/=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=\ 0==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==0 X| |X X| "Grand Theft Auto: Liberty City Stories" Strategy Guide |X X| |X X| [PlayStation 2 Version] |X X| Version 2.0 [Revision 3] (January 2008) |X X| |X X| By Robert Allen Rusk. |X X| Copyright 2004-2008 Robert Allen Rusk. |X X| |X 0==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==0 \=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/ EMAIL: rarusk[gnat]netzero[snot]com [NOTE: the [gnat] replaces the "@" symbol in this guide. It is to thwart spambots looking for email addresses to send spam to. Simply replace [gnat] with "@" when responding. I chose [gnat] because it rhymes with "at" and is easy to remember. Same goes for "." - [snot].] NOTICE: This guide may only be distributed and/or posted in its original format (and, most importantly, UNALTERED in any way). If you wish to post or use excerpts from this guide, PLEASE ask for my permission before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Besides, contacting me will also give me an opportunity to hook up and talk shop with fellow GTA "thuggers"..... I truly want to thank those who have written to me about this guide even if you haven't received a response. I tend to read my e-mail late at night and sometimes I'm too tired to respond right away. Mainly because I'm either a) updating my GTA and other related documents, b) hacking up a console or doing more RGB experiments, or c) I've had a rough night at work (I work retail you know....). I've received a lot of nice e-mail about this guide from people around the world saying how good the guide is and offering suggestions (many of which made it into the previous revisions). I intend to continue updating and polishing this document for as long as possible. ***************************************************************************** "Grand Theft Auto: Liberty City Stories" is copyright 2005-2006 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. "Grand Theft Auto: Liberty City Stories" Official Strategy Guide (PlayStation 2 and PSP Version) - Written by Tim Bogenn. Copyright 2006 by BradyGames Publishing, an imprint of DK Publishing, Inc. The Official Strategy Guide was used as reference during initial construction of this text based guide for the following: >>Hidden Package Maps >>Rampage Maps >>Unique Stunt Jumps Maps >>Weapons Location Map >>Pastimes Map >>100% Completion List All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ***************************************************************************** For this update I added a Quick Search Feature, did a little cleanup, and added new information in the "Busted" chapter. 0===========================================================================0 /XXXXXXXXXXXXXXXXXX\ 0====================0 | Additional Sources | 0====================0 \XXXXXXXXXXXXXXXXXX/ --"Grand Theft Auto: Liberty City Stories" (Game Manual) /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Additional Contributions | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ --Fathedred --5-Star RVD --Orion_SR --David Roames --TheVillageIdiot --S Page --Serge Maglalang --Darby Richter --Daniel Mack --Geoff Coldiron --JBear427 --John Schneider --Markus A. Eckstein --Menno van Beek --Budman --Socialtoilet16 --RedGTA17 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================0 | Other Documents I Have Written | 0================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Strategy Guides *************** >>"Grand Theft Auto III" (PS2, Xbox, PC) >>"Grand Theft Auto: Vice City Stories" (PS2) >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC) >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC) >>"Bully" (PS2) >>"Stubbs The Zombie" (Xbox) >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox) One of the earlier versions of my "TCoR: EFBB" guide can be found in the book "GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004) by Future Network USA. FAQs **** >>Differences Between The Three Versions Of "Grand Theft Auto: Vice City" for PlayStation 2 >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC versions) >>"Grand Theft Auto: Vice City" Hidden Text FAQ >>"Grand Theft Auto: San Andreas" Hidden Text FAQ >>"Rumble Roses XX" Character Story FAQ (Xbox 360) ***************************************************************************** Although my guides and FAQs can be found at many sites around the internet the latest versions of my work can always be found first at GameFAQs since that is my primary contribution site. ***************************************************************************** /#########################################################################\ 0###########################################################################0 | Quick Search Feature | 0###########################################################################0 \#########################################################################/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. On the left side of many of the chapters, as well as the right side of each of the major section headers, in the Table of Contents is a four character code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code in BRACKETS (or at least the left bracket) like this: [xxxx] or [xxxx You will notice that the chapters for the Main Story Missions do not have a four character code. They are accessed a little differently. To access any of the Main Story Mission chapters you activate the Find feature and enter the > character followed by the chapter number like this: >KR6 or >ZD12 This feature also works backwards. You will notice that the Table of Contents has it's own four character code. Should you want to quickly go back to the top of this document input the four letter code for the Table and you will instantly be back at the top of the guide. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | Table of Contents [TBCT] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================================0 | I. Introduction And General Information (IAGI) | 0================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. Who Am I? (MYST) 2. My Setup (FRAU) 3. From the Author (ABTG) 4. About The Guide (SBMS) 5. Submissions (GTLC) 6. "Grand Theft Auto: Liberty City Stories" (XPTV) 7. Xploder HDTV Data (CTRS) 8. Controls and Vehicles A. On Foot B. In Cars, Motorcycles, and Boats C. In the Rhino (TMSC) 9. The Main Screen (GMNU) 10. Game Menus (WPNS) 11. Weapons (HBPA) 12. Health, Body Armor, Police Bribe, and Adrenaline Icons (LWFM) 13. Law Enforcement (UPNS) 14. Using a Pay 'N' Spray (BSTD) 15. Busted (WSTD) 16. Wasted (PVMS) 17. Police Vehicles and Vigilante Missions (MCYC) 18. Motorcycle Details A. Faggio B. Sanchez C. Angel and Freeway D. PCJ-600 (OTFT) 19. Outfits (ATIF) 20. Advanced Tips And Information (CPLT) 21. 100% Completion List /XXXXXXXXXXXXXXXXXXXXXXXXXX\ 0============================0 | II. Portland Island (PTLI) | 0============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. In The Beginning..... (BDMS) 2. Before Doing The Main Story Missions (YSFH) 3. Your Safehouse (PTLM) 4. Portland Island Landmarks (PTWI) 5. Portland Island Weapons And Items (HDPX) 6. Hidden Packages Explained (HPPT) 7. Hidden Packages (Portland Island) (ABMS) 8. Ambulance Mission (NPKM) 9. Noodle Punk Mission (FTMS) 10. Firetruck Mission (VGMP) 11. Vigilante Mission (Police Car) (RPXP) 12. Rampages Explained (RMPT) 13. Rampages (Portland Island) (USTX) 14. Unique Stunt Jumps Explained (USJP) 15. Unique Stunt Jumps (Portland Island) (TXMS) 16. Taxi Mission (TDPT) 17. "Trash Dash" (Portland Island) (SCPC) 18. "Scrapyard Challenge" (RCTD) 19. "RC Triad Take-Down" (THRC) 20. "Thrashin' RC" (BSPT) 21. The Backseat Shooter Side-Missions (Portland Island) A. The Machine Gun Ammo Trick B. "9mm Mayhem" C. "Scooter Shooter" (BPGD) 22. "Bumps And Grinds" (WSTR) 23. "Wong Side Of The Tracks" (GNER) 24. Going to Staunton Island and Shoreside Vale Early A. The Grey Hell Warp B. The Post Drop C. The Predator Jump D. The "AWOL Angel" Wanted Rating Trick E. What You Can Do F. Early Explorer Bonus /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=====================================0 | III. The Main Story Missions (TMSM) | 0=====================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ (VNCL) 1. Vincenzo Cilli V1. "Slacker" (Vincenzo Cilli) V2. "Dealing Revenge" (Vincenzo Cilli) (CSCA) 2. "Car Salesman" (Capital Autos) V3. "Snuff" (Vincenzo Cilli) V4. "Smash And Grab" (Vincenzo Cilli) V5. "Hot Wheels" (Vincenzo Cilli) (JDTL) 3. JD O'Toole J1. "Bone Voyeur!" (JD O'Toole) J2. "Don In 60 Seconds" (JD O'Toole) J3. "A Volatile Situation" (JD O'Toole) J4. "Blow Up 'Dolls'" (JD O'Toole) (MCPR) 4. Ma Cipriani C1. "Snappy Dresser" (Ma Cipriani) C2. "Big Rumble In Little China" (Ma Cipriani) C3. "Grease Sucho" (Ma Cipriani) (LRDR) 5. "Low Rider Rumble" C4. "Dead Meat" (Ma Cipriani) C5. "No Son Of Mine" (Ma Cipriani) (SALN) 6. Salvatore Leone S1. "The Offer" (Salvatore Leone) S2. "Ho Selecta!" (Salvatore Leone) S3. "Frighteners" (Salvatore Leone) (AVPI) 7. "Avenging Angels" (Portland Island) S4. "Rollercoaster Ride" (Salvatore Leone) (MRLN) 8. Maria Leone M1. "Shop 'Til You Strop" (Maria Leone) M2. "Taken For A Ride" (Maria Leone) M3. "Booby Prize" (Maria Leone) (RLGR) 9. "Red Light Racing" M4. "Biker Heat" (Maria Leone) M5. "Overdose Of Trouble" (Maria Leone) S6. "Contra-Banned" (Salvatore Leone) J5. "Salvatore's Salvation" (JD O'Toole) J6. "The Guns Of Leone" (JD O'Toole) J7. "Calm Before The Storm" (JD O'Toole) J8. "The Made Man" (JD O'Toole) V6. "The Portland Chainsaw Masquerade" (Vincenzo Cilli) (SLTV) 10. "Slash TV" S7. "Sindacco Sabotage" (Salvatore Leone) S8. "The Trouble With Triads" (Salvatore Leone) S9. "Driving Mr. Leone" (Salvatore Leone) /XXXXXXXXXXXXXXXXXXXXXXXXXX\ 0============================0 | IV. Staunton Island (STLD) | 0============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXX/ (TULM) 1. Staunton Island Landmarks (TUWI) 2. Staunton Island Weapons And Items (HPTU) 3. Hidden Packages (Staunton Island) (RMTU) 4. Rampages (Staunton Island) (USJT) 5. Unique Stunt Jumps (Staunton Island) (LMGA) 6. Love Media's "Car-azy Car Give Away" (RGRC) 7. "Ragin' RC" (BSHC) 8. "Bike Salesman" (Hogs & Cogs) (JPZM) 9. Joe's Pizza Mission (GGFG) 10. "Go Go Faggio" (DMDH) 11. "Deimos Dash" (TRTT) 12. "Torrington TT" (AVTU) 13. "Avenging Angels" (Staunton Island) (TDTU) 14. "Trash Dash" (Staunton Island) S10. "A Walk In The Park" (Salvatore Leone) S11. "Making Toni" (Salvatore Leone) (DNLV) 15. Donald Love D1. "The Morgue Party Candidate" (Donald Love) D2. "Steering The Vote" (Donald Love) D3. "Cam-Pain" (Donald Love) D4. "Friggin' The Riggin'" (Donald Love) D5. "Love & Bullets" (Donald Love) D6. "Counterfeit Count" (Donald Love) (CHCF) 16. Church Confessional H1. "L.C. Confidential" (Church Confessional) H2. "The Passion Of The Heist" (Church Confessional) H3. "Karmageddon" (Church Confessional) (KRMG) 17. "Karmageddon" H4. "False Idols" (Church Confessional) S12. "Caught In The Act" (Salvatore Leone) S13. "Search And Rescue" (Salvatore Leone) S14. "Taking The Peace" (Salvatore Leone) S15. "Shoot The Messenger" (Salvatore Leone) (LNMC) 18. Leon McAffrey R1. "Sayonara Sindaccos" (Leon McAffrey) R2. "The Whole 9 Yardies" (Leon McAffrey) R3. "Crazy '69'" (Leon McAffrey) R4. "Night Of The Livid Dreads" (Leon McAffrey) R5. "Munitions Dump" (Leon McAffrey) D7. "Love On The Rocks" (Donald Love) /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | V. Shoreside Vale (SHVL) | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ (SVLM) 1. Shoreside Vale Landmarks (SVWI) 2. Shoreside Vale Weapons And Items (HPSV) 3. Hidden Packages (Shoreside Vale) (RMSV) 4. Rampages (Shoreside Vale) (USJV) 5. Unique Stunt Jumps (Shoreside Vale) (OBRH) 6. Obtaining a Rhino (VGMR) 7. Vigilante Mission (Rhino) (CHRC) 8. "Chasin' RC" (SSBF) 9. "See The Sight Before Your Flight" (BSSV) 10. The Backseat Shooter Side-Missions (Shoreside Vale) A. "AWOL Angel" (GSGP) 11. "Gangsta GP" (WIRN) 12. "Wi-Cheetah Run" (AVSV) 13. "Avenging Angels" (Shoreside Vale) (TDSV) 14. "Trash Dash" (Shoreside Vale) S16. "Rough Justice" (Salvatore Leone) S17. "Dead Reckoning" (Salvatore Leone) S18. "Shogun Showdown" (Salvatore Leone) (TSKS) 15. Toshiko Kasen T1. "More Deadly Than The Male" (Toshiko Kasen) T2. "Cash Clash" (Toshiko Kasen) T3. "A Date With Death" (Toshiko Kasen) T4. "Cash In Kazuki's Chips" (Toshiko Kasen) D8. "Panlantic Land Grab" (Donald Love) D9. "Stop The Press" (Donald Love) D10. "Morgue Party Resurrection" (Donald Love) EB1. "No Money, Mo' Problems" (8-Ball) EB2. "Bringing The House Down" (8-Ball) D11. "Love On The Run" (Donald Love) S19. "The Shoreside Redemption" (Salvatore Leone) S20. "The Sicilian Gambit" (Salvatore Leone) /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0==================================0 | VI. 100% Completion Score (CPSC) | 0==================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ /XXXXXXXXXXXX\ 0==============0 | VII. Credits | 0==============0 \XXXXXXXXXXXX/ /XXXXXXXXXXXXXXXX\ 0==================0 | VIII. Conclusion | 0==================0 \XXXXXXXXXXXXXXXX/ /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | I. Introduction And General Information [IAGI] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /=========================================================================\ 0===========================================================================0 | I.1. Who Am I? | 0===========================================================================0 \=========================================================================/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys is a very stable company unlike some of the other places I have worked for in the past like internet service providers or web programming companies. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB enthusiast. I hack my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post regularly on their "RGB + Video Discussions" forum area. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. I am also a regular forum poster at GameFAQs, an occasional poster at www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include Godzilla (I have been a G-Fan since the age of ten) and Red Dwarf (I own all eight series on DVD). As far as favorite sports teams go my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas I am originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA Football). /=========================================================================\ 0===========================================================================0 | I.2. My Setup [MYST] | 0===========================================================================0 \=========================================================================/ This guide was constructed using TextWrangler 2.1.2 on a 1.5Ghz Single Core Intel Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. I also play GTA:LCS on my NEC MultiSync 3D RGB monitor using a homebrew RGB box that contains a EL1883 (MacroVision compatible) sync separation chip to acquire video sync, for RGB use, from Composite Video. When I do my writing and guide revisions I run my Mac (on a Dell monitor) alongside the PS2 (on my MultiSync 3D monitor). This way I can simultaneously play and make changes to the guide at the same time. The sound is hooked up to an old stereo box I got from Radio Shack when I acquired my first Amiga 500 in 1990 and it has served me well considering its age. For my guide work I have 22 memory cards for my PlayStation 2. I have reorganized the game saves on my memory cards and I now have eight cards specifically dedicated to "Grand Theft Auto III", "Grand Theft Auto: Vice City" (Original Version (1.40)), "Grand Theft Auto: Vice City Stories", and "Grand Theft Auto: San Andreas" (which uses up 15 cards). GTA:LCS takes up space on 11 of those memory cards. These memory cards allow me to quickly go and try out new ideas (and modify old ones) when they occur to me or suggested by others. /=========================================================================\ 0===========================================================================0 | I.3. From The Author [FRAU] | 0===========================================================================0 \=========================================================================/ Welcome to my "Grand Theft Auto: Liberty City Stories" guide! If this is the first time you have visited, you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. When I first posted the initial version of my Vice City guide, which was my first guide, I did not know how well it would go over and how many people would respond. I wasn't exactly swamped with e-mail but I do get letters from time to time. Sometimes people would ask for advice and others would say how cool the guide is. All it takes is for one person to say how good and useful your guide is to make it all worthwhile. And others have made suggestions that have been incorporated into my guides. I want to thank GameFAQs for creating a place where such documents can be hosted for the benefit of all gamers. I also want to thank IGN.com, NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for their generosity in hosting this guide along with my other work on their sites. I also want to thank everybody who has taken the time to download and read this guide. I love this game and I wanted to share my creative ideas with fellow GTA "thuggers". And, of course, I want to give a special thanks to all those who have taken the time to write to me and tell me what you thought, make suggestions, and ask questions. With that said, let's get down to business shall we?..... /=========================================================================\ 0===========================================================================0 | I.4. About The Guide [ABTG] | 0===========================================================================0 \=========================================================================/ The main emphasis of this guide is to provide creative and simple solutions to many of the missions of "Grand Theft Auto: Liberty City Stories". Many hours were spent going over each mission and finding unique ways to solve them. I think you will be surprised by many of the solutions found here. I also reference the map/poster that comes with Liberty City Stories and GTA3. Some of the location names come from that. I have also done a little bit of creative writing within the landmarking sections to add a little more detail to Liberty City. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I even included interesting and humorous anecdotes, observations, and lines from GTA:LCS. I hope that you enjoy this guide as much as learn from it. While this guide was written initially for the PS2 version of the game, this guide may also benefit those with the PSP version of GTA:LCS. If any of the strategies in this guide won't work on the PSP version, feel free to write me and let me know so I can make additional adjustments in future revisions. This guide is designed so that you can do the missions without any cheat codes. Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order, the game will be easier and more fun for you. You don't absolutely have to do them in the EXACT order I have them listed but as you read the guide you will see how it benefitted me. Each Hidden Package, Unique Stunt Jump, and Rampage has a letter designation to make them easier to identify in this guide. In addition there is a three letter Neighborhood Prefix (listings below) indicating a particular neighborhood or area where the item can be found (in these examples I use "XXX"): >>Hidden Packages will be identified with an "H". Examples: Hidden Package XXX-H21. Package XXX-H32. XXX-H65. >>Rampages will be identified with an "R". Examples: Rampage XXX-R34. XXX-R16. >>Unique Stunt Jumps will be identified with a "J". Examples: Unique Stunt Jump XXX-J24. Unique Jump XXX-J12. Jump XXX-J8. XXX-J31. 0======================0 | Neighborhood Prefixes \ 0========================0 PTL - Portland Island SSV - Shoreside Vale HWD - Harwood CCD - Cochrane Dam STM - St. Marks CDG - Cedar Grove PTB - Portland Beach PKC - Pike Creek HPH - Hepburn Heights WCG - Wichita Gardens RLD - Red Light District FIA - Francis International Airport CHT - Chinatown PLV - Portland View PHB - Portland Harbor TTN - Trenton CLB - Callahan Bridge CPT - Callahan Point AQY - Atlantic Quays STI - Staunton Island RFD - Rockford APT - Aspatria LBC - Liberty Campus FRS - Fort Staunton NPT - Newport BLP - Belleville Park TRG - Torrington BDT - Bedford Point /=========================================================================\ 0===========================================================================0 | I.5. Submissions [SBMS] | 0===========================================================================0 \=========================================================================/ If you have any comments, suggestions, and critiques, you can e-mail me at the following address..... rarusk[gnat]netzero[snot]com Things to submit..... >>Better ideas. If you have some better way to do certain missions, I would be glad to hear it. Once I confirm it, I will include your idea in future revisions and will credit you for it. >>Anecdotes and observations (especially if they're funny). >>Constructive critiques. While I have strived to make this as good a guide as possible, I know it is not perfect. Whatever criticisms you make of this guide please make them constructive so I can learn from it since I may consider doing guides for other games in the future. >>Grammatical and formatting errors. /=========================================================================\ 0===========================================================================0 | I.6. "Grand Theft Auto: Liberty City Stories" [GTLC] | 0===========================================================================0 \=========================================================================/ "Grand Theft Auto: Liberty City Stories" is a prequel to "Grand Theft Auto III". This title was originally released on the PlayStation Portable (PSP) handheld system. For awhile it was only available on that platform. Whenever I went to a game store I would occasionally look at at PSP to see what the prices were. This title was the only reason I would even look at a PSP. But when Rockstar announced that this title was coming out on the PlayStation 2, I stopped looking at PSPs. The game itself isn't supposed to be revolutionary but serves to fill in some backgrounds on the people and history of Liberty City. It is far more expansive that "Grand Theft Auto III" with more missions and side-missions and vehicles including motorcycles. All in all, a very solid game, even more so considering that it is port from the PSP version. It is not perfect by any means but then again none of the previous GTAs were either. And, at less than $20, a very good value. /=========================================================================\ 0===========================================================================0 | I.7. Xploder HDTV (PlayStation 2) Data [XPTV] | 0===========================================================================0 \=========================================================================/ Xploder HDTV is a disc that will allow PlayStation 2 owners to play most of their games in Progressive Scan mode. Many games will work but some of them will have issues. "Grand Theft Auto: Liberty City Stories" works great in 480p mode. However, the main title intro will be glitchy because of "line meshing issues". This is actually a minor problem since you can easily skip the opening credits by pressing X. Once you get past the intro, all is good. Because the graphics are designed for 480 vertical resolution it is not recommended that you put Liberty City Stories in any mode higher than 480p. The higher resolution modes, like 720p, simply shoehorn the 480 graphics into the higher end modes and tend to really squash the screen. With that done, let's move on to the most basic of functions...... /=========================================================================\ 0===========================================================================0 | I.8. Controls and Vehicles [CTRS] | 0===========================================================================0 \=========================================================================/ Although the manual covers the setup pretty good, I felt that I should include a section on controls for those who have acquired used copies of Liberty City Stories that have no manuals. I have also included basic action and vehicle information with their respective control schemes. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.8.A. On Foot \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with any GTA game there is plenty of things you can do when on foot. 0=========0 | Controls \ 0===========0 Move Around...............................................Left Analog Stick Look Around..............................................Right Analog Stick Move Around.................................................Directional Pad [1] Run............................................................X Button Jump..........................................................Square Button [2] Attack....................................................Circle Button Enter Vehicle...............................................Triangle Button Center Camera.....................................................L1 Button Previous Weapon...................................................L2 Button [3] Target........................................................R1 Button Next Weapon.......................................................R2 Button Look Behind.......................................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Zoom In With Sniper Rifle.....................................Square Button Zoom Out With Sniper Rifle.........................................X Button 0---------------------------------------------------------------------------0 [1] - If you hold down the Run button too long, you will tire and have to rest before you can run again. Tapping the button in rhythm will serve to help you run a little longer. The more times you run, the better your stamina will be. You can solve the problem of tiring out by getting the Infinite Run feature which is acquired by successfully completing the Ambulance Mission (detailed later). [2] - When holding a melee weapon (like a bat) or using your fist, the Attack Button is used to swing at your target. When using Grenades, the same button is used to throw your weapon at the target. The longer you hold, the farther you throw. When holding a gun (like a Pistol) or a heavy weapon (like a Rocket Launcher), you use the Attack Button to shoot. Use the Target Button in conjunction to aim at your enemy. If holding a gun and you are too close to your enemy, you will hit them with the gun instead of firing it. If they are on the ground, you will kick your enemy. [3] - When holding a gun, you hold down the Target Button target your enemy. Use the Previous Weapon and Next Weapon Buttons to switch between targets. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.8.B. In Cars, Motorcycles, and Boats \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with all the other GTAs there are plenty of vehicles, both land and water based, to use in Liberty City Stories. From junkers and gang cars to the fanciest sports cars and Police boats. They can all be used here. And, unlike in "Grand Theft Auto III", you can use motorcycles in Liberty City. Very nice for Unique Stunt Jumps and quick getaways. 0=========0 | Controls \ 0===========0 [2] Turn Vehicle..........................................Left Analog Stick [2] Turn Vehicle............................................Directional Pad Accelerate.........................................................X Button Reverse.......................................................Square Button [3] Attack (Drive By Mode)............Circle Button (Plus L2 or R2 Buttons) [4] Exit Vehicle............................................Triangle Button Change Radio Stations.............................................L1 Button Look Left (Drive By Mode).........................................L2 Button Use Horn (Or Siren)...............................................L3 Button [1] Handbrake.....................................................R1 Button Look Right (Drive By Mode)........................................R2 Button Activate Vehicle Missions.........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Look Behind.................................................L2 + R2 Buttons 0---------------------------------------------------------------------------0 [1] - Your stopping power is increased when used in conjunction with the Reverse button. [2] - Pull Back to perform a wheelie on a motorcycle. Push Up in conjunction with the Brake Button to perform a stoppie on a motorcycle. Many Jumps will require that you lean forward slightly while accelerating to get more speed. An easier way to do this is to switch to the D-Pad for driving and tapping Up on the D-Pad on the way to the Jump. [3] - You can also shoot forward while riding a motorcycle. Just press the Attack button. [4] - You can jump from a moving car if you need to do so, like when it is about to blow up. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.8.C. In the Rhino \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Rhino is probably the single toughest vehicle in the game and is one of the preferred vehicles to use in the Vigilante Mission (explained later in the guide). You can acquire this vehicle during a 6-Star Wanted Rating and take it from the soldiers or wait until after you get 100% Completion to get it to spawn within the ruins of Fort Staunton. 0=========0 | Controls \ 0===========0 Turn Vehicle..............................................Left Analog Stick Accelerate.........................................................X Button Reverse.......................................................Square Button Brake.............................................................R1 Button Look Left.........................................................L2 Button Look Right........................................................R2 Button Look Behind.................................................L2 + R2 Buttons Turret Control...........................................Right Analog Stick Main Gun......................................................Circle Button Exit Rhino..................................................Triangle Button Use Horn..........................................................L3 Button Activate Vigilante Mission........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button /=========================================================================\ 0===========================================================================0 | I.9. The Main Screen [TMSC] | 0===========================================================================0 \=========================================================================/ Your Main Screen is where all of the action in Liberty City Stories take place. In the center of your screen is your main character, Toni Cipriani. You use your Left Analog Stick to move him around and the Right Analog Stick to rotate and manipulate the camera. In the lower left corner of the Main Screen is the Radar. This is used to help in finding your current position in the city, objectives, mission strands, and Safehouses. In the upper right corner of the Main Screen you will find the game clock, your Health Bar, your Armor Bar (when you have Armor), your money, and the weapon or item you are currently holding. Special prompts will appear at either the upper left corner of the Main Screen or at the bottom. /=========================================================================\ 0===========================================================================0 | I.10. Game Menus [GMNU] | 0===========================================================================0 \=========================================================================/ When you pause the game, using the Start Button, you also bring up these menus listed at the bottom of the screen: >>Map *** This shows the Main Map of Liberty City. This is where you can find your position, missions strands, and other notable places. >>Brief ***** This is where you can go through the text used in the cutscenes, missions, and outside of missions. >>Game **** This is where you load saves, delete saves, or start a new game. >>Stats ***** This is where the statistics for everything you do are listed. >>Controls ******** This is where you can see and setup your preferred control scheme. >>Audio ***** This is where you control the audio in Liberty City Stories and listen to some of the radio stations featured in the game. >>Display ******* This is where you control some of the visual aspects of Liberty City Stories. /=========================================================================\ 0===========================================================================0 | I.11. Weapons [WPNS] | 0===========================================================================0 \=========================================================================/ Weapons are the tools of the trade for any professional criminal. There are 32 different weapons, in ten different categories, that can be found and used to create mayhem and abuse. However, you can only have one of each type at a time so you can only carry a maximum of nine weapons (one slot is used for a camera later in the game). One nice change from previous GTAs is that you can run with (almost) all weapons. In the past if you had a particular weapon, like a Shotgun or a Flamethrower, you would run slow while carrying it. In Liberty City Stories you can run at full speed regardless of what weapon you are carrying (except for one - the Minigun). This makes some Rampages easier in that you can run away from some of your enemies to get a better vantage point when using heavy weapons. The description of the weapons are listed here and their locations revealed in each major area of Liberty City: /XXXXXXXXXXXXXXX\ 0=================0 | Slot 1 - Camera | 0=================0 \XXXXXXXXXXXXXXX/ There is only one mission in the game in which this is used, "Snappy Dresser" (Ma Cipriani). This is not a weapon but it has it's own slot so you can use the item during that particular mission. /XXXXXXXXXXXXX\ 0===============0 | Slot 2 - Fist | 0===============0 \XXXXXXXXXXXXX/ Good for hands-on fisticuffs but you can increase your damage potential by acquiring the Brass Knuckles. /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 3 - Melee Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ These weapons are used for pounding, stabbing, and slicing your enemies. There are quite a lot of choices here for the discriminating psychotic..... >>Baseball Bat ************ Great for batting practice (on somebody's head) or breaking kneecaps. Can be taken from some of the striking workers at either Portland Harbor or the Ferry Terminal entrance in Harwood (Portland). You can also gain the Baseball Bat Weapon Icon for all of your Safehouses after completion of "Dealing Revenge" (Vincenzo Cilli). >>Nightstick ********** This can be acquired from a dead cop which is just as well, he won't be needing it anyway. >>Hatchet ******* When you really do want to bury the Hatchet.....right between somebody's shoulder blades..... >>Hockey Stick ************ In Liberty City high-sticking will get you 5 to 10.....in the pen. >>Meat Cleaver ************ Slice, dice, and make giblets out of anyone that gets in your way..... >>Knife ***** For those who want to bring a blade to a gunfight..... >>Chisel ****** When you want to do some REAL body sculpting..... >>Machete ******* For weeding out the thick underbrush of Liberty City's criminal underbelly. The only time I've seen this weapon was during the mission "Cash In Kazuki's Chips" (Toshiko Kasen). At this time I do not know where else to find one. >>Katana ****** More powerful in LCS than in previous GTA games. Can usually kill with one swing. >>Chainsaw ******** Now that you can run with almost all weapons this one becomes a bit more effective. Now you can recreate the "Texas Chainsaw Massacre" on the streets of Liberty City..... /XXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=============================0 | Slot 4 - Projectile Weapons | 0=============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/ These weapons are meant to be thrown at your targets. The longer you hold the Attack button, the farther you throw. >>Grenades ******** Toss one of these and watch the crowds scatter (in more ways than one)..... >>Molotov ******* Can be used to flambe' your enemies and yourself if you're too careless in where you throw one. Best used when you acquire the Fireproof Feature (by doing the Firetruck Mission) to keep yourself cool when everybody else is not..... >>Remote Grenade ************** Use this like a Hand Grenade and detonate it at your leisure. Good for ambushes. /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 5 - Handguns | 0===================0 \XXXXXXXXXXXXXXXXX/ >>Pistol ****** A decent handgun that can be bought or acquired from dead Cops. You can use this while running to make yourself harder to hit while taking out someone at the same time. >>.357 **** The best handgun around and one of the best weapons to use period. This is practically a one-kill weapon (except on SWAT members) making this very effective on most missions. You can't run while shooting with this gun but if you are quick with your targeting, you can still make fast work of a group of gunmen with little damage. /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 6 - Shotguns | 0===================0 \XXXXXXXXXXXXXXXXX/ All of the Shotguns use the same ammo so you can actually increase your Shotgun ammo when switching from one type of Shotgun to another. >>Shotgun ******* Just a standard pump action single barreled shotgun. Slow on the fire rate but still effective. >>Stubby Shotgun ************** This Shotgun has had the barrel sawn off to make it easier to conceal. However, this greatly reduces it's range. But it's still a real beast up close. >>Spaz Shotgun ************ A much cooler looking rapid-fire shotgun. This is the best Shotgun in the game. /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Slot 7 - Submachine Guns | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ These lightweight weapons can take out anyone very quickly. These are the only weapons that can be used while in a car or on a motorcycle. You can also gain additional ammo when switching between submachine guns. >>Mac 10 ****** This gun has a fast rate of fire but a short effective range. But you can run and aim at the same time like you can with a Pistol. >>Tec-9 ***** This has the largest magazine of this group and is more accurate than the Mac 10 but has a slower rate of fire. Like the Pistol and the Mac 10, you can also aim and run at the same time using the Tec-9. >>Micro SMG ********* One of the better submachine guns, it has a good rate of fire and accuracy. It also has a slightly faster reload than the other submachine guns. Because you have to use two hands when firing, you can't aim and run at the same time while using the Micro SMG. >>MP5 *** The best submachine gun in the group. Has a high rate of accuracy and fire making it perfect for drive-bys. When you acquire this Weapon Icon for your Safehouses, the game will erroneously state that you earned the Micro SMG Weapon Icon but it is this weapon you earned. /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 8 - Assault Rifles | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ Both of the assault rifles listed here use the same ammo so you can increase the amount of ammo you get by switching rifles. >>AK-47 ***** This powerful Russian made assault rifle has a good rate of fire and decent range. >>M4 ** This has a very fast rate of fire and better range but a small clip which requires frequent reloading. /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 9 - Heavy Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ These are some of the most powerful weapons in the game. They can be used to easily deal with the toughest of situations. >>M60 *** An Army-style large caliber machine gun. With the ability to lock onto people (unlike the one used in Vice City), this weapon will make quick work of even the toughest opponent. >>Flame-Thrower ************* Better than the Molotov for roasting nearby enemies because you can aim where the flames go. Great for clearing large crowds quickly. >>MiniGun ******* A very powerful weapon which is made even more so by the fact that you can now lock onto people this time (something you couldn't do in Vice City and San Andreas). This is also the only weapon you cannot run fast with. >>Rocket Launcher *************** The ultimate in maximum destruction. With this weapon in hand, all will fear you..... /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 10 - Sniper Rifles | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ >>Sniper Rifle ************ This fires one shot at a time and reloads slowly but it is very effective. Can also be used like binoculars to scope things out. >>Laser Sighted Sniper Rifle ************************** The best sniper rifle around. It has a laser scope, rapid fire, and multi-round capability. /=========================================================================\ 0===========================================================================0 | I.12. Health, Body Armor, Police Bribe, and Adrenaline Icons [HBPA] | 0===========================================================================0 \=========================================================================/ But Weapon Icons aren't the only things you will find scattered around Liberty City. You will also find these other icons that you can use to help you out. The basic information for each icon is listed here and their locations revealed in each major area of Liberty City: /XXXXXXXXXXX\ 0=============0 | Health Icon | 0=============0 \XXXXXXXXXXX/ This heart-shaped icon is used to restore your health to its maximum of 100. When you complete the Noodle Boy Mission, the maximum will go up 25 points. When you complete the Joe's Pizza Mission, the maximum will go up 25 points (to a total maximum of 150). When you get 100% Completion, the maximum will go to 200. /XXXXXXXXXXXXXXX\ 0=================0 | Body Armor Icon | 0=================0 \XXXXXXXXXXXXXXX/ This armor-shaped icon will increase your armor rating to its maximum of 100. When you complete Level 12 of a Vigilante Mission, your maximum will increase to 150. When you get 100% Completion, the maximum will go to 200. /XXXXXXXXXXXXXXXXX\ 0===================0 | Police Bribe Icon | 0===================0 \XXXXXXXXXXXXXXXXX/ These star-shaped icons will drop your Wanted Rating by one star when picked up. It is best to know where all the Police Bribe Icons are located before doing any missions so you can quickly deal with any law enforcement pursuit. /XXXXXXXXXXXXXXX\ 0=================0 | Adrenaline Icon | 0=================0 \XXXXXXXXXXXXXXX/ This pill-shaped icon will slow things down and give you super strength. Good for tight situations when you need a little extra help. /=========================================================================\ 0===========================================================================0 | I.13. Law Enforcement [LWFM] | 0===========================================================================0 \=========================================================================/ Every metropolis has a Police force and Liberty City is no different. When you do something bad near a Cop, like mugging a person, one of the stars will light up indicating a wanted level. The Cops will then try to bust you. The more stars you have, the more aggressive they will be. There are several ways to get rid of a Wanted Rating: >>Hiding out somewhere for a bit (only works at 1-Star). >>Driving a car (excluding rescue and most Police Vehicles) into a Pay 'N' Spray. >>Getting a Police Bribe Icon (drops the Wanted Rating down a notch). >>Completing the current mission (if you get a Wanted Rating during one). >>Getting busted or wasted. >>Changing into a different Outfit. Works up to 2-Star. >>Saving your game. There are six Wanted Ratings. The higher you go, the more aggressive the pursuit. Below are the Wanted Ratings and what you can expect..... 0=======0 | 1-Star \ 0=========0 You are of mild interest to the Cops. They will chase you on foot and will smack you with their Nightsticks when close enough. Even at this Rating they are pretty aggressive and will put you on your ass quickly if you try to fight them without some kind of weapon. Hiding out somewhere for awhile will get rid of a 1-Star Wanted Rating. 0=======0 | 2-Star \ 0=========0 Things get a bit more serious here. The number of Cops increase a bit and they will start shooting you instead of hitting you with their Nightsticks. 0=======0 | 3-Star \ 0=========0 At this level, a helicopter will start pursuing you and will shoot at you if you stand still long enough for it to do so. And the Police will get more aggressive in their pursuit of you including the use of Spike Strips which are used to blow out the tires of your car. 0=======0 | 4-Star \ 0=========0 Now the SWAT team joins in. They will try to blockade the road with their Enforcers in addition to everything else being thrown at you. This is the highest wanted level you can obtain while (officially) confined to Portland Island. 0=======0 | 5-Star \ 0=========0 The FBI will now lend their assistance in hopes of bringing you down. They will ride in black FBI Cars and carry four agents, all packing MP5's and they are not afraid to use them. You can max out at 5-Star after unlocking Staunton Island (after the mission "Driving Mr. Leone" (Salvatore Leone)). 0=======0 | 6-Star \ 0=========0 After making mincemeat of the Police Force, including the FBI, the city will now call in the Army to deal with you. They will come in with Rhinos and trucks and will mainly try to kill you (but they will arrest you if the opportunity presents itself). The soldiers will kill you quickly with their MP5's and barely getting touched (while in a vehicle) by a Rhino will spell certain death. It will be quite difficult to survive at this level for very long. You can achieve this maximum Wanted Rating after unlocking Shoreside Vale (after the mission "Love On The Rocks" (Donald Love)). /=========================================================================\ 0===========================================================================0 | I.14. Using a Pay 'N' Spray [UPNS] | 0===========================================================================0 \=========================================================================/ As noted above you can drive a car or motorcycle, excluding Police and rescue vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well as repair it, to get rid of Wanted Ratings at a cost of $100. When you use the Pay 'N' Spray to get rid of your Wanted Ratings the Wanted Rating Stars will flash for a short time. While they are flashing you are considered to be on "probation". If you commit a crime, like running over someone, while the Wanted Rating Stars are flashing then your Wanted Rating will be reinstated. There are three Pay 'N' Sprays in Liberty City where you can go to get rid of your Wanted Ratings and repair your vehicle: >>Red Light District (Portland Island). >>Newport (Staunton Island). >>Pike Creek (Shoreside Vale). /=========================================================================\ 0===========================================================================0 | I.15. Busted [BSTD] | 0===========================================================================0 \=========================================================================/ If you get a Wanted Rating and the Cops end up catching you, you are then Busted. Any mission you were doing at the time will be Failed. When you are Busted, you are sent to the nearest Police Station where you will be processed (which takes six game hours) and released. You also lose all weapons including your Body Armor. In addition, you will be fined based on the number of Wanted Rating Stars you have when you are Busted: >>1-Star: $100. >>2-Star: $200. >>3-Star: $400. >>4-Star: $600. >>5-Star: $900. >>6-Star: $1,500. ++NOTE: You won't be fined after you get Busted on your first 6-Star Wanted Rating run but you will be fined the next time you are Busted at 6-Star Wanted Rating. If you were in the middle of a mission when you were Busted, you will also find a Taxi, with a blue arrow above it, nearby. This will take you back near where you got the mission you were trying to do for a cost of $9. There are three Police Stations in Liberty City where you may find yourself if you are Busted by the Cops: >>Portland View (Portland Island). >>Torrington (Staunton Island). >>Pike Creek (Shoreside Vale). /=========================================================================\ 0===========================================================================0 | I.16. Wasted [WSTD] | 0===========================================================================0 \=========================================================================/ If you do something to empty your Health Bar, like being too close to an explosion, getting shot up a lot, or drowning, you will then be Wasted. Any mission you were doing at the time will be Failed. When you are Wasted, you are sent to the nearest Hospital where you will be treated (which takes six game hours), billed $100, and released. You also lose all weapons including your Body Armor. If you were in the middle of a mission when you were Wasted, you will also find a Taxi, with a blue arrow above it, nearby. This will take you back near where you got the mission you were trying to do for a cost of $9. There are three Hospitals in Liberty City where you may find yourself if you are Wasted for any reason: >>Sweeney Memorial Hospital (Portland View - Portland Island). >>Carson General Hospital (Rockford - Staunton Island). >>Hope Medical College (Pike Creek - Shoreside Vale). /=========================================================================\ 0===========================================================================0 | I.17. Police Vehicles and Vigilante Missions [PVMS] | 0===========================================================================0 \=========================================================================/ In Liberty City Stories, you can also grab Police vehicles and use them in Vigilante Missions. And there are a few Police vehicles you can use for that purpose: >>Police Car (found anywhere. Bonus: you get 5 Shotgun shells when entering one (if you don't already have a Shotgun you can get a Shotgun with 5 shells)). >>SWAT Enforcer (at 4-Star Wanted Rating plus at the back of the Torrington Police Station on Staunton Island. Bonus: you can get Body Armor when entering an Enforcer). >>FBI Car (at 5-Star Wanted Rating). >>Rhino (at 6-Star Wanted Rating - also unlocked inside the ruins of Fort Staunton after getting 100% Completion). There is no Hunter (boo!) or Motorcycle Cops (thank God) in this game. This also makes it harder to do the Vigilante Mission because most GTA players used the Hunter attack helicopter in Vice City and San Andreas. I go into more detail on how to do the mission in the "Vigilante Mission (Police Car)" chapter of Part II of the guide. If you have problems using the Police Car for the Vigilante Mission then I have chapters on how to best obtain a Rhino and the Vigilante Mission using the tank in Part V of the guide. /=========================================================================\ 0===========================================================================0 | I.18. Motorcycle Details [MCYC] | 0===========================================================================0 \=========================================================================/ One of the nice things about LCS is that you can use motorcycles in Liberty City (something that was not implemented in "Grand Theft Auto III" - the "official" explanation concerns a group called "American Road Safety for Everybody" or ARSE getting these vehicles banned after the events of LCS). These vehicles are great for exploration, jumping, and looking cool on. Perhaps the single biggest advantage to these bikes is the fact that you can shoot forward (using a submachine gun) while riding one. You can then take out anyone that tries to cut in front of you (like a Police car). However, there are a couple of disadvantages. First, it is much easier for a cop to knock you off and bust you than if he busts you in a car. Second, you can easily wipe out or get knocked off by other motorists if you're not careful. Here is a rundown of all of the motorcycles: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.18.A. Faggio \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Faggio is nothing more than a moped. It is the slowest bike and certainly the uncoolest in the game. But in the early going, it is the best vehicle to have. It is great for exploring Liberty City and will get you from place to place much faster than just running (and tiring and running and tiring.....). It is also small enough to let you into small areas so you don't constantly have to get off and get back on when exploring. Perfect for acquiring most of the Hidden Packages. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.18.B. Sanchez \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 This is a sleek looking dirtbike that is best used off-road. It makes a good on-road vehicle for exploration purposes and is a very good platform for doing drive-bys. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.18.C. Angel and Freeway \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 These two bikes fall under the Harley-Davidson type category. Big and noisy, these bikes have sluggish handling especially at high speed (there is a reason they call these things "hogs"). But racing or chasing isn't the reason you have one - it is to cruise and look positively badass on. Ahh yes, the roar of the engine, the wind in your hair, the bugs in your teeth..... /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.18.D. PCJ-600 \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The sleekest and fastest of all road vehicles. Has very good handling too. This is best used for fast getaways and Unique Stunt Jumps. /=========================================================================\ 0===========================================================================0 | I.19. Outfits [OTFT] | 0===========================================================================0 \=========================================================================/ In Liberty City Stories, you have the option to change clothes throughout the game. Not only will this change your look, it will also eliminate a Wanted Rating (up to 2-Star). It will also change how you appear in the cutscenes. The outfits are unlocked after doing certain missions and can be accessed at all of your Safehouses. Here is the complete list: 0======================0 | Casual Clothes Outfit \ 0========================0 Unlocked: After "Home Sweet Home" (Vincenzo Cilli). Description: A brown jacket, black shirt, and khakis. These are the clothes that Toni wears upon returning to Liberty City. 0====================0 | Leone's Suit Outfit \ 0======================0 Unlocked: After "Home Sweet Home" (Vincenzo Cilli). Description: A black suit with a white shirt underneath. This is the main outfit for the Leone gang members. This outfit cannot be worn when doing JD O'Toole's missions. 0================0 | Overalls Outfit \ 0==================0 Unlocked: After "The Portland Chainsaw Masquerade" (Vincenzo Cilli). Description: Denim overalls and a hockey mask. This needs to be worn in order to access the Slash TV side-mission. Also perfect for rampaging through the city with a Machete.....if you can find one..... 0=================================0 | Avenging Angel's Fatigues Outfit \ 0===================================0 Unlocked: After "Frighteners" (Salvatore Leone). Description: A green jacket, white shirt, khakis, and a black cap. You need to wear this to access the Avenging Angels side-mission. And fight crime on your own terms..... 0===========================0 | Chauffeur's Clothes Outfit \ 0=============================0 Unlocked: After "Rollercoaster Ride" (Salvatore Leone). Description: A standard grey chauffeur suit. Wear this when "Driving Mr. Leone"..... 0=====================0 | Lawyer's Suit Outfit \ 0=======================0 Unlocked: Between the missions "Love On The Rocks" (Donald Love) and "Rough Justice" (Salvatore Leone). Description: A three piece suit with red tie and black glasses. With this outfit you'll be more intimidating than any gangster..... 0==============0 | Tuxedo Outfit \ 0================0 Unlocked: After "A Date With Death" (Toshiko Kasen). Description: A tuxedo with a white jacket and black pants. "The name is Cipriani. Toni Cipriani. And I have a license to kick your ass....." 0==================0 | Cox Mascot Outfit \ 0====================0 Unlocked: After completing the Slash TV side-mission twice. Description: A large chicken suit outfit. Wear this and seek revenge on all of the Cluckin' Bells of the world..... 0=================0 | Underwear Outfit \ 0===================0 Unlocked: After completing your first Unique Stunt Jump. Description: Just your underwear, socks, and shoes. Thank God that Toni doesn't wear briefs..... 0=====================0 | The Hero Garb Outfit \ 0=======================0 Unlocked: After completing Level 15 of the Shoreside Vale Avenging Angel side-mission. Description: A dorky looking superhero type outfit. But at least you'll fit in with the sci-fi convention crowd (or not)..... 0=======================0 | Dragon Jumpsuit Outfit \ 0=========================0 Unlocked: After "Crazy '69'" (Leon McAffrey). Description: A yellow jumpsuit with black side stripes. Wear this and stage your own "Game Of Death"..... 0===============0 | Antonio Outfit \ 0=================0 Unlocked: After "Making Toni" (Salvatore Leone). Description: A T-shirt and jeans. A relaxing outfit to wear after a day of robbing and killing..... 0==============0 | Sweats Outfit \ 0================0 Unlocked: After "A Walk In The Park" (Salvatore Leone). Description: A blue sweatsuit. Perfect when running from the Cops..... 0=================0 | Goodfella Outfit \ 0===================0 Unlocked: After "Overdose Of Trouble" (Maria Leone). Description: A black shirt and pants. Another Mafia related fashion statement. 0===============0 | Wiseguy Outfit \ 0=================0 Unlocked: After "Shoot The Messenger" (Salvatore Leone). Description: Same as the Goodfella Outfit except the shirt is brown. 0===========================0 | 'The King' Jumpsuit Outfit \ 0=============================0 Unlocked: After "The Sicilian Gambit" (Salvatore Leone). Description: An outlandish Elvis inspired jumpsuit. Good for those trips to Las Venturas thank yew very much..... /=========================================================================\ 0===========================================================================0 | I.20. Advanced Tips And Information [ATIF] | 0===========================================================================0 \=========================================================================/ Below are some tips and additional information that will be of benefit to you: 0===============0 | Quick Stopping \ 0=================0 You can increase your braking power if you hold down Handbrake and Reverse together. This works well in tight spaces (especially on the Ambulance Mission). 0================0 | Quick Targeting \ 0==================0 When locking onto targets with a gun (like a Pistol) while holding down Target, you can use the Next and Previous Weapon buttons to switch targets. You can also let go of the Target button and quickly press it again to pick up another target (after you kill the previous one). 0===================0 | The Tank Gun Boost \ 0=====================0 When you want to increase the speed of the often slow Rhino tank, rotate the Main Gun 180 degrees so it faces the rear. Then fire the gun and keep firing. The gun recoil will then propel it forward. The faster you fire, the faster the tank will go. You can make the tank go very fast this way. But you will jack up your Wanted Ratings because you are usually destroying stuff behind you. /=========================================================================\ 0===========================================================================0 | I.21. 100% Completion List [CPLT] | 0===========================================================================0 \=========================================================================/ Below is everything you need to do to get 100% Completion within Liberty City Stories: >>Completion of all Main Story Missions: ************************************** --From "Home Sweet Home" (Vincenzo Cilli) to "The Sicilian Gambit" (Salvatore Leone). >>Complete the following Portland Island specific side-missions: ************************************************************** --All 10 courses for "Bumps & Grinds" (Harwood). --Level 6 of "Car Salesman" at Capital Autos (Harwood). --"Trash Dash" (Harwood). --"Scrapyard Challenge" (Harwood). --"Thrashin' RC" Toyz Van side-mission (Hepburn Heights). --"9mm Mayhem" (11 kills) (Red Light District). --Noodle Punk (Chinatown). --"Scooter Shooter" (9 kills) (Chinatown). --"Avenging Angels" (Chinatown). --"Red Light Racing" (Chinatown). --"Wong Side Of The Tracks" (Portland View). --"Low Rider Rumble" (Trenton). --"Slash TV" (Atlantic Quays). >>Complete the following Staunton Island specific side-missions: ************************************************************** --"Trash Dash" (Rockford). --"Deimos Dash" (Aspatria). --Sell 40 bikes in "Bike Salesman" (Belleville Park). --"Ragin' RC" Toyz Van side-mission (Belleville Park). --"Avenging Angels" (Belleville Park). --"Karmageddon" (Belleville Park). --"Go Go Faggio" (Newport). --Joe's Pizza side-mission (Bedford Point). --"Torrington TT" (Torrington) --Love Media's "Car-azy Car Giveaway" (16 vehicles) (Torrington). >>Complete the following Staunton Island specific side-missions: ************************************************************** --"Gangsta GP" (Pike Creek). --"Wi-Cheetah Run" (Wichita Gardens). --"AWOL Angel" (11 kills) (Wichita Gardens). --"Avenging Angels" (Wichita Gardens). --All 12 missions for "See The Sight Before Your Flight" (Francis International Airport). --"Trash Dash" (Francis International Airport). --"Chasin' RC" Toyz Van side-mission (Francis International Airport). >>Complete the following side-missions anywhere: ********************************************** --Firetruck Mission (Level 12). --Vigilante Mission (Level 12). --Ambulance Mission. --Taxi Mission (100 fares). >>Complete the following tasks: ***************************** --Collect all 100 Hidden Packages. --Do all 20 Rampages. --Do all 26 Unique Stunt Jumps. Now it is time to move onto the main portion of the guide starting with..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | II. Portland Island [PTLI] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ This is the main industrial area for Liberty City. The southeast part of the island is where the main docks are located along with many businesses. The western part of the island is home to many Chinese who have made this area their own. The northern area of the island has a large concentration of adult oriented businesses legal and illegal. On the eastern side is where a lot of Italians make their residence. Gang activity has been increasing lately with the Sindaccos, Triads, Leones, and Diablos vying for control of Portland Island and beyond. /=========================================================================\ 0===========================================================================0 | II.1. In The Beginning..... | 0===========================================================================0 \=========================================================================/ Liberty City: 2001. A ruthless small time criminal, Claude Speed, is introduced to Toni Cipriani, a Capo for the Salvatore Leone crime family. Claude begins work for Toni which primarily consists of making trouble with the Triads. But Claude is sold out to the Columbians by Salvatore and disappears. Later, Claude kills Salvatore and leaves the Leone family in ruins, and Toni's fate.....unknown..... Liberty City: 1998. After several years of hiding, Toni Cipriani finally returns home. He was forced into exile because he was ordered to kill a Made Man on orders of his employer, Salvatore Leone. Things have changed in Liberty City since he left. A new bridge, the Callahan Bridge, is nearly complete. Workers are striking over a new tunnel project. New gangs are cropping up causing headaches for Salvatore and the local Police force. An activist group is trying to get motorcycles banned. When Toni arrives at Salvatore's Mansion, he is surprised to learn that he has to start at the bottom within the organization again. He feels that after doing what he did he shouldn't have to work to get back what he feels is his. But Salvatore leaves him with no choice in the matter and introduces him to Vincenzo Cilli, the current Capo who will provide him with an apartment and a job. Vincenzo doesn't care for Toni and Toni doesn't like Vincenzo either. This also starts the mission titled "Home Sweet Home". You need to take Vincenzo to his office in Atlantic Quays but you have to stop over at your Safehouse to change clothes. After dropping Vincenzo off at his office you will earn $100 for mission completion. After that go back to your Safehouse and save your game. /=========================================================================\ 0===========================================================================0 | II.2. Before Doing The Main Story Missions [BDMS] | 0===========================================================================0 \=========================================================================/ To start, I'm going to do as much of the off-story stuff as possible before doing the second mission for Vincenzo, "Slacker" (Vincenzo Cilli). A lot of this stuff can be done in any order but doing some things in a certain sequence will be of most benefit to you (like doing the Ambulance Mission (for the Infinite Run feature) and collecting Hidden Packages to generate Weapon Icons for my Safehouses. /=========================================================================\ 0===========================================================================0 | II.3. Your Safehouse [YSFH] | 0===========================================================================0 \=========================================================================/ Your hideout in St. Marks's is a simple little getaway where you can save your game and store one car in the garage. At the beginning there are no Weapon Icons here but this is where they will be when you do certain things to earn them (here and at your other Safehouses on Staunton Island and Shoreside Vale). In addition, there is a Health Icon inside plus you can change clothes in the bedroom to alter your appearance. After saving the game, let's begin by listing the..... /=========================================================================\ 0===========================================================================0 | II.4. Portland Island Landmarks [PTLM] | 0===========================================================================0 \=========================================================================/ Listed below, by neighborhood, are the landmarks on Portland Island. This is to help you in finding your way around and locating items placed on the island. It is best to go around and find the landmarks before going after Weapons, Rampages, Unique Stunt Jumps, and Hidden Packages. The Map co-ordinates refer to the printed map that comes included with the game disc. The landmarks for Portland Island are: /XXXXXXX\ 0=========0 | Harwood | 0=========0 \XXXXXXX/ Harwood Ferry Terminal ********************** Location: (Northwest) Harwood. Map: (B-7). Notes: Until the Callahan Bridge is completed this is the only way for cars and other vehicles to get to Staunton Island and beyond. Harwood Dirt-Track ****************** Location: (West) Harwood. Map: (B-[7, 8]). Notes: A series of dirt tracks that are used by off-road riders. This is where the side-mission "Bumps & Grinds" can be found. HEAD Radio ********** Location: Harwood, just southeast of the Harwood Dirt-Track. Map: (B-8). Notes: One of the most popular radio stations in Liberty City transmits from here. Harwood Fire Station ******************** Location: Harwood, just east of HEAD Radio. Map: (B-8). Notes: A Firetruck can often be found here and used for the Firetruck Mission. Harwood Junkyard **************** Location: (North) Harwood, northeast of the Harwood Fire Station. Map: (B-8). Notes: This is where the junk and trash from Liberty City ends up. The Car Crusher is also located here and can be used to get extra money when disposing of most vehicles. The "Trash Dash" mission for Portland can be found here along with the "Scrapyard Challenge" side-mission. Capital Autos ************* Location: Harwood, just south of the Harwood Junkyard. Map: (B-8). Notes: The best deals in used cars can be found here. This is where the "Car Salesman" side-mission can be done. /XXXXXXXXX\ 0===========0 | St. Marks | 0===========0 \XXXXXXXXX/ Portland Island Safehouse ************************* Location: St. Mark's, indicated by a CD on the map. Map: (C-8). Notes: This is where you can find your Weapon and Health Icons, store your vehicles, and save your game. Ma's Place ********** Location: (Central) St. Mark's one block directly southeast of the Portland Safehouse. Map: (C-8). Notes: This is where you can sometimes find a Leone Sentinel parked in the small parking lot. In addition, this is where Toni's mother lives and where you can pick up her missions during the course of the game. Marco's Bistro ************** Location: (Southeast) St. Marks north of the Portland View El-Train Station. Map: (C-9). Notes: One of the best Italian restaurants in Liberty City. "Eat 'til you explode!" /XXXXXXXXXXXXXX\ 0================0 | Portland Beach | 0================0 \XXXXXXXXXXXXXX/ Salvatore's Mansion ******************* Location: (East) Portland Beach. Map: (B-9). Notes: This beautiful estate, overlooking Portland Rock, is where the leader of the Leone crime family resides. You will also be taking some missions from here during the game. /XXXXXXXXXXXXXXX\ 0=================0 | Hepburn Heights | 0=================0 \XXXXXXXXXXXXXXX/ Doorless Apartments (West) ************************** Location: (West) Hepburn Heights. Map: (B-[7, 8], C-[7, 8]). Notes: A couple of large apartment buildings situated behind a tall wall that goes around them. They are called the Doorless Apartments because there are no entrances on either building! Doorless Apartments (East) ************************** Location: (East) Hepburn Heights. Map: (B-8). Notes: Another pair of large apartment buildings with no doors. Located northeast of Doorless Apartments (West) and next to the Hepburn Heights El-Train Station. Hepburn Heights El-Train Station ******************************** Location: (East) Hepburn Heights. Map: (B-8). Notes: This is one of three stations for the elevated track that goes around Portland Island. Construction Site ***************** Location: (South) Hepburn Heights. Map: (C-8). Notes: This is where another apartment is being built. Hopefully they will put in a door this time. Part of this area is also in Red Light District. /XXXXXXXXXXXXXXXXXX\ 0====================0 | Red Light District | 0====================0 \XXXXXXXXXXXXXXXXXX/ Paulie's Revue Bar ****************** Location: (West) Red Light District. Map: (C-8). Notes: One of the finest gentlemen's clubs in Liberty City. You will be doing missions for it's owner, JD O'Toole, during the course of the game. The Dolls House *************** Location: (East) Red Light District. Map: (C-8). Notes: Another lesser known gentlemen's club. Rumored to be a major hangout for the Sindacco crime family. Red Light District Pay 'N' Spray ******************************** Location: Red Light District, one block north of Paulie's Revue Bar. Map: (C-8). Notes: This is where you go to get rid of Wanted Ratings, repair damage, and change the color of your vehicles. Red Light District Ammu-Nation ****************************** Location: (East) Red Light District, south of The Dolls House. Map: (C-8). Notes: One of two Ammu-Nations located in Liberty City. This is where you can purchase weapons for use against your enemies or anybody else who pisses you off. /XXXXXXXXX\ 0===========0 | Chinatown | 0===========0 \XXXXXXXXX/ Chinatown Subway Entrance ************************* Location: (North) Chinatown. Map: (C-8). Notes: This is the only entrance for the Liberty City Subway System for Portland Island. At this point it is going through some repairs and will open later in the game. Chinatown El-Train Station ************************** Location: (West) Chinatown. Map: (C-7). Notes: This is another of the three elevated track stations for Portland Island. Fish Market *********** Location: (West) Chinatown. Map: (C-[7, 8]). Notes: These two large chinese styled buildings, located where the road bridge leading to the Chinatown El-Train Station ends, is where Chinatown does all it's fishy business. Mr. Wong's Launderette ********************** Location: (West) Chinatown, located two blocks south of the Fish Market. Map: (C-7). Notes: The best place to get your clothes clean. "If it ain't Wong, it ain't white!" Chinatown Plaza *************** Location: (Central) Chinatown, east of Mr. Wong's Launderette. Map: (C-8). Notes: This is the major marketplace for Chinatown. Lots of good bargains can be found here. China Building ************** Location: (Southwest) Chinatown, two blocks south of Mr. Wong's Launderette. Map: (D-[7, 8]). Notes: This colorful building has an L-shaped alley and a set of stairs to access the roof. Chinatown Park ************** Location: (South) Chinatown. Map: (D-8). Notes: A nice place to relax or to play a game of basketball on the courts. Old School ********** Location: (Southeast) Chinatown, east of Chinatown Park. Map: (D-8). Notes: One of the oldest schools in Liberty City. Can be rented for parties. /XXXXXXXXXXXXXX\ 0================0 | Portland View | 0================0 \XXXXXXXXXXXXXX/ Sweeney General Hospital ************************ Location: (West) Portland View. Map: (C-8). Notes: This is where you will be if you end up getting Wasted while on Portland Island. Portland View Police Station **************************** Location: (West) Portland View, next door south of Sweeney General Hospital. Map: (C-8). Notes: This is where you will be if you end up getting Busted while on Portland Island. Portland View El-Train Station ****************************** Location: (North) Portland View, just southwest of Marco's Bistro. Map: (C-8). Notes: The third of the three elevated track stations for Portland Island. Fidl Store ********** Location: (East) Portland View. Map: (C-8). Notes: The major supermarket on Portland Island. Currently having trouble competing with the larger "SupaSave!" store chain. /XXXXXXXXXXXXXXX\ 0=================0 | Portland Harbor | 0=================0 \XXXXXXXXXXXXXXX/ Garage Building *************** Location: (Central) Portland Harbor. Map: (D-9). Notes: This building is straight ahead when you enter the main entrance to the Docks area. It has an overhang and seven garage doors. /XXXXXXX\ 0=========0 | Trenton | 0=========0 \XXXXXXX/ Mean Street Taxis ***************** Location: (Northeast) Trenton. Map: (D-8). Notes: The major cab company in Liberty City. You can find a Taxi here to do the Taxi Mission. Don Kiddick's Sausage Factory ***************************** Location:(Northeast) Trenton, across the street southwest of Mean Street Taxis. Map: (D-8). Notes: A food factory that produces some of the finest sausages in Liberty City. Suck one down today! AM Petroleum Company (Portland Island) ************************************** Location: (Central) Trenton, southwest of Don Kiddick's Sausage Factory. Map: (D-8). Notes: One of the offices for the large oil company based out of Liberty City. Liberty Pharmaceuticals (Portland Island) ***************************************** Location: (Central) Trenton, across the street east of AM Petroleum Company (Portland Island). Map: (D-8). Notes: One of two factories for the famous pharmaceutical company based out of Liberty City. "Pills to chill your ills." Bus Station *********** Location: (South) Trenton. Map: (D-8). Notes: This is the main cross country bus station for Liberty City. Liberty City Sawmills ********************* Location: (South) Trenton, next door west of the Bus Station. Map: (D-8). Notes: Outside of the Red Light District this is the biggest wood producer in Liberty City and nearby regions. /XXXXXXXXXXXXXX\ 0================0 | Callahan Point | 0================0 \XXXXXXXXXXXXXX/ Rusty Brown's Ring Donuts ************************* Location: (West) Callahan Point. Map: (D-7). Notes: Part of the successful chain of donut houses and a popular Cop hangout. Mafia Drug Factory ****************** Location: (Southeast) Callahan Point. Map: (D-8). Notes: This walled and gated area is rumored to be the main drug factory for the Leone crime family. /XXXXXXXXXXXXXX\ 0================0 | Atlantic Quays | 0================0 \XXXXXXXXXXXXXX/ The Warehouses ************** Location: (South) Atlantic Quays. Map: (D-8). Notes: A group of four large warehouses. You will be doing some missions for Vincenzo Cilli from the west warehouse during the course of the game. /=========================================================================\ 0===========================================================================0 | II.5. Portland Island Weapons And Items [PTWI] | 0===========================================================================0 \=========================================================================/ Listed below, by neighborhood, is the Weapon, Health, Body Armor, Police Bribe, and Adrenaline Icons on Portland Island. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXX\ 0=========0 | Harwood | 0=========0 \XXXXXXX/ Weapons ******* >>Hatchet: On the east side of the Harwood Fire Station. Map: (B-8). >>Shotgun: At the end of the small pier just northeast of the entrance to the Harwood Ferry Terminal. Map: (A-7). >>Mac 10: Between a construction trailer and a red container crate on the concrete embankment just north of the Harwood Junkyard. Map: (B-8). Body Armor ********** >>On top of the elevated tracks above the southern part of the Harwood Dirt-Track. Map: (B-7). >>In the gated area on the west side of the main Harwood Ferry Terminal building. Map: (B-7). >>On the roof of HEAD Radio. Map: (B-8). /XXXXXXXXX\ 0===========0 | St. Marks | 0===========0 \XXXXXXXXX/ Weapons ******* >>Knife: At the top of Marco's Bistro. Map: (C-8). >>Tec-9: Inside the corner of a side alley in St. Mark's. From Ma's Place, go south to the next block and turn left into the alley right next to the "Surplice To Requirements" shop. Once inside the alley, head east then turn left at the first opening. Turn west and you will see the weapon in the corner. Map: (C-8). Health ****** >>In the middle of an alley. From Ma's Place, go south to the next block and turn left into the alley right next to the "Surplice To Requirements" shop. From there continue east and you will see the Health Icon in the middle of the alley. Map: (C-8). >>In an alley west of the "Barberism Mens Hair" shop (which is south of the above Health Icon). Map: (C-8). >>At the lower level of Marco's Bistro. Map: (C-8). >>In the middle of the alley next to the Red Light District Ammu-Nation. Map: (C-8). Body Armor ********** >>On top of one of the garage roofs just east of the Portland Island Safehouse. Map: (C-8). Police Bribe ************ >>In an alley across the street west of the "Surplice To Requirements" shop (which is south of Ma's Place). Map: (C-8). >>In the air in front of a grassy ramp across the street southeast of Marco's Bistro. Map: (C-9). /XXXXXXXXXXXXXXX\ 0=================0 | Hepburn Heights | 0=================0 \XXXXXXXXXXXXXXX/ Weapons ******* >>Hockey Stick: At the southeast corner of the north building at Doorless Apartments (West). Map: (C-7). >>Sniper Rifle: On the top floor (north side) of the Construction Site. Getting this can be tricky because the only way to access this weapon is by jumping from the El-Train tracks to the Construction Site. Get on to the El-Train track from the Hepburn Heights El-Train Station and run toward the Construction Site. You will notice that the closest part of the Construction Site to the track is a corner of one of the upper floors. Position Toni near where the track platform meets the center divider (so he doesn't get run over by the train) and align him so he is looking due west along the east-west wall of the corner. Hold down X, move the Left Analog Stick forward to get him to run and, when you reach the second rail of the train track, press Jump. If you do this right he should land right on the corner. From there, head up the stairs and go to the north part of the building where you can find the Sniper Rifle. Map: (C-8). Police Bribe ************ >>In the air above the bridge in north Hepburn Heights. You must use the ramp at Borgnine Taxis to access. Map: (B-8). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Red Light District | 0====================0 \XXXXXXXXXXXXXXXXXX/ Weapons ******* >>Molotovs: On the second floor of the remains of The Dolls House after the completion of the mission "Blow Up 'Dolls'" (JD O'Toole). Map: (C-8). >>AK-47: On the top of the building under the water tanks south of Paulie's Revue Bar. Use the stairs behind the bar to gain access to the roof. Map: (C-7). Weapons (Red Light District Ammu-Nation) **************************************** >>Pistol: Becomes available after completion of "Snuff" (Vincenzo Cilli) [Cost: $240]. >>Micro SMG: Becomes available after completion of "Don In 60 Seconds" (JD O'Toole) [Cost: $600]. Health ****** >>Underneath the sidewalk shelter next to, and south of, the Construction Site. Map: (C-8). Adrenaline ********** >>On the roof of the building across the street east from Paulie's Revue Bar. Use the stairs in the alley to access. Map: (C-8). /XXXXXXXXX\ 0===========0 | Chinatown | 0===========0 \XXXXXXXXX/ Weapons ******* >>Meat Cleaver: In the middle of Chinatown Plaza. Map: (C-8). >>Micro SMG: Between the construction trailer and the water's edge just north of the Callahan Bridge at the extreme southwest corner of Chinatown. Map: (D-7). Health ****** >>On the concrete embankment north of the Chinatown El-Train Station. Map: (C-7). >>By "Deli-rium Delicatessen" east of the Chinatown El-Train Station. Map: (C-8). >>In the L-shaped alley at the southeast part of the Chinatown Plaza. Map: (D-8). >>In the L-shaped alley east of the China Building. Map: (D-8). >>In the basketball court in Chinatown Park. Map: (D-8). Police Bribe ************ >>In the small alley next to "Deli-rium Delicatessen" east of the Chinatown El-Train Station. Map: (C-8). Adrenaline ********** >>On the roof of the China Building (east side near the water tank). Use the stairs in the L-shaped alley to access. Map: (D-8). /XXXXXXXXXXXXX\ 0===============0 | Portland View | 0===============0 \XXXXXXXXXXXXX/ Weapons ******* >>Shotgun: On top of the Fidl Store (northeast corner). Map: (C-8). Health ****** >>At Sweeney Memorial Hospital (x2). Map: (C-8). >>In front of the Fidl Store. Map: (C-8). Police Bribe ************ >>Suspended in the air between Sweeney General Hospital and the Portland View Police Station. Map: (C-8). Adrenaline ********** >>In the middle of the elevated tracks at the Portland View El-Train Station. Map: (C-8). /XXXXXXXXXXXXXXX\ 0=================0 | Portland Harbor | 0=================0 \XXXXXXXXXXXXXXX/ Weapons ******* >>Grenades: At the east end of the ship docked at the south part of Portland Harbor. Map: (D-9). Body Armor ********** >>By the large cylinders at the east part of the large dock building just south of the Garage Building. Map: (D-9). Police Bribe ************ >>Underneath the overhang for the Garage Building. Map: (D-9). /XXXXXXX\ 0=========0 | Trenton | 0=========0 \XXXXXXX/ Weapons ******* >>Brass Knuckles: In the narrow alley next to Mean Street Taxis. Map: (D-8). >>Chainsaw: Inside the Liberty City Sawmills complex (north side). Use the gate on the south side to access. Map: (D-8). >>Flame-Thrower: On top of the AM Petroleum Company building. Use an Ambulance to get on the building next door then jump to the AM Offices from there. Another method, as suggested by TheVillageIdiot, is the use the ramp on the opposite side of the chainlink fence to the south to jump onto the roof with a motorcycle. Map: (D-8). Body Armor ********** >>At the southeast part of the roof of Liberty Pharmaceuticals (Portland Island). Use the ramp east of this position to gain access. Map: (D-8). Police Bribe ************ >>In the park west of Joey's Auto Painting (which is west of Don Kiddick's Sausage Factory). Map: (D-8). Adrenaline ********** >>On top of Mean Street Taxis. Jump from the elevated tracks to access. Map: (D-8). /XXXXXXXXXXXXXX\ 0================0 | Callahan Point | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Stubby Shotgun: On top of one of the buildings for the Mafia Drug Factory. This can be acquired after the mission "The Trouble With Triads" (Salvatore Leone). Map: (D-8). Health ****** >>In front of Rusty Brown's Ring Donuts. Map: (D-7). Body Armor ********** >>At the pier on the southwest part of Callaghan Point. Map: (D-7). Police Bribe ************ >>On a grassy knoll just southeast of Rusty Brown's Ring Donuts. Map: (D-8). /XXXXXXXXXXXXXX\ 0================0 | Atlantic Quays | 0================0 \XXXXXXXXXXXXXX/ Health ****** >>In the alley on the west side of The Warehouses (near where you do Vincenzo Cilli's missions). Map: (D-8). With that done, let's move onto..... /=========================================================================\ 0===========================================================================0 | II.6. Hidden Packages Explained [HDPX] | 0===========================================================================0 \=========================================================================/ By collecting Hidden Packages you will be generating Weapon Icons that will spawn at your Safehouses. There are a total of 100 Hidden Packages in the game and each package retrieved will also give you a some money - $250. When you get the last Hidden Package, you will get a $50,000 bonus. A recap of what you get for collecting Hidden Packages: >>10 Packages - Pistol >>20 Packages - Shotgun >>30 Packages - Body Armor >>40 Packages - MP5 >>50 Packages - .357 >>60 Packages - M4 >>70 Packages - Laser Sighted Sniper Rifle >>80 Packages - Flame-Thrower >>90 Packages - Rocket Launcher >>100 Packages - $50,000 /=========================================================================\ 0===========================================================================0 | II.7. Hidden Packages (Portland Island) [HPPT] | 0===========================================================================0 \=========================================================================/ Now for the list of Hidden Packages that can be found on, or near, Portland Island. It should be noted that Packages HWD-H1, PTB-H15, and PTL-H41 can only be acquired by boat which you can get by opening up Staunton Island (after the mission "Driving Mr. Leone" (Salvatore Leone)). The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXX\ 0===============0 | Harwood (HWD) | 0===============0 \XXXXXXXXXXXXX/ [HWD-H1] - On the rocks north of Portland Island. Map: (B-8). Notes: Can only be acquired by boat. [HWD-H2] - In the gate booth of the north ferry gate at the Harwood Ferry Terminal. Map: (B-7). Notes: You will probably have to deal with the striking workers first before trying to acquire this Package. They can hurt you pretty good with their Baseball Bats. [HWD-H3] - In a walled-off area at the construction site east of the Harwood Ferry Terminal. Map: (B-8). Notes: Get an Ambulance and back it up against the wall that doesn't have the orange netting (on the west side). Then climb the vehicle and then into the area. Thanks to John Schneider for that tip. [HWD-H4] - Behind the Car Crusher machine at the Harwood Junkyard. Map: (B-8). [HWD-H5] - In a nook by the large hill inside the Harwood Dirt-Track (on the northeast part of the track area). Map: (B-8). [HWD-H6] - On top of the roof above the gas pumps at the AMCO Gas Station. Map: (B-8). Notes: You need to use an Ambulance to acquire this Package. At the north part of the Gas Station, back the Ambulance hard enough to get the rear wheels over the short wall. Then climb the Ambulance. Once on top of the Ambulance, run and jump to the roof to get the Package. If you have trouble getting on top of the Ambulance, jack another car that is passing by and use that to aid in climbing. /XXXXXXXXXXXXXXX\ 0=================0 | St. Marks (STM) | 0=================0 \XXXXXXXXXXXXXXX/ [STM-H7] - In a junked car at the north part of 8-Ball's Bomb Shop where it borders Harwood. Map: (B-8). [STM-H8] - On top of the small shed at the Portland Safehouse. Map: (C-8). Notes: Use an Ambulance to climb to the top of the shed. [STM-H9] - In a secluded area behind Ma's Place. Map: (C-8). Notes: From Ma's Place, head east uphill until you pass the payphone on your left (on the north side of the street). You will see a driveway that cuts across the block. Go onto the driveway then turn west. Go to either the north or south of this building and continue west along the ledge. Go around the corner and proceed to the middle of the block. You should see a ramp leading down into the secluded area. The Hidden Package is in the corner near the ramp. [STM-H10] - In between some dumpsters, and not far from a Police Bribe, in a large alley east of the Red Light District Ammu-Nation. Map: (C-8). [STM-H11] - In the target area behind the Red Light District Ammu-Nation. Map: (C-8). [STM-H12] - On the middle level of Marco's Bistro. Map: (C-8). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Portland Beach (PTB) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [PTB-H13] - At the bottom of the concrete embankment where it meets the grass at the northern end of Portland Beach. Map: (B-9). [PTB-H14] - At the very tip of the arch-like rock formation behind Salvatore's Mansion. Map: (C-9). [PTB-H15] - On the walkway leading up to the Lighthouse on Portland Rock. Map: (C-9). Notes: Can only be acquired by boat. [PTB-H16] - Near the top of the rock wall (near the edge) just south of Salvatore's Mansion. Map: (C-9). /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Hepburn Heights (HPH) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [HPH-H17] - Behind the trailers west of the Toyz Van south of Doorless Apartments (East). Map: (B-8). [HPH-H18] - On a ledge above the front of the building at the Construction Site. Map: (C-8). Notes: Getting this can be tricky because the only way to access this Package is by jumping from the El-Train tracks to the Construction Site. Get on to the El-Train track from the Hepburn Heights El-Train Station and run toward the Construction Site. You will notice that the closest part of the Construction Site to the track is a corner of one of the upper floors. Position Toni near where the track platform meets the center divider (so he doesn't get run over by the train) and align him so he is looking due west along the east-west wall of the corner. Hold down X, move the Left Analog Stick forward to get him to run and, when you reach the second rail of the train track, press Jump. If you do this right he should land right on the corner. From there, head toward the west side of the building and you will find a narrow opening which will allow you to jump down to the ledge to collect the Package. /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Red Light District (RLD) | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ [RLD-H19] - In a corner, behind some dumpsters, of an alley west of the Construction Site and south of the Doorless Apartments (West). Map: (C-7). Notes: Use the nearby stairs to jump into the corner to acquire the Package. This is also where Claude Speed's Red Light District Safehouse was in "Grand Theft Auto III". [RLD-H20] - In the remains of the small shed at The Dolls House. Map: (C-8). Notes: This Package can only be accessed after the completion of the mission "Blow Up 'Dolls'" (JD O'Toole). [RLD-H21] - In the road divider underneath the elevated tracks southwest of RLD-H19. Map: (C-7). /XXXXXXXXXXXXXXX\ 0=================0 | Chinatown (CHT) | 0=================0 \XXXXXXXXXXXXXXX/ [CHT-H22] - On top of the roof of the Chinatown El-Train Station. Map: (C-7). Notes: Use a PCJ-600 and jump the stairs on the south part of the station to land on the roof. [CHT-H23] - In the center alley behind Mr. Wong's Launderette (and near Rampage CHT-R5). Map: (C-7). [CHT-H24] - In the parking lot for the Old School. Map: (D-8). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Portland View (PLV) | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ [PVW-H25] - In a corner of the small parking area across the street west of Sweeney General Hospital. Map: (C-8). [PVW-H26] - On a ledge on the east side of Sweeney General Hospital. Map: (C-8). [PVW-H27] - Underneath the Portland View El-Train Station track platform north of the Fidl Store. Map: (C-8). [PVW-H28] - Amongst the trees in the park southeast of the Portland View Police Station. Map: (D-8). /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Portland Harbor (PHB) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [PHB-H29] - On top of one of the dock buildings on the northeast part of Portland Harbor. Map: (C-9). Notes: You must jump onto the buildings using the wooden ramp at the construction area on the west side of the area. Use a PCJ-600 and go to the wall near the Fidl Store to start. Push up slightly on the Left Analog Stick to help gain speed for the jump. Once on the roof get off of the bike and jump to each building to get to the Package. [PHB-H30] - On top of one of the colored crate containers (southeast part of the large group) slightly southeast of PHB-H29. Map: (D-9). Notes: Use an Ambulance to get this Package. [PHB-H31] - On top of one of the large dock buildings (west side by one of the large vents) just south of the Garage Building. Map: (D-9). Notes: Use the stairs along the east side of the building so you can get the Package. [PHB-H32] - On the south side of the ship southeast of PHB-H31. Map: (D-9). Notes: Use the ramp on the east side of the ship to gain access to the upper level where the Package is located. [PHB-H33] - Between the last two tractor trailers at the south end of Portland Harbor. Map: (D-9). /XXXXXXXXXXXXX\ 0===============0 | Trenton (TTN) | 0===============0 \XXXXXXXXXXXXX/ [TTN-H34] - On top of Don Kiddick's Sausage Factory. Map: (D-8). Notes: Go to the Portland View El-Train Station track platform in St. Marks and go onto the track. Go to the factory and jump onto the roof from the track. The Package is on the middle of the roof between the two signs. [TTN-H35] - On the roof at the back of the Scopers Haulage building, southeast of the AMCO Petroleum Building. Map: (D-8). Notes: Use an Ambulance to jump onto the roof of the trailer between this and the AMCO buildings, then jump onto the roof. [TTN-H36] - At the northeast corner of the the Trenton Bus Station. Map: (D-8). /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Callahan Bridge (CBG) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [CBG-H37] - On a girder underneath the bridge. Map: (D-7). Notes: Use the concrete ramp north of the bridge, with a PCJ-600, and jump onto the girder. Start from the Chinatown El-Train Station and slightly push up on the Left Analog Stick to help get enough speed to get onto the girder. [CBG-H38] - On one of the bridge supports between the east and west bound lanes of the bridge. Just east of CBG-H37. Map: (D-8). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Atlantic Quays (AQY) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [AQY-H39] - In-between two dumpsters on the east side of The Warehouses. Map: (D-8). [AQY-H40] - At the end of the pier south of The Warehouses (nearest to the Vincenzo Cilli marker). Map: (E-8). /XXXXXXXXXXXXXX\ 0================0 | Portland (PTL) | 0================0 \XXXXXXXXXXXXXX/ [PTL-H41] - On the rocks west of Red Light District. Map: (C-7). Notes: This Package can only be acquired by boat. Time to do some side-missions starting with..... /=========================================================================\ 0===========================================================================0 | II.8. Ambulance Mission [ABMS] | 0===========================================================================0 \=========================================================================/ Now that I have familiarized myself with Portland Island, it is time to do the Ambulance Mission. In GTA3 this mission was a pain in the ass. An unstable vehicle, no full map, less durability, and the arbitrary time amounts made this a lot harder than it needed to be. In GTA:LCS this mission is much easier. The Ambulance is much more durable (including the ability to self-heal - introduced in Vice City). Considering how badly the other cars behave in GTA:LCS this is definitely a good thing. You can also get the Ambulance to right itself should you manage to roll it. And finally, there is full map you can access by pressing on the Start button so you can plan your routes on the later levels. But the time amounts you gain seem to be less so planning your routes becomes more important. Even though Staunton Island is flatter terrain, it is probably best to do the mission here on Portland Island just to get it out of the way. The best thing to do beforehand is to practice driving the Ambulance around before doing the mission, especially around the hills of St. Marks. Learn how to stop the thing properly so you can lessen the risk of killing patients. Go back near Sweeney General Hospital and start the mission when you're ready. When the mission begins, you are at Level 1 and you have one patient to deliver to the hospital. At each level you complete, the number of patients increase by one so at Level 2 you have two patients, at Level 3, three patients, and so on. There are a total of twelve levels to complete to successfully accomplish the Ambulance Mission. The Ambulance can only carry three patients at a time so you will have to think in groups of three when doing the later levels. Use your map and try to plan a good route to get to your patients. Try to go for the furthest patient first and work back to the hospital. If you don't think you will have enough time to get the furthest one first, get the first one on you see on the way then make your way to the furthest patient. When approaching a patient, Make sure that the patient is on the right of your ambulance and don't get too close as the patient is running toward your vehicle as you approach. When the patient just starts to get in the ambulance, go. This will save a second or two. Use your siren as this causes the cars to either stop or turn away from you making it a little easier to evade them. When you complete Level 12 you will successfully complete the Ambulance Mission and gain the Infinite Run feature (never tire when running). /=========================================================================\ 0===========================================================================0 | II.9. Noodle Punk Mission [NPKM] | 0===========================================================================0 \=========================================================================/ Next to and east of the Chinatown Plaza is a restaurant called Punk Noodles. On the south side of the building is a moped called the Noodleboy. When you get on the Noodleboy you will activate the Punk Noodles Delivery Mission. This is exactly like the Pizza Delivery Mission in Vice City. The mission consists of 10 levels. In each level, you have 5 minutes to deliver noodles to your customers and return back to Punk Noodles for more orders. In Level 1, it is just one customer, in level two, two customers and so on until you have ten customers on Level 10. But it is still five minutes per level so there is little room for error when you get to level seven and beyond. In addition, you can carry a maximum of six noodles at a time and they must be delivered via drive-by (left or right only). Starting at Level 7 you have to go back to get more noodles when you have delivered your sixth noodle of the level. When you get into the higher levels, you may want to pause and look at your map when you start a level. When you get to Level 7 and beyond, take six customers and plan a circular route that starts at the restaurant and make your way to the furthest customer hitting other customers along the way. Then from there, make your way back to Punk Noodles getting customers with your remaining noodles. The remaining customers should be the ones closest to the restaurant so you can easily complete the rest of that level. In addition, you don't have to wait until you run out of noodles for a refill. Drive close to the Noodle Punk restaurant (on the sidewalk) near where you picked up the Noodleboy to refill your noodles. Very handy. After successfully completing the Noodle Punk mission, your maximum health will go up 25 points. You will also gain a Money Icon at Punk Noodles that will max out at $2,000 a day. A good way to get some money early on in the game. /=========================================================================\ 0===========================================================================0 | II.10. Firetruck Mission [FTMS] | 0===========================================================================0 \=========================================================================/ At the Harwood Fire Station there is a Firetruck parked at the front. If you enter the Firetruck and press the Activate Vehicle Mission button you will turn on the Firetruck Mission. You then have to go from place to place extinguishing fires with the water cannon by using the Attack button. There are twelve levels to complete. On Level 1 you just have to put out a single car fire. On Level 2 you have to put out the car fire but when you do that a person will exit and he will be on fire and you will have to put him out. The person will then try to run away so you have to go and chase him (but thankfully he won't run too far). As you progress through the levels a person will be added to a car for each level you pass up to a maximum of three people per car. At Levels 5 and 9 new cars are added up to a maximum of three cars. When holding down the Attack button use the Right Analog Stick to aim the Water Cannon to help put out the fires so you can advance quickly. After completing Level 12 you will then successfully complete the Firetruck Mission. You will get a little closer to 100% Completion and become fireproof. /=========================================================================\ 0===========================================================================0 | II.11. Vigilante Mission (Police Car) [VGMP] | 0===========================================================================0 \=========================================================================/ (Before you do this mission it is recommended that you acquire a lot of submachine gun ammo for doing drive-bys and know where all of the Police Bribes are - for controlling your Wanted Ratings.) At the Portland View Police Station there is a Police Car parked at the front. If you enter the Police car and press the Activate Vehicle Mission button you will turn on the Vigilante Mission. You start out at 5 minutes and will be prompted to chase and destroy a selected target, which is another car. You have to kill all the criminals in the car before moving onto the next level. You will be given extra time when you complete a level. Sometimes, if you damage the criminal's car enough, the criminals may exit the car to confront you. Drive-by or run them over to get rid of them. The higher you go up the levels, the more criminals you will have to deal with (up to a maximum of three cars per level). In past GTAs doing the Vigilante Mission in the Police Car was tough because you would always smash into other cars which damaged your own. This is in addition to the bad guys shooting at you which also damages your car. And the Police Car isn't really that tough often leaving players to wait until they could get a Rhino before doing this mission. However, in LCS, when you start the mission, you will find that the Police car becomes super tough (not invulnerable but you might think that) so this mission becomes much easier. You can smash into other cars and take small arms fire with very little damage. So now you can focus more on destroying criminals. In one run I got up to Level 11 before my Police Car started to smoke a little bit. After completing Level 12, you will be rewarded with a permanent increase in your armor (going up to 150 maximum) plus another step toward 100% Completion. But, if you still have trouble doing this mission, I have chapters on how to acquire the Rhino and doing the Vigilante Mission with the tank later in the guide. /=========================================================================\ 0===========================================================================0 | II.12. Rampages Explained [RPXP] | 0===========================================================================0 \=========================================================================/ As you go around the city, you will notice some skull icons laying about. These are the Rampage Icons. When one is activated, you will be instructed to kill or destroy certain objects within two minutes and with a given weapon with unlimited ammo (that you can't switch out of during the duration of the Rampage). Unlike "Grand Theft Auto III", which had two locations for each Rampage, there is only one location for each Rampage in Liberty City Stories. There are a total of 20 Rampages in Liberty City Stories and six of them are located here on Portland Island. Your reward for finishing Rampages will start at $50 and increase by $50 for each one completed. In addition, you will get the M60 Weapon Icon for your Safehouses for successfully completing all 20 Rampages. /=========================================================================\ 0===========================================================================0 | II.13. Rampages (Portland Island) [RMPT] | 0===========================================================================0 \=========================================================================/ And now for the list of Rampages found on Portland Island. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXX\ 0===============0 | Harwood (HWD) | 0===============0 \XXXXXXXXXXXXX/ [HWD-R1] - Incinerate 25 Diablos (Flame-Thrower). Location: On the east side of Borgnine Taxis (west of HEAD Radio). Map: (B-8). Notes: This actually pretty easy if you got the Fireproof Feature from doing the Firetruck Missions otherwise it is only a little bit harder. Making this Rampage easier is the fact that you can run with the Flame-Thrower allowing you to chase down your Targets. /XXXXXXXXXXXXXXX\ 0=================0 | St. Marks (STM) | 0=================0 \XXXXXXXXXXXXXXX/ [STM-R2] - Burn 7 Vehicles (Molotovs). Location: In a corner behind a wall south of the AMCO Gas Station. Map: (B-8). Notes: It is highly recommended that you do the Firetruck Mission before doing this Rampage. It will make it a lot easier. Just drop the Molotovs near cars and the drivers will leave. This will cause traffic to back up allowing you to destroy more targets. Be careful of the nearby Mafia they may fire back but you can just drop a Molotov on them to keep them off your back. [STM-R3] - Kill 25 Leone Mafia (Shotgun). Location: Inside the corner of a side alley in St. Mark's. From Ma's Place, go south to the next block and turn left into the alley right next to the "Surplice To Requirements" shop. From there continue east and turn left at the last opening near the east end of the alley. You will then see the Rampage. Map: (C-8). Notes: This Rampage is a little tricky. The Mafia fight back and they can surround you if you're not careful. Still this is not too hard as long as you keep moving and firing on any Mafia you see. By the way, don't forget about those damn Cops. They can be a real pain in this Rampage. Just kill them too if they get in your way. /XXXXXXXXXXXXXXX\ 0=================0 | Chinatown (CHT) | 0=================0 \XXXXXXXXXXXXXXX/ [CHT-R4] - Blow up 10 Vehicles (Rocket Launcher). Location: In a corner behind a wall at the west end of a narrow block in the northwest side of Chinatown. Practically borders on Red Light District. Map: (C-7). Notes: Since you're near a road this is pretty easy. Just make sure you don't blow up any cars near you so you don't sustain any damage. Dealing with Cops becomes a pain though. They run pretty fast so you can't just turn around and blast them. If one is chasing you just keep running and take a quick shot at a car when one presents itself. [CHT-R5] - Gun down 30 Triads (AK-47). Location: In the T-shaped alley behind Mr. Wong's Launderette. Map: (C-7). Notes: I had pro