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Walkthrough

by TrulyDexterous

.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. 
|                                                                            |
|                           AUTHOR: TrulyDexterous                           |
|                                VERSION: 0.75                               |
|                            LAST UPDATE: 29/02/08                           |
|                                                                            |
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|                              TABLE OF CONTENTS                             |
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                 1....................Revision History [RVHI]
                 2........................Legal Notice [LGNO]
                 3........................Introduction [INDC]
                 4...............................Story [STOY]
                 5.........................Game Basics [GMBC]
                 6..........................Characters [CHTR]

                 7.........................Walkthrough [WLKT]

                 7A.....................Planet Express [PNEX]
                 7B.............................Sewers [SWRS]
                 7C.............................Subway [SBWY]
                 7D.......................Old New York [ODNY]
                 7E.................Red Light District [RLDT]
                 7F.............................Uptown [UPWN]
                 7G.......................New New York [NNYK]
                 7H......................Weasel Canyon [WSCN]

                 7I...................Run, Bender, Run [RBDR]
                 7J..................The Mine Facility [TMNF]
                 7K.....................Red Rock Creek [RRCR]
                 7L.......................The Junkyard [TJNK]
                 7M.............Rumble in the Junkyard [RITJ]

                 7N......................Market Square [MTSQ]
                 7O..........................Left Wing [LFWG]
                 7P.........................Right Wing [RTWG]

                 8.......................Enemies Guide [NMEG]
                 9.........................Items Guide [IMGD]
                 10............................Credits [CDIT]
                 11................Contact Information [CNIF]


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|~1~                          REVISION HISTORY                         [RVHI]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

 =========================
  VERSION 0.75 (29/02/08)
 =========================

Guide is complete up to the Right Wing. Hopefully there will be more to come
in the near future. Still to be finished are Leela's missions, plus the final
mission for all characters. The enemies guide and items guide will also be
added to. Some ASCII would look nice too. File size is around 149kb.


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|~2~                             LEGAL NOTICE                          [LGNO]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

This guide can only be viewed on the following sites-

GameFAQs     - http://www.gamefaqs.com
GameSpot     - http://www.gamespot.com
IGN          - http://www.ign.com
NEOSEEKER    - http://www.neoseeker.com
SUPER CHEATS - http://www.supercheats.com

Please do not ask to host this guide. 

UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT.

This guide is the and everything included herein is the sole property of 
D Makey. It may not be used for profitable purposes (whether money is
involved or not) or for promotional purposes. It may not be used for any
reason other than to provide help on a free to view website. Printing of
this document is allowed, but only for personal use. It may not be displayed
or offered publicly.


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|~3~                             INTRODUCTION                          [INDC]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

Hello everyone and welcome to my Futurama guide for the Playstation 2. I love
this series and the game is also great. This will be around the tenth guide
that I have written. This game was released following the success of the
Futurama television series. Hopefully you will already know the main
characters. Again it seems that I am writing a guide for another "less
popular" game as I always seem to do.

I began writing this guide last year and this is as far as I got with it. At
some point in the not-too-distant future I will be completing this FAQ. For
now at least, good luck and I hope this is of some use to you out there.


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|~4~                                 STORY                             [STOY]|
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Professor Farnsworth has sold Planet Express to the evil Mom. He deems this
unavoidable as he has lost all his cash concluding that using an
intergalactic spaceship to deliver one package at a time wasn't the best idea
With this takeover Mom now owns over 50% of the Earth making her the supreme
ruler (apparently). Aside from renaming mother Earth "Mom Earth", Mom seeks
to take over the universe from Earth. The (former) Planet Express crew must
now escape from Earth and find a way to combat the evil threat from Mom. 


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|~5~                              GAME BASICS                          [GMBC]|
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                               ==================
                                IN-GAME CONTROLS
                               ==================

                                      =~=~=
                                       FRY
                                      =~=~=

                  Left Analog Stick.................Walk and Run
                  Right Analog Stick...............Rotate Camera
                  X Button...........................Fire Weapon
                  Square Button......................Charge Fire
                  O Button..................................Jump
                  Triangle Button.......................Interact
                  R1 Button.......................Lock-on Target
                  L1 Button..........Centre Camera/Change Target
                  L2 Button......................Previous Weapon
                  R2 Button..........................Next Weapon
                  R3 Button....................First Person Mode


                                     =~=~=~=~
                                      BENDER
                                     ~=~=~=~=

                  Left Analog Stick.................Walk and Run
                  Right Analog Stick...............Rotate Camera
                  X Button.......................Shoulder Charge
                  Square Button......................Spin Attack
                  Square + X........................Special Move
                  O Button..................................Jump
                  Triangle Button.......................Interact
                  O + X...............................Butt Stomp
                  L1 Button........................Centre Camera
                  R3 Button....................First Person Mode


                                     =~=~=~=
                                      LEELA
                                     =~=~=~=

                  Left Analog Stick.................Walk and Run
                  Right Analog Stick...............Rotate Camera
                  X Button..................................Kick
                  Square Button............................Punch
                  O Button..................................Jump
                  Square + X........................Special Move
                  Triangle Button.......................Interact
                  L1 Button........................Centre Camera
                  R3 Button....................First Person Mode


                                    =~=~=~=~=~
                                     ZOIDBERG
                                    ~=~=~=~=~=

                  Left Analog Stick.................Walk and Run
                  O Button..................................Jump


                                 =~=~=~=~=~=~=~=~
                                  CHICKEN WALKER
                                 ~=~=~=~=~=~=~=~=

                  Left Analog Stick..........................Aim
                  X Button............................Fire Laser
                  Square Button......................Fire Rocket


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|~6~                              CHARACTERS                           [CHTR]|
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                              =====================
                               PLAYABLE CHARACTERS
                              =====================

                                      =~=~=
                                       FRY
                                      =~=~=

Phillip J. Fry was born in the 20th century but by a freak accident (I.C. 
Wiener anyone?) was chryogenically frozen in time for 1000 years. Currently
an intergalactic delivery boy, formerly delivery boy, formerly boy. He wants
nothing more than to win Leela's heart. Unfortunately he is a total space-bum
with no prospests or motivation. Other goals of his include: fit five pool
balls in mouth and save the universe.


                                     =~=~=~=~
                                      BENDER
                                     ~=~=~=~=

Bender is a robot. He left his job as a bender after finding out the girders
that he bent were used to make suicide booths. Proceeds to attempt suicide in
one said booth. His role in the crew is to "look busy". Main occupations
however are drinking and looting. His nemisis is listed as "magnets", which
cause his to sing folk songs.


                                     =~=~=~=
                                      LEELA
                                     =~=~=~=

Leela always thought herself a normal one eyed alien. That is until she
discovers her real parents and finds out she is nothing but a mutated human.
She is the Captain of the crew and the only one with any discipline.


                                  =~=~=~=~=~=~=~
                                   DR. ZOIDBERG
                                  ~=~=~=~=~=~=~=

Zoidberg is the ships doctor. He is also the most hilarious member of the
crew. He is a lobster who's kinsmen wiped out the anchovy.


                            =========================
                             NON-PLAYABLE CHARACTERS
                            =========================

                                     =~=~=~=~
                                      HERMES
                                     ~=~=~=~=
The Jamaican beurocrat of the Planet Express firm. Formally an Olympic limbo
competitor. 

                              =~=~=~=~=~=~=~=~=~=~=~
                               PROFESSOR FARNSWORTH
                              ~=~=~=~=~=~=~=~=~=~=~=
The nephew of Fry. He's a genius (apparently) though has the expected problems
off being way too old. He owns Planet Express and uses it's revenue to fund
his research. Notible inventions include the reanimator, the smell-o-scope

                                      =~=~=
                                       MOM
                                      =~=~=
Mom is the millionaire that everyone loves to love. That is until she 
appoints herself supreme ruler of Earth and signals her intentions to take
over the universe. Most successful product- Mom's Old Fashioned Robot Oil.


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|~7~                              WALKTHROUGH                          [WLKT]|
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To try and make this guide easier to follow, I have included the locations
of all valuables, Nibblers and kills within the main body of text. This is
because you will initially only have one opportunity to play each level
(unless you replay). The number of Nibblers will be shown like this-
>>>NIBBLER 1<<<. The number of kills will be shown in these brackets [49].
Finally, the number of valuables will be shown in regular brackets (55).

As with most guides I have written this as though you have read the entire
thing. That isn't to say it isn't easy to follow just that it may be best
to start from the beginning of the section that you need.

Now that that has been explained, on with the guide.


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|~7A~                            PLANET EXPRESS                        [PNEX]|
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The first task that you are given by Professor Farnsworth it to find a HAMMER.
It's just a reason to get Fry out of the way but you still need to do it. Go
to the rear of the ship and you will find the HAMMER at the bottom of a "giant
pile of dangerous rubble!". Go over and pick up the hammer. You will die and
the GAME OVER screen will appear. However using the Professor's Reanimating
machine you will be given a new life.

After this you will be given the task of find some tools that are actually
needed. You will now be given a crash course on how to use the hammer. Look
at the slanted box near the wall. Press the red button on the side of it and
it will release some cash (1). Now head behind you and go to the lockers. 
Inside Hermes locker you will find >>>NIBBLER 1<<<. This is the only Nibbler
on this level- well done. Now in Bender's locker you will find 3 piles of 
cash (4). You will notice that there is a lock on Leela's locker. Smash it off
with the hammer and pick up the KEYCARD from inside. Now go back towards Amy's
locker. Open the door using the button on the wall and go inside. Go to your
left and go down the stairs. At bottom you will see the flooded boiler room.
Don't fall into the "black gunk". Use the floating boxes to reach the Six-Pack
and the 2 piles of cash on the left of the room (6). Now follow the boxes
around to the right and collect the COG here. Exit this room.

At the top of the stairs follow the corridor ahead. Watch out for the loose
Power Cables. Top up your health at the Slurm machine if you require. Just
as you take your first left there will be a red box on the wall. Smash it and
collect the FIRE EXTINGUISHER. Now go inside the first door on the left
(Zoidberg's office). Just ahead of you on the sideboard you will find the
CUTTERS. Now go through the door on your right. Smash the centre box in here
to find the KEYCARD. The final boxes in Zoidberg's office will reveal 2 piles
of cash (8). Open the bin next to the door and you will reveal some more cash
(9). Now open the shutter with the picture of the human body on it to reveal
another wad of cash (10) as will the picture with the hyroglyphics (11). Grab
the last wad of cash from the bookcase and exit the office (12). Now head
over to the left. Press the button outside Hermes' office to open it up.
Inside you will find a Brain-Slug feeding on Hermes. Ignore him and collect
the 4 stacks of cash on his desk (16). You will find 2 more valuables in the
drawers behind Hermes (18) as well as another 2 in each of the cabinets (20).
Now go over to the shutter beneath the purple light. Open it up to find the
CALCULATOR. Now exit the room and go to the left. Go through the door here
and you will be in the lobby. On the table in front of you are 4 lots of
valuables (24). Smash the boxes on the other table and you will find 2 more
stacks of cash (26), as well as the CAPTAIN'S HANDBOOK. Behind the two 
shuuters at either end of the room are two piles of cash (28). Now exit the
lobby.

Head back down the corridor and when you get to the junction go to the left.
Go inside the lift here. You will now be on the second floor. You will notice
the shower nearby. Open it and inside you will find another item. Collect 4
more stacks of notes on the table (32). Next to the shower you will find the
kitchen. Open the fridge and inside you will find the CUP. Go through the 
door between the kitchen and TV and you will find yourself in the lounge.
Pick up the 4 wads of cash on the tables and next to the TV (36). Open the
shutter next to the Slurm machine and inside you will find the JACK. Exit the
lounge and go back towards the lift. To the right you will see a green 
shutter. Open it and inside you will find the HAIRDRIER. God knows why you 
need a hairdrier to fix a spaceship? Anyway to the right of this shutter is
a red button. Smash the glass and use it. You will notice this will stop the
cooling fan. Now go over to the right and jump over the railings onto the
ducting. Be careful of the steam emitting from the grilles. Once the steam 
goes out, quickly pass it. Once you get to the third grille to your right you
will see the DRILL on a floating blue platform. Jump on here and collect it.
Get back on the ducting and at the end you will have collected 6 valuables
(42). Smash the grille covering the FAN and then collect it. Jump onto the
box containing the FAN. From here jump onto the next section of ducting. On
this section there are 3 stacks of cash (45). Once you reach the wall, drop
down to your right. Here you will find the BUCKET and 2 more wads of cash
(47). Now the safest thing to do here would be to go all the way back around
and get the lift back to the ground. If your lazy however, try hanging onto
the edge of a platform and dropping. There is a slight chance of injury but
whatever.

Now go past the front of the ship and up the stairs. You will be near the 
Reanimator. Smash the boxes on the worktop here to gain another pile of
cash (48). Press the red button on the green machine for another valuable
(49). Use the machine next to this with the red squares for (50). Now that
you have all the valuables go to the tool rack at the front of the ship.
Put all the tools back in place and a FMV sequence will open. You will be
given a task to fetch the backup DARK MATTER ENGINE from the pawn shop. 
Unforutnately, as there is a curfew you'll have to take the sewers. The level
will now end. Hopefully if you collected everything you will have a stats
screen that gives you a rating of "Death's Delivery Boy" and a note that
"Extras have been unlocked!". 


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7B~                                SEWERS                            [SWRS]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

So now your in the sewers. Lovely. At least now you have a decent weapon; the
Laser Gun. Now as soon as you start shoot the boxes behind you. Inside you
will find 2 lots of ammo and your first valuable (1). Head along this passage
until a line of toxic waste covers you path. Don't touch it otherwise you
will lose health. Instead just jump over it. Around about now a Small Sewer
Mutant will appear. Shoot it before it gets too close to you [1]. Go along the
passage and to the right you will see two boxes. Shoot them and they will give
up 4 USD (5). Head along the passage and jump over the toxic waste. Here you
will meet two more Small Sewer Mutants- kill them [3]. At the end of this
passage you will see a small bridge. Here shoot the two Octopus Arms either
side of you in the toxic waste [5]. Now go across the bridge and to the left.
Shoot the Tentacles here and quickly pass by. The two boxes here will give
you a Slurm can and some ammo. Go past the Tentacles again and take the right
hand path. Shoot the Tentacles here and pass by. Jump onto the box in the
toxic waste and look to the right. A Small Sewer Mutant will have dropped
from the roof. Shoot it and jump onto the same platform [6]. Shoot the boxes
here for 2 USD (7). You will also notice a release valve here. Turn it and a
gate will open. Now jump onto the coffin in the toxic waste and make your
way to the other side. Shoot the Octopus Arm along the way [7].

Once you are on the opposite bank shoot the advancing Small Sewer Mutant [8].
You will find two boxes here. They will yield 4 USD and 2 lots of ammo (11).
CHECKPOINT. Next to the Slurm machine you will find another box with another
50 rounds of ammo. Collect this and head down the passage. A Large Sewer
Monster will now drop from the roof. Shoot him 10 times to kill him [9]. Go
along this passage and on the left are two boxes. Inside there are 2 USD
(13). Now go through the hole in the wall. On the back wall are 5 USD (18).
In the corner of this room you will find >>>NIBBLER 1<<<. Added to this there
are 4 boxes in the room containing 100 rounds of ammo and 2 USD (20). Head
along the passage and you will run into 2 more Small Sewer Mutants [11].
Shoot the Octopus Arm that you will come to [12]. Shoot the Tentacles and
pass by them. Soon after, on your right a Large Sewer Monster will burst
through the wall- kill it [13]. Go in through the hole it created and you
will find 5 USD (25). Carry on along the passage and to your left as well as
ahead of you, you will find 4 boxes these will yield a Slurm can, 50 rounds
of ammo and 2 USD (27). Now take the right hand path and you will bump into a
Large and a Small Sewer Monster. Shoot them and your total will be [15]. Head
through the door at the end of this passage. CHECKPOINT.

You will be in a room with a large pit in the centre. Follow the path to the
left and go down the ladder here. From this platform jump to the platform
just to the side. On here is a USD (28). Now jump back to the original
platform and you can drop to another platform below. On two nearby walkways
there will be 2 USD (30). Now drop down to another platform below and pick up
the USD here (31). Follow the path of the broken walkway around and you see
2 more USD (33). Now make your way across the toxic waste. Here you will find
a release valve. Use it and then quickly jump onto the nearby fridge. If you
don't you'll be caught by the rising current. Stand on here until the level
has finsihed rising. Jump from the fridge to the nearby coffin and collect a
USD here (34). Now use the next release valve and jump back on the fridge.
Collect the Slurm can here if you need the health. Nearby will be an
Octopus Arm- shoot it [16]. Now climb up the ladders on the side of the pit.
Shoot the Tentacles on the left and pass by them. Inside the 3 boxes here
you will find a Slurm can, 50 rounds and a USD (35). Shoot the next set of
Tentacles and use the release valve here. This will open a door. Make your
way past the Tentacles and go through the door at the end of the walkway.

On the other side of the door you will find a Small Sewer Mutant [17]. Head
forward and collect the nearby 2 USD (37). To your right you will find 2
Octopus Arms [19] and a Large Sewer Mutant that will break through a wall
[20]. Go through the hole that the mutant made and inside you will find
>>>NIBBLER 2<<<. In addition to this there are 4 boxes containing 10 USD and
100 rounds. Exit this room and on the left you will see two boxes inside
which are 2 more USD (49). Go back down the passage and go to the right. You
will see a doorway will planks of wood across it. Shoot the wood and go
through. On the other side you will find a Large Sewer Mutant [21]. At the
end of this passage is a large toxic pond. Shoot the 2 Octopus Arms that will
attack you [23]. Jump on the coffin to the left and collect 4 USD (53). Use
the fridge on the right to collect another 4 USD (57). Now jump on the box
here. Wait until a croc goes past heading to your left. Quickly jump on top
of it and from it jump onto the coffin. From to coffin jump to the box on the
right and collect the two USD from the boxes here (59). I know it seems
logical to go to the left first but if you do that you will miss out on one
of the valuables. Go head to the left and then jump onto the walkway. 2 boxes
here will give you a Slurm can and a USD (60). Turn the release valve on the
wall. Go through the door that is opened and drop down into the pit here.
Collect the 5 USD from the pipe here (65), then climb the wall and head into
the "Fan Room".

Once in the room head straight forward and turn the release valve here. This
will slow the first fan down. Collect the 2 USD and the Slurm can from behind
the fan first (67). Now jump down onto the main path and collect the 5 USD
here (72). Shoot the boxes on the platform here for more ammo and health. Now
turn the release valve. Look to your left (facing the wall). Here this is
another release valve. Make your way here being careful of the fan and you
will collect 7 USD (79). Now turn the valve which will slow the fan down.
Now collect the further 11 USD from around the fan (90) and make your way to
the exit walkway. CHECKPOINT. On the other side of the door you will meet a
Large Sewer Monster [24]. There are 3 boxes here containing ammo, health and
1 USD (91). Make your way along the passage. You will come out in an open
room with many walkways. Make your way out onto the walkway and 10 Large and
Small Sewer Monsters will be released. Shoot them all [34]. Collect the USD
from around the walkway and your new total will be (95). Go into the room at
the end of the hall and inside will be another Small Sewer Mutant [35]. In
addition to this you will find >>>NIBBLER 3<<<. Shoot the boxes in the room
to reveal 2 Slurm cans and 2 USD (97). Turn the release valve on the wall 
and exit via the opened door. CHECKPOINT.

Go along the path on the other side of the door, being mindful of the toxic
waste. You will meet another Small Sewer Mutant [36]. You will also be able
to shoot another Octopus Arm [37]. Pass by the tentacles and carry on along
the passage. At the end you will meet a Large Sewer Monster [38]. You will
now be in an open room. Shoot the nearby Octopus Arm [39]. Now jump to the
nearest platform which has 3 USD on it (100). Now wait until a croc is
heading to the left and drop onto it. Now jump onto box with a USD on it when
you get the chance (101). Now wait for the croc to come back and jump on it.
Ride it right the way to the other side and jump on the platform here (102).
Once here wait until the croc comes back and use it to jump onto the nearby
coffin. From the coffin jump towards the square pipes. Hopefully you will
grab hold and pull yourself up. Alternatively you can jump onto the passing
croc but I've often found this has a low success rate. On the platform are 2
USD (104). Now wait until the croc is heading towards the left and jump on
it. Ride on it to the next platform where there is a USD (105). Also near
here are 2 more Octopus Arms [41]. Now from here jump to the nearby fridge
and you will be on the next bank. Close at hand is a USD (106). Now head
into the "Pump Room". Pick up the ammo inside and use the release valve. Exit
the room and jump onto the box in the toxic waste. Here you can reach another
USD (107). Now get back on land. Shoot the box here for 2 more USD and a
Six-Pack (109). Head through the open door here and collect the 4 USD here
(113). CHEACKPOINT.

Make your way along the passage and you will come across a Large Sewer Mutant
[42]. Near it are 2 boxes containing ammo. Near these are 2 Octopus Arms
[44]. Now shoot the button above the door. This will give you passage. Shoot
the Octopus Arm that you will immediately see [45]. To the right is a box
containing a USD (114). Climb the ladder near the box. At the top is a USD
(115). Make your way along this walkway (be careful of the Tentacles) and you
will collect another 4 USD (119). Climb the ladder at the end. Make your way
along this walkway and your new total will be (126). Turn the release valve
on the wall here. This will drain all the toxic waste from the bottom of the
pit. Now make your way back down the ladders. Once you have done so climb
down the ladders into the pit. At the bottom you will pick up a USD (127).
Now be careful not to touch the toxic waste. Jump from space to space. In
the first two spaces will be USD (129) and in the third, ammo. Jump to the
fourth and you will be in front of a release valve- turn it. Collect the
remaining USD on the bottom of the pit (132) and then turn the release valve.
This will open a door at the bottom of the pit. Before you enter it climb
back up the ladder. You will find that a door has opened here. Inside this
room is >>>NIBBLER 4<<<. There is also a Small Sewer Mutant [46]. Inside the
boxes are 100 rounds of ammo and 2 USD (134). Now head back to the door at
the bottom of the pit. Inside are 3 USD (135). You will also meet a Small
Sewer Mutant [47]. CHECKPOINT.

At the end of this passageway break the boxes and collect the health, ammo
and USD there (141). Make your way along the passage and kill the Large
Sewer Mutant there [48]. Along this passage is another Small Sewer Mutant
[49]. At the end of the passage another Large Sewer Mutant will knock the
left hand wall through- shoot it [50]. In the room that it knocked through
you will find >>>NIBBLER 5<<<. Inside the boxes in this room are health, ammo
and USD (143). Make your way through the passage here (149). Exit and go to
the left where there is a USD (150). Now head to the right and this level
will be complete!


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7C~                             SUBWAY                               [SBWY]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

You've made it to the subway. But don't think this is a shiny new rail
system. This is the subway of Old New York, so needless to say its out of
use.

Make your way down the first flight of stairs and the first Shotgun Enforcer
will appear. Shoot him with the Laser [1]. Make your way down the path but
be careful of the Power Cables. You will meet the next Shotgun Enforcer, so
shoot him [2]. At the bottom of the stairs you will find 2 Shotgun Enforcers
and a Bat Enforcer. Run around to avoid the shotgun fire whilst returning 
fire [5]. At the bottom of the stairs in 3 boxes you will find 8 USD and
some ammo (8). Make your way over to the right and next to a vending machine
you will find >>>NIBBLER 1<<<.  There are also 3 USD here (11). Now enter the
abandoned subway train. Inside you will meet a Shotgun Enforcer [6]. Make
your way along the train and exit at the other side. Shoot the Floating Mine
here before it detonates. From the 3 boxes on the wall here you will find
ammo, health and 4 USD (15). Make your way to the right and you will meet 
another Shotgun Enforcer [7]. Go to the back of the train that you just came
out of and you will find a Shotgun Enforcer along with the SHOTGUN [8]. Also
here is a USD (16).Now go back past the first enforcer and enter the train
here. Inside will be another Shotgun Enforcer [9]. Make your way along the
train and exit at the other side. Once you leave you will be confronted by a
Shotgun and a Bat Enforcer. Shoot them but stay away from the Floating Mine
[11]. Collect the USD here (25) as well as any health and ammo. Now step
back and shoot the Floating Mine. From the hole that it creates 2 more
Shotgun Enforcers will appear- kill them [13]. Go through the hole and to the
left. Shoot the Floating Mine here. Now jump the gap. Shoot the Shotgun
Enforcer on the other side, as well as the Bat Enforcer [15]. To your left
you will find 2 USD and some ammo (27). Now shoot the Floating Mine, the
Shotgun and Bat Enforcer ahead [17]. On your right you will find a Slurm can
and 5 USD (32). Carry on along this path and shoot the Floating Mine.
Behind this mine will be another Shotgun Enforcer [18]. To the right here you
will find 3 more USD (35). Shoot the nearby Floating Mine and collect the
ammo and Slurm can [24]. Make your way along the passage and shoot the
Shotgun Enforcer and the 2 Floating Mines [19]. Collect the USD on the right
(35). From the hole which the mines made will issue a Bat Enforcer [20].
Collect the ammo and Slurm can at the end of this passage and then make your
way through the hole. CHECKPOINT.

In front of you are 2 boxes containing 2 USD (38). Make your way along this
passage and shoot the first 2 Shotgun Enforcers [22]. Collect your first USD
here (37) and go through the door on the right. Here you will find
>>NIBBLER 2<<<. Now shoot the 2 Floating Mines here. To your right a Shotgun
Enforcer will appear [23]. Make your way to the left and you will meet a Bat
and 3 Shotgun Enforcers as well as a Floating Mine [27]. Now in this area
just laid around or in boxes are 18 USD (55). There are also Slurm cans and
ammo in places. Next to the vending machine you will find another SHOTGUN if
you missed it before. Now make your way to the far set of steps. A Bat
Enforcer will emerge [28]. Make your way up the steps and at the top you will
come to another Bat Enforcer [29]. CHECKPOINT.

Make your way along this path and you will meet a Shotgun Enforcer [30]. 
Go up the stairs and destroy the Floating Mine and the Bat Enforcer [31].
Follow the path and you will meet yet another Shotgun Enforcer [32]. Go 
through the gate ahead. You will be in a room with 2 Shotgun Enforcers. Kill
them and your total will be [34]. Around this room are hidden 13 USD (68).
Inside the control room here there is a locked cupboard. Shoot the lock off
and inside you will discover a Six-Pack. Press the green button next to the
skeleton to open your next route. A Bat Enforcer will appear [35]. Make your
way into this route and a Shotgun Enforcer will appear [36]. Collect the USD
here (68) and then head into the room to the left. In here is a Bat Enforcer
[37]. Behind him is a Floating Mine. On the right hand side is a locked
room. Shoot the lock off and enter. In here you will find >>>NIBBLER 3<<<.
In the boxes you will find 5 USD (73). Go into the nearby room. You will
now be in the toilets with 3 Shotgun Enforcers [40]. On two of the toilets 
you will find 2 USD (74). Exit to the next room and shoot the Floating Mine.
You will run into a Shotgun and 2 Bat Enforcers [43]. Shoot them and follow
the passage. You have made it through the Subway!


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7D~                           OLD NEW YORK                           [ODNY]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

You've made it to Old New York! Just a shame you need to be New New York.

Head up the subway stairs and you will come out in an open court. There are
plenty of enemies surrounding you, mainly Shotgun Enforcers (this time in a
sexy yellow). Having said this there are some Rocket Launchers about so
watch out for them. Once you have cleared this area you will have racked up
10 kills [10]. A Rocket Launcher will then appear from a building. Shoot him
to bring your total to 11. Search the area and you will find plenty of Slurm
cans, ammo and 10 USD. These can be found in the doors of buildings and in
the green dumpsters. Once you have collect these stand on top of the
dumpster that is in front of you as you leave the subway. From here you
can climb onto the awning. On top are 3 USD (13). From here jump onto the
next awning where there are 2 more USD (15). Drop down to the floor but make
sure it is to the left of the fence here. You will find another USD in a box
in the area (16). Now walk up the girder and go back into the main court. Go
down into the building where the Rocket Launcher appeared from.

Once inside Fry will say "That beam looks like its about to give way". And
he'd be right. Shoot the beam and part of the roof will cave in. Excellent.
Collect the 5 USD from around the bar (21). Now go over to the jukebox and
let it play a tune. Listen to in carefully. Now go over to the bar and pull
a lever. It will play a note. You need to make the same tune. Have a go at 
it if you like but for you lazy people this is the order that you neeed to
do it.

                                  BAR
                   .---------------------------------.
                   |                                 |
                   '---1-----4-----5-----3------.    |
                                                2    |
                                                |    |
                                                '----'

Once you have entered this sequence a cover on the wall of the bar will 
reveal >>>NIBBLER 1<<< and 2 USD (23). Now climb the caved-in part of the
roof. Shoot the Shotgun Enforcer at the top [12]. Collect the 2 USD on the
fridge (25). Now climb on top of the frige. From here you can pull yourself
onto a ledge. Make your way along the walkway and pick up 3 USD (28). From
here jump onto the ledge to the right. On here is a USD (29). Turn the
release valve on the wall. Now jump to the platform on the left and collect
the 2 USD here (31). Now drop back down onto the floor. When you turned ther
release valve this will have turned the gas on. Now shoot the cooker. This
will explode and leave a gap in the wall. Go through the gap. CHECKPOINT.

Look to the left and shoot the boxes here. Inside are 2 USD (33). Now there 
will be 2 Shotgun Enforcers attacking you. Take them out [14]. Just past the
phonebooth is a box. Jump on it and from here you can reach a ledge. Climb
onto the ledge and go in the room here. Inside you will find 3 USD (36) and
>>>NIBBLER 2<<<. Drop back down to the floor and shoot the 2 Shotgun Enforcers
here [16]. Head over to the other side of the road and you will be able to
pull yourself onto a ledge. Collect the USD here (40). Drop to the floor and
shoot the next Shotgun Enforcer [17]. In the middle of the street here are 2
USD (42) and a Six-Pack. Search the green dumpster close-by and inside you
will find 2 USD (44). Make your way up the road and a Rocket Launcher will
appear [18]. Once he is killed, 4 pigs will appear with explosives strapped
to them. Shoot them before they come too close [22]. Once you have done this
the shutter behind them will open revealing a Rocket Launcher. Shoot it [23].
Don't go in yet. Now shoot out the window behind you to gain 3 USD (47). To
the side of this is a ledge that you can jump up to. Up here is
>>>NIBBLER 3<<< as well as 2 USD (49). Now drop to the floor and enter the
open gateway. CHECKPOINT.

To your left are some Slurm cans and ammo. Make your way up the path and you
will come to 2 Suicide Pigs [25]. Shoot them quickly. At the top of the path
a space will open out. Here you will find 2 Rocket Launchers and 4 Shotgun
Enforcers [31]. All should be easier enough apart from 1 Rocket Launcher. He
is stood up on a hight level. Zig-zag your runs to try and avoid him. To
target him you will have to step back and get as much of him in view as
possible. Once you have killed these collect the surrounding items. There 
should be plenty of ammo and Slurm cans. You will find 7 USD (56). Now make
your way up the path. Be careful though as here you will meet another 2 
Suicide Pigs [33]. At the top you will come to another floor. Shoot the
Rocket Launcher and the Shotgun Enforcer here [35]. In a doorway here you
will find 2 USD (58). To your right will be another Shotgun Enforcer [36].
Jump to the platform that he was standing on. On the next platform you will
initially meet 3 Shotgun Enforcers. Kill them [39]. Collect the nearby USD
from the boxes (62). Now head around the corner. Here you will meet a Rocket
Launcher [40]. Once you have destroyed him collect the 4 USD in the boxes
next to him (66). Now go out of the opening behind him. CHECKPOINT.

Drop down onto the platform in front of you and collect the USD (67). From
here jump to the box behind you to reach the ground. Shoot the close-by
Shotgun Enforcer [41]. Collect the USD from in the crate, and one next to the
crate (69). Walk toward the shutter on the right. 2 Suicide Pigs will appear,
so shoot them [43]. Go to the right and on a raised ledge you will see a
Rocket Launcher. Take him out [44] and climb onto the ledge opposite him and
then jump to the opening. In here you will find >>>NIBBLER 4<<< and 2 USD
(71). Drop down through the hole in the floor. Now head through the hole in
the wall on the right. In this area are 2 Shotgun Enforcers [46]. Around the
back of the building is a door. Shoot it open and inside you will find
>>>NIBBLER 5<<< and 5 USD (76) as well as health. If you can't find the last
USD it is in the TV cabinet. Now go back into the original building. A Rocket
Launcher will have appeared- shoot him [47]. Go back into the original
building and pull the lever on the back wall. This will raise the shutter.
Walk up the plank of wood and collect 2 USD from the boxes here (78). You
will now be back on the street. Shoot open the boxes in front of you and you
will find a USD (79). To the right of the street on a raised area is a Rocket
Launcher [48]. Once you have shot him climb up onto the floor where he was
stood. Up here are 3 USD (82). Drop back to the floor and 2 Rocket Launchers
will attack you. Shoot them both [50] and 3 Suicide Pigs will come running.
Shoot them [53]. Once you have done this a shutter will open revealing 2 more
pigs and a Rocket Launcher [56]. Shoot the pigs and the Rocket Launcher but
don't go inside the building yet. There are 6 USD to be found on the street
including 3 in the breakable window (88). Now go to the very end of the street
and through a hole in the wall, you will find >>>NIBBLER 6<<<. There are also
2 USD in 2 boxes here (90). Now head into the open building. CHECKPOINT.

To your right you will find 3 USD (93). Open the till and inside is another
(94). Go to the other side of the room and collect the USD from the till 
there (95). On a bookcase you will find 3 USD (98). Now make your way up the
stairs. Collect the 2 USD from the boxes at the top (100). Shoot your way
through the door. Shoot the 3 Shotgun Enforcers in here [59]. Around the
room you will find 10 USD (110). Now shoot the boxes out blocking one
doorway. Push the switch here and 2 more Shotgun Enforcers will arrive in
the lift [61]. Kill them both. Before you continue collect the USD from in
the till (111). Now go into the lift. CHECKPOINT.

You will now be on a different floor. Shoot the 3 Shotgun Enforcers in this
room [64] and collect 11 USD from the boxes around the room (122). Go into
the next room and push the button on the left. This will stop the fan
blocking the doorway. Go through the doorway and shoot the Shotgun Enforcer
here [65]. You will now see another fan blocking your doorway. To stop the
fan again you need to shoot the button that you pressed before. This is
easiest to do using the Shotgun. Once you have shot it turn back and go
through the next doorway. Collect the Six-Pack and ammo from this room and
go to the next. Here you will be confronted by a Shotgun Enforcer [66].
Behind him is a Rocket Launcher [67]. In the next room you will find ammo
and Slurm. As you make your way along the path look to your left and a
Suicide Pig will appear. Quickly shoot it before it gets too close to you
[68]. You will now be in a room with a single barrel of toxic waste. As you
enter the next area a Shotgun Enforcer will appear [69]. Behind him you will
find another Shotgun Enforcer and a Rocket Launcher [71]. To the left in this
next corridor you will find >>>NIBBLER 7<<<. In the next room are 2 USD
(124). Carry on into the next room. Around now a Suicide Pig will appear
behind you so shoot it [72]. Push the button on the wall on the left and make
your way through the doorway. On the other side you will find 2 Shotgun
Enforcers [74]. Turn back and again shoot the button with the Shotgun. Now
advance to the next area. Collect the ammo from this room and continue. To
your left as you enter this room is a Shotgun Enforcer [75]. Another one will
approach in front of you [76]. To the left here is another USD (125). Further
ahead is a Shotgun Enforcer and a Rocket Launcher [78]. Another Rocket
Launcher will join them [79]. Make your way forward and you will have finished
this area!


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7E~                          RED LIGHT DISTRICT                      [RLDT]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

When you start head straight to the left and collect the ammo here. You should
also pick up the MACHINE GUN. This is a new and effective weapon that will
use a butt-load of ammo. Now back in the main area search the green dumpster
and you will find 2 USD (2). Use the dumpster to gain access to the roof
behind. Follow the path around and collect 4 USD (6). Just after you collect
the fourth look to the left (towards the wall). Just above you, you will see
a doorway. Climb up into it and in here you will find ammo and a Six-Pack.
Drop back onto the walkway and jump to the grille that is standing alone.
From here again look to the wall. There is another doorway. Up here you will
find >>>NIBBLER 1<<< and 8 USD (14). Now exit and follow the walkway around.
On your way you will collect another USD (15). At the end of the walkway 
climb up on top of the building.

Over here you will find a USD (16). Watch out for the grilles and across the
way you will see a Grenade Thrower. Shoot him with the Machine Gun [1]. Drop
down onto the roof here and collect the 3 USD (19). Now look to the right and
drop down onto the awning here. Collect the 4 USD on top (23). From here drop
onto the trash can and then onto the floor. Quickly head to your left and 
shoot the Grenade Thrower here [2]. Now turn around and go into the back of
the SLurm Truck. In here you will find a Six-Pack and 5 USD (28). Your
Shotgun will be important here. Make your way along the street and a variety
of different robots will attack you as you do so. This is far too quick for me
to give you an accuarate description. You will be attacked by Grenade Throwers,
Laser-Bots and Pistol-Bots. You just need to Machine Gun them down. Shoot
trash cans and boxes to find Slurm cans and ammo if you need them. By the
time you have reached the end of the road you will have shot 9 enemies [11].
At the end of the road two Laser-Bots will jump out of two storage containers.
Shoot these [13]. A Grenade Thrower will now appear out of a door where you
shot the first.

Collect the 2 USD and any health and ammo from the storage containers. Head
back down the street and collect another 2 USD on the way (32). Open up the
Suicide Booth and inside you will find A USD (33). Make sure that you don't
activate the booth or you will die. Once you are the other end collect the 2
USD from the front of the Slurm truck (35). Now go to the green dumpster next
to the sign that reads "ALIEN PEEP SHOWS". In this dumpster are 2 USD (37).
Use the  dumpster to get onto the ledge over it. From this ledge climb onto
the roof of the building. Shoot the Grenade Thrower that is here and head
inside the building [14]. Follow the corridor along and collect the 2 USD
(39). You will now meet a laser-bot. Shoot him [15]. Go through the door at
the end of the corridor. Here you will find 3 USD (42). Go into the next
room and you will find >>>NIBBLER 2<<< as well as another 2 USD (44). Now go
back into the previous room and on the right hand side you will be able to
open a window. Go through it.

Outside the window you will be on a slanted roof. Collect the 4 USD on here
(48) and take the left hand path onto the air vents. Collect the 2 USD here
and go back onto the slant roof (50). Take the central path and collect the
3 USD from the Cross-Town Express tube (53). Jump onto the sign on the right.
From here you can pull yourself onto a higher vent. On this vent you will
find 3 USD (56). At the end of this path you will find >>>NIBBLER 3<<<. Now
head back onto the slanted roof. This time take the right hand path. Collect
the 3 USD (59) and then make your way across the stand-alone grilles. From
these jump onto the Cross-Town Express tubes and on here you will find 2 USD
(61). Pull yourself up onto the vent and collect another 5 USD (66). At the
end of the vent you should be able to drop onto a pile of boxes to the right.
From these drop to the floor and you will be ambushed by 3 laser-bots [18].
In the boxes and containers you will find Slurm cans, ammo and 2 USD (68).
Collect 4 USD from the green dumpsters here (72) and then go through the door
here. CHECKPOINT.

Collect 6 USD from on the floor and in the filing cabinets (78). Now go up
the stairs. On the first flight you will find a USD (79). On the landing at
the top you will find 3 USD on the floor (82). You will find a further 3 in
the filing cabinets (85). The box will yield a Six-Pack. Now go up the next
flight of stairs. Shoot the Pistol-Bot on the other side of the door [19].
Walk down the corridor and collect 3 USD (88). Go through the door here. You
will be in a storage room with stacks of shelves. Shoot the box to the left
to reveal a USD (89). Follow the path around and shoot the 2 Laser-Bots that
come at you [21]. Shoot the Pistol-Bot after these [22] and collect the USD
he was guarding (90). Follow the path around and shoot the Grenade Thrower at
the end [23]. Next to a shelf you will find another USD (91). Now go through
into the next area.

Shoot the Grenade Thrower who is hiding behind a pile of boxes [24]. On this
roof you will find plenty of ammo and Slurm. In addition there are 7 USD
scattered around (98). Now go to the edge of the building and use the
platforms to reach the ground, collecting the cash on the way (100). Drop to
the floor and shoot the Laser-Bot here [25]. In the space which he came out
of you will find >>>NIBBLER 4<<<. Make your way to the end of this area and
shoot the 3 robots that will accost you [28]. Head into the open door and you
will be finished!


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7F~                             UPTOWN                               [UPWN]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

You will start in the laundry. Take out the 2 Kill-bots in this room and the
one in the next [3]. Collect the 4 USD from around the room (4) and go into
the ajoining room. In here are 6 USD (10). Now exit the laundry. There will
be 3 Kill-Bots waiting for you outside [6]. Head over to the right and collect
2 USD (12). Now go back over the road and go in the cafe. Shoot the Kill-Bot
[7] in here and collect 5 USD (17). At the back of the cafe you will find
>>>NIBBLER 1<<<. Now exit the cafe.

Go into the alleyway next to the cafe and shoot the Kill-Bot here [9]. 2 more
will appear behind you so shoot them as well [11]. Go through the alley and
collect 3 USD (20). Kill the Kill-Bot on the otherside of the alleyway and
exit [12]. Across the road you will find a Kill-Bot on the ground and one on
a rooftop. Shoot them both [14]. Head over to the Suicide Booth and collect
the Six-Pack from inside. Further up the road 4 more Kill-Bots will appear.
Shoot them [18] and more will appear from inside a Slurm truck. Shoot these
3 [21]. On the same side of the street as the Suicide Booth you will find a
USD in a box (21).

Now head back towards the Coin Laundry and climb on top of the Slurm truck.
From here climb onto the vents. Make your way along the first vent and
collect 8 USD (29). Make your way along the next vent and collect 5 USD
(34). Shoot the Kill-Bot in the doorway here [22]. In the doorway to the
right you will find >>>NIBBLER 2<<< as well as 4 USD (28). Go into the room
which the Kill-Bot was in and collect 2 USD (40). Drop down onto the
Cross-Town Express tube and walk along it, collecting 3 USD along the way
(43). At the end go to the left and collect 3 USD (46). Now go to the right
and collect the first USD here (47). Now follow the vents to the left, into
the alleyway. On this vent you will find a further 2 USD (49). At the end of
the vent you will find >>>NIBBLER 3<<<. Now go back onto the main road (still
on the vent) and follow the other path. Collect 3 USD (52) and you will be on
a ledge. Collect the 3 USD here (55) then go back onto the floor. Climb onto
the Slurm truck again and follow the path around until you first step onto the
Cross-Town Express tube. When you reach the first yellow connector in the 
tube jump onto the platform on the right.

On this vent you will find 3 USD (58). Climb up to the higher level. Collect
the 4 USD on here (62) and shoot the Kill-Bot at the end [23]. On this ledge
is another 4 USD (66) and >>>NIBBLER 4<<<. Now jump onto the Croos-Town
Express tube here. Collect the 5 USD on it (71) and then jump onto the pile
of boxes in front of you (72). Drop to the floor. CHECKPOINT.

At this point you will have to fight mass numbers of Kill-Bots so get your
Machine Gun ready. Kill the first 4 [27] and the large shutter at the far 
end of the area will open, revealing the main body of enemies. In here are 9
Kill-Bots. Stay well back for now. A few will come to to attack you. You 
should take these out easily. Once this is done move forward to attack the
rest of the group. Keep pulling back for Slurm and ammo. Ammo can be found in
the trash cans about the area and there is a Slurm machine for unlimited
health. Once you have killed these 9 [36] collect the single USD from in the
alley (73). Now head into the building. In boxes either side of the entrance
you will find 2 USD (75). At the very back of the room behind a pile of boxes
you will find >>>NIBBLER 5<<<. Now go to the Chicken Walker and finish the
level.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7G~                           NEW NEW YORK                           [NNYK]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

So you made it the New New York, well done! However you will have to get down
the street to the pawn shop before you celebrate. It seems that Mom has put
her full force of Death-Troopers out to stop you. This is a very complex 
level to try and help you with as it all happens so quickly. I've done my
best and it took me ages so you better like it!

A few things to note at first. When you are killing the Death Troopers always
use the laser. When you are killing an enemy Chicken Walker use rockets if 
you have them. Health boosts and rockets can be gained by killing enemies.
To collect valuables and Nibblers on this level all you need to do if reveal
them i.e. shoot them. You can also gain USD by killing enemies. You can also
gain them by shooting the lamposts on the street. It is impossible to give an
accurate kill-count on this level so I've just given a rough guideline where
ever possible. 


 ========
  AREA 1
 ========

There are kills in this area. The first is on your left as soon as you start
[1]. Other Death Troopers will appear from the buildings at either side of
you. Part way up this road on the left hand side you will find
>>>NIBBLER 1<<< on top of a box. By the time that you have [12] kills you will
have reached a point where there are 2 road-blocks. You should have 5 USD now.
Shoot the Death Troopers here that will rise above the vehicles or come in
between them. By the time you start to move again you will have 26 kills.
Just before the Checkpoint you should collect a USD taking your total to 8.
CHECKPOINT.


 ========
  AREA 2
 ========

When you have 6 kills in this area [32] an enemy Chicken Walker will appear.
3 or 4 rockets will take it out [34]. Kill the 2 Death Troopers accompanying
it [36]. Just as you turn the corner on the right hand side of the road you
will find >>>NIBBLER 2<<<. Once you killed another 7 Death Troopers [43], you
will come to a CHECKPOINT. At this stage you should have 19 USD.


 ========
  AREA 3
 ========

On the right hand side at the the start of this area you will find 
>>>NIBBLER 3<<<. Once you have killed another 8-10 Death Troopers a Chicken
Walker will appear. Quickly look to the left and you will see
>>>NIBBLER 4<<<. Get the Nibbler and then take out the Chicken Walker [54].
Further up this road on the left hand side is a line of boxes blocking the
entrance to an alleyway. Behind them is >>>NIBBLER 5<<<. At then end of the
road another Chicken Walker will now appear. Take it out using your rockets.
Kill a few more Death Troopers and you will reach a CHECKPOINT. At this
point you should have 36 USD.


 ========
  AREA 4
 ========

Take out 7 Death Troopers and the Chicken Walker will begin to move again.
Look to your right hand side and you will see >>>NIBBLER 6<<<. Take out the
Chicken Walker after this and all that will be left to do is take out the
remaining Death Troopers. This isn't a hard task as they should only appear in
groups of 2 or 3. By the end of this you should have 50 USD as long as you
killed all the Death Troopers.

Fry will now exit the Chicken Walker and go into the pawn shop. The owner
will give you the dark matter engine.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7H~                           WEASEL CANYON                          [WSCN]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

As the Planet Express ship leaves the Earth Mom will spot you and try to give
chase with "spaceship earth". Unfortunately Earth is too heavy to be a 
spaceship. Mom goes to visit Sal who informs her she needs a dark matter
engine. Unfortunatly for you Mom needs Professor Farnsworth to get one. Sal
will bring down the Planet Express ship with his "suck beam" and Bender will
fall from the ship. On the brighter side of things the reanimator lands on
top of him and gives you him new life. As Bender you must now find the source
of the "suck beam" and shut it off. Damn this mission is LOOOONG.

From the start go forward and pick up the Charge Up. There are 3 purple
Weasels at the bottom of this pit. Kill them using the Charge Attack or by
rotating Bender's arms [3]. At the bottom of the pit there is only 1 place
where you can grab onto the cliff. On this ledge you will find a Robobium (1).
Now jump on top of the crashed space ship and on here are 3 Robobium (4).
Jump onto the stack to the right. On the next stack is a Robobium (5). Jump
to the next stack and pull yourself up to the higher level. Walk across the
bridge here. On the other side is a Robobium (6). Jump onto the ledge here.
Now drop down onto the lower platforms and collect the 2 Robobium here (8).
Now climb back to the higher platforms and collect the Robobium here (9).
Go across the next 2 ledges (collecting a Robobium on the way (10) and you
will come to another stack. Collect the Robobium on this stack and jump to
the next platform (11). Kill the Weasel here [4] and collect the Robobium
(12). Make your way across the next platforms and collect the 5 Robobium on
the  way (17). Now jump to a lower platform with a tree on it. Collect any
Old Fortran that you may need for health. To the left is a high platform with
a Robobium on it. Jump to it and pull yourself up. Make your way along here
and jump to the ledge with the Weasel on it (20). Kill the Weasel [5].
Collect the Robobium on this platform (24) and go to the open ledge next to
you. CHECKPOINT.

Collect the 2 Robobium here and look back onto the pit you just came out of.
There is a platform here with a tree on it. Collect the 2 Robobium here and
jump back to the other side (28). Kill the Purple and the Blue Weasels here
[7]. Head along this path and kill the next Blue Weasel that you come to [8].
Collect the Robobium on this path (31) and you will come to a Purple Weasel.
Kill it [9] and collect the 2 Robobium on the right (33). Now climb up the 
ledge on the left and collect the 4 Robobium on this path (38). CHECKPOINT.

Pick up the 2 Robobium closeby (40) and head over to the right. Climb the
ledge here and collect the Robobium (41) and the Charge Up. Now jump to the
left and dispatch the Purple Weasel [10]. Now drop back to the ground and go
over to the left. Climb the ledge here and kill the Purple Weasel at the top
[11]. Here you will also find >>>NIBBLER 1<<<. Drop to the ground and pick
up the 2 Robobium around the rock (43). Follow the path and you will meet a
Rock Man. Butt Stomp is the most effective way of killing it [12]. Climb the
box on the right hand side and add the 2 Robobium at the top to your total 
(45). Smash the box at the bottom for another (46). Now go over to the pillar
of rock near the gorge. Use a couple of Spin Attacks on it. It will fall and
create a bridge- go across it. CHECKPOINT.

Head forward and take out the Rock Man [13]. On the left climb the ledge and
pick up 2 Robobium (48). Also up here you will find >>>NIBBLER 2<<<. Now drop
back to the ground and take out the 2 Purple Weasels [15]. Collect the
Robobium next to the rock (49) and continue. Watch out for the Extendable
Cactus and collect the Robobium (50). Jump onto and past the venus fly trap
and continue to use platforms until you reach the other side of the quicksand.
ou should collect a Robobium on the way (51). On the other side take out the
Purple Weasel [16]. Climb the ledges on the left hand side (53). Once you are
at the top walk along the bridge and collect 3 more Robobium (56). Take out
the Purple Weasel here. Drop down the next 2 platforms (58) and you will be
on a large piece of land. Beware of the Extendable Catus here. Head over to
the right hand side and collect health and the Charge Up.  Here you will be
able to drop down onto a lower platform. Keep dropping to lower platforms and
collecting the Robobium on the way (61). Jump across the gap here. Take out 
the 2 Purple Weasels [18], collect the 2 Robobium (63) and release the
caged >>>NIBBLER 3<<<. Now climb back to the place where you came after you
made it over the quicksand. Collect the Robobium on the left (68) and climb
the ledge here. Go over the bridge and onto the ledge here. You can now drop
down into the next area on your left. CHECKPOINT.

Pick up the Robobium here (69) and dispatch the Blue Weasel [19]. Follow the
path and then jump onto the rock stack (70). From here jump to the next stack
(71). Now face the left. Jump to the next stack and collect the 2 Robobium 
here (73). On the next platform you will find 3 Robobium (76) and 
>>>NIBBLER 4<<<. On the right you will find another Robobium (77) and a
Charge Up. Go back to the second stack. Jump to the platform ahead of you and
to the next after that. Defeat the Rock Man [20] and collect the Robobium
(78). To the right of the Extendable Cactus you will find 2 Robobium (80) and
>>>NIBBLER 5<<<. Go back to the main area. Jump down the platforms to the
right until you come to a platform with an Extendable Cactus on it. You should
collect 3 Robobium on the way (83). Kill the Purple Weasel on this platform
[21] but be careful of the cactus. Collect the Robobium here (84) and jump to
the next area. CHECKPOINT.

Pick up the 2 Robobium (86) and then tackle the Rock Man [22]. Collect the 2
Robobium further up (88) and pull yourself onto the higher ground. Watch out
for the Extandable Cactus here. Collect the Robobium at the base of this
canyon (95) and climb the ledges on the left. Up here you will find Robobium
(96) and a Charge Up. Go back to the floor and walk up the big pile of 
rocks. At the top go over to the right. On the ledges here you can gather
7 Robobium. On the last ledge you will find >>>NIBBLER 6<<<. Go back to the
pile if rocks and past over to the other side. CHECKPOINT.

Climb the ledges on the left to find 2 Robobium (105) and >>>NIBBLER 7<<<.
Now go back to the original bank and pickup the Robobium from the right hand
side (106). Now use the platforms to get to the next piece of land. You will
now have a choice of 2 routes. Take the left hand one and collect the 2
Robobium here (108). At the top of this area use Spin Attack on the pillar of
rock. This will cause it to fall into the quicksand, creating a platform.
Follow the other path onto the next bank. CHECKPOINT.

Kill the Purple Weasel here [23]. Collect 3 Robobium from the ledge on the
left (111). Another one can be found near the Extendable Cactus. Make your
way along the ground to the end of this section. On the floor you will find
4 Robobium (115). You will also find >>>NIBBLER 8<<<. Near the health crate
you will see a ledge. Climb it and gather the 3 Robobium (118). Follow the
platforms around here to the right and collect 7 Robobium (125). Now go to
the left and follow these platforms around collecting another 7 Robobium
(132). Drop down in the gorge here. CHECKPOINT.

Gather the Robobium here (133) and kill the Purple Weasel [24]. Make your
way along this path and you will come to a broken bridge. On this bridge are
Robobium stones. Collect all 12 by jumpinng from beam to beam (147) and then
jump to the opposite side of the bridge. In the entrance to a tunnel you will
see 2 Robobium (149). Go inside and tackle the Rock Man inside [25]. Follow
the tunnel along and collect 3 Robobium (152). You will now be faced with 
another Rock Man [26]. Once you have dealt with him collect a further 2 
Robobium (154) and you will exit the tunnel. Fight the next Rock Man here and
then head to the right. Pickup the 2 Robobium (156) and then pull yourself to
the higher ground. Spin Attack the rock pillar here and drop back to the
lower ground. Follow your newly-created path and attain the 2 Robobium (158).
Jump to the platform opposite the one that you are one (with the tree).
CHECKPOINT.

Collect the Robobium here (159) and follow the path up. You will find 4
Robobium on the way (163). Go in the mine here and collect the next stone
of Robobium (164). Further in the mine, fight the Rock Man [27] to gain the
Robobium behind him (165). Go to the right and set the timer on the 
dynamite. Make sure you get out of the way of the blast. This will clear
your passage. Go along this path and grab the 5 Robobium along it (170). 
Defeat the Purple Weasel that you come to [28]. Charge attack the boarded up
exit to open it up. Pickup the Robobium on the left as you exit (171). Use
the tracks to make it to the other side of the gorge, gaining a Robobium on
the way (172). CHECKPOINT.

Gather the 3 Robobium on either side of you now (175). Make your way along
the bottom of this path. Kill the Rock Man here [29] and pickup the 2 Robobium
at the end of the path (177). Go back towards the start of this area and 
climb the ledge here. You will attain the 2 Robobium on them (179). On the
next two ledges you will find 2 Robobium (181). On the third platform you will
find a Purple Weasel [30]. Follow this path around, collect the 3 Robobium
(184) and kill the Purple Weasel [31]. Jump to the next platform (185) and
then drop to the floor. Beat the Rock Man here [32] and gather the Robobium
(187). Walk along this path and on the left you will find 2 more Robobium
(189) as well as >>>NIBBLER 9<<<. Go back and climb the path on the right.
On the ledges here you will find 3 Robobium (192). Now drop to the floor.
CHECKPOINT.

You will now be faced with (insert). Collect the Robobium from behind the
pile of boxes (193). Run towards the mine on the right hand side. In here you
will find plenty of health. On your way you should pick up 3 Robobium (196).
Look straight ahead along the train tracks. You should make out 2 Robobium
in front of you. (198) Run out and collect them and then return to the mine.
Leave the mine again once the laser fire has stopped and this time run to the
right. Pickup 3 Robobium here (201) and then hide behind the triangular rock.
Once the laser fire has stopped again head over to the right. Gather 2 
Robobium and then hide behind the stack of boxes here (203). Hug the wall and
go to the right, inside the animal bones. Here you will find a tin of
Mom's Old Fashioned Robot Oil and 2 Robobium (205). Go back towards the boxes
but take a right before yoy get to them. There is a long trail of Robobium
that heads through some more animal bones follow it. You should collect 10
Robobium doing this (215). You will be back near the first mine that you came
to so gather any health if you need it. Follow the path back around to the
second set of animal bones. Here you will find more health and another
Robobium (216). Head to the right and go past the train tracks (217). Look to
the left and another Robobium will show you the path (218). Follow this 
path and collect another 3 Robobium (221), then hide behind the large yellow
rock. To the left of this are 2 Robobium and some health (223). Hide behind
the boxes here if you need to. Go to the right of the boxes and gather the
Robobium here (224) and go underneath the wooden construction. Underneath
here and in the box to the left you will find 8 Robobium (232).
>>>NIBBLER 10<<< is also found under here. Once you have collected this
detonate the dynamite on the rocks to the right. To do this follow to path
around (follow the Robobium, of which you should collect 4 (236)). You will
come to a dentonator. Use it and (insert) will retreat. Head back towards 
the wooden structure and collect the Robobium next to the ladders (237). Next
to this climb on top of a box and you will be able to reach a Charge Up.
Drop down and destroy the box of a Robobium (238). Now climb the ladders on
the wooden structure. Up here you will find 2 Robobium (240). Follow the
train tracks into the mine. CHECKPOINT.

Follow this path along and pickup the 6 Robobium in it (246). Beat the Rock
Man that you will meet [33]. Behind him you will meet another Rock Man [34].
In the boxes around here you will find the remaining Robobium (250).


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7I~                        RUN, BENDER, RUN                          [RBDR]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

ENEMIES: N/A

KILLS: N/A

NIBBLERS: 3

VALUABLES: 50

Exit the lift onto the train tracks. A large boulder will now come rolling
down the tunnel. Don't get caught by it otherwise you will die. This is 
similar to some of the levels in Crash Bandicoot if anyone can remember.
Anyway keep pressing down and running from the boulder. Don't forget to jump
over the gaps. Ocassionally you will see a skull sign that warns you of a
gap. Make sure you don't run into the barrels as they will slow you down. All
the Robobium can be picked up whilst running. You will see all 3 of the
Nibblers as well. Just use a quick Spin Attack to release them. This is 
relatively easy level if you are just playing through the game. It can be a
real pain if you want to collect all the Robobium though. Don't forget the
run into the lift at the end!


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7J~                         THE MINE FACILITY                        [TMNF]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

ENEMIES: Mine-Bot.

KILLS: 8

NIBBLERS: 4

VALUABLES: 100

You've made it into the mine facility. Head over to the right as you start.
Walk over the pipe here and collect the Robobium (3). Destroy the Mine-Bot
which is here [1]. Head up the stairs and gain 4 Robobium from the boxes here.
You will also find a Charge Up. Collect the Robobium ahead of you (8) and
dispatch the Mine-Bot [2]. Go over to your right and pickup another 2 Robobium
from the boxes (10). Over to the left you will find a Charge Up and some
health. In a box on a shelf is a Robobium (11). Collect the next Robobium on
the path (12) and then destroy the boxes on the right. Inside are 2 Robobium
(14). Gather the next Robobium and destroy the Mine-Bot (14) [3]. Pickup the
next Robobium on the path (15) and then search the rest of the boxes on the
shelves. From these you will gain 4 Robobium (19). Now go up the stairs. At
the top go to the left. Collect the Robobium from in the box here (20). Now
jump to the shelves nearby. In the box on top is a Robobium (21). On the next
shelf you will find a Robobium in another box (22). From here jump to the 
nearby pipes. On these pipes collect the first 4 Robobium and go to the right.
On top of a stack of shelves are 3 Robobium (29). Get back on the pipes and
pickup another 2 Robobium (31) before heading to the right. Gather the 3 
Robobium here (34) and then jump onto the shelves. From here drop down to the
floor and destroy the Mine-Bot [4]. In this area you will find 7 Robobium
(41), >>>NIBBLER 1<<< and a KEYCARD. Once you have the keycard go over to the
console on the wall and open the gate. Now go back to the pipes that you were
walking on. Up here you will find a further 11 Robobium (52) and a Charge Up.
Head back up the stairs and use the console on the wall to open the door to
the right. Smash the box to the right and pick up a Robobium (53) and then
head through the door. On the other side look straight to the right. You will
see >>>NIBBLER 2<<<. Go and free it and pick up the 2 Robobium (55). Now go
onto the conveyor belt. CHECKPOINT.

Get on the belt and it will start to move. Collect the 2 Robobium from the
end of the conveyor (57). Now make your way down the conveyor. Go in beween
the mashers every time they open and jump between the glowing blades. By the
time you are at the end you will have collected 8 Robobium (65). Drop down
onto the next conveyor on this conveyor are laser beams. You just need to 
jump over the second one and then get off the belt to the right. CHECKPOINT.

From here jump onto the girder to the side of you. Move fast as it won't
support your weight and it will drop. Make your way along these girders 
until you reach a solid platform. CHECKPOINT.

Smash the boxes here to gain 4 Robobium (69). Now push the button on the
wall. This will start a sequence of opening and closing platforms. Jump on
the first and another will appear and so on. Try not to predict where the
platforms will appear as they won't just go to the left. Once you are at the
other side collect the health if you need it. Drop down onto the next 
conveyor belt. You will see some moving laser beams. You can either jump
through the gap or wait until they move and you can walk straight under them.
Pickup the 3 Robobium on your way and then exit to the left before you get 
flattened (72). CHECKPOINT.

On this platform is a Mine-Bot [5]. Next to the stairs in a pipe. Jump on the
pipe and collect the Robobium (73) and the health if you need it. Now go up
the stairs. Pickup 3 Robobium from the boxes here (76). Push the button here
and go on the platform route again. On the other side collect the 3 Robobium
here (79). Head around the corner here and collect 2 more Robobium (81).
Destroy the Mine-Bot [6]. Pick up the 2 Robobium from the boxes around the
corner (83) and head into the room here. CHECKPOINT.

Pickup the 2 Robobium from the box in here (85). Now pull the lever on the
control panel. This will lift the roller at the last conveyor belt. Head 
back and destroy the Mine-Bot around the corner [7]. Keep on eye out to the
left and you will see another pipe with Robobium on it. Jump onto the pipe
and collect 2 Robobium and a Charge Up (87). Follow the pipe to the right
and the to the left. Gather 4 more Robobium here (91) and at the end of this
pipe you will be able to pull yourself up onto the roof-girder. Up here you
will find 4 Robobium (95) and >>>NIBBLER 3<<<. Now go back to the main pipe.
Pickup a Robobium here (96) and drop onto the pipe below. Go to the right and
collect 2 Robobium here (98) as well as >>>NIBBLER 4<<<. Now go back along
this pipe and  Collect 2 Robobium here from the broken pipe (100) and drop to
the lower pipe on the left. You will now be back at the last conveyor belt.
Kill the Mine-Bot here [8]. Now go onto the conveyor and through the opened
passage. Jump onto one of the rising containers. You will now have finished
this level.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|[7K]                           RED ROCK CREEK                         [RRCR]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

ENEMIES: Purple Weasels, Rock Men, Blue Weasels.

KILLS: 21

NIBBLERS: 3

VALUABLES: 125

Start this mission and you will drop into a walled area. Go directly to the
left and climb there ledges here. At the top you will find 2 Robobium (2).
To the right you can jump to another ledge with >>>NIBBLER 1<<< on it. Go
back to the ground. There are 3 Purple Weasels and 3 Blue Weasels to be
destroyed in this area [6]. Once you have dealt with these collect the 
Robobium from this area. There are 7 pieces to be found on the ground, on top
of containers and next to the lift. Now go into the fenced area. Collect the
Robobium on top of the blue container here (10). Now press the button on the
console. This will open a door and you will have 1 minute before it closes.
Run over to the lift and use it. Collect the 4 Robobium at the top (14) and
then drop down onto the bluw container (15). Follow these containers and
collect 4 Robobium (19). On your right you should now see a Charge Up. Jump
onto the containers on the left and pickup the Robobium here (22). Now follow
the route of platforms starting here and at the end you should have gained
8 Robobium (30). Go through the door here. Collect the two Robobium on the
left (32). CHECKPOINT.

Drop down to the ground and defeat the Rock Man here [7]. Pickup the Robobium
on the right hand side (33) and then climb the ledges on the left. Here you
will find 2 Robobium (35). Drop to the floor and pickup the 5 Robobium ahead.
Watch out for the 2 Rock Men [9]. You will now reach a series of platforms.
If you are quick you should be able to get across without the Extendable Cacti
hurting you. By the time you are on the other side you will have (47)
Robobium. CHECKPOINT.

Beat the Rock Man here [10]. Gather the 6 scattered Robobium here (53). 
Fight the Rock Man further up the path [11] and then take out the Purple
Weasel on the ledge [12]. Jump onto the roof of the UFO and drop through the
hole. Inside the UFO you will find health, a Charge Up, 4 Robobium (57) and
>>>NIBBLER 2<<<. Press the green button next to the door to exit. Once outside
go to the left. There are 2 Robobium on 2 platforms. Get them quickly to
avoid the Extandable Cacti (59). Go back to the correct side and fight the
Rock Man here [13]. Next to the UFO you will find 3 Robobium (62). Now jump
onto the platforms in the quicksand. Take the left hand path first and pickup
the 3 Robobium here (65). Go back and take the other route. Defeat the Rock
Man on the other bank [14]. Collect the 7 Robobium (72) and the kill the next
Rock Man [15]. Make your way up the path and defeat the another Rock Man [16].
On your left will be a pile of boxes. Don't destroy the wooden one on top. 
Climb the pile and on a ledge at the top you will find >>>NIBBLER 3<<< as well
as 4 Robobium (76). Pickup the 4 Robobium on the ground (80) as make your way
to the end of the path. Set the timer on the dynamite here and get out of the
way of the blast. This will clear the boulders blocking your way. Pickup the
Robobium on the left (81) and then knock down the pillar of rock using a Spin
Attack. Go across the bridge that this will create and gather the Robobium
(82) and the Charge Up on the other side. Go into the purple-lit room.
CHECKPOINT.

Inside go to the right and gather the 4 Robobium here (86). Now make your
way up this path jumping from platform to platform. Make sure you don't fall
into the purple liquid. By the time you reach 2 Purple Weasels [18] you will
have collected 11 Robobium (97). Collect a further 2 Robobium here (99).
Jump onto the platforms floating in the purple liquid. On either side here 
you can gain 5 Robobium (104). Make your way to the other side and kill the
Purple Weasel here [19]. You will also find 2 Robobium (107). Go through the
tunnel here. CHECKPOINT.

Kill the 2 Purple Weasels in this drive-room [21] and collect the 4 Robobium
(111). You now need to push the green button in front of the skeleton. This
will cause a chunk of the wall to fall away. Jump onto the lowered platform
and pickup 10 Robobium here (121). Jump down onto the lower platforms here.
Collect the 4 Robobium on this path (125). At the bottom you will have
completed this level.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7L~                        THE JUNKYARD                              [TJNK]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

ENEMIES: Mine-Bot, Power Cables, Rock Man, Extendable Cactus.

KILLS: 22

NIBBLERS: 2

VALUABLES: 150

As you start pickup the Robobium from behind you (1). Go forward and destroy
the Mine-Bot [1]. Go to the right and pickup the Robobium here (2). Go over 
to the left and collect the next Robobium (2). Turn back around and go down
the path. Pickup the 3 Robobium on the left hand side (6), next to the pile of
junk. Next to this are 3 more Robobium (9) and a Mine-Bot [2]. Go to the right
of this and make your way down the path. By the time you reach the dead-end
you should have (14) Robobium. Now turn around and come back. Go down into 
the pit, which the girders are standing in. Destroy the Mine-Bot [3].
Scattered around this area, usually next to the pillars you can find a
Robobium. There are 12 down here (26). Now go back up the path and exit the
pit.

Head to the left and walk up the planks here. Collect the Robobium here (27)
and then jump to the next platform (28). Step onto the girder to the right.
Stand on the end to make it rise at the other end. Quickly jump up to the
other end whilst it is still higher. Jump to the next girder. Pickup the 2
Robobium from the platforms next to this girder (30). Make the girder rise
again and jump to the platform at the end of it. On here is a Robobium (31).
Drop down onto the girder beneath and walk along it. At the end you should
have gained a Robobium (32). To the right and below is a girder on a pivot.
Drop down onto it. From here you can reach a platform with a Robobium on it 
(33). Jump back onto the girder and send one end to the top. You can now jump
back onto the higher platform. Leap to the small square platform with a 
Robobium on it (34). From here go onto the pivot girder. Pickup the Robobium
to the left of this (35). Now make the girder go nice and high. Look in front
and to the right. You will see a Nibbler. Jump to it to find >>>NIBBLER 1<<<.
Collect the Robobium from behind it (36). From here drop down onto the 
girder below. Pickup the Robobium from next to it (37). Get back on the girder
and get off at the next platform. Walk along here and collect 2 Robobium (39).
Now go back and send the girder high. At the top you can jump to a platform
with a Charge Up on it. I can see no other option here but to drop back onto
the girder and then to the bottom of the pit. You will need to make your way
back to the pivot girder just before you jumped to the Nibbler. Now instead
of jumping to the Nibbler jump to the Robobium on a lower platform (40). Jump
off of the platform and you will be on the other side of the pit.

Immediately go to the right and collect the 3 Robobium (43). Head back to the
left and destroy the Mine-Bot here [4]. Now over to the right you will find 5
Robobium and a can of robot oil (48). Head along the route and kill the 2
Mine-Bots [6]. Once you have done this the doorway to the next area will 
open. Pickup the remaining 13 Robobium in this area (61) and gather any health
that you may need. Head through the doors. CHECKPOINT.

Destroy the Mine-Bot straight away [7]. Head to the right and kill the next
one [8]. To the left here you will find 2 Robobium (63). To the right you will
find 5 Robobium (68). Go up the path and destroy the next Mine-Bot [9]. Go 
over to the left and use the boxes here to get onto the cylindrical structure.
Up here you will find 7 Robobium (75) and a Charge Up. Drop back to the
ground. To the left hand side are 7 Robobium (82). Now go over to the right.
There are a number of girders here with Robobium on them. This is easy enough.
Jump from girder to girder gathering Robobium as you go. Once you are on the
other side you will have gained 12 Robobium (94).

Destroy the Mine-Bot dead ahead of you [10]. To the right are 2 Robobium (96).
Head over to the left and destroy the Mine-Bot here [11]. Pickup the 5
Robobium from behind him (101). Go back to the main route and kill the
Mine-Bot next to the heap of junk [12]. This will open up a hatch next to the
girders that you have to jump over. Before you go there gather the 5 Robobium
behind the pile of junk (106). Here you will also find >>>NIBBLER 2<<<. Go
back to the girders and go through the hatch. CHECKPOINT.

Gather the 4 Robobium that are in this room (110). There is also health if you
need it. Go down the ajoining corridor. Beware of the power cables swinging
from the roof. At the end of the corridor you will have collected 7 Robobium
(117). On the other side of the corridor you will come out into a wide hall.
Collect the nearby 4 Robobium (120). Make your way along the hall. As you go
vast areas of the floor will crack and fall. You need to avoid being taken
down and falling into the hole. After the first crack jump onto the platform
with the Charge Up on it. Two platforms after you will be back on safe ground.
Kill the Purple Weasel [13]. Around now the next part of the floor will
disintegrate. Jump over the platforms to the other side (this should be easy
enough). Kill the next Purple Weasel [14] and collect the Robobium (121). The
floor will now crack again. On the next platform defeat the next Purple Weasel
[15]. Two platforms along destroy the Purple Weasel [16] and collect the 3
Robobium on the girder to the right (124). There are 4 Blue Weasels in the
next area. Use the usual Stomp Attack and the Spin Attack to defeat them [20].
Pickup the 4 Robobium remaining in this area (128) and then go through the
door in the corner. CHECKPOINT.

Pickup the Robobium next to you (129). Gather the other 6 in this room (135).
Go through the hole in the wall. Pickup the Robobium on the right (136) and
destroy the Rock Man in front of you [21]. Go to the left and collect the 3
Robobium here (139). Now go between the 2 Extendable Cactus and jump onto the
platform below. Pickup the Robobium here (140). Now jump from platform to
platform collecting Robobium along the way. Once you have (145) climb up the
ledge to the left. Get the Robobium here (146). Now jump onto the solid 
ground and collect the Robobium here (149). Go to the right and attain the 
Robobium next to the cliff (150). Kill the Rock Man further along the route
[22]. Now climb the ladder to complete the level.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7M~                        RUMBLE IN THE JUNKYARD                    [RITJ]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

KILLS: 1

NIBBLERS: 1

VALUABLES: 50

You will now have made it to the second junkyard area. This can get a little
difficult if you don't do this correctly.

Collect the 5 Robobium in the area that you start in. Now drop down into the
main area. CHECKPOINT.

Gather the single Robobium near where you fell (6). >insert< will ow fire upon
you. You can avoid being hit by moving quickly out of the way or hiding behind
objects. Run forwards and collect to single Robobium slightly to the right and
the move to the left and follow the path of Robobium up the ramp. Collect all
7 (13) and you will find yourself in front of a weapon. If you stand behind
this weapon you cannot be injured. Use it and this will take the force-ield
from around >insert<. This will only last for a matter of time. When you do
this the shield will disperse and you will be injured if it touches you. To
avoid it, run down the first ramp and go onto the afterburner to the left. 
Jump from here onto the land below. To the left you will now see a couple of
beer crates. Run and stand next to them to avoid the blast. You will probably
collect 2 Robobium along the way (15). Once the field has gone go forward and
collect a Robobium (16). Behind it you will see another ramp. Run up it and
collect the 3 Robobium on the way (19). You will now reach another gun. Fire
it as much as you can before the force-field returns.

Once the force-field is back head back down the ramp and go back towards the 
first gun. As you leave the ramp you will see a Robobium to the left. Collect
in on your way (20). Once you are back at the first gun you need to repeat the
process that you just did. You will need to repeat this at least once by maybe
twice or three times depending how quick you are.  Now go down the ramp and
head towards the first gun. However down go to it, climb the ledge to the left
with the Robobium on (21). Climb the next ledge and collect another Robobium
(22). Jump 2 platforms to the left and collect 3 Robobium (25). On this
platform you will find >>>NIBBLER 1<<<. Drop down onto the ledge below and
pickup the Robobium (26). Now go to the right of the first gun and attain the
Robobium from the ground here (27).  There will be some debris floating in
the quicksand here to help you get across to the other side. Once on the 
other side pickup the 7 scattered Robobium (34) and go through the gateway
headed "Sal and Sons". Move to the left and collect the 2 Robobium here (36).
There are further 2 just up the path (38). CHECKPOINT.

On the right is a Robobium (39). There is also one on your left (40). Behind
the suck-beam transmitter are 10 Robobium (50). Go forward and to the left of
the caravan type thing is a shed. Go in here and activate the switch. This 
will turn off the suck-beam. You will be rescued and an FMV sequence will
initiate.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7N~                            MARKET SQUARE                         [MTSQ]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

ENEMIES: Shield Skeleton, Taser Skeleton, Suicide Skeleton.

KILLS: 21

NIBBLERS: 2

VALUABLES: 50

During the FMV sequence Leela becomes a playable character. You will also
crash land on the Sun. You need to free the people of the Sun from the evil
Sun-God.

You will start this quest in the local market square. The game will take you
through a short tutorial of how to use Leela. Once you have the basics go and
attack the skeletons around the square. Punch and kick combos are very useful.
There are 5 to take out at first. 2 With swords and 2 with tasers and one that
will commit suicide. If you need health smash the crates. Make sure that you 
leave the 2 that are together underneath the window alone. These will come in
handy later on. After you have defeated all 5 of the enemies, doors will open
and reveal some more. They are a mix of the three types of skeletons that I
mentioned above. There are 8 in all so this will take your total to [13]. A
hint about killing the Suicide Skeletons. You cannot physically hit them 
without taking damage. You will need to run towards another enemy and try and
lure them into touching each other. The other 2 skeletons can be killed any
way you want. After you have take out all 8 you will reach a CHECKPOINT.

There are 4 Taser Skeletons around the square now. Take them out [17]. You
will now notice the platforms that have risen in the centre of the square.
Jump onto the first and roll through the hoop. Wait until the fireball has
leapt from the water and then jump to the next platform. Stand on the switch
here and a door will open, revealling more enemies. Jump back to the previous
platform and roll through the hoop. Jump back onto the main area. You will
need to do this quickly as the platforms that you are on will begin to sink
into the lava!

There are a further 4 enemies to kill now [21]. Once you have dealt with these
you can collect all you need. I really don't need to give you the location of
every valuable as they are so easy to find. Search the boxes, pottery and
rooms around the sqaure. Make sure you leave the 2 crates which I mentioned
before. >>>NIBBLER 1<<< can be found in the room just left from the entrance.

Once you have collected everything you can from around the square you will be
left with 44 Gold Bars and 1/2 Nibblers. Go over to the 2 crates that you left
earlier. Climb on top of them and from here you can get in through a window.
In here is >>>NIBBLER 2<<< and 4 Gold Bars (48). Go back through the window
and smash the crates. In here you will find the final 2 Gold Bars (50). From
the window go directly forwards and up the stairs here. Go through the door 
at the top to finish this level.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7O~                              LEFT WING                           [LFWG]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

ENEMIES: Shield Skeleton, Taser Skeleton, Suicide Skeleton.

KILLS: 52

NIBBLERS: 8

VALUABLES: 100

"That skeleton has skin on it!"

As you start turn around and smash the box. Inside is a Gold Bar (1). Make
your way up the steps and kill the Sheild Skeleton [1]. Go through the door
and smash the plant pots in here. You will find a Gold Bar in each (5). Now
go and step on the single switch with a sun emblem on it. You will then be
shown a sequence. You need to replicate that sequence on the board behind you.
Make sure you don't stand on any other switch except the one you need. Make
sure that you jusmp far enough. Once you have completed this task the door
will open. Kill the Sheild Skeleton on the other side [2]. CHECKPOINT.

Pickup any health that you may need here. Look to the right. Jump onto the
snakes head here and then jump to the next ledge. On here you will find a
Charge Up. Now jump back to the orignal platform. Jump onto the snake's head
to the left. Jump to the next ledge and collect the Gold Bar (6). From here
jump across the next 2 platforms. You will now need to drop to the lower
platform. Watch out for the fireballs here. Once you have landed, pickup the
Gold Bar from behind you (7). Make your way across the platforms (being
careful of the fireballs) and climb the ledge at the other side. Walk across
the ledge here whilst the staues are inside the wall. When they move out,
don't let them push you off. Pickup the 2 Gold Bars and you will be on the
other side of the ledge (9). Jump along the top of the cats heads. At the end
climb up onto the ledge. Make your way along this ledge and pull yourself up
onto the higher ledge. Go in the room here. Inside you will find
>>>NIBBLER 1<<< and 5 Gold Bars (14). Drop out of the window and go along the
next ledge. Here you will find a Charge Up and 2 Gold Bars (16). Walk along
the thin blue ledge and reach a CHECKPOINT.

Drop to the floor here. Smash the orange urns next to you to gain a Gold Bar
(17). Go down the steps here and jump onto the boat. Go across to the next
platform. On here are 4 crates containing health and 3 Gold Bars (20). Go
back to the opposite bank and kill the Taser Skeleton here [3]. Go around the
corner here and destroy the Sheild Skeleton that will appear on the right [4].
Go into the doorway that it came from to attain a Gold Bar (21). Make your way
up the street and kill the next Taser Skeleton that will appear from the left
[5]. Just after this on the right hand side is a crate. Inside you will find
health. Opposite this you will find a Gold Bar in a doorway (22). Carry on up
the street and kill the next Taser Skeleton [6]. On a bench on the right hand
side is a Gold Bar (23). Use the bench to pull yourself up to the higher
ledge. In a room here you will find 2 Gold Bars (25) and >>>NIBBLER 2<<<. Pull
the lever at the rear of the room to open the gate at the end of the street.
Back on the street on the right hand side is a doorway with a Gold Bar in it
(26). Near to this a Suicide Skeleton will be released. The best way to avoid
it is to climb up onto the previously mentioned ledge until it blows itself up
[7]. Just further up the path, on the right hand side is another Gold Bar
(27). Go throught the gateway here. CHECKPOINT.

Straight away take out of the Sheild Skeleton and the Taser Skeleton [9]. You
will now be attack by another skeleton. Quickly run forward and to the left
and lure a Suicide Skeleton into taking it out [11]. Kill the final Sheild
Skeleton [12]. Smash the crates on your right hand side to find health and
a Gold Bar (28). In the nearby planter you will see 2 Gold Bars (30). Destroy
the Taser Skeleton on the right if it bothers you [13]. Go back to the left
and collect 2 Gold Bars from the 2 doorways (32). To the right of the second
doorway is a low wall. Climb up here. On this roof you will find
>>>NIBBLER 3<<<.  Turn around and climb onto the stone pillar here (33). Jump
along the platforms here and at the end you will have collected (36). On the
final platform is a switch. Step on it to open a secret door. Jump back along
the tops of the statues. Climb the roof to the left and dispatch the Taser
Skeleton here [14]. Drop through the doorway here. In this room you will find
a Charge Up, a Gold Bar (37) and an Artifact. A door will now open in the main
area. Leave this room and head down the stairs. Make your way across the yard
here and kill both of the Taser Skeletons [16]. Gain a Gold Bar from the 
doorway on the right (38). Now quickly run at the Taser Skeleton nearby.
Hopefully the Suicide Skeleton will follow you and blow it up [18]. Kill the
Sheild Skeleton on the right [19]. Pickup the 2 Gold Bars from the doorways
(40) and then go up the stairs and through the door. CHECKPOINT.

Smash the crate to your left (41). Go to the right and head up the stairs. At
the top go into the room on your left. In here place the Artifact that you
found on the head of the statue. This will shoot a beam of light at the
temple. You will find a further 3 Gold Bars in the plants around the room
(44). Exit the room and go down the stairs to the left. At the bottom a cut
scene will provide a bit of light entertainment. Once that is over with go 
through the door on the right and walk up the stairs. CHECKPOINT.

Go to the right and destroy the 2 Skeletons [21]. Go through the doorway that
they were standing in. You will now be faced with a Shaman. He will conjure
up some Skeletons for you to deal with. You need to ignore and run away from
the Skeletons and attack the Shaman instead. You will need to attack him 
repeatedly. After the first time, he will disappear. You now need to take out 
the 3 Skeletons (as they will have become destructable) [24]. The Shaman will
reappear again. Attack him and take out the Taser Skeleton [25]. Attack him
again and nothing will appear. Go for another attack and afterwards take out
the Taser Skeleton [26]. Two more attacks and you will face another 3
Skeletons [29]. One final attack will kill him [30]. Destroy the 2 remaining
Skeletons [32]. That was hard work just trying to explain it. Scattered around
the area are 4 Gold Bars (48) as well as health and Charge Ups. Once you have
gathered all you need go through the gateway opposite the one that you entered
by. CHECKPOINT.

Go over to the right and take out the Taser Skeleton [33]. Here you will find
a Gold Bar (50) and a switch with a sun on it. Activate the switch and go to
the other end of the corridor. Here you will come across a Warrior Skeleton.
Special Attacks are the best way to defeat them, but punch combos will also
work [34]. Smash the 2 boxes here and pickup the 2 Gold Bars (52). Go through
the door here. CHECKPOINT.

Go down the stairs to the right and kill the 2 Skeletons [36]. In this small
square you will find another 2 Taser Skeletons [38] and a Warrior Skeleton
[39]. If you jump to the statue in the middle of the lava pit you will find a
Charge Up. Around the square area there are 9 Gold Bars (61). To the left of
the main building you will find >>>NIBBLER 4<<<<. Go into the building and
collect the Gold Bar (62). Punch or kick the statue here. This will block
open the doors behind it. Go into the next room and collect the Artifact in
here. The are also 3 Gold Bars in the plants (65). Exit this room. Outside
are 2 Skeletons. One is a Suicide Skeleton so lure it into destroying itself
and its ally [41]. Go down the steps of the building and head over to the 
left. Here you will come across a Warrior Skeleton [42]. Go through the door
behind it. CHECKPOINT.

Go up the stairs to the left. At the top go into the room on the right. In
here put the Artifact onto the statues head. In here are 3 Gold Bars (68).
Exit the room and go down the stairs to the right. Destroy the Skeleton at
the bottom [43]. Go through the door here. CHECKPOINT.

Kill the 2 Shield and 1 Taser Skeleton [46]. After this another 2 Taser
Skeletons will immerge from the surrounding buildings- defeat them [48]. This
will trigger a Sheild Skeleton and a Warrior to be revealed [50]. Once you 
have dealt with them go over to the single box stood alone. Stand on top of 
it and pull yourself onto the higher ledge. Up here is >>>NIBBLER 5<<< and 2
Gold Bars (70). Drop back to the ground and smash the 3 boxes. In them you 
will find 2 Gold Bars (72). In the small room that is open you will discover
>>>NIBBLER 6<<< and 2 Gold Bars (74). Go into the largeish room and pull the
levers in this order-

                               .-2--4--3--1-.
                               |            |   
                               '-          -'

Once you have done this the nearby gate will open and from it will come a 
Warrior. Take out the Warrior [51] and go through the gate. Go up the stairs
to the right and do your best to avoid the Suicide Skeleton [52]. There is
plenty of health about if it catches you. At the top of the stairs make your
way along the passage. Kill the Taser Skeleton here [53]. Go down the stairs
at the end and go the the right hand side at the bottom. Activate the switch
here and go back up the stairs. In the room on the right is >>>NIBBLER 7<<<
and 4 Gold Bars (78). Go back down the stairs and go to the left. Pull the
lever here. This will open the nearby door. Go through it. CHECKPOINT.

Walk forward and stand on the switch. This will reveal to you a code. Remember
it if you can. In front of you, on either side you will notice 2 long lines
of platforms with Gold Bars on them. This is how you get to the switches to
input the code you just saw. Go to the right hand path and the last switch
that you reach will be the one you need to push. Watch out for the fireballs
though. After this one head over to the other path and push the first switch
that you come to (kind of an "n" shape with a line under it). Stay on this
path and push the last switch (2 arrows and a circle). Push the "star" switch
on the other path. Change to the other path again and push the "moon" switch.
The final switch has a picture of the setting sun above it. Once you push it
the door at the other end of the room will open and the pathway will be clear.
Make sure that you collect all 12 Gold Bars (90). Make your way across the
newly lowered platforms but look out for the jumping fireballs. Once you are
on the other side, go through the door. Pickup the 2 Gold Bars on the right
hand side (92). Go to the left and kill the Warrior [54]. Collect the 2 Gold
Bars at the other end of the room (94) and go through the doorway here. Kill
the Skeleton at the bottom of the stairs [55]. Go into the room on the left
and take out the Taser and the Warrior Skeleton [57]. Activate the sun switch
to the right. Go back towards the stairs and go inside the room here. Kill
the Warrior [58]. Collect the 2 Gold Bars (96) and activate the next sun
switch. Kill the Warrior that will attack you here [59]. Head back into the
other room and go into the newly opened room on the left. In here are 4 Gold
Bars (100) and >>>NIBBLER 8<<<. Exit this room and go through the door on the
left to finish this area.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7P~                             RIGHT WING                           [RTWG]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

ENEMIES: Shield Skeleton, Taser Skeleton, Suicide Skeleton.

NIBBLERS: 5

"It didn't look that big from the outside".

So you made it through the Left Wing. As you may have predicted the right wing
follows it. This is bloody annoying if you didn't get on with the last level
very well. 

From the start go forward and kill the Taser Skeleton [1]. On the right hand
wall you will find a switch. Activate it and it will show you the code to 
unlock the door. Input this code into the device on the floor. Before you go
through the door collect all 4 Gold Bars from the plant pots here (4). Head
down the stairs and through the door. Pull the lever at the bottom to open 
the next door. Go down the next flight of stairs and pull the switch on the
right hand wall. This will open the door next to it. CHECKPOINT.

Go a liitle way along the corridor and take out the Skeleton here [2]. Take
out the Taser Skeleton behind it [3]. Smash the plant pot in the corner here
and pickup the 2 Gold Bars (6). Stand on the switch in nearby. This will open
a door on the other side of this area. Next to the switch is a crack in the
wall. Give it a copule of hits and the wall will crumble. Behind it you will
find an Artifact and a Gold Bar (7). Go back along the corridor that you
originally came down. A short way down there is a right hand path. Jump across
the platforms here, but make sure you time it right and don't get hit by the
fireballs. On the other side kill the Warrior here [4]. To the right you will
find a plant pot. Smash it and collect the Gold Bar from inside (8). Activate
the switch that it was stood upon. Smash the box in the room behind you to
gain a Charge Up. You now need to go back to the place where you picked up 
the Artifact. In a room here, you will find >>>NIBBLER 1<<<. Go back across
the lava again, but this time go up the steps to your left when you reach the
other side. CHECKPOINT.

A short but moderately entertaining FMV will now play. Take out the 2 stars
of the FMV [6]. Once you have done this more enemy Taser Skeletons will
appear. Each time you take one out, a Suicide Skeleton will immerge. The best
plan here is to take out the first and then lure the Suicide Skeleton into
destroying one of its allies. Repeat this process until they have all been
killed all but the last one [13]. The last Suicide Skeleton will now appear.
Unfortunately you have no one to destroy it. All you need to do here is to
jump onto one of the sphynx statues head and wait until it blows itself up 
[14]. A Warrior will now appear from behind a closed door. Kill him [15] and
the door will be re-opened. Collect all the Gold Bars from this area before
you go through the door. They can be found in doorways, plant pots and urns.
You should collect 10 Gold Bars (18), some health and 2 Charge Ups. Advance
through the opened doorway. CHECKPOINT.

Quickly take out the 3 Skeletons in this area [18]. Once you have done this
3 more will appear. You need to lure the Suicide Skeleton into blowing one
or both of the others up [21]. Once you have done this the next door will 
open. There are 5 Gold Bars (23) and a Charge Up in this area, so collect
them before you go through the door. CHECKPOINT.

Make your way up the stairs and smash the plant pot at the top. Pickup the
Gold Bar that it reveals (24). Go into the room just to the left. Exactly
as you did before place the Artifact on the statues head. Exactly as before
this will shoot a beam of light at the temple. Collect the health and the 2
Gold Bars (26) from around the room. Leave this room and go down the steps to
the left. Destroy the Sheild Skeleton at the bottom [22]. Go through the 
doorway here. CHECKPOINT.

Go along this corridor and pickup the Gold Bar on the left (27). Go out into
the open. Smash the crate ahead of you and it will yield a Charge Up and 2
Gold Bars (29). Make your way down the next flight of stairs and kill the
Warrior at the bottom [23]. Use the benches at the end of this path to gain
access to the higher floor. Gather the 3 Gold Bars up here (32) and pull the
switch behind them. Drop back to the lower level and go through the door on
the left. You will now have a bit of a camera change. You will be looking
from the point of view of your enemy. This enemy shoots fireballs at you.
Ouch. You will no doubt notice there are statues behind you with circles in
them. You need to make your enemy shoot a fireball into each statue. Make sure
that you don't get hit in the process. To ensure accuracy, just stop in front
of each statue for half a second and then move off before you get hit by a 
fireball. Once all statues have been hit a door will open. Collect any health
you need from this area. In the doorways you will find 6 Gold Bars (38), so
collect them before moving on. CHECKPOINT.

Move forward onto the large stone area. From your left you will be attacked
by a Lava-Man. This could be deadly to you unless you defeat it in the correct
way. At first the Lava-Man will be red hot. Just avoid it until it cools down.
You can then attack it with a combo or Special Attack. Be wary though, as it
will soon grow hot again. Once you have taken it out [24] another 3 will 
immerge one at a time. Kill them all [27]. If you need health it can be found
in the plant pots around this area. Once you have killed them all a Warrior
will challenge you. Kill him [28] and all the doors in this area will be
opened. Pickup the 4 Gold Bars in this area (42) before advancing through the
next door. CHECKPOINT.

Smash the plant pots either side of you to earn 2 Gold Bars (44). Pull both
the switches either side of the staircase. Go up the stairs and head to the
right. Go through the door here and defeat the 2 Skeletons in this area [30].
Smash the boxes and urns around this area and you will uncover 7 Gold Bars
(51). Smash the box in between 2 stalls and activate the switch underneath it.
This will open a door to the left. In this room you will find >>>NIBBLER 2<<<.
Go back into the previosu area and go along past the top of the staircase.
Go through the doorway here and kill the Taser Skeletons and the Sheild
Skeleton [33]. Gain a Gold Bar (52) and some health from the stall here. Go
down the stairs and you will be in a strange area. There is a lava pool with
a fireball shhoter in the centre and loads of platforms scattered around. 
You need to activate all the switches on the platforms without being killed.
The best way to do this is in 2 "laps". Take the outside ring first, jump from
platform to platform. Once you have done this move to the inner ring and do
the same. Make sure you move quick to avoid the fireballs. Centre platforms
in the inner ring will have health on them if you require it. Once you have
hit all switches the fireball shooter will cease and a door to the next area
will be opened. CHECKPOINT.

Head forward and pull the lever on the left hand wall. This will open up the
gateway next to it. Go through the gateway. Destroy the 2 Skeletons on the
other side [35]. Go to the left and smasdh the box. In here you will find 
health and 2 Gold Bars (54). Make your way over to the right. Take out the
first Taser Skeleton that you see, as well as the one that will appear on the
right [37]. Go into the room on the right hand side. Pickup the 5 Gold Bars
from the urns in here (59). Pull the lever on the back wall, which will open
the next area up. Go through the gateway here and go into the main area. There
are 4 Skeletons to be dealt with here [41]. Smash the items on the stalls here
to find 5 Gold Bars (64). Go over to the giant bell and punch it. A skeleton
boatman will take you across to the other bank. CHECKPOINT.

Go over to the right and smash the urn here. Inside are 3 Gold Bars (67).
There are a further 2 Gold Bars in the crates nearby (69). Head over to the
left until you reach a left hand path. Go down here and jump onto the boat
at the end. Jump across the boats until you reach a stone platform. On here,
inside 3 crates are 5 Gold Bars (74). Make your way back across the boats 
onto the stone path. Defeat the Skeleton that will be waiting for you [42].
Head forward along the path just to the left. Kill the Skeleton that you will
meet [43]. A Suicide Skeleton will now appear. Do your best to avoid it [44].
After this another will appear. The best way that I have found is to run to
the bench nearby and stand at one end. Hopefully the skeleton will get stuck
at the other end. Anyway kill the second skeleton [45].


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~8~                            ENEMIES GUIDE                          [NMEG]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='


                                ==============
                                 BAT ENFORCER
                                ==============
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | Man with a baseball bat in a yellow ski-mask.  |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Strike.                                        |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Good attack in numbers.                        |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Can be shot from distance without return.      |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Shoot.                                         |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 2/5                                            |
     |----------------|------------------------------------------------|
     |    APPEARS     | Subway.                                        |
     '----------------'------------------------------------------------'

                                 =============
                                  BLUE WEASEL
                                 =============
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | Small blue weasel.                             |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Dive.                                          |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Evasive.                                       |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Weak attack.                                   |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Butt Stomp on it and then use Charge or Spin   |
     |                | attack.                                        |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 2/5                                            |
     '----------------'------------------------------------------------'

                                ===============
                                 DEATH TROOPER
                                ===============
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | A floating robot that will either have a rocket|
     |                | launcher or a laser.                           |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Rockets, laser.                                |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Good defence.                                  |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Ineffective on their own.                      |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Shoot.                                         |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 3/5                                            |
     '----------------'------------------------------------------------'

                              ===================
                               EXTENDABLE CACTUS
                              ===================
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | A long green cactus that is rope-like.         |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Whip.                                          |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Invulnerable.                                  |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Immobile.                                      |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Avoid it.                                      |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 3/5                                            |
     '----------------'------------------------------------------------'

                                ===============
                                 FLOATING MINE
                                ===============
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | A mine that floats in mid-air.                 |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Self-destruct.                                 |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Strong attack.                                 |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Destroyed after one attack.                    |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Shoot or go near to it and then run.           |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 2/5                                            |
     |----------------|------------------------------------------------|
     |    APPEARS     | Subway.                                        |
     '----------------'------------------------------------------------'

                                   ==========
                                    FLY TRAP
                                   ==========
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | A venus fly-trap that lives in quicksand.      |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Snap shut.                                     |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Element of surprise.                           |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Immobile.                                      |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Avoid it.                                      |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 2/5                                            |
     '----------------'------------------------------------------------'

                              =================
                               GRENADE THROWER
                              =================
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | A green robot that throws grenades.            |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Grenade.                                       |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Good attack.                                   |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Easily combatted.                              |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Machine gun.                                   |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 3/5                                            |
     '----------------'------------------------------------------------'

                            =====================
                             LARGE SEWER MONSTER
                            =====================
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | Large green mutant, has a fishy appearance.    |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Grab.                                          |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Strong defence.                                |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Average attack.                                |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Shoot 10 times.                                |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 2/5                                            |
     |----------------|------------------------------------------------|
     |    APPEARS     | Sewers.                                        |
     '----------------'------------------------------------------------'

                                 ===========
                                  LASER-BOT
                                 ===========
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | A skinny robot wielding a gun that fires red   |
     |                | lasers.                                        |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Laser.                                         |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Strong attack, especially in numbers.          |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Weak defence, easily destroyed.                |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Machine gun.                                   |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 3/5                                            |
     '----------------'------------------------------------------------'

                                ==============
                                 OCTOPUS ARMS
                                ==============
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | Small tentacles that appear in liquid.         |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Laser ball.                                    |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Can hide away quickly.                         |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Weak defence, easy to avoid.                   |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Shoot.                                         |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 2/5                                            |
     |----------------|------------------------------------------------|
     |    APPEARS     | Sewers.                                        |
     '----------------'------------------------------------------------'

                                 ============
                                  PISTOL-BOT
                                 ============
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | A large rectangular robot that uses a pistol.  |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Shoot.                                         |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Strong defence, take a while to kill.          |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Weak attack.                                   |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Machine gun.                                   |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 3/5                                            |
     '----------------'------------------------------------------------'

                                ==============
                                 POWER CABLES
                                ==============
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | Live, swinging power cables.                   |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Electric shock.                                |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Wide reach, invulnerable.                      |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Immobile.                                      |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Avoid.                                         |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 1/5                                            |
     |----------------|------------------------------------------------|
     |    APPEARS     | Planet Express, Subway, Junkyard.              |
     '----------------'------------------------------------------------'

                                ===============
                                 PURPLE WEASEL
                                ===============
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | A large man-sized purple weasel.               |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Spit ball.                                     |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Quick to attack.                               |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Weak attack, no defence.                       |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Charge or Spin attack.                         |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 2/5                                            |
     '----------------'------------------------------------------------'

                                   ==========
                                    ROCK MAN
                                   ==========
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | A large rock man-like figure.                  |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Grab.                                          |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Good defence, takes a while to kill.           |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Slow to attack.                                |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Butt Stomp.                                    |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 3/5                                            |
     '----------------'------------------------------------------------'
                               =================
                                ROCKET LAUNCHER
                               =================
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | In a white bug-suit, holding a rocket launcher.|
     |----------------|------------------------------------------------|
     |    ATTACKS     | Rockets.                                       |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Strong attack.                                 |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Often inaccurate.                              |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Shoot.                                         |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 3/5                                            |
     |----------------|------------------------------------------------|
     |    APPEARS     | Old New York.                                  |
     '----------------'------------------------------------------------'

                              ==================
                               SHOTGUN ENFORCER
                              ==================
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | A man in an orange anti-contamination suit. In |
     |                | Old New York they ditch the orange for yellow. |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Shotgun.                                       |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Strong in numbers.                             |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Takes too long to shoot.                       |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Shoot                                          |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 3/5                                            |
     |----------------|------------------------------------------------|
     |    APPEARS     | Subway, Old New York.                          |
     '----------------'------------------------------------------------'

                            =====================
                             SMALL SEWER MUTANTS
                            =====================
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | Man-sized green mutant.                        |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Slap                                           |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Element of surprise.                           |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Weak attack.                                   |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Shoot with Laser Gun or hit with hammer.       |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 1/5                                            |
     |----------------|------------------------------------------------|
     |    APPEARS     | Sewers.                                        |
     '----------------'------------------------------------------------'

                                ==============
                                 SUICIDE PIGS
                                ==============
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | Small pigs with explosives strapped to them.   |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Explode.                                       |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Strong attack.                                 |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Can only attack once.                          |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Shoot.                                         |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 3/5                                            |
     |----------------|------------------------------------------------|
     |    APPEARS     | Old New York.                                  |
     '----------------'------------------------------------------------'

                                  ===========
                                   TENTACLES
                                  ===========
     .----------------.------------------------------------------------.
     |  DESCRIPTION   | Pinkish coloured tentacles that wait in holes. |
     |----------------|------------------------------------------------|
     |    ATTACKS     | Smash.                                         |
     |----------------|------------------------------------------------|
     |   STRENGTHS    | Invulnerable, strong attack.                   |
     |----------------|------------------------------------------------|
     |  WEAKNESSES    | Immobile.                                      |
     |----------------|------------------------------------------------|
     | HOW TO DEFEAT  | Shoot.                                         |
     |----------------|------------------------------------------------|
     |  DIFFICULTY    | 2/5                                            |
     |----------------|------------------------------------------------|
     |    APPEARS     | Sewers.                                        |
     '----------------'------------------------------------------------'


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~9~                             ITEMS GUIDE                           [IMGD]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

In this section you will find a list and description of each of the items in
the game. This includes all in-game weapons.

                                    ======
                                     AMMO
                                    ======
           .-------------.---------------------------------------.
           | DESCRIPTION | Small green and red battery pack.     |
           |-------------|---------------------------------------|
           |   USED BY   | Fry                                   |
           |-------------|---------------------------------------|
           | ABILITY/USE | Plus 50 rounds for current weapon.    |
           |-------------|---------------------------------------|
           |   LEVELS    | Sewers, Subway, Old New York,         |
           |             | New New York, Uptown                  |
           '-------------'---------------------------------------'

                                 ===========
                                  ARTIFACTS
                                 ===========
           .-------------.---------------------------------------.
           | DESCRIPTION | Glowing blue stones.                  |
           |-------------|---------------------------------------|
           |   USED BY   | Leela                                 |
           |-------------|---------------------------------------|
           | ABILITY/USE | Projects light to help unlock the sun |
           |             | temple.                               |
           |-------------|---------------------------------------|
           |   LEVELS    | Left Wing, Right Wing.                |
           '-------------'---------------------------------------'

                                 ============
                                  CHARGE UPS
                                 ============
           .-------------.---------------------------------------.
           | DESCRIPTION | Small Blue/Purple bubble.             |
           |-------------|---------------------------------------|
           |   USED BY   | Bender, Leela                         |
           |-------------|---------------------------------------|
           | ABILITY/USE | Allows character's Special Ability to |
           |             | be used. A maximum of 4 can be held.  |
           |-------------|---------------------------------------|
           |   LEVELS    |                                       |
           '-------------'---------------------------------------'

                                    ======
                                     FISH
                                    ======
           .-------------.---------------------------------------.
           | DESCRIPTION | Small white bonefish.                 |
           |-------------|---------------------------------------|
           |   USED BY   | Zoidberg                              |
           |-------------|---------------------------------------|
           | ABILITY/USE | Plus one Extra Life for every 25      |
           |             | collected. Try and collect them all on|
           |             | each level.                           |
           |-------------|---------------------------------------|
           |   LEVELS    |                                       |
           '-------------'---------------------------------------'

                                  ==========
                                   GOLD BAR
                                  ==========
           .-------------.---------------------------------------.
           | DESCRIPTION | A gold bar (very descriptive).        |
           |-------------|---------------------------------------|
           |   USED BY   | Leela                                 |
           |-------------|---------------------------------------|
           | ABILITY/USE | Plus one Extra Life for every 25      |
           |             | collected. Try and collect them all on|
           |             | each level.                           |
           |-------------|---------------------------------------|
           |   LEVELS    |                                       |
           '-------------'---------------------------------------'

                                  =========
                                   KEYCARD
                                  =========
           .-------------.---------------------------------------.
           | DESCRIPTION | Small credit card type item.          |
           |-------------|---------------------------------------|
           |   USED BY   | Fry, Bender, Leela                    |
           |-------------|---------------------------------------|
           | ABILITY/USE | Opens locked doors.                   |
           |-------------|---------------------------------------|
           |   LEVELS    | Planet Express                        |
           '-------------'---------------------------------------'

                         ==========================
                          LARGE BOTTLE OF VITAMINS
                         ==========================
           .-------------.---------------------------------------.
           | DESCRIPTION | Large cylidrical bottle.              |
           |-------------|---------------------------------------|
           |   USED BY   | Leela                                 |
           |-------------|---------------------------------------|
           | ABILITY/USE | Restores 100% of Leela's health.      |
           |-------------|---------------------------------------|
           |   LEVELS    | Market Square, Left Wing, Right Wing. |
           '-------------'---------------------------------------'

                       ===============================
                        MOM'S OLD FASHIONED ROBOT OIL
                       ===============================
           .-------------.---------------------------------------.
           | DESCRIPTION | A largish blue can with a white label.|
           |-------------|---------------------------------------|
           |   USED BY   | Bender                                |
           |-------------|---------------------------------------|
           | ABILITY/USE | Will restore Bender's health by 100%. |
           |-------------|---------------------------------------|
           |   LEVELS    |                                       |
           '-------------'---------------------------------------'
 
                                 ==========
                                  NIBBLERS 
                                 ==========
           .-------------.---------------------------------------.
           | DESCRIPTION | Small black furry animals with three  |
           |             | eyes. Found in red cages.             |
           |-------------|---------------------------------------|
           |   USED BY   | Fry, Bender, Leela                    |
           |-------------|---------------------------------------|
           | ABILITY/USE | Free all of these on each level to    |
           |             | unlock some "Extras".                 |
           |-------------|---------------------------------------|
           |   LEVELS    | All.                                  |
           '-------------'---------------------------------------'

                                =============
                                 OLD FORTRAN
                                =============
           .-------------.---------------------------------------.
           | DESCRIPTION | (Brown) Bottle of Old Fortran.        |
           |-------------|---------------------------------------|
           |   USED BY   | Bender                                |
           |-------------|---------------------------------------|
           | ABILITY/USE | Will restore 25% of Bender's health.  |
           |-------------|---------------------------------------|
           |   LEVELS    |                                       |
           '-------------'---------------------------------------'

                                  ==========
                                   ROBOBIUM
                                  ==========
           .-------------.---------------------------------------.
           | DESCRIPTION | Small pink gem.                       |
           |-------------|---------------------------------------|
           |   USED BY   | Bender                                |
           |-------------|---------------------------------------|
           | ABILITY/USE | Plus one Extra Life for every 25      |
           |             | collected. Try and collect them all on|
           |             | each level.                           |
           |-------------|---------------------------------------|
           |   LEVELS    |                                       |
           '-------------'---------------------------------------'

                                  ==========
                                   SIX-PACK
                                  ==========
           .-------------.---------------------------------------.
           | DESCRIPTION | A six-pack of Slurm cans.             |
           |-------------|---------------------------------------|
           |   USED BY   | Fry                                   |
           |-------------|---------------------------------------|
           | ABILITY/USE | Will restore 100% of Fry's health.    |
           |-------------|---------------------------------------|
           |   LEVELS    |                                       |
           '-------------'---------------------------------------'

                                 ===========
                                  SLURM CAN
                                 ===========
           .-------------.---------------------------------------.
           | DESCRIPTION | A small drinks can.                   |
           |-------------|---------------------------------------|
           |   USED BY   | Fry                                   |
           |-------------|---------------------------------------|
           | ABILITY/USE | Will restore 25% of Fry's health.     |
           |-------------|---------------------------------------|
           |   LEVELS    |                                       |
           '-------------'---------------------------------------'

                            ==========================
                             SMALL BOTTLE OF VITAMINS
                            ==========================
           .-------------.---------------------------------------.
           | DESCRIPTION | Small green cylinder.                 |
           |-------------|---------------------------------------|
           |   USED BY   | Leela                                 |
           |-------------|---------------------------------------|
           | ABILITY/USE | Will restore 25% of Leela's health.   |
           |-------------|---------------------------------------|
           |   LEVELS    |                                       |
           '-------------'---------------------------------------'

                                 ============
                                  US DOLLARS
                                 ============
           .-------------.---------------------------------------.
           | DESCRIPTION | Small stack of dollar bills.          |
           |-------------|---------------------------------------|
           |   USED BY   | Fry                                   |
           |-------------|---------------------------------------|
           | ABILITY/USE | Plus one Extra Life for every 25      |
           |             | collected. Try and collect them all on|
           |             | each level.                           |
           |-------------|---------------------------------------|
           |   LEVELS    | All of Fry's missions.                |
           '-------------'---------------------------------------'


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~10~                             CREDITS                              [CDIT]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

Thank you to GameFAQs for the original hosting of this guide.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~11~                         CONTACT INFORMATION                      [CNIF]|
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

If you have any questions or queries THAT ARE NOT ANSWERED IN THE GUIDE, then
you can contact me at [email protected]. I cannot emphasise enough
that if questions that are asked are already answered in the guide, they will
be ignored. Also you can notify me of any mistakes or anything you'd like to
add to the guide at the same address. Could you please give you e-mail a
specific title, otherwise it will probably end up in my spam folder. You will
find me most willing to provide the answers to your queries if you comply with
these requests. 

Thank you,

- TrulyDexterous