_ _ ____ | | ___ __ _ __ _ (_) __ _ |___ \ _ | | / _ \ / _` | / _` | | | / _` | __) | (_) | |___ | __/ | (_| | | (_| | | | | (_| | / __/ _ |_____| \___| \__, | \__,_| |_| \__,_| |_____| (_) |___/ ____ _ ____ | _ \ _ _ ___ | | / ___| __ _ __ _ __ _ | | | | | | | | / _ \ | | \___ \ / _` | / _` | / _` | | |_| | | |_| | | __/ | | ___) | | (_| | | (_| | | (_| | |____/ \__,_| \___| |_| |____/ \__,_| \__, | \__,_| |___/ ****************************************************************************** Legend of Legaia: Duel Saga (PS2) FAQ/Walkthrough v1.57 by: Psycho Penguin Email Psycho Penguin at mcfaddenvg@yahoo.com Check out his homepage at http://www.geocities.com/mcfaddenvg ****************************************************************************** -------------------- | STAT TRACKER | -------------------- | 1st | 4/29/03 | | Last | 10/27/03 | | Final | | | # | 27 | | KB | 1,287.2 | -------------------- ****************************************************************************** * < Table of Contents > * ****************************************************************************** < 1.0 > Introduction *COMPLETE* < 1.1 > Author Information *COMPLETE* < 1.2 > Game Information *COMPLETE* < 1.3 > Guide Information *COMPLETE* < 2.0 > Game Basics *COMPLETE* < 2.1 > Controls *COMPLETE* < 2.2 > Basics *COMPLETE* < 2.3 > Battle System *COMPLETE* < 2.4 > Arts *COMPLETE* < 3.0 > Other Information *COMPLETE* < 3.1 > Characters *COMPLETE* < 3.2 > FAQ's *COMPLETE* < 4.0 > Speed Walkthrough *COMPLETE* < 5.0 > Walkthrough *COMPLETE* < 6.0 > Guides *COMPLETE* < 6.1 > Arena and Auction *COMPLETE* < 6.2 > Cooking and Gardening *COMPLETE* < 6.3 > Centurion Challenge *COMPLETE* < 6.4 > Other Side Quests *COMPLETE* < 6.5 > Boss *COMPLETE* < 7.0 > Lists *COMPLETE* < 7.1 > Items *COMPLETE* < 7.2 > Misc. Items *COMPLETE* < 7.3 > Collectibles *COMPLETE* < 7.4 > Materials *COMPLETE* < 7.5 > Food *COMPLETE* < 7.6 > Weapons *COMPLETE* < 7.7 > Armor *COMPLETE* < 7.8 > Accessories *COMPLETE* < 7.9 > Skills *COMPLETE* < 7.X > Arts/Origin *COMPLETE* < 7.Y > Enemies *COMPLETE* < 8.0 > Wrapping It Up *COMPLETE* < 8.1 > My Other Guides *COMPLETE* < 8.2 > Next Update *COMPLETE* < 8.3 > Future Updates *COMPLETE* < 8.4 > Revision History *COMPLETE* < 8.5 > Contact Information *COMPLETE* < 9.0 > Conclusion *COMPLETE* ****************************************************************************** Enjoy my guide for Legaia 2: Duel Saga. I spent countless hours working on this to make it my best guide ever. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ****************************** < 1.0 Introduction > ************************** =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here's my first new guide in a long time, I hope you enjoy it. It's for one of my favorite games, Legaia 2: Duel Saga. I'll explain more about everything in the sections directly below this, but let me tell you a little background story about this guide before I start. I originally planned to do a Legaia 2: Duel Saga guide when it first came out, and actually had one up to 174k before my old computer died without warning, and with it went my Legaia: DS guide as well as FF7), before I got a chance to save it! So, this guide won't have as awesome a format as the old one did, but this one will be just as descriptive, if not more, and I will work really hard on it. I hope you enjoy it! - Psycho Penguin +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +----------------------------- [ 1.1 Author Information ] -------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- Greetings again, this is Psycho Penguin again with another guide. I've been trying to work hard to get guides up for all my favorite games, and so I came to Legaia: Duel Saga. At the time I wrote this, the game had no good guides, so I decided to check it out and see what I could do. My first guide got eaten alive, and my second one's format got messed up halfway through, and I had to reformat every line manually. So, this guide was not my easiest. And I do have quite a few guides and reviews. Writing and gaming are two of my favorite hobbies, as you can tell, but I also enjoy lots of other things. I am really into wrestling and sports, especially playing them. I also love to watch sports, however, and know a lot about them. I do consider myself to be a pretty intelligent guy. ^_^ My favorite game series is Final Fantasy, but I also love the Legend of Legaia series, as well as any good sports games out there. My favorite games of all time are Final Fantasy 7 and Legend of Legaia. Hopefully I'll have guides for both of them up one day (the one I have up for Legaia right now sucks). I hope you enjoy this guide, as well as the rest of mine! +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +------------------------------ [ 1.2 Game Information ] --------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- Legaia 2: Duel Saga is the sequel to the often overlooked classic, Legend of Legaia. While not being as fun as its predecessor, it offered new gameplay ideas and managed to be a lot more complex. The removal of seru was a bad idea, but the addition of micromanaging of skills and equipment was worthwhile. The battle system did not improve as much as I expected, with the only major additions being variable arts and origin attacks instead of seru attacks. Overall, I was quite pleased with Legaia 2: Duel Saga. It's not the greatest RPG ever, but Contrail really didn't rest on its laurels, providing an entertaining 40-hour game that more than satisfied my craving for a 2nd Legene of Legaia game. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +------------------------------ [ 1.3 Guide Information ] -------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- This guide was NOT easy to do. My first time through, I got a big version of the guide going, and then my iMac's monitor died, killing the computer effectively. I decided to start a new one, which is what you see here. The problems didn't end there, however. On this one, my format somehow got messed up, and I had to reformat the entire guide by hand. Every table and line break got messed up, and it took MANY hours to recover. Regardless, I hope you are pleased with this effort, as I struggled to do this, but here it is. I tried to have a comprehensive look at the game, breaking down everything as best as I possibly could. I'm not good at this kind of stuff, and my main strength lies in the walkthrough, as well as statistics, so make sure to check those out, and I hope you enjoy the guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ****************************** < 2.0 Game Basics > *************************** =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Yay, the thing I traditionally suck at most is game basics. I tried my best to provide an in-depth look into everything I possibly could. Please let me know how I did. ^_^ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +---------------------------------- [ 2.1 Controls ] ------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- Here are the controls for Legaia 2: Duel Saga! ------------------------------------------------------------------------------ | BUTTON | FIELD SCREEN | BATTLE SCREEN | ------------------------------------------------------------------------------ | X | Confirm command, talk, examine. | Enter command. | ------------------------------------------------------------------------------ | TRIANGLE | Cancel command, go back one. | Cancel command. | ------------------------------------------------------------------------------ | CIRCLE | Open menu, display description. | Display art list. | ------------------------------------------------------------------------------ | SQUARE | Perform origin actions. | Not used. | | | Display the sort menu. | | | | Unequip accessory or skill. | | ------------------------------------------------------------------------------ | L2 | Change character being | Not used. | | R2 | displayed on both screens. | | ------------------------------------------------------------------------------ | L1 | Page up. | Page up. (arts list) | | R1 | Page down. | Page down. (arts list) | ------------------------------------------------------------------------------ | SELECT | Display description of item. | Not used. | ------------------------------------------------------------------------------ | DIRECTIONS | Move character or move cursor. | Select or enter a command. | ------------------------------------------------------------------------------ | ANALOG | Left: Move character or cursor. | Left: Select/enter command. | | | Right: Used in mini games. | Not used. | ------------------------------------------------------------------------------ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +----------------------------------- [ 2.2 Basics ] -------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- Here is a section for all of the game basics that you won't be able to find in other sections, including an in-depth breakdown of the menu system, how to handle the customizing of items, hints and tips, etc. It's all here! -- MENU SCREEN: The menu screen in Legaia 2 is not terribly complex at all. To the left of the screen, you will see a listing of your current characters, along with their current level, HP, MP, AP, and how much experience they need to get to the main level. The bottom right tells you how long you've been playing, and how much gold you have. Usual stuff. Now for a breakdown of the nine options in the menu. Items: In a somewhat inventive twist not incorporated into a lot of games, due to the high amount of items you'll encounter on your journey, the items are separated into a bunch of different sections. The first section displays all the items in your inventory. The second section displays only potions and draughts. Third section is for all other one-use items. Fourth section is for equippable items, fifth section is for the rest of the items, and the sixth section is for accessories. It's easiest to scroll down to find a particular item by using the L1 and R1 buttons. This scrolls down from one screen to the next, and ends up saving a lot of time. You can also press square to sort out the items in the order you want to. I usually do it by item name, but you can do it however is most comfortable for you. At the bottom of the screen, you can check out the effects of the item.. and that's about it. Origins: This is a pretty straightforward screen.. it basically allows you to check the status of the origins you have in your party. The only statistics you can check out are the Level and EXP of the origin, and the only origin you'll be able to use is Maya's (if you need to heal or whatnot), so you won't find yourself coming to this screen too much during the game. Equip: The main thing to look for here is an item's weight. Each character can only hold a certain amount of weight before going overboard. If a character is equipping items with 91 weight total, and they can only hold 96, they won't be able to use that accessory with a weight of 7. Management is very important. The cool thing about the accessories is that you can equip as many as your weight allows. Another important thing to remember when you go to equip is that each weapon, armor, or accessory will have certain skills attached to it. Skills can range from being very negative (AP Cut 2), to very positive, so determining if that powerful armor with the bad skill is worth equipping is one of the many decisions you have to make while playing through the game. And no, you can't change a weapon or armor's skills. Sorry. Status: Here is where you can check a character's statistics. Everything from Hit Points to Defense (high and Low) can be checked on this screen. If you push L1 and R1, you can scroll through six lists. The origin list shows the origins the character has equipped, as well as how much EXP they have, and what level they are on. Of course, you can check this in Origin screen, but oh well... The next screen over gives a listing of all the art moves the character has learned over the course of the game. The weapons, armor, and accessories the character has equipped are on the next screen, then followed by a listing of the nicknames the character has earned on the following screen. The next two screens are a listing of the skills the character has equipped (and you can also check how they are doing in terms of EXP), and a list of the recipes the character has learned so far. Skills: This is the screen where you can equip offensive and defensive skills. You may come here, and wonder why you can't equip a skill you're learning.. if that's the case, it's auto-equipped. This is for defensive and offensive skills only.. skills like AP Boost are automatically applied. Defensive skills are applied when you select guard.. AP Guard is a nice one to learn, as is HP Guard. Offensive skills are usually applied when you attack, like Kamikaze, which sacrifices defense for offense. You can only equip one at a time. Config, Order, Save, Load: The typical options found in every role playing game ever. Config lets you mess around with the options, like changing the message speed and stuff. Order lets you change the order of the characters. Use Save and Load to *gasp* save and load your game. Shocking stuff, I know. --- STATUS EFFECTS: During battle, your characters will encounter that pesky thing found in every role playing game: status effects. They're just as bad this time around, but you should be used to the status effects you face if you have ever played a RPG before. Here's a brief listing of all the status effects in the game. Poison - Hit Points decrease every round. Venom - Hit Points decrease every round, cannot be recovered. Paralysis - Your character will be unable to do anything. Sleep - Character is put to sleep, preventing an action, defense decreased. Stun - Your character will be unable to do anything. Seal - Blocks off abilities that use MP. Confusion - Changes the directional buttons around.. left becomes right, etc. Spellbind - Art moves are blocked off. Bewitch - Character attacks other party members. Petrify - Basically dead. Won't be able to gain EXP. Berserk - Character automatically attacks, with higher attack power. Blind - Character's accuracy goes way down, will be unable to hit frequently. Fear - Character will automatically guard every round. Plague - HP, MP, and AP go down each round, can be passed to party members. Critical - HP automatically reduced to 1. Downed - HP automatically reduced to 0. Those status effects really suck, huh? Fortunately, there's always ways to heal them, and you can also use them on enemies, who usually won't be able to heal them. Also, you get four special status effects that really help you out. Invincible - You won't endure any damage. Protected - The damage you receive is cut in half. Invisible - Enemy will be unable to see you. Blessed - Attack and defense are doubled. So, you will be able to cope with the negative status effects, and you'll have good status effects to back you up. Doesn't sound like a bad deal to me. --- ITEM COMBINATION: One of the main things added from the original Legend of Legaia to its sequel was the addition of an item combination screen. Basically, you can take a few items and combine them to make new ones. Finding rare items and then combining them leads to even rarer items. You can only get the best weapons and armor from combining, so pay attention, as the process is pretty straightforward, but may take some time to learn. First, you need to have some materials present in order to combine. By the time you get the combine option, you should already have some items, however. Now, to get Combine option, go to the campsite or go to a shop and select the Combine option. A list will open up. The list will show you the items you currently have, and what you need in order to create a new item for it. For instance, let's say you have a Warrior Fauld, and you want to create a new item. You will see in the lower right hand corner that you need a Bodiga Silk Cloth, Liaza Magic Cloth, Earth Dragon Wing, and Wind Spirit Stone. If you have these four items, select okay, and that is that, you have a Violet Fauld just like that. Later on in the game, you can collect 15 Heaven's Secrets by doing side quests. This allows you to get the ultimate weapon and armors for each character. --- HINTS AND TIPS: There are a lot of things to keep in mind when playing this game. Here are a few. - Always keep track of what skills you have equipped. You don't want the Kamikaze skill if you're fighting enemies you know you can't kill in one hit, and you don't want Ayne to have the Turtle skill. - Know when to use AP and when to conserve it. If you are fighting weak enemies, you don't have to go all out on them. Build up AP using normal moves, then save the AP for when you need it. - During battles, you will notice that some enemies are flying, while others are small. Make sure to aim for them. Low attacks won't hit flying enemies, and high attacks won't hurt ground-based enemies. - Always stay stocked up on items, especially healing items and those that cure abnormal statuses. They are inexpensive, and they will always come in handy. - Remember that you can combine art attacks together. Try to find a way to get the maximum amount of hits and attack power from your attacks as possible. - Don't be afraid to use origins. Even the weakest origins can kill a group of enemies that would normally take lots of time to kill. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +-------------------------------- [ 2.3 Battle System ] ---------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- Legaia 2: Duel Saga employs the innovative battle system found in its predecessor. You get a wide variety of options to choose from in the game during battles, and my goal is to explain all of this to you as quickly and easily as possible. --- BATTLE OPTIONS: These are fairly easy to figure out once you get the hang of it. When you start off a battle, you get an option on whether you want to run or fight. Afterwards, each character gets to go, either on manual or auto, depending on how you want them. Selecting character commands is relatively painless, here's a quick look at them. Attack - This is your most basic command option, and the one you will be using the most. This allows you to set up in the tactical arts system. More on this in section 2.5 below. Item - This command allows you to choose from a list of items, when you then get to select a character or characters to use it on. Pretty basic stuff here. Origin - This allows you to use magic. More on that below in section 2.6 Defend - Use it to defend in this round, as well as to use any skills that you have equipped that work with the "defend" command. Unlike Legaia, in this game, you don't get AP automatically for defending. Instead, you can equip a skill, which gives you a certain effect when you defend. For instance, one might give you AP back, while others help you recover HP. --- AUTO BATTLE: If you want, you can put the game on auto-battle, and sit back and relax as the characters do their own thing in battle, depending on what tactic you set it on. Here is a list of the four tactics in this game: Aggressive Attack - Concentrate solely on killing the enemies by using your strongest arts attacks, depending on how much AP you have left. Good for non- boss enemies, as well as enemies you know you can kill fairly easily. I use this tactic most of all, as it's the most simple and effective one. Standard Attack - This is also an excellent tactic to use. Not only will you attack enemies using art commands during battle, but your characters will take the time to heal themselves when they have to. This is usually better to use than even Aggressive Attack, as the chances of perishing during battle are much lower. Recover/AP Up - Just like the tactic says, this one focuses solely on recovering your party and getting their AP up. This is a good tactic to use early on in a boss fight, or a tough battle, as you can basically stay alive for a while until you get enough AP to do a variable art. Recover - Characters will take priority on healing themselves, followed by guarding and attacking when the time is right. This is good if you want to have a defensive-style battle, but usually I avoid using this tactic as much as possible, due to the relative length of battles it provides. --- ELEMENTS: Elements work pretty much the same way they always do. If an enemy has a different element than the one you attack it with, it will do greater damage, blah blah, we all know this already, right? --- WINNING BATTLES: Once you have completed a battle, each character, as well as origin, will get EXP. EXP is not divided amongst everyone, so leveling up is a little bit easier in this game than normally. You also get GP, which is used to buy weapons, armors, items, etc. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +------------------------------------ [ 2.4 Arts ] --------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- The Arts attack system makes a grand return from Legend of Legaia, and is done so in style. The similarities are immediately known and seen. For one, you have to input button commands. Combining these button commands unlock moves called "Arts". Therefore, the Arts system makes the Legend of Legaia system feel more like a fighting game and not a typical RPG battle system. Once you unlock an art move, the combination of buttons is put into a menu. For instance, if you pushed Down Down Up, and that was an art move, it will show up in your menu, that you can select by pushing the triangle button when you are inputting your button commands. Each move will show up in the order that the game processes them. The order goes like this: Variable Miracle Super Then they are listed by the amount of button commands you have to input in order to do the move. Four-button moves are higher on your list than three- button moves. The cool thing about these moves is that you can combine them together. If you have six button spaces to input, you can do 2 3-button moves in your turn. Also, let's say one move ends with Down, and the next move starts with Down. You can combine those moves by inputting only ONE Down button command. If it's Up-Up-Down and Down-Left-Right, you can combine them together by using Up-Up- Down-Left-Right. You just did two moves in five spaces. Knowing how to do this and using this to your advantage will go a long way, due to the extra hits you will get. There are several types of arts moves: Your regular art attacks are basic moves that do a decent amount of damage, and gain you AP. Super art attacks are more powerful, but you lose AP from doing them. Miracle arts take 100 AP, and you need half HP or less to do them. They are extremely powerful, though. Variable arts are awesome double team moves, but both people need to have 100 AP and perform their variable art command inputs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *************************** < 3.0 Other Information > ************************ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here is a listing of all the characters in Legaia 2, as well as some FAQs I see asked all the time. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +----------------------------- [ 3.1 Characters ] ---------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- Here is a listing of all the characters in Legaia 2, as well as a description of them I put together just for you. ------------------------------------------------------------------------------ | | LANG | ------------------------------------------------------------------------------ | Lang is the prototypical hero of the game. You may think | Age: 17 | | he is one thing at first, but due to the game's many | Height: 5'9" | | twists and surprises, he ends up being something | Weight: 147 | | completely different. In battle, he is one of the most | Weapon: Sword | | versatile characters, as he has a perfect blend of speed | | | and power. His arts attacks are powerful, and can be | | | combined together for some devastating attacks. He | | | levels up quite well, as his statistics are blended in | | | perfectly the entire game. You are forced to use him the | | | whole game, but you gladly will once you see how good he | | | is in battle. | | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | | MAYA | ------------------------------------------------------------------------------ | Maya starts off the game as a mute, as you wonder what | Age: 14 | | happened to her that prevents her from coming out of her | Height: 5'1" | | shell. Once she does so, she becomes an awesome party | Weight: 103 | | member. She doesn't use a weapon, so equipping her is | Weapon: Magic | | not a problem at all. She instead attacks with powerful | | | magic, and later in the game she becomes a devastating | | | force. Her healing origin will also come in handy many | | | times throughout the game. Of course, she does have some | | | disadvantages. You need to learn what enemy is weak | | | against what type of magic for her to be truly effective.| | | However, once you do so, she is awesome. | | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | | KAZAN | ------------------------------------------------------------------------------ | Kazan used to be a noble and brave swordsman who was | Age: 60 | | quite adept at sword attacks and special sword art | Height: 6'5" | | skills. However, he suffered through a severe tragedy | Weight: 229 | | that made him question the blade, so now he attacks with | Weapon: Fists | | his fists instead. However, you will be quite glad he | | | does so, because he is one of the best characters in the | | | entire game. He's got great agility, and his art attacks | | | are amazingly powerful. His magic is somewhat weak, but | | | very useful because it is basically an added benefit to | | | his impressive array of physical attacks. He is a wise | | | person, a strong attacker, and a great character. | | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | | SHARON | ------------------------------------------------------------------------------ | Sharon is a normal character when you first meet her, | Age: 20 | | but you will soon discover that she is the daughter of a | Height: 6'0" | | well-known pirate. Her fighting style definitely shows | Weight: 132 | | this, as she uses her saber with force and has an | Weapon: Saber | | agility that is unrivaled by any other character in the | | | game. In addition to the fact she can get off moves | | | quickly, she gains a lot of art blocks, and has some | | | powerful art attacks. Plus, her Arrode origin is thunder | | | based and will prove to be quite useful many times | | | throughout your journey. She is an outstanding character | | | and is one of my favorites for boss fights. | | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | | AYNE | ------------------------------------------------------------------------------ | Ayne is the prototypical giant, slow, axe-wielding | Age: 23 | | character of the game. So, you basically know what you | Height: 8'8" | | are going to get if you decide to use him. A powerful | Weight: 643 | | attacker, with no magic and a lack of any agility. He | Weapon: Axe | | almost always attacks last, and his lack of art blocks | | | was a really big concern for me throughout the entire | | | game. However, he is an extremely powerful attacker who | | | can use his limited art blocks to great lengths, doing | | | more damage than any other character in the entire game. | | | Plus, he has skills which let you upgrade statistics | | | during battle. I never used him much, though. | | ------------------------------------------------------------------------------ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-+ +-------------------------------- [ 3.2 FAQ's ] -----------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-+ Don't forget to email me with any questions if you have them. I am purely guessing on these, and they might not be frequently asked after all. ------------------------------------------------------------------------------ 1. Is this game a lot like Legend of Legaia? ------------------------------------------------------------------------------ A: I already answered this in my review to a certain extent, but I will expand on it now. This game is a lot like Legend of Legaia, but it has some differences that keep it from being as classic and fun as the original. The storyline is all new, as are the characters. The seru are now gone, replaced with a boring origins system that you've seen a thousand times before. The battle system remains largely the same, the only differences are the new art attacks, and the new origins system. The big difference is the addition of skills to each weapon, accessory, and armor, that you can learn and become a kick ass fighting machine by the end of the game. Legaia 2 definitely feels like more of a typical RPG than its predecessor. ------------------------------------------------------------------------------ 2. Why the **** can't Maya fight? ------------------------------------------------------------------------------ A: She can later on, you know. Just be patient for now. Once she is able to regain her speaking, she can start using her magic to attack in battle. ------------------------------------------------------------------------------ 3. Why can't I use hyper arts yet? ------------------------------------------------------------------------------ A: In order to use hyper arts, you first have to learn them, either from books, or from leveling up other arts. ------------------------------------------------------------------------------ 4. How do I get the ultimate weapon? ------------------------------------------------------------------------------ A: Have Lang get his "Master Blacksmith" nickname by combining items a good 30 or 40 times, then talk to Kenjiro in Derek's Haunt. ------------------------------------------------------------------------------ 5. Where is the secret market? ------------------------------------------------------------------------------ A: Buy several hundred thousand gold worth of stuff from Menjiro in Nohl after winning the flying dragon in Phorchoon, and he will tell you where the secret market is. ------------------------------------------------------------------------------ 6. How do I get monster meat? ------------------------------------------------------------------------------ A: There is a piece of it in the Darakin Citadel basement, as well as being able to trade items in Jinga. ------------------------------------------------------------------------------ 7. What does the CHA statistic do? ------------------------------------------------------------------------------ A: The CHA statistic affects the chances of your party successfully escaping from a battle. The higher the number, the more of a chance you have of escaping. Each party member has a separate CHA statistic, add them together and you have the chances of escaping battle right there. ------------------------------------------------------------------------------ 8. How do I perform a Variable Art? ------------------------------------------------------------------------------ A: Two characters have to perform the command that enables them to combine for the variable art. Both characters need a mininum of 80 AP to be able to perform the move. ------------------------------------------------------------------------------ 9. How many Heaven's Secrets are there in the game? ------------------------------------------------------------------------------ A: There are 15 of them.. 3 for each character's ultimate weapon and 2 pieces of armor. ------------------------------------------------------------------------------ 10. What are Heaven's Secrets? ------------------------------------------------------------------------------ A: Heaven's Secrets are rare materials that enable you to create ultimate weapons and armors for your characters. ------------------------------------------------------------------------------ 11. So, how do I get them? ------------------------------------------------------------------------------ A: By performing the various side quests in the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ****************************** < 4.0 Speed Walkthrough > ********************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here is a speed, spoiler free walkthrough for those looking for the basics on how to complete the game and don't need major details. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------------- NOHL ----------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Search the house for valuable items. - Head outside for first day of training. - Prepare for your long journey. - Obtain the title of Swordmaster. - Learn about the history of the village. - Go to Hunter's Wood. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------- HUNTER'S WOOD -------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Raise levels by fighting various enemies. - Learn new arts in the first few battles. - Proceed through the forest, killing Klaw Ants and collecting items. - Meet up with Marcus. - Defeat the Hunter Crab. - Go back to Nohl. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= -------------------------------- CONTINUATION -------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Help Dein back to Nohl. - As Nancy instructs, go to sleep. - Experience a weird dream. - Go back to Hunter's Wood. - Proceed through Hunter's Wood again. - Meet a new foe. - Upgrade your weapons and armor back in Nohl. - Proceed to Gale Canyon. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------- DOPLIN CASTLE -------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Pick up your items and re-equip yourself. - Find the crack in the wall. - Explore the Castle, picking up items. - Engage in battle with the Mighty Balken. - Make your way to Darakin Citadel. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------ DARAKIN CITADEL ------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Pick up new items, weapons, armor, etc. in the various shops found around town. - Learn how to combine stuff. - Find all the items located throughout the town. - Head to Mt. Gabel. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= --------------------------------- MT. GABEL ---------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Progress up the mountain. - Stop at Kazan's house. - Get to the top of the mountain and fight a boss. - Head to the Cave of Trials. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= -------------------------------- CAVE OF TRIALS ------------------------------ ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= - Head from Mt. Gabel to the Cave of Trials. - Figure out tricky puzzles. - Make sure to pick up the hidden items... ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ----------------------------------- SEWERS ----------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Return to Mt. Gabel. - Proceed back to Darakin Citadel. - Find the path to the sewers. - Head through the sewers to get to Kabel Ruins. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= --------------------------------- KABEL RUINS -------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Proceed through Kabel Ruins. - Make sure to pick up all items early on by going into every direction before proceeding straight. - Pick up the Sage's Handbook from the path to the right before the campsite. - Save, and fight a boss. - Finish going through Kabel Ruins. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------- DOPLIN'S CASTLE ------------------------------ ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Proceed through Doplin's Castle. - Return to where you battled Balkan earlier, and keep going, through the gates. - Move north to encounter a few boss battles. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- HOMECOMING -------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Return to Nohl. - Rest up and prepare to go to Hunter's Wood. - Proceed through Hunter's Wood, then return to Nohl. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- FOREST MAZE ------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Go through Mt. Gabel to pick up Nizel Red Sand. - Meet up with Kenjiro in Darakin Citadel. - Capture a Lyps Tear in Gale Canyon. - Return Lyps Tear to Kenjiro. - Proceed through Forest Maze. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------- NEW PARTY MEMBER ----------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Enter Yuno and watch a few scenes. - Find Maya and Kazan, then talk to Reym in the morning. - Return to Nohl to find out your next destination. - Enter Kravia to pick up a new party member. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- KABEL RUINS ------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Proceed back to Kabel Ruins, so Sharon can open up a new area to it. - Proceed through the Kabel Ruins, collecting new items and solving puzzles. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------- BACK TO THE CASTLE --------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Proceed back through the castle to the double doors north of the drawbridge switch. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------- TO THE THUNDER MINE -------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Wander around Kravia, picking up valuable information from townspeople. - Go back to the world map and head to your next destination: Tanza. - Talk to the pair of soldiers to learn about your next location. - Head to Derek's Haunt on the world map. This area takes you to Thunder Mine. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- THUNDER MINE ------------------------------ ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Use the Lightning Tears you find to place in altars. These open new areas of the Thunder Mine up. - Defeat Storm Idol to get the EarthThunder Stone. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- TO DROKONIA ------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Take the pirate ship to Drokonia. - Head to Jinga, getting a new party member. - Do some side quests, then head to Drokonia. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ----------------------------------- DROKONIA --------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Move through Drokonia, solving puzzles. - Fight Marienne and Elliot. - Proceed to the main boss fights. - Collect the Pyrolith and return to Jinga. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- PHORCHOON --------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Talk to the village elder and ask how to get to Wind Tower. - Talk to Kenjiro and sail to Phorchoon. - Get the Flying Dragon after winning a tough battle arena competition. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- WIND TOWER -------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= - Finally reach the Wind Tower. - Proceed through the Wind Tower. - Fight and defeat Rauss to get the Aerolith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ****************************** < 5.0 Walkthrough > *************************** =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here's the big walkthrough for this guide. I tried to be as detailed and as accurate as possible, but as we all know, nobody is perfect, especially me. Therefore, you will probably encounter some errors in this walkthrough. If they are important, let me know, and I apologize in advance. Enjoy the walkthrough and I hope it helps you complete the game. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------------ NOHL ------------------------------------ ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Heal Powder x2, Poison Cure, Point Card, Heal Leaf, Egg, Heal Potion, Pedometer Enemies: None Bosses: None ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Search the house for valuable items. - Head outside for first day of training. - Prepare for your long journey. - Obtain the title of Swordmaster. - Learn about the history of the village. - Go to Hunter's Wood. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= Recommended Level: 1 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= The start of the game may just be the most challenging part of the entire game. I mean, seriously now, you don't know where you are or anything! Okay, time to be serious. You start off the game as Lang in the Village of Nohl. You are the newest addition to an elite group of soldiers called the Vigilance Corps. As a big tough guy, you will start off the game by.. sleeping. A lot. Well, who needs to be tough when it's nap time, right? Nancy, the keeper of the house you are staying out, will finally wake you up. Good, it would have sucked if the entire game consisted of you sleeping. Check the dresser in the room to find a HEAL POWDER. Check the drawers in the rooms to the right to get the POISON CURE and POINT CARD. The Point Card is just as valuable as it was in the original Legend of Legaia, so definitely make sure to pick it up. Leave the house and you will watch a scene where you are introduced to Galvan, who after a short scene tells you to meet him at Hunter's Woods. Before going to the Hunter's Wood, there's a few more things to do. It's very important to stock up on some items, as you might as well be a sitting duck without any way to heal yourself, so run over to the Item Shop and pick up some supplies. You'll even get a cool PEDOMETER after your first purchase. It keeps track of the number of steps you have taken, which is something every role playing game seems to do now for some reason. Challenge, maybe? There are some more items to pick up in the town. The house to the west of the items shop has an EGG. To get it, hop from an upper ledge on the roof of the house. The chicken will drop an EGG, and you can also get a HEAL LEAF here. Now, go back to the house you started off at and talk to Dein, who will give you the title of Swordmaster. Cool. Learn some history of the town by going to the room to the right hand side of the house. Hawk will teach you some valuable background storyline information. There's a HEAL POTION in the Weapons Shop. Now, you are done with the town, so go outside and head to Hunter's Wood. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------- HUNTER'S WOOD -------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Flag of Retreat, Heal Powder x3, Leaf of Stamina Enemies: Bloody Wolves, Flytrap, Killer Ants Bosses: Gather Crab ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Raise levels by fighting various enemies. - Learn new arts in the first few battles. - Proceed through the forest, killing Klaw Ants and collecting items. - Meet up with Marcus. - Defeat the Hunter Crab. - Go back to Nohl. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 1 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= When you enter the Hunter's Wood, Galvan will teach you a few things, then you will automatically get into a battle. This is more of a tutorial than an actual battle, and Galvan is a powerhouse at this point, so don't worry about dying. Take the time to learn the basics of the combat system. Winning automatically moves you from Level 1 to Level 2. Awesome. Go down some more and you'll get into another tutorial battle, where you will now learn two new arts, Blue Moon Buster and Sandstroke. Here's the other two you can learn: ---------------------------------------------- | Name | Buttons To Press | AP | ---------------------------------------------- | Hawk Stroke | L, D, D | +16 | ---------------------------------------------- | Blade Dance | D, L, L | +16 | ---------------------------------------------- Follow along the path after this easy battle. At the path, head to the upper right and grab the FLAG OF RETREAT, then go back to the lower right. At the next fork, go to the upper left again and you will see a few Klaw Ants. These guys are not that bad, the thing to remember is to focus on using lower based attacks because the Ants are low to the ground. After defeating them, collect the HEAL POWDER along the path and go right to the next screen. Soon, you will encounter another split in the road. Go left, then down a few steps later, and engage in combat with a few more fruity Klaw Ants. You know the deal, so take care of them. Galvan will then say your journey is complete, so go right into the next screen. The exit to Hunter's Wood houses Marcus, who is in a bad way. He must be rushed to town, so Galvan takes him back to town and tells you to go back and find Dein in the forest. So, continue along this path. When you get to the save point, go left and get the HEAL POWDER, then come back and save. Proceed up, grabbing a FLAG OF STAMINA, and soon you'll find Dein, who is being attacked by a monster. Since Dein can't defend himself, it's up to you to defeat this hideous creature! ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ============================================================================== | Gather Crab | 1,074 | 80 | 500 | 500 | Hunter's Wood | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 5 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Chitin | ATTRIBUTE: Earth | | SPECIALS: Venom, Barse | | ITEMS DROPPED: Maspergu Tube | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | 5 | 38 | 9 | 28 | 19 | 35 | 25 | 24 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Above, you see the pretty impressive stats of this first boss. Now, | | fighting him won't be the toughest thing you'll ever do, but he is still an| | above average enemy. Make sure you are on level 5 or 6 before entering | | this battle for an easier time, and also make sure you have learned all | | your arts that you possibly can and you have the best weapons and armor | | equipped. Once you do so, let's roll! He's very slow, but powerful. His | | attacks are numerous. Each of his attacks do around 25-30 damage and will | | throw Lang backwards. Healing is a must here so use those Heal Powders you | | picked up throughout the Forest wisely. He starts off by doing 2 or 3 | | attacks, but as you remove the Gather Crab's legs he suddenly does a lesser| | amount of moves, however the 1 or 2 moves he do are of increased damage, so| | be careful! | | | | What can you do to defeat him? Well, heal as necessary, and fire away using| | Sandstorm as much as possible. If you had 100 AP entering this battle, you | | can use it 6 times before needing to refuel your AP. If you need to refuel | | your AP, do the Blue Moon Buster, which still does a decent amount of | | damage to the Gather Crab. Once you eliminate both of his legs, the fun | | trulystarts, as he pulls out a Poison/Barse combination. Poison inflicts | | Poison status effect on Lang and Barse sends a Klaw Ant after you. Ignore | | poison and Klaw Ant and continue hitting the Gather Crab with Sandstorm, | | keeping your HP above 90. Winning this battle nets you a Maspergu Tube and | | 500 EXP/Gold. Not bad, eh? Congratulations on surviving your first of many | | boss battles in Duel Saga! | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= -------------------------------- CONTINUATION -------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: None Enemies: None Bosses: None ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Help Dein back to Nohl. - As Nancy instructs, go to sleep. - Experience a weird dream. - Go back to Hunter's Wood. - Proceed through Hunter's Wood again. - Meet a new foe. - Upgrade your weapons and armor back in Nohl. - Proceed to Gale Canyon. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 7 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= After you defeat the Gather Crab, you will help Dein back to Nohl. Nancy will tell you to go to sleep, so do so. You will have this weird dream where a village is on fire and Lang is being chased away by all the townkeepers. This is one of my favorite scenes in the game. I love it, and it will be wise for you to remember this scene later. When you wake up, you will discover that a dumbass an into the Hunter's Wood and got royally whooped up. So, you will be the next dumbass by going to get him. Before you go, you might want to upgrade your weapons and armor with all that money you got through your first time in Hunter's Wood. Buy what you can afford, take some healing items along, and proceed back to the Hunter's Wood. Back in Hunter's Wood (OMG THIS PLACE SEEMS FAMILAR DOESNT IT), it's now raining, so the enemies might be tougher. Or not. Wow, this is SO not a typical RPG now, seriously. At the first split, go to the bottom right, then at the second split, go to the upper right. You will soon get to where Galvan is, and at that point you will encounter a very important scene for the first time..... Just kidding. First, you meet up with some loser who got disposed of. You have to walk farther into the Woods this time, punk! when you get to the save point, save. Or not. It doesn't matter, as this guy is going to just whoop your ass anyways. Oops, that's a spoiler. Move along the path and eventually you will get to the first important scene, I promise. You will see Galvan being levitated off the ground, and then a man with golden eyes will enter the screen. You'll have to fight him, but this is THE ALMIGHTY BATTLE YOU CANNOT WIN, so you can't win. It's fun to use a gameshark and try to win, I'm sure, for all you cheaters out there. I'm sure he has unlimited HP anyways. BTW, 500 dollars to anyone who tells me the name of this song, even though I probably already know it. I'm too lazy to go back and play to this part of the game, and I remember loving the song and can't find it on the soundtrack. I think it's Disc 1, Track 6, but I'm not positive. ANYWAYYYYYYS he'll use an Origin power on you and knock you silly for the next week. When you wake up, you'll be somewhere in Africa. Or back in Nohl. Whatever works. The Gay Guy With Golden Eyes stole the Aqualith, which is the thing that was holding the town together, so now Lang promises to seek revenge on The Gay Guy With Golden Eyes and sets off to Gale Canyon. The adventure begins.. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= -------------------------------- GALE CANYON --------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Pickpocket Charm, Magic Bottle, Poison Cure, Scroll of Identity, Heal Powder, Alma Iron Ore, Guard Oil, Venom Star x2, Restore Potion Enemies: Baki, Lyps, Rock Golem, Vulture Bosses: Elfin ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Raise levels by fighting various enemies. - Proceed through the Gale Canyon. - Follow the Lyps when you approach it and you'll eventually fight it. - Continue along the path, and then beat Elfin. - Get destroyed in a battle you have no shot at. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 8 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= When you enter here, you will meet Marienne and Elliot for the first time. The storyline here is pretty neat, as these two will be on your case for a lot of the game. I liked them. Anyways, here, you will see them . Accompanying them on this trip are a savage brute named Bubba and a monkey-type thing named Elfin. This game is weirdly hardcore, man. When you enter the Gale Canyon and are able to move, grab the PICKPOCKET CHARM, which is a cool accessory that allows you to steal items from enemies. The next area has a MAGIC POTION for you to grab. Go right and up the mountain to get a SCROLL OF IDENTITY, then go all the way west to get a POISON CURE, then go back, and north at the split. Here, go right, and head up the small hill. Follow the path, then go left for the GUARD OIL. Ignore the big rock, and follow the path. Soon, you will run into a Lyps, but I wouldn't worry about him. He's just going to run from you anyways. Keep going right, then you will see this hole. Follow the path, picking up a well hidden ALMA IRON ORE along the way, save. Make sure Lang is on Level 9, and soon you will have to fight another boss. Make sure to have learned this before or during battle: ---------------------------------------------- | Name | Buttons To Press | AP | ---------------------------------------------- | Thunderflash | D, U, U, U | +24 | ---------------------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Elfin | 2,236 | 75 | 2,074 | 1,490 | Gale Canyon | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 9 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Light | | SPECIALS: Thief, Power Up, Challenge | | ITEMS DROPPED: Friendship Ring, Noth Rock, Heal Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 9 | 53 | 22 | 55 | 70 | 51 | 44 | 30 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Elfin is a little annoying, but overall he is not as bad as you might | | expect. As you may have guessed by looking at him, he is strong as hell, | | but he is slow and has no magic attacks to worry about. That doesn't mean | | he is an easy boss, however, as he has high strength, HP, and defense, and | | he hits HARD. It helps tremendously if you have a few Heal Leafs and | | Potions and make sure to come in on Level 9 or above so you can gain the | | Thunder Flash skill, as well as some super arts. Start off by doing a Super| | Art a few times... True Moon Slash works well. Refill your AP by doing | | ThunderFlash. This is the best way to defeat him easily. Ho ho, but he will| | start to charge his spirit, so guard next round or he might kill you, he'll| | do around 400 damage alone even if you guarded. Heal up for a few rounds, | | then go back to the attack. He'll die soon enough. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Afterwards, you'll be in an unavoidable and unwinnable battle. You'll end up waking up in Doplin Castle. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------- DOPLIN CASTLE -------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= Items: Darakin Mag Autum, Jab Charm, Leaf of Stamina, Heal Leaf, Heal Powder, Bronze Barome, IceNeedle Scroll, Doplin Lunch, Zonark Weed, Donza Poison, Princess Cake Enemies: Doplin Soldier Bosses: Mighty Balken ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Pick up your items and re-equip yourself. - Find the crack in the wall. - Explore the Castle, picking up items. - Engage in battle with the Mighty Balken. - Make your way to Darakin Citadel. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 10 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Watch a story scene, where you will be beaten up, and then you will be taken to a prison cell, where you will collapse. This is the obligatory prison scene, featured in more RPGs than you think. You will meet up with Maya here for the first time, and she will join your party. And no, she can't do shit but guard and heal you, but it's almost as good as having one. I'll explain to you why one is better than two: you have to worry about her ass now. Anyways, check the crack in the wall, and after 3 examines of the door, Lang will bash his way through it. Cool. Go right, down the stairs, and go down through the 1st door to pick up all of Lang's equipment. Go through the north passage and drink the thing closest to the door to get full HP and MP if you need it. Leave this room now. You will engage battle with a couple of Doplin Soldiers, but they are easy, so wipe the floor with them. Now, go left, and the door will be open. Get the JAB CHARM from the room to the south, and the LEAF OF STAMINA and HEAL LEAF from the chests in the room to the north. Awesome! Go left into the next room. Here, you will have to out-think some dumb witted soldiers, as per RPG prison cell rules. You can pick up three chests in here, a HEAL POWDER, BRONZE BAROME, and ICENEEDLE SCROLL. The way to get through here is very simple, as the guards barely turn around, so just avoid them and move to the next section. Here, go all the way to the room to the left to get a DOPLIN LUNCH, then go out and down the stairs. Save your game and get the ZONARK WEED. Move north until you eventually get to the cathedral, host of your next boss fight. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Mighty Balken | 1,775 | 198 | 2,500 | 2,500 | Doplin Castle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 13 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Light | | SPECIALS: Rage Wind | | ITEMS DROPPED: Doplin Cloak, Spirit's Blessing, Heal Cloak | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 13 | 162 | 26 | 33 | 101 | 118 | 31 | 30 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | They don't call this man Mighty for nothing. He has a powerful range of | | attacks. Rage Wind does a terrifying amount of damage to both members of | | your party, especially Maya, who at this point has weaker armor than Lang. | | Also, Balken's normal attacks really hurt, as well, although they only | | focus on one person and do less damage than Rage Wind does usually. | | Fortunately for you as well, he is slow and can only attack you once per | | battle turn. Sadly, Balken might just be at the bottom of your lists of | | concerns, as the drawbridge slowly starts to come down during the battle, | | and if you do not kill Balken in time, the battle will end and it will be | | game over. This is not good news! So, not only will you need Maya to heal | | you almost every freaking round, but you must also have Lang do his most | | powerful moves possible without wasting too much AP. Fortunately, this is | | not as bad as you may think, even his basic art attacks do decent amounts | | of damage. I recommend either doing Battle Flash or a combo of Blade | | Dance/Hawk Stroke for an easier time of things, or just use your super arts| | for a quick win. Winning this fairly tough battle nets you 2,500 EXP and | | Gold, as well as a Dolpin Cloak, Spirit's Blessing, and Heal Cloak. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^ ^=^=^=^=^=^=^=^=^= After this battle, run to Darakin Citadel! ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- ------------------------------ DARAKIN CITADEL ------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Rusted Sword, Heal Leaf, Hiro, VIP Card, Heal Powder, Leaf of Mysticism Enemies: None Bosses: None ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Pick up new items, weapons, armor, etc.in the various shops found around town. - Learn how to combine stuff. - Find all the items located throughout the town. - Head to Mt. Gabel. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 11 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Somehow you will end up on the roof of a house, so go across the rooftops until you can go into a hole. Here, spend a night at the Inn and meet up with a nice lady named Sabrina who takes care of you. You have the money, but she doesn't want it, but if you come back again, she takes the money. Also, no one needs an Inn, right? Everyone lives in their own town, bah. Makes no sense. Anyways, there's a lot of shops here. Buy some stuff, learn about combining (although I think I do a good job of telling you in this guide..) Get HIRO and HEAL LEAF in the weapon's shop, RUSTED SWORD in the pile behind the house to the top, LEAF OF MYSTICISM in the first big house in the next screen, and the VIP CARD and HEAL POWDER in the house to the north of it, then head out and progress to Mt. Gabel. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= --------------------------------- MT. GABEL ---------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Heal Leaf, Bronze Barome x2, Scroll of Identity, Leaf of Defiance Enemies: Baki Warrior, Stone Beast, Flower Power, Spike Lizard Bosses: Galduke, Montain Morg ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Progress up the mountain. - Stop at Kazan's house. - Get to the top of the mountain and fight a boss. - Head to the Cave of Trials ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 12 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= This place is incredibly straightforward. There's only one path to go, and you can't get any secrets yet. Just follow your way up the mountain, and you will meet up with Golden Eyes soon enough, who sends a Galduke after you. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Galduke | 584 | 29 | 620 | 550 | Cave of Trials | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 19 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Beast | ATTRIBUTE: Earth | | SPECIALS: Dark Blaze | | ITEMS DROPPED: Heal Leaf, Bronze Barome, Restore Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 19 | 96 | 56 | 84 | 76 | 63 | 68 | 70 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | He's not that tough. You'll face these again soon. Watch out for Dark Blaze| | which does an insane amount of damage to one character, and other than that| | use your strongest skills and arts to win. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^ =^=^=^=^=^=^=^=^=^ Follow your way up the mountain some more, save at the save point, then head on inside. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Mountain Morg | 896 | 160 | 5,000 | 3,000 | Mt. Gabel | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 18 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Plant | ATTRIBUTE: Earth | | SPECIALS: Eat Eat Eat | | ITEMS DROPPED: Heal Leaf, Green Glow Moss | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 18 | 79 | 4 | 100 | 327 | 88 | 9,999 | 9,999 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | You can kill it with a game shark, but otherwise he kills you. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= You will meet up with Kazan here, who joins your party and actually decides to stay with you the rest of the game. Nice of him. Go back to the entrance to the Cave of Trials and you can now use Kazan's Origin to bust the floor up to get to the top. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= -------------------------------- CAVE OF TRIALS ------------------------------ ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= Items: Magic Powder, Heaven's Gate, Hell's Path, Rock Column, Attack Bottle, Jedo Metal, Revival Elixir, Leaf of Appeal, Attack Oil, Avarice Jewel, Secrets of Fang Enemies: Mt. Gabel enemies w/Dino Gol Bosses: N/A ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Head from Mt. Gabel to the Cave of Trials. - Figure out tricky puzzles. - Make sure to pick up the hidden items... ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 15 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Isn't it cool how you have an Origin now? Use it by pressing L2 while Lang is on the screen, and Galea will come in and destroy that neat boulder. Maya will join you, and now you have three characters in your party. Maya can use her origins to make vines grow. Keep that in mind as we progress through this place. The path will split as soon as you enter. Move left, and jump across the platform. Use Lang's origin to smash the boulder. Go north a little and you will find a tunnel on the west hand side, containing a MAGIC POWDER in the chest. Go back to the pathway and go through the doors. Destroy all the boulders on the left hand side and then push the switch and the doors will open. Go through the doors and follow the passage through. When you get to the path, go up, and then follow it to the base. Go right and you will get to a dead end. Climb the hanging vines to pick up a HEAVEN'S GATE. Climb back down and head right. Go up at the split to get a HELL'S PATH, then use Kazan's Origin to smash the mound upwards to get a ATTACK BOTTLE and JEDO METAL. Go back down and head to the split in the path, and go right this time. Here, eventually, you'll reach a lair with Galdukes in them. Move right, plowing through them, and eventually you'll find the switch that opens the doors. Now, go down through the doors. Go left at the split to get the REVIVAL ELIXIR, then go back right and jump across the stones to get the LEAF OF APPEAL, then jump to the right. Follow the path and you will soon be at a vine, but first use Lang's origin power to light up the wall, and behind it you get a ATTACK OIL, then go through the southern branch of the tunnel. Soon, you will be in a room with a tablet. Read the tablet, then use Lang's origin power to light up the thing in the center of the room, then press the switch on the left hand side of the room. What a tough puzzle! Go through the doors to the south. Follow the path some more, then go down some more vines (use Lang's power to get a AVARICE JEWEL), and you will be at another split in the path. Go left, and you will be in another puzzle room. Read the tablet, light up the left most thing, and then read the tablet again. The door will open. In the next chamber, you will finally get the RAGING FANG scroll for Lang, which is his first hyper art. Go down, then left, and you will be back at the entrance! ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ----------------------------------- SEWERS ----------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Maiden's Heart, Red Gate Key, Old Map, Leaf of Stamina, Venom Cure, Rot Ring, Camping Kit, Way of Rage, Heal Leaf, Stun Cure, Blue Gate Key, Revival Elixir, Camping Kit, Bronze Barome, Black Ring, Bronze Barome, Leaf of Defiance, Yellow Key, Ice Needle Scroll, StrongManWeakWalls, Handmaiden's Heart, Boost Bottle, Quick Oil, Paralysis Cure/Fruit of Swiftness, Foul Doublet, StoneCrush Scroll, Paraylsis Drought, Revival Bottle, Invincibility Pill, Burning Heart, Heal Bottle, Angels' Miracle, Fame Oil/Earth Axe Enemies: Jelly Melt, Evil Fly, Netherkind, Bone Warrior Bosses: None ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Return to Mt. Gabel. - Proceed back to Darakin Citadel. - Find the path to the sewers. - Head through the sewers to get to Kabel Ruins. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 20 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Return to Mt. Gabel and you will watch a story scene where Kazan agrees to sell his possessions in order to officially join your party. One thing I never understood about RPGs is how they always make it seem like your party is broke when I'm over here getting tons of money from whooping ass in battles. It's sorta like how a kid can get halfway into a forest I can barely survive. Go back to Darakin Citadel, but destroy the boulder at the end of Mt. Gabel first to get some items. Back in Darakin Citadel, buy some new stuff, and then go to the hotel, but first pick up an EMBLEM OF NOBILITY from the junk pile in Darakin. Outside the hotel, the ladies will tell you that smells are coming from the suites in the hotel. Check the hole next to the tub in the lower portions of the hotel's 1st floor and you will be in the sewers. Note, for these sewers, this is a CONFUSING place. I will tell you how to get out of here. I cannot tell you how to get all the chests. A good explorer will be able to find all of them easily anyways, as most of them are pretty wide open. It would be very tough for me to make a map indicating where every item was. If you need help with geting any item, do not hesitate to email me. Thanks. Go down, then go left without going down the stairs. Jump across the platform over the ooze. This is SO like Ghostbusters. Go right across a bridge. You will soon be at a new screen. Go down the stairway, then go left, and climb the staircase to the south. Move along the path and you will get to a room with crates. Destroy the crates using Lang's origin power to get a RED GATE KEY. Now, go back out, noting you can get a MAIDEN'S HEART around here. Now, go back to the previous screen. Here, go down at the split, then go through a door, then go south and west to another metal door. Use the Red Gate Key and the door will open. Push the lever you see in the room and now this room will have no more ooze. Exit the room, and follow the path north and west. You will get to a dead end, so go north. Grab the LEAF OF STAMINA, then Go right and at the end of this path you will get a valuable OLD MAP. It helped me significantly in the writing of this section. Go back left, then down a little, and left again, and you will be in another section of the sewers. Follow the path, collecting an item at the end, then jumping over the passage, then go south, then left. Go up, then left. Man, this is starting to piss me off. At the end, you finally get the WAY OF RAGE, if you didn't get lost with my shitty directions. Bah, sorry. I'm tired. Go down and enter the room. Use Lang's origin powers to destroy the crate and get the HEAL LEAF. Backtrack to the beginning of the sewers with those two platforms. Now, go south this time. Go down the stairs, and climb up the stairs directly to the east. There's a STUN CURE to the north, but to the south you can enter a room which contains the BLUE GATE KEY behind the crates. Go back up to the other section of the place. Return to the pair of platforms and go east. Jump across the passage here, then wind east and south. Go right and then climb down the second staircase. Follow the path right, then down, and the canal will soon dead end. Take the staircase to the east and you Will see some green moss. Follow this landing down, and move west across the bridge. At the split, go down and get the REVIVAL ELIXIR, then go back up and head left. Here, follow the path, smashing crates as you move along. You will soon be in a new part of the sewers. You will soon get to a Blue Door, which you can open with the key, then press the switch. Use the campsite to save and stuff. This will be a good place to level up if you wish. Now, go north into the canal. In the canal, go up and climb up the staircase. Go inside the room and throw the switch, which raises locks in this room. Return to the canals and you will be at a 3 way split. Go left to get a BRONZE BAROME first, then come back and go right this time. You will soon get to another fork in the path. Take the path to the left, then climb the staircase to the right to reach a higher platform. Open the locked door, then climb down the staircase. Go left and then up, and go up the staircase at the end. Go through the metal door, and use Maya's origin power in the room to reveal the Yellow Gate Key. Now, go all the way back to the campsite. Save, then go to the canal next to the blue lock. Take the staircase to the left, then go down, into the southernmost walkway. You will get to a dead end, but a Yellow Gate is here! Unlock it, and pull the switch. Use a pair of floating crates near the lock to move left, then continue along the path through a metal door. Use the ladder to get back to the surface. This will save you hours later on in the game. :) Go back down, then blast the middle of the wall using Lang's origin power. OMG WE ARE DONE THE SEWERS. I RETIRE. THANK YOU ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= --------------------------------- KABEL RUINS -------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: IceNeedle Scroll, SlicingWind Scroll, StoneCrush Scroll, Camping Kit, Attack Booster, Adventurer's Log 1, Sage's Handbook, Flag of Retreat, BoltStrike Scroll, Ancient Writing, Camping Kit, Revival Bottle, Adventurer's Log 2, Adventurer's Log 3, Gold Key, Plague Cure Enemies: Bone Warrior, Skulraptor, Stone Golem, Zurvlai, Jelly Melt, Slogar Bosses: Slogar ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Proceed through Kabel Ruins. - Make sure to pick up all items early on by going into every direction before proceeding straight. - Pick up the Sage's Handbook from the path to the right before the campsite. - Save, and fight a boss. - Finish going through Kabel Ruins. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 25 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Kabel Ruins is another tough place to map out, as there are lots of puzzles and other unique things to figure out in here. Plus, the directions are kind of tough. I will try my best, however. Enter the ruins, and then proceed through the doorway, where you end up with your first puzzle. All you have to do here is to use Maya's origin power to light up the only remaining lamp that isn't lit up yet. The door opens, and you can move onto the next room. You will come to a three-way split in the path, but the only direction you can go in for now is west. Do so, and use Lang's fire origin to slam through the broken-down wall. You will soon come to another intersection. Go all the way west, then north, and you will pick up an ICENEEDLE SCROLL. Now, backtrack and head north. There are two puzzles in here, and they're pretty easy to figure out. First, use Maya's origin power to light up the urn to the east. This opens up a door to a room that contains the SLICINGWIND SCROLL. Backtrack to the two lamps, use Lang's power to extinguish one, then have Maya light the other one up with her origin, which opens a room that contains the STONECRUSH SCROLL. Use Lang's power to remove the flame from the lamp, which lets you escape this room. Now, go east until you can't go east any more, then go south, and east at the first intersection. Now, go south, east, and north. You will soon encounter a room, where all Lang has to do is light a torch up. This enables you to pick up a CAMPING KIT and ATTACK BOOSTER. Now, go back down south, left, up, left, up, left, and up into this room. That was fun. Pick up the ADVENTURER'S LOG 1 here, which gives you a clue, but it's not like you need it, due to the fact you're using this wonderful guide. The letters in the log say: F, I, S, H, so light the torches in that order and you are free to proceed to the next room. There, that puzzle wasn't so bad, now was it? Now, go east in this room, then north, and step on a switch in the room to the left of this, which opens the room you saw previously. Enter that room to pick up a SAGE'S HANDBOOK. Now, go out of here, and head left, ignoring some rooms until you see a wall that can be smashed using Lang's powers. Take the stone lift up, and get a FLAG OF RETREAT and BOLTSTRIKE SCROLL. Take the next one up, as well, then go left and up. Here, you will have to solve a puzzle, but it's rather simple. Have Maya light up the bottom one, and Lang extinguish the top one. Save your game at the campsite, cooking up some Kazan Curry if you wish, and we're ready to roll, as there's a boss battle in the next room. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Slogar | 16,763 | 181 | 6,500 | 8,192 | Kabel Ruins | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 24 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Dark | | SPECIALS: Dust Break | | ITEMS DROPPED: Magic Powder, Spirit's Blessing, Gross Guts | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 24 | 194 | 62 | 186 | 160 | 109 | 144 | 160 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This battle is actually very simple to figure out. It's also home to an | | important plot element. The key to winning this battle is simply to | | survive early. Keep healed, and keep doing your strongest art attacks. | | Maya is knocked out, so you only have Lang and Kazan to work with here. | | Fortunately, it's not too bad to survive here early on, and soon enough, | | something major will happen. | | | | Maya will suddenly arise, and start talking, then she'll shoot a huge magic| | ball at the enemy. Now that she can use magic, it becomes much easier to | | win this battle. Have her do basic magic on it (UURU and URR work best), | | while Kazan and Lang follow up with their best physical attacks. Heal as | | needed, and Slogar will go down quicker than you may expect. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Now, you can go back to the campsite and rest up if you wish, otherwise go north. Maya can now use magic during battle, and the game becomes a lot more fun now. Make sure to pick up all of her basic moves now, and this is also an excellent time to level up a little. When you're ready to go, move north, and then go north into the room, which contains a CAMPING KIT and an ANCIENT WRITINGS. Exit this room, go west, ignoring the first room, then go south until you get to a room with a bunch of statues. Have Lang's origin smash them all up, and then smash the wall above the pedestal. Collect the REVIVAL ELIXIR after smashing up some more statues. Proceed back to the previous path and go all the way north. Here, light the torches in this order: northeast, southwest, southeast. You will now have the ADVENTURER'S LOG 2. Go back to the room to the left of where you got the Ancient Writings. Light the torches in this order using Maya's origin power: yellow, indigo, red, green. We're making progress now, we're almost done, I promise. Go north of here to pick up the ADVENTURER'S LOG 3, then exit the room and go right. Check Log 3's hint to figure out this clock puzzle, or just use these directions. Have Maya light up 7:00, then 3:00, then 5:00, then 2:00. Get the PLAGUE CURE and GOLD KEY in here. The gold key is what you need to get out of here, yay. Go up and exit to Doplin's Castle. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------- DOPLIN'S CASTLE ------------------------------ ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Princess Cake, Prehistoric Study Enemies: Doplin Trooper, Doplin Officer, Doplin Reserve, Doplin Soldier Bosses: Raynof the Brave, Zoan Stoara ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Proceed through Doplin's Castle. - Return to where you battled Balkan earlier, and keep going, through the gates. - Move north to encounter a few boss battles. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 29 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= In the castle, you will arrive on the lowest level. Keep moving until you get to the place where you fought Balkan before. Keep moving through here, fighting easy battles with Doplin soldiers. It shouldn't take more than a round or two to kill all of them. Don't worry about using anything special, conventional attacks will do fine. Go to the upper level of the north side and continue onwards. Here, there is a long hallway, with three directions to go in. To the left is a new recipe that you can pick up. PRINCESS CAKE is not a very good dish at all, and I don't recommend using it much, but it's still good to have if you're a collection freak and want to have all the recipes in the game. The room to the right has a PREHISTORIC STUDY. Now, move north. You will be in a familiar-looking area, and the brother of Mighty Balken will confront you. His name is Raynof the Brave, and as you may expect, he is not terribly happy with your team of characters that beat Balken earlier. He seeks revenge, so it's boss time. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ============================================================================== | Raynof the Brave | 28,000 | 400 | 11,627 | 20,844 | Doplin's Castle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 25 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Light | | SPECIALS: Spirit World | | ITEMS DROPPED: Heal Potion, Red Emblem, Bronze Barome | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | 25 | 197 | 74 | 200 | 152 | 160 | 160 | 160 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This is one of the easier battles in the game, boss wise. He comes flanked | | with two Crimson Warriors, but there is no way to kill them. No matter how | | much damage you do to them, they will just heal Raynof and give him AP. | | Therefore, it is best not to focus any attacks on them, instead giving all | | your energy to Raynof. | | | | Perform all of your strongest art attacks, and heal when you have to. I | | know that is the basic boss strategy for any boss in the history of video | | games, but that's really the best I can say here. He's not terribly strong,| | and your chances of losing this battle are very slim. He will mostly be | | comical, not powerful. Once you do enough damage, it will all be over. You | | will see how easy he is. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Once you defeat the beast, you will be able to enter the church. In here, Bishop Doplin will be trying to decipher an inscription. The Aqualith is located in this room, as well. Upon seeing the party, the Bishop will run his mouth about how he plans to rule the world, blah blah. He plans to use the Aqualith and other artifacts to rule the world. Of course. Suddenly, a black hole will appear, and out comes Velna, along with Golden Eyes. You will learn his true name now.. Avalon. Nice name. Avalon admits that Lang is a special kind of person, and offers him a spot in Avalon's new world. Lang refuses, so Avalon leaves. Velna gets pissed off and sends a demonic beast after the party. Velna and Doplin leave, leaving you three behind to fight off the beast! ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ============================================================================== | Zoan Stoara | 27,338 | 645 | 10,250 | 12,500 | Doplin's Castle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 26 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Dark | | SPECIALS: Gusto Blow, Crackdown Buster | | ITEMS DROPPED: Heal Leaf, Silver Barome, Wind Oil, Restore Leaf, Spirit | | Blessing, Calamity Horn | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | 26 | 218 | 89 | 168 | 139 | 144 | 149 | 151 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | You won't be able to do any damage to the beast early on. Everything you | | perform will do 0 damage, so don't bother wasting any AP. Instead, try to | | build your AP up, as well as defense. Use some defense-boosting items, as | | well as Kazan's Earth Protector origin. This defense boost will come in | | handy soon enough. | | | | Make sure to heal up during the fourth turn, because that's when things | | get interesting. Maya spends the entire battle to this point trying to | | summon her magic. At the end of the fourth turn, she will let out this | | huge battle cry, and she will suddenly have the option to attack using her | | various magic. You have four options to choose from. Your best bet is to | | go with Down, Up, Left, and Right. It cost 40 AP, but it does lots of | | damage. | | | | Once she lets off his powerful attack, Zoan Stoara is weakened, and the | | battle can finally get under way. Because of the fact you healed, used | | defensive boosters, and saved up AP, this battle should go kind of quick, | | especially at first. Perform some super arts. Have Maya do weak magic when | | no one needs to be healed, but she needs to be used primarily as a healer. | | | | This is because Zoan Stoara hits you for lots of damage each around. Each | | attack is potent and will do tons of damage, although none particularly | | life threatening as long as Maya keeps healing. Have Lang and Kazan follow | | up their Super Arts with Origin powers and regular arts once they run out | | of AP. The battle will end soon enough. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Once the battle ends, the party will be amazed at Maya's newfound abilities and powers. Lang collects the Aqualith, and he decides to return it to his hometown. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- HOMECOMING -------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Recipe Book Enemies: Saberwulf, Mad Hound, Corrosive Tusk, Kaos Weegle, Mad Thorns Bosses: None ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Return to Nohl. - Rest up and prepare to go to Hunter's Wood. - Proceed through Hunter's Wood, then return to Nohl. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 30 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Return to Nohl by simply passing through Darakin Citadel. In here, go to the kitchen of Chez Snobbe to pick up three awesome recipes. When you return to Nohl, Lang will be welcomed by the community, as he finally returned the Aqualith, returning peace and tranquility to the town. The Aqualith will be secured, and everyone will offer their thanks to Lang. When you can control him, go north to the house you started off the game at. Galvan and Nancy will be here, waiting for you. Nancy will continue to offer thanks, while Galvan challenges you to a drinking contest. Maya will help prepare the dinner celebration meal with Nancy, while the men start their drinking. Now's an excellent time to take a nap. (Too bad you'll end up waking up with a hangover..) When you wake up, go outside, and Galvan says it's time to go to Hunter's Wood. When you get into Hunter's Wood, follow the path until you get to the area where you fought the bosses before. A Saberwulf will attack the team, and Galvan will teach Lang a new art move, Divine Bolt. It's an excellent move, but it costs 40 AP to use, so only use it when you have to. Also, now would be a great time to build up all of Maya's moves, as well. Once you kill the Saberwulf, Galvan will brag about his latest victory, when suddenly.. the sky darkens, and clouds and other eerie things start to appear in the sky. The darkness suddenly invades Hunter's Wood, waking up the enemies Galvan just slain. They also appear to be quite deformed and nasty looking. Just like Cujo, these guys are now harder to kill. The enemies will now be significantly tougher than they were before, so hopefully you leveled up a little before now. If not, origins and defense are your best bet. Just don't go out with an attacking mindset, because the enemies will beat the crap out of you if you are not careful. People complain about the challenge level suddenly increasing here with no warning, and I actually agree it's a valid complaint. Oh well. Run back to town. Once you return, the townspeople will be horrified at the news that Hunter's Wood is now being invaded by darkness. Return to Galvan's house, and talk with the captain. He will explain what happened and will offer some advice. He explains that Avalon is using the remainder of the Sacred Azure Stones to create a darkness. Move outside, and Maya suggests visiting a spirit named Reym, who may know how to stop this prophecy and to restore the world to peace, before the darkness engulfs it. The next goal is the town of Yuno. However, you have to pass through the Forest Maze to get there. Now, she explains that there's no way to get through the Forest Maze without Nizel Red Sand. Kazan luckily has some at this house, though, so it's time to return to Mt. Gabel. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- FOREST MAZE ------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Attack Oil, Revival Elixir, Bonus Bangle, Silver Barome, Angel's Blessing, Spell of Water, Fruit Tree, Wisdom Oil, Campsite Spring, Armor Bangle Enemies: Mad Thorn, Volt Spine, Elegrem, Baki Master, Helvernin, Lyps, Lyps King, Bronze Golem, Dino Taurus, Loghart Crab, Hanged Snail, Dark Fly, Bean Cannon, Mrs. Bean, Kocus Karcas Bosses: Gold Beetle ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Go through Mt. Gabel to pick up Nizel Red Sand. - Meet up with Kenjiro in Darakin Citadel. - Capture a Lyps Tear in Gale Canyon. - Return Lyps Tear to Kenjiro. - Proceed through Forest Maze. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 33 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Once you set foot on Mt. Gabel and get into your first battle, you will notice that the battles have also proceeded to get a lot more challenging up here. Make sure to stay healed up at all times, and perform your strongest moves that you possibly can. I always like to do an art move, followed by a super art move that takes up the AP you gained from the original art. Works very effectively, and AP doesn't carry over between battles. Once you return to Kazan's home, Kazan will enter the house to pick up some Nizel Red Sand. However, it turns out that his house has been completely looted! Looks like we have some thieves to take care of here! Fortunately, Kazan remembers that he told a local merchant, named Kenjiro, that he could take whatever he wanted when Kazan left Mt. Gabel. The guy is found in Darakin Citadel, so let's go back there now. When you get there, he will be in the upper left hand corner of the first screen, behind the garbage pile (which contains that ladder to the sewers). He has the Nizel Red Sand, but he demands a Lyps Tear in return for it. Goddamn fat piece of crap! He'll sell you some Blowfish Weed, which helps lure our Lyps, but you have to fight one and capture the Tear from it. I would recommend buying a bunch of Blowfish Weed. Each Lyps Tear you fight is worth 3,500 EXP and 10,000 Gold, which is a pretty sum of money. However, you only need one now. Go to Gale Canyon, and use the Blowfish Weed. After a few fights, the Lyps King will show up. Make sure to take it out before it runs away. You only get a round or two, so pull out your strongest attacks on it. Once you win, you get the Lyps Tear. Bring it back to Kenjiro, and it's onto Forest Maze now! There are two excellent ways to level up here. One is by having Kazan use his origin powers every round. This usually takes out every enemy, and makes for quick and painless battles. I got to about Level 60 just by doing this, that's how easy it can be. The other advice is by using a Blowfish Weed, as Lyps and Lyps Kings will come out every once in a while. Your first battle will be a test on how to perform variable arts. These moves are extremely awesome and powerful, but they require both characters to be at 100 AP. Move up the path, moving a little to the right to pick up an ATTACK OIL. At the split in the path, go right to get a SILVER BAROME from the chest. Now, go back to the split and go left for a REVIVAL ELIXIR, then keep going left until you reach the next screen. Keep following the path, using Lang's origin power to knock over a tree along the way, to pick up a BONUS BANGLE from the chest at the end of the path. Go back to the original split, and move north to the next screen. Then, go right at the following intersection. Get an ANGEL'S BLESSING and SPELL OF WATER from the chests in this area. Go over the log, then head east. Use Lang's power on the tree to fight a secret boss in this area! ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Gold Beetle | 19,200 | 299 | 2,000 | 30,000 | Forest Maze | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 64 | # OF ATTACKS: 5 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Chitin | ATTRIBUTE: Earth | | SPECIALS: Poison Spit | | ITEMS DROPPED: Gorda Wood | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 64 | 230 | 167 | 179 | 149 | 185 | 125 | 124 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Finally, a boss that you don't have to wait 16 rounds for before hurting! | | Just use your strongest physical attacks on it, while keeping healed. For | | one, he does a lot of attack power with each hit, so if you are weakened, | | it could be the end of you. The Gold Beetle also does a nasty Poison Spit | | attack, which does a decent amount of physical attack power, but also adds | | the poison status effect to the mix. Of course, one variable art could | | kill it, but I doubt you have 100 AP to start, so just use arts and super | | arts to take it down. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Now, when you defeat this boss, go back to the original path, and keep heading north, and then west. Take the log across to pick up a WISDOM OIL from the treasure chest, then go west and down at the intersection to get to a campsite. When you are done resting, go west to next screen, then southwest to pick up an ARMOR BANGLE. Cross over the log, heading east until you get to a tree which has an ATTACK BOOSTER behind it. Head north and you're through the maze at last! ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------- NEW PARTY MEMBER ----------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Crazy About Stew, Enjoy Gardening Enemies: None Bosses: None ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Enter Yuno and watch a few scenes. - Find Maya and Kazan, then talk to Reym in the morning. - Return to Nohl to find out your next destination. - Enter Kravia to pick up a new party member. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 42 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= When you finally get out of that hellhole maze, you will be near the forgotten village of Yuno, so enter this chilly place. At first, Kazan will think that he is unwelcome, but the townspeople welcome him with open arms, so he becomes more comfortable in the situation. The party will enter Maya's house. She decides to visit her parents' grave, while Kazan decides to go visit a few friends and go drinking. When you have control of Lang, pick up some items from inside her cottage, then take the southeast exit. Stop at the Potion Shop and buy something to pick up a copy of ENJOY GARDENING. This valuable item teaches you all about gardening, because it is kind of tricky to figure out on your own. Then purchase something for the grocer to get a copy of CRAZY ABOUT STEW, which teaches you three new recipes. Once you do this, enter the northeastern part of town, and you will see Maya kneeling at her parents grave. Once she is done, she will join you. Proceed to the southwest part of time to meet up with Kazan, who is quite drunk and doing some sort of weird dance. This game is WEIRD. Return to Maya's house to relax for the evening. In the morning, use the northwestern exit here and follow the path to meet with Reym. Reym will explain how Avalon became such an evil dictator and brought peril to the land. Avalon is now looking for three sacred stones of creation, and once he gets those, he will become the evil ruler and will be able to twist the world into his own shape. Reym reveals only two people can use these stones, as they were created just to use them.. Avalon and Lang. Well, color me shocked! The party now decides to go to Nohl, so do so. Once you get there, go to the top house and speak with Hawke. Lang explains to him that he needs the Aqualith, so the villagers decide to give it to Lang. Now, exit the town to cue a discussion. Maya thinks that the Pyrolith is in Drokonia, but you have to get to Tanza first. And the only way to get to Tanza is by going through Kravia, so that's your next destination. However, once you get there, it turns out you need a pass to get through. No worries. Return to the Green Lynx Inn in Darakin Citadel, and you will encounter a feisty blonde woman shouting at a man named Joe. She says she can get a pass, but he says it's not possible and suggests sneaking in. The woman then introduces herself to you and demands you take her along. Sharon is now a member of your team. She's quite good, though. - Check out your copies of Cooking Today and Crazy About Stew to learn new recipes. - Now, it's time to return to the Sewers, as Sharon can now control those Thunder Switches. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- KABEL RUINS ------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Power Necklace, Fruit of Defiance, Quick Escape Charm, Explorer's Notes 1, Restore Potion, Prison Key, Flag of Retreat, BoltStrike Scroll, Blind Cure, Paralysis Draught, Dream Necklace, Spell of Earth, Explorer's Notes 2, Camping Kit, Raw Alexandrite, Explorer's Notes 3, Book of Fear, ShadowLurk Scroll, Revival Bottle, Bewitch Cure, Fruit of Stamina Enemies: Evil Jelly, Neckroskel, Vuran, Shadow Skull, Alza Dorge, Kelv Sol Ma, Raver Fly, Inferno Bosses: None ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Proceed back to Kabel Ruins, so Sharon can open up a new area to it. - Proceed through the Kabel Ruins, collecting new items and solving puzzles. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 42 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Once you take the ladder behind the Junk Shop in Darakin Citadel, you will be in the entrance to Kabel Ruins. Once you enter, Sharon will trigger a Thunder Switch, and you will have a new part of the Kabel Ruins exposed for you to explore. Cross the platform, go down the stairs, then go right and up into a room to pick up the PRISON KEY. Go left, then up, then go left to the second room. In this room, have Maya's origin light up both of the torches. Go north, and then at the next intersection, keep going north. From left to right, step on the switches in this order: 4, 1, 3. Once you do so, you will pick up an EXLORER'S NOTES 1, as well as a QUICK ESCAPE CHARM. You see those crates in the corner? Use Lang's origin to flame them up, behind them is a RESTORE POTION. Leave this room, then go left, then up, destroying walls and statues using Lang's origin along the way. You will soon encounter a stone statue and a chest - the chest has a FRUIT OF DEFIANCE IN IT, but you have to fight a Bone Warrior. He's easy, though, so take care of him in a hurry. Now, go all the way, down, left, and up for a POWER NECKLACE. Now, go back to the room with the two torches. Light them out, then go south. Have Maya's origin light up the torches that have letters not found in the word Snake. Simple stuff here. Yay, done our first puzzle up in here. Still got a long way to go, though, you know how these dungeons in this game can be. Go right, then north, then step on the switch to the left to pick up a PARALYSIS DRAUGHT. Step on the switch to the far left, then go back to the room with three switches. Step on the switches in this order: right, far right, left, right. Another switch will appear. Step on it to get a DREAM NECKLACE and SPELL OF EARTH. Now, leave these rooms and take the lift you saw earlier downwards. Sharon will take care of the switch in here, so no worries there. Go north and take the lift up to the next area. Go north for a BLIND CURE, then exit the room. Go left and up to a following room. Just have Lang's origin hit the 3rd torch from the top, while Maya's hits the 2nd one. Camp site is in the next room, yay. Keep going up, then left, ignoring two rooms, then in the third room, have Maya's origin light torches in this order: top right, bottom left, bottom right, top left. You will get a CAMPING KIT and the EXPLORER'S NOTES 2 for your efforts. Now, exit this room and enter the room to the right. Have Maya's origin light torches in this order: red, orange, yellow, green, blue, indigo and violet. Go up, left, and have Sharon's origin shoot the Thunder Switch. Proceed along the lift, then go up. Have Lang's origin punch the middle stack of crates twice, then the right stack of crates once. You will get the EXPLORER'S NOTES 3 for doing so. When you leave this room, you will see 5 candles on the wall. Having Lang's origin light these candles trigger fights with relatively difficult enemies named Inferno. They have a lot of HP, but they are not terribly powerful and pose no serious threat to a well-prepared party. I recommend killing all 5, as they give great amounts of experience and gold. It's up to you. Pick up the RAW ALEXANDRITE while you're in here, then go back down the lift. Head all the way east, into another puzzle room. Have Maya light 8:00, Lang extinguish 4:00, Maya light 7:00, Maya light 3:00, Lang extinguish 8:00, Maya light 1:00, Maya light 5:00, and Lang extinguish 12:00. These puzzles aren't too bad, thanks to the Explorer's Notes. In the next room, have Sharon hit the Thunder Switch to raise a lift, then cross it and head left. Go down, and enter another puzzle room. This one is pretty easy, though, even by first dungeon standards. Have Maya light the bottom and right torches, then have Lang extinguish the torch to the right. Simple. You will get a FRUIT OF STAMINA for doing so. Go back two screens, then go left, have Sharon hit a Thunder Switch, then go left and get a BOOK OF FEAR, SHADOWLURK SCROLL, REVIVAL BOTTLE, and BEWITCH CURE. Go back out, then head back across the raised platform, go up, and you will be back in Doplin Castle. At last, another nightmare to write about is finally over. I need a vacation. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------- BACK TO THE CASTLE --------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: None Enemies: Crimson Warriors, Bronze Warriors, Gold Warriors Bosses: Bubba ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Proceed back through the castle to the double doors north of the drawbridge switch. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 44 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Wow, we're back in Doplin Castle again for like the 43rd time in the game. I understand the game wanted to have a central focus, but damn, do we REALLY have to go through Kabel Ruins and Doplin Castle multiple times? Oh well, the storyline will progress here, so it's all good. There are new enemies in the castle now, but none of them are terribly tough. They're like the soldiers you faced earlier, except for their new look and the fact that they're slightly stronger. Gold Warriors are the only moderately tough ones, due to the fact they like to block attacks a lot. This makes them more frustrating than anything else, though. When you enter the castle, move the usual way until you get to the drawbridge switch, then head to the double doors north of it. They were locked until this point in the game, but now.. they are unlocked. The plot thickens! Keep walking and soon you will meet up with the new bishop of Doplin... Bubba!?! Bubba will turn around, and he will recognize Lang as the dude who beat up on Elfin earlier in the game. As you may expect, Bubba is not happy at all about this, and he challenges the party to a fight. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Bubba | 45,248 | 1,024 | 12,800 | 19,200 | Doplin Castle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 50 | # OF ATTACKS: 4 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Thunder | | SPECIALS: Dancing Revolver, Burning Soul, Lonely Armor, Final Bullet.......| | .......Violet 7, Memory | | ITEMS DROPPED: Suzna Ice Stone | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 50 | 2,984 | 165 | 320 | 124 | 195 | 210 | 208 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | If you see a list of Bubba's specials above, you will see he has a bunch | | of them. This makes the battle fairly interesting, but still not terribly | | challenging. Dancing Revolver is a normal physical attack that does a | | decent amount of damage to your party. Burning Soul allows him to charge | | up his AP for the next turn. Lonely Armor raises his defense for the | | entire battle. Final Bullet raises his attack power, Violet 7 raises his | | magic power, and Memory helps him recover some HP. | | | | The good news about this battle is that he has to charge for a turn before | | doing the Dancing Revolver attack, so the key here is to have your party | | defend the turn after he does the Burning Soul move, and you will really | | have no chance of losing this battle. The Dancing Revolver attack will do | | a lot of damage (over 2,000), especially after he charges up his attack | | power with Final Bullet before hand. | | | | I recommend using Lang, Kazan, and Maya for this battle. Have Maya be the | | healer, or otherwise have her guard. Lang and Kazan should save up their | | AP to do a Variable Art, and then start doing their normal arts and super | | combination attacks. One Variable Art should take at least 60 percent of | | Bubba's HP off right off the bat, so this battle is more about surviving | | until you are able to do the Variable Art than anything else. | | | | You may even want to save up to do another Variable Art, because Bubba is | | very good at blocking your combos and art moves. He blocks at least 40 | | percent of all your attacks, which becomes incredibly frustrating, | | especially when you are trying to save up AP, and then you finally get | | enough, only to get blocked. He also has a high amount of defense, so | | expect a drawn-out battle if you don't finish him off with another | | variable art. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Once Bubba is defeated, he will stagger away, leaving behind the KRAVIAN PASS that you were looking for. Time to go back to Kravia! ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ------------------------------- TO THE THUNDER MINE -------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Angel's Miracle, Revival Bottle, Magic Kit, Magic Bottle, Popular Edo Dishes, Restore Leaf, Revival Bottle Enemies: None Bosses: None ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Wander around Kravia, picking up valuable information from townspeople. - Go back to the world map and head to your next destination: Tanza. - Talk to the pair of soldiers to learn about your next location. - Head to Derek's Haunt on the world map. This area takes you to Thunder Mine. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 44 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Now that you have the Kravia pass, you can explore the town. Sharon decides to permanently join your party, which is just great. Now that you are in the town, you can go exploring. There's lots of things to do here. Pick up new weapons and armor, and make sure to talk to everyone in town. Pick up the ANGEL'S MIRACLE, REVIVAL BOTTLE, and MAGIC KIT in the equipment shop. You can also get the HAMBURGER STEAK recipe in the Belisia. The place directly to the right of the entrance is the Hunter's Guild. I provide information on each quest in the side quests section below, but here is a basic overview. Your party can accept quests, which involve everything from fighting enemies in areas you've been to before, to rescuing cats. Each quest rewards you with Gold and a rare item, and once you do all the quests, you get a HEAVEN'S SECRET, which helps you combine an ultimate weapon or armor. Leave through the southern exit, and you will encounter a scene where Lang suddenly stops and realizes that Kravia is the town he keeps dreaming about. This is the place where Avalon, as a young man, was hunted and almost killed. Wow, finally an interesting plot turn.. time to go to Tanza! In Tanza, the party will discover that their worst fears came true: the town is completely flooded, and is pretty much destroyed. This is really not good, at all. They will be upset, then some sailors save the day by informing the party of a place called Derek's Haunt, which has a ship that can take them to Drokonia. Time to go buy stuff from all the shops, which nets you a POPULAR EDO DISHES recipe, and the WIND HANDLE STAFF. You can try a mini game, but it's so hard. You have to push a 5-button combination over and over, and it will be very hard to defeat. Try it out if you want, though. The guy moves super fast, and planting all your rice before he does will prove to be near impossible. It literally took me days to do so. Now, go back to the world map and head down to Derek's Haunt. You will find a cavern with a huge pirate ship right in the middle of it. The pirates in this area are not friendly, but proceed anyways. The situation gets testy until Sharon shockingly reveals that she is Sharon Blade, captain of the Blood Hawk pirate ship. Hoo ha. When you have control of Lang, check the chest behind the Inn to pick up a RESTORE LEAF. Now, go down to the pirate ship, but the ship won't budge. You need to pick up a ThunderWind Stone in the Thunder Mine, located northeast of Tanza. You have no way to proceed, so time to go to Thunder Mine. Pick up the REVIVAL BOTTLE on the stern of the ship, then proceed to the Thunder Mine. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- THUNDER MINE ------------------------------ ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Hunter's Orb, Camping Kit, Lightning Tear x3, Magic Bottle, Book of Eden, Guardian Orb, Lightning Rear, Petrify Cure, Silver Barome, Old Mattack, Ascetic's Orb, Magic Bottle, Vampire Symbol, Resurrect Bottle, Angel's Blessing, Vaccine Syringe, Magic Transformer Enemies: Helgigas, Cloud Eater, Fiend Bulb, Shade Flower, Hanged Shape Bosses: Storm Idol ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Use the Lightning Tears you find to place in altars. These open new areas of the Thunder Mine up. - Defeat Storm Idol to get the EarthThunder Stone. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 44 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= The enemies in here are not bad at all. The Helgigas is the only one you may have to worry about, but I always loved to fight them because they gave a ton of EXP and Gold. The rest of the enemies will go down in a few turns, and will prove to be more annoying than dangerous. When you enter, follow the path, go down to pick up a HUNTER'S ORB, then go back up to the main path and continue right. Go north to pick up a CAMPING KIT, then go south and climb up the vines to get to a LIGHTNING TEAR. Hop over the hole, and head northeast. Use Sharon's origin to blast this thing away, then follow the path until you are in the next screen. Insert the Lightning Tear into the altar, then head north into the next screen. Here, use Kazan's origin to smash the hole in the ground, allowing you to move up to that platform above. Go left, then down, using Lang's origin to smash up some blocks, and you will come to an item that allows Sharon to use a new art. Sweet. Go back up the hill and head right again. Leave the screen, then come back. This allows the screen to reset the blocks for you. Go left, then north, and cross over the blocks to pick up a MAGIC BOTTLE. I like games that throw little puzzles like this at you.. you have to go two different ways to get two different items, but you can't get them at the same time. Now, head out of this area for good, and proceed south along the path to the left. Keep going south until you reach a new screen. Keep going south until you see another one of those weird slimy things, which you can again use Sharon's origin to blast right away. Move down some more, then go right (at last!), then down and left. Use Maya's origin to create some vines, and follow the path.. Have Sharon's origin blast the slime, jump over the gap, then go right and down. Get the LIGHTING TEAR from the chest. Now, go all the way back to the vine, head left for a GUARDIAN'S ORB, then go right and up to exit this screen. You'll now be back in that area with the altars. Since you have another Lightning Tear, you can now use it on an altar. Go left, crossing a lighting rod, and go back to where you placed the 1st Lightning Tear. Take it out, then go north, cross over, then go down and place a Lightning Tear in the altar. Go right, down, and left, and place a Lightning Tear in this altar. Head right into the next area. Here, go north, using Maya's origin to create some vines, then get the SILVER BAROME from the treasure chest. Go down, then keep going down, swinging along the path, then proceed north. Have Kazan's origin smash the ground, allowing you to go up to the platform. Grab the Lightning Tear, then go back down. Use Lang's origin to smash up the rocks. Head up to get a final Lightning Tear. Go all the way left until you are in a new screen. Here, just place the two Lightning Tears in the two altars. Nothing too hard about that. Save at the campsite, rest up, cook some food, then head up. You're about to face a boss! ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Storm Idol | 45,248 | 1,024 | 20,000 | 30,000 | Thunder Mine | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 50 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Giant | ATTRIBUTE: Thunder | | SPECIALS: Temperius, Ozmarakai | | ITEMS DROPPED: Goddess' Blessing, Spell of Thunder | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 50 | 384 | 200 | 256 | 480 | 320 | 320 | 320 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Storm Idol is not a terribly challenging boss at all, and will provide | | barely any problems at all, as long as you are careful. I recommend a team | | of Lang, Kazan, and Sharon. You may want to switch Sharon out for Maya, | | however. The main reason being that Sharon's origin is Lighting elemental, | | and therefore it won't do much damage at all. Also, Maya's healing powers | | may be a little useful to you. | | | | He rotates between doing physical and magic attacks. One round he will do | | physical, then the next round he will attack with magic. This makes him | | very predictable, but it's not like you will have to worry about him for | | too many turns. Use your strongest art attacks on him, not worrying about | | healing at all. His attacks rarely do more than 1000 HP worth of damage, | | and you should be well ahead of that at this point. He should be dead in | | a few rounds. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= You get the SPELL OF THUNDER (use it on Maya), and the EARTHTHUNDER STONE. Time to head back to Derek's Haunt! ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- TO DROKONIA ------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Silver Barome, Heal Bottle x2, Restore Blossom, Blue Sky Shard Enemies: None Bosses: None ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Take the pirate ship to Drokonia. - Head to Jinga, getting a new party member. - Do some side quests, then head to Drokonia. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 48 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Board the Bloody Hawk, then talk to the first mate. The EarthThunder Stone will be inserted, and you will end up in Drokonia. However, you will end up reading some weird text. Maya has barely any idea what it says, so you appear to be stuck. Kenjiro can't solve it, either, but he speaks of a Hall of Giants near Tanza where the text is common. Time to head to Jinga! In Jinga, just head all the way up until you are in the northernmost building. Here, there will be a massive giant, who becomes quite unfriendly, until the village elder comes out and confronts him. The elder recognizes the party members as Mystics and invites them in. The elder tells the party that they have to go through the Earth Crest to get to Drokonia. He gives Lang the Blue Sky Shard, then he asks the party to take along Silent Eagle. The party decides to bring him along. Now that you have Ayne, you can do some side quests. First, reread all your cooking magazines to learn four new recipes. You can search out Jinga now. To the left and right of the center plaza are barters that allow you to trade items. Stop in the Inn to learn a new Art for Kazan. Leave here, and it's time for a few more side quests. Return to Kravia to pick up the Kravia Kabob recipe, and Darakin Citadel for a new recipe as well. Also, if you have 50,000 steps listed on your pedometer, you can get a HEAVEN'S SECRET from the Nohl equipment shop. In the southeast side of the Sewers, you can get a GIANT'S AXE from the chest. But we're not done just yet... Also, in the Thunder Mine, go to the eastern side, with a pile of rocks, columns, etc., then destroy one of the blocks, and use the column to move up to the platform. Have him push the large block into place. Move forward, switch to Sharon, and use her origin. Hop down the stones, use Maya's origin to crate vines, then climb up. You'll end up with a VAMPIRE'S SYMBOL, RESURRECT BOTTLE, ANGEL'S BLESSING, VACCINE SYRINGE, and MAGIC TRANSFORMER. Not bad! Now, time to go to Drokonia! :-) ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ----------------------------------- DROKONIA --------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Fame Bottle, Mind Bottle, Gold Symbol, Creepy Mushroom, Heaven's Teaching, Camping Kit, Spell of Fire, Silver Barome x2, Last Hit Symbol, Attack Transformer, Sage Symbol, Warlock Symbol, Life Syringe x2, Vampire Symbol, Life Syringe, Petrify Draught Enemies: Larva Drake, Pyro Heretic, Bloodfeather, Abysgigas, Garv Su Troh, Verktora, Blaze Wheel Bosses: Elliot, Marienne, Val Kenus, Var Kurtz, Var Zelph ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Move through Drokonia, solving puzzles. - Fight Marienne and Elliot. - Proceed to the main boss fights. - Collect the Pyrolith and return to Jinga. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 49 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Make sure to bring along your strongest weapons and armor, of course. Ice- based stuff will be pretty effective as you are in a fire-based place. Make sure to bring along skills like Anti-Venom and 2x Item Effect, as well. The enemies in here are not too bad. The only one you may have a problem with is the Abysgigas, but they are so slow that you should have them beat down despite their large amount of HP. Also, the Garv Su Trohs can be a little annoying. Have Sharon, Kazan, and Lang be your team a lot, due to their speed and attack power. Maya only uses magic, and Ayne is too slow to really be effective. When you enter, just go right until you get to a new area. Here, examine the stone, then go north. Head north at the first intersection, then west at the next one. In this room, have Ayne push that large stone block onto the stone plate, then stand on it and have Kazan use his origin. Now, have Ayne push the block onto the switch. Enter the teleport that appears to pick up a FAME BOTTLE and MIND BOTTLE. I'm so good at this. Now, exit this room and head east at the intersection. Take the southeastern path at the intersection to get a GOLD SYMBOL, then go back to the same intersection and head northeast this time. Here, have Kazan use his origin on that stone pillar. This opens up a section to get the CAMPING KIT and SPELL OF FIRE. Sweet. Now, step on the pillar and use Lang's origin to bring it higher up in the air. Go left, then drop down two ledges to pick up a CREEPY MUSHROOM and HEAVEN'S TEACHINGS. Sweet, we are slowly getting done this place... Use the origin again to get back to the higher platforms, then go left and up. You will be in a room with three crystals. Switch to Ayne, and have him move the bottom one up, then the upper one down. This opens up an area to the west that houses a SILVER BAROME and LAST HIT SYMBOL. Go back to the previous room, exit, and come back in. The stones will now be reset. Push the left stone to the right, then the bottom stone north. This takes you to a campsite. Yay! After resting and relaxing (and maybe cooking some food, hint hint..), move north into the teleporter to get to the next area. Here, go up then left to pick up an ATTACK TRANSFORMER. Now, go right into the next area. Switch to Ayne, because you have to solve another puzzle. Have him first push the upper crystal left, then up. Push the middle crystal left and up, then the bottom crystal left. This opens up a teleporter outside, so go out there and step on it. This also houses a door to the right, so go in it and be prepared for another crystal puzzle. It's still not too challenging, though. Have Ayne push the eastern crystal left, then up. Switch to Lang and have his origin smash up the rock, then have Ayne push the bottom crystal up. Enter the room for a SILVER BAROME and SAGE SYMBOL. Exit the puzzle room, then go left and step on the teleport to proceed to the next area. Enter the far right door in the next area. I will refer to the crystals, from top to bottom, as A, B, and C, to save time. The two stone blocks will be D (upper), and E (lower). Let's begin. Push D left, then C right, then C up, then C left. Push D two times to the right, then push A right. Push A right, then push E left and down. Push B right, down, and left. Get the LIFE SYRINGE and WARLOCK SYMBOL from the chests after the teleport, then exit the puzzle room and fall down the hole. Save and relax at the campsite, because you have a boss fight coming.. Walk down the end of the long tunnel, then step on the teleport. But wait, before you are allowed through, your old friends Marienne and Elliot decided to pay you a bit of a visit! They want the Pyrolith, so it's time to engage them in a battle to the death to see who gets it. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Elliot | 78,239 | 344 | 21,812 | 19,333 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 52 | # OF ATTACKS: 6 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Dark | | SPECIALS: Sharp Viper, Argent Flash | | ITEMS DROPPED: Heal Potion, Black Bouquet, Photo of Marienne | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 52 | 290 | 298 | 241 | 496 | 299 | 269 | 267 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This is one of the tougher boss battles you have had to face yet, but it | | can still be won with a little bit of patience. The thing here is that | | there are two of them, so your main objective is to eliminate one as | | quickly as possible. Elliot does a move called Argent Flash, while Marienne| | prefers to use the Power Play move. Both of these moves hit for well over | | 1200 HP, so make sure to bring along some healing potions. Hell, I | | recommend using Maya, since she is good at healing, and has a light attack | | that will do good damage against both of these enemies. | | | | I recommend using Lang and Kazan in addition to Maya. Have Maya start off | | by using Ballistic Light. This light-based attack does a decent amount of | | damage to both Marienne and Elliot. Have Lang and Kazan get ready to | | unleash a Variable Art. After a few turns, they should have the necessary | | requirements. Unleash the Variable Art on Marienne, and boom, this battle | | just got a whole lot easier. | | | | Since Marienne is gone, this battle got easier. They can no longer do that | | Variable Art attack you probably encountered. Have Maya heal the party, | | then have her keep casting Ballistic Light, while Kazan and Lang attack | | with super arts and regular combos. Elliot will try his best to stay in the| | fight, but his attacks are not strong enough to defeat you. Just slowly | | deplete his HP until he has no more. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Marienne | 91,040 | 301 | 20,000 | 21,845 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 52 | # OF ATTACKS: 5 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Dark | | SPECIALS: Power Play | | ITEMS DROPPED: Panacea, Heal Potion, Restore Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 52 | 219 | 200 | 160 | 434 | 309 | 321 | 323 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= After the battle, you will watch a somewhat sad scene where Elliot and Marienne will say goodbye. Moving on, step in the teleporter, then go down and pick up the PHYSICAL REMEDY and FAME BOTTLE. Go north, then head right at the intersection for a VAMPIRE'S SYMBOL. Go north, then east before you leave the area. Keep hopping and eventually you'll get a LIFE SYRINGE. Now, go back and go north to the next area. Follow the path, taking a left at the intersection for a PETRIFY DRAUGHT, then go back and north and save at the campsite. Cook up some food (Kazan Curry!). Make sure to have Lang, Kazan, and Maya for this battle. Have Kazan wearing the Power Necklace. Once done, head out of here, then head north. You will arrive at the Pyrolith.. you see it right before you. Haha, do you think the enemies will just hand you the item? I think not! Doplin and Velna will be sitting there waiting for you. Slogar has returned, and he appears to be quite pissed off. Doplin then combines the power of Slogar and the Pyrolith to create a devastating three-form monster! ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Val Kenus | 86,028 | 600 | 23,335 | 25,000 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 53 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Fire | | SPECIALS: N/A | | ITEMS DROPPED: N/A | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 53 | 417 | 157 | 321 | 633 | 363 | 341 | 277 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Baha, this guy is pretty freaking easy. He waits a turn before actually | | attacking you, so I managed to get off SIX attacks before he managed to go | | once. That is way too easy for a boss. Have Kazan go in Guard in the 1st | | turn. This triggers his 3X Attack Power for the next turn, thanks to the | | Power Necklace. Have Lang build up AP, while Maya attacks with whatever. | | Make sure to not waste any AP with Lang.. you need 100 of it to perform the| | Variable Art. Soon enough, you'll be able to do it, then boom, battle over.| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Val Kurtz | 52,217 | 640 | 13,335 | 25,000 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 53 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Fire | | SPECIALS: Lava Storm | | ITEMS DROPPED: N/A | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 53 | 625 | 249 | 318 | 520 | 368 | 306 | 306 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Val Kenus will crumble up into a ball of fire, then out of the flames will | | come Val Kurtz. This boss is a little bit tougher, but still not | | impossible. Make sure to target the exterior of the Val Kurtz first, there | | are two targets to choose from here, and the one on the right can be a | | little annoying, and will go down in only a few turns, thanks to some | | devastating art moves by Kazan and Lang. Keep the party healed with Maya. | | | | Lava Storm is its only real attack, and it doesn't do too much damage, so | | don't expect to have a terribly challenging time here. Just have Kazan and | | Lang focus on performing art moves like Roaring Fang and Fists of Rage. | | When Maya is not healing, have her do Ice moves on Val Kurtz. That's its | | main weakness, as you may expect. This battle will go by quickly enough. | | For a fun time, when it is almost dead, have Lang and Kazan get to 100 AP, | | then kill him without using any AP. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Val Zelph | 142,273 | 845 | 29,536 | 25,000 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 53 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Fire | | SPECIALS: Volcanic Storm, Mad Howling, Meteor Breath | | ITEMS DROPPED: Heal Powder, Heal Potion, Heal Leaf, Magic Bottle, Fruit....| | ....of the Gods | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 53 | 447 | 141 | 465 | 748 | 348 | 369 | 314 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This battle is the hardest of the three, but since you used my secret from | | before, the challenge will be severely reduced. It's still challenging, | | though, because of its three attacks. Volcanic Storm does an average of | | 2,000 damage to one character each time its performed. That's a lot of | | damage to be sure. Meteor Breath does around 1,500 to EVERY CHARACTER, | | which is its most dangerous attack. Have Maya heal a lot just in case, you | | never know when he's going to unleash a big time attack. | | | | When Maya is not healing, have her use the powered up ice attacks as well. | | Since I asked you to save 100 AP last time, the battle will be a lot | | easier. Have Kazan guard in the 1st turn, while Lang does an attack that | | doesn't waste any AP. In the next turn, fire away with the Variable Art. | | This will severely reduce its HP. As long as you keep healing and perform | | attacks frequently after this, you will have no problem winning. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= After the battle, Slogar turns on Doplin and engulfs him in flames. Sweet. Doplin's dead. You have the Pyrolith. Things are suddenly looking pretty rosy. Use the teleport to return to the beginning of the Fire Chamber, then the party wants to get the Aerolith. Ayne tells them to return to Jinga to ask the elder about a wind tower that is often spoken of. Okay, back to Jinga we go. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- PHORCHOON --------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: N/A Enemies: Battle Arena Bosses: Black Swordsman ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Talk to the village elder and ask how to get to Wind Tower. - Talk to Kenjiro and sail to Phorchoon. - Get the Flying Dragon after winning a tough battle arena competition. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 55 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Back in Jinga, talk to the Chief in the temple to the north of town. He will talk about this tower of wind that was created by the Kabel on the island of Ellsworth. Sadly, the only way to get to this tower if by flying, and the party has no way to get up there by flying. The chief recommends asking around to see where to get a thing that lets you fly. The man that holds your information is Kenjiro, surprisingly enough. He will speak of a contest being held in Phorchoon, and the winner gets a flying dragon. Now, it's time to head to Phorchoon. There's lots of things to do, including a slot machine, arena, and auction house. It's time to head to the arena, though, we can explore more later. Lang will be entered into a tournament. Here is how to defeat the first eight enemies easily. Round 1: Dark Jackal - Terror Howl makes you lose a turn, but otherwise, they're not challenging. Their attacks do little damage, and you should be able to defeat them in a few turns. Round 2: Dangerous Zone - The only thing you really have to look out for here is their ability to take away 1/16 of your HP with a physical attack. Otherwise, a major yawner. Round 3: Wasteland Outlaw - Easy. They have three physical attacks, and each one does a weak combo. No problems whatsoever, just kill them and move on. Round 4: Gormekila - Dark Flare is their special attack, which reduces your character's speed. It's not tough to outlast these enemies, either. Round 5: Helhound - Wave Smash is their main special attack. It temporarily stuns your character, but it only lasts for a round or two. Their physical attacks are a little stronger than usual, but still not that bad at all. Round 6: Beefcake - They have a special move which doubles their AP and attack power for the next turn, but you can just play teeball on their asses by pounding them with attacks. You may want to heal before finishing it off, though. Round 7: Dark Executioner - They have the annoying Death Game attack that you may remember from the original Legend of Legaia. It's even tougher to figure out this time, too. If you can overcome that attack, you can defeat this enemy with no problem. Round 8: Gorva - It does a lot of physical attacks, which amount to 400 a turn or so. Not too bad. Just hammer it with lots of art attacks. Try to conserve AP for the next fight. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Black Swordsman | 84,071 | 784 | 30,000 | 40,000 | Battle Arena | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 56 | # OF ATTACKS: 4 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Dark | | SPECIALS: Half Special, Ultimate Fang | | ITEMS DROPPED: Fargoh Cloth, Magic Powder, Holy King's Gem, Onimous Helmet | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 56 | 369 | 149 | 297 | 361 | 305 | 313 | 305 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The toughest part of this battle is that Lang is by himself for this one. | | This means that the number one strategy I always recommend, Variable Arts, | | will be useless for this battle, since you need two people to perform this | | move. Fortunately, with a little bit of patience, and a decent strategy, | | you can overcome this tough, but not impossibly challenging, boss battle | | with a skilled swordsman. | | | | The good news here is that Rauss's normal attacks only do around 500 | | damage, on average, so you will get a chance to heal, especially since | | Lang always goes first. Start off the battle by using items that increase | | your art blocks and AP cost - Attack Booster is a great item to use. This | | will help you out in your battle big time. | | | | Since Lang gets to go first, you'll be able to do attacks first. Hit Rauss | | with all you have.. hyper arts like Roaring Fang work really well. After | | several rounds, he will start to use a move called Ultimate Fang after his | | normal attacks. Make sure to keep your HP up around this time frame, | | because he can kill you with that move. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= After the tough fight, the Black Swordsman will fall over, revealing something shocking to Kazan.. his former student, Rauss. Rauss has no love lost for Kazan, and says they will meet again, before Velna comes down to join the party and steal Rauss away. The battle is finally over, but has the war just begun? After the victory, Lang goes to find Kazan, but he cannot find him. When you gain control, return to the Bloody Hawk pirate ship. Here, Lang will find Kazan, who is meditating on the hull of the ship. Kazan will tell a story, about what happened to Rauss. Rauss mastered the Utlimate Fang technique, but it slowly started to gain control of the young swordman's heart. Kazan had no choice but to kill Rauss, but now with Velna's power and the black suit, Rauss is back. Kazan has decided, due to Lang's victory, that Lang is a chosen warrior and a proven swordman. Kazan teaches Lang a new move, called the Sleeping Dragon. Lang cannot learn the move in one second, though, as it takes time to learn this powerful attack. Lang is now on a training regimen to learn the move. The next morning, the party gains access to the flying dragon. Before you head to the Wind Tower, take a pit stop to Nohl. Here, find Menjiro and buy a whole bunch of items from him. After you buy several hundred thousand dollars worth of things, he tells you the location of the secret market. Here you can find a lot of rare materials, armor, weapons, and accessories. Definitely a nice place to do some shopping at. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ---------------------------------- WIND TOWER -------------------------------- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Redeeming Symbol, Attack Booster, Camping Kit, Life Syringe, Master's Garter, God Fist Doublet, Fruit of Mysticism, Fruit of Stamina, Resurrect Bottle, Rainbow Capsule Enemies: Iron Golem, Shadow Balloon, Hanged Hydra, Arus Auge, Chaos Raven, Lyps King, Wikid Bosses: Rauss ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Finally reach the Wind Tower. - Proceed through the Wind Tower. - Fight and defeat Rauss to get the Aerolith. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 55 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Here we go, we are finally almost getting done this game. In the opening part of this dungeon (look at the graphics, isn't that just beautiful?), head left at the intersection to pick up a REDEEMING SYMBOL, then go north to the next area. Here, you will encounter two flights of stairs. Doesn't matter which one you go up. You will soon be in another room after going down a transporter. Go down the stairs, then right. Have Lang's origin smash up the barrier, which gives you an ATTACK BOOSTER, CAMPING KIT, and LIFE SYRINGE. Go back to the intersection and head left this time. Jump over the gap, but jump left along the way to get a MASTER'S GARTER. Now, go back up and then left. Jump on the platform and have Sharon's origin shoot the switch. When standing on the platform, press X to move the platform. Go up, then go east and knock down the barrier with Lang's origin again. Go back to the path and head north to the next teleporter. Then, go right, climb the stairs, and you will be at a campsite. Save your game and cook up a nice dish if you want. The enemies around here are somewhat tough, as you may have noticed by now. Go west, climbing the stairs and picking up a GOD FIST DOUBLET along the way. Step into the white teleporter, then have Lang's origin smash up the barrier again. Step into the white teleporter, and you will be in a room with some floating crystals. Have Sharon use her origin to shoot the floating crystal all the way to the left. When you do this, step on the platform and push X to move it. Go down, avoiding the red teleporter (it takes you back to beginning.. I learned that the hard way.), then have Lang's origin smash up one of the barriers again. Soon, you will get to another floating platform. Smash the barrier with Lang's origin, then hit the bottom most switch. Have Sharon's origin shoot the crystal all the way to the right. Go all the way back to the first thunder switch, and have Sharon's origin shoot the switch again to close one of the doors. Go to the second floating platform and push X to move it. Pick up the FRUIT OF MYSTICISM and FRUIT OF STAMINA, then step in the red teleporter, followed by white teleporter. You are now back in the previous room, and everything has bveen reset. Go to the first floating platform and have Sharon shoot her origin at the switch. Move the platform you are standing on, then go onto the white teleporter. Go north and walk into another teleporter. Go left, up the stairs, pick up a RESURRECT BOTTLE, then keep walking up the stairs. You will be at a campsite. Cook up your favorite dish and save, because we got a tough boss fight coming up here shortly. Here is a list of what I did to prepare myself for this tough battle. I used Kazan, Lang, and Maya. I gave Lang and Kazan Power Necklaces, and had Lang equip the Holy Rhodis (which I got from Phorchoon). This made his attacks super effective, and they both had art attacks that were 1.5 the power of normal. Maya had the Turtle skill equipped, since I used her strictly for healing. Step through the white teleporter when you are prepared and ready to go. You will meet up with Rauss again. His mind has gone crazy due to his frequent use of the Ultimate Fang attack. Rauss believes the party can give him an excellent fight to the death, and who are you to complain? ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Rauss | 220,297 | 784 | 40,000 | 50,000 | Wind Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 58 | # OF ATTACKS: 7 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Dark | | SPECIALS: Ultimate Fang, Assault Fang, Destruction | | ITEMS DROPPED: Ultimate Blessing, Resurrect Bottle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 58 | 384 | 245 | 345 | 496 | 383 | 408 | 401 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This battle is not as tough as you may expect, especially if you have | | prepared the way I recommended. Maya will barely be phased in this | | battle, and since she is your healer, you will have little problems. And | | you will need to heal a lot, because of how powerful Rauss happens to be. | | His average physical attacks do well over 1,800 damage, and he has three | | powerful moves, including the Ultimate Fang and Assault Fang attacks. | | He likes to do these after a normal attack, so except your characters to | | die often. | | | | Have Maya be the healer, reviving people using Resurrect Bottles whenever | | necessary. Put Lang and Kazan into guard mode at the start of battle, then | | unload with a Variable Art attack, which will do well over 100,000 points | | of damage, especially with the added effectiveness of the Holy Rhodis and | | Power Necklaces. | | | | Keep hitting him with Hyper Arts after this. Soon, he will start to go | | crazy from using his Ultimate Fang attack lots, and Lang will suddenly | | learn the Sleeping Dragon move. It's not an effective move at first, but | | it does restore all of Lang's AP. Use it again to finish off Rauss once | | and for all, restoring peace to Kazan once and for all. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= After this tough battle, Rauss and Kazan will exchange nice worlds, as Rauss's Ultimate Fang mind craze has worn off. Once he passes, collect the Aerolith. The Wind Tower will suddenly start to shake, and a light will start to develop in the sky, signaling the end of the world is near. Demiurge Tower, the final dungeon, is now available, but it's time to do some preparing first. First, return to Nohl, and buy some weapons and armor from Menjiro. He will tell you of a secret armor shop, which happens to be the Ultimate one. You have to have Lang learn the "Blacksmith" nickname by combining lots of armor, by the way. Also, if you have upgraded 30 weaponns and armor, he will tell you the location of the Ultimate Weapon Shop. Once you buy all of this ultimate stuff, it's time to enter the final dungeon. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= -------------------------------- DEMIURGE TOWER ------------------------------ ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Items: Ndiga King Stone, Heaven's Secret x2, Ultimate Miracle, Divine Bluelee Gem, Cle Meteorite Iron, Divine Scarlet Gem, Earth's Teachings, Heaven's Gate, Fruit of Vigor, Divine Gem of Dawn, Sand Dragon's Eye, Belkran Stone, Source Forge x2 Enemies: Lazur Ma Rah, Nether Beast, Shade Flare, Revisor, Azul Velra, Terrak, Lyps King, Azul Goth, Grotesk, Demon Carrier Bosses: Velna, Vestra, Wicked Crystal (Dark, Earth, Light), Avalon, Infinite One ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= SPEED WALKTHROUGH - Take out Velna and her special power once and for all. - Proceed through the Demiurge Tower. - Defeat the three Wicked Crystals. - Get ready for the ultimate fight. - Defeat Avalon to save the world. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Recommended Level: 60 ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Here we go, the final dungeon in the game. I hope all of your characters have their best weapons and armor equipped, because this will not be easy. Have Lang and Kazan equipped with Power Necklaces for sure. This not only upgrades their art attacks, it helps them trigger their Full Power offensive skill. I recommend using Lang, Kazan, and Maya for boss battles, and replacing Maya for Sharon for regular battles. As you enter here, just follow the path and go right, then into the cave. You will soon encounter Velna, who will talk about Avalon's ultimate goal. It's time to take this woman out once and for all! ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Velna | 46,016 | 999 | 34,135 | 102,400 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 60 | # OF ATTACKS: 5 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Dark | | SPECIALS: Block Special, Striking End, Final Wedge | | ITEMS DROPPED: Spell of Dark | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 60 | 302 | 254 | 462 | 764 | 457 | 284 | 283 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This may be the only fight in the entire final dungeon that I don't fully | | recommend using Kazan. You may want to use Sharon instead. It all comes | | down to who has the better origin, because this fight is more about magic | | power than it is about physical power, due to the fact that Vestra blocks | | all normal attacks. This means the battle will come down to origin attacks.| | | | Ignore Velna completely, as she is not able to be killed. Vestra will just | | keep resurrecting her. Plus, Vestra has some of the most damaging attacks | | you have seen yet. Acolyte's Fist is one strong ass attack, as it does | | well over 2,000 damage with each hit. Combine that with the magical and | | arts power of Velna, and you will be taking lots of damage in this battle. | | | | Just focus on Vestra, hammering it with origin attacks, while Maya heals | | the party from the nasty attacks that Vestra and Velna will use. Lang's | | Flaming Fist attack is especially effective, as it does over 10,000 damage | | with each hit. Combine that with Sharon (or Kazan's) origin attack, and it | | will be only a matter of time before you win this tough, but winnable, | | boss battle. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Vestra | 98,880 | 960 | 26,665 | 80,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 60 | # OF ATTACKS: 2 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Origin | ATTRIBUTE: Void | | SPECIALS: Acolyte's Fist, Block Normal | | ITEMS DROPPED: N/A | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 60 | 400 | 201 | 481 | 633 | 505 | 9,999 | 9,999 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= After this tough battle, Velna will talk about how she is a survivor, but your power was too great for her. When she disappears, move north and you will be into the heart of the Demiurge Tower. Step onto the stone platform and you will be lowered into the tower. Move south, then right. Ignore the hole and proceed along the path to pick up a NDIGA KING STONE, then walk back and go down the hole now. Once down the hole, go north, then climb up the wall and head left to pick up a HEAVEN'S SECRET, which will prove to be pretty valuable. Head back down, then go all the way left. Go down the stone platform you see here and you will be at a campsite. You can put your Heaven's Secret to good use here, making an ultimate weapon or armor for someone. Cook up a dish of something, then rest and save. Once you are ready, continue along the path. Go right at the intersection to pick up an excellent ULTIMATE BLESSING, which bestows excellent statistical boosts for an entire battle. Go back to the intersection and head northwest this time. Follow the path along, then go east at the following intersection. You will find a spinning crystal, which you will have to battle. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Wicked Crystal (D)| 60,808 | 256 | 21,845 | 30,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 63 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Dark | | SPECIALS: Zoel Nau Seez, Iba Squa Doran, Beld Zure | | ITEMS DROPPED: Divine Blueice Gem, Restore Leaf, Lord Crystal | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 63 | 400 | 0 | 256 | 256 | 256 | 256 | 256 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This battle is a major yawner. The attacks of this Wicked Crystal are weak | | and only focus on one character at a time. It doesn't have too much HP, | | either. So, just have Lang and Kazan pound away on it with hyper arts, | | while Maya uses her Light magic like Ballistic Light. This battle should | | be yours within a few turns. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= After this relatively easy battle, keep going south until you are outside. Go right for a CLE METEORITE IRON. Now, go back in and take the third right. Go down the stone platform. You will now be in an even lower level. Go all the way east to another stone platform, which leads you to a HEAVEN'S TEACHINGS and a campsite. Save and relax, maybe cook up a dish, and then go back up the platform. Go west, and then north at the intersection to face another crystal. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Wicked Crystal (E)| 60,808 | 256 | 21,845 | 46,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 63 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Earth | | SPECIALS: Gan Rugas Lor | | ITEMS DROPPED: Divine Gem of Dawn, Restore Leaf, Lord Crystal, Bronze | | Barome | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 63 | 400 | 0 | 256 | 256 | 256 | 256 | 256 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This guy is just as weak and easy as the other one was, only this time I | | advise having Maya use Lightning or Water based magic instead of Light | | based. His main attack barely will hurt you. Lang and Kazan can just focus | | on using whatever AP they can spare, no need to build up AP for an easy | | boss battle. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= After that easy boss battle, keep going south until you are outside again. Go right and go down the hole. Here, go left for a FRUIT OF VIGOR and HEAVEN'S SECRET. Return to the main parh and go north until you encounter the final crystal. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Wicked Crystal (L)| 60,808 | 256 | 21,845 | 30,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 63 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Light | | SPECIALS: Zoel Nau Seez, Iba Squa Doran, Beld Zure | | ITEMS DROPPED: Divine Gem of Dawn, Restore Leaf, Lord Crystal | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 63 | 400 | 0 | 256 | 256 | 256 | 256 | 256 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This is the toughest of the three crystals, but that is not really saying | | much. His combo attacks suddenly have increased, as he is now doing 4,000 | | damage. Therefore, have Lang and Kazan set up for a Variable Art, then | | nail it for a quick victory. No need to worry about reviving and healing | | and stuff like that. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= After this battle, go south and then east at the intersection. Go south at the following intersection and follow the path to pick up a NDIGA KING STONE and SAND DRAGON'S EYE. Use Lang's origin to smash the stone, then switch to Ayne to get a BELKRAN STONE. Go all the way back to the intersection and head north this time. Here, take the stone lift up for a final campsite. Now, it's time to get serious. I recommend using Lang, Kazan, and Maya for this battle, but again, you can switch Kazan out for Sharon. Make sure to have the best equipment necessary for them. Hopefully you pillaged the Ultimate shops pretty well, and with the Heaven's Secrets you have, you could have upgraded even more. Have Maya get equipped with an accessory that lowers MP cost, and also have her equipped with the Turtle Skill. She won't be attacking anyways. Since Lang and Kazan will be attacking a lot, have them equipped with the Power Necklaces. I also used an accessory that had Gold Siphon on it, because it's not like you need that Gold, and the attack boost you get is severe. Have Lang and maybe Kazan also equipped with the Passion Necklace, which boosts that Full Power skill. In terms of items, make sure to have a lot of everything, of course. And finally, the final boss does like to use the Bewitch status effect on your party a little, so make sure to have your characters equipped with Bewitch Guard if possible. If not, just bring along some Vaccine Syringes and you should be fine. Rest, combine some ultimate stuff if you wish, cook the best dish in the game (Heavenly Beef will work fine as well), then save. Go north and insert the three crystals. Your ultimate goal is finally within reach... ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Avalon | 69,760 | 500 | 10,000 | 10,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 65 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Void | | SPECIALS: Elzebrault, Lavernak | | ITEMS DROPPED: N/A | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 65 | 400 | 224 | 448 | 640 | 256 | 256 | 256 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This first battle with Avalon is easy, of course. He has a limited amount | | of HP, and his attacks are not terribly strong. Therefore, I recommend | | using this battle to stock up on AP for this battle. Hammer him with a | | variety of AP-building normal arts, while Maya stays on Guard Mode. If you | | wish, have Lang and Kazan go on guard for the first turn to trigger their | | Full Power defensive skill. | | | | Once they are on the skill, have them pound away with a series of normal | | art moves. This should leave Avalon dazed, but still standing. He'll do a | | move called Elzebrault which does about 1,500 damage to one character. | | Nothing to terribly worry about, so just have Maya heal that character | | while Lang and Kazan focus on doing moves that build up AP. Don't waste | | any MP on origins, either. After a few rounds of attacks, Avalon will be | | slain.. for now. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Avalon | 257,088 | 2,000 | 10,000 | 10,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 65 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Void | | SPECIALS: Elzebrault, Lavernak | | ITEMS DROPPED: N/A | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 65 | 555 | 242 | 580 | 774 | 328 | 271 | 264 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This is when the fun starts to begin, but it's still not too hard. Now is | | the time to start to go all out, so have the party get boosted by items | | and Maya's Gospel ability. Increasing your party's attack and defensive | | skills is imperative for the next two battles, especially if you are a | | little low on level. Have Lang and Kazan guard to trigger their Full Power | | defensive skill. | | | | Hopefully both characters have 80+ AP like I recommended you build up to. | | If so, hammer Avalon with the Variable Art, which will knock off about half| | of his HP. Now that he is weakened a little, you can start to go to work | | on him, but this battle will still be long and a little tough. His attacks | | are still not bad, however. He has the single-character attack still, as | | well as a multi-character attack that doesn't do a severe amount of damage.| | Again, have Maya be the healer while Lang and Kazan build up AP to the next| | fight. You will have it won soon enough. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Infinite One | 365,856 | 999 | 10,000 | 10,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 65 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Void | | SPECIALS: Half Special, Half Normal, Destruction Fist, Oblivion Light......| | ......Appearance Time, Worst Nightmare, Lightning Purge | | ITEMS DROPPED: Ball of Beginning | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 65 | 768 | 256 | 999 | 960 | 384 | 320 | 320 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Finally, the battle with the ultimate being, and this battle does not | | disappoint. It is extremely challenging for one reason. The Infinite One | | has abilities that half normal and special attacks, which means it will | | take you twice as long to defeat as it normally would. Add that to the | | fact that it has a lot of extremely damaging attacks, and a ton of HP, and | | you will know right off the bat that you may have to be here for a while. | | | | Make sure Maya keeps healing, because the Infinite One has a vast array of | | devastating offensive attacks. Destruction Fist automatically reduces a | | character's HP to one. Infinite One uses this a lot, so make sure Maya | | heals whoever is down to 1 HP as soon as possible. The Lightning Purge is | | a decently powerful attack that damages the entire party, and Worse | | Nightmare can instantly petrify one of the characters. Finally, Appearance | | Time does about 1,300 damage to all characters. | | | | The good news here is that you can go all out, consuming any items, magic, | | or art moves you wish. Start off with Lang and Kazan going on Guard, while | | Maya uses the point card. This should take off 50,000 damage if you have | | saved it. In the next turn, have her heal the damaged party members while | | Lang and Kazan team up for a Variable Art that will do well over 60,000 | | damage. Now that you have chipped its HP down a little, you can go to work | | on finishing it off. | | | | Make sure to keep the statistic boosters on Lang and Kazan, as well, so | | their attacks will be a little more effective as usual. The half-damage | | abilities will make this battle a little longer and tougher, but with a | | well-planned assault, as well as the frequent healing of Maya and some | | origin attacks by Lang and Kazan, this battle can be won. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Congratulations! You have defeated Legaia 2: Duel Saga! Enjoy the ending, and hopefully there will be a Legaia 3. (And if there is, you better believe I'll be writing for it..) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ****************************** < 6.0 Guides > ******************************** =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here is a listing of all the helpful guides I feel will benefit you in your game of Legaia 2. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +------------------------ [ 6.1 Arena and Auction ] -------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- The arena located in Phorchoon works a lot like the battle arenas in other games. You can choose one of several different options, and then you'll encounter numerous one-on-one battles. If you survive, you get a certain amount of gold, as well as a ton of different kinds of items. Cowboy up, partner. - A list of the monsters you encounter in the Battle Arena can be found in the special Battle Arena section of the Enemies Listing. - --------------------------- | CHAMPIONSHIP TOURNAMENT | --------------------------- This is the only tournament that you must face during the game. You have to complete this, storyline wise, to get something that allows you to go to the Wind Tower. You can always complete this option later on during the game, as well. There are eight rounds, and if you survive all of them, you get a meager 500 gold. This is best only to test your skills before moving onto a tougher, and more rewarding, test. The enemy statistics are located below, here's just a quick strategy on how to beat all of them easily. Round 1: Dark Jackal - Terror Howl makes you lose a turn, but otherwise, they're not challenging. Their attacks do little damage, and you should be able to defeat them in a few turns. Round 2: Dangerous Zone - The only thing you really have to look out for here is their ability to take away 1/16 of your HP with a physical attack. Otherwise, a major yawner. Round 3: Wasteland Outlaw - Easy. They have three physical attacks, and each one does a weak combo. No problems whatsoever, just kill them and move on. Round 4: Gormekila - Dark Flare is their special attack, which reduces your character's speed. It's not tough to outlast these enemies, either. Round 5: Helhound - Wave Smash is their main special attack. It temporarily stuns your character, but it only lasts for a round or two. Their physical attacks are a little stronger than usual, but still not that bad at all. Round 6: Beefcake - They have a special move which doubles their AP and attack power for the next turn, but you can just play teeball on their asses by pounding them with attacks. You may want to heal before finishing it off, though. Round 7: Dark Executioner - They have the annoying Death Game attack that you may remember from the original Legend of Legaia. It's even tougher to figure out this time, too. If you can overcome that attack, you can defeat this enemy with no problem. Round 8 may bring one of three opponents. If you face B, start off by using a Vaccine Syringe. If he casts Romance, wait for it to be removed before you attack him. Lonely Armor is another bad attack, as it prevents damage for the next turn. Heal when he casts this. The other two enemies are pretty easy, physical attacks are all they do. ------------------ | GAMBLING ARENA | ------------------ The Gambling Arena works just like the Battle Arena in Final Fantasy 7. Before each round, a slot machine will come up, and the slot it lands on sets a rule for the battle. A fun fact here is that if you let the slot keeps running, it will land on No AP Cost each time. That makes this gambling arena even earlier than usual. The enemies are a little challenging then they were in the Championship Tournament, but still not too bad. The regulations, if you choose to endure them, are the following: No AP Cost for Battle, Defense Doubled, AP Rates Go Down 50%, AP Gain Rate Up 50%, No Items, No Arts, Strength Down 50%, Strength Doubled, Max MP Up 50%, and No Guard. Round 1: Bakinator - His attack power is a little higher than normal, as its STR Boost 2 skill definitely helps in that area. They focus mainly on combo attacks. Round 2: Gnasher - Gnasher really likes to focus on Blind attacks, which can hurt your chances if you actually get hit with it. Every attack it does can give you Blind, so try to finish it off as quickly as you can. If you have No AP Cost, just blast it with Super Arts over and over. Round 3: Doplin Warrior - Hey, remember these guys? They have more HP this time.. makes me wonder why Doplin just didn't hire THESE guys to guard his castle instead of the crappy versions that were so easy for me to kill early on. They focus on physical attacks, along with special attacks like Gale Slash and Jack Slay. Round 4: Spicy Pudding - I always hated fighting this enemy because it likes to cast Poison status effect on you. Their physical attacks have a 50 percent chance of connecting with Poison, so make sure to bring along a few Antidotes just in case. Round 5: Dino Rex - Its status effect of choice is Berserk, which is one of the better ones. It may let you not be able to control your character, but it increases attack power. I always manage to kill them before they managed to cast Berserk on me, anyways. Round 6: Ajazworg - This is the first enemy that actually has a chance of killing you. They have four main attacks, including a Volcano Shot that does a ton of fire damage. They also like to cast the Poison status effect, which is what I hate as always. Make sure to hit them hard and often. Don't worry about healing. Round 7: Hectonkeires - Their physical attacks hit hard and often. This is the first enemy here that won't cast status effects on you, but they have the move that doubles their attack power for the next turn. They also have a ton of HP, so expect this battle to be quite long and arduous. Round 8: Zoan Digre - 150,000 HP. That's really all you need to know here. Expect this battle to be very long, especially since it likes to deal with Berserk status effects. Their two main attacks do lots of damage, as well. Have your character defend a lot, and deal mostly with super arts and stronger attacks that cost AP. ---------------- | BATTLE MANIA | ---------------- This arena is not based on whether you win or lose, but if you can accomplish the challenge that is placed before you at the beginning of the battle. It's 3 on 1 battling now, so that makes it a little easier, but some of the challenges become a little difficult. If you forfeit, you can keep money you earned before, but if you lose, you get nothing. Your prizes for winning are 950 Gold, Sodan Poison Cloth, Sevti Sheet Metal, and the Gold Dragon. Round 1: Defeat Mortar Head in 60 seconds. Not hard at all. Make sure to just put everyone on Auto or select their Arts as quickly as possible, and you will win. Round 2: Defeat Hellspawn in 5 turns. Way too easy. Round 3: Defeat Goa Munk, with only the 1st hit of the combo doing damage. Perform your strongest art moves early on, then do normal arts to regain AP, then finish it off with stronger super art attacks. Round 4: Defeat Goa Munk, with the first 4 hits of the combo doing no damage. Start attacks with normal 4 or 5-move art moves, then add a Super Art on. This wastes the normal move and allows you to do the Super Art. Round 5: Defeat Hellspawn, who is invincible for the first three turns. Have your first three turns be nothing but guarding and maybe enhancing the party with items and Origin powers. Then, finish it off with Normal Arts, saving up AP for a future battle. Round 6: Defeat Mortar Head in 30 seconds. Have your fastest character (usually Lang) attack, putting the other 2 in Guard mode. MAKE SURE TO SAVE AP. Round 7: Defeat Hellspawn in one turn. Since you have AP saved up, use it now. You only have one round, so go all out. One Variable Art will kill it. Round 8: Defeat the Ram Demon using only origins. Easy, but time consuming. Make sure to use a few items to refill your MP if you have to. -------------- | FREE FIGHT | -------------- This is an arena where only Lang can fight in. It's a very tough 8-round slugfest that has Lang face everything from powered up enemies, to his own allies. Make sure to bring along lots of items, but also follow these tips for an easier time. - Have Lang be equipped with an item that allows him to go first, and then the Kamikaze skill. With this combination, he should almost always be able to kill an opponent in the first turn, without the opponent getting a chance to go. - Have your party members be equipped with weaker weapons and armor before entering the Free Fight Challenge. They wear whatever they are equipped with, so you will naturally have an easier time if they are wearing weaker armor and weapons. - Finally, don't use much AP or MP on monsters. Save them for your allies. Your rewards for winning this tough battle are 1,140 Coins, Galma Gold Dust, Suzna Ice Stone, and Cabey River. --------------- | DREAM MATCH | --------------- You can only enter this ultimate battle arena once you have completed the Championship Tournament. You enter into a numerous amount of 1-on-1 battles, many with monsters of obscene strength. Your allies will also be encountered, as well as tough adversaries as Avalon and previous bosses in the game. This is a challenge similar to that of the Centurion Challenge, so you need to be well equipped and have a high level in order to even compete well in this amazing battle of power and speed. You will get a certain amount of recovery bonus after each round, depending on the number of the round. The amount of bosses, and who you fight, depends on where you are currently located in the storyline. Make sure to have some decent skills equipped, especially No AP, No Double Attack, Charge Heal, and Gold Siphon. You will get a HEAVEN'S SECRET and a random listing of items for completing this tough arena. ----- The auction house in Phorchoon provides lots of valuable artifacts, items, and weapons for you to choose from. I recommend being on a fairly low budget when coming here.. bring lots of money and prepare to spend all of it. The computer gets into the habit of throwing the bids up way higher than you may expect them to be. And if you really want the item, you'll have to pay up. There are a ton of items to get in the auction house, but they each cost a differing amount of money. I don't know how complete this list is, since I got really bored of the auction house really quickly, but hopefully this will help you out and let you get a sneak peak as to what you can buy here and how much you can expect it to cost you. The best things I like to pick up here are usually the Experience and Gold doublers. The Sage's Handbook doubles your experience points for one battle, which comes in handy, especially if you're looking to go into the Centurion Challenge, but don't happen to be at a high enough level yet. The Merchant's Soul gives double gold, which just makes getting gold even easier. However, it may cost you more gold to get the item then the gold you receive from it, so this may not be as good a purchase as the Sage's Handbook. The Leaf items here are well worth checking out, as well. The leaves all provide decent statistic boosts to one character. If you see a Fruit of the Gods come up, make sure to bid as much as you can on it. This item gives a 1- to-4 point boost to ALL of a character's statistics, and then an additional amount to HP and MP. Definitely the most valuable single-use item to be found in the Auction House. Like I said before, I don't know how good this list is, and how complete it is. I did it in alphabetical order, and I used the ending price I ended up purchasing the item before. If anyone has any additions or questions, feel free to email me. I may even decide to go through the auction house again and see if I can spot any more items, who knows. The items appear to be listed randomly, so I decided not to put them in the order I found them at, just in case. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Name of Item | Type | Starting Price | Ending Price | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Angel's Miracle | Potion | 5,000 | 10,000 | ------------------------------------------------------------------------------ | Black Demon's Heart | Material | 12,000 | 20,000 | ------------------------------------------------------------------------------ | Black Opal | Material | 6,000 | 14,000 | ------------------------------------------------------------------------------ | Cabey River | Artwork | 50,000 | 96,000 | ------------------------------------------------------------------------------ | Chabu Liquid | Material | 600 | 2,000 | ------------------------------------------------------------------------------ | Count Rembreau | Artwork | 80,000 | 109,000 | ------------------------------------------------------------------------------ | Cursed Shadow | Armor | 45,000 | 86,000 | ------------------------------------------------------------------------------ | Diamond Ring | Artwork | 36,000 | 66,000 | ------------------------------------------------------------------------------ | Dimension Linker | Furniture | 27,000 | 58,000 | ------------------------------------------------------------------------------ | Earth Axe | Weapon | 43,000 | 88,000 | ------------------------------------------------------------------------------ | Fargoh Cloth | Material | 7,000 | 14,000 | ------------------------------------------------------------------------------ | Force Crystal | Material | 5,000 | 11,000 | ------------------------------------------------------------------------------ | Fruit of the Gods | Fruit | 10,000 | 25,000 | ------------------------------------------------------------------------------ | Goddess's Blessing | Potion | 8,000 | 16,000 | ------------------------------------------------------------------------------ | Goddess's Miracle | Potion | 12,000 | 24,000 | ------------------------------------------------------------------------------ | Golden Dragon | Artwork | 25,000 | 48,000 | ------------------------------------------------------------------------------ | Hanging Scroll | Furniture | 10,000 | 18,000 | ------------------------------------------------------------------------------ | Holy King's Gem | Material | 60,000 | 120,000 | ------------------------------------------------------------------------------ | Inscribed Sword | Furniture | 8,000 | 19,000 | ------------------------------------------------------------------------------ | Iron Armbands | Armor | 36,000 | 80,000 | ------------------------------------------------------------------------------ | Lady Chelsey | Artwork | 80,000 | 163,000 | ------------------------------------------------------------------------------ | Leaf of Defiance | Fruit | 1,500 | 3,000 | ------------------------------------------------------------------------------ | Leaf of Mysticism | Fruit | 2,000 | 4,000 | ------------------------------------------------------------------------------ | Leaf of Stamina | Fruit | 2,000 | 5,000 | ------------------------------------------------------------------------------ | Leaf of Vigor | Fruit | 1,500 | 4,000 | ------------------------------------------------------------------------------ | Merchant's Soul | Battle | 2,000 | 4,000 | ------------------------------------------------------------------------------ | Monster Fossil | Artwork | 40,000 | 75,000 | ------------------------------------------------------------------------------ | Morning Glory | Artwork | 60,000 | 125,000 | ------------------------------------------------------------------------------ | Mysterious Clock | Artwork | 30,000 | 60,000 | ------------------------------------------------------------------------------ | Night Striker | Weapon | 50,000 | 88,000 | ------------------------------------------------------------------------------ | Orhalcon Stone | Material | 10,000 | 19,000 | ------------------------------------------------------------------------------ | Palatial Bed | Furniture | 20,000 | 42,000 | ------------------------------------------------------------------------------ | Particle Monitor | Artwork | 21,000 | 41,000 | ------------------------------------------------------------------------------ | Raw Alexandrite | Material | 2,500 | 5,000 | ------------------------------------------------------------------------------ | Rixelian Plant | Furniture | 5,000 | 10,000 | ------------------------------------------------------------------------------ | Rozmed Tablet | Artwork | 45,000 | 93,000 | ------------------------------------------------------------------------------ | Sage's Handbook | Battle | 2,000 | 5,000 | ------------------------------------------------------------------------------ | Saint's Garb | Armor | 48,000 | 106,000 | ------------------------------------------------------------------------------ | Shigezo's Bonsai | Furniture | 30,000 | 69,000 | ------------------------------------------------------------------------------ | Tekecha Plant | Furniture | 3,000 | 6,600 | ------------------------------------------------------------------------------ | Thousand Saga | Weapon | 39,000 | 78,000 | ------------------------------------------------------------------------------ | Venus | Furniture | 3,000 | 6,000 | ------------------------------------------------------------------------------ | Wiseman's Socks | Armor | 30,000 | 60,000 | ------------------------------------------------------------------------------ | Wonder Bikini | Armor | 60,000 | 117,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +----------------------- [ 6.2 Cooking and Gardening ] ----------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- Cooking is one of the most important things to learn about in Legaia 2: Duel Saga. Each dish you can prepare during the game provides the party with numerous statistical changes, including statistics that decrease. The key is to find dishes that best suit your party in every different situation. One of my favorite dishes to use is the Kazan Curry, which provides excellent benefits to your most important categories, without decreasing other statistics. The only way to cook dishes is by learning them and then cooking in a campsite. Each character can then learn new recipes from cookbooks. These cookbooks can be found all over the place, usually by talking to someone in a kitchen or food store. When you prepare a dish, you need to have the ingredients listed in the recipe. If you do not have all the ingredients, you can not cook the dish. Each area of the world has different ingredients for you to pick up. Each area may specify in certain ingredients that can not be found anywhere else. For instance, Tanza has hot spicy dishes that can not be found anywhere else, while Kravia has meat dishes. Make sure to check the ingredients for a dish and stock up on them if you plan to use the dish a lot. The effects of cooking usually last for 7-10 battles, but sometimes can last a little bit longer. I always recommend using dishes when you go to level up, as you are not planning to really focus on statistical downgrades in that time period. Also, if you are planning to level up, always use statistical boosts that increase your attack power, so you can end battles quicker. Here is a list of all the dishes in the game, and what you need to cook them, etc. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | ALMOND FLOAT | MATERIALS COST: 210 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Milk, Cream, Fruit | | Effects: MP Up 10%, INT Up 10%, MEN Up 20% | | Prepared By: Maya | | Description: This is not a bad dish to prepare if you're looking for a | | quick boost to magical statistics. Your MP goes up, as well | | as your magical power and magical defense. Plus, the | | ingredients are pretty easy to find. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | APPLE PIE | MATERIALS COST: 860 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Fruit, White Wine, Pie Dough | | Effects: HP Up 5%, MP Up 10%, Defense Up 10% | | Prepared By: Sharon | | Description: I don't recommend using the Apple Pie dish terribly often. | | It gives good benefits for HP and MP, but you can find better | | dishes without having to use rarer ingredients like White | | Wine and Pie Dough. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | ATOMIC HEAT | MATERIALS COST: 2,000+ Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Monster Meat, Spices, Herbs, Red Wine | | Effects: All Statistics Up 20% | | Prepared By: Lang | | Description: Wow, what a dish, huh? All your statistics increase by 20%, | | making this the best dish in the entire game. However, it | | does come with one drawback. The main ingredient, Monster | | Meat, is incredibly hard to find. Therefore, you should only | | use this dish sparingly, like before tough boss fights. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | BACON AND EGGS | MATERIALS COST: 90 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Pork, Eggs | | Effects: All Statistics Up 5% | | Prepared By: Lang | | Description: For 90 Gold, you really can't do much worse than this dish, | | which increases every one of your statistics by 5 percent. It | | is excellent to use early on in the game. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | BAKED CRAB SHELL | MATERIALS COST: 750 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Crab, Tofu, Soup Broth Set | | Effects: HP Up 10%, Defense Up 10% | | Prepared By: Ayne | | Description: I wouldn't recommend eating this dish at all. There are far | | better choices, especially for the statistical increases you | | would be receiving. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | BALSAMIC VEGGIES | MATERIALS COST: 620 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Vegetables, Cooking Oil, Spices | | Effects: HP Up 10%, MP Up 5%, Attack Up 20%, Defense Up 20%, Intelligence | | Up 5%, Mentality Up 5%, Agility Up 5% | | Prepared By: Lang | | Description: This is an excellent dish to prepare early on in the game. It | | is pretty damn inexpensive, and the statistical increases you | | get will help your party out tremendously. Some of the | | benefits are minor, but it's better than nothing. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | BBQ VEGGIES | MATERIALS COST: 220 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Animal Meat, Vegetables, Cooking Oil, Spices | | Effects: HP Up 20%, Attack Up 20%, Defense Up 10%, Intelligence Up 10%, | | Mentality Up 10% | | Prepared By: Lang | | Description: Animal Meat is hard to find, which makes this dish a little | | hard to prepare. It's one of the better dishes, though, so | | use it to get through the tougher dungeons of the game easier.| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | BEEF SANDWICH | MATERIALS COST: 150 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Beef, Bread | | Effects: HP Up 10%, MP Up 5%, Attack Up 10%, Defense Down 5%, Intelligence | | Up 5%, Mentality Up 5%, Agility Up 5%, Charisma Up 5% | | Prepared By: Maya | | Description: This is the best dish to use early on in the game, due to the | | variety of benefits it provides, as well as how easy it is to | | find all of the ingredients needed in the recipe. The only | | drawback is the defense down aspect of it, but otherwise, | | this is an excellent dish. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | BEEF STROGANOFF | MATERIALS COST: 1,680 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Premium Beef, Vegetables, Spices, Soup Broth Set | | Effects: HP Up 20%, MP Up 20%, Defense Up 20% | | Prepared By: Maya | | Description: The ingredients are a tad expensive to prepare, but if you | | are willing to splurge a little, the benefits are well worth | | the price. The defense going up by 20 percent is the main | | advantage to this dish, but it also increases both your HP | | and MP substantially. One of my favorite dishes in the game. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | BOLOGNESE | MATERIALS COST: 600 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Vegetables, Shellfish, White Wine | | Effects: HP Up 10%, MP Up 10%, Intelligence Up 10%, Mentality Up 10%, | | Agility Up 10% | | Prepared By: Maya | | Description: This dish is best used to increase the power of origins. If | | you are planning to use them a lot, then go for it. This dish | | offers little in terms of battles, however, besides upgrades | | to Hit Points and Agility. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | BOUILLABAISSE | MATERIALS COST: 820 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Shellfish, Shrimp, Crab, Herbs | | Effects: HP Up 20%, MP Up 20%, Intelligence Up 20%, Mentality Up 20%, | | Agility Up 20%, Art Block +1 | | Prepared By: Sharon | | Description: This is an excellent dish to learn and should replace most of | | the dishes you use when you get it. For a mere 820 Gold, you | | get huge boosts to five main statistics, plus the added bonus | | of an extra art block. There is no real reason NOT to use | | this one a lot. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | BROWNIES | MATERIALS COST: 800 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Cookie Set, Chocolate, Cocoa Powder | | Effects: HP Up 10%, MP Up 10%, Intelligence Up 5%, Mentality Up 5%, Agility| | Up 5%, Charisma Up 5% | | Prepared By: Ayne | | Description: This is not a very good dish. The advantages are decent, but | | you can spend 20 more gold on the Bouillabaisse and get much | | better statistical upgrades, plus an extra art block. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | CABBAGE ROLL | MATERIALS COST: 490 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Pork, Vegetables, Herbs | | Effects: HP Up 5%, MP Up 5%, Attack Up 10%, Defense Up 10%, Agility Up 3% | | Prepared By: Lang | | Description: This is not one of the better recipes in the game. For one, | | it is a little more expensive than the average dish. The | | benefits are not largely impressive, either. Make at your own | | risk. It's not a bad dish, just not very good. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | CAESAR SALAD | MATERIALS COST: 200 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Vegetables, Cheese, Cooking Oil | | Effects: HP Up 5%, MP Up 10%, Attack Up 5%, Defense Up 5%, Intelligence Up | | 5%, Mentality Up 5%, Agility Up 5%, Charisma Up 5% | | Prepared By: Lang | | Description: This is best used if you want a quick boost to all of your | | statistics and want to focus on MP. Great early on in the | | game, especially for the cost. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | CHEESE FONDUE | MATERIALS COST: 650 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Cheese, Bread, White Wine | | Effects: HP Up 5%, MP Up 10%, Defense Up 5%, Intelligence Up 10%, | | Mentality Up 10%, Agility Up 5%, Charisma Up 5% | | Prepared By: Maya | | Description: This is good to use when you are using Origin powers a lot. | | It offers good upgrades to all of your magical statistics, | | but not as much when it comes to battle/attack power. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | CHOCOLATE PIE | MATERIALS COST: 730 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Egg, Chocolate, Cocoa Powder | | Effects: MP Up 10%, Intelligence Up 10%, Mentality Up 10%, Agility Up 10%, | | Charisma Up 5% | | Prepared By: Maya | | Description: This is not a recipe I recommend using much. Not only is it | | expensive (and Cocoa Powder is hard to find), the benefits | | are just not worth it. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | CLAM CHOWDER | MATERIALS COST: 190 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Pork, Shellfish, Milk | | Effects: HP Up 10%, MP Up 5%, Intelligence Up 10%, Mentality Up 10%, | | Agility Up 20% | | Prepared By: Sharon | | Description: This is an excellent dish to have if you are interested in | | becoming a speedier party. A party with Ayne and Maya will | | benefit from this dish big time, thanks to the huge boost in | | agility. The ingredients are also easy to find and | | very inexpensive. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | CLUB SANDWICH | MATERIALS COST: 200 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Pork, Poultry, Vegetables, Bread | | Effects: HP Up 10%, Attack Up 10%, Defense Up 10%, Intelligence Up 10%, | | Mentality Up 10% | | Prepared By: Lang | | Description: This is a very nice dish, with a decent amount of benefits | | and an inexpensive price. This is an excellent dish to use | | early on in the game. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | COCOA CAKE | MATERIALS COST: 800 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Dessert Set, Cocoa Powder | | Effects: HP Up 5%, MP Up 5%, Intelligence Up 5%, Mentality Up 5%, Charisma | | Up 5% | | Prepared By: Maya | | Description: I don't like this dish very much at all. It's expensive, and | | you can get the Club Sandwich for 4 times less, with better | | benefits. Not like you need that Charisma boost. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | CURRY SPAGHETTI | MATERIALS COST: 350 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Pork, Pasta, Curry Set | | Effects: HP Up 10%, MP Up 5%, Attack Up 5%, Defense Up 10%, Intelligence | | Up 5%, Mentality Up 5% | | Prepared By: Maya | | Description: This is not one of the best dishes in the world. It's a fairly| | reasonably priced dish, but the benefits are not outstanding. | | I recommend using it at times if you need a quick defense | | upgrade, as well as HP. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | CUSTARD | MATERIALS COST: 130 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Eggs, Cookie Set | | Effects: MP Up 5%, Attack Up 5%, Defense Up 5%, Intelligence Up 5%, | | Mentality Up 5%, Agility Up 5%, Charisma Up 5% | | Prepared By: Ayne | | Description: This is just a quick dish used to boost up most of your | | statistics at a minor pace, but the lack of any major boosts | | and no HP addition makes this dish a rarely used one for me. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | EYEBALL STEW | MATERIALS COST: N/A Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Huge Eyeball | | Effects: HP Down 20%, Intelligence Up 20% | | Prepared By: Kazan | | Description: A 20 percent boost to intelligence at a cost of 20 percent to | | maximum HP and HP recovery? No thank you! | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | FRIED TURKEY | MATERIALS COST: 1,130 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Poultry, Cooking Oil, Spices | | Effects: HP Up 10%, Attack Up 10%, Agility Up 10% | | Prepared By: Lang | | Description: This dish is way too expensive and provides way too little | | benefits for me to recommend it. Save your ingredients for | | better dishes. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | FRIED VEGETABLES | MATERIALS COST: 240 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Vegetables, Pork, Soup Broth Set | | Effects: HP Up 10%, MP Up 5%, Attack Up 5%, Defense Up 5%, Agility Up 5% | | Prepared By: Kazan | | Description: This is not a bad dish, but there are much better choices for | | you. It's pretty inexpensive, but the benefits it provides | | are pretty minor. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | FRUITY PIE | MATERIALS COST: 460 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Fruit, Cookie Set, Pie Dough | | Effects: MP Up 10%, Intelligence Up 20%, Mentality Up 10% | | Prepared By: Maya | | Description: This is the best dish for upgrading your magical and origin | | attacks in the entire game. Your intelligence goes up by a | | good amount of 20 percent. Use this if you want to use | | origins a lot. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | HAMBURGER STEAK | MATERIALS COST: 1,640 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Beef, Pork, Spices, Red Wine | | Effects: HP Up 20%, MP Up 5%, Attack Up 20%, Defense Up 20% | | Prepared By: Lang | | Description: Wow, this is definitely an excellent dish to learn and then | | prepare a lot. Not only do you get a decent boost in MP, but | | you get huge boosts in HP, attack power, and defense. It is | | expensive, but it is worth it, as you get no downgradable | | statistics off of it. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | HEAVENLY BEEF | MATERIALS COST: 1,500 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Premium Beef, Miso, Red Wine | | Effects: HP Up 10%, Attack Up 20%, Defense Up 20%, Agility Up 10%, Charisma| | Up 10% | | Prepared By: Lang | | Description: Now, look at this dish. Despite the expensive price, this is | | one of the finest dishes in the entire game. Make sure to | | pick it up as soon as possible. Your attack and defense both | | up by 20 percent, and the rest of your statistics go up by a | | decent amount, too. Excellent stuff. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | JAMBALAYA | MATERIALS COST: 1,150 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Pork, Vegetables, Rice Spices | | Effects: HP Up 20%, Attack Up 10%, Defense Up 10%, Intelligence Up 10%, | | Mentality Up 10% | | Prepared By: Lang | | Description: It has a somewhat expensive price tag, but the benefits are | | well worth it. The HP boost is especially useful, and it | | gives decent upgrades to both normal attacks and origin | | attacks. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | KAZAN CURRY | MATERIALS COST: 800 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Beef, Vegetables, Red Pepper, Curry Set | | Effects: HP Up 10%, MP Down 20%, Attack Up 10%, Defense Down 5%, Agility | | Up 20% | | Prepared By: Kazan | | Description: I love this dish at the beginning of the game, but you soon | | will be able to find better dishes. It's somewhat expensive, | | and the MP loss may be too much for some to handle. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | LOBSTER IN WINE | MATERIALS COST: 2,150 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Lobster, Spices, Red Wine, Miso | | Effects: HP Up 10%, MP Up 5%, Attack Up 20%, Defense Up 20%, Agility Up 5%,| | Charisma Up 5% | | Prepared By: Lang | | Description: This is one of the best dishes in the entire game. It's | | expensive, but it is well worth it. You get a huge upgrade to | | both attack power and defensive power. Your other statistics | | also go up a little, as well. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | LYNX SPECIAL STEW | MATERIALS COST: 210 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Beef, Vegetables, Cream | | Effects: HP Up 10%, Attack Up 10%, Defense Up 5% | | Prepared By: Lang | | Description: It's a fairly inexpensive dish, but the statistical boosts | | show it. There is no real reason to prepare this dish. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | MUDDY SOUP | MATERIALS COST: N/A Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Slime Gelure | | Effects: HP Down 20%, Mentality Up 20% | | Prepared By: Lang | | Description: It's hard to find Slime Gelures, for one, and two, it offers | | a boost to mentality at a significant decrease to HP? No | | thank you! | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | ODEN STEW | MATERIALS COST: 270 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Fish, Shellfish, Soup Broth Set | | Effects: HP Up 20%, MP Up 10%, Attack Up 10%, Defense Up 5%, Intelligence | | Up 5%, Mentality Up 5%, Agility Up 5%, Charisma Up 5% | | Prepared By: Kazan | | Description: It's hard to find some of the ingredients, but otherwise, this| | is one of the best dishes to prepare early on in the game. For| | only 270 Gold, you can get an upgrade to every statistic, and | | a huge boost to HP. Well worth the investment. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | PANCAKES | MATERIALS COST: 630 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Dessert Set, Egg | | Effects: HP Up 5%, MP Up 5%, Intelligence Up 10%, Mentality Up 10%, | | Agility Up 5%, Charisma Up 5% | | Prepared By: Lang | | Description: It's somewhat expensive, and the statistical boosts are not | | really worth it. It's minorly effective for origin attacks, | | but for the most part, avoid the pancakes. Which sucks, | | because they taste so awesome in real life... | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | PASTA CARBONARA | MATERIALS COST: 300 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Pork, Milk, Pasta, Cooking Oil | | Effects: HP Up 10%, MP Up 10%, Defense Up 10%, Mentality Up 5%, Agility Up | | 5%, Charisma Up 5% | | Prepared By: Maya | | Description: This is a fairly decent dish to eat early on in the game. For | | the relatively inexpensive price, you get a variety of decent | | statistical boosts, including HP and MP. The lack of an | | attack power upgrade is disappointing, however. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | PIRATE PASTA | MATERIALS COST: 730 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Poultry, Shrimp, Pasta, Red Pepper | | Effects: HP Up 10%, MP Up 5%, Attack Up 10%, Defense Up 5%, Agility Up 20% | | Prepared By: Sharon | | Description: This is a very effective dish to prepare if you are interested| | in increasing your character's speed. Perfect if you are using| | Ayne in your party for an extended period of time. You also | | get decent upgrades to other statistics, too. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | PORK CUTLET BOWL | MATERIALS COST: 270 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Pork, Rice, Soup Broth Set | | Effects: HP Up 20%, Attack Up 20%, Defense Up 20% | | Prepared By: Lang | | Description: This is easily one of the best dishes in the entire game. For | | a meager price, you get huge upgrades to HP, Attack, and | | Defense, without any drawbacks. Plus, the ingredients are | | easily found. This is an excellent dish. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | POT AU FEU | MATERIALS COST: 260 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Beef, Vegetables, Soup Broth Set | | Effects: HP Up 10%, MP Up 10%, Attack Up 5%, Defense Up 10%, Agility Up 5% | | Prepared By: Ayne | | Description: This is a decent dish, yet not one of the better ones in the | | game. You can just bunch it in with the rest of the dishes | | that offer decent benefits for a decent price. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | PRINCESS CAKE | MATERIALS COST: 950 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Cream, Cooking Oil, Dessert Set, Cookie Set, Pork | | Effects: HP Down 10%, MP Down 10%, Intelligence Down 10%, Mentality Down | | 10%, Charisma Down 10%, Agility Down 10%, Attack Up 10%, Defense | | Up 10% | | Prepared By: Lang | | Description: Easily one of the worst dishes in the entire game. It is | | expensive, and offers way too many drawbacks to major | | statistics. The small upgrades in attack and defense can be | | found in cheaper dishes that don't offer the drawbacks. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | RICE BALL | MATERIALS COST: 60 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Rice | | Effects: HP Up 5%, MP Up 5% | | Prepared By: Lang | | Description: This is not a good dish to cook. It offers only minor benefits| | and you would be better off spending a little more money to | | get better statistical boosts. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | ROTTEN STEAK | MATERIALS COST: N/A Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Suspicious Meat | | Effects: HP Down 20%, Attack Up 20% | | Prepared By: Maya | | Description: No thank you. Your HP goes way down, for the benefit of your | | attack power. You're better off with a dish that increases | | both. Now there's a concept. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | SASHIMI DELUXE | MATERIALS COST: 1,120 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Fish, Shellfish, Spices | | Effects: HP Up 10%, Defense Up 20% | | Prepared By: Kazan | | Description: It offers a nice upgrade to HP and a big time boost to your | | Defense, but there is no real reason to cook the Sashimi | | Deluxe. Save your materials for better dishes. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | SEAFOOD PIZZA | MATERIALS COST: 480 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Pork, Fish, Shellfish, Pie Dough | | Effects: HP Up 10%, MP Up 5%, Defense Up 10%, Intelligence Up 10%, | | Mentality Up 10%, Agility Up 10% | | Prepared By: Kazan | | Description: This is a very reasonably priced dish that I ended up cooking | | a few times during my journey. It doesn't upgrade anything in | | a major way, but it's very effective in minorly upgrading | | the major statistics. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | SICK SHROOM SOUP | MATERIALS COST: N/A Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Creepy Mushroom | | Effects: HP Down 20%, Defense Up 20% | | Prepared By: Sharon | | Description: I do not recommend this dish at all, as well, for obvious | | reasons. Defense goes up, but your HP goes down a lot. Not | | worth it at all. Don't ever cook this. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | SIRLOIN STEAK | MATERIALS COST: 1,500 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Sirloin Steak, Spices | | Effects: HP Up 20%, Attack Up 20% | | Prepared By: Lang | | Description: This is a pretty expensive dish, but it is well worth it due | | to the extraordinary benefits you get to both your HP and | | attack power. There is no downside to this dish, either, so | | it is well worth the investment. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | SHRIMP AU GRATIN | MATERIALS COST: 250 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Shrimp, Milk, Pasta | | Effects: HP Up 10%, MP Up 5%, Attack Up 5%, Intelligence Up 5%, Mentality | | Up 5%, Agility Up 10% | | Prepared By: Sharon | | Description: This dish is pretty solid overall, especially for the value. | | The ingredients are pretty common, and the dish offers a nice | | variety of benefits for a relatively small price. There are | | better dishes out there, however. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | SPANISH OMELET | MATERIALS COST: 460 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Vegetables, Eggs, Herbs | | Effects: HP Up 10%, MP Up 5%, Attack Up 5%, Defense Up (Min.), Intelligence| | Up 5%, Mentality Up 5%, Agility Up 5% | | Prepared By: Sharon | | Description: You can find much better dishes for better prices than this | | one. The benefits are minimal, especially the defensive | | boost, which is very minimal and will barely even be | | noticeable most of the time. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | SPICY CRAB BISQUE | MATERIALS COST: 1,160 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Crab, Rice, Red Pepper, Tofu | | Effects: HP Up 10%, MP Down 20%, Attack Up 20%, Defense Down 5%, Agility | | Up 10% | | Prepared By: Kazan | | Description: This is a dish with mixed benefits that will come in handy | | depending on your fighting style. If you have no intentions | | of using origin powers or magic at all, use this one, as it | | upgrades your attack power big time. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | SPICY-HOT SALAD | MATERIALS COST: 530 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Vegetables, Red Pepper | | Effects: HP Up 5%, MP Up 10%, Attack Up 5%, Defense Down 5%, Intelligence | | Up 5%, Mentality Up 5%, Intelligence Up 5% | | Prepared By: Kazan | | Description: I don't recommend using this dish a lot. Your statistics do | | not really get boosted all that much, and your defense | | actually decreases. Save your money and ingredients for | | better dishes. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | STRAWBERRY SWEET | MATERIALS COST: 160 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Fruit, Cookie Set | | Effects: MP Up 10%, Intelligence Up 5%, Mentality Up 5%, Agility Up 10% | | Prepared By: Kazan | | Description: Again, this is a relatively decent dish, especially early on | | in the game, but it is not terribly useful for the most part. | | It only offers basic upgrades to statistics you won't find | | yourself in dire need of. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | SUKIYAKI | MATERIALS COST: 610 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Beef, Vegetables, Tofu, Soup Broth Set | | Effects: HP Up 20%, MP Up 5%, Attack Up 10%, Defense Up 5%, Agility Up 5% | | Prepared By: Lang | | Description: For a fairly inexpensive price, you can get a huge boost to | | HP. The other statistics are not benefited as much, but the | | boost in HP is worth it. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | SUNNY MELODY | MATERIALS COST: 850 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Egg, Cheese, Southern Noodles, Miso, Soup Broth Set | | Effects: HP Up 10%, MP Up 5%, Attack Up 10% | | Prepared By: Ayne | | Description: This dish is pretty decent, but I don't recommend using it a | | lot. The ingredients are too expensive to warrant the minor | | benefits you get. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | TANG O' THE SEA | MATERIALS COST: 1,170 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Shellfish, Shrimp, Miso, Tofu | | Effects: HP Up 10%, MP Up 5%, Intelligence Up 10%, Mentality Up 10% | | Prepared By: Ayne | | Description: Bah, no way. The dish is way too expensive, and doesn't do | | anything to warrant the really high cost. Prepare a more | | rounded dish instead. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | TEMPURA NOODLES | MATERIALS COST: 270 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Shrimp, Southern Noodles, Soup Broth Set | | Effects: HP Up 10%, MP Up 5%, Attack Up 10%, Defense Up 10% | | Prepared By: Lang | | Description: It's a decent dish, of course, but again, there are better | | dishes out there. I feel like a broken record suddenly. Save | | yourself for better dishes, blah blah. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | TOMATO RISOTTO | MATERIALS COST: 70 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Poultry, Vegetables | | Effects: HP Up 10%, Attack Up 5%, Defense Up 5%, Intelligence Up 5%, | | Mentality Up 5%, Agility Up 5%, Charisma Up 5% | | Prepared By: Lang | | Description: Every statistic is benefited from this dish, and look at the | | inexpensive price. This is the best dish to use early on in | | the game, especially because of the HP boost you receive. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | UDON NOODLES | MATERIALS COST: 320 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Pork, Vegetables, Southern Noodles, Soup Broth Set | | Effects: HP Up 20%, MP Up 5%, Attack Up 10%, Defense Up 5%, Intelligence | | Up 5%, Mentality Up 5%, Agility Up 5%, Charisma Up 5% | | Prepared By: Sharon | | Description: This is one hell of a great dish, for an excellent price. The | | HP boost is one of the best advantages for an inexpensive | | dish in a game. The attack boost is also decent, and the rest | | of your statistics get boosted a little bit as well. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | UNI BOWL | MATERIALS COST: 280 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Shellfish, Rice, Soup Broth Set | | Effects: HP Up 10%, MP Up 10%, Attack Up 10%, Defense Up 10%, Intelligence | | Up 10%, Mentality Up 10% | | Prepared By: Sharon | | Description: Wow, two outstanding dishes in a row. Somebody call my momma. | | Look at all that statistics that get upgraded by a decent | | amount, and the 280 Gold price for such a great dish is truly | | amazing. Don't be afraid to use this dish a lot. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | WILD GRATIN | MATERIALS COST: 650 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Animal Meat, Milk, Pasta, Herbs | | Effects: HP Up 5%, MP Down 10%, Attack Up 10%, Defense Up 10%, Agility Up | | 5% | | Prepared By: Sharon | | Description: I don't recommend using this dish much at all. Not only are | | the ingredients either rare or expensive, but the drop in MP | | is a definite concern. Use the Uni Bowl instead. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | WILD WILD BEEF | MATERIALS COST: 1,570 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Beef, Cooking Oil, Spices, Herbs | | Effects: HP Up 10%, MP Up 5%, Attack Up 10%, Defense Up 10% | | Prepared By: Ayne | | Description: Holy crap, this dish is way too expensive to warrant | | preparing it at all. The Uni Bowl gives you the 3 benefits | | and more for a much more inexpensive price. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | YAKITORI SKEWERS | MATERIALS COST: 1,150 Gold | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Materials: Pork, Spices | | Effects: HP Up 5%, Attack Up 5%, Agility Up 5% | | Prepared By: Lang | | Description: What a terrible dish. 3 meager upgrades for an expensive | | price. Don't even bother preparing this crap. There is far | | better choices out there for you. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= In Maya's home in Yuno, there are four pots where you can plant the seeds you have found during your journey. Each of these pots can be treated just like normal pots.. they can be watered and fertilized. They eventually bear fruit after a certain number of waterings. Here is a list of all the things you can grow while gardening. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GARDENING SOURCES | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SEED/FERTILIZER | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Lyps Seeds | Buy items 10 times from Yuno Antique Store. | ------------------------------------------------------------------------------ | Magic Fertilizer | Beat the rice paddle game in 24-27.99 seconds. | ------------------------------------------------------------------------------ | Meatlike Bulb | Received from Shade Flower. | ------------------------------------------------------------------------------ | Mega Fertilizer | Beat the rice paddle game in under 24 seconds. | ------------------------------------------------------------------------------ | Ominous Seeds | Buy items 20 times from Tanza Junk Shop. | ------------------------------------------------------------------------------ | Refreshing Seeds | Found in a drawer in Maya's home. | ------------------------------------------------------------------------------ | Regular Fert. | Found in a drawer in Maya's home. | ------------------------------------------------------------------------------ | Royal Seeds | Received from Loghart Crab. | ------------------------------------------------------------------------------ | South Wind Seeds | Buy items 100 times from Yuno Antique Store. | ------------------------------------------------------------------------------ | Stink Bulb | Buy items 20 times from Yuno Antique Store. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= The listings below are simple. For each seed, I explain what you receive if you water them a certain amount of times with each fertilizer, followed by how much you should water. There are 3 items next to each fertilizer. From left to right, they are what you receive during flower stage, fruit stage, and withered stage. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SUNSET SEED | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | No Fertilizer (0-5) | N/A, Venom Star, Sunset Seeds | | Regular Fertilizer (1-7) | Spice, Painful Fruit, Sunset Seeds | | Magic Fertilizer (3-6) | Spice, Wisdom Leaves, Rotten Fruit | | Ultimate Fertilizer (2-7) | Spice, Gold Star, Rotten Fruit | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | STINK BULB | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | No Fertilizer (1-7) | Zonark Weed, Pie Dough (4), Rotten Fruit | | Regular Fertilizer (1-4) | Zonark Weed, Painful Fruit, Meatlike Bulb | | Magic Fertilizer (0-8) | Sour Flowers, Pie Dough (4), Stink Bulb (5) | | Ultimate Fertilizer (1-5) | Zonark Weed, Pie Dough, Meatlike Bulbs (4) | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | REFRESHING SEED | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | No Fertilizer (0-6) | N/A, Zestia Leaves, Withered Flowers (3) | | Regular Fertilizer (1-6) | Herbs, Zestia Leaves (3), Withered Flower | | Magic Fertilizer (1-4) | Herbs (2), Painful Fruit, Refreshing Seeds (8) | | Ultimate Fertilizer (1-5) | Herbs (3), Charming Fruit, Rotten Fruit | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LYPS SEED | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | No Fertilizer (2-10)| Sour Flowers, Lyps' Tear, Lyps Seed (5) | | Regular Fertilizer (1-12)| N/A, Hero's Heart, Rotten Fruit | | Magic Fertilizer (4-11)| Withered Flowers, Lyps' Tear (8), Lyps Seed (8)| | Ultimate Fertilizer (3-7) | Lyps' Tears (3), Willpower Leaves, Rotten Fruit| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | OMINIOUS SEED | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | No Fertilizer (1-7) | Calemb Grass, N/A, Demarn Amber (10) | | Regular Fertilizer (1-12)| Calemb Grass, Painful Fruit, Ominious Seeds | | Magic Fertilizer (3-8) | N/A, Painful Fruit, Demarn Amber (10) | | Ultimate Fertilizer (2-5) | N/A, Stubborn Leaves, Demarn Amber (10) | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ROYAL SEED | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | No Fertilizer (2-6) | Beldnuk (3), Painful Fruit, Royal Seeds | | Regular Fertilizer (3-6) | N/A, Willpower Leaves, Rotten Fruit | | Magic Fertilizer (3-5) | Beldnuk (4), Yumbyl's Ambrosia (6), W. Flower | | Ultimate Fertilizer (4-5) | N/A, Stamina Leaves, Royal Seeds | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MEATLIKE BULB | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | No Fertilizer (2-7) | N/A, Beef (9), Rotten Fruit | | Regular Fertilizer (2-8) | Sour Flowers, Painful Pulp, Meatlike Bulbs (5) | | Magic Fertilizer (5-7) | Sour Flowers, Beef (6), Premium Beef | | Ultimate Fertilizer (3-8) | N/A, Premimum Beef, Painful Pulp | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SOUTH WIND SEED | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | No Fertilizer (3-5) | Vigasoma, Vigasoma, Withered Flower | | Regular Fertilizer (3-6) | Sour Flowers, Charming Fruit, South Wind Seeds | | Magic Fertilizer (2-3) | N/A, Vigasoma, South Wind Seeds (10) | | Ultimate Fertilizer (3-5) | Sour Flowers, Curvy Leaves, Rotten Fruit | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +----------------------- [ 6.3 Centurion Challenge ] ------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- The Centurion Challenge is by far the most challenging side quest in Legaia 2. It is the ultimate test, so only come here when you are ready. Make sure to be at a high level, and have some great stuff equipped. The objective of the challenge is to get through 100 battles without saving. You get to heal after each battle before moving to the next one, but some of the enemies are quite challenging. I know it was quite hard for me to handle my emotions when I got to like the 90th battle and then lost. Another problem here is that, again, you cannot save at all in here. Make sure you have a few hours to kill before trying it. Battles take a decent amount of time to begin with, due to the fact you have to watch all of the art moves and enemy attacks take place slowly, and combine that with the fact that some of the boss fights will take an extended period of time, and you will definitely be here a while. To get to the Centurion Challenge, head to the Island of Jinga. Move all the way north to get to the temple where you got Ayne at. Head into the magic circle and you will end up in the Centurion Challenge. You will see tablets, and these tablets represent enemies. After every 10 battles or so, you will be able to pick up a new item. Usually this is a few healing items. Items increase in power and number as you progress through the Challenge. The true test of the Challenge is not surviving, because a lot of people can do that. The key here is to know when to save your AP and when to use it. If you are facing enemies you know you can beat, SAVE THAT AP. You never know when you will need it. For instance, let's say you are in round 12. You face 2 Hanged Shapes and a Shade Flower. There is no way in hell you will need to use that much AP to defeat these enemies, so use moves that GAIN AP to really help you out. You may need that AP in the next battle. Also, I recommend bringing in skills like HP Boost and MP Boost. And skills that let you regain HP and MP if you guard. That way, when you get into these easy battles, you can keep guarding to regain any HP and MP you lost. This is great to preserve healing and magic healing items, which you may need later on in the Challenge. There's not much preparations I recommend for this challenge. The main ones are of course to make sure to have your strongest possible equipment, as well as a lot of healing and magic healing items. Make sure to be around level 75 or higher for an easier time. Just use Origin attacks a lot in the Wind Tower to level up pretty quickly. Also, consider getting something like MP Steal or HP Steal equipped. If you can get skills like MP Steal, MP Boost, and MP Guard for a character, you can have them use origin attacks in every battle for an easier time. This is the best way to conserve time and energy in my opinion. I just used origin for most of the battles, and saved AP for tougher enemies (and ones that prevent origin attacks, you will see a few in there.) This will be a huge time saver.. you may get sick of seeing origins, but it's quicker to see the same origin attack over and over again than it is to see the same art moves over and over. Finally, don't be afraid to leave the Challenge if you really have to, as long as you don't mind starting over. It is an excellent place to level up at, so going to like the 30th tablet, using the gold to buy magic restoring items, and then trying again may be your best strategy. If you leave the Challenge, you do have to start over again from the beginning. Most of all, have fun. This is one of the most fun challenges in the entire game, if you are patient. I love to fight, so I had a grand time figuring out when to use AP and when to save it. This is an excellent challenge, with a great fun factor. You get a HEAVEN'S SECRET for getting to the end, but expect a tough boss fight before you're able to snatch it up... +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +------------------------ [ 6.4 Other Side Quests ] -------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- In the Hunter's Guild in Kravia, you can choose to go on 11 side quests that reward you with Gold and items. Each side quest is different, and each one usually requires going to a different area of the game and defeating a large and powerful boss. The more money you receive, the more dangerous the quest happens to be, so keep that in mind. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | FIND THE RARE CREATURE | Reward: 60,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Find a Lypster and bring it to Fujima. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- Speak with Fujima in the inn, and he will tell you of a creature known as the Lypster, which is rarely seen in Hunter Wood. Go there and follow the path until you get to the glen in the center of the woods. Fight the Lyps here, and eventually you will encounter a Lypster. Pound it with all you got in one turn, and then take the item it drops to Fujima. The mission is over, so head on back to collect your reward. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | TANZA TEA CAKES | Reward: 10,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Buy six Tanza Tea Cakes and deliver them to Yashka. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- Buy six Tanza Tea Cakes from the buy in the Hot Spring Inn, then deliver them to Yashka, the Junk Shop owner in Darakin. That's all there is to this mission, so return to the Hunter's Guild to pick up your reward. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | GOLDEN GIANT | Reward: 90,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Defeat the Golden Giant in Gale Canyon. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- The Giant is violent, so you have permission to kill it. The Giant is located in the center of the Gale Canyon. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Gorgoneon | 140,260 | 242 | 29,934 | 20,034 | Gale Canyon | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 57 | # OF ATTACKS: 2 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE:Giant | ATTRIBUTE: Void | | SPECIALS: Crimson Heat | | ITEMS DROPPED: Chibu Gold Dust | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | 57 | 380 | 186 | 314 | 474 | 354 | 300 | 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | He has a ton of hit points, but with a little bit of patience, he will be | | defeated before you know it. Hammer him with your strongest attacks, | | including a Variable Art attack from Lang and Kazan. The only major attack | | he performs is the Crimson Heat attack, which is not too painful. You | | probably won't have to worry about that all that much. Just be patient and | | he will go down like West Virginia's quarterback against Maryland soon | | enough. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= After this battle, a group of bounty hunters meet up with you and promise to meet you again soon. This mission is done, so go back to Hunter's Guild and get your reward. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | MY DAUGHTER IS LOST! | Reward: 80,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Find Count Lonatello's daughter Cammy | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- This side quest has you returning to the Five Star Hotel in Darakin. Head there, then go to the room on the ground floor and have a chat with the Count. He says she left, but the staff says she never left the hotel. That could mean only one thing.. she managed to work her way down to the sewers. Go to the northwest corner of the sewers, and you will see Cammy being surrounded by skeletons. Once you defeat all 8 of them, the mission is done. Go back to Hunter's Guild to collect your reward. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | WINGED MOUNTAIN BEASTS | Reward: 130,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Kill a pair of deadly birds. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- This quest has you returning to Mt. Gabel and involves a few boss fights. First, talk to Stiel in the Guild. He will offer to kill one of the birds for you, if you split the reward. Take him up on the offer, then go to the first campsite of Mt. Gabel. You will meet up with an exhausted Stiel, who killed one of the birds, but was horribly injured. Continue up the mountain and fight the bird. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Zahatute | 100,123 | 287 | 32,654 | 20,543 | Mt. Gabel | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 55 | # OF ATTACKS: 4 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Flying | ATTRIBUTE: Wind | | SPECIALS: Inferno | | ITEMS DROPPED: Restore Leaf, Timid Tonic | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | 55 | 323 | 424 | 268 | 416 | 727 | 237 | 200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The only problems you will have facing this boss is its Inferno attack. | | This attack does about 800+ damage, which is still not too bad. It will be | | a real pushover.. one variable art should be enough to take it out. If not,| | you won't have much longer to go. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Once you beat it, return to the Guild and collect your money - you end up getting 130,000 as a bonus for slaying a dangerous monster. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | MYSTERIOUS CONTAGION | Reward: 120,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Find the herbal flower that cures disease. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- This side quest has you returning to Yuno, so do now. Once there, speak with Suda, who is in the building west of the entrance. She will explain about the deadly fever and the only hope - Gunang Weed. It's your mission to collect this Weed to save the day. The last time the disease broke out, Dr. Hugo had it, so return to Tanza and talk to him. Go all the way to the east side of town in Tanza to find him. He will explain that he no longer has the weed, but it grows near water, so chances are it is located in the Forest Maze. Head to the spring in the center of the Forest Maze, and return the Weed you find to Suda. The mission is done, so head back to Hunter's Guild. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | MYSTERIOUS POTION | Reward: 30,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Collect potion from black market. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- This side quest is one of the easiest yet. This one is from Joe, who hired the Guild to retrieve a potion called the Golden Groneh. It just basically involves getting a few ingredients together. Head to Tanza, then go to the west side of town. The potion that Joe ordered is missing a few ingredients. Go to the Forest Maze, and make your way to the east side. You will meet up with Balzac and Phanta, then keep moving east to find the Golden Apples. Have Maya light it up, then Ayne knock it down. Return to Tanza and make a Magic Potion at the local tool shop (Magic Powder/Zonark Weed/White Stardust/Wenit Holy Water). Return to Rindo, collect the potion, return it to Joe, and your mission is over just like that. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | REIK FLOWERS | Reward: 120,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Make a winning bid on Reik Flowers painting. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- This is yet another easy side quest. All you really have to do is win an auction. Go to the Auction House in Phorchoon and speak to the man in red outside the entrance. The auction for the painting will begin. Win the auction, and the mission is over. Return to Hunter's Guild to collect the reward. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | FIND MARI | Reward: 80,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Find lost Mari. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- This side quest becomes available once you have completed the My Daughter Is Lost! Side quest. Cammie has been separated from her friend Mari, so it is Lang's job to find Mari. Return to the Five Star Hotel and head to the upstairs part this time. Cammie explains that Mari was lost in the sewers, so it's time to go get her. Return to the sewers, then head down into the canal. Head east, then follow the canal south. Go up the stairs when you can't proceed due to a crate, then use the walkways to continue south. At the intersection, go west across the bridge. Go north to enter a building and you will see Mari.. a cat. The cat will run into a hole. Have Ayne push the crate over the hole, then return to the Red Gate Switch. Collect the kitty, and return her to Cammy. This side quest is over, so return to Hunter's Guild to collect the reward. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | IT LURKS IN THE MIST | Reward: 140,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Investigate Forest Maze to find the source of the disease plaguing | | Yuno. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- Return to Yuno and speak with Suda. She is in the grain mill east of the entrance this time. She will speak of this monster named Gauraze, so your job is to go kill it. Go to the Forest Maze. When you get to the east/west intersection, go west, then south at the intersection. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Gauraze | 180,524 | 970 | 33,336 | 100,471 | Forest Maze | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 61 | # OF ATTACKS: 7 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Fire | | SPECIALS: Gust Howling, Wave Smash | | ITEMS DROPPED: Restore Leaf, Heal Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 61 | 320 | 626 | 308 | 400 | 2,255 | 200 | 200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This enemy is quite fast, as its agility allows it to attack frequently | | and normally before your characters are able to. It's weak against water, | | so have Maya focus on the Water spells, while your other two characters | | hammer it with their strongest combo attacks. The good news here is that | | his attacks are weak. Gust Howling and Wave Smash don't do much at all. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= When you beat him, go talk to Suda. The mission is over, so return to Hunter's Guild and get your prize money. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | WRITHING MONSTER IN THE DARK | Reward: 80,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Battle creature beneath Doplin Castle. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- Your job is to slay a monster underneath Doplin Castle. After putting up with the blithering idiots known as Balzac and Phanta, return to Darakin Citadel. Go down the ladder behind that garbage pile, and return to Kabel Ruins. Get to where you faced Slogar, and you'll face an upgraded version of Slogar. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Latulgus | 222,571 | 741 | 40,113 | 85,368 | Kabel Ruins | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 58 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Dark | | SPECIALS: Gusto Blow | | ITEMS DROPPED: Bronze Barome, Heal Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 58 | 420 | 129 | 168 | 500 | 9,615 | 200 | 200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This battle works similarly to the Slogar boss battle you fought earlier. | | Despite his massive amount of HP, you will find yourself smashing away at | | it pretty quickly, especially if you hammer it with your best combo | | attacks. Latulgus is powerful, but he won't ever be able to kill your | | characters, as long as you heal once during the middle of the battle. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Return to the Hunter's Guild to pick up your reward money and a RAGING AXE. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | THE GLOW IN THE THUNDER MINE | Reward: 200,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Investigate glowing objects in the Thunder Mine. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- People in a few towns have reported seeing strange lights in the Thunder Mine every night. Go to the extreme east end of the Thunder Mine, and plow through the puzzles using various origins. Once you get to the glowing light, you will encounter Stiel, who has claimed the crystal for himself. He then challenges you to a fight, winner gets the crystal. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Stiel | 200,371 | 294 | 120,592 | 142,757 | Thunder Mine | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 74 | # OF ATTACKS: 11 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Void | | SPECIALS: Cutting Edge, Quake Cutter | | ITEMS DROPPED: Fruit of the Gods, Ultimate Blessing, Bronze Barome, | | Ultimate Miracle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 74 | 280 | 530 | 255 | 696 | 87,662 | 50 | 50 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This battle reminds me a lot of the Songi boss battle in the original | | Legend of Legaia, except this time there is no effective group attack. | | Stiel is dangerous, however, because his physical attacks will more than | | likely kill one character each round. Have Maya focus on reviving this | | character, while Lang and Kazan build up for their Variable Art, if | | possible. If they can get it off, great, if not, focus on Hyper Arts and | | Super Arts. Stiel likes to block, though, so this will be a tough fight. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Stiel is shocked, so he gives you 50,000 as a reward. Go back to Hunter's Guild to pick up the rest of your reward. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | MULTIPLYING MONSTER! | Reward: 180,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Destory all monsters lurking in Gale Canyon. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- The object of this quest is to kill more Larva Beasts than Phanta and Balzak do in the time amount alotted. Go to the north end of Gale Canyon to begin this quest. The Larva Beasts are tough, so here's a general strategy on how to kill them as quickly as possible. Here are some general strategies to kill as many as possible. - Use a Heaven's Path. This reduces encounters with normal enemies. - Run from normal enemy encounters. - Don't waste time at campgrounds. - Kill them as quickly as possible, but conserve AP until the end. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Larva Beast | 40,525 | 160 | 10,018 | 20,768 | Gale Canyon | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 29 | # OF ATTACKS: 6 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Beast | ATTRIBUTE: Wind | | SPECIALS: Somersault Edge, Terror Howl | | ITEMS DROPPED: Magic Powder, Bronze Barome, Restore Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 29 | 360 | 525 | 160 | 200 | 200 | 200 | 200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | They have a few attacks, including the always annoying Tower Howl attack | | which causes a character to freeze in fear. Therefore, it will take a few | | turns to take out these beasts. Just use your normal attacks, finished by | | a Hyper Art. This shouldn't waste too many AP, and will allow you to go | | through each battle pretty effectively. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= If you manage to defeat more Larva Beasts then Balzack and Phanta (which is possible if you followed my strategy), the mission is over, and you can go collect your reward at Hunter's Guild. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | INVADERS FROM ANOTHER WORLD | Reward: 300,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | QUEST: Destroy giant monsters in Drokonia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- This is the most dangerous mission yet, so make sure you are well prepared. Have Kazan and Lang equipped with Power Necklaces, while Maya has the Turtle skill equipped. This will make the following boss fights a little easier. When you are ready, head to the deep parts of Drokonia to fight the two challenging bosses. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Nogartaris | 120,256 | 432 | 14,934 | 54,942 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 62 | # OF ATTACKS: 16 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Dark | | SPECIALS: Crag Buster, Cause Death | | ITEMS DROPPED: Gold Barome, Silver Barome | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 62 | 200 | 232 | 352 | 568 | 4,624 | 200 | 200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The Nogartaris is not a terribly challenging enemy, but the main problem | | with him is the fact he attacks so frequently. He will attack the affected | | character over and over again, so have Maya heal whoever is being attacked.| | Otherwise, have Lang and Kazan focus on regular arts followed by a hyper | | arts attack that consumes just as much or less AP, you need to save up a | | lot of AP (80-plus) for the next boss fight. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Ruglionaut | 337,568 | 999 | 47,963 | 93,798 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 63 | # OF ATTACKS: 2 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Thunder | | SPECIALS: Bratarios, Zephyr, Dialolos, Xeriahalt, Absorb Thunder | | ITEMS DROPPED: Physical Remedy, Restore Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 63 | 450 | 320 | 416 | 512 | 512 | 300 | 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This is the most feared monster in the game, and for good reason. The | | thing to really watch out for is its normal attack. It will hit you a few | | times, each time doing 500+ damage, and each attack has a chance to knock | | your HP down by 1 (Even Maya can be affected by this, with the Turtle | | skill equipped. The normal physical attack damage is still decreased, | | however.) It then follows this attack with a Zephyr attack, which does | | over 1,000 damage to any character. It also has a group attack which can | | hit the party for a massive amount of damage. | | | | It is imperative that you keep Maya healing at all times to combat this | | nasty attacking style. Have all your characters guard on 1st round. This | | triggers the Full Power offensive skill for Lang and Kazan. On the next | | turn, have them unload their Variable Art, which will do massive damage. | | Then simply have them go to work on the boss, hitting it with their most | | powerful attacks. Feel free to consume any and all AP and MP, it's not | | like there is a tougher boss you need to worry about. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Once you are done, go back to Hunter's Guild and you will get a ton of Gold and the Exorcist Katana for Sharon. In addition, you will get a Heaven's Secret if you did the rest of the quests! +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +------------------------------ [ 6.5 Boss ] --------------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- Here is a relisting of all the boss strategies in the game in case you need help on a certain boss and don't feel like reading the walkthrough and getting spoiled. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Gather Crab | 1,074 | 80 | 500 | 500 | Hunter's Wood | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 5 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Chitin | ATTRIBUTE: Earth | | SPECIALS: Venom, Barse | | ITEMS DROPPED: Maspergu Tube | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | 5 | 38 | 9 | 28 | 19 | 35 | 25 | 24 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Above, you see the pretty impressive stats of this first boss. Now, | | fighting him won't be the toughest thing you'll ever do, but he is still an| | above average enemy. Make sure you are on level 5 or 6 before entering | | this battle for an easier time, and also make sure you have learned all | | your arts that you possibly can and you have the best weapons and armor | | equipped. Once you do so, let's roll! He's very slow, but powerful. His | | attacks are numerous. Each of his attacks do around 25-30 damage and will | | throw Lang backwards. Healing is a must here so use those Heal Powders you | | picked up throughout the Forest wisely. He starts off by doing 2 or 3 | | attacks, but as you remove the Gather Crab's legs he suddenly does a lesser| | amount of moves, however the 1 or 2 moves he do are of increased damage, so| | be careful! | | | | What can you do to defeat him? Well, heal as necessary, and fire away using| | Sandstorm as much as possible. If you had 100 AP entering this battle, you | | can use it 6 times before needing to refuel your AP. If you need to refuel | | your AP, do the Blue Moon Buster, which still does a decent amount of | | damage to the Gather Crab. Once you eliminate both of his legs, the fun | | trulystarts, as he pulls out a Poison/Barse combination. Poison inflicts | | Poison status effect on Lang and Barse sends a Klaw Ant after you. Ignore | | poison and Klaw Ant and continue hitting the Gather Crab with Sandstorm, | | keeping your HP above 90. Winning this battle nets you a Maspergu Tube and | | 500 EXP/Gold. Not bad, eh? Congratulations on surviving your first of many | | boss battles in Duel Saga! | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Elfin | 2,236 | 75 | 2,074 | 1,490 | Gale Canyon | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 9 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Light | | SPECIALS: Thief, Power Up, Challenge | | ITEMS DROPPED: Friendship Ring, Noth Rock, Heal Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 9 | 53 | 22 | 55 | 70 | 51 | 44 | 30 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | Elfin is a little annoying, but overall he is not as bad as you might | | expect. As you may have guessed by looking at him, he is strong as hell, | | but he is slow and has no magic attacks to worry about. That doesn't mean | | he is an easy boss, however, as he has high strength, HP, and defense, and | | he hits HARD. It helps tremendously if you have a few Heal Leafs and | | Potions and make sure to come in on Level 9 or above so you can gain the | | Thunder Flash skill, as well as some super arts. Start off by doing a Super| | Art a few times... True Moon Slash works well. Refill your AP by doing | | ThunderFlash. This is the best way to defeat him easily. Ho ho, but he will| | start to charge his spirit, so guard next round or he might kill you, he'll| | do around 400 damage alone even if you guarded. Heal up for a few rounds, | | then go back to the attack. He'll die soon enough. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Mighty Balken | 1,775 | 198 | 2,500 | 2,500 | Doplin Castle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 13 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Light | | SPECIALS: Rage Wind | | ITEMS DROPPED: Doplin Cloak, Spirit's Blessing, Heal Cloak | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 13 | 162 | 26 | 33 | 101 | 118 | 31 | 30 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | They don't call this man Mighty for nothing. He has a powerful range of | | attacks. Rage Wind does a terrifying amount of damage to both members of | | your party, especially Maya, who at this point has weaker armor than Lang. | | Also, Balken's normal attacks really hurt, as well, although they only | | focus on one person and do less damage than Rage Wind does usually. | | Fortunately for you as well, he is slow and can only attack you once per | | battle turn. Sadly, Balken might just be at the bottom of your lists of | | concerns, as the drawbridge slowly starts to come down during the battle, | | and if you do not kill Balken in time, the battle will end and it will be | | game over. This is not good news! So, not only will you need Maya to heal | | you almost every freaking round, but you must also have Lang do his most | | powerful moves possible without wasting too much AP. Fortunately, this is | | not as bad as you may think, even his basic art attacks do decent amounts | | of damage. I recommend either doing Battle Flash or a combo of Blade | | Dance/Hawk Stroke for an easier time of things, or just use your super arts| | for a quick win. Winning this fairly tough battle nets you 2,500 EXP and | | Gold, as well as a Dolpin Cloak, Spirit's Blessing, and Heal Cloak. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^ ^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Galduke | 584 | 29 | 620 | 550 | Cave of Trials | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 19 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Beast | ATTRIBUTE: Earth | | SPECIALS: Dark Blaze | | ITEMS DROPPED: Heal Leaf, Bronze Barome, Restore Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 19 | 96 | 56 | 84 | 76 | 63 | 68 | 70 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | He's not that tough. You'll face these again soon. Watch out for Dark Blaze| | which does an insane amount of damage to one character, and other than that| | use your strongest skills and arts to win. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^ =^=^=^=^=^=^=^=^=^ ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Mountain Morg | 896 | 160 | 5,000 | 3,000 | Mt. Gabel | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 18 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Plant | ATTRIBUTE: Earth | | SPECIALS: Eat Eat Eat | | ITEMS DROPPED: Heal Leaf, Green Glow Moss | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 18 | 79 | 4 | 100 | 327 | 88 | 9,999 | 9,999 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | You can kill it with a game shark, but otherwise he kills you. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Slogar | 16,763 | 181 | 6,500 | 8,192 | Kabel Ruins | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 24 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Dark | | SPECIALS: Dust Break | | ITEMS DROPPED: Magic Powder, Spirit's Blessing, Gross Guts | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 24 | 194 | 62 | 186 | 160 | 109 | 144 | 160 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This battle is actually very simple to figure out. It's also home to an | | important plot element. The key to winning this battle is simply to | | survive early. Keep healed, and keep doing your strongest art attacks. | | Maya is knocked out, so you only have Lang and Kazan to work with here. | | Fortunately, it's not too bad to survive here early on, and soon enough, | | something major will happen. | | | | Maya will suddenly arise, and start talking, then she'll shoot a huge magic| | ball at the enemy. Now that she can use magic, it becomes much easier to | | win this battle. Have her do basic magic on it (UURU and URR work best), | | while Kazan and Lang follow up with their best physical attacks. Heal as | | needed, and Slogar will go down quicker than you may expect. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Raynof the Brave | 28,000 | 400 | 11,627 | 20,844 | Doplin's Castle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 25 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Light | | SPECIALS: Spirit World | | ITEMS DROPPED: Heal Potion, Red Emblem, Bronze Barome | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | 25 | 197 | 74 | 200 | 152 | 160 | 160 | 160 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This is one of the easier battles in the game, boss wise. He comes flanked | | with two Crimson Warriors, but there is no way to kill them. No matter how | | much damage you do to them, they will just heal Raynof and give him AP. | | Therefore, it is best not to focus any attacks on them, instead giving all | | your energy to Raynof. | | | | Perform all of your strongest art attacks, and heal when you have to. I | | know that is the basic boss strategy for any boss in the history of video | | games, but that's really the best I can say here. He's not terribly strong,| | and your chances of losing this battle are very slim. He will mostly be | | comical, not powerful. Once you do enough damage, it will all be over. You | | will see how easy he is. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ============================================================================== | Zoan Stoara | 27,338 | 645 | 10,250 | 12,500 | Doplin's Castle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 26 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Dark | | SPECIALS: Gusto Blow, Crackdown Buster | | ITEMS DROPPED: Heal Leaf, Silver Barome, Wind Oil, Restore Leaf, Spirit | | Blessing, Calamity Horn | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | 26 | 218 | 89 | 168 | 139 | 144 | 149 | 151 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | You won't be able to do any damage to the beast early on. Everything you | | perform will do 0 damage, so don't bother wasting any AP. Instead, try to | | build your AP up, as well as defense. Use some defense-boosting items, as | | well as Kazan's Earth Protector origin. This defense boost will come in | | handy soon enough. | | | | Make sure to heal up during the fourth turn, because that's when things | | get interesting. Maya spends the entire battle to this point trying to | | summon her magic. At the end of the fourth turn, she will let out this | | huge battle cry, and she will suddenly have the option to attack using her | | various magic. You have four options to choose from. Your best bet is to | | go with Down, Up, Left, and Right. It cost 40 AP, but it does lots of | | damage. | | | | Once she lets off his powerful attack, Zoan Stoara is weakened, and the | | battle can finally get under way. Because of the fact you healed, used | | defensive boosters, and saved up AP, this battle should go kind of quick, | | especially at first. Perform some super arts. Have Maya do weak magic when | | no one needs to be healed, but she needs to be used primarily as a healer. | | | | This is because Zoan Stoara hits you for lots of damage each around. Each | | attack is potent and will do tons of damage, although none particularly | | life threatening as long as Maya keeps healing. Have Lang and Kazan follow | | up their Super Arts with Origin powers and regular arts once they run out | | of AP. The battle will end soon enough. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Gold Beetle | 19,200 | 299 | 2,000 | 30,000 | Forest Maze | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 64 | # OF ATTACKS: 5 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Chitin | ATTRIBUTE: Earth | | SPECIALS: Poison Spit | | ITEMS DROPPED: Gorda Wood | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 64 | 230 | 167 | 179 | 149 | 185 | 125 | 124 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Finally, a boss that you don't have to wait 16 rounds for before hurting! | | Just use your strongest physical attacks on it, while keeping healed. For | | one, he does a lot of attack power with each hit, so if you are weakened, | | it could be the end of you. The Gold Beetle also does a nasty Poison Spit | | attack, which does a decent amount of physical attack power, but also adds | | the poison status effect to the mix. Of course, one variable art could | | kill it, but I doubt you have 100 AP to start, so just use arts and super | | arts to take it down. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Bubba | 45,248 | 1,024 | 12,800 | 19,200 | Doplin Castle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 50 | # OF ATTACKS: 4 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Thunder | | SPECIALS: Dancing Revolver, Burning Soul, Lonely Armor, Final Bullet.......| | .......Violet 7, Memory | | ITEMS DROPPED: Suzna Ice Stone | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 50 | 2,984 | 165 | 320 | 124 | 195 | 210 | 208 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | If you see a list of Bubba's specials above, you will see he has a bunch | | of them. This makes the battle fairly interesting, but still not terribly | | challenging. Dancing Revolver is a normal physical attack that does a | | decent amount of damage to your party. Burning Soul allows him to charge | | up his AP for the next turn. Lonely Armor raises his defense for the | | entire battle. Final Bullet raises his attack power, Violet 7 raises his | | magic power, and Memory helps him recover some HP. | | | | The good news about this battle is that he has to charge for a turn before | | doing the Dancing Revolver attack, so the key here is to have your party | | defend the turn after he does the Burning Soul move, and you will really | | have no chance of losing this battle. The Dancing Revolver attack will do | | a lot of damage (over 2,000), especially after he charges up his attack | | power with Final Bullet before hand. | | | | I recommend using Lang, Kazan, and Maya for this battle. Have Maya be the | | healer, or otherwise have her guard. Lang and Kazan should save up their | | AP to do a Variable Art, and then start doing their normal arts and super | | combination attacks. One Variable Art should take at least 60 percent of | | Bubba's HP off right off the bat, so this battle is more about surviving | | until you are able to do the Variable Art than anything else. | | | | You may even want to save up to do another Variable Art, because Bubba is | | very good at blocking your combos and art moves. He blocks at least 40 | | percent of all your attacks, which becomes incredibly frustrating, | | especially when you are trying to save up AP, and then you finally get | | enough, only to get blocked. He also has a high amount of defense, so | | expect a drawn-out battle if you don't finish him off with another | | variable art. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Storm Idol | 45,248 | 1,024 | 20,000 | 30,000 | Thunder Mine | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 50 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Giant | ATTRIBUTE: Thunder | | SPECIALS: Temperius, Ozmarakai | | ITEMS DROPPED: Goddess' Blessing, Spell of Thunder | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 50 | 384 | 200 | 256 | 480 | 320 | 320 | 320 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Storm Idol is not a terribly challenging boss at all, and will provide | | barely any problems at all, as long as you are careful. I recommend a team | | of Lang, Kazan, and Sharon. You may want to switch Sharon out for Maya, | | however. The main reason being that Sharon's origin is Lighting elemental, | | and therefore it won't do much damage at all. Also, Maya's healing powers | | may be a little useful to you. | | | | He rotates between doing physical and magic attacks. One round he will do | | physical, then the next round he will attack with magic. This makes him | | very predictable, but it's not like you will have to worry about him for | | too many turns. Use your strongest art attacks on him, not worrying about | | healing at all. His attacks rarely do more than 1000 HP worth of damage, | | and you should be well ahead of that at this point. He should be dead in | | a few rounds. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Elliot | 78,239 | 344 | 21,812 | 19,333 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 52 | # OF ATTACKS: 6 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Dark | | SPECIALS: Sharp Viper, Argent Flash | | ITEMS DROPPED: Heal Potion, Black Bouquet, Photo of Marienne | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 52 | 290 | 298 | 241 | 496 | 299 | 269 | 267 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This is one of the tougher boss battles you have had to face yet, but it | | can still be won with a little bit of patience. The thing here is that | | there are two of them, so your main objective is to eliminate one as | | quickly as possible. Elliot does a move called Argent Flash, while Marienne| | prefers to use the Power Play move. Both of these moves hit for well over | | 1200 HP, so make sure to bring along some healing potions. Hell, I | | recommend using Maya, since she is good at healing, and has a light attack | | that will do good damage against both of these enemies. | | | | I recommend using Lang and Kazan in addition to Maya. Have Maya start off | | by using Ballistic Light. This light-based attack does a decent amount of | | damage to both Marienne and Elliot. Have Lang and Kazan get ready to | | unleash a Variable Art. After a few turns, they should have the necessary | | requirements. Unleash the Variable Art on Marienne, and boom, this battle | | just got a whole lot easier. | | | | Since Marienne is gone, this battle got easier. They can no longer do that | | Variable Art attack you probably encountered. Have Maya heal the party, | | then have her keep casting Ballistic Light, while Kazan and Lang attack | | with super arts and regular combos. Elliot will try his best to stay in the| | fight, but his attacks are not strong enough to defeat you. Just slowly | | deplete his HP until he has no more. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Marienne | 91,040 | 301 | 20,000 | 21,845 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 52 | # OF ATTACKS: 5 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Dark | | SPECIALS: Power Play | | ITEMS DROPPED: Panacea, Heal Potion, Restore Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 52 | 219 | 200 | 160 | 434 | 309 | 321 | 323 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Val Kenus | 86,028 | 600 | 23,335 | 25,000 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 53 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Fire | | SPECIALS: N/A | | ITEMS DROPPED: N/A | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 53 | 417 | 157 | 321 | 633 | 363 | 341 | 277 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Baha, this guy is pretty freaking easy. He waits a turn before actually | | attacking you, so I managed to get off SIX attacks before he managed to go | | once. That is way too easy for a boss. Have Kazan go in Guard in the 1st | | turn. This triggers his 3X Attack Power for the next turn, thanks to the | | Power Necklace. Have Lang build up AP, while Maya attacks with whatever. | | Make sure to not waste any AP with Lang.. you need 100 of it to perform the| | Variable Art. Soon enough, you'll be able to do it, then boom, battle over.| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Val Kurtz | 52,217 | 640 | 13,335 | 25,000 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 53 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Fire | | SPECIALS: Lava Storm | | ITEMS DROPPED: N/A | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 53 | 625 | 249 | 318 | 520 | 368 | 306 | 306 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Val Kenus will crumble up into a ball of fire, then out of the flames will | | come Val Kurtz. This boss is a little bit tougher, but still not | | impossible. Make sure to target the exterior of the Val Kurtz first, there | | are two targets to choose from here, and the one on the right can be a | | little annoying, and will go down in only a few turns, thanks to some | | devastating art moves by Kazan and Lang. Keep the party healed with Maya. | | | | Lava Storm is its only real attack, and it doesn't do too much damage, so | | don't expect to have a terribly challenging time here. Just have Kazan and | | Lang focus on performing art moves like Roaring Fang and Fists of Rage. | | When Maya is not healing, have her do Ice moves on Val Kurtz. That's its | | main weakness, as you may expect. This battle will go by quickly enough. | | For a fun time, when it is almost dead, have Lang and Kazan get to 100 AP, | | then kill him without using any AP. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Val Zelph | 142,273 | 845 | 29,536 | 25,000 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 53 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Fire | | SPECIALS: Volcanic Storm, Mad Howling, Meteor Breath | | ITEMS DROPPED: Heal Powder, Heal Potion, Heal Leaf, Magic Bottle, Fruit....| | ....of the Gods | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 53 | 447 | 141 | 465 | 748 | 348 | 369 | 314 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This battle is the hardest of the three, but since you used my secret from | | before, the challenge will be severely reduced. It's still challenging, | | though, because of its three attacks. Volcanic Storm does an average of | | 2,000 damage to one character each time its performed. That's a lot of | | damage to be sure. Meteor Breath does around 1,500 to EVERY CHARACTER, | | which is its most dangerous attack. Have Maya heal a lot just in case, you | | never know when he's going to unleash a big time attack. | | | | When Maya is not healing, have her use the powered up ice attacks as well. | | Since I asked you to save 100 AP last time, the battle will be a lot | | easier. Have Kazan guard in the 1st turn, while Lang does an attack that | | doesn't waste any AP. In the next turn, fire away with the Variable Art. | | This will severely reduce its HP. As long as you keep healing and perform | | attacks frequently after this, you will have no problem winning. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Zahatute | 100,123 | 287 | 32,654 | 20,543 | Mt. Gabel | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 55 | # OF ATTACKS: 4 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Flying | ATTRIBUTE: Wind | | SPECIALS: Inferno | | ITEMS DROPPED: Restore Leaf, Timid Tonic | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | 55 | 323 | 424 | 268 | 416 | 727 | 237 | 200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The only problems you will have facing this boss is its Inferno attack. | | This attack does about 800+ damage, which is still not too bad. It will be | | a real pushover.. one variable art should be enough to take it out. If not,| | you won't have much longer to go. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Black Swordsman | 84,071 | 784 | 30,000 | 40,000 | Battle Arena | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 56 | # OF ATTACKS: 4 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Dark | | SPECIALS: Half Special, Ultimate Fang | | ITEMS DROPPED: Fargoh Cloth, Magic Powder, Holy King's Gem, Onimous Helmet | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 56 | 369 | 149 | 297 | 361 | 305 | 313 | 305 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The toughest part of this battle is that Lang is by himself for this one. | | This means that the number one strategy I always recommend, Variable Arts, | | will be useless for this battle, since you need two people to perform this | | move. Fortunately, with a little bit of patience, and a decent strategy, | | you can overcome this tough, but not impossibly challenging, boss battle | | with a skilled swordsman. | | | | The good news here is that Rauss's normal attacks only do around 500 | | damage, on average, so you will get a chance to heal, especially since | | Lang always goes first. Start off the battle by using items that increase | | your art blocks and AP cost - Attack Booster is a great item to use. This | | will help you out in your battle big time. | | | | Since Lang gets to go first, you'll be able to do attacks first. Hit Rauss | | with all you have.. hyper arts like Roaring Fang work really well. After | | several rounds, he will start to use a move called Ultimate Fang after his | | normal attacks. Make sure to keep your HP up around this time frame, | | because he can kill you with that move. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Rauss | 220,297 | 784 | 40,000 | 50,000 | Wind Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 58 | # OF ATTACKS: 7 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Dark | | SPECIALS: Ultimate Fang, Assault Fang, Destruction | | ITEMS DROPPED: Ultimate Blessing, Resurrect Bottle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 58 | 384 | 245 | 345 | 496 | 383 | 408 | 401 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This battle is not as tough as you may expect, especially if you have | | prepared the way I recommended. Maya will barely be phased in this | | battle, and since she is your healer, you will have little problems. And | | you will need to heal a lot, because of how powerful Rauss happens to be. | | His average physical attacks do well over 1,800 damage, and he has three | | powerful moves, including the Ultimate Fang and Assault Fang attacks. | | He likes to do these after a normal attack, so except your characters to | | die often. | | | | Have Maya be the healer, reviving people using Resurrect Bottles whenever | | necessary. Put Lang and Kazan into guard mode at the start of battle, then | | unload with a Variable Art attack, which will do well over 100,000 points | | of damage, especially with the added effectiveness of the Holy Rhodis and | | Power Necklaces. | | | | Keep hitting him with Hyper Arts after this. Soon, he will start to go | | crazy from using his Ultimate Fang attack lots, and Lang will suddenly | | learn the Sleeping Dragon move. It's not an effective move at first, but | | it does restore all of Lang's AP. Use it again to finish off Rauss once | | and for all, restoring peace to Kazan once and for all. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^- | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Gorgoneon | 140,260 | 242 | 29,934 | 20,034 | Gale Canyon | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 57 | # OF ATTACKS: 2 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE:Giant | ATTRIBUTE: Void | | SPECIALS: Crimson Heat | | ITEMS DROPPED: Chibu Gold Dust | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =^=^=^=^=^=^=^=^=^= | 57 | 380 | 186 | 314 | 474 | 354 | 300 | 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | He has a ton of hit points, but with a little bit of patience, he will be | | defeated before you know it. Hammer him with your strongest attacks, | | including a Variable Art attack from Lang and Kazan. The only major attack | | he performs is the Crimson Heat attack, which is not too painful. You | | probably won't have to worry about that all that much. Just be patient and | | he will go down like West Virginia's quarterback against Maryland soon | | enough. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Gauraze | 180,524 | 970 | 33,336 | 100,471 | Forest Maze | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 61 | # OF ATTACKS: 7 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Fire | | SPECIALS: Gust Howling, Wave Smash | | ITEMS DROPPED: Restore Leaf, Heal Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 61 | 320 | 626 | 308 | 400 | 2,255 | 200 | 200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This enemy is quite fast, as its agility allows it to attack frequently | | and normally before your characters are able to. It's weak against water, | | so have Maya focus on the Water spells, while your other two characters | | hammer it with their strongest combo attacks. The good news here is that | | his attacks are weak. Gust Howling and Wave Smash don't do much at all. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Latulgus | 222,571 | 741 | 40,113 | 85,368 | Kabel Ruins | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 58 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Dark | | SPECIALS: Gusto Blow | | ITEMS DROPPED: Bronze Barome, Heal Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 58 | 420 | 129 | 168 | 500 | 9,615 | 200 | 200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This battle works similarly to the Slogar boss battle you fought earlier. | | Despite his massive amount of HP, you will find yourself smashing away at | | it pretty quickly, especially if you hammer it with your best combo | | attacks. Latulgus is powerful, but he won't ever be able to kill your | | characters, as long as you heal once during the middle of the battle. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Stiel | 200,371 | 294 | 120,592 | 142,757 | Thunder Mine | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 74 | # OF ATTACKS: 11 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Void | | SPECIALS: Cutting Edge, Quake Cutter | | ITEMS DROPPED: Fruit of the Gods, Ultimate Blessing, Bronze Barome, | | Ultimate Miracle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 74 | 280 | 530 | 255 | 696 | 87,662 | 50 | 50 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This battle reminds me a lot of the Songi boss battle in the original | | Legend of Legaia, except this time there is no effective group attack. | | Stiel is dangerous, however, because his physical attacks will more than | | likely kill one character each round. Have Maya focus on reviving this | | character, while Lang and Kazan build up for their Variable Art, if | | possible. If they can get it off, great, if not, focus on Hyper Arts and | | Super Arts. Stiel likes to block, though, so this will be a tough fight. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Larva Beast | 40,525 | 160 | 10,018 | 20,768 | Gale Canyon | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 29 | # OF ATTACKS: 6 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Beast | ATTRIBUTE: Wind | | SPECIALS: Somersault Edge, Terror Howl | | ITEMS DROPPED: Magic Powder, Bronze Barome, Restore Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 29 | 360 | 525 | 160 | 200 | 200 | 200 | 200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | They have a few attacks, including the always annoying Tower Howl attack | | which causes a character to freeze in fear. Therefore, it will take a few | | turns to take out these beasts. Just use your normal attacks, finished by | | a Hyper Art. This shouldn't waste too many AP, and will allow you to go | | through each battle pretty effectively. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Nogartaris | 120,256 | 432 | 14,934 | 54,942 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 62 | # OF ATTACKS: 16 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Dark | | SPECIALS: Crag Buster, Cause Death | | ITEMS DROPPED: Gold Barome, Silver Barome | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 62 | 200 | 232 | 352 | 568 | 4,624 | 200 | 200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The Nogartaris is not a terribly challenging enemy, but the main problem | | with him is the fact he attacks so frequently. He will attack the affected | | character over and over again, so have Maya heal whoever is being attacked.| | Otherwise, have Lang and Kazan focus on regular arts followed by a hyper | | arts attack that consumes just as much or less AP, you need to save up a | | lot of AP (80-plus) for the next boss fight. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Ruglionaut | 337,568 | 999 | 47,963 | 93,798 | Drokonia | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 63 | # OF ATTACKS: 2 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Thunder | | SPECIALS: Bratarios, Zephyr, Dialolos, Xeriahalt, Absorb Thunder | | ITEMS DROPPED: Physical Remedy, Restore Leaf | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 63 | 450 | 320 | 416 | 512 | 512 | 300 | 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This is the most feared monster in the game, and for good reason. The | | thing to really watch out for is its normal attack. It will hit you a few | | times, each time doing 500+ damage, and each attack has a chance to knock | | your HP down by 1 (Even Maya can be affected by this, with the Turtle | | skill equipped. The normal physical attack damage is still decreased, | | however.) It then follows this attack with a Zephyr attack, which does | | over 1,000 damage to any character. It also has a group attack which can | | hit the party for a massive amount of damage. | | | | It is imperative that you keep Maya healing at all times to combat this | | nasty attacking style. Have all your characters guard on 1st round. This | | triggers the Full Power offensive skill for Lang and Kazan. On the next | | turn, have them unload their Variable Art, which will do massive damage. | | Then simply have them go to work on the boss, hitting it with their most | | powerful attacks. Feel free to consume any and all AP and MP, it's not | | like there is a tougher boss you need to worry about. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Velna | 46,016 | 999 | 34,135 | 102,400 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 60 | # OF ATTACKS: 5 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Dark | | SPECIALS: Block Special, Striking End, Final Wedge | | ITEMS DROPPED: Spell of Dark | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 60 | 302 | 254 | 462 | 764 | 457 | 284 | 283 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This may be the only fight in the entire final dungeon that I don't fully | | recommend using Kazan. You may want to use Sharon instead. It all comes | | down to who has the better origin, because this fight is more about magic | | power than it is about physical power, due to the fact that Vestra blocks | | all normal attacks. This means the battle will come down to origin attacks.| | | | Ignore Velna completely, as she is not able to be killed. Vestra will just | | keep resurrecting her. Plus, Vestra has some of the most damaging attacks | | you have seen yet. Acolyte's Fist is one strong ass attack, as it does | | well over 2,000 damage with each hit. Combine that with the magical and | | arts power of Velna, and you will be taking lots of damage in this battle. | | | | Just focus on Vestra, hammering it with origin attacks, while Maya heals | | the party from the nasty attacks that Vestra and Velna will use. Lang's | | Flaming Fist attack is especially effective, as it does over 10,000 damage | | with each hit. Combine that with Sharon (or Kazan's) origin attack, and it | | will be only a matter of time before you win this tough, but winnable, | | boss battle. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Vestra | 98,880 | 960 | 26,665 | 80,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 60 | # OF ATTACKS: 2 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Origin | ATTRIBUTE: Void | | SPECIALS: Acolyte's Fist, Block Normal | | ITEMS DROPPED: N/A | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 60 | 400 | 201 | 481 | 633 | 505 | 9,999 | 9,999 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Wicked Crystal (D)| 60,808 | 256 | 21,845 | 30,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 63 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Dark | | SPECIALS: Zoel Nau Seez, Iba Squa Doran, Beld Zure | | ITEMS DROPPED: Divine Blueice Gem, Restore Leaf, Lord Crystal | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 63 | 400 | 0 | 256 | 256 | 256 | 256 | 256 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This battle is a major yawner. The attacks of this Wicked Crystal are weak | | and only focus on one character at a time. It doesn't have too much HP, | | either. So, just have Lang and Kazan pound away on it with hyper arts, | | while Maya uses her Light magic like Ballistic Light. This battle should | | be yours within a few turns. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Wicked Crystal (E)| 60,808 | 256 | 21,845 | 46,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 63 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Earth | | SPECIALS: Gan Rugas Lor | | ITEMS DROPPED: Divine Gem of Dawn, Restore Leaf, Lord Crystal, Bronze | | Barome | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 63 | 400 | 0 | 256 | 256 | 256 | 256 | 256 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This guy is just as weak and easy as the other one was, only this time I | | advise having Maya use Lightning or Water based magic instead of Light | | based. His main attack barely will hurt you. Lang and Kazan can just focus | | on using whatever AP they can spare, no need to build up AP for an easy | | boss battle. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Wicked Crystal (L)| 60,808 | 256 | 21,845 | 30,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 63 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Demon | ATTRIBUTE: Light | | SPECIALS: Zoel Nau Seez, Iba Squa Doran, Beld Zure | | ITEMS DROPPED: Divine Gem of Dawn, Restore Leaf, Lord Crystal | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 63 | 400 | 0 | 256 | 256 | 256 | 256 | 256 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This is the toughest of the three crystals, but that is not really saying | | much. His combo attacks suddenly have increased, as he is now doing 4,000 | | damage. Therefore, have Lang and Kazan set up for a Variable Art, then | | nail it for a quick victory. No need to worry about reviving and healing | | and stuff like that. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Avalon | 69,760 | 500 | 10,000 | 10,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 65 | # OF ATTACKS: 1 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Void | | SPECIALS: Elzebrault, Lavernak | | ITEMS DROPPED: N/A | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 65 | 400 | 224 | 448 | 640 | 256 | 256 | 256 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This first battle with Avalon is easy, of course. He has a limited amount | | of HP, and his attacks are not terribly strong. Therefore, I recommend | | using this battle to stock up on AP for this battle. Hammer him with a | | variety of AP-building normal arts, while Maya stays on Guard Mode. If you | | wish, have Lang and Kazan go on guard for the first turn to trigger their | | Full Power defensive skill. | | | | Once they are on the skill, have them pound away with a series of normal | | art moves. This should leave Avalon dazed, but still standing. He'll do a | | move called Elzebrault which does about 1,500 damage to one character. | | Nothing to terribly worry about, so just have Maya heal that character | | while Lang and Kazan focus on doing moves that build up AP. Don't waste | | any MP on origins, either. After a few rounds of attacks, Avalon will be | | slain.. for now. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Avalon | 257,088 | 2,000 | 10,000 | 10,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 65 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Void | | SPECIALS: Elzebrault, Lavernak | | ITEMS DROPPED: N/A | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 65 | 555 | 242 | 580 | 774 | 328 | 271 | 264 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This is when the fun starts to begin, but it's still not too hard. Now is | | the time to start to go all out, so have the party get boosted by items | | and Maya's Gospel ability. Increasing your party's attack and defensive | | skills is imperative for the next two battles, especially if you are a | | little low on level. Have Lang and Kazan guard to trigger their Full Power | | defensive skill. | | | | Hopefully both characters have 80+ AP like I recommended you build up to. | | If so, hammer Avalon with the Variable Art, which will knock off about half| | of his HP. Now that he is weakened a little, you can start to go to work | | on him, but this battle will still be long and a little tough. His attacks | | are still not bad, however. He has the single-character attack still, as | | well as a multi-character attack that doesn't do a severe amount of damage.| | Again, have Maya be the healer while Lang and Kazan build up AP to the next| | fight. You will have it won soon enough. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Name of Enemy | HP | MP | EXP | GOLD | LOCATION | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Infinite One | 365,856 | 999 | 10,000 | 10,000 | Demiurge Tower | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL: 65 | # OF ATTACKS: 3 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RACE: Human | ATTRIBUTE: Void | | SPECIALS: Half Special, Half Normal, Destruction Fist, Oblivion Light......| | ......Appearance Time, Worst Nightmare, Lightning Purge | | ITEMS DROPPED: Ball of Beginning | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LEVEL | STR | AGL | CHA | INT | MEN | HI DEF | LO DEF| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | 65 | 768 | 256 | 999 | 960 | 384 | 320 | 320 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Finally, the battle with the ultimate being, and this battle does not | | disappoint. It is extremely challenging for one reason. The Infinite One | | has abilities that half normal and special attacks, which means it will | | take you twice as long to defeat as it normally would. Add that to the | | fact that it has a lot of extremely damaging attacks, and a ton of HP, and | | you will know right off the bat that you may have to be here for a while. | | | | Make sure Maya keeps healing, because the Infinite One has a vast array of | | devastating offensive attacks. Destruction Fist automatically reduces a | | character's HP to one. Infinite One uses this a lot, so make sure Maya | | heals whoever is down to 1 HP as soon as possible. The Lightning Purge is | | a decently powerful attack that damages the entire party, and Worse | | Nightmare can instantly petrify one of the characters. Finally, Appearance | | Time does about 1,300 damage to all characters. | | | | The good news here is that you can go all out, consuming any items, magic, | | or art moves you wish. Start off with Lang and Kazan going on Guard, while | | Maya uses the point card. This should take off 50,000 damage if you have | | saved it. In the next turn, have her heal the damaged party members while | | Lang and Kazan team up for a Variable Art that will do well over 60,000 | | damage. Now that you have chipped its HP down a little, you can go to work | | on finishing it off. | | | | Make sure to keep the statistic boosters on Lang and Kazan, as well, so | | their attacks will be a little more effective as usual. The half-damage | | abilities will make this battle a little longer and tougher, but with a | | well-planned assault, as well as the frequent healing of Maya and some | | origin attacks by Lang and Kazan, this battle can be won. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ****************************** < 7.0 Lists > ********************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In this section you will find complete listings of everything possible in Legaia: Duel Saga, from items to enemies. I tried to be as in depth as possible. If you see any incorrect information, please contact me. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +------------------------------ [ 7.1 Items ] -------------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- This is pretty straightforward, so I don't think you need a key. :) ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ITEM NAME | COST | EFFECTS | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Angel's Blessing | 10,000 | Restores 50 percent of HP and MP. | ------------------------------------------------------------------------------ | Angels' Miracle | 10,000 | Revives dead ally and restores HP. | ------------------------------------------------------------------------------ | Attack Booster | 10,000 | Cuts your AP usage in half. | ------------------------------------------------------------------------------ | Attack Bottle | 3,000 | Raises attack power 20% during battle. | ------------------------------------------------------------------------------ | Attack Oil | 1,000 | Raises attack power 10% during battle. | ------------------------------------------------------------------------------ | Attack Transformer | 8,000 | No AP is used during the next turn only. | ------------------------------------------------------------------------------ | Berserk Cure | 200 | Cures the Berserk status. | ------------------------------------------------------------------------------ | Berserk Draught | 2,000 | Puts the Berserk status on an enemy. | ------------------------------------------------------------------------------ | Bewitch Cure | 250 | Cures the Bewitch status. | ------------------------------------------------------------------------------ | Bewitch Draught | 2,000 | Puts the Bewitch status on an enemy. | ------------------------------------------------------------------------------ | Blessing Pill | 5,000 | Raises attack and defense for a while. | ------------------------------------------------------------------------------ | Bitter Seed | 1,000 | It has a special use only. | ------------------------------------------------------------------------------ | Blind Cure | 120 | Cures the Blind status. | ------------------------------------------------------------------------------ | Blinding Draught | 800 | Puts the Blind status on an enemy. | ------------------------------------------------------------------------------ | BoltStrike Scroll | 2,000 | Attack an enemy with Thunder magic. | ------------------------------------------------------------------------------ | Boost Bottle | 8,000 | Raises all skills 20% during battle. | ------------------------------------------------------------------------------ | Boost Oil | 4,000 | Raises all skills 10% during battle. | ------------------------------------------------------------------------------ | Bronze Barome | 2,000 | Restores 500 HP to all allies. | ------------------------------------------------------------------------------ | Burning Heart | 3,000 | Doubles the AP usual increase. | ------------------------------------------------------------------------------ | Confusion Cure | 150 | Cures the Confusion status. | ------------------------------------------------------------------------------ | Confusion Draught | 600 | Puts the Confusion status on an enemy. | ------------------------------------------------------------------------------ | Courageous Heart | 4,000 | Adds additional Art Block for 1 battle. | ------------------------------------------------------------------------------ | Curse Remedy | 1,000 | Cures several different statuses. | ------------------------------------------------------------------------------ | Dekna Poison | 6,000 | Lowers the defense of an enemy. | ------------------------------------------------------------------------------ | Danzu Poison | 6,000 | Lowers the agility of an enemy. | ------------------------------------------------------------------------------ | Doplin Lunch | 500 | Restores 500 HP | ------------------------------------------------------------------------------ | Double Dream | 1,200 | Restores 1,200 HP | ------------------------------------------------------------------------------ | Dream Burger | 600 | Restores 800 HP | ------------------------------------------------------------------------------ | Dream Fries | 300 | Restores 700 HP | ------------------------------------------------------------------------------ | Dream Nuggets | 700 | Restores 550 HP | ------------------------------------------------------------------------------ | Dream Sandwich | 1,000 | Restores 1,200 HP | ------------------------------------------------------------------------------ | Dream Shake | 500 | Restores 50 HP | ------------------------------------------------------------------------------ | Fame Bottle | 3,000 | Raises charisma 20% during battles. | ------------------------------------------------------------------------------ | Fame Oil | 1,000 | Raises charisma 10% during battles. | ------------------------------------------------------------------------------ | Fear Cure | 250 | Cures the Fear status. | ------------------------------------------------------------------------------ | Fear Draught | 600 | Puts the Fear status on an enemy. | ------------------------------------------------------------------------------ | Flag of Retreat | 1,000 | Allows safe escape from battle. | ------------------------------------------------------------------------------ | FlameBurst Scroll | 1,500 | Attack an enemy with Fire magic. | ------------------------------------------------------------------------------ | Fruit of Appeal | 3,000 | Raises maximum charisma. | ------------------------------------------------------------------------------ | Fruit of Defiance | 3,000 | Raises maximum defense power. | ------------------------------------------------------------------------------ | Fruit of Mentality | 3,000 | Raises maximum mental power. | ------------------------------------------------------------------------------ | Fruit of Mysticism | 4,000 | Raises maximum MP | ------------------------------------------------------------------------------ | Fruit of Sagacity | 3,000 | Raises maximum intelligence. | ------------------------------------------------------------------------------ | Fruit of Stamina | 4,000 | Raises maximum HP | ------------------------------------------------------------------------------ | Fruit of Swiftness | 3,000 | Raises maximum agility. | ------------------------------------------------------------------------------ | Fruit of the Gods | 10,000 | Raises all statistics. | ------------------------------------------------------------------------------ | Fruit of Vigor | 3,000 | Raises maximum attack power. | ------------------------------------------------------------------------------ | Goddess's Blessing | 16,000 | Restores 70% of all allies HP and MP. | ------------------------------------------------------------------------------ | Goddess's Miracle | 25,000 | Revives a dead ally with full HP. | ------------------------------------------------------------------------------ | Golden Barome | 10,000 | Fully restores all HP to all allies. | ------------------------------------------------------------------------------ | Grilled Lunch | 1,200 | Restores 1,200 HP | ------------------------------------------------------------------------------ | Guard Bottle | 3,000 | Raises defense 20% during one battle. | ------------------------------------------------------------------------------ | Guard Oil | 1,000 | Raises defense 10% during one battle. | ------------------------------------------------------------------------------ | Hakshi Poison | 6,000 | Lowers the intelligence of one enemy. | ------------------------------------------------------------------------------ | Heal Bottle | 3,500 | Restores 2,000 HP to one ally. | ------------------------------------------------------------------------------ | Heal Leaf | 300 | Restores 500 HP to one ally. | ------------------------------------------------------------------------------ | Heal Potion | 1,000 | Restores 1,000 HP to one ally. | ------------------------------------------------------------------------------ | Heal Powder | 100 | Restores 200 HP to one ally. | ------------------------------------------------------------------------------ | Heaven's Gate | 3,000 | No battles for a certain amount of time. | ------------------------------------------------------------------------------ | Heaven's Path | 1,000 | No battles for a certain amount of time. | ------------------------------------------------------------------------------ | Hell's Path | 2,000 | More battles for a certain time period. | ------------------------------------------------------------------------------ | Hilde Potion | 6,000 | Lowers the attack power of one enemy. | ------------------------------------------------------------------------------ | Homemade Lunch | 500 | Restores 2,000 HP | ------------------------------------------------------------------------------ | IceNeedle Scroll | 1,500 | Attack an enemy with Water magic. | ------------------------------------------------------------------------------ | Invincibility Pill | 5,000 | You sustain no damage for several turns. | ------------------------------------------------------------------------------ | King Dream | 30,000 | Restores 2,500 HP | ------------------------------------------------------------------------------ | Kinzan Juice | 5,000 | Restores 150 MP | ------------------------------------------------------------------------------ | Kravia Kabob | 2,000 | Restores 3,000 HP | ------------------------------------------------------------------------------ | Large Rice Ball | 150 | Restores 300 HP | ------------------------------------------------------------------------------ | Leaf of Appeal | 1,500 | Raises maximum charisma. | ------------------------------------------------------------------------------ | Leaf of Defiance | 2,000 | Raises maximum defense power. | ------------------------------------------------------------------------------ | Leaf of Mentality | 1,500 | Raises maximum mental power. | ------------------------------------------------------------------------------ | Leaf of Mysticism | 2,000 | Raises maximum MP | ------------------------------------------------------------------------------ | Leaf of Sagacity | 1,500 | Raises maximum intelligence. | ------------------------------------------------------------------------------ | Leaf of Stamina | 1,500 | Raises maximum HP | ------------------------------------------------------------------------------ | Leaf of Swiftness | 1,500 | Raises maximum agility. | ------------------------------------------------------------------------------ | Leaf of Vigor | 1,500 | Raises maximum attack power. | ------------------------------------------------------------------------------ | Life Syringe | 50,000 | You cannot die for one turn. | ------------------------------------------------------------------------------ | LightFlash Scroll | 2,000 | Attack an enemy with Light magic. | ------------------------------------------------------------------------------ | Magic Booster | 10,000 | Cuts MP usage in half for one battle. | ------------------------------------------------------------------------------ | Magic Bottle | 15,000 | Restores 200 MP to one ally. | ------------------------------------------------------------------------------ | Magic Potion | 6,000 | Restores 100 MP to one ally. | ------------------------------------------------------------------------------ | Magic Powder | 800 | Restores 10 MP to one ally. | ------------------------------------------------------------------------------ | Magic Transformer | 8,000 | No MP is used for one turn. | ------------------------------------------------------------------------------ | Maiden's Heart | 4,000 | Doubles the affect of healing items. | ------------------------------------------------------------------------------ | Meat Bun | 1,500 | Restores 1,800 HP | ------------------------------------------------------------------------------ | Meat Gyoza | 800 | Restores 1,000 HP | ------------------------------------------------------------------------------ | Mental Remedy | 1,000 | Cures several status effects. | ------------------------------------------------------------------------------ | Merchant's Soul | 4,000 | Doubles gold you receive after battle. | ------------------------------------------------------------------------------ | Mind Bottle | 3,000 | Raises mental power 20% during battle. | ------------------------------------------------------------------------------ | Mind Oil | 1,000 | Raises mental power 10% during battle. | ------------------------------------------------------------------------------ | Panacea | 5,000 | Cures all status effects. | ------------------------------------------------------------------------------ | Paralysis Cure | 50 | Cures the Paralysis status effect. | ------------------------------------------------------------------------------ | Paralysis Draught | 600 | Puts the Paralysis status on an enemy. | ------------------------------------------------------------------------------ | PaiPai's Lunch | 15,000 | Fully restores HP | ------------------------------------------------------------------------------ | Paradise Lunch | 2,000 | Restores 1,600 HP | ------------------------------------------------------------------------------ | Petrify Cure | 600 | Cures the Petrify status effect. | ------------------------------------------------------------------------------ | Petrify Draught | 3,000 | Puts the Petrify status on an enemy. | ------------------------------------------------------------------------------ | Physical Remedy | 1,000 | Cures several status effects. | ------------------------------------------------------------------------------ | Plague Cure | 100 | Cures the Plague status effect. | ------------------------------------------------------------------------------ | Plague Draught | 1,000 | Puts the Plague status on an enemy. | ------------------------------------------------------------------------------ | Poison Cure | 25 | Cures the Poison status effect. | ------------------------------------------------------------------------------ | Poison Draught | 500 | Puts the Poison status on an enemy. | ------------------------------------------------------------------------------ | Quick Bottle | 3,000 | Raises agility 20% during a battle. | ------------------------------------------------------------------------------ | Quick Escape Charm | 5,000 | Sure escape from 93% of battles. | ------------------------------------------------------------------------------ | Quick Oil | 1,000 | Raises agility 10% during a battle. | ------------------------------------------------------------------------------ | Rainbow Capsule | 5,000 | Puts random good status effect on ally. | ------------------------------------------------------------------------------ | Restore Blossom | 3,000 | Restores 75% HP to an ally. | ------------------------------------------------------------------------------ | Restore Leaf | 1,000 | Restores 50% HP to an ally. | ------------------------------------------------------------------------------ | Restore Potion | 12,000 | Fully restores all of one ally's HP. | ------------------------------------------------------------------------------ | Resurrect Bottle | 20,000 | Revives and restores all HP and MP. | ------------------------------------------------------------------------------ | Revival Bottle | 8,000 | Revives an ally and restores all HP. | ------------------------------------------------------------------------------ | Revival Elixir | 2,000 | Revives an ally and restores 50% of HP. | ------------------------------------------------------------------------------ | Sage's Handbook | 4,000 | Doubles experience gained after battle. | ------------------------------------------------------------------------------ | Sailor's Lunch | 1,800 | Restores 2,000 HP | ------------------------------------------------------------------------------ | Scroll of Identity | 200 | Identifies the monster. | ------------------------------------------------------------------------------ | Seal Cure | 300 | Cures the Seal status effect. | ------------------------------------------------------------------------------ | Seal Draught | 800 | Puts the Seal status on an enemy. | ------------------------------------------------------------------------------ | ShadowLurk Scroll | 2,000 | Attacks an enemy with dark magic. | ------------------------------------------------------------------------------ | Silver Barome | 5,000 | Restores 1,500 HP to all allies. | ------------------------------------------------------------------------------ | Sleep Cure | 60 | Cures the Sleep status effect. | ------------------------------------------------------------------------------ | Sleep Draught | 800 | Puts the Sleep status on an enemy. | ------------------------------------------------------------------------------ | SlicingWind Scroll | 1,500 | Attacks an enemy with wind magic. | ------------------------------------------------------------------------------ | Smirm's Tonic | 3,000 | Restores 100 MP | ------------------------------------------------------------------------------ | Smirm's Vodgai | 600 | Restores 50 MP | ------------------------------------------------------------------------------ | Snowland Lunch | 800 | Restores 1,500 HP | ------------------------------------------------------------------------------ | Sour Bloom | 1,000 | Unknown.. | ------------------------------------------------------------------------------ | Spellbind Cure | 400 | Cures the Spellbind status effect. | ------------------------------------------------------------------------------ | Spellbind Draught | 1,000 | Puts the Spellbind status on an enemy. | ------------------------------------------------------------------------------ | Spirit's Blessing | 3,000 | Restores 30 percent of HP and MP. | ------------------------------------------------------------------------------ | StrongMenWeakWalls | 2,500 | Temporarily raises attack power. | ------------------------------------------------------------------------------ | StoneCrush Scroll | 1,500 | Attacks an enemy with earth magic. | ------------------------------------------------------------------------------ | Stun Cure | 80 | Cures the Stun status effect. | ------------------------------------------------------------------------------ | Stun Drought | 600 | Puts the Stun status on an enemy. | ------------------------------------------------------------------------------ | Tanza Tea Cake | 100 | Restores 120 HP | ------------------------------------------------------------------------------ | Tatsnam Juice | 800 | Restores 80 MP | ------------------------------------------------------------------------------ | Toxin Remedy | 350 | Cures the Poison and Venom status effects| ------------------------------------------------------------------------------ | Traditional Ramen | 2,500 | Restores 2,000 HP | ------------------------------------------------------------------------------ | Transparent Pill | 5,000 | Not targeted by an enemy for a few turns.| ------------------------------------------------------------------------------ | Ultimate Blessing | 25,000 | Restores all HP/MP, cures all statuses | ------------------------------------------------------------------------------ | Ultimate Miracle | 60,000 | Revives all dead with full HP/MP | ------------------------------------------------------------------------------ | Unassailable Pill | 5,000 | All damage sustained cut in half. | ------------------------------------------------------------------------------ | Vaccine Syringe | 30,000 | Can't be afflicted by status. 1 battle. | ------------------------------------------------------------------------------ | Venom Cure | 50 | Cures the Venom status effect. | ------------------------------------------------------------------------------ | Venom Draught | 800 | Puts the Venom status on an enemy. | ------------------------------------------------------------------------------ | WeakMenStrongWalls | 2,500 | Temporarily raises defense power. | ------------------------------------------------------------------------------ | Wisdom Bottle | 3,000 | Raises intelligence 20% during battle. | ------------------------------------------------------------------------------ | Wisdom Oil | 1,000 | Raises intelligence 10% during battle. | ------------------------------------------------------------------------------ | Working Lunch | 1,000 | Restores 3,000 HP | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +------------------------------ [ 7.2 Misc. Items ] -------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- Here is a listing of all the misc. items you will find in Legaia 2. This list includes the following: Furniture/Artwork, Books/Cards, and Other. ~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~- | MISC. | ~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | AEROLITH | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Also called the Sacred Teal Stone. Has the power to bring forth a tempest. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | AQUALITH | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Also called the Sacred Azure Stone. Has the power to create springs. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BITTER FRUIT | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Acrid, bitter fruit. Not much use for this. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BLOWFISH WEED | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A rare plant, much loved by the Lyps. It swells up like a round blowfish | | when touched. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BLUE GATE KEY | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An old key that opens up a sluice gate. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BLUE SKY SHARD | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Unlocks the mystery of the Earth Crest, the legacy of the Kabel race. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BOOK OF EDEN | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Sharon's handwritten book of the secret "Lord of Eden" technique. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BOOK OF FEAR | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Sharon's handwritten book of the secret "Fearful Arc" technique. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BOOK OF ROSE | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Sharon's handwritten book of the secret "Windmill Rose" technique. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CONFIDENCE TONIC | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A stimulating, spicy tonic that makes one aggressive. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CONFIDENCE+ TONIC | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Instantly makes an average person extremely self assured | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DEAD FLOWERS | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Withered, dead flowers that aren't of much use. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DIVINE BLUELCE GEM | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A precious, holy jewel that holds forever-unmelting ice. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DIVINE GEM OF DOOM | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A precious, holy jewel that holds the light of the never-setting sun. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DIVINE SCARLET GEM | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A precious, holy jewel that holds an everlasting flame. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | EARTH'S TEACHINGS | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Ayne's tablet of the secret "Power Blade" axe technique. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | EMBLEMS OF NOBILITY | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A crest that represents the fallen, noble Rohsen family. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GOLD KEY | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A gorgeously ornamented key that unlocks the iron gate to the annex. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GOLDEN GRONEH DRUG | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A powerful drug dubbed the key to immortality. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GUNANG WEED | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Medicinal herb needed to make the remedy for Apolu Fever. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | HEAVEN'S TEACHINGS | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Ayne's tablet of the "Firestorm" axe technique. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | KRAVIAN PASS | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A license to pass into Kravia, issued by the new bishop. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LIGHTNING TEAR | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Also known as "Dragon's Tear", this has the power to absorb lightning. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LYPSTER | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A baby Lyps. It takes a hundred years to mature. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MIZEL RED SAND | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Legendary sand only found in the western regions and can stop the malice | | the forests give off. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | PEDOMETER | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A wondrous instrument that records the number of steps taken. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | PRISON KEY | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A small, old key that is used in some prison. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | PYROLITH | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Also called the Sacred Burning Stone, has the power to bring forth flames. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RED GATE KEY | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An old key used to open a sluice gate. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | REIK FLOWERS | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Painting by Soldy, his greatness recognized posthomously. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ROTTEN FRUIT | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A useless, squishy, rotten piece of fruit. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SECRETS OF DRAGON | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Lang's scroll of the secret "Sleeping Dragon" sword technique of the Sky | | Fang School. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SECRETS OF FANG | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Lang's scroll of the secret "Raging Fang" sword technique of the Sky | | Fang School. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SECRETS OF THUNDER | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Lang's scroll of the secret "Divine Bolt" sword technique of the Sky | | Fang School. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SPELL OF DARK | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Maya's spell scroll. Contains the spell "Nether Gate". | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SPELL OF EARTH | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Maya's spell scroll. Contains the spell "Dust to Dust". | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SPELL OF FIRE | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Maya's spell scroll. Contains the spell "Dancing Flames". | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SPELL OF THUNDER | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Maya's spell scroll. Contains the spell "Raging Sky". | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SPELL OF WATER | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Maya's spell scroll. Contains the spell "Absolute Zero". | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | STAR BANDANA | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A bandana with a star on it. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | THUNDERWIND STONE | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The heart of the pirate ship, it converts the power of thunder into | | propulsion. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | TIMID TONIC | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Makes one cowardly. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | TIMID+ TONIC | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Instantly makes a self-assured person cowardly. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | WAY OF QUAKE | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Kazan's book of the secret "Earthquake" fighting technique of the Heaven | | Valor School. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | WAY OF RAGE | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Kazan's book of the secret "Fists of Rage" fighting technique of the Heaven| | Valor School. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | WAY OF QUAKE | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Kazan's book of the secret "Hyper Blast" fighting technique of the Heaven | | Valor School. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | WIND TALISMAN | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Charm that calms the raging wind through Gale Canyon. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | YELLOW GATE KEY | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An old key used to open a sluice gate. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~- | FURNITURE | ~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BIG BEAR | SELL PRICE: 3,200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | It looks like a big teddy bear, but actually... | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BIG CHILD'S BED | SELL PRICE: 10,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | It's a bed designed for a child, but it's very large. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DIAMOND TEMPLE | SELL PRICE: 3,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A photograph of the southern Biron Temple. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DIMENSION LINKER | SELL PRICE: 27,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Dubious machine that claims to channel another dimension. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DONJAK | SELL PRICE: 1,750 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A melancholy stuffed animal that always looks sad. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | FUTON BEDDING | SELL PRICE: 7,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Simple yet elegant futon bedding on a tatami-mat stand. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | HANDWOVEN CARPET | SELL PRICE: 75,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A fine, luxurious carpet that costs as much as a house. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | HANGING SCROLL | SELL PRICE: 10,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An elegant calligraphy scroll that says "Sublime". | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | INSCRIBED SWORD | SELL PRICE: 8,400 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | It's probably not authentic, but it's still very nice. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | JINJARO PLANT | SELL PRICE: 2,900 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | When it blooms, it brings good luck to the family. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | KODAMA'S BONSAI | SELL PRICE: 8,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Masterpiece of bonsai-tree art made by the famous Kodama. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LADY BORIGOV | SELL PRICE: 6,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A portrait of Lady Borigov, known for her extravagance. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MEOW KITTY | SELL PRICE: 1,750 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A likeable little stuffed animal cat. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | NOA'S ADVENTURE | SELL PRICE: 2,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A poster depicting a young woman, Noa, told of in legend. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | OBSIDIAN TABLE | SELL PRICE: 22,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A stately table made of carved obsidian. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | PALATIAL BED | SELL PRICE: 20,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A bed decorated with the finest velvet, fit for royalty. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | PARTICLE MONITOR | SELL PRICE: 21,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Spiral part detects some sort of particles. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | PINK CARPET | SELL PRICE: 11,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A fashionable carpet in shocking pink. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | PONPON | SELL PRICE: 4,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A cute baby raccoon, actually, it's kind of violent... | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | PRISCILLA POSTER | SELL PRICE: 3,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A poster of the idolized Darakin singer, Priscilla. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RIXELLIAN PLANT | SELL PRICE: 4,700 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Ornamental plant that bears bright flowers in the winter. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SHIGEZO'S BONSAI | SELL PRICE: 31,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Masterpiece of bonsai-tree art, made by famous Shigezo. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SUPERHERO TIMIO | SELL PRICE: 1,200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A tin figure that used to be a favorite, but is worn out now. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | TATAMI MATS | SELL PRICE: 7,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Traditional Tanza flooring of thick, woven straw mats. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | TEKECHA PLANT | SELL PRICE: 3,100 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A jungle plant with a tropical feel. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | TIGER SKIN RUG | SELL PRICE: 22,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Don't know if it's real or fake, but it's quite a thing. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | VENUS | SELL PRICE: 3,250 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A plant that traps insects to eat with its sticky sap. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | WHIMSICAL TABLE | SELL PRICE: 6,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A cute, precocious table. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | WOODEN TABLE | SELL PRICE: 11,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A tasteful, low table, solid and sturdy looking. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | WOOL BEDSPREAD | SELL PRICE: 5,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A top of the line bedspread of high-quality wool. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~- | ARTWORK | ~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A MEAL WITH ROMLEO | SELL PRICE: 55,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A painting by the impressionist Guney. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CABEY RIVER | SELL PRICE: 50,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A painting by the impressionist Guney. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | COUNT REMBREAU | SELL PRICE: 65,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A painting by the great artist Lottenberg. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DEGENERATE REALITY | SELL PRICE: 59,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A painting by the controversial and unorthodox Mirlo. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DIAMOND RING | SELL PRICE: 36,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A ring with a pink diamond set in pure gold. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DOPHEII FOREVER | SELL PRICE: 90,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A painting by Millea, the famous artist. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | EPHERMAL HOPES | SELL PRICE: 62,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A painting by Elhine, also a famous architect. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | FILOT PLATE | SELL PRICE: 30,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Elegant, ornamental dish that depicts the life of Filot. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | FLOWER IN BURJAE | SELL PRICE: 80,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A painting by Millea, the famous artist. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GEM-COVERED DRESS | SELL PRICE: 37,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A dress encrusted with large rubies and sapphire. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GOLDEN DRAGON | SELL PRICE: 25,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Ornament made of gold - a dragon flying through the sky. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LADY BORIGOV | SELL PRICE: 6,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A portrait of Lady Borigov, known for her extravagance. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LADY CHELSEY | SELL PRICE: 75,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A painting by the great artist Lottenberg. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MONSTER FOSSIL | SELL PRICE: 40,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The fossil of monster said to have destroyed the world. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MORNING GLORY | SELL PRICE: 60,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A painting by Elhine, also famous as an architect. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MYSTERIOUS CLOCK | SELL PRICE: 30,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A wind-up clock that, mysteriously, never stops winding. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ROSANNE'S CLOCK | SELL PRICE: 35,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A gold clock given to a beloved wife, Rosanne. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ROZMED TABLET | SELL PRICE: 45,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A stone tablet said to record the origins of the world. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ST. JOPRAIN'S CUP | SELL PRICE: 46,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A cup said to have been used at the birth of Joprian. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | STATUE OF ARKUSLAM | SELL PRICE: 42,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Statue of an evil deity, legacy of an underground race. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | WRETCHED PONELOT | SELL PRICE: 60,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A painting by the controversial and unorthodox Mirlo. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~- | BOOKS/CARDS | ~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~-*-~- ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ADVENTURER'S LOG 1 | TYPE: Puzzle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A journal written on an old parchment paper. It's ragged and the cover is | | missing. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ADVENTURER'S LOG 2 | TYPE: Puzzle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A journal written on an old parchment paper. It's ragged and the cover is | | missing. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ADVENTURER'S LOG 3 | TYPE: Puzzle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A journal written on an old parchment paper. It's ragged and the cover is | | missing. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BOUNDLESS LOVE | TYPE: Informative | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A diary in very expensive-looking binding. Marienne's diary. It smells | | like sweet vanilla. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | COOKING TODAY | TYPE: Recipe | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A book of recipes. Welcome help for tired homemakers. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CRAZY ABOUT STEW | TYPE: Recipe | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A book of recipes. Filled with warming winter recipes such as soups and | | stews. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DARAKIN RAG - AUTUMN | TYPE: Informative | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A magazine published quarterly by the kingdom. Expounds the wonders of the | | kingdom to the masses. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DARAKIN RAG - WINTER | TYPE: Informative | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A magazine published quarterly by the kingdom. A magazine containing | | various news about the kingdom. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ENJOYING GARDENING | TYPE: Informative | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A book about gardening. Apparently, gardening is making a quiet comeback. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | EXPLORER'S NOTES 1 | TYPE: Puzzle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A journal written on an old parchment paper. It's ragged and the cover is | | missing. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | EXPLORER'S NOTES 2 | TYPE: Puzzle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A journal written on an old parchment paper. It's ragged and the cover is | | missing. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | EXPLORER'S NOTES 3 | TYPE: Puzzle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A journal written on an old parchment paper. It's ragged and the cover is | | missing. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | OLD MAP | TYPE: Puzzle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A rough map of the sewers left by someone who got lost there. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ON THE ROAD AGAIN | TYPE: Puzzle | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The travel journal of the world famous adventurer Miura. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | POINT CARD | TYPE: Special | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Gives the enemy the amount of damage shown on the card. Rack up card points| | when you buy items in the shops! | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | POPULAR EDO DISHES | TYPE: Recipe | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A book filled with beloved dishes of the southern Edo natives. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | PREHISTORIC STUDY | TYPE: Informative | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A treatise on the Kabel, the lost civilization. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SOILED LETTER | TYPE: Informative | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A letter from the guard Kafil to his family. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | THE ROYAL GOURMET | TYPE: Recipe | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A book of recipes. The only cookbook left by the legendary chef Epicurio. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | UPPER CRUST DESSERTS | TYPE: Recipe | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A collection of luxurious, gourmet dessert recipes. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | VIP CARD | TYPE: Special | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A card only given out to the best customers. Show the card to maybe see a | | different offering of goods. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= Other. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +----------------------------- [ 7.3 Collectibles ] -------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- Again, no key will be necessary here, unless you lack common sense. :) ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ANCIENT TALISMAN | SELL PRICE: 600 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A talisman with an undecipherable spell written on it. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ANCIENT WRITING | SELL PRICE: 60 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An undecipherable stone tablet, it looks like something from some ancient | | civilization. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BAD-SMELLING FLANK | SELL PRICE: 120 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Filled with foul-smelling organs. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BALL OF BEGINNING | SELL PRICE: 7,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A mysterious ball engraved with reincarnation secrets. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BAT WING | SELL PRICE: 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A thin bat wing that can be unfolded and stretched open. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BEAST'S LEG | SELL PRICE: 360 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A fierce animal's leg, covered with tile-like scales. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BIG BEAN | SELL PRICE: 750 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A bean the size of a fist. What will it grow? | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BLACK BEAN | SELL PRICE: 950 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A suspicious bean. Wonder what it will grow? | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^ ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BLACK BOUQUET | SELL PRICE: 4,750 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A bouquet of black roses. Elliot's favorite kind. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BLACK HEART | SELL PRICE: 150 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A black lump that rumbles ominously, some say it's the heart of an evil | | deity. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BLOOD-SUCKER MASK | SELL PRICE: 75 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A spooky mask, painted a bloody red. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BONARI SAC | SELL PRICE: 870 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | They say this organ holds a whole winter's worth of food. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BRANTLE TUBE | SELL PRICE: 1,080 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An organ in the body that produces a venomous fluid. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BURNING SPIKE | SELL PRICE: 4,200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Bright, burning-red spike from the monster's body. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CALAMITY HORN | SELL PRICE: 9,750 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Zoan Stoara's, gathers malice and converts it to energy. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CAST-OFF CHRYSALIS | SELL PRICE: 150 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The chrysalis shell cut off by an adult insect. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CUTE TAIL | SELL PRICE: 675 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | It's as cute as a fox's tail. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DARK MUSCLES | SELL PRICE: 3,090 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Black muscles capable of frightening destruction. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DEMONIC AGGREGRATE | SELL PRICE: 6,450 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The materialization of many evil, deep-seated grudges. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DEMON'S HORN | SELL PRICE: 4,800 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Crooked, evil-looking horns. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DEMON'S SKULL | SELL PRICE: 1,410 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The crushed skull of a demon. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DIAMOND TOOTH | SELL PRICE: 750 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A sharp canine tooth, tougher than steel. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DIGGER'S HAND | SELL PRICE: 960 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A hand like a mole's paw. Great for digging. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DOPLIN COIN | SELL PRICE: 60,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A pure-gold coin, engraved with the likeness of Doplin looking pleased | | with himself. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DOPLIN DOLL | SELL PRICE: 420 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Probably won't be of any use - what an ugly looking doll. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DOPLIN'S CLOAK | SELL PRICE: 2,750 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Clock Doplin gave to Balken, leader of the Blue Knights. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | EERIE EGG | SELL PRICE: 990 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A scary-looking, speckled egg. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ELECTRIC FIN | SELL PRICE: 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A thin fin that stores up atmospheric static electricity. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | EVERLASTING LAVA | SELL PRICE: 5,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A piece of the lava that makes up Val Kenus' body. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | FEATHER OF DEATH | SELL PRICE: 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Feather used by an assassin to announce his next target. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | FIRE SPIRIT POT | SELL PRICE: 120 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An unglazed piece of pottery that they say has a fire spirit sealed inside.| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | FIRE SPIRIT POT | SELL PRICE: 40 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An unglazed piece of pottery that they say has a fire spirit sealed inside.| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | FLAME SAC | SELL PRICE: 1,260 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An organ in the body that produces flame pellets. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | FRAGRANT POLLEN | SELL PRICE: 675 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A monster's very-sweet smelling pollen. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GAMEDIEUS CRYSTAL | SELL PRICE: 600 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A sparkling crystal, thought to be the core of a monster. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GASEOUS SPORES | SELL PRICE: 3,600 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Spores produced inside to lift the body off the ground. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GHOUL'S SKULL | SELL PRICE: 720 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The eerie necklace you get when you beat the Baki. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GIANT EYEBALL | SELL PRICE: 6,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A huge eyeball that once belong to a monster. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GLEAMING TALON | SELL PRICE: 630 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A huge talon, as big as a child's arm. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GOLDEN APPLE | SELL PRICE: 90 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | On the outside, it looks like a regular apple, but inside, it's pure gold! | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GOLDEN CREST | SELL PRICE: 1,250 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The shining-gold emblem of the Golden Knights. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GOLDEN EMBLEM | SELL PRICE: 6,100 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Emblem of the Golden Knights, pride of leader, Vixon. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GREEN GLOW MOSS | SELL PRICE: 8,100 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Luminous moss, embodiment of the Mountain Morg spirit. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GROSS GUTS | SELL PRICE: 7,950 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The internal organs of the grotesque Slogar. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GUBNER TUBE | SELL PRICE: 600 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The internal organ of a monster that produces strong acid. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | HAWK EYE | SELL PRICE: 675 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Super-sharp vision that can spot a needle 10 kilometers away. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | HELLFLAME SAC | SELL PRICE: 4,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A pouch in the body for storing up flames. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | JOPRIAN 1ST ORDER | SELL PRICE: 400 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The chief guard's collar emblem, usually a mark of honor. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | JOPRIAN 2ND ORDER | SELL PRICE: 120 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Collar emblem of guards that have finally earned a post. ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | JOPRIAN 3RD ORDER | SELL PRICE: 60 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Cheap, cloth collar emblem of the lowest-ranking guards. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | KING CRACKER | SELL PRICE: 825 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Thought to be the finest rice cracker around. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | KISERIUM ORGAN | SELL PRICE: 6,300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A strange organ that causes a photochemical phenomenon. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LIGHTNING CRYSTAL | SELL PRICE: 6,525 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Crystallized form of some electric discharge in the body. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LI'L LISA DOLL | SELL PRICE: 750 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An expensive dress-up doll that is all the rage among nobility. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LOVE BRACELET | SELL PRICE: 2,600 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Given to Elfin by Bubba as a symbol of his undying love. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LYP'S TEAR | SELL PRICE: 3,450 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A legendary gem said to be dropped by the rare Lyps. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MASPERGU TUBE | SELL PRICE: 6,750 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The oddly enlarged digestive organ of a crustacean. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MONSTER'S PRIDE | SELL PRICE: 825 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Small, mysterious bag that contains the monster's pride. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MUSKEY, FOR MEN | SELL PRICE: 3,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A classy, masculine cologne specially prepared by Bubba. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | NEBELSK ORGAN | SELL PRICE: 1,200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Don't know how, but it seems to make the monster fly. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | OLD MATTOCK | SELL PRICE: 35 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A tool left behind by the person that was digging up the ThunderWind Stone.| ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | OLD WOODEN SWORD | SELL PRICE: 5,600 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The first sword Rauss ever got from Kazan. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | OMINOUS HELMET | SELL PRICE: 6,600 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The helmet Rauss wore, with its eerie ornaments. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | PHOTO OF MARIENNE | SELL PRICE: 4,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A photo showing Marienne, with all of her many charms. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RADIANT SPHERE | SELL PRICE: 900 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A mysterious, radiant object, the core of a monster. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RED CREST | SELL PRICE: 710 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The fiery-red emblem of the Red Knights. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | RED EMBLEM | SELL PRICE: 3,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Emblem of the Red Knights, dear to leader Raynof. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | REPTILLIAN TEETH | SELL PRICE: 1,575 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Teeth as jagged as a saw blade. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ROBNANT CRYSTAL | SELL PRICE: 1,275 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A wriggling crystal, thought to be the core of a monster. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ROCK-HARD MUSCLES | SELL PRICE: 270 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Amazing muscles that feel as solid and hard as a rock. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | SLEEPING POLLEN | SELL PRICE: 1,050 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | This pollen smells so sweet it makes you sleepy. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | STAINED PORTRAIT | SELL PRICE: 6,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Can't really tell, but it looks like it's Velna's family. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | THORNY SHELL | SELL PRICE: 2,370 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Extremely hard shell of a monster, covered with thorns. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | THUNDERSTONE SHARD | SELL PRICE: 4,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Fragment of the ThunderWind Stone that gives off electricity. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | TSUCINOKO | SELL PRICE: 450 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A rarely seen mystical creature that looks like a snake. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | VAKE ROSE | SELL PRICE: 7,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The other-wordly, keepsake flower Stiel carries around. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | VENOMOUS POLLEN | SELL PRICE: 675 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Just a little bit of this dangerous pollen will kill you. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | VERY HARD BONE | SELL PRICE: 480 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Don't know what bone it is, but it's dreadfully hard. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | VERY HARD EGG | SELL PRICE:450 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A mysterious, fossilized egg. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | VISCOUS LIQUID | SELL PRICE: 360 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A revolting liquid, probably a body fluid of some kind. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | WEIGHT SAC | SELL PRICE: 1,905 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A weighted pouch to keep the monster from going too high. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | WIND-HANDLE STAFF | SELL PRICE: 135 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A tool for controlling the wind. Can only be used by magic users called | | "Wind Handlers". | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | WINDING VANE | SELL PRICE: 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A twisting vine that can be stretched out like elastic. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | WOLF'S TOOTH | SELL PRICE: 120 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The sharp, pointed canine tooth of the carnivore. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ZONANSK SPHERE | SELL PRICE: 1,020 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Odd lump of earth that seems to have a will of its own. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- +----------------------------- [ 7.3 Materials ] ----------------------------+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-- *whistles* What, you need a key? Too bad! :) ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ALMA IRON ORE | SELL PRICE: 100 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Base material for making iron. Found in Gale Canyon. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ANVENUS GEM | SELL PRICE: 25,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Mysterious, precious gem that houses an unknown spirit. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BARL IRON ORE | SELL PRICE: 2,600 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Iron ore used in ferroalloys. Found in the Thunder Mine. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BELDNUK | SELL PRICE: 5,O00 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Ingredient in an immortality potion. Found in Drakonia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BELKRAN STONE | SELL PRICE: 14,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A charm left behind by a hero. Found in Demiurge Tower. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BLACK OPAL | SELL PRICE: 6,400 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A large, dark opal. Famous in Phorchoon. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BLACK STAR SAND | SELL PRICE: 60 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Medicine found in Gale Canyon. Used in restoratives. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BLACKDEMON'S HEART | SELL PRICE: 11,100 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The heart of an evil deity. Found in Demiurge Tower. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BODIGA SILK CLOTH | SELL PRICE: 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Bodiga-weave cloth of silk found deep underground. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | BROOT SHELL | SELL PRICE: 100 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The armor-like shell of the broot, found on Mt. Gabel. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CALEMB GRASS | SELL PRICE: 1,600 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A mystical, medicinal herb found around Kravia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CHABEL IRON ORE | SELL PRICE: 5,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Iron ore found around Tanza. Dubbed "Gleaming Stone". | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CHABU LIQUID | SELL PRICE: 650 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A dangerous, powerful drug found in stagnant places. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CHERRY-RED CLOTH | SELL PRICE: 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A cherry-colored cloth, dyed in a Mt. Gabel waterfall. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CHIBE GOLD BULLION | SELL PRICE: 2,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Combustible gold bullion found in the Thunder Mine. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CIB SILVER CRYSTAL | SELL PRICE: 1,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A crystal that shines silver. Found deep underground. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CLE METEORITE IRON | SELL PRICE: 15,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Iron extracted from cle meteorites. In Demiurge Tower. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CONDURK MERCURY | SELL PRICE: 150 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Cloudy mercury found in stagnant places such as sewers. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | CRESS ROCK | SELL PRICE: 210 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A shining, gold-like rock found in the Forest Maze. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DARK STONE | SELL PRICE: 3,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An eerie stone. Found around Kravia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DARM SHEET METAL | SELL PRICE: 100 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Extremely durable sheet metal. Made in Darakin. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DEMARN AMBER | SELL PRICE: 450 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Precious amber. Found around Yuno. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | DESANT SILVER | SELL PRICE: 1,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Silver refined from silver dust. Found around Kravia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | EARTH DRAGON WING | SELL PRICE: 6,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The wing of an earth dragon. Found around Drokonia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | EBEN SILVER ORE | SELL PRICE: 4,200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An extremely precious silver. Found around Drokonia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | EDO STEEL | SELL PRICE: 800 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A light, strong steel made in Kravia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ETERNAL FLAME | SELL PRICE: 2,600 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A flame-red rock found around Drokonia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | EVIL JUNGO STONE | SELL PRICE: 22,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Turns saints to monsters. Famous amongst peddlers. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | FARGOH CLOTH | SELL PRICE: 7,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The famous, costly cloth of Phorchoon. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | FORCE CRYSTAL | SELL PRICE: 5,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A mysterious Drokonian crystal that forms a force field. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GABNAS LEATHER | SELL PRICE: 7,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Tanned hide of a rare wind beast found in Ellsworth. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GALMA GOLD DUST | SELL PRICE: 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Extremely valuable gold dust. Found in the Forest Maze. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GAN METEORITE IRON | SELL PRICE: 5,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Iron from meteorites. Found around Jinga. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GELATIN OIL | SELL PRICE: 800 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Body fluid of an inorganic creature found underground. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GOLD SCARAB POWDER | SELL PRICE: 1,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Powdered carcasses of gold scarabs. Found in Kravia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GORDA WOOD | SELL PRICE: 40 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Can be found in Hunter's Wood. Good for making furniture. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GORUM HEMP CLOTH | SELL PRICE: 75 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The famous Gorum-weave hemp cloth of Darakin. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | GUWO SOLUTION | SELL PRICE: 3,200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A special liquid solution found in the Thunder Mine. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | HEAVEN STONE | SELL PRICE: 700 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A rare stone with hallucinogenic effects. Found in Yuno. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | HEAVEN'S SECRET | SELL PRICE: ???? | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A rare gem, said to have fallen from heaven. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | HELLBEAST BONE | SELL PRICE: 150 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Fossilized monster bone. Found in the Forest Maze. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | HOLY KING'S GEM | SELL PRICE: 6,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A famous gem of Phorchoon, offered up to the Holy King. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | HOLY STONE | SELL PRICE: 1,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A stone that gives off a holy light. Found around Yuno. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | IMMORTALITY POTION | SELL PRICE: 6,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Medicine of immortality, the rare treasure of Phorchoon. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | IRON FANG STONE | SELL PRICE: 160 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An extremely hard ore found in the Forest Maze. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | IRON POLISH POWDER | SELL PRICE: 160 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A powder used for polishing. Found in the Forest Maze. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | IZUMO BRONZE | SELL PRICE: 75 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The base elements of bronze. Found in Gale Canyon. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | JEDO METAL | SELL PRICE: 200 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A heavy, flexible ore found inside a Mt. Gabel cave. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | JONEL SAP | SELL PRICE: 125 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Sap of the jonel tree, found in the Forest Maze. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | JUBON ROCK | SELL PRICE: 75 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A combustible rock that can be found on Mt. Gabel. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | KINESS LIFE WATER | SELL PRICE: 125,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Life-giving water. Found in Demiurge Tower. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LIAZA MAGIC CLOTH | SELL PRICE: 600 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The famous Liaza-weave cloth of Kravia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LONKON POWDER | SELL PRICE: 400 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The lonkon insect's venomous powder. Found underground. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | LORD CRYSTAL | SELL PRICE: 16,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Shining, other-wordly substance found in Demiurge Tower. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MAD VENOM | SELL PRICE: 2,500 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A powerful, mind-destroying drug. Found around Drokonia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MAUBOURG IRON | SELL PRICE: 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Naturally created iron. Found in the Forest Maze. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MEEZUS LIQUID | SELL PRICE: 300 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | An extremely dangerous chemical found in the Forest Maze. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MERIAH CRYSTAL | SELL PRICE: 400 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A fossil changed into a crystal. Found around Yuno. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | METEORITE | SELL PRICE: 8,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A fragment of meteorite. Found around Drokonia. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MIRACULOUS VAUNUSK | SELL PRICE: 20,400 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A liquid created through alchemy, famous among peddlers. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MOBLE SILVER CLOTH | SELL PRICE: 425 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Shining silver cloth. Found around Yuno. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | MORUS SPRING WATER | SELL PRICE: 25 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Natural spring water that flows in Hunter's Wood. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | NDIGA KING STONE | SELL PRICE: 20,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | The hardest ore in the world. Found in Demiurge Tower. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | NERVEL CARCASS | SELL PRICE: 700 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Dead monster body. Found in stagnant places such as sewers . | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | NOTH ROCK | SELL PRICE: 60 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | A hard, easily worked rock found in Gale Canyon. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | OBLE GOLD DUST | SELL PRICE: 110 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | Gold dust of a low purity. Found inside a Mt. Gabel cave. | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= | ORCHALON STONE | SELL PRICE: 10,000 | ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^