******************************************************************************* * Menace Industries presents * ******************************************************************************* Final Fantasy XII Equipment & Abilities FAQ Version 1.22 Last Updated on 12/11/06 Written by MikieTheMenace ([email protected]) Copyright (C) 2006 Mikie Farris This FAQ may be not be reproduced under any circumstances except for personal use. It may not be placed on any web site or otherwise distributed publicly without advance written permission from me. Use of this FAQ on any other web site or as a part of any public display without my written permission is strictly prohibited, and a violation of copyright. _______________________________________________________________________________ Version History _______________________________________________________________________________ Version 1.0 - 11/30/06 - initial release Version 1.1 - 12/1/06 - added Accessories section Version 1.2 - 12/4/06 - added Abilities section added Items section corrected an error Version 1.21 - 12/8/06 - made minor changes Version 1.22 - 12/11/06 - made minor changes corrected a few errors _______________________________________________________________________________ Table of Contents _______________________________________________________________________________ For your convenience, hold down 'Ctrl' and press 'F' to open up the Find menu, then type in the code that cooresponds to the area you wish to skip to and press 'Find' to go directly to that specific section. I-Introduction......................1-0 II-One-Handed Weapons................2-0 -Swords...........................2-1 -Daggers..........................2-2 -Axes & Hammers...................2-3 -Maces............................2-4 -Measures.........................2-5 III-Two-Handed Weapons................3-0 -Greatswords......................3-1 -Katana...........................3-2 -Ninja Swords.....................3-3 -Spears...........................3-4 -Poles............................3-5 -Rods.............................3-6 -Staves...........................3-7 IV-Ranged Weapons....................4-0 -Bows.............................4-1 -Crossbows........................4-2 -Guns.............................4-3 -Hand-Bombs.......................4-4 V-Armor & Shields...................5-0 -Light Armor......................5-1 -Heavy Armor......................5-2 -Mystic Armor.....................5-3 -Genji Armor......................5-4 -Shields..........................5-5 VI-Accessories.......................6-0 VII-Abilities.........................7-0 -Augments.........................7-1 -Technicks........................7-2 -Magicks..........................7-3 -White Magicks...................7-4 -Black Magicks...................7-5 -Time Magicks....................7-6 -Green Magicks...................7-7 -Arcane Magicks..................7-8 VIII-Items.............................8-0 IX-Credits...........................9-0 _______________________________________________________________________________ 1-0 Introduction _______________________________________________________________________________ This is my first FAQ but hopefully not my last. Please feel free to e-mail me of any errors I may have made though I don't think there are any and I will correct them. Below is an explanation of each piece of information. Thank you and enjoy. Name: (name of equipment/ability) Piece: (either Head or Body of armor) License: (license required to use equipment/ability) LP: (amout of LP required to purchase the license required) Attack: (amount that attack is increased by when the equipment is equipped) HP: (amount that hit points is increased by when the equipment is equipped) MP: (equipment: amount that magick points is increased by when the equipment is equipped - magick: amount of MP required to cast the spell) Defense: (amount that defense is increased by when the equipment is equipped) Evasion: (amount that evasion is increased by when the equipment is equipped) Magick Resist: (amount that magic resistance is increased by when the equipment is equipped) Strength: (amount that strength is increased by when the equipment is equipped) Magick Power: (amount that magick power is increased by when the equipment is equipped) Magick Evasion: (amount that magick evasion is increased by when the equipment is equipped) Vitality: (amount that vitality is increased by when the equipment is equipped) Speed: (amount that speed is increased by when the equipment is equipped) Added Effect: (effect that is added to the character's attack when the equipment is equipped) Effects: (effects of the ability when it is used/active) Cost: (amount of gil required to purchase the equipment/ability) Location: (the place where the equipment/ability can be found) Bazaar: (items needed to be sold to a merchant to purchase the equipment from the bazaar) Note - Some equipment is not available in the listed location until you have made sufficient storyline progress to unlock it. _______________________________________________________________________________ 2-0 One-Handed Weapons _______________________________________________________________________________ The most versatile and plentiful weapons in the game, one-handed weapons have one distinct advantage over other classes: they allow the use of a shield. This feature greatly enhances survivability, especially when coupled with the Gauntlets accessory. =============================================================================== 2-1 Swords =============================================================================== Swords are perhaps the most basic one-handed weapon, offering a solid mix of speed, consistency, and power. Your character's strength, the swords's attack rating, and the enemy's defense affect a sword's damage potential. All swords except for the Stoneblade add 5 to Evasion. Name: Mythril Sword LP: 5 License: SmallSwords Attack: 13 Cost: N/A Location: Vaan's starting weapon Name: Mythril Blade LP: 5 License: SmallSwords Attack: 22 Cost: N/A Location: Basch's starting weapon Name: Broadsword LP: 15 License: Swords 1 Attack: 15 Cost: 400 Location: Rabanastre, Giza Plains, Bhujerba Name: Longsword LP: 15 License: Swords 1 Attack: 19 Cost: 700 Location: Barnheim Passage, Bhujerba, Nalbina, Rabanastre Name: Iron Sword LP: 25 License: Swords 2 Attack: 24 Cost: 1200 Location: Rabanastre, Bhujerba, Nalbina Name: Zwill Blade LP: 25 License: Swords 2 Attack: 29 Cost: 1700 Location: Bhujerba, Rabanastre Name: Ancient Sword LP: 25 License: Swords 2 Attack: 35 Added Effect: Petrify Cost: 2400 Location: Rabanstre Name: Lohengrin LP: 40 License: Swords 3 Attack: 47 Cost: 4500 Location: Jahara, Mt Bur-Omisace, Rabanastre Name: Flametongue LP: 40 License: Swords 3 Attack: 53 Added Effect: Fire element Cost: 5200 Location: Jahara, Mt Bur-Omisace, Nalbina, Rabanastre Name: Demonsbane LP: 40 License: Swords 3 Attack: 59 Cost: 6000 Location: Rabanastre, Mt Bur-Omisace, Nalbina; treasure in the Tomb of Raithwall Name: Icebrand LP: 40 License: Swords 4 Attack: 65 Added Effect: Ice element Cost: 5200 Location: Rabanastre, Nalbina, Mosphoran Highwaste; reward for completing the Ring Worm hunt Name: Platinum Sword LP: 40 License: Swords 4 Attack: 70 Cost: 9000 Location: Phon Coast, Archades Name: Blood Sword LP: 30 License: Blood Sword Attack: 41 Added Effect: Sap Cost: 5000 Location: Rabanastre Name: Bastard Sword LP: 50 License: Swords 5 Attack: 75 Cost: 11000 Location: Archades Name: Diamond Sword LP: 50 License: Swords 5 Attack: 80 Cost: 12500 Location: Balfonheim Name: Runeblade LP: 60 License: Swords 6 Attack: 85 Cost: 14500 Location: Balfonheim Name: Deathbringer LP: 60 License: Swords 6 Attack: 90 Added Effect: KO Cost: 16000 Location: Balfonheim Name: Stoneblade LP: 80 License: Swords 7 Attack: 95 Cost: 17800 Location: treasure in the Great Crystal upper level Bazaar: Taurus Gem x3, Orichalcum x2, Chimera Head x2 Name: Durandal LP: 80 License: Swords 7 Attack: 99 Cost: 21600 Bazaar: Lifewick x3, Emperor Scale x2, Leshach Halcyon x1 =============================================================================== 2-2 Daggers =============================================================================== Daggers gain speed over swords at the expense of attack power. Several daggers also have useful additional effects. A dagger's damage is determined by your character's strength and speed compared against the enemy's defense. All daggers add 5 to Evasion except Main Gauche which adds 34. Name: Dagger LP: 15 License: Daggers 1 Attack: 14 Cost: 200 Location: Rabanastre, Giza Plains, Bhujerba Name: Mage Masher LP: 15 License: Daggers 1 Attack: 19 Added Effect: Silence Cost: 700 Location: Rabanastre, Bhujerba, Nalbina Name: Assassin's Dagger LP: 20 License: Dagger 2 Attack: 25 Added Effect: KO Cost: 1400 Location: Rabanastre, Bhujerba Name: Chopper LP: 20 License: Daggers 2 Attack: 31 Added Effect: Sap Cost: 2200 Location: Rabanastre Name: Main Gauche LP: 30 License: Daggers 3 Attack: 38 Cost: 3500 Location: Rabanastre, Jahara Name: Gladius LP: 30 License: Daggers 3 Attack: 45 Added Effect: Wind element Cost: 4800 Location: Jahara, Mt Bur-Omisace, Rabanastre Name: Avenger LP: 35 License: Daggers 4 Attack: 52 Added Effect: Berserk Cost: 6000 Location: Rabanastre, Mt Bur-Omisace, Nalbina Name: Orichalcum Dirk LP: 35 License: Daggers 4 Attack: 59 Added Effect: Slow Cost: 8500 Location: Phon Coast Name: Platinum Dagger LP: 40 License: Daggers 5 Attack: 66 Added Effect: Immobilize Cost: 11500 Location: Archades Name: Zwill Crossblade LP: 40 License: Daggers 5 Attack: 73 Added Effect: Wind element Cost: 15000 Location: Balfonheim Name: Danjuro LP: 10 License: Danjuro Attack: 80 Cost: N/A Location: Larva Eater drops it =============================================================================== 2-3 Axes & Hammers =============================================================================== The axe and hammer class offers huge attack power with a twist: the damage variance is far less consistent than compared to other weapons. Although a sword may consistently strike a foe for 400-500 HP, an axe or hammer may strike that same foe for 800 HP or 30 HP! For this class of weapons, the weapon damage is determined by the following: your character's strength and vitality, the weapon's attack rating, and the enemy's defense. All axes add 6 to Evasion, while all hammers add 2 to Evasion. Axes also attack slightly faster than hammers. Name: Handaxe LP: 15 License: Axes & Hammers 1 Attack: 47 Cost: 2200 Location: Rabanastre Name: Iron Hammer LP: 15 License: Axes & Hammers 1 Attack: 53 Cost: 3300 Location: Rabanastre Name: Broadaxe LP: 20 License: Axes & Hammers 2 Attack: 59 Cost: 4200 Location: Jahara, Rabanastre Name: War Hammer LP: 20 License: Axes & Hammers 2 Attack: 65 Cost: 5200 Location: Mt Bur-Omisace, Jahara, Nalbina, Rabanastre Name: Slasher LP: 25 License: Axes & Hammers 3 Attack: 71 Cost: 6000 Location: Rabanastre, Mt Bur-Omisace, Nalbina Name: Sledgehammer LP: 25 License: Axes & Hammers 3 Attack: 77 Added Effect: Disable Cost: 7500 Location: Mosphoran Highwaste, Phon Coast Name: Hammerhead LP: 30 License: Axes & Hammers 4 Attack: 83 Cost: 9500 Location: Phon Coast, Archades Name: Francisca LP: 30 License: Axes & Hammers 4 Attack: 89 Cost: 11500 Location: Archades Name: Morning Star LP: 35 License: Axes & Hammers 5 Attack: 95 Cost: 13500 Location: Balfonheim Name: Greataxe LP: 35 License: Axes & Hammers 5 Attack: 101 Cost: 15500 Location: Balfonheim Name: Golden Axe LP: 40 License: Axes & Hammers 6 Attack: 110 Cost: 16200 Location: Dalmasca Estersand, Bazaar goods Name: Scorpian Tail LP: 70 License: Axes & Hammers 7 Attack: 119 Cost: 60000 Bazaar: Charged Gizzard x3, Wyrm Bone x3, Scorpio Gem x4 =============================================================================== 2-4 Maces =============================================================================== The damage a mace inflicts is based on the weapon's attack power, the magick power of the user, and the enemy's defense. That said, a support character geared entirely for magick power rather than strength or other stats will make good use of a mace. The ability to use a shield also enhances the survivability of those characters. All maces add 4 to Evasion. Name: Mace LP: 20 License: Maces 1 Attack: 24 Cost: 1800 Location: Rabanastre Name: Bronze Mace LP: 20 License: Maces 1 Attack: 30 Cost: 3000 Location: Rabanastre Name: Bhuj LP: 20 License: Maces 2 Attack: 36 Cost: 4100 Location: Jahara, Mt Bur-Omisace, Rabanastre Name: Miter LP: 20 License: Attack: Maces 2 Added Effect: Water element Cost: 5000 Location: Mt Bur-Omisace, Nalbina, Rabanastre Name: Thorned Mace LP: 25 License: Maces 3 Attack: 48 Added Effect: Poison Cost: 6500 Location: Mosphoran Highwaste, Phon Coast Name: Chaos Mace LP: 25 License: Maces 3 Attack: 54 Added Effect: Confuse Cost: 8800 Location: Archades Name: Doom Mace LP: 25 License: Maces 4 Attack: 60 Added Effect: Doom Cost: 11800 Location: Balfonheim Name: Zues Mace LP: 25 License: Maces 4 Attack: 66 Cost: N/A Location: reward for completing the Diabolos hunt; treasure in the Pharos Name: Grand Mace LP: 50 License: Maces 5 Attack: 72 Cost: N/A Location: reward for completing the Pylraster hunt =============================================================================== 2-5 Measures =============================================================================== These peculiar weapons function much like guns in that damage is calculated based solely on the weapon's attack power, completely ignoring the target's defense. They differ greatly, however, in that the target is often inflicted with beneficial status effects like Protect or Shell! As the attack rating for measures is generally low, they tend to function as a buffing tool. You can target your own party members with low-damage hits that serve to strengthen your party without the use of MP. All measures add 25 to Evasion while still allowing the use of a shield, making those who use measures hard targets indeed. Measures are more useful for those characters who are only used as support and unlikely to ever actually engage the enemy. If MP management is a concern, use measures to buff your party. and then swap them out for more conventional weaponry. Name: Gilt Measure LP: 15 License: Measures 1 Attack: 5 Added Effect: Protect Cost: 4000 Location: Jahara, Mt Bur-Omisace, Rabanastre Name: Arc Scale LP: 15 License: Measures 1 Attack: 10 Added Effect: Shell Cost: 5500 Location: Mt Bur-Omisace, Nalbina, Rabanastre Name: Multiscale LP: 25 License: Measures 2 Attack: 15 Added Effect: Bravery Cost: 8000 Location: Mosphoran Highwaste, Phon Coast Name: Cross Scale LP: 25 License: Measures 2 Attack: 20 Added Effect: Vanish Cost: 11000 Location: Archades Name: Caliper LP: 50 License: Measures 3 Attack: 26 Added Effect: Haste Cost: 14000 Location: Balfonheim Name: Euclid's Sextant LP: 50 License: Measures 3 Attack: 35 Added Effect: Bubble Cost: N/A Location: reward for completing the Wild Marlboro hunt _______________________________________________________________________________ 3-0 Two-Handed Weapons _______________________________________________________________________________ While two-handed weapons do not allow the use of a shield, they compensate for it by consistently inflicting more damage than one-handed weapons. Only axes and hammers approach the damage potential of two-handed weapons, albeit in inconsistently. Although it would seem natural that larger weapons would attack less quickly, this is not the case. In fact, most two-handed weapons attack just as quickly, and occasionally more quickly, than their one-handed counterparts. =============================================================================== 3-1 Greatswords =============================================================================== Greatswords don't start appearing until late in the game, but they are worth the wait. As the most consistently powerful weapons in Final Fantasy XII, these swords are at home in any damage-dealing character's hands. Greatsword damage is calculated based on your character's strength, the greatsword's attack rating, and the enemy's defense. Name: Sword of Kings LP: N/A License: Storyline Item Attack: 30 Evasion: 30 Cost: N/A Location: Storyline Item Name: Treaty-Blade LP: N/A License: Storyline Item Attack: 30 Evasion: 30 Cost: N/A Location: Storyline Item Name: Claymore LP: 50 License: Greatswords 1 Attack: 82 Evasion: 10 Cost: 10500 Location: Archades Name: Defender LP: 70 License: Greatswords 2 Attack: 91 Evasion: 35 Cost: 13000 Location: Balfonheim Name: Save the Queen LP: 70 License: Greatswords 2 Attack: 100 Evasion: 10 Cost: 15000 Location: Balfonheim; reward for completing the Goliath hunt Name: Ragnarok LP: 90 License: Greatswords 3 Attack: 109 Evasion: 10 Added Effect: Immobilize Cost: N/A Location: reward for completing the Ixion hunt Name: Ultima Blade LP: 90 License: Greatswords 3 Attack: 118 Evasion: 10 Cost: 22800 Location: treasure in the Pharos Penumbra Bazaar: Adamantite x2, Death Powder x2, Gnoma Halcyon x1 Name: Excalibur LP: 160 License: Excalibur Attack: 128 Evasion: 10 Added Effect: Holy element Cost: N/A Location: treasure in the Great Crystal Name: Tournesol LP: 255 License: Tournesol Attack: 140 Cost: 600000 Bazaar: Gemsteel x3, Empyreal Soul x3, Serpentarius x3 Name: Wyrmhero Blade LP: N/A License: N/A Attack: 130 Added Effect: Holy element Cost: 65535 Bazaar: Omega Badge x1, Godslayer's Badge x1, Lu Shang's Badge x1 =============================================================================== 3-2 Katana =============================================================================== While katana tend to have lower attack ratings than greatswords, they more than hold their own in damage potential thanks to frequent combo attacks. Katana score two or more hits per combat round far more often than any other weapon type, except for ninja swords and poles. To further take advantage of this, equip either the Genji Gloves (which increases the rate of combo attacks) or the Cat-ear Hood (which increases the character's speed by 50; this more than doubles the amount of turns a character gets, vastly increasing the opportunities for a combo attack to occur). Katana damage is affected by a character's strength and magick power, the katana's attack rating, and the opponent's defense. Magick power as a factor for a highly powerful weapon adds an interesting twist, allowing a support character geared for magick power to also contribute as a heavy frontline damage dealer. All katana add 5 to Evasion, but make sure that a character in this role (one who deals heavy melee damage with a katana while equipped for magick power rather than, say, defense) does not draw too much of the enemy's attention. Lacking a shield and meaningful Evasion bonuses makes one particularly vulnerable to harsh enemy attacks. Name: Kotetsu LP: 35 License: Katana 1 Attack: 50 Cost: 3800 Location: Rabanastre, Jahara Name: Osafune LP: 35 License: Katana 1 Attack: 54 Cost: 4800 Location: Jahara, Mt Bur-Omisace, Rabanastre; Urutan Exile drops it Name: Kogarasumaru LP: 35 License: Katana 1 Attack: 58 Cost: 5600 Location: Mt Bur-Omisace, Nalbina, Rabanastre Name: Magoroku LP: 40 License: Katana 2 Attack: 62 Cost: 6600 Location: Nalbina, Mt Bur-Omisace, Rabanastre Name: Murasame LP: 40 License: Katana 2 Attack: 66 Added Effect: Water element Cost: 8500 Location: Phon Coast Name: Kiku-ichimonji LP: 45 License: Katana 3 Attack: 70 Cost: 10500 Location: Archades Name: Yakei LP: 45 License: Katana 3 Attack: 74 Cost: 12500 Location: Balfonheim Name: Ame-no-Murakumo LP: 50 License: Katana 4 Attack: 78 Added Effect: Wind element Cost: 15000 Location: Balfonheim Name: Muramasa LP: 50 License: Katana 4 Attack: 84 Cost: N/A Location: Crypt Bunny drops it; steal from Avenger; treasure in the Pharos Name: Masamune LP: 55 License: Masamune Attack: 93 Cost: 88888 Location: reward for completing the Ancient Man of Mystery hunt Bazaar: Gemsteel x2, Orichalcum x3, Mallet x2 =============================================================================== 3-3 Ninja Swords =============================================================================== A less frequently seen partner to katana, ninja swords are even more prone to combo attack than katana, which means them terrific options for damage dealers. All ninja swords contain the Dark element, so avoid using them against enemies that are immune to Dark (or even worse, absorb it). Ninja Sword damage is calculated based on your character's strength and speed, the ninja sword's attack rating, and the enemy's defense. Note that all ninja swords add 20 to Evasion. These factors make ninja swords better suited than katana for characters who are traditional damage dealers. As with katana, Genji Gloves or the Cat-ear Hood serve to make ninja swords far more potent. Name: Ashura LP: 40 License: Ninja Swords 1 Attack: 51 Added Effect: Dark element Cost: 5600 Location: Mt Bur-Omisace, Nalbina, Rabanastre Name: Sakura-saezuri LP: 40 License: Ninja Swords 1 Attack: 56 Added Effect: Dark element Cost: 7000 Location: Rabanastre, Nalbina, Mosphoran Highwaste Name: Kagenui LP: 40 License: Ninja Swords 1 Attack: 62 Added Effect: Dark element, Slow Cost: 10000 Location: Phon Coast, Archades Name: Koga Blade LP: 45 License: Ninja Swords 2 Attack: 67 Added Effect: Dark element Cost: N/A Location: Cockatrice side quest Name: Iga Blade LP: 45 License: Ninja Swords 2 Attack: 67 Added Effect: Dark element Cost: N/A Location: treasure in Sochen Cave Palace Name: Orochi LP: 45 License: Ninja Swords 2 Attack: 72 Added Effect: Dark element, Disable Cost: 15200 Bazaar: Coeurl Whisker x2, Sickle-Blade x2, Cancer Gem x3 Name: Yagyu Darkblade LP: 80 License: Yagyu Darkblade Attack: 80 Added Effect: Dark element Cost: N/A Location: Bombshell drops it =============================================================================== 3-4 Spears =============================================================================== The brute force weapon of Final Fantasy XII. This group contains perhaps the stongest weapon in the game, the Zodiac Spear. Spears factor in your character's strength, the spear's attack rating, and the enemy's defense when calculating damage dealt. All spears add 8 to Evasion. Name: Javelin LP: 15 License: Spears 1 Attack: 30 Cost: 1400 Location: Rabanastre, Bhujerba Name: Spear LP: 15 License: Spears 1 Attack: 36 Cost: 2200 Location: Rabanastre Name: Partisan LP: 25 License: Spears 2 Attack: 42 Cost: 3500 Location: Rabanastre, Jahara Name: Heavy Lance LP: 25 License: Spears 2 Attack: 48 Added Effect: Slow Cost: 4800 Location: Jahara, Mt Bur-Omisace, Rabanastre Name: Storm Spear LP: 30 License: Spears 3 Attack: 54 Added Effect: Lightning element Cost: 5800 Location: Mt Bur-Omisace, Nalbina, Rabanastre Name: Obelisk LP: 30 License: Spears 3 Attack: 60 Cost: 7500 Location: Mosphoran Highwaste, Phon Coast Name: Halberd LP: 35 License: Spears 4 Attack: 66 Cost: 10000 Location: Phon Coast, Archades Name: Trident LP: 35 License: Spears 4 Attack: 72 Added Effect: Ice element Cost: 12500 Location: Balfonheim Name: Holy Lance LP: 40 License: Spears 5 Attack: 78 Added Effect: Holy element Cost: 14500 Location: Balfonheim Name: Gungnir LP: 40 License: Spears 5 Attack: 84 Added Effect: Fire element Cost: 15300 Location: Dalmasca Westersand, Bunes in the Pharos drop it Name: Dragon Whisker LP: 60 License: Dragon Whisker Attack: 91 Cost: N/A Location: treasure in Cerobi Steppe, treasure in the Pharos Name: Zodiac Spear LP: 235 License: Zodiac Spear Attack: 150 Cost: N/A Location: treasure in the Necrohol of Nabudis (pending special conditions); treasure in the Henne Mines Phase 2 Dig =============================================================================== 3-5 Poles =============================================================================== Like katana and ninja swords, it's easy to combo attack on a frequent basis. Pole damage is calculated based on your character's strength and the pole's attack rating, like most weapons, but instead of checking these factors against an enemy's defense, they are checked against the enemy's magick defense! Throw high attack ratings and frequent combo attacks on top of this to create a weapon class that completly decimates opponenets without Shell or a strong magick defense. All poles add 25 to Evasion as well--not a bad figure for a two-handed weapon. As with katana and ninja swords, accessories that enhance combo attacks or speed are preferred. Name: Oaken Pole LP: 15 License: Poles 1 Attack: 27 Cost: 1300 Location: Rabanastre, Bhujerba Name: Cypress Pole LP: 15 License: Poles 1 Attack: 33 Added Effect: Earth element Cost: 2000 Location: Rabanastre Name: Battle Bamboo LP: 25 License: Poles 2 Attack: 39 Cost: 3200 Location: Rabanastre, Jahara Name: Musk Stick LP: 25 License: Poles 2 Attack: 45 Cost: 4300 Location: Jahara, Mt Bur-Omisace, Rabanastre Name: Iron Pole LP: 30 License: Poles 3 Attack: 51 Added Effect: Slow Cost: 5300 Location: Mt Bur-Omisace, Nalbina, Rabanastre Name: Six-fluted Pole LP: 30 License: Poles 3 Attack: 57 Cost: 6800 Location: Mosphoran Highwaste, Phon Coast Name: Gokuu Pole LP: 30 License: Poles 3 Attack: 63 Cost: 9000 Location: Phon Coast, Archades Name: Zephyr Pole LP: 35 License: Poles 4 Attack: 69 Added Effect: Wind element Cost: 11200 Location: Balfonheim Name: Ivory Pole LP: 35 License: Poles 4 Attack: 75 Cost: 13500 Location: Balfonheim Name: Sweep LP: 45 License: Poles 5 Attack: 81 Cost: 16200 Location: Bhujerba Name: Eight-fluted Pole LP: 45 License: Poles 5 Attack: 88 Cost: N/A Location: steal from Vagrant Soul; steal from Abelisk Name: Whale Whisker LP: 125 License: Whale Whisker Attack: 108 Cost: 60000 Bazaar: Mythril x3, Corpse Fly x3, Aquarius Gem x1 =============================================================================== 3-6 Rods =============================================================================== Rods are similar to maces in that they are ideal for support/magick-oriented characters. They differ, however, in that their strength does not lie in actually striking the enemy; rods add magick power and extra MP to characters equipped with them. A few of them also add beneficial status effects on contacts. All rods add 6 to Evasion. If you do choose to hit an opponent with a rod, your character's strength, the rod's attack rating, and the enemy's defense are used to determine the damage dealt. Name: Rod LP: 15 License: Rods 1 Attack: 30 Magic Power: 1 Cost: 1500 Location: Rabanastre Name: Serpent Rod LP: 15 License: Rods 1 Attack: 34 Magic Power: 2 Added Effect: Ice element Cost: 2100 Location: Jahara, Mt Bur-Omisace, Rabanastre Name: Healing Rod LP: 25 License: Rods 2 Attack: 13 Magic Power: 2 Added Effect: Regen Cost: 3000 Location: Mt Bur-Omisace, Jahara, Nalbina, Rabanastre Name: Gaia Rod LP: 25 License: Rods 2 Attack: 38 Magic Power: 2 Added Effect: Earth element Cost: 3300 Location: Nalbina, Mt Bur-Omisace, Rabanastre Name: Power Rod LP: 30 License: Rods 3 Attack: 44 Magic Power: 3 Cost: 4500 Location: Phon Coast, Archades Name: Empyrean Rod LP: 30 License: Rods 3 Attack: 50 Magic Power: 2 Cost: 6200 Location: Balfonheim Name: Holy Rod LP: 35 License: Rods 4 Attack: 53 Magic Power: 2 Added Effect: Holy element Cost: N/A Location: treasure in the Pharos Name: Rod of Faith LP: 120 License: Rod of Faith Attack: 24 Magic Power: 3 Added Effect: Faith Cost: N/A Location: obtainable on Mt Bur-Omisace after completing the Behemoth King hunt =============================================================================== 3-7 Staves =============================================================================== Staves augment magick users as well, but in a different way. Many staves actually power up certain elements. For example, the spell Blizzaga will cause far more damage when cast with an Ice Staff than without it. Whe used during melee combat, staves take into account character strength and magick power, staff attack, and enemy defense to determine damage. All staves add 8 to Evasion. Name: Oak Staff LP: 15 License: Staves 1 Attack: 18 Cost: 400 Location: Rabanastre, Bhujerba, Nalbina Name: Cherry Staff LP: 15 License: Staves 1 Attack: 24 Cost: 800 Location: Bhujerba, Rabanastre Name: Wizard's Staff LP: 15 License: Staves 1 Attack: 30 Cost: 1500 Location: Rabanastre Name: Flame Staff LP: 25 License: Staves 2 Attack: 33 Added Effect: Fire spells enhanced by 50% Cost: 2400 Location: Jahara, Mt Bur-Omisace, Nalbina, Rabanastre Name: Storm Staff LP: 25 License: Staves 2 Attack: 33 Added Effect: Thunder spells enhanced by 50% Cost: 2400 Location: Jahara, Mt Bur-Omisace, Nalbina, Rabanastre Name: Glacial Staff LP: 25 License: Staves 2 Attack: 33 Added Effect: Ice spells enhanced by 50% Cost: 2400 Location: Jahara, Nt Bur-Omisace, Nalbina, Rabanastre Name: Golden Staff LP: 30 License: Staves 3 Attack: 38 Cost: 3500 Location: Rabanastre, Nalbina, Mosphoran Highwaste Name: Judicer's Staff LP: 30 License: Staves 3 Attack: 43 Added Effect: Stop Cost: 5700 Location: Archades Name: Cloud Staff LP: 30 License: Staves 4 Attack: 48 Added Effect: Water spells enhanced by 50% Cost: 8000 Location: Balfonheim Name: Staff of the Magi LP: 100 License: Staff of the Magi Attack: 46 Cost: N/A Location: steal from Luxollid _______________________________________________________________________________ 4-0 Ranged Weapons _______________________________________________________________________________ This weapon class offers many benefits over more traditional fare, with a few negatives to balance things out. Ranged weapons prevent a party member from equipping a shield and, for the most part, they do not enhance Evasion in a meaningful way. They also tend to attack less rapidly than melee weapons. Now for the good news! Ranged weapons allow attacks from a distance, often out of harm's way. Enemies must close the gap to counter-attack. Equipping your party members with ranged weapons also makes it more likely that they will be spread out, causing area-of-effect techniks and magicks (such as Firaga) to hit perhaps just one or two party members rather than the entire party. In some situations (e.g., against enemies that can inflict effects like Disable or Stop to multiple characters at once), this can be a lifesaver. Ranged weapons require ammunitio: arrows for bows, bolts for crossbows, shot for guns, and bombs for hand-bombs. The amunition will oftentimes inflict status effects on enemies, such as Stop or Disable. The weakening and positional advantages of ranged weapons can more than compensate for the lack of a shield, especially for characters set up as support. Ranged weapons are also required to hit flying monsters as melee weapons cannot strike these enemies without the technik Telekinesis, which does not show up until late in the game. =============================================================================== 4-1 Bows =============================================================================== Bows provide the most basic ranged option. These weapons allow attacks from a distance at the expense of using a shield. They also add no peripheral stats beyond their base attack, and have no additonal effects. However, many arrow types do have additional effects, and the infrequency of crossbow amd gun upgrades means that bows are often a good option. Bow accuracy is also affected by the weather in a given region. For example, rain has an adverse effect. Bow damage is determined by the attack power of the bow and arrow, your character's strength and speed, and the enemy's defense. It is also worth remembering that enemies cannot counter bow attacks. Bows do not grant a bonus to Evasion. Name: Shortbow LP: 20 License: Bows 1 Attack: 17 Cost: 500 Location: Barnheim Passage, Bhujerba, Rabanastre, Fran's starting weapon Name: Silver Bow LP: 20 License: Bows 1 Attack: 22 Cost: 1000 Location: Nalbina, Bhujerba, Rabanastre Name: Aevis Killer LP: 30 License: Bows 2 Attack: 27 Cost: 1500 Location: Bhujerba, Rabanastre Name: Longbow LP: 30 License: Bows 2 Attack: 33 Cost: 3000 Location: Rabanastre Name: Killer Bow LP: 30 License: Bows 2 Attack: 39 Cost: 2000 Location: Rabanastre Name: Elfin Bow LP: 35 License: Bows 3 Attack: 45 Cost: 4200 Location: Rabanastre, Jahara Name: Loxley Bow LP: 35 License: Bows 3 Attack: 51 Cost: 5200 Location: Mt Bur-Omisace, Jahara, Nalbina, Rabanastre Name: Giant Stonebow LP: 40 License: Bows 4 Attack: 57 Cost: 6000 Location: Nalbina, Mt Bur-Omisace, Rabanastre Name: Burning Bow LP: 40 License: Bows 4 Attack: 63 Cost: 7500 Location: Mosphoran Highwaste, Phon Coast Name: Traitor's Bow LP: 45 License: Bows 5 Attack: 69 Cost: 10000 Location: Phon Coast, Archades Name: Yoichi Bow LP: 35 License: Bows 5 Attack: 75 Cost: 12500 Location: Balfonheim Name: Perseus Bow LP: 60 License: Bows 6 Attack: 81 Cost: 14500 Location: Balfonheim Name: Artemis Bow LP: 60 License: Bows 6 Attack: 87 Cost: 15800 Bazaar: Great Serpent's Fang x2, Moondust x2, Sylphi Halcyon x1 Name: Sagittarius LP: 120 License: Sagittarius Attack: 93 Cost: 60000 Bazaar: Beastlord Horn x3, Moon Ring x3, Sagittarius Gem x4 ------------------------------------------------------------------------------- Bow Ammunition -- Arrows ------------------------------------------------------------------------------- Name: Onion Arrows Attack: 1 Cost: 100 Location: Nalbina, Jahara, Mt Bur-Omisace Name: Parallel Arrows Attack: 2 Cost: 600 Location: Bazaar goods Name: Fiery Arrows Attack: 1 Added Effect: Fire element Cost: 3800 Bazaar: Crooked Fang x2, Fire Stone x4 Name: Bamboo Arrows Attack: 2 Added Effect: Poison Cost: 6280 Bazaar: Bat Fang x5, Yellow Liquid x1, Water Magicite x3 Name: Lightning Arrows Attack: 2 Added Effect: Thunder element Cost: N/A Location: reward for completing the Vorpal Bunny hunt Name: Assassin's Arrows Attack: 3 Added Effect: KO Cost: N/A Location: reward for completing the Fafnir hunt Name: Ice Clound Arrows Attack: 4 Added Effect: Ice element Cost: 17200 Bazaar: Spiral Incisor x4, Antarctic Wind x2, Ice Crystal x7 Name: Artemis Arrows Attack: 5 Added Effect: Earth element Cost: 15000 Bazaar: Vampyr Fang x2, Dorsal Fin x2, Gemini Gem x3 =============================================================================== 4-2 Crossbows =============================================================================== All crossbows add 5 to Evasion. While crossbows do not possess additional effects, crossbow ammuniton often does. Enemies cannot parry or counter crossbow attacks, although crossbow attacks may simply miss. Crossbow damage is determined by the attack power of the crossbow and bolt, your character's strength, and the enemy's defense. Name: Bowgun LP: 25 License: Crossbows 1 Attack: 40 Cost: 3800 Location: Rabanastre, Jahara Name: Crossbow LP: 25 License: Crossbows 1 Attack: 46 Cost: 5200 Location: Mt Bur-Omisace, Jahara, Nalbina, Rabanastre Name: Paramina Crossbow LP: 30 License: Crossbows 2 Attack: 52 Cost: 6600 Location: Rabanastre, Mt Bur-Omisace, Nalbina Name: Recurve Crossbow LP: 30 License: Crossbows 2 Attack: 58 Cost: 9500 Location: Phon Coast, Archades Name: Hunting Crossbow LP: 35 License: Crossbows 3 Attack: 64 Cost: 12500 Location: Balfonheim Name: Penetrator Crossbow LP: 35 License: Crossbows 3 Attack: 70 Cost: 15500 Location: Balfonheim Name: Gastrophetes LP: 75 License: Crossbows 4 Attack: 76 Cost: N/A Location: steal from Pallicant ------------------------------------------------------------------------------- Crossbow Ammunition -- Bolts ------------------------------------------------------------------------------- Name: Onion Bolts Attack: 1 Cost: 100 Location: Nalbina, Jahara, Mt Bur-Omisace Name: Long Bolts Attack: 1 Added Effect: Slow Cost: 6480 Bazaar: Crooked Fang x4, Yellow Liquid x2, Ice Stone x1 Name: Stone Bolts Attack: 1 Added Effect: Disable Cost: 9980 Bazaar: Bunch of Needles x1, Festering Flesh x2, Ice Magicite x5 Name: Lead Bolts Attack: 2 Added Effect: Immobilize Cost: N/A Location: reward for completing the Darksteel hunt Name: Black Bolts Attack: 2 Added Effect: Blind Cost: 11220 Bazaar: Spiral Incisor x3, Silver Liquid x3, Dark Crystal x3 Name: Time Bolts Attack: 2 Cost: 17800 Bazaar: Wyvern Fang x4, Ancient Bone x3, Holy Crystal x9 Name: Sapping Bolts Attack: 3 Added Effect: Sap Cost: N/A Location: reward for completing the Ixion hunt Name: Grand Bolts Attack: 4 Cost: 15000 Bazaar: Wrath of Gods x2, Ring Worm Liver x2, Capricorn Gem x3 =============================================================================== 4-3 Guns =============================================================================== Although guns are slow to fire (they take almost twice as long as any other weapon type), they compensate by being 100% accurate! All guns add 10 to Evasion. While guns have no additional effects, their munitions often do. Note that enemies cannot parry, block, or counter gun attacks. Gun damage is determined solely by the attack power of the gun and its ammunition. An enemy's defense is of no consequence when determining damage. Name: Capella LP: 30 License: Guns 1 Attack: 10 Cost: 1400 Location: Rabanastre, Bhujerba Name: Vega LP: 40 License: Guns 2 Attack: 14 Cost: 2400 Location: Rabanastre Name: Sirius LP: 40 License: Guns 2 Attack: 18 Cost: 4000 Location: Rabanastre, Jahara Name: Betelgeuse LP: 50 License: Guns 3 Attack: 22 Cost: 5400 Location: Mt Bur-Omisace, Jahara, Nalbina, Rabanastre Name: Ras Algethi LP: 50 License: Guns 3 Attack: 22 Cost: 7000 Location: Rabanastre, Nalbina, Mosphoran Highwaste Name: Aldebaran LP: 60 License: Guns 4 Attack: 30 Cost: 10000 Location: Phon Coast, Archades Name: Spica LP: 60 License: Guns 4 Attack: 34 Cost: 13000 Location: Balfonheim Name: Antares LP: 80 License: Guns 5 Attack: 39 Cost: 16000 Location: Balfonheim Name: Arcturus LP: 80 License: Guns 5 Attack: 44 Cost: 19800 Bazaar: Yensa Fin x2, Wyvern Wing x2, Salamand Halcyon x1 Name: Fomalhaut LP: 80 License: Guns 6 Attack: 50 Cost: N/A Location: treasure in Cerobi Steppe, the Lhusu Mines, the Pharos ------------------------------------------------------------------------------- Gun Ammunition -- Bullets ------------------------------------------------------------------------------- Name: Onion Shot Attack: 1 Cost: 100 Location: Nalbina, Jahara, Mt Bur-Omisace Name: Silent Shot Attack: 1 Added Effect: Silence Cost: 1680 Bazaar: Fish Scale x2, Green LIquid x1, Dark Stone x3 Name: Aqua Shot Attack: 3 Added Effect: Water element Cost: 2980 Bazaar: Yensa Scale x1, Green Liquid x3, Water Stone x4 Name: Wyrnfire Shot Attack: 3 Added Effect: Fire element Cost: N/A Location: reward for completing the 'Back from Barnheim' side quest Name: Mud Shot Attack: 2 Added Effect: Earth element, Blind Cost: 9080 Bazaar: Ichthon Scale x4, Silver Liquid x5, Wind Crystal x7 Name: Windslicer Shot Attack: 4 Added Effect: Wind element Cost: 15200 Bazaar: Wyrm Scale x4, Silver Liquid x5, Wind Crystal x7 Name: Dark Shot Attack: 4 Added Effect: Dark element Cost: N/A Location: reward for completing the Piscodaemon hunt Name: Stone Shot Attack: 3 Added Effect: Petrify Cost: 15000 Bazaar: Mirror Scale x2, Tyrant Bone x2, Libra Gem x3 =============================================================================== 4-4 Hand-Bombs =============================================================================== Hand-bombs serve as the ranged equivalent of the axe and hammer class. They can inflict big-time damage, or they mat cause little damage at all. Hand-bombs take into account your character's strength and vitality, the hand-bomb's attack rating, and the enemy's defense when determining damage dealt. The bombs that serve as hand-bombs amunition often come equipped with useful additional effects. Like bows, hand-bombs do not provide an Evasion bonus. Name: Hornito LP: 25 License: Hand-bombs 1 Attack: 50 Cost: 5800 Location: Rabanastre Name: Fumarole LP: 25 License: Hand-bombs 1 Attack: 58 Cost: 8500 Location: Phon Coast Name: Tumulus LP: 30 License: Hand-bombs 2 Attack: 66 Cost: 12000 Location: Archades Name: Caldera LP: 30 License: Hand-bombs 2 Attack: 75 Cost: 16000 Location: Balfonheim Name: Volcano LP: 45 License: Hand-bombs 3 Attack: 85 Cost: N/A Location: reward for completing the Catoblepas hunt ------------------------------------------------------------------------------- Hand-Bomb Ammunition -- Bombs ------------------------------------------------------------------------------- Name: Onion Bombs Attack: 1 Cost: 100 Location: Nalbina, Jahara, Mt Bur-Omisace Name: Poison Bombs Attack: 2 Added Effect: Poison Cost: 9800 Bazaar: Bomb Shell x1, Fire Crystal x3 Name: Stun Bombs Attack: 2 Added Effect: Stop Cost: N/A Location: reward for completing the Bloodwing hunt Name: Stink Bombs Attack: 2 Added Effect: Sap Cost: N/A Location: reward for completing the Carrot hunt Name: Oil Bombs Attack: 3 Added Effect: Oil Cost: 10625 Bazaar: Bomb Ashes x3, Book of Orgain x2, Fire Crystal x3 Name: Chaos Bombs Attack: 4 Added Effect: Confuse Cost: 17800 Bazaar: Bomb Shell x4, Book of Orgain-Cent x3, Fire Crystal x7 Name: Water Bombs Attack: 5 Added Effect: Water element Cost: 7800 Bazaar: Book of Orgain x3, Putrid Liquid x3, Water Crystal x10 Name: Castellanos Attack: 6 Cost: 12000 Bazaar: Bomb Fragment x3, Frog Oil x2, Aries Gem x3 _______________________________________________________________________________ 5-0 Armor & Shields _______________________________________________________________________________ =============================================================================== 5-1 Light Armor =============================================================================== Light armor is the most basic armor type and it can be the most useful armor for a large part of the first half of the game. Light armor generally adds a very sizeable bonus to HP as well as moderate defense. When in doubt, light armor is usually a safe bet. Even near the end of the game, when heavy armor and mystic armor provide bonuses that can far outweigh that which light armor offers, the HP bonus can still prove useful when used with the Bubble spell or Bubble Belt accessory. Name: Leather Cap Piece: Head LP: 10 License: Light Armor 1 HP: 10 Magick Resist: 4 Cost: 100 Location: Rabanastre Name: Leather Clothing Piece: Body LP: 10 License: Light Armor 1 HP: 10 Defense: 4 Cost: 100 Location: Rabanastre Name: Headgear Piece: Head LP: 15 License: Light Armor 2 HP: 20 Magick Resist: 5 Cost: 200 Location: Rabanastre Name: Chromed Leathers Piece: Body LP: 15 License: Light Armor 2 HP: 20 Defense: 5 Cost: 200 Location: Rabanastre, Barheim Passage Name: Headgaurd Piece: Head LP: 15 License: Light Armor 2 HP: 30 Magick Resist: 6 Cost: 300 Location: Rabanastre, Nalbina, Bhujerba Name: Leather Breastplate Piece: Body LP: 15 License: Light Armor 2 HP: 30 Defense: 6 Cost: 300 Location: Rabanastre, Nalbina, Bhujerba Name: Leather Headgear Piece: Head LP: 20 License: Light Armor 3 HP: 40 Magick Resist: 8 Cost: 500 Location: Rabanastre, Nalbina, Bhujerba Name: Bronze Chestplate Piece: Body LP: 20 License: Light Armor 3 HP: 40 Defense: 8 Cost: 500 Location: Rabanastre. Nalbina, Bhujerba Name: Horned Hat Piece: Head LP: 20 License: Light Armor 3 HP: 50 Magic Resist: 10 Cost: 700 Location: Rabanastre, Bhujerba Name: Ringmail Piece: Body LP: 20 License: Light Armor 3 HP: 50 Defense: 10 Strength: 1 Cost: 700 Location: Rabanastre, Bhujerba Name: Balaclava Piece: Head LP: 25 License: Light Armor 4 HP: 90 Magic Resist: 12 Strength: 1 Cost: 1000 Location: Rabanastre Name: Windbreaker Piece: Body LP: 25 License: Light Armor 4 HP: 100 Defense: 12 Added Effect: 50& Wind resist Cost: 1000 Location: Rabanastre Name: Soldier's Cap Piece: Head LP: 25 License: Light Armor 4 HP: 110 Magick Resist: 14 Cost: 1400 Location: Rabanastre, Jahara Name: Heavy Coat Piece: Body LP: 25 License: Light Armor 4 HP: 120 Defense: 14 Cost: 1400 Location: Rabanastre, Jahara Name: Green Beret Piece: Head LP: 25 License: Light Armor 5 HP: 130 Magick Resist: 16 Speed: 3 Cost: 1900 Location: Rabanastre, Jahara Name: Survival Vest Piece: Body LP: 25 License: Light Armor 5 HP: 140 Defense: 16 Vitality: 5 Cost: 1900 Location: Rabanastre, Jahara Name: Red Cap Piece: Head LP: 25 License: Light Armor 5 HP: 150 Magick Resist: 18 Vitality: 3 Cost: 2500 Location: Rabanastre, Jahara, Mt Bur-Omisace Name: Brigandine Piece: Body LP: 25 License: Light Armor 5 HP: 160 Defense: 18 Cost: 2500 Location: Rabanastre, Jahara, Mt Bur-Omisace Name: Headband Piece: Head LP: 30 License: Light Armor 6 HP: 170 Magick Resist: 20 Strength: 2 Cost: 3200 Location: Rabanastre, Mt Bur-Omisace Name: Jujitsu Gi Piece: Body LP: 30 License: Light Armor 6 HP: 180 Defense: 20 Strength: 2 Cost: 3200 Location: Rabanastre, Mt But-Omisace Name: Pirate Hat Piece: Head LP: 30 License: Light Armor 6 HP: 230 Magick Resist: 23 Cost: 4000 Location: Rabanastre, Nalbina, Mt Bur-Omisace Name: Viking Coat Piece: Body LP: 30 License: Light Armor 6 HP: 240 MP: none Defense: 23 Magic Resistance: none Strength: none Magic Power: none Vitality: none Speed: none Added Effect: immune to Water Cost: 4000 Location: Rabanastre, Nalbina, Mt Bur-Omisace Name: Goggle Mask Piece: Head LP: 30 License: Light Armor 7 HP: 270 Magick Resist: 26 Added Effect: immune to Blind Cost: 4900 Location: Rabanastre, Nalbina Name: Metal Jerkin Piece: Body LP: 30 License: Light Armor 7 HP: 280 Defense: 26 Cost: 4900 Location: Rabanastre, Nalbina Name: Adamant Hat Piece: Head LP: 30 License: Light Armor 7 HP: 310 Magick Resist: 29 Added Effect: weak to Ice, 50% Fire resist Cost: 5900 Location: Mosphoran Highwaste, Phon Coast Name: Adamant Vest Piece: Body LP: 30 License: Light Armor 7 HP: 320 Defense: 29 Added Effect: weak to Ice, immune to Ice, 50% Fire resistant Cost: 5900 Location: Mosphoran Highwaste, Phon Coast Name: Officer's Hat Piece: Head LP: 35 License: Light Armor 8 HP: 350 Magick Resist: 32 Speed: 3 Cost: 7000 Location: Phon Coast, Archades Name: Barrel Coat Piece: Body LP: 35 License: Light Armor 8 HP: 360 Defense: 32 Cost: 7000 Location: Phon Coast, Archades Name: Chakra Band Piece: Head LP: 35 License: Light Armor 8 HP: 390 Magick Resist: 34 Strength: 2 Cost: 8100 Location: Archades, Balfonheim Name: Power Vest Piece: Body LP: 35 License: Light Armor 8 HP: 400 Defense: 34 Magick Resist: none Strength: 2 Cost: 8100 Location: Archades, Balfonheim Name: Thief's Cap Piece: Head LP: 35 License: Light Armro 9 HP: 460 Magick Resist: 36 Speed: 4 Cost: 9300 Location: Balfonheim Name: Ninja Gear Piece: Body LP: 35 License: Light Armor 9 HP: 470 Defense: 36 Speed: 3 Cost: 9300 Location: Balfonheim Name: Gigas Hat Piece: Head LP: 35 License: Light Armor 9 HP: 530 Magick Resist: 38 Magick Power: 2 Cost: 10700 Location: Balfonheim Name: Gigas Chestplate Piece: Body LP: 35 License: Light Armor 9 HP: 540 Defense: 38 Magick Power: 2 Cost: 10700 Location: Balfonheim Name: Chaperon Piece: Head LP: 50 License: Light Armor 10 HP: 600 Magick Resist: 40 Cost: 12400 Location: Balfonheim Name: Minerva Bustier Piece: Body LP: 50 License: Light Armor 10 HP: 610 Defense: 40 Cost: 12400 Location: Balfonheim, steal from Foobar Name: Crown of Laurels Piece: Head LP: 50 License: Light Armor 10 HP: 680 Magick Resist: 42 Cost: 14500 Location: Balfonheim Name: Rubber Suit Piece: Body LP: 50 License: Light Armor 10 HP: 700 Defense: 42 Added Effect: immune to Lightning Cost: 14500 Location: Balfonheim Name: Renewing Morion Piece: Head LP: 50 License: Light Armor 11 HP: 370 Magick Resist: 44 Vitality: 4 Added Effect: Equip->Regen Cost: 16000 Location: Rabanastre Lowtown, Nightwalker in the Stilshrine of Miriam drops it Name: Mirage Vest Piece: Body LP: 50 License: Light Armor 11 HP: 800 Defense: 45 Vitality: 10 Speed: 10 Cost: 16000 Location: Rabanastre Lowtown, steal from Disma Name: Dueling Mask Piece: Head LP: 100 License: Light Armor 12 HP: 800 Magick Resist: 45 Strength: 2 Cost: N/A Location: treasure in the Pharos Name: Brave Suit Piece: Body LP: 100 License: Light Armor 12 HP: 10 Defense: 40 Added Effect: Equip->Bravery Cost: N/A Location: treasure in th Great Crystal upper layer, treasure in the Hennes Mines eastern section =============================================================================== 5-2 Heavy Armor =============================================================================== Heavy armor is commonly used by frontline fighters. Although is doesn't usually offer the HP bonuses of light armor or the magick power benefits of mystic armor, it does offer plenty of strength and defense. As most weapons primarily factor in strength when determining damage, selecting the right armor class for damage dealers is often a no-brainer. For much of the game, heavy armor doesn't really provide much benefit over light armor. However, toward the end of the game when enemies start striking much harder and offering up increasingly stalwart defense, heavy armor becomes a great option. Early on in the game, HP is extremely important, so it makes sense to use light armor. However, as your characters level up and gain access to the Bubble spell, raw HP becomes less of a concern and reducing the damage your characters take per hit becomes more important. This is especially true when facing many of the game's strongest advesaries. You should be aware that one specific encounter in the game penalizes the use of heavy armor through greatly increased charge time on actions. Name: Leather Helm Piece: Head LP: 20 License: Heavy Armor 1 Magick Resist: 5 Strength: 2 Cost: 500 Location: Rabanastre Name: Leather Armor Piece: Body LP: 20 License: Heavy Armor 1 Defense: 6 Magick Resist: none Strength: 2 Cost: 500 Location: Rabanastre Name: Bronze Helm Piece: Head LP: 20 License: Heavy Armor 1 Magick Resist: 6 Strength: 2 Cost: 700 Location: Rabanastre, Nalbina, Bhujerba Name: Bronze Armor Piece: Body LP: 20 License: Heavy Armor 1 Defense: 7 Magick Resist: none Strength: 2 Cost: 700 Location: Rabanastre, Nalbina, Bhujerba Name: Sallet Piece: Head LP: 25 License: Heavy Armor 2 Defense: none Magick Resist: 7 Strength: 3 Cost: 1000 Location: Rabanastre, Bhujerba Name: Scale Armor Piece: Body LP: 25 License: Heavy Armor 2 Defense: 9 Strength: 3 Speed: 3 Cost: 1000 Location: Rabanastre, Bhujerba Name: Iron Helm Piece: Head LP: 25 License: Heavy Armor 2 Magick Resist: 9 Strength: 3 Cost: 1400 Location: Rabanastre, Bhujerba Name: Iron Armor Piece: Body LP: 25 License: Heavy Armor 2 Defense: 11 Strength: 3 Cost: 1400 Location: Rabanastre, Bhujerba Name: Barbut Piece: Head LP: 30 License: Heavy Armor 3 Magick Resist: 11 Strength: 4 Cost: 1900 Location: Rabanastre Name: Linen Cuirass Piece: Body LP: 30 License: Heavy Armor 3 Defense: 13 Strength: 4 Cost: 1900 Location: Rabanastre Name: Winged Helm Piece: Head LP: 30 License: Heavy Armor 3 Magick Resist: 13 Strength: 5 Speed: 3 Cost: 2500 Location: Rabanastre, Jahara Name: Chainmail Piece: Body LP: 30 License: Heavy Armor 3 Defense: 16 Magick Resist: none Strength: 3 Cost: 2500 Location: Rabanastre, Jahara Name: Golden Helm Piece: Head LP: 35 License: Heavy Armor 4 Magick Resist: 15 Strength: 5 Cost: 3200 Location: Rabanastre, Jahara, Mt Bur-Omisace Name: Golden Armor Piece: Body LP: 35 License: Heavy Armor 4 Defense: 20 Strength: 4 Cost: 3200 Location: Rabanastre, Jahara, Mt Bur-Omisace Name: Burgonet Piece: Head LP: 35 License: Heavy Armor 4 Magick Resist: 17 Strength: 4 Cost: 4000 Location: Rabanastre, Jahara, Mt Bur-Omisace Name: Shielded Armor Piece: Body LP: 35 License: Heavy Armor 4 Defense: 24 Strength: 5 Added Effect: Equip->Protect Cost: 4000 Location: Rabanastre, Jahara, Mt Bur-Omisace Name: Close Helmet Piece: Head LP: 40 License: Heavy Armor 5 Magick Resist: 19 Strength: 5 Cost: 4900 Location: Rabanastre, Nalbina, Mt Bur-Omisace Name: Demon Mail Piece: Body LP: 40 License: Heavy Armor 5 Defense: 29 Magick Resist: none Strength: 5 Vitality: 3 Cost: 4900 Location: Rabanastre, Nalbina, Mt Bur-Omisace Name: Bone Helm Piece: Head LP: 40 License: Heavy Armor 5 Magick Resist: 22 Strength: 6 Added Effect: weak to Holy, 50% Dark resist Cost: 5900 Location: Rabanastre, Nalbina Name: Bone Mail Piece: Body LP: 40 License: Heavy rmor 5 Defense: 34 Magick Resist: none Strength: 6 Added Effect: weak to Holy, 50% Dark resist Cost: 5900 Location: Rabanastre, Nalbina Name: Diamond Helm Piece: Head LP: 45 License: Heavy Armor 6 Magick Resist: 25 Strength: 7 Vitality: 3 Cost: 7000 Location: Mosphoran Highwaste, Phon Coast, Archades Name: Diamond Armor Piece: Body LP: 45 License: Heavy Armor 6 Defense: 39 Strength: 7 Vitality: 5 Cost: 7000 Location: Mosphoran Highwaste, Phon Coast, Archades Name: Steel Mask Piece: Head LP: 45 License: Heavy Armor 6 Magick Resist: 28 Strength: 7 Speed: 4 Cost: 8100 Location: Phon Coast, Archades Name: Mirror Mail Piece: Body LP: 45 License: Heavy Armor 6 Defense: 43 Magick Resist: none Strength: 6 Added Effect: Equip->Reflect Cost: 8100 Location: Phon Coast, Archades Name: Platinum Helm Piece: Head LP: 50 License: Heavy Armor 7 Magick Resist: 31 Strength: 8 Cost: 9300 Location: Archades Name: Platinum Armor Piece: Body LP: 50 License: Heavy Armor 7 Defense: 47 Strength: 7 Cost: 9300 Location: Archades Name: Giant's Helmet Piece: Head LP: 50 License: Heavy Armor 7 HP: 150 Magick Resist: 33 Strength: 8 Cost: 11000 Location: Balfonheim Name: Carabineer Mail Piece: Body LP: 50 License: Heavy Armor 7 Defense: 50 Strength: 8 Magic Power: 2 Cost: 11000 Location: Balfonheim Name: Dragon Helm Piece: Head LP: 55 License: Heavy Armor 8 HP: 70 Magick Resist: 35 Strength: 9 Cost: 12500 Location: Balfonheim Name: Dragon Mail Piece: Body LP: 55 License: Heavy Armor 8 HP: 100 Defense: 53 Strength: 8 Cost: 12500 Location: Balfonheim Name: Magepower Shishak Piece: Head LP: 60 License: Heavy Armor 9 Magick Resist: 39 Strength: 11 Magick Power: 5 Cost: 15000 Location: Necrohol of Nabudis Name: Maximillian Piece: Body LP: 60 License: Heavy Armor 9 Defense: 58 Magick Resist: 1 Strength: 9 Speed: 6 Cost: 17000 Location: Necrohol of Nabudis, Elvoret in the Necrohol of Nabudis drops it Name: Grand Helm Piece: Head LP: 90 License: Heavy Armor 10 Magick Resist: 40 Strength: 12 Cost: N/A Location: Tower drops it Name: Grand Armor Piece: Body LP: 90 License: Heavy Armor 10 Defense: 61 Strength: 12 Cost: N/A Location: Helvinek drops it =============================================================================== 5-3 Mystic Armor =============================================================================== While mystic armor lacks the verstility and HP bonuses of light armor and the defense and strength of heavy armor, it compensates for these deficiencies by offering large bonuses to magick power. This has a marked effect on all magick actions, whether it's using magicks like Firaga to damage the enemy, magicks like Curaja to heal your party, or magicks like Slowga to enfeeble your opponents. The magick power statistic also comes into play with certain specialized weapon types (staves, katana, and maces) when determining melee damage, so mystic armors can be indirectly useful in this area as well. Several of them also offer terrific bonuses, like the complete absorbtion of harmful elements. For example, getting hit with Holy while wearing a White Mask will heal instead of harm. This diversity in mystic gear makes different pieces worth carrying around to give you options in counteracting harmful magicks, should the need arise. The main drawback to mystic armor is its lack of physical defense when compared to heavy or even light armor. To counter this, consider setting one character up specifically as a "tank," using the "Decoy" spell to keep the enemy's attention off the character sporting the mystic armor. Name: Cotton Cap Piece: Head LP: 15 License: Mystic Armor 1 Magick Resist: 4 Magick Power: 2 Cost: 100 Location: Rabanastre Name: Cotton Shirt Piece: Body LP: 15 License: Mystic Armor 1 Defense: 4 Magick Power: 1 Cost: 100 Location: Rabanastre Name: Magick Church Piece: Head LP: 15 License: Mystic Armor 1 MP: 5 Magick Resist: 5 Magick Power: 2 Cost: 200 Location: Rabanastre Name: Light Woven Shirt Piece: Body LP: 15 License: Mystic Armor 1 Defense: 5 Magic Power: 2 Cost: 200 Location: Rabanastre Name: Pointy Hat Piece: Head LP: 20 License: Mystic Armor 2 Magick Resist: 6 Magick Power: 2 Cost: 300 Location: Rabanastre, Nalbina, Bhujerba Name: Silken Shirt Piece: Body LP: 20 License: Mystic Armor 2 Defense: 6 Magick Power: 2 Cost: 300 Location: Rabanastre, Nalbina, Bhujerba Name: Topkapi Hat Piece: Head LP: 20 License: Mystic Armor 2 Defense: 8 Magick Power: 3 Cost: 500 Location: Rabanastre, Nalbina, Bhujerba Name: Kilimweave Shirt Piece: Body LP: 20 License: Mystic Armor 2 Defense: 8 Magick Power: 3 Cost: 500 Location: Rabanastre, Nalbina, Bhujerba Name: Calot Hat Piece: Head LP: 20 License: Mystic Armor 3 Magick Resist: 10 Magick Power: 3 Cost: 700 Location: Rabanastre, Bhujerba Name: Shepherd's Bolero Piece: Body LP: 20 License: Mystic Armor 3 Defense: 10 Magick Power: 3 Cost: 700 Location: Rabanastre, Bhujerba Name: Wizard's Hat Piece: Head LP: 20 License: Mystic Armor 3 Magick Resist: 12 Magick Power: 4 Cost: 1000 Location: Rabanastre Name: Wizard's Robes Piece: Body LP: 20 License: Mystic Armor 3 MP: 5 Defense: 12 Magick Power: 4 Cost: 1000 Location: Rabanastre Name: Lambent Hat Piece: Head LP: 25 License: Mystic Armor 4 Magick Resist: 15 Magick Power: 4 Speed: 3 Cost: 1400 Location: Rabanastre, Jahara Name: Chanter's Djellaba Piece: Body LP: 25 License: Mystic Armor 4 Defense: 14 Magick Power: 4 Vitality: 5 Cost: 1400 Location: Rabanastre, Jahara Name: Feathered Cap Piece: Head LP: 25 License: Mystic Armor 4 Magick Resist: 18 Magick Power: 5 Cost: 1900 Location: Rabanastre, Jahara Name: Traveler's Vestment Piece: Body LP: 25 License: Mystic Armor 4 Defense: 16 Magick Power: 5 Cost: 1900 Location: Rabanastre, Jahara Name: Mage's Hat Piece: Head LP: 25 License: Mystic Armor 5 MP: 10 Magick Resist: 21 Magick Power: 5 Cost: 2500 Location: Rabanastre, Jahara, Mt Bur-Omisace Name: Mage's Habit Piece: Body LP: 25 License: Mystic Armor 5 MP: 10 Defense: 18 Magick Power: 6 Cost: 2500 Location: Jahara, Mt Bur-Omisace Name: Lamia's Tiara Piece: Head LP: 25 License: Mystic Armor 5 Magick Resist: 25 Magick Power: 4 Vitality: 7 Cost: 3200 Location: Rabanastre, Mt Bur-Omisace Name: Enchanter's Habit Piece: Body LP: 25 License: Mystic Armor 5 Defense: 21 Magick Power: 7 Vitality: 10 Cost: 3200 Location: Rabanastre, Mt Bur-Omisace Name: Socerer's Hat Piece: Head LP: 30 License: Mystic Armor 6 MP: 20 Magick Resist: 29 Magick Power: 6 Cost: 4000 Location: Rabanastre, Nalbina, Mt Bur-Omisace Name: Socerer's Habit Piece: Body LP: 30 License: Mystic Armor 6 MP: 20 Defense: 24 Magick Power: 8 Cost: 4000 Location: rabanastre, Nalbina, Mt Bur-Omisace Name: Black Cowl Piece: Head LP: 30 License: Mystic Armor 6 Magick Resist: 33 Magick Power: 5 Speed: 4 Cost: 4900 Location: Rabanastre, Nalbina Name: Black Garb Piece: Body LP: 30 License: Mystic Armor 6 Defense: 27 Magick Power: 6 Speed: 3 Cost: 4900 Location: Rabanastre, Nalbina Name: Astrakhan Hat Piece: Head LP: 30 License: Mystic Armor 7 Magick Resist: 37 Magick Power: 6 Cost: 5900 Location: Mosphoran Highwaste, Phon Coast Name: Carmagnole Piece: Body LP: 30 License: Mystic Armor 7 Defense: 29 Magick Power: 7 Cost: 5900 Location: Mosphoran Highwaste, Phon Coast Name: Gaia Hat Piece: Head LP: 30 License: Mystic Armor 7 HP: 80 Magick Resist: 41 Magick Power: 7 Vitality: none Cost: 7000 Location: Phon Coast, Archades Name: Maduin Gear Piece: Body LP: 30 License: Mystic Armor 7 Defense: 31 Magick Power: 8 Cost: 7000 Location: Phon Coast, Archades Name: Hypnocrown Piece: Head LP: 35 License: Mystic Armor 8 Magick Resist: 44 Magick Power: 7 Cost: 8100 Location: Archades, Balfonheim Name: Jade Gown Piece: Body LP: 35 License: Mystic Armor 8 Defense: 33 Magick Resist: none Magick Power: 8 Cost: 8100 Location: Archades Name: Gold Hairpin Piece: Head LP: 35 License: Mystic Armor 8 Magick Resist: 47 Magick Power: 7 Vitality: 8 Cost: 9300 Location: Balfonheim Name: Gaia Gear Piece: Body LP: 35 License: Mystic Armor 8 Defense: 35 Magick Power: 8 Cost: 9300 Location: Balfonheim Name: Celebrant's Miter Piece: Head LP: 35 License: Mystic Armor 9 Magick Resist: 50 Magick Power: 6 Speed: 5 Cost: 10700 Location: Balfonheim Name: Cleric's Robes Piece: Body LP: 35 License: Mystic Armor 9 Defense: 37 Magick Power: 9 Cost: 10700 Location: Balfonheim Name: Black Mask Piece: Head LP: 50 License: Mystic Armor 10 Magick Resist: 53 Magick Power: 8 Added Effect: absorbs Dark element Cost: 12400 Location: Balfonheim Name: Black Robes Piece: Body LP: 50 License: Mystic Armor 10 Defense: 38 Magick Power: 10 Cost: 13500 Location: Balfonheim Name: White Mask Piece: Head LP: 50 License: Mystic Armor 10 Magick Resist: 56 Magick Power: 8 Added Effect: absorbs Holy element Cost: 14500 Location: Balfonheim Name: White Robes Piece: Body LP: 50 License: Mystic Armor 10 Defense: 38 Magick Power: 10 Cost: 13500 Location: Balfonheim Name: Golden Skullcap Piece: Head LP: 50 License: Mystic Armor 11 Magick Resist: 58 Magick Power: 10 Speed: 3 Cost: 16000 Location: Barheim Passage, Dead Bones in the Pharos drops it Name: Glimmering Robes Piece: Body LP: 50 License: Mystic Armor 11 Defense: 39 Magick Power: 12 Vitality: 10 Cost: 16000 Location: Barheim Passage Name: Circlet Piece: Head LP: 100 License: Mystic Armor 12 Magick Resist: 60 Strength: 2 Magick Power: 10 Cost: N/A Location: treasure in the Pharos Name: Lordly Robes Piece: Body LP: 100 License: Mystic Armor 12 Defense: 40 Magick Resist: none Strength: 5 Magick Power: 15 Cost: N/A Location: treasure in the Pharos =============================================================================== 5-4 Genji Armor =============================================================================== A set assembled from legend and belonging to an ancient man of mystery, Genji armor offers many of the benefits of advanced heavy armor sets with a few twists thrown in. The entire set requires only one license and only one set of this armor exists in the game! During your time in Clan Centurio, you may well come across an opportunity to claim this unique set -- don't let it slip away! The only way to obtain these items is to steal them from Gilgamesh during phase 4 or 5 of the No. 40 clan hunt. Name: Genji Shield Piece: Shield LP: 150 License: Genji Armor Evasion: 30 Magick Evasion: 5 Name: Genji Helm Piece: Head LP: 150 License: Genji Armor Magick Resist: 37 Strength: 9 Magick Power: 4 Name: Genji Armor Piece: Body LP: 150 License: Genji Armor Defense: 56 Strength: 9 Magick Power: 3 Added Effect: improves chance to counter Name: Genji Gloves Piece: Accessory LP: 150 License: Genji Armor Added Effect: improves chance of scoring multiple hits =============================================================================== 5-5 Shields =============================================================================== Characters equipped with one-handed weapons can and should equip a shield. Shields greatly increase survivability in battle by allowing your characters to block incoming attacks, completely negating the damage they would otherwise sustain. They occasionally provide extra benefits as well; for example, immunity to certain elements or automatic status effects. One shield toward the end of the game even comes equipped with a variety of negative status ailments to compensate for its extremely high evasion rating! Shields become especially potent when coupled with the Gauntlets accessory. However, one downside to using shields is you lose the option to use two-handed and ranged weapons, which tend to cause more damage than one-handed weapons. This really isn't a huge obstacle when you consider that you could equip one character with a shield and keep the Decoy magick active on that character. This approach forces the character into a "tanking" role and frees up your remaining characters to focus on dealing damage. Name: Escutcheon LP: 15 License: Shields 1 Evasion: 6 Cost: 300 Location: Rabanastre Name: Leather Shield LP: 15 License: Shields 1 Evasion: 8 Cost: 600 Location: Rabanastre, Nalbina, Bhujerba Name: Buckler LP: 20 License: Shields 2 Evasion: 10 Cost: 1000 Location: Rabanastre, Bhujerba Name: Bronze Shield LP: 20 License: Shields 2 Evasion: 12 Cost: 1200 Location: Rabanastre, Bhujerba Name: Round Shield LP: 20 License: Shields 2 Evasion: 14 Cost: 1600 Location: Rabanastre Name: Golden Shield LP: 20 License: Shields 3 Evasion: 16 Cost: 2100 Location: Rabanastre, Jahara, Mt Bur-Omisace Name: Ice Shield LP: 20 License: Shields 3 Evasion: 16 Added Effect: 50% Ice resist Cost: 2500 Location: Rabanastre, Jahara, Mt Bur-Omisace Name: Flame Shield LP: 20 License: Shields 3 Evasion: 16 Added Effect: 50% Fire resist Cost: 3200 Location: Rabanastre, Nalbina, Mt Bur-Omisace Name: Diamond Shield LP: 20 License: Shields 4 Evasion: 18 Cost: 3900 Location: Rabanastre, Nalbina Name: Platinum Shield LP: 20 License: Shields 4 Evasion: 20 Cost: 5300 Location: Mosphoran Highwaste, Phon Coast, Archades Name: Dragon Shield LP: 20 License: Shields 4 Evasion: 23 Added Effect: immune to Earth element Cost: 6000 Location: Phon Coast, Archades Name: Crystal Shield LP: 25 License: Shields 5 Evasion: 25 Magick Evasion: 10 Cost: 7200 Location: Archades, Balfonheim Name: Kaiser Shield LP: 25 License: Shields 5 Evasion: 27 Cost: 8300 Location: Balfonheim Name: Aegis Shield LP: 25 License: Shields 5 Evasion: 13 Magick Evasion: 50 Cost: 9600 Location: Balfonheim Name: Demon Shield LP: 30 License: Shields 6 Evasion: 40 Added Effect: absorbs Dark element Cost: 11200 Location: Necrohol of Nabudis Name: Venetian Shield LP: 30 License: Shields 6 Evasion: 24 Magick Evasion: 25 Added Effect: weak to Lightning element Cost: 12420 Bazaar: Ancient Turtle Shell x2, Ring Wyrm Liver x2, Undin Halcyon x1 Name: Shell Shield LP: 90 License: Shell Shield Evasion: 5 Added Effect: Equip->Shell Cost: N/A Location: reward for completing the Wyvern Lord hunt, treasure in the Stilshrine of Miriam Name: Ensanguished Shield LP: 90 License: Ensanguished Shield Evasion: 90 Added Effect: Equip->Poison, Sap, and Slow Cost: N/A Location: treasure in the Hennes Mines, treasure in the Feywood Name: Zodiac Escutcheon LP: 200 License: Zodiac Escutcheon Evasion: 50 Added Effect: immune to Lightning element Cost: N/A Location: treasure in the Great Crystal upper layer, treasure in Barheim Passage _______________________________________________________________________________ 6-0 Accessories _______________________________________________________________________________ Rounding out the vast number of equippable items, accessories offer countless benefits for many situations. Whether it's to prevent harmful status effects like Stop and Disable, add permanent beneficial effects like Haste or Bubble, or to enhance damage or defense capabilities, accessories should be an essential part of your party's arsenal. Name: Orrachea Amulet LP: 5 License: Accessories 1 Effects: +25 HP Cost: 250 Location: Giza Plains, given by Tomaj at the Sandsea Name: Bangle LP: 15 License: Accessories 2 Effects: Equip->Libra Cost: 500 Location: Giza Plains Name: Steel Gorget LP: 15 License: Accessories 2 Effects: raises strength when HP critical Cost: 1500 Location: Dalmasca Westersand Name: Armguard LP: 25 License: Accessories 3 Effects: reduces physical damage taken when HP critical Cost: 800 Location: Dalmasca Estersand Name: Tourmaline Ring LP: 25 License: Accessories 3 Effects: immune to Poison Cost: 300 Location: Dalmasca Westersand Name: Gauntlets LP: 35 License: Accessories 4 Effects: improves chance to block with a shield Cost: 1200 Location: Dalmasca Westersand Name: Battle Harness LP: 35 License: Accessories 4 Effects: when attacked, automatically counter with weapon in hand Cost: 1000 Location: Dalmasca Westersand Name: Leather Gorget LP: 35 License: Accessories 5 Effects: raises magick power when HP critical Cost: 1500 Location: Dalmasca Westersand Name: Rose Corsage LP: 35 License: Accessories 5 Effects: immune to Silence Cost: 800 Location: Dalmasca Westersand Name: Amber Armlet LP: 35 License: Accessories 6 Effects: increases physical damage dealt while empty-handed Cost: 6600 Location: Eruyt Village Name: Sash LP: 35 License: Accessories 6 Effects: immune to Slow Cost: 500 Location: Eruyt Village Name: Argyle Armlet LP: 40 License: Accessories 7 Effects: immune to Blind Cost: 600 Location: Eruyt Village Name: Blazer Gloves LP: 40 License: Accessories 7 Effects: raises strength when character has full HP Cost: 3200 Location: Eruyt Village Name: Jade Collar LP: 40 License: Accessories 7 Effects: improves chance of avoiding attacks Cost: 3200 Location: Eruyt Village Name: Jackboots LP: 45 License: Accessories 8 Effects: immune to Immobilize Cost: 600 Location: Rabanastre Lowtown, Mt Bur-Omisace Name: Black Belt LP: 45 License: Accessories 8 Effects: immune to Disable, Vitality +8 Cost: 600 Location: Rabanastre Lowtown, Mt Bur-Omisace Name: Golden Amulet LP: 45 License: Accessories 8 Effects: doubles LP earned Cost: 4500 Location: Rabanastre Lowtown, Mt Bur-Omisace Name: Magick Gloves LP: 30 License: Accessories 9 Effects: increases magick power when HP is full Cost: 3200 Location: Eruyt Village, Mt Bur-Omisace Name: Nishijin Belt LP: 40 License: Accessories 10 Effects: immune to Sleep Cost: 800 Location: Mt Bur-Omisace Name: Thief's Cuffs LP: 40 License: Accessories 10 Effects: enables the theft of superior and rare items Cost: 3000 Location: Mt Bur-Omisace Name: Gillie Boots LP: 45 License: Accessories 11 Effects: immune to Oil Cost: 700 Location: Phon Coast, Mt Bur-Omisace Name: Quasimodo Boots LP: 45 License: Accessories 11 Effects: immune to Sap Cost: 800 Location: Phon Coast, Mt Bur-Omisace Name: Ruby Ring LP: 60 License: Accessories 12 Effects: Equip->Reflect Cost: 8500 Location: Phon Coast, Mt Bur-Omisace Name: Firefly LP: 60 License: Accessories 12 Effects: no EXP earned, Strength +2 Cost: 5000 Location: Phon Coast Name: Steel Poleyns LP: 60 License: Accessories 12 Effects: move safely past traps, Defense +1 Cost: 1000 Location: Phon Coast Name: Fuzzy Miter LP: 60 License: Accessories 13 Effects: immune to Petrify Cost: 1200 Location: Old Archades Name: Bowline Sash LP: 60 License: Accessories 13 Effects: immune to Confuse Cost: 1000 Location: Old Archades Name: Winged Boots LP: 60 License: Accessories 13 Effects: Equip->Float Cost: 500 Location: Old Archades Name: Pheasant Netsuke LP: 70 License: Accessories 14 Effects: increases potency of restorative items Cost: 4000 Location: Old Archades Name: Embroidered Tippet LP: 70 License: Accessories 14 Effects: doubles EXP earned Cost: 5000 Location: Old Archades Name: Cameo Belt LP: 70 License: Accessories 14 Effects: improves chance to hit Cost: 9000 Location: Balfonheim Name: Power Armlet LP: 70 License: Accessories 15 Effects: immune to Stop, Strength +2 Cost: 5200 Location: Balfonheim Name: Opal Ring LP: 70 License: Accessories 15 Effects: magicks willnot bounce off targets with Reflect status Cost: 16000 Location: Balfonheim Name: Bubble Belt LP: 70 License: Accessories 15 Effects: Equip->Bubble Cost: 19800 Location: Rabanastre Muthru Bazaar Name: Ring of Renewal LP: 70 License: Accessories 16 Effects: Equip->Regen, Defense +6, Magick Resist +5 Cost: 18000 Location: Necrohol of Nabudis, complete Air Carrier side quest Name: Indigo Pendant LP: 70 License: Accessories 16 Effects: improves chance to strike with magick Cost: 5000 Location: inside Airship Name: Turtleshell Choker LP: 80 License: Accessories 17 Effects: enables magicks to be cast by Gil, rather than MP Cost: 9300 Location: Bhujerba Name: Agate Ring LP: 80 License: Accessories 17 Effects: nullifies weather and terrain effects on elemental damage Cost: 3000 Location: Dalmasca Westersand Name: Diamond Armlet LP: 50 License: Accessories 18 Effects: obtain better items from chests, coffers, etc. Cost: 20000 Location: Dalmasca Estersand Name: Hermes Sandals LP: 50 License: Accessories 18 Effects: Equip->Haste Cost: 20000 Location: Barheim Passage Name: Sage's Ring LP: 100 License: Accessories 19 Effects: halfs MP cost, absorbs Holy Cost: 22000 Location: Old Archades Name: Nihopalaoa LP: 120 License: Accessories 20 Effects: reverses effects of resorative items Cost: 30000 Location: Rabanastre, Muthru Bazaar Name: Cat-ear Hood LP: 120 License: Accessories 20 Effects: move with great celerity, Vitality +20, Speed +50 Cost: 30000 Location: Rabanastre Muthru Bazaar Name: Ribbon LP: 150 License: Ribbon Effects: immune to all negative status effects Cost: N/A Location: Vishno drops it, treasure in the Hennes Mines east section, treasure in the Pharos, level 99 Red Chocobo drops it Name: Genji Gloves LP: 150 License: Genji Armor Effects: improves chance of scoring multiple hits Cost: N/A Location: steal from Gilgamesh during phase 4 or 5 of the No. 40 clan hunt _______________________________________________________________________________ 7-0 Abilities _______________________________________________________________________________ =============================================================================== 7-1 Augments =============================================================================== Apart from the licenses for techniks, magicks, armors, and weapons on the license board, there are also licenses for passive abilities that permanently increase your character's abilities. These bonuses are active for the remainder of the game once you buy them; you need not purchase anything beyond their license. Although they may seem less glamorous than a new ability or weapon, many Augments are among the most useful on the entire board. Whether it's permanently increasing your character's action speed, adding additional Gambit Slots, or permanenetly increasing HP, Augments are a great way to spend LP. Name: Gambit Slot LP: 15 Effects: adds an additional gambit slot Name: Potion Lore 1 LP: 20 Effects: Potions restore more HP Name: Gambit Slot LP: 20 Effects: adds an additional gambit slot Name: Ether Lore 1 LP: 20 Effects: Ethers restore more MP Name: Remedy Lore 1 LP: 20 Effects: Remedies remove Sleep, Sap, Immobilize, and Disable Name: Magick Lore LP: 25 Effects: increases magick potency Name: Battle Lore LP: 25 Effects: increases physical attack damage Name: Gambit Slot LP: 25 Effects: adds an additional gambit slot Name: Shield Block LP: 25 Effects: icreases chance to block with a shield Name: +50 HP LP: 30 Effects: increases max HP by 50 Name: Gambit Slot LP: 30 Effects: adds an additional gambit slot Name: Headsman LP: 30 Effects: gain MP after defeating a foe Name: Phoenix Lore LP: 30 Effects: Phoenix Down restores more HP Name: Swiftness LP: 30 Effects: reduces actions time by 10% Name: Spellbound LP: 30 Effects: increases duration of status effects Name: Martyr LP: 30 Effects: gain MP after taking damage Name: Channeling LP: 30 Effects: reduces magick MP cost by 10% Name: Remedy Lore 2 LP: 30 Effects: Remedies remove Petrify, Confuse, and Oil Name: Inquisitor LP: 30 Effects: gain MP after dealing damage Name: Warmage LP: 30 Effects: gain MP after dealing magick damage Name: Gambit Slot LP: 35 Effects: adds an additional gambit slot Name: Potion Lore 2 LP: 35 Effects: Potions restore more HP Name: Ether Lore 2 LP: 35 Effects: Ethers restore more MP Name: Magick Lore LP: 40 Effects: increases magick potency Name: Gambit Slot LP: 40 Effects: adds an additional gambit slot Name: Battle Lore LP: 40 Effects: increases physical attack damage Name: Shield Block LP: 45 Effects: increases chance to block with a shield Name: Gambit Slot LP: 45 Effects: adds an additional gambit slot Name: Phonix Lore LP: 50 Effects: Phoenix Down restores more HP Name: +100 HP LP: 50 Effects: increases max HP by 100 Name: Channeling LP: 50 Effects: reduces magick MP cost by 10% Name: Gambit Slot LP: 50 Effects: adds an additional gambit slot Name: Swiftness LP: 50 Effects: reduces action time by 10% Name: Battle Lore LP: 55 Effects: increases physical attack damage Name: Magick Lore LP: 55 Effects: increases magick potency Name: Spellbreaker LP: 65 Effects: increases magick power when HP critical Name: Adrenaline LP: 65 Effects: increases strength when HP critical Name: +150 HP LP: 70 Effects: increases max HP by 150 Name: Potion Lore 3 LP: 70 Effects: potions restore more HP Name: Last Stand LP: 70 Effects: increases defense when HP critical Name: Focus LP: 70 Effects: increases strength when HP is full Name: Ether Lore 3 LP: 70 Effects: Ethers restore more MP Name: Remedy Lore 3 LP: 70 Effects: Remedies remove Stop, Doom, and Disease Name: Serenity LP: 70 Effects: increases magick when HP is full Name: Gambit Slot LP: 70 Effects: adds an additional gambit slot Name: Shield Block LP: 75 Effects: increases chance to block with a shield Name: Channeling LP: 80 Effects: reduces magick MP cost by 10% Name: Battle Lore LP: 80 Effects: increases physical attack damage Name: Magick Lore LP: 80 Effects: increases magick potency Name: Swiftness LP: 80 Effects: reduces action time by 10% Name: Phoenix Lore LP: 90 Effects: Phoenix Down restores more HP Name: Brawler LP: 90 Effects: increases attack power when fighting empty-handed Name: +200 HP LP: 100 Effects: increases max HP by 200 Name: Gambit Slot LP: 100 Effects: adds an additional gambit slot Name: Magick Lore LP: 120 Effects: increases magick potency Name: Battle Lore LP: 120 Effects: increases physical attack damage Name: +500 HP LP: 155 Effects: increases max HP by 500 =============================================================================== 7-2 Technicks =============================================================================== Technicks are abilities that do not require Mist Points to use, although they often have prerequisites for their use. Some technicks can cause damage in unusual ways, or save your character in an emergency when items and MP are strained. A few of them are useful for weakening your foes or judging their weaknesses. To use a technick, follow these two steps: 1. Purchase a technick scroll from a merchant; and 2. Unlock the required license on a character's license board. Name: Steal LP: 15 Effects: steal from one foe Cost: 1600 Location: Rabanastre Name: Libra LP: 20 Effects: reveal more detailed target information Cost: 500 Location: Rabanastre Name: First Aid LP: 20 Effects: restore HP to one HP critical ally Cost: 700 Location: Rabanastre, Nalbina Name: Charge LP: 30 Effects: restore user's MP or reduce user's MP to zero Cost: 1700 Location: Rabanastre, Nalbina, Bhujerba Name: Poach LP: 30 Effects: capture HP critical foes to obtain loot Cost: 7000 Location: Rabanastre, Nalbina, Bhujerba Name: Souleater LP: 35 Effects: consume HP to deal damage to one foe Cost: 6400 Location: Rabanastre, Nalbina Name: Horology LP: 55 Effects: deal damage based on a factor of time to all foes in range Cost: 2000 Location: Rabanastre, Nalbina, Bhujerba Name: Infuse LP: 35 Effects: fully consume user's MP, changing one ally's HP to 10 times that amount Cost: 2000 Location: Rabanastre, Nalbina, Jahara, Archades Name: Bonecrusher LP: 30 Effects: consume HP to reduce the HP of one foe to zero Cost: 7000 Location: Rabanastre, Archades Name: 1000 Needles LP: 35 Effects: deal 1,000 damage to one foe Cost: 7000 Location: Mosphoran Highwaste Name: Stamp LP: 40 Effects: inflict one foe with any status effect on the user Cost: 4500 Location: Archades Name: Addle LP: 30 Effects: lower one foe's magick power Cost: 3500 Location: Rabanastre, Archades Name: Shades of Black LP: 40 Effects: cast a random black magick on one foe Cost: 5000 Location: Archades Name: Expose LP: 35 Effects: lower one foe's defense Cost: 3800 Location: Balfonheim Name: Archilles LP: 40 Effects: render one foe vulnerable to an additional element Cost: Location: Rabanastre, Nalbina, Jahara Name: Gil Toss LP: 35 Effects: throw gil, damaging all foes in range Cost: 2000 Location: Rabanastre, Nalbina, Jahara Name: Charm LP: 30 Effects: cause one foe to confuse friend with foe Cost: 5000 Location: Rabanastre, Nalbina, Jahara Name: Sight Unseeing LP: 40 Effects: unleash an attack only available when blind Cost: 6800 Location: Rabanastre, Nalbina, Jahara Name: Shear LP: 35 Effects: lower one foe's magick resistance Cost: 3600 Location: Rabanastre, Nalbina, Jahara Name: Wither LP: 35 Effects: lower one foe's strength Cost: 3500 Location: Balfonheim Name: Revive LP: 40 Effects: fully consume user's HP, reviving and fully restoring HP of one KO'd ally Cost: 10000 Location: Balfonheim Name: Telekinesis LP: 80 Effects: deal ranged damage with melee weapons Cost: 7100 Location: Necrohol of Nabudis Name: Numerology LP: 40 Effects: deal damage that increases with successive hits Cost: 2048 Location: Rabanastre, Nalbina, Bhujerba Name: Traveler LP: 65 Effects: deal damage based on total steps taken to all foes in range Cost: 6700 Location: Rabanastre, Nalbina =============================================================================== 7-3 Magicks =============================================================================== Magicks offer many powerful and unique abilities at the cost of Mist Points (or MP). Having MP as a limiting factor prevents magicks from being too powerful and forces you to carefully manage MP. The difference in how you handle a tough fight will often come down to how well your gambits are utilized to help conserve and maintain MP. Many passive Augment abilities exist only to help generate and maintain MP, and items like the Sage Ring and Turtleshell Choker lessen or alter the cost of casting magick. To cast magick, you must purchase the appropriate magick scroll and unlock the accompanying license. ------------------------------------------------------------------------------- 7-4 White Magicks ------------------------------------------------------------------------------- As the curative school of magick, White Magick enables the caster to restore the health of your party members. It also has a few offensive-minded options for the dark creatures of the world. Name: Cure LP: 15 License: White Magick 1 MP: 8 Effects: restore a small amount of HP to one ally Cost: 200 Location: Rabanastre, Nalbina Name: Cura LP: 30 License: White Magick 3 MP: 32 Effects: restore HP to all allies in range Cost: 1500 Location: Rabanastre, Bhujerba, Dalmasca Westersand, Eruyt Village Name: Curaga LP: 45 License: White Magick 5 MP: 28 Effects: restore a large amount of HP to one ally Cost: 3200 Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace Name: Curaja LP: 50 License: White Magick 6 MP: 68 Effects: restore a large amount of HP to all allies in range Cost: 11700 Location: Balfonheim Name: Renew LP: 105 License: White Magick 8 MP: 98 Effects: fully restore the HP of all allies in range Cost: 39600 Location: Dalmasca Westersand Name: Raise LP: 30 License: White Magick 3 MP: 22 Effects: revive one KO's ally Cost: 1900 Location: Rabanastre, Bhujerba, Dalmasca Westersand, Eruyt Village Name: Arise LP: 50 License: White Magick 6 MP: 50 Effects: revive and fully restore the HP of one KO'd ally Cost: 9700 Location: Balfonheim Name: Esuna LP: 35 License: White Magick 4 MP: 24 Effects: remove harmful status effects from one ally Cost: 2800 Location: Eruyt Village, Mt Bur-Omisace Name: Esunaga LP: 55 License: White Magick 7 MP: 72 Effects: remove harmful status effects from all allies in range Cost: 14900 Location: Balfonheim Name: Blindna LP: 15 License: White Magick 1 MP: 8 Effects: remove Blind from one ally Cost: 200 Location: Rabanastre, Nalbina Name: Vox LP: 20 License: White Magick 2 MP: 8 Effects: remove Silence from one ally Cost: 300 Location: Rabanastre, Bhujerba Name: Poisona LP: 20 License: White Magick 2 MP: 8 Effects: remove Poison from one ally Cost: 200 Location: Rabanastre, Nalbina Name: Stona LP: 30 License: White Magick 3 MP: 12 Effects: remove Stone/Petrify from one ally Cost: 800 Location: Rabanastre, Bhujerba Name: Cleanse LP: 45 License: White Magick 5 MP: 20 Effects: remove Disease from one ally Cost: 5800 Location: Phon Coast Name: Dispel LP: 45 License: White Magick 5 MP: 16 Effects: remove beneficial status effects from one foe Cost: 4500 Location: Rabanastre, Nalbina, Phon Coast Name: Dispelga LP: 50 License: White Magick 6 MP: 36 Effects: remove beneficial status effects from all foes in range Cost: 8200 Location: Balfonheim Name: Regen LP: 35 License: White Magick 4 MP: 16 Effects: restore one ally's HP over time, removes Sap Cost: 1900 Location: Rabanastre, Eruyt Village, Mt Bur-Omisace Name: Holy LP: 55 License: White Magick 7 MP: 60 Effects: deal holy damage to one foe Cost: 11200 Location: Balfonheim ------------------------------------------------------------------------------- 7-5 Black Magicks ------------------------------------------------------------------------------- Black magicks exist for one purpose: destruction! With a wide variety of very powerful spells capable of hitting multiple targets, Black magicks are ideal for offensive support characters. Also, use them to great effect in conjunction with the Warmage and Headhunter Augment abilities. Name: Fire LP: 15 License: Black Magick 1 MP: 8 Effects: deal fire damage to one foe Cost: 200 Location: Rabanastre, Nalbina Name: Thunder LP: 15 License: Black Magick 1 MP: 8 Effects: deal lightning damage to one foe Cost: 200 Location: Rabanastre, Nalbina Name: Blizzard LP: 15 License: Black Magick 1 MP: 8 Effects: deal ice damage to one foe Cost: 200 Location: Rabanastre, Nalbina Name: Water LP: 25 License: Black Magick 2 MP: 12 Effects: deal water damage to one foe Cost: 800 Location: Rabanastre, Bhujerba Name: Aero LP: 25 License: Black Magick 2 MP: 16 Effects: deal wind damage to all foes in range Cost: 1200 Location: Rabanastre, Eruyt Village Name: Fira LP: 35 License: Black Magick 3 MP: 18 Effects: deal fire damage to all foes in range Cost: 3000 Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace Name: Thundara LP: 35 License: Black Magick 3 MP: 18 Effects: deal lightning damage to all foes in range Cost: 3000 Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace Name: Blizzara LP: 35 License: Black Magick 3 MP: 18 Effects: deal ice damage to all foes in range Cost: 3000 Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace Name: Bio LP: 40 License: Black Magick 4 MP: 24 Effects: inflict Sap and deal damage to all foes in range Cost: 4900 Location: Rabanastre, Nalbina, Phon Coast Name: Aeroga LP: 40 License: Black Magick 4 MP: 38 Effects: deal heavy wind damage to all foes in range Cost: 6800 Location: Archades Name: Firaga LP: 45 License: Black Magick 5 MP: 42 Effects: deal heavy fire damage to all foes in range Cost: 8200 Location: Balfonheim Name: Thundaga LP: 45 License: Black Magick 5 MP: 42 Effects: deal heavy lightning damage to all foes in range Cost: 8200 Location: Balfonheim Name: Blizzaga LP: 45 License: Black Magick 5 MP: 42 Effects: deal heavy ice damage to all foes in range Cost: 8200 Location: Balfonheim Name: Shock LP: 50 License: Black Magick 6 MP: 34 Effects: deal heavy damage to one foe Cost: 9400 Location: Balfonheim Name: Scourge LP: 50 License: Black Magick 6 MP: 48 Effects: inflict Sap and deal heavy damage to all foes in range Cost: 11200 Location: Balfonheim Name: Flare LP: 70 License: Black Magick 7 MP: 48 Effects: deal massive damage to one foe Cost: 11200 Location: Balfonheim Name: Ardor LP: 70 License: Black Magick 7 MP: 60 Effects: deal massive fire damage to all foes in range Cost: 15600 Location: Barheim Passage Name: Scathe LP: 120 License: Black Magick 8 MP: 70 Effects: deal massive damage to all foes in range Cost: 18100 Location: Necrohol of Nabudis ------------------------------------------------------------------------------- 7-6 Time Magicks ------------------------------------------------------------------------------- Designed for warping the fabric of time and space, this school of magick allows for the hastening of your allies and the slowing of your foes. There are other options that are designed to press your advantage over your foes by stripping them of abilities. Name: Haste LP: 40 License: Time Magick 5 MP: 20 Effects: speed upone ally's actions by 50% Cost: 3400 Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace Name: Hastega LP: 110 License: Time Magick 7 MP: 70 Effects: speed up the actions of all allies in range by 50% Cost: 16600 Location: Dalmasca Estersand Name: Slow LP: 20 License: Time Magick 1 MP: 8 Effects: slow one foe's actions by 50% Cost: 200 Location: Rabanastre, Nalbina Name: Slowga LP: 110 License: Time Magick 7 MP: 24 Effects: slow the actions of all foes in range by 50% Cost: 10400 Location: Balfonheim Name: Immobilize LP: 20 License: Time Magick 1 MP: 16 Effects: immobilizes all foes in range Cost: 600 Location: Rabanastre, Bhujerba Name: Disable LP: 25 License: Time Magick 2 MP: 16 Effects: prevent all foes in range from taking action Cost: 600 Location: Rabanastre, Bhujerba Name: Stop LP: 45 License: Time Magick 6 MP: 20 Effects: halt the actions of one foe Cost: 3700 Location: Rabanastre, Nalbina, Mt Bur-Omisace Name: Reflect LP: 25 License: Time Magick 2 MP: 12 Effects: cause magicks to be reflected from one ally Cost: 800 Location: Rabanastre, Bhujerba Name: Reflectga LP: 110 License: Time Magick 7 MP: 24 Effects: cause magicks to be reflected from all allies in range Cost: 6800 Location: Archades Name: Float LP: 40 License: Time Magick 5 MP: 20 Effects: allow all allies in range to walk on air Cost: 2800 Location: Rabanastre, Eruyt Village, Mt Bur-Omisace Name: Break LP: 30 License: Time Magick 3 MP: 14 Effects: turn one foe to stone after a short time Cost: 900 Location: Rabanastre, Bhujerba, Dalmasca Westersand Name: Countdown LP: 45 License: Time Magick 6 MP: 8 Effects: reduce one foe's HP to zero after a short time Cost: 3100 Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace Name: Balance LP: 35 License: Time Magick 4 MP: 18 Effects: area damage equal to difference in caster's current and max HP Cost: 1500 Location: Rabanastre, Eruyt Village Name: Bleed LP: 35 License: Time Magick 4 MP: 12 Effects: heavily damage one foe over time, inflict Sap Cost: 1100 Location: Rabanastre, Eruyt Village Name: Warp LP: 30 License: Time Magick 3 MP: 18 Effects: banish all foes in range Cost: 1700 Location: Rabanastre, Eruyt Village ------------------------------------------------------------------------------- 7-7 Green Magicks ------------------------------------------------------------------------------- Green magick seeks to enhance your character's abilities while weakening those of your enemy. When overwhelmed by multiple foes wielding vicious magicks, rely on spells like Sleepga and Silence to turn the tide of the fight. Name: Protect LP: 25 License: Green Magick 1 MP: 8 Effects: raise one ally's defense by 25% Cost: 200 Location: Rabanastre, Nalbina, Bhujerba Name: Protectga LP: 105 License: Green Magick 7 MP: 36 Effects: raise defense of all allies in range by 25% Cost: 9400 Location: Balfonheim Name: Shell LP: 30 License: Green Magick 2 MP: 8 Effects: raise one ally's magick resistance by 25% Cost: 300 Location: Rabanastre, Bhujerba Name: Shellga LP: 105 License: Green Magick 7 MP: 40 Effects: raise magick resistance of all allies in range by 25% Cost: 9900 Location: Balfonheim Name: Bravery LP: 50 License: Green Magick 6 MP: 24 Effects: increace one ally's physical attack damage by 30% Cost: 5800 Location: Rabanastre Muthru Bazaar Name: Faith LP: 50 License: Green Magick 6 MP: 24 Effects: augment one ally's magick by 30-50% Cost: 5800 Location: Rabanastre Muthru Bazaar Name: Blind LP: 25 License: Green Magick 1 MP: 10 Effects: lower one foe's chance to hit Cost: 200 Location: Rabanastre, Nalbina, Bhujerba Name: Blindga LP: 45 License: Green Magick 5 MP: 20 Effects: lower the chance to hit of all foes in range Cost: 6800 Location: Archades Name: Silence LP: 35 License: Green Magick 3 MP: 8 Effects: prevent one foe from casting magicks Cost: 400 Location: Rabanastre, Bhujerba Name: Silencega LP: 45 License: Green Magick 5 MP: 22 Effects: prevent all foes in range from casting magicks Cost: 6800 Location: Archades Name: Sleep LP: 35 License: Green Magick 3 MP: 10 Effects: put one foe to sleep Cost: 700 Location: Rabanastre, Bhujerba Name: Sleepga LP: 105 License: Green Magick 7 MP: 26 Effects: put all foes in range to sleep Cost: 7900 Location: Balfonheim Name: Poison LP: 30 License: Green Magick 2 MP: 10 Effects: damage one foe over time Cost: 500 Location: Rabanastre, Nalbina Name: Toxify LP: 40 License: Green Magick 4 MP: 26 Effects: damage all foes in range over time Cost: 4100 Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace Name: Oil LP: 40 License: Green Magick 4 MP: 8 Effects: increase fire damage dealt to all foes in range Cost: 600 Location: Rabanastre, Bhujerba, Dalmasca Westersand ------------------------------------------------------------------------------- 7-8 Arcane Magicks ------------------------------------------------------------------------------- A dark, poorly understood class of magick, the Arcane school offers many unusual options for damaging enemies and enhancing your party members. Many of the game's most powerful tactics are possible due to Arcane magick. Name: Dark LP: 25 License: Arcane Magick 1 MP: 10 Effects: deal dark damage to all foes in range Cost: 500 Location: Rabanastre, Bhujerba Name: Darkra LP: 50 License: Arcane Magick 4 MP: 20 Effects: deal moderate dark damage to all foes in range Cost: 5800 Location: Phon Coast Name: Darkga LP: 105 License: Arcane Magick 7 MP: 30 Effects: deal heavy dark damage to all foes in range Cost: 9400 Location: Balfonheim Name: Gravity LP: 30 License: Arcane Magick 2 MP: 20 Effects: reduce HP of one foe by 1/4 of target's max HP Cost: 2800 Location: Rabanastre, Eruyt Village, Mt Bur-Omisace Name: Graviga LP: 105 License: Arcane Magick 7 MP: 36 Effects: reduce HP of one foe by 1/2 of target's max HP Cost: 6800 Location: Archades Name: Reverse LP: 70 License: Arcane Magick 6 MP: 50 Effects: cause healing and damage to have opposite effect on one foe Cost: 7600 Location: Rabanastre Muthru Bazaar, Phon Coast Name: Berserk LP: 25 License: Arcane Magick 1 MP: 10 Effects: cause one ally to mindlessly attack with weapon in hand Cost: 1000 Location: Rabanastre, Jahara Name: Confuse LP: 30 License: Arcane Magick 2 MP: 10 Effects: cause one foe to confuse friend with foe Cost: 1400 Location: Rabanastre, Eruyt Village Name: Decoy LP: 40 License: Arcane Magick 3 MP: 10 Effects: cause one ally to be the target of all foes Cost: 2500 Location: Rabanastre, Eruyt Village, My Bur-Omisace Name: Death LP: 60 License: Arcane Magick 5 MP: 30 Effects: reduce one foe's HP to zero Cost: 5200 Location: Rabanastre, Nalbina, Phon Coast Name: Vanish LP: 50 License: Arcane Magick 4 MP: 24 Effects: render one ally invisible Cost: 4900 Location: Nalbina, Mt Bur-Omisace, Phon Coast Name: Vanishga LP: 70 License: Arcane Magick 6 MP: 60 Effects: render all allies in range invisible Cost: 8700 Location: Rabanastre, Nalbina, Phon Coast Name: Bubble LP: 60 License: Arcane Magick 5 MP: 32 Effects: double max HP of one ally Cost: 3300 Location: Rabanastre Muthru Bazaar, inside Airship Name: Drain LP: 40 License: Arcane Magick 3 MP: 18 Effects: transfer HP from one foe to the caster Cost: 3200 Location: Rabanastre, Eruyt Village, Mt Bur-Omisace Name: Syphon LP: 50 License: Arcane Magick 4 MP: 2 Effects: transfer MP from one foe to the caster Cost: 4000 Location: inside Airship _______________________________________________________________________________ 8-0 Items _______________________________________________________________________________ Items are quick, disposable, and useable by all party members. Although the use of magicks can duplicate the effect of many items, these goodies take far less time to use. Thus, items can be very handy during emergency situations. The strength of Potions, Phoenix Downs, Remedies, and Ethers are affected by special augmentations on the license board. In fact a few specific items (such as Elixir, Megalixir, and Dark Matter) even perform feats only they can accomplish! Potion - restore a small amount of HP to one ally Hi-Potion - restore HP to one ally X-Potion - restore a large amount of HP to one ally Ether - restore a small amount of MP to one ally Hi-Ether - restore MP to one ally Elixir - fully restore one ally's HP and MP Megalixir - fully restore all allies' HP and MP Remedy - remove status effects depending on what Remedy Lore augments you have licensed Phoenix Down - revive one KO'd ally Gold Needle - remove Stone/Petrify from one ally Echo Herbs - removes Silence from one ally Antidote - remove Poison from one ally Eye Drops - remove Blind from one ally Alarm Clock - remove Sleep from one ally Handkerchief - remove Oil from one ally Chronos Tear - remove Stop from one ally Smelling Salts - remove Confuse from one ally Vaccine - remove Disease from one ally Bacchu's Wine - inflict one ally with the Berserk status Red Fang - deal fire damage to all foes in range Blue Fang - deal ice damage to all foes in range White Fang - deal lightning damage to all foes in range Dark Mote - a mote containing the power of Dark Water Mote - a mote containing the power of Water Aero Mote - a mote containing the power of Aero Holy Mote - a mote containing the power of Holy Warp Mote - a mote containing the power of Warp Balance Mote - a mote containing the power of Balance Scathe Mote - a mote containing the power of Scathe Hastega Mote - a mote containing the power of Hastega Reflectga Mote - a mote containing the power of Reflectga Vanishga Mote - a mote containing the power of Vanishga Float Mote - a mote containing the power of Float Eksir Berries - a curious item detested by the avion known as the garuda Dark Matter - deal damage to all foes in range Knot of Rust - deal damage to one foe _______________________________________________________________________________ 9-0 Credits _______________________________________________________________________________ Thanks to... *Square Enix - for making Final Fanatsy XII *Brady Games - for making the official strategy guide which is the source of all the information in this FAQ *GameFAQs - for hosting my FAQ *you - for reading my FAQ