you, overall adding up to a rather harmless set of moves. Too bad he's got weaknesses! Yes, you can hurt him very badly. Switch to Zero and use the Zankourin several times. It'll take quite a few hits, but Crowrang will take a lot of damage from it. When he gets in the air again, let X or Axl fire, since you can't hit Crowrang from afar with the Moving Wheel. Just repeat the process, and you'll end this very standard fight, but gain no standard weapon, the Sniper Missile. Next! -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ VANISHING GUNGAROO +=+=+=+=+=+=+=+=+=+=+=+= -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ The first 1/4 or so of this fight will start with Gungaroo in a large robot, since he himself is a small punk (and a kid ^_~). You could just keep a distance with Axl and shoot at it, but I recommend jumping in the Raiden to the left. With that, try and jump on its head by pressing Triangle. You'll kill about 1/3 of the health should you do that. You'll take lots of damage, since that thing is like Zero (except faster) but it should be remaining when Gungaroo's robot is destroyed. Gungaroo is a shrimp, easily the smallest of the eight robots. However, it's not hard to beat him and not once take a hit. All you must do is get a distance from him (as Axl, Zero is not useful at all for this), and keep your ears open. When he yells "Triangle!" or anything else, get out of the way. The "Triangle" attack makes his invincible while charging across the whole field (in a straight line) at you. He does a lot of charging, but he always proudly announces the Triangle Attack. Make sure to avoid. The runt can also hurl fire at you (by kicking). After you get rid of 1/2 of his health, they get stronger and become a smaller version of his robot's flame attack. However, while he does this he will stand still, allowing Zero to slash away at him. Zero can also be useful here and there for using the Souenbu you got from Wind Crowrang. The Wind Cutter (Axl's or X's) also does some good damage, so that's something else worth using. The fight is pretty easy, just as long as you stay out of the way. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ SOLDIER STONEKONG +=+=+=+=+=+=+=+=+=+=+=+= -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Stonekong is a wuss, especially considering his great size. He's a giant monkey with a lot of endurance, but he's easy to chase around this circular area and shoot at. He has four attacks: he can jump onto the pillar in the middle and send two large shields at you (follow one of them and neither will hit you), when on the ground he can send his shield across the area to chase you (jump over, OMG THAT WAS HARD), if you get close he'll swing a large sword at you, and he can jump at you. And he's strong. Fortunately, you should hardly ever get hit by one of Stonekong's attacks. He's invincible while using the Gaea Shield on the pillar, but when he's throwing his shield is by far his weakest time. Switch to Zero and use Hadangeki, which will probably hit him three times or so. It packs very good damage, although it needs ammo. You should be able to use it about three times or so, and besides, when it's over you can have Axl use the G-Launcher (or X use the Explosion, for that matter). Use Triangle and do big damage. You'll get out of here fairly painlessly. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ TORNADO TONION +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Pathetic boss, especially the first part of the fight. If you get caught in Tonion's tornado, you'll be "whirled" into the air and dropped to the floor, dealing major damage. However, this attack is extremely easy to avoid. Make sure not to get close to Tonion when he starts spinning, or you'll take a bit of damage. To begin this fight, switch to Zero (I really hope you have him here) and hold down the Square button. Remember what we got from Soldier Stonekong? Just wait until Tonion collides with you; he'll lose 1/4 of his health! Hah! Repeat this process again, and Tonion will be down to 2/4 of his health. Alright, now he'll get a little more deadly, and he'll be smart enough not to charge into you. Unless you can activate the shield right near him, but not near enough to get hit yourself (very hard to do) you can't hit him with the previous weapon, and it's plain useless with Axl or X. Tonion now has a new attack where he'll spin his petals at you. Just jump the first couple times they come at you, and then they'll be above you, and then you can shoot. Repeat shooting when he's not invincible, and then he goes BOOM! -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ SNIPE ANTEATOR +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Snipe himself rivals how annoying his stage was, for several reasons. First of all, because of the weird gravity here, you'll start on a pipe like floor and Snipe can be at the bottom while you're at the top. What totally sucks is that while he's at the bottom, he likes to send homing missiles at you, in which are very hard to avoid unless you have Zero slash them. He can also send ants to explode at your feet, which also make decent attacks. Another attack is making large spirals appear (head to the edge to avoid them). Overall, Snipe can damage you just as much, if not more than a lot of Mavericks we have thus conquered. His attacks have also got speed; how often do you find speed and power in an attack, except with perhaps Zero's Raijinshou? Oh, that reminds me, the Raijinshou! Believe it or not, he AND Splash Warfly are weak against the "shock" of the Raijinshou. The Moving Wheel was _somewhat_ useful while fighting Crowrang, although he wasn't weak against it. Moving Wheel does little to no damage on Snipe Anteator. I recommend spending the first part of this fight using Raijinshou, and in a few attacks his gauge will be halved. He gets much tougher here, as he'll surround himself with a laser pod, and fire laser bolts in your direction. Zero can easily get damaged quickly, so if that happens you can switch to X or Axl and use Volt Tornado, which also makes a good attack. Anteator is a very defensive enemy, but with the Raijinshou, he's very fragile. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ SPLASH WARFLY +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ There is one cheap, quick, and very easy way to beat Splash Warfly in almost one minute. Warfly's main strategy is to jump into the water, where he cannot be harmed. Then he'll jump out and swing his spear at you, hurting you. But the other reason he enjoys jumping in there is to avoid getting hit very powerfully from you, for the second time! ;) If you don't know what I mean, he's very weak against the Raijinshou. Hit him with that and he'll jump back into that water to hide. Usually his jumping in the water makes him insanely annoying to fight. He always jumps back out and sticks his spear in the ground, creating large waves of water, specializing in damage. He can also come out with an annoying missile which will follow you until destruction (Zero to destroy, anyone?). And because of the jumping, you'll almost never get to damage him. But the cheap way? Use the Raijinshou once. Slide to the middle of the island. Wait for Warfly to come out and immediately slide there and electrocute him. Watch him jump back in. Repeat this process and you are a lucky winner! -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ FLAME HYENARD +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Very rarely have I experienced a fight quite as annoying or quite as frustrating as this one. Hyenard's got two clones with him, whom you can shoot until the end of your days, but you won't damage the real Hyenard. He's safe at the top of a large robot in the lava at the other side of the arena. The real Hyenard will send two clones at you to try and burn the living hell out of you. They'll be going "burn, burn!" all the time too, and is it just me or is that voice EXTREMELY annoying? Probably the latter. There could be no greater waste of time than fighting these clones, because Hyenard will just keep them coming. Instead, go to the other side of the arena and use Axl to shoot at the leg joints. You'll lock-on to them automatically, so you need not bother trying to aim and stuff. All you have to do is hit the left one until the robot stops walking through the lava, and then hit the right one a little bit, until the robot drops into the lava. Then use Zero to climb onto the right leg, and climb to the top of the large robot, where Hyenard is. This is where the real fight begins! Be sure to watch where the real Hyenard is! He'll be running around with the other two robots frequently, so you'll need to watch where he is. Equip Zero with the Suiretusen, and Axl with the Splash Laser. I completed the entire fight with Zero, and my strategy makes you do so too. While these three are running around, make sure you've got the real Flame Hyenard's location, and then stick the Suiretusen right in him. Hyenard will take a little damage. You'll have to hit him tons of times if you wish to defeat him, but I guess it's no hurry. Hyenard has four attacks: he and his clones will throw fire at you, he'll let the ship fire guided missiles at you (deadly!), the real Hyenard will throw strong fireballs, and all three will charge at you. The damage is surprisingly pitiful, but it's followed by missiles. Continue hitting him with everything you have, and then that blasted robot will be history. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+=+ RED +=+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ I'll be honest with you. I think Red is the hardest boss in Mega Man X7, probably harder than Sigma, even in his final form. Red will constantly be disappearing and then appearing on another one of several platforms, but he has a small weakness: Hieijin from Zero, and to a lesser extent, Axl's G-Launcher, although I brought Zero and X here, instead of Zero and Axl. Red has a huge health gauge, but I spent most of the fight jumping from platform to platform, using Hieijin by jumping and pressing Triangle. Red's got quite an arsenal of attacks. It's bad enough he's got a freaking counterattack to long range attacks, and if you just jump to the platform he's on and slash him (Zero), Red will rip you to shreds with his scythe, so don't attempt that. Once he uses the counterattack, immediately jump to another platform. Red can summon phantom clones of himself, but they're not nearly as powerful. But like with Flame Hyenard, it's quite pointless attacking them. He's also got one cheap attack where he'll teleport to a platform, and the four platforms nearby start a tornado. The worst part is that he's invincible while doing this, otherwise X would really enjoy himself. Anyway, the fight is fairly straightforward until the second half of it. You'll get some free hits at the beginning: attack him with a missile, he'll fire an overhead blow at you, you jump to another platform where the Hieijin will hit him, you shoot again, jump out of the way. Not really difficult. The problem is that when Red disappears and goes to another platform, you'll hear it in the first half, but in the second half, he'll go off and disappear usually to the other side of the whole arena, and you won't hear it. To make it worse, he becomes ghastly like his clones, so you don't know which one is the real Red, except that the two clones tend to appear on the platform you're on. When that happens, look for the other one, jump off the platform, and go for Red. If you've got an energy tank, go to the platform Red is on, and slash him mad. The fight's long, but shouldn't be _too_ hard. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =+=+=+=+=+=+=+=+=+=+=+= SIGMA =+=+=+=+=+=+=+=+=+=+=+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ The final boss... after we get past the first part. This is really a joke, in all actuality. Sigma's attacks aren't that strong: he can use two twin pistols (get where you aren't when he starts ^_~). He's got a really big laser which he can fire, causing really big damage, but just duck to dodge it. The best way to defeat him is to dash at him and use your Raijinshou repeatedly. When he gets below the halfway mark, he'll start appearing and disappearing everywhere, but oh well! Doesn't matter, you're faster than him. As long as you get the hits in really fast with Raijinshou and stay in the middle, Sigma will quickly be defeated... but then he'll yell, "Ready for the real thing?" and turn into a giant. You're tiny compared to him, he destroyed the whole palace by turning into this creature. Oh well, it's a fight we gotta fight. The whole fighting area is made into five platforms in midair. Fall off, and we've gotta start the whole fight over. And Sigma has a HUGE health bar. Sound tough? Well, it really isn't. Sigma has five attacks: first of all, his strongest attack involves bringing his fist down on the ground, which will take 1/3 of your health away. He's got a huge laser that will try and hit you three times (comparable to Sera from Mega Man Legends 2, but not as powerful). He'll send green balls of light energy to the air and then to fall down on you (move to left and right to avoid). He can teleport up close and send fireballs at you (to deflect) and from a distance, he can shoot fire. Avoid those, and use the Hieijin... unless you want to play it cheap. If you do, jump to the platform on the left and step back. Then turn on the Gokumonken. All you'll have to do is worry about the laser (jump out of the way) and the fire he shoots from up close. Otherwise, wait for him to use his fist, and then smash his arm with your Z-Saber. You'll enjoy the results! Remember this: the ending to this game depends on the character you do the last blow to Sigma with. I won't spoil it. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= =-+-= VIII. CREDITS =-+-= =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= - Jeff "CJayC" Veasey: For running the whole site of GameFAQs, the main site that I work for. It's an awesome site, and I must commend CJayC for running this great site for 6 whole years and posting this guide. - Stephen Ng: For being the FAQ editor for IGN, which is the other site that I write for. I am honored to write for IGN, since it is a great site. I was also very glad to do an exclusive for IGN. - All the guys who first got me started writing from GameFAQs and all of my best friends like SinirothX, Psycho Penguin, Meowthnum1, CVXFREAK, Karpah, ZoopSoul, Crazyreyn, Gobicamel, asa2377, Warhawk, Cyril, supernova54321, Minesweeper, AlaskaFox, me frog, RHarrison, masterzero99, Tom Hayes, wayalla, djg40, MTincher, NickBush24, BurningFox, AquaBlast, and definitely more that I'm forgetting: you are some of the best friends that anyone can have, and I may have quit FAQing/left FCB forever without all of you. Thank you for everything and for motivating me to get my ass in gear.