Grand Theft Auto: Vice City Guide by Robert Allen Rusk
Grand Theft Auto: Vice City on SuperCheats.com
*****************************************************************************
Grand Theft Auto: Vice City Guide [PlayStation 2, PC, and Xbox Versions]
Version 3.9 [Revision 14] (August 2005)

By Robert Allen Rusk
Copyright 2002-2005 Robert Allen Rusk.

Email: rarusk[gnat]netzero[snot]com
       (Note: the [gnat] replaces the "@" symbol in this guide. It is to 
              thwart spambots looking for email addresses to send spam to. 
              Simply replace [gnat] with "@" when responding. I chose [gnat] 
              because it rhymes with "at" and is easy to remember. Same goes 
              for "." - [snot].)

This guide may only be distributed and/or posted in its original format. If 
you wish to post or use excerpts from this guide, PLEASE ask for my 
permission before doing so (especially if you work for a magazine or 
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration. And remember.....

"Respect is everything."

Besides, contacting me will also give me an opportunity to hook up and talk 
shop with fellow Vice City "thuggers".....

I truly want to thank those who have written to me about this guide even if
you haven't recieved a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my other GTA (plus Riddick) related documents, b) hacking up a
console or doing more RGB experiments, or c) I've had a rough night at work
(I work retail you know....).

I've received a lot of nice e-mail about this guide from people around the
world saying how good the guide is and offering suggestions (many of which
made it into the previous revisions). I intend to continue updating and
polishing this document for as long as possible.

0---------------------------------------------------------------------------0

After completing my latest update to my San Andreas guide I have now gone and
updated this one. There is some new information and format tweaks. Plus I
corrected some leftover spelling errors.

0---------------------------------------------------------------------------0

0====================0
| Additional Sources |
0====================0

--Grand Theft Auto: Vice City Tourist Guide (Game Manual)
--Grand Theft Auto: Vice City Official Strategy Guide (by Tim Bogenn - for 
  BradyGames).
--PSM magazine (issue #67, pages 86-87).
--Official U.S. Playstation Magazine (Issue #65 (February 2003) - Pages 118, 
  119)
--Official U.S. Playstation Magazine (Issue #66 (March 2003) - Page 123) - 
  Brian Steinlage
--GameWinners.com GTA: Vice City Forum
--GameFAQs GTA: Vice City Forum
  --Shnangyboos (Spike Strip Trick)
  --robbman (Little Havana Glitch Info)

0==========================0
| Additional Contributions |
0==========================0

--spaceeinstein (http://www.freewebs.com/spaceeinstein/grandtheftauto.htm)
--Ripperspirite                         --Dexterx5
--J. Straughan                          --slash1
--Pete Zsolnay                          --imaginaetion
--Bragon (from Thailand)                --Glen T. Winstein
--A1210                                 --Alex T. Roth
--Matthew Dean                          --Leandro Nantes
--Benjamin Kirk                         --Jari H S Kauppila
--Rich Kelly                            --Restick ww
--Brian Prest                           --WizO Randal
--David Hawkins                         --peter parker
--Slycer Starblade                      --mgssnakes
--A.M. van de Water                     --Monkey Man
--jason corns                           --Ronn
--Sexybeast 22                          --Richard Qin
--Cic the Poet                          --thirdi
--Andre Delarue                         --Luke Edwins
--Abhisheik Dahiya                      --Rondo
--Haenlomal                             --David Sears
--Daniel Bryan-Curnow                   --Jake Stutts
--Gary Paydon                           --Adam Lilley
--Sri c                                 --Andrew Morgan
--Tim Williams                          --HandsomeRockus
--Jamie Allen                           --Joey Schmidt
--Michael Jankowski                     --Mihir Mehta
--Red Falcon                            --Kenneth Lowery

0================================0
| Other Documents I Have Written |
0================================0

  X=======================================================================X
  | "Grand Theft Auto 3" Walkthrough (Strategy Guide)                     |
  |=======================================================================|
  | Differences Between The Three Versions Of "Grand Theft Auto: Vice     |
  | City" for PlayStation 2 (FAQ)                                         |
  |=======================================================================|
  | "Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox and PC)  |
  | (currently hosted by IGN.com)                                         |
  |=======================================================================|
  | "Grand Theft Auto: San Andreas" Walkthrough (Strategy Guide)          |
  |=======================================================================|
  | "The Chronicles of Riddick: Escape From Butcher Bay" Walkthrough      |
  | (Strategy Guide)                                                      |
  |                                                                       |
  | One of the earlier versions of my TCoR: EFBB guide can be found in    |
  | the recently released book "GameFAQs Presents.....The Ultimate Xbox   |
  | Strategy Guide" published by Future Network USA.                      |
  X=======================================================================X

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

*****************************************************************************
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| Table of Contents                                                         |
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 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

0=========================================0
| I. Introduction And General Information |
0=========================================0

   1. Who Am I?
   2. My Setup
   3. From the Author
   4. About The Guide
   5. Submissions
   6. Grand Theft Auto: Vice City
   7. Differences Between the Three PlayStation 2 (American) Versions
   8. Differences Between the Two Xbox Versions
   9. PS2 and Xbox Differences
   10. Controls
   11. Weapons
   12. Health, Body Armor, Police Bribe, and Adrenaline Icons
   13. Motorcycles
   14. Helicopters And The Skimmer
   15. Other Useful Vehicles
   16. The (Almost) Everything-Proof Admiral
   17. Law Enforcement
   18. Police Vehicles
   19. "Brown Thunder"
   20. Rhino Rampaging
   21. Asset Properties
   22. Outfits
   23. Advanced Tips And Information
   24. Bugs
   25. 100% Completion List

0=====================================0
| II. Before Doing The Story Missions |
0=====================================0

   1. In The Beginning.....
   2. Your Room
   3. Welcome to Vice City!
   4. Know Your Music
   5. Package Hunting (Part One)
   6. Pizza Delivery Mission
   7. Ambulance Mission
   8. Fire Truck Mission
   9. Rampages (Part One)
   10. Unique Stunt Jumping (Part One)
   11. Taxi Mission
   12. Robbing Stores (East Side)
   13. Top Fun (East Side)
   14. "PCJ Playground"
   15. "Cone Crazy"
   16. "The Jump" (PS2 Version)
   17. "The Bus" (Xbox and PS2 Versions)
   18. "The Ambulance" (PS2 Version)
   19. "The Bridge" (PS2 Version)
   20. Package Hunting (Part Two)
   21. Looking For Cars
   22. Rampages (Part Two)
   23. Unique Stunt Jumping (Part Two)
   24. The Hyman Memorial Arena
   25. The North Dirt Track
   26. Top Fun (West Side)
   27. Robbing Stores (West Side)
   28. Rampages (Part Three)
   29. Package Hunting (Part Three)
   30. Taking Stock

0=========================0
| III. The Story Missions |
0=========================0

   1. Ken Rosenberg
      L1. "The Party" (Ken Rosenberg)
      L2. "Back Alley Brawl" (Ken Rosenberg)
      L3. "Jury Fury" (Ken Rosenberg)
   2. Assassination Missions
      AM1. "Road Kill" (Assassination Mission)
      L4. "Riot" (Ken Rosenberg)
   3. Colonel Juan Garcia Cortez
      C1. "Treacherous Swine" (Colonel Cortez)
      C2. "Mall Shootout" (Colonel Cortez)
      C3. "Guardian Angels" (Colonel Cortez)
   4. Ricardo Diaz
   5. Unique Stunt Jumping (Part Three)
      D1. "The Chase" (Ricardo Diaz)
      D2. "Phnom Penh '86" (Ricardo Diaz)
   6. Unique Stunt Jumping (Part Four)
      AM2. "Waste The Wife" (Assassination Mission)
      C4. "Sir, Yes, Sir!" (Colonel Cortez)
      D3. "The Fastest Boat" (Ricardo Diaz) 
      AM3. "Autocide" (Assassination Mission)
      D4. "Supply & Demand" (Ricardo Diaz)
      D5. "Death Row" (Ricardo Diaz)
      D6. "Rub Out" (Ricardo Diaz)
   7. Reversal of Fortune.....
   8. Chopper Checkpoint Missions
   9. Tommy Vercetti
      $$$1. Protection Ring Asset
         V1. "Shakedown" (Tommy Vercetti)
   10. Asset Property Missions
      AM4. "Check In At The Check Out" (Assassination Mission)
         V2. "Bar Brawl" (Tommy Vercetti)
         V3. "Copland" (Tommy Vercetti)
   11. Using Military Vehicles for Rampages
      $$$2. Sunshine Autos Asset
         SAA1. Vice Street Races
         SAA2. Car Collection
      $$$3. The Cherry Popper Ice Cream Factory Asset
         CPA1. "Distribution" (Cherry Poppers Asset)
      $$$4. Malibu Club Asset
         MCA1. "No Escape?" (Malibu Club Asset)
         MCA2. "The Shootist" (Malibu Club Asset)
   12. "Rifle Range"
      AM5. "Loose Ends" (Assassination Mission)
         MCA3. "The Driver" (Malibu Club Asset)
         MCA4. "The Job" (Malibu Club Asset)
      $$$5. Phil Cassidy's Asset
         PCA1. "Gun Runner" (Phil Cassidy's Asset)
         PCA2. "Boomshine Saigon" (Phil Cassidy's Asset)
      C5. "All Hands On Deck!" (Colonel Cortez)
      $$$6. Interglobal Films Asset
         IFA1. "Recruitment Drive" (Interglobal Films Asset)
         IFA2. "Dildo Dodo" (Interglobal Films Asset)
         IFA3. "Martha's Mug Shot" (Interglobal Films Asset)
         IFA4. "G-Spotlight" (Interglobal Films Asset)
      $$$7. Kaufman Cabs Asset
         KCA1. "V.I.P." (Kaufman Cabs Asset)
         KCA2. "Friendly Rivalry" (Kaufman Cabs Asset)
         KCA3. "Cabmageddon" (Kaufman Cabs Asset)
      $$$8. Boatyard Asset
         BA1. "Checkpoint Charlie" (Boatyard Asset)
      $$$9. The Pole Position Club Asset
      $$$10. Print Works Asset
         PWA1. "Spilling The Beans" (Print Works Asset)
         PWA2. "Hit The Courier" (Print Works Asset)
      V4. "Cap The Collector" (Tommy Vercetti)
   13. And Now For Everybody Else.....
   14. Avery Carrington
      A1. "Four Iron" (Avery Carrington)
      A2. "Demolition Man" (Avery Carrington)
      A3. "Two Bit Hit" (Avery Carrington)
   15. Love Fist
      LF1. "Love Juice" (Love Fist)
   16. Big Mitch Baker
      BMB1. "Alloy Wheels Of Steel" (Big Mitch Baker)
      BMB2. "Messing With The Man" (Big Mitch Baker)
      BMB3. "Hogtied" (Big Mitch Baker)
      LF2. "Psycho Killer" (Love Fist)
      LF3. "Publicity Tour" (Love Fist)
   17. Umberto Robina
      UR1. "Stunt Boat Challenge" (Umberto Robina)
      UR2. "Cannon Fodder" (Umberto Robina)
      UR3. "Naval Engagement" (Umberto Robina)
   18. Auntie Poulet
      AP1. "Juju Scramble" (Auntie Poulet)
      AP2. "Bombs Away!" (Auntie Poulet)
      AP3. "Dirty Lickin's" (Auntie Poulet)
      UR4. "Trojan Voodoo" (Umberto Robina)
      V5. "Keep Your Friends Close....." (Tommy Vercetti)

0===========================0
| IV. 100% Completion Score |
0===========================0

0=============================0
| V. The 6-Star Lap Challenge |
0=============================0

0=================================0
| VI. Hidden Text on the PS2 Disc |
0=================================0

0==============0
| VII. Credits |
0==============0

0==================0
| VIII. Conclusion |
0==================0

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| I. Introduction And General Information                                   |
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 /=========================================================================\
0===========================================================================0
| I.1. Who Am I?                                                            |
0===========================================================================0
 \=========================================================================/

My name is Robert Allen Rusk and I am a 38-year old hardcore gamer with about 
30 years of gaming experience. I am an ex-gametester (Broderbund Software, 
LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco 
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1, Xbox, and, of course, the PS2. 

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.

I am also a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. It 
is here that you can see some of my RGB hack work in the photos section.

 /=========================================================================\
0===========================================================================0
| I.2. My Setup                                                             |
0===========================================================================0
 \=========================================================================/

This guide was written using BBEdit Lite 6.1 and a Power Mac Workgroup Server
8550/200 (with a G3 card running at 330 MHz). I view my work in Netscape
4.7.9, Netscape 7, and Internet Explorer 5.1.5 to help in seeing how it would
look on the web and correcting format errors.

I also played Vice City on my NEC MultiSync 3D RGB monitor using a homebrew
RGB box that contains a EL1883 sync separation chip which is MacroVision
compatible. This allows me to watch my movies, like "The Matrix", in RGB
Analog without the MacroVision copy protection signal getting in the way.
MacroVision screws up the sync signal and the EL1883 is the only sync chip
that can ignore it.

Recently I removed my Sony CXA-1145 RGB amplification chip from my RGB box
because it would oversaturate the red and blues when I put on the Thermal
Goggles in "Grand Theft Auto: San Andreas". You know, as many revisions as
that box has gone through I'm surprised it still works.

When I do my writing and guide revisions I run my Mac (on one monitor)
alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.

When I want to watch my movies in RGB Analog, I use my PlayStation 2 with an
my MultiSync 3D monitor. I recently hacked my (Version 3) PlayStation 2 to
access the RGB video and sync channels directly from the motherboard (you can
find the topic threads of my hack work in the GamesX.com RGB forum) so I
would no longer need a sync chip and a GameShark to watch DVDs in RGB video.
Watching my movies (and TV shows) in pristine RGB Analog is great. "The Lord
of the Rings: The Two Towers" (Extended Version) looks fantastic in
RGB. So does my Godzilla movies, "Red vs. Blue", "The Matrix", "Red Dwarf",
etc.....

I intend to acquire one of the new Slim PS2s and do the same hack so I can
take full advantage of DVD Progressive Scan playback. The version 3 PS2 can
then be used for hard drive experimentation (as soon as I have all of the
necessary pieces).

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 about 13 years ago and it has served me well
despite it's age.

For my guide work I have 17 memory cards for my PlayStation 2. I have
reorganized the game saves on my memory cards and I now have eight cards
specifically dedicated to "Grand Theft Auto 3", "Grand Theft Auto: Vice City"
(Original Version (1.40)), and "Grand Theft Auto: San Andreas" (which uses up
15 cards).

These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.

I had gotten 100% Completion twice prior to making this document and did it 
four more times (two on the Original, one on the Double Pack version, and one
on the Haitian-Friendly Version) on the PS2 versions. I have also done 100%
Completion on both the Original and Haitian-Friendly versions for the Xbox.

 /=========================================================================\
0===========================================================================0
| I.3. From The Author                                                      |
0===========================================================================0
 \=========================================================================/

Welcome to my Grand Theft Auto: Vice City guide! If this is the first time
you have visited, you will find a lot of useful information in a highly
organized format that you can use to beat all of the missions of the game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

When I first posted my initial version, I did not know how well it would go 
over and how many people would respond. I wasn't exactly swamped with e-mail 
but I do get letters from time to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

I also want to thank everybody who has taken the time to download and 
read this guide. I love this game and I wanted to share my creative ideas 
with fellow Vice City "thuggers".

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions, and 
ask questions.

With that said, let's get down to business shall we?.....

 /=========================================================================\
0===========================================================================0
| I.4. About The Guide                                                      |
0===========================================================================0
 \=========================================================================/

The main emphasis of this guide is to provide creative and simple solutions 
to many of the missions of Grand Theft Auto: Vice City. Many hours were spent 
going over each mission and finding unique ways to solve them. I think you 
will be surprised by many of the solutions found here.

There are also many references to the Brady Games Official Strategy Guide. It
is not absolutely necessary to have the book but you will be of best benefit 
to have a copy. This is mainly because of the maps (for Hidden Packages,
Rampages, Unique Stunt Jumps) that are in the back of the book and the 
Vehicle Showroom that is near the front.

I have worked hard to make sure that this guide is as complete as possible 
but at the same time leave room for exploration. I even included interesting
and humorous anecdotes, observations, and lines from Vice City (plus made-up
quotes). I hope that you enjoy this guide as much as learn from it.

While this guide was written initially for the PS2 version of the game, this 
guide will also benefit those with the PC and Xbox versions of Vice City. If 
any of the strategies in this guide won't work in either the PC or Xbox 
versions, feel free to write me and let me know so I can make additional 
adjustments in future revisions.

This guide is designed so that you can do the missions without any cheat 
codes. However, I have included one code, the Health Code (in I.23 - Advanced 
Tips And Information), to give you a little flexibility.

In addition, this guide also reveals four ways (three reliable and one
semi-reliable) to get around the roadblocks at the start of the game. They
are "The Jump", "The Bus", "The Ambulance", and "The Bridge".

Another emphasis of this guide is ORDER. If you do the missions and tasks in 
a certain order, the game will be easier and more fun for you. Everything in 
Part II and Part III were written in the order I did them in the game. You
don't absolutely have to do them in the EXACT order I have them listed but as
you read the guide you will see how it benefitted me.

The Hidden Packages, Unique Stunt Jumps, and Rampages are also used as 
landmarks to help in directing you around the city for some of your 
objectives. Also, each Rampage, Hidden Package, and Unique Stunt Jump has a
letter designation to make them easier to identify in this guide.....

  Hidden Packages will be identified with an "H". 
    Examples: Hidden Package H21. 
              Package H32.
              H65.

  Rampages will be identified with an "R". 
    Examples: Rampage R34.
              R16.

  Unique Stunt Jumps will be identified with a "J".
    Examples: Unique Stunt Jump J24.
              Unique Jump J12.
              Jump J8.
              J31.

 /=========================================================================\
0===========================================================================0
| I.5. Submissions                                                          |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions, and critiques, you can e-mail me at 
the following address.....

rarusk[gnat]netzero[snot]com

Things to submit.....

X===========================================================================X
| Better ideas. If you have some better way to do certain missions, I would |
| be glad to hear it. Once I confirm it, I will include your idea in future |
| revisions and will credit you for it.                                     |
|===========================================================================|
| Anecdotes and observations (especially if they're funny).                 |
|===========================================================================|
| Major bugs (for I.24 - Bugs).                                             |
|===========================================================================|
| Differences between the PC and Xbox versions that may make my some of my  |
| strategies ineffective.                                                   |
|===========================================================================|
| Additional control information for the Xbox and PC versions.              |
|===========================================================================|
| Constructive critiques. While I have strived to make this as good a guide |
| as possible, I know it is not perfect. Whatever criticisms you make of    |
| this guide please make them constructive so I can learn from it since I   |
| may consider doing guides for other games in the future.                  |
|===========================================================================|
| Grammatical and formatting errors.                                        |
X===========================================================================X

 /=========================================================================\
0===========================================================================0
| I.6. Grand Theft Auto: Vice City                                          |
0===========================================================================0
 \=========================================================================/

Grand Theft Auto: Vice City is the follow-up to the smash hit Grand Theft 
Auto 3. Like it's predecessor, Vice City is a freeform 
do-anything-you-want-and-in-any-order-gangster-wannabe adventure game. Vice 
City is set in the 1980's (1986 specifically), about the time when most adult 
gamers (when they were children or teens) were into the Commodore 64's, Sega 
Master Systems, and Nintendo Entertainment Systems. 

Initially, I was expecting Grand Theft Auto: Vice City to be just like GTA3 
but with a little more polish. But what Rockstar did was nothing short of 
incredible. They overhauled everything, compiled a massive soundtrack the 
likes of which the gaming world hadn't seen at that point (a lot of good 80's
music), and got some major Hollywood talent to lend their voices (like Ray
Liotta and Dennis Hopper). Plus a more refined story, motorcycles, 
helicopters, better weapons, the ability to change outfits, and purchase
property.

There are more missions in Vice City than there were in GTA3 (88 in Vice 
City, 73 in GTA3). Plus, the missions are more involving, but still not too
complex. I guess that the designers didn't want to let too many things get in 
the way of experiencing the full scope of Vice City. And such a large scope 
it is too. 

This was a major leap forward and Rockstar Games should be highly commended 
for not taking the easy way out. And it was worth every penny I paid for it
(and I pre-paid two months in advance at the local GameStop).

The only major downside to Vice City is that since Vice City is such a major 
leap from GTA3, how is Rockstar going to top themselves for the next chapter 
in the Grand Theft Auto series?

"Grand Theft Auto: San Andreas" provides the answer to that question. Larger
and more expansive than I thought possible. This makes Vice City puny and old
by comparison. And that's saying a lot.

With all that said, let's get down to the business of the guide itself and I 
will start with the differences between the three PlayStation 2 versions.....

 /=========================================================================\
0===========================================================================0
| I.7. Differences Between the Three PlayStation 2 (American) Versions      |
0===========================================================================0
 \=========================================================================/

When GTA: Vice City came out for the PS2, there were several issues that came 
up like the Detonator Bug, getting hurt running off sidewalks, and other 
glitches. 

When Rockstar announced that they were doing a Double Pack version containing 
both GTA3 and Vice City, there was talk that Rockstar might go into the PS2 
version of both games and do some clean-up work. After acquiring the Double 
Pack version, I can safely say that Rockstar did fix some things up but they 
also broke something in the process. 

Based on responses from other posters at the GameFAQs message boards when I 
posted my initial findings, what Rockstar did was to put in some new ideas 
that were implemented in the PC version to make the PS2 version equal to the
other versions (although another reader said that these were done to the
foreign versions of Vice City prior to the PC version).

Later, Rockstar did another version of Vice City that removed references to
killing Haitians in response to protests by the Haitian community. This was
known as the "Haitian-Friendly" version.

After going through the Haitian-Friendly version I have updated my
Differences FAQ and can be found at GameFAQs (and other sites).

By placing the game disc inside my Mac and opening the file "system.cnf"
within BBEdit Lite I can tell what version disc it is. Also you can tell what
version you have by looking at the barcode on the lower left of the back
cover (American versions):

>>Original Version: 1.40
     Bar Code: 10425 27145
     
>>Double Pack Version (Early Run - Haitian-Unfriendly): 2.01
     Bar Code: 10425 24300

>>Double Pack Version (Later Run - Haitian-Friendly): 3.00
     Bar Code: 10425 21383

>>Haitian-Friendly Version (Single Copy): 3.00, 3.01
     Bar Code: 10425 27388

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
X| VERY IMPORTANT: The game saves from one version WILL NOT work with any |X
X| other version! Version 1.40 game saves are not cross-compatible with   |X
X| version 2.01 and 3.00 discs. Worse, version 3.00 game saves are not    |X
X| cross-compatible with version 2.01 discs either.                       |X
X|                                                                        |X
X| If you need to replace a copy of Vice City you have to make sure to    |X
X| get the same version otherwise you won't be able to use your game      |X
X| saves. The latest version of my Differences FAQ will show you what to  |X
X| look out for in helping you determine what version you have and what   |X
X| to look for in the other versions.                                     |X
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Here is the list of major and minor changes I have found so far.....

0==============0
| Version 2.01 |
0==============0

>>The Cherry Popper Save Glitch, which corrupts game saves when saved at 
  Cherry Poppers, has been fixed. This is probably the main reason for the 
  game save incompatibility issue.

>>The Detonator Bug is fixed for the DP version. More details in the Bugs 
  section.

>>The "Trial By Dirt" mini-game has been altered. The rain, Haitians on 
  motorcycles, and barrels won't show up when you do it the first time. The 
  second time around, the barrels will appear. If you beat your best time, 
  rain will appear the next time. If you beat your best time again, the 
  Haitians will appear an your next attempt. In addition, the stat glitch (in 
  where the stat would not show up until you did "Test Drive" and only as the 
  same time as that mini-game) has been fixed.

>>The number of cops wandering around on the first floor or the locker room 
  in the Washington Beach Police Station have been reduced. When you earn the 
  Cop Uniform, it will be inside the locker room. However, when you enter the 
  room to get the uniform, you will get a 2-Star rating which will go away 
  when you get the uniform. Unfortunately, there always seems to be a cop 
  inside the locker room who will shoot at you, taking off armor or health, 
  while trying to get the uniform. So Rockstar tweaked it so that there are 
  fewer cops to hurt you while getting the Cop Uniform.

>>The Lionel Ritchie song "Running With The Night" (Flash-FM) has been 
  removed from the Double Pack version.

>>Rampage R1, the one on the platform in the water, seems to be harder. More 
  details in the Rampage section.

>>The blurry vision in "Boomshine Saigon" is far less in the DP version 
  although the screen will still swerve around.

>>Many weapons have been renamed. More details in the Weapons section.

>>In the opening cutscene for "Recruitment Drive" (Interglobal Films Asset), 
  the big breasted woman with the pasties is now wearing a halter top 
  instead.

0==============0
| Version 3.00 |
0==============0

>>References to Haitians and Cubans have been either altered or removed (the 
  main reason for Version 3.00)

>>The Tear Gas that sits behind the Washington Beach Police Station has been 
  replaced by Grenades.

 /=========================================================================\
0===========================================================================0
| I.8. Differences Between the Two Xbox Versions                            |
0===========================================================================0
 \=========================================================================/

Just like on the PlayStation side there are also two versions of Vice City
for the Xbox: Original and Haitian-Friendly.

I am unable to look at the Xbox disc within my Mac but another reader,
Kenneth Lowery, managed to look at the bar codes on the back of the
packaging:

>>Original Version
     Bar Code: 10425 29284

>>Haitian-Friendly Version
     Bar Code: 10425 29387

And, just like on the PS2 versions, the game saves from one version will NOT
work with the other. But you can end up with two Vice City game save folders
on the Xbox hard drive so you are not forced to overwrite any game saves.

Outside of the changes to the scripts (which altered or removed references to
Haitians and Cubans) there are no other changes save for one:

>>Although Rockstar managed to fix the Pedestrians Go Silent glitch (which 
  cause all pedestrians to go silent for long stretches of time) the 
  Haitian-Friendly version has a lot more sound glitches (especially when 
  Tommy is in a car).

 /=========================================================================\
0===========================================================================0
| I.9. PS2 and Xbox Differences                                             |
0===========================================================================0
 \=========================================================================/

What are some of the differences between the Xbox and PS2 versions? Which one
is better (from a technical standpoint)? Here's the breakdown:

0==========0
| Graphics |
0==========0

  The graphics on the Xbox version are better than it's PS2 counterpart but 
  the animation tends to be a bit choppy thus negating some of it's 
  advantage. In addition, the Xbox version has Progressive Scan and that's a 
  nice plus.

  Advantage: Xbox

0=======0
| Sound |
0=======0

  The sound on the Xbox version tends to be quite glitchy. Inappropriate jet 
  noises plus the Pedestrians Go Silent glitch (on the Xbox Original version) 
  gives the PS2 the edge even though you can make customizable soundtracks on 
  the Xbox version. On the Xbox Haitian-Friendly version, even though they 
  fixed the Pedestrians Go Silent glitch, there's a lot more sound glitches.

  Advantage: PlayStation 2

0==========0
| Controls |
0==========0

  The controls on the Xbox version are OK even though doing drive-bys was 
  made a bit awkward because you had to use the Right Analog Stick. The PS2 
  version gets the edge here although the Xbox controls aren't as awful as I 
  made them out to be before. After playing around with San Andreas (Xbox), 
  the controls for Vice City (Xbox) seem so much better.

  Advantage: PlayStation 2

0=======================0
| Console Hardware Data |
0=======================0

PlayStation 2
*************
  The PS2 version runs pretty well but you can encounter sudden pop-ins if 
  you are driving very fast and outrun the object loading (but it doesn't
  happen too often). Texture loading is pretty smooth but there will be some
  occasions when you see slow loading textures but it is not too bad.

Xbox
****
  Although the Xbox version has better graphics the animations tend to be a 
  bit choppy. The object and texture loading is much better than the PS2 
  version which reduces sudden pop-ins. There are occasional hiccups when 
  streaming from the disc which makes you wonder if your machine has crashed.  
  There are also massive slowdowns at the end of a lot of missions. This is 
  because the Xbox is reading the data off of the disc in such a way that it 
  interferes with the game. Vice City also glitches out very bad if you 
  happen to have an Xbox with a Thompson drive (I had to trade in my initial 
  Xbox because of this problem).

  The best way to tell if you have the bad drive is when you load up the 
  game. If you can hear the title music but the screen remains black, you 
  have the bad drive. Microsoft used two other drives in addition to the 
  Thompson drive and only a drive replacement will solve this particular 
  problem.

As a result of these technical problems I have to say that the PS2 versions 
are better than the Xbox versions. This is not to dis the Xbox in any way. I
also have "Dead Or Alive 3", "DOA: Extreme Volleyball", "Godzilla: Destroy 
All Monsters Melee", "Return to Castle Wolfenstein", "Halo", "Kung Fu Chaos",
and "The Chronicles of Riddick: Escape From Butcher Bay" and they all look 
and play great. It is just that they did not do a great job of porting Vice
City to the Xbox.

It is unclear at this time if the Xbox version of Vice City will run any
better on the soon to be released Xbox 360. It is also unknown if the PS2
version of Vice City will run better on the soon to be released PlayStation 3
(although I hope it will run in Progressive Scan mode).

0==========================0
| Xbox Version Differences |
0==========================0

As I said at the start, there are also some tweaks that don't appear in the 
PS2 version.....

>>"The Jump" method of getting to the other side before "Phnom Pehn '86" 
  (Ricardo Diaz) will NOT work on the Xbox version. However, you can still 
  use "The Bus" method of getting across. More details in Section II.

>>The posters in the window of Rock City (Downtown) have been replaced by a 
  poster of a Cousin Ed (from Iron Maiden) lookalike with the words "Jock 
  Star" on the bottom. This appears to be a dig at "True Crime: Streets of 
  L.A.". In that game there are billboards of a male torso wearing a pink 
  jockstrap with a large "J" (which is of the same font as the Rockstar "R") 
  nearby. And the name of this fictious "company"? Jockstar, of course.

>>An SWAT Enforcer can often be found at the Vice Point Police Station.

>>A Secuicar can often be found in front of El Banco Corrupto Grande near 
  Little Havana.

>>A Police Cheetah can sometimes be found in the back area of the Little 
  Havana Police Station.

>>A Bus can often be found by the building where H85 is located (the hangar 
  east of the Escobar International Airport Freight and Cargo Terminal 
  (Seaplanes Tours - near the Airport).

>>The Love Fist limo will spawn in front of VROCK after completion of the 
  Love Fist missions.

>>The Tear Gas Grenades that were in the back of the Washington Beach Police 
  Station in the PS2 versions have been replaced by standard Grenades in the 
  Xbox version.

>>Any Washington you see on the street will always be white. You can't even 
  change the color by running it through a Pay 'N Spray. It will always come 
  out white. A glitch maybe?

>>An Admiral will sometimes replace the Stretch at the Mansion. The only 
  place to get the Stretch for the Sunshine Autos car list is at the Mansion. 
  You will have to move the Admiral far away, or take it to complete one of 
  the car lists at Sunshine Autos, to make the Stretch appear again.

>>You CANNOT use the FBI Rancher in a Pay N' Spray in the Xbox version.

>>The soldiers at the Air Base can become a gang in a Rampage. This tends to 
  happen with R34 near the Air Base.

>>You can get bodyguards after 100% Completion. In the living room on the 
  first floor of the Mansion you will see three of your men sitting on the 
  furniture with pink circles in front of them. If you activate the pink 
  circles you will lose a little money and these guys will follow you around 
  until they get killed. Thanks to Robert Buchanan for that piece of 
  information.

>>And finally, there are NO sidewalk injuries in the Xbox version. In the PS2 
  versions you can get hurt running off the sidewalk. It is an irritating bug 
  and a running gag amongst PS2 users.

With that done, let's move on to the most basic of functions......

 /=========================================================================\
0===========================================================================0
| I.10. Controls                                                            |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should 
include a section on controls for those who have gotten used copies of Vice 
City that have no manuals.

Special thanks to spaceeinstein for his help with the PC controls and A1210 
for his help with the Xbox controls.

It should be noted that on the PC version you have the option of using the
Mouse for targeting and driving instead of the Keypad.

Listed are the default settings for all three versions.....

0=========0
| On Foot |
0=========0

PlayStation 2 Version
*********************

  Move Around...............................................Left Analog Stick
  [5] Look Around (First Person Mode)......................Right Analog Stick
  Move Around.................................................Directional Pad
  [1] Run............................................................X Button
  Jump..........................................................Square Button
  [3] Attack....................................................Circle Button
  [2] Enter Vehicle...........................................Triangle Button
  *Multipurpose.....................................................L1 Button
  Previous Weapon...................................................L2 Button
  Crouch............................................................L3 Button
  [4] Target........................................................R1 Button
  Next Weapon.......................................................R2 Button
  Look Behind.......................................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button
  Zoom In With Sniper Rifle.....................................Square Button
  Zoom Out With Sniper Rifle.........................................X Button

* - This button serves to either Change Camera Modes, Get New Weapon, 
    Purchase Property, or Answer Cell Phone.

Xbox Version
************

  Move Around...............................................Left Analog Stick
  [5] Look Around (First Person Mode)......................Right Analog Stick
  [1] Run............................................................A Button
  Jump...............................................................X Button
  [3] Attack....................................................Right Trigger
  [2] Enter Vehicle..................................................Y Button
  Get New Weapon or Purchase New Property..................Directional Pad Up
  Previous Weapon........................................Directional Pad Left
  Crouch.............................................Left Analog Stick Button
  [4] Target or Answer Cell Phone................................Left Trigger
  Next Weapon...........................................Directional Pad Right
  Look Behind.......................................Right Analog Stick Button
  Pause..........................................................Start Button
  Change Camera Mode.............................................White Button

PC Version
**********

  Move Forward................................................Arrow Up; W Key
  Move Backward.............................................Arrow Down; S Key
  Move Left.................................................Arrow Left; A Key
  Move Right...............................................Arrow Right; D Key
  [1] Run.........................................................Right Shift
  Jump...................................................Right Control; Space
  [3] Attack............................NP 0; Left Control; Left Mouse Button
  [2] Enter Vehicle.......................................Return/Enter; F Key
  Previous Weapon...............................NP Period [.]; Mouse Wheel Up
  Next Weapon......................................NP Enter; Mouse Wheel Down
  Crouch................................................................C Key
  [4] Target.......................................Delete; Right Mouse Button
  Look Behind............................NP 1; Caps Lock; Middle Mouse Button
  Change Camera Mode..............................................Home; V Key
  Zoom In With Sniper Rifle....................Page Up; Z Key; Mouse Wheel Up
  Zoom Out With Sniper Rifle...............Page Down; X Key; Mouse Wheel Down

  [Note: NP = Number Pad]

  0-----------------------------------------------------------------------0

[1] - If you hold down the Run button too long, you will tire and have to 
      rest before you can run again. Tapping the button in rhythm will serve 
      to help you run a little longer. The more times you run, the better 
      your stamina will be. You can solve the problem of tiring out by 
      getting the Infinite Run feature which is acquired by successfully 
      completing the Ambulance Mission (detailed later).

[2] - When doing this to motorcycles, depending on how close you are, you can 
      either knock the rider off with a elbow to the face or jumpkick them to 
      the chest. If you jack a car that has a passenger and you are fast 
      enough, that passenger will ride with you (and scream constantly) for 
      as long as you drive the car (works with police vehicles too).

[3] - When holding a melee weapon (like a bat) or using your fist, the Attack 
      Button is used to swing at your target. 

      When using Grenades or Tear Gas, the same button is used to throw your 
      weapon at the target. The longer you hold, the farther you throw. 

      When holding a gun (like a Python [.357]) or a heavy weapon (like a 
      Rocket Launcher), you use the Attack Button to shoot. Use the Target 
      Button in conjunction to aim at your enemy. 

      When used with a camera (later on in the game), the Attack Button is 
      used to take pictures.

[4] - When holding a gun, you hold down the Target Button target your enemy. 
      Use the Previous Weapon and Next Weapon Buttons to switch between 
      targets.

[5] - You can do this for precision walking (like on a steel beam) by helping 
      you "aim" your character in the direction you want him to face.

  0-----------------------------------------------------------------------0

0============================0
| In Cars And On Motorcycles |
0============================0

PlayStation 2 Version
*********************

  [1] Turn Vehicle..........................................Left Analog Stick
  [1] Turn Vehicle............................................Directional Pad
  Accelerate.........................................................X Button
  Reverse.......................................................Square Button
  [2] Attack (Drive By Mode)............Circle Button (Plus L2 or R2 Buttons)
  [4] Exit Vehicle............................................Triangle Button
  Change Radio Stations.............................................L1 Button
  Look Left (Drive By Mode).........................................L2 Button
  Use Horn (Or Siren)...............................................L3 Button
  [3] Handbrake.....................................................R1 Button
  Look Right (Drive By Mode)........................................R2 Button
  Activate Vehicle Missions.........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button
  Look Behind.................................................L2 + R2 Buttons

Xbox Version
************

  [1] Turn Vehicle..........................................Left Analog Stick
  Drive By Mode/Look Around................................Right Analog Stick
  Accelerate....................................................Right Trigger
  Reverse/Brake..................................................Left Trigger
  [2] Attack (Drive By Mode)........................Right Analog Stick Button
  [4] Exit Vehicle...................................................Y Button
  *Change Radio Stations.........................................Black Button
  Use Horn (Or Siren)................................Left Analog Stick Button
  [3] Handbrake......................................................B Button
  Activate Vehicle Missions..........................................X Button
  Pause..........................................................Start Button
  Change Camera Mode............................................ White Button

* - To change cd/tape deck (Custom soundtrack), press and hold the Black 
    button while pressing up and down on the Directional Pad to select 
    "album"/folder. Then, while still holding the radio button, press left or 
    right on the Directional Pad to change songs.

PC Version
**********

  Move Forward................................................Arrow Up; W Key
  Move Backward.............................................Arrow Down; S Key
  Move Left.................................................Arrow Left; A Key
  Move Right...............................................Arrow Right; D Key
  [3] Handbrake.........................Right Ctrl; Space; Right Mouse Button
  [2] Attack........NP 0; Left Control; Left Mouse Button (With NP 1 or NP 2)
  [4] Exit Vehicle........................................Return/Enter; F Key
  Change Radio Stations.........................Insert; R Key; Mouse Wheel Up
  Use Horn (Or Siren).................................Left Shift; Right Shift
  Activate Vehicle Missions............................NP Plus [+]; Caps Lock
  Change Camera Mode..............................................Home; V Key
  Look Behind.................NP 1 + NP 2; Q Key + E Key; Middle Mouse Button
  Look Left (Drive By Mode).......................................NP 1; Q Key
  Look Right (Drive By Mode)......................................NP 2; E Key
  Zoom Out With Sniper Rifle...............Page Down; X Key; Mouse Wheel Down
  Turret Left (Rhino and Firetruck)......................................NP 4
  Turret Right (Rhino and Firetruck).....................................NP 5
  Turret Up (Firetruck)/Lean Up (Wheelie)................................NP 9
  Turret Down (Firetruck)/Lean Down (Stoppie)............................NP 6
  Go Up (Voodoo)...................................................Left Shift
  Go Down (Voodoo)................................................Right Shift
  Tilt Right (Voodoo)........................................NP4; Shift + NP5
  Tilt Left (Voodoo).........................................NP5; Shift + NP4
  Tilt Forward (Voodoo)......................................NP9; Shift + NP6
  Tilt Backward (Voodoo).....................................NP6; Shift + NP9

  [Note: NP = Number Pad]

  0-----------------------------------------------------------------------0

[1] - Pull Back to perform a wheelie on a motorcycle. Push Up in conjunction 
      with the Brake Button to perform a stoppie on a motorcycle.

[2] - You can also shoot forward while riding a motorcycle. Just press the 
      Attack button.

[3] - Your stopping power is increased when used in conjunction with the 
      Reverse button.

[4] - You can jump from a moving car this time around. You will hurt yourself 
      a bit when you do but that is much better then getting stuck in a 
      flaming car that's about ready to blow up.

  0-----------------------------------------------------------------------0

0===================================0
| In Helicopters And In The Skimmer |
0===================================0

PlayStation 2 Version
*********************

  Move Forward (Helicopter)/Dive (Skimmer)...............Left Analog Stick Up
  Move Backward (Helicopter)/Rise (Skimmer)............Left Analog Stick Down
  Sidestep Left (Helicopter)/Turn Left (Skimmer).......Left Analog Stick Left
  Sidestep Right (Helicopter)/Turn Right (Skimmer)....Left Analog Stick Right
  *Rotate Helicopter/Turn Skimmer..........................Right Analog Stick
  Ascend (Helicopter)/Accelerate (Skimmer)...........................X Button
  Descend (Helicopter)Decelerate (Skimmer)......................Square Button
  Fire Rockets (Hunter).........................................Circle Button
  Exit Vehicle................................................Triangle Button
  Change Radio Stations (Sea Sparrow, Maverick, Hunter).............L1 Button
  Turn Counterclockwise (Helicopter)................................L2 Button
  Hover.............................................................L3 Button
  Fire MiniGun (Sea Sparrow, Hunter)................................R1 Button
  Turn Clockwise (Helicopter).......................................R2 Button
  Activate Vehicle Mission (Hunter).................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

* - Because you have to hold down X to keep altitude, this is probably not 
    very useful for flying.

Xbox Version
************

  Move Forward (Helicopter)/Dive (Skimmer)...............Left Analog Stick Up
  Move Backward (Helicopter)/Rise (Skimmer)............Left Analog Stick Down
  Sidestep Left (Helicopter)/Turn Left (Skimmer).......Left Analog Stick Left
  Sidestep Right (Helicopter)/Turn Right (Skimmer)....Left Analog Stick Right
  Rotate Helicopter/Turn Skimmer...........................Right Analog Stick
  Ascend (Helicopter)/Accelerate (Skimmer)......................Right Trigger
  Descend (Helicopter)Decelerate (Skimmer).......................Left Trigger
  Fire Rockets (Hunter)..............................................B Button
  Exit Vehicle.......................................................Y Button
  *Change Radio Stations (Sea Sparrow, Maverick, Hunter).........Black Button
  Hover..............................................Left Analog Stick Button
  Fire MiniGun (Sea Sparrow, Hunter)................Right Analog Stick Button
  Activate Vehicle Mission (Hunter)..................................X Button
  Pause..........................................................Start Button
  Change Camera Mode.............................................White Button

* - To change cd/tape deck (Custom soundtrack), press and hold the Black 
    button while pressing up and down on the Directional Pad to select 
    "album"/folder. Then, while still holding the radio button, press left or 
    right on the Directional Pad to change songs.

PC Version
**********

  Move Forward (Helicopter)/Dive (Skimmer)................................NP9
  Move Backward (Helicopter)/Rise (Skimmer)...............................NP6
  Sidestep Left (Helicopter)/Turn Left (Skimmer)............Arrow Left; A Key
  Sidestep Right (Helicopter)/Turn Right (Skimmer).........Arrow Right; D Key
  Ascend (Helicopter)/Accelerate (Skimmer)....................Arrow Up; W Key
  Descend (Helicopter)Decelerate (Skimmer)..................Arrow Down; S Key
  Turn Clockwise (Helicopter)...............................NP 2; NP 5; E Key
  Turn Counterclockwise (Helicopter)........................NP 1; NP 4; Q Key
  Fire Rockets (Hunter)...................NP 0; Left Mouse Button; Right Ctrl
  Exit Vehicle............................................Return/Enter; F Key
  Fire MiniGun (Sea Sparrow, Hunter).....Right Mouse Button; Space; Left Ctrl
  Activate Vehicle Mission (Hunter)....................NP Plus [+]; Caps Lock
  Change Radio (Sea Sparrow, Maverick, Hunter)..Insert; R Key; Mouse Wheel Up
  Look Behind.............................................Middle Mouse Button

  [Note: NP = Number Pad]

  0-----------------------------------------------------------------------0

When playing Vice City on my PlayStation 2, I changed my control settings to 
Setup #2 (the Directional Buttons handle the camera, the Select button does 
the radio stations, and the L1 does the Horn and Siren).

 /=========================================================================\
0===========================================================================0
| I.11. Weapons                                                             |
0===========================================================================0
 \=========================================================================/

Weapons are the tools of the trade for any professional criminal. There are 
32 different weapons, in ten different categories, that can be found and used 
to create mayhem and abuse. However, you can only have one of each type at a 
time so you can only carry a maximum of nine weapons (one slot is used for a 
camera later in the game). 

Some of the weapons listed here go by more than one name depending on what 
version of the game you have. Below are the ten slots and the weapons for 
each one.....

 /XXXXXXXXXXXXXXX\
0=================0
| Slot 1 - Camera |
0=================0
 \XXXXXXXXXXXXXXX/

  There is only one mission in the game in which this is used, "Martha's Mug 
  Shot" (Interglobal Films Asset). This is not a weapon but it has it's own 
  slot so you can use the item during that particular mission.

 /XXXXXXXXXXXXX\
0===============0
| Slot 2 - Fist |
0===============0
 \XXXXXXXXXXXXX/

  Good for hands-on fisticuffs but you can increase your damage potential by 
  acquiring the Brass Knuckles in the alleyway behind the Ocean View Hotel 
  not far from the Baseball Bat. You can also take them from the guards at 
  the Malibu Club.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 3 - Melee Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  These weapons are used for pounding, stabbing, and slicing your enemies. 
  There are quite a lot of choices here for the discriminating psychotic.....

  0==============0
  | Baseball Bat |
  0==============0

    Great for batting practice (on somebody's head) or breaking kneecaps.....

      Locations:
      **********
        --At the following Tool Store after completion of "Riot" (Ken 
          Rosenberg):
            --Washington Beach (Bunch Of Tools) [Cost: $80].
        --Behind the Ocean View Hotel.

  0============0
  | Nightstick |
  0============0

    This can be acquired from a dead cop which is just as well, he won't be 
    needing it anyway (or the locker room of the Washington Beach Police 
    Station). Perfect for use in playing "Bad Cop, Naughty Prisoner".....

  0===========0
  | Golf Club |
  0===========0

    Can be acquired in or around Leaf Links Golf Club (usually by mugging a 
    golfer). You can improve your swing and work somebody over at the same 
    time.....

  0=============0
  | Screwdriver |
  0=============0

    Use this to add some literalism to the statement, "Screw you!".....

      Locations:
      **********
        --At the following Tool Stores:
            --North Point Mall (Tooled Up) [Cost: $10].
            --Washington Beach (Bunch Of Tools) [Cost: $10].
            --Little Havana (Screw This) [Cost: $10].

  0==============0
  | Meat Cleaver |
  0==============0

    Slice, dice, and make giblets out of anyone that gets in your way.....

      Locations:
      **********
        --At the following Tool Stores:
            --North Point Mall (Tooled Up) [Cost: $50].
            --Washington Beach (Bunch Of Tools) [Cost: $50].
            --Little Havana (Screw This) [Cost: $50].
        --Behind Well Stacked Pizza (Vice Point).

  0=======0
  | Knife |
  0=======0

    "This knife killed over 25,000 people in Cambodia. Now you can too!"

      Locations:
      **********
        --At the following Tool Store:
            --North Point Mall (Tooled Up) [Cost: $90].
        --Behind restaurant in south Ocean Beach.

  0========0
  | Hammer |
  0========0

    Pound them and then rip out certain body parts with the claw.....

      Locations:
      **********
        --At the following Tool Stores:
            --North Point Mall (Tooled Up) [Cost: $20].
            --Washington Beach (Bunch Of Tools) [Cost: $20].
            --Little Havana (Screw This) [Cost: $20].

  0=========0
  | Machete |
  0=========0

    "That's not a knife, mate. Now this, this is a big ass m-----------g 
     knife!"

      Locations:
      **********
        --At the following Tool Stores after completion of "Treacherous 
          Swine" (Colonel Cortez):
            --Washington Beach (Bunch Of Tools) [Cost: $100].
            --Little Havana (Screw This) [Cost: $100].
        --On east end of bridge going into Starfish Island.

  0========0
  | Katana |
  0========0

    While overhead swings can be effective, running anyone through with this 
    sword will kill instantly. "Wow! You look like a psycho!"......

      Locations:
      **********
        --At the following Tool Store after completion of "The Chase" 
          (Ricardo Diaz):
            --North Point Mall (Tooled Up) [Cost: $300].
        --Inside off at the Tarbrush Cafe (North Point Mall).
        --Inside garage of house next door west of the Mansion on Starfish 
          Island.

  0==========0
  | Chainsaw |
  0==========0

    Be careful using this weapon, you move slowly while using it so you are 
    vunerable to being attacked or busted. Therefore, it has limited 
    strategic potential. Good for some sick thrills though.....

      Locations:
      **********
        --At the following Tool Store after completion of "Phnom Penh '86" 
          (Ricardo Diaz):
            --Little Havana (Screw This) [Cost: $500].
        --At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring 
          20 Hidden Packages.
        --Apartment 3c (south of Ocean Beach Pay N' Spray).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 4 - Projectile Weapons |
0=============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/

  These weapons are meant to be thrown at your targets. The longer you hold 
  the Attack button, the farther you throw. 

  0==========0
  | Grenades |
  0==========0

    Toss one of these and watch the crowds scatter (in more ways than 
    one).....

      Locations:
      **********
        --At the following Ammu-Nation:
            --North Point Mall [Cost: $300].
        --Basketball court in Little Havana east of Little Havana Streetwear.
        --Behind the Washington Beach Police Station (Xbox, PC, PS2 Double 
          Pack (3.00), PS2 Haitian-Friendly (3.00, 3.01) versions only).

  0==========0
  | Tear Gas |
  0==========0

    [Note: This weapon is NOT available in either the PC or Xbox versions. It 
     is still available in the PS2 Original Version (1.40) and PS2 Double 
     Pack version (2.01).]

    This weapon can wear out your armor and health quickly if you stay in the 
    cloud for too long. Outside of a kick to the groin or forcing him to play 
    "Stuntman", this is probably the best way to make a grown man cry......

      Locations:
      **********
        --Behind the Washington Beach Police Station.

  0=========0
  | Molotov |
  0=========0

    Can be used to flambe' your enemies and yourself if you're too careless 
    in where you throw one. Best used when you acquire the Fireproof Feature 
    (by doing the Fire Truck Mission) to keep yourself cool when everybody 
    else is not.....

      Locations:
      **********
        --Tacopalypse restaurant (Downtown - next to the Hyman Condo)

  0================0
  | Remote Grenade |
  0================0

    [PS2 Original Version only: NOT to be used when Infinite Ammo is 
     acquired at 100% Completion (see section I.24 -  Bugs for details).]

    Use this like a Hand Grenade and detonate it at your leisure. Good for 
    ambushes.

      Locations:
      **********
        --At Phil's Place in Little Haiti after completion of Phil Cassidy's 
          Asset Missions [Cost: $1,000].
        --East side of blue colored hotel in Vice Point (at the end of the 
          road leading to Leaf Links Golf Club.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 5 - Handguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  There are only two pistols available for use in Vice City.....

  0===================0
  | Colt .45 [Pistol] |
  0===================0

    A decent handgun that can be bought or acquired from dead cops. You can 
    use this while running to make yourself harder to hit while taking out 
    someone at the same time.

      Locations:
      **********
        --At the following Ammu-Nations:
            --Ocean Beach [Cost: $100].
            --North Point Mall [Cost: $100].
        --On patio across from the Piers (Ocean Beach).
        --On first floor of building under construction (near the back) next 
          door to the SpandEx building (north of Bunch of Tools).

  0===============0
  | Python [.357] |
  0===============0

    The best handgun around and one of the best weapons to use period. This 
    is practically a one-kill weapon (except on SWAT members) making this 
    very effective on most missions. You can't run while shooting with this 
    gun but if you are quick with your targeting, you can still make fast 
    work of a group of gunmen with little damage.

      Locations:
      **********
        --At the following Ammu-Nation after completion of "Rub Out" (Ricardo 
          Diaz):
            --Downtown [Cost: $2,000].
        --At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring 
          30 Hidden Packages.
        --Tucked in little alleyway in the corner where the "Welcome to Hell" 
          sign is in Little Haiti.
        --In the rec room near the main entrance of the Mansion on Starfish 
          Island (after completion of "Keep Your Friends Close....." (Tommy 
          Vercetti)).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 6 - Shotguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  These ridiculously powerful weapons will make short work of anything 
  (including vehicles - even the Hunter). You can't run while holding one but 
  that doesn't make you any less dangerous.....

  0=========0
  | Shotgun |
  0=========0

    Just a standard pump action double barreled shotgun. Slow on the fire 
    rate but still effective.

      Locations:
      **********
        --At the following Ammu-Nation after completion of "Mall Shootout" 
          (Colonel Cortez):
            --Ocean Beach [Cost: $500].
        --By one of the benches on the sidewalk by the beach (east of the 
          main intersection that divides Washington Beach and Vice Point).
        --On top parking level (southeast side) at the Washington Mall.
        --In the small room on the lower level of the Mansion on Starfish 
          Island (after completion of "Keep Your Friends Close....." 
          (Tommy Vercetti)).

  0================0
  | Stubby Shotgun |
  0================0

    This Shotgun has had the barrels sawn off to make it easier to conceal. 
    However, this greatly reduces it's range.

      Locations:
      **********
        --At the following Ammu-Nation after completion of "The Chase" 
          (Ricardo Diaz):
            --North Point Mall [Cost: $600].
        --Behind hangar in the north part of the Junkyard in Little Haiti.

  0============================0
  | Spaz Shotgun [S.P.A.S. 12] |
  0============================0

    A much cooler looking rapid-fire shotgun. This is the best shotgun in the 
    game. Great against Mafia bosses.....

      Locations:
      **********
        --At the following Ammu-Nation after completion of "Bar Brawl" (Tommy 
          Vercetti):
            --Downtown [Cost: $4,000].
        --Behind billboard across from the Airport (this is also Unique Stunt 
          Jump J10).

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 7 - Submachine Guns |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

  These lightweight weapons can take out anyone very quickly. These are the 
  only weapons that can be used while in a car or on a motorcycle.....

  0=======0
  | Tec-9 |
  0=======0

    This has the largest magazine of this group but is less accurate and has 
    a slower rate of fire. But you can run and aim at the same time like you 
    can with the Pistol.

      Locations:
      **********
        --Behind a house near the end of the cul-de-sac across the bridge 
          west of the Well Stacked Pizza in Vice Point.

  0=====================0
  | Ingram Mac 10 [Mac] |
  0=====================0

    This gun is a little bit better than the Tec-9 but has about half the 
    clip capacity. Like the Pistol and the Tec-9, you can also aim and run at 
    the same time using the Mac 10.

      Locations:
      **********
        --At the following Ammu-Nation:
            --Ocean Beach [Cost: $300].
        --Across from the Boatyard in Viceport.

  0================0
  | Uzi 9mm [Uz-I] |
  0================0

    One of the better guns here, it has a good rate of fire and accuracy. It 
    also has a slightly faster reload than the other guns. Because you have 
    to use two hands when firing, you can't aim and run at the same time 
    while using the Uzi.

      Locations:
      **********
        --At the following Ammu-Nation:
            --North Point Mall [Cost: $400].
        --By tall pink building just northeast of the Washington Mall.
        --Behind the Pay N' Spray in Ocean Beach.
        --Under the stairs in the southeast part of Downtown northeast of the 
          Greasy Chopper.
        --On front porch of abandoned house on the north part of Prawn 
          Island.

  0==========0
  | MP5 [MP] |
  0==========0

    The best submachine gun in the group. Has a high rate of accuracy and 
    fire making it perfect for drive-bys. You can either get one off an FBI 
    agent (good luck) or purchase one from the Ammu-Nation in Downtown. Like 
    the Uzi, you can't aim and run at the same time because you have to use 
    both hands to fire this weapon.

      Locations:
      **********
        --At the following Ammu-Nation after completion of "Rub Out" (Ricardo 
          Diaz):
            --Downtown [Cost: $3,000].

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 8 - Assault Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  These weapons are very good for getting rid of a crowd. Use Target to 
  properly aim the weapon.

  0================0
  | Ruger [Kruger] |
  0================0

    This has a decent rate of fire and your targeting sight remains steady.

      Locations:
      **********
        --At the following Ammu-Nation after completion of "Guardian Angels" 
          (Colonel Cortez):
            --Ocean Beach [Cost: $1,000].
        --On top of roof behind El Swanko Casa (Vice Point).

  0====0
  | M4 |
  0====0

    This has a very fast rate of fire but your sight will jump all around the 
    screen. Good for quick work once you manage to compensate for the 
    unsteadiness of the gun.

      Locations:
      **********
        --At the following Ammu-Nation after completion of "Rub Out" (Ricardo 
          Diaz):
            --Downtown [Cost: $5,000].
        --In Studio B (behind the moon lander) in the Interglobal Films 
          complex (Prawn Island).
        --Behind the buildings west of the Cafe Robina in Little Havana.
        --In the middle of a cluster of shacks by Auntie Poulet's house in 
          Little Haiti.
        --In the small room on the lower level of the Mansion on Starfish 
          Island (after completion of "Keep Your Friends Close....." 
          (Tommy Vercetti)).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 9 - Heavy Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  These are some of the most powerful weapons in the game. However, you walk 
  slowly while carrying them thus making you an easy target for law 
  enforcement.

  0=====0
  | M60 |
  0=====0

    An Army-style large caliber machine gun. It has a moderate rate of fire 
    and the sight will jump around the screen. But it will make quick work of 
    anything that gets in it's way.

      Locations:
      **********
        --At Phil's Place in Little Haiti after completion of Phil Cassidy's 
          Asset Missions [Cost: $8,000].
        --In west guard tower at Fort Baxter Air Base.

  0===============0
  | Flame Thrower |
  0===============0

    Better than the Molotov for roasting nearby enemies because you can aim 
    where the flames go. Its main use is against the Rhino since fire is the 
    only thing that can destroy it. For maximum carnage value, try using it 
    in the Malibu Club.

      Locations:
      **********
        --At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring 
          40 Hidden Packages.
        --In swimming pool of the Rockstar House northwest of the Mansion on 
          Starfish Island.
        --By the building near the road in the southwest part of Viceport.

  0=========0
  | MiniGun |
  0=========0

    Although quite powerful (you can shred anything that is in front of it), 
    it is a pain to use because you can't lock onto anything and the camera 
    doesn't get a very good angle behind you (most times).

      Locations:
      **********
        --At Phil's Place in Little Haiti after completion of Phil Cassidy's 
          Asset Missions [Cost: $10,000].
        --At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring 
          60 Hidden Packages.
        --On the top floor of the remains of the drug processing plant in the 
          west part of Little Haiti (available after "Trojan Voodoo" (Umberto 
          Robina)).

  0=================0
  | Rocket Launcher |
  0=================0

    This very destructive weapon can be made more powerful when you get the 
    Fast Load feature ("Rifle Range") for it will make this into a rapid-fire 
    weapon.

      Locations:
      **********
        --At Phil's Place in Little Haiti after completion of Phil Cassidy's 
          Asset Missions [Cost: $8,000].
        --At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring 
          70 Hidden Packages.
        --In the swimming pool of the Hooker Inn east of the Airport.

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 10 - Sniper Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  Excellent for taking long range target practice and zooming in on various 
  features (they make excellent binoculars) and *ahem* body parts (like the 
  bartender at the Malibu Club).

  0==============0
  | Sniper Rifle |
  0==============0

    This fires one shot at a time and reloads slowly but it is effective. You 
    can make this into a rapid-fire weapon when you acquire the Fast Load 
    feature.

      Locations:
      **********
        --At the following Ammu-Nation after completion of "Phnom Penh '86" 
          (Ricardo Diaz):
            --North Point Mall [Cost: $1,500].
        --On the ledge at the base of the south bridge housing of the west 
          end of the southmost bridge in Vice City that connects Ocean Beach 
          and Little Havana.
        --In the ledge maze on the west part of the Mansion.

  0=====================0
  | PSG-1 [.308 Sniper] |
  0=====================0

    The best sniper rifle around. It has a laser scope and multi-round 
    capability.

      Locations:
      **********
        --At the following Ammu-Nation after completion of "Shakedown" (Tommy 
          Vercetti):
            --Downtown [Cost: $6,000].
        --At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring 
          50 Hidden Packages.
        --On roof by Kaufman Cabs billboard east of the Cafe Robina.

 /=========================================================================\
0===========================================================================0
| I.12. Health, Body Armor, Police Bribe, and Adrenaline Icons              |
0===========================================================================0
 \=========================================================================/

But Weapon Icons aren't the only things you will find scattered around Vice
City. You will also find these other icons that you can use to help you
out.....

0=============0
| Health Icon |
0=============0

  This heart-shaped icon is used to restore your health to its maximum of 
  100. When you complete the Pizza Delivery Mission, the maximum will 
  increase to 150. When you get 100% Completion, the maximum will go to 200.

    Locations:
    **********
      --At any Hospital:
          --Vice Point (Shady Palms Hospital) [Cost: $20].
          --Ocean Beach (Ocean View Hospital) [Cost: $20].
          --Little Havana (West Haven Community Healthcare Center) [Cost: 
            $20].
          --Downtown (Schuman Healthcare Center) [Cost: $20].
      --At any Pharmacy:
          --Vice Point (Dispensary) [Cost: $20].
          --Little Havana (Ryton Aid) [Cost: $20].
          --Downtown (Dispensary) [Cost: $20].
      --By fountain at the north part of Prawn Island.
      --In giant cup display in northwest part of North Point Mall.
      --By the dumpster two blocks south of El Swanko Casa (Vice Point).
      --On west foot bridge on the north part of Leaf Links Golf Club.
      --On top of building east of the Washington Beach Police Station.
      --In the middle of pathways in the small park north of the Piers in 
        Ocean Beach.
      --In the small room on the lower level of the Mansion on Starfish 
        Island.
      --In the rec room near the main entrance of the Mansion on Starfish 
        Island (after completion of "Keep Your Friends Close....." (Tommy 
        Vercetti)).
      --At the east end of the west bridge connecting Starfish Island to 
        Little Havana.
      --In the middle of the North Dirt Track north of Downtown.
      --On top of building across from Unique Stunt Jump J2 (you'll see it 
        when you complete the jump).
      --On top of the Schuman Healthcare Center in Downtown.
      --On top of the crusher in the middle of the Junkyard in the west 
        part of Little Haiti.
      --Near the stairs leading up and out of the Haitian Drug Processing 
        Plant (on the south side near the gated entrance).
      --In the Airport near Gate 1-8.
      --On top of building west of the Deli in Little Havana.
      --Under the north bridge leading up to the large ship docked at the 
        east part of Viceport.
      --By the west set of stairs leading down at the Boatyard.

0=================0
| Body Armor Icon |
0=================0

  This armor-shaped icon will increase your armor rating to its maximum of 
  100. When you complete Level 12 of a Vigilante Mission, your maximum will 
  increase to 150. When you get 100% Completion, the maximum will go to 200. 
  You can unlock the Body Armor Icons at your main hideouts by collecting 10 
  Hidden Packages.

    Locations:
    **********
      --At any Ammu-Nation after completion of "Jury Fury" (Ken Rosenberg):
          --Ocean Beach [Cost: $200].
          --North Point Mall [Cost: $200].
          --Downtown [Cost: $200].
      --At Ocean View Hotel, Hyman Condo, and the Mansion after acquiring 10 
        Hidden Packages.
      --Tucked in small yard east of Interglobal Films on Prawn Island.
      --North side of orange-and-white building east and across fron the 
        North Point Mall.
      --On the top level in the middle of the blue-and-white building south 
        and across from the North Point Mall.
      --In the small hut in the middle of the pool of the house south of El 
        Swanko Casa (Vice Point).
      --In the basketball courts (west side - behind north wall of west 
        entrance) northeast of Well Stacked Pizza in Vice Point.
      --Near entrance of the Standing Vice Point Hotel south of the Malibu 
        Club.
      --Behind north wall (ground floor) of large building under construction 
        by the bridge connecting Washington Beach to Starfish Island.
      --By pool at the back of the large pink building northeast of the 
        Washington Mall.
      --At the top of the stairs behind the blue-and-white stilt building 
        north of the Ocean Beach Pay N' Spray.
      --In the small room on the lower level of the Mansion on Starfish 
        Island.
      --In the rec room near the main entrance of the Mansion on Starfish 
        Island (after completion of "Keep Your Friends Close....." (Tommy 
        Vercetti)).
      --In a bunker of Hole 12 in the northwest area of Leaf Links Golf 
        Club.
      --Near the top of the metal stairs of the building south of the North 
        Dirt Track in Downtown (after completion of "G-Spotlight" 
        (Interglobal Films Asset).
      --In the west section of the looping alleyway by Well Stacked Pizza 
        in Downtown.
      --At the southeast section of the building that also houses the 
        Greasy Chopper in Downtown.
      --On top of the roof (northeast part) of the Print Works in Little 
        Havana.
      --In the east guard tower of Fort Baxter Air Base.
      --Tucked between crates in the north part of the parking lot east of 
        the Airport.
      --By the east part of the building across the street of the large ship 
        docked at the east side of Viceport.

0===================0
| Police Bribe Icon |
0===================0

  These star-shaped icons will drop your wanted rating by one star when 
  picked up. It is best to know where all the bribe icons are located before 
  doing any missions so you can quickly deal with any law enforcement 
  pursuit.

    Locations:
    **********
      --On the road in the southeast corner of Prawn Island.
      --On the ground outside of North Point Mall (south lower level).
      --On pathway east of Links View Apartments (Vice Point).
      --Between trees just southeast of Well Stacked Pizza (Vice Point).
      --Behind thw white-and-yellow building across the bridge and southwest 
        of Well Stacked Pizza (Vice Point).
      --In alleyway north of DBP Security in Washington Beach.
      --In lower shopping area just west of the Ocean View Hotel.
      --Near your save point at the Hyman Condo.
      --In the air in front of Unique Stunt Jump J5 in Little Haiti.
      --In alleyway by the big buiding just south of Auntie Poluet's house.
      --In the air above drainage ditch in front of Unique Stunt Jump J7.
      --In narrow alleyway by the buidling with the Rockstar billboard 
        across the street from the Screw This tool store in Little Havana.
      --In the air by ramp just east of Sunshine Autos in Little Havana.

0=================0
| Adrenaline Icon |
0=================0

  This pill-shaped icon will slow things down and give you super strength. 
  Good for tight situations when you need a little extra help.

    Locations:
    **********
      --At any Pharmacy:
          --Vice Point (Dispensary) [Cost: $10].
          --Little Havana (Ryton Aid) [Cost: $10].
          --Downtown (Dispensary) [Cost: $10]. 
      --By the yellow-and-white building south of North Point Mall (near the 
        Police Bribe).
      --On upper porch of apartment on the east end of the road leading to 
        Leaf Links Golf Course.
      --Behind the condo north of the Malibu Club.
      --In the north-south alleyway east of the Washington Beach Police 
        Station (near the Health Icon).
      --On the ground floor (west end) of the Washington Mall.
      --In the southeast corner of the roof of the Mansion.
      --Behind the fence north of the main entrance of the Mansion.
      --By the south side of the west end of the bridge that connects 
        Downtown to Prawn Island.
      --By stairs of building southeast of Auntie Poulet's house.
      --Tucked behind wall on the north side of building across the street 
        of Well Stacked Pizza (Little Haiti).
      --Tucked by small house in the row of houses that run north-south on 
        the west side of drainage ditch in Little Haiti (fifth one down 
        when heading south down the row).
      --Tucked in corner (southeast side) of clearing with large number of 
        trees south of Little Havana Streetwear.

 /=========================================================================\
0===========================================================================0
| I.13. Motorcycles                                                         |
0===========================================================================0
 \=========================================================================/

One of the cooler additions to Vice City are the motorcycles you can drive 
around. These vehicles are great for exploration, jumping, and looking cool 
on. Perhaps the single biggest advantage to these bikes is the fact that you 
can shoot forward (using a submachine gun) while riding one. You can then 
take out anyone that tries to cut in front of you (like a police car). 

However, there are a couple of disadvantages. First, it is much easier for a 
cop to knock you off and bust you than if he busts you in a car. Second, you 
can easily wipe out or get knocked off by other motorists if you're not 
careful.

And all of bikes listed below can handle two people (so you can do what you 
saw in the beginning credits). You can also do wheelies and stoppies with 
these vehicles but I have no information on the best way to do them since I
have not played around and tried them.

Here is a rundown of all of the motorcycles.....

0========0
| Faggio |
0========0

  The Faggio is nothing more than a moped. It is the slowest bike and 
  certainly the uncoolest in the game. But in the early going, it is the best 
  vehicle to have. It is great for exploring Vice City and will get you from 
  place to place much faster than just running (and tiring and running and 
  tiring.....). It is also small enough to let you into small areas so you 
  don't constantly have to get off and get back on when exploring. Perfect 
  for getting most of the Hidden Packages.

0=========0
| Sanchez |
0=========0

  This is a sleek looking dirtbike that is best used offroad. It makes a good 
  onroad vehicle for exploration purposes and is a very good platform for 
  doing drive-bys.

0===================0
| Angel and Freeway |
0===================0

  These two bikes fall under the Harley-Davidson type category. Big and 
  noisy, these bikes have less than perfect handling especially at high speed 
  (there is a reason they call these things "hogs"). The best of the Harley 
  bikes is the one I call the "Steel Angel" and can only be used on the 
  "Alloy Wheels Of Steel" (Big Mitch Baker) mission. 

  But racing or chasing isn't the reason you have one - it is to cruise and 
  look positively badass on. Ahh yes, the roar of the engine, the wind in 
  your hair, the bugs in your teeth.....

0=========0
| PCJ-600 |
0=========0

  The sleekest and fastest of all road vehicles. Has very good handling too. 
  This is best used for fast getaways and Unique Stunt Jumps.

 /=========================================================================\
0===========================================================================0
| I.14. Helicopters And The Skimmer                                         |
0===========================================================================0
 \=========================================================================/

When you finally get to the West Side, officially or unofficially, you can 
have access to the helicopters in the game. Look at the flying controls 
setup, based on what version you have, and then practice basic flying 
maneuvers. 

I use the Clockwise / Counterclockwise controls to turn the chopper like I 
would turn a car. Whenever I fly, I always switch to first person mode so I 
can better control the helicopter. 

Take the time to practice basic flying, creeping over buildings, hovering, 
and turning on a dime. When you get the hang of it, go and get any Hidden 
Packages that require a helicopter to get at (more details in the Hidden 
Packages section of the guide).

When you get at least 80 packages and unlock the Sea Sparrow, you may want to 
fly to Starfish Island and get one so you can practice strafing with the 
mounted machine gun. That skill will definitely come in very handy in some of 
the missions.

You can also bail out of a chopper while still in the air. Be warned though, 
it will leave a mark.....

There is also a full winged seaplane (the Skimmer) that you can fly also but 
that will not appear until you get to "Dildo Dodo" (Interglobal Films Asset).

Here's a rundown of all of the helicopters (plus the seaplane).....

0==========0
| Maverick |
0==========0

  This plain chopper comes in several flavors depending on where you get one.

  A police version (green and white) can be found on the top of the Downtown 
  police station. 

  A TV station version (blue and white) can be found on the top of the VCN 
  Building (TV station - where Hidden Package H61 is). 

  A plain one (comes in several colors) can be found at the top of the Hyman 
  Condo or at the top of the Mansion when you acquire them. 

  This chopper is a little slow but it will get you where you need to go. 
  However, it not very durable and can easily be destroyed.

0=============0
| Sea Sparrow |
0=============0

  This helicopter will spawn behind the mansion on Starfish Island after 
  getting 80 Hidden Packages. This chopper is perhaps one of the most 
  versatile vehicles in the game. In addition to being able to float on 
  water, the Sea Sparrow also has an unlimited use machine gun mounted 
  underneath which is fired using the Fire MiniGun button. 

  It also has what I call a "subtle auto-aim" feature which allows the gun to 
  lock-on to various targets near the center of the screen regardless of 
  whether you see the target or not. This makes the gun quite accurate and 
  powerful. By unlocking the Sea Sparrow as soon as possible, you can use 
  this chopper in a wide array of missions, even some of the very early ones. 

  There is also a plain version of the Sparrow that will spawn in four 
  locations for the express purpose of the Chopper Checkpoint Missions 
  (unlocked after "Rub Out" (Ricardo Diaz)) plus one that is used for the 
  mission "Martha's Mug Shot" (Interglobal Films Asset). Both are durable and 
  maneuverable choppers.

0========0
| Hunter |
0========0

  This Apache-like attack helicopter is spawned after you collect all 100 
  Hidden Packages and is situated at the back of Fort Baxter Air Base north 
  of the Airport. This causes a problem since the soldiers that spawn there 
  will shoot at civilians (especially you) and you have to go through a maze 
  of fences to get to the chopper. The best way to get to it on foot is to 
  first get a cop uniform because they won't shoot at law enforcement. 

  However, that opportunity won't happen until deep into the Main Story 
  Missions. But you can still get it, you just have to be fast and a little 
  lucky.

  The Safe Way
  ************
     Wait until you have played through the Story Missions up to "Copland" 
     (Tommy Vercetti). There you can unlock the Police Uniform Outfit so you 
     can dress up as a cop. The soldiers won't shoot you while you are in the 
     uniform so you can just stroll through the maze of fences to the Hunter.

  The Not-So-Safe Way
  *******************
     Get a helicopter and and fly to Little Havana and turn west toward the 
     base. Fly low and when you get over the wall, jump out as close to the 
     Hunter as possible but without hitting it with your chopper. Get into 
     the Hunter as quickly as possible and fly out. Hopefully, you can do 
     this fast enough before the game spawns enough soldiers to shoot at you. 

     If there are some soldiers and they shoot you (damaging the Hunter in 
     the process), use the Health Code (I.20 - Advanced Tips And Information) 
     to fix it up. The odds of getting it this way is about 50-50 but your 
     odds will improve slightly if you try at night. 

     However, a gentleman by the name of Leandro Nantes wrote me telling me 
     that 12:00 is also a good time to get the Hunter because that is when 
     the soldiers go to lunch (supposedly).

  The first thing you will notice when flying the Hunter is that it is fast.
  Perhaps a little too fast since you can easily overshoot any target that 
  you are trying to hit on the ground so you will have to adjust to its 
  speed. It is also much tougher than either the Maverick or Sea Sparrow but 
  it can still be shot down. Like the Sea Sparrow, the Hunter also has a 
  machine gun. But it is not as accurate for it doesn't seem to lock onto any 
  targets as well as the Sea Sparrow can.

  But it makes up for that with the rockets which are launched with the 
  Attack button. The rockets can really wreak havoc on the traffic down 
  below. Be careful not to be too close to trees or lightposts when firing 
  rockets - you may blow yourself up in the process. Strangely enough, even 
  though you are in a military helicopter, you can listen to the radio 
  stations while flying. Which is not a bad thing, considering the time you 
  might spend in the air doing the "Brown Thunder" mission (later in the 
  guide), you might as well have something good to listen to.

0=========0
| Skimmer |
0=========0

  This full-winged seaplane is used during and unlocked after doing "Dildo 
  Dodo" (Interglobal Films Asset). It handles sluggishly but it is not too 
  bad once you get it to top speed. I don't have much more details on it 
  since I rarely use it (I strongly prefer helicopters).

 /=========================================================================\
0===========================================================================0
| I.15. Other Useful Vehicles                                               |
0===========================================================================0
 \=========================================================================/

Listed below are vehicles that can be of most use depending on certain 
situations.....

0==================================0
| Comet, Banshee, Stinger, Phoenix |
0==================================0

  These sports cars can be used to get from one place to another really fast 
  and are fairly durable. They can take a few whacks from police cars and 
  other vehicles before succumbing. The Cheetah can also be used but is a bit 
  more fragile and the Inferus can only take a couple of hits before 
  exploding.

0===========================================================0
| Taxi, Washington, Admiral, Sentinel, Hermes, Cuban Hermes |
0===========================================================0

  These are middle of the road vehicles. Not too fast, not too slow, and are 
  quite durable cars. These cars can also be used to transport passengers 
  (such as in "Cannon Fodder" (Umberto Robina)).

0=======0
| Coach |
0=======0

  This long silver bus is slow and not as durable as one might think. But it 
  is still a very useful vehicle because of its size and shape. It's large 
  size makes it perfect for roadblocking in various missions such as "Psycho 
  Killer" (Love Fist).

 /=========================================================================\
0===========================================================================0
| I.16. The (Almost) Everything-Proof Admiral                               |
0===========================================================================0
 \=========================================================================/

One of the most interesting and useful vehicles in the game is what is known 
as the Everything-Proof Admiral (aka EP-Admiral). The Admiral is a car that 
resembles a BMW with decent speed, handling, and durability (see above).

This very special Admiral makes an appearance in the mission "Guardian 
Angels" (Colonel Cortez). This white Admiral is the car that Ricardo Diaz 
drives up in during the mission. 

In one of the last versions of the guide, I had mentioned that you had to 
fail the mission to get the Admiral. But a gentleman by the name of Matthew
Dean informed me that this wasn't necessary.....

  "Sorry to inform you you can acquire this admiral by passing the mission as 
   well. After giving the money to diaz, you get the mission passed display. 
   If you go back towards the street and make a left towards the traffic 
   light on ocean drive the bullet proof admiral is there sitting under the 
   traffic light. (I did this a few times in a few different games to make 
   sure it worked)..."

And sure enough, it works like a charm in both the PS2 and Xbox versions. 
Glen T. Winstein recently wrote to me letting me know that you can get the
EP-Admiral without failing the mission in the PC version.....

  "I just learned, from someone named mgssnakes of the PC VC message boards 
   of gamefaqs, that you can get the EP Admiral in the PC Vice City at the 
   end of "Guardian Angels." When Tommy returns the briefcase to Diaz, have 
   him enter the pink shaft of light from the north facing south. During the 
   cutscene, have the keys pressed to have Tommy run, so he'll run south as 
   soon as the game will let him. THEN when he goes south and around the 
   corner to the east, the Admiral will be waiting. I just tried it, and it 
   works."

When you drive around in it, it doesn't feel any more different that a 
regular Admiral. But when you smack it into something you will notice that it 
has no damage. You can smack it into everything and not even get a scratch. 
You can shoot it up with guns and even hit it with a Rocket Launcher with no 
effect on it whatsoever. Even the tires are bulletproof. As you can see, this 
Admiral is very special indeed (make sure that you have either the Ocean 
Beach or El Swanko Casa properties before trying to get the Admiral so you 
can save it).

However, it is NOT truly everything-proof. When you first get it, the tires 
are bullet and spike strip proof. But when you place it in a garage and let 
the door close, the tire status changes. When you open the garage door again
and use a Sniper Rifle, you can blow out the tires. However, because of the
overall toughness of the car, the chances of either the bad guys or the cops
shooting out your tires are very low (almost zero).

In addition, there are four ways to actually destroy the car:

X=======================================================================X
| Flipping it over.                                                     |
|=======================================================================|
| Dunking it into the water.                                            |
|=======================================================================|
| Getting hit by a Rhino.                                               |
|=======================================================================|
| Getting shot up by the Haitian "super weapons" during "Cannon Fodder" |
| (Umberto Robina)                                                      |
X=======================================================================X

During the previous revisions I managed to use this car in a lot of missions
andsome of the strategies have been revised to take advantage of the
EP-Admiral.

 /=========================================================================\
0===========================================================================0
| I.17. Law Enforcement                                                     |
0===========================================================================0
 \=========================================================================/

Every metropolis has a police force and Vice City is no different. The cops 
here are as aggressive and incompetent as the cops in Liberty City. They can 
bust you much easier than in GTA3 especially if you are riding a bike. And 
they can also lay out spike strips to blow your tires to make your getaways 
difficult.

But they will also run over pedestrians and their own colleagues trying to 
chase you. And any spike strips that are laid down tend to blow out the tires 
of your pursuers (much amusement there). 

When you do something bad near a cop, like mugging a person, one of the stars 
will light up indicating a wanted level. The cops will then try to bust you. 
The more stars you have, the more aggressive they will be. There are several 
ways to get rid of a wanted rating.....

X=========================================================================X
| Hiding out somewhere for a bit (only works at 1-Star).                  |
|=========================================================================|
| Changing clothes (up to 2-Star).                                        |
|=========================================================================|
| Getting a Police Bribe Icon (drops the level down a notch).             |
|=========================================================================|
| Completing the current mission (if you get a rating during one).        |
|=========================================================================|
| Getting busted or wasted.                                               |
|=========================================================================|
| Driving a car (excluding rescue and most police vehicles) into a Pay N' |
| Spray.                                                                  |
X=========================================================================X

There are six wanted levels. The higher you go, the more aggressive the 
pursuit. Below are the wanted ratings and what you can expect.....

0========0
| 1-Star |
0========0

  You are of mild interest to the cops. They will chase you on foot and will 
  whack you with their nightsticks when close enough. They would rather not 
  be chasing you ("Don't make me run!", "I'd chase you if I didn't have too 
  many doughnuts!") but will be more than happy to bust you if you're stupid 
  enough to let them ("I hope you like the words: pick up the soap!"). Hiding 
  out somewhere for awhile will get rid of a 1-Star rating.

  If you want to amuse yourself for awhile, try this. When in a car and a cop 
  is chasing you on foot, slow down to his foot speed and make him run behind 
  you. See how long you keep this up. A great way for him to work off those 
  doughnuts and stale coffee!

0========0
| 2-Star |
0========0

  Things get a bit more serious here. The number of cops increase a bit and 
  they will start shooting you instead of whacking you with their clubs. You 
  can't wait things out this time but you can still switch out clothes to get 
  rid of a 2-Star rating.

0========0
| 3-Star |
0========0

  At this level, the cops will start laying out spike strips (although 
  sometimes they lay them away from the the street and into nearby buildings) 
  to blow out your tires. A helicopter will start pursuing you and will shoot 
  at you if you stand still long enough for it to do so. And the Vice Squad, 
  with their Crockett and Tubbs look-alikes, will now join in the chase (in 
  their high-priced Cheetahs).

  In a fit of inspiration, I decided to jack a Police Cheetah during one of 
  my city wide rampages. I killed "Crockett" and took off in the car. As I 
  was heading to a nearby Pay N' Spray to get rid of my wanted rating so I 
  can save the car, I wondered to myself: "Wasn't there another guy that came 
  with his car? I didn't remember seeing him as I jacked the car."

  I clipped the corner of a building as I turned onto a street and it slowed 
  me down a bit. When this happened, a figure went flying out of the 
  passenger side of the car. It was "Tubbs"! He was in the car the whole time 
  and didn't even make a sound. And at the first opportunity, he threw 
  himself out of the vehicle.

  How sorry is this police force anyway? In real life he would have put a gun 
  to my head before I even put on the seat belt. I wonder what his 
  performance review looked like afterwards.....

0========0
| 4-Star |
0========0

  Now the SWAT team joins in. They will try to blockade the road with their 
  Enforcers and rappel down from the helicopter ("Ohhhh! I'm really 
  scared!"). This is in addition to everything else being thrown at you. This 
  is the highest wanted level you can obtain while (officially) confined to 
  the East Side.

  I decided to jack a police car during one of my rampages and wouldn't you 
  know it, I jacked one with a cop still in the passenger seat so I got an 
  unwilling guest.

  I finally found out the biggest difference between Vice Squad cops and 
  regular cops - Vice Squad cops are too cool to squeal like a little girl 
  when their police car gets jacked unlike the poor cop who took the ride 
  with me. But I had to give this guy credit - he didn't try to fling himself 
  out the car at a high rate of speed unlike his Vice Squad counterpart.

  He waited until I got smacked into a signal post (and came to a stop) 
  before exiting the vehicle. Then, before I had a chance to get away, he 
  calmly turned around and busted my sorry ass.....

0========0
| 5-Star |
0========0

  The FBI will now lend their assistance in hopes of bringing you down. They 
  will ride in large FBI Ranchers and carry four agents, all packing MP5s and 
  they are not afraid to use them.

  The FBI Ranchers are nice vehicles to have and can be had once you kill the 
  agents nearby (assuming they don't kill you first - there's an easier 
  method listed in the Advanced Tips section later in the guide).

  You can max out at 5-Star after unlocking the east side of Starfish Island 
  (After "Guardian Angels" (Colonel Cortez) - to do Ricardo Diaz's missions).

0========0
| 6-Star |
0========0

  After making mincemeat of the police force, including the FBI, the city 
  will now call in the Army to deal with you. They will come in with Rhinos 
  and trucks and will mainly try to kill you (but they will arrest you if the 
  opportunity presents itself).

  The soldiers will kill you quickly with their M4's and barely getting 
  touched (while in a vehicle) by a Rhino will spell certain death. It will 
  be quite difficult to survive at this level for very long.

  If you want a little fun during a 6-Star Wanted Rating, try out the "6-Star 
  Lap Challenge" at the end of this guide.

  You can achieve this maximum rating after completing "Rub Out" (Ricardo 
  Diaz).

 /=========================================================================\
0===========================================================================0
| I.18. Police Vehicles                                                     |
0===========================================================================0
 \=========================================================================/

Like in GTA3, you can also grab police vehicles and use them in Vigilante 
Missions. And there are a lot of police vehicles you can use for that 
purpose. In addition, most of the police cars won't let you listen to the 
radio stations. 

Instead, they have the standard Police Band. Most of the time you hear 
silence but every now and then you hear something like dispatches to parts of 
Vice City or requests for backup. Some of it is also amusing like the 
following examples.....

X===========================================================================X
| Officer Miller: "Anyone got any jokes? I'm bored already!"                |
|===========================================================================|
| Dispatcher: "Message from the Captain: Crime is up! We need more          |
|              arrests! Just bag anyone!"                                   |
|                                                                           |
| Officer Miller: "I'm on it!"                                              |
|===========================================================================|
| Dispatcher: "Message from the Captain: Whoever stole his personal         |
|              magazines better make themselves known. They were for        |
|              investigative purposes only!"                                |
|                                                                           |
| --then later.....                                                         |
|                                                                           |
| Dispatcher: "Message from the Captain: He really needs those magazines    |
|              back!"                                                       |
|                                                                           |
| Officer Miller: "Hey Jackson! Tell the Captain I saw his wife. No wonder  |
|                  he likes them magazines!"                                |
X===========================================================================X

In addition, there are also notices about stolen police cars and "some
maniac" that keeps stealing ambulances.....

Below is the list of police vehicles in Vice City.....

X===========================================================================X
| Police Car (found anywhere. Bonus: you get 5 Shotgun shells when entering |
| one (if you don't already have a Shotgun you can get a Shotgun with 5     |
| shells.))                                                                 |
|===========================================================================|
| Vice Squad Cheetah (at 3-Star Wanted Rating)                              |
|===========================================================================|
| SWAT Enforcer (at 4-Star Wanted Rating. Bonus: you can get Body Armor     |
| when entering an Enforcer.)                                               |
|===========================================================================|
| FBI Rancher (at 5-Star Wanted Rating. Bonus: can be used at a Pay N'      |
| Spray to get rid of a wanted rating (PS2 version ONLY. Won't work in the  |
| Xbox version).                                                            |
|===========================================================================|
| FBI Washington (in the alleyway behind Rock City in Downtown. Bonus: can  |
| be used at a Pay N' Spray to get rid of a wanted rating.)                 |
|===========================================================================|
| Rhino (unlocked at Fort Baxter Air Base - listed below)                   |
|===========================================================================|
| Hunter (unlocked at Fort Baxter Air Base - listed above in the Helicopter |
| section)                                                                  |
X===========================================================================X

When in a police vehicle, press Activate Vehicle Mission to begin a Vigilante 
Mission. You will be prompted to chase and destroy a selected target, which 
is another car. You have to kill all the criminals in the car before moving
onto the next level. Sometimes, if you damage the criminal's car enough, the 
criminals may exit the car to confront you. Drive-by or run them over to get 
rid of them. The higher you go up the levels, the more criminals you will 
have to deal with (up to a maximum of three cars per level). After completing 
Level 12, you will be rewarded with a permanent increase in your armor (going 
up to 150 maximum).

It should be noted that the Pause Trick from GTA3 does NOT work in Vice City. 
The Pause Trick worked something like this: get close enough to the criminal 
then hit Pause, wait a few seconds and then unpause. The criminal then 
stopped and got out of his car in which case you could either drive-by or run 
him over. This made the Vigilante Missions in GTA3 a lot easier. 

The Hunter is definitely the best vehicle to use for the Vigilante Missions 
in Vice City and there is a whole section dedicated to that, "Brown Thunder", 
later in the guide.

The Rhino (from GTA3) is back and is as destructive as before. The Rhino will 
spawn at Fort Baxter Air Base after getting 90 Hidden Packages. You will 
still have to deal with the soldiers if you want to get the Rhino. However, 
it is much easier to get the Rhino than it is to get the Hunter because the 
tank is parked near the front gate. To get the tank (without the use of a 
police uniform), get a fast vehicle and run through the gate and stop near 
the Rhino. Get out of the car and into the tank as fast as you can, then gun 
it while hanging a sharp left to exit the base. You should be almost out of 
the base by the time the game generates any soldiers to shoot at you in which 
case you should be safe.

Use the Attack button to fire the cannon and the Right Analog Stick (PS2, 
Xbox) or Number Pad (PC) to rotate the cannon. Outside of the Hunter (attack
helicopter), this is probably the easiest vehicle to get to Level 12 in the
Vigilante Missions (for max armor).

 /=========================================================================\
0===========================================================================0
| I.19. "Brown Thunder"                                                     |
0===========================================================================0
 \=========================================================================/

The Hunter attack helicopter is by far the best vehicle to do the Vigilante
Mission in. If you're lucky enough to acquire a Hunter without the benefit of 
a cop uniform (or wait until you reach far enough into the Main Story 
Missions to get the Police Uniform Outfit Icon) you can do what is known as
"Brown Thunder". 

When you press Activate Vehicle Mission the words "Brown Thunder" will come 
up on your screen. This is just a name for the Hunter Vigilante Mission. This 
does NOT make it a separate vehicle based mission. In this section, I will go
over on how you can use the Hunter to not only get max armor but lots (and I
mean lots) of money quickly. 

However, if you try to do the mission while still officially considered to be 
on the East Side (if you did "The Jump" or "The Bus" methods of getting to 
the West Side before you officially open it (by beating "Phnom Penh '86" 
(Ricardo Diaz) and went and got the Hunter), you will notice that there are 
no targets generated. You will have to fly back to the East Side before you 
are provided with anything to shoot at (the same problem exists for the Fire 
Truck Mission). It is more difficult to do "Brown Thunder" on the East Side 
than it is on the West Side. This is because of the narrow streets and other 
obstacles (trees, lightposts, signal lights) which can prove deadly when 
using rockets. 

If you get to the West Side early and do "Brown Thunder" on the East Side you
may want to do enough to get the max armor (at level 12) then stop and wait
until the West Side is officially opened to do it again for money.

When you start the mission, there is just one car you have to destroy, at 
first. If you do enough damage to the car, the occupants will get out and try 
to attack you. Most times this is not a problem except if they are carrying 
shotguns. Even though the Hunter is one tough bird, a couple of good shots 
from a shotgun will still bring you down. Ridiculous, yes. So if they come 
out packing shotguns, quickly fly away before they get a good shot and if 
they do, use the Health Code to fix your machine. Then try another, more 
careful approach and blast them.

Later on in the mission, there will be two cars (grouped together) and then, 
as you approach Level 12, three cars (grouped together). Then at Level 13, 
two cars will be spawned in one area and the third car will be spawned away 
from the other group. This is the way it will be for the remainder of the 
mission regardless of how many levels you choose to go. Note where the two 
car part of the group spawns at. Where it spawns is where it will spawn at
EVERY level for the remainder of the mission regardless of where the third 
car spawns. For example, if it spawns in front of the Deli at Level 13, then 
it will spawn there at Level 14, 15, 16 and so on until you end the mission. 
This information is very important if you want to make millions here.

Another important thing to know is that as you progress through the levels, 
your level rewards will increase. More importantly, there is no max on the 
rewards. It won't max out at $10,000 per level, $50,000 per level, or even 
$100,000 per level. The longer you go, the higher your rewards will be. To 
make my point, I will list the stats for the "Brown Thunder" mission I did 
for this guide:

     Levels Completed: 120
     Kills: 1,378
     Time Left: about 3 hours and 37 minutes
     Reward for completing Level 120: $720,000
     Cash Score: $29 million plus

As you can see, you can rack up some serious cash. If I completed Level 121, 
my reward for that level would've been around $750,000. Who knows how much 
your reward would be for Level 200 or even Level 300 if you decide to push it
that far? You may have also noticed the amount of time left which is also
pretty substantial (The time rolls over at 99:99. During my mission I rolled 
it over twice plus additional time beyond that). Because of the speed of the
Hunter plus the rockets (which make quick work of your targets), you can
progress very quickly allowing you to accumulate a lot of time.

Now that you know this, the next question would be: where would the best 
place be to set Level 13 at? The answer to that is: the airport tarmac. It 
has wide open space with few obstructions to fly into and it has no civilian
and cop cars so you can keep the wanted ratings under control.

Unfortunately, I have no method to get Level 13 set at the airport 100% of 
the time. The best thing I can do is to keep the action as close to the 
airport as possible to increase the chances of setting Level 13 there. You 
can start by pressing Activate Vehicle Mission over the airport instead of 
any other part of the city. If the cars look like they are heading toward the 
airport, wait until they get as close as possible before destroying them.

But there is also something else that happens if you set Level 13 at the 
airport that is very interesting. You will notice that the third car will 
disappear almost as quickly as it appears. It seems that if you set Level 13 
at the airport tarmac, the third car will end up being spawned over the water 
somewhere near Viceport! This makes things even easier for you but I should 
note that this occurs roughly 80% of the time not 100% so every so often you 
will have to leave the airport to chase the third car. That's fine with me 
since it will give the game a chance to clean up the mess you are making over 
the airport. If you're good at piloting, you can just sit near where the 
first group spawns and destroy them as they appear. You can progress very
quickly through the levels this way. You can probably do 8 to 12 levels 
before being forced away to get the third car that has spawned on land 
instead of over the water.

So far, I have identified three spawn points on the tarmac.....

X==============================================================X
| Near the planes parked at the west terminal.                 |
|==============================================================|
| To the west of the small radar post (near the west terminal) |
|==============================================================|
| Near the helicopter pad (south of the west terminal)         |
X==============================================================X

In addition, the cars will go on a circular path within the tarmac area 
making them easy to destroy or leave behind to go chase after the third car
(or getting rid of a wanted rating). If the spawn point is by the radar post, 
there is a glitch that I have to tell you about. Every so often the third car
is spawned on land. But on a couple of occasions, the third car is spawned
INSIDE one of the large buildings (on the west side, near the ship, of the 
very large building that runs east-west) in Viceport. You can shoot at the
building to try to cause the occupants to get out of the car to see if you 
can kill them with the concussion force of the rockets. Unfortunately, I was
unsuccessful on both attempts because I somehow ended up wrecking my chopper
flying over and shooting the building. This only seems to happen if the spawn
point is set by the radar post. It doesn't happen if the spawn point is set 
at the other two identified points (so far).

If you need to get rid of any wanted ratings, especially at 3-Star, there are
three chopper obtainable police bribes that will help. Each of these bribes 
are floating in the air near jump ramps. The first one is situated east of
Sunshine Autos behind the apartments. The other two are part of Unique Stunt
Jumps J5 and J7.

There is also a neat little trick that you can use to help keep the action 
near the airport in the early part of the mission (pre-Level 13). If you 
engage a group near the west side of Fort Baxter Air Base and end up over the
water as you destroy them, you will notice that the timer will freeze and no
groups are generated. When you get back over land again, the timer will
unfreeze and criminals will be generated once more. What I do when this 
happens is fly out a little more over the water and fly due south and fly 
back over land at the southmost end of the runway. This helps keep the action
close to the airport so I can try to set Level 13 on the tarmac.

With the above information in hand, you can make millions of dollars easily
and quickly. This will make things a lot simpler especially when it comes to 
weapons, properties, and, of course, the final mission "Keep Your Friends 
Close....." (Tommy Vercetti).

 /=========================================================================\
0===========================================================================0
| I.20. Rhino Rampaging                                                     |
0===========================================================================0
 \=========================================================================/

If you can't get the hang of the Hunter then consider using the Rhino instead
for the Vigilante Mission. It takes longer to get lots of money but you are
invincible inside the tank. Plus you can get smacked around a lot and risk
getting busted if you get stuck. But you can still get the Body Armor upgrade
and plenty of money.

When you start, turn the turret around and use the Tank Gun Boost to chase
your quarry. Don't bother using the gun to destroy the targets, just run into
them.

You'll end up jacking your Wanted Rating up to 6-Star but nobody can hurt you
while you are in the Rhino. Just chase your targets and destroy whatever gets
in your way. Then the only matter is how long you want to do the Vigilante
Mission and how to get rid of the Wanted Ratings when you decide to call it
quits.

 /=========================================================================\
0===========================================================================0
| I.21. Asset Properties                                                    |
0===========================================================================0
 \=========================================================================/

There are many places in Vice City that you can buy. Each of these places 
serve as save points and each property bought will inch you closer to 100% 
Completion. Some of these properties have additional features, like garages. 
Other properties won't be accessible until after "Shakedown" (Tommy 
Vercetti). 

Here's a rundown of the places you can get before you reach that point in the 
game.....

0==========================================0
| 3321 Vice Point (East Side - Vice Point) |
0==========================================0

  Location: Northeast of the North Point Mall.
  Price: $2,500.
  Notes: Just a basic save point. Good if you want to save before doing any 
         mischief at the mall.

0=========================================0
| El Swanko Casa (East Side - Vice Point) |
0=========================================0

  Location: Just south of the Shady Palms Hospital.
  Cost: $8,000.
  Notes: Has one garage plus a Ruger [Kruger] Weapon Icon on the roof in the 
         back.

0=======================================================0
| 1102 Washington Street (East Side - Washington Beach) |
0=======================================================0

  Location: Across the street from Ken Rosenburg's office.
  Cost: 3,000.
  Notes: Another basic save point. This is the best place to save before 
         starting the Main Story Missions.

0=========================================0
| Ocean Heights (East Side - Ocean Beach) |
0=========================================0

  Location: On the southern edge of Ocean Beach west of the Pole Position
            Club.
  Cost: $7,000.
  Notes: Has one garage. It is also the tallest garage on the East Side, 
         perfect for storing a bus (like the Coach).

0================================================0
| Links View Apartments (East Side - Vice Point) |
0================================================0

  Location: South of the Vice Point Pay N' Spray.
  Cost: $6,000.
  Notes: Has one garage. Good for saving the Caddy after swiping one from 
         Leaf Links Golf Course.

0====================================0
| Hyman Condo (Downtown - West Side) |
0====================================0

  Location: East of the Hyman Memorial Stadium in north Downtown.
  Cost: $14,000.
  Notes: One of the major save points in the game. Has three garages (two 
         cars each), a Police Bribe in front, a helipad on top, and some of 
         your weapon icons (plus your street clothes) will spawn here.

0=======================================0
| Skumhole Shack (Downtown - West Side) |
0=======================================0

  Location: On the rooftop of a building across the street from the Greasy 
            Chopper.
  Cost: $1,000.
  Notes: A basic save point. It is the hardest to find because it is hidden 
         on a rooftop up and away from the street.

After "Shakedown" (Tommy Vercetti), you can purchase additional properties 
that you couldn't up to that point. These are businesses that you can make
money off of to make you richer. 

However, you will have to do certain tasks, called Asset Missions, to make 
each business generate money (represented by the "$" icon in front of each
place after completing the assigned tasks). These places also serve as save
points and most of them have additional bonuses that make each purchase
worthwhile. 

The details for each place are in the second half of the guide. However, here 
is a brief rundown of the businesses.....

0=================0
| The Malibu Club |
0=================0

  Location: South edge of Vice Point.
  Cost: $100,000.
  Bonuses: None.

0======================0
| Phil Cassidy's Place |
0======================0

  Location: Northwest part of Little Haiti.
  Cost: Successful completion of the Phil Cassidy's Asset Missions.
  Bonuses: The ability to quickly purchase heavy weapons like the Rocket 
           Launcher.

0================0
| Sunshine Autos |
0================0

  Location: East of the Airport.
  Cost: $50,000.
  Bonuses: Four garages (two cars each), a Pay N' Spray, Vice City Races, and 
           four unlockable cars (Sandking, Deluxo, Hotring Racer, Sabre 
           Turbo).

0=====================================0
| The Cherry Popper Ice Cream Factory |
0=====================================0

  Location: East central Little Havana.
  Cost: $20,000.
  Bonuses: Mr. Whoopee vehicle.

0===================0
| Interglobal Films |
0===================0

  Location: Southwest part of Prawn Island.
  Cost: $60,000.
  Bonuses: Skimmer seaplane.

0==============0
| Kaufman Cabs |
0==============0

  Location: Central Little Haiti.
  Cost: $40,000.
  Bonuses: Zebra Cab vehicle unlocked after completion of Kaufman Cabs Asset 
           Missions.

0==========0
| Boatyard |
0==========0

  Location: Viceport.
  Cost: $10,000.
  Bonuses: Unlimited use of two boats parked in back (once you get past 
           "Checkpoint Charlie" (Boatyard Asset)).

0========================0
| The Pole Position Club |
0========================0

  Location: South Ocean Beach.
  Cost: $30,000.
  Bonuses: "Management Only" room unlocked.

0=============0
| Print Works |
0=============0

  Location: Southwest part of Little Haiti.
  Cost: $70,000.
  Bonuses: Completion of Print Works Asset Missions will unlock the last two 
           Main Story Missions ("Cap The Collector" (Tommy Vercetti) and 
           "Keep Your Friends Close....." (Tommy Vercetti)).

And let's not forget the Ocean View Hotel (which you have at the start at no 
cost) and the Mansion that you acquire at the halfway point of the game. Both 
places have all of your weapon and Street Outfit icons.

In addition, once you acquire the Mansion, you will have access to a two
vehicle garage plus use of a Stretch limo and an Infernus as well as the Sea
Sparrow (that spawns in back - once you get 80 Hidden Packages to unlock it).

 /=========================================================================\
0===========================================================================0
| I.22. Outfits                                                             |
0===========================================================================0
 \=========================================================================/

In Vice City, you have the option to change clothes throughout the game. Not 
only will this change your look, it will also eliminate a wanted rating (up 
to 2-Star). It will also change how you appear in the cutscenes. Most of the 
outfits are unlocked after doing certain missions. Here is the complete 
list..... 

0===============0
| Street Outfit |
0===============0

  Unlocked: After "The Party" (Ken Rosenberg).
  Where: Ocean View Hotel, Hyman Condo, and the Mansion
  Description: Acid washed jeans and a blue tropical print shirt. This is the 
               outfit you will probably end up wearing the most throughout 
               the game. Can be considered the default outfit.

0===============0
| Soiree Outfit |
0===============0

  Unlocked: After "The Party" (Ken Rosenberg).
  Where: Rafael's (Ocean Beach)
  Description: A purple and black semi-formal outfit (no socks). Good for 
               yacht parties.

0==================0
| Coveralls Outfit |
0==================0

  Unlocked: After "Riot" (Ken Rosenberg).
  Where: Tooled Up (North Point Mall)
  Description: Denim coveralls, a hat, and gloves. Perfect for home 
               improvement projects like filling in bullet holes, cleaning up 
               blood, crafting cement shoes.....

0==================0
| Golf Club Outfit |
0==================0

  Unlocked: After "Four Iron" (Avery Carrington).
  Where: In front of the golf course.
  Description: A standard golf outfit (meaning: ugly as hell and you don't 
               want to wear this fashion travesty any longer than you have 
               to).

0======================0
| Little Havana Outfit |
0======================0

  Unlocked: After "Two Bit Hit" (Avery Carrington).
  Where: Little Havana Streetwear (Little Havana).
  Description: White t-shirt with artwork, red bandana, and blue jeans. Good 
               for luring Haitians into fights or when you just want to look 
               the part when cruising in a Cuban Hermes.

0=======================0
| Police Uniform Outfit |
0=======================0

  Unlocked: After "Copland" (Tommy Vercetti).
  Where: In the locker room of the Washington Beach Police Station.
  Description: Standard cop uniform. An extra benefit to wearing it is that 
               you can go through Fort Baxter Air Base without any soldiers 
               shooting at you.

0=================0
| Bank Job Outfit |
0=================0

  Unlocked: After "The Job" (Malibu Club Asset).
  Where: The office at the Malibu Club.
  Description: A green jumpsuit, gloves, and a hockey mask. Great for robbing 
               banks or doing part-time work in slasher flicks ("Hey, can I 
               borrow a knife?").....

0===============0
| Casual Outfit |
0===============0

  Unlocked: After "Treacherous Swine" (Colonel Cortez).
  Where: Gash (North Point Mall).
  Description: A plain dark t-shirt and jeans. 

0=====================0
| Mr. Vercetti Outfit |
0=====================0

  Unlocked: After doing the Pole Position Club Asset.
  Where: Collars & Cuffs (Ocean Beach).
  Description: A semi-formal business outfit. When you want to look 
               professional while hanging out at the Pole Position Club.....

0==================0
| Tracksuit Outfit |
0==================0

  Unlocked: One is already unlocked and another is unlocked after "Supply & 
            Demand" (Ricardo Diaz).
  Where: Laundromat (Little Havana), Jocksport (Downtown).
  Description: A maroon jogging outfit. You might as well look the part when 
               running from the cops.....

0================0
| Frankie Outfit |
0================0

  Unlocked: After getting 100% Completion.
  Where: In the office on the second floor of the Mansion.
  Description: The same as the Casual Outfit except that the t-shirt is white 
               and has some writing on it (scroll down to Part IV - 100% 
               Completion Score to find out what).

 /=========================================================================\
0===========================================================================0
| I.23. Advanced Tips And Information                                       |
0===========================================================================0
 \=========================================================================/

Below are some tips and additional information that will be of benefit to 
you.....

0=================0
| The Health Code |
0=================0

  Even though you can do everything in this guide without the use of any 
  cheat codes, I felt that I should provide this one to give the user a 
  little bit of flexibility. There are several areas of the game that can 
  possibly frustrate gamers and this code can be of use there. There are also 
  a few areas where I actually encourage its use (like "Brown Thunder"). 
  This code will NOT corrupt save files or cause a percentage lockdown (I can 
  personally confirm that).....

  X========================================================================X
  | (PS2) - R1 Button, R2 Button, L1 Button, Circle Button, Left (D-Pad),  |
  |         Down (D-Pad), Right (D-Pad), Up (D-Pad), Left (D-Pad),         |
  |         Down (D-Pad), Right (D-Pad), Up (D-Pad)                        |
  |========================================================================|
  | (Xbox) - Right Trigger, Black Button, Left Trigger, B Button,          |
  |          Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad),        |
  |          Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad)         |
  |========================================================================|
  | (PC) - Aspirine                                                        |
  X========================================================================X

0====================0
| Righting a Vehicle |
0====================0

  Did you know that if you put a vehicle on its side that you can put the 
  vehicle back on its tires? If the vehicle is on its right side, then move 
  the Left Analog Stick (PS2, Xbox) to the right or press the Turn Right key 
  (PC). Move the stick to the left or press the Turn Left key (PC) if it is 
  on its left side. This works best with boxy vehicles (like the Ambulance). 
  You can also do this with a car but you will have to be fast.

0================0
| Quick Stopping |
0================0

  You can increase your braking power if you hold down Handbrake and Reverse 
  together. This works well in tight spaces and sandy beaches (especially on 
  the Ambulance Mission).

0=================0
| Quick Targeting |
0=================0

  When locking onto targets with a gun (like a Python [.357]) while holding 
  down Target, you can use the Next and Previous Weapon buttons to switch 
  targets. You can also let go of the Target button and quickly press it 
  again to pick up another target (after you kill the previous one).

0===================0
| Air Base Shortcut |
0===================0

  If you are in Downtown or Little Haiti and you need to get to Fort Baxter 
  Air Base, there is a shortcut that will help. Go to the Junkyard area. Just 
  before you get to the entrance, hang a left at the road before it and you 
  should cross a small red railroad bridge. Go right and then left and stay 
  close to the edge. Eventually, you will end up behind the airport signs. Go 
  right and where the signs end and the tunnel begins, the ground and the top 
  of the tunnel are at the same level. Go on top of the tunnel and go right 
  toward Fort Baxter Air Base. Either jump off the tunnel onto the road or 
  stay left so you can get level with the road (after turning left where the 
  wall ends).

0===================0
| Chopper Free Zone |
0===================0

  Did you know that if you are flying a chopper and at 3-Star wanted rating 
  (or above) that you can make the police helicopter go away if you land on 
  the roof of the North Point Mall? However, the police helicopter will 
  reappear if you fly away from the mall.

  There is also another chopper-free zone at the east house on the north part 
  of Prawn Island (where you get H45).

0=================================0
| Render Spike Strips Ineffective |
0=================================0

  When in a police vehicle, press Activate Vehicle Mission to turn on 
  Vigilante Mode and then quickly press Activate Vehicle Mission again to 
  turn it off. After that, you are impervious to the spike strips that the 
  cops lay down at 3-Star wanted rating and above. This will also keep them 
  from shooting out your tires as well. This will only last for as long as 
  you stay in the police vehicle and won't transfer to another car if you 
  leave it. Sadly, this won't work in Firetruck, Ambulance, and Taxi 
  vehicles. Credit for this nifty idea goes to Shnangyboos who posted his 
  find on GameFAQs.com (GTA: Vice City forum).

0==============0
| Prostitution |
0==============0

  Like in GTA3, you can pick up a hooker and go above your maximum of 100 
  health to 125. But if you do the Pizza Delivery Mission to get your health 
  maximum bumped up to 150 and you pick up a prostitute, your health will 
  DROP down to 125 so sometimes sex isn't always a good thing. But it is 
  worth doing on occasion because now that the main character talks, you can 
  hear what is going on in the car. Hilarious. And, by the way, when you pick 
  up a hooker, be a nice chap and warn her - you pack a Python and you know 
  how to use it.....

0===========================================0
| Getting The Police Cheetah or FBI Rancher |
0===========================================0

  Both the Police Cheetah and the FBI Rancher are nice cars to have and also 
  to use in Vigilante Missions. However, getting them can be a pain in the 
  butt because of the difficulty of getting rid of the cops to get the 
  vehicle and getting rid of the wanted ratings all the while keeping them 
  from destroying the car. There are two methods to getting these police 
  vehicles.

  >>You can run for a little bit away from a cluster of Ranchers (and 
    Cheetahs) and turn around. The agents will be gone but the vehicles are 
    still there to get with no resistance (a leftover trick from GTA3).

  >>You can jack either a Cheetah or Rancher before they can come to a 
    complete stop (the other riders will jump out while you are removing the 
    driver).

  If you thought "Tubbs" had it bad dealing with his boss (see Law 
  Enforcement section - 3-Star), imagine four highly embarrassed, and 
  supposedly well trained and heavily armed, FBI agents trying to explain to 
  their superiors how they let a street-wise punk with a plain six-shooter 
  take one of the agency's vehicles from them. Imagine indeed.....

  However, if you mistime your carjack attempt, you will either be shot up 
  pretty bad when they exit the vehicle or be knocked down for a quick, and 
  embarrassing, bust.

0====================0
| "Stuff of Legends" |
0====================0

  This is a neat little side excursion you can try once you get your hands on 
  the Hunter if you want. This is purely optional since this has nothing to 
  do with your completion percentage. You may want to wait until you have 
  opened Sunshine Autos first so you can place a car (any car) into one of 
  the garages across from the Pay N' Spray there so it would be very easy to 
  get rid of your wanted rating.

  If you look at the very bottom of your stat sheet, you will notice 
  something that has to do with your media rating called "Highest media 
  attention". It has a score and a ranking. Throughout most of the game, it 
  is usually pretty low. But I decided to raise it to see how far I could go. 
  One of the ways to raise it is to do a full scale assault on Vice City 
  (blow up and kill everything you see).

  Fly around and destroy as much as you can and when you look at your stats, 
  you will see your ranking increase along with your media score. You will go 
  from local media attention (live TV) to national (UFA Today) and then to 
  global (world crisis). After that is your maximum rating: "Stuff of 
  Legends". My highest media score is 2,520.

  When you decide to quit, fly to Sunshine Autos, get into your stored car, 
  and go into the Pay N' Spray to get rid of your wanted rating. When you are 
  done with that, save your game to keep your media score.

  Below is the complete listing of media attention as was found in the 
  "american.gxt" file on the PS2 Vice City Disc:

     >>Ignored
     >>Boring
     >>Vaguely interesting
     >>Local paper Page 7
     >>Front page of local paper
     >>Vice Courier Page 2
     >>Vice Courier Front page
     >>Local TV 3am
     >>Local TV news
     >>Local TV Live coverage
     >>UFA Today page 12
     >>UFA Today page 4
     >>Picture in UFA Today
     >>National TV 4am
     >>National TV news
     >>National TV live coverage
     >>International news
     >>National crisis
     >>International crisis
     >>World event
     >>Stuff of legends

0===============0
| Rotating Moon |
0===============0

  Not really useful but a neat trick nevertheless. When in a helicopter and 
  it is nighttime, go into first person mode and face the moon. Then tilt the 
  helicopter right then left. You will notice that the moon will rotate with 
  you.

0===========================0
| Nighttime Water Searching |
0===========================0

  If you want to see what is in the water, the best time is nighttime. When 
  flying over the water in a helicopter, you will notice that you can see 
  things in the water much better than you could during the daytime. It 
  almost looks like there are lights in the water to illuminate all the stuff 
  there like the rocks and sunken ships (and fish.....and dead bodies.....). 

0==================0
| Food For Thought |
0==================0

  When you go into the North Point Mall at either the west or east ends, you 
  will see the food court. There are four different fast food places where 
  you can get food (or what passes for it). But you have to be below 100 
  health to activate the pink circles at each place. And regardless of your 
  health maximum, they will only bump it back to 100. They also cost a little 
  money but unless you are really broke, this should not be an issue. 
  However, they do more than serve food - they also provide a little humor.

  Out of curiosity, while I was still officially on the East Side, I jacked 
  my wanted rating to 4-Star (maximum) while in the mall and let the cops 
  shoot away my armor and some of my health to activate these places. The 
  guys behind the counter will always say something - sometimes generic, 
  sometimes funny. 

  The humor is enhanced by HOW they say what they say. After all, these guys 
  work in a fast food place - their attitudes and voice reflect their 
  enthusiasm (or lack thereof). After I get food, I let the cops shoot me and 
  then I go back for more and see what the guy says next. Most of the things 
  these guys say, regardless of brand, is pretty standard and generic 
  like.....

     "Enjoy your meal, sir."
     "Enjoy the special."
     "Here you go."
     "Here's the food."
     "Come back soon, you hear?

  But each place has lines specific to its brand (note: the Well Stacked 
  Pizza places (where you can find the Pizza Boy and do the Pizza Delivery 
  Missions) and The Cheesy Crust Pizza Co. use the same response database). 
  Here are some notables.....

  The Cheesy Crust Pizza Co. and Well Stacked Pizza
  *************************************************
     "Look at the crust.....It's so cheesy."

  Beef Bandit
  ***********
     "Sombrero special amigo!.....Ay yi yi!!"
     "Ay yi yi! One steaming pile of spicy bull.....ole`."
     "Hola! Zorro!.....My life is meaningless. Take the food, pal."

  The Burger Shot
  ***************
     "Fresh Guts in the Bun sir."
     "100% reconstituted moose bladder."
     "Enjoy your processed cow lips."
     "Burger, with extra guts."
     "Slaughtered it myself, sir."
     "Remember.....we use all of the cow."

  Shaft Hot Dogs
  **************
     "Here, this should fill your aching hole."
     "One hot meaty link with special sauce."
     "Mmmmm (smack) A greasy shaft.....just for you, sir."

0=========================0
| Some Interesting Trivia |
0=========================0

  One of my readers, Bragon (from Thailand), gave me a couple of bits of 
  interesting trivia that I will now share.....

  About The Suzy Suxxx Movie Title "BITE"
  ***************************************
  In French, "bite" means "dick" (pronounced "beat").

  About A Movie Poster In Phil's Bedroom (In His Trailer)
  *******************************************************
  "Chicks 'N Guns" was the title of the video watched by Robert DeNiro and 
  Samuel Jackson at the beginning of Quentin Tarentino's movie "Jackie 
  Brown".

0======================================================0
| "Hook The Hooker" or Getting Tommy A REAL Girlfriend |
0======================================================0

  I had a reader by the name of Restick write to me with the following 
  trick.....

    "Hi, I have read many FAQ's and have never seen the Hooker Trick. I call 
     it "Hook The Hooker". Do the races from sunshine auto, (airport one is 
     the best) and when you get there before starting the race, check each 
     car to see which one has the Hooker driving. She is always in the same 
     car. Get in line and then start the race and stay with her. At the end 
     of the race she will take off. Catch her and do a drive by on her. Her 
     car will come to a stop and as it does, pull along side so when she gets 
     out she will walk up to your car and get in. Now she won't charge you 
     anything for being with you, plus, she will follow you anywhere you go. 
     Take her for a helo ride, motorcycle ride or the like. You can also 
     enter the race again with her as a passager, and if you have a 4 door 
     car, do the same stunt and pick up a total of 3 to follow u all over 
     vice city. Sometimes though when u do the drive by, she may not stop. 
     That's ok. Go back and do the race again. Believe me, you will get her."

  I verified this trick on both the PS2 and Xbox versions and Glen T. 
  Winstein verified it on the PC version.

  You can actually make things easier on yourself if you don't collect any 
  checkpoints during the Airport race. Partway through the race the cars will 
  stop being aggressive and slow down. They will even go single file through 
  the remainder of the race. This will make it very easy to stay with the 
  hooker's car so you can get her for Tommy.

0======================0
| Good Samaritan Bonus |
0======================0

  I had a gentleman named Abhisheik Dahiya point this out to me recently.....

     "If you see a cop chasing a guy (you can easily see this happening at 
      the mall all the time) and you run to the guy the cop is chasing and 
      knock him down WITH ONLY YOUR FIST, NO GUN, do it in front of the cop 
      so he can arrest him. You get a Good Samaritan Bonus 50$."

  Another reader, Tim Williams, had some more information regarding the Good 
  Samaritan Bonus.....

     "Further to the note on the good samaritan bonus, if you keep on chasing 
      the criminal, or help the copper beat him up until he dies, you can 
      then kick the corpse, if you do this, you will get paid the good 
      samaritan bonus every time you hit him while he's alive, and every time 
      you mutilate his corpse.  This can't be done forever as the body will 
      fade out, but it's a quick was to make a few hundred if you need it 
      early on in the game."

  This can be done on all versions.

 /=========================================================================\
0===========================================================================0
| I.24. Bugs                                                                |
0===========================================================================0
 \=========================================================================/

Vice City, like most games, has its share of glitches and flaws. The vast 
majority of them are minor and some of them can be used to get around certain 
obstacles. However, this section is dedicated to more serious problems that 
can get in the way of things. Crash bugs and other problems that can 
seriously affect gameplay are some of the things that are listed here. 

They also have to appear during regular gameplay - meaning, no cheat codes. 
Plus, all serious bugs have to be verified. This means being able to make the 
bug happen again doing what you did before. By listing the very serious bugs 
here, I'm trying to help gamers avoid potential headaches that can negatively 
affect their experience.

0========================================0
| Detonator Bug (PS2 - Original Version) |
0========================================0

  On the southwest part of Viceport (in the big open area just east of the 
  Airport), you will find 8-Ball's car shop. Here you can set up your car 
  with a bomb just like you could do in GTA3. Just park the car and detonate 
  it at your leisure from a safe distance. When you exit the car, you will 
  see the detonator icon in your weapon slot. Press Circle to blow up the 
  car. But when you press R2 or L2, you will find that you are stuck on the 
  detonator - you can't switch to another weapon. This can be quite 
  distressing.

  This also happens with the Remote Grenade weapon when you throw the grenade 
  and it switches to the Detonator part of the weapon.

  The reason for this, based on several sources, has to do with the Infinite 
  Ammo Feature that you earn when you get 100%. The Detonator weapon was not 
  designed to have any ammo and the program gets confused when it has 
  infinite ammo and it switches to the Detonator. 

  There are, however, a couple of ways to get rid of the Detonator.....

    >>Get wasted or busted.

    >>Go through a metal detector at either the Leaf Links Golf Club or 
      Escobar International Airport to remove your weapons. Then go back and 
      get all of your weapons except the Detonator. Special thanks to 
      (Ripperspirite[gnat]aol[snot]com) for the suggestion.

  This bug has been fixed for the PS2 Double Pack Version and has never 
  existed on either the Xbox and PC versions.

0=============================================0
| Cherry Popper Glitch (PS2 Original Version) |
0=============================================0

  One of the nastier bugs within the PS2 Original Version is the Cherry 
  Popper Glitch. When you open the property you can save there just like any 
  other property in the game.

  However, on occasion, your game save can become corrupted when you save 
  there thus forcing you to start your game over again. It doesn't do it 
  every time but each time you save there you're rolling the dice betting 
  your game save doesn't frag.

  The best thing to avoid it is simply NEVER to save there in the first 
  place. Rockstar may have fixed this in the PS2 Double Pack Version.

0============================================0
| Little Havana Glitch (PS2 and PC Versions) |
0============================================0

  While perusing the GameFAQs Vice City Message Board I came across a topic 
  concerning the Little Havana Glitch started by one of the "gods" of Vice 
  City, robbman. Below is what he had to say on the topic (with a little 
  embellishment).....

     "I think people don't know or don't think about this glitch when 
      playing. That's why I made this topic."

     "Later in the game you will be able to get the Little Havana Outfit. 
      Though there is a glitch which puts the Little Havana Outfit behind an 
      invisible wall.

     "All you need to do to avoid this glitch is to do the mission "Copland" 
      (Tommy Vercetti) before you do Avery Carringtons last mission "Two Bit 
      Hit".

  Simple but effective. But, of course, if you follow the order of missions 
  in this guide you avoid this bug anyway. Still, not many people know about 
  (and how to) avoid this problem.

  Glen T. Winstein wrote to me verifying that this bug also happens in the PC 
  version.

 /=========================================================================\
0===========================================================================0
| I.25. 100% Completion List                                                |
0===========================================================================0
 \=========================================================================/

Below is everything you need to do to get 100% Completion within Vice City:

>>Complete all Main Story Missions ("The Party" (Ken Rosenberg) to "Keep Your 
  Friends Close....." (Tommy Vercetti)).
>>Complete all Side Story Missions:

    --Love Fist (3 missions)
    --Big Mitch Baker (3 missions)
    --Auntie Poulet (3 missions)
    --Umberto Robina (4 missions)

>>Purchase all nine Properties and complete all Asset Missions attached to 
  them:
  
    --Malibu Club (4 missions)
    --Kaufman Cabs (3 missions)
    --Print Works (2 missions)
    --Interglobal Film Studios (4 missions)
    --Phil's Place (opened after completion of the Malibu Asset Missions - 2 
      missions for Phil)
    --Sunshine Autos (complete all 6 Vice Street Races and complete all 4 Car 
      Collection lists)
    --The Cherry Popper Ice Cream Factory (complete "Distribution" mission)
    --Boatyard (complete "Checkpoint Charlie" mission)
    --The Pole Position Club (spend $600 in one sitting in the room in the 
      back)

>>Purchase all seven non-Asset Properties:

    --El Swanko Casa
    --Links View Apartments
    --Ocean Heights
    --Hyman Condo
    --1102 Washington Street
    --3321 Vice Point
    --Skumhole Shack

>>Get at least 45 points in "Rifle Range" (opened after "The Shootist" 
  (Malibu Club Asset)) to unlock the Fast Load feature.
>>Complete all 5 Assassination Missions.
>>Collect all 100 Hidden Packages.
>>Complete all 35 Rampages.
>>Complete all 36 Unique Stunt Jumps.
>>Complete the Ambulance Mission.
>>Complete the Firetruck Mission.
>>Complete the Vigilante Mission.
>>Complete the Taxi Mission.
>>Complete the Pizza Delivery Mission.
>>Rob all 15 stores.
>>Complete all three Top Fun Van Missions.
>>Complete all three Hyman Memorial Arena events:

    --BloodRing
    --DirtRing
    --HotRing

>>Complete all four Chopper Checkpoint Missions:

    --Little Haiti
    --Ocean Beach
    --Vice Point
    --Downtown
    
>>Complete all four Vehicle Missions:

    --"Test Track" (Downtown)
    --"Trial By Dirt" (Downtown)
    --"Cone Crazy" (Ocean Beach)
    --"PCJ Playground" (Vice Point)

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| II. Before Doing The Story Missions                                       |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

To start, I'm going to do as much of the off-story stuff as possible before 
doing the first official mission, "The Party" (Ken Rosenberg). 

A lot of this stuff can be done in any order but doing some things in a 
certain sequence will be of most benefit to you (like doing the Ambulance
Mission (for Infinite Run), the Pizza Delivery Mission (for 150 health), and
the Fire Truck Mission (for the Fireproof Feature) before doing any
Rampages).

All the tasks in the section are listed in the order I did them for this 
guide. This includes "The Jump" which allows me to get around the roadblocks
and unofficially access the West Side.

 /=========================================================================\
0===========================================================================0
| II.1. In The Beginning.....                                               |
0===========================================================================0
 \=========================================================================/

After a 15 year stretch in prison, Tommy Vercetti is finally released and is
sent down to Vice City on behalf of the Forelli family, based in Liberty
City, to expand their criminal empire. Tommy's first task is to acquire some
cocaine using Sonny Forelli's money to get things going in Vice City. With
the help of Ken Rosenberg, lawyer/contact for the Forelli family, he meets a
supplier and begins the transaction. Of course, things don't go as planned
(otherwise there wouldn't be a game here right?) as Tommy and his group are
ambushed. 

Fortunately, Tommy barely makes it out alive with the help of Ken, who speeds 
them both to safety. After the two of you make it back to Ken's office, you 
are then free to move about.

Most people are content to just go straight to the Ocean View Hotel. However,
if you take a couple of detours along the way, you will be able to get a 
little money and some weapons. Get on the Faggio and go right. Hang a left at
the first signal light (with the beige building with red stripes on the top 
and the bottom to your left). As you go down this street, you will see (to
the left) some trees, then stairs. Turn left and go up the stairs and turn
left again and then turn right at the wall. Off the left you will see a Uzi
Weapon Icon.

Get off the Faggio, grab the Uzi, and then go straight. As you do you will
see a pool. Near the end of the pool (on the right) you will see a Body Armor
Icon and Hidden Package H9. Get both, get back on the Faggio, and go back
down the stairs and to the road. Go left then hang a right at the light. Then
hang a left at the next light then the first right to go down the back
alleyway.

You should be very close to the hotel at this point but almost behind it. You
should then see another weapon icon to your left (Brass Knuckles). Get that 
and as you go directly behind the hotel, you will see another weapon icon
just above and to your left (Baseball Bat). Go up the stairs and get it and
get back on your Faggio. Go straight out of the alley and back on the street.
Go left and go left at the light to put you at the hotel.

By doing this you gain three weapons and $100 (for your first Hidden Package
(H9)) even before you enter the hotel. It's not much but it is a start.

If you are somewhat familiar with Vice City and you are starting a new game 
from scratch, you could go ahead and get a lot more packages, weapons, do
some jumps and rampages before going to your hotel.

As you enter the hotel you will see the pink circle at the base of the stairs
which you have to enter to get to your room and talk to "An Old Friend".
Sonny is a bit miffed at you having lost the money and the coke and you
promise himthat you will get both the money and the merchandise as well as
the ermm...limbs of the people responsible for this mess. After this go and
save your game and then go back up to your room.

 /=========================================================================\
0===========================================================================0
| II.2. Your Room                                                           |
0===========================================================================0
 \=========================================================================/

As you look around, you realize that you got a nice little place here at the
Ocean View Hotel. However, most people rarely go back here when they finally
have access to the West Side and the Mansion. In doing so, they miss out on 
most of the subtle decor changes that occur as the game progresses. This
stuff is also listed in PSM magazine (issue #67, pages 86-87).....

X===========================================================================X
| Three of your weapon icons (Flame Thrower, MiniGun, and Rocket Launcher)  |
| will appear here when you get the necessary Hidden Packages to unlock     |
| them.                                                                     |
|===========================================================================|
| A Rafael's garment bag will appear on your closet after "The Party"       |
| (Ken Rosenberg).                                                          |
|===========================================================================|
| A Shooter of the Month trophy will appear on top of the TV after "The     |
| Shootist" (Malibu Club Asset). Use the Sniper Rifle scope to read the     |
| wording.                                                                  |
|===========================================================================|
| A duffel bag with money (and bundles of money strewn about) will appear   |
| on the bed (as well as a hockey mask on the coffee table) after "The Job" |
| (Malibu Club Asset).                                                      |
|===========================================================================|
| Three barrels of Boomshine will appear in the corner near the minibar     |
| after "Boomshine Saigon" (Phil Cassidy's Asset).                          |
|===========================================================================|
| Two of Candy Suxxx's movie posters ("Bite" and "Closer Encounters") will  |
| appear on the wall after "G-Spotlight" (Interglobal Films Asset).         |
|===========================================================================|
| A Hidden Package, broken in two, will appear on the minibar at some       |
| point during the game. Also on the bar is two small piles of white        |
| powder. As it turns out, the Hidden Packages were really just a fancy,    |
| and sneaky, way of getting cocaine into Vice City.                        |
X===========================================================================X

After that, leave your hotel room and begin your exploration of the city.....

 /=========================================================================\
0===========================================================================0
| II.3. Welcome to Vice City!                                               |
0===========================================================================0
 \=========================================================================/

Vice City, like most large cities, have places of interest that give the city 
its uniqueness and serve as landmarks for tourists like yourself.....

0===========0
| The Beach |
0===========0

  The large beach on the east side of the city is one of the best that the 
  state of Florida has to offer. Most of the best hotels also line up 
  alongside the beach to facilitate easy access for the tourists who stay 
  there.

0================0
| The Lighthouse |
0================0

  Located at the southeast end of the city, this lighthouse serves as a 
  beacon for nearby boats and as a local landmark.

0===========0
| The Piers |
0===========0

  Most of the rich and famous of Vice City have boats that are docked here 
  including one owned by exiled Colonel Juan Garcia Cortez. Located west of 
  the lighthouse.

0=================0
| The Malibu Club |
0=================0

  The best nightclub in Vice City and one of the best in Florida. Where 
  everybody who is somebody hang out to be seen and unwind. Located in east 
  central Vice City (near the south edge of Vice Point).

0======================0
| The North Point Mall |
0======================0

  The biggest and best mall in Vice City where you can find, and buy, just 
  about everything including the latest music technology - compact discs. 
  Located in Vice Point (northeast portion of Vice City).

0==========================0
| Interglobal Film Studios |
0==========================0

  This local film studio as of late is best known for "pseudo-intellectual" 
  movies: basically skin flicks with a plot (directed by Steve Scott). 
  Located on Prawn Island (north central part of Vice City).

0========================0
| Leaf Links Golf Course |
0========================0

  Located near the center of the Vice City metroplex, it is considered one of 
  the best golf courses in the state. Local televangelist Pastor Richards can 
  often be seen playing there.

0=================0
| Starfish Island |
0=================0

  This gated community located south of Leaf Links Golf Course is where the 
  very rich live and play. It is also the rumored home of the local drug 
  baron.

0========================0
| Hyman Memorial Stadium |
0========================0

  Located in the Downtown (northwest portion of Vice City), this stadium 
  hosts a variery of events, including some you can actually enter and earn 
  some spending money.

0===============================0
| Escobar International Airport |
0===============================0

  The gateway to the wonderful metroplex that is Vice City. It serves as a 
  hub between Florida and the Carribean. Located in the southwest portion of 
  Vice City.

0======================0
| Fort Baxter Air Base |
0======================0

  With its close proximity to Cuba, Vice City requires a military presence 
  to keep the communists at bay. Located north of Escobar International 
  Airport, care must be taken when travelling around that area since the 
  soldiers don't care too kindly for civilians.

0==========0
| Viceport |
0==========0

  The main commercial hub for Vice City. It is also one of the main economic 
  centers in the southeast part of the United States. Located in the 
  southwest portion of Vice City.

0================================0
| Little Havana and Little Haiti |
0================================0

  These two impoverished neighborhoods house various refugees from Cuba and 
  Haiti respectively. Both areas are competing against each other in the 
  dangerous but lucrative business of drugs. Located in the west central 
  section of Vice City, care must be taken when travelling through these 
  neighborhoods since it is not uncommon to see Haitian and Cuban gang 
  members engage in deadly shootouts.

 /=========================================================================\
0===========================================================================0
| II.4. Know Your Music                                                     |
0===========================================================================0
 \=========================================================================/

As you travel around Vice City in various vehicles, take the time to sample 
the fine radio stations that play the best in current music. There is a
little something for everyone.....

0===========0
| Wildstyle |
0===========0

  Hosted by Mister Magic, this pirate radio station plays the latest in hip 
  hop and rap music by artists such as Run DMC ("Rock Box") and Herbie 
  Hancock ("Rockit").

0==========0
| Flash FM |
0==========0

  The newest in pop can be found here like the latest from Hall & Oates ("Out 
  Of Touch") and The Fixx ("One Thing Leads To Another"). Hosted by Toni.

0========0
| K-Chat |
0========0

  Hosted by Amy Sheckenhausen, K-Chat is the local call-in radio talk 
  station. Guests include Jez Torrent (from the hard rock group "Love Fist") 
  and one of the most popular motivational speakers around, Thor.

0===========0
| Fever 105 |
0===========0

  This station plays the latest soul and dance music and is hosted by Oliver 
  "Ladykiller" Biscuit. Featured artists include The Pointer Sisters 
  ("Automatic") and Rick James ("Ghetto Life").

0=======0
| VROCK |
0=======0

  Hard rock by artists such as Motley Crue ("Too Young To Fall In Love") and 
  Ozzy Osborne ("Bark At The Moon") can be found here. Hosted by Lazlow.

0======0
| VCPR |
0======0

  Vice City Public Radio. It currently hosts a roundtable discussion program 
  called "Pressing Issues" (hosted by Maurice Chavez) that constantly reminds 
  people that the world is going to hell in a handbasket (unless you give 
  them money). Featured guests include local Senator Alex Shrub and 
  televangelist Pastor Richards.

0===========0
| Espantoso |
0===========0

  Hosted by Pepe, this station plays new salsa and Spanish favorites from 
  artists like Tito Puente And His Orchestra ("Mamba Gozon") and Cachao ("A 
  Gozar Con Mi Combo").

0==============0
| Emotion 98.3 |
0==============0

  This radio station specializes in love ballads and other emotionally 
  charged songs. Featured artists include Foreigner ("Waiting For A Girl Like 
  You") and Toto ("Africa") and is hosted by Fernando Martinez.

0==========0
| Wave 103 |
0==========0

  The latest in new wave can be found here like "Cars" by Gary Numan and one 
  of the most popular tunes in Vice City, "I Ran" by A Flock of Seagulls. 
  Hosted by Adam First.

 /=========================================================================\
0===========================================================================0
| II.5. Package Hunting (Part One)                                          |
0===========================================================================0
 \=========================================================================/

In doing this, you will be helping yourself get familiar with Vice City as 
well as generating weapon icons and vehicles. The Weapon Icons will spawn at
the Ocean Beach Hotel, the Hyman Condo, and the Mansion. The vehicles will
spawn where noted. Each package retrieved will also give you a little money -
$100.

A recap of what you get for Package Hunting.....

X===============================================================X
| 10 Packages - Body Armor                                      |
|===============================================================|
| 20 Packages - Chainsaw                                        |
|===============================================================|
| 30 Packages - Python [.357]                                   |
|===============================================================|
| 40 Packages - Flame Thrower                                   |
|===============================================================|
| 50 Packages - PSG-1 [.308 Sniper]                             |
|===============================================================|
| 60 Packages - MiniGun                                         |
|===============================================================|
| 70 Packages - Rocket Launcher                                 |
|===============================================================|
| 80 Packages - Sea Sparrow (at the Mansion at Starfish Island) |
|===============================================================|
| 90 Packages - Rhino (at Fort Baxter Air Base)                 |
|===============================================================|
| 100 Packages - Hunter (at Fort Baxter Air Base)               |
X===============================================================X

After you unlock the Hunter, you will also get $100,000 for getting all 100 
Hidden Packages. The only disappointment here is that there are no small
machine gun icons this time around (like the Uzi or MP5) but the unlockable
vehicles make up for that I guess.....

Below is the list of Hidden Packages on the East Side. Those that can only be 
had by helicopter will be done later. There are a total of 100 Hidden
Packages in the game and 45 of them can be gotten on foot while on the East
Side (thanks to Daniel Bryan-Curnow for pointing out an error in my math - I
had originally said 44). You can speed up the process by using a Faggio which
will allow you to get into small places quickly. 

The numbers correspond to the package listing found in the Brady Guide (pages
168-175). Those that require special instructions are noted. As stated 
earlier, the Hidden Packages are marked with an "H" for easier
identification......

0=============0
| Ocean Beach |
0=============0

[H3] - By the back steps of the southmost house (with helipad) in Ocean 
       Beach.

[H4] - On the top of the steps of the lighthouse (southeast section of Ocean 
       Beach).

[H5] - In the northwest corner of the underground carpark across the way from 
       Pier 2.

[H6] - Behind the Ocean View Medical Foundation building (north of the 
       Piers).

[H7] - On the walkway under the south bridge (almost directly under the 
       roadblocks). 

[H8] - On top of the building across the street and east of the Washington 
       Mall. 
       Notes: This one can be gotten while doing Unique Stunt Jump J29. After 
              landing, use one of the vents to your right to jump up to the 
              roof where H8 is located. H8 can also be gotten by a 
              helicopter.

0==================0
| Washington Beach |
0==================0

[H9] - By the swimming pool behind the large pink building just east of Ken's 
       office.
       Notes: Instructions on getting this is in "The Beginning" section.

[H10] - On the roof of the building connected to DBP Security.
        Notes: This can be gotten by either a helicopter or by completing 
        Jump J26.

[H11] - Behind 1102 Washington Street (across from Ken's office).

[H12] - Close to the small bridge (south part and on the right side) north of 
        Ken's office.

[H14] - On the steps of a hut on the beach.
        Notes: This is due east of the main street intersection that 
               separates Washington Beach and Vice Point.

[H15] - On the second floor of the Washington Beach Police Station.
        Notes: Go into the lobby and up to where the sign says "No civilians 
               beyond this point". Then run up the stairs, jump over the 
               desks to quickly get to the room across from the stairs (and 
               to help get past the shooting cops since you now have a 2-Star 
               wanted rating). Get H15 and go back the same way you came. 
               Once out of the station (if you survived), get a car and go to 
               the nearest Pay N' Spray or find a nearby bribe to help get 
               rid of the wanted rating. If you have trouble getting the 
               package you may want to wait until you have completed both the 
               Pizza Delivery and Ambulance Missions. This will make getting 
               it a lot easier. Or you may want to wait until either "No 
               Escape?" (Malibu Club Asset) or "Copland" (Tommy Vercetti) to 
               get a police uniform so you can get the package without the 
               cops shooting at you.

[H16] - In a corner of the pink-and-white house just southwest of the Bunch 
        of Tools store.

[H17] - In the north end of the open showers right next to the Starfish 
        Island bridge.

[H18] - By the path underneath the east end of the Starfish Island bridge.

0============0
| Vice Point |
0============0

[H19] - Behind the SpandEx building.
        Notes: This won't open itself until the "Riot" (Ken Rosenberg) 
               mission but one of my readers, David Hawkins, showed me a way 
               to get it without doing "Riot" first or using a helicopter 
               like I was doing in the previous versions of the guide. Go 
               into the construction site north of SpandEx. Go up the ramp to 
               the second floor and turn right. You'll see an angled part of 
               the scaffold (which looks like a ramp) near the corner. 
               Carefully jump onto the scaffold then into the SpandEx 
               compound.

               Another reader, Andrew Morgan, came up with an even better way 
               to get this Package:

               "Simply grab a tall vehicle (I used a Rancher) and park it 
                parallel to the gate. Get out of your vehicle, and jump onto 
                the hood. Jump up onto the roof of the vehicle. From there, 
                just jump over the gate, and run around the building. I 
                suppose you could back it up to the gate, but parallel seemed 
                easier to me..."

               I found that the Ambulance is a better vehicle to use here 
               than the Rancher.
               
               Once inside SpandEx, regardless of method, get the Hidden 
               Package. Near the gates there are some boxes that you can use 
               to climb back out and into the nearby construction site.

[H20] - At the end of the steel beam sticking out from the top floor of the 
        building under construction (next door to SpandEx).
        Notes: Use your Look Ahead feature to properly aim yourself so you 
               don't fall off.

[H21] - On the dock facing the Golf Course (northwest of H20).

[H23] - In a corner of the docking area between the Malibu Club and the 
        parking lot.

[H25] - Behind the Vice Point Langer hotel pool area - northwest corner (east 
        of the condo) (aka "WK Chariot Hotel" in the PC version).

[H26] - Inside the Well Stacked Pizza restaurant (north of the condo).

[H27] - Behind the stairs of the apartment complex east of Well Stacked 
        Pizza.

[H28] - Inside the Jewelry Shop (north of Well Stacked Pizza).

[H29] - Near the exit (northwest section) of Mercedes Cortez's house.

[H30] - On the rooftop of the large apartment complex east of Mercedes' 
        house.
        Notes: Go up the stairs on the south end of the building and hang a 
               left when on top. Once you fall to the next lower level, the 
               package should be behind and to the left of you.

[H31] - North of H30, on the ground, in the corner of a fence, in the eastern 
        half of the same apartment complex.
        Notes: Find the Police Bribe east of Links View Apartments. From 
               there, go north and when the fences end, turn right. Then hang 
               a hairpin right at the fence opening. You shoud see the 
               package tucked in the corner by the tree. 

[H32] - In the walled-in area of the hairpin turn (at the high-rise hotel 
        west of the pharmacy in Vice Point).

[H33] - On the highest diving board behind the same hotel.

[H34] - Right up against the south part of the west end of the bridge leading 
        to Prawn Island.

[H35] - Behind the Jocksport sign on the east side of the Beach Dirt Track.

[H36] - Behind the apartment building east of the North Point Mall and 
        southeast of the 3321 Vice Point property.

[H37] - Inside the nook at the north end on the North Point Mall (between the 
        entrances).

[H38] - On the second floor, east side, by some sale signs, inside the North 
        Point Mall.

[H39] - Inside the "Gash" store, on the second floor, tucked in a corner.

[H40] - On ground level, southwest corner, of the North Point Mall carpark.

0==============0
| Prawn Island |
0==============0

[H41] - In the alley on the east side of the island.

[H42] - On top of the blue glass building inside the Interglobal Film 
        Studios.
        Notes: This can be had by either helicopter or motorcycle. When using 
               a motorcycle, get on top of the building east of the studio 
               and line yourself up to do Unique Stunt Jump J36 but angle 
               right towards the blue building. You'll have to stop quick 
               when you get there otherwise you'll fall off.

[H43] - Inside Studio C on the north part of the film studio.
        Notes: You can get this while getting H42 or when you are ready to do 
               "The Jump" (outlined later).

[H44] - On the west side of the abandoned house on the northwest side of 
        Prawn Island.

[H45] - Inside a small room in the abandoned house on the northeast side of 
        Prawn Island.
        Notes: Here's the best way to get this Package:

               --First go inside the house where the package is at.
               --When you get inside the entrance, look around.
               --On the right side, on the floor, is a ruined picture.
               --Above that picture is a hole in the wall.
               --Beyond that hole is another room. This is where the package 
                 is at.
               --Go up the right side of stairs then stop at the set of doors 
                 near the hole (where it cuts into the floor).
               --Use the Look Around feature to look down into the hole and 
                 you should be able to see the Package.
               --If you can see the package, hit Square to jump and you 
                 should jump into the hole.
               --Once you do that, get the Package and use the pallets to 
                 climb out.

0======================0
| Leaf Links Golf Club |
0======================0

Notes: A reader by the name of WizO Randal came up with a better way of 
       entering Leaf Links Golf Club before doing "Four Iron" (Avery 
       Carrington).....

       "Getting into the Leaf Links Golf Course is a lot easier than already 
        suggested. Just simply grab any vehicle other than the Fagio, head to 
        the bridge to Starfish Island. Point yourself towards the golf course 
        (North) and you should see a grassy area along the riverside. drive 
        in that direction and quite easily drive off it. In slower vehicles 
        you will look like hitting the water but the front end of the vehicle 
        will hit land and bounce you onto the small island near H50... not 
        only can you enter with your weapons... but now you also have a 
        vehicle." 

       If that doesn't work for you you may want to try another approach. 
       North of R12 (at the end of the cul-de-sac across the bridge west of 
       the Well Stacked Pizza in Vice Point.) is a ramp (by the lamppost). 
       You can use a PCJ-600 and jump the ramp to get into Leaf Links Golf 
       Club. Thanks goes to Slycer Starblade for that find.

[H46] - Under the bridge that leads back to Vice Point.

[H47] - On the north tee of the driving range (northernmost island).

[H48] - West of H46 and north of the foot bridge, in a bunker, at the end of 
        the s-curved road.

[H49] - On a small island in the middle of a large water hazard south of the 
        foot bridge.

[H50] - On the bridge that goes to the southmost island of the golf course.

 /=========================================================================\
0===========================================================================0
| II.6. Pizza Delivery Mission                                              |
0===========================================================================0
 \=========================================================================/

By now you should not only be acclimated to the Faggio but have a good feel 
for this half of the city. The Pizza Boy is just another version of the
Faggio so it handles the same way.

The mission consists of 10 levels. In each level, you have 5 minutes to 
deliver pizza to your customers and return back to the pizza place for more
orders. In Level 1, it is just one customer, in level two, two customers and
so on until you have ten customers on Level 10. But it is still five minutes
per level so there is little room for error when you get to level seven and 
beyond. In addition, you can carry a maximum of six pizzas at a time and they
must be delivered via drive-by (left or right only). Starting at level seven
you have to go back to get more pizzas when you have delivered your sixth 
pizza of the level.

When you get into the higher levels, you may want to pause and look at your 
map when you start a level. When you get to level seven and beyond, take six
customers and plan a circular route that starts at the restaurant and make 
your way to the furthest customer hitting other customers along the way. Then
from there, make your way back to the pizza place getting customers with your
remaining pizzas. The remaining customers should be the ones closest to the
resturant so you can easily complete the rest of that level.

After successfully completing the pizza mission, your maximum health will go 
from 100 to 150 when you save or get a health icon.

One time I got a mission failure that wasn't my fault. During one attempt on
level ten, I saw two cars, one behind the other as I approached a customer. 
Now sometimes during the game you will see cars pass each other up rather
aggressively adding a realistic touch to the traffic. Well, it happened here 
as I tried to get to my customer. But the back car decided to use the
sidewalk to pass up the front car. In the process, the back car ran over and
killed my customer saddling me with a mission failure. Now how lame is that?

 /=========================================================================\
0===========================================================================0
| II.7. Ambulance Mission                                                   |
0===========================================================================0
 \=========================================================================/

Next up is the Ambulance Mission. The Ambulance Mission in GTA3 was one of
the hardest things to do in that game. Fortunately, the Ambulance Mission in
Vice City is much easier than the one in GTA3. For starters, the ambulance is
much tougher, lessening the need to use the Health Code. In addition, if you
put the vehicle on its side, you can easily right it. Plus, the amount of
time earned during Level 12 doesn't tighten up like it did in GTA3. Also, you
can determine how easy this mission is by which hospital you use as your
"base". And finally, you have access to a full overhead map of the city (when
you pause) so you can plan your routes.

There are four hospitals in Vice City, two on the East Side and two on the 
West Side. At this point I am on the East Side so I will focus on the two
hospitals there, Vice Point and Ocean Beach. The easiest one to use for the
mission is the Shady Palms Hospital in Vice Point. The main reason is that 
most of your patients will be on the beach which has no vehicles or trees to
get in the way.

The best thing to do beforehand is to practice driving the ambulance around
before doing the mission, especially on the beach. Learn how to stop the
thing properly on the sand so you can lessen the risk of killing patients. Go
back near Shady Palms Hospital and start the mission when you're ready.

When the mission begins, you are at Level 1 and you have one patient to 
deliver to the hospital. At each level you complete, the number of patients
increase by one so at Level 2 you have two patients, at Level 3, three
patients, and so on. There are a total of twelve levels to complete to
successfully accomplish the Ambulance Mission.

Always go for the furthest patient first and work back to the hospital. The
ambulance can only carry three patients so you will have to think in groups
of three when you plan your routes in the later levels (use your map when
planning). If you don't think you will have enough time to get the furthest
one first, get the first one on you see on the way then make your way to the
furthest patient.

When approaching a patient, Make sure that the patient is on the right of
your ambulance and don't get too close as the patient is running toward your
vehicle as you approach. When the patient just starts to get in the
ambulance, go. This will save a second or two. You don't have to drive like a
bat out of hell to go from patient to patient and then to the hospital. The
time is a little more generous here so you can slow down and evade traffic
more effectively and turn without the risk of tipping over and crashing.

In addition, one of my readers, Jari H S Kauppila, wrote me with the
following claim.....

  "I play the PC version of GTA: Vice City and I found out some funny stuff
   that in the ambulance mission, when I drop off 3 patients, the ambulance
   heals itself. I didn't need to use the health code that way. It's useful
   and I think you should mention this."

This self-healing property works in both the PS2 and Xbox versions also.

This self-healing occurs when you drop off a group of three patients in the
middle of a level (not at the end). This means that this healing occurs at
level four and above.

However, the Ambulance does not heal completely. If your Ambulance is 
billowing black smoke, it will be reduced to white smoke. If the Ambulance
has white smoke, it will be reduced to nothing.

When you successfully complete the Ambulance Mission, you will have the
Infinite Run feature (never tire when running) and lots of cash (you can earn
around $53,000 or so).

Finally, you can't do the Ambulance Mission if you cheat your way to the
West Side - no patients will appear.

 /=========================================================================\
0===========================================================================0
| II.8. Fire Truck Mission                                                  |
0===========================================================================0
 \=========================================================================/

In your exploration of the East Side, you will notice that there are no Fire
Stations. The only Fire Station is on the West Side (to the west and across
the street of the Downtown Police Station). If you cheat your way to the West
Side and try to do the Fire Truck Mission, you will find out that you can't
do anything - no targets will generate while you are unofficially on the West
Side. That doesn't mean you can't do the Fire Truck Mission while stuck on
the East Side - you just have to make a Fire Truck come to you. 

If you got all of the packages listed in Chapter 3 of this section, you
should have the Flame Thrower Icon unlocked. While doing other things,
occasionally go back to your hotel room to get the icon and build up a little
bit of ammo. 

When you are ready, go to an intersection and flame some cars. A Fire Truck 
should show up quickly. Try to keep wanted rating down (about 1-Star) so you 
can easily grab the Fire Truck. Get some bribes to get rid of the wanted 
rating. 

Another option is to Rampage R2 (near the lighthouse) to draw out a Fire 
Truck. Get the Fire Truck when the Rampage is over.

Once you have the Fire Truck, press Activate Vehicle Mission to begin. You
use the Attack button to use the water cannon and the Right Analog Stick
(PS2, Xbox) or Number Pad (PC) to aim the water cannon. 

Like in GTA3, you have to go from place to place to put out vehicle fires. 
Unlike GTA3, however, the more you advance, the more cars you have to put out 
(up to a maximum of three per level). On top of that, in later levels, when 
you put out a car fire, people will exit that car and they will be aflame 
also. They also will run up the street so you will have to chase them to put
them out. You have to be careful when chasing them for sometimes they run
back at you and if you don't stop in time, you will kill them and the mission
will be over.

A general rule of thumb for me is to put out the cars first putting out as 
many of the passenger fires as possible when they exit their cars. Then I go
and carefully chase the remaining passengers to finish the level.

When you successfully complete Level 12, you will be rewarded with the 
Fireproof Feature which will make you..well...fireproof. This means that if 
you catch on fire, like say from an errant Molotov, you won't be hurt. This
does not, however, make you explosion proof so don't get too cocky.

You can also save the Firetruck at the Ocean Heights garage if you want to
use it again later.....

 /=========================================================================\
0===========================================================================0
| II.9. Rampages (Part One)                                                 |
0===========================================================================0
 \=========================================================================/

As you go around the city, you will notice some skull icons laying about. 
These are the Rampage Icons. When one is activated, you will be instructed to
kill or destroy certain objects within a time limit and with a given weapon
with unlimited ammo (that you can't switch out of during the duration of the 
rampage). The people that you are instructed to kill are always gang members 
and randomize from game to game.

If you activate a Rampage Icon you may be asked to kill Cuban gang members.
If you start another game and activate the same Rampage Icon, you may be
asked to kill bikers. In addition, these Rampages are easier than the ones in
GTA3 because the gang members cluster in groups for protection which makes it
easy for you to take them out quickly. Plus it is easier to aim and the
weapons are better too (like the Python [.357]). 

All Rampages are two minutes in length regardless of weapon or location. You 
cannot pick up any money or weapons dropped by your victims during a Rampage. 
You will have to wait until it is over before picking up any bonus money or 
weapons. 

Sometimes after a Rampage you may notice missing weapons. One of my readers,
Monkey Man, suggested a method to prevent your weapons from going missing
after Rampages.....

   "Normally you lose weapons when you do rampages. to prevent yourself from 
    losing weapons, just switch to the same weapon "class" (sub machine gun, 
    sniper rifle, shotgun, etc)as the rampage is and you wont lose any 
    weapons. It doesnt matter if its the same weapon as the rampage is or a 
    different weapon that is in the same class as the ramapage, as long as 
    you switch to the same weapon class as the rampage you wont lose any 
    weapon."

So, for example, if you are going to do a Rampage that uses a Shotgun weapon
then switch to a Shotgun, any Shotgun, prior to starting the Rampage.

This trick should allow you to keep your weapons intact.

I have also noted that certain gangs are more aggressive than others. The
Columbians appear to be the nastiest, especially after "Rubout" (Ricardo
Diaz), while the Bikers and Street Punks appear to be the least harmful.

However, the soldiers at Fort Baxter Air Base can become a gang too, mostly
for R33 and R34 situated near the Air Base. These guys are far worse than the
Columbians since they have more powerful weapons, the M4, and they will shoot
at you with no provocation. This makes any Rampage they appear in very
difficult. I also found out that the soldiers stay primarily around the Air
Base and part of the Airport grounds. If you can get off of the Airport
grounds, like near the Hooker Inn, the gangs will change and you will have an
easier time doing the Rampage.

Thanks to a suggestion from Sri C (who recommended using a Rhino for R34),
you can use Sea Sparrows, Hunters, and Rhinos for almost all of the Rampages.
If you want to try this it is best not to do any Rampages until after the
mission "Copland" (Tommy Vercetti) - so you can have easy access to the Cop
Uniform. I go into this in more detail in Section "III.11. Using Military
Vehicles for Rampages".

Listed below are all the Rampages on the East Side than can be gotten on
foot. Any that can only be gotten by helicopter or boat will be done later.
There are a total of 35 Rampages in the game and 16 of them can be done on
the East Side. The Rampage numbers correspond to the listing found in the
Brady Guide (pages 152-163). As noted earlier, the Rampages are marked with
an "R" for easier identification.....

0=============0
| Ocean Beach |
0=============0

[R2] - In the open, on the path leading to the Lighthouse.
       Weapon: Molotov.
       Number of gang members to kill: 30.
       Notes: You can do this Rampage to get a Fire Truck for the Fire Truck 
              Mission. Just maintain a safe distance and do a medium lob to 
              hit the gang clusters. If you do the Fire Truck Mission and get 
              the Fireproof Feature enabled, this Rampage becomes easier. 
              Just go to a cluster and drop a Molotov at their feet. Do this 
              to as many clusters as possible to complete the Rampage.

[R3] - On the beach, west of R2.
       Weapon: Car (preferably a Cheetah).
       Number of gang members to kill: 30.
       Notes: Park the car on the hilltop (on the grass) west of the Icon. 
              Speed to the sidewalk along the beach and go north and south 
              along the sidewalk to claim your victims.

[R4] - On the corner building that is part of the Ocean Beach carpark complex 
       (southwest end).
       Weapon: PSG-1 [.308 Sniper].
       Number of gang members to kill: 25.
       Notes: This one is pretty easy. Zoom in on the gang clusters to take 
              them out.

[R5] - North of the stilt building, across the street in the backyard of a 
       tightly crowded neighborhood (go on the path leading in and hang the 
       first right). 
       Weapon: Katana Sword.
       Number of gang members to kill: 10.
       Notes: You either have to behead them or run them through otherwise 
              the kill won't count. You can't knock them down and kick them. 
              Use the Body Armor at the top of the stairs of the stilt 
              building if you need it.

[R6] - Behind the fence of the pink apartment building on the northwest 
       corner across from Rafael's.
       Weapon: Chainsaw.
       Number of gang members to kill: 20.
       Notes: I hate this one. You run very slowly while doing this and the 
              gang members can easily make mincemeat out of you if you're not 
              careful. Not to mention all the cops that may converge on your 
              position when you start racking up wanted ratings. Hold down 
              the Circle button when apporaching clusters to make short work 
              of them. Keep moving to avoid as much of the gunfire as 
              possible.

[R7] - On the east side of the medical building just south of the Ocean View 
       Hospital.
       Weapon: M4.
       Number of gang members to kill: 25.
       Notes: Not too hard. Stay on the corner above street level and pick 
              them off from a distance.

[R8] - On the top parking level of the Wasington Mall (southwest corner).
       Weapon: Shotgun.
       Number of gang members to kill: 25.
       Notes: Go to where the upper walkway is and jump down. From there, 
              find as many of the gang clusters as you can and rip them to 
              shreds. 

0==================0
| Washington Beach |
0==================0

[R9] - East of H16 by the east part of the house (near the orange wall).
       Weapon: MP5 [MP].
       Number of gang members to kill: 25.
       Notes: Fairly easy. Go to the street by the Bunch of Tools store and 
              take everyone out.

0============0
| Vice Point |
0============0

[R10] - Behind the Standing Vice Point Hotel near the south end.
        Weapon: Spaz Shotgun [S.P.A.S. 12].
        Number of gang members to kill: 30.
        Notes: Go north after getting the icon and head to the swimming pool. 
               This awesome weapon will allow you to finish this rampage 
               quickly.

[R11] - In the Standing Vice Point Hotel swimming area on the highest diving 
        board. 
        Weapon: PSG-1 [.308 Sniper].
        Number of gang members to kill: 10.
        Notes: Very easy. From your vantage point you can get through this 
               very quickly.

[R12] - At the end of the cul-de-sac across the bridge west of the Well 
        Stacked Pizza in Vice Point. 
        Weapon: Uzi + Vehicle (preferably PCJ-600 or Freeway).
        Number of gang members to kill: 35.
        Notes: This is a drive-by mission. Hold down the Attack button as you 
               move forward to take the clusters out.

[R13] - On the wooden pier on the north side of the east end of the bridge 
        connecting Links View Golf Course and Vice Point.
        Weapon: Chainsaw.
        Number of gang members to kill: 20.
        Notes: Same as R6.

[R14] - Behind the apartment building next to 3321 Vice Point (southeast).
        Weapon: Python [.357].
        Number of gang members to kill: 25.
        Notes: Duck into the mall to reduce the number of cops you may have 
               to deal with.

[R15] - Right by the east entrance of North Point Mall.
        Weapon: M4.
        Number of gang members to kill: 35.
        Notes: As with R14, you can also duck into the mall to keep the 
               number of cops after you to a minimum.

[R16] - On small island by the record store on the second floor of North 
        Point Mall.
        Weapon: Rocket Launcher.
        Number of gang members to kill: 30.
        Notes: Keep a good distance from the gang clusters to keep from 
               blowing yourself up.

[R17] - Behind apartment complex north of the North Point Mall carpark.
        Weapon: Uzi + vehicle (preferably PCJ-600 or Freeway).
        Number of gang members to kill: 30.
        Notes: Same as R12.

 /=========================================================================\
0===========================================================================0
| II.10. Unique Stunt Jumping (Part One)                                    |
0===========================================================================0
 \=========================================================================/

Now is time to do some Unique Stunt Jumps. The best vehicle to use, for most 
of the jumps, is clearly the PCJ-600 motorcycle unless noted. Listed below
are all the Unique Stunt Jumps on the East Side (minus the two locked behind
the Piers). 

There are a total of 36 Unique Stunt Jumps in the game and 17 of them 
can be done on the East Side (minus the two locked behind the Piers). The 
Unique Stunt Jumps numbers correspond to the listing found in the Brady Guide 
(pages 164-167). As noted earlier, the Unique Stunt Jumps are marked with an 
"J" for easier identification.....

0============0
| Vice Point |
0============0

[J18] - The concrete ramp south of the Malibu Club (heading east to west).
        Notes: Go into the parking area just southeast of the club to get the 
               distance. Try to aim for the fat tree across the channel to 
               get credit for the jump.

[J19] - Concrete ramp across street north of the Washington Beach Police 
        Station (heading north to south).
        Notes: Can be done with any vehicle.

[J20] - The topmost steel beam on the building under construction (heading 
        south to north).
        Notes: You must climb the narrow ramps to get there. You may also get 
               H20 while you're at it.

[J22] - Small embankment across the channel from J21 (heading west to east).
        Notes: Can be done with any vehicle (Cheetah preferred). Go to the 
               east gate of Starfish Island to get the distance to make the 
               jump.

[J36] - The roof vent of the building southeast of the Interglobal Film 
        Studio on Prawn Island (heading east to west).
        Notes: This should be the last jump done before making "The Jump". 
               You will have to make a small jump up the ramp of the building 
               north of this one to help you get up to this jump. 

0==================0
| Washington Beach |
0==================0

[J21] - Concrete ramp just west of the Washington Beach Police Station 
        (heading east to west).
        Notes: Can be done with any vehicle (Cheetah preferred).

[J23] - Wooden ramp across the intersection from J19 (southeast) (heading 
        north to south).
        Notes: This can be done during the "PCJ Playground" mission.

[J24] - The set of stairs east of the Washington Beach Police Station 
        (heading north to south).
        Notes: You will have to go up the street a little bit to get a good 
               distance for the jump. This can also be done during the "PCJ 
               Playground" mission.

[J25] - The set of stairs next to J24 (to the east) (heading east to west).
        Notes: You must land on the grass by the police station to be 
               successful and may take several tries to get right. Don't try 
               to do this when it is raining because you will have to go all 
               the way to the beach wall to start your run and wet grass will 
               slow your motorcycle down.

[J26] - The set of stairs south of J24 and J25 (near the Police Bribe)
        (heading north to south).
        Notes: After finishing this jump, get H10 which is sitting on the 
               southwest corner. This can also be done during the "PCJ 
               Playground" mission.

[J27] - The set of pallets south of J26 (heading north to south).
        Notes: This can be done during the "PCJ Playground" mission.

0=============0
| Ocean Beach |
0=============0

[J28] - Roof vent of the building two buildings east of the Washington Mall 
        (heading west to east).
        Notes: You need to jump from the Washington Mall to the roof of the 
               Beach Scooter store to put yourself into position (and doing 
               J29 in the process - if the game gives you credit for doing it 
               with the PCJ-600). Go up the stairs and you will see the vent 
               which is on the northeast corner of the adjacent building. You 
               will have to take an angular approach because of another vent 
               which is in the way. Line yourself up, back yourself up as far 
               as possible, and gun it to make the jump.

[J29] - From the top of the Washington Mall to the top of the Beach Scooter 
        store across the street to the east (heading west to east).
        Notes: Best done with a Cheetah. It may get picky if you use a 
               PCJ-600. Can also be done while acquiring H8 which is on the 
               building to the right when you land. Use one of the roof vents 
               to jump to the upper rooftop to get H8.

[J30] - The set of pallets south of J27 (heading south to north).

[J31] - Concrete ramp in the corner of the top level of the Ocean Beach 
        carpark (heading north to south).

[J32] - The set of stairs in the south part of the blue-and-white stilt 
        building in Ocean Beach (heading north to south).
        Notes: Go into the alley across the street to get the distance 
               needed. This can also be done during the "PCJ Playground" 
               mission.

[J33] - The roof vent at the end of J32 (heading north to south).
        Notes: This is done immediately at the end of J32. 

 /=========================================================================\
0===========================================================================0
| II.11. Taxi Mission                                                       |
0===========================================================================0
 \=========================================================================/

Whenever you enter a taxi in Vice City, you have the option of doing the Taxi 
Mission by pressing Activate Vehicle Mission. The mission consists simply of 
driving fares from place to place ala Sega's "Crazy Taxi". By getting 100
fares (they don't have to be done all at once), you can unlock something and
inch closer to 100% Completion. In GTA3, it was the Borgnine Taxi. In Vice
City, you get a super jump boost that will allow you to jump over cars (but
not over the roadblocks).

Getting 100 fares in Vice City takes longer than it did in GTA3 because of 
the size of Vice City. The game likes to send you from one end of the city to
the other over and over again which makes things a bit tedious because of the 
length of the city. This wasn't so bad in GTA3 because the islands of Liberty 
City were much smaller. The West Side is probably better to do the mission on 
because of the width of the main road which makes it easier to get from place 
to place without smashing into any cars.

When doing the mission, it is best to get a regular Taxi instead of the 
Cabbie (or Kaufman Cab) because the Cabbie / Kaufman Cab is slower and
unstable which leads to easy rollovers.

One option is to wait until you have done the Kaufman Cab Asset Missions and
unlock the Zebra Cab. It is slightly faster than the Taxi and more stable 
than the Cabbie / Kaufman Cab and it just plain looks cool. The choice is
yours.

Sadly, the Cool Taxi Trick from GTA3 (where you can use another vehicle to do 
the Taxi Mission in) does NOT work in Vice City.

There are times when you are doing the Taxi Mission that you have a hard time
getting fares to show up. You may drive around and around wasting time
waiting for a fare to pick up. When this happens find a person riding a
motorcycle or moped. Smack him to knock him off (but not so hard that you
kill him). When he gets up off the ground, he will become your next fare. I
found that this trick works almost 100% of the time I tried it.

 /=========================================================================\
0===========================================================================0
| II.12. Robbing Stores (East Side)                                         |
0===========================================================================0
 \=========================================================================/

Throughout the city there are a total of 15 stores that you can enter and 
rob. Ammu-Nation doesn't count because all you're going to get for your 
effort is shot. You can't rob fast food places either (like they have a lot 
of money, eh?).

There are a total of 8 stores on the East Side and 7 on the West Side. Simply 
aim your gun, but don't shoot, at the clerk behind the counter. The longer 
you hold your aim, the more money you get. You can earn a maximum of $1,000
per store.

However, if you try to hold your aim that long to get it, you will end 
up with a 3-Star rating. But, no matter what you do, you will end up with at 
least a 2-Star wanted rating anyway so it doesn't matter if you leave the 
clerk alone or shoot him.

The best thing to do here is to rob all the stores on the East Side at one 
time. Since I had the Infinite Run, I simply ran from store to store. If I 
tried to use a vehicle, I ran the risk of getting busted by the cops if I 
tried to reenter a car after robbing a store. Listed below are the stores on 
the East Side and in the order I robbed them.....

0================0
| Bunch of Tools |
0================0

  Location
  ********
    (Washington Beach) - East of the bridge leading from Washington Beach to 
     Starfish Island and north of 3321 Washington Street.
    
0===============0
| Jewelry Store |
0===============0

  Location
  ********
    (Vice Point) - On the west side of the street a block north of the Well 
     Stacked Pizza (on the opposite side of the block from Jocksport).

0============0
| Dispensary |
0============0

  Location
  ********
    (Vice Point) - On the west side of the block west of Shady Palms 
     Hospital.

0==============0
| Corner Store |
0==============0

  Location
  ********
    (Vice Point) - On the next block north of Shady Palms Hospital.

0===============0
| Jewelry Store |
0===============0

  Location
  ********
    (North Point Mall) - In the northeast corner of the first floor inside 
     the mall.

0===========0
| Tooled Up |
0===========0

  Location
  ********
    (North Point Mall) - On the southwest side on the first floor inside the 
     mall next to Ammu-Nation.

0======0
| Gash |
0======0

  Location
  ********
    (North Point Mall) - South center part of the first floor inside the mall 
     just east of Ammu-Nation.

0=================0
| Vinyl Countdown |
0=================0

  Location
  ********
    (North Point Mall) - On the west side of the second floor inside the mall 
     just above Tooled Up.

 /=========================================================================\
0===========================================================================0
| II.13. Top Fun (East Side)                                                |
0===========================================================================0
 \=========================================================================/

During your exploration of Vice City, you may have noticed a silver van with 
a red, white, and blue logo stating "Top Fun" on the side at either the top
of the North Point Mall Carpark or by the Beach Dirttrack. Entering this van
starts a vehicle mission. More specifically, an RC vehicle mission. 

These missions are races with radio controlled vehicles and vary from van to 
van. In addition to the two vans mentioned above, there is also a third van 
on the airport grounds on the West Side.

It should be noted that these vehicles are difficult to control and will take
some getting used to if you wish to be successful. A rundown.....

0=============================0
| RC Bandit (Beach Dirttrack) |
0=============================0

  This one requires two laps around the track with RC cars. The best thing to 
  do is outcorner the cars in each turn since you can't outaccelerate them. 
  This usually leads to victory.

0=====================================0
| RC Baron (North Point Mall Carpark) |
0=====================================0

  This one is a race using RC biplanes. This one's a pain because the plane 
  does not control good at all and may require several tries to succeed.

  Hold down Accelerate to move forward and when you get into the air hold 
  down Handbrake in conjunction with Accelerate. I found during recent play 
  time on the PS2 that holding down these two buttons makes the plane go 
  faster and allows you to get up a large lead.

  In addition, you can change the viewpoint of the camera behind the plane if 
  you change the viewpoint while in a car prior to getting into the Top Fun 
  van. If you change the camera in the car to the first-person or cinematic 
  camera the camera behind the plane will be directly behind it instead of 
  above and behind. I found that this viewpoint was quite helpful in allowing 
  me to avoid lampposts or other obstacles. This trick only works with this 
  mission and not the other two Top Fun van missions.

  If by chance you end up on the ground, you are pretty much screwed 
  because you probably won't be able to get back up in time to avoid being 
  passed and lose the race (even with this new information).

  With this new info I was able to finish this mission in as little as 2:13.

 /=========================================================================\
0===========================================================================0
| II.14. "PCJ Playground"                                                   |
0===========================================================================0
 \=========================================================================/

If you do a little exploration on the East Side, you may come across a 
PCJ-600 parked close to the south side of the Standing Vice Point hotel just 
south of the Malibu Club. When you get on the motorcycle, you will activate 
the vehicle mission "PCJ Playground". The mission is to collect 24 
checkpoints in two minutes. However, you will have to do a few jumps near the 
beginning and you may lose time if you screw them up.

When you start, you will have to go up the road toward the Malibu a little 
bit to get some running room to go up the first ramp. After getting the 
second checkpoint, you may have to go back down into the alley, and back up a 
little bit so you can do the jump to get the next checkpoint.

About a third of the way into the mission, you will see two trucks that will 
try to cut in front of you as you go down the alley. The first truck you can 
just jump over using the pallets. The second truck you will have to just slow 
down a little to let him pass. You will wreck if you try to get in front of 
him.

When you get to the stilt building near the end, get the marker then hang 
right to go down to the end of the alley so you can turn around and make the 
jump to the last two markers.

 /=========================================================================\
0===========================================================================0
| II.15. "Cone Crazy"                                                       |
0===========================================================================0
 \=========================================================================/

At the top of the car garage to the west of the Ocean View Hotel is another 
vehicle mission called "Cone Crazy". Near the north end of the garage is a 
Stallion you enter to activate this mission. Here you must get five 
checkpoints that are placed among cones that you cannot hit. The timer 
doesn't start until you get the first checkpoint, so you can scope the scene 
first. The trick here is hitting them in the right order to succeed.

When you start, you will see a checkpoint off to your right (5). As you go to 
the south end, you will see one in a circle of cones with one in the middle 
(4). At the south end, you will see two more on the ramps in the corner 
(2,3). And finally, near the back of the ramp down, is the last one (1).

You will notice the numbers I attached to each checkpoint. This is the order 
you hit them to succeed. You don't have to hit them head-on to activate. You 
can just clip them with your fender.

For (1), you just angle your car so you can touch it with your left fender. 
When activated, quickly back straight out then turn it so you can get at 
(2,3). You have to have good speed going up the ramp or else you will get 
hung up at the top. Once you get (2,3), then it is a piece of cake from here. 
You now have plenty of time to carefully get (4) and then (5) to end the 
mission. My best time is 30 seconds.

 /=========================================================================\
0===========================================================================0
| II.16. "The Jump" (PS2 Version)                                           |
0===========================================================================0
 \=========================================================================/

The reason for the roadblocks in Vice City and the bridge gaps in GTA3 were 
to keep you from getting all the hidden packages and all the other stuff so
you wouldn't be too rich and powerful too early. This did not stop people 
from trying to get around the broken bridges in GTA3. Mostly, people got 
around the broken Callahan bridge by cheating, specifically using the Dodo 
code and jumping the gap with a fast car. But now there is even a way to get 
around the Callahan Bridge gap without cheating but it is pretty difficult to 
do.

When Vice City came out, lots of people tried to get around these new 
roadblocks with little success. Jumping over them proved to be futile thanks
to the invisible field that stretches high over the obstacle. Even a 
souped-up taxi (one that has the jump feature enabled - after getting 100 
passengers) was no match for the forcefield. Some have indeed found ways 
around the obstacles taking advantage of graphical glitches to sneak around 
them. But they are risky and difficult to pull off. Most people decided to 
wait until the cheat codes came out before deciding to play around with the 
roadblocks.

However, due to the fact that some of the codes, specifically the car spawn 
codes, can corrupt save files (or lock down you completion percentage so you
can't get 100%), I decided to try to see if I can find a way around the
roadblocks without cheating.

Initially I found two ways to get around the roadblocks. The first one
involved using a Coach in the water at the Piers ("The Bus"). The second one
involved jumping over the Interglobal Film Studio wall and onto the bridge
leading into Downtown ("The Jump").

Later I was informed of a method using the Ambulance at the Pier gates ("The
Ambulance") and another one involving jumping off the Prawn Island bridge and
onto a boat ("The Bridge"). All four methods are outlined here starting with
"The Jump".

Once you are familiar with the PCJ-600 and have some money to boot, you can 
go ahead and do "The Jump". To do this, you have to go to Interglobal Films 
on Prawn Island. But you have to jump off a rooftop to get inside. Getting 
into position requires touch because it is easy to fall into the alleyway 
where H41 is located. You have to go up the ramp with just enough speed to 
land on the building but slow enough not to fall off and then use one of the 
air vents to get onto the second building. Once you are in proper position, 
back as far as possible and gun it and in the process you will be doing J36.

Now that you are inside Interglobal Films, go find Studio C and go inside to 
collect H43. Make your way to the water tower in the NW corner and you should 
see a large auto transport vehicle called the Packer. If it is not there, go 
to the south end of the studio, tour around the film lot there, and go back. 

Upon examination, the Packer is essentially a movable ramp and was probably 
placedinside the studio to help gamers get out of the place by jumping off of 
it if it was placed correctly, mainly to get back onto Prawn Island. But the 
Packer can also be used to jump over the wall, past the roadblock, and onto 
the bridge leading into downtown. Park your PCJ-600 near Studio B and get 
into the Packer.

Point the Packer in a NW direction and while using the right side of the 
right-most skyscraper in the background as an imaginary border, line the left 
side of the vehicle with it. Hold Drive-By Mode (Left) to see the right side 
of the Packer. Near the top of the rear wheels, you will see the blinker 
housings. Line the right side of the blinker housing closest to the screen 
with the front of the giant fan in the background. Exit the Packer and get 
back on the motorcycle.

Mind you, this doesn't have to be pixel perfect but this is how I lined up 
the transport. There may be a better position for the Packer but I was 
more concerned about just getting over the wall.

Doing a straight line shot won't work because there isn't enough space to 
get the speed necessary to make a successful jump. You will smack into the 
top of wall and fly into the water, killing you. A curved approach is what is 
needed here. Go to the SE corner of the studio where you will find a set of 
stairs.

Go under the stairs and turn around until you are facing north. Gun it and 
go. Once past the glass building (the one with the curved glass corner that 
should be on your left here), curve left to line yourself with the Packer. By 
the time you reach the ramp, you should have the speed necessary to jump the 
wall. You might clip the top of the wall with your wheels but it should not 
cause any problems. Once on the bridge, straighten yourself and head into 
downtown.

One of my readers, Joey Schmidt, came up with a slight variation to doing the
jump using a different vehicle. I haven't tried it myself but I thought it
was cool enough to put in the guide:

     "Woohoo, I found another way of getting to the West Side of Vice City 
      without cheating. After completion of the taxi mission you get the horn 
      replaced by a bouncy flying jumpy thing right? Now, to get into the 
      film studio with a taxi. Through the blue grilled gates and below the 
      stone arch you can fit a Kaufman cab, I assume that any other cab will 
      fit if this fat bastard does! Then, as per your solution, you line up 
      the Packer. Take a run from maybe half the distance you would with the 
      PCJ-600 and when you reach the top of the Packer's ramp, hit L3 or 
      whatever button is assigned to the horn and hey presto! I use a PS2 pad 
      on the PC incidentally. 

      PS the first time I did this I flew over the right hand side of the 
      bridge using the PCJ-600 run distance."

As noted earlier, this will NOT work in the Xbox version. However, you can
still use "The Bus" method outlined in.....

 /=========================================================================\
0===========================================================================0
| II.17. "The Bus" (Xbox and PS2 Versions)                                  |
0===========================================================================0
 \=========================================================================/

First, you have to purchase the Ocean Heights property. Second, you have to
find a Coach, which is the long silver bus, and head to Ocean Heights and put 
it in your garage. 

You will see that the Coach is too long for the garage but don't worry, it 
can still be saved. Go in and to the right as far as possible. When you exit
the bus, push it as far right against the wall as possible and then push it 
from the back as far forward as you can. Save your game. When you get back, 
it may look like the bus is gone, but when you get the garage to open, the 
bus magically "expands" into view. This is a leftover trick from GTA3 which 
allowed you to save firetrucks and other large vehicles in garages.

The reason you want to save the bus is because in case you screw up the 
attempt, you can just go back to your previous save instead of scouring the 
city again for a Coach.

I should also point out that one of my readers, Sexybeast 22, played around
with this method and found several other vehicles that you can use instead of
the Coach should you have trouble finding one.....

>>Firetruck
>>Enforcer
>>Regina (station wagon)
>>Perennial (station wagon)

For the sake of the rest of this section, instead of rewriting it completely,
I will use the Coach.

Get the bus and head to the pier where Cortez's yacht is located (Pier 2).
Normally, you will see a sports car and a pair of large plants, one on each 
side of the pier. The one we will deal with is the north plant. With the bus 
at full speed, slam into the plant and it will disintegrate. You will note 
that the black fence that runs north/south along the edge doesn't extend to 
the corner leaving a gap, which the plant covered, big enough for a vehicle 
to go through.

Now turn the bus right and go all the way to the wall. What we are going to 
do is put the bus in this gap while lining it parallel to the pier. It is 
important to note that you must BACK the bus into the gap not drive it 
forward (the door is near the front of the Coach). Once you line up 
everything properly, gently back the bus until the rear wheels are just over 
the curb and over the water (use the Drive-By Mode (Right) to see the left 
side of the bus so you can see the wheels better). Then get out, get into the 
nearby Cheetah, and use it to push the front of the bus and gently put it 
into the water. 

If you do everything right, the bus will fall into the water, parallel and as 
close to the pier as possible. Unlike GTA3, in which cars exploded or sank,
vehicles can actually float this time around including the bus. However, the
top of the bus is just above the water but still makes an excellent platform. 
Carefully jump onto the floating bus and walk to the back end which, thanks 
to the Coach's length, is now past the gate. jump onto the pier and grab a 
boat, preferably the Reefer. This works in calm weather but works even better 
in stormy weather. The waves generated by the storm will cause the bus to go 
up and down and simply jump on to the pier when the bus is at its highest.

Once in the Reefer, you have the option to get H1, H2, and do Rampage R1. 
Beach the Reefer at the Boathouse to the west, jump out, and get a vehicle.

 /=========================================================================\
0===========================================================================0
| II.18. "The Ambulance" (PS2 Version)                                      |
0===========================================================================0
 \=========================================================================/

One of my readers, Rondo, alerted me to another way to get to the West Side
early.....

     "I used "The Jump" to get onto the West Island before the bridges opened 
      as you described in your faq. However, on "gamewinners.com" a few 
      months ago, there was discussion of an easier way to get there. Go to 
      the Ocean Beach pier north of Cortez's boat with an ambulance, back up 
      to the gate, jump on the top, then jump "through" the fence. Works 
      every time. Grab the boat at the dock and cruise over to the Boatyard 
      at Vice Port, run it up the ramp and jump off. Get the chopper from VCN 
      downtown and go anywhere you want."

I gave it a try and found that this is a pretty effective way to get to the
West Side. The thing about it is that you're probably not going to get
through on the first try. Just keep jumping at the fence and you will
eventually get through. Apparently you take advantage of some glitch to get
through the fence but if it works don't knock it.

 /=========================================================================\
0===========================================================================0
| II.19. "The Bridge" (PS2 Version)                                         |
0===========================================================================0
 \=========================================================================/

Another reader, Cic the Poet, told me of yet another method of getting to the
West Side.....

     "You simply go to the bridge that leads to prawn island. On the north
      side of the bridge, you jump on the wall and go somewhat into the
      middle of the bridge. From there, you just let yourself fall onto a
      boat that drives underneath.

      There are two boats going there regularly, and they both pass the
      bridge at about the same place, over and over again. So if you let
      the first one pass, position yourself and just wait, you can just let
      yourself fall down. I think it is easier to use the slower-going one
      of them."

I gave this method a try but I found this method to be less reliable than the
others. The boats tend to disappear when trying to get into position. And
then there is the matter of falling onto the boats themselves. More often
than not I ended up in the water and dying.

You can do this method but it requires some patience and luck (try to fall
onto the Rio for best results since it is quite big and easier to land on).

Regardless of what method you use to get to the other side, locate the
Skumhole Shack, purchase it, and save your game. But do NOT purchase the
Hyman Condo yet. I will explain why at the end of the next section.....

 /=========================================================================\
0===========================================================================0
| II.20. Package Hunting (Part Two)                                         |
0===========================================================================0
 \=========================================================================/

Below is the list of Hidden Packages on the West Side that can be had on foot 
(44 total) while on the West Side. This is to help you familiarize yourself 
with this part of Vice City. The Hidden Packages that can only be had by 
helicopter will be done later.

0==========0
| Downtown |
0==========0

[H56] - In a little nook on the east side of the large building across the 
        road east of the VCN building.

[H57] - In the middle of the sculpture underneath of the V.A.J. Finance 
        building north of the VCN building.

[H58] - Tucked in a corner in a little area at the end of the alley near the 
        Hyman Condo save point.

[H59] - Tucked in a corner of the west area of the parking lot that goes 
        around Hyman Memorial Stadium.

[H60] - Tucked in the corner of the lower parking area adjacent (to the east) 
        of Schuman Health Care Center (Downtown).

[H61] - At the base of the helipad at the VCN building (at the west end of 
        the bridge that connects Downtown to Prawn Island).
        Notes: You should see the package on your left halfway up the upper 
               section of the ramp leading to the top of the helipad.

[H62] - By the elevator in the lobby of the office building east of the 
        Downtown Police Station.

[H63] - Tucked in the southwest corner of the grassy area (at the end of the 
        concrete ramp) behind the Moist Palms Hotel.

0==============0
| Little Haiti |
0==============0

[H64] - Behind Phil's Place on the northwest corner of the seawall (very 
        close to the edge).

[H65] - Inside the shed to the right just past the entrance to Phil's Place.

[H66] - At the bottom of the stairs just behind the red-and-beige building 
        east of Phil's Place.

[H67] - Inside the corner of the recessed area of the roof of the building 
        east of Kaufman Cabs.
        Notes: This can be had with helicopter or motorcycle. When using the 
               motorcycle, do J5. The recessed area should be off to your 
               left when you land.

[H68] - On top of the stairs of the house just behind Kaufman Cabs (to the 
        east - closest to the junked car).

[H69] - On top of the open grave behind the Funeraria Romero next door south 
        of the Well Stacked Pizza (Little Haiti).

[H70] - On the roof on the north part of the Print Works.
        Notes: Go north along the west side of the Print Works and through 
               the fence opening. Head northeast until you get to another 
               opening. Go through this opening and head east until you reach 
               the wall. You should see a set of stairs to your right.

[H71] - Behind the fence under the "Life's A Bitch" billboard east of the 
        Print Works.

0===============0
| Little Havana |
0===============0

[H72] - Inside the Laundromat in the northwest section of Little Havana.

[H73] - At the top of the stairs of the pale green house east of the 
        Laundromat.

[H74] - Tucked in the corner behind the wall directly across the street fron 
        Cafe Robina (turn right at the opening when going north in the 
        alley).

[H75] - On the east end of the Kaufman Cabs billboard east of Cafe Robina 
        (near the PSG-1 Weapon Icon).

[H76] - Inside the Deli.

[H77] - On the southwest corner at the top of the building with the 
        red-and-white awning south of Cafe Robina in Little Havana (near 
        R29).

[H78] - Upstairs in the southwest corner of Sunshine Autos.

0==========0
| Viceport |
0==========0

[H79] - In the middle of the group of jet fuel tanks east of the airport 
        parking lot east of the Airport (southeast of the Vice City Transport 
        Poilce building).

[H80] - Between two tractor trailers in the southwest corner of the airport 
        parking lot south of the Vice City Transport Poilce building (east of 
        the Airport).

[H81] - Near the south end of the apartment complex just north of the main 
        entrance to Viceport (on the parking pad).

[H82] - Near the south end on the large ship docked at the east side of 
        Viceport.

[H83] - Tucked in the corner where the Vice City Port Authority signs are.

[H85] - Inside the office inside the hangar east of the Escobar International 
        Airport Freight and Cargo Terminal (aka Seaplanes Tours).

[H86] - Tucked in the northwest corner of the large open area due west of the 
        Viceport Pay N' Spray.

0===============================0
| Escobar International Airport |
0===============================0

[H87] - On top of the Escobar International Airport Freight and Cargo 
        Terminal (on the west end - by the small control tower).
        Notes: This can be had by either helicopter or motorcycle. When using 
               the motorcycle, there is a series of ramps by the northwest 
               part of the building using some of the large cargo crates.

[H88] - On the helipad at the south end of the Airport.

[H89] - On top of the McAdam Airways hangar east of the helipad.
        Notes: This can be had by either helicopter or motorcycle. If using a 
               motorcycle, use one of the concrete ramps to the west and use 
               moderate speed to keep from going over the hangar.

[H90] - On top at the end of the east loading bridge.
        Notes: Getting this is pretty easy thanks to a wonderful suggestion 
               by David Sears. On the west side of the east loading bridge is 
               a Packer. Get into the Packer and drive to the front of a 
               parked jet by one of the loading gates. Position the Packer so 
               that the top of the ramp cuts into the tip of the plane's 
               nose. Get out and go to the top of the Packer's ramp. Use the 
               Look Around feature to aim Tommy at the plane's cockpit. Jump 
               onto the cockpit and climb to the top of the plane. Then go 
               onto the top of the loading gate and carefully make your way 
               to the package at the end of the loading bridge.

[H91] - On top of the plane, near the tail, at the southwest part of the west 
        loading bridge.
        Notes: Use the Packer method, described above, to get onto the top of 
               the plane to get this package.

[H92] - Under H91 (near the center of the plane).

[H93] - Under the wing of the large plane in one of the hangars south of the 
        Airport Fire Station (on the west side of the Airport).

[H94] - Behind the Airport Fire Station.

[H95] - On the ground floor of the main airport terminal in the northwest 
        section.

[H96] - On the main airport terminal roof (in the valley on the west side).
        Notes: Can be gotten when doing J10 and R33 or when trying to get H90 
               and H91.

[H97] - At Gate 1-8 on the second floor inside the main airport terminal.

[H98] - Behind the billboards in the northeast section of the Airport (tucked 
        in the corner).

[H99] - Under one of the planes in the northwest section of the Airport 
        (across the main road fron Fort Baxter Air Base).

[H100] - Behind the sign at the entrance of Fort Baxter Air Base.

At this point I have 88 Hidden Packages and have spawned the Sea Sparrow 
behind the Mansion on Starfish Island. But I will save the stuff on Starfish 
Island (plus helicopter accessible packages) for later.

Now you can go and purchase the Hyman Condo. Why wait until now? So you can 
collect at least 70 Hidden Packages beforehand. You see, there is a little 
problem with the Hyman Condo.

If you purchased the Hyman Condo just after you did The Jump or The Bus, you
will see the first four icons at the top of the Condo (Body Armor, Chainsaw,
Python [.357], Flame Thrower). As long as you remain unofficially on the 
West Side you cannot gain anymore Weapon Icons for the Condo. 

If you get up to 50 Packages to get the PSG-1 [.308 Sniper] for the Ocean 
View Hotel, the Icon will NOT appear at the Condo. You won't be able to get
the other two Icons (MiniGun, Rocket Launcher) there either. You will have 
to collect them legally, by opening the other two areas of the city, to get
the Icons to appear at the top of the Condo.

But there is a way around that. Whatever Icons that you have opened at the 
Ocean View Hotel will appear at the top of the Condo when you buy it 
regardless of whether you are on the West Side officially or unofficially. So 
if you gain at least 70 Packages BEFORE buying the Condo, and opening all of 
the Weapon Icons at the Ocean View Hotel in the process, then all of the 
Weapon Icons will be available at the top of the Condo when you purchase it.

 /=========================================================================\
0===========================================================================0
| II.21. Looking For Cars                                                   |
0===========================================================================0
 \=========================================================================/

Once you get the Hyman Condo, you have access to three garages that can hold 
two cars each (six total). It is also a good idea to try to find and save 
hard to find cars for the Sunshine Autos car lists which you will do later in
the game. You don't have to spend large chunks of time trying to find them.
You can acquire them while doing other things like doing Rampages or Unique
Stunt Jumps.

Each car in this list are broken down as follows.....

Name: Car Name
Description: Short description of what the car looks like.
Found At: Where at least one can be found. "Random" means that they have to 
          generate on their own before you can acquire them.
          
Below is the list of cars you should try to get prior to getting the Sunshine 
Autos property:

0---------------------------------------------------------------------------0

Name: Idaho
Description: Big like the Esperanto but has a white roof that slopes in the 
             back.
Found At: Random.

0---------------------------------------------------------------------------0

Name: Esperanto
Description: Looks like an old Cadillac. Big and long.
Found At: The Esperanto can usually be found near the Ocean View hospital 
          (source: Official U.S. Playstation Magazine (Issue #65 (February 
           2003) - Pages 118, 119).

0---------------------------------------------------------------------------0

Name: Blista Compact
Description: Small compact car with a rounded end.
Found At: Random.

0---------------------------------------------------------------------------0

Name: Virgo
Description: Looks very similar to the Esperanto but has a thin white stripe 
             that runs along the sides of the car and goes around the tops of 
             the wheels.
Found At: Random.

0---------------------------------------------------------------------------0

Name: Washington
Description: Resembles the Sentinel (but slightly larger) and has a small 
             high grille in the front.
Found At: Random.

0---------------------------------------------------------------------------0

Most of the other cars on the four lists are fairly easy to get during the 
course of the game. It's just that these cars that are listed spawn less 
frequently and are harder to get.

 /=========================================================================\
0===========================================================================0
| II.22. Rampages (Part Two)                                                |
0===========================================================================0
 \=========================================================================/

Listed below are all the Rampages on the West Side than can be gotten on foot 
(16 total). Any that can only be gotten by helicopter or boat will be done 
later.

0==========0
| Downtown |
0==========0

[R18] - At the V.A.J. building center courtyard (behind the sculpture).
        Weapon: Chaingun.
        Number of gang members to kill: 30.
        Notes: Not too hard. Just be careful shooting near cars since their 
               explosions can do some serious damage.

[R19] - At the top of stairs of the building next door to the VCN building.
        Weapon: Molotov.
        Number of gang members to kill: 40.
        Notes: Have a vehicle handy when you get the icon since no targets 
               will generate in front of the building (because you are 
               unofficially on the West Side). Drive to the Annu-Nation to 
               get your targets so you can complete the mission. Having the 
               Fireproof Feature really makes this rampage easy.

[R20] - At the top of the stairs across from the Downtown Ammu-Nation (this 
        is also J2).
        Weapon: Python [.357].
        Number of gang members to kill: 25.
        Notes: The stopping power of the Python makes killing your victims 
               easy. The only matter is how fast you can go from target to 
               target.

[R21] - By the walkway to the floating helipad at the Hyman Memorial Arena.
        Weapon: Flame Thrower.
        Number of gang members to kill: 30.
        Notes: The wide radius of the Flame Thrower's output makes for easy 
               disposal of any gang cluster in front of you, even those that 
               try to run away.

[R22] - In the looping alley south of the Well Stacked Pizza (Downtown).
        Weapon: Uzi + Vehicle (Angel, Sanchez, or PCJ-600 preferred).
        Number of gang members to kill: 35.
        Notes: Another drive-by rampage. Just drive forward while shooting to 
               take out the gang clusters.

[R23] - Tucked in north corner behind the Moist Palms Hotel (south Downtown).
        Weapon: M60.
        Number of gang members to kill: 30.
        Notes: You will usually get Bikers when you do this rampage and they 
               are really not that hard to deal with. They will usually try 
               to bum rush you and that makes for easy pickings.

0==============0
| Little Haiti |
0==============0

[R24] - Go into the alley right by the "Welcome to Hell" billboard on the 
        west side of Little Haiti. It is off to the left when you come to the 
        end of the building.
        Weapon: Spaz Shotgun [S.P.A.S. 12].
        Number of gang members to kill: 35.
        Notes: Pretty easy. The Spaz Shotgun [S.P.A.S. 12] makes quick work 
               out of any gang cluster you aim at.

[R25] - Behind a row of shacks just east of the Print Works.
        Weapon: Tec-9.
        Number of gang members to kill: 30.
        Notes: The number of bullets required to kill a gang member may drag 
               this Rampage out a bit.

0===============0
| Little Havana |
0===============0

[R26] - In the basketball court in the middle of a bunch of homes in the 
        northwest section of Little Havana.
        Weapon: Shotgun.
        Number of gang members to kill: 25.
        Notes: Not as fast as the Spaz Shotgun [S.P.A.S. 12] but still 
               effective.

[R27] - Behind the El Banco Corrupto Grande in Little Havana.
        Weapon: Katana Sword.
        Number of gang members to kill: 10.
        Notes: Run them through or behead them to make your kill count.

[R29] - On the northwest corner at the top of the building with the 
        red-and-white awning south of Cafe Robina in Little Havana (near 
        H77).
        Weapon: Ruger [Kruger].
        Number of gang members to kill: 20.
        Notes: You may have to jump to ground level to get some of your 
               targets since they will run up to the building and you may not 
               be able to shoot at them.

0==========0
| Viceport |
0==========0

[R30] - In the bushes south of the Hooker Inn (east of the Airport).
        Weapon: Grenades.
        Number of gang members to kill: 35.
        Notes: Not too hard. Drop one at the feet of a cluster and run. Get 
               as many as you can to complete the mission.

[R31] - On the south end of the ship docked on the east side of Viceport.
        Weapon: Rocket Launcher.
        Number of vehicles to destroy: 15.
        Notes: Get a vehicle to block the road in front of the ship so you 
               can get some cars to shoot at. There is usually a van near the 
               Ingram Mac 10 [Mac] Weapon Icon plus a Linerunner just ahead 
               of you when you get off the ramp you can shoot at to help you 
               complete the rampage.

0===============================0
| Escobar International Airport |
0===============================0

[R32] - In Airport, near the back, under bridge to Gates 9-14.
        Weapon: Spaz Shotgun [S.P.A.S. 12].
        Number of gang members to kill: 25.
        Notes: Same as R24.

[R33] - On top of the Airport terminal roof (near the front).
        Weapon: Rocket Launcher.
        Number of vehicles to destroy: 12.
        Notes: Use a PCJ-600 to do J10 (and get H96). Go near the icon, get 
               off the bike, get the icon, get back on the bike, go to the 
               ground, and go the the parking lot northwest of your position. 
               Destroy all the cars on the lot and take out any cars that 
               pass by on the road to complete the rampage.

[R34] - By the bushes east of Fort Baxter Air Base.
        Weapon: MiniGun.
        Number of vehicles to destroy: 15.
        Notes: Get a PCJ-600 and drive to the icon. Point east when you park 
               close to the icon. Get the icon, get back on the bike, and 
               make your way back to the parking lot where you did R33. When 
               you reach the lower intersection, angle right and go up the 
               concrete embankment. There is a gap between the fence at the 
               top and the end of the bridge. This makes an excellent 
               shortcut. Destroy every car on the lot, including your 
               PCJ-600, if necessary.

               On occasion, this Rampage is made more difficult by the fact 
               that the hostile soldiers from the nearby Air Base can become 
               a gang in this Rampage. This is because they have use of the 
               M4 and will shoot at you with no provocation. Make your way to 
               the parking lot and get as far from the street as possible 
               then destroy the cars and any soldiers that shoot at you.

At this point I have done 32 of 35 Rampages. The remaining three Rampages are 
helicopter accessible and will be done later.

 /=========================================================================\
0===========================================================================0
| II.23. Unique Stunt Jumping (Part Two)                                    |
0===========================================================================0
 \=========================================================================/

Listed below are the remaining 13 Unique Stunt Jumps that are accessible. 
Five are locked (three that are in "G-Spotlight" (Interglobal Films) plus two
at the Piers (unlocked after "Phnom Penh '86" (Ricardo Diaz))). One is
accessible on Starfish Island but unless a PCJ-600 is spawned while you are
package collecting you may have to wait until the east side of Starfish 
Island is opened after "Guardian Angels" (Colonel Cortez).

0==========0
| Downtown |
0==========0

[J2] - The set of stairs across the intersection from the Ammu-Nation 
       (Downtown) (where R20 is also located) (heading south to north).
       Notes: Can be done during "Hogtied" (Big Mitch Baker). 

0==============0
| Little Haiti |
0==============0

[J5] - The ramp in an alley east of Phil's Place in Little Haiti (heading 
       north to south).
       Notes: There is a Police Bribe suspended in the air at the end of the 
              ramp.

[J6] - The ramp across from the school bus in central Little Haiti (heading 
       north to south).

[J7] - The ramp near the middle of the drainage ditch in Little Haiti 
       (heading west to east).
       Notes: There is a Police Bribe suspended in the air at the end of the 
              ramp. You will have to go back to the building at the curve to 
              get distance for the jump.

0===============0
| Little Havana |
0===============0

[J8] - The series of ramps behind Little Havana Streetwear (heading north to 
       south).
       Notes: Your goal is to land on the building across the street at the 
              end of the last ramp.

0===============================0
| Escobar International Airport |
0===============================0

[J9] - The set of metal ramps east of the Airport terminal building (heading 
       west to east).
       Notes: Land on the Vice City Transport Police building across the main 
              road to succeed.

[J10] - The Vice Surf sign near the Aiport terminal (heading north to south). 
        Notes: This can be done to get H96 and do R33.

[J11] - The left ramp at the northeast end of the northeast-southwest runway 
        (heading southwest to northeast).

[J12] - The mobile set of ramps on the east side of the east loading bridge 
        (heading east to west).
        Notes: Use this to jump over the east loading bridge.

[J13] - The mobile set of ramps on the east side of the west loading bridge 
        (heading east to west).
        Notes: Use this to jump over the west loading bridge.

[J14] - The mobile set of ramps on the west side of the west loading bridge 
        (heading west to east).
        Notes: Use this to jump over the west loading bridge.

[J15] - The small yellow sign east of the small radar building south of the 
        west loading bridge (heading east to west).
        Notes: Jump over the radar building to make the jump count.

[J16] - The mobile set of ramps to the south of the small radar building 
        (heading west to east).

 /=========================================================================\
0===========================================================================0
| II.24. The Hyman Memorial Arena                                           |
0===========================================================================0
 \=========================================================================/

In the northwest section of Downtown is the Hyman Memorial Arena where you 
can do three vehicle related side missions that will get you closer to 100% 
completion. You can't get into the arena until 8 o'clock (20:00) in the 
evening. As you approach the stadium look up to the billboard that's just 
over the road leading to the arena. This will tell you which activity is 
currently at the arena. 

The best way to do these events is this: save at the Hyman Condo when the 
time is near 14:00 (so when you get back, the time is near 20:00). Do the
event posted. If you blow the event or end up with undesirable results, 
simply reload from the previous save point. Repeat until you get the desired 
results for that event. Do this for all three events.

Here's the rundown on the three missions.....

0=========0
| HotRing |
0=========0

  This event is a 12 lap race around a short track. You start in 16th place 
  and you must be in the top three to be successful. But you must win the 
  race outright to climb toward 100% Completion (thanks to Gary Paydon for 
  pointing that out).

  This can be a frustrating event because getting smacked by a car can spin 
  you around and lead to getting repeatedly hit by oncoming cars causing 
  serious damage and loss of position.

  Skip the pit stop and use the Health Code if necessary when it is safe to 
  do so.

  When you see a group of cars in front of you getting into some wrecks, slow 
  yourself down to help you avoid the cars better. Slowing down will help you 
  to keep control of your vehicle if you get hit while trying to get around 
  the out-of-control cars. This also makes it easier to advance, especially 
  at the beginning of the race when it seems that all the cars are smacking 
  each other to get up in position.

0===========0
| BloodRing |
0===========0

  This event is an old-style demolition derby in which you must hit the 
  yellow markers to try to get the time over one minute to end the event. You 
  also have to deal with the other cars that are trying to hit and damage 
  you. You are going to be hit and spun around a lot. And you will definitely 
  spin a lot because of the dirt floor.

  The best advice is to just keep moving no matter what. Hit reverse if your 
  target is behind you instead of trying to spin into position. Don't worry 
  if your car is flipped onto its roof. The game will automatically flip it 
  back onto the wheels. Despite all the chaos, this really isn't a difficult 
  event.

0==========0
| DirtRing |
0==========0

  This event is essentially a stunt track with walls, jumps and 
  loop-de-loops. There is no time limit but you can earn $50,000 if you can 
  do this in under five minutes. You can also earn $10,000 if you do it under 
  ten minutes and $5,000 for times over ten minutes. 

  Most of these markers are in the racetrack in the middle which are easy to 
  get. However, one of these racetrack markers can only be gotten with a 
  wheelie. Switch to the first-person view to do the loops. As far as the 
  walls and planks, line yourself as carefully as possible and get some good 
  speed to go up them. You will also need some patience as well. It will 
  probably take a few tries to get these right since you can easily fall off 
  them.

  However, you can still finish this with a time as little as two seconds 
  with no cheat codes. Glen T. Winstein pointed out a little trick which 
  worked on his PC version and works on both the PS2 and Xbox versions.

  Get and save a Sanchez at your garage. Make sure that the DirtRing event is 
  playing at the Arena. Get on the Sanchez, drive to the Arena entrance, and 
  get off. When the entrance opens, push the bike partway into the door. Now 
  get near the bike. As you get near the bike the screen will start to fade 
  as it begins the event. When this happens, get on the bike.

  If you do this right you should be on the Sanchez you brought in as the 
  event begins. The "official" Sanchez should be to your right. The first 
  thing ahead of you is a jump through a ring of fire. Leave that one alone. 
  Go and collect the other markers. You'll see that you can get them but 
  there is no time clock present. The clock only starts when on the 
  "official" Sanchez".

  So now you have all the time in the world to collect all of the markers 
  save for the one in front of the "official" Sanchez". When you get all of 
  the other markers, go back to the "official" Sanchez. Get off your Sanchez 
  and climb on the other one. Then jump through the last marker to claim your 
  $50,000 and a time of two seconds.

  If you get ALL of the markers then switch to the "official" Sanchez you 
  will end up with a time of 0:00. However, even though you get the $50,000, 
  the stats for DirtRing will NOT count in your stat sheet so you MUST leave 
  one marker alone for the stats to count toward 100% Completion.

  Although you can bring other bikes into the DirtRing, like the PCJ-600, 
  ONLY the Sanchez will allow you to pick up the markers.

 /=========================================================================\
0===========================================================================0
| II.25. The North Dirt Track                                               |
0===========================================================================0
 \=========================================================================/

To the north of Downtown is the North Dirt Track which has a Sanchez and a 
Landstalker parked nearby. Each is a vehicle specific mission, one called 
"Trial by Dirt" (Sanchez) and "Test Drive" (Landstalker). 

0===========================0
| "Trial By Dirt" (Sanchez) |
0===========================0

  This involves you taking the motorcycle and going two laps in a clockwise 
  direction. However, there are considerable changes between the PS2 Original 
  and the PS2 Double Pack versions of this mini-game.....

     PS2 Original Version
     ********************
     There is also a stat glitch concerning the Sanchez mission. If you do 
     the mission, you will notice that the stats for this mission will not 
     appear on your stat sheet. It only appears after you do the "Test Drive" 
     mission but the time will match that of the Landstalker. 

     In addition, you will have to deal with red explosive barrels near the 
     end of each lap plus rain and Haitians on black Sanchez's will appear on 
     the second lap.

     PS2 Double Pack, Xbox Version, and PC Version
     *********************************************
     [PS2 Double Pack Version Only] - The stat glitch has been fixed.

     The barrels, rain, and Haitians on motorcycles will not show up when you 
     do "Trial By Dirt" the first time. On your second run through, the 
     barrels will appear. If you beat your best time, the rain will appear on 
     your next run. If you beat your best time again, the Haitians on 
     motorcycles will appear on your next run.

0============================0
| "Test Drive" (Landstalker) |
0============================0

  This mini-game requires that you take the Landstalker to go through the 
  course in a counter-clockwise direction.

When you do both of these missions simply take it slow. You are only setting 
the benchmark to beat for further attempts. You only need to complete each 
mini-game once to have it count toward 100% Completion.

 /=========================================================================\
0===========================================================================0
| II.26. Top Fun (West Side)                                                |
0===========================================================================0
 \=========================================================================/

The third and final Top Fun mission can be found on the Airport grounds near 
the entrance of the Escobar International Airport Freight and Cargo Terminal. 
It may not be there when you try to find it the first time, so go around the 
grounds and go back.

0=============================0
| RC Raider (Airport Grounds) |
0=============================0

  This is an obstacle course using an RC helicopter. Here you can take your 
  time because you aren't racing against anything. One of the problems here 
  is that you can't change camera modes to get the best angle. When in tight 
  areas, make very small, careful movements. Patience is the best advice 
  here. This may take awhile but once you finish this, you won't have to 
  worry about it again unless you want to try for a better time.

 /=========================================================================\
0===========================================================================0
| II.27. Robbing Stores (West Side)                                         |
0===========================================================================0
 \=========================================================================/

Listed below are the seven remaining stores to be robbed in Vice City. Like I 
did on the East Side, I did them all at once and ran from store to store. 
Here is the order I robbed them.....

0======0
| Deli |
0======0

  Location
  ********
    (Little Havana) - Across the street north of the Little Havana Police 
     Station.

0============0
| Screw This |
0============0

  Location
  ********
    (Little Havana) - Just west of the Little Havana Police Station.

0=============0
| Cafe Robina |
0=============0

  Location
  ********
    (Little Havana) - Across the street south of the large Rockstar billboard 
     north of where R29 and H77 (and south of where H74) are located.

0============0
| Laundromat |
0============0

  Location
  ********
    (Little Havana) - West of the Print Works and northwest of R26.

0============0
| Ryton Aide |
0============0

  Location
  ********
    (Little Haiti) - Right next and north of the Little Haiti Pay N' Spray.

0============0
| Dispensary |
0============0

  Location
  ********
    (Downtown) - Just east of Rock City and southeast of The Well Stacked 
     Pizza.

0===============0
| Jewelry Store |
0===============0

  Location
  ********
    (Downtown) - On the east side of the street northeast of The Well Stacked 
     Pizza.

 /=========================================================================\
0===========================================================================0
| II.28. Rampages (Part Three)                                              |
0===========================================================================0
 \=========================================================================/

Now that I have access to helicopters (be it the Hunter or Maverick), it is
now time to finish the remaining Rampages.....

0===========0
| East Side |
0===========0

[R1] - On rotting wooden platform in the water due south of Pier 2 (where H1 
       is also located).
       Weapon: Rocket Launcher.
       Number of vehicles to destroy: 10.
       Notes: Look to east and west to find your targets. This rampage is 
              best done in the daytime. Aim the reticle just below the 
              waterline on each boat for best effect. Another option is to 
              jump back into your helicopter, fly back to the East Side, land 
              on top of the garage across from the Piers, and destroy the 
              cars in the street (plus your chopper if need be) from that 
              vantage point. If you go on the ground, you run the risk of 
              having gang members chase and attack you. This causes a problem 
              because you can't just shoot them point blank - you may hurt or 
              kill yourself in the process. You can also get H1 while you are 
              doing the rampage.

              In the PS2 Double Pack, Xbox, and PC versions, this is a bit 
              harder. They don't spawn as frequently plus they use smaller 
              boats here. Fly to the top of the carport near the piers. 
              Destroy a couple of cars in the street. Then destroy all of the 
              boats at the piers plus the Cheetah (near the Colonel's yacht). 
              Then jump down and destroy the cars in the underground parking 
              area to complete the Rampage.

              Another option you may want to try is to get at least a 3-Star 
              Wanted Rating prior to flying out to the Rampage. The boats 
              that generate during the Rampage are the Predator Police Boats 
              and they spawn a little more frequently than the other boats. 
              In addition you can blow up the Police Chopper as an additional 
              vehicle (make sure he isn't flying over your chopper when you 
              blow him up otherwise you will also blow up your ride off the 
              platform). Finally, if you wait and let a couple of Police 
              Boats come up near the Rampage prior to starting it they will 
              stop firing once the Rampage begins. This will allow you to do 
              two quick boat kills and if you manage to get the Police 
              Chopper afterwards you can get a third of your needed kills 
              right off the bat leaving you plenty of time to get the seven 
              other kills to complete the Rampage.

0===============0
| Little Havana |
0===============0

[R28] - On the roof of the building next door (to the north) of the Cherry 
        Popper Ice Cream Co. (helicopter accessible only)
        Weapon: Sniper Rifle.
        Number of gang members to kill: 20.
        Notes: Just stay on the roof and pick your victims off from a 
               distance.

0=================0
| Starfish Island |
0=================0

[R35] - At the house on the west side of Starfish Island. (Starfish Island)
        Weapon: Vehicle (use the Admiral next to the icon).
        Number of gang members to kill: 35.
        Notes: Just go in one direction on the sidewalk around the island to 
               run over your victims.

At this point I have finished all the Rampages in the game and have landed on 
Starfish Island which leads me to.....

 /=========================================================================\
0===========================================================================0
| II.29. Package Hunting (Part Three)                                       |
0===========================================================================0
 \=========================================================================/

Now to get the five packages on.....

0=================0
| Starfish Island |
0=================0

[H51] - At the east end of the Mansion (on the lower area by the east pool 
        area by the stairs).

[H52] - At the end of the path between the west pool area of the Mansion and 
        the house to the west.

[H53] - On the upper balcony area by the pool of the Rockstar House 
        (northwest of the Mansion).

[H54] - In the jacuzzi part of the pool area of the house north of the 
        Mansion.

[H55] - At the front door of the beige house with the purple tile roof on the 
        northeast side of the island (right next to the garage where the 
        Comet is kept).

Get the Sea Sparrow behind the Mansion and finish getting the remaining six 
packages.....

0==========0
| Viceport |
0==========0

[H84] - On the west end of the ship docked on the southwest end of Viceport. 

0===========0
| East Side |
0===========0

[H1] - On rotting wooden platform in the water due south of Pier 2.
       Notes: This one can be had by boat or helicopter. However, if you use 
              a boat, Rampage R1 is directly in the way so you will have to 
              do that before you can get H1.

[H2] - On rocks northeast of H1.
       Notes: This can be had by either boat or Sea Sparrow. The only boats 
              available at this point are at Pier 1 on the East Side. Get a 
              helicopter (if you've made "The Jump" and grabbed one) and fly 
              to the south part of the Pier. Land on one of the pier 
              intersections and get the Reefer to acquire package H2. You can 
              also get the Reefer if you use the "The Bus" method to sneak to 
              the West Side (outlined in the second half of "The Jump" 
              section). For the Sea Sparrow, land on the rock to the right of 
              the package (when approaching from the north). It may slide 
              back into the water while you are getting the package but it 
              will still be close to the rock so you can get back in.

0==================0
| Washington Beach |
0==================0

[H13] - On the roof of the tall blue-and-white building south of the 
        Washington Beach Police Station.

0============0
| Vice Point |
0============0

[H22] - On top of the tall building across the street and southeast of the 
        Malibu Club.
        Notes: Land in the pool and the package should be off to your right.

[H24] - On top of the condo just north of the Malibu Club.
        Notes: Land in the pool and the package should be off to your left. 
               Another option is to wait until "Treacherous Swine" (Colonel 
               Cortez). If you manage to kill Gonzalez while on the rooftop, 
               you can get the package before heading back down.

At this point I have acquired all 100 Hidden Packages and made my way back to 
the East Side to finally begin the Main Story Missions.

 /=========================================================================\
0===========================================================================0
| II.30. Taking Stock                                                       |
0===========================================================================0
 \=========================================================================/

I have reached the point in this guide in where I have done all I could do 
and am ready to finally go on to the Main Story Missions. At this point I 
have done.....

X===========================================================================X
| All 100 Packages (plus all Weapon Icons and vehicles unlocked).           |
|===========================================================================|
| All 35 Rampages.                                                          |
|===========================================================================|
| Up to 30 (out of 36) Unique Jumps.                                        |
|===========================================================================|
| Pizza and Ambulance missions completed (max 150 health and Infinite Run). |
|===========================================================================|
| At least 100 Taxi fares done (unlocking the Super Jump feature).          |
|===========================================================================|
| "Brown Thunder" helicopter vigilante mission (max 150 armor).             |
|===========================================================================|
| Fire Truck Mission completed (Fireproof feature).                         |
|===========================================================================|
| All 3 Top Fun missions completed.                                         |
|===========================================================================|
| All 3 Hyman Arena missions completed.                                     |
|===========================================================================|
| "PCJ Playground", "Cone Crazy", "Trial By Dirt", and "Test Track" vehicle |
| missions completed.                                                       |
|===========================================================================|
| Seven properties purchased.                                               |
|===========================================================================|
| All 15 stores robbed.                                                     |
|===========================================================================|
| Roughly 40% completion and about $250,000 to $300,000 (if you just got    |
| Level 12 in Vigilante Mode to acquire 150 armor) or many millions (if you |
| decided to do the "Brown Thunder" mission to get lots of money).          |
X===========================================================================X

A lot of work but well worth it. This will make some of the Story Missions a 
lot easier because it gives me money, vehicles, and weapons that you might 
not think I could have this early. 

Now I will go back to 1102 Washington Street and save before going onto the 
first Story Mission, "The Party" (Ken Rosenberg).

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| III. The Story Missions                                                   |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

The strategies presented here are based on getting a minimum of all 100
packages to get all of the weapon icons and special vehicles. You should get
up to 99% completion before doing the final Story Mission "Keep Your Friends
Close....." (Tommy Vercetti).

Each Story Mission is broken into six parts.....

Overview
0======0
  What the mission is about.

Weapons
0=====0
  Weapons used on the mission. Each weapon listed should have a lot of ammo 
  for it before doing the mission attempt.

Prep Work
0=======0
  Any vehicle that must be had or any task that needs to be done before doing 
  the mission.

Notes
0===0
  Additional information and other musings.

The Plan
0======0
  How to do the mission.

Reward
0====0
  What you get for your efforts.

With that explained, I will now finally move on to the story.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| III.1. Ken Rosenberg                                                      |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

This pathetic excuse for a lawyer is, at this time, the only friend you have.
Even though he is whiny and paranoid, he does provide you with some means to
help you get started. His missions are very easy since these are meant for 
newbies to get acquainted with Vice City. 

There are a total of four missions and they can be done quickly. He is 
represented bt the "L" icon near the Washington Mall.

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| L1. "The Party" (Ken Rosenberg)                                           |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

Overview
0======0
  You are to take Ken's place at a posh party held on a yacht owned by a 
  Colonel Cortez who helped arrange the deal that eventually went bad. You 
  will need to change clothes even though Tommy does not want to.....

     "Who does this guy think he is?! Now I gotta dress like a chump as well 
      as hang out with them?! I like this shirt."

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Very simple really. Make your way to Rafael's for your new duds. As you 
  exit, you will see somebody drive up on a Freeway. You can take it if you 
  want to make a good entrance. Drive up near the pink circle at Pier 2 (do 
  not get off the bike if you want to use it later) to get things started.

  During the cutscene, you will be introduced to most, if not all, of Vice 
  City's power players. After the cutscene, you exit the yacht with the 
  Colonel's daughter, Mercedes. If the bike is still there after the 
  cutscene, simply get on and Mercedes will follow. Now you can cruise around 
  just like in the opening credits.

  You can take any of the cars as well if you want instead of using the 
  motorcycle. The only difference is a slight change in the dialogue between 
  Tommy and Mercedes.

  Drop her off at the Pole Position Club to finish the mission.

Reward
0====0
  $100 and you made some new friends (some you may have to kill later). You 
  will also have the Soiree Outfit icon available at Rafael's and the regular 
  street clothes icon at the Ocean View and Hyman Condo properties.

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| L2. "Back Alley Brawl" (Ken Rosenberg)                                    |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

Overview
0======0
  Ken gives you your first possible lead into what happened. He tells you to 
  talk to some guy named Kent Paul.....

     "Anyway, he's got his nose so far up most of Vice City's ass that if 
      anybody knows the whereabouts of 20k's of coke, it's this guy, all 
      right? He's always at The Malibu."

Weapons
0=====0
  Any weapon in your arsenal plus a Colt. 45 [Pistol] (provided), Sniper 
  Rifle (optional), PSG-1 [.308 Sniper] (optional).

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Drive to the Malibu Club to talk to Kent who happens to be some British 
  jerk. He then tells you to go talk to some chef on Ocean Drive who seems to 
  be quite pleased with himself lately and may have some info.

  Drive down to the blip by Ocean Drive and you will see a chef talking to 
  someone on a cell phone in the alley. Approach from the north, line up your 
  car with the chef, and go as fast as possible. When you get close enough, 
  you will see the cutscene with the chef. However, due to your momentum, you 
  will run him over as soon as the cutscene starts. Plus, you will 
  automatically eject from the car, near the now dead chef, with no damage. 
  If you try to approach from the south, your car will automatically come to 
  a dead stop near the chef no matter how fast you are going and Tommy will 
  exit his car to confront him. You can jump out just before you reach the 
  chef (who will then get run over by your now driverless car) but you will 
  damage yourself a little in the process.

  If you have a Sniper Rifle or PSG-1 [.308 Sniper], park near the set of 
  stairs where you did J25, climb up to the top of the stairs, aim at the 
  Chef, and shoot him. Then go and get his phone.

  After taking care of the chef and getting his phone, you are approched by a 
  stranger named Lance. He is upset that you silenced a possible lead and 
  tells you that the both of you want the same thing and that you two should 
  watch each other's back even though you don't even know him. No sooner than 
  you try to brush him off, three friends of the chef you just whacked show 
  up and Lance throws you a gun (Colt .45 [Pistol]) and tells you to follow 
  him.

  Kill the three chefs with the gun (or any other weapon in your arsenal) and 
  then follow Lance. Lance has a white Infernus and once you jump into the 
  driver's seat, you are instructed to drive to the Washington Beach 
  Ammu-Nation and then back to your hotel to finish the mission.

Reward
0====0
  $200 and you gained a new friend (?). You also get a call on your newly 
  acquired cell phone from some guy who thinks you're Leo. He gets PO'ed when 
  he realizes you're not him but during the very short conversation, drops 
  some clues about who may have screwed you at the drug deal.

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| L3. "Jury Fury" (Ken Rosenberg)                                           |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

Overview
0======0
  Ken needs you to change the minds of a couple of jurors who are working on 
  the trial of Sonny's cousin, Giorgio. Ken is no good at threats.....

     "I couldn't intimidate a child - and believe me, I've tried!"

  .....or anything else for that matter so it is up to you to "wipe up the 
  crap".

Weapons
0=====0
  Grenades (Ammu-Nation - North Point Mall).

Prep Work
0=======0
  None.

Notes
0===0
  Made a change because of a happy accident while playing the Xbox version.

The Plan
0======0
  As the mission begins, you will see some guy get run over by a car right in 
  front of you. This is so you can get a melee weapon (Hammer) that the 
  victim dropped. But you already have a suitable weapon (Grenades). There 
  are two jurors that you need to deal with. All you have to do is scare them 
  (and no, you can't kill them).

  The first juror is just east of Ken's office near a restaurant. When you 
  get near the juror, you will see him talking to someone. You will also see 
  a Sentinel parked nearby. Drop a Grenade by the side of the Admiral 
  furthest from the juror. Once the Grenade blows that will be enough to 
  damage the car so the juror will run away scared. That takes care of one 
  juror.

  The next juror lives in Vice Point. Drive up to the hotel and make your way 
  to the juror's car. Drop a grenade near the car just like you did the first 
  one. Once that blows that will be enough to scare the other juror and end 
  the mission successfully.

Reward
0====0
  $400 and a call from Sonny on your cell phone (how did he get your number 
  anyway?). 

  In addition, you can now buy Body Armor at all Ammu-Nations:

     --Ocean Beach [Cost: $200].
     --North Point Mall [Cost: $200].
     --Downtown [Cost: $200].

  You will also get a mysterious call from someone who wants you to go to the 
  pay phone near the Washington Mall. Let's do this one first.

 />>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| III.2. Assassination Missions                                             |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
 \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/

It seems that the chef you took the phone from was, in fact, a free-lance 
assassin who works for this mysterious gentleman on the other end. Tommy 
decides to play along to see where it leads him......

There are a total of five Assassination Missions in the game. Each mission 
appears at various points during the story. Each one can be done at anytime 
after they appear but my general rule of thumb is to do them as soon as they 
come up. However, there is one exception to this little rule for I saved one, 
"Waste The Wife" (Assassination Mission), until after "Phnom Penh '86"
(Ricardo Diaz).

Each mission is represented by a phone icon where you are supposed to pick up 
the mission.

 />>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| AM1. "Road Kill" (Assassination Mission)                                  |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
 \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/

Overview
0======0
  Your assignment is to kill a pizza delivery man named Carl Peterson.

Weapons
0=====0
  None.

Prep Work
0=======0
  A good solid sports car, like a Cheetah, will work fine.

Notes
0===0
  None.

The Plan
0======0
  Carl is doing his delivery run on his Pizza Boy. You have a time limit to 
  track him down so don't dawdle. Find him, run into his Pizza Boy to knock 
  him off, and run him over when he lands. Simple.

Reward
0====0
  $500 and one less Pizza Boy on the streets.

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| L4. "Riot" (Ken Rosenberg)                                                |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

Overview
0======0
  Ken introduces you to a gentleman named Avery Carrington who happens to be 
  the main real estate developer in Vice City. He promises to help you out if 
  you do some favors for him. One such favor is to take some business out so 
  he can get at their property. 

  Although you have made yet another friend, you're none too pleased about 
  doing some more dirty work.....

     "Who are these pricks anyway? Lawyer pricks! Rug wearing pricks! I'm 
      surrounded by pricks!"

Weapons
0=====0
  Uzi 9mm [Uz-I] (Ammu-Nation (North Point Mall)) (300-500 rounds), Grenades 
  (Ammu-Nation (North Point Mall)) (optional), Flame Thrower (optional).

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  It seems that business is not good at SpandEx for the workers are in 
  revolt. This bodes well for you since it will give you a good cover to do 
  your mischief. Your mission is to take out the three trucks that SpandEx 
  has parked in the front behind the fence. Even though the game prompts you 
  to go to Rafael's to get a worker outfit, you won't need one.

  Instead of hitting the other workers to start the riot, just go up to the 
  fence and use the Uzi on the trucks. First, go to the right side and shoot 
  up the front truck which, when it explodes, will take out both trucks. Then 
  move over to the left side and shoot up and blow up the remaining truck. 
  Once that truck explodes, the mission is complete. In addition, the gate 
  will open and everybody will walk to the street peacefully.

  If you've managed to get H19 by going into the construction site and 
  jumping onto the SpandEx Express roof, you can try another option. Jump 
  onto the roof of SpandEx Express and gently drop some Grenades near the 
  trucks from your safe vantage point.

  Another idea is to use a Flame Thrower. Go into the construction site and 
  head to the fence for the northeast part of Spand Express. Get close enough 
  to the fence to get the message to start a fight with four workers. Then 
  shoot the Flame Thrower at the fence behind the two vans. The flames will 
  go through the fence and eventually destroy the vans. Then go around the 
  fence to the other side and do the same thing to destroy the last van and 
  complete the mission.

  If you're in a nasty mood, you can shoot up the large group of workers and 
  guards for the hell of it (and to get extra cash and weapons).

Reward
0====0
  $1,000 and completion of Ken's missions. You also open up Avery's set of 
  missions but I will save his missions until after doing all of the Asset 
  Missions. A little bit later, you will get a call from the Colonel and that 
  will open up his set of missions.

  In addition, you can now buy the Baseball Bat [Cost: $80] at the Washington 
  Beach (Bunch Of Tools) Tool Store and the Coveralls Outfit icon will spawn 
  at the Tooled Up Tool Store in North Point Mall.

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| III.3. Colonel Juan Garcia Cortez                                         |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

Colonel Cortez is the gentleman who hosted the party that you attended at the
beginning of the story. He gives you assistance in trying to find out who
busted your deal since he helped to set it up in the first place. In doing
his missions, you will be helping him acquire certain items. But in the
process, you will be getting lots of cash and information.

"Sir, Yes, Sir!" (Colonel Cortez) can only be done after "Phnom Penh '86" 
(Ricardo Diaz) and must be done before completing the last of Diaz's missions 
("Death Row" (Ricardo Diaz) and "Rub Out" (Ricardo Diaz)). 

The last of the Colonel's missions, "All Hands On Deck!" (Colonel Cortez), 
should be delayed until after getting the Fast Load feature (by doing "Rifle 
Range" - later in the game) and completing Phil Cassidy's Asset Missions (so 
you can buy heavy weapons) to make it easier on you. 

The Colonel has a total of five missions and is represented by the "C" icon
by the Piers (where you went to during "The Party" (Ken Rosenberg)).

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| C1. "Treacherous Swine" (Colonel Cortez)                                  |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

Overview
0======0
  The Colonel informs you that one of his men, Gonzalez, may have leaked 
  information to someone about your deal. The Colonel has been carrying 
  Gonzalez around for years even though he has been growing increasingly 
  incompetent.

  After finding out that he may have been giving information to someone about 
  the Colonel's activities, Cortez has decided he has had enough of Gonzalez 
  and recommends that you be the one to take him out. He even gives you a 
  Chainsaw to do the dirty deed with.

Weapons
0=====0
  Python [.357].

Prep Work
0=======0
  None.

Notes
0===0
  I had a reader named Luke Edwins offer me another way to do this 
  mission.....

     "For an easy way to do this is to grab a PCJ 600 or a car before you go
      into the pink marker and park your bike/car in front of the door. Then 
      go in and kill the two guys that attack you. When you come out of the 
      house, get into your car/bike and run Gonzalez over. He will die 
      staight away and then you don't have to go back for your car/bike. 
      ;-)."

  However, if you get a large enough vehicle, you can actually block the 
  doorway at the bottom of the stairs and trap Gonzalez at the front door 
  where you can do anything you want to him.

The Plan
0======0
  Grab the Cheetah that is usually parked by Pier 2 (go into the nearby 
  carpark to get a car if the Cheetah is not there) and drive to Gonzalez's 
  condo which happens to be the one just north of the Malibu Club. 

  Get into the pink circle and you will be on the top floor where you will 
  confront Gonzalez (with the Chainsaw). Quickly switch to your Python [.357] 
  and jump over the railing and in the process you will get in front of 
  Gonzalez. Target and shoot Gonzalez. Even with the Python [.357] he will 
  take two shots to kill. Once he goes down you will then get a 2-Star Wanted 
  Rating so the cops will be looking for you.

  It should be noted that you can also get H22 while up on the condo roof if 
  you were not able to get it beforehand (thanks to Jake Stutts for pointing 
  that out).

  Go back to ground level and get back in your car. Go back north up the 
  street and get the bribe that is in the trees north of the condo. You may 
  either find the other nearby bribe (east of the Links View Apartments), go 
  to the Pay N' Spray just north of that, or just wait for the 1-Star wanted 
  rating to disappear. Once the wanted rating goes away, the mission is 
  completed.

Reward
0====0
  $250 and one less incompentent crook. Also, the Casual Outfit icon will 
  spawn in the Gash at North Point Mall.

  In addition, you can now buy the Machete at the following Tool Stores:

     --Washington Beach (Bunch Of Tools) [Cost: $100].
     --Little Havana (Screw This) [Cost: $100].

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| C2. "Mall Shootout" (Colonel Cortez)                                      |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

Overview
0======0
  The Colonel wants you to meet with a courier at the Washington Mall to pick 
  up some technology. The Colonel is also very pleased with your disposal of 
  Gonzalez.....

     "Tommy, you are like a pampas breeze that has freed me from the stench 
      of corruption, although, I must appear to mourn his passing and carry 
      on with business as usual."

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Grab the Cheetah that is usually parked by Pier 2. Even though the game 
  propmts you to go to Ammu-Nation for weaponry, you will won't need any for 
  this mission. Go up to the mall and park close to the north entrance then 
  go up to meet the courier who happens to be French. Unfortunately, some 
  French agents show up to crash the party.

  The courier makes a run for it and so should you since you waste time and 
  armor fighting these agents. Get back in your car and head north along 
  Washington Street. The courier is also heading north along this street and 
  he happens to be on a motorcycle as well. Hit him to knock him off then run 
  him over to kill him. Get out of your car to get the chips.

  When you do that you will get a 2-Star wanted rating. Then get back in your 
  car and head straight to Pier 2 (skip the Pay N' Spray) to complete the 
  mission.

Reward
0====0
  $500 and another phone call from the mystery fellow which prompts the 
  second Assassination Mission which is near Vice Point. But I will save this 
  one until after "Phnom Penh '86" (Ricardo Diaz).

  In addition, you can now buy the Shotgun [Cost: $500] at the Ocean Beach 
  Ammu-Nation.

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| C3. "Guardian Angels" (Colonel Cortez)                                    |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

Overview
0======0
  The Colonel wants you to pick up a weapon at the multi-story carpark and 
  head over to a meeting place to watch over a deal being made between 
  Ricardo Diaz and some Cubans.

Weapons
0=====0
  Python [.357], Rocket Launcher (8 rounds+ preferable).

Prep Work
0=======0
  Have either the Ocean Beach or El Swanko Casa properties acquired before 
  doing this mission (optional).

Notes
0===0
  Tweaked things a bit while testing out the Double Pack version.

The Plan
0======0
  Head over to the carpark to pick up your weapon (a Ruger [Kruger]). When 
  you do, Lance shows up again.....

     Lance: "Hogging all the action, I see..."
     Tommy: "Look, you wanna do something other than just shadowing me
             everywhere? Why don't you come along and show me if you're any 
             use." 

  Get into the Infernus and drive to the meeting place which is near the 
  Washington Beach Police Station. When you get to the pink marker, Ricardo 
  Diaz and his men drive up in his white Admiral.

  After the cutscene, you are prompted to go to the pink marker at the top of 
  the nearby stairs. When you get there, switch to your Python [.357] and go 
  to the bottom of the stairs. Then place yourself at the corner of the 
  building right by the street.

  Keep a close eye on the radar. Two Haitian cars will show up first. These
  two cars are rocket proof (I tried shooting directly at them and all I did 
  was hurt myself) so when they stop and exit the cars, quickly target and 
  shoot the Haitians before they can do any damage. After that, switch to 
  your Rocket Launcher.

  After several seconds, a van will back up toward you from the east. From 
  here on out all of the enemy vehicles can be rocketed. Rocket the van and 
  position yourself so you are looking due north up the alleyway. 

  A few seconds later, another van will appear at the north entrance of the 
  alleyway. Rocket it and position yourself so you are looking at the 
  Washington Beach Police Station (due west).

  Several seconds later, another Haitian car appears in the intersection 
  ahead of you. Rocket it to destroy the car.

  Next, a couple of Haitians show up on motorcycles to take Diaz's money and
  Diaz takes out one of them leaving behind a Sanchez which you have to take 
  to chase the other one down (plus an Uzi to shoot him with). Since you can 
  fire forward on a motorcycle, all you have to do is just line him up and 
  take him down. If you're fast, you should get him before you reach the 
  Ocean View Hotel. Get the briefcase and take it back to Diaz to end the 
  mission.

  As stated earlier you can get the Everything-Proof Admiral after completion 
  of this mission. After you get the "Mission Completed" message, run back to 
  the street and take a left. Diaz's Admiral (the Everything-Proof Admiral), 
  will be sitting (and empty no less) underneath the signal light. Grab the 
  car and store it in one of your garages to keep it so you can use it later 
  in some of the missions.

Reward
0====0
  $1,000 and you open up Diaz's set of missions when he calls you up shortly 
  after this mission to offer you a job. I'll go and do some of Diaz's 
  missions before I continue with the Colonel's missions.

  At this point, if you cause enough trouble, you can now get a maximum 
  Wanted Rating of 5-Stars.

  In addition, you can now buy the Ruger [Cost: $1,000] at the Ocean Beach 
  Ammu-Nation.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| III.4. Ricardo Diaz                                                       |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

This loudmouth (that you saw at the Colonel's party) is the main drug baron
in Vice City. He is short of stature and even shorter of temper. His
unpredictable behavior keeps people in line as he is adept at destroying
various objects like TV's and VCR's (and pigeons). 

This is the guy you must deal with if you want to make your mark in Vice
City, especially since you suspect him of being behind the ambush that ruined
your deal. He is represented by the "D" icon at the big mansion on the south
part of Starfish Island.

In addition, the east gate of Starfish Island opens up so you can have
official access to it. Which leads me to.....

 /=========================================================================\
0===========================================================================0
| III.5. Unique Stunt Jumping (Part Three)                                  |
0===========================================================================0
 \=========================================================================/

[J17] - The small set of stairs in the front of the brown house on the north 
        end of the island (heading west to east).
        Notes: Get a PCJ-600 and go into the yard behind the garage (where 
               the Phoenix is) to get distance to make the jump (over the 
               hedge and into the next door neighbor's yard).

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D1. "The Chase" (Ricardo Diaz)                                            |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

Overview
0======0
  Diaz suspects that one of his dealers is taking some of the profits for 
  himself and Ricardo is none too happy about it (he is not happy about a lot 
  of things it seems). He wants you to find out where he's taking the cash so 
  you can kill him later.

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Go over to the thief's apartment in Vice Point which will start a chase 
  across the rooftop. He will blow up some barrels near the end of the 
  rooftop but it can be easily avoided. When both of you jump off the roof, 
  the thief will climb into a BF Injection and drive off. You must then 
  follow him. 

  Take the Faggio which just happens to be right there by the dumpster and 
  chase him. Keep him in your sight but don't get too close since he will be 
  plugging at you with a Ruger. Weave to make yourself difficult to hit.

  After going around the mall, you eventually end up at some dilapidated 
  houses on the north end of Prawn Island. When you get here, the mission 
  will be completed.

Reward
0====0
  $1,000.

  In addition, you can now buy the Katana [Cost: $300] at the North Point 
  Mall (Tooled Up) Tool Store plus the Stubby Shotgun [Cost: $600] at the 
  North Point Mall Ammu-Nation.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D2. "Phnom Penh '86" (Ricardo Diaz)                                       |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

Overview
0======0
  The ever-so-pleasant Diaz ("FOOL! FOOL! FOOL! FOOL!") pairs you up with 
  Lance (going under the alias Quentin) to take out the thief you tracked in 
  the previous mission. The two of you board a helicopter with Lance doing 
  the piloting and you doing the shooting (using a mounted M-60).

Weapons
0=====0
  M-60 (provided), Python [.357].

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  When you get to the mansion on Prawn Island, you will be confronted by 
  several armed thugs who will shoot at your helicopter. You will have to 
  kill them all before you can move on to the next section of the mansion. 
  The longer you stay in a section, the more opportunities they have to do 
  damage to your helicopter. If your helicopter's health reaches zero, you 
  will fail the mission. 

  The helicopter will bob and weave so aiming is a bit difficult. When you 
  move from section to section, take advantage of barrels and vehicles (which 
  you can blow up) to make short work of these guys.

  Eventually, Lance will let you down and you will have to go up to the top 
  of the mansion on foot to recover the money. Switch to the Python [.357] so 
  you can kill these guys quickly. Go inside the dilapidated mansion, kill 
  everyone you see, and get to the rooftop to recover the briefcase.

  Once you have the money, Lance will pick you up and the mission will end 
  successfully.

Reward
0====0
  $2,000.

  In addition you can now buy the Chainsaw [Cost: $500] at the Little Havana 
  (Screw This) Tool Store. 

  At this point, the west side of Vice City is now officially open which 
  leads me to.....

 /=========================================================================\
0===========================================================================0
| III.6. Unique Stunt Jumping (Part Four)                                   |
0===========================================================================0
 \=========================================================================/

Now that the West Side is open, the gate to Pier 1 (near Cortez's yacht) 
unlocks which allows you access to some of the boats there. But most 
importantly, you can now do Unique Stunt Jumps J34 and J35. You'll need a PCJ 
600 to do both jumps and they are lined up one behind the other.....

[J34] - Jump from the Pier 1 to the pier section between Pier 1 and Pier 2 
        (heading north to south).

[J35] - Jump from the middle pier section to Pier 2 (heading north to south).

To start, back up as far as possible and gun it. Both jumps are done at once
since you need enough speed to go from one pier section to another. When you
land after doing J35, hold down Handbrake and tap Reverse to stop quickly.
You will have to turn left and do one more jump to make it back to the
mainland and save at the nearest safehouse.

Now all that's left is just three more jumps but I will have to wait until
"G-Spotlight" (Interglobal Films Asset) to do them.

Before I return to Diaz, I will take a detour. I will now do the second 
Assassination Mission and then one of the Colonel's missions before I go back 
to Diaz.

 />>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| AM2. "Waste The Wife" (Assassination Mission)                             |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
 \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/

Overview
0======0
  Your assignment is to kill a Mrs. Dawson using only a car. It must be made 
  to look like an accident so no weapons can be used.

Weapons
0=====0
  None.

Prep Work
0=======0
  Get a Rhino from Fort Baxter Air Base and save it at your Hyman Condo 
  garage.

Notes
0===0
  Found a way to make this easier by pushing this mission a little farther 
  back in the guide.

The Plan
0======0
  Get your Rhino and go to Vice Point (being careful not to hit any other 
  cars) to pick up the mission. Re-enter your Rhino and go to the pink marker 
  near the jewelry store where Mrs. Dawson is shopping at. When she gets in 
  her car, follow her, and hit her car to destroy it. 

  She'll be driving normally since she doesn't know she is a target. She only 
  drives fast when you first hit her. Of course, when you smack her with the 
  Rhino you destroy her car before she even knows what hit her. This makes 
  the mission very easy considering that she will usually stop at the nearest 
  signal light allowing you quickly hit her car. 

  Then go back and park the Rhino back at your Hyman Condo garage so you can 
  use it later. 

Reward
0====0
  $2,000.

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| C4. "Sir, Yes, Sir!" (Colonel Cortez)                                     |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

Overview
0======0
  The Colonel wants you to acquire another piece of technology for him. He 
  also tells you that Diaz may indeed have been behind your ambush (you need 
  to have this piece of information before doing "Death Row" (Ricardo Diaz)).

Weapons
0=====0
  PSG-1 [.308 Sniper] (optional), Rocket Launcher (optional).

Prep Work
0=======0
  None.

Notes
0===0
  I have another method to doing this mission thanks to Glen T. Winstein and 
  HandsomeRockus.

The Plan
0======0
  The technology the Colonel wants is a tank. It is being delivered somewhere 
  and is protected by a convoy of soldiers. At the time you begin this 
  mission, the convoy is going south down the main road on the West Side 
  towards a large garage in Viceport.

  Recently, Glen T. Winstein gave me another method that a friend of his, 
  HandsomeRockus, uses.

  Take the Cheetah that spawns near the Colonel's yacht and drive to the West 
  Side. Go north along the southbound lane until you encounter the convoy. 
  Slow down and park the Cheetah in front of the tank itself then exit the 
  car. When the driver of the tank leaves to move the Cheetah, get inside the 
  tank and floor it. The other vehicles of the convoy will try to stop you 
  but will end up destroying themselves when they hit the tank.

  When you enter the tank, an auto-destruct sequence starts so you have to 
  act fast. Head to the red dot within Little Havana which is a storage 
  building. When you get there, put the tank into the building and get out to 
  end the mission.

Reward
0====0
  $2,000. There is still one more mission left for the Colonel, "All Hands On 
  Deck!" (Colonel Cortez), but I will save that for later. For now let's 
  return to Diaz.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D3. "The Fastest Boat" (Ricardo Diaz)                                     |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

Overview
0======0
  The ever-so-trigger-happy Diaz ("No more pigeon shit on MY car, eh Tommy?") 
  wants you to steal a boat. But not just any boat. This boat is supposed to 
  be the fastest one around and Diaz....

     "I WANT THAT BOAT!!!"

Weapons
0=====0
  Tank Gun (Rhino) (optional), Flame Thrower (optional), Sniper Rifle 
  (optional).

Prep Work
0=======0
  None.

Notes
0===0
  A gentleman by the name of IncredibleHoke posted the following information 
  recently on the GameFAQs Vice City message boards and I gave it a try.....

     "and for the fastest boat, u dont even have to pull the switch, all that 
      u do is drive straight in an get out of your car right next to the 
      fence next to the boat, then push triangle and the boat drops with u in 
      it, i've done this mission without any gunshots at all, as a matter of 
      fact i didnt even know there was a switch until my friend told me of 
      it"

  This may be old information but this is the first time I've heard of it. 
  This actually works better than the Sea Sparrow method and I tweaked my 
  strategy accordingly.

The Plan
0======0
  There are three variants of the above method you can try.....

  The Car Method
  **************
  Take a car and drive to the Boatyard. Drive through the opening, run over 
  one of the guards, and stop at the overturned rowboat near the Fastest 
  Boat. Get out and run over to the fence, in the corner, right by the 
  Fastest Boat.

  The Rhino Method
  ****************
  If you want to use a bit of brute force, try the Rhino. Steal one from the 
  Air Base and go to the Boatyard. Use the Tank Gun and kill all of the 
  guards. Then get out and go over to the fence, in the corner, right by the 
  Fastest Boat.

  The Leave No-One Alive Method
  *****************************
  Take a car and drive to the fence just outside of the Boatyard. While 
  outside of the Boatyard, use the Sniper Rifle and kill the three patrolling 
  guards. Go inside the Boatyard area. On the side of the hangar you will see 
  three windows. Jump up on the ledge and position yourself between the first 
  and second windows and get up against the wall. Switch to your Flame 
  Thrower and sweep from the first window to the second. This should take 
  care of the three hammer wielding workers inside the building.

  Walk up to the third window and switch back to your Sniper Rifle. Look down 
  toward the Fastest Boat. When you zoom down on the pier below the boat you 
  will see a patrolling guard. Snipe him then go back down to ground level 
  and to a point between the third window and the nearby fence. Zoom in 
  toward the second pier and snipe the patrolling guard. Jump back up on the 
  ledge and go between the third window and the corner of the building. Get 
  up against the wall and switch to your Flame Thrower. Angle the flame 
  toward the front of the building and you will take care of the last two 
  guards. Then go over to the fence, in the corner, right by the Fastest 
  Boat.

  Once in the corner, regardless of method, press Enter Vehicle and you will 
  automatically jump in and gain control of the boat. You will also drop the 
  boat into the water and get a 3-Star wanted rating in the process. But you 
  can easily do a straight shot to the Mansion, despite the police boats, to 
  successfully end the mission.

Reward
0====0
  $4,000 and a new toy (for Diaz anyway). At this point you may get another 
  call from the mystery gentleman which propmts the third Assassination 
  Mission. Go to Washington Mall to answer the phone.

 />>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| AM3. "Autocide" (Assassination Mission)                                   |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
 \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/

Overview
0======0
  Your assignment is to eliminate a European gang that is planning to hit a 
  bank. They are doing menial jobs or taking vacations as a cover while they 
  plan and bide their time.

Weapons
0=====0
  Machine Gun (Sea Sparrow), Rockets (Hunter).

Prep Work
0=======0
  Get a Sea Sparrow, or if you're fortunate enough, a Hunter and land in the 
  mall parking lot by the ringing phone.

Notes
0===0
  Added additional information when I experimented with using the Hunter.

The Plan
0======0
  After getting your assignment, get back into the Sea Sparrow and proceed to 
  your first target, Mark Griffon. He is working on a billboard near the mall 
  and doesn't stand a chance against the Sea Sparrow's machine gun. 

  A single rocket from the Hunter will also do the job.

  Your next target is Nick Tanner who is working for DBP Security. He sees 
  you and flees in a Securicar. A few seconds with the Sea Sparrow's machine 
  gun will make short work of him. 

  If you angle your Hunter right, when doing the approach from the west, you 
  can destroy his car, as well as Nick, with a rocket before he can try to 
  get away.

  Your next two targets are Marcus Hammond and Franco Carter who are parked 
  in a Bobcat near the jewelry shop in Vice Point. One of these guys will 
  jump out to shoot you if you are spotted but that doesn't matter since you 
  are in a Sea Sparrow and another dose of the machine gun will take care of 
  these knuckleheads. 

  If you angle your Hunter properly during approach, you can destroy the 
  truck with a rocket before they know what hit them.

  Your next target is Nick Kong who is on a boat near the Washington Street
  bridge. Go southwest so the boat will be on your left as you approach so 
  Nick can't see you. Then use your the Sea Sparrow's machine gun to destroy 
  the boat. 

  A couple of Hunter rockets will also make quick work of the boat.

  Your last target is Charlie Dilson who is riding around in the Washington 
  Beach area on a motorcycle. This one is a little tricky because motorcycles 
  can be tough to hit with the Sea Sparrow's machine gun. But keep chasing 
  and shooting at him and you will eventually nail him to end the mission. 

  A Hunter rocket will be the fastest way to destroy him. Just let him go in 
  front of you and angle down at the right moment when firing and he's toast.

Reward
0====0
  $4,000 and a lot of dead foreigners.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D4. "Supply & Demand" (Ricardo Diaz)                                      |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

Overview
0======0
  Diaz wants you to take the boat you just acquired for him and meet with a 
  supplier who shows up once a month. The supplier only deals with the first 
  boat that shows up so you will have to be fast since the other dealers will 
  be trying to get to him first as well.

Weapons
0=====0
  M4 (provided).

Prep Work
0=======0
  None.

Notes
0===0
  Recently I got this e-mail from another reader, Ronn.....

     "After trying the left and right channels numerous times by following 
      the other boats and failing, I decided to take advantage of the 
      Squallo's speed. Going to the far left under the Starfish Island and 
      Leaf Links bridges then jumping the narrow part of Leaf Links island, I 
      got to the supply boat well before the other boats.... not even close. 
      Easy for those beginners who have trouble with boats."

  This actually works pretty well and I made a change to my strategy.

The Plan
0======0
  When you get to the boat, Lance is there also (the instrumental portion of 
  the beginning of Wang Chung's "Dance Hall Days" is a nice touch). After the 
  cutscene, you will have to outrace the other boats to the dealer. You drive 
  and Lance shoots.

  When you start, go straight north and go under the leftmost part of the 
  Starfish Island bridge. Then go under the rightmost part of the Leaf Links 
  Bridge (near the Predator Police Boat). You can't jump the island but 
  instead follow the curve going right and go under the two bridges 
  connecting the golf course. Then go left and straight toward the dealer. If 
  you do this right the other boats will be left far behind you. Once you get 
  to the supplier, you and Lance switch places. He drives and you shoot.

  Now you have to make it back to the Mansion in one piece which is made
  difficult by the fact that the other dealers are gunning for you. The fact 
  that the Health Code will NOT work for this part of the mission makes it 
  even more difficult. 

  Shoot the gunner and then the driver of the boat behind you. That boat will 
  slow down becoming an obstacle for the other boats behind it. Lance will 
  prompt you about gunners on the jetty but I ignore them and focus on the 
  chopper that has just appeared overhead. Shoot the gunner and then the 
  chopper to destroy it. I found that I'm more successful doing it this way. 

  You will have one more boat to face during the stretch run to the Mansion. 
  Like the first boat, shoot the gunner and then the pilot. After that it is 
  smooth sailing to the Mansion to end the mission.....

     Lance: "Good shooting, my friend. You're a real, proper, grade A 
             lunatic."
     Tommy: "Well, thank you."

Reward
0====0
  $10,000 and the Tracksuit Outfit will now spawn at the Jocksport in 
  Downtown. Lance will also call telling Tommy that they can take out Diaz. A 
  little bit later Tommy will get a call from Kent Paul concerning Lance.....

 /KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| D5. "Death Row" (Ricardo Diaz)                                            |
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
 \KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/

Overview
0======0
  This is part one of a two part mission that will change the course of the 
  game. Even though the mission starts at the Malibu Club with Kent Paul, it 
  technically falls within Diaz's line of missions. When you talk to Kent, he 
  informs you that Lance tried to jump Diaz but failed. He is being held at 
  the Junk Yard where he is being tortured. You have to go rescue him.

Weapons
0=====0
  Machine Gun (Sea Sparrow) (optional), Python [.357], Uzi 9mm [Uz-I] 
  (optional).

Prep Work
0=======0
  Get a Sea Sparrow and land it by the Malibu Club prior to starting the 
  mission (optional). Acquire the Everything-Proof Admiral, at the end of 
  "Guardian Angels" (Colonel Cortez), and have it stored in a garage 
  (optional).

Notes
0===0
  I recently had this method on how to do this mission suggested to me by 
  Andre Delarue using the MiniGun.....

     "Just happened to get my hands on GTA Vice City again last night and 
      finally beat the Death Row mission in a different way than you 
      suggested. Problem was that I never had enough hidden packages to get 
      the sea sparrow so I had to think of something else. I got the MiniGun 
      from the Ocean View Hotel, picked up 500 rounds, saved the game, picked 
      up another 500, saved the game, picked up another 500, saved the game, 
      picked up another 500 and went going. I drove to the Malibu club, where 
      the mission starts and then headed off from there to the junkyard. Any 
      car that is not too fast ( to avoid losing control ) will do to get 
      there with enough time... I run the car down the road in front of the 
      junkyard, make a quick exit and see my car crash into the couple of 
      cars parked in front of the junkyard. Then I just pull out the MiniGun, 
      fire at the cars until they explode and my way into the junkyard is 
      clear. When right in , take a turn to the right and start blowing away 
      everything that comes along. Five or six crooks it takes, then further 
      on... I make my way through the junkyard, NOT BLOWING UP the junkyard 
      truck. When in front of the building I kill the last goons in front and 
      inside of it, and then I rescue Lance. I tried switching to a lighter 
      weapon whenever there were no crooks to shoot to make my way quicker 
      through the junkyard but managed it also to go through carrying the 
      MiniGun all the time. Once Lance is freed I jump into the junkyard 
      truck and head to the hospital. The advantage is that the car is right 
      there and can take a few hits. Made it with the junkyard truck at the 
      first go...."

  I haven't actually tried this myself but the strategy looks to be pretty 
  solid so I included it here to give you another option to play with.

The Plan
0======0
  Get back into the Sea Sparrow and fly to the Junk Yard. You will also see a 
  bar indicating Lance's health. As the mission progresses, his health will 
  get worse so you need to act fast. The Sea Sparrow will allow you to fly 
  straight to the Junk Yard in the fastest possible way. 

  As you approach, use your machine gun to clear out the yard of Diaz's 
  goons. Use the Health Code, if necessary, if you take on too much damage. 
  Land near the building where Lance is held and get out. Use the Python and 
  kill the remaining goons near Lance so you can rescue him. Tommy is rather 
  upset that Lance spoiled their plans but Lance counters.....

     "He killed my brother. What do you expect me to do, mow his lawns?"

  I guess you can't really blame Lance for that.

  Get back into the copter and Lance will get in with you. Then just fly 
  straight to the hospital in Downtown to end the mission. If you want to be 
  nasty, shoot up the cars that pursue you if you decide to fly out by the 
  main entrance.

  Why not get a Hunter instead? In addition to the difficulty of getting one 
  without a police uniform, the Hunter only seats one as opposed to the Sea 
  Sparrow which can seat two.

  When using the EP-Admiral, drive as fast as possible to the Junk Yard using 
  the Leaf Links bridge. When you get there, drive-by and run over all of 
  Diaz's goons. They can fire all they want but can't hurt the car. When you 
  get to where Lance is, position your car so you can drive-by his captors. 
  Drive inside and exit the car near Lance to rescue him. 

  Get Lance and re-enter the Admiral. When you exit the Junk Yard, several of 
  Diaz's goons will chase you in their cars. Just stand still and go into 
  drive-by mode to shoot up and destroy their cars. The explosions won't hurt 
  you so this becomes easy. After you destroy the last car, head over to the 
  hospital to the the mission. 

  Save the Admiral for future use then grab another car to get to the next 
  part of the two-part mission.

Reward
0====0
  None but you can get a little bit of money when you kill some of the goons 
  near Lance.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| D6. "Rub Out" (Ricardo Diaz)                                              |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

Overview
0======0
  The second part of the two-part mission begins at the "D" near Diaz's 
  mansion. Lance has packed a small arsenal in the trunk that you may need to 
  finally take on Diaz and kill him for what he did to the both of you.

Weapons
0=====0
  Python [.357], Rocket Launcher (optional), M60 (optional).

Prep Work
0=======0
  None.

Notes
0===0
  Didn't have any rockets when I did this mission on the Xbox. I just had the 
  M60. This gun worked pretty well and less hazardous than the Rocket 
  Launcher.

The Plan
0======0
  Make your way to the back of the mansion, going along the east side and 
  towards the back, killing any goons that get in your way with your Python 
  [.357]. Get into the Sea Sparrow and fly up to the roof and land. Go into 
  the roof entrance and make your way to the main hall. When you get there, 
  you will actually be on the top level of the hall and can easily get rid of 
  all of Diaz's goons before Lance can catch up with you. Switch to your 
  Rocket Launcher or M60 and make your way to the small set of stairs on 
  either side of the hall which will start the cutscene. 

  After the cutscene, aim at Diaz and hit him with a rocket. He'll go down 
  but he is not out so rocket him again. The second rocket will finish him 
  off. A few shots from the M60 will take him down also.

  After that, he will crawl about and complain about what you have done to 
  the mansion and tells you that he could have had you made. But the both of 
  you decide that Diaz's time has come to an end as you two make sure that 
  the last thing he sees are the barrels of your guns.....

     "Say goodnight, Mr. Diaz!"

Reward
0====0
  $50,000 and the Mansion is now yours. At some point afterward, Kent Paul 
  calls telling you that he is working with some major recording artists and 
  that you should pay him a visit. This opens up the Love Fist Missions but I 
  will save them for later.

  A little bit later, Sonny calls. He hears of what you have done and points 
  out that he hasn't forgotten about you even as you forge your own path.

  In addition, you can now buy the following weapons at the Downtown 
  Ammu-Nation:

     --Python [.357] [Cost: $2,000].
     --MP5 [MP] [Cost: $3,000].
     --M4 [Cost: $5,000].

  And finally, you can now reach the Wanted Rating maximum of 6-Stars.

 /#########################################################################\
0###########################################################################0
| III.7. Reversal of Fortune.....                                           |
0###########################################################################0
 \#########################################################################/

When Tommy arrived in Vice City, he was screwed and left with nothing. Over
the course of the game he gradually acquired money, weapons, and property in
an attempt to repay Sonny and get at the people responsible for his
situation. But as Tommy found out more about the people who ran things,
especially Diaz, he realized that taking over Vice City for himself would be
much easier than he thought. And a lot better than working for Sonny
Forelli.....

Now that he has taken out Diaz and acquired the Mansion, he can now build his 
own empire and leave Sonny behind. Your Weapon Icons will appear by the east 
side of the Mansion and you have access to the Mansion's garage. You will
also have your own access to an Infernus and a Stretch. A Maverick will also
spawn at the top of the Mansion. Like the Ocean View Hotel, the environment
within the Mansion gradually changes as the game progresses. This stuff is
also listed in PSM (issue #67).....

X===========================================================================X
| Candy Suxx's poster and pictures on the coffee table and desk that appear |
| after "G-Spotlight" (Interglobal Films Asset).                            |
|===========================================================================|
| Used targets on the coffee table near the security monitor rack and gun   |
| related stuff that appear on the desk after "The Shootist" (Malibu Club   |
| Asset).                                                                   |
|===========================================================================|
| Three awards appear on top of the TV in the rec room downstairs that are  |
| related to the Hyman Arena events.                                        |
|===========================================================================|
| "Gash" bags, trash, and an RC helicopter box will appear at random points |
| during the game.                                                          |
X===========================================================================X

 /=========================================================================\
0===========================================================================0
| III.8. Chopper Checkpoint Missions                                        |
0===========================================================================0
 \=========================================================================/

After completing "Rub Out" (Ricardo Diaz), three Chopper Checkpoint missions 
appear. A fourth will appear after completing "G-Spotlight" (Interglobal
Films Asset). 

These are done using a plain Sparrow helicopter. These missions are very
simple checkpoint races that are done in each of the four major quadrants of
the city.

You can either do the three that open now or wait until the fourth opens up
and do them all at once. Start one and when you are finished, fly to the next
chopper and repeat until all the chopper missions are done. These need to be
done if you want 100% Completion. These missions are at the following
locations.....

X==========================================================================X
| Vice Point (on the ground, in the courtyard east of Links View           |
| Apartments)                                                              |
|==========================================================================|
| Ocean View (on top of the pink building, where J33 is located)           |
|==========================================================================|
| Little Haiti (on top of the building, near where J5 is located)          |
|==========================================================================|
| Downtown (on ledge, at the building where H62 is located. Unlocked after |
| "G-Spotlight" (Interglobal Films Asset)                                  |
X==========================================================================X

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| III.9. Tommy Vercetti                                                     |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

Now that Tommy has executed Diaz, he will have his own set of missions that
are represented by the "V" on or around the Mansion. There are a total of
five missions for him that include the final Story Mission, "Keep Your
Friends Close....." (Tommy Vercetti). 

The first three are part of the Protection Ring Asset Missions. The last two 
will be saved until all other Asset Missions and side missions are done.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$1. Protection Ring Asset (Price: None)                                 |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Like any crime syndicate, Diaz had what is known as a Protection Ring. He 
extorted nearby businesses into paying "protection" money otherwise very bad 
things would happen to them. Now that Diaz is gone, these businesses no
longer want to pay protection money to anyone, especially Tommy.

The first three Vercetti missions has Tommy showing these businesses that
they need his "protection" and setting up his own Ring.....

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| V1. "Shakedown" (Tommy Vercetti)                                          |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

Overview
0======0
  Some of Vice City's businesses that were paying protection money to Diaz 
  feel that they no longer need to give any to the new guy in town. Tommy 
  sets out to show them that the more things change, the more they stay the 
  same (for their sake).

Weapons
0=====0
  Rocket Launcher.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Tommy sets a time limit for himself at five minutes. All of the businesses 
  that need "protection" are all in the North Point Mall. Get into the white 
  Infernus parked near the door and quickly make your way there. 

  Once inside, switch to your your Rocket Launcher and shoot at a business to 
  shatter all the windows. If you aim correctly, you can get all the windows 
  in one shot. Switch to a light weapon and run to another business and 
  switch back to take out the windows. Your wanted rating will rapidly 
  increase and by the time you are finished, it will be at 5-Star. But when 
  you successfully complete the mission, the wanted rating will disappear.

Reward
0====0
  $2,000.

  In addition, you can now buy the PSG-1 [.308 Sniper] (Cost: $6,000) at the 
  Downtown Ammu-Nation.

  And you also open up the remaining.....

 /#########################################################################\
0###########################################################################0
| III.10. Asset Property Missions                                           |
0###########################################################################0
 \#########################################################################/

Some of the businesses around town have an icon in front of them that, up 
until now, you couldn't do anything with. After "Shakedown" (Tommy Vercetti),
These businesses can now be purchased allowing you to amass more wealth and
climb closer to 100% Completion. These businesses also have their own 
missions and tasks that need to be completed before you can make money off
them.

When you complete the Asset Missions for a business, you will see a money
icon appear in front of that business. Money will accumulate over time until
a designated maximum is reached. Just go up to the icon and collect your
money to add to your wealth. In addition, each Asset Property is also a save
point just like the other places you have brought.

There are a total of ten Asset Properties in the game and this is the order 
they will be done in this guide.....

X=========================================X
| Protection Ring Asset (Vercetti Estate) |
|=========================================|
| Sunshine Autos Asset (Little Havana)    |
|=========================================|
| Cherry Popper Asset (Little Havana)     |
|=========================================|
| Malibu Club Asset (Vice Point)          |
|=========================================|
| Phil Cassidy's Asset (Little Haiti)     |
|=========================================|
| Interglobal Films Asset (Prawn Island)  |
|=========================================|
| Kaufman Cabs Asset (Little Haiti)       |
|=========================================|
| Boatyard Asset (Viceport)               |
|=========================================|
| Pole Position Asset (Ocean Beach)       |
|=========================================|
| Print Works Asset (Little Havana)       |
X=========================================X

In addition, the Print Works Asset needs to be done, in addition to most of 
the other Asset Properties, before you are allowed to do the last two Story
Missions, "Cap The Collector" (Tommy Vercetti) and "Keep Your Friends
Close....." (Tommy Vercetti). 

Also, doing all the other Asset Properties before the Print Works Asset will 
help out a lot when doing "Cap The Collector" (Tommy Vercetti). At this
point, you may also get another phone call from your Assassination Mission
contact.....

 />>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| AM4. "Check In At The Check Out" (Assassination Mission)                  |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
 \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/

Overview
0======0
  Head over to the airport where you pick up the fourth Assassination 
  Mission. A woman will go on over to a designated gentleman and ask for the 
  time. After she does and moves away, you must kill that person. A Sniper 
  Rifle is provided in one of the plants since you cannot bring any weapons 
  into the airport.

Weapons
0=====0
  Sniper Rifle (provided by your contact).

Prep Work
0=======0
  Get a Sea Sparrow and park it in the small clearing by the entrances 
  (optional). Acquire the Everything-Proof Admiral at the end of "Guardian 
  Angels" (Colonel Cortez) (optional).

Notes
0===0
  None.

The Plan
0======0
  Once you get the Sniper Rifle, make your way near the target. But you can't 
  get too close otherwise he will see you and you will fail the mission. Get 
  about halfway on the Spook Meter, stop, then zoom in on your target while 
  waiting for the woman to do her thing. Once she does, kill your target and 
  his bodyguard. You will then get a 2-Star wanted rating. Get the briefcase 
  your victim dropped and get out of the airport picking up the weapons you 
  had to leave outside. Get into your Sea Sparrow and fly to the Ammu-Nation 
  in Downtown to end the mission. 

  If you try to go on the main road out, you will be ambushed by enemy agents 
  who also want that briefcase. They will chase you until they kill you or 
  you succeed. That is why you use the Sea Sparrow, so you can avoid them 
  outright by flying straight to Downtown.

  If your Sea Sparrow is destroyed or you have to get out before getting 
  busted, there is another way. Get a car and drive to the east tunnel 
  leading to Fort Baxter Air Base. Once the tunnel ends, get out and jump 
  over the railing and onto the grass. Go back south and along the outer part 
  of the tunnel and you will end up behind the airport signs (near where H98 
  is located). Keep heading east and you will end up in Little Havana. Jack a 
  car and go to Downtown (avoiding the cops that will chase you) to end the 
  mission.

  If you still have the Everything-Proof Admiral, you can use it here instead 
  of the Sea Sparrow. The cops and enemy agents can't damage the car (unless 
  they manage to flip it over or get you stuck so the cops can bust you) so 
  this will make your getaway on the ground much easier.

Reward
0====0
  $8,000.

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| V2. "Bar Brawl" (Tommy Vercetti)                                          |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

Overview
0======0
  Lance informs Tommy that a cafe in Ocean Beach won't pay protection. Lance 
  says that he will handle the situation but sitting at the bar drinking all 
  day isn't Tommy's idea of dealing with it. Tommy decides to deal with them 
  himself.

Weapons
0=====0
  Machine Gun (Sea Sparrow) (optional), Grenades (Ammu-Nation - North Point 
  Mall) (optional), MP5 [MP] (optional).

Prep Work
0=======0
  Acquire the Everything-Proof Admiral at the end of "Guardian Angels" 
  (Colonel Cortez) (optional).

Notes
0===0
  Made changes because of the use of the EP-Admiral.

The Plan
0======0
  Go in the back and get a Sea Sparrow and fly to your target. There are two 
  security guards in the front of the cafe. Fly low and shoot them with the 
  machine gun. You will get a 1-Star rating so fly east and over the water 
  and wait until the rating disappears then fly back and land. Once you talk 
  to the owner, you have five minutes to get the other guards at DBP Security 
  before they get away. Get back in your chopper and fly west a couple of 
  blocks then angle north. When you just a little north of their position, 
  turn east. 

  Across the street north of where they are standing is a building with a set 
  of stairs. Land on this building as close to the neighboring building (the 
  building rise on your left here) as possible and get out. Switch to your 
  Grenades and go about halfway to the southern edge. Then throw grenades to 
  kill them. If you're good, you can kill them with one shot. But it usually 
  takes three to five to get them all.

  After you get all of them, a cutscene will show two more trying to get away 
  on motorcycles. If you're wondering why I didn't just use the Sea Sparrow 
  to kill the first group, it is because that once the cutscene ends, you 
  will be placed on the ground, even if you are in a helicopter. This becomes 
  annoying especially if there are a lot a cops around.

  Worse, if you land on one of the other nearby high buildings and take out 
  the first group from there, you will be unable to get back to your chopper 
  when placed on the ground after the cutscene. This is why I chose this 
  particular building, the one with the stairs, to land on. This is so you 
  can get back up to the rooftop and get back into your Sea Sparrow and chase 
  the other two guards.

  Once back in the air, go after the other two guards who are heading south 
  along the main road. They will be heading toward the lighthouse and this is 
  where you will eventually catch up with them. Shoot at the both of them 
  with the machine gun and once you kill them you will successfully complete 
  the mission.

  When using the EP-Admiral, just run over the two guards at the cafe. Then 
  go into drive-by mode when at DBP Security to get rid of the other guards. 
  When chasing the motorcycles, pass them by and let them catch up slowly so 
  you can drive-by them off their bikes.

  In addition, you may be confronted by a Securicar allied with DBP Security. 
  If you get this Securicar destroyed, you will earn a $1,000 bonus.

Reward
0====0
  $4,000.

  In addition, you can now buy the Spaz Shotgun [S.P.A.S. 12] (Cost: $4,000) 
  at the Downtown Ammu-Nation.

  A little bit later you will also get a call from Lance who is upset over 
  how he is being treated and doesn't feel he is getting a fair slice. Tommy 
  tells him that he is screwing up and that he will not stab him in the back. 
  Lance doesn't want to hear it and Tommy.....

     "This is tough enough without you getting all emotional on me." 

  This may spell trouble.....

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| V3. "Copland" (Tommy Vercetti)                                            |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

Overview
0======0
  Mike, one of Tommy's henchmen, screwed up an attempted bombing at one of 
  the stores in the North Point Mall. The cops are all over the place looking 
  for the bomb but it will take time. Tommy decides to disguise himself as a 
  cop and Lance suggests that they lure some into a trap to get some 
  uniforms.

Weapons
0=====0
  Any gun will do.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  You must get a wanted rating to attract some cops. Get yourself (and Lance) 
  into a car and go to the lock-up in Vice Point and exit your car. Go near 
  the lock-up and shoot some people to attract the cops. Lure two of them 
  into the garage to get the uniforms, get into the Police Car parked nearby, 
  and drive back to your mansion to get a Sea Sparrow.

  Once the both of you are in the chopper, fly to the south end of the North 
  Point Mall. Between the two south entrances, there is a small clearing you 
  can park the chopper on. Exit the Sea Sparrow and go to the southeast 
  entrance. 

  The Tarbrush Cafe should be to your right when you enter the mall. Go 
  inside and into the pink circle to set the timer. The timer is set at five 
  seconds so you should run across the mall to the southwest exit. You should 
  be halfway there when the bomb goes off. You will now have a 5-Star rating 
  and a whole bunch of cops will be shooting at you. Run out the southwest 
  exit (make sure Lance follows you), get back in the Sea Sparrow, and fly 
  back to your mansion.
  
  Land at the top of the stairs near the pink circle and exit the chopper. 
  Run into the pink circle to end the mission.

Reward
0====0
  $10,000. Now that you have completed the Protection Ring Asset missions, a 
  money icon will now appear in front of your mansion that will generate a 
  maximum of $5,000 a day in revenue. In addition, the Police Uniform Outfit 
  will now spawn in the Washington Beach Police Station. Later, you will also 
  get a call from Lance who is very emotional to the point that he doesn't 
  even want Tommy to talk to him. This definitely spells trouble.....

  At this point, you can't go any further in the main story until the 
  completion of the Print Works Asset Missions. In the meantime, I will do 
  all the other Asset Missions before I get to the Print Works.

  Now that I can get a Cop Uniform I will now explore.....

 /=========================================================================\
0===========================================================================0
| III.11. Using Military Vehicles for Rampages                              |
0===========================================================================0
 \=========================================================================/

As noted earlier you can actually do most of the Rampages using either a Sea
Sparrow, Hunter, or a Rhino. This will make the Rampages more interesting and
certainly a lot easier, especially the vehicle destruction ones.

I saved this until after "Copland" (Tommy Vercetti) because this is easier
when wearing the Cop Uniform so you won't get shot at by the soldiers when
getting a Rhino or Hunter.

There are some things to note however:

>>Using the Machine Gun from the Sea Sparrow and Hunter will NOT count for 
  kills unless it is a vehicle destruction or a drive-by Rampage. Because of 
  this I don't recommend using the Sea Sparrow.

>>When using the Rhino, the gun is high up on the vehicle. What this means is 
  that you will end up shooting over the heads of your potential victims. You 
  will have to shoot nearby buildings, cars, and lightposts to cause splash 
  damage to kill your victims. The best thing to do is go down narrow streets 
  with lots of buildings because the gang clusters will spawn close to the 
  buildings allowing you to quickly kill them when you shoot at the buildings 
  to cause splash damage. You will hear me refer to narrow streets a lot 
  during this part of the guide.

>>When in Little Haiti and Little Havana the gangs used in the Rampages there 
  are either the Haitians or Cubans. If you can destroy a gang car during a 
  Rampage it will also count as a kill (the driver is a gang member so he is 
  part of the Rampage too).

>>Unless you manage to park close to a Rampage, your Rhino will tend to 
  disappear.
  
For most of the Rampages I recommend the Rhino. It is tough and durable which
will protect you when the gangs start shooting at you. To make things more
interesting, gang members tend to spawn behind you so you will have to use
the look behind feature a lot and spin the gun to get them.

Unfortunately, on the Xbox version the camera is locked with the turret so
you actually have to spin the turret so see behind you. This becomes
disorienting so I recommend keeping the gun pointed forward and destroy gang
clusters as they appear in front of you.

However, when you start using the Tank Gun you will end up with a Wanted
Rating because you will end up destroying more than just gang members. Unless
there is either no Wanted Rating or a 1-Star Wanted Rating it is best to keep
moving and kill the gang members in front of you instead of just standing
there spinning the gun, trying to get gang clusters behind you, and risking
getting busted.

For vehicle destruction Rampages you can just run into the cars to claim your
kills. For drive-by Rampages, you can use both the Tank Gun and your given
SubMachine Gun. For run-over Rampages, the large size of the Rhino will allow
you to completely run over entire gang clusters quickly.

Some Rampages are easy enough so you don't really need to use a special
vehicle but it makes for an entertaining option. A couple of others you can't
really use a special vehicle for.

Below is the entire Rampage list where I use military vehicles:

0=============0
| Ocean Beach |
0=============0

[R2] - In the open, on the path leading to the Lighthouse.
       Weapon: Molotov.
       Vehicle: Rhino.
       Number of gang members to kill: 30.
       Notes: Quickly head towards the Pole Position Club and go down the 
              narrow street so you can use the buildings to create splash 
              damage to help claim your victims. If you have the Fireproof 
              Feature you really don't need to use a military vehicle.

[R3] - On the beach, west of R2.
       Weapon: Car (preferably a Cheetah).
       Vehicle: Rhino.
       Number of gang members to kill: 30.
       Notes: Get close to the Rampage, spin the Tank Gun 180 degrees, get 
              out, get the Rampage, get back in, and use the Tank Gun Boost 
              to quickly get back to the sidewalk (Note: The Tank Gun Boost 
              is made harder to do because of how the camera is locked with 
              the turret). The wide berth of the Rhino will insure that even 
              those trying to jump away will not escape.

[R4] - On the corner building that is part of the Ocean Beach carpark complex 
       (southwest end).
       Weapon: PSG-1 [.308 Sniper].
       Vehicle: Rhino.
       Number of gang members to kill: 25.
       Notes: This one is pretty easy so you don't need to use a military 
              vehicle. However, if you want to use the Rhino, place the tank 
              below the Rampage and jump down when you get it. Then just go 
              down the street and shoot buildings to claim any gang clusters 
              that spawn nearby.

[R5] - North of the stilt building, across the street in the backyard of a 
       tightly crowded neighborhood (go on the path leading in and hang the 
       first right). 
       Weapon: Katana Sword.
       Vehicle: Rhino.
       Number of gang members to kill: 10.
       Notes: This Rampage becomes very easy because of the small number you 
              have to kill and that they can't hurt you while you are inside 
              the tank.

[R6] - Behind the fence of the pink apartment building on the northwest 
       corner across from Rafael's.
       Weapon: Chainsaw.
       Vehicle: Rhino.
       Number of gang members to kill: 20.
       Notes: On foot this is a pain in the ass. In the Rhino this becomes 
              quite easy. Use the Tank Gun to kill any gang clusters that 
              appear by the buildings.

[R7] - On the east side of the medical building just south of the Ocean View 
       Hospital.
       Weapon: M4.
       Vehicle: Rhino.
       Number of gang members to kill: 25.
       Notes: Use the Tank Gun Boost to get the Rhino up the stairs near the 
              Rampage. Then climb the tank to get to the Rampage. Get back 
              into the tank and go into the nearby neighborhood, with its 
              narrow streets, to claim your victims.

[R8] - On the top parking level of the Wasington Mall (southwest corner).
       Weapon: Shotgun.
       Vehicle: Hunter.
       Number of gang members to kill: 25.
       Notes: You can't get the Rhino up through the parking garage and it 
              will disappear if you leave it parked downstairs. Use the 
              Hunter to get the Rampage and go out over the water nearby and 
              use the Rockets to kill the gang clusters that spawn near the 
              Ocean Beach Hospital.

0==================0
| Washington Beach |
0==================0

[R9] - East of H16 by the east part of the house (near the orange wall).
       Weapon: MP5 [MP].
       Vehicle: Rhino.
       Number of gang members to kill: 25.
       Notes: Climb up the stairs and park close to the Rampage. Get the 
              Rampage and drive the Rhino into nearby Ocean Beach so you can 
              use the narrow streets to your advantage.

0============0
| Vice Point |
0============0

[R10] - Behind the Standing Vice Point Hotel near the south end.
        Weapon: Spaz Shotgun [S.P.A.S. 12].
        Vehicle: None.
        Number of gang members to kill: 30.
        Notes: This one is too easy to consider using a military vehicle.

[R11] - In the Standing Vice Point Hotel swimming area on the highest diving 
        board. 
        Weapon: PSG-1 [.308 Sniper].
        Vehicle: None.
        Number of gang members to kill: 10.
        Notes: This one is too easy to consider using a military vehicle.

[R12] - At the end of the cul-de-sac across the bridge west of the Well 
        Stacked Pizza in Vice Point. 
        Weapon: Uzi + Vehicle (preferably PCJ-600 or Freeway).
        Vehicle: Rhino.
        Number of gang members to kill: 35.
        Notes: Go to the narrow street on the east side of the long apartment 
               complex (near Links View Apartments) to claim your victims.

[R13] - On the wooden pier on the north side of the east end of the bridge 
        connecting Links View Golf Course and Vice Point.
        Weapon: Chainsaw.
        Vehicle: Rhino.
        Number of gang members to kill: 20.
        Notes: Go to the narrow street on the east side of the long apartment 
               complex (near Links View Apartments) to claim your victims.

[R14] - Behind the apartment building next to 3321 Vice Point (southeast).
        Weapon: Python [.357].
        Vehicle: Rhino.
        Number of gang members to kill: 25.
        Notes: The powerful Python makes this an easy Rampage but you can 
               still use a Rhino here. The sidewalk around North Point Mall 
               keeps the gang clusters away from the building so you will 
               have to go south into Vice Point to use the narrow streets so 
               you can kill your victims.

[R15] - Right by the east entrance of North Point Mall.
        Weapon: M4.
        Number of gang members to kill: 35.
        Notes: As with R14, you should head south into Vice Point to claim 
               your victims on the narrow streets.

[R16] - On small island by the record store on the second floor of North 
        Point Mall.
        Weapon: Rocket Launcher.
        Vehicle: None.
        Number of gang members to kill: 30.
        Notes: The Rhino tends to disappear when parked near the mall doors 
               so one really can't be used here.

[R17] - Behind apartment complex north of the North Point Mall carpark.
        Weapon: Uzi + vehicle (preferably PCJ-600 or Freeway).
        Vehicle: Rhino.
        Number of gang members to kill: 30.
        Notes: Head south into Vice Point to claim your victims on the narrow 
               streets.

0==========0
| Downtown |
0==========0

[R18] - At the V.A.J. building center courtyard (behind the sculpture).
        Weapon: Chaingun.
        Number of gang members to kill: 30.
        Vehicle: Rhino.
        Notes: Park close to the Rampage to keep the Rhino from disappearing. 
               Once the Rampage is started go down the narrow streets in 
               Downtown to get the gang clusters with your Tank Gun.

[R19] - At the top of stairs of the building next door to the VCN building.
        Weapon: Molotov.
        Vehicle: Rhino.
        Number of gang members to kill: 40.
        Notes: There are plenty of narrow streets in Downtown that will help 
               you to get your victims.

[R20] - At the top of the stairs across from the Downtown Ammu-Nation (this 
        is also J2).
        Weapon: Python [.357].
        Vehicle: Rhino.
        Number of gang members to kill: 25.
        Notes: This was already an easy Rampage but you can still use a Rhino 
               here.

[R21] - By the walkway to the floating helipad at the Hyman Memorial Arena.
        Weapon: Flame Thrower.
        Vehicle: Rhino.
        Number of gang members to kill: 30.
        Notes: Go back into Downtown to use the narrow streets.

[R22] - In the looping alley south of the Well Stacked Pizza (Downtown).
        Weapon: Uzi + Vehicle (Angel, Sanchez, or PCJ-600 preferred).
        Vehicle: Rhino.
        Number of gang members to kill: 35.
        Notes: Just go up and down the streets in Downtown to get the gang 
               clusters with your Tank Gun.

[R23] - Tucked in north corner behind the Moist Palms Hotel (south Downtown).
        Weapon: M60.
        Vehicle: Rhino.
        Number of gang members to kill: 30.
        Notes: This is already an easy Rampage but you can still use a Rhino 
               here.

0==============0
| Little Haiti |
0==============0

[R24] - Go into the alley right by the "Welcome to Hell" billboard on the 
        west side of Little Haiti. It is off to the left when you come to the 
        end of the building.
        Weapon: Spaz Shotgun [S.P.A.S. 12].
        Vehicle: Rhino.
        Number of gang members to kill: 35.
        Notes: The narrow streets in this part of Little Haiti will allow you 
               to get through this quickly.

[R25] - Behind a row of shacks just east of the Print Works.
        Weapon: Tec-9.
        Vehicle: Rhino.
        Number of gang members to kill: 30.
        Notes: Head toward the Little Haiti Well Stacked Pizza and use the 
               street there.

0===============0
| Little Havana |
0===============0

[R26] - In the basketball court in the middle of a bunch of homes in the 
        northwest section of Little Havana.
        Weapon: Shotgun.
        Vehicle: Rhino.
        Number of gang members to kill: 25.
        Notes: Most of Little Havana is made up of narrow streets so this 
               Rampage becomes pretty easy with the tank.

[R27] - Behind the El Banco Corrupto Grande in Little Havana.
        Weapon: Katana Sword.
        Vehicle: Rhino.
        Number of gang members to kill: 10.
        Notes: I hate the Katana rampages but the Rhino makes this a breeze.

[R29] - On the northwest corner at the top of the building with the 
        red-and-white awning south of Cafe Robina in Little Havana (near 
        H77).
        Weapon: Ruger [Kruger].
        Vehicle: Rhino.
        Number of gang members to kill: 20.
        Notes: Park near the Rampage and jump down to get back in the tank 
               when you get the Rampage Icon. Go towards Robina's Cafe to 
               start claiming your victims.

0==========0
| Viceport |
0==========0

[R30] - In the bushes south of the Hooker Inn (east of the Airport).
        Weapon: Grenades.
        Vehicle: Rhino.
        Number of gang members to kill: 35.
        Notes: Head into the nearby buildings by the Pay N' Spray and use the 
               narrow streets there.

[R31] - On the south end of the ship docked on the east side of Viceport.
        Weapon: Rocket Launcher.
        Vehicle: Rhino.
        Number of vehicles to destroy: 15.
        Notes: Park close to thr ramp, get the Rampage. get back into the 
               tank, and destroy every vehicle you see regardless of whether 
               you use the Tank Gun or not.

0===============================0
| Escobar International Airport |
0===============================0

[R32] - In Airport, near the back, under bridge to Gates 9-14.
        Weapon: Spaz Shotgun [S.P.A.S. 12].
        Vehicle: None.
        Number of gang members to kill: 25.
        Notes: Being that you have a Spaz Shotgun and you are indoors this 
               Rampage is too easy to use a military vehicle.

[R33] - On top of the Airport terminal roof (near the front).
        Weapon: Rocket Launcher.
        Vehicle: Hunter or Rhino.
        Number of vehicles to destroy: 12.
        Notes: Fly up there with the Hunter to get the Rampage Icon. Then go 
               around and blast all of the cars you see with Rockets or the 
               Machine Gun. If you don't feel confident in using the Hunter 
               then just quickly fly back to the Air Base, get the Rhino, and 
               drive down the streets to destroy the vehicles you encounter.

[R34] - By the bushes east of Fort Baxter Air Base.
        Weapon: MiniGun.
        Vehicle: Rhino.
        Number of vehicles to destroy: 15.
        Notes: Park close to the Rampage Icon, get the Icon, get back into 
               the tank, and then go down the street to destroy all the 
               vehicles you encounter.

0===========0
| East Side |
0===========0

[R1] - On rotting wooden platform in the water due south of Pier 2 (where H1 
       is also located).
       Weapon: Rocket Launcher.
       Vehicle: Hunter.
       Number of vehicles to destroy: 10.
       Notes: It is best to head west toward Viceport after getting the 
              Rampage started. If you try to destroy cars in Ocean Beach you 
              run the risk of blowing yourself up on the trees and 
              lightposts. Go through Viceport and toward the parking lot at 
              Escobar International Airport. Destroy all cars you encounter 
              on the way to the parking lot. Once you get there, destroy all 
              of the cars there and any nearby cars on the road, if 
              neccessary, to complete the Rampage.

0===============0
| Little Havana |
0===============0

[R28] - On the roof of the building next door (to the north) of the Cherry 
        Popper Ice Cream Co. (helicopter accessible only)
        Weapon: Sniper Rifle.
        Vehicle: Hunter.
        Number of gang members to kill: 20.
        Notes: Head toward Viceport where it has a bit more open space so you 
               don't risk blowing yourself up trying to get the gang 
               clusters.

0=================0
| Starfish Island |
0=================0

[R35] - At the house on the west side of Starfish Island. (Starfish Island)
        Weapon: Vehicle (use the Admiral next to the icon).
        Vehicle: Rhino.
        Number of gang members to kill: 35.
        Notes: Park the Rhino close to the fence of the house where the 
               Rampage is located. Climb the front of the Rhino so you can 
               get in the yard. Once you get the Rampage, use the ramp to get 
               back into the street. Reenter the Rhino and go down the 
               streets to run over the gang clusters you encounter.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$2. Sunshine Autos Asset (Price: $50,000)                               |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

BJ Smith, the soon to be unretired football player, decides to sell his used 
car dealership to Tommy so he can focus on his comeback. There are no
missions per se but there are still things to do to get the most out of your
Asset Property. 

Out in the back, there are ramps that lead to four garages (two cars each - 
for storage (maximum: eight cars)), a Pay N' Spray, another garage door (for
car collection - for the second half of this asset), and a large city map. 

By opening up this asset now I am beginning the process of officially 
fulfilling the car lists stated in the second half of this asset. Now I can 
start getting all of the cars that I have been storing at the Hyman Condo and 
placing them in the car collection garage (to complete a list) or in the 
storage garages. 

You don't need to complete this asset before moving onto another. Just keep a 
lookout for the cars you need while doing other stuff.

The car collection lists comprise half of what you need to do to complete
this Asset Mission. The other half is the.....

 /AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA\
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
| SAA1. Vice Street Races                                                   |
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
 \AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA/

Go down the ramp and turn right to face the city map. Step into the pink 
circle to activate the racemap. Use the D-Pad (PS2, Xbox) or keyboard (PC),
going right and left, to choose a course and press Run to activate. You will
then be prompted to get a fast car and go to the course. 

There are six races total and they each require an entrance fee. But the 
payout is much larger (up to $40,000) so doing the races can be quite
profitable if you win. You can enter the races as many times as you want to
help increase your bank account. Here are the listings for the six races
complete with entrance fee and payout winnings.....

(1) - Terminal Velocity
      *****************
      Fee: $100
      Payout: $400

(2) - Ocean Drive
      ***********
      Fee: $500
      Payout: $2,000

(3) - Border Run
      **********
      Fee: $1,000
      Payout: $4,000

(4) - Capital Cruise
      **************
      Fee: $2,000
      Payout: $8,000

(5) - Tour!
      *****
      Fee: $5,000
      Payout: $20,000

(6) - V.C. Endurance
      **************
      Fee: $10,000
      Payout: $40,000

You can do the races one of three ways.....

>>Simply get a fast car and go to the start line and test your racing skills.

>>Get a Rocket Launcher and make your way near the starting area. While 
  facing the front of the group, destroy the cars with rockets and then go 
  through the course unopposed (The Brady Guide (page 138)).

  You may want to wait until getting the Fast Load feature (by getting 45 
  points at "Rifle Range" - opened after doing "The Shootist" (Malibu Club 
  Asset)) before trying to use the Rocket Launcher method so it will be 
  easier to destroy the cars at the starting line.

>>If you don't want to use a Rocket Launcher and you don't want to sit and 
  wait for the race to start, you can do what Jason Corns suggested.....

     "when you are starting a race, get a running start, and aim for the 
      space between the two lead cars. your speed will carry you through the 
      start point, and as soon as you touch one of the other cars, the race 
      will start. You will be going top speed when the race starts, whereas 
      the other cars will not only have to accelerate, but they will be busy 
      recovering from the crash. After that, it's just steady-as-she-goes, 
      and you can win the races pretty easily."

 /AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA\
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
| SAA2. Car Collection                                                      |
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
 \AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA/

Just like in GTA3, you can steal selected cars to fulfill certain vehicle 
lists. The lists for Sunshine Autos are broken into four parts and one part 
must be completed before you can move onto the next. You can use the garages 
to store cars for one list while working on another. As each list is 
completed, you will receive a new car which spawns in the showroom and an
increase in the maximum revenue Sunshine Autos generates. 

Each car in each of the lists are broken down as follows.....

Name: Car Name
Description: Short description of what the car looks like.
Found At: Where at least one can be found. "Random" means that they have to 
          generate on their own before you can acquire them.

Here are the four lists.....

0==========0
| List One |
0==========0

Name: Esperanto
Description: Looks like an old Cadillac. Big and long.
Found At: The Esperanto can usually be found near the Ocean View hospital 
          (source: Official U.S. Playstation Magazine (Issue #65 (February 
           2003) - Pages 118, 119).

0---------------------------------------------------------------------------0

Name: Rancher
Description: Very large SUV. Can't miss it.
Found At: Random.

0---------------------------------------------------------------------------0

Name: Idaho
Description: Big like the Esperanto but has a white roof that slopes in the 
             back.
Found At: Random.

0---------------------------------------------------------------------------0

Name: Stallion
Description: Midsize muscle car. Has a little vent on the hood.
Found At: Can usually be found near the carpark in Ocean Beach (because of 
          the one that has to spawn for "Cone Crazy").

0---------------------------------------------------------------------------0

Name: Landstalker
Description: Another SUV but smaller than the Rancher.
Found At: Can usually be found at the large house at the northwest section of 
          Starfish Island.

0---------------------------------------------------------------------------0

Name: Blista Compact
Description: Small compact car with a rounded end.
Found At: Random.

0---------------------------------------------------------------------------0

Upon completion, your max revenue goes to $1,500 and you will earn the
Deluxo.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

0==========0
| List Two |
0==========0

Name: Virgo
Description: Looks very similar to the Esperanto but has a thin white stripe 
             that runs along the sides of the car and goes around the tops of 
             the wheels.
Found At: Random.

0---------------------------------------------------------------------------0

Name: Sentinel
Description: A four-door midsize vehicle. Also looks sporty.
Found At: Random (but spawns quite frequently).

0---------------------------------------------------------------------------0

Name: Washington
Description: Resembles the Sentinel (but slightly larger) and has a small 
             high grille in the front.
Found At: Random.

0---------------------------------------------------------------------------0

Name: Stretch
Description: A long stretch limosine.
Found At: The Mansion on Starfish Island. Note: On the Xbox version you may 
          find an Admiral in place of the Stretch. You will have to move the 
          Admiral far away before a Stretch can appear.

0---------------------------------------------------------------------------0

Name: Sabre
Description: Resembles the Stallion but has a slightly larger trunk and four 
             headlights.
Found At: Random.

0---------------------------------------------------------------------------0

Name: Admiral
Description: Boxy midsize four-door car. Looks like a Volvo.
Found At: The Admiral can be found right next to R35 (on Starfish Island). 
          Note: On the Xbox version an Admiral can also be found at the 
          Mansion where the Stretch usually is. You will have to move the 
          Admiral far away or take it to Sunshine Autos to complete the car 
          list to make the Stretch appear.

0---------------------------------------------------------------------------0

Upon completion, your max revenue goes to $4,000 and you will earn the Sabre 
Turbo.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

0============0
| List Three |
0============0

Name: Comet
Description: A small open top sports car.
Found At: Can be found in the garage near where H55 is located (on Starfish 
          Island).

0---------------------------------------------------------------------------0

Name: Banshee
Description: Looks like a 1984 Corvette.
Found At: Can be found at the Rockstar House (where H53 and the Flamethrower 
          are located) (on Starfish Island).

0---------------------------------------------------------------------------0

Name: Stinger
Description: A larger open-top (convertible) sports car.
Found At: Can usually be found at the house just east of the Rockstar House 
          (on Starfish Island).

0---------------------------------------------------------------------------0

Name: Phoenix
Description: Looks like a Trans-Am with a large vent on the hood.
Found At: Can usually be found at the garage near J17 (on Starfish Island).

0---------------------------------------------------------------------------0

Name: Cheetah
Description: Looks like a Ferrari Testarossa.
Found At: Can usually be found at the house east of where the Comet is
          located (on Starfish Island).

0---------------------------------------------------------------------------0

Name: Infernus
Description: Looks like a Lamboghini.
Found At: The Mansion on Starfish Island.

0---------------------------------------------------------------------------0

Upon completion, your max revenue will increase to $6,500 and you will earn 
the Sandking.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

0===========0
| List Four |
0===========0

Name: Caddy
Description: A basic golf cart.
Found At: In or around Leaf Links Golf Course.

0---------------------------------------------------------------------------0

Name: Voodoo
Description: Large 50's style car with wings in the back. Is also the Haitian 
             gang car.
Found At: In or around Little Haiti.

0---------------------------------------------------------------------------0

Name: Pizza Boy
Description: Specialized Faggio with pizza logos and mirrors on the 
             handlebars.
Found At: At any Well Stacked Pizza place (Vice Point, Little Haiti, and 
          Downtown).

0---------------------------------------------------------------------------0

Name: Cuban Hermes
Description: A souped up muscle car with a very large hood and a flame themed 
             paint job. Is also the Cuban gang car.
Found At: In or around Little Havana.

0---------------------------------------------------------------------------0

Name: Baggage Handler
Description: A small white vehicle designed to pull luggae carts at the 
             airport.
Found At: Escobar International Airport.

0---------------------------------------------------------------------------0

Name: Mr. Whoopee
Description: A large ice cream van.
Found At: Cherry Popper's (after completion of "Distribution" (Cherry Popper 
          Asset)).

0---------------------------------------------------------------------------0

We have gotten all but one vehicle for the lists. The last one is the Mr. 
Whoopee vehicle and there is only one way to get it. And that is to do
the.....

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$3. The Cherry Popper Ice Cream Factory Asset (Price: $20,000)          |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Tommy decides to buy this business to diversify his portfolio a bit. He finds 
this business run by a woman with some, shall we say, issues......

X===========================================================================X
| "A dirty, stinking, sniveling, snotting, vile, puking, crying, little     |
|  baby! A baby - an awful, horrible, disgusting little boo hoo. Mommy      |
|  doesn't love you. You little shit!"                                      |
|===========================================================================|
| "And if I see a kid, I put him to good use. Don't I, kiddies? Yes - yes,  |
|  I do. Mummy doesn't love you. She HATES you!"                            |
X===========================================================================X

He also finds out that this company is a front and instead sells "non-diary 
products", i.e. drugs, through the Mr. Whoopee trucks. You need to open this 
asset to gain access to the Mr. Whoopee truck for the fourth car list at 
Sunshine Autos.

 /PACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACP\
0CPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPA0
| CPA1. "Distribution" (Cherry Popper Asset)                                |
0CPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPA0
 \PACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACP/

You need to take a Mr. Whoopee truck and find a place to do some business.
You need to get at least 50 customers (in one run) to successfully complete
the Asset Mission. Of course, doing business isn't always easy. If you choose
the wrong place, you may be accosted by gang members. In addition, the more
customers you get at one time, the greater the chance that you may attract
attention of the cops.

The safest place to do business is Viceport. There are no cop cars (you still 
have to look out for foot patrols), plenty of customers, and a nearby Pay N' 
Spray. Press Horn to start the music and you will attract customers. Use the 
Drive-By Mode and Look Behind buttons to keep a constant lookout for cops. If 
one chases you, get away as quickly as possible and find some new customers. 

You will rarely get a 2-Star rating and by the time you find new customers, 
the 1-Star Wanted Rating you occasionaly get will usually disappear. This 
Asset Mission is very easy and you should be done with this in no time at
all. 

Once you have at least 50 customers, turn off the music and head back to 
Sunshine Autos. Before you put the Mr. Whoopee in the shop, get out to 
complete the mission and the get back in and place the truck in the shop to
complete the last vehicle list for Sunshine Autos. Upon completion of the
list, your max revenue for Sunshine Autos will increase to its maximum of
$9,000 and you will earn the Hotring Racer.

When you are done here, a money icon will spawn in front of Cherry Poppers
and will generate max revenue of $3,000 a day.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$4. Malibu Club Asset (Price: $120,000)                                 |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Once Tommy buys the Malibu Club, he realizes that it needs a little work to 
make it profitable. The banks won't give him a legitimate loan so he decides 
to make an "unauthorized" withdrawal - meaning: rob one of the banks. But he
needs a team to make it work.....

The Malibu Club Asset has four missions total and they are some of the
hardest in the game. The first three concern getting a team together and the
last one is the actual holdup. And you also open up "Rifle Range" along the
way (to get the Fast Load feature).

 /CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| MCA1. "No Escape?" (Malibu Club Asset)                                    |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
 \CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/

Overview
0======0
  Tommy needs a safecracker to open the safe to the bank. Unfortunately, the 
  best guy available, Cam Jones, is currently under arrest, and awaiting 
  transfer, at the Washington Beach Police Station. Tommy decides to grant 
  this guy early release.....

Weapons
0=====0
  Python [.357].

Prep Work
0=======0
  Get a fast car and park it near the Malibu Club.

Notes
0===0
  Bragon pointed me in another direction, so to speak.

  One time I managed to do this mission without the Cop Uniform. It was a bit 
  of an accident. I walked into the Police Station with a weapon and it went 
  to a 4-Star Wanted Rating before I got the uniform. I managed to get the 
  card and freed Cam but the cops did a lot of damage to me in the process. I 
  managed to successfully complete the mission but this method is not 
  recommended.

The Plan
0======0
  If you still had the Police Uniform Outfit that you got from "Copland" 
  (Tommy Vercetti), you will notice that when you start the mission you will 
  auto-change back into the Street Outfit. 

  Get into your fast car and drive down to the Police Station. Park it about 
  three car lengths from the stairs and pointed north. Exit the car and enter 
  the Police Station. 

  Go left into the locker room to get another cop uniform. Then head up the 
  stairs and straight across to enter the room that has the keycard you need 
  to release Cam (where H15 is, or was, located). Go back downstairs and then 
  to the lower level where Cam is being held. Ready your Python [.357] and 
  then release him. 

  You will then get a 4-Star wanted rating and every cop will be shooting at 
  you. Nail the guy at the desk then head back up to the lobby making sure 
  that Cam is close behind. Shoot any cops that get in your way and make your 
  way to the front door. 

  Once the both of you are outside, make a run for the fast car you parked 
  earlier, get in and go NORTH, and leave Cam behind.

  Wait a minute, leave Cam behind you say? Yes, leave Cam behind. Even though 
  the two of you are involved in this crime, the cops are after you and ONLY 
  you. Cam could be shooting cops left and right and they won't even give him 
  a second glance while the cops would like to work you over with a 
  Nightstick. So even though Cam is in the middle of a bunch of cops, he is 
  quite safe. If you wait for him to get in the car, the approaching cop cars 
  may ram it into Cam, killing him and ending your mission. I had this happen 
  to me several times which frustrated me to the point I decided to try 
  leaving him behind instead. This turned out to be the best method. 

  As I mentioned, go NORTH not south. The cops expect you to try to go to the 
  Pay N' Spray in Ocean Beach so you can expect a lot of resistence. But, as 
  Bragon pointed out, going north is a slightly different story. There is far 
  less resistence plus you can hit at least two Police Bribes on the way to 
  the Pay N' Spray in Vice Point to decrease the intensity of the police 
  pursuit. Once you have succeeded in getting rid of your wanted rating, go 
  back and get Cam.

  As you get back near the police station, any cops that are nearby will 
  shoot at you even though you no longer have a wanted rating. But they won't 
  try to bust you. They may, however, bust a tire so be careful. Once you get 
  Cam, it is just a smooth ride back to his place to end the mission. One 
  part of the team is now complete.....

     Tommy: "I'm gonna be doing a job and you're my safe cracker."
     Cam: "Beats losing my ass in a cell!"

Reward
0====0
  $1,000.

 /CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| MCA2. "The Shootist" (Malibu Club Asset)                                  |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
 \CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/

Overview
0======0
  Now Tommy needs a guy who can handle a gun. Cam recommends a guy by the 
  name of Phil Cassidy who hangs out at the Ammu-Nation in Downtown.

Weapons
0=====0
  Colt .45 [Pistol] (provided).

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Once Tommy makes his way to the Rifle Range and encounters Phil, he disses 
  him a little bit and Phil responds by handing him one of his guns and 
  challenges Tommy to a shooting contest. The contest is broken into three 
  rounds. You must get at least 60 points total to succeed. This mission is 
  the easiest in the Malibu Club Asset.

  The first round has three moving targets that move left and right. There is 
  one in front of you, one a little bit farther, and one a little bit farther 
  than that. Each target has five pieces that must be shot away before it is 
  counted as destroyed. The front target is worth one point, the middle is 
  two points, and the furthest is worth three points. Focus on the furthest 
  one exclusively. Don't bother with the two front targets. This will not 
  only help you get a lot of points in this contest, it will help you in the 
  "Rifle Range" side mission (done later). 

  You have two minutes to get as many points as possible. Running out of ammo 
  will also end the round. If you are good with your marksmanship, you can 
  get at least half of the 60 points required to succeed.

  The second round takes place in another part of the range that represents 
  a urban environment. There are six windows that targets will appear in and 
  they are worth one point each. The targets move slowly so they are not 
  difficult to hit. Focus on the four left windows and shoot the targets that 
  appear in them. This will make this stage a little easier. If you are good, 
  you may surpass 60 points before this round ends. 

  The third round also takes place in this area but you have to go near where 
  the second set of targets were. Here the targets move much faster and are 
  harder to hit. Once this round is over, you are done with the mission. If 
  you got 60+ points total, you accomplish your objective and Phil joins your 
  team......

     "Son, after shooting like that, if you asked me to be your wife, I'd say 
      yes."

Reward
0====0
  $2,000. Then go on over to the Hyman Condo and save your game before you do 
  the.....

 /=========================================================================\
0===========================================================================0
| III.12. "Rifle Range"                                                     |
0===========================================================================0
 \=========================================================================/

Go back to the Downtown Ammu-Nation and back to the gun range to start this 
side mission. "Rifle Range" only encompasses the section where you did the 
first round during "The Shootist" (Malibu Club Asset) so you don't have to 
worry about going to any other part of the range. 

You have two minutes to get as many points as possible. Running out of ammo 
will also end the round. Like before, focus only on the back target to be
most successful. You succeed if you get at least 30+ points to get a little
money. But the real reward comes when you get at least 45 points. Then you
unlock the Fast Load feature.

The Fast Load feature eliminates the need to reload your weapon. If you have 
an Uzi with 2,000 rounds, instead of reloading every 30 rounds (in which case
you are vulnerable, especially during a firefight), Fast Load will give that
Uzi what amounts to a single 2,000 round clip so you never have to pause
while firing. 

Even better is what it will do to single shot weapons like the Sniper Rifle 
and the Rocket Launcher. These weapons have to reload (slowly I might note)
after every single shot. Fast Load eliminates the reloading and gives these
weapons rapid fire capability. This is especially useful on the Rocket
Launcher.

This is slightly easier on the Xbox version because you can see the slots in
the walls where the targets come from so you can better aim at the target
when it comes from the wall.

And yes, you will need to get Fast Load to get the 100% Completion score.....

At this point you may get another call from your Assassination contact which 
opens up the last of the Assassination Missions.....

 />>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
| AM5. "Loose Ends" (Assassination Mission)                                 |
0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0
 \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/

Overview
0======0
  An important exchange is taking place on the roof of the Cherry Popper Ice 
  Cream Factory. You have to kill everyone involved and take the briefcase to 
  the airport.

Weapons
0=====0
  Machine Gun (Sea Sparrow).

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Going from the back gate all the way to the roof is fraught with danger. 
  There are agents everywhere and you have to be careful and be a good shot 
  to make your way to the exchange.

  But you can simplify your task immensely by just heading back to your 
  mansion and get a Sea Sparrow. Fly back to Cherry Poppers and approach from 
  the NE. From this angle, all you have to deal with is just the people doing 
  the actual exchange. 

  Use the Sea Sparrow's machine gun to wipe them out (blow up the helicopter 
  there if necessary), land on the rooftop, get the case, and quickly take 
  off again. Fly due east until you are over the water, then turn south until 
  the next bridge, and then west toward the airport. This way, none of the 
  other agents can get a shot at you as you escape. Make your way to the 
  landing pad at the Airport to end the mission.

Reward
0====0
  $16,000 and completion of all the Assassination Missions. In the end, you 
  never did find out much about this mysterious guy or Leo or how they tied 
  into everything. Oh well, but it was fun while it lasted.....

Now back to the story. Now where were we?.....Oh yeah! The Malibu Club 
Asset.....

 /CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| MCA3. "The Driver" (Malibu Club Asset)                                    |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
 \CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/

Overview
0======0
  Now Tommy needs a driver. Phil recommends a guy named Hilary who is 
  probably the best driver around, even if he has "abandonment issues".

Weapons
0=====0
  None.

Prep Work
0=======0
  Get a Cheetah and drive to the Washington Beach Police Station. When 
  heading south from the Malibu Club, take the right road when it splits off 
  at the signal light at the main intersection. Park the Cheetah on the right 
  side of the road (on the sidewalk - pointing south) just a few feet from 
  the intersection. Run on foot to the Malibu Club to start the mission. If 
  you jack a car to go to the Malibu Club, your Cheetah will disappear.

  Earn the Hotring Racer (from car collection at Sunshine Autos) and use it 
  instead of the Cheetah (optional).

Notes
0===0
  I tried to do something different but things didn't turn out as well as 
  expected. Since Hilary's car is impervious to rockets and guns, I decided 
  to try using the Rhino. But if I tried to leave it by the Washington Beach 
  Police Station, it would disappear. I found that the garage at the Mansion 
  was tall enough for the tank. I backed it in, saving it in the process, and 
  drove to the Malibu Club to start the mission. I zipped as fast as I could 
  to my Mansion garage, got the Rhino, drove back to the course (turning 
  right near Bunch of Tools), and went the opposite way to see if I could ram 
  Hilary head-on.

  I finally got my chance near Rosenberg's office and I managed to actually 
  destroy his car and in the process got into first place. Then I went back 
  to the second marker and went down the course to complete it. But when I 
  finished the race, the screen said "Mission Failed" and "Hilary is dead!". 
  I "won" the race thus successfully completing my objective but with Hilary 
  dead I also failed the mission. The game then proceeded to try to load the 
  cutscene that plays when you succeed and the screen went black. But with 
  Hilary dead, the program went "urk!" and the game froze with the black 
  screen. Not quite what I was hoping for.

  Another reader, peter parker, came up with an interesting idea for the PC 
  version.....

     "Forget switching cars (I haven't been able to complete this mission 
      switching cars). Get a 2 star wanted level with police chasing you. 
      Make sure the police are just outside the malibu club before you enter 
      it. Enter the club. Turn around and wait for the police to start 
      shooting outside the club. When the first shot is heard the two doorman 
      will walk further into the club. Now start "The Driver" mission. 
      Because of all the police on the streets you will soon outrace hilary 
      and the only thing you have to do is avoid accidents. Hilary and the 
      police are now not as aggressive. Piece of cake."

  Tried it in both the PS2 and Xbox versions but didn't notice any major 
  differences. But this may be of some help anyway to those frustrated with 
  this mission.

  Another one of my readers, Richard Qin, suggested using the Hotring Racer 
  instead of the Cheetah when using the car switch method. I found that this 
  car is much better than using the Cheetah. It is as fast as the Cheetah (if 
  not slightly faster), handles much better (especially around corners), 
  more durable, and more solid which gives you a better chance to avoid being 
  spun out when trying to pass Hilary (should he try to bump you out of the 
  way).

The Plan
0======0
  In order to get Hilary to join your team, you must outrace him. 
  Unfortunately, when you start the race, you are stuck in a Sentinel and he 
  is in a fast Turbo Sabre. This mission can be frustrating because you can't 
  block the road with a bus and you can't shoot out his tires (his car is 
  indestructible). And you can't park a fast car nearby either (it will 
  disappear).

  But that doesn't mean that you can't park a car SOMEWHERE that you can use 
  to beat Hilary. After some experimentation, I found that the no-parking 
  zone (where cars disappear if you try to leave them to use in the race) 
  goes only as far as the main intersection. The best place to park the 
  Cheetah or Hotring Racer is on the right sidewalk just as you turn right 
  after the main intersection.

  When you start the race, head to your parked Cheetah or Hotring Racer as 
  fast as possible. Stop as close as you can and switch vehicles. The faster 
  you stop and switch vehicles, the faster you can catch up to Hilary. 
  However, while you are in the process of switching vehicles, you get a 
  2-Star Wanted Rating for being part of an illegal street race (of course, 
  the cops are only after you. They couldn't care less about Hilary).

  Speed down the course to catch up with Hilary. If things go smooth, you 
  may be able to catch him near the Pole Position Club. The hard part is 
  passing him without letting him screw you up. Once you pass him, don't look 
  back.

  Of course, let's not forget about the cops. They are the X-factor here. 
  They can appear without warning and can make a mess of things, especially 
  near the end. If you're a good enough driver, you can get around the cops 
  with little problem. Once you win, you get Hilary on your side and the team 
  is complete.....

     "Ok. I'll drive for you, but please, treat me bad."

Reward
0====0
  $3,000.

 /CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| MCA4. "The Job" (Malibu Club Asset)                                       |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
 \CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/

Overview
0======0
  The team is all here and now is the time to do the deed.....

     "Look, it's easy. Haven't you ever seen a movie? We walk into the bank, 
      we wave the gun around, and leave very rich men."

Weapons
0=====0
  Python [.357], Spaz Shotgun [S.P.A.S. 12], PSG-1 [.308 Sniper] (optional).

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Get into the taxi parked outside and make your way to the bank. Once there, 
  the team gets out and Hilary will drive around until you are ready to make 
  your getaway. Make your way near the bank entrance to change clothes.

  Once the robbery starts, switch to your Python [.357], make your way 
  upstairs and, then towards the manager's office to draw out the security 
  guards so you can shoot them now instead of dealing with them later. Kill 
  the other guards near the elevator and the last guard by the safe. Cam 
  informs you that you need the bank manager to help in unlocking the safe. 
  Go back down to the manager's office to get him (grab the body armor in the 
  security room to the left) and lead him to the safe. Go back down to check 
  on Phil.

  Just as you reach the ground floor, the alarm is tripped and you will end 
  up with a 4-Star wanted level. Switch to your Spaz Shotgun [S.P.A.S. 12] 
  before entering the pink circle to start the next phase. When the SWAT 
  comes rappelling down, shoot them quickly (the Spaz Shotgun [S.P.A.S. 12] 
  is very effective against the SWAT team). Once they're gone, exit the bank.

  When you do, you will see that Hilary is nowhere in sight. But just as you 
  begin to wonder whether Hilary abandoned you, he quickly shows up and 
  provides cover fire for you. Unfortunately, the cops drop him and you now 
  have to do the driving. Shoot the nearby SWAT team before getting into the 
  taxi and make your way to the Pay N' Spray in Little Haiti to get rid of 
  your wanted rating. Once you do, make your way to the hideout, Cam's place, 
  to end the mission. Be careful making your way to the hideout though. Any 
  SWAT members left behind may shoot at you even though you no longer have a 
  wanted rating. 

  Go through Little Haiti and behind the bank to avoid this problem. Phil 
  cannot be killed (you need him for his missions - not to mention the fact 
  that it would leave a nasty continuity hole for GTA3.....) but Cam is 
  expendable. The ending to the mission changes slightly if Cam dies.

  If you want to hear the alternate ending (when Cam dies) but he survives 
  the robbery, here's what you can do. After getting rid of your wanted 
  rating, head back down to Cam's place. Shortly before you get there, hang a 
  right down one of the side roads to put you behind the apartment complexes. 
  Get out of the taxi and your remaining crew will follow. You can't 
  auto-target either Cam or Phil with a pistol (so you couldn't accidentially 
  shoot them during the robbery). So you need to use a manual targeting 
  weapon like a Ruger [Kruger] or an M4. Better still, use the PSG-1 [.308 
  Sniper]. Target Cam (the bald one) and shoot him. Get back in the taxi and 
  make your way back to Cam's place to complete the mission.

  In addition, you can now enter the bank anytime you want and hang out in 
  the lobby. There's even some money ($1,000) in the bank manager's office. 
  The catch: the moment you get on the stairway leading up, you will be hit 
  with a 4-Star wanted rating (ouch)! 

Reward
0====0
  $50,000. Now that you have completed the Malibu Club Asset missions, a 
  money icon will now appear in front of the Malibu Club that will generate a 
  maximum of $10,000 a day in revenue. You also will get a call from Phil and 
  this will open up his set of missions. Also, the Bank Job Outfit will spawn 
  at the main office in the Malibu Club.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$5. Phil Cassidy's Asset (Price: None)                                  |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Phil Cassidy is a redneck moonshiner and gunrunner. He is more interested in 
getting wasted on boomshine than anything else. He is represented by the "P" 
in Little Haiti and only has two simple missions.

 /CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC\
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
| PCA1. "Gun Runner" (Phil Cassidy's Asset)                                 |
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
 \CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC/

Overview
0======0
  After nearly getting killed by an explosion caused by Phil's boomshine, 
  ("Never get a naked flame too close to one of Phil Cassidy's Boomshine 
  stills!), Tommy decides to help Phil out and take care of some gunrunners 
  that are causing him some headaches.

Weapons
0=====0
  Rockets (Hunter), MP5 [MP] (optional).

Prep Work
0=======0
  Go to the Washington Beach Police Station and get a Cop Uniform. Then get a 
  Hunter and park it in the median of the main road east of Phil's Place. If 
  you park it any closer, it will disappear when you start the mission. Run 
  down the road leading to Phil's Place to start the mission (optional). 
  Acquire the Everything-Proof Admiral at the end of "Guardian Angels" 
  (Colonel Cortez) and have it stored in a garage (optional).

Notes
0===0
  A very funny thing happened whie using the EP-Admiral during one attempt. 
  When dealing with the goons on Faggios, one of them entered the passenger 
  side of the Admiral while I was trying to speed away. Tommy snarled "You 
  think that's a good idea?" Apparently not for when the goon closed the car 
  door, he went from being a goon to being an unwilling passenger and started 
  screaming! Hilarious! Not so tough now is he? I sped around for a while 
  listening to his screams and seeing what would happen. I eventually 
  stopped, let him get out, and shot him when he did. 

The Plan
0======0
  The gunrunner has four trucks in two groups. Both groups are heading north. 
  One group is moving through Little Havana along the main road. Run as fast 
  as you can to your parked Hunter. Get in and fly slightly south until you 
  see the first group. Shoot the rockets and destroy both trucks. Leave the 
  weapons where they are at and fly north. Try not to leave any survivors. 
  Any goons you leave behind will carjack a nearby vehicle and pursue you.

  The second group is also heading north along the central road in Downtown 
  by the Police Station. You will notice that when you attacked the first 
  group, these guys disappeared from the radar but are still active. Rocket 
  them, land your helicopter, and get the weapons (M60, Ingram Mac 10 [Mac]) 
  these guys dropped. The game will prompt that the gunrunners have sent 
  reinforcements to deal with you. Get back into your Hunter and fly south 
  back to the first set of weapons. 

  These reinforcements will be riding Faggios and will chase you around. They 
  will come in groups of four as long as you have not picked up all the 
  weapons. Destroy one group and more will show up. There is a bonus, 
  however, if you kill any of these guys - $100.

  But, if you fly back to the first set of weapons and land quickly enough, 
  you can get both weapons (Spaz Shotgun [S.P.A.S. 12], Python [.357]) before 
  any of these guys show up. And in doing so you will also complete the 
  mission.

  When using the EP-Admiral, drive-by the trucks and goons. You can have a 
  lot of fun smacking the goons off their mopeds and gaining some bonus money 
  in the process. Just be on the lookout for cops and be careful when exiting 
  the car to get the weapons.

Reward
0====0
  $2,000.

 /CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC\
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
| PCA2. "Boomshine Saigon" (Phil Cassidy's Asset)                           |
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
 \CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC/

Overview
0======0
  Tommy decides to visit Phil who happens to be thoroughly wasted on his own 
  boomshine. His breath fumes are so potent, even Tommy is getting drunk off 
  of it. Phil wants to show Tommy a demonstration on some explosives but it 
  is not working because the batteries in his detonator are dead. Phil 
  replaces the batteries and manages to get it to work but ends up blowing 
  off his right arm in the process. You now have to get Phil to the hospital 
  before he bleeds to death.

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  The blurring and swerving effect you see is the result of the boomshine 
  fumes that Tommy inhaled (the blurring is much less in the DP Version 
  (PS2), Xbox Version, and PC Version). You must take it easy and not 
  oversteer but at the same time you must go as fast as possible so you can 
  quickly get Phil some medical attention. Make your way to the main road and 
  go south. 

  But once you get to the hospital, Phil protests and you now must make your 
  way to an old buddy of his that lives in Little Havana ("There's an ex-army 
  surgeon who owes me a few favors and a lawnmower."). As you get closer to 
  your destination, your vision will begin to clear up so you can drive 
  easier. Once you drop Phil off, the mission is completed.

Reward
0====0
  $4,000. Now that you have finished Phil Cassidy's Asset missions, you can 
  now buy the following weapons at Phil's Place:

     --Remote Grenade [Cost: $1,000].
     --MiniGun [Cost: $10,000].
     --Rocket Launcher [Cost: $8,000].
     --M60 [Cost: $8,000].

  The Weapon Icons regenerate quickly so you don't have to wait long to get a 
  lot of ammo for the weapons he sells.

Now that I have the Fast Load feature (from doing "Rifle Range") and a place 
to quickly get lots of ammo for my heavy weapons, I can now finally do the 
last of the Colonel's missions.....

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| C5. "All Hands On Deck!" (Colonel Cortez)                                 |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

Overview
0======0
  The Colonel's skirmishes with the French, with your help of course, have 
  put a lot of heat on him and he feels the need to finally leave Vice City. 
  Even though you have done some of his dirty work for him, he has fulfilled 
  his promises and paid you well for your services. As a last gesture of 
  goodwill you volunteer to help him get away. And Cortez.....

     "You, my friend, are worth ten guns..." 

Weapons
0=====0
  M60 (1,000+ rounds).

Prep Work
0=======0
  Go to Phil's Place and get the necessary ammo for the M60.

Notes
0===0
  The roadblocking method, using a Coach to block the entrance to Pier 1, 
  will NOT work on the Xbox and PC versions. In addition, Glen T. Winstein 
  wrote me saying that he used the M60 with very good results. I tried it and 
  found I could simplify things by doing away with the roadblocking and using 
  the M60 instead of using the Sniper Rifle/Rocket Launcher method used in 
  previous versions of the guide.

The Plan
0======0
  The mission begins with a cutscene of the yacht pulling away. Just then, 
  two black cars filled with French agents pull up to Pier 1. They exit their 
  cars and head for some boats parked at the end of the pier. When you gain 
  control, switch to your M60 and shoot up the three boats. They will blow up 
  very easily when using the M60. 

  The next section takes place near another bridge. The agents have formed a 
  blockade made up of several small and medium sized boats. Focus on the 
  boats exclusively and ignore the agents that may board the yacht and just 
  shoot up and blow up the boats.

  Once the last boat is gone, you will now have to deal with helicopters. 
  Look to the east and shoot down the first helicopter that appears and do 
  the same thing to the second helicopter when it appears. The M60 makes 
  quick work of the choppers. 

  After that, you will now have to deal with a third heilcopter. But this one 
  is a Hunter. Shoot up the Hunter and it will go down quickly like the 
  others. Once the Hunter goes down, the mission is over.

Reward
0====0
  $5,000. In addition, you will be given a boat as a gift (you can't save it 
  though) and you have finally completed the last of the Colonel's missions.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$6. Interglobal Films Asset (Price: $60,000)                            |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Tommy buys this film studio because he knows that there are big bucks in 
pornography. This studio is being run by film director Steve Scott who seems 
to have a fetish for big sharks and mashed potatoes. Tommy just wants him to
focus on what's important - the sex ("Why'd you get in this business, ya 
prick? Huh? For the pussy, that's why!").

But he needs to find some new talent and creative ways to get the word out on
this project. There are a total of four missions and is represented by the
clacker symbol on Prawn Island.

 /FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| IFA1. "Recruitment Drive" (Interglobal Films Asset)                       |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
 \FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/

Overview
0======0
  Tommy doesn't like the actors that have been working on Steve's project so 
  he needs to get new ones. He hears that actress Candy Suxxx may be 
  available for a film project so Tommy decides to go and recruit her.

Weapons
0=====0
  MP5 [MP].

Prep Work
0=======0
  Get a Sanchez or PCJ-600 and save it in either the Hyman Condo or the El 
  Swanko Casa and save your game before riding to the film studio to start 
  the mission.

Notes
0===0
  None.

The Plan
0======0
  Go to the north part of Downtown (the V.A.J. Finance building) where Candy 
  is said to work. Stop near the pink circle and get off then walk into the 
  circle.

  You will then see Candy being dropped off by Congressman Shrub. She 
  will then come talk to you. She agrees to being in the film but she says 
  that you need to talk to her agent.

  Her "agent" is really her pimp who has just driven up. Angrily, he then 
  gets back in his car and flees but not before three associates come out of 
  his car to give you a hard time.

  Quickly get back on your bike and go after the pimp instead of dealing with 
  these guys (you will notice that the game has placed your bike near the 
  street at a certain angle during the cutscene regardless of where you 
  parked your bike before).

  As you chase Candy's pimp, you will see him tear through the traffic. Try 
  to get close enough to him to shoot him with your MP5 [MP]. At some point 
  he may suddenly stop. If you're close enough to him, three more goons will 
  come out of his car and go after you and the pimp will tear off again.

  But if he stops and you're far enough away, no goons will come out of his 
  car but he will remain still. This means he is a sitting duck and can be 
  easily destroyed. If these goons do come out, just blow past these guys 
  and continue chasing and shooting.

  Once his car starts flaming, he will get out and run. Shoot him or run him 
  over to kill him.

  It kinda goes without saying that you should keep an eye out for the cops 
  while you are doing all this because they can easily knock you off your 
  bike and bust you when you least expect it. 

  When you finally get rid of her pimp, go back to the Hyman Condo to get rid 
  of your wanted rating (using either the bribe or a change of clothes). Then 
  go and get Candy who will then climb on the back of your bike. Now you need 
  to get Mercedes who just happens to be having lunch at the Well Stacked 
  Pizza in Downtown.

  When you get there, get off the bike and head inside. You will also notice 
  that across the street is a four-door car that has been placed there for 
  you. Talk to Mercedes who is more than happy to be in the film ("Of course, 
  as long as it's cheap and sleazy."). Walk back out and get in the car 
  (making sure the girls follow you) then drive to the studio to finish the 
  mission.

Reward
0====0
  $1,000. In addition, Sonny decides to give you another call. He is a little 
  upset that you haven't given him any consideration.....

     "WHERE'S THE GODAMNED MONEY, WHERE'S THE GODAMNED STUFF, AND WHERE'S MY 
      CUT OF YOUR NEW ACTION?!!!!"

  Tommy will have to deal with him eventually if he wants to keep his budding 
  empire intact.

 /FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| IFA2. "Dildo Dodo" (Interglobal Films Asset)                              |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
 \FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/

Overview
0======0
  Steve is quite happy with the new talent.....

     "Well, Candy is a natural and that new girl - she's insatiable! She went 
      through half the cast and crew before I even took a light reading." 

  .....but now faces the problem of getting the word out about the film. 
  There are a lot of flyers sitting on a table waiting to be seen but nobody 
  will let them be posted. Tommy has other ideas.....

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Tommy decides to drop the flyers out of a seaplane and spread them out all 
  over town. There is one parked right outside the studio by the pier. The 
  plane doesn't have good handling but once you get it to top speed it's not 
  too bad. Go south on the water until you get up in the air and at top 
  speed. Then go north toward the North Dirttrack.

  On your radar screen, you will see six blips - all on the West Side. They 
  are represented by blue globes (Starting Markers). When you fly into one, 
  the flyers come pouring out. In addition, all the other blips disappear and 
  a red one appears (Ending Marker). Fly into this red globe to stop the flow 
  and go to another blue Starting Marker to send out some more flyers.

  There are a total of twelve markers in all - six blue (beginning) and six 
  red (ending). On page 95 of the Brady Guide there is a map which shows all 
  12 markers. You can do this in any order but the route outlined in this 
  guide is probably the best way to go:

  X=========================================================================X
  | Starting Marker #1: North Dirttrack.                                    |
  | Ending Marker #1: At intersection near VROCK.                           |
  |=========================================================================|
  | Starting Marker #2: At corner near Well Stacked Pizza (Downtown).       |
  | Ending Marker #2: At intersection near Well Stacked Pizza (Little       |
  |                   Haiti).                                               |
  |=========================================================================|
  | Starting Marker #3: Near the "Welcome to HELL" sign in Little Haiti.    |
  | Ending Marker #3: Above the Escobar International Airport terminal.     |
  |=========================================================================|
  | Starting Marker #4: Near the Boatyard in Viceport.                      |
  | Ending Marker #4: Near the Deli in Little Havana.                       |
  |=========================================================================|
  | Starting Marker #5: Near the Bank in Little Havana.                     |
  | Ending Marker #5: Between the two large buildings on the road that      |
  |                   leads to Phil's Place.                                |
  |=========================================================================|
  | Starting Marker #6: Above the Greasy Chopper in Downtown.               |
  | Ending Marker #6: Above the bridge that leads into Downtown.            |
  X=========================================================================X

  The best way to get Ending Marker #5 is to go far west and turn back east 
  so you can get a straight shot at the red marker. The rest of the markers 
  you should have no problems with (other than controlling the plane, that 
  is). 

  I almost forgot to mention that you have a limited supply of gas for this 
  mission but since this can be done quickly, this really isn't much of an 
  issue. After doing all 12 markers, the mission is successfully completed.

Reward
0====0
  $2,000. In addition, you now have a Skimmer to play with at the pier by the 
  Film Studio.

 /FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| IFA3. "Martha's Mug Shot" (Interglobal Films Asset)                       |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
 \FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/

Overview
0======0
  Congressman Shrub has decided to go after the Puritan vote and is proposing 
  legislation to shut down film studios such as yours. Tommy decides to use 
  Candy's connection to Shrub to his advantage. Steve suggests that Tommy 
  follow Candy after work to see where she goes to meet the Congressman and 
  gives him a camera to help him dig up some dirt.

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  I stumbled upon this solution, where you land on the top of the hotel's 
  front balcony, some time ago in the GameFAQ's Vice City Forum. However, I 
  kinda glanced things over and didn't write the name of the person who came 
  up with this idea. Hopefully, in a future update, I can give credit where 
  credit is due.

The Plan
0======0
  You will need to follow Candy to their "love nest" and the best way to do 
  that is with the Sparrow helicopter parked near Studio C. Once in the air, 
  stick close to the limo and see where it goes. It will eventually drop 
  Candy off at the condo north of the Malibu (where you did "Treacherous 
  Swine" (Colonel Cortez)). 

  It turns out that the Congressman does indeed have a fetish (including 
  being called "Martha"). The game will then prompt you that the WK Chariot 
  Hotel across the street will make an excellent vantage point and a door 
  will be opened for you to get there. 

  But, if you rotate slightly left, you can see the large balcony in the 
  front of the hotel. Go through the gap in the trees and land your chopper 
  on the balcony. The top of the balcony and the top of the condo are about 
  level. Get a good vantage point to take the three pictures you need to 
  frame him. 

  Unfortunately, after taking the third picture, you are found out by his 
  guards and they sic the FBI out on you jacking your wanted rating to 
  5-Star. Not good, especially since you need to get back to your studio with 
  the pictures. Get back in your Sparrow and fly back to the studio. 

  Don't fly over Prawn Island to get to your studio. There are agents posted 
  at the entrances and they can shoot you down with their MP5s. Instead, fly 
  west over the water then turn north when you are close to the West Side so 
  your studio is northeast of you. Fly to the Downtown bridge and turn right 
  when you do. Then turn right again when Studio C is to your right and you 
  should see the pink circle ahead of you. Fly towards the pink circle while 
  descending. You should hit the ground when you reach the pink circle and 
  when you do, this will successfully end the mission.

  If you read the section "Getting The Police Cheetah or FBI Rancher" in the 
  Advanced Tips And Information chapter in Part I, this is a perfect 
  opportunity to get a FBI Rancher. Land the Sparrow near the south end of 
  the Links View Apartments and acquire a FBI Rancher. Then use the Pay N' 
  Spray there to get rid of the wanted ratings. 

  It should be noted, however, that you CANNOT use the FBI Rancher in a Pay 
  N' Spray in the Xbox version so you may have to use another car inside the 
  Pay N' Spray to get rid of the wanted ratings. Just park the car inside and 
  get out before the garage door closes. Then when you are ready to get rid 
  of the ratings, go back into your car and the garage door should close. 
  Then go back out and acquire a FBI Rancher.

  Once you get a FBI Rancher, store it and head back to the film studio. 
  However, even though you may no longer have a wanted rating, there are 
  still guards in front of the studio at both entrances. These guys are not 
  related to law enforcement but instead are Congressman Shrub's personal 
  bodyguards. Go up to the fountain north of the studio and take these guys 
  out with a Rocket Launcher to clear the way back into the studio to end the 
  mission.

Reward
0====0
  $4,000 and the obedience of Alex Shrub.

 /FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| IFA4. "G-Spotlight" (Interglobal Films Asset)                             |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
 \FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/

Overview
0======0
  Tommy decides to try a publicity stunt to promote the film. He decides to 
  manipulate the searchlight in the east part of Downtown.

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  In order to reach the searchlight, you must go on the roofs of the downtown 
  buildings to manipulate it. You will be provided a PCJ-600 to use for the 
  course so go ahead and take it. There are 19 pink circles you must hit to 
  reach the searchlight. Once you start, you have until 7 AM the following 
  morning to complete your task but since you start in the early evening, you 
  will have more than enough time to finish the mission. In addition, you 
  will finally be able to complete the last three Unique Stunt Jumps - J1, 
  J3, and J4. 

  To start, you have to go into the building by the police station where H62 
  is found, then enter the elevator. Once you lined yourself up with the 
  first circle, back up against the wall, gun it and go. In doing so you will 
  do.....

  [J4] - Smash through the glass of the office building to land in the hollow 
         area of the building next door (heading south to north).

  If you blow any of the early jumps or not get any credit for the Unique 
  Stunt Jumps, you can always go back to the elevator and try again. Your 
  cycle will take damage as you land so either go to the Little Haiti Pay N' 
  Spray or use the Health Code if it starts smoking.

  As you head west along the building rooftops you will land on the hospital 
  and set yourself up for the second of the three Unique Stunt Jumps.....

  [J1] - Jump from the hospital to the building across the street (heading 
         south to north).

  About halfway through the course and near the North Dirt Track, you will 
  land on a building that has a ramp that will go down as you land on it. So 
  if you blow any of the later jumps, you can go back here instead of going 
  back to the beginning of the course. 

  The last jump onto the searchlight building will be the last of the Unique 
  Stunt Jumps.....

  [J3] - Jump across the main road leading into Downtown and land on the 
         building that has the searchlight on top (heading north to south).

  This should complete all of the Unique Stunt Jumps in the game. Go to the 
  pink circle by the searchlight to finish the mission and give gawkers 
  something to look at. A stairway on the south end of the building will 
  extend down so you can get back onto the street.

  If you have too much trouble jumping from building to building you can do 
  what a gentleman named Rich Kelly suggested which is placing a helicopter 
  after the first jump (or just go over to the nearby VCN Building and get a 
  news chopper) and fly through all of the checkpoints. Then go back and do 
  the Unique Stunt Jumps afterward.

  Don't forget - the final Chopper Checkpoint mission opens up at the 
  skyscraper where you started the mission. Go ahead and do this (and the 
  other three if you waited until this one opened up so you could do them all 
  at once) before you save your game.

Reward
0====0
  $8,000 and completion of the Interglobal Films Asset Missions. A money icon 
  will spawn outside Interglobal Films and will generate max revenue of 
  $7,000 a day.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$7. Kaufman Cabs Asset (Price: $40,000)                                 |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Tommy buys this place because he hears that there is good money in the Taxi 
business. The dispatch lady seems pretty blase' about another gangster
running things around here and even goes through a routine she uses when a
gang takes over the business.... 

  "Anyhoo, I guess you better get on with the 'things are gonna change around 
   here' crap, maybe threaten one of the drivers - go steady on Ted over 
   there, he's just had his hernia fixed."

This Asset Property has three simple missions and it should not take too long 
to complete.

 /CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC\
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
| KCA1. "V.I.P." (Kaufman Cabs Asset)                                       |
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
 \CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC/

Overview
0======0
  Tommy decides to take a cab to pick up an important customer.

Weapons
0=====0
  MP5 (optional), PSG-1 [.308 Sniper] (optional).

Prep Work
0=======0
  None.

Notes
0===0
  Got another way to do this mission.

The Plan
0======0
  Drive up to the pink marker on Starfish Island in less than one minute to 
  pick up your customer.

  As you near the pink marker, drive past it a little and turn around. You 
  should be facing west when you get into the circle. Honk the horn when you 
  stop in the circle.

  Unfortunately, a rival cab cuts in front of you and takes your fare. 
  Drive-by and shoot up the other cab to the point the customer leaves that
  cab and enters yours. Drive the customer to the airport to complete the 
  mission.

  Then there's this method offered to me by Mihir Mehta: 

     "As you know the VIP has to be dropped at the pink marker at the 
      terminal at Escobar International airport. After the cutscene in which 
      the rival cab drives off with him, IGNORE HIM, overtake him and park in
      the pink marker. Now the other cab cannot reach there. Now you can 
      easily shoot him until the VIP gets into your cab. Easy as pie."

  Well, I tried that but he still managed to drop off the passenger. However, 
  I played around a little and came up with something different.

  The other cab will go through Little Havana on the way to the Airport. Keep 
  going south along the main road and take the other way to the Airport. 
  Drive over to the Airport entrance but park in the grassy area in the 
  front.

  Exit the cab and switch to your sniper rifle. Get on the sidewalk and look 
  east down the main road leading to the airport entrance. When the other cab 
  comes into view, snipe the driver. Then shoot up the cab a little to get 
  the passenger out. Get him into your cab and drive the short distance to 
  the pink marker to complete the mission.

  You can get into the other cab if you want (after sniping the driver) but 
  if you drive the passenger into the pink circle you will fail the mission 
  since he is not in the Kaufman Cab.

Reward
0====0
  $1,000.

 /CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC\
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
| KCA2. "Friendly Rivalry" (Kaufman Cabs Asset)                             |
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
 \CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC/

Overview
0======0
  VC Cabs is overwhelming Kaufman Cabs. They have too many vehicles and it is 
  up to you to thin their herd.

Weapons
0=====0
  MP5 [MP] (optional), Rocket Launcher (optional).

Prep Work
0=======0
  Get a Rhino from Fort Baxter Air Base and put it in one of your garages 
  (optional).

Notes
0===0
  None.

The Plan
0======0
  There are three cabs that need to be disposed of. There are also four ways 
  you can dispose of them.....

  X=========================================================================X
  | Drive by and shoot them until they are destroyed.                       |
  |=========================================================================|
  | Get some distance in front of them, get out, and use the Rocket         |
  | Launcher.                                                               |
  |=========================================================================|
  | Use the Rhino and run them down.                                        |
  |=========================================================================|
  | Jack the three cabs and group them together so they can be destroyed    |
  | with one rocket or grenade.                                             |
  X=========================================================================X

  Either way, destroy all three cabs to complete the mission successfully.

Reward
0====0
  $2,000 and a lot of scrap metal.

 /CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC\
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
| KCA3. "Cabmageddon" (Kaufman Cabs Asset)                                  |
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
 \CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC/

Overview
0======0
  Tommy has been personally requested to pick up Mercedes and wastes no time 
  in taking the call.

Weapons
0=====0
  Rocket Launcher (optional).

Prep Work
0=======0
  Should have plenty of ammo for the Rocket Launcher (at least 30 rounds) 
  (optional), MP5 [MP] (optional).

Notes
0===0
  Special thanks to Dexterx5 for pointing me in the right direction with his 
  suggestion.....

     "In the mission "cabmageddon", when the taxis start chasing you just 
      drive towards the water. Get out of the car, hop up on the wall and 
      wait for time to run out.  When the zebra cab came, I cautiously ran 
      toward it, pulled the driver out, shot him with the python. Mission 
      passed and I drove the zebra cab to my garage."

  But another reader, Brian Prest, came up with something a little 
  better.....

     "Hey there. I was reading your FAQ for Vice city on www.gamefaqs.com, 
      and I found it really helpful. I wanted to send you a tactic that I 
      used for the Cabageddon mission (Taxi asset). I hadn't read that 
      section of your guide before doing it, so I did it my own special way. 
      Anyway, the six taxi cabs try to beat you down while your in your own 
      cabby. My tactic was this...The gate that you usually enter from is 
      barred off, so it tries to prevent you from leaving. I had already done 
      the 100 passenger taxi mission, so I just made a mad dash for the gate 
      and used the special cab jump ability to hop over it. Once I was on the 
      other side of the gate, I just waited for the timer to run out. Once it 
      did, the zebra cab appeared on the inside. It was trapped in there 
      while I was on the outside, so I just threw a few grenades over the 
      fence to destroy it. It worked like a charm for me, so let me know what 
      you think."

  Tried it and it works pretty well.....

  I had something funny happen to me when trying out the new strategy. I 
  jumped the fence with the taxi but had one of the other taxis follow me (a 
  definite glitch). I let him do circles and destroyed him with my MP5 [MP] 
  in drive-by mode. The explosion came close to a bunch of pedestrians and 
  killed some but pissed off one of them. I got out of my cab and made my way 
  back to the gate with the ped chasing me. When I got back to the gate, I 
  was accousted by the ped. I switched back to the Nightstick and knocked him 
  down. By this point the time had run out and the leader cab sequence 
  started. When the cutscene started, the leader cab landed on the ped and 
  was on him long enough to kill him! I switched back to the Rocket Launcher 
  when I regained control and destroyed the leader cab. After I passed the 
  mission, I picked up the money that the dead ped left behind. When I did 
  that Tommy said "It's a nasty city isn't it?" all the while looking down on 
  the dead ped. Got a nice chuckle out of that one.

  Recently another reader, Red Falcon, offered another method to completing 
  this mission although it takes a while to set up:

     "Get the taxi and go and stand in the pink marker. But DO NOT sound the 
      horn. Exit the cab and go to your mansion. If you have the Sea Sparrow, 
      get that, or, get the Maverick. Go back to the airport on your heli, 
      land AS CLOSE to the taxi you were on as possible. Then, exit the heli, 
      enter the taxi and sound the horn. When the cutscene ends, exit the cab 
      and get into the heli as fast as possible. If you are quick enough(easy 
      to do), you should enter it before the taxi guys run you down. Then, 
      let the heli gain speed, just hover on top of the taxis or go into the 
      water. If you hover on your heli over water, the taxi guys will try to 
      come behind you and as a result, fall into the water. You can try the 
      same for the Zebra Cab, but be careful. After the Zebra cab falls into 
      the water, the "Asset Completed" cutscene starts, so you lose control 
      of your heli and it might fall into the water."

  I couldn't get this to work 100% of the time but it is something different 
  to try.

The Plan
0======0
  The location of where you are supposed to pick up Mercedes is Viceport in 
  the large open area where H86 is located (and near the bomb shop). When you 
  get there, you will see a pink circle where you are prompted to go. Point 
  your cab north and have only the back end of the cab in the pink circle. 
  When you honk the horn there's no sign of Mercedes.

  Instead, you have been lured into a trap by VC Cabs and six cabs show up to 
  give you the "business". When you start this phase, which lasts one minute, 
  zip as quickly as possible to the gate. Get a straight shot at the gate and 
  use the Super Taxi Jump to go over the fence. Exit the cab near the truck 
  parked near the gate, put Tommy in the middle of the gate, and look towards 
  the Pay N' Spray. Switch to your Rocket Launcher then wait for the timer to 
  run out.

  If you haven't done the Taxi Mission and got 100 passengers to unlock the 
  Super Taxi Jump, point your cab slightly to the southeast (toward the bow 
  of the ship in the background) and have only the back end of the cab in the 
  pink circle when you get there. When chased by the other cabs zip as 
  quickly as possible to where the ship is. Round the corner, get near the 
  crates, skid so that you are parallel to the crates, exit your cab, and 
  quickly jump onto the little wall before any of the other cabs can get to 
  you. Run alongside the crates and get to the other side. Then run back to 
  the gate where you entered. Put Tommy in the middle of the gate and look 
  towards the Pay N' Spray. Switch to your Rocket Launcher then wait for the 
  timer to run out.

  When you finish that phase, the leader of VC Cabs shows up to deal with you 
  personally in his Zebra Cab. You will even see Tommy standing there in the 
  cutscene and his standing in front of the cab keeps it from moving past the 
  gate. When the cutscene finishes, the leader cab will back away from you so 
  he can gain speed to run you over. Take this opportunity to target the 
  leader cab with your Rocket Launcher and quickly destroy it with two 
  rockets to end the mission.

Reward
0====0
  $5,000 and completion of the Kaufman Cabs Asset Missions. A money icon will 
  spawn inside Kaufman Cabs and will generate max revenue of $5,000 a day 
  plus a Zebra Cab to call your own. You may also want to do the Taxi Mission 
  if you decided to wait this long to do it.

  In addition, if you get a regular Kaufman Cab (not a Cabbie, Taxi, or Zebra 
  Cab) you can listen to what is known as the Taxi Band. This is similar to 
  the Police Band in which you can listen to communications between the 
  Kaufman Cab operator and various Kaufman Cabs around town.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$8. Boatyard Asset (Price: $10,000)                                     |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Tommy decides to buy the Boatyard to get some boats for use in his
operations. He finds the place run by a couple of dopeheads who point out the
boats parked in the back.....

  Dopehead 1: "Dude, she's already running with a 300 horse power engine..."
  Dopehead 2: "and the fiberglass hull, she just shoots through the waves!"
  Dopehead 1: "She can do like zero to sixty in four seconds flat dude..."
  Dopehead 2: "and she can hold like twenty bales of the best Jamaican smoke 
               right in the hull!"

 /ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA\
0BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB0
| BA1. "Checkpoint Charlie" (Boatyard Asset)                                |
0BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB0
 \ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA/

This Asset Mission requires that you go through a checkpoint race. You have 2 
and 1/2 minutes to complete the course. The first part of the race is the
most difficult because of all the turns and jumps around the Piers. Once you
have made the last jump from the Pier area, the rest is easy. But if you had
some difficulty in the first part, you may still lose the race. 

Once this Asset Mission is done a money icon will spawn in front of the 
Boatyard and will generate max revenue of $2,000 a day plus unlimited use of 
the boats.

However, if you grab any of the boats, you will have to do the mission again. 
You will also notice that the time to complete the course is five seconds
less than before (2:25). If you are successful again, there will be five
seconds less to complete the course than was before when you try again
(2:20). Therefore, the more times you complete the course, the less time you
will have on subsequent attempts.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$9. The Pole Position Club Asset (Price: $30,000)                       |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Now Tommy wants a place to go to where he and his friends can enjoy some 
exotic entertainment (i.e. strippers) and the only place in town that has it 
is the Pole Position Club.

The Asset Mission related to this property isn't obvious at first. When you 
enter the place, you will see customers doing their thing (and the dancers 
dancing). Go in the back and you will notice some rooms. In the very back on 
the right side, there is a door for management only. There is a room across 
from that that you can enter but there is nothing there. Enter the room 
closest to the main area, and you will be treated to a dance from one of the
dancers.

The Asset Mission is here in this room. You must sit through and spend at 
least $600 here to complete the mission. Once done, a money icon will spawn
in front of the club and will generate max revenue of $4,000 a day. 

In addition, you will also unlock the "management only" room and upon 
entering, you will be treated to a very short cutscene of Tommy enjoying
another dancer wearing nothing but a cowboy hat, pasties, and a g-string. On
top of that, this dancer will also appear as a bartender at the Malibu Club.

And finally, the Mr. Vercetti Outfit will now spawn at the Collars & Cuffs 
about a block north of the club.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| $$$10. Print Works Asset (Price: $70,000)                                 |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Tommy decides to buy the old Print Works to put out something related to his 
work over at Interglobal Films (some porno mags maybe?). Ernest Kelly, the 
longtime boss there, says that printing money is far better than making 
magazines ("Oh, crap, sonny, low grade crap. I've always fancied printing
money. It ain't too hard."). This Asset Property has two missions and is 
represented by the "$" near Little Havana.

 /WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW\
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
| PWA1. "Spilling The Beans" (Print Works Asset)                            |
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
 \WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW/

Overview
0======0
  After being introduced to Ernest, Tommy decides to track down some plates 
  for his counterfeiting operation.

Weapons
0=====0
  Machine Gun (Sea Sparrow), Python [.357].

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Tommy needs to find out where and when the plates are coming in. He figures 
  that the person who has the best knowledge is Kent Paul. After confronting 
  Kent, Tommy is informed that the triad is operating off one of the large 
  ships near Viceport and that the bossman there can tell him when the plates 
  are coming in.

  Go back to your mansion and get a Sea Sparrow. Fly to the ship and you will 
  see security personnel all over the back end of the ship. Use the machine 
  gun to get rid of all of them. You will notice that on the right side, you 
  will see the pink circle where you need to go. You will also see a ramp 
  near that that heads up to the highest platform on the ship. 

  Go to the left side of the ship and land on the left side of this platform. 
  It may not look like you could land there but you can, you just have to be 
  careful. Once you land, go down the ramp to the pink circle. Once the 
  cutscene ends, switch to your Python [.357] in case there are any security 
  to deal with. Get back into your chopper and fly back to the Print Works to 
  end the mission.

Reward
0====0
  $2,000. In addition, Ken gives you a call. It seems that Sonny has been 
  putting the screws to him and is running scared. Tommy tells him to calm 
  down but we all know how Ken is, right? Eventually, Sonny needs to be dealt 
  with once and for all.

 /WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW\
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
| PWA2. "Hit The Courier" (Print Works Asset)                               |
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
 \WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW/

Overview
0======0
  Now that Tommy knows when the plates are coming, it is time to go and get 
  them.

Weapons
0======0
  Rockets (Hunter) (optional), MP5 (optional).

Prep Work
0=======0
  Prior to starting the mission, get a Police Uniform Outfit and get a Hunter 
  from Fort Baxter Air Base. Land the Hunter on the ground about three car 
  lengths from the pink circle at the Print Works. If you park it too close 
  to the pink circle, the Hunter may disappear when you start the mission 
  (optional). Acquire the Everything-Proof Admiral at the end of "Guardian 
  Angels" (Colonel Cortez) and have it stored in a garage (optional).

Notes
0===0
  I have another method to doing this mission thanks to Glen T. Winstein and 
  HandsomeRockus.

The Plan
0======0
  The dropoff is in Viceport where you got ambushed in the beginning of the 
  game. It is heavily guarded with many of the sentries carrying Shotguns 
  (which can down your Hunter with one or two solid hits) and Tec-9's. There 
  are other sentries on the rooftops and crane that are armed with Sniper 
  Rifles. There are also three cars waiting for the courier.

  Fly the Hunter to the dropoff and veer out over the water when you get to 
  the ship where you did the previous mission. Where you want the chopper is 
  over the water BEHIND where the other chopper (with the courier) will land. 
  You should also see the three cars in the background. Stay far enough away 
  so you don't alert the guards and hover at about ground level. 

  The other chopper will eventually come from behind and above you. Wait for 
  it to land and when the courier exits the helicopter, blast it and the 
  three cars in the background. This should get rid of most, if not all, of 
  the nearby guards. Rotate slightly right to blast the crane and gently 
  rotate left to hit the top of the building in the back to get rid of the 
  snipers. 

  When you clear this sector out, gently land the Hunter near the plates, 
  exit the chopper to get them, get back in, fly back out over the water, and 
  retrace your path back to the Print Works to end the mission.

  When using the EP-Admiral, lay in wait inbetween some trailers not far from 
  the dropoff area. As the cars pass by, they will spot you and go after you. 
  Focus on the courier's car. Drive-by it until it flames and wait for the 
  courier to exit. If the car blows up before the courier gets out, you will 
  fail the mission because the plates will be destroyed in the explosion. 

  Kill the courier or wait for the car to explode when the courier exits. Get 
  out and quickly get the plates. Get back into the EP-Admiral and speed over 
  to the Print works (park near the fence otherwise you may lose the 
  EP-Admiral) to complete the mission.

  Recently, Glen T. Winstein gave me another method that a friend of his, 
  HandsomeRockus, uses. Basically he lays in wait near where their secret 
  printing press is which is at the stairs just behind the red-and-beige 
  building east of Phil's Place (and where you found H66).

  He used a Rhino and blasted the two escort cars when they showed up (they 
  show up way ahead of the courier's car) and killed the courier when she 
  arrived and exited her car. Then he took the plates and drove over to the 
  Print Works to complete the mission.

  I tried it and it works pretty good. I also used the EP-Admiral and it 
  works a little better because it is faster and less clumsy. Just use the 
  Drive-By mode when the escort cars arrive (to destroy them) and run over 
  the courier when she exits the car after she arrives.

Reward
0====0
  $5,000 and completion of the Print Works Asset Missions. A money icon will 
  spawn outside the Print Works and will generate max revenue of $8,000 a 
  day. 

  In addition, a coked-up Ken calls and tells you that something has happened 
  over at the Print Works and needs to be checked out. This opens up the last 
  two Main Story Missions.

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| V4. "Cap The Collector" (Tommy Vercetti)                                  |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

Overview
0======0
  When Tommy checks out the Print Works, he finds Ernest being helped up by 
  the other workers. He has been beat up by thugs sent out by Sonny who has 
  decided to take matters into his own hands and collect his slice from 
  Tommy. However, Tommy is in no mood to share, especially with Sonny. He now 
  must put a stop to the collections.....

     Ernest: "Tommy...rip that guy a new asshole for me..."
     Tommy: "I'm gonna rip him two!" 

Weapons
0=====0
  MP5 [MP] (optional), Machine Gun (Hunter) (optional), Rockets (Hunter) 
  (optional). Tank Gun (optional).

Prep Work
0=======0
  Get the EP-Admiral and store it in one of the Sunshine Autos garages 
  (optional). If you still have the Hunter from the last mission, land 
  it about three to four car lengths from the pink circle (optional). Get a 
  Rhino and place it in one of the Sunshine Autos garages (optional).

Notes
0===0
  Monkey Man came up with a better way to this mission.....

     "For the mission "Cap the Collector" what I did is took a coar and 
      parked it over the money icon at Sunshine Autos so they couldnt collect 
      the money and then took out my rocket launcher and blasted them when 
      they got close to the car."

  I made some tweaks to the idea and used it in this revision. I used both 
  the EP-Admiral and the Rhino in trying out this idea.

The Plan
0======0
  The collectors that Sonny has sent will go to each of your businesses to 
  collect his slice. The more businesses you have, the more time you have to 
  get the collectors. This is why I saved the Print Works as the last Asset 
  Property to do. To make sure I had all of my businesses opened to give 
  myself as much time as possible although this mission can be done quickly. 
  A pair of collectors are on a Sanchez and heading toward the Boatyard. Get 
  into your car and speed down to Sunshine Autos.

  It is probably best to use the EP-Admiral but this can work with most cars. 
  Jack a nearby car when the mission starts and quickly make your way to 
  Sunshine Autos. Get the EP-Admiral and position your car as to look like 
  you are backing it through the door. The money icon should be in the back 
  seat. However, you should angle the car toward the left a little bit. This 
  way, when you look right in drive-by mode, you should be aiming at the 
  driveway entrance leading into the facility.

  When the first set of collectors make their way to the auto lot they will 
  park at the driveway entrance and run toward the icon. Just go into 
  drive-by mode and kill them as they approach the car. After that, a second 
  set of collectors will head down the main road from Downtown to continue 
  the collecting started by the first group. Just stay where you are at 
  regardless of whether the collectors go to your other assets. They still 
  need to come to Sunshine Autos so you can just wait and ambush them. After 
  killing the second set of collectors, a third set will be generated. Wait 
  for them also. When you kill them, the mission will be successfully 
  completed.

  When using the Rhino just park it over the icon and parallel to the open 
  door. Then use the Tank Gun on the collectors as they approach.

  When using the Hunter, you may be able to kill the first group before they 
  tax the Boatyard. Zip up the road and rocket the remaining groups as they 
  appear. Another option is to just land the Hunter near the Boatyard and lay 
  in wait for the next two groups using the PSG-1 [.308 Sniper] to take them 
  out from a distance.

Reward
0====0
  $30,000.

At this point, the only remaining Main Story Mission left is "Keep Your 
Friends Close....." (Tommy Vercetti). But that will be the very last mission 
to do in this guide. There is still quite a bit of work to do here. This 
segues into the next section.....

 /=========================================================================\
0===========================================================================0
| III.13. And Now For Everybody Else.....                                   |
0===========================================================================0
 \=========================================================================/

Now is the time to clean up some loose ends. Along the way, I've opened up a 
lot of other side missions that up until now have been put on hold. There are 
a total of 16 missions spread out amongst five different persons and groups.
Most of these side missions are easy and they can be done quickly. This is
the order in which they are presented in this guide.....

X==================X
| Avery Carrington |
|==================|
| Love Fist        |
|==================|
| Big Mitch Baker  |
|==================|
| Umberto Robina   |
|==================|
| Auntie Poulet    |
X==================X

They can be done in any order but it is suggested that the gang missions 
(Robina and Poulet) be done last. This is because of the hostility the 
Haitians will have against you when you enter their neighborhood after you
complete the gang missions.

 /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| III.14. Avery Carrington                                                  |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/

Avery Carrington is the main real estate developer in Vice City. He seems
like a nice enough gentleman but when it comes to acquiring property he can
be quite ruthless. You have already done some work for him ("Riot" (Ken
Rosenberg)) so you have some idea of what to expect. 

He has three missions total and they are not too difficult. He is represented 
by the "A" icon by the construction area just north of the Bunch of Tools 
store.

 /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A1. "Four Iron" (Avery Carrington)                                        |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/

Overview
0======0
  Avery wants you to take out some guy at the golf course so he can get some 
  additional property. He gives you a membership at the course and tells you 
  to go to Jocksport to get appropriate clothing.

Weapons
0=====0
  Machine Gun (Sea Sparrow) (optional), Rocket Launcher (optional).

Prep Work
0=======0
  You may want to save a Landstalker at the Links View Apartments if you want 
  to get a Caddy for the fourth car list at Sunshine Autos.

Notes
0===0
  None.

The Plan
0======0
  This mission lends itself to some creative thinking. There are three ways 
  you can do this mission. 

  The first way involves the use of a Sea Sparrow. First, go to Jocksport 
  to get your golf outfit. But instead of going straight to Leaf Links Golf 
  Club, head to your mansion and get a Sea Sparrow. Fly back to the golf 
  course and park the Sea Sparrow in front of the gate and get out. Get into 
  the pink circle (to generate your target) and get back into the chopper. 

  Fly over the course and creep along the trees until you sight your target. 
  Then let him have it with the Sea Sparrow's machine gun. Mission completed.

  The second way can be done if you need a Caddy for the fourth car list at 
  Sunshine Autos. After getting your golf outfit, get a Landstalker or 
  Ambulance and drive to Leaf Links Golf Club. 

  What you want to do is park the vehicle by the giant roller to the left of 
  the pink circle (line up the right side of the car by the roller). Go into 
  the pink circle to generate your target and jump on the hood and roof of 
  the vehicle and then jump onto the ramp and into the golf course. Go over 
  to where your target is and grab one of the Caddys there. Then make your 
  way back to the ramp and out of the golf course so you can store the Caddy. 
  Then go back to the golf course and jump back in. Go back to your target. 
  Keep a reasonable distance and then use the Rocket Launcher on him to 
  complete the mission.

  Why not wait until after the mission to get a Caddy? Because if you ruin a 
  Caddy trying to get it out, you can go back and get another one (there are 
  several of them parked near the driving range).

  The third method for doing this mission was suggested to me by Abhisheik 
  Dahiya:

     "In the four iron missoin for Avery carrington there is another way to
      get your weapons to the golf course Use the boat parked to the right of
      the course entrance and drive the boat to the islands edge and jump 
      onto the island. Easy."

  There's a way to make this even better. Instead of going onto the golf 
  course, drive the Predator over near the driving range and park a short 
  distance from it. Then just use the Rocket Launcher or Sniper Rifle from 
  the boat to kill your target and complete the mission.

Reward
0====0
  $500. In addition, the Golf Outfit icon will spawn outside of Leaf Links 
  Golf Club.

 /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A2. "Demolition Man" (Avery Carrington)                                   |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/

Overview
0======0
  Avery wants you to help him damage a certain building so he can acquire 
  more property.

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  I recently had a reader, Cic the Poet, bring up a good point concerning 
  this mission.....

     "on the mission "Demolition Man" you give the advice: "When you finally
      grab the first bomb, start with the top target and then work your way
      down to the ground floor."

     "I think this is a bad idea. No matter in what order you do the other
      bombs, it would be best to save the top target for last. Simply
      because you will not have to fly back from the last target you bomb,
      and saving the top target for last means you save the maximum time out
      of this fact.

      For example, let's say you need 10 seconds to fly from the lowest
      target back to the top-fun van, and you need 30 seconds from the top
      target. Then you gain 20 seconds of time if you do the top target as
      last instead of the bottom one."

  So I made a slight change to this mission.....

The Plan
0======0
  The method to damaging this building is a bit unusual in that you have to 
  use an RC helicopter (controlled from a Top Fun van) to drop bombs at 
  certain points within the building (four of them to be exact). You have a 
  seven minute time limit that begins when you pick up the first bomb. With 
  that in mind, you can go ahead and scope things out before doing your dirty 
  work.

  As you go around inside the building to find where are supposed to drop the 
  bombs, you will see that the place is guarded by workers and security 
  people. They see your chopper and will try to attack it with hammers and 
  guns. However, you can easily deal with them by running them through with 
  your copter blades. 

  If you take the time to find where your targets are and kill everybody in 
  the building, this will make the mission much easier. When you finally grab 
  the first bomb, start with the bottom target and then work your way up to 
  the top floor. When you have dropped the last bomb, your work is done.

Reward
0====0
  $1,000.

 /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| A3. "Two Bit Hit" (Avery Carrington)                                      |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/

Overview
0======0
  Avery wants you to start a gang war between the Cubans and the Haitians so 
  that land prices will drop and he can acquire more property (cheap). He 
  also introduces you to his protege', Donald Love (from GTA3) who happens to 
  be taking notes.....

     "Now, nothing brings down real estate prices quicker than a good 
      old-fashioned gang war 'cept maybe a disaster, like a biblical plague 
      or something, but, that may be going too far in this case. You getting 
      this down, you four-eyed prick?"

Weapons
0=====0
  Gun Turret (Rhino) (optional), MP5 [MP] (optional), Sniper Rifle 
  (optional).

Prep Work
0=======0
  Use the Rhino, in storage at the Hyman Condo, that was used on "Waste The 
  Wife" (Assassination Mission) (optional). If you don't have a Rhino, get 
  one from Fort Baxter Air Base and save it at the Hyman Condo garage. 
  Acquire the Everything-Proof Admiral at the end of "Guardian Angels" 
  (Colonel Cortez) and have it saved at one of your garages (optional).

Notes
0===0
  Cic the Poet came up with another good method to doing this mission.....

The Plan
0======0
  Get a car and go west into Little Havana to the Little Havana Streetwear 
  store that will let you get into the appropiate outfit. Get back into your 
  car and go get the Rhino you have stored in the Hyman Condo garage. 

  Approach the Funeral Parlor from either the north or from the south and 
  blast (and run over) everything in sight. In the chaos you will kill your 
  intended target. When you have done that, hightail it out of Little Haiti. 
  When you get out of there, your mission is complete.

  Store your Rhino back at the Hyman Condo, or your Mansion garage, if you 
  wish to use it later for something else.

  When using the EP-Admiral, run over everybody in front of you and drive-by 
  your target. If the target gets in his vehicle, which is a hearse, chase 
  him. Don't worry about the flaming coffins he dumps from the back of the 
  hearse, he can't hurt you because of the EP-Admiral. Drive-by his hearse to 
  destroy it and your target. You will more than likely be outside of Little 
  Haiti if you have to chase him so you will end the mission successfully 
  when you blow up the hearse.

  Then there is the method suggested to me by Cic the Poet:

     "Get to the scene from the _west_. There is a point where a wall blocks 
      your way to the scene. Park your car there, get on top of the car so 
      you can see the gang leader. (With a cheetah, for example, you need to 
      get on the roof of the car, the hood is not high enough.) Use your 
      sniper rifle to shoot him. Then, enter your car and leave. You should 
      be out of Little Haiti before anyone bothers you."

  Actually what he means is approach the scene from the EAST on the opposite 
  side of the wall behind the Well Stacked Pizza in Little Haiti. Once you 
  peek over the wall you will be spotted by the Haitians (that's what you 
  want). Shoot the guy closest to you then kill the gang leader. Then get 
  into your car and leave. Simple.

  If you're into car collecting, this is a very good way to get the Hearse. 
  Kill most of the Haitians (which will eventually get you a 2-Star Wanted 
  Rating). Switch to your Uzi or Python (which will allow you to run), jump 
  the wall, then get into the Hearse. Then drive out of Little Haiti to 
  complete the mission and get the Hearse.

Reward
0====0
  $2,500 and the completion of all of Avery Carrington's missions. You will 
  also get a phone call from the Cuban gang leader, Umberto Robina. But I 
  will save his stuff for later in the guide. In addition, the Havana Outfit 
  will spawn at the Little Havana Streetwear in Little Havana.

 /FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| III.15. Love Fist                                                         |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
 \FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/

Love Fist is your typical drunken, drug-addled, Scottish heavy metal hair 
band. Kent Paul is currently helping them record a new album while they are
in Vice City. They have three missions total and are represented by the skull
icon near the Hyman Condo. In addition, they are interconnected with the Big
Mitch Baker missions.

 /FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| LF1. "Love Juice" (Love Fist)                                             |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
 \FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/

Overview
0======0
  After being introduced to the group by Kent, Tommy helps them get some 
  ingredients for what they call "love juice". Most of those ingredients, of 
  course, involve drugs and other unusual compounds.

Weapons
0=====0
  MP5 (optional).

Prep Work
0=======0
  You may want to get a Turbo Sabre from Sunshine Autos and save it at the 
  Hyman Condo garage.

Notes
0===0
  None.

The Plan
0======0
  Drive to the pink marker, but before you sound the horn, position your car 
  so that you are facing the street with the pink marker in front of the car. 
  Park in the circle and sound the horn. The dealer will come out and do some 
  business and then.....rip you off and speed off on a motorcycle. Chase 
  after him, ram him off his bike, and run him over (or drive-by him). Get 
  out and get the drugs.

  After doing that, Kent calls and tells you that the band could do with a 
  little company. Tommy has just the person - Mercedes. You now have to go 
  get Mercedes at her place which is just south of the Links View Apartments. 

  Once you pick her up, you have 90 seconds to get her back to the studio. 
  The fastest way is to go straight north and use the bridge into Downtown 
  (the road also ends at the studio). Once there, the mission is complete. 

Reward
0====0
  $2,000. In addition, Kent calls and tells you that they are going to need 
  some security for the concert and recommends the local biker gang led by 
  one Mitch Baker. This will open up Mitch's set of missions which I will do 
  first before finishing up with Love Fist.

 /MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| III.15. Big Mitch Baker                                                   |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
 \MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/

Mitch Baker leads a ragtag group of bikers who call The Greasy Chopper
"home". He is loyal to his gang and is intolerant of outsiders. Naturally, he
doesn't take too kindly to Tommy but Tommy doesn't back down offering to join
the gang if that is what it will take to secure his services.

Baker's missions are represented by a spade just south of Downtown and
consist of three missions.

 /MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| BMB1. "Alloy Wheels Of Steel" (Big Mitch Baker)                           |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
 \MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/

Overview
0======0
  Tommy's first test is to see if he can ride a bike. However, the bike has 
  to be a either an Angel or Freeway.

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  The idea for knocking off a rider at the beginning of the race came from 
  the following source: Official U.S. Playstation Magazine (Issue #66 (March 
  2003) - Page 123) by Brian Steinlage (bonniejs[gnat]juno[snot]com)).

The Plan
0======0
  The race starts at the front of the Greasy Chopper and you have to ride 
  against three other riders. You have to use either an Angel or Freeway. And 
  you can't use weapons either - you have to play it straight. You can grab 
  one the bikes in front of the Greasy Chopper and get in the pink circle to 
  start the race. 

  Or you can go in front of one of the other riders (not too close though) 
  and press Triangle to knock the rider off and grab the bike (the race will 
  automatically start) and thus you only have to deal with two bikers instead 
  of three. 

  Then there's this nice suggestion given to me by Jamie Allen. Grab a 
  Firetruck from the nearby Fire Station and drive to the other riders. What 
  you want to do is place the Firetruck in front of the right two bikers and 
  perpendicular to the street leaving one rider unblocked. Go the unblocked 
  rider and jack the bike. This will start the race but the other riders will 
  smack the Firetruck and it will take them time to get around it. Of course, 
  you can zip right past the Firetruck and gain a huge lead over the other 
  two riders.

  There's also another benefit to stealing one of your opponent's bikes. It 
  seems that the Angels that your computer opponents ride have much better 
  handling than the regular Angels parked in front of the Greasy Chopper. You 
  can turn the corners much tighter than on a regular Angel (which make you 
  feel like you are on ice). This means that you can also go much faster than 
  you could on an regular Angel. Your other opponents have the same bikes but 
  their advantage is negated by the fact that they are lousy riders and will 
  wipe out constantly in the corners, and there a lot of them on the course. 
  You first opportunity to pass them will come where the sharp 90 degree 
  right turn is at the Hyman Condo - they will be picking themselves up as 
  you pass them. 

  Thanks to the improved handling of this particular motorcycle, which I call 
  the "Steel Angel", you can easily win the race with a time as little as 
  1:19.

  If you want, after the race, you can save the Steel Angel in one of your 
  garages. However, as A.M. van de Water pointed out, it will lose its 
  special properties when saved thus becoming a regular Angel again.

Reward
0====0
  $1,000.

 /MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| BMB2. "Messing With The Man" (Big Mitch Baker)                            |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
 \MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/

Overview
0======0
  Tommy is a little impatient and tries to get into a fight with Mitch to see 
  if it will speed things up. Mitch uses Tommy's anger, and the knowledge of 
  Tommy's prison stay, to his advantage and tells to him "mess with the man". 
  Tommy decides to take him up on the challenge.....

Weapons
0=====0
  MP5 [MP] (1500+ rounds) (optional), MiniGun (2000+ rounds) (optional).

Prep Work
0=======0
  Get a regular van, or a moving van, or a Linerunner and save it at your 
  Hyman Condo garage. When you are ready to start the mission, get your saved 
  van, drive it over to the Greasy Chopper, and park behind it well off and 
  away from the street. If you're using the MiniGun go to Phil's Place and 
  buy the MiniGun and some ammo for it.

Notes
0===0
  Special thanks to J. Straughan for the following suggestion on how to do 
  this mission better.....

     "Hello I just read your GTA vice city guide and it was a very good one 
      but I have a suggstion to make In the Mitch Baker mission with the 
      chaos meter thingamajig you can just keep firing at a car till it blows 
      up, then just keep shooting the carcass of the car and voila, I'm sure 
      you've recieved several e-mails about this and I'm sorry if its 
      annoying good day."

  Works pretty good in the PS2 versions but a reader named Benjamin Kirk 
  wrote telling me that it doesn't work in the PC version.....

     "I play the PC version of GTA: Vice City and wanted to send along a 
      quick comment regarding this mission. First of all, continuing to shoot 
      a car after it blows up DOES NOT WORK in the PC version. I found the 
      fastest way to beat the mission is to get a 3 star wanted level before 
      starting, then running back to your shack and shooting at the 
      helicopter with one of your guns. Your chaosometer will go up, but the 
      helicopter won't blow up. Then when you're done, run back to your 
      shack, save, then load your saved game and you won't be wanted anymore. 
      You don't necessarily have to get the wanted level ahead of time if you 
      don't want. It worked for me."

  I tried it out in the PS2 version but did not work for me. In addition the 
  shooting-a-car strategy does not work in the Xbox version either. So I've 
  resurrected an earlier strategy from one of my first versions.

  Another reader, Haenlomal, made a similar suggestion using only the 
  MiniGun.....

     "The only thing you really need for this mission is a Minigun.  Make
      sure you have enough ammo for it, since it spits lead like no tomorrow.  
      If you had picked up enough hidden packages, this should not be a 
      problem.  I would have around 2000 rounds, though you can get by on 
      even 200 or 300 rounds.

      Once you have enough ammo for your minigun, you have two choices.

      a) Start the mission with no wanted level

      b) Start the mission with a wanted level of 3

      Either way, you want to build up to a wanted level of 3 to get the 
      Police Helicopters to come to you.  And once they come, it's simple:  
      Aim your minigun at the 'copter, and fire away.  The mission will be 
      over in 1-2 seconds! (5 seconds tops if you pick option b) since you 
      haven't filled up the Chaos Meter by building up to a level 3 wanted 
      rating.)  For some protection, you might want to sprint over to rooftop 
      where the Skumhole Shack is located.  The copters still follow you 
      there.  This mission is a piece of cake."

  I still wasn't able to hit the Police Chopper reliably but Haenlomal 
  inspired me to use the MiniGun instead of the MP5 on the 
  shooting-the-car-carcass method and found you can fill up the chaosmeter in 
  a matter of seconds.

The Plan
0======0
  What Mitch wants you to do is create as much chaos as possible within two 
  minutes. There is a chaos meter that must be maxed out to successfully 
  complete the mission. You must destroy and kill as much as possible to max 
  it out.

  PS2 Version
  ***********
  There is a shortcut to completing this mission (as stated by Mr. 
  Straughan). You can destroy a car and keep shooting at its remains to jack 
  up your chaos meter. The reason I suggest using a van or a Linerunner is 
  because they are large vehicles and they are easier to shoot up from a 
  distance (so you don't hurt yourself when you blow it up). By parking it 
  behind the building and away from the street, you can shoot up the vehicle 
  using either the MP5 or MiniGun to jack up your chaos meter without getting 
  any wanted ratings.

  Xbox and PC Versions
  ********************
  After the cutscene, grab one of the cycles outside the Greasy Chopper and 
  head toward the Pay N' Spray in Little Haiti. Shoot any pedestrian and car 
  in front of you. Don't go too fast though. It will allow you to maintain 
  better control and aim. There will be plenty of targets (especially the 
  cops who will try to cut you off and get in front of you) to shoot at 
  between the Greasy Chopper and the Pay N' Spray and you can jack up your 
  chaosmeter very quickly. 

  When you have maxed out your chaosmeter, the mission is successfully 
  completed. If you used the motorcycle method your wanted rating doesn't go 
  away which is why you head to the Pay N' Spray (so you can get rid of it).

Reward
0====0
  $2,000.

 /MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| BMB3. "Hogtied" (Big Mitch Baker)                                         |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
 \MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/

Overview
0======0
  As a final test, Mitch wants you to rescue his bike which has been stolen 
  by a local street gang. If you succeed, Mitch will do security for the Love 
  Fist concert.

Weapons
0=====0
  Python [.357], MP5 [MP].

Prep Work
0=======0
  Have plenty of ammo for the MP5 [MP] and Python [.357].

Notes
0===0
  One time I used an Angel to make the jump into the compound. I hit a couple 
  of people on the way and got a 1-Star rating. For some reason, I didn't 
  quite have the speed to make the jump and I was woefully short, hitting the 
  building and getting knocked off the bike in mid-air. And I got busted by a 
  cop the very moment I hit the ground. Sad.....

  I also came up with a new way of doing this mission plus a new exit 
  strategy by Adam Lilley.

The Plan
0======0
  Get a PCJ-600 from Howlin' Pete's (across the street from The Greasy 
  Chopper). There is no direct gate into the compound so you will have to 
  jump onto a roof to get in. The ramp is the long set of stairs across the 
  street from the Ammu-Nation (this is also J2 and R20). 

  Once on the roof, get off the bike, and kill the two goons on the roof. 
  There are a total of 30 goons in the compound. The first two are on the 
  roof. Eventually you will be spotted and the rest will attack. They will 
  come out of a doorway right next to the bike. Switch to your MP5 [MP] or 
  Python [.357] and work your way to the corner near the top of the 
  bottommost set of stairs. Stand at the edge of the corner and this will 
  allow you to quickly kill the gang members as they approach.

  After awhile you will hear gunfire from an M4. The last two goons have M4's 
  and when they show themselves (and you kill them), you will have cleared 
  the compound of goons and you can get to the bike without any additional 
  interference.

  When you get to Mitch's bike, get on it and go back the way you came. As 
  noted earlier Adam Lilley came up with a different exit path than the one I 
  used before.

  Go back up to the roof. You will notice four small ventilation "humps" on 
  the east side of the roof. What needs to be done is to use these "humps" as 
  mini-ramps to jump over the edge and onto either the building next door or 
  onto the road. Go back west to the other side of the roof so you can get 
  enough speed to jump over the retaining ledge when you hit the "hump" 
  closest to the street.

  When you finally get back to the street, head toward the bridge leading to 
  Prawn Island. When you get near the bridge, break right to get on the 
  sidewalk, and go in the gap between the wall and bridge. Then turn right, 
  go down the stairs, and straight to the Greasy Chopper.

  Even though you cleared the compound of goons, the gang will still chase 
  you with their Gang Burritos. However, by going this particular route they 
  can't catch you. 

  When you get back to the Greasy Chopper you will complete your task and win 
  your patch.

Reward
0====0
  $4,000. In addition, you have completed all of Mitch Baker's missions and 
  got the security you need for the Love Fist concert. And speaking of Love 
  Fist.....

 /FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| LF2. "Psycho Killer" (Love Fist)                                          |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
 \FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/

Overview
0======0
  A lunatic fan has been making threats against the band. The band fears that 
  the fan may show up at a autograph session at a local record store. Tommy 
  has to try to get the psycho to show himself so he can deal with him.

Weapons
0=====0
  Python [.357], MP5 [MP] (optional).

Prep Work
0=======0
  Get a Coach and save it at the Hyman Condo prior to starting the mission.

Notes
0===0
  I managed to get the game to freeze during this mission. After I parked the 
  limo, I ran up the street and got a Freeway and went back to Rock City. I 
  tried to put the bike on top of the psycho to keep him down just to see 
  what happens. What happened instead was that the psycho got up and was 
  standing on top of the bike! I got back on the bike and slowly drove away 
  with the psycho still on top. I parked the bike near the Hyman Condo and 
  went back to the limo. When the cutscene started, you see the two girls 
  (that precede the psycho) make their way into the store. But since the 
  psycho isn't there, the security guard doesn't get shot and the scene will 
  "freeze" - you can't go any further and you can't get out of it. Weird.....

The Plan
0======0
  Get into the limo and make your way to the signing. But stop just short of 
  the pink marker and get out. Run all the way back to the Hyman Condo and 
  get the Coach. Make your way back to the record store and angle the bus 
  toward the alley to the left of the store. Enter the alleyway and line the 
  bus up against the right wall so you are scraping the right side of the bus 
  with it. Once the bus is straight, back it out of the alley and hold down 
  Drive-By Mode (Left) to see the right side of the Coach. Look at the bottom 
  of the bus. In between the luggage doors, is a seam (which is the middle of 
  the Coach). Line the seam with the yellow line of the road and stop. Exit 
  the bus, ready your Python [.357], get back into the limo, and creep into 
  the pink circle.

  When the cutscene starts, the psycho reveals himself. Near the end, he will 
  get into his car. Notice where the bus is - it is right on his front 
  bumper. When you get control again, get out. You will notice that the 
  psycho is just spinning his wheels. After a couple of seconds (too fast to 
  use a sniper rifle), the frustrated psycho will exit his car. Shoot him 
  when he does to complete the mission.

  If, by some chance, he decides to back up instead, quickly run up and jack 
  his car. Hold Drive-By Mode (Left) when you get in and shoot him when he 
  gets up off the ground.

  You might have considered, now that you know what he looks like, to just go 
  up to the crowd on foot and whack him before he does any damage. 
  Unfortunately, the game still considers him a regular fan since you have 
  not drawn him out at that point and you will fail the mission if you kill 
  him beforehand. So much for that potential shortcut.

Reward
0====0
  $4,000.

 /FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| LF3. "Publicity Tour" (Love Fist)                                         |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
 \FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/

Overview
0======0
  Despite the hard work in the previous mission, Tommy finds out that the 
  psycho is still alive and making threats. The group still need Tommy's help 
  in dealing with this problem but he is clearly getting irritated at still 
  having to babysit the band.....

     "Normally, I wouldn't busy myself with driving around a bunch of drunken 
      Scottish bisexuals but, in your case, I'll make an exception!"

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  The psycho has left a little surprise in the limo - a bomb that will 
  explode if you stop the vehicle. Now you will have to drive around while 
  you and the band try to find a way out of this. This mission has a lot of 
  room for creative solutions - there really isn't a wrong way to do this. 
  But perhaps the most effective way is the route outlined in The Brady Guide 
  (page 85). Go south along the main road and into Viceport. Hang a left when 
  the road ends and follow it back out and you will be going back north along 
  the main road. 

  You don't have to hold Accelerate down all the time. Release it in 
  intervals to keep a good solid speed. This will also help you keep better 
  control of the limo so you can weave through the traffic better. After 
  about 2 and 3/4 minutes, the band will finally defuse the bomb. Drive back 
  up to the venue to successfully end the mission.

Reward
0====0
  $8,000. In addition, you have finally completed the Love Fist missions. 
  Shortly afterwards, Mitch calls to tell you that everything went great at 
  the concert and thanks you for your help.

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| III.17. Umberto Robina                                                    |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

Umberto Robina is the leader of the Cuban gang that resides in Little Havana. 
He hangs out with his father in the Robina Cafe and considers having big 
"cojones" to be more important than anything else. His gang is at war with
the Haitians so most of your missions involve playing mercenary for him. 

He has four missions total and is represented by the Robina insignia in
Little Havana. 

The last mission, "Trojan Voodoo" (Umberto Robina), can only be done after 
completing all of Auntie Poulet's missions.

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| UR1. "Stunt Boat Challenge" (Umberto Robina)                              |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

Overview
0======0
  After introducing himself to Umberto, Tommy is challenged to a race against 
  time using a boat to prove he has big cojones.

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  If you did pretty good at "Checkpoint Charlie" (Boatyard Asset), then this 
  is a piece of cake. Your biggest problems are going to be the ramps and a 
  couple of sharp turns near the middle of the course. Finishing the course 
  in less than 3:00 will earn their respect and successful completion.

Reward
0====0
  $1,000 and a call from a woman who calls herself Auntie Poulet. This opens 
  up her set of missions but we will save them for later. For now, I will 
  continue with Umberto's missions.

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| UR2. "Cannon Fodder" (Umberto Robina)                                     |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

Overview
0======0
  Umberto is upset of losing some of his men to the Haitians and wants you to 
  escort some additional "troops" into Little Haiti.

Weapons
0=====0
  PSG-1 [.308 Sniper], Python [.357], Grenades, Spaz Shotgun [S.P.A.S. 12].

Prep Work
0=======0
  Grab a four-door vehicle, like a Taxi, before beginning the mission.

Notes
0===0
  Some interesting findings concerning some of the Haitian weapons. They seem 
  to be able to destroy any kind of vehicle with ease including the Rhino and 
  the EP-Admiral. In front of the gate is a road that runs along the front of 
  it. If you go along this road and place a vehicle in front of the Haitians 
  so they can't shoot the Cubans, that vehicle will be destroyed very 
  quickly. 

  For example, I got a Rhino and drove in front of the gate, without touching 
  anything, to protect the Cubans while I took care of the Haitians. To my 
  amazement, the Rhino started flaming in about a few shots from the Haitian 
  weapons and thus they destroyed the Rhino. At this time I don't know why 
  Rockstar made things this way for this mission.

The Plan
0======0
  Once everybody is in the car, go toward the pink blip on the radar. Once 
  there, you will see a long alleyway leading into an industrial building. At 
  the gate, there is a car and a bunch of Haitians behind it. There is also 
  an alleyway that runs along the front wall of the complex. After the 
  cutscene, you are prompted to get rid of the Haitians.

  Switch to your PSG-1 [.308 Sniper] and take out the Haitians from your 
  position. Shoot up the car to destroy it for this will take out most of the 
  Haitians. Kill any survivors to advance the mission along.

  When the Cubans charge, three of them are cut down by a sniper who is on 
  the roof of the main building. Take him out with your PSG-1 [.308 Sniper] 
  then switch to your Python [.357] and enter the complex.

  When you get to the van, switch to your Spaz Shotgun [S.P.A.S. 12] and kill 
  as many Haitians as possible before stealing the van. Once in the van, run 
  over any Haitians that get in your way.

  Keep in mind that in the process of killing all those Haitians you jacked 
  up your wanted rating (2-Star) so now you will have to deal with the cops 
  as you exit the complex. Make your way to the Little Haiti Pay N' Spray to 
  get rid of the rating and then go to the Cafe to complete the mission. Or, 
  you can just go straight to the cafe instead of going to a Pay N' Spray if 
  you're feeling adventurous.

Reward
0====0
  $2,000.

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| UR3. "Naval Engagement" (Umberto Robina)                                  |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

Overview
0======0
  Umberto wants you to crash a deal that is going down with the Haitians and 
  take the money and drugs back to him.

Weapons
0=====0
  Spaz Shotgun [S.P.A.S. 12], Rocket Launcher.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Drive down to the pink blip to meet Rico who will drive you to the meet at 
  Starfish Island. Switch to your Spaz Shotgun [S.P.A.S. 12] before 
  activating the pink circle. The meet is taking place on one of the docks 
  and there are also two boats there. There are three Haitians on each boat 
  and several people on the dock itself. Once you are at the meet, hold 
  Target and tap Next Weapon until you are targeting the Haitian on the far 
  right (on the right boat). 

  Then press and HOLD down the Attack button to start shooting and quickly 
  tap Previous Weapon to do a quick sweep of all of your targets from right 
  to left. If you do this right, and quickly enough, you should be able to 
  get through this first section without so much as a scratch.

  After that you will be on land. Switch to your Rocket Launcher and shoot at 
  various places around the house to kill all of the other gang members. Grab 
  one of the briefcases near the boats then go near the house to get the 
  others. Once that is done, the Haitians will destroy Rico and his boat so 
  you are on your own.

  At this point you will have a 4-Star Wanted Rating. Go along the left side 
  of the house and you will see a Landstalker on the parking pad. Take it and 
  drive it back (avoiding as much of the police pursuit as possible) to the 
  Cafe to end the mission.

Reward
0====0
  $4,000. In addition, you won't be able to do the last of Umberto's missions 
  until you do all of Auntie Poulet's missions. Which leads me to.....

 /PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP\
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
| III.18. Auntie Poulet                                                     |
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
 \PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP/

Auntie Poulet is the leader of the Haitian gang and is at war with the
Cubans. Tommy is confused at first of why he's there but Auntie Poulet leaves
him feeling a little, shall we say, spellbound. He is now compelled to help
her in her fight against the Cubans. 

She has three relatively simple missions and is represented by the voodoo
doll icon in Little Haiti.

 /PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP\
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
| AP1. "Juju Scramble" (Auntie Poulet)                                      |
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
 \PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP/

Overview
0======0
  The Cubans have told the cops where Auntie Poulet hides her special powders 
  who think that they are illegal drugs. She tells Tommy they are not and 
  compels him to get the powders before the cops do.

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  The powders are located in three locations and once you grab the first one, 
  you have about a minute to grab the other two.

  Drive a car to the first location which is near the Junkyard entrance. Park 
  the car close to the building pointing east right by the stash. Exit the 
  car, go up the ramp and across the roof to get it. When you grab the case, 
  you will be accosted by a SWAT member. Jump off the roof and onto or near 
  your parked car. Get back in your car and get the second stash. You will 
  have at least a 2-Star wanted rating so the cops will be on your tail.

  The second stash is located in the open near a corner not far from the 
  first one. When you grab that, you will get a 4-Star rating and the cops 
  will be all over you. Head back toward Auntie Poulet's and in the process 
  go through an alley that has a Police Bribe that will lower your rating. 
  Once you do that, angle right and head to the third package which is just 
  north of J5. 

  Once you grab that, your rating now goes to 5-Stars and the FBI will join 
  in chasing you down. The best thing to do is just run on foot, off the ramp 
  and into the bribe, back to Auntie Poulet's to end the mission.

Reward
0====0
  $1,000.

 /PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP\
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
| AP2. "Bombs Away!" (Auntie Poulet)                                        |
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
 \PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP/

Overview
0======0
  Auntie Poulet wants you to take out some Cubans and their boats using RC 
  planes.

Weapons
0=====0
  None.

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Go and find the Top Fun van which is by the seawall not far from Poulet's 
  shack. You have three planes to do your work with which is to destroy the 
  Cubans and their boats, docked on Starfish Island, by bombing them with RC 
  Barons. If you had problems doing the RC Baron race, this is not going to 
  be easy. However, you can make things a whole lot better on yourself if you 
  do the following.....

  Once you get the plane in the air, make your way to the dock area where the 
  Cubans are. Once you're over the backyard of the house where the dock is, 
  land your plane. From this point, you control the plane like you would a 
  car. And you can also run over people with the plane like you can with a 
  car. If you hit somebody hard enough or run over them enough times, you can 
  kill people this way. 

  Start by running over the Cuban standing by the car. The Cubans won't do 
  anything unless you drop a bomb so they're sitting ducks while you're on 
  the ground.

  Once you run over the first Cuban, go over and run over the three Cubans 
  standing near the top of the stairs. Then go down the stairs and go after 
  the one closest to the boats. Stop quickly once you hit him regardless of 
  whether you killed him or not otherwise you put the plane in the water. 
  Back up and hit him again if you didn't kill him. Then go after the Cuban 
  hidden by the crane. Because of the small space it will take four hits to 
  kill him (back up after hitting him to make another run at him). Then go 
  after the other three Cubans standing and sitting nearby to clear them out. 

  After that, all that's left are the boats themselves. Put the plane in the 
  middle boat and drop a bomb to destroy the boat, the boat to the right, and 
  your plane. This leaves the left boat and you can use one of your remaining 
  two planes to either bomb it from the air or land it in the boat and 
  self-destruct. This will then end the mission successfully.

Reward
0====0
  $2,000.

 /PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP\
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
| AP3. "Dirty Lickin's" (Auntie Poulet)                                     |
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
 \PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP/

Overview
0======0
  Auntie Poulet's final task for you involves providing some unfair 
  assistance for the Haitians involved in a street fight with the Cubans. The 
  assistance comes in the form of you taking out the Cubans with a Sniper 
  Rifle.

Weapons
0=====0
  Sniper Rifle.

Prep Work
0=======0
  Buy a Sniper Rifle from the Ammu-Nation in North Point Mall and get a least 
  60 rounds.

Notes
0===0
  None.

The Plan
0======0
  During the cutscene, Tommy grabs the Sniper Rifle off the table. If you had 
  the PSG-1 [.308 Sniper] , it will be replaced by the Sniper Rifle. By 
  getting a Sniper Rifle beforehand, Tommy will merely add to the ammo he 
  already has.

  Run to the stairs leading to the rooftop where the pink circle is and grab 
  the Adrenaline Pill on the way up to your vantage point. Then zoom in and 
  take out all of the Cubans and their reinforcements as they appear. You 
  should have more than enough ammo to do the deed. The Fast Load feature 
  will allow you to kill the Cubans quickly. Once the Haitians kill the last 
  Cuban, the mission will end successfully.

  If you want to challenge yourself a bit, don't pick up the Pill.

Reward
0====0
  $5,000 and I have completed all of Auntie Poulet's missions. This also 
  means that I can finally finish up with Robina's tasks which takes me 
  to.....

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| UR4. "Trojan Voodoo" (Umberto Robina)                                     |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

Overview
0======0
  Unberto's final task for you is to go and blow up the Haitian drug 
  processing plant. You need to get a Haitian vehicle to get inside so you 
  can plant bombs to destroy the building.

Weapons
0=====0
  Python [.357].

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  You will need to get a Voodoo to make your entrance. The good part is that 
  there is always one parked by Auntie Poulet's house. Get in a car and drive 
  yourself and Pepe over to Auntie Poulet's to get the Voodoo (Pepe will make 
  some interesting comments along the way). Once you get the Voodoo, make 
  your way over to the other members of your team parked not far from Kaufman 
  Cabs. From there, simply follow your team into the Haitian complex. 

  Once you get out of your car and into the building, kill every Haitian with 
  your Python before planting any bombs. There are three places to place your 
  devices:

    (1) on the second floor.
    (2) right beneath (1).
    (3) by the door.

  Once you plant the first one, you have about 40 seconds to plant the other 
  two bombs before they detonate and escape. Start with (1) and make your way 
  to (2) and (3). After planting the last device, make your way to the gate 
  entrance and hang a right to go up some stairs to a nearby rooftop to 
  escape. After that, you will then be treated to some fireworks as the 
  factory goes up. This will successfully end the mission.

Reward
0====0
  $10,000 and completion of Umberto Robina's missions. In addition, the 
  Haitians will then be hostile to you so if go through Little Haiti, they 
  will try to yank you from your car and kill you. This is why I saved this 
  mission till almost the very end.

  At this point in the guide, I am at 99% completion and ready to do the 
  final Main Story Mission of the game.....

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| V5. "Keep Your Friends Close....." (Tommy Vercetti)                       |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

Overview
0======0
  Sonny Forelli decides to visit Tommy after Tommy whacked his collectors. 
  Tommy's plan is to give $3 million in fake money to satisfy Sonny. 
  Unfortunately, for Tommy, Lance reveals himself as a traitor telling Sonny 
  where the real cash is. And so the final confrontation begins.....

     "I just wanted to piss you off before I kill you."

Weapons
0=====0
  Rocket Launcher (100+ rounds), Python [.357], Spaz Shotgun [S.P.A.S. 12] 
  (100+ rounds).

Prep Work
0=======0
  None.

Notes
0===0
  None.

The Plan
0======0
  Once the mission begins, you are behind your desk ready to guard your safe. 
  Quickly run out of your office and angle left. Go up the mini-set of stairs 
  and position yourself underneath the wall lamp at the top. Switch to your 
  Rocket Launcher and aim at the stained glass window at the top of the 
  office door. As the goons come up, launch a rocket at the window and the 
  explosion will kill them before they can enter the office. Keep shooting 
  the window with rockets as additional goons come up.

  After a while, you will be prompted to return to your office to protect 
  your safe. When you get to the front of your office, you will start the 
  cutscene with Lance. After the cutscene, aim your Rocket Launcher at the 
  entrance of the hallway near where Lance is standing. Quickly rip off 
  several rockets at the hallway and the concussive blasts will kill Lance 
  without you even having to chase him! Swing your launcher left toward the 
  two goons near the upper window across the room from you and send a rocket 
  to take them out. 

  However, you won't be able to trigger the cutscene with Sonny until you 
  leave the main room. The game expects you to chase Lance up to the roof and 
  the ability to trigger the cutscene is tied to you leaving the main room. 

  So switch to your Python [.357] and run up to the hallway leading to the 
  staircase (if by some chance Lance survived the first volley of rockets, he 
  will be waiting at the other end of the hallway. Switch back to your Rocket 
  Launcher and send several rockets down the hallway to finish him off). Go 
  down the stairs to the basement and to the small room that has health, 
  armor, an M4, and a Shotgun where you can replenish yourself (killing any 
  goons that get in your way of course). Then go back up to your office but 
  switch to your Spaz Shotgun [S.P.A.S. 12] before reaching the door.

  Once you get back to your office, you will then confront Sonny himself who 
  pretty much confirms that you were set up by him 15 years ago.....

     "I OWN you, Tommy! Those fifteen years were mine to spend."

  He now considers you expendable so he sends his guys out to kill you.

  After the cutscene, move forward a couple of steps to the edge of the top 
  step, quickly target, and shoot one of Sonny's bodyguards. After that, 
  quickly target and shoot the other bodyguard. Then quickly target Sonny and 
  HOLD down the Attack button to pump as much lead into Sonny as fast as you 
  possibly can. You will take some damage but if you are quick enough this 
  part should be over in a matter of seconds. After a few rounds Sonny will 
  go down in a bloody heap.

  Congratulations! You have now succeeded in getting rid of Sonny once and 
  for all. You will then be treated to the ending cutscene and the 
  credits..... 

    "Ain't it just beautiful?"

  After that, you will be placed at the top of the stairs in front of your 
  mansion. And what do you get for your work?.....

Reward
0====0
  $30,000 and if you've done EVERYTHING prior to doing this mission you 
  should also have the elusive.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IV. 100% Completion Score                                                 |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Unlike GTA3, where you got nothing for getting 100%, Rockstar decided to give 
you some tangible rewards for total completion.....

X===========================================================================X
| Maximum health of 200.                                                    |
|===========================================================================|
| Maximum armor of 200.                                                     |
|===========================================================================|
| Infinite ammo for ALL weapons.                                            |
|===========================================================================|
| Double damage rating for all cars you drive. This means, while you are    |
| behind the wheel of a car, that it will take twice as much damage before  |
| being destroyed. Any other car on the road has normal damage.             |
|===========================================================================|
| The Frankie Outfit will spawn in your office. It is the same as your      |
| Casual Outfit except the T-shirt will have some writing on it.....        |
|                                                                           |
|    "I completed Vice City and all I got was this lousy T-shirt."          |
|===========================================================================|
| The Hunter will now start spawning at the Helipad at south Ocean Beach.   |
| It may not appear the first time you try to find it so go around one of   |
| the blocks and return to the helipad. (source: GameWinners.com GTA:Vice   |
| City Forum).                                                              |
|===========================================================================|
| You can get bodyguards after 100% Completion. In the living room on the   |
| first floor of the Mansion you will see three of your men sitting on the  |
| furniture with pink circles in front of them. If you activate the pink    |
| circles you will lose a little money and these guys will follow you       |
| around until they get killed. Thanks to Robert Buchanan for that piece    |
| of information. Also thanks to Michael Jankowski for pointing out that    |
| you can also get them in the PS2 version.                                 |
X===========================================================================X

In addition, as you roam the city, you will get phone calls from some of the 
other characters starting with Colonel Cortez. These phone calls provide some 
additional humor to liven up the game.

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| V. The 6-Star Lap Challenge                                               |
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 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Now that you've gotten 100% Completion, I've got a little challenge for you.
At the Hyman Memorial Stadium there should be a BloodRing Banger. Using the
Stadium as a starting point do a lap around Vice City along the following
course:

>>Use the south Stadium entrance, hang a right at the Hyman Condo, go down 
  the street past VROCK, past the Well Stacked Pizza, and along the curve to 
  the intersection by the Downtown Police Station.

>>At the intersection go right and go along the main road until you reach the 
  South Bridge leading to the East Side.

>>Go on the bridge and go right at the next intersection next by the Ocean 
  View Hospital.

>>Then go right at the next intersection and along the road that leads to the 
  Piers.

>>Keep going along the road past the Piers, past the hotels, and to the main 
  intersection near the Washington Beach Police Station.

>>Go right at the intersection, past the Malibu Club, past Shady Palms 
  Hospital in Vice Point, around the North Point Mall, and under the bridge 
  leading to Prawn Island.

>>After going under the bridge hang a left at the next intersection, hang a 
  left at the next intersection after that, and go across the bridge through 
  Prawn Island into Downtown.

>>At the intersection where the Downtown Ammu-Nation is go left, down the 
  street to the intersection by the Downtown Police Station, turn left, then 
  turn left at the next intersection.

>>Go north along the street, under the Downtown bridge, past the VAJ 
  Building, past Tacopalypse, and turn left at the next intersection.

>>Now make a run toward the Stadium and go either the north or south overhang 
  near the entrance to complete the challenge.

But before you take the Banger and go through the course you MUST have a 
6-Star Wanted Rating otherwise it wouldn't be a challenge (and it wouldn't be
called The 6-Star Lap Challenge either). Kill everybody near the Stadium to 
get it up to 6-Stars and enter the BloodRing Banger to do the Challenge.

It won't be easy, believe me. It took me many tries to do it just once. But
there are some other rules to the Challenge:

>>You can use the sidewalks and medians to dodge tanks, trucks, and spike 
  strips.

>>You CANNOT use the Health Code or a Pay 'N Spray to fix your vehicle.

>>If the car is totaled or it looks like you will be hit by a tank, you can 
  exit the car. Find a nearby car, when it is safe to get one - beware those 
  damn tanks, and continue the course.

>>You can't use police or rescue vehicles - and no motorcycles either.

>>You can get vehicles from nearby parking lots even if it is far from the 
  road.

There. The Challenge is set. Can you complete the Challenge?

Better still, can you complete the Challenge without ditching the BloodRing
Banger?

Or, if you're feeling especially daring, can you do this on foot?

This will certainly squeeze a little more replay value from Vice City.

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| VI. Hidden Text on the PS2 Disc                                           |
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 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

If you place the PS2 version of Vice City in a computer and look around on 
the disc you may find a file called "american.gxt". If you open it in a text 
editor you will find all sorts of gobbeldy-gook. But if you manage to clean 
out some of the weird symbols, you may find some interesting stuff.

Stuff like text from missions and phone calls that were abandoned in the 
early stages of development but were left within this file because the 
programmers could slow down the progress of creation if they tried to remove 
it.

I copied some of the best stuff and cleaned it up so they can be presented
here.

For starters here's an slightly different version of the opening movie text
(taken from where Ken picks up Tommy at the Airport):

Ken: "Hey, hey, guys! It's, uh, Ken Rosenberg here! Hey! Heh, heh, hey, 
      great, hey! Well, uh, I'm gonna drive you guys to the meet, okay? Now, 
      I've talked to the suppliers and they are very, huh-ha, keen to start a 
      business relationship, so, uh, if all goes well, we should, uh, be 
      doing very nicely for ourselves, which is, y'know... good.. Okay, so. 
      They're brothers, okay. One operates the uh, the business, and the 
      other one does the flying. Now they operate out of Mexico, They own a 
      farm in Panama. Okay, all right, listen - you guys, when we get there 
      should I stay in the car, or do you guys want me to come in with you 
      guys?"

Tommy: "No. Stay in the car."

Ken: "You know what, I thought about it, I'm gonna watch the car."

.....later, at the meet:

Ken: "Ok, that's them in the chopper. All right, here's the deal. They want a 
      straight exchange on open ground. All right? Ok. Stay tight, let's go. 
      All right. Take it easy, now. I'm right here. The cars running, baby! 
      Got it?"

Dealer: "100% pure grade-A Colombian, my friend. The greens?"

Tommy: "Tens and twenties...used."

.....then, the ambush:

Tommy: "Go on, get out of here! Drive!"

......back at Ken's office:

Ken: "Screwed! We're screwed! This is soo typical, I poke my head out of the 
      gutter for one freakin' second, and fate shovels shit in my face! Well, 
      screw you!"

Tommy: "Shut your face and quit complaining! You're alive, aren't ya'? Drop 
        me right up here. Go dump the car, then go get some sleep. I'll drop 
        by your office tomorrow and we can start sorting this mess out."

Ken: "OK, that's a good idea, I'll get some sleep. What are you gonna do?"

Tommy: "Make my way back to my hotel, clear my head, and figure this crap 
        out. OK."

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Then there's this piece of advice from Ken after you start acquiring
properties:

Ken: "Hey Tommy, I thought you might need some business advice. Once you got 
      an operation up and running, you'll need to drop by and take the week's 
      cash. Let the guys think they got the run of the place and they'll try 
      shaving the profits - ok?"

Tommy: "Hey, I know how to handle business, Ken, ok?"

Ken: "Ok, ok. I know, you know. I know. I was, I was just, you know, telling 
      you I know, that you know, that I know. Just keeping it sharp baby!"

Tommy: "Whatever, Ken, whatever..."

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Rockstar had some additional conversations between Kent Paul and Tommy that
were dropped for some reason:

0================0
| Conversation 1 |
0================0

Kent: "Hey there Tommy, you're gonna love me mate. A little birdy told me 
       that Vice City SWAT Division has a deposit box at a certain rather 
       large banking establishment, where they keep all the bribes they've 
       taken over the years, like some kind of old boys' retirement fund. Of 
       course, if this information should ever help you acquire any of that 
       cash, I guess you'd feel obliged to push some of it my way?"

Tommy: "I'll bear that in mind, thanks Kent."

Kent: "It's Paul. I'm from Kent, near London, you prat."

Tommy: "My provincial English geography ain't what it was."

(Note: This might explain the "SWAT Retirement Fund" line within "The Job" 
(Malibu Club Asset))

0================0
| Conversation 2 |
0================0

Kent: "Tommy, mate, it's Paul, from Kent, a couple of proper sorts have your 
       name written all over them, down at the Malibu."

Tommy: "What are you talking about?"

Kent: "Sorts. Birds. You know. Girls. Tastey ones, don't think they're 
       brasses or nothing. You gotta come check them out."

0================0
| Conversation 3 |
0================0

Kent: "Tommy V, It's KP here. Kent Paul. Word on the street is people want to 
       rip you off. Keep your eye's peeled, my son. And remember, I didn't 
       say nothing to you about this."

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Apparently Tommy took on a little more than just Sunshine Autos:

Stranger: "Mr. Vercetti? I have here a signed piece of crap stating that you 
           have taken on all of BJ's Auto's debts. With BJ's sudden 
           disappearance I have no choice but to hold you responsible for his 
           financial insecurities. Until this account is settled in full you 
           should consider Vice City's streets to be very unfriendly."

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Avery Carrington had some additional work you could've done:

Avery: "Hey Tommy, it's Avery! Now listen, I got me all tied up at the moment 
        and I have a representative of mine needs chaperoning out to the 
        Gator Keys. I'm after some land out that way, so I'm sending someone 
        out to sweeten the deal. Could you do me a favor and make sure he 
        gets there ok?"

Tommy: "Yeah, sure thing Avery. Where'd you want me to pick him up?"

Avery: "He's just finishing some business at the building site. I said you'd 
        pick him up from there."

Tommy: "No problem. See you later, Avery."

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

I think this could've been the phone call you get from Phil after you 
complete the Main Story Missions:

Phil: "Tommy, the wound is healing well. Funny thing is, I have fought in 6 
       battle zones and always walked away without a scratch, and now this! 
       One armed Phil. Still, I got me a healthy selection of one handed fire 
       power so I'll never be unarmed Phil, you hear. Any way son, cut out 
       the sentimental crap and go buy yourself a drink, you hear!"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

There may've been more between the Colonel and Tommy but was not fully
explored. This an alternate version of the Colonel's phone call after
completion of the Main Story Missions:

Cortez: "Tommy, it is always a struggle here. Excuse the poor line, we have 
         just had another failed coup. The people are the most demanding 
         mistress of all. So far, we have had three revolutions and four 
         coups since I return from Vice City. Luckily, I have been promoted 
         each time. Maybe everyone is humiliating me. Tommy, you are proving 
         very useful, my friend."

Tommy: "Thanks, Cortez. What about my deal?"

Cortez: "Tommy, I am working tirelessly on your behalf to ensue we get to the 
         bottom of this trench of stinking lies and deceit, you have my word 
         on that, but in the meantime, please accept the esteemed thanks of 
         my people for your work on our behalf."

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Then there's this exchange between Steve Scott and Tommy that was part of a
mission that was dropped:

Steve: "Look, I gotta ask you a favor."

Tommy: "Steve! How's filming going!"

Steve: "Fine, fine. I, heh, WE need a car chase scene, but our budget can't 
        stretch to it. I've left some wheels around town. You'll know what to 
        do."

Tommy: "Ok Steve, I'll keep an eye out. Catch you later."

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Rockstar had an alternate version of the initial phone call between Tommy and 
Umberto Robina:

Umberto: "Hello, is this Mr. Tommy Vercetti?"

Tommy: "Yes."

Umberto: "Well, I hear through the vine of grapes you the man when someone 
          got a vermin infestation."

Tommy: "Maybe..."

Umberto: "Well, I got a real vermin infestation. Haitians everywhere. My name 
          is Umberto Robina and I want you to meet me at the Cafe Robina as 
          soon as you can, 'cause I tell you, these damn Haitians gone too 
          far this time."

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

This would've been a cool mission:

Moffat: "Vercetti? VERCETTI!! Damn you man, you've got to help me!"

Tommy: "Mr. Moffat? How's family life?"

Moffat: "Damn you to hell, HELL, do hear me?!"

Tommy: "Well it was nice chatting..."

Moffat: "WAIT! Wait, Vercetti - Tommy, can I call you Tommy? We're both 
         businessmen, yeah? You know a good deal when you hear one, ok?"

Tommy: "I don't have time to chat, get to the point."

Moffat: "MONEY. Money is the goddamned point. I've escaped the coop again, 
         but it's never long before they track me down - they think it's a 
         damned game! I'm at a pay phone somewhere in this god forsaken shit 
         hole. Get me out of here before they take me back and...and..oh 
         go-o-od..."

Tommy: "Well, I'm busy for the next -"

Moffat: "No! Don't shit with me here, have a heart! No man should have to do 
         such, such things. I'm on my knees here Tommy, in the dirt begging 
         you please..."

Tommy: "I guess I could swing by that way, see if I can spot you..."

Moffat: "Oh god, they're coming. For the love of Christ hurry, hurry!"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Then there are these gems between Tommy and Mercedes:

0================0
| Conversation 1 |
0================0

Mercedes: "Hiya Tommy!"

Tommy: "Hi Mercedes, howyadoin'?"

Mercedes: "I got a new apartment up in Vice Point - thought you might want 
           to drop by sometime."

Tommy: "I'd love to. I'll catch you later."

0================0
| Conversation 2 |
0================0

Mercedes: "Tommy, it's me."

Tommy: "Hi Mercedes."

Mercedes: "Tommy, I so bored, when we going to have some fun?"

Tommy: "What do you mean?"

Mercedes: "Well, I know you're busy fighting and killing and corrupting 
           people, but I just want to have some fun. So don't forget about 
           me, you hear?"

0================0
| Conversation 3 |
0================0

Mercedes: "Tommy, I hear you kill Ricardo Diaz. There was an unfortunate fire 
           at his mansion. I think he burnt to death in an acrylic shirt. 
           Tommy, I so proud of you. I knew you were a real man. He awful 
           trouser stain of a man, you make me so proud to be your friend. 
           No, I know you going to be busy trying to take over this town, but 
           don't forget about me, you hear?"

0================0
| Conversation 4 |
0================0

Mercedes: "It's Merceedes. I no longer love you Tommy. I no longer do. 
           Honest. 'cause you no longer nice to Mercedes. You no longer treat 
           her like a lady. You ignore me and I hate you. I insist you come 
           to see me right away!"

0================0
| Conversation 5 |
0================0

Mercedes: "Tommy."

Tommy: "Hey Mercedes."

Mercedes: "Hey indeed Mr. Tough Guy. I real angry with you Tommy. Never make 
           me hang out with Jezz Torrent again. He is pathetic. Half way 
           through he starts crying about his doggie that died when he was 7 
           years old and that his mommy never loved him. And Tommy. He wear a 
           wig and a bra in private. I not very happy with you!"

0====================================================0
| Conversation 6 (after the Interglobal Films Asset) |
0====================================================0

Mercedes: "Ooh Tommy, its Mercedes. I just want to say, I have so much fun on 
           that film set. Anything else you have like that, you let me know. 
           I really mean that. I always wanted to be an actress. I think I 
           learn a lot about the dramatic process. It so enlightening! Thank 
           you. Thank you. I see you real soon. Adios."

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

This is only a part of some of the interesting stuff that is found in the
"american.gxt" file. It's not an easy thing to sort through but it is cool to
look around and see all of the stuff they left behind "on the cutting room
floor".

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
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| VII. Credits                                                              |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Credits and thanks go out to the following:

Rockstar Games
**************
  For creating one of the best games ever made (again) and for giving me the 
  single biggest reason to relive the 80's (hey I was nineteen in 1986).

Brady Games
***********
  For their excellent guide which has served as an encyclopedia that I have 
  used to speed my playing through and fell back on their maps when needed.

GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
TheGenie, and many other guides sites
**************************************************************************
  For providing a place for writers like myself to publish our work and help 
  other gamers while indulging in one of our favorite pastimes.

Apple Computers and Bare Bones Software
***************************************
  For making, IMHO, the best compters and for making the best text program 
  (BBEdit Lite) for the Macintosh.

Sony and MicroSoft
******************
  For putting out two very good consoles: the PlayStation 2 and the Xbox 
  (even though the Xbox version of Vice City is not as good as the PS2 ones).

Glen T. Winstein
****************
  For probably being the single biggest fan of my GTA related work 
  (especially this document).

And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions that made it into the guide as well as those
who took the time to say nice things about this document).

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VIII. Conclusion                                                          |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto: Vice City".

Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************