All rights reserved. ____ _____ _____ ______ ___| | / _ || _ \ |_ _ || __ |/ _ | | | | || |_| | ___| || | | || | | | | | | || _ / | _ || | | || | | | | |_| || | | | | |_| || | | || |_| | |___ ||_| | |_|_____||_| |_|\_____| |_____| _ \__ | _ _| |___ | |___ _____ _____ _| |___ |_ ___|| _ || _ || ___||_ ___| | | | || | | || |_| || |___ | | | | | | | || | | || ___|| ___| | | | | | |_| || | | || |___ | | | |_| | |_____||_| |_||_____||_| |_____| _____ _ _ _| |___ _____ |_ _ || | | ||_ ___|| _ | ___| || | | | | | | || | | | | _ || | | | | | | || | | | | |_| || |_| | | |_| || |_| | |_____||_____| |_____||_____| (Thanks to dark52 for the above art) __| \ | \__ \ _` | \ _ \ \ _` | _| -_) _` |(_-< ____/\__,_|_| _| _/ _\_| _|\__,_|_| \___|\__,_|___/ READ BEFORE PROCEEDING: I'VE TRIED MY BEST NOT TO SPOIL THE GAME AND TO JUST GO STRAIGHT TO THE WALKTHROUGH, WHILE THE SCENES AND THE MOVIES ARE YOURS TO WATCH. UNLIKE SOME GUIDES AND WALKTHROUGHS, I WILL NOT POST ANYTHING ABOUT THE PLOT OR WHATEVER THERE IS ASSOCIATED WITH THE CUT-SCENES OR THE STORYLINE. I CAN ASSURE THAT THIS GUIDE WILL MOST PROBABLY NOT SPOIL THE GAME. STILL, READ AT YOUR OWN RISK! Game Title: Grand Theft Auto: San Andreas Platform: Sony PlayStation 2 Author: Sofathead Date Created: 26th of October 2004 E-mail: sofathead@yahoo.com Last Updated: 23rd of February 2005 Version: 1.9c Recent Update: 1st of November 2004 Nothing major. Well, maybe a little. Okay, just did some work on Ryder's missions. Now they're complete. Next one will be up for Big Smoke. Recent Update: 2nd of November 2004 Like I stated above, Big Smoke's section is complete. Will be doing work for the next ones. Happening very soon. Recent Update: 5th of November 2004 Well, completed until Officer Tenpenny's missions. The next update might be a little late, since I'll do until all the missions are covered. I will be updating fast though, so it depends. Recent Update: 6th of November 2004 Just completed Sweet's mission part II. Hopefully I can finish off the storyline section soon, so expect a lot of updates the upcoming weeks. :) Recent Update: 9th of November 2004 I just finished until Catalina's second part mission, though not all were complete. I will be doing a lot of work for the next upcoming weeks. Definitely. Recent Update: 10th of November 2004 Finished Catalina's missions. Now, off to Cesar's and to The Truth and soon I'll be doing work for San Fierro walkthrough. Recent Update: 16th of November 2004 Finished Cesar's part three missions. I was really busy a few days back, and my Internet service was corrupted. Thankfully, it's working now. I'll continue my work again. Next update is happening very soon from now. Recent Update: 19th of November 2004 Finished the storyline mission until Carl Johnson's first mission (man, I'm real slow). I apologize for the real slow update, since I'm having a real busy week. :( The good news is that I've done the Side Missions section, and completed the R3 missions. Hooray! I guess. Though, that's still under work. I will continue this guide to the final version. I will. :) Recent Update: 24th of November 2004 I did all the quarry missions, and they're now available at the Side Missions section. Check them out. Also, I'm working on the side missions for now. A fully complete Side Missions section will be available soon, very soon, but for the meantime, I'll still be a little busy. :) Recent Update: 25th of November 2004 Finally, the Side Missions are complete, at least for now. I'm thinking of separating the 100% required section and the not required ones into another section, so it's easier for people to search around the walkthrough. I'll think about it. Recent Update: 27th of November 2004 Finished all the Import Export lists and now they're available. I've also included 4 small sections, so there's more space for me to explain the whole thing there. Major update coming soon! Recent Update: 29th of November 2004 Finished the courier missions, which are required for 100%. The big update coming soon! Recent Update: 2nd of December 2004 Wow, we're getting closer to 2005. Brace yourselves people. Oh, the big update is here! Unfortunately, some sections are undergoing some serious work. I do apologize, but those will be coming up shortly before 2005 arrives! That's all for now, I guess. Recent Update: 8th of December 2004 Alright, I've finished all the Two-wheel Challenges, the Ammu-Nation challenge and the Stadium Challenges sections. I'll be doing some work for the schools section, and don't mind the tags, oysters, etc. They'll be coming up shortly after the schools section is done, and I'll update from there. Recent Update: 10th of December 2004 I finished the Graffiti Tags Guide section, but the list is from LordFrieza. Thanks a lot for it! You can check his guide at GameFAQs. I'll still need time for the Schools and the storyline walkthrough. Still working my ass on it. :) Recent Update: 14th of December 2004 Alright, I've added the Horseshoes section, and the list comes from gamefreaksl. Thanks a lot! The Carl Johnson section is complete, along with a few of Wu Zi Mu's missions. The next update will be a while since I might not update at GameFAQs too quickly. I'll give it some time before other sections are done. Still, the school section is incomplete, and that will be a lot of work for me as well. Recent Update: 18th of December 2004 Added the Driving School section for 'Schools'. Finished some of Toreno's missions, but others are undergoing some work. I'm updating this guide as fast as I could, but give me some time people; I hope I can finish this FAQ quick! Recent Update: 24th of December 2004 Alright, I did a major work for the storyline missions, and they're very, VERY close to complete. Just the finale section left. The next update is coming in a few more days. Recent Update: 30th December 2004 Alright, just two more days for a new year. First, thanks for being with me for these past months, and happy new year everyone. Also, finally, the first complete version is here, and the storyline section is complete. Go check it out. Recent Update: 2nd of January 2005 I've finished the 100% Checklist section, as well as The Heist Missions section. Glad those are all over right now, so check them out. Spot any mistakes in any of the sections? Please inform. E-mail me. I'll finish the school section soon, as well as the rest of the oysters and the snapshots. Recent Update: 8th of January 2005 Finished and completed the oysters guide section, so check it if you want. I'm doing some work on the snapshots guide, so that section will be rolling in soon. Enjoy the guide for now! Recent Update: 11th of January 2005 Alright, completed the Properties Guide which comes from Menji76 (Nick Bryant). Thanks for the list. Also, remember, I will not respond to e-mails regarding to anything with properties since the list is not mine. Read his guide at GameFAQs for further info (and other respective websites which he allowed). The Schools section might be up in the next update. God how many updates are there? Recent Update: 18th of February 2005 People, I apologize! As you all haven't been notified, I had problems with my computer, and a approximately a month ago I had a fatal error with my computer, and eventually the hard disk crashed. I couldn't do anything, and all my updates up to that point for this guide was gone, completely gone! Believe that! Well, you have to, since I can't get those back. Now, alright I already gotten back my desktop computer, and I've added a new contribution from Ihmhi (i_have_mental_health_issues@yahoo.com) to the basics section, at the bottom. It specifies everything about the basics which you couldn't find in this guide, at the basics section of course. Well, I'd like to thank him for the e-mail sent to me, and well, updates will resume as usual. Hopefully this doesn't happen again. :) Recent Update: 23rd of February 2005 Finally, after the disaster with my computer, and the problems I fixed for this guide (my apologies for the format problems for those who had difficulty reading), I finally finished the Schools section, and it's up and ready for you guys! Also, I've added the Controls section, and a few notes so that that you won't be asking my where the L3 button is. It's the left Analog stick 9where you push it down), I told you! Anyway, read the controls section if you're having problems. Next update would most probably be for the Snapshots Guide section! Damn I'm running out of time. Recent Update: 24th of March 2005 found out some cheats if u need them TABLE OF CONTENTS You can use the search function to find the sections you want (CTRL+F). Type the codes at the sides to find them, whether it's the main section or the missions, or other non-storyline related sections. :) 1. Introduction 2. Legal Info 3. Basics * Basic Controls * Running, Jumping & Swimming * Vehicles * New Features * Getting Wasted & Busted * Protecting Self & Removing Wanted Stars * Your Character * Weapons * Basic Skills * Gangs * Miscellaneous 4. Storyline Walkthrough ---Los Santos Walkthrough--- A. [Sean Johnson/Sweet] I. big smoke II. ryder III. tagging up turf IV. cleaning the hood V. drive-thru VI. nines and ak's VII. drive-by VIII. sweet's girl IX. cesar vialpando B. [Lance Wilson/Ryder] I. home invasion II. catalyst III. robbing uncle sam C. [Melvin Harris/Big S I. og loc II. running dog III. wrong side of the track IV. just business D. [Jeffery Martin/OG Loc] I. life's a beach II. madd dogg's rhymes III. management issues IV. house party E. [Cesar Vialpando] I. high stakes, low-rider F. [Officer Frank Tenpenny] I. burning desires II. gray imports G. [Sean Johnson/Sweet II] I. Doberman II. los sepulcros III. reuniting the families IV. the green saber ---Countryside Walkthrough--- H. [Officer Frank Tenpenny II] I. badlands I. [Catalina] I. first date II. tanker commander J. [The Truth] I. Body Harvest K. [Cesar Vialpando II] I. king in exile L. [Catalina II] I. first base II. local liquor store III. gone courting IV. against all odds V. made in heaven VI. small town bank M. [Cesar Vialpando III] I. wu zi mu II. farewell, my love... N. [The Truth II] I. are you going to san fierro? ---San Fierro Walkthrough--- O. [Carl Johnson] I. wear flowers in your hair II. 555 we tip III. deconstruction IV. photo opportunity V. jizzy VI. t-bone Mendez VII. mike toreno VIII. outrider IX. snail trail X. ice cold killa XI. pier 69 XII. toreno's last flight P. [Wu Zi Mu] I. mountain cloud boys II. ran fa li III. lure IV. amphibious assault V. the da nang thang VI. yay ka-boom-boom ---Desert Walkthrough--- Q. [Mike Toreno] I. monster II. highjack III. interdiction IV. verdant meadows V. n.o.e VI. stowaway R. [The Truth III] I. black project II. green goo ---Las Venturas Walkthrough--- S. [Wu Zi Mu II] I. fender ketchup II. explosive situation III. you've had your chips T. [The Truth IV] I. don peyote U. [Ken Rosenberg] I. intensive care II. the meat business III. freefall V. [Wu Zi Mu III] I. fish in a barrel W. [Officer Frank Tenpenny III] I. misappropriation II. high noon X. [Madd Dogg] I. madd dogg Y. [Salvatore Leone] I. saint mark's bistro Z. [Wu Zi Mu IV] I. a home in the hills ---Finale/Los Santos II Walkthrough--- A1. [Carl Johnson II] I. vertical bird II. home coming III. cut throat business B2. [Sean Johnson/Sweet III] I. beat down on b-dup II. grove 4 life C3. [Finale Missions] I. riot II. los desperados III. end of the line Author's Note: This walkthrough, is and will be listing missions required for 100% completion, and also other non-storyline missions which aren't required for 100% completion. Whether you're going for 100% or not, this guide will cover all the basic and non-basic needs. Feel free to send a reply anytime! 1. I N T R O D U C T I O N (a101) Welcome to my sixth FAQ, and my first time doing a walkthrough for the Grand Theft Auto series! I always wanted to write a guide, but had a lot of plans for the previous years. Now, hopefully this time, this guide would help you readers out there better, and without further questions. Well, this is my first time experience of writing a guide with games like these, so I apologize if there are any mistakes during the start to the end of the walkthrough. If you do see mistakes, please don't hesitate to e-mail me. Do include the subject Grand Theft Auto of something similar, or I'll just delete your mail without hesitation. As you all know, this is the fifth game in the series and is known famous for the city's size. Rockstar has made a lot of improvements for the game, for the sake of the players. From the vehicles to the city, to the gun-fights (game-play) and to a whole lot of better sceneries and graphics in the game, everything has been improved. I'd like to thank them for the hard work. San Andreas is really a different one from Vice City. Despite its gigantic size, the weather here is a little different. If you've played Vice City before, you can probably notice the difference in this one. The vehicles have been improved. You can see cops on bikes, gang members grouping and acting more realistic, a lot of radio stations in the city, a better and improved game-play, and of course a very sweet and smooth storyline. Once you advance, you'll see what the game has to offer you. So, I hope you'll get some info on this guide, whether it's good or not, depends on you. If you're going to e-mail me for some questions, do it only when you're 100% sure that the info you're looking for is not available here. Thanks for reading and do check the contents of this guide and search the section you want. Important Note: This FAQ/Walkthrough is near finish, and I'm doing the finishing touches. We've reached the first complete version in months, and well, others are coming soon. Bear with me. :) 2. L E G A L I N F O (b102) As usual, before you do the nasty things, please read here. I don't care if any sites are interested in this guide or want it for hosting, just make sure you e-mail me. I guarantee if your site is a safe and nice place, it's a 90% chance that I'll say yes, no matter what. So, pay attention to this: No part of this FAQ may be reproduced in any form, shape, or transmitted, in any ways, or any forms by any means (electronic, mechanical, recording, or otherwise) without prior permission from the author. This means no copying, no publishing, or any other illegal activities. This FAQ is posted only in GameFAQs and nowhere else. If other websites had taken this FAQ to theirs (a secured site), I won't mention them here. This FAQ copyright 2004 - 2005 by the author piecemealcranky. All rights reserved. The author may agree or disagree with any suggestions given. Contact me as soon as possible for any inconvenience regarding this guide. Note: Before you e-mail me, remember to check the Frequently Asked Questions section first, and look around if your question can be answered there. I will not reply to questions which are already answered here, and I might not even tell you where to find it. However, sometimes I do, but do cooperate. :) Be as specific as you possibly could about your question, or your contribution for that matter. Please. Also, do notify me if any info described in this guide is incorrect, or inappropriate. Credits are given equally to other contributions from other contributors within the guide. E-mail me at: piece_meal_cranky@yahoo.com 3. B A S I C S (c103a) Alright, here are the important stuffs you should know while cruising around San Andreas. Most of them are told during the game's progress, but if you want to recall your memory, read on. I've separated the side missions into a different section, so for the basics, read here. Basic Controls (gcontrol) Here are the basic controls from the game. In case you're not sure of the buttons, I'll show you where to find them. However, I assume you know where the Analog sticks are, and the directional pad is. Please keep your eyes WIDE opened! L1 - it is the button directly above the up on your D-pad, on the left of course. L2 - below the L1 button. R1 - the button directly above your triangle button, on your right. R2 - underneath the R1 button. L3 - this is the button where you push it downwards to hear a click, where your left Analog stick is (push it in). R3 - exactly as the above but the opposite side (your right Analog stick where you push it in). Any further questions regarding the L3, the R3 button, or any other buttons or anything with the controls (except corrections for the mistakes seen here) would be ignored, since I've had e-mails with the subject 'GTA: San Andreas', but the questions were all about this matter. ```````` On Foot ```````` TRIANGLE BUTTON: Enter vehicle, secondary attack, activate mini-game, pick-up objects CIRCLE BUTTON: Attack/Fire X BUTTON (hold): Run X BUTTON (tap): Sprint SQUARE BUTTON: Jump/Climb/Block L1 BUTTON: Centre Camera/View Stats/Fire Weapon L2 BUTTON: Cycle Weapon Left R1 BUTTON: Target R2 BUTTON: Cycle Weapon Right L3 BUTTON: Crouch SELECT BUTTON: Change Camera Modes START BUTTON: Pause Menu R3 BUTTON: Look Behind UP DIRECTIONAL BUTTON (D-Pad): Gang Active Mode DOWN DIRECTIONAL BUTTON (D-Pad): Gang Passive Mode RIGHT DIRECTIONAL BUTTON (D-Pad): Respond Positively LEFT DIRECTIONAL BUTTON (D-Pad): Respond Negatively RIGHT ANALOG STICK: Camera Movement LEFT ANALOG STICK: Character Movement ``````````` On Bicycle ``````````` X BUTTON (hold): Pedal X BUTTON (tap): Pedal Faster L1 BUTTON: Bunnyhop L1 BUTTON (hold & release): Bunnyhop Higher ``````````` In Vehicle ``````````` TRIANGLE BUTTON: Exit Vehicle CIRCLE BUTTON: Vehicle Weapon/Nitrous X BUTTON: Accelerate SQUARE BUTTON: Brake/Reverse L1 BUTTON: Vehicle Weapon/Nitrous L2 BUTTON + R2 BUTTON: Look Left/Look Behind R1 BUTTON: Handbrake R2 BUTTON + L2 BUTTON: Look Right/Look Behind LEFT ANALOG STICK: Vehicle Steering/Camera UP DIRECTIONAL BUTTON (D-Pad): Cycle Radio Stations (if radio is available) DOWN DIRECTIONAL BUTTON (D-Pad): Cycle Radio Stations (if radio is available) RIGHT DIRECTIONAL BUTTON (D-Pad): Trip Skip L3 BUTTON: Horn SELECT BUTTON: Change Camera Modes START BUTTON: Pause Menu R3 BUTTON: Trigger R3 Mission (if mission is available with the vehicle) RIGHT ANALOG STICK: Turret Control/Manual Camera/Change Cinematic Camera `````````````````````` First Person Shooting `````````````````````` CIRCLE BUTTON: Shoot/Fire L1 BUTTON: Shoot/Fire L2/R2 BUTTON: Zoom In/Zoom Out LEFT ANALOG STICK: Move Scope/Aim RIGHT ANALOG STICK: Move Scope/Aim R1 BUTTON: Back to Normal Position (let the button go) L3 BUTTON: Crouch ````````` Swimming ````````` CIRCLE BUTTON: Dive Underwater X BUTTON (hold): Sprint (swim faster) X BUTTON (tap): Super Sprint SQUARE BUTTON: Jump TRIANGLE BUTTON: Enter Vehicle (water vehicles) X BUTTON (hold): Swim Toward X BUTTON (tap): Sprint (swim faster) LEFT ANALOG STICK: Navigate Swimming Direction ``````````` Helicopter ``````````` R2 BUTTON: Rudder Right L2 BUTTON: Rudder Left X BUTTON: Ascend (gain height) SQUARE BUTTON: Descend (lose height) LEFT ANALOG STICK: Pitch/Roll L1 BUTTON: Primary Weapon (Hunter, Seasparrow) L3 BUTTON: Hover RIGHT ANALOG STICK: Turret/Camera `````` Plane `````` R2 BUTTON: Rudder Right L2 BUTTON: Rudder Right X BUTTON: Thrust SQUARE BUTTON: Reverse Thrust LEFT ANALOG STICK: Pitch/Roll L1 BUTTON: Primary Weapon CIRCLE BUTTON: Alternate Weapon (countermeasures - Hydra) R3 BUTTON: Raise/Lower Landing Gear RIGHT ANALOG STICK: Turret/Camera Running, Jumping & Swimming (c103b) Running: Ok, as you might already know, holding on the X button while you're on foot and navigating the Left Analog Stick to the direction you desire, will get Carl to run, or sprint. You can run for a while and your character will start to slow down once he's tired. You'll find a lot of ways to improve this, and one of them is by raising your Stamina. Look at the list (L1/Start Menu) and see your stamina. To raise it, you need to work out in a gym. Jumping: Ok, jumping works a little different than Vice City, and much more realistic. Carl can jump above anything through any obstacles, well the ones where he can reach of course. If you run towards a gate, a fence, or anything within Carl's height, he can jump and make it to the other side, rather than make himself looks stupid and jumping like a monkey. Ok, run toward it with the Analog Stick and press the jump button (square button). There's also another type of jumping, which is more specific in grapping or climbing. Carl can grab hold a lot of stuff. Example like walls (within his height), roof, etc. Just jump towards the obstacle and Carl will grab hold it. Press the square button again and he'll pull himself up. Piece of cake. Swimming: Isn't it a pain drowning all the time when you touch the sea? Well, now this time around we're in luck. Carl can swim, better yet, he can also dive underwater. Let's start with the basic. To move around the water, just move normally and Carl will swim forward slowly. If you hold the X button, he will swim and sprint faster, but this is limited. He can do it for a short period of time only. Try it. Also, Carl can dive underwater. While you're in the water, just press the circle button and Carl with start to dive in. Tapping or holding the X button while underwater will get him to move faster. While you do this, a blue bar will appear above the screen, which represents how long he could hold his breath. If it reaches zero, your health will start to drain. If you're wearing body armor, your health will decrease, not your body armor, in case you're wondering. To get to a jetty or to reach a higher level of a surface, just jump (square button) and grab hold the obstacle, and press again to get up. Vehicles (c103c) Carjacking: Very simple. Just go and head to a vehicle, and press the triangle button to get in. Carl will open the door (if it's not locked) and hit the driver's face (or something similar) and throw him out. To prevent him from entering the vehicle after carjacking a driver, hold the circle button or the triangle button. Carl will stay outside. To get out of the vehicle, press the triangle button again (vehicle should stop first). If you're trying to enter a boat, just jump on it and press the triangle button. If you drop, don't worry. You can pull yourself up from the water. Bailing Out: To bail out of a vehicle while on a certain speed, hold the triangle button and Carl will jump outside while the car goes straight. Make sure the vehicle actually moves, and not on a hill or something. Doing Drive-by Shooting: While you're in a car, to do a drive-by, just hold the R2/L2 button (which side you want to fire at) and hit the circle or L1 button. You will fire your gun. Please bear in mind that only submachine-guns will work, however shotguns, pistols, even rifles do not work. In certain missions, you can get your friends to shoot for you. They will shoot enemies, sometimes even cops. You can help them, but they can handle themselves. Honking: Well, to honk, simply press the L3 button. In case you don't know which one, it's the left Analog stick when you press it inside (down). Take note that not all vehicles can honk. Hydraulics: These are special things when it was at Vice City, but not here. Now, you can get other vehicles other than Blade or other similar vehicles to have hydraulics. To make your vehicle go higher, just tap the L3 button and your vehicles' tires will go higher. To tilt the car around, just push the right Analog stick in any direction. Go ahead and try. You can also bounce the vehicle with the R3 button. It's actually quite fun. You can modify vehicles with hydraulics using the mod garages. R3 Missions: Okay, these are special missions, or also known as R3 Missions. These can be triggered when you press the R3 button on any R3 vehicles. This part is a brief intro of what R3 missions are available. You can view the complete list and guide in the Side Missions section (check the contents). In police vehicles, you can use the R3 button to trigger Vigilante Missions. These are missions where you act as a law enforcer and stop criminals. The number of criminals you have to stop will increase when you get to higher levels, so pick a manageable Police vehicle before attempting to start the Vigilante Mission. In Taxi vehicles however, you press the R3 button to trigger Taxi Missions of course. You will be given a certain amount of time and you will need to get a fare. In the allotted time, you will have to drive the passenger to the destinations using the map, and there's a new addition to this game. There's a tip bar. This bar indicates how much extra money you'll get if you get the passengers to their destinations in a safe way and real fast. Safe means that you don't get the car damaged terribly while sending your passengers. When the bar reaches zero, it means that you won't be getting any tip. So you must get your passengers to their destinations fast and without and bumps or damage. Another R3 vehicle mission is Burglary. This R3 mission however, requires a special vehicle and can only be done during midnight. You'll need a Boxville, a type of van vehicle to perform this mission. Once you have one, you can start your robbery mission from 20:00 to 6:00. Once it reaches daylight, you won't be able do it anymore. To know more about this mission (burglary), read on (scroll down). Paramedic missions are also R3 missions. Once you get in an ambulance, you must drive the patients to the hospital without any bumps or crashes. Safety is important, but you must also be fast. Since the vehicle will be easy to flip over, try to use brake and handle the vehicle wisely. Firefighter missions are better now. You can control the water hose now easier and better, making it useful and a lot better to put out fires. Use the right Analog stick and see what I mean. You'll get a number of burning vehicles; the further you go, the harder it gets, example like you start with a burning vehicle, and when it gets tough, you'll get people burned together, running crazily. Then, you'll have moving cars, and 4 people running around in fire. You'll have to manage the huge vehicle wisely, and get a good control of the hose. The train also acts as an R3 mission. You need to jack any type of train; the Brown Thunder will do too. Then you'll be given time and you must send the cargo to the destination by that allotted time. Be warned; going too fast will get the car to get out of the rail, thus failing the mission. Another addition to the Grand Theft Auto series. Pimping missions are allowed in a special vehicle; Broadway. All you do is pick a girl and send them to their customer. Then, pick another one and send to the customer as well. Once they're done, go pick them up. Many things will appear once you progress further; you'll see. Hitting Other Vehicles: When you hit other vehicles on the road, most of the drivers will get out of their cars with a weapon (bat, knife, maybe guns) and hit you. This is a very dangerous situation, so once you carjack a vehicle, quickly drive away before you get pulled out and gets bashed up. Remember, not all drivers do this, but most of them do, and there's a high possibility you'll encounter one. Also, this is really the thing you'll get pissed off with when you're on a timing mission. Stunt Jumps: Sometimes while you're driving fast, either with bikes or cars, and when you jump over a road and perform a move accidentally, you'll get a note telling you the jump. These are normal things that occur during the game, and you shouldn't worry. This happens most of the time while you're on your bike. Take note that these are not Unique Jumps. Read on to learn more about it (scroll down). New Features (c103d) Eating: What's life without food? Yes, this time you can eat. You might already know how to do it, but I'll tell you anyway. You just need to step inside any of the available fast food restaurants, and stand at the red marker. You will be given a certain type of food, and a different amount of money you'll be paying. Usually they are $2, @5, and $10. There are three different restaurants, which are Cluckin' Bell, Pizza Stack and Burger Shot. You will find them once you advance through the game. Eating is not necessary for everyday thing. You need to eat, with a right amount. If you gain too much weight, be sure to check out the gym and work out a little. So, make sure you eat at least three times a week, or what you think is right for you. Work Out: When your character is facing gangsters and eating non-stop, be sure to check the gym. This is very important to work out that muscular body of yours and losing your weight. There are four exercising machines you can use, and you can train and learn new move with the guy near the red marker. It depends on what category you're on to raising, and it takes time. You can't work out everything on the same day. You have to give yourself some time. You will have a limit on how long you can practice, until your body rejects it (the screen tells you). So, it is also a basic need, and make sure you train and work out, especially on your Stamina and your Muscle bars. Also, you will need to defeat all three gym leaders for 100%. How to do it? Simple. First, get some muscles, and then find the leader in any gym of the three different cities. Stand on the red marker, and reply positively when they ask you. Now, defeat them and you'll learn new moves, AND get your percentage when you defeat all three of them. Haircut: As you progress through the game, you'll notice quite a number of barbers around San Andreas. There's one mission where you got to get a haircut. Though it's explained there, let's get into more detail. There are lots of barber shops, but the first one you'll meet is Reece's Barber Shop. Just step inside the door and stand at the red marker. You'll then be given a list of what type of haircut you'd like to have. Choose one and the barber will cut it for you (in seconds). Then, you can choose to pay him if you like it, or change into a different hairstyle by canceling (triangle button) and pick a new one, or exit the shop. Buying Clothes: You can now buy clothes and match with your shoes, and anything. You can find a shop when you start the game, and once you progress. Matching your clothes affects your Sex Appeal. So consider buying nice looking clothes. To start buying, walk into the shop, go to the changing room and you can start buying anything you desire. From your torso area, to your legs, to shoes and even watches. Once you pick the one (choose), Carl will start moving outside and you can pick to buy it. Once you buy it, it will stay with you from that onwards, so if you feel like changing to the old outfit again, go back to your home and go upstairs to your wardrobe. You can even be shirtless, but that's entirely up to you. You match your character's clothes, you do everything. So, make decisions wisely, so if you feel like getting a change of your outfit, better do it, especially with the clothes you start with. Tattoo: Ok, another addition to the game. Carl can now get tattoos to gain more respect, and maybe to look better. You can choose which type of tattoo you want. You can search for tattoo chops using the map. Be sure to use it. Once you found the shop, enter it and choose which type of tattoo you want. You can place the tattoo at any parts of your body. Arms, etc. Even though it's great to use tattoos, if you do wear clothes, you'll cover your tattoos if it's around your clothing area. The respect you earn will not decrease, but it covers your physical looks, but it doesn't change anything. Tattoos are actually to make your character looks more into gangster community and to look better. Car Modification Garage: Alright, another new and improved addition to San Andreas. You can modify your car and their physical attraction to you by changing their colors, installing hydraulics and nitrous, and changing into better and sporty tires. If you paint a new color to your vehicle, and if you have a wanted star, the stars will be evaded, but it's cheaper to use Paint & Spray for this matter. Robbing Houses: Alright, one of the best addition to the game. You can now sneak into houses and steal things. To do this though, you'll need a special vehicle. A Boxville would be a suitable vehicle. You'll be given a mission for a robbery, and you will get used to it. Make sure you don't make too much noise, or you'll wake the owner up. Make sure you pay attention to that mission (Home Invasion), and listen to what the game has to tell you. You can only perform robberies once you complete that specific mission, and once you do that, get a Boxville, some kind of a van-type vehicle. It can be found near the first gym (Los Santos), on the right facing the entrance. Also, remember to trigger it by pressing the R3 button. The burglary mission can only be performed from 20:00 to 6:00. To perform the burglary mission, get in the Boxville and start the mission. Go around and search for a house to rob. These can be found near housing areas. If you see a house with a yellow pointer at a door, you can rob that house. So, park your van near the house (the closer, the better). Now, sneak in. It helps if your clothes are dark so it's harder to be detected. Stealth Kills: Well, this is also another addition to the game-play. Sneaking helps a lot in stealth killing, or even robberies. You will learn how to perform stealth kills once you advance through the game, but here's how to do it. The best weapon to use is the knife. Duck by pressing the R3 button (while on foot). Next, aim at the person (R1 button) and move over and stay really close to him, while in a crouching position (don't touch him or move in front of him). Then, you'll notice that Carl's hand will raise a little bit above. You can also stand while doing this. His hand will move (right hand). Then, quickly hold and press the circle button (target must be locked on). He will stab that person's neck and the enemy will automatically be dead. This move would be useful in certain missions. Also, while you're performing a stealth kill, it's also nice to hide in shadows. Your dot on the map (white) will turn blue, meaning that you're invisible for others to see. Replying Negative or Positively: Well, once you start the game (not very far), you'll be told by the game that you can reply to Carl's surroundings. To do it, you have two choices, and whole lot of ways of replying. To reply positively, hit the right at the directional pad. To reply negatively, hit the left at the directional pad. You can reply to pedestrians and other people, but of course not during cut-scenes. You can, however reply through the phone. This will be available when you progress through the game. Also, you can do it to hookers too. :) Two Player Mode: You can now play two players. It's nothing major in the game, just like something for fun to travel around with a second player. To trigger it, you have to find a special icon (red in color) with the two symbols. It is usually found around your girlfriends' houses once you progress the game. You will find it at their houses, and once you pick it up, press any button on the second controller to start. You can pick a character (firefighter, pedestrians, etc). Getting Wasted & Busted (c103e) Wasted: Well, getting wasted is something you'll never want in the Grand Theft Auto series. When you're wasted or killed, you'll be returned to the nearest hospital in the area. There are lots of ways for you to be killed. Wasted in a gun fight, fighting gangs, in missions, etc. if you're in a mission, and you're wasted, you'll immediately fail the mission. If you have weapons, and when you're wasted, you'll automatically lose all of your weapons, along with your cash (not too much) to the doctors for patching you up. You won't end the game however, but just will fail a mission you were on. Busted: Well, when you're arrested by a cop, you'll get busted and returned to the nearest Police Station. You will lose all of your weapons and some money. If you were on a mission, you'll immediately fail it. There are two basic ways on how you can be arrested. One, when they beat you up or when you drop to the ground, and they're near you and they'll immediately arrest you. Another one is when they managed to open your vehicles' door and arrest you. That's the most famous one. Try not to get the cops attention too much, especially when you're on a mission, unless the mission itself triggers the wanted stars. Also, while you're around San Andreas, you will probably notice a few cops and vehicles chasing after criminals. They will and might probably get you involved. How? Well, if you're driving and you accidentally bumped into the police vehicle or motorbikes, they will without doubt chase you and you'll have a wanted star. So, be careful and get away from these situations. They can mess up your game and your mission sometimes. Body Armor: You can find these around the cities. You can also buy this at Ammu-Nation. This will get another bar above your health bar, which is white in color. You will need this in gunfights, so prepare one frequently. Health Pickup: Health pickups are available with the heart symbol. They will fill up your health whenever you pick one up. They're usually available during taking over territories and will be along the road. Wanted Stars List: Here's the list of the wanted stars, how to get them and what will be on your tail: 1 Star: How to get: Just committing a minor crime would be enough. Crashing into a cop car or a police bike, hit police officers on the road; kill pedestrians in front of a cop, etc. Anything minor will get you one star. Even spraying tags around the city in front of a cop will get their attention. What is it: A cop will be on your tail, or if a police vehicle catches you with one star, they will chase you, but not with a high speed. They tend to not bother you at all, but if you go around town with a gun (weapon), they will shoot at you if they spot you. So, do not equip your gun if you don't want to be shot at. This is really messing with a 6 year old boy with a water-gun. 2 Stars: How to get: Wow, things are getting pretty serious once you reach this level. It's simple to reach this level. Assaulting the police force while on a one star level will get you to this level. Killing more pedestrians, shooting vehicles and exploding them, running over cops on foot, etc. Basically, anything that brings disaster after attaining one star wanted level. What is it: Now, things are pretty messed up. You've caused a bit of trouble, and now you've caught the police's attention, finally. Police bikes will chase you and cops will start chasing you like mad, and at high speed. Tough to lose the cops without giving the Paint & Spray a visit. You might consider fighting back to escape. You will have more police vehicles on your tail while having two stars. 3 Stars: How to get: Well, keep killing the cops and the police forces. Killing pedestrians will also help. Try to blow up police vehicle, shoot at cops all the time, and pretty soon, you'll get yourself a three wanted star level. What is it: At two stars, you got cops around you right? Well, to help the cops, they'll send a chopper to tail you. The helicopter will shoot you the more you act aggressive, and the more you enjoy killing police and people. The chopper can tail you almost anywhere, and when at night time, you will have the powerful light shine directly at you, thus giving a blurry vision to your surrounding, making it harder to escape and see around. 4 Stars: How to get: Just shoot down the helicopter and kill a few more cops or blow their vehicles would get you boost up to 4 wanted stars. You will hardly survive on foot. So, kill them when riding a bike or in cars. Doing drive-bys would help sometimes, but your car will be torched before you even know it. What is it: Well, SWAT (Special Weapons & Tactics) teams will be sent in to hunt you, one person only. They will drop down from the helicopter and will come in their truck, the Enforcer with deadly weapons. You will be hunt down like hell, and you will have to go through hard roadblocks and hard ramming race to the Paint & Spray when you get four stars. 5 Stars: How to get: Kill more police officers, ram them down, shoot down the SWAT teams, and blow up their Enforcers. You should be at this level in no time. What is it: FBI teams will be sent it to take you out. They have more deadly weapons than the SWAT teams. When you're on foot without any body armor, you'll instantly get killed by only two to three of them. They have deadly weapons, believe me. 6 Stars: How to get: To get the sixth and final star, just keep on doing what you did before. Blowing up vehicles, shooting down choppers, killing more and more FBI and SWAT teams, and local police force. It will take some time before you reach it, but you will reach it eventually. What is it: Well, since the police force, SWAT and also FBI teams can't seem to stop you, they'll calling in the army. These deadly teams will use Rhino tanks on streets which instantly kills you if you touch them with vehicles on land. These people will kill you at all costs. It will be near impossible to make it to the nearest Paint & Spray. Don't mess with them, or just commit suicide. Protecting Self & Removing Wanted Stars (c103f) Protecting: Well, protecting yourself is always important. One of the ways is to Buy body armors. You can easily get one at the Ammu-Nation shop with the cost of $200. This will add another bar (white color) on top of your health. This indicates your armor, and how much is left out of it. Once it's gone you will have to rely on your health. Also, you can fill up your health by picking up health icons and even save icons (diskette). Another best way is to try and get stealth kills on certain stealth-possible missions. Do it correctly and no one will notice you're there; which reduces the percentage of you getting killed or wasted. Another way is to save your game every time you completed a mission, so it guarantees your safety, and you can load the game back up if you want for each time you did something wrong (if you want). I've also been aware that at some point in the game, you will get your Max Health raised. This means that you won't be dying too fast (Source: Message Board). You can raise your health bar by completing Level 12 Paramedic mission. Removing Wanted Star: To drop your wanted stars, there are several methods: - For one wanted star level, you can save your game, run away until your star fades away, change your clothes or use the Paint & Spray. - For two wanted stars, you can change your clothes, save your game or use the Paint and Spray. - For three to 6 wanted star levels, you can erase them by saving your game, changing clothes (thanks to Jon P for this little info) or using the Paint and Spray. The best way is to save your game, since it completely removes your wanted stars (6 stars), but it wouldn't be possible during missions. The second method would be the Paint & Spray, and would be the best choice during missions. However, getting to one is a pain. Remember, using the Car Modification Garage will not erase your wanted stars. Your Character (c103g) Respect: Alright, this game is a little different, well maybe not a little. This time, you'll need to earn respect. This is done by completing missions, doing anything that helps your gang in any way, or contributing something. Unlike Vice City, this game has weird missions. Not all missions will be rewarding you with money; it can be respect, money or nothing at all. So, the higher your respect level, the better the chances of you communicating with your gang, like recruiting your gang and taking over the city. Respect can also be raised by getting tattoos or dressing up. Also, if you kill other gang members, you can also earn more respect. Take opportunity and kill other gang members and take down their territories. You'll earn more respect (source: Message Board). Also, the higher your respect level, the more gang members you can recruit. This is extremely helpful when taking over territories. Remember, the fastest way to raise your respect level is to take down territories (when you need to). Stamina: Stamina is raised by training at the gym; sometimes doing any exercise might help you to gain it. You can find a gym when you first start the game, but you'll come to that later if you're new. You have to use the cycling machine to help you gain your stamina, and lose your fat too. Stamina is required for you to cycle, swim, and run or sprint. Very important, so you can consider raising it as soon as you can. Muscle: Muscle is also raised by training at the gym. You can use some exercise machines that will help you gain your muscle status. This is the easiest one to raise, and you shouldn't have any problem. Practice at least twice every week and you should go fine. Muscle is needed when you use melee weapons while battling opponents. The higher your muscle bar, the easier for you to bash up enemies. Fat: Fat is raised when you eat food (obviously). You just order food, and you are ready to fill your fat. It won't be a wise choice if you consider eating too much; it will make you grow really, really fat, and eventually you won't be able to run fast, swim or even jump. Eat with a diet and make sure your bar doesn't exceed a quarter. It might effect your Sex Appeal. Sex Appeal: Well, it is what you wear, your haircut, the way you dress up, and other stuffs that shows. Make sure you're not fat if you want to raise it, have a muscular body (helps), and dress up properly. Well, I do know an easy way. Get a sport car, or a really sleek looking type of car. Get in and get back out. See your Sex Appeal. It will boost up. Give it a try. Also, playing with hookers will also help (thanks to Brian Kashouty for this info). Note: Collecting all oysters will boost your Sex Appeal as well. :) Lung Capacity: Sorry, I forgot to list this in. Anyway, you can raise your lung capacity simply by diving underwater, and train on holding your breath underwater. The easiest way to max out yours is by collecting all oysters. You will be amazed of how it increases your lung capacity. Luck: Yes, yet another one I forgot to list in. Luck is basically a little small, extra benefit you get for collecting all 50 horseshoes. Luck was supposed to help you during gambling in casinos but we've got complains saying luck doesn't help at all. Why don't you guys try out and see if it works eh? Also, to make it clear, luck (how I wish this is true) DOES NOT help missions, or anything other than gambling AT ALL! Well, I hope that's clear enough. :) Weapons (c103h) The type of weapons that you can find in the game. they are Pistol The standard handgun enables you to move while aiming. Gangster Level: 10% Pistol Skill Silenced Pistol Great for stealth kills, it's also more powerful than the standard Pistol. Gangster Level: 20% Silenced Pistol Skill Desert Eagle It's powerful enough to kill unarmoured enemies with a single shot. Gangster Level: 20% Desert Eagle Skill Shotgun The standard Shotgun is a decent close-range weapon. Gangster Level: 20% Shotgun Skill Sawn-Off Shotgun This classic bank robber's weapon is more powerful than the standard Shotgun. Gangster Level: 20% Sawn-Off Shotgun Skill Combat Shotgun This little beauty is the most powerful of the Shotguns. Gangster Level: 20% Combat Shotgun Skill Machine Pistol The standard and weakest in this class, but it'll do for drive-bys. Gangster Level: 10% Machine Pistol Skill Tec-9 The next step up from the standard Machine Pistol, this is more powerful. Gangster Level: 10% Tec-9 SMG By far the most powerful machine pistol, this is the business! Gangster Level: 30% SMG Skill AK-47 The standard guerilla weapon, it's very powerful and accurate. Gangster Level: 30% AK-47 Skill M4 Not quite as powerful as the AK-47, but still a mighty weapon. Gangster Level: 20% M4 Skill Rifle A very accurate and powerful weapon. There's no auto-targeting though. Sniper Rifle Great for stealth kills. While holding R1, you can press L2/R2 to zoom the scope in/out. Rocket Launcher Hold R1 to bring up the targeting reticle, then fire off a rocket - just make sure you're not too close to the explosion! Heat-Seeking Rocketing Launcher With this one you can lock on to a target (the reticle turns red) and fire a homing missile. Flame-Thrower This is a great close-range weapon. Just be careful not to get burned by your own flames! Minigun Poweful as hell, with a rapid rate of fire, this is an awesome weapon. Naturally, it's hard to get hold of. Molotov Cocktail Not as good as a proper Grenade, but good for setting fire to things. Grenade Chuck one of these into a crowd of enemies and it'll blow them all to pieces. Remote Satchel Explosive Throw one and it'll stick to the unlucky target. Then switch to the detonator to blow it up. Tear Gas This is good for stunning groups of enemies and can even kill. Luckily it doesn't affect you. Aiming: Well, different from Vice City, aiming in San Andreas gets better. You can now auto-lock on enemies with any type of weapons, even with rifles (except sniper rifle). To lock on an enemy in front or around you, face the opponent (or the area the opponent is) and press and hold the R1 button. You will automatically aim and lock on the target. First, it shows off the green color (the target). As you start shooting, it will change it's color into yellow, and then to orange and red. This indicates the health of your opponent. Continue shooting and you will notice that the enemy is losing his health. This is shown when you fire and aim, and the aiming crosshair that surrounds the enemy. Green shows that the aimed person has full health. If it goes to red (darker color), it means that that person is losing his/her health. Keep on shooting and you'll find the person dead. Normal Aiming: Besides aiming with auto-lock, you can also aim normally. This is good when you're sneaking with something blocking your view of auto-locking the enemy. Just press and hold the R1 button and you'll see the crosshair. If there are people around, you'll aim auto-lock. You will be better once you practice. Well, there's another one. In Vice City, we couldn't aim on an enemy when you use your bare hands, but now you can. First, aim using the R1 button, normally. Then, once the target appears on the enemy, either press the circle button or the triangle button. You can learn more tricks as you progress through the game while practicing at the gym. Upgrade Your Skill With every shot fired that hits, your weapon skill increases for that gun (or class of weapon for some)... Gangster Level: Reached at between 20-50% skill, depending on the weapon, this enables you to move while aiming - and your accuracy, targeting range and rate of fire is improved. It applies to the Silenced 9mm, Desert Eagle, all Shotguns, all Machine Pistols and both Assault Rifles. For the standard Pistol, you get improved accuracy, targeting range and rate of fire (as you can already move while aiming). Hitman Level: This is reached at 100% skill and enables you to fire while moving. Your accuracy, targeting range and rate of fire is also improved. It applies to the Silenced 9mm, Desert Eagle, Shotgun, Combat Shotgun and both Assault Rifles. Double Weapon Level: Reached at 100% skill, this enables you to hold two weapons at the same time. Your targeting range also increases. It applies to the Pistol, Sawn-Off Shotgun, Tec-9 and Micro-SMG. Dodging Bullets: You can now perform rolling to avoid gunfire. Anytime when you press the R1 button and crouching, you'll be able to strafe to the left and right by rolling to the directions using the left Analog stick. It works in auto-lock mode and manual aiming. So, if you're in a bad situation. Don't hesitate to use it. Basic Skills (c103i) Cycling Skills: As soon as you start the game, you'll start pedaling. As you pedal more often, you'll increase your cycling skills. Very important and sometimes it burns fat, if you practice a lot. To cycle faster while using the bicycle, you will need a right amount of stamina. Scroll up and see how to gain stamina if you wish to. bikes that you can get are. Bike Great handlebars give this a much better look than the common BMX, although it does leave you a sitting duck. BMX The ultimate trick bike sees you performing all sorts of amazing feats. Don't worry about the bruises - you'll get better, eventually. Mountain Bike There's nothing quite like hurtling down Mount Chiliad on one of these, especially if you've completely lost control - ouch! Driving Skills: Driving would be the first thing that's on your mind. Cars, vehicles, lorries, etc. While you drive it raises your driving skills, but it will take a while for it to go up. It doesn't matter where it levels up; when on mission, cruising around, anywhere. As you progress and spend time with a vehicle, you'll get better, and once your driving skills gets higher, you'll be able to handle vehicles better, and with good and better control. You can also level up driving skills when you take your license, but that's when you progress through the game. the car/ trucks that you can get are. Admiral Reasonable saloon with decent handling and speed. Looks expensive too, so usually found in affluent areas. Alpha Speedy and stylish, the ladies won't be disappointed if you turn up for a hot date in one of these. Ambulance Fast for its size and strong enough to ram through traffic. Press R3 to start the Paramedic missions. Baggage Found at airports it's slow, uncool and falls apart easily. Desperation is the only reason to steal one. Bandito A great little off-road vehicle that laughs at hills and rough terrain. Can't take too much punishment though. Banshee Another oldie but still a goodie. Great top speed but watch that back end round the corners - it's crazy! Barracks Slow but tough, you'll need to steal this from the army, which is no mean feat - good luck! Benson It's a van. No much more to say than that. If you're not in a hurry, it can provide a relaxingly slow ride. Berkley's RC Van You spend time destroying Zero's rival's vehicles with the RC plane, but you can also get to drive one. BF Injection It's back with a new fun look! Jump those dunes, or just the hills of San Fierro. Whatever you do it's fun! Blade One of the more common lowriders, but get it modded at Loco Low Co and become the envy of your hood. Blista Compact Small and twitchy, but nimble enough to move through traffic quickly, which can be handy when on the run. Bloodring Banger Robust with some grunt under the hood, wreck this around the streets of San Andreas - that's what it's meant for! Bobcat Pick-up truck with no frills which is sturdy and should get you where you want to go with a minimum of fuss. Boxville Boring unless you find a black one. If you do, press R3 to begin the Burglary missions and make some cash. Bravura Pretty standard 2-door sedan with nothing particularly outstanding or bad about it, just middle of the road. Broadway Another lowrider, which also has the benefit of allowing you to do Pimping missions with a press of the R3 button. Buccaneer Looks like a lowrider but isn't. It's a cool ride nonetheless. Looks even better after a visit to Transfenders too. Buffalo Lots of grunt with a great engine sound and mean look. Catalina's a fan, but don't let that put you off. Bullet If you see one of these, steal it immediately then store it in a garage, never to be used again - it's too beautiful to be tarnished by roads! Burrito A van the A-Team would be proud of. Tough and reasonably quick for a van, just try not to tip it over. Bus Having one of these will give you an excuse to drive in the bus lane, but is that advantage really worth it? No! Cabbie The classic taxi, which has been the staple of GTA games for many years. Press R3 to start a Taxi Driver mission. Caddy Great fun on the golf course, but take it on the road and expect to get flattened by everything else. Cadrona Looks cheap and nasty, drives cheap and nasty, but it'll do if you're in a fix or just like that sort of thing. Camper Dude! This van is like totally cool. Retro heaven in one groovy machine, just don't paint yours like The Truth. Cement Truck A truck that pours cement, amazingly. Heavy and slow, you can barge traffic out the way, but don't expect to outrun the law. Cheetah The Cheetah is back and has sharpened its claws, whatever that means. One of the fastest rides around, 'acquire' one now! Clover Looks beat up but still has it where it counts - under the hood. A growling engine will get you where you need to be on time. Club A cool little European number that can be improved no end by a visit to Transfenders for some shiny extras. Coach It's basically a bus that looks a bit different. Use it if you want to transport a large gang of homies. Combine Harvester Harvest crops and also body parts. Find one in the fields west of Flint Intersection. Shoot the driver without blowing it up. Comet A new look but the same old speed. Not as fast as an actual comet but pretty damn close... probably. DFT-30 A big flatbed truck that is more manoeuvrable than it looks, as long as it's not in a tight space. Dozer Push stuff with the loader, which can be moved up and down with the right analogue stick - great fun. Dumper A great big truck to carry big loads with. Dump them with the right analogue stick and pretend you're Bob the Builder. Dune Looks big and cumbersome but flies over dunes like you wouldn't believe. Easy to topple though, so take care. Elegant Big, posh and easy to mistake for the Premier, as they both look very similar. Not as elegant as a Stafford either. Elegy Classed as a street racer but not as good as others in that bracket. Looks very tasty though and won't disappoint. Emperor Doesn't look like anything special but should pleasantly surprise if you manage to get your hands on one. Enforcer See one of these coming, be somewhere else - as once those doors open, a SWAT team will pour out. Esperanto A classic gas guzzler which has a reasonable top speed when you eventually reach it - just don't expect that to be any time soon. Euros Not in the class of the Banshee and the like but still has a great top speed and looks to die for. FBI Rancher A rancher but bigger and black. If you somehow manage to steal one, you can do some Vigilante missions by pressing R3. FBI Truck If you think you can escape the Feds by going over some rough ground, think again! Robust and it has a gun on the roof! Feltzer The name sounds swanky and so it should for this swish motor. Impresses the chicks no end with its expensive styling. Fire Truck Fitted with either a water cannon or a ladder. Firefighter missions (and sirens) are only available in the one with the water canon. Flash Doesn't look too flash at first, but get behind the wheel and your opinion will change. Hugs the road like a long-lost friend. Flatbed A big brute, useful for squashing pedestrians and pushing your way through that rush-hour traffic. Forklift Lift, move, lower and repeat with the right analogue stick. Flip cop cars to really get their attention, just don't expect a fast getaway. Fortune Sounds expensive but is the complete opposite. Looks like it has potential but doesn't. An oxymoron of a car if ever there was one. Glendale A familiar sight around Vice City and can still be seen on the roads of San Andreas. Not bad but not great. Greenwood The unofficial car of the Grove Street gang. Sweet owns one, as do many other Grove Street residents. Hermes A big beast of a car, which is quickly turning into a classic. Ruin those classic looks with some bling from Transfenders. Hotdog A slow and unstable van, which comes as no surprise - it's got a great big hotdog on the roof! Hotknife A hotrod that's got more under the hood than should be legal. Not easy to come by though - get all gold at the driving school! Hotring Racer Quick, but a few knocks and you'll be diving for cover as it bursts into flames - looks cool though (when not on fire). Huntley A 4x4 that is far too expensive to take off-road. Perhaps you could go to the supermarket or pick the kids up in it? Hustler Classic that drives better than other cars that are decades younger, and it's probably put together better too. Infernus Yet another new look for the Infernus, which ensures it stays at the top of our shopping list. It should be on yours too. Intruder Strange name but uninspired vehicle. Like many in the same class, this is average all round and doesn't impress. Jester This is no joker and should keep you at the front of the pack in any street race you enter with it. Journey As you'd expect, this is slow and takes up the whole road. Keep a rocket launcher handy in case you see one. Kart Not recommended for city driving, but great fun and a diversion from all the mindless violence. Landstalker Less likely to roll over on corners than previous models, but not as good off-road as a Rancher. Linerunner A standard cab which doesn't have the grunt of others available but can still pull its weight on the roads of San Andreas. Majestic The Ballas seem to like these, so steal one to really annoy them. Custom rims make this look better than it is. Manana As ever, it's small and slow but will get you from A to B if you really can't find anything else... and your feet hurt. Merit Some posh styling seems to make this a winner with the ladies. It even has a decent engine under the hood. Mesa Lots of bouncy fun if you take it off-road, but it doesn't have the power to take on those big hills. Monster Tame the wilderness with giant wheels! This will get you pretty much anywhere and the rear-wheel steering makes it even more versatile. Moonbeam Another good transport option if you want to take a gang of homies with you. It's not very quick though. Mower Cut the grass at a snail's pace with this ride-on mower. Don't take it on the road - everyone will laugh at you. Mr Whoopee A rare sight, as ever, but when you do get one you can turn the music on to sell ice creams with the L3 button. Mule Bigger than a Benson but smaller than a Packer and just as slow as both of them. Avoid unless desperate. Nebula A nebula is a cloud of gas in space - and you'll want to fire this car into space after you get behind the wheel. Newsvan It a van full of hateful journos - kill them all! Nothing different about the van except the dish on top, which doesn't even pick up Sky! Oceanic Like the Glendale this is another Vice City regular. It may have satisfied those Florida morons but there's better in San Andreas. Packer A big truck that doesn't really have the power to back up its size. Are you really going to steal one though, honestly? Patriot Annoy Uncle Sam by jacking one of these. Great both on and off-road and will last even the worst driver for ages. Perennial Looks slow and, unsurprisingly, is slow. You won't impress anyone cruising around in one of these - so don't. Phoenix A beast of an engine and a flashy paint job make this popular with boy racers, so get one if that's what you are. Picador A small pick-up with reasonable speed and handling. Ryder owns one, so just nick his when you want to. Police Nick one of these to really annoy the cops, then press R3 to do their job for them - not that they're grateful, mind. Comes in two different styles. Pony A bog-standard van which will get you where you need to go with a minimum of fuss. Durable too. Premier You may have noticed that this is the car of choice for cops and taxi drivers, so it can't be too bad. Previon Better than it looks and can actually go pretty fast when it gets going. Not exactly good-looking but not a bad ride. Primo Once again, this is a car that doesn't have much in the looks department but will not disappoint under the hood. Quadbike Fun when taken off-road and has some great handling. Not very exciting when you get on flat surfaces though. Rancher A very common sight in the countryside of San Andreas, this should see you over most of the rough terrain thrown at you. Ranger It's pretty similar to a Rancher but with more speed and the obvious addition of sirens and Vigilante missions. Regina A station wagon that's better than the Perennial but not as good as the Solair. Solid and dependable. Remington A classy-looking lowrider that should get a fair few looks from the ladies and probably the fellas too. Rhino You don't need to be told what this is. Steal one, if you can, then go on the rampage and destroy everything in your path. Roadtrain A mammoth cab that will pull whatever you choose to attach it to. Alternatively, you can ram your way through traffic. Romero A morbid vehicle but one that can still be modded at Transfenders if that's your sort of thing. Rumpo A bigger van than the Pony but slower for it. Quite a common sight, so you'll end up in one eventually. Sabre The turbo version is sadly absent, but the regular model still packs some grunt. Watch the back end though. Sadler A more robust pick-up than the Bobcat, but there's not much between them so take your pick. Sandking A barrel of laughs over the dunes and hills of San Andreas. Just be careful you don't roll it, as they're tough to find. Savanna Another lowrider that is easy to confuse with the Blade due to their similar looks. Not as admired by the ladies as other lowriders, either. Securicar A tough van that's slow-moving but will take a whole heap of punishment. It's not indestructible though, before you get too cocky. Sentinel A classy ride that's got some good speed to go with its sleek lines. The ladies love it and so should you. Slamvan A lowrider with a strange name and a unique look. Heads will turn as you cruise the streets, especially when you add some bling to it. Solair A decent station wagon that's better than others in its class. Not exactly sexy, but it gets you there and that's what counts. Stafford The epitome of class and style, this will make you the envy of every poor person in San Andreas. Now all you need is a chauffeur. Stallion The Stallion is still a prominent vehicle in the world of GTA and will serve you well if you get behind the wheel of one. Stratum This may look like a station wagon and that's because it is, but look under the hood and you'll see an engine good enough for street racing. Stretch A pain round corners, but a decent speed and great look make up for it. Turn up for a date in one of these to make an impression. Sultan Colin McRae might feel at home in one of these and so will you if you enter a street race in one. Sunrise Good engine, good handling and some nice looks make this a pretty decent ride in the saloon class. Super GT Super by name, super by nature. Great top speed and fantastic handling make this an essential acquisition. SWAT If you cause the cops too much hassle, they'll pull out the big guns, namely one of these bad boys. It only has a water cannon though. Sweeper If you can find a reason to get behind the wheel of one of these then let us know because we can't think of one. Tahoma If you see one of these around Los Santos, the chances are that the occupants will be Ballas - even more reason to steal it then. Tampa Looks knackered but still gets the job done when required. Robust and speedy when it gets going. Tanker Not quite a Roadtrain but a big old cab all the same that will keep the roads clear as it pushes traffic out the way. Taxi A common sight around the cities of San Andreas, so there's always something to jack. Press R3 to start making some money. Tornado A lowrider with a classic look that doesn't appeal to the ladies as much as other lowrider models. Towtruck Raise and lower the hook with the right analogue stick and tow stuff, yes even things twice the size of the Towtruck - awesome! Tractor Slow and tedious, causing traffic jams wherever it goes. If you're not in a hurry then grab one, otherwise avoid. Trashmaster Carries the garbage of San Andreas residents through the streets. Don't expect to get anywhere quickly in it. Tug Much like the Baggage, you'll find this around airports and it's pretty useless for anything but novelty value. Turismo Super fast, super sleek and super sexy. This mean machine is lightning fast but will fall apart easily. Uranus The ladies will love Uranus with its luscious curves and cheeky looks. Add some bling to Uranus to make it even more appealing. Utility Van A useful van if you do manual labour, but other than that it's a bit too slow to be much good for anything else. Vincent Another decent addition to the saloon class, it has some decent acceleration and reasonable speed. Virgo Another classic that's great for cruising the streets. Slow acceleration but a good top speed make this a good city choice. Voodoo A familiar lowrider that should bring back memories of Vice City. Little has changed and it's still a decent ride. Walton Get out into the sticks and this will be a common sight. Chances are you'll get behind the wheel at some point, but you'll wish you weren't. Washington The FBI used to be a fan of this so it must have something going for it. Solid and dependable, it's worth a look. Willard Pretty unremarkable all round with average performance and looks that won't be impressing anyone. Windsor Exclusive and classy, get behind the wheel of one of these and you'll suddenly feel incredibly important. Yankee A big truck that starts slow and stays slow. If there really is nothing else around then grab one, otherwise don't. Yosemite A common sight on the mountain roads, it's indispensable as its stiff suspension stops it from bouncing around like the Rancher. ZR-350 With a name like that, it has to be special - and it is, with a great top speed and fast acceleration. Get one now! Flying Skills: Flying skills will start to go up once you go to the flying school, and once you spend time flying more than driving or using any other vehicles. Flying would be useful since San Andreas is a big place for exploration, and it's easier to get out of the city or go some place else with air vehicles. You will start to boost your flying skills once you go to the flying school. aircraft that you can get are. AT-400 Yes, you can steal a passenger jet! One can be found in the south hangar at Las Venturas airport. Beagle Can take off on short runways, making it great for emergency getaways when you don't have time to taxi. Cargobob A big heavy chopper that needs quite a bit of clearance to land safely. Can be found on roof of KACC Military Fuels. Cropduster Twitchy but light and reasonably quick single-engine plane. Won't stand up to any serious knocks, so take care. Dodo It finally has wings, but it's too little to late as it's rather redundant with all the other planes now on offer. Twitchy too. Hunter It's back and as mean as ever. Cause carnage from above with rockets and a machine gun, or stop criminals in a Vigilante mission. Hydra If there's anything to rival the Hunter, this is it. Not as fast as you'd expect and tricky to control, but worth the perseverance. Jetpack An unexpected and unusual addition, it's great when searching for those hidden items that you can't see from the ground. Leviathan A big chopper that sadly loses the magnet it has in Up, Up & Away once you've completed the mission. Maverick A standard chopper that can carry passengers if you want to transport your homies to a gang war in style. Nevada A classic dual-engine plane that's heavy during takeoff and needs lots of space to land, so take care. Police Maverick You can control one in a two-player mission, by going to the skulls icon at the Las Payasadas viewpoint. Raindance A large helicopter that is similar to the Leviathan and Cargobob but a little light and more nimble in the air. Rustler A speedy little vintage war plane with mounted machine guns that should see off any enemy invading your turf. Seasparrow A Sparrow that can land on water- and now that you can swim, this is actually useful. Still a bit twitchy but comes with a gun. Shamal A private jet that only the elite travel in, so kill them and fly it yourself. Easily damaged so be careful with it. Skimmer A Dodo that can land on water, which once again is useful now that you can swim. Don't ground it though. Sparrow A light, twitchy chopper which is fun to fly and surprisingly nippy, especially compared to larger helicopters. Stuntplane Understandably, this is very twitchy and as such isn't suitable for fast escapes. Only for recreational use really. Bike Skills: Bike skills are raised when you ride motorcycles a lot of times, and most of the time. When you spend time cruising around with a motorbike, you will raise your skills on it. This is also raised when you go on fast speed and like I told you, when you spend time riding one. Try every single motorbike, because it might raise your skills on it. Also, you can raise your skill on motorbikes by going to the school to take lessons. It's situated in Las Venturas. moterbikes that you can get are. BF-400 Faster than the PCJ but not as fast as the NRG, it's a more common sight though, so worth grabbing if you see one. Faggio Slow but steady, this will get you where you want to go eventually. Just don't arrive for a date on one. FCR-900 Another nice bike, which can't compete with the NRG but is a decent ride all the same. Not a common sight, so keep your eyes peeled. Freeway Get the motor running and head out to the highway for some growling big bike action. Feel it throbbing between your legs. HPV1000 The bike of choice for the cops, this is fast with the option to do Vigilante missions from the saddle. NRG-500 Lightning speed and awesome looks make this the choice of avid bike nuts everywhere. There's one (and a special challenge) by the dry dock in Easter Basin. PCJ-600 The classic racing bike that used to be king but is now decidedly average. Still great for weaving through traffic though. Pizza Boy There aren't any pizza delivery missions in San Andreas, so this scooter's not really worth bothering with. Sanchez A great off-road dirt bike that has a 'go anywhere' attitude and can scale some of the steepest hills with ease. Wayfarer If your bike ride is more about the comfort than the speed, this long-haul machine should do the trick. boat (c103ja) you can ride in different type of boat they are. Coastguard Reasonably quick, but disappointing due to the fact that it has a visible siren which you can't turn on. Dingy Quick for its size, but if you're on the run you won't get very far in it. Fortunately it can't be popped, which is a bonus. Jetmax Fast and rare, this is the boat of choice on the waters around San Andreas. Will give the cops a run for their money. Marquis Elegant and sophisticated, this beautiful boat will suffice if you want a relaxing cruise, but isn't too quick. Predator Police boat with mounted guns that will make short work of any other sea-faring vessels you happen to encounter. Reefer A standard fishing boat that is a slow ride but can smash through any smaller boats you may run into. Speeder As the name suggests, this cuts through the waves like a knife through butter but is infinitely better to look at. Squalo Almost as fast as a Speeder but not quite. If you can't find a Speeder, this should satisfy your needs. Tropic A classier fishing vessel than the Reefer and quicker too. A great way to explore the waterways and coastline. Vortex Being a hovercraft, this is an incredibly versatile machine that should outfox your pursuers when you go from sea to land and vice versa. Gangs (c103j) Taking Over Territories: At one point in the game, you'll be able to take over territories of other gang members. This will be shown when the map starts to be flooded with pink and green marker. Well, the green shows your territory and other colors shows other gang member's territories. They will fire without any doubt if they see you cruising around their turf. Make sure you drive fast or avoid getting pinned down or you'll die without any problems to them. These people will be there infinite and you will be attacked if you go to their places. You can, however, take over their territories. To do that, you need to reach a fixed progress of the game. Before this, you can't. To take over gangs, I strongly suggest you recruit a few gang members with you, to ensure the safety of you and to get their turf fast (depends on how high your respect level is, if you want to recruit more members). So, what you do is drive to their territory. Make sure you're on foot; doing it with drive-by or on a motorbike will never get it to work. So, walk on foot and find a few gang members around. If you spot any of them, start shooting at them. Once you get three of them down, the map will flash red and the game will tell you that you just started a war. Next, you will be surrounded by a few members of the gangs and will be heading to you with guns and all. Look at the map to see where they are. The map is your friend. The purple is for the Ballas members and the yellow is for the Vagos members. Crouch down and start shooting at them. Then, you'll be told that you just survived the first wave. Then, you must survive the second wave, and you must survive the third and last wave, and you'll get the territory. Then, your members will start to fill the place up, and you'll earn more respect this way. Make sure you do not run after you started a fight. If you do, you will abandon the fight and will fail the attempt. Also, sometimes the gangs have their own tactics. They could hide around walls, sneak upon you from the back, send help using a vehicle and perform a drive-by, and much more. Watch for these, and learn. It's all about experience and how well you studied their movements and their attack formation. Some attack in groups and some attacks from both sides and group you in together with their crowd. Watch for these; study, don't just sit there and blast your AK. Also, play and listen to the mission 'Doberman' while you work for Sweet the second time. Pay attention to that mission and you'll find everything I've said here inside the game itself. Protecting Your Territory: Once you got a new hood, you must protect it. It will be constantly under attack from gang members, and the map flashes red as always. This means it's under attack, just like when you're taking a territory up. The game will inform you if it is under attack. Usually happens during your visit to it. When this happens, do no run away. If you die, you will be brought away from it, and you can do nothing to stop it. Be sure to help your members, don't run away. If you're low on health, you will have plenty of health and body armor pickups along the road of the territory you're attacking. However if you're on a mission and the map flashes red, simply save your game and it will disappear, and you get to keep it. If you take too long to get to your attacked territory or you ignore it or you're wasted, you'll lost influence. Recruiting Gang Members: At some point you will earn a required amount of respect to recruit your gang members. You'll be told by the game whenever you can and how many members you can recruit. As you gain more respect you'll get the privilege of recruiting more members. Just aim using the R1 button to any of your members and tap the up on the Directional Pad to recruit them. You can take the maximum amount of members you can recruit on a Coach (bus). The boat serves good as well. Restoring Health & Body Armor: As you fight for the territory, you'll see health icons and body armors scattered on the rods on the streets. Use these to restore, and don't hesitate to fall back whenever you need to and run for health icons and body armors. If you reach the third wave, there'll be more armor for you. Look for them during battles; plan a strategy getting to them, especially when you're up against the Vagos since they attack in groups. These people are killing machines; you'll see when you're up with them. Miscellaneous (c103k) Unique Jumps: Well, unique jumps are normal things in Grand Theft Auto series. It is basically a jump which is done on a vehicle (preferred a motorbike) and it goes on a slow motion move. There are 70 unique jumps overall, and you might accidentally trigger some. I recommend that you don't, since it's hard to keep track on which you had done, especially in a big place like San Andreas (though its not a big problem, since its not required for 100%). To check your stats for the Unique Jumps you have done or have found, go to the Start Menu and highlight Stats. Graffiti Tags: Well, as you start the game, you'll start doing this. This is also special type of hunting for graffiti, where you need a special type of spray can and you can spray the logo covering the graffiti the walls. You will find these scattered around the city, and sometimes it's difficult to spot them, but some are visible. These replaced the famous all-time hidden packages, but it's still fine to me. Though it's scattered around the city, you'll have to take some time finding them. There are a total of 100 graffiti tags. This is required for 100% completion. Taking Photographs: At one point in the game, you can start taking pictures. Some of the missions involve your expertise in sneaking and taking pictures. Taking pictures is very simple. Just go to aiming more (R1 button). You will inside the camera angle. Next, if you need to zoom in, just hold the L2 button and R2 to zoom out. To snap the photo, either press the L1 or the circle button. To save pictures inside your gallery through the start menu, snap the picture with the L1 button, NOT the circle button. Then, the game will ask if you want to save the picture you took. Say yes and the picture will be safely under your Gallery. You can also delete the pictures you kept inside the Gallery menu, with the X button. Also, you need to take a total of 50 photographs in order to complete the game 100%. It is required. Destination Marker Info: Alright, you must've seen the red marker right? Well, it shows your next destination will be. The whole mission depends on the marker, and sometimes a yellow dot on the map. These two represent your next destination, which should be on your map and your whole map in the start menu. The red marker usually represents a bigger role (most of the time), but not exactly. It is available when you're ordering food, going through missions and so on. The yellow dot on the map however, has a different use. When the destination is not the same level as yours, meaning that it is not around you, it will either point up (triangle shape) or the opposite. When it points up, this means that the target or the destination is higher than your current position. When it is pointing down, it shows that the target or the destination is lower than you. Using The Map: It's quite simple to use the map, and doesn't require your attention too much. It can sometimes be tricky since the whole area is big. To see the small map, it's on the left bottom of the screen. To see the whole map of San Andreas, go to the start menu and see Map. You'll be able to zoom in and out. To perform the zoom in process, first press the X button. To zoom out, press L2 and R2 to zoom in again. To see the Legend, hit the X button again while in the zooming mode. You can also place a target in the map. This is to help you get to some place which is nor marked in the map, or not necessary in a mission. To place one, hit the circle button while the screen is in the zooming process. To take it out of the map, press the circle button again. Once you have the target on the map, it will be visible while you look at the small map on the left bottom of the screen. Also, you can choose options on what you want to display on the screen. Press the R1 button and see what I mean. Horseshoes: These are required for 100%. What are horseshoe? Let's just say it's a new addition to the series. There's a guide/FAQ for this if you want to find them more in depth. There are 50 of them scattered around Las Venturas. Yes, it's available only in Las Venturas area, so to get to them, wait until you open up Las Venturas and you're free to get them. You get these if you collect all 50 of them: - M4, MP5, Combat Shotgun, Satchel Charges will become available in Four Dragons Casino in Las Venturas. - Your luck will also increase. Oysters: What are oysters? Well, yet again, another new addition. What's so special about them is that they're, first, required for 100%, there are 50 of them scattered around San Andreas. There's a guide for it if you wish to look at, available at GameFAQs. What will you get if you collect all of them? Well, you get to boost your Lung Capacity, and Sex Appeal. Also, again it is required for 100%, so no joke if you're serious about it. Contribution Section from Ihmhi (i_have_mental_health_issues@yahoo.com): Alright, this is contribution section, and since it has all the general info which I think would be useful, I included it in this section. Take note that I do not have anything with this, but If you spot any mistakes anywhere from this contribution, please let me know (please state clearly so confusion doesn't happen). WARNING! - PROCEEDING WITH THE SECTION BELOW IS ENTIRELY UP TO YOU. IT MIGHT CONTAIN SPOLIERS SO WATCH FOR THEM, AND I DEFINITELY ADVICE YOU NOT TO READ THE SECTION BELOW IF YOU HAVE NOT COMPLETED THE STORYLINE MISSIONS. YOU'VE BEEN WARNED! Gambling - When you begin gambling, you are limited to playing at the lowest value tables. You have to earn the right to play at the next level tables, but the game doesn't clearly state how. I spent an hour or so in the casinos, and I soon noticed that you earn the right to play at a table level when you've wagered that particular amount. Regardless of your wins/losses, when you wager $10,000 altogether, you get to play at the $10,000 tables, and so on. Of course, the house will also loan you money up to the table level you can play. (If you can play at the $1,000,000 tables, the house will loan you up to $1,000,000.) This is what I know. What I DON'T know is if you have to spend the money at one casino only or if it is counted regardless of where you play. I am NOT about to spend another 40 hours beating the game (that's how long it took me; I wasn't really in a hurry) just to find this out, save for a memory card failure. I'm willing to wager one of you either has a newer save file where you can test this out, or you have other friends or players who you can ask to find out. My friends aren't really all that interested in the game. Beat the Cock - I don't know whether you've heard of "Beat the Cock", but it is a slightly secretive mini-game. If you look in any of the three gyms, there are yellow posters near the doors. They ask that you try to "Beat the Cock" and show up to Santa Maria Beach or Palomino Beach on weekends. I showed up to the beach (via watercraft, following the shoreline westward), and sure enough there was a pink mission marker on the beach. When I stepped into it, the mission screen came up and "Beat the Cock" was displayed. I then noticed seven other people on the beach in a line in front of me as well as a man in a cock suit. A timer counted down and I ran into the ocean. We all began swimming for checkpoints in the water. Even though I had 100% muscle, 100% stamina, and less than 30% fat, all of the computer opponents were able to keep up with me. Soon I noticed that we were approaching the shoreline, and I saw bicycles parked nearby each other on the road. I soon realized what this was: a triathlon! The crazy bastards at Rockstar put a goddamned triathlon in their game! I ran quickly when I hit the shore and a timer stated that I had 25 seconds to reach my bike before I was disqualified. I hit checkpoint after checkpoint with blazing speed, periodically looking behind me and seeing absolutely no opponents. The traffic and pedestrians are completely absent in this mini game, so I found it a bit strange to seemingly have entire cities and towns to myself. The bicycle race took me through city streets and back country roads. I didn't fall off once, make a wrong turn, or slow down. I was going at maximum speed practically the entire time. Soon enough, I hit a checkpoint and I prompted that I had 25 seconds to get off of my bike. I knew what was next; the running portion. In my own common fashion, I tapped (X) furiously and ran for marker after marker. However, I soon found C.J. was wearing out. After I had hit two or so markers, I noticed other runners coming up behind me. Thankfully I made it to the finish line in just under 8 minutes. I enjoyed the experience so much that, after saving the game, I went right to Palomino Creek beach, south of Palomino Creek. I hit the marker for the mission and the scenario seemed very familiar. Swim, bike, run, wins. Except that the Palomino Creek beach race is a LOT longer and thus a LOT harder. You basically swim from Palomino Creek beach to the outskirts of San Fierro. The bicycle portion takes you through San Fierro, across the Gant Bridge, and finally through Las Venturas, including its infamously dangerous highways. Thankfully, this triathlon disabled pedestrians and traffic as well. As I got to the running portion, people caught up to me. Some passed me even. I got frustrated and punched someone who passed me. I flinched for a second, since GTA:SA has added countermeasures to violent cheating in its races. (Just try to shoot racers on the Mount Chiliad challenges and see if you win. Trust me, you won't.) Thankfully, I wasn't penalized. Sadly, too many people passed for me to punch and I ended up in fifth. Again, I was in top physical condition. At the start of the race, I had less than 25% body fat, and at the end I had around less than 15%. The entire race was over for me in around 18 minutes. Your wrist muscles will certainly be aching from all of the tapping of the (X) button. The only way you find out about this is if you see the marker on weekends or take time to read the posters in the gyms. Thankfully, I did. Remember that this is one of those pesky missions that changes your clothes, so at the end of it you'll be in exercise shorts. Don't even attempt the Palomino Creek Beach race without first running and winning the Santa Maria Beach race, since the former is easily twice as long as the latter. Oh, I almost forgot: victory at the Santa Maria Beach race yields a $10,000 prize. If this trigger is active from the start of the game, it would be a great way to earn money for those players who are smart enough to prioritize CJ's physical fitness at the beginning of the game. Gifts for the Girlfriends - Although many of you have listed "Flowers" as one of the gifts, I know of at least two others. There is a purple double-ender dildo (which you get in the mission that makes Millie your girlfriend), and a silver vibrator. I know that when you go into Millie's house to retrieve the key card, you can pick up another double ender. As for the vibrator, I don't know where you can find it, but I know I've found it in at least one place. Practically Easy Money - This is a technique that worked in GTA:VC, and works even better in this game. When I noticed that the Hunter spawned in a military base in Vice City, I made a point to try and steal it from the military base. I flew a Maverick in, sprayed a few dozen rounds at soldiers, and stole it with minimal damage. I soon realized that you can do Vigilante missions with it. I was a pretty good pilot, so I decided to try and go the distance. I made it up to Level 50 in GTA:VC. After I blew up, I looked at my money and realized it was at a whopping $2,000,000+! When I tried to break my record of Level 50 in GTA:VC, I soon realized why: You can make tens or hundreds of thousands of dollars in the Vigilante missions at the higher levels. Naturally, when I learned that you can get the Hunter at your airfield in San Andreas when you earn all gold medals at the pilot's school, I did it and joyfully lifted off. True to form, I made $2,000,000 at Level 50. This time I gave up, since C.J. was getting hungry and losing muscle. This introduced me to a fundamental principle of the game (hunger) and how it works, which I go over in the next bullet. Anyway, I made yet another attempt to breach my San Andreas record (then Level 51). I managed to make it to Level 54 before C.J. got hungry and his muscle began dropping at an accelerated rate. I decided to attempt a landing at a restaurant. I selected a Cluckin' Bell to the southwest of Area 69/Restricted Area since the small number of roads would reduce the police presence. I landed about 100 meters (about 300 feet) off of the road and ran inside the store. I ordered up a good deal of food and ran outside, only to meet half a dozen sheriffs. The combat shotgun quickly dispatched them, and I ran to the chopper and took off. As an afterthought, I decided it would be a good idea to switch helicopters for added longevity. I returned to the abandoned airstrip and landed, but I was busted as I was taking off. I made it to Level 54. Undaunted, I saved and came up with a new plan. Even though I had over $4,500,000 in the bank, I wanted to reach a higher level. Also, I'm a greedy bastard. I took off again and made it all the way to Level 54 without a problem. Then the hunger pangs began again. This time, I had some fat on my body, so my muscle didn't yet suffer. I put my plan into action. First, I landed at a small town Pay and Spray. I stole the first spray-able vehicle I saw and quickly ditched the cops. I then flew to the nearest restaurant and loaded up on food. I successfully changed choppers and made it all the way to Level 71 before I blew up. (I accidentally fired missiles at three nearby cars when the wind blew me too close. The resultant explosion wrecked me.) At the end, I had nearly $10,000,000. Money is no longer a concern. I also have a steady amount of capital to gamble away if I wish. Now that I've bragged and complained a bit, let me get down to tips. First, no matter how many vehicles you destroy, your wanted level will NOT go above 3 stars unless you attack enough police vehicles. It is very important that you do not engage police vehicles because a Hydra (harrier) appears at 4 stars. As many of us experienced players know, the Hydra has homing missiles. Although the Hunter can take a lot more punishment than its GTA:VC predecessor, it is still quite vulnerable to missile fire. (I've taken up to three missile hits at different places before the engine started giving out and I had to bail out.) The police chopper is easy to outrun and won't fire if you're constantly moving. It is more likely to collide with you in midair than fire its guns at you. (Thankfully, midair collisions don't result in instant destruction with helicopters as they often do with planes.) I've managed to keep it at 3 stars for over an hour before I sprayed a stolen car to ditch the cops. (It takes about an hour to reach Level 50, 10 minutes to change choppers and eat, and another hour or so to make it to around Level 75.) Even if you do engage a Hydra, you can evade the missiles by banking hard and lowering or raising altitude. Also note that the Hydra will have a difficult time targeting you if you are constantly moving, especially if you don't move in a straight line. As for destroying the vehicles, the rockets add an element of challenge to hitting the enemy (since the on-board machine gun auto-targets). The machine-gun should be used as a cleanup weapon to take out errant runaway fugitives or cars that are simply annoying you. Don't get too low to the ground, as the fugitives can shoot you from the car and on foot. As the levels of difficulty go up, the weapons get progressively more powerful. Although the Hunter can take dozens of rounds of bullet fire, a few rockets will bring it down quickly. That's all the advice I can give you. Hunger - If you do not eat for a while, the body begins to consume its own fat. In absence of fat, the body consumes muscle. I haven't reached this point yet, but I assume that absence of muscle and fat results in gradual health depletion. I used to have full muscle and no fat, but I've since tried to keep a store of around 25% fat so the body has a nice buffer in case of emergencies. Air Combat (police helicopters) - Combating police helicopters aren't all that difficult. It all depends on the vehicle, of course. An unarmed aircraft can only evade or outrun police helicopters (or, of course, suicidal crash into them). The Rustler can be difficult to control, and a strafing run at a helicopter is more difficult than an airplane or ground target. (Since you have to face it directly, you run the risk of midair collision or getting caught in the explosion.) The Sea sparrow's machine gun auto-targets, so just face in the general direction of the police helicopter and fire away. Remember that at higher wanted levels they travel in pairs. With the Hunter, it is easier to use the machine gun but you could fire missiles at the enemy if you're one of those people who enjoy being frustrated. The Hydra is the easiest craft to dispatch the helicopters, thanks to the homing missiles. Just lock on and fire away. Pop off at least two for the slight change that the first will miss. Air Combat (Hydras) - Combating a Hydra (harrier) is vastly different from the police helicopters. The introduction of the Hydra has entirely changed the dynamic of air combat in this game. First things first, a Hydra appears when you've attained four stars. Two hydras appear when you've reached five stars. Mind you, at this point, you'll have two choppers, two Hydras, and ground forces after you AT THE SAME TIME. For unarmed craft, your ability to survive greatly depends on the craft. Large and clumsy craft are screwed, so if you're in the AT-400 you should just try to land and run or bail out altogether. If you are in a considerably lighter craft, do not travel in a straight line. The Hydras circle the area you are in and fire missiles when they can travel in a straight line towards you. I've had as many as five missiles after me at one time, and I can tell you that it's difficult to evade all of them at that point. Your best bet for evasion is to bank hard and drop altitude to evade a missile. Once it passes you it won't likely hit you. For the Sea sparrow and Hunter, your best bet is the machine gun. The Hydra travels in a wide circle; your best bet is to either travel in a tighter circle to try and close the distance, or do a 180 and try to close the distance. Get the Hydra in front of you and keep up with it by banking. Both the Hunter and Sea sparrow aren't fast enough to follow behind the Hydra; your best bet is to bank hard and stay perpendicular to it. As for the Rustler, you should follow the Hydra in a tight circle. Again, this aircraft isn't fast enough to stay directly behind; you will likely end up forming a multi-sided polygonal flight path in comparison to the Hydra's circular flight path. (You would fire at each vertices. Imagine a pentagon inside of a circle, and each corner is where you are close enough to fire.) As for Hydra versus Hydra combat, it comes down to who can get behind the enemy to fire off a missile. Definitely fire two or more, since the Hydra is fast enough where the curve of its circular flight can outmaneuver a missile. Lastly, please note that when you are in a boat, Hydras will come after you and fire missiles. They do not attack you when you are on foot or on a land vehicle (as far as I know). Water Doesn't Hurt - After learning that you can skydive in the game, and wondering what happens when you DON'T open your parachute (nothing too spectacular), I wondered what would happen if you bailed out over deep water. I took a Hydra, traveled over the open sea, and flew as high as was allowed in the game. When the plane stalled and peaked, I bailed out. I held (up) on the Analog stick to maximize speed, and I was amazed that when I hit the water, I was completely unharmed. I did fall a considerable distance underwater, though. I surmised that if you were to land in a shallow pool, you would die or be severely hurt. My test, however, proved otherwise. I selected the most shallow body of water with the largest overall surface area (for a better chance of contact from the air) that I could find. I chose the pool surrounding Pirates in Mens' Pants (B5). Once again, I attempted to attain maximum height and I bailed out. I hit the water at the fastest possible speed while skydiving and C.J. suffered minimal damage. The water in Pirates in Mens' Pants is practically as shallow as Madd Dogg's pool. You may re-create these tests for yourself, but I've confirmed it; so long as the water is around two meters (about 6 feet) deep, C.J. can survive a fall by landing in it. I find this information very useful when you have to bail and you don't have a parachute. Of course, it's always wiser to try to get closer to the ground if you're in danger, as my next bullet shows. The Ground Doesn't Really Hurt, Either - I also have conducted some research on emergency ejections over land. First, I tried a high speed pass at very low altitude over the San Fierro runway. When the Hydra was practically skimming the ground, I bailed out. I suffered approximately 25% (at maximum health, minus the ambulance missions bonus, which I have not yet attained). I then decided to try a high speed vertical crash. I flew the Hydra nearly straight down, and then bailed out when I was very close to the ground. I was alive, but barely. I suspect that some of the damage was from the impact, and some of the damage was from the explosions from the plane. Lastly, the best bet for ejection without use of a parachute that I've found is to fly low and pull up so the plane stalls close to the ground. When you bail, you will not likely suffer that much damage. A recent accident also confirmed another way of bailing. When my left wing flap was severely damaged, I decided to try to land the plane horizontally. As I approached the runway, the plane flipped over landed upside down. Though this would normally destroy the plane, I was close enough to the ground where it only caught fire. I bailed out and wasn't harmed at all! Technically, a flaming upside down plane ran over me, and C.J. wasn't hurt. I guess all of that exercise paid off! Hydra Flares - When in the Hydra, pressing (O) releases a flare (countermeasure) from the underside of the aircraft. Although mildly useful for illuminating the ground where you are about to land, their true purpose is to act as a countermeasure against homing missiles. For some reason, this feature doesn't always work (I've found it to work about 1/3 of the time.) I don't know why it is so glitch-y. Even when you first enter the Hydra in the "Vertical Bird" mission, and the game tell you can press (O) to use countermeasures, they don't always work. Turret Faces Camera Directions - If you look behind of the vehicle, the cannon/hose moves to face that direction. It also removes a once-useful trick I employed in GTA 3 and GTA:VC: Aim the Rhino's turret to the rear and continuously fire to propel the tank faster. Now you must look to the rear to engage this feature, thus entirely defeating its usefulness (since you can't see in front of you.) Regrettable... it was fun to have a huge tank careening down Vice City Highways in excess of 100 mph. Car Parking Script - In some places in the game, a car will pull off of the road, park, and the driver (and passengers, if any) will exit the vehicle and walk away. I have noticed this in four different places, but I do not remember exactly where. I have noted that this event occurs in the same place, so if you were to stake it out for a bit you're sure to see it happen again. Make "Vertical Bird" a LOT easier - In the Vertical Bird mission, you'll notice that there are a lot of Hydras to choose from. I've learned that the Hydras you don't steal will be the ones used to pursue you. Each Hydra you destroy on the ship before taking your own is one less Hydra in the air after you. Burning Desire, Cash on Fire - In the "Burning Desire" mission, you have to help Denise escape the house safely. However, all of the fire might distract you from the WADS OF CASH lying around the house. Keep your eyes open and look in every corner to pick up a few extra dollars. Territorial Pissings - When you are fighting for control of territories in the game, it is important to note that only territories adjacent to an enemy territory will be attacked. That is, you only have to worry about territories that share a border with a rival gang. Thus is it useful to try and bring your existing territories together. If you grab up a group of territories elsewhere (like in San Fierro) and wipe out the enemy gangs, you won't have to worry about opposition in that area. Get 100% of them, and you're completely safe from attacks. (I turned gang territories off on my map.) A third is not enough - Before "End of the Line", you might be told that you have to have more territories. I noticed by chance that I had 33.33% of the territories. As soon as I captured one more, Sweet called. Hence I've learned that you have to have more than one third (33.33%) of the territories to play the last storyline mission. Thanks to the contribution, and well, hope you guys got some info from that. Grand Theft Auto: San Andreas Guide......... Los Santos missions... mission... Welcome To Los Santos 1. Framed The police have dumped you in Balla territory, with no weapons. Don't stand around gawping - get on the nearby BMX and pedal to the Johnson home in Ganton. There shouldn't be too many gang members about, but move quickly anyway just to be safe - and if you see any coming after you, pedal for your life! Big Smoke Once you reach your house, a cut-scene will kick in, where Big Smoke mistakes you for a burglar. Fortunately he doesn't smash your face in with a baseball bat and instead takes you to the cemetery to meet Sweet, Kendl and Ryder. 2. Sweet & Kendl After the cut-scene the Ballas will show up and wreck Smoke's car at the cemetery. You and the gang must escape on the BMX bikes across the street. Follow Sweet and stay close to him while trying to avoid getting shot by the Ballas. You'll be crossing some busy roads so look out for traffic. If the Ballas manage to get up alongside you, try to steer them towards a hazard such as oncoming traffic and make them crash. After a while Sweet will split up with the rest of you to lead the Ballas away and now you'll need to follow Ryder back to the Johnson house. Don't get left too far behind or you'll lose him. Once you get home, the save house and garage will be explained, so pay attention and save your game. Reward: Respect + 3. Ryder Head to Ryder's house, which is next door, to start this mission. Ryder suggests you get a new haircut so you'll get a little more respect in the hood. Drive him to the Reece's Hair & Facial Studio in Idlewood and pick whatever haircut you want, then go back outside. Ryder now wants something to eat, so walk across the road to the Well Stacked Pizza restaurant and pick a meal. Ryder now tries to hold up the restaurant, but the cashier has other ideas and chases you out with a shotgun. Jump into the car and drive back to Ryder's place. Now you can do missions for Sweet, so head over to his place. Reward: Respect+ Sweet's Missions 1. Tagging Up Turf Get into Sweet's car and head to Idlewood. Stop at the marker and watch as Sweet sprays one of the tags. There are two more tags in this area that Sweet wants you to spray. The first is across the street so head over and do it, then climb over the wall to the rear of this house to find the second. Now get back in the car and drive to East Los Santos, which is Ballas territory. Sweet will drop you off to spray another three tags. The first is on the wall across the street, but make sure there are no cops around before you start spraying. The second is around the corner on the left, so spray the two Ballas in the face then tag the wall and run away. You can kill the Ballas if you spray them enough but it will get you a wanted rating so it's not advisable. The third tag is across the street, so jump over the fence when running away from the Ballas, then hop over the small fences at either end of the alley. Climb up the wall on the left to find the tag on the roof. Spray it then drop down to the ground again to meet with Sweet and drive him home. Reward: $200, Respect+ 2. Cleaning The Hood Get into the car and drive to B Dup's crib, which is just round the corner. After the cut-scene, get back into the car and drive over to the next block to find a crack dealer. Beat the crap out of him then pick up the bat. Drive to the end of the street to find the dealer's place and head inside. Use your bat to kill the Ballas and the crack dealer, making sure you block so you don't lose too much energy. Once that's done, get back in the car and drive to Sweet's house. Reward: Respect+ 3. Drive-Thru Get into the car and drive the guys to the Cluckin' Bell in Willowfield to get some food. Some Ballas will take some shots at you while you're there, so give chase. You don't need to shoot, but Ryder and Sweet do, so stay close enough so they can. Try to block the path of the Balla car so Sweet and Ryder can pump plenty of bullets into it. The Ballas will shoot back, but your car should last longer than theirs. Once their car catches fire they will jump out, so stay close so Ryder and Sweet can shoot them or just run them over. Once they're all dead, head back to Sweet's house. When you've dropped Ryder and Sweet off, take Big Smoke back to his place in Idlewood. Head back home and you'll get a call from Sweet who will tell you about Gyms. If you feel like working out, go and check out the one round the corner. Reward: $200, Respect+ 4. Nines and AKs Drive Big Smoke from Sweet's place to Emmet's in Willowfield. Learn how to use guns by following the on-screen instructions and shooting the bottles and car gas tank. Once you've done that, drive Smoke back to his house then answer your phone to talk to Sweet, who tells you to go to the local Binco and buy some gang colours. Head over there and buy something green - it doesn't have to be trousers or a shirt, even a head rag will do. Once you've made your purchase, head back outside to complete the mission. Reward: Respect+ 5. Drive-By Get into the car and drive to the Balla territory in Jefferson, then stop in the marker. After the short cut-scene, drive round the corner so your homies can shoot at the Ballas standing there. If they don't get them all on the first pass, turn around so they can have another go. Once that group are dealt with, head round the corner and do the same again. Keep an eye on the car health while performing these drive-bys and make sure you keep your speed up to reduce the amount the Ballas hit you. Once the second lot are down, head round the next corner to take some more down - they might run down the alley, so drive down there and run them over if they do. The final group are in the nearby Glen Park, so try not to crash into any trees while the guys take them out. You will now have a two-star wanted rating, so head to the Pay 'N' Spray in Idlewood to lose it. Your car is probably pretty knackered by now, so do everything you can to avoid crashing, especially into pursuing cop cars. Once the car is sprayed and fixed, drive back to Sweet's place to complete the mission. Reward: $500, Respect+ 6. Sweet's Girl Sweet's in trouble over in Playa Del Seville and is pinned down by the Seville Boulevard set. Get in his car and head over there as quickly as possible, stopping at Emmet's on the way if you need a gun. Keep an eye on Sweet's health meter then, once you get to Playa Del Seville, run as many Seville boys over as possible, as it's quicker and easier than trying to shoot them all. Jump out of your car and shoot the rest to save Sweet. You'll now need a four-door car, so jump into Sweet's, which should be parked in the road. Now put your foot down and get back to Sweet's house, trying to shake the pursuing Seville boys on the way. Reward: Respect+ 7. Cesar Vialpando You need to keep and eye on Kendl so jump in a car and head over to the garage in Willowfield to pick up a low-rider. Once you have it, you are told to back it up into the mod garage. You don't have to modify it at the moment and you probably can't afford to yet anyway, so drive back out of the garage and head to the low-rider meeting in El Corona. You can now make a wager on whether you'll win the bounce contest. It's best to start with a low bet first until you get the hang of it. Once you make your bet, the contest will start. You need to press the right analogue stick in the direction shown when it passes through the circle (if you've ever played a dancing game you'll know what we mean). Try to time your bounces with the rhythm of the music and you'll find you do much better than if you concentrate on the circle. Score more points than your opponent and you'll win - good bounces get you points; bad bounces award points to your opponent. After you complete this mission, Cesar will give you a call and invite you to take part in some illegal street racing. Reward: $100 Low-Rider Competition Once you've completed the Cesar Vialpando mission, you can return to same place to compete again. You'll need to talk to the guy out on the street first before entering though. Cesar's Missions 1. High Stakes, Low-Rider You'll need a low-rider car to take part in this race but don't worry if you can't find one there are usually a couple parked in the driveway of some of the houses in Cesar's street. If you want to guarantee success in the impending street race, it can be a good idea to take your car to a mod garage and get some Nitros fitted. However, it's not essential and the race can be won without it as long as you apply a little bit of skill. Once you have your chosen vehicle, drive into the red marker at Cesar's place in El Corona, then follow him to the starting grid. Once you start, get to the front as quickly as possible to avoid the inevitable automobile carnage that is caused by the race. Follow the red checkpoints, making sure you take note of which direction the arrow is pointing so you don't miss any turns. Low-riders can be tough to handle, especially around corners, as the back end tends to slide out if you don't brake enough. Don't worry about being a little overzealous with the braking, as it's better to go a bit slow round a corner than to crash. Look out for traffic on the roads and do your best to nudge your rivals into it - hey, it's an illegal race, so you can't be expected to play fair, can you? There's a nice big straight before the finish, so if you are a couple of places behind, use this stretch to catch up and take the lead. Reach the last red marker first and you'll win the race! Reward: $1,000 Ryder's Missions 1. Home Invasion You can only get this mission from Ryder between the times of 12:00 and 22:00. Ryder wants some guns and there's a retired Colonel who has a stash in his house. You have a limited time in which to complete part of this mission, so keep an eye on the timer and get moving. Drive the truck to the Colonel's house in East Beach and park outside. Ryder will keep watch while you go inside. This is your first taste of burglary, so take care and move slowly. Watch the noise meter: if it fills, you are making too much noise and the Colonel will wake up to look for you, armed with a shotgun. You can kill him but this will give you a two-star wanted rating, which makes the mission tough to complete. The fist crate of guns is in the room on the right, so creep in and pick it up then sneak back out to the van. The other two crates are upstairs, one just at the top of the stairs and another at the other end of the corridor up there. Make as little noise as possible as you steal the crates, then get back into the truck. Once this is done, you no longer have to worry about the timer. Drive to the lock-up in Playa del Seville and park the van inside. Now this mission is complete, you can perform other burglaries to earn cash. Reward: Respect+ 2. Catalyst The cops want you and Ryder to do some of their dirty work and inform you that there is a train arriving in a few minutes with something on it. Get in Ryder's car and drive him to the train, which is stopped in Las Colinas. Unfortunately the Vagos have beat you to it and are already attempting to rob the train. Jump out of the car and gun them all down before they take you out. Once the Vagos are taken care of, some Ballas show up to cause you even more problems. Try to blow their car up before they can move away from it, so you can take them out quickly. Now go to the red marker at the end of the train so you can climb up onto it. The train starts moving again and you must now throw ten ammo crates down to Ryder in his pickup. You only have 90 seconds to do this so don't hang about. You'll find it hard to actually get the crates to Ryder at first, but there are loads to throw so take a little time to get used to it. Once Ryder has caught ten crates, you can get off the train and back into the pickup. You now have an instant three-star wanted rating, so your next stop should be the nearest Pay 'N' Spray, which is a couple of blocks away. Once the heat is off, you can take the pickup back to Grove Street. Reward: Respect+ 3. Robbing Uncle Sam Ryder has a crazy idea of where to get some guns - the local military base at Ocean Docks! Get in the van parked outside Ryder's house and drive it to the Docks. Watch as the Jeep enters the base, then jump out of the van, hop over the wall and shoot the switch to open the gate. Shoot any National Guards who attack you and watch as Ryder drives in and over to the warehouse. Take out any more soldiers then shoot the switch on the warehouse wall to open the door. Kill the guards inside then run over to the forklift and hop aboard. Start to load the four crates in here into the back of the truck while Ryder keeps watch. More National Guards will come along, so if Ryder starts to lose too much health, jump out of the forklift to quickly give him a hand. Once the four crates from inside the warehouse are loaded, drive the forklift over to the last two crates to the right of the van. Load these too, still looking out for soldiers, then get back into the van. Leave the base and drive as quickly as you can to the lockup in Willowfield (where Emmet's place is). This isn't as easy as it sounds though, as the National Guard will chase you in Patriots. Fortunately, Ryder has the bright idea of throwing some of the explosives you've just stolen at them. To make Ryder throw them you'll need to sound the horn, so do this when the soldiers are getting too close for comfort. Once you deliver the truck to the lockup, the mission is complete. Reward: Respect+ Big Smoke's Missions 1. OG Loc An old gang member, Jeffery aka 'OG Loc' is being released from prison, so meet Sweet and Big Smoke at Smoke's place and drive them to the police station in Pershing Square. Once OG Loc is aboard, he wants to be taken to a house in East Los Santos where a guy called Freddy lives, who supposedly stole Loc's rhymes. Drive over there and stop at the red marker. Sweet and Smoke will leave you and Loc to it, so go up the steps to Freddy's door. He and Loc will exchange some words before Freddy makes a run for it and jumps on a bike. You and Loc do the same and give chase, with Loc firing from the back. Freddy leads you on a merry tour of Los Santos, weaving down narrow alleys and through oncoming highway traffic. He takes the same route every time, so if you have trouble keeping up you should eventually get to know the route. You can't kill Freddy so just concentrate on keeping up with him until eventually he stops at not far from where the chase started and tries to take you out with the help of some fellow gang members, so shoot him first. When Freddy is dead, Loc needs to be taken to his new job at the Burger Shot in Verona Beach - once this mission is complete, OG Loc will have some missions for you available there. Reward: Respect+ 2. Running Dog Smoke says he needs to meet his 'cousin' in East Los Santos, so leave his place, drive over there and stop at the marker. If you need a weapon you can go to Emmet's first, but you should already have a gun by now. Once at the meet, Smoke asks the two Vagos members for some grass but is told to 'go away'. Smoke gets a bit annoyed and hits one of the Vagos with a baseball bat. The other gang member makes a run for it, so it's your job to chase him down. If your Stamina is at a decent level, you should be able to sprint and catch the Vagos quickly. Don't worry if it's not though, as you should still catch up with him eventually as he slows to jump over fences. When you get close enough, pop a few caps in his back to stop him in his tracks and complete the mission. If you take too long to catch the Vagos, he'll jump in a car to make his getaway, so make sure that doesn't happen. You might also encounter some other Vagos on the way, so look out for them too. Reward: Respect+ 3. Wrong Side Of The Tracks Smoke has heard about a deal going down between the Vagos and the San Fierro Mexican Rifa gang. Drive from his place to Unity Station in El Corona and stop in the red marker. The Mexicans will spot you and jump onto the top of the moving train. Hop onto the Sanchez and get after the train. Keep to the right-hand side of the train and catch up to the first car, where the Mexicans are stood. Keep up with it while Smoke takes them out. When you see a car parked on the crossing ahead, move onto the road briefly, as the train will hit the car and the wreckage will more than likely get in your way if you remain on the tracks. Move back onto the track and catch up to the front car again. As you approach the tunnel, a train will come in the opposite direction, so move to the side again as it passes then return to the tracks once again. If you've managed to keep up with the front car for most of the journey, Smoke should take out the last Mexican soon after you enter the tunnel. If you are still chasing the train when you leave the tunnel, there will be a raised dirt road to the side of the tracks. Smoke suggests that you take it and you should, as it will get you around some more obstacles and give Smoke a better angle for taking out the remaining Mexicans. The road will take you away from the train for a few moments, but you'll rejoin the track again so don't worry. If you don't kill all the enemies by the time the train reaches the bridge, you'll fail. Once they're all dead, you need to take Big Smoke back to his house in Idlewood. Reward: Respect+ 4. Just Business Big Smoke wants to go for a ride Downtown and, as is the GTA way, this ride inevitably turns into a bloodbath! Leave Smoke's place and drive to a high-rise building in Pershing Square and watch the cut-scene. You are crouching and confronted by some angry Russians. Help Smoke take them out, keeping your head down in the process. There are enemies to the left and right and also up on the balcony opposite. Once they're all dead, pick up the dropped cash, ammo and the armour in the corner. Follow Smoke outside and shoot some more Russians, ensuring you pick up their ammo and cash. Once that area is clear, you'll hop onto a motorbike with Smoke doing the driving. Your job now is to keep all the enemies off your tail. These include both motorbikes and cars, all with gun-toting Russians on board. A Packer will also get on your tail, but don't let that concern you too much as there's nothing you can do to stop it. Concentrate on the bikes and cars and clear the way when Smoke stops so you can continue. Don't let any enemies get too close for too long or the bike health will rapidly fall until it's destroyed. Listen to what Smoke says, as he'll warn you of incoming enemies and their locations. When you enter the flood trench, it looks like you've lost the truck, but lo and behold it comes crashing down over the side of a bridge. It will move in front of you and start dropping its load of cars. Since you aren't in control of the bike, there's little you can do about this, but Smoke should get you through it unscathed. The truck will stop up ahead as park of a roadblock, but don't worry - a cut-scene will kick in that sees Smoke drive up the ramp and over the danger. Soon after this, Smoke tells you to shoot the gate coving a sewer tunnel that runs all the way to East Beach. Once inside, some more bikes will be on your tail, so look behind and shoot them, watching out for barrels that can be shot to take out multiple targets. Once you leave the sewer, the mission is complete and Big Smoke will drop you off. Reward: Respect+ OG Loc's Missions 1. Life's A Beach This mission is available between 22:00 and 06:00, so get to the Burger Shot during that time. OG Loc wants a new sound system for a pa