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Special Vehicles Guide

by GTA_Loco

GRAND THEFT AUTO: LIBERTY CITY STORIES
SPECIAL VEHICLES GUIDE
Version 2.1
By GTA_Loco


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1. WELCOME TO THE GARAGE
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The creation of this guide was inspired to a great deal by System Error's cool Bulletproof Car guide for GTA: San Andreas, which comprehensively covered the special vehicles that can be found in the game. So all efforts to try to make this one a cool guide as well would be significantly attributed to that cool dude.

GTA: Liberty City Stories is supposedly set-up in 1998, three years before GTA3. The story revolves around the life of a Leone gangster named Toni Cipriani, one of the main characters in GTA3 who gave missions to Claude.
It was intended to be a "mini story", something to fill up a few backgrounds on some characters and the events that supposedly transpired before GTA3.

It was originally developed for the PSP intended to boost the sales of that platform but perhaps Rockstar realized that they must not disappoint other fans who only own PS2, so eventually GTA: Liberty City Stories was ported to the bigger console.

The game turned out to be quite expansive, in terms of lots of storyline and side missions to accomplish, something that made it to be not quite small in terms of scope of tasks to be done. Apart from the tasks, there were even some additional features that made GTA: Liberty City Stories even more versatile compared to its sequel GTA3; like better game controls and the addition of more vehicles that include motorcycles, more boats and a few helicopters.

In the usual GTA trademark, one aspect that made GTA: Liberty City Stories appealing to a lot of people that has won their hearts and pockets is the fact that there are varieties of vehicles that can be commandeered in the game, practically anything that you see around you. But not only that; some of these vehicles, especially the mission-based ones, have some little secrets that were bestowed into their characteristics, intended to be part of some hidden neat stuffs to be discovered, and as bonus fun for some who would take an interest on them. These little vehicle secrets will be the focus of this discussion and will be the basis of this guide for classifying them as "special", dedicated to assist those who have taken the task of collecting them.

Ok, so it's all about the Special Vehicles in GTA: Liberty City Stories. You might then ask, so what's so special about these so-called special vehicles? We are talking here of practically any ride-able means of transportation, most of which are land-based and basically of similar types to the ones you can find regularly parked/spawned or driving around the cities except that they have some extra/different qualities which are not your regular staple.

Basically, we're talking here of four main aspects that make these vehicles special:

1) Armoring: Protection of a vehicle from certain types of destruction. 
2) Exclusive colors in their vehicle class.
3) Rarity: Something that's difficult to find or obtain.

These are the properties which are not obtainable from ordinary vehicles you see driving around in free roam, neither will you be able to create these properties (without using cheat codes or a mod device) in-game. In the case of rare ones, their being special stems from the fact that they are not the type of vehicle that can be regularly found anywhere at anytime in the game.
However, not included here are the R3 vehicles.

The only snag here is that these special vehicles can only be found when doing both storyline and some side missions. Particularly, those in storyline missions are one-time appearance only, so it's important not to miss them or that you should choose carefully which are the only ones that you would like to obtain, otherwise, you get one-shot only at an opportunity. 

This guide will be divided into five sections:

1.ARMORED VEHICLES
2.EXCLUSIVELY COLORED VEHICLES
3.RARE VEHICLES
4.IDENTICAL SEPCIAL VEHICLES
5.UNOBTAINABLE SPECIAL VEHICLES.

This guide will also attempt to document practically every single special vehicle that can be found in the game, inclusion of many of them will mainly be for the purpose of completion of the list only. Definitely not all of them are worth the trouble acquiring or that many of them are practically useless to have, aside from the fact that there aren't enough garages to store them.

Some methods will include a few additional details in the walkthrough, so please just bear with reading through them. They might be useful in giving you a bigger picture of the environment you have to work around on to facilitate your quest for the special vehicles.

As for contributions, both for discovery of a vehicle and/or methods to obtain it, I will include as valid ones only those that didn't resort to using cheat codes or modifications. Rather strict huh? Well that should encourage you to brush up more on your gamesmanship then. Cheating is cool to an extent but spoils the fun and challenge, that's why this guide will only give recognition to those people whose efforts have involved raw skills only.

Regularly this guide will be updated if new finds and/or better methods were submitted. Any additional informations on the same contribution will be entertained as confirmations.  

So maybe now we're clear about everything somehow? If you have something to contribute or inform me about anything related to this guide, please write me to: 

[email protected]
 

I'll be more than glad to correspond with you on anything about special vehicles ONLY, but not on anything else about the game. Please just do that in the proper forum or consult other guides.


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2. COPYRIGHT
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"Grand Theft Auto: Liberty City Stories" is copyright 2005-2006 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved.

"GTA: Liberty City Stories Special Vehicles Guide" is a copyright document 2005-2006 by GTA_Loco. No part of this material may be reproduced in any manner for whatever purpose, commercial or personal unless it is with my consent. If you wish to use excerpts from this guide or the entire guide, ask for my permission first before doing so and most possibly I'll allow you.
Try to be considerate, since much effort has been put to produce this guide. Anyone who might be interested in this guide and whom I'll allow to use this may only distribute and/or post the guide in its ORIGINAL FORMAT. DO NOT ALTER it please.

The following sites are the only ones allowed so far to post/use this guide:
-GameFaqs.com
-IGN.com
-Supercheats.com

All trademarks are the property of their respective owners.


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3. TABLE OF CONTENTS
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1. Welcome To The Garage
2. Copyright
3. Table of Contents
4. Version History
5. Garage Facts & Features
6. Relevant Game Facts
7. Starting a New Game
8. A Few Tips on Looking for Special Vehicles
9. Definition of Terms
10.The Fun Begins Here
11.Armored Vehicles
   11.01  Bulletproof/Fireproof/Explosionproof Cars
   11.02  Fireproof Rumpo 
   11.03  Fireproof/Exclusive Color Thunder Rodd
   11.04  Fireproof/Exclusive Color Stallion cars
   11.05  Bulletproof/Fireproof Avenger
   11.06  Fireproof Sindacco Argento 
   11.07  Fireproof Sanchez motorbikes
   11.08  Bulletproof/Fireproof or Explosionproof/Fireproof PCJ 600
   11.09  Fireproof Leone Sentinel
   11.10  Bulletproof/Fireproof/Explosionproof Motorbikes
   11.11  Fireproof/Exclusive Color Black Sentinel
   11.12  Bulletproof/Fireproof Stretch
   11.13  Fireproof Banshee
   11.14  Fireproof Maverick
   11.15  Bulletproof/Exclusive Color Yellow Patriot
   11.16  Bulletproof/Explosionproof/Fireproof Speeder
   11.17  Fireproof Barracks OL
   11.18  Comprehensiveproof Forelli Exsess
   11.19  Bulletproof/Explosionproof Rhino
   11.20  Fireproof Securicar
   11.21  Fireproof Stretch
   11.22  Bulletproof/Fireproof/Exclusive Color Landstalker
   11.23  Fireproof Street Racing Cars
   11.24  Fireproof Street Racing Motorbikes

12.Exclusive Color Vehicles
   12.01 Black Kuruma
   12.02 Dark Brown Patriot 
   12.03 White Pony with White bumpers
   12.04 Black Sentinel
   12.05 Black PCJ 600
   12.06 Pink Patriot
   12.07 Navy Blue Manana
   12.08 Light Navy Blue Kuruma
   12.09 Black & White Banshee
   12.10 Permanent White Stretch
   12.11 Chrome Red Stallion with Navy Blue Roof
   12.12 Black Bobcat
   12.13 Black Pony
   12.14 White Bobcat with Brown bumper
   12.15 Yellow Faggio
   12.16 Light Blue Faggio
   12.17 Chrome Red Rumpo
   12.18 Light Blue Stinger
   12.19 Black Landstalker
   12.20 Black Patriot with Chrome-plated Black bumpers 

13.Unique Vehicles
   13.01 Campaign Rumpo
   13.02 Ballot Van
   13.03 Bickle 76
   13.04 Manchez

14.Rare Vehicles
   14.01 Mr. Whoopee
   14.02 Faith's Maverick
   14.03 Lightless Taxi
   14.04 Lightless Bickle '76

15.Identical Special Vehicles 
   15.01 Black Sentinel
   15.02 Fireproof Rumpo 
   15.03 Black Pony
   15.04 Light Blue Stinger
   15.05 Black Bobcat
 		
16.Unobtainable Special Vehicles
   16.01 Sky Blue and White Coach
   16.02 Fireproof Kuruma
   16.04 Bulletproof/Explosionproof/Fireproof Kuruma
   16.05 White Pony with White bumpers
   16.06 Bulletproof Triad Fish Van
   16.07 Navy Blue Yankee 
   16.08 Bulletproof Thunder Rodd & Stallions
   16.09 Bulletproof Sanchez motorbikes
   16.10 Comprehensiveproof Maverick
   16.11 Bulletproof/Fireproof Hearse
   16.12 Comprehensiveproof Pony
   16.13 Kazuki's Bulletproof/Explosionproof/Fireproof Maverick
   16.14 Explosionproof Securicar
   16.15 Bulletproof/Explosionproof/Fireproof Speeders
   16.16 Bulletproof Racing Cars and Motorbikes
   16.17 Explosionproof Vehicles in shooting missions 

17.An Overview of the Special Vehicles
18.Acknowledgement


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4. VERSION HISTORY
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Version 1.0 (June 29, 2006): Created this guide.

Version 1.1 (July 03, 2006): Corrected some informations, refined this guide and fixed some typo errors. Added 3 Fireproof vehicles, a few other Exclusively Colored vehicles. Expanded list of spawned vehicles and altered order of some of them according to mission sequence and which ones are much easier to obtain.

Version 1.2 (July 04, 2006): Fixed more errors. Added missing informations on some listed vehicles, which weren't included and fixed their numbering. Avenger bike classification is updated.

Version 1.3 (July 09, 2006): Refinements, revisions, additions & updates. Created separate listing for Unique Vehicles and removed Spawned Special Vehicles section. Updated classification of Landstalker.

Version 1.4 (July 31, 2006): More additions: BP/EP/FP Speeder, 2 Fireproof Rumpos; one from Friggin the Riggin mission previously listed as unobtainable can now be obtained in the PSP. Made modifications on some methods. Added Faith's Maverick in the guide and a few more Exclusively Colored cars. Added Rare Vehicles Section.

Version 1.5 (September 05, 2006): Updates! Faith's Maverick can now be obtained cheat less! Big thanks to Alejandro Hernandez Samanieno (sjano29) for discovering a cheat less method. Minor corrections.

Version 1.6 (September 09, 2006): Additions and revisions.

Version 1.7 (September 14, 2006): Added the Lightless Bickle '76.

Version 1.8 (October 19, 2006): Fixed some garage facts and other updates. Included System Error's method for the False Idols BP Patriot, as well as additional methods to obtain the other special vehicles.

Version 1.9 (December 07, 2006): Major guide update and revisions. Previously listed unobtainable fireproof vehicles on the PS2 version are now listed as obtainable. What with information coming from System Error that garages in PSP can restore vehicles, the list of obtainable special vehicles was boosted.

Version 2.0 (December 11, 2006): Minor updates.

Version 2.1 (May 25, 2008): After a long while, another helicopter was discovered to be obtainable, and it's a fireproof one! The only deal here is that it can be acquired only in the PSP version. Additional informations were also included in the guide after a very long delayed update.


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5. GARAGE FACTS AND FEATURES
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Just like in GTA3, you are given in this game only one garage per island where you can store your vehicles, but unlike in GTA3, these garages are not opened from the very start of the game. You don't need to buy them though like in Vice City and San Andreas, but you do have to complete all the main missions in one island and proceed to the next to open the safe house to be able to save in its garage. 

The three safe houses with garages are located in St. Mark's, Portland Island, Newport, Staunton Island and Cedar Grove, Shoreside Vale.

Portland Island safe house is useable after you complete your very first mission "Home Sweet Home", while Staunton Island safe house will open after you accomplish the mission "Driving Mr. Leone" for Salvatore. Finally, your Shoreside Vale safe house will be accessible once you have completed the mission "Love On The Rocks" for Donald Love.

Early in Portland Island you can utilize some cheat less tricks that can transport you to the other two islands where you can find some of the special vehicles already, but given that you cannot save yet in any of the safe houses and store vehicles in the closed garages, it's almost pointless to even bother going there for them unless you just want to complete doing other related important tasks.

Due to the very limited garage and space given to you and the fact that there are quite a lot of the special vehicles that are obtainable, it is only logical that you must decide which are the only ones that you may want or need to get. Preferably you must collect the armored ones, although this will be best left to anyone's preferences.


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5.01: Garage Capacity
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Contrary to some perceptions, you can maximize storage in your garages even when you're notified that you've reached maximum capacity already. All the garages have an Absolute Capacity of 4 vehicles, even though the game would dictate a technical capacity of only 1 in Portland, 2 in Staunton and 3 in Shoreside Vale.

By Absolute Capacity we refer to the maximum number of vehicles you can actually save in the garage without the risk of being "eaten" by it.
By Technical Capacity we mean by how many vehicles the garages will automatically open to allow you to store any vehicle. This function is perhaps designed as a safety mechanism, allotting one to two vehicles equivalent of vacant space in the garages to prevent stored vehicles from possibly disappearing. This does not necessarily mean though that you can't store any more than what's allotted to you technically. Maximizing vehicle storage boils down to some clever layout of the vehicles inside the garage in relation to their sizes. 

In brief, here is a list of the approximate number and sample types of vehicles that can be stored in your garages:

1.PORTLAND ISLAND
  
  Capacity: 3 or 4 (risky though)

  Vehicles: Samples of what can be stored here are:
  a. Storage 1:(1)FP/ECV Thunder Rodd, (1)ECV Banshee, (1)BP/FP Avenger and 
               (1)ECV Faggio or (1) BP/FP PCJ 600      
  b. Storage 2:(1)FP/ECV Thunder Rodd, (1)ECV Manana, (1)BP/FP Avenger and 
               (1)BP/EP/FP Motorbikes
  c. Storage 2:(1)FP/ECV Thunder Rodd, (1)FP Leone Sentinel, (1)BP/FP Avenger   
               and (1)BP/EP/FP Motorbikes


2.STAUNTON ISLAND
 
  Capacity: 4

  Vehicles: Can vary on the size of the vehicles you're storing but samples   
            of what can be stored here are: 
  a. Storage 1:(1)BP/EP/FP Banshee, (1)ECV Stallion, (1)Rhino and
               (1)ECV Faggio 
  b. Storage 2:(1)BP/EP/FP Banshee, (1)ECV Stallion, (1)BP Patriot and 
               (1)BP/FP Stretch
  c. Storage 3:(1)FP Maverick, (1)FP Leone Sentinel, (1)Patriot and
               (1)CP Forelli Exsess

3.SHORESIDE VALE
  Capacity: 4
  Vehicles: Can vary on the size of the vehicles you're storing but samples 
            of what can be stored here are: 
  a. Storage 1:(2)CP Forelli Exsess, (1)BP Patriot, and (1)BP/FP Stretch 
  b. Storage 2:(2)CP Forelli Exsess, (1)BP/FP Landstalker, and
               (1)BP/FP Stretch
  c. Storage 1:(1)Rhino(risky), (1)BP Patriot, and (1)BP/FP Stretch

A Rhino can fit in the Shoreside Vale garage despite the low clearance of its door, although you will run the risk of damaging and destroying it given that it will involve forcing the tank in.

It's important to know also the size of the vehicle you're storing and try experimenting with how you can position them inside. You can store all of them sideways or just some of them, depending on the length and width of your vehicles. Take note that the Staunton Island and Shoreside Vale garages have a high ceiling and allow enough room for you to conveniently jump on top of small size cars so you can squeeze yourself in between them should you need to push any of them out after cramming them inside. Though the ceiling of the Portland garage is low, you can still have enough room to jump on a small car like the Manana or a Banshee if you need to push your car out.

If the garage door won't open anymore, one way to bypass this is to grab a small to medium sized car or a motorbike and use it to wedge the door open, parking it half in and half out, and then driving the vehicle you wish to store while the door is opened. There maybe occasions when the door will remain opened after you've parked in the vehicle to be stored, especially if it's a long one and a portion of it will be sticking out of the garage. To solve this, just get in another vehicle you can grab nearby without leaving the garage door opened long enough or going too far away from it, and for some reasons the garage door will just automatically close as if by remote control.

It might be helpful also to do the missions in a certain order, to be able to obtain one more extra storyline mission-based special car beyond your garage capacity, which you can just save until the next island opens and the garage in your next safe house is useable already.


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5.02: Garage Features
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There's at least one garage feature that's different between the PSP and PS2 platforms: its ability to restore destroyed vehicles.

Anyone who has engaged in a special vehicle hunt in GTA: San Andreas would be aware that one trick involved in preserving and obtaining the special qualities of some armored vehicles is by destruction and restoration, in which the garage is a critical tool for the latter. By destruction in this sense we mean by blowing up a vehicle until it is already unusable. Such a procedure serves as some sort of a "preservation mechanism" on the special qualities bestowed on an armored vehicle.  

Take note however that there are at least a couple of ways that the game acknowledges a vehicle as destroyed: one is by blowing it up until it wrecked, and the other is by ditching it into the water. In the latter case, the vehicle will still be rideable (except if has gone deep into the water and was irretrievable) but for some technical reasons it will be recognized as destroyed already once it is considerably submerged into the water.    

On the PS2 version of Liberty City Stories, all the garages only have the ability to repair but not restore. Any blown up vehicle you try regenerating will always disappear once you let the garage door closes on it. This unfamiliar feature makes it impossible then to resort to a method in obtaining the armored ones by blowing them up. This only leaves the other option of destroying them by using the waters.

On the PSP platform however, you can use the garages for restoration in the usual way as it was in the GTA Trilogy. You can resort to any or both of the mentioned ways of destruction if ever this action is necessary, and this therefore offers you more chances of succeeding in your acquisition.

When on a mission, take note that your garage will be unable to restore, repair or save a special vehicle that is strategically assigned to you on certain assignments, or those others that are involved in the script in one way or another. This is something that has been the case with them as far back as GTA3.

You'll notice that your garage won't acknowledge its existence, as indicated by the vehicle not getting restored or repaired. You can only use the Pay N Spray for repair, but be careful resorting to this if it involves any of the exclusively colored ones, or you risk losing the special paintjob. The only time that it will acknowledge and confirm the existence of whatever vehicle you try saving will only be after you fail or pass a mission. 

A tad of a downside in this game concerning the garages and which is common to both PSP & PS2, is their somewhat downgraded functionality of not being able to keep any mission-assigned vehicle in whatever condition, if you fail a mission by getting killed or busted even if you're just within the proximity of a garage. Anything that you leave inside it, destroyed or intact, and including all the others you've stored will be deleted once you return to normal play.


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6. RELEVANT GAME FACTS 
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Although GTA: Liberty City Stories has a lot of improvements in most of the previously known attributes of its sequel GTA3, both significant and minor ones, there were some that remained the same; like your inability to swim, eat or the absence of enterable places just to name a few.

But here we shall examine more some scheme of things related to one thing that has constantly bugged a lot of unaware GTA players and is quite consistent throughout the series: vehicle disappearances.

If you'll be collecting and using the special ones for whatever purpose, you wouldn't want your treasure to just unceremoniously vanish into thin air during a play through after all the hard work you've done to get them would you? 

GTA: Liberty City Stories has a typical environment that runs on a regular cycle of spawning and deleting all the interactive random pedestrians and vehicles in the field, with the exemption of weapons, armors, and some R3 vehicles spawns.

The deletion of the random elements may well have something to do with keeping the playing field clean so as not to strain and crash the whole game with an overflow of informations. Vehicles that are subjected to this mechanism include practically anyone that is outside of the garage. However, a vehicle that you've ridden thereby having a direct physical contact with, will be saved from being omitted in the environment for a longer but limited time, but is still not spared for as long as it is outside of a garage. Eventually, it will still be removed from your surroundings on given circumstances.

Exempted from this phenomenon in most cases however, are those vehicles that are assigned to you or part of the script one way or another on certain missions. They stay indefinitely in the environment, with or without consideration to most of the outlined circumstances here that make vehicles disappear, but, for as long as only when the mission is active and if they aren't subjected to some other conditions that can still cause their disappearance. You must therefore take precautions on the following instances that can make you lose your vehicle in the process:  

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6.01: Mission Play
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There are missions that for one reason or another will immediately delete any ride that you're driving at the time you start them, regardless of whether you will be assigned with another vehicle or not. The script appears to delete any unwanted vehicle data that you came in contact with and that isn't mission-generated once you commence your task.

This concern can be a bane more particularly if what you will lose in the process is one of your precious armored vehicles, in the event you decided to use one for the purpose of facilitating your tasks in a mission.

In other occasions the removal can occur not at the start but at a later stage, in the case of missions having several checkpoints. This occurrence however can affect only those vehicles outside of the garage, so the safest thing to do then if ever you need any of your armored vehicles at certain portions of your task, is to start the mission first before you take out anything from the garage.

Take note also of missions that will eventually force you to abandon your ride, either by assigning you with another one, or will place you in a scenario that will make you leave your vehicle far behind. 
 

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6.02: First of Three Vehicles Deletion
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You are allowed for a limited time and distance to keep only two vehicles that you've had direct contact with at a time, from disappearing from your surroundings. This applies to the non-mission generated ones, whereby the first in every three successive vehicles you've ridden will almost always vanish. A small exception to this case can occur only if you're within a considerable proximity of the vehicle, or are having a close visual on it. But if you move further away, or looked away long enough, there's always the risk of it disappearing. 

How is this a concern then with regards to your special vehicle quest? It has something to do more with convenience and preparation. Certain methods might importantly require using certain types of vehicles, such as big trucks, or a Rhino that must be used as a tool for leverage, pushing, and/or destroying certain special vehicles when obtaining them during or after a mission.

The preparation aspect is when you need to keep a vehicle or two in the open environment prior to doing a mission, which can be used later on for a mission or for other tasks required before you must do a mission. Such is the case of the methods for getting Faith's helicopter in the PS2 platform, or accessing Shoreside Vale via blue hell to perform AWOL Angel for triggering your wanted level to six stars even before Shoreside Vale opens. In the latter case, you may need the use of an early Rhino for many of the special vehicles in Portland Island.

If you run into a situation whereby you lost your tool vehicle in case you overlooked this factor, chances are, you will find yourself in a difficult situation facilitating your effort. You may always just grab another one anywhere you can find it, but if the special vehicle you're trying to get is in a destroyed condition, you certainly risk losing it if it vanishes once you leave it.

A simple work around to prevent this from happening if ever you have to temporarily leave your vehicle for one reason or another and later on just come back for it, is to go on foot on both occasions, but as long as the circumstances do not involve a destroyed special vehicle.


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6.03: Proximity & Visual Contact
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Leaving your vehicle far away behind or losing sight of it for an extended time can spell doom for your ride. However, this can happen in most cases to anything that is outside of your garage and is not mission-assigned.

Observing the first of three vehicles deletion scheme or having direct physical contact won't help in this respect. It's a standard norm in a dynamic playing field like GTA, that once you have increased your draw distance from a vehicle, chances are, it will be deleted from the background. The same applies with visual contact. For some reasons, anything that you took your sights away from for a certain period of time can vanish, even if you're considerably close to it.

The simple rule to observe here then to avoid this from happening is to always keep a good eye on your ride and stay close to it as much as possible.


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6.04: Destruction
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Defined here in more specific terms as a vehicle's condition of being in a blown-up state, this can be beneficial and necessary, or a bane and must be avoided, depending on which platform you're using and/or for what specific purpose. Bottom line here is, a destroyed vehicle has more chances of disappearing much more quickly than when it is in a healthy condition, so caution must be thrown if ever there's a chance of this occurring or have occurred already, intentionally or accidentally.

There are more constraints on the PS2, given the garages' inability to restore a wrecked vehicle, so destruction must be absolutely avoided at all costs. On the PSP however, the vehicles are in relatively safe hands, since you can use the garage for restoring them.

Take note however, that even though you can restore vehicles on the PSP, you still risk losing it regardless of whether it is a mission-related one or not, if you violate the rule of proximity and visual contact, or you'll turn your smile upside down. The playing field seems to be more unforgiving with thrashed vehicle data than a usable one. 


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6.05: Theft
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Rockstar was clever enough to find a neat and somewhat funny way in cleaning up the playing field with vehicle data, which was even designed for the purpose of giving a realistic feel of the gaming environment: they've employed the services of thieving pedestrians.

These scums will randomly snatch up any ride including yours, if you happened to be unfortunately on their crosshair. Though this can occur very rarely, it can still pose as a threat to your convenience and losing a ride, after a hard day's work to obtain one.

Familiarize yourself with and watch out for specific types of pedestrians that have a few of them programmed to steal vehicles. This way you can take measures to prevent them from messing up your efforts if in case you see their presence within the vicinity where you're doing something.
  
   
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7. STARTING A NEW GAME
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You don't just begin your game and start looking for the special vehicles without putting into important considerations a few of the non-storyline tasks that can provide you with the necessary tools and character upgrades helpful in your quest.

These tools and upgrades can be significant in your preparations to ensure that your survival and success in obtaining the special vehicles are guaranteed when your need to depend on them arises. Many of these can take some hefty amount of time to accomplish, but the fruits of it all at the end of the day, will all be worth it for one purpose or another.
 
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7.01: Side Objectives
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Some of the various side missions and objectives in the game will reward you with benefits that will substantially prepare you in your tasks ahead. They may be necessary to perform so that you can obtain the essential tools and character upgrades for what you must do later. 

1. Collect Hidden Packages.

   A GTA3 trademark that's back but in a rather different form, in the guise   
   of a hand with a raised pointer and pinky fingers as in a devil's horn 
   sign. For some reason they were called packages even though they look more 
   like a charm or an icon. 100 pieces of these items are scattered all over 
   Liberty City, collect them and you will upgrade yourself with a variety of   
   weapons and become one deadly killing machine.

   You don't need to collect all of them though if you're just after some 
   tactical weapons and if you're not aiming for a 100% completion. Other   
   weapons can even be picked up in some spawn locations if you can't be 
   bothered with the packages.

   10 Packages - Pistol
   20 Packages - Shotgun
   30 Packages - Body Armor
   40 Packages - SMG
   50 Packages - .357
   60 Packages - M4
   70 Packages - Laser Sighted Sniper Rifle
   80 Packages - Flamethrower
   90 Packages - Rocket Launcher
  100 Packages - $50,000 (One time reward only that's automatically added to   
                 your money)

40 packages can be found in Portland Island, 30 in Staunton Island and 30 in Shoreside Vale. Note that not all of these packages can be collected right away if you're aiming for an early accomplishment of this task. Despite the existence of a few tricks that can give you early the locked islands, at least three to four of these packages can be collected only after you advance through the story. Some are in locations that are difficult to reach or are hidden behind structures, and in both cases the packages will be collectible only once you've completed certain missions.   


2. Vigilante Mission: Complete 12 levels. Upgrades your Body Armor to 150. 
   
   Having a body armoring with an upgraded strength will ensure that you  
   can increase your chances of surviving firefights in unavoidable  
   confrontations with your adversaries. Trigger this mission by pressing R3 
   when you're riding in any law enforcer vehicle, inclusive of a police car,
   Enforcer, FBI Cruiser or a Rhino. 


3. Paramedic Mission: Complete 12 levels. Earns for you unlimited sprint 
   capability.

   This skill upgrade is necessary for at least three reasons: to move 
   around more conveniently and faster, to provide you with unlimited energy 
   when pushing vehicles, and to survive situations and confrontations where 
   tactically running away from a fight is the better part of valor. Trigger 
   mission by pressing R3 when in an ambulance. 


4. Firefighter Mission: Complete 12 levels. Makes you fireproof.
   
   It'd be quite unpredictable when you will figure in a literally fiery 
   situation when on certain missions. There will be times when resorting to   
   flame-based weapons will be your best means for survival, and it's best to 
   be always fire-retardant from the resultant blaze if things get a bit out 
   of control. Get in any fire truck and trigger mission by pressing R3. 


5. Noodles Punk or Pizza Boy Delivery Mission: Complete 12 levels of any of 
   the two food delivery missions. Extends your Health.

   Every little means of boosting your chances of survival may count   
   significantly in your objectives. Having an extended health can help 
   you get past life-threatening situations in order to successfully 
   accomplish your tasks. This upgrade may not be as critically significant 
   as having an armor or being fireproof, but the benefit it can give you is 
   one that isn't to be taken for granted. Trigger mission by simply hopping 
   onboard the Pizzaboy scooter parked at the Noodles Punk located in 
   Chinatown, Portland Island, or on a Pizzaboy scooter parked by Joe's Pizza 
   at Bedford Point in Staunton Island.     
    

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7.02: Early Access To the Locked Islands 
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It has been a GTA feature to always lock or make inaccessible some locations early in the game. Perhaps this was designed to compel you to stay in one island and finish all the tasks there first before you can set foot somewhere else. 

Locked places can be explored already and without penalty from the authorities, but only if you can find a way to get there by breaking through any form of barriers that were put up. Using some cheat codes obviously can facilitate this, but we're not considering this option in this case. 

A few reasons that can be cited for justifying traveling to the locked islands early on include both significant and rather trivial ones:  

1) Collect packages for some weapon spawns in the safe house.
2) Obtain a Rhino from the military, by triggering your wanted level to 6 
   stars if you do AWOL Angel in Shoreside Vale.
3) Get out of the way some tasks required for 100% completion if you're 
   aiming for this.
4) Satisfy the curiosity or simply do some cyber gallivanting.

Among these, obtaining a Rhino early on may be the most important one, primarily in connection with obtaining the special vehicles on the PSP platform. 

For sometime this barrier thing has posed quite a challenge to many people, especially those who would like to find their way around the places using raw intuitions only and wouldn't want to be put off by such obstacles. GTA gamers have been known for their knack for working their way around things, so the issue of these barriers to the locked islands was eventually solved in more ways than one. Veteran gamer Orion_SR even made several nice videos of these tricks to give some people a visual guide on them, which can mostly be found in google video.

A. The Hepburn Heights Drop                                                  

Orion_SR came up with this method that is so far the most consistently working and reliable compared to other methods, though the procedures might be quite tricky for the unskilled and inexperienced. It's one that involved falling down to grey hell and using a couple of underground paths that somehow connect the three islands, but the only catch here is that you must pass through a sort of secret opening in the water to be able to access grey hell. Since you cannot swim in this game, chances are, you'll get wasted if you miscalculate your actions.

This secret opening we're talking about is a relatively small spot in the water located by the west edge of the concrete embankment at Hepburn Heights, underneath the train tracks and in between its northernmost pillar and a lamppost. Now you need to dump a land vehicle first into the water that you must use as sort of a portal to allow you to safely fall through it down to grey hell. But before you can perform this, you will also need to have a lot of RPG ammo, necessary for illuminating the safe path.

First, you need to get in any big vehicle, preferably a Trashmaster or any truck that is wide enough and head over to the location. Strangely, a fire truck won't work for this. Any other cars can also be used, although it's kind of risky using any of them given that they may not be big and wide enough for the job.

Now once you're in a Trashmaster, drive towards the Harwood ferry terminal, then as you get near the entrance, steer left towards the concrete embankment that goes along the west side of Portland Island. Drive south along the embankment, and then stop once you reach the first pillar of the train tracks. Alternatively you can count fourteen lampposts on the embankment, this will eventually lead you underneath the train tracks and the first pillar referred to. That's the part of the water where you can fall through, in between the fourteenth lamppost and the pillar.

Position your Trashmaster in such a way as its rear will be facing West, then slowly back it until it starts to fall off the embankment's edge. At this point, quickly get off your vehicle and just let it slide into the water, hopefully still in the same position as before you ditched it. Now go down the road and grab any motorbike you can find nearby, from motorists passing along that route or the Sanchez parked at the Bumps & Grinds course, avoiding not to start the side mission though.

When you have jacked a motorbike, next is to head back to where left the Trahsmaster, carefully go over the edge and land on the submerged Trashmaster. At this point, get off your motorbike and you will fall through the top of the vehicle down into an invisible solid ground in grey hell.

The first thing that you must do at this point, is to load the structures including the concrete path that you must use to your destination. This concrete path is actually the underground railways but for some weird reasons, doesn't operate normally in grey hell. Now you can do this by approaching the nearest underground terminal located in Red Light District, Portland Island, but given that everything's still invisible, you must either wait for a train to pass by and try to carefully follow its path towards there, or fire some rounds from your RPG every step of the way to illuminate the safe path where you can walk on.

Alternatively you can use other weapons but the RPG is perhaps the most suitable one for the job. Do not go West, as somewhere along the way in Staunton you'll hit a barrier and there'll be no way to get past it. Be careful also when trying to trace the way towards the terminal as the invisible path doesn't go in a straight manner and will curve quite a lot at certain points. Actually, for that matter, what you don't want to happen when you're in grey hell already and trying to find your way somewhere is accidentally falling into space at any time, whether the path is visible already or not yet, or you'll spawn back somewhere in Portland Island. You will have to redo everything again.

But assuming no untoward accident happened along the way, the GTA: Liberty City Stories screen will load as you approach the terminal and the structures will now be visible. The surreal experience on this part is that pedestrians and vehicles will start to fall from above, so be careful of them. Grab any ride if there's one that fell, or you can just go on foot and head North until you reach Fort Staunton area. You will eventually reach somewhere where below you there's another long and winding structure with a reddish metal design, which is actually a portion of the Shoreside Vale/Staunton Island tunnel under construction. 

Jump to the right and head towards that direction, do not go the other way as this will lead you to a dead end back in Staunton Island. Now as you head North traveling above the Shoreside Vale/Staunton Island tunnel under construction, once you reach a "T" intersection, turn left and just follow the direction and continue traveling westward until you reach Shoreside Vale and a dead end with a blue barrier. This is actually a part of the barrier that is blocking the unfinished portion of the Shoreside Vale /Staunton Island tunnel. Take note too that from the point you reach the "T" intersection, a large part of the structure will be soft, so you must walk on either the left or right side of it which will remain solid.

In the same caution as when you're underneath Portland but more importantly in this case, whatever you do, avoid falling into grey space along the way when you're anywhere under Staunton Island and Shoreside Vale before you reach the blue barrier. If that happens, you will end up inside the closed portion of the tunnel where there will be no way back aboveground. You will be forced to reload your game.

But once you've reached the Shoreside Vale barrier, it will be safe to jump into grey hell, and you'll find yourself somewhere in the third island. If you jump to the left, you will end up in on the paved sidewalk in lower Wichita Gardens, and if you used the right side, you will end up near the barrier on the opened portion of the tunnel. 


B. Portland to Staunton Warp Zone

Sometimes also referred to as the Construction Site trick. Fathedred originally discovered this. He was experimenting on how to squeeze through a seam he found in the Construction Site at Hepburn Heights, hoping that he would somehow get to grey hell this way. When he finally managed to go through, he discovered that it would directly spawn him in Staunton Island instead.

The magic portal to Staunton Island in subject here is that small gap in between a wall of dirt located in the southwest corner of the Construction Site, and the concrete base of the giant crane. Based on some tests and estimates, this small gap has a "hot spot", somewhere in the middle of the equivalent length of the concrete base. Try jumping on that spot in the gap; once your feet get sandwiched in between it, your whole body will make a rocking motion and if the timing is right, the Staunton Island loading screen will appear indicating that you've succeeded in getting in. Next you will find yourself slumped on a grey background for a few seconds, and then finally you'll spawn on the concrete sidewalk just behind the Liberty Memorial Coliseum in Aspatria.

This trick however seems to work only on the PS2 platform; it can be inconsistent and quite a pain in the rear. You will need to invest on a lot of patience in performing this. There will be times when you can try doing it for hours without ever succeeding, but there will be occasions too when you can do it in as easy as a pie.

It's also more of a short cut to the other island, without having to travel through grey hell. The only catch here is that you can reach up to Staunton Island only and not anywhere else. But this constraint is a minor one if ever you need to reach Shoreside Vale, as there are at least three ways you can do from this point.

So assuming you've resorted to this method and have made it to Staunton Island only but would like to go to Shoreside Vale, you can either do the Shoreside Vale Saved File Glitch, Staunton Boatyard Drop or the Predator/Speeder Jump.

1. Shoreside Vale Saved File Glitch

Perhaps by far this is the easiest way you can open Shoreside Vale without the help of grey hell or some tedious tasks. It's simple, and works like a charm for both PS2 & PSP, saving you a lot of time and trouble from unfamiliar ways to do. The only condition here is you must have already played the game before until you've reached the third island.

To make this work, all you need to do is to just load a saved game file in Shoreside Vale, quit the game, and then load any saved file from Staunton Island or even from Portland Island. Check out the bridge, and presto, it should be operating as if you've already officially unlocked the third island! It can't be any simpler than that.  

2. Staunton Boatyard Drop

This is basically similar to the Portland Post Drop or Fire truck Drop, but somewhat less difficult to perform and also involves passing through grey hell on your way to Shoreside Vale. What you will utilize as a portal to the underneath in this case is a boat instead of a land vehicle. You may also need to have a lot of RPG ammo that you must use for illuminating the invisible solid path where you can safely travel. Any guns might do as well but the RPG will still prove to be the best weapon to use here.

Assuming you have lots of RPG ammo already, get on any motorbike, proceed to the boatyard in Newport, and locate the Speeder boat docked there. There are three boatyards in that place and you should go to the second or middle one located behind some crates and what looks like a warehouse.

Now the opening to grey hell is actually located directly within the spot where the Speeder is, on the right side at the end of the wooden plank when you're facing East. Should you decide to use any other boat instead, for as long as you park it on the same spot where the Speeder is spawned, everything will still be just fine.

Carefully drive the motorbike on the boat, stop, and then get off your ride. This will instantly let you fall down to an invisible solid ground in grey hell. From here, either wait for a train to pass by so that you can follow a safe path to walk on, or use your RGP to illuminate the invisible solid path. Just like with the Portland Post Drop method, you must approach the nearest terminal so that the structures will load as visible.

Now the nearest that you can go to is back in Red Light District, Portland Island, which means you'll have to make a long way around Liberty City to be able to reach Shoreside Vale. You can't go West as somewhere along the way you'll hit a barrier under Staunton Island and there'll be no way to get past it. The only option is to head East back to Red Light District, and approach the terminal so that the structures will load.

At the terminal, you can find your way to Shoreside Vale by just following on the steps recommended for the Portland Post Drop method from this point.

3. Predator/Speeder Jump

If anyone of the above methods will still prove to be difficult somehow, this third one will be your last resort. Unfortunately, it can be the most tedious and time consuming, which will also involve a lot of boat pushing. You need a fast boat like a Speeder or the Predator, since this is crucial, as it will require you to perform a jump to the road where you can push the boat afterwards towards the Shoreside Vale waters.

So head over to the Newport boatyard and get on a Predator or Speeder. Head towards the direction of Rockford Ferry Terminal, and as you approach the place, to your left you will notice a low elevation rocky shoreline (where a package is located) that is slightly angled like a ramp. This is where you must make the jump, and not on the pipeline barrier that divides the Staunton Island and Shoreside Vale waters. You will just destroy your boat in the process but you'll never be able to get past that pipeline, so just save your energy on this. Gain some speed, and try to properly hit the shoreline's slope, if done correctly, you should launch into the air and land on the road.

Once you've hit dry land, get off your boat and jack any passing vehicle that you can grab. Preferably you should hitch a truck or a Thrashmaster that regularly ply that route. If you managed to get one, use the vehicle to carefully push the boat towards Aspatria park that is located beyond the ferry terminal and is already within the vicinity of Shoreside Vale. Be careful not to damage the boat when pushing it or you'll spoil your effort.

After you've reached the Aspatria park, get off the vehicle and slowly push the boat into the waters by just using your body. Make sure however that the boat doesn't go far away from the shore before you can hop in once it hit the waters. If everything just went well, just sail towards the Wichita Gardens shoreline and you should be in Shoreside Vale, safe and sound.

C. Going Back to Portland Island

What it will take to get you back to Portland is a boat ride only. If you're coming from Shoreside Vale, you have to make your way back to Staunton Island first, and then take a boat from there so that you can find your way back to the first island.

You can do at least a couple of things to get to Staunton Island though; one is to take a Predator boat parked at the South Runway for Francis International Airport and beach the craft at the pier at Bedford Point, and the other one is to start the Shoreside Vale side mission "See The Sights Before You Flight", and the lift bridge will operate as normal so that you can cross to Staunton Island. Either ways, when you're in Staunton Island already, just take a boat in Newport and make your way back to Portland Harbor beach.


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7.03: Getting A Rhino Before Shoreside Vale Opens
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It took sometime before I accidentally discovered to my pleasant surprise, that it was possible to obtain a Rhino after all right from the very start of the game. As early as after saving your first mission "Home Sweet Home", a Rhino can be obtained already from the army by performing what appears to be a glitch, though this is unclear if it was really one, or it's an intended hidden feature in the game.

All it will take is to do the Shoreside Vale side mission "AWOL Angel", and this appears to toggle on the six stars wanted level system, which can otherwise be attainable only after the third island has been unlocked already. But it will only be logical to resort to this in the event you need to use a Rhino when you're still in the first or second island, for the purpose of doing vigilante mission or obtaining some of the special vehicles on the PSP that will importantly require the use of a tank.

So to obtain an early Rhino, you must first do any of the methods outlined to access Shoreside Vale via grey hell. Once you're there, look for the Angel bike located in an apartment in upper Wichita Gardens, hop on it to start the side mission.

You don't need to proceed though; once the mission starts and you find yourself at the back of the bike, just kill your driver to cancel it. When you return to free roam game play, all you need to do is to create some mayhem and your wanted level can be raised to the maximum already.

Wherever you may want to use the Rhino, just start some trouble; shoot down cops, helicopter, etc., and soon enough you will raise you wanted level to six stars. When this occurs, try to find a way to grab a tank once the army appears to get you. Clear your wanted level in any way possible, and now you have a Rhino at your disposal for whatever purpose you may intend it to. This might be best to have when obtaining some special vehicles on the PSP that require quick destruction and some hard pushing.  

The early six stars wanted level doesn't save permanently though. If you reload the game even if you've made a save, the maximum wanted level attainable on whatever island you're currently having missions will be reinstated to normal. So if you intend to use the tank for some missions or anything else, avoid reloading the game.


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8. A FEW TIPS ON LOOKING FOR SPECIAL VEHICLES
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How can you know then if a vehicle you've stumbled upon during a mission is a special one? OBSERVE & EXPERIMENT A LOT. But what you see is not what you may necessarily get also. Obtaining some armored ones require tricky procedures, so it helps a lot not to take literally what you encounter with the behavior of their properties. So it's an important consideration also to have some creative imaginations when figuring out how to obtain some of them. 

In GTA3 and Vice City, there was a rather straightforward deal with the armored vehicles; you get what you see and however you obtain them the special properties never change. San Andreas introduced a different twist on the other hand by allowing the armoring to behave differently on certain stages of the play through, sometimes depending too on how you specifically interact with it, which is basically what was applied in GTA:Liberty City Stories.

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8.01: Conduct Some Tests
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When doing a mission that involves vehicles assigned to you or to other characters, consider doing the following:

a. Check on Armoring

* Observe carefully if the vehicle is bullet, fire, explosion or damage 
  resistant all throughout or at certain points in the mission.

* Test them for their possible special qualities on the spot by temporarily  
  using some cheats for research purposes only. In most cases you'll need to 
  use a few of them including:

1. Never Wanted Cheat: L1, L1, TRIANGLE, R1, R1, X, SQUARE, CIRCLE

2. Weapons Cheat 
a. Weapon Set 1: UP, SQUARE, SQUARE, DOWN, LEFT, SQUARE, SQUARE, RIGHT
   Brass knuckles, knife, Molotov, 9mm, shotgun, tec-9, AK,    
   flamethrower, sniper rifle

b. Weapon Set 2: UP, CIRCLE, CIRCLE, DOWN, LEFT, CIRCLE, CIRCLE, RIGHT
   Katana, remote grenades, magnum, sawn-off shotgun, Uzi, M4,    
   Rocket launcher, sniper rifle w/laser scope

c. Weapon Set 3: UP, X, X, DOWN, LEFT, X, X, RIGHT
   Chainsaw, grenades, magnum, combat shotgun, SMG, M4, minigun,   
   Sniper rifle w/laser scope

3. Health & Armor Cheats: L1, R1, X, L1, R1, SQUARE, L1, R1

4. Spawn Rhino: L1, L1, LEFT, L1, L1, RIGHT, TRIANGLE, CIRCLE

Or as you progress through the game and acquire weapons that are necessary for the test, try to have in your arsenal any gun, but preferably the high-powered ones like a combat shotgun, MP5 or minigun, a flamethrower or molotovs, some grenades or an RPG. These will be necessary tools for checking bulletproof, fireproof or explosionproof vehicles. Damageproofing is quite easy to test, simply by crashing the vehicle or hitting it with a melee weapon to check if it sustains denting, or in the case of motorbikes, if it smokes after repeated crashing.

b. Check on Exclusive Color

*Drive an exclusively colored vehicle to any Pay N Spray, and then try to 
 grab another similar randomly spawned vehicle and re-spray that one 
 repeatedly in the paint shop and see if you can get a color or color scheme 
 similar to the one with a special paintjob. If the color or colors 
 won't show on the vehicle you're re-spraying in the Pay N Spray, the other 
 one that's the subject of the research obviously has an exclusively color. 
 However, there are some exclusively assigned colors that will appear similar 
 to Pay N Spray obtainable ones for the technically unfamiliar, but upon 
 very close inspection will reveal to have a totally different shade, tonal  
 value or mixture. In some cases you'll have a hint on a special 
 paintjob if it always shows in a vehicle every time you redo or reload the 
 mission. But if you can memorize practically all the colors normally 
 assigned to a given vehicle, then you won't have to resort using the Pay N 
 Spray for checking on the color. 

*Check also for any minor details that make a vehicle different from the    
 ordinary, like some parts or trimmings that have a different color. 


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9. DEFINITION OF TERMS
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Let's try to understand first the meaning of a few terms used in this guide. Vehicle classification with regards to their special properties, will be considered mainly on the order of importance given to them namely, Comprehensiveproof is at the top of the list, followed by Bulletproof, Explosionproof, Fireproof, Damageproof, Exclusively Colored & lastly Rare. 

We'll also define these properties individually for clarity and mainly for reference. Anyone having one or more of these (except the Comprehensiveproof) will be termed in some instances for purpose of brevity, as the following example: BP/EP/FP -Bulletproof/Explosionproof/Fireproof; BP/FP - Bulletproof/Fireproof, etc.

ARMOR/ARMORED/ARMORING - Defensive covering of a vehicle against certain forms of destructive means. Certain structural features are constructed with added strengthening to permanently withstand damages that can lead to the vehicles destruction. This do not necessarily refer to fighting vehicles only such as a tank, but the definition covers broadly the different types of vehicle protection applied in-game, ranging from fireproof to bulletproof, to comprehensiveproof.    

CP - Comprehensiveproof: This is essentially a BP/EP/FP/DP or perhaps one you can say as "indestructible" or "invulnerable"; a vehicle that has all the armoring it can possibly have. Most forms of damaging means under NORMAL circumstances cannot destroy it, be it with whatever type of weapons or physical abuse.

Let's be clear about this though. There are some ways that can still destroy this type of vehicle:

1) Flipping it upside down, the vehicle consequently catching fire and 
   exploding.
2) Riding the vehicle while you're on fire consequently setting it ablaze and 
   destroying it when it explodes.
3) A bump from a Rhino.
4) Using the blow up all cars cheat.

A fifth maybe is if it falls into the water and is irretrievable. Otherwise, being a Comprehensiveproof is the maximum type of protection your vehicle can have, very ideal for doing punishing and dangerous tasks.

BP - Bulletproof: Complete protection from any form of gunfire. An armored vehicle (though not necessarily a fighting vehicle like a tank) capable of withstanding and stopping 100%, any type of bullet or a direct shot from any bullet-based weapon; ranging from pistols to a minigun.
 
EP -Explosionproof: As the term implies, any form of explosive devise or form of explosion cannot destroy a vehicle that has this quality; be it hand grenades, RPGs, exploding vehicles or even a cannon fire from a Rhino! 

DP -Damageproof:  Vehicle does not sustain any form of physical destruction, in terms of denting and deterioration of its health due to repeated physical abuse like crashing or getting hit with melee weapons. Motorbikes for one don't get dented but you'll know if they sustain damages from crashing if you see them smoke after awhile.

FP - Fireproof: This is perhaps the least of all protections. Fire retardant and indestructible from any form of blaze, ranging from a molotov to a flamethrower and the vehicle won't catch fire that might destroy it.

EC - Exclusive Color: There are vehicles that do not have any armoring at all, but have a paintjob that is unobtainable from any Pay n Spray. The colors aren't anything unique by themselves, but something that is applied only in one vehicle from among the rest in its class. Let's say a Patriot may not have any yellow color that can be obtained from the Pay N Spray, so in the presence of such color on the vehicle on a mission, said Patriot can be classified as an Exclusive Color vehicle. In some cases the "exclusivity" of a color scheme is in the way they are applied to a given vehicle. They may be the same colors you can ordinarily get for the vehicle but the application can be in a different way. There are some that sport an exclusive color and are armored as well.   

RARE - It's a vehicle that has a very limited presence in the game. It's not a different version of a regularly spawning vehicle, in most cases not armored or exclusively colored, but one that you can only find inside a mission or chance circumstances.

OBTAINABLE/UNOBTAINABLE - The terms refer to the final state of the special property/properties of the vehicle or the vehicle itself, whether it/they can be acquired and saved or not, when a mission is tactically failed intentionally or successfully completed.

ABSOLUTE CAPACITY - Maximum number of vehicles you can actually save in the garage without the risk of being "eaten" by it.

TECHNICAL CAPACITY - Number of vehicles the garages would only open for to allow you to make a storage. This function is perhaps designed as a safety mechanism, allotting a vacant space equivalent to one or two vehicles in the garages to prevent them from possibly disappearing. This does not necessarily mean though that you can't store any more than what's allotted to you technically in the game. It'll all boil down to some clever layout of the vehicles inside the garage in relation to their sizes.  


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10. THE FUN BEGINS HERE
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So what are you still waiting for? Haul ass now and get those special vehicles!

In roughly storyline order, here they are and the walkthroughs on how you can get them. The methods here have been done and tested on both the PS2 and PSP platforms.

Difficulty rating was based on the whole process involved in obtaining the special vehicles inclusive of the stage or stages in the mission that you have to go through, as well as after the mission is failed or passed. The rating is mainly for reference, just an approximate and can be subjective,
as actual difficulty or ease of acquiring the special vehicles can vary on the skills of players.

Applicable methods are also appropriately indicated whether they apply only for the PS2 or PSP version or for both, given a difference between the two platforms, in particular the garage's ability for restoring vehicles.

Additionally, it may be crucially important to do the missions in a certain order when getting a few of the special vehicles, especially those that require a longer time in acquiring and are within gang-controlled locations. This is to avoid the unnecessary inconvenience of harassment by your rival gangs that might spoil your efforts, given that there are certain missions that when completed will trigger hostilities with them at a later time.

Specifically, completing the mission "Blow Up Dolls" will provoke attacks from the Sindaccos from then on, "Driving Mr. Leone" and opening up Staunton Island will make the Triads attack you every time they see you around their turf in Chinatown, Portland Island, "Night of the Livid Dreads" will establish enmity with the Yardies in Staunton Island and "Cash in Kazuki's Chips" will enrage the Yakuzas in Shoreside Vale.     


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11. ARMORED VEHICLES
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These are what some GTA gamers in the past have looked for and enjoyed collecting in the game as part of the fun stuff. In San Andreas a lot of these armored vehicles have existed perhaps as an exotic option for survival, considering that San Andreas was a dangerous place that involved a lot of dangerous missions. In particular San Andreas had many of the Comprehensiveproof ones (DP/BP/EP/FP), about 20 of them more than what Liberty City Stories had, where only one had been found and was obtainable so far.

The mafia affairs in GTA: Liberty City Stories appear to require less of the Comprehensiveproof vehicles, though it has more of the BP/EP/FP, FP only and the Exclusively Colored ones than what San Andreas had. Many of the Fireproof ones however can be obtained only on the PSP version given that part of the method in acquiring them involve destroying and then restoring them in the garage, which isn't possible on the PS2 platform.

Some mission-assigned vehicles are also given abnormally large amount of health and protection so that they can have better performance, although this upgrade in their properties apply to a limited degree or in the duration of the mission only.

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VERY IMPORTANT WARNING:

Never use any of your armored vehicles when doing racing missions, inclusive of a couple of storyline ones namely, "Grease Sucho & "Booby Prize", and all of the street races. These racing missions will inexplicably bestow on you a character attribute that gives you the ability to PERMANENTLY DISABLE AND STRIP OFF the armoring of any vehicle that you come into contact with. By this we mean getting in the vehicle once the race has started.

But this can only happen IMMEDIATELY AFTER YOU'VE STARTED THE RACE by any means and while it is ongoing. If you get in any armored vehicle at this point, you will instantly remove its armoring. Such unusual modified character feature will also apply to the Rhino that will turn into an ordinary vehicle sans bulletproof and explosionproof properties, although it will retain its destructive ability on other vehicles.

The only time that you will lose this unwanted ability is after the mission is concluded, whether you failed or completed it, and everything will return back to normal. However, whatever special properties that were removed from an armored vehicle will be gone for good.

This is something new in the game that wasn't applied on the GTA Trilogy. Perhaps this is designed to give your competitors a fair chance in the race so that you can't resort to using a ride that has features that will give you unfair advantages over your opponents'. 
.............................................................................


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11.01: BULLETPROOF/EXPLOSIONPROOF/FIREPROOF CARS
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Mission    : Car Salesman Mission 
Location   : Capital Autos Showroom - Harwood, Portland Island
Character  : Toni Cipriani
Difficulty : 2 or 3
Source     : Dark Rampage from Sundar Subramaniam's LCS Secrets FAQ 


This was first discovered by Dark Rampage and for sometime was listed in Sundar Subramaniam's Secrets FAQ as unconfirmed/unobtainable. Initially they were identified as bulletproof only, but it turned out they are explosionproof and fireproof as well. I finally found a way to permanently obtain their special properties.

It's one interesting feature in the game that virtually provides you with an unlimited supply of armored cars once the mission is available. It's an ongoing mission at the Capital Autos showroom located in Harwood that is unlocked after the mission "Dealing Revenge" for Vincenzo. It is open between 8:00 to 18:00 and everything that is for sale in this mission is an obtainable armored car.

Take note however that the mission is endlessly obtainable only on the PS2 version. For the PSP, it stops after you've completed level 6 and once you stop doing it thereafter. The marker will be gone for good. So if you're doing it on the PSP platform, you must first get all or any of the types of car you want before the mission expires, or you can choose to just leave the mission incomplete, although this means you won't be able to achieve 100% completion of the game.   

Your task here is to to sell certain types of cars to particular customers whom you have to take for a test drive and satisfy to be able to make a sale. Your sales pitch is timed during which you must fill the sale bar and then go back to the showroom marker before you run out of time or you'll fail the mission.


METHOD 1 (GTA_Loco_PS2 & PSP)

The trick here is as soon as you get in any of the cars, it becomes BP/EP/FP right away. The key action here is you have to "destroy" the vehicle first WITHIN THE TIME LIMIT that defaults at 2:30 minutes, by ditching it into the water to fail the mission so that you can obtain its special qualities.

It helps to pay careful attention or familiarize yourself first to what a particular customer for a particular type of vehicle expects in your sales demonstration, so that you can avoid doing something that can fail the mission even before you have to.

Now, what can make the vehicle revert back to a normal one is failing the mission in the wrong way, either by 1) killing your customer, 2) getting off your vehicle, (that's why you can't destroy the car on the PSP platform by blowing it up, since that will require leaving it) 3) not satisfying your customer in certain ways and failing the sales pitch, 4) running out of time even if you successfully close a sale and 5) leaving your customer behind.

Different methods to close a sale are applied to the different types of vehicle that can be classified into four groups: 

1. Muscle Cars
   a. Stallion
   b. Esperanto
   c. Idaho

2. Sports Cars
   a. Banshee
   b. Cheetah
   c. Stinger

3. Leisure Cars or Slow Cars
   a. Perennial
   b. Manana

4. Off-Road Vehicles
   a. Patriot
   b. Bobcat
   c. BF Injection

Each grouping has particular sales demo techniques that can make or break your mission. Although you don't need to successfully close a sale, considering that you have to fail it anyway to obtain the special properties of a given vehicle, it would help a lot just the same to have an idea what to basically consider and what to avoid when doing the sales demo to correctly fail it.

For the Muscle Cars and Off-Road Vehicles, your sale meter doesn't decrease whatever you do. If you need to ditch them into the water, you can drive at your own pace as long as you don't run out of time or commit all the wrong actions that can incorrectly fail the mission.

For the Sports Cars, you mustn't drive slowly or your sale meter can decrease quickly. Almost immediately after you leave the showroom lot, your sale meter is speed sensitive. Driving at a normal pace can drain the meter quickly even for the short drive to the seaside location near the ferry terminal. So somehow, you need to speed up even when you have to take the scrap yard route towards the water. Avoid crashing hard also, or that's an immediate failure for your effort.

Finally for the Slow Cars, drive at a leisurely pace. Don't drive fast or you'll scare your customer and drain your sale meter quickly. Avoid crashing too as this can scare your customer as well and fail the sale. Just drive moderately to satisfy the customer.

Observing the above considerations, choose the vehicle you like and take the customer with you for a drive. Now drive to a seaside location in Harwood in between a construction site and the ferry terminal, and then slowly drive the vehicle into the water. Now once your ride goes partially submerged, you will instantly fail the mission because the game will consider it that you have "destroyed" the vehicle. However, that's good news, given that you now get a sweeter reward of a BP/EP/FP vehicle. Just drive it to your garage then save.


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11.02: FIREPROOF RUMPO
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Mission    : Bone Voyeur
Location   : Portland Island
Character  : JD O Toole
Difficulty : 1
Source     : HuGooGuh/MasterOfWeapons


You will have to accompany and drive for JD O Toole in this mission who has to collect $700 from his hookers working around the Red Light District before they finish their shift on a given time. If you fail to help him find all the hookers on time, you'll fail the mission. For an unknown reason JD owns a fireproof Rumpo van.


METHOD 1 (GTA_Loco_PS2 & PSP)

It is required that you fail this mission to be able to obtain the van as fireproof, but fail it correctly you must. If you'll do that by allowing your deadline to collect all the money to expire or kill JD by sniping him through the window, the van will lose its fireproof armoring. Passing the mission will also make the van revert back to its normal state. You have to destroy this instead by ditching it into the water near a construction site in Harwood to successfully obtain it as fireproof.

As soon as you get control of it, drive over to a seaside spot in Harwood within the time that you're supposed to be collecting from JD's hookers. Don't worry about failing the mission if you go far away from where you're supposed to be looking around for the girls, as long your time isn't up yet. Drive the van slowly into the water until it is partially underwater, and once you get the mission failure message, the van has been preserved already in a fireproof condition. Just drive this over to your garage then save, it'll be permanently fireproof.


METHOD 2 (GTA_Loco_PSP)

A much easier method will be to just blow it up inside your safehouse garage as soon as you get control of it, and then restore it after you have failed the mission. With the ability of PSP garages to regenerate blown up vehicles, you will obtain the Rumpo as a fireproof van.

Drive to your garage with the Rumpo once you're behind the wheels, park it inside, then get off and take out any of your weapons. Shoot at it or blast it with a rocket until it gets destroyed, and this will result in your mission failure. Let the garage door close on it to restore it, and you will still have the fireproof armor of the van afterwards. Just save it and it's yours.


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11.03: FIREPROOF/EXCLUSIVE COLOR THUNDER RODD
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Mission    : Grease Sucho
Location   : Portland Island
Character  : Ma Cipriani
Difficulty : 3 or 4
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons 


Ma Cipriani likes you to show that you have real respect for her by proving you're man enough just like how she wanted you brought up. She wants you to show this by beating Dan Sucho in a car race, whom you must also waste at the end of the mission.

All the three cars that you will compete against in the race are fireproof as well as having exclusive colors, but only the Thunder Rodd has a rather unique look. It resembles a vintage hot rod that has a flame design and soup up engines. The special paintjob of this car involves a black body with a light blue bottom part that is unobtainable from Pay N Spray.

This was originally listed as an unobtainable fireproof and an exclusively colored car only based on the PS2 version of the game, but recent discoveries of some methods on the PS2 now make it possible to obtain the car in its fireproof form on both platforms.

Experimentations done by System Error on the PSP platform gave a hint that you can preserve its fireproof property. The theory was to fail the mission by blowing up Dan Sucho's car while the race is on, which apparently toggles on the car's special property. The destruction will preserve the car's fireproof armor, and the death of Dan Sucho inside his car will seal it with a cancellation of the mission. 

On the PS2 however, destruction by blowing up is not possible, so the car must be "destroyed" in another way, and that is by dunking it into the water. 

In whatever course of action that you'll take, it will never be advisable to steal the car from its driver as getting in it will result in the removal of its fireproof armor, due to your modified ability in the racing missions. The crippling effect however, won't manifest until you have terminated the mission. So if you're trying to obtain this in its fireproof form, you must absolutely avoid riding in the Thunder Rodd.

Failing the race by disqualification because you're not in a car when you're required to will remove the Thunder Rodd as well as the other cars from the environment even if you're just beside them. Passing the mission on the other hand will turn the Thunder Rodd into a normal one again.

.............................................................................
VERY IMPORTANT WARNING: This is one of the racing missions noted that bequeaths on you the ability to delete a vehicle's armoring at the instant you started the race. Be careful not to make the mistake of driving in your precious armored ride when doing this, otherwise, you'll thrash your precious collection. However, if you'll need the use of a Rhino for pushing the wreck afterwards, you can simply avoid riding in it until after the mission has failed.  
.............................................................................


METHOD 1 (GTA_Loco_PS2 & PSP)

After a long while, the Thunder Rodd can finally be obtained on the PS2 platform. The method will also involve destroying the car, albeit in a different way: ditching it into the water.

This will require a huge amount of patience, as you will need to make a long distance push on the Thunder Rodd, from Portland Harbor all the way north to a seaside location in Harwood near the ferry terminal. Portland Beach is the nearest location where you can ditch the car, but unfortunately, it is unreliable given that the sands pose a big problem for maneuvering your car. This can be a disadvantage for retrieving the Thunder Rodd later on, whereas in Harwood it is much easier to drive the car out of the water.

It is absolutely necessary that you use a CAR, because you will inevitably need to trigger the race and you will be required to be inside one while it's on or you'll wrongly fail the mission. Since you must make the push on the Thunder Rodd while the race is ongoing, being inside a car and not in any other vehicle only rationalizes the requirement.

Now get in a Patriot and obtain the mission from Ma Cipriani. You will need something bigger and stronger, especially when it comes to the part where you must flip the Thunder Rodd upside down. But if you can manage doing that using any other type of car, then don't bother specifically using a Patriot. Now head for the start line in Portland Harbor where the others should be waiting already, bump into any of the cars to start the race.

Don't do the race though. Instead, just sit out on it until the others have returned back to the start/finish line. It will usually take about three to four minutes before you will see all your racing opponents get back to where they started. Once you see the Thunder Rodd return and park on a spot near the start/finish line, approach it, bump it on the side using your Patriot until you flip it upside down. 

The Thunder Rodd will be sort of heavy, difficult to push, but this has nothing to do with any mission-related abnormality in the physics of the car itself. It is due to the fact that there's still a driver inside who is apparently controlling it, and in a way seems to be resisting your attempt to push it.

Don't think about sniping him out as you won't kill him since the car at this point is temporarily bulletproof. What you must do to solve this problem, is to prevent the tires of the car from having contact on the ground, that's why you must flip it upside down. This way it will slide just like butter.

Now don't worry if you have to turn the Thunder Rodd on its roof. Strangely, while the race is on, it won't catch fire and explode as vehicles normally do. And it will be this way for as long as it will take. Fortunately, the Thunder Rodd is relatively easy to flip upside down, so this technique mustn't be much of a problem.

The Thunder Rodd, as well as the two Stallions will also be virtually damage resistant during the race; they won't get destroyed however they are subjected to physical abuse even as you see their chassis almost coming apart from repeated crashing. So in this regards it would be best to just steal any of the two Stallions and use it for pushing the Thunder Rodd to the water after you have flipped it. This way you will save a lot of time from going to the Pay N Spray for repairs, which you can expect to do if you're using any normal car.  

When you reach the water in Harwood, make sure that you flip the car right side up again before you dunk it. Now here is where you reach a crucial stage in the method. Ditching the car into the water on the right depth can spell a big difference between keeping and losing it. Right depth means that half of the Thunder Rodd's body must be underwater for the mission to acknowledge it as destroyed, and as well as to keep it from vanishing.

For some reasons, if the car's body is considerably submerged, it won't be deleted from the environment when you terminate the mission. If you do a shallow submersion of it, the mission will fail but the car will vanish.

It's also critical that you must make a well-calculated move when doing this. Your action must be quick but controlled in pushing the car into the water. If you're slow, the game will immediately recognize the destruction of the car even before you reach the right depth. And if you're careless and the car went in too deep, chances are you might not be able to retrieve it anymore afterwards. Try to position it front first, and in such a way as it is already touching the water, and then give it a short but forceful nudge.    

If you did the right thing, once the mission fails after the cut-scene, you should still be able to see the Thunder Rodd in front of you, partially submerged. Get in it, and as quickly as you can, drive it out of the water. It will still be fireproof, just waiting for you to store it in your garage and save it.


METHOD 2 (GTA_Loco/System Error_PSP)

You need to fail the mission right away by first blowing up Dan Sucho's car before the race can go any further. You'll kill him as a result, the mission will fail, but this will effectively preserve the fireproof armor of the Thunder Rodd. You'll have to push the wreckage afterwards all the way to your safe house using a Rhino or any big truck and restore the car in the garage. 

Start the mission, get in either the Barracks OL from the construction site or the fire truck from the fire station, and then drive to the start line. Alternatively, you can use a Rhino here. But should you decide to go for this option, you must access Shoreside Vale first and do the AWOL Angel mission there prior to doing this mission, so that you will trigger your six stars wanted level where you can have an opportunity of stealing a Rhino from the army. 

Now once you have a heavy vehicle already and have driven to the start line, don't drive into the marker though; you don't need to do the race and you don't want to be forced into riding in a car if you start it. Instead, park somewhere relatively far from where the racers are, facing them and having a good visual on everyone. This is for you to avoid getting caught in the blast once the action begins, but this worry will only be considered if you're using any other vehicle other than a Rhino.

When you're on a safe spot already, get off your vehicle then steal another one that must be used as an "explosive device". Alternatively you can use a grenade or an RPG for blowing up the Thunder Rodd, although this will always increase your chances of attracting police attention, and can thereby pose a threat to your convenience in obtaining the car. Blowing up a vehicle to blow up the Thunder Rodd however does not alert the cops most of the time.

Now park the sacrificial vehicle carefully in front of the Thunder Rodd, position it horizontally so that the Thunder Rodd will absorb the full impact of the blast when the other vehicle explodes. Whatever you do, be careful not to hit any of your opponents' cars not even with a moderate bump, or that can trigger the race. The situation will force you then to get in a car, as well as will require that you have to wait for sometime for the racers to get back again where they started.

Next, get off the second vehicle, position yourself near the Barracks OL, fire truck or Rhino, and then shoot the second vehicle with any long range gun until it catches fire. Avoid letting it explode while you're shooting at it since this seems to attract police attention somehow. Just stop shooting once the second vehicle is ablaze.

Get in the Barracks OL or fire truck to prepare yourself for the long push. However, if you will be using a Rhino here, never get in the tank not until after you've killed the racer in the explosion and the mission has failed. That's because the armored properties of the tank will be stripped off once the race is triggered, however momentarily. If you'll be using a Rhino then, just stand near it while you wait for the Thunder Rodd's destruction and the subsequent death of Dan Sucho.

Remember also, that if you'll be using a tank, do not short cut this method by resorting to a Rhino bump to quickly destroy the Thunder Rodd. The car will still lose its fireproof property given that you didn't toggle it on by starting the race. 

Now the explosion you caused will set a couple of the cars including the Thunder Rodd on fire, and after driving away for only a short distance they will eventually explode too. This will consequently fail the mission since you have killed one of your competitors. The good news however, is that the Thunder Rodd's fireproof armor has already been preserved with its destruction, and all you need to do is to restore it in your garage.

Use the Barracks OL, Fire truck or Rhino, which is safe to use already at this point, and carefully push the wreck, bring it back to life in the garage, and now you own a fireproof Thunder Rodd.

Just be careful not to raise any wanted level when pushing the destroyed car to your garage, or you might lose it if you accidentally lose sight of its burnt carcass while trying to evade the cops.


METHOD 3 (GTA_Loco_PSP)

This one requires that you make a long push on the Thunder Rodd to your safe house where you have to destroy it in the garage. But before you do this mission, first you must have a grenade in your arsenal for blowing up the car.

One advantage of this method is that you can take your own sweet time in pushing the Thunder Rodd to your place without having to worry about the car disappearing if you need to leave it along the way. This might be unavoidable if by some chance you raised your wanted level while trying to obtain the Thunder Rodd; you might need to pick up some police bribes or evade the cops to lose the heat.

It is also necessary that you use a CAR here, because once you started the race, you will be required to be inside one while it's on or you'll wrongly fail the mission. You can't win or lose in the race or all the other cars will be gone, that's why you must hold the race if you're obtaining any of your opponent's ride.

Start the mission, drive in a Patriot and head over to where your racing opponents are, and then bump into any one of them to start the race. There's no need to race, but rather, just wait for a few minutes for the others to return to the start/finish line. No matter what happens, you must stay inside your car or you'll disqualify yourself and fail the mission before you must do.

Wait for a few minutes until the Thunder Rodd shows itself and stops somewhere near the start/finish line, approach it and then using your Patriot, hit it hard on the side until you manage to turn it upside down. With the car in this position, it will be much easier for you to push it towards your garage. It will easily slide and it won't catch fire as what normally happens to ordinary vehicles.

With the Thunder Rodd turned turtle, next is to steal any of the two Stallions, which should be at the start/finish line already by the time the Thunder Rodd has shown up. Both Stallion cars are virtually damage resistant during the race, and you can use any one of them to push the Thunder Rodd towards your safe house. If along the way you've raised a wanted level, just leave the Thunder Rodd and lose the heat in any manner possible.

Assuming you made it to your safe house without any hassle, push the Thunder Rodd inside your garage, park your car at a safe distance away from it, get off your car and then quickly throw a grenade or two at the Thunder Rodd to blow it up. Make sure though that you do this within the limited time you're allowed outside of your car, or you might fail the mission by disqualification and you will lose the Thunder Rodd. But if you will fail the mission for killing its driver because you blew up his car, this will successfully preserve the fireproof property of the Thunder Rodd after its destruction. All you need to do afterwards, is to just restore the car in your garage, and you have now acquired the Thunder Rodd with a permanent fireproof armor.   


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11.04: FIREPROOF/EXCLUSIVE COLOR STALLION CARS
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Mission    : Grease Sucho
Location   : Staunton Island
Character  : Ma Cipriani
Difficulty : 3 or 4
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons 


These are the other two cars that you'll compete against in a                                                                                                                                  race in the same mission where you can find the Thunder Rodd. Both of these also have exclusive colors aside from being fireproof cars; one has a Chrome Red body and a Dark Red roof, while the other has a White body paintjob. A Chrome Red and White color body paintjobs, and a Dark Red roof aren't obtainable from Pay N Spray for the Stallions.

The methods for obtaining the Thunder Rodd similarly apply to these two cars as well. If you can't be bothered to obtain any these however, you can always get an armored Stallion car in a much better form by doing the Car Salesman side mission, unless of course you're particularly interested to get these cars for their exclusive colors.

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VERY IMPORTANT WARNING: Since this is in the same racing mission where the Thunder Rodd can be found, avoid using any of your armored vehicles when performing your tasks here, except as noted in the case of how to safely use a Rhino in the event that you'll need to use one for pushing.
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METHOD 1 (GTA_Loco_PS2 & PSP)

You have to ditch the Stallion into the water in order to destroy it and preserve its fireproof property. The location for the water in question here is the one in Harwood near the ferry terminal, so that means you must make a long push on any of these two cars towards there. 

Get in any car and obtain the mission from Ma Cipriani. Head for the start line in Portland Harbor where the others are already in position, but instead of driving into the yellow marker, bump into any of the cars to start the race.

You don't need to race though, just park somewhere nearby and wait for them to return back to the start/finish line, usually after a few minutes. Once you see the Stallion stops on a spot near the start/finish line, approach it, bump it hard on the side and try to flip it upside down.

The same principle applies here as with the Thunder Rodd's case. You need to do this to prevent the Stallion's tires from having contact on the ground so that you can easily push it. If it is in the normal position, the car will be sort of heavy, not because of some abnormality in its physics but more because of the driver inside still having a substantial control of the car. If you'll be doing this however, you might be better off using a Patriot, or any bigger car that is useful for the job. The Stallion at this stage is also temporarily bulletproof, so don't bother with sniping out the driver. It will also be virtually damage resistant, and it won't get destroyed however it is subjected to physical abuse.

Assuming you somehow managed to flip it down on its roof, steal the other Stallion and use it to push the other one you're obtaining. However, if you're unable to flip the Stallion upside down, just patiently push it using the other Stallion all the way to the seaside location. This might take some time however, but with some patience you should be able to eventually make it to your destination.

Upon reaching Harwood, if the Stallion is turned turtle, make sure that you flip it right side up again before you ditch it into the water. Submerge the car in such a way as half of its body goes underwater, which for some reasons can prevent it from vanishing after you fail the mission. You have to be quick and calculated when you do this, or you risk losing the car if the game prematurely acknowledged its destruction before you reach the required depth for dunking it.

Try to position the car front first into the water and partially touching it already, and then give it a short but forceful nudge. If you do it correctly, the car should go underwater in just about the right depth.

Once the mission fails after the cut-scene, you should still be able to see the Stallion in front of you, partially submerged. Get in it, and as quickly as you can, drive it out of the water. It will still be fireproof, just waiting for you to store it in your garage and save.


METHOD 2(GTA_Loco/System Error_PSP)

Start the mission, get in either the Barracks OL from the construction site, the fire truck from the fire station, or a Rhino, and then drive to the start line. Park somewhere safe but not too far from where the racers are, get off your heavy ride and then steal another vehicle that can be blown up to blow up any of the Stallions.

Park the sacrificial vehicle carefully in front of any of the Stallions of your choice; position it horizontally so that the car will absorb the full impact of the blast. Be careful not to hit any of the racing cars though beforehand or that might trigger the race and you will have to wait for sometime until they return again to where they started.

Position yourself near your other heavy vehicle after you park the second vehicle that must be blown up in front of one of the Stallions, and then shoot the second vehicle with an AK-47 until it catches fire. Get in your heavy vehicle and prepare yourself for the long push. If you have a Rhino, get in it only after the mission has failed.

Wait for the vehicle you shot up to explode; the blast will start the race and will set the Stallion on fire. The flaming car will eventually explode however after driving for only a short distance, and this will consequently fail the mission for killing its driver in the process. All you have to do next is to just push the wreck to your garage using your heavy vehicle, restore the car and you now have a permanently fireproof Stallion.


METHOD 3 (GTA_Loco_PSP)

An alternative way to get any of the Stallions involves pushing it to the garage first after they have returned back to the start/finish line, and then blowing it up there to kill the driver. This way you can take your time in pushing the car to your garage without having to worry about its disappearance if you have to leave it en route to your garage.

Make sure also that you have a grenade in your arsenal for blowing up the car before you do the mission.

Start the mission as normal, drive in a car that's big and heavy enough for the task of pushing the Stallion later on. Drive over to where your racing opponents are, and then bump into any one of them. This will start the race; now just wait for the racers to return to where they started. Keep in mind that you must stay inside a car while the race is on or you'll disqualify yourself and fail the mission. You will lose the Stallion when that happens.

Once the Stallion returns and stops there on the finish line, usually after about three to four minutes, approach it and then carefully push it using your car. Try to flip it upside down to facilitate pushing it. If along the way you've raised a wanted level, find some ways to lose the heat first and just come back again to where you left the Stallion to resume whatever you were doing. Remember also not to ride any other vehicle except a car while the race is on, or you risk failing the mission in the wrong way. You will lose the Stallion as a consequence.

Upon reaching your garage, park at a safe distance away from the Stallion, get off your car and then quickly lob one or a couple of grenades at the Stallion for the coup de grace. You will fail the mission once the exploding Stallion kills its driver, but on the bright side, you can now acquire it permanently fireproof by just restoring it back in your garage.   


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11:05: BULLETPROOF/FIREPROOF AVENGER
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Mission    : Avenging Angels Missions
Location   : St. Mark's Safe house, Portland Island
Difficulty : 3 or 4
Source     : Sundar Subramaniam - LCS Secrets FAQ


It's a cool-looking motorbike that is one-time spawn only after you have completed 15 levels of the Avenging Angels mission in one go in Portland Island. This motorbike basically looks like a Freeway with a different paintjob.

Note that this will appear in Portland only and not in the other two islands, so you must do the missions in Portland. At first believed to be bulletproof only, this motorbike is in fact fireproof as well and will appear in your Portland safe house ONCE ONLY.

So better store it immediately in your garage after you have completed 15 levels of the mission, and save the game before you lose the cool motorbike.


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11.06: FIREPROOF SINDACCO ARGENTO
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Mission    : Taken For A Ride
Location   : Portland Island
Character  : Maria
Difficulty : 5
Source     : GTA_Loco


Originally listed as an unobtainable fireproof car, you can now add this in your collection of armored gang cars. However, this can be obtained only on the PSP version of GTA:Liberty City Stories since it is required that you must blow this up.

In this mission you are tasked to accompany Maria to a meet with her Sindacco dealers somewhere in Chinatown, but the situation will unexpectedly take a twist when the dealers would take an interest on Maria instead whom they will abduct. Your assignment will end up in having to save her from them, as well as eliminating the gangsters so that they won't bother her anymore.

The Sindacco car the gangsters are driving is fireproof, but only while all of the gangsters are inside it. You mustn't trigger the chase or intimidate them in a manner that will make them drive away and stop at a certain spot nearby, where the others will get off. If this occurs, the car will revert back to normal. In this sense, what must be done to successfully obtain the car in a permanently fireproof form, is to quickly destroy it in an explosion while everyone is still onboard.

So you mustn't shoot at the car, or bump it; don't' even think of sniping the driver out as the windshield is unbreakable even though the car isn't bulletproof. Instead, you must execute a quick and deadly strike on them in some other ways before they can even escape. 


METHOD 1 (GTA_Loco_PSP)

For some weird reasons, the Sindacco Argento will have an unbelievably heavy physics once you have destroyed it. The burnt remains will be almost immovable and impossible to push with any type of vehicles, that's why here is where you will need the indispensable help of a Rhino. You will be hard pressed for any success even if you'll rely on any bigger vehicles, like trucks or even a fire truck.

But how can you get a tank at this point when Shoreside Vale isn't even open yet?

The answer lies in accessing Shoreside Vale via grey hell and doing the AWOL Angel side mission on that island. Doing said side mission somehow toggles on your six stars wanted level, where you can steal a tank from the army. However, you won't be able to save the Rhino in your small Portland garage, so you must do this every time if need be prior to starting the mission. 

Along that line then, perform any of the recommended methods to get to the third island, and once you made it there, start the AWOL Angel mission. Kill your driver immediately to cancel the mission, then head back to Staunton Island, take a boat ride from Newport and head towards Portland Beach..

Use the PCJ 600 parked at Salvatore's mansion and head over to the Pay N Spray. You will need this later on for clearing your wanted level, after you've successfully stolen a Rhino from the army. With the motorbike inside the Pay N Spray, the tricky and rather difficult part comes next.

You must create mayhem in any possible way until your wanted level is raised to the maximum. Once the army appears in their tank, find some ways to steal a Rhino from them. Now assuming you've finally managed to get one, quickly head over in your tank to the Pay N Spray and clear your wanted levels using the motorbike you parked there. After everything has calmed down and you're now in possession of a Rhino, it's time to head over to Maria's place to begin the mission.

First you must prevent Maria from coming along with you, or the chase part might be triggered if the yellow marker appears and you drove in it. Without Maria, the marker won't appear and it will be much safer for you to move around the location.

Now park the Rhino sideways with the passenger door blocked against the south wall of Maria's apartment before you start the mission. After doing this, obtain the mission from Maria. When you're back outside, quickly get in the tank and leave Maria behind. She won't be able to get in the tank since you've blocked its other door, so just proceed to Chinatown where the Sindacco gangsters are now waiting at this point.

Do not give them a chance to drive away. As soon as you see them, blow them up with a Rhino bump. But whatever you do, avoid using your cannon or you might raise a wanted level. When you have killed the gangsters, the mission will acknowledge that you have scared them away thus you have failed the mission.

The burnt remains of the car will be just lying there on the road, waiting for you to restore it in your garage. At this point, use the Rhino and carefully push the wreck to your safe house. As noted earlier, the destroyed car will be very heavy in this state, and even though your Rhino can conveniently push it, your tank's health will considerably deteriorate faster than normal given the car's unusual physics.

But as long as you make a smooth pushing on the car without any untoward obstruction along the way, you should make it safely to your safe house where you can just restore the Sindacco Argento, and obtain it in a permanently fireproof form.     
     

METHOD 2 (GTA_Loco_PSP)

If somehow you can't be bothered to obtain a Rhino or you're having difficulties getting one mainly because you can't seem to properly do the tricks on how to get to Shoreside Vale, and yet you badly want the fireproof Sindacco Argento, you will be forced to obtain it by using a method that involves a very hard, time-consuming and tedious process.
 
You will need a sniper rifle on this one, a lot of vehicles to steal that must be used for pushing, a great deal of patience and a strong resolve to accomplish your task of obtaining the fireproof Sindacco car. If you don't have the constitution to do this, then you must just forget about the whole thing. You will realize why, once you actually attempted getting this car.

But before you start the mission, first get the Barracks OL from the construction site, or the fire truck from the fire station. You will need any of these two heavy vehicles to make the initial push on the Sindacco Argento's wreckage after you destroy it.

Park the truck sideways by the west wall of Maria's apartment in such a way that she won't be able to access the passenger side door once she starts following you. You need to leave Maria behind so as not to make the yellow marker appear on the meeting spot that can trigger the chase if Maria is with you.

As soon as you begin the mission, get in the truck and drive away from Maria as quickly as you can. Go to the meeting spot in Chinatown where the Sindacco Argento is located, and park the truck safely on the sidewalk just a little behind the car. Get off your truck and jack a van or any vehicle that you can use as an "explosive device", one that's big enough and can create a more damaging explosion on the Sindacco car. But whatever you do, always keep an eye on the cops as they can always spoil the day for you.

Now park the second vehicle to be used as an explosive device beside the Sindacco Argento, being careful not to bump into it or it will drive away and the mission will fail before it should. Shoot at the second vehicle until it smokes, and then rush to where a police bribe is located, on a concrete ramp just a few steps away straight in front of where the Sindacco car is facing.

Position yourself on the police bribe so that it clips on your body; this is crucial, given that however you distance yourself from the exploding vehicles afterwards, you will unavoidably earn a wanted level. Doing so will immediately remove your wanted level once the mission is failed.

Whip out you sniper rifle, carefully aim at the smoking sacrificial vehicle, and fire a few more rounds until it finally catches fire then stop, and just wait for the second car to explode. The Sindacco Argento will catch fire as a result of the blast and will attempt to drive away, but it will eventually explode after driving for only a short distance. The mission will fail, you'll earn a wanted level, but if you're standing right on the spot where the police bribe is, it will be removed right away. All you have to do now is to push the car's wreckage all the way to your garage.

The very hard part of the task comes at this point. Since the Sindacco Argento car is unbelievably heavy and will be almost stuck on the ground, you will need to steal A LOT of vehicles to be able to push it towards your garage. That's because any vehicle that you'll use will almost immediately get damaged due to the destroyed car's weird physics.

Take the shortest route, and steal bigger vehicles along the way whenever possible. Preferably, steal a van or if you can chance upon trucks, much better. However, always keep an eye for the cops when jacking vehicles as raising a wanted level can add up to the pain in the ass situation.

Take note too that never, ever lose sight of the wreckage especially when you have to steal vehicles, or it will disappear. There are times when a thieving pedestrian will also steal your ride, but as long as he doesn't manage to drive away immediately from the wreckage, you're just good to go. In a way he'll even be like helping you out in pushing the car for you. 

Continue pushing the destroyed car, little by little until you make it to your safe house. Once you make it there, it will be another tricky part that you have to be careful of. Don't take too long in pushing the car inside the garage or it might still disappear by the garage door.

At this point you must be using a heavier vehicle to be able to quickly push the car inside the garage when it opens. To make things a tad convenient too, your garage must have a motorbike that can be used to wedge the door open, so that you can easily push the Sindacco Argento inside.

If everything went just well, regenerate the car and a fireproof Sindacco Argento is now yours to keep.


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11.07: FIREPROOF SANCHEZ MOTORBIKES
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Mission    : Booby Prize
Location   : Portland Island
Character  : Maria
Difficulty : 3
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons 


In this mission you have to win back Maria who've decided to offer herself as the prize in a motorbike race, probably as an act of rebellion from Salvatore's treatment of her. You are tasked to get her back or both of you will be in big trouble with the Don.

The motorbikes in this mission are obtainable fireproof motorbikes, two of them also sport exclusive colors. But if you can't be bothered in obtaining any of them at this point, you can always have them again infinitely obtainable once you unlock the hidden street race "Red Light Racing" in Portland Island, which will open right after you complete this mission.

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VERY IMPORTANT NOTE: Never use any of your armored vehicles in this mission as well. This is one of two storyline missions that will give you an unusual ability of removing any armoring of a vehicle that you ride, as soon as you start the race. If you will use a Rhino however, you can employ a simple method how not to cripple your tank's properties.
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METHOD 1 (GTA_Loco_PSP)

Similar to how you can obtain the fireproof racing cars, it is required here that you must blow up the motorbike and kill its rider during the race in order to keep it as fireproof. It is never an option to either win or lose by coming last or by disqualification, as doing so will end up in not seeing any of the Sanchez motorbikes anymore. You won't be able to use the water too in destroying the motorbike, given

Get in any motorbike, but before heading to the starting grid, shoot at your ride until it is about to catch fire and explode. Now drive it into the yellow marker or bump into any of the motorbikes to begin the race. Wait for the racers to return to where they started, keeping in mind that you must be in a motorbike as well so as not to be disqualified.

Once the racers are back after the laps, park your smoking motorbike beside any of the other motorbikes of your choice. Get off your ride, and then shoot your motorbike some more until it finally catches fire. Move away from the explosion as far as you can, but don't lose sight of the motorbikes. Your exploding ride will eventually destroy the other motorbike, and you'll fail the mission for killing its rider.

Now steal any vehicle, a car or a van and carefully push the destroyed motorbike to your garage and restore it there. The Sanchez will remain permanently fireproof.


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11.08: BULLETPROOF/FIREPROOF or EXPLOSIONPROOF/FIREPROOF PCJ 600
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Mission    : Biker Heat
Location   : Portland Island
Character  : Maria
Difficulty : 2 or 3
Source     : chuckflip53 from Sundar Subramaniam - LCS Secrets FAQ


A certain biker named Wayne whom Maria has been going out with since leaving away from Salvatore Leone manhandled Maria. You have to exact a revenge for what the guy did, for the reason that Maria is the woman of your boss, Salvatore Leone. So you must visit Wayne and some of his gang mates somewhere in Chinatown, and teach him an eternal lesson by killing him.

The situation will end up in a chase around Portland, with Wayne riding in a BP/FP PCJ 600 motorcycle. He has that type of ride perhaps as his some form of protection, due to his background as a biker gangster. But despite this, it will be kind of strange that you can still kill him even while he's on his bike.

You can obtain another PCJ 600 in a much better form as BP/EP/FP in the mission "Bike Salesman" in Staunton Island, so if you don't have any special need for this one, just wait until you have unlocked the second island.  


METHOD 1 (GTA_Loco_PS2 & PSP)

Begin the mission, head over to Chinatown where Wayne and his gang mates would be converging. Once Wayne sees you, he will try to escape on his motorbike, and in the next scene you will find yourself surrounded by Wayne's gang mates, who will attack you and will try to prevent you from chasing him. 

Don't bother with the others, but instead, quickly get in any of the two gangster motorbikes that you'll see nearby. Give Wayne a chase but be careful when doing so, as this part will be quite tricky since Wayne will weave in and out of alleys. So you must follow him carefully while trying to shoot him.

You have to kill Wayne during the chase in order to obtain his PCJ 600 as bulletproof and fireproof. There is an interesting catch here though; if you kill Wayne during the chase, the PCJ 600 will be an obtainable bulletproof and fireproof motorbike. If you let him reach his destination back in Chinatown and kill him when he goes on foot, the PCJ 600's properties will be replaced with explosionproof and fireproof properties.

In whatever form you retrieve the armored motorbike, just save it in your garage afterwards.


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11.09: FIREPROOF LEONE SENTINEL
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Mission    : The Made-Man
Location   : Portland Island
Character  : JD O Toole
Difficulty : 3
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons


JD's date with destiny has finally come. He was so enthusiastic at the thought that he's finally going to be a made-man in the Leone Family. Little did he know however, that Salvatore knew he was a rat and has to be eliminated at this point. You will drive for JD and Mickey who will do the dirty job of killing JD, and he will leave the mess for you to clean up afterwards.

The car you will be driving here is a nice fireproof mafia car. But to be able to preserve this car's fireproof property, you need to fail the mission.
Passing this mission requires that you dump this car for good deep into the river where it's irretrievable, that's why you have to avoid doing that in order to obtain this. You have to ditch this car just shallow into the water to be able to still retrieve it.

There are at least three ways of wrongly failing the mission that will make the car vanish, so therefore must be avoided: 1) Killing either Mickey or JD by sniping him through the window, 2) Destroying the car by blowing it up (PSP), 3) Dumping the car into the water prior to JD's execution, while Mickey is still inside, and 4) Blowing up the car in the garage while JD's corpse is still inside even after Mickey got off the car already.

The only way to fail this mission without losing the car, will be after you drop off Mickey to his place, and by ditching the car into the water.   

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Note: This mission is a no wanted level one, from start until before Mickey will execute JD. After that part, the situation will be a cop sensitive one.
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METHOD 1 (GTA_Loco_PS2 & PSP)

Drive Mickey and JD to the scrap yard, waste all the Sindacco gangsters who will ambush your party along the way, then proceed to the ceremonial area and wait for the execution to happen.

After the cut scene that shows Mickey shooting JD in the head, drive Mickey first to his place before you must ditch the car shallow into the water to fail the mission. Be wary of cops though while you drive Mickey to his place since any contact with them is an instant two stars wanted level for you. You won't be able to lose the heat by using the Pay N Spray given that you still have JD's corpse with you. 

Now as soon as you drop off Mickey to his place, rush over to a seaside location near a construction site in Harwood and carefully drive the car into the water. Once it gets considerably wet, the mission will acknowledge it that you have destroyed the car.

But since that is not the manner of disposing the car the script instructed you to do, you will fail the mission but without the game stating why. Your two stars wanted level will remain instated, but all you simply need to do is just drive over to the Pay N Spray to lose the heat. You can now take the Leone Sentinel with you, with its fireproof property still in place.


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11.10: BULLETPROOF/EXPLOSIONPROOF/FIREPROOF MOTORBIKES
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Mission    : Motorbike Salesman Mission 
Location   : Hogs & Cogs Store - Belleville Park, Staunton Island
Character  : Toni Cipriani
Difficulty : 1 or 2
Source     : Dark Rampage from Sundar Subramaniam's LCS Secrets FAQ 


Originally discovered by Dark Rampage and for sometime was listed in Sundar Subramaniam's Secrets FAQ as unconfirmed/unobtainable, I eventually found a way to permanently keep their armoring. They were initially identified as bulletproof only but it turned out they are explosionproof & fireproof as well.

This mission is basically similar to the car salesman mission in Portland, where you're supposed to sell certain types of motorbikes to particular customers whom you have to take for a test ride and satisfy to be able to make a sale. Your sales pitch is also timed, during which you must fill the sale bar and back to the showroom marker before you run out of time or you'll fail the mission.

What is required here to obtain the motorbikes in their armored state is to fail the mission by destroying them in the water, the only manner in which it can be done.  


METHOD 1 (GTA_Loco_PS2 & PSP)

The trick here is essentially similar to the Car Salesman mission: as soon as you start the sales job, any motorbike you ride in will become BP/EP/FP right away. But unlike the Car Salesman mission, leaving a customer won't fail your sales pitch, but what would fail it, in the manners that you don't want to happen or the motorbike will lose the special properties are 1) killing your customer, 2) taking a customer for a test ride and not satisfying the person and 3) running out of time even if you satisfy the customer.

The motorbikes that you can get BP/EP/FP in this mission include

*PCJ 600
*Freeway
*Sanchez
*Faggio

So once you've chosen your motorbike, hop on it then quickly leave your customer behind. Head over to the nearby Bedford Point pier as fast as you can, where there's a wooden plank that gradually leads down into the water. Carefully ditch the motorbike there, keeping in mind that you have to do this before your time runs out, or you still won't get the motorbike with its special properties.

If you make it to the location and do what is required just in time, you'll fail the mission for destroying your ride, but then on the bright side, it will be permanently armored already. Just drive it out of the water, store the motorbike in your garage and save it.


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11.11: FIREPROOF/EXCLUSIVE COLOR SENTINEL
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Mission    : Making Toni
Location   : Staunton Island
Character  : Salvatore Leone
Difficulty : 1
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons 


Salvatore has finally decided to make you a made-man. Mickey and another mafioso will fetch you from your Staunton Island safe house and you will be driving everyone in a Sentinel that sports an exclusive black color and is a also a fireproof car. It's necessary to fail your task to obtain this nice car, since Mickey will drive this away at the end of the mission.

Lancet Jades has noted that this car has an extra special property of being "heavy", meaning, it has an abnormal ability to easily bowl 


METHOD 1 (PS2 & PSP) 

As soon as you take control of the car, drive over to Bedford Point pier and ditch the car into the water, being careful not to get wasted in the process. You will fail the mission for killing Mickey, but on the other hand, you can now own this nice-looking fireproof black Sentinel.

Do not kill Mickey or his companion by sniping him, or for some reasons the fireproof property will be deleted from the Sentinel. You must drown Mickey while in the car, to simultaneously terminate the mission and at the same time preserve its fireproof armor.


METHOD 2 (PSP) 

An easier way to obtain the fireproof Sentinel is to simply blow it up inside your garage while the guys are onboard. The guys apparently toggle on the fireproof armor of the car, so destroying it while they are inside can preserve the special property of the Sentinel. 

Instead of driving to the destination, park the car inside your garage, use any of your weapons to destroy it. It's probably safer to just shoot it until it catches fire and explode. Just move away to a safe spot so you won't sustain damages in the succeeding explosion.

Don't worry if by distancing yourself from the garage where the car is will close its door while you wait for the car to explode inside. Since the garage doesn't repair a mission-assigned car like the Sentinel while on a mission, its destruction as planned will still occur. 

With the eventual death of the guys because you blew up the Sentinel, your mission will fail, but who cares? What's more important than the lives of your gang mates is a wrecked fireproof Sentinel inside your garage just waiting to be restored. 


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11.12: BULLETPROOF/FIREPROOF STRETCH
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Mission    : Search and Rescue
Location   : Staunton Island
Character  : Salvatore Leone
Difficulty : 1 or 3
Source     : Davidkakish from Sundar Subramaniam - LCS Secrets FAQ


Salvatore went spying on the Forellis in Fort Staunton when he realized that they have declared war with the Sindaccos. He was caught in the middle of an ensuing gunfight between the two warring gangs, and your task will be to save him. He will ask you to bring his bulletproof Stretch to the scene, so that both of you can safely escape from the place.

You have to fail your mission if you'll be obtaining Salvatore's BP/FP Stretch. Completing your assignment will require that you must drive the limo with the Don to a safe house, where you have to store the Stretch inside the garage. If you do this, you will never see the limo again afterwards.

To fail the mission, you can resort to either destroying the Stretch, or killing Salvatore, whichever will be more convenient for you.


METHOD 1 (GTA_Loco_PS2 & PSP)

After you have answered the phone, get the Stretch parked at the multi-level parking in Newport. Forget about Salvatore. Instead of rescuing the old man, drive the car over to Bedford Point pier, slowly and carefully drive it into the water, front first, until you receive a failure message for destroying it. Now drive it out of the water, store the car in your garage then save it.


METHOD 2 (GTA_Loco_PSP)

To save you more time and effort, you can just immediately blow up the limo inside your garage after you have fetched it. 

As soon as you pick it up from the Newport multi-level parking lot, head over to your garage instead of saving Salvatore. Inside, get off the car and lob a grenade or two at it then move away from the spot while you wait for the blast to wreck the car.

Since the car isn't explosionproof, any explosive weapons or an exploding vehicle should do it in. You will fail the mission for destroying it, but you can already keep it in its bulletproof and fireproof form after you restore it back in the garage.

Alternatively, if you are fireproof already at this point for completing 12 levels of the fire fighter mission, you can also destroy the car by setting it ablaze until it explodes.

Use a flamethrower or a Molotov for the job. Start a ground fire, run into the flames to set yourself ablaze, and while you're on fire, quickly get in the Stretch. If your timing is correct, you will consequently set the car on fire also.

At this stage get out of the car quickly once it catches fire, move away from the garage and just wait for the burning limo to explode. After mission failure, just regenerate the car back in the garage and it's yours to keep, still bulletproof and fireproof. 


METHOD 3 (nico ja_PS2 & PSP)

Start the mission and get the Stretch at the Newport multi-level parking building, drive over to the yellow marker in Fort Staunton where Salvatore is trapped. Once the Forelli gangsters appear, kill them all by any means while keeping an eye out for the cops should you inevitably earn some wanted stars for your actions.

Lose the heat, by picking up a nearby police bribe or by using the Pay N Spray. If you're going to use the Pay N Spray, which means driving all the way back near your safe house, it's better to stash the car in your garage first before you go must back again to where Salvatore is. Don't worry about leaving the limo far behind as it's going to be safe inside your garage even after you fail the mission, but as long as you don't wasted or busted.

Now go back to Fort Staunton, locate where Salvatore is trapped, kill him in any way possible and fail the mission. With Salvatore killed, go back to your garage, check out your car and let the door open and close on it to confirm its existence so that you can keep it once you save the game.


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11.13: FIREPROOF BANSHEE
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Mission    : Sayonara Sindaccos
Location   : Staunton Island
Character  : Ray Machowski/Leon McAffrey
Difficulty : 1
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons 


Too bad this is only fireproof, it could have been at least bulletproof.
Don't worry though as you can have a Banshee in a better form from the Car Salesman side mission. So this isn't much of a loss really.

This sports car is Leon McAffrey's, whom you will meet for the first time in the game and this will be his first mission for you. Your assignment for him will be to accompany him to Torrignton where you are required to do a dirty job for him of killing some Sindaccos as part of a deal.

The Banshee must be destroyed in this case if you want to keep it, considering that McAffrey will drive away in it once you have successfully accomplished your task.

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Note: This mission is another no wanted level, at the part where you're supposed to kill some Sindaccos in Torrington..
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METHOD 1 (GTA_Loco_PS2 & PSP)

At the start of the mission, get in the Banshee, drive over to Bedford Point pier and ditch the car into the water. You'll fail the mission, but you'll preserve the fireproof property of this car. Store it in your garage and it's yours to keep.


METHOD 2 (GTA_Loco_PSP)

As soon as you see the car in front of you, get in it and head back to your garage. Park it nicely inside, get off, then destroy it with any weapon in any manner possible. Shoot it with a gun until it catches fire and explode, or lob a grenade or two to blast it away to kingdom come. But whatever you do, just make sure that you position yourself at a safe distance away from the exploding car.

You will eventually destroy the car and fail your mission for MacAffrey. But you'll still get a reward for this, in the form of a nice looking fireproof Banshee car. 


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11.14: FIREPROOF MAVERICK
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Mission    : Passion of the Heist
Location   : Staunton Island
Character  : Fr. Ned
Source     : Lancet Jades/HuGooGuh/MasterOfWeapons


Finally, the first helicopter that can be stolen and kept. There's a bonus on this one in that not only is it an obtainable helicopter, which is difficult to find in the game, but it's a fireproof one as well! The only deal here is that it can be obtained only on the PSP platform, given that it will involve destroying and restoring it back in your garage. 

As you pay a visit to Father Ned, he will instruct you to take a loot from someone who has confessed to fencing diamonds. Your target will be in the Rockford Ferry terminal, surrounded by some heavily armed gang members. Your assignment will be to steal the briefcase full of diamonds, kill all the gang members and finally head over to the Liberty Tree office where you must deliver the loot.

The place will be crawling with gangsters armed with AK-47s; some on the ground and about four saddled on the side of a helicopter. Now your object of interest here isn't just the diamonds but also the Maverick helicopter that carries some of your targets. That helicopter happened to be fireproof and it will be airborne the whole time, that's why the only way you can snatch it will be to shoot it down first, push the wreck to your garage and then restore it.

Now the problem here is that, by stealing the diamonds and killing all the gang members, you will be instantly slapped with a three stars wanted level. So if you need to push the Maverick's wreck later on, you cannot afford to do that under this condition. What you need to do is some smart work around on the situation, to be able to own the nice fireproof Maverick. 

You need to save in your arsenal at least a couple of important weapons first before you do anything here: a remote grenade, and a Rhino. A remote grenade can be picked up in at least a couple of locations in Shoreside Vale; one on the rooftop of a building in Cochrane Dam (where you have to rescue Maria in the GTA3 mission "The Exchange") and in the swimming pool of the sixth house from your safe house.

A Rhino can be obtained from the army by glitching your wanted level to six stars when you do the AWOL Angel side mission, save it in your Staunton garage once you have obtained one before you proceed.

To reach Shoreside Vale for the remote grenades and Rhino, consult the section on Early Access To the Locked Islands.


METHOD 1 (GTA_Loco_PSP)

Start the mission, get in a Rhino and head over to the Rockford Ferry terminal where you will find all your targets milling around the place. Provoke a firefight, and then kill the gangsters on the ground except for anyone of the two that are positioned atop a mobile house and semi-trailer. Kill all the four airborne ones as well if you have to, but be very careful not to destroy the helicopter yet at this point. Clear your wanted level first if you have inevitably attained some, before you must proceed with doing anything.

The reason why you need to leave at least one gang member alive, is to hold off the situation from penalizing you with three stars wanted level until you can safely reach the Liberty Tree office.

For some strange reasons, the premises of the Liberty Tree office are a no wanted level area. You don't get hit with any wanted level or whatever wanted level you have will immediately be removed once you stepped on the premises. So this is where you must first push the Maverick's wreck after you've destroyed it, before you finish off the remaining gang member.

Now after you have wasted most of the gang members, cautiously approach the one left alive, and carefully toss a remote grenade beneath him. This guy won't be moving around like the others, so he should be the perfect last target that you must kill. Remember that he's heavily armed and can inflict serious damages on you if you relax your guard so don't get too comfy with the situation.  

This is also one reason why preferably you should use a Rhino here; to give you more protection from his attack. He will be shooting at you all the time, and if you will do some pushing on the downed Maverick while someone is firing at you, chances are, your ride will be destroyed even before you get any further if you're not in a Rhino. Besides, it has always been much easier using a tank for any pushing, even though the Maverick's wreck in this case won't be that abnormally heavy.  

Make sure also that when you lob a remote grenade beneath the last gangster, it will land on a spot that will surely kill him once you detonate it. If you miss killing your target, you might be burdened with having to go back there again tagging along with you the Maverick's wreck, and repeating the process.

Next is to pick up the briefcase, and then take out the Maverick. Use any weapon or your Rhino's cannon to shoot down the helicopter. If by chance you've raised a wanted level by doing this, just wait until everything clears. Bur no matter what happens, never lose sight or leave the destroyed Maverick or it will vanish.

Carefully push the helicopter's wreck using the Rhino towards the Liberty Tree office parking lot in Bedford Point. Avoid getting into trouble with the cops along the way, as this one will involve quite a long distance of pushing. Assuming you've reached the premises safely, get off the tank and detonate the remote grenade. This will kill your last target and the mission conclusion marker will then appear at the parking lot. Step into it to finish your mission.

When you return to normal play, the Maverick's remains should still be nearby. Using the Rhino, carefully push the helicopter's remains towards your garage this time and restore it there. Make sure that you garage is empty or at least has enough room to accommodate the Maverick, and be very careful when pushing it inside or it might disappear if you took too long.


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11.15: BULLETPROOF/EXCLUSIVE COLOR PATRIOT
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Mission    : False Idols
Location   : Staunton Island
Character  : Father Ned
Difficulty : 2 or 3
Source     : RLG from Sundar Subramanian's LCS Secret's FAQ


In this mission you're under instructions from Fr. Ned to take out three celebrities whom he hates and alleges to be unfair with journalists, that's why he wants you to eliminate them.

You have to intercept and kill all of them before anyone of them can reach the LCFR radio station in Staunton Island or you'll fail the mission. Each of them will be coming from different directions and will be riding in three different vehicles. One is in a Maverick helicopter, the other one in a Stretch and another in a bulletproof Patriot. Your target here will be the bulletproof Patriot that must be destroyed first, while you wait for the mission to fail. Without destroying the vehicle, the bulletproof armor can't be kept. Completing the mission will give you the same result.

This has a special yellow color too, which is unobtainable at Pay N Spray. You can either get this one first or later on, since there's a helicopter that you must also get in this mission.

Note that all of the vehicles in this mission, including the bulletproof Patriot, will be locked on the PSP version.


METHOD 1 (GTA_Loco_PS2)

Start the mission and proceed quickly to the Newport boatyard where you'll find the Patriot parked just outside of a condominium, which was Asuka's place in GTA3. Quickly cap the guards and steal the Patriot from one of them. Don't bother with DB-P, one of your targets who's supposed to ride the vehicle, as he won't move anymore without it.

Now drive in the Patriot and intercept your other target, Black Lightman who will be riding in a black Stretch. Perform a drive-by on his limo until you destroy it and consequently kill your target. The point in doing this is to prevent him from reaching his destination or you'll fail the mission prematurely.

Once you're done with Black Lightman, ignore the other target Faith. Instead, rush over to Bedford Point pier, slowly and carefully drive the Patriot front first into the water, and when it's partially submerged already, get off the car and then slowly push it some more until half of its body goes underwater. 

Now just wait for your other target Faith to reach the radio station. After the cut scene and message telling you that you have failed the mission, check your Patriot and it should still be with you, still as a bulletproof vehicle. Drive it out of the water then just save it in your garage.


METHOD 1 (GTA_Loco_PSP)

Keep a flamethrower or a molotov in your arsenal prior to starting the mission. Preferably but not necessary, you should've completed already 12 levels of the fire fighter mission so that you're immune to flames. This method is basically just a slight variation of Method 2 for PSP, and it involves blowing up the Patriot to destroy it, instead of submerging it into the water. 

Once you start the mission, drive over quickly to the boatyard where the Patriot is parked. Since it is locked, you need to smoke out the driver by using either the flamethrower or molotovs. Don't overdo it though or you might destroy the Patriot before you should be doing so. As soon as the driver gets off the vehicle, quickly get in it and rush over to your Newport garage that is just very near.

Drive the vehicle inside the garage, get off it and torch it using any of your flame-based weapons. Burn it until it catches fire given that the Patriot isn't fireproof, and then stay away at a safe distance from the burning Patriot and just wait for it to explode. After the Patriot explodes, stay inside the garage and keep the garage door open. Now just wait for the mission to fail, by letting Black Lightman in the Stretch reach the radio station. Mission failed, all you need to do now is to restore the destroyed Patriot in the garage. Store and save the Patriot, it is yours permanently bulletproof.


METHOD 2 (System Error_PSP)

Before you even begin the mission, go fetch yourself a Flamethrower. Store a fast car like a Yakuza Stinger in your garage, save, and take it with you to the yellow marker to begin the mission. Hop in your car and drive over to the docks where the Patriot is sitting. Now, it is locked in the PSP version, but you can still get it. Ignore the guards and burn the Patriot. The man inside will run out, leaving the door open, allowing you to get inside. Do so and drive up the road, where the Stretch will be passing by shortly. Destroy it and get on over to the Bedford Point pier.

Now here's where things get tricky. In the PSP version, the Patriot will disappear if you are not inside it when the mission fails. But if it is not destroyed when the mission fails, it will lose its properties! So you need to be inside it, and in the water as Faith reaches the radio station. This isn't exactly easy, as you'll be losing health quickly in the water. The extra health upgrades from the Pizza Delivery and Noodle Delivery missions are suggested.

Turn the Patriot around so the front is facing up the pier towards the mainland. Get as close to the water as you comfortably can. Now, periodically safehousecheck your map, watching to see how close Faith is to reaching the station. It helps to know she lands on the east side of the building. When she is about halfway between the middle and the east edge of the building (according to your map), wait a few seconds more, and then back into the water! Make sure you are as submerged in a way so that the waves cannot unsubmerge you. Now wait. Hopefully, she will arrive soon after you take your dip, otherwise, you may drown. If all goes well, the screen will fade out to Faith's Maverick arriving BEFORE you lose most of your health.

When the screen fades back to Toni and the Patriot, the camera angle will be screwy. Ignore it and press and hold X to drive out as soon as possible. If you can make it out of the water with even a little health left, you're golden. Just take a leisurely drive back to your hideout at your own pace and store it inside. 


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11.16: BULLETPROOF/EXPLOSIONPROOF/FIREPROOF SPEEDER
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Mission    : Shoot The Messenger
Location   : Staunton Island
Character  : Salvatore Leone
Difficulty : 3 or 4
Source     : GTA_Loco


It's an armored speedboat this time and perhaps one of the hardest to get in the game. Although this might be pretty useless as there won't be much use for this, aside from the fact that it'll be too much of a trouble pushing it all the way to the water should you need to use it, and then back again to your garage when you're done. But it's still a special vehicle and a nice one to have if you're seriously into collecting armored vehicles in the game.

This is the speedboat a couple of Forellis are riding in whom you have to chase and kill. These Forelli gangsters were supposed to tell their boss Franco Forelli, who was responsible behind the Forelli-Sindacco feud. Salvatore doesn't want Franco Forelli to know anything about it, that's why you have to kill the blabbermouth. 

The speedboat they'll be using is BP/EP/FP if you didn't trigger the chase, and at the same time you pass the mission. If the chase occurs, the Speeder will become normal again. 


METHOD 1 (PS2 & PSP)

Do the mission up to the point where you have to be in a speedboat supposedly to chase the Forelli gangsters. Do not do the chase; instead, you must snipe the one steering the boat to immediately complete the mission. Don't bother with the armed one, since apparently the former is your more important target.

You must approach their speedboat very carefully, and once you see a red arrow appears above them while approaching, STOP. Try to get close enough though until you can have a good view of the two gangsters when you peek into your sniper scope.

Aim for a good headshot at the one behind the steering wheel, since this will be the only viewable part of his body while he's seated. If you do it correctly, you'll pass the mission once you kill the guy, and the boat will be just there waiting for you to grab it.

Sail towards it, get onboard the abandoned BP/EP/FP Speeder and drive it towards Aspatria. Look for a low elevation rocky portion of the paved seaside walk in a park at Aspatria just behind the stadium, where you need to do a speedboat jump to get on dry land. It will do you good also if you conduct an ocular inspection first on the said location before doing the mission. 

Assuming you know already where the ideal spot for a jump is, speed up to gain momentum and perform a jump that if you do just right, will get you past the grassy area and land you straight into the road. As much as you can, try to avoid miscalculating your jump and repeatedly doing the procedure or you run the risk of damaging the speedboat if you hit on anything else. If you're on the PSP, destroying the speedboat due to damages sustained is quite manageable, but if you're on the PS2, wrecking the speedboat must be absolutely avoided. 

Now if you successfully make it to the main road, jack any vehicle, preferably big ones, and use it to carefully push the boat straight down the road towards the fire station in Belleville Park, turn left when you reach there, then continue pushing straight ahead towards your garage. Be wary of some Forelli or Sindacco gangsters who might spawn in the vicinity near your safe house since they will attack if they spot you. Be careful too when pushing the speedboat especially if you're using a big vehicle, or it might unwantedly get destroyed.

Push the speedboat to your safe house using the wider alley west of the premises. Once you make it to the garage already, store the speedboat inside diagonally so that you can still accommodate three more small sized cars if you have to. Fortunately, despite the speedboat's size, you can still be able to keep three more vehicles there. Save the game, and you now own a BP/EP/FP Speeder.


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11.17: FIREPROOF BARRACKS OL
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Mission    : Munitions Dump
Location   : Staunton Island
Character  : Ray Machowski/Leone MacAffrey
Difficulty : 3
Source     : HuGooGuh & MasterOfWeapons


Salvatore Leone is worried about the Forellis tooling up for trouble, and who have been running arms in Liberty City making some good money in the process. He wants you to take care of this problem for him by intercepting and destroying a couple of Barracks OL that carry some supplies. The Barracks OL are fireproof trucks, but they won't be anymore once you failed to destroy them on time after they reach their destination in Fort Staunton.

The two Barracks OL will originate from two different points somewhere south of Bedford Point, and the truck that will reach Fort Staunton first is the one that will pass by the main downtown streets via your Newport safe house. The other truck will loop around the Big Shot casino and will pass along the easternmost route via the Torrington/Newport main roads, which is considerably far from your safe house.

If you're on the PSP platform, you can opt to choose three strategies to get anyone of the two trucks: 1) Destroy the truck as it passes by the multi-level parking, push the wreck to your nearby safe house and let the mission fail by allowing the second truck to reach its destination  2) Destroy both trucks, pass the mission, retrieve the second one and push it to your garage for restoration  3) Allow one of the trucks to reach Fort Staunton and fail the mission while you snatch the other one from the driver when you have trapped it somewhere. However, if you're on the PS2 platform, destroying any of the truck is never advisable that's why your only option will be the third one.


METHOD 1 (GTA_Loco_PS2 & PSP) 

What you mustn't do here is to destroy the Barracks OL. The only bind with this method is that your success rate can be inconsistent and may involve some amount of luck. You have to fail the mission by allowing one of the Barracks OL to reach its destination while you go after the other one and snatch it from the driver later on.

Get in a fire truck and obtain the mission from Leone. Head over to the easternmost Torrington road, park in front of the row of billboards before reaching the Big Shot casino. This is the route that the other Barracks OL will take, so this is where you must wait for the truck to pass through.

Now just wait for sometime until you see the Barracks OL appears and head towards your direction. By this time, the other truck that will pass near your safe house will have almost reached its destination. But just ignore that truck since you don't have any need for that one, and instead, follow the second one carefully as it passes by where you are and as it drives down the road. Whatever you do, never bump it or you risk provoking the gangsters into shooting at you. Just closely drive side by side it and wait for the mission to fail.

Eventually, the first truck will reach Fort Staunton and you will abort the mission. Despite this however, the second one that you have followed will still remain a fireproof truck and it will continue to drive in random directions; in most instances it will try to turn around once it reaches the first intersection.

The Barracks OL won't stop and it will drive aimlessly away from you so you must try to trap it somewhere. Use your fire truck to pin it down in a place where it can get stuck. If you succeed in doing this, get off your vehicle, hop on the back of the Barracks OL, whip out your sniper rifle and take a good aim at any of the hands of the driver. In most cases, this will scare the driver to get off the truck and leave the door open. Once you see this happen, hop aboard and drive the Barracks OL away to your garage.

Now this may not be as easy as it may sound. On some occasions, the driver won't get off and you will just eventually destroy the Barracks OL. If you're on the PS2 platform then, this won't be good. But if you manage to force the driver to leave the truck, then just help yourself in saving the fireproof Barracks OL to your garage.


METHOD 2 (GTA_Loco_PS2 & PSP) 

Basically similar to Method 1 but a tad more difficult, you must trap the first Barracks OL inside the multi-level parking lot in Newport and steal the truck from the driver after the mission has failed. Similarly, you must allow the other truck to reach its destination in Fort Staunton in order to abort your mission. Before you do this mission, don't forget to arm yourself with a flamethrower or some molotovs that you need to use to eliminate the couple of onboard threats.

Get in a firetruck and start the mission, head over to the northbound road in Belleville Park and park somewhere safe at the Bank of Liberty premises while you wait for the Barracks OL to pass by. Get off your firetruck, and once the Barracks OL pass by your location, use the flamethrower or molotov to quickly dispose of the two Forelli gangsters at the back of the truck.

Even though the truck is supposedly fireproof, you will be able to torch to death the two armed gangsters onboard, but strangely, the driver will be unaffected. You need to do this so that you can minimize the threat later on when you come to the bumping part. Fortunately, despite killing the two Forellis in this manner you won't invite any attack from the gangsters' back up. At least not yet at this point.

Now get in the firetruck and quickly follow the Barracks OL, but avoid bumping it not until you're near the multi-level parking entrance already. Bumping into it will still constitute an attack that will provoke retaliation from some Forelli back ups.

Just drive on the truck's left side and follow it carefully as it heads towards Fort Staunton. As you approach anyone of the two entrances of the multi-level parking lot, bump into the Barracks OL at this point and forcibly push it inside the ground floor of the premises. This will provoke some Forelli back ups to appear and attack you, but as long as you're out of their line of fire, just ignore them. Waste them if you have to but being careful not to attract police attention or lose sight of the truck.

If you take away your sight on the truck for a considerable time, for some weird circumstances it will spawn back on the road even when you've trapped it already in the parking lot. So you must always establish a good visual on the Barracks OL whatever happens.

Next is to just wait for the second truck to reach its destination so that you'll fail the mission. After you've scratched your task, its time to steal the truck from the driver by scaring him to abandon his ride. Hit the truck with any melee weapon or with your bare hands until hopefully the lone rider in the Barracks OL gets off the truck and leaves the door open for you to conveniently get in.

But just like what's noted on Method 1, you may or may not be able to scare the driver to abandon the truck. Try shooting any of the driver's hand with a sniper rifle, this will in some instances scare him to get off the truck. And in the event you succeed, just get in the truck and drive it away to your garage and save it. The Barracks OL will remain a fireproof truck. 


METHOD 3 (GTA_Loco_PSP) 

By this time you should have a Rhino already in your garage, which you can use to conveniently destroy and push the Barracks OL. If you haven't saved yet any tank up to this point, it's best that you perform first the AWOL Angel side mission in Shoreside Vale, and obtain a Rhino from the army once you have triggered your wanted level to six stars.  

Get in a Rhino, park it by the road just above the sewage where you obtain the mission from Leon McAffrey. Start the mission, and then get in the tank and make your way towards your Newport safe house. Park across the road and just wait for the first Barrack OL to appear, since the truck will be passing via Newport to its destination in Fort Staunton.

Once the truck appears and passes by the multi-level parking lot, approach it and bump it with the Rhino to quickly destroy it. Do not use the tank's cannon or you will raise a couple of stars wanted level, and will alert some Forelli back up that can possibly spoil your efforts.

At this point, the other Barracks OL will be making its way towards its destination in Fort Staunton. Just ignore it and allow the mission to fail. Instead, start pushing the Barracks OL you have destroyed towards your Newport safe house. Push he wreck inside the garage in a slightly diagonal position, being careful not to take too long in doing so or it will vanish. Restore it and you get to own the fireproof military truck.


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11.18: COMPREHENSIVEPROOF FORELLI EXSESS
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Mission    : Rough Justice
Location   : Shoreside Vale
Character  : Salvatore Leone
Difficulty : 3
Source     : GTA_Loco


You learned from Leon McAffrey through a phone call after you've accomplished your last Staunton mission for him, that your boss Salvatore was arrested by the Feds on charges of masterminding all of the crimes in the city. The authorities imprisoned him in a Pike Creek police station, and this is where you will be obtaining all of your missions for Salvatore while you're in Shoreside Vale.

This will be your very first assignment for Salvatore on the third island. When you pay him a visit, he will instruct you to take revenge and hit hard on both the Forellis and Sindaccos, since he doesn't know who among them had ratted him out that led to his imprisonment. But in this mission, your particular target will be the Forellis only.

You're supposed to provoke them to a shootout by hitting a couple of their Forelli Exsess cars parked on two different locations in an apartment complex at lower Wichita Gardens. One is located north of the complex, and the other one is somewhere southwest. These two cars will be Comprehensiveproof, but the armoring for each of them will apply on a sort of shifting pattern at certain stages in the mission.

When you hit on any of the two cars, the one that you didn't touch will become Comprehensiveproof while the one that you've hit will be a normal car. But the second car that turned into a Comprehensiveproof will be armored only in the duration of the first wave of gunfight where you must kill about ten Forelli gangsters. When you're done with the first batch of enemies to kill and have entered the next part of your task where you must hit the second car, this second car that previously turned into a Comprehensiveproof will revert to a normal car, while the first one that you've hit and was normal before will at this point become a Comprehensiveproof car. 

You can actually obtain both of these Forelli Exsess cars in their Comprehensiveproof form if you want to. This will inevitably require you to successfully pass the mission and to destroy the cars using the water while they are in an armored state. 

System Error noted that you need to consider arming yourself also with a Stubby Shotgun, incase you'll have difficulty when it came time to retrieve the car from the water. Driving it out of the water can be a pain to do, so the shotgun option of pushing the car out of the water can be a convenient alternative.      

This is also a no wanted level mission from the beginning, so you shouldn't worry about the law enforcers getting in your way. However, this will only apply if you didn't attain any wanted level prior to doing the mission.


METHOD 1 (GTA_Loco_PS2 & PSP_Obtaining any one of the cars)

Start the mission and head right away to any of the Forelli Exsess cars parked in an apartment complex in lower Wichita Gardens. Don't bother picking up the hoods as they're pretty much useless anyway. Once you reached the location of a car, get in it or hit it with anything to provoke the Forellis to a shootout. However, don't engage yet the Forellis at this stage when instructed to take them out.

Focus your attention on the other car parked at another location around the apartment complex, which becomes Comprehensiveproof at this point. Note that this car will be armored, only WHILE THE CURRENT WAVE OF ATTACK IS IN PROGRESS. Thus, you must destroy the car first by submerging it into the water in order to preserve its special properties, before you kill all the Forelli gangsters.

There's a lagoon south of the complex where you can ditch the car. Look for a portion in the lagoon by the curve of the road that gradually goes down into the water. This is where it's relatively safe to ditch the Forelli Exsess so that you can still retrieve it afterwards. Right depth in submerging the car is critical if you are to preserve its armoring, otherwise it will return back to normal again. About half of its body must go underwater for it to be acknowledged as destroyed, which will preserve the armorings. 

Drive the Forelli Exsess into the water until it is wet, then steal another car and then use it to carefully push the Forelli Exsess little by little deeper into the water. Once the Forelli Exsess is considerably submerged already, stop. You can tell if you've ditched the car as it should be, if you don't hear anymore the sound of its muffler. But you can only confirm that you've really done the right way, if upon finishing off the first wave of gunfight you receive the message "Exact Revenge on the Forellis" almost immediately after being instructed to smash up another car.

This means that you've managed to destroy it already, and you're good to go. But if you didn't receive the confirmation message and you see a red arrow appears above the car even though it's underwater, then you've failed to ditch it deep enough and you've lost that one already since the car has reverted back to being a normal one. 

So from the point where you've ditched the car already into the water and assuming that it was acknowledged as destroyed, proceed with killing all the Forellis in the first wave of gunfight. When you're done with about ten of them, you will be instructed to smash up the second car that happens to be the one in the water already. If the second wave of gunfight with the Forellis is started right away with a message "Exact Revenge on the Forellis", that means you've correctly submerged the second car and is an obtainable Comprehensiveproof already. 

Drive the Comprehensiveproof Forelli Exsess car out of the water, test it first for its armoring if you wish to make sure; if it is still armored, complete your mission by finishing off the Forellis in the second wave of attack using the car. Store the car in the garage and save it.

If by stroke of bad luck you failed to keep the armoring of the car, you can get another shot at the other one that you've first smashed up, since this will be transformed into a Comprehensiveproof car also during the second wave of the confrontation. But again, you need to properly ditch the car into the water if you are to preserve its special properties. Make sure however that you lure and kill the last of the gangsters near the submerged car when wrapping up your task, or it might vanish.


METHOD 2 ((GTA_Loco_PS2 & PSP_Obtaining both of them)

Do the mission up to the point where you have to smash up any of the two parked Forelli Exsess cars in Wichita Gardens. Hit any of the parked cars to provoke the Forellis, but don't fight with them yet. Get the other Forelli Exsess car you haven't touched yet, located around another side of the apartment complex.

At this point this car is already Comprehensiveproof, and you must ditch this into the water in a lagoon at Wichita Gardens in order to preserve the special properties. You must do this while you haven't finished off yet all the Forelli gangsters in the first wave of gunfight, given that the armoring of the car is toggled on during the attack.

After you have ditched the car into the water, kill all the Forellis in the first wave gunfight. If you receive the message "Exact Revenge on the Forellis" almost immediately after being instructed to smash up another car, then you're still good to go. But if you didn't receive this message and see a red arrow appears above the car instead, then you've failed to keep the car's armoring and have lost that one already. You have to restart the mission again.

However, if all signs lead to your success in ditching the car properly into the water, proceed with killing all the Forellis in the first wave shootout. You will be told then to smash up the second car (which happens to be in the water already) to provoke the second wave of shootout.

Now before you fight, drive the car out of the water first and test it if it still has its armoring. If everything's just okay, store it in your garage first, and then head back to where you left the other car that you first smashed up. This other car will be Comprehensiveproof already at this point, and don't be misled by whatever you will see on its condition if by chance you've damaged it partially or seriously prior to provoking the second wave of shootout.

But in order to obtain permanently its Comprehensiveproof property, you must also ditch the car into the water in exactly the same manner you did to the other car. Now kill the Forellis in the second wave shootout, but leave at least one or two and make them follow you to the spot where you ditched the car. If you complete the mission while you're far from the car, it will vanish. That's why it's important that you kill the last of the gangsters within a close proximity to the car.

Finish off the remaining gangsters and complete the mission, drive the Comprehensiveproof Forelli Exsess out of the water, store it in your garage together with the other one and save them. Let the garage door open and close on both of the cars just confirm their existence.

You now own a couple of cool Comprehensiveproof Forelli Exsess cars, nice trophies to have in Liberty City Stories.


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11.19: BULLETPROOF/EXPLOSIONPROOF RHINO
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Mission    : Shogun Showdown
Location   : Shoreside Vale
Character  : Salvatore Leone
Difficulty : 2 or 3
Source     : HuGooGuh & MasterOfWeapons


This is a standard military vehicle that has always made its presence in all the GTA games. It's a fighting vehicle that is normally designed as bulletproof and explosionproof, and a formidable weapon to have given the fact that it blows up any vehicle that it comes into contact with. Thanks to HuGooGuh & MasterOfWeapons for reminding me to include this.

This tank has always been rare and difficult to obtain. You can own one only if you have already unlocked your six stars wanted level by either having official access to Shoreside Vale or have performed the "AWOL Angle" side mission where you can steal one from the army, or have completed the game 100%.

However, if for some reasons you can't go for the abovementioned options in obtaining a Rhino, you can have a good chance of having one when you do this mission for Salvatore. Getting it from this mission may prove much more easier for some compared to stealing one from the army, or if one can't be bothered to complete the game 100%. You don't have to go through a six stars wanted level situation just to get a tank, under   

You're assignment here supposedly is to simply steal and destroy in any manner possible this tank that the Yakuza gang are planning to use as a weapon to take over the turfs in Liberty City. Depending on which platform you are, the options in wrecking the tank can either be by blowing it up or ditching it into the water. 


METHOD 1 (GTA_Loco_PS2 & PSP)

Start the mission, make your way to the Yakuza compound in Aspatria in a Yakuza Stinger car to gain access inside where the tank is. Park beside the Rhino, and then quickly get off your car and steal the tank. This will immediately provoke the Yakuza gangsters to take actions against you, blast them off and quickly make you way out of their compound.

If you have raised some wanted stars for creating a ruckus, lose the heat first by picking up some out of the way police bribes or by using the Pay N Spray. Once you're cleared, head over to Bedford Point pier, ignore the Yakuza gangsters in Yakuza Stingers who will try to attack you along the way. They won't stop coming at you and killing each one of them might unavoidably raise your wanted level. Just try to avoid them as much as you can.

When you reach the pier, back the tank into the water slowly, get off before it goes deeper and carefully push it some more slightly angled so that you can easily retrieve it afterwards. When about half of the tank goes underwater, "tag" the scene by turning your back against the submerged tank until you get the message that you've successfully completed the mission. 
Though you will be submerged when you get in the tank when you drive it out of the water, surprisingly, you won't decrease your health. Just drive the tank to your garage and save it.

Weird thing about this tank after you retrieve it is that its destructive capability of blowing up vehicles upon contact with them is disabled. This characteristic won't revert back to normal not until you've confirmed the Rhino in your garage.


METHOD 2 (GTA_Loco_PSP)

A quicker alternative to obtaining the tank is by blowing it up inside your garage.

Do the mission as normal up to the point where you have to steal the tank from the Yakuza compound in Aspatria. Once you have control of it already, head for the eight ball bomb shop in Newport just near the Pay N Spray and rig it with a bomb.

Now drive the tank to your garage and set off the bomb. Get off the tank, stay away from the garage and just wait for the explosion to occur. An alternate way to destroy the tank is to set it ablaze using a flamethrower or some molotovs, considering that the tank isn't fireproof.

You will pass the mission once you've destroyed the tank, and all you have to do is to restore it in the garage. Keep the Rhino in your garage, you now own one powerful weapon at your disposal. 


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11.20: FIREPROOF SECURICAR
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Mission    : Cash Clash
Location   : Staunton Island
Character  : Toshiko Kasen
Difficulty : 2 or 3
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons


Toshiko is a Japanese woman who's out for revenge against her husband whom she considers very bad. She likes you to sabotage her husband's casino business by destroying three fireproof Securicar vans carrying some casino money owned by her husband. You must accomplish this before any of the vans can reach their destination in a Yakuza compound in Aspatria.

At the start of the mission, the three Securicar vans will spawn on the road in Torrington, north of Donald Love's building. You must quickly intercept these vans before they can go farther, and if you'll be getting one of them, you can either steal any of the vans from its driver and fail the mission, or destroy all of them to pass the mission, and then push the wreckage to your garage to restore the van.

Prior to doing this mission, you'll need to have in your arsenal a sniper rifle that you must necessarily use to "pry open" the locked doors of the vans. Preferably, you must also have a Rhino stored in your garage that you can use to conveniently destroy your targets. 


METHOD 1 (GTA_Loco_PS2 & PSP)

Particularly on the PS2 version, you cannot resort to destroying the van by blowing it up, so one work around on that is to steal it instead. You can opt to fail the mission given that the prevailing situation once the action starts might limit your chance of completing the mission while in the possession of the fireproof van.

However, one rather strange affair in this mission, is that the Securicar van will be deleted from the Staunton Island environment if you didn't destroy it in any manner. So if you happen to be riding in the van while it is still recognized by the script as undestroyed and you're in Staunton Island, you'll get wasted as a consequence. The deletion process is quite normal in the game, but what is somewhat unusual is the fact that this can occur in Staunton Island only and not in any of the two other islands. 

On this basis then, what you simply need to do to prevent the van from disappearing is to quickly transport the fireproof Securicar to either Portland Island or Shoreside Vale once you have stolen it. Reaching the vicinity of the two islands will somewhat preserve the van's existence. 

So when you start the mission, intercept the Securicar vans as soon as they spawn. Get in any vehicle, speed past the convoy, position yourself far ahead of the first van and then aim for a good headshot on the driver. There will be occasions when the convoy won't move immediately from their position, so this should give you a better opportunity at sniping out the driver.

Whatever you do, do not attack any of the vans along the way not even with a bump neither should you get too close on any of them or else you'll spook them and they will try to escape by scattering in different directions. This will also result in getting slapped with a two stars wanted level, which can make everything difficult for you.

Once the driver falls off the van leaving the door opened, quickly hop aboard and speed away to either Portland Island or Shoreside Vale. As soon as you reach any of the islands and after the loading screen appears, you'll immediately fail the mission for "not destroying the van". Despite this however, the van will still be with you, clear your wanted level, drive the fireproof Securicar back to Staunton Island and save it in your garage.


METHOD 2 (GTA_Loco_PS2 & PSP)

It is also possible to successfully complete your task should you decide to do so, and obtain the fireproof Securicar without wrecking it. The method involved will be more tedious that may also require at least a couple of visits to the Pay N Spray. You have to destroy the last van by using the water, and this van will be the one that you'll obtain at the end of the mission. It will be necessary to use a Rhino here, so you should have one in your garage already prior to doing this mission. 

Start the mission as normal, overtake the convoy maintaining a safe distance as you pass by the three vans so as not to spook them, and get a good position in front of them. As you see the vans heading towards your direction, quickly take out your sniper rifle and headshot the driver of the first Securicar van. You must do this before they get any closer to you or you'll alert them. If the convoy stops at a certain point, then you'll have a better chance of shooting at the driver.

After the driver has fallen out of the van leaving the door opened, quickly hop in the abandoned Securicar. You will attain a two-star wanted level once you have provoked the group, and the rest of the vans will spread out in different directions towards their destination. They will loop east and west of Staunton Island, so this should still give you enough time and chance to do what you have to do despite alerting the vans and the cops. But in any case, you must try to do every single thing as quickly as you can.

Now clear the heat first by using the Pay N Spray near your safe house; this will also unlock the van so that you can get in and off it anytime you need to. After everything has cleared, store the van inside your garage and then chase the two remaining vans.

Get in the Rhino, and go after the nearest van first wherever it may be at this point. As soon as you see it, just blast it away. Your action will definitely raise your wanted level to two stars again, just ignore it and go after the remaining van and finish it off once you've spotted it.

With the two vans already taken out, all that remains to be disposed of is the one that you stored in your garage. Again, use the Pay N Spray first to clear whatever wanted level you've attained, and then go to your garage to take care of the last van. Store the Rhino to your garage, drive out the fireproof Securicar van, and you can take your own sweet time at this stage to wrap up your mission and take home the fireproof van.

Drive to Bedford Point pier, carefully drive the van to the water until it partially goes underwater. Get off the van, and then slowly push the van some more until it is acknowledged as destroyed already. Upon completing the mission, the van will just be there waiting for you to drive it out of the water and keeping it for good in your collection of armored vehicles.   


METHOD 3 (GTA_Loco_PSP)

Drive in a Rhino to Toshiko's place and obtain the mission. Keep in mind that you must park the tank on the road and not within the condominium's premises or for some reasons it will disappear. After the cut scene, get in your tank and chase the vans that should have spawned already on the road at Torrington north of Donald Love's building, en route to their destination.

Once you've spotted the convoy, quickly blow them up with some Rhino bumps or cannon fire before they can go any further. As soon as you provoke the situation, you will raise your wanted level to two stars, but just ignore this as you will be cleared as soon as you successfully accomplished your task. All the destroyed vans will be scattered on the road, and all you have to do is to push any of them to your garage using the Rhino. Restore the fireproof Securicar in your garage, and keep it there for good.   


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11.21: FIREPROOF STRETCH
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Mission    : A Date with Death
Location   : Staunton Island
Character  : Toshiko Kasen
Difficulty : 1 or 3
Source     : GTA_Loco


You are tasked in this mission to escort Toshiko Kasen as her chauffeur to an opera in Fort Staunton, and then bring her back to her place after the event. What is required here is that you mustn't be late, and see to it as well that no harm would be done on both Toshiko and her Stretch limo. Otherwise, you will fail your mission if you don't make it on time for the opera, Toshiko gets killed or her limo is destroyed.

Toshiko's Stretch limo that you'll be driving is a fireproof car, and whether you choose to complete or fail the mission it will remain as such.
 

METHOD 1 (PS2 & PSP)

Do the mission as normal; change your clothes to a chauffeur uniform on a nearby store and then head over to the opera house in Fort Staunton. Don't be late but drive carefully also and don't allow harm to befell on your passenger and your ride.

After watching the opera, the next scene will have a group of Forelli gangsters ganging up on you and Toshiko; kill all of them to get rid of any threats against your party. Unfortunately, this will earn for you a couple of wanted stars in most instances, so you must get rid of this first in order to minimize the trouble.

Get in the limo as quickly as you can, make sure though that Toshiko follows you in the car and together rush over to the Newport Pay N Spray to remove your wanted level and repair the limo as well. Never abandon Toshiko or her limo or both of them, or you'll lose the Stretch in any case. The Stretch will sustain considerable damages after your skirmish with the Forelli gangsters, so you must repair it first in order to drive Toshiko safely to her place. 

There will be a few more Forelli back ups that will show up who will chase and ambush you along the way, so you must take them out in any way possible if you have to. Drive as fast as you can to her place in Torrington, into the marker to conclude your mission. When you return to normal play, you will still find the Stretch parked on the road, drive it to your garage and save it there.


METHOD 2 (PS2 & PSP)

Going for the option of mission failure is a more convenient way to obtain Toshiko's fireproof Stretch. It will require your destruction of it by either blowing it up or using the water. You don't have the option of resorting to other ways of failing the mission other than destroying the limo in the couple of ways mentioned, or you risk losing it once it vanishes if it wasn't destroyed.

Start the mission, pick up Toshiko's Stretch when she instructs you to, but instead of going to the clothes shop and taking her to the opera house, destroy the limo right away.

If you're on the PS2, proceed to Bedford Point pier, drive through a wooden plank that stretches towards the water. When you reach the edge, back the limo slowly into the water until it gets considerably wet. It will be acknowledged as destroyed once about half of the limo's body is submerged, and your mission will fail for destroying Toshiko's Stretch. Drive it out of the water, and just take it to your garage afterwards and store it there. 

On the PSP platform, as soon as you're behind the limo's wheels, proceed to your safe house garage and blow it up in there. Park the Stretch inside the garage and then destroy it in any way possible; shoot it with any gun until it explodes or use grenades or an RPG to blow it up. Restore it afterwards, and it will still remain fireproof.


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11.22: BULLETPROOF/FIREPROOF/EXCLUSIVE COLOR LANDSTALKER
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Mission    : See the Sight Before Your Flight
Location   : Francis International Airport, Shoreside Vale
Difficulty : 4
Source     : Sundar Subramaniam - LCS Secrets FAQ


Previously classified as bulletproof only, this nice SUV turns out to be fireproof as well. It also has an exclusive color of black top and blue bottom. The regular color combination you can find for a Landstalker is the reverse of the color scheme of this special car.  

Your task in this side mission is to escort tourists and allow them to enjoy certain tourist spots around Liberty City before they take their flight. You have to takes pictures of your customers once you arrived on a designated location, and then return back to the airport within a given time. You can perform this side mission on a staggered basis so you shouldn't really bother about doing all levels in one go if you don't want to. 

You earn money for every successful escort service, and upon completion of LEVEL 12 you will receive a bonus reward in the form of a bulletproof/fireproof Landstalker. This armored SUV will spawn in your Shoreside Vale safe house only, and take note that you must save the car right away in your garage once it appears. It is a one-time spawn only and it will be gone for good if you didn't save it immediately.  


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11.23: FIREPROOF STREET RACING CARS
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As you complete the mission "Grease Sucho" for Ma Cipriani while still in Portland, a call from someone will inform you that some street races have been unlocked.

The "Grease Sucho" mission however will only unlock the races that involve cars, inclusive of a Hellenbach, Deimos SP & Cheetah. It will be an infinitely available citywide event, but depending on what progress you are in the game, you can obtain the cars only if your safe house and garage in a given island are useable already where you can save them.  

Interestingly, all the cars in the hidden races in Liberty City are obtainable sporty fireproof cars and most of them are exclusively colored too. They're back again, since Vice City first introduced fireproof racing cars in the hidden street races.

It might be preferable to obtain anyone of these cars before you complete a certain mission on a given island. There are missions that when completed will establish hostilities between you and a gang, and this might give you a harder time in your special vehicle acquisition. 

In particular, completing "Driving Mr. Leone" or "Blow Up Dolls" for Salvatore will lead to constant attacks from the Triads and Sindaccos, which can get in the way if you're obtaining any of the fireproof Hellenbach cars in the "Low Rider Rumble" race in Chinatown. Doing some later Staunton Island missions can lead to attacks from either the Forelli gangsters or the Yardie Lobos, which can upset your quest for any of the Deimos SP cars in the "Deimos Dash" race in Staunton Island. Completing the mission "Cash in Kazuki's Chips" will establish animosity between you and the Yakuza gangsters in Shoreside Vale, which can hamper you in obtaining any of the fireproof Cheetah cars in the "Wi-Cheetah Run" race.

You can ignore getting the Cheetah however, given that you can always have another one in a better form from the Car Salesman mission, unless you also want an exclusively colored Cheetah.   

A list of the entire street racing cars you can find in the street car races includes:

A. Race       : Low Rider Rumble
   Car Type   : Sky Blue Hellenbach GT
                White Hellenbach GT
                Chrome Red Hellenbach GT
   Location   : Chinatown. Race is obtainable from a payphone outside of
                Don Kiddick's Sausage Factory near Joey Leone's Auto Shop
                Trenton, Portland Island
   Difficulty : 4
   Note       : All three Hellenbach GTs are Exclusively Colored cars
   Source     : GTA_Loco


B. Race       : Deimos Dash
   Car Type   : Sky Blue Deimos SP
                White Deimos SP
                Chrome Red Deimos SP
   Location   : Fort Staunton. Race is obtainable from a payphone at Aspatria
                parking lot, near the Stadium.
                Aspatria, Staunton Island
   Difficulty : 4
   Note       : Sky Blue Deimos SP is an Exclusively Colored car
   Source     : GTA_Loco


C. Race       : Wi-Cheetah Run
   Car Type   : Sky Blue Cheetah
                White Cheetah
                Chrome Red Cheetah
   Location   : Lower Wichita Gardens, near tunnel entrance. Race is 
                obtainable from a payphone in front of an apartment complex 
                at Lower Wichita Gardens. This is the same payphone used for 
                King Courtney's missions in GTA3.
                Lower Wichita Gardens, Shoreside Vale
   Difficulty : 3
   Note       : Sky Blue & Chrome Red Cheetahs are Exclusively Colored cars
   Source     : GTA_Loco


The common trick involved in acquiring the racing cars in their fireproof form is to destroy them while the fireproof armoring is toggled on during the race. This will preserve the special property of the car, regardless of the consequences of your actions whether you'll kill the driver or destroy the car that will result in mission failure. The applicable methods here are basically similar to how the "Grease Sucho" mission racing cars can be obtained. 

.............................................................................
VERY IMPORTANT WARNING: Avoid also using any of your armored vehicles when performing your tasks here. Starting the race will bestow you with an ability to cripple any armoring a vehicle has that you come into contact with. This means that you can't resort to stealing any of the fireproof racing cars or you run the risk of disabling the special property.
.............................................................................


METHOD 1 (GTA_Loco_PS2 & PSP)

An option that applies to both platforms involves dunking a fireproof car into the water to destroy it.

Obtain the race from the designated payphone in an island, head over to the start line aboard a Patriot, drive into the yellow marker or bump into any of the cars to start the race. You will be required to be in a car once you started the race, and you will need one that's big and heavy enough to flip upside down the fireproof racing car later on so that you can easily push it towards the water.

The Patriot is classified as a car in this game, and it's suited just fine for flipping smaller cars. However, you will need to use the Patriot for this specific purpose only but not for pushing the fireproof cars later on.

So once the race has started, remain in he Patriot and just wait until your racing opponents return back to the start/finish line. Whatever happens, never leave your car or you'll get disqualified, so don't bother trying to get a truck or a van that you might want to use for pushing.

When you see the racing cars park at the start/finish line, it's time to do your homework. Using the Patriot you're driving, bump hard the fireproof car of your choice on its side until you flip it upside down. Don't worry about possibly setting it on fire, which for some reasons it won't while the race is on. This will make it easier for you to push the car towards the water since it will be rather heavy if it is in the right side up position with the driver still behind the wheels. But whatever you try to do, never ever steal the car from its driver or your coming into contact with it will strip off its fireproof armoring once you concluded the race. 

Now after you've flipped the fireproof car of your choice, get off your ride and quickly steal anyone of the other racing cars. All of the racing cars will be virtually damageproof during the race and you can use this to your advantage of pushing a car. Just ignore the damages it will sustain, as this won't totally wreck the car.

Depending on which island you are in, push the fireproof racing car you're obtaining to the nearest body of water where you can destroy it. If you're in Portland obtaining anyone of the fireproof Hellenbach GT cars from the "Low Rider Rumble" race, the best location for this would be in a seaside spot beside a construction site in Harwood near the ferry terminal. This location is exactly the same one where you can dunk the armored vehicles from the Car Salesman and "Grease Sucho" missions.

If you're in Staunton Island and getting any of the fireproof Deimos cars, you should dunk the car at Bedford Point pier where there's a wooden plank that goes gradually down into the water. If you're in Shoreside Vale, use the lagoon south of an apartment complex in Witchita Gardens.

Patiently push the car towards the water, and when you're there already, make sure that you flip it right side up again before you dunk it. Right depth and timing in submerging the car will be critical in keeping the car from disappearing from the environment. Right depth means that half of the car's body must go underwater for the mission to acknowledge it as destroyed, and as well as to keep it from vanishing.

It's important too that you must make a well-calculated move when doing this. Your action must be quick but controlled in pushing the car into the water. If you're slow, the game will immediately recognize the destruction of the car even before you reach the right depth and it will disappear. And if you're careless and the car went in too deep, chances are you might not be able to retrieve it anymore afterwards. Try to position it front first, and when it is already touching the water, give it a short but forceful nudge.    

If you do it correctly, you should still be able to see the car after you fail the mission. Get in it, and as quickly as you can, drive it out of the water. It will still be fireproof, store it in your garage and save it.


METHOD 2 (GTA_Loco_PSP)

With the ability of garages to restore destroyed vehicles on the PSP platform, you can resort to blowing up the fireproof car you're obtaining. This method will require you to make a push on the car to your safe house where you have to destroy it in the garage. Having some grenades in your arsenal before doing this race will serve a good purpose in your objective.

Using this method will give you basically the same convenience as Method 1, but probably a tad better when it comes to the destruction part. One might find blowing up the car a much easier effort than using the waters.

Start the mission, drive in a Patriot and head over to where your racing opponents are, and then bump into any one of them to start the race. There's no need to race, but rather, just wait for a few minutes for the others to return to the start/finish line. No matter what happens, you must stay inside your car or you'll disqualify yourself and fail the mission before you must do.

Wait for a few minutes until the racing cars return back to the start/finish line. Approach the fireproof racing car that you like, and then using your Patriot, hit it hard on the side until you turn it upside down. With the car in this position, it will be much easier to push it towards your garage. It will easily slide and it won't catch fire as what normally happens to ordinary vehicles.

Next is to steal any of the two other cars, which are virtually damage resistant during the race, and you can use any one of them to push the fireproof car of your choice towards your safe house. If along the way you've raised a wanted level, just leave everything you're doing and lose the heat in any manner possible.

Assuming you made it to your safe house without any hassle, push the fireproof car inside your garage, park at a safe distance away from it, get off your car and then quickly throw a grenade or two at the one inside the garage to blow it up. Make sure though that you do this within the limited time you're allowed outside of your car, or you might fail the mission by disqualification and you will lose the fireproof car you're acquiring.

When you've finally blown up the car, you will fail the race but won't lose the wreckage. All you need to do from this point is to just restore the destroyed fireproof car in your garage, and you have now acquired it with its armoring permanently in place.


METHOD 3 (GTA_Loco_PSP)

Get in either the Barracks OL from the construction site or the fire truck from the fire station, and then drive to the start line. You can also use a Rhino here, but should you decide to do so, you must first do the AWOL Angel mission in Shoreside Vale prior to doing this mission. This will trigger your six stars wanted level where you can have an opportunity of stealing a Rhino from the army. 

Instead of starting the race, park somewhere relatively far from where the racers are, having a good visual on everyone. This is for you to avoid getting caught in the blast once the action begins, but this worry will only be considered if you're using any other vehicle other than a Rhino.

When you're on a safe spot already, get off your vehicle then steal another one that must be used as an "explosive device". Alternatively you can use a grenade or an RPG for blowing up the car, although this will always increase your chances of attracting police attention, and can thereby pose a threat to your convenience in obtaining the car.

Now park the sacrificial vehicle carefully in front of the fireproof car you want to obtain, position it horizontally so that the car will absorb the full impact of the blast when the other vehicle explodes. Whatever you do, be careful not to hit any of your opponents' cars not even with a moderate bump, or that can trigger the race. Starting the race will force you to get in a car, as well as will require that you have to wait for sometime for the racers to get back again where they started.

Next, get off the second vehicle, position yourself near the Barracks OL, fire truck or Rhino, and then shoot the second vehicle with any long range gun until it catches fire. Avoid letting it explode while you're shooting at it since this seems to attract police attention somehow. Just stop shooting once the second vehicle is ablaze already.

The explosion you'll consequently caused will set a couple of the cars on fire, and after driving away for only a short distance they will eventually explode too. This will consequently fail the mission since you have killed one of your competitors.

Now get in the Barracks OL or fire truck to prepare yourself for the push.
If you will be using a Rhino, never get in the tank not until after you've failed the mission. That's because the armored properties of the tank will be stripped off once the race is triggered, however momentarily. If you'll be using a Rhino then, just stand near it while you wait for the mission to fail.

Remember also, that if you'll be using a tank, do not shortcut this method by resorting to a Rhino bump to quickly destroy the fireproof racing car. The car will still lose its fireproof property given that you didn't toggle on the armoring by starting the race. 

After mission failure, use the Barracks OL, Fire truck or Rhino, which is safe to use already at this point, and carefully push the wreck, restore it in the garage and save the game.
     

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11.24: FIREPROOF STREET RACING MOTORBIKES
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All the motorbikes in the different citywide hidden races are fireproof as well. They will be available after you complete the mission "Booby Prize" for Maria.  

In addition to being fireproof motorbikes, some of them are exclusively colored too. You might not want to bother with the fireproof motorbikes though, considering that you can always get similar ones in a better form doing the Bike Salesman mission. Besides, you can obtain them as fireproof only on the PSP platforms given that it will require destroying the motorbikes to be able to preserve their armoring.

A list of the entire street racing motorbikes you can find in the races includes:

A. Race          : Red Light Racing
   Motorbike Type: Sky Blue Sanchez
                   Chrome Red Sanchez
                   White Sanchez
   Location      : Red Light District. Race is obtainable at a   
                   payphone in Chinatown, Portland Island.
   Diifficulty   : 3
   Note          : Sky Blue Sanchez & Red Sanchez are Exclusively Colored 
                   motorbikes
   Source        : GTA_Loco  
   

B. Race          : Torrington TT
   Motorbike Type: Sky Blue PCJ 600
                   Chrome Red PCJ 600
                   White PCJ 600 
   Location      : Torrington, just in front of Big Shot Casino. Race is 
                   obtainable at a payphone outside of Donald Love's GTA3 
                   building (Love Media building) in Bedford Point, Staunton 
                   Island.
   Diifficulty   : 3
   Note          : Sky Blue PCJ 600 & White PCJ 600 are Exclusively Colored 
                   Motorbikes 
   Source        : GTA_Loco  
   

C. Race          : Gangsta GP
   Motorbike Type: Sky Blue PCJ 600
                   Chrome Red PCJ 600
                   White PCJ 600 
   Location      : Cochrane Dam, just outside of The Undercover Storage 
                   company warehouse. Race is obtainable at a payphone north 
                   side of Liberty City Pharmaceutical compound, in front of 
                   KC billboard, Pike Creek, Shoreside Vale.
   Diifficulty   : 3
   Note          : Sky Blue PCJ 600 & White PCJ 600 are Exclusively Colored 
                   motorbikes
   Source        : GTA_Loco 

The trick here is to fail the mission by blowing up the motorbike while the race is on. You can have this opportunity after the racers have returned back to the start/finish line. You must then push the wreckage to your garage and restore it there. Stealing the motorbike is not an option as this will strip off its fireproof armoring. 

It is extremely difficult to push the motorbike to your garage by just using your motorbike. You can't use another vehicle for pushing given that you must be in a motorbike while the race is on. That's why you need to destroy the fireproof motorbike instead.

The applicable method works for all of the motorbikes in all of the races.

.............................................................................
VERY IMPORTANT WARNING: Since this is in the same racing mission where the Thunder Rodd can be found, avoid using any of your armored vehicles when performing your tasks here, except as noted in the case of how to safely use a Rhino in the event that you'll need to use one for pushing.
.............................................................................

METHOD 1 (GTA_Loco_PSP)
 
Obtain the race from the designated payphone in an island. Before you head for the start line aboard any motorbike and start the race, shoot at your ride until it is about to catch fire and explode. This is to easily destroy the motorbike later on, since you need to use your own motorbike as an explosive device to blow up your opponents ride. You don't need to go on with the race though, but instead, just wait for the motorbikes to return back to the start/finish line. You can actually use any other explosive weapon, like a grenade or RPG, but these weapons will almost always alert the cops. Using a vehicle instead as an explosive device always minimizes the chances of alerting the cops.

Now once the racers are back after the laps, park your smoking motorbike beside any of the other motorbikes of your choice, get off your ride and then shoot your motorbike some more until it finally catches fire. Move away from the explosion as far as you can, but without losing sight of the motorbike. Your exploding ride will destroy the other motorbike as well, and you'll eventually fail the mission for killing one of the bikers.

Now steal any vehicle, a car or a van and carefully push the destroyed motorbike to your garage. Watch out for the cops and avoid raising any wanted level. In the garage, let the door close on the burnt motorbike, when you open it again, you will find a fireproof Sanchez just waiting for you to keep in there for good.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx12. EXCLUSIVE COLOR VEHICLES
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Each type of vehicle that can be normally found in the game is assigned with a set of color palette that has a limited number of hues in it, and this set of colors can vary from one type of vehicle to another. In the absence of an in-game modification shop in GTA: Liberty City Stories, the basis for identifying the given colors for any vehicle rests in the usage of the Pay N Spray only.   

An exclusive color is one that is an extra, or an addition to a given set of limited colors available for a particular type of vehicle, and one that is applied in only one or in some cases on a few of the given vehicle among the rest in its type. For example, a Kuruma car does not have a black color in its set, so in an instance where a black Kuruma may appear, this is an exclusively colored car.

Though the exclusive color, in this case as the "special property" of a vehicle, can immediately be seen unlike the armored properties, still it won't be that obvious for the unfamiliar players. It won't be that recognizable unless one memorizes by heart practically all the colors assigned to a given vehicle. The color itself may not be that striking and are oftentimes discreetly applied to a vehicle that you won't be alerted by its presence unless you'll check carefully. The colors can range from something striking to something rather plainly unnoticeable.  
  

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12.01: BLACK KURUMA
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Mission    : Home Sweet Home
Location   : Portland Island
Character  : Vincenzo
Difficulty : 1
Source     : GTA_Loco


So you're finally back to Liberty City. The very first car you'll drive for your first mission is this sleek looking black car owned by your new boss Vincenzo.

.............................................................................
NOTE: This is the very first no wanted level mission in the game. If you feel like raising a lot of money at this point and accumulating weapons on the same occasion, then this would be a perfect time for you.
.............................................................................


METHOD 1 (PS2 & PSP)

Do the mission, drive to the destinations to complete the mission. After you pass it, just stash this in your garage then save.

Too bad you can't fail this mission by ditching this into the water as you would revert back to the very beginning and considering too that your garage would be useable only after you complete the mission. This car happens to be the first fireproof car in the game so it could've been possible to get it fireproof if somehow you can fail the mission without starting the mission all over again. Passing this would return the car back to a normal one. You can only get its special black color but there will always be one spawning outside of Vincenzo's place all the time.  


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12.02: DARK BROWN PATRIOT
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Mission    : A Volatile Situation
Location   : Portland Island
Character  : JD O Toole
Difficulty : 3
Source     : GTA_Loco

The Sindaccos are planning to blow up a casino owned by Salvatore so you have to help a couple of Leone boys to protect it. Four groups of Sindaccos in four different waves of attack will attempt to plant bombs in the place and you have to do whatever it takes to prevent them from succeeding. They will use four different vehicles, the first two of which are the standard Sindacco Argento car, while the third one is this Patriot with a special dark brown color. This is a rather dandy special Patriot as it has a rather feminine pinkish bumper and window trimmings. You have to pass this mission though if you're into collecting this car. Failing the mission in any manner will always result in its disappearance. If you happen to be onboard it, you will get wasted.

NOTE: This mission is a no wanted level once you've stepped into the casino marker.


METHOD 1 (PS2 & PSP)

Do the mission up to the point where you have to intercept the Sindaccos in a car. Kill them on the first two waves of the attack, and on the third wave where they will be in a Patriot, just wait for them in the casino until they arrive. Once they alight from the vehicle, waste them quickly while not allowing any one of them to plant a bomb. When all the gangsters are dead and after the cut scene showing a bomb-laden Yankee truck, quickly grab the Patriot and intercept the truck. Perform a drive-by to the Yankee until you destroy it. If you failed to destroy the Yankee before it reaches the casino, just park the Patriot first in a safe place near the casino, and then drive the Yankee away from the casino to within a safe distance before the bomb timer goes off. Mission passed, get back to where you left the Patriot, store it to your garage and then save.


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12.03: WHITE PONY WITH WHITE BUMPERS
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Mission    : Dead Meat
Location   : Portland Island
Character  : Ma Cipriani
Difficulty : 2
Source     : GTA_Loco

Giovanni Casa is a meat dealer who pays regular protection money to Ma Cipriani, and because you took incriminating pictures of him in a previous mission, he now refuses to fulfill his obligations. As a result, Ma Cipriani will challenge you again to show her you have guts by exacting a rightful punishment to the way Casa has snub your family.

The Pony where Casa's chopped remains will be loaded into after you murder him inside the sawmill has white bumpers, which is a special paintjob for this van. The body color isn't anything special, but the bumpers' color is.

A regular white Pony always has a dark gray front and rear bumpers, while the lightest colored Pony that has an all-over color is a light cream one which gives the impression as the same as this exclusively colored Pony if you don't check it carefully. You need to fail the mission if you have to get this van, given that this will be gone after you drive it to Casa's deli once you successfully complete your assignment.


METHOD 1 (PS2 & PSP)

Start the mission, pick-up Giovanni Casa from his meat shop. Drive over to the sawmill in Trenton, go with him inside and murder him. He will always try to run away from you that's why you must sneak up behind him and hit him when you're close enough. When you're done killing him, the Pony will appear outside of the sawmill after the cut scene, just waiting for you to drive it to Casa's meat shop. You will instantly earn two wanted stars at this point so just leave the van to lose the heat first by picking up some nearby police bribes or using the Pay N Spray. You won't fail the mission for leaving the van behind, as long as it doesn't get destroyed. As soon as your wanted level is cleared, get back to the van and drive it over to a seaside location in Harwood. Carefully ditch the van into the water rear first to destroy it. You will fail the mission for doing so but you can now keep this exclusively colored van to your collection. 


METHOD 2 (PSP)

Alternatively, on the PSP version you can just destroy the van inside your garage to fail the mission and obtain it. You have to lose the heat first after you earn a couple of wanted stars for the murder of Casa, and then just come back for the van afterwards wherever you left it. Drive the van to your garage, and using any of your weapons, destroy the van by all means. After you fail the mission for destroying the van instead of delivering it to Casa's place, just restore it back and save it.

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12.04: BLACK SENTINEL
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Mission    : No Son of Mine
Location   : Portland Island
Character  : Ma Cipriani
Difficulty : 4
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons 

Ma Cipriani's last mission will end in a violent act of disappointment on her part, when she made a contract with hitmen to finish you off for not being a worthy son to her. As lovingly as a mother that she is in the Mafia style, she thinks that the best thing for you is to be eliminated for good. She has sent a group of hitmen out to get you, and all the guys who will come after you will be driving in several Black Sentinels.

NOTE: This is also a no wanted level right from the very start of the mission.


METHOD 1 (PS2 & PSP)

After the cut scene, kill every single hit man that will try to get you. There will be quite a lot of them, so you need to survive the onslaught and
just finish off every single one of them. Once you've passed the mission, you can just help yourself with any of the Black Sentinels you'll find scattered around the place assuming you didn't destroy all of them.


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12.05: BLACK PCJ 600
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Mission    : Biker Heat
Location   : Portland Island
Character  : Maria
Difficulty : 1 or 3
Source     : GTA_Loco

In the same mission where you can get a bulletproof PCJ 600 from Wayne, one of his gang mate's motorbike happens to be a black PCJ 600, which is something you won't find around the cities. You can choose not to bother with this as you can always find one spawned at Salvatore's mansion all the time. So this one is pretty much pointless to obtain in this mission.

METHOD 1 (PS2 & PSP)

As soon as the chase part begins, ride in this motorbike that you will find parked to your right and use it to chase Wayne. Kill him in any way to pass the mission and keep this motorbike in your garage.


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12.06: PINK PATRIOT
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Mission    : Contra-Banned
Location   : Portland Island
Character  : Salvatore Leone
Difficulty : 4
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons  	
 
An Exclusively Colored vehicle that is difficult to obtain? It's too much of a trouble really for something with just a special paintjob, but whether you want this for your collection or you just need to complete your task, you have no other choice but to deal with the difficulty of the task since this is very much a critical part of the mission. It's necessary also to fail the mission if you're getting this, since passing it requires that you to store the Patriot in a lock-up. Make sure also that you have a space in your garage for this before you do the mission. Aside from its pink color, the bumpers and window trimmings have a cool bluish chrome plating too. 

The Colombians whom you will meet will arrive in this pink Patriot carrying the stuffs for Salvatore. However, you will be double-crossed by them and law enforcers will arrive to the scene and will try to bust you. No matter what happens, you have to take the vehicle with the stuffs otherwise you'll lose the mission.


METHOD 1 (PS2 & PSP)

Go to Portland dockyard and meet up with the suppliers. After the cut scene, you'll find yourself screwed up in a shootout against the Colombians and law enforcers. The Patriot is nearby, so be careful not to let it sustain gunfire but you have to waste the Colombians and law enforcers or they will shred to pieces your vehicle if you immediately drive it. To make matters worse, you will consequently earn wanted stars. Now you cannot just leave the Patriot there while you try to lose your wanted level some other ways because you will fail the mission. Instead, pick-up a nearby police bribe near a warehouse to reduce your wanted level. If you're obtaining this, you certainly cannot drive to a Pay N Spray, which will mean losing the pink paintjob. You have to stash this in your garage first and just leave it there, leave the area far enough to fail the mission for abandoning the car and the stuffs. After mission failure, just go back to your garage, open and close its door to save the Patriot.


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12.07: NAVY BLUE MANANA
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Mission    : Salvatore's Salvation
Location   : Portland Island
Character  : JD O Toole
Difficulty : 1
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons 

Salvatore is kidnapped by the Sindaccos in this mission, and they intend to kill him by dumping the car where he is being kept in the trunk in the crusher so you must try to save him. The car that you have to follow to the location where Salvatore is being held is a Navy Blue Manana that has an unobtainable color from Pay N spray. You can choose to fail this mission first if you want to get this car.


METHOD 1 (PS2 & PSP)

Start the mission and quickly intercept the Manana a Sindacco gangster is driving. This will scare driver, and he will get off the car and flee. You will fail the mission for doing so, but this car will be just there, waiting for you to grab and save in your garage. This is no doubt the simplest and easiest way to get it. You can choose to wait until it parks to where Salvatore is being kept, and then just let the Sindaccos escape with him in another car and let Salvatore get killed, but why wait that long in the mission when the bottom line is just failing the mission much quickly.


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12.08: LIGHT NAVY BLUE KURUMA
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Mission    : Salvatore's Salvation
Location   : Portland Island
Character  : JD O Toole
Difficulty : 3
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons

The car where Salvatore is being kept in the trunk after the Sindaccos kidnapped him is this Kuruma that sports a lighter shade of the Navy Blue color of the Manana. You need to fail the mission also if you wish to keep this since this will vanish once you've successfully rescued Salvatore.


METHOD 1 (PS2 & PSP)

Start the mission and follow the Navy Blue Manana to lead you where Salvatore is being held. After the cut scene, approach this car quickly and use your sniper rifle to take out the driver of the car. You must do this before all of the gangsters get in the Kuruma car and drive to the crusher. Kill all the remaining Sindacco gangsters if you have to, and then get in the Kuruma. Drive into a seaside location in Harwood beside a construction site and carefully ditch the car into the water. You'll fail the mission for killing Salvatore, but more importantly than Salvatore's life if you're after this car, is you can now just stash this into your garage and save it.


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12.09: BLACK & WHITE BANSHEE
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Mission    : The Trouble with the Triads
Location   : Portland Island
Character  : Salvatore Leone
Difficulty : 3 
Source     : GTA_Loco 	
 
Salvatore tasks you in this mission to retrieve some money in a compound where the Triads raided the Leones. In the cut scene you'll see Salvatore driving in a Banshee that has an exclusive black & white color.
He will drive away and you won't be able to find this again, not until after you enter the compound and started the gunfight with the Triads.


METHOD 1 (PS2 & PSP)

Start the mission and proceed to your destination. After the cut scene, kill all the Triads and retrieve the money. On your way back to Salvatore's mansion, more Triad gangsters will chase you and shoot at you. Deal with them first, before you try to obtain the Banshee car. Back in Salvatore's mansion, the Banshee at this stage in the mission will re-appear again. It is sometimes smashed into a tree, sometimes parked in the middle of the driveway. The car is in a badly damaged condition, so you have to be very careful when trying to obtain it, more specifically if you're on the PS2 platform. If you accidentally destroy it while pushing it, you'll lose the car. In any case, just push it very carefully to your garage using the Leone Sentinel parked near Salvatore's garage, and then go back again to Salvatore's mansion to complete the mission. Return to your garage and let the door open and close on the car to save it.


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12.10: PERMANENT WHITE STRETCH
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Mission    : Love & Bullets
Location   : Staunton Island
Character  : Donald Love
Difficulty : 3
Source     : GTA_Loco

Donald Love was supposed to get away from the threats of the Forellis and your task is to drive for him in a White Stretch. However, along the way near your safe house, an ambush is set-up by the Forellis and you have to defend Donald from getting killed. 

Donald's Stretch has a white color that looks like a normal one in that this is ordinarily obtainable from Pay N Spray. But what makes this color special in a way is the fact that it can't be altered however you re-spray it at Pay N Spray. Normally you can obtain three colors for a Stretch car from Pay N Spray including a black, off white and white color. But Donald's Stretch can't be repainted with the other two colors except White only. It's sort of a fixed color for the car, similar to the black of a Leone Sentinel.


METHOD 1 (PS2 & PSP)

Start the mission and kill all the ambushing Forellis from the two waves of attack. When you're done, if at this point you decide to obtain all three special vehicles including this one, drive first the Stallion and Bobcat to your garage then get back for the Stretch. Drive Donald Love back to his office, pass the mission and then drive this Stretch back to your garage and save it.


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12.11: CHROME RED STALLION WITH NAVY BLUE ROOF
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Mission    : Love & Bullets
Location   : Staunton Island
Character  : Donald Love
Difficulty : 3
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons

This mission offers you three exclusively colored cars that you can obtain in one go should you decide to collect them all, and one of them is this Stallion car with an exclusively colored body and roof. 

While escorting Donald to a destination, your party will be ambushed by a group of Forellis during which an ordinary motorist driving this exclusively colored Stallion will get caught up in the firefight. As a result, the scared guy will leave his car just beside Donald Love's White Stretch. In most occasions this car will appear with a roof although sometimes it will also appear without one. If you chance upon the roof less one, restart the mission and the one with a roof will most likely to appear the next time around.


METHOD 1 (PS2 & PSP)

As the shooting part starts, kill all the ambushing Forellis before they destroy Donald Love's white Stretch. Wait for the second wave of attack where a couple of Forelli guys are onboard a Bobcat and take them out too. After you've killed all the Forelli gangsters, drive the Stallion to your garage first and keep it there, get Donald's Stretch and drive him back to his office to complete the mission. Drive back to your garage, open and close its door on the Stallion and then save the game.


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12.12: BLACK BOBCAT
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Mission    : Love & Bullets
Location   : Staunton Island
Character  : Donald Love
Difficulty : 3
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons

This vehicle is driven by a couple of Forelli gangsters who are part of a group of Forellis that will attacked Donald Love while he's escaping from them. This Bobcat is sporting an all-over black color that is unobtainable at Pay N Spray.


METHOD 1 (PS2 & PSP) 

Get to the part where you must kill all the ambushing Forelli gangsters before they destroy Donald Love's white Stretch. There will be a second wave of attack from a couple of Forelli gangsters riding in a Black Bobcat coming from the direction of the Pay N Spray. Kill them also before they do any harm to Donald Love. Once you're done with all of them, store the Bobcat to your garage first, and then get Donald Love's car and drive him back to his place. After you pass the mission, go back to your garage, open the door and let it close again to save this vehicle.


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12.13: BLACK PONY
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Mission    : Taking the Peace
Location   : Staunton Island
Character  : Salvatore Leone
Difficulty : 1 or 3
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons 

Salvatore has plans to sabotage a peace deal between the Sindaccos and the Forellis so he has chosen to mess up Paulie Sindacco's car by attaching a device that will enable you to take remote control of it. You will have to ride into a black Pony where the controls are supposedly located, but you mustn't kill Paulie or you'll fail the mission. But whether you fail or pass this mission, you can keep the Exclusively colored Black Pony for yourself.


METHOD 1 (PS2 & PSP)

Take Salvatore's call from a payphone at Liberty Campus to begin the mission. Get into the Pony van, take control of Paulie's car and kill all the Forellis gathered in a location by running over them. Try not to damage the car and kill Paulie if you want to complete the mission successfully, after which you can just store this black Pony in a garage and save. If you unavoidably killed Paulie and failed the mission, you can still keep this to your garage and just redo the mission.


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12.14: WHITE BOBCAT WITH BROWN BUMPER
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Mission    : Panlantic Land Grab
Location   : Shoreside Vale
Character  : Donald Love
Difficulty : 2
Source     : GTA_Loco 

Avery Carrington, Donald Love's former mentor is coming to Liberty City to establish some business deals. Donald Love sees this as an opportunity to recover his business losses, by killing Avery and snatching his plans. Avery is riding in a white Bobcat that has a brown bumper, which is something you can't regularly obtain for this type of vehicle. Two Cartel Cruisers will also be escorting Avery's Bobcat so you have to be careful in snatching it.


METHOD 1 (PS2 & PSP)

Start the mission, drive over into the airport marker. Once Avery and his escorts appear and start to make their way to Staunton Island, intercept the convoy and perform a quick drive-by on the Cartel Cruisers to kill the gangsters riding at the back of the vehicles. This action will prompt Avery to speed away, chase him and a few shots at his vehicle will make him go on foot. But whatever you do, be careful not to destroy his vehicle. Get off your vehicle once Avery gets off his Bobcat, kill him and snatch the plans that he will drop. Make sure however, that the Colombians are not following you anymore at this point, or the mission will fail if they kill Donald since he will be following you all the time. If you also fail the mission by allowing Donald to get killed in any manner, all the vehicles in Avery's convoy including the Bobcat will disappear.

Now after you snatch the plans from a fallen Avery, ride his Bobcat and make your way back to Donald's place to complete the mission. You will still find yourself riding in the Bobcat upon successful conclusion of the mission.


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12.15: YELLOW FAGGIO
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Mission    : Stop the Press
Location   : Shoreside Vale
Character  : Donald Love
Difficulty : 3
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons

In a previous mission where you wasted Avery Carrington upon the request of Donald Love, Ned Burner, a Liberty Tree reporter was able to take some incriminating photos of the incident, so you must get those photos from him at all cost. On the mission's part where he'll try to escape from you after you take him to his lock-up, his getaway vehicle is a Yellow Faggio that is the object of your acquisition. Bottom line of your task is you must prevent him from escaping in the motorbike by killing him.


METHOD 1 (PS2 & PSP)

Start the mission, look for the reporter at the back of the church and beat him or point your gun at him until his scare meter is filled. Drive him over to the lock-up where you're supposed to pick-up the incriminating photos, and after the cut scene he will try to escape for which you must chase him. Don't let him get away or you'll fail the mission and lose the yellow scooter. Try to quickly grab a faster vehicle if you can have the chance, and then ram his Faggio to knock him off the scooter. Just kill him then when he's on foot already. If you must shoot him while he's on the scooter, be careful not to destroy the it. You wouldn't want that to happen if you're trying to get the scooter on the PS2 version, knowing that your garage won't be able to restore that anymore. On the PSP however, it's you're still quite alright if by chance you destroy the scooter during the chase. Your burden will only be in pushing it all the way to your garage to restore it. In either case, just store the scooter to your garage then save it once you've successfully acquired it from Ned.


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12.16: LIGHT BLUE FAGGIO
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Mission    : Stop the Press
Location   : Shoreside Vale
Character  : Donald Love
Difficulty : 1 or 3
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons

This is the scooter that you're supposed to use to chase Ned Burner. This one has a special light blue color that is much lighter than the normal blue you can obtain from Pay N Spray. You can actually obtain both this and the Yellow Faggio if you feel like doing so, but it will require that you either get this Light Blue Faggio first by letting Ned escape and fail the mission, or passing the mission without destroying the Yellow Faggio. If it will be the latter, you just need to alternately drive the two scooters in little ways, until you reach your garage.  


METHOD 1 (PS2 & PSP)

Do the mission up to the point where you have to go to the reporter's lock-up, and as he tries to escape after the cut scene, ride this blue Faggio you'll find nearby and then chase the reporter. Shoot him once you're behind him already and preferably once you pass by in Newport near your safehouse, all along being careful not to destroy the reporter's Faggio. If you manage to kill him and pass the mission, just drive the Light Blue Faggio and the other Yellow one in little ways towards your garage.


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12.17: CHROME RED RUMPO
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Mission    : Bringing the House Down
Location   : Shoreside Vale
Character  : Eight Ball
Difficulty : 2 or 3
Source     : GTA_Loco

Donald Love has a really sinister plan for his comeback and this time he is planning on making a fortune in the construction business by blowing up Fort Staunton in Staunton Island. He has contracted Eight Ball to prepare some explosives that you will carry in a van and that you have to plant under the tunnel. The Rumpo that will be used here has a bright Chrome Red color that covers the entire vehicle including the bumpers, a color that you won't normally get anywhere for the van including using the Pay N Spray. This is quite a sensitive task, as the Rumpo is in danger of exploding if you damage it extensively. That's why you have to drive this Rumpo very carefully along the way.


METHOD 1 (PS2 & PSP)

At the start of the mission, kill all the Forelli gangsters who will try to destroy the Rumpo as you drive to your destination. If you earn some wanted stars for engaging the Forelli gangters, jack another car and lose the heat in the nearest Pay N Spray, or grab nearby police bribes if you can find some. A quick way to obtain this incase you want to have it, is to destroy it immediately once you're in control of it. As soon as you're behind the wheels of the Rumpo, drive over to the Wichita Gardens lagoon and carefully ditch this into the water. You will fail the mission for "destroying" the Rumpo, but you can now just keep it in your garage.

METHOD 2(PSP)

Another fast way to get this on the PSP is to blow it up inside your garage.
It couldn't be that much easier, given that you don't need to go through all the hassles of the process just to have this van. Your Shoreside Vale garage is just a very short drive from Eight Ball's place so it won't take you that long to accomplish your quest for having this Rumpo.

Kill any Forelli gangsters that will harass you once you get on the road, and then just drive towards your garage. Once in there, park the Rumpo inside and destroy it by any means. This will spell immediate failure of your mission, but on the good side of things, you now own this exclusively colored Rumpo.


METHOD 2(PS2) & METHOD 3 (PSP)

A more difficult way is to drive this all the way to your completion of the mission.

Make your way towards the tunnel and kill the Forelli gangsters who will ambush you along the way. Clear your wanted level first if you've earned some by picking up out-of-the way police bribes or using the Pay N Spray. If you must use the Pay N Spray, you can safely leave the van anywhere and just jack another vehicle that you can use for the re-spraying. When you're cleared, go ahead with the task of planting the bombs under the tunnel. Remember to drive carefully while you still have the bombs with you or you run the risk of blowing up the Rumpo unnecessarily. Once you've completed planting all the bombs, make your way out of the tunnel using the Rumpo and keep an eye for more Forelli gangsters who will try to block you on the way out. Waste them, and then continue driving out of the tunnel in the Rumpo, complete the mission and then just save the Rumpo in your garage.


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12.18: LIGHT BLUE STINGER
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Mission    : Shoreside Redemption
Location   : Shoreside Vale
Character  : Salvatore Leone
Difficulty : 3
Source     : GTA_Loco

This is the first occasion that this Exclusively Colored Stinger will appear. It is much harder to get this on this occasion if you will bother to have this car on this chance. All of the Stingers that are used by the Sicilians in ambushing the Securicar van carrying Salvatore have a special light blue color. It seems more logical to fail this mission first if you have to obtain any of these. You can choose to try and steal one of these Stingers and proceed with escorting Salvatore to safety, but you might not have enough chance if the Sicilians will succeed in destroying the van first.


METHOD 1 (PS2 & PSP)

Do the mission up to the point where the Sicilians will ambush your convoy. Follow the van carefully once it makes a detour and once you encounter the first blockade, get off you vehicle and kill all the gangsters. You will find about a couple of their cars just parked there, steal any of them and just abandon Salvatore's van to fail the mission.

If you can still find sufficient time to catch up with the Securicar after you steal one the Sicilian's cars, then just proceed with completing the mission. Hopefully you can prevent Salvatore from getting killed and at the same time keep the Sicilian car you stole still in one piece until the end.


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12.19: BLACK LANDSTALKER
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Mission    : AWOL Angel
Location   : Wichita Gardens, Shoreside Vale
Character  : Toni Cipriani
Difficulty : 5
Source     : GTA_Loco

It's an elegant-looking SUV that is a big pain in the ass to obtain. It also has an all black color that isn't a regular color for a Landstalker. Getting this cool SUV though needs a tremendous amount of patience and resolve if you're really dead set on collecting this. This vehicle appears as your fifth & sixth target in the mission where you have to initially shoot and destroy ten vehicles while riding shotgun with someone on an Angel motorbike. It also randomly spawns and travels to a predetermined direction, but you can obtain this only if it happens to take the route to Upper Wichita Gardens where you obtain this mission.


METHOD 1 (PS2 & PSP)

The trick here is to kill your driver to fail the mission if the Landstalker takes the route from Cedar Grove going to upper Wichita Gardens near where this mission is obtainable. 

Before you do the mission, you must park a PCJ 600 by the lamppost just in front of the KRONOS signboard located behind the building where the Angel is located. Park it facing Southeast towards the direction going down to lower Wichita Gardens, since this is the route the Landstalker will take if it still appears and proceeds to randomly drive around after you exit the mission. This is a much easier option than when it makes a U Turn and go back again to Cedar Grove. Chasing it on foot is very difficult to pull off even after you pop up its tires.

Now ride on the Angel bike to begin the mission. Shoot the targets, until you reach the fifth or sixth one, which is the Landstalker already. The spawn points and directions this vehicle will take are random, but it will usually appear by the zigzag road in between Cedar Grove and upper Wichita Gardens. Sometimes it will drive down to Wichita Gardens and sometimes it will drive up to Cedar Grove. It will usually appear in the said location if you shoot your first four targets within the Wichita Gardens vicinity. If the Landstalker for some reasons appeared farther from the Wichita area, try to follow it without triggering a shootout and check if it will eventually take the road leading to the ideal spot. Sometimes it goes North, pass through the Cedar Grove tunnel or in front of your safe house then go back to Wichita Gardens, but sometimes it takes another route. Hopefully though that you'll still have enough time left should it take the path going back to Wichita Gardens. But whatever happens, avoid shooting at the vehicle to minimize the risk of damaging it before you can obtain it.

Now assuming it goes down to Wichita Gardens once you start to descend the curved road, quickly shoot your driver to fail the mission and pan your view to the vehicle driving away. You'll spawn back beside the Angel bike after the fade out, and if at this point you still see the Landstalker driving down the road towards the Southeastern direction, sprint to your parked PCJ 600 and chase it down. But whatever you do, try not to lose sight of the Landstalker since there's an annoying quirk in the mission that make it vanish even just for a second that your view was panned away from it. Be wary also of the annoying cops who at this point will be on your tail, since you'll usually raise a wanted level or two by the time you've failed the mission.

Carefully follow the Landstalker and then fire a couple of shots at it to scare away the soldier driving it. He will leave the vehicle and the door open, so all you have to do is get in it and drive it away to your garage while eluding the cops. If you didn't scare away the driver, it sometimes stops at a certain point where he will get off and lock the door. Avoid this from happening or you'll lose your chance in stealing this elusive vehicle. 

If by some silly reasons it makes a U Turn and starts to drive up the road towards Cedar Grove after you fail the mission, try to chase it on foot although your success rate in catching up with it is very low. You can try parking a bike near to where you'll re-spawn, facing the direction of Cedar Grove, but some attempts on this method haven't produced any positive result yet.

In the event you failed to obtain this, just redo the mission. Don't bother much with your two stars wanted level, you can choose to lose the heat or you can just start the mission again. Take note though that when redoing the mission, you must replace the PCJ 600 with another one, or the bike will disappear once you fail the mission again.   


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12.20: BLACK PATRIOT WITH CHROME-PLATED BLACK BUMPERS
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Mission    : AWOL Angel
Location   : Shoreside Vale
Character  : Toni Cipriani
Difficulty : 5
Source     : GTA_Loco

This is the third special vehicle you can obtain in the same mission where the black Bobcat and black Landstalker can also be found. It's a black Patriot with a chrome-plated black bumpers that appears as your seventh, eight and ninth target. It's a pain in the ass to steal as well. What is different from this vehicle isn't its black body color but its chrome-plated bumpers, which sport a black color. The bumpers' special color matches the black body color perfectly, which makes the Patriot look more elegant with them than with the yellowish bumpers normally assigned to a black Patriot.

This Patriot also takes a random path around the vicinity of Cedar Grove and Wichita Gardens. It is obtainable in much the same way as the other two vehicles in the same mission, although this one appears to rarely take the route going to Wichita Gardens,s thus making this a much harder one to get.


METHOD 1 (PS2 & PSP)

You have to kill your driver as well to fail the mission if by chance the Patriot takes the route going down to Wichita Gardens near where this mission is obtainable. 

Park a PCJ 600 by the lamppost just in front of the KRONOS signboard behind the building where the Angel is located. Park it facing southeast, since this is the same direction the Patriot will take if it still appears and proceeds to randomly drive around after you fail the mission.

Ride on the Angel to begin the mission. Shoot the targets until you reach level seven, eight or nine with the Patriot as your target. This vehicle will also take a random spawn point and direction. Sometimes it will appear in Cedar Grove and drive down to Wichita Gardens, sometimes it will drive around Cedar Grove for a while before going to Wichita Gardens. In any case, follow it carefully once it appears, shoot at the two soldiers at the back of the vehicle but be careful not to damage the vehicle extensively.

Assuming it took the directions to Wichita Gardens, once you start to descend the curved road, quickly shoot your driver to fail the mission. You'll spawn back near the Angel bike, and if at this point you still see the Patriot driving down the road towards lower Wichita Gardens, sprint to your parked PCJ 600 and chase down the vehicle. Whatever you do, try not to lose sight of the Patriot since it suffers also from an annoying quirk in the game that makes it vanish if you lose sight of it even for just a second. Watch out too for the annoying cops.

During the chase, position yourself behind the vehicle and then fire a couple of shots at it. This will scare the soldier driving it, he'll get off the vehicle and leave the door open for you to just get in. Steal the Patriot quickly; head off to your garage and save it. 

If after you fail the mission it makes a U Turn and starts to drive up the road towards Cedar Grove, your chances of stealing it will be from very slim to a total failure. You have to redo the mission but you must replace first the PCJ 600 you need to use for the chase with a new one, or you won't see it anymore the next time you fail the mission.       


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13. UNIQUE VEHICLES
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A unique vehicle is a one of its kind vehicle in the game, which makes it special in its own way. It not simply has a different paintjob but has different looks as well and has no other similar ones anywhere. The different feature or features can be a modification of an existing one in a vehicle or some additional ones that give the vehicle a look that sets it apart from the ordinary.

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13.01: CAMPAIGN RUMPO
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Mission    : Steering the Vote
Location   : Staunton Island
Character  : Donald Love
Difficulty : 1 or 3
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons 

It's election time in Liberty City and Donald Love plans to grab the marginal votes in the election from O' Donovan, an electoral opponent. Your assignment from Donald is to drive a campaign van and pass into some yellow markers representing the votes, which are spread all over Staunton Island. You need to grab 5 of these then waste your opponents' vans to pass the mission. A couple of your opponent's vans will immediate appear once you've passed on a couple of yellow markers, and these vans will try to grab back the yellow markers that you've acquired. So if they get back all of what you've taken, you will fail the mission. 

The van you will be driving, as well as your opponents' vans look like normal Rumpos except for the pair of megaphones on their roof. They are Exclusively Colored vans also. Your van has an all-blue color and your opponent's vans have an all-red one. Each of these vans are also spawned regularly on free roam in different locations in Portland and Staunton Islands, between the period after completing the mission Steering the Vote and before doing Counterfeit Count.


METHOD 1 (PS2 & PSP)

If you want the blue one, check out a parking lot in front of the LCFR radio station right across the street any time of the day even on free roam. You can find this van regularly parked there during the period of completing Donald Love's mission Steering the Vote and before doing Counterfeit Count.


METHOD 2 (PS2 & PSP)

An alternative way to get the blue one you're driving is to ditch it into the water at Bedford Point pier as soon as you get control of it. No need to pass into any of the yellow marker. After you fail the mission, just save it to your garage.


MEHTOD 3 (PS2 & PSP)

Still for the blue van, start the mission and begin driving into the yellow markers. Pass into a couple of them, then intercept and destroy your opponents red vans once they appear. If you've attracted police attention, try to grab any police bribe but never use the Pay N Spray. After you get rid of your problem with the cops, just continue passing through the yellow markers until you've done so in five of them, and then just destroy the additional red vans your opponent will send out again. Complete the mission, just store the blue van in the garage and then save.
 

METHOD 4 (nico ja_PS2 & PSP)

For the red van, check out two locations where this is parked regularly even on free roam after you completed the mission Steering the Vote and before doing Counterfeit Count. You can find this at the foot of the stadium in Aspatria, Staunton Island and beside the precinct and hospital in Portland View in Portland Island.


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13.02: BALLOT VAN
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Mission    : Counterfeit Count
Location   : Portland Island
Character  : Donald Love
Difficulty : 1 or 3
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons 

Donald Love is worried because the exit polls are neck and neck. He wants you to resort to a dirty plan of stealing the uncounted votes and replace them with his votes. These ballots are to be delivered by a unique-looking van to some waiting couriers at designated locations, and you must kill at least three of these couriers then snatch the ballots from them after each exchange to pass the mission. Missing an exchange and letting a courier get away, scaring or harming the van doing the delivery of the ballots will fail the mission. 

The van carrying the ballots looks like a normal Pony except that it has a Midnight Blue body color, deep blue front and rear bumpers color, has just one window at the back with a vertical metal handle and a "GRUPPE SECHS" marking at the back which makes it different from a regular Pony. Interestingly, you can also find several ballot boxes at the back of this van permanently included in the whole vehicle package.


METHOD 1 (PS2 & PSP)

An easier method to get this is to fail the mission right away by snatching the van from the guy driving it before any of his deliveries is even completed.

So as soon as you start the mission, trace the location of the van by following the blue blip on the map and quickly intercept it. Once you spot the van, block its path when it makes a stop to deliver some ballots to a waiting courier and yank the driver out given that the door is open. You will fail the mission immediately for doing so but now the van is yours and you can just store it in your garage.


METHOD 2 (PS2 & PSP)

Follow the van carefully wherever it goes, wait for an exchange to happen, then cap the courier and snatch the ballot from him. Do this method until the third exchange; but at this point after the courier has picked up the ballots, quickly snatch the Ballot van from the driver and chase the courier who will speed away in an Idaho car. Do a drive by on him to finish him off, pick-up the fallen ballots and pass the mission with the Ballot van now in your possession.


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13.03: BICKLE '76
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Mission    : Taxi Mission
Location   : Mean Street Taxis, Trenton, Portland Island
Difficulty : 2

A mean-looking car that you can find only after you've completed 100 fares for the Taxi side mission. It spawns at 'Mean Street Taxis' compound in Trenton, next to the little alleyway that connects the industrial estate to the docks entrance.


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13.04: MANCHEZ
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Mission    : Bumps and Grinds Challenge
Location   : Portland Island
Difficulty : 4

This motorbike looks like a muscle bike version of a Sanchez, more muscular looking with a fixed color scheme of Dark Blue and Chrome Red. It definitely handles better than the normal Sanchez. It replaces the mission assigned Sanchez parked beside a tree, after you successfully completed 10 courses of this hidden challenge.


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14. RARE VEHICLES
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These vehicles are rather normal looking ones, they are not proofed, do not have any Exclusive Color, neither are they unique but can barely be seen driving around in the game if they never do so at all. Some are mission-based and at least one can be found during free roam, which would be infinitely obtainable after you successfully complete a certain level of a side mission.
If at all, only a couple of these might be interesting to have, but definitely one among these two, a helicopter, is worth all the trouble acquiring.   


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14.01: MR. WHOOPEE
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Mission    : Scooter Shooter
Location   : Portland Island
Character  : Toni Cipriani
Difficulty : 2 or 3
Source     : ubersoldier

So you like ice cream? Well actually you can't have one in the game but if you can just settle for the van that supposedly sell some, then get it by all means when you do a hidden side mission in Chinatown, Portland Island. Thanks to ubersoldier for discovering a way to get this Mr. Whoopee van, which others have previously suspected can only be obtained via cheat device.

In this side mission you're supposed to shoot at targets while riding on a Faggio scooter with grandma behind the wheels. Your first two targets will always be this Mr. Whoopee van, but you'll most probably be able to get only the first one almost every time. It's always the nearest from where you will spawn once you fail the mission, which is on the same spot where you obtained the mission.

One nice thing about this van is it's the only vehicle that plays a thematic music with cute looks to match, even though it's kind of heavy and slow to drive. This is no doubt a very rare van you won't normally find in free roam, and you can only spawn and obtain it by failing this side mission.

The key here is to kill your driver and don't lose the music. If after you kill your driver upon having visual on the van you still hear its music playing on the background, then you have a good chance of stealing it. You can choose one or all three types of it: 1) without a sign at the back 2) with "I Will Chill Again" and 3) with "Please Stop Me".


METHOD 1 (PS2 & PSP)

Park a PCJ 600 or Sanchez near the Faggio before you start the mission. You will need this to chase the Mr. Whoopee van in the event it still appears after you fail the mission. Now ride on the Faggio to start the mission. The Mr. Whoopee van will normally appear at the curve of the road just behind where you started the mission. It usually makes its way towards Trenton by making a right turn at the corner, although sometimes it also takes the directions towards Chinatown, even passing by just in front of the mission location. On rare occasions it spawns somewhere else but it will be easiest to get it if appears by the curve of the road. If it hasn't made a right turn yet going to Trenton, then you're still likely good to go. But if it has already done so and has gone halfway down the street towards Trenton, then you've lost your chance and you must restart the mission again.

Assuming it spawned in the ideal location, as soon as you have a visual on it, shoot your driver to fail the mission then exit as quickly as you can. You will find yourself back to where you started, and if you still hear the music of the van playing on the background, ride the motorbike and quickly head for the spot where you last saw the Mr. Whoopee van before you failed the mission. If you're fortunate enough that it passes by near your location, just do a quick drive by or throw one Molotov to it to flush out the driver since the van's doors will all be locked. After the driver gets off, get in the van and store it in your garage. If you happen to have alerted the cops' attention, just head over to the Pay N Spray to lose the heat.


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14.02: FAITH'S MAVERICK
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Mission    : False Idols
Location   : Staunton Island
Character  : Fr. Ned
Difficulty : 3 or 4
Source     : Lancet Jades 

Just like in GTA3, there are no regular flyable helicopters you can find in this game that's why it's a very rare chance if you can actually obtain one that you can save in your garage and use to fly around Liberty City. Lancet Jades has shared of a way in which you can finally steal one in a mission, though the method involved at least one cheat in order to succeed. chrislawrance and Spuds725 shared some videos too that confirmed how you can steal this helicopter in the said mission.

However, thanks to Alejandro Hernandez Samanieno (sjano29), he finally discovered of a cheat less way to steal a Maverick helicopter on the PS2 version. The method proved to be much easier than the Yankee/ambulance cheat version. sjano29's method involves stealing the Maverick by getting up on the Staunton/Shoreside bridge using a PCJ 600 and then either completing the mission or letting it fail once you've taken the helicopter already. idontknowaname provided also an alternative method how get on the bridge for those who might find using the PCJ 600 a difficult one to pull off.

The helicopter in question here belongs to Faith, one of your targets who is flying in one. As the mission objective goes, you have to intercept and kill three persons whom Fr. Ned wanted killed before any of them can reach LCFR radio station in Staunton Island. If any of them reaches the destination, you'll fail the mission.


METHOD 1 (Alejandro Hernandez Samanieno (sjano29)_PS2)

Ride on a PCJ 600 when you start the mission. As soon as the three red blips appear in your radar, head quickly into the Staunton/Shoreside Vale bridge. You have to make your way into a roof of a portion of a building where the Maverick helicopter will fly by low and where you can steal it. Fortunately for PS2 users, the Maverick, as well as the other vehicles in the mission is not locked.

The building you have to make your way up to is located to the left of the bridge when you're facing it. In order to get there, first you have to perform a jump into the metal support of the bridge. This can be a bit tricky unless you've mastered already doing a motorbike jump, or else any miscalculations will always end you up either overshooting the support and falling down below the road, or not being able to make it up there on time and miss snatching the helicopter.

Assuming you make it to the metal support in just one attempt, get off the motorbike and make your way towards a concrete structure, and then climb up an angled metal support that goes up the bridge. Walk past a big red light you will find on your way up the support since this red light strangely isn't solid. Now once you're a couple of steps past this red light, turn to your left and you'll see what appears to be a roofless portion of a tall building and jump there. Don't' worry as this is solid, sort of transparent only. 

Wait for the Maverick to fly by directly beside you and then yank out the pilot. Faith will get off the Maverick, ignore her and just get in the helicopter and fly away. If you don't have much time anymore to finish off your two other targets, just let the mission fail.

However, stealing the helicopter quickly can still allow you sufficient time to kill your two other targets to complete the mission. To do this, fly as fast as you can in front of the church, land the Maverick to a safe place and just wait for your targets to pass by. Once they appear, finish them off with some rounds of RPG, or incinerate your targets using a flamethrower or some molotovs. After all your targets are dead, your next destination for the completion of the mission is just nearby.

For some tutorial of this method you can visit this topic:
http://www.gtaforums.com/index.php?showtopic=252574&st=0

You can also check out Orion_SR's nice video on this:
http://video.google.com/videoplay?docid=-3201851800137554218


METHOD 2 (idontknowaname_PS2)

First you must save an ambulance we'll call here ambulance(A)in your garage. Before you start the mission, get another ambulance we'll call ambulance(B) from the hospital and head over to the Staunton/Shore Side Vale bridge. Park ambulance(B) by the concrete structure that connects to the metal support going up the bridge and where you're supposed to make your way up. Position ambulance(B)rear first and in such a way that you ramp it up on the sloped concrete base of the bridge so that when you jump on the back of it you'll have enough elevation to reach the concrete structure. Now once ambulance(B) is in place, go back to your garage ON FOOT and get ambulance(A) from your garage. DO NOT RIDE any vehicle or ambulance(B)that you parked on the bridge might vanish. After you get ambulance(A)from your garage, drive over to the church to start the mission. As soon as you begin the mission, rush over to where you left ambulance(B)and park the one you're driving in front of it. Get off your vehicle then jump on the front side of ambulance(B)going to the back of ambulance(A) and then jump on the concrete structure. From that point, just make your way up the bridge's metal support, walk past the red light then turn left and jump on a roofless portion of a building located just beside the bridge. Wait for the Maverick helicopter to fly by beside you, yank out the pilot then steal it. Once you're in control of the helicopter, proceed to intercept your two other targets, wait for them by the church and just blast them or torch them once they pass by. 


METHOD 3 (Lancet Jades_PS2)

Start the mission in a Yankee or an ambulance; proceed to Newport boatyard where your first target, DB-P will arrive. Kill his three bodyguards then him; intercept your second target that will be riding in a black Stretch, which would pass by your safe house. Chase him and perform a drive-by until you finish him off too or you can choose to just blast him away with an RPG as he passes by. If you've earned some wanted stars for doing so, quickly lose the heat using the Pay N Spray nearby but don't delay for time is of the essence here. Now that two of your targets are out of the way, it's your last target's turn to die and from whom you can collect a Maverick helicopter as a sweet reward.

Quickly drive over to the backside of the LCFR radio station, look for a low portion of the building, enter the cheat code Perfect Handling (L1, UP, LEFT, R1, TRIANGLE, CIRCLE, DOWN, X /Press DOWN while driving a car to make it hop really high) then make your vehicle hop onto the radio station's roof. Gain momentum and make your vehicle hop again onto the highest part of the building's roof, position it in the approximate path where the chopper would pass by. But whatever you do, NEVER PARK ON THE SPOT WHERE THE MAVERICK WOULD LAND. You'll fall through gray space and would respawn on the road just in front of the radio station. If this happens, it might spoil your effort and chance to steal the Maverick. 

Now get off and jump on top of your vehicle, then just wait for the Maverick to arrive. Once it flies near you, steal it by pressing triangle to yank out the pilot. Ride the Maverick during which your target will try to flee, land near where she's at, and get off your vehicle and then just blast her away. With all your targets now dead, head over to the church using the Maverick, finally step into the marker to pass the mission. After the mission completion message, you will still find your prize just waiting for you to store it in your Staunton garage. Save the helicopter and the game then you can just cruise around Liberty City to your heart's desire.

For a video of this method using cheats you can visit this: http://www.youtube.com/watch?v=PJDzl3Doyc8

Most people have found storing this helicopter in the garage a bit of an effort to do so. Lancet Jade's suggestion of using the "Heavy" Sentinel car from the Walk in the Park mission can be a simple solution to this problem.

On a side note, you can also check out this topic and some snapshots on a little tour of Liberty City's underground using the Maverick: http://www.gtaforums.com/index.php?showtopic=255966


METHOD 1 (GTA_Loco_PSP)

On the PSP version, the Maverick helicopter and the other vehicles are locked. You won't be able to steal the Maverick following on the PS2 method, but what you can do to still get it is to blow it up with an RPG, and then restore the wreckage in your garage. This will require you to fail the mission given that you have to chase the helicopter first, and that you will need sometime to push it to the garage once you've destroyed it.

You need to steal a Firetruck first before you do the mission. Get one from the firestation in Belleville Park and then drive over to the church to start the mission. You'll need the Firetruck for pushing the Maverick to your garage after you destroy it. Now once you see the red blips on your radar, rush over to the Belleville Park vicinity where the Maverick will pass by. You must take out Faith first and just ignore the other targets. 
You must also have an RPG in your arsenal already when you started this mission.

The Maverick will always fly over directly above the park after it passes by the bridge, then it will turn right on the Belleville Park main road and then turn left towards Bedford Point heading for the back side of the LCFR radio station. Try to look for a good spot where you can shoot down the Maverick where it will be closest to pushing it all the way to your garage once it's destroyed. If you can shoot it down as soon as it passed by that building near the bridge (location on PS2 version for stealing it), you're better off then. If that will be difficult, you can try shooting it down once it flies over the main road so you can have a better view of it and where it will fly at a lower altitude. 

Now once Faith's Maverick is down, all you have to do is just push it to your garage using the Firetruck. There maybe times when you'll raise a wanted level for your action, but sometimes no cops will appear despite it.  Sometimes also you won't cause any alarm from the cops at all. But all the time you're doing this, keep an eye for the annoying thieving pedestrians who will sometimes steal your Firetruck. Push the wreckage using the Firetruck and via the west side alley of your safehouse premises. Along that route there're quite a number of big vehicles also that pass by and that you can steal and use, in case your Firetruck gets damaged along the way. Just watch out for the cops when stealing vehicles or they can upset what you're doing.  

Once you're by the garage already, push the Maverick diagonally so it would fit. This can just be a bit frustrating at times when your garage door will prematurely close on the wreckage and the Maverick will disappear. But with just a good amount of patience, and pushing the wreckage inside the garage the right way, you can guarantee that you can have Faith's Maverick in the end.


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14.03: LIGHTLESS TAXI
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Location   : Liberty City
Difficulty : 5
Source     : Lancet Jades

This version of the normal taxi is more like a glitch than a normally existing car in the game. Lancet Jades informed me about this after he encountered one, and he theorized that this car exists in the game given that Liberty City Stories uses the same game engine used by Vice City where a lightless taxi also existed. 

What makes this rare is simply because of a missing light on its roof. Everything else in its features look exactly the same as any ordinary yellow taxi that you can find around Liberty City.

System Error also said that another way in particular to get this Lightless Taxis or Bickles easily is to hop in a Taxi (or perhaps Cabbie) of your own and drive around Mean Street Taxis. You may have noticed Taxi lights don't immediately load. More taxis will spawn, and eventually, there may be an overload of lights, and it just won't spawn a light on one of them. This is how he got a lightless Bickle three times, so one can also try this out.

It's possible that a lightless Cabbie might also be in the game.


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14.04: LIGHTLESS BICKLE '76
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Mission    : 100 Fares in Taxi Mission
Location   : Mean Street Taxis Garage, Trenton, Portland Island
Difficulty : 5
Source     : GTA_Loco

Another glitched car in the game? It's essentially similar to the Lightless Taxi only that it's a Bickle taxi in this case. It has all the other features of a normal Bickle '76 except that its light on the roof is also missing just like the Lightless Taxi. 

This might be much easier to find though as it is just spawned in the Mean Street Taxis Garage in Portland Island. There's also no sure way of spawning this, except to try reloading the game and visiting this taxi where it is located. You might be lucky to find this eventually.

The Lightless Bickle '76 looks sportier than the regular lightless yellow taxi in that the Bickle '76 doesn't have any typical taxi markings on the body that makes it looks more like a sports car than a public utility car.

Save this right away if you want to collect it or it might take a long time before you can chance upon this again.


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15. IDENTICAL SPECIAL VEHICLES
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You can find some special vehicles appearing for another time around which are essentially just duplicates of either a first or a second appearance of it from another mission. Their special properties are exactly the same as their counterpart in the final state that they were obtainable. Some will even appear in several numbers in just a single mission, and that seems to give you another chance of obtaining them should you fail to do so earlier in the game or because garage space didn't permit early on. 


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15.01: BLACK SENTINEL
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Mission    : A Walk in the Park
Location   : Staunton Island
Character  : Salvatore Leone
Difficulty : 3
Source     : HuGooGuh / MasterOfWeapons

For your first Staunton mission for Salvatore, you have to kill the mayor of Liberty City because he is giving your boss a hard time. He will come in a Black Sentinel along with a couple of similar cars driven by his bodyguards. 

Interestingly, there's one special aspect of the three Sentinels you can find in this mission that make them slightly different from the ones in an early mission; they are HEAVIER than a normal Sentinel. Lancet Jades discovered that they have the ability to bowl with ease any vehicle out of the way. They can cleave right through vehicles effortlessly knocking them away, just like how computer-controlled cars are programmed in some missions to ensure a smooth route for them. If you'll be interested in acquiring this, then just pass the mission and store one in your garage. Lancet Jades noted that you can find this car useful for pushing with ease to your garage the Maverick helicopter you can get in False Idols.  


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15.02: FIREPROOF RUMPO
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Mission    : Friggin the Riggin
Location   : Staunton Island
Character  : Donald Love
Difficulty : 3
Source     : PADMAN from Sundar Subramaniam - LCS Secrets FAQ

Previously listed as unobtainable, this second appearance of a Fireproof Rumpo is one you can finally own should you really want to have this and in case you didn't have space for it when it first appeared in an early mission while you're still in Portland Island. Key action here also is to fail the mission by allowing any one of the Forelli Rumpos to escape while this Fireproof vehicle is ditched into the water.

In this mission Donald Love will ask you to torch a printing facility of the Forellis in order to sabotage their operations of rigging the votes. After you have torched much of the place, a group of Forelli gangsters will arrive in a third Rumpo that is Fireproof, but this van is Fireproof only while the mission is ongoing. This van is not in any of the two you will find parked outside of the printing facility when you arrive at the place.

Before you proceed to your mission though, you are required to have a flamethrower that you have to use to torch the place alhough molotovs will do as well.


METHOD 1 (GTA_Loco_PS2 & PSP)

Head over to the printing facility at Fort Staunton, kill whatever Forelli gangster will get in your way. Start torching the place while killing any gangster who will try to stop you. As you are about to finish your task when you have only about a couple more stuffs to burn remaining, it's at this point that a group of Forelli gangsters will arrive in a Fireproof Rumpo that they will park inside the facility. Whatever you do, do not destroy the two vans parked outside anytime during the mission or you'll never be able to fail the mission to obtain the Fireproofing of the third Rumpo. You need to keep those vans for the Forelli gangsters to escape and fail the mission. Passing the mission or failing it by just letting one or both of the other vans escape without ditching this Fireproof Rumpo first into the water will revert this back to a normal one.  

So continue burning the remaining stuffs until you're instructed to chase and finish off the Forelli gangsters who will try to escape using the two other Rumpo vans parked outside of the printing facility. Get in the Fireproof Rumpo parked inside the building, ignore the escaping Forelli gangsters and instead, head over to Bedford Point pier as quickly as you can, and drive the Rumpo carefully into the water. You have roughly about two minutes only to be far away from the escaping Forelli gangsters before you fail the mission. So during this time, the Rumpo must be submerged already into the water in order to "destroy" it and preserve its Fireproof property once you fail the mission. 

When ditching the Rumpo into the water, drive it until is about to go underwater, and then get off the van and push it slowly some more until half of it is finally submerged. You need to do this to avoid the risk of reducing your health and possibly getting wasted if you're submerged into the water for too long while inside the Rumpo. Now just wait for the mission to fail by letting the Forelli vans escape. Assuming you succeeded in ditching the van before mission failure, just drive this out of the water then save it in your garage.


*****************************************************************************15.03: BLACK PONY
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Mission    : Night of the Livid Dreads
Location   : Staunton Island
Character  : Ray Machowski/Leon MacAffrey
Difficulty : 3
Source     : HuGooGuh & MasterOfWeapons

Salvatore Leone likes you to help a group of Yardies whose newly acquired turf in Newport is being threatened by the Sindaccos. The four Ponys that the Sindaccos will be driving to the place are all painted with an Exclusive Color Black for the van. 

Note: Another no wanted level once you enter the first wave of firefight after you waste the three Sindaccos on the first occasion.


METHOD 1 (PS2 & PSP)

Do the mission and proceed to Newport at the back of Ammu-Nation, kill those three Sindaccos you'll find there. This will trigger a massive gunfight and waves of attacks from the Sindaccos, waste all of them until you complete the mission. After the cut scene you can still find some of the Black Pony vans around the vicinity where they were parked during the gunfight. Pick any one them and just save it in your garage.


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15.04: LIGHT BLUE STINGER
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Mission    : Sicilian Gambit 
Location   : Portland Island
Character  : Salvatore Leone
Difficulty : 3
Source     : GTA_Loco

The last mission from Salvatore will have you to rescuing the mayor of Liberty City who was kidnapped by the Sicilians in an effort to take control of the turf. As you and Salvatore go on your way to try and rescue the mayor, some Sicilians will try to stop you along the way. They will be riding in Stingers with a Light Blue color, which is an Exclusive Color for this car. The cars are not proofed and you might not want to bother getting any of them since there's a far better version of this in the Car Salesman mission, unless you like to have them for the Exclusive Color feature. 


METHOD 1 (PS2 & PSP)

In any case, if you really feel like obtaining this car despite the fact that it isn't proofed at all, you have to fail the mission to be able to do so. Passing the mission requires that you go to the lighthouse to complete your task then back again to your safehouse where you won't find any of these cars anymore.

Start the mission, ride with Salvatore and wait outside of the mansion for the Stingers to appear. When you see them, engage the gangsters in a shootout when any of them alight from the car. Steal any one of the Stingers that you can grab, and kill Salvatore in any manner. You'll fail the mission as a result, and this Exclusively Colored Stinger is now yours to keep.


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15.05: BLACK BOBCAT
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Mission    : AWOL Angel
Location   : Shoreside Vale
Character  : Toni Cipriani
Difficulty : 4
Source     : GTA_Loco

Another pain in the ass to obtain, and the first Exclusively Colored vehicle you can find in this side mission. The experience is almost similar to what you'll encounter getting the Black Landstalker and Patriot, though this appears much easier to obtain. It behaves very closely to how the Black Landstalker and Patriot behave but the route this car takes appears more consistent and predictable compared to the other two vehicles.

This will appear as your third and fourth targets.


METHOD 1 (PS2 & PSP)

The trick here is to kill your driver to fail the mission if the Bobcat takes the route from Cedar Grove going to upper Wichita Gardens near where this mission is obtainable. 

Prior to doing the mission, get a PCJ 600 and park it by the lamppost just in front of the KRONOS signboard behind the building where the Angel is located.
Park it facing Southeast, since this is also the direction the Bobcat will take if it still appears after you fail the mission.

Start the mission as normal, up to the point of level three and four where this black Bobcat will appear as a target. It usually appears in Cedar Grove midway of the curved road going to Wichita Gardens if you blast your first two targets of Securicar vans within the Wichita Gardens vicinity. Sometimes when it appears, it will drive down to Wichita Gardens and sometimes it will drive up to Cedar Grove. 

If the Bobcat for some reasons appeared far from the vicinity, just follow it, kill the soldier at the back but be careful not to damage the vehicle. Check if it will eventually take the road leading to the ideal spot. Sometimes it will make the rounds of the Cedar Grove area then go back again towards Wichita Gardens, although this happens quite rare, since most the time this vehicle will take the path towards Wichita Gardens.

If it takes the direction to Wichita Gardens, follow it carefully after you took out the soldier, and then shoot at your driver once you start to descend the curved road. You'll fail the mission and will be spawned back beside the Angel motorbike. If at this point you still see the Bobcat driving down the road towards lower Wichita Gardens, sprint to your parked PCJ 600 and chase it. Try not to lose sight of the Bobcat taking into consideration an annoying quirk in the mission that makes it vanish even just for a second that your view was panned away from it. Look out for the cops too if at this stage you've raised your wanted level to two stars. There are times though that you can have a good chance of stealing this at the third level when you only have one star wanted level, though this opportunity is very rare. 

So while you're following the Bobcat if it didn't disappear from your view, fire a couple of shots at it when you're directly behind it already. This will scare the driver and he'll get off the vehicle leaving its door open. Just get in the Bobcat and drive it away to your garage. If at this point you still have a couple of wanted stars, pick-up some out of the way police bribes to lose the heat or at least bring it down to a manageable one star only.


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16. UNOBTAINABLE SPECIAL VEHICLES
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There are quite a number of nice special vehicles that could have been good additions to the collection had there been a way to obtain them. The proofed ones would have been very useful and worth having more of them to stash in the garage, space permitting.

Most of these unobtainable vehicles, particularly the bulletproof ones have special properties that are limitedly applied in the duration of the mission only. At a certain stage in the mission, their special properties are permanently removed. No amount of failing or completing the mission will allow you to preserve them. Some aren't proofed at all but are Exclusively Colored and yet their obtain ability are constrained by certain factors in the mission for some reasons, so that there's absolutely no means you can have them.


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16.01: WHITE & SKY BLUE COACH 
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Mission    : Home Sweet Home
Location   : Portland Island
Character  : Vincenzo
Source     : GTA_Loco

It's the nice coach that you see in the introductory cut scene, the one you will be riding in when you first set foot again in Liberty City. It has a cool sky blue upper body and white half bottom. You won't find a color scheme like this with the normal coaches that drive around Liberty City. Of course, this coach exists only in the cut scene so there's no way you can get it. And assuming it also exists in the game, there's still no place you in Portland Island you can store it at this stage in the game.


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16.02: FIREPROOF BLACK KURUMA
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Mission    : Home Sweet Home
Location   : Portland Island
Character  : Vincenzo
Source     : GTA_Loco

This is exactly the same car listed in the Exclusively Colored Vehicles section. The very first proofed car in the game you could've owned had the Fireproof property been obtainable until the conclusion of the mission. This could have been a nice Fireproof car, but you just have to deal with the fact that you can only own this for its exclusive black color. You can't fail the mission by ditching it into the water or blowing it up or you will go back again from the beginning of the game; neither can you store this in the garage since the garage won't be useable until you've passed the mission. The moment you complete the mission though, this car's Fireproof property will be gone.


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16.03: BULLETPROOF/EXPLOSIONPROOF/FIREPROOF HELLENBACH GT
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Mission    : Snuff
Location   : Portland Island
Character  : Vincenzo
Source     : Sundar Subramaniam - LCS Secrets FAQ

The Sindacco boss you have to kill in this assignment owns this BP/EP/FP Hellenbach. Before you kill him and pick up his cellphone, the car is Bullet, Fire & Explosionproof but unfortunately, immobile too. You can't do anything to move it, not even using a Rhino, from where it is parked. It's stuck on the ground. It will be drive able only after you have picked up the cellphone once you have killed the Sindacco boss. But by doing so, the car will be transformed back into a normal one again.


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16.04: BULLETPROOF/EXPLOSIONPROOF/FIREPROOF KURUMA
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Mission    : Smash And Grab
Location   : Portland Island
Character  : Vincenzo
Source     : GTA_Loco

When you arrive at the scene of the shootout between three Leone guys you have to rescue and some cops, you will find a burning black Kuruma that is being used as a shield by the Leone boys. The car is BP/EP/FP, but there seems to be no way that you can obtain it. Failing the mission in whatever ways will always make the car disappear. It's also a pain pushing this during and after you complete the mission, but whatever you do the car will always revert back to a normal one. You can stash this into the garage or push it into the mission completion marker and it won't disappear upon completing the mission, but once you've repaired it in your garage, the special properties are eaten and the car will be ordinary again.


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16.05: WHITE PONY WITH WHITE BUMPERS
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Mission    : Snappy Dresser
Location   : Portland Island
Character  : Ma Cipriani
Source     : GTA_Loco

It's the first occasion you can find this van with exclusively colored bumpers, but there is no possible way you can obtain this in the mission. This is the van Giovanni Casa is using when you're supposed to follow him to find out what kind of perversion he's into. You won't be able to come close enough to the van at anytime for you'll immediately fail the mission. Any actions that you attempt, from sniping him, quickly approaching him, or however else will always result in the disappearance of the van. Successfully taking the incriminating photographs will prompt Casa to drive away in the van that you will never find again after the cut scene.  


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16.06: BULLETPROOF TRIAD FISH VAN
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Mission    : Big Rumble in Little China
Location   : Portland Island
Character  : Ma Cipriani
Source     : Geist0 from Sundar Subramaniam - LCS Secrets FAQ

You have to prove to Ma Cipriani that you're man enough and that you're not afraid of the Triad gangs, so you have to kill a bunch of them in Chinatown. One of your targets is a Triad boss who rides in a Bulletproof Triad Fish van, but this van seems to be rigged, as it will always immediately catch fire once the passengers alight from it. This could've been obtainable in the PSP version if only it will fit in the Portland garage. The garage has a low clearance and the van has a tall trailer, so there's no way you can restore this in the garage.


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16.07: NAVY BLUE YANKEE
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Mission    : Volatile Situation
Location   : Portland Island
Character  : JD O Toole
Source     : GTA_Loco

In this mission where you have to protect Salvatore's casino from four waves of Sindacco attacks, the fourth attack will involve an explosive-laden Yankee that has a special body color of navy blue. But this Yankee will show up only n the last wave of attack if you manage to quell the three attacks and haven't failed the mission yet. The Yankee's trailer also has a light blue color, which can only be seen in a Yankee with a white body. There seems to be no way you can steal this since it's too heavy to bump and block its path even if you use a Barracks OL or a Firetruck. But even if you manage to stop it somewhere before it reaches the casino, the door is locked so you won't be able to steal it. 

Now once it parks there by the casino, you won't have enough time either to ditch it into the water before it blows up. If you block it and torch it to force the driver out, it will immediately catch fire and eventually explodes and gets destroyed in the process. On the PSP, this could've been obtainable it if will only fit the Portland garage, so that you can restore it there after you successfully destroy it. But much like the case of the bulletproof Triad Fish van, this Yankee is just too big.  


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16.08: BULLETPROOF THUNDER RODD AND STALLIONS
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Mission    : Grease Sucho
Location   : Portland Island
Character  : Ma Cipriani
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons

These are exactly the same Fireproof and Exclusively Colored cars in the Grease Sucho mission. They are Bulletproof after they return back to the finish/start line, but won't be anymore once the mission is concluded in however manner. You can only obtain their Fireproof property.


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16.09: BULLETPROOF SANCHEZ MOTORBIKES
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Mission    : Booby Prize
Location   : Portland Island
Character  : Maria
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons

These are the obtainable Fireproof Sanchez motorbikes in the mission where you have to race with some gangsters to win back Maria for Salvatore. The motorbikes are Bulletproof also but only during the mission. But however you conclude the mission, the bulletproof property is removed from the motorbikes.


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16.10: COMPREHENSIVEPROOF MAVERICK
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Mission    : Calm Before the Storm
Location   : Portland Island
Character  : JD O Toole
Source     : Lancet Jades/HuGooGuh/MasterOfWeapons 

The Maverick helicopter Massimo, a Sicilian boss, will be flying in that you are supposed to follow can be stolen on the PSP version apparently as a glitch. On the PS2 however, Rockstar fixed this glitch so that there's no way you can get past the yellow marker on the roof without failing the mission and the helicopter disappearing.

But even on the PSP version, you can never obtain this helicopter permanently as you can go a short distance with it around the vicinity of Chinatown only and then you would fail the mission. Not to mention the fact that the only garage you have at this point in the game is your Portland garage, which is simply too small to store a helicopter. 

On the PSP version, you can drive a PCJ 600 up the stairs and into the roof past the yellow marker without failing the mission yet, before the helicopter arrives. Once the Maverick lands on the roof, you can steal it but the limitation here is you cannot go far with it for you will eventually fail the mission and then you'll get wasted also. The mission is scripted to delete the helicopter once the mission has failed. You can fly around Chinatown but that's only as far as you can get before you eventually get wasted. This helicopter happens to have an Exclusive Black color also. 


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16.11: BULLETPROOF/FIREPROOF HEARSE
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Mission    : Morgue Party Candidate
Location   : Staunton Island
Character  : Donald Love
Source     : GTA_Loco

The Hearse is just a normal vehicle all along the stages in the mission until you park it inside Donald Love's garage where it will be transformed into a Bulletproof/Fireproof Hearse. The problem is, on the PS2 version, once it becomes proofed, it will be stuck there where you park it. This will only happen if you drove it or pushed it using another vehicle; once you reach the spot on the garage where you get the message to leave the car and step out of the garage, it will be stuck already as soon as you get off the car. No amount of pushing will enable you to move it. It is unlocked but you won't be able to drive it out of the garage. Blowing it up won't move it either and even though you won't fail the mission. Pushing it bodily into the garage won't get it stuck but the car won't be proofed. Pushing it out of the garage bodily when you're told to leave the car inside the garage will have the mission always asking you to get in the car and drive it to the garage. 

If you try to jam the garage door with several coaches, the door will just push them out or slice through them and that will still complete the mission with the Hearse irretrievable inside. Bottom line is, the Hearse is BP/EP only inside the garage so anything else you do including ditching it into the water anytime before you park it there, won't succeed in obtaining it Bulletproof & Fireproof.

On the PSP version, the Hearse won't be stuck on the ground. It becomes Bulletproof & Fireproof after you park it inside Donald's garage and step out of it just a little away without completing the mission. You can drive out the Hearse again and it will remain Bulletproof & Fireproof, but the problem is in failing the mission. Certainly you can't pass the mission without losing the car inside Donald's garage. But whether you fail the mission by committing suicide or getting busted while the Hearse is inside the garage, it will disappear once you failed the mission. It won't help either destroying it while you kill yourself inside the garage.


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16.12: COMPREHENSIVEPROOF PONY
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Mission    : Night of the Livid Dreads
Location   : Staunton Island
Character  : Ray Machowski
Source     : GTA_Loco/HuGooGuh/MasterOfWeapons 

This Pony could have been another worthy prize if only it is obtainable. One of the vans a group of Sindaccos will be using to block the exit point in the alley where you have to save a group of Yardies is a Comprehensiveproof Pony. After the first cut scene, kill all the attacking Sindaccos and go straight into that small alley where you will find a Pony blocking the exit to the road. This van is Comprehensiveproof but stuck on the ground. Nothing will move it from its place. Using Destroy All Cars Cheat won't unstuck it either. Failing the mission by killing one of the Yardies will turn this van into a normal one again. 
  
  *****************************************************************************
16.13: BULLETPROOF/EXPLOSIONPROOF KAZUKI'S MAVERICK
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Mission    : Cash in Kazuki's Chips
Location   : Staunton Island
Character  : Toshiko Kasen
Source     : Lancet Jades

As the finale of Toshiko's missions for you, you now at this point have to kill her husband Kazuki face-to-face after he found out that you and Toshiko were responsible for his business losses. Killing Kazuki is the only choice now because it's between Kazuki's life or yours and Toshiko's that's at stake already at this point.

Lancet Jade discovered a potentially obtainable proofed aircraft in this mission, although as of its inclusion in the guide, none of the methods he tried so far has succeeded yet.

Before the confrontation on the casino rooftop, Kazuki will be onboard a Maverick that's Bulletproof & Fireproof. You can approach the helicopter if you bypass the yellow marker going to the helipad, by jumping on the stair railings. However, the Maverick is locked. If you attack it close by in any manner, it will fly away for spooking Kazuki and the mission will fail. But if you position yourself from a good distance, you will be able to shoot it with a minigun or snipe Kazuki with a sniper file without failing the mission, although this still won't do any effect on Kazuki since his helicopter is bulletproof. You can force him out with a flamethrower but this will cut immediately to the cut scene and will also lead to mission failure. 

There was something interesting that Lancet Jades discovered about this helicopter, as one might wonder how you can possibly bring it down to the ground considering that it's locked and on the rooftop; if you first head over to Portland Island or Shoreside Vale after it flies to the Casino from Belleville apartment, for some reasons you will be able to find this landed on the road just in front of the casino once you come back for it. It can be pushed, although you need to do a two-vehicle push so as not to spook Kazuki if you make a direct contact with it with the vehicle you are in. One other catch here is it can get spooked also if you try to ride in any vehicle that came into contact with it. It might be possible to push it painstakingly to the water or perhaps allow a thieving pedestrian to jack it so you can be able to get into the helicopter.


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16.14: EXPLOSIONPROOF SECURICAR
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Mission    : Shore Side Redemption
Location   : Shoreside Vale
Character  : Salvatore Leone
Source     : GTA_Loco

The van that will be used to transport Salvatore from Shore side Vale precinct to Staunton Island is Explosionproof from the very start of the mission. It is unobtainable though since there isn't a way to steal it without failing the mission. And failing the mission will always make the van and the police car vanishing. Even during the part where you have to protect it from the Sicilian ambush, once you jack the van, you'll instantly fail the mission with the van gone. Successfully completing the mission will also make the van disappear.


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16.15: BULLETPROOF/EXPLOSIONPROOF/FIREPROOF SPEEDERS
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Mission    : Sicilian Gambit
Location   : Portland Island
Character  : Salvatore Leone
Source     : GTA_Loco

For Salvatore's finale mission for you, when you have followed the Sicilians and the kidnapped mayor to Newport dockyard in Staunton Island, you will find three Speeders there one of which is the one you and Salvatore are supposed to ride. The other two boats where the mayor and some Sicilian gangsters are onboard are BP/EP/FP, if you haven't triggered the chase yet. Shooting at them when you're by the stairs or jumping on the dockyard bypassing the yellow marker will immediately trigger the chase. But you can approach them without starting the chase if you and Salvatore will ride on a Reefer using a PCJ 600. You can approach the waiting Speeders very closely, and at this point there will also be a quirky aspect of the mission wherein the boats and the characters will appear then disappear depending on where you are positioned near the dockyard.

If you position yourself in such a way as to make them appear, try shooting the boats with RPGs, guns or torch them with a flamethrower or molotovs and they won't take damages neither the gangsters getting killed. Strangely the chase won't be triggered too. You can even kill the mayor and you won't fail the mission. Everything will just strangely reappear as they were should you change your position. Killing Salvatore is the only way to fail the mission before the chase, but if you kill Salvatore while the boats are visible, they will remain there in the dockyards but they won't be proofed anymore.


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16.16: BULLETPROOF RACING CARS AND MOTORBIKES
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All the fireproof racing cars and motorbikes in the street races from Portland Island to Shoreside Vale are bulletproof vehicles once you started the race. But the bulletproof property of these racing vehicles are toggled on only during the race, and are removed from the vehicles once you have concluded the race in any manner. You can only get any of them as having a fireproof property.


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16.17: EXPLOSIONPROOF VEHICLES IN 9MM MAYHEM, SCOOTER SHOOTER & AWOL ANGEL
*****************************************************************************

All the vehicles you can find in these hidden vehicle missions including the ones you will be riding in are Explosionproof, but only while doing the mission. They revert back to being normal ones once you leave the mission and assuming you obtain any of them when you fail it.


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17. AN OVERVIEW OF THE SPECIAL VEHICLES
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1. Special Vehicles List

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a. COMPREHENSIVEPROOF                    = 1

   - Forelli Exsess
   **Rough Justice Mission**

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b. BULLETPROOF/EXPLOSIONPROOF/FIREPROOF  = 16

   - Speeder
   **Shoot the Messenger Mission**
	
   - Cheetah
   - Banshee
   - Stinger
   - Patriot
   - BF Injection
   - Bobcat
   - Manana
   - Perennial
   - Stallion
   - Esperanto
   - Idaho
   **Car Salesman Mission**

   - PCJ600
   - Freeway
   - Sanchez
   - Faggio
   **Bike Salesman Mission**
 
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c. BULLETPROOF/FIREPROOF                 = 4

   - PCJ 600
   **Biker Heat Mission**

   - Stretch
   **Search and Rescue Mission**

   - Landstalker
   **See the Sight Before Your Flight (12 levels)**

   - Avenger
   **Avenging Angels Mission (15 levels)**

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d. BULLETPROOF/EXPLOSIONPROOF            = 1

   - Rhino
   **Shogun Showdown Mission**
   **100% Game Completion**

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e. BULLETPROOF                           = 1

   - Patriot
   **False Idols Mission**

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f. FIREPROOF                             = 33

   - Rumpo (1 of 2)
   **Bone Voyeur Mission**

   - Thunder Rodd
   - Chrome Red Stallion with Dark Red Roof 
   - White Stallion
   **Grease Sucho Mission**

   - Sindacco Argento
   **Taken For A Ride Mission**

   - Sanchez Motorbikes (3)
   **Booby Prize Mission**

   - Leone Sentinel
   **Made Man Mission**

   - Black Sentinel
   **Making Toni Mission**

   - Banshee
   **Sayonara Sindaccos Mission**

   - Rumpo (2 of 2)
   **Friggin the Riggin Mission**

   - Barracks OL
   **Munitions Dump Mission**
   
   - Stretch
   **Date With Death Mission** 

   - Securicar
   **Cash Clash Mission**

   - Hellenbach GT Cars (3)
   **Low Rider Rumble Race**

   - Sanchez Motorbikes (3)
   **Red Light Racing Race**

   - Deimos SP Cars (3)
   **Deimos Dash Race**

   - PCJ 600 Motorbikes (6)
   **Torrington TT Race**
   **Gangsta GP Race**
 
   - Cheetah Cars (3)
   **Wi-Cheetah Run Race**

			
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g. EXCLUSIVELY COLORED                   = 21 

   - Black Kuruma
   **Home Sweet Home Mission**
   **Smash and Grab Mission**

   - Dark Brown Patriot
   **Volatile Situation Mission**

   - White Pony
   **Dead Meat Mission**

   - Black Sentinel
   **No Son of Mine Mission**
   **Walk in the Park Mission**
   **Making Toni Mission**

   - Black PCJ 600
   **Biker Heat Mission**

   - Pink Patriot
   **Contra-Banned**

   - Navy Blue Manana
   - Light Navy Blue Kuruma
   **Salvatore's Salvation Mission**

   - Black & White Banshee
   **Trouble With the Triads Mission**
 
   - Sky Blue Sanchez & Red Sanchez
   **Booby Prize Mission**
   **Red Light Racing Hidden Race**

   - White Permanent Stretch
   - Chrome Red Stallion with Navy Blue Roof
   - Black Bobcat
   **Love & Bullets Mission**

   - Black Pony
   **Taking the Peace Mission**
   **Night of the Living Dreads Mission**

   - Bobcat with Brown bumper
   **Panlantic Land Grab**

   - Yellow Faggio
   - Light Blue Faggio
   **Stop the Press Mission**

   - Chrome Red Rumpo
   **Bringing the House Down Mission**

   - Light Blue Stinger
   **Shoreside Redemption Mission**
   **Sicilian Gambit Mission**

   - Black Bobcat
   - Black Landstalker
   - Black Patriot with chrome-plated Black bumpers
   **AWOL Angel**


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h. UNIQUE                                = 4		                      = 5

   - Campaign Rumpos
   **Steering the Vote Mission**

   - Ballot Van
   **Counterfeit Count Mission**

   - Bickle 76
   **Taxi Mission(100 Fares)**

   - Manchez
   **Bumps and Grinds Hidden Challenge (10 courses)**


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i. RARE                                  = 4

   - Mr. Whoopee
   **Scooter Shooter Mission**

   - Faith's Maverick
   **False Idols Mission**

   - Lightless Bickle '76
   **Complete 100 fares for Taxi mission**

- Lightless Taxi


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18. THANKS A LOT GUYS
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Gratitude goes to the people who provided valuable information for some of the vehicles listed here and who bothered to spend some time contributing to this guide. Some of you may have missed some sleep and meal, skipped classes or work just to make the research and submit the information however big or small, so for that you should only be recognized accordingly. Without you, this guide would not have been complete and substantial.

 
**Alejandro Hernandez Samanieno (sjano29**
  For discovering a cheat less method for obtaining Faith's Maverick.

**Bob Krussow** 
  For information on the unobtainable BP/FP Sentinel. 
 
**Chuckflip53**
  For information on the Bulletproof/Fireproof PCJ 600

**chrislawrance and Spuds725**
  For the video and link to a video respectively, confirming a trick for   
  stealing a helicopter in the game.

**Dark Rampage**
  For information on the bike & car salesman missions.

**Dave (Saintdave)**
  For some very important game informations.

**Davidkakish**
  For information on the Bulletproof/Fireproof Stretch

**Edisoncarter*8
  For always providing the cheats in every GTA game.

**Geist0**
  For information on the Bulletproof Triad fish van

**Hugo Tinini (HuGooGuh) and Caligo (MasterOfWeapons)**
  Who shared a long list of their own finds on many of the listed vehicles in 
  this guide.

**Idontknowaname**
  For additional information on the cheat less method how to get Faith's 
  Maverick.

**Jeff**
  For an alternate location for ditching the bikes in the Bike Salesman 
  Mission.

**Johnny (Lancet Jades)**
  For information about Massimo's & Faith's Mavericks, as well as Kazuki's 
  BP/EP Maverick, the Walk in the Park Sentinel and various inputs for the 
  guide including some garage facts. He has also given me a lot of other game 
  informations vital to this guide.

**J HOLFORD** 
  For some tips on how to perform a good PCJ 600 jump for a trick on how to 
  obtain the False Idols mission Maverick.

**Matt(Kingvercetti) & Josh(The-end)**
  For consulting their Complete Guide to Cars Locations and Weapons - 
  GTAforums.com

**nico ja**
  For an alternate method on the BP/FP Stretch and for the Portland 
  location of the Red Campaign Rumpo.

**Orion_SR**
  For making a very nice tutorial video on the cheat less version 
  of stealing Faith's Maverick. Thanks to him also for all his other great 
  GTA videos posted on youtube.com that proved very helpful, more than just 
  merely entertaining. They're simply fantastic!

**PADMAN**
  For information on the Fireproof Rumpo

**Rockstar**
  For creating Liberty City Stories, another great game in true GTA 
  tradition. You guys really rock! 

**Sam Bhatt**
  For some information on the Black Sentinel.

**Sundar Subramaniam**
  For consulting his Liberty City Stories Secrets FAQ and informations on the  
  Bulletproof Avenger, Bulletproof Landstalker and the unobtainable 
  Bulletproof/ Explosionproof/Fireproof Hellenbach GT.

**Supercheats.com**
  For hosting a cool site, a very helpful and useful one for anyone's gaming     
  solutions. Bigger thanks too for accommodating my guide.

**System Error**
  For the PSP method in obtaining the BP Patriot, as well as
  alternative methods for obtaining the other special vehicles. Credit goes
  to him also for information on the PSP garage feature. He also inspired me
  to great degree in creating this guide. His Bulletproof Car Walkthrough for
  San Andreas where I contributed quite a lot was a big help in collecting
  the special cars in the game that I enjoyed so much doing.

**Todd Gillies (gillies)**
  For the encouraging words about this guide and for simply being such a cool 
  guy.

**Ubersoldier**
  For a method how to get the Mr. Whoopee van.