Final Fantasy XII Jelly Auto-Leveling Guide by Cuzit Version 1.3 ----------------------------------------------------------------------------- | TABLE OF CONTENTS | ----------------------------------------------------------------------------- A. Version Update (VUP) 1. What's New? (VUP1) B. Introduction (INT) 1. What is this FAQ? (INT1) C. About Jellies (AJL) D. What You'll Need (WYN) 1. Gambits (WYN1) 2. Equips (WYN2) 3. Abilities (WYN3) 4. Licenses (WYN4) E. Preparations (PRP) 1. Equips (PRP1) 2. Gambits (PRP2) 3. Settings (PRP3) F. PS3 Tips (P3T) G. For Low Levels (FLL) H. Watch out for the Melt! (WMT) I. Making Money (MKM) J. Frequently Asked Questions (FQA) K. Closing (CLS) 1. Thanks (CLS1) 2. Copyright Notice (CLS2) 3. Contact (CLS3) 4. Personal Closing Note (CLS4) NOTE: ...oh come on, who doesn't know how to CTRL+F through a FAQ by now? ----------------------------------------------------------------------------- | VERSION UPDATE (VUP) | ----------------------------------------------------------------------------- This FAQ is version: !!!!!!! !!1.3!! !!!!!!! -------------------- | What's New? (VUP1) | -------------------- Version 1.3 - Small update, some new info added, which includes information on (8/24/09) Embroidered Tippets, a tip on autoleveling with Ruby Rings, and another strategy or two for eliminating those pesky guest characters. More information in the "Thanks To..." section. I also removed that Note to Self at the top. I think I left it up there by mistake during the editing process. It said something about adding the location of the Henne Mines... um, I'm sure most people know where they are. I don't know wtf I meant by that note, but it's gone now. Sorry about that, if anyone caught it. Version 1.2 - Information updates and further grammatical and spelling correct- (7/24/09) ions. Info from Craig and Mrgeniusdude added (see Thanks). A new FAQ question added. About what I said in version 1.1, forget it for now. I'm still working on the FFIV FAQ and it won't be online for some time. Personal problems is to blame, and I don't have access to my Wii and won't for... maybe a week or longer. So ignore that for now. I believe this FAQ is more or less done. I won't say that I believe that 100%, but I can't forsee what info can be added. The next update will most likely be an info update when I write some more FAQs and/or finish the ones I'm currently working on, or an update to the "permission to host" list. Version 1.1 - Minor updates, fixing a few typos and the like. I'm waiting to (7/14/09) upload until I finish my FFIV - The After Years FAQ because I hate to reupload a minimaly changed FAQ the day after it got accepted, so that will give the guide time to get off the *new* list. Also, perhaps, time for emails to come in with advice and/ or fixes...? Version 1.0 - Yep, I did finish it in a day. I'm just THAT GOOD. Women love me (7/13/09) more than chocolate, they are amazed by my straight-up skills. *sigh*... I'm lonely... Anyway, first edition of the FAQ, no big deal, expect errors and whatnot. If you notice any, send me an email. When I don this FAQ as "perfect" as I'm going to bother with, it'll hit version 2.0... or maybe it'll never hit there. Who knows. You guys can help by emailing me information I missed or got incorrect. ^_^ Version 0.6 - Wow, I jumped a whole .5 points. Usually I don't do a whole FAQ (7/13/09) in a single sitting, but since this was a short FAQ anyway (and, well... I was looking for something to do while autolevelling, ironically) I jumped from 0.6 when I was halfway through and will jump to 1.0 when I finish it. Version 0.1 - Basic setup and layout of the FAQ, Table of Contents, and all of (7/13/09) that good stuff. ----------------------------------------------------------------------------- | INTRODUCTION (INT1) | ----------------------------------------------------------------------------- Usually there's an about me in this part of the FAQ, but since it's a tiny guide, I'm going to leave that out. ^_^ -------------------------- | What is this FAQ? (INT1) | -------------------------- This FAQ is a guide for auto-leveling with the Jelly creature. What is auto- leveling? In old RPGs, this was generally finding a spot where you could get into infinite battles... fairly easy in some RPGs by just finding a wall to run against where your character wouldn't move and rubberbanding the analog stick, taping down the D-pad, etc, and then taping down the action button so your characters continually attacked. Do this against enemies that can't damage you and you have autolevelling... constantly farming EXP without having to do it yourself. Well, there's no taping or rubberbanding involved in FFXII's autoleveling, thankfully. It's all thanks to FFXII's Gambit system, which some reviewers complained played the game for you. Well... we're not going to get into that debate, but here's proof it CAN play the game for you, in certain scenarios... because that's exactly what we're gonna do! With the right Gambit setup, the right equipment, you can't be killed. You spawn some infinite Jellies, leave the game on overnight, and go to sleep. Wake up in the morning with around 30+ levels! I wrote this FAQ simply because there wasn't one on GameFAQs. There is a FAQ for autoleveling with Negalmuurs, but I prefer this method becasue it's A.) safer, B.) seems quicker, and C.) it takes forever to get the Negalmuur to spawn, and I like to set up this autoleveling before bed and leave it overnight which isn't as easy to do with Negalmuurs. Also, it's quicker to get loot and leave to sell it and come back if you want lots of monies. This FAQ will show you how to obtain everything you need to autolevel, how to do it, etc. If you don't want to autolevel (or worse, are against it), then why are you reading this FAQ? If you do want to autolevel, then read on... ----------------------------------------------------------------------------- | ABOUT JELLIES (AJL) | ----------------------------------------------------------------------------- Jellies are blue evil blobs of concentrated evil. Well, that's what they look like anyway. They're fairly weak monsters that are mostly levels 24 and 25 and have around (rounded off) 2000 HP. No big threat, really. Your first time in the Henne mines encountering them may have been tough, even at a higher level than them, because so many spawn at once, but by the time you're going to auto- level, they shouldn't be a threat. Their beastiary entry is as follows: ******************************************************************** *Being a variant of flan covered in a glistening, jewel-like slime.* *These are known to cluster in areas with machinery and like * *devices, seeming to derive energy from operation, which stimulates* *them to divide and multiple. * * * *Because of this flan's odd ecology, they are often found in cities* *and near residences where people and, more critically, their tech-* *nologies are found, this proximity creating a real danger of jelly* *breakouts. * * * *Countless are the tales of villages and smallt owns consumed whole* *by a mass of quivering slime. * ******************************************************************** Their beastiary entry also covers detail on the Henne mines, which is unimport- ant for this guide. Jellies are located in the Henne mines in Pithead Juction B, somewhat near the Orange Save Crystal and the Boss fight. Teleport to the Orange Save Crystal (or find it if you haven't been here yet) and head out the exit that will not take you to the boss arena. From there, head around the square and to the other exit immediately viewable on the map from your current location. Pass the giant T-rexes (whatever they're called here) and into the tiny area with a switch. In this room, the Jellies are almost literally on top of you. Flip the switch and they fall into the room. In most FAQs of this sort, you would have the stats listed here, such as ATK (32, on average) or DEF (30 or so, on average). But I'm not going to bother listing all these details because they're simply not important, atleast for our purpose. What IS important, however, are the following stats: Susceptible to petrify? Yes. Susceptible to Charm? Yes. EXP: Average of 1150 or so per kill. LP: 1 per kill. Gil: Unfortunately, none per kill. And that's really all you need to know about your foe. Follow this guide, and they won't hurt you. ----------------------------------------------------------------------------- | WHAT YOU'LL NEED (WYN) | ----------------------------------------------------------------------------- The following is lists of everything you'll need, how to easily get it, and when the earliest you can get it is. I would recommend trying to obtain everything that I mention here. It will make autoleveling much easier, smoother, and risk-free. ---------------- | Gambits (WYN1) | ---------------- The following Gambits make for the most simple set-up: ____________________________________________________________________ |Name: |Foe: Furthest | |Buy: |Any Gambit Shop after obtaining Dawn Shard (Raithwall's | | | tomb). | |Earliest:|Any Gambit Shop after obtaining Dawn Shard (Raithwall's | | | tomb). May be able to obtain it earlier, I'm not sure -| | | but why would you want to? You can't do this trick until| | | the Henne mines becomes available, which is after Raith-| | | wall, anyway. | |_________|__________________________________________________________| ____________________________________________________________________ |Name: |Foe: Any | |Buy: |Any Gambit Shop from the start of the game. | |Earliest:|Any Gambit Shop from the start of the game. | |_________|__________________________________________________________| ____________________________________________________________________ |Name: |Foe: Character MP < 30% | |Buy: |Any Gambit Shop after Judge Master B, the one you fight on| | | Mt. Bur-Omisace. | |Earliest:|Mrgeniusdude submits that this Gambit can be found in a | | | Feywood chest in "Walk of Stolen Truths," which is the | | | area where you find the map urn. According to ff12maps.| | | com, this is true; the most bottom right chest has 45% | | | chance of appearing and then a further 50% chance of | | | housing the Gambit. The Feywood is open right after | | | your first trip through the Henne mines. | |_________|__________________________________________________________| NOTE: The following Gambits are only needed if you can't get these gambits. If you have all three of the above Gambits, you don't need the following. ____________________________________________________________________ |Name: |Self | |Needed: |If you can't get Foe: Character MP < 30% | |Buy: |Always available from any Gambit shop | |Earliest:|Always available from any Gambit shop | |_________|__________________________________________________________| --------------- | Equips (WYN2) | --------------- All the equipment you'll need. ____________________________________________________________________ |Name: |Mirror Mail | |Notes: |Absolutely the most important equipment you can have, this| | | set of armor means the Jellies absolutely can NOT hurt | | | you, no matter what. | |Buy: |Woman at Phon coast Hunters' Camp | |Earliest:|Woman at Phon coast Hunters' Camp. Alternatively, they | | | are dropped by Mirrorknights in the Feywood, which is | | | available any time after your first trip through Henne | | | mines and defeating the boss there. Be warned, the | | | creatures here are WAY above your level, most likely, | | | if you are entering here as early as possible, so be | | | very wary and treat every battle with the same scrutiny| | | you would a boss battle. Be generous with the buffs! | |_________|__________________________________________________________| ____________________________________________________________________ |Name: |Embroidered Tippet | |Notes: |Also very, very important. This accessory doubles EXP | | | earned which is, well, quite obviously useful. Just | | | because you don't have this doesn't mean you can't auto| | | level, and it doesn't mean you can't make it to level | | | 99... it's just going to take a lot, LOT longer. | |Buy: |Stranded Merchant in Old Archades; he's near the tunnel | | | you first enter from. | |Earliest:|Rare steal from Couerls, which are the yellow panthers in | | | the Tchita Uplands. You also have a chance from getting| | | it from a respawning chest in the Mosphoran Highwaste; | | | this chest is on the mountain path coming down from the| | | very top of the mountain from where you fought Exodus. | | | You have to have reached Phon coast to open this chest.| |Note: |Thanks to Andrew for the correction on the Couerls you can| | | steal this from. I was wrong; you can NOT obtain the | | | Tippet from Couerls in Golmore. Sorry. | |_________|__________________________________________________________| ____________________________________________________________________ |Name: |The best shields available to you at your point in the | | | story. | |Notes: |This can be anything and everything. If you wait until | | | you get the Embroidered Tippet in Archades, then you | | | can just buy some pretty good shields. Otherwise, it's| | | just the best you can afford and/or find. You want a | | | good shield so the Jellies' and your Confusedcharacters| | | attacks don't hit you. | |_________|__________________________________________________________| ____________________________________________________________________ |Name: |The best helm available to you at your point in the story.| |Notes: |Nothing special here, you can even go helmetless if you | | | really wanted, but you might as well have a decent | | | equip. Remember, you're most likely going to leave the| | | game alone, so you can't babysit your characters. It's | | | better safe than sorry. | |_________|__________________________________________________________| ____________________________________________________________________ |Name: |The armor with the highest DEF available to you at your | | | point in the story - ONLY NEEDED IF YOU DON'T GET | | | MIRROR MAILS, WHICH ARE INFINITELY BETTER. | |Notes: |Just get the best you can find and/or money can buy. You | | | want a high enough DEF, preferably, so that the Jellies| | | are doing only 0 damage to you. If they still do a | | | little bit of damage, that might be OK - we'll cover | | | that later. | |_________|__________________________________________________________| ____________________________________________________________________ |Name: |Weakest weapons you can find, such as Daggers. | |Notes: |Only needed for characters that have bought the Brawler | | | Augment on the License Board! | |_________|__________________________________________________________| ------------------ | Abilities (WYN3) | ------------------ ____________________________________________________________________ |Name: |Break | |Notes: |Absolutely the most important thing, period. Without Break| | | you can't autolevel... no ifs ands or buts. | |Buy: |Many places. Yugri's Magics in Rabanastre and the Dalmasca| | | Estersand after the Leviathan... but by far the | | | earliest is: | |Earliest:|Mait's Magics in Bhujerba afte escaping or winning the | | | battle against Ba'Gaman in the Lhusu Mines. | |_________|__________________________________________________________| ____________________________________________________________________ |Name: |Charm | |Notes: |Makes it a little easier and helps keep your characters | | | moving. | |Buy: |Most Technick stores after defeating Judge Master B on Mt.| | | Bur-Omisace. | |Earliest:|Shop in Jahara, any time. | |_________|__________________________________________________________| ____________________________________________________________________ |Name: |Syphon | |Notes: |Incredibly useful to have. If you can't get it or don't | | | have the Gambit Foe: Character MP < 30%, then go for | | | Charm. | |Buy: |Any Leisure Airship after Judge Master B (Mt. Bur-Omisace)| |Earliest:|Any Leisure Airship after Judge Master B (Mt. Bur-Omisace)| |_________|__________________________________________________________| ____________________________________________________________________ |Name: |Charge | |Notes: |Only needed if you don't have or can't get Syphon and/or | | | the Gambit Foe: Character MP < 30%. If you have them, | | | don't worry about Charge. Pairs with the Self Gambit. | |Buy: |Most Technick stores | |Earliest:|Clio's Technicks in Bhujerba, Batahn's Technicks in | | | Rabanastre after Barheim Passage | |_________|__________________________________________________________| ------------------ | Licenses (WYN4) | ------------------ ____________________________________________________________________ |Name: |Accessories 14 (Embroidered Tippet) | |LP: |70 LP | |Shortest:|From White Magic 1 (which everyone should have), Acc1 (5),| | | Acc2 (15), Acc 4 or 5 (35), Acc 7 (40), Acc 8 (45), Acc| | | 11 (45), Acc 14 (70). Total cost - 255 LP | |_________|__________________________________________________________| ____________________________________________________________________ |Name: |Charm | |LP: |30 LP | |Shortest:|From Charge, which most should have, Souleater (35), Shear| | | (35), Charm (30). Total cost - 90 LP | |_________|__________________________________________________________| ____________________________________________________________________ |Name: |Time Magick 3 (Break) | |LP: |30 LP | |Shortest:|From White Magic 1, Black Magick 1 (15), Black Magick 2 OR| | | Green Magick 1 (25), Time Magick 1 (20), Time Magick 2 | | | (25), Time Magick 3 (30). Total cost - 115 LP | |_________|__________________________________________________________| ____________________________________________________________________ |Name: |Heavy Armor 6 (Mirror Mail) | |LP: |45 LP | |Shortest:|There are way too many paths to list for this. If you | | | primarily use heavy armor (and you should) then you | | | find this fairly easily among the path, inbetween | | | Shields 4 and 5 and below Light Armor 9. Where the | | | License Board separates and above is Armors and direct-| | | ly below is Swords (then Spears, etc.)? That Quickening| | | that is (or possibly was) there? Two squares above it | | | the Mirror Mail License. | |_________|__________________________________________________________| ----------------------------------------------------------------------------- | PREPARATIONS (PRP) | ----------------------------------------------------------------------------- Optimally, we are preparing to have the Jellies do 0 damage to us, or as little as possible, and to set up Reflect so the Jellies can't poison you. We want to try to optomize EXP gain and make our characters inflict as little damage as possible so if they get confused they won't kill each other or the Jellies. We absolutely HAVE to cast the Break spell to petrify the Jellies and can not actually KILL them. This causes the Jellies to go into an inifinite loop and never stop spawning! If you kill them, however, they will stop spawning, and fairly quickly. IMPORTANT - If you have a guest character (Larsa, Reddas), then KILL HIM. I bet it sounds Barbaric, but Zodiac spear him to the ground or whatever it takes. You have no control over them and they WILL kill the Jellies or your team if he gets confused. You do not want this. If you're having trouble killing them because they heal themselves, then cast Disable, switch out party members for a reserve character, and stab the guest character into the ground. Then Esuna your Disabled characters. Make sure you never have a Raise or Phoenix Down gambit if you have a guest character. Some more tips for eliminating the pesky guest characters include: Break - Cast break on the guest characters. This is so obvious, I slapped myself for not thinking of it. With no Stona Gambits active, your characters won't revive the guest character, because Ally: Any > Raise obviously does nothing for Stoned characters (hee hee). *Submitted by several people, indivual names listed in Thanks section. Raise - Individually target people with the Raise spell. This takes up many Gambit slots. What I mean is this: Say we have a party of Balthier, Ashe, Basch, and Larsa. Kill Larsa, then, instead of Ally: Any > Raise, set up on Balthier <Ally: Ashe = Raise> and <Ally: Basch = Raise>. Do this for all characters (obviously never targeting themselves) and there you have it. *Submitted by William -------------- | Equip (PRP1) | -------------- 1. If you have Mirror Mail, equip all 3 active characters with Mirror Mail. a. If you do not have Mirror Mail, equip all 3 active characters with your absolute best armor. 2. Remove all weapons from any character that has not bought the Brawler Augment on the License Board. a. If you have bought the Brawler Augment on the License Board for a particular character, equip him with the absolute weakest weapon you can get*. 3. Equip the best shield available on each character. 4. Equip the Embroidered Tippet. a. If you do not have the Embroidered Tippet, then equipping any of the following accessories may prove useful: i. Ruby Ring on any characters that do not have Mirror Mail** ii. Tourmaline Ring to become immune to the Jellies's poison iii. Gauntlets to improve chances to block with a shield iv. Jade Collar to improve chance of avoiding attacks. v. Bowline Sash to become immune to the Jellies' Confusion b. Do NOT equip Battle Harness. c. If you do not have any of these or can't equip them due to insufficient Licenses, then equip anything else that may prove useful but will not end up KILLING the jellies (such as counterattacking, etc.) d. Most people recommend equipping Golden Amulets on the Reserve members (the ones not in the active party battling) to double their LP gain... unless you are attempting to max the LP counter, I don't see the point in this. In one night alone, you will have enough LP to almost max the entire board, and in two nights, you will definitely have maxed the License board... so really... what's the point again? *Note on Brawler (submitted by Craig): Craig informed me that equipping a shield on a character with Brawler would negate Brawler's effect, thus dropping its damage output down to the levels of a character without Brawler. I had always equipped shields on my autoleveling characters and I could have sworn that Basch, my only character with Brawler, was still doing damage, but I must have been mistaken. On Giza plains, solo Vaan, I attacked with Bravery/Unarmed/No Shield a wolf and did 9999 damage. This is level 99, with Brawler. Then equipped a shield, found another poor wolf to target, and attacked him... 0 damage. The shield dropped unarmed damage from 9999 to 0. So yes, this apparently works. Tl;dr - equip shields on characters with Brawler and it should negate Brawler's effects. You should be equipping shields on everyone anyway. ^_^ **Note on Ruby Rings (submitted by William): Will submitted a good tip for players autoleveling from a low level. In his own words: "for low levels that don't have access to the mirror mail, and are using ruby rings first aid is a skill that should not be underestimated just set the 1st gambit to ally: HP critical First Aid and it'll keep your party alive no problem but it slows down the leveling a bit because you can't cast break and use first aid with the same character, and it also fixes mana problems for people that don't have syphon and have to use charge" ---------------- | Gambits (PRP2) | ---------------- NOTICE: If you are below level... 30 or so, we'll say, then skip down to the "For Low Levels (FLL)" section. The Gambits I list are all that should be active. If you have other Gambits, then turn them off! If Jellies are doing 0 damage to you with your current equipment (easy enough to test by just spawning them and seeing how much damage they do, it's not like you can't change Gambits after you spawn them, you know), then set up each character as follows: 1. <Foe: Character MP < 30%> - <Syphon> 2. <Foe: Furthest> - <Break> 3. <Foe: Any> - <Break> 4. <Foe: Furthest> - <Charm> And that's it! Leave the game on overnight and watch your levels rise! If Jellies are damaging you, then see the For Low Levels section. If you don't have Syphon, then change number 1 gambit to: 1. <Self> - <Charge> AND MOVE IT BELOW EVERYTHING ELSE. This is VITALLY important. If you don't move your charge Gambit below all other Gambits, your characters will charge the first time they lose MP, and then continuously keep charging because they want to charge to full MP, which is next to impossible, and they won't do any of their other commands... thus, near-infinite loop. So make absolutely sure it's your bottom gambit! If you do have Syphon but no Foe: Character MP < 30% Gambit, then change number 1 Gambit to: 1. <Foe: Any> - <Syphon> AND MOVE IT BELOW EVERYTHING ELSE. If you don't, your characters will always Syphon after they do any action, which is not game breaking but will slow your leveling down to a crawl. With this Gambit being the bottom Gambit, your characters will only Syphon if they can't do anything else. And that's it. If your equips are such that you're doing 0 damage with a physical attack to friend and foe and you are receiving no damage from Jellies, then you're through. Leave your game on overnight and autolevel. If you don't have Mirror Mail, then there's two things you can do: 1. Add <Ally: any> - <Reflect> to your list of Gambits, above everything else. I hear that this doesn't always work (I've always had Mirror Mail, so I haven't personally tried this) because characters will get Poisoned in the lull where they don't have Reflect, so you may want to consider adding a <Ally: any> - <Raise>/<Phoenix Down> gambit at the top if you don't have a guest character that this will revive. 2. Make your Gambit set up as follows: 1. <Ally: Any> - <Raise> (ONLY WITHOUT GUESTS) 2. <Ally: Any> - <Poisana> 3. <Ally: HP < 30% (or something similar) - <Cura/Curaga/Curaja> 4. The rest of the setup as outlined in the above sections If you do have a guest that will hinder your ability to Raise, then raise the threshold for Curing a little higher, i.e. HP < 50 or 60% instead. For any other scenarios, be a little creative. Remember the goal is to Break all enemies, keep your characters from dying, keep your characters from leaving the room accidentally, and keep from killing the jellies. If there are any scenarios I missed here, then email me and I will set up a Gambit list in the FAQ accordingly. Also do the same if you keep dying and I will attempt to pin- point why. ----------------- | Settings (PRP3) | ----------------- Go into the config menu and do the following: 1. Set battle speed to the highest. 2. Vibration to off. Highest battle speed makes the Jellies petrify quicker and your attacks charge quicker. Turning vibration off keeps from having passersby think your controller is possessed. It also keeps from having the controller fall off the table or whatever. Not necessary but... no reason not to go ahead and do it. ----------------------------------------------------------------------------- | PS3 TIPS (P3T) | ----------------------------------------------------------------------------- This applies to autolevelling while playing on the PS3 only. If you keep you Firmware up-to-date, you have most likely downloaded the update that lets you have your controller turn off automatically when idle. This is useful for conserving battery, but counterproductive to what we're attempting here. So go to Settings > Power Options > Controler Auto-Off and make sure that it's set to "Off." Plug in your controller to your PS3 via USB cable to keep it charging overnight which will make it impossible for the controller to run dead and turn off, pausing the game. This is also a smart idea if you are using a wireless controller of some sorts for the PS2. Make sure vibration is turned off in the config in-game. Dualshock controllers could be used as sex toys because they vibrate so hard, and there is a chance that it could vibrate off of a table or something. If you have an entertainment center that your PS3 is on, your controller could vibrate off, fall, unplug itself during the fall, charge run dead, and game freeze. Sound paranoid? Well it happened to me, so... it can happen to you. Luckily the battery only ran dead about 30 minutes or so before I checked on it, but still... Wouldn't hurt to keep the room your PS3 is in ventilated. I doubt the PS3 was really built with intentions of having it run for 72+ hours, so just make sure it has plenty of room to breathe. These modern consoles and overheating scare me, and I was the type that kept my PS2 running in a drawer for 6 years and nothing bad happened to it. :\ ----------------------------------------------------------------------------- | FOR LOW LEVELS (FLL) | ----------------------------------------------------------------------------- The best advice for low level auto-leveling is to KEEP AN EYE ON IT. Preferably check every hour or so to make sure your characters are fully healed and all alive. Equip the best equipment you can, and no weapons. If want to be really hard- core, go kill some Mirrorknights in Feywood for Mirror Mails. Just flee from all battles until you get to Walk of Dancing Sorrow, where many Mirrorknights reside. Try to fight one three-on-one and get Protect and Shell up on all characters. Hope he drops a Mirror Mail. If you don't want to bother with all of this, you really should keep a close eye on your autolevelling until your characters are a high enough level (35+)* so they won't take any damage. *Submitter Vennie claims that my suggested level is too high and he says he autoleveled comfortably at level 20 or so. Ensure that your characters' defenses are all 40+ (which they should be with Mirror Mail) and, according to him, you'll be fine. Gambits should be: 1. <Ally: Any> - <Rise> if you don't have a guest character. If you do have a guest character, keep a watchful eye on the game and revive manually if someone dies. 2. <Ally: HP < 40/50%> - <Cura/Curaga/Curaja> - Your strongest spell, whichever that may be. 3. <Ally: Any> - <Poisana> - will hopefully knock off poison before it knocks off you. May want to put it above the cure gambit if poison is what keeps killing you. 4. <Foe: Furthest> - <Break> - Petrify the Jellies 5. <Foe: Any> - <Break> - Petrify the Jellies 6. <Foe: Furthest> - <Charm> - Confuses Jellies, Keeps MP up 6. <Self> - <Charge> - Keep your MP up. If your characters can't charm enemies fast enough to charge MP, you can either charge manually or (recommended) remove the Charm gambit alltogether. When you finally stop taking damage, change your gambits to: 1. <Ally: Any> - <Poisana> 2. <Ally: HP < 30%> - <Cura/Curaga/Curaja> - This is just in case poison takes your HP down even after Jellies can't do it anymore. 3. <Foe: Furthest> - <Break> 4. <Foe: Any> - <Break> 5. <Self> - <Charge> If you have Syphon, integrate that into the gambits as mentioned in PRP2, add Charm back into the Gambits, and remove Charge. There is really no reliable way to prevent death 100% of the time with low levels autoleveling... unless you have certain equipment, and by the time you get this equipment, you're most likely of a high enough level not to be taking damage and therefore don't qualify for the "Low Level" section. Conundrum. The key during low levels is to keep an eye on your characters and step in man- ually if need be. If it's an emergency, just step outside of the room; the Jellies will still be there when you come back (you may need to flip the switch again though). It doesn't take that long to get to high enough levels that you're no longer taking damage, so just set up autoleveling one hour before you go to bed so you can watch it until you do go to bed. ----------------------------------------------------------------------------- | WATCH OUT FOR THE MELT! (WMT) | ----------------------------------------------------------------------------- The Melt is a rare game flan that spawns after you join the Hunt Club on Phon Coast (which, in turn, becomes available after Draklor Labroratory). It has a 50% chance of spawning when you flip the switch. With characters whose gambits are set up for Jelly farming, it will be impossible to kill him. If he spawns, step in manually and defeat him; he's not too tough. Then leave, run two zones away (cross the blue lines twice) and come back and flip the switch again. He will no longer spawn after you defeat him once. ----------------------------------------------------------------------------- | MAKING MONEY (MKM) | ----------------------------------------------------------------------------- When you are autoleveling, your characters will move around the map because of the Foe: Furthest gambits and pick up dropped loot. Well, this will be sold to the nearest shop upon leaving for gil... right? The Jellies drop Water Magicites, Yellow Liquids, Teleport Stones, and Float Motes. They will also drop Arcana and Pebbles if you have the Canopic Jar and the Warmage's Monograph. You will quickly get 99 of each of these. Stealing from Jellies (by way of incorporating a steal gambit in your setup - a waste of time if you're just trying to level up but vital if you're in it for the money) earns you Water Magicites, Yellow Liquids, and 500 Gil (rarely). Poaching earns Yellow Liquids and Flametongues. The Flametongue will sell for vastly more than anything else the Jelly drops, but I doubt it would be worth it in the long run for the rarity of Flametongue poaches. Feel free to try, however. Pebbles can be sold for 2 gil, so 99 of them x 2 = 198 gil. Arcana are sold for 10 gil, so 99 x 10 of them = 990 gil. So for each run, you get 1188 Gil from the Monographs. Not bad but... not good. More interestingly, you get 80 Gil per Water Magicite, so 80 x 99 = 7920 Gil, 531 Gil per Yellow Liquid, so 531 x 99 = 52569, and Float motes sell for 150 gil, so 150 x 99 = 14850. Float motes are rare (and useless, imo) so you might not get 99 of them each hour, but you will definitely get 99 Water Magicites and Yellow Liquids, so at the very least you will make 60489 Gil each hour or so, IF you leave and sell your loot. Add in the 99 Float Motes, if you're fairly lucky, and you have 75339 Gil! And of course, the 500 gils if you're stealing will slowly add up. If you're in it for the money, you will definitely want to set up a steal gam- bit. Be a little creative... maybe a <Foe: Status = Confuse> at the bottom? Or be mundane and throw a <Foe: any> or <Foe: HP = 100%> somewhere. Keep an eye on the game for when you get 99 of all items. This usually takes around an hour, or 30 minutes if you're stealing. Leave, sell, and come back. This means that you're not really autoleveling anymore since you have to control your characters to leave the arena every 30m-1hr, but if you want money, you might as well get it while you're leveling, eh? ----------------------------------------------------------------------------- | FREQUENTLY ASKED QUESTIONS (FQA) | ----------------------------------------------------------------------------- Q. Why FQA? Wouldn't FAQ make more sense? A. Because it's supposed to be for quick navigation, and FAQ appears so many times in this... FAQ... that you would be clicking Next quite a few times to get to this section. Q. Should I use this method or the Negalmuur method of autoleveling? A. Either will get you to 99, but the best method depends on how far you are in the story. At the very beginning, before access to Mirror Mails and all of those goodies, Negalmuur may be your only way to autolevel, and that's fine. I don't know why you would want to autolevel that early anyway unless you're underleveled and trying to catch up, but I digress. If you CAN use the Jelly autolevel method, it is much easier (just set it and leave it, you don't have to mess around for 30 minutes to get the enemy to spawn, etc.), safer (set yourself up as I recommend and it's impossible to die), quicker (slightly more EXP per kill), and more rewarding (as far as Gil goes, you can earn exponentially more Gil per hour than with Negalmuur, and the previously mentioned extra EXP means quicker levels). Tl;dr version - use the Jellies if you can. Q. Is this a quick way to make money? A. Quick? No. Easy? Yes. Q. How long will it take to max my level to 99? A. Depends on what level you start with. I started at level 40 and it took me 2 nights per 3 characters to get to level 99, so about 16-18 hours is what I would estimate. Double that for all characters. Sure, it sounds like a long time, but what else is your PS2/3 going to be doing while you're asleep - resting? As if. Q. I keep dying! A. Check the low level section and if that doesn't work, then shoot me an email and I'll see if I can solve the problem (and maybe even improve the FAQ). Q. Reddas/Larsa keeps killing the Jellies! A. Then... kill them. Problem solved. Also no auto-revive Gambits. Q. I bought Brawler!!! What do I do?! A. Go to Rabanastre and buy the cheapest, most worthless weapon you can buy. Equip it along with a good shields on all characters. It will hopefully do no damage or very little, and shields will block most of it. If that still does threatening damage, make sure you have a cure gambit of some kind set up (spells without reflect, items with reflect). UPDATE: Just equip a shield. Q. Is this good for LP? A. VERY good for LP. In one night's leveling you'll have nearly enough LP to buy everything... a little bit more is all it will take. Q. But this will take the challenge out of the game... A. Then don't do it. Or wait til after Pharos. Q. Can't I cast Haste on the Jellies to petrify them faster? A. No, Haste doesn't affect Stone's countdown. It'll just make them hit you more. Q. I have another question. A. Then see the bottom section for info on how to contact me. ----------------------------------------------------------------------------- | CLOSING (CLS) | ----------------------------------------------------------------------------- Well, this guide is at an end, and you're at the level's end... I hope...? --------------- | Thanks (CLS1) | --------------- Thanks to Square Enix for making a game that I STILL can't decide on whether I love or hate. Thanks to GameFAQs for hosting my FAQs. Thanks to the GameFAQs community for info and advice. Thanks to Google for informing me of this method to begin with. Thanks to Mrgeniusdude for submitting the info about the Foe: Character MP < 30% gambit in the Feywood. Thanks to Craig for submitting further info about Shields and Brawler. Thanks to William (last name censored for privacy) for submissions about the method of eliminating a guest party member and still be able to revive your party. He also submitted info about using First Aid with Ruby Rings. Thanks to Vinnie (last name censored for privacy, awesome name btw) for suggestion about lowering the suggested level for autoleveling. Thanks to Andrew (last name censored for privacy) for submitting info about the Embroidered Tippets. Thanks to many people for submitting the Break method... trust me, if you sent an email, you weren't the only one! I would list all names but they're on my other computer so for now this is your shoutout; I will edit this later. And thanks to my readers, most of whom I hope I helped. ------------------------- | Copyright Notice (CLS2) | ------------------------- This game is copyright Cuzit (Matt Silvey) and Cuzit Productions 2009-2010. Feel free to save this FAQ to your hard drive and/or print it with no alterations made. Share it with your friends, even. You may also link to this FAQ on your website or quote it, with due credit to the author. HOWEVER, you may NOT pass this FAQ off as your own, use it for personal profit, or host this on your own server without my permission (obtainable via email). I was bad about not updating my last FAQ with links to websites with permission to host it. To all people requesting to host my guide, I apologize deeply, and I will make a concerned effort to keep the list of websites with permission to host this FAQ more up-to-date. At the moment, these websites are: http://www.cuzitproductions.webs.com http://www.livingonemoreday.blogspot.com http://www.cuzitreviews.blogspot.com http://www.gamefaqs.com (and, by association, http://www.gamespot.com) http://www.gamefly.com http://www.supercheats.com If there are ANY OTHER WEBSITES HOSTING THIS GUIDE OR USING IT WITHOUT CREDIT TO ME, THEY HAVE STOLEN IT FROM ME. If you suspect this to be the case, then I desperately urge you to email me and LET ME KNOW! It won't take but two minutes of your time, and you will have my gratitude for life! --------------------------------- |How to Contact the Author (CLS3) | --------------------------------- By email: CuzitProductions (at) gmail (dot) com - PREFERRED mtsilvey (at) gmail (dot) com If you send an email to the first email and I do not respond with a few weeks, feel free to resend the email to the second account. I don't foresee myself closing the first account, but I suppose there is a chance that may happen, especially if you're reading this a few years from when I wrote it. However, the second email account will never be closed and will most likely always be used. It's more personal, though, and it's just my preference to keep it seperate from my more business-oriented email. Thanks for your cooperation. By website: http://www.cuzitproductions.webs.com - My own website, which is mainly just a portal to all that I've done. http://www.livingonemoreday.blogspot.com - My personal blog, for insight into me or keeping up with what I'm doing (also known as spying on me). http://www.cuzitreviews.blogspot.com - My video game review website, separate from my personal blog. http://www.youtube.com/Cuzit69 - My Youtube. Most of my videos are game- related. http://www.twitter.com/Cuzit - My Twitter. I don't use it much. http://www.gamefaqs.com/features/recognition/68704.html - My Contributor page on GameFAQs. http://www.webook.com/member/Cuzit - My WeBook account, where I WOULD upload stuff if I got off my ass. By Console: XboxLive - Cuzit PSN - Cuzit Wii - 5494 9072 1808 7933 Other FAQs I've written: Gears of War (XBox360) - As complete as it's going to get F.E.A.R. 2 (XBox360/PS3) - In Progress Final Fantasy IV - The After Years (WiiWare) - In Progress Final Fantasy XII - Jelly Auto-Leveling FAQ - Complete -------------------------------- | Personal Goodbye Letter (CLS4) | -------------------------------- This was a short FAQ, my first FAQ not written as a walkthrough for a game, and the first FAQ I've written the first edition of in one sitting. A lot of firsts in this one.... This isn't an epic, groundbreaking FAQ, so I won't drag on in my goodbye letter as I tend to do in other FAQs. This FAQ was written to help autolevel in a way I personally prefer over the only other method that someone has written a FAQ for on GameFAQs. And if it can have a FAQ, then why can't this method? I hope it's helped anyone who wants to level to 99 without glitching or cheating or hacking... but also without a lot of effort. Constructive criticism helps me grow, so I ask that if you have any, send me an email. If you're going to flame though, then just **** off before you even write the email, because I'm not going to read it. And wow, the first curse word of the FAQ. A FAQ with only one curse word. Another first! WOO! See y'all in the next FAQ.