Kingdom Hearts RE: chain of memories Organization XIII Deck Guide /\ / \ / \ / \ \ / /\/ \/\ <= => \/\ /\/ \ / / \ / \ \ / /\/ \/\ / \ / \ ( ) \ / \ / \ /\ / \ / \ / \/ \/ table of contents 1. version info (MK) 2. forword (F) 3. enemy card checklist (EC) 4. Card Locations (CL) 5. Organization XIII theam decks (OTD) - Roxas (XIII) - Larxene (XII) - Marluxia (XI) - Luxord (X) - Demyx (IX) - Axel (VIII) - Saix (VII) - Zexion (VI) - Lexaeus (V) - Vexen (IV) - Xaldin (III) - Xigbar (II) - Xemnas (I) 6. Character theam Decks (CTD) - Cloud (CD) - Sephiroth (SD) - Leon (LD) - Riku (RD) 7. miscellaneous Decks (MD) - Final Fantasy (FF) - Kingdom Hearts II (KHII) - Burning Ambition (BAD) 8. Contact Info (CI) 9. Credits (CRD) version info (MK) 1: My first edition, Orginazation XIII Complete. 1.1: Enemy Cards added. 1.2: Other Decks Added. 2: Card location partialy added, Extended credits. 2..5: spelling corections, added contact info. forward (F) Hello, Im Bodie and I am about to show you how to make a deck based off of your favorite character, hopefully, if not then you will still know cool decks to show off to your friends. I have some things to say first 1. its you game/file/Deck so you may alter it at will, I won't stop you. 2. some of these decks are VERY hard to make, simply because of who the deck is based off of, keep that in mind 3. if you are not reading the forword then you are weenie thats it, have fun! enemy card checklist (EC) I'll throw this out first as a refrence NOTE: these are NOT in order Shadow Effect: Incremeter Description: Increase the value of all cards by 1. Duration: 2 reloads. Soldier Effect: Combo Plus Description: Add an extra hit to normal combos. Duration: 3 reloads. Large Body Effect: Guard Description: Deflect frontal physical attacks and completely nullify damage. Duration: 1 reload. Red Nocturne Effect: Fire Boost Description: Increase the strength of Fire abilities. Duration: 1 reload. Blue Rhapsody Effect: Blizard Boost Description: Increase the strength of Blizzard abilities. Duration: 1 reload. Yellow Opera Effect: Thunder Boost Description: Increase the strength of Thunder abilities. Duration: 1 reload. Green Requiem Effect: Cure Boost Description: Increase the strength of Cure abilities. Duration: 1 reload. Powerwild Effect: Retrograde Description: Reverse the value of all cards. 1 becomes 9, 2 becomes 8 etc. Duration: 1 reload. Bouncywild Effect: Draw Description: Attract fallen cards and items for easy retrieval. Duration: 5 reloads Air Soldier Effect:Reload Kinesis Description: Reload while in motion. Duration: 3 reloads. Bandit Effect:Combo Finish Description: Make any normal attack as strong as a finishing blow. Duration: 1 reloads. Fat Bandit Effect: Back Attack Description: Increase attack damage when striking enemy from behind. Duration: 2 reloads. Barrel Spider Effect: Quickload Description: Reload cards instantly Duration: 3 reloads. Search Ghost Effect: Drain Description: Absorb enemy's HP while striking with attack cards, but enemy drop lesser items. Duration: 1 reload. Sea Neon Effect: Random Values Description: Randomize the value of the cards you use. Duration: 1 reload. Screwdiver Effect: Decrementor Description: Decrease the values of all cards by 1. Duration: 1 reload. Aquatank Effect: Auto-Reload Description: Automatically reload cards when they run out. Duration: One reload. Wight Knight Effect: Float Description: Alter gravity to increase jumping ability. Duration: 3 reloads. Gargoyle Effect: Vanish Description: Becomes invisible and reduce your chances of being hit. Duration: 1 reload. Pirate Effect: All Zeros Description: Changes the value of all cards to zero. Duration: 1 reload. Air Pirate Effect:Item Bracer Description: Stop enemies from breaking the Item Cards you use. Duration: 3 reloads. Darkball Effect: Duel All (I think) Description: can Duel no matter what the value Duration: 3 reloads. Defender Effect: Protect Description: Decrease physical damage inflicted by enemies. Magical attacks inflict normal damage. Duration: 1 reload. Wyvern Effect: Reload Lock Description: Reload cards without increasing the reload counter. Duration: 3 reloads. Wizard Effect: Magic Boost Description: Forfeit summon card use to power magic cards. Duration: 1 reload. Neoshadow Effect: Bio Description: Causes enemy(s)'s HP to drop gradually. Duration: 1 reload. White Mushroom Effect: Hyper Healing Description: Restore some HP every time you use a friend card. Duration: 3 reloads. Black Fungus Effect: Random Flush Description: Activate a random card effect. Duration: 1 reload. Creeper Plant Effect: Leaf Bracer Description: Stop enemies from breaking Cure abilities you use. Duration: 1 reload. Tornado Step Effect: Reload Haste Description: Subtract two digits from the reload counter. Duration: 1 reload. Crescendo Description: Forfeit magic card use to power up summon cards. Duration: 1 reload. Guard Armor Effect: Wide Attack Description: Slightly increase the range of attack cards. Duration: 30 attacks. Parasite Cage Effect: Dispel Description: Breaks an opponent's card without fail. but if your opponent has none of cards to play, it does nothing Trickmaster Effect: Value Break Description: When you lose a card break, reduce the value of the enemy's card by the value of your broken card. Duration: 10 breaks. Darkside Effect: Mimic Description: Copy the cards your opponent is using. Nothing happens if your opponent has no card in play. Card Soldier Effect: Attack Haste Description: Increase the swing speed of attack cards. Duration: 30 attacks Hades Effect: Berserk Description: Boost the power of attack cards when low on HP Duration: 30 attacks Other Information: Immune to fire; stunned by Ice element. Jafar Effect: Attack Bracer Description: Stop enemies from breaking the attack cards you use. Duration: 20 attacks. Oogie Boogie Effect: Regen Description: Gradually restore HP. HP returns more quickly when low. Duration: 10 uses Ursula Effect: Shell Description: Halves the Magical attacks from the enemy. Summon Magic deals normal damage. Duration: 5 hits taken. Hook Effect: Second Chance Description: Retain 1 HP after receiving a critical hit, provided that you have two or more HP left. Duration: 3 uses. Other Information: Resistant to Lightning; Stunned by Fire element. Dragon Maleficent Effect: Overdrive Description: Sacrifice reload speed to power up attack cards. Duration: 30 attacks. Riku Effect: Sleight Lock Description: Keep cards used in sleights available for reloading. Duration: 5 sleights Other Information: Resistant to Fire, Ice, and Lightning element. Axel Effect: Quick Recovery Description: Use cards even while staggering from damage. Duration: 10 hits taken Other Information: Immune to fire element; stunned by Ice elemental. Larxene Effect: Dash Description: Increase running speed Duration:15 cards Other Information: Immune to Lightning; Weak to special attacks. Vexen Effect: Auto-Life Description: Revive automatically when your HP reaches 0. Only a small amount of HP is restored. Duration: 1 use Other Information: Immune to Ice; Stunned by fire. Marluxia Effect: Double Sleight Description: Use stocked cards and sleights twice in a row, however, Duration: 3 sleights Other Information: Resistant to Fire, Ice, Lighting element and special attacks. Lexaeus Effect: Warp Break Description: Obliterate enemies with the finishing blow of a combo with a high success rate. Duration: 50 attacks Other Information: Immune to Ice; Resistant to physical attacks; Weak against special attacks. Ansem Effect: Sleight Blind Description: Conceal your stocked cards from your opponents. Duration: 10 sleights Other Information: Resistant to Fire, Ice, and Lightning element. Zexion Effect: Confu-Strike Description: Chance to confuse enemy as you attack. Duration: 50 attacks Other Information: Resistant to Fire, Ice, Lightning element and special attacks. Xemnas Effect: Quick Barrier Description: Guard the 2nd hit and on of a combo attack. Duration: 3 reloads Other Information: Resistant to Fire, Ice, Lighting element and special attacks. Xigbar Effect: Shot Charge Description: Power up projectile attacks like Strike Raid, Fire...etc. Duration: 2 reloads Other Information: Resistant to Fire, Ice, Lighting element and special attacks. Xaldin Effect: Aero Guard Description: Aero remains in effect for a short period. Duration: 3 attacks Other Information: Resistant to Fire, Ice, Lighting element and special attacks. Saix Effect: Combo Boost Description: Attack cards are powered up. Duration: 20 attacks Other Information: Resistant to Fire, Ice, Lighting element and special attacks. Demyx Effect: Water Charge Description: Power up water attacks like Aqua Splash, Blizzard...etc. Duration: 2 reloads Other Information: Resistant to Lighting element and special attacks. Luxord Effect: Omni Break Description: Always Card Break regardless enemy's Card Numbers. Duration: 15 cards Other Information: Resistant to Fire, Ice, lightning and special attacks. Roxas Effect: Double Hit Description: One Attack Card can inflict twice as much damage. Duration: 20 attacks Card Locations (CL) Locations on some "Hidden" cards One Winged Angel & Diamond Dust Chest on Floor 13 after beating Marluxia Ultima & Lexeaus Chest on floor 13 after beating Reverse Rebirth Ansem SUPPOSED Chest on floor 13 after beating Reverse Rebirth, but it seems to escape me. v_v Kingdom Hearts II Cards In all Room of Rewards after beating Marluxia, if you have: A. Kingdom Hearts II file for English OR B. KH2FM+ Game Beat File for Japanese Organization XIII theam decks (OTD) Here's what you've been waiting for, the decks them selves Roxas (XIII) Roxas is debatedly the easest to make. 6x Oathkeepers 6x Oblivion OPTIONAL 3x Cure 1x Item (any) ENEMY CARDS Roxas Axel Oogie Boogie Air Soldoir Jafar Vexen Deck grade: B Larxene (XII) slightly annoying to make. x12 Photon Debugger or Spellbinder x12 Thunder x9 Cure OPTIONAL x1 Item ENEMY CARDS Larxene (as useless as she may be) Yellow Opera Air Soldier Oogie Boogie Vexen Marluxia or Riku Deck Grade: A if you use slights, otherwise c+ Marluxia (XI) very, very fun. this version will be in Attack style. x15~30 Attack Cards x9~15 Cure OPTIONAL x2 Item (any) ENEMY CARDS Marluxia Riku (optional) Air Soldier Vexen Axel (so that you can use slieghts whenever) Aqua tank Deck grade: * if you use slights, otherwise B Luxord (X) the HARDEST deck to make, exept for Xemnas. x15 Ultima weapon x15 Cure OPTIONAL x3 Megalixirs ENEMY CARDS Luxord (the BEST card in the game) Vexen Aqua tank Air Soldier Gargoyle Black Fungus Deck Grade: *+ a.k.a. the best deck you've ever heard of! Demyx (IX) Basicly the same as Vexen's x9 Diamond Dust x9 Blizzard x6 Cure OPTIONAL x3 Dumbo x1 Ether ENEMY CARDS Demyx Vexen Air Soldiar Wizard Oogie Boogie Xigbar or Roxas (to make things intresting) Deck grade: B Axel (VIII) farly dificult to make, but WELL worth it x9 Bond of flame x15 Fire oPTIONAL x9 Cure x3 Aero (for Raging storm) x1 Gravity (for Firaga Burst) x1 Mushu (for Megaflare) x1 Item ENEMY CARDS Axel Roxas Marluxia Riku Oogie Boogie Vexen Deck Grade: * if you use slights, otherwise B+ Saix (VII) Very simaler to Roxas' in many ways x9 Star Seeker x9 Cure OPTIONAL x3 Gravity (slightly matches element) x1 Item ENEMY CARDS Saix Vexen Air Soldier Oogie Boogie Neo Shadow Lexaeus Deck Grade: A Zexion (VI) Very Intresting Deck x15 Kingdom Key, Photon Debugger, Diamond Dust, Bond of flame, or Ultima x9 Cure OPTIONAL x3 Tink x3 Cloud x3 Stop x1 Item ENEMY CARDS Zexion Lexaeus Vexen Air Soldier Oogie Boogie Xaldin Deck Grade: B~A+ depending on what you put in. Lexaeus (V) PURE ATTACK POWER x15~30 Attack cards, Ultima if you want to make this deck intresting! OPTIONAL x6 Cure (you might not even need them!) x1 hi or megapotion ENEMY CARDS Lexaeus Saix Roxas Axel Dragon Maleficent Aqua tank Deck Grade: if you haft to ask then you don't deserve this deck, * Vexen (IV) basicly the same as Demyx'es x6 Diamond Dust x9 Blizzard x9 cure OPTIONAL X3 Dumbo X1 Ether ENEMY CARDS Vexen Blue Raphsody or Demyx Oogie Boogie Air Soldier Wizard Xigbar Deck Grade: B Xaldin (III) Now YOU can be the hardest storyline boss in Kingdom Hearts II x12 Follow the wind or Divine Rose x6 Aero x9 Cure OPTIONAL x3 Cloud x1 Item ENEMY CARDS Xaldin Lexeaus Luxord Oogie Bogie Air Soldier Vexen Deck Grade: your the hardest storyline boss, A~* Xigbar (II) All mighty sniper any amount of cards, heres mine: x12 attack x9 magic x6 Cloud x9 Cure x1 Elixir ENEMY CARDS Xigbar Oogie Boogie Air Soldier Vexen Wizard Marluxia, Riku, or Aquatank Deck Grade: * if you use slights, otherwise c+ or B, Depending. Xemnas (I) The Supirior, nuff said x9 Ultima X6 of each magic card x9 MORE Cure OPTIONAL x6 Cloud x6 Tink x1 Megalixir ENEMY CARD Xemnas Oogie Boogie Aquatank Lexaeus Luxord Vexen Deck Grade: *+ a.k.a the best deck you've ever heard of! Character theam Decks (CTD) no, Im not stoping at the Organization! Cloud (CD) THE best summon card x9 Metal Chocobo x12 Cloud x12 Cure OPTIONAL x3 Stop x1 Item ENEMY CARD Oogie Boogie Marluxia Riku Vexen Roxas Air Soldier Deck Grade: * if you use slights, otherwise B+ Sephiroth (SD) I've gone the extra mile, Sephiroth! x15 One Winged Angle x6 of each magic card x9 MORE cure OPTIONAL x3 Cloud, all ways chasing Sephiroth x1 Item ENEMY CARDS Lexaeus Luxord Marluxia Vexen Roxas Oogie Boogie Deck Grade: *+ a.k.a. the best you ever heard of! Leon (LD) the deck you never thought posible! x15 Lionheart x9 Fire x9 Cure OPTIONAL x3 Cloud x1 Gravity x3 Aero x1 Item ENEMY CARD Oogie Boogie Hades, acts like Blasting Zone/Energy Blade Vexen Air Soldier Riku Jafar Deck Grade: B~*, Depending Riku (RD) Sora style x15 Oblivion, acts as the Dark Keyblade x9 Cure x1 Hi-potion ENEMY CARD Riku Hades Lexeaus, he DID get it for us. Vexen Oogie Boogie Aqua Tank, since Barrel Spider dosent seem to work for me... Deck Grade: R for Riku, * Miscellaneous Decks (MD) other Decks that I've conjard up Final Fantasy (FF) your opponents "Final Fantasy" x6 Metal Chocobo x6 Lionheart x6 One Winged Angle x3 Ultima, Cloud's best wepeon in FF7 x9 Cloud OPTIONAL x9 Cure x1 Item ENEMY CARDS Oogie Boogie Vexen Air Soldier Jafar Lexaeus Luxord Kingdom Hearts II (KHII) too bad you can't use Drive! x3 Hidden Dragin x3 Follow the Wind x3 Monochrome x3 Photon Debugger x3 Star Seeker x3 Bond of Flame x9 Cure OPTIONAL x3 Fire x3 Thunder x3 Blizzard x1 Elixir ENEMY CARDS Vexen Roxas Axel Luxord Xemnes Xigbar or Demyx if you put in Magic, otherwise Xaldin Deck Grade: Any Burning Ambition (BAD) "Let the Flames Burn you!" x12 Fire element attack card x12 Fire x12 Cure OPTIONAL x3 Aero x1 Gravity x1 Item ENEMY CARD Red Nocturne Wizard Wyvern Oogie Boogie Vexen Marluxia or Riku Contact Info (CI) If you have any further questions, you can email me at [email protected], but don't expect me to mail back any time soon, and heres a list of things that I will respond to: 1. mis-information, PLEASE BE PATIANT WITH ME, I DONT HAVE EVERY CARD! 2. deck advice, I am willing to add your deck also if I think that it is possible to make at atleast level 85. and 3. spelling corections, espetialy names. Credits (CRD) When you walk away You don't hear me say Please, oh baby, don't go Simple and clean is the way that your making me feel tonight thats all the way it goes SQUARE ENIX DISNEY WIKIPIDIA, FOR SOME ENEMY CARDS TETSUYA NAMORA (I THINK THATS HOW YOU SPELL HIS NAME) ME, FOR THE GUIDE YOU, FOR CARING