######################### #!!!!!!!!!!!!!!!!!!!!!!!!!# #!!!!!!!!################## #!!!!#### ##### #!!!# #!!!!!# #!!!# #### #####!!#!!# #!!!# #!!!####!!!##!# #!# #!!!# ##### #!!!#!!#!!!##!###!# #!!!# #!!!!!# #!!# ## #!!#!!!!!!!# #!!!# ### ####### #!!#!!# #!!# #!!#!!!#!!!# #!!!# #!!# ##!!!!!!!###!# #!# #!!# #!!#!!# #!!!# #!!!# #!!# ### ###!!!###!!!!##!###!# #!!# #!!#!# #!!# #!!!# #!!# #!!# #!!#!!!###!!!!#!!!!!!!##!!# #!!#!# #!!# #!!!!# #!!# #!!# #!!#!!!!!!!!!##!!!#!!!##!!# #!!### #### #!!!!!## #!!# #!!# #!!#!!!##!!!!##!!!# #!!#!!# #!!# #!!!!!!!#### ###!!!## #!!# #!!#!# #!!# #!!# #!!#### #### #!!!!!!!!#!# #!!#!!!!!# #!!# #!!#!# #!!##!!# #!!# #!!!!!!!##!# #!!#!!!### #!!# #!!#!# #!!#### #### #!!!!####!!# #!!#!!# #!!# #!!#!# #!!# #!!!# #!!# #!!#!!# ###!##!!!### #### ASCII by Deadmeat X #!!!# #!!# #!!#!!# #!!#!!!!!# #!!!# #!!# #!!#!!!###!!!###### #!!!# #!!# #!!##!!!!!!!# #!!!# #!!!##!!!# ####### #!!!# #!!!!!!# #!!!# ###### #!!!# #!!!# #!!!# #!!!# #!!# ### F U T U R A M A For Playstation 2 FAQ by Deadmeat X Version 3.0 /////// \\\\\\\\\\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /// /// \\\\\\ \\\\\\ // 0 // Table of Contents \\\\ 0 \\\\ /// /// \\\\\\ \\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /////// \\\\\\\\\\\\\\ 00 - Contents 01 - Updates 02 - About this FAQ > The FAQ > The Author > Contact Info > Legal Stuff 03 - Introduction 04 - Game Basics > Menu > Characters > Controls > Items > Weapons > Enemies 05 - Walkthrough 06 - Cheats and Tricks > Tricks 07 - Extras > Movies > Music > Gallery 08 - Review 09 - Credits and Thanks > Credits > Thanks /////// \\\\\\\\\\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /// /// \\\\\\ \\\\\\ // 1 // Updates \\\\ 1 \\\\ /// /// \\\\\\ \\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /////// \\\\\\\\\\\\\\ >>> 30-10-2003: Version 3.0 <<< Changed the main headers. Final version. >>> 25-09-2003: Version 2.4 <<< Added the cheats. >>> 01-09-2003: Version 2.3 <<< Review added. Added the enemies list. >>> 29-08-2003: Version 2.2 <<< Completed the Game Basics. >>> 28-08-2003: Version 2.1 <<< Extras Section done. Items section started. >>> 27-08-2003: Version 2.0 <<< The walkthrough is done! Started the Extras Section. >>> 26-08-2003: Version 1.9 <<< Level 19 to 21 added. Just one remaining. Added load screen info for each level. >>> 25-08-2003: Version 1.8 <<< Level 18 added. >>> 23-08-2003: Version 1.7 <<< Level 17 added. Added controls for Zoidberg. Added Weapons section. Also wrote the crummy introduction. >>> 22-08-2003: Version 1.6 <<< Level 16 added. >>> 20-08-2003: Version 1.5 <<< Item list for Level 15 added. Changed the \'about this FAQ\' part. >>> 18-08-2003: Version 1.4 <<< Added the fourth Nibbler in level 11. Marked the items that are hard to find. Started level 15, finished 14. >>> 16-08-2003: Version 1.3 <<< Finished up to level 13. Added controls for Leela. >>> 11-08-2003: Version 1.2 <<< Finished up to level 8. >>> 08-08-2003: Version 1.1 <<< Finished Fry\'s part. Added controls for Bender. >>> 07-08-2003 <<< Item list for level 4 finished. Started level 5. >>> 06-08-2003 <<< Finished the item list for The Sewers. Found the last Nibbler in The Sewers. Also put level 3 and 4 in it. Wrote down the controls for Fry. >>> 05-08-2003 <<< Deadmeat\'s got a brand new bag! And what\'s in it? Futurama the game! Bought the game yesterday, and I\'m starting the FAQ today. First put up some basic sections. Got the first two levels of the walkthrough. /////// \\\\\\\\\\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /// /// \\\\\\ \\\\\\ // 2 // About this FAQ \\\\ 2 \\\\ /// /// \\\\\\ \\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /////// \\\\\\\\\\\\\\ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + The FAQ + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This FAQ covers all aspects of Futurama The Game for Playstation 2. The main part is of course the walkthrough. In it you can find not only how to progress through the game, but also how to find all the items in the game. Furthermore, this documents also covers the various enemies, extras, weapons and all other things you need to know about this game. Enjoy. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + The Author + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ That\'s me! After the success of my Silent Hill 3 FAQ, I wanted to write another one. So I picked a game that seemed \'FAQ-able\' and Futurama was it. And more personal, what do you want to know? Seventeen years old, live in Holland, make music, play games, own a PS2 and a PC...really useless information indeed. These \'About me\' section are always crap, but no FAQ is complete without one. Other FAQ\'s: > Silent Hill 3 http://db.gamefaqs.com/console/ps2/file/silent_hill_3_c.txt > Tron 2.0 http://db.gamefaqs.com/computer/doswin/file/tron_20.txt > Golden Sun � Crossbone Island http://db.gamefaqs.com/portable/gbadvance/file/golden_sun_crossbone.txt ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Contact Info + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ What I want: -Contributions -Tips -Corrections -Questions about the game -Love-mail What I don\'t want: -Hate-mail -Bad spelling and grammar -Questions that have nothing to do with the game -People adding me to MSN just because they know my e-mail So if you got something in the first category on your mind, mail me at: [email protected] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Legal Stuff + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This document is property of the Author. No parts may be printed or reproduced without his permission. Copyright by Author. All credits go to Author and who-ever Author mentioned in the Credits section. For personal use only. /////// \\\\\\\\\\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /// /// \\\\\\ \\\\\\ // 3 // Introduction \\\\ 3 \\\\ /// /// \\\\\\ \\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /////// \\\\\\\\\\\\\\ \"This is the end of the world as we know it!\" Professor Farnsworth, owner of the Planet Express delivery company, has sold the company to Mom. She now owns over 50% of the earth, making her its supreme ruler! And if it isn\'t enough that she now has the right and power to enslave everyone on earth, she also wants to take over the universe! Luckily, there are heroes whose destiny it is to stop such evil plans. Unfortunately, these heroes aren\'t in the game you bought. So you have to do it with a loser from the past, an alcoholic robot, a mutant, and a lonely crab. In Futurama the Game, you take over these four idiots in their quest to save the universe. You are Fry. You worn born in the twentieth century, but one day you woke up a thousand years later. You love guns, and money, and guns. And Slurm. And money to buy Slurm. And guns. And their ammo. And Slurm. You love a whole lot of things, and life is probably one of them, so you\'d better learn to pull that trigger if you want to hold on to it! You are Bender. You are an alcoholic, porn-addicted, swearing robot. Originally designed as a Bending unit, all you do now is being lazy and being evil. Well, the rest of the world thinks you\'re evil. You\'d just say you\'re Bender. You are Leela. You are a one-eyed mutant, abandoned by your parents after your birth. You\'re pretty much like a human though, for a mutant. Also, you\'re a lot like a man, for a woman. Unlike the other \'heroes\', you actually have some skills. You are Dr. Zoidberg. You\'re just making a cameo. No one really cares about you. Luckily you only play one level. And I will be your guide through the universe of Futurama. Sit back, relax, and enjoy one of the funniest platforms games ever made. Have fun, Deadmeat X /////// \\\\\\\\\\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /// /// \\\\\\ \\\\\\ // 4 // Game Basics \\\\ 4 \\\\ /// /// \\\\\\ \\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /////// \\\\\\\\\\\\\\ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Menu + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > New Game Start a New Game > Options Takes you to the Options Screen -SFX Volume Adjust the volume of the sound effects -Music Volume Adjust the volume of the background music -Speech Volume Adjust the volume of the in-game speech -Vibration Turn the vibration on/off -Invert Aim When turned on, the directions for the first person mode are inverted -Adjust Screen Adjust the screen position -Restore Defaults Undo all changes -Apply Apply current settings > Load Game Load a saved game > Extras Takes you to the extras menu -Movies Watch the FMV\'s you\'ve unlocked -Music Listen to the background music you\'ve unlocked -Gallery Look at the unlocked load screens ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Characters + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Parts are taken from the official manual. >>> Fry <<< Name Philip J. Fry Occupation Intergalactic Delivery Boy Formerly: Pizza Delivery Boy Formerly: Boy Goals Win Leela\'s heart Fit five pool balls in mouth Save universe Gameplay Fry is the gun man. His levels are all about gun fights, except for the first two. If you got the aiming and strafing business right, most of his levels are a piece of cake. The only exception is the rock-hard Sewers level. >>> Bender <<< Name Bender Species Robot Occupation Looking busy Nemesis Magnets Gameplay Bender\'s levels are mostly classic platform levels. They feature a lot of platforms, quicksand, deep pits, a mine level and, unfortunately, also a rolling rock. The gameplay is not as interesting as for the other characters, but the one-liners make up a lot. >>> Leela <<< Name Turunga Leela Occupation Captain and Pilot of the Planet Express Delivery ship Depth Perception Poor Gameplay Leela\'s part reminds me of Tomb Raider. It takes place in a big temple on the sun. The temple is built in Inca style, and is filled with traps. There are some really hard parts here, but personally I like Leela\'s part the best. >>> Doctor Zoidberg <<< Name Dr. John Zoidberg Occupation Planet Express Doctor Likes Acceptance Scavenging Dislikes Invertebrates Love Rivals Gameplay Zoidberg only features in one level, and it\'s more like a mini-game anyway. It\'s done and forgotten in ten minutes. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Controls + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Camera <<< L1 > Center camera R-Analog > Turn camera R3 > Enter/exit first person view >>> Fry <<< X > Shoot O > Jump Triangle > Interact Square > Charged shot R1 > Lock on target L1 > Cycle through target (with R1 pressed) R2 > Next weapon L2 > Previous weapon >>> Fry in the Chickenwalker <<< X > Shoot Lasers Square > Shoot Rockets >>> Bender <<< X > Charge Attack O > Jump Triangle > Interact Square > Spin Attack O + X > Butt Slam Squ + X > Special Attack >>> Leela <<< X > Kick O > Jump Triangle > Interact Square > Punch O + X > Jump Kick Squ + X > Special Attack R1 + Up > Roll forwards R1 + L/R > Roll sideways R1 + Down > Back flip >>> Dr. Zoidberg <<< O > Jump Left > Steer left Right > Steer right ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A short round-up of the items you can find in every level. >>> Valuables <<< The valuables are different for each character. Character Valuable Fry Money Bender Crystals Leela Gold Zoidberg Fish Collecting 25 valuables gives you an extra life. >>> Nibblers <<< For some reason, these little things have been captured, and for some reason, you have to free them. Nibblers are locked away in red cages you can destroy with a basic attack. They\'re usually better hidden. Collecting all the Nibblers in one level unlocks the various extras for that level. >>> Health <<< Like the valuables, the health power-ups are different for each character. Character +25HP +100HP Fry Slurm 6-Pack Slurm Bender Old Fortran Mom\'s Robot Oil Leela Vitamins Big pot of vitamins In Fry\'s levels, you can sometimes find a Slurm vendor, that gives you small cans of Slurm for free. >>> Charges <<< Leela and Bender can do special attacks. These are a lot more powerful then the normal attacks. To use a special attack, press Square and X. You need to have a Charge to be able to use the attack. Charges are purple balls found throughout the level. Both character can carry a maximum of 4 charges. >>> Ammo <<< Fry needs ammo for his guns. The ammo is scattered in his levels. Each pack of ammo gives 50 more shots for any gun. In the last level, you can find some ammo dispensers, that will give you unlimited ammo. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Weapons + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These weapons are for Fry only. >>> Hammer <<< Location Level 1 - Planet Express Pros -Useful for breaking boxes when low on ammo Cons -Very low damage -Melee weapon >>> Laser Gun <<< Location Level 2 - The Sewers Pros -Lots of ammo -Great accuracy at long distances Cons -Weaker then the other weapons >>> Shotgun <<< Location Level 3 - The Subway Pros -Very powerful Cons -Slow -Very poor accuracy at long distances >>> Machine Gun <<< Location Level 5 - Red Light District Pros -Powerful -Fast Cons -Hard to hit moving targets -Runs out of ammo fairly quickly >>> Rail Gun <<< Location Level 22 - Fry Fights Back Pros -SUPER powerful -One hit, one kill -Unlimited ammo for it in this level Cons -It can only hurt Destructor in his weak spot ^_^ -None really ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Enemies + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The enemy list is formatted like this: Where The levels in which you can find this enemy What A short description Health How much hit-points this enemy has. Five stars is the maximum. Attack How much damage its attack does. Five stars is the maximum. Tips Additional tips The enemies are listed in order of appearance. The names have been thought up by me, so you know who to blame for these lame names. >>> Mutant <<< Where The Sewers What A hideous mutant Health ** Attack ** >>> Snake <<< Where The Sewers What A snake that spits balls at you Health * Attack ** Tips They after retreat into the green waste, so then you have to wait for it to come out again. >>> Tentacles <<< Where The Sewers What A bunch of tentacles sticking out a hole in the wall Health N/A (it can�t die) Attack ***** (if it gets you, you�re dead) Tips Shoot at it, and it will retreat into its hole. Now you run past it. >>> Big Mutant <<< Where The Sewers What Like the mutant, but bigger and stronger Health ***** Attack **** Tips When it gets to close, back off while shooting >>> Hazmat with Slime Gun <<< Where The Subway Old New York What A mysterious creature clad in an orange hazard suit Health *** Attack *** Tips When it goes down, it sometimes fires one last shot before dying. Don�t let it get you by surprise >>> Hazmat with Bat <<< Where The Subway What This one�s armed with a bat, and does slightly more damage. His hazard suit is blue Health **** Attack *** >>> Hazmat with Rockets <<< Where Old New York What This guy has a grey suit, and shoots rockets at you Health *** Attack **** >>> Kamikaze Pig <<< Where Old New York What It looks like a pig with a red bomb on its back. When it touches you or when you shoot it, it explodes Health * Attack ***** Tips Keep your distance >>> Fat Mafia Bot <<< Where Red Light District What A big, fat robot Health *** Attack *** >>> Skinny Mafia Bot <<< Where Red Light District What Much skinnier then the fat bot Health *** Attack *** >>> Molotov Bot <<< Where Red Light District What This green robot throws Molotov cocktails at Fry Health ** Attack **** >>> Hoover Bot <<< Where Uptown New New York Fry Fights Back What This is Mom�s main robot Health **** Attack *** >>> Hoover Bot with Rocket Launcher <<< Where New New York What Just like the normal Hoover Bot, but deadlier Health ** Attack **** Tips While in the Chickenwalker, these should be your primary targets >>> Chickenwalker <<< Where New New York What A big, chicken-like robot Health ***** Attack **** Tips It has poor accuracy, and it takes long to start firing. Take it down quickly and you should be alright. >>> Weasel <<< Where Weasel Canyon Red Rock Creek The Junkyard What A purple Weasel. It shoots yellow balls at you Health ** Attack ** >>> Little Weasel <<< Where Weasel Canyon Red Rock Creek The Junkyard What These blue thingies are smaller then the normal Weasel, but also Deadlier Health * Attack *** Tips When it rolls toward you, jump and perform a butt-slam. This will stun it, so that you�ll have plenty of time to kill it. >>> Rock Monster <<< Where Weasel Canyon Red Rock Creek The Junkyard What A big, bad rock monster Health **** Attack **** Tips You can kill it in two butt-slams. Just jump up right in front of it and slam, you should hit it. >>> Evil Cactus <<< Where Weasel Canyon Red Rock Creek The Junkyard What This cactus is alive and evil Health N/A (it can�t be killed) Attack *** Tips The cacti attack two or three times in a row, and then pause for some seconds. Stand just out of its reach to make it attack you, and when it pauses, run past it. >>> Steel-Eating Flower <<< Where Weasel Canyon Red Rock Creek The Junkyard What A flower in the quicksand. It looks more innocent then it is Health N/A (it can�t be killed) Attack **** Tips Just don�t stand on these thingies too long >>> Saw Bot <<< Where The Mine Facility The Junkyard What An orange robot, made for mining. Equipped with a saw Health *** Attack **** >>> Driller <<< Where The Junkyard What Another mining bot. This one�s equipped with a big drill Health *** Attack ***** Tips As strong as they may be, they are very slow. Their attack can easily be avoided >>> Skeleton Warrior <<< Where Leela�s levels What An undead skeleton, armed with a sword Health ** Attack ** >>> Skeleton Mage <<< Where Leela�s levels What This skeleton is armed with a rod, and shoots blue balls at you Health ** Attack ** >>> Kamikaze Skeleton <<< Where Leela�s levels What Just like the Kamikaze Pig, this one blows up when it touches you or when you kill it. It also has a timer, listen to the ticking to know when it�ll explode Health * Attack ***** Tips When dealing with Kamikazes, always try to find a spot they can�t reach. This can be a higher ledge, a chair, a statue. Or something else. Wait there until you hear it�s close to exploding, then jump away. If you use a special attack to kill it, you won�t get hurt either >>> Skeleton Elite <<< Where Leela�s levels What A very big skeleton, with superior armor and weapons Health **** Attack **** >>> Necromancer <<< Where Left Wing Temple Courtyard What This mage can revive any downed skeleton. It can also shoot balls of fire at you and transport himself Health ***** Attack *** >>> Lava Monster <<< Where Right Wing What A big Monster made entirely out of lava Health **** Attack **** Tips Run around until it stops chasing you, the hit it >>> Small Sentry <<< Where Bender�s Breakout What A small, rotating robot with spikes on the side Health * Attack ** Tips Butt-slam on it to kill it >>> Medium Sentry <<< Where Bender�s Breakout What This robot is about Bender�s height Health ** Attack *** Tips Run from it until you hear a siren. The robot will now stop and withdraw its spikes. Charge at it (using X), and it will fall. Now butt-slam on it >>> Large Sentry <<< Where Bender�s Breakout What A very big sentry bot Health ** Attack *** Tips Again, run until you hear a siren. Now climb onto the robot and perform a butt-slam to destroy it. /////// \\\\\\\\\\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /// /// \\\\\\ \\\\\\ // 5 // Walkthrough \\\\ 5 \\\\ /// /// \\\\\\ \\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /////// \\\\\\\\\\\\\\ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Introduction + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This walkthrough is divided in Levels and Sections. Levels are obvious, for example The Sewers is one level, The Subway is another. Sections go from one checkpoint to another. At the end of every level, there\'s a run-down of all the money, nibblers and other important items. If you want to get all the money, look here. The locations of the Nibblers are also in the normal walkthrough. In the items list, items that are hard to find or that can only be found in a special way are marker with an \'!\'. ***WARNING: SPOILERS!!!*** This walkthrough contains some spoilers about the story. If you don\'t want to know the story before you play the game, skip the \'Story\' sections at the start of every Level. ***WARNING: SPOILERS!!!*** ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 1: Planet Express + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Planet Express Character Fry Load Screen Glagnar\'s Human Rinds Sections 2 Money 50 Nibblers 1 Kills 0 Enemies N/A Weapons Hammer Tips Basically this level is meant to give you a chance to familiarize yourself with the controls. The tools aren\'t hard to find, just keep your eyes opened. Some of the money is really well hidden, so you have to look really hard. >>> Story <<< \'Good news everyone!\' Well, the news is not good at all actually. The Professor has sold Planet Express, the company of our heroes, to Mom. She now owns over 50 percent of the earth, making her the earth\'s supreme ruler. She plans to enslave everyone and beat down any resistance with her Hoover-bots. Our heroes, brave as they are, decide...to run away. Unfortunately, the ship is all banged up, so they can\'t flee the earth. It\'s up to you to help with the repairs. >>> Section 1 <<< First you need to find a hammer. You can already explore the room to find some money, but you can do that in Section 2 as well, so save it until then. Head to the back wall of the hangar, and in one corner there\'s a pile of junk. The camera will automatically focus on it when you get near. At the bottom of the pile is the hammer you need. Press triangle when you\'re near the hammer, and...GAME OVER. No, not yet, because you get resurrected by the Professor\'s latest invention: the Re-Animator. >>> Section 2 <<< You now have a HAMMER, your first weapon. Your goal is to find the 12 other tools that are lying around in the building. Now, you might want to explore this room some more, to find some money. Go to the lockers, and open up Hermes\' locker. See that thing inside the red cage? That\'s a Nibbler. Gotta catch \'em all. Smash the cage to get the first and only NIBBLER of this level. Also check Bender\'s locker for money. Now go to Leela\'s locker and hit the lock with your hammer, the locker will open. Inside is a KEY CARD, you\'ll need this to get out of the room. Open the door close to the lockers, and once inside the corridor, take the door on the left. This the boiler room, and it\'s flooded. Avoid the liquid, it will damage you, and jump over the boxes to the TOOL in the corner. Don\'t forget to pick up the money. Jump all the way back, and exit the room. Back in the corridor, go straight, past those electric cables. Needless to say, you shouldn\'t touch them. At the vending machine (where you can get some free Health Power-Ups), turn right. At the next intersection you\'ll see a box on the wall with glass in front of it, break the glass to get another TOOL. Now turn left, and take the first door on the right (Zoidberg\'s office). In here, get all the money, and pick up the TOOL lying next to the sink. Go into the small adjacent room and smash the boxes in here with your hammer to get another KEY CARD. You need this one to open up Hermes\' office. Exit the room, and in the corridor turn left, and open the door to Hermes\' office with your new key card. In the office, collect all the money and get the TOOL from behind the shutter. Exit, and once again turn left and enter the door at the end of the corridor. This is the front door room. Break all the boxes on the table for some money and a TOOL. Now, go back to the corridor, and at the box on the wall, turn left. Enter the elevator on the right. You\'re now in the video room, where the opening FMV took place. Open the shower next to the elevator for a TOOL. A shutter nearby also has a TOOL behind it. Go to the kitchen area, and open the fridge for yet another TOOL. Now enter the door next to the big video screen, it leads to the living room. Here you can find some more money as well as a TOOL behind a shutter. Also, there\'s another Health Vendor. Get everything, then go back to the video room. On the left wall, seen from the elevator, there\'s a box on the wall, similar like the one in the corridor of the first floor. Smash the glass and push the button to shut off the fan on the other side of the hangar. Facing the button you just pushed, turn right and jump over the rail onto the ventilation shaft. Make sure you don\'t touch the steam that comes out of it, it hurts. After just a few meters, there\'s a blue platform on the right with a TOOL on it. Get it, then jump back onto the shaft and continue. You\'ll come to the fan you just shut off, break the grate in front of it and pick it up with triangle. This is also a TOOL. Now jump on top of the little structure where the fan was in, and continue along the back wall. When you get to the next corner, turn right, jump off and the last TOOL will be waiting there for you. Jump off the shaft, and go to the tool rack to return all the tools, thus ending this level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 1 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 1 <<< 1 > In Hermes\' locker. Need hammer. >>> Money: 50 <<< 1-3 > In Bender\'s locker. 4 > In closet on the left side of the ship. 5 > Cardboard box in the Re-Animator area. 6 > Green box in the Re-Animator area. 7 > Drawer next to the green box from 6. 8-9 > On the table in the boiler room. 10 > ! Trashcan in Zoidberg\'s room. 11 > Bookcase in Zoidberg\'s room. 12-13 > Cardboard boxes in Zoidberg\'s room. 14 > ! Behind one of the medical drawing in Zoidberg\'s room. 15 > ! Behind the other drawing. Press triangle when near to open. 16-20 > Hermes\' room. 21 > Red drawer in Hermes\' room. 22 > Other drawer in Hermes\' room. 23 > Filing cabinet in Hermes\' room. 24-27 > Front door room. 28-29 > Cardboard boxes in front door room. 30 > ! Behind one of the grates in front door room. 31 > ! Behind the other grate. Press triangle when near to open. 32-35 > Video room, on the table. 36-39 > Living room. 40-50 > On ventilation shaft. >>> Tools: 12 <<< 1 > Boiler room. 2 > First floor corridor, in a box on the wall. 3 > Zoidberg\'s room. 4 > Behind shutter in Hermes\' room. 5 > In a cardboard box in the front door room. 6 > Shower in video room. 7 > Behind shutter in video room. 8 > In the fridge in the kitchen area. 9 > Behind shutter in living room. 10 > On blue platform to the right of the ventilation shaft. 11 > The fan on the ventilation shaft. 12 > At the end of the ventilation shaft. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 2: The Sewers + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name The Sewers Character Fry Load Screen Tri-Curious Sections 9 Money 150 Nibblers 5 Kills 50 Enemies Mutant Big Mutant Snake Tentacle Weapons Hammer Laser gun Tips The section in which you have to cross big pits of waste can be quite irritating. It\'s a good idea to collect a lot of money. This way, you will keep the loss of lives to a minimum. For example, if you collect all money, you will enter Section 7 with 97 money, so you\'ll have an extra life in no time, and if you die you can get that extra life again. >>> Story <<< There\'s a big problem with the engine, so Fry must a new one in the Pawn shop across town. Unfortunately, the streets are way too dangerous because of Mom\'s death troops. So, he needs to go through the sewers. Hey, I\'m not happy with it either, but other wise the game would have been 5 level shorter...So the Professor gives you a gun and off you go, into the filthy sewers. >>> Section 1 <<< From the start, turn around and break the boxes for some money and ammo. Then continue down the path. Jump over the green waste, it hurts a lot. After 2 jumps, a Mutant will come down from the ceiling, kill it. Keep walking down the path, jumping over waste, killing mutants and breaking boxes. After a while, you get to a river of waste. On the other side you can see some Tentacles coming out of the wall, ignore them for now. First, look at the waste on either side of the bridge and take out the Snakes that stick out of the waste there. Now cross the bridge, head left, shoot the tentacles, then quickly run past them. Collect the items in the boxes, then turn around and go past the 2 Tentacles. When you reach the end of the walkway, look left for a Snake and right for a Mutant. Kill them both, then jump over the boxes to where the Mutant was. Break the boxes, and turn the wheel. This opens a gate. Jump over the boxes and fridges and stuff in the waste to this gate. As you pass the gate, it closes. >>> Section 2 <<< Kill the Mutants that are coming to get you. When they\'re down, break the boxes and use the nearby Health Vendor if you want. Now keep going until you come to an intersection. Go straight, into the hole in the wall. In this room you can find a lot of items, as well as a NIBBLER. Go back to the main tunnel, and continue down it. There are more mutants to be fought here. You\'ll also get to a pool of waste with a Snake in it and a Tentacle at the side. When you\'ve passed it, a Big Mutant will break through the wall, and attack you. Kill him, then enter the hole he came out for some money. Back to the tunnel, and keep killing mutants until you get to a gate. Walking through it will lead you to the next checkpoint. >>> Section 3 <<< You\'re in front of a big pit you need to cross. First, turn left and go down the ladder. Collect as much money as you can, making your way to the bottom level. Be sure to get all money on the bottom level, it will be gone soon. Jump over the boxes to the corner of the pit where there\'s a wheel. Turning it will make the waste-level rise, so be careful! Turn the wheel, then quickly jump back onto one of the floating boxes to avoid drowning in the waste. When it stops rising, look around and you\'ll see another wheel nearby. Turn it, and jump back on a floating box, because the waste will rise again. Now, you can get to the ladder that leads to the other side of the pit. Be careful though: after turning the second wheel, two Snakes will appear. When you\'ve climbed the ladder, turn left, go past the Tentacles, and turn the wheel. Now go back, and go through the newly opened door. >>> Section 4 <<< Kill the Mutants that attack you. Look to the right, you\'ll see a pool of waste with two Snakes, kill them. As you approach the bridge over the pool, a Big Mutant will break out of the wall on the other side. Kill it, then enter the hole it made. Collect all the treasure, amongst which a NIBBLER. Go back to the area with the pool, and use the health Vendor if needed. Go to the doorway opposite the Vendor, shoot away the barricade, kill the Big Mutant, and you\'ll get to a room full of waste. First jump left, over the coffin, and collect the money. Now go the other way, collect the money here as well, and then jump onto the floating suitcase. A crocodile is swimming from the left to the right and back, but it\'s no enemy. Instead of shooting it, jump on it when it swims to the left. When the crocodile swims past a coffin, jump onto the coffin, and then left onto a suitcase and to the ledge with the wheel. Turn the wheel, and jump over the floating junk to the door you just opened. >>> Section 5 <<< Jump down, get the money, and go into the Fan Room. There\'s a wheel right in front of you, turn it to slow down the fan nearby. Now you have to walk past this fan, over the walkway, while jumping over the fan blades. Don\'t forget to collect all the money around here. When you get to a platform, break the boxes and turn the wheel there to slow down the second fan. Walk around the second fan clockwise, and you\'ll get to another wheel. Use it and the third fan will slow down. Now you can make your way to the exit. >>> Section 6 <<< First break the boxes around here, then enter the next gate. It will close behind you, and a lot of Mutants and Big Mutants will come charging at you. Basically, you should just stay close to the gate you came through and shoot them as they approach you. Don\'t make the mistake of heading out in the open, it\'s easy to get attacked in the back there. When the Mutants finally stop coming, enter the only opened door here. There\'s another Mutant here, a Health Vendor, and some items. Don\'t forget to free the NIBBLER too. Turn the wheel in this small room, and go through the door you\'ve just opened. >>> Section 7 <<< Keep going, kicking some enemies\' behind, until you get to a large room filled with waste. First take out the Snakes that are in the waste, and break the boxes for some ammo. Now jump onto the walkway with money on it. Below you, a crocodile is swimming. First jump on him and go to the right to get some money, then jump on the same one as it head right, back the walkway. From the walkway, use the croc to go to the right. Collect the money here, and then jump on the second crocodile. Keep going left, over those shafts, until you see a floating fridge to the right. Jump on it, and get to dry grounds. After breaking the boxes, go into the Pump Room and turn the wheel to open the door to the next Section. >>> Section 8 <<< There\'s some enemies to be shot here. After a short time, you\'ll get to a river of waste, and a closed door on the other side. Shoot the flashing box above the door, it will open and a bridge to it will come out. You\'re now inside a cylinder-shaped room. Go up the nearby ladder. There are more Tentacles here, you have to shoot them and then quickly jump past it. Climb up the next ladder, get past even more Tentacles, and turn the wheel at the end. This will drain the waste, so now you can get to the lowest level. Go all the way past those Tentacles again, and down the last ladder. Here you\'ll find that a lot of the floor is still covered in waste, so you need to jump from clean spot to clean spot if you want to stay healthy. As you jump around the room, look out for wheels. You must turn two wheels, the two doors will open. One is located one level up, so climb one ladder and enter the room you\'ve just opened for items and a NIBBLER. The other door is a ground-level, so go back down after getting the Nibbler and enter the opened door to end this Section. >>> Section 9 <<< Don\'t worry, you\'re almost there. This is a pretty boring section, there isn\'t anything special. Just kill the monsters, collect the items and continue. You\'ll finally get to the end of this long Level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 2 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 5 <<< 1 > Section 2 - In this Section there will be two moment where a Big Mutant comes crashing through the wall. Enter the hole made by the first one. The Nibbler is there. 2 > Section 4 - As you turn around the corner at the start of the Section, another Big Mutant will break through the wall. Enter this hole to find the Nibbler. 3 > Section 6 - After you\'ve been ambushed by a lot of Mutants, enter the only opened door. It\'s in the same room as the wheel you need to turn to continue. 4 > ! Section 8 - In the big cylinder-shaped room, first drain the waste, then get down to the floor. Turn both wheels here, and climb up one ladder. Another door will now be opened, the Nibbler is inside. 5 > Section 9 - In a room just before the end of the Level. Can\'t miss it. >>> Money: 150 <<< Section 1 1 > Box behind the starting point. 2-5 > When the tunnel turns left, break the boxes on the right. 6-7 > Boxes near the wheel that open the gate to Section 2. Section 2 8-11 > Boxes at the checkpoint. 12-13 > Boxes outside the room with the first Nibbler. 14-18 > In the room with the first Nibbler. 19-20 > Boxes in the room with the first Nibbler. 21-25 > In the second hole made by a Big Mutant. 26-27 > Boxes close to the second hole made by a Big Mutant. Section 3 28-34 > Inside the pit. 35 > Box on other side of the pit. Section 4 36-37 > Go straight from the checkpoint. 38-39 > Boxes just outside of the hole made by the Big Mutant. 40-49 > Boxes inside the hole made by the Big Mutant. 50-53 > In the room with the crocodile, turn left from the entrance. 54-57 > In the same room, turn right from the entrance. 58 > Box near the wheel you need to turn in this room. 59 > Box near the door to Section 5. 60 > ! Same as 59, but you need to get this one BEFORE opening the door. Section 5 61-65 > First room. 66-90 > Fan room. Section 6 91 > Box near the checkpoint. 92-95 > In the room where you get ambushed by a lot of Mutants. 96-97 > After the ambush, in the only opened room, with the wheel. Section 7 98-100 > First small walkway in the crocodile-room. 101 > Take the crocodile left from this first walkway. 102 > Take the crocodile right from this first walkway. 103-105 > Walkways under which the second crocodile swims. 106 > Fridge near other side of this room. 107-109 > Boxes on other side of this room. 110-113 > Tunnel to next Section. Section 8 114 > In the cylinder room, near the entrance. 115-119 > On the walkway one ladder up from the entrance. 120-126 > On the walkway two ladders up from the entrance. 127-132 > Lowest level of the cylinder room. 133-134 > ! In the room of the fourth Nibbler. Section 9 135-137 > In the first tunnel. 138-141 > Boxes on the right. 142-143 > Boxes in the room of the last Nibbler. 144-149 > Tunnel from the last Nibbler to the subway station. 150 > Left after this tunnel. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 3 - The Subway + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name The Subway Character Fry Load Screen Slurm Sections 4 Money 75 Nibblers 3 Kills 43 Enemies Hazmat with Slime-Gun Hazmat with Bat Weapons Hammer Laser gun Shotgun Tips Good news is, you\'re out of the sewers, and past all that green waste. Bad news is, there are tons of enemies waiting for you in this small but action-packed level. Well, maybe that\'s not bad news at all. It\'s at least more fun to play than the previous level. >>> Story <<< Fry still needs to go to the Pawn shop. Having left the sewers, he now finds himself in a abandoned network of subway tunnel. Well, not completely abandoned, since they crawl with Hazmats, weird creatures in hazard suits. Fry\'s still a long way from home. And from his goal too. >>> Section 1 <<< Go around the first corner and you\'ll encounter your first Hazmat. Kill it, and continue down this corridor. After another baddie you\'ll come to a station. There\'s a Hazmat with a Slime-Gun in the door of the train here, another one to the left, and one with a bat to the right. Kill them all and collect the items, amongst which a NIBBLER next to a vending machine. Now enter the train, and kill the Hazmat inside. On the other side is a mine, shoot it and a Hazmat will appear. This is the case with most mines you\'ll find in this level: destroying them will trigger a Hazmat to attack you. Anyway, after killing this sucker, check behind the train you just left. There\'s another enemy here, but also a new weapon, the shotgun. Walk past the rubble and you\'ll get to another stranded train. Inside there\'s a Hazmat with a Slime-Gun, and there are more enemies on the other side. Once they\'re gone, shoot the mine, it will destroy a part of the wall. Two Hazmats will come out of the hole, kill them quickly. Then go through the hole yourself. To the left there\'s pit. Destroy the mine on the other side and kill the Hazmat that appears. Now jump over the pit. >>> Section 2 <<< This is a long and boring tunnel, filled with boxes, mines and Hazmats. At the end, there\'s another mine, shooting it will once again make a hole in the wall. Kill the enemy that comes out of the hole, and go through it to end this little Section. >>> Section 3 <<< Soon you\'ll arrive at a station. There\'s a lot of money, items and a NIBBLER, but also at least half a dozen Hazmats and some mines. Completely clear the station, making sure you get all the items. Then enter the corridor out of this station. >>> Section 4 <<< In this first corridor there are some enemies, but nothing too frightening. Soon you\'ll get to a gate, it closes when you pass through it. This will spawn two Hazmats with Slime-Guns, one on the left and one on the right. Use your shotgun to take them out quickly. There\'s lot of money here, so take some time to pick it all up. Go into the ticket booth (with the skeleton). Break the lock of the locker and open it to find a large health pack. Now press the green button in the ticket booth, the gate will open and a Hazmat with a bat will come. Enter this gate, and take a left. More enemies appear. There\'s a locked door on your right, destroy the lock and enter to find a lot of items and the last NIBBLER. Exit this room and go to the right, into the toilets. Three Hazmats with Slime-Guns appear, beat them quickly. Don\'t be afraid to retreat for health if needed. Now check the toilets for some items, and head to the exit. After some more enemies, you\'ll come to the end of this level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 3 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 3 <<< 1 > Section 1 - You\'ll soon come to a station. The Nibbler is next to a vending machine in the first part of the station (before entering the train). 2 > Section 3 - Turn right as soon as you get to the station. 3 > ! Section 4 - Near the toilets, after the room where you have to press the green button to advance, there\'s a door with a lock. Break the lock, the Nibbler is inside this room. >>> Money: 75 <<< Section 1 1-11 > In boxes and on the ground in the first part of the station. 12-15 > Boxes in niches after going through the first train. 16 > Box behind the first train, where you get the shotgun. 17-25 > Boxes after going through the second train. Section 2 26-27 > Box in first niche on the left after the checkpoint. 28-30 > First niche on the right from checkpoint. 31-32 > Boxes in first niche on the right from checkpoint. 33-35 > Second niche on the right. 36 > On the right, after the niche from 33, behind a pile of rubble. Section 3 37-38 > Boxes near checkpoint 39-55 > At the station. Some are in boxes. All are hard to miss. Section 4 56 > In the first corridor, behind a vending machine. 57-66 > In the room with the ticket booth with the skeleton. 67-68 > Same room, in some boxes. 69 > From that last room, enter the corridor and walk to the end, around the corner. 70-73 > In the room of the last Nibbler, in the boxes on the shelves. 74-75 > In the toilets. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 4 - Old New York + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Old New York Character Fry Load Screen Zap Brannigan - Join The Army Sections 6 Money 125 Nibblers 7 Kills 70 Enemies Hazmat with Slime-Gun Hazmat with Rockets Kamikaze Pigs Weapons Hammer Laser gun Shotgun Tips If you\'re fighting multiple enemies at once, don\'t be afraid to back off a little. This might just get you the few seconds you need. Also, when entering a new area, don\'t go in Rambo style. Instead, try to pick the enemies off with your gun from some distance. Be careful of those Kamikaze Pigs by the way, always keep your distance. >>> Story <<< Next stop, old New York. This part of town is also ruled by the Hazmats, and they don\'t like filthy humans running around on their property. Expect some heavy resistance. >>> Section 1 <<< You\'ll be at the bottom of some stairs leading to street level. Walk up the stairs until you can see Hazmats. Now pause and kill them with your Laser gun. Use first person view if necessary. Once all visible enemies are gone, walk up and take out the remaining ones. A couple of Hazmats will come spawning from the church doors. Once all enemies in this area are gone, the door to the Bar will open, and a Hazmat with Rocket comes out. Kill it (yes, who\'d have expected that ^_^). Before entering the Bar, you might want to search this area for money. Don\'t forget to check the dumpsters and the entrances of the church. Also, you can jump on one of the dumpsters and from there onto a ledge to get to a fenced-of area. When you have everything, enter the Bar. The game will automatically bring to your attention that a beam doesn\'t look strong. Yes, you have to shoot it, but don\'t do it just yet. First, use the juke-box, and try to remember the melody. Now jump behind the bar. If you pull one of the levers here, you\'ll hear a note. You\'ve guessed it: play the melody of the juke-box with these levers. If you call the lever on the left #1, then the order is: 5-1-4-2-3. If you get it right, a poster on the other wall will open, revealing a NIBBLER. Now shoot the beam, and head up the slope that will come down. In the room above the bar, kill the Hazmat. Find the fridge, climb onto it, and then climb on the ledge above it. Walk around to get to a wheel, turning it will open the steam valves. Now look around in the room, you will see a stove with steam coming out of it. Shoot it and a hole in the wall will appear. Head through it. >>> Section 2 <<< You\'ll be at the street. Kill the Hazmats that charge at you. Now look straight ahead from the checkpoint and you\'ll see a hole in the wall on the second floor. Get to that hole, and take the NIBBLER that\'s inside. Jump back to the street, and continue. More Hazmats will appear, but they\'re no real threat. Check the ruins on either side of street and the dumpster for money and items. After you\'ve killed a lot of enemies, you will see a cut-scene of a garage door at the end of the street opening. A couple of Kamikaze Pigs come out. Watch out, they explode! After you\'ve killed all the enemies that came out of the garage door, climb to the second floor of the ruins opposite of the door. Here you\'ll find a NIBBLER. Now enter the garage door that just opened. >>> Section 3 <<< This is some kind of car park. In the first corridor, you\'ll get attacked by two Kamikaze Pigs. After you\'ve disposed of them, you\'ll come to a room filled with Hazmats. Take them all out, including the one with Rockets on the second floor. Now enter a corridor similar like the one you started in. You\'ll again get attacked by two Kamikaze Pigs. When you get to the second floor, kill the Hazmats that wait there. Jump over the broken floor, and kill even more enemies. Make your way to the door labeled \'Exit\', and jump out. >>> Section 4 <<< Back on the streets. Get down to street-level. Kill the Hazmat with the Slime- Gun. Another Hazmat will be shooting rockets from a hole high up in the wall. Kill it, and then climb to the hole where he stood. In the room behind the hole, you will find a NIBBLER. Now drop into the hole in the floor of this room. You\'ll be in some kind of garage. Enter the hole in the wall. In this small alley, dispose of the three Hazmats and then shoot away the door at the end of the small structure. You will find a NIBBLER in this room, as well as some money. Now head back to the garage, and press the button on the wall to open the door. Return to the street. Here some more Hazmats will open fire at you. When you\'ve taken down all opposition, a door will open, spawning Kamikaze Pigs and Hazmats. Before you enter this door, enter a hole in the wall at the end of the street, on the right. There\'s another NIBBLER here. When you\'ve got it, enter the door through which the enemies came. >>> Section 5 <<< This is a very short Section. You\'ll start in a store. Completely loot the store, then go up the stairs and bust through the door. Three Hazmats are waiting for you. When you\'ve killed them, loot the store and press the button hidden behind some boxes. More enemies will come out of the elevator. Kill them, and enter the elevator yourself. >>> Section 6 <<< Three Hazmats to take care of in this first room. Don\'t forget to collect the money. Enter the next room, and destroy the little box n the left to shut down the fans. Continue through this tunnel. It\'s pretty long, and not much special. You\'ll get attacked by a Kamikaze Pig in the back two times, so stay on your guard. The last NIBBLER is hidden in a niche on the left side. After some time you have to shoot another box to shut down more fans. From there you will have to kill another dozen Hazmats that stand between you and a ladder, marking the end of the level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 4 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 7 <<< 1 > ! Section 1 - In the bar, play the melody of the juke-box using the levers behind the bar. If you call the one on the left number 1, the correct order is 5-1-4-2-3. Now on the other wall a secret room with the Nibbler will open. 2 > Section 2 - Go straight from the checkpoint, you\'ll see a hole in the wall above you. Climb to that hole, and the Nibbler will be in the room behind it. 3 > Section 2 - It\'s on the end of this street, in the ruin on the left side of the street. Climb to the second floor. 4 > Section 4 - As you drop down to the street, a Hazmat will start firing at you from a hole high up in the wall. After you\'ve killed it, climb to the hole where he stood. Behind it is a room with the Nibbler in it. 5 > ! Section 4 - From Nibbler #4, jump down through a hole in the floor, then head through a hole in the wall. You\'ll be at a narrow alley. Walk around the central structure, shooting Hazmats as you go, and blast the door of the little building away. The Nibbler\'s inside. 6 > Section 4 - At the end of the street, past the doors to the next Section, there\'s a hole in the wall on the right. Enter it to find another Nibbler. 7 > Section 6 - It\'s in that long tunnel full of enemies, a little before the point where you have to shoot another box on the wall to stop the fans. It\'s hidden in a niche on the left. >>> Money: 125 <<< Section 1 1 > In a box in the first area. 2-7 > Boxes inside the 3 church entrances. 8-9 > ! Inside the dumpster near the bar. 10 > ! Inside the dumpster close to the stairs you start on. 11-15 > ! Jump on the dumpster of #10, and from there climb onto a ledge. The money is there. 16 > ! From the ledge, jump down into a fenced of area and check the boxes. 17-21 > Inside the bar. 22-23 > ! In the \'secret\' hole where you find the first Nibbler. 24-25 > In the room above the bar. 26-31 > On the ledges in this room. Section 2 32-33 > Boxes near checkpoint. 34-36 > Inside the room of the second Nibbler. 37-38 > ! In the dumpster close to the turned-over taxi. 39-40 > Box next to turn-over taxi. 41-44 > On the second floor of the first ruin, on the left side of the street, near the tuned-over taxi. 45-47 > Behind glass window on the left of the street. 48-49 > Second ruin on the left, where you find Nibbler #3. Section 3 50-54 > On the first floor, on top of some cars. 55-56 > Boxes on the first floor. 57-58 > Small room, just right of the entrance to the second floor. 59-62 > On the second floor, after jumping over the broken floor. 63-66 > Boxes near the door labeled \'Exit\'. Section 4 67 > On first platform. 68 > In a box right beneath #67 69-70 > Room of Nibbler #4. 71-72 > Boxes in the garage beneath Nibbler #4. 73-74 > ! In the room where you get Nibbler #5. 75-76 > ! Same room, in a box. 77 > ! Same room, in the closet. 78 > Back on the street, near the garage door. 79 > Box near garage door. 80-82 > Second floor of ruin on the right, where the Hazmat with Rockets stand and fires at you. 83-86 > Behind a glass window on the right. 87-88 > Box on the left, near the end of the street. 89-90 > Boxes in the hole of the sixth Nibbler. Section 5 91 > ! Cash register on the left of the entrance. 92 > ! Cash register on the right of the entrance. 93-95 > On the counter on the right. 96-98 > Inside the first store. 99-100 > Boxes in first store, up the stairs. 101-103 > Shelf on the left of the entrance to the second store. 104-106 > Shelf on the right of the entrance of the second store. 107-108 > Shelf at the back of the second store. 109-110 > Counter. 111 > ! Cash register in the second store. Section 6 112-122 > On the shelves in the first room. Some are in boxes. 123-125 > Boxes along the tunnel. Also check the niches. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 5 - Red Light District + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Red Light District Character Fry Load Screen Got Protoplasm Sections 3 Money 100 Nibblers 4 Kills 28 Enemies Fat Mafia Bot Skinny Mafia Bot Molotov Bot Weapons Hammer Laser gun Shotgun Machinegun Tips I\'ve got only one thing to say here: strafe during firefights! The game will keep you locked onto the target, so you\'re free to move as much as you like. Strafing will really help keeping you alive here. >>> Story <<< Finally, we\'re in the newer part of town. The ruins are behind us, and so are the Hazmats. But there\'s still plenty of opposition, don\'t you worry. This level features a couple of cool gun fights. Make smart use of your new weapon, the Machinegun, because it runs out of ammo fairly quick. >>> Section 1 <<< After the small cut-scene, in which the Fat and Skinny Bots are introduced, head to the left, into the open store front. Here you\'ll find the Machine gun, a truly cool weapon. Now climb onto the dumpster in the area, and jump up to the ledge. Get on the ventilation shaft. Avoid the steam as usual. You\'ll see two opened windows above you. The one on the left leads to a room with some items, the one on the right to a room with a NIBBLER. When you\'ve explored them both, jump back onto the ventilation shaft and continue on it. You\'ll get to a roof, quickly waste the Bot on it. >>> Section 2 <<< Jump down to the street, and you\'ll immediately get attacked. This whole street is filled with robots, but it\'s nothing difficult, so just make your way to the end. Stop by the Suicide Booth you pass, and get the money inside but DON\'T use it! Alright, use it once, just for a laugh. That was fun? Now continue to the end of the street. After you\'ve killed all enemies, a cut-scene will show a robot coming out of a door near the beginning of this Section. Walk all the way back, and climb onto the roof. Kill the Bot, and enter the pink corridor behind the door it opened. There\'s another Bot in here, waste it and continue to the end. Open the door at the end, and in the next room press triangle when near the small red door here to open it. Inside you\'ll find a NIBBLER. Now head back one room. One of the windows is partly opened, open it completely and go outside. From the window, go straight, onto the glass pipe, and follow the path over the vents to find another NIBBLER. Now head back to the window, and go left, past the cinema. After you\'ve walked around the cinema, you have to jump over some vents with steam, but this isn\'t difficult as long as you time it right. After that, just follow the ventilation shafts and glass pipes until you\'re at the other side of that locked gate that blocked your way. Jump down CAREFULLY. When you hit the ground, 3 more Skinny Bots will appear. After you\'ve killed them, collect all the items (don\'t forget the dumpsters!) and enter the little door. >>> Section 3 <<< This first room has a lot of money, check all the filing cabinets as well. Head up the stairs to find a similar room. When you have all the cash, continue through the door. Fight the Fat Bot inside, and walk through the tunnel to arrive in a room full of shelves and Bots. Battle your way to the end of this room and you\'ll be on a roof again. A MoloBot is waiting behind some boxes. Get down to the street by using the ledges along the wall. Now kill all the Bots that appear, and don\'t forget to check the garage on the right for the last NIBBLER. Head through the door at the end of this street to end this level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 5 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 4 <<< 1 > ! Section 1 - Above the ventilation shaft you need to walk over are two opened windows. The Nibbler is behind the one on the right. 2 > ! Section 2 - Before going out of the window (after the pink corridor), open the small red door. 3 > Section 2 - Go straight from the window, onto the glass pipe, and follow the vents until you get to the Nibbler. 4 > Section 3 - In a garage on the right, after getting back down to the street. >>> Money: 100 <<< Section 1 1-2 > ! Inside the dumpster. 3-6 > On the first part of the ventilation shaft. 7-14 > ! The room of the first Nibbler. 15 > On the last part of the shaft. 16-19 > On the roof with the checkpoint. Section 2 20-21 > On top of the Slurm truck. 22-26 > ! In the back of the Slurm truck. 27-28 > ! Dumpster in front of the \'Alien Peep Shows\' building. 29-32 > Ledge above the \'Alien Peep Shows\' building. 33-34 > On the right side of the street, under the \'Parking in Rear\' sign. 35 > ! Inside the Suicide Booth. 36-37 > In one of the rooms where a Bot came out of, near the end of the street. 38-39 > Inside the pink corridor. 40-42 > Room after the first corridor. 43-44 > In the room of the second Nibbler. 45-48 > Roof outside of window. 49-50 > Turn left from the window, jump onto the ventilation shaft. 51-53 > Go straight from the window, on the glass pipe. 54-56 > From 53, turn right onto the vent. 57-59 > On the ledges above the cinema. 60-61 > On second glass pipe, leading to the locked section. 62-66 > On the vent after this glass pipe. 67-68 > Inside the locked area, one of the rooms where a Bot came out of. 69-72 > ! Dumpsters in locked area. Section 3 73-74 > First floor of the room with the filing cabinets. 75-78 > Filing cabinets on the first floor. 79 > Stairs to second floor. 80-82 > On the second floor. 83-85 > Filing cabinets in the second floor. 86-88 > Corridor after the room with the filing cabinets. 89-91 > Inside the room with all the shelves. 92-98 > On the roof, some are in boxes. 99 > ! From the roof, jump onto a ledge on the left, and down to the next on the left side. 100 > ! From 99, turn around and jump back up to the previous platform. Now jump to the ledge on the right side of the street. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 6 - Uptown + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Uptown Character Fry Load Screen Lightspeed Briefs Sections 2 Money 75 Nibblers 5 Kills 38 Enemies Hoover Bot Weapons Hammer Laser gun Shotgun Machine gun Tips Don\'t forget to use the Health Vendors when in need of health! >>> Story <<< Still on his to the Pawn Shop for a new engine, Fry now runs across Mom\'s Hoover Bots. They\'re sure to give him some problems in this little level. Luckily it\'s the last level of Fry game-play. >>> Section 1 <<< You start in a laundry. Kill the three Bots in here, collect the money in the little office, and then head out. You\'ll be ambushed by three Hoover Bots, so good luck ^_^ Enter the Japanese restaurant on the left for a NIBBLER and some well-deserved health. Now continue down the street, you have to fight a lot of Bots down the way. Luckily there\'s a Health Vendor on the left, so you can get unlimited health boosters for free. After you\'ve killed all the robots, you\'ll see a cut-scene. A truck comes out of a garage near the beginning of this level. Three more Bots come out. Waste them, and then climb onto the truck. From there, climb onto the ventilation shaft. After you\'ve walked on the vents for a while, a robot will start shooting at you from a window. Shoot back, then climb through the window for some money. Head back out and climb into the window nearby to find another NIBBLER. Go back out again, and walk on the glass pipe. The mid-section is broken, so you have to jump over a gap. From this gap, turn right and then left to find a NIBBLER. Get all the other cash on this part of the ventilation shaft as well, and then jump back over the gap in the glass pipe. Turn left. You\'ll reach a roof with a Bot on it, kill it and collect the fourth NIBBLER. Now continue over the next glass pipe. At the end, jump onto the pile of boxes, and from the ground from there. >>> Section 2 <<< As soon as you land, more Hoover Bots appear. There\'s another Health Vendor here, use it when you\'re in trouble. After you\'ve killed the first gulf, the big garage door in front of you will open. There\'s around a dozen Bots behind it. Remember to take cover behind the cars here, and refresh your health when necessary. As soon as you\'ve finally taken all the Bots out, the Chickenwalker (the big robot that looks like a chicken) will lower its ladder. Before you climb it, check behind some boxes to find the last NIBBLER. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 6 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 5 <<< 1 > Section 1 - Inside the restaurant. 2 > Section 1 - Walk on the ventilation shafts until a Bot starts shooting at you from a window on the right side. Kill it, but don\'t enter his window. Instead, enter the window next to the one with the bot. 3 > Section 1 - Jump over the gap in the glass pipe close to Nibbler #2, turn right, and then left. The Nibbler\'s on the vent, above a alley on the left of the street. 4 > Section 1 - On the roof with the Hoover Bot, just before the second glass pipe. 5 > ! Section 2 - Inside the Chickenwalker area, behind some boxes. >>> Money: 75 <<< Section 1 1-4 > Inside the Laundry. 5-8 > In the office next to the Laundry. 9 > A box inside this office. 10 > Filing cabinet inside this office. 11-12 > On the street, turn right from the Laundry exit. 13-17 > Japanese restaurant. 18-20 > Alley on the left side of the street. 21 > Box on the right side of the street. 22-34 > On the first part of the vent (before you get shot at by a Bot from a window). 35-36 > Room from which this robot shot at you. 37-40 > Room of Nibbler #2. 41-42 > On the first glass pipe, before the gap. 43 > On the first glass pipe, after the gap. 44-46 > Turn left after the gap in the glass pipe. 47-53 > Turn right after the gap in the glass pipe. 54-55 > On the shaft leading to Nibbler #3. 56-62 > Turn right before jumping over the gap in the pipe. 63-66 > On the roof with the fourth Nibbler. 67-71 > Glass pipe leading to locked area. 72 > On a pile of boxes in the locked area, jump on it from the glass pipe. Section 2 73 > Box inside the locked area behind the main gate. 74-75 > Boxes in the Chickenwalker area. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 7 - New New York + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name New New York Character Fry in the Chickenwalker Load Screen Mass Hypnosis Hour Sections 5 Money 50 Nibblers 6 Kills 103 Enemies Hoover Bot Chickenwalker Weapons Lasers Rockets Tips I spent hours on this level. Mind you, getting to the end isn\'t that bad. But if you want to get to the end while collecting all money and Nibblers, it\'s a true nightmare. For tips on how to finish this level, check the \'Section 1-5\' part. If you want to find all money, you can find tips in the Items section. >>> Story <<< Why use your own legs like an idiot, when you can use the Chickenwalker? Well, maybe because walking would be less annoying then this, and possibly even easier. Unfortunately, we\'re not the ones who make that kind of decision, so we have to get through this uninspired Level. But don\'t worry: you\'re almost there! >>> Sections 1-5 <<< Writing a actual walkthrough on this level would be useless, the level is way too linear for that. Instead, I\'ll give you a couple of basic tips. -This is a so-called Shooter On Rails. In other words, you don\'t control the movement of your character, you only have to kill every enemy you see. -Your Laser has infinite ammo, but if you fire too fat, the blue bar on the right will deplete. When it hits the bottom, you\'re rate of fire will drop a great deal. -Basically, you should keep your fire fast but controlled. Don\'t keep X pressed any longer then necessary. Aim for an enemy, shoot until it explodes, then release X, quickly aim for your next target and press again. This way you\'ll keep the blue bar at a steady level. -The number of rockets are limited. Use them to take care of larger groups of enemies at once. Using them against enemy Chickenwalkers is a waste. I also found them useful for releasing Nibblers: Hitting that cage with a Laser is a pain, but it\'s dead easy with a Rocket. -DON\'T shoot the Rockets to the ground near you. You can get damaged by the blast too. -Shoot as much boxes, trash cans and lampposts as you can. Not only does it give you money, it also gives you health power-ups, and occasionally some rockets. -From time to time you\'ll pause. Just kill all the enemies that appear and after a while you\'ll get moving again. -You have to fight some enemy Chickenwalkers as well. They have a piss-poor accuracy, but when they hit, they hit hard. Don\'t waste your rockets on them: instead just keep a steady fire of Lasers on them, and they\'ll be history in less then ten seconds. I hope this helps you. If you want all money too, check the Item List. And above all: Good Luck and Have Fun! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 7 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 6 <<< Notes: Using your rockets to free Nibblers saves you a lot of time. They aren\'t hard to see, these short descriptions will probably suffice. Just keep looking in side alleys too. 1 > Section 1 - On the left, before the first stop. 2 > Section 2 - On the right. 3 > Section 3 - On the right. 4 > Section 3 - On the left side, just before the enemy Chickenwalker appears. 5 > Section 4 - Left, around 50 meters before the next Chickenwalker appears. 6 > Section 5 - On the big square, in a corner on the right hand. >>> Money: 50 <<< Getting all the money here is a pain. The action is so hectic that you hardly have any time to look at your money counter. Naming all the locations of the money would be useless, since you don\'t have time to look for these spots. Instead, I will give you some basic tips. -Shoot every box. Some have money in them. -Shoot every trash can, they sometimes contain money too. -Shoot every lamppost. I know this is weird, but apparently the people from the future keep their money in lampposts. -Shoot every enemy. Sometimes you\'ll get cash for shooting them as well. Good luck! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 8 - Weasel Canyon + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Weasel Canyon Character Bender Load Screen Extreme Walrus Juice Sections 14 Crystals 250 Nibblers 11 Kills 39 Charges 6 Enemies Weasel Little Weasel Rock Monster Evil Cactus Steel-eating Flower Tips The Weasels aren\'t through at all. The Little Weasels, those blue buggers, can be quite annoying. Butt slam when it charges at you to stun it, and then finish it with a spin attack. The Rock Monster do a lot of damage and take a lot of hits. I usually beat them by Butt Slamming on them twice. You can\'t kill the Evil Cacti, but they\'re no real problem if you remember that they can only perform 3 sub-sequential attacks. >>> Story <<< Ah, where were we? Oh yes, fry has finally got that engine. Luckily you don\'t have to bring him back to Planet Express with it...anyway, Farnsworth replaces the engine while Bender and Fry load the Re-Animator on the ship. Then the Planet Express ship blasts off, leaving the earth. \"Goodbye, big blue ball of idiots\". Meanwhile, Mom is planning to take over the whole universe. The war-ships she\'s going to use to accomplice that is Earth. That\'s right, mother Earth can fly! Well, not really, because when Mom want to chase after the escaping Planet Express ship, it turns out that the Earth is to heavy. They need a bigger engine, so they fly to an asteroid where an old familiar from the series has a shop in ship parts. He tells Mom that the only engine capable of moving the Earth is a Dark Matter engine, and the only person who can make an engine big enough to move Earth is Professor Farnsworth. For the futurama-n00bs: that\'s the professor from Planet Express, the same old guy that is now fleeing away from Mom. Luckily, the mechanic has a device that he uses to draw the ship closer. Our heroes get trapped in the beam, but Leela manages to get it under control. Bender, on the other hand, loses all control and jumps out of the ship. He crashes to his death on the asteroid. Two seconds later, he is revived by the Re-Animator, that fell out of the ship too. Now he must disable the beam that keeps the Planet Express ship trapped. >>> Section 1 <<< Pick up the CHARGE next to the Re-Animator, and kill the three Weasels that hang around here. Now climb onto the crashed spaceship, and jump onto a column next to it. Keep jump over these columns and ledges, circling the big pit you\'re in counter-clockwise. You\'ll have to beat another weasel on the way. After you\'ve ran and jumped around half of the pit, you\'ll get to a platform with a big tree on it. Now, jump toward the beam that sticks towards this platform, and continue until you get to safer grounds. >>> Section 2 <<< You\'ll first see a cut-scene of a Weasel jumping out of a cage. Kill the Weasels as they attack you. After they\'re gone, climb some ledges on the right side for a NIBBLER. A pile of rubble is blocking the canyon, use the ledges on the left to get over this barricade. Jumping down to the ground ends this really short Section. >>> Section 3 <<< There\'s a cut-scene of a Rock Monster banging on a stone. Before you attack it, first climb the ledges on the left, to where that Weasel is shooting at you. Kill the Weasel and free the NIBBLER. You might also want to climb some ledges on the right side of the canyon for a CHARGE. Now attack the Rock Monster. After you\'ve killed it (Butt Slams work great), hit the column the monster was hitting a couple of times. It falls down, making a bridge to the other side of the gap. Cross it, and it will collapse behind you. >>> Section 4 <<< First kill the Weasels and the Rock Monster. Now climb some ledges on the left for another NIBBLER. Jump back down, and approach the pool of quicksand. Be careful not to come too close to the evil Cactus on the side of the pool. Now jump onto the Steel-eating Flower in the quicksand, and QUICKLY jump off to the next platform. If you stay on these Flowers for too long, you\'ll see where they got their name. Now jump over the platforms to the other side of this mud pool. >>> Section 5 <<< Kill the enemies that await you. Don\'t climb the ledges on the right just yet. First climb those on the left. You\'ll have to jump over a gap, towards a Weasel. After the gap, head down and you\'ll get to an area with a Cactus. A CHARGE is lying to the right of this target. After getting the charge, jump down onto a ledge below. You\'ll see a platform with a NIBBLER on it, and on either side a platform with a Weasel. Do the obvious thing, and head back to the start of this Section. Now climb the ledges on the right. After crossing a beam and jumping over some gaps, you\'ll see a narrow canyon to your left. Jump down into it. >>> Section 6 <<< Kill the Little Weasel that immediately attacks you. Now jump on the platform, and to the next one. From this central platform, turn left. After more jumps, you arrive at a ledge with a NIBBLER on it. A CHARGE is lying on a small ledge nearby. Return to the central platform, and now head the other way. You come to a big platform with a Rock Monster and an Evil Cactus. Kill the monster, and at the Cactus turn right to find yet another NIBBLER. Now continue over these ledges. On the last platform there\'s a Weasel, as well as another Evil Cactus. From there, jump down onto the platform with the Rock Monster. >>> Section 7 <<< First kill the Rock Monster. Climb the ledges to the Cactus. There\'s another CHARGE on a ledge on the left side of this canyon. Climb the pile of rubble blocking the path, and on the right you\'ll see another ledge. Get on it, and follow the ledges to a NIBBLER. Now return to that barricade of stones, and jump off on the other side. >>> Section 8 <<< Before attempting to cross the pool, climb the ledges to the right for a NIBBLER. Now jump over the steel rafts and Flowers to another sandy platform. From there, head left, after two or three jumps you\'ll get to some ledges. Climb them, and at the end you\'ll find a rock that looks pretty unstable. Hit it, and it will fall down into the quicksand. Now head back, and jump over the platforms (amongst which the rock you just hit) to the other side of the quicksand. >>> Section 9 <<< There are two Evil Cacti (or Cactuses, as you will) in this next area. Get passed them. On the end of this platform, on the right, you\'ll find a NIBBLER. Now climb over the series of ledges that start near the Cactus on the left. The route\'s really straightforward. When you see three boxes on your left hand, jump down to them. >>> Section 10 <<< Kill the Weasel that attacks, and get all the money from the bridge ahead (don\'t forget the ones on the top!). Now enter the mine and kill all the Rock Monsters inside. Watch out for those holes in the floor by the way. When you exit the mine shaft, there\'s another Rock Monster to deal with. After that, climb up to another ledges to find another unstable rock, just like the one in Section 8. You know what to do right? Hit it, and use it as a bridge to the other side. One more jump, and you\'re in the next Section. >>> Section 11 <<< Follow the ledges until you get to another mine shaft. Enter it and kill the Rock Monster inside. Now use the dynamite that\'s been placed on the rubble blocking the path. Take some distance, and watch as the shaft is cleared. Continue, and after more jumps and a Weasel you\'ll come to door. Hit it a couple of times to open it, and cross the rail bridge behind it. It collapses after you\'ve crossed it. >>> Section 12 <<< Some Weasels are spitting at you from ledges above, but ignore them for now. First deal with the Rock Monster up ahead. Now climb the ledges, and jump to the spot where the canyon has been blocked off by rocks, killing weasels as you go. Jump down on the other side of the barricade, and another Rock Monster will attack. Check the rail for crystals, and you can also find a NIBBLER on the right side of it. Now climb the slope on the right and jump down on the other side. >>> Section 13 <<< A cut-scene will show you one of Mom\'s henchmen. He\'s in a car on the other side of this vast area. He will constantly shoot at you, and his shots do quite a bit of damage, so take cover regularly. You should first get under the rail he\'s on. Advance to the place from where he shoots at you. The route zigzags from left to right, and there\'s plenty of cover along the way, so you should not get too much damage. If you do, there\'s also plenty of health items to find. After an easy jump you\'ll be under him. First free the NIBBLER here, it should be the last one. You\'re standing under the rail, and the gunner\'s right above you, so he can\'t hit you. Leave your cover and go to the right (seen from the start). This is the only tough part, because you\'re really close to him now and most of his shots will hit you. If you survive, it\'s just a short run to an ignition switch, pushing it will clear away and a pile of rubble in front of the ladder up. After the explosion, the gunner will disappear. Now check the area for any crystals you\'ve missed. You can also find a CHARGE on a ledge at the end of the area, on the right side. You have to get it before you destroy the box under it. Now climb the ladder up to where the gunner was, and turn right. >>> Section 14 <<< This is a really small Section. Once inside the mine, kill the two Rock Monsters. You can kill them with just one special attack if you get to the second one quickly. After killing them, a lift door will open, enter it to end this long Level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 8 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 11 <<< 1 > Section 2 - On ledges on the right side, near the checkpoint. 2 > Section 3 - On a ledge on the left side. 3 > Section 4 - Ledge on the left, before the quicksand. 4 > Section 5 - From the start of the section, head straight and climb the ledges on the left. When you get down to the ground on the other side of the gap, you should see the Nibbler straight ahead, on a platform in between two platforms with Weasels. 5 > Section 6 - From the start, jump onto the first two platform and then head left. 6 > ! Section 6 - Head to the right, to the platform with a Rock Monster and a Cactus. Walk right past the Cactus. 7 > Section 7 - Climb onto the pile of rubble at the end and jump onto a ledge to the right from there. Follow the ledges to find it. 8 > Section 8 - Ledges on the left, close to the checkpoint. 9 > Section 9 - Walk past those two Cacti, and look to your right at the end of this platform. 10 > Section 12 - Next to the rail after the barricade of stones. 11 > Section 13 - Beneath the rail from where the gunner is firing. >>> Money: 250 <<< Section 1 1-3 > On top of the crashed spaceship. 4-26 > On the ledges around this pit. Sometimes you have to drop down from a higher ledge to get it. All of them are in plain sight. Section 2 27-28 > At the checkpoint. 29-33 > On the ground in this Section. 34-38 > Ledges on the left, leading over the pile of rubble. Section 3 39-42 > On the ground in this Section. 43 > On a ledge to the right, close to the start. 44-45 > ! Ledge on the right, close to the bridge. Use the box to get on it. 46 > Inside the box from 44-45. Section 4 47-48 > On the ground before the quicksand. 49-50 > Ledges on the left. 51 > On a platform surrounded by quicksand. Section 5 52 > On the ground. 53-59 > On some ledges, starting on the left just before the big gap. 60-62 > ! From 59, jump down, go past the Cactus and jump down onto a ledge. 63-64 > Platforms on either sides of Nibbler #4, have Weasels on them. 65-68 > From the checkpoint, climb the ledges on the right. Section 6 69 > At the checkpoint. 70 > On the first platform. 71 > On the second platform. 72-77 > From #71, head left. 78-80 > On the platform with the Rock Monster and the Cactus (turn right at #71). 81-83 > Platforms leading to the one with the Weasel and the Evil Cactus. 84 > On the platform with the Cactus and the Weasel. Section 7 85-88 > At the start. 89-95 > On the platform with the Evil Cactus. 96 > On a ledge on the left before the pile of rubble. 97-98 > Climb onto the pile of rubble and get on the ledge on the right. 99-103 > ! From #98, jump to the opening of the cave nearby. The crystals are in the cave. Section 8 104-105 > Ledges on the left, before the quicksand. 106 > Ledge on the right, before the quicksand. 107-108 > Ledges on the left of the quicksand, leading to the loose rock. Section 9 109-112 > On the ground, near the Cacti. 113-115 > Ledge to the left of the checkpoint. 116-119 > Ledges on the left, before crossing the broken beam. 120 > ! From #119, jump down onto a platform just above one of the Cacti. 121-122 > From #119, jump over the gap in the broken beam. 123-125 > Turn right after #122. 126-132 > Turn left after #122. Section 10 133 > On the path before the bridge. 134-140 > Lower level of the bridge. 141-147 > Upper level of the bridge. 148-149 > Near the entrance to the mine shaft. 150-154 > Inside the mine shaft. 155-158 > On ledges after the mine. Section 11 159-163 > On the ledges before the mine. 164-165 > Inside the first part of the mine, before the rubble. 166-170 > In the second part of the mine, after the rubble. 171 > Left after mine exit. 172 > On the rail bridge. Section 12 173-177 > On the ground. 178-185 > On the ledges around this first area. Start on the left near the checkpoint to get on them. 186-189 > Near the rail after the pile of rubble. Section 13 193-238 > Inside the area with the gunner. Check the whole area after the gunner went away. Also don\'t forget to break some boxes. Most are in plain view though. 239 > On top of the ladder leading to where the gunner was. 240 > Box on top of the same ladder. Section 14 241-250 > In this final mine. Some are in boxes, but they\'re never hard to find. >>> Charges: 6 <<< 1 > Section 1 - Near Re-Animator. 2 > Section 2 - On a ledge to the right, close to the checkpoint. 3 > ! Section 5 - Near the Cactus you come across on your way to Nibbler #4. 4 > Section 6 - On a small ledge near Nibbler #5. 5 > Section 7 - On a ledge to the left, before the pile of rubble. 6 > ! Section 13 - On a ledge at the right hand side, near the ladder that leads up to Section 14. Use the box under it to get up. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 9 - Run, Bender, Run + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Run, Bender, Run Character Bender Load Screen Malfunctioning Eddie\'s Sections 1 Crystals 50 Nibblers 3 Kills 0 Charges 0 Enemies N/A Tips Just keep that left analog stick pushed down. And don\'t forget to jump every now and then. And curse the makers of this level every five seconds, it really helps ^_^ >>> Story <<< Bender arrives in the mines, and is immediately confronted with the most cliche event possible in a video game: a rolling rock. Our favorite robot now has to run from it. Yes, there are some creative minds at Fox Interactive ^_^ >>> Section 1 <<< This is the only Section, luckily. To be honest, this level isn\'t really that tough. Just a few things: -Get to know the level. Know where the jumps are, where the barrels are, that sort of stuff. It will really help. -Learn to jump. If you time the jump slightly too early, you will crash to your death, or, in the best case, you will hang on the next ledge, which will cost you a lot of seconds. -Turn off the vibration. It shakes way too hard when the rock gets close. Well, that\'s it. The level can be completed in under two minutes, but it aren\'t the easiest two minutes of the game. Good luck. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 9 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 3 <<< All three Nibblers are in plain sight, they\'re not hidden or anything. Free them simply by performing a spin attack when running past them. Don\'t make the mistake of stopping or slowing down: it can be done perfectly at full speed. >>> Crystals: 50 <<< Most crystals can hardly be missed, since you practically have to walk over them. There are only a couple of crystals that deserve extra attention. -Near the start, there are two crystals on either side of a barrel. First get one, then quickly walk around and get the second one. Some practice is required if you want to get them both as fast as possible. -Close to the ones described above, there\'s one behind two barrels. First walk past the barrels, then quickly turn right. It will probably cost you less then a second to get it. -Near the elevator at the end is an arrow made of crystals. Pray you have enough time left to get them all. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 10 - The Mine Facility + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name The Mine Facility Character Bender Load Screen Dolphin, The Intelligent Meat Sections 6 Crystals 100 Nibblers 4 Kills 8 Charges 4 Enemies Saw Bot Tips The Saw Bots can be quite hard to beat. Use your charges wisely, and should you run out, charging works really great too. >>> Story <<< Descending even deeper into the mines, Bender arrives at a Mining Facility. Another cliche-packed level indeed, but this one is, in my humble opinion, quite fun. Be prepared for laser beams, crushers, grinders and platforms that fall down, platforms that come out of the wall. And some serious opposition by the Saw Bots, who are not to be messed with. >>> Section 1 <<< The elevator will crash after you\'ve exited it. Cross the beam over the pit, and fight the Saw Bot on the other side. Now go up those stairs. Break a box to the left for a CHARGE. Continue past those shelves, and fight two more Bots. There\'s another CHARGE in a box on the left, close to a health power-up. Also don\'t forget to break the boxes on the shelves for some crystals. Now head up the stairs. You\'ll see a closed door, but you can only open it with a key-card. From the stairs, head left and jump on top of the shelves there. From the shelves, jump onto the pipe. First go right for some crystals. Then head left, on top of the shelves to the left are more crystals and a box containing a CHARGE. Now get onto the piece of pipe that leads over the orange gate. Drop down on the other side and fight the robot that attacks. Free the NIBBLER and break all of the boxes in this room. On of them, close to the Nibbler, contains a key-card. Use it on the panel nearby to open the orange gate, and head up the stairs and open the closed door the same way. After this door, turn right, you\'ll see a pipe with some crystals and a NIBBLER on it. >>> Section 2 <<< Jump onto the big belt in front of you. A cut-scene will show one of Mom\'s boys turning on all the deadly machines. First you need to get past some crushers, but they\'re really easy. Then you get to some rotation saws. These can be quite hard. You need to jump between two of the blades. After 5 of these saws, jump right onto the other belt. Jump over the couple of laser beams, and then jump off to the small platform on the right. >>> Section 3 <<< There\'s a bunch of iron beams hanging from the ceiling. Jump from beam to beam until you get to the other side. As you might expect, the things drop down shortly after you stand on them, so don\'t go too slow or you\'ll drop down with it. By the way, if you\'re hanging on it, it won\'t crash down. This will only happen when you stand on the beam. >>> Section 4 <<< Press the button. A platform will come out of the wall. Jump on it. A couple of seconds later, a second platform will come out of the wall. Jump on it. When the third platform appears, the first one disappears. Keep following the platforms as they come out of the wall, and eventually you\'ll reach the other side. Drop down onto the belt. There are more laser beams here, they come in couples that rotate. After one full rotation, they will start moving vertically for some time. Avoid the lasers as well as possible, it isn\'t hard at all. Just before you come to a grinder, jump off to the left. >>> Section 5 <<< First, kill the Bot. Head up the stairs and you\'ll arrive at another wall of platforms. You know what to do. Press the button and follow the platforms to the other side. Once there, walk around the control room, and enter it after you\'ve killed the robot. >>> Section 6 <<< Pull the big lever. All machinery stops, and the grinder at the end of Section 4 will lift up. Exit the control room, and kill the Saw Bot that has appeared. Go back to the place where you jump off the wall of platforms. Nearby is a pipe, jump on it. Close to the start is a CHARGE lying on the pipe. When you\'ve got it, jump onto the pipe crossing the one you\'re on, and head left. Jump over a gap, and you\'ll get to the wall far above the belt with the rotating lasers. Jump onto the ledge above the pipe, and head left. There\'s another pipe here, get on it to find a NIBBLER. Now head back to that first intersection, and turn left. When the pipe you\'re on ends, jump off to the right onto a lower pipe. Get the NIBBLER that is waiting there, and head left. Keep following the pipes until you get to a platform with a Saw Bot waiting on it. Kill the robot, and walk under the grinder that lifted. Behind it is a mine lift, jump onto one of the wagons and ride it up to end this Level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 10 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 3 <<< 1 > Section 1 - Behind the orange gate, in the area where you get the key-card. 2 > ! Section 1 - After opening the opened door, turn right and jump onto the pipe. 3 > ! Section 6 - Jump onto the pipes, and go left at the first intersection. Climb onto the ledge, and go left again. The Nibbler\'s on the pipe in the corner, near the lifted grinder. 4 > Section 6 - Jump onto the pipes, and go right when this pipes stops. Jump down onto a lower pipe, the Nibbler\'s here. >>> Crystals: 100 <<< Section 1 1-3 > On the beam leading over the pit at the start. 4-13 > In the area before the locked orange gate, some are in boxes. 14-19 > Boxes on the shelves in this same area. 20-21 > Boxes on yellow walkway, near the locked door. 22-23 > Boxes in top of the first two shelves, next to the yellow walkway. 24-43 > In top of shelves and pipes after the shelves. All are in plain sight. 44-46 > On the pipe leading into the part behind the orange gate. 47-53 > Boxes in the area behind the locked gate, with Nibbler #1. 54-55 > ! Turn right after the locked door, on the pipe. Section 2 56-65 > On the first belt with the crushers and the saws. Section 4 66-69 > Boxes on the first platform. 70-72 > On the belt with the rotating laser beams. Section 5 73-75 > Boxes near the button. 76-82 > On the walkway leading to the control room. 83-84 > Inside the control room. 85-86 > Jump onto pipes from control room. On the first part. 87 > From #84, turn right and jump onto the crossing pipe. 88-90 > ! From #85, head left. 91-94 > ! From #88, jump onto the ledge and go left. They\'re near the Nibbler, on the pipe in the corner. 95 > From #85, go straight. 96-97 > From #93, head right. 98-100 > From #93, head left. >>> Charges: 4 <<< 1 > Section 1 - Box to the left on the top of the first stairs. 2 > Section 1 - Turn right after the first stairs, and break the box on the left, near the health power-up. 3 > Section 1 - It\'s in a box on top of some shelves left of the locked orange gate. 4 > Section 6 - On top of the pipes, near the second platform wall. >>> Other items: 1 <<< 1 > Keycard - Section 1 - In a box near the first Nibbler. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 11 - Red Rock Creek + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Red Rock Creek Character Bender Load Screen RoboFresh Sections 5 Crystals 125 Nibblers 3 Kills 21 Charges 5 Enemies Weasel Little Weasel Rock Monster Evil Cactus Steel-eating Flower Tips This level doesn\'t really have anything new or special. For tips on certain sections, just read the walkthrough. >>> Story <<< The mines are behind us. Time for more Rock Monsters and Weasels, right? In this level you\'ll find a crane, a crashed UFO, and platform action that brings back ugly memories from the Sewers level. >>> Section 1 <<< You\'re inside a big area with a crane in the center and some big containers. A couple of Weasels charges at you. Take quick care of them. Climb some ledges to the left to find the first NIBBLER as well as a CHARGE. At the back of this area is a control panel. Push the button on it and three things will happen: the elevator in the crane will start, the door high up on a ledge will open, and a one minute timer will start. If the time runs out, the door will close again. So you have to be quick. Go to the base of the crane and push the button to call the elevator. Ride it up, and outside run over the crane towards the containers. Jump on the first, turn right and continue. You\'ll get to some ledges, there\'s a CHARGE on one of them. Now jump onto the other containers, and from there keep jumping over the ledges until you get to the door. On the other side, jump onto the ledges on the left for a checkpoint. >>> Section 2 <<< In this first area there are a couple of Rock Monsters. Kill them. After some time you\'ll get to a big pit with platforms, and Evil Cacti near the platforms. These Cacti only attack twice, unlike the ones in Level 8, that attacked three times in a row. So, after the first one has tried to attack you two times (stay clear of it, so it doesn\'t damage you), jump onto the platform it guards. Do the same with all the other platforms until you get to the other side. >>> Section 3 <<< Some more Rock Monsters are waiting in this area. Kill them, and then climb onto a ledge to the right, from where a Weasel is shooting at you. Now climb onto the UFO , and jump into it through the broken roof. Collect the CHARGE and the NIBBLER inside. Push the button next to the door. Outside, kill the Rock Monster. You\'re in front of some more quicksand. Jump over the platforms to the left for some crystals. After that, jump over the Flowers in the quicksand, until you get to the other side. There are even more Rock Monsters to be fought. On the right side there\'s couple on unbreakable boxes, with one breakable boxes. Jump onto the breakable box. From the box, jump to the cave nearby. Inside is another NIBBLER. Jump back down, and use the dynamite on the rubble. After the rocks are cleared away, hit the rock behind them a couple of times to make it fall down. It forms a bridge, walk over it and collect the CHARGE to the right. Now enter the door. >>> Section 4 <<< Platforms in a purple and lethal fluid, oh dear...First go to the right for a CHARGE. Now head left, jumping over the fluid until you get to a room with Weasels. Kill the Weasels, and cross the big pit with the fluid. There are more Weasels on the other side. Now head through the door on the other side. >>> Section 5 <<< First kill the two Weasels in the control room. Now locate the big green button, and push it. Some very loud music will begin to play. It causes a part of the ship to crash down. Jump into the hole, onto the platforms in it. Now jump down onto the big ledge that goes all the way around the pit. From there, make your way down to the bottom, onto some more platforms and over broken pipes. After the pipes, jump down. The Level ends when you land on the platform just above the yellow sand. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 11 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 3 <<< 1 > Section 1 - On some ledges to the left of the start point. 2 > Section 3 - Inside the UFO. 3 > ! Section 3 - After the quicksand, climb onto the boxes on the right. From the top box, jump into the cave. >>> Crystals: 125 <<< Section 1 1 > On the ground of the first pit, between the containers. 2-5 > At the base of the crane. 6-7 > On a container to the left of the checkpoint. 8-9 > On the ledges on the left. 10 > On a container behind the control panel. 11-14 > On the top of the crane. 15-20 > On the containers, near the crane. 21-22 > Ledges near the containers. 23-30 > Ledges leading to the door. 31-32 > Ledges on the left, after the door. Section 2 33-38 > On the ground before the pit. 39-40 > Ledges on the left. 41-47 > On the platforms leading over the pit with the Evil Cacti. Section 3 48-53 > On the ground before the UFO. 54-57 > Inside the UFO. 58-60 > Go right after exiting the UFO. 61-62 > On platforms to the right of the UFO. 63-65 > Ledge on the left of the quicksand. 66-76 > On the ground after the quicksand. 77-80 > ! Inside the cave of the third Nibbler. 81 > Just after the pile of rubble you blow away with the dynamite. 82 > Ledge after the self-made bridge. Section 4 83-86 > Go right from the entrance. 87-97 > On the platforms to the left of the entrance, before the room with the Weasels. 98-99 > Room with the Weasels, before the pit with the purple fluid. 100-102 > Ledge on the left of this pit. 103-105 > Ledge on the right of this pit. 106-107 > On the other side of this pit. Section 5 108-111 > In the control room. 112-121 > On the very big ledge around the pit. 122-125 > On the pipes, lower in this same pit. >>> Charges: 5 <<< 1 > Section 1 - On the ledges on the left. 2 > Section 1 - On a ledge near the containers, after taking the elevator up. 3 > Section 3 - Inside the UFO. 4 > Section 3 - On the ledge after the self-made bridge. 5 > Section 4 - Go right from the start. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 12 - The Junkyard + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name The Junkyard Character Bender Load Screen Thompson\'s Teeth Sections 4 Crystals 150 Nibblers 2 Kills 22 Charges 3 Enemies Saw Bot Driller Weasel Little Weasel Rock Monster Evil Cactus Steel-eating Flower Tips The only hard area here is the first part, with the balance beams. The fights with the numerous robots aren\'t that bad. Make clever use of your charge attacks: often you can kill two enemies with one attack. >>> Story <<< Bender\'s closing in on his target: Sal\'s tracking beam. But first he has got to cross the Junkyard. Not the easiest level, especially because of the first Section with the annoying balancing beams. >>> Section 1 <<< Exit the wreck of the spaceship and you\'ll immediately get attack by a Saw Bot. When you\'ve killed it, you\'ll see a cut-scene of the door on the other side of the pit in this area. That\'s where you need to go. Near the door are six lights, one will be red, the others green. These represent the robots in the area, you have to kill them all to open the door. But that\'s for later. Now, kill the Driller nearby. You\'re in front of a big bit with gray beams over it. Before getting on those beams, get the crystals on the left side of the pit, and also check out the bottom of this pit for a lot of crystals and a Bot. Now, walk onto the plank leading to the first gray beam. These are balancing beams, meaning that if you stand on one end, the other end will go up. Make the other end of the first gray beam go up, and then quickly run up to that end and jump to the next balancing beam. Before continuing to the platform in front of you, jump of to the right at the center of this beam. You\'ll land on a normal iron beam, walk on it and you\'ll come to a balancing beam to the left. On a iron beam above the center of this gray beam is a CHARGE, get it if you can, but I found it quite hard. You should get one end up real far, then jump from there to the beam. When you\'ve got it, drop down to the ground carefully and start again. Now when you get to the second balancing beam, instead of dropping of to the right, get one end up real high and use it to get to the platform in front of you. From there, drop onto the iron beam. You can jump to the right, to a platform with a crystal, but you don\'t need to. Whether you get it or not, you will arrive on another balancing beam, parallel with the first one. When you look to the right, you can see a NIBBLER, it seems like a long distance but you can make it if you gain enough height. From the Nibbler, jump onto the small platform nearby, and then jump of onto the ground on the other side of the pit. Phew. Now simply kill all the robots here, and then a door will open. Go through it, after making sure you\'ve got all the crystals. >>> Section 2 <<< When you kill the Saw Bot that attacks you, you will get another cut-scene of a closed door. Just like in the previous area, you should kill all robots here to open it. First kill the Driller, he\'s under a turbine-like structure right in front of the start point. After you\'ve killed the second Saw Bot here, get onto this structure, using the boxes on one side, for a CHARGE. Now head toward the big (and living) pit with the door above it. Jump over the beams above this pit, and kill all robots on the other side. The door will now open, but first get the NIBBLER on this side of the pit. Now enter the door you\'ve opened. >>> Section 3 <<< After the first room, you\'ll arrive in a corridor full of electric cables. Avoid as well as possible, and you\'ll get to a big area. When you\'ve walked a little, a part of the floor will crash down. Jump on the first platform, and collect the CHARGE. Now jump to the Weasel, and kill it. Another part of the floor will break, so you have to jump over more platforms, past three more Weasels. When you\'ve killed the fourth Weasel, four Little Weasel appear, they can be quite hard but if you\'re lucky they\'ll throw themselves in the holes in the floor by accident. Now collect the health and head through the door. >>> Section 4 <<< Exit this first room, and you\'re outside again. You\'ll immediately be attacked by a Rock Monster. Behind it are two Evil Cacti. Jump past them, onto a platform, when they\'re both pausing. Now follow these platforms, past another Cactus, until you get to the other side of the pit. Take care of the Rock Monster. Climb the ladder here, and descend the other ladder to end the Level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 12 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 2 <<< 1 > Section 1 - From the last balancing beam before reaching the other side, look to the right. You should see the Nibbler. You can get there by jumping from the balancing beam, if you have enough altitude. 2 > Section 2 - In the area behind the pit, behind a pile of garbage. >>> Crystals: 150 <<< Section 1 1 > Behind the start point. 2-3 > On either sides of the exit of the wreck. 4-9 > On the side of the big pit where you start. 10-14 > ! On the left side of the pit. 15-26 > The bottom of the pit. 27-28 > Near first balancing beam. 29-30 > Near second balancing beam. 31-32 > ! At the center of the second beam, jump right onto the iron beam. 33 > ! Near the balancing beam near #32. 34 > After the second beam from the start. 35 > On a iron beam behind #34. 36 > ! Jump to the right from #35. 37-38 > Near the last beam. 39 > Above the first Nibbler. 40 > On the last platform before reaching the other side. 41-61 > On the other side of the big pit. Section 2 62-63 > Inside the big metal structure in front of the start point. 64-68 > To the right of this structure. 69-75 > ! On top of this same turbine-like structure. 76-82 > Near the pit. 83-94 > On beams above the pit. 96-106 > On the ground on the other side of the pit. Section 3 107-110 > In the first room. 111-117 > In the corridor with the electric cables. 118-120 > First part of the really big room. 121 > In the same room, near the second Weasel. 122-124 > On a beam near the last Weasel. 125 > ! On top of the boxes near the end of this room. 126-128 > At the end of the big room. Section 4 129-135 > In the first room. 136-139 > On the ground before the pit. 140-146 > Platforms leading over the big pit. 147-150 > On the other side of this pit. >>> Charges: 3 <<< 1 > ! Section 1 - On a platform on the right, above the big pit. First get onto the balancing beam below it. Then raises one end of the beam, and from there jump onto the iron beam with the charge. A bit hard to get. 2 > ! Section 2 - On top of the turbine-like structure. You need the boxes on one side to get on it. 3 > Section 3 - On a platform near the start of the big room. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 13 - Rumble in the Junkyard + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Rumble in the Junkyard Character Bender Load Screen Bachelor Chow Sections 3 Crystals 50 Nibblers 1 Kills 1 Charges 0 Enemies Tank Tips You\'re first real boss-battle. The rest of the level is a piece of cake. >>> Section 1 <<< Just walk to the end of the ground. You\'ll get a cut-scene: Mom\'s third son wants to kill you with his tank. Jump down. >>> Section 2 <<< Time for a boss-battle. Your enemy is a big tank. It is on the other side of a pool of quicksand you can\'t cross, and is guarded by an impregnable green shield. Its main attack is shooting white balls of fire at you. They do quite a bit of damage, about 25%. Luckily, there\'s regular cover in this area, as well as lots of health power-ups. Be warned: most walls you use for cover will collapse after a couple of shots, so don\'t seek cover too often or you\'ll be left with nothing. On either side of the tank are mounted guns, with platforms leading to them. The guns are protected by blue shields, so you can\'t get hurt if you stand near them. Both guns have a different function: the one of the left disables the tank\'s shield, the one in the right is for dealing damage to the tank when the shield is down. So, let\'s get started. Quickly make your way to the gun on the left, you should get there unscratched with a bit of luck. Use the gun, and shoot at the tank. The shield will disappear, and a wall of fire will come towards you. Touching it will take away about 25% of your health. It\'s hard to dodge: only if you stand near the checkpoint it won\'t touch you. When the shield goes down the tank will also stop firing for about 5 seconds. So, shoot the shield down, and then QUICKLY get to the gun on the right, and use it to shoot at the tank until the shield reappears. If you want to get to the second gun really quick, you can\'t dodge the wall of fire, but you have more time to damage the tank. So you can choose between slow and unscratched or fast and damaged. I\'d take the fast option, since there\'s enough health lying around, but it\'s your choice. When the shield reappears, head back to the first gun, take out the shield, and go to the second gun. Repeat this until you take the tank out. If you did it the fast way (by not dodging the wall of fire), it should take around 3 tries. When it\'s gone, take some time to collect all the money here. You can climb onto some ledges to find a NIBBLER as well. Now cross the quicksand, using the pieces of debris from the robot that fell in it. On the other side, collect all crystals and head through the gate. >>> Section 3 <<< You\'ll finally arrive at the trailer. Simply use the lever in the shack next to it to shut down the beam and end Bender\'s section. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 13 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 1 <<< 1 > Section 2 - On the ledges in the part where you fight the big tank. >>> Crystals: 50 <<< Section 1 1-5 > On the ground. Section 2 6-15 > On the ground before the quicksand. 16-18 > On the platforms leading to the mounted gun on the left. 19-21 > On the platforms leading to the mounted gun on the right. 22-27 > Ledges in this same area. 28-34 > In the area behind the wreck of the tank. 35-38 > After going through the gate. Section 3 39-50 > On the ground around the trailer. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 14 - Market Place + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Market Place Character Leela Load Screen Mom\'s Old Fashioned Robot Oil Sections 2 Gold 50 Nibblers 2 Kills 21 Charges 3 Enemies Skeleton Warrior Skeleton Mage Kamikaze Skeleton Tips This level will introduce you to Leela\'s game-play and enemies. The Warriors aren\'t tough, and will go down pretty easily. The Mages are easy too as long as you take care to dodge their shots. The real problems are the Kamikaze Skeletons: they do a lot of damage and are hard to dodge. Try this: stand on one a higher place (a box, a chair) when attacked. They will come at you, but they won\'t explode right away since they can\'t touch you. Listen to their ticking, and when it speeds up, jump away as far as possible. With some luck the Skeleton will explode without hurting you. >>> Story <<< Bender has shut down the beam that had the ship trapped, and finally the crew can escape from this lousy asteroid. In space, the Professor says that the only person capable of inventing something to stop Mom is his mentor. Unfortunately, he lives far away, and the ship\'s almost out of Dark Matter fuel. The Professor gives Leela orders to find some fuel, but before they can do anything they\'re attacked by Mom. She\'s still looking for a Dark Matter engine, remember? When Prof. Farnsworth tells her that the only blueprints for such an engine are in his head, she decides to just take that head. The Professor is decapitated and his head is taken away. To get rid of our heroes once and for all, Mom slings them away into the sun. The ship lands on the sun with a bang. The crew is approached by the people who live on the sun. They ask you to stop the invasion of the undead skeletons. In return, they\'ll give you the Dark Matter fuel you desperately need. It\'s up to Leela to battle hoards of skeletons and save the sun. >>> Section 1 <<< Around the pool of lava or 5 enemies: 2 Warriors, 2 Mages, and one Kamikaze Skeleton. Kill them all. You can avoid the blast of the Kamikaze by jump into the room with the first Nibbler (see Section 2). When all are dead, more enemies will appear. This time, you have to deal with 3 Kamikazes, 2 Mages and 2 Warriors. You can use the chairs near the pool to avoid the Kamikazes: Jump onto one when the Skeleton charges, and when you hear it\'s about to explode jump off to the other side. When these enemies are gone too, you will see a cut-scene: some platforms come rising out of the lava and more enemies appear. >>> Section 2 <<< Now would be a good time to collect some health items, but DON\'T break any boxes on the right yet, you\'ll need these. The enemies that have appeared are some Mages and another Kamikaze Skeleton. Deal with them, and then jump onto one of the platforms in the pool. You can get onto the platforms from two sides, but it doesn\'t make any difference. On the first platform, roll under the arch by pressing R1 and up. Now jump onto the platform in the center. A door will open, more enemies appear, and the platforms will start sinking in the lava again. Quickly get to safer grounds. Kill the enemies, and a cut-scene will show a door being opened. Before going through the door, you might first want to get the Nibblers and all other items, as far as you didn\'t get them yet. The first NIBBLER is in a room left of the start, it gets opened by a Skeleton at the start of Section 2. The second one is in a room to the right, on the second floor. You need to use the boxes on the right to climb to the window, so get this NIBBLER before breaking any boxes on the right. Also check out the entrances of the church, for a lot of gold and CHARGES. When you\'re done, go through the door that was opened. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 14 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 2 <<< 1 > Section 2 - In a room on the left of the start. The room is opened by a Skeleton at the start of Section 2. 2 > ! Section 1/2 - Use the boxes on the right to climb to a window there, in a building with a red wall. You have to get to it before breaking the boxes under the window. >>> Gold: 50 <<< Section 1/2 1-2 > Boxes on the market stand to the left of the start. 3-7 > Market stands to the right of the start. 8-11 > ! Room of Nibbler #2, some in boxes. 12-15 > Boxes on the right. 16-17 > ! Urns near green gate. 18-19 > Boxes on the left. Section 2 Only 20-27 > Room to the right of the start. 28-30 > Room to the left of the start, with Nibbler #1. 31-36 > Fourth room from the left of the temple. 37-40 > Third room from the left. 41-43 > Second room from the left. 44-50 > In the temple building, room on the left. >>> Charges: 3 <<< 1 > Section 2 - Third room from the left of temple. 2 > Section 2 - Second room from the left. 3 > Section 2 - In the temple, room on the left hand. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 15 - Left Wing + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Left Wing Character Leela Load Screen U-Yank Sections 11 Gold 100 Nibblers 8 Kills 52 Charges 9 Enemies Skeleton Warrior Skeleton Mage Kamikaze Skeleton Skeleton Elite Necromancer Tips The action in this level can be quite hectic. Try taking down Mages and Warrior as quickly as possible. A jump kick followed by a normal kick works great. When you arrive in an area with Kamikaze Skeletons, first check the surroundings for good spots to avoid them. The Elite do quite a bit of damage, so you want to use your Special attacks here if possible. >>> Story <<< Leela has entered the palace, the left wing to be precise. Not only does she have to battle dozens of Skeletons, jump over lava and avoid fire balls, she also has to activate two light beams. You\'ll see why in later levels. This level isn\'t really hard if you know how to fight the Skeletons well. >>> Section 1 <<< Go up the stairs, and kill the Warrior that attacks you. Now enter the room. There are a couple of tiles with suns on them on the floor, these are buttons. Step on the lone tile at the back wall. On the small tiles on the wall you\'ll see a pattern. Remember this pattern well. Now go to the 9 tiles on the floor. Jump on the tiles in the order you just saw. In case you forgot: 2|9|5 The bottom of this drawing is the door from which you came. If you 6|1|8 step on a wrong tile, you have to start over again by stepping on 3|7|4 the lone tile. When you\'ve got it right, a door will open. Kill the Skeleton that comes through and enter the door. >>> Section 2 <<< First, jump over the crocodile head to the right for a CHARGE. Jump back, and now head left. After more crocodile heads, the platforms will end. Jump down onto the platforms below you. You will be fired at with fire balls, these do about 50% of damage, so be careful. After jumping over several platforms you\'ll come to a ledge, climb on it. Jump and run past those statues that try to push you in the lava. Now jump onto the stone heads, these are the things that were firing at you just now. Keep jumping over them until you get to a balcony. Enter the room on the left for a NIBBLER. Further along, you can also find a CHARGE on one ledge. When you\'ve got them both, jump down to the street below. >>> Section 3 <<< First, jump over the boat to the right. Jumping on the boat will summon a Mage, that will fire at you from the side of the lava you just left. Collect the boxes on the other side, and jump back. Kill the Mage and continue down the street. Along the path, two more Mages will come out of porches, but they\'re no big threat. After a while, you will see the \'Gatekeepers\' House\' on the right. It has a sign on it. Climb into the room on the second floor. Free the NIBBLER and pull the lever in this same room. This opens a gate. Jump back out, and continue to that gate. A Kamikaze Skeleton will appear near the gate, you can avoid its blast by climbing back into the room with the lever. Now enter the gate. >>> Section 4 <<< You\'re on a big market square. Take out the enemies that attack. You can stay clear of the Kamikaze by jumping into the plants in the center. When all enemies are gone, climb onto a ledge to the left. There\'s a NIBBLER here. Looking at the square from this ledge, you can see some platforms on the wall. Jump over them, and you\'ll get to one of those button tiles. Jump on it to open a hatch on the roof near the ledge with the Nibbler. Go to that roof now, and kill the Mage on it. Jump into the hatch, and get the CHARGE. Now pick up the blue crystal. This will open a gate at the end of the square. Exit through the door that gets opened too, and go down the stairs, back to the square. Head through the gate, killing the numerous new enemies that appear. Then go through the gate. >>> Section 5 <<< Climb the stairs. After two flights, enter the room on your left and place the crystal on the statue. A beam of light will shine from the tower you\'re in to the temple. After that, head down the other stairs. When you\'re near the bottom, you\'ll see a cut-scene of two Skeletons. Now enter the door. >>> Section 6 <<< Kill the two guards, and enter the big main area. The guy in the center is the Necromancer. He does three things: he revives any Skeleton you kill in this area, he hurls red balls at you, and he transports to another location when you attack him. Concentrate only on this guy, ignore the other enemies, since they will always be revived. Just keep attacking the Necromancer and you\'re good to go. Don\'t be afraid to use your special attacks on him too. When he dies, all the other Skeletons here die too. Now search the area for items, especially those two CHARGES. Another CHARGE is in the little room behind this area. Enter the door. >>> Section 7 <<< This Section is ridiculously short. Just kill the Mage and the Elite that await you, and then step on a button-tile to the right. This opens the door to the left, enter it. >>> Section 8 <<< Another big square, with a temple on one side and a pool of lava in the center. First kill all enemies, this shouldn\'t be a problem. Free the NIBBLER on the left side of the temple. You can also get a CHARGE on the platform in the center of the lava. Now enter the temple. The door into the next room shuts as soon as you approach, so what to do? Simple: hit the statue in the first room of the temple. It falls down, breaking a piece of the little wall, that also breaks, blocking the door. Now enter the door, and collect the blue crystal inside. A door opens and more enemies come out, amongst them an Elite and a Kamikaze Skeleton. When you\'ve dealt with them all, enter the door they came out of. >>> Section 9 <<< This is more or less the same as Section 5. Just climb the stairs and interact with the statue in the top room. Then go down the other way and enter the door. >>> Section 10 <<< When you enter this small square, two Warriors will attack you from both sides. A special attacks works well to deal with them both. Kill the Mage, and two more Mages will appear. After you\'ve killed them, a big gate will open, and two enemies, one an Elite, will attack you. Once their gone, enter the room right of this big gate and get the NIBBLER. Another NIBBLER is waiting in a room high up on the left, use the boxes under that room to get up. Now head into the room where the Elite came out of. There are four levers, each with another drawing. Turn around, and look above the locked gate to see the same four drawings. Pull the levers in the order you can see above the gate to open this same gate. Pulling a wring lever will result in an Elite attacking you. If the lever on the left is number 1, the code is 4-1-3-2. When the gate is open, enter the corridor behind it. A Kamikaze and a Mage are waiting. When they\'re gone, continue down the corridor. Note the locked door on the left. You\'ll get to some stairs, with another closed door ahead. First, step on the tile next to the stairs to open the locked door you passed. Go back into the corridor, and into this room for another NIBBLER. Now, go to the stairs again and pull the lever. Enter the room behind the door that now opens. >>> Section 11 <<< A lava room...hooray. There are six columns in the center, six buttons at the sides (three on each wall) and a tile in front of you. Step on the tile, and the columns will reveal their drawing in a cut-scene. These drawings look like the ones you saw in Section 10. You have to pull the levers on the right and left in the same order as on the columns to continue. After stepping on the tiles, two fire-spitters will activate. The order of the drawings (background color only) was: Red - Green - Gray - Yellow - Orange - Blue. If you call the first lever on the right R1 and so on, the order in which you have to pull them is: R3-L1-L3-R2-L2-R1. When jumping over the platforms, jump diagonally. This saves you time, so you won\'t get hit by a fireball easily. When you pulled all levers in the correct order, all columns will have come down. The fire-spitters will stop, but between the columns, fireballs will start jumping up. Jump over the tops of the columns to the other side. Kill the Elite behind the next door. You\'ll arrive at a small stair. Note the locked door on the right. Enter the room on the left, and kill all enemies here. DON\'T enter the next room yet. Instead, step on the tile in the corner. Now go to the closed door near the stairs, it\'s now opened. Kill the Elite inside the room, and step on another tile. This opens a door in the room with the first tile, go there and enter the room to find a NIBBLER. Now go through the other opened door to end the Level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 15 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 8 <<< 1 > Section 2 - After going past the statues that try to shove you off the ledge, enter a room on the left. 2 > Section 3 - Inside the gatekeeper\'s house. 3 > Section 4 - On a ledge to the left. 4 > Section 8 - Left of the temple. 5 > ! Section 10 - Use the boxes on the left to climb to a window on the second floor, on your left. Don\'t break the boxes unless you already have this one. 6 > Section 10 - Inside the room to the right of those four levers. 7 > ! Section 10 - In the corridor, behind a door on the left. Step on the tile near the door to the next section to open it. 8 > ! Section 11 - In a small room to the left of the last room. You have to step on two tiles to open it. >>> Gold: 100 <<< Section 1 1 > Box at the start. 2-5 > Pots in the room with the tiles. Section 2 6 > Platform to the left. 7 > On one of the platforms where you\'re being fired at with fireballs. 8-9 > On the ledge with those pushing statues. 10-14 > Room on the left, after jumping over the fire-spitting heads. 15-16 > Ledge on the left. Section 3 17 > In a pot at the start. 18-20 > Boxes to the right, get to them by jumping over the boat. 21 > Porch on the left. 22 > Porch on the right. 23 > Bench at gatekeeper\'s house. 24-25 > Inside the gatekeeper\'s house. 26 > Porch on the right after the gatekeeper\'s house. 27 > On the right, just before reaching the square. Section 4 28-29 > ! In the plants in the center. 30 > Box on the right. 31-32 > Porches around the square. 33-36 > Platforms high up the back wall, leading to the tile. 37 > Inside the room with the blue crystal. 38-40 > Porches near the big gate, after getting the crystal. Section 5 41 > Box on the left. 42-44 > Pots in the room with the statue. Section 6 45-48 > Pots around the area with the Necromancer. Section 7 49-50 > To the right of the checkpoint. 51-52 > Boxes to the left of the checkpoint. Section 8 53-57 > On market stands around the square. 58-59 > Boxes to the right of the temple. 60-61 > Red pots in front of temple. 62 > Inside the first room of the temple. 63-65 > Inside the room with the blue crystal. Section 9 66-68 > Pots inside the room with the statue. Section 10 69-70 > ! Inside the room of Nibbler #5. 71-72 > Boxes on the left. 73-74 > Room on the right of the four levers. 75-78 > ! Room of Nibbler #7. Section 11 79-84 > Platforms on the right side of the lava room. 85-90 > Platforms on the left of the lava room. 91-94 > Room after the lava room. 95-96 > Inside the room opened with the first tile. 97-100 > Inside the room opened with the second tile, also contains Nibbler. >>> Charges: 9 <<< 1 > Section 2 - Platform to the right of the start. 2 > Section 2 - Ledge on the left, after passing the room with Nibbler #1. 3 > Section 4 - Inside the room with the blue crystal. 4 > Section 6 - Pot in the area with the Necromancer. 5 > Section 6 - Pot in the area with the Necromancer. 6 > Section 6 - Box in the room after the Necromancer\'s area. 7 > Section 8 - Structure in the center of the square, surrounded by lava. 8 > Section 10 - In the room to the right of those four levers. 9 > Section 11 - In a box next to the small stairs. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 16 - Right Wing + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Right Wing Character Leela Load Screen Ice Cold Slurmee Sections 13 Gold 100 Nibblers 5 Kills 58 Charges 7 Enemies Skeleton Warrior Skeleton Mage Kamikaze Skeleton Skeleton Elite Lava Monster Tips Another action packed Level. It features some platform elements too, but only the platforms at the beginning of Section 13 are really difficult. >>> Story <<< There\'s a whole other wing of the palace. That means more Skeletons, more lava, more platforms and two more blue crystals. When they are both in place, the temple will open up, bringing Leela yet another step closer to her goal. >>> Section 1 <<< Walk a few steps, and a door will open. Kill the Mage that comes out. The door has closed again, you have to open it using the tiles on the floor. This is the same as the start of Level 15, only the order in which you have to jump on the tiles is slightly different. When you get it right, enter the door. >>> Section 2 <<< Kill the Warrior and the Mage in this corridor. At the end, you\'ll find a closed door and a tile. Break through the wall next to the tile, by punching or kicking it. Behind the wall, you will find a blue crystal. Picking it up opens a door, an Elite comes out, but he\'s no problem at the moment. Go back to the corridor you came from, and step on the tile next to the closed door. Cross the broken floor with the lava below you. On the other side, fight the Elite. Don\'t enter the big door yet. Instead, break the box in the small room, it has a CHARGE. Step on the tile hidden beneath the green pot. Make your way back to the first tile, the door next to it is now opened. Free the NIBBLER, and enter the big door the Elite came through. >>> Section 3 <<< Watch the small cut-scene, and kill the two Mages. Now the doors on the sides of this area will open up one by one. Most of them contain Mages, but there are also a couple of Kamikaze Skeletons. You can stay clear of them by jumping on one of the statues next to the big stairs. When all enemies are gone, the big gate ahead will open, and a Skeleton Elite will come out. After you\'ve killed it, explore the area for gold, health and two CHARGES, and enter the gate. >>> Section 4 <<< Simply kill the Mages and the Warrior. A gate opens, and a Mage, Warrior and Kamikaze Skeleton come out. Kill them all. If you\'re good, you can take out the Kamikaze by making it run into one of his comrades. Approach him, keeping the Mage between him and you, and he will run to you, collide with the Mage, and explode at a safe distance. Now enter the door they came through. >>> Section 5 <<< Climb up the stairs, and you\'ll get to a room with a statue. Place the crystal on the statue to activate the third beam. Go down the other stairs, and kill the Warrior. Go into the next part of the corridor. >>> Section 6 <<< Follow the corridor until you get outside. Turn right, and kill the Elite. Climb onto the ledge behind the Elite, and pull the lever. Enter the door that opens. You\'re in a big area, with a pool of lava in the center and a big stone head in the center of that. It will shoot balls of fire at you. Run around to avoid the balls. When a ball of fire hits a door, it will open and a Lava Monster will come out. You then have to kill the Lava Monster to activate the big head again. Make the head hit those stoves on the wall. Stand still in front of one, and quickly move away when the head fires. The fire will light the stoves. When all stoves are lit, the head will stop and a door will open. Enter it. >>> Section 7 <<< As you enter, a Lava Monster appears. To kill it, you should it when he stands still (he will be slightly darker then). When he is bright red, and runs toward you, just run from it until it stops again. You can kill it pretty easy, and there\'s lot of health around the area. When you have killed it, another one will appear, and then two others. When you\'ve killed all monsters, the gate will open. Defeat the Elite that comes out, and enter it. >>> Section 8 <<< You\'re in front of a stair. There\'s a lever on either side. Pull the one on the left, and enter the door to the right. Kill all the Skeletons inside. A tile is hidden beneath a box. Step on it, and a door will open, revealing a NIBBLER. Now go back to the room with the two levers and pull the one on the right. Enter the door on the left that now opens. Defeats all the enemies behind it. You\'ll come to a big pool of lava with a big stone head in the center. There are also a lot of platforms in it, and some have tiles on them. Jump on the first platforms and the ledge behind you will disappear. Now the head will start shooting balls of fire at you, avoid them if you can, but know that these balls do a lot less damage than the normal fire balls. Keep jumping over the platforms, activating all the tiles as you go. Don\'t jump on the same tile twice, this will deactivate it. Once all tiles are active, the head will stop firing and a door will open. Enter it. >>> Section 9 <<< Pull the lever to open the gate, and a Warrior will attack you. When he\'s history, enter the gate. Outside, fight another enemy, and then continue down this little street. A door on the right will soon be opened by a Mage. Kill the Mage and enter the door he opened. Pull the lever inside, and enter the gate that was opened. Kill some more Skeletons, and don\'t forget to check out every market stand for items. Once you\'re ready, ring the big bell. A Skeleton will take you across the river of lava in his boat. >>> Section 10 <<< Turn left. A Mage will soon appear behind you, but he\'s no real threat. Go onto the pier to your left. At the end, jump onto a boat in the lava, and keep following these boats until you get to the other side. Collect the items here. Now go back across the river, and continue along the wharf. You\'ll have to fight some more Skeletons, amongst them are two Kamikazes as well. To avoid them, you can jump back onto the boats near the pier. When they are all dealt with, climb onto the ledge at the end, and from there climb into the room above the ledge. Collect the blue crystal. A cut-scene will show a door being opened. >>> Section 11 <<< Jump down to the street on the other side of the room, and cross the small stream using the boat. Head left, and kill a Warrior and some Mages. Now before going through the door that was opened in the cut-scene, first walk onto the left pier. Using the boats, cross the river. On the other side you can find a NIBBLER hidden behind some boxes. Go back, and now go onto the pier on the right. After crossing the river again, collect the CHARGE and the gold in the boxes. Go back. Before entering the door, which is guarded by a Kamikaze Skeleton, turn right. At the end of this part, climb onto the red ledge. Follow it around the lava. You\'ll soon get to a balcony, you can find a CHARGE in the room next to it. If you follow the red ledge even further, you\'ll get to a room with a NIBBLER. Now head back to the door, and enter it. >>> Section 12 <<< You know what to do by now. Place the crystal on the statue. The fourth and last beam will activate, and the big temple will open up. Go down the other stairs. >>> Section 13 <<< This first part sucks. You\'re in a big room with lava, and a lot of pillars in the lava. Jump onto the platforms in front of you. The ledge behind you will disappear, and the pillar to the right will start lowering. When it has lowered about half a meter, the pillar behind it will start lowering too, and so on. You have to jump from pillar to pillar. You have to pretty fast of course, because if you\'re too slow you\'ll sink in the lava. When you get near the door on the other side, jump to it. You can waste a lot of lives here, and don\'t expect you\'ll get to the other side the first time. This tip from Mathilda2 makes it a lot easier: After jumping on the first platform, the pillars start sinking. Ignore the sinking pillar on the right, and stay on this first platform until the platform in front of you starts sinking. This way you�ll skip about 75% of the path, making it a lot easier. When you\'ve finally reached the other side, enter the door, and you\'ll arrive at a small square. First kill all the enemies that linger here. Now check the drawings above the door. You should know what to do. But, before pulling the levers in the right order, first pull a wrong one. One of the doors will open, and a Kamikaze will come out. Avoid it by jumping onto the statue, and then check his room for gold. Pull a wrong lever again, and the center door will open. Behind it are a Kamikaze Skeleton and the last NIBBLER. Get a wrong lever again to open the last door, there\'s some money behind it. Now pull the levers in the correct order, as shown above the three doors. If you call the one on the left number 1, the order is 1-6-4-3-5-2. Cross the bridge that is lowered. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 16 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 5 <<< 1 > ! Section 2 - Near the door to the next Section, a tile is hidden beneath a green pot. Step on it, and then return to the place where you broke the wall. The Nibbler is behind the door that was first closed. 2 > Section 8 - Pull the lever on the left, and enter the door on the right. In this area, find the tile hidden beneath a box. It opens a door with the Nibbler behind it. 3 > Section 11 - Go onto the pier on the left, and cross the river using the boats. The Nibbler is on the other side, hidden behind some boxes. 4 > ! Section 11 - Turn right in front of the door guarded by a Kamikaze, and climb onto the red ledge. Follow it to the end to find a room with the Nibbler. 5 > ! Section 13 - In the room with the six levers, pull a wrong lever twice. The center door will open, the Nibbler is in the room behind it. >>> Gold: 100 <<< Section 1 1-4 > Pots in the first room. Section 2 5-6 > Pot straight ahead from the start. 7 > Pot next to the blue crystal. 8 > Pot near the door to the next Section, stands on a tile. Section 3 9-14 > Inside the red pots in this area. 15-18 > Porches around the square. Section 4 19-23 > Pots in this area. Section 5 24 > Pot outside the room with the statue. 25-26 > Pots inside the room with the statue. Section 6 27 > Inside the corridor. 28-29 > Box outside. 30-32 > At the lever. 33-38 > Porches around the area with the big stone head. Section 7 39-42 > Porches around this room. Section 8 43-44 > Pots in the first room. 45-51 > On the market stands in the room to the right of the first room. 52 > On a market stand in the room to the left of the first room. Section 9 53-54 > Box on the left. 55-59 > Pots near the lever. 60-64 > On the market stands near the bell. Section 10 65-67 > Pot near the start. 68-69 > Boxes to the right of the start. 70-74 > From the pier, cross the river using the boats, inside the boxes. Section 11 75-78 > From the second pier, cross the river. 79-80 > Red pots to the right of the door to the next Section. 81-86 > ! Turn right in front of the door, and climb onto the red ledge. The gold\'s inside the first room on your right. 87-90 > Green pots next to door. Section 12 91-93 > Pots in the room with the statue. Section 13 94 > Red pot next to the statue (after the room with the lava). 95-96 > Flower pots in the same room. 97-98 > ! Behind the door on the left, pull a wrong lever once to open it. 99-100 > ! Behind the door on the right, pull a wrong lever trice. >>> Charges: 7 <<< 1 > ! Section 2 - In a small room near the door to the next Section. Open it with the tile near the breakable wall. 2 > Section 3 - Green pot in this area. 3 > Section 3 - Green pot in this area. 4 > Section 4 - Pot in this area. 5 > Section 6 - In a box outside. 6 > Section 11 - Cross the river from the second pier. Inside a box. 7 > ! Section 11 - Turn right before the door, and walk until you get to a red ledge. Climb on it, and follow it until you get to a room on your left. The Charge\'s in this room. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 17 - Temple Courtyard + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Temple Courtyard Character Leela Load Screen All My Circuits Sections 2 Gold 50 Nibblers 4 Kills 22 Charges 3 Enemies Skeleton Warrior Skeleton Mage Kamikaze Skeleton Skeleton Elite Necromancer Tips Just try to stay alive ^_^ Shouldn\'t be too hard with all the health power-ups hanging around. >>> Story <<< Leela has finally entered the big Temple. But before she can enter the lair of the evil sun god to defeat it, she first must cross the courtyard. This is one of the shortest and easiest levels in the whole game. >>> Section 1 <<< First kill the Elite ahead of you. There are four levers on the back wall. The correct order in which to pull them is displayed on the columns to the right. The one closest to the levers is the first. Before pulling this lever (that looks like a banana), first pull a wrong lever a couple of times. This opens up three rooms on the left. Each contains a Warrior and some gold, and two also have a CHARGE in them. Now pull the lever in the correct order. If you call the lever on the left number 1, the order should be 4-2-1-3. Now the way to the courtyard opens. In the courtyard itself you\'ll find another Necromancer, just like the one you fought in Level 15. There are also a couple of Mages standing around, and three Warriors that act as a body-guard for the Necromancer. Ignore them all, because if you kill them they\'re automatically resurrected by the Necromancer. Focus on him instead, using jump kick and special attacks as much as you can. There\'s a lot of health to be found in the boxes around the square, should you need it. When he dies, the other Skeletons will also die. Now four rooms around the courtyard open up and more enemies come out. Kill them all, and two other rooms, near the temple doors, will open. Some more Skeletons come out. The Mages are no problem, but there are also some Kamikaze Skeletons. Avoid them by jumping on the stairs that lead to the place where you started. When all enemies are dead, you\'ll go to the next Section. >>> Section 2 <<< The six levers in the rooms around the square are activated. You can read the correct order for these levers above the big temple doors. Pull the levers in these order. You can find a NIBBLER in the room of the first lever (the one that has a picture that looks like a G). In the room of the third lever there\'s a CHARGE and another NIBBLER is inside the room of the fourth lever. When you\'ve pulled all the levers, the temple doors will open and two Skeleton Elite\'s come out. When you leave the room with the last lever, you\'ll see another cut-scene of two small doors being opened. Enter these two doors for two more NIBBLERS and the last gold. Now kill the Skeletons and enter the big temple doors. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 17 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 4 <<< 1 > Section 1/2 - In one of the rooms with a lever. 2 > Section 1/2 - In one of the rooms with a lever. 3 > Section 2 - In one of the two rooms that opens up after pulling all the levers. 4 > Section 2 - Like #3, but in the other room. >>> Gold: 50 <<< 1-2 > Boxes behind the start. 3-8 > In the rooms on the left that open up when you pull a wrong lever at the start. Pull a wrong lever three times to open them all up. 9-21 > Boxes around the courtyard. 22-23 > Green pots on the courtyard. 24-40 > In the rooms with the levers. 41-50 > In the rooms of Nibbler #3 and #4. >>> Charges: 3 <<< 1 > Section 1/2 - In one of the rooms to the left of the start, opened by pulling a wrong lever. 2 > Section 1/2 - In one of the rooms to the left of the start, opened by pulling a wrong lever. 3 > Section 1/2 - In one of the rooms with a lever. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 18 - Inner Temple + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Inner Temple Character Leela Load Screen Brown Out Sections 19 Gold 100 Nibblers 3 Kills ? Charges 3 Enemies Skeleton Warrior Skeleton Elite Sun God Tips Don\'t be fooled by the amazingly high number of Sections, this level isn\'t even that long. There are a lot of traps and pit along the way, and some can be a real pain in the rear. Check the walkthrough for tips for each trap. >>> Story <<< Finally, you have entered the lair of the Sun God. But before you can fight him, and end this madness, you still have to cross a lot of dangerous pits, traps, spikes, blades, and swinging balls. As frustrating as it may sometimes be, this is actually one of the better levels, in my opinion. >>> Section 1 <<< After the cut-scene, just walk forward to the door. >>> Section 2 <<< Jump onto the platform with the two vertical spiky beams rotating around it. From there, jump right. Roll under the horizontal spiky beam, and step on the tile. Return to the first platform, and now head left. Circle around the room, dodging spikes as you go. Step on each of the tiles, there are four of them, one in each corner. When you step on the last one, a column in the center will rise, and a door opens. Get to the center platform. You have to jump over a platform with a swinging ball above it, so timing is crucial. On the center platform, head left, past another swinging ball, and to the door. >>> Section 3 <<< Simply jump over the small platforms to the door on the other side. >>> Section 4 <<< There\'s another swinging ball in front of you, but ignore it for now. First, head right, jump over platforms and roll under beams. There are two platforms with beams rotating around them. From these platforms, you can reach two tiles. Once you activated them both, go back to the start and go left. Activate the two tiles here too, and a door will open. Now return to the start, and jump past that ball. Jump over some pits, and don\'t forget to get the CHARGE from a pot on the left. Now jump to the door. >>> Section 5 <<< Fight the Warrior straight ahead, and the two that appear. When all three enemies are down, step on the lone. This is the same as before, the only difference is that if you step on a wrong tile, those faces on the walls will shoots arrows at you. The pattern is: 5|1|6 The top of drawing is where the closed door is. Tile 1, 2, 4 and 9 4|9|2 have a slightly different color. When you got the right pattern, the 8|3|7 door will open. >>> Section 6 <<< There are a couple of swinging balls here, over a couple of platforms leading to the other side. The balls are swinging above the platforms, not between them, so you can\'t stay on the platforms for long. As soon as the first ball passes its lowest point, jump on the first platform and then quickly keep jumping to the other side. >>> Section 7 <<< Jump over the pit, and kill the Warrior that appears. Another pit with a Warrior behind it, don\'t forget the NIBBLER you can find in the room the Warrior came out of. Now continue over yet another pit, to the door. >>> Section 8 <<< A couple of platforms lead to a door on the other side. Blocks on the platforms try to push you in the lava. Jump on the first platform as soon as the block on it goes right, into the wall. Now quickly follow the platforms, and you should be alright. >>> Section 9 <<< There\'s another swinging ball over a pit, but unlike the others this one swings parallel with the corridor. Also, it kills you in one hit. You should jump to the pit when the ball is away from you. Make sure you don\'t jump too far: try to hang on the edge of the pit. Now wait until the ball passes over your head, and climb up. By the way: don\'t hang on the center of the ledge, because the ball might still knock you off there. Instead, stay as close to the wall as possible. When you\'re passed the ball, kill the Warrior and enter the door. >>> Section 10 <<< Ah, the beloved sinking path. As soon as you step on it, the narrow path you\'re on will start sinking in the lava. Follow it very quickly, before you sink in the lava with it. Cutting corners will save you some time, but it\'s also dangerous, so if you\'re not too good with the controls, don\'t try it. I found it pretty easy if you just keep \'up\' pressed down and steer with the right analog stick. This way is more precise, and you got less chance of falling off. After a while, you\'ll come to the second part of the path. Grab the CHARGE at the start, and make your way to the third part. From there, get to the door on the other side. >>> Section 11 <<< Kill the four Warriors and the Elite. Special Attacks work well if you find yourself between two foes. You can find a CHARGE in a room on the right. Now step on the lone tile, as per usual, and press the tiles in the pattern that appears. The pattern is: 2|6|9 Tiles 1, 4, 5 and 6 once again have a slightly different color. The 5|1|4 bottom of the drawing is where the lone tile is. When you got it right, 8|3|7 a stair to the door will appear. Climb it to end this Section. >>> Section 12 <<< As you enter the door, a timer will start. You have around 54 seconds to press all the tiles in this room. Try avoiding the spinning blades as good as possible, but don\'t be too cautious, for it costs you lots of time! Sometimes you just have to take the pain. Go from left to right and back, and make sure you don\'t skip any tiles. You don\'t want to find out you forgot the first tile when there\'s just 10 seconds left. By the way, jumping seems to help you avoid the blades. When all tiles are activated, the door opens. Enter it quickly. >>> Section 13 <<< First get the NIBBLER on the right. Now just follow the ledges around this room. There\'s a lot of spiky beams, but nothing tough. When you get to the other door, kill the Warrior. >>> Section 14 <<< Behind the door are a series of blocks that crush together and then withdraw. Start running as soon as the first two blocks start separating, and keep running. If you stop only once, you\'re dead, but if you keep running, you should be fine. >>> Section 15 <<< Kill the Warrior, and then just advance over the platforms, exactly like in Section 13. At the other side another Warrior is waiting for you. Kill it and enter the door. >>> Section 16 <<< More swinging balls, and some spinning blades to make it even more interesting. Timing this part is really difficult. If your health is good, you might want to consider taking the pain from the blades and focus on getting past those balls alive. Enter the door on the other side. >>> Section 17 <<< Even more swinging balls, this time they\'re swinging parallel with the corridor again. Apply the same tactics as in Section 9. After three of these balls, you will be attacked by three Warriors at once. A special attack takes care of them really quickly. After that an Elite appears. Kill him, and check the room he came out of for the last NIBBLER. Now use the tiles on the floor. The pattern is: 7|3|8 Once again, tiles 1, 3, 4 and 5 have a slightly different color. When 4|1|5 you have activated the tiles in the correct order, enter the door that 9|6|2 opens. >>> Section 18 <<< Finally, you\'ve reached the Sun God. Jump on the fist platform, and the God will brag a bit. After that, the fight will start. This is a little map of the area you\'re in: C P are the two platforms you can jump on. C is the platform P P ahead, but it\'s guarded by a blue force field. XXX is a LLL XXX ledge to your right, but it\'s of no importance. LLL is a ledge that becomes accessible when you\'ve picked up the blue crystal on C. The God will hurls balls of fire at you. If you keep jumping from P to P, you should avoid at least 90% of the balls. After a couple of balls, the Sun God will raise his arms. The force field over C will now disappear for a couple of seconds. Jump on C, and get the blue crystal. The God will attack with a ring of fire, you can jump over it or wait on the box with the crystal on it to pass. Now the blocks that block LLL will be gone, so jump on LLL. Here you\'ll find a lot of gold, some health, and another box. Place the crystal on the box, and the ledge to the ledge will be cleared. From this ledge, jump onto the next two platforms, and the whole thing starts again. When you replaced all four crystals this way, the Sun God will be hurt. In a cut-scene, he tells that he\'s no real God, and that he needed the bones of his victims to build Bone-Bots: robots built out of bones. Robots out of metal are better, sure, but making robots with bones is more evil...muhahaha! But, while laughing evilly, the God falls off his platform, into the lava. Now he\'s gone, the temple starts to fall apart. The central column rises, and some stairs come out of it. >>> Section 19 <<< You\'ll have to be quick. Get to the central column as fast as possible. Now climb the winding stairs around it. The Level will end when you reach the platform at the top. You should make it without too much trouble. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 18 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 3 <<< 1 > Section 7 - Inside the small niche the second Warrior comes out of. 2 > Section 13 - Niche to the right of the start. 3 > Section 17 - Niche the Elite comes out of. >>> Gold: 100 <<< Section 2 1 > Go right from the start. 2-4 > Go left from the start. 5-8 > On the central platform. 9 > Platform between central one and the door. Section 3 10-12 > Platforms. Section 4 13 > Go right from the start. 14 > Go left from the start. 15 > In a pot on the way to the door. Section 5 16 > Niche on the right. 17-19 > Around the tiles. Section 6 20 > ! Pot to the left of the start. 21-22 > On the platforms. 23 > Pot next to the door on the other side. Section 7 24 > At the first Warrior. 25 > At the third Warrior. Section 9 26 > At the start. Section 10 27 > On the third part of the sinking path. Section 11 28-30 > Around the tiles. Section 12 31-36 > In the room with the spinning blades. Section 13 37-38 > At the start. 39-41 > On the ledges. 42-43 > Near the door to the next Section. Section 15 44-46 > At the start. 47-50 > On the ledges. 51-54 > Near the door to the next Section. Section 16 55-58 > On the platforms. 59 > Pot near the door on the other side. Section 17 60-68 > Along the corridor. Section 18 69-100 > On the ledge around the room with the God. >>> Charges: 3 <<< 1 > Section 4 - In one of the pots along the path leading to the door. 2 > Section 10 - On the second part of the sinking path. 3 > Section 11 - In a niche on the right. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 19 - Bogad Swamp Trail + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Bogad Swamp Trail Character Dr. Zoidberg Load Screen ThunderCougarFalconBird Sections 3 Fish 125 Nibblers 5 Kill 0 Enemies N/A Tips This is more a mini-game then a level. Fortunately, you can\'t lose any lives here. Just get to know the path and you should be fine. And by the way, don\'t waste your time trying to get all the fish, it\'s nearly impossible. >>> Story <<< With the evil Sun God dead, the sun is once again safe. As a token of their gratitude, the people from the sun present our heroes with the much needed dark matter fuel. They fuel up and finally leave this awful planet...err... star. Whatever. Destination: Bogad, the home planet of Adoy, the only person alive who can stop Mom\'s invasion. Meanwhile, back on earth, Mom has finished Warship Earth. It\'s now fully operational, thanks to the head of Professor Farnsworth. Right away it starts blasting away planets. The crew lands on Bogad, and there they meet Dr. Zoidberg, who is making a cameo. With him they go to the house of Adoy. Let\'s see, this Adoy fellow is small, talks weird, and lives in the jungle...I wonder what movie the developers had seen? ^_^ Anyway, the little guy tells you that you can only stop Mom if you go back in time, just before the Professor signs the contract. Unfortunately, the time machine Adoy has built doesn\'t have any power. It\'s up to Dr. Zoidberg and his horse to cross the dangerous swamp and switch on the generator. Should he fail, the crew will rewind time with the handle on the Time Tunneler, so that he can try again. >>> Section 1-3 <<< Well, there isn\'t much to be said about this level. At the start, a two minute timer will start. If you don\'t reach the checkpoint at 1/3rd of the level before those two minutes are gone, you fail the level. If you bump against anything, or fall in the quicksand, you will start again from one of the \'sub-checkpoints\'. The time will keep running, so if you bump into something with 1.30 minutes on the timer, you will start some way back with still 1.30. When you pass the checkpoint, you will get 2 minutes again. This way, you need to get to the end. The first Section is relatively easy, it\'s just jumping over quicksand. The first part of the second Section is much like the first Section. In the second part, you\'ll come across some traps: beams with spikes that shoot out right in front of you. Learn the location of these traps very well. The third Section is on a walkway, and has a lot of these traps. When you reach the generator at the end of the last Section, the Level will end. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 19 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 5 <<< All the Nibblers are in plain sight, so these short descriptions should suffice. 1 > Section 1 - Near the start. 2 > Section 1 - At 1/3rd of this Section. 3 > Section 2 - Near the start. 4 > Section 3 - Near the start. 5 > Section 3 - At 3/4th of this Section. >>> Fish: 125 <<< Getting all the fish is very hard, if not impossible. You should throw yourself in the quicksand, or crash into something, every time you miss a fish. But if you do that too often, you will not have enough time. If you still want to try it, good luck. Otherwise, just forget about the fish. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 20 - Bender\'s Breakout + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Bender\'s Breakout Character Bender Load Screen Morbo On Management Sections 4 Nibblers 1 Kills 14 Enemies Small Sentry Medium Sentry Large Sentry Tips Learn to fight those Sentries. Also, watch your lives. The last three levels don\'t have any valuables (like money, gold, crystals), so you can\'t get any extra lives. You have to finish it with the lives you have now. >>> Story <<< Zoidberg makes it to the generator, and the crowd goes wild! Zoidberg pulls the lever, and the crowd goes wild! The crew goes back in time, leaving the poor crab behind. They arrive in New York, just before the Professor signs the contract. First they swap their banged up ship for the good one. This explains why the ship was all broken at the start. Now they fly to Mom\'s HQ at high speed. They\'re just in time to stop the Professor from signing the contract, but then they\'re quite foolishly captured by Mom. They now have to escape from Destructor, a giant robot meant for...destruction! >>> Section 1 <<< Destructor is practicing his targeting, and Bender\'s one of the targets! Quickly run to the left, and use the video system here if you want. You don\'t need to do this, but it gives you some insight in the rest of the level. Now run to the right, and you\'ll see a walkway above you. One of the pillars supporting the walkway looks broken. Make sure that the pillar stand between you and Destructor. When the big bot is ready destroying the other targets, he\'ll shoot at you until new cardboard targets appear. If you have the pillar in between you and the robot, he will hit it, and the walkway comes down. Run up the slope. Get past all those lasers and the platforms that come out of the wall. At the end, you\'ll reach a switch. Switch it on, and a door opens. Make your way to the door. >>> Section 2 <<< A Small Sentry bot appears. You can easily destroy it by butt-slamming on it. When it\'s gone, get past the laser and kill the other Sentry that appears. To your right you can see a map of the area, if you\'re interested. Now make your way past two more sets of lasers and two more Sentries until you reach a code room. You need to enter the right code to continue. The code is 9876543210. To get this right code, you must press 8-5-4-2-1. Enter the control room. Inside, you\'ll once again be attacked by a Sentry. Kill it, and another one will appear, and when he\'s gone yet another one. When you\'ve killed all three robots, a shutter will open, revealing a switch. Before pulling it, first check the cabinet near it, to reveal the only NIBBLER of this Level. Now pull the switch, and the elevator opens up. Enter it, and once down enter into the big area. >>> Section 3 <<< A Medium Sentry will appear and attack you. Run from it, don\'t let it touch you. After a while you will hear a siren and the Sentry stops moving and withdraws its spikes. Now charge into it (X), and it will fall. Butt-slam on it when it\'s down to kill it. When it\'s gone, another Medium Sentry will appear. Kill this one too, and the lasers of the fence ahead will disappear. Go past the fence. Now a Large Sentry appears. Just like before, keep running until you hear the siren. The Sentry stops, and withdraws its spikes. Jump on top of it and butt-slam to destroy it. Go past the next fence. >>> Section 4 <<< In this first area, you will need to kill a Medium Sentry, followed by a Large one and another Medium. When they\'re gone, the fence disappears, go past it. Now you will have to destroy another Large Sentry. The problem is that the tiles of the floor will fall down a couple of seconds after you\'ve stood on them. Run from the Sentry as usual, but jump as much as possible. Try to hit every other tile, this will leave you with some tiles when you need them. When the Sentry stops, destroy it. When it\'s gone the floor will stop collapsing as well. Now enter the door that is opened and pull the switch. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 20 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 1 <<< 1 > Section 2 - In the control room, open the shutter. The Nibbler\'s behind it. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 21 - Leela\'s Last Laugh + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Leela\'s Last Laugh Character Leela Load Screen Fishy Joe\'s Sections 4 Nibblers 2 Kills 0 Enemies N/A Tips Nothing special. >>> Story <<< Bender has escaped, and now it\'s up to Leela to do the same. >>> Section 1 <<< You start in an area similar to the one you start in with Bender. Again, Destructor will be firing at you and other targets. First, you should pull all three switches on the back wall. If you\'re fast, you can do this before Destructor is done with the other targets. Switching the switches off will cause the spinning blades above you to slow down. Now climb on the ledge to the right. You\'ll come to a ledge with spinning blades and blocks that try to shove you off. Make your way to the other side of the ledge, and pull the lever. A door opens, enter it. Inside, you can find a big health pack in the closed closet. Go past the lasers, and check out the map if you want. Then go through the door. >>> Section 2 << Jump on the first belt, and go left. You need to jump over some lasers and roll under some other lasers. The second belt is more or less the same as the first, and the third has those rotating lasers you know from Bender\'s section. Get past all three belts. On the other side, get the KEYCARD#1 from the box on your left. Enter the door. This is another code room, but slightly more difficult. The code should be 844222222448. Thus, the buttons that you must press are 4-2-2-2-8. Now the next door opens. >>> Section 3 <<< Behind the code room is a corridor, but a gun\'s guarding it. When you come in its range, it will fire. Its shots can kill you in one hit, and can\'t be dodged. So you need to stay in cover. Opposite of the code room is a door with the number 1 on it. Run to the door, press triangle when near, and the door will open. Quickly get inside, before the shots from the gun reach you. You need keycard#1 to open the door. Inside room 1, locate the switch and use it to switch the gun off. Go back to the corridor, it\'s safe now. Continue past those lasers. You\'ll pass room 2, and then some more lasers. After those lasers, you\'ll see a door on the left (without a number). Enter it. Inside, free the NIBBLER, get KEYCARD#3 and switch the gun ON. Exit this room and head left. Around the corner is another gun, but there are also two mines in there. Let the gun shoot at you, the shots will destroy the mines as well. Don\'t forget to jump back into cover in time. Now return to the switch for this gun and switch it off. Now go to where the mines were, and enter room 3. Pick up KEYCARD#2 and go all the way back to room 2. Inside, get KEYCARD#4. Go to room 4 (you\'ve passed it several times already) and pick up KEYCARD#7. Now continue down the corridor until you come to an intersection. Turn right, and enter the room on your right. Here you will find KEYCARD#6. Go back to the intersection, and go left this time. Pass some lasers, and you\'ll come to rooms 6 and 7. Inside room 7 you can find KEYCARD#5. Go into room 6 and switch on the gun. Return to where you got keycard#6, and peek around the corner. You should see two mines and a gun. You know what to do: let the gun fire at you and it should destroy the mines. Return to room 6 and turn the gun off. Go to where the mines were and enter room 5. Pick up KEYCARD#8 and then enter the room opposite of room 5. Here you\'ll find another switch, turn it off. Exit this room and go left, past more lasers, until you come to the door with 8 on it. Open it. Behind it there\'s a gun, but you probably switched it off in the room opposite of room 5. Enter the door. >>> Section 4 <<< Another collapsing floor...the first part isn\'t that though, but the second part can be quite irritating, especially because some tiles in front of you will fall away before you can touch them. Stay near the left wall and you should be fine though. After you\'ve reached the other side, enter the corridor. Enter the room on the right for the second NIBBLER. Continue down this corridor until you come to a room full of lasers. This is easier then it looks. Just jump over the first beam, roll under the second, and then go to the left wall. Now roll under one and jump over a second, and you\'ll come to the switch. Pull it to end the Level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 21 Items + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Nibblers: 2 <<< 1 > Section 3 - In the room where you get keycard #3. 2 > Section 4 - A room on the right of the corridor. >>> Keycards: 8 <<< #1 > Section 2 - Just before the code room. #3 > Section 3 - A normal room on the left of the corridor. #2 > Section 3 - Room 3. #4 > Section 3 - Room 2. #7 > Section 3 - Room 4. #6 > Section 3 - Go right at intersection, first door on the right. #5 > Section 3 - Room 7. #8 > Section 3 - Room 5. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 22 - Fry Fights Back + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Level Information <<< Name Fry Fights Back Character Fry Load Screen Knibbles \'n\' Snouts Sections 5 Nibblers 3 Kills 27 Weapons Rail Gun Enemies Hoover Bot Destructor Tips This is the easiest of the three escape levels, as long as you know how to deal with Destructor. Have fun with the Rail Gun by the way. >>> Story <<< Fry must escape Mom\'s evil robots and kill the giant Destructor on the way. >>> Section 1 <<< First pull all three switches. The center one should be on (green), the other two must be off (red). Now climb onto the ledge to the right. Get past the spinning blades (if they spin too fast, you forgot to switch the left switch off). Go over the platforms with the steam (if there are no platforms, you have to switch the central switch on). Now past another blade, and you\'ll reach another lever, pull it and a door opens. Enter the door. >>> Section 2 <<< Check out the map on the left wall if you want. Ignore door 1, and enter the other door. Enter a door on your left, and pick up KEYCARD#3. Now go around the corner. There\'s another gun there, but this time there\'s plenty of cover on both sides. Make your way down the corridor, seeking cover a lot to avoid the shots, until you see door 3 on your left. Open it and enter. If you find it hard to do both things before the shots from the gun reach you, try this: run to the door, press triangle when near, and quickly run back to the nearest cover. The door should open, and now you can enter easily. Behind the door\'s another code room. The code is 1122448816, so you should press these buttons: 2-4-8-8-1. Pick up the gun. >>> Section 3 <<< Go back to the corridor. The gun is now off-line, but now the corridor is full of Hoover Bots. Luckily you have the Rail Gun, so you can kill any bot in one blast. Turn left, and enter a door on your right. Kill the bot inside and get KEYCARD#2. Go back to the corridor and go to the end, where the gun is. Enter a door on your right and get KEYCARD#1. In this room you can also find a NIBBLER. Now head all the way back to the start of this corridor, killing a lot of bots on the way. Enter room 2, and pick up KEYCARD#6. Now head back one room, to the room with door 1, and enter it. Inside\'s another code room. The full code this time is 9081726354, so you should enter 9-8-1-6. Enter the next corridor. Turn right and kill the Hoover Bot. Around the corner\'s another gun, but once again there\'s plenty of cover. Make your way to the gun and once there, go around the corner. Enter room 6. After killing the bot inside, get KEYCARD#4. There are two rooms here, one to the left and one to the right. Both contain switches for the guns, switch them both off. Now return all the way to the first gun, and enter room 4 here. Find KEYCARD#5, and go back again. In the corridor with room 6, find room 5 and enter it. In the room to the left of room 5 you can find the lest keycard, KEYCARD#7. To the right, you can find a NIBBLER. Now exit to the corridor, find room 7, and enter it. Kill the bot and enter the next door. >>> Section 4 <<< This next part looks more difficult then it is. Just make your way to the walkway at the end. Watch out for the steam that comes out of some of the platforms. On the walkway you\'ll be attacked by some bots. When you\'ve killed them all, examine the rooms they came out of. You\'ll find the last NIBBLER of the game in one of these rooms. Now jump over more platforms to the door on the other side, and climb the stairs. >>> Section 5 <<< First take everything you need from this room, and then enter the door. Meet Destructor, your final boss! First of all, the boss has got three different attacks: -Purple Balls. He\'s been shooting these at you for the last three levels. They do low damage, but come really quickly. -Rockets. These do more damage. They can also destroy parts of the walkway. -Flies. When you hear a siren, Destructor will open the hatch in his belly, and a fly comes out. This thing will fly around for a while, and then charge at Fry in a kamikaze attack. As long as you keep moving, the chances of getting hit by a fly are close to zero. Look around the area. You\'re on a walkway. There are doors: the one you come out of, but that one\'s of no importance, one on the right and one on the left. The last two are guarded by lasers, and they both have an electrical box near them. Stand in front of one of these boxes when Destructor\'s shooting purple balls at you, and it will destroy the box, making the lasers disappear. Now you can pull the lever near the door and go inside. In the rooms you will find ammo and health dispensers. These make the fight a lot easier. Now, how to hurt that big bot? Go outside, and run around until you hear a siren. The boss will now release some flies from the hatch in his belly. Enter first person mode, and aim for the hatch. When it opens, shoot at the red stuff beneath it. This means you have to stand still, so the flies will probably hit you. After two flies, head back to the room with the health dispenser, and replenish your health. Then go out again and repeat it. After a while the bot will die, and you\'ll have completed Futurama the Game! Enjoy the brilliant ending. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + THE END + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ **********SPOILERS********** Destructor is defeated. And so, he dies the way he lived...as a giant robot. Bender and Leela, who have seen the fight, congratulate Fry on his victory. Meanwhile, a floor up, one of Mom\'s sons is screwing around with the Re- Animator. The machine breaks, and falls through a hole in the floor, and on top of Destructor. Destructor falls, and crashes the crew. Professor Farnsworth has seen all this, and he is angry with Mom because she tried to use him. He breaks her hip and tears up the contract. Then Mom makes a offer he can\'t refuse...she throw in a Mexican hat. That explains a lot ^_^. After that, enjoy the credits, with Zoidberg commenting on the large quantity of names. After that, play it again if you want, or otherwise just check out all the extras you\'ve unlocked. **********SPOILERS********** /////// \\\\\\\\\\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /// /// \\\\\\ \\\\\\ // 6 // Cheats and Tricks \\\\ 6 \\\\ /// /// \\\\\\ \\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /////// \\\\\\\\\\\\\\ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Tricks + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>> Infinite Lives <<< Thanks to Still Sick for finding this out. The \'infinite lives\' trick is a way to get a lot of lives. You can only do this in a Level with just one area. The two levels in this game that it will work in are Planet Express and the Market Square. I\'ll explain it for Market Square first. Market Square has got two Sections, both are in the same area. The total amount of gold in this area is 50, so that\'s worth 2 extra lives. First get to Section 2. Don\'t collect too much gold in Section 1: if you go over 24, the trick won\'t work. Get a maximum of 24 gold before you enter Section 2. Now at the start of the second Section, some platforms come out of the lava, but ignore them. Instead, collect all money in the level to get 2 extra lives. Now jump in the lava. You will start in Section 2 again, collect all money to get more lives, and then die. You can repeat this as long as you like. Each time you do it you will gain 1 life. This way you can get an amazing amount of lives in a fairly short time. The trick also works in Planet Express, but it\'s way more difficult there. The money\'s more scattered, and dying is a tough job. Still, if you have the patience it\'s a nice preparation for the Sewers. Note that this trick has one negative side: you will get the worst rank possible if you do it a lot. Not that anyone cares... >>> Right Wing � Section 13 <<< In the part with the sinking pillars, jump on the first pillar. The pillars will now start sinking, starting with the one on your right. Ignore this one, and stay on the first platform until the one in front of you starts sinking. Now jump onto this pillar. This way, you�ll skip about 75% of the path. Thanks to Mathilda 2 for this tip. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Cheats + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These cheats have been found CHEATPLANET.COM. >>> Cheat Codes <<< While playing, press and hold L1 and L2. Then enter the codes: Full Health Down, square, triangle, down, square, triangle, O, X, R2, Up, select. Invincibility Down, square, triangle, down, square, triangle, O, X, R2, Triangle, select. All Extras Down, square, triangle, down, square, triangle, O, X, R2, Circle, select. Full Charge Down, square, triangle, down, square, triangle, O, X, R2, Left, select. 5 Extra Lives Down, square, triangle, down, square, triangle, O, X, R2, Down, select. Unlim. Ammo Down, square, triangle, down, square, triangle, O, X, R2, Right, select. >>> Level Codes <<< To get transported to a level of your choice immediately, enter these codes: Level Code 1 Down, square, triangle, down, square, triangle, square, triangle, up, up, select. 2 Down, square, triangle, down, square, triangle, square, triangle, up, right, select. 3 Down, square, triangle, down, square, triangle, square, triangle, up, down, select. 4 Down, square, triangle, down, square, triangle, square, triangle, up, left, select. 5 Down, square, triangle, down, square, triangle, square, triangle, up, triangle, select. 6 Down, square, triangle, down, square, triangle, square, triangle, up, O, select. 7 Down, square, triangle, down, square, triangle, square, triangle, up, X, select. 8 Down, square, triangle, down, square, triangle, square, triangle, right, up, select. 9 Down, square, triangle, down, square, triangle, square, triangle, right, right, select. 10 Down, square, triangle, down, square, triangle, square, triangle, right, down, select. 11 Down, square, triangle, down, square, triangle, square, triangle, right, left, select. 12 Down, square, triangle, down, square, triangle, square, triangle, right, triangle, select. 13 Down, square, triangle, down, square, triangle, square, triangle, right, O, select. 14 Down, square, triangle, down, square, triangle, square, triangle, down, up, select. 15 Down, square, triangle, down, square, triangle, square, triangle, down, right, select. 16 Down, square, triangle, down, square, triangle, square, triangle, down, down, select. 17 Down, square, triangle, down, square, triangle, square, triangle, down, left, select. 18 Down, square, triangle, down, square, triangle, square, triangle, down, triangle, select. 19 Down, square, triangle, down, square, triangle, square, triangle, left, up, select. 20 Down, square, triangle, down, square, triangle, square, triangle, triangle, up, select. 21 Down, square, triangle, down, square, triangle, square, triangle, triangle, right, select. 22 Down, square, triangle, down, square, triangle, square, triangle, triangle, down, select. /////// \\\\\\\\\\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /// /// \\\\\\ \\\\\\ // 7 // Extras \\\\ 7 \\\\ /// /// \\\\\\ \\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /////// \\\\\\\\\\\\\\ Here\'s a list of all the extras you can unlock. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Movies + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Here you can watch all the FMV\'s from the game, plus some extras. To unlock a FMV, get all the Nibblers in the stated level. The first three movies are unlocked at the start. Name Level Face Description Trailer -- -- Commercial for the DVD of Futurama Season 3. Attract -- -- Movie with in-game footage of the game Credits -- -- The credits, complete with commentary by Zoidberg. FMV001 1 Fry Intro movie. The Professor has sold Mom, she is now earth\'s Ruler. The heroes decide to flee, but the ship\'s broken. FMV002 1 Fry Fry finds a hammer and dies. He gets reanimated. FMV003 1 Fry Fry finds all tools, and is sent into the Sewers. FMV004 5 Fry Conversation between two robots. FMV005 6 Fry Conversation between two Hoover Bots. FMV006 6 Fry Conversation between two Hoover Bots. FMV007 7 Fry Fry starts the Chickenwalker. FMV008 7 Fry Fry exits the Chickenwalker and enters the Pawn shop. FMV009 8 Bender The ship leaves earth after Fry has come back. Mom goes to Sal for an engine. The Planet Express ship is captured by Mom. Bender crashes on the asteroid. FMV010 8 Bender Introduction of Mom\'s first son. FMV011 8 Bender First son leaves. FMV012 10 Bender Introduction of second son. FMV013 13 Bender Introduction of third son. FMV014 13 Bender Third son leaves. FMV015 13 Bender Bender pulls the lever and gets on the PE ship. FMV016 14 Leela The ship is captured by Mom. The Professor\'s head is abducted. The ship gets thrown onto the sun. Leela enters the city to defeat the Sun God. FMV017 15 Leela The first beam is activated. FMV018 15 Leela Conversation between two Skeletons. FMV019 15 Leela The second beam is activated. FMV020 16 Leela Conversation between two Skeletons. FMV021 16 Leela The third beam is activated. FMV022 16 Leela Skeleton transfers Leela across the river. FMV023 16 Leela The last beam is activated. FMV024 16 Leela The big temple opens up. FMV025 18 Leela The Sun God gets defeated. FMV026 18 Leela The Sun God falls into the lava. FMV027 18 Leela The crew leaves the sun. FMV028 18 Dr Z. Mom moves earth, and blasts away some planets. The Heroes arrive on Bogad, and meet Zoidberg. Zoidberg has to activate the generator. FMV029 19 Dr Z. Zoidberg activates the generator. The crew goes back in time. FMV030 19 Dr Z. Zoidberg fails, Leela rewinds time. FMV031 20 Mom The heroes confront Mom and are captured. FMV032 22 Mom Fry meets Destructor. FMV033 22 Mom Fry defeats Destructor. The crew dies. The professor tears up the contract, but then Mom offers him a hat. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Music + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Here you will find the music from the game. To unlock music, find all Nibblers in that level. The first song, FrontEnd, is the menu music and it is unlocked from the start. Level Song -- FrontEnd 1 Planet Express 2 The Sewers 4 Old New York 5 Red Light District 7 New New York 8 Weasel Canyon 9 Run, Bender, Run 12 The Junkyard 14 Sun City 18 Inner Temple 18 Big Trouble In Little Temple 19 Mom\'s HQ 22 The Final Battle 22 Credits ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Gallery + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The gallery shows all the load screens you\'ve unlocked. To unlock a load screen, find all the Nibblers in that level. Level Name 1 Glagnar\'s Human Rinds 2 Tri-Curious 3 Slurm 4 Zap Brannigan - Join The Army 5 Got Protoplasm 6 Lightspeed Briefs 7 Mass Hypnosis Hour 8 Extreme Walrus Juice 9 Malfunctioning Eddie\'s 10 Dolphin, The Intelligent Meat 11 RoboFresh 12 Thompson\'s Teeth 13 Bachelor Chow 14 Mom\'s Old Fashioned robot Oil 15 U-Yank 16 Ice Cold Slurmee 17 All My Circuits 18 Brown Out 19 ThunderCougarFalconBird 20 Morbo On Management 21 Fishy Joe\'s 22 Knibbles \'n\' Snouts /////// \\\\\\\\\\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /// /// \\\\\\ \\\\\\ // 8 // Review \\\\ 8 \\\\ /// /// \\\\\\ \\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /////// \\\\\\\\\\\\\\ >>> The cartoon-curse broken... <<< Let me first explain this title. It seems that cartoons are in some way cursed. It�s an unwritten rule in the land of games: the better the cartoon, the worse the game made from that cartoon. Just look at South Park and The Simpsons: brilliant cartoons, but crappy games. So it�s not that weird that everyone was pretty skeptical about this game at first. Rest assured: Futurama the Game isn�t nearly as bad as South Park the game or Simpsons Road Rage... >>> Gameplay: 8/10 <<< This game has four playable characters, all from the tv shows. The gameplay for the characters is quite different, so there�s enough variation to keep it interesting. Fry, for example, is fond of guns, so his levels include a lot of fire fights with enemy robots. Bender, on the other hand, is more about the classical platform elements, and Leela�s part is like Tomb Raider in a cartoon style. Then there�s Dr. Zoidberg, lonely crab. He only features in one mini-game like level. The controls are unfortunately not as good as they should be. This can especially be a pain in the rear with jumping. The jump move sometimes seems to react a little slow, and in a level where you have to move really fast, this is lethal. Luckily, the controls are decent in most parts of the game, so there are only a few moments where you get frustrated. The same goes for the camera: it�s not perfect, because it sometimes gets stuck behind walls and corners, but overall, it does what it have to do. Futurama is in essence a platformer, so there are things that have to be collected, like in any platformer. Here you have to find Nibblers (small aliens that are trapped in cages) and valuables. The valuables can give you extra lives, and the Nibblers unlock the various extras (more about that later). Finding all the valuables is definitely a challenge, and the extra lives it gets you makes it worth it, so that gives you some replay value too. >>> Graphics: 7/10 <<< Cell shaded graphics are the bomb. At least most developers like to think so. Some games just have cell shaded graphics just to sell better. In a game like Auto Modellisa (or something), the cartoon style doesn�t add anything. But since Futurama was originally a cartoon, using cartoon-like graphics seems no more than logical. The graphics look decent, without being great. There�s plenty of detail in the environments, and the motions are decent. The game sometimes stutters a bit, and the frame-rate isn�t very constant. But that only happens when it gets really crowded. Normally, the frame-rate is good, and the game doesn�t shock. >>> Sound: 9/10 <<< All the voice actors from the original series are here. The dialogues are as good as in any episode. No one can possibly keep his face straight when hearing the hilarious comments of the four heroes, Professor Farnsworth, Sal, Mom and her sons. The game also features a lot of in/game one-liners. Some are brilliant, like Zoidberg�s �I got skills that don�t take ill!�. Others are painfully not funny. Most of these embarrassing punch lines are from Leela. Just like in the show, she is the least funny character. The funniest is of course Bender. >>> Lifespan: 6/10 <<< The game can be completed in around 8 hours easily. This is pretty short indeed. And to be honest, there isn�t much replay value either. Sure, you can try to find all Nibblers to unlock all extras, but why bother? The extras are just FMV�s and load screens you already saw in the game. There will be people who want to see them over and over again, but I�m not really one of them. It�s that I had to write a FAQ on the game, otherwise I�d have felt ripped off. >>> Overall: 8/10 <<< What do we have here then? A simple, unoriginal platformer, that has it flaws but makes up a great deal with it�s great humour. Any fan from the series will probably love it. If you don�t like Futurama, but are addicted to platformers, this game will be nice to keep you busy while waiting for JakII or R&C2 to come out. And if you�re not a big fan of platformers either, you could at least rent it. The game isn�t perfect, but it�s good and clean fun. /////// \\\\\\\\\\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /// /// \\\\\\ \\\\\\ // 9 // Credits and Thanks \\\\ 9 \\\\ /// /// \\\\\\ \\\\\\ /////////--------------------------------------------------\\\\\\\\\\\\\\\\\\ /////// \\\\\\\\\\\\\\ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Credits + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -JIMMYXXXURINE DBLADEDPANTZ & JJFR83, for helping me out with the last Nibbler in level 10. -STILL SICK, for the Infinite Lives trick -MATHILDA2, for the trick in Section 13 of Level 16. -CHEATPLANET, where I found the cheats. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Thanks + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -FREETRANSLATION.COM, because my English still isn\'t perfect. ################# ##### ##### ### #### ## ### ## ## 0000000 00000 00000 ## ## 0000000000 00000 00000 ### ####### ######## ## 00 00 000 000 ### ######### ######### ## 00 00 0000 ## ######### ######### ## 00 00 0000 ### ####### ######## ### 00 00 000 000 ### ### #### ### 0000000000 00000 0000 #### ##### 0000000 E A D M E A T 00000 0000 #### ### ###### ### ## ## ## ###### ## ####### ## ## ###### ### ## ################### ## ## ## ## ########################### ## ####### ####### Destructor: \"And so, I die the way I lived...as a giant robot!\"