Gambits Combinations and Strategy Guide Plus More! FAQ by Keep It Moving
Final Fantasy XII on SuperCheats.com
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                             Final Fantasy XII




                    Basic and Advanced Gambit Strategies 
                            In Game Info and FAQs




                               Version. 2.0



 
                                Written By:
                                       The REal Dealer on GameFaqs
                                       Keep-It-Moving on GamesRadar
                                       JrWriterx2 on Ign.com
                                       Keep It Moving on Supercheats.com ~ 
                                 



                     Last Updated on: August 02, 2008




           Recently Updated Sections:  Complete Revision in Progress
 



                  Please see the Disclaimer Ctrl+F DSCL


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Easy find has been added!!!

CTRL + F  Will bring up the Find Text Box. Then put in the Key.
          The Key can be found to the right of the Section or Subsection.



=============================================================================
<><><> Table Of Contents <><><>                                          KEYS
======================================================================== ====

========================================================================
<> I.    Introduction -------------------------------------------------- INTN
<> =====================================================================
<> --------Disclaimer -------------------------------------------------- DSCL
<>
========================================================================
<><> II.    Explanation of Gambits -------------------------------------  EOG
<><> ===================================================================
<><> ----------Phases of Your Gambits ----------------------------------
<><>
========================================================================
<><><> III.   List of ALL Gambits -------------------------------------- LOAG
<><><> =================================================================
<><><> ----------Gambits That Target Allies ----------------------------
<><><> ----------Gambits That Target Enemies ---------------------------
<><><> ----------Gambits That Target The User --------------------------
<><><>
========================================================================
<><><> IV.  List of ALL Magicks,Technicks,and Usable Items ------------- MTUI
<><><> =================================================================
<><><> ----------White Magicks -----------------------------------------
<><><> ----------Black Magicks -----------------------------------------
<><><> ----------Time Magicks ------------------------------------------
<><><> ----------Green Magicks -----------------------------------------
<><><> ----------Arcane Magicks ----------------------------------------
<><><> ----------Technicks ---------------------------------------------
<><><> ----------Usable Items ------------------------------------------
<><><>
========================================================================
<><><><> V.   Status Effect Information --------------------------------  SEI
<><><><> ===============================================================
<><><><> ----------Harmful Status Effects ------------------------------
<><><><> ----------Benefical Status Effects ----------------------------
<><><><> ----------Status Effects That Counter Each Other --------------
<><><><>
========================================================================
<><><><> VI.    The License Board in a Nutshell ------------------------ LBIN
<><><><> ===============================================================
<><><><> ----------Top Half of the License Board -----------------------
<><><><> ----------Bottom Half of the License Board --------------------
<><><><> ----------List of Augments ------------------------------------
<><><><>
========================================================================
<><><><><> VII.   Basic Gambit Combinations and Strategy --------------- BGCS
<><><><><> =============================================================
<><><><><> ----------Basic Healing and Reviving With Your Gambits ---
<><><><><> ----------Common Gambits for Attacking Your Enemies ------
<><><><><> ----------One Supportive Gambit You Cant Forget ----------
<><><><><>
========================================================================
<><><><><> VIII.    Advanced Gambits Combinations and Strategy --------- AGCS
<><><><><> =============================================================
<><><><><> ----------Removing Harmful Status Effects with Your Gambits -
<><><><><> ----------Benefical Status Effects, Your Gambits, and Dispel-
<><><><><> ----------Advanced Healing and Reviving With Your Gambits ---
<><><><><> ----------Using Your Gambits to Speed Things Up With Haste --
<><><><><> ----------Your Gambits Featuring The Amazing Berserk --------
<><><><><> ----------Taking Care of Disease with your Gambits ----------
<><><><><> ----------How To Hit Flying Enemies Using Your Gambits ------
<><><><><> ----------Your Gambits and The Undead -----------------------
<><><><><> ----------Other Noteable Gambits ----------------------------
<><><><><> ----------A Stealing Gambit for Dummies ---------------------
<><><><><>
========================================================================
<><><><><> IX.   Gambits Combos ----------------------------------------  GCB
<><><><><> =============================================================
<><><><><> ----------Oil and the Fire Element --------------------------
<><><><><> ----------Berserk, Haste, and Bravery -----------------------
<><><><><> ----------Exploiting Armor Benefits With Gambits ------------
<><><><><>
========================================================================
<><><><><> X.   Gambits Used By Your Espers ---------------------------- GUBY
<><><><><> =============================================================
<><><><><> ----------Adarmmelech, the Wroth ----------------------------
<><><><><> ----------Belias, the Gigas ---------------------------------
<><><><><> ----------Chaos, Walker of the Wheel ------------------------
<><><><><> ----------Cuchulainn, the Impure ----------------------------
<><><><><> ----------Exodus, the Judge-Sal -----------------------------
<><><><><> ----------Famfrit, the Darkening Cloud ----------------------
<><><><><> ----------Hashmal, Bringer of Order--------------------------
<><><><><> ----------Mateus, the Corrupt -------------------------------
<><><><><> ----------Shemhazai, the Whisperer --------------------------
<><><><><> ----------Ultima, the High Seraph ---------------------------
<><><><><> ----------Zalera, the Death Seraph --------------------------
<><><><><> ----------Zeromus, the Condemner ----------------------------
<><><><><> ----------Zodiark, Keeper of Precepts -----------------------
<><><><><>
========================================================================
<><><><><><> XI.   Many Different Choices ------------------------------  MDC
<><><><><><> ===========================================================
<><><><><><> ----------Just Hangin Around ------------------------------
<><><><><><> ----------Necrahol of Nabudis: 10 Maximillions ------------
<><><><><><> ----------Harry's Gambit Setup ----------------------------
<><><><><><>
========================================================================
<><><><><><> XII.   List of Rare Weapons ------------------------------- LORW
<><><><><><> ===========================================================
<><><><><><>
+=======================================================================
<><><><><><> XIII.   Final Fantasy XII FAQs ---------------------------- FFAQ
<><><><><><> ===========================================================
<><><><><><>
                     






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I. Introduction     INTN
   =============



   Hello again, This FAQ was made for all my fellow gamers in the gaming
community, who all made the games we know and love what they are today. Its 
because of all you honest/non-thieving Video Game Buyers who made FFXII the
success it turned out to be and you also help insure that future Final 
Fantasy titles will be just as good, if not better.

 
   This only happens to be my second FAQ ive ever written, so please, try 
and bare with me. Also your Feedback is encouraged and always welcomed. If 
you happen to see an Error or simply notice something that is not listed, 
then please feel free to contact me so I can change it or add it in ASAP. 


   Included in this FAQ I have listed all of the Gambits, as well as what 
they do. I also have a list of all of the Magicks, Technicks, and Items that 
are usable with the Gambits, with descriptions about each one. I have 
recently included some detailed status effect information as well, I thought 
it would be useful for non familar players as well as the newer ones. Also 
for the  newer players I included an explanation of the License Board. I 
mainly included this to explain the various Augments on there, as they are 
greatly needed early in the game. 


   After we get through that we get on to the Gambits. The first section 
for the Gambits is the Basic Gambit Combinations section. This has the 
Gambits that are good choices for when starting the game as well as your 
most common Gambit Choices, It is a fairly small section. Now, the section 
that follows it is the meat of this FAQ, it includes all the advanced Gambit 
combinations and well as some explanations and strategies for them. The
following section includes Gambits that are used with Espers. After 
that ill take you through some decent combos, and also A Many Different 
Choices section, which I will explain in a moment, and then finally we have 
the FAQ's section, which is good to read over as it has some questions you 
may have later on during gameplay. 


   Do not hesitate to submit your own gambit strategies and combos to me.
Credit will be given to whoever contributes.

Please, feel free to email me at --------------> JrWriterx2@aol.com
or if you cant EMail
you can contact me via XBOX Live, gamertag -------> Keep It Moving


   I would like submissions of your Gambit Combos, and your Gambit setups.
I made a section titled Many Different Choices to put everyones Personal 
Gambit Setup, so that everyone could get an idea of how the different 
variations of Gambits work and just exactly how people are using them.
I also would like a Gambit Setup that is specific for each location in 
the Game. 

DSCL





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***************Disclaimer*****Please Read Before Viewing*********************


This guide is made Exclusively for Supercheats.com and Ign.com It is Under
Strict Copyright Laws. If you want to post this or use this in any way 
associated with public viewing, please ask permission first. If permission 
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  Alright, Now as you should already know, Final Fantasy XII is simply an 
amazing acheivement in gaming altogether. IT is a fantastic game with so much
to do and no matter how much I play, it still continues to amaze me everyday,
just as much as it did on Day 1. 


  The way this FAQ came about is, not to long ago I was making a Gambit 
reference for myself, with Gambit Combos and Strategies, Basically a quick
list, when all of a sudden I thought that it would be really helpful for the
newer players. I mean, I really wouldnt have minded having one when I first 
started playing, and Im sure you wouldnt have minded either. Well unless now,
you are that new player and you have recently started playing, in which case, 
it is your lucky day. As for everyone else, please enjoy this FAQ and please 
dont forget to submit your combos and strategies, among other things as well. 





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II. Explanation of Gambits     EOG
===========================



Here is a Explanation of how Gambits work and just exactly
   What there purpose is in my own words.


     Gambits in Final Fantasy XII are basically a way for you to give your
Characters A.I. or Artifical Intelligence. You have 2 choices, you could
either Give them A.I. by giving them Gambits or you can input all of your 
characters commands manually, just like previous Final Fantasy titles. 
It is soley up to you which you do, you may even decide to use both methods. 


     Keep in mind that Gambits are a form of customization and should be
assembled to your playing style. Some set ups will be better than others in 
different conditions. Just know that, no gambit set up is perfect and it is 
encourged for you to experiment with the many different possibilites that
are available to you.


     Gambits are a way for you to have your characters perform actions that
you would probably have them perform anyway, if you were putting in the 
commands manually. For instance, with gambits you can make your characters 
attack, heal, support, use items, etc. To top it off you can make them 
perform these actions under certain conditions as well. Each character only
starts off with a few empty slots for Gambits, but soon enough you will be
able to have many more of these, you can get them by purchasing additional 
Gambit slots on the License Board. While Equipping Gambits, The higher slots
take the first priority. A Gambit in the first slot will act before the one 
in the last slot. Keep this in mind.


     Your characters are smart when it comes to Gambits. They will not
continuously cast a spell or use an item unless it is needed. This isnt the
case with all spells or items thou. It really pertains to status Alinments
weither they be good or bad. For an example: 
If you set up a gambit that looks like this --> Ally:Any ~ Phoenix Down
The first part of a Gambit is what the
target will be, the second part is the item or spell being used on the
selected target. Now instead of the character who has this Gambit using 
a Phoenix down on any ally over and over again, it will only use a Phoenix 
down when an ally needs one. Like I said before, this doest work with every 
spell or item. Now, if you were to set that up with a Potion instead of a 
Phoenix Down, the character with the Gambit will use up all your potions 
like there is no tomorrow. IT is encourged to Try out ALL your Gambit 
Combinations before using them in a serious battle, and really just to get 
a real feel for how they work in battle.


     Now, you may decide to go buck wild and let gambits fully control one
of your characters, two of your characters, or even all three. You may
decide to let Gambits partially control your characters with basic things 
like simply healing and attacking while you manually input all the other
commands. The thing is, the Gambits system can be alot deeper then that.
What ever you decide to do, again, will be soley up to you. In the Next 
couple of sections I will have a list of the various Gambits as well as a 
list of all the various magicks, technicks, and items that you can use with 
them as well. Then I will explain some of the more basic Gambits combinations
with some explanations as well. So, lets get to it.





<> Phases of Your Gambits <>
============================



   This is just an example of how the different Phases of your Gambits work.
These phases depend on where you equip your Gambits. I have these Gambits
broken down into 3 sections. 


   The First Section is for your Main Priority Gambits. These Gambits are 
going to be the ones that you want to act before any of your other ones if
they are needed. This section should included your healing, Reviving, and
your status removing Gambits.


   The Second Section is for your In Battle Gambits. These Gambits will be 
used for while in a battle. This section will include any Gambit that is 
dealing damage to an enemy, or targeting an enemy. 


   The Third Section is for your In Between Battle Gambits. These Gambits, 
if needed, will be casted in between battles when no enemies are present. 
This section should gernerally be used for your Gambits that are the least
Important and the Gambits you do not want activated in the middle of a 
battle. These Gambits should include your Benefical Status effects if they
are a low Priority.  



ON---1-----Ally: Any --------------------------- Phoenix Down
ON---2-----Ally: HP < or = 40% ----------------- Cure
ON---3-----Ally: Any --------------------------- Esuna


----------------------------------------------------------------------


ON---4-----Foe: Party Leaders Target ----------- Attack
ON---5-----Foe: Nearest Visable ---------------- Attack
ON---6-----Foe: Flying ------------------------- Blizzard


-----------------------------------------------------------------------


ON--7-----Self--------------------------------- Protect
ON--8-----Self--------------------------------- Libra


 	




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III. List of All Gambits     LOAG
========================




   Alright here is a list of ALL the Gambits in the game. Here we have 
the name of the Gambits, The effects they have, and their cost in gil at 
the various shops around Ivalice. I added this section in the FAQ as a 
quick reference for players when making Gambit strategies or combinations.
Also, if you are unsure about the effects of a certain Gambit, you can 
simply scroll up here and check it out.




<> Gambits That Target Allies <>
================================




Name----------------------Effect-----------------------------------------Cost-
=============================================================================
Ally: any-----------------Target any ally----------------------------------50
Ally: party leader--------Target the party leader--------------------------50
Ally: Vann----------------Target Vann------------------------------------XXXX
Ally: Ashe----------------Target Ashe------------------------------------XXXX
Ally: Fran----------------Target Fran------------------------------------XXXX
Ally: Balthier------------Target Balthier--------------------------------xXXX
Ally: Penelo--------------Target Penelo----------------------------------XXXX
Ally: Basch---------------Target Basch-----------------------------------XXXX
Ally: lowest HP-----------Target the ally with the lowest HP---------------50
Ally: strongest weapon----Target the ally with the strongest weapon--------50
Ally: lowest defense------Target the ally with the lowest defense----------50
Ally: lowest magick rst---Target the ally with the lowest magick resist----50
Ally: HP < 100% ----------Target any ally whos HP is less than 100%--------50
Ally: HP < 90% -----------Target any ally whos HP is less than 90%---------50
Ally: HP < 80% -----------Target any ally whos HP is less than 80%---------50
Ally: HP < 70% -----------Target any ally whos HP is less than 70%---------50
Ally: HP < 60% -----------Target any ally whos HP is less than 60%---------50
Ally: HP < 50% -----------Target any ally whos HP is less than 50%---------50
Ally: HP < 40% -----------Target any ally whos HP is less than 40%---------50
Ally: HP < 30% -----------Target any ally whos HP is less than 30%---------50
Ally: HP < 20% -----------Target any ally whos HP is less than 20%---------50
Ally: HP < 10% -----------Target any ally whos HP is less than 10%---------50
Ally: MP < 100% ----------Target any ally whos MP is less than 100%--------50
Ally: MP < 90% -----------Target any ally whos MP is less than 90%---------50
Ally: MP < 80% -----------Target any ally whos MP is less than 80%---------50
Ally: MP < 70% -----------Target any ally whos MP is less than 70%---------50
Ally: MP < 60% -----------Target any ally whos MP is less than 60%---------50
Ally: MP < 50% -----------Target any ally whos MP is less than 50%---------50
Ally: MP < 40% -----------Target any ally whos MP is less than 40%---------50
Ally: MP < 30% -----------Target any ally whos MP is less than 30%---------50
Ally: MP < 20% -----------Target any ally whos MP is less than 20%---------50
Ally: MP < 10% -----------Target any ally whos MP is less than 10%---------50
Ally: Staus = KO ---------Target any ally who is KO'd----------------------50
Ally: Staus = Stone ------Target any ally with a status of Stone/Petrify---50
Ally: Staus = Stop -------Target any ally with the status Stop-------------50
Ally: Staus = Sleep ------Target any ally With the status Sleep------------50
Ally: Staus = Confuse ----Target any ally With the status Confuse----------50
Ally: Staus = Doom -------Target any ally With the Status Doom-------------50
Ally: Staus = Blind ------Target any ally with the status Blind------------50
Ally: Staus = Poison -----Target any ally with the status Posion-----------50
Ally: Staus = Silence ----Target any ally with the status Silence----------50
Ally: Staus = Sap --------Target any ally with the status Sap--------------50
Ally: Staus = Oil --------Target any ally with the status Oil--------------50
Ally: Staus = Reverse ----Target any ally with the status Reverse----------50
Ally: Staus = Disable ----Target any ally with the status Disable----------50
Ally: Staus = Immobilize--Target any ally with the status Immobilize-------50
Ally: Staus = Slow -------Target any ally with the status Slow-------------50
Ally: Staus = Disease ----Target any ally with the status Disease----------50
Ally: Staus = Lure -------Target any ally with the status Lure-------------50
Ally: Staus = Protect ----Target any ally with the status Protect----------50
Ally: Staus = Shell ------Target any ally with the status Shell------------50
Ally: Staus = Haste ------Target any ally with the status Haste------------50
Ally: Staus = Bravery ----Target any ally with the status Bravery----------50
Ally: Staus = Faith ------Target any ally with the status Faith------------50
Ally: Staus = Reflect ----Target any ally with the status Reflect----------50
Ally: Staus = Invisable --Target any ally with the status Invisable--------50
Ally: Staus = Regen ------Target any ally with the status Regen------------50
Ally: Staus = Float ------Target any ally with the status Float------------50
Ally: Staus = Berserk ----Target any ally with the status Berserk----------50
Ally: Staus = Bubble -----Target any ally with the status Bubble-----------50
Ally: Staus = HP Critical-Target any ally with the status HP Critical------50
Ally: Item AMT > or = 10 -Target any ally If there is 10 or more of the------
                                                      selected Item--------50





<> Gambits That Target Enemies <> 
=================================




Name------------------------Effect---------------------------------------Cost-
=============================================================================
Foe: party leaders target---Target the party leaders target thats a foe--XXXX
Foe: nearest visable--------Target the nearest visable foe---------------XXXX
Foe: any--------------------Target any foe-------------------------------XXXX
Foe: targeting leader-------Target a foe that is targeting the leader-----100
Foe: targeting self---------Target a foe targeting the Character----------100
Foe: targeting ally---------Target a foe targeting an ally----------------100
Foe: furthest---------------Target the foe furthest away-------------------50
Foe: nearest----------------Target the nearest foe-------------------------50
Foe: highest HP-------------Target the foe that has the highest HP---------50
Foe: lowest HP--------------Target the foe that has the lowest HP----------50
Foe: highest max HP---------Target the foe that has the highest max HP-----50
Foe: lowest max HP----------Target the foe that has the lowest max HP------50
Foe: highest Mp-------------Target the foe that has the highest MP---------50
Foe: lowest MP--------------Target the foe that has the lowest MP----------50
Foe: highest max MP---------Target the foe that has the highest max MP-----50
Foe: lowest max MP----------Target the foe that has the lowest max MP------50
Foe: highest level----------Target the foe that has the highest level------50
Foe: lowest level-----------Target the foe that has the lowest level-------50
Foe: highest strength-------Target the foe that has the highest strength---50
Foe: lowest strength--------Target the foe that has the lowest strength----50
Foe: highest magick power---Target the foe with the highest magick power---50
Foe: lowest magick power----Target the foe with the lowest magick power----50
Foe: highest speed----------Target the foe with the highest speed----------50
Foe: lowest speed-----------Target the foe with the lowest speed-----------50
Foe: highest defense--------Target the foe with the highest defense--------50
Foe: highest magick resist--Target the foe with the highest magick resist--50
Foe: HP > or = 100,000 -----Target foe with HP greater or equal to 100,000-50
Foe: HP > or = 50,000 ------Target foe with HP greater or equal to 50,000--50
Foe: HP > or = 10,000 ------Target foe with HP greater or equal to 10,000--50
Foe: HP > or = 5,000 -------Target foe with HP greater or equal to 5,000---50
Foe: HP > or = 3,000 -------Target foe with HP greater or equal to 3,000---50
Foe: HP > or = 2,000 -------Target foe with HP greater or equal to 2,000---50
Foe: HP > or = 1,000 -------Target foe with HP greater or equal to 1,000---50
Foe: HP > or = 500 ---------Target foe with HP greater or equal to 500-----50
Foe: HP < 100,000 ----------Target foe with HP less than 100,000-----------50
Foe: HP < 50,000 -----------Target foe with HP less than 50,000------------50
Foe: HP < 10,000 -----------Target foe with HP less than 10,000------------50
Foe: HP < 5,000 ------------Target foe with HP less than 5,000-------------50
Foe: HP < 3,000 ------------Target foe with HP less than 3,000-------------50
Foe: HP < 2,000 ------------Target foe with HP less than 2,000-------------50
Foe: HP < 1,000 ------------Target foe with HP less than 1,000-------------50
Foe: HP < 500 --------------Target foe with HP less than 500---------------50
Foe: HP = 100% -------------Target foe with HP at 100%---------------------50
Foe: HP > or = 70% ---------Target foe with HP greater or equal to 70%-----50
Foe: HP > or = 50% ---------Target foe with HP greater or equal to 50%-----50
Foe: HP > or = 30% ---------Target foe with HP greater or equal to 30%-----50
Foe: Staus = Petrify -------Target any Foe with a status of Stone/Petrify--50
Foe: Staus = Stop ----------Target any Foe with the status Stop------------50
Foe: Staus = Sleep ---------Target any Foe With the status Sleep-----------50
Foe: Staus = Confuse -------Target any Foe With the status Confuse---------50
Foe: Staus = Doom ----------Target any Foe With the Status Doom------------50
Foe: Staus = Blind ---------Target any Foe with the status Blind-----------50
Foe: Staus = Poison --------Target any Foe with the status Posion----------50
Foe: Staus = Silence -------Target any Foe with the status Silence---------50
Foe: Staus = Sap -----------Target any Foe with the status Sap-------------50
Foe: Staus = Oil -----------Target any Foe with the status Oil-------------50
Foe: Staus = Reverse -------Target any Foe with the status Reverse---------50
Foe: Staus = Disable -------Target any Foe with the status Disable---------50
Foe: Staus = Immobilize ----Target any Foe with the status Immobilize------50
Foe: Staus = Slow ----------Target any Foe with the status Slow------------50
Foe: Staus = Disease -------Target any Foe with the status Disease---------50
Foe: Staus = Protect -------Target any Foe with the status Protect---------50
Foe: Staus = Shell ---------Target any Foe with the status Shell-----------50
Foe: Staus = Haste ---------Target any Foe with the status Haste-----------50
Foe: Staus = Bravery -------Target any Foe with the status Bravery---------50
Foe: Staus = Faith ---------Target any Foe with the status Faith-----------50
Foe: Staus = Reflect -------Target any Foe with the status Reflect---------50
Foe: Staus = Regen ---------Target any Foe with the status Regen-----------50
Foe: Staus = Berserk -------Target any Foe with the status Berserk---------50
Foe: Staus = HP Critical ---Target any Foe with the status HP Critical-----50
Foe: fire-weak--------------Target any foe weak to the fire element-------500
Foe: lightning-weak---------Target any foe weak to the lightning element--500
Foe: Ice-weak---------------Target any foe weak to the ice element--------500
Foe: earth-weak-------------Target any foe weak to the earth element------500
Foe: water-weak-------------Target any foe weak to the water element------500
Foe: wind-weak--------------Target any foe weak to the wind element-------500
Foe: holy-weak--------------Target any foe weak to the holy element-------500
Foe: dark-weak--------------Target any foe weak to the dark element-------500
Foe: fire-vulnerable--------Target any foe vulnerable to fire-------------250
Foe: lightning-vulnerable---Target any foe vulnerable to lightning--------250
Foe: ice-vulnerable---------Target any foe vulnerable to ice--------------250
Foe: earth-vulnerable-------Target any foe vulnerable to earth------------250
Foe: water-vulnerable-------Target any foe vulnerable to water------------250
Foe: wind-vulnerable--------Target any foe vulnerable to wind-------------250
Foe: holy-vulnerable--------Target any foe vulnerable to the holy---------250
Foe: dark-vulnerable--------Target any foe vulnerable to the dark---------250
Foe: undead-----------------Target any foe that is undead-----------------100
Foe: flying-----------------Target any foe that is flying-----------------100
Foe: Character HP = 100%----Target any foe if characters Hp is 100%-------100
Foe: Character HP < 90%-----Target any foe if char HP is less then 90%----100
Foe: Character HP < 70%-----Target any foe if char HP is less then 70%----100
Foe: Character HP < 50%-----Target any foe if char HP is less then 50%----100
Foe: Character HP < 30%-----Target any foe if char HP is less then 30%----100
Foe: Character HP < 10%-----Target any foe if char HP is less then 10%----100
Foe: Character MP < 90%-----Target any foe if char MP is less then 90%----100
Foe: Character MP < 70%-----Target any foe if char MP is less then 70%----100
Foe: Character MP < 50%-----Target any foe if char MP is less then 50%----100
Foe: Character MP < 30%-----Target any foe if char MP is less then 30%----100
Foe: Character MP < 10%-----Target any foe if char MP is less then 10%----100




Name-----------------------------------Effect----------------------------Cost
=============================================================================
Foe: Character HP > or = 90%-----------Target any foe if characters HP is-----
----------------------------------------greater than or equal to 90%------100
Foe: Character HP > or = 70%-----------Target any foe if character HP is------
----------------------------------------greater than or equal to 70%------100
Foe: Character HP > or = 50%-----------Target any foe if characters HP is-----
----------------------------------------greater than or equal to 50%------100
Foe: Character HP > or = 30%-----------Target any foe if characters HP is-----
----------------------------------------greater than or equal to 30%------100
Foe: Character HP > or = 10%-----------Target any foe if characters HP is-----
----------------------------------------greater than or equal to 10%------100
Foe: Character MP > or = 90%-----------Target any foe if characters MP is-----
----------------------------------------greater than or equal to 90%------100
Foe: Character MP > or = 70%-----------Target any foe if characters MP is-----
----------------------------------------greater than or equal to 70%------100
Foe: Character MP > or = 50%-----------Target any foe if character MP is------
----------------------------------------greater than or equal to 50%------100
Foe: Character MP > or = 30%-----------Target any foe if characters MP is-----
----------------------------------------greater than or equal to 30%------100
Foe: Character MP > or = 10%-----------Target any foe if characters MP is-----
----------------------------------------greater than or equal to 10%------100
Foe: item AMT > or = 10----------------Target any foe only if there is--------
----------------------------------------10 or more of the selected item---100
Foe: character status = Blind----------Target foe when character has---------- 
----------------------------------------a status of Blind-----------------100
Foe: character status = Silence--------Target foe when character has----------
----------------------------------------a status of Silence---------------100
Foe: character status = Bravery---------Target foe when character has---------
----------------------------------------the status Bravery----------------100
Foe: character status = Faith----------Target foe when character has----------
----------------------------------------the status Faith------------------100 
Foe: character status = HP Critical----Target foe when character has----------
----------------------------------------a status of HP critical-----------100






<> Gambits That Target the User <>
==================================



Name----------------------Effect-----------------------------------------Cost-
=============================================================================
Self ---------------------Target Self------------------------------------XXXX
Self: HP < 100% ----------Target self if HP is less than 100%--------------50
Self: HP < 90% -----------Target self if HP is less than 90%---------------50
Self: HP < 80% -----------Target self if HP is less than 80%---------------50
Self: HP < 70% -----------Target self if HP is less than 70%---------------50
Self: HP < 60% -----------Target self if HP is less than 60%---------------50
Self: HP < 50% -----------Target self if HP is less than 50%---------------50
Self: HP < 40% -----------Target self if HP is less than 40%---------------50
Self: HP < 30% -----------Target self if HP is less than 30%---------------50
Self: HP < 20% -----------Target self if HP is less than 20%---------------50
Self: HP < 10% -----------Target self if HP is less than 10%---------------50
Self: MP < 100% ----------Target self if MP is less than 100%--------------50
Self: MP < 90% -----------Target self if MP is less than 90%---------------50
Self: MP < 80% -----------Target self if MP is less than 80%---------------50
Self: MP < 70% -----------Target self if MP is less than 70%---------------50
Self: MP < 60% -----------Target self if MP is less than 60%---------------50
Self: MP < 50% -----------Target self if MP is less than 50%---------------50
Self: MP < 40% -----------Target self if MP is less than 40%---------------50
Self: MP < 30% -----------Target self if MP is less than 30%---------------50
Self: MP < 20% -----------Target self if MP is less than 20%---------------50
Self: MP < 10% -----------Target self if MP is less than 10%---------------50
Self: Staus = Petrify-----Target self when character status is Petrify-----50
Self: Staus = Stop -------Target self when character status is Stop--------50
Self: Staus = Confuse ----Target self when character status is Confuse-----50
Self: Staus = Doom -------Target self when character status is Doom--------50
Self: Staus = Blind ------Target self when character status is Blind-------50
Self: Staus = Poison -----Target self when character status is Posion------50
Self: Staus = Silence ----Target self when character status is Silence-----50
Self: Staus = Sap --------Target self when character status is Sap---------50
Self: Staus = Oil --------Target self when character status is Oil---------50
Self: Staus = Reverse ----Target self when character status is Reverse-----50
Self: Staus = Disable ----Target self when character status is Disable-----50
Self: Staus = Immobilize--Target self when character status is Immobilize--50
Self: Staus = Slow -------Target self when character status is Slow--------50
Self: Staus = Disease ----Target self when character status is Disease-----50
Self: Staus = Lure -------Target self when character status is Lure--------50
Self: Staus = Protect ----Target self when character status is Protect-----50
Self: Staus = Shell ------Target self when character status is Shell-------50
Self: Staus = Haste ------Target self when character status is Haste-------50
Self: Staus = Bravery ----Target self when character status is Bravery-----50
Self: Staus = Faith ------Target self when character status is Faith-------50
Self: Staus = Reflect ----Target self when character status is Reflect-----50
Self: Staus = Invisable --Target self when character status is Invisable---50
Self: Staus = Regen ------Target self when character status is Regen-------50
Self: Staus = Float ------Target self when character status is Float-------50
Self: Staus = Berserk ----Target self when character status is Berserk-----50
Self: Staus = Bubble -----Target self when character status is Bubble------50
Self: Staus = HP Critical-Target self when character status is HP Critical-50








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IV.   List of All Magicks, Technicks, and Items Usable With Gambits      MTUI
===================================================================



     This section is basically for the sake of a quick reference
while looking at all of the possible Gambit combos and strategies.
I also wanted this information at hand for the new players as well
as the players that are unfamiliar to the Final Fantasy Series. 
So if you happen to see a spell, technick, or item you are not 
familiar with, you can quickly scroll up here and see just exactly
what it does. 


   In the following section, we have the name of the spell, Lp is the
cost of the tile that contains the spell on the License Board. MP 
is how many Mist Points it cost in battle to cast the spell, please
note that MP cost is before any Augment changes. Effect is what the 
spell does when it is casted. Finally, the Cost is how much gil the 
spell cost in the many of the shops around Ivalice. 


* Represents a ranged spell, which means it can target multiple 
enemies/allies only if they are in the spells range.





<> White Magicks <>
===================


White magicks will more than likely be the most common type of Magick among 
your Gambits. They are used to heal, revive, and remove status effects from 
your characters. IT also harbors the Holy element. ALL of your characters 
should learn these spells ASAP. 


Spells that stand out are: Cure, Renew, Arise, Esuna, Dispel, and Holy 
==========================


Name------LP---MP---Effect-----------------------------------------------Cost-
=============================================================================
Cure------15----8---Restore a small amount of HP to one ally--------------200
Cura------30---32---Restore HP to ALL allies*----------------------------1500
Curaga----45---28---Restore a large amount of Hp to one ally-------------3200
Curaja----50---68---Restore a large amount of HP to ALL allies*---------11700
Renew-----105--98---Fully restores the HP of all allies*----------------39600
Raise-----30---22---Revive one KO'd ally---------------------------------1900
Arise-----50---50---Revive and fully restore HP of one KO'd ally---------9700
Esuna-----35---24---Remove harmful status effects from one ally----------2800
Esunaga---55---72---Remove harmful status effects from all allies*------14900
Blinda----15----8---Remove Blind from one ally----------------------------200
Vox-------20----8---Remove Silence from one ally--------------------------300
Poisona---20----8---Remove Poison from one ally---------------------------200
Stona-----30---12---Remove Stone/Petrify from one ally--------------------800
Cleanse---45---20---Remove Disease from one ally-------------------------5800
Dispel----45---16---Remove benefical status effects from one foe---------4500
Dispelga--60---36---Remove benefical status effects from all foes*-------8200
Regen-----35---16---Restore one ally's HP over time/Removes Sap----------1900
Holy------55---60---Deal heavy holy damage to one foe-------------------11200





<> Black MAgicks <>
===================


Black Magicks deal elemental damage to your enemies. They also provide your
Melee characters with a way to hit Flying enemies as well.


Spells that stand out are: Blizzaga, Aeroga, Shock, Flare, and Scathe
==========================


Name------LP---MP---Effect-----------------------------------------------Cost-
=============================================================================
Fire------15----8---Deal fire damage to one foe---------------------------200
Thunder---15----8---Deal lightning damage to one foe----------------------200
Blizzard--15----8---Deal ice damage to one foe----------------------------200
Water-----25---12---Deal water damage to one foe--------------------------800
Aero------25---16---Deal wind damage to one foe--------------------------1200
Fira------35---18---Deal fire damage to all foes*------------------------3000
Thundara--35---18---Deal lightning damage to all foes*-------------------3000
Blizzara--35---18---Deal ice damage to all foes*-------------------------3000
Bio-------40---24---Inflict Sap and Deal damage to all foes*-------------4900
Aeroga----40---38---Deal heavy wind damage to all foes*------------------6800
Firaga----45---42---Deal heavy fire damage to all foes*------------------8200
Thundaga--45---42---Deal heavy lightning damage to all foes*-------------8200
Blizzaga--45---42---Deal heavy ice damage to all foes*-------------------8200
Shock-----50---34---Deal heavy damage to one foe-------------------------9400
Scourge---50---48---Inflict Sap and Deal heavy damage to all foes*------11200
Flare-----70---48---Deal massive damage to one foe----------------------11200
Ardor-----70---60---Deal massive fire damage to all foes*---------------15600
Scathe---120---70---Deal massive damage to all foes*--------------------18100





<> Time Magicks <>
==================


Time Magicks can manipulate time as well as some other interesting things.
Some work really well with Gambits. These spells are great for your 
characters who aid the party and play a supportive role. 


Spells that stand out are: Haste, Reflect, Float, Balance, and Warp
==========================


Name------LP---MP---Effect-----------------------------------------------Cost-
=============================================================================
Haste------40--20---Speed up one ally's actions by 50%-------------------3400
Hastega---110--70---Speed up the actions of all allies by 50%*----------16600
Slow-------20---8---Slow down one foe's actions by 50%--------------------200 
Slowga----110--24---Slow down the actions of all foes by 50%*-----------10400
Immobilize-20--16---Immobilize all foes*----------------------------------600
Disable----25--16---Prevent all foes from taking action*------------------600
Stop-------45--20---Halt the actions of one foe--------------------------3700
Reflect----25--12---Cause magicks to be reflected from one ally-----------800
Reflectga-110--24---Cause magicks to be reflected from all allies*-------6800
Float------40--20---Allow all allies to walk on air/Avoids traps*--------2800
Break------30--14---Turn one foe to stone after a short time--------------900
Countdown--45---8---Reduce one foe's HP to 0 after a short time----------3100
Balance----35--18---Damages equal to difference in users current/max HP--1500
Bleed------35--12---Heavily damage one foe over time/Inflicts Sap--------1100
Warp-------30--18---Banish all foes*-------------------------------------1700





<> Green Magicks <>
===================


Green Magicks allow your characters to cast status effects that are both 
good and bad. These spells work great with Gambits as well. They are also
good to have for your supportive characters.


Spells that stand out are: Protect, Shell, Bravery, Faith, Poison, and Oil
==========================


Name------LP---MP---Effect-----------------------------------------------Cost-
=============================================================================
Protect----25---8---Raise one ally's defense by 25%-----------------------200
Protectga-105--36---Raise defense of all allies b 25%*-------------------9400
Shell------30---8---Raise one all's magick resist by 25%------------------300
Shellga---105--40---Raise magick resist of all allies by 25%-------------9900
Bravery----50--24---Increase one ally's physical attack damage by 30%----5800
Faith------50--24---Augment one ally's magick by 30~50%------------------5800
Blind------25--10---Lower one foe's chance to hit-------------------------200
Blindga----45--20---Lower the chance to hit of all foes*-----------------6800
Silence----35---8---Prevent one foe from casting magicks------------------400
Silencega--45--22---Prevent all foes from casting magicks*---------------6800
Sleep------35--10---Put one foe to sleep----------------------------------700
Sleepga---105--26---Put all foes to sleep*-------------------------------7900
Poison-----30--10---Damage one foe over time------------------------------500
Toxify-----40--26---Damage all foes over time----------------------------4100
Oil--------40---8---Increase fire damage dealt to all foes*---------------600





<> Arcane Magicks <>
====================


Arcane Magick harbors the Dark element. It can also cast some helpful status
effects. They work really well with Gambits, as well as your Offensive 
Magick Users and your supportive characters.


Spells that stand out are: Dark, Reverse, Berserk, Decoy, Bubble, and Syphon
==========================


Name------LP---MP---Effect-----------------------------------------------Cost-
=============================================================================
Dark------25---10---Deal moderate dark damage to all foes*----------------500
Darkra----50---20---Deal dark damage to all foes*------------------------5800
Darkga---105---30---Deal heavy dark damage to all foes*------------------9400
Gravity---30---20---Reduce HP of one foe by 1/4 of target's max HP-------2800
Graviga--105---36---Reduce HP of one foe by 1/2 of target's max HP-------6800
Reverse---70---50---Cause Healing/Damage to have opposite effect on foe--7600
Berserk---25---10---Cause one ally to mindlessly attack------------------1000
Confuse---30---10---Cause one foe to confuse friend with foe-------------1400
Decoy-----40---10---Cause one ally to be the target of all foes----------2500
Death-----60---30---Reduce one foe's HP to 0-----------------------------5200
Vanish----50---24---Render one ally invisable----------------------------4900
Vanishga--70---60---Render all allies invisable*-------------------------8700
Bubble----60---32---Double max HP of one ally----------------------------3300
Drain-----40---18---Transfer HP from one foe to caster-------------------3200
Syphon----50----2---Transfer MP from one foe to caster-------------------4000





<> Technicks <>
================


Technicks are really hit or miss. Some are really useful, while others are
really useless. Still try them out and get a feel for them yourself. The 
useful Technicks are good to distribute to all of your characters and they
work rather well with Gambits.


Notable Tachnicks are: Steal, Libra, Charge, Shades of Black, Telekinesis,
----------------------                     Poach, Revive, and 1000 needles.


Name-----------LP---Effect-----------------------------------------------Cost-
=============================================================================
Steal----------15---Steal from one foe-----------------------------------1600
Libra----------20---Reveal more detailed target information---------------500
First Aid------20---Restore HP to one HP critical ally--------------------700
Charge---------30---Restore user's MP, If fails, MP is reduced to 0------1700
Poach----------30---Capture HP critical foes to obtain loot. No Exp/LP---7000
Souleater------35---Consume HP to deal damage to one foe-----------------6400
Horology-------55---Deal damage based on a factor of time to all foes*---2000
Infuse---------35---Consume all HP, to make one allys HP 10x that amount-2000 
Bonecrusher----30---Consume HP to reduce the HP of one foe to 0----------7000
1000 Needles---35---Deal 1000 damage to one foe--------------------------7000
Stamp----------40---Inflict one foe with any status effects on the user--4500
Addle----------30---Lower one foe's magick power-------------------------3500
ShadesofBlack--40---Cast a random black magick on one foe----------------5000
Expose---------35---Lower one foe's defense------------------------------3800
Achilles-------40---Render one for vulnerable to an additional element---8800
Gil Toss-------35---Throw gil to damage all foes*------------------------2000
Charm----------30---Cause one foe to confuse friend with foe-------------5000
Sight Unseeing-40---Unleash an attack only available when blind----------6800
Shear----------35---Lower one foe's magick resist------------------------3600
Wither---------35---Lower one foe's strength-----------------------------3500
Revive---------40---Consume all HP, Revive KO'd ally, HP fully restored-10000
Telekinesis----80---Deal ranged damage with melee weapons----------------7100
Numerology-----40---Deal damage that increases with successive hits------2048
Traveler-------65---Deal damage based on total steps taken to all foes*--6700





<> Usable Items <>
==================


Here I have a list of all the items that can be used with Gambits. These
are basically the items you can use in/during a battle.


Name--------------Effect-------------------------------------------------Cost-
=============================================================================
Potion------------Restore a small amount of HP to one ally-----------------70
Hi-Potion---------Restore HP to one ally----------------------------------210
X-Potion----------Restore a Large amount of HP to one ally----------------630
--------
Ether-------------Restore a small amount of MP to one ally----------------222
Hi-Ether----------Resotre MP to one ally-----------------------------------xx
Elixir------------Fully restore one ally's HP and MP-----------------------xx
Megalixir---------Fully restore all allies' HP and MP----------------------xx
--------
Remedy------------Remove Blind, Poison, Silence, and Slow from one ally---400
Phoenix Down------Revive one KO'd ally------------------------------------250
Gold Needle-------Remove Stone/Petrify from one ally----------------------100
Echo Herbs--------Remove Silence from one ally-----------------------------50
Antidote----------Remove poison from one ally------------------------------50
Eye Drops---------Remove Blind from one ally-------------------------------50
Alarm Clock-------Remove sleep from one ally-------------------------------50
Handkerchief------Remove oil from one ally---------------------------------50
Chronos Tear------Remove Stop from one ally--------------------------------50
Smelling Salts----Remove confuse from one ally-----------------------------50
Vaccine-----------Remove Disease from one ally----------------------------200
---------
Red Fang----------Deal Fire damage to all foes in range--------------------xx
Blue Fang---------Deal Ice damage to all foes in range---------------------xx
White Fang--------Deal Lightning damage to all foes in range---------------xx
--------
Dark Mote---------A mote containing the power of Dark----------------------xx
Water Mote--------A mote containing the power of Water---------------------xx
Aero Mote---------A mote containing the power of Aero----------------------xx
Holy Mote---------A mote containing the power of Holy----------------------xx
Warp Mote---------A mote containing the power of Warp----------------------xx
Balance Mote------A mote containing the power of Balance-------------------xx
Scathe Mote-------A mote containing the power of Scathe--------------------xx
Hastega Mote------A mote containing the power of Hastega-------------------xx
--------
Reflectga Mote----A mote containing the power of Reflectga-----------------xx
Vanishga Mote-----A mote containing the power of Vanishga------------------xx
Float Mote--------A mote containing the power of Float---------------------xx
----------
Dark Matter-------Deal damage to all foes in range-------------------------xx
---------
Eksir Berries-----A curious item detested by the avion know as garuda------xx
--------
Bacchu's Wine-----Cause one ally to mindlessly attack w/weapon in hand----120
--------
Knot Of Rust------Deal damage to one foe-----------------------------------xx







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V. Status Effect Information     SEI
=============================



 One of the main things to know about are your status effects. You need to 
know what they do when inflicted, how you can benefit from them and if you 
need to, how you can remove them. Below are all of the harmful status 
effects as well as the benefical ones and ways you can remove them if need 
it be.


Note: the amount of time any status effect last is determined by the 
characters Vitality, the higher it is, the better. As your Vitality gets
higher, it will cause Benefical Status effects to last longer, while
harmful status effects will be shorter. Haste and Slow do not effect the 
time other status effects will last. If a character is casted with Stop, 
status effects on that character will be put on pause untill Stop wears off 
or it is removed.   






<> Harmful Status Effects <>
============================




Status--------------What Happens To Your Character---------------------------
=============================================================================
Disease--------Characters current HP is their Max HP until status is removed-
Doom-----------Countdown to Death from 10 to 0-------------------------------
KO-------------Character has fallen in battle--------------------------------
Oil------------Character receives extra damage from the Fire element---------
Petrify--------Countdown to Stone from 10 to 0-------------------------------
Stone----------Character cant participate in Battle untill status is removed-
Poison---------Character graduly loses HP over time--------------------------
sleep----------Character can not act untill they are physically hit----------
Blind----------Characters Hit percentage is significantly decreased----------
Silence--------Character can not cast any Magick untill status is removed----
Confuse--------Character will randomly attack allies-------------------------
Sap------------Characters HP begins to Decrease------------------------------
Immobilize-----Character can not move untill status is removed---------------
Disable--------Character can not perfrom any actions untill status is removed
Stop-----------Character Can not move or perfrom any actions-----------------
Slow-----------Characters action time decreases to 0.5x----------------------




Status--------------Weapon That Can Inflict It-------------------------------
=============================================================================                               
Doom-----------Doom Mace-----------------------------------------------------
KO-------------Death Bringer, Assassins Dagger, Assassins Arrows-------------
Oil------------Oil Bombs-----------------------------------------------------
Petrify--------Ancient Sword, Stone Shot-------------------------------------
Poison---------Thorned Mace, Yakei, Bamboo Arrows, Poison Bombs--------------
Blind----------Black Bolt----------------------------------------------------
Silence--------Mage Masher, Silent Shot--------------------------------------
Confuse--------Chaos Mace, Chaos Bombs---------------------------------------
Sap------------Blood Sword, Chopper, Sapping Bolts, Stink Bombs--------------
Immobilize-----Platinum Dagger, Ragnarok, Lead Bolts-------------------------
Disable--------Sledge Hammer, Orochi, Stone Bolts----------------------------
Stop-----------Judicers Staff, Stun Bombs------------------------------------
Slow-----------Orichalcunm Dirk, Kagenui, Heavy Lance, Iron Pole, Long Bolts-




Status--------------Removal of Status----------------------------------------
=============================================================================
Disease--------Cleanse, Vaccine, Remedy lvl.3--------------------------------
Doom-----------Remedy lvl.3--------------------------------------------------
KO-------------Raise, Arise, Phoenix Down, Revive----------------------------
Oil------------Handkerchief, Remedy lvl.2------------------------------------
Petrify--------Gold Needle, Stona, Remedy lvl.2------------------------------
Stone----------Gold Needle, Stona, Remedy lvl.2------------------------------
Poison---------Antidote, Esuna, Remedy---------------------------------------
sleep----------Alarm Clock, Esuna, Remedy lvl.1------------------------------
Blind----------Eye Drops, Esuna, Remedy--------------------------------------
Silence--------Echo Herbs, Esuna, Remedy-------------------------------------
Confuse--------Smelling Salts, Esuna, Remedy lvl.2---------------------------
Sap------------Regen, Esuna, Remedy lvl.1------------------------------------
Immobilize-----Esuna, Remedy lvl.1-------------------------------------------
Disable--------Esuna, Remedy lvl.1-------------------------------------------
Stop-----------Chronos Tear, Dispel, Remedy lvl.3----------------------------
Slow-----------Dispel, Haste, Remedy-----------------------------------------



**Remedy lvl. represents the Remedy Lore Tiles on the License Board, If the 
specific lvl. was purchased, then a Remedy can remove that status effect.
see the License Board section for more information on Augments**






<> Benefical Status Effects <>
==============================




Status-------------What Happens To Your Character----------------------------
=============================================================================
Haste---------Characters actions are increased by 1.5x-----------------------
Berserk-------Character attacks random enemies, speed and attack increased---
Invisable-----Character is transparent---------------------------------------
Protect-------Characters defense is raised by 25%----------------------------
Shell---------Characters Magic Defense is rasied by 25%----------------------
Reflect-------Magic Bounces off and away from character----------------------
Regen---------Character gradually gains HP over time-------------------------
Libra---------Provides additional enemy information, Traps are visable-------
Bravery-------Characters Strength increases by 30%---------------------------
Faith---------Characters magick Augments by 30-50%---------------------------
Float---------Character can walk on air--------------------------------------
Reverse-------Damage Restores characters HP, Healing Decreases characters HP-
Decoy---------Character provokes enemies to attack him/her-------------------
Bubble--------Characters Max HP is doubled-----------------------------------




Status-----------How to Get it on your Character----------------------Weapon-
=============================================================================
Haste-------Haste, Hastega, Hastega Mote, Hermes Sandals-------------Caliper-
Berserk-----Berserk, Bacchu's Wine-----------------------------------Avenger-
Invisable---Vanish,Vanishga,Vanishga Mote------------------------Cross Scale-
Protect-----Protect, Protectga, Shielded Armor------------------Gilt Measure-
Shell-------Shell, Shellga, Shell Shield---------------------------Arc Scale-
Reflect-----Reflect,Reflectga,Reflectga Mote,MirrorMail,RubyRing------xxxxxx-
Regen-------Regen, Ring of Renewal, Renewing Morion--------------Healing Rod-
Libra-------Libra, Bangle---------------------------------------------xxxxxx-
Bravery-----Bravery, Brave Suit---------------------------------------xxxxxx-
Faith-------Faith-----------------------------------------------Rod of Faith-
Float-------Float, Float Mote, Winged Boots---------------------------xxxxxx-
Reverse-----Reverse---------------------------------------------------xxxxxx-
Decoy-------Decoy-----------------------------------------------------xxxxxx-
Bubble------Bubble, Bubble Belt-----------------------------Euclid's Sextant-



**Weapons are used to Inflict your allies with the Benefical Status Effect**


***You can Remove benefical Status effects with Dispel. Unless the Status 
effect is from Equipping a piece of armor or accessory, In which case simply 
remove the armor or accessory to remove the Status effect.***






<> Status Effects That Counter Each Other <>
============================================




Below are the status effects that will counter each other, pretty much
reversing the effect. If you are going to remove one of these negative 
status effects, it is recommended that you remove it with its counter 
method instead.


Haste ---Counters--- Slow


Regen ---Counters--- Sap


Slow  ---Counters--- Haste


Sap   ---Counters--- Regen




In addition to the status effects that can be countered, there are
some status effects that can not be inflicted while another one is
present. These are as follows:




Bubble  --cannot be inflicted on a target with-- Disease
======                                           =======


Decoy   --cannot be inflicted on a target with-- Stop
=====                                            ====


Confuse --cannot be inflicted on a target with-- Berserk
=======                                          =======


Death   --cannot be inflicted on a target with-- Stone
=====                                            =====


Disease --cannot be inflicted on a target with-- Bubble
=======                                          ======


Casting-- Berserk --on a target with-- Confuse --will cancel-- Confuse
          =======                      =======                 =======

Casting--    Stop --on a target with-- Decoy --will cancel-- Decoy
             ====                      =====                 =====




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VI. The License Board in a Nutshell                                     LBIN
====================================




The License Board is Broken down into 2 sections. The Top Half and the
Bottom Half. On the top half of the License Board the tiles consist of 
Magicks, Technicks, Augments, and Accessories. The Bottom half consist of 
Weapons, Armor, and Shields. Before you can use any spell, weapon, armor, 
etc. you have to purchase its tile on the license board. You buy these 
tiles with License Points you earn from defeating enemies.


Example: If you buy an iron sword from a shop, you will not be able to just 
equip it. You will have to purchase the swords tile on the License Board 
that has the iron sword listed in it. Then after purchasing that tile, that 
character may use that Weapon. 


Each character has his/her own license board and can only use the items that 
he/she purchases. You only have to purchase the Magick and technicks from 
shops once, once purchased everyone can use it, but they still have to 
purchase the spell's tile that is on the License Board thou. 


Example: If you buy the spell fire at a shop, then all of your characters can
use it after they purchase the tile for it on the License Board. You dont 
have to buy the same spell from shops multiple times. Just one works for 
everyone.





<> TOP HALF of the License Board <>
===================================




The Top Left section is where Magicks will be found, the Top Right section
is where Accessories are located, the Bottom Right section is where the
Technicks will be, and in the Bottom Left section is where you can find 
the Augments.




37 Magick Tiles
--- 8 White, 8 Black, 7 Green, 7 Time, 7 Arcane

21 Accessory Tiles

24 Technick Tiles

57 Augment Tiles = 3060 LP
--- 10 Gambit

9 Quickening Tiles

9 Espers
-------------------------
157 Total Tiles






<> BOTTOM HALF of the License Board <>
======================================


The Top Left section consist of the Light Weapons, which are Guns, Daggers, 
Poles, Crossbows, Ninja Swords, and Hand-Bombs. The Bottom Left section 
consist of Mystic Weapons, which are Staves, Rods, Measures, and Maces. The
Bottom Middle and Right consist of Heavy Weapons, which are Swords, Bows, 
Spears, Axes & Hammers, Katanas, and Greatswords. Finally the Top Middle 
and Right consist of Heavy Armor, Mystic Armor, Light Armor, and Shields.




-28 Light Weapon Tiles
--- 6 Dagger, 6 Gun, 6 Pole, 3 Hand-Bomb, 4 Crossbow, 3 Ninja Sword

-18 Mystic Weapon Tiles
--- 5 Staff, 5 Rod, 5 Mace, 3 Measure

-40 Heavy Weapon Tiles
--- 8 Sword, 6 Greatsword, 7 Spear, 5 Katana, 7 Bows, 7 Axe & Hammer

-44 Armor and Shield Tiles
--- 12 Light Armor, 12 Mystic Armor, 11 Heavy Armor, 9 Shield 

-9 Quickening Tiles

-4 Esper Tiles

-143 Tiles Total






<> List of Augments <>
======================




 Below is a list of all the Augments available on the license board. I am
including a list of all the Augments in this guide because obtaining them
is extremely important. The earlier that you obtain them, the better. I
thought that this list would be very useful to players that didnt know 
just exactly what lies amongst the Augment tiles. I believe if the player
knows what is there, it will give him/her more motivation to uncover it.


 Augments consist of HP Bonuses that raise your characters max HP, Battle 
lore which raises Strength, Magick Lore which raises Magick Power, 
Swiftness which reduces action time by 10%, Channeling which reduces MP cost 
by 10%, and finally there are 4 tiles that help you gain lost MP in battle, 
they are Inquisitor, Martyr, Headsman, and Warmage. In addition, there are 
also Potion Lores which increase the amount of HP healed by Potions, Remedy 
Lores which allow Remedies to remove additional Status effects they could 
not remove before, Shield Block which increases chance to block with a 
shield. There are also some other tiles that there are not any multiples of.
 

 Below I have the Augments name on the License Board, The effect is what it
does for you after you purchase it, and finally, the cost is just how many 
License Points it will cost to purchase the tile that it is on. 





Augments------------------Effect-----------------------------------------Cost
=========                ========                                       ======
Gambit Slot--------Adds an additional Gambit Slot--------------------------15
Potion Lore 1------Potions restore more HP---------------------------------20
Remedy Lore 1------Remedies remove Sap, Sleep, Immobilize, and Disable-----20
Ether Lore 1-------Ethers restore more MP----------------------------------20
Gambit Slot--------Adds an additional Gambit Slot--------------------------20
Shield Block-------Increase chance to block with shield--------------------25
Battle Lore--------Increase Physical attack damage-------------------------25
Magick Lore--------Increase Magick Potency---------------------------------25
Gambit Slot--------Adds an additional Gambit Slot--------------------------25
+50 HP-------------Increase Max HP by 50-----------------------------------30
Phoenix Lore-------Phoenix Downs Restore more HP---------------------------30
Martyr-------------Gain MP after taking damage-----------------------------30
Headsman-----------Gain MP defeating a foe---------------------------------30
Inquisitor---------Gain MP after dealing damage----------------------------30
Warmage------------Gain MP after dealing magick damage---------------------30
Spellbound---------Increases duration of status effects--------------------30
Swiftness----------Reduces action time by 10%------------------------------30
Channeling---------Reduce magick MP cost by 10%----------------------------30
Remedy Lore 2------Remedies remove Petrify, Confuse, and Oil---------------30
Gambit Slot--------Adds an aditional Gambit Slot---------------------------30
Potion Lore 2------Potions restore more HP---------------------------------35
Ether Lore 2-------Ethers restore more MP----------------------------------35
Gambit Slot--------Adds an additional Gambit Slot--------------------------35
Battle Lore--------Increases Physical attack damage------------------------40
Magick Lore--------Increases Magick damage---------------------------------40
Gambit Slot--------Adds an additional Gambit Slot--------------------------40
Shield Block-------Increases chance to block with a shield-----------------45
Gambit Slot--------Adds an aditional Gambit Slot---------------------------45
+100 HP------------Increases Max HP by 100---------------------------------50
Phoenix Lore-------Phoenix Downs restore more HP---------------------------50
Swiftness----------Reduces Action time by 10%------------------------------50
Channeling---------Reduces Magick MP cost by 10%---------------------------50
Gambit Slot--------Adds an additional Gambit Slot--------------------------50
Battle Lore--------Increases Physical attack damage------------------------55
Magick Lore--------Increases Magick damage---------------------------------55
Adrenaline---------Increases Strength when HP is critical------------------65
Spellbreaker-------Increases Magick Power when HP is critical--------------65
Last Stand---------Increases Defense when HP is critical-------------------70
+150 HP------------Increase Max HP by 150----------------------------------70
Potion Lore 3------Potions restore more HP---------------------------------70
Remedy Lore 3------Remedies remove Stop, Doom, and Disease-----------------70
Ether Lore 3-------Ethers restore more MP----------------------------------70
Focus--------------Increases Strength when HP is full----------------------70
Serenity-----------Increases Magick when HP is full------------------------70
Gambit Slot--------Adds an additional Gambit Slot--------------------------70
Shield Block-------Increases chance to block with a shield-----------------75
Channeling---------Reduce magick MP cost by 10%----------------------------80
Swiftness----------Reduces action time by 10%------------------------------80
Battle Lore--------Increases Physical attack damage------------------------80
Magick Lore--------Increases Magick damage---------------------------------80
Phoenix Lore-------Phoenix Downs restore more HP---------------------------90
Brawler------------Increases Attack Power when fighting empty handed-------90
+200 HP------------Increases Max HP by 200--------------------------------100
Gambit Slot--------Adds an additional Gambit Slot-------------------------100
Battle Lore--------Increases Physical attack damage-----------------------120
Magick Lore--------Increases Magick damage--------------------------------120
+500 HP------------Increases Max HP by 500--------------------------------155






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VII.   Basic Gambits Combinations and Strategy                          BGCS
===============================================




      In this section I will explain some of the more Basic Gambits to have 
equipped. Think of these as starter Gambits. These will include some simple 
Healing, Reviving, Attacking, and Supporting Gambits. These Gambits are 
always good to have and should really be on all of your characters. So check 
them out.





<> Basic Healing and Reviving with Gambits <>
=============================================


First I will go over some of the healing and reviving that is available to
you in the early stages of the game. Healing and Reviving Gambits are going
to be your top priority, they should be as close to the first slot
as possible, if not the first slot itself. Please note that it is 
recommended that your Reviving Gambits go before your Healing Gambits. 


 <> Ally: Hp < or = 50% ~ Cure --- or --- <> Ally: Hp < or = 50% ~ Potion


The first one is telling the Chracter to use cure on any ally whos HP is 
50% or less. The other is telling the character the same thing, except
insted of using the spell cure, it is using potions. The main difference
between using Magicks as opposed to Items is, using items are alot faster 
than casting spells, the thing is, healing spells can heal alot more HP 
than Potions can. Any of the Ally or Self HP < or = --% are good choices
for healing. You may not want to set the HP Percentage to high so
you can save some precious MP. This is Recommended in the early stages of 
the game, as MP and HP are important factors. A Rather Good Choice is 
Ally: HP < or = 50% ~ Cure to have equipped on your main healer. IT is also 
not a bad idea to have another character equiped with one, but with a lower 
Percent, at about 30% is alright. This is good to have for emergency 
situations. You May even want your main healer to heal when HP is 50% or 
less, then another character to heal 40% or less, and finally the third at 
30% or less in case an emergency occurs. I encourge you to try and test many 
different methods of healing with Gambits and see which suits you the best.


 <> Ally: Any ~ First Aid


The Technick First Aid is extremely useful in the begining of the game.
Especially when Cure isnt available yet and when you dont want to waste 
potions. It is also when First Aid actually heals a decent amount of HP for 
your characters. This technick restores HP but it will only work when a 
characters HP is in critical condition. Equipping this as a Gambit in the 
way listed above and setting it in the first or second gambit slot will 
save you from certain death quite a few times. Whenever a characters HP 
gets critical, the gambit will automatically know it is needed and cast 
First Aid on the characater who needs it untill their HP is no longer in 
critical condition. This in one of those gambits I was talking about that 
will not cast the spell over and over again for no reason. This Gambit will 
work out just fine if equipped by only one character as well. First Aid
will save you quite a few times and is a really good Gambit in the 
begining of the Game, thats about it. You really shouldnt be using it after
you get cure, because sooner or later it will not restore as much HP as you
would like.


 <> Ally: Any ~ Phoenix Down


The good old trusty Phoenix Downs. In the Begining of the game this will be
your only option as to how you can revive one of your party members if they 
happen to fall in battle. The Gambit above is a good way you can use your
Phoenix Downs in a Gambit. Equipping this Gambit in the first Gambit slot,
will ensure prompt recovery when a character gets KO'd. This is one of the 
gambits that will not activate unless it is needed. You may want to put this 
on every character in your party, unless you are running scare on room for 
some of your gambits. In which case, you should manage alright with this 
gambit only being equipped by one or two characters. Just be prepared to 
Revive manually if it comes down to it. 





<> Common Gambits For Attacking Your Enemies <>
===============================================



The following three Gambits are probably the most common attacking Gambits 
you will use throughout your adventure. They are the simplest to use, the
most useful, and they are very efficent and effective. Look over each one
so you can see how each one is different.


 <> Foe: Party Leaders Target ~ Attack


This Attacking Gambit is more than likey the one you will be using the 
most, at least in the first quater of the game. When one of your Party
Memebers has this Gambit equipped, they will only attack the party leaders 
target, and only if it is a foe. This Gambit is highly recommended for when 
chaining enemies. The reason being, so that your characters who have 
gambits, wont automatically attack an enemy that you dont want them to. It
is also a good option for when you are stealing with your leader, mainly
because that by the time your leader steals an item from an enemy, the 
other characters in your Party will have already gotten a few hits in. 


 <> Foe: Nearest Visable ~ Attack


The second Gambit I have here is just a nice, quick, and easy way to 
dispose of you enemies. More than likely you will be using this Gambit 
when you arent worried about battle chains or while you are grinding for 
EXP. points. When this Gambit is equipped, your character will simply 
attack the nearest foe if it is visable. This means that the foe has to be
in the character's psyichal line of sight, only then will the Gambit be 
activated, and your character will attack it.


 <> Foe: Nearest ~ Attack


Finally, This Attacking Gambit is kind of like the last one. The difference
with this one is that the enemy does not have to be psyically visable for
your character to attack it. If the enemy is selectable as a target in the 
battle menu, then this Gambit will be activated. This Gambit will target 
the enemy that is closest to your character even if it is around a corner, 
next to a flight of steps, down a cliff, behind a wall, etc. The only 
Problem with this Gambit is that it will often lead to your characters 
running off and going out of their way to attack the target the Gambit had
picked for them. So keep that in mind while chosing Your attacking gambits. 
 



<> One Supportive Gambit You Cant Forget <>
===========================================


 <> Self ~ Libra


This Gambit is a must have. Make sure that you equip it on at least one of 
your characters. You really dont need it on any more than one. Having this 
Gambit equipped will ensure your character has the Libra status. Libra, 
allows you to see your enemies level, Weakness, and how much HP they have.
Like alot of other gambits, this Gambit will only be activated when your
character does not have a status of Libra. You should equip this Gambit 
somewhere towards the bottom of your Gambits, if anything, it should be the
last one. Equipping it towards the end, after your attacking gambits, will 
allow for the Gambit to be used in between battles.




 
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VIII.   Advanced Gambits Combinations and Strategy                      AGCS
===================================================




This section is going to be set up like the previous section. This section 
will contain some of the more advance Gambits and also some Gambits that
harness spells you wont be able to get untill later on in the game. 





<> Removing Harmful Status Effects with Your Gambits <>
=======================================================



 <> Ally: Any ~ Esuna


Now I will explain how to set up Gambits that will help remove the annoying
status effects your characters will encounter on their long journey. The best
Gambit to handle most status effects is the first one you see there. Its MP
cost isnt too high and it can be even lower with the help of some augments.
The MP shouldnt really be an issue considering it is only taking up one 
Gambit spot with the ability to remove so many status effects. This is also 
one of those Gambits that will only use itself when it is needed, so that is 
a plus as well. You wont be able to get the spell Esuna untill later in the
game, so you will have to consider using some other options for now. 


 <> Ally: Any ~ Remedy


One of 
them is the second Gambit that you see above. Remedies remove various status 
effects as well, but they are limited to removing only a select few to begin 
with. There are a couple of Augment tiles on the License Board that you can 
buy so Remedies eventually will be able to remove almost all of the status 
effects that can harm your characters. This particular Gambit will also only
activate when it is needed. Remedies are probably alot better to use than 
Esuna, mainly because using items are alot faster than casting spells and 
the fact that items cost absolutly no MP to use is great as well. 
Unfortunatly, Remedies are 
rather scare in the begining of the game. I dont even think you can buy them 
untill much later on either. So which brings me to the final choice below.


 <> Ally: Any ~ (any status removing item)


Combining any status removing item with the Ally: Any Gambit will also only
use the item when an ally is inflicted with the specific status effect that
the item removes. Insted of placing an individual Gambit for each item,
because that would be crazy and a waste of valuable space for your Gambits, 
I'd say to observe your enviorment first. If you notice your allies are 
getting inflicted with a certain status effect often in that area, that is 
when you should set up a Gambit to protect you against that specific effect. 
Im sure you really dont want to waste your gambit slots with Gambits you
dont really need. Another thing you can do if you'd rather just wait for 
Esuna and Remedies is, Cure the negative status effects manually. Chances are
that early in the game you may not have a real problem with status effects to
where you will need a gambit for it. I'd say to make a gambit up only if your
party is getting targeted by a specific status effect over and over again.
It is also a good idea to keep all of these status removing Gambits near the
top of your list, but not before your healing and reviving Gambits.





<> Benefical Status Effects, Your Gambits, and Dispel <>
========================================================



 <> Foe: Any ~ Dispel
 

Now we come along to the Dispel Gambits. The first gambit above is good for
removing your enemies benefical status effects. Having it set up the way it
is above will instantly remove any benefical status effects any one of your 
foes may have on them. The only down fall is that having this gambit 
equipped could use up alot of your MP, if not all of it. Especially when 
you are in an area where almost all of the your enemies have a benefical
status effect. Keeping that in mind, this Gambit is extremely useful during 
boss battles, Rare Monsters, and tough hunt marks. You may decide to just 
Dispel the enemies you want manually, but whatever you do just make sure you 
turn this Gambit on during a Boss Battle. Keep it perferably towards the top 
of your Gambits, after your healing and reviving Gambits but before your 
attacking ones. This will keep the Boss at bay and remove any Benefical 
Status effects that the Boss or its minions may acquire during battle. A 
Boss without any benefical status effects is alot easier than one with 
Haste, Protect, Reflect, Bravery, etc. 


 <> Foe: Status = (Benefical Status Effect) ~ Dispel


Maybe you dont want to cast Dispel on every single enemy with a benefical
status effect, or maybe some Enemies with benefical status effects dont 
scare you. If that be the case then this gambit is for you. You can set
this particular Gambit up so it will cast Dispel only on an enemy with 
the selected benefical status effect. Even if that enemy has other
benefical status' on top of the one you selected, your Gambit will still 
be activated and Dispel will remove them all, as long as they are 
benefical. This is particually good if you are in an area where say most 
of the enemies you have to defeat have the Protect status while others 
have, oh say, the faith status. Maybe you really dont care that much about 
the enemies with the Faith status, but you really cant stand the Enemies 
that have Protect. Thats when you just throw Protect in the Gambit above 
so it reads Foe: status = Protect ~ Dispel, and you are good to go. Now,
your character with this Gambit will Dispel any Enemy with a status of
Protect. Good Deal!


 <> Ally: Status = (Benefical Status Effect) ~ Dispel


This Gambit is kind of like the last one except this one is for your
allies. I know what your thinking, why on Ivalice would you want to remove 
a benefical status effect from one of your own characters. So I will give 
you a good example. Say you are in a situation where you just got finished
giving some enemies a really good beat down all because Basch has the 
Berserk status. Then a couple flying enemies emerge, since Basch has a
Status of Berserk, he is pretty much useless. Usless untill you use Dispel
on him to remove Berserk. Now he can do as he pleases. That is just one
of the many examples of how Dispel can be used on your characters. Now for 
how it can be used in a gambit. Dispel can also be used to remove Stop 
and Slow, so making the Gambit above with one of those spells can be very
useful. This particular Gambit can be equipped towards the top of your 
list, perferably near your other status removing gambits. 





<> Advanced Healing and Reviving With Your Gambits <>
=====================================================



 <> Ally: Status = Sap ~ Regen


If you happened to read the status effect section of this guide then you
might have read the part where I talked about the various Status Effects 
that can counter other Status Effects. This Gambit is using that strategy 
to your advantage. Sap can normally be removed with Esuna or a Remedy, but 
this Gambit will allow you to remove the Harmful Status Effect Sap and have 
a benefical status Effect inflicted in its place on your character. A good
spot to have this Gambit is the slot directly above your regular Status 
Removing Gambit, this way Regen will remove Sap before your Regular Status 
Removing Gambit does. If there happens to be any other Harmful Status
Effects present, your regular Status Removing Gambit will take care of them 
right after this one is used. Good Deal.


 <> Ally: Any ~ Raise


Soon enough you will have access to the White Magick spell Raise. Raise is 
basically the Phoenix Down of Spells, as it is used to revive your Party 
Members when they fall in battle. The Gambit you see above is probably the
most important gambit you will have and it is the Gambit that you will rely 
on the most. This Gambit will save your arse over and over again, and 
because of that, it will most likely be in your first Gambit slot for most 
of the Game. The way this Gambit works is simple, whenever an ally falls,
the character who has this Gambit will automatically cast Raise on them to 
pick them back up. When this is in your First Gambit slot, it will often
be activated and used fast enough to where, if your leader was KO'd you 
will not be asked to switch leaders. They would be revived before the game
would even ask you to switch. It is a good Idea to have this Gambit 
equipped in the first Gambit slot of ALL your characters. The only real 
difference to using Raise instead of a Phoenix down is the fact that items
are used faster than spells are casted, and Raise will restore more HP than
a Phoenix Down would. Also, keep in mind that MP can be restored over time,
items cost Gil.


 <> Ally: Any ~ Arise


I lied. The previous Gambit is only the most important Gambit untill you 
aquire the spell Arise, then it will be the most Important Gambit you will 
need. Arise will fully restore a KO'd characters HP, and becuase of that it
is truly an amazing spell. The moment you get this spell replace your Raise
Gambits with Arise. It may cost a little bit of MP to use but it is worth
it.



 <> Ally: HP < 30% ~ Curaga


As you progress in the game you will acquire upgrades to your Cure and Cura
spells. As soon as you get these it is reccommended that you change your 
Gambits. Curaga will restore alot of HP to one character, and as you may 
have had your previous HEaling Gambits set to HP < 50% or 60%. When you
begin to use Curaga with your Gambits you will only need it set to HP < 30%
for your Gambit to fully heal your injured character. Like before, a good 
strategy is to have two of your characters set with a healing gambit at
HP < 30%, while you set your third characters Gambit to 20% in case an
emergency occurs. 


 <> Ally: HP < 20% ~ Curaja


Curaja restores alot of HP to all of your Characters in your Party as long
as they are in range. When you aquire the Curaja spell you may instantly 
want to replace all of your characters healing Gambits with it. The only 
problem with that is, if every character is using Curaja, every character
will be being healed when only one needs to be. Having every characer using
a Curaja Gambit will also lead to your characters running low on MP rather
quickly. I suggest you keep your Healing Gambits set to the way I explained
for Curaga and only change your emergency Gambit from Curaga to Curaja.
Keep the percents the same. This is a conservative way to effectively heal
your characters while saving your valuable MP.


 <> Ally: Status = HP Critical ~ Renew


The final options I have listed here make use of the Spell Renew. Renew
is not available untill much later in the game. What Renew does is, it 
will restore the HP of all your allies if they are in range of the spell.
The only downfall to the spell is, if you have it set in the Gambits that
your previous healing spells were in, your characters can run out of MP 
rather quickly. Since Renew will restore all of your characters lost HP,
you can either turn off your healing Gambits and use the spell manually,
or you can use the Gambit, Self: Status = HP Critical ~ Renew. Having
Renew set up in that Gambit is perhaps the most conservative way possible.
If one of your characters HP becomes Critical this Gambit will be 
activated, Renew will be casted, and all of your characters HP in range 
will be fully restored. This Gambit is an excellent choice to have. A 
good spot to have this Gambit setup is near the Top right underneath your
reviving Gambit. Note that Self can be substituted for Ally.


 <> Ally: HP < 10% ~ Renew


Alright, well maybe having your Renew Gambit activated only when your
characters HP is in critical condition is a little to Risky for you. If 
you are worried about your characters falling and being KO'd before their 
Gambit will be activated, then maybe you should try this Gambit instead. 
By setting you Gambit to HP < 10% you will be giving yourself a little
bit more security. If 10% is to low for you, you could even try 20%, but
I do not suggest setting the Percentage any higher that that, you will
be wasting MP and you would probably have been better off with Curaja 
instead when setting it any higher. 
Note that Self can be substituted for Ally.





<> Using Your Gambits to Speed Things Up With Haste <>
======================================================



<> Self ~ Haste
 

Alright, I have to get this one outta the way. Haste is one of the most 
important spells in the Game. With this baby cast on your characters they 
will perfrom all their actions faster, 1.5x faster. As soon as you get this
spell you should have everyone learn it, then give everyone the first gambit
above. This will allow everyone to take care of themselves. This is one of
those spells that will only be activated when it is needed (when the target 
doesnt have the haste status on them). Which ever gambit slot you decide to 
put this in is soley up to you. You may put it before or after your attacks, 
just never put it before your healing and revival gambits. 


 <> Ally: Any ~ Haste


If you cant have all your characters learn this spell right away or you just 
simply dont want all your characters casting this spell individualy, you can 
just have a single character learn the Haste spell and then have that 
character use this gambit that is above instead. This gambit will make sure 
every ally in your party has haste on them and it is really good for a 
supportive character or a mage character who has alot of MP, who doesnt 
really get right in the middle of the action. 


 <> Ally: Status = Slow ~ Haste


This Haste Gambit is really good because it is geared to counter the Slow 
Status effect when it is inflicted on an ally by casting Haste. When Haste 
is cast on a target that has a status of slow, Haste will completely remove 
the Slow status and take over, the target will then have a status of Haste 
instead. This is the most effective way of removing Slow, because you get 
to kill two birds with only one stone. Your probably thinking of a good 
reason as to why you would have this gambit on if you already have a Haste 
Gambit Equipped. Simply for the reason that you can put this gambit in a 
higher priority slot, perferably right after your healing and reviving 
Gambits, so this Gambit will be activated before your other Gambits when 
an ally has the Slow status on them. This really comes in handy as an 
Emergency Gambit. You can still have your original Haste Gambit, which
should be casting Haste on your characters in between battles. 

Overall, all of this depends on where your regular Haste Gambit is set to 
begin with and how high of a priority it is. If your regular Haste gambit 
is already a top Priority and is Equipped before your attacking and status 
removing gambits, than this gambit wont really be nessacary. 


 <> Self ~ Hastega


The final Haste Gambit is the same as the other Haste Gambits except, when 
Hastega is cast on the caster, it also cast Haste on your entire party if 
they are in range of the Spell. This helps save MP as well as valuable time, 
and it also helps by saving Gambit slots on your other characters. So It 
may be a good idea to move this Gambit to a slot before your Attacking 
Gambits but after your Healing and Reviving Gambits. The main reason I 
reccommened using the original Haste Gambit in between battles as apposed 
to casting it during a battle, is because it would have to be casted 3 
different times for it to be on all of your characters. So since the 
Hastega Gambit will only need to be casted once during a battle for Haste
to be on all of your characters, it wouldnt be a bad idea to have this 
Gambit in a higher Gambit slot. Try all of these Haste Gambits out and see 
which method works the best for you.





<> Your Gambits Featuring The Amazing Berserk <>
================================================
  


 <> Self ~ Berserk


Another spell thats works fairly well with Gambits is the almighty 
Berserk. Bosses will absoluty fear your characters when they have this
status, especially if it is your tank you are casting it on. When your
character is inflicted with the Berserk status it is like they go flip 
mode. They turn red, their speed and strength is increased, and they
will attack random enemies. You may decide to simply cast this spell 
manually on your target, but using a gambit allows for less tedious 
recasts if the spells happens to miss, and eventually it will miss. 
Gambits will make sure that the target you want to have this status on, 
gets the status, and keeps that status. Again this is very useful when in
a boss battle. A character who has a status of Berserk will quickly wear 
down bosses in no time, often like they are nothing. When using this as a 
self Gambit you should keep it towards the bottom of your list so your 
character can cast any other self inflicted status effects he/she may 
have before this one.


 <> Ally: (Name) ~ Berserk


 When using Berserk as an ally inflicted gambit you may want to put it as 
a higher priority for the character who is casting it, just so they can
get it out of the way, so they may focus on their own things. A good place 
to have it when using an ally Gambit is the usual spot, beneath your 
Reviving, Healing, and status removing Gambits, but before your attacking 
and supporting Gambits.


 <> Ally: (Name) ~ Bacchu's Wine 
 
 --- or --- 

 <> Self ~ Bacchu's Wine


Another option you can use as a Berserk Gambit is one of the two Gambits 
that are above. These two, as with every item gambit, are the faster 
alternative that you can use to spells. It also will not miss the target, 
which is another advantage as apposed to using Berserk. Bacchu's Wine is 
also very affordable and it is even available some time before you can 
acquire the Berserk spell. So when you see them in a shop be sure to 
stock up on them. These Gambits will only be activated when the target 
does not have a status of Berserk.





<> Taking Care of Disease with your Gambits <>
==============================================


 <> Ally: Any ~ Vaccine 


A really nasty status effect your characters will encounter is Disease.
It is a real threat to your party and will quickly wipe them out if not
handled correctly. This Status Effect is most deadly when all 3 of your
party members are inflicted with it. Disease makes it so your characters 
can not gain any HP. It does this by making their Current HP their MAX HP, 
or you might just say it eliminates their MAX HP alltogether. As their
current HP drops, thier MAX HP still remains what their current HP is. If 
one of your characters happens to get KO'd with the Disease Status and they
are Revived, the Disease status will not be removed and their Current/MAX 
HP will be 1. Yeah, tell me about it. So the best thing to do if you know 
you are going to encounter this status effect, is to take the Gambit that 
is above and equip it in the very first slot of all your characters. Equip 
it before your Reviving and Healing Gambits, because they wont be any good 
to you if your characters have a Status of Disease.


 <> Ally: Any ~ Cleanse


This is an alternative Gambit to removing the status Disease. Cleanse
is basically a Vaccine in the form of a Spell. I know I explained earlier 
how using items are a lot faster and is a better alternative to casting 
spells, but there is an exception this time. Vaccine are very seldom in 
the say, first 3 quarters of the Game, So Cleanse is going to probably be 
your only method available to you for quite some time. 


 <> Ally: Status = Disease ~ Remedy


Another way you can remove Disease is with a Remedy, but only after the
Augment Remedy Lore 3 was purchased on the License Board. Like Vaccines,
Remedies are very Seldom until later in the game, but are the most 
effective way of removing Disease. Thats because Disease is usually 
accompinied by other harmful status effects such as Sap, or Slow. The 
Gambit above is making sure you are saving your valuable Remedies for 
Disease, and not using them on other harmful status effect's that Esuna
can easily take of. Thats another thing you should know, Esuna can not be
used to remove Disease. Also, do not forget that all of the Disease 
Gambits should be equipped in the first Gambit Slot.





<> How To Hit Flying Enemies Using Your Gambits <>
==================================================



Now I will explain various methods on how you can hit your Flying enemies
with your Gambits. These methods are extremely effective and work rather
well. They are good to have on your Melee characters that DO NOT have 
Ranged weapons. Whichever Gambit you choose, you should set it in the slot
right before your normal attacking Gambit. IT should generally be your 
first Gambit set for damaging a foe. IF you have your normal Attacking 
Gambit set before your Gambit set to Target a flying enemy, then your
Flying Gambit will never be activated. Now lets take a look at some of
the Gambits you can use to Target your flying Foes.


 <> Foe: Flying ~ ( ANY Black Magic Spell)


The first choice I have listed here is using your Black Magick spells.
Any character can hit a flying enemy with a Black Magick spell. Perferably,
The Spell that matches the enemies weakness should be used. Another option
you have, is to just use your most powerful Black Magick spell, do this
if you are too lazy to swap spells for the gambit.


 <> Foe: Flying ~ Shades of Black


 <> Foe: Flying ~ Telekenesis  


This Gambit option will not be available untill just before the end of 
story mode. Once you do get the Technick Telekenesis, your characters will
be able to use their normal melee weapons as ranged weapons, hence them
being able to hit flying enemies. The only thing that I personally dont like
about using Telekenesis is, I think it is to slow, much slower than just 
doing a normal attack or using magick.  





<> Your Gambits and The Undead <>
=================================


Foe: Undead ~ Attack


Using your Gambits to Target the Undead comes in handy quite often. As soon
as you can by the Gambit Foe: Undead, I suggest you do. Using the Gambit
Combination above will command your character to only attack an enemy if it
is Undead. These Undead enemies usually consist of Skeletons, Zombies, and
Reapers. The above combination is at its best when you are chaining 
Skeletons in the Henne Mines or Nabreus Deadlands.


 <> Foe: Undead ~ Phoenix Down


Another use for the Foe: Undead Gambit is combining it with Pheonix Down.
Since these Ghoulies are Undead, a handy dandy Pheonix Down can instantly
kill them. IF you are in a hurry to get through an area or just dont feel
like messing with the Undead, Slap this Gambit Combination on and watch 
them drop. Keep in mind that the Phoenix Downs can and will Occassionally 
miss.


 <> Foe: Undead ~ Raise or Arise


Dont fell like wasting your Phoenix Downs and would rather use MP instead?
Then this Gambit Combination is for you. Using a Reviving Spell will have
the same effect as a Phoenix Down on an Undead Enemy


 <> Foe: Undead ~ (Healing Spell or Potion)


This Gambit Combination is great. When you are chaining your Undead friends,
be sure to equip this gambit with a powerful healing spell. Perferably 
Curaga or Curaja if available. Using a healing spell on the Undead will have
an opposite effect, healing them will damage them and giving them life will
kill them. When attacking or chaining the skeletons there is usually a bunch 
of them, using Curaja will damaged all of the skeletons that are in range of 
the spell. 





<> Other Notable Gambits <>
===========================


Here I have some other Gambits that are not under any specific Category. 
There is a wide variety below. The Gambits range from being very useful to 
being used for fun. Either way, make sure you check them out because they 
definetly Should not be overlooked.


 <> Self: MP < 10% ~ Charge


Unfortunatly you wont get a Majority of the Self Gambits untill much later
in the game. When you do get them, this is a Gambit Combination that youve
been waiting to set up for a long time.

 
 <> Foe: Character MP < 10% ~ Shades of Black


The Shades of Black Technick is a mixed bag. I only use it for fun, some
people, on the other hand, use it for serious battles. The good thing about
using this technick is, it really comes in handy earlier in the game for 
your characters that havent learned any Black magick spells yet, this 
technick allows them to cast Black Magick even if they do not have the 
spells and it cost ZERO MP, so it could be useful for your characters that
have learned the Black Magick Spells, but they are out of MP. Ok, that was
the good, now for the bad. The Black Magick spell the Technick will use is
completely RANDOM. Meaning it may throw a spell harboring the element that 
your enemy is weak to, it might not, or it might just throw a spell that 
your enemy will abosrb. Using this for a serious battle, I think, is a
total gamble. 


 <> Foe: Character Status = Blind ~ Sight Unseeing


This Gambit Combination is more the less for fun, with that said, I highly
suggest that you should try it out for fun before using it for a really
tough battle. The concept behind it is simple enough. Sight Unseeing, which
can only be used while the user is Blind, fits awfully snug next to the 
Gambit Foe: Character Status = Blind. With the Combination above, Sight
Unseeing will be activated as soon as your character is Blinded. A Gambit
Combination like this should be set before your other offensive/attacking 
Gambits, but after your Reviving/Healing Gambits.


 <> Ally: Item AMT > 10 ~ (Item) 

 ---or---

 <> Foe: Item AMT > 10 ~ (Item) 


These Gambit Combinations can be considered as some of the more useful ones. 
These Gambits will only use the selected item they are equipped with, if 
there is more than 10 of it in the inventory. You can use this with Phoenix 
Downs to Revive your fallen members, Fangs or Motes to damage your enemies, 
or even status removing items. These Gambits work just like an Ally: ANY 
or Foe: Any Gambit would. It will automatically activate when it is needed
when used with the items that allow it. If using with potions, it will not
automatically activate, and will continuously use potions.





<> A Stealing Gambit for Dummies <>
===================================


 <> Foe: HP = 100% ~ Steal


This Gambit Combination will allow you to steal from every enemy at least 
once, thats only if it is put before your attacking gambits. 

Something else you can Try:
---------------------------

Now it is best to put this Gambit on your Party leader and put the Gambit
(Foe: Party Leaders Target ~ Attack) on your other party members. Doing 
this makes it so that your party leader will steal from any enemy whos HP
is full, then your allies will target it and damage it. Then if there are any
other enemies around, your party leader will attempt to steal from them.
In collabertation, you can even equip a third party member with a gambit
(Foe: HP < ???? ~ Attack) so they will be the one to finsh the enemy off.




More Gambit Strategies are Coming Soon!!!




Make sure to Check back for Updates!!!











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IX.   Gambits Combos                                                    GCB
=====================



Now, in this section you will find many Gambits combos. Perferably, Gambits
that work well together. As of now there are only a few, there will be more
listed in future updates. Also Dont hesitate to send in your own Gambit 
Combos. They can be sent to JRWriterX2@aol.com, Credit will be given to 
the Contributors.





<> Oil and the Fire Element <>
==============================



 <> Foe: Hp = 100% ~ Oil

 <> Foe: status = Oil ~ Fire, Fira, Firaga, or Ardor


If you didnt know already, when something has the status effect Oil on it,
it basically increases all the fire damage that it receives. So put these
two Gambits together and you have one lethal combo. Extrodinarily effective
when you are underleveled, or for that matter over leveled as well. You 
could put this combo on your magick caster and let him/her take care of the 
rest. When the Spell Ardor becomes available this combo becomes very lethal.





<> Berserk, Haste, and Bravery <>
=================================


 <> Ally: Name ~ Berserk

 <> Ally: status = Berserk ~ Haste

 <> Ally: Name ~ Bravery


This is an excellent combo. You take the wonderful spell Haste and you mix
it with the devestating spell Berserk, just for fun throw them on your 
strongest character and what do you get? Your character performing his/her
attacks 3x faster with an added attack boost as well. Now, how about we 
throw Bravery on top of that as well to add an extra 30% attack boost to
the attack boost we already have. Yeah, you see where this is going. Ouch!





<> Exploiting Armor Benefits With Gambits <>
============================================
---Submitted by Harrytan99@hotmail.com


 <> Ally: HP < 50% ~ Attack


This really isnt a Combo using 2 different Gambits. This combo is using
the Gambit above and armor from your inventory. Read carefully because 
this can come in handy in stressful situations.

Equip your characters with the Sage's Rings that Absorbs Holy, and then
equip them with either a Holy Lance, Holy Rod, Excalibur, Wyrmhero Blade,
or any other weapon that deals Holy damage.


--OR--


Equip your characters with Black Masks that absorb Dark, and then Equip
them with a Ninja Sword or any weapon that deals Dark Damage. 


For the Gambit to work properly you should set it above your normal
attacking Gambits so it will act before them when your characters 
need healing.






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X.   Gambits Used By Your Espers                                        GUBY
=================================


This Section contains all of the Gambits that are used by the Espers
you will acquire in Ivalice. There is no Strategy in Particular. I 
simply have each Esper Listed with the Gambits that pertain to that
specific Esper. Check Back frequently thou as I may decided to go
into more detail with the Gambits for Espers later on. The begining
of this FAQ has a note of the Recently Updated Sections, so keep an 
eye out, you never know when I might just have the extra time.




<> Adrammelech, the Wroth <>
============================



This Esper is located in the Zertinan Caverns. Adrammelech absorbs
Lightning, is weak against Ice, and is immune to all other Elements.


Adrammelech has a Status of Faith and Libra


Gambits
-------

1-----Foe: Summon Time Remaining < 10 Seconds ~ Judgment Bolt

2-----Foe: Esper's HP < 30% ~ Judment Bolt

3-----Ally: HP < 50% ~ Curaga

4-----Foe: Absorbs Thunder ~ Bio

5-----Foe: more than one enemy ~ Thundara

6-----Foe: weak - Thunder ~ Flash Arc

7-----Foe: Nearest Visable ~ Flash Arc





<> Belias, the Gigas <>
=======================



This Esper is located in the Tomb of Raithwall. Belias absorbs Fire,
is weak against Water, and all other Elemental damage is halved.


Belias has a Status of Libra 


Gambits
-------

1-----Foe: Summon Time Remaining < 10 Seconds ~ Hellfire

2-----Foe: Esper's HP < 30% ~ Hellfire

3-----Foe: Absorbs Fire ~ Attack

4-----Foe: Fire - Weak ~ Painflare

5-----Foe: Nearest Visable ~ Painflare





<> Chaos, Walker of the Wheel <>
================================



This Esper is Located at the Necrohol of Nabudis. Chaos absorbs Wind,
is weak against Earth, and is immune to all other Elements. 


Chaos has a Status of Reflect, Haste, Faith, and Libra


Gambits
-------

1-----Foe: Summon Time Remaining < 10 Seconds ~ Tornado

2-----Foe: Esper's HP < 30% ~ Tornado

3-----Foe: Weak - Light ~ Holy

4-----Foe: Weak - Dark ~ Darkga

5-----Foe: Weak - Fire ~ Firaga

6-----Foe: Weak - Lightning ~ Thundaga

7-----Foe: Weak - Ice ~ Blizzaga

8-----Foe: Absorbs Wind ~ Scourge

9-----Foe: Weak - Wind ~ Aeroga

10----Foe: HP is High ~ Whirlwind





<> Cuchulainn, the Impure <>
============================



Cuchulainn is located at the Garamsythe Waterway. All Elemental 
damage dealt to Cuchulainn is halved.


Cuchulainn has a Status of Reflect, Protect, Shell, Brave, and Libra


Gambits
-------

1-----Foe: Summon Time Remaining < 10 Seconds ~ Blight

2-----Foe: Undead ~ Attack

3-----Foe: HP < 100% ~ Malaise

4-----Foe: Nearest Visable ~ Attack

5-----Self: HP < 100%





<> Exodus, The Judge-Sal <>
===========================



Exodus is located at the Mosphoran Highwaste. All Elemental damage 
dealt to Exodus is halved.


Exodus has a Status of Haste, Faith, and Libra


Gambits
-------

1-----Foe: Summon Time Remaining < 10 Seconds
------------------Esper's Status = Immobilize ~ Meteor*

2-----Foe: Nearest Visable ~ Comet


*Requires both conditions to be activated





<> Famfrit, the Darkening Cloud <>
==================================



Famfrit is located in The Pharos. Famfrit absorbs Water, is weak
against Fire, and is Immune to all other Elements.


Famfrit has a Status of Protect, Shell, and Libra


Gambits
-------

1-----Foe: Summon Time Remaining < 10 Seconds ~ Tsunami

2-----Foe: Esper's HP < 30% ~ Tsunami

3-----Foe: Absorbs Water ~ Attack

4-----Foe: Weak - Water ~ Briny Cannonade

5-----Foe: Nearest Visable ~ Briny Cannonade





<> Hashmal, Bringer of Order <>
===============================



Hashmal is located in The Pharos. Hashmal Absorbs Earth, is weak
against Wind, and is Immune to all other Elements.


Hashmal has a Status of Libra


Gambits
-------

1-----Foe: Summoner's HP < 10% ~ Gaia's Wrath

2-----Foe: Absorbs Earth ~ Attack

3-----Foe: Weak - Earth ~ Roxxor

4-----Foe: Nearest Visable ~ Roxxor





<> Mateus, the Corrupt <>
=========================



Mateus is located in The Stillshrine of Mirlam. Mateus absorbs Ice,
is weak against Lightning, and all other Elemental Damage is halved.


Mateus has a Status of Libra


Gambits
-------

1-----Foe: Summon Time Remaining < 10 Seconds ~ Frostwave

2-----Foe: Esper's HP < 30% ~ Frostwave

3-----Ally: HP < 50% ~ Cura

4-----Foe: Absorbs Ice ~ Attack

5-----Foe: Weak - Ice ~ Flash-Freeze

6-----Foe: Nearest Visable ~ Flash-Freeze





<> Shemhazai, the Whisperer <>
==============================



Shemhazai is located at Giruvegan. Shemhazai is weak against Fire. 
All other Elemental damage dealt to Shemhazai is normal.


Shemhazai has a Status of Haste and Libra


Gambits
-------

1-----Foe: Summon Time Remaining < 10 Seconds ~ Soul Purge

2-----Foe: Esper's HP < 30 % ~ Soul Purge

3-----Foe: Nearest Visable ~ Devour Soul





<> Ultima, the High Seraph <>
=============================



Ultima is Located at Giruvegan. Ultima absorbs Holy, is weak against
Dark, and is Immune to all other Elements.


Ultima has a Status of Reflect, Protect, Shell, Haste, and Libra


Gambits
-------

1-----Foe: Esper and Summoner's HP < 30% ~ Eschaton

2-----Foe: Absorbs Light ~ Flare

3-----Foe: Weak - Light ~ Redemption

4-----Foe: Nearest Visable ~ Redemption





<> Zalera, the Death Seraph <>
==============================


Zalera is located in the Barheim Passage. Zalera absorbs Holy and
is immune to all other Elements.


Zalera has a Status of Libra


Gambits
-------

1-----Foe: HP < 30% ~ Condemnation

2-----Foe: Esper's HP > 80% ~ Kill

3-----Foe: Nearest Visable ~ Shock

4-----Self: HP < 100% ~ Holy





<> Zeromus, the Condemner <>
============================


Zeromus is located at Mt Bur-Omisace. All Elemental damage dealt to
Zeromus is halved.


Zeromus has a status of Libra


Gambits
-------

1-----Foe: Summon Time Remaining < 10 Seconds ~ Big Bang

2-----Foe: Nearest Visable ~ Gravity Well





<> Zodiark, Keeper of Precepts <>
=================================


Zodiark is located in the Henne Mines. Zodiark absorbs Dark, is weak
against Holy, and is Immune to all other Elements.


Zodiark has a Status of Protect, Shell, Haste, Faith, and Libra


Gambits
-------

1-----Foe: Summoner Status = Petrify ~ Final Eclipse

2-----Foe: More than one enemy ~ Scathe

3-----Foe: Absorbs Dark ~ Flare

4-----Foe: Weak - Dark ~ Banish Ray

5-----Foe: Nearest Visable ~ Banish Ray









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XI.  Many different choices                                              MDC
============================





  This section is basically some different Gambit setups. I wanted this 
section so people can see the various methods of using Gambits. I would to
have a differnt setup for each Location in the Game. SO any help would be
greatly appreciated.


If you would like your personal Gambits setup posted, Then please send them 
in with a short but sweet explanation that is semi detailed. Only 
submissions with good gramar and no abbreviations will be posted. If your 
personal setup up has a combo that requires 2 or 3 characters, that will be 
fine. ALL Gambits setups will be posted in full and Credit will be given to 
the contributors. Please Send ALL Setups to JRWriterx2@aol.com





<> Just Hanging Around <>
=========================



This is my Gambit setup when im in no specific area. I have a basic
setup for a Leader, a Mage, and a Tank listed below. It is well 
balanced and has everything needed to survive. 

Substitutes can be: 

Arise - Raise or Phoenix Down 
Curaga - Cure
Curaja - Cura
Blizzaga - any Black Magick Spell or Shades of Black
Esuna - Any status removing item


Leader
=======

ON---1-----Ally: Status = Disease -------------- Remedy
ON---2-----Ally: Any --------------------------- Arise
ON---3-----Ally: HP < or = 40% ----------------- Curaga
ON---4-----Ally: Status = Slow------------------ Haste
ON---5-----Ally: Any --------------------------- Esuna
ON---6-----Foe: Status = HP Critical ----------- Poach
ON---7-----Foe: Nearest Visable ---------------- Attack
ON---8-----Foe: Flying ------------------------- Blizzaga
ON---9-----Foe: Any ---------------------------- Dispel
ON--10-----Self--------------------------------- Haste
ON--11-----Self--------------------------------- Libra
OFF-12-----Ally: Status = Berserk -------------- Haste


Mage
=====

ON---1-----Ally: Any --------------------------- Arise
ON---2-----Ally: HP < or = 20% ----------------- Curaja
ON---3-----Ally: Any --------------------------- Esuna
ON---4-----Foe: Fire Weak ---------------------- Firaga
ON---5-----Foe: Ice Weak ----------------------- Blizzaga
ON---6-----Foe: Lightning Weak ----------------- Thundaga
ON---7-----Foe: Wind Weak ---------------------- Aeroga
ON---8-----Foe: Dark Weak ---------------------- Darkga
ON---9-----Foe: Character MP < 10% ------------- Shades of Black
ON--10-----Self -------------------------------- Haste
ON--11-----Self -------------------------------- Protectga
OFF-12-----Self -------------------------------- Shellga


Tank
=====

ON---1-----Ally: Status = Disease -------------- Remedy
ON---2-----Ally: Any --------------------------- Arise
ON---2-----Ally: HP < or = 30% ----------------- Curaja
ON---3-----Foe: Flying ------------------------- Blizzaga
ON---4-----Foe: Status = HP Critical ----------- Poach
ON---5-----Foe: HP > 30% ----------------------- Attack
ON---6-----Foe: Party Leaders Target ----------- Attack
ON---7-----Self--------------------------------- Haste
OFF--8-----Self: Status = Haste ---------------- Berserk






The following Gambits  are setups for specific Situations 
in Specific Locations.





<> Necrohol of Nabudis: Get 10 Maximillions in 1 Hour <>
=========================================================


SPOILERS - No Story Spoilers



Here I will explain an easy way to get 10 maximillions in only about one 
hour or so. This armor is extremely useful, the earlier you can get it 
the better. You can do this as soon as you are able to reach the Necrohol 
of Nabudis. Having the Gambits   Foe: Wind: Weak, Self: MP < 10%, and Arise 
is highly Recommended, thou it CAN be done without them. Substitutions are 
listed below. 


Progression wise I am on my way to Pharos, all my characters are locked at 
Level 43 with Fireflys equipped


Ok, so I just finished passing through the Necrohol of Nabudis when I 
noticed a Maximillion in my inventory. I found out that the Elvorets will  
rarely drop them. I really wanted one maximillion for each character in 
my party, so I decided I would chain them, not really an easy task, mainly 
because of an annoying enemy called Oversoul who will stay right on you 
refusing to back down and follow you from one area to the next. The 
Oversoul will also drain your characters MP and cast nasty status effects 
on them making it extremely hard to chain the Elvorets. You also have to 
look out for the Zombie Warlocks there that will attempt to cast powerful 
black magick spells on you.  On top of all that I have Reddas in my party 
who will attack who he pleases. After many observations I finally figured 
out the right Gambit combination to use so I can chain the Elvorets 
successfully. 



Here is the Set up for each character: 


Equipment
==========

Vann - Zwill Crossblade, Crystal Shield, Golden Skullcap, Dragon Mail
Fran - Defender, Golden Skullcap, Maximillion
Ashe - Zephyr Pole, Golden Skullcap, White Robes



Gambits
========

Vann
-----
1   Ally: Fran ~ Arise
2   Ally: Ashe ~ Arise
3   Ally: HP < or = 30% ~ Curaga
4   Self: MP < 10% ~ Charge
5   Foe: Wind: Weak ~ Attack
6   Ally: Any ~ Esuna
7   Self: ~  Haste
8   Self: ~ Libra

Fran
-----
1   Ally: Vann ~ Raise
2   Ally: HP < or = 70% ~ Curaga
3   Ally: Ashe ~ Raise
4   Ally: Status = Slow ~ Haste
5   Ally: Any ~ Esuna
6   Self: MP < 10% ~ Charge
7   Foe: Wind: Weak ~ Attack
8   Self: ~ Haste


Ashe
-----
1   Ally: Vann ~ Raise
2   Ally: HP < or = 20% ~ Curaga
3   Ally: Fran ~ Raise
4   Ally: Any ~ Esuna
5   Foe: Wind: Weak ~ Attack
6   Self: MP < 10% ~ Charge
7   Self: ~ Haste



Substitutions
==============

Arise - Raise, Phoenix Down
Curaga - Cure
Curaja - Cura
Foe: Wind: Weak - Foe: Party Leaders Target



Alright now, the gambits are setup so that the characters will not revive 
Reddas and they will only attack the Elvorets because they are the only 
enemies that are weak to wind. There are 5 areas in the Necrohol of Nabudis
where I stand right now. You are going to want to stay within the 3 middle 
areas. They are named Cloister of the Distant Song, Cloister of the 
Highborn, and Hall of the Ivory Covenant. DO NOT wander into the other 2 
areas. They are called Hall of Effulgent Light and Hall of Slumbering Might 
they are also the areas that have the exits to the Feywood and the Deadlands.
Those 2 areas have the Humanoids Bakanamy in them and they will quickly wear 
down your party when you are chaining, especially if an Oversoul is around 
you. Also, half of the area, Hall of the Ivory Covenat, has Elvorets in it 
and then the other half has Baknamy. As soon as you see the Bakanamy in that 
area turn around and head back. Again you are going to want to stay in 
those 3 areas, it is very important and it is where all the Elvorets are 
found.  

The weapons I have equipped with Vann and Ashe harness the Wind element so 
it helps when attacking. Vann will be the main attacker, he can mow them 
down very quickly with the Zwill Crossblade, Fran is the Healer and a good 
attacker when she can get some hits in, and Ashe is there for support and 
will attack and Heal when need it be. 

You will be fine at first chaining the Elvorets, it will seem like it is 
no problem, Thatís when the Oversoul will come to get you, Like I said 
before, he moves from room to room with you, he stays right on top of you 
the whole time, and you cant kill him or you will break your chain. If he 
happens to drain your characters MP they will be able to use charge when 
they need HP for spells. If Frans MP gets low and you see Ashe has a lot 
more, switch Frans Curaga Gambit from 70% to 20% and switch Ashe's 
from 20% to 70%. This will make sure everyone is getting healed often, I 
know 70% is kind of high but trust me, you will need it that high. If you 
happen to see any of the Zombie Warlocks, use Silence or Silencega on them 
to stop them from casting there powerful magick. There are also some big 
golem things called Babil, they are not a problem since you can run right 
past them and they do not follow. You can also cast Aeroga on the Elvorets 
but is not recommended unless there are no other enemy types around. You 
really donít want to break that chain.  Do all of this and you will have a 
huge chain in no time. Maximillions will start dropping when the chain gets 
past 50-60 and when the chain gets somewhere around 70-80+ they will drop 
more frequently. I got the chain up to about 135  within 1 hour or so and 
got 10 Maximillions. It wouldnít hurt to equip your characters with them as 
soon as  you get them. 





 <> Harry's Gambit Setup <>
===========================
Credit goes to harrytan99@hotmail.com for sending in this Gambit Setup




First Group: Vaan, Balthier, Fran 
Second Group: Basch, Ashe, Penelo 



******************************************************** 
[1---Ally:Status=KO---Arise] 
[2---Ally:HP<30%---Renew] 
[3---Ally:HP<50%---Curaja] 
[4---Ally:Any---Esuna/Esunaga] 
[5---Ally:Any---Bubble] 
[6---Ally:Any---Hastega/Protega/Shellga] Will discuss at below 
[7---Ally:Any---Bravery] 
[8---Ally:Any---Faith] 
[9---Foe:Character MP<50%---Syphon] 
[10---Foe:Undead---Curaja] 
[11---Foe:Flying---Death] 
[12---Foe:Lowest HP---Attack] 
******************************************************** 



Now I'll discuss all the gambit one by one... 
 
[1] No need to explain.... Every gambit should have this. 

[2] If we are having a tough battle, we are no use to cast even Curaja. So 
prefering Renew is a best choice. 

[3] No need to explain.... Every gambit should have this. 

[4] *Use Esuna when you are in a low frequency of getting negative status. 
*Use Esunaga when you are in a high frequency of getting negative status, 
such as Cuchulainn battle, etc. 

[5] Must have this to double HP, if you are equip bubble belt, close this 
gambit. 

[6] That's why I devide the characters into two groups.
 
  Vaan and Basch --->Hastega 
  Balthier and Ashe ---> Protectga 
  Fran and Penelo ---> Shellga 
 
  Then, if Vaan is die, change Vaan to Basch. 
  If Balthier is die, change Balthier to Ashe. 
  If Fran is die, change Fran to Penelo. 

[7] Close this if you feel there is no need and open it when needed. 

[8] Close this if you feel there is no need and open it when needed. 

[9] Using Charge tecnique is dangerous so use Syphon. Note- this gambit is 
useless when having a boss battle. Change the other gambit for this. 

[10] Using Curaja because use Raise/Arise/Phoenix Down to undead monsters 
will IMMUNE to them. 

[11] I realised that no one flying monster is immune to Death. so yeah.

[12] Ugh. 
 
So that is my permenent gambits. Close which one if you don't need in 
specified area. 



=================================================


Thanks Again to Harry


IF you have a Unique Gambit Strategy, Go ahead and send it in and 
I will post it right here in this section.






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XII.   List of Rare Weapons                                             LORW
============================



Here I am including a completely new section. RIght now, this new section 
only includes the Best Weapon for each Weapon Type. Eventually this section
will include ALL of the weapons available in the game. Now, below you will
see the Weapons Name, The Weapon Type, Weapon Stats, and how it is obtained.
If you happen to see Bazaar, then the items following it will have to be 
SOLD to any Merchant. After the items are sold to any Merchant, the Weapon
will be available for purchase via a Bazaar Package listed in the Bazaar.




Durandal
=========
--- Sword - Attack Power = +99 
------ Bazaar - 1x Leshasch Halcyon, 2x Emperor scales, 3x Lifewicks 


Danjuro
=========
--- Dagger - Attack Power = +80 - Evasion = +5 
------ Obtained by defeating the Rare Monster Larva Eater #65 


Scorpion Tail
==============
--- Axe/Hammer - Atack Power = +119 - Evasion = +2 
------ Bazaar - 4x Scorpio Gem, 3x Wyrm Bone, 3x Charged Gizzard 


Grand Mace
===========
--- Mace - Attack Power = +72 
------ Obtained by completing the Hunt "Who's The Strongest?" 


Euclid's Sextant
=================
--- Measures - Attack Power = +35 - Added Effect = Bubble 
------ Obtained by completing the Hunt "Wild Stench" 


Excaliber
==========
--- Greatsword - AttackPower = +128 - Evasion = 10 - Added Effect = Holy 
------ Obtained in the Great Crystal 


Tournesol
==========
--- Greatsword - Attack Power = +140 - Evasion = +25 
------ Bazaar - 3x Empyreal Soul, 3x GEmsteel, 3x Serpentarius 


Wyrmhero Blade
===============
--- Greatsword - AttackPower = +130 - Evasion = +50 
------ Bazaar - 1x Omega Badge, 1x Shang's Badge, 1x Godslayer's Badge 


Masamune
=========
--- Katana - Attack Power = +93 
------ Obtained by completing the Hunt "Battle on the Big Bridge" 
--------- Bazaar - 2x Gemsteel, 3x Orchalcum, 2x Mallet 


Yagyu Darkblade
================
--- Ninja Sword - Attack Power = +80 - Added Effect = Dark 
------ Obtained by defeating Rare Monster Bombshell #310 


Zodiac Spear
=============
--- Spear - Attack Power = +150 
------ Obtained in a special Treasure chest in the Necrohol of Nabudis 
--------- Obtained in the Henne Mines Phase 2 Dig Area 


Whale Whisker
==============
--- Pole - Attack Power = +108 
------ Bazaar - 1x Aquaris Gem, 3x Corpse Fly, 3x Mythril 


Holy Rod
=========
--- Rod - Attack Power = +53 - Magick Power = +2 - Added Effect = Holy 
---Obtained in the Pharos 


Staff of Magi
==============
--- Staff - Attack Power = +46 
------ Obtained by Stealing from the Rare Monster Luxollid #32 


Sagittarius
============
--- Bow - Attack Power = +93 
------ Bazaar - 3x Sagittarius Gem, 3x Moon Ring, 3x Beastlord Horn 


Gastophetes
============
--- Crossbow - Attack Power = +76 
------ Obtained by Stealing from Rare Monster Pallicant #39 
--------- Unlock as a Purchasable item from the Rare Hunt Banga boys 


Fomalhaut 
==========
--- Gun - Attack Power = +50 
------ Obtained in the Cerobi Steppe, the Lhusu Mines, and the Pharos 


Volcano
========
--- Handbomb - Attack Power = +85 
------ Obtained by Completing the Hunt "Paying for the Past" 


Artemis Arrows
=============== 
--- Ammo - Attack Power = +5 - Added Effect = Earth 
------ Bazaar - 3x Gemini Gem, 2x Vampyr Fang, 2x Dorsal Fin 


Assassin Arrows
================ 
--- Ammo - Attack Power = +3 - Added Effect = KO 
------ Obtained by completing the Hunt "Wyrm Wrath's Renewal" 


Grand Bolts
============ 
--- Ammo - Attack Power = +4 
------ Bazaar - 3x Capricorn Gem, 2x Wrath of Gods, 2x Ring Wyrm Liver 


Windslicer Shot
================
--- Ammo - Attack Power = +4 
------ Bazaar - 7x Wind Crystal, 5x Silver Liquid, 4x Ring Wyrm Scale 


Castellanos
============
--- Ammo - Attack Power - +6
------ Bazaar - 3x Bomb Fragment, 2x Frog Oil, 3x Aries Gem 







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XIII.   FFXII FAQs                                                      FFAQ
==================


   This Section Contains some of the more common Freqeuntly asked in Game 
Questions. Send in your Questions and I will personally answer them for you
and if they are informative, they will more than likely end up here in this
section. Send your Question to JRWriterx2@aol.com, 





---Q. My character is Silenced and I cant get it off him/her. Ive tried 
------everything possible. I tried using echo Herbs, touching a save Crystal,
------and Ive even tried killing them. Still, I cant remove Silence off them.
------What is the Problem?

---A. I am really sorry but it seems that your chracter is permantly 
------silenced, There is nothing you can do. Nah, im only kidding, look at
------the stuff your character has equipped. Chances are it is something 
------they are wearing  





---Q. I am having a hard time with MP, it runs out so quickly, what can I do?

---A. If you are having a hard time with MP I suggest getting another 
------quickening for your magick casters, this will double the MP Available 
------for that character. If you can, even go for 3 quickenings for your 
------magick casters, this will triple your available MP. I really have no 
------idea where you stand on the License board but If you could at least 
------get one additional Quickening for you magick user (assuming you have 
------one already) for a total of 2, it will make all the difference. Also, 
------Try to find the MP Augments on the License board. They will help 
------Restore lost MP in many different ways, and there are also a few to 
------lower the MP cost of all your spells. All of these are found in the 
------bottom left hand side of the top section on the license board. There 
------is also a Technick called Charge which can restore lost MP. You should 
------only use it while you dont have enough MP to cast any spells as there 
------is a chance it could reduce your MP to 0. When it does work (50% chance)
------It only restores a small amount of MP, just enough to cast about 2-4 
------spells depending on how much they cost. ITs better than nothing.





---Q. Should I be Selling my Loot?

---A. Yes, you should definetly be selling ALL of your loot. That is how you
------make gil in this game. You really should be selling everything except 
------your teleport stones as you will need them to teleport from one 
------location to the next, Gyshai Greens as you will need them to ride 
------Chocobos, and save one Giant Serpentskin as you will need it for a 
------sidequest later on. You want to sell every other Loot you get even if
------you dont have that many of them, mainly because when you sell your 
------loot it makes items available for sale in the Bazaar. The game keeps
------track of all the loot you sell and you dont have to sell it to any
------particular merchant, they are all linked together so just SELL SELL
------SELL and you will see the Bazaar start fillin up with alot of Hot Deals!




More FAQs will be listed as they are received.




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