======================================================================= F I N A L F A N T A S Y X I I ======================================================================= Final Fantasy XII (US Version) Version: Final By Eduard Muchnik E-mail: [email protected] ----------------------------------------------------------------------- ================== Table of Contents: ================== I. Author's Notes [1.1] - Disclaimer [1.2] - Email Policy II. Game Basics A. Controls B. Quickenings III. Walkthrough [1.3] - Nalbina Fortress [1.4] - Garamsythe Waterway [1.5] - Rabanastre [1.6] - Dalmasca Estersand [1.7] - Rabanastre [1.8] - Giza Plains [1.9] - Rabanastre [2.0] - Garamsythe Waterway [2.1] - Royal Palace [2.2] - Garamsythe Waterway [2.3] - Nalbina Dungeon [2.4] - The Barheim Passage [2.5] - Dalmasca Estersands [2.6] - Nalbina Town [2.7] - Rabanastre [2.8] - The SkyCity of Bhujerba [2.9] - Lhusu Mines [3.0] - The SkyCity of Bhujerba [3.1] - Dreadnought Leviathan [3.2] - The SkyCity of Bhujerba [3.3] - Dalmasca Westersands [3.4] - The Ogir-Yensa Sandsea [3.5] - The Nam-Yensa Sandsea [3.6] - The Tomb of Raithwall [3.7] - Rabanastre - Extras [3.8] - Bhujerba - Extras [3.9] - Nalbina Fortress - Extras [4.0] - Giza Plains - Extras [4.1] - Ozomone Plains [4.2] - Jahara - Land of the Garif [4.3] - Ozomone Plains [4.4] - Golmore Jungle [4.5] - Eruyt Village [4.6] - Ozomone Plains [4.7] - Henne Mines [4.8] - Golmore Jungle [4.9] - The Paramina Rift [5.0] - Mt Bur-Omisace [5.1] - The Stilshrine Of Miriam [5.2] - Mt Bur-Omisace [5.3] - Rabanastre - *Updated* [5.4] - The Mosphoran Highwaste [5.5] - The Salikawood [5.6] - The Phon Coast [5.7] - The Tchita Uplands [5.8] - The Sochen Cave Palace [5.9] - Old Archades [6.0] - Imperial City of Archades [6.1] - Draklor Laboratory [6.2] - Balfonheim Port [6.3] - The Feywood [6.4] - Giruvegan [6.5] - The Great Crystal [6.6] - Balfonheim Port [6.7] - Ridorana Cataract [6.8] - The Pharos at Ridorana [6.9] - First Ascent [7.0] - Second Ascent [7.1] - Third Ascent [7.2] - Balfonheim Port [7.3] - The Sky Fortress Bahamut IV. Bazaar Item List A. Weapons B. Armor C. Accessories D. Items V. Sidequests [7.4] - Barheim Key [7.5] - Viera Lover [7.6] - Windvane [7.7] - Bhujerba Madhu [7.8] - July, The Spy [7.9] - Fishing - Minigame VI. Credits ======================================================================= I. Author's Notes ======================================================================= Disclaimer [1.1] !!!! PLEASE READ !!!! This FAQ/Walkthrough is (c)2006 by Eduard Muchnik. No part of this document may be used for anything profitable, either electronic or mechanical. This guide is for the public use and is not for sale! This guide can be posted by all the website administrators I give permission to. If you want to make a link from your site to this walkthrough please send me an e-mail asking me about it, and most likely I'll give you permission since I want as many people as possible to have access to my guide and be able to use it. Email Policy [1.2] * If you have any questions that are not yet answered in the guide please email me and allow at least a day or two to get a reply back. I'll try to answer all the e-mails if possible so be patient. * If you're going to send contributions, type "contributions" in the subject header. * Please state your questions clearly. If I can't make out what you wish to know, I will ignore your mail. * For any sort of permission just e-mail me asking for it, and I'll consider it. BTW my e-mail is [email protected] (guess what the "ff" stands for), just in case you didn't know, or was too lazy to look at the very top. ======================================================================= II. Game Basics ======================================================================= ----------------------------------------------------------------------- A. Controls ----------------------------------------------------------------------- GENERAL CONTROLS ---------------- Left Analog : Move character Right Analog : Move camera X button : Confirm selection Talk with NPC Inspect an object (a door, sign, chest, etc.) O button : Cancel Return to previous menu screen Tri. button : Display Party Menu Display conversation log Scroll quickly through lists (Triangle + Up/Down) Sq. button : Talk with NPC L2 button : Toggle zoom R2 button : Zoom in/out on map and license board R3 button : Initialize camera position Start : Pause game Select : Display map BATTLE CONTROLS --------------- Left Analog : Move character Right Analog : Move camera X button : Display Battle Menu Confirm Selection Inspect an object (a door, sign, chest, etc.) O button : Cancel Return to previous menu screen Tri. button : Display Party Menu Sq. button : Display Battle Menu L2 button : Lock on to target R2 button : Hold button to run from enemies R3 button : Initialize camera position Start : Pause game Select : Display map ----------------------------------------------------------------------- B. Quickenings ----------------------------------------------------------------------- Simply put, Quickenings act as 'Limit Breaks' or 'super' attacks or something to that effect. Mist Abilities are purchased via the License Board (explained in detail below); each character can obtain a maximum of three and they can by acquired in any order by any character. After you purchase a Mist Ability for a character you will notice that their MP guage is a glowing orange. This represents a Mist Charge. When multiple Mist Abilities are acquired, there will be two or three Mist Charges; this essentially doubles or triples your character's maximum MP as well. To execute each Quickening level a corresponding number of Mist Charges are required; i.e. for a level 3 Quickening you'll need all three Mist Charges. Once initiated, you will be given four seconds to pull off the longest chain you can. After selecting your Quickening of choice, you will see three lines, one for each ally, at the bottom right of your screen. Each character will have a corresponding button assigned to execute their next ability: triangle for the party leader, square for the second character, and X for the third. If a character's name and ability are in white their corresponding button icon will appear and you will be able to execute the displayed ability. If the character's name is dimmed out, their ability cannot be used. Sound tricky? Well it is, sort of. What determines whether or not a character's ability can be used? That's where things get dicey. Essentially, it is determined randomly. As explained by earvcunanan (credit for the Concurrence table below also goes to him) you can think of it like a slot machine. After each Quickening, your subsequent selection is pretty much a crapshoot with a number of outcomes available. So you just have to hope for the luck of the draw and cross your fingers that you'll have white lines, not dimmed lines, appear. There is also the possibility that the term 'Mist Charge' will show up. In that case, selecting the character's icon will recharge his or her Mist and allow them to perform another attack. If, in the unfortunate event all three characters' names are dim, you can press the R2 button to shuffle your Mists; you may or may not be given another opportunity. Remember, you only have four seconds in total to pull it off. If you are able to rack up a long enough chain, chances are you'll trigger what is called a 'Concurrence'. Concurrences are just icing on the cake, more bang for your buck, if you will. The requirements for all eight Concurrences are listed below. ------------------------------------------------- CONCURRENCE Chain ------------------------------------------------- Inferno 3x Level 1 Cataclysm 7x Level 1 Torrent 2x Level 1, 3x Level 2 Wind Burst 5x Level 2 Luminescence 5x Level 3 Ark Blast 2x Level 1, 2x Level 2, 2x Level 3 Whiteout 3x Level 1, 3x Level 2, 3x Level 3 Black Hole 4x Level 1, 4x Level 2, 4x Level 3 ======================================================================= III. Walkthrough ======================================================================= ----------------------------------------------------------------------- Nalbina Fortress [1.3] ----------------------------------------------------------------------- This is basically the tutorial part of the game, so if this is your first time playing this game, I recommend you read thoroughly. Just fight the Immperials and then fight the very easy boss, and around half way, Basch will use his Quickening and finish it off. In the next area just fight off all the Immperials with the aid of your comrades, and continue upstairs. You will eventually come to a Save Crystal, and following that you will have to fight 3 Immperials on your own. After that's done with just head up for some scenes. ----------------------------------------------------------------------- Garamsythe Waterway [1.4] ----------------------------------------------------------------------- You'll now meet the main character of the game, Vaan. Unfortunately he's a bit odd going into the sewers just to kill a few rats and collect their droppings, lol. Anyways after killing the 3 rats, you'll be back on the city streets. ----------------------------------------------------------------------- Rabanastre [1.5] ----------------------------------------------------------------------- You'll be in the market place of Rabanastre, so just head South to the Item shop to meet up with Migelo. After that head to the Sandsea, and there you'll talk to Tomaj who will explain a few more things to you, as well as give you your very first Mob Hunt and the Clan Premier. You can now explore the shops, and if you go to the North of town, into the Clan Hall (The area the 2 Bangaa are gaurding), you can talk to Montblanc who will invite you into his clan. Anyways just head to the Eastgate, and talk to the gaurd for him to let you through. ----------------------------------------------------------------------- Dalmasca Estersands [1.6] ----------------------------------------------------------------------- The monsters here are easy, so I suggest leveling a tiny bit and getting yourself some loot. Just a warning: Stay away from the Tyrannasaurus, because if you attack or steal from him it will be Game Over for you! Your objective is to kill the Rogue Tomato in this area who is standing at the edge of a cliff close to the entrance of the Eastersands. After getting his hp down like 50%, he'll jump off the ledge, and you'll have to now go down and finish him off. After you killed it, you can either explore and and get more loot, exp, and LP, or just head back to Rabanastre. ----------------------------------------------------------------------- Rabanastre [1.7] ----------------------------------------------------------------------- Head to the Sandsea, and talk to Tomaj to claim your bounty. The board will have another mark for you to do, but hold off on it for now till you gain some more a lot more levels, and have a full party. Anyways after that head to the Southern section of Lowtown and go to Dalan's house. He will instruct you to go to Giza PLains, which is to the South of Rabanastre. So now just exit through the door of Lowtown going into the Southern exit of Rabanastre, and exit to Giza Plains. ----------------------------------------------------------------------- Giza Plains [1.8] ----------------------------------------------------------------------- Just go straight South, until you reach the Giza settlement. Talk to the elder of the camp, and then Penelo will join your party, as well as give you 2 Phoenix Downs and 3 Potions. Talk to the Sunstone woman, and she'll tell you that in order to get a sunstone you gotta first find the missing boy. Just head further South of the settlement, until you get to a small area with a Save Crystal on it. BTW on your way to this area make sure you stay away from the Wherewolves, they will kill you very easily. Talk to the boy, and he will tell you that you have to fill the charge the sunstone yourself. This is a fairly easy process, all you have to do is go to any of the big glowing rocks and absorb their energy into the stone, this should only take you like 2-3 rocks. After you're done with that, you'll be back at the camp site, and be given a few items. Anyways after that, just head back to Rabanastre. ----------------------------------------------------------------------- Rabanastre [1.9] ----------------------------------------------------------------------- Go back to Lowtown, and head to Dalan's place. Scene, and Penelo leaves your party. Talk to Dalan, and he explains how to get to the treasure. You will then obtain the Crescent Stone. Now head to the Northern area, into Storehouse 5. Kytes finally figures out how to open the left door, and before you go he gives you 2 potions and 4 eye drops. Now enter the newely opened door. ----------------------------------------------------------------------- Garamsythe Waterway [2.0] ----------------------------------------------------------------------- <--->Enemies<---> Dire Rat Ichthon Steeling Lv : 1-4 Lv : 3-4 Lv : 2-3 HP : 62-112 HP : 130-141 HP : 94-110 Weak : Water Weak : Thunder Weak : Earth Drop/Steal Drop/Steal Drop/Steal - Antidote - Eye Drops - Antidote - Fire Stone - Fish Scale - Bat Fang - Leather Shield - Potion - Phoenix Down - Libra Stone - Phoenix Down - Pebble - Pebble - Wind Stone - Water Stone There is a save crystal here. If you take the right route you can kill a few rats and get 7 gil, anyways just head to the left of the save crystal now, and up the stairs. go up to the first intersection, and go left for a Potion. Go north and head all the way to the right and and head down and again to the right. Here you can find an Ether, Antidote, and all the way to the right is a Potion. Now head North and into the next area. At the entrance you can find 2x Pheonix Downs here. Continue left, and at the end of the sidewinding paths, u can find 34 gil and a Mage Masher. Now just head to the North exit to the Stairs marked as "???" and selct both the first choices to climb the stairs. ----------------------------------------------------------------------- Royal Palace [2.1] ----------------------------------------------------------------------- Examine the Urn for a full map of the Royal Palace, and recover/save with the Save Crystal. Head to the next area, and search around for some chests. After your done looting go the the northern stairs for a scene. And then talk to the Palace Servant near the stairs. Now for this part you have to press square and wait for the guard to come to the servant before you run around him and up the stairs, and head into the next area. Now here, go down and to the right into the first intersection, and call the North gaurds to you, and quickly run away. Now go around to the middle line to find the Lion Signet and use the Crecent Stone. ___| |____________| | X___ G ____________ G|____ S - Starting Point | | | ____ X - Secret Passage ___| |____________| | G - Gaurds ___ G _______L____ | L - Lion Signet | | | |_____ _____| |____________| _____ S_____ G ____________ G| | | | | | |____________| | |______________ '----- | .----- | | | |___ |______ Head through the secret door into the Secret Passage. In the Secret Passage press the switch in the north, and then examine the wall. Here you will obtain the Goddess's Magicite! After the scene, head up 3 flights of stairs, to view another scene. ----------------------------------------------------------------------- Garamsythe Waterway [2.2] ----------------------------------------------------------------------- <--->Enemies<---> Dire Rat Ghost Ichthon Steeling Lv : 1-4 Lv : 5-6 Lv : 3-4 Lv : 2-3 HP : 62-112 HP : 324-334 HP : 130-141 HP : 94-110 Weak : Water Weak : Holy Weak : Thunder Weak : Earth Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Antidote - Dark Magicite - Eye Drops - Antidote - Fire Stone - Dark Stone - Fish Scale - Bat Fang - Leather Shield - Echo Herbs - Potion - Phoenix Down - Libra Stone - Glass Jewel - Phoenix Down - Pebble - Pebble - Pebble - Wind Stone - Telepo-Stone - Water Stone Gigantoad Imperial Swordsman Garchimacera Lv : 5-6 Lv : 5 Lv : 6 HP : 341-346 HP : 150-190 HP : 287-317 Weak : Fire Weak : - Weak : Water Drop/Steal Drop/Steal - 50 gil - Potion - Horn - Leather Helm - Potion - Water Stone Here Balthier and Fran, will finally join your party. Go save if you'd like. Then head down the Stairs for a Gambit Tutorial. Examine the Fallan Soldiers for a Scene, and then exit to the next area. At the entrance of this area, head left for a map of the Garamsythe Waterway and 31 gil. Head all the way to the left to find a Potion. Now head south, and before leaving grab the Hi-Potion. To the left of the map is a Potion, and after you got that continue to the right. Watch out for the Gigantoads, they can put up a fight. Anyways on the continue on the path and you'll find a Longsword. Before you head to the South exit be sure to get the Potion and a Pheonix Down. In the next area continue to the Save Crystal, and restore/save. Kill the gaurds, and continue. You will now get Amalia in your party, so continue on. In the next area look for a Hi-Potion right under the entrance. Boss: Flan x4 Lvl: 5 HP: 360-420 Weak: Fire Drop/Steal: Potion After the boss fight, go under the exit and get the Dagger, then continue to the exit on the left. In the middle there will be a Pheonix Down, so grab that. Continue along the path and exit this area. At the entrance head to the two left areas for a Potion and 194 gil. Now head to the right and find 47 gil, and then continue to the exit. There will be a Save Crystal in this area, so save/recover if u need to. Now head to the next area North and get ready for another boss fight! Boss: Firemane Lvl: 7 HP: 3571 Weak: Water Drop/Steal: Pheonix Down This boss can poison your characters, so be sure to use Antidotes. And if you happen to get KOed, just steal a pheonix down from it. ----------------------------------------------------------------------- Nalbina Dungeon [2.3] ----------------------------------------------------------------------- <--->Enemies<---> Imperial Hoplite Imperial Magus Imperial Marksman Imperial Swordsman Lv : 9 Lv : 8 Lv : 8 Lv : 8-9 HP : 283 HP : 205 HP : 180-220 HP : 180-237 Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Potion - Potion - Potion - Potion - Phoenix Down - Phoenix Down - Phoenix Down Look around the place for 3x Knot of Rust, and then use the Save Crystal and head north. You will automatically be forced into a battle against 3 Seeq enemies. Watch the scene afterwards, and you will get back all your stuff as well as the map of the Nalbina Dungeons. Go back in the room and get a Tourmaline Ring and a new Gambit, then use the save crystal if you'd like. In the next area, defeat the enemies, and get 4x Knot of Rust, and another new Gambit, Water Mote. Then head to the Middle-Northern door. Watch the scene with the Basch and the Judges, I personally think that the Judge looks a lot like Basch don't ya think, maybe they're brothers? Anyways after the scene Basch joins your patry as a guest. ----------------------------------------------------------------------- The Barheim Passage [2.4] ----------------------------------------------------------------------- <--->Enemies<---> Bomb Battery Mimic Flan Mimic Lv : 6-8 Lv : 7 Lv : 6-7 Lv : 7-8 HP : 317-347 HP : 520 HP : 280-294 HP : 334-340 Weak : Ice Weak : Ice Weak : Fire Weak : Wind Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Bomb Ash - Alarm Clock - Green Liquid - Earth Stone - Echo Herb - Eye Drops - Potion - Eye Drops - Fire Stone - Iron Scraps - Topkapi Hat - Iron Scraps - Gold Needle - Mage's Habit - Water Stone - Iron Sword - Steel Gorget Seeker Steeling Suriander Tiny Mimic Lv : 6-7 Lv : 7 Lv : 9 Lv : 7-8 HP : 375-551 HP : 298 HP : 430 HP : 211-217 Weak : Earth Weak : Earth Weak : Water Weak : Wind Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Bat Fang - Antidote - Antidote - Earth Stone - Smelling Salts - Armguard - Horn - Eye Drops - Taurus Gem - Bat Fang - Horned Hat - Iron Scraps - Wind Stone - Eye Drops - Telepo-Stone - Leather Headgear - Crooked Fang - Wind Stone - Thunder Stone Zombie Lv : 7-8 HP : 277-286 Weak : Holy Drop/Steal - Antidote - Dark Stone Use the Save Crystal if you'd like, and head over to the vendor. He's selling some really good stuff, especially the armor, magicks, and the gambits. You should be able to have enough money to buy some of this stuff. Go up and press the switch in the middle. Head up the steps and get lots of gil. After you examine the switch next to the merchant, talk to him and he'll give you a Tube Fuse. Then install the fuse, and open the gate to continue. Kill any of the mimics to restore power, then leave to the East. In this area there are a couple of forks and there are A LOT of monsters so be careful and stock up on potions, pheonix downs, and antidotes since the zombies and specters can poison you. First go to the Fork on the right and kill the Battery Mimic there, then go back and head to the fork on the left. Continue and you will come across another fork, here take the left and kill the Battery Mimic, then go back a little and take the right path. You will yet reach another forked path, and this time take the path on your right going North on the minimap to come across an Urn which you should open for a map of the Barheim Passage! Continue South, and up on the small platform to defeat the final Battery Mimic in this area, and head into the exit on the left of the mini map. Here you can fight a few extra battery mimics to raise the CHARGE up more, and get more exp as well. Head back and continue to the South exit. This is a tough area, especially with the Flans and Specters, for the Flans just have a character use Fire, if you have it, and u'll kill the flan in a few secs. Look on your map and u'll see three exclamation marks(!) or was it 4? Anyways those (!) points represent all the Battery Mimics you have to kill before you can open up the next gate. Kill them all, and grab any treasures you find, and then head to the upper left part to Op Sector 37, and after you kill the Mimics, press the switch to open the next gate, and head all the way back to the South part of Special Op Sector 3, where the newely opened gate is. After watching the scene, there will finally be a Save Crytal in this area, so take advantage of it, for that long journey, hopefully you leveled up some. Proceed to the next area, and kill any enemies here, and get the treasures, BEWARE THAT SOME OF THE TREASURES ARE MIMICS!!! Now head to the next area, to the South, and kill the Mimics here, and before going North, head further Southe killing the Surianders, and grabbing any chests. After that head all the way to the North of this area and exit. Use the save crystal in this area and get ready for a Boss fight! Boss : Mimic Queen Lvl: 10 Hp : 4073 Weak: Ice Now if you got any Quickenings for anyone, then you should be able to reduce the bosses hp by a lot. At this point I had Vaan's Red Spiral, and Fran's Feral Strike, and after doing both combined, I took off more than half of the bosses hp in a single strike! Don't even bother with the Tiny Mimics, and just attack the Queen non-stop. ----------------------------------------------------------------------- Dalmasca Estersands [2.5] ----------------------------------------------------------------------- After you get out of the Barheim Passage, use the Save Crystal, and head to the next area. The monsters here should be really easy, since you should be at a lot higher levels. If you want a full map of the Dalmasca Easterlands, head North for 3 areas, until you reach a small settlement. Here you can buy the Dalmasca Easterlands map from the Moogle for 50 gil. There is also a small shop here and a Save Crystal. Well if you got that or not, go to the Labryrinth-looking map, and head to the Northeastern exit to reach Nalbina Town. ----------------------------------------------------------------------- Nalbina Town [2.6] ----------------------------------------------------------------------- At the very entrance there is a shop here to buy some amunnition as well as a Save Crystal. Head inside the town for a nice overview scene of the town. There is a Gambit shop here with tons of Gambits, so buy which ever you want. After your done exploring/buying/selling you can either teleport using the Save Crystal back to Rabanastre, or just walk all the way South. ----------------------------------------------------------------------- Rabanastre [2.7] ----------------------------------------------------------------------- Unfortunately when you arrive, everyone will leave the party. Also just to mention there is a free Teleport service here called the Moogling, which can teleport you to several different areas in Rabanastre. Just speak to the Moogle by the East Gate, and then the Moogle named Hurdy walking around near the Save Crystal, to teleport you. If you head to the Item Shop, you will watch a scene between Vaan and Kytes. But before you go stop by the Clan Hall and talk to Montblanc he will give you: 150 gil, 200 gil, 300 gil. Now head to Lowtown, and to Old Dalan's place. After you speak with Dalan he will give the a Sword of the Order to deliever to someone, so go look on your map where the X is go there now. You will then watch a scene, and afterwards Basch joins your party. Basch has a ton of License Points to spend, so allocate them wisely. I had a little more than 360 points, so I personally just got him the very bottom two quickenings, and practically unlocked all the axes and hammers for him. Spend the LP however you want, and then head to the top and to the East End where all the shops are, to watch a scene. Then head to the Sandsea, and up the stairs to find Balthier and Fran, who your party again. After the scene head to the Westgate, and then into the Aerodrome, and find Balthier. ----------------------------------------------------------------------- The SkyCity of Bhujerba [2.8] ----------------------------------------------------------------------- When you exit the Aerodrome, you will view a scene, and Lamont will join your party as a guest. Just walk forward, and you will see the Cartographers' Guild who will sell you a map of Bhujerba for 70 gil and a map of Lhusu Mines for 650. I suggest getting both. You could go and check out the shops here, but there's really nothing new at all, except for a few weapons, a few new Magicks a new Technick. There is really only one path to follow, since everything else is blocked off, so just follow the path, and exit to the Lhusu Mines. ----------------------------------------------------------------------- Lhusu Mines [2.9] ----------------------------------------------------------------------- <--->Enemies<---> Skeleton Skull Defender Slaven Steeling Lv : 8-9 Lv : 8-11 Lv : 10-11 Lv : 7-8 HP : 557-563 Lv : 476-708 HP : 780-802 HP : 446462 Weak : Holy Weak : Holy Weak : Weak Weak :Earth Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Bone Fragment - Antidote - Aevis Killer - Antidote - Bronze Chestplate - Bone Fragment - Earth Stone - Armguard - Dark Stone - Dark Stone - Eye Drops - Bat Fang - Echo Herb - Iron Helm - Pebble - Eye Drops - Iron Helm - Pebble - Tanned Hide - Pebble - Pebble - Wind Stone Hopefully you bought the Lhusu Mines map, so you could navigate more easily through this place. Anyways after the scene, just head straight, and then take one of the paths going south, since they both lead in the same place. Head to the very left of the map and head down, and exit to the next area. In the next area just head all the way west and exit. On next map just keep heading North a few screens until you get to a scene. After the scene you will need to run as fast as you can away from the Bangaas, dont fight them because they are very strong and there's a high chance they will kill you. You will need to run a few screens back, until you get the scene that you lost them. Now head back to Bhujerba. ----------------------------------------------------------------------- The SkyCity of Bhujerba [3.0] ----------------------------------------------------------------------- Back in Bhujerba, you have to do spread some Propaganda, by going to the people in the town and pressing square, until the bar reaches 100%, but beware of the gaurds who will lower your bar back to 0. After you fill the bar, there will be several scenes. Get out of the tavern, and head for the X on your map. There will be a couple of scenes, and then you will find yourself on the Dreadnought Leviathan. ----------------------------------------------------------------------- Dreadnought Leviathan [3.1] ----------------------------------------------------------------------- <--->Enemies<---> Imperial Gunner Imperial Magus Imperial Swordsman Mastiff Lv : 9 Lv : 9 Lv : 10-11 Lv : 11 HP : 562 HP : ? HP : 615 HP : 535 Drop/Steal Drop/Steal Drop/Steal - Potion - Potion - Potion - Phoenix Down - Phoenix Down After the scenes here, Vossler will join your party as a guest and you will also obtain a map of the Leviathan. Anyways use the Save Crystal, and then head to the next area. Listen to what Vossler has to say and avoid the laser detection beams. Just find your way around and exit South. In the next area go throug the door that connects to the room with the X on your map. In this area go around and head down to where the X is, to trigger a battle. Boss : 2x Judges 3x Imperial Swordsman 1x Imperial Magus All you need to do is kill the 2 judges and you'll win the battle. What I just did, is right before the battle I filled everyones MP, then during the fight I just spammed their Quickening, and took down the Judges in absolutely no time. Anyways after the battle you will recieve a No. 1 Grig Key, and use it to enter the door to the South. There will be a merchant here, from which you could buy supplies and equipment, and a Save Crystal, so use that to recover from the last battle. Next to the Save Crystal there is an Urn, so open that to get a Systems Access Key. Check the cell adjecent to the one with the Save Crystal to find Ashe who then will join your party. Head back to the previous area and exit North. This will be a very good area to level up a bit, since, due to the Alarm, scores of Imperials will come running to you, and it shouldn't be that hard to kill them, and plus your right near a Save Crystal, so you can go back and recover any time. Just go to the Northern area, where it shows the little wheel-gears on the map, go there and use the Systems Access Key. Becareful since there are tons of imperials in this room, and they will all gang up on you at once; what I did was just chain many quickenings to unleash Inferno, which killed them all at once. After you use the Access Key, just view the Security Report and Reset the Alarms. Now exit this room to the South, into the giant maze-like area, and run as fast as you can here South before the Alarms reactivate, and then exit to the West. There will be 2 of the places here where you can use the Access Key, so do so to reset the alarm again, and then exit to the North. Now run through this little maze, heading northwest, and you will witness a scene, where Vossler will leave and Penelo will join you party, and you will also get a piece of Manufacted Nethicite. Anyways just exit to your destination area, and prepare for a boss fight. Boss : Judge Ghis 3x Imperial Swordsman Judge Ghis has way too much HP, and is powerful. The second the fight started I jus chained some quickenings and activated Inferno, and took more than 5K of his HP, and the fight was automatically over. ----------------------------------------------------------------------- The SkyCity of Bhujerba [3.2] ----------------------------------------------------------------------- You will be back at the Aerodrome here, so head out and go to your destination point. Just watch the long scenes, and when you regain control you'll be at the Dalmasca Westersands. ----------------------------------------------------------------------- Dalmasca Westersands [3.3] ----------------------------------------------------------------------- There is a merchant here, so buy whatever you want/need then use the Save Crystal. If you accepted the Mob Hunt for Thextera, you can find him 3 maps to the East of the Save Crystal map, in Galtea Downs. And heading one more map to the East from Galtea Downs will land you at the Rabanastre Westgate. If you feel like exploring all the maps of the Westersands to the East of the Save Crystal, be my guest, but there is absolutely nothing interesting there. And whatever you do don't touch the Dive Talons, the giant flying birds around here, because they will kill you really fast. Anyways go to the West of the Save Crystal now to get to The Ogir-Yensa Sandsea. ----------------------------------------------------------------------- The Ogir-Yensa Sandsea [3.4] ----------------------------------------------------------------------- <--->Enemies<---> Alraune Danbania Speartongue Urutan-Yensa Lv : 11-14 Lv : 10-14 Lv : 11-13 Lv : 13-14 HP : 615-694 HP : 966-1159 HP : 1095-1768 HP : 710-780 Weak : Wind Weak : Thunder Weak : Fire Weak : Wind Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Alarm Clock - Bacchus's Wine - Horn - Dark Mote - Earth Stone - Echo Herbs - Water Stone - Earth Stone - Handkerchief - Fish Scale - Gold Needle - Mace - Water Mote - Yensa Fin - Succulent Fruit - Water Stone - Yensa Scale Salamand Entite Lv : - HP : 48042 Weak : Water Drop/Steal - Electrum - Entite Stone - Ether - Fire Crystal - Salamand Head forward and climb up the stairs and proceed to the exit in the west. The Araune here are easy, and be sure to steal from them to maximize the amount/chances to get the Succulent Fruit from them, which can sell for a high amount. In the next area you'll meet Vossler again, and he will rejoin you as a guest. Head down the stairs here and defeat any of the Urutan-Yensa, and then head north, up the stairs and continue west. You will notice that there are 3 exits going west. If you go Southwest 3 maps you can get to a Gate Crystal and a vendor. And 3 maps straight to the west is a Save Crystal and a Moogle who will inform you of a little Mob Hunt that you could do. Exploring the whole place, could take you hours since there are a lot of enemies all around and in groups. If you happen to come across the Zertinan Caverns, I suggest you dont go in there, for the monsters there are a bit hard, and you can easily access these mines later through the Dalmasca Westersands. I suggest exiting this place through the Central-Western exit to reach the Nam-Yensa Sandsea. ----------------------------------------------------------------------- The Nam-Yensa Sandsea [3.5] ----------------------------------------------------------------------- <--->Enemies<---> Alraune Danbania Speartongue Urutan-Yensa Lv : 11-14 Lv : 10-14 Lv : 11-13 Lv : 13-14 HP : 615-694 HP : 966-1159 HP : 1095-1768 HP : 710-780 Weak : Wind Weak : Thunder Weak : Fire Weak : Wind Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Alarm Clock - Bacchus's Wine - Horn - Dark Mote - Earth Stone - Echo Herbs - Water Stone - Earth Stone - Handkerchief - Fish Scale - Gold Needle - Mace - Water Mote - Yensa Fin - Succulent Fruit - Water Stone - Yensa Scale Axebeak Lv : 13-15 HP : 922-954 Weak : Water Drops/Steal - Alarm Clock - Fire Stone - Small Feather - Warp Mote If you are starting from the top, just head south 2 maps, and you'll reach that "Tortoise" the Moogle was talking about. The Urturn Eater is really difficult due to its impecible armor and attack. Before you do anything, you can steal an Ancient Sword from the Urturn Eater which would probably be the best sword you have so far. Anyways just chain a lot of Quickenings together to kill off the Urturn Eater and any of the Urutan-Yensa around it. Afterwards head back to the Moogle and talk to him, then head back to the Ogir-Yensa Sandsea for a scene, and then back again to the Moogle for another scene. Talk to the Moogle and go to the Flower to get the Eksir Berries, then go to the next area of the Nam-Yansa Sandsea. Head to the map where you fought the Urturn Eater, and head to the map East. Here just go a bit South across the bridge to find an Urn, which will give you the map of the Nam-Yensa Sandsea. Keep heading West, and in the next map search around to the South for The Gambit Foe: HP > 1000. Exit to the west again, and this time head to a corner in the middle of the map , where you'll find Gambit Foe: HP > 500, and if you go to the end of the bridge which is close to the west exit you can find yet another Gambit, the Gambit Foe: HP < 1000. Now head to the Northern map and look for a chest that contains the Gambit Foe: Hp = 100%, then head up the tower and go all the way to the end to find The Gambit Foe: Flying. After scourging for all those Gambits, just exit the whole place to the West. Also by the exit there will be a merchant if you need to buy/sell anything. ----------------------------------------------------------------------- The Tomb of Raithwall [3.6] ----------------------------------------------------------------------- <--->Enemies<---> Lesser Chimera Lich Ragoh Seeker Lv : 15-18 Lv : 18-20 Lv : 16-18 Lv : 15-16 HP : 1014-1080 Hp : 1164-1180 HP : 1400-1440 HP : 773-794 Weak : Water Weak : Holy Weak : Wind Weak : Earth Drops/Steal Drops/Steal Drops/Steal Drops/Steal - Fire Stone - Aero Mote - Earth Stone - Antidote - Gold Needle - Dark Stone - Eye Drops - Bat Fang - Handkerchief - Glass Jewel - Winged Helm - Blood Sword - Hi-Potion - Phoenix Down - Crooked Fang - Small Feather - Smelling Salts - Taurus Gem - Taurus Gem - Wind Stone Tallow/Candle Zombie Zombie Mage Lost Soul Lv : 16-17 Lv : 15-18 Lv : 15-18 Lv : 17-18 HP : 1303-1317 HP : 870-880 HP : 970-980 HP : 970-980 Weak : Water Weak : Holy Weak : Holy Weak : Holy Drops/Steal Drops/Steal Drops/Steal Drops/Steal - Broadaxe - Alarm Clock - Balance Mote - Bone Fragment - Echo Herbs - Antidote - Dark Stone - Dark Stone - Fire Stone - Eye Drops - Telepo-Stone - Telepo-Stone - Green Liquid - Kilimweave Shirt As you enter you will get into a boss fight. Boss: Garuda Hp: ??? Lvl: ??? This is where those mysterious Eksir Berries come into play, so use them, and they will take out a bit of the Garuda's HP. It's best to have someone with a gun or a bow in the party, since everything else will just miss. After the scene use the Tomb Crystal, and there will also be a merchant here with some nice new weapons and armor. Anyways just head up and examone the Ancient Device which will teleport you inside the place. Head straight and the Demon wall shall awaken and start chasing you. You now can either decide to run to the exit or fight. Boss: Demon Wall HP: ~15,000+ I decided to kill it with just constant chaining of my Quickenings. Beware, the Demon Wall can cast Doom, and "Suck a character into the void", meaning you wont be able to revive that character until the battle is over. If you killed it the Hidden Jewel in the wall where the Demon Wall was initially, will be uncovered. Go back to the Tomb Crystal and recover/save from that battle, because another boss is comming up. So anyways just exit to the next room and you will have to fight yet another Demon Wall, yes I know its really annoying fighting 3 bosses in a row. Before running to the Demon Wall, examine the red glowings orbs at the sides of the bridge, which will either stop the wall's movement or speed it up. Boss: Demon Wall 2 HP: ~10,000-14,000 I personally think this wall is easier than the one before it. Just do the same things you did to the previous wall, and everything should be just fine. (If you haven't noticed yet, Quickenings are the way to go to defeat any boss quickly! That's why they're called QUICKenings..lol) After that nuisance, just head up and through the door. Head down the staircase, and open up the Urn for a map of the Tomb of Raithwall. Touching the middle Way Stone here will transport you to the very beginning of this dungeon as well as activate that Way Stone at the entrance that wasn't active before. Also touch that Hidden Jewel that you uncovered before to unlock two secret passages. The secret passages have absolutely nothing inside, so just forget about them. Go back to where that Urn was and take the staircase to the South, and exit into one of the doors to the next room. In this area there is a chest with a Gambit in it, The Gambit Foe: Item AMT > 10. In the area of the Way Stone in this same room, touch the glowing green orb for the Mystic Altar to sink halfway into the ground, and 3 Liches will appear so defeat them. Use the Way Stone here to get back to the Urn area and activate one of the Way Stones here. This time go to the Northern stairs of the Urn area and head into the Northern area. When you reach the Way Stone in this area activate the red glowing orb nearby, for the Mystic Altar to completely sink into the ground, and 3 Zombie Mages will appear, and defeat them. Again use the Way Stone here to activate the final way Stone in the Urn area. Now go through any one of the Unlocked/hidden passage ways, and continue to the center of the room for a boss fight. Boss: Belias HP: ~20,000 Keep attacking it and healing regularly, if you have any Water Motes in your inventory, use them! Belias will also be Oiling your characters, so watch out for his flame attacks. After a min or so of attacking, if he still didnt kill one of your characters, use some Quickenings to bring his hp to about half or below. Now if you just wanna finish this battle off real fast just let your current party die, so then you can bring in your other party and use their Quickenings right away to finish Belias off (That's actually what I did...I just got too lazy and didnt want to use up any items and wanted to finish this boring long dungeon asap!). After the fight you will recieve your first Esper: Belis, the Gigas! Continue forward 2 screens until you get to a scene, and you'll obtain the Dawn Shard. Now head down the steps and use the Way Stone, which will bring you to the very entrance of the dungeon. Exit the dungeon and head down the steps to view a scene. After the scenes you will be on the Airship Shiva, and through more scenes get into a boss fight. Boss: Vossler 3x Imperial Swordsmans HP: ~10,000 Stupid Vossler, and he was such a good guest character. Anyways, I just used Quickenings, and did very close to 10,000 damage, and the battle was automatically over, so Vossler could possibly have less than 10K hp. If you have Fran in your party, she will be on Berserk and won't listen to you. After the fight, just watch the rest of the scenes. ----------------------------------------------------------------------- Rabanastre - Extras [3.7] ----------------------------------------------------------------------- The main thing to do here, is check out the shops here for all the new stuff. You'll most likely not have enough money to buy everything you want, but dont go blowing everything at once. If you go into the Sandsea there will be 3 new mob hunts, so accept them, they are: the Flowering Cactoid, Wraith, and Nidhogg. Also don't forget to claim your prize for the Thextera if you killed it already; the guy is right next to the board. You can easily defeat the Wraith right now by going down into the Garamsythe Waterway, where you killed those rats in the very beginning of the game. The Flowering Cactoid is also very easy to kill, just head over to the small settlement in the Dalmasca Eastersands, to talk to the petitioner, and then head to the North map where the Cactoid is at, and kill it. Talk to the petitioner for the Flowering Cactoid to give you your bounty, and then once more for him to tell you to take the flower to his wife, which we will do very soon if you read through these Extras. ----------------------------------------------------------------------- Bhujerba - Extras [3.8] ----------------------------------------------------------------------- Anyways head back to Rabanastre and head over to the Clan Hall and talk with Montblanc, who will give you some money and items for your accomplishments. You can also accept 2 more Mob Hunts here: Cluckatrice and the Rocktoise. You can do 2 more hunts in Bhujerba, so head over there now. Talk to the petitioners for the Nidhogg and the Rocktoise, and then head over to the Lhusu Mines. Find both the Nidhogg and the Rocktoise and make the kills quick by just chaining your Quickenings. As soon as you kill the Nidhogg go all the way back to the Save Crystal in Bhujerba to recover and save, because the Rocktoise will be the hardest boss you faced so far! The Rocktoise's HP is very high and on top of that he is under haste and regen. Your only hope of defeating it is by quickly chaining Quickenings with one party, then killing them off asap to bring in your next party and doing quickenings with them. Head back to the petitioners to get your bounties, but talk to Pilika again, who will ask you to get his Diary for him. So go to the Magick Shop and get it (it doesnt matter if you read it or not), now if you want the better reward, when Pilika asks you if you've read it, chose that "You done nothing" to get a Shepherd's Bolero. If you picked that you read it, you will get a weaker piece of armor. ----------------------------------------------------------------------- Nalbina Fortress - Extras [3.9] ----------------------------------------------------------------------- There is also something you are able to do in the Nalbina Fortress, so go there either by walking, Aerodrome, or teleporting through Gate Crystal. Start of by going up to the 2 gaurds blocking the path and watch the scene. If you notice, their names are Anagrams of the famous Wedge and Biggs series that are usually in all the Final Fantasies. Anyways go talk to July, who won't say much, then head over to the Chocobo Stable and rent a Chocobo for 800 gil. Then while on the Chocobo head over to the gaurds, and both of the gaurds will run away. July will then explain what she was doing, and head to Archades to get her reward. You will have to go to Archades later on to get a reward from her. While your still on the Chocobo, quickly ride it to the second settlement in the Dalmasca Eastersands, which is only like 3 map ride from Nalbina Fortress. Here find and talk to the wife of the guy who petitioned for the Flowering Cactoid. After giving ger the Cactus Flower she will give you a Bundle of Needles. Then talk to the villagers here to find out that there's trouble at the North bank of the river, but since we can't get there now, we'll leave it for later. Then use the Gate Crytal here to get out of this place, or just walk all that way back to Rabanastre if you don't have a teleport Stone. In the Sandsea of the Rabanastre, there should be 3 more mob hunts to accept: Wyvern Lord, Enkelados, and Croakadile. The petitioner for the Wyvern Lord is in the Rabanastre weapons shop, so you can easily go there and talk to him. You can do this hunt on your own free time, and be sure to have 2 teleport stones to get to it. ----------------------------------------------------------------------- Giza Plains - Extras [4.0] ----------------------------------------------------------------------- <--->Enemies<---> Gigantoad Hyena Ichthon Wooly Gator Lv : 19-20 Lv : 18-19 Lv : 19-21 Lv : 21-22 HP : 1469-1489 HP : 940-960 HP : 1304-1326 HP : 2233-2263 Weak : Fire Weak : Water Weak : Thunder Weak : Earth Drop/Steal Drop/Steal Drop/Steal Drop/Steal - 50 gil - Cotton Cap - Eye Drops - Alarm Clock - Horn - Fire Stone - Fish Scale - Braid Wool - Lambent Hat - Green Beret - Light Woven Shirt - Hi-Potion - Potion - Potion - Phoenix Down - Smelling Salts - Water Stone - Wolf Pelt - Water Stone - Wind Stone After that just exit Rabanastre through the Southgate into Giza Plains, we have another hunt to accept. Go to the Settlement here and find the petitioner, and do the Croakadile hunt now, which could be found at the bridge to the South of Giza Plains. If your having any problems just run over to the nearby Save Crystal to recover and try again. After you kill it, head back to Sadeen, the petitioner to get your bounty, and talk to him again for him to ask you to deliver the ring you got to his wife, and also in the settlement area look around for a Withered Tree to chop down, which will float to the Southeast. In fact if you search good enough throughout Giza Plains you will find a couple of other Withered Trees that can be cut down, and will all drift to the same area, due to the current. So search the area and cut down all the Withered Trees, which will form a small bridge to cross in the Souheast, right next to the bridge leading to the Eastersands. The tree bridge will lead you to a secret area where there are Silicon Tortoises, and the best way to beat them is to attack them with the Ancient Sword to Stone them, and each easily gives you over 1000 exp! So I strongly suggest if you want to gain a few lvls level up on them for maybe an hour or so. Also in this secret area if you go all the way to the East there is an Urn which gives you the Feather of the Flock. As for the guy's wife who your supposed to give the ring to, she will appear at the Giza village after the rain stops. Anyways just continue with the story and go South of Giza Plains. ----------------------------------------------------------------------- Ozmone Plains [4.1] ----------------------------------------------------------------------- <--->Enemies<---> Black Chocobo Hybrid Gator Mesmenie Red Chocobo Lv : 19-23 Lv : 21-22 Lv : 20-22 Lv : 19-22 HP : 1116-1180 HP : 2233-2253 HP : 1528-1568 HP : 1116-1164 Weak : Thunder Weak : Water Weak : Ice Weak : Thunder Water Drop/Steal Drop/Steal Water Holy - Aries Gem - Alarm Clock Holy Drop/Steal - Bacchus's Wine - Storm Magicite Drop/Steal - Chocobo Feather - Braid Wool - Tanned Hide - Chocobo Feather - Dark Magicite - Fire Stone - Fire Stone - Gysahl Greens - Gold Needle - Gysahl Greens - Pebble - Taurus Gem Viper Wu Zoghal Zu Lv : 20-21 Lv : 20-22 Lv : 23-24 Lv : 21-22 HP : 1410-1430 HP : 1689-1729 HP : 3157-3179 HP : 1880-1896 Weak : Holy Weak : Wind Weak : Wind Weak : Earth Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Alarm Clock - 40 gil - Dark Magicite - Aero Mote - Dark Magicite - Aries Gem - Earth Magicite - Large Feather - Pebble - Earth Magicite - Gemini Gem - Remedy - Quality Pelt - Eye Drops - Hi-Potion - Rod - Tanned Hide - Large Feather - Quality Hide - Pebble - Kogarasumaru - Vanish Mote - Wind Magicite When you get here be wary of the monsters, for they are stronger than that of the monsters in Giza Plains. Anyways just continue on your way to the South into the second area. Here if you'll notive there is this spiraling "S" shaped area on the map, and it leads down to the Zertinan Caverns, which I strongly advise to avoid that area for now, since the monsters there are mosty all lvl 30+, and we will tackle this area later. Also if you head East for 2 maps to this small map, called The Shred, there is a Gambit Ally: item AMT >10. Well just keep heading to the South and you'll be in Jahara. ----------------------------------------------------------------------- Jahara - Land of the Garif [4.2] ----------------------------------------------------------------------- Right ate the entrance here there is a Gate Crystal for you to save/recover, as well as a Moogle from the Cartographer's Guild who will offer to sell you a map of Ozmone Plains for 1700 gil and map of Jahara for only 30 gil, I suggest get them. And the Chocobos here are extremely cheap, for only 30 gil!!! Just talk to the Garif Warrior to proceed. Now just run around the town a little talkin wit everyon until someone asks you to take a Java Stick to the war-chief, so do that. The items here are pretty expensive, so if you feel like spendin go ahead. Proceed to the next area for a scene, and then Larsa will join you as a guest characer. Before you leave you will be given a Bowgun and Bolts, as well as a free Chocobo ride. ----------------------------------------------------------------------- Ozomone Plains [4.3] ----------------------------------------------------------------------- If you want rent the free Chocobo, I chose not to for the experience and Loot. Anyways this time head all the way to the East where you will enter a series of scenes, and will then be at a Save Crystal. The proceed to the Golmore Jungle. ----------------------------------------------------------------------- Golmore Jungle [4.4] ----------------------------------------------------------------------- <--->Enemies<---> Gargoyle Great Malboro Malboro Panther Lv : 23-24 Lv : 22-23 Lv : 22-23 Lv : 21-23 HP : 1436-1494 HP : 1630-1750 HP : 1573-1693 HP : 1299-1519 Weak : Ice Weak : Wind Weak : Wind Weak : Ice Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Demon Eyeball - Bucchas's Wine - Earth Stone - Coeurl Pelt - Hi-Potion - Earth Stone - Elfin Bow - Libra Gem - Storm Magicite - Virgo Gem - Remedy - Storm Magictie - Vanish Mote - Smelling Salts - Vanish Mote This place has monsters that cast alot of status problems. The Panthers cast Petrify so be sure to have Stona, and the Malboros mostly cast slow with their breath. Be sure to steal Courel Pelets from the Panthers for some gil, and if you really lucky you can swipe an Elfin Bow from a Malboro. At one of the triple intersections at the very beginning of this place there is an Urn which will give u a map of the Golmore Jungle. Keep heading East, until you reach a scene, and find out your path is blocked. After the scene head into the newely opened area, and you will find your self in the Viera home, of the Eruyt Village. ----------------------------------------------------------------------- Eruyt Village [4.5] ----------------------------------------------------------------------- Buy a map of Eruyt Village from the moogles, and then check out their wares. He has the up-to-date accessories, and some really good magicks too. Anyways this is practically a one way path, so keep heading forward and then up the stairs and then across the bridge for a scene. Now head all the way back and out of Golmore Jungle and return to Ozomone Plains. ----------------------------------------------------------------------- Ozomone Plains [4.6] ----------------------------------------------------------------------- When you get out talk to the injured soldier, and give him a potion, in return he will let you use his chocobo. Get on the chocobo and head to the next screen, and look around right as you enter for some chocobo tracks that will lead you to the Henne Mines area. In the next area you'll see some dead bodies in front of a cave, so just enter that cave. ----------------------------------------------------------------------- Henne Mines [4.7] ----------------------------------------------------------------------- <--->Enemies<---> Jelly Nightmare Redmaw Seeker Lv : 19-25 Lv : 24-25 Lv : 23-24 Lv : 22-23 HP : 1813-2018 HP : 1630-1688 HP : 1134-1202 HP : 1094-1110 Weak : Fire Weak : Holy Weak : Earth Weak : Earth Drop/Steal Drop/Steal Drop/Steal Drop/Steal - 500 gil - Dark Magicite - 100 gil - Antidote - Pebble - Hi-Potion - Crooked Fang - Bat Wing - Telepo-Stone - Remedy - Ice Shield - Crooked Fang - Water Magicite - Smelling Salts - Pebble - Smelling Salts - Yellow Liquid - Grimoire Togail - Red Fang - Wind Stone - Snowfly - Taurus Gem - Bloodsword - Wing Magicite Thunderbug Tyranorox Lv : 23-24 Lv : 26-27 HP : 2083-2193 HP : 4073-4413 Weak : Ice Weak : Wind Drop/Steal Drop/Steal - Red Fang - Alarm Clock - Remedy - Earth Magicite - Storm Magicite - Pebble - Iron Scraps - Tyrant Hide - Charged Gizzard - War Hammer Head forward and press the switch here to open up a door, then head through that door. Press the switch again to open up 2 gates, and head through one of them. Here there will be an Urn with a map of Henne Mines as well as a hell lot of bats that will masacre you. Head back and press the switch again to go through the door on the right. BTW be careful for at that four-way intersection are a lot of Jellies, and they keep on respawning like crazy. What I did was have all my 3 characters use Aero to hit all of them at once, this gets rid of them quick. Just Head South and check your minimap to not get lost in that maze area, and head Esat. This part is a bit tricky so hang in there. First just head all the way straight up and go in the next area. Here go around and to the South to a tiny map with a switch in it. Activate the switch and get ready to be mobbed by a ton of Jellies, so either chose to fight them or just run to the Esat. Go back up and enter Crossover B again, but this time exit to the North for a scene. There will be a Gate Crystal here, so I suggest saving up for the upcomming boss fight. Boss: Tiamat Tiamat isn't that hard, just keep hacking at him and healing. If you want you can start off by reducing his HP by a lot using some Quickenings. Be careful for Tiamat can cast Confuse and Sap(mostly Sap). After the fight you'll end up back in Eruyt Village and get Lente's Tear, which lets you finally pass through that barrier in Golomore Jungle. ----------------------------------------------------------------------- Golmore Jungle [4.8] ----------------------------------------------------------------------- <--->Enemies<---> Gargoyle Great Malboro Malboro Panther Lv : 23-24 Lv : 22-23 Lv : 22-23 Lv : 21-23 HP : 1436-1494 HP : 1630-1750 HP : 1573-1693 HP : 1299-1519 Weak : Ice Weak : Wind Weak : Wind Weak : Ice Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Demon Eyeball - Bucchas's Wine - Earth Stone - Coeurl Pelt - Hi-Potion - Earth Stone - Elfin Bow - Quality Pelt - Storm Magicite - Virgo Gem - Remedy - Storm Magictie - Pebble - Foul Liquid - Smelling Salts - Warp Mote - Gilt Measure - Malboro Vine - Malboro Vine Coeurl Diresaur Hellhound Treant Lv : 36-38 Lv : 28 Lv : 37-39 Lv : 23-24 HP : 4240-4466 HP : 6941 HP : 3570-3790 HP : 4284-4384 Weak : Ice Weak : Wind Weak : Water Weak : Wind Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Coeurl Pelt - Earth Magicite - Alarm Clock - Balance Mote - Quality Pelt - Float Mote - Dark Mote - Earth Magicite - Storm Magicite - Hi-Potion - Fire Magicite - Lumber - Warp Mote - Tyrant Hide - Red Cap - Phoenix Down - Remedy - Tanned Hide Head out of Eruyt Village and head forward through the barrier you couldn't get through before and continue on the path till you get to a Gate Crystal. I strongly reccomend save/recover and get everytin organized because the next boss is extremely hard. Boss: Elder Wyrm 2x Treants This boss is tough, not in the sense that it's powerful, it just has a hell lot of HP. Quickenings will only do little for you in this battle and would sap your MP which you need and get yourself killed. Even if you do manage to pull off at least 2 long chain Quickenings by changing up your party after the first one, u'll probably just come close to half of his hp. Also you gotta watch out for one of Elder Wyrms special spore attacks, which can inflict Confuse, Slow, Silence, Blind, Poison, Oil, and Sap all at once on any or all of your characters, so save up your MP to use lots of Esunas. Your characters will mostly die a lot as well so use Raise continuously. Start off the battle by getting rid of the 2 Treants to make things easier. Just keep hacking and healing a lot and after like 20 min you should kill him. The only bad thing about this fight is that it will be extremelly long and you have to be on your toes at all times. After the fight just keep heading to the East and exit this place. ----------------------------------------------------------------------- The Paramina Rift [4.9] ----------------------------------------------------------------------- <--->Enemies<---> Dark Skeleton Emperor Aevis Garuda-Egi Lizard Lv : 26 Lv : 27 Lv : 26-27 Lv : 24-26 HP : 1548 HP : 5900 HP : 2997-3065 HP : 2342-2562 Weak : Holy Weak : Thunder Weak : Dark Weak : Water Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Burgnet - Ice Magicite - Gold Needle - Fire Magicite - Dark Stone - Ice Stone - Taurus Gem - Float Mote - Dark Magicite - Horn - Holy Magicite - Horn - Death's Head - Leo Gem - Holy Stone - Pebble - Sturdy Bone - Wyrm Carapace - Kogarasumaru - Pointed Horn - Capricon Gem - Large Feather Skull Knight Slaven Warder Twintania White Wolf Lv : 25-28 Lv : 27-28 Lv : 27-28 Lv : 24-25 HP : 1873-1933 HP : 2623-2743 HP : 4917-5257 HP : 1498-1608 Weak : Holy Weak : Ice Weak : Thunder Weak : Thunder Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Capricon Gem - Fire Magicite - Blue Fang - Crossbow - Dark Magicite - Gemini Gem - Ice Magicite - Ice Stone - Hi-Potion - Gold Needle - Ice Stone - Ice Magicite - Remedy - Slaven Harness - Smelling Slats - Phoenix Down - Sturdy Bone - Tanned Giantskin - Wyrm Catapace - Quality Pelt - White Rang - Tanned Hide Wild Onion Yeti Ice Elemental Bartinine Croc Lv : 26-27 Lv : 27-29 Lv : 25 Lv : 27-28 HP : 1616-1736 HP : 4237-4477 HP : 14830 HP : 4588-4668 Weak : Earth Weak : Thunder Weak : Thunder Weak : Earth Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Antidote - Arctic Wind - Feystone - Wind Magicite - Phoenix Down - Demonsbane - Ice Crystal - Broken Sword - Succulent Fruit - Ice Magicite - Ice Magicite - Fine Wool - Wind Magicite - Remedy - Ice Stone - Tanned Giantskin - Telepo-Stone Use the Save Crystal and just head up. In the first monster map, if you exit to the North you will get a scene. And then head to the North exit again to get to Mt Bur-Omisace. I suggest you explore this whole area, and get a few levels and tons of loot. The monsters here are not hard, but make sure to stay away from the Ice Elementals, for they can wipe out your party. Also search around for chests, you can get some good weapons and some new Gambits primarily, Ice-vulnerable and Ice-weak gambits. ----------------------------------------------------------------------- Mt Bur-Omisace [5.0] ----------------------------------------------------------------------- There is a Gate Crystal here, as well as shops with lots of good Magicks, Accessories, Weapons and Armor. I suggest getting most of the Magicks, and buy a Thief's Cuffs for stealing rare stuff, which you could sell for greater gil, and 6 Golden Amulets so your characters can complete the License Board faster and especially get all the Magicks, Augments, and Technicks. Equip a Golden Amulet to each of your characters, and if a character doesn't have that accessory slot on the licence board yet, consentrate on building up your LP and getting that square on the License Board ASAP. I know it's a lot of money, but you can get it all back easily over time. Also if you haven't yet noticed characters not in your current party also get LP from the monsters you kill, so it's good to just have this accessory always equiped for everyone. Just keep heading up, on this one-way path and into the Temple for a few scenes. After the scenes Larsa will leave your party, and you will recieve your next destination: The Stilshrine of Miriam. ----------------------------------------------------------------------- The Stilshrine Of Miriam [5.1] ----------------------------------------------------------------------- <--->Enemies<---> Blood Gigas Balloon Darkmare Dragon Aevis Lv : 28-29 Lv : 28-29 Lv : 31 Lv : 29-30 HP : 2729-2849 HP : 1878-1936 HP : 4739 HP : 5479-5819 Weak : Wind Weak : Water Weak : Holy Weak : Ice Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Antidote - Bomb Ashes - Chronos Tear - Antidote - Earth Magicite - Chronos Tear - Dark Magicite - Goggle Mask - Festering Flesh - Fire Magicite - Demon Mail - Storm Magicite - Gemini Gem - Handkercheif - Gilmoire Togail - Wyrm Carapace - Phoenix Down Facer Ghast Miriam Guardian Miriam Facer Lv : 28 Lv : 27-29 Lv : 28 Lv : 29 HP : 3246 HP : 1706-1826 HP : 6827 HP : 5540 Weak : Wind Weak : Holy Weak : Wind Weak : Wind Drop/Steal Drop/Steal - Aquarius Gem - Dark Magicite - Earth Magicite - Festering Flesh - Lumber - Paramina Crossbow - Potion - Smelling Salts Redmaw Zombie Zombie Warrior Crystalbug Lv : 26-27 Lv : 26-28 Lv : 27 Steal HP : 1617-1738 HP : 1924-2044 HP : 1878 - Feystone Weak : Earth Weak : Holy Weak : Holy Drop/Steal Drop/Steal Drop/Steal - Crooked Fang - Dark Magicite - Dark Magicite - Ice Shield - Dark Stone - Festering Flesh - Red Fang - Festering Flesh - Handkercheif - Wind Magicite - Foul Flesh - Icebrand - Capricorn Gem Just head back to the Paramina Rift, and then head ALL the way to the South and you'll get to The Stilshrine Of Miriam. Head inside and go to the pedestal. Before approaching it, have a character equip the Dawn Shard, and with that character activate the pedestal. After you get teleported destroy the Miriam Gaurdian, and head up running past the group of Dragon Aevis and the Miriam Facers, and into the next area. Here touch the second pedastal with the character who has the Dawn Shard equiped, which will reveal to hidden passages. Head to the previous area but this time take one of the hidden passages, while being careful to avoid the Dragon Aevis. In the next area you will see a green save crystal, which is actually a Crystalbug in disguise, so kill it and the real Save Crystal will appear. Head to the next area and make your way to the Giant Sword while defeating the Blood Gigas on the way as well as the Darkmare. Examine the giant sword which will open the next door, then head inside and examine the Way Stone to be teleported back into the Main Hall. Take the stairs to the West door and just follow the path from here until you get to a Statue of a Warrior, and rotate it so that it will face the East and its eyes are glowing. Head forward into the giant-maze like area and head to the Southeast of that area to the second warrior statue, and rotate this one till it faces the giant sword in the distance, or until you see that its eyes are glowing. From this large area exit to the North and then head to the East for an easy boss fight. Boss: Vinuskar HP: anywhere between 15,000-20,000 This boss is really easy, if you just chain like 6-10 quickenings that should kill it right away. If you chose just to hack and heal, it won't take that long. This boss emitts a magnetism slowing down any of your characters with heavy armor or any other metal equips. On top of that, he can also cast Slow, Sap and Confuse on your characters. After that's done with, head into the door and get the Urn with the map of the Stilshrine of Miriam and also turn the last warrior statue to face the West, and check that its eyes are glowing. If you turned all 3 statues to face the right direction then you should get a message saying something has changed, or something like that. That giant sword from before has been lifted, and creates another path for us to go through. So head back to the Main Hall and use the Way Stone to teleport to the Sword-area, but before going on save up for the next boss fight. Boss: Mateus 5x Ice Azer HP: ~30,000 At the start of the battle there will be a lot of Ice Azers, which cast Sleep, Slow, and Sap on all your characters like every second(Sleep is the main spell they cast!), which lets Mateus float around freely attacking and killing your characters. After a couple of mins of irritation of having my characters being put to Sleep and killed, I grouped as many of the Ice Azers around Mateus as possible, and then did a chain of quickenings, killing like 4 of them as well as taking a good portion of Mateus' HP. Also watch out for Mateus' special ice attack which does a lot of damage to your whole party. Ice Shields work well in this battle, so if you have any I strongly recommend to equip them. If you want to take the rest of her HP, just switch up your party(if the other party is not dead yet), and have them do their Quickenings which should either finish Mateus off or have her down to extremely low hp, which you can then take out easily. After the fight you will obtain Mateus, The Corrupt. Then head up the stairs and into the next room to watch a scene in which you will get the Sword of the Kings. ----------------------------------------------------------------------- Mt Bur-Omisace [5.2] ----------------------------------------------------------------------- Now head out of this place and use a teleport stone to go back to Mt Bur-Omisace, or just take the long walk back there, and head back inside the Temple for an easy boss fight. Boss: Judge Bergan 3x Judges HP: ~15,000 After the fight talk to the Acolyte walking around by the stairs outside the temple to get the Stone of the Condemner. This item reveals a secret passage back at the Stilshrine Of Miriam, where you can fight and obtain the hidden Esper, Zeromous, but I recommend you do not attemt this now, since Zeromous is extremelly powerful, and even if you do 2 sets of like 15-chain Quickenings that won't get even half his HP. So attempt this later on in the game. Anyways we have to now head to Nalbina Fortress. The easiest way to get there is by teleporting through the Gate Crystal, though I suggest heading to Rabanastre first just to check everything that is new there, especially the shops. ----------------------------------------------------------------------- Rabanastre [5.3] ----------------------------------------------------------------------- Check out the shops and buy what you need, and also head into the Sandea to accept any new Mob Hunts that are available. There are alos quite a few things you can do one of those things is a little love quest, in where you can get a good bow. Viera Lover: Start off by going to the South gate, and talk to the Viera there. Then head to the fountain area and talk to a man who is by the fountain. Now go to the Gambit shop and talk to the Viera again there, then head over to the Sandsea, and up the stairs to talk to her there again. Now go back and talk to the man by the fountain, then return to The Sandsea and talk to the Viera, and she will leave. Lastly head back to the central section and you will see both of them together, just talk to them and you will get your reward for uniting them together. The reward is a Loxley Bow and 2x Hi-Potions. Another thing that you can currently do, which involves an optional boss in the game is getting the Windvane, in order to enter that sandstorm part of the Westersands, which connects the Westersands and the Eastersands. Anyways to start go to the Westgate, and talk to a Green Bangaa there, then head to the fountain and talk to Cortez. Now go to Lowtown, and Northon should be at the very northern part of it. Northon will tell you where the windglobe is, so now just go to the Westersands and dig it up, it is under one of those giant cactusus, in the dead end area Northwest of Shimmering Horizons. Now go to the Westgate(i think), and talk to the green bangaa there again, and you will recieve the Windvane. Now if you want you can go into that sandstorm area of the Westersands, and fight the Earthtyrant who is really easy. If you are doing some mob hunts right now, like the White Mouse or the Orthos, the easiest way to defeat them is by casting reflect on your party. Also in order to encounter Orthos, you have to have only females in your party. You can also cast berserk on White Mouse, so he will stop spamming his magic attacks on you, and you can beat him even faster that way. In the Westersands, you can do the Marilith and Ring Wyrm mob hunts, though Ring Wyrm gave me a really tough time. If the Giza Plains is dry again for you, then you can do a few things. First you can give the Toad Ring to the old lady in the Giza settlement, and also the Ecculuptus flower to this other lady. Anyways after your done with all of this, just continue to the Mosphoran Highwaste. If you've been to Nalbina before, you can just teleport there and go to the Highwaste straight from there. ----------------------------------------------------------------------- The Mosphoran Highwaste [5.4] ----------------------------------------------------------------------- <--->Enemies<---> Fire Elemental Humbaba Python Lv : 25 Lv : 32-33 Lv : 29-32 HP : 14830 HP : 5403-5523 HP : 3016-3346 Weak : Water Weak : Ice Weak : Earth Drop/Steal Drop/Steal Drop/Steal - Feystone - Beastlord Horn - Great Serpent's Fang - Fire Crystal - Echo Herbs - Bone Helm - Fire Magicite - Sledgehammer - Quality Hide - Fire Stone - Storm Magicite - Tanned Hide - Tanned Gaintskin - Wind Magicite Seeq Cateran Slaven Wilder Vulture Lv : 32-34 Lv : 30 Lv : 30-31 HP : 3770-3920 HP : 3218 HP : 4022-4090 Weak : Fire Weak : Wind Weak : Earth Drop/Steal Drop/Steal Drop/Steal - 116 gil - Earth Magicite - Black Cowl - Pebble - Firefly - Bundle of Feathers - Phoenix Down - Gemini Gem - Eye of the Hawk - Six-fluted Pole - Pebble - Giant Feather - Water Stone - Tanned Giantskin - Wind Magicite - White Fang - White Fang Ash Wyrm Clay Golem Worgan Lv : 45 Lv : 32 Lv : 29-31 HP : 32579 HP : 6393 HP : 2011-2231 Weak : Eart Weak : Wind Weak : Water Drop/Steal Drop/Steal Drop/Steal - Koga Blade - Chronos Trea - Fire Magicite - Leo Gem - Earth Magicite - Libra Gem - Wind Crystal - Iron Pole - Quality Pelt - Wyrm Scale - Solid Stone - Smelling Salts - Steel Poleynes - Throat Wolf Blood Just keep heading North, and you should come to a resting are with some people. Save and shop here, then just continue North. In the end of Trail of Sky-flung Stone, you can attack a Weathered roch there, in order to create a small shortcut to the Rays of Ashen Light. Anyways just keep on heading north until you reach the Salikawood. ----------------------------------------------------------------------- The Salikawood [5.5] ----------------------------------------------------------------------- <--->Enemies<---> Antares Bakamy Brown Chocobo Green Chocobo Lv : 33-46 Lv : 35-36 Lv : 32-35 Lv : 33-34 HP : 6458-7888 HP : 4501-4576 HP : 3718-3922 HP : 3786-3854 Weak : Wind Weak : Ice Weak : Thunder Weak : Thunder Drop/Steal Drop/Steal Water Water - Earth Magicite - 133-139 gil Holy Holy - Insect Husk - Antidote Drop/Steal Drop/Steal - Molting - Diamond Armor - Antidote - Chocobo Feather - Vanishga Mote - Storm Magicite - Chocobo Feather - Gysahl Greens - Vanishga mote - Earth Magicite - Smelling Salts - Gysahl Greens - Wind Magicite Malboro King Pumpkin Head Sprinter Wyrdhare Lv : 34-35 Lv : 32-33 Lv : 33-34 Lv : 34-35 HP : 4501-4621 HP : 2739-2859 HP : 4070-4138 HP : 2849-2959 Weak : Holy Weak : Ice Weak : Water Weak : Fire Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Dark Magicite - Balance Mote - Astrakhan Hat - Aries Gem - Malboro Fruit - Handkercheif - Blue Fang - Fine Wool - Thorned Mace - Black Cowl - Bundle of Feather - Magoroku - Virgo Gem - Storm Magicite - Fire Magicite - Stardust - Succulent Fruit - White Fang - Water Madicite - Screamroot *Note - If you accepted the Mob Hunt for Carrot do not kill any monsters in the Salikawood before you actually see it. Carrot can be found at the Sun-dappled Path. Though I doubt you'll be able to beat it at your current level. Head North to the little platform withe the Save Crystal, and heal up, then just to the next area. Search here around the Southeast area of the map to find an Urn with a map of the Salikawood. Now go all the way to the East and talk to the Moogle Boss and he will tell you that you have to find his 9 missing Moogle workers who are all somewhere in the Salikawood. Open up the minimap, and all those (!) marks are the missing moogles you have to track down. So now lets get the fun started, and track down these 9 moogles. After you find all 9 and go back to the Gate, the moogles will finish their repairs and you will now have access to the Phon Coast. Then talk to the Moogle Boss again to get a pair of Quasmodo Boots. There is something else we can do in the Salikawood right now. If you head to the Northwest, you will get to a platform with a Gate Crystal on it, so I suggest use it, and then head through the exit right next to the Gate Crystal, where you will get into a boss fight. Boss: King Bomb x Bomb King Bomb has low HP, but can hurt you, if your not careful. It casts fira a lot so its good to have some flame shields, and after you get it down to like half hp it will start summoning a lot of bombs. If you don't kill it after a while it will use a skill to replenish all of its hp, so after you get it down to like half hp just use a lot of quickenings to finish it off. If your having any trouble with it, just exit the area and use the Crystal to recover, then just come back and start all over. Killing King Bomb will open up a pathway to the very Northwestern parts of the Salikawood. Also if you accepted the Braegh Mob Hunt, it can be found in the Corridor of Ages, the very Northwestern area. Anyways just continue to the Phon Coast, the very Eastern exit of Salikawood. ----------------------------------------------------------------------- The Phon Coast [5.6] ----------------------------------------------------------------------- <--->Enemies<---> Air Elemental Archaeosaur Bagoly Mandragora Lv : 25 Lv : 36-38 Lv : 37-38 Lv : 34-37 HP : 14830 HP : 12251-12591 HP : 4610-4720 HP : 2739-3099 Weak : Earth Weak : Ice Weak : Earth Weak : Fire Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Feystone - Gold Needle - Aries Gem - Pebble - Wind Crystal - Leo Gem - Bent Staff - Platinum Sword - Wind Magicite - Storm Magicite - Bundle of Feathers - Succulent Fruit - Wind Stone - Tanned Tyrant - Telepo-Stone - Vanishga Mote - Wind Magicite - Water Magicite Piranha Pyrolisk Silver Lobo Iguion Lv : 35-37 Lv : 36-37 Lv : 34-35 Lv : 36 HP : 4305-4469 HP : 6262-6330 HP : 3131-3241 HP : 5002 Weak : Thunder Weak : Ice Weak : Earth Weak : Thunder Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Antidote - Bundle of Feathers - Eye Drops - Aries Gem - Chronos Tear - Gold Needle - Libra Gem - Eye Drops - Eye Drops - Storm Magicite - Quality Pelt - Frogspawn - Ichthon Scale - Taurus Gem - Telepo-Stone - Ice Magicite - Pisces Gem - White Fang - Wind Magicite - Pointed Horn - Water Magicite - Vanishga Mote - Phoenix Down The Phon Coast is a very large area with easy monsters that give good exp, so if your at low levels, this place should be a good place to level up. When you enter there will be a Save Crystal, so use it and then head to the next area. Just keep heading Southeast and you'll witness a scene. Buy a map of the Phon Coast from the Cartographer's Guild near the Northwest exit and then just use the Gate Crystal here and check out the shop. There is also a board here where you can check out some Mob Hunts. Anyways just head Northeast, till you reach a Save Crystal, then exit into the Tchita Uplands. ----------------------------------------------------------------------- The Tchita Uplands [5.7] ----------------------------------------------------------------------- <--->Enemies<---> Bellwyvern Coeurl Lizard Malboro Overking Lv : 38 Lv : 36-37 Lv : 36-37 Lv : 36-38 HP : 8267 HP : 3944-4264 HP : 5191-5411 HP : 4775-5255 Weak : Water Weak : Ice Weak : Water Weak : Holy Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Fire Crystal - Coeurl Pelt - Blue Fang - Dark Magicite - Reflectga Mote - Hi-Potion - Fire Crystal - Malboro Fruit - Remedy - Quality Pelt - Fire Magicite - Putrid Liquid - Spiral Incisor - Storm Crystal - Pointed Horn - Vanishga Mote - Pebble - Storm Stone - Pebble - Virgo Gem Earth Elemental Serpent Feral Croc Lv : 25 Lv : 35-36 Lv : 39 HP : 14830 HP : 4982-5302 HP : 9713 Weak : Wind Weak : Earth Weak : Earth Drop/Steal Drop/Steal Drop/Steal - Earth Crystal - Aries Gem - Antarctic Wind - Earth Magicite - Bacchus's Wine - Aries Gem - Earth Stone - Quality Hide - White Fang - Feystone - Wind Magicite - Wind Magicite - Blood Wool This is probably an even bigger area than that of the Phon Coast. Anyways keep heading East, and you'll reach an area with a Gate Crystal. Talk to the boy, he will ask you to take on an unofficial Mob Hunt, you should accept and he will give you the Soul Ward Key, to enter that cave. So now just head East into the Highlands and then exit to the North into the Fields of Eternity. Just keep heading North and enter the cave. ----------------------------------------------------------------------- The Sochen Cave Palace [5.8] ----------------------------------------------------------------------- <--->Enemies<---> Focalor Gorgimera Iguion Imp Lv : 36-37 Lv : 38-39 Lv : 36 Lv : 37-39 HP : 4513-1687 HP : 4266-4386 HP : 5002 HP : 4390-4710 Weak : Ice Weak : Water Weak : Thunder Weak : Ice Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Dorsal Fin - Bundle of Feathers - Aries Gem - 130 gil - Ichthon Scale - Fire Magicite - Eye Drops - Antidote - Pisces Gem - Pebble - Frogspawn - Blue Fang - Power Rod - Telepo-Stone - Ice Magicite - Demon Feather - Storm Magicite - Phoenix Down - Scorpio Gem - Pointed Horn - Storm Magicite Pit Fiend Striker Wendigo Zombie Knight Lv : 37-39 Lv : 37-38 Lv : 37-38 Lv : 36-38 HP : 4390-4710 HP : 5129-5549 HP : 5458-5878 HP : 3693-4053 Weak : Earth Weak : Wind Weak : Thunder Weak : Holy Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Eye Drops - Earth Magicite - Gemini Gem - Capricorn Gem - Demon Feather - Maggoty Flesh - Forbidden Flesh - Dark Magicite - Remedy - Kagenui - Ice Magicite - Hypnocrown - Scorpio Gem - Pebble - Kiku-Ichimonji - Maggoty Flest - Wind Magicite - Telepo-Stone - Maggoty Flesh - Pebble Keep heading North until you get to the door, and use the Soul Ward Key to enter. Upon entering you will see a very funny scene, and then be forced into a boss battle. Boss: Mandragora Prince Alraune King Onion Queen Pumpkin Star Topstalk HP: ~6,000-10,000 each This will be an extremely annoying boss fight. They will constantly mob your characters killing them very quickly. Aside from that they do this attack where they inflict Slow, Sap, Poison, Blind and Sleep to your characters. They will run away from time to time to heal themselves and cast Protect and Shell on each other. My best recommendation for winning this fight fast and easy is to group them together and unleash as many Quickenings as possible to kill more at once. The only monster here that might give you some trouble is the Onion Queen, when I fought her all my attacks missed and magic attacks did barely any damage, so I had to recharge my MP and give a couple Quickenings just for her. If you want you can go back to the boy and get your reward, he will give you 1000 gil and 3 remedies (He should have given us 1000 gil for each monster!). That is if you dont mind walking all the way back there. Anyways just take one of the doors in the room of the boss fight, and proceed North to the Save Crystal. The Save Cyrstal is actually a Crystalbug, so you should puit reflect on all your characters, since it casts a lot of magicks. After you defeat it, the real Save crystal will appear, so use it and then proceed to the exit in the East. In this area, the Mirror of Souls map, to the East there is an Urn with a map of the Sochen Cave Palace, so don't miss it. There is actually a hidden chest you can get in this area, but you have to do a little puzzle to get it. This is how: Credit on solving this puzzle and the little map below goes to sephirosuy. Reference map: (_ ___ ___ ___ ___ _) 1N 2N 3N 4N 5N | | | | | _|____|____|____|____|_ ( ) ( S ) (_______________________) | | H | | | | | | _1S___2S___3S___4S___5S___ ( (M) (M)= where you get the Map S = start here H = hidden treasure -The hidden treasure at H is blocked by a waterfall. -So once you visit the central section from the right (Eastern) path you've reached S. -From S follow this route: S -> 5S -> 1S -> 1N -> 4N -> 4S -> 2S -> 2N -> 3N -> H -If you follow in this order, you should get messages telling you the waterfalls have changed, and in the end the waterfall which blocks the central bridge will disappear. -Enter to H for your treasure, you will get either Koga Blade, Iga Blade, an Elixir, Dark Matter or gil. (I got an Iga Blade when I did this, so I don't really know about the other things you can get) After that's done with exit to the Destiny's March area from the East, there is another puzzle we can to here. Refrence map of Destiny's March: _[2]_ The numbered area is the diaginal which / | \ makes up most of the map. Enter this area [3]___|___[1]---/ from the East and enter [1], and then \ | / | move to each of the others in a \ | / | clockwise motion like this: -[4]- | [1] -> [2] -> [3] -> [4]-> [1] / \ ____| After doing this you should get a message __/ \/ \ \ saying a door opened up somewhere. | \ / | \ Anyways exit this area to the North, and get ready for a boss fight. Boss: Ahriman Hp: ~60,000-65,000 This should not be a hard fight, since this boss doesnt't have that much HP. Just hack away at it, and heal regularly. Ahriman can poison, immobolize, and Confuse your characters. Aside from that it goes around the room making clones of itself, which disapear after a little while. I'm sure if you chain a bunch of Quickenings at the very beginning with all 3 of your characters having full MP, then I would say you could come close to killing it, or just leave it with a little bit of hp left. After the fight, just head on the one way path, and at the end of it, activate the lift to go to the upper level. Here use the Gate Crystal and then finally get out of here to watch a scene. ----------------------------------------------------------------------- Old Archades [5.9] ----------------------------------------------------------------------- Here there's a shop merchant, selling an extremely valuable accessory, the The Embroidered Tippet! The accessory gives you double the exp from monsters, letting you level up a lot faster. I highly suggest you buy 6 of them (30,000 gil) and equip one to all of your characters. *Note: if you have the 6 Golden Amulets I recommended you to buy before, equip those to the characters not in your current party, so while the active 3 characters get double exp, the inactive 3 characters get double LP at least (inactive characters don't get exp!). And if you switch up your party, just switch up the accessory equipment for everyone (Yes it's annoying to do this but at least your characters benefit a lot in the long run). Anyways just head all the way to the end and talk to the gaurds, only to be rejected. You will then enter a scene with Jules, so jus pay him the 1,500 gil and go find a guy named Beasly. After that go find Jules and talk to him, and you'll find yourself in Archades. ----------------------------------------------------------------------- Imperial City of Archades [6.0] ----------------------------------------------------------------------- In tech shop is Cartogropher's guild for maps of Tchita Uplands and Archades. July in Magick Shop will give you Salamand Halcyon Head South to the cab, and view a scene, Jules will come to your rescue again, so pay him 2500 gil this time. Now we have to go and do some- what of a match-making thing to get ourselves some Pinewood Chops. Pinewood Chops: (Contributed by sephirosuy) Nilbasse section Determined Researcher --> Ex-Researcher Gentleman Onlooker --> Eager Crier Senior Researcher --> Failed Researcher Aspiring Starlet --> Eaded Star Worried Husband --> Materialistic Women Athletic Women --> Avid Reader Molberry section Reminiscing Lady --> Family-minded Girl Daughter-in-Law --> Man from Giza Talented Woman --> Akademician Would be Judge --> Judge's Wife Avid Traveler --> Traveling Gentleman Ardent Women --> Ardent Man Poor Husband --> Poor Wife Proud Mother --> Tutor Look-alike --> Look-alike Rienna section Philosopher of Cuisine --> Dangerous Chef Lazy Profiteer --> Researcher's Wife Green Seller --> Vegetable Seller Good Brother --> Waiting Women Tarot Reader --> Happy Nolist Tour Leader --> Bhujerba Lady Lucky Man --> Romantic Lady Trant section Music Appreciator --> Lutenist Smitten Man --> Smitten Women Farce-Goer --> Girl on an Errand Boutiquere --> Moneyed Gentleman Historian --> Perceptive Man Builder --> Artisan Architect It's really annoying ot keep running back and forth, but anyways if you happen to do all of these, you should have 28 in total. Now head to any shop and trade them in for a Sandalwood Chop. Anyways just head back to the cab and you'll be taken to the next area. Try to go in the Northern area, and you'll end up watching a scene with Jules. Now select the second option, the one Jules told you to pick, and you'll be taken to Draklor Laboratory. ----------------------------------------------------------------------- Draklor Laboratory [6.1] ----------------------------------------------------------------------- <--->Enemies<---> Hecteyes Imperial Hoplite Imperial Pilot Lv : 36-37 Lv : 36-37 Lv : 38 HP : 8285-8515 HP : 4308-4548 HP : 4367 Weak : Ice Weak : - Weak : - Drop/Steal Drop/Steal Drop/Steal - Sagittarius Gem - 88, 94, 98 gil - Hi-Potion - Silver Liquid - Hi-Potion - Phoenix Down - Storm Crystal - Phoenix Down - Unpurified Ether - Yellow Liquid Imperial Swordsman Judge Lab-Rat Lv : 37 Lv : 39 Lv : 36-37 HP : 3829 HP : 4846 HP : 3627-3647 Weak : - Weak : - Weak : Water Drop/Steal Drop/Steal Drop/Steal - 88, 94, 98 gil - 100 gil - Antidote - Hi-Potion - Hi-Potion - Fire Magicite - Phoenix Down - Phoenix Down - Rat Pelt - Rat Tail This place is a bit like a maze, so just navigate around and exit to the elevator to the North, and take it to the 67th floor. On the 67th floor head to the Northeast room and enter for a quick scene, in which you will obtain the Lab Access Card and a map of Draklor Laboratories. The map will now be scrambled, and the adjecent room, Rm 6704 has a Save Crystal in it. Go into room 6703, and you can change the bulkheads here. There are some chests to the room in the Southwest, but you will have to change the bulkheads a few times. Anyways just head back to the elevator and take it to the 68th floor. As you enter go to room 6803, and change the bulkheads here. You will now have to move in a counter clockwise motion, going to room 6804 next to the west of the elevator, and then to room 6811 in the very Southwest. Also be advised that some of the other rooms contain enemies in them. After room 6811, just head to the next elevator and take it to floor 70. Go around the corner to room 7002 and get the treasure here in which you can get either a Pheasant Netsuke, an accessory or a Hestega Mote, then Save up before heading up the stairs for a boss fight with Balthier's dad. Boss: Doctor Cid 4x Rook HP: ~60,000 This will be a hard boss fight. This is primarily due to the 4 floating Rooks around him, who will cast protect, shell, regen, and heal Cid, as well as shoot lasers at you. Your first objective is to take down all four of the Rooks before actually defeating Cid. Second the battle starts have your characters chain a lot of Quickenings to do some damage to all the enemies. MP doesn't really help you in this battle since the Rooks can drain all of it straight from your characters, but you will need at least a bit of it later to heal some. Mostly just use healing items and if you should have Charge technick on all your characters if you want some more MP. Bring in your second party and do all of their Quickenings. The battle gets harder after only 2 Rooks remain, so take them out ASAP! After all the Rooks have fallen, just keep attacking Cid and he should go down easy. After the battle watch the long chain of scenes, and you'll find yourself at: ----------------------------------------------------------------------- Balfonheim Port [6.2] ----------------------------------------------------------------------- Check out all the new stuff in all the shops, though I think it's all really expensive. If you go to the Tavern and check the board, there will be 6 new Mob Hunts you can accept, and the petitioner for one of them is right in that Tavern. Anyways just head to the Northeast where there is a Gate Crystal, and one of the Cartographer's Guild selling maps for Cerobi Steppe and Balfonheim Port. In this area the man on the Chocobo will sell Teleport Stones and Gysahl Greens. Just use the Gate Crystal to teleport to you next destination, but at this point I suggest to take some time off to do a lot of the side quests, Mob Hunts, get some of the hidden Espers, getting any of the rare loot and bazzar weapons, etc. Anyways head to the Faywood, to continue through the story line. To get to the Feywood you can either go there through the Golmore jungle or the Paramina Rift. ----------------------------------------------------------------------- The Feywood [6.3] ----------------------------------------------------------------------- O --- Enemy/Monster --- O Basilisk Behemoth Cerberus Lv : 42-43 Lv : 42-45 Lv : 38-40 HP : 5429-5749 HP : 10026-11286 HP : 4419-5059 Weak : Thunder Weak : Ice Weak : Water Drop/Steal Drop/Steal Drop/Steal - Antidote - Behemoth Steak - Fire Crystal - Chronos Tear - Gemini Gem - Francisca - Ice Crystal - Prime Tanned Hide - Hell-Gate's Flame - Prime Tanned Hide - Red Fang - Libra Gem - Serpent Eye - Storm Crystal - Prime Pelt Deadly Nightshade Giruveganus Golem Holy Elemental Lv : 39-41 Lv : 47 Lv : 42-43 Lv : 25 HP : 3167-3647 HP : 13686 HP : 11280-11550 HP : 14830 Weak : Water Weak : Holy Weak : Wind Weak : Dark Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Chronos Tear - Broken Greataxe - Aquarius Gem - Feystone - Fire Crystal - Dark Crystal - Earth Crystal - Holy Crystal - Pebble - Leo Gem - Mystletainn - Holy Magicite - Succulent Fruit - Prime Tanned Hide - Pebble - Holy Stone - Virgo Gem - X-Potion - Remedy - Quality Lumber Mirrorknight Mu Preying Mantis Tartarus Lv : 40-42 Lv : 40-41 Lv : 43-44 Lv : 38-40 HP : 5202-5842 HP : 3167-3487 HP : 7465-7705 HP : 3619-4259 Weak : Earth Weak : Water Weak : Holy Weak : Holy Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Aries Gem - Aries Gem - Cancer Gem - Dark Crystal - Mirror Mail - Blood Wool - Dark Crystal - Libra Gem - Mirror Scale - Eye Drops - Insect Husk - Prime Pelt - Wind Crystal - Fire Crystal - Reflectga Mote - Pebble - Windslicer Pinion - Moondust - Sickle-Blade - X-Potion The best way to get here is to teleport inside the Golmore Jungle and exit to the South of it into the Feywood. Almost all of Feywood, the map will not be viewable so you should be pressing the Select button a lot. The map for this area is in the north of Walk of Stolen Truths. Anyways just head south and you should get to a small area with a save crystal. When you walk up to the Mist and it'll disappear. Proceed for a boss fight. Boss: Rafflesia This boss will constantly drain your MP until your characters have 0 MP, so I suggest just using Quickenings at the very begining of the battle. Aside from that this is a very easy fight. Be sure to cast dispel on it and then just hack at it for a minute and it'll die. It can also cast some bad status effects such as disable, sap, disease, confuse, poison, and some others on your characters, so be sure to heal that. After the fight you can just run back to the save crystal and recover. Continue heading South until you get to the first area with some star shapped circles. What you have to do is just step in the center of them and move the camera on each window, until you see like a different picture, and that is the way you should head. Do this for all of them and it should lead you to the next area in the Southwest. Here is a lot like the previous area. If you dont want to do the whole thing with the circle area, i'll just tell you that the gate to Giruvegan is in the Sothwest corner. In order to open this gate JUST SUMMON BELIS "THE GIGAS," and proceed to Giruvegan. ----------------------------------------------------------------------- Giruvegan [6.4] ----------------------------------------------------------------------- O --- Enemy/Monster --- O Behemoth Gargoyle Baron Mythril Golem Lv : 45 Lv : 42-43 Lv : 43-44 HP : 12619 HP : 6071-6231 HP : 17733-17973 Weak : Ice Weak : Holy Weak : Water Drop/Steal Drop/Steal Drop/Steal - Behemoth Steak - Dark Crystal - Aquarius Gem - Gemini Gem - Demon Tail - Fire Crystal - Prime Tanned Hide - Doom Mace - Gaia Gear - Red Fang - Scorpio Gem - Iron Ore - Storm Crystal - X-Potion - Mythril Vivian Diakon Entite Lv : 42-44 Lv : 45 HP : 6526-7006 HP : 48042 Weak : Holy Weak : Dark Drop/Steal Drop/Steal - Dark Crystal - Diakon Halcyon - Malboro Flower - Electrum - Telepo-Stone - Feystone - Virgo Gem - Holy Crystal Head over to the Gate Crystal and save up, then just use the Way Stones, and you wil lend up in a boss fight. Boss : Daedalus This fight will be a bit harder than the previous boss. This boss will mostly just attack and from time to time do a an Ice Crystal attack on your party. Just keep attacking him and heal regularly. When you get him down to low hp he will go crazy and combo your characters to death so be sure to use Pheonix Downs or Raise. Finish him off and a Way Stone will appear. Use the Way Stone, and you will be in a dungeon area. This will be a little annoying so prepare yourself. In order to open up those barriers there are switches around, so you will have to locate the switches first, and those are usually gaurded by 2 Mythril Golems. Just keep heading down the ramps, until you get to what looks like a dea end, whihc is really not, so just walk off the ledge into the invisible path to the next area. This area is a lot like the previous one, so just activate the switches, and head all the way down the ramps, to another ledge that looks like a dead end, so just head to the next area over the green walkway. Save at the Crystal here and then continue to the next area. Find the platform in the middle and continue straight ahead for a boss fight. Boss: Tyrant This boss fight is a tough battle because Tyrant has tons of HP, relentlessly attacks and uses really powerful magicks. In this battle you won't be able to use any Technicks either. Start off by casting Dispel on him, and then have all your characters cast Haste and Protect on each other (preferably before the battle). Just keep attacking him and use Quickenings if you want to (Quickenings won't do that much damage anyways to him), and heal/raise anyone when you need to. Also be sure to constantly be aleart in your hp and recast protect and haste when it wears off. The boss mostly just attacks and uses Blizzaga and somtimes Darkga. After the battle a Way Stone will appear so use it to continue to the The Great Crystal. ----------------------------------------------------------------------- The Great Crystal [6.5] ----------------------------------------------------------------------- O --- Enemy/Monster --- O Mom Bomb Mythril Golem Necrophobe Lv : 45-46 Lv : 45-46 Lv : 46-47 HP : 6384-6544 HP : 17733-17973 HP : 8511-8691 Weak : Water Weak : Water Weak : Holy Drop/Steal Drop/Steal Drop/Steal - Bomb Shell - Aquarius Gem - Ambrosia - Diamond Armlet - Fire Crystal - Bacchus's Wine - Fire Crystal - Gaia Gear - Capricorn Gem - Pebble - Iron Ore - Dark Crystal - Scorpio Gem - Mythril - Sky Jewel Ose Reaper Lv : 44-45 Lv : 46 HP : 6739-7059 HP : 10111 Weak : Holy Weak : Holy Drop/Steal Drop/Steal - Coeurl Whisker - Book of Orgain-Cent - Dark Crystal - Capricorn Gem - Libra Gem - Dark Crystal - Morning Star - Pebble - Prime Pelt - Vaccine Unfortunately there is no map in thise area, so I suggest to refer to this map: http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_giruvegan.gif You'll eventually get to a platform with with a Way Stone on it and a Save Crystal, so save up since a boss fight is comming up. Boss: Shemhazai This boss is actually your next esper. Be sure to buff yourself up before and during the fight and cast dispel to remove his Haste. This fight is actually really easy, he will mostly attack your characters and from time to time casts Flare and Silencega. When you get him down to really low HP, you'll notice that your makin barely any damage to him, but don't worry just have a little patience and you'll kill him. After the fight you'll get him as your next esper. Just continue to the next room and use the Empyrean Way Stone there, and then view a long scene in which you will receive the Treaty-Blade. Touch the Way Stone again and you'll be at the entrance of Giruvegan. Head back to the Gate Crystal and teleport to Balfonheim Port. ----------------------------------------------------------------------- Balfonheim Port [6.6] ----------------------------------------------------------------------- Go to the "X" on the map and talk to Manse Watch there, which will take you to Reddas and have you view a scene. After the scene Reddas will join you as a guest character and your next destination will be known. And you will also get the Strahl back, which awaits you in the Aerodrome. *Note*: Now that you have Reddas, this is a really good time to do most of the Mob Hunts in the game, since you have an additional person. Also some mob hunts will already provide you with an extra ally, so along with Reddas, you could have 5 people fighting that mark!!! Anyways do any extra things that you want, and after that head to the Aerodrome, and take the Strahl to the Ridorana Cataract. ----------------------------------------------------------------------- Ridorana Cataract [6.7] ----------------------------------------------------------------------- O --- Enemy/Monster --- O Cassie Deathclaw Lv : 46 Lv : 48 HP : 8840 HP : 13162 Weak : Wind Weak : Ice Drop/Steal Drop/Steal - Bacchus's Wine - Cancer Gem - Earth Crystal - Charger Barding - Ketu Board - Pebble - Malboro Flower - Storm Crystal - Virgo Gem - X-Potion Above you will be a Save Crystal, so use it and head to the next area. The map for this place is in the Colosseum area, but beware that there are a lot of traps on the ground, so i advise to use Float. Just keep heading Northwest, to the Lighthouse area, and prepare for a boss fight. ----------------------------------------------------------------------- The Pharos at Ridorana [6.8] ----------------------------------------------------------------------- Boss: Hydro First of all, cast Dispel to stop his Haste, and you can even Slow him down. Once he get slowed, he would be slow for the entire battle, so make sure you had successfully send him Slow status as early as possible. The boss can send you Sap, Disease and more bad statuses, the tail has Poison tough, prepare the items or Esuna to cure these statuses. Use your Quickenings before it has hit your MP away, just make sure you have enough of healing items after you spent your MP. Set one character stay behind for healing and support the spells when necessary. Hydro is like Daedalus, the boss that you fought in Giruvegan, you can use healing spell to deal damage on him, but only do this if you have enough of MP, or else you better save the healing spells for your own team. Also remember don't use Dark elemental attack on this boss. After defeating the boss, get close to the entrane to trigger a scene, then will enter the pharos automatically. ----------------------------------------------------------------------- First Ascent [6.9] ----------------------------------------------------------------------- O --- Enemy/Monster --- O Aeronite Brainpan Chimera Brain Deidar Lv : 50 Lv : 46 Lv : 45-46 Lv : 46 HP : 18684 HP : 15358 HP : 9992-10112 HP : 15358 Weak : Thunder Weak : Holy Weak : Holy Weak : Holy Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Dragon Helm - Aquarius Gem - 60 gil - Antares - Ice Crystal - Chronos Tear - Chimera Head - Aquarius Gem - Leo Gem - Dark Crystal - Dark Crystal - Dark Crystal - Wyvern Fang - Quality Stone - Hi-Potion - Orichalcum - Wyvern Wing - Smelling Salts - Taurus Gem - Quality Stone - Windslicer Pinion Mimeo/Presenter Mistmare Undin Entite Lv : 47 Lv : 45-47 Lv : 45 HP : 46-48 HP : 12180-12500 HP : 48042 Weak : Holy Weak : Fire Weak : Fire Drop/Steal Drop/Steal Drop/Steal - 500 gil - Chronos Tear - Electrum - Cancer Gem - Grimoire Aidhed - Feystone - Dark Crystal - Pebble - Water Stone - Iron Ore - Reflectga Mote - Undin Halcyon - Pebble - Scorpio Gem - Ether - Zeus Mace - Water Crystal Keep defeating monsters here so that they will drop Black Orbs, and you need like 3 in order to activate the altars in the central circle area. Also there should be an urn in the Southern area of the circle area, with a map of this place. You would need to go through the maze areas in order to get to the other sections on the circle area and to activate the other altars. After you activate all the altars, head into the most Eastern room, and you'll come out into a desert area, just head Northeast, and u'll encounter the boss. Boss: Pandaemonium Cast dispel on him to get rid of the Protect and Shell. Just keep attacking him, after a while he will put a barrier on himself, making himself immune to physical as well as magical attacks. You should consentrate on healing and defending, and the barrier will go away in a little while, and then you can finish him off. After the fight head back to the main hall, save up, and then use the Way Stone to be transported to the next area. In the next few areas, you will need to defeat all of the Brainpans in order to form the green walkway and proceed to the other sides. Also as a note on floors 26 and 35, there are hidden treasures, where in order to make the walkways for them, you will need to defeat lots of Deidars, who look a lot like the Brainpans, and can be found on the top floors. On floor 26 it is a Holy Rod, and on the 35th floor, the first chest contains a Duel Mask, and the second inner treasure can contain either a Zeus Mace or Muramasa. Anyways just keep heading all the way up, until you get to a Save Crystal area, in whihc you should save. Head to the top floor, and get ready for a boss fight. Boss: Slyt Just keep attacking it and healing. If you have good Fire magick, then use it. This boss is fairly easy and should go down fast. After the battle, open the door in front and then use the Way Stone in the end to get to the Second Ascent. ----------------------------------------------------------------------- Second Ascent [7.0] ----------------------------------------------------------------------- O --- Enemy/Monster --- O Abaddon Bune Crusader Lv : 47-48 Lv : 48-49 Lv : 47-48 HP : 13239-13879 HP : 13239-13659 HP : 10592-10772 Weak : Holy Weak : Water Weak : Holy Drop/Steal Drop/Steal Drop/Steal - Aries Gem - Damascus Steel - Blood-darkened Bone - Dark Crystal - Fire Crystal - Capricorn Gem - Solid Horn - Forbidden Flesh - Crown of Laurels - Telepo-Stone - Gemini Gem - Dark Crystal - Vaccine - Gungnir - X-Potion Dragon Lich Necrofiend Reaver Lv : 49-50 Lv : 48-49 Lv : 49-50 HP : 22241-22921 HP : 12709-12889 HP : 22771-23191 Weak : Holy Weak : Holy Weak : Earth Drop/Steal Drop/Steal Drop/Steal - Charger Barding - Capricorn Gem - Bacchus's Wine - Corpse Fly - Dark Crystal - Beastlord Hide - Dark Crystal - Lifewick - Golden Axe - Hastega Mote - Sky Jewel - Pebble - Hi-Potion - Vaccine - Wind Crystal In this section, use the Save Crystal at the far back part of the room, and then chose your altar wisely. Each altar will disable a certain ability. The altar to North-West seals magic, South-West seals normal attack, South-East seals mini map, North-East seals items. I really suggest to seal the mini map, since you can easily refer to the whole map with the select button. Head through the door opposite that altar that you chose, and head upo into the next area. The map to the Second Ascent is in the Station of Suffering, in the top left corner. Here is the way you should go: 61F, just reach South-West corner to next floor. 62F, the stair to above in South-East corner. 63F, move to North-West, hit the wall there will see the passage to next floor. 64F, a Save Crystal here, the way to following level at South-West. 65F, go forward to the door, choose second option to enter for a boss fight. Boss: Fenrir At the start of the fight, cast Dispel on him. This really isnt a hard fight. Have your characters buffed, and consentrate on attacking and healing when needed. There is also actually a cheap quick way to kill him off, but requires lots of MP. First you would have to kill off Reddas, and set your gambits for your party Foe: Nearest Visible - Bio, instead of attacking in order to do this trick. First cast sleep on him, and then just let your characters continue casting Bio on him. The reason to kill off Reddas is so he wouldn't attack and Fenrir won't wake up. If he wakes up just cast sleep on him again, and have your characters continue with the casting of Bio, and he should soon die. Anyways just continue to the 66th floor, and unseal the altar that you sealed on the 60th floor. On the top floor, save up and take the Way Stone to the Third Ascent. Also be sure taht you have lots of vaccines and the Arise magick, for the next area. ----------------------------------------------------------------------- Third Ascent [7.1] ----------------------------------------------------------------------- O --- Enemy/Monster --- O Aeronite Cataract Aevis Dead Bones Lv : 50 Lv : 50 Lv : 49-50 HP : 18684 HP : 23241 HP : 11302-11482 Weak : Thunder Weak : Thunder Weak : Holy Drop/Steal Drop/Steal Drop/Steal - Dragon Helm - Caldera - Ancient Bone - Ice Crystal - Charger Barding - Blood-darkened Bone - Leo Gem - Holy Mote - Dark Crystal - Wyvern Fang - Ice Crystal - Eye Drops - Wyvern Wing - Pebble - Golden Skullcap Necrofiend Purobolos Zombie Warlock Lv : 48-49 Lv : 49-50 Lv : 48-50 HP : 12709-12889 HP : 9531-9691 HP : 7598-7958 Weak : Holy Weak : Holy Weak : Holy Drop/Steal Drop/Steal Drop/Steal - Capricorn Gem - Bomb Shell - Alarm Clock - Dark Crystal - Dark Crystal - Capricorn Gem - Lifewick - Handkerchief - Dark Crystal - Sky Jewel - Mallet - Forbidden Flesh - Vaccine - Scorpio Gem - Pebble In this section, you must choose the right medallion in order to reach the upper levels, if you took the wrong one, either you will be warped back to the previous area or 79F. The monsters in 79F are very annoying, you might need alot of time and items for this fight, and you have to defeat certain amount of these monsters to unlock the ancient door. Also the map to this area is on the 79th floor, so get it if you want, but i dont thin going through very long and difficult battles is worth it. Just follow the steps below to safely reach your destination. 80F, take the Black medallion 81F, head to South-East, you're able to hit the wall (Fool's Facade), just hit it away run into the secret area, inside there is a Green medallion, use it to 83F. On the secret area way to Green medallion, a random treasure with Rubber Suit might appear, but beware of traps. 83F, evade some traps here. Go hit the wall to outside, take the Red medallion. 84F, make sure you take the treasure behind the two Aeronites, it's a Circlet, which is a really good headgear, and you can equip it till the end of the game. Now here you have to remember the color of the altar that you sealed in the Second Ascent, and you have to pick the medallion with that same color. 86F, go North and hit the wall there, inside there you can find a medallion, use it to get to the upper level. 88F, Here, just take the lift to the 90th floor and get ready for a boss fight. Boss: Hashmal Make sure you set your Gambits to heal Disease with Vaccine. Dispel his protection and Haste whenever he casts. Use Arise for the KO'd characters, and Vaccinces on any character that gets Diseased. The boss will also send you Slow effect from his Quakeja, so just use Haste to recover it. After his Quakeja, just use Curaja to reheal your party. When his life is down to 20%, he will build the full barrier which block all attack and magic, while waiting for the the barrier to disapear, heal and cure you characters, prepare to finish off him after his barrier has gone. After you defeat him, you will get Hashmal as your next esper. Now on the 90F, run up to 92F to watch some events. After that, head up to the 98F for a Save Crystal, you're going to have some tough fights, so make sure to cast all the support spells on your team and save your game here. Continue on, and use the Way Stone in the end to watch some scenes. Boss: Gabranth HP: around 60,000 This is quite easy, cast Dispel at the beginning of the battle before anything. Just use normal attacks to take him down. He has a move, which is quite powerful, but it only targets one character. If you want to beat him really fast, just cast Berserk on like two of your party members. Boss: Doctor Cid HP: 90,000 Boss: Famfrit HP: around 160,000 First of all, Dispel all his support spells, recast Haste on your party when necessary. After getting down Doctor Cid's HP to half, he will summon an esper, Famfrit. Now you can't hurt him, but he still attacking you, you should focus on the esper first, take it down as soon as possible, and then only will you be able to fight Cid again. His esper is around 160,000 HP, make sure you heal your character all the time, and watch out for the Wateraja which deals around 1,000 damage to all your characters. Also Dispel his esper when he casts any support spell to it. Fire elemental deals slightly more damege to the esper since it's a Water elemental. Just keep your party over 50% HP, and watch out for Cid's special shooting moves. After finish off the esper, focus to your main target, becareful his special attack which can damage all your characters. After those 3 consecutive bosses, you will get Famfrit, and then just watch the scenes. ----------------------------------------------------------------------- Balfonheim Port [7.2] ----------------------------------------------------------------------- You will end up back here after the scenes, and you won't have Reddas in your party anymore. Now this is the part of the game right before the very last section of the game, and you should get anything you missed, do any side quests, mob hunts, get espers, etc. If your looking for any magicks that you havent gotten yet, check every single shop in the game, since new magicks will appear in places you dont really think of, such as Ardor(the second best magick in the game) in the Barheim Passage. I suggest also, if you want some good weapons and armor to do lots of loot hunting, to get all those good bazaar items, though if you're trying to get Tournesol, its a giant pain in the ass getting all the items, and took me like at the least 10 hrs to collect all items. And if you are going loot hunting then I also suggest to have all the Grimoires and the Canopic Jar. Note: Once you proceed to the final stage, there is no comming back!! ----------------------------------------------------------------------- Sky Fortress Bahamut [7.3] ----------------------------------------------------------------------- O --- Enemy --- O Helm-Rook Imperial Beastmaster Imperial Gunner ImperialPilot Lv : 47 Lv : 49-50 Lv : 47-48 Lv : 48-49 HP : 12286 HP : 3458-3698 HP : 4219-4459 HP : 4219- 4459 Weak : - Weak : - Weak : - Weak : - Drop/Steal Drop/Steal Drop/Steal Drop/Steal - Knot of Rust - 137-144 gil - 80 gil - 90 gil - Hi- Potion - Hi-Potion - Hi-Potion - Phoenix Down - Phoenix Down - Reflectga Mote - X-Potion Imperial Swordsman Judge Sphere-Rook Spinner-Rook Lv : 48 Lv : 49-50 Lv : 47 Lv : 47 HP : 3669 HP : 4953-5193 HP : 10286 HP : 13286 Weak : - Weak : - Weak : - Weak : - Drop/Steal Drop/Steal Drop/Steal Drop/Steal - 133-153 gil - Hi-Potion - Knot of Rust - Knot of Rust - Hi-Potion - Phoenix Down - Phoenix Down - Vaccine - X-Potion After some scenes, take either bulkhead to the next area. Defeat some enemies in the passage, but they're unlimited, so just keep running when you have the chance of escape. Take the middle path from the junction to leave the current area. Next section, run down the circle area and cross it as soon as possible, only kill the enemies who're really blocking your way. Reach to the elevator area, examine the panel for a scene. Boss: Gabranth Cast Dispel to stop his Haste. Not too tough, just the physical attack battle. Cast Regen and Protect to your characters, use Berserk or Bacchus's Wine if you want, but don't use to all characters in once. When his HP is down to half, he will fully restore his HP and change some little fighting style, nothing much different actually, just leave an ally with a Gambit to heal when anyone down to 50% HP. You can send him Blind and Slow for an easier fight, but you should know this status effect will miss for sometime. Also use Expose skill if you have. I thought this boss fight was really easy, and i defeated him in only a few minutes. After that, prepare for another boss fight, cast all support spells on your party. Operate the panel when you're ready. Boss: Vayne Larse will help healing your character, so you can just focus on attacking, but make sure to revive your characters if anyone is KO'd. Dispel the boss when he has any support spells. Also recast the support spells like Protect and Haste on your party. Boss: Vayne Novus Again, Dispel the boss at the beginning. You can see six flying weapons around, you actually can destroy all of them. Since the weapons are flying, you have to use range weapon or magic if you want to destroy them. Slow does work on the boss. Beware his special attack which can deal over 1,000 damage to the party, before he perform this move, you can see the flying weapons will surrounding him. One way to kill him faster is use Expose and normal attack, Berserk a character if you want. Boss: Immortal One/The Undying Dispel his support spell first, also recast the support spells on your party characters, always build Haste on everyone. This is the final battle, no need to save your items anymore, just use the Elixir, Megalixir, X-potions to heal, use Gil Toss if your got gil remaining. Later, the boss will builds physical barrier or magic barrier randomly, pay attention on your attacks. Perform your best Quickenings to send a large damage, and make sure he is not in the physical barrier. Cast the strongest spell when the physical attack barrier is builded. If the boss in magic and physical barrier in the same time, the only thing you can do is wait, and heal your characters. After all these long battles, you have beaten the game, enjoy the ending. Personally I didn't think the ending was good at all, unlike some of those from past final fantasies. ======================================================================= IV. Bazaar Item List ======================================================================= This is only a list of the the items needed to make those Bazaar items, and this does not list how and where to get those loot items. So here is a link to a really good Bazaar item guide that I myself used: http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_bazaar_loot.t xt ----------------------------------------------------------------------- A. WEAPONS ----------------------------------------------------------------------- ***One-Hand Sword*** Iron Sword = Earth Stone(3) + Iron Scraps(3) + Foul Flesh(2) Blood Sword = Dark Stone(5) + Solid Stone(2) + Glass Jewel(2) Flametongue = Fire Stone(6) + Lumber(2) + Malboro Vine(2) Diamond Sword = Fire Magicite(7) + Maggoty Flesh(4) + Bundle of Feathers(6) Deathbringer = Dark Crystal(10) + Solid Horn(4) + Demon Tail(5) Stone Blade = Taurus Gem(3) + Orichalcum(2) + Chimera Head(2) Durandal = Leshach Halcyon(1) + Emperor Scale(2) + Lifewick(3) ***Two-Hand Sword*** Save The Queen = Holy Crystal(10) + Sky Jewel(7) + Quality Stone(4) Ultima Blade = Gnoma Halcyon(1) + Adamentite(2) + Death Powder(2) Tournesol = Serpentarius(3) + Empyreal Soul(3) + Gem Steel(3) Wyrmhero Blade = Godslayer's Badge(1) + Lu Shang's Badge(1) + Omega Badge(1) ***Katana*** Ame-no-Murakumo = Water Crystal(9) + Iron Ore(5) + Screamroot(7) Masamune = Mallet(2) + Orichalcum(3) + Gem Steel(2) ***Ninja Sword*** Kagenui = Dark Magicite(5) + Giant Feather(5) + Festering Flesh(4) Orochi = Cancer Gem(3) + Sickle-Blade(2) + Coeurl Whisker(2) ***Spear*** Javelin = Wind Stone(3) + Horn(2) + Foul Flesh(2) Trident = Wind Magicite(6) + Pointed Horn(4) + Maggoty Flesh(5) Gungnir = Mystletainn(2) + Kuto Board(2) + Broken Spear (2) ***Pole*** Cypress Pole = Earth Stone(4) + Bone Fragment(5) + Succulent Fruit(3) Iron Pole = Fire Magicite(7) + Sturdy Bone(5) + Demon Eyeball(3) Ivory Pole = Wind Crystal(7) + Blood-darkened Bone(8) + Demon Feather(6) Whale Whisker = Aquarius Gem(4) + Corpse Fly(3) + Mythril(3) ***Bow*** Parallel Arrow/Short Bow = Dark Stone(2) + Bat Fang(1) + Rat Pelts(2) Firey Arrow/Long Bow = Fire Stone(4) + Crooked Fang(2) Bamboo Arrow/Loxley Bow = Water Magicite(3) + Yellow Liquid(1) + Bat Fang(5) Perseus Bow/Lightning Arrow = Ice Crystal(7) + Spiral Incisor(4) + Antarctic Wind(2) Artemis Arrow = Gemini Gem(3) + Vampyr Fang(2) + Dorsal Fin(2) Artemis Bow = Sylphi Halcyon(1) + Great Serpent's Fang(2) + Moondust(2) Sagittarius = Sagittarius Gem(4) + Beastlord Horn(3) + Moon Ring(3) ***Bowgun*** Long Bolt/Crossbow = Ice Stone(1) + Crooked Fang(4) + Yellow Liquid(2) Recurve Crossbow/Stone Bolt = Ice Magicite(5) + Festering Flesh(2) + Bundle of Needles(1) Hunting Crossbow/Black Bolt = Dark Crystal(3) + Spiral Incisor(3) + Silver Liquid(3) Penetrator Crossbow/Time Bolt = Holy Crystal(9) + Ancient Bone(3) + Wyvern Fang(4) Grand Bolt = Capricorn Gem(3) + Wrath of the God(2) + Ring Wyrm Liver(2) ***Guns*** Capella/Silent Bullet = Dark Stone(3) + Fish Scale(2) + Green Liquid(1) Aqua Bullet/Vega = Water Stone(5) + Yenza Scale(2) + Green Liquid(3) Aldebaran/Mud Shot = Earth Crystal(3) + Silver Liquid(3) + Ichichon Scale(4) Windslicer Shot/Spica = Wind Crystal(7) + Ring Wyrm Scale(4) + Silver Liquid(5) Arcturus = Salamand Halcyon(1) + Yenza Fin(2) + Wyvern Wing(2) Stone Bullet = Libra Gem(3) + Tyrant Bone(2) + Mirror Scale(2) ***Axes*** Francisca = Wind Magicite(6) + Pointed Horn(2) + Malboro Fruit(4) Gold Axe = Mardu Halcyon(1) + Broken Greataxe(2) + Electrum(2) ***Hammer*** Scorpion's Tail = Scorpio Gem(4) + Wyrm Bone(3) + Charged Gizzard(3) ***Dagger*** Zwill Crossblade = Wind Crystal(9) + Malboro Flower(7) + Windslicer Pinion(5) ***Staff*** Cloud Staff = Storm Crystal(7) + Demon Feather(6) + Quality Lumber(4) ***Handy Bomb*** Water Bomb = Water Crystal(10) + Book of Orgain(3) + Putrid Liquid(3) Fumarole/Poison Bomb = Fire Crystal(3) + Bomb Shell(1) Tumulus/Oil Bomb = Fire Crystal(3) + Bomb Ashes(3) + Book of Orgain(2) Castellanos = Aries Gem(3) + Frog Oil(2) + Bomb Fragment(3) Caldera/Chaos Bomb = Fire Crystal(7) + Book of Orgain-Cent(3) + Bomb Shell(4) ----------------------------------------------------------------------- B. ARMOR ----------------------------------------------------------------------- ***Cap/Clothes*** Chromed Leathers = Earth Stone(1) + Wolf Pelt(2) Red Cap/Brigandine = Dark Magicite(3) + Coeurl Pelt(3) + Quality Hide(2) Headband/Jujitsu Gi = Ice Magicite(4) + Coeurl Pelt(4) + Tyrant Hide(2) Adamant Hat/Adamant Vest = Storm Magicite(5) + Coeurl Pelt(6) + Tanned Tyrant Hide(2) Chakra Band/Power Vest = Fire Crystal(3) + Quality Pelt(6) + Tanned Gianskin(4) Gigas Hat/Gigas Chestplate = Dark Crystal(7) + Prime Pelt(8) + Prime Tanned Hide(7) Crown of Laurels/Rubber Suit = Fire Crystal(8) + Prime Pelt(9) + Forbidden Flesh(7) ***Armors/Shields*** Escutcheon = Fire Stone(1) + Molting(1) Leather Plate/Leather Headgear = Dark Stone(2) + Wolf Pelt(2) + Tanned Hide(1) Gold Helm/Gold Armor/Gold Shield = Dark Magicite(3) + Tanned Hide(2) + Iron Carapace(3) Burgonet/Shield Armor/Ice Shield = Earth Magicite(4) + Quality Hide(2) + Wyrm Carapace(2) Demon Shield = Leamonde Halcyon(1) + Destrier Barding(8) + Aged Turtle Shell(2) Venetian Shield = Udin Halcyon(1) + Ancient Turtle Shell(2) + Ring Wyrm Liver(2) Magepower Shishark = Feystone(1) + Chimera Head(2) + Charger Barding(5) Maximillion = Pices Gem(3) + Split Armor(2) + Charger Barding(4) Platinum Helm/Platinum Armor/Platinum Shield = Storm Magicite(6) + Insec Husk(2) + Tanned Gianskin(6) ***Mage Hats/Robes*** Feathered Cap/Traveler's Vestment = Water Stone(5) + Braid Wool(2) + Tanned Hide(2) Lamia's Tiara/Enchanter's Habit = Ice Magicite(4) + Fine Wool(3) + Tyrant Hide(1) Black Cowl/Black Garb = Fire Magicite(5) + Fine Wool(4) + Tanned Tyrant Hide(2) Black Mask/Black Robes = Dark Crystal(8) + Blood Wool(9) + Prime Tanned Hide(7) White Mask/White Robes = Holy Crystal(8) + Blood Wool(9) + Beastlord Hide(7) ----------------------------------------------------------------------- C. ACCESSORIES ----------------------------------------------------------------------- Feather Boots = Broken Sword(1) + Arctic Wind(1) Quasimodo Boots = Zombie Powder(1) Gillie Boots = Slaven Harness(2) Battle Harness = Troat Wolf Blood(1) Golden Amulet = Tattered Garment(1) Pheasant Netsuke = Stardust(2) Blazer Glove = Bent Staff(3) Firefly = Snowfly(1) + Tomato Stalk(2) + Magick Lamp(1) Amber Armlet = Gimble Stalk(2) Turtleshell Choker = Four-Leaf Clover(2) + Bomb Shell(2) Opal Ring = Frogspawn(2) Bubble Belt = BattleWyrm Carapace(2) + Adamantite(1) Hermes Sandals = Arcana(15) + Gysahl Greens(33) Nihopalaoa = Leo Gem(3) + Blood-Stained Necklace(3) + Death's-Head(2) Cat-ear Hood = Virgo Gem(7) + Einherjarium(2) + White Incense(2) ----------------------------------------------------------------------- D. ITEMS ----------------------------------------------------------------------- Potion�2 = Cactus Fruit(2) Potion�5/Handkerchief�3/Gold Needle�3 = Succulent Fruit(4) Hi Potion�10 = Rainbow Egg(1) X-Potion�10 = Behemoth Steak(1) Potion�30/Hi Potion�20/X-Potion�10 = Screamroot(3) Ether�1 = Unpurified Ether(2) + Calamel(3) Hi Ether�1 = Unpurified Ether(2) + Foul Liquid(2) + Slime Oil(1) Elixir�1 = High Arcana(1) + Demon Drink(3) + Ambrosia(3) Last Elixir�1 = High Arcana(2) + Rat Tail(3) + Onion(3) Antidote�3 = Drab Wool(2) Eye Drops�3 = Demon Eyeball(3) Hi Potion�4/Smelling Salts�2 = Malboro Vine(4) Phoenix Down�5/Alarm Clock �5 = Chocobo Feather(4) Antidote�12/Eye Drops�12/Echo Herbs�12 = Malboro Fruit(4) Vaccine�8/Smelling Salts�16 = Malboro Flower(3) Chronos Tear�10 = Eye of The Hawk(1) Vaccine�10 = Demon's Sigh(1) Phoenix Down�2 = Small Feather(3) Phoenix Down �2/Potion�2 = Large Feather(3) Phoenix Down �12/Hi Potion�3 = Giant Feather(3) Phoenix Down �10 = Jack-o'-Lantern(1) Phoenix Down �25 = Bundle of Feathers(3) Phoenix Down �50 = Windslicer Pinion(5) Bucchus Vine�3 = Tyrant Hide(2) Water Motes�5 = Festering Flesh(4) Holy Motes�1 = Diakon Halcyon(1) + Glass Jewel(8) + Sky Jewel(8) Scathe Mote�1 = Book of Orgain(8) + Book of Orgain-Cent(8) + Book of Orgain-Mille(8) Red Fang�5 = Pointed Horn Dark Matter�1 = Grimoire Togail(3) + Grimoire Aidhed(3) + Bat Wing(1) Pebble�99 = Quality Stone(5) High Arcana = Arcana(10) + Soul of Thamasa(1) + Feystone(1) Empyreal Soul�1 = High Arcana(1) + Soul Powder(1) + Wargod's Band(2) Sepentarius�1 = High Arcana(1) + Snake Skin(4) + Serpent Eye(2) Gem Steel�1 = Hell-Gate Flame(2) + Scarletite(1) + Damascus Steel(2) ======================================================================= V. Sidequests ======================================================================= ----------------------------------------------------------------------- Barheim Key [7.4] ----------------------------------------------------------------------- First you must complete the Cactuar Mob Hunt in order to get the Cactus Flower, and be at a certain point in the game, in order to initiate some of these events. When I first did this quest, it was right before I went to the Feywood. Go to the Dalmasca Eastersand South Bank village. Talk to Tchigri to initiate a scene and chose to accompany Tchigri to the North Bank. Just watch the scene here and you'll head back to the South Bank. Talk to Dantro's Wife and she'll tell you that she threw the flower out at the back of the house, so go around and examine the flower, to find out that Dran regrew. Now go talk to Tchigri to take you back to the North Bank, and return Dran back to his family and he will give you 1000 gil and A puch of Wyrmfire Shot. Just head back to Tchigri, and he'll take you back across to the South Bank again. Talk to Dantro's Wife and she'll tell you that this time she needs some Senclam Shells. These area really easy to get, some are found right by the water in the South Bank Village, and more in the Banks of Nebra, which is one map south of this village. All you really need are the ones you find right in the village, and give them to her. She will now tell you that she needs some Nebralim, which she thinks Dantro has, so now head all the way South to the Outpost. Talk to Dantro and search the crates for a phial of Nebralim, and head back to Dantro's wife. Talk to her to give her the Nebralim, and then she'll ask you to get her some Valeblossom Dew which can be found all the way at the Northern map of the Eastersands. Just cross the river again (BTW just avoid the Cockatrice thing for now), and head all the way North. At the Broken Sands area, go to the cliffs and check the flowers for some Valeblossom Dew, and head back to give it to Dantro's Wife. Leave for a while and come back to talk to the Recovered Traveler, and he will give you the Barheim Key! ----------------------------------------------------------------------- Viera Lover [7.5] ----------------------------------------------------------------------- Check section 5.3 ----------------------------------------------------------------------- Windvane [7.6] ----------------------------------------------------------------------- Check section 5.3 ----------------------------------------------------------------------- Bhujerban Madhu [7.7] ----------------------------------------------------------------------- They are the wine bottles in different locations of Bhujerba, obtain and sell them to the appointed NPCs, each Bhujerban Madhu can be sold for 1000 gil. All together are 14 Madhus, that's mean you could have 14000 gil here. You can start to collecting them after Tomb Of Raithwall event. Here are the Bhujerba Madhus location, you could get them randomly, 1. Inside Airship Terminal, from the entrance head to right area. It's on the traveller's bag. 2. Inside Armor Shop, in the third left carbinet. 3. Inside Weapon Shop, turn right from the first stairs. It's in the corner. 4. Inside Magic Shop, turn left from the first stairs, It's on the carbinet. 5. Outside Magic Shop, go South from there. It's behind the man with a boy. 6. Inside Skill Shop, just beside the second stairs. 7. Inside Gambit Shop, in the bookcase at left side. 8. Outside Gambit Shop, it's on the crate at right side. 9. West Item Shop, find the left side of it. It's on the crate along with a moogle. 10. Middle section inside the resident's house, it's in the right corner. 11. Middle section, the right end crates outside the resident's house, it's on the crate. 12. Inside the Inn, on the middle table. 13. In front of Lhusu Mines, find it at bottom of the water engine pool. 14. South-East section, behind the blue seeq. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Of course, you do have to find the buyers to buy them. Here are the buyers location, yoou can sell more than one to each of the buyers, just exit and re-enter the area after selling it. 1. Inside Airship Terminal, from the entrance head to right area. The man with blue hat. 2. Inside Armor Shop. The old lady in front of the counter. 3. Inside Weapon Shop. Female resident in green. 4. Inside Magic Shop. The Informer at the left corner. 5. Outside Magic Shop. The man opposite of the shop. 6. Inside Skill Shop. The moogle in the middle. 7. Inside Gambit Shop. The seeq staff by the left front corner. 8. Outside Gambit Shop, head to South. The gray bangaa on the slope. 9. West section. Female resident at Western most. 10. Middle section inside the resident's house. Female inside, who's also the client of Antlion Mob Hunt (rank A). 11. Inside the Inn. The seeq near the window. 12. Outside the Inn. The man in front of the Inn. 13. In front of Lhusu Mines section. The Miners beside Item Shop. 14. South-East section, go down to left area. Female resident looking to ouside. ----------------------------------------------------------------------- July, The Spy [7.8] ----------------------------------------------------------------------- This event can only happen after Tomb of Raithwall event and before story reaches to Mosphoran Highwaste. - First, head to Nalbina and find two guards who block the way to Mosphoran. Talk to July sitting away in front of them knowing she is undertaking a job, and she wants to end it and back to Archades. - Close to the guards and listen to their discussion. The Senior Guard told The Junior Guard not to leave his post not ever what happen. But the Junior Guard said he can't bear the smell of chocobo. - Hire a chocobo and drive this guard, he will scream and run away. Junior Guard's family is Chocobo Gardener, and always get the smell, he work hard and save the money to buy a perfume from Viera to cover this disfavored and married his wife. This is the secret he keeps all the time. That's why Julie was hired to search for. - After that, July turns to you and thank. She pursues you to come Archades for the reward. When you reach to Imperial City of Archades, find her in the magic shop and get your reward, which is Salamand Halcyon. It's a treasure to trade for Arcturus (Atk +44) gun type weapon. ----------------------------------------------------------------------- Fishing - Mini Game [7.9] ----------------------------------------------------------------------- The main objective to play this Mini-Game is for the Lu Shang's Badge, which is one of the three badges needed to get the Wyrmhero Blade. ------------ Starting ------------ After you get the Barheim Key (side quest above), and the story reached to Port At Balfonheim, - Back to Dalmasca Eastersand Gate Crystal section, talk to the man Ruksel who's looking at the river, knowing he wants to fishing. - Return to Port At Balfonheim, the South-East section which is the road to Aerodrome. - Find the fishing old man around the crates area and talk to him twice, then choose the first option. - Now go further from the old man, but don't leave this section yet. After awhile back to the same place, the old man has gone, examine the fishing rod there to get Muramata. - Move to Dalmasca Eastersand and pass the Muramata to Ruksel to start this Mini-Game. ------------- Advancing ------------- If you've completed Mysterious Man/Gilgamesh rank H Mob Hunt mission, you would get Blue, Green, Red, Yellow and Black Bottle during the fishing one by one. With the hints from the Bottles, find five letters from the locations below: Blue Bottle - Nabreus Deadlands, section South section from the Gate Crsytal. Green Bottle - Salikawood, section before to Nabreus Deadlands. Find the shack by the middle trunk. Red Bottle - Mosphoran Highwaste, Gate Crystal section. Find the Wind Shrine at North-West area, check it to get the letter. Yellow Bottle - Cerobi Steppe, Go turn on the windmill No.1, 2, 5, 7, 9, turn off 3, 4, 6, 8, 10. If you do so, you will get the letter automatically, make sure double check to confirm all of them have been fixed right. Black Bottle - Garamsythe Waterway, central control section where the Save Crystal by. Go South-East abit, where you can see some mice running round. After you got all five letters, move on to Barheim Passage to find Gilgamesh. Go to the longest railway in the middle known as Zeviah Span, you can see a small area at the South of this section, and you can only reach there from the South. Enter that small area to watch a scene with Gilgamesh and Enkidou. After that, you will obtain Matamune demon rod. Now return and pass this rod to Ruksel in Dalmasca Eastersand, continue fishing until you get to the Upper Reaches. At the beginning, you can only fish on the Lower Reaches, get 5 or above perfect fishing (no mistake) to unlock the Middle Reaches. 5 more perfect fishing on Middle Reaches to unlock Upper Reaches. Now with the Matamune, you can obtain Bond Of Cactus (i forgot what it's called) in the Upper Reaches with perfect fishing. Continue fishing in the new fishing spot, Secret Reaches. With more perfect fishing, you will get Cactus Crest(also forgot what it's called). Now fish in the last fishing spot, Master Den. Try your best to get 9 successfully buttons press for the King Of Nebra, then lastly obtain the treasure for Tolo Sword, Lu Shang's Badge. ======================================================================= VI. Credits ======================================================================= I would like to give thanks to SquareEnix, for without them there would be no Final Fantasy XII. To all those dedicated ppl who submitt their guides, you helped me a lot with a ton of my games throughout the years. To sephirosuy ([email protected]) for his helpful guide. All the monster data is his! (except for a few corrections on some of the loot drops i made, due to changes between the North American and the Japanese versions of the game) Also a few other optional things is also derived from his guide. To Aelo, for the quickenings setion in the Game Basics. To RnSDragon for the contribution on the Bazaar Item List. To my family and my girlfriend who put up with me playing everyday for many hours. (c)Copyright 2006-2007 to Eduard Muchnik