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007 Agent Under Fire Walkthrough

by youngracer92

007 AGENT UNDER FIRE WALKTHROUGH
Some Rules:

1: This Walkthrough may not be copied or used in any way without my permission.
2:Ignore the spelling mistakes.
3: This is property of youngracer only.
4: Do not edit this in any way.
5: I hope this FAQ will help you because it took bloody ages to do.

Mission one: Trouble in Paradise

First of all, use the Q- claw and get on top of the building. When you get to the end, put your gun away and sneak up on the guard. Punch him and then grab the key card. Use the Q- decryptor to get through the door. Go over to the armoury, use the key and go inside. Get the grenades and the Rocket Launcher and then go back. Go to the lift and press action. Kill the next guy and then use the laser on the lock. You?ll see a short clip and then continue. Aim for the barrel and blow everyone up. Go around the corner and kill the guards that come along. Grab the armour behind the crates then go down the hallway to complete the objective. 
	In this area, pull out your rocket launcher and kill every guy in the room with it. Then get the ammo and kill the guards in the next room. Go to the vials and then through the door. You will complete the next objective. Get out the shotgun and run up the stairs. Kill the sniper and carry on going. Go to the elevator and go down. Kill every guy down there by shooting the barrels, or if you?ve got any left, your rocket launcher. Run on and kill the two guys ahead. Run to the dock and rescue Zoe. Easy. 

Mission two: Precious cargo

If you are going for platinum, use the Golden CH-6 all the way through. It has unlimited ammo.

Use other weapons than the CH-6 to blow up the helicopter behind you. There should then be a helicopter ahead of you with rocket launchers and machine guns. Take it out of the sky. If you had to spin round to get him because you went past him, stay that way because a car comes up on the left hand shoulder. Take care of him then spin round to the front. An armoured vehicle should be in front. Shoot out its tires for a bond move or blow it up with the CH-6. Reload and then spin to the back to see an enemy vehicle come out of a side street. Blow it up and then the second one that comes. Reload and then spin back forwards. When Zoe says there?s a road block, blow up the cars in the blockade. This will give you a 007 token. Reload. There is another road block up ahead. Kill the guys in front and on the right but ignore the guys on the left. Reload and a helicopter should appear in front of you. Get the building behind it and you?ll get another 007 token. A person will pull up behind you. Blow him up and reload. Turn forwards. You will take a left. Before you get to the place where you turn left, there is a gunman. Blow him up and get a 007 token. There will be a guy behind you. Ignore him. You go straight ahead and pick up the armour, ammo and the token. Now take care of the guy behind you. Reload and turn forwards. A cut scene will show there is a blockage ahead. Blow up the tank in the back. Then take care of the chopper. Reload and then you should see a guy firing rockets above the entrance of the building. Blow him up to get a 007 token. When you get into the building, blow up the structure in the middle of the room. This will give you a 007 token and wipe out any guys in the area. You should move into the next room. If the platinum is your goal, ignore everyone. If it isn?t, take care of the guys on the gantry for a bond move and move on. If you are going for platinum, ignore the bad guys and look to see three fans on the right side. Blow up the farthest one to kill the guy on the gantry for the final 007 token. On the last stop, you should see a barrel. Shoot it and blow up all the bad guys. Take out the guy behind you and shoot the red switch. The block should move. Shoot the red square to complete the mission.

Mission three: Dangerous pursuit

Follow the road up. Soon you should come to a wooden box. Use your machine guns to blow it open. Inside should be a 007 token. In the small tunnel there are some guards. Kill them. Follow the road and when you get to the fork, turn left and keep left, using various weapons to get rid of the cars. Collect the equipment as you go and when you get to the van, get behind it, using the Q-booster and start up the Q-pulse. Give it a second to charge up and let it go. Don?t blow up the van or civilian cars or you will fail.

Mission four: Bad Diplomacy

WARNING: DO NOT LET THE ALARMS GO OFF ON THIS LEVEL!

There is one guard as you start. Shoot him. Go through the doorway, around the corner and right next to the elevator. Walk past it and shoot the guard that?s there. Walk into the office and get the darts on the desk. There is also a 007 token in here. Go back to the elevator and go upstairs. Once you?re there, follow the hall to the rotunda. There is a guard here. Tranquillise him. For the 007 token, walk around the rotunda and on the opposite side is the token. Turn back around and go to the right of the elevator and go through the doors. Go through that way and through the next set of doors. Walk through the kitchen. A cut-scene will play showing you knocking some knives or something. A guard will come in. Duck down until you have a good aim on him. Shoot him and then leave the room. Shoot the guard in the next hallway. There are a few lasers on the floor. Jump over the first one and shoot the guard on the balcony. Then put on your Q-specs to find a hidden hatch. Press the action button and use your Q-laser on the wires. This will disable the lasers. (You may get a bond move for doing this, I?m not to sure.) Go past the balcony and to the right. By the locked door is a hidden one. Use your Q-specs to find it and press action. There are darts, armour and a 007 token. Pick them up and head back to the balcony. Jump onto it and look up and use your Q-claw to get to the next floor. On the first door on the right is the keycard. Get it and then walk out past the statue. Go to the door on the left and collect the darts. Then walk to the locked door and watch the cut-scene. Shoot Griffin twice with the dart gun to tranquillise him. Pick up the access code and go to the computer near the balcony. Press the action button. Now you need to escape. Go back to Griffins office and you should see a door. Use the keycard to unlock it and shoot the guard that is by the display cases. Continue down the hallway and you?ll find a laser that moves up and down. Jump over it when it is at its lowest level. Shoot the patrolling guard. I think you can disable this laser the same way you did the others, but I?m not to sure. Walk past the elevator and shoot the guard. Go back to the elevator and press the action button. You will go down. When you get to the bottom, turn left and walk down the hall. Go to the door in the main area. Walk through the doors opposite the stairs. One guard is in the door to the outside. Defeat him and walk outside to complete the mission.

Mission five: Cold reception

This mission is timed. Too long and security will notice you?re gone.

You should see three desks in front of some stained-glass windows on a raised platform. Face the windows and go to the desk on the right. If you press the wrong button tons of guards will come. Press action to see the door on the left open. Walk through them and down the hallway. Use your laser to open and crawl through the vent. Continue to the end and use your laser to melt the lock. Shoot the guard looking at the pictures with your p2k. Then use the Q-camera on the satellite images. Continue along the vents to the next room, and kill the two guards in there. You can get to about every room via the vents. Go into the next room using the vents, shoot any guard that may be there, then photograph the blueprints. Go through a set of doors on the right. Kill the guard and take his keycard. This will disable mainframe alarms later in the level. Go into the elevator quickly to save time. When the doors open, shoot the guard and grab the body armour. Go right from the elevator to come to a door. Open it and kill all the guards before downloading the data. If the alarm is sounded, turn it off as quickly as possible. Head over to the wall opposite the door you entered. You can use your keycard here. Press action and it should disable the alarms. You can now do the downloads without the alarms going off. There are three downloads to complete. After, on the same wall as the keycard scanner, is a door. Go through it but before you do, there should be a raised platform that you can get onto by going up the stairs on the left. For a bond move, take a picture of the model. Grab the grenades and go back down. Walk through the hall and all the way down until you see another door. There is an elevator on the right. Get in and when the doors open, go down the walkway. When you get to the end, a cut scene will appear. Use your Q-claw to go through the ventilation shaft and kill the guards. If they set off the alarm, it doesn?t matter. When you drop out of the vent, turn around and go up the stairs. Look out for other guards. Take a right and enter the huge cavern with the fenced off bit in the middle. Kill anyone in this room and then turn right into the next room. Kill anyone in here, then go through the blast doors, although, if the alarm did sound, go up the ladder next to the blast doors and use the vents. If you went through the blast doors, kill the sniper ahead of you, then turn right and down the stairs directly ahead of you. Shoot the barrels to blow up anyone down there. Don?t go down there, turn left and go into that room, up the stairs. Shoot the guard, and then use your Q-remote to download at the point where the green, flashing light is. Now go back to where the sniper was, along the catwalk and use your Q-remote to download the program and open the door. Once the door is open, get ready for a big fight. There are two super-thugs that you have to fight. Pull out your shotgun that you should have. Kill the one in front of you. Turn left and get rid of the next one. Turn right to see a guard behind an open door. Shoot him. Take the sniper on your left out, and then go right into the room. Go up the ladder on the right to get onto the tramline. Turn left to see a hook. Press action and watch the end. 

Mission six: Night of the Jackal

 Don?t go forward immediately, take note of your surroundings and then walk forward. Watch as a bus crashes into the gates of the complex. Then the chaos will start. Terrorists will fire at you from all over. In the alley you started in is a shop with some body armour in it. Break the window and get it if you need it. Now, in front of you, way across the road, are behind a building. Shoot them, and then the guy with the grenades. Move forward in the same direction, and shoot the two behind the fountain. Do not kill anyone inside the embassy. They will start to kill you. Try and avoid the sniper by either avoiding the laser or shooting the sniper. The first option saves ammo. In the alley ahead is a shotgun and some body armour. Get them, and then go forward and turn left, forward a bit more and then demolish the guy in front, grab his ammo and go right and under the arch. Two more will come from opposite directions, so kill them one at a time, taking cover. Then go forward until you are under the ledge on the right where the sniper can?t get you. Move over and kill him fast. Afterwards, use your Q-claw to get onto the ledge above you. Jump to where the sniper was and nab his gun. Face towards where you just jumped from, and use your Q-claw to get onto the ledge again. Follow it to the right corner and to the safehouse. Now go forward, right, where there are two doors. Go to the left one and go to the bathroom until the cut scene plays. When it ends, go through the shower and round the corner and onto the back balcony. Use the Q-claw to get to the embassy. Once you?re there, turn to your left and keep on going till you fall off the roof. After, turn around and go up the stairs. Turn left when you get to the top and use the Q-card to open the door. Go in and a new room will load. After that, grab the body armour from under the stairs and pull out a good gun. You?ve got to fight some terrorists and save some hostages. Follow the walkway until you reach the door. When the first hostage comes out, ill the terrorist that was holding it, then turn left and move forward a little bit. Don?t go to far. The next ones are round the corner. Quickly shoot the terrorist. Then move to the last room. In the next room there are three terrorists and three hostages. The room is glass so you can shoot through that. Kill the one on the right first and then the next two. The objective is complete. If it doesn?t, then go back and go through the rooms again. If it does, then go through the room you?ve just cleared and get all the ammo and move to the next room. If you need body armour then go around the wall closest to you to the mainframe computer. Do the same back. Go into the hallway and keep on going until you get to a window that?s been blown open by a terrorist with grenades. Kill him and carry on going. Now we get to the kitchen. Open the door and kill the guy behind the bar which is ahead of you, now turn to the left and kill the three men. The door is bulletproof if you wanted to know... Now go to the first guy you killed and take his ammo. Now go into the far right corner. There is a sniper rifle and bullets there. Go left as there is more ammo there. Now get the rest of the terrorists ammo. Now go through the door on the left to get out of the kitchen. Go down the hall and near the elevator are a couple of guys. Kill them. Ones on the left and the other one is on the right. Pick up there ammo and carry on to the rotunda. Kill the terrorist in there. Now you?ve got to find the escape route which M says to find. Get out your book of flags and see what a united Kingdom flag looks like. Now look around. The escape route is behind the flag. Go up to it and press action. It reveals the secret room. Go in and follow the route to the left. Talk to the lady (Natalya Damescu) and get the armour and ammo right of the door. In the first room, look up and shoot the barrels. That?ll blow that stealthy terrorist to hell. Now go directly under where he was and collect the armour and ammo. Go to the next room with the sniper rifle. Duck behind the boxes and shoot her in the head and the barrels she?s on. When she moves to the claw, go over to the right of the room and press the green button to kill her. Afterwards, go up the ladder on the left of the room. Follow the path and pick up Carla?s ammo. Now get the armour at the end of the path. Now turn to the left and you should see a door. Go through it and up the stairs, onto the helipad. Let the helicopter take off, then either use one of the four machine guns on the roof or use your sniper rifle to shoot the pilot. When the helicopter goes to crash, get as far away from it as possible. Then you?ll complete the mission. 

Mission seven: Streets of Bucharest

Go down the first road, following the arrow to the item. Grab the Q-slicks and use them on the car that starts chasing you for a bond move. On the way to the train station, pick up any Q-gadgets you see. When you get there, destroy both the helicopters with missiles for a bond move and get the locator card. Collect the armour and get out of there. On your way to the next objective, destroy all enemy vehicles. When the helicopter blows a hole in the bridge, jump it for another bond move. Continue and collect the chip. Now go into the tunnel ahead and the car should go onto two wheels. Turn and kill the two enemy cars behind you. Now continue down the stairs and over the gap in the street for the last bond move. Carry on going across the road until R contacts you. He will tell you about the Q-booster. It?s just before the park. Get out the Q-booster and go along the park. At the bottom of the stairs, Use it and go flying over the river and into the giant shed.

Now you will be in the tank. The tank will be driven by itself, you just have to shoot the enemies with your chain gun or your cannon. Shoot everyone you see but a lot of people have rocket launchers. When you get to the blockade, turn to the right and shoot the barrels to get a bond move. And don?t hit anyone or you won?t get the move. Ahead a helicopter comes along. Bring it down and take out the two cars that come to write you off. There should be a cut scene showing a helicopter hovering above the bridge. Fire at the helicopter with the chain gun to bring it down and get a bond move. After you?ve travelled over the bridge, you will have a pair of night vision goggles. Shoot anything that resembles a white human. There are two cars aswell in this area. To get the final bond move, shoot a barrel that is next to a vehical with a man standing to the left of it. At the same time, M should say that Malpraves men have got a train. On the next bit a cut scene should show you two tanks underneath a bridge with the supply train on it. Aim your cannon at a wooden carriage that is before the red oil tanks. If you hit on target, the train will blow up and the bridge will come down and squash the tanks. The end!

Mission eight: Fire and water

Walk along the pipes (press select to put your silencer on) and climb up the ladder. Shoot the guard on that level and take his ammunition. Go up the next ladder and shoot the guard and take the ammo. Go up the next ladder, walk over to the far wall, turn 90 degrees left, move forward a couple of steps and turn 90 degrees left. Shoot the guard in front of you (preferably before he sets the alarm off) and he will fall down, revealing a guard behind him. Shoot him before he shoots you. Do not shoot the tempting helicopter or the 13 bond moves will become unavailable. Climb the next ladder and when the computer guards head pops up, pop it. After the cut scene, dash up the ladder towards Bloch, ducking behind the bullet-proof glass. Get out the Q-remote and download the information. Now run over to the door, crouch, and use your Q-laser on the lock.  Except for its gunfire, ignore the helicopter. Using the crane remote control, drop the carton that is in the air. Shoot the four guards that are outside. Once you?ve sadly decapitated the guards, go to the door at the left hand side of the ladder you climbed and grab the armour. Activate the two cranes using the crane remote control. Now go back through the computer room and exit through the door to the left hand side of the window. If your going for platinum, then shoot the drum you see as soon as the door opens to reveal a 007 token. 
Now we move onto the pump room. Get out your Calypso. Go forward and dispose of the three guards and refuel your Q-jet. There should have been a pile of boxes where you came in with a narrow gap. Pull out your rocket launcher and go into the gap. Shoot the guard that?s there. If he isn?t there, wait for him to come back. Then pull out your sniper rifle and move to the left of the rail next to the boxes. Crouch down and get the first sniper in his legs. Now jump on top of the boxes and kill the second guard. Staying up there, pull out another weapon and shoot the oil drums below for safety reasons. Go to the far end of the rail to the point where the staircase goes down. Take out the sniper rifle again. Opposite is a guard who changes the phrase ?raining cats and dogs? to ?raining bullets and grenades?. Go down the ladder until you are roughly 2 steps from the ground and take the phrase changer out. Pull out your rocket launcher and go down the steps, move to the centre of the room, turn left and move forward until you contact a pillar that should be on your right. A guard will appear from round the pillar. Take it out and then the second guard who appears when you move forward. Take that out aswell. Now move to the ladder on the left and go up it. Go to the door on the left and go through. Take out the two tough guards and then move over to the control panel. Go out the door next to it and collect the armour and ammo. Now go back in and press the green button. Two things (I?m not to sure what there called) will start moving. Get out your rocket launcher and go outside when the arm on the right is going down. When it rises, you will see a very tough guard standing there. Take him out, with any weapon except the calypso, then turn around 180 degrees and go to the other end where there is another tough guard. Take him out. There should be some armour near by. Now wait for one of the pumps (I found the name out) to come down for you to walk onto. When it gets to the top, Q-jet off and onto the platform. You should see a fork lift. Shoot it to destroy 3 of the 5 guards. Take out the others and then walk through the door. Shoot the sniper to your left and then Q-claw to where he was and take out the other sniper. Now Q-claw to where that sniper was. There are some guards here. Take them out. There is also armour here. Now head up the elevator and pull out your sniper rifle. Kill the pilot of the helicopter. If you haven?t got any ammo left in your sniper, then fire a load of bullets at him. Get the armour lying around and then go through the door and follow the edge to the ladder. Climb up it. Use the crane program to drop the snipers into the water. Take out the mobile guards and watch out for the idiot throwing grenades. Once you?ve cleared the area, Q-claw to where the idiot throwing grenades was and climb up the ladder. Use your Q-laser on the lock and you?ll complete the mission.

Mission nine: Forbidden depths

Shoot accurately! At the start, take out the guy on your left. Then aim your gun up to the ceiling because a little red light signal a turret gun. Shoot it before it shoots you. In a minute another cart should come and join the ride. Fire at it constantly and it should blow up. After a few curves, a tower with two guards will come into view. Shoot them. You should then here someone shout out intruder! And a red light in the ceiling indicates turret guns. Blow them up. Next you will go through a door and you will be shown a blockade ahead. Bloch has stopped his cart and is trying to stop you at all costs. Loads of guards are here. Your gun will autoaim from each person once you kill one. When you kill the one behind the desk, a door will open to reveal another guard. When there all down, shoot the red flashing light to open the door and continue. You?ll curve and a cart will come into view, squeeze the trigger and autoaim will do the rest. You will go down and through a see through tunnel. At the end is a turret gun. Squeeze the trigger and let autoaim do its magic. Straight after this, someone will shout ?it?s just you and me!? Press L2 and you will turn around and kill the person behind you. After the forks another cart will come into view. This guy has rockets so kill him quickly. You go left and the cart in front crashes on the right. Bloch can?t die but shoot him so he can?t shoot you. You go different ways, there is a turret gun ahead. It?s very hard to destroy this one without taking damage. At the top of the hill is a large area. A man is next to the track, autoaim will lock on and you can kill him. You will pick up a shotgun but carry on with your machine gun. A bit after this area another man on the right will come into view. Shoot him with autoaim and continue. There is another difficult turret gun ahead. Ahead another large room with a blockade will appear. When you get there, move your gun to the right, when your cart stops, press R2 to turn around and shoot the barrel, killing all the people around it and getting you a bond move. Move your gun more to the right and shoot the guy on the balcony. Another man will come out on the lower platform. Shoot him and then turn rapidly to the left. Two pillars on each side of the track conceal a man each. Shoot them and everyone should be dead. The door will open and get ready because there is a cart with a rocket launcher waiting for you. You will continue going forward once you?ve killed this guy and a turret gun will be in the ceiling. On the right side of the track will be a man with rockets, and then a turret gun, and then a guy on the left side and another turret gun. Then another guy on the left and one on the right and a turret gun. Then another guy on the left. Then another tower. Afterwards is a cart with Nigel Bloch in it. Shoot him until he says you?re a dead man Mr Bond! Then he won?t shoot but keep your autoaim on him because he drops some mines. If you keep your gun trained on him then the mines should blow up when you shoot. Another turret gun in the ceiling should appear. Shoot through the gate, then the three fans and then you should come to a light with some steam. Shoot the light to turn the steam off. There is another one of these. Shoot through the gate and a cutscene will show Bloch. Kill all the guys around the circular track and a cutscene will show Bloch coming out and saying ?Lets go Bond!? Put your autoaim on and fire away. After a while he?ll run in and shout ?Time to die!? Three more men will appear with rocket launchers. After you?ve killed them, Bloch will say ?this is where we say good-bye Mr Bond!? The middle section will open and show a substance and the fan will stop. Switch your weapons until you have the RCH-1. Look up and you will see an orange-red colour thing above the blades of the fan. Fire your rocket up, you can guide it, and send it into one of the red-orange things. A cutscene will showa support fall down. Do it again and then again and you will complete the mission.

Mission ten: Poseidon

You will drop through a hole in the ceiling. Use your Q-laser on the smaller grate to get in and through the corridor. As you get to the end, you should see a guard through the grate. Shoot him and use your Q-laser on the lock. Use your Q-decryptor to unlock the door in front of you. There is a guard at the desk so be ready to shoot him and take his weapon. There are grenades and ammo on both sides of the shelf. Go right and open the door ahead. Take out the guy on the left and then the one on the right. So you don?t get hit by a guard, hide behind some crates and pick them off one at a time. Now go straight ahead and press the green button (action on controller) and elevators should come down and take you to the next level. When you get out, two guys will come out of glass tubes, one either side of the shark tank. Use the viper to shoot the guy on the  left and use the tank as cover to kill the guy on the right. From the elevator go to the right of the room, turn right again and go through the door. Go carefully forward until you can see the patrolling guard. Kill him and then the one by the computer. Keep along the wall and go into the room. Shoot the guard on your right, collect the ammo and go through the door on the other side. When you get in there, crouch, and lob grenades. Once you?ve used them all up, move to the first tank, shoot all the guards there, then move, following the room from left to right. When you get near to the very right, a bigger guard comes out of the elevator. Once you?ve killed him, turn around and at the beginning of the room should be some more guards. Take one at a time. Now, get out your Q-remote and download the program off all three tanks. A bond move will be awarded for each one. Go over to the elevator. Behind the orange barrels is body armour. When you get out of the elevator, go carefully and quietly down the stairs. To the left is an opening. Go in and follow the corridor to the centre, where there is an opening to the right. Go in and shoot the guard. Then go over to the green light and press action. This should set off the trip wires, and the remote gun at the top of the room. It will kill all the guards in the main room. This may not work, but it will just be a bit harder if it doesn?t. Pick up the verification code on a side of the room. Move around the wall of the room ahead. Shoot all of the guards. The green lights are places for you to use your Q-remote for downloading information. The room should start shaking so lets get the hell out of there! Get out your Q-decryptor and go over to the door on the far right from where you entered. Open it and shoot the tough guy behind it. Final part. Go to the right and out of the control tower. Kill all the snipers. Go into the place where the first sniper was. Press action on the green button to lower the stairs onto the submarine. Go down the wall, if you didn?t kill all the snipers, run to avoid them or hide behind boxes. Go down the steps and pull out your favourite weapon. Kill all the guards ahead and then go down the steps that you lowered.

Mission eleven: Mediterranean crisis

Pick up the shotgun and armour and then head up the ladder quietly. Punch the guard from behind. Take out your p2k and silence it. (select). Go over to the door and shoot the guard before he realizes you. Take his ammo and go down the stairs. Take the left, unmarked door and wait a bit. Shoot the guard that appears and take his ammo, and then take the ammo from his room. Leave the room and go left until you reach a door marked BRIG. Stand to the left of the door and shoot the guard that is inside. Use your Q-laser on the left cell and both doors will open. Go into the right cell and use your Q-laser on the second lock. Jump into the vent and crawl along until you see an opening with a guard not facing you. Another guard should be down the hall. Shoot the guard down the hall with your p2k and then the one in front of you. Ignore the lock and carry on going through the vent. When you reach the last opening, shoot the guard going backwards and forwards. Then another tough guard will come in. Shoot him in the head twice. When you cut the lock and drop down, M will send you a message. Get all the ammo and continue through the door on the left side of the conference room. Go under the stairs and collect the armour and grenades. Upstairs there is a man typing who doesn?t know about you yet. Look on the left and shoot the guards head through the glass. Then the typing man will be alerted but you kill him anyway. From the same spot, shoot the guards downstairs and watch out for other guards. Look to your left and use your Q-laser on the lock. Go through the vent and shoot the guard you see in the head at the exit. Then drop down and go to the right as far as you can. Look up to see a Q-claw spot. Go up there and go through the door, take a left and you should see another man typing. If he is oblivious to you then run and punch him in the head. If he?s not then use a grenade, bounce it round the corner and blow him up. Get the ammo and the harrier program. Now go out the room and you will see a window with more guards. Go out from there and stand behind the box. Snipe the visible guard with your p2k. Everything should be ok as long as you get them in the head. Go to the window again and shoot the second guard, breaking the glass. Kill everyone in the area except for the sniper. When you?ve done that, go to the light and burn off the lock to the fenced off area. Don?t go through. Now go around the edge of the ship and look for a Q-claw spot. Up there there is armour and a door. Go through it and through the hall. Open up the door and shoot the typer in the head. Then the sniper and take his gun. To your right are some guards. Shoot the barrels that are around them to blow them up. Now go across the bridge and up the stairs opposite. You should then get a message from Zoe saying that she?s in trouble. In front of you should be something. Anyway, go into the corner behind it, trying not to let the guard around the corner see you. Bounce a grenade around the corner to finish him off. Pick up his gun and go to the door to the next part. There should be some armour nearby. Wait at the bottom of the stairs for the guard. Shoot him and then at the top of the stairs use the harrier program to kill the guards outside. Then go up the stairs, wait for the guard to come along, kill him and then continue outside. Take a right into what seems like a dead end and look to the top left. Shoot the guy you see with your p2k or sniper rifle. Then use your Q-claw to go to where he was. Loads of guards are waiting outside. When the one comes to make you go outside, shoot him in the head. Look up and a couple of people should be there. Shoot them both in the head. When more guards come in, get rid of them with the shotgun. When they are all dead, go in and on the left there is armour and ammo. Then go out the door to the right of the room. Continue until you are at the bottom of a stairway. There are a few people up here, grenade fanatics, a sniper and a tough guard. Under the stairs is armour. Go up the stairs and shoot anyone you see in the head. When you get to the platform the sniper is looking at, go backwards up the stairs until you can see his head. Shoot him and there is some armour up the top. When you open the door, two guards will be alerted. Shoot them both and then go back to the top of the stairs. Throw a grenade at where the sniper was and shots will be aimed at you but none will make contact. You should be able to take them out blindly. Now, pull out your sniper (SSR4000) and go into the next area. Wait for a helicopter to come down. Shoot the pilot in the head and then continue and find a ladder. Use your Q-laser on the lock but get ready because two guards come out behind you. Shoot them both. Continue onto another ladder on the right. Use your Q-laser on the lock and go up. There will be a guard nearby when you come. Get rid of him and then the one on the right. The lady in white will tell you that she will disarm the nuke and Zoe is being held downstairs when you use your Q-laser to unlock her. Download the program in front of you with your Q-remote and then proceed to the next area. Use the hook to slide down but get off almost immediately. You will drop onto a level lower. Use your Q-laser on the lock in the floor and go through. Press the green button to get Zoe out. She will tell you a load of stuff. Go to the door on the right of the one that you came in and you should find a ladder. If you fall down, you will lose points. There is armour at the bottom. Go through the door to use the missile program. A sniper and a tough guard will be killed off. Continue and M will tell you what?s going to happen. Run quickly to the mounted gun. Use it to destroy the helicopter and then Zoe will turn up in a harrier. Walk close to the railing and about three stairs to your right and you will somehow be on it.

Mission twelve: Evil Summit

Go right through the door and kill the guard that is behind it. Go to the locked box on the right and use your Q-laser on it. Take out the sniper rifle. Shoot the two snipers on the left with the sniper rifle and if you have got golden accuracy on then shoot the other two with the p2k. Then go out the same way, over to the right platform, take the elevator up and kill the two snipers if you haven?t already. Take their ammo and then go over to the left platform, take their ammo and then take out your Q-remote. Use it to get the door program from the left tower. When you?ve done that, take out your sniper rifle and look down below. Tons of guards come out. Shoot all of them. They will keep coming out for roughly 3 minutes. Try and hit everyone in the head and try not to miss. If you?re lucky you should have about 7 or 8 shots left. Now go down to were the guards were and get their ammo. Be quick and you should have loads of ammo for the D17. Then go to the bridge that you crossed for the sniper towers and use your Q-remote on the door downstairs. Kill the guard if you haven?t killed him already and then go to the door at the end of the hall. In the next room, open the door in front of you. You should be in a massive place where you have to rescue 4 of the leaders. Shoot all the guards. Use up the ammo in your p2k and now use the D17. Just don?t hit a leader! Get their ammo when they?re dead. Now go up the ladder on the far side of where you came in. Grab the armour and ammo for the sniper rifle. Go back down to the bottom level and collect the light flashing green (the Silo 1 program) with your Q-remote and now follow the coloured line on the floor to go into the silo. You have to do this for each silo. Now you have to save another world leader. Try to distract the guards so they come into view. Then shoot them. Don?t worry about falling down the silos as there is a way up for all of them. There is body armour near the exit of all the silos. Now do the same for silo 2. Kill all the guards as there is one to kill after you save the world leader. In silo 3, go left. Use either your jet pack, or fall and use your Q-claw. Kill all the guards and save the world leader (this sentence is becoming repetitive...) and go out. In silo 4, kill the guard that is clearly visible, and then go up the stairs and to the left. Kill that guard but watch out for this lunatic world leader because he likes his afternoon stroll. Once you?ve killed the last guard, you just saved the president of the USA (hope he doesn?t read what I put about him!). But you are locked in here. So go to the bottom of the silo (by going down the ladder), get to the bottom, go through the door, turn right at the end of the hall and grab the armour. Then go up the elevator and the cutscene shows our old friend- Nigel Bloch. When Bloch is jet packing around the room like its his holiday, shoot him until he goes into the next room. Now get out the sniper rifle to hurt Bloch. He?s running around with a rocket launcher so you?d better act fast. Aim where he is going to land, don?t follow him with the scope. When you hit him, he will go a bit faster. With the sniper you can shoot him in the head a few times. Or you can use a different weapon. He will go into a hole in the ceiling which you have to follow him into. Refuel your jet pack and fly onto the broken catwalk. Then walk to the top and use the Q-claw to get into the hole. At the beginning of the next round he will be floating above the starting room of Cold Reception. Don?t move, you will pick up the rocket launcher but if you move you will fall off the edge of the platform you are on. Shoot Nigel with the rocket launcher or any other gun and you will have...

COMPLETED THE GAME

Gold and platinum awards

Level 1: Trouble In Paradise
Gold - 50,000: Golden Gun ~ Makes The P2K Gold. (not kill in one shot)
Platinum - 50,000 + 007 Icons: MP Map - Rocket Manor

Level 2: Precious Cargo
Gold - 50,000: Golden CH-6 ~ A Golden Rocket Launcher w/ Unlimited Ammo for
Level
Platinum - 50,000 + 007 icons: MP Game Mode - Golden Gun

Level 3: Dangerous Pursuit
Gold - 70,000: Unlimited Missiles ~ Just what it says, Unlimited Missiles
in driving levels.
Platinum - 70,000 + 007 Icons: MP Model - Stealth Bond

Level 4: Bad Diplomacy
Gold - 70,000: Golden Accuracy ~ Makes the P2K have perfect, pinpoint
accuracy.
Platinum - 70,000 + 007 Icons: MP Powerup - Gravity Boots

Level 5: Cold Reception
Gold - 90,000: Golden Clip ~ Makes the P2K have a larger clip size. (12 instead
of 6)
Platinum - 90,000 + 007 Icons: MP Model - Guard

Level 6: Night Of The Jackal
Gold - 90,000: Gold Grenades ~ Golden Grenades are given at the start of some
levels.
Platinum - 90,000 + 007 Icons: MP Weapon - Viper

Level 7: Streets Of Bucharest
Gold - 100,000: Lotus Esprit ~ New car for driving levels.
Platinum - 100,000 + 007 Icons: MP Model - Alpine Guard

Level 8: Fire & Water
Gold - 100,000: Rapid Fire ~ Rapid Fire for the P2K.
Platinum - 100,000 + 007 Icons: MP Weapon - Calypso

Level 9: Forbidden Depths
Gold - 110,000: Golden Armor ~ Golden health wheel.
Platinum - 110,000 + 007 Icons: MP Modifier - Full Arsenal

Level 10: Poseidon
Gold - 120,000: Golden Bullets ~ Makes the P2K\'s bullets more powerful.
Platinum - 120,000 + 007 Icons: MP Model - Cyclops Oil Guard

Level 11: Mediterranean Crisis
Gold - 130,000: Regenerative Armor ~ Health regenerates in some levels.
Platinum - 130,000 + 007 Icons: MP Model - Poseidon Guard

Level 12: Evil Summit
Gold - 130,000: Unlimited Ammo ~ Unlimited ammo for the P2K.
Platinum - 130,000 + 007 Icons: MP Model - Carrier Guard

What are 007 tokens?

007 icons give you a Platinum Medal if you collect all of the icons in a level and reach a certain point value. 007 icons only show up after you beat a level and get a Gold Medal. If you get all of the icons in a level, it puts your point total up 50,000 points.

Where can I get 007 tokens?

Level 1 - Trouble in Paradise
1. At the very beginning, Q-Claw up to the top of the building. The 007 icon
is at the end of the ramp.
2. In the room after the first elevator, it is sitting on top of several crates.
Jump on the crates to get to the 007 icon.
3. In the darkened room in the third area (the one before you get the vials),
the 007 icon is to the left near the end of the room.
4. In the fourth area, the 007 is to the left of the ramp leading to the sub
pen.

Level 2 - Precious Cargo
*In this Rail mission, the 007 icons appear on the \"track\" if you will only
if you perform certain things. Below is a list of now where to get the 007
icons, but how to make them appear.
1. Destroy the two blue limos forming the roadblock.
2. Shoot the helicopter after exiting the warehouse.
3. Shoot the goon standing near the end of the street after turning left.
4. Subdue all three goons guarding the entrance of the factory.
5. Shoot the column without killing the goons after entering the factory.
6. Shoot the last fan after the column.

Level 3 - Dangerous Pursuit
1. At start, turn around and head left. The 007 icon is at the end of the
alcove.
2. Shoot the wooden crate in the middle of the road after the roadblock.
3. Head to the convention center to the left of exiting the warehouse district.
The 007 icon is in the small area within the convention center.
4. Just past the convention center is a gas station with goons surrounding
it. The 007 icon is in the gas station.
5. Down the same street as the convention center and the gas station, the
scenery to the left will change from buildings to trees. The 007 is on the
sidewalk to the left right after the scenery changes.

Level 4 - Bad Diplomacy
1. On the first floor, past the elevator and past the second guard is a room
where darts can be found. The 007 icon is in front of the darts.
2. On the second floor, head left after leaving the elevator. The 007 icon
is on the far side of the rotunda.
3. On the second floor, it is in the secret room past the window leading to
Griffin\'s quarters. Use the Q-Vision glasses to see the secret room.
4. On the third floor, in the room just past Griffins room where there are
several glass displays. The 007 icon is to the right of the glass displays
near the stairs.

Level 5 - Cold Reception
1. Push the right button at start (the one that opens the door to the right,
where the guards are). This opens up the room with the guards where the 007
icon is located.
2. In the vents that lead from the main room where the ML-22 can be seen in
the window and connects to the room where the blueprints are.
3. In the mainframe room, just to the right of the stairs in the mainframe
room.
4. In the second area, in the middle of the second set of vents above the
cave.
5. Follow the second set of vents to the very end to an alcove. The 007 icon
is in that alcove.
6. In the cave past the blast doors, it is on top of the steam vents in the
bottom of the cave.
7. At the bottom of the cave is a ladder leading to the top of the cave. The
007 icon is at the foot of this ladder.

Level 6 - Night of the Jackal
1. In a store window in the same area as the Firensi and the Armor.
2. In the second sniper\'s nest (where the SSR can be received)
3. In the room where the lady in red hides after being rescued. It is
immediately to the right of the door.
4. In the area where the helicopter if fought with, it is in the far end of
the area, behind the crates.

Level 7 - Streets of Bucharest
1. Behind a pillar under the first bridge.
2. At the far end of the train area. (After entering into the train area,
turn right)
3. After picking the locator up, it is in the alcove where the armor and the
missiles can be found.
4. Floating in mid-air in the area after the microchip.
*The next two are in the Tank Rail area. As before in the second mission,
these icons only appear after you accomplish the following tasks.
5. Shoot the tanker that is being followed by two armored vans.
6. Destroy both helicopters right before the hotel

Level 8 - Fire and Water
1. Immediately after going out of the door from the room where the crane
program, shoot the barrel in front of Bond. The 007 icon is in front of Bond.
2. After going through the chain-link fence, head to the vent to the left.
In the room that the vents lead to, the 007 icon is behind the barrels on
top of a few crates.
3. In the area before the pump room area, the 007 icon is hidden below the
cranes holding the metal crates.
4. In the area before the pump room area, the 007 icon is on the bottom level,
underneath the bridge that connects the helicopter pad and the walkway
leading to the door to the pump room.
5. In the pump room, the 007 icon is on the far side of the room on the bottom
level, on top of the crates behind the ladder leading to the platform on the
right side of the area.
6. After exiting through the door in the upper level of the pump room, head
to the right. The 007 icon is behind a group of barrels.
7. In the same area as 007 icon #6, the 007 icon is below the tower with the
sniper.
8. Up the elevator to the final area where the third helicopter appears, the
007 icon is in the corner of the room behind crates and barrels. Shoot the
barrels to get to the icon.

Level 9 - Forbidden Depths
*As before in previous Rail missions, these 007 icons only appear after you
do something. Just do the below to make the icons appear.
1. Kill both guards in the first tower.
2. Kill both guards in the second tower.
3. Destroy all of Bloch\'s mines. This one will appear right after the last
mine is destroyed.
4. Destroy all gun turrets on the ceiling. This one will appear right before
the fans.

Level 10 - Poseidon
1. Right at start, Q-Laser the larger vent to the left. It is in the vent.
2. In the second area, shoot the barrels immediately to the right. The 007
icon will appear after the barrels are shot.
3. On the bottom level of the second area, just to the right of the stairs
leading from the elevator.
4. In the third area, to the right of the start is a small room with armor
and grenades. The 007 icon is in the room.
5. Go down the stairs and immediately turn right. Go around the crates to
a small vent. Crawl through the vent to the end, there the 007 icon is.

Level 11 - Mediterranean Crisis
1. On a lower level on the outside of the first area. (This icon would be
right in front of Bond if the good ending of Poseidon played)
2. In the left cell in the Brig. (This icon would be right in front of Bond
if the bad ending of Poseidon played)
3. Go into the vent in the right cell of the brig. Follow the vent all the
way to the end.
4. From the briefing room and up the stairs, go into the vent in the right
wall of the first control room and follow it to the end.
5. From the control room where the Harrier program can be obtained, go out
through the door leading to the side of the ship. Turn right and go down,
where Bond would be on the other side of the chain link fence. There is a
Q-Claw target near the side of the ship, leading to a ledge. Q-Claw to the
target to the ledge. Or a different way of getting to there is after getting
past the sniper, go into the control room and through the door. Follow the
passage way to the ledge. The icon is on the ledge.
6. Behind some crates on the way to the walkway with the sniper near the end
of the area.
7. To the left of the foot of the stairs leading to the bridge in the second
area behind the crates is the 007 icon.
8. Fall down the hole instead of using the hook to get to Zoe. The 007 icon
is below the hole.
9. To the far right corner of the area where the super-goons are guarding
Zoe.

Level 12 - Evil Summit
1. On top of the right sniper tower.
2. On top of the left sniper tower.
3. On top of the projector, in the same area as the SSR bullets and armor.
4. At the bottom of the launch room of the French Prime Minister.
5. Outside of the far door leading to the German Prime Minister.
6. At the bottom of the launch room of the American President.
        
What are Bond moves?

Bond Moves are when you get that
Duh-Duh-Da-Da, in the middle of the game, for completing a Bond like action.
These Bond Moves give you points at the end and are also fun to get.

How can I get Bond Moves?

Level 1 - Trouble in Paradise
- Open the main door with your Q-Decryptor.
- Use the Q-Claw to get up to the roof.
* After getting onto the roof, drop down and punch the guard working at the
computer, he\'ll drop a keycard that you\'ll need.
- Open the locked door with the Q-Decryptor.
- Use the keycard you got from the guard to open the armory.
- Use the Q-Laser to cut the lock on the gates.
- Shoot the fuel tank on the back of the forklift.
- Shoot the rope that the crate is hanging from.

Level 2 - Precious Cargo
* While all of the following go in chronological order, the most important
Bond move to remember is to shoot out the tires of all the cars that chase
you throughout the level.
- Shoot the guy hanging out of the side of the first helicopter.
- Shoot the barrels next to guys on the right when Zoe says \"James, we\'re
surrounded.\"
- Shoot the guy hanging out of the side of the helicopter at the roadblock.
- Shoot a rocket into one of the building columns behind the roadblock.
- Shoot the barrels on the left side (on the second level, there\'s one guy
above, and one below)
- Shoot the two guys on the catwalk above the entrance to the last room.
- Shoot the barrels on the forklift in the last room.

Level 3 - Dangerous Pursuit
- Shoot the barrels to the left of the first roadblock you encounter.
- Shoot the barrels on the right side of the tunnel leading out into the city.
- This next one needs some directions. Coming out of the tunnel into the city,
stay to the left. You\'ll enter an area where the sky is orange, keep going
until you pass a big building on the left with a skywalk going over the road.
A little ways further, on the corner on the right, you\'ll see a gas station
with two jerks in front of it shooting at you. Shoot the pumps to kill these
guys.
- Use the Q-Smoke to disable one of the cars accompanying the van.
- Disable the van with the Q-Pulse on the first try.
* BONUS BOND COOLNESS - This isn\'t a Bond move, and I\'m not entirely sure
why, but it\'s still fun. From the gas station you blew up, go to the right.
You\'ll come to a bridge going across the road. Turn right just before the
bridge. You\'ll pass a large colorful sign on your left, keep going and turn
right. Follow this road and you\'ll see a building with an awning with flashing
lights and a Q-Booster in front of the doors. All I\'ll say is that you can
go smashing through those doors. The rest is up to you :)

Level 4 - Bad Diplomacy
- After going to the second floor and through the kitchen, you\'ll encounter
a laser tripwire thing. Don your Q-Specs to see the secret panel. Open it,
and cut the wires with the Q-Laser.
- Go around the corner and past the open window (watch out for the guard :P)
and you\'ll find another laser tripwire. Do the same thing you did for the
last one.
- Keep going around to the left and put your Q-Specs on to see a secret door
on the left side wall. Open it and go in.
- Go out the open window you passed before and use your Q-Claw to go up to
the second floor.
- Go through the room with the computer and open the door on your right. Watch
the cutscene long enough to see Bond pick up the keycard. (But if you don\'t
watch it all, you\'ll miss the jiggly show :P)
- Pick up the passcode generator Griffin drops after you beat him.
- On your way out, you\'ll hit another laser tripwire. Same as first two.

Level 5 - Cold Reception
- Cut the lock on the first vent cover you find after going through the left
door from the main room.
- Get the access card from the bookshelf behind the middle door.
- Use the access card on the computer up the small set of stairs to turn off
the data port alarms.
- Take a picture of the little model oil rig near the exit door.
- After using the Q-Claw to enter the first vent, go to the end of the vent
and use the Q-Claw again to enter the second vent.
- Use the Q-Remote to get the security door program.
- In the large room with the tanks, kill a guard with steam by shooting a
valve on one of the large tanks.
- Open the security door with the Q-Remote.

Level 6 - Night of the Jackal
* It\'s a good idea to save a couple rounds of sniper rifle ammo till the end
encounter with the gunship.
- After using the Q-Claw to go up to the ledge, jump over to the balcony where
the sniper was.
- From the balcony, Q-Claw to the ledge beside the window. Follow the ledge
around and go into the apartment through the open patio doors.
- Use the Q-Claw to get across the street to the embassy.
- Use the Q-Specs to see the secret door behind the Union Jack flag. (Facing
the entrance to the large circular room, it\'s on the left)
- Rescue Natalya Damescu (Talk to her)
- After getting Carla the Jackal to the last point on the catwalk, move to
the far right side of the room. You\'ll see a button near some crates, press
it to kill her and hear a classic Bond-esque line.
- Shoot the pilot of the gunship with the sniper rifle.

Level 7: Streets of Bucharest
- Use the Q-Slicks to get rid of a car chasing you. (Any one)
- Destroy the two helicopters at the train station.
- On the way to finding the chip, jump the bridge blown out by the helicopter.
- After finding the chip, keep going full speed into the short tunnel ahead;
you should go up onto two wheels and go between the cars. (thanks Palador)
- After going between the cars, you\'ll go down some stairs then up a hill
with a winding path on it; keep your speed up going up the hill and you\'ll
jump across the road.
* The following moves are done in the tank.
- When you enter the large are with guys directly in front of you and a van
on the left, shoot the barrels to the left of the van.
- Kill the first helicopter you come across.
- Kill the helicopter that appears over the bridge.
- When M says that Malprave\'s men have commandeered a supply train, you\'ll
see a limo and a guy standing beside it on the left side of the road. Shoot
the barrels to the left of the guy.

Level 8 - Fire and Water
- Obtain the crane program with your Q-Remote.
- Cut the lock on the door next to the crane program computer.
- Use the Q-Remote to drop the crate hanging directly outside the computer
room.
- Cut the lock on the vent to the left of where Bloch stands and yells \"Come
on, Bond.\"
- Use the Q-Remote to activate the two cranes and lower the crates. (Each
one counts as a separate Bond move)
- Cut the lock on the vent directly across from the first one.
- Shoot the pilot of the helicopter with your sniper rifle.
- In the room with the giant pump arms, use the Q-Claw to get up to the platform
where you jump onto the arm.
- Use the Q-Claw to go from the catwalk on the huge tank on the right to the
other huge tank.
- Use the Q-Remote to drop the crate hanging above the two jerks.
- Shoot the pilot of the helicopter who announces he has you surrounded.
- Use the Q-Claw to go right up to the top platform.

Level 9 - Forbidden Depths
- Shoot the blinking red light to open the security door in the first section
where you stop.
- Shoot the barrels between the group of jerks on the right side of the second
area where you stop.
- Shoot the centers of the fans in the tunnel leading to the last area.
- Shoot the red lights on the left side of the same tunnel to turn off the
steam.

Level 10 - Poseidon
- Cut the lock on the smallest vent cover in the opening room.
- Obtain the system pressure, temperature, and chemical regulator programs
using your Q-Remote. (3 separate Bond moves)
- Press the green button in the control room of the cloning room.
- Use the Q-Remote to apply program changes to the three terminals in the
cloning room. (3 separate Bond moves)
- Press the green button on the left side of the submarine room to lower the
stairs.

Level 11 - Mediterranean Crisis
- Cut the lock and enter the vent in Zoe\'s cell.
- After entering the first hangar part (coming in behind the guy typing on
the computer) cut the lock on the vent to the right. Go through the vent and
make your way along the railing of the ship. Use the Q-Claw when you see the
white circle thing to get up to the higher level.
- Use your Q-Remote to obtain the Harrier program.
- In the second area where you have the chain link fence to your left, and
the railing to the right, use your Q-Laser to cut the lock on the chain link
door.
- In the same area, keep following the rail again, and use your Q-Claw when
you see the white circle thing.
- In the room you\'re in after Zoe says she\'s found the conference room, look
out the window and use the Q-Remote to fire up the Harrier and toast the jerks.
- After leaving that room, follow the path around and use your Q-Claw when
you see the white circle thing way up and to the left.
- Shoot the helicopter pilot with your sniper rifle.
- Use your Q-Laser to free the Navy chick.
- Use your Q-Remote to get the missile program.
- Use the hook, but don\'t go right down! Instead, press the action button
again to let go and land on the floor below.
- After you land, cut the lock, drop down and press the green button to get
Zoe out of harm\'s way.
- Use the missile program to fire the missile and kill the sniper.

Level 12 - Evil Summit
- Cut the lock on the box in the building nearest the start point.
- Get the access hatch program from the left tower using your Q-Remote.
- Swing from the left tower to the right via the cable hook.
- Swing from the right tower back to the building you got the sniper rifle
from via the cable hook.
- Open the access hatch using the Q-Remote.
* Before you do the next one, make sure you\'re standing on the catwalk.
- Cut the bundle of wires at the top of the room with your Q-Laser.
- Rescue the French Prime Minister.
- Rescue the German Chancellor.
- Rescue the UK Prime Minister.
-	Rescue the US President

Codes

I am in favour of Action Replay so these codes will work with Action Replay.

(M) 
0E3C7DF2 1853E59E
7E977325 BCD01E27
CAF5EA97 BCA99B83

Have 999 Lives 
CE8EFE12 BCA99E6A

Stretched Mode 
DE93308E FC299B83

TO ACTIVATE ANY OF 

THE CODES BELOW 

LOAD MISSION 2 or 3 

Unlock All levels 
CE8EDF8A BCA99B8E

Unlock Secrets 

Trouble In Paradise 

MP Map - Rocket Manor 
CE8EDF76 BCA99B84

Golden Gun 
CE8EDF26 BCA99B84

Precious Cargo 

MP Game Mode - Golden Gun 
CE8EDF72 BCA99B84

Golden CH-6 
CE8EDF22 BCA99B84

Dangerous Pursuit 

MP Model - Stealth Bond 
CE8EDF7E BCA99B84

Unlimited Missiles 
CE8EDF2E BCA99B84

Bad Diplomacy 

MP Powerup - Gravity Boots 
CE8EDF7A BCA99B84

Golden Accuracy 
CE8EDF2A BCA99B84

Gold Reception 

MP Model - Guard 
CE8EDF06 BCA99B84

Golden Clip 
CE8EDF36 BCA99B84

Night Of The Jackal 

MP Weapon - Viper 
CE8EDF02 BCA99B84

Golden Grenades 
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Streets Of Bucharest 

MP Model - Alpine Guard 
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Lotus Esprit 
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Fire & Water 

MP Weapon - Calypso 
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Rapid Fire 
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Forbidden Depths 

MP Modifier - Full Arsenal 
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Golden Armor 
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Poseidon 

MP Model - Cyclops Oil Guard 
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Golden Bullets 
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Mediterranean Crisis 

MP Model - Poseidon Guard 
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Regenerative Armor 
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Evil Summit 

MP Model - Carrier Guard 
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Unlimited Ammo 
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Weapons

Pistols:
Wolfram P2K: Designed to be the next generation of sidearm for the German
police, this pistol sports a compact design and smooth single-action firing
mechanism. The P2K fires special lightweight 9mm bullets. While not the most
powerful rounds in Bond\'s world, they allow for rapid and precise firing.
Bond\'s Wolfram P2K can be fitted with a silencer that screws into the barrel.
Press select to arm the silencer.

Windsor Viper: This large, stainless steel pistol delivers a .44 magnum
bullet with a tremendous stopping power. The Windsor is limited by a heavy
recoil, which reduces its rate of fire.

IAC Defender: Developed for the Israeli military, the IAC fires the
powerful .44 Magnum round at a steady rate of fire, thanks to a gas-powered
blowback system. It\'s a powerful weapon, but the accuracy isn\'t that great.

Dartgun: For special missions, R provides this gas powered pistol capable
of firing non-lethal darts. Use this weapon to immoblize innocent guards in
the Night of the Jackal level.

Golden Gun: This special pistol is given as a reward for exceptional service
in your first mission. It has all of the advantages of the standard P2K, except
that it\'s more powerful. In multiplayer, the golden gun is capable of taking
an opponent down in one shot.

        Submachine guns:
Koffler & Stock KS7: Developed for German border patrols, the Koffler & Stock
KS7 is an inexpensive lightweight machine gun, found in great numbers
throughout the world. It\'s low firepower, poor accuracy, and small clip size
make it effective only at close range.

Ingalls Type 20: Orginally designed for urban police use, the Ingalls Type
20 never achived popularity because of its poor accuracy. It immediately
caught on with the criminal underworld, where it\'s lack of finesse was viewed
as an advantage rather than liability. Compared to the KS7, the Ingalls has
a higher rate of fire and a larger clip size.

Calypso P-750: The large-capacity cylindrical magazine gives the Calypso
P-750 an unusual look, but it carries more rounds than any other submachine
gun. An additional grip gives it great accuracy than the Ingalls or the KS7,
and a high rate of fire makes it a formidable weapon.

Munitions Belgique PS100: Built for the Belgian military, the PS100 features
a dorsal magazine that holds more rounds than the Ingalls or KS7. Is\'s
superior rate of fire makes the PS100 the most lethal submachine gun in the
world.

Kazakovich KA-57: The most recognizable assault rifle in the world, the KA-57
was developed for the soviet infantry during the Cold War. It\'s a sturdy rifle
with low stopping power and a slow rate of fire, more accurate than a
submachine gun, but lacking the punch of other assault rifles.

Windsor FSU-4: A version of the US Army\'s standard-issue assault rifle, the
windsor FSU-4 offers a decent rate of fire and accuracy with the added benefit
of a grenade launcher. Press select to switch to it.

Meyer-Westlicher UGW: While other nations preferred steel and aluminum alloy
weapons, the Austrian Army realized the possibilities of designs based on
plastics. The UGW features a good rate of fire and excellent accuracy, aided
by a 3x scope.

Koffler & Stock D17: This revolutionary design from Koffler & Stock may change
weapons forever. The D17 fires caseless ammunition which increases the
weapons accuracy. With a high rate of fire and a powerful 4x scope, the D17
ensures considerable firepower on a target with a high degree of accuracy.

        Other:
Hand Attack: Your hand to hand combat training allows you to deliver a
devastating knockout blow with your bare hands. In certain situations, a
single strike can take down an opponent.

Frinesi Special 12: Used by police forces around the world, this 12-gauge
combat shotgun has limited range but tremendous firepower. In multiplayer
press select to make an automatic shotgun.

SWZ SSR4000: A bolt-action rifle, the SSR4000 can deliver powerful rounds
accuratly and at great ditances. A single shot from the SSR4000 neutralizes
almost any opponent, and in addition, the SSR4000 has the power to penetrate
armored helicopter glareshields. Press select to access the more powerful
scope.

Grenades: Grenades can be used to attack opponents while taking cover.

MRL-22: This compact, shoulder-launched weapon fires unguided rockets that
deliver tremendous firepower. Accuracy is not a premium to the MRL-22, since
collateral damage ensures neutralization of any nearby opponents. In
multiplayer press select, it allows MRL-22 to shoot guided rockets. The
rocket tracks your targeting cursor until it hits a solid object.

        Driving Weapons: (Rail levels)
CH-6: This rocket launcher projects unguided missiles wherever you point it.

KA-57S: The S stands for \"scope.\" With the scope attachment, this rifle
becomes a fine weapon for accurate long-distance shooting.

Shotgun: This 12-gauge weapon features pump-action relaoding. It can also
operate as a long-distance weapon, but with greatly diminished
effectiveness.

RCH-1: User-guided rockets. When launched, the veiw switches to that of the
rocket until it impacts the target.

        Driving Weapons: (In the car)
Machine Guns: All MI6 vehicles come equipped with standard, forward mounted
machine guns. These have unlimited ammunition, but are by no means the most
accurate weapon in your arsenal.

Rockets: These forward firing projectiles have no guidance systems, so use
with caution. (Yeah right).

Missiles: Vehicle mounted missiles that will lock onto the nearest target.
Allow sufficient time for target to lock before firing!

People

Good Guys
James Bond- Duh, the famous 007, main character in the game.
Zoe Nightshade- Woman CIA agent, also has an evil clone. \'Partners\' with Bond.
Q- The famous gadget man. Gives Bond all of his fancy electronic gear. R is
his successor.
R- Gives Bond Q\'s gear. Talks to Bond during missions.
M- Head of MI6. Bond works directly for her.
Natalya Damescu- Woman who gives Bond information on the evil deeds of
Malprave.

Bad Guys
Adrian Malprave- The main antagonist. She is the head of Malprave Industries.
Nigel Bloch- Malprave\'s main henchman. Has a double.
The Twins- Identical twins who work for Malprave. One asks Bond to \"Enjoy
the view.\"
Carla The Jackal- Woman who works for Malprave. She \"falls\" for Bond.
Reginald Griffin- Works for Malprave. Has a double. Had a setback in Hong
Kong.