HITMAN: CONTRACTS FAQ/WALKTHORUGH
By: TSROCKS
--VERISON HISTORY--
1- FAQ Started
2- Added Walkthroughs for the Next 3 Levels I missed
3- Fixed up Beldingford Manor Walkthrough
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|CONTENTS |
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1. Life of a Hitman
a. Controls
b. Weapons
2.Walkthrough
a. Asylum Aftermath
b. Meat Kings Party
c. Bajarkov Bomb
d. Beldingford Manor
c. Rotterdam Rendezvous
3. End
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|1. THE LIFE OF A HITMAN|
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=A.=Controls=
Left Analog Stick- Move Up/down, Strafe Left/Right
Right Analog Stick- Turn, look Up/Down
X-Action
Triangle- Cancel/ Inventory
Square-Holster/Unholster
O-Drop
L1-Map
R1- Attack
R2- Reload
=B.=Weapons=
-Fiber Wire-
This is the only weapon you always carry with you, the
others can be dropped. Sneak up behind Enemies and press R1
to use it. It Kills Targets.
-Syringe-
The Antistatic from Hitman 2 is replaced with the Syringe,
Or a Tranquilizer if you will. Sneak up behind enemies and
press R1 to use it. It Incapacitates Targets.
-Meat Hook-
*Evil Laugh* this weapon, like the others is used to sneak
up on enemies and Dispatch them, but this one has a much
cooler animation. Unlike the others, you can use it in
Melee Combat also.
-Kitchen Knife-
A Basic Knife, it is similar to the Meat Hook.
-Meat Cleaver-
It cuts more than just Meat! A 1 hit Kill Melee Weapon
-SilverBallers-
47\'s Preferred Double Handgun is loud, but gets the job
done when surrounded.
-Spaz Shotgun-
A powerful Pump-Action Shotgun, can knock enemies over and
is REALLY loud
-Dc3000-
A small pistol a lot of enemies have in the first few
levels..
-SMG-
An Uzi like weapon some of Sturrock\'s Bodyguards use.
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|2. Walkthrough |
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=A=ASYLUM AFTERMATH=
When the level starts, you\'ll find yourself inside a White
Glowing Room. Pick up the Car Key form the Dead Guy and
continue on. There are no enemies the first part of the
level. Just Move through the rooms until you reach the
Elevator. Ride it to 2f.
This is where the choices start. If you want to go through
the rest of the Level Gung-ho just shoot your way through
the upcoming section. If you want to go for the Silent
Assassin Rating Pick up the Dead Swat Team Member\'s Clothes
and Shotgun, then equip it. Or, for a change of pace, drop
all your weapons and take the Dead Crazy People\'s clothes.
After you\'ve made your decision, enter the Double Doors.
Kill the Swat or walk by them, they only bother you if
you\'re not in a Swat Uniform and hold a weapon. Enter the
Door on the Left and hang a right inside the next room.
Watch out, one of the Insane People may be in this hall and
may attack you. Run down the stairs to the left until you
come onto a floor with more sway. Run past them, or Shoot
them and head straight through the double doors, then go
into the door with a Green Light above them on the left.
Run past these swat and depending on you stealth choice, go
into the left or the door in front of you. If you\'re
disguised as an insane guy, go into the door on the left.
Everyone else go forward. Head into the Courtyard and run
to the left and around the Side of the building. Walk near
the car door and press X.
If you\'re an insane person, wait in the room until a Swat
comes down the stairs. Run up the Stairs. Head around them
and into the double Doors (Not the Glass ones). Go into the
Glass Doors in here and climb down the ladder. Then enter
the car like you would with the other 2 routes.
=B.=THE MEAT KING\'S PARTY=
This level ROCKS. First, take the Butcher\'s Clothes.
Depending on your Style, Shoot the Butcher\'s Body or exit
the Truck and press the red button to close it. Then, drop
all your weapons except the Meat Hook. Run over to the
Entrance of the Club thing. The Guard will frisk you. If
you have a Weapon, your cover will be blown and you\'ll
probly be going gunman for the Rest of the level.
Now enter the Club and move into the room with a few
guards. Run up the Stairs to the left (Not the ones in
front of you). Head into the Left Hall and wait at the
door. Enter your map and wait for the Orange Circle to walk
just past you into the south room. If your not going for
the Stealth Assassin Rating sneak up on this go and use you
Hook to Stealth Kill him (Way cool animation BTW).
Regardless, enter the room he came from and pick up the arm
on the floor. If you didn\'t kill him, haul ass and get out
of there as fast as you can, because that guard is known to
KILL you if you don\'t have a gun. Either way, head back to
the 1st Floor and go straight towards the double doors.
Walk through these halls until you get into a big room with
people partying. Then turn left and talk to the Butcher
Behind the bar.
Turn around and head back into the halls. Go into the
First Set of Double Doors on the Right. Wait in the Kitchen
for a Butcher to come and Make a Chicken dinner. He will
then tell you to take it to Sturrock. Take the Chicken and
walk into a secluded area, check your map for rooms with no
one in it. Drop the Chicken, then equip you Meat Hook and
Choose to place it in the chicken. Be careful when you
press X for the next part, it may make you pull out the
hook! Head back to the party area and into the Door in the
back (Note: Door, not Cloth Door) go through this area
until your in a room with a bunch of people dancing. Go up
the Stairs and another Guard will frisk you.
If you accidentally pulled out your hook, he will attack
you and bye-bye stealth. Make sure it is in the Chicken!
Then enter the door on the right and around into the door
on the left to enter Sturrock\'s Room. Approach the Red
Button by the window and press it to shut the Curtains on
the windows. Then head around the back of the room, where
Sturrock and his \"friends\" can\'t see you and take the hook
out of the chicken. Holster it, and bring the chicken to
Sturrock. He will tell his \"friends\" to leave. Then choose
to give him the Chicken. As he devours his Meal stick that
Hook into his brains. It\'s Times like this I wish Hitman
had Headset Support. \"Did you enjoy your last meal?\"
*WHACK*.
Now Holster your Hook and head back towards the Kitchen on
1f. Only this time, go into the Next Pair of Double Doors.
Wait in here for the Opium Waiter and his \"Friend\" to
enter. Your choices start... now. If you are going for the
Stealth Assassin Rating, grab the Waiter clothes from the
bench and proceed to the next Paragraph. If you\'re not that
skilled yet, wait for the friend to leave and then hook the
Waiter. Drag his body to a hiding spot and take the Waiter
Clothes from the Bench.
The Lawyer must be assassinated in a somewhat similar way
as Sturrock, but the Lawyer (For good Reason, he doesn\'t
weigh 900 pounds) is much more mobile. He\'ll stroll to 3
Locations, you can only Stealth fully dispatch him in one.
He starts in his Private Opium Room, then leaves to go to
the Bathroom, hen walks into the area by the Stairs to
Sturrock\'s room, then returns to his opium room. Once
you\'re disguised as the opium waiter, head back to his bar
and take the Opium Pipe. Wait for the Lawyer to enter his
Private Opium room (You check to see if a Red Dot is inside
one of those Clothed rooms in the back) and request a pipe.
When he does enter walk in and choose to place the Opium
Pipe on the Nightstand of the bed he is on. He\'ll take one
puff and pass out. Pick up his Silenced Gun and shoot him
in the face. Now head back to the Kitchen and walk through
here to the outside. Now, approach the door of one of the
Trucks to finish the level.
If you chose to let the Waiter Live after you take a
Waiter Disguise, hurry up that last part of the level. If
you and him are in the same room you will blow you disguise
=C.=BJARCKOV BOMB=
This level suffers from Spontaneous Cover Blowing
Syndrome. Once 1 cover is blown, the others will follow. So
work fast and hide Bodies!
The easiest thing to do is to wait for a Civilian to Board
the Plane. When he does, wait for him to turn around and
sneak up on him and give him a Syringe to the back. Do it
fast though, once he gets off the plane he will be visible
to guards. Once you have a disguise Head into the Build to
the North West of the Plane. Walk inside and you\'ll be in
the Mess Hall. Head back into the Kitchen and talk to the
Chef, who happens to be your contact. Once your
Conversation is done. Pick up the Laxative by the Stove and
use it to Poison the Soup. Now Head over to the Fireplace
in the mess Hall and Pick up the Fire Poker. Note that Only
Civilians can carry Firepokers without getting attacked.
Now go into the Bathroom, Close the Door and wait behind
it. Open your Map.
Eventually, Fuchs (The Red Dot) will head to the Bathroom.
Since we don\'t the Guard to see what we are up to, Close
the door immediately. Now Run up Behind Fuchs\'s and Gut him
with the fire Poker (I was wrong, the Fire Poker\'s Stealth
Kill kicks the Crap out of the Meat Hooks)
Take his Clothes, maybe drag is body away from the Door
and the guard will talk to you. He says you need to meet
the Other Target, Bjorkave or whatever the hell his name
is. Follow the Guard at a Steady Pace. Get to close and he
gets suspicious. Lag Behind and He\'ll stop and yell at you,
and get EVEN more suspicious. Board the Train he takes you
to and pull the lever. Once it stops, Climb off and head to
the Large Boat to the South.
Walk Onboard and inside. Enter the SECOND Door on the
right. Entering the first door will cause a Bunch of Guards
to believe YOU ARE NOT FUCHS! Once you\'re in the Right door
go up stairs and on deck. A Guard will frisk you and take
your weapons, you shouldn\'t need them anyway. Enter the
Door that Ba-whats-his-name is in. He\'ll Hug you *Shivers*
and Decide to Open some Vodka *Shivers again*. Sneak up and
Choke him with your Fiber Wire. If you don\'t get him then,
you can\'t\' do him in Stealth fully and will have to Pick up
the Gun on his Desk and Blow his Brains out. There are a
lot of Guards on Deck, so Pick up the Master Key and Exit
from the Door that you didn\'t come through. Head downstairs
and out of the Boat.
Around this point you will get a message that Guards are
now looking for suspicious Civilian, but don\'t\' worry. Head
into the Warehouse off in the Distance of the Northwest.
Enter the First Stall on the left and take the Moltar- I
mean Radioactive Suit. Head to the Submarine which is
located in the South. Look around in here for 3 Bombs on
one of the Tables. Exit and Climb down the Ladder to the
Ice Float. Look around the Hull of the Ship for the 3 Spots
the Chef Told you to plant Bombs at. Now go get back in
your Fuchs Getup. Sometimes it will say that guards are now
Looking for a suspicious Fabian Fuchs, that means your
going to have to kill a Guard and Take his clothes to get
out Safely and Stealth fully. Just Return to he Plane to
finish the level.
=D.=BELDINGFORD MANOR=
This is a Funny Level. It\'s the Hardest but also funnest
level of the game, probly because the guards all have ESP
and can tell you\'re a Fake form a mile away and you will
Sadistically Bump off a few Targets. 1 word of Warning,
check your map and avoid the Courtyard with a Square with 3
Animals in it. That\'s the Dog Cage and the Dogs are a 100%
way to blow your cover.
The Basic Idea is to get in the Manor and Kill The
Beldingford\'s I believe. But the Army of Guards that look
like they were ripped out of the movie Seabiscuit tend to
tell you\'re fake from a mile away, SO AVOID THEM EVEN IN
COSTUME. You need to decide what you want to do first. Go
to the Stables and risk the Horses blowing your cover or go
to the House and having a hard time escaping. Both Have ups
and downs. If you go to the Stables first Syringe the Guard
and take his clothes. If you are going to the House First
kill him and take his clothes. If your going to the Stables
skip the Next Paragraph.
Run up and check your map for a Maze. Enter the Maze and
look for a Trap Door. Enter it and wait at the door at the
end of this hall. Check you map and wait for the Guard to
walk by. Either Syringe or Kill him, which ever you didn\'t
perform on the first Guard. Take this guys clothes, AND
WALK CALMY to 1f. Check your Map for an Electric generator.
Go to it, CALMY Walking. Running will alert Guards. Pull
the Switch and laugh at the Maid. Now go up the stairs in
the kitchen and go into the Second room on the right. Take
the Poison from the Maids room (Hmmm... is she a Hitwoman?)
And enter the Bathroom. Approach the Mirror and open it,
it\'s a door. Sneak up through the hall into Lord
Belingford\'s Room. Either Poison his Milk or suffocate him
with a Pillow. Which ever suits you more. Now look for a
Ladder on that floor. It will lead to the Attic. Go through
the Attic to a Spiral Staircase. Take it to 1f and check
your map again. You\'ll see another Spiral Staircase\'s on
that floor. Walk to it, But avoid Austair\'s Room. Go
downstairs, make sure the Butler isn\'t there and poison the
Whisky Barrel. Now go back to the First Spiral Staircase
and go to 2f. Sneak into the Hunters Room and take his
Clothes on the Ground. If your afraid of him waking up
later, you can suffocate him with a Pillow too. Now to get
out. Any Exit of the Main Manor is fine.
The Stables are by the front of the Manor. Go around the
back of the Main Stable (A T Shaped Building) and Sneak
into the Back. Make sure no one is looking a Poison the
Food Trough with your Poison. If you decided to come to the
Stable\'s First that isn\'t an option. Once that is done, go
back to the back and cut the Power. Go inside the Stable,
try to avoid the Guards and go in the room their were in.
Take the Key and head into the Stable with a White Circle
in it. That\'s the Boy. If you didn\'t poison the Horse food,
Shoot them or Sneak By Them and free the boy by opening his
stall. Now Calmy walk to your exit if you already did the
Mansion part of the level. If you didn\'t, bump up to the
Last Paragraph. A Bonus for using the Stables First is the
Sniper on 2f. Kill him and go to his post. You\'ll get a
Clean shot of the Lords Bedroom from here, but you\'ll have
to wait for him to get up to go Pee before you can shoot
him.
=D.= ROTTERDAM RENDEZVOUS=
The Mission is all about speed. Once it loads and the
cutscene ends, head out of the room from the door on the
left. Go through the next door and down the stairs. Run
Northward down the Street and into an alley on the Left
Side. Equip the Syringe and tack down the reporter at the
end of the alley. Drop your weapons and take his clothes
and envelope. And move the body into the alley a bit. Now
head to the Front Gate of the Gang Complex. Wait a few
seconds and it opens. Step inside and let the Guy Frisk
you. You will then get a hint to talk to the Bartender, so
enter the Club and look for a room with 1-3 men in it on
your map. Go to this room, there is only about 4 main rooms
on 1f so it shouldn\'t b to hard to find, and speak to the
bartender. Follow him and get frisked again (Why I don\'t
know, it\'s not like you had a chance to pick up any new
weapons). Go up the Stairs and into your Targets Room.
Equip the envelope and a cutscene starts. He\'ll go open
the safe. Sneak up on him and Choke him with the Fiber
Wire. Then take his gun (Better safe then sorry) and
Anything else you can pick up. Then open the Safe and
retrieve the pictures. The next part is hard, you must go
to the Basement and kill the other guy. Unfortunately,
reporters aren\'t allowed down there. You can either go
there and try to avoid the Guards Line-of-sight or try to
kill one and take his clothes, then hide the body. Target 2
is a really sad death in my opinion. You\'ll find him
chained to an electrical Fence thing in the Basement. Poor
Guy didn\'t do anything wrong, but you must kill him. Either
make it quick and Put a Bullet in his head or Turn on the
Electric Fence for a More Sadistic Death. Either way you
Disgust me >:-O.
Now run like heck to the 3rd floor. Look for a room with a
Door to the outside on your map. Dash here, outside and
climb down the ladder. I notice if you fire a bullet into
the Window of the Warehouse (You\'re standing on it, look
for those little sunroofs) then the guards sometimes rush
out and try to find who shot a bullet, but you get an alert
so use that tactic with caution. Head into the Warehouse
and out the front gate. If your timing is perfect you\'ll
run right by a guy in Boxer Shorts as you complete the
Mission. That guy happens to be the reporter you knocked
out earlier. If you don\'t finish the mission fast enough
he\'ll blow your cover, so speed up that last section.
Outside of the club, simply run down one of the streets
till it ends to finish the level.
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|3. END |
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Hope you found this guide useful. You can expect more
updates in the future.