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Walkthrough

by Alex Eagleson

                       _______________________________
                       \__     _____     _____     __/
                          |   |     |   |     |   |
     ________             |   |   __|   |     |   |                      
    /  _____/______  _____|  _| _|  | __|__   |___|   ______ ___________ 
   /   \  __\_  __ \/  _ \ \/ \/ /  | \__  \  /    \ /  ___// __ \_  __ \
   \    \_\  \  | \(  <_> )     /|  |__/ __ \|   |  \\___ \\  ___/|  | \/
    \______  /__|   \____/ \/\_/ |____(____  /___|  /____  >\___  >__|   
           \/             |   |     |   |  \/ |   \/     \/     \/       
                          |   |     |   |     |   |
                        __|   |_____|   |_____|   |__
                       /_____________________________\
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                   Author: Alex Eagleson (A I e x)                          |
|                   Began: December 22nd, 2004                               |
|                   Completed: December 28th, 2004                           |
|                   Email: StarOceanDC(at)gmail(dot)com                      |
|                   University of Guelph, Ontario                            |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O============================================================================O
|                              Table of Contents                             |
O============================================================================O

** In order to navigate this guide I have implemented a Ctrl+f system, which 
means you press ctrl+f in your browser or word processer to bring up the 
search menu, then enter the letters in brackets on the right of the section 
that you're looking for.

1. Controls............................................................(Ct000)
2. Ring Weapon and Gem Documents (Game Mechanics)......................(Rw000)
     i - About Ring Weapons............................................(Rw001)
     ii - Attaching Gems...............................................(Rw002)
     iii - Ring Weapon Effects.........................................(Rw003)
     iv - Obtaining Ring Weapons.......................................(Rw004)
     v - Ring and Gem Advice...........................................(Rw005)
3. Characters..........................................................(Ch000)
4. Full Walkthrough....................................................(3g000)
     i - Voltone City..................................................(3g001)
     ii - Empire Border................................................(3g002)
     iii - Schwartzhaas................................................(3g003)
     iv - Falkenfreuk..................................................(3g004)
     v - Bibliostock...................................................(3g005)
     vi - Bornia Village...............................................(3g006)
     vii - Cave........................................................(3g007)
     viii - Tzaitstein.................................................(3g008)
     ix - Mine.........................................................(3g009)
     x - Tzaitstein....................................................(3g00A)
     xi - Featheria Isle...............................................(3g00B)
     xii - Reactor Core................................................(3g00C)
     xiii - Mine.......................................................(3g00D)
     xiv - Generator No.3..............................................(3g00E)
     xv - Bornia Village...............................................(3g00F)
     xvi - Schwartzhaas................................................(3g010)
     xvii - Voltone City...............................................(3g011)
     xviii - Mountain Path.............................................(3g012)
     xix - Falkenfreuk.................................................(3g013)
     xx - Taoberia Village.............................................(3g014)
     xxi - Prisoner Tower..............................................(3g015)
     xxii - Taoberia Village...........................................(3g016)
     xxiii - Schwartzhaas..............................................(3g017)
     xxiv - Voltone City...............................................(3g018)
     xxv - Guard Ruins.................................................(3g019)
     xxvi - Mountain Path..............................................(3g01A)
     xxvii - Falkenfreuk...............................................(3g01B)
     xxviii - Voltone City.............................................(3g01C)
     xxix - Schwartzhaas...............................................(3g01D)
     xxx - Bibliostock.................................................(3g01E)
     xxxi - Imperial Library...........................................(3g01F)
     xxxii - Bibliostock...............................................(3g020)
     xxxiii - Voltone City.............................................(3g021)
     xxxiv - Lake Biene Ruins..........................................(3g022)
     xxxv - Voltone City...............................................(3g023)
     xxxvi - Bibliostock...............................................(3g024)
     xxxvii - North Delfinia Cave......................................(3g025)
     xxxviii - Port Delfinia...........................................(3g026)
     xxxix - Dark Mountain.............................................(3g027)
     xl - East Checkpoint..............................................(3g028)
     xli - Voltone City................................................(3g029)
     xlii - Bornia Village.............................................(3g02A)
     xliii - Bibliostock...............................................(3g02B)
     xliv - Dark Mountain..............................................(3g02C)
     xlv - Dark Study Cave.............................................(3g02D)
     xlvi - Lindenberg.................................................(3g02E)
     xlvii - Lake Bottom Tunnel........................................(3g02F)
     xlviii - James' Castle............................................(3g030)
7. Trial Cave..........................................................(Tc000)
8. Voltone Well........................................................(Vw000)
9. Voltone Races.......................................................(Vr000)
10. Battle Arena.......................................................(Sa000)
     i - Damage Competition............................................(Sa001)
     ii - Upper Class Tournament.......................................(Sa002)
     iii - Silver Class Tournament.....................................(Sa003)
     iv - Gold Class Tournament........................................(Sa004)
     v - Platinum Class Tournament.....................................(Sa005)
     vi - Free Battle ~ 1 on 1.........................................(Sa006)
     vii - Free Battle ~ 2 on 2........................................(Sa007)
     viii - Free Battle ~ 4 on 4.......................................(Sa008)
     ix - Exhibition Match.............................................(Sa009)
11. Best Equipment.....................................................(Be000)
     i - Slayn.........................................................(Be001)
     ii - Annette......................................................(Be002)
     iii - Hugh........................................................(Be003)
     iv - Monika.......................................................(Be004)
     v - Viktor........................................................(Be005)
     vi - Yayoi........................................................(Be006)
     vii - Growlanser II...............................................(Be007)
12. Character Specific Quests..........................................(Cq000)
     i - Annette.......................................................(Cq001)
     ii - Hugh.........................................................(Cq002)
     iii - Monika......................................................(Cq003)
     iv - Viktor.......................................................(Cq004)
     v - Yayoi.........................................................(Cq005)
13. Importing Characters...............................................(Ic000)
14. Underworld Gate Locations..........................................(Ug000)
15. Bibliostock Imperial Library.......................................(Bs000)
     i - 2F ~ General Interest.........................................(Bs001)
     ii - 3F ~ Technical Books.........................................(Bs002)
     iii - 7F ~ Top Floor..............................................(Bs003)
16. Federal Investigation Bureau.......................................(Fi000)
17. Hints, Tips and FAQs...............................................(Fq000)
     i - FAQ...........................................................(Fq001)
     ii - Tips.........................................................(Fq002)
18. Magic Spells.......................................................(Mc000)
     i - Magic Stats...................................................(Mc001)
     ii - Magic Descriptions...........................................(Mc002)
19. Gem List...........................................................(Gm000)
     i - Gem Prices....................................................(Gm001)
     ii - Gem Descriptions.............................................(Gm002)
20. Version History....................................................(Vh000)
21. Legal..............................................................(Lg000)
22. Credits and Thanks.................................................(Cd000)

O============================================================================O
|                                  Controls                          (Ct000) |
O============================================================================O

----- On the Map -o

D-Pad        - Move on world map 
Left Analog  - Move on world map
Right Analog - Move on world map
Select       - Displays the entire map
Start        - N/A
L1           - N/A
R1           - N/A
L2           - N/A
R2           - N/A
L3           - N/A
R3           - N/A
Triangle     - Cancel out of a menu or out of a move
Square       - Open the menu screen
X            - Confirm or select location
Circle       - N/A

----- In Battle -o

D-Pad        - Moves the cursor between menus and the field
Left Analog  - Moves the cursor between menus and the field
Right Analog - Moves the cursor between menus and the field
Select       - Displays the entire map
Start        - N/A
L1           - Cycle between characters and change ranges of spells
R1           - Cycle between characters and change ranges of spells
L2           - Change power of spells
R2           - Change power of spells
L3           - N/A
R3           - N/A
Triangle     - Cancel to previous
Square       - Open the menu screen
X            - Confirm
Circle       - Turn off radar


O============================================================================O
|                        Ring Weapon and Gem Documents               (Rw000) |
O============================================================================O

o----------------------------------------------------------------------------o
|                              About Ring Weapons                    (Rw001) |
o----------------------------------------------------------------------------o

            o------------------o
            | First Name       |
            o------------------o--------------------------------o
            | Armor                                    3-2-1    |
            | Ring                                              |
            | Gem                                               |
            | Gem                                               |
            | Gem                                               |
            o---------------------------------------------------o
            |    Resistance           MHP             ATK       |
            |                         MMP             DEF       |
            |                         STR             MOV       |
            |                         INT             HIT       |
            |                         DEX             ATW       |
            o-----------------------o-------------o-------------o
            |                       | MHP         |   ATK       |
            |    Ring Portrait      | MMP         |   DEF       |
            |                       | STR         |   MOV       |
            |                       | INT         |   HIT       |
            |    Value              | DEX         |   ATW       |
            o-----------------------o-------------o-------------o

First Name - First name of character
Armor      - Represent's which armor is currently equipped.
Ring       - Represent's which ring is currently equipped.
Gem        - Represents which gems are currently equipped.
3-2-1      - Maximum gem levels equippable
Resistance - Represent character's resistance to each magic attribute.
UpperSTATS - Represent characters max stat values
LowerSTATS - Represent changes to the character's stats from equipped ring
Value      - Sale value of current ring (in Elm)

Ring Weapons are popular with many in the armed forces.  They transform from 
rings into weapons by reacting to the inner fighting ability of the one who 
wears it.  The form the weapon takes is determined by the Ring Master's 
ability.

Attaching special power gems to the ring adds special effects and powers not 
present in regular weapons.  Ring Weapons have been collected and spread 
across the world by RIng Merchants.  Special knowledge is required to change 
the ring's attributes.  Ring Shops can also appraise unknown rings abilities.


o----------------------------------------------------------------------------o
|                                Attaching Gems                      (Rw002) |
o----------------------------------------------------------------------------o

Adding a Gem to the hollow areas of a Ring Weapon will assign a special 
ability or effect to that weapon.  Each Gem holds a specific power level.  The 
amount within each Gem is shown by a level number preceding each name.


o----------------------------------------------------------------------------o
|                              Ring Weapon Effects                   (Rw003) |
o----------------------------------------------------------------------------o

A Ring Weapon generally has two effects:

 - Changing Abilities
 - Controlling Gem Power

You can judge the effects of a particular ring by its name once you get used 
to the system.  The parameters next to the ring will provide guidance for the 
less-skilled, however.


o----------------------------------------------------------------------------o
|                            Obtaining Ring Weapons                  (Rw004) |
o----------------------------------------------------------------------------o

Occasionally, when there is bloodshed, a new Ring Weapon will emerge.  
Therefore, battling is an easy way for a Ring Master to obtain new, more 
powerful rings.

Of course, to obtain the strongest rings involves an element of certain danger 
to the Ring Master in battle.  The stronger the opponent slain, the stronger 
the ring that may emerge.  However, the risk of death to the Ring Master also 
increases proportionally.


o----------------------------------------------------------------------------o
|                              Ring and Gem Advice                   (Rw005) |
o----------------------------------------------------------------------------o

     -- Ring Advice

Rings are useful for fighters, because STR will also affect ATK and DEF stats.  
Advanced fighters must balance not only stat increases, but also control value 
concerns.  Rings with control power of 0 are useless for attaching Gems, and 
should only be kept if the stat increases it gives are significant.

Since only 50 rings can be kept at a time, it is therefore prudent to sell 
rings that are less powerful than those currently equipped as soon as 
possible.

     -- Gem Advice

Unlike rings, you should keep as many Gems on hand as possible because each 
may affect rings yet to be obtained in interesting and useful ways.  There is 
no way to be certain what the effects will be until the Gems are matched to 
specific rings, so it is useful to have as many Gems as possible on hand at 
all times.


O============================================================================O
|                                 Characters                         (Ch000) |
O============================================================================O

Character descriptions can also be found very close by in the instruction 
manual, unless of course you rented the game and didn't get one, in which case 
the following may benefit you.

 ----- Slayn Wilder -o

Found in a heap at the base of a cliff and later found to be suffering from 
amnesia, Slayn becomes the central mystery to Growlanser III.  Who is he?  Why 
does he have a Ring Weapon?  What happened to cause him to lose his memory?  
Why does he seem to change personalities?  At the start of the journey, there 
are only questions.

 ----- Annette Burns -o

Daughter of the President of the Xironia Federation, Annette has grown into a 
beautiful woman.  The loss of her mother under questionable circumstances and 
her father's demanding work forced her to become strong and resourceful as 
well.  Her abilities will be put to the ultimate test as everything she knows 
and loves is thrown into chaos when war breaks out all around her...

 ----- Raimy -o

Fairies are heard and not seen by anyone except those with exceptional powers.  
Raimy is a dark fairy that is resigned to this until she crosses paths with 
Slayn to help a lost soul.  The rest, as they say, is history.  Raimy decides 
to stay with Slayn and her invisibility to most creatures become and 
invaluable asset in battle.

 ----- Hugh Foster -o

Loud and flamboyant with a sense of style all his own, Hugh Foster makes a 
quick impression on all her encounters.  Unfortunately, it may not be the 
impression he is seeking to make.  He appears to be a wanderer, but there is 
more to his story than is immediately obvious...

 ----- Monika Allenford -o

Daughter of a Human and Featherian who dared to fall in love, Monika's life 
was troubled from the start.  She appears human, yet has wings.  However, the 
wings are not that of a Featherian, but small wings that serve no useful 
purpose.  She has felt out of place as long as she can remember, and speaks 
softly and deliberately, as if her words have no value.

 ----- Yayoi Tachibana -o

This strange woman from eastern lands is in pursuit of another.  Do not let 
her deliberate speech and pleasing voice elad you to think that she is weak, 
for the very opposite is true.  With distance attacks and powerful magics, she 
is a force unto herself, and her mysterious relationship with Hugh is probably 
an anomaly.

 ----- Viktor Hugo -o

An engineer and inventor with a strange accent and gruff manner, Viktor is one 
of the more unusual characters in the world of Growlanser.  Once you get past 
his gruff exterior, there is a heart of gold, and his skill and 
resourcefulness crafting useful items is not to be underestimated.


O============================================================================O
|                              Full Walkthrough                      (3g000) |
O============================================================================O

 ----- Starting a New Game -o

When you start a new game the first thing you will be asked is whether you 
wish to adjust the game settings.  Assuming you do, the following options are 
available (press L1 or R1 to cycle between the two menus.)

~* System *~                       ~* Battle *~

- Sound Mode                       -  Battle Speech
- Sound Effects                    -  Focus on Action
- Event Speech                     -  Confirm Range
- Background Music                 -  Select Magic Lv
- Cursor Memory                    -  Display Magic
- Vibration                        -  Auto Magic
- Color Windows                    -  Confirm All-Auto

"That area is infested with monsters who wouldn't have given a second thought 
 to eating you!"

 - Where did I collapse?
 - Who are you?
 - Who am I?
 - Where is this?
 - ...

"Any information you can remember might help, though.  Think hard... can't you 
 even recall your name?"

 - I'll try to remember
 - I can't remember

Choose a Blood Type

 - Type A
 - Type B
 - Type AB
 - Type O

Choose a sign

 - Aries
 - Taurus
 - Gemini
 - Cancer
 - Leo
 - Virgo
 - Libra
 - Scorpio
 - Sagittarius
 - Capricorn
 - Aquarius
 - Pisces

Is this correct?

 - Yes
 - No

Very quickly you'll get control of your character.  Obviously the first thing 
you'll note is that unlike Growlanser II, in this game you have free movement 
to talk around.  There's not much to do here so head out the front door.

"We'll soon be under attack by Aggressival troops...you'd best get back 
 inside."

 - Aggressival?
 - They will attack?
 - I can protect myself!
 - I'd rather fight than sleep.

~* Battle *~

 Enemies:

 - Commander (Lv17)                         - Archer (Lv9)
 - Lead Soldier (Lv9)                       - Lead Soldier (Lv9)
 - Soldier (Lv12)                           - Soldier (Lv12)
 - Soldier (Lv10)                           - Soldier (Lv10)

Start attacking the nearest enemy... the battle will be over almost 
immediately.

 ~* End of Battle *~

Watch the opening scene that follows the battle.

Back in the town when you have control again, talk to Renault.  Attempt to 
climb down the ladder and you'll be interrupted.  Speak with the guard and 
descend the ladder.  At the bottom on your right there is an odd looking pad, 
the person beside it will teach you how it works.  This pad is a simple save 
point, go on it and press X to save your game.  Go around and speak with 
everyone, usually when you talk to people you'll be able to choose an 
appropriate response.  Responses have much less bearing in this game than they 
did in Growlanser II, they mainly serve as a means to see different outcomes 
of a conversation.  When you're ready, leave the area.

Go North on the world map until you are automatically brought into an event.  
Approach the man and a battle begins, he shouldn't take more than a couple of 
hits.  If you want the Mission CoOmplete start the battle by charing a magic 
spell, so it is ready to cast immediately when the thief enters.  Once he's 
out of the way attack Randolf until he runs away.

 - I won't forgive evil men!
 - That was but a taste of my strength!
 - Did it...?
 - It was no problem!
 - You'll die at once!

Speak to the woman after the fight and she'll give you two items, the Thief's 
Button and the Small Key Pendant.

 - Yeah
 - I'm so grateful
 - What would have happened to me without you?
 - I thought you were an angel that day
 - Why do you talk to me like a family pet?

After the scene continue East to be brought back to the world map.  You'll 
notice a cave to the Northeast, however at this point the cave is locked.  
Your destination is the first town you see on your way South.


-----------------------------------\
 Xironia Federation ~ Voltone City |---------------------------------(3g001)-o
-----------------------------------/

Voltone Armor Shop                       Voltone Item Shop

Clothes................... 30 Elm        Recovery Medicine......... 8 Elm
Heavy Clothes............. 80 Elm        Antidote Herb............. 6 Elm

Explore the town at your leasure.  A couple interesting people to note are the 
shopkeeper in the first screen, the fortune teller and Renault's wife to the 
East.  Make sure to hear what everyone has to say.  Go to the Northwest area 
of town up the stairs and enter the large building.  

Your 'party' will split up at this point.  Your assignment room is the one at 
the bottom of the stairs, but take some time to check the place out.  
Annette's room is the top Northwestern one if you want to talk to her.  Go 
into your room and read all the topics in the report on your desk.  When 
you've doneall the exploring you wish to do, examine your bed and choose to 
rest for the night.

In the morning go up the stairs and enter the room with the large doors.  

 - Count on me!
 - Tes, sir!
 - ...if you say so.
 - I will guard her with my life!
 - Well, I can try, buuut...

After the meeting head downstairs to leave the house and Annette will join up 
with you again.  Descend the stairs and exit the city.

This would be a good time to start leveling up a bit on the world map.  Every 
battle should be easily won simply by using auto-battle.  There's a chance you 
may come across some little animals, or chests.  Approach all chests and save 
all animals and you'll receive items and other bonuses as rewards.  When 
battling you may come across a peddler being attacked, if you rescure him and 
don't allow any of his birds to be killed he will reward you by selling his 
items at discount prices:  (Prices are dependent on how many birds were 
killed, maximum prices are listed.)

Field Merchant

Heavy Clothes............. 80 Elm
Fur Coat.................. 235 Elm

When you are adequately prepared, continue South to the next town.  Also if 
you haven't figured it out by now, to save on the world map press "start."


----------------------------\
 Federation ~ Empire Border |----------------------------------------(3g002)-o
----------------------------/

"Nothing of note has happened thus far, and the border crossing is just ahead.  
 Once across, we'll be safe."

 - ...
 - Good, we're almost there!
 - I'm so relieved
 - Surely they won't let us pass
 - We better stay on high alert

~* Federation ~ Empire Border *~

   Completion Conditions:                   Game Over Conditions:

 - Annette and Slayn Cross the Bridge       - Annette Dies
                                            - Slayn Dies
 Enemies:

 - Commander (Lv14)                         - Lead Soldier (Lv3)
 - Soldier (Lv12)                           - Soldier (Lv12)
 - Soldier (Lv12)                           - Lead Soldier (Lv9)
 - Lead Soldier (Lv9)                       - Aggressival General (Lv35)
 - Soldier (Lv14)                           - Soldier (Lv1)
 - Soldier (Lv1)

The timing and position you approach the bridge will have an effect on this 
battle.  Try and approach the bridge straight on and wait a moment or so for 
the other soldiers to reach it so they act as decoys while you are trying to 
escape.  If you managed to get the Fur Coats from the forest merchant this 
battle will be a cinch.  In order to get Mission Complete her you simply need 
to have Slayn and Annette get across the bridge alive.  Other allies are going 
to be killed and there's nothing you can do about that, do no attack or try to 
help them out in any way, just run across the bridge and the Mission Complete 
will be yours.

 ~* End of Battle *~


--------------\
 Schwartzhaas |------------------------------------------------------(3g003)-o
--------------/

"Those Aggressival troops shoulnd't be able to follow us here"

 - We need to hurry to the Capital
 - I'm worried about the ones we left behind
 - We won't waste the sacrifices made for us
 - What's this town's purpose?

Black Rabbit Inn

Rest...................... 3 Elm

Schwartzhaas Gem Shop                    Schwartzhaas Armor Shop

Lv1 Flame Shield.......... 75 Elm        Heavy Clothes............. 80 Elm
Lv1 Wind Shield........... 75 Elm        Fur Coat.................. 235 Elm
Lv1 Water Shield.......... 75 Elm
Lv1 Ground Shield......... 75 Elm        Scwartzhaas Item Shop
Lv1 HP Recovery........... 80 Elm
                                         Recovery Medicine......... 8 Elm
                                         Antidote Herb............. 6 Elm

Head to the Southeast corner of town for a scene.  Speak to the person there 
and then examine where they were standing when they disappear, you'll get 
'Letter to Mary' as well as a new party member.  Go South to the rest of the 
town.  You can do some shopping here and talk to everyone.  Before talking to 
Annette at the gate, check out the East side of town, here you'll find RIng 
and Gem shopkeepers as well.  If you read the ring documents the shopkeep 
provides for you, a Lv2 Blood Blade gem will fall out when you're done.  Keep 
going East to trigger a scene.

"Oh, nevermind.  What reason could there be for the girl not flying?"

 - Maybe she's sick?
 - She's just exercising her legs?
 - Her wings are too small?
 - It's none of our business

If you approach the door of the lower house on the right, the woman inside 
will offer you a battle timer, not for free unfortunately.  She wants you to 
bring her a vase from Bibliostock, be sure to keep this in mind.  Go to the 
lower gate and watch the scene with a man there, and then return to South 
Schwartzhaas to speak with Annette.

"Is this woman a friend of your?"

- Yes...
- She's my girlfriend
- Her name is Annette

"She doesn't see Raimy.  Remember that!"

 - Right
 - Rare...
 - Doesn't that make you lonely?

Cross the bridge and leave the village.  On the world map walk South and 
examine the odd looking tree to the right of the bridge, then cross the bridge 
itself.  

If you happen to run into the merchant in trouble here, his wares are as 
follows.  

Field Merchant

Heavy Clothes............. 80 Elm
Fur Coat.................. 235 Elm
Soft Leather.............. 460 Elm

Enter the large building structure in the centre of the area.


------------------------------\
 Empire Capital ~ Falkenfreuk |--------------------------------------(3g004)-o
------------------------------/

Falkenfreuk Gem Shop                     Falkenfreuk Inn

Lv1 Flame Shield.......... 75 Elm        Rest...................... Free
Lv1 Wind Shield........... 75 Elm
Lv1 Water Shield.......... 75 Elm        Falkenfreuk Armor Shop
Lv1 Ground Shield......... 75 Elm
Lv1 Holy Shield........... 75 Elm        Heavy Clothers............ 80 Elm
Lv1 Dark Shield........... 75 Elm        Fur Coat.................. 235 Elm
Lv1 Spirit Shield......... 75 Elm        Soft Leather.............. 460 Elm
Lv1 HP Recovery........... 80 Elm
Lv1 Gather Enemy.......... 70 Elm        Falkenfreuk Item Shop
Lv2 Fire Weapon........... 150 Elm
Lv2 Wind Weapon........... 150 Elm       Recovery Medicine......... 8 Elm
Lv2 Thunder Weapon........ 150 Elm       Antidote Herb............. 6 Elm
Lv2 Water Weapon.......... 150 Elm
Lv2 Ground Weapon......... 150 Elm

Explore the town at your leasure.  There man in the first house will give you 
some quick tips on gem usage, and there are many shops in this town.  Upgrade 
to some of the Soft Leather the armor shop is selling while you're here.  On 
the second map of the town examine the shiny object laying in from of the 
large hotel doors to receive a Silver Bell.  When you attempt to go right 
Annette will interrupt you.

"I...I need to change into my formal attire.  Why don't we take a room here so 
 I can do that?"

 - Yes
 - No

Enter through the large doors of the hotel.

"Yes, do you have two single rooms?"

 - One twin room is fine
 - One must be the royal sweet
 - ...

There is a fortune teller on the right side of the hotel, he can tell you 
about yourself and the relationships you have with your characters, though you 
only have one at this point.  There's a save point at the lower corner, and 
pretty much anything else you do will result in being asked to retire to your 
room, you can rest for free.  When you're ready to move on attempt to leave 
the inn.

"Why are you suddenly so quiet?  Don't you recognize me?"

 - I was stunned by your beauty
 - I didn't even recognize you
 - You're like another person
 - ...I can't see your legs!
 - This isn't like you!
 - This is scandalous!

Proceed East to the castle gate.  When the conversation ends you'll be 
reminded of your other task.  Mary is the girl standing outside the first 
house, the one you got a gem tutorial from.  After reading the letter yourself 
she'll give you the 'Letter of the New World.'  Return to the hotel and a 
confrontation occurs outside the doors, when it is resolved stay the night 
inside the hotel which triggers yet another scene.

"You were crying out in your sleep.  Raimy was worried!  Are you all right?"

 - I'm fine, thank you Raimy
 - Thank you for waking me
 - W...why are you...?

"Whew!  Raimy is so relieved!  Raimy thought you were having a terrible 
 nightmare!"

 - But really, why are you back?"
 - Did you forget something?
 - So, you missed me?

"Please?"

 - Out of the question
 - It's no problem

In the morning you'll meet up with Annette again.  Talk to her and then show 
her the 'Letter of the New World' by selecting it from your inventory.  Now 
it's time to leave the city, return to the main gate and exit to the North.

Return to Schwartzhaas, the Southeast exit in East Schwartzhaas is no open, 
take it to exit the town in a different area of the world map.


-------------\
 Bibliostock |-------------------------------------------------------(3g005)-o
-------------/

Bibliostock Inn

Rest...................... 6 Elm

Bibliostock Item Shop

Recovery Medicine......... 8 Elm
Antidote Herb............. 6 Elm

The first thing you should do after entering this town is knock on the door of 
the house on your right.  A man will tell you he lost his Silver Bell, which 
just so happens to be the same one you found on the step of the hotel, so give 
it to him and in exchange he rewards you with a 'China Vase.'  If you 
remember, a vase from Bibliostock was what you needed in order to get the 
battle timer from the woman in Schwartzhaas, to go back there and give it to 
her in exchange for the Battle Timer.

You can check out the Imperial Library to the Northwest, but you can't enter 
at the moment.  Go North to the large gate and you'll interrupt a bit of an 
argument.  Talk to the man in green once you have control again, and then the 
man at the gate.  When you try and walk away you'll be interrupted.

"Slayn, it's up to you.  What do you think?"

 - Let him join
 - Are you kidding?

If you have problems getting him to say this, try returning to the first map 
and speaking to the cloaked man in the Northern area, then return and speak to 
the man in green again, followed by the gate guard.

Talk to the man walking around the lower part of this area, he'll sell you an 
'Art Kit' for 50 Elm.  Now that you have the art kit a man is standing on the 
dock in the first area of town, but at this point he doesn't do anything in 
particular.  That's about all there is to do here, leave town and continue 
your trek South.  The next town you come to is Bornia Village among a forested 
area.

If you get into a battle on the field in this area and save a merchant, there 
are two possible contingencies for wares (I believe the Lv3 equipment can be 
found further South.)

Field Merchant

Lv2 Fire Weapon........... 150 Elm       Lv3 Technique Lv.......... 380 Elm
Lv2 Wind Weapon........... 150 Elm       Lv3 Knock Out............. 350 Elm
Lv2 Thunder Weapon........ 150 Elm       Lv3 Angel's Hand.......... 350 Elm
Lv2 Water Weapon.......... 150 Elm       Lv3 Sandman............... 350 Elm
Lv2 Ground Weapon......... 150 Elm       Lv3 MP Recovery........... 350 Elm
Lv2 Holy Weapon........... 150 Elm       Lv3 HP Recovery........... 350 Elm
Lv2 Dark Weapon........... 150 Elm       Lv3 Magic Might........... 370 Elm
Lv2 Spirit Weapon......... 150 Elm       Lv3 Quickness............. 350 Elm
Lv2 Poison Attack......... 170 Elm       Lv3 Dispel Magic.......... 350 Elm
Lv2 Logical Blade......... 170 Elm       Lv3 Secret Step........... 350 Elm
Lv2 Magic Range........... 160 Elm       Lv3 Magic Mirror.......... 350 Elm
Lv2 Indirect Range........ 150 Elm       Lv3 Soul Smasher.......... 350 Elm
Lv2 Skill Effect.......... 150 Elm       Lv3 Critical Hit.......... 350 Elm
Lv2 Sonic Blade........... 150 Elm       Lv3 Vampire............... 350 Elm
Lv2 Luck.................. 200 Elm       Lv3 MP Conservation....... 350 Elm
Lv2 Pharmakis' Wisdom..... 200 Elm
Lv2 Deft Wind............. 150 Elm
Lv2 Blood Blade........... 150 Elm
Lv2 Blood Magic........... 150 Elm
Lv2 Magic Lv.............. 150 Elm


----------------\
 Bornia Village |----------------------------------------------------(3g006)-o
----------------/

"How disgraceful!  They're stealing from the people they're sworn to protect!"

 - Teach them a lesson now!
 - Check equipment, then confront them.
 - Pretend it's none of our business.

After this you can move aroud the town undetected, there isn't a lot you can 
do before you're eventually seen however.

"You don't look like soldiers...so what are ya?  Wanderers?"

 - Put back what you've taken!
 - (glare at him)
 - Yeah, wanderers.  That's it.

~* Bornia Village *~

   Completion Conditions:                   Game Over Conditions:

 - Enemy Destroyed                          - Party Destroyed

 Enemies:

 - Commander (Lv14)                         - Lead Soldier (Lv3)
 - Heavy Soldier (Lv5)                      - Heavy Soldier (Lv5)
 - Soldier (Lv3)                            - Soldier (Lv3)
 - Soldier (Lv3)                            - Priest Soldier (Lv3)

In order to get a Mission Complete in this battle you must not let any enemies 
escape.  If you have learned the Attack Up spell start the battle by casting 
it, then use Wind Blade to pick off the mages.  If you kill the mages first 
you'll save yourself a lot of time because they will keep healing the other 
enemies.  After that pick off the ones at the sides that have the highest 
chance of escaping.  Part way through the battle another person will show up 
to help you fight, from the upper right side, this person will take care of 
the boss so don't even try to attack him yourself.  Focus on the weaker 
enemies and you should be able to get the Mission Complete.

 ~* End of Battle *~

Head North and meet up with some of the people from the village, you'll 
receive a Leather Suit.  Go North to the next section of town.  The far East 
house is Monika's house, go there and talk to her.  No matter which of the 
first three choices you make she will ask to assist you and you'll have 
yourself a new party member.

Bornia Village Inn

Rest...................... 12 Elm

Bornia Village Armor Shop

Fur Coat.................. 235 Elm
Soft Leather.............. 460 Elm
Leather Suit.............. 780 Elm

Bornia Village Item Shop

Recovery Medicine......... 8 Elm
Antidote Herb............. 6 Elm
Mind Tonic................ 14 Elm

Go to the house just North of the village entrance to meet with Michelle.  
Once you've finished talking with her exit the town and head Southeast on the 
world map, there is a cave in the side of the mountains.


------\
 Cave |--------------------------------------------------------------(3g007)-o
------/

- Enemies in this Area: Zombie (Lv9)
                        Skeleton (Lv11)
                        Will o' Wisp (Lv12)

When you enter you'll find a number of ghosts.  Walk around the cave and speak 
to each and every one of them.  Now go back and talk to Annette.  When your 
party is back together leave through the North door in the second large room.

Note that the dungeon is actually on a diagonal.  When I say East I mean 
Northeast, South means Southeast, West means Southwest and North means 
Northwest.  The same applies to the map, and to all other similar dungeons.  
It makes sense, and shouldn't be hard to get used to.

o-----------o
| Floor: 1F |
o-----------o

Descend the spiral stairs to the lower level.


o-----------o
| Floor: B1 |                        NE
o-----------o                        |
                                NW___|___
                                     |   SE
                                     |
                                    SW

                +-------+  +-------+  +-------+  +-------+
                |       |__|       |__|       |__|       |
                |        __         __         __        |
                |       |  |       |  |       |  |       |
                +--- ---+  +--- ---+  +-------+  +--- ---+
                   | |        | |                   | |              
     +-------+  +--- ---+  +--- ---+             +--- ---+  +-------+
     |       |__|       |  |       |             |       |__|       |
     |  ENT   __        |  |                     |        __    B   |
     |       |  |       |  |       |             |       |  |       |
     +--- ---+  +--- ---+  +--- ---+             +-------+  +-------+
        | |                   | |
     +--- ---+  +-------+  +--- ---+  +-------+
     |       |__|       |  |       |__|       |
     |        __    A   |           __        |
     |       |  |       |  |       |  |       |
     +-------+  +-------+  +--- ---+  +-------+
                              | |
     ENT - Entrance        +--- ---+  +-------+  +-------+  +-------+
     DES - Destination     |       |__|       |__|       |__|       |
     A - Leather Suit      |        __         __         __   DES  |
     B - Gale Apple        |       |  |       |  |       |  |       |
                           +-------+  +-------+  +-------+  +-------+

First go West, then South in the next room.  You'll find here a chest 
containing a Leather Suit.  Return to the spiral stairs and go South.  Head 
East, then South again.  At the fork go South and follow this linear path to 
the end, you'll reach a treasure chest containing a Gale Apple.  Reutn to the 
fork and head West, then South when you reach a wall and eventually you'll hit 
a set of spiral stairs going up.


o-----------o
| Floor: 1F |
o-----------o

There's a save pad just on your right when you come up the stairs.  Go out the 
door and back onto the world map.

If you go all the way South and then into the little bit of land to the East, 
you'll be interrupted by Monika.

"It's raining, and if we were to fall, it would be serious indeed."

 - You're right
 - We should be careful
 - Don't worry

There is a town at the far far Northeast, go there now.


------------\
 Tzaitstein |--------------------------------------------------------(3g008)-o
------------/

Tzaitstein Gem Shop                      Tzaitstein Armor Shop

Lv1 HP Recovery........... 80 Elm        Soft Leather.............. 460 Elm
Lv1 Gather Enemy.......... 70 Elm        Leather Suit.............. 780 Elm
Lv2 Magic Lv.............. 150 Elm       Studded Leather........... 1200 Elm
Lv2 Luck.. ............... 200 Elm       Protector Jacket.......... 1730 Elm
Lv2 Pharmakis' Wisdom..... 200 Elm       Mystic Robe............... 1550 Elm
Lv2 Deft Wind............. 150 Elm       Apron..................... 980 Elm
Lv2 Blood Blade........... 150 Elm
Lv2 Blood Magic........... 150 Elm       Tzaitstein Item Shop
Lv3 MP Recovery........... 350 Elm
Lv3 Knock Out............. 350 Elm       Recovery Medicine......... 8 Elm
Lv3 Dispel Magic.......... 350 Elm       Antidote Herb............. 6 Elm
Lv3 Soul Smasher.......... 350 Elm       Mind Tonic................ 14 Elm
Lv3 Critical Hit.......... 350 Elm
Lv3 Technique Lv.......... 380 Elm       Tzaitstein Inn
Lv3 Angel's Hand.......... 350 Elm
Lv3 Sandman............... 350 Elm       Rest...................... Free
Lv3 HP Recovery........... 350 Elm
Lv3 Magic Might........... 370 Elm
Lv3 Quickness............. 350 Elm
Lv3 Secret Step........... 350 Elm
Lv3 Magic Mirror.......... 350 Elm
Lv4 Venom. ............... 680 Elm
Lv4 Dispel ............... 700 Elm

If you wish to see a scene, stay at the inn and something will occur during 
the night.  You can split up your party and explore the town, but you won't 
find very much in particular.  The shopkeeper is still willing to sell to you 
though.  (Note he will only appear if you agree to split up and explore.)

Leave the town to the North and head to the mine.  (Optional)


------\
 Mine |--------------------------------------------------------------(3g009)-o
------/

- Enemies in this Area: Guru (Lv14)
                        Will o' Wisp (Lv12)
                        Hyde (Lv12)
                        Vampire Bat (Lv14)

The mine is optional, and there really isn't much to do there besides level 
up.  it consists of five, four panel floors going down.  These floors are 
randomly generated but it's never hard to find the next set of stairs down.  
The areas are usually populated with monsters.  At the very bottom you'll find 
a save point and a large open area.  On the far right side of this area you'll 
find a treasure chest with a Fire Scroll inside.  That is all there is to do 
here, return now to Tzaitstein.


------------\
 Tzaitstein |--------------------------------------------------------(3g00A)-o
------------/

Leave the town and head Southwest on the world map to find an odd looking 
object, when you step onto it a scene occurs.

 - Don't worry about what he said
 - You'll be a beautiful lady soon
 - You'll fly soon enough...
 - Hey!  He just spoke the truth
 - We should leave now

Approach the platform and choose to go to Featheria Isle.  


----------------\
 Featheria Isle |----------------------------------------------------(3g00B)-o
----------------/

Leave the area and you'll once again be on the world map.  Start by going West 
and entering the first structure you come to.  Speak with the small child in 
front of the main door and she'll give you a 'Beautiful Shell.'  Now go East 
to the other opposite structure.  Talk to the man in green to learn a little 
about rings, as well as being able to make some purchases.

Merchant Gem Shop                        Merchant Inn

Lv1 Skill Lv.............. 80 Elm        Hearty Meal............... 8 Elm
Lv1 Flame Shield.......... 75 Elm
Lv1 Wind Shield........... 75 Elm
Lv1 Water Shield.......... 75 Elm
Lv1 Ground Shield......... 75 Elm
Lv1 Holy Shield........... 75 Elm
Lv1 Dark Shield........... 75 Elm
Lv1 Spirit Shield......... 75 Elm
Lv1 HP Recovery........... 80 Elm
Lv2 Fire Weapon........... 150 Elm
Lv2 Wind Weapon........... 150 Elm
Lv2 Thunder Weapon........ 150 Elm
Lv2 Water Weapon.......... 150 Elm
Lv2 Ground Weapon......... 150 Elm
Lv2 Holy Weapon........... 150 Elm
Lv2 Dark Weapon........... 150 Elm
Lv2 Poison Attack......... 150 Elm
Lv2 Logical Blade......... 180 Elm
Lv2 Logical Armor......... 180 Elm
Lv2 Indirect Range........ 160 Elm
Lv2 Skill Effect.......... 150 Elm
Lv2 Sonic Blade........... 150 Elm
Lv3 MP Recovery........... 350 Elm
Lv3 Knock Out............. 350 Elm
Lv3 Dispel Magic.......... 350 Elm
Lv3 Soul Smasher.......... 350 Elm
Lv3 Critical Hit.......... 350 Elm

You can visit the other two generators to the South and Southwest, but neither 
has anything in particular interesting going on.  Make your way to the large 
tower in the centre.  After a brief scene save your game on the pad.  You can 
go into the transporting device to the left of the save pad and speak to 
people, following that get into the one the Featerian man went into when you 
were interrupted, just down and left of the save point.


--------------\
 Reactor Core |------------------------------------------------------(3g00C)-o
--------------/

~* Reactor Core *~

   Completion Conditions:                   Game Over Conditions:

 - Enemy Destroyed                          - Defensive Corps Destroyed
                                            - Party Destroyed
 Enemies:

 - Mysterious Woman (Lv39)                  - Fencer (Lv13)
 - Soldier (Lv13)                           - Control Tower Guard (Lv6)
 - Control Tower Guard (Lv11)               - Control Tower Guard (Lv6)
 - Control Tower Guard (Lv6)                - Control Tower Guard (Lv6)

I don't know whose idea it was to make it so you automatically attack enemies 
if they're close to you,but it definetely gets in the way here.  Fortunately 
it doesn't take long to get from the save point back to the battle again, 
because you may have to retry a few times.  In order to get the Mission 
Complete in this battle you must not kill ANY Control Tower Guards.  At the 
beginning of the battle this is a somewhat challenging task since like I said 
you may accidentally attack them even if you are not targeting them.  To be 
safe use the MOV command to walk past them at the side and reach the two 
armored soldiers, these are your only two enemies this battle.  Within seconds 
the Mysterious Woman will escape and once again the Control Tower Guards will 
be on your side again, but that brings up the problem that they often die in 
one hit from the enemy.  I recommend having one person cast attack up, and 
then switch to attack magic.  Have your other three characters move in for 
melee attacks against the soldiers, and once their life gets low use the magic 
you've been charging, or the help from the Control Tower Guards to pick them 
off.  Doing so will net you the Mission Complete.

 ~* End of Battle *~

Go up and use the Transfer Gate pad.  Save your game and head to the Control 
Tower using the other device, and speak to the queen.  You'll receive a Start 
Pendant.  Return to the transfer gate that originally brought you to the 
island.  A scene occurs when you reach it.

 - Are you all right?
 - What was that about?
 - ...

Take the transfer gate back to Rolandia.  The mine that you may have visited 
earlier to level up is now your primary destination.


------\
 Mine |--------------------------------------------------------------(3g00D)-o
------/

- Enemies in this Area: Guru (Lv14)
                        Will o' Wisp (Lv12)
                        Hyde (Lv12)
                        Vampire Bat (Lv14)

Climb down the five randomly generated floors.  This should be nothing new if 
you visited here earlier.  At the bottom there is a save point and a large 
room with a chest on the right side containing a Fire Scroll.  If you go to 
the very Northeast corner and step onto the mysterious mineral deposit, and 
examine it you will receive 'Time Crystal Ore.'  When you try to escape 
something is stopping you...

 - We won't give up!
 - Zion?
 - Your sense of style is undeniable!
 - Your defeat is all but assured!
 - Why won't you leave us alone?

~* Mine *~

   Completion Conditions:                   Game Over Conditions:

 - All Escape                               - Party Member Destroyed
 - Enemy Destroyed

 Enemies:

 - Mysterious Man (Lv29)                    - Fencer (Lv13)
 - Fencer (Lv13)                            - Magician (Lv11)
 - Magician (Lv11)                          - Magician (Lv11)
 - Monk (Lv12)

Your goal in this mission is to run away, the boss is far to powerful to 
defeat.  If you wish to get the Mission Complete, then you must kill all the 
enemies before escaping.  Begin the battle by charging attack magic with 
everyone who can, kill the Monk first, followed by the other spellcasters.  
From there move South and manually attack the two Soldiers you pass.  Use the 
fact that the mine has all sorts of path branches to escape past the boss 
without him being able to detect you.  I recommend the path just one over to 
the right of where he starts.  While you're moving he'll most likely dish out 
some weak attack magic and maybe some stat lowering spells, but assuming you 
have a decent amount of HP you'll be able to come through unscathed with the 
Mission Complete.

 ~* End of Battle *~

Leave the area and save your game.  Now it's time to exit from the mines and 
return all the way back to the Control Tower on Featheria Isle.  Speak with 
the Engineer then open up your menu and choose the Time Crystal Ore.  When 
you're brought to the area with all the people, be sure to go to the lower 
left corner and talk to Mary, she'll give you the Secret Injury Elixyr.  When 
you're ready to go, head to the upper corner and take the trasport pad.  After 
the following scene leave the Control Room and head to Generator No.3.  Number 
three is the Southeast one.


----------------\
 Generator No.3 |----------------------------------------------------(3g00E)-o
----------------/

~* Generator No.3 *~

   Completion Conditions:                   Game Over Conditions:

 - Enemy Destroyed                          - Barrier Generator Destroyed
                                            - Enemy Enters Room
 Enemies:                                   - Party Destroyed

 - Mysterious Union Leader (Lv19)           - Soldier (Lv13)
 - Magician (Lv12)                          - Magician (Lv12)
 - Archer (Lv13)                            - Archer (Lv13)
 - Fencer (Lv13)

To get a Mission Complete on this fight you must defeat all the enemies 
without losing any party members, or the generator itself.  The generator will 
be perfectly safe as long as the boss doesn't get anywhere near it, so go 
after him first.  He has approximately 300 HP.  Once he's dead use all your 
characters to simply move around the map picking off all the remaining 
enemies, once they're out of the way you will receive a Mission Complete for 
this battle.  When you defeat Zion you can speak with him before continuing 
with the fight...

 - Are you all right?
 - Who are you?
 - What is your purpose?
 - You disgust me!
 - You should have died!

 ~* End of Battle *~

"Whadda say, Slayn?  You don't wanna leave a girl to walk alove in the wilds,
 right?"

 - Of course not!
 - I'd be happy to have her join us!
 - Sure, it is on the way
 - I don't really want her to
 - I'm tired of babysitting!

With your party back together again it's time to return to the world map.  
Walk to the Transfer Gate and take it back to Rolandia.  Backtrack through the 
cave leading once again towards Bornia Village.


----------------\
 Bornia Village |----------------------------------------------------(3g00F)-o
----------------/

~* Bornia Village *~

   Completion Conditions:                   Game Over Conditions:

 - Defeat Randolf                           - Viktor Destroyed
                                            - Party Destroyed
 Enemies:

 - Assassin (Lv28)                          - Fencer (Lv15)
 - Fencer (Lv15)                            - Fencer (Lv15)
 - Archer (Lv13)                            - Archer (Lv13)

This battle pits you against Randolf and a bunch of his lackeys.  Fortunately 
for you, you don't actually have to kill Randolf here.  Start the battle by 
focusing everyone on a single enemy and hitting him as hard as you can, if 
anyone has the Dash tech you'll need to use it on them.  Pump your attack with 
spells, don't worry about defense and then turn your magic caster into a full 
time healer.  If you want the Mission Complete you must fight this battle as 
quickly as possible.  The fight will be interrupted by someone, and then 
you'll have two turns before he eliminates Randolf himself.  Once this occurs 
another person will join the fight to help you clean up, if he kills ANY of 
the enemies you will not get the Mission Complete, you must do it all yourself 
which is why Dash is so helpful.  Speed is a very important characteristic to 
have for the fight.

 ~* End of Battle *~

Head over and speak with Monika.

- Cheer up
- We're with you
- You can build a new one!

Gather you party and go to speak with the two who helped you.

 - Piece of cake
 - No problem
 - Don't mention it!
 - I did it for Monika
 - It was such a pain
 - What can I say?  I like battles

Before leaving town you can visit Michelle again.  It is possible to give her 
the Beutiful Shell you got from Featheria Isle if you wish.  When you try to 
leave she'll interrupt you.

"Um...I don't mean to cause alarm, but were you aware that there's a small 
 fairy flying next to you?"

 - I know
 - Really?  I had no idea
 - You can see her?!

Leave town and proceed towards Schwartzhaas.


--------------\
 Schwartzhaas |------------------------------------------------------(3g010)-o
--------------/

As you walk through the town, you'll be stopped by a girl in the Southern area 
of town.  After some conversing you need to go and meet her in the inn.  The 
inn is located on the left side of North Schwartzhaas.  Go there and you'll 
find her waiting beside the desk.  Speak to her and watch the scene.

"Hey there...do...do you remember what just happened?"

 - Yes
 - No

"Why?  Yayoi, you don't know everything!"

 - Sorry...
 - I know that
 - Yeah, thanks a lot
 - Wonderful
 - Leave me alone

Return to the front lobby of the inn and save your game.  Be sure you have 
fully prepared and made all purchases that you want from this town, when you 
are ready to go talk to the guards at the North end.  They won't let you back 
in once you've gone.  Walk North to Voltone City.


-----------------------------------\
 Xironia Federation ~ Voltone City |---------------------------------(3g011)-o
-----------------------------------/

Voltone Armor Shop                       Voltone Item Shop

Studded Leather........... 1200 Elm      Recovery Medicine......... 8 Elm
Buff Coat................. 2580 Elm      Antidote Herb............. 6 Elm
Protector Jacket.......... 1730 Elm      Mind Tonic................ 14 Elm
Mystic Robe............... 1550 Elm
Apron..................... 980 Elm

Walk to the Mansion at the Northwest end of town and speak with Annette's 
Father.  You now have a new base of operations, the entire East side of town 
now belongs to you.  Start by going into the door just next to the ones with 
the blue awning, on the left.  This is the lab.

 - Research and Development

For a fee, Viktor Hugo may be able to create a number of items not available 
in shops.  The number of possible items increases as his knowledge grows.  To 
request a special item, one must first be selected from a list.  Once 
selected, Viktor will explain the item's function.  Once the development costs 
are paid, Viktor will go to work crafting the item at once.  Development is 
not quick, however, so a return trip to gather an item will be required.  
Also, it bears mentioning that when Viktor is away from the lab, development 
of items in process stops.

Viktor's Current Selection

Ambrosia.................. 4000 Elm
Fairy Tears............... 3300 Elm
Life Apple................ 600 Elm
Wisdom Apple.............. 600 Elm
Gale Apple................ 600 Elm

Enter the large house on the left, and find each person their room.  Go into 
Slayn's room (the first one) and check everything out.  When you're alone you 
can go to the various other rooms and strengthen your relationship with your 
party members individually.

Leave the building and go into the store with the blue and white awning when 
by yourself.  If you speak to the food person when alone you have the option 
of purchasing some special "enhancing" dishes for 500 Elm a piece.  Also check 
out your gem shop, which has a much better selection than any other shop 
you've come across thus far.  

Note: The following information corresponds to the equipment that will be 
available at your base once it is fully optimized, this in no way reflects 
what is currently available to you.

Voltone Gem Shop (Level 1)               Voltone Gem Shop (Level 2)

Lv1 Flame Shield.......... 75 Elm        Lv2 Fire Weapon........... 150 Elm
Lv1 Wind Shield........... 75 Elm        Lv2 Wind Weapon........... 150 Elm
Lv1 Water Shield.......... 75 Elm        Lv2 Thunder Weapon........ 150 Elm
Lv1 Ground Shield......... 75 Elm        Lv2 Water Weapon.......... 150 Elm
Lv1 Holy Shield........... 75 Elm        Lv2 Ground Weapon......... 150 Elm
Lv1 Dark Shield........... 75 Elm        Lv2 Holy Weapon........... 150 Elm
Lv1 Spirit Shield......... 75 Elm        Lv2 Dark Weapon........... 150 Elm
Lv1 HP Recovery........... 80 Elm        Lv2 Spirit Weapon......... 150 Elm
Lv1 Gather Enemy.......... 70 Elm        Lv2 Poison Attack......... 150 Elm
Lv1 Skill Lv.............. 75 Elm        Lv2 Logical Blade......... 180 Elm
Lv1 Fighters' Fist........ 75 Elm        Lv2 Logical Armor......... 180 Elm
Lv1 Mages' Focus.......... 75 Elm        Lv2 Magic Range........... 160 Elm
Lv1 Thieves' Deftness..... 75 Elm        Lv2 Indirect Range........ 150 Elm
                                         Lv2 Skill Effect.......... 150 Elm
Voltone Gem Shop (Level 3)               Lv2 Sonic Blade........... 150 Elm
                                         Lv2 Luck.................. 200 Elm
Lv3 Technique Lv.......... 380 Elm       Lv2 Pharmakis' Wisdom..... 200 Elm
Lv3 Knock Out............. 350 Elm       Lv2 Deft Wind............. 150 Elm
Lv3 Angel's Hand.......... 350 Elm       Lv2 Blood Blade........... 150 Elm
Lv3 Sandman............... 350 Elm       Lv2 Blood Magic........... 150 Elm
Lv3 MP Recovery........... 350 Elm       Lv2 Magic Lv.............. 150 Elm
Lv3 HP Recovery........... 350 Elm
Lv3 Magic Might........... 370 Elm       Voltone Gem Shop (Level 4)
Lv3 Quickness............. 350 Elm
Lv3 Dispel Magic.......... 350 Elm       Lv4 Venom................. 680 Elm
Lv3 Secret Step........... 350 Elm       Lv4 Dispel................ 700 Elm
Lv3 Magic Mirror.......... 350 Elm       Lv4 Flame's Fire.......... 700 Elm
Lv3 Soul Smasher.......... 350 Elm       Lv4 Flame's Wind.......... 700 Elm
Lv3 Critical Hit.......... 350 Elm       Lv4 Flame's Thunder....... 700 Elm
Lv3 Vampire............... 350 Elm       Lv4 Flame's Water......... 700 Elm
Lv3 MP Conservation....... 350 Elm       Lv4 Flame's Ground........ 700 Elm
                                         Lv4 Flame's Holiness...... 700 Elm
Voltone Gem Shop (Level 5)               Lv4 Flame's Darkness...... 700 Elm
                                         Lv4 Flame's Spirit........ 700 Elm
Lv5 Muscular Growth....... 1500 Elm      Lv4 Faint Guard........... 700 Elm
Lv5 Mind Growth........... 1500 Elm      Lv4 Magic Range........... 700 Elm
Lv5 Nerve Growth.......... 1500 Elm      Lv4 Parry................. 700 Elm
Lv5 MP Recovery........... 1500 Elm      Lv4 HP Recovery Seal...... 700 Elm
Lv5 Luck.................. 1600 Elm      Lv4 Skill Lv.............. 800 Elm
Lv5 Logical Blade......... 1500 Elm      Lv4 Magic Lv.............. 800 Elm
Lv5 Logical Armor......... 1500 Elm      Lv4 Quickness............. 800 Elm
Lv5 Technique Lv.......... 1700 Elm      Lv4 All Attrib Def........ 800 Elm
Lv5 Soul Blizzard......... 1500 Elm      Lv4 Assassination......... 800 Elm
Lv5 Soul Wildfire......... 1500 Elm      Lv4 Arms Might............ 800 Elm
Lv5 Soul Thunderclap...... 1500 Elm
Lv5 Soul Moonlight........ 1500 Elm      Voltone Gem Shop (Level 6)
Lv5 ELM Bounty............ 1500 Elm
Lv5 Skill Effect.......... 1500 Elm      Lv6 Warrior's Skill....... 3000 Elm
Lv5 Magic Shield.......... 1500 Elm      Lv6 Destroy Balance....... 3200 Elm
Lv5 Light's Destruction... 1500 Elm      Lv6 Parry................. 3200 Elm
Lv5 Light's Shield........ 1500 Elm      Lv6 Soul Focus............ 3000 Elm
Lv5 Light's Resistance.... 1500 Elm      Lv6 Magic Range........... 3000 Elm
Lv5 Art of Evasion........ 1600 Elm      Lv6 Angel's Secret........ 3000 Elm
Lv5 Epiphany.............. 1500 Elm      Lv6 Paralysis Attack...... 3200 Elm
Lv5 Dash.................. 1500 Elm      Lv6 Mage's Aria........... 3200 Elm
                                         Lv6 Magic Might........... 3200 Elm
Voltone Gem Shop (Level 7)               Lv6 Wind Shield........... 3000 Elm
                                         Lv6 Healing Secret........ 3000 Elm
Lv7 All Attrib Def........ 6500 Elm      Lv6 Deft Wind............. 3000 Elm
Lv7 HP Recovery........... 6000 Elm      Lv6 Arms Might............ 3200 Elm
Lv7 Magic Lv.............. 6500 Elm      Lv6 Counter Swing......... 3200 Elm
Lv7 Technique Lv.......... 6500 Elm      Lv6 Thrust Away........... 3000 Elm
Lv7 Skill Lv.............. 6500 Elm      Lv6 Sun Flame............. 3000 Elm
Lv7 Skill Effect.......... 6000 Elm      Lv6 Art of Thievery....... 3000 Elm
Lv7 Bellow Collection..... 6000 Elm      Lv6 Ring Replica.......... 3000 Elm
Lv7 Mage Slaughter........ 6000 Elm      Lv6 Gem Replica........... 3000 Elm
Lv7 Metal Killer.......... 6000 Elm
Lv7 Mental Fortitude...... 6000 Elm      Voltone Gem Shop (Level 8)
Lv7 Magic Barrier......... 6000 Elm
Lv7 Wizard's Secret....... 7000 Elm      Lv8 Expert Trial.......... 15,000 Elm
Lv7 Arms Might............ 6500 Elm      Lv8 Petrification......... 16,000 Elm
Lv7 Magic Shield.......... 6500 Elm      Lv8 MP Recovery........... 15,000 Elm
Lv7 Vampire............... 6500 Elm      Lv8 Mage's Aria........... 17,000 Elm
Lv7 Light Miracle......... 6000 Elm      Lv8 Strength Increase..... 15,000 Elm
Lv7 Teriaka............... 6500 Elm      Lv8 Intellect Increase.... 15,000 Elm
Lv7 Dark Curse............ 6000 Elm      Lv8 Dexterity Increase.... 15,000 Elm
Lv7 Epiphany.............. 6200 Elm      Lv8 Magic Awakening....... 16,000 Elm
Lv7 Perimeter Pulse....... 6000 Elm      Lv8 Luck.................. 16,000 Elm
Lv7 Penetration Attack.... 6000 Elm      Lv8 New Horizons.......... 15,000 Elm
                                         Lv8 Logical Blade......... 15,000 Elm
Voltone Restaurant (Base)                Lv8 Logical Armor......... 15,000 Elm
                                         Lv8 Deft Wind............. 17,000 Elm
Tasty Meal................ 4 Elm         Lv8 Destroy Balance....... 15,500 Elm
                                         Lv8 Interceptor........... 15,500 Elm
Voltone Armor Shop (Base)                Lv8 Fire Dischord......... 15,000 Elm
                                         Lv8 Wind Dischord......... 15,000 Elm
Spriggan Gauntlet......... 55,000 Elm    Lv8 Thunder Dischord...... 15,000 Elm
Chaos Armor............... 80,000 Elm    Lv8 Water Dischord........ 15,000 Elm
Oracle's Dress............ 46,500 Elm    Lv8 Ground Dischord....... 15,000 Elm
Fairy Queen Garb.......... 56,800 Elm    Lv8 Holy Dischord......... 15,000 Elm
                                         Lv8 Dark Dischord......... 15,000 Elm
Voltone Item Shop (Base)                 Lv8 Spirit Dischord....... 15,000 Elm
                                         Lv8 Physical Dischord..... 15,000 Elm
Recovery Medicine......... 8 Elm         Lv8 Return Blade.......... 15,500 Elm
Secret Injury Elixir...... 200 Elm       Lv8 Hyper-Attack.......... 18,500 Elm
Holy Mother Tonic......... 2000 Elm      Lv8 Memory of Arvis....... 15,000 Elm
Antidote Herb............. 6 Elm
Mind Tonic................ 14 Elm
Henlouda.................. 20 Elm
Panacea................... 45 Elm
Nectar.................... 350 Elm

Check out the investigation agency afterward, speak with the man at the desk.  
You can talk to Rudgker to file some special information requests.  The ones 
available at this time are:

Assassin named Randolf.... 50 Elm
Assassin named Gray....... 80 Elm

You might as well put in both requests since they're so cheap.  Once you're 
satisfied with all you've checked out, return to your room and rest.  

Note: Based on splitting up your party and speaking with them over the course 
of the game, you can build relationships with your party members.  At some 
point you will get the ability to look into Monika's dad at the detective 
agency, this will be the start of a small sidequest with Monika that is not 
covered in the main walkthrough.  Check out the FAQ/Tips section for a quick 
overview on how it is played out.

In the morning, leave the house and go back to the mansion, since an obnoxious 
old man is blocking the way you're forced to go trigger a scene at the 
entrance.  Go up the stairs and enter the house.  Everyone is waiting in the 
large room upstairs.

 - Accept the assignment
 - Refuse the assignment

Choose to accept the assignment.  Leave the town and save your game on the 
world map.  Return ot the very first little town you started the game in, tow 
the West.  There's a man standing beside the ladder with a frustration bubble 
over his head, when you talk to him he'll teach you about "Cooperation Magic" 
is you agree to let him use your lab.  Talk to the Corps Chief on the left 
side of the area.  When he lets you through, proceed West.  As you do you'll 
automatically be brought into an area...

---------------\
 Mountain Path |-----------------------------------------------------(3g012)-o
---------------/

 - Conquer the fort before they get here
 - Wait for them and conquer it together
 - Retreat and have a drink

Whatever you choose leads to the same outcome.

"Will you let Raimy help?"

 - That would be useful
 - It's a waste of time

If you allow her to spy you can check the field by moving the analog stick.  
When you're ready run South to the fence where you are inevitably spotted.

~* Mountain Path *~

   Completion Conditions:                   Game Over Conditions:

 - Approach Walls and Set Fire              - Hugh Destroyed
 - Return to North Part of Map

 Enemies:

 - Commander (Lv19)                         - Lead Soldier (Lv12)
 - Soldier (Lv11)                           - Soldier (Lv11)

Don't let the low enemy count fool you, there are actually infinite enemies on 
this map.  Killing enemies will only make more come out the front door.  Your 
goal is to move one of your characters to the fence on the left side of the 
door, approaching it will automatically cause you to start a fire.  Once the 
fire is started run everyone safely back to the top of the map.  Personally I 
killed about 20-30 enemies before I realized they weren't going to stop 
coming, in order to get Mission Complete however, setting the walls ablaze and 
killing the default four enemies should suffice.

 ~* End of Battle *~

Head South and enter the first city you find.


------------------------------\
 Empire Capital ~ Falkenfreuk |--------------------------------------(3g013)-o
------------------------------/

Falkenfreuk New Gem Shop                 Falkenfreuk Inn

Lv4 Venom................. 680 Elm       Rest...................... 20 Elm
Lv4 Dispel................ 700 Elm
Lv4 Flame's Fire.......... 700 Elm
Lv4 Flame's Wind.......... 700 Elm
Lv4 Flame's Thunder....... 700 Elm
Lv4 Flame's Water......... 700 Elm
Lv4 Flame's Ground........ 700 Elm
Lv4 Flame's Holiness...... 700 Elm
Lv4 Flame's Darkness...... 700 Elm
Lv4 Flame's Spirit........ 700 Elm
Lv4 Faint Guard........... 700 Elm
Lv4 Magic Range........... 700 Elm
Lv4 Parry................. 700 Elm
Lv4 HP Recovery Seal...... 700 Elm
Lv4 Skill Lv.............. 800 Elm
Lv5 Muscular Growth....... 1500 Elm
Lv5 Mind Growth........... 1500 Elm
Lv5 Nerve Growth.......... 1500 Elm
Lv5 MP Recovery........... 1500 Elm
Lv5 Luck.................. 1600 Elm
Lv5 Logical Blade......... 1500 Elm
Lv5 Logical Armor......... 1500 Elm

When you enter watch the scene.

"Slayn, what do you think?"

 - Just follow me
 - But, I might choose something crazy!
 - Let's explore outside town

There's a new gem shop in town, talk to the girl standing near the counter.  
Al lthe old supplies remain the same.  Go to the inn and talk to the fortune 
teller.  Let her know that the inn at your base in Voltone city is available.  
Now leave the city.  Head West across the bridge and you'll see a small 
village right below you.


------------------\
 Taoberia Village |--------------------------------------------------(3g014)-o
------------------/

Taoberia Village Item Shop               Taoberia Village Inn

Recovery Medicine......... 8 Elm         Rest...................... 12 Elm
Secret Injury Elixyr...... 200 Elm
Antidote Herb............. 6 Elm         Taoberia Village Armor Shop
Mind Tonic................ 14 Elm
Henlouda.................. 20 Elm        Buff Coat................. 2580 Elm
Panacea................... 45 Elm        Protector Jacket.......... 1730
                                         Battle Vest............... 3950 Elm
                                         Wizard Robe............... 2800 Elm

There's some good new armor you can pick up in this town.  If you head to the 
North in you'll see a scene when you approach the Transfer Gate.  Other than 
that there isn't much you can do here.  Leave the village.  On the world map 
approach the beach to the Southwest, if you examine it you can pick up some 
'Star Sand.'  Go North and enter the tower.

Field Merchant

Buff Coat................. 2580 Elm
Protector Jacket.......... 1730
Battle Vest............... 3950 Elm
Wizard Robe............... 2800 Elm


----------------\
 Prisoner Tower |----------------------------------------------------(3g015)-o
----------------/

- Enemies in this Area: Mutant Slime (Lv18)
                        Spook (Lv20)
                        Man Eater (Lv20)
                        Werecat (Lv18)
                        Piranhatazoa (Lv21)
                        Reptilian (Lv19)

This is another dungeon where the floors are randomly generated.  They are 3x3 
rather than 2x2 this time, but only go up to the fourth floor.  On the fourth 
floor you'll find a save pad and a boss in the next room.

~* Prisoner Tower *~

   Completion Conditions:                   Game Over Conditions:

 - Enemies Destroyed                        - Party Destroyed

 Enemies:

 - Taros (Lv36)                             - Evil Mage (Lv28)
 - Evil Mage (Lv28)

There's a few preparations you should make before this battle.  First of all I 
recommend buying a few Lv5 Logical Blade gems from the gem dealer in 
Falkenfreuk, equip them on your melee fighters.  Second of all you'll notice 
you actually have to manually walk up to the boss to initiate the battle, 
before you do go to your menu and cast full Attack Up, Shield, Resistance and 
other such spells.  Go into battle and use these bonuses to absolutely destroy 
the boss.  The majority of the damage in this battle will come surprisingly 
from the Evil Mages on the sides, your healer will have to focus on keeping 
your HP up to survive the 50+ damage your party will take every turn from 
Fireball.  When the boss is destroyed split your party and eliminate the 
mages.  This triggers the two doors in the back to open up and new enemies 
appear.  At this point after defeating such powerful enemies the thought of 
more fighting isn't too appealing but worry not, the first thing these new 
enemies will do is attack each other (makes sense if you read the message on 
the wall.)  Allow one team to kill the other before proceeding to clean up the 
leftovers.  Even allowing the enemies to kill each other as long as your party 
remains in tact at the end of the fight you'll be rewarded with a Mission 
Complete.

 ~* End of Battle *~

For defeating all the enemies you receive the 'Star Emblem.'  Raid the two 
rooms' treasures to receive a 'Spirit Scroll' and a 'Lv6 Magic Might'.  Use 
the Star Emblem on the wall outside the room with the boy, once he's rescued 
grab the remaining chest to receive a 'Wind Scroll'.  Leave the tower now and 
return to Taoberia Village.


------------------\
 Taoberia Village |--------------------------------------------------(3g016)-o
------------------/

Taoberia Village Inn

Rest...................... 12 Elm

When you enter you'll automatically be greeted by the mother of the child you 
saved, she'll make you an offer.

"Are ya rightly disposed ta accept tha invite?"

 - Yes
 - No

During the night a scene will trigger, the next morning save your game and 
stock up on any equipment or items you may need.  Return to the castle at 
Falkenfreuk and speak with the men at the gate.  With everything now out of 
the way you need to return to Swhwartzhaas.


--------------\
 Schwartzhaas |------------------------------------------------------(3g017)-o
--------------/

"From here forward we'll have to move quickly.  Are you ready?"

 - Yes
 - No

Talk to the guards and tell them you are ready to enter the town.  The house 
on your left, the middle of the three is Kenneth's house, take a moment to 
visit there.  There isn't really anything new to do in this town so make your 
way to the garbage heap, it's the one right beside the spot where you met 
Raimy.  Select that you're ready and get ready to climb over.

~* Schwartzhaas *~

   Completion Conditions:                   Game Over Conditions:

 - Party Escapes / Kenneth Crosses Bridge   - Kenneth Destroyed
 - All Enemies Destroyed                    - Party Destroyed

 Enemies:

 - Soldier (Lv18)                           - Soldier (Lv18)
 - Lead Soldier (Lv16)                      - Archer (Lv15)
 - Soldier (Lv16)                           - Priest Soldier (Lv16)
 - Soldier (Lv18)                           - Soldier (Lv18)
 - Soldier (Lv18)                           - Lead Soldier (Lv16)
 - Archer (Lv15)                            - Archer (Lv49)
 - Heavy Soldier (Lv23)                     - Soldier (Lv18)
 - Soldier (Lv18)

You may notice the enemy list above is a little more than what you see in 
front of your eyes, will I assure you it is not innaccurate, every turn begins 
with about 2-3 more enemies showing up.  This battle will take quite awhile 
because something is always happening.  Your goal is to escape over the end of 
the bridge but it is made hard with all the magic being cast and enemies in 
your way.  Two soldiers will appear on the other side of the bridge and they 
will certainly be your biggest obstacles.  Use Dash on whoever has it and get 
them far ahead, about halfway across the bridge stop them and let them wait.  
Have them charge cure magic if they have it, or support magic if not.  In 
order to get the Mission Complete all characters must survive, you are also 
able to kill some enemies without penalty so eliminate the two soldiers who 
are in your way on the bridge.  There's no much you can do about all the magic 
being cast, but as long as you remain moving at a steady pace you can make it 
to the end without ever having your HP reduced to critical levels.

 ~* End of Battle *~

Once the battle is over and you're on the world map again, return to Voltone.


-----------------------------------\
 Xironia Federation ~ Voltone City |---------------------------------(3g018)-o
-----------------------------------/

Voltone New Armor Shop

Battle Vest............... 3950 Elm
Cyber Jacket.............. 5150 Elm
Chain Mail................ 5800 Elm
Wizard Robe............... 2800 Elm
Big Ground Robe........... 4700 Elm

You can rest up and make purchases at your base, note that your gem shop now 
sells Level 4 gems, and also the armour guy from Taoberia has taken a place in 
your shop.  Save your game and head up to the mansion.  Go into the lare room 
on the second floor and witness the following events.  With Slayn alone under 
your control again your can go check on your off-topic reports at the FIB.  
Stay in your room for the night and save.  In the morning talk to the fat man 
(you can race against your party members in a little mini game to with some 
Elm, to run just keep tapping X and O alternatively) then gather your party 
when you're ready.  Leave the town and go directly North to the cave, the same 
Star Emblem that opened the door at the top of the Prisoner Tower opens this 
door as well.


-------------\
 Guard Ruins |-------------------------------------------------------(3g019)-o
-------------/

- Enemies in this Area: Bone Golem (Lv23)
                        Spectre (Lv24)
                        Gargoyle (Lv22)
                        Piranhatazoa (Lv21)

This is yet another randomly generated dungeon going downward.  Floors B1, B2 
and B3 are 3x3 floors populated with enemies, floor B4 has no enemies and a 
save pad on it, while the bottom floor has just a boss fight.

~* Guardian's Ruins *~

   Completion Conditions:                   Game Over Conditions:

 - Enemies Destroyed                        - Party Destroyed

 Enemies:

 - Petit Dargon (Lv34)                      - Spectre (Lv24)
 - Evil Mage (Lv28)                         - Evil Mage (Lv28)
 - Snail Golem (Lv37)                       - Snail Golem (Lv37)
 - Snail Golem (Lv37)                       - Snail Golem (Lv37)

This is a fairly interesting battle, obviously you'll note a bunch of normal 
enemies, but apart from them there are four big death machines.  It's 
important to understand though that these things' attacks are only based on 
straight lines so they can only attack what is directly in front of them, but 
they do have the ability to move up and down the edge.  Your main goal to 
reduce the damage from their attack is to make sure to characters are standing 
parallel anywhere on the field so only one can be attacked at a time.  The 
best course of action would be to begin by casting all your stat boosting 
magic BEFORE descending the stirs to this battle, it will still remain in 
effect.  Send each of your characters to attack a specific enemy, use your 
magic caster to kill the Spectre.  Once the normal enemies are defeated have 
one character attack each Snail Golem individually, that way you reduce the 
time it takes since you don't need to move from enemy to enemy, they should 
all end up dying at the same time.  I recommend maybe only attacking 3 or the 
4 so that one of your characters can remain a healer.  As long as no one in 
your party dies, a Mission Complete will result just from defeating all the 
enemies.

 ~* End of Battle *~

Once the battle is over gather your party and open the two chests at the top 
to receive a 'Message Stone' and 'Lv6 Art of Thievery.'  Now with the Message 
Stone in your hands, return to Voltone.

Back in Voltone approach Viktor in his lab and use the Message Stone while 
standing right beside him.  Return to your room and rest, then save.  In the 
morning go back to Viktor's lab.

 - Take the Device
 - Refuse the Device

You'll receive a 'Communicator' here.  Outside the lab at the lower right area 
of your base you'll notice the arena is now open for participation, you can 
try it if you wish.  Your destination is the Federation Lookout where you 
started the game.  Speak to the chief and exit West, along the way you'll be 
bought to a small field area.  Check your inventory and select the 
Communicator when you hear a noise.


---------------\
 Mountain Path |-----------------------------------------------------(3g01A)-o
---------------/

~* Mountain Path *~

   Completion Conditions:                   Game Over Conditions:

 - Transport Squardron Escapes to South     - 4+ Transport Animals Destroyed
 - Party Escapes                            - Surrounded by Enemy
 - Enemy Destroyed                          - Party Destroyed

 Enemies:

 - Soldier (Lv23)                           - Soldier (Lv23)
 - Lead Soldier (Lv21)                      - Lead Soldier (Lv21)
 - Lead Soldier (Lv21)                      - Lead Soldier (Lv21)
 - Priest Soldier (Lv25)                    - Archer (Lv22)
 - Soldier (Lv23)

You'll have to walk down to trigger the battle itself, use this time to cast 
Attack Up, Cycle Up and all the other spells on all your characters.  When the 
battle begins split up and have everyone take an enemy, the magic casters in 
particular because the only danger to the birds in the entire battle is the 
Fireball spell.  Have a dedicated healer the whole time, you'll need it 
because the birds can't take too much damage with being killed.  The more 
animals and people who show up the better actually, because it will be more 
likely the enemy will spread out their damage rather than single targeting the 
same ally more than once.  A Mission Complete on this battle relies on your 
being able to defeat all the enemies, which I actually find to be much easier 
than keeping your team alive long enough to escape, especially with your stats 
boosted so much.

 ~* End of Battle *~

With all the enemies out of the way you can just stand idly by while the 
transport moves through freely.  In fact if you stand around too long you risk 
having the reinforcements arrive so get out of there and save on the world 
map.  Head South once again to the kingdom of Falkenfreuk.


------------------------------\
 Empire Capital ~ Falkenfreuk |--------------------------------------(3g01B)-o
------------------------------/

Falkenfreuk New Gem Shop                 Falkenfreuk Inn

Lv5 Muscular Growth....... 1500 Elm      Rest...................... Elm
Lv5 Mind Growth........... 1500 Elm
Lv5 Nerve Growth.......... 1500 Elm      Falkenfreauk Armor Shop
Lv5 MP Recovery........... 1500 Elm
Lv5 Luck.................. 1600 Elm      Cyber Jacket.............. 5150 Elm
Lv5 Logical Blade......... 1500 Elm      Big Ground Robe........... 4700 Elm
Lv5 Logical Armor......... 1500 Elm      Holy Robe................. 5950 Elm
Lv5 Technique Lv.......... 1700 Elm      Leather Gauntlet.......... 7250 Elm
Lv5 Soul Blizzard......... 1500 Elm      Chain Mail................ 5800 Elm
Lv5 Soul Wildfire......... 1500 Elm      Breastplate............... 12,200 Elm
Lv5 Soul Thunderclap...... 1500 Elm
Lv5 Soul Moonlight........ 1500 Elm      Falkenfreuk Item Shop
Lv5 ELM Bounty............ 1500 Elm
Lv5 Skill Effect.......... 1500 Elm      Recovery Medicine......... 8 Elm
Lv5 Magic Shield.......... 1500 Elm      Secret Injury Elixyr...... 200 Elm
Lv5 Light's Destruction... 1500 Elm      Antidote Herb............. 6 Elm
Lv5 Light's Shield........ 1500 Elm      Mind Tonic................ 14 Elm
Lv5 Light's Resistance.... 1500 Elm      Henlouda.................. 20 Elm
Lv5 Art of Evasion........ 1600 Elm      Panacea................... 45 Elm
Lv6 Warrior's Skill....... 3000 Elm      Nectar.................... 350 Elm
Lv6 Destroy Balance....... 3200 Elm
Lv6 Parry................. 3200 Elm
Lv6 Soul Focus............ 3000 Elm

Watch the scene when you enter the city.  You'll notice the gem lady has 
restocked her wares and now sells Level 6 gems.  The other shops have also 
upgraded.  Go to the hotel and stay overnight there.  You'll be interrupted 
during the night.  Once the conversation ends go back to your bed and go to 
sleep.  Leave the hotel and approach the castle to the East.  Afterwards head 
back to the main gate of town.

~* Falkenfreuk *~

   Completion Conditions:                   Game Over Conditions:

 - Enemy Destroyed                          - More than Two Casualties
                                            - Party Destroyed
 Enemies:

 - Soldier Corpse (Lv28)                    - Soldier Corpse (Lv28)
 - Soldier Corpse (Lv28)                    - Soldier Corpse (Lv28)
 - Soldier Corpse (Lv28)                    - Soldier Corpse (Lv28)
 - Soldier Corpse (Lv28)                    - Soldier Corpse (Lv28)
 - Soldier Corpse (Lv28)                    - Soldier Corpse (Lv28)

This fight looks quite daunting at first but dont' worry too much.  There are 
ten corpses and they start quite far away from from you, so the Dash tech and 
magic spells will be overall the most effective things to have in this battle.  
Before running into the fight itself, as usual, take the time to cast some 
support magic on yourself.  Send a couple people up to help fight of the 
soldiers, and let the rest of your team charge fire magic to use on the armor.
Part way through the fight someone else will show up and start casting magic 
on you, simply ignore her for the duration of the battle, after some time 
she'll get frustrated and run off.  Also don't bother trying to heal the 
soldiers at the gate.  This brings up the conditions for a Mission Complete, 
you must keep all the villagers alive.  This means if you're going for a 
Mission Complete, all the ally soldiers starting at the gate can be killed off 
without worry, you can let the boss run away as well.  When three more people 
appear to help you out, you can allow them to kill the enemies and still end 
up with a Mission Complete, so the requirements are pretty generous here.

 ~* End of Battle *~

After the battle listen to what everyone has to say, then take Raimy's advice 
and go to the hotel for a rest.  In the morning talk with Kenneth and then go 
meet someone by the gate.  Take the North route back to Voltone.


-----------------------------------\
 Xironia Federation ~ Voltone City |---------------------------------(3g01C)-o
-----------------------------------/

Voltone New Armor Shop

Cyber Jacket.............. 5150 Elm
Metal Jacket.............. 10,100 Elm
Leather Gauntlet.......... 7250 Elm
Chain Mail................ 5800 Elm
Breastplate............... 12,200 Elm
Big Ground Robe........... 4700 Elm
Holy Robe................. 5950 Elm

~* Voltone City *~

   Completion Conditions:                   Game Over Conditions:

 - Enemies Destroyed                        - Viktor Destroyed
                                            - Yayoi Destroyed
 Enemies:                                   - Party Destroyed

 - Mysterious Woman (Lv39)                  - Commander (Lv33)
 - Heavy Soldier (Lv30)                     - Heavy Soldier (Lv30)
 - Soldier (Lv24)                           - Soldier (Lv24)
 - Archer (Lv24)                            - Priest Soldier (Lv27)
 - Heavy Soldier (Lv30)

This will be by far you most diffucult battle up to this point.  The Mission 
Complete requirements make it extremely diffucult.  In order to get Mission 
Complete you must kill the boss before she escapes, and then every other enemy 
on the field without losing a single party member, ally or civilian. If you 
have previously attempted this battle you may have found that the boss runs 
away too quickly.  It is important to note however that her running away does 
not have anything to do with battle time, but actually with how many enemies 
you've killed.  Once four enemies are dead she will run away, so your main 
goal is actually to focus only on the boss to start.  You won't have much 
choice but to kill the two enemies on the stairs, and your other problem is 
that Yayoi will attack contantly and hinder your ability to defeat the boss.  
On the world map before entering the tow cast Attack Up on everyone but NOT on 
Yayoi to delay her from killing enemies faster, you'll also need lots of Cycle 
Up to get to the boss fast enough.  Use the Dash tech and equip Quickness gems 
and Logical Blade gems to maximize speed and damage.  Once the boss is dead 
(she'll run away when you kill her, but you need to do it this way for the 
Mission Complete) then you can focus on everyone else.  The three allies near 
the mansion will die fast to continue to heal them until your team is able to 
dispatch of the two soldiers up top.  The townspeople shouldn't be in too much 
danger as long as you heal them whenever they're hit by an archer, there's 
ample time to make sure everyone stays alive as long as you balance your 
attacking and healing.

 ~* End of Battle *~

Head back to your room and rest/save.  Note that in your gem shop Level 5 gems 
are now available, and the armory has been updated.  Go into your room and 
rest for the night.  Dismiss your party and talk to the off-sheet info guy and 
you can request a new report.  Once you've fully prepared, gather your party 
and leave town.  Head South to Schwartzhaas.


--------------\
 Schwartzhaas |------------------------------------------------------(3g01D)-o
--------------/

Run down and make your way to the East section of town.

 - Fighting is so...messy
 - You're a firecracker, Viktor!
 - Yes.  I am prepared to fight
 - I'm looking forward to the fight!
 - I shouldn't be so reckless

When you arrive you'll have to fight a battle.

~* Schwartzhaas *~

   Completion Conditions:                   Game Over Conditions:

 - Enemies Destroyed                        - Theodora Soldiers Destroyed
                                            - Party Destroyed
 Enemies:

 - Heavy Soldier (Lv31)                     - Heavy Soldier (Lv31)
 - Heavy Soldier (Lv31)                     - Heavy Soldier (Lv31)
 - Heavy Soldier (Lv31)                     - Soldier (Lv29)
 - Archer (Lv24)                            - Archer (Lv24)
 - Archer (Lv24)                            - Lead Soldier (Lv30)
 - Lead Soldier (Lv30)

The most frustrating part about this battle for me was the close proximity of 
all your characters at the start, I must have wasted two turns while my 
characters were running in circles.  The battle itself is not too hard as long 
as you take Yayoi's advice at the start and cast all your support magic,  The 
archers are weak and your allies can take quite a few hits, the entire 
battle's diffuculty is based on the two lead soldiers at the bottom who only 
cast Lv3 Quake magic, a spell which devastates your entire party.  Do whatever 
you can to eliminate these enemies whether it me magic, or either Yayoi's or 
Viktor's long ranged attacks.  Part way through the battle three new enemies 
will appear and call for a retreat, if you want the Mission Complete you must 
not allow anyone to escape (this however does fortunately exclude the three 
new enemies who will escape a split second after speaking.)

 ~* End of Battle *~

 - Don't mention it
 - Your operation was impressive
 - We just had good luck

When the battle ends leave Shwartzhaas and head for Bibliostock which if you 
remember from before should be the first town you hit when traveling East.

I recommend making a quick stop at Bornia Village to the South, you can rest 
at the inn and also give Michelle the Star Sand you found on the beach.


-------------\
 Bibliostock |-------------------------------------------------------(3g01E)-o
-------------/

Before the fight you'll have to position your characters, spread them out 
behind the buildings without being scene so that when the battle starts you'll 
be in different areas ready to have individual characters go for individual 
enemies.  When each person moves they'll have to manually cast their own 
support magic since it's a one person party, it makes support magic hard to 
prepare for this battle.  When ready have someone enter an enemy's line of 
sight.

~* Bibliostock *~

   Completion Conditions:                   Game Over Conditions:

 - Enemy Destroyed                          - Enemy Escapes
                                            - Time Up
 Enemies:                                   - Party Destroyed

 - Commander (Lv35)                         - Soldier (Lv27)
 - Heavy Soldier (Lv30)                     - Heavy Soldier (Lv30)
 - Lead Soldier (Lv26)                      - Lead Soldier (Lv26)

There's only six enemies here so the battle itself is a piece of cake.  In the 
battle send a few people up the middle, you need to eliminate the Lead 
Soldiers because when the Commander calls for an escape they'll be the ones 
most likely to get away, however fortunately for you they are quite far from 
an exits in their starting position so it gives a character with Dash lots of 
leeway to catch up with them and net you the Mission Complete.

 ~* End of Battle *~

You won't be able to leave town, there's not enough time, but fortunately 
there sems to be just enough time to stay overnight at the inn as many times 
as you wish, go there and save your game.  Proceed to the library.


------------------\
 Imperial Library |--------------------------------------------------(3g01F)-o
------------------/

- Enemies in this Area: Evil Mage (Lv28)
                        Spectre (Lv24)
                        Hellhound (Lv27)
                        Gargoyle (Lv22)
                        Bone Golem (Lv23)

When you first enter the library you can check out all sorts of books on the 
shelves.  Go up to the second level of 2F and read the book on the North shelf 
entitled "Skething for dummies."  On the next floor a scene occurs and Yayoi 
will give you an Elixyr.  Continue to the next floor.  This area is another 
randomly generated dungeon crawling with enemies.  Navigate through each of 
these floors until you reach the top at 7F and save your game.  Go into the 
room and follow Viktor to the door.  The book you're looking for is one down 
from the very North corner of the room.  Once you've read it you also have the 
oppurtunity to choose and read three more books here.  It is important to note 
that the books you choose will not be set in stone, meaning while you will not 
be able to read them all at this point, eventually later in the game you can 
return and read them all.  I recommend:

 - Advanced Magic for Eggheads
 - Creating a Homunculus
 - Fox Tribe Language Dictionary
 - The Art and Science of Time Bombs

But keep in mind it isn't a matter of choosing the most important ones, it's 
just a matter of picking between all of them which at this point in the game 
are equally unimportant (except the magic one.)  What is very important 
however is to determine which book will be the last one you read, and to cast 
all your support magic before reading it since a battle will begin immediately 
afterward.  I also recommend reading "The Art and Science of Time Bombs" as 
your last one.

~* Imperial Library *~

   Completion Conditions:                   Game Over Conditions:

 - Party Escapes                            - Party Member Left in Room
 - Enemy Destroyed                          - Party Member Caught in Door
                                            - Party Destroyed
 Enemies:

 - Gargoyle (Lv22)                          - Gargoyle (Lv22)
 - Gargoyle (Lv22)                          - Gargoyle (Lv22)
 - Evil Mage (Lv28)                         - Evil Mage (Lv28)
 - Evil Mage (Lv28)                         - Evil Mage (Lv28)
 - Golem (Lv34)                             - Golem (Lv34)
 - Golem (Lv34)                             - Golem (Lv34)
 - Golem (Lv34)                             - Golem (Lv34)

If you want the Mission Complete here you're going to have to destroy all the 
enemies, which is easier said than done.  Take three of your four party 
members and attack one Gargoyle each, with your fourth (preferably your magic 
caster) have him.her walk over and step on the gate device.  Now start 
charging heal/support spells.  Immediately send everyone out and begin picking 
off the Evil Mages (but don't attack until you're through the door otherwise 
your party won't be able to get past you, try using the MOV command to get out 
before actually choosing to attack.)  The mages must die as a priority, their 
spells will really drain you, once all the mages are gone you can relax a bit, 
heal your party and have Viktor and Yayoi snipe some of the enemies over the 
edge of the walkway.  Wait from the rest of the enemies to come to you and 
take them out as they arrive, but by this point you shoulnd't need any real 
strategy, it's the mages that will drain you if anything.  Also one thing to 
watch out for is the trap damage floor, that red stuff appearing at the top 
will deal 10 damage per round to anyone standing on it, be sure one of the 
characters that goes through the door stands on the alternate switch so you 
can get your magic caster out of the room to safety.  Again, a Mission 
Complete results simply from defeating all enemies.

 ~* End of Battle *~

Even after the battle is over the damage floor remains so get out of there 
quickly and save your game.  Leave the tower and you'll automatically be 
brought into an event.  After the scene you'll receive 'Letter to the 
President.'


-------------\
 Bibliostock |-------------------------------------------------------(3g020)-o
-------------/

Bibliostock Gem Shop                     Bibliostock Inn

Lv5 Epiphany.............. 1500 Elm      Rest...................... 12 Elm
Lv6 Warrior's Skill....... 3000 Elm
Lv6 Destroy Balance....... 3200 Elm      Bibliostock Armor Shop
Lv6 Parry................. 3200 Elm
Lv6 Soul Focus............ 3000 Elm      Mirage Gauntlet........... 14,200 Elm
Lv6 Magic Range........... 3000 Elm      Dark Armor................ 27,800 Elm
Lv6 Angel's Secret........ 3000 Elm      Vitt's Robe............... 10,000 Elm
Lv6 Paralysis Attack...... 3200 Elm      Shield Mantle............. 12,400 Elm
Lv6 Mage's Aria........... 3200 Elm
Lv6 Magic Might........... 3200 Elm      Bibliostock Item Shop
Lv6 Wind Shield........... 3000 Elm
Lv6 Healing Secret........ 3000 Elm      Recovery Medicine......... 8 Elmm
Lv6 Deft Wind............. 3000 Elm      Secret Injury Elixyr...... 200 Elm
Lv6 Arms Might............ 3200 Elm      Antidote Herb............. 6 Elm
Lv6 Counter Swing......... 3200 Elm      Mind Tonic................ 14 Elm
Lv6 Thrust Away........... 3000 Elm      Henlouda.................. 20 Elm
Lv6 Sun Flame............. 3000 Elm      Panacea................... 45 Elm
Lv6 Art of Thievery....... 3200 Elm      Nectar.................... 350 Elm
Lv6 Magic Mirror.......... 3000 Elm
Lv7 All Attrib Def........ 6500 Elm

Go down to the dock in the Southern section of town and speak to the old man, 
he'll turn you into an artiste!  You now need to return to Voltone.


-----------------------------------\
 Xironia Federation ~ Voltone City |---------------------------------(3g021)-o
-----------------------------------/

Not much to do here, go to the mansion and talk to Annette's father.  
Afterwards talk to the merchant in the city area, he'll give you an Ambrosia.  
Now leave Voltone and head South through Schwartzhaas, across the bridge to 
the West and then across the bridge to the South.


------------------\
 Lake Biene Ruins |--------------------------------------------------(3g022)-o
------------------/

- Enemies in this Area: Armor Crab (Lv30)
                        Evil Mage (Lv28)
                        Rover (Lv31)

~* Lake Biene Ruins *~

   Completion Conditions:                   Game Over Conditions:

 - Destroy All Enemies                      - Party Destroyed

 Enemies:

 - Commander (Lv35)                         - Archer (Lv27)
 - Heavy Soldier (Lv31)                     - Heavy Soldier (Lv31)
 - Lead Soldier (Lv27)                      - Lead Soldier (Lv27)

This is the easiest Mission Complete ever, just defeat all the enemies.  Focus 
on the magic casters first and you likely won't even have to heal by the end 
of the battle, no surprises here.

 ~* End of Battle *~

Continue past the ruins and exit on the other side, approach the Transfer 
Gate.  When you go in and examine it you'll receive the 'Central Gate Parts.'  
Now return to the ruins and go inside them.  Navigate through the 4x4 random 
dungeon down to the save point at B3.  When you enter the next room you'll 
encounter some people...

~* Lake Biene Ruins *~

   Completion Conditions:                   Game Over Conditions:

 - Destroy All Enemies                      - Party Destroyed

 Enemies:

 - Mysterious Woman (Lv40)                  - Lead Soldier (Lv30)
 - Lead Soldier (Lv30)                      - Heavy Soldier (Lv31)
 - Heavy Soldier (Lv31)                     - Soldier (Lv28)
 - Soldier (Lv28)                           - Mysterious Union Leader (Lv41)
 - Heavy Soldier (Lv31)                     - Heavy Soldier (Lv31)
 - Priest Soldier (Lv31)                    - Lead Soldier (Lv30)

When fighting this battle don't even bother to attack Barbara, she's just 
going to retreat soon.  A Mission Complete on this map has nothing to do with 
Barbara, she'll run no matter how hard you hit.  Instead you need to kill all 
the enemies while staying alive yourself, this remains very easy until the new 
enemies appear along with Zion.  In fact at this point it still remains very 
easy, the hard part of this battle is that Zion hits not only very hard, but 
very FAST.  With everyone using Cycle Up it is not uncommon to still see him 
get two turns in a row, the second the new enemies appear target both Yayoi 
and Viktor towards Zion and don't let them do anything else, the other enemies 
just don't come close in terms of damage potential.  Using magic or items to 
heal and have the rest of your pary support and melle attack to protect your 
long range attackers.  Once Zion is dead the battle will fall right into your 
hands.

 ~* End of Battle *~

"Didn't you see his spirit leave when he lost?"

 - Yes
 - I saw nothing
 - I saw something else

You'll recive the 'Mysterious Water.'  Leave the Ruins and leave.  There's an 
optional scene you can view right now, return to Falkenfreuk and sleep at the 
inn.  After the scene take the path through Schwartzhaas and return to 
Voltone.


-----------------------------------\
 Xironia Federation ~ Voltone City |---------------------------------(3g023)-o
-----------------------------------/

Go to your room and rest up.  You'll notice your gem shop is now fully stocked 
with all the Level 6 gems too.  Enter Viktor's Lab to trigger a scene.  
Approach Viktor and speak with him, he'll tell you the three reactions are:

Reagent (1): Positive
Reagent (2): Negative
Reagent (3): Positive

Check the books at the top of the ladder on the left side:

Reagent (1) Reaction Chart:
 - Positive: A, B, C
 - Negative: D, E, F

Reagent (2) Reaction Chart:
 - Positive: A, D, F
 - Negative: B, C, E

Reagent (3) Reaction Chart:
 - Positive: A, C, F
 - Negative: B, D, E

When you go back and speak to him he'll ask which component is in liquid, the 
answer is Component C.  Go around and examine all the books.

"Hmm?  You have book?"

 - Mataliel
 - Ultimate Water
 - Gasilieta

I chose "Ultimate Water" here, he tells you to go examine the books again.  
When you go back and talk to him he seems to be happy and tells you to leave.  
Step into the transfer gate on the right side and use the 'Central Gate 
Parts.'  You'll still need a Master Key to get it working though.  Now that 
you're alone head over to the FIB, you can check info on the Central Gate if 
you requested it earlier.  A new option is now available however for 500 Elm, 
the option to set up Randolf.  Choose it.  There should be some new info at 
the main desk as well.  Make your way to Annette's mansion at the other end of 
town.  Here you'll receive the 'Letter to Sir Granford.'  Choose one of the 
three remaining people as your fourth party member, personally I chose Viktor.  
Leave the town and go South to Schwartzhaas.  As you pass through the town 
you'll see a scene involving Hugh.  Go South out of the city and walk West, 
then North back to the lookout point where you started the game, assuming 
you've done everything right a scene should occur when you arrive involving 
the castle in Falkenfreuk.  Now proceed to Bibliostock.  


-------------\
 Bibliostock |-------------------------------------------------------(3g024)-o
-------------/

Near the inn you'll find a cloaked man outside, talk to him and agree to his 
offer, then stay overnight at the inn.

 - For his benefit
 - He wanted to quit
 - That's not my fault!
 - Uh, sorry?

After the scene, Hugh will learn Teleport.  Go to the North end of town and 
talk to the man standing at the gate.

"So destroying these gates..."

 - ...will result in wandering dead
 - ...will cause the dead to stream forth
 - ...will keep spirits from the underworld
 - ...will do what?

Following everything here you receive the 'Master Gate Key.'  If you'll 
remember this is exactly what you need to fix the Transfer Gate in Viktor's 
lab to head there now and examine it.  Use this gate to transport yourself to 
Taoberia.  If you have Viktor in your party talk to the woman standing beside 
the tree.  Talk to the panicking kid wandering in the streets.  Once you've 
spoken to the kid return to Annette's house in Voltone and head to her 
mother's room.  You must have spoken with her enough while staying at Voltone 
to have her mention her mother.

When ready return to Taoberia and go South across the bridge and enter the 
cave to the Northeast.


---------------------\
 North Delfinia Cave |-----------------------------------------------(3g025)-o
---------------------/

- Enemies in this Area: Golem (Lv34)
                        Evil Mage (Lv28)
                        Petit Dragon (Lv34)
                        Armor Crab (Lv30)
                        Trawl (Lv33)
                        Werepanther (Lv32)

The dungeon is a 4x4 randomly generated descend set of floors, your 
destination is B4 at the save point.  Go West into the next room, there are a 
quite a few enemies here, use the Secret Steps tech to help get yourself in a 
good position to start the battle.

~* North Delfinia Cave *~

   Completion Conditions:                   Game Over Conditions:

 - Release Hostages and Retreat             - More than Three Hostages Killed
 - Enemy Destroyed                          - Party Destroyed

 Enemies:

 - Commander (Lv37)                         - Soldier (Lv30)
 - Soldier (Lv30)                           - Soldier (Lv30)
 - Soldier (Lv30)                           - Soldier (Lv30)
 - Lead Soldier (Lv28)                      - Lead Soldier (Lv28)
 - Lead Soldier (Lv28)                      - Lead Soldier (Lv28)
 - Archer (Lv27)                            - Archer (Lv27)
 - Soldier (Lv30)

Be sure you cast all your supportive magic beforehand so that it's all in 
effect when you get seen.  I recommend making a little base in an open area of 
one of the paths so that you can have a straight shot down each branch, 
dedicate a melee attacker or two to move down the paths to the end and pick 
off the enemies that are out of range.  Part way through the battle four new 
enemies will appear from the East exit where you came in, if you've set 
yourself up in the middle you should be able to use either Yayoi or Viktor (or 
both) to eliminate them.  A Time Bomb will be set up but the counter gives you 
far more turns than you should need as long as you spread out your troops 
equally, the hostages themselves shouldn't be in any danger.

 ~* End of Battle *~

After the battle the counter is still going down which doesn't exactly make 
your job easy, run to the Southeast corner and open the chest to receive a 
'Neural Scroll.'  Below it shining on the table is the 'Jail Cell Key.'  Run 
back up to the Northwest and open the jail cell to let the people out, be sure 
you escape with them before the bomb went off.  Go back and save your game, 
run back out of the dungeon or use the Return magic to get back to the 
entrance.  Go South and enter the port of Delfinia, talk to the soldiers and 
continue South into the town.

---------------\
 Port Delfinia |-----------------------------------------------------(3g026)-o
---------------/

Port Delfinia Gem Shop                   Friendly Dolphin Inn

Lv7 All Attrib Def........ 6500 Elm      Rest...................... 20 Elm
Lv7 HP Recovery........... 6000 Elm
Lv7 Magiv Lv.............. 6500 Elm      Port Delfinia Armor Shop
Lv7 Technique Lv.......... 6500 Elm
Lv7 Skill Lv.............. 6500 Elm      Mirage Gauntlet........... 14,200 Elm
Lv7 Skill Effect.......... 6000 Elm      Dragon Gauntlet........... 21,000 Elm
Lv7 Bellow Collection..... 6000 Elm      Dark Armor................ 27,800 Elm
Lv7 Mage Slaughter........ 6000 Elm      Feather Robe.............. 18,000 Elm
Lv7 Metal Killer.......... 6000 Elm      Black Garment............. 20,200 Elm
Lv7 Mental Fortitude...... 6000 Elm
Lv7 Magic Barrier......... 6000 Elm      Port Delfinia Item Shop
Lv7 Arms Might............ 6500 Elm
Lv7 Magic Shield.......... 6500 Elm      Recovery Medicine......... 8 Elm
Lv7 Light Miracle......... 6000 Elm      Secret Injury Elixir...... 200 Elm
Lv7 Teriaka............... 6500 Elm      Antidote Herb............. 6 Elm
Lv7 Dark Cursey........... 6000 Elm      Mind Tonic................ 14 Elm
Lv7 Epiphany.............. 6200 Elm      Henlouda.................. 20 Elm
                                         Panacea................... 45 Elm
                                         Nectar.................... 350 Elm

~* Port Delfinia *~

   Completion Conditions:                   Game Over Conditions:

 - Enemy Destroyed                          - Lighthouse Guards Destroyed
                                            - Party Destroyed
 Enemies:

 - Commander (Lv37)                         - Priest Soldier (Lv29)
 - Archer (Lv30)                            - Archer (Lv30)
 - Soldier (Lv30)                           - Soldier (Lv30)
 - Soldier (Lv30)                           - Soldier (Lv30)
 - Lead Soldier (Lv30)                      - Lead Soldier (Lv30)
 - Aggressival General (Lv41)               - Archer (Lv30)

Cast your magic before entering the town, you're going to be starting quite a 
ways away from the majority of enemies.  If you're proficient at using magic 
this will be a far easier battle.  Note that the mage on the roof can only be 
targeted with magic.  You will need your best ranged attackers and healers to 
eliminate those two persistent soldiers near the lighthouse guards, otherwise 
their attacks will eventually overwhelm them.  The Dash tect can make or break 
your victory here.  Soon enough two new enemies including a boss will appear 
right where you started and begin closing in on anyone who has sought safety 
there, during the fight make sure you move your characters progressively down 
the field to avoid having them killed unexpectedly.  In order to get the 
Mission Complete you must keep all the guards alive which becomes pretty 
challenging as the battle goes on, I chose to use the Elixyr from earlier in 
the game at this point, often items like this end up stuck in your inventory 
unused and it helps keep your party alive while you focus on healing the 
guards (who will not be healed by the Elixyr.)

 ~* End of Battle *~

Approach the Transfer Gate and examine it with Viktor to get it working again.  
Leave the town and save your game, then return to the city.  Talk to the old 
woman and she'll give you 3500 Elm.  Go South and talk to the girl standing on 
the corner, she'll give you a Dandy Book.  While standing on this corner go 
into your inventory and select the Art Kit, use it to paint a picture of the 
Lighthouse to receive 'Lighthouse Painting.'  Go talk to the old man standing 
at the Southern house to receive a Mirage Gauntlet.  Go talk to the large man 
in the middle of town and tell him to go open an item shop in your base.  Go 
into the lighthouse to the West and use the Transfer Gate.  From the gate 
leave the area and go Northeast on the world map, following the path until it 
leads you around to the entrance of the mountain.


---------------\
 Dark Mountain |-----------------------------------------------------(3g027)-o
---------------/

When you enter you'll meet up with some people in the area, watch the scene 
and listen to what they have to say.

"If only we knew Zion's ultimate plan..."

 - He's trying to get 50,000 souls!
 - He's collecting sould to become uber-powerful
 - Ummm...not too sure.  Viktor, you got anything?
 - I couln't tell ya

Head down and talk to one of the cloaked people below you, you'll receive a 
new assignment as well as a 'Dark Crystal Shard.'  Be sure to activate the 
Transfer Gate down the path to the Southeast.  You can rest here for free if 
you wish.  With nothing else to do, take the Transfer Gate back to the 
Federation.  Walk from here to Bibliostock, fix the Transfer Gate, then 
approach the North gate and speak with the man to trigger a scene.

 - Piece of cake
 - Don't mention it
 - We could have avoided the battle
 - I wanted to fight!
 - Kudos to me.  Next?
 - ...

The Imperial Library lower floors are now open if you wish to investigate 
them.  The first floor has a book to teach Viktor the Practical Excavation 
skill.  Leave Bibliostock, if you've got the Lighthouse Painting go South to 
Bornia Village and show it to Michelle.  Afterwards return to the outskirts of 
Bibliostock and walk East to reach your next destination.  


-----------------\
 East Checkpoint |---------------------------------------------------(3g028)-o
-----------------/


Talk to the soldier when you arrive.

 - Yes, death should be kept to an absolute minimum
 - It's inconvenient, but it must be done
 - Yes.  Their objective is to create casualties

Continue to speak with the soldier at the gate.

 - Go on the offensive with our support
 - Take the defensive
 - Retreat while causing damage
 - Cry like babies and surrender

~* East Checkpoint *~

   Completion Conditions:                   Game Over Conditions:

 - Defeat 15 Enemies Within Time Limit      - Defeat Less Enemies Within Time
 - All Enemies Destroyed                    - Allied Troops Destroyed
                                            - Party Destroyed

 Enemies:

 - Heavy Soldier (Lv25)                     - Heavy Soldier (Lv25)
 - Heavy Soldier (Lv25)                     - Soldier (Lv23)
 - Soldier (Lv23)                           - Soldier (Lv23)
 - Archer (Lv30)                            - Archer (Lv30)
 - Archer (Lv25)                            - Lead Soldier (Lv22)
 - Lead Soldier (Lv22)                      - Lead Soldier (Lv31)
 - Priest Soldier (Lv21)                    - Priest Soldier (Lv21)
 - Heavy Soldier (Lv25)

I'd say this battle would be a challenge if the requirement were to defeat 25 
enemies within the time limit, but as is the case, it is not.  As long as you 
adequately setup your characters you can completely obliterate this battle, 
here's what I recommend.  Equip one characters with a bunch of Magic Mights 
and Magic Lvs, this person will be your healer.  Equip everyone else with Lv7 
Epiphany, Lv7 Arms Might and Lv6 Blood Blade, they'll deal 2.3x damage and 
have no reprecussions with this setup.  Send everyone out in the open and 
begin picking off the enemies preferably with ranged attackers, whoever has 
your magic gems should be charging Lv9 Cure/Healing so they can spread it out 
over the battlefield and make sure all your allies remain healthy.  The one 
problem I found was that near the end of the battle, the ally soldiers made a 
mad dash for the North end of the map and were swarmed by enemies, I was able 
to keep them alive via healing items, but I recommend either clearing this 
area, or forming a human wall for the sake of their own protection.  As long 
as none of them die and you kill more than 15 enemies, the Mission Complete is 
yours.

 ~* End of Battle *~

Once the battle is over, go back to the world map and save, then head to the 
North end of the East checkpoint for a scene with someone familiar.  Leave 
here and take a Transfer Gate back to the Dark Mountain Shrine.  Speak with 
the Chief Spirit Master wandering around.

 - Well done!
 - You finally found a clue!
 - Tell me...right now!
 - Are you saying you're better than me?

Following the conversation with the chief, return to Bibliostock and talk to 
the guy at the gate again to bring your party to see Sir Granford.

"Slayn, do you have any idea why that was the case?"

 - It's her secret ability
 - She was using a magic item!
 - I have no idea.

Try choosing either the tip or bottom options for this one, both will loop you 
forever, the second is the correct choice.

"Hmmm, a magic item?  What kind of item has that power?"

 - A Dark Crystal
 - A Space-Time Crystal
 - A Water Crystal

Again, same deal applies here.

"I am honoured that I have gained your trust, but I believe we should only 
watch the situation for now."

 - Agee with the General
 - Disagree and send troops

And now it's time once again to take a trip South to Bornia.

There's an optional event available  beforehand however if you return to 
Voltone.


-----------------------------------\
 Xironia Federation ~ Voltone City |---------------------------------(3g029)-o
-----------------------------------/

Return here and dismiss your party.  Assuming you've completed the necessary 
conditions and send the FIB to set up Randolf, save your game and sleep in 
your bed.  During the night you'll get a visit from Tony, afterwards you 
receive the 'Keepsake Ring.'

~* Randolf *~

   Completion Conditions:                   Game Over Conditions:

 - Defeat Randolf                           - Slayn Defeated

 Enemies:

 - Assassin (Lv39)

This battle is very simple as long as you can find a ring with some high level 
slots, it doesn't really matter what the stats are.  Equip one Lv7 Epiphany 
and two Lv6 Blood Blades on it to give you 200% damage and 20% of that damage 
going to your HP total.  Randolf has about 500 HP so it won't take long to 
knock him down, the only cheap thing is that he has the ability to petrify 
you, so if you want to you can substitue one of the Blood Blades for a status 
prevention gem, but you shouldn't have to.

 ~* End of Battle *~

Upon return gather your party and use the Transfer Gate to warp to Taoberia.  
Tony's sister is the girl wandering around in front of the inn, show her the 
Keepsake Ring and you'll receive a Lv9 Rainbow's End for your efforts.

Now off to Bornia Village.


----------------\
 Bornia Village |----------------------------------------------------(3g02A)-o
----------------/

When you enter the village you'l need to set yourself a good position for the 
inevitable battle.

~* Bornia Village *~

   Completion Conditions:                   Game Over Conditions:

 - Party Reaches Top of Map                 - Three or more Destroyed
 - Enemy Destroyed

 Enemies:

 - Heavy Soldier (Lv35)                     - Soldier (Lv32)
 - Lead Soldier (Lv24)                      - Lead Soldier (Lv24)
 - Archer (Lv27)

Unless there's some special challenge I don't know about, this is quite 
possibly the easiest battle ever.  There are five normal enemies to defeat.  
Use Dash with two of your melee characters and send one each toward the 
magicians, have the other two characters mop up the three that are in the 
open, and the Mission Complete is in the bag.

 ~* End of Battle *~

Go North to the next section of town.

~* Bornia Village *~

   Completion Conditions:                   Game Over Conditions:

 - Enemy Destroyed                          - Three Villagers Destroyed
                                            - Party Destroyed

 Enemies:

 - Commander (Lv36)                         - Soldier (Lv32)
 - Heavy Soldier (Lv35)                     - Heavy Soldier (Lv35)
 - Priest Soldier (Lv31)                    - Mysterious Man (Lv41)

Considering this battle is only slightly harder than the other one you'll 
still want to prepare your characters with support magic whether before or 
during the fight.  Kill all the enemies before they have a chance to harm any 
civilians, but when you do a boss will show up, this boss has the ability to 
deal up to 200 damage to an unshielded character per turn to you're going to 
want to take advantage of the fact that he starts at the bottom of the map.  
Use powered up magic and ranged attacks to deal as much damage as possible 
before he reaches you, when you've hurt him enough he'll run away but you'll 
still get the Mission Complete for the map.

 ~* End of Battle *~

Return to the first map of town and make sure you have Monika in your party.  
Go to Michelle's house and watch the scene.  Head South and proceed through 
the cave to the other side again, enter the Transfer Gate to and warp to 
Featheria Isle.  Enter the the Southwest generator (No.4) and approach the 
main door, you'll receive the 'Aseptic Device Parts.'  Return to Bornia 
village and enter Michelle's house.  Install the parts and fix the machine.

There's something else of note to do as well.  Go to Port Delfinia and enter 
the inn.  Approach the innkeeper and show him the Thief's Button from way back 
at the beginning of the game.  He'll refer you to the doctor in Falkenfreuk.  
The hospital is the building in Falkenfreuk right beside the stairs that lead 
downtown.  Ask the man about the bag fro mten years ago.

Now proceed to Bibliostock.


-------------\
 Bibliostock |-------------------------------------------------------(3g02B)-o
-------------/

~* Bibliostock *~

   Completion Conditions:                   Game Over Conditions:

 - Enemy Destroyed                          - Enemy Breaks Through the Line
                                            - Party Destroyed

 Enemies:

 - Commander (Lv39)                         - Heavy Soldier (Lv35)
 - Soldier (Lv32)                           - Soldier (Lv32)
 - Heavy Soldier (Lv35)                     - Heavy Soldier (Lv35)
 - Soldier (Lv32)                           - Soldier (Lv32)
 - Soldier (Lv32)                           - Soldier (Lv32)
 - Heavy Soldier (Lv35)                     - Lead Soldier (Lv31)
 - Archer (Lv31)                            - Archer (Lv31)
 - Lead Soldier (Lv31)

This battles requires that you not allow any soldiers to pass by and 
infiltrate Bibliostock, though it makes it difficult because you start so far 
away.  If you got it I highly recommend using Hugh's Teleport magic for this 
battle, it will enables you to get your attackers in there and start wiping 
enemies out.  Vincent won't need any help whatsoever staying alive, but in the 
end he will always have at least one enemy get by him so you'll need to give 
him a bit of help with the five guys he starts near.  Send one person to each 
side as well because the soldiers on those sides will inevitably be killed and 
you'll either have to cure them a lot, or help them take down the enemies 
before they can be damaged.  Soon enough four more enemies, all magic casters, 
will appear at the front of town.  Make sure you've kept at least one person 
in this area, or can quickly Teleport someone to assist, they'll go down in 
one hit usually if you're strong enough.  Making sure no one dies or gets to 
the North end of town guarantees a Mission Complete.

 ~* End of Battle *~

Walk North and talk to the man at the gate.

 - Persuare Zion
 - Find a way to stop the plot
 - Stop the soul collection
 - Defeat Zion in a battle
 - Cooperate with Zion

Following the scene return to a Transfer Gate and take it to the Dark 
Mountain.

Note: You may want to bring Moinka as your fourth party member, there will be 
an event when you continue into the next section.


---------------\
 Dark Mountain |-----------------------------------------------------(3g02C)-o
---------------/

Dark Mountain Gem Shop                   Dark Mountain Inn

Lv7 All Attrib Def........ 6500 Elm      Refreshment............... Free
Lv7 HP Recovery........... 6000 Elm
Lv7 Magic Lv.............. 6500 Elm      Dark Mountain Armor Shop
Lv7 Technique Lv.......... 6500 Elm
Lv7 Skill Lv.............. 6500 Elm      Dragon Gauntlet........... 21,000 Elm
Lv7 Skill Effect.......... 6000 Elm      Duel Gauntlet............. 33,000 Elm
Lv7 Bellow Collection..... 6000 Elm      Aurora Armlet............. 40,000 Elm
Lv7 Mage Slaughter........ 6000 Elm      Festival Robe............. 35,000 Elm
Lv7 Metal Killer.......... 6000 Elm      Black Garment............. 20,200 Elm
Lv7 Mental Fortitude...... 6000 Elm      Wind Mantle............... 32,800 Elm
Lv7 Magic Barrier......... 6000 Elm
Lv7 Arms Might............ 6500 Elm      Dark Mountain Item Shop
Lv7 Magic Shield.......... 6500 Elm
Lv7 Light Miracle......... 6000 Elm      Recovery Medicine......... 8 Elm
Lv7 Teriaka............... 6500 Elm      Secret Injury Elixir...... 200 Elm
Lv7 Dark Curse............ 6000 Elm      Holy Mother Tonic......... 2000 Elm
Lv7 Epiphany.............. 6200 Elm      Antidote Herb............. 6 Elm
Lv7 Wizard's Secret....... 7000 Elm      Mind Tonic................ 14 Elm
Lv7 Vampire............... 6500 Elm      Henlouda.................. 20 Elm
Lv7 Perimeter Pulse....... 6000 Elm      Panacea................... 45 Elm
Lv7 Penetration Attack.... 6000 Elm      Nectar.................... 350 Elm

Go over to the save point and speak to the man guarding the cave next to it.  
He'll give you the 'Dark Scroll' and allow you to enter the cave.


-----------------\
 Dark Study Cave |---------------------------------------------------(3g02D)-o
-----------------/

- Enemies in this Area: Golem (Lv34)
                        Shadow Lord (Lv38)
                        Skeleton Knight (Lv35)
                        Basilisk (Lv36)
                        Holt loss (Lv37)
                        Darkling (Lv37)
                        Petit Dragon (Lv34)

                                     NE
                                     |
                                NW___|___
                                     |   SE
                                     |
                                    SW

                +-------+  +-------+  +-------+  +-------+
                |       |  |       |__|       |__|       |
                        |  |        __         __    A   |
                |       |  |       |  |       |  |       |
                +--- ---+  +--- ---+  +--- ---+  +-------+
        | |        | |        | |        | |           
     +--- ---+  +--- ---+  +--- ---+  +--- ---+  +-------+
     |       |__|       |__|       |  |       |__|       |
     |  DES   __ #       __        |  |        __        |
     |       |  |       |  |       |  |       |  |       |
     +--- ---+  +--- ---+  +--- ---+  +-------+  +--- ---+
        | |                   | |                   | |
     +--- ---+  +-------+  +--- ---+  +-------+  +--- ---+
     |       |  |       |__|       |__|       |__|       |
     |   B   |  |        __         __   ENT   __        |
     |       |  |       |  |       |  |       |  |       |
     +-------+  +-------+  +-------+  +-------+  +-------+

     ENT - Entrance
     DES - Destination
     A - Thievery Sctoll
     B - Lv9 Double Rings
     # - Quastioneer

Navigate through the single floor of this cave, in a number of rooms you will 
find people to speak with, you must speak with each of these people and learn 
what they have to say.  When you come to the end of the area you'll find the 
exit path is blocked by another person who will ask you questions, these 
questions must be answered correctly in order to proceed.

"What do Spirit messengers do?"

 - Control Spirits
 - Collect Spirits
 - Hunt Spirits

The answer to this question is "Control Spirits."

"What is your Mission as a Dark Spirit Messenger?"

 - Protect the darkness at night
 - Protect cycle of life
 - Collect souls

The answer to this question is "Protect cycle of life."

"What happens to a soul in the underworld?"

 - It becomes a Faity!
 - It is assigned a new body at once
 - It rests until a new body is assigned

The answer to this question is "It rests until a new body is assigned."

"What will eventually happen to a Fairy?"

 - It becomes Human
 - It becomes Spirits
 - It fades away

The answer to this question is "It becomes Spirits."

Continue through and reach the save point, create a new save file since you 
cannot get out of here and don't want to risk being stuck.  When you're set go 
into the next room, before speaking with the cloaked person be sure to cast 
all your magic in preparation.

~* Dark Study Cave *~

   Completion Conditions:                   Game Over Conditions:

 - Slayn Reaches Crystal Before Guardian    - Guardian Reaches Crystal
 - Enemy Destroyed                          - Slayn Destroyed

 Enemies:

 - Arch Fiend (Lv50)                        - Misery Golem (Lv46)
 - Litch (Lv44)                             - Soldier Corpse (Lv33)
 - Soldier Corpse (Lv33)                    - Soldier Corpse (Lv33)
 - Soldier Corpse (Lv33)                    - Soldier Corpse (Lv33)
 - Soldier Corpse (Lv33)

Your great idea to cast Hugh's Teleport here has just been shut down due to 
the battle specifications, but that's alright.  Having the right setup is 
going to be very important if you want to get the most out of this battle.  
First of all I recommend equipping Slayn with gems that give him the utmost 
offensive power he can possibly have, Arms Might, Epipahny you name it.  I 
recommend equipping Yayoi with the most powerful Magic Might you can get, and 
after that some offensive enhancing gems.  Finally equip High with the most 
offensive enhancing gems you can get, so basically you want everyone and 
powerful as possible for this battle, with some magic bonuses on Yayoi.  Begin 
the battle by sending Slayn across the bridge to kill the nearest Soldier 
Corpses, send Hugh down to kill the enemies below and have Yayoi begin 
charging some attack magic.  Around level 4-5 for this magic interrupt it and 
cast it on the Litch at the top, for the entire battle he is going to keep 
casting Cycle Down on you if you don't stop him first, he will also cast Death 
which is just worse.  Once he's out of the way, cast Cycle Up to return people 
back to optimum and then turn her into an attackers, picking off the enemies 
as you go.  You should have the Dash tech on Slayn and Hugh by the way, that 
should be given.  Send Hugh down and move him to the treasure chest beside 
where the Arch Fiend started, it contains the 'Root of the Dark Tree' a very 
important item.  Once he has it he probably won't have time to go back and 
fight so convert him into a healer.  Once Slayn has eliminated all the nearest 
soldier send him to stand on one of the stairways the Arch Fiend must use in 
order to get higher, blocking the path and then put him on the offensive 
against the fiend.  Despite a high level the fiend only has an attack that 
deals about 100, and only about 1000 HP.  With Hugh healing and Yayoi 
attacking from afar it won't stand long.  For defeating all the enemies and 
ignoring the race objective, the Mission Complete AND the item are obtained.

 ~* End of Battle *~

Approach the crystal and use the Dark Scroll.  After the scene go back through 
the cave and return to the Dark Mountain Shrine.  Viktor will give you a 'Soul 
Gauge.'  Use the Transfer Gate to return to Voltone.  Once again it's back to 
Bibliostock!

 - Defeat Zion before that happens
 - Destroy Vase before it's filled
 - Let the Ceremony proceed until the eclipse
 - It's too late now...

Talk to Sir Granford again after he finishes with you.  You can access all 
floors of the library now.  If you've been following along with the Thief's 
Button, and the Dark Tree Root events, there's another thing to do now.  
Dismiss your party in Voltone, then go talk to Viktor, he'll give you the 
'Ultimate Water.'  Use the Transfer Gates to warp to Falkenfreauk.  Speak with 
the doctor in the hospital here once again.  Once he returns you recive the 
'Immunity Medicine.'  Head to Michelle's house and give her the medicine.  
When you leave, go back inside and you'll see a scene with Yayoi.

Now you need to go East of Bibliostock to the checkpoint, pass through it to 
the other side.  Go into the town Southeast from you.

Field Merchant

Lv7 All Attrib Def........ 6500 Elm
Lv7 HP Recovery........... 6000 Elm
Lv7 Magic Lv.............. 6500 Elm
Lv7 Technique Lv.......... 6500 Elm
Lv7 Skill Lv.............. 6500 Elm
Lv7 Skill Effect.......... 6000 Elm
Lv7 Bellow Collection..... 6000 Elm
Lv7 Mage Slaughter........ 6000 Elm
Lv7 Metal Killer.......... 6000 Elm
Lv7 Mental Fortitude...... 6000 Elm
Lv7 Magic Barrier......... 6000 Elm
Lv7 Arms Might............ 6500 Elm
Lv7 Magic Shield.......... 6500 Elm
Lv7 Light Miracle......... 6000 Elm
Lv7 Teriaka............... 6500 Elm
Lv7 Dark Curse............ 6000 Elm
Lv7 Epiphany.............. 6200 Elm
Lv7 Wizard's Secret....... 7000 Elm
Lv7 Vampire............... 6500 Elm
Lv7 Perimeter Pulse....... 6000 Elm
Lv7 Penetration Attack.... 6000 Elm


------------\
 Lindenberg |--------------------------------------------------------(3g02E)-o
------------/

Lindenberg Gem Shop                      Lindenberg Inn

Lv8 Expert Trial.......... 15,000 Elm    Rest...................... 12 Elm
Lv8 Petrification......... 15,000 Elm    
Lv8 MP Recovery........... 15,000 Elm    Lindenberg Armor Shop
Lv8 Mage's Aria........... 17,000 Elm    
Lv8 Strength Increase..... 15,000 Elm    Brave Gauntlet............ 45,000 Elm
Lv8 Intellect Increase.... 15,000 Elm    Royal Armor............... 65,000 Elm
Lv8 Dexterity Increase.... 15,000 Elm    Holy Maiden Dress......... 43,000 Elm
Lv8 Magic Awakening....... 16,000 Elm    Enhancement Garb.......... 46,000 Elm
Lv8 Luck.................. 16,000 Elm
Lv8 New Horizons.......... 15,000 Elm    Lindenberg Item Shop
Lv8 Logical Blade......... 15,000 Elm
Lv8 Logical Armor......... 15,000 Elm    Recovery Medicine......... 8 Elm
Lv8 Deft Wind............. 17,000 Elm    Secret Injury Elixir...... 200 Elm
Lv8 Destroy Balance....... 15,500 Elm    Holy Mother Tonic......... 2000 Elm
Lv8 Interceptor........... 15,500 Elm    Antidote Herb............. 6 Elm
Lv8 Fire Dischord......... 15,000 Elm    Mind Tonic................ 14 Elm
Lv8 Wind Dischord......... 15,000 Elm    Henlouda.................. 20 Elm
Lv8 Thunder Dischord...... 15,000 Elm    Panacea................... 45 Elm
Lv8 Water Dischord........ 15,000 Elm    Nectar.................... 350 Elm
Lv8 Ground Dischord....... 15,000 Elm
Lv8 Holy Dischord......... 15,000 Elm
Lv8 Dark Dischord......... 15,000 Elm
Lv8 Spirit Dischord....... 15,000 Elm
Lv8 Physical Dischord..... 15,000 Elm

~* Lindenberg *~

   Completion Conditions:                   Game Over Conditions:

 - Enemy Destroyed                          - General Kreuzweir Destroyed
                                            - Party Destroyed

 Enemies:

 - Imperial General (Lv50)                  - Commander (Lv40)
 - Commander (Lv40)                         - Lead Soldier (Lv30)
 - Archer (Lv29)                            - Archer (Lv29)
 - Heavy Soldier (Lv33)                     - Heavy Soldier (Lv33)
 - Lead Soldier (Lv30)                      - Lead Soldier (Lv30)
 - Soldier (Lv32)                           - Soldier (Lv32)
 - Archer (Lv29)                            - Soldier (Lv32)
 - Lead Soldier (Lv30)                      - Heavy Soldier (Lv33)
 - Priest Soldier (Lv32)                    - Commander (Lv40)
 - Archer (Lv29)                            - Archer (Lv29)
 - Heavy Soldier (Lv33)                     - Lead Soldier (Lv30)
 - Commander (Lv40)                         - Soldier (Lv32)
 - Soldier (Lv32)                           - Archer(Lv29)
 - Lead Soldier (Lv30)                      - Lead Soldier (Lv30)
 - Priest Soldier (Lv32)                    - Heavy Soldier (Lv33)
 - Soldier (Lv32)

Look at all those enemies!  This battle is hard, Hugh's Teleport spell will 
make a world of difference.  At the beginning of the battle have him cast it 
to send one person to each of the other ends of the map where the enemies are, 
and then someone to help fight off the soldiers near Orpheus.  Keep someone 
who cast cast healing magic but also hold their own weight in a fight near the 
front where you start.  Use your most powerful attacks to pick off the 
soldiers, prefereably more than one at a time if you can.  Always be sure that 
Cycle Up has not run out.  You should have a Holy Mother Tonic or two handy in 
case Kreuzweir gets hurt it can heal him for more than 900 HP.  As you 
progress through the battle more and more enemies will appear from the sides 
giving the impression that there are an infinite number, but there aren't, 
just a LOT.  The magicians can cast quake magic giving them death priority.  
The conditions in this battle for Mission Complete are different from most, 
they require you to have done the sidequest with Michelle and used the 
medicine to revive her.  Once you defeat Orpheus she will appear and speak to 
him, from this point defeat all the enemies (and as always, also don't let 
anyone die) to get the Mission Complete.

 ~* End of Battle *~

Leave the town and come back to to make the villagers return.  Do all the 
shopping you need to do then leave town.  Leave the town and head to the cave 
to the Northeast.


--------------------\
 Lake Bottom Tunnel |------------------------------------------------(3g02F)-o
--------------------/

- Enemies in this Area: Holt Loss (Lv37)
                        Darkling (Lv37)
                        Reptile Lord (Lv39)
                        Shadow Lord (Lv38)
                        Giant Club (Lv40)
                        Demi Fiend (Lv42)
                        Salamander (Lv41)

~* Lake Bottom Tunnel *~

   Completion Conditions:                   Game Over Conditions:

 - Enemy Destroyed                          - Party Destroyed

 Enemies:

 - Commander (Lv42)                         - Heavy Soldier (Lv37)
 - Lead Soldier (Lv34)                      - Lead Soldier (Lv34)
 - Lead Soldier (Lv34)                      - Lead Soldier (Lv34)
 - Lead Soldier (Lv34)                      - Lead Soldier (Lv34)
 - Heavy Soldier (Lv37)

There are no more enemies than the ones you see before you for this battle.  
Simple use your most powerful attacks and knock out the Lead Soldiers, then 
clean up the rest of the mess.  A win and a Mission Complete for a simple 
task.

 ~* End of Battle *~

With that, head through the door into the cave.




                                     NE
                                     |
o----------o                    NW___|___
| Floor B1 |                         |   SE
o----------o                         |
                                    SW
 +-------+                                              +-------+  +-------+
 |       |                                              |       |__|       |
 |   A   |                                              |        __   DES  |
 |       |                                              |       |  |       |
 +--- ---+                                              +--- ---+  +-------+
    | |                                                    | |
 +--- ---+  +-------+  +-------+  +-------+             +--- ---+
 |       |__|       |__|       |__|       |             |       |
 |        __         __         __        |             |       |
 |       |  |       |  |       |  |       |             |       |
 +-------+  +--- ---+  +-------+  +--- ---+             +--- ---+
               | |                   | |                   | |
            +--- ---+             +--- ---+  +-------+  +--- ---+
            |       |             |       |  |       |__|       |
            |       |             |       |  |   B    __        |
            |       |             |       |  |       |  |       |
            +--- ---+             +-------+  +--- ---+  +-------+
               | |                              | |
 +-------+  +--- ---+  +-------+  +-------+  +--- ---+  +-------+  +-------+
 |       |__|       |__|       |__|       |  |       |__|       |__|       |
 |  ENT   __         __         __        |  |       |__        |__        |
 |       |  |       |  |       |  |       |  |       |  |       |  |       |
 +-------+  +-------+  +-------+  +--- ---+  +--- ---+  +-------+  +--- ---+
                                     | |        | |                   | |
            +-------+  +-------+  +--- ---+  +--- ---+             +--- ---+
            |       |__|       |__|       |__|       |             |       |
            |   D    __         __         __        |             |   C   |
            |       |  |       |  |       |  |       |             |       |
            +-------+  +-------+  +-------+  +-------+             +-------+

     ENT - Entrance
     DES - Destination
     A - Ambrosia
     B - Stone Scroll
     C - Secret Scroll
     D - 12,150 Elm


o----------o
| Floor B2 |
o----------o

            +-------+  +-------+  +-------+  +-------+  +-------+
            |       |__|       |__|       |__|       |__|       |
            |        __         __         __         __        |
            |       |  |       |  |       |  |       |  |       |
            +--- ---+  +-------+  +--- ---+  +-------+  +--- ---+
               | |                   | |                   | |
 +-------+  +-------+  +-------+  +--- ---+  +-------+  +--- ---+  +-------+
 |       |__|       |  |       |__|       |__|       |  |       |  |       |
 |        __        |  |        __         __        |  |       |  |  DES  |
 |       |  |       |  |       |  |       |  |       |  |       |  |       |
 +--- ---+  +-------+  +-------+  +-------+  +--- ---+  +--- ---+  +--- ---+
    | |                                         | |        | |        | |
 +--- ---+  +-------+                        +--- ---+  +--- ---+  +--- ---+
 |       |__|       |                        |       |  |       |  |       |
 |        __    A   |                        |   B   |          |  |       |
 |       |  |       |                        |       |  |       |  |       |
 +--- ---+  +-------+                        +-------+  +--- ---+  +--- ---+
    | |                                                    | |        | |
 +--- ---+                                              +--- ---+  +--- ---+
 |       |                                              |       |  |       |
 |       |                                              |       |  |       |
 |       |                                              |       |  |       |
 +--- ---+                                              +--- ---+  +--- ---+
    | |                                                    | |        | |
 +--- ---+  +-------+  +-------+             +-------+  +--- ---+  +--- ---+
 |       |__|       |__|       |             |       |__|       |__|       |
 |        __         __   ENT  |             |   C    __        |__        |
 |       |  |       |  |       |             |       |  |       |  |       |
 +-------+  +-------+  +-------+             +-------+  +-------+  +-------+

     ENT - Entrance
     DES - Destination
     A - Life Apple
     B - Miracle Scroll
     C - Duel Gauntlet


o----------o           +-------+  +-------+  +-------+
| Floor B3 |           |       |__|       |__|       |
o----------o           |        __         __        |
                       |       |  |       |  |       |
                       +--- ---+  +--- ---+  +--- ---+
                          | |        | |        | |
            +-------+  +--- ---+  +--- ---+  +--- ---+  +-------+
            |       |__|       |  |       |  |       |__|       |
            |   B    __        |  |       |  |        __        |
            |       |  |       |  |       |  |       |  |       |
            +-------+  +-------+  +--- ---+  +-------+  +--- ---+
                                     | |                   | |
 +-------+  +-------+  +-------+  +--- ---+  +-------+  +--- ---+  +-------+
 |       |__|       |__|       |__|       |__|       |  |       |__|       |
 |        __         __         __         __        |  |        __   DES  |
 |       |  |       |  |       |  |       |  |       |  |       |  |       |
 +--- ---+  +-------+  +--- ---+  +-------+  +-------+  +--- ---+  +-------+
    | |                   | |                              | |
 +--- ---+             +--- ---+  +-------+             +--- ---+
 |       |             |       |  |       |             |       |
 |       |             |       |  |   A   |             |       |
 |       |             |       |  |       |             |       |
 +--- ---+             +--- ---+  +--- ---+             +--- ---+
    | |                   | |        | |                   | |
 +--- ---+             +--- ---+  +--- ---+             +--- ---+
 |       |             |       |__|       |             |       |
 |  ENT  |             |        __        |             |   C   |
 |       |             |       |  |       |             |       |
 +-------+             +-------+  +-------+             +-------+

     ENT - Entrance
     DES - Destination
     A - 8300 Elm
     B - Agility Scroll
     C - Dandy Book


o----------o
| Floor B2 |
o----------o

 +-------+  +-------+  +-------+  +-------+  +-------+  +-------+
 |       |__|       |__|       |__|       |__|       |__|       |
 |        __         __         __         __         __        |
 |       |  |       |  |       |  |       |  |       |  |       |
 +--- ---+  +-------+  +-------+  +-------+  +-------+  +--- ---+
    | |                                                    | |
 +--- ---+  +-------+  +-------+                        +--- ---+  +-------+
 |       |__|       |__|       |                        |       |__|       |
 |        __         __        |                        |        __        |
 |       |  |       |  |       |                        |       |  |       |
 +-------+  +--- ---+  +-------+                        +-------+  +--- ---+
               | |                                                    | |
 +-------+  +--- ---+  +-------+  +-------+             +-------+  +--- ---+
 |       |__|       |__|       |__|       |             |       |__|       |
 |        __   ENT   __         __    D   |             |  DES   __        |
 |       |  |       |  |       |  |       |             |       |  |       |
 +--- ---+  +--- ---+  +-------+  +-------+             +-------+  +--- ---+
    | |        | |                                                    | |
 +--- ---+  +--- ---+             +-------+  +-------+  +-------+  +--- ---+
 |       |  |       |             |       |  |       |__|       |  |       |
 |   A   |  |       |             |   B   |  |   C   |__        |  |       |
 |       |  |       |             |       |  |       |  |       |  |       |
 +-------+  +--- ---+             +--- ---+  +-------+  +--- ---+  +--- ---+
               | |                   | |                   | |        | |
            +--- ---+  +-------+  +--- ---+             +--- ---+  +--- ---+
            |       |__|       |__|       |             |       |__|       |
            |        __         __        |             |        __        |
            |       |  |       |  |       |             |       |  |       |
            +-------+  +-------+  +-------+             +-------+  +-------+

     ENT - Entrance
     DES - Destination
     A - Power Scroll
     B - Magic Scroll
     C - Ice Scroll
     D - Wind Mantle

This dungeon goes as follows, from B1 to B2 to B3 to B2 to B1 again.  Use the 
maps illustrated above to help you get from place to place until you reach the 
save point on the other end.

~* Lake Bottom Tunnel *~

   Completion Conditions:                   Game Over Conditions:

 - Enemy Destroyed                          - Party Destroyed

 Enemies:

 - Troop Chief (Lv43)                       - Magician (Lv35)
 - Magician (Lv35)                          - Archer (Lv37)
 - Soldier (Lv40)                           - Fencer (Lv37)
 - Magician (Lv35)                          - Monk (Lv35)

This battle is very similar to the one you fought before you entered the 
tunnel.  The only way it would be difficult is if you were taxed from the 
fights inside the dungeon, otherwise it's just a matter of defeating all the 
enemies.

 ~* End of Battle *~

Leave the area and go North tothe castle.


---------------\
 James' Castle |-----------------------------------------------------(3g030)-o
---------------/

~* James' Castle *~

   Completion Conditions:                   Game Over Conditions:

 - Enemy Destroyed                          - Less than 2 people in party

 Enemies:

 - Soldier (Lv40)                           - Soldier (Lv40)
 - Archer (Lv36)                            - Archer (Lv36)
 - Fencer (Lv37)                            - Fencer (Lv37)
 - Litch (Lv44)                             - Litch (Lv44)
 - Litch (Lv44)                             - Magician (Lv34)
 - Magician (Lv34)                          - Magician (Lv34)
 - Magician (Lv34)                          - Mysterious Woman (Lv48)
 - Fencer (Lv37)                            - Fencer (Lv37)
 - Archer (Lv36)                            - Mysterious Man (Lv48)

This is a very large and challenging, there are numerous ways to approach it.  
I will outline a strategy that worked for me however keep in mind there are 
numerous ways to beat this mission.  During the battle you may note your spend 
a very very large portion of the time getting hit by various magic spells, 
from damage to status-lowering.  I recommend equipping every one of your 
characters with Lv4 Dispel gems to completely eliminate all magic cast on you, 
this however will include your own characters which is obviously the trade-
off.  You'll need to be able to have strong enough defense to survive a good 
few bow attacks and sword swings, but nothing too serious since you've 
eliminated the threat of magic attacks.  You also won't be able to use the 
Teleport magic, but the spell is surprisingly not too useful here because you 
can't teleport through walls with closed doors.  Begin the battle by sending 
your troops up, you'll need to step on the two circular panels on the left and 
right that you say the soldiers using in the battle intro.  Once you step on 
these you can walk immediately off them because they will stay stuck.  Once 
the doors are open use two other characters to go inside and have them both 
approach the switches on either side, there are two of them.  Once both 
characters are standing beside them the main door will open, and you are free 
to move away without risk of having it close.  This will also trigger three 
Litch enemies to appear, these enemies have the death spell which will 
completely ruin the battle for you, however fortunately this is much of the 
reason you're using the Dispel gems.  The Litches now pose very little threat.  
Begin to pick off the rest of the less important enemies but don't worry much 
about the bosses.  When you've wiped the field start targetting Simone, after 
a few hundred damage if you've healed Michelle a special event will occur, 
this is a requirement to get Mission Complete.  Once this event has occurred 
Clive becomes your only enemy, his attacks aren't too powerful but without the 
ability to target your party with healing magic you'll have to make one 
dedicated item user.  Focus everyone you have on Clive and be sure not to let 
Barbara die.  If all these conditions have been satisfied and Clive is 
defeated it will ensure the Mission Complete.

 ~* End of Battle *~

Go into the door on the left side and open the chest to receive the 'Royal 
Gauntlet.'  Use the Bronze Key you got from defeating Clive to open the door 
on the right.  Inside you can use the Transfer Gate to return to Voltone to 
rest and save.  When you're ready come back to the castle.  Approach the large 
door which is tightly locked and examine the statue to the left of it, you'll 
reveal a hidden pathway.

"What an unpleasant surprise, but I suppose a fool and his soul is soon 
 parted."

 - Maybe this isn't a good idea...
 - The only fool here is you!
 - Time for your last rites!

~* James' Castle *~

   Completion Conditions:                   Game Over Conditions:

 - Zion Defeated                            - Ritual Completed
                                            - Slayn Defeated
 Enemies:

 - Ancient Dark Lord (Lv53)                 - Fencer (Lv39)
 - Archer (Lv38)                            - Archer (Lv38)
 - Magician (Lv36)                          - Magician (Lv36)
 - Magician (Lv36)                          - Magician (Lv36)
 - Monk (Lv36)                              - Monk (Lv36)
 - Fencer (Lv39)                            - Fencer (Lv39)
 - Archer (Lv38)                            - Soldier (Lv42)
 - Soldier (Lv42)                           - Monk (Lv36)
 - Magician (Lv36)

There's no complications here, it's just a matter of defeating Zion.  You 
don't even receive a rating for this mission so you don't have to focus on the 
other enemies if you wish not to.  Utilize Hugh's Teleport spell to send you 
characters around the field and eliminate the more dangerous spellcasters, 
including the Monks who will contstantly cast Cycle Down.  During the entire 
battle a timer is counting down, though it goes slowly you may find it 
difficult if you are unable to defeat Zion quickly.  Zion has approximately 
5000 HP, perhaps a bit more so your attacks will need to be powerful to be 
effective.  Make sure you hae one person set aside for healing since his 
attacks can deal up to 200 damage per character per turn, have 9 Holy Mother 
Tonics in your inventory as backup in case you don't have time to charge 
magic.  In the end this fight should remain easier than the one you fought 
most recently so utilize tactics that have gotten you this far throughout the 
game and you won't lose.  Just for reference I will include below the party 
and setup I used in which I defeated every enemy on the map, including Zion, 
with the timer only half way up and never going below 100 HP with anyone.

 Slayn (Lv46)                               Hugh (Lv44)
 Brave Gauntlet                             Royal Gauntlet
 Lv8 Mage's Aria                            Lv7 Epiphany
 Lv6 Magic Might                            Lv6 Blood Blade
 Lv6 Magic Might                            Lv8 Logical Blade

 Yayoi (Lv44)                               Viktor (Lv44)
 Enhancement Garb                           Royal Gauntlet
 Lv7 Epiphany                               Lv7 Epiphany
 Lv6 Blood Blade                            Lv6 Blood Blade
 Lv5 Logical Blade                          Lv4 Quickness

Made it extremely easy.

 ~* End of Battle *~

The rest is up to you.

Now sit back and enjoy the ending.

You beat the game.  Good job!                  

                               
                             
                             
                                 d--(o_O)--b




O============================================================================O
|                                 Trial Cave                         (Tc000) |
O============================================================================O

- Enemies in this Area: Salamander (Lv41)
                        Giant (Lv43)
                        Arch Fiend (Lv50)
                        Misery Golem (Lv46)
                        Litch (Lv44)

The Trial Cave is located North of Lindenberg, across the bridge and then to 
the Northeast.

There isn't much of a walkthrough to do, this is a pretty basic dungeon with 
randomly generated floors, seven in all and six of them contain enemies, all 
the same.  Proceed from floor to floor basically combing for the stairs 
leading down until you hit B7.

When you reach the bottom speak to the person and accept her challenge for 
Voltone.  The chests contain Lv9 Armor Breaker, Lv9 Sealing Rings and Chi 
Scroll.  Use someone's return spell and get out of there.


O============================================================================O
|                                Voltone Well                        (Vw000) |
O============================================================================O

- Enemies in this Area: Demi Titan (Lv57)
                        Misery Golem (Lv46)
                        Summer Eel (Lv48)
                        Arch Fiend (Lv50)
                        Litch (Lv44)

Once you've completed the Trial Cave you can enter this dungeon by going to 
your base in Voltone and examining the well beside the girl who you found in 
the Trial Cave.  It is another randomly generated dungeon.  The bottom floor 
of this dungeon is B9, the dungeon is very long and large and the same thing 
over and over on each floor, very monotonous.  When you do manage to make it 
to B9 however, you rewards are Louvre Armor, Lv9 Transport Wings and Mind Tune 
Scroll.  Be sure to use the Return spell to get out of there.


O============================================================================O
|                                Voltone Races                       (Vr000) |
O============================================================================O

If you go and speak to the fat guy while your party is dismissed, you'll have 
the option of racing the reast of your party members.  To race you must 
alternate between the X and O buttons as fast as possible, and each person you 
choose from top to bottom gets progressively harder.  The race goes from the 
fat guy to the barrels right beside the arena desk.  The following are the 
approximate times you must beat in order to win each one:

     -- Annette                                 -- Hugh

 Wager: 50 Elm                              Wager: 50 Elm
 Odds: 2-1                                  Odds: 1-1
 Time: 9 Seconds                            Time: 7 Seconds
 
     -- Monika                                  -- Yayoi

 Wager: 100 Elm                             Wager: 1000 Elm
 Odds: 1-1                                  Odds: 100-1
 Time: 5 Seconds                            Time: 4 Seconds


O============================================================================O
|                                Battle Arena                        (Sa000) |
O============================================================================O

The arena in Growlanser III located just outside your base of operations, at 
the lower right of that area.

o--------------------o
| Damage Competition |-----------------------------------------------(Sa001)-o
o--------------------o

In this competition, the amoutnof damage you inflict on Guardians will be 
ranked.  Place in the top three and receive a prize!

Entrance Fee: 3000 Elm

Tips: This is easy to do, simply equip the following gems: Lv7 Epiphany, Lv7 
 Epiphany and Lv7 Metal Killer.  The Metal Killer will negate the insane 
 defense this enemy has an allow you to deal tons of damage, just go for a 
 critical hit.

Ranking:
  1st Place: Zion.......... 554 Damage
  2nd Place: V. Kreuzweir.. 482 Damage
  3rd Place: O. Liedbulk... 448 Damage
  4th Place: Clive......... 392 Damage
  5th Place: Granford...... 361 Damage
  6th Place: Gray Gilbert.. 323 Damage
  7th Place: Barbara....... 306 Damage
  8th Place: Randolf....... 282 Damage
  9th Place: Gerhart Orvell 267 Damage
 10th Place: James Wellngtn 253 Damage

Prize for 1st Place:
 - Final Gauntlet
 - Counterattack Scroll
 - Body Tune Scroll


o------------------------o
| Upper Class Tournament |-------------------------------------------(Sa002)-o
o------------------------o

This twelve round tournament pits you against two monsters per round.  After 
each round, you can continue or quit.

Entrance Fee: 1250 Elm

o========o==================================o================================o
| Battle |            Enemy #1              |             Enemy #2           |
o========+==================================+================================o
|   1    | Vampire Grass (Lv1)              | Vampire Grass (Lv1)            |
|--------+----------------------------------+--------------------------------|
|   2    | Aero (Lv2)                       | Aero (Lv2)                     |
|--------+----------------------------------+--------------------------------|
|   3    | Slime (Lv3)                      | Slime (Lv3)                    |
|--------+----------------------------------+--------------------------------|
|   4    | Worm (Lv4)                       | Worm (Lv4)                     |
|--------+----------------------------------+--------------------------------|
|   5    | Poison Lizard (Lv5)              | Poison Lizard (Lv5)            |
|--------+----------------------------------+--------------------------------|
|   6    | Imp (Lv6)                        | Imp (Lv6)                      |
|--------+----------------------------------+--------------------------------|
|   7    | Giant Bat (Lv7)                  | Giant Bat (Lv7)                |
|--------+----------------------------------+--------------------------------|
|   8    | Shizah Head (Lv7)                | Shizah Head (Lv7)              |
|--------+----------------------------------+--------------------------------|
|   9    | Winged Gremlin (Lv8)             | Winged Gremlin (Lv8)           |
|--------+----------------------------------+--------------------------------|
|   10   | Zombie (Lv9)                     | Zombie (Lv9)                   |
|--------+----------------------------------+--------------------------------|
|   11   | Skeleton (Lv11)                  | Skeleton (Lv11)                |
|--------+----------------------------------+--------------------------------|
|   12   | Will o' Wisp (Lv12)              | Will o' Wisp (Lv12)            |
o--------o----------------------------------o--------------------------------o

     Upper Class Prizes:

7th  Match Cleared -> 1 Lv2 Gem  or Elm equivalent
8th  Match Cleared -> 1 Lv3 Gem  or Elm equivalent
9th  Match Cleared -> 1 Lv4 Gem  or Elm equivalent
10th Match Cleared -> 2 Lv4 Gems or Elm equivalent
11th Match Cleared -> 1 Lv5 Gem  or Elm equivalent
12th Match Cleared -> 2 Lv5 Gems or Elm equivalent


o-------------------------o
| Silver Class Tournament |------------------------------------------(Sa003)-o
o-------------------------o

This is another twelve round tournament that pits you against two monsters per 
round.  After each round, you can continue or quit.

Entrance Fee: 5000 Elm

o========o==================================o================================o
| Battle |            Enemy #1              |             Enemy #2           |
o========+==================================+================================o
|   1    | Hyde (Lv12)                      | Hyde (Lv12)                    |
|--------+----------------------------------+--------------------------------|
|   2    | Vampire Bat (Lv13)               | Vampire Bat (Lv13)             |
|--------+----------------------------------+--------------------------------|
|   3    | Guru (Lv14)                      | Guru (Lv14)                    |
|--------+----------------------------------+--------------------------------|
|   4    | Fire Skank (Lv16)                | Fire Skank (Lv16)              |
|--------+----------------------------------+--------------------------------|
|   5    | Master Brainiac (Lv17)           | Master Brainiac (Lv17)         |
|--------+----------------------------------+--------------------------------|
|   6    | Mutant Slime (Lv18)              | Mutant Slime (Lv18)            |
|--------+----------------------------------+--------------------------------|
|   7    | Werecat (Lv18)                   | Werecat (Lv18)                 |
|--------+----------------------------------+--------------------------------|
|   8    | Reptilian (Lv19)                 | Reptilian (Lv19)               |
|--------+----------------------------------+--------------------------------|
|   9    | Man Eater (Lv20)                 | Man Eater (Lv20)               |
|--------+----------------------------------+--------------------------------|
|   10   | Spook (Lv20)                     | Spook (Lv20)                   |
|--------+----------------------------------+--------------------------------|
|   11   | Piranhatazoa (Lv21)              | Piranhatazoa (Lv21)            |
|--------+----------------------------------+--------------------------------|
|   12   | Gargoyle (Lv22)                  | Gargoyle (Lv22)                |
o--------o----------------------------------o--------------------------------o

     Silver Class Prizes:

7th  Match Cleared -> 1 Lv4 Gem  or Elm equivalent
8th  Match Cleared -> 1 Lv5 Gem  or Elm equivalent
9th  Match Cleared -> 1 Lv6 Gem  or Elm equivalent
10th Match Cleared -> 2 Lv6 Gems or Elm equivalent
11th Match Cleared -> 1 Lv7 Gem  or Elm equivalent
12th Match Cleared -> 2 Lv7 Gems or Elm equivalent


o-----------------------o
| Gold Class Tournament |--------------------------------------------(Sa004)-o
o-----------------------o

This challenging twelve round tournament pits you against two monsters per 
round.  After each round, you can either continue or quit.

Entrance Fee: 12,000 Elm

o========o==================================o================================o
| Battle |            Enemy #1              |             Enemy #2           |
o========+==================================+================================o
|   1    | Bone Golem (Lv23)                | Bone Golem (Lv23)              |
|--------+----------------------------------+--------------------------------|
|   2    | Spectre (Lv24)                   | Spectre (Lv24)                 |
|--------+----------------------------------+--------------------------------|
|   3    | Hellhound (Lv27)                 | Hellhound (Lv27)               |
|--------+----------------------------------+--------------------------------|
|   4    | Evil Mage (Lv28)                 | Evil Mage (Lv28)               |
|--------+----------------------------------+--------------------------------|
|   5    | Armor Crab (Lv30)                | Armor Crab (Lv30)              |
|--------+----------------------------------+--------------------------------|
|   6    | Rover (Lv31)                     | Rover (Lv31)                   |
|--------+----------------------------------+--------------------------------|
|   7    | Werepanther (Lv32)               | Werepanther (Lv32)             |
|--------+----------------------------------+--------------------------------|
|   8    | Trawl (Lv33)                     | Trawl (Lv33)                   |
|--------+----------------------------------+--------------------------------|
|   9    | Golem (Lv34)                     | Golem (Lv34)                   |
|--------+----------------------------------+--------------------------------|
|   10   | Petit Dargon (Lv34)              | Petit Dragon (Lv34)            |
|--------+----------------------------------+--------------------------------|
|   11   | Skeleton Knight (Lv35)           | Skeleton Knight (Lv35)         |
|--------+----------------------------------+--------------------------------|
|   12   | Basilisk (Lv36)                  | Basilisk (Lv36)                |
o--------o----------------------------------o--------------------------------o

     Gold Class Prizes:

7th  Match Cleared -> 1 Lv5 Gem  or Elm equivalent
8th  Match Cleared -> 1 Lv6 Gem  or Elm equivalent
9th  Match Cleared -> 1 Lv7 Gem  or Elm equivalent
10th Match Cleared -> 2 Lv7 Gems or Elm equivalent
11th Match Cleared -> 1 Lv8 Gem  or Elm equivalent
12th Match Cleared -> 2 Lv8 Gems or Elm equivalent


o---------------------------o
| Platinum Class Tournament |----------------------------------------(Sa005)-o
o---------------------------o

Only ultra-confident warriors can complete the twelve rounds in this.  
Fortunately, after each round, you can either continue or quit.

Entrance Fee: 25,000 Elm

o========o==================================o================================o
| Battle |            Enemy #1              |             Enemy #2           |
o========+==================================+================================o
|   1    | Darkling (Lv37)                  | Darkling (Lv37)                |
|--------+----------------------------------+--------------------------------|
|   2    | Holt loss (Lv37)                 | Holt loss (Lv37)               |
|--------+----------------------------------+--------------------------------|
|   3    | Shadow Lord (Lv38)               | Shadow Lord (Lv38)             |
|--------+----------------------------------+--------------------------------|
|   4    | Reptile Lord (Lv39)              | Reptile Lord (Lv39)            |
|--------+----------------------------------+--------------------------------|
|   5    | Giant Club (Lv40)                | Giant Club (Lv40)              |
|--------+----------------------------------+--------------------------------|
|   6    | Salamander (Lv41)                | Salamander (Lv41)              |
|--------+----------------------------------+--------------------------------|
|   7    | Demi Fiend (Lv42)                | Demi Fiend (Lv42)              |
|--------+----------------------------------+--------------------------------|
|   8    | Giant (Lv43)                     | Giant (Lv43)                   |
|--------+----------------------------------+--------------------------------|
|   9    | Litch (Lv44)                     | Litch (Lv44)                   |
|--------+----------------------------------+--------------------------------|
|   10   | Misery Golem (Lv46)              | Misery Golem (Lv46)            |
|--------+----------------------------------+--------------------------------|
|   11   | Summer Eel (Lv48)                | Summer Eel (Lv48)              |
|--------+----------------------------------+--------------------------------|
|   12   | Arch Fiend (Lv50)                | Arch Fiend (Lv50)              |
o--------o----------------------------------o--------------------------------o

     Platinum Class Prizes:

7th  Match Cleared -> 1 Lv6 Gem  or Elm equivalent
8th  Match Cleared -> 1 Lv7 Gem  or Elm equivalent
9th  Match Cleared -> 1 Lv8 Gem  or Elm equivalent
10th Match Cleared -> 2 Lv8 Gems or Elm equivalent
11th Match Cleared -> 1 Lv9 Gem  or Elm equivalent
12th Match Cleared -> 2 Lv9 Gems or Elm equivalent


o----------------------o
| Free Battle ~ 1 on 1 |---------------------------------------------(Sa006)-o
o----------------------o

This class is open to both sword wielders and magic users.  Win three matches 
and move to the next class with a ring to show for your trouble.

     -- Junior Class

Entrance Fee: 100 Elm

- First Match: Federation Lead Soldier (Lv16)
- Second Match: Federation Lead Soldier (Lv16)
- Third Match: Federation Soldier (Lv18)

     -- Beginner Class

Entrance Fee: 150 Elm

- First Match: Federation Priest Soldier (Lv15)
- Second Match: Federation Archer (Lv17)
- Third Match: Federation Archer (Lv17)

     -- Normal Class

Entrance Fee: 220 Elm

- First Match: Federation Soldier (Lv18)
- Second Match: Federation Archer (Lv17)
- Third Match: Federation Soldier (Lv18)

     -- Great Class

Entrance Fee: 300 Elm

- First Match: Federation Priest Soldier (Lv15)
- Second Match: Federation Commander (Lv20)
- Third Match: Federation Commander (Lv20)

     -- Champion Class

Entrance Fee: 400 Elm

- First Match: Archer (Lv22)
- Second Match: Archer (Lv22)
- Third Match: Soldier (Lv23)

     -- Hero Class

Entrance Fee: 550 Elm

- First Match: Soldier (Lv23)
- Second Match: Lead Soldier (Lv21)
- Third Match: Lead Soldier (Lv21)

     -- Excellence Class

Entrance Fee: 750 Elm

- First Match: Heavy Soldier (Lv24)
- Second Match: Priest Soldier (Lv20)
- Third Match: Commander (Lv25)

     -- Legend Class

Entrance Fee: 1000 Elm

- First Match: Priest Soldier (Lv20)
- Second Match: Heavy Soldier (Lv24)
- Third Match: Commander (Lv25)

     -- Master Class E

Entrance Fee: 1300 Elm

- First Match: Magician (Lv31)
- Second Match: Magician (Lv31)
- Third Match: Fencer (Lv33)

     -- Master Class D

Entrance Fee: 1650 Elm

- First Match: Monk (Lv30)
- Second Match: Fencer (Lv33)
- Third Match: Archer (Lv32)

     -- Master Class C

Entrance Fee: 2100 Elm

- First Match: Soldier (Lv34)
- Second Match: Archer (Lv32)
- Third Match: Soldier (Lv34)

     -- Master Class B

Entrance Fee: 2600 Elm

- First Match: Monk (Lv30)
- Second Match: Troop Chief (Lv35)
- Third Match: Troop Chief (Lv35)

     -- Master Class A

Entrance Fee: 3200 Elm

- First Match: Commander (Lv38)
- Second Match: Aggressival General (Lv41)
- Third Match: Aggressival Commander (Lv39)

     -- Master Class AA

Entrance Fee: 4000 Elm

- First Match: Assassin (Lv38)
- Second Match: 45th Company Chief (Lv26)
- Third Match: Commander (Lv40)

     -- Master Class AAA

Entrance Fee: 5000 Elm

- First Match: Imperial General (Lv50)
- Second Match: Imperial General (Lv53)
- Third Match: Mysterious Man (Lv48)

     -- Master Class S

Entrance Fee: 6500 Elm

- First Match: Soldier Corpse (Lv37)
- Second Match: Mysterious Woman (Lv48)
- Third Match: Mysterious Union Leader (Lv53)


                             ~* Tips for Winning *~

If you're having trouble with the final battle, try out this combination for 
Slayn: Lv9 Bellow Store, Lv6 Blood Blade and Lv4 Faint Guard.  You won't be 
too overly powerful, but it should keep you alive long enough to beat Zion if 
you're around level 50.  He sure to keep some Holy Mother Tonics on hand to 
use for healing, and you should always have Cycle Up in effect.


o----------------------o
| Free Battle ~ 2 on 2 |---------------------------------------------(Sa007)-o
o----------------------o

This 2 on 2 tournament is open to those qualified as Master level.  The match 
wins advanced participants to the next level.  The overall Champion receives a 
prize.

     -- Master Class E

Entrance Fee: 300 Elm

- First Match:  Federation Lead Soldier (Lv16)
                Federation Lead Soldier (Lv16)
- Second Match: Federation Soldier (Lv18)
                Federation Priest Soldier (Lv15)
- Third Match:  Federation Archer (Lv17)
                Federation Archer (Lv17)

     -- Master Class D

Entrance Fee: 1500 Elm

- First Match:  Federation Soldier (Lv18)
                Federation Archer (Lv17)
- Second Match: Federation Soldier (Lv18)
                Federation Priest Soldier (Lv15)
- Third Match:  Federation Commander (Lv20)
                Federation Commander (Lv20)

     -- Master Class C

Entrance Fee: 2000 Elm

- First Match:  Archer (Lv22)
                Archer (Lv22)
- Second Match: Soldier (Lv23)
                Soldier (Lv23)
- Third Match:  Lead Soldier (Lv21)
                Lead Soldier (Lv21)

     -- Master Class B

Entrance Fee: 2500 Elm

- First Match:  Heavy Soldier (Lv24)
                Priest Soldier (Lv20)
- Second Match: Commander (Lv25)
                Priest Soldier (Lv20)
- Third Match:  Commander (Lv25)
                Priest Soldier (Lv20)

     -- Master Class A

Entrance Fee: 7500 Elm

- First Match:  Magician (Lv31)
                Magician (Lv31)
- Second Match: Fencer (Lv33)
                Monk (Lv30)
- Third Match:  Fencer (Lv33)
                Archer (Lv32)

     -- Master Class AA

Entrance Fee: 9000 Elm

- First Match:  Soldier (Lv34)
                Archer (Lv32)
- Second Match: Soldier (Lv34)
                Monk (Lv30)
- Third Match:  Troop Chief (Lv35)
                Troop Chief (Lv35)

     -- Master Class AAA

Entrance Fee: 10,000 Elm

- First Match:  Commander (Lv38)
                Aggressival General (Lv41)
- Second Match: Aggressival Commander (LV39)
                Assassin (Lv38)
- Third Match:  45th Company Chief (Lv26)
                Commander (Lv40)

     -- Master Class S

Entrance Fee: 20,000 Elm

- First Match:  Imperial General (Lv50)
                Imperial General (Lv53)
- Second Match: Mysterious Man (Lv48)
                Soldier Corpse (Lv37)
- Third Match:  Mysterious Woman (Lv48)
                Mysterious Union Leader (Lv53)


                               ~* Final Prizes *~

Choose any two:

 - Life Apple x5
 - Wisdom Apple x5
 - Gale Apple x5
 - Dandy Book x5
 - Blessing Bell x5
 - Holy Mother Tonic x9
 - Ambrosia x9
 - 12,500 Elm


o----------------------o
| Free Battle ~ 4 on 4 |---------------------------------------------(Sa008)-o
o----------------------o

This is a 4 on 4 free battle tournament for qualified Masters.  Three match 
wins advances to the next rank, overall Champion takes the prize money.

     -- Master Class A

Entrance Fee: 5000 Elm

- First Match:  Federation Soldier (Lv18)
                Federation Lead Soldier (Lv16)
                Federation Lead Soldier (Lv16)
                Federation Priest Soldier (Lv15)
- Second Match: Federation Soldier (Lv18)
                Federation Archer (Lv17)
                Federation Archer (Lv17)
                Federation Archer (Lv17)
- Third Match:  Federation Commander (Lv20)
                Federation Commander (Lv20)
                Federation Soldier (Lv18)
                Federation Priest Soldier (Lv15)

For completing the first match of this you receive the 'Power Stone' this is 
one of the two items needed to have Viktor make a Space-Time Summoning device.

     -- Master Class AA

Entrance Fee: 18,000 Elm

- First Match:  Soldier (Lv23)
                Soldier (Lv23)
                Archer (Lv22)
                Archer (Lv22)
- Second Match: Heavy Soldier (Lv24)
                Lead Soldier (Lv21)
                Lead Soldier (Lv21)
                Priest Soldier (Lv20)
- Third Match:  Heavy Soldier (Lv24)
                Commander (Lv25)
                Commander (Lv25)
                Priest Soldier (Lv20)

     -- Master Class AAA

Entrance Fee: 20,000 Elm

- First Match:  Fencer (Lv33)
                Magician (Lv31)
                Magician (Lv31)
                Monk (Lv31)
- Second Match: Soldier (Lv34)
                Fencer (Lv33)
                Archer (Lv32)
                Archer (Lv32)
- Third Match:  Troop Chief(Lv35)
                Troop Chief (Lv35)
                Soldier (Lv34)
                Monk (Lv30)

     -- Master Class S

Entrance Fee: 20,000 Elm

- First Match:  Aggressival Commander (Lv39)
                Commander (Lv38)
                Aggressival General (Lv41)
                Assassin (Lv38)
- Second Match: Imperial General (Lv50)
                45th Company Chief (Lv26)
                Commander (Lv40)
                Imperial General (Lv53)
- Third Match:  Mysterious Woman (Lv48)
                Mysterious Man (Lv48)
                Soldier Corpse (Lv37)
                Mysterious Union Leader (Lv53)


o------------------o
| Exhibition Match |-------------------------------------------------(Sa009)-o
o------------------o

This Battle Royale is open to participants that have gained both ability and 
popularity in the Arena.  It's a 4 on 4, winner take all!

Green Team:
 - Slayn
 - Party Member 2
 - Party Member 3
 - Party Member 4

Red Team:
 - Commander (Lv38)
 - Aggressival Commander (Lv39)
 - Aggressival General (Lv41)
 - Assassin (Lv38)

Yellow Team:
 - 45th Company Chief (Lv26)
 - Imperial general (Lv50)
 - Commander (Lv40)
 - Imperial General (Lv53)

Purple Team:
 - Soldier Corpse (Lv37)
 - Mysterious Man (Lv48)
 - Mysterious Woman (Lv48)
 - Mysterious Union Leader (Lv53)

In order to get Mission Complete in this battle you must kill every opponent 
yourself, which means using ranged attacked to pick off the weak ones like the 
Soldier Corpse before they fall victim to an opponent's attack.  The amount of 
prizes you are allow to choose is equal to the number of opponents, which is a 
maximum of twelve:

Magic Scrolls             Heart Scrolls             Secret Scrolls
 - Stone Scroll            - Counterattack Scroll      - Vigor Scroll
 - Ice Scroll              - Assassin Scroll           - Mind Scroll
 - Fire Scroll             - Thievery Scroll           - Ninja Scroll
 - Wind Scroll             - Appraisal Scroll          - Sun Tzu's Scroll
 - Holy Flame Scroll                                   - Vision Scroll
 - Dark Scroll                                         - Agility Scroll
 - Spirit Scroll                                       - Curse Scroll
 - Neural Scroll                                       - Magic Scroll
 - Miracle Scroll                                      - Petrifacation Scroll
                                                       - Body Tune Scroll
                                                       - Mind Tune Scroll
                                                       - Chi Scroll
                                                       - Misdirection Scroll
                                                       - Power Scroll
                                                       - Nirvana Scroll


O============================================================================O
|                                Best Equipment                      (Be000) |
O============================================================================O

Many thanks to Maytree for first noting where to find these.

o-------o
| Slayn |------------------------------------------------------------(Be001)-o
o-------o

Slayn's best armor is the Final Guard.  In order to obtain it you must 
participate in the Damage Competition at the arena and place first, you win 
the armor as your prize.


o---------o
| Annette |----------------------------------------------------------(Be002)-o
o---------o

Annette's best piece of equipment is the Louvre Armor.  It is located on B7, 
the bottom floor of the Trial Cave in a chest.


o------o
| Hugh |-------------------------------------------------------------(Be003)-o
o------o

Hugh's best armor is the Royal Gauntlet, it is located in the chest in the 
room on the left after the second last battle of the game.  Across from the 
room with the Transfer Gate where James was being held.


o--------o
| Monika |-----------------------------------------------------------(Be004)-o
o--------o

To get Monika's best armor, the Purity Dress you must first find and seal all 
the underworld gates on the world map.  Once you've done this return to the 
Dark Mountain and speak with the person who gave you the task, you'll receive 
the Light Cloth.  Return to the woman in Schwartzhaas whom you first met when 
she was speaking with Monika at the beginning fo the game, you'll get the 
Purity Dress.  Note: Monika cannot be in your party for this.


o--------o
| Viktor |-----------------------------------------------------------(Be005)-o
o--------o

Afer reading the "Summoning and the Legendary Garb" book with Viktor in your 
party at the top of the library, return to Lindenberg.  There is a hidden man 
in a white coat in this city, go up the main path and head East at the fork of 
town, JUST before you're about to exit the city head South to find this man.  
Speak to him and Viktor will learn how to craft his own ultimate armor, and 
you can pay him 45,000 Elm to do so.


o-------o
| Yayoi |------------------------------------------------------------(Be006)-o
o-------o

In the raining kingdom of Rolandia there will be times when you walk around on 
the world map in this area (focused around the area to the South were Monika 
interrupts you) where you will fight very powerful Titan enemies.  Defeat all 
of these enemies and speak to the man in Bornia about them, as a reward he 
will give you Yayoi's ultimate armor.


o---------------o
| Growlanser II |----------------------------------------------------(Be007)-o
o---------------o

Submitted by InfinityDragonRyu

     -- Arieta

Once you have had Viktor create an excavator, go Southwest of Bornia village 
to find a small cave and use it there.  It will take to to an area to the 
West.  Southwest in this area is a forest where the fox tribe lives, if you 
have Arieta imported and in your party you can get the Rainbow Feather Robe 
here.

     -- Riviera

Talk to the female spy at the inn at Port Delfina with Riviera in your party

     -- Ernest Lyell

Talk to the dungeon mistress with Lyell in your party

O============================================================================O
|                          Character Specific Quests                 (Cq000) |
O============================================================================O

The majority of these events are either very important or even required in 
order to get your relationship high enough to achieve each their ending.

o---------o
| Annette |----------------------------------------------------------(Cq001)-o
o---------o

Submitted by RaptureII

When you are heading to the port town for the first time have her in your 
party when you teleport to the rural village(forgot the name). There will be a 
sick kid. Say that she can make the antidote and head back to her mother's 
room. Find the antidote recipe in there and she will make it getting her a new 
title.


o------o
| Hugh |-------------------------------------------------------------(Cq002)-o
o------o

Acquiring the Teleport spell.  It is explained as it occurs in the 
walkthrough, but in order to do this at one point in the game you will meet a 
man in Schwartzhaas who complains to Hugh about him giving away his secret.  
Some time later in the game stay at the Bibliostock inn with Hugh and a scene 
will occur during the night where you acquire the spell.


o--------o
| Monika |-----------------------------------------------------------(Cq003)-o
o--------o

Submitted by RaptureII

 After looking into her father at the detective agency go to the town where 
you recruited her(forgot the name also) with her in your party and talk to the 
new guard there.
 Following this leave the town and come back later(you might be able to do it 
immediately but I'm unsure) and talk to the guard with Monika in your party 
again.
 When you go to Dark Mountain bring Monika with you and talk to everyone and 
one of them will tell her about her father.
 (might not be necessary) Go talk to Monika's uncle and she will explain what 
happened to her father to him.
 When you have to return to Dark Mountain for Slayn's training bring Monika 
with you.
 After the training she will awaken as a Dark Messenger.


o--------o
| Viktor |-----------------------------------------------------------(Cq004)-o
o--------o

Simply have him create everything on his list.


o-------o
| Yayoi |------------------------------------------------------------(Cq005)-o
o-------o

Her quest is to help Simone which will occur automatically if you cure 
Michelle, which means cure her completely using the medicine.


O============================================================================O
|                            Importing Characters                    (Ic000) |
O============================================================================O

Any character's endings you got in Growlanser II can be imported and used in 
Growlanser III (except for Sereb) by completing a small task with Viktor.

The following was submitted by Maytree:

Step One: At some point, have Viktor read the book in the top floor of the 
Bibliostock Imperial Library titled something like "How to Make a Space-Time 
Fusion Device". You don't need to do this the very first time you go there -- 
you have limited time to read books on your first visit and there are others 
more immediately useful, since you can't get one of the parts for the device 
until after the Library is completely opened up anyway.

Step Two: Do before or after Step Three, whatever you like (or whenever you 
can, power-wise): Go to the arena with Slayn, and win all the 1-on-1 battles. 
After you do this, the 2-on-2 and 4-on-4 battles open up. There are various 
nice prizes offered, but the one you want is the prize for winning the very 
first 4-on-4 battle. It's the Power Stone. If you can get Slayn through the 1-
on-1 battles the 4-on-4 should be a breeze.

Step Three: You can't do this until quite late in the game, so don't bother 
trying ;) To get the Mind Interface Metal (I think that name is slightly wrong 
but you'll know the stuff when you see it), take Viktor to Lindenberg after 
you win the battle there and have him fix the teleport device. He'll find a 
piece of the metal stuck in the works and pull it out. This is the only place 
to get it I know of, and as I said, you have NO access to it until quite late 
in the game, so don't go crazy trying to find it earlier.

Final Step: just kick Viktor out of your active party (you mostly don't want 
him there, anyway, you want him in the lab making stat uppers and such for 
you) then go show him the Power Stone. If you have both items and he's read 
the book, he'll immediately build the device. Then you'll start getting system 
messages about inserting cards with GL2 saves, and how it goes from there I 
can't tell you because none of my GL2 saves register (which isn't bloody fair, 
I completed the game, I should at least get WEIN, shouldn't I??? Sheesh.) 
Someone else said that whatever characters you import wind up living in the 
apartment building with your GL3 characters, but I don't know anything about 
levels, rings, gems, or whatever else might come over with them.


O============================================================================O
|                         Underworld Gate Locations                  (Ug000) |
O============================================================================O

o========o===================================================================o
|  Gate  |                              Location                             |
o========+===================================================================o
|   1    | Directly South of Schwartzhaas, East of bridge (Tree)             |
|--------+-------------------------------------------------------------------|
|   2    | Directly Northwest of Falkenfreuk, hidden in forest (Tree)        |
|--------+-------------------------------------------------------------------|
|   3    | South of Falkenfreuk (Tree)                                       |
|--------+-------------------------------------------------------------------|
|   4    | North of Prisoner Tower (Tree)                                    |
|--------+-------------------------------------------------------------------|
|   5    | South of Taoberia, across bridge on your left (Rock)              |
|--------+-------------------------------------------------------------------|
|   6    | Directly West of Port Delfinia (Tree)                             |
|--------+-------------------------------------------------------------------|
|   7    | East of Lake Biene Ruins, beside Central Gate (Tree)              |
|--------+-------------------------------------------------------------------|
|   8    | Southeast of the Dark Mountain, in a little enclosed area (Tree)  |
|--------+-------------------------------------------------------------------|
|   9    | Beside the Dark Mountain area Transfer Gate on the map (Tree)     |
|--------+-------------------------------------------------------------------|
|   10   | Directly North of Dark Mountain area Transfer Gate (Tree)         |
|--------+-------------------------------------------------------------------|
|   11   | Directly West of Bornia Village (Rock)                            |
|--------+-------------------------------------------------------------------|
|   12   | South of Bornia Village, just below cave to Rolandia (Tree)       |
|--------+-------------------------------------------------------------------|
|   13   | Fox Tribe area, Northwest (Tree) See Ultimate Armor section for G2|
|--------+-------------------------------------------------------------------|
|   14   | Directly South of the cave leading back to the Bornia area (Rock) |
|--------+-------------------------------------------------------------------|
|   15   | Just a few steps Northeast of the cave leading to Bornia (Rock)   |
|--------+-------------------------------------------------------------------|
|   16   | Just a few steps North of the Transfer Gate to Featheria (Tree)   |
|--------+-------------------------------------------------------------------|
|   17   | East of Lindenberg, beside the tunnel (Rock)                      |
|--------+-------------------------------------------------------------------|
|   18   | Southeast of Lindenberg (Tree)                                    |
|--------+-------------------------------------------------------------------|
|   19   | North of Lindenberg, along the shore (Rock)                       |
|--------+-------------------------------------------------------------------|
|   20   | Across the bridge North of Lindenberg, then go Northeast (Rock)   |
|--------+-------------------------------------------------------------------|
|   21   | Directly left of the Trial Cave, North of Lindenberg (Tree)       |
o--------o-------------------------------------------------------------------o

It will come up with a big "Mission Complete" logo when you get them all, you 
don't have to go back to the Dark Mountain until you see this.  Once you do 
return to the Dark Mountain and speak with the person standing at the North 
door to receive the 'Light Cloth.'


O============================================================================O
|                        Bibliostock Imperial Library                (Bs000) |
O============================================================================O

o-----------------------o
| 2F ~ General Interest |--------------------------------------------(Bs001)-o
o-----------------------o

Attributed Gems
 These are Power Gems that literally apply attributes to weapons.  The Fire 
 and Water weapons are good examples.  Use Fire weapons against enemies with 
 low resistance to fire, and Water Weapons on enemies with low resistance to 
 Water.  Used against enemies with proper weakness, the effect is terrific.  
 However, with enemies that have resistance to the same attributes, it's 
 better to try using different gems.

Port Delfinia Tourist Information:
 Delfinia's port is the largest in the region.  Its lighthouse is not only 
 functional, but an extremely attractive example of modern architecture.  
 Tourists wishing to get the best view of the lighthouse are advised to stand 
 near the corner of the mayor's house in the center of town.

Magic Techniques: Magic Attributes
 Each offensive magic has an attribute, so magics must be chosen to 
 specifically target enemy weaknesses.  For example, Ground Magic has no 
 effect on flying enemies and would be wasted if cast, while Wind Magic would 
 be very effective on flying enemies.

Magic Techniques: Supportive Magic
 There are three main classes of magic: offensive, healing, and supportive.  
 Supportive magic is easy to forget about or underestimate, but it can provide 
 a strong advantage in diffucult battles when used correctly.  Another 
 advantage to supportive magics is that they can be pre-cast, so for those 
 situations where a battle is imminent, the magic can already be in play and 
 benefiting your pary.

Star Sand
 For to the south of Taoberia, on the beaches in the southwest empire star 
 sand may be found.  It's not really sand, but rather beautiful star-shaped 
 coral that fascinates all who see it.


o----------------------o
| 3F ~ Technical Books |---------------------------------------------(Bs002)-o
o----------------------o

Ring Weapon generation
 Occasionally, when there is bloodshed, a new Ring Weapon will emerge.  
 Therefore, battling is an easy way for a Ring Master to obtain new, more 
 powerful rings.  Of course, to obtain the strongest rings involves an element 
 of certain danger.  The stronger the opponent slain, the stronger the ring 
 that may emerge.  However, the risk of death to the Ring Master also 
 increases proportionately.

Transfer Gate Teleportation Thoery
 Transfer Gates, which provide near-instantaneous transportation from one gate 
 to another, were invented by Sir Nada in partnership with the Featherians.  
 The units use a Time Crystal to warp space, making such travel possible.  Sir 
 Nada calculated the formulas the devices use, and the Featherians created the 
 devices to his specifications.  There are two types of Transfer Gates, One-t
 to-One and Central-Gather.

Purity Dress
 A shiny dress made from cloth embedded with magic crystals.  Extremely thin, 
 but very good at absorbing enemy attacks.  Fashioning clothing from Light 
 Cloth requires advanced sewing skills.

Rainbow Feather Robe
 A beautiful multi-colored robe of heavenly thread.  The robe was given to a 
 wise beast by a heavenly maiden long ago.  One with a pure mind might be able 
 to petition the beast to obtain it.

Final Guard
 A reinforced jacket made from silk thread called Graphnil.  The defensive 
 properties of this thread is far beyond that of simple metals.  The only 
 known Final Guard is kept by the Arena master, and given to the champion each 
 year.

The Life and Times of Sir Nada Vol. 1
 Sir Nada did not begin his life as a great inventor, but rather a troubled 
 youth.  He rarely went to school, choosing instead to lock himself in the 
 library to read what he wanted.  As a result, he fared poorly in History, 
 Literature, Personal Growth, and Cooking.  However, he excelled at the study 
 of magic, amazing even his instructors.  Transfer Gate theory was developed
 by Sir Nada while still a student.

The Life and Times of Sir Nada Vol. 2
 At 18, Sir Nada set out for the Kirschland Continent and set course for 
 Rolandia.  He intended to mine for Time Crystals to test his theories.  With 
 the help of Featherians, who took an interest in his work, he struck a 
 productive vein of Time Crystal.  Featherian Science was combined with Sir 
 Nada's theories to create the Transfer Gates used today.

The Life and Times of Sir Nada Vol. 3
 Sir Nada's partnership with Featherians bore much fruit.  He invented many 
 kinds of magical devices and was taken into service as the Court Magician of 
 Rolandia, eventually receiving the title of "Sir".  Eventually his interest 
 was drawn to non-device oriented magics much as the "Meteor" Cooperation 
 magic and the Summon technique.  Old and satisfied he died at the age of 194.

o----------------o
| 7F ~ Top Floor |---------------------------------------------------(Bs003)-o
o----------------o

Advanced Magic for Eggheads:
 Each kind of magic requires a certain mental state.  By putting your mind in 
 the proper state, any magic cast will have the optimal effect.  
   Each party member's INT increased by 10!

Creating a Homunculus:
 Homunculus is a Secret Art that creates an imitation of a living being.  To 
 create one requires a tremendous amount of power and an immense device...
   Viktor learned how to create a Homunculus!

Creating A Space-Time Summon Device
 There is a way to summon people across time and space.  To do so, the 
 following is required:
  1) Space-Time Summon Device
  2) Wave of Hades
  3) Time-travel Wind
 It is said that "Wave of Hades" is handled by Dark Spirit Messengers, and 
 "Time-travel Wind" is by Wind Spirit Messengers.  However, the very existance 
 of Spirit Messengers is legendary and not well documented, so the truth of 
 their existence is unknown.  However, if the legends are true, and a "Space-
 Time Summon Device" can be made, Space-Time Summoning will be possible.  
 Preparing a Space-Time device is not complicated, but you need Mind Induction 
 Metal and a Power Stone, both of which are very rare.
   Viktor learned how to create a Space-Time Summoning Device!

Elixyrs for Everyone:
 An Elixyr that is powerful enough to heal all the members of a party can be 
 created by...
   Viktor learned how to create a special Elixyr!

Fox Tribe Language Dictionary:
 The Fox Tribe lives in the forests in the south part of the continent.  They 
 are known to have a very high intelligence.  Some of them understand and 
 speak human language, but many of them speak only their own tongue.  I have 
 created this dictionary to speed communication between their tribe and 
 humans.
   Learned the Fox Tribe language...

Secret Treasure Mysteries: 
 There are three crystals in this world that have special attributes and are 
 highly coveted.
 - Space-Time Crystal: In the hands of one that can harness its power, this 
   Crystal is said to be able to transport matter from one space-time to 
   another.
 - Dark Crystal: This Crystal is said to have the power to call back souls 
   from the dead to fight against the living.  When these souls are called 
   back using this Crystal, the sun is said to be cut off from the world by a 
   shroud of darkness.
 - Water Crystal: Is said to have the power to move water, pushing it, or 
   holding it back as the user desires.
 These three crystals have unique abilities by themselves.  However, together, 
 they can be used to unlock a sealed cave door near Lake Biene, southeast of 
 the Capital.

Summoning and the Legendary Garb
 There was a wizard who was too confident of himself.  He believed that he was  
 the best in the land, and as proof of that, he came up with the idea that he 
 would create the strongest armor known to man.  Unfortunately, all existing 
 materials that could be used to create this "Master Garb" were being used by 
 other wizards.  He decided to try to get the earthly materials he needed from 
 the ruler of the underworld.  This was no easy task, but after great effort, 
 he succeeded in summoning this ruler, and...
   The page is torn, and a piece of memo is inserted!  The rest of the 
   knowledge is too dangerous to leave here for anyone to see.  If you really 
   want to know the rest, see me in Lindenberg.

The Art and Science of Time Bombs:
 Battles against diffucult opponents can be won by creating bombs that are 
 created to explode at a specified time.  To create these "Time Bombs," you 
 must...
   Some party members may have gotten the gist of making a Time Bomb.


O============================================================================O
|                        Federal Investigation Bureau                (Fi000) |
O============================================================================O

o--------------------o
| Investigation File |
o--------------------o

     -- Foreward

This file has been created for Slayn at the request of President Burns.  It 
should be checked regularly for information pertinent to current operations.
                                                Remington Bronzeman

     -- Bibliostock Rumors

The only son of Sir Granford, Govenor of Bibliostock, has been missing for 
some time, but rumors of sightings have begun circulating recently.  The 
Bureau sent out agents in the area to verify the source and authenticity of 
the rumors, but the were unable to do so.

     -- Port Refugee Problem

Port Delfinia was occupied by James' Faction and was being used as a staging 
area for their invasion of the Capital.  However, due to a flood of refugees 
arriving and rioting over the conditions there, James' Faction troops 
abandoned the occupation.  Our agents investigated the cause of the refugee 
tide and siscovered the it was a plot by Aggressival's Army.

     -- Port Occupying Army

Aggressival's Army not only planned the refugee overflow problem at Port 
Delfinia, they inserted tropps and intelligence officers into the refugee 
stream.  As a result, Aggressival was able to occupy the port and remove the 
influence of Thoedora's Faction completely.  While this was happening, Queen 
Theodora died suddenly...reportedly of a heart attack, though the possibility 
of assassination is quite strong and should not be discounted.  This 
possibility is strengthened by the fact that an assassin specializing in 
poisoning has been connected with a superior officer in Aggressival's army.

     -- Aggressival Army Movement

In the two-pronged plot, Aggressival's Army hired an assassin who was active 
in the Empire to kill Queen Theodora with undetectable poison.  As that was 
happening, they flooded Port Delfinia with refugees to overcome James' Faction 
troops and moved in to occupy the port when the other troops were driven out.  
The Queen's death pulled her army apart, resulting in the abduction of Karl 
and a proclamation renouncing the Empire's alliance.  Fortunately, due to the 
successful campaign of Commander Kenneth Reimon, Karl was returned and the 
troops retreated without casualties.

     -- Barbara and Orpheus

Barbara: "Here is your medicine for this week..."
Orpheus: "Why...why are you so good to me?"
Barbara: "Are you complaining?"
Orpheus: "Quite to the contrary, I know that without this medicine, I would 
          have died."
Orpheus: "I was just...curious, that's all.  Why would you take such good care 
          of me when I am a stranger to you?"
Barbara: "For love?"
Orpheus: "Love?  But..."
Barbara: "You look like someone I once knew...someone I loved."


O============================================================================O
|                             Hints, Tips and FAQs                   (Fq000) |
O============================================================================O

o----------------------------------------------------------------------------o
|                                    FAQ                             (Fq001) |
o----------------------------------------------------------------------------o

Question: What type of game is this?
Answer: A strategy RPG.

Question: Is is CD (blue bottom) or DVD (silver bottom) format?
Answer: This game comes with two CD (blue bottom) format games.

Question: Which games?
Answer: Growlanser II and Growlanser III?

Question: What about I and IV?
Answer: Growlanswer I is a PS1 game and there are currently no plans to 
 rerelease it, Growlanswer IV has a chance of being released stateside bu 
 don't hold your breath.

Question: How long are Growlanser II & III?
Answer: About 20 and 30 hours respectively.

Question: Where do I find new weapons?
Answer: Weapons in Growlanser are all rings that manifest into other types of 
 weapons.  Rings can be obtained by defeating enemies in battle.  The more 
 challenging the enemy the better the weapon.

Question: What are gems?
Answer: Gems are item you insert into the rings to give your characters 
 special abilities, each ring can hold up to three of them.

Question: How many endings are there?
Answer: There are six endings, one for each character.

Question: Is there a New Game+ in this game?
Answer: Yes, when you beat the game you can carry over all your rings and 
 gems, not your levels.

Question: Where do I get the vase to give to the woman for the Battle Timer?
Answer: From the man in a house in Bibliostock, give him the Silver Bell found 
 in Frankenfreuk.

Question: What is the Light Cloth used for?
Answer: Birng it to Fox Tribe with Arieta to make her best armor.

Question: Which stars are which people according to the fortune teller?
Answer: (From Maytree)
 - Red Star: Annette
 - Green Star: Hugh
 - Purple Star: Monika
 - White Star: Yayoi
 - Red-Brown Star: Viktor 
 - Amber Star: Michelle (Non-playable)


o----------------------------------------------------------------------------o
|                                    Tips                            (Fq002) |
o----------------------------------------------------------------------------o

     -- Game Cover

Ever notice you can actually take the game cover out, flip it over and find an 
alternate cover on the back?  I just did.

     -- Getting the Dark Tree Root (Submitted by Maytree)

In the boss fight where Slayn races a Guardian to reach the big Dark Crystal 
under Dark Mountain, look at the bottom of the screen. The Guardian's usual 
position is standing watch over a chest. The Dark Tree Root is in that chest. 
The easiest way to get it is to have Hugh Dash over and snap it up while the 
Guardian is trying to catch Slayn -- just make sure Slayn doesn't reach the 
crystal too fast and end the fight, because the Guardian will resume its place 
in front of the chest when the fight is over! So get to the chest during the 
battle.

I don't know if you can kill the Guardian and get free access to the chest 
after the battle; I intend to try that this time around. The Guardian is a 
level 50 Arch Fiend and they're pretty tough, so I don't know if killing it 
the first time through is realistic without a lot of tiresome leveling up. 
However, this time I have my super Rings and gems all set, and I've been using 
the level 8 stat power-ups since almost the start of the game, so I figure 
that Arch Fiend will be Arch Fiend cutlets by the time Slayn makes it back to 
Dark Mountain on this play through.

Oh, and an addendum for clarity's sake: The room I'm talking about is in the 
Trial Caves. You can't get in there on your first visit to Dark Mountain. You 
won't get in there until the plot sends you there, so don't waste time and 
effort trying. Just be patient and grab the Dark Tree Root when the time is 
right. (Save before you go into that boss battle so you don't miss it by 
accident or bad luck, natch.)

     -- Randolf's Sidequest (Submitted by Maytree)

In GL3, the main character has a history with an assassin named Randolf. The 
issue will go unresolved, however, unless you do certain things during the 
game; you won't automatically end up facing down Randolf in the normal course 
of things unless you put in a little extra effort. So here's how to do it, if 
you want to:

The first part happens automatically. When you sleep at the hotel in 
Falkenfreuk during the night of the Dark Crystal ritual, your main character 
is visited by a guy named Tony. No matter what dialog choices you make, Tony 
will divulge some useful information and promise to contact you later.

The next part you have to do yourself, as the game at no time makes you do so: 
Spend another night at Falkenfreuk. (I did this during the Aggressival 
occupation, as the city was available then; there is at least one, possibly 
more, long stretch of time in the game where the city is not accessible to 
your party.) Tony will pay the main character another visit and offer to help 
smoke out Randolf.

When you return to your home base in Voltone, dismiss your party and go to the 
spy guy who does off-sheet reports. Choose "I have a request", select "Set Up 
Randolf", and pay the fee. Then go do an event battle. Check back after the 
event and see if the finished report is there. When I did this, the report was 
there instantly, but I did it very late in the game, so there may be timing 
issues if you do it earlier.

After you have read the completed report, sleep in your apartment in Voltone. 
At some point (probably determined by the game by some standard of your 
readiness, since you have no choice about starting this battle) Tony will 
knock on your door in Voltone and tell you where to find Randolf. You will 
automatically go to the rendezvous location -- you can't turn this down, which 
is why there is probably a timing element in the game before which Tony's 
final visit won't happen. Randolf is level 39 and has between 500 and 700 hit 
points (I couldn't narrow it down further because my main character was too 
powerful at that point and his killing blow did 177 points -- so I can say 
Randolf has more than 500, but I don't know if he has 501, or 677 HP).

After you finish this, you should take the Keepsake Ring to a girl in Toaberia 
and get the quite nice Level 9 Rainbow's End gem in return.

     -- Space-Time Resistor (Submitted by RaptureII and Maytree)

I also have discovered another item. It is the Space-Time Resistor. It is 
supposed to cancel the power of the Space-Time Crystal, but I haven't gotten a 
chance to use it yet. You get it by first talking to Viktor after the second 
Clive fight. He will say he can make a device to cancel out the Space-Time 
Crystal if you bring him something that vibrates on the same wavelength(or 
something like that). You then go to the mines where you originally got the 
second space-time crystal and go to the bottom. You will find some time 
crystal ore. Show it to Viktor and he will make you the device.

The device comes into play during the secon-to-last battle in the game.

     -- Get High-end RIngs Early (Submitted by Kimber Boh)

Here's a helpful tip for those finding it difficult to get high-end Rings 
early in GL3. If you level up your characters consistently between story 
battles and random encounters, you should have a good chance of accomplishing 
this.

1) Learn Thievery on Hugh as soon as possible.

2) When you reach the battle against Clive in the Rolandia Mines, have Hugh 
use Dash and then Thievery on Clive when he's casting a spell. Clive will drop 
a random level 6 gem. Keep resetting your game until Clive drops either an Art 
of Thievery (which I got), or a Ring Replica gem.

3) If you get an Art of Thievery off Clive and not a Ring Replica, equip it on 
Monika. Now you have 2 people who can steal- Hugh and Monika. Steal from every 
boss or high-level enemy in story battles. When you return to Bornia, I had 
Hugh steal from Randolph before Orpheus beats him. This netted me the awesome 
level 6 Ring Replica gem.

4) Proceed to the Prisoner's Tower quest, making sure you've leveled to around 
level 20-22. Make sure Hugh, Annette, and Slayn have the techs Dash and 
Critical Hit (these you should've learned real early on anyway). Since you are 
higher level than the game figures you'll be, surround and gank the iron 
guardian after you kill the two mages. Steal from it, and pummel it (healing 
as needed with spells or items). By killing it yourself, it will drop a super 
high-end Ring. I got a 9-9-5! Then unlock the two doors and steal then pummel 
the two tribes.

5) Now you have a ridiculously high-end Ring rather early in the game. If you 
want, use a couple of Fairy Tears on it to get it to 9-9-9 if you like. Equip 
the Ring on Slayn (or whoever) and the Ring Replica gem on it. Kill 25 low-
level wimps around Falkenfreuk until the Ring replicates. Rinse and repeat 
twice more, and now all 4 of your characters have a 9-9-9 Ring at about the 
1/4 (maybe 1/3) mark of the game!

     -- Co-op Magic (Submitted by RaptureII)

Before you can cast co-op magic you must have mastered the cooperation skill
(I'm assuming you know how to get this). Following this you are able to cast 
co-op magic if two people have compatible spells ready to cast. If I remember 
right if the spells are of the same type the levels add together for the level 
of the spell and different type magics combined average the levels. You can 
combine any(I think) of the basic four elemental magics to get more powerful 
magics. I think you can also combine two of the same spell to either get a 
better spell or a faster way to cast a high level version of the spell. You 
can combine a wind type spell with a spirit type spell or another type(forgot 
what) to get powerful spells(I think spirit gets you soul force). Later in the 
game you will get a spell called blast from the guy who teaches you co-op 
magic. You can combine this spell with the four primary elemental spells to 
create spells such as earthquake or cyclone.


O============================================================================O
|                                Magic Spells                        (Mc000) |
O============================================================================O
                                                                              
o----------------------------------------------------------------------------o
|                                Magic Stats                         (Mc001) |
o----------------------------------------------------------------------------o
                                                                              
o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Stone Shot       |         1        |        3          |        45        |
| Stone Shot       |         2        |        6          |        86        |
| Stone Shot       |         3        |        9          |        122       |
| Stone Shot       |         4        |        11         |        154       |
| Stone Shot       |         5        |        13         |        181       |
| Stone Shot       |         6        |        15         |        204       |
| Stone Shot       |         7        |        16         |        222       |
| Stone Shot       |         8        |        18         |        236       |
| Stone Shot       |         9        |        19         |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Ice Barrage      |         1        |        3          |        45        |
| Ice Barrage      |         2        |        6          |        86        |
| Ice Barrage      |         3        |        9          |        122       |
| Ice Barrage      |         4        |        11         |        154       |
| Ice Barrage      |         5        |        13         |        181       |
| Ice Barrage      |         6        |        15         |        204       |
| Ice Barrage      |         7        |        16         |        222       |
| Ice Barrage      |         8        |        18         |        236       |
| Ice Barrage      |         9        |        19         |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Fire Arrow       |         1        |        3          |        45        |
| Fire Arrow       |         2        |        6          |        86        |
| Fire Arrow       |         3        |        9          |        122       |
| Fire Arrow       |         4        |        11         |        154       |
| Fire Arrow       |         5        |        13         |        181       |
| Fire Arrow       |         6        |        15         |        204       |
| Fire Arrow       |         7        |        16         |        222       |
| Fire Arrow       |         8        |        18         |        236       |
| Fire Arrow       |         9        |        19         |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Wind Cutter      |         1        |        3          |        45        |
| Wind Cutter      |         2        |        6          |        86        |
| Wind Cutter      |         3        |        9          |        122       |
| Wind Cutter      |         4        |        11         |        154       |
| Wind Cutter      |         5        |        13         |        181       |
| Wind Cutter      |         6        |        15         |        204       |
| Wind Cutter      |         7        |        16         |        222       |
| Wind Cutter      |         8        |        18         |        236       |
| Wind Cutter      |         9        |        19         |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Holy Flame       |         1        |        4          |        42        |
| Holy Flame       |         2        |        8          |        80        |
| Holy Flame       |         3        |        12         |        114       |
| Holy Flame       |         4        |        15         |        144       |
| Holy Flame       |         5        |        17         |        170       |
| Holy Flame       |         6        |        20         |        191       |
| Holy Flame       |         7        |        22         |        208       |
| Holy Flame       |         8        |        24         |        221       |
| Holy Flame       |         9        |        25         |        230       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Death            |         1        |        2          |        75        |
| Death            |         2        |        4          |        143       |
| Death            |         3        |        6          |        203       |
| Death            |         4        |        8          |        256       |
| Death            |         5        |        9          |        301       |
| Death            |         6        |        10         |        339       |
| Death            |         7        |        11         |        369       |
| Death            |         8        |        12         |        392       |
| Death            |         9        |        13         |        407       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Magic Vortex     |         1        |        1          |        45        |
| Magic Vortex     |         2        |        2          |        86        |
| Magic Vortex     |         3        |        3          |        122       |
| Magic Vortex     |         4        |        4          |        154       |
| Magic Vortex     |         5        |        5          |        181       |
| Magic Vortex     |         6        |        5          |        204       |
| Magic Vortex     |         7        |        6          |        222       |
| Magic Vortex     |         8        |        6          |        236       |
| Magic Vortex     |         9        |        7          |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Blast            |         1        |        4          |        110       |
| Blast            |         2        |        84         |        209       |
| Blast            |         3        |        12         |        297       |
| Blast            |         4        |        15         |        374       |
| Blast            |         5        |        17         |        440       |
| Blast            |         6        |        20         |        495       |
| Blast            |         7        |        22         |        539       |
| Blast            |         8        |        24         |        572       |
| Blast            |         9        |        25         |        594       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Sleep            |         1        |        5          |        50        |
| Sleep            |         2        |        10         |        95        |
| Sleep            |         3        |        14         |        135       |
| Sleep            |         4        |        18         |        170       |
| Sleep            |         5        |        21         |        200       |
| Sleep            |         6        |        24         |        225       |
| Sleep            |         7        |        27         |        245       |
| Sleep            |         8        |        29         |        260       |
| Sleep            |         9        |        31         |        270       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Silence          |         1        |        3          |        37        |
| Silence          |         2        |        6          |        71        |
| Silence          |         3        |        9          |        101       |
| Silence          |         4        |        11         |        127       |
| Silence          |         5        |        13         |        150       |
| Silence          |         6        |        15         |        169       |
| Silence          |         7        |        16         |        184       |
| Silence          |         8        |        18         |        196       |
| Silence          |         9        |        19         |        204       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Cycle Down       |         1        |        8          |        22        |
| Cycle Down       |         2        |        16         |        42        |
| Cycle Down       |         3        |        23         |        60        |
| Cycle Down       |         4        |        29         |        76        |
| Cycle Down       |         5        |        34         |        90        |
| Cycle Down       |         6        |        39         |       101        |
| Cycle Down       |         7        |        43         |       110        |
| Cycle Down       |         8        |        47         |       117        |
| Cycle Down       |         9        |        49         |       122        |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Bind             |         1        |        7          |        42        |
| Bind             |         2        |        14         |        80        |
| Bind             |         3        |        20         |        114       |
| Bind             |         4        |        25         |        144       |
| Bind             |         5        |        30         |        170       |
| Bind             |         6        |        34         |        191       |
| Bind             |         7        |        38         |        208       |
| Bind             |         8        |        41         |        221       |
| Bind             |         9        |        43         |        230       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Rust             |         1        |        5          |        37        |
| Rust             |         2        |        10         |        71        |
| Rust             |         3        |        14         |        101       |
| Rust             |         4        |        18         |        127       |
| Rust             |         5        |        21         |        150       |
| Rust             |         6        |        24         |        169       |
| Rust             |         7        |        27         |        184       |
| Rust             |         8        |        29         |        196       |
| Rust             |         9        |        31         |        204       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Atrophy          |         1        |        5          |        37        |
| Atrophy          |         2        |        10         |        71        |
| Atrophy          |         3        |        14         |        101       |
| Atrophy          |         4        |        18         |        127       |
| Atrophy          |         5        |        21         |        150       |
| Atrophy          |         6        |        24         |        169       |
| Atrophy          |         7        |        27         |        184       |
| Atrophy          |         8        |        29         |        196       |
| Atrophy          |         9        |        31         |        204       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Fear             |         1        |        6          |        37        |
| Fear             |         2        |        12         |        71        |
| Fear             |         3        |        17         |        101       |
| Fear             |         4        |        22         |        127       |
| Fear             |         5        |        26         |        150       |
| Fear             |         6        |        29         |        169       |
| Fear             |         7        |        32         |        184       |
| Fear             |         8        |        35         |        196       |
| Fear             |         9        |        37         |        204       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Attack Up        |         1        |        2          |        20        |
| Attack Up        |         2        |        4          |        38        |
| Attack Up        |         3        |        6          |        54        |
| Attack Up        |         4        |        8          |        68        |
| Attack Up        |         5        |        9          |        80        |
| Attack Up        |         6        |        10         |        90        |
| Attack Up        |         7        |        11         |        98        |
| Attack Up        |         8        |        12         |        104       |
| Attack Up        |         9        |        13         |        108       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Shield           |         1        |        2          |        20        |
| Shield           |         2        |        4          |        38        |
| Shield           |         3        |        6          |        54        |
| Shield           |         4        |        8          |        68        |
| Shield           |         5        |        9          |        80        |
| Shield           |         6        |        10         |        90        |
| Shield           |         7        |        11         |        98        |
| Shield           |         8        |        12         |        104       |
| Shield           |         9        |        13         |        108       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Resistance       |         1        |        2          |        20        |
| Resistance       |         2        |        4          |        38        |
| Resistance       |         3        |        6          |        54        |
| Resistance       |         4        |        8          |        68        |
| Resistance       |         5        |        9          |        80        |
| Resistance       |         6        |        10         |        90        |
| Resistance       |         7        |        11         |        98        |
| Resistance       |         8        |        12         |        104       |
| Resistance       |         9        |        13         |        108       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Invisibility     |         1        |        20         |        72        |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Magic Shell      |         1        |        12         |        119       |
| Magic Shell      |         2        |        24         |        227       |
| Magic Shell      |         3        |        34         |        323       |
| Magic Shell      |         4        |        43         |        407       |
| Magic Shell      |         5        |        51         |        479       |
| Magic Shell      |         6        |        58         |        539       |
| Magic Shell      |         7        |        64         |        587       |
| Magic Shell      |         8        |        70         |        623       |
| Magic Shell      |         9        |        74         |        647       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Cycle Up         |         1        |        7          |        36        |
| Cycle Up         |         2        |        14         |        69        |
| Cycle Up         |         3        |        20         |        98        |
| Cycle Up         |         4        |        25         |        124       |
| Cycle Up         |         5        |        30         |        146       |
| Cycle Up         |         6        |        34         |        164       |
| Cycle Up         |         7        |        38         |        179       |
| Cycle Up         |         8        |        41         |        190       |
| Cycle Up         |         9        |        43         |        198       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Healing          |         1        |        6          |        29        |
| Healing          |         2        |        12         |        56        |
| Healing          |         3        |        17         |        80        |
| Healing          |         4        |        22         |        101       |
| Healing          |         5        |        26         |        119       |
| Healing          |         6        |        29         |        134       |
| Healing          |         7        |        32         |        146       |
| Healing          |         8        |        35         |        155       |
| Healing          |         9        |        37         |        161       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Cure             |         1        |        3          |        26        |
| Cure             |         2        |        6          |        50        |
| Cure             |         3        |        9          |        71        |
| Cure             |         4        |        11         |        90        |
| Cure             |         5        |        13         |        106       |
| Cure             |         6        |        15         |        119       |
| Cure             |         7        |        16         |        130       |
| Cure             |         8        |        18         |        138       |
| Cure             |         9        |        19         |        144       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Refine           |         1        |        1          |        55        |
| Refine           |         2        |        2          |        105       |
| Refine           |         3        |        3          |        149       |
| Refine           |         4        |        4          |        188       |
| Refine           |         5        |        5          |        221       |
| Refine           |         6        |        5          |        249       |
| Refine           |         7        |        6          |        271       |
| Refine           |         8        |        6          |        288       |
| Refine           |         9        |        7          |        299       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Raise            |         1        |        9          |        41        |
| Raise            |         2        |        18         |        78        |
| Raise            |         3        |        25         |        111       |
| Raise            |         4        |        32         |        140       |
| Raise            |         5        |        38         |        165       |
| Raise            |         6        |        44         |        186       |
| Raise            |         7        |        48         |        203       |
| Raise            |         8        |        52         |        216       |
| Raise            |         9        |        56         |        225       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Teleport         |         1        |        15         |        80        |
o------------------o------------------o-------------------o------------------o


o----------------------------------------------------------------------------o
|                              Magic Descriptions                    (Mc002) |
o----------------------------------------------------------------------------o

Name: Stone Shot
Maximum Level: 9
Attribute: Ground
Target: Single
Description: Calls a gushing rock stream from deep within the ground.

Name: Ice Barrage
Maximum Level: 9
Attribute: Water
Target: Single
Description: Gathers moisture from the atmosphere and freezes it above an 
 enemy target.

Name: Fire Arrow
Maximum Level: 9
Attribute: Fire
Target: Single
Description: Generates plasma balls and fires them like projectiles at an 
 enemy.

Name: Wind Cutter
Maximum Level: 9
Attribute: Wind
Target: Single
Description: A cutting vortex is created around an enemy, constantly slashing 
 away as it spins.

Name: Holy Flame
Maximum Level: 9
Attribute: Holy
Target: Single
Description: Intense supplication creates a powerful flame shot to consume 
 enemies.

Name: Death
Maximum Level: 9
Attribute: Dark
Target: Single
Description: Summons a soul-stealing force to snatch the life from an enemy.

Name: Magic Vortex
Maximum Level: 9
Attribute: Spirit
Target: Single
Description: Plunders the MP of an enemy target

Name: Blast
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Moisture vapor is collected from the atmosphere and formed into a
 steamy explosion.

Name: Sleep
Maximum Level: 9
Attribute: Spirit
Target: Single
Description: Lulls the enemy into a deep slumber.

Name: Silence
Maximum Level: 9
Attribute: Spirit
Target: Single
Description: Obstructs the completion of Arias.

Name: Cycle Down
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Damages an enemy's nerves slowing response time and dulling
 judgment.  Cuts WAIT speed in half.

Name: Bind
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Increases gravity, preventing movement.

Name: Rust
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Dulls an enemy's weapon, decreasing their attack power.

Name: Atrophy
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Decreases defensive ability of target by atrophying muscles.

Name: Fear
Maximum Level: 9
Attribute: ---
Target: Single
Description: Causes fear in the target, causing confusion and reducing
 resistance to magic attacks.

Name: Attack Up
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Temporarily increases an ally's attack power, or reverses Rust if
 present.  Cumulative for 3 levels.

Name: Shield
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Creates a protective magic wall around an ally, reducing weapon
 attack damage.  Cumulative for 3 levels.

Name: Resistance
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Increases an ally's resistance to magic attacks, or counteracts
 Fear if present.  Cumulative for 3 levels.

Name: Invisibility
Maximum Level: 1
Attribute: ---
Target: Self
Description: Makes the caster invisible to most enemies, allowing attacks
 wihtout fear of retribution.

Name: Magic Shell
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Magic barrier that neutralizes magic attacks.

Name: Cycle Up
Maximum Level: 9
Attribute: ---
Target: Ally Zone
Description: Sharpens the senses and speeds up the WAIT cycle, making it twice
 normal speed.

Name: Healing
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Strong healing magic to close wounds, restoring HP.  Over twice
 as powerful as Cure magic.

Name: Cure
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Heals the wounds of allies quickly, restoring HP.

Name: Refine
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Purifies an ally of toxins in their system, curing them of any
 abnormal statuses.

Name: Raise
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Resurrects an ally that has fallen in battle.

Name: Teleport
Maximum Level: 1
Attribute: ---
Target: Location
Description: Metastasis magic that allows powerful magicians to distort space 
 and move objects.


O============================================================================O
|                                  Gem List                          (Gm000) |
O============================================================================O

o----------------------------------------------------------------------------o
|                                  Gem Prices                        (Gm001) |
o----------------------------------------------------------------------------o

o===========o======================o=========================================o
|   Level   |         Name         |                   Price                 |
o===========o======================o=========================================o
|    Lv1    | Flame Shield         |                 75 Elm                  |
|    Lv1    | Wind Shield          |                 75 Elm                  |
|    Lv1    | Thunder Shield       |                 75 Elm                  |
|    Lv1    | Water Shield         |                 75 Elm                  |
|    Lv1    | Ground Shield        |                 75 Elm                  |
|    Lv1    | Holy Shield          |                 75 Elm                  |
|    Lv1    | Dark Shield          |                 75 Elm                  |
|    Lv1    | Spirit Shield        |                 75 Elm                  |
|    Lv1    | HP Recovery          |                 80 Elm                  |
|    Lv1    | Gather Enemy         |                 70 Elm                  |
|    Lv1    | Skill Lv             |                 80 Elm                  |
|    Lv1    | Fighters' FIst       |                 80 Elm                  |
|    Lv1    | Mages' Focus         |                 80 Elm                  |
|    Lv1    | Thieves' Deftness    |                 80 Elm                  |
|    Lv2    | Fire Weapon          |                 150 Elm                 |
|    Lv2    | Wind Weapon          |                 150 Elm                 |
|    Lv2    | Thunder Weapon       |                 150 Elm                 |
|    Lv2    | Water Weapon         |                 150 Elm                 |
|    Lv2    | Ground Weapon        |                 150 Elm                 |
|    Lv2    | Holy Weapon          |                 150 Elm                 |
|    Lv2    | Dark Weapon          |                 150 Elm                 |
|    Lv2    | Spirit Weapon        |                 150 Elm                 |
|    Lv2    | Poison Attack        |                 150 Elm                 |
|    Lv2    | Logical Blade        |                 180 Elm                 |
|    Lv2    | Logical Armor        |                 180 Elm                 |
|    Lv2    | Magic Range          |                 160 Elm                 |
|    Lv2    | Indirect Range       |                 150 Elm                 |
|    Lv2    | Skill Effect         |                 150 Elm                 |
|    Lv2    | Sonic Blade          |                 150 Elm                 |
|    Lv2    | Luck                 |                 200 Elm                 |
|    Lv2    | Pharmakis' Wisdom    |                 200 Elm                 |
|    Lv2    | Deft Wind            |                 150 Elm                 |
|    Lv2    | Blood Blade          |                 150 Elm                 |
|    Lv2    | Blood Magic          |                 150 Elm                 |
|    Lv2    | Magic Lv             |                 150 Elm                 |
|    Lv3    | Technique Lv         |                 380 Elm                 |
|    Lv3    | Knock Out            |                 350 Elm                 |
|    Lv3    | Angel's Hand         |                 350 Elm                 |
|    Lv3    | Sandman              |                 350 Elm                 |
|    Lv3    | MP Recovery          |                 350 Elm                 |
|    Lv3    | HP Recovery          |                 350 Elm                 |
|    Lv3    | Magic Might          |                 370 Elm                 |
|    Lv3    | Quickness            |                 350 Elm                 |
|    Lv3    | Dispel Magic         |                 350 Elm                 |
|    Lv3    | Secret Step          |                 350 Elm                 |
|    Lv3    | Magic Mirror         |                 350 Elm                 |
|    Lv3    | Soul Smasher         |                 350 Elm                 |
|    Lv3    | Critical Hit         |                 350 Elm                 |
|    Lv3    | Vampire              |                 350 Elm                 |
|    Lv3    | MP Conversertion     |                 350 Elm                 |
|    Lv5    | Invisibility         |                 N/A                     |
|    Lv4    | Venom                |                 680 Elm                 |
|    Lv4    | Dispel               |                 700 Elm                 |
|    Lv4    | Flame's Fire         |                 700 Elm                 |
|    Lv4    | Flame's Wind         |                 700 Elm                 |
|    Lv4    | Flame's Thunder      |                 700 Elm                 |
|    Lv4    | Flame's Water        |                 700 Elm                 |
|    Lv4    | Flame's Ground       |                 700 Elm                 |
|    Lv4    | Flame's Holiness     |                 700 Elm                 |
|    Lv4    | Flame's Darkness     |                 700 Elm                 |
|    Lv4    | Flame's Spirit       |                 700 Elm                 |
|    Lv4    | Faint Guard          |                 700 Elm                 |
|    Lv4    | Magic Range          |                 700 Elm                 |
|    Lv4    | Parry                |                 700 Elm                 |
|    Lv4    | HP Recovery Seal     |                 700 Elm                 |
|    Lv4    | Skill Lv             |                 800 Elm                 |
|    Lv4    | Magic Lv             |                 800 Elm                 |
|    Lv4    | Quickness            |                 700 Elm                 |
|    Lv4    | All Attrib Def       |                 750 Elm                 |
|    Lv4    | Assassination        |                 750 Elm                 |
|    Lv4    | Arms Might           |                 700 Elm                 |
|    Lv5    | Muscular Growth      |                 1500 Elm                |
|    Lv5    | Mind Growth          |                 1500 Elm                |
|    Lv5    | Nerve Growth         |                 1500 Elm                |
|    Lv5    | MP Recovery          |                 1500 Elm                |
|    Lv5    | Luck                 |                 1600 Elm                |
|    Lv5    | Logical Blade        |                 1500 Elm                |
|    Lv5    | Logical Armor        |                 1500 Elm                |
|    Lv5    | Technique Lv         |                 1700 Elm                |
|    Lv5    | Soul Blizzard        |                 1500 Elm                |
|    Lv5    | Soul Wildfire        |                 1500 Elm                |
|    Lv5    | Soul Thunderclap     |                 1500 Elm                |
|    Lv5    | Soul Moonlight       |                 1500 Elm                |
|    Lv5    | ELM Bounty           |                 1500 Elm                |
|    Lv5    | Skill Effect         |                 1500 Elm                |
|    Lv5    | Magic Shield         |                 1500 Elm                |
|    Lv5    | Light's Destruction  |                 1500 Elm                |
|    Lv5    | Light's Shield       |                 1500 Elm                |
|    Lv5    | Light's Resistance   |                 1500 Elm                |
|    Lv5    | Art of Evasion       |                 1600 Elm                |
|    Lv5    | Epiphany             |                 1500 Elm                |
|    Lv5    | Dash                 |                 1500 Elm                |
|    Lv6    | Warrior's Skill      |                 3000 Elm                |
|    Lv6    | Destroy Balance      |                 3200 Elm                |
|    Lv6    | Parry                |                 3200 Elm                |
|    Lv6    | Soul Focus           |                 3000 Elm                |
|    Lv6    | Magic Range          |                 3000 Elm                |
|    Lv6    | Angel's Secret       |                 3000 Elm                |
|    Lv6    | Paralysis Attack     |                 3200 Elm                |
|    Lv6    | Mage's Aria          |                 3200 Elm                |
|    Lv6    | Magic Might          |                 3200 Elm                |
|    Lv6    | Wind Shield          |                 3000 Elm                |
|    Lv6    | Healing Secret       |                 3000 Elm                |
|    Lv6    | Deft Wind            |                 3000 Elm                |
|    Lv6    | Arms Might           |                 3200 Elm                |
|    Lv6    | Counter Swing        |                 3200 Elm                |
|    Lv6    | Thrust Away          |                 3000 Elm                |
|    Lv6    | Sun Flame            |                 3000 Elm                |
|    Lv6    | Art of Thievery      |                 3200 Elm                |
|    Lv6    | Magic Mirror         |                 3000 Elm                |
|    Lv6    | Ring Replica         |                 3000 Elm                |
|    Lv6    | Gem Replica          |                 3000 Elm                |
|    Lv6    | Hyper-Attack         |                 4000 Elm                |
|    Lv6    | Quickness            |                 3000 Elm                |
|    Lv6    | Blood Blade          |                 3000 Elm                |
|    Lv6    | Blood Magic          |                 3000 Elm                |
|    Lv6    | Quick Study          |                 3000 Elm                |
|    Lv6    | Critical Blow        |                 3000 Elm                |
|    Lv7    | All Attrib Def       |                 6500 Elm                |
|    Lv7    | HP Recovery          |                 6000 Elm                |
|    Lv7    | Magic Lv             |                 6500 Elm                |
|    Lv7    | Technique Lv         |                 6500 Elm                |
|    Lv7    | Skill Lv             |                 6500 Elm                |
|    Lv7    | Skill Effect         |                 6000 Elm                |
|    Lv7    | Bellow Collection    |                 6000 Elm                |
|    Lv7    | Mage Slaughter       |                 6000 Elm                |
|    Lv7    | Metal Killer         |                 6000 Elm                |
|    Lv7    | Mental Fortitude     |                 6000 Elm                |
|    Lv7    | Magic Barrier        |                 6000 Elm                |
|    Lv7    | Wizard's Secret      |                 7000 Elm                |
|    Lv7    | Arms Might           |                 6500 Elm                |
|    Lv7    | Magic Shield         |                 6500 Elm                |
|    Lv7    | Vampire              |                 6500 Elm                |
|    Lv7    | Light Miracle        |                 6000 Elm                |
|    Lv7    | Teriaka              |                 6500 Elm                |
|    Lv7    | Dark Curse           |                 6000 Elm                |
|    Lv7    | Epiphany             |                 6200 Elm                |
|    Lv7    | Perimeter Pulse      |                 6000 Elm                |
|    Lv7    | Penetration Attack   |                 6000 Elm                |
|    Lv8    | Expert Trial         |                 15,000 Elm              |
|    Lv8    | Petrification        |                 16,000 Elm              |
|    Lv8    | MP Recovery          |                 15,000 Elm              |
|    Lv8    | Mage's Aria          |                 17,000 Elm              |
|    Lv8    | Strength Increase    |                 15,000 Elm              |
|    Lv8    | Intellect Increase   |                 15,000 Elm              |
|    Lv8    | Dexterity Increase   |                 15,000 Elm              |
|    Lv8    | Magic Awakening      |                 16,000 Elm              |
|    Lv8    | Luck                 |                 16,000 Elm              |
|    Lv8    | New Horizons         |                 15,000 Elm              |
|    Lv8    | Logical Blade        |                 15,000 Elm              |
|    Lv8    | Logical Armor        |                 15,000 Elm              |
|    Lv8    | Deft Wind            |                 17,000 Elm              |
|    Lv8    | Destroy Balance      |                 15,500 Elm              |
|    Lv8    | Interceptor          |                 15,500 Elm              |
|    Lv8    | Fire Dischord        |                 15,000 Elm              |
|    Lv8    | Wind Dischord        |                 15,000 Elm              |
|    Lv8    | Thunder Dischord     |                 15,000 Elm              |
|    Lv8    | Water Dischord       |                 15,000 Elm              |
|    Lv8    | Ground Dischord      |                 15,000 Elm              |
|    Lv8    | Holy Dischord        |                 15,000 Elm              |
|    Lv8    | Dark Dischord        |                 15,000 Elm              |
|    Lv8    | Spirit Dischord      |                 15,000 Elm              |
|    Lv8    | Physical Dischord    |                 15,000 Elm              |
|    Lv8    | Return Blade         |                 15,500 Elm              |
|    Lv8    | Hyer-Attack          |                 18,500 Elm              |
|    Lv8    | Memory of Arvis      |                 15,000 Elm              |
|    Lv9    | All Attrib Def       |                 N/A                     |
|    Lv9    | Armor Breaker        |                 N/A                     |
|    Lv9    | Bellow Store         |                 N/A                     |
|    Lv9    | Double Rings         |                 N/A                     |
|    Lv9    | Holy Amulet          |                 N/A                     |
|    Lv9    | Holy Judgment        |                 N/A                     |
|    Lv9    | Hyper-Attack         |                 N/A                     |
|    Lv9    | Mage's Aria          |                 N/A                     |
|    Lv9    | Magic Might          |                 N/A                     |
|    Lv9    | Rainbow's End        |                 N/A                     |
|    Lv9    | Sealing Rings        |                 N/A                     |
|    Lv9    | Shadow Way           |                 N/A                     |
|    Lv9    | Transport Wings      |                 N/A                     |
o-----------o----------------------o-----------------------------------------o


o----------------------------------------------------------------------------o
|                               Gem Descriptions                     (Gm002) |
o----------------------------------------------------------------------------o

Name: Flame Shield
Level: 1
Description: Increases tolerance to Flame attacks by 2, weakening Flame attack 
 effectiveness.

Name: Wind Shield
Level: 1
Description: Increases tolerance to Wind attacks by 2, weakening Wind attack 
 effectiveness.

Name: Thunder Shield
Level: 1
Description: Increases tolerance to Thunder attacks by 2, weakening Thunder 
 attack effectiveness.

Name: Water Shield
Level: 1
Description: Increases tolerance to Water attacks by 2, weakening Water attack 
 effectiveness.

Name: Ground Shield
Level: 1
Description: Increases tolerance to Ground attacks by 2, weakening Ground 
 attack effectiveness.

Name: Holy Shield
Level: 1
Description: Increases tolerance to Holy attacks by 2, weakening Holy attack 
 effectiveness.

Name: Dark Shield
Level: 1
Description: Increases tolerance to Dark attacks by 2, weakening Dark attack 
 effectiveness.

Name: Spirit Shield
Level: 1
Description: Increases tolerance to Spirit attacks by 2, weakening Spirit 
 attack effectiveness.

Name: HP Recovery
Level: 1
Description: During battles, recovers 3 HP per round.

Name: Gather Enemy
Level: 1
Description: Increases probability of monster encounters when traveling the 
 map.

Name: Skill Lv
Level: 1
Description: Increases the level of mastered skills by 1.  However, the normal 
 maximum cannot be exceeded.

Name: Fighters' Fist
Level: 1
Description: STR increases more than normal when leveling up.

Name: Mages' Focus
Level: 1
Description: INT increases more than normal when leveling up.

Name: Thieves' Deftness
Level: 1
Description: DEX increases more than normal when leveling up.

Name: Fire Weapon
Level: 2
Description: Gives equipped ring the attribute of Fire.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Wind Weapon
Level: 2
Description: Gives equipped ring the attribute of Wind.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Thunder Weapon
Level: 2
Description: Gives equipped ring the attribute of Thunder.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Water Weapon
Level: 2
Description: Gives equipped ring the attribute of Water.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Ground Weapon
Level: 2
Description: Gives equipped ring the attribute of Ground.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Holy Weapon
Level: 2
Description: Gives equipped ring the attribute of Holy.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Dark Weapon
Level: 2
Description: Gives equipped ring the attribute of Dark.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Spirit Weapon
Level: 2
Description: Gives equipped ring the attribute of Thunder.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Poison Attack
Level: 2
Description: Makes the bearer a master of the Poison Attack skill.

Name: Logical Blade
Level: 2
Description: Inflicts 10% more damage for weapon attacks, but consumes 2 MP.  
 Damage is reduced by 10% if the required MP is unavailable.

Name: Logical Armor
Level: 2
Description: Reduces damage by 10% from weapon attacks, but consumes 2 MP.  
 Damage is increased by 10% if the required MP is unavailable.

Name: Magic Range
Level: 2
Description: Increases the targeting scope of ranged magic.

Name: Indirect Range
Level: 2
Description: The range for indirect attacks is increased by 50%.

Name: Skill Effect
Level: 2
Description: Increases the effectiveness of all skill by 5%.

Name: Sonic Blade
Level: 2
Description: Regular attack range (excluding indirect attacks) increases.

Name: Luck
Level: 2
Description: Increases the change that a foe will drop something when being 
 sent to their grave.

Name: Pharmakis' Wisdom
Level: 2
Description: Doubles the HP recovery rate during battle.

Name: Deft Wind
Level: 2
Description: ATW, item use, and equipment change times are all reduced by 5%.

Name: Blood Blade
Level: 2
Description: Recovers HP equal to 10% of the damage inflicted on an enemy by 
 an Arms attack.

Name: Blood Magic
Level: 2
Description: Recovers HP equal to 10% of the damage inflicted on an enemy by
 a Magic attack.

Name: Magic Lv
Level: 2
Description: Increases the level of all mastered magic by 1.  However, the 
 normal maximum cannot be exceeded.

Name: Technique Lv
Level: 3
Description: Increases the level of mastered techniques by 1.  However, the 
 normal maximum cannot be exceeded.

Name: Knock Out
Level: 3
Description: Increases the chance of making an enemy faint with an Armed 
 attack.

Name: Angel's Hand
Level: 3
Description: When HP is depleted, revives the character bearing this 30% of 
 the time.  If revived, HP becomes maximum.

Name: Sandman
Level: 3
Description: Increases the chance of putting a foe to sleep with an Armed 
 attack by 12%.  Ineffective against Bosses and anyone with a Spirit 
 resistance above 5.

Name: MP Recovery
Level: 3
Description: During battles, recovers 2 MP per round.

Name: HP Recovery
Level: 3
Description: During battles, recovers 7 HP per round.

Name: Magic Might
Level: 3
Description: Increases the power of attack and recovery magic.

Name: Quickness
Level: 3
Description: Increases MOV by 25%.

Name: Dispel Magic
Level: 3
Description: Nullifies magic from enemies 25% of the time.  However, the 
 bearer of this gem will have 0 MP when equipped.

Name: Secret Step
Level: 3
Description: Decreases the probability of meeting enemies when traveling the 
 map.

Name: Magic Mirror
Level: 3
Description: During battle, will automatically re-cast the previous magic 15% 
 of the time if the target still exists.

Name: Soul Smasher
Level: 3
Description: Decreases an enemy's MP by 10% of whatever damage was inflicted 
 by an Arms attack.

Name: Critical Hit
Level: 3
Description: Increases the probability of executing a critical hit by 15%.

Name: Vampire
Level: 3
Description: Recovers HP equal to 10% of the damage inflicted on an enemy by 
 either an Armed or Magic attack.

Name: MP Conservation
Level: 3
Description: Decreases MP consumption by 25%.

Name: Invisibility
Level: 3
Description: Allows the use of Invisibility.

Name: Venom
Level: 4
Description: Gives wearer mastery of the Venom skill.

Name: Dispel
Level: 4
Description: Prevents magic from being cast on the wearer, regardless of 
 whether it comes from friends, foes, or even the wearer of the gem.

Name: Flame's Fire
Level: 4
Description: Fire resistance will be increased to 6, making Fire attacks 
 ineffective against the wearer.

Name: Flame's Wind
Level: 4
Description: Wind resistance will be increased to 6, making Wind attacks 
 ineffective against the wearer.

Name: Flame's Thunder
Level: 4
Description: Thunder resistance will be increased to 6, making Thunder attacks 
 ineffective against the wearer.

Name: Flame's Water
Level: 4
Description: Water resistance will be increased to 6, making Water attacks 
 ineffective against the wearer.

Name: Flame's Ground
Level: 4
Description: Ground resistance will be increased to 6, making Ground attacks 
 ineffective against the wearer.

Name: Flame's Holiness
Level: 4
Description: Holy resistance will be increased to 6, making Holy attacks 
 ineffective against the wearer.

Name: Flame's Darkness
Level: 4
Description: Dark resistance will be increased to 6, making Dark attacks 
 ineffective against the wearer.

Name: Flame's Spirit
Level: 4
Description: Spirit resistance will be increased to 6, making Spirit attacks 
 ineffective against the wearer.

Name: Faint Guard
Level: 4
Description: Protects wearer against fainting when this is equipped.

Name: Magic Range
Level: 4
Description: Significantly expands the targeting scope of ranged magic.

Name: Parry
Level: 4
Description: Decreases damage received from Armed attacks by 10%.

Name: HP Recovery Seal
Level: 4
Description: Enemies with HP Recovery skill will not recover HP when hit.

Name: Skill Lv
Level: 4
Description: Increases the level of mastered skills by 2.  However, the normal 
 maximum cannot be exceeded.

Name: Magic Lv
Level: 4
Description: Increases the level of all mastered magic by 2.  However, the 
 normal maximum cannot be exceeded.

Name: Quickness
Level: 4
Description: Increases MOV by 40%

Name: All Attrib Def
Level: 4
Description: Increases resistance to all magic by 1.

Name: Assassination
Level: 4
Description: Causes 6% chance of instant death to enemies struck with an Armed 
 attack.  Ineffective against Bosses.

Name: Arms Might
Level: 4
Description: Increases Armed attack damage by 10%.

Name: Muscular Growth
Level: 5
Description: Gives a maximum STR bonus of 3 when leveling up.  Must be 
 equipped for two consecutive leveling ups to take effect.

Name: Mind Growth
Level: 5
Description: Gives a maximum INT bonus of 3 when leveling up.  Must be 
 equipped for two consecutive leveling ups to take effect.

Name: Nerve Growth
Level: 5
Description: Gives a maximum DEX bonus of 3 when leveling up.  Must be 
 equipped for two consecutive leveling ups to take effect.

Name: MP Recovery
Level: 5
Description: During battles, recovers 4 MP per round.

Name: Luck
Level: 5
Description: Significantly increases the chance that a foe will drop something 
 when being sent to their grave.

Name: Logical Blade
Level: 5
Description: Inflicts 30% more damage for weapon attacks, but consumes 4 MP.  
 Damage is reduced by 30% if the required MP is unavailable.

Name: Logical Armor
Level: 5
Description: Reduced damage by 20% from weapon attacks, but consumes 4 MP.  
 Damage is increased by 20% if the required MP is unavailable.

Name: Technique Lv
Level: 5
Description: Increases the level of all mastered techniques by 2.  However,
 the normal maximum cannot be exceeded.

Name: Soul Blizzard
Level: 5
Description: Gives the attributes of wind and water to a weapon.

Name: Soul Wildfire
Level: 5
Description: Gives the attributes of fire and ground to a weapon

Name: Soul Thunderclap
Level: 5
Description: Gives the attributes of thunder and holiness to a weapon

Name: Soul Moonlight
Level: 5
Description: Gives the attributes of darkness and spirit to a weapon

Name: ELM Bounty
Level: 5
Description: Increases money obtained from the enemy by 35%.

Name: Skill Effect
Level: 5
Description: Increases the effectiveness of all skills by 10%

Name: Magic Shield
Level: 5
Description: Decreases damage from enemy attacks, both Armed and Magic, by 10%

Name: Light's Destruction
Level: 5
Description: In battle, gives a 10% probability for automatically casting Lv1 
 Attack Up.  Does not cost any MP of affect the WAIT meter.

Name: Light's Shield
Level: 5
Description: In battle, gives a 10% probability for automatically casting Lv1 
 Shield.  Does not cost any MP of affect the WAIT meter.

Name: Light's Resistance
Level: 5
Description: In battle, gives a 10% probability for automatically casting Lv1 
 Resistance.  Does not cost any MP of affect the WAIT meter.

Name: Art of Evasion
Level: 5
Description: Once the wearer has mastered the Doppelganger skill, the rate of
 its execution will double.

Name: Epiphany
Level: 5
Description: Increases Armed attack damage by 50%, but passes 10% of the 
 damage back to the bearer of gem.

Name: Dash
Level: 5
Description: When equipped and charged, this gem can be used as an item that 
 executes the Dash technique.  Charge the gem by sleeping while it's equipped.

Name: Warrior's Skill
Level: 6
Description: ATK is increased with each defeated enemy.  The maximum increase 
 per gem is 50.

Name: Destroy Balance
Level: 6
Description: Adds ATW time to all enemies. Works well when used in conjunction 
 with Bind Magic. 

Name: Parry
Level: 6
Description: Decrease damage received from armed attacks by 20%.

Name: Soul Focus
Level: 6
Description: Intensifies focus, causing no damage penalty when hit during an 
 Aria chant. Also, an Aria Disturbance will be less effective.

Name: Magic Range
Level: 6
Description: The targeting scope of ranged magic will expand to their maximum 
 allowable reach.

Name: Angel's Secret
Level: 6
Description: When HP is reduced to 0, wearer will be revived with their HP 
 restored to its maximum.  Only works once per battle.

Name: Paralysis Attack
Level: 6
Description: Gives the bearer mastery of the Paralysis Attack skill.

Name: Mage's Aria
Level: 6
Description: Shortens the time required to chant Arias.  Not cumulative.

Name: Magic Might
Level: 6
Description: Significantly increases the power of attack and recovery magic.

Name: Wind Shield
Level: 6
Description: Increases the ability to evade indirect attacks by 75%

Name: Healing Secret
Level: 6
Description: The ability to cast Cure, Healing, Refine and Raise is given
 to the bearer of this gem.

Name: Deft Wind
Level: 6
Description: ATW, item use, and equipment change times are all reduced by 10%.

Name: Arms Might
Level: 6
Description: Increases Armed attack damage by 20%.

Name: Counter Swing
Level: 6
Description: Increases the chance of a perimeter attack by 10% when there are 
 at least two enemies within range.  

Name: Thrust Away
Level: 6
Description: When attacking, the probability of a Knock Back technique being 
 used is increased by 25%.

Name: Sun Flame
Level: 6
Description: Increases the probability of evading an attack by 15%.

Name: Art of Thievery
Level: 6
Description: Steals an item after the first attack.  If more than one of these
 gems is equipped, then items will be stolen on successive attacks.

Name: Magic Mirror
Level: 6
Description: During battle, will automatically re-cast the previous magic 30% 
 of the time if the target still exists.

Name: Ring Replica
Level: 6
Description: The currently equipped ring will be replicated after defeating 25 
 enemies.

Name: Gem Replica
Level: 6
Description: Any other currently equipped gems will be replicated after 
 defeating a certain number of enemies.  That number if the power level of the 
 gem to be reproduced x 5.

Name: Hyper-Attack
Level: 6
Description: Increases the number of attacks per turn by 1.  However, each
 successive attack per turn does less damage than the previous.

Name: Quickness
Level: 6
Description: Increases MOV by 60%.

Name: Blood Blade
Level: 6
Description:  Recovers HP equal to 20% of the damage inflicted on an enemy by 
 an Armed attack.

Name: Blood Magic
Level: 6
Description: Recovers HP equal to 20% of the damage inflicted on an enemy by a 
 Magic attack.

Name: Quick Study
Level: 6
Description: Wearer of this gem will receive 20% more experience points than 
 normal.

Name: Critical Blow
Level: 6
Description: When equipped and charged, this gem can be used as an item that 
 executes the Critical Blow technique.  Charge the gem by sleeping while it's 
 equipped.

Name: All Attrib Def
Level: 7
Description: Increases resistance to all magic by 2.

Name: HP Recovery
Level: 7
Description: During battles, recover 12 HP per round.

Name: Magic Lv
Level: 7
Description: Increases the level of all mastered magic by 3.  However, the 
 normal maximum cannot be exceeded.

Name: Technique Lv
Level: 7
Description: Increases the level of mastered techniques by 3.  However, the
 normal maximum cannot be exceeded.

Name: Skill Lv
Level: 7
Description: Increases the level of all mastered skills by 3.  However, the 
 normal maximum cannot be exceeded.

Name: Skill Effect
Level: 7
Description: Increases the effectiveness of all skills by 15%

Name: Bellow Collection
Level: 7
Description: ATK is increased at regular intervals throughout the battle.  The
 maximum increase per gem is 100.

Name: Mage Slaughter
Level: 7
Description: Increases the damage inflicted upon enemies with high INT. 
 Enemies with low INT will not be affected as much.

Name: Metal Killer
Level: 7
Description: Increases the damage inflicted upon enemies with high DEF. 
 Enemies with low DEF will not be affected as much.

Name: Mental Fortitude
Level: 7
Description: Master Points received when leveling up will be increeased by 1.

Name: Magic Barrier
Level: 7
Description: Decreases damage received from magic attacks by 30%.

Name: Wizard's Secret
Level: 7
Description: Allows wearer access to every attack magic!

Name: Arms Might
Level: 7
Description: Increases Armed attack damaged by 30%

Name: Magic Shield
Level: 7
Description: Decreases damage from enemy attacks, both Armed and Magic, by 20%

Name: Vampire
Level: 7
Description: Recovers HP equal to 20% of the damage inflicted on an enemy by 
 either an Armed or Magic attack.

Name: Light Miracle
Level: 7
Description: In battle, gives a 10% probability for automatically casting Lv1
 Shield, Resistance, or Attack Up.  Does not cost any MP of affect the WAIT
 meter.

Name: Teriaka
Level: 7
Description: Prevents every status abnormality.

Name: Dark Curse
Level: 7
Description: Gives wearer mastery of the Petrification, Paralysis, Poison and
 Venom skills.

Name: Epiphany
Level: 7
Description: Increases Armed attack damage by 100%, but passes 20% of the
 damage back to the bearer of gem.

Name: Perimeter Pulse
Level: 7
Description: When equipped and charged, this gem can be used as an item that 
 executes the Perimeter Pulse technique.  Charge the gem by sleeping while 
 it's equipped.

Name: Penetration Attack
Level: 7
Description: When equipped and charged, this gem can be used as an item that 
 executes the Penetration Attack technique.  Charge the gem by sleeping while 
 it's equipped.

Name: Expert Trial
Level: 8
Description: ATK is increased with each defeated enemy.  The maximum increase 
 per gem is 100.

Name: Petrification
Level: 8
Description: Gives wearer mastery of the Petrification skill.

Name: MP Recovery
Level: 8
Description: During battles, recovers 6 MP per round.

Name: Mage's Aria
Level: 8
Description: Significantly shortens the time required to chant Arias.  Not
 cumulative.

Name: Strength Increase
Level: 8
Description: Gives a maximum STR bonus of 6 when leveling up.  Must be
 equipped for two consecutive leveling ups to take effect.

Name: Intellect Increase
Level: 8
Description: Gives a maximum INT bonus of 6 when leveling up.  Must be
 equipped for two consecutive leveling ups to take effect.

Name: Dexterity Increase
Level: 8
Description: Gives a maximum DEX bonus of 6 when leveling up.  Must be
 equipped for two consecutive leveling ups to take effect.

Name: Magic Awakening
Level: 8
Description: Reduces MP consumption by 20.  However, the minimum MP
 consumption is still 1.

Name: Luck
Level: 8
Description: Greatly increases the chance that a foe will drop something 
 when being sent to their grave.

Name: New Horizons
Level: 8
Description: The range of indirect attacks becomes infinite

Name: Logical Blade
Level: 8
Description: Inflicts 50% more damage for weapon attacks, but consumes 4 MP.  
 Damage is reduced by 50% if the required MP is unavailable.

Name: Logical Armor
Level: 8
Description: Reduced damage by 30% from weapon attacks, but consumes 4 MP.  
 Damage is increased by 30% if the required MP is unavailable.

Name: Deft Wind
Level: 8
Description: ATW, item use, and equipment change times are all reduced by 15%

Name: Destroy Balance
Level: 8
Description: Adds significant ATW time to all enemies.  Works well when used
 in conjunction with Bind magic.

Name: Interceptor
Level: 8
Description: Causes bearer to counterattack direct Armed attacks 25% of he 
 time.

Name: Fire Dischord
Level: 8
Description: Reduces the Fire resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Fire resistance above 5.

Name: Wind Dischord
Level: 8
Description: Reduces the Wind resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Wind resistance above 5.

Name: Thunder Dischord
Level: 8
Description: Reduces the Thunder resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Thunder resistance above 5.

Name: Water Dischord
Level: 8
Description: Reduces the Water resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Water resistance above 5.

Name: Ground Dischord
Level: 8
Description: Reduces the Ground resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Ground resistance above 5.

Name: Holy Dischord
Level: 8
Description: Reduces the Holy resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Holy resistance above 5.

Name: Dark Dischord
Level: 8
Description: Reduces the Dark resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Dark resistance above 5.

Name: Spirit Dischord
Level: 8
Description: Reduces the Spirit resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Spirit resistance above 5.

Name: Physical Dischord
Level: 8
Description: Reduces the Physical resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Physical resistance above 5.

Name: Return Blade
Level: 8
Description: During an armed attack, 20% of the damage received is returned
 to the enemy.

Name: Hyper-Attack
Level: 8
Description: Increases the number of attacks per turn by 2.  However, each
 successive attack per turn does less damage than the previous.

Name: Memory of Arvis
Level: 8
Description: The ability to cast all magic, with the exception of Teleport, is
 given to the bearer of this gem.

Name: All Attrib Def
Level: 9
Description: Increases resistance to all magic by 3.

Name: Armor Breaker
Level: 9
Description: An enemy's defensive ability is reduced by 40 each time they're 
 hit with an Armed attack.  Innefective against Bosses.

Name: Bellow Store
Level: 9
Description: ATK is increased at regular intervals throughout the battle.  The 
 maximum increase per gem is 255.

Name: Double Rings
Level: 9
Description: Doubles the number of rings collected when defeating an enemy.

Name: Knock Out
Level: 9
Description: Significantly increases the chance of making an enemy faint with 
 an Armed attack.

Name: Holy Amulet
Level: 9
Description: Whenever Attack Up, Shield, or Resistance is cast, the other two 
 will automatically be cast at the same time, without expending any extra MP.

Name: Holy Judgement
Level: 9
Description: When either Rust, Fear, or Atrophy is cast, the other two will
 automatically be cast as well, without expending any extra MP.

Name: Hyper-Attack
Level: 9
Description: Increases the number of attacks per turn by 3.  However, each 
 successive attack per turn does less damage than the previous.

Name: Mage's Aria
Level: 9
Description: Greatly shortens the time required to chant Arias.  No cumulative

Name: Magic Might
Level: 9
Description: Greatly increases the power of attack and recovery magic.

Name: Rainbow's End
Level: 9
Description: Gives the equipped ring every magic attribute at once!

Name: Sealing Rings
Level: 9
Description: An enemy's attack ability is reduced by 20 each time they're 
 hit with an Armed attack.  Innefective against Bosses.

Name: Shadow Way
Level: 9
Description: An enemy's evasive ability is reduced by 20 each time they're 
 hit with an Armed attack.  Innefective against Bosses.

Name: Transport Wings
Level: 9
Description: Indirect attacks have infinite range, are not constrained by
 terrain obstacles.


O============================================================================O
|                                    Items                           (It000) |
O============================================================================O

Name: Agility Scroll
Description: This scroll teaches how to cease all useless movements.  Reading 
 it will enable master of the Attack Wait Down skill.

Name: Ambrosia
Description: This fragrant rare fruit will recover 30-37 MP for whomever eats 
 it.

Name: Antidote Herb
Description: Eating this sweet bud will neutralize poison or venom within the
 body.

Name: Appraisal Scroll
Description: This scroll contains information ring appraisers use to 
 understand the power contained within rings.  Enables mastery of the Judge 
 Ring technique.

Name: Assassin Scroll
Description: This scroll contains information regarding techniques to slay 
 large numbers of enemies.  Enables mastery of the Perimeter Pulse tehcnique.

Name: Blessing Bell
Description: The one who sounds this bell will be reduced by 10 levels, but 
without lowering any stats.  Unfortunately, it will crack after only one ring, 
 rendering it useless.

Name: Body Tune Scroll
Description: This scroll explains how to master the HP absorption skill.

Name: Chi Scroll
Description: This scroll explains how to master the Status Defense skill

Name: Counterattack Scroll
Description: This scroll contains knowledge regarding various effective 
 counterattack measures.  Enables mastery of the Counter technique.

Name: Curse Scroll
Description: THis scroll shows how to chant Arias more quickly.  Reading it 
 will enable the master of the Quicken Aria skill.

Name: Dandy Book
Description: Following the tips in this book will increase Charisma, and make 
 any Knight irresistable to the opposite sex!

Name: Dark Scroll
Description: The information in this scroll enables the reader to master the 
 Death magic.

Name: Elixyr
Description: This precious liquid medicine was a by-product of the search for 
 an immortality medicine.  It recovers the HP of all party members.

Name: Fairy Tears
Description: These precious tears are kept in a small crystal vial.  Use it on 
 a ring weapon to increase the lowest gem slot's power level by 1.

Name: Fire Scroll
Description: The information in this scroll enables the reader to master the 
 Fire Arrow magic.

Name: Elixyr
Description: This precious liquid medicine was a by-product of the search for 
 an immortality medicine.  It recovers the HP of all party members.

Name: Fire Scroll
Description: The information in this scroll enables the reader to master the 
 Fire Arrow magic.

Name: Gale Apple
Description: Though its blue-green appearance seems unappetizing, this 
delicious fruit is protected by the fairy of wind.  DEX will be increased by 
 up to 4 points for whomever eats it.

Name: Henlouda
Description: This strong-smelling herb found in southern climates neutralizes 
 the effect of petrification, reviving blood flow to the body.

Name: Holy Flame Scroll
Description: The information in this scroll enables the reader to master the 
 Holy Flame magic.

Name: Holy Mother Tonic
Description: The Holy Mother Claudia is said to have passed down the knowledge 
 of concocting this powerful medicine to an injured traveler.  Recovers all HP

Name: Ice Scroll
Description: The information in this scroll enables the reader to master the 
 Ice Barrage magic.

Name: Life Apple
Description: Harvested from the magical orchard of Shinto priests, this sweet 
 fruit will increase one's STR by up to 4 points.

Name: Mage's Scroll
Description: This scroll contains the knowledge of the powerful wizard Haize.  
 It enables the reader to master the Strengthen Magic technique.

Name: Magic Scroll
Description: This scroll explains the principles of magic movement.  Reading 
 it will enable master of the MP Cost Down skill.

Name: Message Stone
Description: The stone obtained in the ruins north of Voltone.  Fragments 
 vibrate at a frequency that aids transmission of sound.

Name: Mind Tonic
Description: This powerful tonic heals paralysis and fainting conditions

Name: Mind Tune Scroll
Description: This scroll explains how to master the MP Absorption skill.

Name: Miracle Scroll
Description: The information in this scroll enables the reader to master the 
 Healing magic.

Name: Misdirection Scroll
Description: This scroll explains how to master the Doppelganger skill.

Name; Nectar
Description: This elixir is said to be made from the fruits of heaven itself.  
 pouring this over allies can return them to battle.

Name: Neural Scroll
Description: The information in this scroll enables the reader to master the 
 Cycle Up magic.

Name: Neural Scroll
Description: The information in this scroll enables the reader to master Cycle 
 Up magic.

Name: Ninja Scroll
Description: This scroll contains some of the knowledge Ninjas have protected 
 for centuries.  Reading it will enable mastery of the Movement Up skill.

Name: Nirvana Scroll
Description: This scroll allows the reader to achieve peace of mind and master 
 the MP Recovery skill.

Name: Panacea
Description: This impressive medicine was created by the best minds in the 
 land.  It neutralizes the effect of all abnormal status conditions.

Name: Petrifacation Scroll
Description: This scroll contains the Secret Art concerning petrifacation 
 poison.  Reading it will enable master of the Petrify skill.

Name: Power Scroll
Description: This scroll explains how to master the HP Recovery skill.

Name: Recovery Medicine
Description: This medicine was made from various fragrant herbs, and speeds 
 healing when slathered on wounds, recovering 30-37 HP.

Name: Secret Injury Elixyr
Description: This medicine was made from a rare herb only found high in the 
 mountains.  Althrough expensive, its healing power is impressive, recovering 
 100-115 HP.

Name: Secret Scroll
Description: This scroll imparts the knowledge of mastering secret skill and 
 magic.  It allows a one point gain on all mastered skills and magic.

Name: Spirit Scroll
Description: The Information in this scroll enables the reader to master the 
 Magic Vortex magic.

Name: Stone Scroll
Description: The information in this scroll enables the reader to master the 
 Stone Shot magic.

Name: Sun Tzu's Scroll
Description: This scroll outlines the secret Art of War, and enables the 
 reader to use weapons and armor more effectively, allowing master of the 
 Equip Limit Up skill.

Name: Thievery Scroll
Description: This scroll contains the knowledge of the great thief Aluciove, 
 enabling the reader to master the Thievery technique.

Name: Vigor Scroll
Description: This scroll contains the secrets of human strength and enables 
 the reader to master the Max HP Up skill.

Name: Vision Scroll
Description: This scroll tells of methods for improving eyesight.  Reading it 
 will enable the master of the Hit Up skill.

Name: Wind Scroll
Description: The information in this scroll enables the reader to master the 
Wind Cutter magic.

Name: Wisdom Apple
Description: A golden-colored apple which legends say fell from the heavens.  
 Eating this will impart up to 4 points of INT.


O============================================================================O
|                                    Misc                            (Mi000) |
O============================================================================O

Name: Art Kit
Description: A simple kit of painting supplies that includes, paints, pencils, 
 and brushes.

Name: Aseptic Device Parts
Description: Parts needed for repairing Michelle'saseptic device.

Name: Beautiful Shell
Description: It's a very beautiful sea shell

Name: Central Gate Parts
Description: Parts taken from the Central Transfer Gate to get the Federation 
 Transfer Gate working.

Name: China Vase
Description: This beautiful vase is from the northern inland region where 
 craftsmen skillfully create pieces with lasting value.

Name: Communicator
Description: A terminal unit of the Communication Device Viktor invented.  
 Unfortunately, itself doesn't emit a signal.

Name: Dark Crystal Shard
Description: This fragment from the Dark Guardian is activated by being in 
 close proximity to the Underworld Gates.

Name: Dark Scroll
Description: A scroll in which what Dark Spirit Messengers have to learn is 
 written.  It is used for their training.

Name: Excavator
Description: An excavator Viktor invented.  It can shatter stones and rocks.

Name: Immunity Medicine
Description: Heals Immunity.  Made of Root of Dark Tree and Ultimate Water.

Name: Keepsake Ring
Description: A ring of pure silver that Tony was to give to his sister.

Name: Letter of the New World
Description: Letter sent to Mary that details the Featherian attempts to 
 escape to a new world.

Name: Letter to President
Description: Letter to President Burns from Sir Granford, detailing his plan 
 of appropriating Bibliostock.

Name: Light Cloth
Description: Cloth embedded with magic crystals.  Very advanced skill is 
 required to deal with sewing of the fragile crystals.

Name: Lighthouse Painting
Description: An impressive painting made of the lighthouse in Delfinia Harbor.

Name: Mind Induction Metal
Description: Reacting to Mind Waves, its effect is vaired.  Requires the Power 
 Stone to refine.  Very valuable.

Name: Mysterious Water
Decription: Light blue-colored water of the deep under the lake.  Its 
 properties are unknown and require research.

Name: Power Stone
Description: A Wizard can activate this crystal by focusing the power of his 
 mind.  Very valuable.

Name: Root of the Dark Tree
Description: A root of 100-year-old tree frown under the deep dark ground.  It 
 has mysterious life force.

Name: Silver Bell
Description: This small silver bell has a delicate engraving of a woman and a 
 baby on it.

Name: Small Key Pendant
Decription: A think necklace with a small key.  What will the key open?

Name: Soul Gauge
Description: Corresponding to the soul vase Viktor reproduced, measures how 
 many souls gathered.

Name: Star Emblem
Description: A star-shaped metal plate with a raised area on one side that can 
 be used to hold it without touching the edges.

Name: Star Sand
Description: Rare star-shaped sand from the South West Beach.

Name: Start Pendant
Description: This pendant activates transfer gates.

Name: Thief's Button
Decription: A button of the thief who stole a bag from the lady.  The thief 
 will be agitated if you show it to him.

Name: Time Crystal Ore
Description: Crystals collected in the mining town Tzaitstein, Rolandia.  It 
has power to warp space-time.

Name: Ultimate Water
Description: A rare mysterious light blue-colored fluid.


O============================================================================O
|                               Version History                      (Vh000) |
O============================================================================O

Version 0.00 - (December 22nd, 2004) - Began the walkthrough

Version 0.20 - (December 23rd, 2004) - Continued the walkthrough

Version 0.30 - (December 24th, 2004) - Continued the walkthrough

Version 0.40 - (December 25th, 2004) - Continued the walkthrough

Version 0.50 - (December 26th, 2004) - Continued the walkthrough

Version 0.80 - (December 27th, 2004) - Continued the walkthrough

Version 1.00 - (December 28th, 2004) - Completed the walkthrough


O============================================================================O
|                                    Legal                           (Lg000) |
O============================================================================O

This guide is copyright (c) 2006 - 2007 Alex Eagleson, the author.

This walkthrough was written solely to be hosted at www.gamefaqs.com.  It can 
also be found at www.ign.com, www.neoseeker.com and many other websites, all 
who sent an email asking permission to put them guide up on their site.

I do by the way, encourage people to send email, feedback is always 
appreciated in any form, it's always nice to know you've helped someone.

For a list of all my work, please visit the following URL:

http://www.gamefaqs.com/features/recognition/45802.html


O============================================================================O
|                              Credits and Thanks                    (Cd000) |
O============================================================================O

Thanks to Career Soft for developing a fantastic game

Thanks to Working Designs for bringing it to me

Thanks also to everyone who contributed anything as best they could, which 
 includes Marc99, DB27, GothicWar, Khemjin, Thanatos2k, Maytree, Zerios, 
 Magus1947, Rapturell, Shenrei, Vendetta Morendo, SleyPresty, Kimber Boh
 Deior, InfinityDragonRyu, Tarlithion, Enigma, Gundam4fun, ChronoChris, Red 
 testament

Huge thanks to Maytree for everything through the entire course of the 
project, tons of submissions and inclusions in this guide, I could not have 
done it with out your help.

Thanks also to RaptureII who was just as much a help through the entire 
process, very appreciative of everything you contributed, thank you.

And a special thanks to the following people:
 - Zerios
 - STARoceanEX
 - Whale
 - Kimber Boh
 - InfinityDragonRyu
 - Masaki

Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same 
to Sailor Bacon.  Thanks to Sean, Mark and Jeremy here at the University of 
Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being 
great people, and thanks to everyone who takes the time to send feedback.

Thank you very much finally, to anyone and everyone reading this walkthrough.

O============================================================================O