Walkthrough by DG-le-Ste
Grand Theft Auto: Vice City Stories on SuperCheats.com
            *******************************************
            *   Grand Theft Auto: Vice City Stories   *
            *               All Versions              *
            *         Version 1.00 – Complete         *
            *               Walkthrough               *
            *                Revision 0               *
            *      By Daniel “DG-le-Ste” Stephen      *
            *            Copyright (C) 2012           *
            *  Email – danielstephen62[at]gmail.com   *
            *******************************************

The [at] replaces the “@” symbol. This is used by many guidewriters to
discourage spambots.

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“Grand Theft Auto: Vice City Stories” is a video game produced by Rockstar
Games, a subsidiary of Take-Two Interactive Inc. All rights reserved.
No copyright infringement is intended.

And on that note: gracias.

Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guide’s content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.

Note that this guide does contain major spoilers. I suggest searching for
another guide if you want to keep your future rewards to yourself. Otherwise,
enjoy this guide.

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Version Differences:

1.00 – The fully complete version of the guide. Released June 2012.
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Table of Contents:


1.	About The Writer
2.	“Grand Theft Auto: Vice City Stories”
3.	Victor Vance – The Protagonist
4.	PSP & PS2 Differences
5.	The Main Menu
6.	The HUD
7.	Busted & Wasted
8.	Purchase Icons
9.	Outfits
10.	 Safehouses
-----------------------------------
11.	 Vice City – West Side
12.	 “Soldier” – The Opening Mission
13.	 Main Story Missions – West Side
CP1. Sgt. Jerry Martinez
     M1. “Cleaning House”
     M2. “Conduct Unbecoming”
CP2. Phil Cassidy
     PC1. “Cholo Victory”
     PC2. “Boomshine Blowout”
CP3. Marty J. Williams
     MJW1. “Shakedown”
     MJW2. “Fear the Repo”
     MJW3. “Waking Up the Neighbors”
     MJW4. “O, Brothel, Where Art Thou?”
     MJW5. “Got Protection?”
     PC3. “Truck Stop”
     PC4. “Marked Men”
CP4. Louise Cassidy-Williams
     LCW1. “When Funday Comes”
     LCW2. “Takin’ Out the White Trash”
     LCW3. “D.I.V.O.R.C.E.”
     LCW4. “To Victor, the Spoils”
14.	 The Vance Criminal Empire
     VCE1. Rival Criminal Empires
     VCE2. Business Types
     VCE3. Empire Icons on the Radar
     VCE4. Site Takeover
     VCE5. Business Sizes
     VCE6. Site Defense
     VCE7. Empire Oddjobs
           EOJ1. “Extortion”
           EOJ2. “Repossession”
           EOJ3. “Prostitution”
     VCE8. Cash per Day
     VCE9. West Vice City Empire Strategy
15.	 Main Story Missions – Continued
     LV1. “Jive Drive”
     LCW5. “Hose the Hoes”
     LCW6. “Robbing the Cradle”
CP5. Umberto Robina
     UR1. “Nice Packages”
     UR2. “Balls”
     UR3. “Papi Don’t Screech”
     UR4. “Havana Good Time”
CP7. Lance Vance
     LV2. “The Audition”
CP8. Bryan Forbes
     BF1. “Money for Nothing”
     LV3. “Caught As an Act”
     BF2. “Leap and Bound”
     BF3. “The Bum Deal”
     LV4. “Snitch Hitch
     LV5. “From Zero to Hero”
-----------------------------------
16.	 The East Side
17.	 Main Story Missions – East Side
     LV6. “Brawn of the Dead”
     LV7. “Blitzkrieg”
CP9. The Mendez Brothers
     TMB1. “The Mugshot Longshot” 
     TMB2. “Hostile Takeover”
18.	 The Vance Criminal Empire – Part Two
     VCE10. Empire Odd-Jobs – Part Two
            EOJ4. “Trafficking”
            EOJ5. “Smuggling”
            EOJ6. “Robbery”
     VCE11. Completion of All Oddjobs
     VCE12. Beware of the Sharks
     VCE13. Finishing Up
     VCE14. Earning Maximum Payout
19.	 Main Story Missions – The Final Stretch
     MB3. “Unfriendly Competition”
     MB4. “High Wire”
     LV8. “Turn On, Tune In, Bug Out”
 CP10. Reni Wassulmaier
     RW1. “Accidents Will Happen”
     RW2. “The Colonel’s Coke”
     RW3. “Kill Phil”
     RW4. “Say Cheese”
CP11. Gonzalez
     GZ1. “Home’s on the Range”
     GZ2. “Purple Haze”
     RW5. “Kill Phil: Part Two”
     LV9. “Taking the Fall”
     LV10. “White Lies”
     LV11. “Where It Hurts Most”
CP12. Ricardo Diaz
     RD1. “Steal the Deal”
     RD2. “The Exchange”
     GZ3. “Farewell to Arms”
     MB5. “Burning Bridges”
     LV12. “Blitzkrieg Strikes Again”
     LV13. “Lost and Found”
     RW6. “So Long Schlong”
     RD3. “Domo Arigato Domestoboto”
     RW7. “In the Air Tonight”
     LV14. “Light My Pyre”
     RD4. “Over the Top”
     RD5. “Last Stand”
-----------------------------------
20.	 All Side Missions
ASM1. Air Rescue
ASM2. Ambulance Mission
ASM3. Beach Patrol
ASM4. Caddy Daddy [PS2 EXCLUSIVE]
ASM5. Civil Asset Forfeiture Impound
      CAFI1. List One – Boats
      CAFI2. List Two – Vehicles
      CAFI3. List Three – Vehicles
      CAFI4. List Four – Vehicles
ASM6. Crash!
ASM7. Crims on Water Wings [PS2 EXCLUSIVE]
ASM8. Crims on Wings
ASM9. Fire Copter
ASM10. Firefighter Mission
ASM11. Haiti Hover Race
ASM12. Harbor Hover Race
ASM13. Hyman Memorial O.D.T. [PS2 EXCLUSIVE]
ASM14. Land, Sea and Air Ace
ASM15. Mashin’ Up the Mall
ASM16. Phil’s Shooting Range
ASM17. Playground Side Missions
      PG1. Playground on the Dock [PS2 EXCLUSIVE]
      PG2. Playground on the Town
      PG3. Playground at the Point
      PG4. Playground on the Park [PS2 EXCLUSIVE]
ASM18. Rush! [PS2 EXCLUSIVE]
ASM19. Skywolf
ASM20. Swinger’s Club
ASM21. Taxi Mission
ASM22. The Downtown Dirt Track
ASM23. Turismo
ASM24. Vice Sights
ASM25. Vigilante Missions
ASM26. Watersports
ASM27. Rampages
ASM28. Red Balloons
ASM29. Unique Stunts
-----------------------------------
21.	 100% Completion Checklist
22.	 100% Completion Rewards
23.	 Credits
24.	 The End

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1.	About the Writer

My name is Daniel Graeme (or Graham) Stephen, otherwise known on GameFAQs as
DG-le-Ste. I am only 18 years old, but I have a number of years of GTA gaming
under my belt. Say what you want to say, but there are millions of kids that
aren’t even 13 playing “Grand Theft Auto” games. This is what I think is a
simple fact, but I‘ll leave the arguments to you. This is a guide, not a
debate.

Anyhoo, I come from the northeast of England, but with strong Scottish roots.
I was originally born in Aberdeen, in the northeast of Scotland, until my
family moved to the northeastern English town of Middlesbrough when I was very
young. Most of my lifelong friends are gamers, including me, and so we are a
strong group when it comes to opposable thumbs.

You could say GTA is my specialty. I grew up going on mad rampages in the
comfort of my games console whilst playing as Carl Johnson or Claude Speed.
Because of my childhood memories mostly being of this game series, it has
inspired me to write these guides.

I have studied subjects such as Law and Politics to a high level, which does
require very good reading and writing skills. I have honed these skills into
my guides.

I started writing these guides in the summer of 2012, during the very start of
my gap year before I went to university. This gave me a lot of spare time, and
thus many of my guides have come to be.

I would go into my private life, but this is unnecessary. So, instead of that,
we’ll get under way.

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2.	“Grand Theft Auto: Vice City Stories”

Wanted yet another ‘80s throwback? You got it!

Vice City Stories (or VCS) was the prequel to the ever-successful “Grand Theft
Auto: Vice City”, and served to give the full back-story to its “predecessor”.
VCS is set in the year 1984, two years before Vice City on the GTA timeline.

VCS originally retailed on the PSP on 2007, and Rockstar Games declared no
intention of porting it to the PS2 console. However, the large base of PS2
gamers begged for a port to console. Rockstar, in the end, gave them what they
wanted.

VCS includes a fresh storyline to the city modeled after Miami, FL, with more
side missions, different collectibles, a slightly different environment, and
of course, more cops to run from and gangsters to kill.

And so, I leave you with Rockstar’s summary of the events about to unfold in
this game...

“Vice City, 1984. Opportunity abounds from a city emerging from the swamps,
its growth fuelled by the violent power struggle in a lucrative drug trade.
Construction is everywhere as a shining metropolis rises from the foundations
of crime and betrayal. As a soldier, Vic Vance has always protected his
dysfunctional family, his country, himself. One bad decision later and that
job is about to get much harder. Kicked out onto the streets of a city torn
between glamour and gluttony, Vic is faced with a stark choice – build an
empire or be crushed.”

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3.	Victor Vance – The Protagonist

And so we move on to our beloved protagonist for the game. Victor Vance, often
shortened to Vic, is the second African-American protagonist in the 3D GTA
series, and has what is common with some other GTA protagonists – a
dysfunctional family. We know nothing about his father, meaning he either
abandoned him or was deceased before he could be old enough to remember. His
mother is a cocaine addict, and makes a one-off appearance near the middle of
the storyline. He was raised by his Aunt, Enid, along with brothers Lance, a
somewhat moronic and self-centered soul, and Pete, who is sick. At the
beginning of the storyline, he joins the Army to raise enough money to pay for
his healthcare. Most of his actions revolve around this.

Victor does not like drugs, and tries to stay as far away as possible from
dealing with them (or simply dealing them); however, this will change as the
storyline wears on.

Anyway, onto the game itself...

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4.	PSP & PS2 Differences

When the game was finally released on the PS2, people found a number of
differences from the PSP version. This is mainly side missions, and shouldn’t
affect any other aspect of the game, apart from 100% completion, but this
guide will account for it. Any part of the guide that does not feature on the
PlayStation Portable will have marked [PS2 EXCLUSIVE] next to it.

Here is the full list of differences on the PS2:

>> Six more Unique Jumps
>> Five more Rampages
>> One moved Rampage location
>> Six additional general side missions
>> Three fewer “Turismo” circuits

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5.	The Main Menu

The Main Menu is useful for many things. It includes anything else you are
unsure about:

Map – It’s good to know where you are going. You can see safehouses, missions,
and your own position, and by holding X, you can access and sort out what you
want shown on the map. For the first time, you can find where you have
completed Extras, such as the Unique Jumps or Rampages. Kiss your troubles of
finding that pesky balloon or dastardly Unique Jump goodbye.

Brief – If you forgot what you were doing, have a look at your brief to jog
your memory.

Game – Load or delete your saved game, or start anew.

Stats – If you want to admire your records, scroll through your statistics to
see what you have done.

Controls – Get to grips with how you plan to travel in and around Vice City.

Audio – Control the volume of your radio, and listen to the radio from the
comfort of your Pause Menu.

Display – Change the aspects of the in-game engine, such as the brightness and
subtitles.

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6.	The HUD

The Heads-Up Display gives a little extra information. The right-hand corner
of the screen displays the in-game clock, your weapons and ammunition for it,
the amount of money you have and a Wanted Level meter. It remains blank if you
are not on one, but if you are, it is symbolized by how many stars are lit up.
In the bottom right, the name of the district is shown, but only when you
first enter the district. In the bottom right is the radar, to show you how to
get around. And that’s the HUD!

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7.	Busted & Wasted

You can have fun in this game – in fact, the possibilities are endless. But
eventually, you take one bullet too many, or that cop finally scores a
beatdown on you.

If you get Wasted, by losing all of your health, you are sent to the nearest
hospital and are billed $100. If you are Busted, you are charged based on your
Wanted Level when you were busted:

>> 1-Star: $100
>> 2-Star: $200
>> 3-Star: $400
>> 4-Star: $600
>> 5-Star: $900
>> 6-Star: $1,500

If you were on a mission when you were Wasted/Busted, there will be a Taxi
waiting to take you back to the starting point of the mission. This will cost
you $9.

A new feature in VCS is a very welcomed one indeed. Your weapons are taken
from you when you are Wasted/Busted. Usually, this means rebuilding your
weapons cache all over again. However, for a fee of $2,000, you can buy your
weapons back from an Unlockable Icon nearby. However, stray too far away from
the precinct/hospital, it will disappear, and then you WILL have to start from
scratch. If you have the money, it’s a great time-saver.

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8.	Purchase Icons

Another revamped/new feature in VCS is the use of Purchase Icons. By doing
this, you can unlock a number of cool vehicles. The only requirement for them,
apart from a fee, is your advancement through the storyline. Here is the list
of Unlockables and what Story Mission you need to do to unlock them:

>> Weapon Bribe (only when Busted or Wasted) - $2,000
>> Bulletproof Sanchez (after “Conduct Unbecoming”) - $4,000
>> Quad (after “When Funday Comes”) - $3,000
>> Bulletproof Ventoso (after “The Audition”) - $2,500
>> Splitz-6 ATV (after “From Zero to Hero”) - $4,500
>> Squallo (after “From Zero to Hero”) - $4,000
>> Little Willie (after “From Zero to Hero”) - $5,000
>> Skimmer (after “From Zero to Hero”) - $4,500
>> Marquis (after “From Zero to Hero”) - $4,500
>> Quad (after “Unfriendly Competition”) - $3,000
>> Bulletproof Stretch (after “Kill Phil”) - $3,000
>> Bover ’64 (after “White Lies”) - $4,500
>> Phil Collins Concert (after “In The Air Tonight”) - $6,000
>> Bulletproof BF Injection (after completion of “Beach Patrol”) - $4,000
>> Movie Viewer (after 100% Completion) – Free

If you do not save your vehicle in your garage, or you lose it, you will
simply have to purchase it again.

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9.	Outfits

You cannot truly personalize your character, but with game completion comes
Outfits you can wear. Here is the list, how to get them and a description of
what they look like:

>> Casual Outfit
>> Unlocked after “Conduct Unbecoming”
>> A turquoise shirt and acid washed jeans; this is considered your main
outfit.

>> Trailer Trash Outfit
>> Unlocked after “D.I.V.O.R.C.E.”
>> A white wifebeater and jeans – it oozes Redneck.

>> Cuban Outfit
>> Unlocked after “Havana Good Time”
>> White pants and a classic Cuban shirt helps you fit in with the local
hombres.

>> Shell Suit Outfit
>> Unlocked after “Brawn of the Dead”
>> A yellow suit and orange shirt. The 1980s at its worst.

>> Army Fatigues
>> Unlocked after “Over the Top”
>> The uniform you wore at the start of the game. It allows you to re-enter
Fort Baxter Air Base without the trouble of being ripped to pieces by Privates
with M4s.

>> Winner’s Outfit
>> Unlocked after “Last Stand”
>> A white shirt with “R*LAX” printed on it. Another of Rockstar’s takes on
“Frankie Says”.

>> Hired Muscle Outfit
>> Unlocked after building your first High Roller Protection Racket
>> Sleeveless gray-and-white shirt, sleeveless white T-shirt, black gloves and
black pants. This confirms Victor as a badass, should you need it.

>> Repo-Man Outfit
>> Unlocked after building your first High Roller Loan Office
>> White shirt, tie, and trousers. Business meets brutality.

>> Leisure Outfit
>> Unlocked after building your first High Roller Brothel
>> Purple shirt, white pants and a gold chain – it all screams P-I-M-P.

>> Tracksuit Outfit
>> Unlocked after building your first High Roller Drug Den
>> A red, white and blue tracksuit, complete with gold chain.

>> Smuggler Outfit
>> Unlocked after building your first High Roller Smuggling Ring
>> Light-blue jacket, striped shirt and beige pants.

>> Hood Outfit
>> Unlocked after building your first High Roller Robbery Safehouse
>> Black hooded jacket, ski mask, jeans and black gloves, which are all
perfect for conducting those heists.

>> Smart Suit
>> Unlocked after fully completing all six Empire Oddjobs
>> A very light blue pastel suit, to assert your position as king of Vice
City. Suits you, sir.

>> Wetsuit Outfit
>> Unlocked after completing all Watersports courses
>> If you feel like taking a swim, then this is the choice of outfit for you.

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10.	 Safehouses

As you work your way through the storyline, you unlock new places to save
your game. This is the list of safehouses in the game:

>> Army Barracks, Fort Baxter Air Base
Available from the start of the game up to “Conduct Unbecoming”
This provides a simple purpose, with a Save Icon, and a 9mm Pistol.

>> 101 Bayshore Avenue, Viceport
Available after “Conduct Unbecoming”
Once again, this provides a simple purpose of a Save Icon, Health Icon and a
garage that can store one vehicle.

>> The Compound Safehouse, Little Haiti
Available after “D.I.V.O.R.C.E.”
This is located in the northeastern reaches of Little Haiti, providing a
garage to store one vehicle, as well as a Save Icon and Health Icon.

>> The Clymenus Suite, Vice Point
Available after “From Zero to Hero”
This is a larger safehouse, with a Save Icon, Health Icon and a garage to
store two vehicles.

There are a few points to note. Outside your safehouse, there may be some
Unlockable spawns, and any weapon pickups you unlocked popping Red Balloons.
All of these safehouses contain a Save Icon and a Health Icon, and the
majority of them have a garage to store vehicles. All Empires also contain a
Save Icon within them, but only provide as a very basic save point.

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11.	 Vice City – West Side

And so we come onto one portion of the city. The West Side of Vice City, also
known as the Mainland, serves as the gateway to tourists and the homes of dock
workers, the 9-to-5 types and the Latino immigrants.

Downtown is renowned for big business, with high rise buildings and the Hyman
Memorial Stadium, hosting the biggest venues for the biggest pop stars of the
time. It is mainly controlled by the Biker Gang, who reside in the lesser
built-up parts of the district. And ironically, and rather jokingly by
Rockstar, it sits in the north.

Continue south and you enter Little Haiti, home of the Cholos Gang. The area
is rundown, filled with small business, and buzzing with a strongly-rooted
Caribbean community. Continue further south and you find Little Havana. Here,
Umberto Robina calls home to his Cuban gang. It is less rundown (and a lot
more jazzy) than Little Haiti, but is still lined with more small businesses.
The residents here are mainly Latino.

To the west of Little Havana is Starfish Island, a small but glamorous portion
of the city. It is all mansions – the biggest one being the home of Vice
City’s most prolific drug baron, Ricardo Diaz. Otherwise, it is a place where
the rich and the successful reside.

Southwest of Starfish Island is Viceport. It is where import and export takes
place – therefore, it can be regarded as important to some criminals. It also
gives half of its land to the city’s Impound Yard. It is a neutral area, with
little gangs; however, it is the root to some gang violence, especially when
it involves drugs.

Escobar Intl. Airport is to the east, providing as the tourist’s gateway to
the golden sands. To the north of the district is Fort Baxter Air Base, which
provides protection for Cold War Florida, and the chance to “fight for your
honor”.

Tour’s over; I’ll finally get on with the actual game.

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12.	 “Soldier” – The Opening Mission

A Barracks OL truck drives along the road leading up to Fort Baxter Air Base,
Vice City, stopping in the parking bay. One soldier drops down from the back
of the truck – Cpl. Victor Vance, US Army.

The cutscene resumes in the billet of Cpl. Vance’s superior, Sgt. Jerry
Martinez. He reports for duty, and soon learns of Martinez’s attitude, which
is much less than a typical superior. He questions why Victor has chosen to
join the Army, and Victor tells of his sick brother, Pete, and what he regards
as “family”. When Victor asks the same question, he gets a somewhat jackass
answer. Martinez then asks for a favor – which carries “no risk”, and money.
He insists Victor take his bike and drive to the airport to collect something
for him. As he exits, Victor is given a pager by Martinez in case of “plans
changing”.

You now have full control of Victor. Get used to the basics, and then drive to
the V.I.P. Terminal of Escobar Intl. Airport. When you get there, another
cutscene comes in, as Victor meets Martinez’s contact from his private jet,
and then onto his fancy yacht, along with some beach girls. He gives Victor
the package, revealing his profession as a “freelancer”.

But soon, boatmen turn up to spoil proceedings. You can either shoot at them
or not, but either way, the boat is sunk. Swim back to shore, avoiding gunfire
from your attackers, and when you reach land, Martinez pages you. He orders
Victor to hide the ‘stuff’ in his barracks. Head to your barracks, where you
are introduced to your first safehouse. In here, you will find a Save Icon,
and a Pistol Icon.

Mission Passed!
$50

You can save your game, go outside, and roam as you wish around Vice City.
A radio broadcast will be aired when you first enter a vehicle, informing that
Hurricane Gordy is expected to make landfall in Florida, and therefore all the
bridges from the west side to the east side of Vice City have been closed. You
are limited to the West Side of Vice City, along with Starfish Island.

And with that, on to...

------------------------------------------------------------------------------

13.	 Main Story Missions – West Side

With the hurricane threat dividing the city into two halves, it may be a good
idea to stock up on at least 50 9mm Pistol rounds from the Army Barracks
Safehouse, or more if you want to be safe. The only way to get the bridges
open is to advance through the story missions. Remember to stock up on weapons
and Body Armor, if you can buy or obtain it.

>> CP1. Sgt. Jerry Martinez
****************************

Just because he has a title, it doesn’t mean he’s a person you can rely on.
Martinez isn’t your typical superior, as he has more of a laidback,
unprofessional and undutiful manner – in other words, he’s more of a weasel
than a high-ranking member of society. When Victor visits him, he’s always
roped in to running errands and doing favors.

M1. “Cleaning House”
*********************

Martinez comes off of the phone when Victor arrives in his billet. Victor
expresses his concern about having to hide the package on his person. Martinez
doesn’t like his pedantic attitude about drugs, and tells him that he won’t
get into any trouble. Victor still wants to earn money, though, and Martinez
picks up that he wants to stay away from narcotics. He asks Victor if he
doesn’t have a moral problem with guns, to which he doesn’t, and then lines up
another job for him. Martinez “knows a guy” who will pay big money for all the
guns he can get him, but Victor is still uncomfortable. He quickly comes
round, though. Martinez’s errand is simple – pick up some money from a
previous dealing.

The gun-runner’s name is Phil Cassidy, and you have to meet him at his
warehouse/shooting range in Viceport. When Victor meets him, Phil says he used
to be in the Army, and then matters turn to the money. He says that he has it,
just not with him at this moment. Take his Walton pickup truck to his house
just up the road. Outside the apartment are members of the Cholo gang – a
bunch of eses that have “repossessed” the place. Their gun-running operation
does make Phil an enemy of theirs. Kill the Cholos, to make things easier, and
then go inside. Two more Cholos will try to attack you. If you have quick
instincts, you will be able to take them out with ease. Victor automatically
gathers the money underneath the floorboards, and then you spawn back outside.
Get into one of the two Cholo gang vehicles and head back to Martinez’s billet
in Fort Baxter.

Mission Passed!
$100

You have unlocked Phil’s Shooting Range side mission.

M2. “Conduct Unbecoming”
*************************

Victor has the worst bad luck in walking in on Martinez whilst watching a
Candy Suxxx special. He picks the wrong time to get Martinez to shift the
marijuana he’s had under his bed for almost the same time he joined. With
Martinez being himself, he tells him to calm down, as per usual. Victor
doesn’t get through at all, and gets roped in to yet another errand. Martinez
now has a burning desire to get laid – so, he wants Victor to bring his
regular girl, Mary, from Viceport, and in return, he’ll pick up his stash.
Phil also has a gift for him, apparently.

Head to Phil’s apartment to pick up the gift – a red Stinger sports coupe –
and then go and hunt down Mary. A few moments of looking around, and you will
find a girl. She isn’t Mary (she later reveals her name as Mona), but she
knows she is at a party at one of the mansions on Starfish Island. Head over
to the party to find Mary. When Victor finds her and tries to get her away
from the party, the hosts aren’t too happy about it. You have to kill the two
of them – shoot them or beat them up, it doesn’t matter – and then head back
to Fort Baxter.

It turns out that Martinez isn’t just a jackass – he’s a backstabber, too.
Victor is asked by his superiors why there is marijuana – MARTINEZ’S
marijuana – under his bed, and Mary doesn’t help, either. The game cuts back
in after that, with Victor in his Casual Outfit, now kicked out of the Army.
Phil pages you, saying Victor can use his apartment for a place to stay, and
some extra work if he needs it. Head to your new safehouse, and the mission is
completed.

Mission Passed!

101 Bayshore Avenue is now your Safehouse. You can purchase a Bulletproof
Sanchez via the Unlockable Icon outside if you choose to. You have also 
unlocked Phil Cassidy’s missions.

>> CP2. Phil Cassidy
*********************

Phil Cassidy is a gun-runner, and he does it all by himself. His main rivals
are the Cholos, who’d rather have him put out of business. Despite this good
life, he does have an alcohol problem, probably caused by his father and his
traumatic childhood. His special home brew, Boomshine, is his usual poison –
you could take the word “poison” literally, as the stuff is probably more like
paint thinner than hooch. Victor will be helping him deal with his gun-running
business, but will eventually return to running a couple of errands.

PC1. “Cholo Victory”
*********************

Victor looks for Phil inside his small storage space he has alongside his
range. Phil eventually comes up to him, putting a gun to his back. Victor just
scrapes through to clear up a case of mistaken identity. Phil is absolutely
wasted – it’s a surprise he can stand up straight – and he has “something” to
show Victor. He will try to drive away, obviously to no succession, so Victor
takes the wheel.

Phil and Victor are hunting for Cholos, and the VCPD precinct in Little Havana
is the first port of call. Phil explains on the way how hard it is to compete
with the Cholos, but not much else. There will be no Cholos here, so Phil
decides that the hospital in Little Havana might be a good spot. At first,
there’s no sign of any of them, until one of them happens to walk towards
them. He will get spooked and try to drive away. You have to get close to the
Cholo for Phil to perform a drive-by. Either Phil sobers up a little or he
has amazing shooting skills, because he is pretty accurate. Just worry about
keeping up with the Cholo. When he is dead, head to the Pay ‘n’ Spray in
nearby Little Haiti. Usually, it will carry a $100 fee, but it carries no
charge on this occasion. When Victor drops Phil off, he is more sober, and
thanks him for fending off the Cholos.

Mission Passed!
$200

Phil will page once again, asking Victor to visit his brother-in-law, Marty
J. Williams. This opens up his line of missions.

PC2. “Boomshine Blowout”
*************************

Victor finds Phil lying on the floor, drunken yet again, and talks about his
Boomshine liquor. He’s found out that his home brew is about to get torched by
“angry scumbags”, a.k.a. the Cholos. The stuff is so volatile that a naked
flame would take out an entire district. Whereas Phil would rather sit back
and let it happen, Victor wants to deal with it. After Phil bleeds his heart
out about his father, Victor walks off, and he soon follows.

Head to Phil’s storage space in Little Haiti. When Phil opens the garage door,
he is greeted by an explosion. This is one of the annoying missions in the
game, especially for the amateurs. You have to use a Forklift to load 4
pallets of Boomshine onto the back of Phil’s truck. So, what can go wrong?

Well, the Forklift is a slow-moving vehicle. Coupled with that, debris will
fall each time you load a pallet onto the truck, making the routes you take
longer. You have a Heat Meter that will slowly rise, and this can be regarded
as your time limit. If you put a pallet above a flame, the Meter will
skyrocket. This can shorten your time and fail your mission. Your route gets
more complex and longer as you load pallets.

There are two things required here – speed and care. Try to make a clean
transition through your route, watching out that you don’t catch on anything.
Also, take care of where you are going, and what you are doing. Try and do
everything fast and efficiently. Don’t concentrate on the Heat Meter, as that
is what people tend to do. Have a few practices, and you should be fine.

When you are finally done, Phil thanks Victor and goes to put the Boomshine
“someplace safe”.

Mission Passed!
$250

Phil’s mission line will now be halted. We can move on to...

>> CP3. Marty J. Williams
**************************

Marty is the brother-in-law of Phil Cassidy, and he runs a small criminal
empire, which he hopes to expand, from the comfort of his trailer. He is
typical trailer trash – he beats his wife, and he couldn’t give a damn about
his newborn daughter. He either moans about the state of his home, or is
drinking with his buddies. Victor will help him gain slightly more influence
in Vice City.

MJW1. “Shakedown”
******************

Victor arrives at the trailer, looking for Marty. Instead, his wife, Louise,
is standing at the door with her newborn, Mary-Beth. She tells him that he
isn’t at home, but he soon pulls up. Instead of a warm welcome, Marty tells
Victor to go away, with a slightly racist undertone. He goes on to threaten
Louise, before Victor properly introduces himself. Marty welcomes him this
time, and when Victor asks for work, he is given it. The two of them then
decide to head off, leaving Louise to “clean shit up”.

Marty tells Victor on the drive over that his business interests have been
having problems with some “idiots”, so you need to head to a store in
Little Havana. You first have to deal with two thugs outside, and then some
more thugs inside. Marty comes in, giving the storeowner a piece of his mind
and raising his protection rate. It will soon dawn on Victor that Marty is
running a protection racket.

After dealing with the first store, you need to travel to a Cholo-owned store
around the block to exact revenge. You need to cause enough damage to the
store before the Cholos come flooding in to deal with you. When they are
killed, the storeowner agrees to pay protection. Marty says he has some more
work for Victor if he wants it, before driving away.

Mission Passed!
$500

MJW2. “Fear the Repo”
**********************

Victor wanders into Marty’s trailer, only to find Louise doing her aerobics.
She stops, and talks to Victor about his time in the service. They can both
agree that they screwed up. A nice moment is swiftly interrupted by Marty,
who sets off Mary-Beth, and then he and Victor get to talking. Marty then
goes one step too far for Louise, and she ends up walking out on him. In true
style, Marty doesn’t give a damn.

You need to drive over to Marty’s lockup, where he has a plan. He has a list
of vehicles that need repossessing – he’s a loan shark, too – and asks Victor
to get them for him. The first target is only a few doors down from 101
Bayshore Avenue, where you need to take the Cheetah sports car. The target is
easy to evade, but you can kill him if the need arises. Bring the car back to
his lockup.

The second target will be driving around Little Havana in a Sentinel. You will
need to get in front of him and jack it, or ram him off the road, jack it, and
repair it. Bring it back to the lockup.

The last vehicle will be a Delivery Truck in Little Haiti. The workers will
make a run for the truck to drive it away once they see you, but hit the
accelerator and position yourself correctly, and you should either kill them
or prevent them from moving under your vehicle. Grab the Delivery Truck, and
get back to Marty with the 2-Star Wanted Level you gain for it, and Marty will
congratulate Victor on a job well done; however, Victor isn’t too pleased
with the lack of proof that the debts were valid. Marty just warns him to
follow his rules.

Mission Passed!
$500

You will be paged by Louise, who wants Victor to come to her sister’s house
in Little Haiti, opening up her missions.

MJW3. “Waking Up the Neighbors”
********************************

Marty puts it straight to Victor – with the use of Grenades, he wants Victor
to fend off competition from the Cholos on his loan sharking operations. It is
Victor’s job to teach the Cholos yet another lesson.

You have until 09:30 to destroy three Cholo Vans – one of them in Little
Haiti, and two in Little Havana. You can do these in any order, as long as
you solely concentrate on destroying the vans and not killing the Cholos. Use
Body Armor if you are struggling. When all three vans are destroyed, the
mission is complete, and Marty will be a slightly happier man.

Mission Passed!
$500

MJW4. “O, Brothel, Where Art Thou?”
***********************************

Marty feels like it’s time to delve into another branch of criminal business –
prostitution. There’s a place Marty’s got his eye on, but he needs Victor to
evict the current tenants.

Head over to Stonewall J’s, the smaller version of AmmuNation, in Little
Havana to pick up the Stubby Shotgun. This is on Marty, but more ammunition
will cost you $1,200. Head to the brothel in Little Haiti, and you will have
to destroy the Cholo gang vehicle before taking out the Cholos defending the
site. Go inside, kill the last of the Cholos, and destroy their assets. When
you are done, you complete the mission.

Mission Passed!
$700

You are able to purchase weapons from Stonewall J’s in Little Havana.

MJW5. “Got Protection?”
***********************

Victor walks in on happy hour at Marty’s trailer, and he isn’t too impressed
by the attention he receives from Marty’s friends. Before Trailer Fight Night
begins, Marty brings Victor away from his neighbors and tells him that the
Cholos have been threatening his working girls. He wants Victor to handle
anything they throw at him.

Go to Marty’s brothel, where Victor will barely scrape through a Cholo
drive-by. In terms of prostitution, it’s all-out war on the streets of
Little Haiti. It can be difficult to rescue the three girls, so a good route
must be taken – furthest to nearest. This means the first girl will be picked
up from north Little Haiti, the second near King Knuts Burger Bar, and the
last girl southeast of the brothel. The girls are well-armed, and can fend
for themselves when you are with them, but Cholo attacks will intensify as
you pick each girl up. Therefore, “furthest-to-nearest” will work. Take the
Oceanic nearby as an easy solution to find a four-door. When you are done,
the girls thank Victor, and Marty can now get drunk without any other worries.

Mission Passed!
$500

This will end Marty J. Williams’ set of missions. I will now go back to
Phil’s missions.

PC3. “Truck Stop”
******************

Victor isn’t too delighted when he sees Phil, sober for once, sat with Jerry
Martinez. A confrontation gets under way – Victor is obviously still trying to
recover from being kicked out of the Army, whereas Martinez typically couldn’t
care, and completely brushes off everything Victor tries to get across to him.
Martinez even manages to get an errand ran by Victor, with the help of Phil,
to get some guns. Seeing as Phil is his friend, and he needs the money,
Victor agrees to go along with it.

The first port of call is the Beachcomber Hotel, on the road to Escobar Intl.
Airport, where Phil and Victor’s backup is waiting. Get in the Perennial and
pick them up, and then you will need to catch up with the Barracks OL,
carrying a shipment of guns. Keep close so Phil and the crew can take down
the three guards standing on the back of the truck. When they are dead, get
in front of the truck to stop it, so Phil can get in. You will then have to
follow him back to Viceport whilst your crew fights off the men who want
their shipment back. Keep the Damage Meter low until the drive back to
Viceport, where Phil drops off the truck at his place.

Mission Passed!
$300

PC4. “Marked Men”
******************

Victor visits Phil during the aftermath of an argument between him and
Martinez. One between Martinez and Victor nearly begins, on how Victor could
still be pissed off about having a dishonorable discharge. To regain his
trust, Victor and Phil have to check over Martinez’s merchandise – even after
being kicked out of the Army, Victor still has to run around for him.

You have to travel to Little Haiti to check on the merchandise. Be careful
with the pickup truck, as a Damage Meter is displayed. Instead of the normal
greeting, Victor and Phil are met by Martinez’s hired thugs, who want to kill
the pair. Quickly get out of the car and kill the thugs, and then move the
blockade of cars out of the way, making your way back to Viceport. Those goons
will still be after you, so drive like hell, because those guys can pack a
punch. When Victor and Phil make it back, they realize they are Martinez’s
marked men, and Phil would prefer to lay low and break his ties from everyone,
including Victor.

Mission Passed!

You end Phil’s mission line, and you receive a rather distasteful message
from Martinez on your pager.

>> CP4. Louise Cassidy-Williams
********************************

Louise has not had the best life, to say the least – a high school dropout,
married to Marty and mothering his daughter is enough for her to deal with.
Because of the state of her life, she often turns to either the bottle or
drugs. At the moment, she is trying to recover from walking out on her
husband, and she depends on Victor to help her through it. She does slowly
become Victor’s love interest in the game.

LCW1. “When Funday Comes”
**************************

When Victor arrives, Louise begins to become very negative about her life.
She feels no hope, but Victor talks about his corresponding problems
surrounding his life. The two are beginning to have strong connections. Victor
asks Louise if she wants to “get some fresh air”, and she has an idea – a quad
bike race Phil told her about at the trailer park.

Head to the start line at the trailer park, to begin the race. You are racing
two laps around the trailer park. Concentrate on staying on course and on your
Quad Bike, and speed shall be the only thing you need to worry about. It can
be a simple race, once you are used to it. After Louise tells Victor what a
great time she had, she leaves, hoping Victor will call back again.

Mission Passed!
$500

You can also purchase a Quad Bike from Sunshine Autos if you want to. You have
also unlocked the “Turismo” side mission.

LCW2. “Takin’ Out the White Trash”
***********************************

Victor finds Louise sat on the couch, upset by something. He finds out that
when Louise walked out on Marty, she left some of Mary-Beth’s belongings back
at the trailer. Victor vows to take her to the trailer and get her stuff back.

When you arrive at the trailer park, Victor and Louise are confronted by some
of the residents, sore losers who think Victor cheated in that quad bike race
from the last mission. When Victor bites back, it angers them, and it begins
one hell of a fight. If you have a good gun handy, it should be easy to
dispose of them – the best weapon they wield will be Baseball Bats, and only
a few will wield Pistols. When all the trailer park residents are dead,
Louise goes inside to collect her belongings, and Marty’s wallet along for
the ride. Take her back to the apartment, where she is less than frightened
of her husband now. Louise is once again happy for a good time with Victor.

Mission Passed!
$200

LCW3. “D.I.V.O.R.C.E.”
***********************
When Victor arrives at the apartment, he only finds Mary-Jo, her sister, in a
panic. After a struggle of finding answers, Victor finds out that Marty’s a
man of his word – he’s taken Louise, and plans to turn her out.

When you arrive at the trailer park yet again, Victor hears the threats Marty
is making towards Louise, even accusing her of sleeping with Victor, and he
drives away, nearly mowing Victor down. Victor is then confronted by some of
Marty’s friend. You can either kill the pair quickly or make a getaway, and
then chase down Marty before he reaches the brothel in Little Haiti. When you
cause enough damage, Marty comes out with a shotgun. If you have an SMG
handy, it’s nothing a drive-by cannot solve. When you get in the truck and
reunite Louise with Victor, she is worried for his safety, and decides to
take him to a new place. Drive to the Compound in Little Haiti, where Victor
is introduced to his new place, away from Marty’s goons.

Mission Passed!

The Compound Safehouse has now been unlocked. You have also unlocked the
Trailer Trash outfit.

LCW4. “To Victor, the Spoils”
******************************

Victor and Louise are stood in the kitchen of the apartment, when Louise has
an idea – with Marty dead and the Trailer Park Criminal Empire weakened, it
could be an opportunity for Victor to build an empire from their ruins. He’s
reluctant at first, but like most things, he gets roped into it.

Head to Sunshine Autos, where Louise knows a couple of guys to help set up
shop. Take the four-door Regina parked outside the apartment before you head
over. When you have picked them up, head over to the Loan Office in Viceport,
and kill Marty’s guards. Head over to Little Havana, to do the same to his
Protection Racket Ring. When they are dead, Louise confirms Victor as a crime
boss in the city.

Mission Passed!
$1,500

You will be paged by someone telling Victor that there is someone waiting for
him at the Airport.

And you have unlocked...

------------------------------------------------------------------------------

14.	 The Vance Criminal Empire

You can now begin to build a criminal empire, which can make you money, and
counts towards 100% Completion. It’s time to grapple the basics:

VCE1. Rival Criminal Empires
*****************************

You have a number of rival empires to contend with if you want to be top dog
in the city:

>> The Cholos
Mexican gangbangers that hail from Little Havana and Little Haiti. They have
little prominence in Vice City, and are the weakest of your rivals.

>> The Bikers
Shaved heads, shady bars, leather and Harley-Davidsons. The Bikers hail from
Downtown and northern Vice Point. They are the second-strongest empire in
Vice City, closely fighting with the next empire.

>> The Sharks
Pure American criminals that are mainly into smuggling, drugs and robbery,
not really dabbling with any other activities. They are ruthless and seemingly
undefeatable if and when they decide to come after you.

Remember, not only do you affect an empire, but other gangs will fight each
other. You can sometimes see them fighting each other outside one of the
gang’s empires, and this means that in rare cases, a gang can be wiped out
without you having to do anything.

VCE2. Business Types
*********************

There are six different types of businesses in the city:

>> Protection Racket Ring – This is where an empire’s extortionate activities
can be overseen. If you own a Protection Racket Ring, you can do the
“Extortion” Empire Oddjob.

>> Loan Office – This is where an empire can hand out and deal with loans and
debts. If you own a Loan office, you can do the “Repossession” Empire Oddjob.

>> Brothel – This serves as a valuable business to a small-time gang. If you
own a Brothel, you can do the “Prostitution” Empire Oddjob.

>> Drug Den* – This is where product can be brought in, cut and sold onto the
streets. You cannot own a Drug Den until completion of “From Zero to Hero”,
where you have to take over a Drug Den in order to build one.

>> Smuggling Ring* – A very illegal but profitable business in order to
benefit a gang’s revenue. You cannot own a Smuggling Ring until completion of
“From Zero to Hero”, where you have to take over a Smuggling Ring in order to
build one.

>> Robbery Safehouse* – This is where valuable, stolen goods can be kept. You
cannot own a Robbery Safehouse until completion of “From Zero to Hero”, where
you have to take over a Robbery Safehouse in order to build one.

*These businesses are exclusively on the East Island; therefore you have to
wait until “From Zero to Hero” at the earliest for the bridges to reopen.

VCE3. Empire Icons on the Radar
********************************

Empire icons will appear on your map from now on. They come in different
colors, and this is what they mean:

>> Blue – These empires are yours.
>> Yellow – These empires are owned by the Cholos.
>> Dark Blue – These empires are owned by the Bikers.
>> Red – These empires are owned by the Sharks.
>> Green – These empires are for sale.

If you ever see a green empire on your radar, and it’s within reach, buy it
quickly. You have a couple of gaming days before a gang close by goes to snap
it up.

There are different symbols for the current condition of the empire:

>> Solid – This empire is in full condition.
>> Cracked* – This empire has been damaged.
>> Wrench** – Construction is currently under way.

*If your empire has been damaged, you will have to access the blueprint board
inside and pay $500, $1,000 or $1,500, depending on the size of the empire.
It will be reconstructed, and then it the icon will be changed to Solid.

**When you buy an Empire Site, building begins on your new venture. You can
change your Empire Site via the blueprint board inside. You will also have to
drive a few blocks away until construction is completed.

Gangs will attack your site, and cause damage to it if it isn’t properly
defended. Gangs will also do damage to another gang’s Site, and repeated
attacks will put it on the market.

VCE4. Site Takeover
********************

To take over a rival gang’s Empire Site, you first need to destroy the vehicle
outside of it. The gang will then begin to come after you. When you kill all
of them outside, you need to go inside to kill the rest of the gang and
destroy their assets. The takeover is then complete.

Your reward depends on the size of the business: 

>> Small-Time: $1,000
>> Medium Venture: $1,500
>> High Roller: $2,000

You can then buy the site via the “For Sale” sign located outside of it. This
leads me on to...

VCE5. Business Sizes
*********************

Currently, you can only buy a Protection Racket Ring, a Loan Office or a
Brothel. There are three builds of Empire:

>> Small-Time: A commonly very small building. It will earn the least revenue
and is more vulnerable to attack. However, they will be attacked very
occasionally.

>> Medium Venture: Slightly more built up. It will earn decent revenue and is
less vulnerable to attack. They will be attacked on a moderate scale.

>> High Roller: This is the best venture you can buy. It earns the most
revenue, and is the least vulnerable to attack. They will be attacked more
frequently.

Here is the cost of building these Empires:

>>Protection Racket Ring
Small-Time: $1,500
Medium Venture: $2,900
High Roller*: $4,400

>>Loan Office
Small-Time: $2,000
Medium Venture: $3,900
High Roller*: $5,800

>>Brothel
Small-Time: $3,000
Medium Venture: $5,900
High Roller*: $8,800

*The first time you build a High Roller scale of these businesses, you unlock
the Hired Muscle, Repo Man and Leisure Outfits respectively.

VCE6. Defending Sites
**********************

When you begin taking over Empire Sites, that gang might decide to retaliate.
You are warned when an Empire is under attack, and it will be shown solidly
on the radar. You have until the Damage Meter fills to defend it. If you
leave it alone, the Site becomes damaged, but if you fend off the gang
properly, the Empire will remain in the same condition.

VCE7. Empire Oddjobs
*********************

As part of 100% Completion, you need to complete all the Oddjobs (or
“Reputation Missions”) for each business at least once. For the first job you
complete, you are given what I call a “novice title”. When you complete it,
you are given the highest title. That can be said to be the requirement for
100% Completion. There are three Empire Oddjobs we can currently do:

EOJ1. “Extortion”
******************

Convince storeowners to pay you protection money, and defend the stores under
your power. These are activated by going into one of your Protection Racket
Rings and going to the marked gang members inside. There are fifteen scenarios
you have to complete. There are three different scenarios you have to
complete.

>> Convince a storeowner to pay protection. Get to the store, and smash up the
stock until prompted to get out.

>> Take over a rival gang’s store. The same as the first scenario, except you
have to deal with rival gang members trying to protect the store.

>> Protect your store from a rival gang’s attack. You have to get to the store
before the Damage Meter is filled, and then you have to take out the rival
gangsters.

Complete your first job to earn the title “Hoodlum”.
Complete all fifteen jobs to earn the title “Ultimate Badass”.

EOJ2. “Repossession”
*********************

Settle some unpaid debts. These are activated by going into one of your Loan
Offices and going to the marked gang members inside. You are repossessing two
types of vehicle:

>> A PCJ 600 sports bike. Use a car and hit the biker head on before getting
onto it.

>> A Delivery Truck. Just ram into the back of it, and usually the delivery
workers will flee. At higher levels, they will try to attack you. Try to limit
how much products you knock off the back of it, as this will affect your
reward.

It is easier to do this at the Loan Office that is already near the
Beachcomber Hotel in Viceport, as the vehicles aren’t too far away and you
only have to travel a short distance back.

Complete your first job to earn the title “Lifter”.
Complete all fifteen jobs to earn the title “Crim-Reaper”.

EOJ3. “Prostitution”
*********************

Take the role as a pimp and watch over your girls. These are activated by
going into one of your Brothels and going to the marked gang members inside.
The first port of call is to pick up one girl, drop her off, pick up another
girl, and then the business begins. There are five scenarios:

>> Pick up the girl. Everything is running as normal.

>> The client has run off without paying. Mow down the idiot, take his money
if you want, and pick up the girl to take her to another client.

>> The client is beating up the girl. Dispose of the goon and pick up the girl
to take her to another client.

>> The client will kidnap the girl. Give chase to the client, and spin it out.
Kill the client when he gets out and pick up the girl to take her to another
client.

>> The client wants two girls. Go back to the brothel, pick up the second
girl, take her to the client, and after dropping the two girls off, go back to
normal business. When the client is done, drop one of the girls off at the
brothel and take her to another client.

Complete your first job to earn the title “Panderer”.
Complete all fifteen jobs to earn the title “Mack Daddy”.

VCE8. Cash per Day
*******************

Every day at 16:00 (or 4PM), you are paged to receive revenue that gives you
cash on the spot. The amount of cash you earn is dependent on several factors:

>> The type of business you have. The more expensive the site was to build,
the larger the return. This also means that a Brothel has more return than a
Loan Office, for example.

>> The amount of Empire Sites you own. The more businesses you have, the more
money you will make.

>> The current state of the Empire Site. A damaged site will earn less
revenue.

>> The amount of Empire Oddjobs completed. The higher your reputation, the
more money you will make.

I will cover how to make the most revenue from your Empires on the West Side
in the next section...

VCE9. West Vice City Empire Strategy
*************************************

There are 14 Empire Sites you can own on the West Island. Here are some steps
on how to build your Empire.

Step 1 – Buy any Empire Sites that are for sale. You should keep an eye out
for them throughout your time in the West Island.

Step 2 – Complete all the Reputation Missions. You should have one of each
business already.

Step 3 – Begin taking out the Cholos’ Empire Sites. They are the weakest gang
in Vice City, so it is a good idea to start taking them out.

Step 4 (Optional) – Begin taking out the Bikers’ Empire Sites. They will still
have several Empire Sites on the East Island, so they may occasionally attack
your sites.

Step 5 – To maximize revenue, convert all of your owned Empire Sites to High
Roller Brothels. If you can’t be bothered dealing with constant gang attacks,
convert them to Small-Time. Your Brothel in Little Haiti cannot be upgraded
until completion of “Hose the Hoes”.

------------------------------------------------------------------------------

15.	 Main Story Missions – Continued

With the Empires dealt with, we can pay a visit to the Airport...

LV1. “Jive Drive”
******************

Victor waits outside the main terminal of Escobar Intl. Airport, and then is
greeted by his brother, Lance, who has flown in to pay a visit. Victor isn’t
too happy about his arrival – and by Lance’s attitude, you can see why. The
reunion is tense, as Victor reminds his brother about all the trouble he got
the pair into, but Lance says he has changed. Victor gives him a shot at being
with him in Vice City, and the pair then begins to ride off into the sunset...
until some angry Cholos vow to kill Victor for all the trouble he has caused
them.

You ride shotgun, and Lance drives. You need to kill every Cholo you possibly
can with a Micro-SMG before the Damage Meter fills, killing Victor and Lance
and failing the mission – and all to the soundtrack of Run D.M.C. You will
have to protect the Stinger until Little Haiti, where Lance drives it up a
ramp, destroying it in the yard on the other side. You then have to kill the
rest of the Cholos, making sure Lance doesn’t get killed, and then take him
to his fancy Downtown hotel.

Mission Passed!

You reopen Louise’s mission line.

LCW5. “Hose the Hoes”
**********************

When Victor buzzes Louise, she asks about his whorehouse, which apparently
has been set alight. Victor is surprised to hear this, and Louise then joins
him. Steal the Firetruck up the street, and quickly get to the Brothel.
You have to put out all the fires before the Girls Meter empties. Two cars
outside the Brothel will explode after a while, so knock them away to a safe
distance before doing anything else.

When all the fires are put out, Louise spots Marty’s cousin, who is
responsible for causing the fire. He will run onto a roof of the building
across the street and try to attack you with a Pistol, so it should be easy
to kill him.

Mission Passed!
$300

Lance’s mission line has been opened, and a man called Umberto Robina pages
you, offering work, but we have one more thing to deal with concerning Louise.

LCW6. “Robbing the Cradle”
***************************

When Louise gets a visit from Victor, she tells him about a predicament with
the Welfare. They dubbed her as an unfit mother, and threatened to take her
daughter away unless she starting putting out, and as an act of defense to her
daughter, she sent out some of “the guys” to kill their man. Victor is
disgusted that Louise has done this, and sets out to put a stop to it.

Head out to the Welfare Man’s car, and start damaging the car of the pursuers.
When they get out, kill them. You will then have to damage his vehicle in
order to discourage the Welfare Man out of his plans. He will flee after you
deal enough damage, saying she “was white trash, anyway”.

Mission Passed!
$300

This ends Louise’s mission line. It is time to pay a visit to...

>> CP5. Umberto Robina
***********************

Umberto is of Cuban descent, and is the boss of the local Cuban crime family
in Vice City. He struggles to keep it in his pants, wanting to screw every
woman in sight, and he has a very cocky attitude. He is obsessed with balls –
in the metaphorical sense – and only respects the men who are fearless in
everything they do. He also has a close relationship with his father, Alberto,
who runs a café in southern Little Havana. His missions mainly involve Victor
proving his worth and bringing the fight to his rivals, the Cholos.

UR1. “Nice Package”
********************

Victor and Umberto don’t exactly get off to the best start, when a joke has
Victor pointing a gun to his head, but he shrugs it off. Umberto declares that
he loves watching men proving their worth, but Victor wants to keep Umberto on
his side, seeing as he was supporting Marty for all the time he was in power.
Umberto is happy to help, just as long as Victor can prove he has “balls”.

In a slightly odd way, Umberto wants Victor to prove his worth by retrieving a
package and bringing it back to him. The catch? There are other men, Cuban
gangsters, who are also after it. You have to make it to the package in
Downtown, but when you get there, someone else will collect it. What results
is a street-level demolition derby. When you damage his vehicle enough, he
will get out, and chances are he’ll be killed by another speeding Cuban
vehicle. You will have to quickly get the package before anyone else does, and
counting that you don’t meet the same fate as the previous holder, drive it to
Viceport, where Umberto is waiting. It is a straight drive down the highway,
and you should be able to cope with the Cubans coming after you, and the
2-Star Wanted Rating you receive shouldn’t pose any problem either. When you
do deliver the package to Umberto, he “congratulates” Victor on a job well
done.

Mission Passed!
$750

UR2. “Balls”
*************

Victor joins Umberto as he tries to get into the panties of a woman from
Welfare. Umberto then discusses a problem he is having with Martinez. The
discussion then goes outside. It turns out that the Cholos are causing
problems in Little Havana, and Umberto wants Victor to take some of his boys
to deal with the Cholos.

Get into the Admiral across the street, and go after the Cholos. You have to
deal with them before the Havoc Meter reaches full. They will either be on
foot or in a vehicle, and your allies are well-armed. You will have to provide
a little bit of help, but it shouldn’t be too difficult. When all the Cholos
have been dealt with, take the guys back to Umberto’s house to finish up.

Mission Passed!
$800

UR3. “Papi Don’t Screech”
**************************

Umberto is a crying wreck when Victor arrives, arguing with his men. When
Victor asks what is wrong, one of Umberto’s henchmen explains that he took his
father, Alberto, to the fight at the Arena. However, on their way back, they
spotted Cholos driving over there. It is up to Victor to “rescue” Umberto’s
father.

Get in Umberto’s car and drive to the Stadium in Downtown to pick Alberto up.
He is unhappy about Victor’s punctuality, and needs to get back to his café to
open up. He hasn’t been late to open the shop for 20 years, so you need to get
there in 6 in-game hours. Alberto has a heart condition, and you cannot afford
to go too fast or cause any surprises. The Cholos will also have patrols
dotted around the streets, and will shoot on sight, causing him stress,
symbolized by the Stress Meter. Head directly south from where you are,
following the waterfront down to his café in Little Havana. This way, you
will barely run into any Cholos. When you get him back, he thanks Victor for
getting him back on time.

Mission Passed!
$1,000

UR4. “Havana Good Time”
************************

Victor is part of a ballsy rallying cry by Umberto, where his men are far from
disciplined. He praises Victor for the few things he has done for him, and
Umberto goes on to discuss the problem with the Cholos. He wants his men to
deal with them, and that’s what they do. And Victor is along for the ride,
too...

The plan is simple – Victor clears out the Cholos at their gun depot, the
Cubans collect the stash, and the Mexican gun-running business is finished,
and their reign of terror is suspended. Head to the depot in Little Haiti,
and kill all the Cholo guards outside of the place. The Cubans then arrive in
two green trucks, bringing a blow-up of Umberto “flippin’ the bird” in order
to add insult to injury. A Guns Meter is put onto the screen, and you need to
protect the Cubans from the Cholos as they load up. When they are done, you
are responsible for driving one of the vans back to Umberto’s place. You will
have to deal with some of the Cholos, but a good driver won’t have much of a
problem. When you get back, you witness the depot getting blown to pieces, and
Victor can now count on anything he wants or needs from Umberto.

Mission Passed!
$1,500

You also unlock the Cuban Style Outfit, and Umberto’s mission line has ended.
If you have taken over all of the Cholos’ Empire Sites, they will be
eradicated from Vice City. You won’t see another Cholo again, by the chances
of it.

>> CP6. Lance Vance
********************

A moronic name for a moronic man. Lance is Victor’s brother. He is also very
self-centered and his attitude does get him and Victor into trouble. He dreams
of being rich, and Victor’s new status in the city seems to be the perfect
opportunity. He is always looking for the next big score, and that can also
land the brothers into hot water. His missions include money, drugs, crime
lords, and at one point, all of the above. He has the longest line of
missions, stretching near to the end of the storyline.

LV2. “The Audition”
********************

When Lance finally finishes his phone call, Victor asks what it’s all about.
Lance is reluctant to tell him what has been organized, but he eventually
tells Victor that he’s “finally got them in”. He tells Victor about a “big
playa”, and he’s willing to pay them lots of money in exchange for small
favors. This “playa” is called Forbes, and he is expecting Lance to answer his
call to the Burger Bar nearby.

Get to King Knuts Burger Bar in less than one GTA hour. It shouldn’t be too
difficult, seeing as the bar is just down the street from Lance’s hotel. Lance
receives the phone call, and everything is running smoothly, until three men
hold up the bar. You have to leave the bar, so it may be easier to kill the
three robbers. The cops will think Victor and Lance were the stick-up artists,
giving you a 2-Star Wanted Level. You have 5 hours to get to Forbes’ car, so
quickly get rid of your Wanted Level from the Pay ‘n’ Spray in Little Haiti
and make your way to Viceport. Forbes’ car is in the Impound Yard, so you need
to take the dirt bike up the steps to the roof of the building, and complete
the Unique Jump onto the roof of the Impound Yard. Go down the steps to the
Impound Yard itself. You may find the mission easier if you take out all of
the guards on the way to Forbes’ car. You then need to make one final jump to
get out of the Impound Yard. Lance takes over from here, leaving Victor to his
own devices.

Mission Passed!
$750

You will unlock the Civil Asset Forfeiture Impound vehicle lists for boats and
vehicles. The Bulletproof Ventoso can be bought as an Unlockable outside King
Knuts in Downtown for $2,000. You also unlock Bryan Forbes’ mission line.

>> CP7. Bryan Forbes
*********************

This is the “big playa” that Lance is looking forward to working for. He
promises to make the Vance brothers rich, but he isn’t all he seems to be...

BF1. “Money for Nothing”
*************************

Victor is introduced to Bryan Forbes, and confirms that Victor will not be
dealing with drugs: instead, he will be playing decoy whilst he and Lance
steal the merchandise. Victor isn’t very confident about this little scheme,
but nevertheless, he goes along with it.

Pick up the Rumpo from the parking lot in Downtown, and then head to the
garage behind the Printworks in Little Haiti. The plan doesn’t seem so great,
as both vans are the wrong color, but one paint job later and it is rectified.
You need to get back in, and then drive south, away from Lance and Forbes. A
few moments after you leave, you get a 3-Star Wanted Level that you have to
make sure you keep. A Progress Meter shows up – you have to keep the cops on
you until it has been filled. It is advised you drive around Viceport until it
is full. When it is, head to a Pay ‘n’ Spray to lose your Wanted Level and to
complete the mission.

Mission Passed!
$1,500

Lance will page you, telling Victor to meet him at the Arena...

LV3. “Caught as an Act”
************************

Victor meets up with Forbes, who is beginning to speak like Lance, rather
annoyingly. When Lance does arrive, he pulls a gun on him. He exposes Forbes
as a cop, and isn’t thinking twice about blowing his brains out. Forbes
confesses to this, but says he isn’t going to bust the Vance brothers – it is
simply a matter of money. When Lance goes to shoot him, Forbes knocks his arm
back, punches him, and runs away. A car chase begins.

You have to chase Forbes down. When you ram him, the trunk flies open, filled
with cash, causing it to fly everywhere. This can slow you down, as
pedestrians will run into the road to get free money. You have to drag him out
of the car before the Cash Meter empties. Spin him out, trap him against a
wall, and quickly jack him. When this is done, the game resumes in a dark
room, with Forbes tied to a chair and a bag tied over his head. Lance says
they’ll be back, presumably to get some info on getting quick cash.

Mission Passed!
$750

You will reopen Forbes’ mission line in Little Haiti.

BF2. “Leap and Bound”
**********************

Forbes is pretty easy when it comes to getting information from him. He tells
Victor and Lance that a dealer is about to dock in Downtown to give out money
and merchandise. He will only meet alone, so it will be Victor’s job to be
guardian angel whilst Lance goes to pay the dealer a visit.

Head to the roof of the building on the same block as The Greasy Chopper biker
bar, to watch over Lance. All is well, until the dealer knocks Lance out cold
and drags him onto his speedboat. Jump down off the building, to see Lance
being dragged away, and race down the coastline to the large ship docked in
Viceport. You will have to make the Unique Jump onto the ship, and fight your
way inside. The Sharks will be the gang you are dealing with here.

Fight your way down to the balcony over the hull, where Lance is tied up.
Fight your way down to the hull, and kill Lance’s captors. Understandably,
the pair doesn’t trust Forbes and his information. You have to go back to the
balcony to collect the contraband, and then head back outside to fight your
way to the other two sets of contraband. Once you have collected the
contrabands, head back to shore and meet up with Lance. Once again, Lance
drives off, leaving Victor to find his own way back.

Mission Passed!
$1,500

BF3. “The Bum Deal”
********************

Lance tells Forbes that he knows about a major shipment about to roll into
Vice City, and he wants information. Forbes does give it up, telling Victor
and Lance to meet the contact at the White Stallionz Bar, which is in Little
Haiti.

When you make it to the bar, Victor and Lance are into a whole lot of
trouble – they’ve stumbled into a Biker Bar, and Bikers don’t like
African-Americans, especially in their joint. A fight will ensue. You have to
kill all the Bikers in the bar, and make it back to Forbes. When you get
there, he will try to escape on a Ventoso. Drive-by and kill him – Lance won’t
be happy with it, but it does solve a lot of problems. Drop Lance off back at
the hotel.

Mission Passed!

And obviously, Bryan Forbes’ mission line is over.

LV4. “Snitch Hitch”
********************

Victor interrupts Lance on the phone during his struggle with color schemes,
throwing it on the floor in anger. He is angry with Lance because of the stuff
they have gotten into, and when Lance starts acting like a kid, Victor begins
to choke him. Suddenly, the fight is broken up – by their mother, of all
people, with her new boyfriend, Javier. She vows to give up drugs, but the
brothers don’t believe a word they say. Lance tries to make an escape route by
saying they have to meet with “a friend” at Escobar Intl. Airport, and Victor
goes along with it. It turns out that he didn’t make it up – someone is
waiting at the Main Terminal, a dealer who is giving up his profession, and he
is carrying a file for a shipment coming into the city.

Head to the Main Terminal, and get there in less than 3 in-game hours. When
Victor and Lance meet the dealer, it turns out they were already too late –
he’s given the file away on accounts of “first come, first serve”. The dealer
reveals that the new owners of the file went over to Terminal C. Get there,
and kill everyone guarding the private jet. Lance will go in, whilst Victor
is confronted by Bikers, who were also turned away. Kill them quickly, and
then Lance will emerge with the file. Victor isn’t too happy that he had to
deal with those Bikers on his own.

Mission Passed!
$1,000

LV5. “From Zero to Hero”
*************************

Victor tells Lance that he doesn’t want to deal with drugs anymore, but Lance
wants to capitalize on a large shipment that they can claim for no charge.
Victor is adamant about his decision to get out of the drug game...until Lance
reveals the shipment is going to be stolen from, and belongs to, Jerry
Martinez. Understandably, seeing this as payback, Victor agrees to do it.

Drive Lance and your protection down to the Little Haiti Dockyard, next to the
Junkyard. Head around the corner, protecting Lance and killing all the guards
here. When you are done, Martinez will fly over, and you have to get in the
Barracks OL to follow Lance. Make sure you keep the Damage Meter down. Your
pursuers shouldn’t be any trouble in terms of driving smoothly, seeing as they
are only driving sedans. You have to follow Lance to the bridge over to Ocean
Beach from Little Havana. Martinez will fly over, and will try to blow you up
on your way over the bridge. Just dodge the blasts by staying on one side of
the bridge, and then dodging the blasts, heading to the other side. Martinez
will be scared off by the VCPD, but you are left with a 4-Star Wanted Level.
It shouldn’t be too hard, however, to make it to Lance’s new place on the
southern tip of the East Island. He will declare that he and Victor are rich,
despite not having sold the drugs yet.

Mission Passed!
$3,000

You have unlocked the East Island. You also have access to two Unlockables –
the Splitz-6 ATV at The Compound Safehouse for $6,000; and the Squallo on the
jetty behind The Clymenus Suite Safehouse in Vice Point for $4,000. The
Clymenus Suite Safehouse has also been unlocked.

******************************************************************************

16.	 The East Side

With the hurricane threat declared over via radio, we can now take a tour of
Eastern Vice City, also known as Vice City Beach. In the north is Vice Point,
a mainly commercial area and home to the North Point Mall. Prawn Island is a
little slice of Hollywood, with a Film Studio, and also home to the infamous
Mendez Brothers, leaders of the most powerful cartel in Vice City. Washington
Beach is in central Vice City Beach, and mainly serves as the home to the
VCPD. Ocean Beach is the most popular resort, littered with hotels and the
like. The actual beach runs down the east coast of Vice City, stretching from
the top of Vice Point, all the way to the city’s biggest landmark, the Ocean
Beach Lighthouse.

With the introduction of the East Side comes the opportunity to drive boats
and fly aircraft, and opens up most of the city in terms of 100% completion.

On the dock of your new safehouse is an Unlockable for the Skimmer aquaplane,
which will cost you $4,500. And on the small helipad is the opportunity to
buy a Little Willie, a gyrocopter/air-gunship, which will cost you $5,000.

------------------------------------------------------------------------------

17.	 Main Story Missions – East Side

With a drugs shipment on their hands, it’s time to delve back into Lance and
Victor’s lives at this point.

LV6. “Brawn of the Dead”
*************************

Lance shows off his new, dark-blue pastel suit whilst Victor is on the phone
to Martinez to gloat. Unfortunately, Martinez drops a bombshell on the pair –
it turns out the true owners of the coke were the Mendez Brothers, who are not
to be fucked with, and Martinez was just looking after it. Martinez plans to
turn states, leaving Victor and Lance to be subject to the Mendez brothers’
wrath. Victor is understandably pissed off with Lance.

But Lance has a plan – they sell the coke, pay people off and stock up to
bring the fight to the Mendez Cartel. You have to drive up to the North Point
Mall in less than 6 hours, where a buyer is waiting. He is known as “Spitz”, a
B-grade movie director. He just needs a favor – he is one stuntman short for
his movie shoot, and Victor is roped into it.

Your first shoot involves a booth, a Shotgun, and a lot of zombies (well,
actors). You need to fill the Gore Meter by shooting zombies, and keep it from
emptying until the timer runs out. The Meter will empty faster the closer the
zombies get. This is simple, as long as you keep switching targets quickly.
When the 1-minute timer has run down, you are brought into the second, and
final, scene.

Using a Katana, you have to keep the zombies out of the Vinyl Countdown Record
Store for 90 seconds. This is also pretty simple. When you have completed the
scene, Lance is glad to reach an agreement with Spitz, and now the brothers
have to head back to Ocean Beach to pick up the shipment. However, the product
has been taken – Lance blames his mother, and begins to plot how to solve
their new predicament. He wants to resolve the problem with the Mendez
Brothers by mean of talking, but Victor thinks it's a very bad idea.

Mission Passed!
$850

You will be paged twice – one by Spitz, who advises Victor to visit Reni
Wassulmaier, opening up his missions, and another one by Lance. You also
unlock the Pastel Suit Outfit.

LV7. “Blitzkrieg”
******************

Victor asks why Lance paged him, and Lance answers that he can solve their
problem. Apparently, the Mendez Brothers don’t want the pair dead anymore.
Lance says that everything is fine, but then the phone rings. The Mendez
Brothers have called war on the Vance Brothers, and are attacking the Empires
under Victor's control. Although it is his fault, Lance gets sick of being
blamed for the situation, and drives off by himself.

You will have to go to your nearest Empire Site to protect Lance. The Mendez
Cartel will come from all directions, and it is your job to kill them. After a
solid minute-or-so of murdering, Victor declares success, but on a surprising
note, Lance correctly points out all their other business sustained a beating.

Mission Passed!
$500

You will be paged by the Mendez Brothers, who believe they have “mutual
interests” with Victor. This opens up their missions.

>> CP9. The Mendez Brothers
****************************

These two brothers are the most powerful crime lords, arguably, in Florida.
Armando is the outspoken one – he likes nothing better than violence, and has
a very loud mouth, but knows what he is talking about. Diego is the tactician.
He is a fan of philosophy, and limited to the odd grunt or the occasional
Spanish phrase.

To the public, they are philanthropists with their own high-rise building in
Downtown, but hide their Cartel from the public eye, only experienced by those
who are unfortunate enough to feel their wrath. Their missions have Victor
having to pull out his best moves to keep him from being fed to the dogs.

TMB1. “The Mugshot Longshot”
*****************************

Lance and Victor sit down with the infamous pair, but are far from sitting
comfortably. Armando gives the brothers a choice – either they get killed, or
this band of brothers works together...and then asks who ripped off him and
Diego. Working quickly, Lance makes up that it was Martinez who ripped them off.
A problem still remains – they need proof. Lance has it all figured out on how
to prove it, involving taking pictures of him with the Feds as he turns states,
and using Forbes’ I.D. to create a fake alias.

Head to the VCPD headquarters in Washington Beach, where Martinez is meeting
up with the FBI. You have to use a camera and get a clear picture of Martinez
with the federal agent without getting too close. Zoom in and get a clear
picture with both of the pair in it, and when it is done correctly, Martinez
is driven off. Keep your distance, and follow them down to the Marina in Ocean
Beach. You have to get another picture of Martinez with the Fed on the boat.
Once again, they will sail off when you get the right picture. Martinez spots
Victor, but doesn’t know it is him. You are given a 4-Star Wanted Level for
your troubles. Lose it at the nearest Pay ‘n’ Spray and meet up with Lance at
the Printworks in Little Haiti.

The work is done – Lance can take the fake I.D. of “D.E.A. Agent Martinez” and
the pictures of him turning states evidence. For once, Lance has actually
rectified a problem by himself, with a little help.

Mission Passed!

TMB2. “Hostile Takeover”
*************************

Armando welcomes Victor back into his home, and jokes about his profession
with Victor. The pair starts talking about trust, and Armando praises Victor’s
honesty, earning a promotion in the process. We soon get down to business,
though – there’s a place in Vice Point that has been ripping the Mendez
brothers off for years, apparently, and it is Victor’s job to put them out of
business. Victor doesn’t want to, but he hasn’t got a choice.

Head to the place, which is an Empire Site controlled by the Bikers, and take
out all of the Bikers that are protecting it. This Empire Site would not be 
able to be taken over before this mission, so if you done everything with the
Empire Sites beforehand, this will be Empire Site #30. When you have killed
all the Bikers, the rest of them will flee north. Get on one of the parked
Biker Angels, and pick them off. When this is done, the mission is complete.

Mission Passed!
$1,000

This Empire Site will belong to you as a Medium Venture Drug Den. This brings
me onto...

------------------------------------------------------------------------------

18.	 The Vance Criminal Empire – Part Two

We now come onto the second and final part of The Vance Criminal Empire. When
you take over a Drug Den, Smuggling Ring, or Robbery Safehouse from any of
these gangs, they will be available for building. Here is the individual cost
for construction:

>> Drug Den
Small-Time: $4,500
Medium Venture: $8,900
High Roller*: $13,300

>> Smuggling Ring
Small-Time: $5,000
Medium Venture: $9,900
High Roller*: $14,800

>> Robbery Safehouse
Small-Time: $6,000
Medium Venture: $11,900
High Roller*: $17,800

*Building your first High Roller venture of these businesses unlocks the
Tracksuit, Smuggler and Hood Outfit respectively.

VCE10. Empire Oddjobs – Part Two
*********************************

With three new businesses available, it’s time to finish off these
Reputation Missions.

EOJ4. “Trafficking”
********************

There are six missions you need to complete in order to fulfill 100% Completion.
They are as follows:

>> Mission 1 – Cut a Deal - $1,300 Reward, “Dealer” Title Awarded: 
You are buying drugs. Get to the deal in the arranged time to initiate the
deal. You can then take the merchandise back to the Drug Den.

>> Mission 2 – Raw Deal - $1,800 Reward: 
You are selling drugs to low-life customers. Get to the deal in the arranged
time, with the designated vehicle, to initiate the deal. You are ambushed,
so kill the targets and bring the merchandise back to the Drug Den.

>> Mission 3 – High-Jinxed - $2,200 Reward: 
You are buying drugs. Get to the deal in the arranged time to initiate the
deal. When it is over, it turns out the D.E.A. were monitoring the deal, and
so they ambush it. Get the merchandise back to the Drug Den whilst dealing
with a 3-Star Wanted Level.

>> Mission 4 – The Ringer - $2,400 Reward: 
You are buying drugs. Get to the deal in the arranged time to initiate the
deal. You find out that the dealers sold you fake drugs; so, kill the dealers,
reclaim your money and head back to the Drug Den.

>> Mission 5 – Rival Gang - $2,300 Reward: 
You are selling drugs to low-life customers. Get to the deal in the arranged
time, with the designated vehicle, to initiate the deal. You are ambushed by a
rival gang; so, get out of there quickly, and fend off your attackers on the
way back to the Drug Den.

>> Mission 6 – Offshore Score – $2,200 Reward, “Smack Daddy” Title Awarded: 
You are selling drugs to customers who arranged the deal out at sea. Get into
the boat with the merchandise, and get to the deal in the arranged time. Get
back to the jetty to complete the mission.

EOJ5. “Smuggling”
*****************

There are six missions to complete. Your reward depends on how much smuggled
merchandise is left upon delivery to the Smuggling Ring multiplied by $200.
So, if you brought 14 packages back, your reward would be $2,800.

There are three types of mission in Smuggling:

>> “The Drop” 
You have to get in the designated boat and collect the packages the helicopter
drops. You have to collect a specific number of packages in one minute. The
timer is given a 3-second time bonus for every package you pick up. You then
have to drive a Delivery Truck back to the Smuggling Ring, either with or
without a Wanted Level. The VCPD can harm your reward, especially at higher
levels.

>> “Supply and Demand”
It has the same principles as “The Drop”, but with some differences. You are
given 5 seconds instead of 3 seconds when you collect a package, and two
helicopters will drop merchandise. Two other boats will challenge you as
well.

>> “Wave Goodbye”
This serves as the final Smuggling mission. You have to collect twenty
packages, each giving you a time bonus of 6 seconds, and rival boats will
begin to attack you. Otherwise, it is the same principle as the other two
types of mission.

Complete the first mission to earn the title “Mule”.
Complete all six missions to earn the title “Pirate Captain”.

EOJ6. “Robbery”
****************

This got me worked up. This is one of the hardest things you’ll ever do in the
game, and you may want to stock up on weapons, armor, and do some side
missions to improve your Health and Armor levels to give you more of a
fighting chance. There are six missions you have to complete:

>> Missions 1, 3, 5 and 6 – The Briefcase Courier
Mission 1 Reward - $1,600, “Larcenist” Title Awarded
Mission 3 Reward - $3,100
Mission 5 Reward - $4,100
Mission 6 Reward - $5,500, “Heist Meister” Title Awarded

You are to ambush a courier and take his briefcase before he reaches his
destination. You cannot destroy his vehicle with him on it, and he will have
protection. The gang gets increasingly tougher, and it can become next-to-
impossible to complete. When you have the briefcase, fend off the gang’s
attempts to stop you, and make your way back to the Robbery Safehouse.

>> Missions 2 and 4 – The Money Truck
Mission 2 Reward - $2,400
Mission 4 Reward - $4,100

You have to hijack a Securicar before it reaches its destination, and bring it
back to the Robbery Safehouse. You cannot spin the truck out, and you are to
deal with a 2-Star Wanted Level and backup. The backup will be better armed on
Mission 4. You need to cause enough damage to the Securicar to have the guards
flee, and then you have to get back to the Robbery Safehouse.

VCE11. Completion of All Oddjobs
*********************************

You’ll be glad to hear that there is a reward for completing all six Empire
Oddjobs. You will unlock the Smart Suit Outfit, which is basically a
light-blue pastel suit, exactly the same suit as Lance's. If you don’t really
like it, just count it towards 100% Completion.

VCE12. Beware of the Sharks
****************************

Just before you plan on taking over all of the Empire Sites, the Sharks gang
is an enemy to be wary of. When you openly attack a gang by taking over their
Empire Sites, they will occasionally send out thugs to try and kill you.
Whereas it is simple to deal with the Cholos and Bikers, these guys can
actually shoot you dead on the street as you mind your own business. They will
come with SMGs and AK47s, which in the hands of a group of four in a Sharks
Rancher SUV can cause significant damage. You will hear them coming, so keep
an eye/ear open for them, and stop them dead when you can. Trust me, they
did not get their own chapter in my guide for nothing.

VCE13. Finishing Up
********************

Now that we have access to all Empires, it’s time to put a strategy into
taking over the city.

Step 1 – Buy any Empire Site up for sale. Keep an eye out for any that come up
on the market at all times.

Step 2 – Take over the rest of the Bikers’ Empire Sites. They will pose little
problem compared to the Sharks. It will also end their reign of attacks.

Step 3 – Build a Drug Den, Smuggling Ring and Robbery Safehouse to complete
the last of the Empire Oddjobs.

Step 4 – Begin to take over the Sharks’ Empire Sites. Ignore any attacks they
make on your businesses – this will save time. If one of your Empire Sites
ends up on the market, quickly buy it back. Also be wary of their street-level
hit squads I mentioned in the last chapter.

Step 5 – After taking over all 30 Empire Sites, repair any of your damaged
Empire Sites to full working order. Owning all 30 Empire Sites is required
for 100% Completion, and makes the vehicles outside your Empire Sites
bulletproof. What’s more, you won’t be dealing with any gangs anymore.

Step 6 – If you haven’t earned all the Outfits from building High Roller
businesses, do so for the Outfits you require in order to fulfill a 100%
Completion requirement.

VCE14. Earning Maximum Payout
******************************

As I found out during my playthrough, the maximum payout you can receive from
your Cash per Day stands at an impressive $126,000. Here’s how you go about
receiving that amount of cash:

>> Complete all the Reputation Missions.
>> Own all 30 Empire Sites.
>> When you own all 30 Sites, convert them into High Roller Robbery
Safehouses. They cost $17,800 to build, meaning that building 30 will cost you
$534,000, but your pay days will reimburse you in under a in-game week.

You will now be earning lots of money just by seeing it through until 4PM
every day. You won't encounter money problems anymore.

------------------------------------------------------------------------------

19.	 Main Story Missions – The Final Stretch

OK, no more breaks from the story from now on. It is time to see this through
to the end.

TMB3. “Unfriendly Competition”
*******************************

Victor is on his own with Diego, looking for Armando. Eventually, Diego shouts
his brother into the room. Armando tells Victor about the conversations the
brothers have (surprising, since Diego is effectively mute). Victor and
Armando reach another agreement on the state of life, and so small-talk
evolves into business. Armando speaks of some “crooks” that are trafficking
drugs into the country via Vice City. He does not like this, labeling it
“plagiarism”, and he wants Victor to deal with the men who are responsible for
the competition the Mendez Cartel face.

The first drugs-runner is located at his luxury home in Vice Point. He has a
small amount of protection, so use your best gun to take out him and his
bodyguards. When you are done, you have to head to the Standing Vice Point
Hotel several blocks away to kill the second drugs-runner. Victor will try to
silence him then and there, but instead is faced with his female bodyguards.
This is what makes this mission hard, so here’s how to make it easier.

Make your way to the diving board, killing those on and near it. Using a
long-ranged assault rifle, such as an AK47, for this mission will allow you to
pick off the girls, whilst making you a hard target to hit. Just have a good
amount of Health and Armor for the next part of the mission.

With all the bodyguards picked off, the drugs-runner will try to make his
getaway on his Quad Bike. You will have to get on a Quad Bike, chase after
him, dodging hs Grenades and empty the Dealer Health Bar to kill the dealer.

Mission Passed!
$1,300

A Purchase Icon will be at the beachside of the Standing Vice Point Hotel for
a Quad Bike, which will set you back $3,000.

TMB4. “High Wire”
******************

Armando “greets” Victor with bad news – the VCPD has confiscated merchandise
apparently belonging to Victor, and the Mendez Brothers decided to pin it on
him to get them out of trouble. What this means is Victor has been forced, yet
again, to retrieve this merchandise for the Mendez Cartel, or he and Lance may
face a long stay in the big house.

You have to steal the merchandise from the Impound Yard before it reaches the
precinct in Little Havana. This can become a hard mission, and if you
struggle, you can’t do much about it, apart from training your piloting skills
or getting lucky. Pick up the helicopter from the Junkyard, which has been
fitted with a magnet to pick up the merchandise. The first container crate
shouldn’t be too hard – it is stationary inside the Impound Yard. Just be
careful not to ram into any buildings. Drop off the container crate at the
cargo bay at Escobar Intl. Airport.

The next one is tricky – the second container is loaded on the back of a
truck, heading from the Impound Yard to the precinct. You need to pick it up
off the back of the truck. If you have good piloting skills, this should be
easier to do. If you don’t, you may want to get to grips with learning how to
fly precisely in tight places. Hover over the truck, match its speed, and then
you can swipe the container crate off the back of the truck and fly it to the
cargo bay.

But the hardest is yet to come – the man you are working with is being
attacked by Bikers, and you need to rescue him before the Damage Meter fills,
killing your ally, and failing the mission. You have to pick him up with the
magnet, which can be tricky. Note that he takes the same route every time on
your run-throughs on the mission, so you may have to get to this point a few
times before you pull it off. When you do pick him up, drop him off at the
multi-level parking lot in nearby Ocean Beach to complete the mission.

Mission Passed!
$1,500

This ends the Mendez Brothers’ mission line for now.

LV8. “Turn On, Tune In, Bug Out”
*********************************

Victor finds Lance, who is acting very strange, trying to keep Victor quiet.
When Victor doesn’t understand, he goes postal, blurting out the fact that all
of their properties have been bugged by the D.E.A. Lance, once again, has a
solution for this – the bugs are transmitted over a long range, so the D.E.A.
will be using antennae on the roofs of the VCPD precincts around Vice City.
You need to destroy the antennae to knock out the signal, so Lance and Victor
can keep their freedom a little while longer.

Head to the AmmuNation nearby, and pick up the Rocket Launcher for free –
otherwise, it will cost $9,000. You have to knock out the signal from three of
the VCPD’s precincts before the Evidence Meter reaches full. When you knock
out more antennae, it will lessen the rate of increase on the Evidence Meter,
meaning the faster you get to the first antenna, the more time you have to
knock out the others. When you knock out the antennae on the headquarters in
Washington Beach, you will get a 2-Star Wanted Level. The VCPD Maverick should
be parked on the helipad, so fight your way to the helipad and get into it.
Head to the VCPD precinct in Little Havana to knock out the antennae there,
gaining a 4-Star Wanted Level, and the last antennae on the Downtown VCPD
precinct. You will have a 5-Star Wanted Level, so get onto street level, take
the PCJ 600 parked near the steps down to street level, and race to the Pay
‘n’ Spray in Little Haiti.

Mission Passed!
$300

>> CP10. Reni Wassulmaier
**************************

There are many things wrong with this character. Currently male, Reni is
somewhat of a gender-bender, and acts very oddly in front of people. He has a
lust for cocaine, fuelling inspiration for his job as a director. And as far
as I can tell, he hails from one of the German-speaking European countries.
He has many contacts involved in the “snow business”, which provides Victor
an opportunity to have merchandise taken off his hands.

RW1. “Accidents Will Happen”
*****************************

Victor is greeted by the eccentric Reni, and even earns an unwanted sexual
advance from him, along with "long-suffering" counterpart, Frankie. Victor
says he’s here on account of Spitz, and then talk turns to coke. Frankie
interrupts Reni, trying to “flirt” with Victor, telling him that the stuntman
for his latest shoot has quit for reasons bordering on sexual harassment.
Reni begs Victor to help him, and he somewhat reluctant to help him.

If Victor helps Reni broadcast “a metaphor for the calamities of life”, he
will be introduced to some “users” to help him offload his merchandise. Get in
the Infernus and head to the start of the stunt scene. When you begin, you
have to keep the Action Meter high, and prevent the timer from running out. To
keep the Action Meter up, you need to hit the marked stunt cars, and you need
to advance through the checkpoints quickly to gain more time. For an
experienced gamer, it shouldn’t be too hard. Line up for the final stunt
through the glass pane of the building to complete the run.

Mission Passed!
$850

RW2. “The Colonel’s Coke”
**************************

Victor interrupts a, shall we say, intimate moment between Frankie and Reni,
in which Frankie has been fired. He advances on Victor yet again, but Victor
manages to steer clear of it. Reni soon says he needs help, involving a man
named Gonzalez, and a lot of cocaine.

Head to the meeting point at the jetty in Downtown. You are covering Gonzalez
in the air with a Sea Sparrow, basically an air gunship that can float on
water, whilst he gets his boss’s coke to a safe place. Two of Gonzalez’s men
will cover him with you in the Sea Sparrow, so you just have to concentrate on
flying within range of your enemies. It should be easy to keep the attackers
off of Gonzalez, who has a Damage Meter to show how much he has sustained. The
boats will be tougher, but not by much. When you near Viceport, you will have
to fight off a helicopter, and that too is not difficult. It should be easy to
help Gonzalez get to Viceport in one piece.

Mission Passed!
$850

RW3. “Kill Phil”
*****************

Victor walks in and meets one of Reni’s clients, an Englishman named Barry –
voiced by Timothy Spall, who is a famous actor in England – and Reni gets down
to a favor. Barry has an A-List client that needs driving around the city for
his latest music tour, but there is a catch. He was “given” the grand sum of
£3,000,000 by someone, but now they want the money back, or else his client
gets iced. Victor agrees to do it.

Pick up the bulletproof Stretch from Vice Point, and then head near the bridge
into Starfish Island, to see the client fly in. Unbelievably, it is the one
and only Phil Collins, voiced by the man himself. He isn’t met by the greatest
welcoming Vice City has to offer – instead, Giorgio Forelli, the man that
Barry apparently owes money to, has his goons try to kill him. He is
unscathed, and now you need to get Phil to the Marina Sands Hotel in Ocean
Beach. The goons cannot damage the Stretch with gunfire, seeing as it’s
bulletproof, but they can spin you out, ram into you, and take chunks off of
your Health and/or Armor. When you drop the pair off, they begin arguing about
what happened on his arrival, but that won’t be left for Victor to hear.

Mission Passed!
$1,000

You can buy your own bulletproof Stretch from Sunshine Autos for $3,000. You
also unlock Gonzalez’s missions.

RW4. “Say Cheese”
******************

Victor visits Reni to see if he actually has any contacts that could buy his
merchandise, but is told that it has been quiet thus far. Victor gets
frustrated, and then Reni starts getting some pretty nutty ideas for a movie.
Before he knows it, Victor is doing another stunt sequence to make money
instead of selling his product.

You have to get onto the Jetski, and navigate the course, having five seconds
added on to your timer for every checkpoint passed. You have to stay on the
Jetski until you reach Ocean Beach, having to switch to a PCJ 600. The only
problem you may have is going through the bushes at the Hospital and down onto 
he streets of Ocean Beach. The course finishes northeast of the AmmuNation in
Ocean Beach.

Mission Passed!
$850

That is the end of Reni’s mission line...for now. You also unlock the
“Watersports” side mission.

>> CP11. Gonzalez
******************

Gonzalez is an employee of Colonel Juan Garcia Cortez, who you may remember
from “Grand Theft Auto: Vice City”. His job is to help Colonel Cortez earn
money and gain favors in the US in order to help his campaign with troubles in
Latin American. Gonzalez, however, is a greedy man, and cuts parts of his
boss’s shipments in order to earn a little money on the side. You will be
earning his trust and then helping him shift merchandise for the time being.

GZ1. “Home’s on the Range”
***************************

Victor meets Gonzalez at the Driving Range inside Leaf Links Golf Club,
offering him a flavorful proposition – he has tied one of his men, Jesus, who
has betrayed him, to a buoy wired with explosives. If Victor hits the buoy
first, he will be offered more work.

You have to set your power and accuracy by pressing the X button. Your sweet
spot is the green zone, and if you get it right, you will hit Jesus and the
mission will be successful. You have several opportunities before Gonzalez
will hit him. If he does, the mission results in failure. This is simple for
the experienced gamer. When Victor is successful, Gonzalez says he will be in
touch.

Mission Passed!
$1,000

You also unlock the “Swinger’s Club” side mission. You are also paged by
Lance, saying that Martinez has come out of witness protection, opening up his
mission line again.

GZ2. “Purple Haze”
*******************

Victor meets again with Gonzalez at the poolside of Ducum Inn, Vice Point. He
tells Victor that he has a deal on the side that Victor needs to appropriate,
which turns out to be cut from Colonel Cortez’s merchandise. Victor couldn’t
care any less about this, and so he goes about this business.

Pick up the drugs from Gonzalez’s lockup in Ocean Beach, and then drive to the
deal in the back alleys of Washington Beach. Victor is ambushed, knocked out
when a truck rams into the front of the van. The assailants are pretty annoyed
that they hit the truck too hard, but soon decide to get the drugs to Starfish
Island, where a party will be getting in full swing.

Victor soon wakes up, high from inhaling the coke when he was knocked out. You
need to get to the payphone to call Gonzalez, where Victor will tell Gonzalez
that the drugs have been stolen. He orders Victor to get the drugs back from
them quickly, where a buyer might still be interested. You have 4 minutes to
get the drugs back to Gonzalez. This is made difficult by the screen
simulating Victor’s condition, as the screen will bob, weave, speed up and
slow down. Get to the party and kill the guys who stole the drugs. You are
given a 2-Star Wanted Level. You then have to contend with VCPD all the way
back to Gonzalez’s lockup. He will thank Victor for getting the merchandise
back, but he thinks it is not a good idea to continue working together.

Mission Passed!
$1,000

And the end of Gonzalez’s mission line for the time being.

RW5. “Kill Phil: Part Two”
***************************

Victor meets with Barry, Phil and Reni, where Reni tries to flirt with Phil.
He is more worried about his safety under Barry, however, and struggles to
believe his calls for calm. When Victor arrives, Barry tries to reassure Phil
that he will be fine, but when that doesn’t work, he orders Victor to check
over the Hyman Memorial Stadium, where Phil will be playing, to make sure
everything is running smoothly.

You have 5 minutes to clear out the stadium before Phil arrives for his sound
check. Upon entering, you encounter light resistance, so be quick about taking
them out. Use the BMX to get to the locations around the stadium quickly. At
most points, you are ambushed by a small group of hitmen. You should only find
the stage area difficult, but only because of navigating it. The second-to-
last location is empty, but when you kill the final hitman at the last
location, he drops a keycard. Take it, and head to the elevator. You will
find a bomb, and many, many hitmen. Use the pillars as cover and pick off the
hitmen. When they are dead, Victor is placed back outside, warning Barry and
Phil of what he’s discovered. Hopefully, they take his advice to heart.

Mission Passed!
$1,500

Reni will page you, telling Victor about Ricardo Diaz, opening up his
missions.

LV9. “Taking the Fall”
***********************

Lance “Tulips in Thailand” finishes his phone call when Victor comes in. He
was on the phone to an “accountant”, who is helping the brothers clean their
money. Lance soon tells Victor something that is worrying him – someone has
been taking cuts of their merchandise stashed in the city, and he’s promised
the Mendez Brothers that this crisis will be dealt with. Victor is sick of
problems piling up on him, and he is soon talking about Louise. He thinks that
he has something with her, but they never get time to see each other. Lance
begins to be empathetic with Victor, before he snaps out of it, and the
brothers are soon dealing with business.

Lance thinks that the Bikers are responsible for the theft of the merchandise.
You are piloting Lance in the Maverick, looking for Bikers to attack, and you
are given a Balance Meter. This is based on the tilt of your helicopter, and
affects Lance’s shooting. When the Balance Meter is full, Lance will shoot at
his most accurate. When it begins to empty, he will be unable to shoot
properly, and near empty, not at all. You have to match keeping up with the
Bikers with Lance’s balance for the best outcome. The first group of Bikers
can be found on Starfish Island, and if you are able to swoop down fast and
with Lance balanced, you shouldn’t really have a problem with this group. When
they are dead, you need to head to the Moist Palms Hotel, which is currently
under construction, where there is a group of bikers on the roof. Lance will
pick them off, and when he does, the chopper gets shot down. Lance and Victor
are separated – Lance could be dead for all Victor knows, but he needs to
fight his way into the site from the construction yard to attempt a rescue.

You need to get up the scaffolding lining the west side of the hotel, and the
ramp onto it is to the south. You have to kill all the Bikers as you go, and
then head into this part of the site to find Lance. He is unscathed, and rides
off on one of the Biker Angels.

Mission Passed!
$300

The Mendez Brothers will page you, concerning the missing merchandise.

LV10. “White Lies”
*******************

Victor arrives at Lance’s apartment, and he’s blasting music louder than half
the nightclubs in the city. He turns the music off, and soon learns where the
coke has been – up Lance’s nose. He’s responsible for ripping off the Mendez
Brothers by siphoning their merchandise. Victor is then shocked to see Louise
coming out of the spare room. She’s been freebasing with Lance as well, making
things a whole lot worse for Victor. They begin to row, and eventually, she
walks out, not wanting to see Victor again. Another argument ensues between
the brothers, and he runs off. He is about to drop him and Victor right into a
whole lot of shit by giving his personal stashes away.

You have to use the Bover ’64 hovercraft to collect the packages dropped in
Lance’s helicopter. The mission is made difficult by the crappy steering of
the hovercraft, but use first person mode if you have any difficulties. If you
miss too many packages, or lose Lance, the mission is failed. You have to
collect the Packages until the Meter for it has been fulfilled. Just keep an
eye for Lance dropping a package, and then collect it, and repeat. It sounds
simple, but it honestly is not. The mission is completed when the Package
Meter is full.

Mission Passed!
$1,500

You can buy a Bover ’64 from The Clymenus Suite for $4,500 if you want to.
Martinez will page you, announcing his return to Vice City, and even threatens
Louise.

LV11. “Where It Hurts Most”
****************************

Victor visits Lance, laid out on the couch and nursing his comedown from the
coke. When he forgets what he done, Victor reminds him, but is interrupted by
the phone. Louise is on the other line, and says to him that Martinez’s thugs
have followed her to the King Knuts Burger Bar in Little Haiti. Despite their
differences, Victor has no other choice but to help her out.

When you get to the burger bar, you see three of Martinez’s goons driving
away, one with Louise in it, shouting for help. You have to check out three
places in Downtown where each vehicle is located to find Louise before she
dies. Leave the goons at the Hyman Condo until last – she will be located at
the last place you check every time, and the Hyman Condo is the closest to
the hospital in Downtown. When you get in the last car with Louise in it, you
have to get her to the hospital before she “expires”. You will need to do this
for time and fewer run-ins with the VCPD. When you get her to the hospital,
the mission ends on a solemn note.

Mission Passed!
$500

An angered Martinez will send yet another buzz to Victor.

>> CP12. Ricardo Diaz
**********************

Mr. Diaz serves as the most prolific drug baron in Vice City and the largest
rival to the Mendez Brothers. He owns the largest mansion on Starfish Island;
and as comes natural to any bigshot criminal, he wants to crush his
competition and be top dog in the city. His missions involve drugs and the
elimination of his competition.

RD1. “Steal the Deal”
**********************

Victor finds Diaz sorting out piles of cash, and is greeted by him. He hears
that Victor is associated with the Mendez Cartel, but Victor tells him that
it’s more of business than friendship. Diaz tells him to cheer up, showing off
what his empire has earned him, but Victor tells him straight that he doesn’t
want anything to do with drugs anymore. Lance walks in, known to Diaz as the
alias of Quentin, and unfortunately for Victor, they both get along with a
childish attitude to things. Soon, Diaz talks about Gonzalez, who hasn’t
learnt about his rules – apparently, the Diaz Law states you have to pay him
to move around merchandise – and as an act of revenge, he wants the Vance
brothers to steal the stuff he has in the city that is located offshore.

Lance has a plan, which isn’t surprising, to spot one of Gonzalez’s men
enjoying their time in Vice City. You have to stakeout the Strip Club in Ocean
Beach. When you do, Victor and Lance strike gold by finding one of his men.
Keeping your distance, you have to follow him right to the merchandise. You
will have to tail him until Vice Point, where he parks up and gets in a
Jetski. Once again, keep your distance until you get to the waterhouses in the
southern waters of Vice City. You should kill any sentries that get in your
way to the boat, and when you get into it, drop it off back at Diaz’s mansion.

Mission Passed!
$1,500

RD2. “The Exchange”
********************

When Victor arrives, Diaz is sampling some of the coke that he has had cut. He
is pleased to see Victor, and after being disgusted by some merchandise that’s
been cut too much, he talks about a deal he has going on. The coke Lance and
Victor stole amounts to a very heavy 200 kilos, and Diaz is trading it with
the D.E.A. in exchange for better weaponry. After having the merchandise cut
just right, Diaz orders his men to pack it up and get the deal done.

Get in the van, parked outside Diaz’s mansion, and head to the meeting point,
which is the parking lot behind Lance’s hotel suite in Downtown. As Victor and
Diaz’s men get prepared for the deal, a sniper shot sounds, killing one of the
men. You have to clear out everyone around the parking lot trying to shoot you
before the Timer Bar runs down to zero. As you will find out during this
scenario, it is Gonzalez’s men. Pick up the Sniper Rifle, or use you own if
you have one, and pick off Gonzalez’s men. Use any parked vehicles to get a
good vantage point. Upon clearing out all of the snipers, the D.E.A. arrives,
and the deal is completed without any other worries. Get into the Flatbed, and
head back to Diaz’s mansion. Gonzalez’s men will still come after you, and for
a truck, it can be shredded quickly. It will take a good drive to make it to
the bridge to Starfish Island, where a blockade will be located, but it will
gain a lot of speed going down the highway. When you finally make it back to
the mansion, put the Flatbed into the garage to complete the mission.

Mission Passed!
$1,750

You receive a message from Gonzalez, opening his mission line for one final
time...

GZ3. “Farewell to Arms”
************************

Victor arrives at a very fierce meeting between Diaz and Gonzalez. He orders
Gonzalez to go with the guns earned from “The Exchange” back to Colonel
Cortez, and to inform him of any more of his merchandise he brings into the
city – he “belongs” to Diaz now. Victor is then ordered to protect Gonzalez on
his way to the airport, where he is flying back to his boss.

You are in a chopper, using an M249 to protect Gonzalez. You have to protect
him from the Sharks, who will try to kill him. Do not let the Damage Meter
reach full, otherwise you fail the mission. If you’re a decent shot, it
shouldn’t be too difficult with the powerful M249 to fend off the Sharks, who
will flood in with their Rancher gang vehicles. Gonzalez will go out of
Starfish Island, into Little Havana, where he will stall, leaving him
vulnerable. He will begin driving again and make his way towards a roadblock
near Bayshore Avenue. Destroy it, and fight off the Sharks to the gates of
Escobar Intl. Airport, diverting security of course.

When Gonzalez arrives at the Airport, you have to help Gonzalez’s guys protect
the airfield from the Sharks whilst the guns get loaded up. This should be
easy enough, as you are relatively close to the action. You are then flown to
the second entrance, which is also under attack. Repeat what you have just
done at the first entrance. You will then be flown back to the first entrance
once more, and then you have to fend off the Sharks that have entered the
Airport. It should be easy, as the private jet won’t take much damage if you
are a good shot. When Gonzalez is home dry, you are brought back to ground at
the helipad in the Airport’s airfield, the mission complete.

Mission Passed!
$2,500

You can purchase the MiniGun from the North Point Mall AmmuNation, which will
cost $15,000 at the normal rate. It is $11,250 if you have completed “Phil’s
Shooting Range”. You will be paged by the Mendez Brothers, who want to talk...

TMB5. “Burning Bridges”
************************

Lance and Victor arrive to meet the Mendez Brothers. They cut to business
quickly, with the ending of their professional relationship. The Vance
brothers are now free, but there’s one condition – Victor and Lance must leave
Vice City, handing over their criminal empire in the process. Lance is very
angered by this, openly attacking Armando’s senses, but Victor tries to talk
it out of him. Victor soon goes down the same track, minus the moronic
attitude, and then he and Lance are knocked out.

The mission resumes at the fuelling depot at Escobar Intl. Airport, where
Victor and Lance finally awaken. Three goons then attempt to kill them, but
by shooting the pipelines, they kill themselves. This poses a problem – Lance
and Victor have been split up, and now you have a race against time to get out
of there before the pressure, shown by the Pressure Meter, builds up to such a
high level, that the whole place will go up in smoke.

You have your weapons taken from you, but if you turn around, you can get them
back, as they are lined along this wall and goes around the corner. I saw this
in another guide, so I cannot take full credit for this information. You have
to shoot three valves to turn the fuel off, which is symbolized by green blips
on the map. Slaughter any gunmen you encounter. If you keep your eye out for
gunmen, and work quickly, this mission is made easier. When you’ve turned off
all three valves, get Lance and race out of the depot with the PCJ 600
provided. You get to watch the fireworks go off as you complete the mission.

Mission Passed!

And that ends the Mendez Brothers’ mission line. It will also open up Lance’s
mission line again.

LV12. “Blitzkrieg Strikes Again”
*********************************

Victor enters Lance’s place, finding Phil Cassidy, playing with his guns, and
tells Victor he “heard there was a party”, so he “brought fireworks”, and then
opens the door to Umberto Robina, who talks about Victor needing help. When
Lance arrives, Victor asks what’s going on. He explains that since the Mendez
Brothers didn’t get what they wanted, they’re bound to start a street-level
gang war. Victor congratulates him for making the right decision for the first
time in his life, and then it is time for Victor to defend his businesses.

Before Lance and Victor leave, he pulls out his “M-for Motherfucker” (a.k.a.
the M4) from the trunk of his Infernus. You are driving to your nearest Empire
Sites, which you have to defend from the Mendez Cartel. You have eight minutes
to complete the mission. When you have defended the first Empire Site, you
have to rinse and repeat twice more to successfully complete the mission.
Lance announces that they have won this bout with the Mendez Brothers, and
wants to eradicate their cartel from the city for good.

Mission Passed!
$700

You will be paged by Reni, reopening his missions. You will also reopen Diaz’s
missions.

LV13. “Lost and Found”
***********************

When Victor arrives, Lance asks him if Louise is still in hospital, just in
the context of conversation. He tells Victor that there is a big deal being
conducted today, but soon says that Martinez contacted him, saying he was
going to “pay a visit” to Louise. Victor’s first priority is to pick up
Louise, and then to accompany Lance to the deal.

Head to the hospital in Downtown, to pick up Louise. After meeting up with
her, he is buzzed by Lance – he’s trapped in a burning building, apparently,
so Louise suggests using the Air Rescue Chopper on the roof. Head to the
elevator up to the roof of the hospital, and then you will automatically get
in the chopper. You are flying to Lance at a hotel in Vice Point, and when you
approach it, you have 30 seconds to land near Lance before he dies. When
Victor picks him up, he says that Martinez nearly pulled off an elaborate
set-up – by getting Victor out of the way by threatening Louise, he was to
try and take out Lance, who is unbelievably pissed off by this. Martinez’s men
took the money out to sea, and it’s time to take it back.

Head out to sea in the east, to catch up with Martinez’s men. This is similar
to “Taking the Fall” in the way that Lance will be attacking the goons, and
you have to maintain the Balance Meter, watching out for your Damage Meter.
Take out the patrol boats, and then the men on the ship containing the money.
When they’re all dead, drop him down above the boat so he can reclaim it, and
then drop Louise back off at her sister’s apartment. Victor tells her that
he’s going to be busy, being in the middle of a turf war and all, but she
isn’t bothered by it.

Mission Passed!
$1,500

Lance’s mission line has finished for the time being.

RW6. “So Long Schlong”
***********************

Reni is clearly upset, and when Victor asks what’s wrong, he tells that Diego
Mendez wants him dead because of Victor’s introduction to Ricardo Diaz. It
also turns out Reni and Diego were an item, and ironically, Diego “talked too
much”. But on a serious note, Reni tells Victor that he needs to make a visit
to Dr. Horowitz, who will be conducting Reni’s fourth sex change. The plan is
for Reni to drive to the hospital in Ocean Beach, whilst Victor stalls
Mendez’s men as they look for him at the Studio.

You have to prevent Mendez’s goons from finding out that Reni isn’t at the
Film Studios for around 1-2 minutes. You will eventually get paged by Reni
after this time, saying that Mendez’s goons have him cornered. You have to get
to Vice Point, to the apartments with the courtyards just north of The Malibu
Club, before Reni’s Health Bar runs out. You find Reni fighting off the goons,
hid behind his Comet. Kill all of Mendez’s goons, and get Reni to the hospital
whilst fighting off the attackers that you will run into on the way. Reni then
departs from Victor, at least in terms of his gender.

Mission Passed!
$1,000

This is another break in Reni’s mission line.

RD3. “Domo Arigato Domestoboto”
********************************

Lance and Diaz meet an interesting agreement in money repayments, and when
Victor hears about it, he asks Lance what’s going on. Lance has borrowed
Diaz’s money for “investment” into the business, and then a job is mentioned.
Lance has promised Diaz that they would destroy the Mendez Brothers’ bearer
bonds. Lance begins to slowly fade out, ending up falling asleep on Diaz’s
couch. When Victor goes back outside, he is met by one of his men, saying that
some “high-tech gear” is parked outside the Mendez mansion, which will be used
to infiltrate their security.

Get to the Boxville parked outside the Mendez mansion. This gear is used to
control a Domestobot – if you’re not familiar with it, it is basically a robot
slave, used for cleaning, lighting cigars, and rather crudely, pleasing guests
with his vibrating arm. You have to find your way to the basement with the
Domestobot, but you can be interrupted by orders from Armando. This includes
lighting his cigar or cleaning up trash on the floor. You have to do this
within the time limit, otherwise the mission is failed. Use the Comms arm to
find the safe. For a quick fix, it will be in the basement. When you get to
the safe, you need to find the code. A red number means it is the wrong
number, blue a correct digit, but in the wrong place, and green indicates the
right digit, in the right place. You have 20 attempts to crack it. Again, if
you want a quick break, the code is “8423”. When it is opened, use the Lighter
arm to set the contents on fire. An angry Armando signifies the mission as
complete.

Mission Passed!
$2,000

Diaz’s missions are closed for the time being, and Reni’s reopen...

RW7. “In The Air Tonight”
**************************

Victor is introduced to an all-new Reni, along with the appearance of Phil
Collins and Barry. Victor asks Phil how matters are playing out, and he ends
up criticizing Barry’s managerial abilities. Phil then waves Victor off as he
makes his way to the concert. Reni now wants a ride to Escobar Intl. Airport,
where SHE is to leave town before Diego Mendez tries to have another shot at
killing her.

Get Reni to the Airport, where you may encounter a few more of Mendez’s goons.
It shouldn’t be a problem, as they aren’t too persistent. She reveals she is
leaving Vice City to go back to Europe to bring out her best on the adult
movie industry there. What a charming image to leave Victor as she departs.
Head to the concert in Downtown, at the Hyman Memorial Arena. You will have to
leave your weapons behind at this point.

Barry isn’t too happy, as Phil is about to go on stage when Victor arrives.
Victor soon spots someone on the light rigging, where they are not supposed to
be. You will be positioned on the light rigging for the rest of the mission.
You have to prevent Giorgio’s men from sabotaging the light rigging; otherwise
it will fall, crush Phil, and fail the mission. Do not let the Light Rig
Stress Meter fill. The amount of stress is symbolized by a separate Meter that
will appear when someone attempts to sabotage the rigging. After sorting out
several of them in a row, you are treated to a minute of the concert. After
two rounds of dealing with the goons, you can enjoy the rest of the concert.

Phil thanks Victor for his help, and ends up finally breaking away from Barry,
who vows to pay Giorgio back.

Mission Passed!
$3,000

You can purchase another viewing of the Phil Collins Concert at the Stadium
for $6,000. This ends Reni’s mission line, and a buzz from Louise will open up
Lance’s missions again. It is advised to stock up on lots of SMG and Assault
Rifle ammunition for the next mission.

LV14. “Light My Pyre”
**********************

Victor, expecting to find Louise at Lance’s pad, only finds Lance sat on the
couch, and another argument is about to start until Mary-Jo, Louise’s sister,
arrives. After a minute of babbling, it turns out that Armando Mendez has
kidnapped Louise. Victor decides to take Lance along to finish off the Mendez
Brothers for good. Upon leaving, Lance and Victor are stopped by members of
the Mendez Cartel, who end up destroying Lance’s prized Infernus with a Rocket
Launcher. Lance then makes matters worse by chasing after them.

You have to catch up to Lance before he is killed. There is a PCJ 600 parked
to the east of Lance’s house that you can use to get to him quickly. Use an
SMG to destroy the car giving chase. There will be more vehicles going after
Lance, so go up ahead and protect him from them. When Lance reaches Prawn
Island, he ends up storming the mansion, and you have to go after him. Use the
walls as cover, and take out the men guarding the mansion quickly, precisely
and carefully on your way to the back entrance. They will keep on spawning, so
don’t bother clearing out the area. When you get to the back entrance, another
cutscene goes on. Victor is alone in the basement with Armando, who says that
both Louise and Lance are dead, and attacks Victor with a Flamethrower. If you
have completed the Firefighter side mission, this should be simple. Use a
Shotgun or a powerful weapon to kill Armando. When he is dead, a final
cutscene follows.

Victor finds Louise in the study, lying in a pool of her own blood, and a
bullet wound to her stomach. It isn’t promising, and she discourages Victor
from calling 911. She leaves one last dying wish – to make sure her sister
looks after Mary-Beth – and then dies. Victor is heartbroken, and walks away,
whilst Lance tries to cheer him up in his own way, following him out of the
study.

Mission Passed!
$2,500

Lance’s mission line has ended. Ricardo Diaz will page you, opening up his
missions again.

RD4. “Over the Top”
********************

Diaz now wants to utilize Victor’s lust for revenge on the Mendez Brothers in
order to bring down their empire, leaving him as the king of the Vice City
narcotics scene. Diaz’s plan to do this does seem O.T.T., as the mission title
suggests. He has been informed that Diego Mendez is holed up in the Cartel’s
own skyscraper in Downtown (as you will find out), and also knows about the
Army receiving new attack helicopters, and Victor knows where it is going, and
doesn’t like it at all. But he does have a few ideas on who will help – Phil
Cassidy is his first port of call. Diaz is happy about this, and then orders
Victor out to do the job.

Head to Viceport and pay a visit to Phil Cassidy. You will run into a couple
of Mendez’s goons on the way there. When you do arrive, Victor finds Phil
drunk, most probably grieving for Louise, and asks for his favor. Phil agrees
to be his decoy, so you are taking Phil and his Walton loaded up with
Boomshine to Fort Baxter Air Base. After a discussion on the plan, he drives
the pickup truck up to the entrance, bailing out, and it blows up. You have to
jump over the wall into the base, and then avoid soldiers and spotlights as
you head towards the Admin Building. Upon entering, you have to find the
switch to open up the helipad gate. The guards will then try to get the
chopper to safety. You have 3 minutes before it takes off.

Take out any guards in your way as you head towards the Hunter. Hijack it, and
then fly to Diaz’s mansion to complete the mission.

Mission Passed!
$3,000

You also unlock the Army Fatigues Outfit, which will allow you back into Fort
Baxter Air Base without getting shot.

*****************************************************************************
*  Coming up next is the final story mission. Stock up on guns, armor, and  *
*                anything else you’ll find necessary beforehand.            *
*****************************************************************************

RD5. “Last Stand”
******************

Victor arrives atop Diaz’s mansion, where the Hunter is ready for takeoff.
Diaz explains how the Mendez Building in Downtown can easily be torn to shreds
by this piece of machinery. Victor wants to make sure that the debt made in
the mission “Domo Arigato Domestoboto” is going to be cleared, and seeing as
Diaz will be top dog if this plan is successful in taking out Mendez, he
couldn’t agree more with this request. Victor announces this as the last thing
he’ll do in Vice City – once this is over, he’s no-one’s lapdog anymore.

Fly the Hunter over the Mendez Building in Downtown. You have to clear out the
security within the building, watching out for any of them looking for a
Missile Lock-On. You will receive a warning if this happens, and you ought to
move away before you get hit. After disposing of security, you are
automatically hit by a missile, and are forced to land on the roof. As Victor
walks away safely, the Hunter blows up in the background. You need to head
through the door down to the top level.

You need to take out all the guards on this level. This can be dangerous; as
many as fifteen guards can get a shot on you at a time, making this a hard
mission. Not to worry though, as you have quite a lot of cover to use in the
form of filing cabinets and desks. Capitalize on angles of cover to pick off
those in a crowded room at the rate of a few at a time. Once you have cleared
out the top floor, you need to take the stairwell to go down another level.
The same will apply there, as well. After clearing out the lower floor,
Martinez flies in, ordering his pilot to get Victor back on the roof. Around
the same time, Victor spots Diego Mendez, and tries to shoot him, but misses
multiple shots. Mendez is spooked, and now Victor needs to chase after him.

Head back up to the top floor, where you are met by more guards, and
Martinez’s helicopter. Take care of the guards, and shoot the chopper down.
Head back onto the roof.

Victor comes back up onto the roof, with Martinez behind him, pointing an AK47
to his back. Martinez tries to be philosophical, and then Mendez, who is also
on the roof, gets involved in proceedings. You have to kill Martinez and
Mendez – with the right gun, and the quickest of timing, it should be easy for
you to wipe them out. When you’re done, Victor stands over Martinez’s corpse,
and Lance then arrives late to the party in a helicopter. They celebrate their
freedom, and plan to take a break from the stresses of Vice City. When Lance
tells Victor he has hold of 20 kilos of merchandise, he is told to get rid of
it. For the first time we’ve ever seen, he does what he’s told. The brothers
then go off in the helicopter.

Credits roll. The end.

Mission Passed!

You will unlock the Winner’s Outfit to say you have defeated Vice City once
again. You also unlock the Rhino at Fort Baxter Air Base.

******************************************************************************

20.	 All Side Missions

OK, we’ve gone through the whole storyline. Now it is time to defeat
everything else the game has to offer.

ASM1. Air Rescue
*****************

You have to find the Air Ambulance to activate this mission – it can be found
at the helipads of Schuman Health Center, Downtown and the Ocean View
Hospital. You need to use the winch to carry patients to the hospital; it is
much like the Ambulance/Paramedic mission, but with a twist.

You begin at Level 1 with one patient. The number of patients goes up by 1
after every 2 levels after that. Therefore, Level 3 will have 2 patients,
Level 5 will have 3 patients, and Level 7 will have 4 patients. After Level
7, the number will remain at 4. It is convenient that the winch can carry
four patients at a time. You have to drop them off in either Downtown or
Ocean Beach, depending on which is closest.

What makes this side mission difficult is that you have to fly in tight
spots, and the rotors will not affect your flight when you fly too close to a
building. You may not notice this until the Air Ambulance goes up in flames.
Keep an eye of the rotors, and take care when flying near buildings. Your time
limit shouldn’t be an issue if you are breezing through the lower levels.

Vice City Stories utilizes the checkpoint system for this type of mission.
You have 15 levels, with checkpoints at Levels 5 and 10.

Reward – Maximum Health Increase (symbolized by a “+” next to your health bar)

ASM2. Ambulance Mission
************************

Those of you that have thoroughly completed previous “Grand Theft Auto” games
will know what applies here. But if you don’t, here’s the basic outline.

Using an Ambulance, you have to pick up patients off of the street and take
them to the nearest hospital. You will begin at Level 1 with 1 patient, and
the number of patients increases by one every level. By Level 15, you are
picking up 15 patients. Therefore, route planning is critical – use your map
regularly.

Be careful with the Ambulance, because of its springy suspension. You can
easily roll the Ambulance by taking too tight a turn. Make handbrake turns
when taking on a turn at 90 degrees, and take it slowly around turns that are
gradual and aren’t straight. You can’t afford to take too much damage. You
will get to grips through dummy runs and multiple tries.

Vice City Stories utilizes the checkpoint system for this type of mission. You
have 15 levels, with checkpoints at Levels 5 and 10.

Reward – Infinite Run (not counting to Swimming Stamina)

ASM3. Beach Patrol
*******************

This is a new type of side mission, which is activated by entering the parked
BF Injection on the beach of Vice City. It is located directly east of the
Standing Vice Point Hotel, next to the lifeguard tower. You have three
different scenarios:

>> Biker Patrol – Groups of off-road bikers are terrorizing the tourists. You
have to deal with them. You begin with one biker at Level 1, and this
increases to the maximum of four at Level 4. All you have to do is simply
knock the bikers off of their bikes.

>> Lifeguard – You are in a lifeboat, rescuing beach-goers at risk of
drowning. This is the most annoying scenario, as it’s hard to get right, and
the slightest mistake will fail you. You will maximize the amount of swimmers
at three, and they will be spread out. This is the hardest scenario of the
three.

>> Paramedic – The Ambulance is stuck in the sand, and you have to drive a
paramedic to his patients. You will be dealing with, at most, three patients,
after Level 3.

Vice City Stories utilizes the checkpoint system for this type of mission.
You have 15 levels, with checkpoints at Levels 5 and 10.

Reward - $1,500, Infinite Swimming Stamina, Purchase Icon at Sunshine Autos
         for a bulletproof BF Injection for $4,000

ASM4. Caddy Daddy [PS2 EXCLUSIVE]
**********************************

If you go into Leaf Links Golf Course, and head towards the tennis courts, you
should find a parked Caddy, which will activate the mission. You are doing
three laps around the golf course, and you have to beat the time of six
minutes, or less than two minutes a lap. It’s relatively easy when you know
how to navigate the course.

Reward - $2,500

ASM5. Civil Asset Forfeiture Impound
*************************************

After completing the mission “The Audition”, you unlock the Civil Asset
Forfeiture Impound (or C.A.F.I. for short) lists for boats and other vehicles.
There are four lists in total.

If you enter a vehicle that is wanted by the Civil Asset Forfeiture Impound,
you are notified by an information box on your HUD.

CAFI1. List One – Boats
************************

This list can be located at the water warehouse at Escobar Intl. Airport,
which joins up with the Impound Yard. Look for the road that is next to the
Impound Yard on the map, and it will be the one leading right up to the edge
of the land. You have to deliver eight boats to complete this list:

>> Dinghy
Location: Under the east side of the bridge leading from Leaf Links to Little
Haiti.
Reward - $300

>> Jetski
Location: Pier 1 of the Vice City Marina at the southern tip of Ocean Beach.
Reward - $500

>> Marquis
Location: Pier 1 of the Vice City Marina at the southern tip of Ocean Beach.
Reward - $900

>> Rio
Location: At the V.I.P. terminal of Escobar Intl. Airport. Refer to the
opening mission, “Soldier”, to refresh your memory.
Reward - $700

>> Reefer
Location: Southwest of the Compound Safehouse, Little Haiti.
Reward - $600

>> Violator
Location: Not too far north from the bridge that connects Vice Point to Leaf
Links.
Reward - $700

>> Squallo
Location: Pier 1 of the Vice City Marina at the southern tip of Ocean Beach.
Reward - $600

>> Tropic
Location: Pier 1 of the Vice City Marina at the southern tip of Ocean Beach.
Reward - $700

Collection of all 8 boats gives you a bonus cut of $1,200. And so we cap off
the only boat list for this side mission.

CAFI2. List Two – Vehicles
***************************

This list can be found at the entrance of the Impound Yard, which is located
across the street, from the east, of the Viceport Pay ‘n’ Spray. You will be
delivering the most basic of vehicles. You could easily manage to deliver mostly
all the vehicles after completion of “The Audition”.

>> Streetfighter (Motorcycle) 
Location: In front of Les Beans Café north of the King Knuts Burger Bar in
Downtown.
Reward - $300

>> Sanchez (Motorcycle) 
Location: In the southeast area of the Trailer Park in Little Havana/Viceport.
Reward - $200

>> Oceanic (Car)
Location: South Washington Beach, near the Washington Beach Apartments.
Reward - $500

>> Cuban Hermes (Car)
Location: One can be found parked outside Umberto Robina’s house in Little
Havana.
Reward - $400

>> Polaris V8 (Car)
Location: Outside any of your Brothel Empire Sites.
Reward - $700

>> Stallion (Car)
Location: Outside any of your Drug Den Empire Sites. Also very common on the
streets of Little Haiti.
Reward - $600

>> Pony (Car)
Location: At the water tower northeast/east of The Malibu Club.
Reward - $400

>> Boxville (Car)
Location: At the Printworks in Little Haiti.
Reward - $500

Completion of the whole list will earn you a $500 bonus.

CAFI3. List Three – Vehicles
*****************************

After completing List Two, you are given another 8 vehicles to seize. These
are easier to snag the further you are in the game.

>> Wintergreen (Motorcycle – NOT the VCPD Wintergreen)
Location: In the parking lot of The Malibu Club.
Reward - $300

>> Freeway (Motorcycle)
Location: Outside the White Stallionz Bar, Little Haiti.
Reward - $400

>> Banshee (Car)
Location: In front of the mansion that is next door to Diaz’s mansion.
Reward - $600

>> Cheetah (Car)
Location: Usually parked beside the northern road of Starfish Island.
Reward - $700

>> Comet (Car)
Location: At the parking lot next to the E.I.A. Fuelling Depot in Little
Havana.
Reward - $700

>> Phoenix (Car)
Location: West of the North Point Mall, at the hairpin curve.
Reward - $600

>> Sentinel XS (Car)
Location: Parked on the driveway of the Mendez mansion on Starfish Island.
Reward - $500

>> Mule (Car)
Location: The lockups across the street, southeast, from Umberto Robina’s
house in Little Havana.
Reward - $600

Completion of the whole list will earn you another $500 bonus.

CAFI4. List Four – Vehicles
****************************

After completing List Three, you come onto the final list for the Civil Asset
Forfeiture Impound. This has some of the harder-to-acquire vehicles, but it
shouldn’t be a problem in terms of locating them.

>> PCJ 600 (Motorcycle)
Location: Near the entrance of Pier 1 at the Vice City Marina on the southern
tip of Ocean Beach.
Reward - $500

>> Deluxo (Car)
Location: Outside the main office to InterGlobal Films, Prawn Island.
Reward - $700

>> Infernus (Car)
Location: Outside Lance’s house in Ocean Beach, or in northwest Starfish
Island.
Reward - $900

>> Sabre (Car)
Location: In a parking lot north of the Moist Palms Hotel Construction Site.
Reward - $600

>> Stretch (Car)
Location: At the hotel that is third-northernmost on the East Island; it is
facing the beach in Vice Point.
Reward - $700

>> Stinger (Car)
Location: Near the entrance of Pier 2 at the Vice City Marina on the southern
tip of Ocean Beach.
Reward - $600

>> Maverick (Helicopter)
Location: On top of the VCN building, directly north on the street of the
bridge in Downtown leading onto Prawn Island. Can be entered at the beginning
of the rising of the road onto the bridge.
Reward - $900

>> Sparrow (Helicopter)
Location: On the helipad at the airfield of Escobar Intl. Airport.
Reward - $800

Upon completion of this list, you earn a bonus cut of $1,300.
Completion of all four lists will allow you to use the Pay ‘n’ Spray for free.

ASM6. Crash!
*************

After completing “Accidents Will Happen”, you will be able to activate this
side mission by entering the bus at the southwest area of InterGlobal Films.
Your objective is to cause $2,000 in damage to traffic in 3 minutes.

The Coach, despite being a heavy vehicle, is quite weak. It is prone to
jumping when hitting vehicles, meaning it can flip. You can easily set this up
in flames, so you want to be careful in doing unnecessary damage to it.

Head over the bridge into Downtown, and follow that road until the first left
turn you can make. Storm down this road, on the opposite side of the freeway,
and back up if you need to. You earn bonuses for:

>> Spinning out vehicles ($10 per 90-degree spin)
>> Flipping vehicles ($150 per roll)
>> Dismounting motorcyclists ($50 per dismount)
>> Pushing vehicles into the water ($250 for every one sunk)
>> Destroying vehicles ($300 per vehicle)

After causing enough damage, allow the timer to run down to zero.

Reward - $1,000 ($250 for each completion after beating it the first time)

ASM7. Crims on Water Wings [PS2 EXCLUSIVE]
*******************************************

Get in the Skimmer that is parked east of the Lighthouse in Ocean Beach.
Entering it activates the “Crims on Water Wings” side mission. You have to fly
the course in under 2-and-a-half minutes.

You may want to do this side mission on a calm day, as rough waters will slow
you down. Try to keep as high as you can from the streets without missing the
checkpoints. The most difficult of the bunch is the checkpoint that has you
flying under the entrance to Starfish Island – otherwise, it is
straightforward. You will finish up where you started.

Reward - $500

ASM8. Crims on Wings
*********************

After unlocking the East Island, you will find a Biplane on the northeast-to-
southwest runway of Escobar Intl. Airport. Entering it begins the “Crims on
Wings” side mission. You have four minutes to navigate a course from the
Airport, through Viceport, Little Havana, Little Haiti, into Downtown and then
back to the Airport.

Although it is an easy side mission, the Biplane is sensitive in terms of
control. Use gentle touches when turning, and watch out for buildings when
having to fly in tight spaces to claim the trickier checkpoints. A few
practices should suffice for the inexperienced pilots. Those who are used to
flying planes such as the Biplane shouldn’t have too much of a problem.

Reward - $500

ASM9. Fire Copter
******************

In Downtown, there is the Fire Dept. for Vice City across the street from the
VCPD precinct. Find the entrance, go around the back, and enter the Fire
Copter on the helipad. You will activate the “Fire Copter” side mission.

You have 5 levels to complete, in which you have to use the bucket to put out
the fires. If you run out of water, you have to carefully place the bucket
into a body of water, i.e. the sea, and continue as normal. With advancement
in every level, you will have another bucket full of water for the next level
after flying back to the helipad for appraisal.

These fires don’t have to take much water to put out, so you want to be
tapping the Circle button until it is put out. It will waste less time than
having to refill the bucket. Other than that, all that’s needed is decent
flying skills.

Reward - $500

ASM10. Firefighter Mission
***************************

If you are an avid GTA gamer, you’ll remember this side mission. Using a
Firetruck, you have to put out fires in order to preserve the lives of Vice
City citizens. But there is a twist, from the older versions of it.

At Level 1, you have to put out a car fire, and that’s it. But, on Level 2,
after doing the same thing, the driver will get out, on fire, and you have to
put the fire out before they die. You will not fail if they die, but it will
knock 15 seconds off of your time, and you lose out on extra money, as you
receive a time bonus of twenty seconds for saving everyone, on top of the time
gained for completing the level. If you put out all fires fast, you will have
a lot of time on your hands, making this side-mission easier.

At Level 5, you will have one car filled with four passengers, and at Level
6, it carries over to two cars – one empty, the other still filled with
passengers. This will happen on levels 9 and 10, and 13 and 14, until you
reach a maximum of three cars and twelve passengers.

Vice City Stories utilizes the checkpoint system for this type of mission.
You have 15 levels, with checkpoints at Levels 5 and 10.

Reward – Fireproof Feature (you will take no damage from fire)

ASM11. Haiti Hover Race
************************

After unlocking the East Island, you will be able to find a Bover ’64
Hovercraft at the small railroad bridge that sits northwest of one of the
Empire Sites in western Little Haiti. Entering it begins “Haiti Hover Race”.

You have 1 minute and 45 seconds to beat this side mission. The difficulty in
it is the sub-standard handling the hovercraft has. It may take practice, both
inside and outside of this side-mission, to complete it. Use of the Handbrake
can help you corner easier, if you can use it to your advantage. Just try and
get used to the handling.

This will take you on sea and land around Little Haiti, before finishing in
Little Havana.

Reward - $500

ASM12. Harbor Hover Race
*************************

This side mission is activated by entering the Bover ’64 Hovercraft at the
Waterhouses off the southeast coast of the East Island.

You have 3 minutes and 45 seconds to complete this course. If anything, it is
as annoying as “Haiti Hover Race”.

The first part of the course involves the ramps and jumps you can make across
the Vice City Marina. You have to get the speed and the positioning exactly
right; otherwise you can easily undershoot or overshoot your jump, or miss it
altogether. After that, it’s an easy transition up the coast.

After wrapping your way around Leaf Links, you will eventually be jumping onto
Starfish Island, through one of the mansions, onto the roads, and then through
another one of the mansions, back into the water. Try and avoid the traffic in
Starfish Island as much as you can.

You will eventually head back to the Marina, only doing one jump of it, and
then back to the beginning of the course to finish. You may find this
difficult, but you are given a generous amount of time to complete it. On a
good day, a seasoned gamer could manage this in under three minutes, give or
take the amount of checkpoints they miss or how much the traffic will slow
them down.

Reward - $500

ASM13. Hyman Memorial O.D.T. [PS2 EXCLUSIVE] 
*********************************************

Inside an open hangar at the west-to-southwest area of Escobar Intl. Airport’s
airfield is a Biplane, which will activate the “Hyman Memorial O.D.T.” side
mission. This is a multi-vehicle checkpoint race in which you have 4 minutes
and 50 seconds to complete.

You will obviously begin in the air with the Biplane. This part of the course
will take you through Little Havana, Starfish Island, Little Haiti, Downtown
and then back to Little Haiti. As you approach the Compound Safehouse, you
will have to get in the Squallo speedboat. Head down into the water, as safe a
distance from the boat as you can, and bail before you hit the water. The
closer to the boat you land, the more time you will save.

You are then racing towards Fort Baxter Air Base, and then weaving up the
coast towards the Hyman Memorial Stadium. You will then have to get on the PCJ
600 at the south side of the arena. You will take the course around the rest
of the Stadium, and then through the streets of Downtown. You will finish at
the front of the Hyman Memorial Stadium.

You will spend half the course in the Biplane, so you need to have good
piloting skills. You will then just have to worry about racing through
Downtown, and making up the steps to the arena at the end of the course.

Reward - $500

ASM14. Land, Sea and Air Ace
*****************************

At the Lighthouse in Ocean Beach is a parked Sanchez dirt bike. Entering it
begins the “Land, Sea and Air Ace” side mission. You have 4-and-a-half minutes
to complete the course.

You have to make it from the Lighthouse onto the beach. This is a challenge
with paths crowded with tourists. They can slow you down, and cops can easily
knock you off your bike and Bust you. And trust me, that’ll be annoying – it’s
happened to me a few times. It is a smart idea to save before doing this, and
reloading if this happens. It’ll save time and money (for getting your guns
back from the Weapons Bribe).

With the harder part over, you will go back on the track out of where you
started, over the bridge to the left. You will then have to jump and get on
the Jetski. Hit the jump slightly to the left to get close to the Jetski, in
order to save time. You will then go around the Lighthouse, along the south
coast of the East Island, up the East Island waterways and to the Sea Sparrow
in Leaf Links.

You are then flying over Vice Point and Ocean Beach until you end up near
where you started. Just worry about timing your transition between vehicles
and not missing checkpoints, as most of the checkpoints after exiting the
Sanchez are not too difficult to snag, as you don’t have many obstacles.

Reward - $500

ASM15. Mashin’ Up the Mall
***************************

Inside the North Point Mall, in the northwest area of the ground level, there
is a BMX next to a kiosk. Getting on it will activate the “Mashin’ Up the
Mall” side-mission. You have 4-and-a-half minutes to collect fifty
checkpoints. There are three different colored coronas you have to collect:

>> Red – 20 Coronas – You simply have to go through them.
>> Green – 15 Coronas – You have to perform a wheelie through them.
>> Blue – 15 Coronas – You have to perform a Stoppie through them.

Note that you don’t have to hold the stunt you are doing; just performing the
required action through them will suffice. This will save time, but requires a
more precise execution. If you are uncertain you will perform the trick at the
right time, then you can go about it normally.

A good method of racking up the checkpoints is to literally work from the
ground up – start at bottom level, and then finish off at the top. This may
not be quicker, but it makes it clearer whether you will finish in time or
not. A faultless run will certainly be a successful one. Just try not to bail
or perform the wrong action. It will take a few tries, but you will get better
as time wears on.

Reward - $500

ASM16. Phil’s Shooting Range
*****************************

After completion of “Cleaning House”, you can go to the Shooting Range right
next to Phil’s hideout in Viceport to activate this mission. You have five
rounds, each with different weapons, to beat the set record. It should be
noted you receive a $500 bonus for the best high score, time, accuracy, and
best round after successful completion of the side-mission. On your first
try, this amounts to a bonus of $2,000 for establishing it.

You are awarded 100 points for shooting an enemy target. Shooting a friendly
target will incur a 200-point penalty. The targets will only pop up for
several seconds before going back down. Fail to reach the target score, and
you fail. You will have to start again from scratch, regardless if you were on
the first round or the final round. The maximum amount of target you get is
30, or 3000 points.

You are not given a time limit as such, but your time is strongly based on the
ammunition you have. You have a timer, but it is only there if you plan on
beating your best time on recompleting it. Below are the details of each
round:

>> Round 1 – 9mm Pistol
>> Target: 1000 points
>> Rounds Given: 83-17 (100) 
This is a simple round for the marksmen. You have ten times the amount of
bullets needed to beat this mission, so you should smash this if you are a
good shooter.

>> Round 2 – Micro SMG
>> Target: 1500 points
>> Rounds Given: 120-30 (150) 
This can be more difficult because of the Micro SMG being a semi-automatic
with a fast firing rate. Remember to use it in short bursts, and your aim will
be all that matters. It can be easier, as you have more chance of hitting a
target upon missing it the first time.

>> Round 3 – Shotgun
>> Target: 2000 points
>> Rounds Given: 100 Shells
You want to be careful with the spray from the shells, and also on your shot,
as the reloading time can last an eternity under these circumstances. Use the
spray to your advantage when there is a closely-knit group of enemy targets.

>> Round 4 – M4
>> Target: 2000 points
>> Rounds Given: 90-30 (120) 
You do have the precision of an Assault Rifle, but the targets are constantly
moving, and you need to have a much more accurate shot.

>> Final Round – Laser-Sight Sniper Rifle
>> Target: 2500 points
>> Rounds Given: 73-7 (80) 

You have the benefit of a clip from this rifle, but it can be hard to get the
zoom on your scope correct. This has a high caliber, meaning a bullet can go
through a target and the friendly behind it, which is bad. When you are faced
by that scenario, aim for the base of the target. Zoom in when precision is
required.

Reward - $2,500 (or $4,500 if you beat all four records for the bonuses) 

You also earn a 25% discount at Stonewall J’s and AmmuNation for guns and
armor.

ASM17. Playground Side Missions
********************************

Playground Side Missions are all activated on PCJ 600s, and it involves
collecting checkpoints in the allotted time. The checkpoints form a course
that you must take in order to successfully complete it. Miss a checkpoint,
and it could spell failure. There are only two of these side-missions on the
PSP version – on the PS2 Version, there are four. Your time doesn’t start
until you collect the first checkpoint. You may have to do these side missions
multiple times to get the course right, and then beat the time. Patience is
the key to completion.

PG1. Playground on the Dock [PS2 EXCLUSIVE] 
********************************************

The PCJ 600 can be found at the south end of Bayshore Avenue, Viceport,
parked up against a wall. You have to collect 27 checkpoints in 1 minute, 15
seconds.

The course will take you across the top of the garages, through the back
alley of the houses, to the ramps beside the bridge to Ocean Beach, and onto
the boat/restaurant.

It can be hard to execute the jump at the bridge, and the collection of
checkpoints on the boat is not clear. Go full-circle around the first level,
and collect the last of the checkpoints on the top level to complete the
course.

Reward - $500

PG2. Playground on the Town
****************************

The PCJ 600 is parked behind the VCPD precinct in Downtown. You have to
collect 26 checkpoints in 1 minute, 35 seconds.

The course takes you onto the roof of the precinct, jumping down onto the
small buildings, and then the checkpoints behind and in between them. You will
then have to go through the gap in the crumbling wall to collect the next
checkpoints, up on to the entrance of one of the office complexes, and a final
jump across the street. The jumps will be the only challenge if you know the
course well.

Reward - $500

PG3. Playground at the Point
*****************************

The PCJ 600 is parked at the southwest corner of the North Point Mall in Vice
Point. You have to collect 27 checkpoints of 1-and-a-half minutes.

You are slaloming, basically, to collect the checkpoints in this part of the
course, before heading out onto the roof of the building facing out to the
west (towards Prawn Island). This can easily be undershot or overshot, so hit
it at a moderate speed, and brake as you touch the building’s roof.

You can then continue to the south to make the jump into Ducum Inn, and
collecting the final checkpoints from there. The only challenges you face are
the jumps onto the building and into the hotel area.

Reward - $500

PG4. Playground on the Park [PS2 EXCLUSIVE]
********************************************

The PCJ 600 is parked inside the multi-level parking lot in Ocean Beach. You
have to collect 25 checkpoints in 1 minute, 10 seconds.

You are collecting the checkpoints along each level of the multi-level lot.
Keep an eye out for square blips on your map/radar, and then when they have
all been collected, you can advance a level. It may be easier to look at the
map rather than having to glance at the radar, saving time and being more
precise rather than having to guess.

You will then have to take the ramp down onto the small building, across the
small gap, and then down onto ground level to collect the last checkpoints in
the back alley. Concentrate on your map rather than your radar, and judge your
jumps correctly.

Reward - $500

ASM18. Rush! [PS2 EXCLUSIVE]
*****************************

At the southern tip of the West Island, in Viceport, is a parked Linerunner.
Entering it will activate the “Rush!” side-mission. You have to cause $1,700
worth of damage to vehicles in 3 minutes.

This is basically the same as the “Crash!” side-mission, except the Linerunner
is much more durable, although it is known to go on two wheels occasionally
when hitting vehicles. You want to be using the highway running south to
north, from Viceport to Downtown, and back again if needs be, to accumulate
cash.

The table for damages is exactly the same as “Crash!”, and here it is:

>> Spinning out vehicles ($10 per 90-degree spin)
>> Flipping vehicles ($150 per roll)
>> Dismounting motorcyclists ($50 per dismount)
>> Pushing vehicles into the water ($250 for every one sunk)
>> Destroying vehicles ($300 per vehicle)

Reward - $1,000 ($250 if you do it again, you will have to beat your best
         score)

ASM19. Skywolf
***************

In order to do this side-mission, you need to complete all the story missions.

If you enter the airfield of Escobar Intl. Airport from the entrance across
the street from the C.A.F.I. water warehouse, you should be able to find a
Hunter military attack chopper at the northeast end of the runway running
southwest-to-northeast from left to right. Entering it will activate the
“Skywolf” side-mission. It is a checkpoint race combined with destroying
targets. You have to beat the time of 4 minutes.

You begin flying towards the first checkpoint at Fort Baxter Air Base,
following the checkpoint towards the Compound Safehouse in Little Haiti. You
have to destroy two targets at this point, so a good aim is required to take
them out with RPGs.

Follow the checkpoints to the Junkyard, where you have to destroy three more
targets, and two moving boats. You may want to use your mounted MiniGun to
destroy the moving targets. You will then have to fly back to Fort Baxter Air
Base to destroy four targets, and a Sparrow helicopter. After you have
destroyed all the targets, head to the final Checkpoint to complete the
course.

The Hunter is a fast-flying chopper, and so speed is not an issue. You will
only have to be concentrating on where you are aiming, and the accuracy of
your rockets/bullets.

Reward - $500

ASM20. Swinger’s Club
**********************

After completion of “Home’s on the Range”, you can go back to the driving
range to activate “Swinger’s Club” side-mission.

This will feature exactly the same mechanics as the aforementioned mission –
using a meter to hit a sweet-spot for power and accuracy. It is the simplest
of side-missions. You have to get 500 points from 5 shots. You are awarded 1
point for every meter; 50 bonus points if you are accurate enough to hit the
buoy. If you do it correctly for each shot, you are easily capable of driving
it over 100 meters, enough to complete the mission without having to hit the
buoy.

Reward - $1,000

ASM21. Taxi Mission
********************

Another GTA classic returns with a twist. In the Taxi Mission, activated by
doing the prompted control upon entering a Taxi or a Cabbie, you have to pick
up passengers and take them to their destinations in the allotted time. The
faster you drop them off, the more money you make. Instead of the bog-standard
“A-to-B” scheme in the previous GTA games, there are different scenarios:

>> Simply pick up the fare and drop them to their destination.

>> Pick up the fare, drop them off at a shop to do some shopping, and take
them to their destination.

>> Pick up the fare, drop them off at a store, which they will hold up, and
drive them to their destination with a 2-Star Wanted Level.

The latter of that list can make this challenging, yet interesting as it
breaks the monotony of the simple scheme of things. You want to repair your
Taxi at a Pay ‘n’ Spray before you go on to drop off a next fare, as it will
take a beating.

Another odd aspect of this side-mission is the objectives for completing it.
You have to either successfully pick up and drop off 50 fares, or earn $5,000
in total in tips. You can keep up with these figures in the Stats section of
the Pause Menu.

Reward – “Hop” Feature will be integrated into all Taxis and Cabbies*.

*The “Hop” Feature will allow the Taxi/Cabbie to literally hop off the ground.
It’s a cool feature, which you can have quite a bit of fun with.

ASM22. The Downtown Dirt Track
*******************************

You can clearly find on the map, in Downtown, a dirt track that will be used
for a checkpoint race. Every race in all three instances is three laps, and
you have to beat the set time.

>> Quad Bike Time Trials – 4 Courses
Where Found: Southeast corner of the Dirt Track.
Course #1 – 1:25
Course #2 – 1:35
Course #3 – 1:20
Course #4 – 1:25

>> BMX Time Trials – 8 Courses
Where Found: Northeast corner of the Dirt Track.
Course #1 – 1:25
Course #2 – 1:30
Course #3 – 1:20
Course #4 – 1:35
Course #5 – 1:45
Course #6 – 1:40
Course #7 – 1:35
Course #8 – 2:40

>> Sanchez Time Trials – 12 Courses
Where Found: Southwest corner of the Dirt Track.
Course #1 – 1:55
Course #2 – 1:35
Course #3 – 2:00
Course #4 – 1:20
Course #5 – 1:40
Course #6 – 2:25
Course #7 – 2:10
Course #8 – 2:05
Course #9 – 2:10
Course #10 – 2:55
Course #11 – 3:00
Course #12 – 2:25

Each course completed will earn you $100. The reward for beating all races in
one instance is $2,500, meaning you can earn just shy of the $10,000 mark for
completing all three instances.

ASM23. Turismo
***************

After completing “When Funday Comes”, you are able to join street races by
looking at the map at Sunshine Autos in Viceport/Little Havana. As you open
the East Island, more races are available from the map at the Fairgrounds in
Vice Point. The type of vehicle race is specified, so bringing a fast vehicle
of that type, such as an Infernus or a PCJ 600, for this mission. In the PSP
version, there are 12 races, but only 9 on the PS2 version. As I have only
played the PS2 version, I cannot shed light on the other three. Every race has
an entrance fee, but the reward is at least four times the fee.

>> Race #1 – Escobar Run-Way
>> Sunshine Autos
>> Entrance Fee: $100
>> Reward: $500
>> Race Type: Motorbike

>> Race #2 – Downtown Showdown
>> Sunshine Autos
>> Entrance Fee: $150
>> Reward: $600
>> Race Type: Sports Car

>> Race #3 – Port Sports
>> Sunshine Autos
>> Entrance Fee: $200
>> Reward: $800
>> Race Type: Motorbike

>> Race #4 – Run & Salsa Sting
>> Sunshine Autos
>> Entrance Fee: $250
>> Reward: $1,000
>> Race Type: Sports Car

>> Race #5 – Cuban Wheels
>> Sunshine Autos
>> Entrance Fee: $300
>> Reward: $1,200
>> Race Type: Motorbike

>> Race #6 – Fools Rush
>> The Fairgrounds
>> Entrance Fee: $350
>> Reward: $1,400
>> Race Type: Sports Car

>> Race #7 – High Stakes Highway
>> The Fairgrounds
>> Entrance Fee: $400
>> Reward: $1,600
>> Race Type: Motorbike

>> Race #8 – Asphalt Assault
>> The Fairgrounds
>> Entrance Fee: $450
>> Reward: $1,800
>> Race Type: Motorbike

>> Race #9 – Supercharged Circuit
>> The Fairgrounds
>> Entrance Fee: $500
>> Reward: $2,000
>> Race Type: Sports Car

You can do any of these races again, for the same fee and the same reward, and
beating your best time if you want to.

ASM24. Vice Sights
*******************

After unlocking the East Island, if you enter the Maverick in the airfield
which is in the area directly east of Escobar Intl. Airport’s Main Terminal,
you activate the “Vice Sights” side mission.

You have a certain amount of time to let the tourists in your chopper see the
sights of Vice City. You have to head to the marker, hover in place for
several seconds, and when you’ve done that, repeat until you are prompted to
drop your passengers back at the airfield. You also have to keep the Fun Meter
from dropping to zero. This can be done by completing checkpoints and
performing near-crashes by flying low and near buildings. Use this only in
moderation if you aren’t a seasoned pilot, as it can be easy to fail the
side-mission by excessive exploitation of this.

When you drop off your passengers, you receive a cash reward. I do not know
the base reward, but you receive a bonus depending on how filled the Fun Meter
was when you landed. Time is more of an issue – it is pretty strict – and
therefore you need to get from point to point as fast as possible. Otherwise,
it is an easy side-mission.

Reward - $500, plus the amount of money gained for each level

ASM25. Vigilante Mission
*************************

A regular side mission, the Vigilante Mission will have you killing criminals.
This can be easy or hard, depending on what method you use.

You have the regular way, which is to use a VCPD vehicle, SWAT van or FBI
Washington. This is a difficult method, as damage can be incurred on you
easily (it isn’t much of an issue when using the FBI Washington, as it is the
only emergency vehicle that can be re-sprayed), and it wastes on your
ammunition. But, if you are a patient gamer, you’ve got a long, but easier way
of completing it.

Get a Rhino. This is the tank that is a regular feature in GTA games. You can
either wait until the storyline is completed to get one from Fort Baxter Air
Base, or snag one on a 6-Star Wanted Level. The first suggestion may be easier
for you. The criminals won’t drive very fast, as their vehicles are mainly
four-door, so speed is not an issue.

Use whichever method you wish, as you tag a beatdown on those criminals. There
are three scenarios:

>> The suspect(s) are on foot. This is by far the easiest, and you will need
to have the vehicle in good condition, as they will have weapons.

>> The suspect(s) are on foot. It is discouraged to use the Rhino for this,
and the criminals wield powerful SMGs. Use a VCPD Wintergreen for this.

>> The suspect(s) are in vehicles. You will want to use the Rhino, as they are
slow-moving, but dangerous and notorious in destroying your vehicle. The Rhino
is my chosen vehicle of choice if you have beaten the storyline.

Reward – Maximum Armor Increase (symbolized by a “+” next to your Armor bar)

ASM26. Watersports
*******************

After completing the mission “Say Cheese”, you will be able to activate the
“Watersports” side mission by getting on the Jetski in the waters northwest
from InterGlobal Films, Prawn Island. You have to complete eight time trials,
all orientated around the East Island. You have to do 3 laps of the course for
each one. You are given $100 for completion of each course.

Course #1 – 2:45
Course #2 – 3:30
Course #3 – 3:20
Course #4 – 2:45
Course #5 – 3:45
Course #6 – 6:30
Course #7 – 5:00
Course #8 – 6:30

Reward - $2,500 and the Wetsuit Outfit is unlocked

ASM27. Rampages
****************

The old GTA pastime of slaughtering gang members and killing innocent people
returns. You can activate the Rampages by picking up the skull icons littered
around the city.

There are 35 Rampages in the game. On the PSP, however, there are only 30. You
receive $50 for completion of the first Rampage, and $50 extra for each one
after that – R1 = $50, R2 = $100, R3 = $150, etc. – and at the end of it, you
are rewarded $3,000 on the PSP version, or $3,500 on the PS2 version, for
completion of all Rampages.

You are given 2 minutes to kill either gangsters or civilians, or to destroy
vehicles. For the Rampages, you are either given a weapon with infinite
ammunition, or you have to use your own vehicle. Meet the target of gangsters
killed/civilians killed/vehicles destroyed in the time limit for successful
completion. A Rampage can be repeated for money and sheer fun and mischief.

This part of the guide is not mine. This was taken from the guide of fellow
guidewriter, RARusk, who has given me permission to use it in my guide. Any
grammatical errors (if any) are “as is” here, so do not email me concerning
this part of the guide.

0---------------------------------------------------------------------------0
| Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) |
0---------------------------------------------------------------------------0

[DTN-R1] - Drive-By and Eliminate 20 Bikers
           ********************************
             Weapon: Micro-SMG.
             Location: Under a set of stairs.
             ----------------------------------------------------------------
             Directions: From the four-way intersection near the northeast 
                         corner of The Mendez Building, go north along the 
                         main road. When you get to the curve that turns 
                         east then veer northwest to enter an enclosed area.

                         There is a set of stairs in a corner of this area 
                         where you will find Rampage underneath.
             ----------------------------------------------------------------
             Map: (A-2).
             Notes: Bring a motorcycle to this Rampage. Shoot groups of 
                    Bikers in front of you while on the motorcycle to 
                    complete the Rampage.

[DTN-R2] - Take Out 20 Bikers
           ******************
             Weapon: Mac-10.
             Location: In a corner at the southwest part of The Dirtbike 
                       Track.
             Map: (A-3).
             Notes: This one's a bit tricky. The Mac-10 is a slow firing weak 
                    weapon. Another problem is that lots of Bikers can spawn 
                    behind you while you are killing the ones in front of 
                    you. Even though they use Baseball Bats and Pistols the 
                    Bikers can still be a problem.

                    The best thing to do is to go into the street, kill a 
                    small group to get things started and head west. When you 
                    get to the grass again then head northwest and into the 
                    corner.

                    That way they can't come up behind you. Then target the 
                    ones with Pistols first then the ones with Bats. You 
                    should have enough victims to complete the Rampage. 
                    ---------------------------------------------------------
                    **NOTE: This Rampage is in a different location in the 
                            PSP version (It is in the parking lot east of the 
                            Downtown Ammu-Nation).

[DTN-R3] - Decimate 25 Bikers
           ******************
             Weapon: Grenades.
             Location: By the sign for Hyman Memorial Stadium.
             Map: (A-2).
             Notes: Drop Grenades at the feet of groups. When they start 
                    firing then run away and throw from a distance.

[DTN-R4] - Drive-By and Execute 25 Bikers
           ******************************
             Weapon: Micro-SMG.
             Location: At the top of the stairs near the Downtown 
                       Ammu-Nation.
             ----------------------------------------------------------------
             Directions: Head to the Downtown Ammu-Nation. The Ammu-Nation is 
                         at the north side of a three-way intersection. The 
                         set of stairs can be found at the southeast corner 
                         of this intersection.

                         This set of stairs will become a Unique Stunt jump 
                         in "Grand Theft Auto: Vice City".
             ----------------------------------------------------------------
             Map: (B-3).
             Notes: Bring a motorcycle to this Rampage. Shoot groups of 
                    Bikers in front of you while on the motorcycle to 
                    complete the Rampage.

[DTN-R5] - Take Out 25 Bikers
           ******************
             Weapon: Sniper Rifle.
             Location: On a ledge at the north part of the building next door  
                       north of the VCN Building.
             ----------------------------------------------------------------
             Directions: Go to the roof of the VCN Building through the front 
                         entrance and head to the east end of the roof then 
                         do a running jump north to land on the building or 
                         use a helicopter.
             ----------------------------------------------------------------
             Map: (B-4).
             Notes: Reader MasterAnthony05 suggested using a motorcycle to go 
                    to the rooftop of the VCN building (you can take it with 
                    you when you go to the roof) then jump down to activate 
                    the Rampage and jump down again to the overhang above the 
                    entrance to pick off the Bikers.

                    But I found something better. After activating the 
                    Rampage and getting back on the bike then I went back 
                    down to ground level and quickly zipped to the bridge 
                    support pillar under North Bridge (West).

                    From here, I start picking off the Bikers. Although I was 
                    on ground level and near the pillar, I was far enough 
                    away from the sidewalk to stay out of their immediate 
                    range.

                    Any Bikers that started shooting at me I simply adjusted 
                    my aim and picked those off before they can get close 
                    enough to seriously hurt me.

                    Even better was the fact that, when the Ambulance came to 
                    heal those I shot, then they not only revived them (so I 
                    could shoot them again) but they were also un-armed thus 
                    making them even easier pickings.

                    I still lost some armor but this method made it easier to 
                    quickly, and successfully, complete this Rampage.

[DTN-R6] - Kill 25 Bikers
           **************
             Weapon: Shotgun.
             Location: On top of the Downtown King Knuts.
             ----------------------------------------------------------------
             Directions: Use either a helicopter to land on the roof or do 
                         Jump [DTN-J3] to access.
             ----------------------------------------------------------------
             Map: (B-2).
             Notes: Get to the edge of the roof. Target a Biker and hold down 
                    the fire button. When he is dead then use the L2 and R2 
                    Buttons to switch targets. Continue until the Rampage is 
                    completed. Since you are on the roof, you will be 
                    difficult to hit.

[DTN-R7] - Trash 10 Vehicles
           *****************
             Weapon: Molotovs.
             Location: At the very northwest corner of the roof of the 
                       Downtown Police Station.
             Map: (C-3).
             Notes: It is highly recommended that you do the Firetruck 
                    Mission to get the Fireproof Feature before you do 
                    this Rampage.

                    To start, head down the stairs and toss Molotovs at the 
                    Enforcer and at the vehicle you came here with. Don't get 
                    close to the cars.

                    They will explode quickly and can seriously hurt you. Go 
                    around the Police Station area and destroy the other 
                    parked Police vehicles then destroy any other cars nearby 
                    to complete the Rampage.

[DTN-R8] - Exterminate 25 Bikers
           *********************
             Weapon: AK-47.
             Location: Under the ramp leading up to the helipad on top of the 
                       Downtown Police Station.
             Map: (C-3).
             Notes: Head down to street level to find Bikers. Use the L2 and 
                    R2 Buttons to quickly switch targets. The power and speed
                    of the AK-47 will allow you to get through this Rampage
                    quickly.

[DTN-R9] - Terminate 25 Bikers
           *******************
             Weapon: AK-47.
             Location: Inside a small shack on top of a roof.
             ----------------------------------------------------------------
             Directions: Head to The Greasy Chopper. Just east of the place 
                         is the road curve going north. Just inside of this 
                         road curve is a set of stairs that leads to the roof 
                         of the nearby building.

                         After reaching the top of the stairs then you should 
                         see the small shack where you will find the Rampage. 
                         This small shack is also The Skumhole Shack, an 
                         asset property in "Grand Theft Auto: Vice City".
             ----------------------------------------------------------------
             Map: (C-3).
             Notes: Head down to street level to find Bikers. Use the L2 and 
                    R2 Buttons to quickly switch targets. The power and speed
                    of the AK-47 will allow you to get through this Rampage
                    quickly.

[DTN-R10] - Crush 15 Bikers
            ***************
              Weapon: Vehicle.
              Location: In a pipe at the north part of the Moist Palms Hotel 
                        Construction Site.
              Map: (C-3).
              Notes: Get a good solid vehicle. Then go onto the main road 
                     (Bayshore Avenue) to claim your victims.

0---------------------------------------------------------------------------0
| Little Haiti (LHI) |+++++++++++++++++++++++++++++++++| Little Haiti (LHI) |
0---------------------------------------------------------------------------0

[LHI-R11] - Incinerate 10 Vehicles
            **********************
              Weapon: Molotovs.
              Location: In an alley between two storefronts with teal 
                        awnings.
              ---------------------------------------------------------------
              Directions: From the three-way intersection next to Kaufman 
                          Cabs, head east and stop at the next three-way 
                          intersection.

                          Just northeast from this intersection, and on the 
                          outside of the gentle road curve going east, is a 
                          storefront with red and teal awnings.

                          In the center of the teal awning section of the 
                          storefront is a narrow alley where you will find 
                          the Rampage.
              ---------------------------------------------------------------
              Map: (D-3).
              Notes: It is highly recommended that you do the Firetruck 
                     Mission to get the Fireproof Feature before you do 
                     this Rampage.

                     To start, blow up the car parked across the street south 
                     of you. Plenty of cars will generate which will give you 
                     ample targets to complete this Rampage. Especially if 
                     you can create a chain reaction which will make this 
                     even quicker.

[LHI-R12] - Erase 25 Cholos
            ***************
              Weapon: Micro-SMG.
              Location: At the east end of a rooftop just east of The 
                        Junkyard entrance.
              ---------------------------------------------------------------
              Directions: Go west along the road that leads to the City 
                          Scrap. Just before you get to the entrance then you 
                          should see a roadway off to your left.

                          Turn left onto this roadway and you should see a 
                          short railroad bridge. But, to your left, you 
                          should see a ramp that leads up to a rooftop. Go up 
                          onto this rooftop and to the east side to find the 
                          Rampage.
              ---------------------------------------------------------------
              Map: (D-2).
              Notes: Get to the edge of the roof. Target a Cholo and hold 
                     down the fire button. When he is dead then use the L2 
                     and R2 Buttons to switch targets. Continue until the 
                     Rampage is completed. Since you are on the roof, you 
                     will be difficult to hit.

0---------------------------------------------------------------------------0
| Little Havana (LTV) |+++++++++++++++++++++++++++++++| Little Havana (LTV) |
0---------------------------------------------------------------------------0

[LTV-R13] - Gun Down 25 Cholos
            ******************
              Weapon: Scorpion.
              Location: On the stairs for a house.
              ---------------------------------------------------------------
              Directions: From the three-way intersection at the southeast 
                          corner of The Big Package Storage Co., head south 
                          and turn right at the next three-way intersection 
                          then take the road curve going south.

                          Just before you get near the next road curve going 
                          east then you should see a house to your right. The 
                          Rampage is on top of the stairs of this house.
              ---------------------------------------------------------------
              Map: (E-2).
              Notes: Go into the alley to the south of this house and pick 
                     them off from there.

[LTV-R14] - Kill 25 Cholos
            **************
              Weapon: Sniper Rifle.
              Location: On the rooftop of a building next door east of 
                        Robina's Cafe.
              ---------------------------------------------------------------
              Directions: Head to the three-way intersection next to Final 
                          Build Construction. At the south side of this 
                          intersection is an alley.

                          Go south into this alley then angle west to find an 
                          enclosed area with a set of stairs which will lead 
                          you to the rooftop. When you get to the top of the 
                          stairs then you should see to the north a lower 
                          rooftop area with another set of stairs.

                          Go down to the lower rooftop and climb the next set 
                          of stairs to get to the next rooftop where you will 
                          find the Rampage.
              ---------------------------------------------------------------
              Map: (E-2).
              Notes: Get to the edge of the lower rooftop. Then pick off the 
                     Cholos from there.

[LTV-R15] - Kill 40 Cholos [*PS2 Exclusive*]
            ********************************
              Weapon: Stubby Shotgun.
              Location: On top of Guano's Cafe.
              ---------------------------------------------------------------
              Directions: Head to the Miatma Theater and head south along the 
                          road. Go through the next three-way intersection 
                          and you should see and open area with a bunch of 
                          palm trees to your right.

                          Go southwest through this open area and to the 
                          southwest corner where you will find a ramp. Go to 
                          the top of this ramp and turn left to find the 
                          Rampage.
              ---------------------------------------------------------------
              Map: (E-2).
              Notes: This weapon has a very short range so you have no 
                     choice but to drop down and wade into groups of Cholos. 
                     However, it is very powerful up close so you can take 
                     down an entire group with one shot.

                     This will still take awhile because of the slow reload. 
                     However, this is still not a hard Rampage to do.

[LTV-R16] - Hack and Slash 25 Cholos
            ************************
              Weapon: Katana.
              Location: At the southeast corner of the roof of the Little 
                        Havana Police Station.
              Map: (F-3).
              Notes: This one can be a bit tricky. They can hit you while you 
                     are trying to swing. The best thing to do is to target 
                     one from behind and kill him. While still targeting the 
                     dead Cholo, you can still swing and hit nearby Cholos.

[LTV-R17] - Execute 25 Cholos
            *****************
              Weapon: Pistol.
              Location: Between the fence and the north building at the 
                        Sunshine Autos Lot.
              Map: (F-2).
              Notes: Some the Cholos will be wielding Pistols too so target 
                     them first. Clear them out then go after Bat wielding
                     ones. Keep an eye out for Pistol wielding Cholos that
                     spawn behind you.

0---------------------------------------------------------------------------0
| Starfish Island (SFI) |+++++++++++++++++++++++++++| Starfish Island (SFI) |
0---------------------------------------------------------------------------0

[SFI-R18] - Destroy 15 Vehicles [*PS2 Exclusive*]
            *************************************
              Weapon: Spas 12.
              Location: On the porch of the house next door west of The 
                        Mansion.
              Map: (E-3).
              Notes: Destroy the vehicle you drove up in then the nearby 
                     parked car. Go onto the road and start heading west 
                     destroying cars as you go.

0---------------------------------------------------------------------------0
| Prawn Island (PRI) |+++++++++++++++++++++++++++++++++| Prawn Island (PRI) |
0---------------------------------------------------------------------------0

[PRI-R19] - Destroy 15 Vehicles [*PS2 Exclusive]
            ************************************
              Weapon: Rocket Launcher.
              Location: By the main fountain in the center of Prawn Island.
              Map: (B-4).
              Notes: Destroy nearby cars, including your own, then head back 
                     to Vice City Beach (on foot) destroying cars as you go.

                     An alternate strategy is to bring a PCJ-600 with you. 
                     Then, after you start the Rampage, use the bike to 
                     quickly go over to the parking garage at Vice Point Mall 
                     where you can destroy all the cars you need without 
                     being disturbed.

0---------------------------------------------------------------------------0
| North Point Mall (NPM) |+++++++++++++++++++++++++| North Point Mall (NPM) |
0---------------------------------------------------------------------------0

[NPM-R20] - Kill 70 Sharks in two minutes [*PS2 Exclusive]
            **********************************************
              Weapon: M249.
              Location: In the security booth near the elevators.
              Map: (B-5).
              Notes: One of the popular strategies is to head toward the 
                     southeast corner of the mall and hang underneath the
                     walkway.

                     When you start killing Sharks then they will fire back. 
                     Some of them will generate on the second floor but, if 
                     you stand underneath the walkway, then they shouldn't 
                     pose any problems since they will fire into the floor 
                     above you.

                     When you kill Sharks then you have to use the L2 and R2
                     Buttons to quickly switch between victims as you fire 
                     into a group. After you kill a group then run for a 
                     little bit to get more to generate on the ground floor 
                     but still staying under the walkway.

                     This Rampage is still tough but you should be able to 
                     get enough victims to complete the Rampage.

0---------------------------------------------------------------------------0
| Vice Point (VCP) |+++++++++++++++++++++++++++++++++++++| Vice Point (VCP) |
0---------------------------------------------------------------------------0

[VCP-R21] - Obliterate 25 Bikers in two minutes
            ***********************************
              Weapon: Equalizer.
              Location: At the north end of a wall.
              ---------------------------------------------------------------
              Directions: From the north entrance of North Point Mall, head 
                          west and you will see a large beige and white 
                          building to your right as you near the road curve 
                          going south.

                          On the west side of this building is a wall. Climb 
                          the wall then head north and you will see the 
                          Rampage at the other end.
              ---------------------------------------------------------------
              Map: (A-5).
              Notes: This one isn't too hard despite the Bikers using machine 
                     guns. If you are good with targeting then you can take 
                     down small groups quickly with little damage.

                     Don't run up the nearby hill. You may not get a good 
                     angle to shoot down on some of the Bikers. Keep your 
                     distance from larger groups as this should limit their 
                     damage.

[VCP-R22] - Annihilate 25 Bikers
            ********************
              Weapon: Spaz 12.
              Location: At the northeast corner of a blue and white building 
                        directly across the street north of North Point Mall.
              Map: (A-5).
              Notes: After acquiring the Rampage then get back down to street 
                     level. Take down the first group you see. Then turn 
                     around and take down those that spawned behind you.

                     Then turn around again and repeat. Continue with this 
                     pattern until the Rampage is successfully completed.

[VCP-R23] - Explode 15 Vehicles
            *******************
              Weapon: Grenades.
              Location: Tucked in the corner of a wall at the southwest 
                        corner of the large gray and white building across 
                        the street east of Shady Palms Hospital.
              Map: (C-5).
              Notes: Get a fast vehicle, preferably a PCJ-600 or a 
                     Streetfighter and bring it with you. After acquiring the 
                     Rampage then head over to the parking garage for North 
                     Point Mall.

                     Toss Grenades near each car you see as you start on the 
                     ground floor and make your way to the top. You should 
                     have successfully completed the Rampage by the time you 
                     reach the top level.

[VCP-R24] - Terminate 25 Sharks
            *******************
              Weapon: M-16.
              Location: On top of the Bumper Cars at The Fairgrounds.
              ---------------------------------------------------------------
              Directions: Drive an Ambulance to the Bumper Cars so you can 
                          climb it to access the Rampage.
              ---------------------------------------------------------------
              Map: (E-5).
              Notes: Use the various buildings as cover as you kill the 
                     Sharks as they tend to spawn in large groups and can do 
                     some serious damage.

                     The ramp at the south entrance is also a good way to get 
                     the upper hand since you can shoot down on them but they 
                     can't get a good angle on you.

[VCP-R25] - Destroy 10 Vehicles
            *******************
              Weapon: Mini-Gun.
              Location: In the shower stalls at the northwest side of the 
                        Starfish Apartment Complex.
              Map: (E-4).
              Notes: Head east back to the street. When you get to the 
                     street then point north to the intersection and destroy 
                     all the cars you see. From this point, enough cars 
                     should generate for you to successfully complete the 
                     Rampage.

0---------------------------------------------------------------------------0
| Leaf Links Golf Club (LGC) |+++++++++++++++++| Leaf Links Golf Club (LGC) |
0---------------------------------------------------------------------------0

[LGC-R26] - Slay 20 Sharks
            **************
              Weapon: Remote Grenades.
              Location: In the middle of the Tennis Courts north of the 
                        Clubhouse.
              Map: (C-5).
              Notes: The thing here is that you have Remote Grenades instead 
                     of regular Grenades so you can't just throw and forget. 
                     You have to throw and then detonate.

                     The good thing about the Sharks in this Rampage is that 
                     they have just Baseball Bats and Pistols which makes 
                     things a bit easier.

                     You need to keep some distance between you and the 
                     Sharks otherwise you may hurt yourself in the blast when 
                     you detonate the Remote Grenades. They also tend to 
                     spawn in large groups so you can destroy a lot of them 
                     at once.

[LGC-R27] - Kill 10 Sharks
            **************
              Weapon: Golf Club.
              Location: Under the bridge that connects Leaf Links Golf Club 
                        with Vice Point.
              Map: (D-5).
              Notes: The Sharks are un-armed but can still be dangerous. They 
                     can beat you up as you try to swing at them. The best 
                     thing I found is to lock onto one Shark and beat him 
                     down to the ground.

                     Once he is down on the ground then keep locked on him 
                     even when he is dead. When he is down and locked on then 
                     you do a power swing which can also knock down and kill 
                     other Sharks that happen to be close to your assigned 
                     victim.

                     This also keeps the other Sharks from hitting you. Doing 
                     things this way should allow you to do this Rampage with 
                     little damage.

0---------------------------------------------------------------------------0
| Washington Beach (WSB) |+++++++++++++++++++++++++| Washington Beach (WSB) |
0---------------------------------------------------------------------------0

[WSB-R28] - Eradicate 30 Sharks
            *******************
              Weapon: SMG.
              Location: On the roof of a beige and teal building.
              ---------------------------------------------------------------
              Directions: From the three-way intersection at the southeast 
                          corner of the Washington Beach Police Station, head 
                          south then stop at the next three-way intersection. 
                          At the northeast corner of this intersection is a 
                          beige and teal building.

                          At the east side of this building is a set of 
                          stairs that will allow you to reach the roof so you 
                          can access the Rampage.
              ---------------------------------------------------------------
              Map: (E-5).
              Notes: The Sharks use Mac-10s so this becomes a moderately 
                     difficult Rampage. Jump onto the ledge and target the
                     Sharks. Use the L2 and R2 Buttons to quickly switch
                     targets.

                     From this vantage point they can do little damage. 
                     However, if they are close to the wall, then you won't 
                     be able to shoot at them.

                     When you get about 20 to 21 victims then go to street 
                     level and quickly claim the rest to complete the 
                     Rampage. Then run like hell away from the area because 
                     of the leftover Sharks who want to kill you.

[WSB-R29] - Terminate 30 Sharks
            *******************
              Weapon: Mini-Gun.
              Location: Hidden in the bushes directly west of the entrance 
                        for the Washington Beach Apartments and close to the 
                        Fidl Store.
              Map: (F-5).
              Notes: Go out into the street, hold down the fire button and 
                     start looking for Sharks to kill. Even though the Sharks
                     use Mac-10s this really isn't a hard Rampage to do. The 
                     range and power of the Mini-Gun can shred these guys in 
                     seconds.

0---------------------------------------------------------------------------0
| Ocean Beach (OCB) |+++++++++++++++++++++++++++++++++++| Ocean Beach (OCB) |
0---------------------------------------------------------------------------0

[OCB-R30] - Eliminate 30 Sharks
            *******************
              Weapon: Rocket Launcher.
              Location: On top of a small building at the Washington Mall 
                        Construction Site.
              Map: (F-4).
              Notes: Head into the nearby street. Keep a considerable 
                     distance from the Sharks so you don't get caught up in 
                     the blasts (and they don't hurt you as much with their 
                     machine guns). Run away from them if they get too close. 
                     Not too difficult.

[OCB-R31] - Kill 25 Sharks
            **************
              Weapon: Equalizer.
              Location: Directly behind the golden "HOTEL" sign above the 
                        entrance for the hotel at the northwest corner of the 
                        three-way intersection next to the Ocean Beach Pay 
                        'N' Spray.
              ---------------------------------------------------------------
              Directions: You will need to use a helicopter to access.
              ---------------------------------------------------------------
              Map: (G-4).
              Notes: Stay on the upper level. This will limit the damage the 
                     Sharks can do.

                     Move around the upper level to get more Sharks to spawn. 
                     When you successfully complete the Rampage then jump 
                     down and run as fast as you can from the area so you 
                     don't get shot up by the Sharks that remain.

[OCB-R32] - Extirpate 25 Sharks
            *******************
              Weapon: Laser Sniper.
              Location: In the ruins next door north of the Ocean Beach Pay 
                        'N' Spray.
              Map: (G-4).
              Notes: Go up the large ramp and stand at the end. Rotate to the 
                     north to pick off some Sharks then rotate south to get 
                     the Sharks that spawned behind you. Rotate north to get 
                     the Sharks that spawned behind you when you looked south 
                     and repeat the pattern.

                     When they start to gather near the fence below you and 
                     stop spawning then jump to the platform to the north, 
                     get close to the edge and pick off the Sharks near the 
                     fence to successfully complete the Rampage.

[OCB-R33] - Level 12 Vehicles
            *****************
              Weapon: M249.
              Location: On the west end of a ledge that goes around a white 
                        and beige building (that becomes The Pole Position 
                        club in "Grand Theft Auto: Vice City").
              ---------------------------------------------------------------
              Directions: You will need to use a helicopter to land on this 
                          building.

                          This building is at the northwest corner of the 
                          three-way intersection east of the front of Ocean 
                          Heights Apartments. Once you land on this building 
                          then drop down to the ledge to access the Rampage.
              ---------------------------------------------------------------
              Map: (G-4).
              Notes: Get back to street level and head to the Ocean Beach 
                   Parking Garage. Destroy any cars you encounter on the way
                   there. When you get to the Garage then destroy the 
                   remaining cars you need to complete the Rampage.

[OCB-R34] - Decimate 25 Sharks
            ******************
              Weapon: Assault Rifle.
              Location: Behind the shrub wall at the southeast corner of the 
                        apartment building directly next door east of Ocean 
                        Heights Apartments.
              Map: (G-4).
              Notes: Head to the shrub wall north of where you get the 
                     Rampage and turn around. You should now see some Sharks.
                     As you kill the Sharks then you will also notice that 
                     the shrub wall, which should be to your left, will 
                     shield you from the Sharks that spawn behind you.

                     When you get rid of the first group of Sharks then run 
                     south to the south shrub wall, turn around and kill the 
                     Sharks you see. Repeat the pattern until you 
                     successfully complete the Rampage.

[OCB-R35] - Kill 25 Sharks [*PS2 Exclusive*]
            ********************************
              Weapon: Laser Sniper.
              Location: On the roof of a white and blue building.
              ---------------------------------------------------------------
              Directions: From the entrance to Ocean Heights Apartments, head 
                          east and stop at the next three-way intersection. 
                          At the southeast corner of this intersection is a 
                          white building with blue trim.

                          There is a set of stairs at the east side of this 
                          building you need to use to get access to the 
                          rooftop where you will find the Rampage.
              ---------------------------------------------------------------
              Map: (G-5).
              Notes: Even though you are high up on the roof it won't provide 
                     much advantage since the Sharks will cluster at the base 
                     of the wall and you won't be able to shoot at them 
                     because of the bad angle.

                     The best thing to do is, without firing at the Sharks 
                     (to keep them from firing at you), jump off of the roof 
                     and head near Rampage [OCB-R34] then start shooting at 
                     the Sharks and perform the same strategy that you did 
                     for that Rampage.


ASM28. Red Balloons
********************

Before you ask, this IS a reference to the song. Replacing the Hidden Packages
are the Red Balloons, which can only be popped by a gunshot. You are looking
wherever you’d expect a balloon to get stuck under – ledges, building
overhangs, etc.

You are given $250 for each Red Balloon popped, and special rewards, too:

10 Balloons – 9mm Pistol
20 Balloons – Scorpion SMG
30 Balloons – Stubby Shotgun
40 Balloons – Molotov Cocktails
50 Balloons – AK47
60 Balloons – Body Armor
70 Balloons – Flamethrower
80 Balloons – Equalizer (Magnum) Pistol
90 Balloons – Sniper Rifle
99 Balloons – M249 Machine Gun

These weapons can be found spawning outside your Safehouses. They will be
permanently available outside your Safehouses, so have fun with the free
ammunition for the coolest guns!

This part of the guide is not mine. This was taken from the guide of fellow
guidewriter, RARusk, who has given me permission to use it in my guide. Any
grammatical errors (if any) are “as is” here, so do not email me concerning
this part of the guide.

0---------------------------------------------------------------------------0
| Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) |
0---------------------------------------------------------------------------0

0==============0
| Balloons - 18 \
0=================================>

[DTN-BN1] - Location: High up at the northeast part of Hyman Memorial 
                      Stadium.
            Map: (A-2).
            Directions: Go to the parking lot at the north side of Hyman 
                        Memorial Stadium and stop at the east-most parking 
                        spot. From here, look up and southeast to find the 
                        Red Balloon.

[DTN-BN2] - Location: Really high up at the east side of The Mendez Building.
            Map: (A-2).
            -----------------------------------------------------------------
            **NOTE: This Red Balloon can only be acquired with a Sniper 
                    Rifle.

[DTN-BN3] - Location: Underneath a palm tree.
            Map: (A-2).
            Directions: From the four-way intersection near the northeast 
                        corner of The Mendez Building, go north along the 
                        main road. When you get to the curve that turns east 
                        then veer northwest to enter an enclosed area.

                        There is a set of stairs in a corner of this area, 
                        with a Rampage underneath, that you can use to climb 
                        to the roof of this building. Get near the large 
                        building to the east and look north to find the Red 
                        Balloon.

[DTN-BN4] - Location: Underneath a satellite dish.
            Map: (A-3).
            Directions: From Red Balloon [DTN-BN3], head back down the stairs 
                        and go to the sidewalk at the edge of the road curve. 
                        Look up and southeast to find a large satellite dish 
                        on top of the building across the street from you. 
                        You should also see the Red Balloon under this dish.

[DTN-BN5] - Location: Under a palm tree behind a large building.
            Map: (A-3).
            Directions: From Red Balloon [DTN-BN4], head east to the next 
                        road curve going south and stop. At the outside part 
                        of this curve is a large white building with light 
                        blue horizontal stripes.

                        Right next to this building, to the north, is a small 
                        gray building (this is also an Empire Site - 
                        explained later).

                        Instead of taking the road curve, head east and go 
                        between the two buildings then stop when you get onto 
                        the grassy area behind these buildings. From here, 
                        look up and south to find the Red Balloon.

[DTN-BN6] - Location: Under a palm tree at the southeast side of Schuman 
                      Health Care Center.
            Map: (B-3).
            Directions: Go through the Helipad access door in the courtyard 
                        of the Hospital to gain access to the roof. Then go 
                        around to the southeast side of the Hospital roof to 
                        get to the tree.

[DTN-BN7] - Location: Under the overhang of a large building.
            Map: (B-3).
            Directions: Head to the Downtown Ammu-Nation. From here, head 
                        east. As you continue forward then look on the right 
                        side of the road to find a pair of long teal awnings. 

                        When you find them and get to the end of them then 
                        stop. Look north across the street to find a large 
                        building with black windows. Then look up a little 
                        bit to find the Red Balloon under the overhang of 
                        this building.

[DTN-BN8] - Location: Underneath the south part of the sculpture in the 
                      center of the V.A.J. Building area.
            Map: (B-3).

[DTN-BN9] - Location: Under the large Khronos Twatch billboard.
            Map: (B-4).
            Directions: From Red Balloon [DTN-BN8], head back to the road and 
                        turn right. Go through the road curve going south and 
                        stop just before you finish it. Then look up to find 
                        the Kronos Twatch billboard and the Red Balloon 
                        underneath.

[DTN-BN10] - Location: Under the corner overhang for a large white building.
             Map: (B-4).
             Directions: Head to the Downtown Ammu-Nation and head east from 
                         there to go onto North Bridge (West). As you cross 
                         the bridge then you should see a large white 
                         building to your left. The Red Balloon can be found 
                         under the corner overhang of this building.

[DTN-BN11] - Location: Under a large palm tree directly north of King Knuts 
                       (Downtown).
             Map: (B-2).

[DTN-BN12] - Location: Under the lowest balcony of the Fire Training building 
                       at the west side of the Downtown Fire Department.
             Map: (B-3).

[DTN-BN13] - Location: Under an overhang for a large white building next door 
                       north of The Rockstar Building.
             Map: (B-3).
             Directions: Head to the three-way intersection at the southeast 
                         corner of The Rockstar Building. From here, head 
                         north. As you proceed forward then you should see a 
                         large grey building to your right. Just when you get 
                         to it then stop.

                         Look to the west across the street to find a large 
                         white building. You should also see the front 
                         entrance with large black windows.

                         Cross the street and get onto the asphalt walkway 
                         leading to the front entrance of this building. Stop 
                         about fifteen feet in and look up and northwest to 
                         find the Red Balloon under an overhang for this 
                         building.

[DTN-BN14] - Location: In the hollow area of the large white building next 
                       door north of The Rockstar Building.
             Map: (B-3).
             ----------------------------------------------------------------
             **NOTE: This can only be acquired by Helicopter. You need to fly 
                     a Helicopter into the hollow area which runs north-south 
                     through the middle of the building, land, and acquire 
                     the Red Balloon with an Assault Rifle.

[DTN-BN15] - Location: Under the overhang at the northeast corner of The 
                       Rockstar Building.
             Map: (B-3).
             Directions: Head onto the grass across the street east of The 
                         Rockstar Building to better find and acquire this 
                         Red Balloon.

[DTN-BN16] - Location: Under the east overhang for the building directly 
                       southwest across the intersection of the Downtown 
                       Police Station.
             Map: (C-3).

[DTN-BN17] - Location: Under the "Twilight Knife" billboard.
             Map: (C-3).
             Directions: Stop at the road curve west of The Greasy Chopper. 
                         Get on the sidewalk inside the road curve then look 
                         slightly northwest and up to find the billboard and 
                         the Red Balloon.

[DTN-BN18] - Location: Inside a large pipe at the north side of the Moist 
                       Palms Hotel Construction Site.
             Map: (C-3).

0---------------------------------------------------------------------------0
| Little Haiti (LHI) |+++++++++++++++++++++++++++++++++| Little Haiti (LHI) |
0---------------------------------------------------------------------------0

0==============0
| Balloons - 10 \
0=================================>

[LHI-BN19] - Location: In the narrow alley between the Moist Palms Hotel 
                       Construction Site and the large white and teal 
                       building next door south of the Site.
             Map: (C-3).

[LHI-BN20] - Location: Under a palm tree.
             Map: (C-3).
             Directions: From Red Balloon [LHI-BN19], head back out to the 
                         street and turn right then turn right again at the 
                         next three-way intersection. Then stop at the next 
                         three-way intersection.

                         At the northwest corner of this intersection you 
                         should see a palm tree with the Red Balloon 
                         underneath.

[LHI-BN21] - Location: Directly above the entrance inside the large garage at 
                       the south part of The Compound Safehouse.
             Map: (D-2).

[LHI-BN22] - Location: Under the R*LAX billboard.
             Map: (D-2).
             Directions: From the three-way intersection next to Kaufman 
                         Cabs, head east and stop at the next three-way 
                         intersection. Just north of this intersection is the 
                         large R*LAX billboard with the Red Balloon 
                         underneath.

[LHI-BN23] - Location: Under the awning at the front of le Singe d'Arbre.
             Map: (D-2).
             Directions: From Red Balloon [LHI-BN22], head south and take the 
                         gentle curve going east and you should see a small 
                         blue building with a striped awning on the right 
                         side of the road.

                         This is le Singe d'Arbre and the Red Balloon can be 
                         found under the awning at the front of this 
                         building.

[LHI-BN24] - Location: Under the conveyor belt at the north side of the 
                       crusher in the central part of the City Scrap.
             Map: (D-2).

[LHI-BN25] - Location: Underneath the overhang of a factory.
             Map: (D-2).
             Directions: Go to King Knuts (Little Haiti). Across the street 
                         west of here is an alley. Go west into the alley and 
                         continue until you reach the factory.

                         The Red Balloon is under the north part of the 
                         overhang. This place was also the Haitian Drug 
                         Factory in "Grand Theft Auto: Vice City".

[LHI-BN26] - Location: Under a small railroad bridge just south of The 
                       Junkyard entrance.
             Map: (D-2).
             Directions: Go west along the road that leads to the City Scrap. 
                         Just before you get to the entrance then you should 
                         see a roadway off to your left.

                         Turn left onto this roadway and you should see a 
                         short railroad bridge with some Body Armor on it. 
                         The Red Balloon is under this bridge and you should 
                         go to the east of the bridge so you can acquire it.

[LHI-BN27] - Location: Under the Redwood Jr. billboard.
             Map: (D-2).
             Directions: From Red Balloon [LHI-BN26], head south until you 
                         reach the chain-link fence then turn left and stop 
                         when you get back to the street. From here, look up 
                         and northwest to find the Redwood Jr. billboard and 
                         the Red Balloon underneath.

[LHI-BN28] - Location: In front of a light green shack.
             Map: (D-2).
             Directions: From the three-way intersection at the southeast 
                         corner of Vice City Printing Works, take the road 
                         curve at the north side of this intersection and 
                         head east then turn left at the next three-way 
                         intersection.

                         Continue forward and stop at the next three-way 
                         intersection. At the southeast corner of this 
                         intersection is a light green shack and the Red 
                         Balloon underneath the awning in front.

0---------------------------------------------------------------------------0
| Little Havana (LTV) |+++++++++++++++++++++++++++++++| Little Havana (LTV) |
0---------------------------------------------------------------------------0

0=============0
| Balloons - 8 \
0=================================>

[LTV-BN29] - Location: Under the Miamta Theater banner.
             Map: (E-2).

[LTV-BN30] - Location: Under the overhang in front of the El Peluquero Feliz 
                       Barber Shop.
             Map: (E-2).
             Directions: From Red Balloon [LTV-BN29], head west and go 
                         through the next three-way intersection then stop at 
                         the next three-way intersection. At the northwest 
                         corner is the Barber Shop and the Red Balloon.

[LTV-BN31] - Location: Near the top of a tall palm tree.
             Map: (E-2).
             Directions: Near the southeast corner of the intersection where 
                         you found Red Balloon [LTV-BN30] is an alley that 
                         leads to the center of the block ahead of you. Go 
                         south into this alley and it will lead you to the 
                         basketball court area.

                         Go through the basketball courts and stop when you 
                         get to the wall. There should be a tall palm tree 
                         here with the Red Balloon near the top.

[LTV-BN32] - Location: Under a set of stairs.
             Map: (E-2).
             Directions: Head to the three-way intersection next to Final 
                         Build Construction. At the south side of this 
                         intersection is an alley.

                         Go south into this alley then angle west to find an 
                         enclosed area with a set of stairs where you will 
                         find the Red Balloon near the top.

[LTV-BN33] - Location: Behind the Redwood Jr. display that sits atop the Deli 
                       across the street north of the Little Havana Police 
                       Station.
             Map: (E-3).
             Directions: Go behind the Deli to the north and stand atop a 
                         car. You should be able to get it from here with an 
                         Assault Rifle.

[LTV-BN34] - Location: Underneath one of the palm trees at the entrance of 
                       the Little Havana Police Station.
             Map: (F-3).
             Directions: Go up the stairs that is behind the Police Station 
                         to gain access to the Red Balloon.

[LTV-BN35] - Location: Under the south part of a teal and lavender apartment 
                       building.
             Map: (F-3).
             Directions: From Red Balloon [LTV-BN34], head back down to 
                         ground level and to the main road (Bayshore Avenue). 
                         Then head south and stop at the next three-way 
                         intersection.

                         At the east side of this intersection is the South 
                         Bridge. At the west side of this intersection is a 
                         pink building.

                         At the northwest corner of this intersection is a 
                         teal and lavender apartment building. You should 
                         find the Red Balloon at the south side of this 
                         building above a balcony near the top.

                         This Red Balloon can be acquired with an Assault 
                         Rifle.

[LTV-BN36] - Location: Under a palm tree at the west side of The Beachcomber 
                       Hotel near the roadway entrance.
             Map: (F-2).

0---------------------------------------------------------------------------0
| Starfish Island (SFI) |+++++++++++++++++++++++++++| Starfish Island (SFI) |
0---------------------------------------------------------------------------0

0=============0
| Balloons - 2 \
0=================================>

[SFI-BN37] - Location: At the front door of a tan house.
             Map: (E-3).
             Directions: Head to the three-way intersection near the 
                         northwest corner of The Mansion. From here, head 
                         west. To your right you should see a tall salmon 
                         colored wall. Continue forward until you find the 
                         front gate.

                         Turn right through the gate and head to the tan 
                         house ahead where you will find the Red Balloon at 
                         the front.

[SFI-BN38] - Location: Underneath the roof overhang at the southeast corner 
                       of The Mansion.
             Map: (E-4).

0---------------------------------------------------------------------------0
| Fort Baxter Air Base (FBA) |+++++++++++++++++| Fort Baxter Air Base (FBA) |
0---------------------------------------------------------------------------0

0=============0
| Balloons - 2 \
0=================================>

[FBA-BN39] - Location: Near the base of the large tower on top of the main 
                       building at the northwest part of the Base.
             Map: (D-1).
             Directions: It is best to shoot it with a Sniper Rifle but can 
                         be shot with an Assault Rifle while inside the Base.

[FBA-BN40] - Location: Underneath the Guard Tower at the southeast part of 
                       the Air Base.
             Map: (E-1).
             Directions: This Red Balloon can be best be acquired from 
                         outside the Base.

0---------------------------------------------------------------------------0
| Escobar Intl. Airport (EIA) |+++++++++++++++| Escobar Intl. Airport (EIA) |
0---------------------------------------------------------------------------0

0=============0
| Balloons - 4 \
0=================================>

[EIA-BN41] - Location: Under the top overhang at the west side of the North 
                       Terminal Building.
             Map: (E-1).
             Directions: This Red Balloon can be acquired with an Assault 
                         Rifle.

[EIA-BN42] - Location: Under one of the escalators at the east side inside 
                       the EIA Main Terminal Building.
             Map: (F-1).
             Directions: Use a car that sits low and drive to the metal 
                         detector. Then get on the car and jump over the 
                         railing so you can bring your weapons inside.

                         Another option, thanks to readers Adam Gilligan and 
                         Nathan Spenneberg, is to go inside and beat up a 
                         security guard for a gun (because you are stripped 
                         of your weapons when you enter the terminal) so you 
                         can acquire the balloon.

                         A third option, courtesy of Robert Sassoon, is, if 
                         you have a Laser Sniper or Sniper Rifle, then stand 
                         outside the east entrance and snipe the Balloon from 
                         the sidewalk (oddly enough this won't work with your 
                         other weapons).

[EIA-BN43] - Location: Under a metal ramp at the northeast end of the South 
                       Runway.
             Map: (F-2).

[EIA-BN44] - Location: Underneath the shelter at the west side of the EIA 
                       Freight and Cargo Terminal.
             Map: (G-2).

0---------------------------------------------------------------------------0
| Viceport (VPR) |+++++++++++++++++++++++++++++++++++++++++| Viceport (VPR) |
0---------------------------------------------------------------------------0

0=============0
| Balloons - 3 \
0=================================>

[VPR-BN45] - Location: Underneath the shelter at the southwest part of the 
                       Civil Asset Forfeiture Impound area.
             Map: (G-2).
             Directions: There is a set of stairs just outside the chain-link 
                         fence at the north side of the Impound you can use 
                         to climb onto the fence and jump down. Then use the 
                         stairs at the northeast corner of the Impound to get 
                         out and jump back down to ground level.

[VPR-BN46] - Location: Underneath a large crane.
             Map: (G-3).
             Directions: Head to the three-way intersection at the southeast 
                         corner of the Vice City Port Authority Main Building 
                         area. Stand at the northwest corner near the sign 
                         for the Main Building.

                         Look south and up to find the crane across the 
                         street from your position. You can easily see the 
                         Red Balloon and can be acquired with an Assault 
                         Rifle.

[VPR-BN47] - Location: Underneath part of the mast at the topmost level of 
                       the large ship moored at the east part of Viceport.
             Map: (G-3).

0---------------------------------------------------------------------------0
| Prawn Island (PRI) |+++++++++++++++++++++++++++++++++| Prawn Island (PRI) |
0---------------------------------------------------------------------------0

0=============0
| Balloons - 4 \
0=================================>

[PRI-BN48] - Location: Inside the gazebo near the basketball courts at the 
                       north side of The Mendez Brothers House.
             Map: (B-4).

[PRI-BN49] - Location: Under the round overhang at the east side of The 
                       Mendez Brothers House.
             Map: (B-4).

[PRI-BN50] - Location: Under the water tower at the northwest side of 
                       Interglobal Films.
             Map: (B-4).

[PRI-BN51] - Location: Under the small overhang in the small alley at the 
                       east side of the building across the street east of 
                       Interglobal Films.
             Map: (B-4).

0---------------------------------------------------------------------------0
| North Point Mall (NPM) |+++++++++++++++++++++++++| North Point Mall (NPM) |
0---------------------------------------------------------------------------0

0=============0
| Balloons - 2 \
0=================================>

[NPM-BN52] - Location: Under a palm tree northeast of the North Point Mall 
                       Ammu-Nation.
             Map: (B-5).

[NPM-BN53] - Location: Underneath the escalator east of the North Point Mall 
                       Ammu-Nation.
             Map: (B-5).

0---------------------------------------------------------------------------0
| Vice Point (VCP) |+++++++++++++++++++++++++++++++++++++| Vice Point (VCP) |
0---------------------------------------------------------------------------0

0==============0
| Balloons - 22 \
0=================================>

[VCP-BN54] - Location: Under the high overhang in front of the white and 
                       salmon apartment at the hairpin curve west of the Vice 
                       Point Mall parking garage.
             Map: (B-5).

[VCP-BN55] - Location: Under the overhang at the northwest side of the 3321 
                       Vice Point Rd. building.
             Map: (A-5).

[VCP-BN56] - Location: Under a small tree at the southwest part of the blue 
                       and white building across the street west of North 
                       Point Mall.
             Map: (B-5).

[VCP-BN57] - Location: Underneath one of the diving boards behind the Ducum 
                       Inn.
             Map: (C-5).

[VCP-BN58] - Location: Under one of the overhangs at the south side of the 
                       salmon and white building across the street north of 
                       Shady Palms Hospital.
             Map: (C-5).

[VCP-BN59] - Location: Under the north overhang for the large blue and white 
                       hotel building (with the Stretch limo parked in the 
                       front) across the street northeast of Shady Palms 
                       Hospital.
             Map: (C-5).

[VCP-BN60] - Location: Underneath one of the stairs at the front entrance of 
                       El Casa Swanko.
             Map: (C-5).

[VCP-BN61] - Location: Under the roof of the pool bar at the house across the 
                       street south of El Casa Swanko.
             Map: (C-5).

[VCP-BN62] - Location: At the north end of the hotel directly across the 
                       street east of the Vice Point Police Station.
             Map: (C-5).
             Directions: This Red Balloon should be acquired with an Assault 
                         Rifle or Sniper Rifle.

[VCP-BN63] - Location: Underneath the high overhang at the northeast corner 
                       of Leaf Links Apartments.
             Map: (C-5).
             Directions: This Red Balloon needs to be shot with an Assault 
                         Rifle or Sniper Rifle. Stand on the short wall that 
                         rings the complex which will help you get a better 
                         angle to shoot the Red Balloon.

[VCP-BN64] - Location: Under a tree at the north side of a grassy area.
             Map: (C-5).
             Directions: From the three-way intersections at the southeast 
                         corner of the Vice Point Police Station, head south 
                         then turn right at the next three-way intersection. 
                         As you go forward then you should see a grassy area 
                         with some trees to your right.

                         Turn right onto this grassy area and stop as you get 
                         near the wall at the end. You should see the Red 
                         Balloon under the tree to your left.

[VCP-BN65] - Location: Under an overhang at the south side of a grassy area.
             Map: (D-5).
             Directions: From Red Balloon [VCP-BN64], head south and back to 
                         the street. When you get back to the street then go 
                         south across it and onto the grassy area next to the 
                         R*LAX billboard.

                         Go south until you near the wall and you should see 
                         the Red Balloon under the overhang to your left.

[VCP-BN66] - Location: In front of the Coffee Trailer at the east side of the 
                       three-way intersection at the southeast corner of the 
                       Vice Point Police Station.
             Map: (C-5).

[VCP-BN67] - Location: At the top of the stairs of the yellow and white 
                       apartment building at the south side of Vice Point 
                       Apartments.
             Map: (D-5).
             Directions: From Leaf Links Apartments, head south to the 
                         three-way intersection where this road ends. At the 
                         northeast corner of this intersection is the yellow 
                         and white apartment apartment building. The stairs 
                         are just east of this corner.

[VCP-BN68] - Location: Under an overhang at the south part of the basketball 
                       court area inside the courtyard of Washington Street 
                       Apartments.
             Map: (D-5).

[VCP-BN69] - Location: Under a high overhang at the southwest corner of the 
                       pink and white hotel next door north of Van Khoff On 
                       The Beach.
             Map: (D-5).
             Directions: Use an an Assault Rifle or Sniper Rifle to shoot 
                         this Red Balloon.

[VCP-BN70] - Location: At the east side of the small teal and white apartment 
                       complex across the street southeast of The Malibu 
                       Club.
             Map: (D-5).

[VCP-BN71] - Location: At the south side of the Bumper Cars area at The 
                       Fairgrounds.
             Map: (E-5).

[VCP-BN72] - Location: Under the "W" for the Chunder Wheel sign at the east 
                       side of the ferris wheel at The Fairgrounds.
             Map: (E-5).

[VCP-BN73] - Location: Under a small overhang for one of the small buildings 
                       next door south of The Fairgrounds.
             Map: (E-5).
             Directions: From the west entrance of The Fairgrounds, go south 
                         until the wooden fence ends then angle southeast. Go 
                         into the alley ahead and into the center of this 
                         cluster of small buildings where you will find some 
                         Body Armor. The Red Balloon should be to your left.

[VCP-BN74] - Location: Under a tall palm tree near the southwest corner of 
                       the Standing Vice Point Hotel area.
             Map: (E-5).

[VCP-BN75] - Location: Under a very high overhang for one of the large 
                       apartment buildings at the Starfish Apartment Complex.
             Map: (E-5).
             Directions: From the stairs at the east entrance of the Complex, 
                         go south a little bit. The large white and yellow 
                         building just ahead is where the Red Balloon is at.
                         The Red Balloon is at the northeast corner of this 
                         building and you need a Sniper Rifle to shoot it.

0---------------------------------------------------------------------------0
| Leaf Links Golf Club (LGC) |+++++++++++++++++| Leaf Links Golf Club (LGC) |
0---------------------------------------------------------------------------0

0=============0
| Balloons - 2 \
0=================================>

[LGC-BN76] - Location: Under a palm tree next to the south side of Driving 
                       Range at the north part of the Golf Club.
             Map: (C-4).

[LGC-BN77] - Location: Under the east bridge that connects the central 
                       section of the Golf Club with the north section.
             Map: (C-5).
             Directions: From the Clubhouse, head north and to the west 
                         bridge. From there, turn to face the east bridge and 
                         head toward the edge of the grass and as close to 
                         the east bridge as possible.

                         You can see the Red Balloon under the bridge and can 
                         be shot at from here with an Assault Rifle.

0---------------------------------------------------------------------------0
| Washington Beach (WSB) |+++++++++++++++++++++++++| Washington Beach (WSB) |
0---------------------------------------------------------------------------0

0=============0
| Balloons - 6 \
0=================================>

[WSB-BN78] - Location: Underneath the bridge across the street west of the 
                       Washington Beach Police Station.
             Map: (E-5).
             Directions: You can stand on the grass at points either north or 
                         south of the bridge to find and shoot the Red 
                         Balloon.

[WSB-BN79] - Location: Under a palm tree at the entrance of the Washington 
                       Beach Police Station.
             Map: (E-5).
             Directions: Use the stairs at the back of the Police Station to 
                         access the roof. The Red Balloon can be found to the 
                         left of the platform with the Laser Sniper Weapon 
                         Icon.

[WSB-BN80] - Location: Up against a building in an alley across the street 
                       east of the Washington Beach Police Station.
             Map: (E-5).
             Directions: Go to the three-way intersection at the southeast 
                         corner of the Washington Beach Police Station. Near 
                         the northeast corner of this intersection is an 
                         alley.

                         Go east into this alley and stop at the intersection 
                         halfway through. Turn 180 degrees and upward to find 
                         the Red Balloon.

[WSB-BN81] - Location: Up against a red, green and white building.
             Map: (E-5).
             Directions: From Red Balloon [WSB-BN80], continue east and onto 
                         the main road then turn right. After a short 
                         distance then you should see the red, green, and 
                         blue building, and the Red Balloon, to your right.

[WSB-BN82] - Location: Under a high overhang for a yellow and white building.
             Map: (F-5).
             Directions: From Red Balloon [WSB-BN81], continue forward and 
                         stop at the next three-way intersection. The yellow 
                         and white building is at the northwest corner of 
                         this intersection and the Red Balloon can be found 
                         at the southeast corner of the building.

[WSB-BN83] - Location: Near the pool at the back of Washington Beach 
                       Apartments.
             Map: (F-5).
             Directions: Go up the stairs and around the back. You should see 
                         the pool and the Red Balloon is south of the pool 
                         steps.

0---------------------------------------------------------------------------0
| Ocean Beach (OCB) |+++++++++++++++++++++++++++++++++++| Ocean Beach (OCB) |
0---------------------------------------------------------------------------0

0==============0
| Balloons - 16 \
0=================================>

[OCB-BN84] - Location: Under the large "Stunt Double" billboard across the 
                       street north of the Washington Mall Construction Site.
             Map: (F-4).

[OCB-BN85] - Location: Under an overhang for a yellow, blue and beige 
                       building.
             Map: (F-5).
             Directions: From the stairs in front of Washington Beach 
                         Apartments, head east and through the next four-way 
                         intersection then stop at the next three-way 
                         intersection.

                         At the southwest corner of this intersection is the 
                         yellow, blue, and beige building. The Red Balloon is 
                         under the overhang at the north side of this place.

[OCB-BN86] - Location: Under an air conditioning unit, for this same 
                       building, in the alley west of Red Balloon [OCB-BN85].
             Map: (F-5).

[OCB-BN87] - Location: Under a palm tree near the pathway for the park next 
                       door north of the Vice City Marina.
             Map: (F-4).

[OCB-BN88] - Location: Under the overhang near the entrance for the west 
                       building for The Ocean View Medical Foundation.
             Map: (F-4).

[OCB-BN89] - Location: Under a low balcony at the back of a large green 
                       apartment building.
             Map: (F-4).
             Directions: Go to the three-way intersection at the southeast 
                         corner of the east building of The Ocean View 
                         Medical Foundation. Near the southeast corner of 
                         this intersection is the large green apartment 
                         building.

                         Go east through the break in the hedge and 
                         underneath the middle of the building then stop when 
                         you get to a large palm tree. Look south and you 
                         should see the Red Balloon under the low balcony.

[OCB-BN90] - Location: In the ruins next door north of the Ocean Beach Pay 
                       'N' Spray.
             Map: (G-4).
             Directions: Go inside the ruins and to the large ramp at the 
                         south side. Go up a little bit and look east. You 
                         should see the Red Balloon in the corner.

[OCB-BN91] - Location: Under the northeast corner of a yellow and white 
                       building at the southeast entrance of the Ocean Beach 
                       Parking Garage.
             Map: (G-5).

[OCB-BN92] - Location: Under a high overhang at the front of the Ocean View 
                       Hotel.
             Map: (G-5).
             Directions: An Assault Rifle or Sniper Rifle is recommended 
                         here.

[OCB-BN93] - Location: At the southeast corner of the pink building next door 
                       north of the Ocean Beach Ammu-Nation.
             Map: (G-4).

[OCB-BN94] - Location: Behind a large green apartment building.
             Map: (G-4).
             Directions: From Red Balloon [OCB-BN93], head back to the 
                         sidewalk and go north. After passing the large 
                         shrubbery, which should be to your left, then turn 
                         left.

                         You should see the green building and the opening 
                         that leads to the back. Go through it and stop at 
                         the chain-link fence. Look north to find the Red 
                         Balloon under an overhang.

[OCB-BN95] - Location: Under the north overhang for the large green apartment 
                       building directly west of Red Balloon [OCB-BN94].
             Map: (G-4).
             Directions: After acquiring Red Balloon [OCB-BN94] then look 
                         directly west to find the large green apartment 
                         building. You should also see the Red Balloon under 
                         the overhang.

[OCB-BN96] - Location: Under the small balcony of the tiny house directly 
                       across the street east of the Ocean Beach Church.
             Map: (G-4).

[OCB-BN97] - Location: At the northeast corner of the apartment building 
                       directly next door east of Ocean Heights Apartments.
             Map: (G-5).

[OCB-BN98] - Location: In a corner of a covered parking area.
             Map: (G-4).
             Directions: From Red Balloon [OCB-BN97], head east across the 
                         street to a white building with blue trim. At the 
                         south side of this building is an alley.

                         Head east into this alley and you should see a 
                         covered parking area to your right. The Red Balloon 
                         is in the west corner.

[OCB-BN99] - Location: Under the west part of the walkway at the top of The 
                       Lighthouse.
             Map: (H-5).
             Directions: You need to use a Sniper Rifle to obtain this one.


ASM29. Unique Jumps
********************

What’s better than jumping over and off of things? Unique Jumps feature once
again in VCS. You want to be using a PCJ 600, which is capable of pulling off
every jump on land, and a fast boat if a Unique Jump is located in the water.

When you hit a Unique Jump, the slow-motion camera will kick in during the
jump. If you have executed the jump correctly, you will complete a Unique
Jump. You earn $250 per jump, and a $10,000 bonus if you complete them all.

In the PS2 version, there are 36 Unique Jumps. In the PSP version, there are
only 30. You can earn a lot of money by finding all of the jumps, which will
benefit for other parts of the game, such as the Empires.

This part of the guide is not mine. This was taken from the guide of fellow
guidewriter, RARusk, who has given me permission to use it in my guide. Any
grammatical errors (if any) are “as is” here, so do not email me concerning
this part of the guide.

0---------------------------------------------------------------------------0
| Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) |
0---------------------------------------------------------------------------0

[DTN-J1] - A set of stairs
           ***************
             Location: Just west of The Dirtbike Track.
             Heading: West to East and land on The Dirtbike Track.
             Map: (A-3).
             Vehicle: PCJ-600.
             Notes: This one is a little tough due to the fact you have to go 
                    around traffic and angle yourself with the Jump plus get 
                    a good rate of speed to do it.

[DTN-J2] - A set of stairs
           ***************
             Location: Just south of the road loop in front of Hyman Memorial 
                       Stadium.
             Heading: North to South and clear the water and the fence.
             Map: (B-2).
             Vehicle: PCJ-600.
             Notes: You need to tap D-Pad up to get enough speed to make the 
                    Jump. You also need to get around the traffic too.

[DTN-J3] - A metal ramp
           ************
             Location: In an enclosed area south of Hyman Memorial Stadium.
             ----------------------------------------------------------------
             Directions: At the south end of the road loop in front of Hyman 
                         Memorial Stadium is an asphalt path leading south. 
                         Go south along this path and it will lead you into 
                         an enclosed area where you will find a steep ramp.
             ----------------------------------------------------------------
             Heading: North to South.
             Map: (B-2).
             Vehicle: PCJ-600.
             Notes: This Jump is difficult and you need to get at least 65 to 
                    70 Meters to get credit for the Jump.

[DTN-J4] - A metal ramp
           ************
             Location: On the roof of the King Knuts (Downtown).
             ----------------------------------------------------------------
             Directions: You need to use the ramp for Jump [DTN-J3] to land 
                         on the building south of the Jump to get access to 
                         Jump [DTN-J4].
             ----------------------------------------------------------------
             Heading: West to East.
             Map: (B-2).
             Vehicle: PCJ-600.
             Notes: Not too hard. You can smack into the building and still 
                    get credit for the Jump.

[DTN-J5] - A large dirt mound
           ******************
             Location: At the southwest side of Downtown north of The 
                       Compound Safehouse.
             ----------------------------------------------------------------
             Directions: From Jump [DTN-J3], head south along the grass and 
                         you will find the large dirt mound.
             ----------------------------------------------------------------
             Heading: North to South.
             Map: (C-2).
             Vehicle: PCJ-600.
             Notes: You need to get a lot of speed to make this Jump. You 
                    need to lean down extensively to do this. You need to 
                    fully clear the wall and land on your wheels to get 
                    credit for the Jump.

[DTN-J6] - A set of stairs
           ***************
             Location: At the northeast corner of the large gray building 
                       next door south of North Bridge (West).
             Heading: South to North and jump completely over the bridge.
             Map: (B-4).
             Vehicle: PCJ-600.
             Notes: You should lean down as you approach to get the speed
                    necessary to make the Jump.

[DTN-J7] - A wooden ramp
           *************
             Location: On top of the three large pipes at the north side of 
                       the Moist Palms Hotel Construction Site.
             Heading: Southwest to Northeast and clear the construction 
                      building and the fence then land on the grass.
             Map: (C-3).
             Vehicle: PCJ-600.
             Notes: You need to start at the south end of the site to get 
                    enough speed for the Jump. When you align yourself to the
                    ramp then start leaning down.

[DTN-J8] - A wooden ramp
           *************
             Location: Inside the Moist Palms Hotel itself.
             ----------------------------------------------------------------
             Directions: You need to climb the scaffolding at the west side 
                         of the Hotel to access.
             ----------------------------------------------------------------
             Heading: East to West.
             Map: (C-3).
             Vehicle: PCJ-600.
             Notes: Pretty easy to do since there is a very short distance 
                    between the wall and the ramp and nothing to get in the
                    way.

0---------------------------------------------------------------------------0
| Little Haiti (LHI) |+++++++++++++++++++++++++++++++++| Little Haiti (LHI) |
0---------------------------------------------------------------------------0

[LHI-J9] - A set of stairs
           ***************
             Location: Near the White Stallionz Bar.
             Heading: South to North and get at least 40 Meters.
             Map: (D-2).
             Vehicle: PCJ-600.
             Notes: This one is tough to do. You don't have a lot of approach 
                    space and you must lean down the entire way.

[LHI-J10] - A metal ramp
            ************
              Location: The ramp by a small trailer across the water south of 
                        the City Scrap.
              Heading: South to North.
              Map: (D-2).
              Vehicle: PCJ-600.
              Notes: You should lean down in order to get enough speed to 
                     clear the water and land on the other side of the water.

0---------------------------------------------------------------------------0
| Little Havana (LTV) |+++++++++++++++++++++++++++++++| Little Havana (LTV) |
0---------------------------------------------------------------------------0

[LTV-J11] - A huge dirt mound
            *****************
              Location: At west side of Little Havana.
              ---------------------------------------------------------------
              Directions: From Jump [LHI-J10], head straight south and, after 
                          some distance, then you will find the huge dirt 
                          mound.
              ---------------------------------------------------------------
              Heading: North to South.
              Map: (E-2).
              Vehicle: PCJ-600.
              Notes: You start the approach near where you did Jump 
                     [LHI-J10]. You can get a lot of speed on the long 
                     approach.

[LTV-J12] - A wooden ramp [*PS2 Exclusive*]
            *******************************
              Location: On top of the junked car behind the wall just north 
                        of Sunshine Autos.
              Heading: North to South and land in the Sunshine Autos area.
              Map: (F-2).
              Vehicle: PCJ-600.
              Notes: Although you have to go through alleys, you can still 
                     get enough approach speed to make the Jump.

[LTV-J13] - A set of stairs
            ***************
              Location: At the south end of Benny's Restaurant.
              ---------------------------------------------------------------
              Directions: Benny's Restaurant is the long boat moored north of 
                          the South Bridge.
              ---------------------------------------------------------------
              Heading: West to East and land in the water without touching 
                       the boat.
              Map: (F-3).
              Vehicle: Sanchez.
              Notes: You need to start in the parking lot across the main 
                     road (Bayshore Avenue) west of the stairs. You may want 
                     to consider doing the Beach Patrol side-mission and gain 
                     the Infinite Swimming Stamina Feature before doing this 
                     Jump.

[LTV-J14] - A concrete ramp
            ***************
              Location: At the north side of the entrance to the South 
                        Bridge.
              ---------------------------------------------------------------
              Directions: This ramp is just south of Jump [LTV-J13].
              ---------------------------------------------------------------
              Heading: North to South.
              Map: (F-3).
              Vehicle: PCJ-600.
              Notes: Pretty easy. Just go fast on the sidewalk to get enough 
                     speed.

[LTV-J15] - A wooden ramp
            *************
              Location: On top of the small boat just north of the large ship 
                        moored at the east side of Viceport.
              Heading: Northwest to Southeast and land on the large ship.
              Map: (G-3).
              Vehicle: PCJ-600.
              Notes: You should lean down to get enough speed to successfully 
                     complete the Jump.

0---------------------------------------------------------------------------0
| Starfish Island (SFI) |+++++++++++++++++++++++++++| Starfish Island (SFI) |
0---------------------------------------------------------------------------0

[SFI-J16] - A wooden ramp [*PS2 Exclusive*]
            *******************************
              Location: At the west side of The Mansion.
              Heading: Northeast to Southwest and jump completely over the 
                       small pond.
              Map: (E-2).
              Vehicle: PCJ-600.

0---------------------------------------------------------------------------0
| Escobar Intl. Airport (EIA) |+++++++++++++++| Escobar Intl. Airport (EIA) |
0---------------------------------------------------------------------------0

[EIA-J17] - A set of stairs
            ***************
              Location: The set of stairs just east of the North Terminal 
                        Building.
              Heading: Northwest to Southeast and land on the grass beyond 
                       the chain-link fence.
              Map: (E-1).
              Vehicle: PCJ-600.

[EIA-J18] - A metal ramp
            ************
              Location: Next to the large red, white and blue Plummet plane 
                        north of the Control Tower.
              Heading: Southeast to Northwest.
              Map: (F-1).
              Vehicle: PCJ-600.
              Notes: Not too hard. You have plenty of room to get a good 
                     approach speed to jump the plane.

[EIA-J19] - A concrete ramp
            ***************
              Location: At the northeast corner of the roof of the EIA 
                        Freight and Cargo Terminal.
              ---------------------------------------------------------------
              Directions: Use the stairs at the east side of the building to 
                          access.
              ---------------------------------------------------------------
              Heading: South to North and land on the building to the north 
                       and get at least 60 Meters.
              Map: (G-2).
              Vehicle: PCJ-600.
              Notes: You must back your rear tire to the south edge of the 
                     building and lean down the whole way.

0---------------------------------------------------------------------------0
| Viceport (VPR) |+++++++++++++++++++++++++++++++++++++++++| Viceport (VPR) |
0---------------------------------------------------------------------------0

[VPR-J20] - A metal ramp
            ************
              Location: At the northwest corner on the top of the Vice City 
                        Port Authority Main Building.
              ---------------------------------------------------------------
              Directions: Use the stairs at the east side of the building to 
                          access.
              ---------------------------------------------------------------
              Heading: East to West.
              Map: (G-2).
              Vehicle: PCJ-600.
              Notes: Not too hard. You need to land on the building across 
                     the street to get credit for the Jump, although if you 
                     get too much speed, then you can land in the Civil Asset 
                     Forfeiture Impound area.

[VPR-J21] - A metal ramp
            ************
              Location: At the north end of the roof of the building at the 
                        east side of the Civil Asset Forfeiture Impound area.
              ---------------------------------------------------------------
              Directions: You need to use the ramp for Jump [VPR-J20] to get 
                          access.
              ---------------------------------------------------------------
              Heading: South to North and clear the building across the way 
                       and land on the grass on the opposite side.
              Map: (G-2).
              Vehicle: PCJ-600.
              Notes: You need to start at the fence at the south side of the 
                     roof. You also need to lean down the whole way to 
                     successfully complete the Jump.

[VPR-J22] - A metal ramp
            ************
              Location: Across the street west of the large ship moored at 
                        the east side of Viceport.
              Heading: South to North and completely clear the building.
              Map: (G-3).
              Vehicle: PCJ-600.
              Notes: You need to get a lot of approach space to do this Jump 
                     and lean down the whole way when doing your approach.

0---------------------------------------------------------------------------0
| Vice Point (VCP) |+++++++++++++++++++++++++++++++++++++| Vice Point (VCP) |
0---------------------------------------------------------------------------0

[VCP-J23] - A concrete ramp
            ***************
              Location: By the railing south of the salmon and white building 
                        across the street west of the North Point Mall 
                        parking garage.
              Heading: North to South and land in the grass.
              Map: (B-5).
              Vehicle: PCJ-600.
              Notes: This one is kind of tricky. You have to start near 
                     Rampage [VCP-R21] and follow the curve to the ramp.

[VCP-J24] - A concrete ramp
            ***************
              Location: At the southwest corner of the roof of the blue and 
                        white building across the street north of North Point 
                        Mall.
              Heading: East to West and land on the roof of the building next 
                       door west of the Jump.
              Map: (A-5).
              Vehicle: PCJ-600.
              Notes: You need to use the stairs at the back of the building 
                     to access the roof.

[VCP-J25] - A concrete ramp
            ***************
              Location: At the southeast corner of North Point Mall.
              Heading: West to East.
              Map: (B-5).
              Vehicle: PCJ-600.
              Notes: This is a tough one. The ramp isn't lined up with the 
                     path and you need to jump the Brodie's Hotel sign and 
                     land beyond the glass railing beyond it to get credit 
                     for the Jump. You pretty much need to lean down the 
                     whole way to get enough speed to make the Jump.

[VCP-J26] - A wooden ramp [*PS2 Exclusive*]
            *******************************
              Location: Against the railing just southwest of the Ducum Inn.
              Heading: North to South.
              Map: (C-5).
              Vehicle: PCJ-600.
              Notes: This one is a little tricky to line up because of the 
                     hairpin curve. Start at the large shrubbery east of the 
                     three-way intersection at the northwest corner of the 
                     Inn and head straight to the ramp.

                     When you hit the ramp then you should be good. This is 
                     an easy one to get when you approach it right.

[VCP-J27] - A concrete ramp
            ***************
              Location: By the hotel across the street east of the Vice Point 
                        Police Station.
              Heading: North to South and jump over the Coffee Trailer.
              Map: (C-5).
              Vehicle: PCJ-600.

[VCP-J28] - A concrete ramp
            ***************
              Location: At the south side of The Malibu Club.
              Heading: South to North.
              Map: (D-5).
              Vehicle: PCJ-600.
              Notes: You need to get a lot of good speed, including leaning 
                     down on the bike, to get the distance you need to get
                     credit for the Jump (start at the concrete ramp near the
                     five-way intersection to the south). If you lean all the 
                     way then you should jump completely over the Club.

                     I believe that the distance needed is about 70 Meters 
                     regardless of whether you clear the Club or not (on my 
                     second try for this guide I got about 95 Meters).

                     On my first try (when I was taking my initial notes for 
                     this guide), I tried to make the Jump and instead I 
                     clipped the left side of the ramp. I barely got higher 
                     than six feet, flew backwards and smacked into the 
                     backdoor of the Club.

                     And yet I got credit for the Jump. Odd.

[VCP-J29] - A wooden ramp [*PS2 Exclusive*]
            *******************************
              Location: Just south of the Chunder Wheel at The Fairgrounds.
              Heading: South to North.
              Map: (E-5).
              Vehicle: PCJ-600.
              Notes: You can hit the north end of the ferris wheel and still 
                     get credit for the Jump.

0---------------------------------------------------------------------------0
| Leaf Links Golf Club (LGC) |+++++++++++++++++| Leaf Links Golf Club (LGC) |
0---------------------------------------------------------------------------0

[LGC-J30] - A large rock
            ************
              Location: Just south of the skinniest part of the north section 
                        of Leaf Links Golf Club southwest of the Driving 
                        Range.
              Heading: Southwest to Northeast.
              Map: (C-4).
              Vehicle: Jetski.
              Notes: You can actually land on the grass and then land into 
                     the water to get credit for the Jump.

0---------------------------------------------------------------------------0
| Washington Beach (WSB) |+++++++++++++++++++++++++| Washington Beach (WSB) |
0---------------------------------------------------------------------------0

[WSB-J31] - A concrete ramp
            ***************
              Location: In the alley next door east of the Washington Beach 
                        Apartments.
              Heading: North to South.
              Map: (F-5).
              Vehicle: PCJ-600.
              Notes: You can smack into the building across the street and 
                     still get credit for the Jump.

0---------------------------------------------------------------------------0
| Ocean Beach (OCB) |+++++++++++++++++++++++++++++++++++| Ocean Beach (OCB) |
0---------------------------------------------------------------------------0

[OCB-J32] - A dirt ramp [*PS2 Exclusive*]
            *****************************
              Location: In the middle of the Washington Mall Construction 
                        Site.
              Heading: South to North.
              Map: (F-4).
              Vehicle: PCJ-600.
              Notes: You don't need a lot of speed to get this one but it is 
                     best to start at the Going Gas Station across the street 
                     south of the Construction Site.

[OCB-J33] - A loading ramp [*PS2 Exclusive*]
            ********************************
              Location: The loading ramp at the south side of Pier 1 at Vice 
                        City Marina.
              Heading: South to North.
              Map: (G-4).
              Vehicle: Jetski.
              Notes: Back up to Pier 2 to get enough speed to hit this Jump. 
                     Lean down to get some extra speed.

[OCB-J34] - A metal ramp
            ************
              Location: On the roof of a building.
              ---------------------------------------------------------------
              Directions: From the entrance to Ocean Heights Apartments, head 
                          east and stop at the next three-way intersection. 
                          At the southeast corner of this intersection is a 
                          white building with blue trim.

                          There is a set of stairs at the east side of this 
                          building you need to use to get access to the 
                          rooftop.
              ---------------------------------------------------------------
              Heading: South to North.
              Map: (G-5).
              Vehicle: PCJ-600.
              Notes: After climbing to the top of the blue and white building 
                     and look north then you will see that the ramp is a 
                     couple of buildings ahead of you. Back the wheels to the 
                     south edge of this roof before making your run.

                     When you begin your approach then lean down to get 
                     enough speed. You must clear the large building to get 
                     credit for the Jump.

[OCB-J35] - A large rock
            ************
              Location: South of the wooden bridge leading to The Lighthouse.
              Heading: South to North and land in the water on the opposite 
                       side of the bridge.
              Map: (H-5).
              Vehicle: Jetski.

[OCB-J36] - A mossy covered white rock ramp
            *******************************
              Location: Next to, and north, of The Lighthouse.
              Heading: North to South.
              Map: (H-5).
              Vehicle: Jetski.
              Notes: Although you should land in the water, you don't have to 
                     in order to get credit for the Jump.

Congratulations if you have completed the Jumps.

******************************************************************************

21.	 100% Completion Checklist

I have compiled everything required for completing “Grand Theft Auto: Vice
City Stores” and put it into one list. Feel free to use it as you wish, within
means and reason.

>> General: 
Finish all story missions, from “Soldier” to “Last Stand”.

>> Empire: 
Own all 30 Empire Sites.
Complete all six Empire Oddjobs.
Unlock the ability to build all six Businesses.
Unlock all six Outfits: 
- Hired Muscle
- Repo Man
- Leisure
- Tracksuit
- Smuggler
- Hood

>> Complete all of the following Side-Missions: 
Air Rescue
Ambulance Mission
Beach Patrol
Caddy Daddy [PS2 EXCLUSIVE]
Civil Asset Forfeiture Impound
Crash!
Crims on Water Wings [PS2 EXCLUSIVE]
Crims on Wings
Fire Copter
Firefighter Mission
Haiti Hover Race
Harbor Hover Race
Hyman Memorial O.D.T. [PS2 EXCLUSIVE]
Land, Sea and Air Ace
Mashin’ Up the Mall
Phil’s Shooting Range
Playground on the Dock [PS2 EXCLUSIVE]
Playground on the Town
Playground at the Point
Playground on the Park [PS2 EXCLUSIVE]
Rush! [PS2 EXCLUSIVE]
Skywolf
Swinger’s Club
Taxi Mission
The Downtown Dirt Track
Turismo
Vice Sights
Vigilante Missions
Watersports

>> Complete all the Extras:
Complete all Rampages
Pop all 99 Red Balloons
Execute all Unique Jumps

------------------------------------------------------------------------------

22.	 100% Completion Rewards

Vice City lays defeated for the second time, but what are your rewards this time
around?

>> Infinite ammunition is given for ALL weapons.
>> Vehicles take twice the damage threshold, but only if you are driving it.
>> You can watch all Story Mission cutscenes inside The Clymenus Suite
Safehouse for free.

Pretty cool, huh?

------------------------------------------------------------------------------

23.	 Credits

I would like to thank some people in general:

>> Rockstar Games
You create some of the best games I’ve ever played, including those outside
the “Grand Theft Auto” franchise. I salute you for that.

>> All Gaming Hosts
Those who host my guides, I thank you for getting my work out there. I thrive
on helping people, and also perceiving other ways I can go about my gaming.
Cheers.

>> I would like to thank these individuals:
RARusk (Completion Contribution)

------------------------------------------------------------------------------

24.	 The End

And so I cap off my guide for “Grand Theft Auto: Vice City Stories”. I hope
you enjoyed reading this guide. Please leave a message of thanks, ways I could
improve this guide and any suggestions you have of your own.

Goodbye!

------------------------------------------------------------------------------

“Grand Theft Auto: Vice City Stories” is a video game produced by Rockstar
Games, a subsidiary of Take-Two Interactive Inc. All rights reserved. No
copyright infringement is intended.

Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guide’s content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.

You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
won’t take lightly, and I will do everything in my power to have plagiarism
removed.

(C) 2012 DG-le-Ste. All rights reserved.