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No Rare Game Tournesol Guide

by EbeneezerAl

FINAL FANTASY XII

TOURNESOL GUIDE - No Rare Game

By: EbeneezerAl
Email: [email protected] 


I. TABLE OF CONTENTS
    I. Table of Contents
    II. Legal Stuff
    III. Introduction
    IV. The Bazaar
    V. The Tournesol
        i. Stats
        ii. Recipes
    VI. Getting Started
        i. The Monographs
        ii. The Canopic Jar
        iii. The Thief's Cuffs
    VII. Gemsteel
        i. Reward Gemsteel
        ii. Damascus Steel
        iii. Hell-Gate's Flame
        iv. Scarletite
    VIII. Empyreal Soul
        i. Reward Empyreal Soul
        ii. Soul Powder
        iii. Wargod's Band
    IX. Serpentarius
        i. Reward Serpentarius
        ii. Snake Skin
        iii. Serpent Eye
    X. High Arcana
        i. Reward High Arcana
        ii. Arcana
        iii. Soul of Thamasa
        iv. Feystone
    XI. Making the Tournesol
    XII. Helpful Tips
    XIII. Closing


II. LEGAL STUFF
Basically, if you want to post this on your site, or use the 
information in it for your FAQ, ask me. I'll probably let you, and 
only ask you to credit me. It's not as though I'm making any 
money off of it. But I did work hard on it, so give credit where 
credit is due. Ask if you want to use it, and give me credit if you
do use it.

The following places have permission to use this guide:
gamefaqs.com, supercheats.com, and neoseeker.com. If you 
see this guide anywhere else, please notify me. Also note that 
permission to use this guide does not mean those places have 
permission to all my stuff. If you ever see me write a FAQ in the 
future, check that individual FAQ for a list of places with 
permission to use it.

As for my sources, I made this guide because I could not find a 
guide online that had the information I wanted. All my 
information comes from personal experience, and the official 
Final Fantasy XII strategy guide. And finding the information in 
that guide took a lot of work scouring the individual bestiaries to 
find the items I needed to make this when I did it. I figured I'd 
save someone else the trouble and post what I found. 

If anything in this FAQ looks like it's copied, it is a coincidence,
and one which I appologize for. If something in here looks like 
your work, let me know, and I'll edit it. If anyone has anything to 
add, let me know and I'll include your information and credit you
with it.


III. INTRODUCTION
This guide is to aid in obtaining the Tournesol from the Bazaar.
The Tournesol is one of the games best weapons and requires a 
complex process of obtaining and selling loot in multiple stages.
Many of these items can be stolen with frequency from Rare 
Game. Indeed many online FAQ's give instructions that deal 
almost exclusively with Rare Game. However, in the case of 
Rare Game tied to the Hunt Club side quest, once it's been 
defeated and the trophy for it has been obtained, you can no 
longer encounter it. Therefore, if you have gone a long way in 
this side quest, like I did, you will have to find another way to 
obtain the neccessary items. This is what this FAQ will explain.


IV. THE BAZAAR
As the Tournesol is obtained from the Bazaar, it makes sense to 
first provide a little bit of information on the Bazaar itself. I'm 
sure most people reading this are familiar with the Bazaar, but 
may not know all of the details of how it works. It is vital when 
trying to obtain this weapon that you do understand exactly how 
the bazaar operates, as it can save you a lot of time and effort.

When you defeat an enemy, it will often times drop one or more 
loot items. Loot items are items with no uses. Thier purpose is 
simply to be sold for Gil. Selling certain items in the correct 
amount will unlock a package in the Bazaar. Once an item or 
package has been bought from the Bazaar, it is gone and can not 
be bought again at that time. Some of these packages can be 
obtained multiple times by selling the correct loot in the correct 
quantities again. Others can only be obtained one time. 

Each package that can be bought in the Bazaar has a "recipe". 
This recipe is nothing more than a list of items that must be sold 
to the Bazaar, and how many of each of those items must be 
sold, in order to obtain that package. For instance, the Triage 
Kit, a package containing 12 Phoenix Downs and 3 Hi-Potions,
is obtained by selling 3 Giant Feathers. Many other recipes, such 
as the Tournesol's, are more complex, requiring more than one 
item, each item needing to be sold multiple times.

A few pieces of information on selling items. Items needed for a 
single Bazaar package do not need to be sold at the same time, 
nor even to the same merchant. For instance in the above 
example of the Triage Kit, each of the 3 Giant Feather's required 
to make the package could be sold to a different merchant in a 
different location and at different stages of the game and you 
would still recieve the package. However, if you sell more than 
the required number of items, you will still onl recieve one 
package. Excess items do not roll over into other recipes. So if 
you sold 6 Giant Feathers, you would not recieve 2 Triage Kits.
You would still only recieve one, and the other three would have 
been wasted. 

However, if an item is shared between recipes, it can be used for 
multiple recipes at the same time, if all of the neccessary items 
are sold at once. For instance, if another package required 1 
Giant Feather, you could make both the Triage Kit and the other 
package with the same 3 Giant Feathers, as opposed to needing 
4, provided that you sold the other items required for this second 
package at the same time you sold the 3 Giant Feathers. If you 
sell all of the other items and only one Giant Feather, you will 
make the second package, but will have to obtain another Giant 
Feather for your Triage kit. If you sell all three Giant Feathers 
before selling th other items needed for the second package, you 
will have to obtain another feather for the second package.

All of this information will come up again at the end of this 
FAQ, when I describe how to sell the loot.


V. THE TOURNESOL
As the purpose of this guide is to explain how to obtain the 
Tournesol, it makes sense to explain what it is your going 
through all this trouble to get. This section will descirbe the 
weapon as well as give the recipes required to obtain it.


(i). Stats
If, like many of us who started playing this game without 
looking at a guide, you missed the Zodiac Spear, than the 
Tournesol is the game's most powerful weapon. If you did get 
the Zodiac Spear, than this is the games second most powerful 
weapon. Either way, it's a very nice weapon to have. Technically, 
the Zodiac Spear is still obtainable, even if you did open one of 
the 4 forbidden chests. However at a chance of 0.1% to get it 
from it's chest in the Henne Mines, your chances of gaining the 
Tournesol are much better.

The Tournesol is a Greatsword. It's license, located in the very 
bottom-right corner of the License Board, costs 250 LP to 
aquire. The Bazaar package, when obtained, costs 600,000 gil to 
purchase. And this does not count the prices of the items that 
must be purchases to create it. The Tournesol has an attack 
power of 140 and provides a +25 boost to evasion. It has no 
element and causes no statuses to either wielder or target.


(ii). Recipes
As has been said, the Tournesol is obtained as a Bazaar 
package. There is no other way to aquire it. The Bazaar Package 
is called "The Sunflower" and has the following recipe:

The Sunflower (Tournesol) = Gemsteel x3, Empyreal Soul x3, 
Serpentarius x3

Those items must be sould in those quantities in order to obtain 
the Tournesol. Sounds easy enough, but it isn't. Each of those 
three items is also created in the Bazaar, and while many of 
them may be obtained as rewards for completing various tasks, 
you will have to make at least one of each item. Thier recipes are 
as follows:

Matchless Metal (Gemsteel) = Damascus Steel x2, Hell-Gate's 
Flame x2, Scarletite x1
Jewel of Creation (Empyreal Soul) = Soul Powder x1, Wargod's 
Band x2, High Arcana x1
Jewel of the Serpent (Serpentarius) = Snake Skin x4, Serpent 
Eye x2, High Arcana x1

And if that wasn't enough, you may have to make the High 
Arcana in the Bazaar as well, though you may potentially have 
enough of them in your possession already. If you haven't 
already sold them that is. The recipe for the High Arcana is as 
follows:

Life Crystal (High Arcana) = Arcana x10, Feystone x1, Soul of 
Thamasa x1

However, since the High Arcana is used in both the Empyreal 
Soul and the Serpentarius, you can make both with a single High 
Aarcana, effectively halving the number of them you need. 
Therefore a full recipe for the Tournesol will require you to first 
obtain the following items in the following quantitites:

Damascus Steel x6
Hell-Gate's Flame x6
Scarletite x3
Soul Powder x3
Wargod's Band x6
Snake Skin x12
Serpent Eye x6
Arcana x30
Feystone x3
Soul of Thamasa x3

This may be less than you need if you have one or more of the 
reward items in your possession. If you do not have them in your 
inventory and are unsure whether you have sold any of them, 
play it safe and get everything. 


VI. GETTING STARTED.
Before you go off looking to obtain the Tournesol, you will need 
a few things. This section will go over what you should have and 
how to obtain those things.


(i). The Monographs.
If you're far enough into the game to be trying this, you likely 
already have a few of these. The monographs are all items that 
can be bought from the Bazaar, each in a package called 
Forgotten Grimoire. If you see this package name one or more 
times in the Bazaar, you should be trying to save up Gil to buy 
it. They are well worth the high price tag on them. Monographs 
will increase the frequency of rare loot dropped form certain 
types of enemies. As much of the loot you will be looking for to 
make the Tournesol's componants is rare, you will want these.

Unlike most Bazaar packages, the Monographs are not obtained 
by selling loot. Each Monograph has a special condition you 
must meet in order to obtain it. The monographs, thier costs, 
their effect, and the condition needed to unlock them are:

Hunter's Monograph (18,000 gil) - Better loot from Beasts and 
Avions: After beating the Thextra hunt, talk to Gatsly in the 
Muthru Bazaar

Knight's Monograph (19,000 gil) - Better loot from Giants and 
Insects: Talk to any weapon merchant over 30 times

Warmage's Monograph (20,000 gil) - Better loot from Amorphs 
and Undead: Read the Hunt bulletin board more than 20 times

Mage's Monograph (21,000 gil) - Better loot from Fiends: Talk 
to any magick merchant over 25 times.

Scholar's Monograph (22,000 gil) - Better loot from Constructs: 
Talk to any armor merchant over 15 times

Dragoon's Monograph (22,000 gil) - Better Loot from Dragons 
and Plants: read the hunt bulletin board over 40 times.

Sages Monograph (25,000 gil) - Better loot from Elementals: 
Talk to any merchant more than 100 times. 

The Thextra hunt is the second hunt available to you. The 
petitioner, Gatsly, can be found in the Sandsea, sitting on the 
floor near the hunt board. The Thextra itself is in the Dalmasca 
Westersand, in the first area you come to when leaving 
Rabanastre. After beating it, return to Gatsly to obtain your 
reward and he will tell you to come see him in Muthru Bazaar.
Go there and speak to him to open the Hunter's Monograph in 
the Bazaar. 

A note on the other conditions. You do not have to speak to the 
same merchant or read the same hunt board the required number 
of times. Speaking to the magick merchant in Rabanastre 18 
times and the weapon merchant in Bhujerba 7 times will still 
unlock the Mage's Monograph. 


(ii). The Canopic Jar
The Canopic Jar is another Bazaar item. When you buy it, it will
make Arcana a common drop from all enemies. This makes sure 
that if you need to create any High Arcana in the Bazaar, you 
will not have to worry about getting the 10 Arcana needed to 
make it. You'll have it several times over.

The Canopic Jar costs 250,000 gil and requires the following 
recipe:

Morbid Urn (Canopic Jar) = Phobos Glaze x1, Horakhty's Flame 
x1, and Deimos Clay x1

Each of these items is a reward for completing a hunt. The 
Phobos Glaze is for completing the Gil Snapper hunt, located on 
the Giza Plains during the rains. Hoakhty's Flame is the reward 
for completing the Orthros Mark, found in the Garamsythe 
Waterway. And the Deimos clay is the reward for completing the 
Trickster hunt, located in Paramina Rift. For more details on 
these hunts, consult a  guide or a hunt FAQ.


(iii). The Thief's Cuffs
The Thiefs Cuffs are an accessory that allows the theft of rare 
items from enemies. Some of the items you are after can be 
stolen from the very enemies that are dropping them. Stealing 
can potentially double your chances of getting the item you need.

The Thief's Cuffs are easy enough to obtain. Buy them at Mt.
Bur-Omisace for 3,000 gil.


VII. GEMSTEEL
Of the three items needed to Obtain the Tournesol, this is the 
most risky. It's the only one of the three items that is actually 
used in another recipe. So unlike the Empyreal Soul, if you are 
careless in selling it, you can be forced to get them all over. That 
being said, this should be firly easy to obtain. Two of the three 
items needed are not all that rare, and they drop for enemies that 
are not all that difficult.


(i). Reward Gemsteel
There is only one of these to my knowledge. Talk to Montblanc 
in the Clan Centurio Hall after obtaining 8 Espers and he will 
reward you with a Gemsteel and 2 Teleport Stones


(ii). Damascus Steel
This will most likely be the most difficult piece of loot to obtain 
for the Gemsteel. It drops from the Bune enemies in the Pharos 
Lighthouse. On your first visit to the Pharos, they can be found 
on the Second Ascent. But if you've already beaten this part of 
the game, climbing all the way up to that point is a pain, and 
getting out is just as bad. My suggestion is to fight them in the 
Penumbra. 

Upon returning to the Pharos, you will find an elevator on the 
bottom floor. This elevator will take you to the Subterra, a 3 
floor segment below the Lighthouse that must be completed in 
order to fight the Shadowseer Mark. If you have already 
completed this hunt, this will be easier. If not, you will have to 
fight in the dark initially.

Penumbra is the first floor in the Pharos Subterra. This consits 
of a central ring and 4 wings of rooms branching out from each 
corner. The Bune can be fought here inside the wings. However,
when you first arrive here, the rooms are dark. Each wing has an
altar just inside its entrance. Filling this altar with Black Orbs 
will cause the light in the rooms to grow. Filling the altar 1/3 of 
the way will cause the light to grow a small amount, while filling 
it all the way will cause it to light even more. Each wing's altar 
requires a different number of orbs to fill it. Those numbers are:

Northeast: 18 orbs
Northwest: 9 orbs
Southeast: 3 orbs
Southwest: 6 orbs

I suggest filling each altar 1/3 of the way first so that you can 
light each wing enough to see what you are doing, and then 
going back to fill them the rest of the way. Defeat the enemies in 
the wings to obtain the orbs. And then just keep fighting here, 
retreating to the save crystal on the first floor for healing when 
neccessary, until you have obtained the neccessary amount of 
Damascus Steels.


(iii). Hell-Gate's Flame
These are easy enough to get. They're a fairly common drop 
from the Cerberus enemies in the Feywood. The easiest place to 
fight them is in the Walk of Stolen Truths area (the area just 
northeast of the save crystal). If you are unsure of the location, 
go to the Feywood, open the map, and highlight each of the 
areas. The map will tell you what the name of the highlighted 
area is.

Once there, just fight them. You should have the neccessary Hell 
Gate's Flames in no time. The Cerberus aren't difficult to fight 
and they regularly drop Hell-Gate's Flames.


(iv). Scarletite
There are a couple of ways to obtain this item. It is a rare drop 
from Emeralditan enemies in the Nabreus Deadlands. The 
Emeralditans are not overly difficult, but the Deadlands can be. 
However, you do not need many of them, and there are several 
other pieces of loot you need from the Deadlands and the nearby 
Nechrol of Nabudis, so you may concider fighting these here and 
going after several pieces of loot at once.

However, if you want a break from hunting monsters for loot, 
there is another method of obtaining the Scarletite. You can fish 
for it. In the last location of the Nebra Fishing Game, Den of the 
River Lord, it is one of the prizes for getting a perfect round. The 
odds of getting it are 50/50. If you're good at fishing or just want 
a break from monster hunting, you may choose to use this 
method of aquiring the Scarletite.


VIII. EMPYREAL SOUL
This is, for me anyway, the most difficult item to obtain. 
Between tough enemies and rare drops, this one was what had 
me despairing the most. But if I can do it, you can do it. It just 
takes some patience, luck, and rather high levels.

(i). Reward Empyreal Soul
Again, as with the Gemsteel, there is one Empyreal Soul that 
you can be given, lessening the amount of loot hunting you must 
do. If you obtain the rank of High Guardian in Clan Centurio, 
Montblanc will reward you with an Empyreal Soul and 3 
Teleport Stones. In order to reach the rank of High Guardian, 
you must defeat 28 marks and aquire 300,000 points.


(ii). Soul Powder
The item itself is not the problem here. It drops form the Etem 
enemies found in the east section of the Henne Mines. The Soul 
Powder isn't even that uncommon of a drop and the Etem 
enemies can be fought in large numbers, so you're bound to get 
them just due to sheer numbers.

However, in order to get into the east section, you must complete 
several prerequisites. First you must complete every hunt for 
which the petitioner is located in Jahara. These are Ixtab, 
Mindflayer, and Catoblepas. Once these hunts are finished you 
will be told that Geomancer Yugelu wishes to speak to you. He 
will tell you of a hidden power in the Henne Mines, and tell you 
that you must aquire great power to access it. Obtain at least 10 
espers and speak to him again. He will send one of the Garif to 
unlock the east section of the mines. Use a  teleport Crystal to go 
to the Henne Mines. Follow the north path to the Ore Separation 
area where you fought Tiamat. then Take the East path out of 
the area.

This is where things really become tough. The enemies here are 
difficult. Just because you were strong enough to get to the east 
section does not mean you are strong enough to survive it. They 
Abysteel enemies come first. They're fast and are at the 
creatures' highest levels. Just because you were able to beat them 
elsewhere in the game does not guarantee victory here. They are 
tougher, able to drain thousands of health from you at one time. 
This becomes more problematic due to thier numbers. 

Next are Hecteyes. These are flan-like enemies with resistances 
to physical attacks. Blizzard magic works well against them, but 
it still takes a while. The status effects they can cause become 
even more problematic. My suggestion, buy a lot of Warp Motes 
form the clan provisioner in Muthru Bazaar. When you 
encounter them, use the motes right away. The item makes them 
more or less instantaneous, and if it works, all of them are gone 
in one shot. The Warp Motes won't work on anythign else in 
here, but they can eliminate that threat. 

The next problem is that of Necrophobes, ghosts that will spawn 
after you defeat an enemy. If you have gone through Penumbra 
after the Damascus Steels then you have encountered this effect 
already, but concidering the capabilities of the enemies here, it is 
a much more serious threat. The status effects the Necrophobe is 
capable of inducing are very crippling, and the fact that the 
Hecteyes can also cause stauses makes this even more 
problematic.

Finally you will manage to fight your way through all of these to 
the Special Charter Shaft, where after an initial section filled 
with Hecteyes, you will encounter Etem's. The only enemies you
will encounter here are Etems and Necrophobes. The 
Necrophobes will appear almost every time you defeat an Etem,
and you will also occassionally encounter them on thier own.

And if that wasn't enough, the Etems are no pushovers. They are 
capable of inflicting stop status, so be sure to bring plenty of 
Chronos Tears. They also cast death, so your party members 
could be killed in a single hit. And they use annul, which drops a 
party member's MP to 0. Add that to the fact that they attack in 
large numbers and the Necrophobes will spawn when you kill 
them and this is a very tough task indeed. But the Soul Powders 
aren't too terribly uncommon drops, so you shouldn't have to 
fight long to get the ones you need. 

Just remember, there is no save point in here so you have to fight 
your way in and out in one go. Make sure you're prepared.


(iii). Wargod's Band
These drop form the Leynir enemies in the Nabreus Deadlands. 
They can only be fought in the area directly north of the orange 
Save Crystal. If you teleport in and go one area to the north, you 
should find them easily enough. The enemies in the deadlands 
can be difficult, but you you're strong enough to get the Soul 
Powders fro mthe Etems, this should be no problem. The issue 
here is that the Wargod's Bands are a very, very, very rare drop.
I fought these things for hours and couldn't get one. based on 
sheer drop rate, this was one of the hardest, if not the hardest, to 
obtain. It's a clsoe call between it and the Soul of Thamasa. 
However, the enemies aren't that difficult by this point, so all 
you need is patience and the Wargod's bands will be yours. 
Eventually. It'll take a while, but don't give up. You'll get there.

Zoe Van Dijk says:
"I managed toget them very quickly, in about a half hour, by just 
continuously maintaining a chain with my attacks on the Leynirs. 
Yes it's a bit of a pain to chain them five at a time, turn around 
and go back through the save point to respawn and then come 
back, but after about 20 chained kills I started getting the bands. 
I would say it took killing about 70-75 of them before I had all 
six bands, with the bands being dropped every 10-15 chained
kills. I would say it's just luck but I tried killing them, without 
any chains involved, for a half hour before that without getting a 
single armband!"

I myself tried chaining them and my results were no different. Of
course, I could have gotten bad luck just as easily as he was 
having good luck. So you may try to chain them if you wish. It 
can't hurt, after all.


IX. SERPENTARIUS
Of all the items needed for the tournesol, the Serpentarius was 
the the easiest by far for me. The items you need are easy to 
obtain form the enemies you obtain them from, and neither of 
those enemies is very difficult at all, or even in an area where 
you fight challenging enemies. After the difficulty of getting the 
Empyreal Souls, this should come as a relief. You ought to have 
the ingedients for these in no time.


(i). Reward Serpentarius
Ok, so while the ingredients for the Serpentarius are easy 
enough to obtain, the reward ones are some of the more difficult. 
Montblanc will give you a Serpentarius and 2 teleport stones as 
a reward for obtaining all 13 Espers. This is not an easy 
challenge. Many of the espers require you to solve complex 
puzzles, and then the fights themselves are not always easy. 
Ultima in particular is located in the Great Crystal, which is a 
nightmare to navigate. And Zodiark, the most powerful Esper is 
all the way at the end of the Henne Mines, and you have already 
heard me describe that deathtrap. 

However, if you are going to get the Espers anyway, you might 
as well go ahead and kill two birds with one stone. Not to 
mention that the process of getting the espers could be a nice 
break form the monotonous hunting of monsters for loot. Not to 
mention that should you choose to do this, you have a second 
free Serpentarius coming to you. When you fight Zodiark, you 
can steal one from him. When equipped with the Thief's Cuffs, I 
have never failed to get this from him. 

But if all you want is the Tournesol, and have not progressed 
very far in the other sidequests, it would be far easier to just hunt 
for the loot. It's very easy to obtain. 


(ii). Snake Skin
This can be dropped or stolen from the Wildsnake in the Giza 
Plains during the dry. The hardest part about this is finding the 
Wildsnake. There is only one of t hem in the entire plains, as far 
as I can tell. It is located in the Toam Hills section. Head east 
from the path to the Starfall Field aea (where the werewolves 
are) and you will find a narrow side path leading to a dead end 
and up to 3 chests. The Wildsnake is by the entrance to this 
path. If you are wearing the Thief's Cuffs, stealing form him will 
almost always yield a Snake Skin. And if you're lucky, he'll drop
one as well, though this is less common. Once he's beaten, go 
two areas away to reset the area and return and fight him again. 
You'll have the neccessary Snake Skins in no time.


(iii). Serpent Eye
These are dropped by the Basilisks in the Feywood. The item is 
easily dropped and the basilisks are easily found. They are 
located in the White Magick's Embrace, Ice Field of Clearsight, 
and Edge of Reason areas, the southern most 3 areas, just before 
the entrance ot Giruvegan. Simply Warp to Giruvegan, exit to 
the Feywood and keep going back and forth between these 3 
areas, fighting the Basilisks wherever you find them. It shouldn't 
take very long. They aren't the most common drop, but they 
aren't so uncommon as to become frustrating.


X. HIGH ARCANA
This can be almost as difficult as the Empyreal Soul to aquire, 
depending on how low in level you are. However, it can also be 
the one you need to worry least about, as it is possible to obtain 
enough of them without hunting for loot. If you're watching for 
it, you should have no trouble with this. If you unwittingly sold 
them however, you could be in for a rough time.

(i). Reward High Arcana
You can actually get two of these from Montblanc. One for 
reaching the Clan Rank of Paragon of Justice (24 Marks, 
250,000 points) and one for controlling 4 Espers. The latter you 
should have gotten through just the espers in the story. 

In addition, you can also steal them from any Esper. I'm not sure 
how the Thief's Cuffs affect this however, as I had already gotten 
every Esper except for Zodiark by the time I started this. And 
wearing the Cuffs I always got a Serpentarius from him. I would 
pick one close ot a save point, and steal from it with and 
awithout the Cuffs until you get the High Arcana. If you are still 
able to use this method, I would suggest trying to stela them 
from the Espers. Pick a couple of the easier ones to fight, like 
Zalera, and get the High Arcana's that way. Between this and the 
free ones form Montblanc, you may not have to hunt for loot at 
all.


(ii). Arcana
If you got the Canopic Jar as suggested earlier, this will noty be 
a problem. They drop from everything very, very frequently. You 
likely have more than enough of them already, and if not, fight 
anything, it doesn't matter what, and you'll get them fast.


(iii). Soul of Thamasa
This is the hard one. This item drops from the Oversoul enemies 
in the Nechrol of Nabudis. The Oversoul will spawn throughout 
the Nechrol as you defeat enemies. It will only appear a set 
number of times per visit to the Nechrol. I'm not sure of the exact 
number. Simply run from one end of the Nechrol to the other 
exit to either the Salikawood or the Nabreus Deadlands, 
depending on which end you're on, and re-enter. 

The Soul of Thamasa drops very rarely. you could do this for 
hours and not get one. However, if you're sufficuently leveled, 
these are not difficult fights, and you should be able to do fine. 
About the worst thing the Oversoul wil do is Annul, which 
reduces MP to 0. It's mostly just very time consuming.


(iv). Feystone
This can be very difficult or very easy, depending on your luck 
and your level. Feystones can be dropped or stolen from any 
Entite. This widens the possibilities for where you can get this 
item. However, if you're underleveled or unprepared, Entites can 
be very dangerous enemies. Hopefully, however, by this point in 
the game you are more than capable of dealing with them. The 
other issue is that most Entites can only be fought in extreme 
weather (sandstorms, heavy rain or snow, etc). Therefore, 
encountering them could prove difficult.

While there are many Entites in the game, there are a few I 
would reccomend. One is the Salamand Entite, which is found in 
the Ogir-Yensa Sandsea. Go to the Primary Tank Complex or 
the Central Junction. You will always encounter one. The second
is the Gnoma Entite in the Dalmasca Westersand. If you have beaten 
the Earth Tyrant, enter the sandsea from the Tyrant's Lair 
to alwyas trigger a sandstorm. That way you will be sure to fight
it. You will always encounter it in the southern-most area of the 
Westersand. 

The third, the Leamonde Entite will appear in the Nabreus 
Deadlands in the area to the south of the orange Save Crystal. I 
think there my be a weather condition of heavier fog, but I'm not 
sure. If you do encounter it, you will do so nearly every time you 
reset the area (walk to areas away and return). This is 
convenient because you can hunt for the Feystone while getting 
other pieces of loot (Wargod's Band, Scarletite, Soul of 
Thamasa) and therefore hunt for several items at once. This 
makes it seem like it's going better.


XI. MAKING THE TOURNESOL
Ok, now that you have all the items you need, go to any shop 
and prepare to sell. However, don't just sell everythign at once, 
or you'll waste it. Follow the instructions step for step to ensure 
you don't mess up.

First, if you do not have enough High Arcanas, you will need to 
create them. Sell the following items to the merchant:

Arcana x10, Feystone x1, Soul of Thamasa x1

This will open the Bazaar package "Life Crystal". Buy it to 
obtain a High Arcana. Repeat this process until you have 3 High
Arcana.

Next, you will need Serpentarius and Gemsteel. Sicne you can 
make them both sharing a High Arcana between recipes, you 
should sell the following items to the merchant next:

High Arcana x1, Soul Powder x1, Wargod's Band x2, Snake 
Skin x4, Serpent Eye x2.

This will open up the Bazaar packages "Jewel of the Serpent" 
and "Jewel of Creation". Buy them to obtain a Serpentarius and 
an Empyreal Soul. Continue this process until you have three of 
each. If you get three on one before the other, then sell only 
those items needed to obtain the item you still lack.

Once you have those, you still need Gemsteel. So sell the 
following items to the merchant:

Damascus Steel x2, Hell-Gate's Flame x2, Scarletite x1

This will unlock the Matchless Metal package. Buy it to recieve 
a Gemsteel. Repeat this process until you have three Gemsteels.

With that done there is just one last step. Sell the following items 
to the merchant:

Gemsteel x3, Empyreal Soul x3, Serpentarius x3.

This will open the Bazaar package "The Sunflower". Buy it and 
the Tournesol is yours.


XII. HELPFUL TIPS
A few last tips before this ends. Firstly, while I did not mention 
stealing form the majority of enemies, many of them may steal 
have the item to steal. You could increase your chances of 
getting a loot item by stealing form the enemy your are fighting 
for it. It may not always work, but it can't hur either. Equip the 
Thief's Cuffs and try it. Who knows? Yyou may get lucky.

If you are having trouble getting a particular item, try chanining 
the enemy it drops from. Killing the same type of enemy in a 
row, without leaving the area, touching a save point, or killing 
another type of enemy will build the battle chain. As the chain 
increases, the chain level goes up. Higher chain levels increase 
your chance of getting rare drops. Use this to your advantage.

Lastly, if you are having trouble finding an enemy in the location 
it should be in, try going two areas away and returning. You 
may simply need to reset the area spawns. Some enemies will 
respawn even if you don't leave the area. Others require you to 
reset the area as I just described.


XIII. CLOSING
I hope this has helped everyone. If you have anything to add, 
please let me know. If my information is incorrect anywhere 
please let me know. If you can clarify something I was unsure 
of, please let me know. I will recognize your contribution to this 
FAQ if you give me any info. If you need to contact me for any 
other reason regarding this FAQ, please do so. My email address 
is [email protected].

Thanks for reading, and good luck.