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Walkthrough

by TGMasaki

::insert cool ascii here::
Justice League Heroes FAQ/Walkthrough

Sites allowed to use the walkthrough:
GameFAQs - gamefaqs.com
Cheat Code Central - cheatcc.com
Gamers Temple - gamerstemple.com
Neoseeker - neoseeker.com
Super Cheats - supercheats.com
Dreamers - dreamers.com

=======================
===Table of Contents===
=======================
1. General Information
	1.1 Introduction
	1.2 How to use
        1.3 Version History
3. Walkthrough
	3.01 Episode 1
	3.02 Episode 2
	3.03 Episode 3
	3.04 Episode 4
	3.05 Episode 5
	3.06 Episode 6 & 7
	3.07 Episode 8
	3.08 Episode 9
	3.09 Episode 10
	3.10 Episode 11
4. Frequently Asked Questions
5. Contact Info.
6. Legal Stuff

======================
1. General Information
======================
---------------
1.1 Introduction
---------------
This is my third FAQ/Walkthrough I wrote. This is written based on what I have
done in the game in medium mode. If you played other difficulties, the enemies
will be a lot stronger. This FAQ/Walkthrough is meant for the first time through

--------------
1.2 How to use
--------------
In this guide I use north, east, south, and west, but most of the time the map
is not aligned correctly. So next to each of the area names there is a CW and
CCW next to it. CW means to rotate the map clockwise until the map is aligned
straight and CCW means to rotate it counter clockwise. There are some that
does not have a CW or CCW near it because it is already aligned or not needed.
Later in the game you will be choose which characters to use. I will not know
which one you choose so most of the section there are generalization. If you
have trouble fighting a boss or something, e-mail me for more details on what
to do.

==================
2. Version History
==================
Version 1.50 - 4/22/2007
Added another question to the Frequently Asked Questions section.

Version 1.50 - 1/8/2007
I revised the entire boss startegy parts. I forgot the Guardian bosses, but
I will add that part back in later. I will also be adding more in the future.

Version 1.00 - 1/1/2007
This is the first version. There is the walkthrough from beginning to end in
medium mode. I will have more updates when I play through it more.

==============
3. Walkthrough
==============
--------------
3.01 Episode 1
--------------
Characters: Superman and Batman
---City Streets--- CCW
Objective: Clear the city streets of the robot threat.

This area is pretty simple. Go north up the street and there will be two
robots. Go further north and a checkpoint will be there. Continue north pass a
stop sign and three robots will come out shooting their lasers. Keep going
north pass a truck and a hole in the floor. There will be a taxi and a robot
will be around there. Also there will be a civilian. Go save her to get a
shield. Continuing on, two robots will fall from the sky. Keep going until you
get to a turn. Three robots will be there. Defeat them and go east. When you
go east enough, Superman or Batman will say there are only a few left. There
will be six or seven left and after you defeat them, you will move on to the
next area.

---Financial District--- CCW
Objective: Rescue civilians in the financial district.

In this area you have to rescue fifteen civilians. It is not very hard since
there is an icon with an arrow pointing you in the direction they are in. From
the beginning go north while staying near the west buildings and you will come
across three civilians. From there go northeast until you see a fire hydrant.
Go east and there will be two civilian. Just north of them is a checkpoint. Go
northwest and move along the west buildings. When you see a fire hydrant, there
will be three more civilians near by. Keep going north while staying near the
west buildings and go west when you can to find three civilians. Directly to
the east will be two more civilians and northwest from that area are the last
two. Now that all of them are rescued you now have to defeat the Goliath
Assault Bot. Go north until you come to an intersection
 and it should be there.
This is not very tough. A good way to deal with it is to attack from a
distance. I would not suggest using melee attack against it since it does a lot
of damage with its punches. Use skills that have range like the batarang with
Batman or heat vision with Superman. If you run out of energy, pick things up
and throw it. If one of you characters die, you can just run back to a check-
point and revive him. Once you defeat him, press square to go to the next area.

---Above the City---
Objective: Eliminate the robots on the rooftop.


This area is somewhat tough. You have to keep fighting wave after wave of
robots. Usually after they fall from the sky, they shoot their lasers so you
need to avoid those. Eventually a Fire Bot will come. It has flamethrower
arms, but it isn't too hard. Defeat it and press square when you are ready to
move on.

---Entrance to S.T.A.R Labs--- CW
Objective: Enter S.T.A.R Labs

Just go north and fight he robots along the way. When you see some gates, you
need to jump over it or destroy it and there will be a Goliath Assault Bot.
Just maintain your distance and attack. After you defeat it, go north and there
will be a checkpoint. Go north around the wall and keep going north. A Goliath
Assault Bot will come out. Defeat that and go north some more to the entrance.
A couple Assault Bots, one Fire Bot, and one Goliath Assault Bot will be there.
Defeat them and go to the controls and open the door. For the controls, just
enter the buttons that are shown within the time limit to open the door. Go in
and press square to enter the next area.

---Lobby---
Objective: Destroy the Enforcer Bot.

Just go north to the door and the Enforcer Bot will come out.

************************
***BOSS: Enforcer Bot***
************************
Attacks: 
Eye lasers - A basic eye laser that will follow you.
Laser ball - It shoots a ball of laser from its mouth that will follow you.
Spin Attack - It will straightens out its claws/legs and will spin around
chasing you.

Strategy:
Batman - You will want to attack from a distance. Using melee attacks will be
dangerous since you will not know when it will use the spin attack and that
will do a lot of damage. Use the batarangs to hit him and run around when you
are out of energy so it will recharge. If you still want to attack while you
wait for your energy to recharge, pick stuff up from the room and throw it at
the Enforcer Bot. Also if Superman is using his melee attacks against it and
is about to die switch over to him.

Superman - Use your heat vision to attack the Enforcer Bot. Like I said before,
you do not want to get up next to him and start punching. Just do the same
thing as Batman and switch over to him when he is dying.

When you defeat it, go north to the next room and press square when you are
ready.

---The Labs---
Objective: Clear the labs of the robot generators.
From where you started, go north one room and there will be some robots and a
checkpoint. To the left and right of the checkpoint are the generators so
destroy those and go back to the previous room. Go east to the next room,
destroy the Fire Bot and use the controls to lower the lasers. Go to the next
room and there will be some spinning purple machines. Those are assemblers and
they create the robots. If you do not destroy them, more robots will keep
appearing, but destroying them after some amount will not give you a lot of EXP
Go southeast to the next two rooms and there will be a checkpoint. Take the
north path and there will be a machine spinning around and emitting a laser. An
easy way to get through them is to destroy it. Use Superman's heat vision to
destroy it and you can get through easily. Follow the path and go north to the
next room. There will be three assemblers in this room. Destroy the assemblers
as fast as possible since they can make a lot of robots fast. Go north to the
next room and north a bit more to a checkpoint. Then go back west to the next
room and disable the lasers and continue through. There will be a couple more
assemblers and generators. Destroy them and go on through to the next room.
Destroy the one assembler and further north are two force field generators. You
need to destroy those two to move on to the next room and press square to move
on.

********************
***BOSS: Brainiac***
********************
Attacks:
Laser Ball - A laser ball that hurts and will follow you until it hits you or
something else. Brainiac will use this when all four generators are intact. An
easy way to avoid this is to just stand behind one of the generators and the
ball will hit that instead.
Shockwave - When there are three of the generators left, Brainiac will create
the shockwave and it will move outwards from the center of the room. It can be
easily jumped over.
Laser - When there are two generators left, Brainiac will use this attack. He
creates two parallel lasers. They will go in opposite directions away from him.
This can also be easily jumped over.
Spinning Lasers - Braniac will do this when there is one generator left. This
is just like the machine that spins around with lasers from The Labs. You will
have to move with the laser counter-clockwise to not get hit. Also at this time
Brainiac will be throwing out spider bombs.
Also when the force field is down, Brainiac will be able to use the first three
attacks as well.

Strategy:
When the battle starts, Brainiac will be behind a force field. There are four
generators in the room that generates the force field. The generators are easy
to destroy. Just punch at it or do whatever you want. Each time you destroy a
generator, the force field will go down and that is when you can hurt Brainiac.

I would not advise to using melee against him except for maybe when you are
about to destroy him.

Batman - Use the batarangs. It is safe since you are far away from him. Run
around when you need to recharge your energy and switch to Superman if he is
dying so you can use him.

Superman - His heat vision would be the best. You can also use the super punch
skill if you have it. It is a strong attack, but when you use it, do not charge
it up. Just use it right away and run out.

After you defeat Brainiac, he will reform and come back.

********************
***BOSS: Brainiac***
********************
Attacks:
Melee - Basic punching attacks.
Spider Bombs - These are like the ones he threw at you when there is only one
generator left.

Strategy:
It does not matter who you use because you will do very little damage to him.
Just pick up the spider bombs and throw it back at Brainiac. That is the only
way to do a lot of damage to him. Keep throwing them back and you will be able
to defeat him.



--------------
3.02 Episode 2
--------------
Characters: Martian Manhunter and Zatanna
---Rooftops---
Objective: Resue the civilians trapped on the rooftops.
In this area you have to fly from rooftop to rooftop to save the civilians.
Like the last time, there will be an indicator telling you where they are so it
will not be too hard. From the start go east two roof to find one civilian. You
will have to defeat the Assault Bots and Hover Bots first before you can rescue
them. Usually the Hover Bots are not near the roof so you have to fly toward
them to attack. East one roof from there is a checkpoint. From there follow the
indicator and go northeast to find another civilian. Just east one roof is
another. Keep going east and there will be three more. One is at the northern
part and two are at the east. Go further east and you will see some drones and
the last civilian. After you rescue her, go east to talk to the police.

---The Park--- CCW
Objective: Clear the park of threats.
Just next to the starting point is a checkpoint. In this area there will be
drones and converts. Converts are just civilians who are being controlled to
attack you so all you need to do is hit them once and then you can rescue them
for a shield. From the check point go as far north as you can and then east.
You should see a red mark on your minimaps and that is the way to the next
area, but before you can go through you have to defeat all the drones and
rescue all the civilians. That means you have to explore everywhere in the area
to find them.

---Brownstones--- CCW
Objective: Explore the area and defeat all threats.
From where you start go east and into the area with grass and there will be
five civilians. Go all the way north from there and turn west to another area
with grass. There will be a checkpoint, a couple drones, and four civilians.
Continue west and if you stay along the north buildings there will be alley and
two civilians hiding there. Keep going west until you find two more civilians
and go north from there. You can keep going north if you jump onto the roof and
if you go further Zatanna will say that you need to turn around. This is not
the correct way to go, but there are four shields and two civilians here. If
you do not want the shields, you do not need to go there. From the roof go west
and there will be some converts and drones. Keep going east and you will come
across some stairs that lead down into the subway. You can go down and continue
or you can explore the remaining areas to rescues some civlians first.

---Subway Station--- CCW
Objective: Find the entrance to the Hive
From the entrance go onto the east railroad and head north. There will be
drones and bees on the way and then a hive will block the way. You have to
destroy it to move on and when you do destroy it some bees will pop out. Just
follow the path since there is only one way to go forward and you will
eventually come across a checkpoint. If you go north on room the road will
split to the east and west. The east path leads to a dead end and four shields,
so you do not have to go there if you do not want to. Take the west path and
there will be another checkpoint. The southeast and southwest corners of this
room will have a couple shields. Go to the northwest and then north to
continue all the way onto the railroad and go west. Destroy the hive and keep
going until you hit the end. Then go south and destroy the hive and continue
south. You are at the entrance to the hive, but in order to enter you have to
destroy all the enemies near it. Once you do, press square to enter.

---The Hive--- CCW
Objective: Eliminate the bee threat and confront Queen Bee.
In this area you will need to destroy some of the doors to go to the next room
and there are some drones that will pop out from the wall. From the starting
point head in the general direction of north and northeast. You should come
across a checkpoint. Go east one room, southeast two rooms, east through a huge
room, southeast two rooms, southwest two rooms, southeast one room, and south
one room to a checkpoint. Break the door and go south to the next room and then
west to a huge room. Go north and take the exit.

*********************
***BOSS: Queen Bee***
*********************
Attacks:
Energy Blast? - She shoots a green energy blast at you.
Summon - She summons some bees to attack you. The bees will die in one hit. Use
Martian Manhunter's mind burst skill if you have it to get rid of them easily.
When she gets below three fourth of health, she will summon Bee Drones instead.
She will only when she is on her throne.
Explosive Blasts - When she uses this, there will be a target following you.
When it turns red, it will shoot things at you. The explosions will also 
destroy the floor exposing the honey. If you walk on the honey, your movements
will be slower. She will only use this when she is sitting on her throne.

Strategy:
First when you get into the room there will be bee drones. You need to destroy
them first then you have to fight Queen Bee. When you get her health down to
three fourth, half, and one fourth, she will get on her throne and use the last
two attacks listed above.

Zatanna - She would be better off as a healer, but since Martian Manhunter is a
really bad character here, you would need her to attack. If you have the time
shift skill it would help a lot since Queen Bee moves around very fast. Once
you get her in it, use your melee attacks. If you do not have time shift, it
will be a bit more difficult. Since it is hard to get up for melee attacks, the
only attack you can use is fire bolt. Heal when necessary.

Martian Manhunter - There are only two attacks you should use. You have psychic
pulse and if you added at least one point to mind burst it will help a lot. You
should use your mind burst skill when Queen Bee summon the bees. Just one hit
will get rid of them. Use psychic pulse to damage Queen Bee.



--------------
3.03 Episode 3
--------------
Characters: Flash and Green Lantern
---Artic Communications Facility--- CW
Objective: Find the jamming signal's source.
When you start there will be a Quadlerk coming at you. There is nothing special
about these monsters. Then further north is a Vopper. They have an attack
where they spit something at you and if you get hit by it, it will slow you
down. Defeat them and go west to the next room. There is a checkpoint there and
there are a couple of shields behind the vehicles in the northern part of the
room. This room can be difficult, but just stay near the checkpoint when one of
your characters die so you can just revive him. Head west to the next room. In
this room you have to protect the scientist and destroy the dimensional doors.
There are three of them; one at the north, another at the east, and a last one
at the south ends of the room. Destroy them quick because lots of Voppers and
Quadlerks will come out. Flash's whirlwin skill here is very good since you can
grab a bunch of the enemies at once while the other destroys the door. Green
Lantern's detention skill is good to keep the out of your way while destroying
the doors. When you save the scientist grab the shields and continue moving
west and down the stairs when you see it.

---Submarine Pens---
Objective: Proceed through the Sub Pens
Go north from the starting point and there will be a dimensional door. Like all
of these you should destroy them all quickly if you do not want a lot of
monsters coming out. There is another at the eastern end of the room too. Go
east and then down into the ventilation system. As soon as you enter there will
be a checkpoint. Go east and there will be a dimensional door and you should
see a huge fan. Do not touch it or you will get hurt. To get through use the
charge skill with Flash. Once you are across turn it off with the controls and
keep going east to another fan. Use the charge skill again and turn off the
fan. Go east destroy the dimensional door and leave the vents. Once you exit
there will be a checkpoint. Going north will be a room with some monsters and
some shields. From the checkpoint. Go south to the next room and there will be
a dimensional door. The exit to the next room is at the southeast corner. Go
through the door and head south into the next two rooms. There is a dimensional
door at the middle east area of the room and another in the northwestern area.
Proceed west and into the next area.

---Comm. Facility Quarters--- CW
Objective: Continue through the facility.
From the start go west to the next room. There will be a dimensional door to
the north and south of the room. Going north to the next room will lead to some
shields and south will be the correct way to continue. Going south to the next
room will be the bathroom and that has two shields in there. Go west a bit and
there will be a dimensional door and then east to the next room for a check-
point. Head west to the next room and go through to the next one. The exit to
the west in this room leads to one with some shields. The exit to the south
will allow you to continue to the next area.

---Comm. Facility Storage Area---
Objective: Find a way to the endangered scientists.

******************************
***BOSS: Control Room Doors***
******************************
Attacks:
None

Strategy:
You will have two and a half minutes to destroy this door. Regular attacks and
you skills will do little damage so you have to find another way to destroy it.
In this area there will be shipping crates and inside them are explosives.
Destroy the crate and pick up the explosive and throw it at the door. You will
need to throw six at the door to destroy it.

Also there will be dimensional doors and monsters coming out. There are quite a
lot of them, but as long as you do not go near it, the monsters will not come
out. Just destroy the ones that are in your way.

Once the door is down go through it.

---Comm. Facility Control Room--- CW
Objective: Defeat The Key.

*******************
***BOSS: The Key***
*******************
Attacks:
Regular Portal - When he creates this, he will go into it and then like the
other ones you have seen, monsters will come out from it.
Vacuum Portal - This one will suck your characters in from both sides of the
portal. Just keep your distance from it and you will be okay.
Fire Portal - Fire will burst out from both sides of the door. Just keep your
distance from it.
Laser Ray - A very long laser that is shot from his gun. You can jump over it
to avoid getting hit.
Laser Bursts - Bursts of lasers like a machine gun. He shoots a lot of them,
but getting hit by one or two of them will not hurt much.

Strategy:
First you will have have one minute and thirty seconds to rescue the trapped
scientists. There are two groups with three in each group. They are at the
northwest and northeast corners of the room. Get there, open the door, and
rescue them to get the shields. Once all six are rescued it is time to fight
The Key.

Flash - You can use melee attacks if you want, but just do not stand too close
to any portals when you do use melee attacks. His pinball attack is very good.
You move back and forth hitting The Key so he has a lesser chance of hitting
you. I would suggest the charge skill. Just run in, use the skill, and run out
and repeat. When The Key creates a portal for the monsters to come out, whirl-
wind is a good skill to use. It sucks them in and prevents them from doing any-
thing. When your health or energy are low, a good place to stay and recharge is
in one of the rooms the scientists were in. The Key will not go in there and if
you stand on the southern outer corner of the room, his attacks cannot hit you.

Green Lantern - His only good skill plasma bolt. Just hit him from a distance.
Detentioni will be good for when The Key creates a regular portal for the
monsters to come out. Just create the cell there so they cannot move around too
much and attack you. Like I mentioned before, if you are low on health or
energy, go to one of the room the scientists were in to recharge.



--------------
3.04 Episode 4
--------------
Characters: Wonder Woman and Zatanna
---Missile Base Compound--- CW
Objective: Secure the Compound.
Just south of the starting point are some shields. Now go north and when you
see two perpendicular houses go through between them and go west. You'll
encounter two Gatling Guns. You can just run up to them and destroy it since it
does not do a lot of damage. This area also has some cars. Throwing them do a
lot of damage. A little bit more to the west will be a checkpoint. Keep going
west and there will be two more Gatling Guns. Behind the house there will be
three or four shields. No go south and then west past the gates to the next
area.

---Missile Base Compound--- CW
Right at the starting point there will be a checkpoint. All you need to do is
go north and defeat the people near the exit to continue. You can also explore
around the place to find a couple of shields. Once you are ready proceed to the
next area.

---Missile Base Compound--- CCW
This area is pretty simple since there is only one way to go. Go north pass the
checkpoint and west once you see a house. There will be two Gatling Guns. They
are very dangerous since they are right next to each other and can do a lot of
damage. After that just continue north and there will be some satellite dishes.
They make very good weapons. Just keep following the path north and go down the
stairs when you see it.

---Base Tunnels---
Objective: Locate Missle Control.
Go north until the path splits. To the east is a checkpoint. To the east are
two shields. Go north to continue. There will be some machines that blow out a
cold mist that will damage you. You can use Zatanna to cast protect then run to
the controls and open the door. Keep moving and the path will split to north
and south. To the south will be for Ice Robots and two shields. If you go north
a little there will be another room to the west with two shields. Continue
north through the bedroom and to the east. You will come across a huge Ice
Robot. It is a bit strong than the smaller ones. It can shoot out multiple
icicles, but it is not too hard. Just turn it into a rabbit and it will be an
easy kill. Go north out the bedrooms and the path will split to the north and
east. To the north is a checkpoint and east is a control to open the door.
There will also be the machines from earlier that blow out the cold mist. Go on
to the next room and there will be two more of those big Ice Robots. There are
two shields to the north and south next to the machines. Go north to continue.
In the middle of the hallway are two shields. You will have to destroy the
machine to get it. Keep going north and going forward to the next area.

---Missle Control Room--- CCW
Objective: Continue towards Missle Control
When you start out, there will be a lot of Ice Robots. An easy way to deal with
them is with Zatanna's polymorph or time shift skill. Polymorph is a lot more
effective since they would not be able to attack. Go north to the next room and
there will be five of the huge Ice Robots. If you move slowly enough you might
not attact all the Ice Robots at once. If you do, polymorph is a great skill to
use. Go north to the continue and there will be a checkpoint. Keep going north
to the next room. There will not be any of the huge Ice Robots in this room so
it will be easy. Go on north to the hallway, but wait a while before going
through. The machines will all go off and there will be a cold mist all over
the hallway. Once it is off then go through to the next room. There will be a
couple more of the huge Ice Robots. In the middle of the rooms, there will be
paths to the east and west. They lead to two shields on each side. Keep going
north to continue and get to the controls to open the door. Go through the door
and to the next area.

---Missile Silos---
Objective: Defeat Killer Frost.

************************
***BOSS: Killer Frost***
************************
Attacks:
Ice Spikes - Killer Frost will create spikes from the floor. If you stand near
it when it comes out, you will take damage. The spikes will stay there for a
while after it comes out. It will not damage you when you touch it, but it will
block your way.
Ice Shards - A projectile ice shard like the Ice Robots uses.
Mist Whirl - Killer Frost spins around with a mist around her. She does not
move when she does this so this is not a big threat.
Frost Vacuum - This attack will suck you in towards Killer Frost. The range for
this is short and it does not do a lot of damage to you if you get sucked in,
but you can easily run away from it.

Strategy:
First notice the timer on the screen. You will have a minute and thirty seconds
to activate a detonator on a missile before it launches. If you go straight for
the missile when the battle starts, Killer Frost will drag you back with some
kind of attack. In order to get to a missile you will have to get her health
down to about a half for the first one and a little below a fourth for the
second one. Once her health are at that point, she will cast an ice cage around
herself and create some Ice Robots. That will be your chance to get to any
missiles and activate a detonator. You will then have five seconds to get out
of the hallway and the path of the explosion. You will have another minute and
thirty seconds to do the same with the second missile. After you detonate the
second missile, Killer Frost will be destroyed. You now have an extra twenty
seconds to destroy the remaining missile.

Zatanna - Use fire bolt. It does some damage and then there will be some burn
damage if it hits. She does not have any other attack skills so you could do
melee attacks if you want. Zatanna is better used for support with her heal and
protect skills.  Use Wonder Woman for attacks instead.

Wonder Woman - All her lasso attacks will not work against Killer Frost so you
will only have your richocet attack. Use it as much as you can and go up for
melee if you are out of energy. You do not have to worry much about taking any
damage because you have Zatanna to heal you.



--------------
3.05 Episode 5
--------------
Characters: Superman and Martian Manhunter
---Mars Surface--- CW
Objective: Search for the cave entrance.
In this area there will be debris falling down and they can hurt you, but not a
lot. From the start go east and there will be a shield. Go back to the starting
area and go north between two statues. Now go west and there will be a broken
structure. Fly over it and go northwest and there will be a checkpoint. Go
north and there will be another structer. Just to the north east of that will
be a shield. Go northwest from the structure and continue north and you will
come across a checkpoint. The next part is somewhat hard so take it slowly. If
you move too fast you will attract too many of the martians so that is
dangerous, but if one of the characters die, there is always that checkpoint
nearby. There are a couple shields here, just search near the edge of the area.
The entrance to the cave is at the far east of the area.

---Mars Cave--- CW
Objective: Stop White Martians attempting to escape.
At the entrance the path splits into two. The east path leads to two shields.
Take the west to continue. When you see a checkpoint go north and the path will
split. Just take the north one since the other path leads in a circle. You will
then come to a square room. The north path leads to one shield so take the east
path to continue and there will be a checkpoint. Just east of the checkpoint is
another shield. You will have to walk around the walls first though. Go north a
bit and there will be a lot of Martians Soldiers here. A lot will be attacking
at once so Superman's super punch and Martian Manhunter's mind burst attack
are very effective at scattering them so they do not all attack at once. Go
east when you are done with them and there will be some kryptonite lasers. It
prevents Superman from going through so you have to use Martian Manhunter to
turn it off. Martian Manhunter can just walk through the lasers and take little
damage. Once you get across two Martian Soldiers will come at you. Run back to
the other side of the laser so you can get Superman to help you fight. Defeat
them and turn off the laser. Go east and defeat the martians in the next two
rooms then take the stairs down to the tunnels.

---Mars Tunnels---
Objective: Continue through the caves.
From the stairs there is a shield to the north. Go to the southwest to continue
and get to a checkpoint. Go south the next two rooms. There will be Martian
Flyers. They have laser guns and they hurt. Superman's super punch and Martian
Manhunter's mind burst are good since they knock them down and sometimes stun
them so they cannot all attack at once. In the second room you are in from the
checkpoint there will be three shields at the east side of the room. Go west
from that room and there will be some fires shooting out. Martian Manhunter
will die when you try to walk through it. You can have Superman go turn it off
first or use Martian Manhunter's shadow shift to walk through it safely. The
path will split into three. North lead to nowhere. The west leads to a check-
point and take the south to continue. Again, there will be a lot of Martian
Flyers and Commanders and the area attacks work the best since they will stun
the enemies. Go as far south as you can then go east. There will be kryptonite
lasers again so get Martian Manhunter to turn it off. Go east to get three
shields and defeat the enemies to continue to the next area.

---Fusion Engine Room---
Objective: Defeat the White Martian Leader.

********************************
***BOSS: White Martian Leader***
********************************
Attacks:
Tail Whip - It whips his tail at you and that does a lot of damage.
Swipe - It swipes at you with its claws and that does a lot of damage.
Energy Burst - It will only use this attack when you are flying. If you get
hit you will be knocked down and take some damage.

Strategy:
When you start the battle, there will be there will be some bug things that
will come towards you. If you kill one, another will come, but there can only
be a total of four out at a time. Killing them is good because they can give
power ups which will heal you.
In the middle of the room will be a machine. There are four switches. You have
to push all four to activate the machine. The machine will emit a pulse that
will damage all your enemies. You can only use the machine three times and
after each time you use it, it will take some time to recharge. Just use it
right away and it will take the White Martian Leader's health down to half.

Superman - First, do not fly. He will use his breath laser on you. Your melee
attacks will not do much and you should never stand still. Run in squares
around the machine. Use flying strike if you have it since you fly in and then
run out quickly. Heat vision will also work and will cause burn damage. The
best skill to use is super punch. If you have been adding points into this
skill, then it will do a lot of damage to the White Martian Leader. Run in, use
it, and run out.

Martian Manhunter - Mind burst is a good skill to get rid of the bugs following
you. His only strong attack is phase charge. It is strong, but not very good to
use since you will be vulnerable after using it. Other than that, he is only
good for getting rid of the bugs following you.



--------------------
3.06 Episode 6 and 7
--------------------
In this part, you will be switching between episode 6 and 7. Six takes place
in Gorilla City and seven takes place in space with Superman and Wonder Woman.
In episode 6 you will get to choose the characters you want to use excluding
Superman, Wonder Woman, and Martian Manhunter. This is the time when you will
be able to use the characters you have unlocked such as Green Arrow, Huntress,
Aquaman, etc. The second group will be the one fighting Grodd.

Characters: Group 1
---Gorilla City---
Objective: Proceed through Gorilla City.
Once you start go north and there will be four Gorilla Soldiers. They has laser
guns. Get rid of them and save the gorilla civilian and go north to a check-
point. West of the checkpoint will be a shield. Go north to continue and there
will be another gorilla civilian. Go northwest to continue and in the little
area to the east is a shield. Keep going north and go west when you see a
building to get two shields. Then go northeast to continue to the next area.

---Gorilla City East--- CCW
Objective: Destroy all turbines.
There will be four turbines in this area. There will be an indicator that will
point you in the right direction. You just have to fight your way through the
enemies and destroy them. The first one is just directly east of where you
started. From there follow the indicator to the northeast for the second one.
Go east to a checkpoint and then take the path to the south for two shields
and then north to find the third turbine. The last turbine is just to the north
of the third one, but if you take a detour to the east you can get two shields.
Destroy the last one and go east to continue.


Characters: Superman and Wonder Woman
---Just Outside Earth's Orbit--- CW
Objective: Destroy all generators
There will be two generators to destroy. There will be an indicator pointing to
the two of them. From the starting point, there will be a checkpoint just to
the north. Just north of that will be the first generator. You will have to
destroy the shell first then destroy the four generator parts in it. Follow the
indicator north and you will see some Plasma Cannons and they hurt a lot. There
are a couple of them on your to the last generator. Also this place is swarming
with Martian Flyers. They try to run away from you when you get near them. Use
Wonder Woman's lasso snare skill since you grab them and pull them towards you.
Destroy the last generator and press square to continue.


Characters: Group 2
---Gorilla City--- CCW
Objective: Rescue civilians throughout Gorilla City.
In this area you have to rescue five gorilla civilians. There will be the
indicator on the screen to help you find them. From the starting point go north
and you will find the first gorilla in the corner near the baskets of fruits.
The second one is just directly east of the first one, but you will have to go
around the buidling to get to it. The third one can be found by going south.
You will go pass a checkpoint and it is just south of it. There is another one
just east of the checkpoint as well. From the fourth one go north to find the
last one. Go north and over the bridge and there will be a shield there. Go
around the building and keep going north to the exit of this area.

---Gorilla City, Western Corridor--- CCW
Objective: Unlock the palace entrance.
In this area you will have to destroy the six turbines first. There is one just
to the north of the starting point. West of the turbine are two shields. Take
the east path to continue. As you enter the room the turbine will be northwest.
Just northeast of that will be a checkpoint. Northwest of the checkpoint will
be the third turbine. Go north and then east to the fourth turbine and just to
the west is the fifth one. Take the north path and keep moving until the road
splits. To the east are two shields and go north to continue. To the east and
west in the beginning here there will be a total of four shields. There is one
hiding behind each tree. Just keep going north and follow the indicator to the
last turbine and go northwest from it to move on to the next area.

---Gorilla City, Royal Palace--- CW
Objective: Search for the throne room.
From the starting point just go north for a while until you get to a room where
there is water ini the middle of it and two gorilla statues. Go north to get
two shields and then west to a checkpoint. If you go west of the checkpoint you
can get two or three shields. Then go north and the path will split. The north
path leads to two shields so take the west path to continue to the next area.


Characters: Superman and Wonder Woman
---Just Outside Earth's Orbit--- CW
You will have to destroy three generators this time. Also on this ship will be
the engines and other things that will shoot out some heat. Those will hurt,
but not a lot and can be easily avoided. Follow the indicator north and the
first one will be there. To the north of it will be a checkpoint and to the
north of that will be the second generator. A little to the north will be some
Plasma Guns and Laser Guns. Laser Guns shoot many short laser bursts and they
will hurt if you get hit by a lot of them. There is that gap in between the two
guns so if you stay between them you will be safe. Keep going north to the last
generator and press square to continue.


Characters: Group 1
---Gorilla City: Inside the Security Area---
Objective: Locate the Earthquake Machine
Go north a bit and the path splits into three. The east path leads to a shield.
The west path is a detour to the north path, but you can get one shield by
going that way. At the end of the north path go east through a door and then go
north to find a checkpoint. To the west are two shields. Take the east path to
move on. You can go all the way west to find a shield then take the path south
to go to the next area.

Characters: Group 2
---Gorilla Grodd's Throne Room---
Objective: Defeat Grodd

*****************
***BOSS: Grodd***
*****************
Attacks:
Exploding Barrel - Grodd creates a barrel and throws it at you. If it makes
contact with anything, the barrel will explode.
Fire Bolt - He shoots a fire bolt from his wand.
Shockwave - He jumps up and pounds the ground to knock you back with the shock-
wave.

Strategy:
Grodd will be in the middle of the room next to his throne. Around the throne
are four towers with Gorilla Soldiers on it. The guns they have are stronger
than the regular ones you have seen and will hurt if you get hit. You can
destroy the towers to get rid of the Gorilla Soldiers. Destroying the tower
will give you the entire room to run around, but all you need is the southern
part of the room to run around in.

Zatanna - She would be better off for support with her heal and protect skill.
Her time shift skill is good since it could slow down Grodd.

Batman - If you have the batswarm skill use it. If you put some damage boosts in
it, the skill will do a great deal of damage. Once you get the bats on Grodd,
just run around until you can use it again. If you do not have bat swarm yet,
batarangs or the grapple hook will work.

Flash - He only has two useful attack skills; charge and pinball attack, but I
would use charge more. When you use it, you run through him so there is not a
high chance of getting hit. Just charge in and out and recharge when necessary.

Green Lantern - His only good attack skill is plasma bolt. Sledge hammer will be
good if you find a chance when Grodd stands still for a second. His protection
dome skill is good to protect from a couple of hits.

Green Arrow - A great character to use since all his attacks are ranged. The
best skill to use are explosive arrows or electro-arrows. These cost quite a
bit of energy so run around to recharge when you are out.

Hawkgirl - Mace throws would be the best if you have it unlocked. If you do not,
then use thanagarian strike. It is a very powerful attack, but you need to go up
to Grodd to use it so be careful when you do. War cry is also good even at level
one.

Aquaman - The best skill to use is water bolt. Rising uppercut is okay, but it
might not be as good since you have to spin around first before actually doing
it.

Huntress - The best skill to use is rapid fire since you shoot bolts at him
from a distance. You can also use hunting season if you want, but you should
only use it when Grodd is attack your partner to reduce the chance of getting
hit.

Characters: Group 1
---Earthquake Machine Facility--- CW
Objective: Disable the Earthquake Machine.
This area is very small. There are five or six shields in this area; one in
each corner of the area and one in the middle east and west. There are also
four Assemblers in this room that create Infiltration Bots. The controls are in
northwest and northeast corners of the room. Get to them and destroy it. Press
square when you are ready to continue.


Characters: Superman and Wonder Woman
---Lower Orbit--- CW
Objective: Finish off the Invasion Fleet.
Destroy the six generators on this last ship. From the starting point go north-
east to the first generator. Then go west from that one to find the second one.
Northeast from that generator will be a checkpoint. Go north to find the third
generator. The fourth and fifth generator will be northwest and northeast of
the third generator and the sixth one is directly north of the third generator.
Once you got all six press square to continue.



--------------
3.07 Episode 8
--------------
This time there will be three. It will be the same as last time so pick your
characters. The third group will not be used except for the boss fight. I
suggest someone who has a skill that has a high stun percentage since it will
help.

Characters: Group 1
---Watchtower---
Objective: Find the Defense Control Area
Make your way north to the checkpoint. To the north and west are two shields
and some Infiltration Bots. Go through the east room to continue and then north
to the next one. There will be some Wall Guns. They fire continuously and will
aim at you. Go north and around the wall to find three shields. Go back and
continue east. The road will split to the south and east. Go east to find a
shield and then south to find another. Go west and then south. There will be
Wall Guns shooting at each other. You should destroy them and then when you go
south a little more, there will be another. When you see the second one, you
will be in range for the Launchers. They shoot missiles towards you so quickly
destroy the Wall Guns and get to the launcher. Go south to the next room and
there will be another Launcher. After that go to the ladder and continue.

Characters: Group 2
---Watchtower Beta Sector---
Objective: Get to the Detainment Area
Go north and there will be some enemies with two Wall Guns on opposite sides of
each other. Go north a bit more there will be two Launchers. Go west for three
shields. Go east to continue. When you go north into the next room there will
be mines. They will explode on their own or when you destroy them so avoid them
as much as possible. Go north to the next room and a Launcher will be come out.
Go east to the next room to find the checkpoint. Go east a bit more and there
will be the controls to lower the force field. There will be mines there too
and it can interupt you when you are entering the code. Go into the next room
and keep going into the next one. As you enter a Launcher will be there. Go to
the room to the east to get three shields. Go south to continue.

Characters: Group 1
---Watchtower Defence Control---
Objective: Shut down automated defences.
Go to the east room to get two shields. Take the west door and move north and
make the turn. This part might be a bit hard depending on which characters you
choose since it is crowded and there will be a couple enemies and a Launcher.
Get the enemies to follow you so you are not near the Launcher. When you get
through go north to the next room to the checkpoint. Go north and when you see
the second Launcher go east and west to get two shields. Go north pass the next
room and go north to get four shields. Go back and then take the east exit and
keep going. You will come across a checkpoint. Go east one more room and there
will be a statis field. It will slow down all you movements. To turn it off you
have to get to the controls. There will also be Mines coming out to attack you.
Go east to the next room. You will have to destroy all the enemies in this area
to continue. You will also find a total of four shields in here too. Once you
defeated all the enemies go in the circular room in the middle and deactivate
the defense systems.

Characters: Group 2
---Watchtower Detainment Sector---
Objective: Rescue Martian Manhunter.
Go north to the next room and then go east to find two shields. Now go north
and then east to the next two rooms to find a checkpoint. Go east to the next
room and make your way around to the south exit and go in. Head all the way
south and unlock the detainment cells. Go in each cell to find shields and some
will have Assemblers which will make the Minor Clones. Head all the way to the
most nothern cell to rescue Martian Manhunter.

Characters: Group 3
---Hall of Justice---
Objective: Defeat the Doomsday Clone

**************************
***BOSS: Doomsday Clone***
**************************
Attacks:
Shockwave - He pounds the ground and creates three shockwaves. They come one
after the other and the radius increase with each one. You cannot jump over it
so the only way to avoid it is to not be near it.
Regenerate - The Doomsday Clone will glow green and gain some health back.

Strategy:
First when you start there will be two machines that will make Minor Clones.
They are to the east and west of the room. Go straight for them and destroy it
right away. Now that the Minor Clones are out of the way, you have to fight the
Doomsday Clone. None of your attacks will do a lot of damage to it, but there
is another way to fight him. In the southern part of the room are three control
panels. Get the Doomsday Clone to the center of the room and go to the middle
controls. That will setup the force field. The controls to the east will freeze
it, but you do not want to do that. Go to the controls to the west and that
will enable the lasers. Each hit will cause about 800 damage and you will need
to do it a couple of times to defeat the Doomsday Clone.

Superman - To get the Doomsday Clone to stay in the middle use the super punch
skill to stun him, then run to the controls. The super punch skill will not
stun it 100% of the time. Add some luck boost in if you want to increase the
percentage.

Zatanna - Use her time shift skill to slow the Doomsday Clone down and run to
the controls.

Green Lantern - You can use protection dome to push Doomsday around. Push it
into the center of the room and use sledge hammer to stun him.

Wonder Woman - None of the rope attacks will work on the Doomsday Clone. Her
only attack that causes stun is richocet, but it has a low percentage.

Batman - Use his flash bang skill to stun the Doomsday Clone and get to the
controls. 

Flash - Use pinball attack or charge to stun him then run to the controls.
Charge has a higher stun chance than pinball attack.

Green Arrow - Power shot and barrage could stun, but the chance to stun is
very low so you have to rely on your partner to keep him in the center so you
can activate the shields.

Aquaman - Waterblade is the only one that could stun him, but it is very low
so you have to rely on your partner to keep him in the center so you can
activate the shields.

Hawkgirl - Nth degree has a high percentage to stun to use that skill.

Huntress - Use bullseye to stun and then get to the controls.



--------------
3.08 Episode 9
--------------
Characters: Your choice
---Brainiac's Underground Base--- CW
Objective: Fight through Brainianc's defences.
At the starting point will be a checkpoint. Go west and there will be an
Assembler that will make Goliath Bots. These Goliath bots have a lot of health
so it might take a while to take them down. Go north and there will be an
Assembler that will creat mines. Destroy them quickly before it blows up. Once
you are done with the enemies here go to the controls and lower the security
field. Go north and then turn east when you can. There will be some Assemblers
that will create these mini robot spiders. You do not hurt much, but can be
annoying when there are two many of them. Get rid of the assemblers and go east
then north. Keep going north until you can go east and there will be a check-
point there. Go back and keep going north, go west and then north again. There
will be a Controller. It is just like the Enforcer Bot from the beginning of
the game, but not as strong. Defeat it and go north into the elevator to
continue.

---Security Section 1---
Objective: Destroy Brainianc's Security Robot.

************************
***BOSS: Guardian 8.0***
************************
This robot is not too hard. Its can attack with its arm. It will just swing it
and it will knock you back quite a distance. Then there is one where you
charges at you and then the last attack it has is lasers where it shoots
many lasers at you. For this fight you should run around a lot. the room is
huge so if you are injured there is enough space to run around in to heal.
There is nothing special in this room to use against it so you will have to use
your attacks. Do not just stand there and hit it because that will get you
killed fast. Use ranged attacks. If you do not have any just hit it once after
it charges at you and then run away. Keep repeating that until it is destroyed.
Now go to the previous room.

---Brainiac's Underground Base--- CW
Objective: Continue through Brainiac's Headquarters.
This is the same room as the last time excep the shield to the west is gone and
there is a shield to the east so you cannot go backwards. Go west and take the
first south you can. There will be three shields and a checkpoint. Go back
north and continue west and just follow the path. You will come across an
Assembler. Go south and then there will be two more Assemblers that will make
the mini spider robots. Go west all the way and there will be a couple shields.
Grab those and go north, turn west, and then north again. There will be two
more shields and some Mines on the way. Follow the path and there will be a
Controller. Destroy it and go into the elevator.

---Security Section 2---
Objective: Destroy the upgraded Guardian.

************************
***BOSS: Guardian 8.1***
************************
This is just like the previous one except it has an extra scythe hand. It has
three additional attacks. It will swipe at you with the scythe hand and it can
launch grenades at you as well. It will also use the scythe like a scorpion
tail and try to sting you. Just use the same strategy as the previous one and
you will defeat it. After that go back out.

---Brainiac's Underground Base--- CCW
Objective: Eliminate remaining defences.
The shield to the east is now gone so go that way. When you start seeing some
mines, a checkpoint will be closeby. From the checkpoint go northwest and then
west. There will be three Assemblers there that will create Assault Bots 1.2.
Go north and there will be two more Assemblers. One for the Assault Bots and
another for the min spiders. Get to the controls and lower the security fields.
Go east and follow the path. You will encounter an Assembler that makes Goliath
Bots. Just keep following the path until you find the Controller. Destroy it
and go into the elevator.

---Security Section 3---
Objective: Defeat Brainiac's Guardian 8.2

************************
***BOSS: Guardian 8.2***
************************
This one has an extra scythe hand an a missile launcher. It will use the
missiles quite a bit, but if you get hit by one of them, the others will not
hurt you. Just run around again and use the same strategy as the last two and
you will be able to defeat it. Once it is destroyed go back to the previous
room

---Brainiac's Underground Base--- CCW
Objective: Find Brainiac
Go north and there will be two Goliath Bots and two Assemblers that will make
Mines. Get rid of them and lower the security field. There will be a checkpoint
just passed it. Go north and there will be two more Assembler that makes
Assault Bots 1.2. Destroy those and go north a bit more to find two more
Assemblers. Go north to find four Goliath Bots and a Controller. Get rid of
them and enter the door.

---Brainiac's Headquarters---
Objective: Stop Brainiac.

********************
***BOSS: Brainiac***
********************
Attacks:
Force Blow - Brainiac punches you with some sort of energy which will knock you
back.
Electric Ray - He will shoot electrice at you. You will take damage as long as
you are in it, but it can be easily avoided.

Strategy:
When you first enter the room, there will be some Assault Bots. Destroy them
and run up to Brainiac. You will be teleported back to the beginning by some
machines. You will have to destroy the machines, since they produce a barrier
preventing you to go farther. They only time to destroy it is when it lowers
its armor and the only time it will lower its armor is when it creates more
Assault Bots. Once you destroy it, Brainiac will get off his throne and will
start attacking. The teleporting thing will repeated two more times when
Brainiac's health gets lowered to a certain point.


Superman - If you have added enough points to his super punch skill, it will
be very good to use. Run up to Brainiac, use it, run away, and repeat. If you
do not have it heat vision will be another good choice. Keep your distance and
use it.

Zatanna - She would be better off as support. If you have Zatanna, use her to
heal and cast protect while the other person can go up for melee attacks. Her
transformation skill is good too when there are too many Assault Bots around.

Martian Manhunter - When you fight Brainiac, jump up and fly. When you are
flying his melee attacks cannot hurt you. The only one that can is his force
blow. When you are flying you can do anything you want. Just watch out for his
force blow.

Green Lantern - Like Martian Manhunter, you can fly as well. When you are fly-
ing, use grinder if you have it. It is a great skill to use. If you do not have
it, sledge hammer or plasma bolt will work too.

Wonder Woman - Ricochet and flying charge are the only skills you could use. If
you are going to use flying charge, fly first so you have a lesser chance of
getting hit.

Batman - Use his bat swarm skill. It is very good skill since the bats will
still attack when you are not even near him. 

Flash - His charge skill is good since you run through him. Pinball attack
works too, but not as good since you can get hit sometimes.

Green Arrow - Use his electro-arrows or explosive arrows. Explosive arrows are
good for instant damage. Electro-arrow will cause damage over time, but if you
do not mind the time it takes, it is better. Barrage is good, but the only time
you should use it is when he gets up from his throne.

Aquaman - You can use rising uppercut or water blade once in a while if you
find an opening. The best would be water bolt.

Hawkgirl - Fly up to Brainiac and use thanagarian strike. That skill is very
powerful. War cry will work too, but just do not stand around too long. Mace
throws would be the best since you can maintain a good distance away from
Brainiac.

Huntress - Unlike Batman's grapple claw, Huntress will jump farther back after
she attacks with her hunting season skill so that is a good skill to use. The
safest one is rapid fire since you shoot bolts at Brainiac.



---------------
3.09 Episode 10
---------------
Characters: Zatanna and Batman
---Another Dimension---
Objective: Explore the Alternate Dimension.
Defeat the Screaming Hands, grab the shield to the east, and then go west.
There will be a teleporter, but it does nothing right now so continue west. Go
across the bridge and destroy the Tentacles. Avoid the blue things on the floor
and a bit more to the west is a checkpoint. Go north and destroy the Tentacle
and keep moving until you enable the generator. Go back to the checkpoint and
go south this time. Enable the generator there, grab the shield, and go back
to the teleporter at the beginning and enter it.

---Another Dimension---
Objective: Use the teleporters to escape.
Go north and there will be two teleporters; a red and blue one. The quickest
way out is the choose the red one, then green, green, yellow, and yellow. You
are free to explore the place before leaving this area by taking the other
teleporters.

Characters: Wonder Woman and Flash
---Another Dimension--- CCW
Objective: Make your way through the tentacles.
This place is filled with Tentacles. You do not have to fight all of them, just
the ones that block your way. First go east and stay along the northern wall.
When you can go north, do it and there will be a checkpoint and a shield. Go
south and then east a bit. Destroy the Tentacle and go east a bit to find some
shields. Go back north and then go all the way east. Destroy the Tentacle that
is blocking you way to the bridge and go across to get three shields. Go north
to get three more and get to the portal to continue.

Characters: Martian Manhunter and Green Lantern
---Another Dimension---
Objective: Survive the waves of monsters.
First jump into the air and fly. It will be easier to move around since the
Screaming Hands will not be able to block you. This will be extremely hard if
you have not been leveling Green Lantern and Martian Manhunter. It will be even
more hard if you do not have Martian Manhunter's mind burst skill. First take
control of Martian Manhunter and use it mind burst skill and quickly start fly-
ing. Fly around in circles, not squares, so you can avoid the attacks. Once you
got your energy back use your mind burst again. Also try to secure an area that
has no enemies in it. As long as you stay a certain distance away from the
Screaming Hands, they will not come after you. If you can secure and area, just
stay there and regenerate your energy. Then run out and use mind burst and run
back in the regenerate. Just make sure you do not kill the Screaming Hand
who respawns from the blue hole that you are near. This will take some time and
practice to get through, but it can be done. Once you get rid of all the
Screaming Hands, a Beast will come out. Its attack hurts a lot. Stay flying so
you will limit its attack to a one verticle slice. As long as you keep moving,
it will not be able to hit you. Keep flying around in circles and attack with
mind burst when you have the energy and only after it trys to attack you. If
you do get knocked down, quickly get back into the air and regenerate. This
will take some time, but you should be able to do it.



---------------
3.10 Episode 11
---------------
Characters: Your Choice
---Apokoliptic Earth--- CW
Objective: Rescue Superman
First go west and destroy the APC. Go west some more and jump onto the black
machine. Go south into the niche and get three shields. Go back to the starting
point and go north. Stay along the east side and you should find the check-
point. A little to the northwest of the checkpoint are three shields. Go north
a little and the roads will split. North and west leads to nothing so take the
east road. There will be some Parademons, but further east will be Greater
Parademons. They are bigger and more powerful. Lure the regular Parademons away
and kill them first then go for the Greater Parademons later. At the far east
are two shields. Grab them then release Superman.

Characters: Wonder Woman and Superman
---Darkend City--- CCW
Objective: Secure the captured civilians.
There are seven civilians here to rescue. Follow the indicators to find them.
Just to the east of the starting point is one civilian. Go all the way west and
then north to a checkpoint. From the checkpoint follow the indicator east to
find two civilians. From the checkpoint go west to find one more civilian. Go
through and in the southwest corner of teh buildings is one shield. Now go
north and there will be three shields on the east side behind a machine. Go all
the way north and there will be a civilian. Go east and you should find a
checkpoint. Go northwest from the checkpoint and north all the way to find one
civilian, and the last one is just southeast from that position. Go back to the
checkpoint and go east to the entrance.

Characters: Your choice
---Darkseid's Fortress--- CW
Objective: Protect Superman
In this area, you will have Superman with you, but you cannot control him. He
will be moving on his own and you need to keep him alive. Superman goes a bit
too fast, but you do not need to keep up with him since he will not go too far
ahead of you. From the starting room get rid of the Parademons and the Flame-
thrower. Grab the shield and follow Superman north when he breaks down the
door. To the west of the Flamethrower will be two shields. Go east and there
will be four shields. Sometimes the enemies will be destroyed by Superman.
Grab the shields and keep going east and across the bridge to the next room.
There will be four shields in the north end of the room and another four at the
east end. Get them and follow Superman south. Just keep going south and if you
need to heal grab them from the floor when you see them or just run backwards
and regenerate. Once you are ready continue to the next area.

Now you will choose a total of eight heroes to fight Darkseid. When one of the
heroes dies the next one will take their place. I would suggest the best
characters to go in last. since it is hard. Superman is a great character with
his superpunch skill since it does a lot of damage. Slot it with a bunch of
damage and efficiency boosts and it will be the only move you need.

---Darkseid's Throne Room---
Objective: Defeat Darkseid
Start by going north. After the cutscene you will have to fight Darkseid. This
is different that all the previous boss fights because this time you will be
able to use eight people, but only two at a time. When one dies, the next one
will take their place. I would suggest choosing your weaker characters first
because Darkseid's first form is a lot easier. Save your strongest for last
because his second and third form are a little harder. 

********************
***BOSS: Darkseid***
********************
***First Form***
Attacks:
Omega Beam - He shoots a beam that will follow you. It will also leave a trail.
Stomp - He stomps the floor to create a shockwave that will knock you back.
Charge - He charges towards you and will knock you back if you get hit.
Summon - After his health drops to a certain point he will start summoning some
Parademons to help him.

Strategy:
When you are fighting there will be fire coming out from the ground. They will
always be in the same place. It does not hurt unless you stay in there for a 
long period of time. This is not too hard since it is his first form.

***Second Form***
Attacks:
Omega Beam - Same as the first form, but he uses it longer.
Stomp - Same as the first form, but bigger radius.
Charge - Same as first form, but he charges a longer distance.
Summon - Same as first form.
Cube Toss - He picks up the orange cube and throws it. A vortex will appear
where the cube landed sucking everything in, including himself if he is close
enough. If one of your characters is sucked into the center of the vortex, they
will die instantly.

Strategy:
The fire on the floor will be moving from west to east and cover up more of the
floor. Since it moves, you will not be in the fire too long so it is not a
threat. Darkseid will now have a force field around him. If you look at him
there will be red electricity lines going towards him. If you follow them, you
will be able to find the generators. There are four total. One to the east, one
to the west, and two to the north. Once you destroy them, you will be able to
hurt Darkseid. You can use the orange cube for yourself. If Darkseid is trapped
in the vortex, he will not be able to attack, but he will call for backup when
he is stuck in there so you should not really do this, but you could if you
want to.

***Third Form***
Attacks:
Omega Beam - Same as the second form, but he uses it longer.
Stomp - Same as the second form, but bigger radius.
Charge - Same as second form, but he charges a longer distance.
Summon - He will summon Greater Parademons instead of the regular ones.

Strategy:
This will be like the first one, except he is a lot bigger and a little
stronger. The fire on the floor will eventually stop coming out.

Superman - Superman is a great character. If you are careful enough, you can
use him from the beginning of the battle to the end. His super punch skill is
amazingly strong when you max it out and put boosts in it. Even without the
boosts, it is still strong. Just in and out using it and it will be an easy
battle.

Zatanna - She should be used for support with her heal and protect skills.
Polymorph is good for when Darkseid calls for backup.

Martian Manhunter - Put him at the front of the line so he can fight Darkseid
first. Most of his skills take too long to execute so he stands in place for
a while and that is dangerous especially in the third form. Phase charge is
his strongest attack, but you stand around for too long to use it.

Green Lantern - Green Lantern is very good. You can use his protection dome
skill and then grinder. This will only work if your protection dome has a
short radius. The protection dome will keep Darkseid at a distance will the
grinder will damage him. If you do not have those, then Green Lantern will not
be as useful so put him near the front.

Wonder Woman - None of her rope attacks will work. That only brings you down
to richocet and flying charge. Flying charge is good for his first form. After
that it gets  a little dangerous to use, but you still can if you want.
Richocet would be the best for the other two forms.

Batman - Batman is another good character you can use from beginning to end if
you are careful enough. Bat swarm is a good skill to use. Batarans are good
too, but it cost a bit of energy and not all of it will hit if you are too far
away.

Flash - For his first two form, pinball attack is a good skill to use. Charge
is a lot better and can be used on Darkseid's third form as well. It has the
least chance of getting hit since you go through him.

Green Arrow - Use his electro-arrows or explosive arrows. Explosive arrows are
good for instant damage. Electro-arrow will cause damage over time, but if you
do not mind the time it takes, it is better. Barrage will work too, but only
when Darkseid uses his omega beam. 

Aquaman - Water bolt is the safe skill to use, but when Darkseid uses his omega
beam you can use your other skills if you want.

Hawkgirl - Her thanagarian strike is as strong as Superman's super punch. You
can use the same strategy as Superman for that skill. If you do not have that,
then war cry or mace throw is a better and safer choice.

Huntress - You should not use Gotham girl since you stand in the same place for
too long. Rapid fire is the best skill to use.



CONGRATS! You have beat the game. You can now do a continue play where you
transfer all the characters stats and everything else to a new game. You can
play the same difficulty or a harder one.

=============================
4. Frequently Asked Questions
=============================
Q: How do I unlock extra characters and customes?
A: Open up the menu by pressing select. Go to the fourth tab, log, and press X.

Q: I beat the game in superhero mode. How do I unlock Black Canary and Super-
   girl?
A. They are not in this game. They are in the PSP version.

===============
5. Contact Info
===============
If you have any questions or anything e-mail me at [email protected] and I'll
try to respond as fast as possible.

NO SPAM!!!

==============
6. Legal Stuff
==============
This FAQ/Walkthrough is Copyright 2007 by Benjamin Lam.
This may not be reproduced under any circumstance without my permission unless
it is for personal use. Sites that are allowed to use my work are listed at the
top of this FAQ/Walkthrough. Sites not listed here, but were listed on my
previous works are allowed to use them. Sites listed here, but were not listed
in my previous works are allowed to my previous works.