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Walkthrough

by KingContributor

K    K III N    N   G G    D D    o o o  M     M        
K  K    I  N N  N  G       D  D  o     o M M M M           
K K     I  N  N N G    GGG D   D o     o M  M  M        
K  K    I  N   NN G     G  D   D o     o M     M         
K   K  III N    N  G G G   D D    o o o  M     M  


H    H EEEEE     A      R R   TTT   SSSS
H    H E        A A     R  R   T   S
H H HH EEE     A A A    R R    T    S S 	
H    H E      A     A   R  R   T       S
H    H EEEEE A       A  R   R  T   SSSS

Kingdom Hearts {2002}
FAQ/Walkthrough
Copyright 2008 KingContributor
[email protected]
  
================================================================================
Table of Contents
================================================================================
1.Introduction
2.FAQ
3.Controls
4.characters

5.Walkthrough
A.Awakening
B.Destiny Islands
C.Traverse Town
D.Wonderland
E.Deep Jungle
F.Olympus Coliseum
G.Traverse Town
H.Olympus Coliseum
I.Argabah
J.Monstro
K.Olympus Coliseum
L.Alantica
M.Neverland
N.Halloween Town
O.Olympus Coliseum
P.Traverse Town
Q.Hollow Bastion
R.Traverse Town
S.Hollow Bastion
T.End of the World

6.Sidequests
A.Dalmations
B.100 Acre Wood
C.Hades Cup
D.Postcards
E.Optional Bosses

7.Trinity Locations
8.Gummi Ship Blue-prints
9.White Mushroom Hunting
10.Enemy Bestiary
11.Boss Section


12.Battling Mechanics
A.Weapons
B.Spells
C.Items
D.Abilities
E.Equipment
F.Synthesizing

13.Contact Information
14.Legal Disclaimer
15.Version History
16.Credits
17.Closing

================================================================================
1.Introduction
================================================================================
Greetings. You have found KingContributor's FAQ/Walkthrough for Kingdom Hearts.
I know I'm about six years late on this one, but I just beat Kingdom Hearts, and
I felt compelled to write this guide for it. That's how good the game was.

Kingdom Hearts was released in October of 2002 for the Playstation 2. It is an
RPG that includes a bunch of worlds that are Disney themed. It appeals to the 
fans of RPGs, but it also appeals to people who love Disney movies and classics.
You play as Sora through a bunch of familiar worlds and fight alongside familiar
characters as well. 

Well, that's a look at Kingdom Hearts. I hope you find this FAQ helpful among 
the already 15 other walkthroughs up, but nonetheless, I'm adding my name work
up there as well. Use the email address if you need help with something, or if
you have a strategy for a boss that is better than mine. Alright, here we go.

================================================================================
2.FAQ
================================================================================
Q:What is Kingdom Hearts?
A:Kingdom Hearts is an RPG that involves a bunch of classic Disney characters 
and levels. You play as a young boy named Sora who must use a Keyblade to seal
the worlds from a bunch of evil creatures called Heartless. It's a pretty fun
game that has flaws, but it's good nonetheless.

Q:How do I skip cutscenes?
A:Unfortunately, you can't. This becomes very tedious when you die a lot and
have to watch the same scene over and over. Plus, you don't really feel like
watching the cutscenes over and over again as you play through the game more
times.

Q:What's the deal with equipment and all that?
A:This can be real tricky to get. Basically, you have a bunch of commands.
Attacking is pretty straightfoward. Spells allow you to use different elements,
but you have to move the stick to the spells part. There are also shortcuts. As
for equipment, you have to go to the menu screen and manage it from there. You
can choose what you want to equip to Sora, Donald, Goofy, and any other Disney
character in your party. Also, you can do that with abilities as well.

Q:How do you save?
A:There are save points throughout the game. You'll find these green circles of
light. They are your save points. You must also go here to board the gummi ship
and customize the people in your party.

Q:What's the deal with synthesizing and all that?
A:Synthesizing is really fun. You get to break down a certain object and use it
to make something more powerful. I have a whole section on synthesizing, so 
refer to that section for details.

Q:How do I fight?
A:Fighting is very important in KH. Basically, you have to lock onto the enemy 
and whack them with your Key Blade using X. The finer mechanics of fighting
are described in the Battling Mechanics section for those people who are new to
RPGs and such.

Q:How do I beat this boss/level/task?
A:I wrote an FAQ for a reason. Look in it first, and if you can't find the anwer
to your question, simply email me. I would be glad to answer questions about the
game. Most of those things can be beaten by looking around and examining 
everything. That usually helps with puzzles/tasks. Surprisingly, there aren't
really any hard puzzles. Just a bunch of exploration to do and figuring out the
obvious tasks laid before you, some of which, aren't so obvious.

Q:Hello, I'm from this website.....
A:Sure, I'd be happy to have you host my work on your site. Please follow the
information in the contact information and legal disclaimer section to know how
to go about getting my work on your site. NOTE: ONCE FINAL VERSION IS PUBLISHED,
I WILL NO LONGER ACCEPT REQUESTS TO HAVE THIS FAQ HOSTED. THIS WOULD CAUSE FOR
ANOTHER UPDATE, WHICH WILL NOT HAPPEN SINCE IT IS THE FINAL VERSION!!!!

THE FINAL UPDATE HAS BEEN PUBLISHED!! I NO LONGER ACCEPT REQUESTS FOR PEOPLE TO
HOST MY FAQ ON THEIR SITE!! DON'T WORRY, THERE WILL BE MORE WORK FROM ME IN THE
FUTURE. LOOK FOR CHAIN OF MEMORIES AND KINGDOM HEARTS II FAQS TO GRAB FROM HERE!

================================================================================
3.Controls
================================================================================
These controls come from the game's manual. They are protected by their 
respective copyright owners and is not, in anyway, the work of KingContributor.

L1 Button: Hold down to display magic shortcut menu.

L2 Button: Rotate camera counterclockwise {disabled when target lock is 
engaged}/press simultaniously with the R2 button to revert the camera to default
frontal view/cycle through available targets while locked on.

R1 Button: Engage or disengage target lock.

R2 Button: Rotate camera clockwise {disabled when target lock is engaged}/press 
simultaniously with the R2 button to revert the camera to default frontal view/
cycle through available targets while locked on.

R3 Button: Confirm {disabled in menu selection}.

Direction Buttons: Move cursor.

Left Analog Stick: Move character {walks or runs depending on how far the stick
is tilted}/move cursor in menu screen.

Right Analog Stick: Move cursor in command menu.

Start Button: Display main menu/pause {during battle and cutscenes}/ display
special menu during minigames.

Select Button: Toggle first-person view on/off.

Circle Button: Cancle/jump/let go/swim fast/ascend when flying or swimming.

Triangle Button: Command party members to attack a locked target/press while
holding the L1 Button to cast assigned spell.

Square Button: Use special abilities/descend when flying or swimming/press while
holding the L1 Button to cast assigned spell.

X Button: Confirm/press while holding the L1 Button to cast assigned spell.

================================================================================
4.Characters
================================================================================
The following is taken directly from the game's manual. It is protected by its
respective copyright owners and is not, in anyway, the work of KingContributor.

Sora: Main character. Age 14. As a teenager he has his share of concerns, but he
manages to keep an upbeat attitude. He may seem simple-minded at times, but he
has a strong sense of justice.

Goofy: Captain of the royal knights, a soldier who despises weapons. Under the
king's orders, he accompanies Donald on the quest to find the key. An easy 
going, clumsy knight.

Donald Duck: Court wizard and loyal servant to the king. He embarks on a journey
to carry out the missing king's orders: to find a mysterious "key" and it's 
owner. A feisty, impatient magician.

Riku: Age 15. He may seem cool and collected for his age, but he is far from the
quiet type. Always curious about the unknown, he begins to question the small,
closed world in which he lives.

Kairi: Age 14. She moved to Sora and Riku's island a few years ago. Though she
may appear delicate, she possesses a strong, unyielding will.

Heartless: Mysterious beings that hunt Sora relentlessly. Many types of 
Heartless exist.

================================================================================
5.Walkthrough
================================================================================
Here it is, the prime beef of the guide. This will, obviously, cover the game's
story from the beginning of Destiny Islands, all the way to  End of the World. 
Remember, if you have any strategies or things I've missed, please email me with
detailed description on what I missed. I will add it to the FAQ with full credit
to you of course. Let's press forward. NOTE: WALKTHROUGH DOES NOT COVER THE LONG
OPENING CUTSCENE!!

--------------------------------------------------------------------------------
A.Awakening
--------------------------------------------------------------------------------
Once the opening cutscene is over, you will find yourself on a Snow White drawn
platform. There is so much to do and little time. Don't worry, the door is still
shut, the game urges you to not be afraid and step forward. After reading the
explanation on how to move, step forward. Three platforms will rise out of the
platform. On them are a sword, shield, and staff. Each of these items represents
a certain kind of power. You will be prompted to choose one and give up another.

Sword: Gives you strength
Staff: Wisdom and magic
Shield: Defense.

Personally, I would take the staff and give up the sword, but it's your call.
Just be aware that whatever you choose and give up, this will affect the 
abilities you learn. Following the instructions given after, use Circle to jump
to the power you want. Once you confirm the form you chose, the platfrom will
shatter into pieces. 

After a bit of falling, you will end up on the Cinderella platform. It will tell
you you've gained the power to fight and provide an explanation on what button
to press. Do so, and it will go on to explain the HP and MP gauges that are on 
the bottom right of the screen. Suddenly, a bunch of black creatures will pop 
out of the platform and attack. These guys are one form of many Heartless you
will be fighting. Teach them a lesson and defeat them. You will be told about
experience and items that enemies drop. More Heartless will appear, and the game
then explains the targeting system. Defeat them, and you'll be sucked into 
darkness and fall on another platform.

This one has a door directly across from you. Approach it to learn about the
field icon that will appear on any objects that can be targeted. Select Examine
to have Sora attempt to open the door. A chest will then appear. Approach the
chest to learn about the ? Command which can turn into various commands. Select
open, and a large crate will appear with an explanation of pushing crates. Push
the crate to trigger a smashing crates explanation. Smash it to learn about 
items. Pick up the Potion and learn how to select items. Don't you just love
RPGs and their explanations? The door will light up and produce a barrel with
another text explanation. Lock onto the barrel and smash it to cause the door to
light up. Finally, proceed forward and open it by using Examine. 

You are now outside. The game wants you to tell it about yourself by answering
three questions. You will get these questions by talking to Tidus, Selphie, and
Wakka. The way you answer these questions affects the abilities you learn. After
you answer the questions, you'll be given some story text and sent to the next
platform.

Sleeping Beauty's platform requires some action. After learning about pausing
the game, a bunch of Hearless will appear. Let's get rid of these creepy things
already. Once they are gone, a save point will appear with another explanation.
A path will appear from the platform. Save your game, and ascend up the path.

You are now at the Beauty and the Beast platform where your first official fight
will begin. You must fight your own shadow, or Darkside as it's called. Good 
luck, but you won't have too much trouble. He's a piece of cake. Then again, he
is the first boss.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Fight: Darkside                              %
%                            HP 240     EXP 18                                 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Darkside is pretty easy, but you can lose to him, so be extremely careful. To
start of the fight, Darkside will summon a ball of energy and punch his hand 
into the platform. This causes a swirl of darkness that can bring out Heartless.
While he is summoning his dark energy, smack his hands and ignore the Heartless
for now. Once he brings his hands back up, attack the Heartless while waiting 
for an available target. Darkside has two targets, hands and head. His hands are
the easiest target, as they are the ones you have access to the most.

Another attack of his is to shoot energy beams from his chest. He will get down
on his knees and shoot beams from his chest. While he is doing this, avoid them,
and hit his hands as they are launching. Be sure to avoid the beams, as they are
very annoying and cause unnecessary damage.

One final thing you might see is him lay his head down. This may or may not 
happen during this particular fight, but he does do it some of the others. This
is just an easy way for you to attack his head. He doesn't do anything while
laying his head down. 

Okay, so those are the three major things you have to look out for in this 
fight. In other fights against him, new things may be added. Just keep striking
whatever target is available until you beat him.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Darkside will create a void of darkness that Sora will be sucked into. There is
some more game text, and you are finally at the first level. Man, don't you 
just love how RPGs treat you like you are stupid?

--------------------------------------------------------------------------------
B.Destiny Islands
--------------------------------------------------------------------------------
Sora wakes up on a beach with Kairi standing over him. After a bit of exchanged
dialogue between them, you will finally be able to start exploring. This takes
you to day 1 of the three day Destiny Islands. 
 
**************************
*Day 1: Building the Raft*
**************************
Well, according to the scene dialogue, Sora, Riku, and Kairi want to see other
worlds and plan on using it to go see other worlds. Kairi says you have to find
some supplies for her. She wants two logs, one cloth, and one rope. These are
the materials you must find. You can also mess around on the island and gain 
some experience too. Okay, let's get supply hunting. 

Logs-The first log you will come across is right on the seashore. It's not too
far from where you go to talk to Kairi. Right near that location is a wooden 
shed type building. Jump up to there by getting to higher ground, and cross the
bridge to where Riku is. Your second log is lying on the island he's on. 

Cloth-Head back to the wooden shed and go up the ramps near it. Next, proceed
right and take the path that winds up around the tree. Eventually, you'll come
to an opening where a cloth his hanging on the wall. Grab it.

Rope-Remember the junction you came to that had the path to the treehouse and 
the ladder to the left? Well, take that ladder and follow the bridge until you
see Wakka swinging his sword. Near him is the rope you will need.

Take the items back to Kairi for a Hi-Potion. She will ask you if you are ready
to call it a day. Don't do so just yet because you can fight a couple of the
residents on Destiny Islands for some EXP and possible leveling up. Well, since
Riku is closer, we'll go fight him first. Head to the island that Riku is one 
and talk to him. You will be given an option of fighting him. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Mini Boss: Riku                                    %
%                           HP: None  Exp: 5                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This is a pretty tough fight, but it is possible to defeat Riku at this stage in
the game. With Riku, you can't attack him directly because he's super fast and
has great endurance. Also, he'll freqenly jump into the air and try and strike
you with his sword.

When Riku jumps in the air and strikes, dodge quickly and try and get a good hit
or two. You might have to repeat this process a couple of times. Also, move out
of the way when Riku falls because he can kick himself back up and hit you, 
which causes a lot of damage. The main thing with this battle is strategy and
careful planning. Go after Riku when you have an open opportunity, but don't try
to directly rush at him. 

If you are having trouble with this battle, jump around a lot. You can jump and
dodge Riku's attacks. If he stands still and taunts you, there is a good chance
that your blows will not work. If you hit him and no damage is given, step away
from him because he will unleash a massive sword strike. That's all you really 
can do. Good luck with this battle because you get 5 EXP and a potion for being
the victor.

IMPORTANT NOTE!!! DON'T FALL OFF OF THE ISLAND YOU ARE BATTLING ON, OR YOU'LL 
LOSE THE FIGHT AUTOMATICALLY. TRY AND STAY IN THE CENTER OF THE ISLAND!!!
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you are done fighting Riku to your heart's content, you have another person
that you can take on. Remember Wakka where you got the rope? Well, you can 
challenge him too. Let's go and kick his butt. Remember, he's in the same area
that you got the rope at. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Mini Boss: Tidus                                   %
%                           HP: None   EXP: 2                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Tidus is pretty easy. He's fast like Riku and isn't afraid to charge you, but he
is so much weaker. You'll want to jump and dodge his fast assaults, but you 
don't want to jump directly over him because his staff will still hit you. If 
you run from him for a little while, he'll get mad and pause. That's your chance
to lay some serious smackdown on him. And that's about it. Rinse and repeat 
until you beat the brat.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, now that you beat Wakka, let's move to the docks and talk to Selphie. She
is also someone you can duel against for ExP and battle practice. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Mini Boss: Selphie                                  %
%                          HP: None   EXP: 1                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
If you thought Wakka was easy, you haven't fought Selphie. Oh my god, she is
easy as hell. She runs around with a whip and will frequently toss it at you. If
you swing your sword as she's swinging the whip, you'll get a tech and some 
points. If you hear her talk, she''s ready to swing the whip at you. Just run at
her, strike, and parry the whip. There you go, Selphie is defeated.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From the docks, head over to Tidus who is on the seashore. You also have the
option of dueling him. Tidus is the hardest of the three you have to beat other
than Riku, so here we go.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Mini Boss: Wakka                                    %
%                          HP: None   EXP: 1                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Wakka is more difficult than the kids, so listen up. He has this ball that he
lobs at you. This can do sufficient amount of damage and cause you to lose. Here
is a simple strategy. When he lobs the ball at you, hit the ball and send it 
back at him. This wil daze him and allow you to hit him with your sword. Keep
chasing him and striking him. He also can give you a really good sucker punch if
you get too close, so be on the lookout. There you go, you just beat Tidus.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, that's all you can do for now. Go talk to Kairi and call it a day. This
will trigger a cutscene with dialogue between Riku, Kairi, and Sora. Then, there
is another cutscene with Donald Duck going to visit King Micky. Uh-oh, he's not
there. AHA! Pluto has a note. After scanning it, Donald runs out quacking. More
cutscene and hilarity ensues, and it is then time for day 2 on Destiny Islands.

*******************************
*Day 2: Hunting for Provisions*
*******************************
Alright, day 2. You guys need food for the trip to other worlds, so Kairi is 
going to have you do a little food hunting. Remember where Kairi was standing?
Well, there is a doorway there that leads to the back of the island. This is
where you need to be. 

OPTIONAL FIGHTING ALERT!! BEFORE HEADING TO THE BACK OF THE ISLAND, HEAD TO 
WHERE RIKU WAS TO FIND TIDUS. YOU WILL BE ABLE TO CHALLENGE HIM, SELPHIE, AND
WAKKA AT THE SAME TIME. THIS IS OPTIONAL, BUT IT'S GOOD TO PRACTICE AND GAIN 
EXP!!!

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                        Mini Boss: Wakka, Selphie, Tidus                     %
%                        HP: None   EXP: 4                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This battle is much harder because you have three people coming after you all at
the same time. They all have the same strength as before, so you should take 
them out accordingly.

I recommend that you first start with Tidus, since he's the hardest of all of
them. Use the same strategy as before. Jump around and dodge until he pauses. 
Strike when you can, and try to match his speed/agility.

Next, take out Selphie. Bring her down by continually striking her and parrying 
the whip that she lashes at you. 

The battle is cake once it's just you and Wakka. Send the balls flying back at 
him like you did, and strike without mercy.

NOTE: USE POTIONS AS NEEDED!! YOU SHOULD HAVE ACCUMULATED A COUPLE TO USE IF 
YOU ARE HAVING TROUBLE WITH THIS BATTLE!!

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Now that you pwned those three n00bs, it's time to talk to Kairi. Head to the
area you first met her in and head through the door. This takes you to the cove.
Before heading to Kairi, stop to talk to Riku. He asks you what you would name
the raft. Put your answer in, and he will disagree. He will then challenge you 
to a race. Winner gets to have his name for the raft and share a Paopu with
Kairi <_<. 

For the race, you have to tag the star and head back. Head across the briges and
ignore the tower with the ladder. Run past the raft and up the slope. Hop across
the gaps and tag the tree. Jump down, head past the raft, go up to the higher
bank, and cross the platforms. Victory will be yours. Also, you'll get a pretty
stone for your efforts. 

Alright, now it's time to go talk to Kairi to get the food for the journey. Head
over to the raft to get the list you need. Kairi wants one Seagull Egg, three
Mushrooms, two Coconuts, three Fish, and drinking water that is not from the
ocean. Okay, you have your 

Mushrooms-Okay, two of the Mushrooms you are looking for are in the Cove area. 
Near Kairi, there is a passage that is blocked by a stone. Push the stone aside
to find your first Mushroom. The second Mushroom is in the shade on the bank
that the passage is in. To find the third Mushroom, you'll have to out to the
Seashore. If you speak to Wakka, he talks about a cave that him and Tidus are
going to explore. That's where you want to head. Grab the Mushroom and watch the
Cutscene.

Fresh Drinking Water-When you exit the cave with the Mushroom, there should be
a spring right outside. Walk into the waterfall to fill the bottle with fresh
drinking water.

Fish-The Fish are pretty easy to get. Out on the shore by the beach, the water
contains the three fish you will need. Just swim through the water into each of
the fish to collect them.

Seagull Egg-Right near the waterfall where you got the Drinking Water is that
wooden shed. Jump to the high bank above the shed and climb the nearest tree.
You will find the Seagull Egg up there.

Coconuts-Hit the tree that had the Seagull Egg on it until a yellow Coconut 
falls from it. Next, head across the bridge to the isle you fought Riku on. You
will have to hit another tree to get another yellow Coconut. Hit the palm tree
closest to the bridge to get the last Coconut.

Alright, that does it. You have sucessfully found all the items. Take them back
to Kairi to get another Hi-Potion. Since you have fought all optional battles at
this point, you can call it a day. 

Well, it's another long cutscene. It first opens with Sora and Kairi spending
some time together on the docks talking. Awww, isn't that sweet? They're bonding
with each other. The next cutscene goes back to the castle, and it reveals the
contents of King Micky's letter to Donald. Then, there's some more conversation
between Donald, Goofy, Queen Minnie, and Princess Daisy. 

*************************
*Day 3: Darkness Awakens*
*************************
A storm is hovering over the island. Sora leaves to find the island crawling 
with Heartless. Just ignore these guys for now because you can't defeat them
with your Wood Sword. Instead, head to the island where you fought Riku. Riku is
different now. He isn't afraid of the darkness and allows it to take him. Sora
goes to go with him, but there is an explosion of light that scatters the 
darkness. Sora is now holding a key. The game will say Keyblade twice, and you
have to do some fighting. You can now defeat the Heartless that are scurrying
around. 

At this point, feel free to level up and defeat as many Heartless as you can 
handle. When you are ready, head to the secret place that you found the Mushroom
in. There will be a white door in front of the entrance this time. Inside, 
you'll find Kairi, but a wave of darkness suddenly thrusts open the door and
whisks you outsid. You are now within a whirling vortex of darkness. Oh look, 
it's Darkside again. Well, he's pretty much the same as the last fight, so I'll
repost the strategy for you. Also, check out the boss section if you want to
look at any of the bosses without scrolling through the text. 



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Fight: Darkside                              %
%                            HP 240     EXP 18                                 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Darkside is pretty easy, but you can lose to him, so be extremely careful. To
start of the fight, Darkside will summon a ball of energy and punch his hand 
into the platform. This causes a swirl of darkness that can bring out Heartless.
While he is summoning his dark energy, smack his hands and ignore the Heartless
for now. Once he brings his hands back up, attack the Heartless while waiting 
for an available target. Darkside has two targets, hands and head. His hands are
the easiest target, as they are the ones you have access to the most.

Another attack of his is to shoot energy beams from his chest. He will get down
on his knees and shoot beams from his chest. While he is doing this, avoid them,
and hit his hands as they are launching. Be sure to avoid the beams, as they are
very annoying and cause unnecessary damage.

One final thing you might see is him lay his head down. This may or may not 
happen during this particular fight, but he does do it some of the others. This
is just an easy way for you to attack his head. He doesn't do anything while
laying his head down. 

Okay, so those are the three major things you have to look out for in this 
fight. In other fights against him, new things may be added. Just keep striking
whatever target is available until you beat him.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
After the battle, Sora will be sucked into the giant ball of darkness over the
island. It's cutscene time. Donald and Goofy have reached their destination. Oh
no, a star has gone out of the sky. Did you happen to notice that we are in a
different town?

--------------------------------------------------------------------------------
C.Traverse Town
--------------------------------------------------------------------------------
Sora wakes up to a wagging tail and smiling face. Pluto has managed to bring
Sora out of his sleep. He'll run off and leave Sora standing there. Alright, 
time to start exploring the new town. The first thing you want to do is head out
of the allyway to the center of the First District. After Sora talks to himself,
enter the Accessory Shop directly behind you and talk to Cid. Once you do, jump
up to the treasure chest for a Mythril Shard, and then exit the Accessory Shop.
Next, you'll want to go around the shop and head to door back there that leads
to the Second District.

*****************
*Second District*
*****************
Upon entering the Second District, a man will stumble in front of you and lose
his heart. After diseappearing, a Heartless appears and then leaves. Now, you
have to fight a couple of Heartless. Once you defeat them, head into the Hotel
to see Donald and Goofy enter the area. Exit the Hotel on the other side and
defeat the Heartless. Next enter the Gizmo Shop. Out come Donald and Goofy from
the Hotel.

Defeat the Heartless inside the Gizmo Shop. There are a lot of Heartless, so 
just keep battling until they are gone. Exit the shop and go to the square. You
will have more Heartless to defeat. You don't necessarily have to fight them, 
but I recommend you do because it is one step closer to leveling up, which is
very important in this game. Once you are done, back up, beat the Heartless, and
then take the door to the First District.

****************
*First District*
****************
Here, beat the Hearless and enter the Accessory Shop. Once you exit, you'll hear
a voice out of nowhere. It's Squall {Leon}. He doesn't understand why the 
Keyblade chose a kid, and he wants it. Well, he's pulling out his sword, so that
sounds like a challenge to me.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Squall {Leon}                         %
%                           HP: 120     EXP: 30                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Whew, Leon's quite a toughy. You can beat him, but prepare to go through some
Potions and experience some pain. Leon has two basic attacks.

For his basic attack, Leon will rely on his sword. He will walk after you and 
strike, or he will shoot a fire blast that he charges up. When you see it start
to form, jump out of the way, and you can easily dodge it.

To beat Leon, I suggest a maneuver similar to fighting Riku. Jump a lot to make
his sword miss you a lot, and strike when you have an open target. Leon's 
attacks do a lot of damage, so you may be required to heal. Don't stand in one
spot while healing, or you will die by an attack. For this battle, stay moving
and don't let your guard down for even a second. 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

*****************
*Second District*
*****************
Now, we have another cutscene with Leon, Sora, and Yuffie. Sora faints after the
intense battle. The scene shifts to Donald and Goofy who are encountered by 
Aerith. More cutscene shows Sora waking up with Kairi staring him in the face;
however, it's actually Yuffie. More dialogue. We learn that the Heartless are
tracking Sora due to the Keyblade. Now, we shift to Donald and Goofy. They learn
that the worlds are connected. Back to Sora and Leon. Now, Donald and Goofy. Now
Sora and Leon. Then back to Donald and Goofy. Okay, that's enough with the scene
commentary. We are moving on to the next area.

Once the cutscene is over, save your game, examine the chest, and then talk to
Leon to learn that the Keyblade can open any lock. Head back to the chest and
open it for an Elixir. Now, head back and talk to Leon. Tell him you are ready.
A quick cutscene happens where a Heartless invades. Yuffie and Aerith run, while
Sora and Leon take action. Donald is shocked at the suddeness of the door being
thrown in his face. 

Once you are outside, ignore what Leon says and fight the Heartless for EXP. 
Head the direction Leon went for a Potion. Then, go the opposite way toward the
Secret Waterway to fight more Heartless. Finally, head back in the direction 
that Leon went and enter the Second District. Fight some Heartless and keep 
battling them as you head towards the center of the square. From the center of
the square, head east and follow the path through. More Heartless. Fight them
and enter the door to the Third District.

****************
*Third District*
****************
Walk forward to initiate a cutscene where Donald and Goofy meet Sora. There's a
rumbling sound, and bunch of Heartless appear. Time to kick some ass. Beat up
all the Heartless with your two new party members. Once they are all gone, a 
bunch of parts will fall from the sky and assemble into a robotic Heartless.
Sora, Donald, and Goofy, meet Guard Armor.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Guard Armor                           %
%                           HP: 700     EXP: 110                               %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Woah nelly, the first official boss. Too bad he's not that tough. Okay, so Guard
Armor consists of a bunch of parts, right? Well, that's how you defeat him. By
getting rid of his parts one by one. To start off the battle, Whack him around a
bit until he comes apart a bit. Whatever parts come off, attack them to make 
them disappear. His attacks are dependent upon the various parts that he uses;
however, there are no gimmicks. He straight up hits you with his parts. This 
shouldn't be too hard a fight, but healing may be necessary. Donald Duck can
heal you, but don't rely too heavily on him. 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Right, so Guard Armor disappears, and you obtain Brave Warrior. Well, there's
another cutscene where Donald, Goofy, and Sora join together. You gotta love all
these cutscenes <_<. Oh no, not another one. Yup. This time, there are villains
plotting. DUN DUN DUUUUUUUUUUUUUUN!!Yay....darn. More text to scroll through.
The good news is, you learn some magic. Donald Duck is nice enough to give Fire.
You also learn the ability Dodge Roll. Wasn't that sweet of Goofy, the moron?
Once you are done, leave through the gate, or the world exit. We are moving on
to the next world. 

NOTE: THERE ARE SOME TREASURES HERE THAT CAN BE COLLECTED, BUT I WON'T LIST THEM
UNTIL A LATER RETURN TO TRAVERSE TOWN, SINCE YOU COME BACK HERE MANY TIMES. WE
ARE GOING TO MOVE ON FOR NOW!!
--------------------------------------------------------------------------------
D.Wonderland
--------------------------------------------------------------------------------
Ah, Alice in Wonderland, a true classic. Anyway, the level begins with a 
cutscene. The rabbit is running around saying how late he is. Follow the rabbit
and enter the door. He'll go through a tiny door. 

*************
*Rabbit Hole*
*************
Walk up to the door to initiate a dialogue. Sora learns that a bottle will make
him smaller. Notice the bed in the corner? Well, push that out of the way to 
reveal a hole. Now, go to the table and drink the blue potion to become smaller.
Defeat the Heartless and head through the passageway.

****************
*Queen's Castle*
****************
Enter to initiate a cutscene. There is a trial going on. The Queen of Hearts is
accusing Alice of being a culprit for trying to steal the Queen of Hearts' 
heart. Sora will butt in. The queen asks Sora to find proof and then report back
to her. *Sigh* stubborn bitch. Fine, here we go. Head left and enter the 
passage.

**************
*Lotus Forest*
**************
Another cutscene. A strange purple creature pops up and speaks to Sora in 
riddles. There are four pieces of evidence you must find. Alright, so let's
start looking shall we? Defeat the Heartless and start exploring the forest. In
a area to the right, you will find a Blue Trinity that you can access. Do so to
make items rain down. One of the things that rain down is a box that contains
Footprints, one of the pieces of evidence. 

Head through and defeat some more Heartless. You'll come to the end of the Lotus
Forest, from what it appears. Enter the area, and jump onto the mushroom. Next, 
jump to the green mushroom to find Antenna. 

From the green mushroom, head left and jump to another set of mushrooms. This 
leads to a chest that contains Dalmations 16, 17, 18. Head back to the beginning
of the Lotus Forest and examine the yellow flower. It wants a potion to make you
bigger. Give it a potion. Now that you are big, step on the tree stump to make
it lower. Now, examine the apple, pick it, and eat it to become smaller. 

Use the Mushrooms near the trinity you used and go to the Mushrooms you just
raised by the stump. Go through the door to the Bizaar Room. From the faucet,
jump to the ledge that has a box on it. Open it for Claw Marks. Well, it looks
like the strange creature is back. He gives you Blizzard, an ice spell. Now, 
jump back down and re-enter the Lotus Forest.

Now, go back to the Mushrooms near the trinity you activated and enter the other
area that leads again to the Bizaar Room. Open the box for Stench. 
Congradualations, you have all the evidence. Head back from the Bizaar Room to
the Queen's Castle.

****************
*Queen's Castle*
****************
Head up to the Queen's floor and talk to one of the guards. He'll ask if you are
ready to present the evidence. Say yes. The queen will demand to see what you've
found. She will take the four boxes, and one will be added. Rather than let 
check all five, you have to open one. Be careful. A battle is coming up, and you
could have to face it without Donald, Goofy, or both. Good luck in checking a
box. Select a box and pray that Donald/Goofy are not involved in anyway. No
matter what you pick, the queen will call her guards after you. All right, time
to stop this stubborn monarchy.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Cards/Tower                            %
%                          HP: None  EXP: 100                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This battle is incredibly easy. You don't even have to bother with the cards as
they don't have an HP amount. Your target is the tower. Whack it with your
Keyblade until you destroy it. I will point out, however, that whacking the 
cards does cause them to become dazed. Either way, this is really easy. You 
might need a potion if things get out of hand, but you shouldn't have to worry 
too much. 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The cage falls, and Alice is missing. She's been kidnapped! Time to go back into
the Lotus Forest. 

**************
*Lotus Forest*
**************
Oh great, that creature again. Well, he says to go deeper into the forest. 
Right, anyway, defeat the Heartless who are getting stronger now. Remember the 
area way in the back with the Mushrooms? Well, that's your next destination. If
you head right in there, you'll find a passage that leads to the Tea Party 
Garden. Ignore the Truffles, as they disappear right away without giving 
experience. 

******************
*Tea Party Garden*
******************
This is just a small area really. Not much to do in here. However, there is a
door that leads to the Bizaar Room, so you'll want to head thorugh there.

*************
*Bizaar Room* 
*************
Surprise, it's the purple cat again. He tells you to try turning on the light in
order to find the hidden shadows. Alright, his riddles are really annoying. 
Anyway, you'll have some Heartless to defeat. This clears the room to make your
task more easy. Once they are gone, jump onto one of the two tables and touch 
the lamp to light it. 

The purple cat appears and tells you to light one more lamp. Alright, let's do 
it. Jump to the table he appeared on and touch the lamp to light it. He 
reappears and states that all the lights are on and that you will be able to see
the shadows soon. 

There is a shortcut to the Queen's Castle that you can take from the Bizaar 
Room, or you can head through the Lotus Forest to find any treasures you might 
have missed. The shorcut leads to a chest that contains Dalmations 13, 14, 15 in
it. Jump down and go into the Lotus Forest.

**************
*Lotus Forest*
**************
Well, there really isn't much to do storywise in here, but you can find 
treasures by using the Mushrooms to reach higher places, and you can give items
to the flowers for better items. Some treasures are out of reach, so we may have
to come back for them once we learn new abilities. Anyway, let's go back to the
Queen's Castle.

****************
*Queen's Castle*
****************
Not much to do here. Now would be a good time to save your progress because you
will heal and have a save point for a boss. This guy can be tricky, so healing/
saving is always nice. Once you are ready, head to the Bizarre Room.

**************
*Bizarre Room*
**************
The purple cat is here, and he tells you that you need a better view from higher
up. Jump up to the table using the chair. Talk to the cat, and he'll ask if you
are prepared for the worst. Well, here comes the shadow he's bee speaking of. 
It's Trickmaster! Alright, let's kick his ass already.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Battle: Trickmaster                          %
%                            HP: 600 EXP: 150                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Well, this battle is semi-easy, but Trickmasters has a few tricks {pun intended}
up his sleeve that can cause you some trouble. First off, he can be attacked in
a certain place. His feet are practically invulnerable to any attacks you may
unleash. Well, you'll have to get higher up and attack his vulnerable head. 

Alright, so get up on the table and wait until Trickmaster gets a little closer.
Once he does, you have two options. You can use Fire or Blizzard at his head, or
you can lunge at him from the table and smack around his head. Any method is 
fine, but I prefer the good old fashioned charging. 

Once you smack his head a bit, he will explode with healing and magic orbs and
fall to the ground. This is your chance to get on the ground level and start
hitting his weak point. He will only be down for about 5-10 seconds, so make
sure you get in some good rounds.

Trickmaster will eventually start to play dirty. He will destroy the table or
chair in the room which prevents you from getting higher up to his head. When
this happens, you'll have to get close to him and jump. As you jump, whip out
your Keyblade and attempt to hit him in the head. Keep watching for the chair
or table to come back, so you'll be able to get to your vantage point again.

You've probably noticed the two wooden clubs he is holding in his hands. Well,
they become engulfed in flames once he gets low on HP. This is a problem because
his fire is a pain in the ass. If you jump into it by using the lunge strategy,
you'll obviously get hurt, and if you didn't know that, congradulations on 
failing the first grade. Anyway, you may want to stick to spellcasting Blizzard
or fire at his head, or if you are daring {and stupid enough}, you could lunge
at him and try to smack him without getting hit.

Trickmaster can be tricky at some parts, and you should definitely heal when
needed. Don't be ashamed to heal on the first boss. I'm pretty sure a lot of
veteran fighters heal on this boss, they just don't want to admit it. Anyway,
he'll die eventually. Just remember the two strategies. You have the guerilla
lunge assault from the table, and you have the OMFG, I'm gonna cast spells 
because I don't liek teh fire!!111!!!. Just remember these two strategies, and
you are in good shape. 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, you've done it. The Ifrit's Horn is your prize. The doorknob wakes up
and yawns after talking. Look, there's a keyhole in his mouth. Sora's Keyblade
goes haywire and shoots a stream of light into it. Well, it disappears, so 
Wonderland is now locked. Oh look, you get a Navi-G Piece for the Gummi Ship.
The purple cat praises you on being a hero and informs you that Alice was taken
by the Heartless. Alright, you're back in the Rabbit Hole at the save point. You
can access the Gummi Ship from there. Also, note the green Trinity Mark behind
the save point and remember that. Alright, you can leave now.

Once you are at the world selection screen, pick the one with the highest battle
level. The lower battle leveled one is actually harder than the high one, so we
are going to Deep Jungle. 

When we approach our destination, Donald and Sora will get into a dispute over
the navigation of the Gummi Ship. Sora will take control and fly it into Deep
Jungle. Slight problem, however. THEY'RE FALLING!!!

--------------------------------------------------------------------------------
E.Deep Jungle
--------------------------------------------------------------------------------
Right, so Sora falls from the sky and lands in a treehouse. Donald and Goofy are
nowhere to be found, but a sabor tooth tiger is there ready to lunch on you. 
Let's beat this beast before it eats us.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Sabor Tooth Tiger                     %
%                           HP: None EXP: 15                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
You will encounter the Sabor Tooth Tiger several times throughout this level. 
This guy lunges a lot and bites, so be on your guard and dodge freqently. Don't
forget, you have dodge roll, so this may be helpful when dodging the tiger. You
can do two things. Directly attack it close up with the Keyblade, or cast spells
at it from a distance. While the second method isn't as damaging as the first,
it is definitely safer. In anycase, he shouldn't be too difficult. Remember, use
potions as needed. Although, save some potions for later. You'll have a 
challenging fight later in the level. 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The tiger lunges, but Tarzan jumps in and stops the tiger. He'll run off and 
escape. A cutscene ensues with dialogue between Tarzan and Sora. Eventually, he
will join your party. Another cutscene with Donald and Goofy. Play time.

From the treehouse, jump off the ledge onto the net. Jump from there to reach an
area surrounded by trees. There is a save point if you wish to save your game.
Next, jump into the tree trunk. In the next tree, you are sliding down a long
trunk. Jump over any branches in the way or clear them with your Keyblade. You
will eventually reach the bottom of the trunk. This leads to the Campsite.

**********
*Campsite*
**********
Alright, you'll be at the camp. All you have to do, right now, is enter the
orange tent to initiate another cutscene. This one will feature Jane and Clayton
the hunter. You'll get a Protect-G piece and Donald and Goofy back. You'll have
to organize your party. I recommend leaving Goofy out since he's the highest
level. You'll want Tarzan for his power, but Donald needs to be in for healing.
Once your party is set, save, open the chest for a Mythril Shard, and exit the 
tent. You'll have six slides you have to find.

Slides-okay, you have six to find. Please note that this isn't the numerical
order of the slides. It doesn't matter what order you collect them in. Here
we go. The first slide is on a pile of boxes directly in front of the tent. 
From there, jump on the tent to get the next slide. Head left and jump to the
tent tops. Cross them and get the third slide when you come to the end. 
Backtrack back to the top of the orange tent and head right this time. You'll
find a fourth slide next to a diagram of a gorilla on a black board. Over by the
lab instruments, you'll find a blue Trinity Mark. Remember the tent tops you
went across to get a slide? Well, there's a fifth slide underneath those tent 
tops. Only one more to find. Proceed to the right side of the orange tent
{facing forward from the center view} and grab the final slide on the boxes.
Once you have the six slides, you can take them back in the tent right away, or
you can look for the two recipe cards.

Recipe Cards-The first recipe card is by the grandfather clock. Examine the box
to get the first one. It tells you to light the stove careful. Head to the stove
and use Fire on it. The second recipe card tells you to put the potion in the 
pot quickly. Go back to the stove and do so to get a Hi-Potion. 

Research Notes: By examining different things, you'll find research notes on how
to make ingredients. To make an ether, put a potion in and ice it for 
replication. You've completed the experiment and obtained some useful items.

Once you are done exploring the Campsite area, head back into the tent and 
examine the camera to put the slides in. You might have to talk to Jane first in
order to be able to. Once you are able to examine the camera, the slides will be
put in. You'll scan through a bunch of images and then initiate a cutscene. 
Alright, time to go see the gorillas. Once you exit the tent, it's another Sabor
encounter. I'll repost the strategy for you.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Sabor Tooth Tiger                     %
%                           HP: None EXP: 15                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
You will encounter the Sabor Tooth Tiger several times throughout this level. 
This guy lunges a lot and bites, so be on your guard and dodge freqently. Don't
forget, you have dodge roll, so this may be helpful when dodging the tiger. You
can do two things. Directly attack it close up with the Keyblade, or cast spells
at it from a distance. While the second method isn't as damaging as the first,
it is definitely safer. In anycase, he shouldn't be too difficult. Remember, use
potions as needed. Although, save some potions for later. You'll have a 
challenging fight later in the level. 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you defeat the Sabor Tooth Tiger, head to Hippos' Lagoon. This is the way
you want to go to find the gorillas. Do not follow the Sabor, as he is heading
into the Bamboo Thicket. Take the other path.

****************
*Hippos' Lagoon*
****************
As soon as you arrive, climb up the vines on the wall to reach the Vines area.
This is the upper portion of Hippos' Lagoon. Okay, you'll be instructed on how
to swing through the vines. Save your game. There really isn't much up here, but
saving your game is always good. Head back down and jump across the hippo. 

Jump the gaps to the next hippo and use him to reach the other side. You've come
to your last hippo. Jump to the hippo and get a good jump to the other side. 
Once you've reached the other side, open the chest for Dalmations 25, 26, 27. 
Then, climb the vine to initiate a cutscene. Tarzan begs Kerchak to listen to 
him. Kerchak walks away leaving Tarzan standing there. After some Sora/Donald 
text boxes, the scene is over.

Okay, so now we are in the Vine areas of Hippos' Lagoon. Before heading up the
vine to the Climbing Trees, swing across the vines to the other side and open 
the chest for Dalmations 28, 29, 30. Head back over and climb the vine to the
Climbing Trees.

****************
*Climbing Trees*
****************
Okay, so there's not a lot to do here. However, there is a Blue Trinity mark in
front of the area to the Tree House. If Sora, Donald, and Goofy aren't in your
party, don't worry because you'll be coming back up here later. Take the passage
to the Tree House.

************
*Tree House*
************
Another cutscene ensues. That ass Clayton is trying to fire at a gorilla. Donald
runs up and scares him which makes him miss the shot. Tarzan begs Kerchak, and
Clayton tries to worm his way out of attempting to kill the gorilla. Well, 
that's about it up here. Nothing much to see up here. Jump down to the net and 
look under the Tree House to find a chest on a ledge. Climb up it using the net,
and open the chest for a Mega Potion. Trust me, this will help you later. You'll
see a chest in a suspended boat that you cannot reach. There is an ability that
will allow you to get over to it later, but not yet. Jump down the ledge, down
the net, and down the trunk to go sliding again.

**********
*Campsite*
**********
Head into the tent to initiate a cutscene. Jane is pissed with Clayton and tells
him to stay away from the gorillas. Well, it's five against one, so you lose.
Clayton leaves and vows to hunt down all the gorillas. Suddenly, he here's 
something in the thick trees and fires his shotgun. The shot is heard in the 
tent. At this point, put Goofy back into the party via save point. You're coming
up to some Trinities that you can activate at this stage. Exit the tent to find
Heartless in the form of monkeys. Defeat all the Heartless, and save the gorilla
for a Protect-G. Now, head for the Bamboo Thicket. 

****************
*Bamboo Thicket*
****************
Well, we have more Heartless. Defeat them to save the gorilla and get a Fire-G.
Alright, time to head to the Cliff. 

*******
*Cliff*
*******
More Heartless to fight. You'll save another gorilla and get an Aeroga-G. Before
leaving the Cliff, climb up the ledges and climb the vine. You find two 
treasures. One is a Mega Potion, and the other is a Mythril Shard. Head back 
through the Bamboo Thicket and battle the Heartless. Then, go to the Camp and
fight the Heartless there.

**********
*Campsite*
**********
From the Camp, defeat the Hearless and go to Hippos' Lagoon. Don't forget about
the Trinity at the Camp for a treasure. Open it for Dalmations 34, 35, 36. Now,
head to Hippos' Lagoon. 

****************
*Hippos' Lagoon*
****************
Right, you know the drill. Jump across the hippos and the gaps to reach the vine
on the other side. This will take you to the Vine Section of Hippos' Lagoon.
Climb the vine to the Climbing Trees. 

****************
*Climbing Trees*
****************
More Heartless to battle. Don't let them get the better of you. Once you beat
them, the gorilla will give you another Aeroga-G. Complete the Trinity for
Dalmations 31, 32, 33. Now, head up to the Tree House.

************
*Tree House*
************
Inside the Tree House are more Heartless. Let's get rid of em. The gorilla will
give you a Shell-G. Okay, that's it. You helped the gorillas. Time to leave the
Tree House. You know what to do. Ride down to the Camp using the trunk slide.
Man, I love this part of Deep Jungle. 

**********
*Campsite*
**********
Alright, there's some Truffles here at the camp. Ignore them. This time, you'll
want to enter the orange tent again. Come out of the tent again to hear a shot
fired. If you want, you can go back in the tent and put Tarzan back in your team
{recommended}. Also, bring out some potions to use. Preparing is good. Once you
defeat the Heartless, head to the Bamboo Thicket. 

****************
*Bamboo Thicket*
****************
A cutscene initiates where Sora sees something of Clayton's on a stump. All of
a sudden, he is ambushed by a Sabor Tooth Tiger. *Sigh* these are getting really
tiresome. Alright, here's the strategy...again.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Sabor Tooth Tiger                     %
%                           HP: None EXP: 15                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
You will encounter the Sabor Tooth Tiger several times throughout this level. 
This guy lunges a lot and bites, so be on your guard and dodge freqently. Don't
forget, you have dodge roll, so this may be helpful when dodging the tiger. You
can do two things. Directly attack it close up with the Keyblade, or cast spells
at it from a distance. While the second method isn't as damaging as the first,
it is definitely safer. In anycase, he shouldn't be too difficult. Remember, use
potions as needed. Although, save some potions for later. You'll have a 
challenging fight later in the level. 

NOTE: SABOR IS MUCH HARDER THIS TIME. BRING LOTS OF HEALERS AND WATCH OUT WHEN
HE GOES INTO THE JUNGLE AND WARPS OUT. THE WHITE FANG IS YOUR ITEM ONCE YOU 
CLAIM VICTORY OVER THIS SAVAGE BEAST!!!
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you beat him, a cutscene will begin where Jane and a gorilla are trapped in
the tent with a bunch of Heartless surrounded outside. Oh crap, Heartless are
now surrounding you back at the thicket. Well, let's get them. Once they are 
dead, head back to the campsite. 

**********
*Campsite*
**********
Ignore the Truffles and enter the tent. Jane is nowhere to be found. Tarzan uses
his good instincts to point out that Jane is at the Tree House and in grave
danger. Alright, let's head back to the Tree House. Defeat the Heartless and
then enter Hippos' Lagoon. Man, there's a lot of backtracking in this world. 
Don't worry, we're almost done. 

****************
*Hippos' Lagoon*
****************
You know what to do. However, don't just yet. In the area with the second hippo,
there's a piece of land. You can jump onto the trees from here and reach a chest
that contains a Mega-Potion. Alright, there's another one, but, you'll need some
abilites before you get it. Put it this way, not till the end of the game. Well,
you have to jump across the hippos now and make your way to the Vines. Climb the
vine to get to the Climbing Trees.

****************
*Climbing Trees*
****************
Cutscene time. Jane and the monkey are in trouble. Suddenly, a text box will 
appear saying that the black fruit looks suspicious. Fend of the Heartless and
attack the black fruit. Once you've defeated the black fruit, Jane and the 
monkey are free from harm. You learn that Clayton went to the tent. Alright, 
let's go see what the hunter is up to. Head down to the Campsite and stop at the
tent for a quick save. From there, head to the Bamboo Thicket and defeat the 
Heartless. Then, head to the Cliff. 

*******
*Cliff*
*******
Cutscene time. Clayton's got all the gorillas lined up with Heartless. Sora 
yells and stops Clayton in his tracks. We learn that it's not really Clayton. He
has surrendered to the Darkness. Well, time to beat him.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Clayton                               %
%                           HP: 250 EXP: 240                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, this first part is really easy. First off, you'll have to fight Clayton
with a bunch of Heartless. Your first target should be the Heartless, as they
will only be annoying. Once they are out of the way, you want to go after
Clayton. He will use his shotgun to shoot you. Smack him around a bit and keep
following him around. Once you smack him enough times, he'll be defeated.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
A cutscene will initiate, and Clayton jumps onto an invisble beast. Tarzan 
charges but is shot at. Looks like Clayton isn't done just yet. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                        Boss Battle: Clayton/Stealth Sneak                    %
%                        HP 750   EXP: 30                                      %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, this fight is pretty hard. Clayton will shoot you from Stealth Sneak and
jump around a lot. Knock Stealth Sneak around until he appears, and Clayton 
falls off. At that point, you'll want to take Clayton out quick. Have Tarzan and
Donald, or whoever is in your party, take out Stealth Sneak while you go after
the hunter. Be quick, because the little bastard will use potions to heal 
himself. Keep going after Clayton and dodge any energy beams that come from 
Stealth Sneak. Use potions when necessary because this is really tough. Good 
luck with this battle.  
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once the battle is over. Clayton will be crushed by the Stealth Sneak that falls
from the fight. Its heart will ascend to the sky. For your trouble, you can now
use Cure in battle. Kerchak will approach Sora and toss him and his party over
the high jungle wall. This will lead you to a new area. Time to go seal the
Keyhole.

******************
*Waterfall Cavern*
******************
Alright, we are very near to the Keyhole. Walk past the roaring falls, jump to
the ledge up above, and siddle along the wall to reach the other side. Proceed
higher up the cliff to find a treasure chest that contains a Shell-G. Jump to
the ledge above that and open the chest for Mythril. Next, use the vines on the
wall to make it to the left side. Now, open the chest for Orichalem. Climb up
the vine and proceed higher up the cliff. Next, jump across the gaps to the
left. This will leave to a passaged marked ???. Enter. 

Alright, we have a cutscene to watch. Some dialogue is exchanged, and the 
Keyhole is revealed. Also, there is a White Trinity on the floor. Here. Keep 
that in mind. You'll also get a Gummi piece, the Navi-G piece. 

Another cutscene with Maleficent and her villains. Talking about why the 
Heartless came to that world and about Maleficent's plan with the princess. 

We are now back at the tent. Some dialogue boxes are exchanged, and you are then
in control of Sora. You'll also get Jungle King, a new Keyblade that is stronger
than the Kingdom Key. You will also learn the Red Trinity. This allows you to 
unlock the Red Trinity marks.

Alright, you're back on the Gummi Ship. They talk about Leon possibly knowing
what the Gummi you previously got is used for. Before going back to Traverse 
Town, you have one more world to visit. Off to Olympus Coliseum with you.

--------------------------------------------------------------------------------
F.Olympus Coliseum
--------------------------------------------------------------------------------
The first thing you'll notice is the White Trinity on the Floor of the Coliseum.
You can't activate it just yet, so make a note of that. Secondly, there is a 
chest behind the pillars on the left side of the coliseum that contains a Mega-
Potion. Anyway, there's a Blue Trinity Mark that you can activate on the right
side of the coliseum pillars. The Blue Trinity will reveal a chest that contains
Dalmations 22, 23, 24 in them. Now that you are done exploring the outside of 
the coliseum, enter the doors of the Lobby. 

*******
*Lobby*
*******
Alright, you are now inside the Lobby. Approach Phil and talk to him to initiate
a cutscene. Phil wants you to move the pedestal for him. Approach the pedestal
and push against it. Once you see a dialogue box that says "It weighs a ton",
head back to Phil and talk to him again. This sparks another cutscene. Once the
cutscene is over, talk to Phil. He'll ask you if you are ready to be tested. Hit
"I'm ready!" to start the first challenge mode.

Barrel Challenge{Easy}-The first barrel challenge is pretty easy. You'll have a
certain period of time to break the barrels before time runs out. You must break
20 barrels in 30 seconds. It's impossible to break each one individually in the
alotted time. 

Okay, so begin by taking out the three barrels ahead of you. If you are lucky,
the middle barrel will knock into 1 or 2 of the four barrels stacked in front of
them. Once the lower levels are gone, you'll have six barrels stacked three by
three on top of each other. Break these ones and see if you hit any others. Now,
break the four stack barrels that were behind the six stack. Finally, line 
yourself up directly behind the barrel in line with the one direct across. Knock
that barrel into the one across from you. If you fail to do so, you should have
plenty of time left to eliminate the single barrel. You win the challenge once
you do so. Okay, time for the final barrel challenge.

Barrel Challenge{Hard}-Phil's second challenge is much harder than the previous
barrel one. You now have higher areas to break the barrels, and there are five
extra ones to break; however, your time limit has been boosted to 1 minute. 

Okay, run to the right to find a single barrel behind a stack of two. Line up
with the stack of two and knock the single barrel into the stack of two. Now,
run behind the structure to find two single barrels. Knock the first one you see
into the second one. Now, run around and take out the four barrels. Hop to the
next level and get rid of the three single barrels lined up. On the next level, 
knock the single barrel into the four barrels stacked by twos. Now, get rid of
the six barrels on the next level. If you didn't break the last two in the 
process, smack the single barrel to hit the other single barrel on the other
side. Congradulations, you cleared Phil's challenges.

Back in the Lobby, there's another cutscene where Phil refuses to allow you into
the games. However, he will give you the Thunder spell to use. Talk to Phil and
tell him you're ready for the games. The stubborn ass won't give you an entry
pass. Time to obtain it by playing with the dark side. Exit the Lobby to trigger
a cutscene where Hades will give you an entry pass. With the entry pass in hand,
head back to the Lobby. Give Phil the pass who'll have to allow you entry since
you have one. You are now in the Preliminaries. 

***************
*Preliminaries*
***************
Match 1: Shadow Scout-alright, you are face with three Heartless that use the 
power of ice, and you have four Heartless that were found in Traverse Town and
Wonderland. They are pretty easy. If you cast Fire at the Ice Heartless, they
will die automatically. After the battle, there will be a short cutscene where
you first see Cloud Strife. He walks by.

Match 2: Sinisters: Easy. You have the basic Heartless that you first 
encountered on Destiny Islands. You also have another three Ice Heartless. They
are both easy enemies and don't require much to take them down.

Match 3: Heat and Freeze-*Yawn* You have five Fire Heartless and five Ice 
Heartless you get a good amount of points for casting the opposite spells at 
them, but try and conserve some magic. You have a tough fight coming up. You'll
see a quick dialogue with Phil where you hear about Hercules. Alright, match 4.

Match 4: Shadow Platoon-More like Shadow Lametoon. You have basic Heartless,
Upgraded Heartless, Ice Heartless, and Fire Heartless. Spells work good if you
have them, and the Keyblade always works.

Match 5: Blue Revenge-*Sigh* You'll be fighting nine Ice Heartless. They are so
easy it's not even funny. Fire works good and can finish them quickly, but I
would use the Keyblade because you will need MP for the last fight of the 
preliminaries. There's a cutscene with Cloud Strife and Hades. Hades wants Cloud
to take down Sora and kill Hercules. I knew that snake was up to something.

Match 6: Big One: Alright, we got the Fire and Ice Heartless, but we also have
a Big Bandit. Get rid of the Big Bandit first because he has an annoying charge
attack. After that, it's a cakewalk from there. Okay, your final match is coming
up next.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Cloud Strife                          %
%                           HP: 300 EXP: 80                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Well, Cloud is pretty tough. He'll start off by charging at you in a purple dash
that does massive damage. Jump to dodge this attack. Once he's done charging, he
will pause and start walking if you are far enough way. Jump in the air and hit
him with your Keyblade. Cloud is very quick, so try and get in what you can.

Another attack Cloud will do is jump into the air and pound his blade into the
ground which will cause a dark purple energy wave to come out. Avoid that at all
costs. Even if you lose to him, you'll still progress. The 80 EXP is good, so 
try to beat him.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you win/lose, Cloud will go to finish Sora but stop. All of a sudden, a
three-headed behemoth will fall to the ground. It's Cerebrus, Hades' guardian 
that helps him guard the underworld. You have to win this battle. Get ready for
one hell of a fight. Hercules will come in and save the day. After heading back
to the Lobby, save and then enter the doors to fight Cerebrus.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Cereberus                              %
%                          HP: 600 EXP: 80                                     %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Wow, this is one hard as hell fight. Cereberus is, perhaps, one of the most 
difficult battles of the entire game. So, Cerebrus is this giant three headed
beast that walks around the Coliseum and attacks without mercy. It has a lot of
mean attacks, so getting a direct hit on him is hard sometimes. 

Okay, the basic attack for Cereberus is to snap at you with his three heads. 
Wait until his jaws snap shut and then attempt a whack with the Keyblade. Keep 
dodging his bites and hitting him in the head. 

Another thing that Cereberus does is spew dark liquid from its mouth that will
pop up under you and hit you. This happens a couple of times. The best thing to
do is to dodge roll during this point. Also, Cereberus may shoot fireballs at 
you while you are dodge rolling. Dodge both of them and keep looking for 
opportunities to hit him. He has high HP and will take a while to defeat him.

You will lose HP during this battle, so bring plenty of healers and make sure
you have Cure Magic to heal you if you need it. Don't Cure/Heal during the
dark portals that hit you or when the fireballs are flying. There's no point, as
you will take damage. Well, good luck with this fight.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
With the Inferno Band in hand, a cutscene will be triggered where Phil dubs 
Sora, Donald, and Goofy Jr. Heroes. Once the cutscene is over, you have nothing 
to do at this point at the Olympus Coliseum. Okay, exit the gates to get your 
Hero License. Now, head to the opposite where you'll meet Cloud Strife at the 
gates to the exit. After finding out why he did it and getting turned down to a 
rematch, Sora will be given Sonic Blade. Okay, let's leave this place. It's time
to head back to Traverse Town. First, you have to watch a cutscene with Hades 
and Maleficent. Now, head to Traverse Town.

--------------------------------------------------------------------------------
G.Traverse Town
--------------------------------------------------------------------------------
Okay, you have a couple of things to do that Traverse Town in order to lock it
for good. Okay, you can choose to stock up on accessories or items. Once you do,
head in the alley where you woke up as Sora in Traverse Town. You can perform 
the Red Trinity to access a treasure chest containing Dalmations 4,5,6. Now, get
out of this area and head to the Second District.

*****************
*Second District*
*****************
Okay, head to the Back Alleyway and look for the Red Trinity near the Secret
Waterway. NOTE: FIGHTING THE HEARTLESS ALONG THE WAY IS OPTIONAL!! Enter the
Secret Waterway.

*****************
*Secret Waterway*
*****************
Alright, swim through the water and talk to Leon who is practicing with his
blade. You'll also see a White Trinity Mark on the land that Leon and Aerith
are on. Make a note of this because you won't be able to get it until the end
of the game practically. A short dialogue will take place with Sora and Leon.
You learn what happens to a world if you do not seal the Keyhole. The Heartless
mess with the core and, in the end, cause it to disappear. After talking to 
Leon, talk to him again. 

This will cause Sora to ask what the Gummi Block is used for. Aerith tells you 
to ask Cid. Leon will give you a stone called Earthshine. Before heading to Cid,
go in the little passage and open the chest for Dalmations 10,11,12. Now, head 
back to the alleyway. You can access the Green Room by jumping up to the high 
balcony. Defeat the Heartless and then enter the Red Room. Beat the Heartless,
and open the chest for a Pretty Stone. You are now in the Hotel, so just exit
to reach the Second District. From there, beat the Hearless and head to the 
First District.

****************
*First District*  
****************
Alright, before heading to the Accessory Shop, there is a postcard behind the
yellow counter to the left of the Accessory Shop. It's inside a blue safe type
thing with a lock on it. Now, go to the Accessory Shop and talk to Cid. He'll
agree to install it, but he has to make a delivery first. An old book that is 
torn apart and in pieces. Sora agrees to make the delivery for Cid. Cid tells
Sora to go to the old house in the Third District with the fire sign. Suddenly,
the Gizmo Shop bell will ring and scare Sora. Cid will tell you to go check it
out, but you have to deliver the book first. Okay, Dad, geeze <_<. Well, head to
the Third District.

****************
*Third District*
****************
Defeat the Heartless and make your way to the central square. After bashing more
Heartless, look for the fire sign. Charge up and cast Fire at the sign to open
a passageway. This will allow you to enter the Mystical House.

****************
*Mystical House*
****************
Alright, you have to jump across the moving platforms in the water to make your
way to Merlin's House. Head to the back of the house and look for an opening. Go
through to the Empty Room.

************
*Empty Room*
************
The minute you enter, a cutscene is activated. You see Kairi talking to Sora.
Goofy interupts, and Kairi is gone. Yup, he's seeing things. Suddenly, you'll
hear a voice and find Merlin who's been expecting you. Some more dialogue tells
you that King Micky has requested Merlin's help. At the utter of a magic word,
Merlin's house becomes filled with furniture and a lot of stuff that houses
usually contain. King Micky wants Merlin to train Sora in the art of 
spellcasting. You don't have to do the training if you are comfortable with
casting spells. Simply talk to Merlin to give him the book back that Cid wanted.

He'll tell you to ask the Fairy Godmother about the stone that Leon gave you.
She'll reveal that the stone is someone that turned into a Summon Gem. You 
learned Summon Spell Simba. You can now use Summon Magic. The Fairy Godmother 
will ask you to bring anymore you find. Okay, you're done here. Save your game
and activate the Blue Trinity Mark by the save point for a Mega Ether. 

Leave the house and note the chest that you can't reach just yet. Now, head into
the Third District to initiate a cutscene where Sora meets up with Riku. Okay,
before heading to the Second District, head to the door near the lock and 
examine it to create a shortcut between the First and Third District. Now, head
to the Second District.

*****************
*Second District*
*****************
Alright, not much to do here. You can fight some Heartless, but you want to head
to the Gizmo Shop. 

************
*Gizmo Shop*
************
Defeat the Heartless and exit the Gizmo Shop through the other end. 

*****************
*Second District*
*****************
There's a ladder that you can now climb up that you couldn't access during the
first trip to Traverse Town. Defeat the Heartless and then activate the Red
Trinity to bash the gate to reveal a bell. Now, ring the bell three times to
reveal the Traverse Town Keyhole. Okay, jump down and head towards the Keyhole.
Did you really think it would be this easy? Guard Armor comes out and challenges
you to a fight. It's the same exact fight as before, but you don't gain EXP.
After you smack around Guard Armor a bit, he will fall apart. Uh-oh, he's 
turning himself inside-out. Yup, you have a new enemy to fight. Meet Opposite
Armor. Since he's pretty much the same fight as Guard Armor, I will post the 
Guard Armor Strategy under Opposite Armor.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Opposite Armor                         %
%                          HP: 1350 EXP: 330                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Opposite Armor is no harder than Guard Armor. Okay, so Opposite Arm consists of 
a bunch of parts, right? Well, that's how you defeat him. By getting rid of his 
parts one by one. To start off the battle, Whack him around a bit until he comes
apart a bit. Whatever parts come off, attack them to make them disappear. His 
attacks are dependent upon the various parts that he uses; however, there are no
gimmicks. He straight up hits you with his parts. This shouldn't be too hard a 
fight, but healing may be necessary. Donald Duck can heal you, but don't rely 
too heavily on him.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, once Opposite Armor explodes, you'll learn the magical spell Aero and seal
the Keyhole for Traverse Town. Wahoo, you're doing great. Only a couple more 
worlds to go. However, these worlds are long. Well, not that Traverse Town is
sealed, head to the Third District.

****************
*Third District*
****************
Okay, head to the Small House and talk to Cid. He'll ask if you ever heard of
Maleficent and that she's in town. You'll learn a little bit about her and the
Heartless. You'll also learn about how their old world was lost nine years ago.

Another cutscene. Uh-oh, that bitch Maleficent is messing with Riku. She's
promising to help Riku if he goes with her. You idiot, you better not. More
dialogue and then Cid will give you a Warp-G. You can now warp to other worlds
that you've already visited. Thanks, pal. Okay, leave, fight some Heartless if
you choose, and then go to the First District.

****************
*First District*
****************
Okay, go behind the Accessory Shop and talk to Cid. His real job is working with
Gummi Blocks. He'll give you a Comet-G as a special giveaway. Okay, you're done
with the story portion of Traverse Town for now. Before leaving, note the Blue
Trinity to the left of the World Exit {facing the Accessory Shop}. Head over
there and activate the trinity. This takes you to a high area with a chest. Open
it for a Postcard. Near the Trinity, you'll find four candles and a treasure. 
Cast Blizzard on the four candles to hear the unlocked music. Open to the chest 
for a Defense Up. Okay, that's good for now. Take the World Exit.

Well, Chip and Dale say that there is a tournament going on at the coliseum. You
don't have to go, but leveling up his always good. Alright, head to the Olympus
Coliseum using your new Warp-G.

--------------------------------------------------------------------------------
H.Olympus Coliseum
--------------------------------------------------------------------------------
Okay, head to the Lobby and talk to Phil. You'll be able to enter the Phil Cup.
Keep in mind that you can enter each cup three times at different levels. You 
can do one together, by yourself, and on a time limit. The first official cup 
you can participate in is the Phil Cup.

**********
*Phil Cup*
**********
9th Seed- Jungle Vice          4th Seed-Hard Hitters
Powerwild x4                   Gauntlets x1
Soldier x3                     Blue Rhapsody x3
                               Shadow x4
8th Seed-Monkey and Magic
Powerwild x1                   3rd Seed-Indomitable
Green Requiem x2               Large Body x2
Red Nocturne x2                Green Requiem x6
Yellow Opera x5
                               2nd Seed-Wild Corps
7th Seed-Big Feet              Guantlets x1
Hammerlegs x1                  Hammerlegs x1
Powerwild x4                   Powerwild x4

6th Seed-Magic Alert           1st Seed-Shadow Battalion
Red Nocturne x5                Armored Torso x1
Yellow Opera x5                Yellow Opera x4
                               Blue Rhapsody x4
5th Seed-Nightwalkers
Large Body x1
Powerwild x5

Not really too difficult. Once you smash your way through these enemies, you won
the Phil Cup. Your prize for winning is the spell Gravity. A short dialogue from
Phill ensues and then you are free. You can choose to go through the cup several
more times with different challenges, or you can move on to the next location,
Agrabah. 

--------------------------------------------------------------------------------
I.Agrabah
--------------------------------------------------------------------------------
This world opens with a cutscene. Maleficent is asking Jafar about the Keyhole.
Iago eventually comes and tells Jafar that Jasmine is nowhere to be found. More 
dialogue with Jafar and Maleficent reveals that she needs all seven Princess of 
Heart. Jafar will summon some Heartless to find Jasmine, and the scene ends with
Jasmine hiding near where Maleficent and Jafar were talking.

Once you are back in control of Sora, you'll have some Heartless to defeat. Once
they are gone, open the chest for a Mega-Potion. Now, head into the door that
leads to the storage.

*********
*Storage*
*********
Not much to do in here. Destroy the barrel blocking the chest to get a 
Mega-Potion. There's a Green Trinity in here and a high chest that you cannot
access yet. Keep both of these in mind. Now, save your game and leave the 
storage area. 

*******
*Plaza*
*******
Nothing to do here. Fight some Heartless and then enter Main Street.

*************
*Main Street*
*************
More Heartless to fight. You'll also find some Pot Barrels that turn into 
enemies as well, so be weary of your surroundings. Once you are done fighting 
the Heartless, head left to the Alley.

*******
*Alley*
*******
Cutscene. Sora meets Princess Jasmine. She'll tell you about Jafar and how he
has control of the city. After hearing about Aladdin, Jafar shows up and 
threatens Jasmine. After some more words, Jafar summons some Heartless and 
leaves the area. Alright, let's get rid of these guys. Once they are out of the
way, use the boxes to jump to the ledge that Jafar was on. Defeat the Heartless
and open the chest for a Mega-Potion. Since the passage up on the ledge is 
blocked, you'll have to go a different way. See the lock over on this ledge?
Release it to make a gate open. Now, jump across the shutters to the other side,
and use the boxes to jump to a higher area. Defeat the Heartless and take the
passage to Main Street.

*************
*Main Street*
*************
Defeat the pots on the upper level. From the gate, jump to the colored roofs and
enter Aladdin's House.

*****************
*Aladdin's House*
*****************
Inside, save your game and open the chest for a Megalixir. Another chest 
contains Dalmations 37,38, and 39. Next, look for Carpet who's struggling under
a piece of furniture. Move it, and Carpet will fly off towards the Desert. We've
got to follow him. Yeah, thanks for spoonfeeding me, Donald. Exit the house to
Main Street.

*************
*Main Street*
*************
Okay, head to the Plaza.

*******
*Plaza*
*******
Head to the Desert <_<.

********
*Desert*
********
Alright, you're in the Desert. Carpet will come and stand before you. Talk to 
Carpet and select to board. Aladdin's being sucked into the sands. Defeat the
Heartless to save him. Aladdin will pull out the lamp and summon Genie. He will
flick his finger and make the Heartless disappear. Sora meets Aladdin and learns
that he went to the Cave of Wonders and found Genie and Carpet. After some more
talking, Sora realizes that Aladdin is talking about Princess Jasmine and 
informs him she's in trouble. Aladdin will join your party. Alright, back to
Agrabah. 

*******
*Plaza*
*******
You have some Heartless here to defeat. The path to Main Street is blocked, so
you have to find another way to town. From the entrance to the plaza, head right
and use the stack of crates to reach a higher ledge. Open the chest for a Mega-
Ether, and jump to the other side. Defeat the Pot Barrel and then enter the
passageway.

*******
*Alley*
*******
Defeat the Hearless, leap across the shutters, and defeat the Pot Barrel. Now,
head up to the higher area and take the passage to Main Street.

*************
*Main Street*
*************
Jump across the tarps, defeat any Heartless that appear, and make your way to
Aladdin's House.

*****************
*Aladdin's House*
*****************
Inside, there'll be a short dialogue. Once it is over, move the table to reveal
a lock. Release it to open the gate outside in Main Street. Head out of 
Aladdin's House the way you came in. 

*************
*Main Street*
*************
Battle the Heartless that appear near you and use the tarps to cross to the 
other side. Open the treasure chest for a Mega-Ether and then go through the
doorway.

********
*Bazaar*
********
You have some Heartless to defeat in here. In the lower area, there are some 
more Heartless and a Blue Trinity Mark. If you don't have Sora, Donald, and 
Goofy, you can't activate it at this point. Once you get rid of the enemies, use
the shutters to cross to the other side. Open the chest for a Shell-G and use
the boxes to reach the next area. Jump across the gap and open the chest for a
Fira Ring. From there, head to the keylock and release it. Now, jump to where
the door is and head on through.

*************
*Main Street*
*************
Okay, you'll want to get to the gate that was previously closed off. To do so,
you'll have to get to greater heights. Head through Aladdin's House to reach the
top tarp areas of Agrabah. From there, jump across the tarps and defeat the 
Heartless. Once they are gone, take the gate to the Palace.

**************
*Palace Gates*
**************
When you enter, you will see Jafar with Jasmine. Jump down to them to start a
cutscene. Aladdin will use his second wish to free Jasmine, but Iago steals the
lamp and gives it to Jafar. He has the lamp now. Jamine is dropped into a pot
that turns into one of those Pot Barrels. Jafar then orders the Pot Barrels to
attack. But wait, two creatures break out of their pots. You have the Pot 
Centipedes.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Pot Centipede                          %
%                          HP: 600 EXP: 250                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
You have Pot Centipede to fight, but they aren't too difficult. You can lose to 
it if you don't pay attention to their attacks and your life. To start off, get 
rid of the Pot Barrels, so they don't get in your way. Once they are gone, you 
can focus your attacks on the Pot Centipede. Keep in mind that you will be 
moving to different areas if you take too long beating it. The Pot Centipede has
nasty attacks and will swipe you without warning. You may need potions or spam 
Cure to heal yourself at any point. You may hear your life go down without 
warning. This guy is easy, but they can beat you. Pay attention to your guage 
and watch those swipes. These guys will fall in no time.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
With the Ray of Light in hand, you hear Jafar laughing. Aladdin yells to go to
the Desert, so we must do that to rescue Jasmine. But first, we have some 
Heartless to take care of. Once they are out of the picture, head to the Plaza.

*******
*Plaza*
*******
You just have to fight some Heartless in here. You might want to head to storage
and save your game as well. This will help greatly because you will have a fight
coming up. Alright, once you have saved/healed, head to the Desert.

********
*Desert*
********
You will fly across the Desert on carpet. Once you land, you will be at the spot
where you first met Aladdin. Approach the mound of sand to have Tiger Head come
out. Uh-oh, he has a purple gleam in his eyes. We must fight him to defeat the
darkness that is controlling him.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Tiger Head                             %
%                          HP: 380 EXP: 400                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, this fight is pretty challenging. Tiger Head's weakness is his glowing
eyes. You must find a way to the top of his head and smack his eyes. There are
two ways you can go about defeating Tiger Head.

The first method is the backway. Run to the side of him and wait for his head to
start wobbling. Once it falls forward, you can climb onto his head and smack his
eyes. Avoid the purple beams that are coming out of his eyes, as they cause you
to fall back down to the ground. This method is good because you can avoid the
Heartless that appear to stop you. However, this method is dangerous because you
are right in front of the energy beams that come from his eyes.

The second method is to the stay and face him head on. It will take a bit of
patience, but if you want direct damage, it is worth it. Tiger Head will 
eventually lower himself pretty close to the ground. When he does this, you have
a better shot at his eyes that standing right in them and hitting them. However,
you have to battle the Heartless that appear on the ground around you. This one
causes you to take an attack that is pretty powerful. Tiger Head will shoot a
burst of flame at you that can deal good damage. Don't forget, you should have
Aero at this point if you need it.

It really doesn't matter which method you use to fighting Tiger Head, as they 
will both assure the same end eventually. Tiger Head's beams are really annoying
and can cause you to lose health. You may need to use potions or Cure to stay in
line with your HP. MP is really only useful for healing, so be to conserve that.
Alright, that's about it. Just use whatever method floats your boat, and you'll
have this battle wrapped up no sweat....okay, maybe some sweat.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Now that Tiger Head is no longer evil, you can now enter the Cave of Wonders.
It's time to beat Jarfar and save Jasmine. Now, get in that mouth.

*****************
*Cave of Wonders*
*****************
Alright, we're inside the cave. There is a White Trinity to the left that cannot
be used yet, but you'll be able to eventually. Keep that in mind. Once you walk
forward a bit, some Heartless will appear. Let's show them who's boss. More
Heartless ahead and a treasure chest awaits. Clear the Heartless and open the 
chest for a Mega-Ether. Before proceeding to the Hall, drop down to the lower
level through any of the holes. This will lead to two treasures. One you can get
now, but the other you can't. Open the reachable one for a Thundara Ring. Now,
head back up to the Entrance and then go to the door and enter it to reach the
hall.

******
*Hall*
******
There are more Heartless to fight in the Hall. As you progress, you'll see a
Yellow Trinity near an urn type thing. Progress further and defeat anymore
annoying Heartless you may see. Once you defeat them all, fall down to the
lower level to reach a save point and more treasures. One of them contains a 
Torn Page to Merlon's book. Ignore the unreachable chest for now, but you can
access the one close to the save point for a Cottage. Head back up and continue
on your way through the hall. More Heartless to fight. NOTE: YOU CAN EXPLORE THE
DEEPER PART OF THE CAVE OF WONDERS ONCE YOU LEARN SOME NEW ABILITIES. UNTIL YOU
CAN, JUST GO AS FAR IN AS YOU CAN GO!! Defeat the Heartless. Now, head to the
Bottomless Hall.

*****************
*Bottomless Hall*
*****************
Okay, we are getting further. The first thing you want to do here is fall down
below. Head up near the door that takes you to the Hall, but instead, enter the
water past that area and enter the Hidden Room.

*************
*Hidden Room*
*************
In this room, you are prompted with an examine command. Upon examination, you 
see a pillar that rises up. Head to the land area and cast Fire at the pillar.
This will initiate a cutscene where Jafar uses his first wish to reveal the 
Keyhole. Okay, you're done in this room. Head up to the hall and then go back
to the Bottomless Hall.

*****************
*Bottomless Hall*
*****************
Now that you have done the first portion of the Bottomless Hall, it's time to
move on. Don't bother trying to leap the gap, or you'll fall right back down to
the lower chamber. Rather, use the statues that are shooting fire to cross the
gap. There is a higher area where you have some Heartless to defeat and a chest
waiting to be opened. After clearing the Heartless, open the chest for a 
Cottage. Now, jump to the doorway at the end to fight some more Heartless. If
you happen to fall down, there's a Blue Trinity down there if you have all 
three main characters in your party. If not, you can come back to it. Anyway,
head through the door into the Treasure Room.

***************
*Treasure Room*
***************
There's nothing to do in this room except save and heal. You'll need it for the
upcoming room. There are a few treasures you can get in here by calling Abu to
activate the crystals. You can get a Mythril Shard and Dalmations 52,53, and 54.
Once you are done in here, head into the lamp chamber.

**************
*Lamp Chamber*
**************
We start off with a cutscene with Jafar and Maleficent talking. The talk is
interupted by Sora who barges in with his friends. He asks if the woman is
Maleficent, but she disappears. After some more dialogue about opening the
door with seven princesses, Jafar uses his second wish and commands Genie to
crush you. Next, he seals off the Keyhole and prepares to fight you.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Battle: Jafar                                %
%                            HP: 500 EXP: 600                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Well, Jafar is just a pain in the ass. He will float around the room which makes
him hard to target. The best places to hit him are where the stone structures
are that you can climb on and get a good shot. Jafar as some annoying attacks,
and he also has a friend helping him.

Jafar's basic attack is to shoot beams at you from his snake staff. These can be
avoided easily if you jump in time. Another annoying attack is to say this weird
chant and create ice crystals that will float in a circle in the middle of the
room. When you hear him say his weird chant, get to the edge of the room and 
stay out of the middle. The final thing that will happen is Genie will come 
around the room and smack you. When Genie yells "Get out of the way!" or 
something about missing, dodge because he's gonna swing at you. Also, Jafar will
have fire coming from his staff once you get him down to the second bar. Be
careful because you can die if you aren't paying attention.

To defeat Jafar, you must simply follow him around the room and try to get a 
good attack range. Remember, the best way to damage him is to wait until he
appears by one of the stone structures. This way, you'll be able to get up to
his level and deal some damage with your Keyblade. Even though this battle isn't
too difficult, heal when needed. I would recommend Potions and Cure, but you may
not even have to use Cure. Just keep following him and getting in those shots.
Dodge those beams and ice crystals, and you'll win.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you defeat Jafar, you will get Blizzard upgraded to Blizzara. Head over to
Jasmine to initiate a cutscene where Jafar uses his final wish to be turned into
an all powerful genie. The floor will quake, and a huge gaping hole will appear
in the ground. It's time to go down and take care of Jafar's second form. Head
down the hole to spark a cutscene. Jafar will rise out of the lava, and Iago 
will fly in carrying Jafar's lamp. Alright, it's go time.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                       Boss Battle: Jafar (Genie Form)                        %
%                       HP: 750  EXP: 730                                      %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, this battle is actually pretty easy. You don't even have to attack
Jafar. Your target is the pretty little black lamp that Iago is carrying around.
You must chase Iago around and smack the lamp to deal damage to Jafar. Well, 
Jafar isn't just gonna stand there and let you kill him. Instead, he's gonna 
pull these giant rocks out of the lava and toss them at you. Just Dodge Roll out
of the way when he does this and keep attacking that lamp. That's pretty much 
the just of this battle. Keep hacking at the lamp until Jafar dies.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Sora sends Jafar back to the lamp, gets Fire upgraded to Fira, and he also gets
Ansem's Report 1. Meanwhile, Jasmine is peering over the edge of the whole when
someone comes up behind her and grabs her. The group returns to find Jasmine
missing. Finally, Sora seals the Keyhole and locks Agrabah for good.

All of a sudden, the Cave of Wonders starts quaking violently. Boulders fall.
You have to escape. For this task, you are on Carpet. All you have to do is 
steer Carpet through the cave and dodge falling boulders and lava sprouts. You
will eventually leave the Cave of Wonders and end up back at Aladdin's House in
Agrabah. A final cutscene where Aladdin uses his final wish to set Genie free.
Also, you get the ability to Summon Genie in battle with your Summon spell. 

Once the cutscene is over, it'll lead to another cutscene where we find out that
Riku was the one who grabbed Jasmine. They have made a deal, and Riku is helping
Maleficent to save Kairi. After the cutscene ends, you can summon Genie, learned
Green Triniy, and have a new Keyblade upgrade called Three Wishes.

Okay, to the Gummi Ship. You can select any of the two worlds because halfway to
the world, you'll be swallowed by Monstro the giant whale. Well, Monstro is your
next level.

--------------------------------------------------------------------------------
J.Monstro
--------------------------------------------------------------------------------
Once you are swallowed by Monstro, a short clip will show Sora and Riku as 
little kids talking about a huge monster. After peering into the place, the kids
enter it and find the door. Finally, they plan to leave the island when they get
older. The scene is now over.

Back inside Monstro, the three are waking up from being swallowed. A bunch of
items rain down on Donald, and they finally figure out that Pinocchio is behind
the item showers. He walks away, and you are prompted to follow him. Fine. Let's
go.

Now in control of Sora, enter the water and swim through it until you reach, yet
again, another cutscene. Pinocchio and his father are talking about getting out
of Monstro. Sora and crew will eventually meet up with them, and a huge dialogue
take place. During the scene, Pinocchio will see Riku enter a tunnel and 
disappear. Jump to the other side and enter Chamber 1.

***********
*Chamber 1*
***********
Walk in a little further to see Pinocchio standing in a passageway. Eventually,
they will turn around and walk away. Riku ends up stopping them. Riku tells Sora
to catch up with him if he wants to find out about Kairi. Afterwords, he grabs
Pinocchio by the hand and leaves. There are some Heartless in this room that you
have to defeat, so let's get rid of them quick. Once you are done, proceed to
Chamber 2 which is found on the ledge area. 

***********
*Chamber 2*
***********
More Heartless to clear in here. Once you clear all the Heartless, open the 
treasure chest for a Cottage. Now that you are done, enter the passage to 
Chamber 3. 

***********
*Chamber 3*
***********
There are some Heartless in here as well. Once you clear the top level, head to
the lower level and fight some more. Over by the wooden blockage is a treasure
chest that contains a Mega_Ether. From there, head back to Chamber 1.

***********
*Chamber 1*
***********
Okay, we have some Heartless to fight again. Once you do, head back into Chamber
2. 

***********
*chamber 2*
***********
Head straight to Chamber 3.

***********
*Chamber 3*
***********
Take the passage on the top level to Chamber 2.

***********
*Chamber 2*
***********
Defeat the Heartless and enter the passage to reach Chamber 5.

***********
*Chamber 5*
***********
Clear the Heartless and proceed to Chamber 6.

***********
*Chamber 6*
***********
Defeat the Heartless and move to the dead-end passage of the room. Here, you'll
find a chest that contains a Dispel G. Now, head through the passage and enter
Chamber 5. 

If you happen to fall, there's a White Trinity down in the lower area. Since you
can't get back up, head through Chamber 3 which will take you to the other side.
There's some Heartless and a chest containing Dalmations 55, 56, and 57. Once 
you get that chest, head back to Chamber 1 and go through the chambers. Once you
get back to Chamber 6, head to Chamber 5.

***********
*Chamber 5*
***********
Defeat the Heartless in this room. Right ahead of you is Chamber 4, which is the
main area that you have to get to. 

If you happen to fall, don't panic. There are some treasures in the lower left
side of Chamber 5 that contain a Mega_Ether and a Dispel G. Once you get the
treasures, use the chambers to reach the top part of Chamber 5. From there, head
to Chamber 4. 

***********
*Chamber 4*
***********
Okay, it's cutscene time. Maleficent is still working on riku and trying to get
him to turn against Sora by telling him he was replaced. Riku will tell 
Maleficent to mind her own business, and she will leave.

Back to the Sora in the group. Upon entering Chamber 4, Pinocchio will rush 
ahead with the team following him close behind. They will encounter Riku, whom
Pinocchio rushes past to the next area. Sora and Riku will have some dialogue.
Eventually, Pinocchio will yell from the next roo. Save your game game and
enter the Bowels.

********
*Bowels*
********
A giant parasite Heartless has Pinocchio locked away in a cage. This is one
ugly dude. Riku will ask you if you are ready to fight, and Sora will pose
for battle. It's time to take down this guy by tag-teaming with Riku along with
your friends.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Parasite Cage 1                        %
%                          HP: 450 EXP: 500                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This guy is easy as hell. There's really no strategy whatsoever. All you have to
do, is keep attacking him. He will flail his tentacles around in an attempt to
stop you, but you can easily dodge or parry them. Just keep attacking him, and
he will eventually die.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
After you beat him, he will spit Pinocchio into a hole, and Riku will jump in
after him. Goofy will learn Cheer. Now, jump into the hole after Riku and 
Pinocchio. This takes you to the mouth, where the water level has decreased. 

On the ship, you'll see Geppetto begging Riku to give Pinocchio back. Riku 
refuses to give him back and mentions that Pinocchio might be able to restore
someone who has lost their heart. 

Once you are back in control of Sora, open the chest on the ship to get High 
Jump. This is a shared ability that allows you to jump even higher. Now, you can
collect some of the treasures in the Mouth with your ability to reach new 
heights. The treasures include: Dalmations 73, 74, and 75, watergleam, Cottage,
and Tornado G. There is also a Blue Trinity on a wooden platform at the 
beginning of the Mouth. Once you are done collecting treasures and activating
the Trinity, use High Jump to access the high ledge that Riku took Pinocchio
through. This leads to the Throat.

********
*Throat*
********
When you first enter, you'll find some Heartless and a Blue Trinity on the floor
near you. Defeat the Heartless and then activate the Trinity for some munny and
a Mythril Shard. Now, use High Jump to access the pink platform like things.
There will be Heartless as you ascend higher. You'll soon reach the top where
you can access the Stomach. All you have to do is jump when you see Stomach, and
you will be sucked up to it.

*********
*Stomach*
*********
Cutscene time. Riku has taken Pinocchio's heart and left him lifeless. He gives
Sora an offer to join him to save Kairi, but Sora pulls out the Keyblade to 
fight Riku. Well, it turns out Pinocchio is fine. Suddenly, the Parasite Cage
falls from the ceiling and lands. Riku warps using a dark portal and Pinocchio
flees remembering his last encounter. It's time to fight this guy again.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Parasite Cage 2                        %
%                          HP: 900 EXP: 1000                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Well, it's this guy again. He's a bit tougher this round. Parasite Cage will
flail his tentacles at you and whack you. Dodge and parry these as you did 
earlier. This time, Parasite Cage can shoot this evil acid that is pretty tough
to avoid if you are far away. You'll want to avoid this at all costs. When you
hit Parasite Cage enough, his mouth opens and reveals an orb. Whack it to make
him lose HP, and you can get some HP orbs if you need them. That's all you
really got to do. If you avoid his attacks, heal when necessary, and take 
advantage of him opening his mouth, you'll be just fine.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Yay, you beat him and learned the spell Stop. Riku is gone, but you won this
match. It's Cutscene time. Riku is on Captain Hook's ship with Kairi and 
Maleficent. she will reveal the plan of the seven princesses to Riku. And, 
she'll give Riku the power to control the Heartless. That's the end of that
cutscene.

Soon, you'll be back on the Gummi Ship and expelled from Monstro. After some
dialogue you are sent to Agrabah's world. Just go to Select World since there's
nothing to do there. After some dialogue about magic, Chip and Dale will come on
telling you about a tournament being held at the Coliseum. Well, let's go and 
win that tournament. 

--------------------------------------------------------------------------------
K.Olympus Coliseum
--------------------------------------------------------------------------------
Alright, head to the Lobby and talk to Phil. You'll want to enter the Pegusus
Cup this time. Before doing so, make sure you have some really good healers
because this one is gonna be a toughie. Alright, once you are prepped for the
tournament, talk to Phil and enter.

*************
*Pegusus Cup*
*************
9th Seed: Ghost Bandits      4th Seed: Toadstool
Search Ghosts x2             Black Fungus x3
Bandit x1  
Air Soldier x3               3rd Seed: Pots & Barrels
                             Pot Spider x5
8th Seed: Marauders          Barrel Spider x5
Bandit x2                     
Barrel Spider x3             2nd Seed: Giant Impact
Shadow x4                    Fat Bandit x3
                             Large Body x2
7th Seed: Sluggers
Fat Bandit x1                1st Seed: Leon and Yuffie
Large Body x2                Yuffie 
Pot Spider x1                Leon
Barrel Spider x1

6th Seed: Pots & Bolts
Pot Spiders x5
Yellow Opera x3
Green Requiem x2

5th Seed: The Big Combo
Fat Bandit x2
Search Ghost x4

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Battle: Leon and Yuffie                      %
%                            Leon- HP: 600 EXP: 300                            %
%                            Yuffie- HP: 300 EXP: 300                          %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Yikes, this is quite a tough fight. You got one quick, agile ninja, and you also
have a badass swordsman. Both are very deadly and will deplete your energy very
quickly. In order to have any success, you must take out Yuffie first.

Yuffie is very fast, cartwheels around the stadium, and is generally annoying
overall. So, she has one basic attack, and she also has a special attack that is
hell to avoid. So, Yuffie will run around the arena and throw shurikans at you.
In order to have success of hitting her, you should parry them back at her to
stun her. Once she is stunned, beat without mercy.

Once Yuffie is low in HP, she'll summon this blue shurikan that acts as a homing
beam. It will home in on you and follow you around the arena. Once it's gone, go
back to your original strategy. Defeat Yuffie quick, or she'll heal herself with
her little potions. 

Now that Yuffie is out of the picture, it's time to focus your attack on Leon.
He is the same as when you fought him in Traverse Town, so he shouldn't be too
difficult. Dodge that sword of his and use as many combos as possible. Also, 
he'll do that fireblast attack, so dodge that as well. Once you beat him, you
win the Pegusus Cup.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Your prize for winning the Pegusus Cup is the ability Strike Raid. This is 
pretty useful for Sephiroth, so it's important that you have it. Fight in the 
coliseum to your heart's content. Once you are done, it's time to progress to
Atlantica.
--------------------------------------------------------------------------------
L.Atlantica
--------------------------------------------------------------------------------
Thanks to Donald's magic, you now resemble creatures of the deep and can breathe
underwater. Upon landing, Ariel, Flounder, and Sabastian will swim into the area
you are. Ariel will talk with Sora and ask Sabastian to give you a lesson on 
swimming. Here are the text box instructions if you are too lazy to read them.

[Use the left analog stick to swim around. Press Circle to rise, and Square to
dive. Release them to stop rising or diving.]

Once you are given the instructions, you will be tested on your swimming skills.
Flounder will float around the area at different heights. You must swim to him
and tag him for him to keep swimming around. Eventually, Sabastian will end this
and go to teach you about defending yourself underwater.

Suddenly, a bunch of Heartless resembling jellyfish come. Ariel and her friends
will flee, leaving you to do the fighting. Just to let you know, the fighting is
the same underwater as it is on land. Okay, let's take out the Heartless.

Once they are gone, Ariel will swim out. Hit the clam that contains Sabastian
and Flounder to find a save point. There will be a brief text dialogue about the
possibility of the monsters invading the palace. Ariel will ask you to go to the
palace with her. The trident markers on the wall are your guide there afterall.

Okay, once you form your party, you can begin heading to the palace. Swim 
forward following the first trident. You will reach the Undersea Valley next.

*****************
*Undersea Valley*
*****************
Alright, you'll have some Heartless in here to take care of. You will also see
some clams in this area. Some of them open by striking them, others will require
a magical spell. The spell you need is dependent on the color of the clam. Once
you are done fighting Heartless and finding treasures in clams, follow the 
trident down to the passage to the Calm Depths.

*************
*Calm Depths*
*************
The current inside the Calm Depths is really strong, so you have to make sure
you get the right timing to the next area, or the current will sweep you into a
different area. Note the trident markers on the wall, and try to swim into the
passage that is on the right side of the wall. Once you make it in there, defeat
the Heartless. WARNING!! AVOID THE UPWARD CURRENT, OR YOU WILL BE TAKEN FROM THE
AREA!!! Once they are out of the way, take the passage on the other side to the
Undersea Cave.

***************
*Undersea Cave*
***************
The minute you enter, you'll see a swarm of those Jellyfish Heartless. These 
guys never give up. Alright, let's get them out of the way. Once they are gone,
follow the trident marks up to enter the Undersea Gorge.

****************
*Undersea Gorge*
****************
Some more Heartless are waiting for your entrance to the Undersea Gorge. Once
you defeat them, you can swim around the area and look for clams that contain
some items. Once you are done, look for the passage with the trident pointing
at it. Enter that passageway to reach Triton's Palace.

*****************
*Triton's Palace*
*****************
More Heartless and clams to find. Once you beat all the Heartless and get the
items, enter Triton's Throne by following the path on the ocean floor.

*****************
*Triton's Throne*
*****************
Cutscene time. Triton destroys the Heartless following Ariel and Sora's party.
Uh-oh, Triton is mad that Ariel is disobeying him and leaving the palace. 
Triton sees you and asks who they are. Once the Keyhole is mentioned, Triton
becomes angry and says it doesn't exist. He then gives Ariel strict orders to
not leave the palace. She'll swim off steamed, and Sora and crew will follow 
her.

Triton then has a dialogue with Sabastian where we learn that the Heartless 
are coming from Ursala's lair. That's the end of that cutscene. 

We are now in control of Sora again. Leave Triton's Palace and head to the
Undersea Gorge.

****************
*Undersea Gorge*
****************
Ariel will ask you to come to her grotto once you enter the Undersea Gorge.
After being pointed out, you'll be able to control Sora again. The grotto
is on the opposite side of you. Careful, you'll have some larger Jellyfish
Heartless that have more HP. Once you clear the Heartless, go to the boulder
and enter Ariel's Grotto.

****************
*Ariel's Grotto*
****************
We start off with a cutscene. She shows off all the things she and Flounder
collected. Then, she talks about wanting to see other worlds, and eventually,
she brings up wanting to find the Keyhole. Alright, you're pretty much done in
here. There are a few treasures you can collect containing: a Mega-Potion, 
Cottage, and a Torn Page. Once you are done, leave the grotto to trigger a 
cutscene. Flotsam and Jetsam will enter the grotto and then Ursula will get some
screen time. Once the scene ends, you are back in the Undersea Gorge.

****************
*Undersea Gorge*
****************
Alright, we have some Heartless purging we have to do to before we can move on
to our next objective. Defeat the Heartless and then find the fish. Grab onto
him and swim around a bit. You can also head to the Undesea Garden for a Mega-
Potion if you choose. Once you are done, head to the Undersea Cave.

***************
*Undersea Cave*
***************
More Heartless to clear in this area. Get rid of them and then head to the Calm
Depths. 

*************
*Calm Depths*
*************
A few more Heartless to get rid of here. Once you do, enter the upward current
to be swept into the Undersea Valley. 

*****************
*Undersea Valley*
*****************
Okay, it's really important that you clear the Heartless in this area. Move all
the way around the perimeter of the area and make sure that you didn't miss any
Heartless in the area. Once you've gotten rid of all the Heartless, look for the
fish you saw in the Undesea Gorge and grab onto it. He will ride you through the
Calm Depths and take you to the Sunken Ship.

*************
*Sunken Ship*
*************
Okay, we are at our next objective. Enter the Sunken Ship to initiate a cutscene
with a shark that is floating outside. Okay, head towards the treasure and wait 
for the shark to chomp through the bars of the window. Once he does, open the
chest for the Crystal Trident. Exit the ship.

******************
*Outside the Ship*
******************
Alright, it's time to the fight the shark. Let's get him.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Shark                                 %
%                           HP: 150 EXP: 100                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, this guy isn't too hard; however, he can kill you if you aren't paying
attention. Shark is really fast and dive-bombs into you a lot. He will also bite
and snap at you with his jaws. You'll definitely want Aero and Cure in your 
quick menu for this fight. Also, Thunder isn't a bad spell to use against the
Shark. Just attack without mercy and heal when necessarily. Shark will 
eventually bow to your skills.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you beat Shark, head to the Undersea Gorge through the passageway in this
area. 

****************
*Undersea Gorge*
****************
Alright, hit the rippling pool to sprout a gyser. Ride it up to the top portion
of the Undersea Gorge. You are right near Ariel's Grotto, so just enter it from
here.

****************
*Ariel's Grotto*
****************
Okay, remember that trident symbol hole? Well, approach it to start a cutscene.
Once the Crystal Trident is in place, King Triton will show up and scold Ariel.
Next, he'll take his trident and destroy the Crystal Trident you just got.
Ariel will swim away all upset. Then, Triton turns to you and calls you out on
being from another world and being the key bearer. Triton says that there is no
room for you or your key in his ocean.  

The cutscene will then shift to Ariel who is upset over what Triton did. Flotsam
and Jetsam will come and mention Ursula. Eventually, she'll appear and start
talking to Ariel. Once the cutscene is over, you'll want to head out of here
and then to Triton's Palace through the undersea Grotto.

*****************
*Triton's Palace*
*****************
Another cutscene starts. Ursala wants Ariel to take her to the palace without 
Triton knowing about it. She promises to help Ariel get to the other worlds once
she does. The scene ends with Ursala maliciously smiling at the Trident.

Okay, clear the Heartless and get inside Triton's Throne quickly!!

*****************
*Triton's Throne*
*****************
The next cutscene is in place. Ursula has the trident, and she has hurt Triton.
Ursula then goes to honor her end of the bargain and wants to send Ariel to the
dark world of the Heartless. Flotsam and Jetsam come and tell Ursula that the
Keyhole isn't here. Finally, Sora and crew enter; however, they are too late.
Ursula disappears. After talking about getting it back, Triton will tell you 
that Ursula draws power from her cauldron. In order to defeat her, you must
strike it with magic. With the tip in mind, leave the throne. Head through all
the passages to the Undersea Valley.

*****************
*Undersea Valley*
*****************
Alright, you have to purge the Heartless from the area. Once you do, find that
fish again and grab on. He will pull you through the Calm Depths and take you to
the Sunken Ship. 

*************
*Sunken Ship*
*************
Alright, it's time for another match with Shark. I'll repost the strategy since
I'm such a nice guy :D.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Shark                                 %
%                           HP: 150 EXP: 100                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, this guy isn't too hard; however, he can kill you if you aren't paying
attention. Shark is really fast and dive-bombs into you a lot. He will also bite
and snap at you with his jaws. You'll definitely want Aero and Cure in your 
quick menu for this fight. Also, Thunder isn't a bad spell to use against the
Shark. Just attack without mercy and heal when necessarily. Shark will 
eventually bow to your skills.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once he's out of the way, swim to the other side of the Sunken Ship. Once you
are, go to the rocky wall and use Examine. Sabastian will ask you if you need
some help. He pushes a stone on the wall, and Ursula's lair is opened up. Time
to enter and stop this witch. 

**************
*Den of Tides*
**************
Alright, we have some Heartless in here. once they are gone. You have two paths
to choose from. Pick the right path for now. It leads to the Cavern Nook. 

*************
*Cavern Nook*
*************
Here, you'll find a Mega-Ether and a save point. Okay, backtrack back to the
Den of Tides and take the left path. Follow it through to the Tidal Abyss.

*************
*Tidal Abyss*
*************
Okay, time to fight some more Heartless. Before entering the next area, make
sure you have full HP and MP for this battle. It's more important to have MP,
but full HP is a plus. Once you have full HP and MP, enter Ursula's Lair.

***************
*Ursula's Lair*
***************
Okay, we are in Ursula's evil lair. A short cutscene where the party yells at
Ursula to come out and fight. She'll make a menacing snarl, and the battle will
commense.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                               Boss Battle: Ursula                            %
%                               HP: 450 EXP: 1000                              %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, this is a pretty annoying fight. Ursula is pretty much invincible until 
you use her cauldron against her. Ursala will throw several potions into the
cauldron. Once you see the color in the cauldron, cast that same spell into it.
After enough spellcasting, it will eventually explode and stun Ursula. At that
point, go after her and smack her. 

Okay, so Ursula has two attacks. She'll laugh and spin her tentacles around at
you. Dodge this because she's invincible. The second thing she'll do is summon
her magic from the cauldron at you. This is a pretty powerful attack and can do
some major damage. 

Also, Flotsam and Jetsam will be swimming around trying to help Ursula. If you 
run out of MP, smack them around to regain some good MP. I would recommend using
MP Haste if you have that ability because you'll gain more MP. Once Flotsam and
Jetsam both faint, Ursula will say, "Get up and fight!" to revive them. 

Ursula is pretty powerful with her magic, so I would recommend using Aero if 
things get out of hand. Keep Fira and Blizzara on quick spell, as you'll use
them to turn Ursula's magic against her. Also, don't be afraid to use MP healers
if you aren't getting enough MP from beating up Ursula's cronies. Just keep 
using her magic against her, and she'll fall after many beatings.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Jetsem and Flotsem will disappear. Ursula will flee the grotto and promise that
you will pay for what you have done. You will learn the Shared Ability Mermaid
Kick. This allows you to swim through fast currents. Alright, time to leave
Ursula's lair and go get that trident back. Go through the Sunken Ship and leave
to the Calm Depths.

*************
*Calm Depths*
*************
Okay, make sure you have your Memaid Kick ability equipped. All you have to do,
is swim straight to the passage directly across from you. Mermaid Kick will help
you swim through the strong current. This will take you to a new area. Before
going through, take off Mermaid Kick. It will save you a lot of trouble.

*****
*???*
*****
The minute you enter, a cutscene will initiate. Ursula is the ruler of the seas
now, and she can use it to defeat you. Using the Trident, she makes herself 
huge. Time to take down the "Ruler of the Seas".

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Giant Ursula                          %
%                           HP: 900 EXP: 1,500                                 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Yikes, it's the lady who was beaten with an ugly stick. Now, she's a giant. This
fight won't be a walk in the park, so put on your listening ears and get ready
to attack. 

Ursula has a bunch of new attacks in her arsenal, all that inflict a great 
amount of damage. You will have to listen to what she says because that will
determine which attack she is going to use. You also have to avoid the lightning
bolts that are coming down occasionally. 

When you hear Ursula say, "Get ready for this!", she'll blow bubbles at you.
This is annoying, but it can be easily dodged. Just stay behind her head. That's
one of the main keys to winning this battle. 

Another attack she does is sucking you into her mouth and chomping. This is
annoying, but it is possible to dodge. When she says, "Not so fast!", you'll 
know what she's doing. If she succeeds in damaging you, she'll say, "UGH, not
very tasty!" Take advantage of this time to attack her.

Ursula has two sayings for her next attack. If you hear, 
"You dare to strike me?!" or "Insulent fools!", you'll be hit by a beam of 
energy from Ursula's mouth. Again, staying behind her head is the best strategy
to avoiding this attack.

Finally, Ursula will start to use another nasty attack once you deplete her
energy down. This, too, has two commands you need to listen for. The minute you
hear, "Time to teach you some respect!" or "This won't be pretty!" get the hell
out of there. She will raise her trident and summon a bunch of lightning bolts
in a circular pattern around her. The best strategy to use against this is to
run, wait till she's done, go in and strike, go back out and dodge, and repeat.

Ursula is pretty difficult, so you may need some healers and spells Cure and
Aero. I would recommend saving Aero for when she uses her circular lightning
bolts because you can stay and attack without fear of taking massive damage.
The best strategy to use, is to stay behind her head. She'll fall eventually
after a lot of damage done.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Ursula disappears into a cloud of black smoke, and the trident is now free from
her slimy grasp. Back at the palace, King Triton reveals why he destroyed the
crystal; it had the power to reveal the Keyhole. He then requests that you seal
the Keyhole. You learn that it is in Ariel's Grotto. Once you are done talking,
your Thunder spell will become Thundara. Time to head to Ariel's Grotto. The 
Keyhole will be sealed, and Atlantica is now locked. Once you have locked 
Atlantica, Ariel will give you the Crab Claw for your Keyblade upgrades. Okay,
you are done here. Time to go back to the Gummi Ship.

Back at the Gummi Ship, you'll be on your way to Neverland. Halfway there, you
are stopped by a Pirate Ship. The ship will fly towards you, and you will end
up landing on it. 

--------------------------------------------------------------------------------
M.Neverland
--------------------------------------------------------------------------------
Alright, we're in Neverland on captain Hook's ship. We'll start off with a 
cutscene where Sora meets up with Riku again. After some dialogue, there will be
another scene where Sora, Donald, and Goofy are down in the Hole. Eventually,
Peter Pan will show up too. More dialogue, and we will be able to control Sora.
Time to leave the Hole and investigate the ship.

You will be immediately ambushed by some Heartless and a shadow version of Sora.
Once you get rid of them, climb the ladder you see before you. After fighting
two more Heartless, you'll notice a Yellow Trinity that you can't unlock yet.
Keep that in mind and head through the door opposite it. 

In the next room, you'll find a couple of Barrel Spiders. Get rid of them and
then drop through the hole in the floor. This will take you to the freezer
storage. You'll have many Heartless down here to battle. Once they are gone, 
climb the ladder on the other side. 

A cutscene will initiate. The first part is about Peter Pan and how he can fly.
He will give you pixie dust to be able to fly. For the second part of the scene,
we learn that Wendy is not one of the seven princesses needed. We now have a
third part of the cutscene. Peter Pan finds Wendy and starts talking to her.
Sora sees Kairi too, but they are whisked away by the pirates. Time to go help.

The treasure chest in the the right corner contains a Dispel G. Now that you 
have that, jump on the ledge and head through the left gate. In the upper area,
walk further to have Peter Pan start banging on a door, asking if Wendy is in
there. Go to the other room and switch your party to Sora, Donald, and Goofy.
Next, activate the Green Trinity to make a ladder fall. Climb up the ladder to
initiate a cutscene. Riku takes Kairi and dark warps from the area. You now have
to fight your shadow.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                             Boss Battle: Anti-Sora                           %
%                             HP: 750 EXP EXP: 2,500                           %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, this is a pretty tough fight. Anti-Sora is very quick and can deal a lot
of damage. Hitting him is also pretty hard. He sinks into the shadows a lot and
then pops back up at you.

What can you really do to defeat Anti-Sora? Well, it's basically a fight against
yourself. All you have to do, is hack him with your Keyblade and dodge his quick
jabs from the shadows and when you are fighting.

When Anti-Sora gets low on HP, he will split himself into three copies. The 
easiest way to tell who the real copy is to see which one is more agressive. The
most aggressive one is the one you want to focus on. When you strike him enough
times, he will go back into the shadows and continue splitting.

Don't be afraid to use healers as needed. This guy is pretty tough, and you can
die easily. Have Aero ready for when he splits into three copies. Cure is also
something you'll want. As for the other quick-spell, I would use either Firaga
or Thundara. Thundara can damage all three copies, but Firaga is more powerful.
It's up to you which to use. Just use fierce combat and healing to claim victory
for this battle.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Your prize for winning this battle is the Raven's Claw. You have a treasure
chest on Hook's bed that contains Dalmations 88,89, and 90. Once you get rid of
that. Stand in front of the door until you see "Examine" appear. Hit that to
fall through a trap door in the floor. This will take you down to Wendy. Peter
Pan will now leave your party. Okay, so there's a treasure chest containing a
Protega Chain. You can also save your game at the save point. Once you are done,
you need to head back up to the room where you just fought Anti-Sora. You'll be
able to access the outside of the ship at that point. Make sure you are healed
because you have a boss fight coming up.

Okay, proceed through the cabin door when you are ready. You'll enter a cutscene
with Captain Hook on the deck of the ship. You learn that Riku took Kairi to the
ruins of Hollow Bastion where Maleficent is. Also, Hook has Tinkerbell. Soon, he
will see the crocodile that took his hand. Hook flees and orders Smee to take 
care of you. Suddenly, Sora remembers Peter Pan's words about flying and plunges
downward. However, he flies back up, and Peter Pan saves Tink. Smee flees and
leaves the Heartless to take care of you. Next, Cure is upgraded to Cura. After
forming your party, you will get a text box instruction on how to fly:

[In Neverland, Sora and his friends can fly. While jumping, press Circle to fly.
Then press Circle to rise and Square to descend.]

Okay, you have some Heartless to battle. Your new flying ability will makes this
Heartless battle a piece of cake. Once you get rid of them, Hook will come out.
Peter will trick him, and a battle will commence.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Captain Hook                           %
%                          HP: 3,400 EXP: 900                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Don't be alarmed by Hook's massive amount of HP. He is actually really simple to
defeat. Alright, so here's the layout of the fight. You have Captain Hook who 
will stay on the deck and attack you from there. Periodically, a Heartless will
appear and become extremely annoying. While it isn't mandatory to take it out,
you should if you want EXP or HP. 

Okay, so Hook will do a couple of things. First off, he will slash at you with
his sword and do a bunch of combo attacks. Dodge these as best as possible. Your
Glide Ability makes this really helpful since you can just fly away from him. 

The second thing he will do is shoot fireballs at you. These are easily dodged
and not much of a threat. Okay, so that's pretty much that. There really isn't
a whole lot to be concerned with for his attacks.

Captain Hook is very easy, but the ship is difficult, and you may find yourself
running low on life. All you have to do, is use Cura. Aero isn't even necessary
to win this fight. Good luck, and you should beat him without mercy.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you defeat him, Captain Hook lands in the water and is chased by the
Crocodile. You will learn the ability Ars Arcanium and optain Ansem Report 9.
Some more cutscene with believing and finding Kairi. Once the cutscene is over,
you will be taken to the Neverland Clock Tower.

*************
*Clock Tower*
*************
You have a treasure here that includes Dalmations, 43,44, and 45. Once you do
that, speak to Wendy to learn that one of the clocks is wrong. Look for the 
clock that displays 11:45 and strike its hand to have it display 12:00. The
Keyhole will then be revealed. Lock Neverland for good. You get a Navi-G piece
for doing so. 

Cutscene time. It shows Riku and Sora as kids. They want to grow up and get off
the island. We then go back to the present where Riku and Maleficent are at the
Hollow Bastion ruins. Alright, new cutscene. After that, you learn Summon Spell
Tinkerbell, get the Fairy Harp for the Keyblade, and learn the Ability Glide. 

Alright, access the Gummi Ship and fly to Halloween Town. This is your last 
major world you have to complete. Let's go and finish this up already.


--------------------------------------------------------------------------------
N.Halloween Town
--------------------------------------------------------------------------------
Oooooh, spooky Halloween Town. Sora, Donald, and Goofy look like freaks, and 
there are spooky ghosties around. Alright, now that you are in control of Sora,
head to Guillotine Square.

*******************
*Guillotine Square*
*******************
A huge explosion greets you as you enter the square. You'll also see a bunch of
Heartless, but they aren't attacking. Walk to the other side of the square to 
initiate a cutscene. We see Jack Skellington arise from some green acid. More
cutscene, and then we are back. Well, let's go and check out where that 
explosion came from. From the square, head to the higher area and enter the Lab
Entryway.

**************
*Lab Entryway*
**************
This place just serves as a hub to your next area. Simply proceed up the steps
to enter the Research Lab.

**************
*Research Lab*
**************
Cutscene time. The doctor and Jack are trying to create a heart to make the
Heartless come alive and dance. The doctor will mention a key. There is some
dialogue between Sora and Donald, and Sora will unlock it for them. More
cutscene time. Okay, we gotta go find Sally. Formulate your party and then
exit the lab. The Heartless are now out of control. Time to get rid of them.
Enter Guillotine Square.

*******************
*Guillotine Square*
*******************
Alright, the Heartless are all over the place out here. Let's get rid of them
quickly. There is a treasure you can get at the house in Guillotine Square.
Look for the gate that creaks open when you approach it and go under the stairs.
This treasure chest contains Dalmations 67,68, and 69. Alright, you want to head
towards the Graveyard now. You'll find the entrance on the other side of 
Guillotine Square from here. You'll find the entrance to the Graveyard at the
top of some stairs. 

***********
*Graveyard*
***********
Alright, you'll have to clear the Heartless before you can thoroughly inspect
this place. Once they are gone, Zero will pop out of a grave, and Sally will
appear. We'll get the Memory from her after the cutscene. Once you have the
Forget-Me-Not, leave, and a cutscene will initiate with three brats who are
going to tell Oogie Boogie about the heart. Okay, head to the Research Lab.

**************
*Research Lab*
**************
Talk to the doctor to learn that you still need Surprise to complete the heart.
We'll go to a quick cutscene where Lock, Shock, and Barrel are cowering in fear
of Oogie Boogie, who is going to nab the heart and control the Heartless. Okay,
leave the lab and head back to the Graveyard.

***********
*Graveyard*
***********
Alright, get rid of the Heartless, or you won't be able to move on. Once they
are gone, exmaine the crypt that Lock, Shock, and Barrel came out of. You'll
find the mayor. He'll tell you to check the tombs in the order the ghosts appear
from. Do this, and you'll be told to look at the pumpkin. You'll find a chest
there containing a Jack-in-the-box. Alright, head back the way you came and go
to the Research Lab.

**************
*Research Lab*
**************
Alright, talk to the doctor and give him the Jack-in-the-Box. During the 
cutscene, Lock, Shock, and Barrel will trip the doctor and steal the heart. We
have to go after them. We need to head to the Graveyard. There will a short
cutscene in Guillotine Square where Jack sends Zero after the kids. Make your
way to the Graveyard.

***********
*Graveyard*
***********
Cutscene. Lock, Shock, and Barrel are walking across a hill to deliver the heart
to Oogie Boogie. Alright, you know what to do. Clear out the Heartless and
examine the crypt to get sucked to that area where the mayor was. In that area,
there's an RIP crypt in the corner. Examine that to enter a new area. 

Defeat the Heartless in here and remember the White Trinity Mark you see. You
can also find Dalmations 64,65, and 66 in a tree looking Crypt along with a
Dispel G. Once you get rid of the Heartless, examine the protrusions on the hill
to create a pathway. This takes you to another new area. 

Okay, more Heartless to defeat in here. There are also two treasures that you
can glide to containing a Defense Up and Dalmations 40,41, and 42. Underneath
the bridge, you'll find a chest containing a Dispel G. Alright, head to Oogie's
Manor when you are ready.

***************
*Oogie's Manor*
***************
Cutscene with Lock, Shock, and Barrel heading to the manor. Soon, Jack will say
he knew that Oogie Boogie was behind everything. Alright, head across the wooden
bridge type thing and defeat the Heartless. Open the chest for an Ether. Okay,
head through the doors ahead of you by examining them. 

Defeat the Heartless, open the chest for an Ether, and then activate the Red 
Trinity to reveal a chest. This contains a Mythril Shard. Now, cast Fira at the 
platform to make it move up and down. Ride it to the top level. Once you get 
off, proceed up the bend while defeating Heartless along the way. You'll 
eventually come to some stairs that have more Heartless by them. Get rid of them
and proceed to the upper level. Take the left path that leads to a chest and 
some Heartless. The chest is hard to reach, so backtrack and take the right 
path. Defeat the Heartless on the way up, go up the stairs, and enter the Evil
Playroom. 

***************
*Evil Playroom*
***************
Alright, time to take out those three brats, Lock, Shock, and Barrel. After the
brief cutscene, you'll be prompted into a fight with them.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                         Boss Battle: Lock, Shock, and Barrel                 %
%                         Lock- HP: 150 EXP: 24                                %
%                         Shock- HP: 120 EXP: 12                               %
%                         Barrel- HP: 180 EXP: 180                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
These brats are so simple it's not even funny. They are hardly a challenge and
very easy to defeat. All you have to do, is whack them around with the Keyblade
until there are stars above their heads. Honestly, they are easy as pie. No need
to use Cura or Aero here. If you die during this fight, you suck at videogames.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you beat the brats, they'll tell you how it wasn't their fault and that
oogie Boogie ordered them to. Right, he put a gun to your head and forced you 
<_<. Anyway, flip the switch in here, and talk to the kids to learn clues as to
where to find Oogie Boogie. One of them mentions a green door. Exit the Evil
Playroom back to the Manor.

***************
*Oogie's Manor*
***************
Alright, there's some chests in cages that you can glide to. They contain a 
Mega-Ether and Dispel G. Alright, time to find the green door. Simply glide
around until you spot it. You can Glide to it, or you can examine a box to get
to it, but it's easier to glide. Once you find it, enter to the Torture Chamber.

****************
Torture Chamber*
****************
There will be a short dialogue, and you will then have to fight Oogie Boogie. 
Get ready for another technical battle.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                         Boss Battle: Oogie Boogie                            %
%                         HP: 450 EXP: 2,500                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This is one of those technical battles where you need to perform something in
order to defeat the bosses. The terrain of this battlefield is really important,
as you'll need to utilize it to reach Oogie Boogie. 

Okay, so you start on this giant spinning wheel. Oogie Boogie will run around 
dropping exploding dice or summoning Heartless. He will also use a bunch of 
other tricks as well which include dice, explosives, and minions. There may be
others under that catagory. He'll also summon giant choppers to try and cut you.
They will bounce around the Torture Chamber.

To defeat Oogie Boogie, you must wait till you see the icons on the spinning
wheel light up. You must step on the one that is lined up with Oogie Boogie. 
Bars will spring up, and the platform will rise. If you are wrong, Oogie Boogie
will knock you, and you will get shot at by some magic. If you are right, you'll
be able to smack Oogie Boogie around until you are thrown off again.

That's all there is too it really. He isn't that difficult, so Cura will not be
necessary. You may use Aero just to make sure you sustain little damage. No need
to use Cura where it's not really needed. Healers aren't necessary either, so 
don't worry about those. He'll eventually succumb to your awesome skills.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Yes! Oogie Boogie is defeated. After a very gross animation, you'll end up with
a Holy Circlet and Ansem Report 7; you'll also be outside of Oogie's Manor. All 
of a sudden, there will be quake, and Oogie Boogie will grow huge. He has also 
merged himself with his manor. Alright, time to take this stubborn oaf down for 
good.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                         Boss Battle: Oogie Boogie's Manor                    %
%                         HP: Each Orb has 40 EXP: 2,500                       %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
It seems that Oogie Boogie isn't ready to give up just yet. He's grown to a
frightening height, but his house is now a part of him. To defeat him, you must
destroy his power source, the dark orbs that are splattered all over him.

Okay, so like I said above, you'll want to go after those juicy orbs. Here's the
problem. While you are doing that, he's swinging a lantern, summoning Heartless,
or shooting beams at you to knock you off. As you destroy more orbs, the 
Heartless will grow larger in number. 

This phase of Oogie Boogie is trying, so you will need Cura and Aero this time.
Those are the best spells to use. Since that's it, you won't need any other
spells at the current time. Just keep hacking at those orbs until you get them
all. 

TIP: THE ORBS LIKE TO HIDE, SO CRAWL UP EVERY SPACE YOU SEE!!! THIS MAKES THE
BATTLE LESS AGGRAVATING AND MORE QUICKER. PLUS, IT'S VERY STRATEGIC!!
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
That...was easy. Oogie Boogie is not gone for good, so there's not gonna be any
more surprise attacks from him. Sora will seal the Keyhole and lock Halloween
Town for good. You'll get Gravity upgraded to Gravira, and you will then watch a
short cutscene, and you are then given the Pumpkinhead Keyblade by Jack. Okay,
time to board the Gummi Ship.

Okay, Chip and Dale will inform you of a tournament being held at the Colisuem.
Alright, time to go seal the Olympus Coliseum for good. Head there next.

--------------------------------------------------------------------------------
O.Olympus Coliseum
--------------------------------------------------------------------------------
The Hercules Cup is the final cup you need to complete in order to lock the 
coliseum for good. You'll have ten matches as normal, and you will be facing
Hercules for the final match.

**************
*Hercules Cup*
**************
9th Seed: Dusk Vanguard        4th Seed: Cloud
Gargoyle x5                    Cloud
Shadow x3

8th Seed: Minions of Horror    3rd Seed: Dark Squadron
Wight Knight x4                Wight Knight x1
Air Pirate x1                  Gargoyle x2
Barrel Spider x2               Pirate x2
                               Air Pirate x2
7th Seed: Buccaneers            
Battleship x1                  2nd Seed: Flying Pirates  
Pirate x4                      Battleship x2
                               Pirate x2
6th Seed: Stray Phantom        Air Pirate x1
Gargoyle x4
Wight Knight x3                1st Seed: Hercules
                               Hercules
5th Seed: Mad Truffle
Rare Truffle x1

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                              Boss Battle: Cloud                              %
%                              HP: 600 EXP: 500                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Cloud is pretty much the same as before, but he'll charge more often than last
time, and he has double the HP. As always, avoid his charges and sword strikes
when he jumps into the air. He will also use this move where he glows orange and
flies around striking you. That's pretty much it. Guard is pretty helpful in 
this battle. All in all, he's not too hard. Good luck.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
After beating Cloud, you will receive the Metal Chocobo Keyblade. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Hercules                               %
%                          HP: 450 EXP: 700                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, time to fight the son of the mighty God Zeus. Hercules is a god, so he
can become invincible at some points. You'll need to plan carefully on how to 
attack him because your first move could be your last. Oh yeah, and you're also
alone for this battle.

Okay, so Hercules will start off invincible. In order to get him out of his God
Form, you must utilize the barrels that appear in front of you. When Hercules
poses and says, "Hey, give up yet?", that's your cue to lift one of the barrels
and toss it at him. Not only will you get him vulnerable, you may stun him as
well.

Now, Hercules has a couple of attacks that are swift and out of nowhere. In his
God From, he can jump and summon a golden force-field blast that does some good
damage. 

In his vulnerable form, Hercules will do his two swift assualts. The first is
to run at you and try to knock into you. You may stop him by parrying, or you 
may just simply dive out of the way. You should have Glide at this point, so you
will be able to have an easy way to dodge.

Hercule's second attack is to pull out his sword and spin around at you. You can
also parry this, but I would recommend simply Gliding away from him. That would
be the best way to avoid the butt end of his sword. 

To defeat Hercules, pay close attention to which form he is using. Once you make
him vulnerable, you will have to get in as many hacks as you can before he 
reverts back to his God Form. Make sure you have Aero and Cura handy. This is
really helpful in absorbing damage and making sure you are prepared at all times
against him.

As for items, I would recommend HP healers more than MP healers. If you have MP
Haste, you should recover MP rather quickly by striking Hercules. If you don't
have it, I would recommend maybe a Mega-Ether or two, but you shouldn't have to
waste an Elixir on this guy. Just watch what form he is in and heal accordingly.
That's all it takes to bring this guy down.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
For winning, you'll get the Hero's Shield for Goofy. The chest will open that
you couldn't open earlier, and you'll get the Olympia Keyblade. You will also
learn the Yellow Trinity. Alright, activate the Yellow Trinity by the plaform
to reveal the Keyhole. Alright, you've sealed the Olympus Coliseum. You can now 
do some other stuff here as well in the other cups. Once you are done, head back
to Traverse Town and do any objectives there you have to.

--------------------------------------------------------------------------------
P.Traverse Town
--------------------------------------------------------------------------------
You may wish to take advantage of this point in the game to unseal any trinities
you may have not been able to at certain points. You can also go to other worlds
and access the treasure chests that you couldn't reach on first visits. By
unlocking these trinities, you will be able save more Dalmations, get some good
items, and other stuff. Also, you may want to complete any Traverse Town quests
such as the Postcards. Furthermore, leveling up might not be a bad idea. Use 
this opportunity to get as much done as possible. 

Once you've done as many quests as possible, go talk to Cid to have him install
the Navi-G pieces. This will initiate a dialogue session and then a very lengthy
and boring cutscene. Once it is over, Cid will come back and tell you the pieces
are installed. He will also throw in a gummi piece. He will give you 
Transformer G. You can now head to the last world at the end of the map. You can
now access Hollow Bastion.

--------------------------------------------------------------------------------
Q.Hollow Bastion
--------------------------------------------------------------------------------
Alright, we've made it to Hollow Bastion. This is where Maleficent has been
hiding this whole time, so it's time to take her out. This world is trying, so
come into here with some patience. If you don't have any patience, this level is
going to get on your nerves. 

Okay, from the start of the level, you'll want to start ascending up the 
platforms you see ahead of you. Once you make it up to the next level, you'll
find some platforms that contain treasure chests. Use your Glide Ability to get
a Dispel G and Blizzaga Ring.

Once you progress further, you'll see a cutscene with Riku and Beast. Sora will
eventually come in and stop Riku. It turns out that Riku is also a Keyblade
master, and he steals Sora's Keyblade and runs off. Donald and Goofy will leave
to now that Riku is the wielder. At least he was nice enough to leave you with
a  wooden sword. Oh, and Beast will team up with you. 

Make a note of the White Trinity in the center pool, and Glide to the chest 
nearby for a Megalixir. Alright, backtrack to the area you encountered Riku and
use the platforms to progress higher. Once you reach the top, head towards the
stairs to be taken to the Castle Gates.

**************
*Castle Gates*
**************
Okay, the forward path is closed off, so you'll have to head right for now. Go
through the gates and activate the red crystal. Okay, now you want to activate
the other crystal and go to the lower depths. In this area, you'll encounter 
some Heartless. Since you have a shitty weapon that doesn't inflict hardly any
damage, you'll have to let Beast handle the major fighting. Once you get rid
of the Heartless, take the bubble on the left side. There is a treasure chest
you can leap up to containing a Mythril. Continue from there until you reach a
ledge. The chest contains a Tornado G. Release the switch next to you to bring
out a platform. If you proceed a bit further, there's a chest that you can glide
to for another Tornado G. Glide to the side near the platform you just revealed
and release the other switch to make another one appear.

With the Platforms released, you can now cross to the other side and enter the
waterway. 

**********
*Waterway*
**********
Use Beast's call ability to break the gate ahead of you. There's a lone chest in
this area that contains an Esuna G. Okay, that's all you can do for this portion
of the Waterway. Head back out to the Base Level.

************
*Base Level*
************
Okay, head back to the area that had the two bubbles you could choose from. Take
the right bubble this time. This will lead you to another part of the Waterway
that you can actually progress through.

**********
*Waterway*
**********
Okay, there's a treasure chest that contains a Firaga Ring near the save point.
You'll find another gate barring your path that requires Beast's call ability.
Head left and take the bubble to the next area. Head past the gate and release
the first switch you come to. Okay, go into the boxed area where you flipped the
first gate and release that switch. Head right and release the next switch. Now,
go to the area that just opened up and release that switch. Take the new area 
and use the bubble to get to the other side. Release the switch over here to
activate the platform. Battle the Heartless guard that stands in your way, and
release the final switch. Alright, backtrack through the Waterway to the Base
Level.

************
*Base Level*
************
Get rid of the Heartless out here and activate the blue crystal to be taken back
up to the Castle Gates.

**************
*Castle Gates*
**************
Alright, head through the Castle Gates and fight the Heartless. Keep going until
you reach the double doors at the end. The doors will creak open, and you'll be
inside the castle. There will be short cutscene with Maleficent where she uses
the Princesses of Heart to reveal the Keyhole. okay, we're back to Sora and 
Beast. He'll get lured out of the castle, leaving you alone with Riku. After a
cutscene where we get the Keyblade and your friends back, we'll have to fight
Riku.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                             Boss Battle: Riku                                %
%                             HP: 500 EXP: 2000                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Wow, Riku has gotten much tougher from when you first faced him on Destiny 
Islands, granted it was a friendly match back then. He's more agile and fierce
with his sword. 

To take down Riku, you will have to use pretty much the same strategy as you did
before. You can't just run forward and button mash him. You have to carefully 
plan your blows and dodge his fierce attacks. I would recommend doing a lot of
jumping and Gliding to dodge his attacks that he will unleash really quickly.

Okay, so Riku doesn't have any gimmicks to him. He only uses his sword to attack
you. Riku will do a couple of things with his sword to attack you. The first
attack is to straight out slash you with the sword, which you can parry by 
meeting his blade or or using Guard. Next, he'll charge after you and swing,
which can also be parried if you are fast enough. Finally, he'll spin around and
get you with a spin attack. You can also parry this.

Riku is pretty powerful, but you'll have Aerora and Cura on your side this time
around. Heal when necessary because Riku will mercilessly slash you until you 
are defeated. Use your magic sparingly, and you shouldn't be ashamed to bring
out healers either. He is pretty tough.

That's the way you do it. Just keep parrying his blows and match his strength as
best as possible. He only has 500 HP, so you don't have to hit him too many 
times to get the job done. Don't be afraid to bring out Thundara or Fira. Those
can end him quickly if he has low HP left.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you defeat him, he'll run off like a baby. Your prize for winning is the
White Trinity ability. You can now unseal all Trinities in this game with this
ability in hand. Alright, let's continue. Head up the stairs and make a left.
Enter the door to reach Hollow Bastion's Library.

*********
*Library*
*********
Hmmmm....this place looks really familiar. Also, it houses one of the most
trying and patience-requiring puzzles. I'll try and help you as best as I can,
but it may seem confusing. Here we go.

When you first enter, pick up the red book lying on the floor. Directly ahead of
you, place the red book on the shelf to open a passageway. Inside this portion,
keep examining the pole until the treasure chest appears containing an Elixir.
Proceed up the stairs and activate the Green Trinity by the desk. This will get
the yellow book down for you. Head back down to the entrance of the library and
place the yellow book on the shelf.

Take the new passagway that opens and look at the shelf with the green books. 
You will find a blue book stuck in with the green ones. Take the blue book out
and place it on the shelf directly opposite from the green books. Head up the
stairs and take the orange book off of the desk. You will see a shelf up here
with orange books and a green book. Remove the green book from the shelf and
place the orange book in the shelf. This will reveal a switch that makes you
progress further. Push the switch, but don't leave just yet. glide to the top of
the shelves to open a treasure chest containing a Dispel G. Next, glide back to
the top and turn the poles to get the treasures that contain a Mythril and
Mega-Potion.

At the lower level, you'll find a yellow-orange book close to the blue books. 
Take the yellow-orange book up and place it on the shelf to reveal a passageway.
Take the green book from the purple section and head back down to the green
section on the lower level. Place the two green books in the correct 
alphabetical spot, and take the passageway that opens up.

This passageway leads to a desk that has a purple book on it. Take the purple
book to the top level and place it on the shelf to reveal another passageway.
This leads to the Lift Stop.

***********
*Lift Stop*
***********
Activate the blue crystal and ride the platform up to the tall tower. You will
find a chest on a platform suspended in mid-air. Cast Gravira on it to lower the
chest down to the ground level. Open it up for an Ultima-G. That's pretty much
all there is up here. Head back down by activating the blue crystal. 

*********
*Library*
*********
From the Library, take the door you unlocked by solving that book puzzle. This
will take you to the Entrance Hall.

***************
*Entrance Hall*
***************
Alright, we're looking for the four Emblems. You'll have some required things to
do in order to get these Emblems. Begin by lighting all the candles around the
room with Fira. Once they are all lit, a piece will be uncovered in the middle
of the room on a plaform. Simply glide over to it to get the first Emblem Piece.

Okay, for the second one, you'll want to glide back over to the railway. You'll
find a tombstone-shaped sign that talks about thunder. Cast Thundara on it and
an platform will fall. This will make getting back up easier. Now, head over to
the statue smash the pots to make an Emblem Piece fall from the fountain. Don't
get it just yet. 

Emblem Piece number three is on the other side. You will find an identical 
statue to the one that you just activated. This time, you must push it to the
side in order to activate it. This will cause a chest to appear on the lower 
level of the Entrance Hall. Don't get this one just yet either. There's one more
thing you have to do up here before you can jump down and get the two that fell.

For your final task, you'll need to perform a Red Trinity reveal Emblem Piece
four. This is your final Red Trinity, so that gets this out of the way as well.
The trinity is found in front of a statue with horns. Activate it to push it off
the top part of the Entrance Hall. This will reveal the final Emblem Piece. 

Jump down to the bottom portion of the Entrance hall and collect the three 
Emblem Pieces you worked so hard to collect. Finally, take them to the Heart-
shaped door and put them in piece by piece. This will trigger a cutscene where
Riku speaks to that unknown guy that Sora spoke to. Once the cutscene is over,
head through the door to the Lift Stop.

***********
*Lift Stop*
***********
In here, activate the red cystal to make the platform go to the upper level.
Next, activate the blue crystal to be taken to a dead end area. However, there
is a chest in here that is out of reach. Cast Gravira to bring it down. It
contains an Orichalum. Head back down and take the passage to the Castle Gates.

**************
*Castle Gates*
**************
Carefully defeat the Heartless out here without falling down to the Base Level.
We don't want that to happen. At the end of this area, activate the red crystal
to make the platforms move. There are some chests you can get before examining
the blue crystal and moving on through the level. They contain an Orichalum and
Holy G. Head back to where the crystals are and glide over to the orange 
platform. Cast Gravira on the platform to bring the chest down.  Open it for
Dalmations 94,95, and 96. Okay, you can now activate the blue crytal and 
progress onward.

You are now in a higher area of the castle. You will see a red crystal that is
glowing at the end. Examine this crystal to take the lift before you. You will
slowly make your way to the next area. About halfway, you'll stop and be 
ambushed by some Heartless. Get rid of them and activate the red crystal that
appears. 

Once you land, go up the steps and activate the Blue Trinity that is before you.
This will give you some good items that will help you in the long run. Also, 
there's a chest in plain site that contains a Dispel G. Now, head down the 
stairs and enter the Lift Stop.

***********
*Lift Stop*
***********
Alright, activate the pretty crystal to be taken higher up in the castle. once
you reach the top, take the passage to the Great Crest.

*************
*Great Crest*
*************
To the left is a chest containing an Orachalcum. Once you get that, activate the
blue crystal to talk a lift to the higher portion of the Great Crest. You have
some Heartless to take down in this area. Once they are gone, cast Gravira on
the chest and open it for a Thundaga Ring. Next, activate the red crystal and
take the passage to the Lift Stop. 

***********
*Lift Stop*
***********
In this area, clear the Heartless and then take the passage to the High Tower.

************
*High Tower*
************
More Heartless to get rid of. Once they are gone, cast Gravira on the chest and
open it for the last three Dalmations 97,98, and 99. Once you have done so, 
active the red crystal to lower the other platform. Use the platforms to reach
the upper area. Carefully defeat the Heartless and then enter the passage to the
Lift Stop.

***********
*Lift Stop*
***********
Defeat the two Heartless in your way and enter the Castle Chapel.

***************
*Castle Chapel*
***************
Cutscene. Riku is speaking as someone else, and Maleficent has found the Keyhole
to the Darkness. She will use it to rule over all worlds. Riku summons a dark
keyblade and goes to unlock it. We learn that Kairi is a Princess of Heart, and
her heart is the key to unlocking the Keyhole. Maleficent goes to deal with you
guys, and she tells Riku to stay and guard the Princesses of Heart. Completely
heal the party, and walk forward to challenge Maleficent. After a brief 
cutscene, you will be in battle with Maleficent.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Battle: Maleficent                           %
%                            HP: 900 EXP: 6,000                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Here we go, the fight we've all been waiting for. We can finally take down this
evil mistriss who has been controlling everything in the game. Maleficent is 
surprisingly easy, but you can still lose easily.

Like Ursala, you need to listen to what Maleficent yells out in order to know
what she's doing. She'll start off floating on a platform that moves around the
room. As she's floating, she'll yell out commands that determine what she uses.

When you hear Maleficent say, "Come!", she is summoning Heartless minions. Take
them down for HP/MP orbs and to get them out of the way. They are extremely 
annoying and will prevent you from attacking the boss herself.

The minute you hear her shout, "Meteors of heaven, unleash thy fury!!", get the
hell away from her. Seriously, this is her most powerful attack. She'll unleash
these huge meteors that deal quite a bit of damage if they hit you. At this
point, Aerora is best to have on you. You won't take as much damage if you get
hit. 

Okay, so that's all you have to worry about for Maleficent's attacks. Keep 
Aerora fresh on you and Cura as well. Defeat her Heartless minions, and keep
trying to invade that platform of hers. Having Aerora on you means you can do
more damage without worrying about your HP dwindling. You won't have to use
items because your magic should be high enough to use completely in this battle.
Furthermore, MP Haste really helps you if you have it equipped. You'll never run
out of magic during this fight. Yeah, so just keep getting at her with the 
platform and listen to what she's yelling about. This will help you defeat her
without a lot of headaches.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once she dies, she'll stagger into a dark portal. Your prize is Donald learning
Cheer and Ansem Report 5. Now that Maleficent is weak, it's time to finish her
off for good. Follow her into the dark portal and prepare for an awesome 
cutscene. Riku will stab Maleficent, and she'll turn into a dragon.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Dragon Maleficent                      %
%                          HP: 900 EXP 6,000                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Well, Maleficent just got much harder. You will have to fight a dragon version
of her. This is one hard as hell fight, and you will need Aerora and Cura on 
quick-use, along with as much MP as you can bring. She is tough!!

Alright, so what does she do exactly? Well, she has some pretty evil attacks 
that do a great portion of damage. She'll use flame a lot and make it come after
you. She can also hit you with her body or snap at you with jaws. 

To take her down, you have to plung forward with Aerora surrounding you and give
her hell. Unleash your fury on her with all that you have because that's what
you have to do to end this battle quickly. She'll take you out in seconds flat
if you are not prepared. She is really difficult.

Don't be afraid to use healers if you run out of MP/HP. You are going to need 
all the help you can get in this battle. You may even want to use some of your
summons if you have to to aid you. Good luck, and you can do it. She's tough,
but you can certaintly beat her. If you do decide to do a summon, I recommend
Genie and his Showtime Move. That really helped me defeat her. If you prefer to
have more MP, use Bambi or Tinkerbell. Whatever floats your boat. 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you win, Dragon Maleficent will fall. Riku will come out and say that
Maleficent was just a puppet to the Heartless. He will then disappear in a dark
portal. Your prize for defeating Dragon Maleficent is Fireglow. 

Okay, now we have to go after Riku. Exit the dark portal to see a new pathway
open up. Head to the save point and recover your party as best as possible. 
You'll need help for the upcoming boss battle. Once you are done, head through
to the Lift Stop.

***********
*Lift Stop*
***********
You have some Heartless to take care of in here. Just be careful not to use too
much magic or lose a lot of health. You just spent some time recovering after
all. Once you clear them all, take the passage to the Grand Hall.

************
*Grand Hall*
************
Enter the double doors and walk forward to initiate a cutscene. Goofy gets 
clocked and Donald locked out. Sora will see Kairi and rush forward. He finds
out that it isn't Riku and that Kairi is a Princess of Heart. Also, we find out
that Kairi's heart was inside Sora. We find out that Riku is Ansem, the seeker
of darkness. Ansem will go to take Kairi's heart, but Sora blocks him. Alright,
time for another boss battle.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Battle: Riku                                 %
%                            HP: 900 EXP: 8,500                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Yikes, Riku is getting tougher and tougher. He's basically the same as your last
encounter with him, but he has a new trick up his sleeve. He can power up with
darkness and become stronger. This is a problem. Oh yeah, and you're alone for
this fight.

To defeat Riku, use the same strategy on him as you did before, but make sure
you have Aerora and Cura handy. All you can really do is attack him and keep
hacking at him. Dodge his dark powers and quick slash movements and finish him
before he finishes you. That's all you can really do. There are no gimmicks. 
It's a traditional sword fight with some dark powers involved. Other than that,
you won't have much to worry about.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Your prize for winning is the ability Ragnarok. Riku will leave, and Sora goes
to lock the keyhole, but it doesn't work. Sora will take the dark keyblade left
by Ansem and stab himself. Kairi's heart will be awakened as will all the other
princesses. Sora will disappear. You will fall into darkness. Ansem will come
out of the dark keyhole. Riku breaks out and stops Ansem. He'll tell the group
to run.

Once everybody flees, a lone Heartless stands in the area. You are in control of
the Heartless. Alright, you'll want to make your way down to the bottom level to
the Castle Gates. Then, you want to go into the Entrance Hall and approach the
party. Donald beats you, but Kairi recognizes you. She'll protect him, and he 
turns back to his original form. Beast will jump in and give you time to escape.

Alright, we are done with Hollow Bastion for now. You'll be back in Traverse
Town with Leon, Yuffie, and Aerith. There's a cutsene, and we are back in 
Traverse Town. 

--------------------------------------------------------------------------------
R.Traverse Town
--------------------------------------------------------------------------------
Alright, you have some objectives to complete here. Before doing so, take the
time to do any other sidequests you need. Unlock the trinities, free the 
Dalmations, do the Olympus Cups, fight any optional bosses, and synthesize/build
whatever you need. Once you do, head to the First District and talk to Cid.

****************
*First District*
****************
Like I said above, go talk to Cid. You need to improve your Gummi Ship, so you
can access new areas. Cid will tell you that nine years ago, he hid a Gummi in
the Secret Waterway. Alright, to the Alleyway. You can access it by going 
through the Second District. From the Alleyway, enter the Secret Waterway.

*****************
*Secret Waterway*
*****************
Inside, approach the sun mural to get a Navi-Gummi. Next, go talk to Kairi for
a lengthy cutscene and get Oathkeeper, and you can seal the White Trinity over 
there as well. Once you are done, head back to the First District.

****************
*First District*
****************
Okay, go talk to Cid. He'll install the Navi-Gummi for you. Okay, were done in
Traverse Town. We can return to Hallow Bastion to seal the final Keyhole.


--------------------------------------------------------------------------------
S.Hollow Bastion
--------------------------------------------------------------------------------
Alright, you've got to head to the Grand Hall where you fought Riku to seal the
final Keyhole. Before doing that, there's a chest at the beginning of Hollow
Bastion that contains Dalmations 91,92, and 93. Once you get that, head to the
Grand Hall at the top of the castle. Along the way, you can get the Divin Rose
Keyblade by talking to Belle in the Library. Once you reach the Grand Hall, talk
to the princesses. Head to the Grand Hall, and enter the Dark Depths.

*************
*Dark Depths*
*************
Damn, we have an ugly beast that we have to fight. It's Behemoth, and he's not
gonna let you win.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                              Boss Battle: Behemoth                           %
%                              HP: 1500 EXP: 600                               %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, this guy isn't too bad. He's a bit challenging, but you can beat him 
nonetheless. He's a big beast with horns. You can do it.

Okay, so the main target of attack is the horn on his head in the center. This
is where you want to attack. To get to it, climb up on his back, and whack the
horn without mercy. He will be summoning lightning to strike you, and he will
also be smacking you with his body. Be on the lookout for the lightning, as that
is the attack that will knock you off his back.

Have Aerora and Cura ready to use if the going gets tough. I recommend Ars 
Arcanium to use on the horn, as it is very powerful and depletes half a bar per
use. It might also be a good idea to perform a summon. Do whatever you see fit.
that's the basic strategy. Don't give in to his harsh attacks, and you should be
in ship-shape.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you defeat Behemoth, you will be able to seal the Keyhole. You'll hear
Leon's voice from outside. A brief cutscene will initiate. Alright, time to shut
the door for good. The princesses will thank you and grant you the spell Firaga.
Okay, you can board the Gummi Ship now.

There's a tournament at the coliseum according to Chip and Dale. Do whatever
sidequests and things you haven't done yet. Once you have done everything you
need, head to the final world. 

--------------------------------------------------------------------------------
T.End of the World
--------------------------------------------------------------------------------
This is it, the final battle will take place in this very area. Will you crush
the darknesss, or will it crush you? It is time for destiny to take its course.
Once you disembark, walk forward to initiate a cutscene. Once it ends, you'll
have to cross through the area by following the direction of the land. Walk the
way that it points, and open all the treasures. You will encounter Behemoth a 
few times. Here is the strategy for you.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                              Boss Battle: Behemoth                           %
%                              HP: 1500 EXP: 600                               %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, this guy isn't too bad. He's a bit challenging, but you can beat him 
nonetheless. He's a big beast with horns. You can do it.

Okay, so the main target of attack is the horn on his head in the center. This
is where you want to attack. To get to it, climb up on his back, and whack the
horn without mercy. He will be summoning lightning to strike you, and he will
also be smacking you with his body. Be on the lookout for the lightning, as that
is the attack that will knock you off his back.

Have Aerora and Cura ready to use if the going gets tough. I recommend Ars 
Arcanium to use on the horn, as it is very powerful and depletes half a bar per
use. It might also be a good idea to perform a summon. Do whatever you see fit.
that's the basic strategy. Don't give in to his harsh attacks, and you should be
in ship-shape.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you've reached the end of the area, you will have made it to a darker 
crevice. You'll want to go into the deepest spot there is, as that is where we
will find Ansem, the seeker of darkness. 

Okay, we are now in a new area. Step forward and take the blue light. You will
see a pillar of fire in front of you. Take it to be in a familiar zone.

***************
*Traverse Town*
***************
We are in Traverse Town's Third District. We will have some Heartless to defeat
here. This is good for leveling up, so why not enter every flaming pillar you 
see? You can also grab some synthesis items incase you want to synthesize to 
help with after game stuff. Brave Warrior is your prize.

************
*Wonderland*
************
Our next stop is Wonderland's Rabbit Hole. Defeat the enemies and take what you
need. Once you have your fill, get out of there. Ifrit's Horn is your prize.

******************
*Olympus Coliseum*
******************
Wooh, more Heartless and treasures. Head to next area when you are done. Inferno
Band is your prize.

*************
*Deep Jungle*
*************
More Heartless to defeat. Get the White Fang and then leave. You do realize that
you are getting another copy of every single equipment piece you got in those
levels, right?

*********
*Agrabah*
*********
Heartless... and a Ray of Light high up near the palace. Next...

***********
*Atlantica*
***********
Time to go Jellyfishing. You'll also get an AP Up for your trouble. No 
equipment, but they were nice enough to leave a chest.

****************
*Halloween Town*
****************
It's Oogie's Torture Chamber, and some Heartless. Who saw that coming? Anyway,
get rid of them and open the chest for a Holy Circlet.

***********
*Neverland*
***********
We are in the Ship Hold. Get rid of the pirates and claim the booty which is a
Raven's Claw. Alright, leave before you are discovered.

***************
*100 Acre Wood*
***************
Just a Megalixir here. No Heartless. Once you are done, save your game and step
into the flaming red light.

******************
*Hallow Bastion ?*
******************
Alright, you are in a new area. You have some Heartless to take care of. Once
the doors open, open the chest for a Megalixir. Finally, examine the words on
the stone to make some Heartless appear. Once you are done, exit the flame to
see that it is gone. You are left with a gaping hole. Enter it.

****************
*Volcano Crater*
****************
You are outside a huge volcano, and there's a huge gargoyle stuck inside it.
On closer inspection, we find that it is Chernabog. Well, we'll have to get
rid of him if you want to access the volcano. Time for a boss fight.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Chernabog                              %
%                          HP: 1500 EXP: 1500                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Well, this fight isn't going to be easy. No siree. Unless you are extremely high
leveled like I am, COUGH73COUGH, this fight is going to be tough. You will have
to rely heavily on timing, healing, and luck to win this battle. Skill plays a
small role in besting this boss.

Alright, so how to take down Chernabog? Well, we want to target his ugly head.
You'll be super gliding around the arena while Chernabog remains lodged in the
volcano. Make your way over to him and smack his head with your keyblade. He has
two attacks that he will do through the course of this phase. His first attack 
is to shoot a jet of flame from his mouth at you. To avoid this, stay behind his
head and continue whacking him. His second attack is to summon a giant wall of 
fire around him and burn you to a crisp. When you see him start to light up, get
away from him because he will engulf himself with flames.

Okay, so once you've weakened his HP a bit, he will get tougher. He adds two 
more attacks to his arsenal. The first of which is to summon these dark orbs 
that he will send after you. You'll have to dodge these by super gliding out of
the way. They are pretty tough to avoid, so be very careful.

Chernabog's final attack is to throw a bunch of fireballs at you. They will 
follow you, like the orbs, so you also have to dodge them as well. These are
especially tricky to avoid. Don't take any crap, and keep hitting his head. You
will eventually win this fight.

Don't be afraid to use healers or hold back due to conserving for the final 
boss. Trust me, you will have full power when going in against him. For right 
now, focus on casting Aeroga and Curaga. Those are the two best spells to use
for him. That's all there is to it. He will fall to your skills, and your way
is clear.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Your prize for defeating him is the ability Super Glide. Alright, into the 
volcano we must go. 

*********
*Volcano*
*********
Okay, you want to go as deep as possible. Go all the way to the depths of the
volcano, until you see a circle of light. Step on it to enter your next area.
Continue stepping on the rings of light until you reach a green area. you'll
immediately be thrown into a battle with Behemoth.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                              Boss Battle: Behemoth                           %
%                              HP: 1500 EXP: 600                               %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, this guy isn't too bad. He's a bit challenging, but you can beat him 
nonetheless. He's a big beast with horns. You can do it.

Okay, so the main target of attack is the horn on his head in the center. This
is where you want to attack. To get to it, climb up on his back, and whack the
horn without mercy. He will be summoning lightning to strike you, and he will
also be smacking you with his body. Be on the lookout for the lightning, as that
is the attack that will knock you off his back.

Have Aerora and Cura ready to use if the going gets tough. I recommend Ars 
Arcanium to use on the horn, as it is very powerful and depletes half a bar per
use. It might also be a good idea to perform a summon. Do whatever you see fit.
that's the basic strategy. Don't give in to his harsh attacks, and you should be
in ship-shape.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once you get rid of him, part of the Heartless door will open. You must then
battle a series of enemies until the entire Heartless door is open. These 
enemies are tough, but you can do it. Once the passage is clear, step through.

Alright, you are now at the Final Rest. There are no save points beyond this
point. Make sure you save before you enter. Open the chest for a Megalixir, and
save your game. Once you do, head through the door.

*****************
*Destiny Islands*
*****************
You are back on your island. Head towards the secret place to hear Ansem's 
voice. Now, it is severely destroyed. Riku is waiting there. Approach him to 
initiate a cutscene. Once the cutscene ends, you are thrown into battle with 
Ansem. This is it, the moment we've all been waiting for. It's time to see how 
strong the darkness really is over the light.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                             Boss Battle: Ansem                               %
%                             HP 1500 EXP: 10,000                              %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
It's time to face the one who was really controlling everything. He's pretty
tough if you aren't overleveled. Either way, you'll want to make sure you have
your best spells on quick-use, your best equipment, your best items, and your
best abilities. Ansem is no pushover, so don't get to cocky.

Okay, so Ansem is basically being carried around by this black creature that's
his guardian. He will have the guardian do all the work, so you won't have to
worry about attacks from Ansem himself. Alright, time to give it everything
you have.

To defeat Ansem, you will have to whack the life out of him with your keyblade.
There are no gimmicks to defeating him. He has a couple of attacks that he will
rain on you, so be weary. Also, be sure to listen to what he says sometimes.

Ansem's main attack is to throw dark energy discs at you that can be avoided. 
He will laugh as he's doing it, so that's your cue to what he's doing. You can
jump over them or parry. Good luck with these.

"Come Guardian!"-This is a defense mechanism used by Ansem. When you smack him
enough times, he'll utter this phrase. The guardian will appear in front of 
Ansem and protect him from frontal attacks. This is your cue to get behind him
and damage him that way.

"Submit!"-This is an evil move. Ansem will say something and then start flying
towards you. Once he's close, he'll yell that word and send his guardian after
you. If the guardian hits you, he will possess you and grab you. Once the he
grabs you, he holds you still, so Ansem can damage you. Simply jump out of the
way when he comes after you.

"Come, open you heart."-This is Ansem's shield attack. He will create a purple
cage around him and come after you. He uses this attack when the guardian is
grabbing you and holding you in place. You have to freeze the guardian, or he
will strike you and deal damage.

That's all there is to round 1 of Ansem. Curaga and Aeroga are definitely a
must for this battle. Good luck, and keep your ears open to hear what Ansem 
says.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, Ansem will fly away to the next area. Head on over to have Donald and
Goofy locked out of the battle. This time, you are fighting Ansem alone. First,
you have to deal with a persistant someone once and for all. I will repost the
strategy for Darkside. Note, he has more HP this time around.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Fight: Darkside                              %
%                            HP 240     EXP 18                                 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Darkside is pretty easy, but you can lose to him, so be extremely careful. To
start of the fight, Darkside will summon a ball of energy and punch his hand 
into the platform. This causes a swirl of darkness that can bring out Heartless.
While he is summoning his dark energy, smack his hands and ignore the Heartless
for now. Once he brings his hands back up, attack the Heartless while waiting 
for an available target. Darkside has two targets, hands and head. His hands are
the easiest target, as they are the ones you have access to the most.

Another attack of his is to shoot energy beams from his chest. He will get down
on his knees and shoot beams from his chest. While he is doing this, avoid them,
and hit his hands as they are launching. Be sure to avoid the beams, as they are
very annoying and cause unnecessary damage.

One final thing you might see is him lay his head down. This may or may not 
happen during this particular fight, but he does do it some of the others. This
is just an easy way for you to attack his head. He doesn't do anything while
laying his head down. 

Okay, so those are the three major things you have to look out for in this 
fight. In other fights against him, new things may be added. Just keep striking
whatever target is available until you beat him.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Once he is out of the way, it's time for your solo showdown with Ansem. He's 
pretty much the same, but he is a lot tougher now. Good luck.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Ansem (2)                              %
%                          HP: 1200 EXP: 20,000                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, he's pretty much the same as the last battle, but he has some new moves
to use. Since you already know what to expect from the last batch, I'll list the
new moves you'll see here.

"Take This!" Ansem's guardian will bring out two light balls and do a lightning
streak, or he will dash into you with a dark purple aura surrounding him. Simply
dodge out of the way or use Super Glide. This move is really usefull for dodging
Ansem's new attacks.

"My Strength Returns!" Ansem will power up and become invincible. He will then
unleash several bursts of darkness that need to be avoided through the use of
Dodge Roll. Once he gets to the last one, he will say, "Final Darkness Descend!"
When he does, four streaks will shoot out. Simply dodge these. They are the most
deadly attack.

That's basically it for all that is new. He will use a combination of the new
and old attacks, especially, "Submit!". Be ready for that. Use Aeroga and Curaga
as needed, and he will fall to you.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Ansem will take you to the Endless Abyss, where Kingdom Hearts resides. It's 
time to fight this guy in round 3. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Ansem (3)                             %
%                           HP: 1200 EXP: N/A                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, time for round number 3. Ansem will be attached to his vessel and has
gone shirtless *Cue squealing fangirls*. Once again, you will be alone for this
fight. You will have to defeat Ansem, and you will then have to defeat his 
vessel. This is the longest part of the final boss, so don't lose. You do not
want to go through this again.

Okay, so this fight is actually pretty easy. Ansem is stuck to the vessel, so he
can come after you, and he doesn't have his stupid guardian to help him win this
fight. The only thing he can do, is hit you with physical attacks when you 
approach him. There will also be dark crystals floating in the background that
will shoot beams at you. Cast Aeroga and go in. You shouldn't have much to worry
about with Aeroga protecting you.

Once Ansem falls, he will retreat inside his vessel. It's time to take it out. A
new area of the vessel will open up. You will go inside to a dark area. There 
are lots of Heartless hear you will have to face. Once you win, destroy the dark
orb that appears.

Alright, time to get the head. Defeat the blue tentacles surrounding it and then
enter the portal of darkness. You will hear Goofy yell in here. Defeat all the
surrounding Heartless to save Goofy. Take out the orb that appears. Alright, 
you are doing very good so far. Just a few more things to do.

More blue tentacles have sprouted on the bottom of the ship. Get rid of these
things. Once you have taken care of them all, go for the ugly head with the red
health bar. You'll want to take that out as quickly as possible. Lightning will
be striking you as you are doing this, so you'll want to Aeroga/Curaga when you
need it.

Once the head is out of commission, a dark portal will appear in its mouth. 
Enter through it to fight some more Heartless. Donald will be in here, so that
is a reward in itself. Once you save him and defeat the orb that appears, you
will have your team back.

Alright, we have more to dismantle. The creepy head will explode once you beat
this part. Also, the barrier protecting the heart of the ship will shatter.
It is time to end this ship for good. Fly into the area where the heart is. A
brigade of tentacles are there to guard it. Take them out, and then go after
the heart. Whack its HP down to permanently destroy it. The ship is out, and
Ansem is released. It is time for the final battle.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, Ansem is released and not too happy that you messed with his badass
vessel. It is time to take him down in the final showdown. This is the last
phase of Ansem, so don't lose. No pressure, of course :).

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                         Boss Battle: Ansem (Final)                           %
%                         HP: 1200 EXP: ???                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, this is it. Ansem is still attached to the vessel, but he can use one
super attack that will do a lot of damage to your party. He will swing his spear
type thing when you come near him, and there will be crystals shooting lasers at
you in the background. Below is Ansem's final attack and how to avoid it.

"Now, witness true power!"-Ansem will summon a dark void that will suck you 
towards the center and shoot violet crystals at you. Move back and forth to 
avoid them, and don't get taken by the void. This is the best way to dodge him.

Other than that, that's pretty much it. Ansem is the same in fight (3) if you
need a refresher for his attacks. Once you defeat him, that's it. 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Congradulations on beating Kingdom Hearts. Depending on whether you followed 
this FAQ or not will reflect which ending you see. Getting the extras will show
you a secret ending, where not getting them will show you the normal ending.
Enjoy, and great job :).


================================================================================
6.Sidequests
================================================================================
Kingdom Hearts is an RPG that is packed with tons of Sidequests. You have an
extra level to complete and find, 101 Dalmations, a challenging colosseum cup,
and extra bosses that tip the scale on the challenge meter. Whether you believe
in 100% or not, sidequests are always fun and should be checked out in at least
one playthrough. Furthermore, completing these sidequests unlocks a secret 
ending when you beat the game.

--------------------------------------------------------------------------------
A.Dalmations
--------------------------------------------------------------------------------
There are 99 Dalmations scattered throughout the many worlds. It is your job to
find these Dalmations and return them to their worried parents. This section 
will list the locations of the chests that contain the 101 Dalmations.

Dalmations 1,2, and 3: The first set of puppies is in a treasure chest behind 
the Mystical House. Simply use Glide to reach this chest. 

Dalmations 4,5, and 6: You must use the Red Trinity in the First District in the
alley that Sora first woke up in.

Dalmations 7,8, and 9: These Dalmations are found inside the Synthesis Shop. 
Once you learn the Green Trinity by sealing Agrabah, head to the Accessory Shop
in Traverse Town and activate the Green Trinity. Once you do, you'll be able
to open the chest in the Synthesis Shop.

Dalmations 10,11, and 12: These puppies are found in the Secret Waterway. Take
the Alleyway in the Second District and use the Red Trinity on the barred gate
to reach the Secret Waterway. Near Leon and Aerith, you'll find a passage type
area. Enter it and open the chest.

Dalmations 13,14, and 15: In Wonderland, there's a ledge in the Queen's Castle
that contains a chest. If you open the hatch inside the Bizarre Room upside-
down, you will be able to reach this ledge. 

Dalmations 16,17, and 18: In Wonderland, you must head to the end of the Lotus
Forest. There's a set of mushrooms you must jump from to access a high ledge. 
You can then jump to the treasure.

Dalmations 19,20, and 21: In Wonderland, there is a ledge in the Tea Party 
Garden that can only be accessed through a passageway in the Lotus Forest. To
get to it, you must use your Glide Ablility learned in Neverland.

Dalmations 22,23, and 24: In Olympus Coliseum, you need to perform the Blue 
Trinity on the statue to the right of the Coliseum Lobby. This will reveal the
treasure chest you need.

Dalmations 25,26, and 27: In Deep Jungle's Hippos' Lagoon, you'll find the chest
on the other side of the lagoon near the vine that leads to the Vines of Hippos'
Lagoon.

Dalmations 28,29, and 30: In Deep Jungle, you must climb up the vine to reach 
the top portion of Hippos' Lagoon. Once you are up there, swing across the vines
to the treasure chest to claim your prize.

Dalmations 31,32, and 33: In Deep Jungle's Climbing Trees, perform the Blue 
Trinity that causes the chest to fall to the ground. This contains your puppies.

Dalmations 34,35, and 36: In Deep Jungle, you must activate the Blue Trinity at
the Campsite. It can be found near a stack of crates outside the tent. This 
will reveal a treasure chest. 

Dalmations 37,38, and 39: In Agrabah, the chest containing these puppies can be
found in Aladdin's House. You must move a piece of furniture to find the chest.

Dalmations 40,41, and 42: In Halloween Town, you must go to the bridge before
Oogie Boogie's Manor. There is a treasure chest to the left of the bridge that
contains your puppies. Gliding there is much easier than trying to climb over
there.

Dalmations 43,44, and 45: In Neverland, you have to go to the Clock Tower. From
there, it should be on the same ledge that Wendy is on in a chest. Open it to 
get the puppies.

Dalmations 46,47, and 48: In Agrabah, make your way to the Palace Gates from the
tops of Main Street. Once you reach the top portion of the Palace Gates, you 
will see a treasure in the distance. Glide over to the yellow boxes and then 
High Jump up to the one chest that contains an Aeroga G. From that treasure 
chest, Glide to the opposite end for the puppies.

Dalmations 49,50, and 51: In Agrabah, enter the Cave of Wonders. You should see
a chest on a high pillar over the abyss. Get to the elvated platform and glide 
to the pillar to get the pups.

Dalmations 52,53, and 54: In Agrabah, go to the Cave of Wonders. In the Treasure
Room, there's a chest on top of one of the piles of treasure. Use Abu to get up
to it.

Dalmations 55,56, and 57: In Monstro, there's a chest in Chamber 3 that is found
on a high ledge. Use Glide and High Jump to get up to it. Your puppies are 
waiting for you in there.

Dalmations 58,59, and 60: In Wonderland, you must go to Queen's Castle with the
High Jump ability. On the right hedge, use High Jump to access a chest 
containing the puppies.

Dalmations 61,62, and 63: In Hallow Bastion's Grand Hall, there is a chest to 
the right of the entrance that contains the puppies. You can easily miss this
treasure chest if you are not paying attention.

Dalmations 64,65, and 66: In Halloween Teen, there's a crypt shaped like a 
tree at Moonlight Hill. The Dalmations are found in a chest.

Dalmations 67,68, and 69: In Halloween Town, you must be in Guillotine Square.
Look for the gate that creaks open when you approach it and enter that area.
Once you do that, you must go under the stairs to find a treasure chest. This
is where you find your puppies. 

Dalmations 70,71, and 72: In Halloween Town, there's a house in Gullotine Square
with some dead trees on top and a place that looks like a monster. Inside the
mouth are two treasures, one containing a power up and the other containing the
Dalmations you seek.

Dalmations 73,74, and 75: In Monstro, you'll find this chest in the first area
you have access to. Once you learn High Jump, you'll be able to access the chest
inside the Mouth.

Dalmations 76,77, and 78: In Monstro, there'll be a chest on a high ledge in 
Chamber 3. In order to access this chest, you must have the Glide Ability from
Neverland.

Dalmations 79,80, and 81: In Monstro, there's a chest in Chamber 3 that is 
sitting on a barrel. This chest is on one of the top ledges. Use Glide to get
to it, and you'll find your puppies.

Dalmations 82,83, and 84: In Neverland, you must go to Captain Hook's vessel.
Enter the Hold from the Gummi-Ship.

Dalmations 85,86, and 87: In Neverland, you must use the Yellow Trinity to push
open the cabin door. Inside is a bunch of treasures. The green one contains the
Dalmations.

Dalmations 88,89, and 90: In Neverland on Captain Hook's bed. This is the room
where you fight Anti-Sora, and it connects to the outside where you fight 
Captain Hook.

Dalmations 91,92, and 93: In Hollow Bastion, you can get this treasure when you
first enter the level. Walk forward across the water and look for the chest in
the rocky alcove. This is where the puppies are.

Dalmations 94,95, and 96: In Hollow Bastion, there's an orange platform in
Castle Gates that contains a floating chest. Cast Gravira on the suspended chest
to lower it to the ground floor. Your puppies are in here.

Dalmations 97,98, and 99: In Hollow Bastion, there's a floating chest when you
enter the High Tower. Cast Gravira on it to obtain the final three puppies.

Once you save all 99 Dalmations, you'll get the complete Gummi collection, and
the wind spell Aeroga. This is the most powerful form of the Wind Spell. You
might want to get it, but it's optional.

--------------------------------------------------------------------------------
B.100 Acre Wood
--------------------------------------------------------------------------------
The 100 Acre Wood is the home of Winnie the Pooh and his friends. You can 
complete objectives inside the 100 Acre Wood. This section lists what you must
do inside 100 Acre wood to get it complete. It also lists where you can find the
torn pages to the book.

Torn Page #1: Agrabah-When you enter the Cave of Wonders, jump down the abyss
to the right of you. This takes you to a lower portion of the cave. Climb up the
stairs in front of you and open the chest for a Torn Page.

Torn Page #2: Monstro-Inside Monstro, you'll find the Torn Page in Chamber 6. 
You can High Jump and use Glide to access the treasures. Once is a Torn Page.

Torn Page #3: Atlantica-This Torn Page is located inside Ariel's Grotto. You'll
find a chest in here containing a Torn Page.

Torn Page #4: Traverse Town-Enter the Dalmation's House when you rescue 51 
puppies. This will be given to you when you walk in.

Torn Page #5: Halloween Town-Inside the Lab, examine the shelf to get a Torn
Page.


********
*Plains*
********

Okay, when you enter the book for the first time, only one area will be 
available to you. This is the empty meadow. Select "Sure" when it asks you if
you wish to take a look. You'll find Winnie the Pooh sitting on a log scratching
his head. Approach him to initiate a cutscene. Okay, once it's over, return to
the map.

**************
*Pooh's House*
**************

Back at the map, you can proceed left to a new area. Go investigate the house 
with the odd sign above its door. This will take you to Pooh's House. Enter to
initiate another cutscene. Exit the house and talk to the Owl. He'll tell you
that the pages are scattered throughout and asks you to find them for him.

************
*Honey Tree*
************
Back at the map, head to the tall, curious tree that is buzzing with bees and
read that part of the book. This will initiate a cutscene with Piglet. He'll
eventually meet up with Sora and run away from him. Head after him. Soon talk
to him, and you will initiate another cutscene. Once it is over, head over and
talk to Pooh. He wants to know if you could help him get some honey by chasing
the bees away. Agree to help him. 

************************
*Helping Pooh get Honey*
************************

Okay, for this minigame, you have to help Pooh get some honey. To do so, you 
must follow him up the tree and swat away the bees that come after him. Follow
him higher and higher up the tree while keeping the bees away from him. If you
get to far away from Pooh, you can use the rush command to help catch up, but
it isn't always reliable. Due this until time runs out. Once you finish this
minigame, the Torn Page will turn into the item Naturespark. 

*****
*Map*
*****
Okay, back at the map, head to the top left corner of the book. Here, you'll 
find some vegetable fields. Go investigate this area next. 

******************
*Vegetable Fields*
******************
Here, we'll be in a field of vegetables. Proceed further to find Rabbit's House.
When you walk further, you'll find out that Rabbit is not here and out of honey.
Open the mailbox by examining it to find a letter from Pooh. Sneak around to the
side of the house to initate some dialogue. Go back around and enter Rabbit's
House. 

****************
*Rabbit's House*
****************
This will cause Pooh to crawl through the whole calling to "Nobody". 
We'll finally see Rabbit, and there will be some more dialogue. Once you are in
control of Sora, walk around until you see "examine" pop up. Rabbit was hiding
the honey all along. Pooh will start eating the whole thing. Okay, let's go talk
to Pooh. Alright, there's nothing to do here. 

******************
*Vegetable Fields*
******************

Exit Rabbit's House and go to leave for the map. Suddenly, Piglet will run out 
and ask for you to help Pooh. Pooh is stuck in the hole because he ate too much
honey. Alright, we've got to help him. Exit Rabbit's House and go talk to Pooh.
Rabbit will run out and say that Carrot Juice will help slim down Pooh. He'll 
yell and run towards the vegetable patch. Suddenly, Tigger will bounce in. He
wants this to be his new bouncing ground. Alright, we've got to help Rabbit
protect his carrots to get the Carrot Top Juice. Owl will come down and tell
you what you have to do. 

Okay, here comes the next minigame. You must protect the carrots from Tigger to
score points. In order to do this, you must get to the carrots and block Tigger
before he lands. If Tigger bounces on a carrot twice, it will be burried. The
Rush Command is key to getting a high score if you want one. Do this until your
minute is up. Rabbit will thank you and tell you to wait inside the house.

****************
*Rabbit's House* 
****************
Okay, the Carrot Top Juice was given to Pooh. All you have to do is push him
out. Go over to Pooh and talk to him to push him out. He will fly out and smash
into Rabbit's pots. More cutscene time. The torn page will turn into the item
Mythril Shard. 

*****
*Map*
*****
Okay, we now have 2/5 objectives complete. Alright, the next place we are 
heading is the swing on the stout tree. This is directly southwest from the
save point. 

*******
*Swing*
*******
We'll begin this area with some dialogue. Something is floating towards Piglet
and Pooh. After the object gets closer, we find out that it is Eeyore. He wants
someone to pull him out. Okay, let's get in the water. Approach Eeyore and step
in front of him to get him out. Well, he's lost his tail, so we have to go help
him find it. Owl comes down and tells you to take Pooh to the swing. Let's do it
already. Target Pooh with R1 and lead him over to the swing.

Alright, it's time for your next mini-game. We have to push Pooh on the swing by
using R1. However, you have to time it right. When Owl spreads his wings, that's
your cue to press R1 and push Pooh. If you press too late, Pooh won't go any
higher. Press it too soon, and Pooh will go too high. Okay, that's pretty much
it.

Once Pooh flies off and lands on the wooden structure in front of Rabbit, 
Eeyore's tail will be revealed. Alright, good job.

*****
*Map*
*****
Back at the map, your 3rd Torn Page will turn into the upgraded version of Stop.
You can now use Stopra. Okay, two more things to do. Head Northwest from your
current position to find a clearing crowded with tree stumps. This is your next
stop.

**********
*Clearing*
**********
Okay, after the animation of walking in, you'll find Tigger bouncing with his
friend. Walk over to him, and he'll ask you if you want to bounce too. Select
"Okay". Bounce over to Tigger, or in this case, jump. This is your next 
mini-game. For this mini-game, you must watch Tigger's bouncing pattern, then 
follow his lead. Basically, just jump after him to bounce. Keep following his
patterns. Some of them take time mastering, and you can't fall off at all. Good
luck.

Once you clear all three of Tigger's jumping patterns, speak to Roo who thinks
you are ready for "The Big One". Alright, this takes you to another task. You
must whack nuts back at the pot to shatter it. Here we go. You've got twenty
nuts to send back the pot in order to shatter it. Also, you can't fall off <_<.

Once you shatter the jar, enter the stump to get an AP Up. Once you do, go and
talk to Tigger. He wants you to try the seesaw. Select your partner and let him
blast you up to the tree. There's a chest up here you can Glide to containing a
Mythril Shard. Now, select Roo as your partner and explore that end. You can
Glide to the chest from the opposite branch to find a Thunder G.

You aren't done just yet. Now, you have to find the five purple nuts and trade
them to Owl for items. This isn't too hard. Just have Tigger and Roo bounce you
to both ends, and you'll find all of them in no time. Here are the locations of
the nuts taken from the 100 Acre Wood FAQ. All credit goes to the authors of 
this guide.

Rare Nut 1
-Find Tigger and talk to him. Then jump on the seesaw and choose Roo. Locate
the Rare Nut. Jump up to get the nut. Fall down and run to Owl. Give Owl the
Rare Nut. You will recieve a Power Up for this Rare Nut.

Rare Nut 2
-Repeat the steps you just took to get Rare Nut 2. To get a Thunder-G fall
down a branch and open the treasure chest (glide makes this easier). After
giving it to Owl you will recieve a Defense Up.
 
Rare Nut 3
-Go to the back of the area and jump on the stump. A geyser will shoot up
causing another stump to rise on the other side. Run over before the other one
falls down and jump up on the tree to get another Rare Nut. When you give this
Rare Nut to Owl he will give you a Mythril Shard.

Rare Nut 4
-To get Rare Nut 4 find Piglet, he will be standing by a platform of bark.
Jump on a stump near Piglet to make a geyser shoot the platform into the air.
Quickly jump on the platform and jump up to the branch. The Rare Nut should be
right there. For this Rare Nut you get a AP Up.

Rare Nut 5
-To find the last Rare Nut go to the seesaw again and have Roo launch you into
the air. From there look to the left. You will see the Rare Nut in a tree
across from Sora. Glide (or Super Glide) over to the tree and get the last
nut.

Alright, that was...fun <_<. Anyway, that's pretty much all you have to do here.
We can finally leave this area. 

*****
*Map*
*****
Back at the map, your 4th Torn Page will turn into a Mythril. Alright, 4/5 of
the 100 Acre Wood completed. All you have to do is one more objective, and we
can leave this place for good. From Tigger's Bouncing Grounds, head Southwest
to the Muddy Path. This is your last area.

************
*Muddy Path*
************
Walk inside the path to initiate a cutscene. Pooh thinks that the footprints
are the bad people who took everyone away. Well, Sora agrees to help Pooh find
his friends. God, this entire world is stupid <_<. Anyway, walk around the huge
plant in the middle until you see "Examine" pop up. You'll find Eeyore hiding
behind here. 

Alright, you have to find everybody. Use the gale type thing to get up to 
Tigger. Talk to him, and ride the gale again. Owl is over by the tree. Rabbit is
inside the three holes on the ground level. Alright, next one to find is Piglet.
We have to get Pooh up to him. Okay, go lure Pooh over to flower and get him 
across the stump to get Piglet. To do this, you must cast Thunder on the acorn 
above and Fira on the spider web. Okay, examine the flower to get Pooh up to 
Piglet. Okay, jump down and go talk to Piglet. Okay, one more. We are looking
for Roo. Roo is located in a branch near where Pooh's friends are. Hit it to
find him. 

Your final Torn Page will turn into an Orichalem. You have now completed the
100 Acre Wood. Enjoy the cutscene, and you can the get the heck out of this
boring place.

--------------------------------------------------------------------------------
C.Hades Cup
--------------------------------------------------------------------------------
The Olympus Coliseum holds three tournaments that are required to be completed
in order to seal the Keyhole. You don't have to do Olympus Coliseum, but it's a
good place to train for battle. The cups present adequate challenge, but the
Hades Cup is for the real masters. It consists of 50 rounds and is the hardest 
of all the cups {duh}. 

49th Seed: Shadow Brothers    44th Seed: Yuffie
Soldier x3                    Yuffie
Shadow x7                     
                              43rd Seed: Outlaws
48th Seed: Wild Dance         Bandit x3
Wight Knight x3               Pirate x4
Powerwild x4                 
                              42nd Seed: Dark Garrison
47th Seed: Terrible Feet      Defender x1
Hammerlegs x1                 Wight Knight x3
Pirate x4                     Soldier x2
Shadow x2
                              41st Seed: Bad Union
46th Seed: Dirty Claws        Bandit x1
Powerwild x1                  Powerwild x2
Pot Spider x8                 Large body x1
                              Fat Bandit x1
45th Seed: Mad Truffle        Soldier x1
Rare Truffle x1
                              40th Seed: Behemoth


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Battle: Yuffie                               %
%                            HP: 600 EXP: 600                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Yuffie is pretty much the same as when you fought her with Leon, but she is much
stronger and faster now. Use the same strategy you did against her the first 
time.

To take down Yuffie, reflect her Shurikans back at her to stun her momentarily.
Take advantage of this time to smack her without mercy. Once you get her health
down, she'll use that blue shurikan that acts as a homing beam. 

To take down Yuffie, you'll need Aerora and Cura to stay alive. Just keep
reflecting her shurikans back at her, and you should win this without a problem.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Your prize for defeating Yuffie is the Genji Shield for Goofy.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                              Boss Battle: Behemoth                           %
%                              HP: 1500 EXP: 600                               %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, this guy isn't too bad. He's a bit challenging, but you can beat him 
nonetheless. He's a big beast with horns. You can do it.

Okay, so the main target of attack is the horn on his head in the center. This
is where you want to attack. To get to it, climb up on his back, and whack the
horn without mercy. He will be summoning lightning to strike you, and he will
also be smacking you with his body. Be on the lookout for the lightning, as that
is the attack that will knock you off his back.

Have Aerora and Cura ready to use if the going gets tough. I recommend Ars 
Arcanium to use on the horn, as it is very powerful and depletes half a bar per
use. It might also be a good idea to perform a summon. Do whatever you see fit.
that's the basic strategy. Don't give in to his harsh attacks, and you should be
in ship-shape.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Your prize for defeating Behemoth is Blizzaga. 


39th Seed: Red Legion         34th Seed: Optical Trick
Search Ghost x1               Stealth Sneak x1
Red Nocturne x8               Blue Rhapsody x2
                              Green Requiem x4
38th Seed: Blue Legion
Blue Rhapsody x7              33rd Seed: Magic Force
Gargoyle x2                   Wizard x1
                              Red Nocturne x2
37th Seed: Sorcerous Armor    Yellow Opera x4
Guard Armor x1                Blue Rhapsody x2
Blue Rhapsody x2
Red Nocturne x1               32nd Seed: Shadow Summoners
                              Wizard x3
36th Seed: Mad Fungus         Shadow x6
Black Fungus x1
Green Requiem x4              31st Seed: Mystical Mages
                              Angel Star x1
35th Seed: Spiders & Magic    Wizard x4
Red Nocturne x3
Yellow Opera x3               30th Seed: Cerberus
Pot Spider x2                 Cerberus

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Cereberus                              %
%                          HP: 1200 EXP: 1000                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Wow, this is one hard as hell fight. Cereberus is, perhaps, one of the most 
difficult battles of the entire game. So, Cereberus is this giant three headed
beast that walks around the Coliseum and attacks without mercy. It has a lot of
mean attacks, so getting a direct hit on him is hard sometimes. 

Okay, the basic attack for Cereberus is to snap at you with his three heads. 
Wait until his jaws snap shut and then attempt a whack with the Keyblade. Keep 
dodging his bites and hitting him in the head. 

Another thing that Cerebrus does is spew dark liquid from its mouth that will
pop up under you and hit you. This happens a couple of times. The best thing to
do is to dodge roll during this point. Also, Cerebrus may shoot fireballs at you
while you are dodge rolling. Dodge both of them and keep looking for 
opportunities to hit him. He has high HP and will take a while to defeat him.

You will lose HP during this battle, so bring plenty of healers and make sure
you have Cure Magic to heal you if you need it. Don't Cure/Heal during the
dark portals that hit you or when the fireballs are flying. There's no point, as
you will take damage. Well, good luck with this fight.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Your prize for defeating Cerberus is the power of Thunder. You can now use
Thundaga.

29th Seed: Sky Raiders        24th Seed: Dark Knights
Air Soldier x4                Opposite Armor x1
Air Pirate x3                 Dark Ball x6

28th Seed: Spookies           23rd Seed: Black Flap
Search Ghosts x6              Gargoyle x2
                              Air Soldier x3
27th Seed: Terrible Fists     Air Pirate x2
Guantlets x1
Gargoyle x5                   22nd Seed: Night Soarers 
                              Wyvern x3
26th Seed: Shadow Storm       Search Ghosts x2
Shadow x ?                    Wight Knight x2

25th Seed: Avengers           21st Seed: Air Corsairs
Bandit x1                     Battleship x1
Wight Knight x1               Wyvern x2
Pirate x1                     Darkball x4
Soldier x1
Powerwild x1                  20th Seed: Leon & Cloud
                              Cloud
                              Leon

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Cloud & Leon                           %
%                          Cloud- HP: N/A EXP: 1000                            %
%                          Leon- HP: N/A EXP: 800                              %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This is a tough as hell fight, and it should be for the prize you get after it.
You have Leon and Cloud, two very skilled swordsman who are going to take you
down if you don't stop them first.

Okay, we want to go after Leon first. He's so annoying, and he's got that long
sword powerup. He'll also strike you, run after you, jump and strike, and shoot
those annoying fireballs at you. Make sure you go after him with Aerora on you,
or you will basically die. Make sure to have Cura handy as well.

Once you get Leon out of the way, you have to go after Cloud. He uses those
Omni-Slashes where he charges after you. Use Guard to block these and 
temporarily stun him. His powerup move is to hover around the arena and slash
you. Block these as best as possible with Guard, and cast Aerora/Cura as needed.

Don't be afraid to use Healers. MP is very critical in this battle, so you'll
want to keep it as high as possible. You should have MP Haste and MP Rage 
equipped, as they both provide you with MP restoration. You should also use HP
healers if your magic runs low. All in all, this is a tough fight.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Your prize for taking down this tough duo is the Lionheart Keyblade. Alright,
we are sor of almost done with the Hades Cup. Two more major bosses, and we are
in the clear.

19th Seed: The Large Trio    14th Seed: Violent Bunch
Large Body x3                Fat Bandit x2
Wight Knight x2              Invisible x1
                             Wizard x2
18th Seed: Blaze Bandits
Fat Bandit x3                13th Seed: Heavy Warriors
Red Nocturne x4              Fat Bandit x2
                             Defender x1
17th Seed: False Angels      Large Body x2
Angel Star x2
Wyvern x2                    12th Seed: Interceptors
Large Body x2                Defender x3

16th Seed: Dark Storm        11th Seed: Elder Force
Darkball x?                  Invisible x3
                             Angel Star x2
15th Seed: Air Brigade
Wyvern x1                    10th Seed: Hades
Air Pirate x1                Hades
Air Soldier x1
Gargoyle x1
Search Ghost x1

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                             Boss Battle: Hades                               %
%                             HP: 1,800 EXP: 3,000                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
It's Hades, the might ruler of the underworld. After a short dialogue, you'll
be thrown into this battle. Hades is really tough, and his fire attack are 
really evil. Also, you might not see his life bar go down as you are hitting 
him. Do not think you are doing nothing. Every hit you get on him does 
something.

Okay, so Hades will float around the arena and attack you. The first thing he
will do is his flamethrower. He places both hands in front of him and hits you
with a nasty flame. Don't be near him when he does this if that helps.

Alright, shortly after, there will be one very nasty attack that you need to
listen for. The minute you hear Hades say, "Feel the Heat!", stop what you are
doing and look at him. As soon as the flame wheel starts spinning, Dodge Roll
the same direction as it. You do not want to get hit with this attack.

Also, he'll go into what is called "Rage Mode". Careful because he'll start
throwing flame punches. You'll also hear him say, "That's it!". When you do,
dodge cause he'll chuck a flaming rock at you. Hit is back at him to get a
techno and stun him.

Hades will come out of Rage Mode when you hear him say, "Is that all you got?"
Keep Aerora on you, and you should definitely use Cura sporadically. This is
one nasty fight, so you'll need to use healers accordingly. Basically, keep
attacking him and dodging those evil flame attacks. 

WARNING!! DON'T CAST FIRAGA ON HIM. IF YOU DO, HE WILL RECOVER HP!!!!!!!!!!!!!
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Your prize for defeating Hades is a spell. Gravira has now become Graviga. You
will also get Ansem Report 6. Alright, ten more matches to go, and we have 
cleared the Hades Cup.

9th Seed: Night Rave         4th Seed: Twin Mirage 
Shadow x5                    Stealth Sneak x2
Darkball x3      
Invisible x1                 3rd Seed: Shadow Troopers
                             Wyvern x?
8th Seed: The Requiem        Wizard x?
Red Nocturne x2              Defender x?
Blue Rhapsody x2
Yellow Opera x2              2nd Seed: Final Battalion
Wizard x2                    Darkball x?
Angel Star x1                Angel Star x?
                             Invisible x?
7th Seed: Invisible Fear
Stealth Sneak x1             1st Seed: Rock Titan
Invisible x3                 Rock Titan

6th Seed: Mad Mushroom
White Mushroom x3

5th Seed: Black Storm
Shadow x?
Darkball x?

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Rock Titan                            %
%                           HP: 1800 EXP: 4000                                 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Ah, it's hideous! You are now fighting Rock Titan, the master of the Hades Cup.
Funny how you aren't fighting Hades as the final battle in his own named cup.
Anyways, this guy isn't as hard as Hades, but he isn't super easy.

You can only start off by attacking his feet. Every hit to the Rock Titan is a
techno for some reason. Anyway, you'll want to dodge his feet when he slams 
them, as the result isn't pretty. 

Once he falls over, get on him and hit his head. Keep doing this until he gets
back up. Simply repeat and hit his foot again until he falls over.

This fight is incredibly easy, so you won't have to worry about casting Aeora.
You might need Cura just incase your HP dwindles down. Trust me, you do not
want to die during this match. Keep hitting him until he's dead. Okay, maybe he
was super easy XD.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, your prize for winning is the ability Trinity Limit. You also get to
see a funny scene where Donald makes Hades bald. Congradulations on beating the
Hades Cup. You can go through it again alone and on time trial to win some more
upgrades and weapons. The leveling up is nice too :D.

--------------------------------------------------------------------------------
D.Postcards
--------------------------------------------------------------------------------
There are ten postcards scattered throughout Traverse Town that you can find and
mail to gain valuable prizes. Below are the ten locations that the postcards are
at.

Post Card 1: To the left of the World Exit is a Blue Trinity. By activating this
Trinity, you are taken to a higher area containing a chest. Open it for the
postcard.

Post Card 2: Near the Accessory Shop is a yellow counter around back. Jump over
it and open the blue safe to find a post card.

Post Card 3: In the Second District, you'll find a treasure chest on the ledge
of a shop. This is when you first enter the Second District and head right. Once
you see the chest, use the lampost to jump to the high ledge.

Post Card 4: In the Item Shop, whack the fan to recieve a post card.

Post Card 5: In Gepphetos House in the First District. You must examine the
shelf to get a post card.

Post Card 6: Behind the chimney of the Accessory Shop. It is found in a treasure
chest.

Post Cards 7 and 8: Okay, to get these, you have to start by activating the 
Gizmo Shop. In the Third District, you'll find a plug type thing that activates
when you cast Thunder on it. Once you have done so, head to the Gizmo Shop in
the Second District. With the platforms raised, step on the three switches on
the top level. Once you do, return to the bottom and examine the clock for two
Post Cards. 

Post Card 9: Examine the flier on the wall, next to the fireplace, in the
Synthesis Shop.

Post Card 10: From the roof of the Gizmo Shop, you reach an alternate entrance
to the Third District. The post card will be in a corner balcony near there.
You must target it in the Third District.

Congradualations, you found all 10 postcards. Here are the prizes for each 
postcard you mail. 

--------------------------
Postcard 1-Cottage       -
                         -
Postcard 2-Mythril Shard -
                         -
Postcard 3-Mega-Potion   -
                         -
Postcard 4-Mega-Ether    -
                         -
Postcard 5-Mythril       -
                         -
Postcard 6-Elixir        -
                         -
Postcard 7-Mega-Elixir   -
                         -
Postcard 8-Orichalum     -
                         -
Postcard 9-Defense Up    -
                         -
Postcard 10-Power Up     -
--------------------------

--------------------------------------------------------------------------------
E.Optional Bosses
--------------------------------------------------------------------------------
There are four optional bosses in this game that are very difficult, but they 
are necessary for 100% completion. These bosses are hard, and they do a number
of bad things that would make inexperienced gamers cry. Below are the four 
optional bosses you will face and in-depth strategies to conquering them.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A. Kurt Zisa
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kurt Zisa is found in Agrabah's Desert. To get to him, you must talk to Carpet
in Aladdin's House. Choose to ride on him, and he will take you to Kurt Zisa. 
Here is some recommended stuff that you'll want to take down Kurt Zisa. Note 
that any stats I give you are the ones that I have. If I can beat it with these
stats, so can you.

*Stats*

Level 65
Strength-43
Defense-34
Magic-8
AP-26
HP-81

*Equipment*

Oblivion
Gaia Bangle
Omega Arts
Ray of Light

*Items*

Elixir
Elixir
Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion

*Abilities*

MP Haste-3 AP
MP Rage- 2 AP
Second Chance- 2 AP
Critical Plus- 3 AP
Scan- 1 AP
Glide- 0 AP
Counterattack- 2 AP
Dodge Roll- 1 AP
Guard- 2 AP

Note that these are good ablities to have equipped. You can equip any others 
that you want, but you'll want these main ones on.


*Quick-Spell*

Cura/Curaga
Aerora/Aeroga
Thundaga

You will also want to equip Donald and Goofy with the strongest weapons you have
for them, and you want to give them some items. Give them the weaker items, as
you should be handling the important ones.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Kurt Zisa                              %
%                          HP: 1500 EXP: 20,000                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Kurt Zisa is...hard. There's no easy way to take this guy down, but it is very
possible to beat him, as people have completed this game 100%. This guy is hard,
and if you aren't quick enough, you will be sorry. 

Immediately begin this battle by casting Aeora/Aeroga because you won't be able
to cast spells a few seconds after the battle begins. Kurt will cast these spell
restriction orbs at you that prevent you or your party members from using 
casting spells. You see those pretty little orbs in Kurt's hands? Go after them.
Once you destroy them, you can use MP again. Also, when you destory the orbs,
they drop HP balls that are good to grab. While you are destroying the orbs,
Kurt will be spinning his swords at you and attack you. Dodge these as much
as possible and keep going after those orbs.

Once you destroy the orbs, Kurt will fall to the ground and be stunned 
momentarily. Now is a good time to get some damage on him. His snake head will
be snapping at you as you are doing damage, so try and parry the head as much
as possible. As soon as he pops up, he'll summon a force-field around him that
will prevent any damage being done to him. Stay away from him at this point.
In this mode, he summons balls of energy that are blasted at you, and he also
can summon four tornados that spin the sand around you. Dodge Roll these and
keep moving. You can't do any damage to the boss at this point. Keep Aeroga on
you, as you won't take as much damage. Also, you can hit the force-field to make
MP bubbles fall. 

Alright, you want to take out the force-field now. Now that you have dodged
his attacks and learned his patterns, you know what to do. His force-field will
not fall to physical damage, but a spell such as Thundaga, Blizzaga, or Firaga
will do nicely. In order to destroy this force-field, you will have to cast
magic at it. Keep MP recoveries until you need them. Hitting Kurt's force-field
give you MP bubbles, and you can also gain MP if he hits you 
{thanks to MP Rage}. Try and conserve your magic at this point. Don't waste it
on healing because you should have Hi-Potions that can help you out. 

Okay, once you have that barrier shattered, it's time to start smacking him
again. His head will be snapping at you, so be weary of that. Do as much damage
as you can before he recovers. Alright, you're back to being restricted from
casting spells. It's time for you to take out those orbs again. If you didn't
cast Aeora in time, you just have to be extra careful. Once you take down the
restriction, he'll be vulneralbe again. Strike as much damage as possible, and
wait for the next phase.

Ack, he's got his barrier again. You know what to do on this guy. Cast your 
spells at him and break that barrier. I would recommend Thundaga, as it does
the most damage to the barrier. You can then take down some more of his HP. The 
cycle will keep going, so just pay attention to what mode he's in and don't take
any crap from him. He has some very vicious attack modes that he will go into,
so try and avoid him as much as possible. That's all there really is to it. Just
keep beating the various modes he cycles through, and you should be just fine.

He will come into a vicious attack cycle once you weaken him a bit. You need
to jump or dodge roll his spinning move, depending on which way he comes at you.
Jump if it's horizontal, and dodge roll if it is vertical. Once you de-orb him,
he'll go into defense mode with the barrier again. This phase is much harder, as
the orbs he summons will move after you. Dodge Roll them, and get rid of his
barrier. Rinse and repeat through the remaining cycles until he's dead.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B.Ice Titan
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
In order to get to the Ice Titan, you will have to beat the Hades Cup. Go to the
Coliseum and select the top ????? match you see. Ice Titan is equivalent to the
Rock Titan, but he can be difficult.

*Stats*

Level 70
Strength-50
Defense-50
AP-20+
HP 70+
MP-9

*Equipment*
Oblivion
Gaia Bangle
Gaia Bangle
Omega Arts


*Ablities*

MP Haste- 3 AP
MP Rage- 3 AP
Critical Plus- 3 AP
Scan- 1 AP
Guard- 2 AP
Dodge Roll- 1 AP

*Items*
Hi-Potion
Hi-Potion
Hi-Potion
Mega-Ether
Mega-Ether

*Quick-Spell*
Aerora
Cura


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Battle: Ice Titan                            %
%                            HP: 1600 EXP: 5000                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Ice Titan is a much stronger boss than the Hades Cup Rock Titan. As easy as 
people say he is, he can be quite tough. This battle is pure stealth. You need
to be on your feet and very agile, or you will fail. Believe me, you do not want
to die on his last health bar because it takes quite a bit of time to bring this
bad boy down.

To start of the fight, Ice Titan will throw large icicles at you. You can either
dodge roll out of the way, or you can block them with GUard. Once you see tiny
icicles flying your way, use Guard to reflect them back at him. Okay, so he's
throwing two different sized icicles at you, right? Well, that's not the only
thing he is going to be doing. He'll also be pounding his hands into the ground
and summoning icicles from underneath you. This is equivalent to Cerberus's move
with the dark liquid he spews. 

So, you want to keep reflecting those icicles at him, and you definitely want to
dodge his attacks. After reflecting enough icicles back at him, he'll be 
temporarily out of commission. Once he is, run to his head and strike as much as
you can. He has a high defense, so you won't be doing much damage to him. 

Once he gets back up, he'll start a tirade of big icicles. Dodge these and keep
moving. Try and stay behind him as much as possible. So, you've pissed him off.
Now, he's going to start raining down ice boulders on you. These don't do a lot
of damage, but they are annoying and can stop you mid-spell. Have Aerora handy
during this phase.

Also, he'll start spewing an icy breath around the stadium. This will do one of
two things. It will either freeze you in a block of ice and do damage, or it
will cause you to slip and fall. This will leave you down for several seconds.
You basically want to avoid this. 

Alright, so you've reflected a bunch of icicles back at the Ice Titan and have
weared him down to yellow bar. This is where things get serious. He'll start a
huge beat-down of ice attacks. Boulders will fall constantly around you, and you
end up dodge rolling out of the way. This is the most difficult phase because it
is very hard to heal/defend during this phas, as you are constantly being 
hammered.

For this phase, you'll want to stay behind the Ice Titan, and you'll also want
to pay attention to what he's doing. The minute you see icicles flying out, 
immediately stop rolling and Guard. This will, hopefully, send them back at him
and damage him. Every time you hit enough back, he will fall to the ground 
stunned. Don't count on doing much damage here, as his defense his strong, and
he recovers rather quickly. Your best bet is to use his icicles against him.

That's pretty much it. Use healers and defend when you can. Do your best to 
dodge his blitzkrieg of ice attacks, and you'll be just fine. He's not that hard
as opposed to difficulty, it's just getting the right tempo to defeat him. I 
would wait until, at least, Level 65 before you attempt to take him down. If you
think you can do it earlier, by all means, do. Just keep healing and moving.
Also, you'll want to stay behind him as much as possible.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
c.Phantom
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Phantom can be found by going to the Ship Cabin and talking to Tinkerbell. 
You'll have to have Peter in your party because you won't be able to understand
her. She'll ask you if you want to go to the Clocktower. This is where you'll
meet Phantom.

*Stats*

Level-70
Strength-60
Defense-60
AP-30
HP-100
MP-10

*Equipment*
Lionheart
Gaia Bangle
Gaia Bangle
Omega Arts

*Abilities*
MP Haste- 3 AP
MP Rage- 3 AP
Any others you want.

*Items*
Elixir
Elixir
Mega-Ether
Mega-Ether
Mega-Ether
Mega-Ether
Mega-Ether
Mega-Ether

*Quick-spell*
Firaga
Thundaga
Stopra

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Phantom                                %
%                          HP: 14,000 EXP: 9999                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, you're in for another tough boss battle. Phantom is basically a black
hood type thing that flies around. He's soooo spooky <_<. Anyway, he has no
physical appearance, so you can't damage him physically.

Okay, so Phantom has this one evil attack. He will cast a spell, and the hand
on the clock will start moving. Once the hand strikes a certain time, the third 
party member will die. Same thing will happen to the second and then Sora. Once 
a party member has succumbed to this fatal attack, he is out for the rest of the
fight. There is no Curaga or Potion healing. To prevent this curse from taking 
place, cast Stopra on the clock and keep an eye on it.

Okay, to actually damage Phantom. Now that the clock has stopped moving for now,
we can focus on damaging Phantom. Phantom has several orbs that he will hold.
Depending on the color of the orb, this tells you what you must do to it to
defeat it. 

Red = Firaga
Blue = Blizzaga
Yellow = Thundaga
White = Physical Attack

You must cast the corrosponding spell on the orb to deal damage. When Phantom
displays a white orb, this is your cue to use physical attacks on him. This is
how you damage Phantom down. You must also continually keep an eye on the clock,
and you must must must prevent it from hitting 12, or you'll say bye-bye to a
party member for good.

Now, moving on to Phantom's actual attacks. Phantom will fly around the clock
tower with great speed. You'll have to catch up to him to damage him, while
keeping an eye on that clock of course. Also, he will dash at you and shoot
a purple curse at you that does tremendous damage to your health. Try and
have Aeroga/Curaga on hand if you can. You do not want to die so easily in
this battle.

So that's basically it. You have to keep hitting Phantom depending on which
color orb he has. Make sure you always cast Stopra on the clock, or you will
lose your party members in a heart beat. Furthermore, you'll want to dodge his
attacks that he throws at you, as they deal a veracious amount of damage without
Aeroga on to defend you. Curaga is your friend here. When he casts that spell
that keeps sucking your life, spam Curaga until it's over, or you will basically
die. Use healers as needed, and you should make sure your HP is always in check.
MP Haste/Rage is good to have, as his attacks do tremendous damage, so your MP
will be replenished quite a bit when he hits you. That's all there is to it.
YOur prize for taking down Phantom is the magic upgrade of Stopra. You can now
use Stopga.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=--=-=-=-=-
D.Sephiroth
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This is it, the mother of all the optional bosses. To face the toughest boss in
the game, you must go to the Coliseum. Once you have access to the Hades Cup, 
you will see a match labeled ?????. Select this match to begin the fight.

*Stats*

Level 85
Strength-70
Defense-60
AP-30
MP-10
HP-100+

*Equipment*

Ultima Weapon
Gaia Bangle
Gaia Bangle
Gaia Bangle

*Abilities*

MP Haste- 3 AP
MP Rage- 3 AP
Second Chance- 2 AP
Guard- 2 AP
Strike Raid- 3 AP
Critical Plus- 3 AP
Dodge Roll- 1 AP
Scan- 1 AP
Glide- 0 AP

*Items*

Megalixir
Megalixir
Elixir
Elixir
Elixir
Elixir
Hi-Potion
Hi-Potion

*Quick-spell*

Curaga
Aeroga
Whatever

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Sephiroth                              %
%                          HP: 1800 EXP 18,000                                 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This is it, the mother of all bosses in this game. Sephiroth is, without a 
doubt, the hardest boss in this game. You will be facing him alone, and he is no
pushover. I wouldn't recommend going into this battle with the attitude,"Sephy 
is weak, I can just button mash him." You will die going into the battle with
that attitude. Also, Sephiroth has an invisible life-bar, so it will appear that
no damage is being done. Do not panic if you see this. Every hit you lay on the
boss is doing damage.

Alright, so the first phase begins with a warm up. Sephiroth will use his sword
with incredibly long reach, so be sure to parry that. His basic strike attack
can be parried or guarded. Keep guarding his strikes. Always keep Aeroga on you
at all times during this fight.

Sephiroth's second attack is to use Flame Pillar. After 2-3 sword strikes, 
jumping or straight out swinging, he will cast Flame Pillar. Three pillars of
flame will surround him and burst into the air. Stay away from this attack, as
it is very deadly. This is one reason why you shouldn't always stay so close to
Sephiroth.

Finally, he'll do one more thing during the first phase. If you manage to do a
combo of moves, Sephiroth will teleport and do an Omni-slash where he charges
after you. Do your best to dodge this, all though it is hard to see him. Here's
a tip for dodging this. When you see him disappear, either jump or glide out of
the way. This is a very useful tactic.

Alright, so you've damaged Sephiroth down a bit. He'll go into his second 
phase. He's much more agile on his feet and will spam Omni-slash. Be on the
lookout for that. His most dangerous move is Harvest Sin. He will rise into the
air and say, "Descend, Heartless Angel." The minute he says that, start hitting
him as much as you can. If you manage to hit him enough times, his spell will
cancel. If you get hit with Harvest Sin, your MP will go to 0, and you'll be
left with 1 HP. If you don't have Second Chance equipped, it will kill you on
the spot.

So, for this phase, you must dodge his Omni-slashes and smack him around when he
tries to use Harvest Sin. If he successfully completes it, this is where your
Elixirs will come in handy. You will need Aeroga for this phase, as it will help
absorb some of the damage given. Unfortunately, it cannot prevent Harvest Sin
from doing its deadly curse. Strike Raid is also useful for this phase. Unleash
all your fury and beat him down some more.

Alright, so you survived his first two phases. We now enter his final and most
deadly phase. At this point, Sephiroth just becomes plain evil. All his attacks
are now available to him. He has two new attacks that he will use for this 
phase. The first attack he will do is summon a bunch of dark orbs that he will
use against you. These deal damage, so try and avoid these has best as possible.
This is where Dodge Roll will come in handy.

Finally, his last attack is a meteor shower. Sephiroth will glow white and
summon these huge meteors that will circle him. They don't deal much damage, but
you'll want to stay away from Sephiroth, as he's invincible at this point. Use
Dodge Roll and stay as far away from him as you can permit. Aeroga and Curaga 
are very crucial at this stage because you do not want to die. 

Alright, that's pretty much it. Bring out your Ultimate Keyblade and smack Sephy
around as much as possible. Watch out for that long reach sword, avoid getting
burned, smack him around when you hear him say, "Descend Heartless Angel.", 
dodge roll his dark orbs, and stay away from him when he's surrounded by 
meteors. Use Curaga and Aeroga frequently throughout the battle. Eventually,
Sephiroth will bow to your mighty skills. Just be thankful he isn't the final
boss ;).

================================================================================
7.Trinity Locations
================================================================================
There are several Trinity spaces that have different effects throughout this 
game. There are five different colored trinities out there. This section lists
where to find each color trinity. NOTE: TRINITIES CAN ONLY BE PERFORMED WHEN
SORA, DONALD, AND GOOFY ARE IN THE PARTY!!! ALSO, THESE ARE IN RANDOM ORDER, SO
DON'T FOLLOW THESE IN A ROW TO GET TO THEM!!

                            =-=-=-=-=-=-=-=
                            =     Red     =
                            =-=-=-=-=-=-=-=
1.Traverse Town-First District Alleyway that Sora wakes up in. Simply head all
the way to the back to find it.

2.Traverse Town-Near the gate to the secret waterway. This Trinity opens it up.

3.Traverse Town-Near the bell in the Second District. You have to activate this
trinity to seal Traverse Town.

4.Halloween Town-In Oogie Boogie's Manor, there is a small room that contains
a platform you must ride up to a higher area. In this room is a Red Trinity.
WARNING!!! GET THIS TRINITY THE FIRST TIME YOU GO TO HALLOWEEN TOWN BECAUSE
YOU WON'T BE ABLE TO GET 100% JOURNAL COMPLETION!!!!!!

5.Agrabah-Inside the Cave of Wonders, you must proceed all the way to the 
Treasure Room. Here is where you'll find the Red Trinity. 

6.Hollow Bastion-Inside the Grand Hall on the upper level. This Trinity is
needed to complete a puzzle, and it is the last of the Red Trinities.


                            =-=-=-=-=-=-=-=
                            =    Green    =
                            =-=-=-=-=-=-=-=
1.Traverse Town-Inside the Accessory Shop. 

2.Wonderland-inside the chimney in the Bizaare Room. This is the room where you
go big or small.

3.Wonderland-behind the save point in the Rabbit Hole. 

4.Olympus Coliseum-To the left of the world exit, in the bottom left corner when
you first enter the world.

5.Agrabah-Inside the storage room is a Trinity on the floor. Adjacent with the
save point. 

6.Hollow Bastion-Inside the Library near the desk on the top floor. Required to
progress through story. 

7.Neverland-Inside the cabin before fighting Anti-Sora. Required to progress
through the story.

8.Deep Jungle-In the treetop area outside the tunnel area.

9.Monstro-On top of the ship in Monstro's mouth.

                            =-=-=-=-=-=-=-=
                            =     Blue    =
                            =-=-=-=-=-=-=-=
1.Wonderland-Inside the Lotus Forest. There's an area to the right that contains
two Mushrooms.

2.Deep Jungle-near the lab equipment. This Trinity can be complete the first 
time you visit the world. 

3.Deep Jungle-In the Climbing Trees area. There is a Blue Trinity in front of 
the passage that leads to the Tree House.

4.Traverse Town-To the left of the World Exit {facing the Accessory Shop}. 
You'll find it near the area with the four candles and treasure chest. This is
in the First District. 

5.Agrabah-In the lower area of the Bizaare.

6.Traverse Town-Inside Merlon's Mystical House. You will find the Blue Trinity
close to the save point and exit of the house.

7.Agrabah-In the Bottomless Hall of the Cave of Wonders. Drop down the hole to
the bottom portion of the Bottomless Hall.

8.Olympus Coliseum-Near the lobby there is a platform with a golden statue on 
it. The Trinity is on the platform.

9.Olympus Coliseum-The other platform with the golden statue has a second 
Trinity Mark on it. 

10.Monstro-At the beginning of the Mouth, there's a Blue Trinity on a wooden
platform. This cannot be accessed until you fight Parasite Cage for the first
time.

11.Monstro-Inside the Throat. You'll find it on the floor as soon as you walk
inside. 

12.Monstro-Inside Chamber 5.

13.Traverse Town-In the First District, there's a Blue Trinity to the right of
where you first enter through the gates.

14.Traverse Town-In the Third District, to the right of the Mystical House. All
you have to do is head right up the ramp to find it. 

15.Hollow Bastion-After riding the big platform you get ambushed on, there will
be an area you come to that has a Blue Trinity in the middle of the floor in
plain sight.

16.Hollow Bastion-Inside the dungeon of the Waterway. 

17.Wonderland-In the Lotus forest by the alternate path to Queen's Castle. Make
yourself large and push the rock into the water. Then, jump up the Mushrooms 
that are revealed.



                            =-=-=-=-=-=-=-=
                            =    White    =
                            =-=-=-=-=-=-=-=
1.Deep Jungle-In the Waterfall Cavern where the keyhole was. You'll have to come
back to this one towards the end of the game.

2.Olympus Coliseum-Outside of the coliseum is a White Trinity in the center of
the area.

3.Traverse Town-Inside the Secret Waterway, there is a White Trinity on the land
that portion. Where you talked to Leon and Aerith. 

4.Agrabah-When you first enter the Cave of Wonders, head left into the corner to
find the Trinity.

5.Atlantica-Inside Triton's Palace, you'll find the White Trinity on the pathway
to Triton's Throne. 

6.Hollow Bastion-When you encounter Riku here for the first time, you'll be on a
platform with a pool of water in the center. The White Trinity is in the water.

7.Monstro-Inside Chamber 6 of Monstro is a White Trinity mark.

8.Neverland-On Captain Hook's ship towards the helm of the vessel.

9.Halloween Town-On Moonlight Hill where Lock, Shock, and Barrel crossed to get
to Oogie Boogie's Manor. 

10.Wonderland-You must light two torches in the Bizarre Room and then enter the
mural. 
                            =-=-=-=-=-=-=-=
                            =    Yellow   =
                            =-=-=-=-=-=-=-=
1.Olympus Coliseum-In the lobby is a Trinity by the heavy statue.

2.Agrabah-In the Hall of the Cave of Wonders. You'll notice this painted urn 
type thing that has the Trinity on it. 

3.Neverland-In the Ship Hold, there is a cabin door that doesn't open. In front
of it is the Yellow Trinity you seek.

4.Traverse Town-Behind the Mystical House is some crates. Right behind those
crates is where you'll find the final Yellow Trinity. 

================================================================================
8.Gummi Ship Blue-prints
================================================================================
The following was taken from a section of the Gummi Ship FAQ found under 
in-depth FAQs for Kingdom Hearts. I know nothing about the Gummi Ship, so this 
is why I am pulling this information from somewhere else. A big thank you to the
author who wrote the Gummi Ship FAQ. Please direct all questions concerning this
particular information to the author of that FAQ, for I will not be able to 
answer your question.

Talk to Geppetto at his house to get the Geppetto blueprint.  After entering
the house 30 times, talk to Pinocchio for the Chocobo blueprint.

Some blueprints are obtained from Geppetto after defeating a certain number of
Heartless.  Thanks to Jake459 for this info.

 500 Heartless - Cid
1000 Heartless - Cactuar
1500 Heartless - Yuffie
3000 Heartless - Aerith
4000 Heartless - Leon
5000 Heartless - Hyperion

Note that bosses don't count toward the total.  You can add up the totals in
the journal to see how many enemies you have killed.  A good way to rack up
kills is by fighting in Traverse Town, 2nd District, after Traverse Town
becomes battle level 6.  If you go through 2nd District, plus the Gizmo Shop,
Gizmo Shop roof, Hotel, Red/Green Room, and Alleyway, you'll rack up 103 kills
by my count, and you'll gain experience fast.

The rest of the blueprints are obtained by destroying the corresponding ships.
Below are the ships available in each location.  Note that these are the ships
you'll find after finishing Hollow Bastion.  Before that, there are less ship
types in each location.  I'll add that exact info at a later time, or someone
may submit it to me.

Traverse Town <-> Wonderland
----------------------------
Ahriman
Alexander
Goblin
Sylph

Traverse Town <-> Olympus Coliseum
----------------------------------
Goblin
Alexander
Ahriman
Shiva
Ramuh

Neverland <-> Hollow Bastion
----------------------------
Deathguise
Shiva
Serpent
Adamant
Leviathan
Stingray
Lamia

Neverland <-> Halloween Town
----------------------------
Catoblepas
Stingray
Diablos
Bomb
Sandy
Mindy
Golem
Atomos

Halloween Town <-> Agrabah
--------------------------
Bomb
Mindy
Typhoon
Golem
Atomos
Sandy
Sylph
Carbuncle
Adamant

Agrabah <-> Atlantica
---------------------
Adamant
Sylph
Mindy
Carbuncle
Lamia
Deathguise
Diablos

Atlantica <-> Neverland
-----------------------
Mindy
Lamia
Deathguise
Diablos
Catoblepas
Stingray
Bomb

Hollow Bastion <-> End of the World
-----------------------------------
Omega
Deathguise
Stingray
Shiva
Cindy
Alexander
Sylph
Lamia

Olympus Coliseum <-> Deep Jungle
--------------------------------
Shiva
Ramuh
Goblin
Cindy
Odin

Wonderland <-> Deep Jungle
--------------------------
Cindy
Goblin
Odin
Golem
Sylph

Blue Warp Hole
--------------
Bomb
Stingray
Deathguise
Leviathan

Orange Warp Hole
----------------
Siren
Remora
Imp

Purple Warp Hole
----------------
Shiva
Ifrit
Siren
Ahriman
Odin
Cindy

The blueprints are listed below in alphabetical order.  Stats of the ships are
listed as well as the gummi blocks necessary to build the ship.  More detailed
armor and other stats will be included in a future version of this guide.  I
didn't post stats for Shield or Transform because it's always "no" for these
blueprints.

-------
Adamant
-------
Size:      8x6x4
Blocks:    77
Flyable:   yes
Defense:   3
Speed:     1
Attack:    1

Parts
-----
 1x Cure-G
 6x Fire-G
 4x Comet-G
 2x Esuna-G circle
12x Protect-G cube
10x Protect-G cylinder
30x Protect-G pie
 8x Protect-G round corner
 2x Protect-G cone
 2x Protect-G dome

------
Aerith
------
Size:      8x6x7
Blocks:    75
Flyable:   yes
Defense:   3
Speed:     1
Attack:    2

Parts
-----
 1x Cure-G
 6x Fire-G
 2x Meteor-G
 4x Esuna-G circle
32x Protect-G cube
 6x Protect-G wedge
 6x Protect-G cylinder
 4x Protect-G pyramid
 2x Protect-G cone
 2x Protect-G dome
 6x Shell-G cylinder
 4x Shell-G cone

-------
Ahriman
-------
Size:      5x6x4
Blocks:    38
Flyable:   yes
Defense:   3
Speed:     2
Attack:    0

Parts
-----
 1x Life-G
 2x Fira-G
 1x Firaga-G
 2x Aero-G >
12x Protect-G cube
10x Protect-G wedge
10x Protect-G pyramid

---------
Alexander
---------
Size:      10x10x9
Blocks:    156
Flyable:   no
Defense:   3
Speed:     1
Attack:    1

Parts
-----
 1x Cure-G
 8x Thunder-G
 2x Drain-G <
 2x Drain-G >
84x Protect-G cube
31x Protect-G wedge
28x Protect-G pyramid

------
Atomos
------
Size:      8x6x7
Blocks:    76
Flyable:   yes
Defense:   3
Speed:     1
Attack:    1

Parts
-----
 1x Life-G
 2x Fire-G
 1x Firaga-G
 2x Thunder-G
 2x Scan-G omni
22x Protect-G cube
 4x Protect-G wedge
18x Shell-G cube
16x Shell-G cylinder
 8x Shell-G round corner

----
Bomb
----
Size:      5x4x4
Blocks:    31
Flyable:   yes
Defense:   2
Speed:     1
Attack:    0

Parts
-----
 1x Cure-G
 4x Fire-G
 4x Protect-G cube
 4x Protect-G round corner
 8x Protect-G dome
10x Shell-G pyramid

-------
Cactuar
-------
Size:      3x9x10
Blocks:    121
Flyable:   yes
Defense:   3
Speed:     1
Attack:    0

Parts
-----
 1x Cure-G
 4x Fire-G
88x Protect-G cube
28x Protect-G pie

---------
Carbuncle
---------
Size:      5x4x3
Blocks:    23
Flyable:   yes
Defense:   2
Speed:     1
Attack:    0

Parts
-----
 1x Cure-G
 2x Fire-G
 2x Protect-G cube
14x Protect-G pie
 4x Protect-G round corner

----------
Catoblepas
----------
Size:      6x4x3
Blocks:    21
Flyable:   yes
Defense:   2
Speed:     1
Attack:    0

Parts
-----
 1x Life-G
 2x Fira-G
 6x Protect-G cube
 6x Shell-G wedge
 2x Shell-G cylinder
 4x Shell-G pyramid

-------
Chocobo
-------
Size:      9x4x10
Blocks:    117
Flyable:   yes
Defense:   3
Speed:     1
Attack:    0

Parts
-----
 1x Cure-G
 2x Flare-G
58x Protect-G cube
28x Protect-G wedge
20x Protect-G pie
 8x Protect-G round corner

---
Cid
---
Size:      10x8x6
Blocks:    79
Flyable:   yes
Defense:   3
Speed:     1
Attack:    0

Parts
-----
 1x Full-Life-G
 2x Fire-G
 4x Fira-G
 2x Haste2-G
 2x Scan-G uni
14x Protect-G cube
 4x Protect-G cylinder
26x Shell-G cube
10x Shell-G wedge
 2x Shell-G cylinder
 4x Shell-G pie
 6x Dispel-G cube
 2x Dispel-G cylinder

-----
Cindy
-----
Size:      3x4x4
Blocks:    18
Flyable:   yes
Defense:   2
Speed:     1
Attack:    1

Parts
-----
 1x Cure-G
 2x Fire-G
 1x Thunder-G
12x Protect-G cube
 2x Protect-G pie

----------
Deathguise
----------
Size:      9x10x6
Blocks:    56
Flyable:   yes
Defense:   3
Speed:     1
Attack:    2

Parts
-----
 1x Curaga-G
 2x Fire-G
 4x Fira-G
 2x Thundara-G
 1x Drain-G <
 1x Drain-G >
 2x Esuna-G square
 1x Haste-G
 2x Scan-G omni
20x Protect-G cube
16x Shell-G cube
 4x Shell-G wedge

-------
Diablos
-------
Size:      8x10x9
Blocks:    136
Flyable:   yes
Defense:   3
Speed:     3
Attack:    3

Parts
-----
 1x Full-Life-G
 2x Fira-G
 2x Flare-G
 1x Holy-G
 4x Thunder-G
 2x Ultima-G
 4x Aero-G <
 4x Aero-G >
 8x Aero-G square
 2x Float-G <
 2x Float-G >
 2x Esuna-G square
52x Protect-G cube
16x Protect-G wedge
 6x Protect-G cylinder
16x Protect-G pyramid
 4x Shell-G cube
 2x Shell-G cylinder
 4x Shell-G pyramid
 2x Shell-G dome

--------
Geppetto
--------
Size:      8x6x7
Blocks:    99
Flyable:   yes
Defense:   3
Speed:     1
Attack:    1

Parts
-----
 1x Life-G
 4x Fira-G
 6x Thunder-G
 2x Aero-G <
 2x Aero-G >
 2x Haste-G
 2x Scan-G omni
52x Protect-G cube
20x Protect-G wedge
 2x Protect-G pyramid
 2x Protect-G cylinder
 4x Shell-G cube

------
Goblin
------
Size:      6x4x3
Blocks:    19
Flyable:   yes
Defense:   3
Speed:     1
Attack:    1

Parts
-----
 1x Curaga-G
 2x Fire-G
 2x Fira-G
 2x Thunder-G
 4x Shell-G cube
 8x Shell-G pie

-----
Golem
-----
Size:      6x8x6
Blocks:    69
Flyable:   yes
Defense:   3
Speed:     1
Attack:    1

Parts
-----
 1x Cure-G
 4x Fire-G
 4x Comet-G
 4x Protect-G cylinder
16x Shell-G cube
22x Shell-G cylinder
10x Shell-G pie
 8x Shell-G round corner

--------
Hyperion
--------
Size:      7x10x6
Blocks:    65
Flyable:   yes
Defense:   3
Speed:     3
Attack:    3

Parts
-----
 1x Cure-G
 4x Fira-G
 2x Holy-G
 2x Ultima-G
 1x Drain-G <
 1x Drain-G >
14x Protect-G cube
24x Protect-G pie
 8x Protect-G round corner
 8x Shell-G round corner

-----
Ifrit
-----
Size:      8x6x3
Blocks:    41
Flyable:   yes
Defense:   3
Speed:     1
Attack:    1

Parts
-----
 1x Cure-G
 4x Fire-G
 2x Comet-G
 1x Aero-G <
 1x Aero-G >
18x Protect-G cube
10x Protect-G wedge
 2x Protect-G cylinder
 2x Protect-G dome

---
Imp
---
Size:      5x4x4
Blocks:    25
Flyable:   yes
Defense:   2
Speed:     1
Attack:    0

Parts
-----
 1x Cure-G
 4x Fire-G
 8x Protect-G cube
12x Protect-G pyramid

-------
Kingdom
-------
Size:      6x6x4
Blocks:    39
Flyable:   yes
Defense:   3
Speed:     1
Attack:    1

Parts
-----
 1x Cure-G
 2x Fire-G
 1x Thunder-G
 1x Aero-G <
 1x Aero-G >
 1x Aerora-G <
 1x Aerora-G >
 5x Protect-G cube
12x Protect-G wedge
 4x Protect-G pyramid
 6x Protect-G cylinder
 2x Protect-G cone
 2x Protect-G dome


-----
Lamia
-----
Size:      5x6x2
Blocks:    12
Flyable:   yes
Defense:   2
Speed:     1
Attack:    0

Parts
-----
 1x Life-G
 2x Fira-G
 6x Protect-G cube
 3x Protect-G wedge

----
Leon
----
Size:      8x10x7
Blocks:    67
Flyable:   yes
Defense:   3
Speed:     2
Attack:    2

Parts
-----
 1x Life-G
 2x Fire-G
 2x Fira-G
 1x Firaga-G
 2x Thunder-G
 2x Thundara-G
 2x Comet-G
 1x Aero-G <
 1x Aero-G >
13x Protect-G cube
36x Protect-G wedge
 2x Shell-G cube
 2x Shell-G wedge

---------
Leviathan
---------
Size:      8x10x10
Blocks:    123
Flyable:   yes
Defense:   3
Speed:     3
Attack:    3

Parts
-----
 1x Cure-G
 2x Fira-G
 2x Firaga-G
 2x Holy-G
 8x Comet-G
 2x Ultima-G
 6x Aero-G >
 2x Aero-G square
 1x Tornado-G <
 1x Tornado-G >
 1x Drain-G <
 1x Drain-G >
38x Protect-G cube
 2x Protect-G wedge
 4x Protect-G pyramid
12x Shell-G cube
26x Shell-G wedge
12x Shell-G pyramid


-----
Mindy
-----
Size:      6x4x3
Blocks:    15
Flyable:   yes
Defense:   3
Speed:     2
Attack:    2

Parts
-----
 1x Curaga-G
 2x Flare-G
 2x Thundara-G
 1x Aero-G <
 1x Aero-G >
 2x Haste2-G
 4x Protect-G cube
 2x Protect-G wedge

----
Odin
----
Size:      8x8x9
Blocks:    93
Flyable:   yes
Defense:   3
Speed:     1
Attack:    2

Parts
-----
 1x Life-G
 6x Fire-G
 2x Thunder-G
 2x Meteor-G
 1x Drain-G <
 1x Drain-G >
12x Protect-G cube
 2x Protect-G wedge
 2x Protect-G pyramid
42x Shell-G cube
 6x Shell-G wedge
10x Shell-G cylinder
 6x Shell-G pie

-----
Omega
-----
Size:      10x10x10
Blocks:    160
Flyable:   no
Defense:   3
Speed:     1
Attack:    0

Parts
-----
64x Protect-G cube
24x Protect-G wedge
72x Protect-G pyramid

-----
Ramuh
-----
Size:      5x6x8
Blocks:    32
Flyable:   yes
Defense:   3
Speed:     3
Attack:    1

Parts
-----
 1x Full-Life-G
 1x Holy-G
 2x Thunder-G
 1x Drain-G <
 1x Drain-G >
 8x Protect-G cube
12x Shell-G cube
 6x Shell-G wedge

------
Remora
------
Size:      7x4x3
Blocks:    13
Flyable:   no
Defense:   2
Speed:     1
Attack:    1

Parts
-----
 1x Cure-G
 1x Thunder-G
 1x Aerora-G <
 1x Aerora-G >
 4x Drain-G >
 4x Protect-G cube
 1x Protect-G wedge

-----
Sandy
-----
Size:      7x4x3
Blocks:    25
Flyable:   yes
Defense:   3
Speed:     1
Attack:    0

Parts
-----
 1x Life-G
 4x Fire-G
10x Dispel-G cube
 6x Dispel-G wedge
 4x Dispel-G pyramid

-------
Serpent
-------
Size:      6x6x6
Blocks:    44
Flyable:   yes
Defense:   3
Speed:     2
Attack:    1

Parts
-----
 1x Cure-G
 1x Firaga-G
 8x Comet-G
 6x Aero-G >
 2x Aero-G square
 1x Tornado-G <
 1x Tornado-G >
12x Protect-G cube
 4x Protect-G pyramid
 4x Shell-G wedge
 4x Shell-G pyramid

-----
Shiva
-----
Size:      5x4x4
Blocks:    29
Flyable:   yes
Defense:   3
Speed:     1
Attack:    1

Parts
-----
 1x Cure-G
 4x Fire-G
 2x Thunder-G
 2x Aero-G <
 6x Protect-G cube
 2x Protect-G wedge
 4x Protect-G cylinder
 4x Protect-G pie
 4x Protect-G round corner

-----
Siren
-----
Size:      3x4x4
Blocks:    13
Flyable:   yes
Defense:   2
Speed:     1
Attack:    0

Parts
-----
 1x Cure-G
 4x Fire-G
 2x Scan-G uni
 6x Protect-G

--------
Stingray
--------
Size:      6x6x3
Blocks:    29
Flyable:   yes
Defense:   2
Speed:     1
Attack:    0

Parts
-----
 1x Cure-G
 2x Fire-G
12x Protect-G cube
 6x Protect-G wedge
 8x Protect-G pyramid

-----
Sylph
-----
Size:      6x4x3
Blocks:    20
Flyable:   yes
Defense:   3
Speed:     1
Attack:    1

Parts
-----
 1x Cure-G
 4x Fire-G
 2x Thunder-G
 2x Aero-G >
 1x Esuna-G square
 6x Protect-G cube
 2x Protect-G wedge
 2x Protect-G pie

-------
Typhoon
-------
Size:      6x8x6
Blocks:    45
Flyable:   yes
Defense:   3
Speed:     2
Attack:    1

Parts
-----
 1x Cure-G
 2x Fire-G
 1x Firaga-G
 2x Thunder-G
 1x Haste-G
 1x Drain-G <
 1x Drain-G >
14x Protect-G cube
10x Shell-G cube
10x Shell-G wedge
 2x Shell-G pie

------
Yuffie
------
Size:      9x5x6
Blocks:    83
Flyable:   yes
Defense:   3
Speed:     1
Attack:    0

Parts
-----
 1x Curaga-G
 1x Fire-G
 3x Esuna-G circle
 1x Scan-G uni
 1x Drain-G >
46x Protect-G cube
 3x Protect-G wedge
 1x Protect-G cylinder
19x Protect-G pie
 5x Protect-G rounded corner
 2x Protect-G dome

================================================================================
9.White Mushroom Hunting
================================================================================
On your quest, you have probably run into Mushroom enemies with red caps and
white stalks. These are White Mushrooms, and they are very tricky to take down.
Knowing the secret to beating these bad boys severely helps you. The secret is
reading its mood and figuring out what spell to cast on it. By casting three
spells on the White Mushrooms, you will win against them. Below, you'll find the
moods to which spell to cast and what you get by defeating these mushrooms.

Shivering: When the White Mushroom crosses his arms and shivers, he wants you to
cast Fire on him.

Fanning: When you see him fanning himself, he'll want you to cast Blizzard on
him. 

Flashing: When you see a light flash above the White Mushroom's head, you'll 
want to cast Thunder.

Tripping: When the White Mushroom falls on all fours, he'll want you to cast
Cure on him. Make sure you are close enough to the mushroom. When you go to cast
Cure, use the command that says target, or you'll just heal yourself.

Spinning: When the mushroom is spinning around, you'll want to cast Aero. Again,
make sure you are close enough to cast it on the target, or you'll just cast it
on yourself.

Stopping Completely: When the mushroom freezes, he'll want you to cast the spell
Stop. 

Floating in Midair: When you see the mushroom floating, quickly cast Gravity. I
say quickly because Gravity takes a while to get casted, and it might not hit
the Mushroom in time. You'll want to be quick.

Summon Mood: N/A

Okay, so those are the basic moods. Now, I'm going to explain about the prizes
you get for defeating these White Mushrooms in battle. I'll also tell you some
good locations to find them. You'll want their Mystery Goo for item synthesis,
so it's a good idea to know how to take these guys down.

Casting Fire three times: Fire Arts and/or Mystery Goo/Fire Gem
Casting Blizzard three times: Blizzard Arts and/or Mystery Goo/Blizzard Gem
Casting Thunder three times: Thunder Arts and/or Mystery Goo/Thunder Gem
Casting Cure three times: Cure Arts and/or Mystery Goo/Thunder Gem
Casting Aero three times: Aero Arts and/or Mystery Goo/ Spirit Shard or Gem
Casting Gravity three times: Gravity Arts and/or Mystery Goo/Lucid Shard or Gem
Casting Stop three times: Stop Arts and/or Mystery Goo/Power Shard or Gem

NOTE: YOU HAVE A GOOD CHANCE OF GETTING A MYSTERY GOO BY CASTING THREE OF THE
SAME SPELL. YOU CAN ONLY GET A MYSTERY GOO IF IT'S THREE OF THE SAME SPELL. THIS
DOES NOT ALWAYS WORK IN GETTING A MYSTERY GOO. IF YOU ARE PLAYING A JAPANESE
COPY OF THE GAME, YOU WILL ALWAYS GET A MYSTERY GOO FOR CASTING THREE OF THE 
SAME SPELL ON A WHITE MUSHROOM!!!

Finally, I'm going to list some locations where you can find the White Mushrooms
to battle. Here are a number of locations that contain the White Mushrooms.

1.Traverse Town-Inside the Red Room of the Hotel in the Second District.

2.Wonderland-Inside the Lotus Forest.

3.Deep Jungle-Outside the Tent.

4.Deep Jungle-In the Tree House.

5.Olympus Coliseum-In the seventh seed of the Hades Cup.

6.Agrabah-Treasure Room.

7.Atlantica-Undersea Cave near Triton's Palace.

8.Atlantica-Underneath the deck of the Shipwreck.

9.Halloween Town-In the Graveyard.

10.End of the World-The room before the Final Rest.

================================================================================
10.Enemy Bestiary
================================================================================
This is the complete bestiary for all the enemies in Kingdom Hearts. It will
cover all enemies/bosses, and a description of each. This bestiary will be 
listed in ALPHABETICAL order. Here we go.


Air Pirate-These flying creatures are found in Neverland. Air Pirates are out of
reach usually, so a bit of flying will help you get to them no problem. They are
also useful in dropping Power Gems if you need any.  

Air Soldier-Air Soldiers are pretty common enemies once you clear Hallow Bastion
by locking it. Of course, they are pretty similar to Soldiers, but these ones 
are flying.

Angel Star-Angel Stars are bird-type creatures that shoot mini tornados and blue
balls of energy at you. Sometimes, they'll enter an invincible mode where you
can't hit them for a period of time.

Ansem-Ansem is the seeker of darkness and ex-ruler of Hollow Bastion. He's the
main antagonist behind all the events that unfold; futhermore, he possessed Riku
and used him to do foul deeds. As it turns out, it is actually Xehenort, who is 
using Ansem's name.

Anti-Sora-A Shadow version of yourself created by Riku. He has all your attacks
and can match your Keyblade in battle. When low on HP, Anti-Sora will split into
three copies and also warp around and strike. Find the real one to inflict 
damage and defeat him.

Armored Torso-This is the body and head of Guard Armor found in the Phil Cup of
the Olympic Coliseum. To fight you, Armored Torso will spin around and try to
knock you off your feet. Simply meet his spins with your Keyblade to earn some
techno points.

Aquatank-This creature is a giant monster fish type thing that is supported by a
group of Screwdrivers. It has the most HP of the Heartless enemies for Atlantica
and is very powerful in attacking. In order to take this bad boy down, you need
to attack without fear of dying.

Bandit-The main Heartless of Agrabah. They are human-like creatures that wear
turbans and carry curved swords. Not only are they skilled with the sword, but
they are also agile and can perform great spinning moves.

Barrel-Barrel is one of the three misfits of Halloween Town. Barrel is the kid
in red who is the strongest of the three. He is really easy, but he is also 
annoying.

Barrel Spider-These enemies pretend to be breakable barrels, but they will turn
into enemies the second you approach them. Basically, this is a barrel that has
legs coming out of it. Fire Spells work great against these creatures.

Battleship-Battleships are really annoying and the hardest Heartless to take
down in Neverland. Floating in the air, the Battleship can rain missiles down
on you, or it can charge up and dash at you. Either way, they can deal a large
amount of damage, but the EXP and Techno Points are worth it.

Behemoth-This guy appears several times in End of the World. He is a giant ugly
creature that has a huge horn on his head as its weakness. To take this guy 
down, you have to climb onto his back and smack the horn around. Behemoth will
be using its claws and thunderbolts to prevent you from winning. Ars Arcanium
is extremely helpful in this battle.

Blue Rhapsody-These bell creatures are really common in the beginning of the
game. One of many types of bells, these Heartless will shoot ice attacks at you
with their antenna-type things. To defeat these quickly, Fire works well.

Bouncywilds-Much equivalent to the Powerwilds of Deep Jungle, Bouncywilds are
much more agile and very dodgy. They are red monkeys that run around and drop
banana peels or shoot projectiles at you. Careful because they can steal your
Munny.

Cards/tower-The servants to the Queen of Hearts of Wonderland. When presenting
your evidence, you are attacked by the cards as you make your way to the tower
that will free Alice. The cards are very aggressive and not afraid to attack.
Smacking them around a couple of times will cause them to go rigid and fall to
the ground dazed. This will allow you to work on the tower which has four spin
things to destroy and then the tower itself.

Captain Hook-Captain Hook is the main antagonist of Neverland and Peter Pan's
nemisis. He lost his hand to a crocodile, and he is afraid of the crocodile
because it might get his other hand. Very swift with the sword, Captain Hook
is a pain in the neck, but he is very easy. Furthermore, he has a high amount
of HP, so be on the lookout.

Cerberus-The guardian of the Underworld, Cerberus helps Hades keep watch over
the dead. Cerberus is a giant black monster that has three heads and has the
paws of a lion. Cerberus is really hard and has some tough attacks. He can
summon dark blasts from the ground and shoot giant fireballs at you. Also, he
can snap at you with his vicious teeth. Cerberus is no push-over, so you'll
have to heal when necessary.

Chernabog-Chernabog is a huge gargoyle that was seen in Fantasia. He is 
really powerful and can control fire to a frightening degree. In this fight,
he will shoot a flamethrower at you, or he can engulf himself in flames from
the volcano he is wedged in. Once you dwindle down his life, he will start
summoning dark orbs and fireballs to stop you.

Clayton-The hunter from Tarzan who has his mind set on the gorillas. After he
was banned from going near them, Clayton broke away from the team and swore
on his life he would hunt the gorillas. Burning with hatred, Clayton lost his
heart to the Heartless and teamed up with them. He fell in the end because he
was too careless with his heart. 

Cloud-Cloud Strife is a young man who is the nemisis to Sephiroth and the 
main protagonist in Final Fantasy VII. Cloud teams up with Hades who promises
to help him find Aerith if he eliminates Hercules. However, Hades also wants
him to kill Sora and double-crosses him in the end. After helping Cloud see
the light, you will face him several times throughout the Olympus Coliseum
cups. He is pretty dangerous with his sword and uses a lot of Omni-slashes.
Furthermore, he can also charge and hover in the air. In this phase, he is
completely invincible.

Darkball-These Heartless become pretty common once you seal the Keyhole in
Hollow Bastion. They are ball-shaped creatures that have two tentacle type
hands on their sides. They can warp around and charge at you out of nowhere,
but they are pretty easy to take down overall. Perfect for getting Lucid
Crystals.

Darkside-Darkside is your shadow as you get closer to the light. He is a
giant evil form of you and has a montage of attacks. He can summon dark
energy and Shadows by plunging his hand into the ground, and he can shoot
beams of darkness from his chest. There are two weaknesses on this guy. His
head and his hands. Go for one of them to take him down.

Defender-These Heartless are found first in Hollow Bastion and carry huge
shields that shoot fire and ice spells. To defeat them, you must get behind
them, or get a Techno on their shield to cause them to stagger. The 
Defenders hold a very important synthesis item called a Bright Crystal. 
These are extremely rare to find, so good luck with that. Lucky Strike on
all the members may allow you to get them more easily.

Dragon Maleficent-This is Maleficent's true form of darkness. After falling
to Sora and friends, Riku stabs Maleficent with the dark keyblade and 
unlocks the true power within. Dragon Maleficent is a very hard fight that
will require the help of your summons to defeat her. She uses green fire
and abuses her attacks a lot. Have Aerora handy to defeat her. Also, Tink
and Bambi might be good summons to use to keep your MP in check. Your prize
for winning is Fireglow which is Mushu's Summon Gem.

Fat Bandit-A heavy-set version of the Bandits in Agrabah. These guys are
very similar to the Large Body because they cannot be attacked from the
front. These guys use flamethrowers, fireballs, and their fists to knock 
you down. Get behind them and give them all you got. Casting Blizzard will
also cause their health to fall a lot quicker.

Flotsam-One of Ursala's sweetest Poopies, as she calls them in Kingdom 
Hearts II. Flotsam is a creepy snake creature that does Ursula's bidding
and has dark powers. When fighting Ursula, smack Flotsam around to fill up
on MP for casting spells into Ursula's cauldron.

Gargoyle-These winged creatures plague the skies of Halloween Town. At 
Oogie Boogie's Manor, you will find tons of these creatures in the sky. 
They are hard to hit because you have the possibility of falling to the
lower levels of the manor, but casting spells is always a good thing. They
can turn into dark balls and warp around, so be weary of where they are
popping up.

Gauntlets-The Guantlets are Guard Armor's hands. You will fight these 
tricky little tripes in the Phil Cup for the Olympus Coliseum. They spin
around in circles and try to destroy you. In order to defeat them, stop
their spinning combo with a Techno and then beat without mercy. They are
much easier than the Hammerlegs of Guard Armor.

Giant Ursula-Ursula will use the trident to make herself a giant. You have
to take her down in order to get back the trident. She will stand there
and yell out a variety of commands. Listen to what she says because it 
will provide a clue as to what she is going to do. She will summon 
lightning bolts, shoot bubbles at you, and try to eat you. Aero and Cure
are musts for this battle.

Green Requiem-These are another type of bell creature. They are green bells
that can heal themselves or other surrounding enemies. To avoid a futile
fight, you should kill the Green Requiems before attempting to damage other
enemies in the area. 

Guard Armor-This is the very first official boss you fight in the game. 
Darkside is technically not the first one because he's really easy. This is
the first boss that you can actually lose to. He is comprised of many parts
that include: Hammerlegs, Guantlets, and Armored Torso. They make up the 
boss, and need to be dismantled piece by piece to overcome the battle 
without taking too much damage.

Hades-The God of the Underworld and nemisis of Hercules. Hades has a burning
hatred for Hercules, and he will do anything to get rid of him. You'll finally
get a match with the hot-headed dude in the Hades Cup. This guy isn't too hard,
but he has some evil flame attacks that can do massive damage. His, "Feel the
Heat!" attack is the most deadliest in his arsenal.

Hammerlegs-This is the feet portion of Guard Armor. The Hammerlegs are the most
vicious part outside of fighting Guard Armor, and they do the most damage. The
first encounter is in the Phil Cup. These guys will basically walk after you 
and jump into the air. Once they do, they'll slam down on you like a hammer to
deal massive damage. The best way to get rid of these guys is to button mash
combos on them until they disappear. If you hit them enough times, they'll be
thrown back and fall on the ground for a brief period of time.

Hercules-The popular, handsome, and muscular hero of Olympus. Hercules is the
son of Zeus and described as above by Hades. Being the son of the mighty God,
Hades is jealous and wants to get rid of him. However, Hercules triumphs and
is not killed by Hades or any stooges he suckers into doing the job for him.
You will match against him alone in the Hercules Cup. To beat him, you'll have
to get him out of his God Form by tossing barrels at him. Next, you'll have to
slice when you can and dodge his agility. 

Ice Titan-This guy is completely optional to fight, and he is pretty annoying
to take down if you don't know what you are doing. To fight Ice Titan, You must
have beaten the Hades Cup. Select the first ????? match to be taken into the
Gold Match. He will use icicles and a lot of nasty ice attacks, so be on your
guard. The key to winning this fight is to keep moving. You will need Guard 
because you have to reflect the tiny icicles and throws at you back at him. 
Once you hit him enough times, he will be temporarily stunned which allows for
an assualt from the Keyblade. You won't do a lot of damage because he has a
really high defense. The more you defeat him, the more he'll use icicles and
ice blocks that he drops on you. As long as you stay moving and use Guard, you
should be able to take this guy down.

Invisible-Invisibles are found in End of the World. They are strong Heartless
and will give you a challenge before going to fight Ansem. These creatures
appear shadow-like and carry huge swords. What's really annoying about them is
the fact they can turn invisible and hit you with a circle of dark magic. This
is really annoying, and hard to dodge due to timing purposes. As trying as they
are, you can take them down if you time things right and land strong combos.

Jafar-The royal Vizer and main antagonist of Aladdin, Jafar is a power-hungry
sorceror who wishes to rule as Sultan of Agrabah. His plan is to find the 
Diamond of the Ruff and enter the Cave of Wonders to get the mysterious lamp.
You'll face Jafar twice in Agrabah. His first form is his soceror form. He will
fly around the room and shoot beams from his snake staff. Another thing he will
do is summon a giant blizzard in the center of the room. He'll also have Genie
go after you and hit you. This is the harder of the two phases against Jafar.

Jafar (Genie)-Jafar has used his final wish to become an all powerful genie. 
Now, we have to stop him for good. After entering the lower level of the Cave
of Wonders, we begin to fight Jafar's genie form. Your main target is Jafar's
lamp, which Iago will be carrying around the room. Jafar will proceed to chuck
flaming rocks at you and also use flaming attacks. You can easily dodge Jafar
and head straight for his lamp.

Jetsam-One of Ursula's sweetest Poopies, as she calls them in Kingdom 
Hearts II. Jetsam is a creepy snake creature that does Ursula's bidding
and has dark powers. When fighting Ursula, smack Jetsam around to fill up
on MP for casting spells into Ursula's cauldron.

Kurt Zisa-This is an optional boss found in Agrabah. Kurt Zisa is a motorized
mechanical machine with a snake for its head. Kurt Zisa is pretty tough, but
he isn't as hard as some of the other optional bosses. There are four different
modes that Kurt Zisa will cycle through during this battle. In order to deal
damage, you must defeat each of its modes. To begin, he will cast a spell that
prevents you from casting spells. You must go for the pretty orbs in his hand.
Once they are gone, you'll be able to damage Kurt. Keep going through the
different modes and dealing damage. When he puts his shield up, cast magic on
it because that's the only way to damage him. You'll also have some spinning
attacks to dodge.

Large Body-These guys are big fat dudes that pound their bellies like drums
and are hard to take down. Like the Fat Bandits, they are invulnerable to the
front. You must hit them from behind or on the head. That is the only way to
damage them. Once you get them down to low HP, they'll turn purple and go to
bash you with their tummies. You can get a techno for bashing them in the
belly as they are charging at you.

Leon-Squall (Leon) is a Final Fantasy character who makes an appearance in
Kingdom Hearts. This guy is on your side, but you'll end up fighting him a
few times. The first time you fight him is in Traverse Town. Leon uses a
montage of sword attacks and can also fire a ball of fire at you. You have
to pummel him with many combos and avoid that big sword of his when he charges
it.

Lock-One of the trio brats from Halloween Town. Lock is the creepy kid with the
mask and the shortest one. Lock is the weakest of the trio and the easiest to
take out. He's no pushover, but you shouldn't have too much trouble handling 
this brat. 

Maleficent-The evil queen from Sleeping Beauty makes her way into the Kingdom
Hearts series as the main villain. Maleficent has a plan to use seven princesses
of the purest heart to open the final door to Kingdom Hearts. You'll fight two
phases against her. The first phase is herself where she'll summon Heartless and
meteors to take you down. Run away from her when she starts talking about 
meteors and mash her life down. Her second form is Dragon Maleficent.

Oogie Boogie-The villain of Nightmare Before Christmas, Oogie Boogie is a creepy
ghost-like creature. He looks like a bad Halloween costume when someone puts a
sheet over them and pretends to be a ghost. You'll fight him twice in Halloween
Town. The first phase you must learn the mechanics of the torture chamber in 
order to get up to him to defeat him. He's not too tough at all, it's a matter
of getting up to him.

Oogie's Manor-This is the second phase of Oogie Boogie. Once you defeat him, he
will merge himself with his house. In order to get rid of him for good, you must
defeat the dark orbs on him and dodge his flaming lantern. He will also summon a
bunch of Heartless to come after you.

Opposite Armor-Opposite Armor is the inside-out version of Guard Armor. For the
second return to Traverse Town, you must fight Guard Armor a second time. Once
he falls, he'll turn himself inside-out, and you must fight Opposite Armor. The
takedown method is similar to the Guard Armor.

Parasite Cage-Parasite Cage is an ugly Heartless creature found inside the 
Stomach of Monstro. With Pinocchio trapped inside of him, Sora and friends tag-
teamed with Riku to destroy him. The first time you fight him he is very easy.
The second time you fight him, he gets a lot tougher. He spits acid and much
quicker than his first form. This is one of those bosses where there is no real
strategy. Just hit him until he dies and heal/defend as necessary.

Phantom-This Heartless is an optional boss that haunts the Clocktower of 
Neverland. He is very hard, and you must be skilled in magic in order to take
him down. In the beginning of the fight, Phantom will cast a spell on the clock
to start it ticking. As it countsdown, you'll permanently lose a party member
for each time the clock strikes the time the character has until. You must cast
Stopra on the clock, and cast the spells in accordance to the colored orb. The
white orb is a physical attack where the others are color-coded with the 
appropriate spell.

Pirate-The main enemies of Neverland. You will encounter the Pirates on
Captain Hook's ship. These guys are pretty easy to take down, but they
can deal a lot of damage, and they can also guard your blows with their
swords. These guys are good for Power Gems. 

Pot Centipede-This creature is what is under the Pot Spiders. You fought
this boss in Agrabah when trying to save Jasmine from Jafar. He's a tough
one if you don't know what you are doing. He attacks with lightning from
his antennas, and there are some Pot Spiders that get in your way. All in
all, not too hard of a boss. 

Pot Spider-Pot Spiders are exactly what they are called. It is a pot, but
it has legs that come out of it. These enemies are pretty weak. They walk
around and slash with their legs, but they aren't too much trouble. You
could kill a whole area of them with a simple Thundara or Thundaga spell.

Powerwilds-These are blue monkey creatures that are found in Deep Jungle.
They are annoying because they like to swipe their claws at you a lot, 
which is not a good thing. For that early in the game, they certainly deal
a lot of damage. You have to keep button mashing them and try to get a 
Techno against their claws.

Queen of Hearts-The Queen of Hearts is the queen of Wonderland. She puts
Alice on trial for trying to steal her heart. After being sentenced to
death, Sora jumps in, but he has no proof. After gathering evidence, the
queen will have her guards attack you. If you smack her around a couple
of times, the guards will be less aggressive to you. 

Rare Truffle-These are rare Heartless that also do not attack. Similar to
the White Mushroom, these Heartless require a trick to defeat them. Well,
Rare Truffles like to be in the air. You must keep them in the air until
they die. This is tricky, but doable. 

Red Nocturne-Another bell-shaped Heartless. These guys are red in color
and shoot fireballs at you. To beat them, smack them with the Keyblade, or
you can shoot ice at them. Never use fire...

Riku-Sora's best friend, Riku wants to leave the island. When darkness comes,
Riku willingly allows the darkness to transport him. Eventually, he ends up
teaming up with Maleficent to help save Kairi. If he delivers Maleficent the
princesses, she'll give him Kairi. Also, you fight him several times. On
Destiny Islands, it's a friendly duel. In Hollow Bastion, it's not a friendly
duel. Riku was possessed by Ansem to do his bidding. Eventually, Ansem comes
out of Riku. You have to be quick when fighting Riku because he's very agile,
quick, and merciless with his attacks.

Rock Titan-Rock Titan is the big bad boss of the Hades Cup. Surprisingly,
he's really easy. You just have to smack his legs and wait for him to fall
over. Every time you hit him, you'll get a Techno; futhermore, you must
dodge his foot when he slams it down. That can wipe out half of your health.
Once he falls over, get on his head and whack down his life. You'll beat him
with no effort.

Sabor-Sabor is a tiger that you will encounter several times in Deep Jungle.
He gets harder the more times you beat him. You'll want to dodge his lunges
and clawswipes and keep button mashing him. Shooting spells does more damage
then straight out whacking him. 

Screwdriver-These guys are found in Atlantica. They are green monsters that
carry sharp pitchforks. To attack you, they'll strike you or fly at you. Try
and hit them when they do to get a Techno. They also support the Aquatanks in
Atlantica.

Search Ghost-These guys are also exactly what they are. They are ghosts that
have red searchlight beams coming out of their eyes. You can either hit them
with the Keyblade or use some magic. Either way, you'll kill them. Also, they
disappear sometimes for a little bit. 

Selphie-Another member from Final Fantasy X. Selphie is a little girl
that's about Sora's age in this game. On Destiny Islands, you have the
option of dueling Selphie. She's really easy, and the easiest of the
FF character trio. Just parry her whip and keep smacking her. That's
all there really is to it.

Sephiroth-The main antagonist from Final Fantasy VII and Cloud Strife's 
nemisis. Sephiroth was once a good guy, but he is now a villain and is
known as the one winged angel. This guy is the toughest optional boss
because his attacks and patterns deal a tremendous amount of damage. To
have any shot at winning, you should at least be level 80. Sephiroth has
a long sword that has good reach and deals great damage. During the fight,
Sephiroth will slash you with various sword techniques, cast Flame Pillar,
Use Descend Heartless Angel, and use meteors. The most evil attack is the
Heartless Angel because it sends you to 1 HP and clears your magic. Sephy
will then slash you in a combo to finish you. If you want any chance of
winning, you need to know the timing of his attacks.

Shadow-Shadows are the most common Heartless you'll find in this game. They are
easy to beat, and they provide Lucid Shards for synthesis. Since they are the 
most common enemy in the game, they are the easiest to defeat.

Shark-You'll encounter Shark several times in Atlantica. He's not too hard, but
his ramming and biting attacks can bring your health down quick. To defeat him,
cast Aero and then get as many combos as possible on him. That's the best thing
to do to defeat him.

Sheltering Zone-These guys are jellyfish creatures found in Atlantica. They 
come in two sizes. Small and large. The smaller ones are easy to fight. The
bigger ones have more health, and they can split open and produce smaller ones.


Shock-Shock is the last member of the trio and the only girl. Shock is the 
middle difficulty one and is always the leader of the group. She tends to make
all the decisions and blame her friends when caught by people. She's really
easy as are the other two nitwits. Shock seems to be the only one with brains
in the group.

Soldier-This is another common Heartless enemy you'll find. Soldiers are 
another basic Heartless that are easy to beat and not too hard to fight at all.
They are also good to fight if you need Spirit Shards for item synthesis.

Stealth Sneak-Stealth Sneak is a chameleon-like creature that Clayton rides in
Deep Jungle. You'll have to fight both him and Clayton for this level. Stealth
Sneak is tough because he shoots laser beams out of his eyes and hops around 
a lot. For this battle, taking out Clayton would be the best way to defeat him.
You can attack Stealth Sneak, but you won't win the battle unless you beat
Clayton first. 

Tidus-Another Final Fantasy character that lives on Destiny Island. You have 
the option of dueling Tidus in battle. He's easy, but he is the hardest of the
trio, not including Riku. Tidus uses a sword and is very quick. He also whirls
his sword around like crazy. To defeat him, you should jump around a lot and
keep whacking him. If you run to far away from him, he'll say something and 
pause. This is a good opportunity to get some hits on him.

Tiger Head-Tiger Head is the entrance to the Cave of Wonders. In this game,
you'll have to face Tiger Head who's being controlled by the power of darkness.
Tiger Head is a little tough because he'll shoot beams from his eyes. Also, he
is constantly spitting out Heartless to attack you. Furthermore, he has this
flame attack that shoots out of his mouth and deals massive damage. This will
also stun any enemies in the way.

Trickmaster-This is the boss of Wonderland. Trickmaster is a little tricky, but
he's not too hard. Trickmaster has two wooden clubs that he uses, and you can't
hit him on the legs. You must hit him in a high spot, or you won't do any 
damage to him. During the course of the fight, he will light the wooden clubs
on fire and cause the chair or table to disappear.

Ursula-Ursula is the antagonist of the Little Mermaid. Exiled from the palace,
Ursula wishes to get revenge on Triton and be the ruler of the seas. She has a
plan cooked up to steal the Trident. When you fight Ursula, you must cast magic
into her cauldron in order to stun her and have any chance of beating her. She
will also have Flotsam and Jetsam attack you. Mash them if you are low on MP
and keep casting magic into her cauldron.

Wakka-Wakka comes from Final Fantasy X. He is a kid in this version at age 16.
In the beginning of the game, you can duel against Wakka on Destiny Islands. To
beat him, you must reflect the BlitzBalls he throws at you to stun him. Once he
is stunned, you can whack him around with the sword. Rinse and repeat till dead.

White Mushroom-You'll encounter these guys in several spots throughout the game.
White Mushrooms are unique Heartless because they are friendly and will not 
attack. To take these guys down, you must cast the appropriate spell that is
connected to the mood the White Mushroom shows. For more information on spells
and moods, check the White Mushroom Hunting section of the FAQ/Walkthrough.

Wight Knight-These guys are zombie-like Heartless that are found in Halloween
Town. They aren't too hard to take down. You just have to smack them around and
get past their agility. They are pretty quick, so mash until beaten.

Wizard-These guys are the common enemy of Hollow Bastion. Once you seal it, you
will find the Wizards popping up all over the place. They will shoot magical 
spells at you, and they can become invincible while shooting a tirade of 
lightning at you. Don't kill them with magic because they can recover HP easily.
When you defeat them, they sometimes drop the Wizard Staff for Donald. 

Wyvern-These dragon creatures are found in Hollow Bastion. They are usually
fought when there's a steep drop to the bottom level, so be careful when 
fighting these beasts. These guys are airborne and can get out of your reach at
times. Watch for when they charge at you and smack them around. They'll die if
you keep mashing them.

Yellow Opera-These are another one of the bell-shaped creatures. The Yellow 
Operas are yellow bells that shoot the thunder spell at you. Don't cast thunder
on them, or they'll recover HP. Simply cast other spells at them, or you can
always whack them with the Keyblade. 

Yuffie-Yuffie comes from the FF series. She's a ninja who is very quick and
agile. You'll fight Yuffie in the Olympus Colisuem. It is always a good idea to
take out Yuffie first because she's really quick and throws these shurikans at
you. Hit them back at her to stun her and then mash the crap out of her. Watch
her big blue shurikan that acts as a homing beam. She'll also heal herself with
some potions if you don't take her out quickly. Yuffie is quick and hard, so
you'll want to take her down first.

================================================================================
10.Boss Section
================================================================================
There are tons of bosses in this game; however, this section just covers the 
game bosses. The optional bosses are found under Sidequests, since they aren't
really required to beat the game. NOTE: I'M COUNTING THE MINI BOSSES ON DESTINY
ISLANDS IN THIS SECTION!!

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Fight: Darkside                              %
%                            HP 240     EXP 18                                 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Darkside is pretty easy, but you can lose to him, so be extremely careful. To
start of the fight, Darkside will summon a ball of energy and punch his hand 
into the platform. This causes a swirl of darkness that can bring out Heartless.
While he is summoning his dark energy, smack his hands and ignore the Heartless
for now. Once he brings his hands back up, attack the Heartless while waiting 
for an available target. Darkside has two targets, hands and head. His hands are
the easiest target, as they are the ones you have access to the most.

Another attack of his is to shoot energy beams from his chest. He will get down
on his knees and shoot beams from his chest. While he is doing this, avoid them,
and hit his hands as they are launching. Be sure to avoid the beams, as they are
very annoying and cause unnecessary damage.

One final thing you might see is him lay his head down. This may or may not 
happen during this particular fight, but he does do it some of the others. This
is just an easy way for you to attack his head. He doesn't do anything while
laying his head down. 

Okay, so those are the three major things you have to look out for in this 
fight. In other fights against him, new things may be added. Just keep striking
whatever target is available until you beat him. This should cause you to level
up once he is dead. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Mini Boss: Riku                                    %
%                           HP: None  Exp: 5                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This is a pretty tough fight, but it is possible to defeat Riku at this stage in
the game. With Riku, you can't attack him directly because he's super fast and
has great endurance. Also, he'll freqenly jump into the air and try and strike
you with his sword.

When Riku jumps in the air and strikes, dodge quickly and try and get a good hit
or two. You might have to repeat this process a couple of times. Also, move out
of the way when Riku falls because he can kick himself back up and hit you, 
which causes a lot of damage. The main thing with this battle is strategy and
careful planning. Go after Riku when you have an open opportunity, but don't try
to directly rush at him. 

If you are having trouble with this battle, jump around a lot. You can jump and
dodge Riku's attacks. If he stands still and taunts you, there is a good chance
that your blows will not work. If you hit him and no damage is given, step away
from him because he will unleash a massive sword strike. That's all you really 
can do. Good luck with this battle because you get 5 EXP and a potion for being
the victor.

IMPORTANT NOTE!!! DON'T FALL OFF OF THE ISLAND YOU ARE BATTLING ON, OR YOU'LL 
LOSE THE FIGHT AUTOMATICALLY. TRY AND STAY IN THE CENTER OF THE ISLAND!!!

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Mini Boss: Tidus                                   %
%                           HP: None   EXP: 2                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Tidus is pretty easy. He's fast like Riku and isn't afraid to charge you, but he
is so much weaker. You'll want to jump and dodge his fast assaults, but you 
don't want to jump directly over him because his staff will still hit you. If 
you run from him for a little while, he'll get mad and pause. That's your chance
to lay some serious smackdown on him. And that's about it. Rinse and repeat 
until you beat the brat.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Mini Boss: Selphie                                  %
%                          HP: None   EXP: 1                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
If you thought Tidus was easy, you haven't fought Selphie. Oh my god, she is 
easy as hell. She runs around with a whip and will frequently toss it at you. If
you swing your sword as she's swinging the whip, you'll get a tech and some 
points. If you hear her talk, she''s ready to swing the whip at you. Just run at
her, strike, and parry the whip. There you go, Selphie is defeated.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Mini Boss: Wakka                                    %
%                          HP: None   EXP: 1                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Wakka is more difficult than the kids, so listen up. He has this ball that he
lobs at you. This can do sufficient amount of damage and cause you to lose. Here
is a simple strategy. When he lobs the ball at you, hit the ball and send it 
back at him. This wil daze him and allow you to hit him with your sword. Keep
chasing him and striking him. He also can give you a really good sucker punch if
you get too close, so be on the lookout. There you go, you just beat Wakka.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                        Mini Boss: Wakka, Selphie, Tidus                     %
%                        HP: None   EXP: 4                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This battle is much harder because you have three people coming after you all at
the same time. They all have the same strength as before, so you should take 
them out accordingly.

I recommend that you first start with Tidus, since he's the hardest of all of
them. Use the same strategy as before. Jump around and dodge until he pauses. 
Strike when you can, and try to match his speed/agility.

Next, take out Selphie. Bring her down by continually striking her and parrying 
the whip that she lashes at you. 

The battle is cake once it's just you and Wakka. Send the balls flying back at 
him like you did, and strike without mercy.

NOTE: USE POTIONS AS NEEDED!! YOU SHOULD HAVE ACCUMULATED A COUPLE TO USE IF 
YOU ARE HAVING TROUBLE WITH THIS BATTLE!!

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Fight: Darkside                              %
%                            HP 240     EXP 18                                 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Darkside is pretty easy, but you can lose to him, so be extremely careful. To
start of the fight, Darkside will summon a ball of energy and punch his hand 
into the platform. This causes a swirl of darkness that can bring out Heartless.
While he is summoning his dark energy, smack his hands and ignore the Heartless
for now. Once he brings his hands back up, attack the Heartless while waiting 
for an available target. Darkside has two targets, hands and head. His hands are
the easiest target, as they are the ones you have access to the most.

Another attack of his is to shoot energy beams from his chest. He will get down
on his knees and shoot beams from his chest. While he is doing this, avoid them,
and hit his hands as they are launching. Be sure to avoid the beams, as they are
very annoying and cause unnecessary damage.

One final thing you might see is him lay his head down. This may or may not 
happen during this particular fight, but he does do it some of the others. This
is just an easy way for you to attack his head. He doesn't do anything while
laying his head down. 

Okay, so those are the three major things you have to look out for in this 
fight. In other fights against him, new things may be added. Just keep striking
whatever target is available until you beat him. This should cause you to level
up once he is dead. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Squall {Leon}                         %
%                           HP: 120     EXP: 30                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Whew, Leon's quite a toughy. You can beat him, but prepare to go through some
Potions and experience some pain. Leon has two basic attacks.

For his basic attack, Leon will rely on his sword. He will walk after you and 
strike, or he will shoot a fire blast that he charges up. When you see it start
to form, jump out of the way, and you can easily dodge it.

To beat Leon, I suggest a maneuver similar to fighting Riku. Jump a lot to make
his sword miss you a lot, and strike when you have an open target. Leon's 
attacks do a lot of damage, so you may be required to heal. Don't stand in one
spot while healing, or you will die by an attack. For this battle, stay moving
and don't let your guard down for even a second. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Guard Armor                           %
%                           HP: 700     EXP: 110                               %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Woah nelly, the first official boss. Too bad he's not that tough. Okay, so Guard
Armor consists of a bunch of parts, right? Well, that's how you defeat him. By
getting rid of his parts one by one. To start off the battle, Whack him around a
bit until he comes apart a bit. Whatever parts come off, attack them to make 
them disappear. His attacks are dependent upon the various parts that he uses;
however, there are no gimmicks. He straight up hits you with his parts. This 
shouldn't be too hard a fight, but healing may be necessary. Donald Duck can
heal you, but don't rely too heavily on him. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Cards/Tower                            %
%                          HP: None  EXP: 100                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This battle is incredibly easy. You don't even have to bother with the cards as
they don't have an HP amount. Your target is the tower. Whack it with your
Keyblade until you destroy it. I will point out, however, that whacking the 
cards does cause them to become dazed. Either way, this is really easy. You 
might need a potion if things get out of hand, but you shouldn't have to worry
too much. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Battle: Trickmaster                          %
%                            HP: 600 EXP: 150                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Well, this battle is semi-easy, but Trickmasters has a few tricks {pun intended}
up his sleeve that can cause you some trouble. First off, he can be attacked in
a certain place. His feet are practically invulnerable to any attacks you may
unleash. Well, you'll have to get higher up and attack his vulnerable head. 

Alright, so get up on the table and wait until Trickmaster gets a little closer.
Once he does, you have two options. You can use Fire or Blizzard at his head, or
you can lunge at him from the table and smack around his head. Any method is 
fine, but I prefer the good old fashioned charging. 

Once you smack his head a bit, he will explode with healing and magic orbs and
fall to the ground. This is your chance to get on the ground level and start
hitting his weak point. He will only be down for about 5-10 seconds, so make
sure you get in some good rounds.

Trickmaster will eventually start to play dirty. He will destroy the table or
chair in the room which prevents you from getting higher up to his head. When
this happens, you'll have to get close to him and jump. As you jump, whip out
your Keyblade and attempt to hit him in the head. Keep watching for the chair
or table to come back, so you'll be able to get to your vantage point again.

You've probably noticed the two wooden clubs he is holding in his hands. Well,
they become engulfed in flames once he gets low on HP. This is a problem because
his fire is a pain in the ass. If you jump into it by using the lunge strategy,
you'll obviously get hurt, and if you didn't know that, congradulations on 
failing the first grade. Anyway, you may want to stick to spellcasting Blizzard
or fire at his head, or if you are daring {and stupid enough}, you could lunge
at him and try to smack him without getting hit.

Trickmaster can be tricky at some parts, and you should definitely heal when
needed. Don't be ashamed to heal on the first boss. I'm pretty sure a lot of
veteran fighters heal on this boss, they just don't want to admit it. Anyway,
he'll die eventually. Just remember the two strategies. You have the guerilla
lunge assault from the table, and you have the OMFG, I'm gonna cast spells 
because I don't liek teh fire!!111!!!. Just remember these two strategies, and
you are in good shape. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Sabor Tooth Tiger                     %
%                           HP: None EXP: 15                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
You will encounter the Sabor Tooth Tiger several times throughout this level. 
This guy lunges a lot and bites, so be on your guard and dodge freqently. Don't
forget, you have dodge roll, so this may be helpful when dodging the tiger. You
can do two things. Directly attack it close up with the Keyblade, or cast spells
at it from a distance. While the second method isn't as damaging as the first,
it is definitely safer. In anycase, he shouldn't be too difficult. Remember, use
potions as needed. Although, save some potions for later. You'll have a 
challenging fight later in the level. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Clayton                               %
%                           HP: 250 EXP: 240                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, this first part is really easy. First off, you'll have to fight Clayton
with a bunch of Heartless. Your first target should be the Heartless, as they
will only be annoying. Once they are out of the way, you want to go after
Clayton. He will use his shotgun to shoot you. Smack him around a bit and keep
following him around. Once you smack him enough times, he'll be defeated.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                        Boss Battle: Clayton/Stealth Sneak                    %
%                        HP 750   EXP: 30                                      %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, this fight is pretty hard. Clayton will shoot you from Stealth Sneak and
jump around a lot. Knock Stealth Sneak around until he appears, and Clayton 
falls off. At that point, you'll want to take Clayton out quick. Have Tarzan and
Donald, or whoever is in your party, take out Stealth Sneak while you go after
the hunter. Be quick, because the little bastard will use potions to heal 
himself. Keep going after Clayton and dodge any energy beams that come from 
Stealth Sneak. Use potions when necessary because this is really tough. Good 
luck with this battle.  

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Cloud Strife                          %
%                           HP: 300 EXP: 80                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Well, Cloud is pretty tough. He'll start off by charging at you in a purple dash
that does massive damage. Jump to dodge this attack. Once he's done charging, he
will pause and start walking if you are far enough way. Jump in the air and hit
him with your Keyblade. Cloud is very quick, so try and get in what you can.

Another attack Cloud will do is jump into the air and pound his blade into the
ground which will cause a dark purple energy wave to come out. Avoid that at all
costs. Even if you lose to him, you'll still progress. The 80 EXP is good, so 
try to beat him.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Cereberus                              %
%                          HP: 600 EXP: 80                                     %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Wow, this is one hard as hell fight. Cereberus is, perhaps, one of the most 
difficult battles of the entire game. So, Cereberus is this giant three headed
beast that walks around the Coliseum and attacks without mercy. It has a lot of
mean attacks, so getting a direct hit on him is hard sometimes. 

Okay, the basic attack for Cereberus is to snap at you with his three heads. 
Wait until his jaws snap shut and then attempt a whack with the Keyblade. Keep 
dodging his bites and hitting him in the head. 

Another thing that Cerebrus does is spew dark liquid from its mouth that will
pop up under you and hit you. This happens a couple of times. The best thing to
do is to dodge roll during this point. Also, Cerebrus may shoot fireballs at you
while you are dodge rolling. Dodge both of them and keep looking for 
opportunities to hit him. He has high HP and will take a while to defeat him.

You will lose HP during this battle, so bring plenty of healers and make sure
you have Cure Magic to heal you if you need it. Don't Cure/Heal during the
dark portals that hit you or when the fireballs are flying. There's no point, as
you will take damage. Well, good luck with this fight.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Opposite Armor                         %
%                          HP: 1350 EXP: 330                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Opposite Armor is no harder than Guard Armor. Okay, so Opposite Arm consists of 
a bunch of parts, right? Well, that's how you defeat him. By getting rid of his 
parts one by one. To start off the battle, Whack him around a bit until he comes
apart a bit. Whatever parts come off, attack them to make them disappear. His 
attacks are dependent upon the various parts that he uses; however, there are no
gimmicks. He straight up hits you with his parts. This shouldn't be too hard a 
fight, but healing may be necessary. Donald Duck can heal you, but don't rely 
too heavily on him.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Pot Centipede                          %
%                          HP: 600 EXP: 250                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
You have Pot Centipede to fight, but they aren't too difficult. You can lose to 
it if you don't pay attention to their attacks and your life. To start off, get 
rid of the Pot Barrels, so they don't get in your way. Once they are gone, you 
can focus your attacks on the Pot Centipede. Keep in mind that you will be 
moving to different areas if you take too long beating it. The Pot Centipede has
nasty attacks and will swipe you without warning. You may need potions or spam 
Cure to heal yourself at any point. You may hear your life go down without 
warning. This guy is easy, but they can beat you. Pay attention to your guage 
and watch those swipes. These guys will fall in no time.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Tiger Head                             %
%                          HP: 380 EXP: 400                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, this fight is pretty challenging. Tiger Head's weakness is his glowing
eyes. You must find a way to the top of his head and smack his eyes. There are
two ways you can go about defeating Tiger Head.

The first method is the backway. Run to the side of him and wait for his head to
start wobbling. Once it falls forward, you can climb onto his head and smack his
eyes. Avoid the purple beams that are coming out of his eyes, as they cause you
to fall back down to the ground. This method is good because you can avoid the
Heartless that appear to stop you. However, this method is dangerous because you
are right in front of the energy beams that come from his eyes.

The second method is to the stay and face him head on. It will take a bit of
patience, but if you want direct damage, it is worth it. Tiger Head will 
eventually lower himself pretty close to the ground. When he does this, you have
a better shot at his eyes that standing right in them and hitting them. However,
you have to battle the Heartless that appear on the ground around you. This one
causes you to take an attack that is pretty powerful. Tiger Head will shoot a
burst of flame at you that can deal good damage. Don't forget, you should have
Aero at this point if you need it.

It really doesn't matter which method you use to fighting Tiger Head, as they 
will both assure the same end eventually. Tiger Head's beams are really annoying
and can cause you to lose health. You may need to use potions or Cure to stay in
line with your HP. MP is really only useful for healing, so be to conserve that.
Alright, that's about it. Just use whatever method floats your boat, and you'll
have this battle wrapped up no sweat....okay, maybe some sweat.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Battle: Jafar                                %
%                            HP: 500 EXP: 600                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Well, Jafar is just a pain in the ass. He will float around the room which makes
him hard to target. The best places to hit him are where the stone structures
are that you can climb on and get a good shot. Jafar as some annoying attacks,
and he also has a friend helping him.

Jafar's basic attack is to shoot beams at you from his snake staff. These can be
avoided easily if you jump in time. Another annoying attack is to say this weird
chant and create ice crystals that will float in a circle in the middle of the
room. When you hear him say his weird chant, get to the edge of the room and 
stay out of the middle. The final thing that will happen is Genie will come 
around the room and smack you. When Genie yells "Get out of the way!" or 
something about missing, dodge because he's gonna swing at you. Also, Jafar will
have fire coming from his staff once you get him down to the second bar. Be
careful because you can die if you aren't paying attention.

To defeat Jafar, you must simply follow him around the room and try to get a 
good attack range. Remember, the best way to damage him is to wait until he
appears by one of the stone structures. This way, you'll be able to get up to
his level and deal some damage with your Keyblade. Even though this battle isn't
too difficult, heal when needed. I would recommend Potions and Cure, but you may
not even have to use Cure. Just keep following him and getting in those shots.
Dodge those beams and ice crystals, and you'll win.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                       Boss Battle: Jafar (Genie Form)                        %
%                       HP: 750  EXP: 730                                      %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, this battle is actually pretty easy. You don't even have to attack
Jafar. Your target is the pretty little black lamp that Iago is carrying around.
You must chase Iago around and smack the lamp to deal damage to Jafar. Well, 
Jafar isn't just gonna stand there and let you kill him. Instead, he's gonna 
pull these giant rocks out of the lava and toss them at you. Just Dodge Roll out
of the way when he does this and keep attacking that lamp. That's pretty much 
the just of this battle. Keep hacking at the lamp until Jafar dies.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Parasite Cage 1                        %
%                          HP: 450 EXP: 500                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This guy is easy as hell. There's really no strategy whatsoever. All you have to
do, is keep attacking him. He will flail his tentacles around in an attempt to
stop you, but you can easily dodge or parry them. Just keep attacking him, and
he will eventually die.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Parasite Cage 2                        %
%                          HP: 900 EXP: 1000                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Well, it's this guy again. He's a bit tougher this round. Parasite Cage will
flail his tentacles at you and whack you. Dodge and parry these as you did 
earlier. This time, Parasite Cage can shoot this evil acid that is pretty tough
to avoid if you are far away. You'll want to avoid this at all costs. When you
hit Parasite Cage enough, his mouth opens and reveals an orb. Whack it to make
him lose HP, and you can get some HP orbs if you need them. That's all you
really got to do. If you avoid his attacks, heal when necessary, and take 
advantage of him opening his mouth, you'll be just fine.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Battle: Leon and Yuffie                      %
%                            Leon- HP: 600 EXP: 300                            %
%                            Yuffie- HP: 300 EXP: 300                          %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Yikes, this is quite a tough fight. You got one quick, agile ninja, and you also
have a badass swordsman. Both are very deadly and will deplete your energy very
quickly. In order to have any success, you must take out Yuffie first.

Yuffie is very fast, cartwheels around the stadium, and is generally annoying
overall. So, she has one basic attack, and she also has a special attack that is
hell to avoid. So, Yuffie will run around the arena and throw shurikans at you.
In order to have success of hitting her, you should parry them back at her to
stun her. Once she is stunned, beat without mercy.

Once Yuffie is low in HP, she'll summon this blue shurikan that acts as a homing
beam. It will home in on you and follow you around the arena. Once it's gone, go
back to your original strategy. Defeat Yuffie quick, or she'll heal herself with
her little potions. 

Now that Yuffie is out of the picture, it's time to focus your attack on Leon.
He is the same as when you fought him in Traverse Town, so he shouldn't be too
difficult. Dodge that sword of his and use as many combos as possible. Also, 
he'll do that fireblast attack, so dodge that as well. Once you beat him, you
win the Pegusus Cup.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Shark                                 %
%                           HP: 150 EXP: 100                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, this guy isn't too hard; however, he can kill you if you aren't paying
attention. Shark is really fast and dive-bombs into you a lot. He will also bite
and snap at you with his jaws. You'll definitely want Aero and Cure in your 
quick menu for this fight. Also, Thunder isn't a bad spell to use against the
Shark. Just attack without mercy and heal when necessarily. Shark will 
eventually bow to your skills.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                               Boss Battle: Ursula                            %
%                               HP: 450 EXP: 1000                              %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, this is a pretty annoying fight. Ursula is pretty much invincible until 
you use her cauldron against her. Ursula will throw several potions into the
cauldron. Once you see the color in the cauldron, cast that same spell into it.
After enough spellcasting, it will eventually explode and stun Ursula. At that
point, go after her and smack her. 

Okay, so Ursula has two attacks. She'll laugh and spin her tentacles around at
you. Dodge this because she's invincible. The second thing she'll do is summon
her magic from the cauldron at you. This is a pretty powerful attack and cand do
some major damage. 

Also, Flotsam and Jetsam will be swimming around trying to help Ursula. If you 
run out of MP, smack them around to regain some good MP. I would recommend using
MP Haste if you have that ability because you'll gain more MP. Once Flotsam and
Jetsam both faint, Ursula will say, "Get up and fight!" to revive them. 

Ursala is pretty powerful with her magic, so I would recommend using Aero if 
things get out of hand. Keep Fira and Blizzara on quick spell, as you'll use
them to turn Ursala's magic against her. Also, don't be afraid to use MP healers
if you aren't getting enough MP from beating up Ursala's cronies. Just keep 
using her magic against her, and she'll fall after many beatings.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Giant Ursula                          %
%                           HP: 900 EXP: 1,500                                 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Yikes, it's the lady who was beaten with an ugly stick. Now, she's a giant. This
fight won't be a walk in the park, so put on your listening ears and get ready
to attack. 

Ursula has a bunch of new attacks in her arsenal, all that inflict a great 
amount of damage. You will have to listen to what she says because that will
determine which attack she is going to use. You also have to avoid the lightning
bolts that are coming down occasionally. 

When you hear Ursula say, "Get ready for this!", she'll blow bubbles at you.
This is annoying, but it can be easily dodged. Just stay behind her head. That's
one of the main keys to winning this battle. 

Another attack she does is sucking you into her mouth and chomping. This is
annoying, but it is possible to dodge. When she says, "Not so fast!", you'll 
know what she's doing. If she succeeds in damaging you, she'll say, "UGH, not
very tasty!" Take advantage of this time to attack her.

Ursula has two sayings for her next attack. If you hear, 
"You dare to strike me?!" or "Insulent fools!", you'll be hit by a beam of 
energy from Ursala's mouth. Again, staying behind her head is the best strategy
to avoiding this attack.

Finally, Ursula will start to use another nasty attack once you deplete her
energy down. This, too, has two commands you need to listen for. The minute you
hear, "Time to teach you some respect!" or "This won't be pretty!" get the hell
out of there. She will raise her trident and summon a bunch of lightning bolts
in a circular pattern around her. The best strategy to use against this is to
run, wait till she's done, go in and strike, go back out and dodge, and repeat.

Ursula is pretty difficult, so you may need some healers and spells Cure and
Aero. I would recommend saving Aero for when she uses her circular lightning
bolts because you can stay and attack without fear of taking massive damage.
The best strategy to use, is to stay behind her head. She'll fall eventually
after a lot of damage done.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                             Boss Battle: Anti-Sora                           %
%                             HP: 750 EXP EXP: 2,500                           %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, this is a pretty tough fight. Anti-Sora is very quick and can deal a lot
of damage. Hitting him is also pretty hard. He sinks into the shadows a lot and
then pops back up at you.

What can you really do to defeat Anti-Sora? Well, it's basically a fight against
yourself. All you have to do, is hack him with your Keyblade and dodge his quick
jabs from the shadows and when you are fighting.

When Anti-Sora gets low on HP, he will split himself into three copies. The 
easiest way to tell who the real copy is to see which one is more agressive. The
most aggressive one is the one you want to focus on. When you strike him enough
times, he will go back into the shadows and continue splitting.

Don't be afraid to use healers as needed. This guy is pretty tough, and you can
die easily. Have Aero ready for when he splits into three copies. Cure is also
something you'll want. As for the other quick-spell, I would use either Firaga
or Thundara. Thundara can damage all three copies, but Firaga is more powerful.
It's up to you which to use. Just use fierce combat and healing to claim victory
for this battle.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Captain Hook                           %
%                          HP: 3,400 EXP: 900                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Don't be alarmed by Hook's massive amount of HP. He is actually really simple to
defeat. Alright, so here's the layout of the fight. You have Captain Hook who 
will stay on the deck and attack you from there. Periodically, a Heartless will
appear and become extremely annoying. While it isn't mandatory to take it out,
you should if you want EXP or HP. 

Okay, so Hook will do a couple of things. First off, he will slash at you with
his sword and do a bunch of combo attacks. Dodge these as best as possible. Your
Glide Ability makes this really helpful since you can just fly away from him. 

The second thing he will do is shoot fireballs at you. These are easily dodged
and not much of a threat. Okay, so that's pretty much that. There really isn't
a whole lot to be concerned with for his attacks.

Captain Hook is very easy, but the ship is difficult, and you may find yourself
running low on life. All you have to do, is use Cura. Aero isn't even necessary
to win this fight. Good luck, and you should beat him without mercy.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                         Boss Battle: Lock, Shock, and Barrel                 %
%                         Lock- HP: 150 EXP: 24                                %
%                         Shock- HP: 120 EXP: 12                               %
%                         Barrel- HP: 180 EXP: 180                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
These brats are so simple it's not even funny. They are hardly a challenge and
very easy to defeat. All you have to do, is whack them around with the Keyblade
until there are stars above their heads. Honestly, they are easy as pie. No need
to use Cura or Aero here. If you die during this fight, you suck at videogames.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                         Boss Battle: Oogie Boogie                            %
%                         HP: 450 EXP: 2,500                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This is one of those technical battles where you need to perform something in
order to defeat the bosses. The terrain of this battlefield is really important,
as you'll need to utilize it to reach Oogie Boogie. 

Okay, so you start on this giant spinning wheel. Oogie Boogie will run around 
dropping exploding dice or summoning Heartless. He will also use a bunch of 
other tricks as well which include dice, explosives, and minions. There may be
others under that catagory. He'll also summon giant choppers to try and cut you.
They will bounce around the Torture Chamber.

To defeat Oogie Boogie, you must wait till you see the icons on the spinning
wheel light up. You must step on the one that is lined up with Oogie Boogie. 
Bars will spring up, and the platform will rise. If you are wrong, Oogie Boogie
will knock you, and you will get shot at by some magic. If you are right, you'll
be able to smack Oogie Boogie around until you are thrown off again.

That's all there is too it really. He isn't that difficult, so Cura will not be
necessary. You may use Aero just to make sure you sustain little damage. No need
to use Cura where it's not really needed. Healers aren't necessary either, so 
don't worry about those. He'll eventually succumb to your awesome skills.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                         Boss Battle: Oogie Boogie's Manor                    %
%                         HP: Each Orb has 40 EXP: 2,500                       %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
It seems that Oogie Boogie isn't ready to give up just yet. He's grown to a
frightening height, but his house is now a part of him. To defeat him, you must
destroy his power source, the dark orbs that are splattered all over him.

Okay, so like I said above, you'll want to go after those juicy orbs. Here's the
problem. While you are doing that, he's swinging a lantern, summoning Heartless,
or shooting beams at you to knock you off. As you destroy more orbs, the 
Heartless will grow larger in number. 

This phase of Oogie Boogie is trying, so you will need Cura and Aero this time.
Those are the best spells to use. Since that's it, you won't need any other
spells at the current time. Just keep hacking at those orbs until you get them
all. 

TIP: THE ORBS LIKE TO HIDE, SO CRAWL UP EVERY SPACE YOU SEE!!! THIS MAKES THE
BATTLE LESS AGGRAVATING AND MORE QUICKER. PLUS, IT'S VERY STRATEGIC!!

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                              Boss Battle: Cloud                              %
%                              HP: 600 EXP: 500                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Cloud is pretty much the same as before, but he'll charge more often than last
time, and he has double the HP. As always, avoid his charges and sword strikes
when he jumps into the air. He will also use this move where he glows orange and
flies around striking you. That's pretty much it. Guard is pretty helpful in 
this battle. All in all, he's not too hard. Good luck.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Hercules                               %
%                          HP: 450 EXP: 700                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, time to fight the son of the mighty God Zeus. Hercules is a god, so he
can become invincible at some points. You'll need to plan carefully on how to 
attack him because your first move could be your last. Oh yeah, and you're also
alone this battle.

Okay, so Hercules will start off invincible. In order to get him out of his God
Form, you must utilize the barrels that appear in front of you. When Hercules
poses and says, "Hey, give up yet?", that's your cue to lift one of the barrels
and toss it at him. Not only will you get him vulnerable, you may stun him as
well.

Now, Hercules has a couple of attacks that are swift and out of nowhere. In his
God From, he can jump and summon a golden force-field blast that does some good
damage. 

In his vulnerable form, Hercules will do his two swift assualts. The first is
to run at you and try to knock into you. You may stop him by parrying, or you 
may just simply dive out of the way. You should have Glide at this point, so you
will be able to have an easy way to dodge.

Hercule's second attack is to pull out his sword and spin around at you. You can
also parry this, but I would recommend simply Gliding away from him. That would
be the best way to avoid the butt end of his sword. 

To defeat Hercules, pay close attention to which form he is using. Once you make
him vulnerable, you will have to get in as many hacks as you can before he 
reverts back to his God Form. Make sure you have Aero and Cura handy. This is
really helpful in absorbing damage and making sure you are prepared at all times
against him.

As for items, I would recommend HP healers more than MP healers. If you have MP
Haste, you should recover MP rather quickly by striking Hercules. If you don't
have it, I would recommend maybe a Mega-Ether or two, but you shouldn't have to
waste an Elixir on this guy. Just watch what form he is in and heal accordingly.
That's all it takes to bring this guy down.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                             Boss Battle: Riku                                %
%                             HP: 500 EXP: 2000                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Wow, Riku has gotten much tougher from when you first faced him on Destiny 
Islands, granted it was a friendly match back then. He's more agile and fierce
with his sword. 

To take down Riku, you will have to use pretty much the same strategy as you did
before. You can't just run forward and button mash him. You have to carefully 
plan your blows and dodge his fierce attacks. I would recommend doing a lot of
jumping and Gliding to dodge his attacks that he will unleash really quickly.

Okay, so Riku doesn't have any gimmicks to him. He only uses his sword to attack
you. Riku will do a couple of things with his sword to attack you. The first
attack is to straight out slash you with the sword, which you can parry by 
meeting his blade or or using Guard. Next, he'll charge after you and swing,
which can also be parried if you are fast enough. Finally, he'll spin around and
get you with a spin attack. You can also parry this.

Riku is pretty powerful, but you'll have Aerora and Cura on your side this time
around. Heal when necessary because Riku will mercilessly slash you until you 
are defeated. Use your magic sparingly, and you shouldn't be ashamed to bring
out healers either. He is pretty tough.

That's the way you do it. Just keep parrying his blows and match his strength as
best as possible. He only has 500 HP, so you don't have to hit him too many 
times to get the job done. Don't be afraid to bring out Thundara or Fira. Those
can end him quickly if he has low HP left.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Battle: Maleficent                           %
%                            HP: 900 EXP: 6,000                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Here we go, the fight we've all been waiting for. We can finally take down this
evil mistriss who has been controlling everything in the game. Maleficent is 
surprisingly easy, but you can still lose easily.

Like Ursala, you need to listen to what Maleficent yells out in order to know
what she's doing. She'll start off floating on a platform that moves around the
room. As she's floating, she'll yell out commands that determine what she uses.

When you hear Maleficent say, "Come!", she is summoning Heartless minions. Take
them down for HP/MP orbs and to get them out of the way. They are extremely 
annoying and will prevent you from attacking the boss herself.

The minute you hear her shout, "Meteors of heaven, unleash thy fury!!", get the
hell away from her. Seriously, this is her most powerful attack. She'll unleash
these huge meteors that deal quite a bit of damage if they hit you. At this
point, Aerora is best to have on you. You won't take as much damage if you get
hit. 

Okay, so that's all you have to worry about for Maleficent's attacks. Keep 
Aerora fresh on you and Cura as well. Defeat her Heartless minions, and keep
trying to invade that platform of hers. Having Aerora on you means you can do
more damage without worrying about your HP dwindling. You won't have to use
items because your magic should be high enough to use completely in this battle.
Furthermore, MP Haste really helps you if you have it equipped. You'll never run
out of magic during this fight. Yeah, so just keep getting at her with the 
platform and listen to what she's yelling about. This will help you defeat her
without a lot of headaches.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Dragon Maleficent                      %
%                          HP: 900 EXP 6,000                                   %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Well, Maleficent just got much harder. You will have to fight a dragon version
of her. This is one hard as hell fight, and you will need Aerora and Cura on 
quick-use, along with as much MP as you can bring. She is tough!!

Alright, so what does she do exactly? Well, she has some pretty evil attacks 
that do a great portion of damage. She'll use flame a lot and make it come after
you. She can also hit you with her body or snap at you with jaws. 

To take her down, you have to plung forward with Aerora surrounding you and give
her hell. Unleash your fury on her with all that you have because that's what
you have to do to end this battle quickly. She'll take you out in seconds flat
if you are not prepared. She is really difficult.

Don't be afraid to use healers if you run out of MP/HP. You are going to need 
all the help you can get in this battle. You may even want to use some of your
summons if you have to to aid you. Good luck, and you can do it. She's tough,
but you can certaintly beat her. If you do decide to do a summon, I recommend
Genie and his Showtime Move. That really helped me defeat her. If you prefer to
have more MP, use Bambi or Tinkerbell. Whatever floats your boat. 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                            Boss Battle: Riku                                 %
%                            HP: 900 EXP: 8,500                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Yikes, Riku is getting tougher and tougher. He's basically the same as your last
encounter with him, but he has a new trick up his sleeve. He can power up with
darkness and become stronger. This is a problem. Oh yeah, and you're alone for
this fight.

To defeat Riku, use the same strategy on him as you did before, but make sure
you have Aerora and Cura handy. All you can really do is attack him and keep
hacking at him. Dodge his dark powers and quick slash movements and finish him
before he finishes you. That's all you can really do. There are no gimmicks. 
It's a traditional sword fight with some dark powers involved. Other than that,
you won't have much to worry about.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                              Boss Battle: Behemoth                           %
%                              HP: 1500 EXP: 600                               %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Okay, this guy isn't too bad. He's a bit challenging, but you can beat him 
nonetheless. He's a big beast with horns. You can do it.

Okay, so the main target of attack is the horn on his head in the center. This
is where you want to attack. To get to it, climb up on his back, and whack the
horn without mercy. He will be summoning lightning to strike you, and he will
also be smacking you with his body. Be on the lookout for the lightning, as that
is the attack that will knock you off his back.

Have Aerora and Cura ready to use if the going gets tough. I recommend Ars 
Arcanium to use on the horn, as it is very powerful and depletes half a bar per
use. It might also be a good idea to perform a summon. Do whatever you see fit.
that's the basic strategy. Don't give in to his harsh attacks, and you should be
in ship-shape.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Chernabog                              %
%                          HP: 1500 EXP: 1500                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Well, this fight isn't going to be easy. No siree. Unless you are extremely high
leveled like I am, COUGH73COUGH, this fight is going to be tough. You will have
to rely heavily on timing, healing, and luck to win this battle. Skill plays a
small role in besting this boss.

Alright, so how to take down Chernabog? Well, we want to target his ugly head.
You'll be super gliding around the arena while Chernabog remains lodged in the
volcano. Make your way over to him and smack his head with your keyblade. He has
two attacks that he will do through the course of this phase. His first attack 
is to shoot a jet of flame from his mouth at you. To avoid this, stay behind his
head and continue whacking him. His second attack is to summon a giant wall of 
fire around him and burn you to a crisp. When you see him start to light up, get
away from him because he will engulf himself with flames.

Okay, so once you've weakened his HP a bit, he will get tougher. He adds two 
more attacks to his arsenal. The first of which is to summon these dark orbs 
that he will send after you. You'll have to dodge these by super gliding out of
the way. They are pretty tough to avoid, so be very careful.

Chernabog's final attack is to throw a bunch of fireballs at you. They will 
follow you, like the orbs, so you also have to dodge them as well. These are
especially tricky to avoid. Don't take any crap, and keep hitting his head. You
will eventually win this fight.

Don't be afraid to use healers or hold back due to conserving for the final 
boss. Trust me, you will have full power when going in against him. For right 
now, focus on casting Aeroga and Curaga. Those are the two best spells to use
for him. That's all there is to it. He will fall to your skills, and your way
is clear.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                             Boss Battle: Ansem                               %
%                             HP 1500 EXP: 10,000                              %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
It's time to face the one who was really controlling everything. He's pretty
tough if you aren't overleveled. Either way, you'll want to make sure you have
your best spells on quick-use, your best equipment, your best items, and your
best abilities. Ansem is no pushover, so don't get to cocky.

Okay, so Ansem is basically being carried around by this black creature that's
his guardian. He will have the guardian do all the work, so you won't have to
worry about attacks from Ansem himself. Alright, time to give it everything
you have.

To defeat Ansem, you will have to whack the life out of him with your keyblade.
There are no gimmicks to defeating him. He has a couple of attacks that he will
rain on you, so be weary. Also, be sure to listen to what he says sometimes.

Ansem's main attack is to throw dark energy discs at you that can be avoided. 
He will laugh as he's doing it, so that's your cue to what he's doing. You can
jump over them or parry. Good luck with these.

"Come Guardian!"-This is a defense mechanism used by Ansem. When you smack him
enough times, he'll utter this phrase. The guardian will appear in front of 
Ansem and protect him from frontal attacks. This is your cue to get behind him
and damage him that way.

"Submit!"-This is an evil move. Ansem will say something and then start flying
towards you. Once he's close, he'll yell that word and send his guardian after
you. If the guardian hits you, he will possess you and grab you. Once the he
grabs you, he holds you still, so Ansem can damage you. Simply jump out of the
way when he comes after you.

"Come, open you heart."-This is Ansem's shield attack. He will create a purple
cage around him and come after you. He uses this attack when the guardian is
grabbing you and holding you in place. You have to freeze the guardian, or he
will strike you and deal damage.

That's all there is to round 1 of Ansem. Curaga and Aeroga are definitely a
must for this battle. Good luck, and keep your ears open to what Ansem says.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                          Boss Battle: Ansem (2)                              %
%                          HP: 1200 EXP: 20,000                                %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, he's pretty much the same as the last battle, but he has some new moves
to use. Since you already know what to expect from the last batch, I'll list the
new moves you'll see here.

"Take This!" Ansem's guardian will bring out two light balls and do a lightning
streak, or he will dash into you with a dark purple aura surrounding him. Simply
dodge out of the way or use Super Glide. This move is really usefull for dodging
Ansem's new attacks.

"My Strength Returns!" Ansem will power up and become invincible. He will then
unleash several bursts of darkness that need to be avoided through the use of
Dodge Roll. Once he gets to the last one, he will say, "Final Darkness Descend!"
When he does, four streaks will shoot out. Simply dodge these. They are the most
deadly attack.

That's basically it for all that is new. He will use a combination of the new
and old attacks, especially, "Submit!". Be ready for that. Use Aeroga and Curaga
as needed, and he will fall to you.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                           Boss Battle: Ansem (3)                             %
%                           HP: 1200 EXP: N/A                                  %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, time for round number 3. Ansem will be attached to his vessel and has
gone shirtless *Cue squealing fangirls*. Once again, you will be alone for this
fight. You will have to defeat Ansem, and you will then have to defeat his 
vessel. This is the longest part of the final boss, so don't lose. You do not
want to go through this again.

Okay, so this fight is actually pretty easy. Ansem is stuck to the vessel, so he
can come after you, and he doesn't have his stupid guardian to help him win this
fight. The only thing he can do, is hit you with physical attacks when you 
approach him. There will also be dark crystals floating in the background that
will shoot beams at you. Cast Aeroga and go in. You shouldn't have much to worry
about with Aeroga protecting you.

Once Ansem falls, he will retreat inside his vessel. It's time to take it out. A
new area of the vessel will open up. You will go inside to a dark area. There 
are lots of Heartless hear you will have to face. Once you win, destroy the dark
orb that appears.

Alright, time to get the head. Defeat the blue tentacles surrounding it and then
enter the portal of darkness. You will hear Goofy yell in here. Defeat all the
surrounding Heartless to save Goofy. Take out the orb that appears. Alright, 
you are doing very good so far. Just a few more things to do.

More blue tentacles have sprouted on the bottom of the ship. Get rid of these
things. Once you have taken care of them all, go for the ugly head with the red
health bar. You'll want to take that out as quickly as possible. Lightning will
be striking you as you are doing this, so you'll want to Aeroga/Curaga when you
need it.

Once the head is out of commission, a dark portal will appear in its mouth. 
Enter through it to fight some more Heartless. Donald will be in here, so that
is a reward in itself. Once you save him and defeat the orb that appears, you
will have your team back.

Alright, we have more to dismantle. The creepy head will explode once you beat
this part. Also, the barrier protecting the heart of the ship will shatter.
It is time to end this ship for good. Fly into the area where the heart is. A
brigade of tentacles are there to guard it. Take them out, and then go after
the heart. Whack its HP down to permanently destroy it. The ship is out, and
Ansem is released. It is time for the final battle.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                         Boss Battle: Ansem (Final)                           %
%                         HP: 1200 EXP: ???                                    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Alright, this is it. Ansem is still attached to the vessel, but he can use one
super attack that will do a lot of damage to your party. He will swing his spear
type thing when you come near him, and there will be crystals shooting lasers at
you in the background. Below is Ansem's final attack and how to avoid it.

"Now, witness true power!"-Ansem will summon a dark void that will suck you 
towards the center and shoot violet crystals at you. Move back and forth to 
avoid them, and don't get taken by the void. This is the best way to dodge him.

Other than that, that's pretty much it. Ansem is the same in fight (3) if you
need a refresher for his attacks. Once you defeat him, that's it. 

================================================================================
11.Battling Mechanics
================================================================================
Combat in Kingdom Hearts is very important. By experiencing combat, you level up
and grow stronger. You learn new abilities and increase stats. However, there 
are many aspects to the battling mechanics, which could get confusing at times.
This nifty litle section will provide a framework for the battling mechanics as
best as possible. I have broken down the mechanics into different sections. They
will provide info on battle-specific things.

--------------------------------------------------------------------------------
A.Weapons
--------------------------------------------------------------------------------
Weapons are most important to you in this game. They are the foundation of 
combat and important tools. The main weapon you will be using is the Keyblade;
however, you get different weapons throughout the game to upgrade the Keyblade
and make your weapon stronger. Below, I will list the weapons that are gained in
this game. Remember, these weapons will be received by clearing worlds, or other
tasks that may be involved. 

Kingdom Key-Sora's most basic Keyblade form, and the weakest weapon of the game.
He has it from the start, and it is his to use until more upgrades are available
to him.

Jungle King-Sora's first upgrade for the Keyblade is Jungle King from the Deep
Jungle. This upgrade is longer than the Kingdom Key, but it has less chances of
dealing critical hits. However, it does increase your strength if you equip it
early in the game.

Three Wishes-Aladdin's gift to Sora for helping him defeat Jafar and to help
Sora find Princess Jasmine. Three Wishes is a powerful weapon that is difficult
to deflect. You should equip it, as it's a good idea to equip the Keyblades as
you get them.

Crab Claw-The Crab Claw is given to you in Atlantica by Ariel from her personal
collection. It raises max MP by 1, and enhances magic and summon power. It also
deals good physical damage. 

Fairy Harp-This is given to you in Neverland by Peter Pan. This is one powerful
Keyblade, as it raises your max MP by 1, and enhances magic and summon power.
Sometimes, it deals critical blows.

Pumpkinhead-This is given to you by Jack for locking Halloween Town. This 
keyblade has a long reach and the ability to deal a string of critical blows.

Metal Chocobo-This is given to you by triumphanting over Cloud in the Hercules
Cup. It possesses incredible power and reach, but reduces max MP by 1. It rarely
deals critical blows.

Olympia-This is given to you when you beat all three cups. It is a powerful 
weapon that is difficult to deflect. Also, it is capable of inflicting mighty
critical blows.

Wishing Star-This Keyblade is given to you by Geppheto when you find him in his
house in Traverse Town's First District. It has a short reach, but always 
finishes up a combo attack with a powerful critical blow.

Spellbinder-This is Merlin's gift to you for mastering all of the level 1 spells
that the game has to offer. It raises max MP by 2, and significantly enhances
magic and summon power. 

Lady Luck-This Keyblade is found by sealing the White Trinity in Wonderland. It
raises max MP by 2, and significantly enhances magic and summon power, also 
inflicts good physical damage.

Oathkeeper-Oathkeeper is given to you after the promise you make with Kairi in
the Secret Waterway. It raises max MP by 1, and enhances magic and summon power.
Capable of dealing a string of critical blows.

Divine Rose-Divine Rose is given to you as a gift from Belle in Hollow Bastion's
Library. It is a powerful weapon that is difficult to deflect. Capable of 
dealing a string of critical blows.

Lionheart-You claim this keyblade by defeating Leon and Cloud in the Hades Cup.
It raises max MP by 1, and enhances magic and summon power. It also deals great
physical damage.

Oblivion-Oblivion is found in a treasure chest in the Grand Hall of Hollow 
Bastion Castle. It possess colossal power, but reduces max MP by 1.

Ultima Weapon-The Ultima Weapon is made by making all 25 synthesis items.
It is the true keyblade of power and the most powerful in the game. By using
this keyblade, all will bow to your power. It increases max MP by 2 and contains
powerful elements.

******************
*Donald's Weapons*
******************
Mages Staff-This is Donald's basic weapon when you begin the game. It hightens
magic power, but it is really weak and basic.

Morning Star-Morning Star can be bought from the Item Shop in Traverse Town.
This staff heightens magic power, but it can also be used for physical attacks.

Shooting Star-This staff can also be bought in the Item Shop. It heightens magic
power and is fairly good for physical attacks.

Magus Staff-Found in the Item Shop, this magical staff is brimming with power 
and raises max MP by 1. 

Wisdom Staff-A mystical staff that is brimming with power and raises max MP by
1. It's also fairly good for physical attacks. Item Shop.

War Hammer-A hammer made for combat. It reduces max MP by 1. Found in the the
Item Shop.

Silver Mallet-This Item Shop weapon is a powerful hammer made for combat. It
reduces max MP by 1.

Grand Mallet-A tremendously powerful hammer made for combat found in the Item
Shop that reduces max MP by 1.

Lord Fortune-A staff strong in both physical and magical power. Raises max MP
by 1.

Violetta-This prize is given to you by Merlin. It's a rod that sometimes
inflicts massive damage and reduces max MP by 1.

Wizard's Relic-An enormously powerful staff sometimes left behind by Wizards.
Raises max MP by 2.

Dream Rod-A mysterious rod holding unknown power. Raises max MP by 2.

Save the Queen-A staff of immense magical and physical power found in the
Hades Cup. Raises max MP by 2.

QUICK NOTE: MOST OF DONALD'S WEAPONS CAN BE BOUGHT AT THE ITEM SHOP. THERE ARE
ONLY A FEW THAT MUST BE DONE BY DOING CERTAIN SIDEQUESTS!!!

*****************
*Goofy's Weapons*
*****************
Knight's Shield- a standard-issue knight's shield.

Mythril Shield-a shield that strikes a fine balance between attack and defense.

Onyx Shield-a well-balanced and effective shield for both attack and defense.

Smasher-a shield made for attack rather than defense. Small and easy to handle.

Gigas Fist-a small. powerful shield made for attack rather than defense.

Stout Shield-a large shield better suited for defense than offense. Effective
against various forms of attack.

Golem Shield-a large shield best suited for defense. Also an effective assault
weapon.

Adamant Shield-a large shield best suited for defense. Effective against various
attacks, and also a powerful assault weapon.

Herc's Shield-A shield with enormous power sealed within. Made for attacking.

Genji Shield-a shield of surpassing offensive and defensive strength.

Save the King-The most powerful shield. Raises max MP by 2.

NOTE: MOST OF GOOFY'S WEAPONS CAN BE BOUGHT AT THE ITEM SHOP. THERE ARE A FEW
THAT MUST BE DONE BY CERTAIN SIDEQUESTS. YOU'LL MAINLY FIND THESE IN THE 
COLISEUM CUPS!!

--------------------------------------------------------------------------------
B.Spells
--------------------------------------------------------------------------------
Throughout the game, Sora will learn magical spells that he can cast in battle.
These spells can save your life and bide you more time for a victory. Spells 
cost MP {Magic Power}, and it is displayed by a blue gauge near your health 
guage. The spells can be upgraded to stronger spells. You will always get the 
most basic version of a spell. Here are a list of spells and how you obtain them
for your arsenal of weaponry.

Fire-Sora's first spell is Fire. This is the weakest form of fire that Sora can
cast, and he obtains it as a present from Donald Duck in Traverse Town. Fire is
one of the best spells to use in the beginning of the game. It burns foes 
without mercy and deals tons of damage. Upgraded to Fira then Firaga.

Blizzard-Sora's second spell is given to him by the purple cat creature in 
wonderland. After obtaining three boxes of evidence to present to the Queen of
Hearts, he will appear and give it to you. Blizzard is the weakest form of ice
and can be used to automatically kill fire-based enemies. Blizzard is good for
fire types, but I wouldn't recommend it for common Heartless. Upgraded to
Blizzara and then Blizzaga.

Cure-Cure is a nifty spell that can help you recover HP. Since it is the 
weakest form of healing, it won't heal a whole lot, but it is satisfactory for
the amount of HP you start off with. Cure is obtained after defeating Clayton/
Stealth Sneak in Deep Jungle. Upgraded to Cura then Curaga.

Thunder-Thunder is an awesome spell because it can hit enemies at the same time.
Rather than one enemy, it hits all enemies in the area. At its weakest form,
Thunder is surprisingly good. Upgraded to Thundera then Thundaga.

Aero-I love Aero because it is a life-saver in battle. You are able to cast a
defensive wind spell that reduces the amount of damage you take and increases
your defense. At the weakest form, Aero is pretty good for such a low leveled
spell. Upgraded to Aerora then Aeroga.

Summon- Aww yeah, there's nothing better than summoning a partner that you have
gained the ability to summon in battle. This is, perhaps, one of the best forms
of magic you can use in this game. You will either gain the ability to summon
friends by meeting them/clearing the worlds they are in, or finding them in the
form of a stones. Summon is not upgraded, but it is powerful nonetheless. Below
are the summons you can perform and what is needed to summon them.

Simba-Earthstone from Leon
Genie-Lock Agrabah
Bambi-Get the Naturespark gem from the first torn page in 100 Acre Wood.
Dumbo-waterglow which is found inside a chest in Monstro
Tinker Bell-Lock Neverland
Mushu-Defeat Dragon Maleficent and get the Fireglow.

Gravity- Gravity is pretty useful. You can cast it to suck life from an enemy, 
or you can pull down chests magnetically using its force. It's not one of the
greatest spells in the game, but it gets the job done when you need it. Upgraded
to Gravira than Gaviga.

Stop-This spell is pretty useful against enemies and one of the optional bosses
that you may face. By using Stop, you can freeze the enemy for a short period of
time. This is especially useful against the harder enemies in the game. Upgraded
to Stopra and then Stopga. 

These are the most basic forms of the spells. Below, I will tell you how to find
the upgraded versions of the above spells. 

Fira: Beat Jafar's Genie Form in Agrabah.

Firaga: Talk to the Princesses in Hollow Bastion's Grand Hall.

Blizzara: Beat Jafar's first form in Agrabah

Blizzaga: Beat Behemoth in Hades Cup

Thundera: Beat Ursala in Atlantica

Thundaga: Beat Cerberus in Hades Cup

Cura: Beat Anti-Sora and the Heartless in Neverland.

Curaga: Talk to Aerith in Hollow Bastion's Library.

Aerora: Activate the Yellow Trinity in front of the ship cabin in Neverland.

Aeroga: Find all 99 Dalmations and go to the Dalmation's House to receive your
gift.

Gravira: Beat Oogie Boogie's Manor in Halloween Town.

Graviga: Beat Hades in the Hades Cup.

Stopra: Beat the Pooh's Swing minigame in 100 Acre Woods and get Eyeore's tail.
The Torn Page will turn into the upgrade.

Stopga: Defeat the optional boss Phantom in Neverland.

--------------------------------------------------------------------------------
C.Items
--------------------------------------------------------------------------------
Items are very important in this game. They can be the deciding factor in a 
battle and can help save your life. There are two ways to use items. You can
equip them to characters and use them in battle, or you can use items from the
menu screen outside of battle. Some items can only be accessed by the menu, so
make sure you check out the effects of each item. 

--------------------------------------------------------------------------------
D.Abilities
--------------------------------------------------------------------------------
Abilities will increase your fighting skills/powers, and you will become more
strong the more abilities you equip. Abilities use AP, so make sure you keep in
mind your AP limit when equipping abilities. The abilities you learn at which
level are dependent upon what you chose to take/give up in the beginning of the
game, and they are also affected by how you answered Wakka, Selphie, and Tidus'
questions at the beginning. Below, you will find the main 1 time abilities that
you win from battles or sidequests. All the others pretty much can be learned
more than once.

Sonic Blade-This ability allows you to slash an enemy while rushing past them.
You can select a follow up attack at the right time for a combo. It's a 
mid-range attack and costs 2 MP. Given to you by Cloud before leaving Olympus
Coliseum for the first time.

High Jump: High Jump is a shared ability that allows you and your party members
to reach new heights. By equipping this, you can jump much higher to obtain
treasures that weren't accessible right away. Found inside Monstro.

Strike Raid: Strike Raid is an ability where you hurl the Keyblade at a foe for
a certain MP requirement. This can be received by winning the Pegusus Cup at 
the Olympus Coliseum.

Mermaid Kick: Another shared ability that is found in the deep sea of 
Atlantica. This ability allows you to swim through strong currents that would
leave you helpless.

Glide: This useful ability is obtained in Neverland. Glide allows you to fly
through the air for a certain distance. Is very useful for getting to out-of-
reach treasures that you can't get right away. 

Ars Arcanium: This is a very powerful ability that deals a good amount of 
damage to a foe. This is your prize for taking down Captain Hook in Neverland.
It is a very powerful ability that will help you in the long run. 

Ragnarok: This ability allows you to unleash Ragnarok after an aerial combo.
You can also select a followup attack at the right time to unleash it. This
attack is for airborne targets and costs 3 MP. Your prize for defeating Riku
in Hollow Bastion. 

Superglide: An upgraded version of glide that is found in End of the World.
After beating Chernabog, you get this ability. You can glide much faster to
make your gliding more powerful.

Trinity Limit: This is one of the most powerful abilities in the game. To get
this, you must defeat the Rock Titan and beat the Hades Cup. Trinity Limit will
put all of the party's remaining MP into a powerful blast that does heavy damage
against all foes. Very useful against Ansem, Kurt Zisa, and Sephiroth.

--------------------------------------------------------------------------------
E.Equipment
--------------------------------------------------------------------------------
Equipment is the most important thing in RPGs. Basically, your equipment means
everything. What kind of weapons you wield, which armor you wear, which elements
you are resistant too, etc. Keeping your equipment up to par is pretty much the
main focus of RPGs, so it's important to always keep up with your equipment. You
have different kinds and can equip them as you get them from the levels. Be 
aware that you can only use equipment if you have enough slots. You'll mainly 
buy your equipment from shops. 

--------------------------------------------------------------------------------
F.Synthesizing
--------------------------------------------------------------------------------
Synthesizing is quite useful as it allows you to use smaller items to make an
even better item. This can be achieved once you lock Agrabah, as you'll need the
Green Trinity to access the Synthesis Shop. I took this information from 
Aaron21's FAQ/Walkthrough. All credit goes to him for this, so he is the one who
is responsible for this work. Do not give me any credit whatsoever. NOTE: THE
PART AT THE BOTTOM OF WHERE TO FIND THE SYNTHESIS ITEMS IS THE WORK OF 
KINGCONTRIBUTOR!!

        O =-=-=-=-=-=-=-=-=-=-=-=- O
        |  Basic Synthesis         |
        O =-=-=-=-=-=-=-=-=-=-=-=- O


         Cottage             - Bright Shard    x2       [ ]
                             - Blaze Shard     x3       [ ]


         Elixir              - Bright Shard    x2       [ ] 
                             - Blaze Shard     x2       [ ]
                             - Thunder Shard   x2       [ ]
                             - Mythril Shard   x4       [ ]


         Guard Earring       - Spirit Shard    x2       [ ]
                             - Thudner Shard   x3       [ ]


         Energy Bangle       - Power Shard     x2       [ ]
                             - Frost Shard     x1       [ ]


         Power Chain         - Spirit Shard    x2       [ ]
                             - Power Shard     x2       [ ]


         Dark Ring           - Lucid Shard     x2       [ ]
                             - Bright Shard    x2       [ ]
                             - Mythril Shard   x2       [ ]


        O =-=-=-=-=-=-=-=-=-=-=-=- O
        |  Intermediate Synthesis  |
        O =-=-=-=-=-=-=-=-=-=-=-=- O


         Mega-Potion         - Blaze Gem       x1       [ ]
                             - Frost Gem       x1       [ ]
                             - Thunder Gem     x1       [ ]
                             - Mythril Shard   x1       [ ]


         Angel Bagle         - Spirit Shard    x3       [ ] 
                             - Power Shard     x3       [ ]
                             - Bright Gem      x3       [ ]


         Golem Chain         - Power Shard     x3       [ ]
                             - Power Gem       x1       [ ]
                             - Lucid Gem       x1       [ ]


         AP UP               - Spirit Shard    x3       [ ]
                             - Spirit Gem      x2       [ ]
                             - Mythril         x3       [ ]


         Magic Armlet        - Blaze Shard     x3       [ ]
                             - Frost Shard     x3       [ ]
                             - Thunder Shard   x3       [ ]
                             - Mythril         x2       [ ]


         Master Earring      - Lucid Shard     x3       [ ]
                             - Lucid Gem       x2       [ ]
                             - Spirit Gem      x2       [ ]


        O =-=-=-=-=-=-=-=-=-=-=-=- O
        |  Advanced Synthesis      |
        O =-=-=-=-=-=-=-=-=-=-=-=- O


         Mega-Ether          - Blaze Gem       x3       [ ]
                             - Frost Gem       x3       [ ]
                             - Thunder Gem     x3       [ ]
                             - Bright Shard    x5       [ ]
                             - Bright Crystal  x1       [ ]


         Gaia Bangle         - Power Shard     x5       [ ]
                             - Power Gem       x3       [ ]
                             - Bright Crystal  x1       [ ]


         Heart Guard         - Spirit Shard    x3       [ ]
                             - Power Shard     x3       [ ]
                             - Power Crystal   x1       [ ]


         Defense Up          - Lucid Shard     x5       [ ]
                             - Lucid Gem       x3       [ ]
                             - Lucid Crystal   x1       [ ]
                             - Mystery Goo     x1       [ ]


         Rune Armlet         - Blaze Gem       x2       [ ]
                             - Frost Gem       x2       [ ]
                             - Thunder Gem     x2       [ ]
                             - Mythril         x3       [ ]


         Three Stars         - Blaze Shard     x3       [ ]
                             - Frost Shard     x3       [ ]
                             - Thunder Shard   x3       [ ]
                             - Orichalcum      x1       [ ]
                             - Shiny Crystal   x1       [ ]


        O =-=-=-=-=-=-=-=-=-=-=-=- O
        |  Expert Synthesis        |
        O =-=-=-=-=-=-=-=-=-=-=-=- O


         Megalixir           - Bright Gem      x3       [ ]
                             - Shiny Crystal   x1       [ ]
                             - Gale            x2       [ ]
                             - Bright Shard    x5       [ ]
                             - Bright Crystal  x1       [ ]


         Power Up            - Power Shard     x5       [ ]
                             - Power Gem       x3       [ ]
                             - Power Crystal   x1       [ ]
                             - Mystery Goo     x1       [ ]
                             - Orichalcum      x2       [ ]


         Atlas Armlet        - Gale            x1       [ ]
                             - Mystery Goo     x1       [ ]
                             - Orichalcum      x3       [ ]
                             - Shiny Crystal   x2       [ ]


         Titan Chain         - Spirit Shard    x5       [ ]
                             - Spirit Gem      x3       [ ]
                             - Lucid Crystal   x1       [ ]


         Crystal Crown       - Lucid Crystal   x3       [ ]
                             - Power Crystal   x3       [ ]
                             - Shiny Crystal   x3       [ ]
                             - Bright Crystal  x3       [ ]


         Ribbon              - Blaze Gem       x5       [ ]
                             - Frost Gem       x5       [ ]
                             - Thunder Gem     x5       [ ]
                             - Bright Gem      x5       [ ]
                             - Gale            x3       [ ]


        O =-=-=-=-=-=-=-=-=-=-=-=- O
        |  Master Synthesis        |
        O =-=-=-=-=-=-=-=-=-=-=-=- O


         Ultima Weapon       - Lucid Gem       x5       [ ]
                             - Power Gem       x5       [ ]
                             - Thunder Gem     x5       [ ]
                             - Mystery Goo     x3       [ ]
                             - Gale            x3       [ ]


I recently received an email about enemies that contain the synthesis items. I'm
going to list all the enemies that hold the items you are looking for. I hope
this helps you in finding out where you need to find the synthesis items to make
all 25 of them. I will be listing the best way to find the items. I'm not going
to list every enemy that has them.

Bright Shards-The best place to find Bright Shards is to fight the Green 
Requiems. Those are the floating bells that heal. Another alternative method is
to go to Deep Jungle and cast Cure three times on the White Mushrooms. See the
White Mushroom Hunting section for more details.

Blaze Shards-Blaze Shards are found by defeating the Red Nocturnes. While that
isn't the only way to obtain one, it is certainly the easiest. Red Nocturnes are
the red floating things that shoot fire at you.

Thunder Shards-Yellow Operas are the easiest way to obtain the Thunder Shards.
They are the yellow floating things that shoot thunder at you. 

Mythril Shards-The easiest way to find these is by opening every single chest
you come in contact with. Seriously, that's all you have to do. You'll find so
many Mythril Shards and Mythrils it's not even funny. If you are having trouble
getting these, you can find them by defeating Pot Spiders, Barrel Spiders, and
the Behemoth found in end of the world.

Spirit Shards-The best way to get Spirit Shards is to fight Soldiers. These are
the creepy guys found in the beginning of the game in Traverse Town. That's the
best place to get them. If you are still having trouble, you can also fight the
Large Bodies.

Power Shard-Power Shards are found in Deep Jungle by fighting Powerwilds or
Bouncywilds. You can also cast Stop as the final spell on a White Mushroom to
get them. Your best bet is to fight the Powerwilds or Bouncywilds.

Frost Shard-Frost Shards are found by defeating the Blue Rhapsodies that shoot
ice at you. They are pretty common enemies, so you won't have a problem with
this too much.

Lucid Shard-These are the easiest of the synthesis items to get because they are
carried by the most common enemy in this game. Shadows hold the Lucid Shards.
You won't have any problem looking for these.

Blaze Gem-Blaze Gems are found by two ways. You can fight Bandits and Fat 
Bandits in Agrabah, or you can cast Fire on a White Mushroom three times. Either
way you choose to get them is up to you. Personally, I find casting Fire on the
White Mushrooms to be more effective.

Frost Gem-The best way to find Frost Gems is to cast Blizzard on a White 
Mushroom three times. Seriously, that's the easiest way then fighting the 
undersea creatures of Atlantica. 

Thunder Gem-Once again, you'll want to hunt White Mushrooms for this one. Simply
cast Thunder on a White Mushroom three times to get a Thunder Gem sometimes. You
have to keep looking, but it's the most effective way.

Bright Gem-Mushroom Hunting again. Cast Cure three times on the White Mushroom
to have a good chance of it dropping a Bright Gem. Refer to that section for all
the information you'll need.

Power Gem-Power Gems are found in Neverland. All the enemies in Neverland 
contain Power Gems. These are the Pirates, Air Pirates, and Battleships.

Lucid Gem-Lucid Gems are given by the creatures of Halloween Town. These enemies
are the Gargoyles and Wight Knights. If you are in to White Mushroom Hunting, 
you can also get one by using Gravity three times.

Spirit Gem-Spirit Gems come from the Air Soldiers in Agrabah. These are also 
found in Traverse Town after you seal Hollow Bastion. Or, you can get them by
having Aero as the last spell casted against a White Mushroom.

Mythril-The easiest way to find these is to open every chest you come in contact
with. Seriously, you'll find tons of Mythrils in chests, so you'll never run out
of them. Some enemies have them, but this is the easiest way. The enemies that
contain the Mythrils are The End of the World Angel Stars and Behemoth.

Bright Crystal-Alright, these are really rare to find; however, they are 
possible to obtain. The only way to get a Bright Crystal is to hunt down 
Defenders. These are those enemies with the huge shields. The best place to find
them is Traverse Town after Hollow Bastion. You can cycle through the Hotel, 
Gizmo Shop, and Third District. You'll find plenty of them.

Power Crystal-Power Crystals are also really rare to find. These are given to 
you by defeating the Wyverns of Hollow Bastion. You may also find them in 
Traverse Town and other worlds. 

Lucid Crystal-These are much easier to find then the other crystals. To find 
Lucid Crystals, you'll want to defeat the Dark Balls. They are the only ones
who have them, so they are pretty easy to get.

Mystery Goo-Mystery Goos are found by defeating the White Mushrooms. To get the
Myster Goo, you'll want to cast three of the same spell on the White Mushroom.
You won't always get a Mystery Goo, unless you are playing a Japanese copy where
they are always 100%. Having Lucky Strike on all party members is a good bet to
get a Mystery Goo.

Orichalcum-The best way to find these is to open treasure chests. That's the 
best way to get them. If you are hunting them down through enemies, you'll get
them from Behemoth and Invisibles in End of the World.

Shiny Crystals-Shiny Crystals are found by defeating Wizards. They are found in
Hollow Bastion and many other worlds once you seal it. These are pretty common
after Hollow Bastion, so you shouldn't have a problem with this.

Gale-Gales are found in one place only. End of the World's enemies contain the
Gale you need. The Invisibles and Angel Stars will give them to you. Lucky
Strike on all the party members will save a bunch of aggravation. 

And there you have it. This is where you can find all the synthesis ingredients.
Don't worry, you'll get it done eventually and be pwning Sephiroth or other 
bosses with that Ultima Weapon. If you are having trouble, equip Lucky Strike to
all the party members. That's it. Good luck.

================================================================================
12.Contact Information
================================================================================
If you need to contact me for help, suggestions, comments, concerns, or info I
have missed, please email me at [email protected]. I will be happy
to answer any questions that you may have, and I'm also very good at getting 
back quickly. Please be patient and expect a response within the next 24 hours 
at most. Please do not send hate mail, stalking letters, pornographic images, or
spam. Also, make sure that you include something about Kingdom Hearts in the 
title, or I may delete it for spam. Thanks, and I look forward to hearing from
you.

================================================================================
13.Legal Disclaimer
================================================================================
THIS FAQ IS COPYRIGHT 2008 KINGCONTRIBUTOR. IT MAY NOT BE REPRODUCED, IN PART OR
IN FULL, WITHOUT ADVANCED WRITTEN PERMISSION BY ME. YOU MAY PRINT THE GUIDE FOR
PERSONAL, PRIVATE USE, OR YOU MAY SHARE IT WITH A FRIEND. YOU MAY NOT PROFIT 
FROM THIS FAQ OR TRY TO PASS IT OFF AS YOUR OWN. IF YOU WOULD LIKE TO HOST THE
FAQ ON YOUR SITE, PLEASE SEND ME AN EMAIL WITH THE LINK TO YOUR SITE. AFTER
CHECKING OUT THE SITE, YOU WILL GET APPROVAL OR DENIAL. AS OF RIGHT NOW, 
HTTP://WWW.GAMEFAQS.COM IS THE ONLY WEBSITE THAT HAS MY PERMISSION TO HOST THIS
FAQ. IF YOU SEE IT ANYWHERE ELSE, CONTACT ME BECAUSE IT SHOULDN'T BE THERE. I
WILL HANDLE THE SITUATION APPROPRIATELY. ANY VIOLATION OF THE ABOVE IS AN 
INFRINGEMENT OF NATIONAL COPYRIGHT LAW. YOU WILL BE SUED IF YOU SO MUCH AS THINK
YOU CAN SCREW ME OVER WITH THIS FAQ. YOU HAVE BEEN WARNED!!!!

THESE SITES HAVE BEEN GIVING PERMISSION TO HOST THIS FAQ ::
-http://www.gamefaqs.com
-http://www.supercheats.com
-http://www.neoseeker.com

================================================================================
14.Version History
================================================================================
Version 1.00-July 26, 2008: Guide completed. First version of the FAQ sent in.
Completely covers everything at the moment. More updates will come for stuff 
I've missed.

Version 1.1-July 31, 2008: Added a Version History section, neoseeker and 
supercheats as sites that have been given permission to host this 
FAQ/Walkthrough, added all the summons you can do under the summon section under
spells and how to get them, and I also added how to find the upgraded version of
all the spells. The only one I couldn't add was Stopra. Next update will cover
Gummi Ship blue-prints, monsters that contain items for synthesis, White 
Mushroom hunting, and some other stuff. 

Version 1.2-August 1, 2008: Added in the White Mushroom Hunting section, Gummi 
Blue- Print section, and added Donald and Goofy's weapons to the Weapon section 
under Battling Mechanics. White Mushroom Hunting is covered completely, and so
is the Gummi Ship Blue-prints. Next update will cover enemies that hold the
synthesis items. Once I do that, I will add minimal updates and make some final
corrections. Once I do that, the final version of this guide will be published,
and I will be able to focus all my time on my Kingdom Hearts II FAQ/Walkthrough.

Version 1.3-August 2, 2008: Added in the enemies that contain synthesis items
under synthesis in Battling Mechanics. I also added a bestiary on all the 
enemies/bosses you will find in Kingdom Hearts, along with a short bio. I'm not
using the descriptions in the journal. Once the guide has all corrections fixed,
I will publish the final update and be done with this FAQ for good.

Version 1.4-August 4, 2008: Completed all sections that I added and pretty much
finished the FAQ. I'm not ready to call it the final version just yet because I
may edit some things or add new things, but it's pretty much done. Made some 
spelling corrections as well. The guide is nearing completion for good. 

Version 1.5 August 10, 2008: Fixed some spelling errors and added a couple of 
things. I have two things I wasn't sure of that I had to mark. As soon as they
are clarified, I will read through this guide and fix any errors that I see. 
Once I have done so, the final version will be published, and I will move on to
other works.

Version 1.6 August 11, 2008: Added in the rest of the descriptions for the 
bestiary, but there's one I don't have information for. Once I get a description
for it and figure out where Stopra comes from, I will be publishing the final
version. After that, I will no longer accept information for this guide or any
requests to have this hosted on the website.

Version 1.7 August 12, 2008: Realized that Mad Truffle is not an enemy but the
name given to a seed in the Olympus Coliseum. I also figured out where Stopra
comes from, so I added that information. The final version is near publication.
Once it is, I will no longer accept any information to be added or reqests to
host this FAQ/Walkthrough on websites.

Final Version August 12, 2008: Completely finished the FAQ/Walkthrough. I no
longer accept website requests or information for this FAQ. I will still answer
questions for the game or receive comments, but no more information. Thanks for
making this guide a huge success.
 
================================================================================
15.Credits
================================================================================
I would like to give recognition to the following people, who have made this
guide what it is, and they are the very reason this guide is being hosted.

1.Square Enix and all participating parties in the production of this game.

2.My parents for getting me the game for my birthday.

3.GameFAQs' administration team for accepting/hosting this FAQ/Walkthrough.

4.Aaron21's Synthesis Information that I took.

5.Aaron21's FAQ/Walkthrough for helping me beat the game, and I used some boss
information for HP amounts and EXP amounts.

6.The Boss FAQ for providing some HP amounts. 

7.CJayC's guide which I also referred to to beat the game.

8.I used the Keyblade descriptions from the game, and I used a few more things
from there as well.

9.The game's manual for providing controls and other things as well.

10.Some other KH FAQS on GameFAQs that helped me find out more Keyblades and 
magic upgrades.

11.Electrospecter's FAQ/Walkthrough for providing some Postcards that I missed.

12.The Trinity FAQ For getting some Trinites I might have missed.

13.Aaron 21's FAQ/Walkthrough as a reference for some things.

14.The 100 Acre Wood FAQ for helping me get past some of the levels in this
world. I also used the purple nut locations copy/pasted. Credit to them.

15.Aaron 21's FAQ/Walkthrough for helping me find some things, and I referred to
some of his strategies for the optional bosses. I used his guide to help me add
anything I didn't find/forgot, and I also used his optional boss strategies as a
reference as I haven't beaten them yet.

16.Supercheats and Neoseekers for hosting this FAQ/Walkthrough as well.

17.Mushroom Hunting FAQ that helped me get some info on the White Mushrooms. 
Particularly where to find them and mood patterns.

18.Item Synthesis FAQ for providing items dropped by White Mushrooms, and I used
that as a reference to list the enemies that had the synthesis items.

19.I took the blue-prints from the Gummi Ship FAQ and pasted them into the 
section. I hate to do that, but I don't know anything about the Gummi-Ship, and
this is what credit is all about. A big thank you/credit is going to the author
of the Gummi Ship FAQ.

20.I referred to the Enemy List under in depth FAQs to see if I covered all the
enemies/bosses in my Bestiary. I didn't take anything from there word for word.
I only used it as a reference.

21.I used the Magic/Summons FAQ to find where you get Stopra. Credit the FAQ for
that.

================================================================================
16.Closing
================================================================================
Thank you for reading KingContributor's FAQ/Walkthrough for Kingdom Hearts. I 
enjoyed writing my first FAQ, so you will see more work by me in the future. Be
on the lookout for a Chain of Memories FAQ and a Kingdom Hearts II FAQ coming 
real soon.