================================================================ Jak 3 Weapons Guide ================================================================ Platform: PS2 Age Rating: 12+ Current Version: 1.00 This guide is Copyright 2006 J Simpson. Only the following websites have permission to display this guide: http://www.supercheats.com ================================================================ TABLE OF CONTENTS ================================================================ 1 - Introduction 2 - Key to the Weapon Guide 3 - Weapon Guide 4 - Weapon Rankings: The Best to the Worst 5 - The Secrets Menu: Weapon Add-ons 6 - Version History 7 - Special Thanks ================ ================ 1 - INTRODUCTION ================ ================ Jak 3 is the third in a series of games developed by Naughty Dog, and is one of my favourite games. Why? Good graphics, even better gameplay, tons of stuff to collect and, of course, WEAPONS!!!!!!!!! This guide has been produced to give you info on all the Jak 3 weapons, including where to get them, usefullness ratings, ammo count, upgrades and more! =========================== =========================== 2 - KEY TO THE WEAPON GUIDE =========================== =========================== The Weapon Guide will be laid out in a certain format. This short section will tell you the meanings of the different factors in the main guide. (COLOUR) Weapons - Under these headings will be the weapons in each of the four ==================== coloured groups. WEAPON NAME - The weapon's name will be displayed here. Brief Description: - A short two or three line description of the weapon. Power /10: - The overall power of weapon, out of ten. Higher rating = more power. Ammo Count: - The amount of ammo this weapon has, WITHOUT the ammo upgrades from the secrets menu. Also, how much ammo is used for each shot (ps = per shot). Usefullness Rating /10: - How often you will probably use the weapon in the game, out of ten. Rate Of Fire /10: - How quickly the gun can be re-fired, out of ten. Higher rating = faster ROF. Range /10: - How far the bullets can travel, out of ten. Higher rating = bigger range. Overall /10: - An overall rating, out of ten. Obtained: - In which mission the gun is obtained. ================ ================ 3 - WEAPON GUIDE ================ ================ This is it folks, the main section! As I said before, I've tried to make it as detailed as possible, so I hope it helps. NOTE: In each coloured group, the last two weapons are both upgrades to the first one. Red Weapons ==================== SCATTER GUN Description: A weak gun. Normally hits multiple enemies, but has a very slow ROF and its range is just as bad. Only useful right at the beginning of the game, if you're ever going to use it at all. Power /10: 2 Ammo Count: 50, 1ps Usefullness Rating /10: 2 ROF /10: 2 Range /10: 2 Overall /10: 2 Obtained: 'Earn First War Amulet' mission. ACT I WAVE CONCUSSOR Description: This is good. Use it in a small area with loads of enemies and you'd be surprised by the results. Average ROF, okay power, used a lot. Whichever member of the design team that thought this gun up is pretty clever. Power /10: 4 Ammo Count: 75, 2-5ps Usefullness Rating /10: 7 ROF /10: 5 Range /10: 3 Overall /10: 5 Obtained: 'Earn Second War Amulet' mission. ACT I PLASMITE RPG Description: Cool, a grenade launcher. Very powerful, but eats away at the ammo (10 AMMO PER SHOT?!), it also has a slow ROF. Good range though. Ideal for taking down a small cluster of enemies from a medium distance. Power /10: 9 Ammo Count: 100, 10ps Usefullness Rating /10: 5 ROF /10: 2 Range /10: 7 Overall /10: 5.5 Obtained: 'Complete Gun Course 2' mission. ACT II Yellow Weapons ==================== BLASTER RIFLE Description: Ah, the good old Blaster. Strong, reliable, good ROF. Auto-aiming as well. This gun will be used quite a bit, until you get the first upgrade... Power /10: 2 Ammo Count: 100, 1ps Usefullness Rating /10: 7 ROF /10: 7 Range /10: 9 Overall /10: 6.5 Obtained: 'Earn First War Amulet' mission. ACT I BEAM REFLEXOR Description: Same as the Blaster, except... rebounding shots! The perfect weapon for when you're surrounded by bloodthirsty enemies who really want to rip your head off. Good ROF and reasonable power make this the gun of choice in many areas of the game. Power /10: 5 Ammo Count: 125, 1-4ps Usefullness Rating /10: 9 ROF /10: 7 Range /10: 9 Overall /10: 8 Obtained: 'Earn Second War Amulet' mission. ACT I GYRO BURSTER Description: Come on! This is one of the best. Press R1, and you'll send out a small flying disc of some sort. Now, stand back and watch the fireworks! Extremely useful when you're surrounded by loads of enemies, but also takes up quite a bit of ammo. Power /10: 9 Ammo Count: 150, 50ps Usefullness Rating /10: 8 ROF /10: 10 Range /10: 8 Overall /10: 8.5 Obtained: 'Complete Gun Course 1' mission. ACT II Blue Weapons ==================== VULCAN FURY Description: Machine Gun! Yay! Wreck havoc on enemies in medium range with this incredibly quick-firing weapon. Useful for a handful of situations, but the ammo is slightly tight to begin with. Power /10: 4 Ammo Count: 100, 1ps Usefullness Rating /10: 6 ROF /10: 9 Range /10: 10 Overall /10: 6.5 Obtained: 'Defeat Marauders in Arena' mission. ACT I ARC WIELDER Description: Have you ever played Ratchet and Clank? If you have, you'll notice that this gun is strikingly similar to the Tesla Claw (which was always one of my favourites). Continuous ROF, amazing range, decent power. If you don't watch out, though, you could run out of ammo quickly. Power /10: 5 Ammo Count: 150, 2-3 per second Usefullness Rating /10: 8 ROF /10: 10 Range /10: 10 Overall /10: 8.5 Obtained: 'Defeat Veger's Precursor Robot' mission. ACT I NEEDLE LAZER Description: A good idea for a weapon, but weak. Even if Jak is facing the opposite direction, the bullets will still hit an enemy. Would be one of the best weapons in the game if the power was doubled. Power /10: 3 Ammo Count: 200, 3ps Usefullness Rating /10: 3 ROF /10: 8 Range /10: 7 Overall /10: 4.5 Obtained: 'Destroy Eco Grid with Jinx' mission. ACT II Dark Weapons ==================== PEACE MAKER Description: Making a return from Jak II, this weapon seems weaker than what it used to be. It has a long range and blast radius, but a tiny ammo capacity. Still, it is useful in several situations (such as the final boss). Power /10: 9 Ammo Count: 5, 1ps Usefullness Rating /10: 5 ROF /10: 1 Range /10: 8 Overall /10: 5 Obtained: 'Break Barrier with Blast Bot' mission. ACT II MASS INVERTER Description: The Mass Inverter, in my opinion, is the best weapon in the game. When fired, it causes anything within its radius to be lifted off the ground and spun around, allowing you to kill them all with ease. It also drops them after several seconds, causing even more damage. The member of the design team that thought this one up should be made a God. Power /10: 5 Ammo Count: 10, 1ps Usefullness Rating /10: 10 ROF /10: 5, considering that it lasts for 5 seconds Range /10: 6 Overall /10: 9, because it's so good and easy to use Obtained: 'Beat Cyber Errol Boss' mission. ACT II SUPER NOVA Description: Two words - Massive. Destruction. Fires a bomb that blows anything on the screen into oblivion. There's only one major drawback: it uses 10 AMMO PER SHOT! So only use it when you really need to. Power /10: 10 Ammo Count: 15, 10ps Usefullness Rating /10: 5, it takes up too much ammo ROF /10: 3 Range /10: 10 Overall /10: 6 Obtained: 'Blow Open Tower Door' mission. ACT III ========================================== ========================================== 4 - WEAPON RANKINGS: THE BEST TO THE WORST ========================================== ========================================== So, which weapon should you use the most? Which should you fire the least? This section will answer all your questions on when and where you should use these weapons. OVERALL RANKINGS ==================== 1st: Mass Inverter 2nd: Arc Wielder 3rd: Gyro Burster 4th: Beam Reflexor 5th: Vulcan Fury 6th: Blaster 7th: Super Nova 8th: Plasmite RPG 9th: Peace Maker 10th: Wave Concussor 11th: Needle Lazer 12th: Scatter Gun TIGHT GROUP OF ENEMIES ==================== Best: Peace Maker 2nd: Gyro Burster 3rd: Wave Concussor Worst: Vulcan Fury SCATTERED GROUP OF ENEMIES ==================== Best: Beam Reflexor 2nd: Arc Wielder 3rd: Gyro Burster Worst: Scatter Gun SINGLE ENEMY ==================== Best: Blaster 2nd: Arc Wielder 3rd: Needle Lazer Worst: Super Nova ENEMIES ALL OVER SCREEN ==================== Best: Super Nova 2nd: Gyro Burster 3rd: Arc Wielder Worst: Scatter Gun BOSS 1: PRECURSOR ROBOT ==================== Best: Wave Concussor 2nd: Scatter Gun 3rd: Beam Reflexor Worst: Blaster BOSS 2: CYBER ERROL ==================== Best: Wave Concussor 2nd: Gyro Burster 3rd: Arc Wielder Worst: Blaster ==================================== ==================================== 5 - THE SECRETS MENU: WEAPON ADD-ONS ==================================== ==================================== Now it's time for the weapon add-ons. If you go to the secrets menu, you can spend your hard-earned Precursor Orbs on stuff to make your weapons better. The list below shows you the names of the add-ons, a brief description and the price in PO (Precursor Orbs). NAME DESCRIPTION PO Increased Red Ammo Capacity Increases Red ammo capacity by 50. 4 Increased Yellow Ammo Capacity Increases Yellow ammo capacity by 50. 4 Increased Blue Ammo Capacity Increases Blue ammo capacity by 50. 4 Increased Dark Ammo Capacity Increases Dark ammo capacity by 5. 4 Scatter Gun ROF Upgrade Allows the Scatter Gun to fire faster. 6 Blaster Damage Upgrade Increases damage done by the Blaster. 6 Vulcan Fury Damage Upgrade Increases damage done by the Vulcan Fury. 6 Peace Maker Increased Radius Increases damage area of the Peace Maker. 6 Wave Concussor Damage Upgrade Increases damage done by the Wave Concussor. 8 Beam Reflexor Increased Deflections Increases how many times Reflexor shots bounce. 8 Arc Wielder Robot Shock Does extra damage to robot enemies. 8 Mass Inverter Duration Upgrade Enemies stay in the air for longer. 8 Plasmite RPG Ammo Efficiency Each shot only uses 8 ammo instead of 10. 10 Gyro Burster Duration Upgrade Each Gyro Burst lasts longer. 10 Needle Lazer Ammo Efficiency Each shot only uses 1 or 2 ammo instead of 3. 10 Super Nova Ammo Efficiency Each shot only uses 8 ammo instead of 10. 10 =================== =================== 6 - VERSION HISTORY =================== =================== Version 1.00: 5/8/06 - finished the guide for the first time. Thanks for reading! ================================================================ ================================================================ END OF GUIDE ================================================================ ================================================================