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Walkthrough

by RARusk

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X|                                                                         |X
X|         "Grand Theft Auto: Liberty City Stories" Strategy Guide         |X
X|                                                                         |X
X|                        [PlayStation 2 Version]                          |X
X|                Version 2.7 [Revision 6] (August 2009)                   |X
X|                                                                         |X
X|                          By Robert Allen Rusk.                          |X
X|                 Copyright 2006-2009 Robert Allen Rusk.                  |X
X|                                                                         |X
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>>Contact Information
  *******************
  EMAIL: rarusk[gnat]netzero[snot]com
  FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA)
  XBOX LIVE GAMERTAG: RARusk

       [NOTE: the [gnat] replaces the "@" symbol in the e-mail address. It is 
              to thwart spambots looking for email addresses to send spam to. 
              Simply replace [gnat] with "@" when responding. I chose [gnat] 
              because it rhymes with "at" and is easy to remember. Same goes 
              for "." - [snot].]

>>General Notices
  ***************
  NOTICE: This guide may only be distributed and/or posted in its original 
          format (and, most importantly, UNALTERED in any way).

  If you wish to post or use excerpts from this guide, PLEASE ask for my
  permission before doing so (especially if you work for a magazine or
  website). A lot of time and effort was spent putting this thing together 
  and that should be taken into consideration.

  And remember.....

     "Respect is everything."

  Besides, contacting me will also give me an opportunity to hook up and talk 
  shop with fellow GTA "thuggers".....

I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my GTA and other related documents, b) hacking up a console or doing
more RGB experiments, or c) I've had a rough night at work (I work retail you
know....).

I've received a lot of nice e-mail about this guide from people around the
world saying how good the guide is and offering suggestions (many of which
made it into the previous revisions). I intend to continue updating and
polishing this document for as long as possible.

*****************************************************************************

"Grand Theft Auto: Liberty City Stories" is copyright 2005-2006 by Rockstar
Games, a subsidiary of Take-Two Interactive Software, Inc. All rights
reserved.

"Grand Theft Auto: Liberty City Stories" Official Strategy Guide (PlayStation
2 and PSP Version) - Written by Tim Bogenn. Copyright 2006 by BradyGames
Publishing, an imprint of DK Publishing, Inc.

The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:

  >>Hidden Package Maps
  >>Rampage Maps
  >>Unique Stunt Jumps Maps
  >>Weapons Location Map
  >>Pastimes Map
  >>100% Completion List

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

*****************************************************************************

Added new contact information and made tweaks to the following chapters:

  >>"Slash TV".
  >>Love Media's "Car-azy Car Give Away".
  >>Hidden Package BLP-H56.
  >>"Munitions Dump" (Leon McAffrey).
  >>"See The Sight Before Your Flight".

0===========================================================================0

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Additional Sources |
0====================0
 \XXXXXXXXXXXXXXXXXX/

--"Grand Theft Auto: Liberty City Stories" (Game Manual)

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Additional Contributions |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

--Fathedred
--5-Star RVD
--Orion_SR
--David Roames
--TheVillageIdiot
--S Page
--Serge Maglalang
--Darby Richter
--Daniel Mack
--Geoff Coldiron
--JBear427
--John Schneider
--Markus A. Eckstein
--Menno van Beek
--Budman
--Socialtoilet16
--RedGTA17
--Ian Sinclair
--Josh
--Robert White
--Justin Loke
--Matt Ho
--Pat Ceriello
--Simon Hudson
--Kelstar
--andrew pearsall

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================0
| Other Documents I Have Written |
0================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Strategy Guides
***************
  >>"Grand Theft Auto III" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City Stories" (PS2)
  >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
  >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
  >>"Grand Theft Auto IV" (Xbox 360, PS3)
  >>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360)
  >>"Bully" (PS2)
  >>"Bully: Scholarship Edition" (Xbox 360)
  >>"Stubbs The Zombie" (Xbox)
  >>"The Darkness" (Xbox 360)
  >>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360, PS3)
  >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)

One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.

FAQs
****
  >>Differences Between The Three Versions Of "Grand Theft Auto: Vice City" 
    for PlayStation 2
  >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC 
    versions)
  >>"Grand Theft Auto: Vice City" Hidden Text FAQ
  >>"Grand Theft Auto: San Andreas" Hidden Text FAQ
  >>"Rumble Roses XX" Character Story FAQ (Xbox 360)

*****************************************************************************

Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.

*****************************************************************************

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| Quick Search Feature                                                      |
0###########################################################################0
 \#########################################################################/

This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:

[xxxx] or [xxxx

You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:

>KR6 or >ZD12

This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.

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| Table of Contents                                                  [TBCT] |
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| I. Introduction And General Information (IAGI) |
0================================================0
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       1. Who Am I?
(MYST) 2. My Setup
(FRAU) 3. From the Author
(ABTG) 4. About The Guide
(SBMS) 5. Submissions
(GTLC) 6. "Grand Theft Auto: Liberty City Stories"
(XPTV) 7. Xploder HDTV Player Data
(HDLD) 8. HDLoader Data
(CTRS) 9. Controls and Vehicles
            A. On Foot
            B. In Cars, Motorcycles, and Boats
            C. In the Rhino
(TMSC) 10. The Main Screen
(GMNU) 11. Game Menus
(WPNS) 12. Weapons
(HBPA) 13. Health, Body Armor, Police Bribe, and Adrenaline Icons
(LWFM) 14. Law Enforcement
(UPNS) 15. Using a Pay 'N' Spray
(BSTD) 16. Busted
(WSTD) 17. Wasted
(PVMS) 18. Police Vehicles and Vigilante Missions
(MCYC) 19. Motorcycle Details
            A. Faggio
            B. Sanchez
            C. Angel and Freeway
            D. PCJ-600
(OTFT) 20. Outfits
(ATIF) 21. Advanced Tips And Information
(CPLT) 22. 100% Completion List

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| II. Portland Island (PTLI) |
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       1. In The Beginning.....
(BDMS) 2. Before Doing The Main Story Missions
(YSFH) 3. Your Safehouse
(PTLM) 4. Portland Island Landmarks
(PTWI) 5. Portland Island Weapons And Items
(HDPX) 6. Hidden Packages Explained
(HPPT) 7. Hidden Packages (Portland Island)
(ABMS) 8. Ambulance Mission
(NPKM) 9. "Punk Noodles"
(FTMS) 10. Firetruck Mission
(VGMP) 11. Vigilante Mission (Police Car)
(RPXP) 12. Rampages Explained
(RMPT) 13. Rampages (Portland Island)
(USTX) 14. Unique Stunt Jumps Explained
(USJP) 15. Unique Stunt Jumps (Portland Island)
(TXMS) 16. Taxi Mission
(TDPT) 17. "Trash Dash" (Portland Island)
(SCPC) 18. "Scrapyard Challenge"
(RCTD) 19. "RC Triad Take-Down"
(THRC) 20. "Thrashin' RC"
(BSPT) 21. The Backseat Shooter Side-Missions (Portland Island)
            A. The Machine Gun Ammo Trick
            B. "9mm Mayhem"
            C. "Scooter Shooter"
(BPGD) 22. "Bumps And Grinds"
(WSTR) 23. "Wong Side Of The Tracks"
(GNER) 24. Going to Staunton Island and Shoreside Vale Early
            A. The Grey Hell Warp
            B. The Post Drop
            C. The Speeder Jump
            D. The "See The Sight Before Your Flight" Trick
            E. The "AWOL Angel" Wanted Rating Trick
            F. What You Can Do
            G. Early Explorer Bonus

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| III. The Main Story Missions (TMSM) |
0=====================================0
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(VNCL) 1. Vincenzo Cilli
           V1. "Slacker" (Vincenzo Cilli)
           V2. "Dealing Revenge" (Vincenzo Cilli)
(CSCA) 2. "Car Salesman" (Capital Autos)
           V3. "Snuff" (Vincenzo Cilli)
           V4. "Smash And Grab" (Vincenzo Cilli)
           V5. "Hot Wheels" (Vincenzo Cilli)
(JDTL) 3. JD O'Toole
           J1. "Bone Voyeur!" (JD O'Toole)
           J2. "Don In 60 Seconds" (JD O'Toole)
           J3. "A Volatile Situation" (JD O'Toole)
           J4. "Blow Up 'Dolls'" (JD O'Toole)
(MCPR) 4. Ma Cipriani
           C1. "Snappy Dresser" (Ma Cipriani)
           C2. "Big Rumble In Little China" (Ma Cipriani)
           C3. "Grease Sucho" (Ma Cipriani)
(LRDR) 5. "Low Rider Rumble"
           C4. "Dead Meat" (Ma Cipriani)
           C5. "No Son Of Mine" (Ma Cipriani)
(SALN) 6. Salvatore Leone
           S1. "The Offer" (Salvatore Leone)
           S2. "Ho Selecta!" (Salvatore Leone)
           S3. "Frighteners" (Salvatore Leone)
(AVPI) 7. "Avenging Angels" (Portland Island)
           S4. "Rollercoaster Ride" (Salvatore Leone)
(MRLN) 8. Maria Leone
           M1. "Shop 'Til You Strop" (Maria Leone)
           M2. "Taken For A Ride" (Maria Leone)
           M3. "Booby Prize" (Maria Leone)
(RLGR) 9. "Red Light Racing"
           M4. "Biker Heat" (Maria Leone)
           M5. "Overdose Of Trouble" (Maria Leone)
           S6. "Contra-Banned" (Salvatore Leone)
           J5. "Salvatore's Salvation" (JD O'Toole)
           J6. "The Guns Of Leone" (JD O'Toole)
           J7. "Calm Before The Storm" (JD O'Toole)
           J8. "The Made Man" (JD O'Toole)
           V6. "The Portland Chainsaw Masquerade" (Vincenzo Cilli)
(SLTV) 10. "Slash TV"
           S7. "Sindacco Sabotage" (Salvatore Leone)
           S8. "The Trouble With Triads" (Salvatore Leone)
           S9. "Driving Mr. Leone" (Salvatore Leone)

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0============================0
| IV. Staunton Island (STLD) |
0============================0
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(TULM) 1. Staunton Island Landmarks
(TUWI) 2. Staunton Island Weapons And Items
(HPTU) 3. Hidden Packages (Staunton Island)
(RMTU) 4. Rampages (Staunton Island)
(USJT) 5. Unique Stunt Jumps (Staunton Island)
(LMGA) 6. Love Media's "Car-azy Car Give Away"
(RGRC) 7. "Ragin' RC"
(BSHC) 8. "Bike Salesman" (Hogs & Cogs)
(JPZM) 9. Joe's Pizza Mission
(GGFG) 10. "Go Go Faggio"
(DMDH) 11. "Deimos Dash"
(TRTT) 12. "Torrington TT"
(AVTU) 13. "Avenging Angels" (Staunton Island)
(TDTU) 14. "Trash Dash" (Staunton Island)
           S10. "A Walk In The Park" (Salvatore Leone)
           S11. "Making Toni" (Salvatore Leone)
(DNLV) 15. Donald Love
           D1. "The Morgue Party Candidate" (Donald Love)
           D2. "Steering The Vote" (Donald Love)
           D3. "Cam-Pain" (Donald Love)
           D4. "Friggin' The Riggin'" (Donald Love)
           D5. "Love & Bullets" (Donald Love)
           D6. "Counterfeit Count" (Donald Love)
(CHCF) 16. Church Confessional
           H1. "L.C. Confidential" (Church Confessional)
           H2. "The Passion Of The Heist" (Church Confessional)
           H3. "Karmageddon" (Church Confessional)
(KRMG) 17. "Karmageddon"
           H4. "False Idols" (Church Confessional)
           S12. "Caught In The Act" (Salvatore Leone)
           S13. "Search And Rescue" (Salvatore Leone)
           S14. "Taking The Peace" (Salvatore Leone)
           S15. "Shoot The Messenger" (Salvatore Leone)
(LNMC) 18. Leon McAffrey
           R1. "Sayonara Sindaccos" (Leon McAffrey)
           R2. "The Whole 9 Yardies" (Leon McAffrey)
           R3. "Crazy '69'" (Leon McAffrey)
           R4. "Night Of The Livid Dreads" (Leon McAffrey)
           R5. "Munitions Dump" (Leon McAffrey)
           D7. "Love On The Rocks" (Donald Love)

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| V. Shoreside Vale (SHVL) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

(SVLM) 1. Shoreside Vale Landmarks
(SVWI) 2. Shoreside Vale Weapons And Items
(HPSV) 3. Hidden Packages (Shoreside Vale)
(RMSV) 4. Rampages (Shoreside Vale)
(USJV) 5. Unique Stunt Jumps (Shoreside Vale)
(OBRH) 6. Obtaining a Rhino
(VGMR) 7. Vigilante Mission (Rhino)
(CHRC) 8. "Chasin' RC"
(SSBF) 9. "See The Sight Before Your Flight"
(BSSV) 10. The Backseat Shooter Side-Missions (Shoreside Vale)
            A. "AWOL Angel"
(GSGP) 11. "Gangsta GP"
(WIRN) 12. "Wi-Cheetah Run"
(AVSV) 13. "Avenging Angels" (Shoreside Vale)
(TDSV) 14. "Trash Dash" (Shoreside Vale)
           S16. "Rough Justice" (Salvatore Leone)
           S17. "Dead Reckoning" (Salvatore Leone)
           S18. "Shogun Showdown" (Salvatore Leone)
(TSKS) 15. Toshiko Kasen
           T1. "More Deadly Than The Male" (Toshiko Kasen)
           T2. "Cash Clash" (Toshiko Kasen)
           T3. "A Date With Death" (Toshiko Kasen)
           T4. "Cash In Kazuki's Chips" (Toshiko Kasen)
           D8. "Panlantic Land Grab" (Donald Love)
           D9. "Stop The Press" (Donald Love)
           D10. "Morgue Party Resurrection" (Donald Love)
           EB1. "No Money, Mo' Problems" (8-Ball)
           EB2. "Bringing The House Down" (8-Ball)
           D11. "Love On The Run" (Donald Love)
           S19. "The Shoreside Redemption" (Salvatore Leone)
           S20. "The Sicilian Gambit" (Salvatore Leone)

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| VI. 100% Completion Score (CPSC) |
0==================================0
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| VII. Credits |
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| VIII. Conclusion |
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| I. Introduction And General Information                            [IAGI] |
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0===========================================================================0
| I.1. Who Am I?                                                            |
0===========================================================================0
 \=========================================================================/

My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.

I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.

I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a
members only message board set up by "Grand Theft Auto: Vice City" players
who met on the Vice City message boards at GameFAQs).

Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).

As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).

 /=========================================================================\
0===========================================================================0
| I.2. My Setup                                                      [MYST] |
0===========================================================================0
 \=========================================================================/

This guide was constructed using TextWrangler 2.1.2 on a 1.5Ghz Single Core
Intel Mac Mini. I view my work in Safari to help in seeing how it would look
on the web and correct format errors.

I also play GTA:LCS on my NEC MultiSync 3D RGB monitor using a homebrew RGB
box that contains a EL1883 (MacroVision compatible) sync separation chip to
acquire video sync, for RGB use, from Composite Video.

When I do my writing and guide revisions I run my Mac (on a Dell monitor)
alongside the PS2 (on my MultiSync 3D monitor). This way I can simultaneously
play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

For my guide work I have 22 memory cards for my PlayStation 2. I have
reorganized the game saves on my memory cards and I now have eight cards
specifically dedicated to "Grand Theft Auto III", "Grand Theft Auto: Vice
City" (Original Version (1.40)), "Grand Theft Auto: Vice City Stories", and
"Grand Theft Auto: San Andreas" (which uses up 15 cards).

GTA:LCS takes up space on 11 of those memory cards.

These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.

 /=========================================================================\
0===========================================================================0
| I.3. From The Author                                               [FRAU] |
0===========================================================================0
 \=========================================================================/

Welcome to my "Grand Theft Auto: Liberty City Stories" guide! If this is the
first time you have visited, you will find a lot of useful information in a
highly organized format that you can use to beat all of the missions of the
game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

When I first posted the initial version of my Vice City guide, which was my
first guide, I did not know how well it would go over and how many people
would respond. I wasn't exactly swamped with e-mail but I do get letters from
time to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

I also want to thank everybody who has taken the time to download and 
read this guide. I love this game and I wanted to share my creative ideas 
with fellow GTA "thuggers".

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions, and 
ask questions.

With that said, let's get down to business shall we?.....

 /=========================================================================\
0===========================================================================0
| I.4. About The Guide                                               [ABTG] |
0===========================================================================0
 \=========================================================================/

The main emphasis of this guide is to provide creative and simple solutions
to many of the missions of "Grand Theft Auto: Liberty City Stories". Many
hours were spent going over each mission and finding unique ways to solve
them. I think you will be surprised by many of the solutions found here.

I also reference the map/poster that comes with Liberty City Stories and
GTA3. Some of the location names come from that. I have also done a little
bit of creative writing within the landmarking sections to add a little more
detail to Liberty City.

I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I even included interesting
and humorous anecdotes, observations, and lines from GTA:LCS. I hope that you
enjoy this guide as much as learn from it.

While this guide was written initially for the PS2 version of the game, this 
guide may also benefit those with the PSP version of GTA:LCS. If any of the
strategies in this guide won't work on the PSP version, feel free to write me
and let me know so I can make additional adjustments in future revisions.

This guide is designed so that you can do the missions without any cheat
codes.

Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order, the game will be easier and more fun for you. You don't
absolutely have to do them in the EXACT order I have them listed but as you
read the guide you will see how it benefitted me.

Each Hidden Package, Unique Stunt Jump, and Rampage has a letter designation
to make them easier to identify in this guide. In addition there is a three
letter Neighborhood Prefix (listings below) indicating a particular
neighborhood or area where the item can be found (in these examples I use
"XXX"):

  >>Hidden Packages will be identified with an "H".
    Examples: Hidden Package XXX-H21.
              Package XXX-H32.
              XXX-H65.

  >>Rampages will be identified with an "R".
    Examples: Rampage XXX-R34.
              XXX-R16.

  >>Unique Stunt Jumps will be identified with a "J".
    Examples: Unique Stunt Jump XXX-J24.
              Unique Jump XXX-J12.
              Jump XXX-J8.
              XXX-J31.

0======================0
| Neighborhood Prefixes \
0========================0

PTL - Portland Island      SSV - Shoreside Vale
HWD - Harwood              CCD - Cochrane Dam
STM - St. Marks            CDG - Cedar Grove
PTB - Portland Beach       PKC - Pike Creek
HPH - Hepburn Heights      WCG - Wichita Gardens
RLD - Red Light District   FIA - Francis International Airport
CHT - Chinatown
PLV - Portland View
PHB - Portland Harbor
TTN - Trenton
CLB - Callahan Bridge
CPT - Callahan Point
AQY - Atlantic Quays

STI - Staunton Island
RFD - Rockford
APT - Aspatria
LBC - Liberty Campus
FRS - Fort Staunton
NPT - Newport
BLP - Belleville Park
TRG - Torrington
BDT - Bedford Point

 /=========================================================================\
0===========================================================================0
| I.5. Submissions                                                   [SBMS] |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....

rarusk[gnat]netzero[snot]com

Things to submit.....

  >>Better ideas. If you have some better way to do certain missions, I would 
    be glad to hear it. Once I confirm it, I will include your idea in future 
    revisions and will credit you for it.

  >>Anecdotes and observations (especially if they're funny).

  >>Constructive critiques. While I have strived to make this as good a guide 
    as possible, I know it is not perfect. Whatever criticisms you make of 
    this guide please make them constructive so I can learn from it since I 
    may consider doing guides for other games in the future.

  >>Grammatical and formatting errors.

 /=========================================================================\
0===========================================================================0
| I.6. "Grand Theft Auto: Liberty City Stories"                      [GTLC] |
0===========================================================================0
 \=========================================================================/

"Grand Theft Auto: Liberty City Stories" is a prequel to "Grand Theft Auto
III". This title was originally released on the PlayStation Portable (PSP)
handheld system.

For awhile it was only available on that platform. Whenever I went to a game
store I would occasionally look at at PSP to see what the prices were. This
title was the only reason I would even look at a PSP.

But when Rockstar announced that this title was coming out on the PlayStation
2, I stopped looking at PSPs.

Liberty City Stories, set in the year 1998, serves to fill in some details of
some of the characters, and the city, featured in "Grand Theft Auto III"
which is set in 2001.

The game itself isn't supposed to be revolutionary but serves to fill in some
backgrounds on the people and history of Liberty City.

It is far more expansive that "Grand Theft Auto III" with more missions and
side-missions and vehicles including motorcycles.

All in all, a very solid game, even more so considering that it is port from
the PSP version. It is not perfect by any means but then again none of the
previous GTAs were either. And, at less than $20, a very good value.

Although there are supposed to be no differences between the PSP and
PlayStation 2 versions I have had at least one reader inquire about a Cop
Outfit within the PSP version that may not be within the PlayStation 2
version. Any information on that would be helpful.

 /=========================================================================\
0===========================================================================0
| I.7. Xploder HDTV Player (PlayStation 2) Data                      [XPTV] |
0===========================================================================0
 \=========================================================================/

Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play
most of their games in Progressive Scan mode. Many games will work but some
of them will have issues.

"Grand Theft Auto: Liberty City Stories" works great in 480p mode. However,
the main title intro will be glitchy because of "line meshing issues". This
is actually a minor problem since you can easily skip the opening credits by
pressing X. Once you get past the intro, all is good.

Because the graphics are designed for 480 vertical resolution it is not
recommended that you put Liberty City Stories in any mode higher than 480p.
The higher resolution modes, like 720p, simply shoehorn the 480 graphics into
the higher end modes and tend to really squash the screen.

 /=========================================================================\
0===========================================================================0
| I.8. HDLoader Data                                                 [HDLD] |
0===========================================================================0
 \=========================================================================/

This program, which has been floating around the internet for years, will let
you install your favorite games onto a hard drive (assuming you have an older
style PS2 "Fatty" (with a Network Adapter) or an early version of a PS2
"Slim" that has been modified to use a hard drive).

There are two variants of this program. The first variant is HDLoader which
is freeware and HDAdvance which is not. It is best to use HDLoader since it
is free and gets updated from time to time to improve compatibility and 
functionality.

HDLoader is best installed with a popular memory card exploit known as Free 
McBoot. It is how I am using HDLoader now (with a 160GB hard drive).

LCS, from what I know, has always never been compatible with the earliest
versions of HDAdvance and HDLoader. Only the latest version of HDLoader, .8c,
works with LCS.

Why install the game on a hard drive? For starters, less wear and tear on the
DVD-ROM mechanism.

But mainly it is for faster loading speeds. With LCS everything (initial
load, loading from memory cards, entering/exiting buildings, changing
outfits, loading missions, and the "Welcome to" screens that come up when you
go from section to section) loads up faster. Well worth the effort to install
onto a hard drive.

Currently there is no reliable method to use HDLoader with HDTV Player to 
allow you to play LCS off the hard drive in Progressive Scan mode.

With that done, let's move on to the most basic of functions......

 /=========================================================================\
0===========================================================================0
| I.9. Controls and Vehicles                                         [CTRS] |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should 
include a section on controls for those who have acquired used copies of
Liberty City Stories that have no manuals.

I have also included basic action and vehicle information with their
respective control schemes.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.9.A. On Foot                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with any GTA game there is plenty of things you can do when on foot:

0=========0
| Controls \
0===========0

  Move Around...............................................Left Analog Stick
  Look Around..............................................Right Analog Stick
  Move Around.................................................Directional Pad
  [1] Run............................................................X Button
  Jump..........................................................Square Button
  [2] Attack....................................................Circle Button
  Enter Vehicle...............................................Triangle Button
  Center Camera.....................................................L1 Button
  Previous Weapon...................................................L2 Button
  [3] Target........................................................R1 Button
  Next Weapon.......................................................R2 Button
  Look Behind.......................................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button
  Zoom In With Sniper Rifle.....................................Square Button
  Zoom Out With Sniper Rifle.........................................X Button

0---------------------------------------------------------------------------0

[1] - If you hold down the Run button too long, you will tire and have to 
      rest before you can run again. Tapping the button in rhythm will serve 
      to help you run a little longer. The more times you run, the better 
      your stamina will be. You can solve the problem of tiring out by 
      getting the Infinite Run feature which is acquired by successfully 
      completing the Ambulance Mission (detailed later).

[2] - When holding a melee weapon (like a bat) or using your fist, the Attack 
      Button is used to swing at your target.

      When using Grenades, the same button is used to throw your weapon at 
      the target. The longer you hold, the farther you throw.

      When holding a gun (like a Pistol) or a heavy weapon (like a Rocket 
      Launcher), you use the Attack Button to shoot. Use the Target Button in 
      conjunction to aim at your enemy.

      If holding a gun and you are too close to your enemy, you will hit them 
      with the gun instead of firing it. If they are on the ground, you will 
      kick your enemy.

[3] - When holding a gun, you hold down the Target Button target your enemy.  
      Use the Previous Weapon and Next Weapon Buttons to switch between 
      targets.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.9.B. In Cars, Motorcycles, and Boats                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with all the other GTAs there are plenty of vehicles, both land and water
based, to use in Liberty City Stories. From junkers and gang cars to the
fanciest sports cars and Police boats. They can all be used here.

And, unlike in "Grand Theft Auto III", you can use motorcycles in Liberty
City. Very nice for Unique Stunt Jumps and quick getaways.

0=========0
| Controls \
0===========0

  [2] Turn Vehicle..........................................Left Analog Stick
  [2] Turn Vehicle............................................Directional Pad
  Accelerate.........................................................X Button
  Reverse.......................................................Square Button
  [3] Attack (Drive By Mode)............Circle Button (Plus L2 or R2 Buttons)
  [4] Exit Vehicle............................................Triangle Button
  Change Radio Stations.............................................L1 Button
  Look Left (Drive By Mode).........................................L2 Button
  Use Horn (Or Siren)...............................................L3 Button
  [1] Handbrake.....................................................R1 Button
  Look Right (Drive By Mode)........................................R2 Button
  Activate Vehicle Missions.........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button
  Look Behind.................................................L2 + R2 Buttons

0---------------------------------------------------------------------------0

[1] - Your stopping power is increased when used in conjunction with the 
      Reverse button.

[2] - Pull Back to perform a wheelie on a motorcycle. Push Up in conjunction 
      with the Brake Button to perform a stoppie on a motorcycle. Many Jumps 
      will require that you lean forward slightly while accelerating to get 
      more speed. An easier way to do this is to switch to the D-Pad for 
      driving and tapping Up on the D-Pad on the way to the Jump.

[3] - You can also shoot forward while riding a motorcycle. Just press the 
      Attack button.

[4] - You can jump from a moving car if you need to do so, like when it is 
      about to blow up.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.9.C. In the Rhino                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Rhino is probably the single toughest vehicle in the game and is one of
the preferred vehicles to use in the Vigilante Mission (explained later in
the guide).

You can acquire this vehicle during a 6-Star Wanted Rating and take it from
the soldiers or wait until after you get 100% Completion to get it to spawn
within the ruins of Fort Staunton.

0=========0
| Controls \
0===========0

  Turn Vehicle..............................................Left Analog Stick
  Accelerate.........................................................X Button
  Reverse.......................................................Square Button
  Brake.............................................................R1 Button
  Look Left.........................................................L2 Button
  Look Right........................................................R2 Button
  Look Behind.................................................L2 + R2 Buttons
  Turret Control...........................................Right Analog Stick
  Main Gun......................................................Circle Button
  Exit Rhino..................................................Triangle Button
  Use Horn..........................................................L3 Button
  Activate Vigilante Mission........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

 /=========================================================================\
0===========================================================================0
| I.10. The Main Screen                                              [TMSC] |
0===========================================================================0
 \=========================================================================/

Your Main Screen is where all of the action in Liberty City Stories take
place.

In the center of your screen is your main character, Toni Cipriani. You use
your Left Analog Stick to move him around and the Right Analog Stick to
rotate and manipulate the camera.

In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, and Safehouses.

In the upper right corner of the Main Screen you will find the game clock,
your Health Bar, your Armor Bar (when you have Armor), your money, and the
weapon or item you are currently holding.

Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.

 /=========================================================================\
0===========================================================================0
| I.11. Game Menus                                                   [GMNU] |
0===========================================================================0
 \=========================================================================/

When you pause the game, using the Start Button, you also bring up these
menus listed at the bottom of the screen:

  >>Map
    ***
    This shows the Main Map of Liberty City. This is where you can find your
    position, missions strands, and other notable places.

  >>Brief
    *****
    This is where you can go through the text used in the cutscenes, 
    missions, and outside of missions.

  >>Game
    ****
    This is where you load saves, delete saves, or start a new game.

  >>Stats
    *****
    This is where the statistics for everything you do are listed.

  >>Controls
    ********
    This is where you can see and setup your preferred control scheme.

  >>Audio
    *****
    This is where you control the audio in Liberty City Stories and listen to
    some of the radio stations featured in the game.

  >>Display
    *******
    This is where you control some of the visual aspects of Liberty City
    Stories.

 /=========================================================================\
0===========================================================================0
| I.12. Weapons                                                      [WPNS] |
0===========================================================================0
 \=========================================================================/

Weapons are the tools of the trade for any professional criminal. There are 
32 different weapons, in ten different categories, that can be found and used 
to create mayhem and abuse. However, you can only have one of each type at a 
time so you can only carry a maximum of nine weapons (one slot is used for a 
camera later in the game).

One nice change from previous GTAs is that you can run with (almost) all
weapons. In the past if you had a particular weapon, like a Shotgun or a
Flamethrower, you would run slow while carrying it. In Liberty City Stories
you can run at full speed regardless of what weapon you are carrying (except
for one - the Minigun). This makes some Rampages easier in that you can run
away from some of your enemies to get a better vantage point when using heavy
weapons.

The description of the weapons are listed here and their locations revealed
in each major area of Liberty City:

 /XXXXXXXXXXXXXXX\
0=================0
| Slot 1 - Camera |
0=================0
 \XXXXXXXXXXXXXXX/

  There is only one mission in the game in which this is used, "Snappy 
  Dresser" (Ma Cipriani). This is not a weapon but it has it's own slot so 
  you can use the item during that particular mission.

 /XXXXXXXXXXXXX\
0===============0
| Slot 2 - Fist |
0===============0
 \XXXXXXXXXXXXX/

  Good for hands-on fisticuffs but you can increase your damage potential by 
  acquiring the Brass Knuckles.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 3 - Melee Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  These weapons are used for pounding, stabbing, and slicing your enemies. 
  There are quite a lot of choices here for the discriminating psychotic.....

    >>Baseball Bat
      ************
      Great for batting practice (on somebody's head) or breaking kneecaps. 
      Can be taken from some of the striking workers at either Portland 
      Harbor or the Ferry Terminal entrance in Harwood (Portland). You can 
      also gain the Baseball Bat Weapon Icon for all of your Safehouses after 
      completion of "Dealing Revenge" (Vincenzo Cilli).

    >>Nightstick
      **********
      This can be acquired from a dead cop which is just as well, he won't be 
      needing it anyway.

    >>Hatchet
      *******
      When you really do want to bury the Hatchet.....right between 
      somebody's shoulder blades.....

    >>Hockey Stick
      ************
      In Liberty City high-sticking will get you 5 to 10.....in the pen.

    >>Meat Cleaver
      ************
      Slice, dice, and make giblets out of anyone that gets in your way.....

    >>Knife
      *****
      For those who want to bring a blade to a gunfight.....

    >>Chisel
      ******
      When you want to do some REAL body sculpting.....

    >>Machete
      *******
      For weeding out the thick underbrush of Liberty City's criminal 
      underbelly. The only time I've seen this weapon was during the mission 
      "Cash In Kazuki's Chips" (Toshiko Kasen). At this time I do not know 
      where else to find one.

    >>Katana
      ******
      More powerful in LCS than in previous GTA games. Can usually kill with 
      one swing.

    >>Chainsaw
      ********
      Now that you can run with almost all weapons this one becomes a bit 
      more effective. Now you can recreate the "Texas Chainsaw Massacre" on 
      the streets of Liberty City.....

 /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 4 - Projectile Weapons |
0=============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/

  These weapons are meant to be thrown at your targets. The longer you hold 
  the Attack button, the farther you throw.

    >>Grenades
      ********
      Toss one of these and watch the crowds scatter (in more ways than 
      one).....

    >>Molotov
      *******
      Can be used to flambe' your enemies and yourself if you're too careless 
      in where you throw one. Best used when you acquire the Fireproof 
      Feature (by doing the Firetruck Mission) to keep yourself cool when 
      everybody else is not.....

    >>Remote Grenade
      **************
      Use this like a Hand Grenade and detonate it at your leisure. Good for 
      ambushes.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 5 - Handguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

    >>Pistol
      ******
      A decent handgun that can be bought or acquired from dead Cops. You can 
      use this while running to make yourself harder to hit while taking out 
      someone at the same time.

    >>.357
      ****
      The best handgun around and one of the best weapons to use period. This 
      is practically a one-kill weapon (except on SWAT members) making this 
      very effective on most missions. You can't run while shooting with this 
      gun but if you are quick with your targeting, you can still make fast 
      work of a group of gunmen with little damage.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 6 - Shotguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  All of the Shotguns use the same ammo so you can actually increase your 
  Shotgun ammo when switching from one type of Shotgun to another.

    >>Shotgun
      *******
      Just a standard pump action single barreled shotgun. Slow on the fire 
      rate but still effective.

    >>Stubby Shotgun
      **************
      This Shotgun has had the barrel sawn off to make it easier to conceal. 
      However, this greatly reduces it's range. But it's still a real beast 
      up close.

    >>Spaz Shotgun
      ************
      A much cooler looking rapid-fire shotgun. This is the best Shotgun in 
      the game.

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 7 - Submachine Guns |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

  These lightweight weapons can take out anyone very quickly. These are the 
  only weapons that can be used while in a car or on a motorcycle. You can 
  also gain additional ammo when switching between submachine guns.

    >>Mac 10
      ******
      This gun has a fast rate of fire but a short effective range. But you 
      can run and aim at the same time like you can with a Pistol.

    >>Tec-9
      *****
      This has the largest magazine of this group and is more accurate than 
      the Mac 10 but has a slower rate of fire. Like the Pistol and the Mac 
      10, you can also aim and run at the same time using the Tec-9.

    >>Micro SMG
      *********
      One of the better submachine guns, it has a good rate of fire and 
      accuracy. It also has a slightly faster reload than the other 
      submachine guns. Because you have to use two hands when firing, you 
      can't aim and run at the same time while using the Micro SMG.

    >>MP5
      ***
      The best submachine gun in the group. Has a high rate of accuracy and 
      fire making it perfect for drive-bys. When you acquire this Weapon Icon 
      for your Safehouses, the game will erroneously state that you earned 
      the Micro SMG Weapon Icon but it is this weapon you earned.

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 8 - Assault Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  Both of the assault rifles listed here use the same ammo so you can 
  increase the amount of ammo you get by switching rifles.

    >>AK-47
      *****
      This powerful Russian made assault rifle has a good rate of fire and 
      decent range.

    >>M4
      **
      This has a very fast rate of fire and better range but a small clip 
      which requires frequent reloading.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 9 - Heavy Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  These are some of the most powerful weapons in the game. They can be used 
  to easily deal with the toughest of situations.

    >>M60
      ***
      An Army-style large caliber machine gun. With the ability to lock onto 
      people (unlike the one used in Vice City), this weapon will make quick 
      work of even the toughest opponent.

    >>Flame-Thrower
      *************
      Better than the Molotov for roasting nearby enemies because you can aim 
      where the flames go. Great for clearing large crowds quickly.

    >>MiniGun
      *******
      A very powerful weapon which is made even more so by the fact that you 
      can now lock onto people this time (something you couldn't do in Vice 
      City and San Andreas). This is also the only weapon you cannot run fast 
      with.

    >>Rocket Launcher
      ***************
      The ultimate in maximum destruction. With this weapon in hand, all will 
      fear you.....

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 10 - Sniper Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

    >>Sniper Rifle
      ************
      This fires one shot at a time and reloads slowly but it is very 
      effective. Can also be used like binoculars to scope things out.

    >>Laser Sighted Sniper Rifle
      **************************
      The best sniper rifle around. It has a laser scope, rapid fire, and 
      multi-round capability.

 /=========================================================================\
0===========================================================================0
| I.13. Health, Body Armor, Police Bribe, and Adrenaline Icons       [HBPA] |
0===========================================================================0
 \=========================================================================/

But Weapon Icons aren't the only things you will find scattered around
Liberty City. You will also find these other icons that you can use to help
you out.

The basic information for each icon is listed here and their locations
revealed in each major area of Liberty City:

 /XXXXXXXXXXX\
0=============0
| Health Icon |
0=============0
 \XXXXXXXXXXX/

  This heart-shaped icon is used to restore your health to its maximum of 
  100. When you complete the Noodle Boy Mission, the maximum will go up 25 
  points. When you complete the Joe's Pizza Mission, the maximum will go up 
  25 points (to a total maximum of 150). When you get 100% Completion, the 
  maximum will go to 200.

 /XXXXXXXXXXXXXXX\
0=================0
| Body Armor Icon |
0=================0
 \XXXXXXXXXXXXXXX/

  This armor-shaped icon will increase your armor rating to its maximum of 
  100. When you complete Level 12 of a Vigilante Mission, your maximum will 
  increase to 150. When you get 100% Completion, the maximum will go to 200. 

 /XXXXXXXXXXXXXXXXX\
0===================0
| Police Bribe Icon |
0===================0
 \XXXXXXXXXXXXXXXXX/

  These star-shaped icons will drop your Wanted Rating by one star when 
  picked up. It is best to know where all the Police Bribe Icons are located 
  before doing any missions so you can quickly deal with any law enforcement 
  pursuit.

 /XXXXXXXXXXXXXXX\
0=================0
| Adrenaline Icon |
0=================0
 \XXXXXXXXXXXXXXX/

  This pill-shaped icon will slow things down and give you super strength. 
  Good for tight situations when you need a little extra help.

 /=========================================================================\
0===========================================================================0
| I.14. Law Enforcement                                              [LWFM] |
0===========================================================================0
 \=========================================================================/

Every metropolis has a Police force and Liberty City is no different. When
you do something bad near a Cop, like mugging a person, one of the stars will
light up indicating a wanted level. The Cops will then try to bust you. The
more stars you have, the more aggressive they will be. There are several ways
to get rid of a Wanted Rating:

  >>Hiding out somewhere for a bit (only works at 1-Star).
  >>Driving a car (excluding rescue and most Police Vehicles) into a Pay 'N' 
    Spray.
  >>Getting a Police Bribe Icon (drops the Wanted Rating down a notch).
  >>Completing the current mission (if you get a Wanted Rating during one).
  >>Getting busted or wasted.
  >>Changing into a different Outfit. Works up to 2-Star.
  >>Saving your game.

There are six Wanted Ratings. The higher you go, the more aggressive the 
pursuit. Below are the Wanted Ratings and what you can expect.....

0=======0
| 1-Star \
0=========0

  You are of mild interest to the Cops. They will chase you on foot and will 
  smack you with their Nightsticks when close enough. Even at this Rating 
  they are pretty aggressive and will put you on your ass quickly if you try 
  to fight them without some kind of weapon. Hiding out somewhere for awhile 
  will get rid of a 1-Star Wanted Rating.

0=======0
| 2-Star \
0=========0

  Things get a bit more serious here. The number of Cops increase a bit and 
  they will start shooting you instead of hitting you with their Nightsticks.

0=======0
| 3-Star \
0=========0

  At this level, a helicopter will start pursuing you and will shoot at you 
  if you stand still long enough for it to do so. And the Police will get 
  more aggressive in their pursuit of you including the use of Spike Strips 
  which are used to blow out the tires of your car.

0=======0
| 4-Star \
0=========0

  Now the SWAT team joins in. They will try to blockade the road with their 
  Enforcers in addition to everything else being thrown at you. This is the 
  highest wanted level you can obtain while (officially) confined to 
  Portland Island.

0=======0
| 5-Star \
0=========0

  The FBI will now lend their assistance in hopes of bringing you down. They 
  will ride in black FBI Cars and carry four agents, all packing MP5's and 
  they are not afraid to use them.

  You can max out at 5-Star after unlocking Staunton Island (after the 
  mission "Driving Mr. Leone" (Salvatore Leone)).

0=======0
| 6-Star \
0=========0

  After making mincemeat of the Police Force, including the FBI, the city 
  will now call in the Army to deal with you. They will come in with Rhinos 
  and trucks and will mainly try to kill you (but they will arrest you if the 
  opportunity presents itself).

  The soldiers will kill you quickly with their MP5's and barely getting 
  touched (while in a vehicle) by a Rhino will spell certain death. It will 
  be quite difficult to survive at this level for very long.

  You can achieve this maximum Wanted Rating after unlocking Shoreside Vale 
  (after the mission "Love On The Rocks" (Donald Love)).

 /=========================================================================\
0===========================================================================0
| I.15. Using a Pay 'N' Spray                                        [UPNS] |
0===========================================================================0
 \=========================================================================/

As noted above you can drive a car or motorcycle, excluding Police and rescue
vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well
as repair it, to get rid of Wanted Ratings at a cost of $100.

When you use the Pay 'N' Spray to get rid of your Wanted Ratings the Wanted
Rating Stars will flash for a short time. While they are flashing you are
considered to be on "probation". If you commit a crime, like running over
someone, while the Wanted Rating Stars are flashing then your Wanted Rating
will be reinstated.

There are three Pay 'N' Sprays in Liberty City where you can go to get rid of
your Wanted Ratings and repair your vehicle:

  >>Red Light District (Portland Island).
  >>Newport (Staunton Island).
  >>Pike Creek (Shoreside Vale).

 /=========================================================================\
0===========================================================================0
| I.16. Busted                                                       [BSTD] |
0===========================================================================0
 \=========================================================================/

If you get a Wanted Rating and the Cops end up catching you, you are then
Busted. Any mission you were doing at the time will be Failed.

When you are Busted, you are sent to the nearest Police Station where you
will be processed (which takes six game hours) and released. You also lose
all weapons including your Body Armor.

In addition, you will be fined based on the number of Wanted Rating Stars you
have when you are Busted:

  >>1-Star: $100.
  >>2-Star: $200.
  >>3-Star: $400.
  >>4-Star: $600.
  >>5-Star: $900.
  >>6-Star: $1,500. ++NOTE: You won't be fined after you get Busted on your 
                            first 6-Star Wanted Rating run but you will be 
                            fined the next time you are Busted at 6-Star 
                            Wanted Rating.

If you were in the middle of a mission when you were Busted, you will also
find a Taxi, with a blue arrow above it, nearby. This will take you back near
where you got the mission you were trying to do for a cost of $9.

There are three Police Stations in Liberty City where you may find yourself
if you are Busted by the Cops:

  >>Portland View (Portland Island).
  >>Torrington (Staunton Island).
  >>Pike Creek (Shoreside Vale).

 /=========================================================================\
0===========================================================================0
| I.17. Wasted                                                       [WSTD] |
0===========================================================================0
 \=========================================================================/

If you do something to empty your Health Bar, like being too close to an
explosion, getting shot up a lot, or drowning, you will then be Wasted. Any
mission you were doing at the time will be Failed.

When you are Wasted, you are sent to the nearest Hospital where you will be
treated (which takes six game hours), billed $100, and released. You also
lose all weapons including your Body Armor.

If you were in the middle of a mission when you were Wasted, you will also
find a Taxi, with a blue arrow above it, nearby. This will take you back near
where you got the mission you were trying to do for a cost of $9.

There are three Hospitals in Liberty City where you may find yourself if you
are Wasted for any reason:

  >>Sweeney Memorial Hospital (Portland View - Portland Island).
  >>Carson General Hospital (Rockford - Staunton Island).
  >>Hope Medical College (Pike Creek - Shoreside Vale).

 /=========================================================================\
0===========================================================================0
| I.18. Police Vehicles and Vigilante Missions                       [PVMS] |
0===========================================================================0
 \=========================================================================/

In Liberty City Stories, you can also grab Police vehicles and use them in
Vigilante Missions. And there are a few Police vehicles you can use for that
purpose:

  >>Police Car (found anywhere. Bonus: you get 5 Shotgun shells when entering 
                one (if you don't already have a Shotgun you can get a 
                Shotgun with 5 shells)).
  >>SWAT Enforcer (at 4-Star Wanted Rating plus at the back of the Torrington 
                   Police Station on Staunton Island. Bonus: you can get Body 
                   Armor when entering an Enforcer).
  >>FBI Car (at 5-Star Wanted Rating).
  >>Rhino (at 6-Star Wanted Rating - also unlocked inside the ruins of Fort 
           Staunton after getting 100% Completion).

There is no Hunter (boo!) or Motorcycle Cops (thank God) in this game. This
also makes it harder to do the Vigilante Mission because most GTA players
used the Hunter attack helicopter in Vice City and San Andreas.

I go into more detail on how to do the mission in the "Vigilante Mission
(Police Car)" chapter of Part II of the guide. If you have problems using the
Police Car for the Vigilante Mission then I have chapters on how to best
obtain a Rhino and the Vigilante Mission using the tank in Part V of the
guide.

 /=========================================================================\
0===========================================================================0
| I.19. Motorcycle Details                                           [MCYC] |
0===========================================================================0
 \=========================================================================/

One of the nice things about LCS is that you can use motorcycles in Liberty
City (something that was not implemented in "Grand Theft Auto III" - the
"official" explanation concerns a group called "American Road Safety for
Everybody" or ARSE getting these vehicles banned after the events of LCS).

These vehicles are great for exploration, jumping, and looking cool 
on. Perhaps the single biggest advantage to these bikes is the fact that you 
can shoot forward (using a submachine gun) while riding one. You can then 
take out anyone that tries to cut in front of you (like a Police car).

However, there are a couple of disadvantages. First, it is much easier for a 
cop to knock you off and bust you than if he busts you in a car. Second, you 
can easily wipe out or get knocked off by other motorists if you're not 
careful.

Here is a rundown of all of the motorcycles:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.19.A. Faggio                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Faggio is nothing more than a moped. It is the slowest bike and certainly
the uncoolest in the game. But in the early going, it is the best vehicle to
have.

It is great for exploring Liberty City and will get you from place to place
much faster than just running (and tiring and running and tiring.....).

It is also small enough to let you into small areas so you don't constantly
have to get off and get back on when exploring. Perfect for acquiring most of
the Hidden Packages.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.19.B. Sanchez                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This is a sleek looking dirtbike that is best used off-road. It makes a good
on-road vehicle for exploration purposes and is a very good platform for
doing drive-bys.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.19.C. Angel and Freeway                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

These two bikes fall under the Harley-Davidson type category. Big and noisy,
these bikes have sluggish handling especially at high speed (there is a
reason they call these things "hogs").

But racing or chasing isn't the reason you have one - it is to cruise and
look positively badass on. Ahh yes, the roar of the engine, the wind in your
hair, the bugs in your teeth.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.19.D. PCJ-600                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The sleekest and fastest of all road vehicles. Has very good handling too.
This is best used for fast getaways and Unique Stunt Jumps.

 /=========================================================================\
0===========================================================================0
| I.20. Outfits                                                      [OTFT] |
0===========================================================================0
 \=========================================================================/

In Liberty City Stories, you have the option to change clothes throughout the
game. Not only will this change your look, it will also eliminate a Wanted
Rating (up to 2-Star). It will also change how you appear in the cutscenes.
The outfits are unlocked after doing certain missions and can be accessed at
all of your Safehouses.

Here is the complete list:

0======================0
| Casual Clothes Outfit \
0========================0

  Unlocked: After "Home Sweet Home" (Vincenzo Cilli).
  Description: A brown jacket, black shirt, and khakis. These are the clothes 
               that Toni wears upon returning to Liberty City.

0====================0
| Leone's Suit Outfit \
0======================0

  Unlocked: After "Home Sweet Home" (Vincenzo Cilli).
  Description: A black suit with a white shirt underneath. This is the main 
               outfit for the Leone gang members. This outfit cannot be worn 
               when doing JD O'Toole's missions.

0================0
| Overalls Outfit \
0==================0

  Unlocked: After "The Portland Chainsaw Masquerade" (Vincenzo Cilli).
  Description: Denim overalls and a hockey mask. This needs to be worn in 
               order to access the Slash TV side-mission. Also perfect for 
               rampaging through the city with a Machete.....if you can find 
               one.....

0=================================0
| Avenging Angel's Fatigues Outfit \
0===================================0

  Unlocked: After "Frighteners" (Salvatore Leone).
  Description: A green jacket, white shirt, khakis, and a black cap. You need 
               to wear this to access the Avenging Angels side-mission. And 
               fight crime on your own terms.....

0===========================0
| Chauffeur's Clothes Outfit \
0=============================0

  Unlocked: After "Rollercoaster Ride" (Salvatore Leone).
  Description: A standard grey chauffeur suit. Wear this when "Driving Mr. 
               Leone".....

0=====================0
| Lawyer's Suit Outfit \
0=======================0

  Unlocked: Between the missions "Love On The Rocks" (Donald Love) and "Rough 
            Justice" (Salvatore Leone).
  Description: A three piece suit with red tie and black glasses. With this 
               outfit you'll be more intimidating than any gangster.....

0==============0
| Tuxedo Outfit \
0================0

  Unlocked: After "A Date With Death" (Toshiko Kasen).
  Description: A tuxedo with a white jacket and black pants. "The name is 
               Cipriani. Toni Cipriani. And I have a license to kick your 
               ass....."

0==================0
| Cox Mascot Outfit \
0====================0

  Unlocked: After completing the Slash TV side-mission twice.
  Description: A large chicken suit outfit. Wear this and seek revenge on all 
               of the Cluckin' Bells of the world.....

0=================0
| Underwear Outfit \
0===================0

  Unlocked: After completing your first Unique Stunt Jump.
  Description: Just your underwear, socks, and shoes. Thank God that Toni 
               doesn't wear briefs.....

0=====================0
| The Hero Garb Outfit \
0=======================0

  Unlocked: After completing Level 15 of the Shoreside Vale Avenging Angel 
            side-mission.
  Description: A dorky looking superhero type outfit. But at least you'll fit 
               in with the sci-fi convention crowd (or not).....

0=======================0
| Dragon Jumpsuit Outfit \
0=========================0

  Unlocked: After "Crazy '69'" (Leon McAffrey).
  Description: A yellow jumpsuit with black side stripes. Wear this and stage 
               your own "Game Of Death".....

0===============0
| Antonio Outfit \
0=================0

  Unlocked: After "Making Toni" (Salvatore Leone).
  Description: A T-shirt and jeans. A relaxing outfit to wear after a day of 
               robbing and killing.....

0==============0
| Sweats Outfit \
0================0

  Unlocked: After "A Walk In The Park" (Salvatore Leone).
  Description: A blue sweatsuit. Perfect when running from the Cops.....

0=================0
| Goodfella Outfit \
0===================0

  Unlocked: After "Overdose Of Trouble" (Maria Leone).
  Description: A black shirt and pants. Another Mafia related fashion 
               statement.

0===============0
| Wiseguy Outfit \
0=================0

  Unlocked: After "Shoot The Messenger" (Salvatore Leone).
  Description: Same as the Goodfella Outfit except the shirt is brown.

0===========================0
| 'The King' Jumpsuit Outfit \
0=============================0

  Unlocked: After "The Sicilian Gambit" (Salvatore Leone).
  Description: An outlandish Elvis inspired jumpsuit. Good for those trips to 
               Las Venturas thank yew very much.....

 /=========================================================================\
0===========================================================================0
| I.21. Advanced Tips And Information                                [ATIF] |
0===========================================================================0
 \=========================================================================/

Below are some tips and additional information that will be of benefit to 
you:

0===============0
| Quick Stopping \
0=================0

  You can increase your braking power if you hold down Handbrake and Reverse 
  together. This works well in tight spaces (especially on the Ambulance 
  Mission).

0================0
| Quick Targeting \
0==================0

  When locking onto targets with a gun (like a Pistol) while holding down 
  Target, you can use the Next and Previous Weapon buttons to switch targets. 
  You can also let go of the Target button and quickly press it again to pick 
  up another target (after you kill the previous one).

0===================0
| The Tank Gun Boost \
0=====================0

  When you want to increase the speed of the often slow Rhino tank, rotate 
  the Main Gun 180 degrees so it faces the rear. Then fire the gun and keep 
  firing. The gun recoil will then propel it forward. The faster you fire, 
  the faster the tank will go. You can make the tank go very fast this way. 
  But you will jack up your Wanted Ratings because you are usually destroying 
  stuff behind you.

 /=========================================================================\
0===========================================================================0
| I.22. 100% Completion List                                         [CPLT] |
0===========================================================================0
 \=========================================================================/

Below is everything you need to do to get 100% Completion within Liberty City
Stories:

++Completion of all Main Story Missions:
  **************************************
    >>From "Home Sweet Home" (Vincenzo Cilli) to "The Sicilian Gambit"
      (Salvatore Leone).

++Complete the following Portland Island specific side-missions:
  **************************************************************
    >>All 10 courses for "Bumps & Grinds" (Harwood).
    >>Level 6 of "Car Salesman" at Capital Autos (Harwood).
    >>"Trash Dash" (Harwood).
    >>"Scrapyard Challenge" (Harwood).
    >>"Thrashin' RC" Toyz Van side-mission (Hepburn Heights).
    >>"9mm Mayhem" (11 kills) (Red Light District).
    >>"RC Triad Take-Down" (Chinatown).
    >>"Punk Noodles" (Chinatown).
    >>"Scooter Shooter" (9 kills) (Chinatown).
    >>"Avenging Angels" (Chinatown).
    >>"Red Light Racing" (Chinatown).
    >>"Wong Side Of The Tracks" (Portland View).
    >>"Low Rider Rumble" (Trenton).
    >>"Slash TV" (Atlantic Quays).

++Complete the following Staunton Island specific side-missions:
  **************************************************************
    >>"Trash Dash" (Rockford).
    >>"Deimos Dash" (Aspatria).
    >>Sell 40 bikes in "Bike Salesman" (Belleville Park).
    >>"Ragin' RC" Toyz Van side-mission (Belleville Park).
    >>"Avenging Angels" (Belleville Park).
    >>"Karmageddon" (Belleville Park).
    >>"Go Go Faggio" (Newport).
    >>Joe's Pizza side-mission (Bedford Point).
    >>"Torrington TT" (Torrington)
    >>Love Media's "Car-azy Car Giveaway" (16 vehicles) (Torrington).

++Complete the following Staunton Island specific side-missions:
  **************************************************************
    >>"Gangsta GP" (Pike Creek).
    >>"Wi-Cheetah Run" (Wichita Gardens).
    >>"AWOL Angel" (11 kills) (Wichita Gardens).
    >>"Avenging Angels" (Wichita Gardens).
    >>All 12 missions for "See The Sight Before Your Flight" (Francis 
      International Airport).
    >>"Trash Dash" (Francis International Airport).
    >>"Chasin' RC" Toyz Van side-mission (Francis International Airport).

++Complete the following side-missions anywhere:
  **********************************************
    >>Firetruck Mission (Level 12).
    >>Vigilante Mission (Level 12).
    >>Ambulance Mission.
    >>Taxi Mission (100 fares).

++Complete the following tasks:
  *****************************
    >>Collect all 100 Hidden Packages.
    >>Do all 20 Rampages.
    >>Do all 26 Unique Stunt Jumps.

Now it is time to move onto the main portion of the guide starting with.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| II. Portland Island                                                [PTLI] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

This is the main industrial area for Liberty City. The southeast part of the
island is where the main docks are located along with many businesses. The
western part of the island is home to many Chinese who have made this area
their own. The northern area of the island has a large concentration of adult
oriented businesses legal and illegal. On the eastern side is where a lot of
Italians make their residence.

Gang activity has been increasing lately with the Sindaccos, Triads, Leones,
and Diablos vying for control of Portland Island and beyond.

 /=========================================================================\
0===========================================================================0
| II.1. In The Beginning.....                                               |
0===========================================================================0
 \=========================================================================/

Liberty City: 2001.

A ruthless small time criminal, Claude Speed, is introduced to Toni Cipriani,
a Capo for the Salvatore Leone crime family. Claude begins work for Toni
which primarily consists of making trouble with the Triads.

But Claude is sold out to the Columbians by Salvatore and disappears. Later,
Claude kills Salvatore and leaves the Leone family in ruins, and Toni's
fate.....unknown.....

Liberty City: 1998.

After several years of hiding, Toni Cipriani finally returns home. He was
forced into exile because he was ordered to kill a Made Man by his employer,
Salvatore Leone. Things have changed in Liberty City since he left.

A new bridge, the Callahan Bridge, is nearly complete. Workers are striking
over a new tunnel project. New gangs are cropping up causing headaches for
Salvatore and the local Police force. An activist group is trying to get
motorcycles banned.

When Toni arrives at Salvatore's Mansion, he is surprised to learn that he
has to start at the bottom within the organization again. He feels that after
doing what he did he shouldn't have to work to get back what he feels is his.

But Salvatore leaves him with no choice in the matter and introduces him to
Vincenzo Cilli, the current Capo who will provide him with an apartment and a
job. Vincenzo doesn't care for Toni and Toni doesn't like Vincenzo either.

This also starts the mission titled "Home Sweet Home". You need to take
Vincenzo to his office in Atlantic Quays but you have to stop over at your
Safehouse to change clothes. After dropping Vincenzo off at his office you
will earn $100 for mission completion.

After that go back to your Safehouse and save your game.

 /=========================================================================\
0===========================================================================0
| II.2. Before Doing The Main Story Missions                         [BDMS] |
0===========================================================================0
 \=========================================================================/

To start, I'm going to do as much of the off-story stuff as possible before 
doing the second mission for Vincenzo, "Slacker" (Vincenzo Cilli). A lot of
this stuff can be done in any order but doing some things in a certain
sequence will be of most benefit to you (like doing the Ambulance Mission
(for the Infinite Run feature) and collecting Hidden Packages to generate
Weapon Icons for my Safehouses.

 /=========================================================================\
0===========================================================================0
| II.3. Your Safehouse                                               [YSFH] |
0===========================================================================0
 \=========================================================================/

Your hideout in St. Marks's is a simple little getaway where you can save
your game and store one car in the garage. At the beginning there are no
Weapon Icons here but this is where they will be when you do certain things
to earn them (here and at your other Safehouses on Staunton Island and
Shoreside Vale).

In addition, there is a Health Icon inside plus you can change clothes in the
bedroom to alter your appearance.

After saving the game, let's begin by listing the.....

 /=========================================================================\
0===========================================================================0
| II.4. Portland Island Landmarks                                    [PTLM] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, are the landmarks on Portland Island. This is
to help you in finding your way around and locating items placed on the
island. It is best to go around and find the landmarks before going after
Weapons, Rampages, Unique Stunt Jumps, and Hidden Packages.

The Map co-ordinates refer to the printed map that comes included with the
game disc.

The landmarks for Portland Island are:

 /XXXXXXX\
0=========0
| Harwood |
0=========0
 \XXXXXXX/

  Harwood Ferry Terminal
  **********************
    Location: (Northwest) Harwood.
    Map: (B-7).
    Notes: Until the Callahan Bridge is completed this is the only way for 
           cars and other vehicles to get to Staunton Island and beyond.

  Harwood Dirt-Track
  ******************
    Location: (West) Harwood.
    Map: (B-[7, 8]).
    Notes: A series of dirt tracks that are used by off-road riders. This is 
           where the side-mission "Bumps & Grinds" can be found.

  HEAD Radio
  **********
    Location: Harwood, just southeast of the Harwood Dirt-Track.
    Map: (B-8).
    Notes: One of the most popular radio stations in Liberty City transmits 
           from here.

  Harwood Fire Station
  ********************
    Location: Harwood, just east of HEAD Radio.
    Map: (B-8).
    Notes: A Firetruck can often be found here and used for the Firetruck 
           Mission.

  Harwood Junkyard
  ****************
    Location: (North) Harwood, northeast of the Harwood Fire Station.
    Map: (B-8).
    Notes: This is where the junk and trash from Liberty City ends up. The 
           Car Crusher is also located here and can be used to get extra 
           money when disposing of most vehicles. The "Trash Dash" mission 
           for Portland can be found here along with the "Scrapyard 
           Challenge" side-mission.

  Capital Autos
  *************
    Location: Harwood, just south of the Harwood Junkyard.
    Map: (B-8).
    Notes: The best deals in used cars can be found here. This is where the 
           "Car Salesman" side-mission can be done.

 /XXXXXXXXX\
0===========0
| St. Marks |
0===========0
 \XXXXXXXXX/

  Portland Island Safehouse
  *************************
    Location: St. Mark's, indicated by a CD on the map.
    Map: (C-8).
    Notes: This is where you can find your Weapon and Health Icons, store 
           your vehicles, and save your game.

  Ma's Place
  **********
    Location: (Central) St. Mark's one block directly southeast of the 
              Portland Safehouse.
    Map: (C-8).
    Notes: This is where you can sometimes find a Leone Sentinel parked in 
           the small parking lot. In addition, this is where Toni's mother 
           lives and where you can pick up her missions during the course of 
           the game.

  Marco's Bistro
  **************
    Location: (Southeast) St. Marks north of the Portland View El-Train 
            Station.
    Map: (C-9).
    Notes: One of the best Italian restaurants in Liberty City. "Eat 'til you 
           explode!"

 /XXXXXXXXXXXXXX\
0================0
| Portland Beach |
0================0
 \XXXXXXXXXXXXXX/

  Salvatore's Mansion
  *******************
    Location: (East) Portland Beach.
    Map: (B-9).
    Notes: This beautiful estate, overlooking Portland Rock, is where the 
           leader of the Leone crime family resides. You will also be taking 
           some missions from here during the game.

 /XXXXXXXXXXXXXXX\
0=================0
| Hepburn Heights |
0=================0
 \XXXXXXXXXXXXXXX/

  Doorless Apartments (West)
  **************************
    Location: (West) Hepburn Heights.
    Map: (B-[7, 8], C-[7, 8]).
    Notes: A couple of large apartment buildings situated behind a tall wall 
           that goes around them. They are called the Doorless Apartments 
           because there are no entrances on either building!

  Doorless Apartments (East)
  **************************
    Location: (East) Hepburn Heights.
    Map: (B-8).
    Notes: Another pair of large apartment buildings with no doors. Located 
           northeast of Doorless Apartments (West) and next to the Hepburn 
           Heights El-Train Station.

  Hepburn Heights El-Train Station
  ********************************
    Location: (East) Hepburn Heights.
    Map: (B-8).
    Notes: This is one of three stations for the elevated track that goes 
           around Portland Island.

  Construction Site
  *****************
    Location: (South) Hepburn Heights.
    Map: (C-8).
    Notes: This is where another apartment is being built. Hopefully they 
           will put in a door this time. Part of this area is also in Red 
           Light District.

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Red Light District |
0====================0
 \XXXXXXXXXXXXXXXXXX/

  Paulie's Revue Bar
  ******************
    Location: (West) Red Light District.
    Map: (C-8).
    Notes: One of the finest gentlemen's clubs in Liberty City. You will be 
           doing missions for it's owner, JD O'Toole, during the course of 
           the game.

  The Dolls House
  ***************
    Location: (East) Red Light District.
    Map: (C-8).
    Notes: Another lesser known gentlemen's club. Rumored to be a major 
           hangout for the Sindacco crime family.

  Red Light District Pay 'N' Spray
  ********************************
    Location: Red Light District, one block north of Paulie's Revue Bar.
    Map: (C-8).
    Notes: This is where you go to get rid of Wanted Ratings, repair damage, 
           and change the color of your vehicles.

  Red Light District Ammu-Nation
  ******************************
    Location: (East) Red Light District, south of The Dolls House.
    Map: (C-8).
    Notes: One of two Ammu-Nations located in Liberty City. This is where you 
           can purchase weapons for use against your enemies or anybody else 
           who pisses you off.

 /XXXXXXXXX\
0===========0
| Chinatown |
0===========0
 \XXXXXXXXX/

  Chinatown Subway Entrance
  *************************
    Location: (North) Chinatown.
    Map: (C-8).
    Notes: This is the only entrance for the Liberty City Subway System for 
           Portland Island. At this point it is going through some repairs 
           and will open later in the game.

  Chinatown El-Train Station
  **************************
    Location: (West) Chinatown.
    Map: (C-7).
    Notes: This is another of the three elevated track stations for Portland 
           Island.

  Fish Market
  ***********
    Location: (West) Chinatown.
    Map: (C-[7, 8]).
    Notes: These two large chinese styled buildings, located where the road 
           bridge leading to the Chinatown El-Train Station ends, is where 
           Chinatown does all it's fishy business.

  Mr. Wong's Launderette
  **********************
    Location: (West) Chinatown, located two blocks south of the Fish Market.
    Map: (C-7).
    Notes: The best place to get your clothes clean. "If it ain't Wong, it 
           ain't white!"

  Chinatown Plaza
  ***************
    Location: (Central) Chinatown, east of Mr. Wong's Launderette.
    Map: (C-8).
    Notes: This is the major marketplace for Chinatown. Lots of good bargains 
           can be found here.

  China Building
  **************
    Location: (Southwest) Chinatown, two blocks south of Mr. Wong's 
              Launderette.
    Map: (D-[7, 8]).
    Notes: This colorful building has an L-shaped alley and a set of stairs 
           to access the roof.

  Chinatown Park
  **************
    Location: (South) Chinatown.
    Map: (D-8).
    Notes: A nice place to relax or to play a game of basketball on the 
           courts.

  Old School
  **********
    Location: (Southeast) Chinatown, east of Chinatown Park.
    Map: (D-8).
    Notes: One of the oldest schools in Liberty City. Can be rented for 
           parties.

 /XXXXXXXXXXXXXX\
0================0
| Portland View  |
0================0
 \XXXXXXXXXXXXXX/

  Sweeney General Hospital
  ************************
    Location: (West) Portland View.
    Map: (C-8).
    Notes: This is where you will be if you end up getting Wasted while on 
           Portland Island.

  Portland View Police Station
  ****************************
    Location: (West) Portland View, next door south of Sweeney General 
              Hospital.
    Map: (C-8).
    Notes: This is where you will be if you end up getting Busted while on 
           Portland Island.

  Portland View El-Train Station
  ******************************
    Location: (North) Portland View, just southwest of Marco's Bistro.
    Map: (C-8).
    Notes: The third of the three elevated track stations for Portland 
           Island.

  Fidl Store
  **********
    Location: (East) Portland View.
    Map: (C-8).
    Notes: The major supermarket on Portland Island. Currently having trouble 
           competing with the larger "SupaSave!" store chain.

 /XXXXXXXXXXXXXXX\
0=================0
| Portland Harbor |
0=================0
 \XXXXXXXXXXXXXXX/

  Garage Building
  ***************
    Location: (Central) Portland Harbor.
    Map: (D-9).
    Notes: This building is straight ahead when you enter the main entrance 
           to the Docks area. It has an overhang and seven garage doors.

 /XXXXXXX\
0=========0
| Trenton |
0=========0
 \XXXXXXX/

  Mean Street Taxis
  *****************
    Location: (Northeast) Trenton.
    Map: (D-8).
    Notes: The major cab company in Liberty City. You can find a Taxi here to 
           do the Taxi Mission.

  Don Kiddick's Sausage Factory
  *****************************
    Location:(Northeast) Trenton, across the street southwest of Mean Street 
             Taxis.
    Map: (D-8).
    Notes: A food factory that produces some of the finest sausages in 
           Liberty City. Suck one down today!

  AM Petroleum Company (Portland Island)
  **************************************
    Location: (Central) Trenton, southwest of Don Kiddick's Sausage Factory.
    Map: (D-8).
    Notes: One of the offices for the large oil company based out of Liberty 
           City.

  Liberty Pharmaceuticals (Portland Island)
  *****************************************
    Location: (Central) Trenton, across the street east of AM Petroleum 
              Company (Portland Island).
    Map: (D-8).
    Notes: One of two factories for the famous pharmaceutical company based 
           out of Liberty City. "Pills to chill your ills."

  Bus Station
  ***********
    Location: (South) Trenton.
    Map: (D-8).
    Notes: This is the main cross country bus station for Liberty City.

  Liberty City Sawmills
  *********************
    Location: (South) Trenton, next door west of the Bus Station.
    Map: (D-8).
    Notes: Outside of the Red Light District this is the biggest wood 
           producer in Liberty City and nearby regions.

 /XXXXXXXXXXXXXX\
0================0
| Callahan Point |
0================0
 \XXXXXXXXXXXXXX/

  Rusty Brown's Ring Donuts
  *************************
    Location: (West) Callahan Point.
    Map: (D-7).
    Notes: Part of the successful chain of donut houses and a popular Cop 
           hangout.

  Mafia Drug Factory
  ******************
    Location: (Southeast) Callahan Point.
    Map: (D-8).
    Notes: This walled and gated area is rumored to be the main drug factory 
           for the Leone crime family.

 /XXXXXXXXXXXXXX\
0================0
| Atlantic Quays |
0================0
 \XXXXXXXXXXXXXX/

  The Warehouses
  **************
    Location: (South) Atlantic Quays.
    Map: (D-8).
    Notes: A group of four large warehouses. You will be doing some missions 
           for Vincenzo Cilli from the west warehouse during the course of 
           the game.

 /=========================================================================\
0===========================================================================0
| II.5. Portland Island Weapons And Items                            [PTWI] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, is the Weapon, Health, Body Armor, Police
Bribe, and Adrenaline Icons on Portland Island. The Map co-ordinates refer to
the printed map that comes included with the game disc:

 /XXXXXXX\
0=========0
| Harwood |
0=========0
 \XXXXXXX/

  Weapons
  *******
    >>Hatchet: On the east side of the Harwood Fire Station.
               Map: (B-8).
    >>Shotgun: At the end of the small pier just northeast of the entrance to 
               the Harwood Ferry Terminal.
               Map: (A-7).
    >>Mac 10: Between a construction trailer and a red container crate on the 
              concrete embankment just north of the Harwood Junkyard.
              Map: (B-8).

  Body Armor
  **********
    >>On top of the elevated tracks above the southern part of the Harwood 
      Dirt-Track.
      Map: (B-7).
    >>In the gated area on the west side of the main Harwood Ferry Terminal 
      building.
      Map: (B-7).
    >>On the roof of HEAD Radio.
      Map: (B-8).

 /XXXXXXXXX\
0===========0
| St. Marks |
0===========0
 \XXXXXXXXX/

  Weapons
  *******
    >>Knife: At the top of Marco's Bistro.
             Map: (C-8).
    >>Tec-9: Inside the corner of a side alley in St. Mark's. From Ma's 
             Place, go south to the next block and turn left into the alley 
             right next to the "Surplice To Requirements" shop. Once inside 
             the alley, head east then turn left at the first opening. Turn 
             west and you will see the weapon in the corner.
             Map: (C-8).

  Health
  ******
    >>In the middle of an alley. From Ma's Place, go south to the next block 
      and turn left into the alley right next to the "Surplice To 
      Requirements" shop. From there continue east and you will see the 
      Health Icon in the middle of the alley.
      Map: (C-8).
    >>In an alley west of the "Barberism Mens Hair" shop (which is south of 
      the above Health Icon).
      Map: (C-8).
    >>At the lower level of Marco's Bistro.
      Map: (C-8).
    >>In the middle of the alley next to the Red Light District Ammu-Nation.
      Map: (C-8).

  Body Armor
  **********
    >>On top of one of the garage roofs just east of the Portland Island 
      Safehouse.
      Map: (C-8).

  Police Bribe
  ************
    >>In an alley across the street west of the "Surplice To Requirements" 
      shop (which is south of Ma's Place).
      Map: (C-8).
    >>In the air in front of a grassy ramp across the street southeast of 
      Marco's Bistro.
      Map: (C-9).

 /XXXXXXXXXXXXXXX\
0=================0
| Hepburn Heights |
0=================0
 \XXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Hockey Stick: At the southeast corner of the north building at Doorless 
                    Apartments (West).
                    Map: (C-7).
    >>Sniper Rifle: On the top floor (north side) of the Construction Site. 
                    Getting this can be tricky because the only way to access 
                    this weapon is by jumping from the El-Train tracks to the 
                    Construction Site. Get on to the El-Train track from the 
                    Hepburn Heights El-Train Station and run toward the 
                    Construction Site. You will notice that the closest part 
                    of the Construction Site to the track is a corner of one 
                    of the upper floors. Position Toni near where the track 
                    platform meets the center divider (so he doesn't get run 
                    over by the train) and align him so he is looking due 
                    west along the east-west wall of the corner. Hold down X, 
                    move the Left Analog Stick forward to get him to run and, 
                    when you reach the second rail of the train track, press 
                    Jump. If you do this right he should land right on the 
                    corner. From there, head up the stairs and go to the 
                    north part of the building where you can find the Sniper 
                    Rifle.
                    Map: (C-8).

  Police Bribe
  ************
    >>In the air above the bridge in north Hepburn Heights. You must use the 
      ramp at Borgnine Taxis to access.
      Map: (B-8).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Red Light District |
0====================0
 \XXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Molotovs: On the second floor of the remains of The Dolls House after 
                the completion of the mission "Blow Up 'Dolls'" (JD O'Toole).
                Map: (C-8).
    >>AK-47: On the top of the building under the water tanks south of 
             Paulie's Revue Bar. Use the stairs behind the bar to gain access 
             to the roof.
             Map: (C-7).

  Weapons (Red Light District Ammu-Nation)
  ****************************************
    >>Pistol: Becomes available after completion of "Snuff" (Vincenzo Cilli)
              [Cost: $240].
    >>Micro SMG: Becomes available after completion of "Don In 60 Seconds" 
                 (JD O'Toole) [Cost: $600].

  Health
  ******
    >>Underneath the sidewalk shelter next to, and south of, the Construction 
      Site.
      Map: (C-8).

  Adrenaline
  **********
    >>On the roof of the building across the street east from Paulie's Revue 
      Bar. Use the stairs in the alley to access.
      Map: (C-8).

 /XXXXXXXXX\
0===========0
| Chinatown |
0===========0
 \XXXXXXXXX/

  Weapons
  *******
    >>Meat Cleaver: In the middle of Chinatown Plaza.
                    Map: (C-8).
    >>Micro SMG: Between the construction trailer and the water's edge just 
                 north of the Callahan Bridge at the extreme southwest 
                 corner of Chinatown.
                 Map: (D-7).

  Health
  ******
    >>On the concrete embankment north of the Chinatown El-Train Station.
      Map: (C-7).
    >>By "Deli-rium Delicatessen" east of the Chinatown El-Train Station.
      Map: (C-8).
    >>In the L-shaped alley at the southeast part of the Chinatown Plaza.
      Map: (D-8).
    >>In the L-shaped alley east of the China Building.
      Map: (D-8).
    >>In the basketball court in Chinatown Park.
      Map: (D-8).

  Police Bribe
  ************
    >>In the small alley next to "Deli-rium Delicatessen" east of the 
      Chinatown El-Train Station.
      Map: (C-8).

  Adrenaline
  **********
    >>On the roof of the China Building (east side near the water tank). Use 
      the stairs in the L-shaped alley to access.
      Map: (D-8).

 /XXXXXXXXXXXXX\
0===============0
| Portland View |
0===============0
 \XXXXXXXXXXXXX/

  Weapons
  *******
    >>Shotgun: On top of the Fidl Store (northeast corner).
               Map: (C-8).

  Health
  ******
    >>At Sweeney Memorial Hospital (x2).
      Map: (C-8).
    >>In front of the Fidl Store.
      Map: (C-8).

  Police Bribe
  ************
    >>Suspended in the air between Sweeney General Hospital and the Portland 
      View Police Station.
      Map: (C-8).

  Adrenaline
  **********
    >>In the middle of the elevated tracks at the Portland View El-Train 
      Station.
      Map: (C-8).

 /XXXXXXXXXXXXXXX\
0=================0
| Portland Harbor |
0=================0
 \XXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Grenades: At the east end of the ship docked at the south part of 
                Portland Harbor.
                Map: (D-9).

  Body Armor
  **********
    >>By the large cylinders at the east part of the large dock building 
      just south of the Garage Building.
      Map: (D-9).

  Police Bribe
  ************
    >>Underneath the overhang for the Garage Building.
      Map: (D-9).

 /XXXXXXX\
0=========0
| Trenton |
0=========0
 \XXXXXXX/

  Weapons
  *******
    >>Brass Knuckles: In the narrow alley next to Mean Street Taxis.
                      Map: (D-8).
    >>Chainsaw: Inside the Liberty City Sawmills complex (north side). Use 
                the gate on the south side to access.
                Map: (D-8).
    >>Flame-Thrower: On top of the AM Petroleum Company building. Use an 
                     Ambulance to get on the building next door then jump to 
                     the AM Offices from there. Another method, as suggested 
                     by TheVillageIdiot, is the use the ramp on the opposite 
                     side of the chainlink fence to the south to jump onto 
                     the roof with a motorcycle.
                     Map: (D-8).

  Body Armor
  **********
    >>At the southeast part of the roof of Liberty Pharmaceuticals (Portland 
      Island). Use the ramp east of this position to gain access.
      Map: (D-8).

  Police Bribe
  ************
    >>In the park west of Joey's Auto Painting (which is west of Don 
      Kiddick's Sausage Factory).
      Map: (D-8).

  Adrenaline
  **********
    >>On top of Mean Street Taxis. Jump from the elevated tracks to access.
      Map: (D-8).

 /XXXXXXXXXXXXXX\
0================0
| Callahan Point |
0================0
 \XXXXXXXXXXXXXX/

  Weapons
  *******
    >>Stubby Shotgun: On top of one of the buildings for the Mafia Drug 
                      Factory. This can be acquired after the mission "The 
                      Trouble With Triads" (Salvatore Leone).
                      Map: (D-8).

  Health
  ******
    >>In front of Rusty Brown's Ring Donuts.
      Map: (D-7).

  Body Armor
  **********
    >>At the pier on the southwest part of Callaghan Point.
      Map: (D-7).

  Police Bribe
  ************
    >>On a grassy knoll just southeast of Rusty Brown's Ring Donuts.
      Map: (D-8).

 /XXXXXXXXXXXXXX\
0================0
| Atlantic Quays |
0================0
 \XXXXXXXXXXXXXX/

  Health
  ******
    >>In the alley on the west side of The Warehouses (near where you do 
      Vincenzo Cilli's missions).
      Map: (D-8).

With that done, let's move onto.....

 /=========================================================================\
0===========================================================================0
| II.6. Hidden Packages Explained                                    [HDPX] |
0===========================================================================0
 \=========================================================================/

By collecting Hidden Packages you will be generating Weapon Icons that will
spawn at your Safehouses. There are a total of 100 Hidden Packages in the
game and each package retrieved will also give you a some money - $250. When
you get the last Hidden Package, you will get a $50,000 bonus.

A recap of what you get for collecting Hidden Packages:

  >>10 Packages - Pistol
  >>20 Packages - Shotgun
  >>30 Packages - Body Armor
  >>40 Packages - MP5
  >>50 Packages - .357
  >>60 Packages - M4
  >>70 Packages - Laser Sighted Sniper Rifle
  >>80 Packages - Flame-Thrower
  >>90 Packages - Rocket Launcher
  >>100 Packages - $50,000

 /=========================================================================\
0===========================================================================0
| II.7. Hidden Packages (Portland Island)                            [HPPT] |
0===========================================================================0
 \=========================================================================/

Now for the list of Hidden Packages that can be found on, or near, Portland
Island.

It should be noted that Packages HWD-H1, PTB-H15, and PTL-H41 can only be
acquired by boat which you can get by opening up Staunton Island (after the
mission "Driving Mr. Leone" (Salvatore Leone)).

The Map co-ordinates refer to the printed map that comes included with the
game disc:

 /XXXXXXXXXXXXX\
0===============0
| Harwood (HWD) |
0===============0
 \XXXXXXXXXXXXX/

[HWD-H1] - On the rocks north of Portland Island.
           Map: (B-8).
           Notes: Can only be acquired by boat.

[HWD-H2] - In the gate booth of the north ferry gate at the Harwood Ferry 
           Terminal.
           Map: (B-7).
           Notes: You will probably have to deal with the striking workers 
                  first before trying to acquire this Package. They can hurt 
                  you pretty good with their Baseball Bats.

[HWD-H3] - In a walled-off area at the construction site east of the Harwood 
           Ferry Terminal.
           Map: (B-8).
           Notes: Get an Ambulance and back it up against the wall that 
                  doesn't have the orange netting (on the west side). Then 
                  climb the vehicle and then into the area. Thanks to John 
                  Schneider for that tip.

[HWD-H4] - Behind the Car Crusher machine at the Harwood Junkyard.
           Map: (B-8).

[HWD-H5] - In a nook by the large hill inside the Harwood Dirt-Track (on the 
           northeast part of the track area).
           Map: (B-8).

[HWD-H6] - On top of the roof above the gas pumps at the AMCO Gas Station.
           Map: (B-8).
           Notes: You need to use an Ambulance to acquire this Package. At 
                  the north part of the Gas Station, back the Ambulance hard 
                  enough to get the rear wheels over the short wall. Then 
                  climb the Ambulance. Once on top of the Ambulance, run and 
                  jump to the roof to get the Package. If you have trouble 
                  getting on top of the Ambulance, jack another car that is 
                  passing by and use that to aid in climbing.

 /XXXXXXXXXXXXXXX\
0=================0
| St. Marks (STM) |
0=================0
 \XXXXXXXXXXXXXXX/

[STM-H7] - In a junked car at the north part of 8-Ball's Bomb Shop where it 
           borders Harwood.
           Map: (B-8).

[STM-H8] - On top of the small shed at the Portland Safehouse.
           Map: (C-8).
           Notes: Use an Ambulance to climb to the top of the shed.

[STM-H9] - In a secluded area behind Ma's Place.
           Map: (C-8).
           Notes: From Ma's Place, head east uphill until you pass the 
                  payphone on your left (on the north side of the street). 
                  You will see a driveway that cuts across the block. Go onto 
                  the driveway then turn west. Go to either the north or 
                  south of this building and continue west along the ledge. 
                  Go around the corner and proceed to the middle of the 
                  block. You should see a ramp leading down into the secluded 
                  area. The Hidden Package is in the corner near the ramp.

[STM-H10] - In between some dumpsters, and not far from a Police Bribe, in a 
            large alley east of the Red Light District Ammu-Nation.
            Map: (C-8).

[STM-H11] - In the target area behind the Red Light District Ammu-Nation.
            Map: (C-8).

[STM-H12] - On the middle level of Marco's Bistro.
            Map: (C-8).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Portland Beach (PTB) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[PTB-H13] - At the bottom of the concrete embankment where it meets the grass 
            at the northern end of Portland Beach.
            Map: (B-9).

[PTB-H14] - At the very tip of the arch-like rock formation behind 
            Salvatore's Mansion.
            Map: (C-9).

[PTB-H15] - On the walkway leading up to the Lighthouse on Portland Rock.
            Map: (C-9).
            Notes: Can only be acquired by boat.

[PTB-H16] - Near the top of the rock wall (near the edge) just south of 
            Salvatore's Mansion.
            Map: (C-9).

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Hepburn Heights (HPH) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[HPH-H17] - Behind the trailers west of the Toyz Van south of Doorless 
            Apartments (East).
            Map: (B-8).

[HPH-H18] - On a ledge above the front of the building at the Construction 
            Site.
            Map: (C-8).
            Notes: Getting this can be tricky because the only way to access 
                   this Package is by jumping from the El-Train tracks to the 
                   Construction Site. Get on to the El-Train track from the 
                   Hepburn Heights El-Train Station and run toward the 
                   Construction Site. You will notice that the closest part 
                   of the Construction Site to the track is a corner of one 
                   of the upper floors. Position Toni near where the track 
                   platform meets the center divider (so he doesn't get run 
                   over by the train) and align him so he is looking due west 
                   along the east-west wall of the corner. Hold down X, move 
                   the Left Analog Stick forward to get him to run and, when 
                   you reach the second rail of the train track, press Jump. 
                   If you do this right he should land right on the corner. 
                   From there, head toward the west side of the building and 
                   you will find a narrow opening which will allow you to 
                   jump down to the ledge to collect the Package.

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Red Light District (RLD) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[RLD-H19] - In a corner, behind some dumpsters, of an alley west of the 
            Construction Site and south of the Doorless Apartments (West).
            Map: (C-7).
            Notes: Use the nearby stairs to jump into the corner to acquire 
                   the Package. This is also where Claude Speed's Red Light 
                   District Safehouse was in "Grand Theft Auto III".

[RLD-H20] - In the remains of the small shed at The Dolls House.
            Map: (C-8).
            Notes: This Package can only be accessed after the completion of 
                   the mission "Blow Up 'Dolls'" (JD O'Toole).

[RLD-H21] - In the road divider underneath the elevated tracks southwest of 
            RLD-H19.
            Map: (C-7).

 /XXXXXXXXXXXXXXX\
0=================0
| Chinatown (CHT) |
0=================0
 \XXXXXXXXXXXXXXX/

[CHT-H22] - On top of the roof of the Chinatown El-Train Station.
            Map: (C-7).
            Notes: Use a PCJ-600 and jump the stairs on the south part of the 
                   station to land on the roof.

[CHT-H23] - In the center alley behind Mr. Wong's Launderette (and near 
            Rampage CHT-R5).
            Map: (C-7).

[CHT-H24] - In the parking lot for the Old School.
            Map: (D-8).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Portland View (PLV) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[PVW-H25] - In a corner of the small parking area across the street west of 
            Sweeney General Hospital.
            Map: (C-8).

[PVW-H26] - On a ledge on the east side of Sweeney General Hospital.
            Map: (C-8).

[PVW-H27] - Underneath the Portland View El-Train Station track platform 
            north of the Fidl Store.
            Map: (C-8).

[PVW-H28] - Amongst the trees in the park southeast of the Portland View 
            Police Station.
            Map: (D-8).

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Portland Harbor (PHB) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[PHB-H29] - On top of one of the dock buildings on the northeast part of 
            Portland Harbor.
            Map: (C-9).
            Notes: You must jump onto the buildings using the wooden ramp at 
                   the construction area on the west side of the area. Use a 
                   PCJ-600 and go to the wall near the Fidl Store to start. 
                   Push up slightly on the Left Analog Stick to help gain 
                   speed for the jump. Once on the roof get off of the bike 
                   and jump to each building to get to the Package.

[PHB-H30] - On top of one of the colored crate containers (southeast part of 
            the large group) slightly southeast of PHB-H29.
            Map: (D-9).
            Notes: Use an Ambulance to get this Package.

[PHB-H31] - On top of one of the large dock buildings (west side by one of 
            the large vents) just south of the Garage Building.
            Map: (D-9).
            Notes: Use the stairs along the east side of the building so you 
                   can get the Package.

[PHB-H32] - On the south side of the ship southeast of PHB-H31.
            Map: (D-9).
            Notes: Use the ramp on the east side of the ship to gain access 
                   to the upper level where the Package is located.

[PHB-H33] - Between the last two tractor trailers at the south end of 
            Portland Harbor.
            Map: (D-9).

 /XXXXXXXXXXXXX\
0===============0
| Trenton (TTN) |
0===============0
 \XXXXXXXXXXXXX/

[TTN-H34] - On top of Don Kiddick's Sausage Factory.
            Map: (D-8).
            Notes: Go to the Portland View El-Train Station track platform in 
                   St. Marks and go onto the track. Go to the factory and 
                   jump onto the roof from the track. The Package is on the 
                   middle of the roof between the two signs.

[TTN-H35] - On the roof at the back of the Scopers Haulage building, 
            southeast of the AMCO Petroleum Building.
            Map: (D-8).
            Notes: Use an Ambulance to jump onto the roof of the trailer 
                   between this and the AMCO buildings, then jump onto the 
                   roof.

[TTN-H36] - At the northeast corner of the the Trenton Bus Station.
            Map: (D-8).

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Callahan Bridge (CBG) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[CBG-H37] - On a girder underneath the bridge.
            Map: (D-7).
            Notes: Use the concrete ramp north of the bridge, with a PCJ-600, 
                   and jump onto the girder. Start from the Chinatown 
                   El-Train Station and slightly push up on the Left Analog 
                   Stick to help get enough speed to get onto the girder.

[CBG-H38] - On one of the bridge supports between the east and west bound 
            lanes of the bridge. Just east of CBG-H37.
            Map: (D-8).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Atlantic Quays (AQY) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[AQY-H39] - In-between two dumpsters on the east side of The Warehouses.
            Map: (D-8).

[AQY-H40] - At the end of the pier south of The Warehouses (nearest to the 
            Vincenzo Cilli marker).
            Map: (E-8).

 /XXXXXXXXXXXXXX\
0================0
| Portland (PTL) |
0================0
 \XXXXXXXXXXXXXX/

[PTL-H41] - On the rocks west of Red Light District.
            Map: (C-7).
            Notes: This Package can only be acquired by boat.

Time to do some side-missions starting with.....

 /=========================================================================\
0===========================================================================0
| II.8. Ambulance Mission                                            [ABMS] |
0===========================================================================0
 \=========================================================================/

Now that I have familiarized myself with Portland Island, it is time to do
the Ambulance Mission. In GTA3 this mission was a pain in the ass. An
unstable vehicle, no full map, less durability, and the arbitrary time
amounts made this a lot harder than it needed to be.

In GTA:LCS this mission is much easier. The Ambulance is much more durable
(including the ability to self-heal - introduced in Vice City). Considering
how badly the other cars behave in GTA:LCS this is definitely a good thing.
You can also get the Ambulance to right itself should you manage to roll it.
And finally, there is full map you can access by pressing on the Start button
so you can plan your routes on the later levels.

But the time amounts you gain seem to be less so planning your routes becomes
more important.

Even though Staunton Island is flatter terrain, it is probably best to do the
mission here on Portland Island just to get it out of the way.

The best thing to do beforehand is to practice driving the Ambulance around
before doing the mission, especially around the hills of St. Marks. Learn how
to stop the thing properly so you can lessen the risk of killing patients. Go
back near Sweeney General Hospital and start the mission when you're ready.

When the mission begins, you are at Level 1 and you have one patient to
deliver to the hospital. At each level you complete, the number of patients
increase by one so at Level 2 you have two patients, at Level 3, three
patients, and so on. There are a total of twelve levels to complete to
successfully accomplish the Ambulance Mission.

The Ambulance can only carry three patients at a time so you will have to
think in groups of three when doing the later levels. Use your map and try to
plan a good route to get to your patients. Try to go for the furthest patient
first and work back to the hospital. If you don't think you will have enough
time to get the furthest one first, get the first one on you see on the way
then make your way to the furthest patient.

When approaching a patient, Make sure that the patient is on the right of
your ambulance and don't get too close as the patient is running toward your
vehicle as you approach. When the patient just starts to get in the
ambulance, go. This will save a second or two. Use your siren as this causes
the cars to either stop or turn away from you making it a little easier to
evade them.

When you complete Level 12 you will successfully complete the Ambulance
Mission and gain the Infinite Run feature (never tire when running).

 /=========================================================================\
0===========================================================================0
| II.9. "Punk Noodles"                                               [NPKM] |
0===========================================================================0
 \=========================================================================/

Next to and east of the Chinatown Plaza is a restaurant called Punk Noodles.
On the south side of the building is a moped called the Noodleboy. When you
get on the Noodleboy you will activate the Punk Noodles Delivery Mission.
This is exactly like the Pizza Delivery Mission in Vice City.

The mission consists of 10 levels. In each level, you have 5 minutes to
deliver noodles to your customers and return back to Punk Noodles for more
orders. In Level 1, it is just one customer, in level two, two customers and
so on until you have ten customers on Level 10. But it is still five minutes
per level so there is little room for error when you get to level seven and
beyond. In addition, you can carry a maximum of six noodles at a time and
they must be delivered via drive-by (left or right only). Starting at Level 7
you have to go back to get more noodles when you have delivered your sixth
noodle of the level.

When you get into the higher levels, you may want to pause and look at your 
map when you start a level. When you get to Level 7 and beyond, take six
customers and plan a circular route that starts at the restaurant and make 
your way to the furthest customer hitting other customers along the way. Then
from there, make your way back to Punk Noodles getting customers with your
remaining noodles. The remaining customers should be the ones closest to the
restaurant so you can easily complete the rest of that level.

In addition, you don't have to wait until you run out of noodles for a
refill. Drive close to the Noodle Punk restaurant (on the sidewalk) near
where you picked up the Noodleboy to refill your noodles. Very handy.

After successfully completing the Noodle Punk mission, your maximum health
will go up 25 points. You will also gain a Money Icon at Punk Noodles that
will max out at $2,000 a day. A good way to get some money early on in the
game.

 /=========================================================================\
0===========================================================================0
| II.10. Firetruck Mission                                           [FTMS] |
0===========================================================================0
 \=========================================================================/

At the Harwood Fire Station there is a Firetruck parked at the front. If you
enter the Firetruck and press the Activate Vehicle Mission button you will
turn on the Firetruck Mission. You then have to go from place to place
extinguishing fires with the water cannon by using the Attack button.

There are twelve levels to complete. On Level 1 you just have to put out a
single car fire. On Level 2 you have to put out the car fire but when you do
that a person will exit and he will be on fire and you will have to put him
out. The person will then try to run away so you have to go and chase him
(but thankfully he won't run too far).

As you progress through the levels a person will be added to a car for each
level you pass up to a maximum of three people per car. At Levels 5 and 9 new
cars are added up to a maximum of three cars.

When holding down the Attack button use the Right Analog Stick to aim the
Water Cannon to help put out the fires so you can advance quickly.

After completing Level 12 you will then successfully complete the Firetruck
Mission. You will get a little closer to 100% Completion and become
fireproof.

 /=========================================================================\
0===========================================================================0
| II.11. Vigilante Mission (Police Car)                              [VGMP] |
0===========================================================================0
 \=========================================================================/

(Before you do this mission it is recommended that you acquire a lot of
submachine gun ammo for doing drive-bys and know where all of the Police
Bribes are - for controlling your Wanted Ratings.)

At the Portland View Police Station there is a Police Car parked at the
front. If you enter the Police car and press the Activate Vehicle Mission
button you will turn on the Vigilante Mission.

You start out at 5 minutes and will be prompted to chase and destroy a
selected target, which is another car. You have to kill all the criminals in
the car before moving onto the next level. You will be given extra time when
you complete a level.

Sometimes, if you damage the criminal's car enough, the criminals may exit
the car to confront you. Drive-by or run them over to get rid of them. The
higher you go up the levels, the more criminals you will have to deal with
(up to a maximum of three cars per level).

In past GTAs doing the Vigilante Mission in the Police Car was tough because
you would always smash into other cars which damaged your own. This is in
addition to the bad guys shooting at you which also damages your car. And the
Police Car isn't really that tough often leaving players to wait until they
could get a Rhino before doing this mission.

However, in LCS, when you start the mission, you will find that the Police
car becomes super tough (not invulnerable but you might think that) so this
mission becomes much easier. You can smash into other cars and take small
arms fire with very little damage. So now you can focus more on destroying
criminals. In one run I got up to Level 11 before my Police Car started to
smoke a little bit.

After completing Level 12, you will be rewarded with a permanent increase in
your armor (going up to 150 maximum) plus another step toward 100%
Completion.

But, if you still have trouble doing this mission, I have chapters on how to
acquire the Rhino and doing the Vigilante Mission with the tank later in the
guide.

 /=========================================================================\
0===========================================================================0
| II.12. Rampages Explained                                          [RPXP] |
0===========================================================================0
 \=========================================================================/

As you go around the city, you will notice some skull icons laying about.
These are the Rampage Icons. When one is activated, you will be instructed to
kill or destroy certain objects within two minutes and with a given weapon
with unlimited ammo (that you can't switch out of during the duration of the
Rampage).

Unlike "Grand Theft Auto III", which had two locations for each Rampage,
there is only one location for each Rampage in Liberty City Stories.

There are a total of 20 Rampages in Liberty City Stories and six of them are
located here on Portland Island.

Your reward for finishing Rampages will start at $50 and increase by $50 for
each one completed. In addition, you will get the M60 Weapon Icon for your
Safehouses for successfully completing all 20 Rampages.

 /=========================================================================\
0===========================================================================0
| II.13. Rampages (Portland Island)                                  [RMPT] |
0===========================================================================0
 \=========================================================================/

And now for the list of Rampages found on Portland Island. The Map
co-ordinates refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXXXX\
0===============0
| Harwood (HWD) |
0===============0
 \XXXXXXXXXXXXX/

[HWD-R1] -  Incinerate 25 Diablos (Flame-Thrower).
            Location: On the east side of Borgnine Taxis (west of HEAD 
                      Radio).
            Map: (B-8).
            Notes: This actually pretty easy if you got the Fireproof Feature 
                   from doing the Firetruck Missions otherwise it is only a 
                   little bit harder. Making this Rampage easier is the fact 
                   that you can run with the Flame-Thrower allowing you to 
                   chase down your Targets.

 /XXXXXXXXXXXXXXX\
0=================0
| St. Marks (STM) |
0=================0
 \XXXXXXXXXXXXXXX/

[STM-R2] -  Burn 7 Vehicles (Molotovs).
            Location: In a corner behind a wall south of the AMCO Gas 
                      Station.
            Map: (B-8).
            Notes: It is highly recommended that you do the Firetruck Mission 
                   before doing this Rampage. It will make it a lot easier. 
                   Just drop the Molotovs near cars and the drivers will 
                   leave. This will cause traffic to back up allowing you to 
                   destroy more targets. Be careful of the nearby Mafia they 
                   may fire back but you can just drop a Molotov on them to 
                   keep them off your back.

[STM-R3] - Kill 25 Leone Mafia (Shotgun).
           Location: Inside the corner of a side alley in St. Mark's. From 
                     Ma's Place, go south to the next block and turn left 
                     into the alley right next to the "Surplice To 
                     Requirements" shop. From there continue east and turn 
                     left at the last opening near the east end of the alley. 
                     You will then see the Rampage.
           Map: (C-8).
           Notes: This Rampage is a little tricky. The Mafia fight back and 
                  they can surround you if you're not careful. Still this is 
                  not too hard as long as you keep moving and firing on any 
                  Mafia you see. By the way, don't forget about those damn 
                  Cops. They can be a real pain in this Rampage. Just kill 
                  them too if they get in your way.

 /XXXXXXXXXXXXXXX\
0=================0
| Chinatown (CHT) |
0=================0
 \XXXXXXXXXXXXXXX/

[CHT-R4] - Blow up 10 Vehicles (Rocket Launcher).
           Location: In a corner behind a wall at the west end of a narrow 
                     block in the northwest side of Chinatown. Practically 
                     borders on Red Light District.
           Map: (C-7).
           Notes: Since you're near a road this is pretty easy. Just make 
                  sure you don't blow up any cars near you so you don't 
                  sustain any damage. Dealing with Cops becomes a pain 
                  though. They run pretty fast so you can't just turn around 
                  and blast them. If one is chasing you just keep running and 
                  take a quick shot at a car when one presents itself.

[CHT-R5] - Gun down 30 Triads (AK-47).
           Location: In the T-shaped alley behind Mr. Wong's Launderette.
           Map: (C-7).
           Notes: I had problems with this one. The Triads liked to charge me 
                  and hit me with their Meat Cleavers which can do quite a 
                  bit of damage. I basically ran into the Chinatown Plaza and 
                  used the narrow alleys to funnel them down so I could shoot 
                  them. Some of them preferred to run away and this made for 
                  easy targets.

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Portland View (PLV) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[PLV-R6] - Run over 30 Pedestrians (Any Vehicle).
           Location: On the east side of the apartment building just east of 
                     the Portland View El-Train Platform.
           Map: (C-8).
           Notes: Very easy. Take a reasonably durable car with you to the 
                  Rampage and just go up and down the sidewalks to claim your 
                  victims.

 /=========================================================================\
0===========================================================================0
| II.14. Unique Stunt Jumps Explained                                [USTX] |
0===========================================================================0
 \=========================================================================/

All around Liberty City you will find objects that can be used as ramps for
vehicle jumping. Usually, on most jumps, you will just get some additional
money and not much more.

But on some jumps you will get a slow motion cutscene as you fly through the
air. These jumps are known as the Unique Stunt Jumps and, if you complete
them correctly, will add toward 100% Completion.

The best vehicle to use for these Jumps is the PCJ-600 motorcycle (unless
noted). There are a total of 26 Unique Stunt Jumps in the game and thirteen
of them can be done on Portland Island.

Your reward for finishing Unique Stunt Jumps is $250 for each one completed
and you will get a $10,000 bonus for successfully completing all 26 Jumps.

When you complete your first Jump you will also unlock the Underwear Outfit
at your Safehouses. In addition you will get a failure notice if you don't
make a Jump. Very handy for identifying Jumps.

 /=========================================================================\
0===========================================================================0
| II.15. Unique Stunt Jumps (Portland Island)                        [USJP] |
0===========================================================================0
 \=========================================================================/

Now for the list of Unique Stunt Jumps found on Portland Island. The Map
co-ordinates refer to the printed map that comes included with the game
disc.:

 /XXXXXXXXXXXXX\
0===============0
| Harwood (HWD) |
0===============0
 \XXXXXXXXXXXXX/

[HWD-J1] - The ramp sitting on top of the beached boat at the east part of 
           the Harwood Ferry Terminal.
           Heading: West to East.
           Map: (B-7).
           Vehicle: PCJ-600.
           Notes: Start from the booths to get enough speed for the jump and 
                  angle toward the ramp when you get past the fence.

[HWD-J2] - The grassy hill south of the Harwood Ferry Terminal.
           Heading: South to North.
           Map: (B-7).
           Vehicle: PCJ-600.
           Notes: This is a tough one. You have to go on the concrete 
                  embankment to gain speed for the jump. In addition, you 
                  have to land in the parking lot going between the 
                  billboards along the way. But you need to angle your bike 
                  toward the ramp and you have to lean down shortly before 
                  you hit the ramp to give you the extra boost you need to 
                  clear the chainlink fence. More often than not I hit the 
                  left billboard. It took me several tries before I got this 
                  Jump.

[HWD-J3] - The large grassy hill near the elevated tracks in the south part 
           of the Harwood Dirt-Track.
           Heading: Southwest to Northeast.
           Map: (B-7).
           Vehicle: Manchez.
           Notes: The Manchez is the best vehicle to use here (you will need 
                  to do "Bumps And Grinds" to get one). Go along the curve in 
                  the track to help gain speed and lean down to gain speed. 
                  You must clear the tracks without touching them in order to 
                  get credit for the Jump.

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Red Light District (RLD) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[RLD-J4] - A ramp created within the ruins of The Dolls House.
           Heading: Southeast to Northwest.
           Map: (C-8).
           Vehicle: PCJ-600.
           Notes: This Jump can only be done after the completion of the 
                  mission "Blow Up 'Dolls'" (JD O'Toole). You have to go 
                  north along the main street and turn northwest into the 
                  ruins. You have to land on the roof of the Construction 
                  Site to get credit for the Jump.

 /XXXXXXXXXXXXXXXX\
0==================0
| St. Mark's (STM) |
0==================0
 \XXXXXXXXXXXXXXXX/

[STM-J5] - The grassy ramp at the curve across the street southeast from 
           Marco's Bistro (where the Police Bribe is floating).
           Heading: North to South.
           Map: (C-9).
           Vehicle: PCJ-600.
           Notes: You must land on the back parking lot of the Fidl Store to 
                  succeed.

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Portland View (PLV) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[PLV-J6] - The ramp between Sweeney General Hospital and the Portland View 
           Police Station.
           Heading: East to West.
           Map: (C-8).
           Vehicle: PCJ-600.
           Notes: You have to start from the small dirt mound on the sidewalk 
                  near the Fidl Store. You also have to lean down to get 
                  enough speed to make the Jump successfully.

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Portland Harbor (PHB) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[PHB-J7] - The ramp in one of the buildings under construction at the north 
           part of Portland Harbor near the beach.
           Heading: South to North.
           Map: (C-9).
           Vehicle: PCJ-600.
           Notes: Start from the large round building not far from the ramp. 
                  You have to lean down to get the speed you need to make the 
                  Jump. You have to land on the beach (without touching the 
                  water) to succeed.

[PHB-J8] - The north vent on top of the large building south of the Garage 
           Building.
           Heading: East to West.
           Map: (D-9).
           Vehicle: PCJ-600.
           Notes: Use the stairs to get to the roof. You must land in the 
                  area across the street west of the Portland Harbor entrance 
                  to succeed.

[PHB-J9] - The ramp on the west part of the ship south of PHB-J8.
           Heading: East to West.
           Map: (D-9).
           Vehicle: PCJ-600.
           Notes: You must clear the trailers to succeed.

 /XXXXXXXXXXXXX\
0===============0
| Trenton (TTN) |
0===============0
 \XXXXXXXXXXXXX/

[TTN-J10] - The ramp just southeast of Mean Street Taxis.
            Heading: Northwest to Southeast.
            Map: (D-8).
            Vehicle: PCJ-600.
            Notes: You must go into the grass near the Portland View Police 
                   Station to start. You have to lean down to get additional 
                   speed. You have to clear the roof near the ramp and land 
                   on the roof of the overhang to succeed.

 /XXXXXXXXXXXXXXX\
0=================0
| Chinatown (CHT) |
0=================0
 \XXXXXXXXXXXXXXX/

[CHT-J11] - The concrete ramp just north of the Callahan Bridge.
            Heading: South to North.
            Map: (D-7).
            Vehicle: PCJ-600.
            Notes: Start at the curve just south of the tunnel (which is just 
                   south of the Callahan Bridge) to the pier at Callahan 
                   Point. You have to go through the tunnel, leaning down the 
                   entire time, and must clear the elevated tracks to 
                   succeed.

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Callahan Point (CPT) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[CPT-J12] - The hill just east of Rusty Brown's Ring Donuts.
            Heading: East to West.
            Map: (D-8).
            Vehicle: PCJ-600.
            Notes: You need to back up to where the Perennial is parked to 
                   get adequate speed. You have to lean down as you approach 
                   the Jump. You have to fly through the giant doughnut sign 
                   and land in the parking lot to succeed.

[CPT-J13] - The large rock near the corner of the concrete embankment south 
            of Rusty Brown's Ring Donuts.
            Heading: Southeast to Northwest.
            Map: (D-8).
            Vehicle: PCJ-600, Sanchez, Leone Sentinel.
            Notes: I absolutely hate this Jump. You have to start near the 
                   west side of The Warehouses and go west along the concrete 
                   embankment while leaning down to gain speed. Then, as you 
                   get past the wall to your right, you must angle right and 
                   hit the rock to the right of the middle. You must land on 
                   the road leading to the tunnel, without hitting the wall 
                   to your right, to succeed. Failure usually leads to 
                   landing in the water which results in death. I ended up 
                   restarting my saved game a lot trying to nail this Jump. 
                   One suggestion given to me by Ian Sinclair is to use a 
                   Sanchez instead of a PCJ-600 since the slower vehicle will 
                   give you a little more reaction time to make corrections. 
                   However, I found out that the Leone Sentinel is also a 
                   good vehicle to use here. You may end up skidding on your 
                   side when you land but it will still be good enough to get 
                   you credit for the Jump.

 /=========================================================================\
0===========================================================================0
| II.16. Taxi Mission                                                [TXMS] |
0===========================================================================0
 \=========================================================================/

Whenever you enter a Taxi, you have the option of doing the Taxi Mission by 
pressing Activate Vehicle Mission. The mission comprises of picking up fares 
and driving them to their destination a la Sega's "Crazy Taxi".

You have to complete 100 fares, although not all at one time, in order to
unlock a special vehicle and inch closer to 100% Completion. You can get a
Taxi either by jacking one off of the streets or by getting the one usually
parked at Mean Street Taxis in Trenton.

The more fares you pick up in one run, the more money you make. Although
Staunton Island has flatter terrain it is probably best to do the mission
here in Portland Island just to get it out of the way because it does take
awhile to get those 100 fares. Plus Portland Island is smaller so it will
shorten the time necessary to get those 100 fares.

Once you get 100 fares you will unlock the Bickle'76 Taxi at Mean Street
Taxis.

 /=========================================================================\
0===========================================================================0
| II.17. "Trash Dash" (Portland Island)                              [TDPT] |
0===========================================================================0
 \=========================================================================/

New to the GTA series is a side-mission called "Trash Dash". At the Harwood
Junkyard is a Trashmaster. Entering the Trashmaster and pressing Activate
Vehicle Mission will trigger the "Trash Dash" side-mission.

You must collect twelve dumpsters and go back to the Harwood Junkyard. The
timer starts when you pick up the first dumpster. You start with 30 seconds
and you will get 30 additional seconds for each dumpster picked up.

Here is a suggested route to pick up the dumpsters:

  >>[1] - By Rusty Brown's Ring Donuts in Callaghan Point.
  >>[2] - In the L-shaped alley at the China Building.
  >>[3] - Behind Joey's Car Garage in Trenton.
  >>[4] - On the southwest side of Portland Harbor.
  >>[5] - On the north side of Portland Harbor.
  >>[6] - In front of the Fidl Store.
  >>[7] - Behind the Portland View Police Station.
  >>[8] - In the alley across from Sweeney General Hospital.
  >>[9] - In a side alley in central St. Mark's
  >>[10] - In an alley southwest of [9].
  >>[11] - Between the two large buildings at the Fish Market.
  >>[12] - In a small alley in Red Light District.

Once you get the last dumpster you will then have two minutes to get back to
the Harwood Junkyard. Because the last dumpster is the one closest to the
Harwood Junkyard you will have plenty of time to get back. Once you get back
to the Harwood Junkyard the mission will be completed successfully.

For your reward you will get $2,000 and one step closer to 100% Completion.

There are two other Trash Dash missions, one on Staunton Island and one on
Shoreside Vale. But those have to be done later.

 /=========================================================================\
0===========================================================================0
| II.18. "Scrapyard Challenge"                                       [SCPC] |
0===========================================================================0
 \=========================================================================/

At the south part of the Harwood Junkyard is a Sanchez leaning up against a
building. Getting on the Sanchez will trigger the "Scrapyard Challenge".

This is a collection based mission. There are a bunch of colored markers all
around the course. There are three colors represented. Each color is worth a
set number of points. Green is one point, yellow is two points, and red is
worth three points. You must get over 21 points to successfully complete the
Challenge and you have two minutes to do it in.

This is the best way to get at least 23 points quickly. When you start get
the Green marker ahead of you the quickly turn around, go up the ramp and get
the Yellow marker from the top of the bus. You should be pointing west when
you land back on the ground.

Get the Green marker ahead of you then continue west under the airborne Red
marker. Turn right when you get to the Trashmaster and follow along the wall
until you can see a ramp leading up (on your left). Go up the ramp and you
will see a Green marker and a junction. Go right and continue up. When you
reach the Yellow marker, stop, angle your camera right so you can see the Red
marker in front of you, then continue forward, hit the jump, go through the
Red marker, and land.

When you land, continue to the Harwood Fire Station, stop and turn north
again. You should see a large ramp with a Green marker. Go on the ramp,
collecting the Green marker as you go, hit the Red marker while in the air,
and get the Green marker on the opposite ramp when you land. Then continue to
the concrete embankment and turn south.

You should see a ramp to the right of the Car Crusher with an airborne Red
marker. Jump the ramp, get the Red marker, and turn right when you land. Go
back up the path on the west side of the course and go on the left path this
time. When you get the Yellow marker, stop, angle your camera right so you
can see the Red marker, continue forward, hit the ramp, go through the Red
marker, and land.

If you do everything right you should have 23 points. From here you can do
whatever you want. When you successfully complete the Challenge you will get
four times more cash when you dump cars in the Car Crusher.

If you're good enough and get at least 31 points then you can get eight times
more money for crushing cars (credit: 5-Star RVD).

5-Star RVD also added that the 8X multiplier feature may be glitchy:

     "It also seems a tad glitchy... It works for me until I reset the PS2. 
      When my save with a score of 31+ loads and I take a vehicle to the 
      crusher it gives me no bonus whatsoever. For example, before I turned 
      the PS2 off I would get $912 for a mint condition Hellenbach GT, but 
      when the PS2 has been reset I only get $114 for it even though in my 
      stats it says my top score is 40. To make things even more odd, if I 
      load an older save that has a scrapyard score of less than 31 and then 
      get a score of 31+ on it I'll get the 8x bonus for that save......and 
      when I load the save with a top score of 40 the 8x bonus randomly 
      decides to start working again..... If that all makes sense."

 /=========================================================================\
0===========================================================================0
| II.19. "RC Triad Take-Down"                                        [RCTD] |
0===========================================================================0
 \=========================================================================/

Underneath one of the Chinese style overhangs in southeast Chinatown is a
Toyz Van. Entering the van will trigger the "RC Triad Take-Down"
side-mission.

Here you take a remote controlled car and drive it to any group of Triads you
see then blow them up with the Attack button. You have thirty seconds to
start and you gain extra time when you blow up Triads.

You must kill 20 Triads to pass this side-mission and you will set a new
record when you are successful. You will also get $1,000.

Some notes:

  >>First, you should wait to let the game generate Triads before starting 
    otherwise the game might not generate any during the mission which will, 
    of course, lead to failure.

  >>Second, if any Triad groups form in front of the van then blow up the car 
    in the street so you don't damage or destroy your van but still kill the 
    Triads.

  >>In addition, also look out for the Triad Fish Vans. Destroying them will 
    kill the Triad driver and add to your kill count. Thanks go to 
    TheVillageIdiot for pointing that out.

 /=========================================================================\
0===========================================================================0
| II.20. "Thrashin' RC"                                              [THRC] |
0===========================================================================0
 \=========================================================================/

In the Construction Site in Hepburn Heights is another Toyz Van. Entering it
will trigger the "Thrashin' RC" side-mission.

This is a three-level checkpoint race against three other RC vehicles. In
Level One you have to do one lap which will take you through the construction
area and nearby streets. Successfully complete Level One and you will exit
the van.

There are two additional levels of two and three laps respectively which can
be done by reentering the van. However, you only need to complete Level One
to get closer to 100% Completion.

I absolutely HATE the RC Races. The vehicles are hypersensitive plus you tend
to stick to walls if you scrape them. Smacking into anything either spins you
out or flips you over. This is probably the single most frustrating
side-mission in LCS.

If you flip over the wall and into the street north of Doorless Apartments
(East), cancel the mission. You won't be able to get back onto the course to
complete the race. Plus you have to be careful of cars when you are in the
streets.

Levels Two and Three are easier because you have an opportunity to catch up
to the other cars if you're behind.

Rewards for level completion:

  >>Level One - $1,000.
  >>Level Two - $1,500.
  >>Level Three - $2,000.

If you beat the best time for the level you will also gain a $500 bonus.

There are two other RC races, one on Staunton Island and one on Shoreside
Vale but those have to be done later.

 /=========================================================================\
0===========================================================================0
| II.21. The Backseat Shooter Side-Missions (Portland Island)        [BSPT] |
0===========================================================================0
 \=========================================================================/

In Liberty City Stories there are three side-missions in which you ride on
the back of a motorcycle or moped.

These side-missions are called the Backseat Shooter Side-Missions. Two of
them are here on Portland Island and the third is at Shoreside Vale. This is
probably one of the cooler additions to the GTA series.

In these side-missions someone else is driving the vehicle and you are
shooting selected targets with a given weapon (with unlimited ammo).

You will have a minimum number of targets to destroy to set a new high score
and a specific amount of time to do it in. The timer will not start until the
driver gets close enough to a target. The more targets you destroy, the
tougher the new targets will become.

Each target you destroy will get you some money and the amount will increase
with each level.

You also have a Damage Meter you cannot let fill up or the mission will end.
You will also be given three Adrenaline Pills to help slow things down when
things get tough.

If you do not set a new high score before the timer runs out (or your Damage
Meter fills up completely) or you shoot your driver then you will fail the
side-mission and be returned to a point near where the side-mission is.

But before I go into the two Backseat Shooter Side-Missions on Portland
Island, there is a neat trick I discovered that can net you a lot of
submachine ammo for free.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.21.A. The Machine Gun Ammo Trick                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

To do this trick you need to fail one of these Backseat Shooter Side-Missions
a number of times but it may be worth it.

To start, you need to find a submachine gun that matches the one you will use
in the BS side-mission. You can find a Mac 10 ("9mm Mayhem") in Harwood north
of the Harwood Junkyard. You can also find a Tec-9 ("Scooter Shooter") in St.
Marks south of Ma's Place.

Before climbing on the bike or moped you need to be holding the appropriate
submachine gun in your hand (not a Shotgun or a Pistol or any other weapon).

If you choose to do "9mm Mayhem" you have to have the Mac 10 in your hand and
for "Scooter Shooter" you have to have the Tec-9 in your hand.

When you jump on the bike you need to fail the side-mission. You can ride
around waiting for the timer to run out (although shooting at other people
and cars, but not your intended target, can be fun) or shoot your driver.

When you are returned to where the side-mission is you will notice that you
will gain 100 additional rounds of submachine gun ammo. Doesn't sound like a
lot. But here's the kicker.....

Each time you fail the side-mission the amount of ammo you are "rewarded"
DOUBLES. If you play the side-mission again and fail again you will get 200
more rounds of submachine gun ammo. Fail a third time, you will get 400
rounds. Fail a fourth time, 800 rounds. Get the pattern?

After about eight straight failures you should max out your submachine ammo
at 9,999 rounds. Not a bad way to get max ammo.

This trick also works for the M60 used for the "AWOL Angel" (Shoreside Vale)
Backseat Shooter Side-Mission but you get more ammo per failure.

(Although I have been told by another reader who wishes to remain nameless
that you can do this trick to pretty much any weapon.)

Now for the two Backseat Shooter Side-Missions for Portland Island:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.21.B. "9mm Mayhem"                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In an alley across the street east of Paulie's Revue Bar in Red Light
District you will find a set of stairs and a Freeway under it. Climbing on it
will trigger the "9mm Mayhem" Backseat Shooter Side-Mission.

You are given a Mac 10 and three and a half minutes to destroy at least
eleven targets to set a new high score.

Below is a listing of the levels and vehicles used:

  >>[1] - PCJ-600.
  >>[2] - PCJ-600.
  >>[3] - Yardie Lobo.
  >>[4] - Yardie Lobo.
  >>[5] - Stinger.
  >>[6] - Stinger.
  >>[7] - Bobcat.
  >>[8] - Bobcat.
  >>[9] - Bobcat.
  >>[10] and beyond - Patriot.

Starting at Level Five each vehicle will have a gunner who will shoot back at
you. It is best to kill the shooter first before focusing on the car. This is
especially important when you deal with the Patriots since the gunners wield
M4s and can fill up your Damage Meter in a hurry.

This can be difficult especially when going through St. Mark's with all of
those hills which can force you to move the cross-hair up and down making it
tough to hit your targets (and easy to shoot your driver in the head).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.21.C. "Scooter Shooter"                                               \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In the L-shaped alley at the China Building is a Faggio. Climbing on the
Faggio will trigger the "Scooter Shooter" Backseat Shooter Side-Mission.

You are given a Tec-9 and three minutes to destroy at least nine targets to
set a new high score.

Below is a listing of the levels and vehicles used:

  >>[1] - Mr. Whoopee.
  >>[2] - Mr. Whoopee.
  >>[3] - Stinger.
  >>[4] - Stinger.
  >>[5] - Cartel Cruiser.
  >>[6] - Cartel Cruiser.
  >>[7] - Cartel Cruiser.
  >>[8] and beyond - Landstalker.

Starting at level three each vehicle will have a gunner who will shoot back
at you. It is best to kill the shooter first before focusing on the car. This
is especially important when you deal with the Landstalkers since the gunners
wield M4s and can fill up your Damage Meter in a hurry.

This can be difficult especially when going through St. Mark's with all of
those hills which can force you to move the cross-hair up and down making it
tough to hit your targets. And, of course, you still have to be careful not
to shoot your driver.

 /=========================================================================\
0===========================================================================0
| II.22. "Bumps And Grinds"                                          [BPGD] |
0===========================================================================0
 \=========================================================================/

On the northwest side of Portland Island is the Harwood Dirt-Track. On the
west side of the track, leaning against a tree, is a Sanchez. Getting on the
Sanchez will trigger the side-mission "Bumps And Grinds".

When you start you will be on Course 1 and you must beat the target time to
unlock the next course. There are a total of ten courses to unlock and
complete. Each time you unlock a course you will gain a $100 bonus.

If you fail to beat a target time you can do the course over until you do. It
may take a few tries on some of the courses but they are still not too hard
to complete.

Here is the list of courses and their target times:

  >>Course 1 - 0:58.
  >>Course 2 - 1:15.
  >>Course 3 - 1:14.
  >>Course 4 - 1:13.
  >>Course 5 - 1:30.
  >>Course 6 - 1:32.
  >>Course 7 - 1:30.
  >>Course 8 - 1:51.
  >>Course 9 - 1:23.
  >>Course 10 - 1:19.

After successfully completing Course 10 you will get $2,500 and the use of a
Manchez, a more powerful version of the Sanchez. However, when you get on the
Manchez you will start the side-mission again.

To prevent this, push the bike away from the tree (about six feet). Now you
will be able to use the Manchez without any problems. Thanks again go to
TheVillageIdiot for that tip.

 /=========================================================================\
0===========================================================================0
| II.23. "Wong Side Of The Tracks"                                   [WSTR] |
0===========================================================================0
 \=========================================================================/

At the Portland View El-Train Station there is a Sanchez sitting in a corner.
Getting on this Sanchez will trigger the mission "Wong Side Of The Tracks".

This is a checkpoint race done on the elevated track. You must make one
complete lap around the track on the middle divider. Each checkpoint will get
you ten seconds. In addition, three additional riders will start behind you
in an attempt to knock you off. However, they tend to jam up at the start so
they are of little threat unless you start badly.

When going through the course take it easy around the corners by letting off
of the gas. The curves are where you are most likely to fall off and fail the
race.

According to reader Ian Sinclair he found that you can ride in-between the
left set of tracks and the divider and still get the checkpoints. But, it is
VERY important to point out, is that if you do this that there is a beam that
juts out near the end of the course that can cause you to wipeout and lose
the race.

Completing the course will get you $1,500.

At this point I have done all I can do on Portland Island before starting the
Main Story Missions. But there is something else that can be done.....

 /=========================================================================\
0===========================================================================0
| II.24. Going to Staunton Island and Shoreside Vale Early           [GNER] |
0===========================================================================0
 \=========================================================================/

Part of the fun of the GTA games is to try to get around the roadblocks and
invisible forcefields to get to areas you aren't supposed to go until the
designers want you to, preferably without cheating.

However, Rockstar went through a lot of trouble to make sure that you
couldn't get around the forcefields in LCS and force you to stay on Portland
Island until they allowed you to go to Staunton Island.

And, for awhile, it seemed that they were going to succeed in that endeavor.

But then gamers started finding ways around their forcefields.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.24.A. The Grey Hell Warp                                              \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Fathedred, who would later start a thread about this at the GameFAQs message
boards, was playing around jumping at some of the seams where pieces of the
graphics meet trying to find a way in to Grey Hell and go underneath Liberty
City.

He was in the Construction Site at Hepburn Heights jumping at a seam he
discovered and, to his surprise, he got through. But instead of Grey Hell he
saw the Staunton Island loading screen. A few seconds later he landed near
the Liberty Memorial Coliseum on Staunton Island. Shocked, he tried it again.
After a few more jumps he got through again and landed on Staunton Island.
Afterwards he posted his findings.

The area in question in in the southwest corner of the Construction Site at
the base of the giant crane. Along the rock wall, if you look carefully, is a
diagonal seam. You have to jump at it to be able to get in.

The biggest problem with this method is, although it DOES work and I have
used it on several occasions to make a nice starter file, it is VERY
inconsistent. You could jump a few times and get there or you could jump at
it for hours and not go anywhere. And one time I managed to get there by
jumping at a spot between the concrete base and the wall far away from the
seam. Personally my average time per attempt was about 15 minutes.

You have to be very PATIENT to use this method to get to Staunton Island
early. But I found it to be worth it. Others have suggested that you use the
Cars On Water cheat but it takes a whopping 1,000 points off your criminal
rating. So, if you wish to have a nice rating, you may want to lay off the
cheat.

But, if you're not that patient, then the following method may work for you.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.24.B. The Post Drop                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Orion_SR (who made a video of his trick), came up with another, and far more
consistent method to get to the other side early. Before trying this you need
to get about 50 to 100 rounds for the Sniper Rifle.

First, you need a Trashmaster (any other vehicle will NOT work for this
particular trick). You can find one at the Harwood Junkyard.

Once inside the Trashmaster, drive it to the Harwood Ferry Terminal. However,
as you get near the entrance, veer off to the left and head toward the
concrete embankment that goes along the west side of Portland Island. Go
south along the embankment.

Eventually you will get underneath the El-Train tracks. What you are looking
for is the first, and northernmost, pillar for the tracks on the edge of the
embankment. When you get to the pillar, stop.

There is a lamppost just south of this pillar. What you want to do is
position the Trashmaster between the post and lamppost but backing the
vehicle toward the edge. But do NOT put the Trashmaster over the edge. Not
yet anyway. When you position the vehicle correctly, get out and head to the
Harwood Dirt-Track.

When you get to the Dirt-Track, find the motorcycle, for "Bumps & Grinds", by
the tree. Push the motorcycle away from the tree so you don't trigger the
side-mission. Once on the cycle, head back to the Trashmaster.

Get back in the Trashmaster and carefully back the rear two wheels over the
edge then quickly get out. If you did it right you should be near the edge
and the Trashmaster will end up in the water.

Get on the nearby motorcycle and go near the edge where you just dumped the
Trashmaster. Angle the camera so you can see the Trashmaster. Carefully go
over the edge and land on the Trashmaster.

Once you are on the Trashmaster, get off the bike. Instead of standing on top
of the large vehicle you will actually fall into Grey Hell (the texture for
the top of the Trashmaster allows this to happen - this is why no other
vehicle will work here).

However, because of how you positioned everything, you will only fall partway
and stop. You will actually land on top of the subway tunnel. But you can't
see it. This is why you bring the Sniper Rifle. This will help you "feel"
your way around when needed.

Use the Sniper Rifle to angle yourself to look southeast. Before moving
anywhere wait for the subway train to show up. When you see the train
position yourself so you are above the track it is on and proceed southeast. 

At some point the train will turn south and head toward Chinatown. The track
runs directly underneath the north-south road that runs in front of Paulie's
Revue Bar. The hard part is going around the curve without falling off the
tunnel and landing back on Portland Island.

Use the Sniper Rifle, angle downward a bit and fire. If you see sparks then
you can move forward a little bit. If not, then move the Rifle a little to
the right and fire until you see sparks. You can also wait for the next train
to see how you are positioned over the track.

Once you are correctly positioned under the north-south road then head due
south. After a little bit you should see the subway platform appear to your
left. As you get near the platform you should get a loading screen. After the
loading screen things get a bit easier because you can now see the tunnel.

But the first thing you should do is move forward. One of the weird things
about this trick is that, after the loading screen, cars will start to fall
from the "sky"! And if you don't move forward after the loading screen, cars
will fall on top of you and you will end up back on Portland Island.

Stay on the left side of the tunnel and follow it. Eventually you will be
under the water. As you get near the piers for The Condos in Newport you will
see that the tunnel will rise to just a few feet under the surface. As you
near the Callahan Bridge you will find that the tunnel will angle up again.
The problem here is that if you reach the top of this incline your head will
actually poke through the water's surface and you will die.

What you should do is when you get a little bit up the incline, about halfway
past the brown "median" to your right, go left and off the tunnel into Grey
Hell. You should land in Newport underneath the Callahan Bridge.

Once you are on Staunton Island, regardless of method, you will find that the
Staunton Island Safehouse is not active and therefore you cannot save your
game here. You must go back to Portland Island to save your game.

The best way to do that, and still be able to continue exploring without
having to use either trick again, is to take a Predator or Speeder (found by
the piers at The Condos at Newport), drive it around to Portland Beach, beach
the craft, run back to your Portland Island Safehouse (don't grab any cars),
save, and run back to the beach. Hopefully, the boat should still be there
and you will be able to go back to Staunton Island.

Another thing to note. If you try to go to Shoreside Vale through the Subway
Tunnel, the only way to get across since the Shoreside Lift Bridge is not
working, you will find that the Francis International Airport Subway Entrance
has been gated off. So how are you going to be able to go to Shoreside Vale?

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.24.C. The Speeder Jump                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This method of getting to Shoreside Vale from Staunton Island is the only way
(so far) to get there early. You will notice that there is a barrier at the
north and south ends of Staunton Island to keep you from getting a boat
around and to Shoreside Vale. But there is a way around them.

Get a Speeder, usually found at the south dock at The Condos in Newport, and
head toward the Rockford Ferry Terminal.

As you approach, you will see the ferry ramp. You won't be able to go up that
but that is not the target. To the left of the ferry ramp is the rocky
shoreline. But it is angled like a ramp and can be used as such. Hit this
area at a high rate of speed and you should launch into the air and land in
the ferry terminal parking lot.

Next, get out of the Speeder, take the Landstalker parked nearby, and push
the boat toward the other ferry ramp on the other side of the northern
barrier. Once the boat is on the edge of the ferry ramp, exit the Landstalker
and push the boat in by hand. Once the boat is in the water, get in and go to
Shoreside Vale.

According to Robert White, who suggested the Speeder over the Predator, noted
that if you hit the ramp just right (on the right side near the corner - when
the water is calm) you can actually bounce the Speeder over the road railings
and into the water on the other side! No pushing needed.

If you want to get back to Portland Island from Shoreside Vale take the
Predator parked at the South Runway for Francis International Airport and
beach the craft at the pier at Bedford Point. Then take another boat from
the piers at The Condos in Newport and go back to Portland Island.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.24.D. The "See The Sight Before Your Flight" Trick                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There is also an interesting little exploit that will get the Shoreside Lift
Bridge operating even at this early stage of the game.

According to Robert White, if you get to Shoreside Vale go and activate the
"See The Sight Before Your Flight" side-mission.

The first sight will be for Cochrane Dam which is in Shoreside Vale. However,
the second sight will be on Staunton Island.

When you activate the second sight you will find that the lift bridge has
been lowered for you to complete this objective. After completing this sight,
the lift bridge will now be operational and this will make it easier to go
between Staunton Island and Shoreside Vale for Early Exploring.

Unfortunately, this trick does NOT work with the Callahan Bridge.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.24.E. The "AWOL Angel" Wanted Rating Trick                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

I was told of this trick by Serge Maglalang. In the early stages of the game
the maximum Wanted Rating you can achieve is 4-Stars.

However, if you sneak to Shoreside Vale early, you can actually go up to the
maximum of 6-Stars by doing the side-mission "AWOL Angel" (Wichita Gardens).
This is good for those who wish to acquire a Rhino to do the Vigilante
Mission or to cause additional havoc.

Before you go to Shoreside Vale you should collect all of the Hidden Packages
around the Portland Island area to generate the Pistol and Shotgun Weapon
Icons. As you go around Portland Island you should also pick up sub-machine
gun ammo too.

Once you sneak to Shoreside Vale, find out where all of the Police Bribes are
then head up near The Complex area in Wichita Gardens and start killing
nearby pedestrians. Once you get up to a 4-Star Wanted Rating, get on the
parked Angel to start the side-mission.

Do NOT shoot at your intended target. Instead, turn around and shoot at
everything else. If you're good then you may get it up to 5-Stars before time
runs out and you fail the side-mission.

When you fail you will still have your Wanted Rating but you will also be
back near the bike. Get back on and do the side-mission again.

Continue doing the side-mission until you have the 6-Star Wanted Rating. When
you are finished then the real fun part begins: getting the tank without
being killed or caught.

If you manage to get the Rhino without being caught or killed then use the
Police Bribes to get rid of the Wanted Rating before doing the Vigilante
Mission.

I should also point out that you can also go up to a 6-Star Wanted Rating
while doing the Vigilante Mission so you might want to be careful while
driving the tank around Shoreside Vale (so you don't cause any unwanted
casualties).

Once you complete the Vigilante Mission, get rid of the Wanted Ratings any
way you can (if you have any when you stop the mission) then head back to
Portland Island to save your game.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.24.F. What You Can Do                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Once on the other side you can do most, but not, everything. Below is the 
list of activities you can do in the other two areas:

>>Shoreside Vale
  **************
    >>Collect 30 Hidden Packages.
    >>Do 7 Rampages.
    >>Do 7 Unique Stunt Jumps.
    >>Do "AWOL Angel".
    >>Do "Chasin' RC".

>>Staunton Island
  ***************
    >>Collect 28 out of 30 Hidden Packages.
    >>Do 7 Rampages.
    >>Do 6 Unique Stunt Jumps.
    >>Do "Bike Salesman".
    >>Do "Ragin' RC".
    >>Do "Go Go Faggio".
    >>Do "Joe's Pizza".
    >>Get most of the cars for Love Media's "Car-azy Car Giveaway".

Plus there are the three Hidden Packages on the rocks around Portland Island.

And, of course, if you wish to do so, do the Taxi, Vigilante, Ambulance, and
Firetruck Missions while on the other side.

With this warp you can get up to 47% Completion, do all Jumps, do all
Rampages, get 97 out of 100 Hidden Packages, and a do large chunk of the
side-missions. And, of course, unlock all Weapon Icons for your Safehouses.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.24.G. Early Explorer Bonus                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Any strategy in some of the early missions that use weapons gained by doing
most of the above tasks prior to the Main Story Missions will be notated by
"Early Explorer Bouns".

With that done, it is time to finally move onto.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| III. The Main Story Missions                                       [TMSM] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Each Main Story Mission is broken into six parts:

0=========0
| Overview \
0===========0

  What the mission is about.

0========0
| Weapons \
0==========0

  Weapons used on the mission. Each weapon listed should have a lot of ammo 
  for it before doing the mission attempt.

0==========0
| Prep Work \
0============0

  Any vehicle that must be had or any task that needs to be done before doing 
  the mission.

0======0
| Notes \
0========0

  Additional information and other musings.

0=========0
| The Plan \
0===========0

  How to do the mission.

0=======0
| Reward \
0=========0

  What you get for your efforts.

With that explained, I will now move on to the story starting with.....

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| III.1. Vincenzo Cilli                                              [VNCL] |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

Vincenzo Cilli is the current Capo in the Salvatore Leone crime family. He
has taken advantage of Toni's absence to rise thru the ranks and has acquired
all of what Toni had prior to his exile. He doesn't like Toni and Toni
doesn't like him but Toni has to work with him to start regaining what he had
before and possibly even replace Vincenzo.

He has a total of six missions and can be picked up at the west side of The
Warehouses in Atlantic Quays.

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V1. "Slacker" (Vincenzo Cilli)                                           |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  Vincenzo informs Toni that there is a dealer who hasn't brought in any 
  money in days. Toni is to go over to the dealer and motivate his lazy 
  ass.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go over to St. Mark's to pick up Vincenzo's dealer. When you arrive at the 
  dealer Toni finds that he is ill and wants to wait a couple of days to get 
  better. However, Toni won't accept that so now he has to take the dealer to 
  Chinatown.

  Take the dealer to where he is supposed to be. But the dealer informs Toni 
  that the Sindaccos are dealing in Chinatown and that he would be in grave 
  danger if he goes there.

  But once Toni drops off the dealer near Mr. Wong's Launderette all is good 
  and the mission ends.

0=======0
| Reward \
0=========0

  $100.

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V2. "Dealing Revenge" (Vincenzo Cilli)                                   |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  When Toni arrives at Vinnie's office he is told that the dealer he dropped 
  off in Chinatown earlier has been killed by the Sindaccos. Now, Toni has to 
  deal out some vengeance.....

0========0
| Weapons \
0==========0

  Pistol, Shotgun, any Sub-Machine Gun.

0==========0
| Prep Work \
0============0

  Gather at least 20 Hidden Packages to get the Pistol and Shotgun weapons at 
  your Safehouse to get easy ammo.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go back to Chinatown and to the alley behind Mr. Wong's Launderette. When 
  you get into the yellow marker you will confront the Sindacco dealers. Kill 
  the one in front of you with any weapon.

  Then go around the area and kill the other two dealers, with either your 
  favorite weapon or running them over with your car, to successfully 
  complete the mission.

0=======0
| Reward \
0=========0

  $500.

  In addition, you will also earn the Baseball Bat Weapon Icon for your 
  Safehouses.

  You will also get a notice that a salesman position has opened at Capital 
  Autos in Harwood. This leads into.....

 /=========================================================================\
0===========================================================================0
| III.2. "Car Salesman" (Capital Autos)                              [CSCA] |
0===========================================================================0
 \=========================================================================/

When you get to Capital Autos you will see a yellow marker. Stepping in it
will activate the "Car Salesman" side-mission. It is highly recommended that
you get at least 1,500-2,000 rounds for your submachine gun prior to doing
this side-mission.

You can only get this side-mission between the hours of 8:00 and 18:00.

There are four cars in front of you. You must take a car and drive the
customer around. Each customer is looking for something in each car.

When you find what the customer wants then do it in order to make the sale.
There is a sale meter that rises and falls according to how you are
performing. When the meter maxes out then you must go back to Capital Autos
in order to close the sale.

It should be noted that sometimes you may get the sale but the customer
doesn't like the color. In that case you must go to the Pay 'N' Spray to
change the color before finishing with the customer.

You start out with two and a half minutes on the clock and you will gain a
money bonus and 110 seconds of time for each sale made. When you have driven
all four cars successfully you will have completed a level and you go onto
the next one. The sales get a little tougher with each level passed.

It is important to note that if you fail a sale at a given level when you
restart the Car Salesman side-mission you will restart at the last level
played. So if you fail at Level 4 then when you restart the side-mission you
will start at Level 4.

Let's go over each car starting with the one on the left:

>>Car #1
  ******
  Rules: The customer wants you to run over people and cause chaos. You can 
         smash up the car a bit without needing to go to the Pay 'N' Spray 
         unless your Wanted Rating is at 2-Star or above.
  Strategy: When you enter the street, go south and toward the Junkyard. Once 
            in the Junkyard head west until you get to the parked 
            Trashmaster. Move the car in such a way that you can drive-by it. 
            Shoot the vehicle until your Sales mater is maxed out. You can 
            continue shooting the vehicle after it explodes to add to the 
            Sales Meter. If the Trashmaster isn't there then use the 
            Perennial that is usually near the Car Crusher.

>>Car #2
  ******
  Rules: The customer wants you to drive very fast. The Sale Meter will go 
         down if you go slow and if it goes down to zero you will fail the 
         mission. If you dent up the car in any way you will have to go to 
         the Pay 'N' Spray before you are allowed to close out the deal.
  Strategy: When you exit the lot go north and toward the Junkyard. Head 
            toward the ramp leading to the top of the concrete embankment at 
            a fast speed to compensate for when you have to slow down when 
            turning east onto the embankment. Once on the embankment go as 
            fast as you can. You should get the sale before you get near the 
            grass. If not then just do a 180 powerslide and head back toward 
            the ramp. You should get the sale before you get back to the 
            ramp.

>>Car #3
  ******
  Rules: The customer wants you to drive slow. The Sale Meter will go down if 
         you go fast and if it goes down to zero you will fail the mission. 
         If you dent up the car in any way you will have to go to the Pay N' 
         Spray before you are allowed to close out the deal.
  Strategy: When you exit the lot go north and toward the Junkyard. Go slow 
            and keep an eye on the Sale Meter to determine the speed you 
            should be going. Slow down as you get to the top of the incline 
            leading down and use gravity to pull the car down into the 
            Junkyard. Head toward the ramp for the concrete embankment. 
            Usually, if you do things right, you will get the sale before 
            getting to the ramp. But, in later levels, you will probably need 
            to go onto the concrete embankment to drive around on.

>>Car #4
  ******
  Rules: The customer wants you to go off-roading. You can smash up the car a 
         bit without needing to go to the Pay 'N' Spray.
  Strategy: When you exit the lot go north and toward the Junkyard. Use the 
            grassy hills to the east when you enter to help make the sale. 
            Usually by the time you get to the top you will get the sale. At 
            Level 2 and above you should go to the Harwood Dirt-Track and use 
            the jumps there to get the sale. Most of my failures came from 
            flipping the off-road vehicle on it's roof. I found that I can 
            reduce that by using the jumps on the Dirt-Track. They aren't so 
            extreme that I end up flipping the car on the roof. Carefully go 
            around the track until the sale is made then head back to the 
            lot. This takes a bit of time but since the other cars can be 
            done quickly you can still gain time per level.

The weather also changes as you progress through the levels. At Level 5 and 6
you will have to deal with rain. At Levels 7,8, and 9 you will deal with
heavy fog. At Level 10 and above the weather will change from sale to sale.

After Level 4 the car that spawns within the car showroom will change into a
Hellenbach GT. After Level 6 you will gain a Money Icon for Capital Autos
that maxes at $ 4,000 per day and you will take another step toward 100%
Completion. You don't need to go any further unless you want to.

Now let's go back to the story.....

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V3. "Snuff" (Vincenzo Cilli)                                             |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  JD O'Toole, a guy who is running a Sindacco-controlled gentleman's club 
  (Paulie's Revue Bar), wants to join the Leone Family. Vincenzo wants to use 
  him as inside guy to listen in on the Sindacco plans. However, there is 
  somebody who is putting pressure on JD and Vincenzo wants Toni to take him 
  down.....

0========0
| Weapons \
0==========0

  Pistol, Shotgun, M60 (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head over to the Red Light District Ammu-Nation. Go inside and pick up a 
  Pistol. If you did any outside exploration of Liberty City and picked up a 
  .357 you HAVE to get the Pistol. The game leaves you no choice. After that 
  head over to the Construction Site in Hepburn Heights.

  When you enter the marker you will have to face some Sindacco goons. I 
  prefer to use a Shotgun when dealing with these clowns. Take out the two 
  near the building tunnel. Then go into the back area and kill the next two 
  goons. the last big goons is near a car. Go around the car and kill him 
  then pick up the phone.

  As it turns out JD is filming the whole thing. Toni says that JD still owes 
  them money and JD offers the nearby car as a deposit. Take it over to the 
  Pay 'N' Spray.

  Once you get the car re-sprayed the mission is successfully completed.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  The use of the M60 will make fast work of all of the goons including the 
  one by the car.

0=======0
| Reward \
0=========0

  $500.

  In addition, the following weapon is now available at the Red Light 
  District Ammu-Nation:

    >>Pistol [Cost: $240].

  This will also open up the JD O'Toole missions in Red Light District but I 
  will save him for later.

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V4. "Smash And Grab" (Vincenzo Cilli)                                    |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  Some of Vincenzo's men have screwed up a simple raid and now Toni has been 
  assigned to get them back and clean up the mess.....

0========0
| Weapons \
0==========0

  Any submachine gun.

0==========0
| Prep Work \
0============0

  Bring a four-door car, preferably a Taxi or the Bickle'76, to Vincenzo's. 
  There's no guarantee that the Kuruma that is usually parked nearby will be 
  there for you.

0======0
| Notes \
0========0

  I had a couple of readers make suggestions based on the PSP version. One 
  suggestion was, after getting the 3-Star Rating and killing the nearby 
  Cops, take the vehicle to the Pay 'N' Spray to get rid of the Rating then 
  pick up the men and take them back with no problems. The other suggestion 
  was to take a Police Car and pick them up without getting no Wanted Ratings 
  whatsoever.

  Unfortunately, Rockstar got wise to these ideas and fixed it in the PS2 
  version so when you pick up the men, regardless of what you do beforehand 
  or what vehicle you use, you will automatically get the 3-Star Wanted 
  Rating forcing you to go the the Pay 'N' Spray before you can go back to 
  Vincenzo.

0=========0
| The Plan \
0===========0

  Take your four-door vehicle and drive it over to the AMCO Gas Station in 
  Harwood. You will notice that there is a Leone meter on the right. If it 
  reaches zero then the mission is failed.

  When you get there, use your submachine gun and drive-by the nearby Cops. 
  Then go inside the Gas Station and pick up the men. Be wary of the Cops. 
  Their cars can enter after you and run over your men resulting in failure.

  Once you pick up the men go over to the Pay 'N' Spray to get rid of the 
  Wanted Rating. Then drive over to Vincenzo's to complete the mission.

0=======0
| Reward \
0=========0

  $1,000.

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V5. "Hot Wheels" (Vincenzo Cilli)                                        |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  Vincenzo needs Toni to pick up a car full of drugs for him.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go over to Trenton to pick up the car. When you pick up the car the Police 
  move in. Now you have to make a run to the Pay 'N' Spray to get rid of the 
  3-Star Wanted Rating. Stay in the Pay 'N' Spray until the rating disappears 
  then head to the marker in St. Mark's.

  When you get to the marker Toni and Vincenzo have an argument over the 
  phone. Toni has had enough of being treated like a bitch so he decides to 
  quit.

  In addition to quitting, Toni also decides to get rid of the car in the Car 
  Crusher. Drive on over to the marker by the Car Crusher to successfully 
  complete the mission.

0=======0
| Reward \
0=========0

  Nothing other than the money made from crushing the car.

  You will also get a call from Ma Cipriani which will also open up her 
  missions in St. Mark's. However, I will now start doing missions for.....

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| III.3. JD O'Toole                                                  [JDTL] |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

This perverted gentleman runs Paulie's Revue Bar in Red Light District. He is
tired of working for the Sindaccos and wants to become a member of the Leone
family. So he has agreed to become an informant for Toni so Toni can take
down the Sindaccos.

Since JD is still working for the Sindaccos you have to be wearing something
other than the Leone Outfit in order to take his missions.

He has eight missions and can be picked up at Paulie's Revue Bar in Red Light
District.

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J1. "Bone Voyeur!" (JD O'Toole)                                          |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

0=========0
| Overview \
0===========0

  After getting an unusual introduction from JD the two of them go and 
  collect money from JD's hookers....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in JD's van to start this mission. You need to collect money from his 
  hookers and you have three minutes to complete the mission. You also need 
  to collect $700.

  Go around the Red Light District area to look for his hookers. When one 
  appears stop next to her to collect the money. If you see a rival pimp run 
  him over then exit the van to collect the money. When you collect the $700 
  then the mission will be successfully completed.

0=======0
| Reward \
0=========0

  $500.

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J2. "Don In 60 Seconds" (JD O'Toole)                                     |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

0=========0
| Overview \
0===========0

  JD gets wind of a Police raid on his bar. To make matters worse, Salvatore 
  is paying a special visit to his girls. Toni needs to get Salvatore out of 
  the club in a hurry.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When the mission starts drive forward and hang a left. From there head to 
  the Pay 'N' Spray to get rid of the Wanted Ratings. After that head back to 
  Salvatore Mansion to successfully complete the mission.

0=======0
| Reward \
0=========0

  $1,000.

  In addition, the following weapon is now available at the Red Light 
  District Ammu-Nation:

    >>Micro SMG [Cost: $600].

  You will also open up Salvatore Leone's missions at his mansion in Portland 
  Beach. Even though I have opened up Salvatore's missions I will continue 
  with JD's missions which leads me to.....

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J3. "A Volatile Situation" (JD O'Toole)                                  |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

0=========0
| Overview \
0===========0

  JD informs Toni about the Sindaccos plan to blow up a Leone casino in St. 
  Mark's. Now it is up to Toni to stop that from happening.....

0========0
| Weapons \
0==========0

  Micro SMG, Rocket Launcher (optional).

0==========0
| Prep Work \
0============0

  Get a lot of Micro SMG ammo from the Red Light District Ammu-Nation.

0======0
| Notes \
0========0

  Got this addition strategy from Daniel Mack:

     "For the mission "A Volatile Situation," I made traffic roadblocks in 
      the street just in front of and right behind the casino (for the second 
      wave). Took me about five cars total, but it held the Sindaccos at safe 
      distance where I could pick them off without bothering me or getting 
      close enough to try to set a bomb. Just in case, I killed one civilian 
      and waited on an ambulance for quick health (the ambulance will get 
      stuck in the traffic and never revive the person). After the waves the 
      traffic will clear out automatically (not the ambulance if the sirens 
      are on) and it was easy sailing from there."

0=========0
| The Plan \
0===========0

  After talking with JD head over to the Casino. When you get there you will 
  get a cutscene informing Toni that the Sindaccos are on their way.

  They will come in three waves and arrive by car. There are two ways to deal 
  with them. the first way is to find them and drive-by them before they get 
  to the Casino. However, that is risky because of all the bad drivers in 
  Portland. You risk smacking into other cars that can cause you to lose your 
  targets.

  The second method is to stay at the Casino and let them come to you. You 
  also have the Casino guards to help you out.

  The first wave will arrive by station wagon and wield Pistols. One of them 
  will try to drop a bomb by the entrance (he will squat by the entrance). If 
  he manages to drop a bomb you have a few seconds to get away before it 
  explodes. The bomb will damage but not destroy the Casino. However, it will 
  take a second bomb to destroy it. Obviously it is best to kill the three 
  gunmen before any of them try to drop a bomb.

  After getting rid of the first wave the second wave will start up. They too 
  will arrive by station wagon but carry Mac 10s. Destroy them and the third 
  will will start. They will arrive by Patriot and carry Micro SMGs.

  Once all three waves are destroyed the Sindaccos will unleash their last 
  weapon: a large truck packed with explosives. Get close to the street 
  corner and wait for it to arrive. Once the truck is parked the bomb is 
  armed. But you can still save the Casino.

  You can get inside the truck and drive it away. However, the driver has 
  crippled the truck and it is in a very low gear. Luckily you don't have to 
  drive it very far. You have 25 seconds to get it far enough away from the 
  building so when it explodes it won't do any harm. Once you get it to a 
  safe distance, as indicated by the Safe Distance line, get out and run away 
  as fast as you can.

  Once the truck explodes safely away from the Casino then the mission will 
  be successfully completed.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  The Rocket Launcher is a very good weapon to use here. Get in position so 
  you can nail a Sindacco vehicle as soon as it appears. You can destroy all 
  of the vehicles before any of them can get to the Casino.

0=======0
| Reward \
0=========0

  $1,000.

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J4. "Blow Up 'Dolls'" (JD O'Toole)                                       |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

0=========0
| Overview \
0===========0

  JD informs Toni of a casino/bordello run by the Sindaccos called The Dolls 
  House. Blowing it up will go a long way toward crippling the Sindacco 
  influence.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  Get any regular car and drive it over to Paulie's Revue Bar.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get a suitable vehicle and head to 8-Ball's Shop in Harwood. Park it inside 
  his garage to have it fitted with a bomb. Then drive the car over to The 
  Dolls House.

  Take it nice and easy because of the Damage Meter. You can't smack the car 
  around too much otherwise it will explode.

  When you get to The Dolls House run over the four Sindacco guards then put 
  the car in the garage. From there run to a safe distance to explode the 
  bomb and complete the mission successfully.

0=======0
| Reward \
0=========0

  $1,500.

  In addition, you can now get RLD-H20 and do RLD-J4. This also completes 
  JD's set of missions for now.

  But, more importantly, the Sindacco gangs that hang around the Red Light 
  District area will become hostile to you so care must be taken when going 
  through that section of Portland.

  Next I will move onto....

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| III.4. Ma Cipriani                                                 [MCPR] |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

Ma Cipriani is Toni's mother and she always finds a way to put him down.
Raised in the gangster lifestyle she hopes for Toni to become more than he
currently is. Her missions can be found at Ma's Place in the center of St.
Mark's.

She has a total of five missions and can be found at Ma's Place in St. Marks.

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >C1. "Snappy Dresser" (Ma Cipriani)                                       |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  After getting chewed out by his mother for not calling her while he was 
  away Toni decides to check up on a rumor concerning one Giovanni Casa, a 
  sausage maker who Ma Cipriani says is a good man but Toni thinks is a 
  pervert.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go back to your apartment to pick up your Camera. After that, head over to 
  Casa's Deli in Chinatown. Once there you will see Giovanni enter a van and 
  drive off.

  Follow him but don't get too close. You will get a message if you are too 
  close. After awhile he will stop and pick up a couple of hookers. Continue 
  to follow him and he will lead you to some trees at Callahan Point.

  At this point he will change into a baby outfit and chase the startled 
  hookers. You still can't get too close but go south and out of the trees 
  which will let you get a clear shot of the action. Zoom in with the Camera 
  and take a picture of him. You have three shots so make them count.

  Once you get a good picture of him he will get frightened and drive off. 
  Take the picture back to Ma to complete the mission.

  Even with the picture in hand Ma still thinks lowly of Toni and continues 
  to say that Casa is a good man despite the evidence.

0=======0
| Reward \
0=========0

  $100.

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >C2. "Big Rumble In Little China" (Ma Cipriani)                           |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  Ma chews out Toni for being scared of the Triads. Toni goes to Chinatown to 
  prove her wrong.....

0========0
| Weapons \
0==========0

  Shotgun.

0==========0
| Prep Work \
0============0

  Get a Firetruck and take it with you to Ma's Place. Get some Shotgun ammo 
  from your Safehouse.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  There are two Triad groups that need to be put down. Take the Firetruck and 
  drive it to Chinatown.

  The first group is inside a bulletproof Triad Fish Van. Ram it with the 
  Firetruck until the group flees from it. Wait for the van to explode then 
  get in close, exit the Firetruck, and take out any survivors on foot.

  The second group is in the Chinatown Plaza. Get up to them and shred them 
  with some Shotgun blasts to complete the mission.

0=======0
| Reward \
0=========0

  Nothing other the money the Triads drop.

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >C3. "Grease Sucho" (Ma Cipriani)                                         |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  Ma wants Toni to enter a street race against Sucho to prove his worth.....

0========0
| Weapons \
0==========0

  MP5.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Grab the Leone Sentinel usually parked at Ma's Place or Salvatore Leone's 
  mansion and drive it to Trenton for the race. You have to use a car for 
  this race and you cannot use either a motorcycle or a Firetruck (a vehicle 
  I liked to use for most races in "Grand Theft Auto III").

  Once you get to the starting line the race will start. The first portion of 
  the course is the most dangerous because of the other drivers jockeying for 
  position. But once you get into 1st Place just focus on the checkpoints and 
  you should be fine.

  When you win the race, Sucho will try to drive off. Chase him, drive-by him 
  enough to make him leave his car, and then run him over to complete the 
  mission.

0=======0
| Reward \
0=========0

  $1,000 plus the Thunder-Rodd will spawn by the Old School.

  In addition, you will now be challenged by other underground drivers which 
  leads me to.....

 /=========================================================================\
0===========================================================================0
| III.5. "Low Rider Rumble"                                          [LRDR] |
0===========================================================================0
 \=========================================================================/

If you go near Don Kiddick's Sausage Factory in Trenton you will see a yellow
marker near a phone. Answering it will open up the "Low Rider Rumble" race.

This race is one of six illegal street races throughout Liberty City. Three
will make use of cars and three will make use of motorcycles. There are two
races in each area of Liberty City.

You will need a good solid car to enter this particular race. Either a Leone
Sentinel or a Bickle'76 (if you earned it through the Taxi Missions) will do.

This race is a two lap checkpoint race around Portland Island. If you're fast
enough you can get past the other three drivers before you reach Red Light
District.

The other three drivers suck. I once missed the turn going past the Chinatown
Subway and ended up deep in 4th place. I turned around, made the missed
checkpoints, and still blew past them before I even entered St. Mark's. As
you can gather, this is an easy race. Just concentrate on the checkpoints and
you will be fine.

Winning the race will earn you $1,500.

Now let's go back to Ma's Place.....

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >C4. "Dead Meat" (Ma Cipriani)                                            |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  That photo of Giovanni Casa you took earlier made him stop paying 
  protection money to the Cipriani's. Ma is upset that Toni is doing nothing 
  about it. Ma wishes that Toni had Giovanni's guts. Be careful what you wish 
  for.....

0========0
| Weapons \
0==========0

  Hatchet (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got this alternate escape route from Jbear427:

     "Hey! Just got up to the mission C4. "Dead Meat" (Ma Cipriani) in your
      FAQ, and had a suggestion. After the cutscene Toni finds himself in the
      meat van with two stars. The cops are wsaiting at the entrance, so
      instead of bearing right and going out that way, just head strait 
      around the sawmill to the left. At the end of the yard is a ramp you 
      can hit and land outside in the road. You can bang a right when you 
      land and grab the police bribe in the trees on the way to Joey's garage 
      before the cops have even figured out where you are, and since the last 
      star will drop off around the time you get back to Casa's deli, you 
      don't even have to go to the PayNSpray."

0=========0
| The Plan \
0===========0

  Head on over to Giovanni's Deli to persuade him to take a road trip with 
  Toni. Then drive over to Liberty City Sawmills in Trenton.

  When you get over to the Sawmills, Toni makes his move against Giovanni. 
  After that you must chase him down wielding only a Hatchet. He runs just as 
  fast as you so you won't be able to catch up to him.

  However, if you stop, he will eventually stop and hide near some of the 
  logs. Slowly walk up behind him and clobber him with the Hatchet. Hit him 
  enough times and he will go down.

  After that, Toni makes "Sausage meat a la Casa" from Giovanni and he must 
  deliver it back to Giovanni's Deli. However, the Cops are onto you and you 
  must get to the Pay 'N' Spray to get rid of the Wanted Ratings.

  After visiting the Pay 'N' Spray, drive the van to Giovanni's Deli to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  $500.

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >C5. "No Son Of Mine" (Ma Cipriani)                                       |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  Tired of being shamed by Toni, Ma puts a contract out on him. And you 
  thought your family was messed up.....

0========0
| Weapons \
0==========0

  Shotgun, M60 (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  When playing this mission for the first time I had a large group of cars in 
  the street when the third group of hitmen approached. I shot one of the 
  vans to destroy it and the third group of hitmen. This also set up a chain 
  reaction of car explosions. As the fourth group of hitmen approached they 
  went right into the chain of explosions. And they died before they could 
  even stop at Ma's Place. Cool.

0=========0
| The Plan \
0===========0

  When you start you have to deal with four hitmen wielding Pistols. The 
  Shotgun is very effective on them. There is a Health Icon and a Micro SMG 
  in the parking lot if you need it but with the Shotgun you probably won't 
  have to use them.

  After dealing with the first group of hitmen, another group will show up in 
  a single car wielding Micro SMGs. Even so, they are not difficult to take 
  down.

  After that another group will show up. Deal with them the same way. After 
  that, a final group will approach. After killing them with the Shotgun you 
  will successfully complete the mission.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  The M60 will make very quick work of everybody and has a much better fire 
  rate than the Shotgun.

0=======0
| Reward \
0=========0

  Nothing.

  This will also end Ma Cipriani's line of missions. In addition, you'll 
  occasionally be pestered by some of Ma's Hitmen.

  When dealing with a Hitman, and no I'm not talking about Agent 47 here, you 
  will get a warning that one is nearby. If he confronts you, he will exit 
  his car and attack you with his Micro SMG. But these guys are pushovers and 
  they will drop a Micro SMG and Body Armor when you kill one.

  Next, I will move onto.....

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| III.6. Salvatore Leone                                             [SALN] |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

Salvatore Leone is the leader of the Leone crime family. He is trying to
consolidate control and destroy his main competitors, the Sindaccos and the
Forellis. He is also Toni's main employer and friend.

He has a total of 20 missions and can be found in various places during the
course of the game but while on Portland Island you can pick them up at his
Mansion at Portland Beach.

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S1. "The Offer" (Salvatore Leone)                                        |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  Salvatore is upset that the local union boss is asking for money in 
  exchange for 24-hour access to the docks while the strike is going on. He 
  instructs Toni to pay off the boss and give her a message.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go down to Portland Docks to meet with the union boss, Jane Hopper. She is 
  more than happy to take the money but won't play Salvatore's game. Then 
  Toni is surrounded by the striking workers.

  All you need to do is to escape the docks. There's no need to fight the 
  workers. Once you are out of the docks and far enough away the mission will 
  be successfully completed.

0=======0
| Reward \
0=========0

  $500.

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S2. "Ho Selecta!" (Salvatore Leone)                                      |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  Since Salvatore can't get the union boss on his side he decides to get at 
  her men instead.....

0========0
| Weapons \
0==========0

  Baseball Bat.

0==========0
| Prep Work \
0============0

  Get a Coach from the Bus Station in Trenton and take it with you to 
  Salvatore's Mansion (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to pick up six hookers and take them to the striking workers. You 
  have about six minutes to do the mission before the picket line changes 
  shift. You can use the Leone Sentinel parked nearby.

  There are eight hookers on the map and six of them will be randomly placed. 
  Two of the hookers will always be in the same places.

  The first hooker is at the AMCO Gas Station in Harwood. You have to get her 
  out of the car. Go up to the car and the client will get out. Beat him up 
  and the other two clients to get the hooker to your car.

  The second hooker will be in a car in an alley in St. Mark's. You need to 
  get the client out and beat him up to get her into your car.

  Once you get four hookers in the car, take them to the picket line. Then go 
  and get some more.

  After dropping off a minimum of six hookers at the picket line, the mission 
  will be successfully completed.

  If you want, you can go and pick up all eight hookers with a Coach. 
  However, there are no bonuses for taking all eight hookers to the picket 
  line.

0=======0
| Reward \
0=========0

  $500.

  In addition, you will get a news flash on the radio about the formation of 
  the Avenging Angels anti-crime group.

  Shortly after this mission you will get a phone call from Maria and this 
  will open up her set of missions. But I will finish up with Salvatore's 
  first.

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S3. "Frighteners" (Salvatore Leone)                                      |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  Salvatore needs Toni to scare the union big shots into seeing things his 
  way.....

0========0
| Weapons \
0==========0

  Baseball Bat, Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  There are three union bosses that need to be dealt with. They'll be driving 
  around in various parts of Portland.

  Take the PCJ-600 nearby when you start the mission. Find a union boss, get 
  behind him, shoot at his car until he gets out, then get off your bike and 
  beat him up until he gets the message. The first and third bosses are 
  unarmed but the second is armed with a Pistol.

  Once you scare all three bosses the mission is successfully completed.

0=======0
| Reward \
0=========0

  $1,000.

  In addition, you will unlock the Avenging Angel Outfit at your Safehouses.

 /=========================================================================\
0===========================================================================0
| III.7. "Avenging Angels" (Portland Island)                         [AVPI] |
0===========================================================================0
 \=========================================================================/

When you switch to your Avenging Angels Outfit you can access the "Avenging
Angels" side-mission for Portland Island. This is the first of three
"Avenging Angels" missions for LCS, one for each area of the city.

Before doing this you should have a lot of Micro SMG and Shotgun ammo and
bring a nice sturdy car, like a Taxi or Bickle'76, with you.

You need to go to one of the Avenging Angels patrolling Chinatown (try not to
get too close to Red Light District because of the hostile Sindaccos) and
press R3 to begin. Let your partner get in the car then drive off to deal
with troublesome gangs. You start with two and a half minutes and get extra
time as you progress through the levels.

There are three scenarios you will encounter during the course of this
mission:

  >>The first scenario involves a motorcycle gang. Drive-by them to get rid 
    of them.

  >>The second scenario involves a meeting of gang members. Get near them and 
    drive-by them as they approach. If forced to confront them on foot use a 
    Shotgun.

  >>The third scenario involves a stolen car. Drive-by them until they exit 
    then drive-by the gang members as they try to run.

The groups will get larger as you progress through the levels.

After completing Level 15 you will earn $1,500 and a bulletproof Avenger bike
will spawn at your Safehouse. It is recommended that you save the bike in
your garage since it will only spawn once.

Now back to the story.....

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S4. "Rollercoaster Ride" (Salvatore Leone)                               |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  After listening to Jane Hopper on the radio Salvatore wants Toni to 
  deliver a message.....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head over to HEAD Radio. You have two minutes before Hopper leaves the 
  area. When you get there you have to kill the limo driver to get his 
  outfit. Once you do that, enter the limo.

  When she gets in the limo you have to scare her into submission. I 
  recommend going onto the Harwood Dirt-Track and going around the jumps
  until the Scare Meter maxes out.

  Once you scare her into submission drive her to the Harwood Ferry Terminal 
  picket line to successfully complete the mission.

0=======0
| Reward \
0=========0

  $1,000.

  In addition, you will unlock the Chauffeur Outfit at your Safehouses.

  This will also end Salvatore's line of missions for now. This will also 
  allow me to do the missions for.....

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| III.8. Maria Leone                                                 [MRLN] |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

Maria Leone is the wife of Salvatore Leone. Her main interests is spending
money and getting wasted. She doesn't live at Salvatore's Mansion but has an
apartment of her own in south St. Mark's which is where you can pick up her
missions, five in all.

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >M1. "Shop 'Til You Strop" (Maria Leone)                                  |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  Maria wants to go shopping and you're the chump who has to take her.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  Take a car with you to Maria's.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Take her to the shop in Chinatown. Things don't go as planned (as she was 
  caught shoplifting) so she runs from the shop and you have a 1-Star Wanted 
  Rating you need to get rid of. Head down to the Pay 'N' Spray to get rid of 
  it.

  Once you do that head over to the second shop which is also in Chinatown. 
  Again Maria is caught shoplifting and runs from the store. However, the 
  owner challenges them with a Shotgun. Speed away from the store before he 
  can do much damage.

  You also have a 3-Star Wanted Rating. Although you can go over to the Pay 
  'N' Spray to get rid of it before heading back to her apartment I find it 
  may be better to just go back to her apartment straightaway. Once you reach 
  her apartment the mission is successfully completed.

0=======0
| Reward \
0=========0

  $100.

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >M2. "Taken For A Ride" (Maria Leone)                                     |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  Maria needs to get some "sugar" to fill her "cupboard".....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you begin, take Maria to her dealer. She gets into the dealer's car 
  but it turns out to be a Sindacco trap. You now have to chase the Sindacco 
  car and rescue Maria.

  You need to ram the car enough to get the Sindaccos to stop and challenge 
  you. When they exit the car, drive-by them as they try to yank you out. 

  When they are dead, Maria will leave their car and enter yours. You will 
  get a 1-Star Wanted Rating but you can just head back to her apartment to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  $500.

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >M3. "Booby Prize" (Maria Leone)                                          |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  Maria has put herself up as 1st Prize in a street-race. Toni has to come 
  save her before they get in trouble with Salvatore.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need a bike to compete in this race. Get the PCJ-600 from Salvatore's 
  Mansion and go to the race in Chinatown.

  The race is a two lap checkpoint race around the southern portion of 
  Portland. The three other racers use Sanchez's.

  With the PCJ-600 you can easily get by these riders before you get to 
  Callahan Point. The only problem to note is the oncoming traffic you will 
  encounter when going through the Callahan Point area.

  Once you win the race the mission is successfully completed.

0=======0
| Reward \
0=========0

  Nothing.

  You will also get a phone call from Salvatore that will reopen his line of 
  missions. But I will finish up with Maria first.

  In addition you open up the next street race which is.....

 /=========================================================================\
0===========================================================================0
| III.9. "Red Light Racing"                                          [RLGR] |
0===========================================================================0
 \=========================================================================/

You pick up this race at the pay-phone near Mr. Wong's Launderette in west
Chinatown. You need a bike for this race and you can grab a PCJ-600 at
Salvatore's Mansion. Then head to the start line in Red Light District.

This race is the second of six illegal street races throughout Liberty City.

The race is a three lap checkpoint race against three other racers riding
Sanchez's. The course is short with lots of turns. Because you are on a bike
you can easily get knocked off, especially against oncoming traffic, which
will knock you down to last place. Once you get into 1st Place take your time
around turns and you should be okay.

Finishing in 1st Place will get you $1,500 and another step toward 100%
Completion.

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >M4. "Biker Heat" (Maria Leone)                                           |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  After seeing Maria beaten up Toni decides to go after the guy who hit 
  her.....

0========0
| Weapons \
0==========0

  Shotgun, Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got some new information from RedGTA17 who presented her findings at 
  GameFAQs.

0=========0
| The Plan \
0===========0

  Go over to Chinatown where you will find Wayne and his gang. After the 
  initial confrontation Wayne will run for it leaving you to deal with his 
  friends.

  Quickly kill his friends with the Shotgun then grab a bike and chase after 
  Wayne. Wayne will lead you on a nice long chase. Keep peppering him with 
  submachine gun fire until you kill him.

  Once Wayne is dead the mission is successfully completed.

  However, what RedGTA17 found was, is that Wayne's bike is bulletproof. You 
  can save it and it will keep it's bulletproof properties. But the tires are 
  not bulletproof and the bike can be destroyed with explosives. Plus, when 
  you're on the motorcycle, it is you who takes the bullet damage not the 
  bike so the bulletproof properties are pretty limited. Still, if you're 
  into collecting unusual vehicles, it may be worth keeping.

0=======0
| Reward \
0=========0

  $1,500.

  In addition, Wayne will also drop a Stubby Shotgun and a Chisel.

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >M5. "Overdose Of Trouble" (Maria Leone)                                  |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  Toni finds Maria higher than a kite and you need to find a certain drug 
  before she OD's completely.....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get a car and pick up Maria. Then head over to Rusty Brown's Ring Donuts at 
  Callahan Point. But when you get there you realize that Maria was 
  incorrect. Worse, Wayne's former gang is here and they recognize you.

  She now wants you to take her to Hepburn Heights. Unfortunately, Wayne's 
  gang follows you. The problem here is that you can't kill them all. You 
  kill some, more will take their place. The best thing to do is to head 
  straight there and try not to kill any of the gang unless it is necessary.

  The stash was behind a trashcan at the Construction Site but now the 
  trashcan is gone. However, Maria says that she may have some in her 
  apartment after all. So head back to her apartment. But when you get there 
  she says she meant Salvatore's place. So now you have to take her to
  Salvatore's Mansion.

  When you finally get her to Salvatore's Mansion you will successfully 
  complete the mission.

0=======0
| Reward \
0=========0

  Nothing.

  This will also end Maria's line of missions. And after what she just put 
  you through it is a shame you can't shoot her yourself instead of letting 
  Claude Speed do it for you later (at the end of "Grand Theft Auto III").

  In addition, you also unlock the Goodfella Outfit at your Safehouses.

  Now let's go back to Salvatore.....

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S6. "Contra-Banned" (Salvatore Leone)                                    |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  Salvatore has a shipment of drugs coming in and he wants Toni to take care 
  of things for him.....

0========0
| Weapons \
0==========0

  Shotgun.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got a tip from Menno van Beek that can make this mission a little easier.

0=========0
| The Plan \
0===========0

  You will need a four-door car for this mission. Get the Leone Sentinel 
  nearby. Pick up the three guys for your backup then head to Portland Docks.

  When you get there you will meet up with your supplier. Just as you get 
  started the Cops move in. At this point you will get a 3-Star Wanted 
  Rating.

  Kill the dealers with your Shotgun then get in the Patriot. Then turn it 
  around and head to the Garage Building to pick up the Police Bribe there 
  (Menno van Beek's tip). This will make it easier to get to the Pay 'N' 
  Spray and rid of the 2-Star Wanted Rating.

  After going to the Pay 'N' Spray head over to Salvatore's Lockup. When you 
  deposit the Patriot in the lockup the mission will end successfully.

0=======0
| Reward \
0=========0

  $1,000.

  In addition, this will also end this line of missions for Salvatore for 
  now. But you will also get a phone call from JD again and this will open up 
  a new set of missions for him.....

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J5. "Salvatore's Salvation" (JD O'Toole)                                 |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

0=========0
| Overview \
0===========0

  Salvatore has been kidnapped from JD's club and now Toni has to rescue 
  him.....

0========0
| Weapons \
0==========0

  Sniper Rifle, Micro SMG.

0==========0
| Prep Work \
0============0

  Get a car and drive over to Paulie's Revue Bar.

0======0
| Notes \
0========0

  Got a nice tip from Josh.

0=========0
| The Plan \
0===========0

  When the mission starts you have to follow one of the men who took 
  Salvatore and see where he leads you. He will lead you to a building across 
  the street from the Old School.

  After the cutscene get out of the car and get to a point where you can see 
  the kidnappers. Use your Sniper Rifle and kill all three of them then go 
  and take the car back to Salvatore's Mansion to successfully complete the 
  mission.

  If you don't have a Sniper Rifle then this method suggested to me by Josh 
  can be of use. After the cutscene where the goons say where they are taking 
  Salvatore immediately head to the crusher.

  But, when you get there, park in the magnet area and wait. Remember, the 
  magnet won't take your car until you get out. When the goons car gets down 
  the hill leading into the Junkyard and makes the turn heading toward you, 
  get out of the car.

  The magnet will then take your car and occupy the crusher. The goons will 
  drive into the now open spot and exit the car. Quickly kill them all and 
  take the car then drive it to Salvatore's to successfuly complete the 
  mission.

0=======0
| Reward \
0=========0

  $1,500.

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J6. "The Guns Of Leone" (JD O'Toole)                                     |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

0=========0
| Overview \
0===========0

  Salvatore's gone bonkers and wants to kill every Sindacco he can find. JD 
  wants Toni to make sure no harm comes to him.....

0========0
| Weapons \
0==========0

  Sniper Rifle.

0==========0
| Prep Work \
0============0

  You should get some additional Sniper Rifle ammo from the Sniper Rifle 
  Weapon Icon from the Construction Site in Hepburn Heights.

0======0
| Notes \
0========0

  Got some new information from Matt Ho.

0=========0
| The Plan \
0===========0

  Go up on the roof across the street and collect the Sniper Rifle then get 
  to the vantage point. Shortly thereafter Salvatore arrives to deal out some 
  vengeance. There is also a Health Line for Salvatore and if it reaches zero 
  he will die and the mission will be a failure.

  The Sindaccos will come in several groups. The first group is three near 
  the van. The second group is two coming from the alley that Salvatore 
  passes by. The third group is three at the intersection.

  After the third group you will need to change positions so you can get at 
  the Sindacco near the Construction Site. The fifth group is three near 
  Paulie's Revue Bar. The last group is two Cops who pack Micro SMGs.

  After taking care of the Cops the mission will be successfully completed.

  According to Matt Ho you don't need to use the Sniper Rifle to complete 
  this mission. After you get to the vantage point switch to a Pistol and 
  head to ground level.

  The Sindaccos, and Cops, are strictly focused on Salvatore and his men and 
  won't fire on you unless you get real close. So kill them with the Pistol 
  and collect the Micro SMG ammo they drop. Actually this is easier and 
  faster than the Sniper Rifle method.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  If you managed to do some Early Exploring and unlock the Laser Sighted 
  Sniper Rifle Weapon Icon for your Safehouses you may find that you can't 
  use that weapon here. You HAVE to take the Sniper Rifle Weapon Icon on the 
  rooftop and, even worse, the ammo is not interchangeable. So if you had a 
  lot of Laser Sighted Sniper Rifle ammo you will lose it during this 
  mission.

  However, if you do the mission on ground level, then the .357 (or most 
  other weapon) will work well here and make this mission easier.

0=======0
| Reward \
0=========0

  $3,000.

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J7. "Calm Before The Storm" (JD O'Toole)                                 |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

0=========0
| Overview \
0===========0

  The Sicilians are trying to broker peace between the families but Salvatore 
  smells a rat. He wants someone to go and follow the heavy, currently at 
  Salvatore's Mansion, and see where he goes.....

0========0
| Weapons \
0==========0

  Sniper Rifle, Shotgun.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You have a minute and a half to get to Salvatore's Mansion. Once there, 
  you will see a helicopter take off with Massimo on board. Follow it. He 
  will land at the Construction Site at Hepburn Heights to talk to the 
  Diablos. Then he will take off again. Continue following him. He will then 
  land on top of a building in west Chinatown.

  However, you will need to get closer. Go to the marker at the China 
  Building and go through the cutscene. But you will be discovered and now 
  you will have to kill the Triads. Up here on the roof you will have to 
  fight five Triads. Two of them have Sniper Rifles so you will need to kill 
  them first.

  There is one sniper on the very left and one sniper on the very right. Once 
  you have taken them down with your Sniper Rifle kill the remaining three 
  with either the Sniper Rifle or Shotgun. There are also five more on ground 
  level.

  Use your vantage point on the roof to take them out with your Sniper Rifle. 
  Those you can't get a good angle from the roof go down and kill them with 
  your Shotgun.

  Once you kill all of the Triads the mission will be successfully completed.

0=======0
| Reward \
0=========0

  $1,000.

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J8. "The Made Man" (JD O'Toole)                                          |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

0=========0
| Overview \
0===========0

  Today is the day that JD becomes a Made Man. The ceremony is to be held in 
  Harwood.....

0========0
| Weapons \
0==========0

  Shotgun.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Take JD over to Harwood. Drive straight ahead and through Hepburn Heights. 
  As you turn the corner past the bridge near Borgnine Taxis you will be 
  ambushed by some Sindacco hitmen.

  Park the car at HEAD Radio and exit the car. Take down the approaching 
  hitmen on foot using the Shotgun. Once they're dead, get back in the car 
  and drive to the Harwood Junkyard where the ceremony will take place.

  When you reach the marker at the Harwood Junkyard, JD will finally be a 
  Made Man.....with a bullet in his head. Salvatore could never trust someone 
  who screws over his own boss so JD was killed when he was no longer useful.

  Now you need to dump the car in the water and avoid the Cops seeing the car 
  in this condition. But first you need to drop Mickey off at his place in 
  Portland View. More than likely you will be seen and you will end up with a 
  2-Star Wanted Rating. But you can still drop off Mickey with little 
  problem.

  After dropping off Mickey you need to dump the car in the water. After 
  dropping off Mickey, turn right at the next intersection and drive west 
  through Chinatown. Go as fast as possible and when you get to the 
  intersection where this road ends, just keep going. When you are over the 
  grass, press Exit Vehicle to jump out and the speed of the car will launch 
  it into the water.

  Once the car lands in the water the mission is successfully completed.

0=======0
| Reward \
0=========0

  $1,000.

  This, obviously, ends JD's line of missions.....permanently. This will also 
  begin the transformation of Paulie's Revue Bar into the Sex Club 7 featured 
  in "Grand Theft Auto III".

  You will also get a phone call from Vincenzo and this will reopen his line 
  of work.....

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V6. "The Portland Chainsaw Masquerade" (Vincenzo Cilli)                  |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  Vincenzo wants Toni to meet him on the big freighter for a shipment that 
  just came in.....

0========0
| Weapons \
0==========0

  Chainsaw, Flame-Thrower (optional), M4 (optional), M60 (optional).

0==========0
| Prep Work \
0============0

  Do the Ambulance Mission for Infinite Run. Do the Firetruck Mission for the 
  Fireproof Feature (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get to the marker on the freighter and then down into the hull. If you look 
  down some of the corridors along the way you will find a .357 Weapon Icon 
  and some Body Armor.

  When you get down into the hull you find that this was a trap set up by 
  Vincenzo. You now have to deal with fifteen goons, all using Chainsaws.

  These guys can kill you real fast if they get a good slice at you. So you 
  need to keep some distance away from them. Run away from them fast for 
  awhile then turn around and blast one of them with the Shotgun. After 
  killing him, run again and repeat the process on the other fourteen. If you 
  need help there are a couple of Health Icons you can use.

  After killing the goons Vincenzo shows up wielding a Micro SMG. Vincenzo is 
  upset that Toni has returned and that Salvatore favors him over Vincenzo. 
  So Vincenzo staged this ambush to get rid of him.

  After the cutscene you need to kill Vincenzo. Keep behind one of the tall 
  crates then jump out when he is close enough and knock him down with a 
  Shotgun blast. Then pump several more Shotgun rounds into him to finish 
  Vincenzo off.

  After that, leave the ship. When you do that the mission will be 
  successfully completed.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  If you did any early exploring and open the Flame-Thrower, M4, and M60 
  Weapon Icons this becomes easier.

  With the Flame-Thrower, run away from the group and get near some crates. 
  Then shoot the Flame-Thrower and wave it back and forth while behind the 
  crates. You will be able to kill the goons very quickly this way. Then 
  stand behind a tall crate and shoot through it to nail Vincenzo.

  With the M4, you can stand out in the open for a little bit. You can target 
  enemies before you can see them so, with the excellent killing range of the 
  M4, you can get most of the goons before you are forced to run away. Run 
  some distance, stop, turn around, and kill the rest of the goons. Then hide 
  behind a tall crate, jump out, and then empty a full clip into Vincenzo.

  With the M60 you can just stand in place. The M60 is much more powerful 
  than the M4. You can kill all of the goons, if you're quick with your 
  targeting, without any of them appearing on the screen. You can also kill 
  Vincenzo before he can take a single step toward you.

0=======0
| Reward \
0=========0

  $3,000.

  This will also end Vincenzo's line of missions for good. In addition, you 
  will gain the Overalls Outfit plus a phone call that will reopen 
  Salvatore's line of missions. But first.....

 /=========================================================================\
0===========================================================================0
| III.10. "Slash TV"                                                 [SLTV] |
0===========================================================================0
 \=========================================================================/

Get into the Overalls Outfit, which makes you look like Jason Vorhees from
the "Friday the 13th" films, and head back to the freighter between the hours
of 18:00 and 05:00. Then go inside the hull and press R3 to trigger the Slash
TV side-mission.

This is just like what you did in the last mission except you must face
depraved psychopaths, all wielding Chainsaws. To complete this side-mission
you must complete five levels. Each level has more and more enemies you must
kill. In addition, each level you complete earns you money:

  >>Level 1 - $100.
  >>Level 2 - $300.
  >>Level 3 - $500.
  >>Level 4 - $700.
  >>Level 5 - $1,500.

You can also get more money from the enemies you kill. They will also drop
Chainsaws, Micro SMGs, Health, and Armor Icons. At the end of each game you
will earn a bonus weapon which is random from attempt to attempt.

Just like in the last mission, the same weapons will work as well here. You
should have at least 350 rounds for the Shotgun, 2,500 rounds for the M4, 350
units for the Flame-Thrower, and about 750 rounds for the M60.

The first time you play Slash TV you will go up against homeless people.
Trigger the game again after completing the first game and you will go up
against guys wearing chicken suits.

Kelstar had this to say about this side-mission:

     "I found this to be quite difficult so I came back later in the game 
      when I had done the packages and had ample Flame Thrower ammo.

      For the first level you can simply stand in the middle, activate the 
      Flame thrower and turn in circle on the spot. This will kill all of the 
      men before they can reach you.

      This method won't work for the Chicken Suit Men as they can take more 
      damage, so I found it best to stand in the bottom left corner and 
      simply spray the fire from one wall to the other."

Complete Slash TV twice, you don't have to do it in one sitting, and you will
unlock the Cox Mascot Outfit plus get one step closer to 100% Completion.

Now let's go back to the story.....

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S7. "Sindacco Sabotage" (Salvatore Leone)                                |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  The Diablos have started a war with the Leones and Toni has decided to go 
  and clean things up.....

0========0
| Weapons \
0==========0

  Shotgun, M4 (optional), M60 (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Salvatore has left a Mac 10 and some Body Armor in his garage if you need 
  it.

  You need to get down to Hepburn Heights and kill all of the Diablos before 
  they kill the Leones. There are two lines on the right side of the screen. 
  A partially filled blue line is for the Leones and the full red one is for 
  the Diablos.

  Go over to the Red Light District Pay 'N' Spray to get into the fight. 
  There are a lot of Diablos to kill and they will spawn all over this part 
  of Red Light District. You have to go up and use the Shotgun on them for 
  best effectiveness. There is a Health Icon under the overhang and a Body 
  Armor at the base of the hill to help you out during the battle.

  You also need to keep an eye on the Leone line to make sure that it doesn't 
  go down too far. You're there to protect the Leones as much as you are 
  there to kill the Diablos.

  When the Diablo line goes down to zero the mission will be successfully 
  completed.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  The M4 and M60 weapons will make this mission much easier since you can 
  kill the Diablos from a greater distance and more quickly than with the 
  Shotgun.

0=======0
| Reward \
0=========0

  $1,500.

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S8. "The Trouble With Triads" (Salvatore Leone)                          |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  After showing off his new car Salvatore needs Toni to pick up some money 
  from Callahan Point.....

0========0
| Weapons \
0==========0

  Shotgun.

0==========0
| Prep Work \
0============0

  You may want to do the Firefighter Mission beforehand to get the Fireproof 
  Feature.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you get over to the Mafia Drug Factory in Callahan Point you will see 
  a cutscene of some Triads sabotaging the tanks. After the cutscene you need 
  to grab all of the money before it is destroyed. The Fireproof Feature will 
  make this mission a bit easier since you can walk through the flames 
  unharmed.

  However, you must battle through the Triads in order to get the money. Use 
  the Shotgun on them as you collect the money.

  After collecting the money go back to Salvatore's Mansion. All the nearby 
  vehicles have been damaged in the explosion. But take one anyway and head 
  back to Salvatore's. However, the Triads give chase but you can get away 
  from them easily as you head back to Salvatore's Mansion.

  When you get to Salvatore's Mansion, the mission will be successfully 
  completed.

0=======0
| Reward \
0=========0

  $1,500.

  In addition, you can now get the Stubby Shotgun Weapon Icon from the roof 
  of the destroyed Factory.

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S9. "Driving Mr. Leone" (Salvatore Leone)                                |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  When Salvatore figures out that the Mayor is going to blame him for all of 
  the trouble within the city he decides to do something about it with the 
  help of Toni.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got a tip from Budman on the best route to Staunton Island.

0=========0
| The Plan \
0===========0

  Get into the nearby Leone Sentinel and drive Salvatore to the Ferry 
  Terminal in Harwood.

  But when you arrive there you run smack into the Cops. You will get a 
  3-Star Wanted Rating and you must get out of there pronto.

  Angle left and onto the short dirt path leading to the concrete embankment. 
  Then turn south and go along the embankment until you reach the Callahan 
  Bridge.

  Once you reach the end of the embankment angle southeast and go under the 
  bridge. Go between the ramps and turn onto the westbound ramp when you get 
  back onto the street.

  When you get on the still unfinished bridge you have to make a jump to get 
  to the other side. However, it is an easy jump so no worries.

  Once you are on the other side head to your Safehouse in Newport to end the 
  mission.

0=======0
| Reward \
0=========0

  $4,000.

  And this will finally open up.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| IV. Staunton Island                                                [STLD] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

This is the main business area for Liberty City. A lot of large businesses,
like AMCO Petroleum, are based out of here. Most of the businesses are
located in the Torrington and Bedford Point districts. A large park can be
found in, appropriately named, Belleville Park.

There are also some expensive condominiums to the east. Aspatria is going to
be home of a brand new stadium for the local football team. Staunton Island
is also home to Liberty Campus, the major college in this region. A quaint
neighborhood, Fort Staunton, can be found to the east of the college.

 /=========================================================================\
0===========================================================================0
| IV.1. Staunton Island Landmarks                                    [TULM] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, are the landmarks on Staunton Island. The Map
co-ordinates refer to the printed map that comes included with the game disc:

 /XXXXXXXX\
0==========0
| Rockford |
0==========0
 \XXXXXXXX/

  Rockford Ferry Terminal
  ***********************
    Location: (North) Rockford.
    Map: (A-6).
    Notes: Until the Callahan Bridge is completed this is the only way for 
           cars and other vehicles to get to Portland Island.

  Staunton Loop (North)
  *********************
    Location: Begins at the south part of Liberty Memorial Coliseum 
              (Aspatria), goes through Rockford, and ends at the north part 
              of Newport Bridge (Newport).
    Map: ([B, C]-5, B-6, [B, C]-7).
    Notes: This is the north part of the road loop that goes around Staunton 
           Island.

  Carson General Hospital
  ***********************
    Location: Rockford.
    Map: (B-6).
    Notes: This is where you will be if you end up getting Wasted while on 
           Staunton Island.

  Porter Tunnel Construction Area
  *******************************
    Location: Rockford, next door east of Carson General Hospital.
    Map: (B-6).
    Notes: This is part of the controversial Porter Tunnel. An entrance to 
           the tunnel is being built here.

 /XXXXXXXX\
0==========0
| Aspatria |
0==========0
 \XXXXXXXX/

  Liberty Memorial Coliseum
  *************************
    Location: (West) Aspatria.
    Map: (B-[5, 6]).
    Notes: Currently under construction, this will be the future home of the 
           local football team, the Liberty City Cocks.

 /XXXXXXXXXXXXXX\
0================0
| Liberty Campus |
0================0
 \XXXXXXXXXXXXXX/

  Campus Courtyard
  ****************
    Location: (North) Liberty Campus.
    Map: (B-6).
    Notes: This is the main courtyard for the local college (St. Matthias 
           University). Often used for political rallies.

  Liberty Campus Subway Entrance
  ******************************
    Location: (Northeast) Liberty Campus.
    Map: (B-6).
    Notes: This is one of two entrances for the Liberty City Subway System 
           for Staunton Island. At this point it is going through some 
           repairs and will open later in the game.

 /XXXXXXXXXXXXX\
0===============0
| Fort Staunton |
0===============0
 \XXXXXXXXXXXXX/

  Liberty Opera Co.
  *****************
    Location: (Northwest) Fort Staunton, across the street east of the 
              Liberty Campus Subway Entrance.
    Map: (B-6).
    Notes: This is where Liberty City entertains it's elite with powerful 
           operatic shows.

  Fort Staunton Museum
  ********************
    Location: (Northeast) Fort Staunton.
    Map: (B-[6, 7]).
    Notes: This is a museum dedicated to this region of Liberty City when it 
           was a main military outpost.

  Fort Staunton Plaza
  *******************
    Location: (Central) Fort Staunton, on the block south of Fort Staunton 
              Museum.
    Map: (B-[6, 7], C-[6, 7]).
    Notes: This is the major marketplace for Fort Staunton. Lots of good 
           shops and restaurants to be found here.

  Staunton Cafe
  *************
    Location: (Southeast) Fort Staunton, on the next block south of the Fort 
              Staunton Plaza.
    Map: (C-7).
    Notes: A simple cafe where one can grab a quick bite to eat.

 /XXXXXXXXXXXXXXX\
0=================0
| Belleville Park |
0=================0
 \XXXXXXXXXXXXXXX/

  Staunton Loop (West)
  ********************
    Location: Begins at the three way intersection in west central Bedford 
              Point, runs north on the lower road area, along the west side 
              of Belleville Park, and ends at the south part of Liberty 
              Memorial Coliseum (Aspatria).
    Map: ([B, C, D, E]-5).
    Notes: This is the west part of the road loop that goes around Staunton 
           Island.

  Belleville Park Fire Station
  ****************************
    Location: (Northwest) Belleville Park.
    Map: (C-5).
    Notes: A Firetruck can often be found here and used for the Firetruck 
           Mission. This is also where you can do the Karmageddon 
           side-mission later in the game.

  Hogs & Cogs
  ***********
    Location: (Northwest) Belleville Park, next door south of the Belleville 
              Park Fire Station.
    Map: (C-5).
    Notes: This is the finest motorcycle, okay, the ONLY motorcycle shop in 
           Liberty City. This is where you can do the Bike Salesman 
           side-mission.

  Shoreside Lift Bridge Loop
  **************************
    Location: (West) Belleville Park.
    Map: (C-6).
    Notes: This is the loop that goes to the Shoreside Lift Bridge that leads 
           into Shoreside Vale.

  Main Park
  *********
    Location: (Central) Belleville Park.
    Map: ([C, D]-6).
    Notes: This is the main park area for Belleville Park.

  The Belleville Mall
  *******************
    Location: (East) Belleville Park, across the street east of the Main 
              Park.
    Map: (C-6).
    Notes: This large golden structure is one of the finest shopping malls in 
           Liberty City.

  The Courthouse
  **************
    Location: (South) Belleville Park, across the street south of the Main 
              Park.
    Map: (D-6).
    Notes: This is where the wheels of justice turn for Liberty City.

 /XXXXXXX\
0=========0
| Newport |
0=========0
 \XXXXXXX/

  Staunton Island Safehouse
  *************************
    Location: Newport, indicated by a CD on the map.
    Map: (C-6).
    Notes: This is where you can find your Weapon and Health Icons, store 
           your vehicles, and save your game.

  Newport Pay 'N' Spray
  *********************
    Location: Newport, just southeast of the Staunton Island Safehouse.
    Map: (C-6).
    Notes: This is where you go to get rid of Wanted Ratings, repair damage, 
           and change the color of your vehicles.

  Multistory Carpark
  ******************
    Location: Newport, just south of the Staunton Island Safehouse.
    Map: (C-6).
    Notes: This is the large carpark used for The Belleville Mall and nearby 
           office buildings.

  Newport Ammu-Nation
  *******************
    Location: (Central) Newport, just southeast of the Multistory Carpark.
    Map: (D-6).
    Notes: One of two Ammu-Nations located in Liberty City. This is where you 
           can purchase weapons for use against your enemies or anybody else 
           who pisses you off.

  Newport Bridge
  **************
    Location: (East) Newport.
    Map: (C-7, D-6).
    Notes: This north-south bridge is part of Staunton Loop (East) which 
           starts at the north end of this bridge and ends at the east-west 
           road that goes to the Big Shot Casino (Torrington).

  The Condos
  **********
    Location: (East) Newport, just east of the Newport Bridge.
    Map: ([C, D]-7).
    Notes: A pair of light colored condominium buildings. Residents there 
           have access to a pair of nearby piers where they can park their 
           boats.

  Industrial Park
  ***************
    Location: (East) Newport, next door south of The Condos.
    Map: (D-7).
    Notes: An industrial park where tractor trailers are parked and several 
           small warehouses can be found. Also stretches south into 
           Torrington.

  Lips 106
  ********
    Location: (South) Newport, on the south side of the large block where the 
              Newport Ammu-Nation is located.
    Map: (D-6).
    Notes: This large double building, with an overhang that goes around the 
           complex, is home to another popular radio station.

 /XXXXXXXXXXXXX\
0===============0
| Bedford Point |
0===============0
 \XXXXXXXXXXXXX/

  Staunton Loop (South)
  *********************
    Location: Begins at the three way intersection in (West) Bedford Point, 
              goes south along Staunton Island, and ends at the east-west 
              road that goes into the Big Shot Casino (Torrington).
    Map: (E-[5, 6]).
    Notes: This is the south part of the road loop that goes around Staunton 
           Island.

  Tw@ Internet Cafe
  *****************
    Location: (North) Bedford Point, just across the street east of The 
              Courthouse.
    Map: (D-6).
    Notes: This place is currently under construction but will soon be home 
           to Liberty City's first internet cafe.

  Theater District
  ****************
    Location: (North) Bedford Point.
    Map: (D-6).
    Notes: This bright colorful area is home to the main theater district for 
           Liberty City. Also home to many shops and restaurants.

  Liberty Cathedral
  *****************
    Location: (Central) Bedford Point, just south of the Theater District.
    Map: ([D, E]-5, [D, E]-6).
    Notes: The main church for Liberty City.

  Phil Cassidy's Fully Cocked Gun Shop
  ************************************
    Location: (East Central) Bedford Point.
    Map: (E-6).
    Notes: An independent gun shop that carries a lot of powerful weapons.

  Liberty City Free Radio
  ***********************
    Location: (Central) Bedford Point, on the next block south of Liberty 
              Cathedral.
    Map: (E-6).
    Notes: Home to the local talk radio station.

  Liberty Tree Offices
  ********************
    Location: (Southwest) Bedford Point, across the street south of Liberty 
              City Free Radio.
    Map: (E-[5,6]).
    Notes: Home to Liberty City's newspaper. Has above ground and underground 
           parking lots.

  Love Media
  **********
    Location: (South) Bedford Point, across the street east of the Liberty 
              Tree Offices.
    Map: (E-6).
    Notes: Home of Love Media, owned by Donald Love, is one of the most 
           powerful media outlets in the United States. You can collect cars 
           for them during the course of the game.

  Bedford Point Subway Entrance
  *****************************
    Location: (Southeast) Bedford Point.
    Map: (E-6).
    Notes: This is one of two entrances for the Liberty City Subway System 
           for Staunton Island. At this point it is going through some 
           repairs and will open later in the game.

 /XXXXXXXXXX\
0============0
| Torrington |
0============0
 \XXXXXXXXXX/

  City Hall
  *********
    Location: (Northeast) Torrington, just south of the Callahan Bridge.
    Map: (D-6).
    Notes: This is the City Hall building for Liberty City.

  Staunton Loop (East)
  ********************
    Location: Begins at the north end of the Newport Bridge and ends at the 
              east-west road that goes to the Big Shot Casino (Torrington).
    Map: ([D, E]-6).
    Notes: This is the east part of the road loop that goes around Staunton 
           Island.

  Torrington Police Station
  *************************
    Location: (East) Torrington, next door south of City Hall.
    Map: (D-6).
    Notes: This is where you will be if you end up getting Busted while on 
           Staunton Island.

  AMCO HQ
  *******
    Location: (West) Torrington, across the street east of Phil Cassidy's 
              Fully Cocked Gun Shop.
    Map: (E-6).
    Notes: The main headquarters for the large oil company based out of 
           Liberty City. It also has a set of stairs for accessing the upper 
           levels.

  Love Media (East)
  *****************
    Location: (South) Torrington, across the street northeast of the Bedford 
              Point Subway Entrance.
    Map: (E-6).
    Notes: Another building that belongs to Donald Love. You will be doing 
           some of his missions from this building.

  Crystal Park
  ************
    Location: (South) Torrington, just southeast of Love Media (East).
    Map: (E-6).
    Notes: A pedestrian park that is home to the largest crystal sculpture in 
           the United States.

  The Big Shot Casino
  *******************
    Location: (East) Torrington.
    Map: (E-7).
    Notes: This is the only place to legally gamble in Liberty City. It is 
           rumored to be owned by a member of the Yakuza crime family.

  Torrington Apartments
  *********************
    Location: (East) Torrington, just west of the Big Shot Casino and next to 
              the intersection where Staunton Loop (East) meets Staunton Loop 
              (South).
    Map: (E-6).
    Notes: This is one of the more luxurious apartment complexes in Liberty 
           City. You will be doing missions for Toshiko Kasen, one of its 
           residents, later in the game.

 /=========================================================================\
0===========================================================================0
| IV.2. Staunton Island Weapons And Items                            [TUWI] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, is the Weapon, Health, Body Armor, Police
Bribe, and Adrenaline Icons on Staunton Island. The Map co-ordinates refer to
the printed map that comes included with the game disc:

 /XXXXXXXX\
0==========0
| Rockford |
0==========0
 \XXXXXXXX/

  Weapons
  *******
    >>Laser Sighted Sniper Rifle: On the balcony above the entrance to the 
                                  Ristorante Ecoli southeast of Carson 
                                  General Hospital. NOTE: This can only be 
                                  acquired after the mission "Bringing The 
                                  House Down" (8-Ball).
                                  Map: (B-6).

  Health
  ******
    >>At Carson General Hospital (x2).
      Map: (B-6).

  Body Armor
  **********
    >>Behind a stack of wood within the Porter Tunnel Construction Area.
      Map: (B-6).

 /XXXXXXXX\
0==========0
| Aspatria |
0==========0
 \XXXXXXXX/

  Weapons
  *******
    >>Hockey Stick: By the west side of the stairs for Liberty Memorial 
                    Coliseum.
                    Map: (C-6).
    >>MP5: At the end of the large pier southwest of Liberty Memorial 
           Coliseum.
           Map: (C-5).

  Health
  ******
    >>On the walk path west of the Rockford Ferry Terminal.
      Map: (B-6).
    >>At the northwest corner of the parking lot for Liberty Memorial
      Coliseum.
      Map: (C-5).

  Police Bribe
  ************
    >>Near a walk path across the street directly west of Liberty Memorial 
      Coliseum.
      Map: (B-5).

 /XXXXXXXXXXXXXX\
0================0
| Liberty Campus |
0================0
 \XXXXXXXXXXXXXX/

  Police Bribe
  ************
    >>In the Campus Courtyard.
      Map: (B-6).

 /XXXXXXXXXXXXX\
0===============0
| Fort Staunton |
0===============0
 \XXXXXXXXXXXXX/

  Weapons
  *******
    >>Brass Knuckles: In a small alley by Liquor Charlies Bar 'N Grill inside 
                      the Fort Staunton Plaza.
                      Map: (C-7).

  Health
  ******
    >>In the rock garden next to the Staunton Cafe.
      Map: (C-7).

  Police Bribe
  ************
    >>In the corner shortcut across the street west from the Fort Staunton 
      Plaza.
      Map: (B-6).

  Adrenaline
  **********
    >>In the fountain south of Liberty Opera Co.
      Map: (B-6).

 /XXXXXXXXXXXXXXX\
0=================0
| Belleville Park |
0=================0
 \XXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Baseball Bat: Inside Hogs & Cogs.
      Map: (C-5).
    >>Molotov: At the toilet block within the Main Park.
      Map: (D-6).
    >>Molotov: In the alley behind the Belleville Park Fire Station. NOTE: 
               This Weapon Icon is activated after successful completion of 
               the "Karmageddon" side-mission.
               Map: (C-6).

  Health
  ******
    >>West of the toilet block within the Main Park.
      Map: (D-6).
    >>At the north side of The Belleville Mall.
      Map: (C-6).
    >>On top of the stairs of a white building south of The Belleville Mall.
      Map: (D-6).

  Body Armor
  **********
    >>On the roof of a building below the Shoreside Lift Bridge Loop. Jump 
      from the loop on the northeast side to access.
      Map: (C-6).

  Police Bribe
  ************
    >>In an alley directly under the south part of the Shoreside Lift Bridge 
      Loop.
      Map: (C-6).
    >>On a small walk bridge at the east side of the Main Park.
      Map: (D-6).

 /XXXXXXX\
0=========0
| Newport |
0=========0
 \XXXXXXX/

  Weapons
  *******
    >>Grenades: In the back area behind the Newport Ammu-Nation.
      Map: (D-6).
    >>Stubby Shotgun: Under a glass overhang on the north part of Lips 106. 
                      The Stubby Shotgun is underneath by the door.
                      Map: (D-6).

  Weapons (Newport Ammu-Nation)
  *****************************
    >>Grenades: Becomes available after completion of "Driving Mr. Leone" 
                (Salvatore Leone) [Cost: $360].
    >>Micro SMG: Becomes available after completion of "Driving Mr. Leone" 
                 (Salvatore Leone) [Cost: $600].
    >>AK-47: Becomes available after completion of "Driving Mr. Leone" 
             (Salvatore Leone) [Cost: $4,200].
    >>Sniper Rifle: Becomes available after completion of "Driving Mr. Leone" 
                    (Salvatore Leone) [Cost: $6,000].

  Health
  ******
    >>In a corner near the stairs for the piers south of The Condos.
      Map: (D-7).

  Body Armor
  **********
    >>By the swimming pool for the south building of The Condos.
      Map: (D-7).
    >>In an alley, just inside a small nook, just southwest of the Newport 
      Ammu-Nation.
      Map: (D-6).

  Body Armor (Newport Ammu-Nation)
  ********************************
    >>Becomes available after completion of "Driving Mr. Leone" (Salvatore 
      Leone) [Cost: $240].

  Adrenaline
  **********
    >>At the southwest corner of the top level of the Multistory Carpark.
      Map: (C-6).
    >>On the ledge of a building just north of the Callahan Bridge in east 
      Newport.
      Map: (D-6).

 /XXXXXXXXXXXXX\
0===============0
| Bedford Point |
0===============0
 \XXXXXXXXXXXXX/

  Weapons
  *******
    >>Chisel: Underneath the covered walkway for the building south of The 
              Courthouse.
              Map: (D-6).
    >>Katana: In the alley for Hyaku Dojo (west of Phil Cassidy's Fully 
              Cocked Gun Shop).
              Map: (E-6).
    >>Shotgun: In an alley on the south end of the block east of Liberty City 
               Free Radio.
               Map: (E-6).
    >>Micro SMG: In the southeast corner, near the alley, in the Liberty Tree 
                 Offices above ground parking lot.
                 Map: (E-6).

  Weapons (Phil Cassidy's Fully Cocked Gun Shop)
  **********************************************
    >>Shotgun: Becomes available after completion of "Friggin' The Riggin'" 
               (Donald Love) [Cost: $1,500].
    >>M4: Becomes available after completion of "Friggin' The Riggin'" 
          (Donald Love) [Cost: $5,400].
    >>Flame-Thrower: Becomes available after completion of "Friggin' The 
                     Riggin'" (Donald Love) [Cost: $5,500].
    >>Rocket Launcher: Becomes available after completion of "Friggin' The 
                       Riggin'" (Donald Love) [Cost: $9,000].
    >>Minigun: Becomes available after completion of "More Deadly Than The 
               Male" (Toshiko Kasen) [Cost: $10,000].

  Health
  ******
    >>In the middle of the Tw@ Internet Cafe construction area.
      Map: (D-6).
    >>Tucked into a corner at south end of the lower road level, which is 
      part of Staunton Loop (West), near the ramp leading up.
      Map: (E-5).
    >>On the south side of Liberty City Free Radio.
      Map: (E-6).

  Body Armor
  **********
    >>In a corner of the underground parking area for the Liberty Tree 
      Offices.
      Map: (E-6).

  Police Bribe
  ************
    >>Near the three way intersection where Staunton Loop (West) meets 
      Staunton Loop (South).
      Map: (E-5).

  Adrenaline
  **********
    >>On the pedestrian bridge west of the Bedford Point Subway Entrance.
      Map: (E-6).

 /XXXXXXXXXX\
0============0
| Torrington |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>M4: Between blue and red container crates at the south part of the 
          Industrial Park on the east side of Torrington.
          Map: (D-7).
    >>Sniper Rifle: At the top of the crystal sculpture in Crystal Park.
                    Map: (E-6).

  Health
  ******
    >>On the raised grassy area at the intersection just north of the Big 
      Shot Casino.
      Map: (E-6).
    >>Under the "Spit Roast" billboard east of the Bedford Point Subway 
      Entrance.
      Map: (E-6).

  Body Armor
  **********
    >>On a grassy planter at the topmost level of the AMCO HQ building.
      Map: (E-6).

  Police Bribe
  ************
    >>In an alley, near the main road, just south of City Hall.
      Map: (D-6).
    >>In a large pedestrian path across the street just north of the 
      Torrington Apartments.
      Map: (E-6).
    >>In an alley just west of Crystal Park.
      Map: (E-6).

  Adrenaline
  **********
    >>On top of the stairway cover leading down on the second level of the 
      AMCO HQ building.
      Map: (E-6).

 /=========================================================================\
0===========================================================================0
| IV.3. Hidden Packages (Staunton Island)                            [HPTU] |
0===========================================================================0
 \=========================================================================/

Below is the list of Hidden Packages found on Staunton Island.

Don't forget to get a boat and go after Packages HWD-H1, PTB-H15, and PTL-H41
near the Portland Island area.

The Map co-ordinates refer to the printed map that comes included with the
game disc:

 /XXXXXXXXXXXXXX\
0================0
| Rockford (RFD) |
0================0
 \XXXXXXXXXXXXXX/

[RFD-H42] - By the construction trailer in the parking lot for the Rockford 
            Ferry Terminal.
            Map: (B-6).

[RFD-H43] - Inside the entrance to the just-under-construction Porter Tunnel 
            at the Porter Tunnel Construction Area.
            Map: (B-6).

[RFD-H44] - Hidden in some bushes inside the curve leading into the parking 
            lot for Carson General Hospital.
            Map: (B-6).

[RFD-H45] - Behind the wall of the parking lot for Ristorante Ecoli southeast 
            of Carson General Hospital and RFD-H43.
            Map: (B-6).

[RFD-H46] - By the water, on a rocky area that overlooks Portland Island, on 
            the east side of Rockford.
            Map: (B-7).

 /XXXXXXXXXXXXXX\
0================0
| Aspatria (APT) |
0================0
 \XXXXXXXXXXXXXX/

[APT-H47] - By the earthen ramp, for APT-J14, in northwest Aspatria across 
            the street from Liberty Memorial Coliseum.
            Map: (B-5).

[APT-H48] - By the gated pipe near the small pier southwest of Liberty 
            Memorial Coliseum.
            Map: (C-5).

[APT-H49] - In the center of the parking lot for Liberty Memorial Coliseum.
            Map: (C-6).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Fort Staunton (FRS) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[FRS-H50] - Tucked in a corner inside the Liberty Campus Subway Entrance near 
            the "Likipi" sign east of the elevators.
            Map: (B-6).

[FRS-H51] - Behind the Bottiglia Liquor Wholesale sign directly across the 
            street from the Fort Staunton Museum.
            Map: (B-6).
            Note: Use the nearby platform to run and jump onto the ledge to 
                  gain access to the Package.

[FRS-H52] - In the corner behind a dumpster at the end of the L-shaped alley 
            across from Liquor Charlies Bar 'N' Grill inside the Fort 
            Staunton Plaza.
            Map: (B-6).

[FRS-H53] - On a small ledge where the bridge arch support meets the ground 
            (northwest area) for the bridge at east Fort Staunton (on 
            Staunton Loop (North)).
            Map: (B-7).

[FRS-H54] - On the second floor of the Clench store west of the Staunton 
            Cafe.
            Map: (C-6).
            Notes: This can only be acquired after the mission "Bringing The 
                   House Down" (8-Ball). From the Staunton Cafe, use the road 
                   on the north side of the Cafe and head west and stop just 
                   past the second intersection (and before the big pothole 
                   created by the explosion). Use one of the ramps created in 
                   the debris to climb up into the ruins. Once inside, head 
                   west a little bit and the Hidden Package will be by a 
                   window. This will probably be the last Hidden Package 
                   acquired since this mission is near the end of the Main 
                   Story Missions.

[FRS-H55] - Behind the sign for the Staunton Cafe.
            Map: (C-7).
            Notes: Use an Ambulance and back the rear wheels over the short 
                   wall to bump the back end higher. Then jump onto the 
                   Ambulance and then the roof to get the Package.

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Belleville Park (BLP) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[BLP-H56] - On a ledge which is part of a bridge support for the Shoreside 
            Lift Bridge.
            Map: (C-6).
            Notes: Head up the Shoreside Lift Bridge Loop until you get to 
                   the bridge itself. Go to the south support and climb the 
                   concrete railing next to the support. Rotate the camera 
                   around and you should see the Package on the ledge. What 
                   you need to do is to walk east a few steps and rotate 
                   yourself so you are facing southwest toward the Package. 
                   You need to run and jump at this angle to get onto the 
                   ledge and acquire the Package. According to Kelstar he 
                   managed to land on the ledge using a Sanchez.

[BLP-H57] - At the east side of the Liberty City War Memorial obelisk east 
            of the toilet block within the Main Park.
            Map: (D-6).

[BLP-H58] - In the round road planter closest to the Callahan Bridge.
            Map: (D-6).

 /XXXXXXXXXXXXX\
0===============0
| Newport (NPT) |
0===============0
 \XXXXXXXXXXXXX/

[NPT-H59] - Between dumpsters south of the Newport Bomb Shop (which is south 
            of the Newport Pay 'N' Spray).
            Map: (C-6).

[NPT-H60] - Close to the water's edge by a bridge support at the north part  
            of The Condos.
            Map: (C-7).

[NPT-H61] - On top of a glass overhang on the north part of Lips 106.
            Map: (D-6).

[NPT-H62] - On top of the billboards, just behind the "Tally-Ho" one (east 
            side), on the bridge median on south part of Newport Bridge.
            Map: (D-6).
            Notes: Get onto the bridge median and go between the billboards. 
                   Go up the grass ramp and get on top of the billboards. 
                   Gently walk north and you will see the Package.

[NPT-H63] - Between a concrete ramp and a red container crate closest to the 
            Callahan Bridge in the Industrial Park.
            Map: (D-7).

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Callahan Bridge (CLB) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[CLB-H64] - On the west side of Callahan Bridge almost underneath the ramp 
            going eastbound.
            Map: (D-7).
            Note: This can't be accessed until the completion of "Driving Mr. 
                  Leone" (Salvatore Leone).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Bedford Point (BDT) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[BDT-H65] - In the southwest corner of the courtyard, behind the fence, south 
            of Liberty Cathedral.
            Map: (E-5).

[BDT-H66] - On the second floor, behind some crates, of Phil Cassidy's Fully 
            Cocked Gun Shop.
            Map: (E-6).

[BDT-H67] - At the top of the stairs of the big white building on the south 
            end of the block across the street north of Love Media.
            Map: (E-6).

 /XXXXXXXXXXXXXXXX\
0==================0
| Torrington (TRG) |
0==================0
 \XXXXXXXXXXXXXXXX/

[TRG-H68] - On a grassy road median east of the Torrington Apartments.
            Map: (E-6).

[TRG-H69] - By a spotlight at the east side of the Big Shot Casino.
            Map: (E-7).

[TRG-H70] - Near a fire exit in an alley, close to a Police Bribe, just west 
            of Crystal Park.
            Map: (E-6).

 /=========================================================================\
0===========================================================================0
| IV.4. Rampages (Staunton Island)                                   [RMTU] |
0===========================================================================0
 \=========================================================================/

Below is the list of Rampages found on Staunton Island. The Map co-ordinates
refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXXXXX\
0================0
| Rockford (RFD) |
0================0
 \XXXXXXXXXXXXXX/

[RFD-R7] - Assassinate 30 Forellis (M4).
           Location: Behind the Carson General Hospital sign across the 
                     street east from Liberty Memorial Coliseum.
           Map: (B-6).
           Notes: The Forellis wield Pistols and will charge when attacked. 
                  The M4 will chew through these guys quickly, however they 
                  can still take out your armor and some health during the 
                  course of the Rampage. If you need to, you can run over to 
                  where the Ambulance is and get some health so you can 
                  survive the Rampage.

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Belleville Park (BLP) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[BLP-R8] - Murder 30 Pedestrians (Shotgun).
           Location: On the small island in the lake in the Main Park.
           Map: (C-6).
           Notes: A fairly easy Rampage. Just go through the park and out 
                  onto the sidewalks to claim your victims. There is also a 
                  Police Bribe within the park to use in case you get too 
                  high a Wanted Rating.

[BLP-R9] - Destroy 10 Vehicles (Grenades).
           Location: In the middle of The Belleville Mall, near the hanging 
                     sculpture.
           Map: (C-6).
           Notes: This is a very easy Rampage. Take a car with you when you 
                  get the Rampage. When you get the Rampage, quickly get back 
                  in your car, drive over to the multistory carpark nearby, 
                  and stop near a car inside. Get out and drop a Grenade at 
                  every car you see within the carpark. Run up each level 
                  destroying cars until the Rampage is completed.

[BLP-R10] - Massacre 25 Pedestrians (Chainsaw).
            Location: At the top of the stairs of The Courthouse.
            Map: (D-6).
            Notes: I'm not fond of the Chainsaw Rampages but this one was a 
                   little easier than the one in Shoreside Vale. You have to 
                   chase your victims down sidewalks but they will go in a 
                   straight line making it easier for you to chase them down. 
                   Tap the Attack button when near a Pedestrian to kill them 
                   quickly. It is best to do the Ambulance Mission prior to 
                   doing this Rampage so you don't exhaust yourself when 
                   running after your victims.

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Bedford Point (BDT) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[BDT-R11] - Kill 30 Yakuza (Stubby Shotgun).
            Location: In a small alley on the west part of the Liberty Tree 
                      offices in south Bedford Point, just south of the three 
                      way road intersection.
            Map: (E-5).
            Notes: Get up to each Yakuza group, blast them down to the 
                   ground, and keep shooting them until dead. This will 
                   reduce the damage they can do.

[BDT-R12] - Run Over 40 Pedestrians (Any Vehicle).
            Location: Underneath the overhang for the Love Media building in 
                      south Bedford Point.
            Map: (E-6).
            Notes: Very easy Rampage. Get a durable car, preferably a 
                   Patriot, and drive over to the Rampage. Then just go down 
                   the sidewalks to claim your victims.

 /XXXXXXXXXXXXXXXX\
0==================0
| Torrington (TRG) |
0==================0
 \XXXXXXXXXXXXXXXX/

[TRG-R13] - Burn 25 Yakuza (Flame-Thrower).
            Location: In the underground parking lot for the AMCO HQ 
                      building.
            Map: (E-6).
            Notes: A pretty easy Rampage. Just go up and down the street 
                   flaming any group of Yakuza you come across. They will be 
                   too busy running in flames to attack you.

 /=========================================================================\
0===========================================================================0
| IV.5. Unique Stunt Jumps (Staunton Island)                         [USJT] |
0===========================================================================0
 \=========================================================================/

Below is the list of Unique Stunt Jumps found on Staunton Island. The Map
co-ordinates refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXXXXX\
0================0
| Aspatria (APT) |
0================0
 \XXXXXXXXXXXXXX/

[APT-J14] - The grassy ramp across the street northwest of Liberty Memorial 
            Coliseum.
            Heading: Southwest to Northeast.
            Map: (B-5).
            Vehicle: PCJ-600.
            Notes: This is a tricky Jump. A wipeout on approach will probably 
                   put you in the water and certain death. You must be 
                   careful not to go too fast otherwise you will land in the 
                   water. You have to go into the street and onto the dirt 
                   path to get speed for the Jump. You must make at least 55 
                   Meters to get credit for the Jump.

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Fort Staunton (FRS) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[FRS-J15] - The grassy ramp at the curve east of the Fort Staunton Museum.
            Heading: South to North.
            Map: (B-7).
            Vehicle: PCJ-600.
            Notes: You must go along the grass for your approach so make sure 
                   you do this when it is dry and not raining. You must clear 
                   the water in order to get credit for the Jump.

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Belleville Park (BLP) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[BLP-J16] - The wooden ramp on the sidewalk near the large billboards (above 
            Staunton Loop (West) - between the "Heavy Weapons" and "Purser" 
            billboards) in west Belleville Park.
            Heading: South to North.
            Map: (D-5).
            Vehicle: PCJ-600.
            Notes: Start your approach near the Church. You don't have to go 
                   at top speed. You must land on the lower road level to get 
                   credit for the Jump.

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Bedford Point (BDT) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[BDT-J17] - The grassy ramp at the intersection northwest of the Liberty Tree 
            offices.
            Heading: North to South.
            Map: (E-5).
            Vehicle: PCJ-600.
            Notes: The approach to this is tricky. You must start on the 
                   lower road level for Staunton Loop (West) and lean down to 
                   get top speed. Since you are near the water one good 
                   wipeout may land you in the drink. You must land near the 
                   piers to get credit for the Jump.

 /XXXXXXXXXXXXXXXX\
0==================0
| Torrington (TRG) |
0==================0
 \XXXXXXXXXXXXXXXX/

[TRG-J18] - The grassy ramp, behind some billboards, at the south end of the 
            Industrial Park north of the Big Shot Casino.
            Heading: North to South.
            Map: (D-7).
            Vehicle: PCJ-600.
            Notes: You must start under the Callahan Bridge for your approach 
                   and lean down as you gain speed. Since you are very close 
                   to the ocean smacking into the billboards means you will 
                   end up in the water. You must clear the billboards to get 
                   credit for the Jump.

[TRG-J19] - The grassy ramp southwest of the Big Shot Casino.
            Heading: Southwest to Northeast.
            Map: (E-6).
            Vehicle: PCJ-600.
            Notes: You have to be on grass for your approach so don't do this 
                   Jump if it is raining. You must lean down to get top speed 
                   for the Jump. You must land in the parking lot for the Big 
                   Shot Casino to get credit for the Jump.

 /=========================================================================\
0===========================================================================0
| IV.6. Love Media's "Car-azy Car Give Away"                         [LMGA] |
0===========================================================================0
 \=========================================================================/

If you go to Love Media you will find a ramp with an Information Icon near a
garage door. Love Media needs prizes to give away in their various
competitions. This is where you come in.

There are a total of 16 cars that need to be collected for Love Media. Each
of them have a specific cash reward. You can collect cars throughout the
remainder of the game and most of them can be found parked in various places
within Liberty City.

However, you may not find them right away at their assigned locations (some
of them have more than one) so you may have to come back a little later to
get them to spawn. There may be more places they can be found but these
locations are the ones that I have been able to identify.

Of course, they will also spawn in the street. I managed to get about a third
of the cars in a matter of minutes by jacking some of the cars that just
happened to be driving near Love Media.

Here is the list of cars, locations, and rewards:

  >>Hearse
    ******
    Where Found: In the back parking area for Carson General Hospital 
                 (Staunton Island).
    Reward: $500.

  >>Faggio
    ******
    Where Found: By some steps at the northwest corner of the Campus 
                 Courtyard (Staunton Island).
    Reward: $500.

  >>Freeway
    *******
    Where Found: In the parking lot for Liberty Memorial Coliseum (Staunton 
                 Island).
    Reward: $2,000.

  >>Phobos VT
    *********
    Where Found: In a small parking lot just northwest of your Shoreside Vale 
                 Safehouse.
    Reward: $5,000.

  >>Infernus
    ********
    Where Found: At random. At this time there is no reliable spawn point.
    Reward: $5,000.

  >>Sentinel
    ********
    Where Found: Behind the Big Shot Casino (Staunton Island) or at the 
                 Airport Parking area (Shoreside Vale).
    Reward: $4,000.

  >>PCJ-600
    *******
    Where Found: At Salvatore's Mansion (Portland Island) or in front of one 
                 of the houses at The Homes (Shoreside Vale).
    Reward: $3,000.

  >>Deimos SP
    *********
    Where Found: In front of one of the houses at The Homes (Shoreside Vale). 
                 According to Andrew Pearsall you can do the Deimos Dash race 
                 then wait for the race to finish and jack one of the Deimos 
                 cars that arrive at the finish line then drive it back to 
                 Love Media.
    Reward: $5,000.

  >>Manana
    ******
    Where Found: At Liberty Cathedral (Staunton Island).
    Reward: $1,000.

  >>Hellenbach GT
    *************
    Where Found: At Capital Autos after completion of Level 4 of the Car 
                 Salesman side-mission (Portland Island) or in front of one 
                 of the houses at The Homes (Shoreside Vale).
    Reward: $3,000.

  >>V8 Ghost
    ********
    Where Found: At Hope Medical College (Shoreside Vale)
    Reward: $5,000.

  >>Thunder-Rodd
    ************
    Where Found: At the Old School parking lot (Portland Island).
    Reward: $4,000.

  >>Banshee
    *******
    Where Found: At the back parking lot for The Big Shot Casino (Staunton 
                 Island).
    Reward: $4,000.

  >>Landstalker
    ***********
    Where Found: At the parking lot for the Rockford Ferry Terminal (Staunton 
                 Island), by the maintenance shack at the Main Park for 
                 Belleville Park (Staunton Island), or at The Complex 
                 (Shoreside Vale).
    Reward: $3,000.

  >>BF Injection
    ************
    Where Found: At the south end of Portland Beach (Portland Island).
    Reward: $3,000.

  >>Patriot
    *******
    Where Found: In the alley just south of the Newport Ammu-Nation (Staunton 
                 Island).
    Reward: $4,000.

By completing the entire list you will get a V8 Ghost and a PCJ-600 which
will spawn in one of the open garages at your Staunton Island Safehouse.

 /=========================================================================\
0===========================================================================0
| IV.7. "Ragin' RC"                                                  [RGRC] |
0===========================================================================0
 \=========================================================================/

By the maintenance building within the Main Park at Belleville Park is a Toyz
Van. Getting inside will trigger the second of the three RC races, "Ragin'
RC". The rules and rewards are exactly the same as in "Thrashin' RC".

The course is curvy and bumpy which will lead to easy spinouts. Slow down a
little as you make the turns. Your competitors will often make mistakes at
the turns so this is your best chance to get in 1st Place and, hopefully,
stay there.

On the second half of the course you do a loop on the south side of the Main
Park. The small straightaway to get up on the hill is a two way path so you
need to keep an eye out for your competitors so you don't smack into them on
the way down.

After that is the walk bridge. Slow down a little as you approach. If you go
too fast you could smack into the railing, or worse, miss the bridge
altogether.

If you fall into the lake, cancel the mission. You will not be able to get
out and get back on course.

Running over pedestrians can slow you down or spin you out. Try to avoid them
as much as possible without going too far out of your way.

 /=========================================================================\
0===========================================================================0
| IV.8. "Bike Salesman" (Hogs & Cogs)                                [BSHC] |
0===========================================================================0
 \=========================================================================/

When you pass by Hogs & Cogs you will see a yellow marker. Stepping in it
will activate the "Bike Salesman" side-mission. It is highly recommended that
you get at least 1,500-2,000 rounds for your submachine gun prior to doing
this side-mission.

You can only get this side-mission between the hours of 8:00 and 18:00.

The rules for this side-mission are exactly those for the "Car Salesman"
side-mission except that there are no levels. You have to sell 10 of each of
the motorcycles (for a total of 40 bikes) to successfully complete this
side-mission. One other exception is that you will not be required to go to a
Pay 'N' Spray unless you get at least a 2-Star Wanted Rating or higher.

Let's go over each motorcycle starting with the one on the left:

>>Bike #1
  *******
  Rules: The customer wants you to run over people and cause chaos.
  Strategy: Go to the parking lot for Liberty Memorial Coliseum. Find a 
            vehicle there and shoot it up until it explodes and continue 
            shooting at the remains until you get the sale. If you managed to 
            blow up all of the vehicles there and the game has not spawned 
            more yet use the Firetruck at the nearby Fire Station.

>>Bike #2
  *******
  Rules: The customer wants you to drive very fast. The Sale Meter will go 
         down if you go slow and if it goes down to zero you will fail the 
         mission.
  Strategy: Go along Staunton Loop (North) around Liberty Memorial Coliseum 
            as fast as possible. Carefully weave through traffic to avoid 
            crashing. You should make the sale pretty quickly.

>>Bike #3
  *******
  Rules: The customer wants you to drive slow. The Sale Meter will go down if 
         you go fast and if it goes down to zero you will fail the mission..
  Strategy: Just go north along Staunton Loop and stay on the yellow stripe. 
            When the Sale Meter gets about halfway, turn around and head back 
            to Hogs & Cogs. By the time you get close you should make the 
            sale.

>>Bike #4
  *******
  Rules: The customer wants you to go off-roading.
  Strategy: Head west across the street and into the park. When you get to 
            the pathway turn north. As you head down the path you should see 
            the concrete structure, with angled sides, to the left of the 
            path as you near the pier. Use the concrete structure as a ramp 
            and launch off of it. This will greatly increase your Sale Meter. 
            Then continue north for a moderate distance and turn around. Now 
            head back south and use the other side of the concrete structure 
            to launch yourself in the air again. This should help complete 
            the sale. Thanks goes to Pat Ceriello for the idea.

Once all 40 bikes are sold you gain a Money Icon that maxes out at $3,000
plus an Angel that spawns in the showroom. You can also go back and sell more
bikes to make extra money.

 /=========================================================================\
0===========================================================================0
| IV.9. Joe's Pizza Mission                                          [JPZM] |
0===========================================================================0
 \=========================================================================/

Across the street west from Phil Cassidy's Fully Cocked Gun Shop in Bedford
Point is a place called Joe's Pizza. There is also a Pizzaboy parked there
and if you get on you will activate the Joe's Pizza Mission.

This is exactly the same as the "Punk Noodles" Mission except for the
location and pizzas and that you start out at six minutes instead of five.

After successfully completing this mission you max health will increase 25
points (for a health maximum of 150 points) plus a Money Icon that maxes out
at $2,500.

 /=========================================================================\
0===========================================================================0
| IV.10. "Go Go Faggio"                                              [GGFG] |
0===========================================================================0
 \=========================================================================/

If you go to The Condos in Newport and head toward the Industrial Park you
will see a Faggio parked at the entrance. Getting on this moped triggers the
"Go Go Faggio" side-mission.

This side-mission is a checkpoint race against the clock. There are 25
checkpoints strewn throughout the Industrial Park and they must be collected
within two minutes.

When you start head east a little and get the checkpoint ahead of you but
turn around after collecting the checkpoint. There is a ramp leading up to
the top of some container crates. There are two checkpoints on the top of the
crate and you need to use the ramp to get up there and the planks to get the
checkpoints.

Once you get these two checkpoints get down to the ground and head west.
There is a ramp going north you need to use to get three checkpoints above
ground. There are two checkpoints you can get along the way to the top end of
the ramp.

When you get to the top end you can see a ledge to your left. Get on the
ledge and carefully go along it. You can get one checkpoint on the overhang,
another on the ledge ahead of it, and on top of a container crate you need to
jump down onto at the end of the ledge. If you fall off the ledge you
probably need to give up and restart since getting back up to the ledge will
take too much time.

Once you get down from the ledge the rest gets easier since the remaining
checkpoints are on ground level. Quickly tag these checkpoints to finish the
side-mission.

You will get $1,000 for successfully completing the checkpoint race.

 /=========================================================================\
0===========================================================================0
| IV.11. "Deimos Dash"                                               [DMDH] |
0===========================================================================0
 \=========================================================================/

Go to the parking lot for Liberty Memorial Coliseum. There you should see a
yellow marker near a pay-phone on the east side of the parking lot. Picking
it up will trigger the "Deimos Dash" checkpoint race.

This is the third of six illegal street races throughout Liberty City.

You need a car for this race and I found that, at this point, the V8 Ghost is
the best car to use. The Banshee and Yakuza Stinger are also good fast cars
but they don't turn as good at fast speeds as the V8 Ghost.

The checkpoint race is a one lap course through the northern part of Staunton
Island. There are a lot of turns but because of the good turning capability
of the V8 Ghost you can get into 1st Place quickly and stay there.

Near the end there is a straightaway leading from the hospital to the finish
line so if you stay close to the leader, unless you're doing the leading,
then you can put the pedal to the medal and make a mad dash for the finish
line, pass up the leader, and win the race.

Winning the race will net you $1,500 and get you one step closer to 100%
Completion.

 /=========================================================================\
0===========================================================================0
| IV.12. "Torrington TT"                                             [TRTT] |
0===========================================================================0
 \=========================================================================/

Near the Love Media building is another pay-phone that triggers the fourth,
out of six, illegal street-race. You will need a PCJ-600 for this race
because the other three riders are also using PCJ-600s.

The start line is just west of the Big Shot Casino in Torrington. This two
lap checkpoint race goes throughout Torrington and Bedford Point. Because all
of the riders, including yourself, are using PCJ-600s there is no speed
advantage.

The only strategy to use throughout this race is to out-corner them in the
turns. This will allow you to pass them. They will also mess up in the turns
from time to time so that helps. If you're perfect in your turns you should
win this race easily.

Winning this race will net you $1,500 and another step toward 100%
Completion.

 /=========================================================================\
0===========================================================================0
| IV.13. "Avenging Angels" (Staunton Island)                         [AVTU] |
0===========================================================================0
 \=========================================================================/

Switch to your Avenging Angels Outfit and head to Belleville Park. This is
where you can find some Avenging Angels to do the second AA mission, out of
three, for Liberty City.

The same rules and scenarios from the Portland Island AA mission apply. The
only thing to note is that sometimes a group will spawn in the subways so you
will have to deal with them on foot.

After completing Level 15 you will get $1,500 and you won't lose any money if
you get Busted by the Cops.

 /=========================================================================\
0===========================================================================0
| IV.14. "Trash Dash" (Staunton Island)                              [TDTU] |
0===========================================================================0
 \=========================================================================/

In the parking lot east of Carson General Hospital you will find a
Trashmaster. Getting inside and pressing Activate Vehicle Mission will
trigger the "Trash Dash" mission for Staunton Island.

The rules are exactly the same as the "Trash Dash" mission for Portland
Island.

Here is a suggested route to pick up the dumpsters:

  >>[1] - Directly behind your position when you start.
  >>[2] - Just southwest of [1].
  >>[3] - Just south of your Safehouse.
  >>[4] - In the corner of the alley near Hogs & Cogs.
  >>[5] - In the short alley east of Belleville Park.
  >>[6] - In the alley south of the Newport Ammu-Nation.
  >>[7] - Next to Liberty Cathedral.
  >>[8] - In the short alley west of the Liberty Tree Offices.
  >>[9] - Next to the big white building north of Love Media.
  >>[10] - At the Big Shot Casino.
  >>[11] - In the lower alley north of the Newport Police Station.
  >>[12] - East of the Tw@ Internet Cafe.

After getting the last dumpster you will be given four additional minutes to
get to the Harwood Junkyard. When you get to the Junkyard you will be given
$3,000 for successful mission completion.

With all of the Staunton Island side-missions done it is time to resume the
Main Story Missions starting with.....

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S10. "A Walk In The Park" (Salvatore Leone)                              |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  After talking to Salvatore on a pay-phone outside The Courthouse, Toni 
  and Salvatore decide that the Mayor needs to be eliminated.....

0========0
| Weapons \
0==========0

  Sniper Rifle, M4, .357, M60 (optional), Rocket Launcher (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Came up with a couple of additional ways to do this mission.

0=========0
| The Plan \
0===========0

  The mayor, R.C. Hole, will arrive in Belleville Park to take his daily run. 
  In addition to killing him you need to get his mobile phone to see who he 
  has been talking to.

  You can't enter the park armed otherwise you will be shot at. This is where 
  the Sniper Rifle comes in handy. He will run throughout the park making it 
  difficult to hit him. But he will stop at the top of the hill on the 
  southwest side of the park to catch his breath. You can nail him easily 
  from outside the park with a couple of shots.

  But the hard part is to get his phone. At this point all of the security 
  will be converging on you. Use your M4 to take them down as they come at 
  you. Be careful, some of them pack the MP5 and they can quickly take down 
  your Armor so kill these guys first. Once you clear out enough of the 
  security you can go in and get the phone.

  Another way to do this mission is to get a car, prior to starting this 
  mission, and take it to 8-Ball's Bomb Shop to outfit it with a bomb. Then 
  park the car in the path fork at the southeast corner of the park.

  Exit the car and head to the mission marker. Once you start the mission, 
  head to the entrance at the southeast part of the park so you can see the 
  car. When the mayor and his bodyguards get close enough, activate the bomb.

  Believe it or not, the bomb won't kill the mayor but will severely weaken 
  him thus making it easier to kill him. He will also kneel down as he 
  realizes he is being attacked. However, the bomb will take down all of his 
  bodyguards plus a nearby Cop.

  Once the bomb explodes, quickly switch to your .357, rush to the mayor who 
  should still be crouched down or just starting to make a run for it, kill 
  him with one or two quick shots, get his phone, and run like hell out of 
  the park. By the time enough Cops and guards generate to give you some 
  grief you should already be well out of the park.

  Regardless of method, after killing the mayor and getting out of the park, 
  run back to your Safehouse to complete the mission.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  The best weapon by far to use is the Rocket Launcher. All you need to do 
  is, when you start the mission, position yourself at a street corner 
  directly across where the mayor's motorcade is parked. Switch to your 
  Rocket Launcher and wait.

  After awhile, the mayor will finish his run and head back to his car. When 
  he enters his car, rocket it and the other two cars in the motorcade. Kill 
  any surviving bodyguards with the Rocket Launcher then grab the phone. Then 
  run back to your Safehouse unopposed to complete the mission.

0=======0
| Reward \
0=========0

  $1,500.

  In addition, the Sweats Outfit is now available at all Safehouses.

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S11. "Making Toni" (Salvatore Leone)                                     |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  Toni gets a note from Salvatore telling him to wait for some of the guys. 
  When they arrive, Toni is to go to a special meeting.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive to the meeting place. When you get there you will be treated to a 
  cutscene. Salvatore is going to make Toni a Made Man. Finally. After the 
  cutscene ends so does the mission.

0=======0
| Reward \
0=========0

  $2,000.

  You will also receive two phone calls. The second call is from Ma. She 
  hears that you are finally a Made Man and calls off the contract on you so 
  you will no longer have to deal with her Hitmen. This will also unlock the 
  Antonio Outfit at all Safehouses.

  The first phone call is from Salvatore. He found out that the Forellis had 
  Mayor Hole in their pocket. Now Salvatore wants control of City Hall and 
  needs Toni to go over to a certain businessman who wants to run for office.

  This will also open up the missions for.....

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| IV.15. Donald Love                                                 [DNLV] |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

Donald Love is one of the richest people in Liberty City. He also wants to
run for the Mayor's office which is currently vacated due to the death of
R.C. Hole, the former Mayor. But Donald has, err, interesting tastes that
make him quite the character.

He has a total of ten missions and you can pick them up at a couple of places
during the course of the game but while on Staunton Island you can find them
at Love Media (East).

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D1. "The Morgue Party Candidate" (Donald Love)                           |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  After an weird introduction to Mr. Love, Toni needs to get the guest of 
  honor before he reaches the pathology labs.....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to go and steal the Hearse before it reaches it's destination. Ram 
  it and drive-by it a bit to get the driver to flee. Then go and take the 
  vehicle.

  However, you will get a 3-Star Wanted Rating and need to get rid of it 
  before you can get any further. I should point out that the Hearse has 
  spike-proof tires so you don't have to worry about the Cops blowing them 
  out.

  Go to the Pay 'N' Spray and get rid of the Rating and then head to Love 
  Media to end the mission.

0=======0
| Reward \
0=========0

  $1,000.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D2. "Steering The Vote" (Donald Love)                                    |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  The campaign is coming down to the wire and Toni needs to spread the 
  word.....

0========0
| Weapons \
0==========0

  MP5.

0==========0
| Prep Work \
0============0

  Place a motorcycle in your Staunton Island Safehouse garage.

0======0
| Notes \
0========0

  Was given a good suggestion on how to best get the voting areas by Markus 
  A. Eckstein and I augmented it to be a bit better.

0=========0
| The Plan \
0===========0

  Get into the van. When you do you will see the marginal voting areas come 
  up on your map. There are nine of them.

  The locations for the marginal voting areas are, from north to south:

    >>[1] - In the Campus Courtyard.
    >>[2] - In front of Liberty Memorial Coliseum.
    >>[3] - Near the Staunton Cafe.
    >>[4] - Near The Belleville Mall.
    >>[5] - In front of the Newport Ammu-Nation.
    >>[6] - In front of The Courthouse.
    >>[7] - In the Theater District.
    >>[8] - Southeast of the Tw@ Internet Cafe.
    >>[9] - North of Phil Cassidy's Fully Cocked Gun Shop.

  Listed below is the best route to acquire the necessary voting areas to 
  succeed.

  Head west and get onto Staunton Loop (West) then go north toward Liberty 
  Memorial Coliseum. When you get there you should see a yellow marker 
  representing the voting area [#2]. Head east toward the marker.

  When you go through the yellow voting area Toni will spread lies about 
  Donald's opponent, O'Donovan. You do not need to slow down or stop. Just go 
  through it like a checkpoint. After going through voting area [#2] then 
  head northeast to voting area [#1] (Campus Courtyard).

  After going through [#2] O'Donovan will send a couple of his vans in order 
  to get those areas back (and will spawn in the southern area of Staunton 
  Island).

  From this point you need to gain five of the nine voting areas, in five 
  minutes, to succeed. At this point you have two and need three. The 
  following route will allow you to get the remaining areas quickly before 
  the other vans can do anything about it.

  But, for now, ignore the vans. From [#2], head east along the road that 
  goes in front of Fort Staunton Museum then take the hairpin turn going 
  south.

  This should lead you to voting area [#3] (Staunton Cafe). After getting 
  this area continue south toward the Newport Ammu-Nation which will be where 
  voting area [#5] is. After getting [#5], head south at the next 
  intersection and get voting area [#4] (Belleville Mall). This should be 
  your fifth area acquired.

  At this point the remaining four voting areas will disappear from the map 
  but will still be there for you to acquire, if you wish, for an additional 
  $200.

  In addition, you now need to destroy the opposing vans to successfully 
  complete the mission regardless of how many of the voting areas you have. 
  These opposing vans are very fragile and you can easily destroy them with a 
  short burst of gunfire in drive-by mode.

  However, you may end up destroying an opposing van before you can get 
  safely away and this may end up severely damaging or destroying your van. 
  If your van is destroyed then you will fail the mission.

  A good way of destroying the opposing vans without any risk to yours is 
  simply head back to your Staunton Island Safehouse and park the van in the 
  garage for safekeeping and getting on the bike you should have parked in 
  the garage before the mission.

  This way you can get behind an opposing van, at a safe distance, and 
  forward drive-by it to destroy it. Once you destroy both vans then the 
  mission is successfully completed.

0=======0
| Reward \
0=========0

  $1,500 to $1,700 depending on how many marginal voting areas you collected.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D3. "Cam-Pain" (Donald Love)                                             |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  Toni's next task is to beat the crap out of some of O'Donovan's campaign 
  workers.....

0========0
| Weapons \
0==========0

  M4, Flame-Thrower (optional).

0==========0
| Prep Work \
0============0

  Do the Firetruck Mission to earn the Fireproof Feature before doing this 
  mission (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you start you have four minutes to kill three groups of O'Donovan's 
  campaign workers. You will also notice that some of your health is missing 
  and that your submachine gun has been replaced by the Micro SMG. Go just 
  south of your position to the billboards to pick up the Health Icon then 
  head to the first group.

  The first group is at the top of the AMCO HQ building. In addition to the 
  campaign workers there are also security personnel wielding Micro SMGs, 
  Kill the security first then the workers. The M4 will make quick work of 
  everyone there. Get the Body Armor nearby before heading down.

  The second group is across the street from Belleville Park. As you make 
  your there you may be chase some security from the first area but you can 
  just ignore him (I do). When you get to the second group of workers kill 
  them in the same manner. You may have a 2-Star Wanted Rating at this point 
  so head to the Pay 'N' Spray then to your Safehouse to get some more 
  weapons and Armor.

  The third group is at Liberty Campus. Do the same thing here. When all of 
  the campaign workers are killed the mission will be successfully completed.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  If you acquired enough Hidden Packages to get the Flame-Thrower Weapon Icon 
  then this becomes much easier. Just go up the a group and do a quick sweep 
  of the area. A few seconds later everyone, workers, security, pedestrians, 
  will drop. Real easy.

0=======0
| Reward \
0=========0

  $1,500.

  You will also get a phone call from Salvatore which will reopen his line of 
  missions. In addition, you will open up the Church Confessional line of 
  missions. But I will finish up with Donald first.....

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D4. "Friggin' The Riggin'" (Donald Love)                                 |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  After finding out that the Forellis have a silent share in a voting machine 
  manufacturer Toni needs to "fix" their machines.....

0========0
| Weapons \
0==========0

  Flame-Thrower (provided), M4, Grenades (optional).

0==========0
| Prep Work \
0============0

  Do the Firetruck Mission and acquire the Fireproof Feature.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  After the cutscene you should go over to Phil Cassidy's Fully Cocked Gun 
  Shop. Donald has already paid for the Flame-Thrower so pick it up. Then go 
  over to Fort Staunton and torch their equipment.

  When you get there, destroy the two vans and get rid of the nearby Forellis 
  using the M4 then switch to the Flame-Thrower and focus on the destruction 
  of the pallets of fake ballets. There are eight pallets that need to be 
  destroyed. The Fireproof Feature will keep you from hurting yourself as you 
  torch the place.

  As you proceed to destroy everything more Forellis will come in to disrupt 
  you. Flame them and proceed. After destroying the pallets focus on the two 
  printing machines. If you run out of ammo then you can go outside and grab 
  the Grenades and use them on the machines.

  After destroying everything you need to get out of Fort Staunton. If you 
  did not destroy the two vans parked outside the Forellis would use them to 
  make a break for it. You then would have to give chase and drive-by both 
  vans to destroy them. By destroying the vans before entering the facility 
  you save yourself the extra work. Just get out of Fort Staunton to end the 
  mission successfully.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  If you managed to get enough Hidden Packages to acquire the Flame-Thrower 
  Weapon Icon then you can make things easy on yourself by getting the 
  Flame-Thrower before starting the mission then when you pick up the one at 
  the Gun Shop you will add to the ammo you already have so you won't run out 
  while destroying everything.

0=======0
| Reward \
0=========0

  $1,500.

  And you will have opened up Phil Cassidy's Fully Cocked Gun Shop where you 
  can get the following weapons:

    >>Shotgun - [Cost: $1,500].
    >>M4 - [Cost: $5,400].
    >>Flame-Thrower - [Cost: $5,500].
    >>Rocket Launcher - [Cost: $9,000].

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D5. "Love & Bullets" (Donald Love)                                       |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  Donald needs to do some publicity even though the Forellis are planning to 
  take him down. Luckily, Toni is riding shotgun.....

0========0
| Weapons \
0==========0

  Sniper Rifle (provided), M4, Rocket Launcher.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Justin Loke came up with a much better way to do this mission.

0=========0
| The Plan \
0===========0

  When the mission begins you need to quickly take down seven Forellis 
  shooting at the limo and you will be automatically holding your Sniper 
  Rifle. Quickly switch to your M4.

  Move so you can see the two in the alley. Shoot the red barrel to take down 
  one Forelli and then take down the other one in the alley.

  Look up and you should see two on the upper level near where the first two 
  were. There are also three more on the bridge ahead.

  Move closer so you can take them all down with your M4 before they fill up 
  the Limo Damage line. If they fill up the Limo Damage line the limo will be 
  destroyed and you will fail the mission.

  After killing all of the Forellis, DON'T get into the limo. Switch to your 
  Rocket Launcher and look south down the alley.

  A few seconds later a black Bobcat truck with a Forelli hitman will come 
  speeding toward you. Use your Rocket Launcher to destroy him before he gets 
  too close.

  After that, get back into the limo and drive back uncontested to Donald's 
  building and successfully complete the mission.

0=======0
| Reward \
0=========0

  $2,000.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D6. "Counterfeit Count" (Donald Love)                                    |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  The exit polls are neck and neck and Donald wants Toni to steal some of the 
  uncounted votes and replace them with some of their own.....

0========0
| Weapons \
0==========0

  .357.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to find and follow the ballot van. The van will be in Belleville 
  Park. Soon he'll stop just under the bridge loop where an exchange will 
  take place. A worker will take the ballots from the van and enter a nearby 
  car.

  The best thing to do is stop close, wait for the exchange to take place, 
  shoot the worker with the .357, and then pick up the package. After doing 
  that you need to follow the ballot van again to the next exchange where you 
  repeat the process.

  You need to get three of the packages in order to pass this mission. You 
  can miss one exchange but if you miss two then you will fail the mission.

  Once you get the third package then the mission will be successfully 
  completed.

0=======0
| Reward \
0=========0

  $2,500.

  In addition, this will end Donald's line of missions for now. So now I will 
  move onto.....

 /HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH\
0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0
| IV.16. Church Confessional                                         [CHCF] |
0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0
 \HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH/

Even though Toni is a gangster he was raised in the Christian faith. Every so
often he goes to Church, at Liberty Cathedral, for confessional. But the
Priest knows of Toni's misdeeds.

However, the Priest feels that Toni is right man to do some of the Lord's
dirty work and will give him various assignments to clean the city of some of
the filth.

There are a total of four missions and can be picked up at Liberty Cathedral.

 /HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH\
0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0
| >H1. "L.C. Confidential" (Church Confessional)                            |
0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0
 \HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH/

0=========0
| Overview \
0===========0

  The Priest instructs Toni to get rid of a sinner who fabricated a report on 
  doping the country's finest athletes before he gives it to the FBI.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the crime scene, steal a FBI Car, and get to the meeting point in two 
  and a half minutes. The crime scene is on top of Newport Bridge.

  The FBI Car is in the middle of the group of Police cars. You need to get 
  to it and speed off as quickly as possible. You will also get a 2-Star 
  Wanted Rating in the process.

  After getting the FBI Car, head to the meeting place which is across the 
  street from the Tw@ Internet Cafe. After realizing that Toni is not who he 
  was supposed to meet, the informant runs off. Back up and then run over the 
  informant. Get the report and speed off to the Liberty Tree Offices to 
  complete the mission.

0=======0
| Reward \
0=========0

  $1,500.

  You will also hear a radio report about a drug scandal concerning athletes 
  and a special report on it by Ned Burner. Odd.

 /HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH\
0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0
| >H2. "The Passion Of The Heist" (Church Confessional)                     |
0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0
 \HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH/

0=========0
| Overview \
0===========0

  The Priest instructs Toni to take the loot from someone who has confessed 
  to fencing diamonds.....

0========0
| Weapons \
0==========0

  Sniper Rifle, M4.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to go to the Rockford Ferry Terminal, retrieve the briefcase and 
  kill all of the gang members. There are quite a few gang members and they 
  all carry AK-47s. There is also a helicopter that has about four gang 
  members on it.

  Go on the hill just south of the terminal and use the Sniper Rifle on the 
  helicopter. After a few shots you can destroy the chopper. Some of the gang 
  members will then advance on your position.

  Go back toward the main street, switch to your M4, and take them down as 
  they come at you. After dealing with those who came after you, head back to 
  the parking lot and get rid of those who remain. After killing all of the 
  gang members, get the briefcase.

  When you get the briefcase, you will be hit with a 3-Star Wanted Rating. 
  You can go to the Pay 'N' Spray to get rid of it then head to the Liberty 
  Tree Offices. Or you can head straight there from Rockford and dodge the 
  Police along the way.

  When you get to the Liberty Tree Offices the mission will be successfully 
  completed.

0=======0
| Reward \
0=========0

  $1,500.

  You'll also get another radio report. This one concerns a diamond heist, a 
  shootout at the Rockford Ferry Terminal, and missing diamonds. Again, there 
  will be another special report with Ned Burner who has all the facts. Now 
  this is getting strange.....

 /HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH\
0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0
| >H3. "Karmageddon" (Church Confessional)                                  |
0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0
 \HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH/

0=========0
| Overview \
0===========0

  The Priest instructs Toni to show the car drivers in Liberty City the error 
  of their ways.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go and steal the Firetruck. Then go and cause as much mayhem and 
  destruction as you can in four minutes. There is a Rating Meter you have to 
  fill out in order to pass this mission.

  Run over pedestrians, knock over bikes, flip cars, whatever destruction you 
  can think of using the Firetruck. Once you fill out the Rating Meter you 
  need to destroy the Firetruck. Go to near the water's edge somewhere and 
  push in the Firetruck to successfully complete the mission.

0=======0
| Reward \
0=========0

  $1,500.

  You will also get another radio report concerning an incident with a 
  Firetruck and once again Ned Burner will have a report with all the facts. 
  Now this is getting really suspicious.....

  In addition, you will also open up.....

 /=========================================================================\
0===========================================================================0
| IV.17. "Karmageddon"                                               [KRMG] |
0===========================================================================0
 \=========================================================================/

Go back to the Fire Station and grab one of the Firetrucks. This will open up
the "Karmageddon" side-mission.

You do the exact same thing that you did in the previous mission except that
you don't have to destroy the Firetruck.

If you successfully fill out the Rating Meter within four minutes you will
get cash and another step toward 100% Completion. The cash amount will vary
according to how fast you did the side-mission.

In addition, you will activate a Molotov Weapon Icon in the alley behind the
Belleville Park Fire Station.

Now let's get back to the story.....

 /HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH\
0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0
| >H4. "False Idols" (Church Confessional)                                  |
0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0
 \HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH/

0=========0
| Overview \
0===========0

  The Priest wants you to kill certain celebrities who are to give a radio 
  interview before the premiere of their movie.....

0========0
| Weapons \
0==========0

  Rocket Launcher.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Tried to clarify some of my strategy so it would be less confusing.

0=========0
| The Plan \
0===========0

  There are three celebrities you have to kill. One of them, Faith W., will 
  arrive by helicopter, another, DB-P, will arrive by boat, and yet another, 
  Black Lightman, will arrive by limo. You need to kill them before they 
  reach LCFR.

  Go over to Phil Cassidy's Fully Cocked Gun Shop to get some Rocket 
  Launchers. From there head to the Multistory Carpark in Newport and stop at 
  the intersection at the southwest corner (this is also the intersection 
  that leads to The Condos).

  Lightman's limo is heading south toward this intersection. Blast it when he 
  gets close enough.

  DB-P's vehicle, a bulletproof Patriot, is heading up the hill, from The 
  Condos, toward the same intersection. Run down the street until you can see 
  him coming up the hill. Blast him when you see him.

  To get the best shot at Faith W's helicopter, head south toward the road 
  that leads to the Callahan Bridge and turn west. Keep going until you reach 
  the three-way intersection with the large Ranch/Bobo/"Heavy Weapons" 
  billboards.

  Get onto the island in the middle of the intersection and look east. She 
  will eventually head in your direction and hover for a little bit near 
  the south end of the Main Park. From this intersection you can get a good 
  shot at her.

  Once you destroy the helicopter head back to Liberty Cathedral to report 
  back to the Priest.

  However, you find out that the Priest is not really a Priest at all but Ned 
  Burner himself! He was using you to create news stories for him so he can 
  advance his career and increase readership for the Liberty Tree. You've 
  been played for a fool.

  After the cutscene the mission will end successfully.

0=======0
| Reward \
0=========0

  $1,500.

  You will also end the Church Confessional missions. You will also get 
  another radio report concerning the deaths of the three celebrities and 
  that Ned Burner has exclusive information. Sooner or later he will pay for 
  playing Toni Cipriani.....

  But now I will head back to Salvatore.....

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S12. "Caught In The Act" (Salvatore Leone)                               |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  Toni and Salvatore meet up with an assistant to the mayor and yank him off 
  his boat. Then they head off to a meeting place but have to be wary of the 
  secret service.....

0========0
| Weapons \
0==========0

  M4 (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  This is a rail shooter mission. Use the M4 to kill the secret service that 
  appear on the rocks, shoreline, docks, and on boats behind you. They will 
  be shooting at you and if they fill up the Damage Meter then the boat will 
  be destroyed and the mission will be a failure.

  Use the red barrels to kill them as quickly as possible when you approach 
  the docks. Near the end you will have to deal with a helicopter. When you 
  destroy the helicopter you will be treated to a cutscene which will end the 
  mission.

0=======0
| Reward \
0=========0

  $2,000.

  You will also get a phone call from Salvatore which will open up Leon 
  McAffrey's line of missions but for now I will continue with Salvatore.

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S13. "Search And Rescue" (Salvatore Leone)                               |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  Salvatore went spying in Fort Staunton and got into the middle of a war 
  between the Forellis and Sindaccos. He now needs to be rescued...quick.....

0========0
| Weapons \
0==========0

  M4, Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to Newport and pick up Salvatore's bulletproof limo. Then head to Fort 
  Staunton. You have to park the limo at the entrance to the Fort Staunton 
  Plaza and go inside by foot.

  Use the M4 to take those closest to you then switch to the Sniper Rifle to 
  take out those furthest from you. Go inside the smaller alley and kill the 
  remaining two gangsters with the M4. Go to Salvatore.

  When you get to Salvatore you need to get him out of the alley and plaza. 
  However, more gangsters show up. Quickly dispatch them with the M4 as you 
  make your way out of the area.

  When you get back to the limo drive to the garage in Newport. When you 
  enter the garage and walk out then the mission will be successfully 
  completed.

0=======0
| Reward \
0=========0

  $2,000.

  You will also get another phone call, at Liberty Campus, from Salvatore 
  which leads to.....

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S14. "Taking The Peace" (Salvatore Leone)                                |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  Salvatore wants Toni to go to the van parked nearby.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Made some minor tweaks.

0=========0
| The Plan \
0===========0

  Go the nearby van. When you get inside you will be informed that the Leones 
  have messed around with Paulie Sindacco's car. Paulie Sindacco is heading 
  to a meet with the Forellis to broker a truce. Salvatore wants you to use 
  the gear inside the van to remote control Paulie's car to screw up the 
  meeting.

  You can press X at any time to take control of Paulie's car. The meet is 
  across the street west of the Tw@ Internet Cafe. When you do take control 
  of Paulie's car you have five minutes before he finds the control system. 
  There are a lot of guys you have to run over and the car is pretty fragile 
  so you have to think things through when doing this mission.

  The best time to take control of his car is when he is very close to the 
  meeting. Go west under the overhang and take down the guys there. Once 
  back into the street, head south and go back around the block back to where 
  you started.

  Some of the Forellis will run into the street to get away from the action. 
  Run them over when they get far enough from the meet.

  Go and run over the ones in the street east of the meeting area then go 
  north around the block and run over the ones on the street on the west side 
  of the meeting area.

  Then go and run over the ones on the west side of the meeting are but don't 
  smash through the cars in the middle. Back out when you have killed the 
  guys on the west side. Go around the block to the east side and then run 
  over the guys on the east side of the meeting area to complete the mission.

0=======0
| Reward \
0=========0

  $2,500.

  You'll also get another phone call from Salvatore which opens up.....

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S15. "Shoot The Messenger" (Salvatore Leone)                             |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  Somebody has found out that the Sicilian Mob are behind the 
  Forelli-Sindacco feud. This person is heading over to Franco Forelli to 
  inform him of this. It is to Salvatore's advantage that Franco doesn't find 
  out and Toni is to exterminate the informer.....

0========0
| Weapons \
0==========0

  MP5.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go the boat parked at Bedford Point. When you enter the boat the 
  informant's boat also appears on the map. Go after it and drive-by the boat 
  to destroy it and successfully complete the mission.

0=======0
| Reward \
0=========0

  $3,000.

  In addition, you will also unlock the Wiseguy Outfit at all Safehouses.

  This will also end Salvatore's line of missions for now.

  Next, it is time to start doing missions for.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| IV.18. Leon McAffrey                                               [LNMC] |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

Leon McAffrey is one of Liberty City's finest. And by finest I mean a bribe
taking scumbag masquerading as a Police officer. He agrees to help the Leones
to further his own cause.

He has a total of five missions can be picked up across the street west from
Liberty Memorial Coliseum.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R1. "Sayonara Sindaccos" (Leon McAffrey)                                 |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  After a tense introduction Leon wants to help Toni take over the city and 
  they start their partnership by making a visit to the Sindaccos.....

0========0
| Weapons \
0==========0

  M4 (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get into Leon's car and drive over to the Sindacco Territory marked on the 
  map. Leon will drop you off and you have to kill some Sindaccos on foot 
  using an M4. The Sindaccos will be armed with AK-47s but the superior range 
  of the M4 will allow you to kill the Sindaccos quickly. After killing these 
  Sindaccos, go back to Leon's car.

  This part of the mission is a rail shooter. Use the M4 to destroy the 
  Sindacco cars and motorcycles as quickly as possible so they don't end up 
  destroying your car. Be on the lookout for a helicopter. When you have 
  destroyed all the Sindacco vehicles, including the helicopter, the mission 
  will be successfully completed.

0=======0
| Reward \
0=========0

  $1,500.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R2. "The Whole 9 Yardies" (Leon McAffrey)                                |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Leon wants Toni to lure some Forelli soldiers down to the hospital where 
  the Yardies will be waiting for them.....

0========0
| Weapons \
0==========0

  .357.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go over to City Hall and steal one of the Sindacco bikes but don't kill any 
  of the nearby Sindacco riders.

  Once you get a bike make a run for the kill zone on the north side of the 
  hospital. The Sindaccos will, of course, give chase. They will try to knock 
  you off the road but if you maintain a fast speed they shouldn't be able to 
  catch up to you.

  Once you are at the kill zone join in with the Yardies and kill the 
  Sindaccos to successfully complete the mission.

0=======0
| Reward \
0=========0

  $2,000.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R3. "Crazy '69'" (Leon McAffrey)                                         |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  After getting introduced to Ray Machowski, Toni is to help fight organized 
  crime with Leon's help.....

0========0
| Weapons \
0==========0

  Katana (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to go into the Main Park in Belleville Park and kill 20 Forellis 
  using only the supplied Katana in about three minutes and 45 seconds. You 
  may also notice that some of your health is missing.

  Go into the street and toward the parking lot. Get the Health Icon, grab 
  one of the vehicles, and go to Belleville Park.

  This really isn't a hard mission. Just go up to a Forelli and swipe once at 
  him to kill him. That's it. They are also armed with just Meat Cleavers so 
  this becomes easier since you don't have to worry about them shooting at 
  you.

  As you clear out the park more Forellis will come in. This will give you 
  enough targets to fulfill your requirements. Once you kill 20 Forellis the 
  mission will be successfully completed.

0=======0
| Reward \
0=========0

  $2,000.

  In addition, the Dragon Outfit is now available at all Safehouses.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R4. "Night Of The Livid Dreads" (Leon McAffrey)                          |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  The Yardies are having trouble holding onto their newly acquired territory 
  in Newport and Leon wants Toni to give the Yardies a hand.....

0========0
| Weapons \
0==========0

  .357, Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The battle is in the alley behind the Newport Ammu-Nation. When you get 
  there, shoot the three Sindaccos to trigger a cutscene. You need to get one 
  of the Yardies to an Ambulance. But you have to clear the way.

  Use the .357 to clear the approaching Sindaccos. Then head back the way you 
  came clearing out the Sindaccos. When you turn the corner into the part of 
  the alley that leads back into the street, take down the Sindacco to your 
  left (he's the one who will come up behind you when you are trying to clear 
  the rest of the alley) then switch to your Sniper Rifle and take down the 
  rest of the Sindaccos blocking the way.

  Once you clear out most of the Sindaccos you see, including one on a 
  Sanchez, go up to the nook on the left side of the alley to pick up some 
  Body Armor. Switch back to your .357 and take down the remaining Sindaccos.

  After that, go into the street and meet the Ambulance to successfully 
  complete the mission.

0=======0
| Reward \
0=========0

  $2,000.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R5. "Munitions Dump" (Leon McAffrey)                                     |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  The Forellis are running arms and tooling up for trouble. Leon wants Toni 
  to stop their little operation.....

0========0
| Weapons \
0==========0

  Rocket Launcher.

0==========0
| Prep Work \
0============0

  Go to Phil Cassidy's Fully Cocked Gun Shop and get some Rocket Launchers.

0======0
| Notes \
0========0

  Kelstar had this new suggestion to add to this mission:

     "I did this mission in a similar way to you except I intercepted the 
      trucks at locations where I could obtain a high vantage point, from 
      which I found it easier to shoot the trucks with the Rocket Launcher.

      First I headed to the Multi Story Parking garage and stood on the ramp 
      on the roof which was a jump in GTA III.  The Truck comes down that 
      road. Also to make the shot even easier you can grab the Adrenalin 
      which is located on the ramp.

      Secondly I used the ramp and jumped off of the car park and headed to
      Callahan Bridge. From there you can get shots off in both directions 
      (i.e. South and North) on the second truck before and after it passes 
      under the bridge."

0=========0
| The Plan \
0===========0

  There are two trucks that need to be destroyed. They both start in 
  Torrington and eventually head to Fort Staunton. You must destroy them 
  before they reach their destination. One truck will head down one the the 
  main downtown streets. The second will loop around the Big Shot Casino.

  If you were to get behind a truck, while driving a motorcycle, and do a 
  forward drive-by, the trucks will call for backup which will arrive 
  immediately and knock you off your bike. Then the drivers of the backup 
  cars will shoot you with AK-47s and make quick work of you unless you get 
  back on the cycle. If you manage to get back on your bike and continue the 
  chase the backup cars will continue to chase you and make your mission more 
  difficult.

  However, by using the Rocket Launchers, you can make your life much easier. 
  When you start the mission, take the Sanchez and head to the Tw@ Internet 
  Cafe (northbound lane side). Get off the bike and aim down the street. When 
  the first truck gets into range, blast it.

  Get back on the bike and head east. Go through the grass alley beyond the 
  intersection near City Hall, picking up the Police Bribe as you go, and 
  onto the main street. You should be near the end of the loop around The 
  Big Shot Casino.

  Go to the top of the incline leading down and wait for the second truck. 
  When that truck gets into range, blast it to successfully complete the 
  mission.

0=======0
| Reward \
0=========0

  $2,500.

  This will also end Leon's set of missions. He will also call you to inform 
  you that the Feds have caught up to Salvatore and that they are going to 
  make Salvatore take the blame for all of the crime in the city.

  In addition, you will get another call from Donald and this will lead 
  to.....

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D7. "Love On The Rocks" (Donald Love)                                    |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  O'Donovan has evidence linking Donald to Salvatore. Toni is to meet up with 
  someone who has been following the guy with the evidence.....

0========0
| Weapons \
0==========0

  Sniper Rifle, Rocket Launcher.

0==========0
| Prep Work \
0============0

  Go to Phil Cassidy's Fully Cocked Gun Shop and get some Rocket Launchers.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the overpass in Newport and get into the contact's car. The contact 
  says that the evidence is in a van on the other side of the Industrial Park 
  just south of your position. You have to fight your way in to get the van.

  Go forward until you reach the driveway entrance for the condos then stop. 
  Use your Sniper Rifle and take out the guy on the upper area to the right 
  of the industrial entrance. Then switch to your Rocket Launcher to take out 
  the first line of cars blocking the way.

  Switch to your Sniper Rifle and climb the ramp on the right side of the 
  entrance, climb onto the ledge that goes along the side of the industrial 
  area, and onto the overhang. This will give you an excellent vantage point 
  in taking down anybody you see.

  You will probably be shot at from someone near the container crates 
  southeast of your position. Nail the two guys there and angle right so you 
  can get the guy by the concrete ramps south of the two guys you just shot.

  Go to the south part of the overhang and stop. Use the Sniper Rifle and get 
  the two guys on the far end. Then drop down to ground level and run back to 
  the ramp you used to climb to the upper level.

  If you do everything right you should be hearing AK-47 fire as you get to 
  the ramp. While you were getting back to this position, a car will appear 
  at the far end and stop in the middle of the industrial area.

  Get back on top of the ramp and nail the four gunmen from afar. At this 
  point you should have a 2-Star Wanted Rating but don't do anything yet.

  Go back inside the Industrial Park and go near the two blue trailers on 
  your left. Stop near the end of the first trailer, angle slightly right, 
  and use your Sniper Rifle to take down the guy near the pillar near where 
  the van is at. Go to the middle of the second trailer and repeat the 
  process but aiming for the guy on the right of the pillar standing on a 
  flatbed trailer.

  Go past the second trailer and stop about halfway to the yellow container 
  crate. Zoom in on the van and take down the guy standing by it then go 
  right and shoot at the feet of the guy behind the blue trailer. Go left 
  around the bridge pillar and find the last guy standing behind the pillar. 
  Nail him and enter the van.

  Go to the entrance but slow down as you get there. When you get near the 
  entrance, a Banshee with a gunman will appear. You cannot outrun him and 
  the gunman will destroy the van long before you reach your destination 
  which is Love Media.

  But the strange thing is, you don't need to do anything to him. When you 
  see him appear, stop and then back away. If everything goes right he should 
  turn right and go under the bridge instead of chasing you.

  Wait a few seconds then proceed forward and to the Pay 'N' Spray. The 
  Banshee may end up getting stuck against a wall or under the bridge which 
  will allow you to get away from him. Going to the Pay 'N' Spray will allow 
  you to repair the damage caused by the gunman as you pass him by and to get 
  rid of the 2-Star Wanted Rating.

  Once you get to Love Media you will get a cutscene. Toni is all happy 
  because he destroyed all of the evidence linking Salvatore to Donald. But, 
  Donald is not happy. It appears that his association with Toni was indeed
  known and that was enough to turn a lot of voters against him. This will 
  cause Donald to lose the election. And he blames Toni! Then on top of that, 
  Donald spent everything he had to get into office and then some. He is now 
  bankrupt.

  After the cutscene, the mission is successfully completed.

0=======0
| Reward \
0=========0

  Nothing.

  And this will end Donald's line of missions. You will also get a phone call 
  from Salvatore. He needs Toni's help in getting him out of the mess he is 
  currently in. This will reopen his line of missions.

  In addition, you will get a radio report which announces the reopening of 
  all bridge and subway services and this will finally open up.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| V. Shoreside Vale                                                  [SHVL] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Shoreside Vale is the main residential area of Liberty City. Cedar Grove is
home to some of the most expensive houses in the city yet, just to the south
in Wichita Gardens, are rundown apartment complexes where the majority of the
lower classes live.

Cochrane Dam provides hydroelectric power to Liberty City and nearby regions.
Additional businesses can be found in Pike Creek. The major transportation
hub, Francis International Airport is to the south.

 /=========================================================================\
0===========================================================================0
| V.1. Shoreside Vale Landmarks                                      [SVLM] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, are the landmarks on Shoreside Vale. The Map
co-ordinates refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXX\
0=============0
| Cedar Grove |
0=============0
 \XXXXXXXXXXX/

  Upstate Tunnel
  **************
    Location: (North) Cedar Grove.
    Map: (A-[4, 5]).
    Notes: This road tunnel, which has east and west entrances, leads upstate 
           to Carcer City and beyond. Part of the tunnel is currently closed 
           for maintenance purposes.

  The Homes
  *********
    Location: Cedar Grove.
    Map: (A-[4, 5]).
    Notes: A group of seven large expensive homes including a mansion that is 
           owned by Donald Love.

  Shoreside Vale Safehouse
  ************************
    Location: (West) Cedar Grove, indicated by a CD on the map.
    Map: (A-4).
    Notes: This is where you can find your Weapon and Health Icons, store 
           your vehicles, and save your game.

  Cedar Road
  **********
    Location: Starts at the three way intersection near The Homes and goes 
              south, winding through two hairpin curves, and down to Wichita 
              Gardens where it ends near The Complex.
    Map: (B-4).
    Notes: This also has a parking lot near the west hairpin curve leading 
           down.

  Wichita Tunnel
  **************
    Location: (Southwest) Cedar Grove.
    Map: (B-4).
    Notes: This graffiti covered tunnel is under the west hairpin turn for 
           Cedar Road.

 /XXXXXXXXXXXXXX\
0================0
| Shoreside Vale |
0================0
 \XXXXXXXXXXXXXX/

  Beach Park
  **********
    Location: (East) Shoreside Vale.
    Map: (A-5).
    Notes: A small beach park east of Cedar Grove where one can have a lovely 
           picnic. Or a gang brawl.

 /XXXXXXXXXXXX\
0==============0
| Cochrane Dam |
0==============0
 \XXXXXXXXXXXX/

  Cochrane Dam Power House
  ************************
    Location: Cochrane Dam, at the south part of the Dam base.
    Map: (A-3).
    Notes: This helps supply power to all of Liberty City and nearby regions.

 /XXXXXXXXXX\
0============0
| Pike Creek |
0============0
 \XXXXXXXXXX/

  Boners Pet Foods
  ****************
    Location: (Northeast) Pike Creek.
    Map: (B-3).
    Notes: Home of a popular pet food chain.

  Pike Creek Pay 'N' Spray
  ************************
    Location: Pike Creek, on the next block south of Boners Pet Foods.
    Map: (B-3).
    Notes: This is where you go to get rid of Wanted Ratings, repair damage, 
           and change the color of your vehicles.

  Pike Creek Police Station
  *************************
    Location: Pike Creek, southwest of the Pike Creek Pay 'N' Spray.
    Map: (B-3).
    Notes: This is where you will be if you end up getting Busted while on 
           Shoreside Vale.

  Liberty Pharmaceuticals (Shoreside Vale)
  ****************************************
    Location: (Central) Shoreside Vale, on the next block east of Pike Creek 
              Police Station.
    Map: (B-3).
    Notes: One of two factories for the famous pharmaceutical company based 
           out of Liberty City.

  AM Petroleum Company (Shoreside Vale)
  *************************************
    Location: (Central) Pike Creek, across the street south of Liberty 
              Pharmaceuticals (Shoreside Vale).
    Map: (B-3).
    Notes: One of the offices for the large oil company based out of Liberty 
           City.

  Hope Medical College
  ********************
    Location: (Southwest) Pike Creek.
    Map: (B-3).
    Notes: This is where you will be if you end up getting Wasted while on 
           Staunton Island.

  The Flop-House
  **************
    Location: (South) Pike Creek, across the street south of AM Petroleum 
              Company (Shoreside Vale).
    Map: (B-[3, 4]).
    Notes: This is where the poor and destitute find shelter off of the mean 
           streets of Liberty City.

  Klunt Building
  **************
    Location: (South) Pike Creek, across the street east of The Flophouse.
    Map: (B-4).
    Notes: Another company based out of Liberty City. Has a set of stairs to 
           access the roof.

 /XXXXXXXXXXXXXXX\
0=================0
| Wichita Gardens |
0=================0
 \XXXXXXXXXXXXXXX/

  Porter Tunnel (West)
  ********************
    Location: (West) Wichita Gardens, just south of the Wichita Tunnel.
    Map: (B-4).
    Notes: This is the west entrance for the Porter Tunnel which is under 
           construction. You can take this road to Francis International 
           Airport.

  The Complex
  ***********
    Location: (West) Wichita Gardens, just west of Porter Tunnel (West).
    Map: (B-4).
    Notes: A large five sided apartment complex. Rumored to be inhabited by 
           members of the Yakuza crime family. This becomes Claude Speed's 
           Shoreside Vale Safehouse in "Grand Theft Auto III".

  The Projects
  ************
    Location: (East) Wichita Gardens.
    Map: (B-[4, 5]).
    Notes: This area is home to four large rundown apartment buildings. This 
           is a very seedy area with lots of gang activity.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| Francis International Airport |
0===============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

  East Airport Entrance
  *********************
    Location: (East) Francis International Airport.
    Map: (C-4).
    Notes: This is the main entrance to get inside the Airport terminal.

  Central Dome
  ************
    Location: (Central) Francis International Airport, west of the East 
              Airport Entrance.
    Map: (C-4).
    Notes: This large dome-like structure sits in the center portion of the 
           main Airport area.

  West Airport Entrance
  *********************
    Location: (Central) Francis International Airport, west of the Central 
              Dome.
    Map: (C-3).
    Notes: This is a secondary entrance for the Airport terminal. This is 
           used by passengers of private planes.

  Airport Parking
  ***************
    Location: (North) Francis International Airport.
    Map: (C-4).
    Notes: This is the main parking lot for Francis International Airport.

  Francis International Airport Fire Station
  ******************************************
    Location: (North) Francis International Airport, just south of Airport 
              Parking.
    Map: (C-4).
    Notes: A Firetruck can often be found here and used for the Firetruck 
           Mission.

  Plane Parking Area
  ******************
    Location: (West) Francis International Airport, just west of the West 
              Airport Entrance.
    Map: (C-3).
    Notes: This is where some of the planes are parked. This area is has 
           several hangars to the north and west.

  Main Runway
  ***********
    Location: (South) Francis International Airport.
    Map: (D-[2, 3, 4]).
    Notes: This large east-west runway is the main runway for the Airport.
           Also has a smaller parallel runway to the north.

  Secondary Runway
  ****************
    Location: (South) Francis International Airport.
    Map: (D-[3, 4]).
    Notes: This is the smaller runway north and parallel to the Main Runway.

  South Runway
  ************
    Location: (South) Francis International Airport, just south of the Main 
              Runway.
    Map: (D-3, E-3, E-4).
    Notes: This is a smaller secondary runway that goes northwest-southeast.

  Francis International Airport Subway Entrance
  *********************************************
    Location: (Southeast) Francis International Airport.
    Map: (D-4).
    Notes: This is the only entrance for the Liberty City Subway System for 
           Shoreside Vale.

 /=========================================================================\
0===========================================================================0
| V.2. Shoreside Vale Weapons And Items                              [SVWI] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, is the Weapon, Health, Body Armor, Police
Bribe, and Adrenaline Icons on Shoreside Vale. The Map co-ordinates refer to
the printed map that comes included with the game disc:

 /XXXXXXXXXXX\
0=============0
| Cedar Grove |
0=============0
 \XXXXXXXXXXX/

  Weapons
  *******
    >>Remote Grenade: In the swimming pool at the backyard of the white house 
                      west of the large mansion in the east part of The 
                      Homes.
                      Map: (A-5).
    >>Spaz Shotgun: Behind the large Ammu-Nation billboard in south Cedar 
                    Grove that overlooks the northeast part of The Projects.
                    Map: (B-5).

  Body Armor
  **********
    >>At the west side of the house east of your Shoreside Vale Safehouse.
      Map: (A-4).

 /XXXXXXXXXXXXXX\
0================0
| Shoreside Vale |
0================0
 \XXXXXXXXXXXXXX/

  Weapons
  *******
    >>Molotov: At the south part of the Beach Park near the water.
               Map: (A-5).

  Health
  ******
    >>At the north end of the Beach Park near the water.
      Map: (A-5).

 /XXXXXXXXXXXX\
0==============0
| Cochrane Dam |
0==============0
 \XXXXXXXXXXXX/

  Weapons
  *******
    >>Remote Grenade: On the southwest corner of the roof of the Cochrane Dam 
                      Power House.
                      Map: (A-3).
    >>Sniper Rifle: On top of the west entrance for the Upstate Tunnel.
                    Map: (A-4).

  Health
  ******
    >>On the walkway leading to the north dam tower on the backside of 
      Cochrane Dam.
      Map: (A-3).
    >>In the park in the middle of the road loop south of the Cochrane Dam 
      Power House.
      Map: (A-3).

  Police Bribe
  ************
    >>In the hairpin turn just south of the main entrance to Cochrane Dam.
      Map: (A-4).

  Adrenaline
  **********
    >>On top of the west entrance for the Upstate Tunnel.
      Map: (A-4).

 /XXXXXXXXXX\
0============0
| Pike Creek |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>Katana: On top of the Klunt Building. Use the stairs on the south side 
              of the building to access.
              Map: (B-4).
    >>Chainsaw: In Garage #7 of the impound lot on the east side of the Pike 
                Creek Police Station.
                Map: (B-3).
    >>MP5: Behind the fenced off area at Boners Pet Foods.
           Map: (B-3).

  Health
  ******
    >>At Hope Medical College (x2).
      Map: (B-3).
    >>At the northwest side of the Scopers Haulage area (west of Hope Medical 
      College).
      Map: (B-3).
    >>At the south side of the Klunt Building, behind a trailer.
      Map: (B-4).

  Body Armor
  **********
    >>At the east side of Liberty Pharmaceuticals (Shoreside Vale).
      Map: (B-3).

  Police Bribe
  ************
    >>At the bottom of the incline just northeast of the Pike Creek Pay 'N' 
      Spray.
      Map: (B-3).
    >>At the south side of the Klunt Building, near the stairs.
      Map: (B-4).
    >>In a field south of the Hope Medical College/Scopers Haulage area.
      Map: (C-3).

  Adrenaline
  **********
    >>In front of Liberty Pharmaceuticals (Shoreside Vale).
      Map: (B-3).

 /XXXXXXXXXXXXXXX\
0=================0
| Wichita Gardens |
0=================0
 \XXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Stubby Shotgun: Behind "The Liberty King" billboard at east side of The 
                      Complex.
                      Map: (B-5).
    >>MP5: Underneath the main road bridge in the center of The Projects.
           Map: (B-5).
    >>Sniper Rifle: Underneath the broken bridge across the channel in south 
                    Wichita Gardens.
                    Map: (B-4).

  Health
  ******
    >>At the main entrance of the northeast building of The Projects.
      Map: (B-5).

  Body Armor
  **********
    >>Behind the Kronos billboard across the street east of The Projects.
      Map: (B-5).

  Police Bribe
  ************
    >>On the grassy hill across the street directly south of The Complex.
      Map: (B-5).

  Adrenaline
  **********
    >>In front of the main entrance of The Complex.
      Map: (B-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| Francis International Airport |
0===============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Knife: On the steps for the Francis International Airport Subway 
             Entrance.
             Map: (D-4).
    >>.357: Above the East Airport Entrance.
            Map: (C-4).
            Notes: Go to the Francis International Airport Fire Station. 
                   Behind the wall nearby is a ramp you must jump in order to 
                   get on top of the lower roof area. Go into the central 
                   airport area, to get enough space to make the jump. Once 
                   on the lower roof head along the east side of the building 
                   where you will find the weapon behind a sign (not far from 
                   FIA-H92).
    >>M60: On one of the small hangar buildings south of the East Airport 
           Entrance.
           Map: (D-4).
           Notes: Go to the Francis International Airport Fire Station. 
                  Behind the wall nearby is a ramp you must jump in order to 
                  get on top of the lower roof area. Go into the central 
                  airport area to get enough space to make the jump. Once on 
                  the lower roof head along the east side of the building 
                  then turn west when you reach the corner. You should see 
                  the weapon on top of the small hangar. Jump from the lower 
                  roof onto the small hangar to get the weapon.
    >>Rocket Launcher: On the shoreline just underneath the Shoreside Lift 
                       Bridge.
                       Map: (C-4).

  Health
  ******
    >>Behind the "Kiss Me, Yardie!" billboard near the Francis International 
      Airport Subway Entrance.
      Map: (D-4).
    >>In the fountain near the Francis International Airport Subway Entrance.
      Map: (D-4).

  Body Armor
  **********
    >>By the Francis International Airport Fire Station.
      Map: (C-4).
    >>In one of the small hangars north of the Plane Parking Area.
      Map: (C-3).

  Police Bribe
  ************
    >>West of the Francis International Airport Fire Station.
      Map: (C-4).

 /=========================================================================\
0===========================================================================0
| V.3. Hidden Packages (Shoreside Vale)                              [HPSV] |
0===========================================================================0
 \=========================================================================/

Below is the list of Hidden Packages found on Shoreside Vale. The Map
co-ordinates refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXXXXXXXX\
0===================0
| Cedar Grove (CDG) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[CDG-H71] - By the left side of the roadblock for the Upstate road inside the 
            Upstate Tunnel.
            Map: (A-4).

[CDG-H72] - On the east side of the pink house in east Cedar Grove.
            Map: (A-4).
            Notes: Using the east Upstate Tunnel entrance as a landmark, go 
                   south and hang a right at the curve. Once you get past the 
                   fence of the large mansion, you will see a large white 
                   house to your right. Go into the yard of this house and 
                   continue in a northwest direction toward the hedge fence. 
                   You will eventually come to an opening that will allow 
                   you to enter the yard of the pink house next door. Once 
                   through the opening, go north and you will see the Package 
                   right there.

[CDG-H73] - Behind "The Third Leg" sign at the west hairpin turn for Cedar 
            Road.
            Map: (B-4).

[CDG-H74] - Along the rocky hillside between Cedar Grove and Wichita Gardens.
            Map: (B-5).
            Notes: Using the east Upstate Tunnel entrance as a landmark, go 
                   south and along the curve going right. Look toward your 
                   left and head to where the small road wall begins. Look 
                   down and you should see the Package down on the rocky 
                   hillside. Carefully go down and acquire it.

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Shoreside Vale (SSV) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[SSV-H75] - By the water's edge at the southeast part of the parking lot for 
            the Beach Park.
            Map: (A-5).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Cochrane Dam (CCD) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[CCD-H76] - Near the fence, and behind an L-shaped group of red and blue 
            container crates, at the base of the dam.
            Map: (A-3).

[CCD-H77] - On the metal platform, at the base of the Cochrane Dam Power 
            House, just north of the road loop at the south part of the dam.
            Map: (A-3).

[CCD-H78] - At the edge of the ocean at the westernmost part of the Cochrane 
            Dam area.
            Map: (A-3).

[CCD-H79] - Behind a large rock at the south part of the road loop.
            Map: (B-3).

 /XXXXXXXXXXXXXXXX\
0==================0
| Pike Creek (PKC) |
0==================0
 \XXXXXXXXXXXXXXXX/

[PKC-H80] - Behind the large white cylinders just south of The Undercover 
            Storage Company in northwest Pike Creek.
            Map: (B-3).

[PKC-H81] - Near some stacks of wood in a fenced off area on the lower part 
            of the block east of the Pike Creek Pay 'N' Spray.
            Map: (B-3).

[PKC-H82] - In Garage #2 of the impound lot on the east side of the Pike 
            Creek Police Station.
            Map: (B-3).

[PKC-H83] - In the northwest corner, by the tree, at the AM Petroleum Company 
            (Shoreside Vale) building.
            Map: (B-3).

[PKC-H84] - By some dumpsters at the northwest corner of The Flophouse 
            building.
            Map: (B-3).

[PKC-H85] - By the ramp at the northwest corner on the roof of the Klunt 
            Building.
            Map: (B-4).
            Notes: Use the stairs on the south side of the building to 
                   access.

[PKC-H86] - At the southeast part of the roof for Scopers Haulage.
            Map: (B-3).
            Notes: Go to Hope Medical College, get an Ambulance, go to the 
                   wall on the east side, jump onto the Ambulance then over 
                   the wall to the roof so you can acquire this Package.

[PKC-H87] - In a field south of the Hope Medical College/Scopers Haulage 
            area (just south of the Police Bribe).
            Map: (C-3).

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Wichita Gardens (WCG) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[WCG-H88] - At the main entrance of the southwest building of The Projects.
            Map: (B-5).

[WCG-H89] - Across the channel, at it's narrowest point, at the west part of 
            Wichita Gardens.
            Map: (B-4).
            Notes: You'll have to approach this one from Pike Creek. Go down 
                   the road leading to the road loop for Cochrane Dam. As you 
                   reach the large bridge overhead turn right and off of the 
                   road. When you get near the water's edge head southeast 
                   and along the shore. You will eventually see the Package 
                   when you go from Pike Creek to Wichita Gardens.

[WCG-H90] - By the water's edge just south of the Curve billboard across the 
            street east of The Projects.
            Map: (B-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| Francis International Airport (FIA) |
0=====================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[FIA-H91] - Behind the Kronos billboard at the curve of the main road leading 
            south to Francis International Airport.
            Map: (C-4).

[FIA-H92] - Above the East Airport Entrance.
            Map: (C-4).
            Notes: Go to the Francis International Airport Fire Station. 
                   Behind the wall nearby is a ramp you must jump in order to 
                   get on top of the lower roof area. Go into the central 
                   airport area to get enough space to make the jump. Once on 
                   the lower roof head along the east side of the building 
                   where you will find the Package behind a sign.

[FIA-H93] - Underneath the ramp for the Shoreside Lift Bridge.
            Map: (C-4).

[FIA-H94] - At the west side of the Liberty International Airport hangar 
            (where it meets the rocks) on the west side of the Plane Parking 
            Area.
            Map: (C-3).

[FIA-H95] - On one of the wings of a plane at the northeast part of the Plane 
            Parking Area.
            Map: (C-3).
            Notes: You need to make a slow jump onto the wing to get the 
                   Package.

[FIA-H96] - Behind the Liberty International Airport sign above the West 
            Airport Entrance.
            Map: (C-3).
            Notes: Use the luggage ramp just south of the sign to jump onto 
                   the lower roof. You will need to use a PCJ-600 for the 
                   jump.

[FIA-H97] - On the roof southwest of the Central Dome.
            Map: (C-3).
            Notes: You need to use the luggage ramp in the northwest area to 
                   jump onto the roof then head south and use the ramp to 
                   jump over the divider to get at the Package.

[FIA-H98] - Behind container crates southeast of the Central Dome.
            Map: (C-4).
            Notes: The Package is sealed off so you need to jump over the 
                   container crates to gain access. There is a luggage ramp 
                   north of this position you can use to make the jump.

[FIA-H99] - In-between the yellow and white striped concrete ramps north of 
            the Main Runway (south of one of the large planes).
            Map: (D-3).

[FIA-H100] - On the lowermost level near the end of the South Runway.
             Map: (E-4).

This should leave you with one Hidden Package left and you won't be able to
get that one until near the end of the Main Story Missions.

 /=========================================================================\
0===========================================================================0
| V.4. Rampages (Shoreside Vale)                                     [RMSV] |
0===========================================================================0
 \=========================================================================/

Below is the list of Rampages found on Shoreside Vale. The Map co-ordinates
refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Cochrane Dam (CCD) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[CCD-R14] - Massacre 35 Pedestrians (Chainsaw).
            Location: At the south dam tower.
            Map: (A-3).
            Notes: There will be lots of pedestrians running about at the dam 
                   tower. Run around and quickly jab them with the Chainsaw. 
                   Use the target lock to help in nailing your victims. 
                   Having the Infinite Run Feature will help here.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Cedar Grove (CDG) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[CDG-R15] -  Run Over 30 Columbian Gangbangers (Any Vehicle).
             Location: Behind the pink garage for the white house next door 
                       to the mansion at the east side of The Homes.
             Map: (A-5).
             Notes: Grab the nearby sports car and start going down the 
                    sidewalk. The Columbians seem to spawn only in front of 
                    this house so you will need to go back and forth along 
                    the sidewalk to claim your victims. Pedestrians will be 
                    mixed in along with the Columbians but don't change 
                    anything. You should be finished before the Cops become 
                    too much of a problem.

 /XXXXXXXXXXXXXXXX\
0==================0
| Pike Creek (PKC) |
0==================0
 \XXXXXXXXXXXXXXXX/

[PKC-R16] - Blow Away 25 Columbian Gangsters (Stubby Shotgun).
            Location: By the garage door, near the entrance, to Liberty 
                      Pharmaceuticals (Shoreside Vale).
            Map: (B-3).
            Notes: These guys pack Micro SMGs and will run up to you so you 
                   need to be careful. However, if you are close enough to a 
                   group, you can knock them all down and kill them before 
                   they can get up and become a problem. They tend to spawn 
                   close to your position so you don't need to run around and 
                   hunt for some.

[PKC-R17] - Destroy 10 Vehicles (Rocket Launcher).
            Location: On top of the overhang of the small building in the 
                      Klunt Building area (east side).
            Map: (B-4).
            Notes: You need to jump down and run up to the roof of the main 
                   Klunt Building to get a good vantage point. The cars tend 
                   to spawn quickly and often so you will have no problem 
                   with this Rampage.

[PKC-R18] - Snipe 25 Pedestrians (Sniper Rifle).
            Location: South of the large orange Curve billboard which is 
                      southwest of the intersection where Scopers Haulage and 
                      The Flophouse are.
            Map: (C-3).
            Notes: You can pretty much stay where you are and turn north 
                   toward the intersection. The pedestrians spawn often 
                   giving you many targets for to snipe. I found this to be a 
                   pretty easy Rampage.

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Wichita Gardens (WCG) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[WCG-R19] - Burn 40 Pedestrians (Molotovs).
            Location: In the main entrance of the northwest building of The 
                      Complex.
            Map: (B-4).
            Notes: It really helps to have the Fireproof Feature earned by 
                   doing the Firetruck Mission. It will make this Rampage 
                   very easy. Just run around and throw, or drop, the 
                   Molotovs at any pedestrian you see. You should get through 
                   this with no problem.

[WCG-R20] - Destroy 10 Vehicles (Spaz Shotgun).
            Location: In the area between the two south apartment buildings 
                      (in the back area) in The Projects.
            Map: (B-5).
            Notes: Bring a vehicle with you when you pick up the Rampage. 
                   When you get the Rampage, get into your vehicle and go 
                   straight north and into the street. Block both lanes and 
                   exit. Shoot up the vehicles that get caught up in the jam. 
                   There are also two vehicles in the parking lot to the west 
                   if you need to destroy them. Don't forget to destroy the 
                   vehicle you brought along with you.

After completing these Rampages in Shoreside Vale you will complete all of
the Rampages in the game and you will finally unlock the M60 Weapon Icon for
your Safehouses.

 /=========================================================================\
0===========================================================================0
| V.5. Unique Stunt Jumps (Shoreside Vale)                           [USJV] |
0===========================================================================0
 \=========================================================================/

Below is the list of Unique Stunt Jumps found on Shoreside Vale. The Map
co-ordinates refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXXXXXXX\
0==================0
| Pike Creek (PKC) |
0==================0
 \XXXXXXXXXXXXXXXX/

[PKC-J20] - The ramp by a window on the east side of The Undercover Storage 
            Company in northwest Pike Creek.
            Heading: South to North.
            Map: (B-3).
            Vehicle: PCJ-600.
            Notes: Go south all the way to the wall. Lean down as you make 
                   your approach. You need to land inside the road loop at 
                   Cochrane Dam to get credit for the Jump.

[PKC-J21] - The ramp south of The Undercover Storage Company in northwest 
            Pike Creek.
            Heading: North to South.
            Map: (B-3).
            Vehicle: PCJ-600.
            Notes: Go into the street near the fence for the Cochrane Dam. 
                   Turn south and lean down as you make your approach. You 
                   need to land on top of the Pike Creek Police Station to 
                   get credit for the Jump.

[PKC-J22] - The ramp at the southeast side of Liberty Pharmaceuticals 
            (Shoreside Vale).
            Heading: West to East.
            Map: (B-3).
            Vehicle: PCJ-600.
            Notes: You need to start on the street west of the building, turn 
                   into the entrance, dodge the two stacks of wood, and land 
                   on the grass on the other side of the billboard to get 
                   credit for the Jump.

[PKC-J23] - The ramp on the northwest side of the roof of the Klunt Building.
            Heading: Southeast to Northwest.
            Map: (B-4).
            Vehicle: PCJ-600.
            Notes: You must land in the parking lot for AM Petroleum Company 
                   (Shoreside Vale) to get credit for the Jump.

[PKC-J24] - The ramp on the southeast side of Scopers Haulage.
            Heading: West to East.
            Map: (B-3).
            Vehicle: PCJ-600.
            Notes: You need to get at least 65 Meters to get credit for the 
                   Jump.

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Wichita Gardens (WCG) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[WCG-J25] - The ramp on top of the Porter Tunnel entrance.
            Heading: South to North.
            Map: (B-4).
            Vehicle: PCJ-600.
            Notes: You have to get at least 60 Meters to get credit for the 
                   Jump.

[WCG-J26] - The rock outcropping with the broken guardrail east of the Klunt 
            Building in Pike Creek.
            Heading: West to East.
            Map: (B-4).
            Vehicle: PCJ-600.
            Notes: You need to land on the main road in Wichita Gardens to 
                   get credit for the Jump.

After completing these Jumps you will also finish up all of the Jumps in the
game. You will get your $10,000 bonus and another step toward 100%
Completion.

 /=========================================================================\
0===========================================================================0
| V.6. Obtaining a Rhino                                             [OBRH] |
0===========================================================================0
 \=========================================================================/

With the opening of Shoreside Vale you can now officially max out your Wanted
Ratings at 6-Stars. This also gives you the option of acquiring the Rhino if
you wish to have one for whatever purpose (mainly for the Vigilante Mission
if you have problems doing it with a Police Car).

The best place to acquire a Rhino is at your Staunton Island Safehouse in
Newport. You may also want to get a lot of Flame-Thrower ammo.

Go into the garage where your Weapon Icons are located. Use the Flame-Thrower
and shoot flames through the wall and into the nearby street. This will start
killing civilians and Police alike. It won't take long for Police Vehicles to
start showing up. But, since you are on the other side of the wall, you are
safe.

After blowing up lots of Police Vehicles, with the Flame-Thrower, you will
eventually get the 6-Star Wanted Rating. Once that is achieved, switch to
your .357, and head out into the street.

This is the trickiest part. You have to get the Rhino without the soldiers or
anybody else killing you.

The best place to lure a Rhino is the area near the ramp leading up to the
Pay 'N' Spray. It is secluded enough to limit other vehicles to prevent
interference.

Once the soldiers leave the Rhino to confront you, kill them with your .357
then snag the Rhino and park it in the Safehouse garage. Then run into your
Safehouse and save your game to get rid of the Wanted Ratings.

 /=========================================================================\
0===========================================================================0
| V.7. Vigilante Mission (Rhino)                                     [VGMR] |
0===========================================================================0
 \=========================================================================/

Regardless of whether you did Early Exploring and took advantage of the "AWOL
Angel" Trick or waited until Shoreside Vale opened up to acquire a Rhino, you
now have the option of doing the Vigilante Mission in the tank. If you had
trouble doing the Vigilante Mission in the Police Car then this is certainly
the best option.

Get in the Rhino and Press Activate Vehicle Mission to do the Vigilante
Mission.

With the Rhino, this mission becomes super easy. All you need to do is to
hit the target cars to destroy them and the criminals inside. However, the
Rhino is slower than the Police Car and it takes awhile to get a full head of
steam.

But chasing after them this way is less risky than using the Tank Gun Boost
to go after them. With the Tank Gun Boost you can catch up to them more
quickly but will jack up your Wanted Ratings because you are destroying cars
and people behind you as you fire the Main Gun to chase your quarry. And all
of the Police attention can make things harder on you even though you are in
a tank.

When you decide to end the Vigilante Mission, go back to your Staunton Island
Safehouse (since it has the only garage large enough to hold the Rhino), park
it in the garage, run into your Safehouse, and save your game to get rid of
the Wanted Ratings.

 /=========================================================================\
0===========================================================================0
| V.8. "Chasin' RC"                                                  [CHRC] |
0===========================================================================0
 \=========================================================================/

Just north of the Main Runway and southwest of the East Airport Entrance for
Francis International Airport are a pair of small hangars. Inside the east
hangar, which has a M60 Weapon Icon on top, is a Toyz Van. Entering this Toyz
Van triggers the "Chasin' RC" side-mission. This is the third and final RC
race for Liberty City. The rules and rewards are exactly the same as in
"Thrashin' RC" and "Ragin' RC".

The wide open spaces of the airport tarmac can allow you to avoid collisions
with the other cars. But it should be noted that they can, and will, swerve
to deliberately knock you off course so keep that in mind. And being that the
course is in open area it is difficult for you to catch up to the other cars
should you fall behind because there aren't many obstacles for them to smack
into.

Once you get into 1st Place they won't be much of a problem. It is dealing
with the three ramps on the course that can be the problem. You need to make
a good landing to keep from bouncing around and allowing you to fall behind
or to allow the other cars to pass you up.

The thing to do is that when you get on a ramp is to slow down a little. This
will allow you to get a solid landing even if it is not perfect. The other
cars mess up on the ramps from time to time and making good landings will let
you increase your lead or pass up cars.

 /=========================================================================\
0===========================================================================0
| V.9. "See The Sight Before Your Flight"                            [SSBF] |
0===========================================================================0
 \=========================================================================/

Near the Francis International Airport Subway Entrance is a kiosk. You will
also see a yellow marker. Going into the marker will trigger the "See The
Sight Before Your Flight" side-missions.

The mission is to escort tourists to famous Liberty City landmarks and take
souvenir photographs of them when you get there then bring them back to the
airport before their plane departs. The higher the quality of photos, the
more bonus money you can make, up to $500. You have up to three shots to get
the best shot.

There are 12 of these missions and you don't need to do them all at once.
These missions are fairly easy as long as you don't get into too many wrecks
getting to and from your destination. Use the Taxi parked at the bottom of
the nearby stairs to take the tourists where they need to go.

You also need to be on the lookout for muggers when you are trying to take
photos. If you are trying to take a photo and you hear a loud "klunk" (with
picture shaking), you are probably being mugged. Kill the mugger and proceed.

You also need to be careful when doing the third mission which is Chinatown
Plaza. The nearby Triads are going to hostile to you which can make this
mission more challenging.

When heading into Staunton Island you can jump off of the Shoreside Lift
Bridge Loop to save time.

Kelstar also had this to say about this side-mission:

     "For the Portland sites I found it easier to use a PCJ in the the subway
      tunnels as it is right next to the booth. The subway stations have 
      ramps next to the platforms which allow you to drive from the tracks on 
      to the platform. There is a risk of killing yourself if you crash head 
      on to a train but they're pretty easy to avoid and you can pretty much 
      go at top speed without falling off even if you hit the side of the 
      tunnel wall."

It should be noted that there are a couple of errors on the sights. First,
Liberty City Museum is actually City Hall and City Hall is actually The
Courthouse.

Below is the listing of sights, time allowed, and money for mission
completion (excluding bonuses):

  >>Sight 1
    *******
    Where: Cochrane Dam
    Time: 3:20.
    Money: $250.

  >>Sight 2
    *******
    Where: Liberty Memorial Coliseum
    Time: 4:20.
    Money: $500.

  >>Sight 3
    *******
    Where: Chinatown Plaza
    Time: 5:40.
    Money: $1,000.

  >>Sight 4
    *******
    Where: Liberty Cathedral
    Time: 4:00.
    Money: $500.

  >>Sight 5
    *******
    Where: Callahan Bridge (Portland Side)
    Time: 6:20.
    Money: $1,000.

  >>Sight 6
    *******
    Where: Liberty City War Memorial (Belleville Park)
    Time: 4:00.
    Money: $500.

  >>Sight 7
    *******
    Where: Strip Club (Red Light District)
    Time: 6:00.
    Money: $1,000.

  >>Sight 8
    *******
    Where: Liberty City Museum
    Time: 4:20.
    Money: $500.

  >>Sight 9
    *******
    Where: The Big Shot Casino
    Time: 4:10.
    Money: $500.

  >>Sight 10
    ********
    Where: Black Lightman's House (Cedar Grove)
    Time: 3:20.
    Money: $250

  >>Sight 11
    ********
    Where: City Hall (Staunton Island)
    Time: 3:20.
    Money: $500.

  >>Sight 12
    ********
    Where: Portland Rock and Lighthouse
    Time: 5:40.
    Money: $1,000.

After completion of the last side-mission you will be given a $2,500
completion bonus plus an Armored Landstalker at your Shoreside Vale
Safehouse. When you get back to the Safehouse store the Armored landstalker
in the garage.

 /=========================================================================\
0===========================================================================0
| V.10. The Backseat Shooter Side-Missions (Shoreside Vale)          [BSSV] |
0===========================================================================0
 \=========================================================================/

The last of the three Backseat Shooter Side-Missions can be found on
Shoreside Vale.

If you sneak to Shoreside Vale early you can use this side-mission to get a
6-Star Wanted Rating to acquire a Rhino before doing any of the Main Story
Missions (mainly for the Vigilante Mission - noted in Chapter II.24.D).

The Machine Gun Ammo Trick, noted in Chapter II.21.A, also works for this
side-mission.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.10.A. "AWOL Angel"                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

At the north entrance of The Complex in Wichita Gardens is an Angel
motorcycle. Climbing on the motorcycle will trigger the "AWOL Angel"
side-mission.

You are given an M60 and three minutes to destroy at least eleven targets to
set a new high score.

Below is a listing of the levels and vehicles used:

  >>[1] - Securicar.
  >>[2] - Securicar.
  >>[3] - Bobcat.
  >>[4] - Bobcat.
  >>[5] - Landstalker.
  >>[6] - Landstalker.
  >>[7] - Patriot.
  >>[8] - Patriot.
  >>[9] - Patriot.
  >>[10] and beyond Barracks OL.

Starting at level three each vehicle will have at least one gunner who will
shoot back at you. At Level 7 there will be two gunners and at Level 10 there
will be three gunners per vehicle.

As with "Scooter Shooter" and "9mm Mayhem" it is best to kill the shooters
first before focusing on the car. This is especially important since the
gunners wield M4s and will fill up your Damage Meter in a hurry. Save the
Adrenaline Pills for Levels 10 and beyond.

 /=========================================================================\
0===========================================================================0
| V.11. "Gangsta GP"                                                 [GSGP] |
0===========================================================================0
 \=========================================================================/

At the east side of Liberty Pharmaceuticals will be a pay-phone with a yellow
marker. This will trigger the "Gangsta GP" race, the fifth out of six illegal
street races in Liberty City.

You need to get a PCJ-600 since all of the other riders will be using them
also. This three lap race is held in and around Pike Creek. Just like the
"Torrington TT" race your best bet for successful completion is to make the
turns better than your opponents.

When you finish the race first you will be given $1,500 and take another step
toward 100% Completion.

 /=========================================================================\
0===========================================================================0
| V.12. "Wi-Cheetah Run"                                             [WIRN] |
0===========================================================================0
 \=========================================================================/

On the east side of The Projects in Wichita Gardens is another pay-phone with
a yellow marker. This will trigger the "Wi-Cheetah Run" race, the sixth and
final illegal street race for Liberty City.

You'll need to get a Cheetah since the other drivers will be using them too.
You can find one in the Airport Parking lot. This two lap race will be done
in the Cedar Grove and Cochrane Dam areas.

The Cheetah, like all the other sports cars, suck at durability. A few
smashups and your car is toast. When the race begins it is best to just hang
back until you get into the Upstate Tunnel. This is the best place to put the
pedal to the metal since the other drivers aren't going as fast as they
should.

However, the bright lights inside the tunnel may blind you to traffic. Once
in front, slow it down around the turns. This will reduce your chances of
receiving damage and will allow you to keep your car longer. On the second
lap you can extend your lead when re-entering the Upstate Tunnel.

Winning this race will net you $1,500, another step toward 100% Completion,
and completion of all of the illegal street races in the game.

 /=========================================================================\
0===========================================================================0
| V.13. "Avenging Angels" (Shoreside Vale)                           [AVSV] |
0===========================================================================0
 \=========================================================================/

Switch to your Avenging Angels Outfit and head to The Projects at Wichita
Gardens. This is where you can find some Avenging Angels to do the third and
final "Avenging Angels" mission for Liberty City.

The same rules and scenarios from the other two Avenging Angels missions
apply. The only thing to note is that sometimes a group will spawn in the
subways so you will have to deal with them on foot.

After completing Level 15 you will get $1,500 and unlock The Hero Garb Outfit
at all of your Safehouses.

 /=========================================================================\
0===========================================================================0
| V.14. "Trash Dash" (Shoreside Vale)                                [TDSV] |
0===========================================================================0
 \=========================================================================/

At the west side of the Airport Parking lot for Francis International Airport
you will find a Trashmaster. Getting inside and pressing Activate Vehicle
Mission will trigger the third and final "Trash Dash" mission for Liberty
City.

The rules are exactly the same as the "Trash Dash" missions for Portland
Island and Staunton Island except you get 40 seconds of time per dumpster
instead of 30.

Here is a suggested route to pick up the dumpsters:

  >>[1] - South side of the southeast building for The Projects.
  >>[2] - North side of the same building.
  >>[3 and 4] - At the garage of The Complex.
  >>[5] - At parking lot near the west hairpin turn on Cedar Road.
  >>[6] - At Boners Pet Foods.
  >>[7] - At Pike Creek Police Station.
  >>[8] - At the south side of Hope Medical College.
  >>[9] - At Scopers Haulage west of [8].
  >>[10] - At the Klunt Building.
  >>[11] - By the Francis International Airport Fire Station.
  >>[12] - At the south end of the West Airport Entrance.

Once you get the last dumpster you will then have eight minutes to get back
to the Harwood Junkyard. When you get to the Junkyard you will be given
$4,000 for successful mission completion.

This will also complete all of the side-missions for Liberty City Stories. At
this point it is time to complete the remaining Main Story Missions beginning
with.....

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S16. "Rough Justice" (Salvatore Leone)                                   |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  Since Salvatore doesn't know whether it was the Sindaccos or Forellis that 
  ratted him out he wants Toni to go after both gangs hard.....

0========0
| Weapons \
0==========0

  MP5.

0==========0
| Prep Work \
0============0

  When you go to the Pike Creek Police Station to try to do the mission, the 
  game will instruct you to go to Mr. Benz's Clothes Shop, near the Pay 'N' 
  Spray, to get a change of clothes to look like a lawyer. This will unlock 
  the Lawyer Outfit for all Safehouses.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  After getting the outfit, go back to the Pike Creek Police Station to do 
  the mission. After the cutscene you need to get a solid car. A Taxi, 
  Kuruma, Patriot, or even the Armored Landstalker you earn for doing "See 
  The Sight Before Your Flight" will do.

  The game will also instruct you to get some Hoods from a parking lot not 
  far from where you have to go but you will not need them.

  There are two Forelli cars in The Projects. Smash one of them to lure the 
  Forellis outside. When they start to come out, run over or drive-by them. A 
  total of 12 Forellis will emerge.

  Once you kill all of them, go to the other car and do the same thing. 
  Again, a total of 12 Forellis will emerge to challenge you.

  When you kill that group of Forellis the mission will be successfully 
  completed.

0=======0
| Reward \
0=========0

  $2,500.

  In addition, you should remain in the Lawyer Outfit for now.

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S17. "Dead Reckoning" (Salvatore Leone)                                  |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  Salvatore wants Toni to make Paulie Sindacco pay for putting him in 
  jail.....

0========0
| Weapons \
0==========0

  Laser Sighted Sniper Rifle (50+ rounds).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Intercept Paulie Sindacco at the Cochrane Dam Power House at the road loop 
  at the base of the Dam. You will be seen and Paulie will speed off on a 
  boat with a couple of gunmen. But you can go up the road a little bit and 
  nail him from shore.

  Although there are some Rocket Launchers nearby I strongly prefer to use 
  the Laser Sighted Sniper Rifle. It's more accurate than the Rocket Launcher 
  and I can fire the Rifle a lot faster than I could with the Rocket 
  Launcher.

  Use a vehicle and get up the road midway between the intersection and the 
  bridge. Aim at the boat with the Laser Sighted Sniper Rifle and pump as 
  many rounds into it as fast as you can. Within ten seconds you will destroy 
  the boat, kill Paulie Sindacco, and successfully complete the mission.

0=======0
| Reward \
0=========0

  $3,000.

  You will also get a phone call from Donald. He has a proposition for Toni 
  and this will reopen his line of missions but I will finish up with 
  Salvatore first.

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S18. "Shogun Showdown" (Salvatore Leone)                                 |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  The Yakuza are trying to make a play to take over the city. They have a 
  load of weapons in Aspatria and Toni is going to try to take care of the 
  situation.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Yakuza Compound to check things out. You need to get inside but 
  you have to get a Yakuza Stinger before they will open the gate. Get a 
  Yakuza Stinger at The Condos at Newport and head back.

  They will open the gate and let you in. Go inside and look around. 
  Incredibly enough, the Yakuza have a Rhino! Now you need to find a way to 
  destroy it.

  Get as close as possible to the Rhino and get out. Then quickly get into 
  the tank and take off. You should get up to speed before the Yakuza can 
  pull you out.

  Once out of the compound, turn left. Head to the Rockford Ferry Terminal. 
  When you get to the terminal, head to the ferry dock to your left. Once 
  past the shack, bail out of the tank. The forward momentum will carry the 
  Rhino into the water which will destroy the tank and successfully complete 
  the mission. Thanks to David Roames for that tip.

0=======0
| Reward \
0=========0

  $3,000.

  This will also end Salvatore's line of mission for now. You will also get a 
  phone call from a mysterious woman. This will open up the missions for.....

 /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| V.15. Toshiko Kasen                                                [TSKS] |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/

Toshiko Kasen is the wife of the Yakuza waka-gashira Kazuki Kasen. She is his
wife through an arranged marriage and he is far more interested in his Yakuza
dealings than with her. She is very resentful of that and wishes to destroy
him before killing him. 

She has four missions can be picked up at the Torrington Apartments back on
Staunton island.

 /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| >T1. "More Deadly Than The Male" (Toshiko Kasen)                          |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/

0=========0
| Overview \
0===========0

  After introducing himself to Toshiko, Toni finds out that she wants to 
  destroy her husband Kazuki Kasen. Toni has already dealt him a severe blow 
  (by destroying his Rhino). But Kazuki is taking delivery of more munitions 
  and Toshiko wants Toni to steal them.....

0========0
| Weapons \
0==========0

  Laser Sighted Sniper Rifle, M4.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to Bedford Point where the arms shipment is. You will have to get past 
  all of the guards to get to the shipment.

  Use the Laser Sighted Sniper Rifle on the first few guards and as you go 
  down further switch to the M4 and take down several more. Use the Laser 
  Sighted Sniper Rifle on the remaining guards and boats.

  When you have cleared the area out, get into the marked boat and speed to 
  Toshiko's contact.

  Several Yakuza boats will give chase but you don't need to do anything to 
  them just keep going at full speed toward Rockford where your contact is. 
  When you get there you will be introduced to Phil Cassidy who will take 
  your shipment.

  This will also end the mission successfully.

0=======0
| Reward \
0=========0

  $2,000.

  In addition, Phil Cassidy's Fully Cocked Gun Shop now has the following 
  weapon in stock:

    >>Minigun [Cost: $10,000].

 /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| >T2. "Cash Clash" (Toshiko Kasen)                                         |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/

0=========0
| Overview \
0===========0

  Toshiko wants Toni to destroy the money being moved from Kazuki's 
  casino.....

0========0
| Weapons \
0==========0

  Rocket Launcher.

0==========0
| Prep Work \
0============0

  Bring a motorcycle with you to Toshiko's.

0======0
| Notes \
0========0

  Markus A. Eckstein came with a different way of doing this mission. But I 
  augmented his suggestion and made it even better.

0=========0
| The Plan \
0===========0

  There are three Securicars that need to be destroyed. Get on the  
  motorcycle and head to Phil Cassidy's Full Cocked Gun Shop.

  When you get there you should see all three vans sitting there at the 
  signal light. Stand in the intersection, but not too close to the vans, 
  switch to your Rocket Launcher, and unleash a barrage of rockets to quickly 
  destroy all three vans and successfully complete the mission.

0=======0
| Reward \
0=========0

  $3,000.

 /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| >T3. "A Date With Death" (Toshiko Kasen)                                  |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/

0=========0
| Overview \
0===========0

  Toshiko wants Toni to take her to the opera to give her husband's men 
  something to talk about.....

0========0
| Weapons \
0==========0

  .357.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go and get Toshiko's car. You have about three minutes before the opera 
  starts. Once inside the car, go and pick up Toshiko then head to the 
  clothes shop to pick up a Tuxedo.

  After that, go to the opera which is in Fort Staunton. However, the 
  Forellis see you two together and they don't like that very much.

  When you exit from the opera, kill all five Forellis with your .357. When 
  you get back into your limo you will get a 2-Star Wanted Rating and you 
  will have the Cops, in addition to the Forellis, on your tail.

  Head over to the Pay 'N' Spray to get rid of the Rating then drive back to 
  Toshiko's Apartment to complete the mission.

0=======0
| Reward \
0=========0

  $2,000.

  In addition, the Tuxedo Outfit is now available at all Safehouses.

 /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| >T4. "Cash In Kazuki's Chips" (Toshiko Kasen)                             |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/

0=========0
| Overview \
0===========0

  Now that Kazuki knows who is behind his troubles, he is gathering his men 
  to kill both Toni and Kazuki. However, Toni has other ideas.....

0========0
| Weapons \
0==========0

  .357, Laser Sighted Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go over to Kazuki's place in Belleville Park. When you get there you will 
  be ambushed at the elevator. There is some Body Armor and a Micro SMG 
  nearby you can use if you need it.

  Use the .357 to clear out the immediate area of Yakuza. After that you will 
  see Kazuki's helicopter fly off to his casino.

  Go to The Big Shot Casino. As you head there you will be chased by several 
  Yakuza cars. But they should pose little problem as you travel to the 
  casino.

  When you get near the casino, a large group of Yakuza will be there to 
  greet you. Use the .357 to kill them then head up the stairs. Use your 
  Laser Sighted Sniper Rifle to clear the Yakuza from the stairs leading up 
  to the helipad.

  You will get a at least a 2-Star Wanted Rating in the process but just 
  ignore the Cops as you make your climb to the helipad. Once at the top you 
  will finally confront Kazuki himself.

  He will be using a Katana sword. You, however, can use anything else. But 
  you will be stuck with a Handgun weapon, a Fist weapon, and a Assault Rifle 
  Weapon. All of your other weapons are taken from you for the duration of 
  the battle. But there is some Body Armor nearby to help you in protecting 
  yourself.

  Run around the helipad and use your .357 on his two guards then on Kazuki 
  himself. The first shot will knock him down but you need to fire a few more 
  shots to kill him. But since he is down on the ground you should have no 
  problem doing that.

  When you do finally kill him you need to take his sword over to Toshiko's 
  apartment to prove that he is dead. You will have a 2-Star Wanted Rating 
  but you can just ignore the Cops and run to Toshiko's Apartment to give her 
  the sword.

  When Toni presents his proof, Toshiko frees herself of her burdens.....by 
  plunging out the window and onto the cars below. This will end their 
  business relationship and the mission.

0=======0
| Reward \
0=========0

  $4,000.

  This will obviously end Toshiko's line of missions. But now I can resume 
  with Donald Love's missions starting with.....

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D8. "Panlantic Land Grab" (Donald Love)                                  |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  A destitute Donald Love proposes something big to Toni that will get them 
  both back on track.....

0========0
| Weapons \
0==========0

  MP5.

0==========0
| Prep Work \
0============0

  Get a motorcycle and take it with you to the Flop-House.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Take Donald to Francis International Airport. There you will see Avery 
  Carrington, Donald's former mentor, get into a Bobcat that is being 
  escorted by some Columbians. You need to go after Avery and get the plans 
  he is carrying.

  Get back on the motorcycle, go behind the first Cartel Cruiser, and shoot 
  it up to destroy it. This will cause Avery to make a run for it. Get behind 
  him and shoot up his truck enough to get him to bail. Kill him when he 
  does. 

  Pick up the plans then head back to the Flop-House to successfully complete 
  the mission.

0=======0
| Reward \
0=========0

  $3,000.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D9. "Stop The Press" (Donald Love)                                       |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  A reporter saw Toni and Donald killing Avery and has pictures of the deed. 
  Now Toni has to kill this reporter who is working undercover at Liberty 
  Cathedral.....

0========0
| Weapons \
0==========0

  MP5, M60 (optional).

0==========0
| Prep Work \
0============0

  Have a PCJ-600 saved in one of your garages.

0======0
| Notes \
0========0

  Was inspired by S Page to play around with this mission and tweaked things 
  a bit. I even have a new option to complete this mission.

0=========0
| The Plan \
0===========0

  Get on your PCJ-600 and head to The Flophouse to pick up this mission. Once 
  you start the mission, head to Liberty Cathedral.

  When you get there you will confront the reporter, Ned Burner. Use any gun 
  and target him. This will fill up a Scare Meter. When it gets full, take 
  him to his lock-up at the Liberty Tree Offices on the PCJ-600.

  When you get into the Liberty Tree Offices parking lot you need to park the 
  PCJ-600 in a certain way to ensure that it won't disappear on you after the 
  next cutscene.

  Head to the back end of the parking lot and aim the bike north so it is in 
  line with the yellow marker. Next, press R2 to look right. In the 
  background you should see the lines for the parking spaces. The first 
  parking space is where the dumpsters are. What you need to do is move the 
  bike forward so it is in-between the lines for the THIRD parking space 
  (from the right). Any closer and the bike will disappear.

  After that, get off the bike and head to the marker which will start the 
  cutscene. In the cutscene, Ned has rigged up one of the cameras to blind 
  you so he can get away on his Faggio.

  Naturally, the game wants you to chase him in the provided Faggio. But, 
  because of where you parked the PCJ-600, you can use that instead and 
  quickly close the distance on him. When chasing him wait until you hit a 
  long straightaway (just after the Church or near the parking garage in 
  Newport) before shooting at him. This will make it easier to nail him with 
  a forward drive-by (using the MP5).

  If you have the M60 then you can try this second method. Immediately after 
  the cutscene, run after Ned. When you round the corner, stop and quickly 
  tap L2 three times to switch to your M60. Press L1 and you should target 
  Ned. Quickly rip off a burst of M60 fire to kill him. The range and power 
  of the M60 should let you take Ned down just as he reaches the street.

  Regardless of method, when you finally bring Ned Burner down, and make him 
  pay for playing you for a fool earlier, you will successfully complete the 
  mission.

0=======0
| Reward \
0=========0

  $2,000.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D10. "Morgue Party Resurrection" (Donald Love)                           |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  Donald is happy that Panlantic will make him rich again. And this calls for 
  a special party.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You have about eight and a half minutes to get two corpses and take them to 
  the Airport. The first one is at Liberty Cathedral on Staunton Island (Ned 
  Burner) and the second is at Wichita Gardens (Avery Carrington).

  To start, I'll will go and get Avery's corpse first. Get into a vehicle and 
  drive both yourself and Donald to Avery's Ambulance. Get in front of the 
  Ambulance to stop it, get out, and jack the Ambulance. Make sure that 
  Donald gets in too. Then drive to the Airport. When you get to the Airport
  you will need to get Ned's corpse.

  Get on the nearby Freeway and go after Ned's corpse. When you enter 
  Staunton Island jump off of the Shoreside Lift Bridge Loop into Belleville 
  Park below to save time.

  When you get to the Church get into the Hearse. You will get a 2-Star 
  Wanted Rating but you can still make a straight shot to the Airport to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  $2,000.

  In addition, you will get a phone call from Donald. He will state that in 
  order for the Panlantic deal to go through he needs to have some land 
  cleared from Fort Staunton. This will open a marker for 8-Ball's in 
  Shoreside Vale.....

 /8888888888888888888888888888888888888888888888888888888888888888888888888\
08888888888888888888888888888888888888888888888888888888888888888888888888880
| >EB1. "No Money, Mo' Problems" (8-Ball)                                   |
08888888888888888888888888888888888888888888888888888888888888888888888888880
 \8888888888888888888888888888888888888888888888888888888888888888888888888/

This is mainly a cutscene. Here you need to give 8-Ball $20,000 to set up the
necessary hardware for this operation. Then he will call you when it is
ready.

You need to finish all of Toshiko Kasen's missions before you can get the
hardware. But by following the order of this guide all you have to do is wait
a few minutes and 8-Ball will call. This will lead into.....

 /8888888888888888888888888888888888888888888888888888888888888888888888888\
08888888888888888888888888888888888888888888888888888888888888888888888888880
| >EB2. "Bringing The House Down" (8-Ball)                                  |
08888888888888888888888888888888888888888888888888888888888888888888888888880
 \8888888888888888888888888888888888888888888888888888888888888888888888888/

0=========0
| Overview \
0===========0

  Now Toni needs to drive the explosive laden van under Fort Staunton to 
  clear the area for development.....

0========0
| Weapons \
0==========0

  .357, MP5.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The van is loaded with high explosives so you must be careful not to get 
  this thing banged up too much. There is a Damage Meter on the right. If it 
  fills up then the van explodes and you will fail the mission. Even so, this 
  is not a difficult mission.

  When you get into the van, go out into the street east of your position 
  then immediately back up toward the Pay 'N' Spray and get out of the van. A 
  Forelli will show up and when he gets out of his car shoot him with your 
  .357.

  Get back in the van and go back out into the street, hang a right, and go 
  through the Boners Dog Food building area. Then head up toward the Cochrane 
  Dam. Another Forelli will show up. When you get on top of the dam, stop, 
  get out of the van, and wait for the Forelli to come over. Shoot him when 
  he exits his car. This strategy will keep them from damaging your van. This 
  is the only opposition you have to face in getting to the Porter Tunnel.

  Go across the Cochrane Dam and head toward the Wichita Garden entrance for 
  the Porter Tunnel. Follow the markers all the way to the old subway tunnel 
  for Fort Staunton. When you get there, there will be two workers who will 
  try to stop you. But you can just run them over.

  The marker you see is the marker you will stop at to place the first set of 
  explosives. However, instead of just turning the van to go over there, turn 
  left and then back the van up into the marker. It will make things easier 
  when you proceed from that point.

  When you get to this marker you will see Toni set the first of three sets 
  of explosives. You now have three minutes to set the other two sets and get 
  out of the the tunnels before the explosion.

  Follow the markers to the next area to be rigged. When you set the second 
  set of explosives, you will be accosted by a worker. Shoot him with your 
  .357 and proceed forward.

  After planting the third set, take the nearby Bobcat and make your escape. 
  But when you get to the marker, you will find that the Forellis have 
  blocked your exit. Kill the two of them and then get to the next marker 
  which will allow you to escape the tunnels and successfully complete the 
  mission which will result in the destruction of Fort Staunton.

0=======0
| Reward \
0=========0

  $5,000.

  Don't forget, you can now acquire FRS-H54 and finish collecting all of the 
  Hidden Packages for your $50,000 bonus.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D11. "Love On The Run" (Donald Love)                                     |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  Donald has holed himself in The Mansion in east Cedar Grove. But the 
  Columbians are coming to kill him unless they get paid off. Donald wants 
  Toni to help him get out of there.....

0========0
| Weapons \
0==========0

  Laser Sighted Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  I had one reader, Simon Hudson, suggest the use of the MiniGun, instead of 
  the Laser Sighted Sniper Rifle, which can be easily purchased at Phil 
  Cassidy's shop.

0=========0
| The Plan \
0===========0

  The first thing you should do is run into the garage where Donald is hiding 
  at. From here you need to shoot the Columbians as they appear. Otherwise 
  they will kill Donald and the mission will be a failure.

  There are a total of 23 Columbians that need to be killed before you can 
  make your escape. Most of them will be on foot and funnel themselves along 
  the front of The Mansion making for easy pickings.

  Some will come up in Cartel Cruisers and may head straight for you instead 
  of going along the front of The Mansion. These guys carry a variety of 
  weapons but mostly M4s so the Laser Sighted Sniper Rifle, with it's long 
  range, is perfect for this mission.

  Once you have killed all of the Columbians, take one of the Cartel 
  Cruisers, head over to the Pike Creek Pay 'N' Spray to get rid of the 
  2-Star Wanted Rating you acquired during the shootout, and drive Donald 
  over to the Airport to successfully complete the mission.

0=======0
| Reward \
0=========0

  $6,000.

  In addition, this will end Donald's line of missions for good. You will 
  also get a phone call from Salvatore. This will re-open his line of 
  missions so get back into your Lawyer Outfit.....

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S19. "The Shoreside Redemption" (Salvatore Leone)                        |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  Salvatore's arraignment is today but he has a feeling that the Sicilians 
  don't want him to make it to court. However, they have to get by Toni 
  first.....

0========0
| Weapons \
0==========0

  MP5.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The first thing you should do is get a Police Car. There is one just behind 
  the Police Station. Get it and go to the marker.

  Now you have to be part of the escort taking Salvatore to his arraignment. 
  When you get to the top of Cochrane Dam you will be ambushed by the 
  Sicilians.

  Now the Securicar will turn around and head in another direction. You need 
  to get ahead of it to take down the roadblocks so you can reduce the damage 
  to the Securicar.

  One of the more aggravating things about this mission is that you cannot 
  get too far ahead of the slow pokey Securicar otherwise you will fail the 
  mission. You have to wait for it to come up behind you before you can take 
  down any more roadblocks.

  There are a total of four roadblocks. When you approach a roadblock, run 
  over the men then smash through the cars. One of them will give chase but 
  usually won't do much damage. Use the MP5 on him if you can.

  After the last roadblock, which is just off the Shoreside Lift Bridge in 
  Staunton Island, the convoy will make it's way to The Courthouse and you 
  will successfully complete the mission.

0=======0
| Reward \
0=========0

  $4,000.

  At this point in the guide, I am at 99% completion and ready to do the 
  final Main Story Mission.....

 /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| >S20. "The Sicilian Gambit" (Salvatore Leone)                             |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/

0=========0
| Overview \
0===========0

  The Sicilians called Salvatore looking for peace. But Salvatore told them 
  off. Now he wants to go to City Hall to see the Mayor about getting his 
  charges dropped.....

0========0
| Weapons \
0==========0

  Minigun, Molotovs.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Made some tweaks based on information from Simon Hudson.

0=========0
| The Plan \
0===========0

  Get into the Leone Sentinel and head to City Hall. Salvatore thinks that 
  the Sicilians will go after the Mayor so you need to get there before they 
  do. As you drive to City Hall you'll be chased by one of the Sicilians but 
  you can lose him on the Callahan Bridge.

  When you get to City Hall you find that the Sicilians have beat you to him. 
  Take down the four Sicilians with the MiniGun then head to the Pier.

  Stay at the top of the stairs and take out the Sicilian on the Pier with 
  the MiniGun. After that you will transfer to a boat. This part of the 
  mission becomes a rail shooter using a Minigun that is provided to you 
  regardless of what weapon you had in your hand.

  Sicilian boats will come up behind you as you go after the Mayor but the 
  Minigun will make quick work of them. About halfway through the chase there 
  will be a chopper but it won't be too much of a problem with the Minigun. 
  The only major problem with this part is the choppy sea which will make 
  aiming a bit difficult but just hold down the Attack button and you will 
  destroy your targets.

  I should point out that on this part of the mission it will always be 
  stormy regardless of the time of day or what the weather was prior to 
  obtaining the boat. When you finally get to the Lighthouse kill the two 
  guys on the dock so you can get onto shore.

  But there are plenty more Sicilians to deal with at The Lighthouse. All of 
  them will be carrying M4s and will kill you quickly unless you take it nice 
  and slow. Use the MiniGun to take them down one by one. There are a total 
  of four gunmen near The Lighthouse. The one behind the gate you may want to 
  use Molotovs on. This will simplify things.

  After reaching the top you will confront Massino. He will then go onto his 
  helicopter which you must shoot down. The chopper is very tough and the 
  gunman on the chopper will be using an M4 which he is quite accurate with. 
  You must fill up the Damage Meter to destroy the chopper.

  The absolute best weapon to use here is the MiniGun. It will lock onto the 
  chopper and it's powerful rounds will destroy the helicopter in seconds 
  making this part very easy.

  After shooting down the chopper you will successfully complete the 
  objective and the Main Story Missions. Now all you have to do from here is 
  watch the ending cutscenes and the credits.....

0=======0
| Reward \
0=========0

  $500,000.

  You will also unlock The King Outfit at all Safehouses. And if you've done 
  EVERYTHING prior to this mission you will get.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VI. 100% Completion Score                                          [CPSC] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

And what do you earn for 100% Completion in Liberty City Stories?.....

  >>Maximum health increased to 200.
  >>Maximum armor increased to 200.
  >>Infinite ammo for ALL weapons.
  >>Double damage rating for all cars you drive. This means, while you are 
    behind the wheel of a car, that it will take twice as much damage before 
    being destroyed. Any other car on the road has normal damage.
  >>A Speeder will spawn at the pier north of the entrance for the Harwood 
    Ferry Terminal.
  >>A Rhino will spawn within the ruins of Fort Staunton just northwest of 
    the remains of the Staunton Cafe.

And that, my friends, completes the guide. I sincerely hope that this
document has helped you as much as I had fun playing the game. Now it is time
to close the guide but there is one more thing to do first.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VII. Credits                                                              |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Credits and thanks go out to the following:

>>Rockstar Games
  **************
    For creating another wonderful chapter in the GTA saga.

>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
  TheGenie, and many other guides sites
  **************************************************************************
    For providing a place for writers like myself to publish our work and 
    help other gamers while indulging in one of our favorite pastimes.

>>Apple Computers and Bare Bones Software
  ***************************************
    For making, IMHO, the best computers (especially my Intel Mac Mini) and 
    for making the best text programs (BBEdit Lite and TextWrangler) for the 
    Macintosh.

>>Sony
  ****
    For putting out the PlayStation 2 game console.

And finally, my biggest thanks of all goes to you, the reader.

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VIII. Conclusion                                                          |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto: Liberty City Stories".

Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************