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FAQ/Walkthrough

by Shotgunnova

                 ______ _____ _   _          _
                |  ____|_   _| \ | |   /\   | |
                | |__    | | |  \| |  /  \  | |
                |  __|   | | | . ` | / /\ \ | |
                | |     _| |_| |\  |/ ____ \| |____
                |_|    |_____|_| \_/_/    \_\______|
  ______      _   _ _______        _______     __ __   _______ _____ 
 |  ____/\   | \ | |__   __|/\    / ____\ \   / / \ \ / /_   _|_   _|
 | |__ /  \  |  \| |  | |  /  \  | (___  \ \_/ /   \ ^ /  | |   | |  
 |  __/ /\ \ | . ` |  | | / /\ \  \___ \  \   /     \ \   | |   | |  
 | | / ____ \| |\  |  | |/ ____ \ ____) |  | |     / . \ _| |_ _| |_ 
 |_|/_/    \_\_| \_|  |_/_/    \_\_____/   |_|    /_/ \_\_____|_____|

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
FAQ/WALKTHROUGH by Shotgunnova (P. Summers) / shotgunnova @ gmail.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[DISCLAIMER]

 This guide is intended for private, home use ONLY, and may not be
 reproduced via electronic or commercial means without the expressed
 written consent of the author (P. Summers). It also cannot be hosted,
 edited, distributed, or given away as any part of a paid package. All
 rights reserved to respective parties, even those not explicitly said
 here. Respect FAQ writers' efforts and report plagiarism when found!

[STATS]---------------------------------------------------------------o

 - One-player game                  NOTE: MUST have controller with an
 - 94kb on a PS2 memory card              analog function to play this
 - Analog control                         game!
 - Digital control
 - Vibration function

[INDEX]---------------------------------------------------------------o

   I. Controls  . . . . . . . . . . . . . . . . . . . . . . . . . CNT1
  II. Th' Basics  . . . . . . . . . . . . . . . . . . . . . . . . THB1

      Battling....................................................BTL1
      License Board...............................................LCB1
      Transportation..............................................TRN1
      Purchasing Equipment and Skills.............................PRC1
      Statistic Explanation.......................................STT1
      Status Effect Explanation...................................STX1
      Traps.......................................................TRP1
      Chaining....................................................CHN1

 III. Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . WLK1

      001 - Beginning + Configuration.............................BGCF
      002 - Nalbina Fortress......................................NLF1
      003 - Gerasmythe Waterway...................................GRM1
      004 - Rabanastre............................................RBN1
      005 - Dalmasca Estersand....................................DMT1
      006 - Rabanastre............................................RBN2
      007 - Lowtown...............................................LWT1
      008 - Giza Plains...........................................GZP1
      009 - Lowtown...............................................LWT2
      010 - Gerasmythe Waterway...................................GRM2
      011 - Royal Palace of Rabanastre............................RPR1
      012 - Gerasmythe Waterway...................................GRM3
      013 - Nalbina Dungeons......................................NLB1
      014 - Barheim Passage.......................................BRH1
      015 - Dalmasca Estersand....................................DMT2
      016 - Rabanastre............................................RBN5
      017 - Bhujerba..............................................BHJ1
      018 - Lhuzu Mines...........................................LHZ1
      019 - Bhujerba..............................................BHJ2
      020 - Dreadnought Leviathan.................................DRL1
      021 - Bhujerba..............................................BHJ3
      022 - Dalmasca Westersand...................................DMW2
      023 - Ogir-Yensa Sandsea....................................GRY1
      024 - Nam-Yensa Sandsea.....................................NYS1
      025 - The Tomb of Raithwall.................................TMR1
      026 - Shiva.................................................SHV1
      027 - Rabanastre............................................RBN6
      028 - Giza Plains...........................................GZP2
      029 - Ozmone Plain..........................................OZM1
      030 - Jahara - Land of the Garif............................JLG1
      031 - Golmore Jungle........................................GMJ1
      032 - Eruyt Village.........................................RYT1
      033 - Ozmone Plain..........................................OZM2
      034 - Henne Mines...........................................HNM1
      035 - Golmore Jungle........................................GMJ2
      036 - Paramina Rift.........................................PRR1
      037 - Mt. Bur-Omisace.......................................MTB1
      038 - Paramina Rift.........................................PRR2
      039 - Stilshrine of Miriam..................................STM1
      040 - Mt. Bur-Omisace.......................................MTB2
      041 - Nalbina Fortress......................................NLF2
      042 - Mosphoran Highwaste...................................MSP1
      043 - The Salikawood........................................SLK1
      044 - Phon Coast............................................PHC1
      045 - Tchita Uplands........................................TCH1
      046 - Sochen Cave Palace....................................SCP1
      047 - Old Archades..........................................LDR1
      048 - Archades..............................................RCD1
      049 - Draklor Laboratory....................................DRK1
      050 - Balfonheim Port.......................................BLF1
      051 - The Feywood...........................................FYW1
      052 - Ancient City of Giruvegan.............................CTG1
      053 - The Great Crystal.....................................TGC1
      054 - Ancient City of Giruvegan.............................CTG2
      055 - Balfonheim Port.......................................BLF2
      056 - Ridorana Cataract.....................................RDC1
      057 - Pharos at Ridorana - First Ascent.....................PHR1
      058 - Pharos at Ridorana - Second Ascent....................PHR2
      059 - Pharos at Ridorana - Third Ascent.....................PHR3
      060 - Balfonheim Port.......................................BLF3
      061 - Sky Fortress Bahamut..................................SKF1

  IV. Sidequests

      Extra Esper: Zalera.........................................EXZ1
      Extra Esper: Zeromus........................................EXM1
      Extra Esper: Adrammelech....................................EXA1
      Extra Esper: C�chulainn.....................................EXQ1 
      Extra Esper: Exodus.........................................EXX1
      Lost Cockatrice Flock.......................................LCF1
      The Great North Bank Village Escape-o-rama..................NBV1
      The Great South Bank Village Search-o-rama..................SBV1
      Into the Wyrm's Nest........................................WRM1
      Ann (Uh) and Her Sisters....................................NNH1
      The Four Fragments..........................................THD1
      A Second Medallion..........................................ASM1
      A Third Medallion...........................................ATM1
      Boozin' Bhujerbans..........................................BZB1
      Viera Matchmaker............................................VRM1
      Teaching a Man to Fish......................................TMF1
       '-Fishing the Nebra........................................FTNB
       '-Message in a Bottle......................................MSGB

   V. Bounties....................................................BNT1
     -Montblanc's Rewards.........................................MNTR
  VI. Bestiary....................................................BST1
 VII. Rare Game Outfitter Quest...................................RGQ1
VIII. Frequently Asked Questions..................................FAQZ
  IX. Updates and Thanks..........................................UPD1

o-----------------------------------------------------------------------------o
| I. CONTROLS                                                          [CNT1] |
o-----------------------------------------------------------------------------o
                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  [_]   (_)| <-- CIRCLE BUTTON
    PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                /            ____        ____            \
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)


                  ----------------                ---------------
                  GENERAL CONTROLS                BATTLE CONTROLS
                  ----------------                ---------------

START ----------> Un/pause the game               Un/pause the game
SELECT ---------> Bring up/cancel map display     Bring up/cancel map display
CIRCLE ---------> "Cancel" button                 "Cancel button"
SQUARE ---------> Speak with certain NPCs         Bring up/cancel battle menu
TRIANGLE -------> Display party menu              Display party menu
X BUTTON -------> Confirm/speak with NPCs         Display battle menu/inspect
L2 BUTTON ------> Toggle zoom in menus            Lock-on (hold down)
L3 BUTTON ------>                                 Defaults the camera POV
R2 BUTTON ------> Toggle zoom @ map, license b.   Flee battle (hold down)
L1/R1 BUTTON ---> Change menu pages (sometimes)   Change battle target groups
ANALOG BUTTON -->                                 
UP/DOWN @ DPAD -> Move up/down in menus           Change party leader
L/RIGHT @ DPAD -> Target enemy or NPC in range    Target enemy/friend/NPC
L ANALOG STICK -> Walk/run (depends on angle)     Walk/run (depends on angle)
R ANALOG STICK -> Controls camera view            Controls camera view

NOTE: Analog mode can't be turned off. Sorry.

o-----------------------------------------------------------------------------o
| II. TH' BASICS                                                       [THB1] |
o-----------------------------------------------------------------------------o

 This is a basic run-through of the "stuff" encountered in the game. Stop me
 if I ramble, now.

o-------------o
| i. BATTLING | [BTL1]
o-------------o

 Battling is one of the draws to FFIX, and it's a change-up from what is the
 normal ATB (active time battle) system. Sort of.

 To start, the characters in the player's main party -- three normally, four
 with a guest -- walk around in dungeons and other areas where monsters have
 nested and infested. They [monsters] appear on the field, often times in
 plain view but sometimes hidden underground, and the party can "encounter"
 them by nearing them. When the party members and monsters near, everyone
 breaks out the weapons/skills and gets ready for a skirmish.

 FFXII uses a menu-driven battle system, half ATB gauge, half real-time
 fighting. To attack, select the Attack option, various magicks/technicks,
 or items; when selected, a time bar with the name of the skill shows up to
 the left of the character's name. It will fill until it's complete and the
 action will then be executed on the target(s).

 Actions are taken throughout the battle until the enemy is killed off; it
 then can no longer be selected as a target, naturally, and drops experience
 and LP (license points). When all enemies are dead, the party puts the
 weapons away and can run around normally again until the next enemy is put
 in their sights.

 And on and on. Techniques can be used when running around on the field even
 without being in battle -- you don't have to be fighting anything to Curaga
 someone or toss items around. Offensive options are "sealed" when there is
 no enemy around, although it /is/ possible to cast bad statuses and such on
 the party via R1 target-switching.

o-------------------o
| ii. LICENSE BOARD | [LCB1]
o-------------------o

 The license board is the "sphere grid" of the game, and the means of getting
 everything from new abilities to stat/skill upgrades to equip permissions.
 Each person starts out with initial abilities filled; after that, the rest's
 up to the player. LP (license points) are used to purchase these licenses,
 and can be received by killing monsters in any form.

 A basic rundown of the board is that you can't unlock new licenses without
 first buying ones you already have. When you spend LP to get an ability, the
 licenses surrounding it (when applicable) will light up and give way to some
 different ones; by purchasing those, you open up more, and so on. The skill
 costs gradually go up as the expansion continues.

 Separated into four groups, the board caters to all facets of gameplay. The
 top section is composed of all the abilities (magicks/technicks), permanent
 stat increases, battle augmentations (ex: upgrade magic potency), as well
 as accessory equip-permissions. The bottom part of the board is reserved for
 the rest of the equipment-permissions, from weapons to armors.

 That's the default license board in a nutshell. Eventually after fighting
 and defeating espers (summon creatures), their spots appear in various
 places on the grid and can be bought. 

o---------------------o
| iii. TRANSPORTATION | [TRN1]
o---------------------o

 FF games typically have a wide array of options for getting around and this
 game is no different. The following are how one navigates the world 'round
 these parts:

 [WALKING]

  Yeah, the most basic of the basic, running is the cheapest and slowest way
  to traverse the landscapes. Enemies can be encountered while walking and
  one has to depend on a map to navigate to the exit. Generally the worst
  in getting from place to place, but also the one the player will be doing
  the most often.

 [CHOCOBO]

  Anyone who knows anything about FF has probably seen these fluffy, yellow
  ostrich-looking things. I mean, they're a mascot! In this game they've been
  domesticated and are loaned out for gil (currency). Unlike previous games
  where the ride's been free of time constraints, once hired, the chocobo can
  only be used for a certain amount of time before it goes back and leaves its
  owner in the wasteland. Enemies cannot be encountered when riding choco-back
  but chocobos aren't exactly the fastest things either; however, they can be
  fed greens (up to three times) to sprint like the wind. Sometimes the player
  can encounter wayward domesticated chocobos and, should the inventory have
  any Gysahl Greens in it, they can "hire" the chocobo without paying. Since
  these errant birds are found in out-of-the-way places, this is mostly for
  convenience in getting back. Another downpoint is that once you get off the
  chocobo, it's gone...

  Also, chocobos can only be used for travel in one area. If you rent one for
  Ozmone Plain, fr'instance, it stays there and wants you to dismount if you
  are to continue. Real penny-pinchers these chocobo owners, I tell ya...

 [AIRSHIP FLIGHTS]

  Ivalice has charter flights from the big-name cities for a fee which takes a
  person through the skies to the destination. The player decides if the ship
  arrives immediately or if Vaan can meander around with the passengers, visit
  the shops onboard, basically loiter around. Ships can be booked from town
  aerodromes and nowhere else. Later in the game when a private airship is
  free to command, the player can instantly travel to destinations without
  having to pay the service fee. Of course, you still can't control the things
  manually... =(

  Although generally the "long way around" for traveling, the shops do stock
  some great items, including X-Potions and the Bubble spell, later on.

 [TELEPORTATION]

  Yeah, the big daddy of all maneuverings. During the course of the journey
  orange save crystals can be found in dungeons and towns. Not only do these
  act as healing points, but they also have the "Teleport" option. The catch
  is that there has to be a "Teleport Stone" in the inventory for it to work,
  and even then, one can only teleport to previous teleport stones. This is
  probably the quickest way to get around, but teleport stones can only be
  gotten as monster drops for most of the game. As soon as airship flights
  become available, however, you can buy them in bulk [200g].

  There are other types of in-house dungeon teleportation devices called "way
  stones" that simply warp the party on a room-to-room basis, but they're free
  to use.

o-------------------------------------o
| iv. PURCHASING EQUIPMENT AND SKILLS | [PRC1]
o-------------------------------------o

 Once equipment or skills are bought, it's time to use 'em, right? Wrong. Any
 thing that is "bought," with gil or LP, has to have a corresponding license
 before it's battle-ready. This is the system of checks and balances that will
 keep players from powerhousing too early and, with the exception of a couple
 story items that require no license, applies to EVERYTHING you buy. Well, not
 items. There's a common question that is "why can't I use _________!?!?" and
 this is the answer: get the license first.

o---------------------------o
| v. STATISTIC EXPLANATIONS | [STT1]
o---------------------------o

 In case you missed out on what the manual said, Uncle Shotty's here to lay
 it straight:

  LEVEL - This relates to any one character's current level. Going up levels
          increases stat parameters (HP, MP, etc.) by a little each time. This
          obviously builds up after awhile, so higher levels are better than
          lower ones. Defeating enemies gives EXP, and EXP makes a character
          go up levels. Duh, right?

  HP ---- This stands for "Hit Points" and is basically the lifeline of every
          character and guest under the player's command. When hit points are
          reduced to zero, the character is put in "KO" status and can't act
          in battle any longer. To reverse the effect, use Raise, Arise, visit
          a save crystal, or use a phoenix down item.

  MP ---- A.K.A. "Magic Points," the currency of mages everywhere. Using magick
          consumes MP and, when MP bottoms out at zero, magick can no longer be
          used. This is told to the player by grayed-out options in the command
          menu's magick sections. To refill MP, either visit a save crystal, 
          use an Ether/Hi-Ether, cast Syphon on an enemy, or walk around on the
          field; the latter is natural regeneration. 

  EXP --- This is the character's EXPerience total. Defeating enemies will add
          to the EXP total and leads to a level-up. The "NEXT" that appears in
          the character status menu relates how much experience is needed to go
          a level-up.

 ATTACK - This total is determined by the equipped weapon (and ammunition if
          applicable) and relates how much physical damage can do to targets
          in battle. The Strength stat also figures in to the damage dealt.

 DEFENSE- A high total in this category will conversely give lower physical
          damage, and is something to strive for when buying different equips.
          Armor is what factors in here.

 MAGICK - Self-explanitory mostly, this is how resistant the character is to a
 RESIST   magick spell or magick-type attack. The defensive stat for magicks,
          if you want. Since many enemies rely on powerful magicks in the late
          parts of the game, keeping this total high is invaluable.

 EVADE -- As you can imagine, a character's evasion ranking determines how well
          s/he may evade an attack. Evading an attack means the attack misses
          (any avid FF fan knows this) and no damage is dealt, so keeping this
          high is to one's benefit. Shields are the main source of raising the
          stat.

 MAGICK - Like "Evade," Magick Evade relates how well one can sidestep magick
 EVADE    attacks and be dealt no damage. Weirdly, this stat isn't put into
          the player's control until far in the game when shields just start
          to offer augments in this category. Because many enemies use highly-
          -damaging or -annoying magick attacks, packing a high rating in this
          area is smart.

STRENGTH - This factors into determining the potency of physical attacks. To
           raise it, gain levels and buy Battle Lore licenses (which add +1 to
           the permanent total).

 MAGICK - This determines the effectiveness of magic and, like Strength, can
 POWER    be raised through levels and buying Magick Lore licenses. A few 
          weapon types' damage uses magick power as a damage variable (katanas
          and staves?)

VITALITY- This useful stat determines if and how long negative statuses will
          last. Going up levels increases it, but beyond that, artificially
          raising it through equipment (mostly armor/hats) is the only other
          way.

 SPEED -- What's there to say about speed? Having a high speed makes the ATB
          gauge fill faster (naturally) and also factors into some weapons'
          damage calculations, being ninja swords, I believe. Either way, to
          have low speed is to act slower, and that's certainly not what any
          smart player wants.

o-------------------------------o
| vi. STATUS EFFECT EXPLANATION | [STX1]
o-------------------------------o

 A mainstay in the FF series, status effects are ways to augment a character's
 ability, either in a good or bad way. Save crystals remove ALL bad statuses
 upon being touched, but those aren't in that big of an abundance out in the
 wild, sadly. The bad statuses to look out for are:

 BLIND -----> Probably the game's most common annoyance, Blinding a character
              will make his/her physical attacks miss more than usual. Since
              it doesn't wear off, Eye Drops and Remedy are the item cures,
              with Blindna and Esuna being the magickal removers.

 SILENCE ---> The bane of mages everywhere, Silence prevents magick users from
              being able to cast spells of any kind. To get rid of this lip-
              -sealer, use Echo Herbs, Remedies, or Vox/Esuna magick. If you
              are KO'd with this on, it will not self-alleviate.

 SAP -------> Sap is basically the opposite of "Regen" magick, and the HP will
              steadily decrease and does not wear off. Counteracting against
              this nagging status is as easy as casting Regen (which puts that
              status on instead, not cancelling them out) or using a Remedy
              with a Remedy Lore 1 license. Unlike Poison, Sap cannot kill a
              character and stops damaging at 1 HP.

 STOP ------> Probably the worst status to get hit with in battle, Stop makes
              a character's actions shut down and changes them into the enemy
              punching bag. Time gradually wears this status off, but KOs can
              come easily before then; use Chronos Tear items or Remedies w/
              a Remedy Lore 3 license. Esuna ain't very useful here, but this
              status (strangely) can be removed with Dispel.

 SLEEP -----> Much like Stop and a fully-petrified character, this can impede
              a character taking action by conking them out. Fortunately, any
              person in this status can be hit (suffer damage) to be woken up
              or given an Alarm Clock item. Esuna also works here.

 DISEASE ---> OK, maybe this is the worst status in the game. Disease ensures
              that a character cannot recover HP through healing methods and,
              what's worse, is that if s/he is KO'd with this status on, s/he
              is revived with 1 HP! To get this effect off, use Vaccine and
              Remedy (+ Remedy Lore 3 license) items. Cleanse magick becomes
              available later in the game and removes this, also. Be aware
              that while in Disease status, positive statuses will miss with
              100% accuracy and as you lose HP, your current HP will become
              your maximum.

 POISON ----> When a character is poisoned, s/he will undergo HP decrements
              until the status wears off. It can be cured with Poisona and
              Esuna magick, as well as Antidote and Remedy items.

 CONFUSE ---> This horrible infliction makes an ally unable to distinguish
              between friend and foe, and so s/he will indiscriminantly take
              up arms to either. When the character takes damage from friend
              or foe, s/he will return to normal; until then, Smelling Salts
              and Remedies (+ Remedy Lore 2 license) work on the item end,
              and Esuna picks up the slack where magick is concerned. Note
              that you cannot run away or pick targets while confused, as
              in some other FF games.

 SLOW ------> That which makes the ATB load far slower and thereby make the
              battle last somewhat longer, Slow status popularity among the
              enemy's ranks isn't good news for you. Esuna does not cure it,
              but Haste reverses the effect (not cancel it); Remedies/Dispel
              remove the status as well.

 OIL -------> First seen in Final Fantasy Tactics, Oil isn't necessarily bad
              on its own, but should an enemy use a fire attack on an Oil-ed
              character, the damage is magnified greatly. Handkerchief items
              remove it, and Remedies can also after buying a Remedy Lore 2
              license.

 PETRIFY ---> Whereas some FF games have had this as an instantaneous status,
              the game falls more in line with "Gradual Petrify" from FFIX.
              Instead of being instantly taken out of battle, a countdown will
              decrease from 10 to 1; when it finishes, the character is taken
              out of battle. Gold Needle items can cure this status, and so
              can Stone/Esuna magick. Remedies have to have a Remedy Lore 2
              license before they're of use.

 DOOM ------> Much like Petrify, this status also has a countdown from ten;
              except, where Petrify can be cured and a character returns in
              the same health they left, doom inflicts Death on a character
              and takes off any temporary statuses. With a Remedy Lore 3
              license, Doom is as good as gone...plus, it's the only way to
              get it off short of dying.

 BERSERK ---> Almost self-explanitory, Berserk status sends your enemy into
              a blind rage at which time it only uses physical attacks that
              have been powered-up a little. Coupled with other statuses,
              this can be used to cripple an enemy of its specialty skills.
              When used on a character, it has the same effects and can be
              cured with Dispel or the passage of time.

              NOTE: This can be a good or bad thing. I find losing control
                    to be a bad thing. =p

 IMMOBILIZE > Similar to the "Don't Move" status in Final Fantasy Tactics,
              this status freezes a character in place. They can still take
              action and all, but aren't able to freely move around. Esuna
              magick cures this right up, and Remedies with a Remedy Lore 1
              license do as well.

 X-ZONE ----> Some characters in the game will use Teleport or Telega, which
              sends them into this status. Made familiar in FF6, this will
              throw them into a dimensional pocket and they'll be unable to
              act in battle...or do anything in battle, since they won't be
              there any longer. The first Demon Wall boss at a certain tomb
              will try this, but its usage is far and in between, so don't
              bother protecting yourself from it -- there are none. It wears
              after awhile, though; just leave the room you're in.

 Well, that's all for the bad statuses. But, these are just one side to the
 coin: good statuses are simply great times to be had by all. Unlike some of
 the bad ones, though, these wear off after awhile, provided you're not in a
 town or save point area where no monsters lurk (time does not pass there).
 Dispel/ga can take these off, too. They are as follows:

 o----------------------------------------------------o
 | NOTE: Positive statuses can be removed with Dispel |
 o----------------------------------------------------o

 LIBRA -----> One of the first technicks one should get in the game, Libra can
              allow a player to see an enemy's level, HP, and weakness values.
              This is indispensible throughout the entire game and it has no
              downsides itself; however, some enemies, like bosses and a few
              rare game, cannot be "scanned" and will give a bunch of "????"
              values instead.

 HASTE -----> The complete opposite of Slow status, Haste speeds up the ATB
              gauge and allows the target to take actions sooner. Hermes
              Sandals can put this status on permanently, but Haste/ga magick
              does the trick for all other instances.

 PROTECT ---> Like a knight taking up shield, Protect status reduces damage
              inflicted by physical attacks for a short while. Shielded Armor
              puts this effect on permanently, but Protect/ga is what's used
              to kickstart the status normally.

 SHELL -----> The cousin to Protect, Shell is the "shield" that reduces magick
              damage on characters. Equipping the Shell Shield puts this good
              status on permanently, but Shell/ga is what's used besides.

 BUBBLE ----> This new status is ever-useful since it doubles a character's
              current HP and makes that the new maximum (i.e. 5000/2500 HP).
              Though it wears off after a short while, Bubble magick can be
              bought midway through the game after some hunts, and the Bubble
              Belt (auto-Bubble) accessory is obtained in the same way. Also,
              when in Bubble status, it prevents you from being inflicted with
              Disease.

 REGEN -----> This boon gradually restores HP in increments, just not as fast
              as its estranged cousin "Sap" would. It wears off after a short
              while, so equipping a Renewing Morion hat (auto-Regen) is a good
              idea to ensure it stays on. Sadly, there is no Regenga magick
              (sounds stupid) so single-serve castings will have to do.

 BRAVERY ---> Fit for the finest warriors, Bravery increases attack damage on
              the target. And that's it. It wears off after awhile, like all
              good statuses.

 FAITH -----> This lovely status increases magickal potency, not just magickal
              damage. It'll make Firaga hurt more, it'll make Cura heal more.
              Anyone packing a staff instead of a sword should be packing this
              spell as well.

 REFLECT ---> Only as "positive" of a status as one makes of it, Reflect is a
              mixed bag when it comes to battle use. Essentially, it can throw
              back (some) magicks at the caster, letting them take HP damage
              instead of the target. Problem is, unless an ally has an Opal
              Ring equipped (magicks pierce Reflect status), magickal buffing
              and healing isn't possible on the player's characters! There is
              a way around this, however, known to most FF players: should you
              want to cure your allies but have Reflect status on them, bounce
              the magick off the enemy's reflect and it will work on your own
              characters! Mirror Mail armor has auto-reflect on, but it takes
              a smart user to really make this status shine. Gambits can often
              screw up here unless tweaked accordingly.

 LURE ------> Sort of a positive status, sort of not, using Decoy on someone
              will send them into this status...and make them and them alone
              the beating bag of the nearby monsters! Naturally, this works
              best on a "tank" character, someone with high HP and defensive/
              magickal resist, but it does have select uses in boss fights to
              stop the randomized attacking fashion. Like Reflect, this should
              also be used wisely.

o------------o
| vii. TRAPS | [TRP1]
o------------o

 Coming off the status explanations, there are invisible traps one encounters
 when walking the field that can blow up in your face, in more ways than one.
 It sounds like it slights the player, but by using Libra, they'll be visible
 to the naked eye, looking like little red pillars of light. It does one well
 to avoid all of them since the vast number of them are negative statuses; but,
 since that can be impossible with party members flailing around behind the
 leader in passages, here are the types:

 OIL BUG --------> Inflicts Oil
 CHOKING GAS ----> Inflicts Sap
 BLINDING SMOKE -> Inflicts Blind
 SWARM ----------> Inflicts Disease
 STONE GAS ------> Inflicts Petrify
 SILENCE GAS ----> Inflicts Silence
 LEECH ----------> Reduces all MP to zero
 WIZARDSBANE ----> Reduces all MP heavily
 BEFUDDLEMENT ---> Inflicts Confuse/Berserk
 STASIS ---------> Inflicts Disable/Reverse
 GIL BUG --------> Makes player lose some gil
 EXPLODER -------> Inflicts minor-to-medium damage
 STEN NEEDLE ----> Inflicts random (mostly heavy) damage
 MANAFONT -------> Refills all current-party allies' MP to maximum
 REJUVENATION ---> Refills all current-party allies' HP to maximum
 FUSILLADE ------> Inflicts random (mostly heavy) damage and/or Death

 By the way, monsters CANNOT set off any traps.

o----------------o
| viii. CHAINING | [CHN1]
o----------------o

 As you fight through the game's leagues of enemies, you'll often find a chain
 counter that tallies up a number of creatures you've killed. Chaining occurs
 when you kill one enemy (ex: Gespenst) or one type of enemy repeatedly (ex:
 Striker & Wendigo). The chain breaks when you kill a different type of enemy
 than the ones you've been killing or enter a town area, thus resetting the
 chain. Touching a save/teleport crystal and boarding the Strahl also defaults
 the chain.

 So just what is the chain for? Well, chaining allows you to go up "levels"
 which govern the amount and rarity of the enemies' dropped items. Most rare
 items have an extremely low percentage of being dropped regularly, but by
 going up chain levels, their probability of occuring rises. Anyone can simply
 kill stuff and go up a level, but what may not be obvious is that by avoiding
 the dropped loot, you can go up chain levels sooner.

 As the chain levels rise and you get more items of better quality, you'll
 also find that picking up bags of loot can cure your current party members as
 well as give some positive statuses on occasion (Protect, Shell, etc.). The
 loot bags gain qualities gradually, healing first and incidental statuses
 after that.

 One tip for chaining is that using Break on monsters does NOT break chains,
 but lets you get good drops from them just like you had chained them over and
 over. For example, if you kill a bunch of Wyldhares and petrify a Sprinter,
 the chain remains intact and you may get a rarer item from the Sprinter than
 normal. This "trick" is useful for getting better drops from enemies that are
 a pain in the rear to chain manually (Entites, rare game, etc.)

o-----------------------------------------------------------------------------o
| III. WALKTHROUGH                                                     [WLK1] |
o-----------------------------------------------------------------------------o

 The walkthrough you're about to read operates like so:

   o-------------------------------------------------------------------o
   | [0] - [ 1 ]                                                   [2] |
   o-------------------------------------------------------------------o
   | [3]                                                               |
   o-------------------------------------------------------------------o
   | [4]                         | [5]      [6]    [7]   [8]     [9]   |
   |                             |                                     |
   o-----------------------------o-------------------------------------o

[0] - ID number
[1] - Name of area
[2] - Cntrl+F ID number
[3] - Key/mandatory items in area
[4] - List of enemy names and levels
[5] - Enemy HP
[6] - Enemy EXP (level-approximate)
[7] - Enemy Gil (when applicable)
[8] - Enemy LPs
[9] - Enemy weaknesses

Any items given their own section are ones you can get 100% of the time,
either through certain tasks or mandatory events. Random pots and stuff
will not be listed unless they hold rare items. EXP values are based on
three party members + a guest if applicable. And if I use some phrases
you're not familiar with:

"SPAWNING" -> Appearing or reappearing in an area, area section, etc.
"FARMING" --> Fighting monsters over and over to get their dropped items
"BUFFING" --> Casting any number of positive statuses on your allies
"ZONING" ---> Respawning enemies in a certain section by leaving that area
              and going into any other part of the map, two areas away.

o-------------------------------------------------------------------o
| 001 - Beginning + Configuration                            [BGCF] |
o-------------------------------------------------------------------o

Select 'New Game' on the main title to bring up the pre-game feature
options, which include:

OPTIONS                                                  DEFAULT

o Controller Vibration - toggle it on/off                  Off
o Screen Shake - toggle it on/off                          Off
o Subtitles - toggle subtitle display on/off               Off
o Screen Size - Change to/from Normal & Widescreen     Normal (4:3)
o Flicker Filter - toggle filter on/off                     On
o Sound - Toggle Pro Logic II/Stereo/Monoaural sound      Stereo
o Screen Position - change viewing for your television      ---

You can restore defaults at the bottom, and can also change all of
these features in-game by using the Config menu. Let's start 'er up!

o-------------------------------------------------------------------o
| 002 - Nalbina Fortress                                       NLF1 |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    GIL  LP   WEAK  |
|                             |                                |
| Imperial Magus              | ~80     ---    ---  ---  ----- |
| Imperial Swordsman A        | ~80     ---    ---  ---  ----- |
| Air Cutter Remora [BOSS]    | ~700    ---    ---  ---  ----- |
o-----------------------------o--------------------------------o

[AERIAL GARDENS]

As you start the first area (as Reks), Basch will give you a small
tutorial on moving around. The commands appear in the upper-left and
tell what Basch wants you to do. Twist teh camera, move over to him,
then talk to the Dalmascan by the gate. Walk up to the iron gate
fourthly, and inspect it with (X) to open it. Easy-peasy.

[INNER WARD]

After entering the hall beyond, you can use the party menu and
examine your equipment and inventory (with Triangle). An Imperial
Swordsman attacks you, though, and Basch walks you through the
targeting and fighting system. If you mess up, your allies murder
the guard for you. =)  These guys will follow you around (Basch did
say he would take up the rearward guard), and heal around if needed.

Continue down the long stone path and a boss fight will ensue with
an Air Cutter Remora. Everyone will start flaying into its metal
hide, and you can't really lose it due to the ally soldiers healing
abilities. After awhile, Basch damages the unit's engines and makes
it disengage. Laff.

Three more Imperial Swordsmen appear immediately following, which
get disposed of quickly, whether you want to or not. Sprint up the
far stairs to the open doorway. Basch explains that the minimap may
not be enough to get one's bearings; pressing [SELECT] will bring up
the Location Map. Bring it up and it will tell you the room you're
currently in (and which I will separate the dungeons by). Enter thru
the dots on the ground.

[LOWER APARTMENTS]

Cutscene and you can move again. Ignore the long left corridor and
head north (assuming up is north on map) to have Basch tell you the
way to retreat -- hold R2. There's no shame in fleeing from battles
that serve no purpose, after all.

Imperial Magus enemies can appear from hereon in, and cast magick
which makes them a prime target for slaughterin'. Dispose of them
first off, if possible. In that same corridor where you learned the
escape ability, go right into the small antechamber and inspect the
urn there to get a [POTION].

Lead the men into the second horizontal hall and go into the second
vertical hallway (right hallway is dead end). There is an ornate room
adjoining this path with an upward stairway. Before you ascend, walk
the rest of the length of the hall and find another [POTION] in a
nook. Head upstairs when you're ready to move on.

[UPPER APARTMENTS]

Approach Basch and he'll tell you about a save crystal nearby. It is
possible to save here (dur!) and also refill HP/MP along with the
action. Always remember to save, folks. Ascend the stairway to exit.

[THE HIGHHALL]

Reks tells the others to move on as move cronies come here. You'll
be fighting these guys solo, so make use of your magick and heal if
you need to. You can backtrack to the save point to heal up once the
blood's off your sword. Your upward climb gets stopped short by a
gate you can't open; use a door in the adjoining hallway.

Enter and arc around right to the other open door, where you will
automatically enter the treaty room. Events insue, then it's off to
the...

o-------------------------------------------------------------------o
| 003 - Garamsythe Waterway                                  [GRM1] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Dire Rat                    | ~60      3     ---  2   ------ |
o-----------------------------o--------------------------------o

[OVERFLOW CLOACA]

 You'll now be in control of Vaan. Hooray? Anyway, he's fighting the
 city vermin down in some sewer-type place. You can straight-up
 deal out some murder, but it's not such a bad idea to use Vaan's
 Steal Technick, which lets you get Fire Stones and Rat Pelts from
 the baddies.

 Once all of them are dead, Vaan and Kytes leave to...

o-------------------------------------------------------------------o
| 004 - Rabanastre                                           [RBN1] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Orrachea Amulet      Writ of Transit                       |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --- ---  ------ |
o-----------------------------o--------------------------------o

[EAST END]

 Another scene. <3

 Penelo tells Vaan that Migelo has some work for him...maybe. The
 Location Map comes up automatically and tells you the World Map's
 now available on the Party Menu. Wheee. NPCs you can talk to will
 appear on the map as green dots, while places you can enter are
 red blotches. Also, area exits are blinking green, so they should
 be easy to find.

 Continue east and south (on map) to meet with Migelo outside, who
 wants you to fetch Kytes at the Sandsea. Yawn. Consider selling the
 Fire Stones/Rat Pelts you got for some dough at a nearby shop. 
 The Sandsea is to the very north of the East End (now marked with
 a large X). Along the way, you might spot the Technick shop, but
 it ain't open -- oh well. Enter The Sandsea, which should be a
 blinking exit.

[THE SANDSEA]

 Vaan locates Kytes looking at a monster poster (attack of the
 killer tomatohead?), of the creature who stopped a courier before.
 Sounds like a good idea-r... Hehe. What Kytes is actually looking
 at is the Notice Board, where people post bills (jobs) for hunters
 to go out and perform. The ol' monster Vaan's after is the Rogue
 Tomato. The way this works:

 1) Talk to the petitioner of the bill first, to let him know you're
    interested in taking the job.

 2) The petitioner tells you how to find the mark. Then, you hunt
    it, report back, and claim the bounty.

 Tomaj (Rogue Tomato petitioner) gives you a Clan Primer, which lets
 you have a new option in the main menu, as well as an [ORRACHEA
 AMULET] to commemorate your first hunt. You can't equip it though,
 so you need to find a license for it. Tomaj gives a license lesson,
 which, summed up, basically means the more licenses you have, the 
 more equipment and abilities you can choose from; more flexibility.
 You can only acquire licenses next to ones you already have, but
 you need enough license points (LP) to "buy" 'em. To use the amulet
 you just got, you'll need to get an Accessories 1 license, placed at
 a convenient 5 LP price. Purchase it to make three more squares on
 the ol' checkerboard light up.

 Press [] when asked to look at available abilities, and Licenses
 will be available on your main menu now. A [WRIT OF TRANSIT] is
 given to you so you can leave the east gate. And so the hunt begins
 for the Rogue Tomato... Equip the Orrachea Amulet [MAX HP +25] on
 Vaan and you'll be all set. If you're still confused, Tomaj can re-
 -explain the procedures. Leave when you're ready.

 NOTE ABOUT LICENSE BOARD:

  Although there is a lot of options you can buy at first, go for a
  few quickenings on each character when you can. You may not want
  to use them, but they can double and triple your MP upon purchase.
  Think 'bout it.

[EAST SIDE]

 The Technick Shop nearby's opened shop, and you can buy the Libra
 ability for 500 gil. Probably can't buy it for now, though. Job
 back to Migelo's shop and find the exit into the...

[SOUTHERN PLAZA]

 The western and southern exits are blocked until the Consul's fete
 is over, so don't bother approaching.

 Down the large stairway in the eastern part of the fountain square,
 Vaan finds a guard and tells him he's here to pick up provisions for
 the night's fete. He'll be permitted entrance the Eastgate, which
 will shut behind him.

[EASTGATE]

 Hey-o! A save point for ye here. Save up and leave to the wasteland
 nearby. If you need to get back into town, talk to the Queue Guard
 at the back of the waiting line and just wait your turn. Eventually
 you can talk to the head Queue Guard and enter without foodstuffs,
 for now anyway.

o-------------------------------------------------------------------o
| 005 - Dalmasca Estersand                                     DMT1 |
|-------------------------------------------------------------------o
| ITEMS                                                        |
|         Galbana Lilies                                       |
|-----------------------------+--------------------------------|
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 1 Cactite               | 72        7   --   01   Wind   |
| Lv. 2 Cactite               | 84       10   --   01   Wind   |
| Lv. 2 Wolf                  | 94        9   --   01   Earth  |
| Lv. 3 Wolf                  | 114      11   --   01   Earth  |
| Lv. 2 Rogue Tomato [MARK]   | 134      --   --   --   Water  |
o-----------------------------o--------------------------------o

 Just a note: when you take items the first time around, the pots
 and holders can respawn but may not have the same items inside.
 Oh, and stealing from sleeping enemies won't wake them up, so make
 sure to get some Cactus Fruits if you can.

[THE STEPPING]

 Ah, a lovely desert beneath your shoes. You can fight Cactrites
 and Wolves here, which aren't too hard -- they should go down
 in three or four hits apiece. Continue down the sandy slope to
 another flat cliff area with trees. The Rogue Tomato you've been
 looking for lounges around here.

 When it's HP has been halved, it will jump off the cliff and Vaan
 will have to arc around and down to get it. There are a few wolves
 here, but if you engage all enemies one at a time, this won't be a
 trial. Watch out for the vegetable-monster's Flame Breath!

 Afterwards, Vaan finds some [GALBANA LILIES] growing nearby. You
 can leave again, although sticking around and roughing it to get 
 the Libra and White Magic 1 licenses isn't such a bad idea.

o-------------------------------------------------------------------o
| 006 - Rabanastre                                           [RBN2] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        300 Gil            Teleport Stone           Potion x 4     |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --- ---  ------ |
o-----------------------------o--------------------------------o

[EASTGATE]

 Talk to Kytes to learn you've been locked out until the Consul's
 ceremony has passed. Migelo saves the day with a little wine for
 the soldiers, so best be hurrying...well, that's done for you. 
 The parade cutscene takes place, the new consul Vayne gives a nice
 heart-warming speech. Vaan and Penelo start to scheme up a way to
 get into the fete. Penelo suggests seeing Old Dalan in Lowtown...

[NORTH END]

 You'll get a notice that says you can enter Lowtown and leave the
 city at leisure. Any shops that were closed before the inauguration
 ceremony -- the magick, technick, and gambit shops -- are now open
 for business. Exit the North End through the eastern gate.

[EAST END]

 Stop by the Sandsea to claim your bounty: [300 GIL], a [POTION], and
 one [TELEPORT STONE]. Tomaj asks if you've ever seen a Bangaa guard
 a North End door and won't let you in -- 'pparently, it's time to
 pay him a visit. You can also take another bounty at the Notice
 Board if you want (Thextera). The petitioner Gratly is right by the
 door, and tells you the monster's in the Westersands.  Accept his
 mission to learn the monster stalks the Galtea Downs portion of
 said sands. Gatsly's caravan drivers said they were set upon the
 left wall as you leave via the west gate.

 Go back to the North End.

[NORTH END]

 Take the cut-across west to the other side and look for the blinking
 part of the map. Talk to the Conspicuous Bangaa and tell him you're
 heading inside.

[THE CLAN HALL]

 Talk around to learn some tips for hunting. Ma'kenroh in the balcony
 will tell you that your rank will go up after two marks and 700 pts.
 The moogle in charge is Montblanc (from FFTA fame), the founder of
 Clan Centurio -- he's on the balcony bannister. He'll make you an
 official member and lets you buy from the clan shop in the Muthru
 Bazaar!  Talk to him again to get three [POTIONS]; if he doesn't,
 it might be because you haven't accepted the Thextera job.

 Leave the hall and go south down the nearest thoroughfare to enter
 the...

[MUTHRU BAZAAR]

 Look or the green, glowing pot icon on the map to find the clan's
 provisioner. The stuff you're sold is based upon your clan rank;
 raise it to get a crack at the good stuff. It should only be potions
 currently unless you've sold off your pelts and whatnot, opening up
 more Bazaar options. Anyway, now that you know where that is, time
 to get down to business. Exit this busy place.

[NORTH END]

 Take the cut-across east to the southern exit path.

[EAST END]

 Continue south past the Sandsea and maybe check out the Magicks
 shop, if you bought any kind of Magick licenses. You'll want to take
 the path west of Migelo's Sunderies.

[SOUTHERN PLAZA]

 Now that the parade is over, this place has cooled down and people
 have returned to standing around. There's a cartographer moogle that
 can sell you maps of the Dalmasca Estersand, the Westersand, and the
 Giza Plains -- he's in the northwest corner. Might want to buy one
 for the Giza Plains.

 The West Gate is open if you're looking to hunt Thextera, but the
 way to the Lowtown lies due south. Exit through the gate.

[SOUTHGATE]

 You can gaze upon your first Teleport Crystal here, which doubles as
 a save stone and a teleportation (duh!) device. Don't waste any of
 the Teleport Stones you may have, though. The glowing map icon leads
 to a Tomb Raider-style, stone-hewn piece of rock cut in the shape of
 a circle. Exit through /there/.

o-------------------------------------------------------------------o
| 007 - Lowtown                                              [LWT1] |
|-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --- ---  ------ |
o-----------------------------o--------------------------------o

[SOUTH SPRAWL]

 Slums...sigh. Old Dalan's place is right to the left of this place,
 by a waterwheel.

[DALAN'S HOUSE]

 Dalan's already heard Vaan's coming, and knows a rumor about a
 secret passagewary to the palace vaults, opened by a magicked stone.
 Dalan has the "magicked" Crescent Stone himself, but a Sunstone is
 needed as well. Seems the nomads in the Giza Plains know where to 
 find 'em... A woman here thinks you should have a map, which can be
 bought from the cartographer moogle in the Southern Plaza. DO EET!!

[SOUTH SPRAWL]

 Back to Southgate.

o-------------------------------------------------------------------o
| 008 - Giza Plains                                          [GZP1] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Shadestone           Sunstone           Potion x 2         |
|        50 Gil               Phoenix Down x 2   Teleport Stone x 2 |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 1 Giza Rabbit           | 85        7    ---  1   Fire   |
| Lv. 2 Giza Rabbit           | 105       9    ---  1   Fire   |
| Lv. 2 Hyena                 | 95        9    ---  1   Water  |
| Lv. 3 Hyena                 | 115      11    ---  1   Water  |
| Lv. 3 Urstrix               | 170      12    ---  1   Wind   |
| Lv. 5 Slaven                | 302      15    ---  1   Wind   |
| Lv. 20 Werewolf             | 2548                    Wind   |
o-----------------------------o--------------------------------o

 Hyenas can drop Cotton Caps, if it matters (need Mystic Armor 1
 license) to use.

[THRONE ROAD]

 You start at the north and can follow the southern depression
 (ditch) towards the wigwams of...

[NOMAD VILLAGE]

 Save point's in the SW part of the village, by the way. Kind of
 funny how a moogle is named Nutsy -- Montblanc's clan in FFTA was
 called Clan Nutsy by default. Still...good Stiltzkin replacement,
 if you know what I'm talking 'bout.

 ---

 Talk to the merchant on the left to get a selection of weapons and
 accessories. Pretty meager, but better than nothing. Continue into
 town a bit further towards the cockatrice corral, which the village
 elder sits by. He says all things relating the Sunstone are handled
 by Masyua, near the dark crystal. Head behind the tent to find the
 large, monolithic crystal. Listen to her offer, and she'll tell you
 about Jinn, a child who hasn't returned from his chores. Vaan can
 have a Sunstone if he finds this brat. >=p

 Penelo joins your party after this (^__^) and comes license points
 in accordance with about how many you've earned already. She starts
 out with White Magick 1, Light Armor 1, and Daggers 1. Suit her up
 license-wise however you see fit, then leave to the east.

[GIZAS NORTH BANK]

 Penelo gives Vaan three [POTION]s and two tufts of [PHOENIX DOWN]
 to help with monsters. What a sweet girl! You can now change leaders
 and issue party commands, as well as use Gambits for each character.
 You can't modify the gambits you have currently, but can still turn
 them on/off. Meh. Jinn's supposedly south of village, so time to
 round 'im up.

 Head west and you'll see a strange creature -- that's an Urstrix,
 which you (probably) haven't seen before. Slavens appear 'round
 here, too. Leave to the south.

[GIZAS SOUTH BANK]

 Hehe, you may see hunters here, but you can't fight them; they're
 on the "good" side. Nice shiny rifles, though. Regardless of which
 route you take, the exit is in the very southwest corner.

[CRYSTAL GLADE]

 There's a save point here, right next to a sleeping kid. Who is it?
 Jinn, natch. He's hurt his leg and is resting up instead of heading
 back to the village with an insufficient Sunstone quota. Whatta
 trooper. You can "explain the situation" to him or "leave"; pick
 the former.

 Jinn will give you a [SHADESTONE] and explain the process of making
 a Sunstone. There are 4 shining dark crystals in all of Giza Plains
 at the moment, and a percentage gauge shows up to show how much the
 Shadestone's absorbed. Jinn marks all the locations on the map and
 tells you to bring it back to him when you're done. The locations
 of the shinies are:

 o Starfall Field
 o Giza South Bank
 o Warrior's Wash
 o Gizas North Bank

 Since you have to bring the stones back to him, you might as well
 go with the easier ones first. Exit west.

[STARFALL FIELD]

 Go to the dark crystal here and hold the Shadestone up. Vaan should
 get an amount of energy, approximately thirty percent worth. You'll
 also see some gigantor Werewolf enemies around here -- they'll maul
 your face off if you try to tango with 'em, so avoid them and they
 won't come after you (there's only two, anyway).

 The northwest area exit leads to the Dalmasca Westersand, but that
 is out of the way at the moment. Cut back through the Crystal Glade
 to the southern banks area.

[GIZAS SOUTH BANK]

 Soak up the rays from the crystal in the northern section for some
 fifty-odd percentage points. Exit to the upper bank.

[GIZAS NORTH BANK]

 The dark crystal here should max out your rock and turn it into a
 [SUNSTONE]. You automatically appear back at...

[CRYSTAL GLADE]

 Jinn checks out the Sunstone and you race him back to...

[NOMAD VILLAGE]

 For helping her out, Masyua gives you [50 GIL], two [POTIONS], and
 two [TELEPORT STONE]s. Yowza! She seems happy as a lark. Time to
 head back to Rabanastre. Doesn't matter how you get there, so long
 as you hit up Lowtown.

o-------------------------------------------------------------------o
| 009 - Lowtown                                              [LWT2] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|       Crescent Stone        Potion x 2            Eye Drops x 4   |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --- ---  ------ |
o-----------------------------o--------------------------------o

 Penelo leaves the party as you approach the old man's house. She
 was supposed to be minding the store, anyway... Check out Yugri's
 Magicks store in town if you want to; it'll pay to stock up before
 you continue. Shops now carry:

 + White Magicks 1 & 2
 + Some Green Magicks
 + Mystic Armor 1 & 2
 + Shields
 + Bow Ammunition (Onion Arrows) @ Migelo's

[DALAN'S HOUSE]

 Vann hands over the Sunstone to get the Crescent Stone back its
 magicks. The secret passage to the castle lies in Storehouse 5.
 You might have visited it while going to the Gerasmythe Waterway.
 There are two doors there; the left one's been locked up until now.
 That path leads into the waterway, and the waterway leads to the
 cellars. So what of the Crescent Stone? It opens the hidden treasury
 entrance! The key to remember is:

 "The signet yearns for sunstone's strength,
 to light the clouded way."

 The palace's signet tile will lead the way. Vaan gets the [CRESCENT
 STONE]. As you leave, a scene takes place in which some soldiers are
 already in the waterway...doing something nefarious? Perhaps.

[SOUTH SPRAWL]

 Head north into the...well, North Sprawl.

[NORTH SPRAWL]

 Head straight north to the top of the screen and you'll find a bunch
 of orphans atop boxes. Enter Storehouse 5 nearby and you'll find
 Kytes inside -- the left door's now open. He also gives you two
 [POTION]s and four [EYE DROPS] for the long journey ahead. Enter
 the left door and descend into the depths of...

o-------------------------------------------------------------------o
| 010 - Gerasmythe Waterway                                  [GRM2] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 2 Dire Rat              | 77       12    ---  1   Water  |
| Lv. 3 Dire Rat              | 97       14    ---  1   Water  |
| Lv. 2 Steeling              | 94       18    ---  1   Earth  |
| Lv. 3 Steeling              | 110      22    ---  1   Earth  |
| Lv. 3 Ichthon               | 130      17    ---  1   Thndr  |
| Lv. 4 Ichthon               | 141      21    ---  1   Thndr  |
| Lv. ? Razorfin              |~160      34    ---  2   ?????  |
o-----------------------------o--------------------------------o

[CENTRAL SPUR STAIRS]

 Save point here, but nothin' else, really. Head around the corner
 opposite the stairs if you want a treasure pot at a dead end; go
 up the nearest stairs when you're ready to continue. 

[NORTHERN SLUICEWAY]

 From the lamp-lit walkway, continue north to the top of the channel.
 Due east is a grating-type walkway which bridges across the aqueduct
 system below.

 Continue east along the high ground before ducking south to find a
 watery, eastern road, also lamp-lit. On the other side is a passage
 almost a mirror image of the one you just came through. Cross to the
 north to find more grate bridges and take the down-stairway around
 to the exit.

[NORTH SPUR SLUICEWAY]

 Time to get soggy! The path extends west across the screen, now.
 Beyond, some flying fish monsters (Ichthon) are around, but Thunder
 spells drop their life expectancy rate to zero.

 Keep heading west to come to a stairway. Cross west, to a passage
 where more Ichthons roam. A Razorfin also floats along here, so
 make sure to kill it -- drops 2 LP!

 Head up the north passage and get onto dry land via the small stair
 near there, coming to the level's exit. You can choose to stay or
 press on... No immediate boss fight or anything, so don't bother
 waiting for HP/MP to refill.

 Enjoy the scenes!

o-------------------------------------------------------------------o
| 011 - Royal Palace of Rabanastre                           [RPR1] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Goddess's Magicite                                         |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --- ---  -----  |
o-----------------------------o--------------------------------o

[CELLAR STORES]

 As the save point tells you, you won't be able to exit this area
 easily. Think about saving the game in a second or third slot if
 you're unsure of yourself. Not a bad idea, since Vaan says he ain't
 leaving the royal digs empty-handed.

 Touch the urn here for a map of the royal palace before leaving
 the room. NOTE: If you plan on getting the collect-all-maps icon
 in the Sky Pirate's Den, make sure to get the map. It will only be
 available for this dungeon.

[CELLARS]

 There's a large pillar corridor here, with working servants and
 laborers. Let's get busy.

 Continue north to find some guards who say no one's getting past
 them until they say so. Approach the guard who tells you to wait for
 further instructions; this catches the attention of a piggy palace
 servant. He'll tell you to press [] to call a guard, then he'll
 handle him when he comes. Funfun...basically, you're sneaking up
 without him noticing.

 Call the guard and stand by the barrels stuffed under the stairway.
 When the guard passes out of view, run up the stairs and exit. Thx
 pig-snout!

[LOWER HALLS]

 Vaan recalls Dalan's saying about the "signet yearns for sunstone's
 strength, to light the clouded way." Time to find a certain signet.
 A word of advice: you'll have to Shout at enemies to get their
 attention, and enemies always stop at any intersection or when
 they get to a bend in the path. Let's go...

S = Start            There are stationed patrols all over this
L = Lion Signet      corridor network, but this isn't so hard to
1 = Patrol [etc]     navigate. Vaan's big mouth can finally be put
                     to good use. 
     _        _
  __| |______| |___  First, head east and shout to the "2" soldiers,
E|__ 6 ______   5__| then flee south at the crossroads and down near
  __| |______| |     the "3" guard. This one won't bother with you,
 |__ 1 __L___  |___  same as 4, 5, and 7 -- you have to try to pass
  __| |______|  4__| before they tangle with you. 
S|__   ______ 2|
    | |______| |___  The "2" guard will stop at the crossroad near
    |________   3__| the exit, leaving you able to continue north.
             | |     Go to the "L" and use the Crescent Stone to
             | |     make a dead-end somewhere light up with a glow.
             | |___
             |__7__| OK, now you have to distract the guards so you
                     can get up to the "E" on the map. Go back to
                     the path elbow south of where the "2" guards are
                     currently standing and shout at 'em to make them
                     go south. Head right, north, and west to where
they were just standing and make the "1" guard go south. Loop around
the long way to where the "1" guard was just standing and holler at
the "6" guard to make it come to your current position. You can now
use the northernmost horizontal passage to get to the "E" on the map.
Inspect the suspicious-looking wall with the faint glow and a door
makes itself known!

[SECRET PASSAGE]

 The door closes behind Vaan...aww. Follow the path to find an odd-
 -looking door/wall and a dead end. Find the hidden switch in the
 dead-end portion and you can enter the wall.

[TREASURY]

 Vaan meets a Viera and her human companion, both of whom you saw in
 the earlier cutscene. After some voices rabble-rouse outside the
 door, they give up on trying to take Vaan's treasure and he receives
 the [GODDESS'S MAGICITE]. He automatically ends up...

[THE GARDEN STAIRS]

 The only thing to do is keep following the path, up and up. Scenes
 play where Vaan and the bandit from before meet. The Viera (Fran)
 comes on her bike and saves the day, as a huge battle takes place
 below, and you end up even further below in...

o-------------------------------------------------------------------o
| 012 - Gerasmythe Waterway                                  [GRM3] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 2 Dire Rat              | 77       12    ---  1   Water  |
| Lv. 3 Steeling              | 110      22    ---  1   Earth  |
| Lv. 4 Steeling              | 218      19    ---  1   Earth  |
| Lv. 5 Steeling              | 234      20    ---  1   Earth  |
| Lv. 5 Gigantoad             | 341      43    ---  1   Fire   |
| Lv. 6 Gigantoad             | 361      44    ---  1   Fire   |
| Lv. 4 Garchimacera          | 287      31    ---  1   Water  |
| Lv. 5 Garchimacera          | 302      32    ---  1   Water  |
| Lv. 6 Ghost                 | 334      34    ---  1   Holy   |
| Lv. 7 Ghost                 | 340      35    ---  1   Holy   |
| Lv. 5 Imperial Swordsman    | 170-210  ---   ---  2   -----  |
| Lv. 5 Flan x 4 [BOSS]       | 360-420  ---   ---  2   Fire   |
| Lv. 7 Firemane [BOSS]       | 3571     ---   ---      Water  |
o-----------------------------o--------------------------------o

[EAST SPUR STAIRS]

 Vaan is introduced to Balthier and Fran, two sky pirates, all of
 whom have crashed into the lower aqueducts. Time to partner up to
 get out of this alive! They join the party, so check out their
 skills and teach 'em some new ones -- both have excess LP just
 waiting to be spent. Once again, the save point reminds you that you
 may not be able to escape this place easily. Consider another save,
 if you please.

 ---

 Exit down the stairway nearby to have Baltheir teach you about the
 Gambit system. To use the system (which is now available, btw), you
 need to select an action and a target for it. New Targets have to be
 picked up at gambit shops. Also, Gambits in the #1 slot get to have
 precedence any others that may follow, so plan accordingly. The
 Party option is now available in the menu, too. 'Kay, that's all.

 Inspect the fallen soldiers nearby to hear Balthier's poetic tongue
 before walking down the tunnel into...

[EAST WATERWAY CONTROL]

 Take a left turn (south on map) to find a fancy urn with a map of
 the Garasmythe Waterway. The other pot nearby contains [EYE DROPS].
 Down the watery path, take the first stairs and cross the grate
 bridge -- the opposite stairs are broken, but you can raid an item
 pot.

 Descend and dip back into the water. Around the corner is another
 stairway that ultimately leads to the southern alley complex. There
 are not treasures here, so simply exit down the main passage and
 lead your party members into the spillage. Exit's in the south.

[NO. 11 CHANNEL]

 This should be semi-familiar territory. Head down the southern path
 straight in front of your characters, which will arc east. Two urns
 are visible across the water, but a sleeping Gigantoad is ruining
 the easy advance. Sneak-attack it with some fire skills before it
 can use Angel Song to give itself Regen status.

 Follow the path south again (like one big, piece of spaghetti...)
 until you get onto some high ground above some more snoozing
 Gigantoads. Kill 'em if you haven't done so already, then follow
 the bridge beyond them south. The upward slant leads to...

[EAST SLUICE CONTROL]

 Cross the sluice and find the save point on the other side. Use the
 stairway nearby to descend, and you'll have a new girl in your party
 for awhile. You also have to fight with 4 Lv. 5 Imperial Swordsmen,
 which are pretty pathetic for a mid-boss troupe. Cast Blind if you
 have it or use elemental skills if you don't. One enemy starts with
 Protect, but it shouldn't stop you from a romp.

 The girl introduces herself as Amalia and will join your party as a
 guest -- meaning, she won't take orders from anyone and will leave
 whenever she feels like it. Continue beyond where Amalia stood to
 leave.

[SOUTHERN SLUICEWAY]

 As you enter, you'll find a large, flat platform. Continue forth
 platform and you'll be subjected to a gooey ambush

 o-------------------o-------------o------------o
 | BOSS: Flan x 4    | HP: 360-420 | Weak: Fire |
 o-------------------o-------------o------------o

  Well, at least one good thing comes of this -- they're ALL weak to
  fire-elemental spells. Concentrate on one at a time and use Blindna
  to counter the bosses' Blind spells -- if you're just casting magic
  though, don't bother; it doesn't affect magic success rates. Unlike
  in previous Final Fantasy games, the Flan's soft body doesn't quite
  make it strong against physical attacks. Fire-elemental skills are
  just the easier way out to an easy battle.

 Once you're done making pancakes out of the enemy, continue out the
 other side of the room, opposite of where you start.

[WEST SLUICE CONTROL]

 Up the stairs, dispatch the Gigantoad and the Garchimaceras as they
 reside near the bridge.  Continue north and down the walkway, into...

[NO. 10 CHANNEL]

 Ignore the stairway on your right and round the 1st left corner to
 find an item pot. Go north across the makeshift bridge, then take
 the grate bridge east across the channel. Go south once across and
 you can find a second item jar in the rounded part of the path's
 shape. Make your way east again, where you can exit into...

[CENTRAL WATERWAY CONTROL]

 This room is shaped like a...lesse, a protractor (XD), so get into
 the 'interior' where you can see four rusted devices. There's also
 a save point. Nothin' else to do here, so approach the door that
 leads to...

[OVERFLOW CLOACA]

 Ahh, the very beginning of the dungeon. You're faced with a boss
 here, who appears out of nowhere...

 o----------------o----------o-------------o
 | BOSS: Firemane | HP: 3571 | Weak: Water |
 o----------------o----------o-------------o

  Yes, that's really how much HP he has. Cast Protect if you have
  it; if you don't, keep your cure spells at the ready. Mess around
  with your gambits to get "Ally: HP<70% -> Cure" on all applicable
  people (probably Vaan and Fran).

  Firemane has two main attacks: Rush and Brushfire. The former is
  a strong physical attack, while the latter can do damage and also
  poison multiple people (in range). Its Kick and Fire attacks are
  fairly easy to swallow. All in all, it's got a lot of HP but it's
  not too hard considering the rate of attacks.

 After battle, the consul appears and all the "thieves" are taken
 to...

o-------------------------------------------------------------------o
| 013 - Nalbina Dungeons                                       NLB1 |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G    LP  WEAK   |
|                             |                                |
| Lv. 8 Daguza                | 232     ------ ---  2   Fire   |
| Lv. 7 Gwitch                | 142     ------ ---  2   Fire   |
| Lv. 7 Galeedo               | 158     ------ ---  2   Fire   |
| Lv. 6 Imperial Magus        | 197     21     8    1   -----  |
| Lv. 8 Imperial Magus        | 201     28     8    1   -----  |
| Lv. 8 Imperial Hoplite      | 275     24     10   1   -----  |
| Lv. 9 Imperial Hoplite      | 283     30     13   1   -----  |
| Lv. 7 Imperial Marksman     | 264     21     6    1   -----  |
| Lv. 8 Imperial Swordsman    | 229     21     8    1   -----  |
| Lv. 9 Imperial Swordsman    | 237     28     11   1   -----  |
o-----------------------------o--------------------------------o

[STOCKADE]

 The bottom of a sealed-off fortress, these dungeons are. Save
 crystal's in the very north, but a prisoner warns you not to go in
 that direction. Like the prior dungeons, you're advised not to save
 in one slot alone if you think it might cause trouble down the line.
 Exit north.

[ARENA]

 Vaan sets in alone and gets dragged into the arena by three Seeq
 brutes. You must fight them, of course.

 o---------o---------o------------o
 | Daguza  | HP: 232 | Weak: Fire |
 o---------o---------o------------o
 | Gwitch  | HP: 142 | Weak: Fire |
 o---------o---------o------------o
 | Galeedo | HP: 158 | Weak: Fire |
 o---------o---------o------------o

  They may have confiscated your weaponry, but both you and Balthier
  are more than enough to fry these piggies. One Fire spell should be
  able to put one away, with the exception of Daguza. He has Protect
  status, so tag-team him last. Use the Knots of Rust you have for
  quick attack-item damage, although there's little chance you'll
  need to.

 When more troops appear in the arena, Fran gets you out under a
 portcullis. After a scene, you'll have to make your escape. They
 just don't build prisons like they used to...

[THE CONFISCATORY]

 NOTE: If you want the collect-all-maps icon in the Sky Pirate's Den
 make sure to get the map here -- it's only available for a short
 while.

 Approach the save point and you'll find your stolen loot and also a
 map of the Nalbina Dungeons. Exit in the hallway.

[THE BLACK WATCH]

 Balthier's had his fill of turnkeys...time to tread lightly. Along
 the western wall is a treasure chest with an [Ally:HP<60%] gambit
 for you (I did get a Knot of Rust once, though). You may get Chromed
 Leathers from a pot around here, if you're lucky. Tread north along
 the raised eastern wall.

 If you look at the map, you'll see the sections here are symmetrical
 to each other. Try to go west to view the Judge passing through a
 magicked door, which is left open (XD). Head downstairs to find an
 imprisoned...Basch! All parties plummet into the...

o-------------------------------------------------------------------o
| 014 - Barheim Passage                                      [BRH1] |       
|-----------------------------o-------------------------------------o
| ITEMS                                                             |
|        Tube Fuse                                                  |
o-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G    LP  WEAK   |
|                             |                                |
| Lv. 8 Bomb                  | 347            ---  1   Water  |
| Lv. 7 Flan                  | 294     51     ---  1   Fire   |
| Lv. 8 Mimic                 | 340     34     ---  1   Wind   |
| Lv. 7 Zombie                | 277     31     ---  1   Holy   |
| Lv. 7 Seeker                | 551     34     ---  1   Earth  |
| Lv. 8 Skeleton              | 318     53     ---  1   Holy   |
| Lv. 7 Steeling              | 298     23     ---  1   Earth  |
| Lv. 8 Suriander             | 410     50     ---  1   Ice    |
| Lv. 9 Suriander             | 430     50     ---  1   Ice    |
| Lv. 7 Tiny Mimic            | 211     13     ---  1   Wind   |
| Lv. 8 Tiny Mimic            | 217     14     ---  1   Wind   |
| Lv. 6 Tiny Battery          | 120            ---  1   Ice    |
| Lv. 7 Tiny Battery          | 120            ---  1   Ice    |
| Lv. 7 Battery Mimic         | 520     41     ---  2   Ice    |
| Lv. 10 Mimic Queen [BOSS]   | 4073           ---  --- Ice    |
o-----------------------------o--------------------------------o

 BATTERY MIMICS ARE WEAK TO ICE!

 NOTE: If the electricity runs out, harder monsters appear. 
       Don't dilly-dally if you want an easier time!

[THE LIGHTWORKS]

 Basch is just a guest at the moment, but at least he's got a sword
 arm. Head down the stairs to the save crystal, then head east into
 the circular cul-de-sac-type room for three item chests (gil...).

 Inspect the device on the main pillar to find the power relay with
 a blown fuse. Talk to Burrogh down at the bottom of the stairs to
 get a [TUBE FUSE]. Install the fuse up at the power relay and the
 place will light up (Charge: 100%). Press the switchboard down by
 Burrogh once the place is shimmerin' and the gate nearby will be 
 in working condition; however, the Charge% dropped by thirty. It
 seems some evil beasties come out in the dark, and it takes thirty%
 to work the gates... Burrogh can act as a shop complete with wares
 from weapons to magicks. Stock up for what you intend to get later,
 because this dungeon is L-E-N-G-T-H-Y and backtracking would be
 incredibly idiotic. :p

 Buy a Slow spell just the same, then exit south.

[OP SECTOR 29]

 Everyone witnesses a mimic sucking energy (40%) from the electrical
 conduits here. Balthier says they might give it back if you were to
 "ask nicely." Swordpoint first, naturally. Kill the Battery Mimics
 before they can siphon all the energy out, then deal with the zombie
 about. This should fill some of the Charge gauge back up -- it still
 decreases, though, meaning another Mimic's nearby.

 Get the treasure urn by the central pillar and leave through the
 adjacent hallway, which takes you into a southern room. Deal with
 the Tiny Mimics and destroy the Battery Mimic eating the wiring at
 the stair bottom. Once order's been restored, exit the room.

[GREAT EASTERN CONDUIT]

 There are four mimics that appear on your map, now. Enter the
 railway and kill the first two by the exposed cords, then go south
 through the train tunnel. At the fork, sprint down the right (SW on
 map) and take out the mimic duo there. Double back and take the left
 fork (S on map).

 There's another fork here; the left goes south, the right goes SW.
 Follow the long southern one (it has a curve) and dispose of the
 mimicks there. Double back to the 2nd fork and take the SW path. It
 leads down to a V-fork. Take the northern path at this 3rd fork to
 an ornate urn with the Barheim Passage's complete map. 

 Near the very southern part of the area, the last mimic will try to
 feed on the conduit at the station platform. Exit into the dead-end
 area by that platform, once the enemy's dead.

[OP SECTOR 36]

 Two more Battery Mimics are feeding on the electricity here, one at
 the mid-level part of the stair and the other at the bottom. Nothing
 else here, though; exit back to the Great Eastern Conduit and leave
 via the train tunnel.

[SPECIAL OP SECTOR 3]

 Two mimics here are looking to feed, by the tracks and in a west
 room from there. Flans appear in that adjacent room -- they're weak
 to fire, remember. In the westernmost room, climb and exit.

[OP SECTOR 37]

 There's a mimick left of where you enter, and another in the tunnel
 that runs north/south on the eastern side of the room. Enter the
 small north/south platform west of the first mimic and get some an
 item chest.

 After taking out the one on the low ground, enter the large northern
 room. Head up the nearby stairs, take care of the flans, and flip the
 gate switchboard fixed on the wall. This opens the train-tunnel gate
 in Special Op Sector 3. Backtrack out and head back there.

[SPECIAL OP SECTOR 3]

 Go east to the train tracks, and go through the newly-opened gate
 in the south.

[NORTH-SOUTH JUNCTION]

 Vaan confronts Basch and you learn about what went down in Nalbina
 Fortress at the game's start. Use the save crystal (thank god!),
 check out Basch's new outfit and sword, then get southbound.

[GREAT CENTRAL PASSAGE]

 Only one idiot mimic here, down the tunnel on the eastern side. The
 party can also happen upon an actual Mimic, disguised as a pot by
 some track rubble. Continue south, getting the [POTION] pot on the
 west side of the route.

[THE ZEVIAH SUBTERRANE]

 If you check the large map, you'll see there are three mimics in
 two different parts of the map; two nearby and another along the
 looping path (entire room is V-shaped).

 Down the southern path you'll find a Suriander enemy, which may or
 may not be in Confuse status. Kill it and continue heading south,
 until you have to turn west along the water. Destroy the rest of
 the enemies and head to the far container, which has an [OAKEN POLE]
 inside (and respawns). You need to have the Poles 1 license to use
 it, though.

 Go back to dry land and take the northeasternly path to the the 3rd
 Battery Mimic. Some Skeletons should appear here, also. Follow the
 path to the exit.

[TERMINUS NO. 4 ADJUNCT]

 Hey, no electric eaters here! Use the save point and check licenses
 to make sure someone knows Slow. Set your gambits to Ally<70% or
 Ally HP: <60% -> Cure/Potion, and move into...

[TERMINUS NO. 4]

 Uh...is that how babies are made?

 o-------------------o----------o-----------o
 | BOSS: Mimic Queen | HP: 4073 | Weak: Ice |
 o-------------------o----------o-----------o
 | Tiny Battery x 4  | HP: 120  | Weak: Ice | 
 o-------------------o----------o-----------o

  The little accompanying enemies are pretty pathetic, but killing
  them only makes more spawn. First order of business would be using
  a Slow spell and pounding queenie with Blizzard. Once it's slowed
  (HUGE help), attempt to cast Blind on it -- this seems to fail for
  awhile before working.

  Now impaired, the Queen is weapon fodder. Kill off the li'l battery
  mimics but leave ONE -- otherwise, the mama will use Breath of
  Life and start spitting out more. The main thing to watch out for
  here is Shockstorm, which can do damage to allies surrounding the
  boss, usually for 100+. The Ground Shaker attack does ~70 damage
  to surrounding areas, so it's not as important. As long as you keep
  up the Slow status, though, you will always have the advantage.

 Once everything's said and done, the Mimic Queen falls over and
 starts a cavern collapse. Everyone splits down a tunnel and exits
 into...

o-------------------------------------------------------------------o
| 015 - Dalmasca Estersand                                     DMT2 | 
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 6 Wolf                  | 94             ---  1   Earth  |
| Lv. 7 Wolf                  | 114     2      ---  1   Earth  |
| Lv. ? Nekhbet               |~2500           ---      ?????  |
| Lv. 8 Cactoid               | 136     10     ---  1   Wind   |
| Lv. 9 Ichthon               | 387     46     ---  1   Thndr  |
| Lv. 7 Cockatrice            | 136     2      ---  1   Water  |
| Lv. 8 Cockatrice            | 152     3      ---  1   Water  |
o-----------------------------o--------------------------------o

[PASSAGE ENTRANCE]

 The passage to Barheim is closed, at least for now.

 After some dialogue, the map shows you exactly where you are. Not
 sure if it does it completely, because I bought the map, but the
 party's about halfway in. The objective says "Penelo must be worried
 sick. Better head back to Rabanastre." Yes, let's. Save and go west.

[SAND-SWEPT NAZE]

 From here, you can go south to familiar territory or go north to a
 teleport crystal. Either way's up to you, but the walkthrough'll
 go the easier.

 The party starts on the west side of the massive area. Cockatrices
 and Wolves appear here, as well as Nekhbets, which you'll probably
 want to avoid (2500ish HP). Head northwest from Passage Entrance
 towards the exit. The western side of the area is shaped like:

[BANKS OF THE NEBRA]

 The northern coast of the screen is water, and you can find Ichthon
 enemies which give better EXP than you're sure to get from the crap
 you've been fighting (besides Nekhbet). When you see some buildings,
 the exit is close by.

[SOUTH BANK VILLAGE]

 Ahh, peace and quiet. There's a cartographer moogle nearby who'll
 sell you maps -- it's possible you have all of them by now, though,
 should you have found the ones in the dungeons and such. 'Sides
 that, there's an accessory/item merchant to deal with. The ferry's
 out so you can't advance north...time to leave. Use a Teleport Stone
 to get out.

o-------------------------------------------------------------------o
| 016 - Rabanastre                                           [RBN3] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|         Sword of the Order                                        |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --- ---  ------ |
o-----------------------------o--------------------------------o

[SOUTHGATE]

 The party splits up, so it's just our li'l man on his own. Vaan
 suggests going to show Penelo the Goddess's Magicite he theived to
 get, and she'll be at Migelo's. Talk to Horne the Moogle to use
 the Moogling teleportation device -- the closest you can get is
 the Sandsea.

[EAST END]

 Enter the sunderies and Kytes will tell you that Migelo and Penelo
 are both absent and that Old Dalan had something for him to do.
 Vaan volunteers to visit Dalan in Lowtown in his place.

 Enter Lowtown via Southgate and go to visit pops.

[DALAN'S HOUSE]

 Converse with Dalan and he'll ask you to bring a sword to Azalas.
 He marks your map where he can be found. The [SWORD OF THE ORDER]
 you get has to be taken personally to a guy in the North Sprawl.

[NORTH SPRAWL]

 Move to the red "X" in the southwestern part of the sprawl to find
 a buy with the unfortunate name of Balzac. He wouldn't talk to you
 before now, but now that you talk to him, you're permitted passage
 into the room beyond.

 The Resistance meets here, and Basch has already arrived and got
 himself cleaned up. After some dialogue, he joins Vaan as an actual
 member this time 'round. Fiddle with his licenses (200+!) and exit
 back into the town proper. Basch wants to find Balthier to get some
 wings, so where else would a tired, thirsty sky pirate go...?

[THE SANDSEA]

 Approach the meeting place to get a scene, then enter inside. Go
 up to the balcony to learn that Penelo's been kidnapped by the
 bounty hunter Ba'Gamnan -- that lizard-face you saw in the Nalbina
 Dungeon arena. Balthier and Fran rejoin the party, saying that the
 note left to tell Migelo what happened alludes to the Lhusu Mines
 near Bhujerba. When you're ready, meet up with the party at the
 Aerodrome at Westgate.

 It's recommended you upgrade everyone's weapons and armor, as well
 as Magicks and Technicks. Recommended: Immobilize and Disable.
 You've probably got a wallet full of various Loot, so unload 'em for
 cash and get a move on. Take use of the Moogling device to get to
 the destination immediately. ^_^

[WESTGATE]

 Enter the Aerodrome and find Balthier. He can tell you about the
 destination if you want. Tell him you're ready to leave and you
 will board the Strahl, Balthier's glorious airship. MOOGLEEEEE
 MECHANICSSSS! Blast-off time!

o-------------------------------------------------------------------o
| 017 - Bhujerba                                             [BHJ1] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --- ---  ------ |
o-----------------------------o--------------------------------o

[AERODROME]

 The teleport crystal here lacks teleportation (thanks Mist), but
 it still has save functionality. Exit into the bright lights.

[TRAVICA WAY]

 Balthier tells the party the Lhusu Mines are up ahead, and a
 passer-by named Lamont asks if he can join the party. Vaan calls
 Basch by his real name accidentally...sigh. Lamont joins the party
 en route to the mines.

 Head west to the first city junction to find a cartographer moogle,
 selling Bhujerba and Lhusu Mines maps (primarily). You can also
 outfit your party with the shops that are around here. To leave,
 head south along the winding street into...

[MINER'S END]

 The Technick shop is here, along the east road. The destination
 is in the northwest, past the Gambit shop, where the mini-map is
 blinking green.

[LHUSU SQUARE]

 Past another cartographer moogle is a save point. Head north when
 you're ready to learn the Imperial Guard isn't allowed in every one
 of Bhujerba's locations. Thanks, Lamont... >_>

o-------------------------------------------------------------------o
| 018 - Lhuzu Mines                                          [LHZ1] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 10 Slaven               | 780     86     ---  1   Wind   |
| Lv. 11 Gijuk                | 1650    ??     ---      Water  |
| Lv. 11 Rinok                | 1745    ??     ---      Water  |
| Lv. 11 Bwagi                | 1593    ??     ---      Water  |
| Lv. 07 Steeling             | 446     30     ---  1   Earth  |
| Lv. 08 Steeling             | 462     31     ---  1   Earth  |
| Lv. 08 Skeleton             | 557     72     ---  1   Holy   |
| Lv. 09 Skeleton             | 563     73     ---  1   Holy   |
| Lv. 11 Skeleton             | 804     93     ---  1   Holy   |
| Lv. 12 Ba'Gamnan            | 3908    ??     ---      Water  |
| Lv. 08 Skull Defender       | 510     72     ---  1   Holy   |
| Lv. 09 Skull Defender       | 516     73     ---  1   Holy   |
| Lv. 10 Skull Defender       | 702     97     ---  1   Holy   |
| Lv. 11 Skull Defender       | 708     98     ---  1   Holy   |
o-----------------------------o--------------------------------o

[SHAFT ENTRY]

 Go down the stairways on either side of the fountain and the party
 hides from a Judge, the Marquis Ondore, and his entourage. Once
 they're gone, reformate your party (max: 4) and continue into the
 train tunnel, going west.

 When you see two southern passages, take either towards another
 train tunnel (dotted lines on the map). The red light you see is
 an Explosion trap -- use Libra to see them. Claim the item pot and
 go back to the horizontal corridor north of the station. Go all the
 way west and then south, exiting on the tracks where you couldn't
 get to previously.

[OLTAM SPAN]

 Another explosion trap is here -- avoid! There is a northern and a
 southern passage lining the train tracks, and you should take the
 northern since it has no explosion trap. Going across the train
 tracks lets you fight skeletons, if you want. Either way, exit to
 the far west.

[TRANSITWAY 1]

 Follow the train tracks west, and at the fork, arc north. Get the
 [191 GIL] treasure on your way.

[SHUNIA TWINSPAN]

 Basically the same as the spanning bridge earlier, but the tracks
 are a venerable skeleton-type graveyard now. Take the northern,
 concrete side-path west if you want to avoid battle. Just get really
 close and you can take it without eating some shrapnel. Far-west exit
 again.

[SITE 2]

 Continue down the train tracks that run east.

 Follow the path to a lit stairway that brings you into a primitive
 mining area. Look by some crates for a [111 GIL] container, then
 heal up and head north.

 A scene plays where Lamont finds manufactured nethicite. Ba'Gamnan
 pays here appears with a chainsaw weapon, but he gets pushed over
 and the party starts to flee back the way they came. Run back to
 the train tunnel and exit to the southwest. Don't bother engaging
 them for a fight unless you want the cronies' 5 LP (Ba'Gamnan has
 no reward, for semi-obvious reasons...).

[SHUNIA TWINSPAN]

 The enemy is still tailing you, and it'll be in your best interest
 to run on one of the side paths instead of the tracks -- that way
 there isn't a gaggle of skeletons also pining to murder you.

[TRANSITWAY 1]

 Follow the tracks south to the exit. Straightforward.

[OLTAM SPAN]

 Again, flee east, on a side-path if you prefer. Since it's hard to
 get in healing while you split through, might as well minimize the
 damage you take.

[SHAFT ENTRY]

 By some miracle, you've lost the stupid Bangaa bounty hunters. 
 Follow the path back to the exit, where the big, red "X" is now.

o-------------------------------------------------------------------o
| 019 - Bhujerba                                             [BHJ2] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --- ---  ------ |
o-----------------------------o--------------------------------o

[LHUSU SQUARE]

 Penelo is here, and it turns out that "Lamont" is actually Emperor
 Gramis' son, and Vayne's brother. When Penelo is led away by the
 young boy, Fran comments that she's probably going to be treated
 well. Time to approach the Marquis...

 Approach the save point and the party plots to get Ondore's ear by
 spreading rumors that Basch is still alive. Vaan will split up to
 run the gossip mill, and you'll notice a Notoriety gauge now. Press
 Square to spread news, which raises the gauge. The more around to
 witness, the more the gauge rises. ^___^

 Tell your lies to the Bhujerbans in the areas, the NPCs you can
 normally talk to -- the other people will fail to care. The gauge
 also decreases over time, so make sure to have crowds hear you.
 Just make sure not to spread falsehoods Sainikah's earshot, or
 the gauge takes a hefty reduction. On the other hand, yelling where
 Parijanahs can hear raises the gauge more than normal.

 Once you have 100%, Vaan gets cornered by some Sainikahs and is
 taken to a tavern...

[THE CLOUDBORNE]

 At the back of the tavern, the resistance meets with everyone and
 Basch shows himself. A scene where Penelo and Larsa speak in
 the Marquis' palace shows him promising to keep her from harm. 
 A meeting is arranged for Basch and Ondore at the tavern, so it's
 time to go to back to...

[TRAVICA WAY]

 In the northern part of the area, talk to the Sainikah who'll tell
 you His Excellency awaits. He'll take you to an audience in...

[OMDORE'S MANOR]

 Basch and the Marquis meet to discuss Amalia's rescue, and Vaan 
 learns Penelo's been taken with Larsa's cortege, leaving on the
 morrow. High above, a warship drops tiny vessels that fly toward
 the manor everyone's currently in... After some more scenes, it's
 back into chains for a nonstop flight on the...

o-------------------------------------------------------------------o
| 020 - Dreadnought Leviathan                                [DRL1] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Manufactured Nethicite    No. 1 Brig Key                   |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 11 Judge                | 2245    ---    11   7   -----  |
| Lv. 11 Mastiff              | 535     40     ---  1   -----  |
| Lv. 10 Imperial Magus       | 384/489 34/44  11   1   -----  |
| Lv. 09 Imperial Gunner      | 647     41     6    1   -----  |
| Lv. 11 Imperial Hoplite     | 678     42     11   1   -----  |
| Lv. 12 Imperial Hoplite     | 690     47     15   1   -----  |
| Lv. 09 Imperial Swordsman   | 562     34          1   -----  |
| Lv. 10 Imperial Swordsman   | 570/615 39     11   1   -----  |
| Lv. 11 Imperial Swordsman   | 430/615 34     9    1   -----  |
| Lv. ?? Judge Ghis           | ????    ---    ---  --- -----  |
o-----------------------------o--------------------------------o

 Amalia is revealed to be Ashe, "dead" princess of Dalmasca. Vaan
 hands over the Goddess's Magicite -- the Dusk Shard -- and everyone
 gets to be quartered elsewhere. As the party heads to the elevator,
 the guards are overtaken and the Resistance member you met at the
 Cloudborne (Vossler) joins your party as a guest. He alone has been
 keeping Ashe hidden; she must stay that way. A map of the Leviathan
 is received, also.

[PORT LAUNCH]

 Save the game if the disclaimer doesn't phase you, and exit through
 the sliding-glass doors.

[PORT SECTION]

 Vossler has a word of caution before you set out -- don't trip the
 alarm beams! Those red criss-crossing lasers will summon the guard
 should they be broken. 

 Back at the first laser array and go down the path (middle) beside
 it. Turn west and go down the left side of the area until you come
 upon a square-shaped room. Run east and up into another square-shaped
 room. From there, head into the right, adjacent passage with
 squiggly-type corridors.

 There are two exits here, both in south, on either side of the room.
 Arc north and around, then get the treasure canister by the east
 side. Leave to the south.

[LARGE FREIGHT STORES]

 Go along either side of the walkway to find some stairs that bring
 you down into the freight storage. There are three treasure pots
 sitting in a cluster here, one of which may be a Reflectga Mote.
 Take the small stair at your height down to the exit.

[AIRSHIP BERTH ACCESS]

 There's a laser to the west, preventing easier access to Ashe's
 cabin. Follow the right path north through a sentry room, and
 past that you'll be trapped in by lasers, forcing you to sound the
 alarm to advance. Kill the Hoplite/Magus/Swordsman who come and
 keep the course north. When you get to a large crossroads, take
 the southern exit.

[CENTRAL BRIG ACCESS]

 There's a forced battle here with:

 o Judge x 2
 o Imperial Magus
 o Imperial Swordsman x 3

 The Magus will cast Poison and other nasty attacks, so kill it
 first. Aftewards, cast Immobilize to really make this battle a bit
 easier (Judges can be affected). Take out the cronies before doing
 the full-scale offensive on a Judge. Tri-Attack can do 150+ damage
 so always keep your HPs in a comfortable range. Using Slow will also
 help the Judges into a nice peaceful dirtnap.

 You earn the [NO. 1 BRIG KEY] after you're done. Enter the No. 1
 Brig to the south.

[BRIG NO. 1]

 Open the cell nearby to find a save point and a [SYSTEMS ACCESS KEY]
 inside the ornate urn. In the brig opposite the save point, you can
 find two incarcerated moogles who can sell you stuffs. Unlock Ashe's
 cell and she'll join the party. Tweak her licenses (300+ LP) and
 sell your Loot to see if you can buy the Bazaar package that gives
 you Balthier's Capella + Silent Shot. This will be useful later, if
 you're using him.

[CENTRAL BRIG ACCESS]

 Exit here to see an alarm going off. The new red-X destination is
 back where you first entered -- the Port Launch section.

[AIRSHIP BERTH ACCESS]

 Run along either left or right side of this area, looping 'round to
 the southern exit.

[LARGE FREIGHT STORES]

 Get the three treasure urns in the lower section and flee up either
 stair to the northern exit. Almost there.

 ------------------------------------------------------------------
 Reader "John Lipka" writes: After you get the Systems Access Key,
 on your way back to the Judge Ghis fight, you can use the Systems
 Access Key on a computer in the Large Freight Stores. It stops the
 alarm for 60 seconds, and then the alarm will start again.  But,
 60 seconds without a mass of people behind you is always a good
 thing.
 ------------------------------------------------------------------

[PORT SECTION]

 Exit into the western doorway nearby to have "Lamont" meet up with
 you. Penelo joins the party while the powerhouse Vossler leaves to
 secure an airship. You obtain a piece of [MANUFACTURED NETHICITE]
 before the split. Use Penelo's licenses (400+ LP!?) and equip that
 Nethicite on someone -- it halves all damage but puts auto-Silence
 on someone. Any fighter should be able to deal with it.

 Flee all the way north, then all the way west. Heal up before you
 enter...

[PORT LAUNCH]

 The Nethicite saves everyone's hides when Judge Ghis fires some
 magic. Now it's down to brass tacks, f00!

 o------------------o----------o-----------o
 | BOSS: Judge Ghis | HP: ???? | WEAK: --- |
 o------------------o----------o-----------o

  Some Imperial lackeys accompany this guy, so take them out before
  casting Slow on Ghis. Afterwards, cast Protect on yourselves and
  dig into the Judge. He will cast Greater Barrier (Shell+Protect)
  after awhile, and start doing a sweeping attack which can hit
  multiple times -- keep Protect on your characters! If someone in
  the party falls, switch 'em out for someone else; just make sure
  to keep him Slow'd.

 The judge's true face is revealed after you're finished, and Vossler
 appears to say they've secured an Atomos "skiff" for departure. Vaan
 still can't fly it, though. :p   Fran gets the party outta there
 with some kind of nonpareil flyin'. We're goin' back to...

o-------------------------------------------------------------------o
| 021 - Bhujerba                                             [BHJ2] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        None                                                       |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --- ---  ------ |
o-----------------------------o--------------------------------o

[AERODROME]

 Basch tells Ashe that speaking with the Marquis will be beneficial,
 and Vossler agrees to it, as well as keeping Basch at her side as a
 protector. Time to see Ondore, although you're free to go anywhere
 you've previously been via teleportation.

[TRAVICA WAY]

 Talk to the Sainikah blocking the northern road and he can take you
 to the Marquis. After the meeting, Ashe tries to steal Balthier's
 airship to fly to King Raithwall's tomb. After a little pressing,
 Balthier agrees to "kidnap" her to get some of the treasure that
 awaits. Of course, Penelo can't be left behind either. It's settled.

 Watch the scene in Archades.

o-------------------------------------------------------------------o
| 022 - Dalmasca Westersand                                  [DMW2] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        None                                                       |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --- ---  -----  |
o-----------------------------o--------------------------------o

[THE WESTERN DIVIDE]

 With the airship transparent and everyone dropped off below, it's
 time to head for the tomb. There's a teleportation crystal here if
 you need to do some shopping, and head west into the "???" location
 to find...

o-------------------------------------------------------------------o
| 023 - Ogir-Yensa Sandsea                                   [GRY1] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 15 Wyvern               | 1603           ---  2   Water  |
| Lv. 11 Alraune              | 670     85     ---  1   Wind   |
| Lv. 12 Alraune              | 682     86     ---  1   Wind   |
| Lv. 13 Alraune              | 694     87     ---  1   Wind   |
| Lv. 11 Danbania             | 977     73     ---  1   Thndr  |
| Lv. 12 Danbania             | 988     74     ---  1   Thndr  |
| Lv. 13 Danbania             | 999     75     ---  1   Thndr  |
| Lv. 12 Urutan-Yensa         | 702     86/96  24   1   Wind   |
| Lv. 13 Urutan-Yensa         | 710     91     27   1   Wind   |
| Lv. 14 Urutan-Yensa         | 718     96     29   1   Wind   |
o-----------------------------o--------------------------------o

[PLATFORM 1 - EAST TANKS]

 Use Libra to see the hidden explosion traps.

 Head west a bit to get the official area introduction, with the
 royal city of Archades off in the distance. The sand truly does
 wave like water... Basch says that beyond this desert, there's
 still another that has to be crossed before Raithwall's tomb is
 even close to being found.

 Continue south to the large metal ramp and climb the red tanker's
 stairs to the top. Take the southwestern path to a second tanker,
 heading west from there. Fight any pesky Alraunes and loop to the
 other side, going west across the skypath over the sandsea.

[PLATFORM 1 - REFINERY]

 Basch tells that the Rozarrians made the oil constructs around the
 area, just before Vossler arrives to find the party. Balthier tells
 that this is Urutan-Yensa territory, and they're not fond of 
 visitors. That's Fran's senses at work for you. Out in the Sandsea,
 people are riding fish-animals towards you -- time to move! Vossler
 joins the party as a guest.

 Head down the northwestern ramp at the third oil strut and meet
 the Urutan-Yensa creatures below. They have Haste on, but aren't
 too tough -- they can, however, use Sleep attacks. Head into the
 tanker directly east and you can find an ornate urn with the map
 of the entire Ogir-Yensa Sandsea. NOTE: if you're low on health,
 at the base of the ramp where you first saw the Urutan-Yensa, there
 is a trap that can heal all of your HP. Few and far between, so make
 use of it if possible.

 ANOTHER NOTE: Only Urutan-Yensa with swords can use the damaging
 "Tri-Attack" skill, so always take them out first. The ones with
 the bows only have magicks.

 With the complete map, head up the ramp to the north of the area and
 continue west to the "O----" tanker on the crappy map below. Head to
          where the "X" is to get a treasure, an Ether probably.
   O       
   |      If you look at the completed map, you'll see four blue
   O----- arrows that show exits to the sandy dungeon you're in. The
 _/       northeastern one leads to the Zertinan Caverns and so does
  \       the one stemming from the Central Junction. The other two
   O <-X  point to areas in the west -- both go to the Nam-Yensa
          Sandsea. The southernmost exit is the way to go, so move
          into the SW exit nearby.

[PLATFORM 1 - SOUTH TANKS]

 Clear the tanker you see and only head south if you want to fight a
 Wyvern. On the leftmost part of the southern extention, you can get
 some treasure pots. Don't bother...

 From the first tanker, continue west to the second and third ones,
 then exit south from there. Almost done with this ridiculous level.

[SOUTH TANK APPROACH]

 Leave the tanker via the west side, and at the bottom of the ramp,
 go west.

[YENSA BORDER TUNNEL]

 There's a teleportation crystal (why you came this way) and also a
 merchant, who has accessories and a nice supply of magicks. If you
 don't have Teleport Stones, Urutan-Yensa sometimes drop 'em.

o-------------------------------------------------------------------o
| 024 - Nam-Yensa Sandsea                                    [NYS1] |
|-----------------------------o-------------------------------------o
| ITEMS                                                        |
|        Eksir Berries                                         |
o-----------------------------+--------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 15 Yensa                | 1010    112    ---  1   Wind   |
| Lv. 16 Yensa                | 1021    113    ---  1   Wind   |
| Lv. 17 Yensa                | 1032    114    ---  1   Wind   |
| Lv. 14 Bagoly               | 1010    122    ---  1   Earth  |
| Lv. 15 Bagoly               | 1120    145    ---  1   Earth  |
| Lv. 16 Bagoly               | 1230    169    ---  1   Earth  |
| Lv. 17 Wyvern               | 1603    174    ---  2   Water  |
| Lv. 14 Alraune              | 694     65     ---  1   Wind   |
| Lv. 13 Axebeak              | 922     93     ---  1   Water  |
| Lv. 15 Axebeak              | 954     95     ---  1   Water  |
| Lv. 11 Danbania             | 966/977 72/73  ---  1   Thndr  |
| Lv. 12 Danbania             | 977/988 73/74  ---  1   Thndr  |
| Lv. 16 Urutan Eater         | 8015    ---    ---  8   Wind   |
| Lv. 13 Urutan-Yensa         | 702     86     27   1   Wind   |
| Lv. 14 Urutan-Yensa         | 710     91     29   1   Wind   |
| Lv. 12 Bull Danbania        | 1159    81     ---  1   Thndr  |
o-----------------------------o--------------------------------o

 Note: If you entered the sandsea from The Sandscale Bank, you
 can talk to a moogle which makes a Urutan Eater appear in the
 Withering Shores area. The Urutan-Yensa aid you in fighting it.
 Go back to the moogle once you've defeated it to learn the 
 Urutan-Yensa from before went to the Ogir-Yensa Sandsea. Head
 into the Platform 2 - Refinery portion and as you go up the oil
 rig, the Urutan-Yensa will run back into the Nam-Yensa. Re-enter
 the Sandscale Bank to find a gathering of the sand-dwellers who
 execute the good Urutan-Yensa for seeking outside help. After
 they leave, get some [EKSIR BERRIES] where he once stood. The
 description says the "Avion" really detests the smell of these
 berries... Useful later on!

[AUGUR HILL]

 Yes, more stupid Urutan-Yensas can be found here. Follow the path
 until it opens up into a wider, sandier one. Out in the larger sand
 channel, use Libra to find exploder traps. Head west or east --
 doesn't matter. You'll come by a bridge either way. Cross it and
 find the ornate urn with, you guessed it, the entire Nam-Yensa map
 inside. A nearby pot can give up a Leather Gorget accessory, too.

[YELLOW HILLS]

 Bagoly birds frequent this sand-hole -- try to fight 'em one at a
 time for easier disposal. Head northwest to the next bridge, taking
 the two pots here; one may be a Killer Bow. The exit in the SW leads
 to the Zertinan Caverns, so don't bother going there.

 Cross the bridge north to the old rig construct. On the SW side,
 exit.

[DEMESNE OF THE SANDQUEEN]

 Exit the oil rig on the SW side and take the western route. Use
 Libra to see the exploder traps around the corner. North past the
 exploder traps is a dead end made of bridges; ignore it unless you
 need a few hi-potions and want to fight Yensa fish.

 On dry land, head west to where some Axebeaks are rolling, and
 exit northwest.

[TRAIL OF FADING WARMTH]

 Note: Axebeaks can drop Vega guns. Try to get a free one by making
       the kill-chains level-up. Remember, avoiding loot is a way
       to expedite the process.

 Cross the southwestern bridge and make drumsticks out of the local
 Axebeak population. Follow the path until you get to the large
 middle section of the area. The nearby tunnel (to NE) leads to the
 dead-end area of Simoon Bluff, which you can avoid for all intents
 and purposes.

 Follow the northwest bridge and you'll come to your merchant friend
 from the Yensa Border Tunnel. He's now got weapons, a larger supply
 of Onion ammo, and better white magicks (as well as the previous
 magicks). I suggest buying Cura here, for later on. Exit west via
 the nearby path. You automatically get the option of saving your
 game here, which is convenient. Don't worry; you can return to the
 other places and stuff, still -- this one's just to aid you, not
 to trick you into restarting the game. :p

o-------------------------------------------------------------------o
| 025 - The Tomb of Raithwall                                [TMR1] |
|-----------------------------+-------------------------------------o
| ITEMS                                                             |
|        Dawn Shard                                                 |
o-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 18 Lich                 | 1158    ???    --- ---  Holy   |
| Lv. 19 Lich                 | 1164    ???    --- ---  Holy   |
| Lv. 16 Ragoh                | 1400    132    ---  1   Wind   |
| Lv. 17 Ragoh                | 1420    133    ---  1   Wind   |
| Lv. 18 Ragoh                | 1440    134    ---  1   Wind   |
| Lv. 15 Seeker               | 773     74     ---  1   Earth  |
| Lv. 16 Seeker               | 789     75     ---  1   Earth  |
| Lv. 16 Zombie               | 794     103    ---  1   Holy   |
| Lv. 18 Zombie               | 881     105    ---  1   Holy   |
| Lv. 17 Lost Soul            | 966     178    ---  1   Holy   |
| Lv. 18 Lost Soul            | 972     179    ---  1   Holy   |
| Lv. 16 Zombie Mage          | 960     103    ---  1   Holy   |
| Lv. 17 Zombie Mage          | 966     104    ---  1   Holy   |
| Lv. 18 Zombie Mage          | 972     105    ---  1   Holy   |
| Lv. 17 Skull Warrior        | 876     178    ---  1   Holy   |
| Lv. 18 Skull Warrior        | 882     179    ---  1   Holy   |
| Lv. ?? Belias [BOSS]        | ?????   ????   --- ---  -----  |
| Lv. ?? Garuda [BOSS]        | ?????   ????   --- ---  -----  |
| Lv. 16 Lesser Chimera       | 1030    125    ---  1   Water  |
| Lv. 17 Lesser Chimera       | 1046    126    ---  1   Water  |
| Lv. ?? Demon Wall [BOSS]    | ?????   ????   --- ---  -----  |
o-----------------------------o--------------------------------o

 Quite a sight this tomb...an evil-looking sight... Consider
 having the following by now:

 + Cura magick and people who can use it
 + Shell magick and people who can use it (buy in Bhujerba)
 + "Self:" gambit (buy in a gambit shop)

[VALLEY OF THE DEAD]

 Head west into the austere line of columns, leading to the tomb's
 doorstep. From behind the structure flies a mean, lean, and fairly
 keen boss. Libra doesn't work here, so it's time to fry this ol'
 pheasant.

 o--------------o----------o------------o
 | BOSS: Garuda | HP: ???? | Weak: ---- |
 o--------------o----------o------------o

  The merchant guy spoke of the "Avion" having a weakness... One is
  the Eksir Berry you could have gotten earlier by helping the rogue
  Urutan-Yensa; the second one (sort of) is Blind.

  It's immune to Slow, but you can still declaw it by casting Blind.
  Given its predisposition to violently rip into your allies' faces,
  make this your first priority. Sling Protect around to the party
  member it sets its sights on and get to work on it with magic or
  long-range weapons -- it is a Flying type after all. Garuda can
  inflict Sleep, but since it uses an onslaught on one character for
  quite awhile, it's bound to wake him/her up. Just keep Protect on
  everyone. It has about ~5000 HP, I would guess. The single-minded
  attacking regimen the boss does may actually play into your hand,
  provided you tweak the gambits to cure that one character it goes
  after.

 Once Garuda's turned into birdfeed, an ancient device stirs. After
 the scene where Ashe tells of the Dynast-King, a shop opens up at
 the temple's base. The boss ahead will use Blindga, so think about
 stocking up on Argyle Amulets (need Accessories 7 license). The
 last boss will inflict Oil, so get some Handkerchiefs as well.
 Save at the tomb's teleportation device and touch the device to be
 warped into the interior.

[HALL OF THE DESTROYER]

 The Waystone here does nothing, but if you travel behind it, the
 Demon Wall boss will try to smush you against the far doorway. It
 has 10000+ HP, so you should take the alternative: run away. You
 can fight this battle at a later date. Exit to the western door.

[HALL OF THE SENTINEL]

 You can run from this one as well, but it's only delaying the
 inevitable...

 o------------------o----------o------------o--------------o
 | BOSS: Demon Wall | HP: ???? | Weak: ---- | Auto-Reflect |
 o------------------o----------o------------o--------------o

  This hallway is much longer, and the boss has a weakness this
  time, too. Touch the red flames' braziers to snuff 'em out,
  stopping the wall's attack. The blue ones expedite the advance, so
  leave those ones alone. 'Sides that, it's beating it down and
  dealing with Blindga: use Eye Drops and Argyle Amulets. The key is
  to make sure you halt its advance before you're pushed back to the
  braziers, since you can only light one at a time; if it's too
  close, you won't be able to make use of the other. Chaining
  Quickenings helps in the clutch and the boss only has about ten
  thousand HP, I'd figure.

 Once Demon Wall is dust, continue west and up behind its fixture,
 taking the ancient door out.

[ROYAL PASSAGE]

 Any characters who got X-Zoned in the previous fight should be back
 in reality now. Take the stairs down to the ancient Waystone devices
 platform. The active one takes you back to Hall of the Destroyer,
 while the other two don't work. Crack open the ornate urn and get
 the tomb's complete map.

 The southern stairway leads to the Southfall Passage, while the
 north leads to the Northfall Passage. Whichever way you take, you
 can find one treasure chest per side, by the far north/south door.
 Just make sure to have Libra on to spot the traps.

 The walkthrough went to the south first, using the southernmost
 door.

[SOUTHFALL PASSAGE]

 It's twisty and curvy, but fairly straightforward besides. Notice
 the rooms on the map with a dot in the middle? Head west into the
 first room and keep going south to the lower left-hand corner of
 the map. Continue to the southernmost part of the map to find three
 chests. Follow the corridor east and it will curve north, towards
 the middle of the entire area.

 You'll come to another waystone and a switch beyond. Press the
 switch to lower the face sculpture nearby, which releases three
 liches. Kill 'em and use the lit-up waystone to get back to...

[ROYAL PASSAGE]

 Take the adjacent passage you haven't taken yet -- the Northfall
 for this guide.

[NORTHFALL PASSAGE]

 This area's a mirror image of the last one, so basically speaking,
 follow the meandering path east and around until it gets into the
 central room of the entire area. There is another glowing jewel in
 the pedestal -- push it to release some Zombie Mages and lower the
 face sculpture all the way, revealing a down-stairway. The waystone
 (red-colored) can now take you back to the Royal Passage; continue
 down the east stairway when you're ready.

 You go down a stairway (note: not on main map) and find an exit on
 the south side. Enter and you'll end up in the area detached from
 the others...

[CLOISTER OF FLAME]

 The party finds Mist here, and Fran says it's dangerous but also an
 aid, in that it permits powerful magicks to be used. Interesting...

 Depending on which way you took, you'll end up on the north/south
 side of the room. The stairways on the western side allow access to
 the lower, middle part of the room, and each has a treasure chest
 in the niche nearby -- one may be an Elixir. Follow the stair system
 down to the ground floor, where a certain FFT throwback is acting as
 security guard...

 o--------------o----------o------------o---------------------o
 | BOSS: Belias | HP: ???? | Weak: ---- | Immune: Blind, Slow |
 o--------------o----------o------------o---------------------o

  This guy has about 15000 HP, and attacks with:

  1) Firaja = 300+ damage to most in range
  2) powerful physical punches
  3) Fire (single-target) magick
  4) Greater Barrier = Protect + Shell statuses

  Cast Protect around on the character that Belias first targets
  and Shell to the others. Make sure someone always has enough MP to
  cast Cura, since Firaja can do in the hundreds of damage and
  inflict Oil status as well (use Handkerchiefs to cure or Remedies
  with Remedy Lore 2 license). Besides that, it only has powerful
  physical attacks to rely on, and it mostly has the same type of AI
  as the Garuda -- it beats on one target until it dies. Belias also
  uses intermittent Fire magicks, which are easy to swallow. Oil
  status can doom you here, so get it off ASAP. Remember to equip
  that nethicite accessory on whomever is going to be your tank.
  It's possible to blunder your way through this with a little luck,
  actually...

 After battle, you obtain the Belias esper and can claim the [WHITE
 FANG] and [WATER MOTE] chests nearby. Enter the door the Gigas was
 guarding to enter...

[CHAMBER OF FIRST LIGHT]

 Just a straight, downward path west. At the farthest end, Ashe
 claims the [DAWN SHARD] to prove her royal heritage. The waystone
 you passed on your way takes you back to the Hall of the Destroyer,
 and you can leave from there.

[VALLEY OF THE DEAD]

 You won't get a chance to save until the next boss fight, but you
 won't be able to heal up either, so save in a different slot to be
 sure. Also, make sure to buy the Belias spot on the license board,
 or you won't be able to use it.

 Head down among the pillars to see battleships flying overhead, and
 the party is captured again by Judge Ghis. The "deifacted nethicite"
 of the Dynast-King -- the Dawn Shard -- is handed over in return for
 the Kingdom of Dalmasca's rebirth...and Ashe'll get the throne...
 Back into chains for another flight... =/

o-------------------------------------------------------------------o
| 026 - Shiva                                                [SHV1] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        None                                                       |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. ?? Vossler              | ????    ????   --  ---  -----  |
| Lv. 17 Imperial Swordsman   | 845     112    17   1   -----  |
| Lv. 18 Imperial Swordsman   | 845     112    17   1   -----  |
| Lv. 19 Imperial Swordsman   | 845     112    17   1   -----  |
o-----------------------------o--------------------------------o

 In midflight, after analysis of the Dawn Shard goes wrong, the
 party manages to escape. Things aren't going smoothly, though...

 o---------------o----------o------------o
 | BOSS: Vossler | HP: ???? | Weak: ---- |
 o---------------o----------o------------o

  If you use Fran, she'll be in Berserk here, due to previous scenes.

  Take out the nasty Imperial Swordsmen who appear with Vossler 'fore
  they can do too much damage with Tri-Attack. Once isolated, Vossler
  does physical attacks alone toward Basch, so keep him in good
  health and this boss battle easily turns lop-sided. Once he's put
  in critical health, Vossler uses Enrage, which ups his speed, 
  attack damage, and his number of attacks. Do a Quickening or a
  summon to take him out before he mutilates everyone; if you can't
  manage, Protect-ing yourself will buy yourself.

 The Shiva begins losing altitude as the deifacted nethicite siphons
 the engine's power away. Vossler bids Basch to take care of Ashe in
 his stead, and the party escapes before the Leviathan and all her
 escort are engulfed in flame. The party reclaims Ashe's shard, which
 floats towards them in the air. Back in Rabanastre...

o-------------------------------------------------------------------o
| 027 - Rabanastre                                           [RBN4] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        None                                                       |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --  --   -----  |
o-----------------------------o--------------------------------o

[MUTHRU BAZAAR]

 Four days after the Leviathan incident, Ashe says she'll use the
 Dawn Shard to fight the Archadian Empire, now that everyone has seen
 the Dynast-King relic in action. Fran speaks of the Garif people,
 who might know how to go about harnessing the inherent power in the
 nethicite. Seems they live beyond Ozmone Plain, far to the south...

 Like Balthier said, preparation for the journey is a good idea,
 particularly since all the shops have been upgraded. Go for:

 + Cura magick
 + Esuna magick
 + Raise magick (should have it already, but...)
 + Charge technick
 + Talk to Montblanc to get items for beating bosses, clan rank-ups

 Upgrade your equipment as you see fit, too. The Nomad Village does
 not have a teleport stone, so you'll have to get there by your own
 shoe leather...

o-------------------------------------------------------------------o
| 028 - Giza Plains                                          [GZP2] |
|-------------------------------------------------------------------o
| ITEMS                                                        |
|        Feather of the Flock                                  |
|-----------------------------+--------------------------------|
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 18 Hyena                | 940     147    --   1   Water  |
| Lv. 19 Hyena                | 960     148    --   1   Water  |
| Lv. 18 Ichthon              | 1293    259    --   1   Thndr  |
| Lv. 19 Ichthon              | 1304    260    --   1   Thndr  |
| Lv. 20 Ichthon              | 1315    261    --   1   Thndr  |
| LV. 21 Ichthon              | 1326    262    --   1   Thndr  |
| Lv. 19 Gigantoad            | 1469    282    --   1   Fire   |
| Lv. 20 Gigantoad            | 1489    283    --   1   Fire   |
| Lv. 21 Wooly Gator          | 2233    377    --   1   Earth  |
| Lv. 20 Great Tortoise       | 3818    400    --   2   Fire   |
| Lv. 21 Great Tortoise       | 3838    401    --   2   Fire   |
| Lv. 36 Silicon Tortoise     | 12852   1055   --   2   Fire   |
o-----------------------------o--------------------------------o

 NOTE: If you cut down the six trees in...

  o Throne Road
  o Nomad Village
  o Toam Hills
  o Starfall Field
  o Crystal Glade
  o Gizas North Bank

       ...you can form a bridge in Gizas South Bank, which opens a
  new area of "Tracks of the Beast" to the east, where you can do
  battle with Silicon Tortoises. Petrify or Poison 'em if you want
  to kill 'em all cheaply 'n' stuff. The [FEATHER OF THE FLOCK]
  key item is in the easternmost part.

[THRONE ROAD]

 It's now the wet season, which seems to have pushed the wussy foes
 out and brought in a slough of upgraded baddies here. The ditches
 have gathered water now, so you'll get to fight baddies with better
 EXP. To be honest, they're not much tougher than Urutan-Yensa...

 To get to the Nomad Village, you now have to head east and curve
 down the new peninsula. Make sure to use Libra to see the explosion
 traps that have made their way here, too.

[NOMAD VILLAGE]

 The rainy season's come and the nomadic peoples have mostly moved on
 to greener, dryer pastures. If you were trying for the Cluckatrice
 mark, Dania -- who posted for the help -- ain't here any longer.
 Since the water's washed away the eastern passage, leave to the
 western.

[TOAM HILLS]

 Cross the bridge, first off. On your way south one can encounter
 Wooly Gators, which should be inflicted with Blind before they get
 sliced open. Continue along the boggy path to exit.

[STARFALL FIELD]

 Use Libra to find the nearby exploder trap, and use it as a landmark
 to find the withered tree nearby. Push it over to create a makeshift
 bridge. Leave south of the dark crystal to leave the area entire,
 getting the treasure pot by the last Wooly Gator.

o-------------------------------------------------------------------o
| 029 - Ozmone Plain                                         [OZM1] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 21 Wu                   | 1709    271    --   1   Wind   |
| Lv. 22 Wu                   | 1729    272    --   1   Wind   |
| Lv. 21 Zu                   | 1880    342    --   1   Earth  |
| Lv. 22 Zu                   | 1896    343    --   1   Earth  |
| Lv. 20 Viper                | 1410    306    --   1   Holy   |
| Lv. 21 Viper                | 1430    307    --   1   Holy   |
| Lv. 23 Zaghnal              | 3157    400    --   2   Wind   |
| Lv. 20 Mesmenir             | 1528    282    --   1   Ice    |
| Lv. 21 Mesmenir             | 1548    283    --   1   Ice    |
| Lv. 19 Ozmone Hare          | 823     113    --   1   Fire   |
| Lv. 22 Hybrid Gator         | 2253    566    --   1   Water  |
| Lv. 19 Black Chocobo        | 1116    229    --   1 Th/Hl/Wtr|
| Lv. 20 Black Chocobo        | 1132    230    --   1 Th/Hl/Wtr|
| Lv. 21 Black Chocobo        | 1148    231    --   1 Th/Hl/Wtr|
o-----------------------------o--------------------------------o

 NOTE: Wus can drop Kogarasumaru katanas [ATK: 58, 2-hands].

[FIELD OF FALLEN WINGS]

 The east exit leads to the Dagan Flats; take the southern path.
 Also, try to stock up on the Mesmenirs' Iron Carapace drops -- they
 fetch a pretty penny.

[THE SWITCHBACK]

 This Mesmenir breeding ground has four exits: one to the north side,
 one in the east, one in the southeast, and another by a tunnel in
 the very middle, which leads to (surprise!) the Zertinan Caverns.
 You'll want to take the southeast avenue.

[HAULO GREEN]

 Head to the southwest portion to find a warrior beating up on a
 berserked Black Chocobo. Yes, those pesky birds from FFT have made
 a showing here! From where you found the NPC hunter, look for a
 western exit inhabited by black chocos. ^___^

 It takes you out to...

o-------------------------------------------------------------------o
| 030 - Jahara - Land of the Garif                           [JLG1] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Jaya Stick           Bowgun              Onion Bolts       |
|        Killer Bow           Onion Arrows                          |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --  --   -----  |
o-----------------------------o--------------------------------o

[BANKS OF THE SOGOHT]

 Finally, a teleport stone. And a cartographer moogle, whom you can
 get a Ozmone/Jahara map from. The Jahara one is 30g, so might as
 well get one. Talk to the Garif Warrior blocking the gate to be
 turned away...almost. The NPC hunter from before is the War-Chief
 and vouches for your ability. Supinelu (his name) tells you to find
 the elders and talk to them about nethicite.

[LULL OF THE LAND]

 Once in town, talk to High-Chief Zayalu to get a [JAYA STICK] for
 Supinelu, whom you can find at the northern bridge. Fork over the
 stick and pick "I would meet with Great-chief" to have the bridge
 cleared.

[THE ELDERKNOLL]

 Approach the two guards standing before the hilltop building and
 tell them you're up to meeting with the Great-chief. After a history
 lesson, Ashe learns the Mist buildup in the stone has been lost, and
 it's now devoid of power.

 Larsa shows up and suggests going to Bur-Omisace, where Ashe can get
 the blessing of the Gran Kiltias and bring about the restoration of
 Dalmasca by taking the throne that way. Li'l Lord Larsa also joins
 the party as a guest.

 If you gave the Jaya Stick to the elder (instead of selling it), you
 receive a [BOWGUN] and [ONION BOLTS]; if you sold the stick, you get
 a [KILLER BOW] and [ONION ARROWS].

[BANKS OF THE SOGOHT]

 Save and take Gurdy up on the free chocobo offer. If you've never
 used one, you only have a limited amount of time. In order to get to
 the next destination, follow this route:

 01) Exit through Haulo Green's north area
 02) Take easternmost exit in The Switchback
 03) Take the northeastern exit in The Greensnake area
 04) Ride east in the Field of Light Winds to the exit

 After some scenes, you end up in...

[SUNLIT PATH]

 Dismount, save, head east.

o-------------------------------------------------------------------o
| 031 - Golmore Jungle                                       [GMJ1] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 24 Treant               | 4384    310    --   1   Wind   |
| Lv. 22 Malboro              | 1573    268    --   1   Wind   |
| Lv. 23 Malboro              | 1693    294    --   1   Wind   |
| Lv. 21 Panther              | 1299    225    --   1   Ice    |
| Lv. 22 Panther              | 1409    248    --   1   Ice    |
| Lv. 23 Panther              | 1519    271    --   1   Ice    |
| Lv. 23 Gargoyle             | 1436    223    --   1   Ice    |
| Lv. 24 Gargoyle             | 1494    248    --   1   Ice    |
| Lv. 37 Hellhound            | 3570    397    --   1   Water  |
| Lv. 38 Hellhound            | 3680    421    --   1   Water  |
o-----------------------------o--------------------------------o

[PATHS OF CHAINED LIGHT]

 Note: Panthers drop Couerl Pelts which sell well. GET SOME!!!

 Head into the first room and dispatch the Panthers there. As you
 can read in the Bestiary, these things often attack in large packs,
 much to one's dismay... Take either the east or west routes and take
 the first intersection. By a t-junction, you should find the Golmore
 Jungle map in an ornate urn.

[THE NEEDLEBRAKE]

 Another twisting labyrinth to navigate (refer to map for easier
 directions). You'll find that the southern route to the Rustling
 Chapel (in Paths of Chained Light also) is blocked by a blue seal,
 so the only way to go is to the east... As you approach the seal
 near the exit, Fran says the jungle is denying them passage. Viera
 dwell up ahead, apparently, and she's an unwelcome guest...

 Follow the path Fran made and enter...

o-------------------------------------------------------------------o
| 032 - Eruyt Village                                        [RYT1] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| None                        | ------  ------ --  --   -----  |
o-----------------------------o--------------------------------o

[ROAD OF VERDANT PRAISE]

 Fran wants you to bring someone named Mjrn to her. The moogles you
 (hopefully) saved on the Leviathan also show up here. They sell
 Esuna and Curaga, both of which should be picked up if the license
 board's been travelled that far. Save at the teleport crystal before
 heading in...

[THE SPIRITWOOD]

 Lovely Vieras...! Ahem... Follow the path to a fountain plaza where
 the maidens are all about. Take the northeastern path and use the
 stairway that loops around the trunk up to...

[FANE OF THE PATH]

 Approach the bridge to learn Mjrn is not around, and some info about
 Fran. ;-;  Jote will reluctantly tell you that Mjrn has gone west to
 be around people with "clothes of cold iron."

[ROAD OF VERDANT PRAISE]

 The party mulls over the information, and Larsa seems to believe
 Mjrn's whereabouts lie in the Henne Magicite Mines -- they lie in 
 Bancour, south of Ozmone Plain. Anyway, off to Ozmone Plain. Use
 the teleport crystal for the fast-track exit to Jahara or backtrack
 through the jungle -- the destination is the part of the plain you
 left only a short while ago...

o-------------------------------------------------------------------o
| 033 - Ozmone Plain                                         [OZM2] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 21 Wu                   | 1709    271    --   1   Wind   |
| Lv. 22 Wu                   | 1729    272    --   1   Wind   |
| Lv. 21 Zu                   | 1880    342    --   1   Earth  |
| Lv. 22 Zu                   | 1896    343    --   1   Earth  |
| Lv. 20 Viper                | 1410    306    --   1   Holy   |
| Lv. 21 Viper                | 1430    307    --   1   Holy   |
| Lv. 23 Zaghnal              | 3157    400    --   2   Wind   |
| Lv. 20 Mesmenir             | 1528    282    --   1   Ice    |
| Lv. 21 Mesmenir             | 1548    283    --   1   Ice    |
| Lv. 19 Ozmone Hare          | 823     113    --   1   Fire   |
| Lv. 19 Black Chocobo        | 1116    229    --   1 Th/Hl/Wtr|
| Lv. 20 Black Chocobo        | 1132    230    --   1 Th/Hl/Wtr|
| Lv. 21 Black Chocobo        | 1148    231    --   1 Th/Hl/Wtr|
o-----------------------------o--------------------------------o

 NOTE: Return to Jahara and talk to Judge Hausen to get three
       Hi-Potions and an Ether!

[SUNLIT PATH]

 Converse with the wounded Archadian soldier and give him a Potion
 to save his dying friend. Afterwards, you learn that a chocobo is
 needed to get around some of the areas. Borrow the chocobo from the
 soldier to get a bit of advice: chocobo footprints lead to chocobo-
 -only paths. Huh. Exit the way you came.

[FIELD OF LIGHT WINDS]

 Look on the southern side of the area to find another chocobo by
 a thicket. Pass through there and find the "secret exit" into the
 other side of...

[THE SHRED]

 You're on the southern, inaccessible ridge now, across the divide.
 If you continue south you can find a tunnel with troop corpses near
 its mouth, and to the southwest, another thicket that takes you to
 Haulo Green. Take the tunnel, and leave to...

o-------------------------------------------------------------------o
| 034 - Henne Mines                                          [HNM1] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 24 Jelly                | 1913    276    --   1   Fire   |
| Lv. 25 Jelly                | 2018    303    --   1   Fire   |
| Lv. 23 Redmaw               | 1134    195    --   1   Earth  |
| Lv. 24 Redmaw               | 1202    218    --   1   Earth  |
| Lv. 22 Seeker               | 1094    188    --   1   Earth  |
| Lv. 23 Seeker               | 1110    189    --   1   Earth  |
| Lv. 24 Nightmare            | 1630    276    --   1   Holy   |
| Lv. 25 Nightmare            | 1688    301    --   1   Holy   |
| Lv. 26 Tyranorox            | 4073    443    --   2   Wind   |
| Lv. 23 Thunderbug           | 2083    186    --   1   Ice    |
| Lv. 25 Thunderbug           | 2303    230    --   1   Ice    |
o-----------------------------o--------------------------------o

 By now, the magicks you should actively be able to use are:

 + Anything up to Time Magick 2 license 
 + Anything up to Green Magick 3 license
 + Anything up to White Magick 4 license
 + Anything up to Black Magick 2 license

 Also, Larsa uses Hi-Potions/X-Potions to cure...and they're his
 own! Your inventory isn't affected the least bit! Oh, happy day!
 Oh, and Redmaws drop Crooked Fangs which sell for 287g -- get
 some 'cause they are plenty plentiful.

[NORTH ENTRANCE]

 Seekers and Redmaw bats appear here. Follow the floor grooves and
 look for a switchboard device on the east wall. Press it to open a
 track gate in the south, the only way to leave. By the exit, read
 the advisory notice that tells you the color of the switchboard
 phosphor corresponds with the gates currently closed. Accordingly,
 use of the switchboard opens gates of the color presently
 illuminated. Note your desired route and open such gates as it
 requires, and verify the route in advance.

 ^A little long-winded? Well, I'm just the messenger...

[PITHEAD JUNCTION A]

 A wounded Imperial is here but goes unconscious before coughing up
 any info (or other fluids). Read the advisory notice to learn there
 is noxious vapors and such around. Crap. Pressing the switchboard
 will drop Jellys down, and since they can Divide into completely
 healthy, similarly-levelled Jellys, it might be better to run. Go
 south or west, it doesn't matter.

[PHASE SHAFT 1]

 Bats attack in flocks here, and it's easy to get your behind kicked
 all over the place. Cast Disable to de-fang these bloodsuckers and
 get the upper hand. Where the two paths meet, you can find the
 Henne Mines map. Go back to...

[PITHEAD JUNCTION A]

 Flip the switchboard off this time and run out of there, should any
 Jellies be currently occupying the space. This time, make sure to
 go west.

[PHASE SHAFT 1]

 The eastern route doesn't circle around like the others, so continue
 to the station platform and exit there. If you're building up a nice
 chain of bat-kills, at least you can look forward to some automatic
 healing for the efforts... Redmaws drop Ice Shields, by the way,
 being another incentive to cut a swathing path through 'em.

[PHASE 1 DIG]

 NOTE: You can get a Golden Amulet accessory (LP gained x 2) in the
       southeasternmost dead-end tunnel.

 ---

 Follow the stone path down to the shabby-looking cave entrance. Use
 Libra to see the exploder traps 'round these parts.

 Take the west way now (avoid trap) and follow to the crook of the
 path, continuing southwest to the second curve. Look north to find
 a dead end not shown on the map. You can find two canisters here.

 At the t-junction. Continue east and take the northern dead end to
 a fake pot (Thunderbug enemy) if you want. Keep going east to the
 bend, then north to where the dirt turns to pavement.

[CROSSOVER A]

 Another manmade tunnel. Go north to the three-way fork of sorts and
 go east. You'll find a new enemy (Tyranorox) stalking this area, but
 can simply Blind it and get on with the murderin'. Exit to the far
 north (other ways are blocked).

[CROSSOVER B]

 From the western entrance point, immediately go south to find two
 treasure pots, err, Thunderbugs. Besides that, all passages are
 closed, except for the one in the far-east train tunnel. Get there
 and exit south.

[PITHEAD JUNCTION B]

 Press the red button to close the entrance you came through and
 open the one to the west. Leave into Crossover A area before you
 get assimilated into the cluster of Jelly creatures... Make your
 way back to Crossover B.

[CROSSOVER B]

 You now have to make your way north, the long way around -- loop
 south by the Thunderbug "pots" and get up to the new exit.

[STAGING SHAFT]

 As the party walks into the magicite area, Larsa remarks should the
 city of Bhujerba be taken by the Resistance, the Empire's main mine
 will be taken; thus, Draklor Laboratory must be searching for a new
 deposit... After your mark shows up, save at the teleport crystal
 and exit north. Equip items that block Disable, if you have 'em

[ORE SEPARATION]

 Been awhile since a boss fight, now hasn't it?

 o--------------o----------o------------o-----------------------o
 | BOSS: Tiamat | HP: ???? | Weak: ---- | IMMUNE: Blind, Poison |
 o--------------o----------o------------o-----------------------o

  Tiamat has about...45000 HP, I s'pose.

  This bad boy (looks like a certain Mt. Gagazet boss from ages
  past) is one powerful beastie, so immediately inflict Slow on it
  before it casts Reflect. Keep Larsa alive since he has infinite
  Hi-Potions to use on you, and try to draw Tiamat's attention to
  someone with a shield (use Decoy), and hopefully a multiple-license
  Shield Block ability. Disablega is a huge annoyance here, so either
  spread out to avoid or use Remedies. So long as you keep your HP
  above 600 or so, this battle's passable -- just watch out for Aero
  (multi-hit wind attack) and Breath (multi-hit fire attack) that can
  do more than 500+ damage. When the boss is in critical condition,
  it gets better defense, so you'll have to work hard if you can't
  chain some Quickenings/summon to do away with it.

 The party finds Mjrn afterwards and nurses her back into care. You
 automatically end up back in Eruyt Village, where Jote will give you
 [LENTE'S TEAR], allowing you passage through the Golmore Jungle's
 seals. Time to go.

o-------------------------------------------------------------------o
| 035 - Golmore Jungle                                       [GMJ2] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP        EXP    G   LP   WEAK   |
|                             |                                  |
| Lv. 36 Couerl               | 4240             --       Ice    |
| Lv. 38 Couerl               | 4460             --       Ice    |
| Lv. ?? Phyllo               | ????      217    --   5   ????   |
| Lv. 24 Treant               | 4384      310    --   1   Wind   |
| Lv. 25 Treant*              | 4764       81    --   1   Wind   |
| Lv. 22 Malboro              | 1573      268    --   1   Wind   |
| Lv. 23 Malboro              | 1693      294    --   1   Wind   |
| Lv. 21 Panther              | 1299      225    --   1   Ice    |
| Lv. 22 Panther              | 1409      248    --   1   Ice    |
| Lv. 23 Panther              | 1519      271    --   1   Ice    |
| Lv. 27 Diresaur             | 5281/6601 722    --   2   Wind   |
| Lv. 28 Diresaur             | 5621/6601 1005   --   2   Wind   |
| Lv. 23 Gargoyle             | 1436      223    --   1   Ice    |
| Lv. 24 Gargoyle             | 1494      248    --   1   Ice    |
| Lv. 37 Hellhound            | 3570      397    --   1   Water  |
| Lv. 38 Hellhound            | 3680      421    --   1   Water  |
| Lv. 39 Hellhound            | 3790      445    --   1   Water  |
| Lv. 22 Great Malboro        | 1630      285    --   1   Wind   |
o-----------------------------o----------------------------------o
| * = Appears with Elder Wyrm boss                               |
o----------------------------------------------------------------o

 NOTE: Reader "Kyle Hanisch" writes that you can completely avoid
       fighting the Elder Wyrm boss by going into the Feywood
       (through 'The Rustling Chapel' southern exit) and entering
       Paramina Rift from there. The boss can then be fought at a
       later date. If you're gettin' smoked, try this out.

[THE NEEDLEBRAKE]

 Inspect the large map. The far south area exit leads to The Feywood;
 go towards the far eastern one. Approach the seal and it will vanish
 temporarily, allowing you a route into...

[WHISPERLEAF WAY]

 Straightforward path to the east. Great Malboros appear here, for
 the first time if you haven't ventured beyond the southernmost
 seal.

[THE PARTING GLADE]

 Save/heal at the teleport crystal and head north. Any equips you
 have that protect against silence will be good here.

[DELL OF THE DREAMER]

 Another dang dragon boss...

 o------------------o----------o------------o-----------------------o
 | BOSS: Elder Wyrm | HP: ???? | Weak: ---- | IMMUNE: Lots of 'em   |
 o------------------o----------o------------o-----------------------o

  HP: 50,000+

  Some annoying Treants appear with the boss; dispose of them before
  you tackle the big dog. Cast Silence before it can bombard you
  with the same magick and Confuse. And that's all there is on the
  damage front. Unfortunately, the special "Sporefall" technique can
  inflict Confuse/Silence/Slow/Blind/Poison/Sap on everyone in
  range (use Esuna or a Remedy for a quick pick-me-up) and the fire-
  -type "Fireball" can blow one character out of the water if Oil
  status hasn't been removed. If you have the Remedy Lore 2 license
  you can take care of every status effect with a Remedy. It's a
  hard-fought battle, but if you spread out and have a few people w/
  Esuna, you can manage -- his physical attacks are very tolerable.
  Like before, keep Larsa in tip-top shape so you can abuse his huge
  supply of potion types. One strategy to do is control the person
  with Esuna and keep away from the fight at ALL times -- Sporefall
  CAN miss, so if you keep out of range, you'll be at the ready when
  everyone gets status-effect'd. Oh, and Fireball can be blocked;
  anyone with a high Shield Block level can do good here. If you
  find yourself low on MP, don't forget that the Charge technick can
  really get you out of a jam; if it fails, just use it again!

 Exit east after draggy decays.

[THE BRANCHWAY]

 There are two ways east from here, and if you look down the map
 further, you see they meet up again. Take the top (north) one to
 the east exit. However, if you want to encounter the rare game
 Phyllo [5LP], which appears randomly, go down the southern one and
 find the western-facing dead end.

[THE GREENSWATHE]

 Continue along the north route until you encounter a Diresaur by
 where the path expands south a bit. Get the [POTION] treasure pots
 near there and continue out into the cold, cold...

o-------------------------------------------------------------------o
| 036 - Paramina Rift                                        [PRR1] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 27 Yeti                 | 4237    415    --   2   Thndr |
| Lv. 29 Yeti                 | 4477    465    --   2   Thndr |
| Lv. 25 Lizard               | 2452    316    --   1   Water |
| Lv. 24 White Wolf           | 1498    223    --   1   Thndr |
| Lv. 25 White Wolf           | 1608    246    --   1   Thndr |
| Lv. 25 Wild Onion           | 1496    174    --   1   Earth |
| Lv. 26 Wild Onion           | 1616    200    --   1   Earth |
| Lv. 25 Skull Knight         | 1873    308    --   1   Holy  |
| Lv. 26 Skull Knight         | 1933    332    --   1   Holy  |
| Lv. 28 Baritine Croc        | 4668    437    --   1   Earth |
| Lv. 25 Dark Skeleton        | 1488    291    --   1   Holy  |
| Lv. 26 Dark Skeleton        | 1548    314    --   1   Holy  |
| Lv. 27 Slaven Warder        | 2623    281    --   1   Water |
| Lv. 28 Slaven Warder        | 2743    306    --   1   Water |
o-----------------------------o-------------------------------o

[FADING VALE]

 Fraternize with the Kiltias and refugees, save, go northwest.

[HEAD OF THE SILVERFLOW]

 Keep the eastern route that goes straight across; if you go too far
 down, you'll end up at the frozen iceflow where all the skeletons
 and nasties lurk.

[FREEZING GORGE]

 Watch some scenes about House Solidor and continue the eastern path
 through the glacier. Take the northern exit and you'll be at...

o-------------------------------------------------------------------o
| 037 - Mt. Bur-Omisace                                      [MTB1] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| None                        | ------  ------ --  --   ----- |
o-----------------------------o-------------------------------o

[SAND-STREWN PATH]

 Yes, this is a village, not a dungeon. <3  Save by the choco stable,
 check out the merchants (wares = decent) and see about buying some
 Shielded Armor -- auto-Protect!

[TEMPLE APPROACH]

 Follow the path north.

[TEMPLE GROUNDS]

 Keep heading east through the flocks of people until you can climb
 the stair north into...

[HALL OF THE LIGHT]

 The Gran Kiltias Anastasis will have known of your arrival, for he
 is a dreamsage. A boisterous man interrupts the meeting, and Larsa
 says he is a member of House Margrace, from the Rozarrian Empire.
 The name's...Al-Cid. One also learns the news of what has befallen
 Emperor Gramis in Archades. With news of the airship fleets being
 organized, Anastasis suggests going to the Stilshrine of Miriam to
 get the Dynast-King's other power... Larsa leaves the party at this
 point. Time to head south through Paramina; remember to stock up on
 the -ara type black magicks (need BM3 license)

o-------------------------------------------------------------------o
| 037 - Paramina Rift                                        [PRR2] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 27 Yeti                 | 4237    415    --   2   Thndr |
| Lv. 28 Yeti                 | 4357    440    --   2   Thndr |
| Lv. 29 Yeti                 | 4477    465    --   2   Thndr |
| Lv. 25 Lizard               | 2452    316    --   1   Water |
| Lv. 28 Twintania            | 5257    725    --   2   Thndr |
| Lv. 26 Garuda-Egi           | 2997    472    --   2   Dark  |
| Lv. 27 Garuda-Egi           | 3065    502    --   2   Dark  |
| Lv. 24 White Wolf           | 1498    223    --   1   Thndr |
| Lv. 25 White Wolf           | 1608    246    --   1   Thndr |
| Lv. 25 Wild Onion           | 1496    174    --   1   Earth |
| Lv. 26 Wild Onion           | 1616    200    --   1   Earth |
| Lv. 25 Skull Knight         | 1873    308    --   1   Holy  |
| Lv. 26 Skull Knight         | 1933    332    --   1   Holy  |
| Lv. 28 Baritine Croc        | 4668    437    --   1   Earth |
| Lv. 25 Dark Skeleton        | 1488    291    --   1   Holy  |
| Lv. 26 Dark Skeleton        | 1548    314    --   1   Holy  |
| Lv. 27 Emperor Aevis        | 5900    751    --   2   Thndr |
| Lv. 28 Emperor Aevis        | 6240           --   2   Thndr |
| Lv. 27 Slaven Warder        | 2623    281    --   1   Water |
| Lv. 28 Slaven Warder        | 2743    306    --   1   Water |
o-----------------------------o-------------------------------o

[FREEZING GORGE]

 Head towards the southern exit.

[FROZEN BROOK]

 In this area, ignore the western exit but continue along the west
 wall. Where the southern wall intersects, you can find the new way
 out.

[PATH OF THE FIRSTFALL]

 Save point here. Exit at the end of the backwards candy cane...

[SPINE OF THE ICEWYRM]

 One can find Twintania's and Garuda-Egis here -- Blind 'em before
 throwing them a funeral. Cross the natural bridge to the south,
 avoiding the traps, to the exit.

[SILVERFLOW'S END]

 Emperor Aevis enemies appear here. Like any brute monster with low
 intelligence, Blinding the beastie decomissions it.  Keep heading
 south and exit by where the Yeti hangs out.

o-------------------------------------------------------------------o
| 038 - Stilshrine of Miriam                                 [STM1] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Sword of Kings                                             |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 26 Facer                | 3026    383    --   1   Wind  |
| Lv. 27 Facer                | 3136    434    --   1   Wind  |
| Lv. 29 Facer                | 3356    536    --   1   Wind  |
| Lv. 27 Ghast                | 2348    297    --   1   Holy  |
| Lv. 27 Ghoul                | 1984    297    --   1   Holy  |
| Lv. 28 Ghoul                | 2044    328    --   1   Holy  |
| Lv. 29 Ghoul                | 2104    359    --   1   Holy  |
| Lv. 26 Redmaw               | 1670    212    --   1   Earth |
| Lv. 27 Redmaw               | 1738    243    --   1   Earth |
| Lv. 27 Zombie               | 2254    ---    --   1   Holy  |
| Lv. 28 Zombie               | 2260    ---    --   1   Holy  |
| Lv. 28 Balloon              | 1878    374    --   1   Water |
| Lv. 29 Balloon              | 1936    407    --   1   Water |
| Lv. 30 Darkmare             | 14040   728    --   1   Holy  |
| Lv. 25 Ice Azer*            | 2708    837    --   1   Thndr |
| Lv. ?? Negalmuur            | ????    875    --   7   ????? |
| Lv. ?? Crystalbug           | ????    ---    --  --   ????? |
| Lv. 27 Blood Gigas          | 2609    485    --   1   Wind  |
| Lv. 28 Blood Gigas          | 2729    519    --   1   Wind  |
| Lv. 29 Blood Gigas          | 2849    552    --   1   Wind  |
| Lv. 29 Dragon Aevis         | 5479           --   2   Ice   |
| Lv. 30 Dragon Aevis         | 5819           --   2   Ice   |
| Lv. 31 Dragon Aevis         | 6159    933    --   2   Ice   |
| Lv. 29 Miriam Facer         | 5540    502    --   1   Wind  |
| Lv. 27 Zombie Warrior       | 1878    297    --   1   Holy  |
| Lv. 28 Zombie Warrior       | 1938    328    --   1   Holy  |
| Lv. 29 Zombie Warrior       | 1998    359    --   1   Holy  |
| Lv. 28 Miriam Guardian      | 6827    534    --   1   Wind  |
o-----------------------------o-------------------------------o
| NOTE: Zombies summoned by Pedestal of the Dawn give no EXP. |
o-------------------------------------------------------------o
| * = Appears with Mateus boss only                           |
o-------------------------------------------------------------o

 The final boss here is ice-elemental, so either buy some Ice
 Shields at Mt. Bur-Omisace or chain-kill Redmaws until a few
 are dropped. It'll help immensely, I assure you. Immunity to
 Sleep attacks will also be of use.

 Oh, and if you have Mystic Armor 5, you can get a Lamia's Tiara,
 which gives +25 to magick resist. Very useful if you can afford
 it.

[WALK OF SKY]

 Long (yawn) path south. Nothin' else at the side-paths.

[WALK OF MIND]

 Save/heal at the teleport crystal and approach the door guarded by
 some Kiltias. It opens, of course...

[WARD OF MEASURE]

  Redmaws are back, as expected for any dungeon... Head onto the
  bridge and find the Pedestal of the Dawn -- it will summon Zombies
  to fight you each time you trigger it. To proceed, equip the party
  leader with the Dawn Shard accessory and press the button, which
  teleports you to...

[WARD OF VELITATION]

 Unequip the Dawn Shard and kill the Miriam Guardian who appears aft
 to you. Continue west, ignoring the three Dragon Aevis enemies that
 can pick their teeth with your bones. Blind/Disable/Warp 'em if you
 need to pick /their/ bones. Exit west.

[WALK OF TORN ILLUSION]

 Go up the stairs and take either path around to the eastern wall
 where another Pedestal of the Dawn is. Like before, equip the Dawn
 Shard and touch the pedestal, which lowers the face statues in the
 previous room to reveal new paths.

[WARD OF VELITATION]

 Take one of the new stairways into...

[WALK OF REVELATION]

 The green "crystal" nearby is actually a Crystalbug, and should you
 defeat it (Reflect on your characters works well) an actual save
 crystal supplants it. Take the middle stairway down into the new
 area.

[WARD OF THE SWORD-KING]

 Head east to the t-junction and go south. Defeat the Darkmare enemy
 lazing in the hallway and go down the stairs to the 2 Blood Gigases
 at the foot of a huge sword sculpture. Examine it and the northern
 door opens. Take the waystone in the newly-opened room to appear
 in...

[WARD OF MEASURE]

 You can now take the western down-stairway to an ancient door; this
 time 'round, it opens.

[COLD DISTANCE]

 You only have access to the west side of the room currently. Take
 the western exit halfway down the aisle.

[WALK OF PRESCIENCE]

 The entire south side of the room has traps, so use Libra to view
 'em. Take the north (horizontal) path west, then turn south towards
 the exit. Inspect the warrior statue to find it has a rotatable
 base; you can then rotate it. Rotate it twice in any one direction
 to make it face east, then exit south.

[WALK OF REASON]

 Follow the passage to an ancient door. Pass through and find the
 next ancient door, still going east. Head up the stairways (2) and
 make your way southeast to find another statue. Rotate it twice in
 any one direction to make it face north. Make your way to the east
 passage, and exit to the north.

[COLD DISTANCE]

 You're back here again but on the right side. Continue to the very
 north and open the door -- this opens it permanently (enter from
 either way) so you can go and save it at the stilshrine's front,
 if you want. Leave to the east.

[WARD OF STEEL]

 Follow the stairs down to an ancient door. After you open it, you
 fight a boss from the fiery pits of...uh...

 o----------------o----------o------------o
 | BOSS: Vinuskar | HP: ???? | Weak: ---- |
 o----------------o----------o------------o

  As you find out immediately, your action time will be slowed down
  by a magnet; that is, if you have heavy armor on. Switch to light
  armor if you want, but the difference isn't that glaring.

  Cast Blind and Slow, then wail on it. The incredibly easy time you
  have only means that this isn't the stilshrine's final boss, so
  enjoy the leisurely sword-thumpin' while you can. Attack + Cura
  gets you through most of the jams, and if you Blind the thing, 
  its Sword Dance skill can miss often. Yawn? Make sure to swipe a
  piece of Damascus Steel from it; it's worth 2000g+. Vinuskar has
  about 15000 HP.

 Exit to the east and find another statue. Rotate it twice in any
 one direction to make it gaze west. You'll be notified that the
 "colossus has undergone some change." Take the stilshrine's map in
 the ornate urn nearby. Leave.

[COLD DISTANCE]

 You'll witness the sword raising up here. The colossus' way is now
 open! Hooray! Kekeke... Exit north.

[WARD OF MEASURE]

 Save outside the shrine if you want, then take the waystone behind
 the large statue.

[WARD OF THE SWORD-KING]

 Continue south into the room at the foot of the statue. Pass below
 the newly-raised sword to an ancient door. Enter to assay now your
 power!

[HALL OF WORTH]

 The boss Mateus is here... Get your Ice Shields ready.

 o--------------o----------o------------o
 | BOSS: Mateus | HP: ???? | Weak: ---- |
 o--------------o----------o------------o

  Mateus has about...35000 HP, I'd guess. Tweak the gambits so each
  person will cast Protect/Shell on themselves.

  She (?) starts off with Reflect and will re-cast it throughout
  the battle, so physical beatdown-ing is the prime key. Cast Shell
  on your ranks before the Ice Azers are summoned; deal with them
  before anything else -- sleep protection will expedite the killing
  process. Once Mateus is by its lonesome, have someone dole out Cura
  every so often an watch out for:

  1) Flash-Freeze (ice-elem damage to one target)
  2) Blizaja (ice-elem to all in range and can inflict Sap)

  When Blizaja is readied, make sure to get away; it can be avoided.
  Besides that, it's mostly physical attacks. When Mateus' Reflect
  status wears off, be quick to Slow it. Remember: if you're running
  short on MP, Charge has a very high success rate and can get you
  out of a jam if you're paying attention. When it gets into low
  health, do a nice chain Quickening to do away with it.

 Afterwards, you get the esper, Mateus the Corrupt, on the license
 board. Whee! Head south.

[VAULT OF THE CHAMPION]

 Approach the spinning machination on the wall and Ashe receives the
 uber-heavy [SWORD OF KINGS]! As the princess proves, the sword can
 destroy nethicite. You can leave the stilshrine now, and go back to
 Bur-Omisace (via teleportation, preferably).

o-------------------------------------------------------------------o
| 040 - Mt. Bur-Omisace                                      [MTB2] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Stone of the Condemner                                     |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 29 Judge [x3]           | 3179     91    93  --   ----- |
o-----------------------------o-------------------------------o

 Approach the mount to see fire from the peak... It helps if all the
 current party members have Shielded Armor, which gives an inherent
 Protect status. The Bazaar wares with "Burnished" in its name gives
 you that and more, saving you 2000g for the entire lot. Continue up
 to the holy grounds...

[HALL OF THE LIGHT]

 All the carnage here is due to...

 o--------------------o----------o------------o
 | BOSS: Judge Bergan | HP: ???? | Weak: ---- |
 o--------------------o----------o------------o

  The guy starts with Protect and Shell, so concentrate on the minor
  Judge (x3) that start behind you. Immobilize and do away with
  before they can clog up the aisle, then turn to Bergan. Cast Blind,
  Sap (w/ Blood Sword, if you have one), and Slow and the battle's a
  little bit easier. It helps if you put these statuses on before he
  raises his attack damage with Battle Cry, naturally. The Judge only
  has single-target attacks but can counter/parry often, so keep the
  MP up (w/ Charge!!!) so you can pump out the Raise and Curas when
  needed. If you need time to get magick off, lead the judge on a
  chase down the aisle, which buys time for your comrades. Bergan has
  about...16000 HP

 Turns out Larsa has been spirited away by Gaabranth, and Al-Cid
 wants Ashe to go with him to Rozarria...but, the Dusk Shard may be
 at the Draklor Laboratory in Archades, Balthier guesses... The way
 into the city is going to be through the Salikawood (throwback!).
 Talk to the acolyte by the steps to get a [STONE OF THE CONDEMNER]
 key item.

 Next stop: Nalbina Fortress. To get there, head into the Estersand
 and go into the Yardang Labyrinth area, taking the northeastern exit
 into the fort city. If you've already been there, you can teleport
 to the gates.

o-------------------------------------------------------------------o
| 041 - Nalbina Fortress                                     [NLF2] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| None                        | ------  ------ --  --   ----- |
o-----------------------------o-------------------------------o

[WEST BARBICAN]

 The city gates lead right into the next area you are going into, the
 Mosphoran Highwaste. Before you do that, though visit Jajim Bazaar
 and check out the gambits and magicks. Henceforth, you should have
 the following:

 + Magicks up to Time Magick 5 license
 + Magicks up to White Magick 5 license
 + Magicks up to Black Magick 3 license
 + Magicks up to Arcane Magick 4 license
 + Shear technick learned and bought for main party members
 + Charge technick learned and bought for main party members
 + At least one Quickening for each of your main party members

 OTHER THINGS TO CONSIDER GETTING:

 + Achilles technick
 + Upgrade weapons to highest power/gives best status changes

 I'm operating under the assumption that one reading this has three
 main characters only; I know this isn't true. Mix and match how
 you like, but having everyone on the same base is key to winning.
 If you want to make a quick buck easily, farm Wyrm Carapaces (poach
 Twintania, Dragon Aevis) and Tanned Giantskins (Yeti, Slaven Warder)
 in Paramina Rift.

o-------------------------------------------------------------------o
| 042 - Mosphoran Highwaste                                  [MSP1] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 29 Python               | 3016    583    --   1   Earth |
| Lv. 30 Python               | 3126           --   1   Earth |
| Lv. 32 Python               | 3346    676    --   1   Earth |
| Lv. 29 Worgen               | 2011    314    --   1   Water |
| Lv. 30 Worgen               | 2121    345    --   1   Water |
| Lv. 31 Worgen               | 2231    376    --   1   Water |
| Lv. 32 Humbaba              | 5403    763    --   2   Ice   |
| Lv. 32 Vulture              | 4158    712    --   2   Earth |
| Lv. ?? Wary Wolf            | ????    816    --   8   ????? |
| Lv. 30 Slaven Wilder        | 3518    516    --   1   Wind  | 
o-----------------------------o-------------------------------o

 If you want the Mosphoran Highwaste map, enter the Estersand via
 the Summit Path and head down into the North Bank Village. 

[SOUTHERN SKIRTS]

 Enemies are pretty easy around here, although do watch out for any
 Worgens that have Berserk status -- if they get enough hits in, a
 character with low health can get push up daisies. There are two
 exits into the next area, from the west and east (sorta).

[SUMMIT PATH]

 You can encounter the rare game "Wary Wolf" here. If you do, make
 sure to Blind it immediately since it's quite vicious. The southern
 exit to the west leads to the Estersand's northern end. You'll want
 to exit in /this/ region's north end (the leftmost one, anyway).

[BABBLING VALE]

 Safe haven from the nasties. Save/heal at the teleportation crystal,
 buy goodies from the caravaner, then exit to the northwest.

[TRAIL OF SKY-FLUNG STONE]

 Ugh, Vultures everywhere. Take either of the parallel paths to the
 northeast, and hotfoot it -- these things like to stick together.
 Birds of a feather and all that junk.

[NORTHERN SKIRTS]

 Might have to run the gauntlet here, since a bunch of Humbaba and
 Viper congregate at the crossroads only a short ways in. Once you
 get to the large adjacent area, you only have to worry about the
 Vultures pickin' at your flesh.

[HALNY CROSSING]

 Take the flower-adorned bridge into...

o-------------------------------------------------------------------o
| 043 - The Salikawood                                       [SLK1] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Quasimodo Boots                                            |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 32 Bomb                 | 3233           --   1   Water |
| Lv. 33 Bomb                 | 3233           --   1   Water |
| Lv. 33 Sprinter             | 4070    523    --   1   Water |
| Lv. 34 Sprinter             | 4138    553    --   1   Water |
| Lv. 33 Wyrdhare             | 2739    285    --   1   Fire  |
| Lv. 34 Malboro King         | 4501    820    --   1   Holy  |
| Lv. 35 Malboro King         | 4621    855    --   1   Holy  |
| Lv. 32 Pumpkin Head         | 2739    356    --   1   Ice   |
| Lv. 33 Pumpkin Head         | 2859    391    --   1   Ice   |
o-----------------------------o-------------------------------o

 The Wyldhares can cure you if you don't attack 'em. They also drop
 Magoroku two-hand katanas (Attack: 62) if you chain 'em enough.

[THE OMEN-SPUR]

 Simple, straightforward path to the northern exit. Try not to get
 everyone Silenced by the Pumpkin Heads, or Confused, which is the
 status inflicted by their physical attacks. -__-

[PATH OF HOURS]

 This is the outpost that Fran talked about. Save, talk to the
 layabouts, learn that the hunter dropped his map somewhere, leave.

[TRUNKWALL ROAD]

 Up ahead, take the right (east) path and keep following it to find
 the Salikawood's map urn. Inspect the map now. To the far east, you
 can find the exit to the Phon Coast. 

 Anyway, the shortest route from Trunkwall Road is taking the east
 exit of the maze into...

[DIVERGING WAY]

 As you enter, the path diverges, side by side. Take the ramp which
 brings you up to the second main part of the area. Make your way
 east until you get to a bough with a long groove in it. Take it
 northwest to the exit.

[QUIETENED TRACE]

 The last moogle is here, and warns of bombs along the eastern path.
 And boy is he right. To prepare for the battle ahead, equip Fire
 Shields to all applicable characters -- both can be bought at Mt.
 Bur-Omisace (to name one place). 

[GRAND BOWER]

 Broken bridge, big bomb...

 o-----------------o----------o------------o---------------o
 | BOSS: King Bomb | HP: ???? | Weak: ---- | IMMUNE: Blind |
 o-----------------o----------o------------o---------------o

  NOTE: Using the Nihopalaoa accessory with a Vaccine/Remedy can
        put Disease status on the boss, making Renew do nothing!

  YOU CAN RUN AWAY FROM THIS BATTLE! It's not immediately imperative
  that you proceed this way. Make sure you come into battle with a 
  full Shell on, too.

  As soon as you enter, gun to put Silence and Slow on the King Bomb.
  The regular bombs are easier to deal with once you have the Flame
  Shields, but should the King Bomb call for Mass-Destruct, manually
  move all of your characters away from the bombs so they don't get
  caught in the blast; the mini-bombs quit moving when they have to
  Self-Destruct.

  One attack you'll have to continually deal with is Renew, which
  makes the King Bomb's HP restore to full. Wait for it to use it,
  then unleash your summons. ONLY SUMMON IF IT IS SLOWED! Belias can
  absorb fire-elemental attacks, so leading off with him isn't a bad
  idea; just make sure you dismiss before he does his fire-elemental
  super attack. If you orchestrate the summons, you might be able to
  pull it off at a lower level; should you be unable to beat it at
  your current state, no biggie. This doesn't have to be done right
  away.

 Whether you choose to fight it or flee from it, make your way east.

[LIVING CHASM]

 There is a carpenter moogle here who needs you to find his missing
 apprentices (x9) before the road to Phon Coast is opened. Where are
 they, you ask? Well, they're the layabouts around the forest. Find
 them in Trunkwall Road, Path of Hours, and Garden of Decay to send
 'em scurrying back to the foreman. Talk to the boss once the gate's
 functional to get [QUASIMODO BOOTS] as a token of appreciation. Go
 east into...

o-------------------------------------------------------------------o
| 044 - Phon Coast                                           [PHC1] |
o-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 36 Bagoly               | 4500    683    --   1   Earth |
| Lv. 37 Bagoly               | 4610    714    --   1   Earth |
| Lv. 38 Bagoly               | 4720    745    --   1   Earth |
| Lv. 35 Iguion               | 4892    455    --   1   Thndr |
| Lv. 36 Iguion               | 5002    486    --   1   Thndr |
| Lv. 35 Pirahna              | 4305    653    --   1   Thndr |
| Lv. 36 Pirahna              | 4387    686    --   1   Thndr |
| Lv. 36 Pyrolisk             | 6262           --       Ice   |
| Lv. 36 Mandragora           | 2979    271    --   1   Fire  |
| Lv. 37 Mandragora           | 3099    306    --   1   Fire  |
| Lv. 37 Archaeosaur          | 12251   1485   --   2   Ice   |
| Lv. 38 Archaeosaur          | 12591   1527   --   2   Ice   |
| Lv. 34 Silver Lobo          | 3131    416    --   1   Earth |
| Lv. 35 Silver Lobo          | 3241    447    --   1   Earth |
| Lv. 35 Bangaa Pirate        | 5381    653    --   1   Water |
| Lv. 37 Bangaa Pirate        | 5531    753    --   1   Water |
o-----------------------------o-------------------------------o

 Still a long road to the capital... The main enemy to kill is
 the Silver Lobo, which drops Quality Pelts like no tomorrow.
 They sell for 651g apiece, meaning you can get 6000-7000g 'fore
 you even get to the rest area. Get at 'er!

[KAUKULA PASS]

 Save and head into...

[THE RESETA STRAND]

 Mandragoras can drop Platinum Swords around here, but nothing of
 real interest. Some pots are on the beach in some crags, but few
 things of worth. Continue southeast to the exit.

[PORA-PORA SANDS]

 Lots of avions around here, and Bagoly enemies will also give chase
 if you draw near. On the northern wall is a chocobo-only path that
 leads to the Caima Hills. Come back when you have a chocobo to get
 access to . Keep going southeast to the exit.

[CAPE UAHUK]

 Not very much here. Head east to find the entrance into...

[HUNTERS' CAMP]

 Learn about Balthier's past in the scenes and you can explore this
 massive gathering of hunter-gatherers. Stock up on weapons/armor and
 new magicks (AND ESPECIALLY REMEDIES!) and head out of the base camp
 to the north.

[CAIMA HILLS]

 The exit's in the north, but you'll have to make your way through a
 league of Silver Lobos and an Archaeosaur -- make sure to Blind the
 latter or you'll be extinct... Plenty of item pots to be had 'round
 the fringes of the cliffs.

[LIMATRA HILLS]

 Another straightforward area, directing you northeast. Another
 Archaoesaur lurks around here, but nothing too special.

[RAVA'S PASS]

 Save, talk to the Viera to get some directions, and leave into...

o-------------------------------------------------------------------o
| 045 - Tchita Uplands                                       [TCH1] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Soul Ward Key                                              |
o-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 36 Couerl               | 3944    477    --   1   Ice   |
| Lv. 37 Couerl               | 4264    535    --   1   Ice   |
| Lv. 35 Lizard               | 5191    744    --   1   Water |
| Lv. 36 Lizard               | 5301    775    --   1   Water |
| Lv. 37 Lizard               | 5411    806    --   1   Water |
| Lv. 35 Serpent              | 4982    769    --   1   Earth |
| Lv. 36 Serpent              | 5302    827    --   1   Earth |
| Lv. 37 Bellwyvern           | 7587    1212   --   2   Water |
| Lv. 36 Malboro Overking     | 4775    856    --   1   Holy  |
| Lv. 37 Malboro Overking     | 5015    917    --   1   Holy  |
| Lv. 38 Malboro Overking     | 5255    978    --   1   Holy  |
o-----------------------------o-------------------------------o

[REALM OF THE ELDER DREAM]

 Couerl central around here, and watch out for their Blaster skill
 that can inflict Sap/Sleep/Slow on one person. Continue to the SE
 part of the map to find the exit.

[OLIPHZAK RISE]

 Sprawling, rollicking plains around here. If you stick to the north
 wall, you can mostly avoid any nasties roaming the wetlands.

[THE NAMELESS SPRING]

 Save and talk to the guy here, who has a proposition for you -- save
 his kid! It's not an official obligation, so it won't be listed in
 the clan primer...but why not take it? It's in regards to a menace
 at the Sochen Cave Palace. Accept to get directions: go into the
 Highlands, then north to the Fields of Eternity. Gotcha. You obtain
 the [SOUL WARD KEY] if you accept, which leads into the monster's
 sanctum... 

[GARDEN OF LIFE'S CIRCLE]

 If you keep going east, you'll access areas that lead nowhere 'cept
 to the Steppe (which isn't accessible anyway). Find and take the
 northern path, conveniently placed by the west exit.

[THE HIGHLANDS]

 Around the structure, Malboro Overkings will appear, and since they
 have a tendency to swamp you AND follow you a great distance, better
 to not get in too deep. Don't let the mustache fool you into a false
 sense of security! To the northwest of the entire area is an outpath
 that leads into "The Chosen Path," where you can get a teleportation
 crystal; might want to stop by there before you head east out of the
 Highlands (the northeasternmost exit).

[FIELDS OF ETERNITY]

 Curl around the hill in the center of the area and find the north
 path out. Not much around here besides Couerls and the Overkings,
 up at the top of the dead-end building. You'll soon come to a cave
 entrance...

o-------------------------------------------------------------------o
| 046 - Sochen Cave Palace                                   [SCP1] |
o-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                f               |
| Lv. 37 Imp                  | 4390    743    --   1   Ice   |
| Lv. 38 Imp                  | 4550    802    --   1   Ice   |
| Lv. 39 Imp                  | 4710    861    --   1   Ice   |
| Lv. 36 Iguion               | 5129    776    --   1   Thndr |
| Lv. 37 Iguion               | 4839    807    --   1   Thndr |
| Lv. 38 Iguion               | 5349    838    --   1   Thndr |
| Lv. 37 Focalor              | 4687    769    --   1   Ice   |
| Lv. 37 Striker              | 5129    776    --   1   Wind  |
| Lv. 38 Striker              | 5549    830    --   1   Wind  |
| Lv. 37 Wendigo              | 5458    776    --   1   Thndr |
| Lv. 35 Abysteel             | 6778    962    --   1   Holy  |
| Lv. 38 Gorgimera            | 4266    569    --   1   Water |
| Lv. 39 Gorgimera            | 4386    626    --   1   Water |
| Lv. 37 Pit Fiend            | 4390    743    --   1   Earth |
| Lv. 38 Pit Fiend            | 4550    802    --   1   Earth |
| Lv. 39 Pit Fiend            | 4710    861    --   1   Earth |
| Lv. ?? Crystalbug           | ????    ---    --   --  ????? |
| Lv. 36 Zombie Knight        | 3693    475    --   1   Holy  |
| Lv. 37 Zombie Knight        | 3873    529    --   1   Holy  |
| Lv. 38 Zombie Knight        | 4053    582    --   1   Holy  |
| Lv. 36 Zombie Warlock       | 7625    897    --   1   Holy  |
| Lv. 38 Zombie Warlock       | 7985    1004   --   1   Holy  |
o-----------------------------o-------------------------------o

 Note: Zombie Knights can drop Hypnocrowns [MRes +44, MPower +43]
 so shoot to get some. Chaining 'em raises the likelihood of their
 drop.

[DOUBT ABANDONED]

 This place is filled with traps, so make sure to kickstart Libra
 before you go wandering around. To the far north of the serpentine
 caverns lies the only exit. Use the Soul Ward Key you got from the
 man in the uplands to enter; if you don't have it, go back and get
 it.

 You'll want to come into the next screen fully-healed, in Protect,
 Shell, and probably Haste status as well.

[HALL OF LAMBENT DARKNESS]

 THIS is the horrible scourge the man was talking about?

 o-------------------------o----------o------------o
 | BOSS: Topstalk          | HP: ???? | Weak: ---- |
 o-------------------------o----------o------------o
 | BOSS: Onion Queen       | HP: ???? | Weak: ---- |
 o-------------------------o----------o------------o
 | BOSS: Alraune King      | HP: ???? | Weak: ---- |
 o-------------------------o----------o------------o
 | BOSS: Pumpkin Star      | HP: ???? | Weak: ---- |
 o-------------------------o----------o------------o
 | BOSS: Mandragora Prince | HP: ???? | Weak: ---- |
 o-------------------------o----------o------------o

  Dispel the haste status (or cast Slow) and focus on one enemy at a
  time, since they have about 9000-10000 HP apiece. When they run of
  to a side of the room together, use the time to focus on your 
  upkeep or do a massive chain Quickening to take them all out at
  once (need 5+ chain for Inferno). They all have the ability to
  inflict negative statuses, most notably w/ Pollen, which inflicts
  Slow/Sleep/Poison on a target. If you need help, bring out a summon
  which should be able to decimate most of them before Cura/ga can be
  used. Of course, you can chain five of your Quickenings together to
  hit all in range, too, if you're up to chancing your MP. My killing
  order is:

  1) Onion Queen
  2) Mandragora Prince
  3) Topstalk
  4) Pumpkin Star
  5) Alraune King

  But that's just me. Each gives 5 LP upon its death.

 Once the vegetables are at the big garden in the sky, take either
 of the room's exits into...

[THE ACOLYTE'S BURDEN]

 Head up the hallway and into the northern room where there's a save
 crystal...only it's a Crystalbug. Make sure you're fully-cured or
 you'll have to pull a strategic retreat (it won't follow you). Once
 it's dead, the real crystal appears.

 Might as well add this in: if you go back to the wayfarer in the
 Tchita Uplands who gave you this job, you can get [1000 GIL] and
 [REMEDY x 3] for your job well done.

 When you're ready, go east past the desiccated corpse and leave.

[MIRROR OF THE SOUL]

 Some Zombie Knights in the circular room and Imps/Pit Fiends in the
 northern cavern section. Kill the annoying enemies as you go along
 the eastern wall and get the Sochen Cave map in the ornate urn (at
 a dead end). Take the easternmost of the north exits. 

[FALLS OF TIME]

 Luckily, this room is flat horizontal-wise and the northern exits
 (five, now) are easily within reach. Depending on where you enter,
 you'll have access to three (west) or two (east). Look at your map
 once you're in the east and you'll see a tiny little platform off
 to the middle, between the Falls of Time/Mirror of the Soul rooms.
 To get to it, you have to "spiral" around. Follow this order while
 in the Falls of Time area's east side:

 o----------------------------------------------------------------o
 | FALLS OF TIME AREA                       Thanks to KDFM for    |
 |                                          telling me about this |
 |      N1   N2  N3        N4                                     |
 |       _    _   _         _         N5                          |
 |    __| |__| |_| |_____  | |        __              N           |
 |   /                   \/   \______/ /            W + E         |
 |  /        _   _                     \              S           |
 |  \_   _   \\_//     \\  __      __   |                         |
 |    |_| \  /  /      | \/_/      \ \  |                         |
 |    S5   \_\  \     /   /         \ \_\                         |
 |         S4    \_  /    \___   ___/  S1                         |
 |                 \_\        /_/                                 |
 |                  S3        S2                                  |
 o----------------------------------------------------------------o
 |                      |
 | 1) Exit S1, enter S5 | If you're doing this right, each time
 | 2) Enter N1, exit N4 | you re-enter the Falls of Time area, a
 | 3) Exit S2, enter S4 | notification tells you that the course
 | 4) Enter N2, exit N3 | of the water has changed. If you screw
 | 5) Exit S3           | up, you waterfalls change back to the
 o----------------------o original locations, so don't screw up!
  Upon exiting N3, you'll hear a door open in the distance. Cross
  the bridge to the pots (I got a Dark Matter, Elixir) and exit to
  the door in the Mirror of the Soul portion. Open the Pilgrim's Door
  and take the pot inside (I got Iga Blade), then exit north from the
  Falls of Time area. NOTE: the way through the bridge to Pilgrim's
  Door will now always be open. =)
  
[DESTINY'S MARCH]

 Whichever way you enter the screen (from the south), you'll have to
 pass through a four-doored room with a Wendigo + Strikers in it. =/
 If you want to open the Ascetic's Door (in western 4-doored room)
 enter the main diamond configuration...

        [1]                Crappy diagram this time. :p
     [2] + [3]====='
        [4]  ______|       Enter Destiny's March from the easternmost
     ___/  \/   /   \      side and enter the "[3]" part of the room
    /  \                   lineup. From there, go clockwise into the
                           [4] -> [2] -> [1] -> [3].

 If you do this correctly, upon re-entering the [3] door, you'll hear
 another door open in the distance. Backtrack to area [2] and the
 door will be able to pen. NOTE: Abysteel and Zombie Warlock enemies
 lurk beyond and are pretty dang powerful; avoid 'em unless you're
 the most intrepid spelunker ever. You can't enter "Hall of the Wroth
 God" now anyway. Exit through the very north once you've healed up,
 have full MP, etc. Any confuse-proof armor you have will be of great
 aid here.

[HALL OF SHADOWLIGHT]

 Ladies and gentlemen, meet...

 o---------------o----------o------------o------------------------o
 | BOSS: Ahriman | HP: ???? | Weak: ---- | IMMUNE: Blind, for one |
 o---------------o----------o------------o------------------------o

  HP = ~60000 ;_;

  Cast Shell on all party members and unequip any Dark-type weapons
  you have (ex: Kagenui, Iga Blade) since it will only serve to help
  the boss. If you have the Remedy Lore 3 license, you can remove the
  Doom status as it comes on; if you don't, you'll have to cope (or
  switch in someone who does know it, f'rinstance).

  You can start by casting Slow, which helps when you're combatting
  the -ara elemental attacks and Phantasmal Gaze (inflict: Confuse).
  So long as you keep two people alive (USE CHARGE!!!) when one is
  Doom'd, you can get by...that is, until the Ahriman splits off into
  two parts. Hammer away at the fake one -- if it disappears after a
  about apx ~1000 damage, you'll know it was the correct one; if not,
  switch to the other. Either way, the faux-Ahriman(s) disappear(s)
  awhile, so outlasting it is the other possibility. Just remember to
  keep Slow status on! Not only does this just simply help you, but
  it lets you know which is which. In that latter part of the fight,
  it will also cast Immobilizega (XD); take that time to equip some
  Jackboots then unequip 'em once you're free an' clear.

  Always remember that you can buy yourself time, for spells, for
  phantoms to disappear, by simply running around. The enemy(s) will
  teleport after you, but it takes awhile before they catch up. If
  you need extra damage, you can change Berserking your tank...
  As per usual, finishing up with a high-linking Quickening chain
  can really save you more trouble here. Ahriman will use the skill
  "Maser Eye" when low on health, which can do 700+ damage to one
  target. All the more reason to re-bury it...

  On a personal note, I got whipped here because I just got worn
  down -- no remedies, succumbed to Doom, overwhelmed by the phantom
  clones. If you have the best armor/shield and Remedy Lore 3, this
  battle about twice as easy.

 Once finished, get the [PHOENIX DOWN]/[ELIXIR] pots lying around
 and vacate the premises, to the east.

[TEMPTATION ELUDED]

 AS SOON AS YOU ENTER, use Libra. There's a trap right in front of
 you and if you haven't healed up, you'll get killed (already heard
 someone testify to this). Continue up the arcing pathway into the
 manmade room and kill the Imps/Strikers. The western dead-end leads
 to an [ETHER] chest, if you want. Exit north.

[CHAMBER OF THE CHOSEN]

 Continue up the spiraling dirt path to a disused elevator. Trigger
 the pedestal beside it and take it up into...

[SKYBENT CHAMBER]

 The elevator will be blocked now, but you can still descend if you
 need to farm items. Save at the teleportation crystal and exit
 through the stone door, into...

o-------------------------------------------------------------------o
| 047 - Old Archades                                         [LDR1] |
o-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| None                        | ------  ------ --  --   ----- |
o-----------------------------o-------------------------------o

[ALLEY OF LOW WHISPERS]

 Nothing of interest much here, although the merchant's wares have
 very nice accessories -- the Embroidered Neppet and Pheasant Netsuke
 give double experience and improve item potentcy, respectively. It
 just sucks that you couldn't buy Bowline Sashes yet and you just had
 a use for them... Anyone else notice that the only one with proper
 language in the slum is the cockatrice? o_O

 Exit to the northwest bridge.

[ALLEY OF MUTED SIGHS]

 Head to the southwest part of the area where the soldiers block the
 exit. Tell them you have no credentials and you'll be turned away.
 Balthier recognizes a streetear nearby. He'll demand 1500 gil for
 some information, which you have to do to proceed.

 After shelling out the dough, Jules asks you if you've heard any
 rumors; Vaan replies he's heard something about someone finding a
 bag of coins in a barrel (NOTE: You may need to talk to the NPC who
 says this before it happens; he's by the entrance to this area).
 You're then sent to tell this morsel to Beasley.

 You can find Beasley near the Lucky Man NPC, sitting slumped 'gainst
 a wall. Tell him the Lucky Man stole his cash, then go back to Jules
 on the streetcorner by the pillars, and you'll automatically journey
 up into...

 ###################################################################
# ALTERNATE METHOD FOR GETTING TO ARCHADES:                         #
#                                                                   #
# Caitlen E Canney writes: "I just played with it and figured it    #
# out. You talk to the Ex-Broker in the Alley of Low Whispers, talk #
# to Jules the first time, go back to the Alley of Low Whispers and #
# talk to the Fresh Ardent. In the Alley of Muted Sighs, instead of #
# going up the stairs to the save crystal you take the stairs to    #
# the right and go around the building(?). Jules is sitting on a    #
# stoop somewhere. If you talk to him, someone comes running up     #
# saying there's a fight in the other alley and the guards run off  #
# to check it out."                                                 #
#####################################################################

 If you're having trouble, the above boxed-in portion may help you.

o-------------------------------------------------------------------o
| 048 - Archades                                             [RCD1] |
o-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| None                        | ------  ------ --  --   ----- |
o-----------------------------o-------------------------------o

[TRANT]

 Follow the path a ways, and Balthier will attend to business on his
 own. Visit shops and head south.

[RIENNA]

 Gambit shop's here if you need more. Go west.

[NILBASSE]

 Find the cabdriver here and he'll demand you have "chops" to ride
 it. Jules shows up and tells you information, for 2500 gil, that is.
 Apparently, a chop is a mark of status and you get it through people
 on the street. Oh, and Balthier's waiting for everyone in Central...

 Now when you talk to NPCs, you can "commit to memory" passages that
 appear in orange. This helps you earn chops and, you'll need nine to
 proceed. Here's a list of all (28) of 'em:

 ########
 NILBASSE
 ########

 1) Talk to Senior Researcher and find the Failed Researcher nearby.
    Tell him the words of encouragement you commited to memory and
    get a Pinewood Chop for your trouble.

 2) Talk to the Worried Husband about his halved wages and talk to
    the Materialistic Woman in the west of the screen.

 3) Talk to the Aspiring Starlet in the middle of the area, then talk
    to the Faded Star nearby.

 4) Talk to the Determined Researcher at the east part of the area,
    then find the Ex-Researcher (old guy) in the middle of the area
    to earn a chop.

 5) Talk to Athletic Woman in the middle of the screen, then go west
    and talk to the Avid Reader. :D

 6) Talk to the Gentleman Onlooker in front of the armory, then talk
    to Eager Crier about working up a sweat.

 ######
 RIENNA
 ######

 1) Talk to the Philosopher of Cuisine in the west area, then find
    the Dangerous Chef in front of the gambit shop.

 2) Talk to the Lucky Man near the central alley, then go east and
    speak with the Romantic Lady

 3) Talk to "Good Brother" west of the gambit shop, then find the
    Waiting Woman in the eastern section of the area.

 4) Talk to the female Greenseller in the east, then relate the tale
    about ears of corn to vegetable-seller in the west.

 5) In the east, talk to the Bhujerban tour guide, then relate the
    news of a cancellation to the Bhujerban Lady a little to west of
    there.

 6) Talk to the Tarot Reader by the central alley, then go west and
    relay the information to the Happy Novelist.

 7) Talk to the Lazy Profiteer in the east about a "gambit for the
    market," then tell the Researcher's Wife in the west about it.

 #####
 TRANT
 #####

 1) Talk to the Smitten Man by the western alley, then talk to the
    Smitten Woman in the east. <3

 2) Talk to the Farce-Goer on the main walkway, then find the Girl On
    An Errand by the southeast exit.

 3) Find the Boutiquere on the northern wall, then talk to Moneyed
    Gentleman by the entrance to Old Archades.

 4) Talk to Music Appreciator along the northern wall, then find the
    Lutenist by the western alley.

 5) Find the Builder in the middle of the screen, then go west and
    talk to the Architect. Shabbah!

 6) Talk to the Historian in the eastern part of town then go west
    and find the Perceptive Man by the far alley.

 ########
 MOLBERRY
 ########

 1) Talk to the Proud Mother by the eastern exit, then find the Tutor
    nearby who's just gone unemployed.

 2) Talk to the Look-Alike in the northwestern part of the area, then
    find the similarly-dressed man by the Magick Shop.

 3) Talk to the Reminiscing Lady in the FAR west, then talk to the
    juggling Family-Minded Girl by the central alley.

 4) Talk to the Avid Traveler by the right-of-center alley, then find
    the Traveling Gentleman in the far west.

 5) In the west, find the Daughter-In-Law by the juggler, then talk
    to the Man From Giza up the steps from there.

 6) Talk to the Would-be Judge up the steps from the juggler, then
    talk to the Judge's Wife by the Magick shop

 7) Talk to the Ardent Woman by the Magick Shop, then talk to Ardent
    Man west of there.

 8) Talk to the Poor Husband south of the Magick Shop, then talk to
    the Poor Wife east of him.

 9) Talk to the Talented Woman running around by the Magick Shop,
    then find the Akademician by the technick shop.

 Collect all 28 and you can trade the chops in for a Sandlewood Chop
 which classifies you as an ardent! You can trade them in at any of
 the shops in Archades, of course.  You can then enter the Central
 part of town, which is accessed in the Tsenoble area. Once you have
 nine regular chops, though, talk to the cab driver and head to...

[TSENOBLE]

 Balthier meets up with you here, telling a Draklor Laboratory skiff
 is around here...just a airshipjacking... Save at the teleportation
 crystal, then head up the east alley. After the Imperial squad comes
 and goes, go back towards the cab to see another scene. Talk to the
 cabbie once Jules leaves and pick "You know where to go" to leave.

 NOTE: Later on, when you have a Sandlewood Chop, you can enter the
       Grand Arcade area. If you have the Feather of the Flock key
       item from Giza Plains, talk to the cockatrice and tell her
       about the one down in Old Archades (may have to speak with
       that one first) to get a [TUMULUS] hand-bomb!

o-------------------------------------------------------------------o
| 049 - Draklor Laboratory                                   [DRK1] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Lab Access Card                                            |
o-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. ?? Rook                 | ????    261    --   5   ----- |
| Lv. 39 Judge                | 4846    485    96   1   ----- |
| Lv. 40 Judge                | 5086                1   ----- |
| Lv. 37 Hecteyes             | 8515    966    --   1   Ice   |
| Lv. 38 Imperial Pilot       | 4367    499    97   1   ----- |
| Lv. 36 Imperial Hoplite     | 4308    427    88   1   ----- |
| Lv. 37 Imperial Hoplite     | 4548    518    98   1   ----- |
| Lv. 38 Imperial Hoplite     | 4788    610    108  1   ----- |
| Lv. 36 Imperial Swordsman   | 3589    388    84   1   ----- |
| Lv. 37 Imperial Swordsman   | 3829    479    94   1   ----- |
o-----------------------------o-------------------------------o

 The party enters the lab through the rooftop entrance... Another
 climb, just like Midgar...

[66TH FLOOR]

 Head west to the north/south corridor to find a bunch of guards.
 These are the only "good" kind around. The NPCs around here don't
 give much info, so keep heading north to the exit-vator terminal.

[67TH FLOOR]

 NOTE: If you plan on getting the collect-all-maps icon in the Sky
 Pirate's Den, do not forget to get the map here -- you won't be able
 to return to get it.

 Head east and up into the northern (only) exit to C.D.B's lab. Go
 in, watch the scene, and you'll gain a [LAB ACCESS CARD] and the map
 of the entire area. Exit south and look along the western wall (of
 same corridor) for access into...

[RM 6704 EAST]

 Save point here. You get the familiar warning that you might not be
 able to leave, so save in a second slot if you have one, just to be
 sure. Exit into the corridor when you're done and head south to the
 next room...

[RM 6703 EAST]

 You can find bulkhead controls here. Press it to open the blue ones
 and conversely close the reds. 

[67TH FLOOR]

 With the blue bulkheads on, you now have access to the elevator once
 again; this also allows enemies to come at you, since the elevator
 is their source of transportation. You can also go into the western
 north/south corridor and enter those rooms, where you can find red
 bulkhead controls.

 Should you turn those on, you can access the rooms in the SW part,
 one of which has treasure chests -- I got two [BALANCE MOTE]s.
 When you're ready to go, turn on the blue bulkheads and make for
 the elevator, going to the next floor up.

[68TH FLOOR]

 Judges appear on this floor! ;__;

 The map is still useless, but you can tell the direction you're
 going by the way it follows you. Head east and enter "Rm 6803 East"
 to turn on the red bulkheads. Exit and loop around counterclockwise
 to the other hall flanking the elevator room. Enter "Rm 6804 West"
 and turn on the blue bulkheads.

 From there, make your way south, heading for the southwesternmost
 part of the map. In the horizontal corridor near there, you can
 enter "Rm 6811 West" to turn on the red bulkheads. Exit and take
 the northern passage flanking Rm 6811 to the east, then exit east
 into the other elevator room. Choose Floor 70 as your destination.

 ------------------------------------------------------------------
 Tim Russell writes: "Since the blue and red alternate, the second
 time it appears here, I think you open the red bulkheads again.
 Now, I certainly didn't think this was a big deal (I flipped the
 switch anyways) but just wanted to point it out to save the next
 guy from any confusion."
 ------------------------------------------------------------------

[70TH FLOOR]

 After almost getting attacked, save in the hallway. In the only
 room here, opened into the southern passage, you can get a valuable
 [PHEASANT NETSUKE] in the pot. Save beforehand in case you don't
 get it the first time. Before you hit up the stairtop, cast a bunch
 of positive statuses on your party, save/heal with them on, THEN
 ascend. Saves you time.

[ENERGY TRANSITARIUM]

 Confronted, the good doctor now becomes the...err, bad doctor...

 o------------------o----------o------------o---------------------o
 | BOSS: Doctor Cid | HP: ???? | Weak: ---- | IMMUNE: Blind, Slow |
 o------------------o----------o------------o---------------------o

  Defense-ignoring guns... Great.

  Cid appears with four "Rook" enemies around him, which protect all
  damage to him. Thus, you have to defeat them before you can slice
  into the main boss. Each Rook has about 7000 HP, and uses positive
  status onto the doctor (and themselves -> Reflect). You can use any
  hit-all magicks to do away with them once Reflect is gone, but just
  whackin' at them until they die is also pretty easy.

  Rooks can use Syphon which drains MP from your characters, so make
  haste in taking them out. Once Cid's by his lonesome, he'll start
  casting Haste on himself. Dispel it and watch out for his special
  attack S-27 Tokamak which can do 800+ to people in range. Silence
  him and keep people using Cura (+ Protect) -- you'll find that he
  has pretty horrible defense himself, and attacks can do well over
  1000+ per. It's easy to chip into his 50000+ HP if you keep allies
  Hasted.

 After battle, Cid tells the party they might find a new stone down
 in Giruvegan, and he escapes for there. The man from before says he
 is Reddas, a fellow sky pirate. The party ends up in...
 
o-------------------------------------------------------------------o
| 050 - Balfonheim Port                                      [BLF1] |
o-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| None                        | ------  ------ --  --   ----- |
o-----------------------------o-------------------------------o

[SACCIO LANE]

 A man named Rikken tells the party about the Feywood, south of the
 Golmore Jungle. There seems to be a hidden path to Giruvegan there,
 but no one knows of its entrance... Exit to the north.

[QUAYSIDE COURT]

 The Technick/Weapon shops can be found here, as well as the Whitecap
 Bar in the south. In one of the villas to the north [In Canal Lane]
 is a pot with an [ELIXIR] inside. Exit to the east of Quayside when
 you're done.

[GALLERINA MARKETPLACE]

 If you've been having people use Charge manually, now you can buy
 the "Self: MP < 20%" gambit. But, also importantly, buy up any of
 the -aga black magicks if you have a purse that can do so. Head
 north out of the place.

[SEA BREEZE LANE]

 Teleportation crystal by the chocobo stalls here. Dyce (merchant
 from the sandsea) sells Teleport Stones for 200 apiece. Definitely
 buy some if you're running short -- there's a huge gil urn nearby, 
 if you need funds. BUY A BUNCH OF REMEDIES IF YOU DON'T HAVE A GOOD
 SUPPLY!

 There are two ways into the Feywood. The first is going south thru
 Golmore Jungle via "The Rustling Chapel" area; the second involves
 going to Paramina Rift and exiting west through the "Icebound Flow"
 section. Either way is fine, since the entrances conjoin in the
 same place.

o-------------------------------------------------------------------o
| 051 - The Feywood                                          [FYW1] |
o-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 40 Mu                   | 3167    336    --   1   Water |
| Lv. 42 Golem                | 11310   981    --   2   Wind  |
| Lv. 42 Basilisk             | 5429    911    --   1   Thndr |
| Lv. 43 Basilisk             | 5749    969    --   1   Thndr |
| Lv. 42 Behemoth             | 10026   1788   --   2   Ice   |
| Lv. 45 Behemoth             | 11286   2032   --   2   Ice   |
| Lv. 39 Cerberus             | 4739    549    --   1   Water |
| Lv. 38 Tartarus             | 3619    491    --   1   Holy  |
| Lv. 39 Tartarus             | 3939    549    --   1   Holy  |
| Lv. 40 Tartarus             | 4259    607    --   1   Holy  |
| Lv. 42 Mirrorknight         | 5842    922    --   1   Earth |
| Lv. 43 Preying Mantis       | 7465    876    --   1   Holy  |
| Lv. 44 Preying Mantis       | 7705    928    --   1   Holy  |
| Lv. 40 Deadly Nightshade    | 3407    482    --   1   Water |
| Lv. 41 Deadly Nightshade    | 3647    543    --   1   Water |
o-----------------------------o-------------------------------o

 NOTE: Mirrorknights can drop Mirror Mail [Def: 43, Auto-Reflect]

[WALK OF FLITTING RIFTS]

 If you enter from Golmore, you come in through the north; if you
 enter through Paramina, you enter from the east. Careful how you
 move for the former, since there's a sten needle trap located right
 at the entrance. Equip any confuse-proof armor you may have, since
 many different enemies around here use Screech or Confuse magicks.
 Tartarus enemies drop X-Potions, though, so it's worth the risk.
 There are two southern exits here; shoot for the southeasternmost
 one.

[WALK OF STOLEN TRUTHS]

 Large area here, and you'll notice your map is messed up from this
 point on. To keep your bearings, you'll have to recheck your map or
 manage with the fuzz displayed in the mini-map slot. Take the far
 south exit out.

[ANTIQUITY'S END]

 Save at the normal crystal here and head south to see a cutscene
 where Mist prevents you from advancing...then dissipates. Leave
 through the south, but only after you cast a bunch of positive
 statuses on yourself and save with 'em on.

[REDOLENT GLADE]

 This ain't no garden party.

 o------------------o----------o------------o
 | BOSS: Rafflesia  | HP: ???? | Weak: ---- |
 o------------------o----------o------------o

  As you quickly learn, your MP will be draining throughout the
  battle, making this battle extremely nagging. You can either go
  the item-healing route or keep doing continuous Charge-ing to keep
  the MP supply up. Whichever you want, good luck.

  First off, counter the boss' Haste status with Dispel while you
  still can. Rafflesia's Curse skill puts Sap/Disease/Poison/Confuse
  on one character -- this can be easily countered with a Remedy, if
  you have the Remedy Lore 3 license. You'll want at least two
  people to have it here. Rafflesia can be Silenced, but physical
  attacks are still the way to go. Hi-Potions and Phoenix Down are
  all one really needs to pass this overgrown tulip. When its HP 
  gets low, it will use Pollen Dance which can inflict damage as well
  as Confuse on all allies in range. When you see it charging, move
  one of those with Remedy Lore 3 out of range so you don't short-
  -changed in the closing minutes. It has about 35000 HP and one can
  steal a Screamroot from it.

 Go back and save/heal when you've finished uprooting the boss, then
 proceed south.

[WHITE MAGICK'S EMBRACE]

 Preying Mantis monsters appear here. Continue south along the east
 wall to eventually find the Candle, which adds hidden areas of the
 Feywood to your map. You'll notice two large areas have now come
 onto the environs' map. Head south and exit.

[ICE FIELD OF CLEARSIGHT]

 Buncha snowflake-shaped constructs around here. Head to the one
 nearest the entrance and examine the Feywood glyph. Change the
 camera point of view so you can see the illusion that is shown
 (looks like forest glade) and head toward that direction to the
 next snowflake-shaped construct. Repeat the process and after the
 third illusion, you will be able to exit south into the next area.

[THE EDGE OF REASON]

 A little left of center, you can find a treasure pot inside of a
 trap. You can get a DEATHBRINGER weapon from this thing, which
 you'll definitely want -- it gives automatic death!!! ^_____^
 Well, automatic death on occasion...

 NOTE: The chest can also be an Ensanguined Shield, I believe, so
       restart if you want to get

 The starting "snowflake" is the one that's about in the middle.
 Repeat the illusion-hunting again and you'll be able to find the
 Gigas Gate in the southwesternmost part of the area. You can try
 to open it, but it will be to no avail. Notice the "Gigas" part?
 Summon Belias and then touch the gate, which will open. The group
 passes automatically into...

o-------------------------------------------------------------------o
| 052 - The Ancient City of Giruvegan                        [CTG1] |
o-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 43 Vivian               | 6766    1188   --   1   Holy  |
| Lv. 44 Vivian               | 7006    1249   --   1   Holy  |
| Lv. 44 Behemoth             | 12199   1278   --   2   Ice   |
| Lv. 45 Behemoth             | 12619   1332   --   2   Ice   |
| Lv. 43 Mythril Golem        | 17733   1143   --   2   Water |
| Lv. 44 Mythril Golem        | 17973   1226   --   2   Water |
| Lv. 42 Gargoyle Baron       | 6071    939    --   1   Holy  |
| Lv. 43 Gargoyle Baron       | 6231    997    --   1   Holy  |
o-----------------------------o-------------------------------o

 Two things to have before last boss in this area:

 + Decoy on your tank character
 + Upgraded defense/magic defense -- both should be 40+

 If you can get Bravery/Bubble/Faith skills now, all the better.
 To get them, you need to have defeated 16 marks and obtained
 two hundred thousand (200,000) clan points. The clan provisioner
 will then stock them in the Muthru Bazaar of Rabanastre.

[GATE OF EARTH]

 Head west to the crossroads where the teleportation crystal is.
 Save/heal, then keep the course to the waystone, which warps the
 party entire to...

[GATE OF WATER]

 There's some silver-armored person in the distance. Approach to
 see it's not a person, but a headless gigas with a meat cleaver!
 And we thought it was against us...

 o----------------o----------o------------o---------------------o
 | BOSS: Daedalus | HP: ???? | Weak: ---- | IMMUNE: Blind, Slow |
 o----------------o----------o------------o---------------------o

  It will immediately cast Haste on itself, so have a Dispel ready.
  Silence it thereafter and cast Haste on your allies, then start
  on with the physical attacks. It has a basic weapon attack that
  can often chain (200-300 dmg w/ Carabineer Mail) and Tri-Attack,
  which can do 600-ish and inflict Slow. Dragon Shields can nullify
  its Tremor attack completely, but Ice Break (400+ to all in range)
  is better dealt with Shell.

  Basically, it's the embodiment of all the gigas-type enemies you
  have encountered throughout the game. Keep yourself Haste/Protect'd
  and watch out for its Smite of Rage attack (700+ to single target)
  and Rage attack (1000+ to all in range) which it uses increasingly
  more as its HP decreases. As it turns out, this boss can also be
  confused -- use that if you need to buy some healing time. Chain
  some Quickenings in the latter part of the fight to avoid getting
  stuck in a Phoenix Down/Raise trap that's a battle of attrition.

 A waystone appears once the enemy is dead. Go back and save before
 taking it into...

[THE TRIMAHLA WATER-STEPS]

 Behemoths appear here, usually by one another, so watch out for any
 that Berserk themselves. The Deathbringer weapon is of great use
 here, since it can really strike a "nerve" in them. >=p

 Proceed directly south down the ramp to find Behemoths by a device.
 Trigger it and continue south to lowest part of the map, finding two
 Mythril Golems guarding a gate stone. Kill 'em, then trigger the
 construct to disappear a gate in the middle of the area, letting
 you descend farther (there are no more gates)

 Do watch out for the Vivian (Malboro type) enemies' Putrid Breath,
 which can put Disease/Slow/Confuse/Immobilize/Oil/Sap/Petrify/Sleep
 on a target. At the very bottom of the coiled ramp, by two more
 golems, a secret path springs up in between them as you approach.

[THE AADHA WATER-STEPS]

 Yes, it's like the same previous screen, dangit. Watch out for the
 Diakon Entites around here, also, kupo. :p

 Continue south to another gatestone betwixt two golems. Press it
 and continue down the ramp (north) to another golem-guarded gate,
 which opens the barrier by the first. Continue south past the Vivian
 ranks to a bulbous-looking treasure floating in the path -- [WHITE
 FANG] probably.

 Around the southernmost bend, a lone golem guards a gate-opener.
 From there, you can proceed to the lowermost section from that third
 gate and exit out another 'hidden' green-dot path.

[THE HAALMIKAH WATER-STEPS]

 Open the Chronos bulwark to find a (regular) save point. Head out
 the Hemera bulwark once you've put numberous positive statuses on
 yourself (won't wear off as fast if in no-encounter area, remember).

[GATE OF FIRE]

 No enemies here, so you're free to explore. The area itself is at a
 tilt. Locate the middle path and the two dead-end offshoots in the
 northern and southeasternmost parts. In between those, on the middle
 path, you can open a hidden road towards the gigantic orb-thing in
 the distance...

 o--------------o----------o-------------------------------------o
 | BOSS: Tyrant | HP: ???? | IMMUNE: Slow, Blind, Silence, Sleep |
 o--------------o----------o-------------------------------------o

  HP? Over 100000+. A bit daunting, no?

  Technicks will be unusuable here, meaning you can't use Charge to
  bring back MP. Dispel its Protect/Shell, Haste yourselves, and lay
  in with the physical attacks. Like Daedalus before, this baddie can
  also be Confused, which should buy time to use Ethers. Its Piercing
  Graviga attack deals half one's Max HP to a those in range, but
  it can miss (thankfully). Equip Flame Shields to reduce damage from
  its Fireball (1-target) attack, which can do 1000+, and take off
  Sap status with Remedies (+ Remedy Lore 1 license). Have the main
  tank you use (for me -> Basch) cast Decoy to get it off the warpath
  and have someone continuously use Cura to prevent any mishaps. If
  you have Bravery/Bubble, cast them on the Decoy'd character and
  you can keep the entire battle under your thumb. If you don't
  have those two spells (or Faith), consider buying some X-Potions,
  at Balfonheim Port or airship flights.

 The battle ends and a waystone appears. Save back at the previous
 point and take the device into...

o-------------------------------------------------------------------o
| 053 - The Great Crystal                                    [TGC1] |
o-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 44 Ose                  | 6739    629    --   1   Holy  |
| Lv. 45 Ose                  | 7059    687    --   1   Holy  |
| Lv. 45 Reaper               | 9931    1061   --   1   Holy  |
| Lv. 46 Reaper               | 10111   1115   --   1   Holy  |
| Lv. 45 Mythril Golem        | 17733   1143   --   2   Water |
| Lv. 47 Mythril Golem        | 18213   1308   --   2   Water |
| Lv. 48 Mythril Golem        | 18453   1392   --   2   Water |
o-----------------------------o-------------------------------o

 No map here...

[A PRAMA VIKAARI]

 A waystone with three paths here: one on either side of the waystone
 and one blocked by a scorpion seal. Take the declining path.

[KABONII JILAAM PRATII'VAA]

 There are two Ose enemies by a platform here. Use Libra to see the
 trap and get the [ELIXIR] out of it. Take the lower path still.

[KABONII JILAAM AVAA]

 Leads down to a lone platform and another slope.

[DHA VIKAARI BHRUM]

 Take the Waystone VII to...

[A VIKAARI KABONII]

 Three paths here: two downsloping ones and the middle, up-sloping
 one. Facing the upward climb, take the left downward path.

[STHAANA CANCER]

 In the center of the platform is the Cancer Gate Stone. Trigger it
 and leave through the road you haven't "made" yet.

[BHRUM PIS AVAA]

 Take the treasure here and exit out the other side.

[A VIKAARI KABONII]

 You're back where you came in awhile ago. Facing the upslope, take
 the right-hand, downward slope.

[BHRUM PIS PRATII]

 The Cancer Gate is now gone and you can path through the platform
 to another downward slope.

[DHA VIKAARI TRAHK]

 Kill the Reaper here and take the Waystone V to...

[A VIKAARI BHRUM]

 The Gate Pisces blocks one way out of here. Take the lower path
 out here.

[TRAHK PIS PRAA]

 At the platform, take the low road again.

[STHAANA PISCES]

 There's another gate here (Aries), but you can switch off the Pisces
 Gate, too. Do so and backtrack two screens.

[A VIKAARI BHRUM]

 Where the Pisces Gate was (has two floating things flanking exit)
 you can now enter. Do so.

[DHA VIKAARI JULA]

 Take Waystone III to...

[CRYSTAL CORE]

 After viewing the nethicite core, take the road down to a regular
 save point. Cast a bunch of positive statuses on yourselves, save
 (in second slot, to be sure) and take Waystone I back to...

o-------------------------------------------------------------------o
| 054 - The Ancient City of Giruvegan                        [CTG2] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Treaty-Blade                                               |
o-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| None                        | ------  ------ --  --   ----- |
o-----------------------------o-------------------------------o

[GATE OF WIND]

  Proceed through Bulwark Minas to find...

 o-----------------o----------o
 | BOSS: Shemhazai | HP: ???? |
 o-----------------o----------o

  This esper has about 100000 HP like Tyrant.

  Dispel the initial Haste status and cast Bubble on your comrades
  if they're not in such status. The boss likes to use Syphon to
  drain MP; hopefully you've brought X-Potions as suggested. Shem
  uses Shock (large thunder-elem damage to one, 1500+) and Flare
  (lare fire-elem damage to one, 3000+) after draining MP, but with
  Bubble each of these can be "eaten" and cured without much trouble.
  Still, cast Shell while you have the MP. Silencega can annoy if
  you're relying on Cura/ga; Echo Herb it up if that happens, or
  equip protective equipment for the moment. In the latter part of
  the fight, its defensive power increases and it uses Shock/Flare
  more often. Keep Curaga coming and it will eventually fall. Steal
  a Sagittarius Gem if you can spare the time.

 The party earns the privelege of summoning Shemazai the Whisperer
 once she's done for. Continue south through the bulwarks and go
 to the Empyrean Waystone. Read the description and teleport off
 to god knows where where a scene takes place. Turns out the power
 of the nethicite stems from the Sun-cryst and the [TREATY-BLADE]
 Ashe obtains will destroy Venat. After more scenes, take the
 Tellurian Waystone back to...

[GATE OF EARTH]

 Teleport back to Balfonheim.

o-------------------------------------------------------------------o
| 055 - Balfonheim Port                                      [BLF2] |
o-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| None                        | ------  ------ --  --   ----- |
o-----------------------------o-------------------------------o

 The port now has better magicks -- Arise, Curaja, Protectga,
 Shellga, Esunaga -- which should all be bought in the near future.
 Same for new equipment. >=p  But, the essentials are:

 + Lots o' remedies
 + Cleanse magic (removes Disease) on all main party members

[SACCIO LANE]

 Talk to the manse guard and enter. The Sun-cryst is apparently at
 the Naldoan Sea's lighthouse, and Reddas will accompany the party
 (as a guest) to ensure that the Nabudis tragedy is not repeated.
 The Strahl will also be able to fly into the jagd, thanks to Nono.
 If there was ever a time to do hunts and such, it would definitely
 be when you have an able-bodied guest swordsman. 

 Before you leave, buy remedies so you can cure disease status at
 the next dungeon. Head to the aerodrome when ready and talk to the
 private flights docent to get airborne.

o-------------------------------------------------------------------o
| 056 - Ridorana Cataract                                    [RDC1] |
o-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 47 Cassie               | 9080    1135   --   1   Wind  |
| Lv. 47 Deathclaw            | 12922   1026   --   1   Ice   |
o-----------------------------o-------------------------------o

 If you don't have the Remedy Lore 3 license (and the previous
 incarnations), buy it now. The boss ahead will put Disease on you
 and it's much easier to cure all statues at once. Also, if you'd
 like auto-haste, you can buy Hermes Sandals from Burrogh in the
 Barheim Passage; you just have to have the Barheim Key to gain
 entrance. See "SBV1" for details.

[FOOTFALLS OF THE PAST]

 The ship's anchor is docked here, and you can return to the Strahl
 to leave if you choose. Head east to the save crystal and exit.

[ECHOES FROM TIME'S GARDEN]

 Deathclaws here can use Pulsar Wave to inflict Disable, so watch
 out for them and the Cassies' Putrid Breath. Take the southeastern
 exit.

[COLOSSEUM]

 Enter into the arena's open middle portion (use Libra to see the
 traps) and go north. You should see a tiny little offshoot to the
 west of there (connected to passage) and in the dead end within, a
 map of the entire Cataract area can be found. Exit to the very north
 of there.

[CITY OF OTHER DAYS]

 Head north until you get to the large crossroads, then take the east
 path out.

[PATH OF HIDDEN BLESSING]

 No monsters here, but there is a huge chain of traps by the railing
 that leads to the save crystal; use Libra to see 'em. Keep climbing
 until the party arrives at the foot of...

o-------------------------------------------------------------------o
| 057 - Pharos at Ridorana - First Ascent                    [PHR1] |
o-------------------------------------------------------------------o
| 01F ENEMIES                 | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 48 Mimeo                | 10541   657    --   1   Holy  |
| Lv. 45 Mistmare             | 12180   1153   --   1   Fire  |
| Lv. 46 Mistmare             | 12340   1197   --   1   Fire  |
| Lv. 47 Mistmare             | 12500   1241   --   1   Fire  |
| Lv. 45 Chimera Brain        | 9992    729    --   1   Holy  |
| Lv. 46 Chimera Brain        | 10112   772    --   1   Holy  |
o-----------------------------o-------------------------------o
| 10F ENEMIES [NEW]           | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 49 Aeronite             | 18004   1539   --   2   Thndr |
| Lv. 50 Aeronite             | 18684   1589   --   2   Thndr |
| Lv. 46 Brainpan             | 15358   893    --   1   Holy  |
o-----------------------------o-------------------------------o
| 28F ENEMIES [NEW]           | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 46 Deidar               | 14407   893    --   1   Holy  |
o-----------------------------o-------------------------------o

 Given how long and annoying this place is, and how there isn't a
 teleport crystal for quite awhile, bring in the following magick
 spells to make this place easier:

 + Dispelga
 + Esunaga
 + Protectga
 + Shellga
 + Curaja

[THEY WHO THIRST NOT]

 Mortal kombattttttttttttttt!

 o-------------o----------o---------------o
 | BOSS: Hydro | HP: ???? | IMMUNE: Blind |
 o-------------o----------o---------------o

  This boney freak has about 120,000 HP. Yawn!

  Cast Slow first thing (sorry, the Phoenix-Down-Kills-Undead trick
  ain't workin' here) and this will be easier. It's pretty standard
  fare of wyrm attacks -- Fireball and Lunge -- but it comes at you
  with a new one, Curse, which puts Confuse/Disease/Poison/Sap on
  all parties in range. Good thing a Remedy + Remedy Lore 3 license
  will rectify the situation (Esuna doesn't get rid of Disease). Any
  confuseproof armor you have here will be tip-top equips to use.
  Its other attacks are pretty crappy, 400/500-dmg. attackers, but
  it does know Bio (inflict: damage + Sap). As long as you keep the
  Protectga/Shellga's going, Curse and Fearga (drains all allies in
  range of LOTS of MP). Use Charge to counter the latter.

  A user-submitted strategy: cast Reflectga on allies, then Curaja.
  Since Hydro is undead, it will instead do high amounts of damage
  to it. Couple it with Faith and Hydro is gravy (the chunky kind).

 Aren't you glad you know Remedy Lore 3? Yeah, I'll bet. Exit east
 to the large door and the entrance will open. 

[THE WELLSPRING][01F]

 There will now be a counter in the screen that says "01F". It of
 course means you're on the first floor. Save at the teleporation
 crystal. On the south side is the Altar of Night which speaks of
 monsters holding black orbs... Hmm. Take the north stairway by the
 waystone.

[WELLSPRING LABYRINTH][01F]

 NOTE: You can steal Celebrant's Miters [+50 Magick Resist] from the
       Chimera Brains.

 Enemies will now start dropping Black Orbs after battle. If you see
 one left behind, pick it up. There are a whole bunch of intertwined
 rooms here, some with pots in them. The pots made of a shiny, silver
 lustre are Mimeos and can Leech large amounts of life; avoid those
 if possible. You may also notice that this entire area curves around
 the center room of "The Wellspring." Follow it clockwise around to
 the (very) south to find a dead end with a First Ascent's completed
 map.

 When you have three Black Orbs, find the three altars in "The
 Wellspring" area (some are accessible only by the labyrinth) and
 trigger them. This breaks the Seal of Night on the eastern door of
 the labyrinth (glows red on the mini-map when near). Save at the
 teleport crystal (boss coming up) if you want. It says the ancient
 door leads to Blackrock Vault on the map, but when you enter, it
 transports ya'll into...

[DUNES OF PROFANING WIND][01F]

 No exit back into the labyrinth here. See those big, blistered-
 -looking head statues? Approaching them sends you back to the start
 so avoid 'em. There's no mini-map here, either, so I can't really
 describe things. Head up the sandy slope and approach the far head
 without detouring into the cliff alcoves. When you get near, the
 "head" will get up and you'll find it's a turtle boss!

 o--------------------o----------o---------------------o
 | BOSS: Pandaemonium | HP: ???? | IMMUNE: Slow, Blind |
 o--------------------o----------o---------------------o

  HP's about ~120000. Or something.

  Dispel the boss' Protect and Silence it. The usual status effects
  fail to work wonders here, so you'll have to rough it. Bravery +
  Bubble + Haste seems to do pretty well, and as long as someone is
  throwing Cura/ja around, the healing upkeep should go well. Much
  like its brethren, this turtle casts Flash (inflicts Blind on all
  in front of it) and Stone Gaze (inflicts Petrify on all in front
  of it). Physical damage can be Protectga'd down, but it can still
  crush those in range with Power Spin and Flatten. When its HP gets
  to the halfway mark, it will use Perfect Defense to makes all
  attacks ineffectual; however, the barrier fades away after awhile.
  If you need extra boosts, Oil + Firaga works wonders here. Steal
  an Ancient Turtle Shell if you have time to spare [sells for 1337
  gil, laff].

 Once the turtle's sleeping under the sands, you end up at...

[BLACKROCK VAULT][01F]

 Yep, it's still here. The notification says the waystone's power
 has been restored.

[THE WELLSPRING][01F]

 Go back to the waystone by the entrance and save at the teleport
 crystal. If you're lacking essential items or magicks (Esunaga), go
 stock up 'em now. Our favorite ancient warping device leads to...

[WELLSPRING RAVEL - 1ST FLIGHT][10F]

 Go up the eastern stairway and kill the two Brainpan enemies there
 (they know Self-Destruct, so watch out) to make a green bridging
 path show up; walk over it and it will be permanent. Continue making
 your way east and keep killing the Deadpans, since they create the
 path forward (laff @ the sonar-ping noise). Once the second bridge
 is finished, take the path to the northern exit.

[WELLSPRING RAVEL - 2ND FLIGHT][10F]

 Kill all Brainpans you have and you'll form a bridge from the NWmost
 corner of the (visible) map south. Along the way, though, there are
 large walls along the northern walkway that can be broken down as
 Fools' Facades. Tiny shortcut, not really worth anything. Continue
 along the bridge you made to the exit.

[WELLSPRING RAVEL - 3RD FLIGHT][28F]

 Kill Brainpans as you head to the eastern "knot" of rooms. Diedar
 enemies is encountered here, so kill that as well. Once the 
 bridge is set, continue south and you'll end up around the thirty-
 -fifth floor. Destroy the respawning Brainpans/Deidars to make the
 north-shooting bridge.

 Once you cross, you can see another red-colored bridge. If you have
 killed enough Deidars, you'll be able to cross; if you haven't, you
 might want to go back and do it, since it leads to treasure. It may
 only be possible to create the red bridge by re-entering a couple of
 times. If you don't want the treasure, you don't need to kill all
 the Deidars. The ones in the following floor help the cause, though.
 The treasures are [DUELING MASK] and a [ZEUS MACE], to be sure.

[WELLSPRING RAVEL - 4TH FLIGHT]

 Killing the Deadpans makes bridges in the far northwest, which is
 quite a ways from the start. When you get to the 47/48th floor, a
 rare monster Vishno may appear (looks like Diedar). Speaking of
 which, after killing a bunch of statues on your way up, the ones
 back in the 3rd Flight (35F and down) should be back. Continue up
 the staircase to the ancient door and beyond.

[HORIZON'S BREAK]

 In the waterfall room is a save point and a triangular room nearby
 with the exit staircase.

[HORIZON'S CUSP]

 Head through the pillared passage to the foreboding door into the
 large room, which leads to...

[MARSH OF PROFANING WIND][50F]

 Oh no, it's...

 o------------o----------o------------------------o
 | BOSS: Slyt | HP: ???? | IMMUNE: Blind, Silence |
 o------------o----------o------------------------o

  HP = ~80000

  Dispel Regen and Slow it (though Slyt use Enrage to put its Regen
  back on). Cast Bravery/Haste on your main fighters and Faith on the
  best healer. Slyt seems to rarely use any skill, instead relying on
  defensive attacks which, inevitably, makes this battle incredibly
  fast-paced and simple. Its defense does rise when its health dives
  however, and it uses Enrage more often (the skill does increase atk
  power, btw). Keep everyone in Protect status to make this a cinch.
  One can steal a common Yensa Scale. <shrug>

  ---
 
  DeAtHsCrEaM87 writes: "When you fight Slyt, you can just cast oil
  on and firaga. Takes off 9,999 HPs. I thought I'd just share that
  with you. ^^"

  ---

 Continue into the waterfall room where there is a lit-up waystone
 here, which whisks all to the land of...

o-------------------------------------------------------------------o
| 058 - Pharos at Ridorana - Second Ascent                   [PHR2] |
o-------------------------------------------------------------------o
| 60F ENEMIES                 | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 48 Bune                 | 13239   1153   --   1   Water |
| Lv. 49 Bune                 | 13659          --   1   Water |
| Lv. 49 Reaver               | 22771   1634   --   2   Earth |
| Lv. 50 Reaver               | 23191   1675   --   2   Earth |
| Lv. 47 Abaddon              | 13239   1153   --   1   Holy  |
| Lv. 48 Crusader             | 10772   1257   --   1   Holy  |
o-----------------------------o-------------------------------o

[THE REACH][60F]

 The northwest part of the circular room has a save point. Four are
 the rooms around this waterfall, and four are the altars that stand
 in front of them. Each blocks a command for the area ahead:

 o--------------o-------------o----------------o---------------o
 |     ROOM     | ALTAR OF... | BLOCKED OFF... |  ALTAR COLOR  |
 o--------------o-------------o----------------o---------------o
 | Northeastern | Wealth      | Item Command   | Yellow        |
 o--------------+-------------+----------------+---------------o
 | Northwestern | Steel       | Attack Command | Greenish-blue |
 o--------------+-------------o----------------+---------------o
 | Southwestern | Magicks     | Magick Command | Light blue    |
 o--------------+-------------+----------------+---------------o
 | Southeastern | Knowledge   | Screen Minimap | Purple        |
 o--------------o-------------o----------------o---------------o

 Mini-map is the most useless one, so that's the one to nullify.
 Touch the Altar of Knowledge to send the seal reeling across the
 falls, then enter the newly-lit-up door. The mini-map is sealed
 here, so make your way up the side-staircase (all lead to the same
 room). 

[STATION OF BANISHMENT][61F]

 The mini-map may not function, but the larger map can still be your
 guide. This entire area is full of Crusader skeletons who aren't
 afraid to use Slowga... You're looking for an upward stairway into
 the next screen and there are two: one in the southwest and one in
 the northeast. Both lead to...

[STATION OF SUFFERING][62F]

 Lots of Bune enemies here and they are definitely tough. Protectga
 everyone and search for the two upward staircases, located in the
 southeast and northwestern room complexes. Just for reference, the
 staircases look like this on the large map:
  ___
 |   | 
 | | |
 | |_| <- EXIT ^__^
 |   |

 "Maestro" writes: in the very northwestern corner of the room, there
  is an urn with the map of the second ascent. Thanks for tellin' me!

[STATION OF ASCENSION][63F]

 Powerful, behemoth-like Reavers make their debut on this floor,
 much to your misfortune. The exit is in the northwestern corner of
 the map, but you can't go straight there due to a one-way door. Go
 to the northeastern and work your way west. Yeah, it sucks, also due
 to a door blocking the staircase room, with powerful Bune inside of
 it. Run the gamut, yo!

[REACH OF THE DAMNED][64F]

 Save point nearby, first in awhile. The triangular-shaped room at
 the southern part will lead to the floor above.

[THE BOUNDS OF TRUTH][65F]

 Like before, walk the corridor to the door and teleport to...

[CLEFT OF PROFANING WIND]

 No longer just a wolf...

 o--------------o----------o------------------------------o
 | BOSS: Fenrir | HP: ???? | IMMUNE: Blind, Slow, Silence |
 o--------------o----------o------------------------------o

  HPs = ~100,000

  Dispel its Haste first off and cast Protectga because this tiger
  can really deliver the damage. Its Wail attack can inflict Silence
  on those around, so Esuna all 'round. Its rather easy to deal with
  Reddas simply attacking the entire time, but attacking does the
  most (Oil+Firaga works, but is crappy). Cast Shellga when possible
  to lower damage from its Ice Break, Blizzaga-ripoff attack. When
  its HPs start to sag, it casts Bravery which you DO NOT WANT to let
  it have; Dispel accordingly. Also, if you have Bubble, cast that
  around to have some leeway.

 Continue through the room and come to the waterfall area. There are
 four corresponding altars around here, and depending on which you
 chose at the start of the Second Ascent, that's what you choose now:

 Steel     = No Attack
 Wealth    = Items
 Magicks   = No Magick
 Knowledge = No Mini-map

 If you select right, the seal from before should float to the altar
 and the door nearby will lose its power, bringing up the elevator.
 Take it to the 67th floor.

[REACH OF THE OCCULT][67F]

 Save point here and a lit-up waystone. You know what to do...

o-------------------------------------------------------------------o
| 059 - Pharos at Ridorana - Third Ascent                    [PHR3] |
o-------------------------------------------------------------------o
| 80F ENEMIES                 | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 50 Aeronite             | 18004   1539   --   2   Holy  |
| Lv. 49 Purobolos            | 9531    888    --   1   Holy  |
| Lv. 50 Purobolos            | 9691    932    --   1   Holy  |
| Lv. 49 Dead Bones           | 11122   1058   --   1   Holy  |
| Lv. 50 Dead Bones           | 11302   1098   --   1   Holy  |
| Lv. 50 Necrofiend           | 13069   1282   --   1   Holy  |
| Lv. 50 Cataract Aevis       | 23241   2019   --   2   Thndr |
| Lv. 48 Zombie Warlock       | 7598    544    --   1   Holy  |
o-----------------------------o-------------------------------o

 NOTE: Taking the MAIN waystone on this floor will bring you back to
       the BEGINNING of the entire area, meaning the first floor.
       Unless you want to work your leg muscles, avoid doing this.
       Colored waystones are fine to use, though.

[SPIRE RAVEL - 1ST FLIGHT][80F]

 If you read the carven pillar in the open room, you'll see that if
 you fail twice, punishment will you face. If you fail twice, though,
 you'll end up by the area's map; on the bad side, there are a bunch
 of zombies you have to fight (use Mirror Mail!). You have to kill a
 certain amount to open the magicked doors, so unless you're in for
 the long haul, don't waste any useful items doing this. In fact, if
 you hold off, you can get the map later on without fighting. More
 on that at the right time, though.

 To do the job RIGHT, though, you take the black-colored sigil in
 one of the corners and warp to another part of the room (on 81F).
 Continue east into what seems like a dead end and find the fool's
 facade to find the passage beyond. Take the [RUBBER SUIT] pottery
 jar from the trap and head to the green waystone beyond, leading
 to...

[SPIRE RAVEL - 2ND FLIGHT][83F]

 There are traps in both of the passageways, so either cast Float
 to get by or remove people from the party so that you can slip by
 without people running into them willy-nilly. Each leads to two
 fool's facades, which then bring the party out into the open.
 An Aeronite flies here and may drop a Dragon Helm upon defeat.
 Take the red waystone to the western part of the area.

 Two Aeronites fly by a [CIRCLET] treasure chest. If you followed
 the walkthrough so far, you should now take the purple waystone out,
 since that's the one that corresponds to the Altar of Knowledge in
 the previous ascent. You'll come to the 86th floor, a little
 southwest of where you just were. Go north to find another fool's
 facade that hides a whitish-colored way stone. Take it.

 Everyone ends up by the dais of ascendance. If you want the map,
 take the white waystone to end up at 79F. The ancient door that was
 magicked can now open and you can get back to 80F easily. Take the
 white waystone and take the elevator to 90F when you're ready. Since
 a boss fight is coming up, cast some positive statuses on yourself
 before taking the skyrocketin' dais.

[HEAVEN'S CHALLENGE]

 Hashmalum? Did your name get cut off?

 o---------------o----------o------------------------------o
 | BOSS: Hashmal | HP: ???? | IMMUNE: Slow, Blind, Silence |
 o---------------o----------o------------------------------o

  HP: ~100,000

  Dispel its Protect and Protectga yourselves. This guy relies mostly
  on physical strength and can combo a lot (7 times!?), so keep your
  fingers on the Curaja. Bubble and Bravery help quite a bit, since
  Hashmal does single-target attacks. It has a stupid internet-slang-
  -themed "Roxxor" attack which throws a rock at someone for medium
  damage. Keep Shellga on as well, for when it uses "Battle Cry" you
  know Quakeja is coming up, which does earth-elemental damage (equip
  Dragon Shields or use Float!) and can inflict Slow. It sometimes
  uses Disease, but a Remedy+Remedy Lore 3 or Cleanse magick will do
  the trick. Since Disease stays even in death, cure that crap
  immediately! -- it makes people revive with 1 HP if the get killed
  with it, and your current HP becomes your maximum!

 Aftewards, the esper Hashmal, Bringer of Order, is yours!

[EMPYREAN RAVEL]

 Continue along the serpentine path until you get to floor 92, where 
 some contemplative scenes play. On 98F is the save point -- put some
 positive statues on yourself before saving. Ascend to the waystone
 at the path's end and warp to...

[WOMB OF THE SUN-CRYST]

 After some scenes regarding the Sun-cryst

 o----------------o----------o
 | BOSS: Gabranth | HP: ???? |
 o----------------o----------o

  The judgey has about 50,000 HP.

  Dispel any positive statuses Gabranth puts on himself, then cast
  Protectga/Shellga on the allies. After his HP is halved, a scene
  takes place where a magick shield blocks him and renders magicks
  cast ineffectual -- since he starts with recast Haste in this form
  and it can't be dispelled, buff your own party. Protectga should
  bring the damage of his special Guilt attack down to 1000-ish,
  while his Circle of Judgment attack does even worse damage.

 A short scene takes place and immediately afterwards...

 o------------------o----------o
 | BOSS: Doctor Cid | HP: ???? |
 o------------------o----------o
 | BOSS: Famfrit    | HP: ???? |
 o------------------o----------o

  Doctor Cid: ~80000 HP
  Famfrit   : ~100000 HP

  Dispel the doctor's initial statuses and set to work on him. You
  will notice he uses the same defense-ignoring guns from before,
  but he's not too different from before. His Gatling Gun skill can
  pack a punch on those in range, but again, nothing Protectga and
  Bubble can't absorb. When his HP is halved, he will summon Famfrit
  to fight alongside him.

  When Famfrit is summoned, Doctor Cid can't be damaged any longer,
  so the only target is the summon itself. Make sure to Dispelga at
  the beginning because Cid can still attack you. Cast Shellga for
  this stretch of the fight due to Waterja (can inflict Silence, too)
  but also Dispel positive statuses that Cid shoves on Famfrit. The
  summon's Briny Cannonade attack can be tolerated with but it's
  really Waterja that is the main hitter. Still, it deals mostly
  physical attacks and draws Cid's attention to defense, so it isn't
  the hardest part of the fight. The doctor uses S-85 Cyclotrone as
  well during this period, which can do 1000+ to those in range (but
  is affected by Shell).

  After Famfrit's been defeated, or a little before, Cid's barriers
  will be taken down and he will start using S-85 Cyclotrone more
  often. His attacks will also be a little more powerful than before,
  but Cura/ja can cover all the bases. Steal a Magepower Shishak from
  him if you're dying to have one...which you shouldn't, 'cause they
  suck.

 After battle, Famfrit the Darkening Cloud becomes your esper and
 following more scenes, there's a save prompt. Back to...

o-------------------------------------------------------------------o
| 060 - Balfonheim Port                                      [BLF3] |
o-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| None                        | ------  ------ --  --   ----- |
o-----------------------------o-------------------------------o

 After meeting at Reddas' manse, the Strahl will be able to fly to
 Bahamut. Oh, and the shops all have new upgrades, so check 'em out.
 Deathbringers are on sale, and you can now buy Holy, Flare, Scourge,
 Shock, and Slowga. No Hastega here, though; buy it in the North Bank
 Village. If you want some auto-regen equipment, the merchant in
 Lowtown's South Sprawl now sells Renewing Morions [16000g]. Also,
 Sage's Rings [absorb: holy; halves MP] can be bought from the
 merchant in Old Archades [22000g].

 When you're ready to take the final plunge, get in the airship and
 select "Bahamut" near the Rabanastre mapdot. This is the FINAL area
 of the game, and once you go in there's no coming out. Stock up for
 the long haul. To emphasize:

 YOU WILL NOT BE ABLE TO CONTINUE ANYTHING ELSE ONCE YOU APPROACH!!!
 But, since there is no save point within, who cares?

o-------------------------------------------------------------------o
| 061 - Sky Fortress Bahamut                                 [SKF1] |
o-------------------------------------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK  |
|                             |                               |
| Lv. 47 Mastiff              | 6987    736    ---  1   ----- |
| Lv. 51 Imperial Pilot       | 4939    672    167  1   ----- |
| Lv. 47 Imperial Gunner      | 4219    454    80   1   ----- |
| Lv. 48 Imperial Swordsman   | 3669    379    133  1   ----- |
| Lv. 49 Imperial Beastmaster | 3305    435    134  1   ----- |
| Lv. 50 Imperial Beastmaster | 3698    527    144  1   ----- |
o-----------------------------o-------------------------------o

 After some...err, demolition scenes, the fortress is infiltrated.
 Everyone ends up at...

[ANTECHAMBER]

 You'll notice that this area's map is like the Grand Crystal, and
 the map will just display an approximate location but no corridor
 or area maps... Two bulkheads lead out of the corridor. Take
 either, 'cause they both lead to...

[PERIPHERY]

 The Imperial troops will be out in full force this time, and it
 won't be the same two or three types as previous Archadian areas
 may have shown -- at least six different types roam the halls
 around these parts. Since there's no stopping the torrent, might
 as well force your way down the hall. Whichever way you take, 
 there will only be one t-junction. Ascend the stairs there,
 arriving at...

[CATWALK]

 Cutscene plays and it gives some enemies time to sneak up on you.
 Go south on the mini-map to the circular platform, looking for a
 west exit nearby.

[CENTRAL LIFT]

 Here, one can find some panel controls. Choose to operate the lift
 and the Judge Magister from before will show up. Yes, he's still
 kickin'...

 o----------------o----------o
 | BOSS: Gabranth | HP: ???? |
 o----------------o----------o

  HP: ~30000, then ~50000

  Dispel his Haste and inflict Slow/Silence/Blind, either manually
  or with the Nihopalaoa trick you've heard me write about. Cast
  Protectga and Hastega on yourselves, then wail! When his HP is
  about halved, a cutscene takes place and Gabranth will have Haste
  again and in perfect health -- he uses Renew to refill all lost
  HP. But, the Nihopalaoa trick works again, so use it. Gabranth
  will start using Innocence (range damage?) and Enrage, which makes
  him go bonkers and start doing more damage + chaining. That's also
  your cue to finish the battle with a Quickening. How did a Judge
  Magister get to be so weak?

 Once done, operate the lift. You'll reach new heights, ending up
 at...

[CENTRAL SHAFT]

 The welcome wagon is here, and not the foodstuffs kind...

 o-------------o----------o----------------o
 | BOSS: Vayne | HP: ???? | STEAL: Nothing |
 o-------------o----------o----------------o

  HP: ~60000

  Larsa joins in this battle, and on your side, of course. He'll
  help with your characters' HP upkeep, so there's a shoulder to
  lean on now.

  One can't target Vayne with items here, so Nihopalaoa trick can
  be done. Cast Blind, which strips the pugilist's best efforts away
  for the most part. Protectga + Bravery + Bubble really aids in an
  easy win here. When his HP is about halved, a cutscene will take
  place; after, he'll have Haste. Dispel it and recast Blind. His
  Mach Wave attack can do a bit of damage, and Force of Will can do
  about 1000 to allies in range, but with three potential healers,
  there's no way you should lose. DO NOT USE QUICKENINGS unless you
  want to start the next consecutive battle with low MP.

 After battle, you'll have to fight Vayne again, this time without
 Larsa's helping hand. Gabranth, however, will be on your side for
 awhile.

 o-------------------o----------o
 | BOSS: Vayne Novus | HP: ???? |
 o-------------------o----------o

  HP: ~60000

  Again, no Nihopalaoa trick. Dispel Vayne's positive statuses and
  sling Protectga to your party, if it's warn off. Sephira swords
  will fly around Vayne and can be targeted; but, since Vayne is
  easily damaged with Bravery'd up characters, there's still not a
  lot to worry about. Gabranth will only attack, though, so keep a
  close eye on your health. Vayne's Azure Vortice attack can deal
  medium damage to an ally in range, while Contempt can do about the
  same. After a cutscene, Dispel Vayne's recast statuses and watch
  out for Inviolable Wall, which will do about 1000 damage to all
  allies on the field. Vayne can erect a magick barrier, too. It'll
  fade over time like all the others. Cast Shellga to reduce damage
  from his -aga elemental magicks. "Tree of Sephira" can do 2000+
  to those in range, so keep Bubble on and Curaja afterwards (or use
  X-Potion). Also, "Limit Break" lets Vayne's skills instantaneously
  be executed. Again, heal up your MP/HP now because it'll be the
  same as later.

 Vayne escapes and has a Kuja moment afterwards, then it's back on
 track with the last boss of the game...

[CANNON SUPERSTRUCTURE]

 o-------------------o----------o--------------o
 | BOSS: The Undying | HP: ???? | IMMUNE: Holy |
 o-------------------o----------o--------------o

  HP: ~200,000

  Dispel its initial Haste and throw Shellga on. Any magick with
  "Piercing" in the name isn't applicable to the laws of Reflect,
  as you probably already know. Equip as many Aegis Shields as you
  can to have a good shot at blocking 'em, though. The Nihopalaoa
  trick doesn't work here either -- he's immune to all the statuses.
  Its Divine Sword and Megaflare attacks can do 1500 and 1000, to
  a single target and allies in range, respectively. When it casts
  Faith or Bravery, Dispel it right away or it'll put up one of its
  barriers and you can get caught at a severe disadvantage. When in
  a barrier state, it will use Ascension (~1500 dmg to all allies)
  or Gigaflare Sword (~2000 dmg to allies). Always keep Protect and
  Shell up. When put in HP-critical condition, it uses its "Perfect
  Defense" to be immune to all things. Have to wait for it to wear
  off before anything can be done. Take this time to heal up and
  party buff -- don't be shy about using Elixirs and Megalixirs;
  this is the end of the game, y'know.

 Enjoy the ending, folks. You deserve it.

o-----------------------------------------------------------------------------o
| IV. SIDEQUESTS                                                       [SDQ1] |
o-----------------------------------------------------------------------------o

 This section isn't complete, but I figure since everyone asks about this type
 of stuff, might as well include what I do have. E-mail me with to correct any
 errors you find. ^_~

o-------------------------------------------------------------------o
| Extra Esper: Zalera                                        [EXZ1] |
o-------------------------------------------------------------------o
| OBTAIN: Zalera esper |
'----------------------'

 After getting the Barheim Key during the North Bank Village quest
 (see NBV1 for details), Barheim Passage is once again able to be
 traversed. Head into the "Great Central Passage" area where once
 there was a gate barring exit through the west side...it's gone 
 now. Continue west to "The Zeviah Span" area and look for an urn
 with a Barheim Candle inside, to let you see the hidden areas in
 the extra sections. To find it, head south down the bridge and
 keep your eyes peeled for the first stairway on the east; take it
 north and you can find the urn. Farthern down the bridge is a dead
 end. To clear it, look for a cart dangling on the west side, which
 can be pushed off for a makeshift bridge.

 Continue through "The West Annex" to enter the "Terminus No. 7
 Adjunct" with a save point. The next area to the west holds the
 esper, so buff your party members at the crystal and save with 'em
 on. Also, it has a skill that kills anyone with prime-numbered
 levels, so make sure it's an even-numbered to be safe (divisible
 by two). Unfortunately, it ain't just going to jump in your
 arms...

 o--------------o----------o-------------o-------------------o
 | BOSS: Zalera | HP: ???? | IMMUNE: Ice | STEAL: Gemini Gem |
 o--------------o----------o-------------o-------------------o

  There's a five-minute timer that rolls as the fight starts. Let
  it deplete all the way and you'll automatically lose...not that
  you die, but are teleported to the save point area. Zalera has
  about ~40000 HP, and regains all of his HP if you are teleported
  out.

  To begin with, dispel Zalera's initial positive statuses. Dead
  Bones enemies will be thrown into battle, and it's up to you
  whether you want to waste time with them. They will use Hawk
  Glare (inflict: Disable) and Reflectga. They will be resummoned
  a few times and only have about 3000 HP. Magick like Scourge is
  a good ranged attack if you're in the late game; -ara types can
  work as well in the early.

  For Zalera itself, cast Slow ASAP (or Slowga) and go to work.
  Some attacks will do zero damage while some will succeed; Zalera
  braces for attacks which is why it's a hassle here. Watch out for
  "Kill" which, of course, kills a character dead -- luckily it can
  miss. "Prime Lv. Death" means that any level that is only
  divisible by itself and one (i.e. 13, 17, 19, 23, etc.) will get
  inflicted with Death. Also, it knows plain old "Death" magick,
  which pierces reflect status so the mirror-mail trick won't work.
  Other magicks: Sleepga, Lv. 2 Sleep. Nishijin Belts can prevent
  Sleep. A lot of status-effect oriented attacks, but if you enter
  with remedies and full Remedy Lore licenses, the time limit will
  seem nonexistant. Remember to use Quickenings, now.

 After battle, Zalera the Death Seraph will become your esper. Keep
 going west out of the room to end up in the Garamsythe Waterway.
 In the "East Sluice Control" is the Garamsythe Candle which reveals
 the hidden areas around. That's for a different time, though...

o-------------------------------------------------------------------o
| Extra Esper: Zeromus                                       [EXM1] |
o-------------------------------------------------------------------o
| OBTAIN: Zeromus esper | RECOMMENDED LEVEL: 50+ |
'-----------------------'------------------------'

 After clearing the Stilshrine of Miriam and watching what events
 unfold at Mt. Bur-Omisace, you can get the "Stone of the Condemner"
 key item from a Nu Mou acolyte at the "Temple Grounds" area of the
 mount. This unlocks a secret entrance in the stilshrine, which will
 lead to our next esper.

 Teleport there and go to the "Ward of Measure" area right inside
 the door. Behind the statue here is the waystone you used before
 to get further inside; now, it reacts to the Stone of the Condemner
 and you're prompted to use it. Do so to end up at the "Throne of
 Veiled Gods" area. Check to make sure you have the Remedy Lore 3
 license (and Remedies, too) and any auto-Reflect equips (Mirror
 Mail, Ruby Ring) before you open the door -- both will come in
 very handy...

 Also, make sure to have a big supply of X-Potions, which you can
 buy in Balfonheim or on airship flights out of the aerodromes.
 An "Ally: HP<60% -> X-Potion" gambit works well, and if you can
 get Hermes Sandals (auto-haste) from Burrogh in Barheim Passage,
 consider doing that. 

 o---------------o----------o
 | BOSS: Zeromus | HP: ???? |
 o---------------o----------o

  HP: ~100,000

  From the get-go, characters will be unable to use magicks, so it
  will have to be item-healing from hereon in. Since you can't use
  magick, might as well do a large chain-Quickening near the start
  to take out any Dark Lord minions that appear. They respawn later
  on and are weak to Holy; check your inventory to see that weakness
  plays into your hands. Another way to do away with them is to use
  Scathe Motes (Warp Motes don't work...) to help clear the field.
  Basically, have an ally or two clearing the minion crowd while a
  good fighter whacks the boss. 

  Zeromus will cast Stop often, so use Remedies to cure it and some
  X-Potions to heal. Its Gravity attack will damage you by 1/4 of
  your max HP and Piercing Gravija will do half your max HP's damage
  as well, so keep Stop off to maximize healing potential. It helps
  to build your MP back up to take out the Dark Lords because they
  will just keep coming and coming; when there aren't any, use that
  window to dig in. Armor on par with Dragon Mail should be enough
  to keep the Dark Lords' attacks from being very effective. Watch
  out for the boss' Slowga, which pierces Reflect. =/

  Also, the esper is immune to everything but Shear/Expose.

 Afterwards, Zeromus the Condemner's license is added to the board
 and can be summoned at your leisure. Also note that the waystone
 in "Ward of Measure" now makes a mandatory stop to "Throne of
 Veiled Gods," letting you fight more Dark Lords for your bestiary.

o-------------------------------------------------------------------o
| Extra Esper: Adrammelech                                   [EXA1] |
o-------------------------------------------------------------------o
| OBTAIN: Adrammelech esper |
o---------------------------o

 This Flying-type esper appears in the middle of Zertinan Caverns,
 the "Athroza Quicksands" area to be precise. Although there are a
 number of ways to get to here, if you enter from the Ogir-Yensa
 Sandsea's "East Junction" area, you can pick up the area map inside
 "The Balamka Fault." Exiting south into the area will auto-initiate
 the fight. Be aware, though: you can exit the battle at any time to
 go heal up and such.

 o-------------------o----------o--------o----------------------o
 | BOSS: Adrammelech | HP: ???? | LP: 30 | STEAL: Capricorn Gem |
 o-------------------o----------o--------o----------------------o

  Boss HP: ~40,000

 Since Adrammelech is a flying type, you'll have to use guns, hand
 bombs, bows, and Telekinesis. If you do this early, you may not
 have access to all of them, but as far as weapon damage goes, that
 is all you can do.

 Battling is basically split into two parts: fighting the esper and
 dealing with the annoying Shambling Corpses. Luckily, the corpses
 are susceptible to Disable and, if you choose to do the Nihopalaoa
 trick (regarding remedies), you can inflict it and other statuses
 and leave the corpses to rot (no pun intended). It seems if you do
 not kill the corpses, more will not join in the battle -- use this
 to your advantage, since they will use Cloying Breath (Sleep+Slow)
 and a few minor elemental spells.

 Adrammelech can inflict Sap with his regular attack, and is only
 susceptible to Blind, Slow, Shear, and Expose. Its uses Flash Arc
 (1-target thunder-elem) and Thundaja (thunder-elem damage to all in
 range + Stop). If you have any Rubber Suits, you can simply null
 all the thunder damage, but Stop will have to be dealt with via a
 Remedy Lore 3'd remedy. When its HP dips below the halfway mark, it
 erects a "Perfect Defense" that makes it immune to physical and 
 magical attacks. Be sure to inflict statuses before this point due
 to it also being immune from the Nihopalaoa trick. Shell/ga allies
 until the palings fall, then dig back into it. 
 
Once dead, Adrammelech the Wroth will be your esper. Beware though:
any Shambling Corpses that were alive at the end of battle will not
have disappeared.

o-------------------------------------------------------------------o
| Extra Esper: C�chulainn                                    [EXQ1] |
o-------------------------------------------------------------------o
| OBTAIN: Queklain esper |
o------------------------o

 PREPARATIONS:

 Arise Spell
 Bubble Spell
 Holy Spell (Foobars weak to it)
 X-Potions (if in early game)
 Renewing Morions (Auto-Regen)
 Black Belts (immune: Disable) for everyone
 3000+ HP ~ Lv. 35+ (recommended) 

 Don't even bother coming into the battle if you can't nullify the
 Disable status -- it's a killer, and you will die. =/

 ---

 Once you have completed the White Mousse mark and obtained the
 Sluice Gate Key for your trouble, the Garamsythe Waterway's flood
 gates will be under your command...and that's where this esper can
 come into play. Here are the steps:

01) Go into the "Central Waterway Control" area
02) Turn on the No. 11 and No. 4 Waterway Control gates
03) Exit south into the No. 4 Cloaca Spur, which is now drained
04) Trigger the No. 1 North Waterway Control in the very southeast
05) Exit back into the "Central Waterway Control" area
06) Turn on the No. 10 and No. 3 Waterway Control sluice gates
07) Exit south into the No. 3 Cloaca Spur, which is now drained
08) Trigger the No. 1 South Waterway Control in the very southwest
09) Exit back into the "Central Waterway Control" area
10) Turn off the No. 10 control and trigger the No. 4 control
11) SAVE! Then, exit into the drained No. 1 Cloaca area
12) Take the southern stairway into the shallow water, and...

 o------------------o----------o--------o--------------------o
 | BOSS: C�chulainn | HP: ???? | LP: 50 | STEAL: Scorpio Gem |
 o------------------o----------o--------o--------------------o

  Boss HP: ~70,000

  DO THE NIHOPALAOA TRICK ON THE FOOBARS! It helps immensely. Also,
  using Reverse to make the battlefield's Sap effect heal you does
  not work.

  As you may have expected, there's a "veil" around the battlefield
  that inhibits your stats. This time, your HP will be continuously
  taking a dive in Sap-like fashion. Have Curaja ready or a heckuva
  lot of X-Potions. Also, C�chulainn is immune to all status effects
  except Expose/Shear, which isn't such a surprise if you recognize
  him as "Impure King" from Final Fantasy Tactics. Make sure to
  Dispel the esper's initial good statuses immediately.

  Foobar enemies (see: Nabreus Deadlands) will be falling into the
  battlefield. Cast Slowga/Disable as soon as you can because Foobar
  enemies' regular attacks can inflict Disable, too. The Nihapalaoa
  trick puts the Foobars out of commission ASAP, and since they do
  not die immediately, they simply waste space...no more new ones'll
  come into battle until they fall to Doom status! Someone will have
  to be spamming Cura/ja just to keep up, since Queklain will
  (devilishly) use Invert to make your HP extremely low. If you have
  Arise on-hand, perfect.

  "Queklain" will use Bio and Toxify primarily, which means you will
  have to find time for Remedies/Esunaga so your HP isn't decreasing
  at a double-time speed (battlefield effect =/= Sap status). When
  Queklain unleashes Slowga, make sure to counter with Hastega; when
  he uses Immobilizega, Esunaga in kind (if you need to). Queklain's
  "Mana Spring" attack gives it back MP for its nasty spells, while
  "Malaise" works like a medium-damage Drain attack (single-target).
 
  When its HP gets low, its defense skyrockets and it starts to use
  Invert more often. Doing a chain-Quickening for the kill wouldn't
  be such a bad idea. Once the battle's over, C�chulainn the Impure
  can be bought at the license board.

o-------------------------------------------------------------------o
| Extra Esper: Exodus                                        [EXX1] |
o-------------------------------------------------------------------o
| OBTAIN: Exodus esper | NOTE: Can start after Phon Coast storyline |
'----------------------'--------------------------------------------'

 Alright, so you want another esper. This one's up in the Mosphoran
 Highwaste, at the Empyreal Seat area. Sad to say, but it's not
 easily accessed. To get up to it, you'll have to dink around with
 the shrines. Make sure you have some Gysahl Greens on hand (buy in
 Muthru Bazaar/Balfonheim).

 ----------------------
 The order of operation
 ----------------------

 01) In "Babbling Vale," trigger Shrine of South Wind.
 02) Notice the map "!" at Empyrean Way -- a new path's opened.
 03) Mount the Wayward Chocobo in "Rays of Ashen Light"; ride south
 04) Take the new path west in "Empyrean Way"; use choco-only exit

     -YOU SHOULD BE IN "SKYREACH RIDGE" NOW-

 05) Dismount chocobo, and enter "Babbling Vale" from nearby exit
 06) Trigger the Shrine of the West Wind, then push weathered rock
     into place so you have permanent access into former area.
 07) Activate Shrine of Northwest Wind in "Babbling Vale"
 08) SAVE! Then go back to "Skyreach Ridge"
 09) The highest part of the path now extends to "Empyrean Way"

  Heeeeeere's....!

 o--------------o----------o--------o------------------o
 | BOSS: Exodus | HP: ???? | LP: 55 | STEAL: Libra Gem |
 o--------------o----------o--------o------------------o

  HP: ~100,000

  Sorry, but you can't use items in this battle. This means the
  Nihopalaoa trick is out of the question. However, you can still
  slap it with Slow, Shear, Expose, and Sap. You just need to find
  an opening since it recasts Reflect.

  Speaking of which, the "Enemy: Status=Reflect -> Dispel" gambit
  is essential here. In fact, if you can do a pretty consistant loop
  where the boss does one skill, recasts Reflect, does one attack,
  recasts, etc. Keeping Shellga on yourselves is a good idea also,
  since it uses Flare and Scathe. Naturally, equipping Bubble Belts
  is a smart idea here, although by level 60-70, you can stomach one
  without any problem. Two might be pushing it; have allies with an
  "Ally: HP<50% -> Curaja" gambit handy. As long as you spread out
  around Exodus, Scathe should never hit more than one person.

  When its HP gets very low, it raises a physical paling so you'll
  have to rely on magicks. With someone constantly dispelling the
  esper's Reflect, you can get a Flare or two in each turn. Sorry
  to say, but Exodus is a pushover -- shouldn't have much trouble
  with this guy at higher levels, even without the best equipment.

When you've won the battle, Exodus the Judge-Sal is yours for keeps.
 

o-------------------------------------------------------------------o
| Lost Cockatrice Flock                                      [LCF1] |
o-------------------------------------------------------------------o
| OBTAIN: Tumulus, Defender, Platinum Dagger, Diamond Sword |
|         Yoichi Bow, Koga Blade, Hi-Ether x 2              |
'-----------------------------------------------------------'

 Before you can do this, you have to have cleared the Cluckatrice
 mark, passed the storyline up to Archades, and obtained the key
 item Feather of the Flock. This key item can only be gotten in the
 rainy season in the secret area "Tracks of the Beast," which is
 created by chopping down withered six withered trees in the Giza
 Plains.

 Come back to the nomad village in the dry season to find the li'l
 girl herder's livestock have flown the coop. You can find them all
 around the world in the places with many people. In no particular
 order:

 #1 - Archades

      Clear Archades' events and return here, right after if y'want.
      Do the chops mini-quest and get all twenty-eight of them, then
      trade it in for one sandlewood chop. In the Tsenoble area, you
      can now access the place behind the docent. There will be a
      large cockatrice in the station here, and if you talk to it,
      it will leave and give you a [TUMULUS] hand-bomb.

 #2 - Balfonheim

      Speak with the miffed moogle to learn of its traveling plight,
      and talk to the girl by the stables. Show her the Feather of
      the Flock. Talk to Gurdy by the chocobo stables and moogle'll
      rent the tiny 'chocobo' in the pen for 1 gil. Of course, its
      not a chocobo but a cockatrice -- you get a [DEFENDER] for the
      trouble.

 #3 - Jahara

      In the village proper, talk to the herder who wants to know
      what the cockatrice is doing there. Talk to the bird and relay
      that it's from Giza Plains. The herder tells you speak with
      the Great-chief; do so and get his gift. Give it to the bird,
      then talk with the herder to get a [PLATINUM DAGGER].

 #4 - Eruyt Village

      In "Fane of the Path," the cockatrice has lost its memory and
      won't leave until it's recovered. You'll have to find dewdrop
      pebbles along the woods to restore it. There is one near Mjrn
      that starts the quest, and you'll have to ten more from there
      on out:

      1 - Fane of the Path - by salve-maker's pestle bowl
      2 - Fane of the Path - north part of circular walkway
      3 - The Spiritwood - on bridge by path to Fane of the Path
      4 - The Spiritwood - by the fountain
      5 - The Spiritwood - by the fountain; ask the Viera to get it
      6 - The Spiritwood - by the wood-warders' hut
      7 - The Spiritwood - on the stair leading to Fane of the Path
      8 - The Spiritwood - below small stair south of the fountain
      9 - The Spiritwood - by southern dead end

      Give the dewdrop pebbles to Mjrn and after the ninth, the bird
      will drop the tenth. Give it to Mjrn and the bird will recover
      its memory and you receive a [YOICHI BOW].

 #5 - Rabanastre

      In "North End," at the very north part, a lone cockatrice is
      found in a corner. It runs away when you encounter it and will
      continue to do so. Chasing it is no good, so one has to snatch
      it by hiding. Waiting behind a pillar or out of view and when
      it turns a corner (easy to do in pillars kittie-corner to East
      End) makes it easy prey. When it asks you what you're doing,
      tell it you're not ruffling its feathers.

      It will now be in the north section by the fountain and stays
      there until you've sent the Eruyt cockatrice (Chit) back to
      the nomad village. Inform it of your progress to receive a
      [DIAMOND SWORD].

 #6 - South Bank Village

      The last cockatrice (Sassan) doesn't do anything until you've
      restored the ferry to North Bank Village (see NBV1). Once back
      on at the south shore, talk to Tchigri and he'll want to ship
      the bird north. The correct combination for doing this:

      Natyhl --> Arryl --> Sassan

      Take them one at a time and when Sassan finally gets across,
      he'll give Vaan a [KOGA BLADE].

 Once all six cockatrice have been flung back into their pen, return
 to the nomad village (provided it's the dry season) and find Terra.
 She gives you [HI-ETHER x 2] for the successful round-up.

o-------------------------------------------------------------------o
| The Great North Bank Village Escape-o-rama                 [NBV1] |
o-------------------------------------------------------------------o
| OBTAIN: 1000 Gil, Wyrmfire Shot |
'---------------------------------'

 Complete the Flowering Cactoid mark and earn the Cactus Flower key
 item. Talk to Dantro at the Estersand outpost and he'll want you to
 deliver it to his wife at the South Bank Village who's nursing some
 sick traveller. Talk to her there and get a [BUNDLE OF NEEDLES] for
 your trouble.

 ###################################################################
 NOTE: Must be past Tomb of Raithwall events to take the riverferry!
 ###################################################################

 Re-enter the village and go to the dock. Talk to Tchigri and agree
 to accompany him to the North Bank Village. Once there, you find a
 cactoid bandit group's holding the ferrymen hostage. Speak with
 Ruksel to learn the cactoids are looking for their relative Dran
 who's been causing trouble around the desert (and also earned a
 mark on his head).

 Back in South Bank Village, talk to Dantro's wife to learn she's
 boiled Dran's head-top flower and thrown it behind her house. 
 Go and claim it to find that Dran's back! Have Tchigri take you
 back to the northern village and they'll buy the fraud. Vaan
 obtains [1000 GIL] and [WYRMFIRE SHOT], plus the village regains
 its once-lost population.

o-------------------------------------------------------------------o
| The Great South Bank Village Search-o-rama                 [SBV1] |
o-------------------------------------------------------------------o
| OBTAIN: Barheim Key, Magick Gloves |
'------------------------------------'

 Okay, so maybe it's not that 'great,' but still...

 After the North Bank Village ferry is back in commission, talk to
 Dantro's wife who bemoans her lack of semclam shells. She bids you
 to find some along the banks of the river. Leave the village and go
 into the shallows, picking up the "mysterious glints" that are the
 semclams. Get three, return to her, and she'll need some Nebralim
 to staunch the wound -- Dantro should have some.

 Go to the Estersand outpost and Dantro says there's some in the
 crates nearby. Get the phial of [NEBRALIM] and bring it back, to
 which she asks for Valeblossom Dew from the Broken Sands area in
 the north.

 ###################################################################
 NOTE: Must be past Tomb of Raithwall events to take the riverferry!
 ###################################################################

 When you get there, look in the lower-middle section for a tree/
 shrub with white flowers. Get some [VALEBLOSSOM DEW] and return.
 That's the last of the foraging you have to do, but if you have
 the Great Serpentskin loot (Obtain from the Nidhogg mark) give
 it to her as well. Re-enter the village twice and the bed-ridden
 man will be well again. Talk to Dantro's wife to learn he's in
 the back of the house.

 Talk to her to learn she's a treasure-hunter who found something
 of great use in Barheim Passage. She gives you the [BARHEIM KEY]
 as the reward, and also [MAGICK GLOVES].

 YOU WILL ALWAYS GET THE BARHEIM KEY FOR COMPLETING THE SIDEQUEST!
 The Great Serpentskin only affects if you get the best reward or
 not.

o-------------------------------------------------------------------o
| Into the Wyrm's Nest                                       [WRM1] |
o-------------------------------------------------------------------o
| OBTAIN: Wind Globe, Windvane |
'------------------------------'

 Available later on in the game, the sidequest allows passage into
 the "Wyrm's Nest" area of the Dalmasca Westerand, eternally blocked
 by a sandstorm. But only for a little while longer.

 At Dalmasca's Westgate, find the Bangaa named Rimzat. Tell him you
 will aid him in gathering information on the sandstorm. Go to the
 "Southern Plaza" area nearby and find Cotze sitting in the center
 fountain. He directs you towards Storehouse 5 in Lowtown where his
 old friend is. Find Northon down near the entrance to Garamsythe;
 he's the stooping NPC.

 He tells that he and his friend used to have an item that quelled
 the sandstorm, but they broke into two so no single person would
 have complete access. This item is the Windvane, and Northon hid
 his half in the Westersand under some Dynast-Cactuses. Incredibly
 vague hint on its own, but if you return to Cotze, he says Northon
 probably hid his half in the "Shimmering Horizons" area's NW dead
 end.

 To find the cactus that marks the spot, head into the Shimmering
 Horizons area and EXIT northwest into the dead end part of the
 "Windtrace Dunes." There are two cactuses here; the one on the SW
 side contains the treasure: a [WIND GLOBE]. Go back to Westgate
 and meet up with Rimzat and his companions.

 Cotze gives you his half and you obtain a [WINDVANE] to persevere
 through the Wyrm's Nest. So, where exactly is this nest? Well, it
 is in the northeasternmost area of the Westersand, but can also be 
 entered from "The Yoma" area (north of North Bank Village) in the
 Estersand. Either way, head into the place and...

 o--------------o-------------o--------o----------o
 | Earth Tyrant | HP: ~70,000 | LP: 21 | EXP: n/a |
 o--------------o-------------o--------o----------o

   STEAL: Hi-Potion, Tyrant Hide, Tyrant Bone

  Although this is probably the largest dino you'll ever see, it
  can be tamed with a simple formula. First, cast Blind on it to
  reduce damage from its massive maw, then cast Berserk to prevent
  it from going buckwild with Sonic Fangs (damage + Death). Later,
  if you need to buy some healing time, cast Confuse/Sleep on it
  and cure away. It's also susceptible to the ever-useful Slow, but
  can also be Silenced. When its HP is put into critical, it serves
  up a defensive boost (use Quickenings) and starts to use Screwtail,
  a move that just does damage to allies in front of its face. If
  you have Bravery and Hastega, just dole those out and beat the dude
  senseless when it can't do anything but chomp at you.

 When the tyrant dies, so does the sandstorm. Nice to have you back,
 visibility! Anyway, the dino's death makes those long sandstorms seem
 to spawn in less abundance, although they can still occur. As for the
 great reward? Sorry, there isn't one. But, if you speak to Montblanc,
 he'll give you 1200 Gil... Well, maybe the Bestiary entry was worth
 the trouble...

o-------------------------------------------------------------------o
| Ann (Uh) and Her Sisters                                   [NNH1] |
o-------------------------------------------------------------------o
| OBTAIN: Ring of Renewal | NOTE: Must be up to Balfonheim to start |
'-------------------------'-----------------------------------------'
| NOTE: Can start after Bhujerba storyline events but cannot finish |
|       until you get to Balfonheim. Recommended you hold off until |
|       it can be done all the way through, for rememberance's sake |
o-------------------------------------------------------------------o

'Kay, first and last Woody Allen joke there, I promise.

Private flights are something that can go by the wayside in the
course of the game, but should you happen to fly, this sidequest is
ripe for the taking. To start it, take a flight and head into the
sky saloon. Look for a man hassling the female chief steward named
Ann. Long story short, Ann asks you to deliver some letters to her
siblings in order to balk the womanizer who's been wanting her to
marry him. You'll receive the key item [ANN'S LETTER] and can now
get to work sticking it to the man!

To search out Ann's other similarly-employed sisters, you'll have to
take more flights and check the sky saloons (make sure to fly with
the leisure craft option). The order you do this in doesn't make a
difference, but you can always tell if you haven't delivered Ann's
note because there will be one of the womanizer's brothers hanging
around her. Go over to her and pick the "I have a letter from Ann"
option

Depending on which flight you find Ann on, that may screw up any
five-step plans you have going for you. Here's the order I found
mine in (Ann = Balfonheim <-> Bhujerba for me):

------------------------+-------------  The sister you find will
 FLIGHT TO TAKE         | SISTER FOUND  always be the same, no
------------------------+-------------  matter which order you
Nalbina Ft. -> Archades | #1 Liddy      perform the searches in,
Archades --> Balfonheim | #2 Twarra     however.
Balfonheim ---> Nalbina | #3 Carryl
Nalbina ---> Rabanastre | #4 Sanne      KEEP TRACK OF ALL THE
Rabanastre --> Bhujerba | #5 Lyseth     FLIGHTS YOU TAKE!

Once you've found the first five, Lyseth tells you the youngest
sister Cisset is on the one route you haven't visited yet. For
an easier time figuring this out, here's a table of flights that
can be taken overall (in order of storyline appearance):

-------------+--------------------------------------.
FLIGHT FROM: | CAN GO TO: | AND ALSO:  | HERE, TOO: |
-------------+------------+------------+------------+
 Rabanastre  | Bhujerba   | Nalbina    | Archades   |
-------------+------------+------------+------------+
 Bhujerba    | Balfonheim | Rabanastre |
-------------+------------+------------+------------.
 Nalbina Ft. | Archades   | Balfonheim | Rabanastre |
-------------+------------+------------+------------+
 Archades    | Balfonheim | Nalbina    | Rabanastre |
-------------+------------+------------+------------+
 Balfonheim  | Bhujerba   | Archades   | Nalbina    |
-------------+------------+------------+------------+

Since the flight the sixth sister on is random, you'll have to 
learn which flights you've already taken. Flights to and from
two different places (Balfonheim <-> Nalbina will always give
you one person) are the same flight at the core, you can cross
both of them off on the above table. If you didn't have to
double-back to any town as I did (Nalbina twice), you should
be able to cross out twelve flights and get the last one; if
not, you'll have three or four to do through trial and error.

Deliver the letter to Cisset and she gives you a smashing ring
for your success at defeating the idiots in House Laschiell...
a [RING OF RENEWAL]!

o-------------------------------------------------------------------o
| The Four Fragments                                         [THD1] |
o-------------------------------------------------------------------o
| OBTAIN: Dull Fragment, Grimy Fragment, Blackened Fragment |
'-----------------------------------------------------------'

 NOTE: To get Ro'kenmou/Ro'kenmu to appear, you must first talk to
       Ma'kleou in Nabudis (second area from Salikawood). 

 ---

 Talk to Roh'kenmou in Old Dalan's house (Lowtown, South Sprawl) and
 he will tell you of a medallion that was split into four pieces for
 safe keeping. The first one he clues you into finding is that which
 was in a man's possession before he died... 

 Each time you find a fragment, you can go back and give it to the
 Nu'mou or wait off -- doesn't matter.

 ---------------------
 THE DULL FRAGMENT
 ---------------------

 NOTE: Must have completed White Mousse hunt and have the Sluice
       Gate Key in your possession to continue!

 After completing the Wraith mark hunt, if you go into the residence
 in Lowtown you can find the key item [DUSTY LETTER] on the table
 near the Seeq. Reading it, you can find the clue:

       East -> Southeast -> East -> Southwest -> Southeast

 Now, this may seem like directions for navigating the Garamsythe
 waterway (as the letter talks about in detail, but not in the key
 item description), but in reality, it's the method for operating
 the switches in the "Central Waterway Control" area. Go down there
 and face south, so the switches look like (from north facing):

            _________________________
           /        _       _        \    The switches correspond
          /        (_)     (_)        \   with the directions, of
         /     _   SE       SW   _     \  course, and you'll have
        |     (_)               (_)     | to operate them in the
        |      E                 W      | certain sequence to get
         _____________ EXIT ____________  the prize.

 So, with all the switches starting in the "off" position (not lit
 up), flip the switches. If you don't like directions, do it by the
 name of the switch:

 1) Close No. 11 Control   |  Once this simple task is completed, 
 2) Close No. 04 Control   |  you should hear a "tinkle" noise, but
 3) Open No. 11 Control    |  will receive NO notification that 
 4) Close No. 03 Control   |  anything has happened. Head to the
 5) Open No. 04 Control    |  south of the area near the entrance
 --------------------------'  to the No. 1 Cloaca and you will find
 a "Shiny Object" on the ground. Claim it for your own to see it is
 a [DULL FRAGMENT] key item.

 ----------------------
 THE BLACKENED FRAGMENT
 ----------------------

 Complete the Orthros bounty and you will receive this key item.

 ------------------
 THE GRIMY FRAGMENT
 ------------------

 There's a certain sequence of events you have to follow again.

 1) Talk to Filo in Lowtown's South Sprawl (in eastern part) to learn they've
    searched everywhere for the medallion except the city streets.
 2) In Rabanastre's "Southern Plaza" area talk to the "Curious Woman" by the
    fountain. Listen to her story to learn she's an amnesiac with only a
    necklace as a memento.
 3) Go to the Muthru Bazaar (Rabanastre) and find the orange bangaa merchant.
    Talk to him about the necklace to learn he sold it to an Imperial a short
    while back. He used to be at the Sandsea, but has left for somewhere else
    it seems...
 4) Enter Yugri's Magicks (Rabanastre) and talk to the Sotted Imperial NPC
    about the necklace and woman near the fountain. He'll want you to fetch
    her to him, in order to corroborate your story.
 5) The Curious Woman isn't at the plaza any longer, so return to Filo in
    Lowtown; she'll have located her. Agree to accompany Filo to the magicks
    shop, and you'll automatically arrive there.
 6) Talk to the Imperial again.

 After some dialogue, Shyle (amnesiac) gives you the [GRIMY FRAGMENT].

 ---------------------------------
 ONCE YOU HAVE ALL THREE FRAGMENTS
 ---------------------------------

 Hand 'em over to Roh'kenmou and he leaves for Nabudis. No immediate
 reward, but this is only half of a larger sidequest. Wanna do the
 rest? Read below. If you've already done the rest, go to Nabreus
 Deadlands and talk to Ma'kleou at the normal save point area.

o-------------------------------------------------------------------o
| A Second Medallion                                         [ASM1] |
o-------------------------------------------------------------------o
| OBTAIN: Moonsilver Medallion |
'------------------------------'

 Fly yourself to Archades and stop by Charlotte's Magickery. Another
 Nu'mou is fretting here. Talk to Roh'kenmu to learn he's lost the
 Moonsilver Medallion. Inquire about it to learn it's been sold and
 the man who has it, Otto, is missing. If you know your stuff, the
 search shouldn't be long -- he's in Old Archades.

 Go down to "Alley of Muted Sighs" and find Otto in the northernmost
 part. Talk to him and he'll fork over the [MOONSILVER MEDALLION]
 without much hesitation. Return to Roh'kenmu and give the hunkajunk
 back to him.

 If you've already helped out Roh'kenmou, go to Nabreus Deadlands
 and speak with Ma'kleou at the normal save point area.

o-------------------------------------------------------------------o
| A Third Medallion                                          [ATM1] |
o-------------------------------------------------------------------o
| OBTAIN: Medallion of Bravery, Medallion of Love |
|         Lusterless Medallion                    |
'-------------------------------------------------'

 Once you've helped out Roh'kenmou and Roh'kenmu in the two quests
 detailed directly above, go to Nabreus Deadlands' normal save area
 and talk to Ma'kleou. The three kinsmen agree that you are the one
 they've been waiting for, the one who can destroy the beasts that
 the medallions have sealed away. The Medallion of Bravery and Love
 have both been found, and only the Medallion of Might remains to
 be obtained.

 It's in "Overlooking Eternity" as the Nu'mou says. If you haven't
 done the Roblon bounty yet, the way may be unclear -- the area is
 isolated from the rest, after all. Go to "The Slumbermead" and
 search the northwestern part of the marsh for a secret off-the-map
 route into "The Fog Mutters."

 From there, you can make your way to "Overlooking Eternity." There
 are a lot of Dead Bones enemies here, but once you approach the
 shrine at the top, a scene takes place. Ma'kleou bestows upon your
 party the [MEDALLION OF BRAVERY] and [MEDALLION OF LOVE]. These
 can open the locked doors in the Necrohol of Nabudis. As the three
 Nu'mou depart (literally) your company, the shrine opens and you
 get the [LUSTERLESS MEDALLION]. 

 Fury, Humbaba, and Chaos are now able to be fought. The end!

o-------------------------------------------------------------------o
| Boozin' Bhujerbans                                         [BZB1] |
o-------------------------------------------------------------------o
| OBTAIN: 14,000 Gil |
'--------------------'

 So, around Bhujerban you can find bottles of spirits ("madhu") that
 you can resell to people for some cash. How much? A thousand gil a
 pop. Times that by fourteen (the total of buyers) and you can wind
 up with 14,000 gil spendin' money. The bottles aren't visible and
 only appear when you get close, however; and, they only have one
 NPC who'll buy 'em off of you. So, where are these drinkages? In
 and around town, natch. There's no order to doing this, either.

 01) FIND: Lhusu Square - by northern water fountain, on stairway
     SELL: Lhusu Square - "Lhusu Miner" - man by item Seeq

 02) FIND: Rithril's Protectives - in a cabinet
     SELL: Rithril's Protectives - "Shop Clerk" - she's nearby

 03) FIND: Clio's Technicks - stairway by the counter
     SELL: Clio's Technicks - "Shop Clerk" - he's a moogle, yo

 04) FIND: Targe's Arms - by one of the showcases
     SELL: Targe's Arms - "Bhujerban" - look for a female :p

 05) FIND: Aerodrome - By a bench in waiting area
     SELL: Aerodrome - "Bhujerban" - sitting on rail, waiting area

 06) FIND: Bashketi's Gambits - in a bookcase
     SELL: Bashketi's Gambits - "Shop Clerk" - it's a red Seeq

 07) FIND: Mait's Magicks - by one of the showcases
     SELL: Mati's Magicks - "Bhujerban Guru" - standing 2 feet away

 08) FIND: Miners' End - by box outside gambit shop
     SELL: Miners' End - "Lhusu Miner" - gray bangaa south of box

 09) FIND: The Staras Residence - by a bureau near door
     SELL: The Staras Residence - "Niray" - the children's mother

 10) FIND: Khus Skygrounds - by moogle on box, near item shop
     SELL: Khus Skygrounds - "Bhujerban" - woman by west rail

 11) FIND: The Cloudborne - passed-out woman's table
     SELL: The Cloudborne - "Magu" - fat Seeq between bar's exits

 12) FIND: Cloudborne Row - at dead end near The Staras Residence
     SELL: The Cloudborne - "Magu" - fat Seeq between bar's exits

 13) FIND: Kaff Terrace - near Seeq seated by entrance
     SELL: Kaff Terrace - "Bhujerban" - woman near drop-off edge

 14) FIND: Travica Way - by two NPCs near Miners' End entrance
     SELL: Travica Way - "Bhujerban" - man near the magick shop

 Anyway, this is the order I found 'em in. If you want me to reorganize it for
 more convenience...too bad! ...Just kidding. Drop me an e-mail and I'll get
 around to it. Also, if anyone knows an alternate buyer for #12, hook me up;
 it seems weird that Magu would buy two casks. Also, if anyone knows any 
 locations I missed, tell me. Fourteen total casks is a weird number to have.

 ---

 Rebo Valance writes: "Nimay won't buy the booze from you if her mark request
 is active.  You have to do it either before the hunt is availible, or after
 it has been completed."

 Darthkirby4463 writes: "in regards to your sidequest faq, you can sell the
 bottle of maddhu found in cloudborne row to "cloudborne patron". he is found
 just outside the cloudborne next to a drunken bangaa. i think those are all
 14 bottles simply because if there is 1 per section, there would be nowhere
 else to find one."

 David Ariew contributes this gem: "Hey, I was just reading your FAQ.
 Specifically, the part where you run around getting the Madhu in Bhujerba. I
 was following it exactly up until "Niray." She wouldn't buy from me because
 she was too grieved over her children or something like that (because of the
 antlion hunt). Anyway, I went over to cloudborne way and the cloudborne
 itself and picked up another two bottles. I sold both to Magu (by leaving the
 cloudborne and coming back). But then I went back in and found that I could
 sell the third bottle to Magu as well. My guess is that this NPC will buy all
 of the Madhu you have. I'm not sure if this is true for other NPCs as well,
 but it would definitely be easier just to find all the Madhu and sell it all
 to Magu."

o-------------------------------------------------------------------o
| Viera Matchmaker                                           [VRM1] |
o-------------------------------------------------------------------o
| OBTAIN: Loxley Bow + 2 Hi-Potions -or- Loxley Bow |
'---------------------------------------------------'

 O, love is a precious thing, and you can help an interracial couple
 hook up in Rabanastre. The way it works is as so:

 1) Talk the Viera near the Southgate stables, making her leave
    into the Southern Plaza.

 2) Speak with the Lovestruck Man near the Southern Plaza fountain
    to say he's in love with her, blahblahblah, and she headed to
    the East End.

 3) Head to Yamoora's Gambits shop and speak with the Viera, who
    mentions getting a drink. And there's only one bar in town...

 4) At the Sandsea, find the Viera on the balcony railing. She says
    that when she sees Vaan a special feeling washes over her, and
    asks if he knows of her soulmate.

 5) You can actually pick one of two people for the Viera to go
    meet -- Lovestruck Man at the plaza and Lord Vain at the gambit
    shop. The former gives the best reward, although barely. Which-
    -ever you choose, he'll ask you to convey his feelings to the
    Viera; choose to accept.

 6) Back at the Sandsea, tell the Viera of her suitor's request and
    she will run to meet him.

 7) If you chose to set her up with the human, return to the plaza
    and talk to either of the happy now-couple for a [LOXLEY BOW]
    and two [HI-POTIONS]. If you chose to set her up with the seeq
    from the gambit shop, talk to either to get one [LOXLEY BOW].

o-------------------------------------------------------------------o
| Teaching a Man to Fish                                     [TMF1] |
o-------------------------------------------------------------------o
| OBTAIN: Muramata + Fishing priveleges |
'---------------------------------------'

 NOTE: Finish the South Bank Village Search-o-rama Sidequest [SBV1]
       before you start this. The North Bank Village has to be back
       in business to continue. Plus, you have to be to Balfonheim.

 -------------------------------------------------------------------

 Before anyone can fish, they'll need a rod, no? To weasel one into
 your possession:

 01) Talk to Ruksel at South Bank Village dock. He wants to fish but
     has no rod.

 02) Visit the "Chivany Breakwater" road in Balfonheim, and speak w/
     the Fishing Enthusiast twice. When he asks if you have business
     with him, talk about his fishing rod. He says you can't have it
     sadly.

 03) Run near the Aerodrome but don't enter; instead, make sure the
     fisherman is out of your sights and return to the position he
     was at. He should have vacated and left his rod nearby. You can
     then steal it (Vaan's specialty -- what'd you expect?) for your
     own. NOTE: If the man didn't disappear, re-enter the screen and
     go through the procedures again; he should say the exact same
     thing. You do _not_ have to exit "Chivany Breakwater" to get
     the [MURAMATA] rod!

 -------------------------------------------------------------------

 Alright, you've got a rod now, huh? Return to Ruksel in the South
 Bank Village and give him the rod. Henceforth, you can use this as
 a fishing spot. Here's how fishing works:

 01) A sequence of D-pad and buttons shows up.
 02) Press the sequence as-is as quickly as possible
 03) If you do it right, and it's fast enough, the fish is caught;
     If you mess up or don't do it fast enough, the fish escapes.

 That's all there is to it. YOU DO NOT HAVE TO HAVE BEAT GILGAMESH
 TO START THIS. Gilgamesh is just required for getting farther in
 the mini-game.

o-------------------------------------------------------------------o
| SUBSECTION: Fishing the Nebra                              [FTN1] |
o-------------------------------------------------------------------o
| OBTAIN: Various items, Cactoid Compact, Cactoid Commendation, |
|         Lu Shang's Badge                                      |
'---------------------------------------------------------------'
       ____                           __
      / __ \____ _      ______  _____/ /_________  ____ _____ ___
     / / / / __ \ | /| / / __ \/ ___/ __/ ___/ _ \/ __ `/ __ `__ \
    / /_/ / /_/ / |/ |/ / / / (__  ) /_/ /  /  __/ /_/ / / / / / /
   /_____/\____/|__/|__/_/ /_/____/\__/_/   \___/\__,_/_/ /_/ /_/ 
                        /�����������������������������������������\
 o---------------------o       As you can see, the possible button |
 | BUTTON COMBONATIONS |       combinations are fairly simplistic, |
 o---------------------o-----o with only one part of the D-pad     |
 | O + X + [] + Up           | thrown in.                          |
 | Down + X + O + []         |                                     |
 | O + Right + X + []        |                                     |
 | X + O + Up + Triangle     | When you've got a perfect score,    |
 | Triangle + O + X + []     | Ruksel calls your attention to an   |
 | Triangle + X + [] + Down  | item sparkling on the riverbed. Do  |
 | Square + Triangle + X + O | another perfect combination to get  |
.o---------------------------o that as well -- it's a reward for   |
|                              your good timing. Every so often,   |
| you can catch an Empty Bottle (loot) while you're fishing. Keep  |
| getting perfect scores and eventually Ruksel'll say you're ready |
| to expand to a new location (takes about 4 or 5, doesn't have to |
| be consecutive -- may just be total # of correct combo inputs?). |
|                                                                  |
'o-----------------------------------------------------------------o
 | DOWNSTREAM - REWARDS:                                           |
 |                                                                 |
 | - Water Stone            - Hi-Potion           - 100 Gil        |
 o-----------------------------------------------------------------o
          __  ____     __     __
         /  |/  (_)___/ /____/ /_________  ____ _____ ___
        / /|_/ / / __  / ___/ __/ ___/ _ \/ __ `/ __ '__ \
       / /  / / / /_/ (__  ) /_/ /  /  __/ /_/ / / / / / /
      /_/  /_/_/\__,_/____/\__/_/   \___/\__,_/_/ /_/ /_/
 o---------------------o������������������������������������������\
 | BUTTON COMBINATIONS |              This one's a little harder   |
 o---------------------o------------o than before, using a longer  |
 | X + O + R2 + Up                  | input series (5 max) and the |
 | L2 + Down + R1 + O               | additions of the L1/2 & R1/2 |
 | R2 + Square + X + L1             | buttons as well. To boot, a  |
 | L1 + Down + O + Square           | few of the combos rise up &  |
 | Triangle + O + Down + Up + X     | down, but those are 4/5-bttn |
 | Triangle + L1 + Right + Square   | ones. Besides that, the rest |
 | X + Triangle + O + Down + Square | of the parts are the same,   |
.o----------------------------------o to wit, the 5-part trip and  |
|                                     the perfect-score item catch |
| you can get. To get to the next fishing hole, score five or six  |
| perfect scores. Like before, they don't have to be consecutive.  |
|                                                                  |
'o-----------------------------------------------------------------o
 | MIDSTREAM - REWARDS:                                            |
 |                                                                 |
 | - 100 Gil                - Fish Scale          - ????????????   |
 o-----------------------------------------------------------------o
              __  __           __
             / / / /___  _____/ /_________  ____ _____ ___ 
            / / / / __ \/ ___/ __/ ___/ _ \/ __ `/ __ `__ \
           / /_/ / /_/ (__  ) /_/ /  /  __/ /_/ / / / / / /
           \____/ .___/____/\__/_/   \___/\__,_/_/ /_/ /_/ 
               /_/
 o---------------------o������������������������������������������\
 | BUTTON COMBINATIONS |              The combos are kicked up a   |
 o---------------------o------------o notch, but not by much.      |
 |                                  | The input sequences arrive   |
 | X + O + R2 + Up                  | and leave a bit faster this  |
 | L1 + Down + O + Square           | time around, and there are   |
 | Left + R1 + Triangle + X + O     | fewer 4-button sequences to  |
 | Triangle + O + Down + Up + X     | act as "gimmes". Perfect-    |
 | Up + R1 + Triangle + Left + O    | -score treasures and the     |
 | Triangle + Down + Left + X + O   | way to opening up the next   |
 | X + Triangle + O + Down + Square | area remain relatively the   |
 o----------------------------------o same. Note that you CANNOT   |
| open up any other areas til you've given Ruksel the Matamune.    |
| See the "FTN1" quest for more details on getting the demon rod.  |
| After some perfect runs (usually 8~10) you will receive the      |
| "Cactoid Compact" item as the riverbottom item. After getting    |
| that item, the cactoids will tell Ruksel about a secret fishing  |
| spot at Hidden Shoals.                                           |
|                                                                  |
'o-----------------------------------------------------------------o
 | UPSTREAM - REWARDS:                                             |
 |                                                                 |
 | - Fish Scale             - Frogspawn           - Turtle Shell   |
 o-----------------------------------------------------------------o

    __  ___     __    __             _____ __                __
   / / / (_)___/ /___/ /__  ____    / ___// /_  ____  ____ _/ /____
  / /_/ / / __  / __  / _ \/ __ \   \__ \/ __ \/ __ \/ __ `/ / ___/
 / __  / / /_/ / /_/ /  __/ / / /  ___/ / / / / /_/ / /_/ / (__  )
/_/ /_/_/\__,_/\__,_/\___/_/ /_/  /____/_/ /_/\____/\__,_/_/____/
 o---------------------o������������������������������������������\
 | BUTTON COMBINATIONS |                  Basically the same as    |
 o---------------------o----------------o the last hole, with the  |
 |                                      | exception of one or two  |
 | R2 + R1 + Triangle + L2 + O          | 6-button inputs thrown   |
 | Left + R1 + Triangle + X + O         | in. Everything else is   |
 | Up + R1 + Triangle + Left + O        | works as before, with    |
 | Down + Up + Triangle + X + R2        | regards to getting 100%- |
 | Triangle + O + Up + Square + R1 + L1 | -inputs and obtaining an |
 o--------------------------------------o item from the bottom of  |
|                                         the river. One had to    |
|  get a Cactoid Compact to open up Hidden Shoals; to open up the  |
|  next area, get perfect fishing runs until a bunch of cactoids   |
|  gather on the boat and give you a "Cactoid Commendation." This  |
|  allows you to fish in the Den of the River Lord! This only took |
|  about three or four perfects for me.                            |
'o-----------------------------------------------------------------o
 | UPSTREAM - REWARDS:                                             |
 |                                                                 |
 | - Hi-Potion              - Adamantite                           |
 o-----------------------------------------------------------------o
           ____                      ____   __  __
          / __ \___  ____     ____  / __/  / /_/ /_  ___
         / / / / _ \/ __ \   / __ \/ /_   / __/ __ \/ _ \
        / /_/ /  __/ / / /  / /_/ / __/  / /_/ / / /  __/
       /_____/ \__/_/ /_/   \____/_/ __  \__/_/ /_/\___/  __
         / __ \{)_   _____  _____   / /   ____  _________/ /
        / /_/ / / | / / _ \/ ___/  / /   / __ \/ ___/ __  /
       / _, _/ /| |/ /  __/ /     / /___/ /_/ / /  / /_/ /
      /_/ |_/_/ |___/\___/_/     /_____/\____/_/   \__,_/
 o--------------------------o
 | RIVER KING'S COMBINATION |
 o--------------------------o------------------o-------------------o
 |                                             | Until you catch   |
 | R1 + L2 + Up + Square + R2 + L1 + X + Right | the River Lord,   |
 o---------------------------------------------o the 8-button input|
|                                                will have to be   |
| done. It's listed above and is the ONLY one to appear prior to   |
| catching the monstrous fish. To catch the River Lord, simply do  |
| the sequence correctly nine times -- it doesn't have to in a row |
| at all, just nine times total. The input does not change, so of  |
| course you can get the hang of it easier. Sometimes you will get |
| a bottle, but if you snag the River Lord, Ruksel will say how    |
| many of its 9 lives are left. When its lives have come to an end |
| Ruksel will dig a [LU SHANG'S BADGE] out of its stomach! This    |
| item is used in making the Wyrmhero Blade, one of three loots.   |
|                               o----------------------------------o
| After catching it, the river  |   POST-RIVER KING COMBINATIONS   |
| combinations return to normal o----------------------------------o
| which is mostly 6-bttn input  |                                  |
| combinations that stream up   | Down + R1 + O + L2 + Right + X   |
| or down. Few go horizontally  | Up + R2 + Left + L1 + X + R1     |
| and most are a mishmash of a  | X + R1 + Down + L1 + R2 + []     |
| X/Tri/O/[] buttons, shoulder  | Trngl + R2 + O + L1 + X + O      |
| buttons, and directional ones | Trngl + O + Up + [] + L1 + L2    |
| so it's pretty annoying. A guy| 
| could say the River King's was|
| easier...                     | 
'o-----------------------------------------------------------------o
 | DEN OF THE RIVER LORD - REWARDS:                                |
 |                                                                 |
 | - Adamantite             - Scarletite                           |
 o-----------------------------------------------------------------o
 

o-------------------------------------------------------------------o
| SUBSECTION: Message in a Bottle                            [FTN1] |
o-------------------------------------------------------------------o
| OBTAIN: Green-hued Message, Vermillion Message, Auric Message,    |
|         Wanly-limned Message, Onyx Message, X-Potion, Hastega Mote|
|         Holy Mote, Hi-Ether, Elixir, Matamune                     |
'-------------------------------------------------------------------'

 After completing the Gilgamesh hunt, you can get another part of 
 the fishing game open. To get these colored bottles, you have to do
 a fishing run and snag an empty bottle; it doesn't matter if you 
 get a perfect combination input or what part of the river you trawl
 to get 'em. You'll always snag the river-litter in this order:

  Blue -> Green -> Red -> Yellow -> Black

 Now, what are these for? They allude to a sidequest, of course. 
 Here are what the bottles say and how you figure them out.

 #####################
 The blue bottle says:
 #####################

  "'Truth lies just beyond falsehood.' CDZCKZMCRANZS"

  In this case, the letters are the "falsehoods" and if you go one
  past the letter by numerical order (i.e. C -> D, D -> E, etc.),
  you will get "DEADLANDSBOAT" as the clue. The only place with a
  boat is in "Echoes of the Past," so teleport to Nabreus and get
  a move on to that area (south two areas). In the very south, on
  a tiny dead-end road, is an overturned boat with a faint glow in
  its reaches. After an explosion, you get an [X-POTION] and also
  a [WANLY-LIMNED MESSAGE], which states:

   "River...unde...o"

 ######################
 The green bottle says:
 ######################

  "Skip on stones to far bank's shores, by skipping stones return
  once more. SSADLNIAKLADHAUETONREA"

  The clue refers to skipping letters, which if you skip all the
  way to the end and all the way back, you'll get:

             SSADLNIAKLADHAUETDNREA
             S A L I K A H U T N E <---.
              S D N A L D A E D R A <--'

  It spells "SALIKA HUT NEAR DEADLANDS"! Teleport to Salikawood
  and go to the "Piebald Path" area, the one nearest to the marsh
  in question. Find the abandoned hut there, inspect the "Faint
  Glow" and hold the bottle near -- it explodes, leaving behind
  a [HASTEGA MOTE] and you get a [GREEN-HUED MESSAGE] (key item)
  that says:

   "Forest...rgro...w"   Hmm...

 ####################
 The red bottle says:
 ####################

  "Foothills rise in mountains' shadow. nhIiQsTUrEe"

  This refers to the capitalized letters and the lowercase ones.
  Together, the capitals can be unscrambled to spell "QUIET" and
  the rest to spell "shrine." Where have there been quite shrines
  in the game? If you thought of Nabreus, wrong! -- it's about
  the Mosphoran Highwaste. Teleport there and inspect the shrine
  near the entrance to the "Trail of Sky-flung Stone" which is
  labeled the "Quiet Shrine." A similar exploding process as 
  before gives you a [HOLY MOTE] and a [VERMILLION MESSAGE]. It
  says:

   "Fire...undb...h"

 #######################
 The yellow bottle says:
 #######################

  "Dragons stir among the eaters of the wind. 1 2 - - 5 - 7 - 9 -"

  This one's a lot harder, considering the answer is a place that
  no one is required to go to, ever. If you think about it, it 
  might be a little more evident: where are actual dragons first
  located? what would eat the wind? The answer to the first is
  Cerobi Steppe (not Nabreus), and the second is windmills, which
  would "eat" the wind to move. Teleport to said area and start
  fiddling with the windmills -- 1, 2, 5, 7, and 9 should "on"
  and the rest "off."

  The big squares on the Cerobi map are the windmills, so here
  is where you can find them:

  North Laivell Hills -> Windmills #1 - 3
  The Terraced Bank ---> Windmills #4 & 5   [#4 IS ALREADY OFF]
  Crossfield ----------> Windmills #6 & 7   [#6 IS ALREADY OFF]
  The Northsward ------> Windmills #8 - 10 [#10 IS ALREADY OFF]
  
  Shouldn't be too hard to do this, since some of the windmills
  you need to turn off already are. Upon changing the status of
  the last windmill in the sequence you need, the yellow bottle
  will explode and leave a [HI-ETHER] and leave in its wake an
  [AURIC MESSAGE]. This one says:

   "Ash...ridg...e"  Cryptic!
  

 ######################
 The black bottle says:
 ######################

  "Easy as a, b, c, so count yourself lucky.
   19-12-21-9-3-5-7-1-20-5-18-1-20-19"

  This one's pretty easy. Each number refers to the sequential
  and corresponding letter of the alphabet. So, 1 = A, 2 = B,
  and so on. The cipher will spell "SLUICE GATE RATS" if you
  do it correctly. Of course, the only location with both of
  those things is the Garamsythe Waterway. More specifically,
  the "Central Waterway Control" area. In the southeast part
  of the room, near one of the floor lights, some rats gather.
  Inspect the glow by there to get an [ELIXIR] and the [ONYX
  MESSAGE]! It reads:

   "Darkness...eton...e"

 ###################################################################

 Okay, now that you have all the messages, you can make them into a
 single, solitary clue. Together, they read:

   "River...unde...o"
   "Forest...rgro...w"
   "Fire...undb...h"
   "Ash...ridg...e"
   "Darkness...eton...e"

 UNDE + RGRO + UNDB + RIDG + ETON + O + W + H + E + E
 UNDERGROUND BRIDGE TO NOWHE(R)E

 Where is there an underground bridge that leads to nowhere? The
 Zertinan Caverns are out of the question, and the Subterra doesn't
 have any of those kind. The only answer is Barheim Passage, which
 DOES have a bridge that leads to nowhere; it's in the Zeviah Span
 area.

 To even fish you've got to have access, so enter and go to the 
 "Great Central Passage" area. Make your way west to the span in
 question and head south into the "West Annex." Now, turn back and
 go north onto the part of the bridge proper that was broken and
 inaccessible from the Zeviah Span. 

 Approach the tiny dead-end and a scene will cue where Gilgamesh
 appears and gives you a "worthless stick" called the Matamune.
 Of course, this is a...new fishing rod! Sidequest over! Take the
 rod back to Ruksel in South Bank Village and he'll be able to 
 use it for fishing, now.

o-----------------------------------------------------------------------------o
| V. BOUNTIES                                                          [BNT1] |
o-----------------------------------------------------------------------------o

 Bounties are small side-jobs that can be taken by finding notice boards in
 the town hubs, mostly the bars and gathering spots. The following places have
 a notice board:

   LOCATION            AREA NAME

 + Rabanastre ------- [The Sandsea]
 + Bhujerba --------- [The Cloudborne]
 + Nalbina Fortress - [Jujim Bazaar]
 + Phon Coast ------- [Hunters' Camp]
 + Archades --------- [Lebleu's Gambits]
 + Balfonheim ------- [The Whitecap]

 Here's the schematic for climbing the clan ladder:

 Initial = Moppit              = 00 Marks +      0 Pts.
 Rank 01 = Hedge Knight        = 02 Marks +    700 Pts.
 Rank 02 = Rear Guard          = 04 Marks +   8000 Pts.
 Rank 03 = Vanguard            = 08 Marks +  20000 Pts.
 Rank 04 = Headhunter          = 10 Marks +  30000 Pts.
 Rank 05 = Ward of Justice     = 12 Marks +  40000 Pts.
 Rank 06 = Brave Companion     = 14 Marks + 100000 Pts.
 Rank 07 = Riskbreaker         = 16 Marks + 200000 Pts.
 Rank 08 = Paragon of Justice  = 24 Marks + 250000 Pts.
 Rank 09 = High Guardian       = 28 Marks + 300000 Pts.
 Rank 10 = Knight of the Round = 32 Marks + 500000 Pts.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NORMAL BOUNTIES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

o-------------------------------------------------------------------o
 #1 - Rogue Tomato [Rank I][2 LP]
    - HP: 134
    - Petitioner: Tomaj [Rabanastre - The Sandsea]
    - Find in Dalmasca Estersand [The Stepping]
    - Reward: 300 Gil, Teleport Stone, Potion
o-------------------------------------------------------------------o

   The Rogue Tomato is located near the entrance from Dalmasca, on a
   small, jutting cliff. Approach it at full health (+ Libra) before
   you start to julienne it. Its Flame Breath attack can deal decent
   damage, so keep your HP above 60 and retreat to use a Cure/Potion
   is you need to. When its HP is halved, it jumps off the cliff to
   the Wolf-ridden area below -- take out the wolves before you get
   tag-teamed.

o-------------------------------------------------------------------o
#2 - Thextera [Rank I][2 LP]
   - HP: 380
   - Petitioner: Gatsly [The Sandsea]
   - Find in Dalmasca Westersand [Galtea Downs]
   - Reward: 500 Gil, Teleport Stone, Headguard
o-------------------------------------------------------------------o

   Thextera can give you a run for your money should Vaan lack any
   black/white magicks. Bring plenty of potions to be sure, and clear
   the area of rogue Wolves -- there will always be an accompanying
   wolf with the mark, though. It should only take four or five casts
   of any black magic to take it down, but it can use "Cry of Help"
   to summon a Wolf to its side and Saber, which reduces some of its
   health to power itself up. Easier to kill when you have two people
   but managable with Vaan alone.

o-------------------------------------------------------------------o
 #3 - Flowering Cactoid [Rank I][2 LP]
    - HP: ~500
    - Petitioner: Dantro [D. Estersand - Outpost]
    - Find in Dalmasca Estersand [Yardang Labyrinth]
    - Reward: 500 Gil, Potion x 10
o-------------------------------------------------------------------o

   You can find the mark south of the northern area exit in an auto-
   -Haste mode. It has about 500 HP and may appear near other regular
   Cactrites -- take out the latter before tangling. Cast Protect on
   the party and start slicing in, to which it will usually use Ram
   (basic phys. skill). Nothing special, although you do get a rare
   Cactus Flower for defeating it.
o-------------------------------------------------------------------o
 #4 - Wraith [Rank I][5 LP]
    - HP: ~5000
    - Petitioner: Milha [Lowtown - North Sprawl]
    - Find in Garamsythe Waterway [Overflow Cloaca]
    - Reward: 500 Gil, Ether, Gauntlets
o-------------------------------------------------------------------o

   Talk to Milha near the "Residence" in North Sprawl to learn the
   ghost was sighted in Garamsythe Waterway, just down through the
   Storehouse 5 portion. Head into the Overflow Cloaca portion after
   stocking up on phoenix down (or use Raise), since the Wraith tends
   to use Doom on everyone. Doom can be cured by using remedies once
   you have the Remedy Lore 3 license, so it is possible to do this
   with one person. (Note: if you enter the Private Residence once
   the Wraith's gone, you can find a Dusty Letter key item).

o-------------------------------------------------------------------o
 #5 - Nidhogg [Rank I][5 LP]
    - HP: ~7000
    - Petitioner: Aekom [Bhujerba - Lhusu Square]
    - Find in Lhusu Mines [Transitway 1]
    - Reward: 600 Gil, Rose Corsage, Balaclava, Great Serpentskin
o-------------------------------------------------------------------o

   Talk to the Seeq Aekom to learn that Nidhogg lurks where the path
   splits in two. This means you can find it around "Transitway 1."
   Dispel its Protect/Haste statuses, then Blind/Slow it. Protect
   yourselves and heal when it uses its Tail Spear attack. Saber
   will makes its defense rise, so beware. DO NOT SELL THE GREAT
   SERPENTSKIN YOU RECEIVE AS A REWARD. It's useful later on.

o-------------------------------------------------------------------o
 #6 - Wyvern Lord [Rank II][8 LP]
    - HP: ~12000
    - Petitioner: Sherral [Rabanastre - Amal's Weaponry]
    - Find in Nam-Yensa Sandsea [Simoon Bluff]
    - Reward: 1000 Gil, Longbow, Shell Shield
o-------------------------------------------------------------------o

   Sherral tells you the wyvern was seen in the western reaches of
   the sandsea. Teleport to the Tomb of Raithwall and enter from
   there, into the dead-end area of Loomis Bluff. In the northern
   reaches, you can find the wyvern flying around. Kill the minor
   enemies before approaching.

   Blind it and spread out so its Aero attacks don't do much (and
   if you do this this late-game, it won't). It's also susceptable
   to Slow and Sleep. Steal a Yensa Scale from it before you flay
   it apart.

o-------------------------------------------------------------------o
 #7 - Croakadile [Rank II][10 LP]
    - HP: ~20000
    - Petitioner: Sadeen [Giza Plains - Nomad Village, RAINY SEASON]
    - Find in Giza Plains [Starfall Field - RAINY SEASON ONLY]
    - Reward: 1200 Gil, Serpent Rod, Teleport Stone
o-------------------------------------------------------------------o

   The ever-laconic Sadeen says the Croakadile is by "a bridge"
   somewhere. Head south into Starfall Field and over the first
   bridge, the creature falls from the sky. Dispel its positive
   statuses and cast Blind on it, because it will eventually use
   "Growing Threat" which doubles its level! A Quickening chain in
   the latter rounds of the fight can seal the deal here. Obtained
   afterwards is a [RING OF THE TOAD]. Take it back to Sadeen and
   he'll cryptically ask you to take it to "her"...meaning, the
   village chief (yes, she's a girl). Talk to Brunoa when the rains
   have stopped to find out that Sadeen is probably a ghost. :o!

o-------------------------------------------------------------------o
 #8 - Enkelados [Rank II][9 LP]
    - HP: ~20000
    - Petitioner: Low-chief Sugumu [Jahara - Elderknoll]
    - Find in Ozmone Plain [The Shred]
    - Reward: 1100 Gil, Ether, Golden Amulet
o-------------------------------------------------------------------o

   The low-chief says the Enkelados is trampling some Ozmone herbs
   to dust, in "The Shred" area. Talk to the guard by the Elderknoll
   bridge to learn that you have to clear the area of Wu monsters to
   draw it out. Kill all of them in the northern portion and re-enter
   to find the beast. Dispel its Protect/Shell and Blind/Slow it. It
   knows Purify, so keep your finger on the status effect button. Can
   use Restore to bring back HP, too, so Quickening it if ya need to.
   Once dead, it drops a [ERRMONEA LEAF]. After getting the reward,
   the low-chief wants you to bring the leaf to Giza Plains' village.
   Find Lesina and give it to her and receive [REMEDY x 2].

o-------------------------------------------------------------------o
 #9 - Ixtab [Rank II][12 LP]
    - HP: ~25000
    - Petitioner: High-chief Zayalu [Jahara - Elderknoll]
    - Find in Henne Mines [Phase 1 Shaft]
    - Reward: 1300 Gil, Ether, Soul Powder
o-------------------------------------------------------------------o

   Ixtab is a blood-thirsty sucker, having claimed the lives of
   many Garif men lately. Teleport to the mine [etc.] and enter the
   shaft in question and enter the southeastern juncture. Kill all
   the Seekers around and cast Slow on the ghoul. It uses -ara type
   magicks, so keep the Curas up. One can also steal a Flame Shield
   from it.

o-------------------------------------------------------------------o
 #10 - Atomos [Rank III][16 LP]
     - HP: ~30000
     - Petitioner: Burrogh [Nalbina Fortress - Jajim Bazaar]
     - Find in Mosphoran Highwaste [Northern Skirts]
     - Reward: 1800 Gil, Gaia Rod, Diamond Shield
o-------------------------------------------------------------------o

   Burrogh's back from Barheim and has a colossal problem on his
   hands up in the mountainous highwaste. Travel to the far north
   and pick off all the Vultures around, so they don't mess up your
   battle.

   The big, red Atomos lurks nearby. Dispel its Protect/Shell/Regen
   and cast Blind/Slow for a quick edge (it does know Purify) before
   it gets surrounded by a "white wind" and status effects will quit
   working. Keep using Dispel as it re-casts positive statuses, and
   stay in Haste/Protect yourself. Its attacks only affect one ally
   at a time, so just make sure you outlast it (use Charge!).

o-------------------------------------------------------------------o
 #11 - Vorpal Bunny [Rank III][16 LP]
     - HP: ~25000
     - Petitioner: Nera [Eruyt Village - The Spiritwood]
     - Find in Golmore Jungle [The Rustling Chapel]
     - Reward: 2000 Gil, Lightning Arrows, Gillie Boots
o-------------------------------------------------------------------o

   Talk to Nera to learn her friend will miss the rite of passage of
   hunting the bunny due to an injury. Time to cheat. Head into the
   Rustling Chapel section of the jungle (towards Feywood) and in
   the middle "square" the bunny appears. Dispel its positive status
   before it runs away completely and you lose it; if that happens,
   it will come back with the same status and full health. Trail it
   a ways and it will often switch course towards you. Vorpal Bunny
   isn't really offensive, but it often goes into corridors with a
   bunch of minor enemies -- clear them beforehand for an easier
   time! If you have Berserk or some Bacchus' Wine, use it on the
   bunny to stop it from running away.

   After its demise, you win a [RABBIT'S TAIL]. Go back to the
   village and you'll automatically hand it over. Mission complete!

o-------------------------------------------------------------------o
 #12 - Ring Wyrm [Rank III][16 LP]
     - HP: ~45000
     - Petitioner: Balzac [Lowtown - North Sprawl]
     - Find in Dalmasca Westersand [Windtrace Dunes]
     - Reward: 200 Gil, Moon Ring, Icebrand
o-------------------------------------------------------------------o

   Visit the propositioner in the southwest part of the sprawl to
   learn there's a Ring Wyrm in the Windtrace Dunes area of the
   Westersand. Apparently it only comes out when there's elementals
   around, meaning during sandstorms. Teleport to the area and keep
   re-entering it until the weather goes sucky. It appears in the
   center of the area (about).

   Dispel its Protect and Blind/Slow it. Watch out for its Breath
   attack (fire-elem) which can hit multiple targets and inflict
   Sap. It isn't shy about using Immobilizega either. Given its
   huge amount of HP, this will take a long time at any level. Equip
   Flame Shields and Jackboots for an easier go-'round.

o-------------------------------------------------------------------o
 #13 - Feral Retriever [Rank III][14 LP]
     - HP: ~20000
     - Petitioner: Hymms [Mt. Bur-Omisace - Sand-strewn Pass]
     - Find in Paramina Rift [Spine of the Icewyrm]
     - Reward: 1500 Gil, Recurve Crossbow, Teleport Stone
o-------------------------------------------------------------------o

    Hymms says the retriever lurks in Paramina Rift near Stilshrine
    of Miriam. The easiest way to find it is to teleport to the
    shrine and head into the Spine from there. Kill any Garuda-Egis
    that follow you and you'll find the Couerl-like monster near
    the "Path of the Firstfall."

    Blind/Slow it to begin with, and be wary of Stone Gaze. If it
    uses Purify, recast Blind. It's really just an overgrown kittie
    you've fought before, but cast Protect on everyone to be sure.

o-------------------------------------------------------------------o
 #14 - Darksteel [Rank IV][21 LP]
     - HP: ~60000
     - Petitioner: Homesick Man [Archades - Nilbasse]
     - Find in Sochen Cave Palace [Temptation Eluded]
     - Reward: 3000 Gil, Lead Bolts, Adamantite
o-------------------------------------------------------------------o

  The petitioner is in the weapon shop here and apparently the
  Darksteel (titantoise type) is down in the cave palace complex.
  Take the easy way in via Old Archades and you'll come to this
  enemy. Cast Protect on yourselves before approaching.

  Dispel its Bravery/Protect/Shell, inflict Blind/Slow on it, then
  Haste yourselves. Watch out for its Flatten skill which can do
  1000+, and keep Dispelling its positive statuses as they come.
  If you're in dire straits, flee if a small passageway if you have
  to, since it won't be able to follow. Also, if you want to buy
  time without running away, lead it around the room in circles.
  Watch out for its Stone Gaze (inflict: Petrify) attack.

o-------------------------------------------------------------------o
 #15 - Braegh [Rank IV][17 LP]
     - HP: ~35000
     - Petitioner: Va'Kansa [Mosphoran Highwaste - Babbling Vale]
     - Find in The Salikawood [Corridor of Ages]
     - Reward: 1700 Gil, Obelisk, Hi-Ether
o-------------------------------------------------------------------o

  NOTE: You must have defeated King Bomb to complete this.

  Talk to the bangaa to learn his partner and wares disappeared, by
  the Necrohol of Nabudis. Teleport to the Salikawood and continue
  northeast through the "Grand Bower" area to "Corridor of Ages."
  Near the entrance to Nabudis, the thunderstruck horse shows up.

  Cast Slow on it and Haste/Bravery on yourselves. Its Snake Lash
  ability inflicts damage and poison, and it also uses Bleed magick.
  After awhile, it uses Immobilizega, too. Try to kill it fast 'fore
  it uses "Invert," which flip-flops the HP <-> MP amounts. It also
  becomes immune to magick when critical, but shouldn't matter a
  whole lot (it can be Silenced). Chain-Quickening it to death if it
  poses a huge threat.

o-------------------------------------------------------------------o
 #16 - Mindflayer [Rank IV][18 LP]
     - HP: ~35000
     - Petitioner: Warrior Guromu [Jahara - Lull of the Land]
     - Find in Henne Mines [Phase 1 Dig]
     - Reward: 2200 Gil, Carmagnole
o-------------------------------------------------------------------o]

 NOTE: Enter "Phase 1 Dig" with full MP to spawn this enemy. Has a
       little something to do with its affinity for Mist.

  Guromu's friend has not returned from the mines, and the mark's
  been spotted at the "Phase 1 Dig." Find it in the southern portion
  and it will float towards you. Dispel its Faith/Haste and equip
  any Stop-proof equipment you have, since it will use Time Requiem
  to inflict it on all in range; it helps to cast Bubble as a relief
  should everyone be incapacitated. Mindflayer will use Invert, much
  like Braegh, to flip one's HP and MP values (i.e. one becomes the
  other). Cast Slow when possible and chain-Quickening it in the
  latter part of the fight, before Hero's March (add: Protect/Shell/
  Bravery/Faith). Also note that Mindflayer can be Berserk'd, which
  will strip it of its major status-effect attacks.

o-------------------------------------------------------------------o
 #17 - White Mousse [Rank V][24 LP]
     - HP: ~60000
     - Petitioner: Sorbet [Rabanastre - Westgate]
     - Find in Garamsythe Waterway [West Sluice Control]
     - Reward: 2800 Gil, Yoichi Bow, Sluice Gate Key
o-------------------------------------------------------------------o

  The monster appears to have claimed Sorbet's key and "treat," and
  headed for the West Sluice Control section of the sewers. To get
  there, head east from the Central Waterway Control to find the No.
  10 Channel sluiceway drained of water. Take the higher-ground
  stairways and continue south into the destination. The mark will
  spawn in the shallow water in the square-shaped part.

  It uses Waterga, Slowga, and Flash, all of which you're probably
  familiar with by this time. It's susceptable to Blind and Sleep,
  too, and Berserk if you want. Fire-elemental attacks tend to be the
  best murdering tools in the fight, and if you have Berserk, that'll
  stop it from being a magick threat. Upon defeat, it drops a [BROKEN
  KEY], and after claiming the reward, Sorbet gives you the key since
  there's another one on-hand. Meaning, you can now control the
  sluices down in the sewers. Yaya!

o-------------------------------------------------------------------o
 #18 - Lindwyrm [Rank V][22 LP]
     - HP: ~110,000
     - Petitioner: Fermon [Old Archades - Alley of Muted Sighs]
     - Find in Tchita Uplands [Garden of Life's Circle]
     - Reward: 4200 Gil, Barrel Coat, Hi-Ether
o-------------------------------------------------------------------o

  Fermon is the old man surrounded by a circle of kids, and tells of
  the wyrm who only comes out when its cloudy. Teleport to Tchita to
  begin with. If you can see the sun, it's not overcast. Since one
  has to exit the ENTIRE area to change the weather, it's easier to
  teleport into the area to check the atmospheric conditions and
  reset if they're not favorable. There are two "favorable" outlooks
  however: when it's cloudy and raining or when it's simply cloudy.
  Before you approach, make sure to have odd-numbered levels to make
  two of its annoying attacks ineffectual.

  In the destination area, no monsters will be around beside the big
  oaf in the southeast corner. Dispel its positive status and put
  Protectga/Shellga on yourselves. Watch out for Lv. 2 Sleep, which
  inflicts the status on those with even-numbered levels. Stone
  Breath is also a problem, so have Stona ready. Blind, Silence, and
  Slow this guy to stop him from casting Bio and using Rake to great
  success. This is a great fight to use Bubble/Bravery on, if you
  know them. When his HP takes a dive, Lindwyrm will erect a Greater
  Barrier (Protect+Shell), start using Restore, which brings back
  a great deal of HP, and using Lv. 4 Break, which casts Petrify on
  those with levels divisible by four. If you know the Shear
  technick, you can lower its magick resist for easier nuking. As
  expected, his defense takes an increase when in critical condition,
  but Quickenings can get around that. Once dead, it leaves behind a
  [RUSTED SCRAP OF ARMOR] key item.

o-------------------------------------------------------------------o
 #19 - Marilith [Rank V][22 LP]
     - HP: ~35000
     - Petitioner: Tavernmaster [Rabanastre - The Sandsea]
     - Find in Zertinan Caverns [Invitation to Heresy]
     - Reward: 2200 Gil, Serpent Eye, Teleport Stone x 3
o-------------------------------------------------------------------o

 The tavernmaster requires serpentwyne must from the Marilith, found
 in Zertinan Caverns after entering via the westersand. Teleport to
 the desert and find the Shimmering Horizons area, southwest of the
 Galtea Downs region. You'll have to enter it from "The Midfault,"
 however, which is just west of Galtea Downs. Near the western edge
 of the destination area will be a tunnel leading into the caverns.
 The mark appears in the "Invitation to Heresy" region, by one of the
 holes in the wall where the light shines in (in SE dead end). You
 may have to kill the low-level enemies around here before it
 appears, or it might be random. Dunno. It isn't visible until you
 stumble upon it, though.

 Dispel its Protect/Shell/Haste and Blind/Slow it. Protectga helps
 if you have it, but single-serve casting work too. When its health
 drips, it starts using Tail Spear (1-target atk) more often. Upon
 death, it drops a keg of [SERPENTWYNE MUST], which you can now take 
 back to the propositioner.

o-------------------------------------------------------------------o
 #20 - Vyraal [Rank V][22 LP]
     - HP: ~100,000
     - Petitioner: Viera Wayfarer [Balfonheim Port - The Whitecap]
     - Find in Cerobi Steppe [The Northsward]
     - Reward: 3500 Gil, Halberd, Crystal Shield, Dragon Scale
o-------------------------------------------------------------------o

 A large aevis has taken this viera's belongings and once you accept
 the viera will accompany you as a guest -- meet up with her at the
 The Northsward area in the northeast of the steppe. The mark's in
 the central region here. Blind/Slow it before you begin and cast
 Protectga/Bravery on your fighters (the viera sucks). It uses Sonic
 Fangs (single-target; may inflict Slow) and Fireball (single-target
 fire-elem). When its HPs decrease quite a bit, will run away and
 you'll have to chase the quarry. When it's put in critical condition
 a barrier is erected, making any magick ineffectual -- cast status
 effects before this point. One can steal a Spiral Incisor from it.
 Upon defeat, it drops a [VIERA RUCKSACK]. Instead of instantly
 getting the reward, you now have to walk ALL the way back to town
 (;_;) for some stupid reason... <grumble, grumble>

o-------------------------------------------------------------------o
 #21 - Bloodwing [Rank V][22 LP]
     - HP: ~30000
     - Petitioner: No. 381 [Dalmasca Estersand - North Bank Village]
     - Find in Barheim Passage [The West Annex]
     - Reward: 2400 Gil, Stun Bombs, Vampyr Fang
o-------------------------------------------------------------------o

 NOTE: You must have completed Dantro's Wife's sidequest to get the
       Barheim Key necessary to do this. Refer to "SBV1" to do so.

 Talk to the newly-escaped prisoner to learn the Bloodwing lurks in
 the west annex of Barheim. Enter the passage via the estersand (go
 southeast in "Banks of the Nebra" to "Murmering Defile") and trek
 to "The West Annex." You can reach there by going west out of
 "Great Central Passage" -> to "East-West Bypass" -> to "Zeviah Span"
 further west. At the span, you can find a Barheim Candle which will
 light up the rest of the dungeon spaces; to find it, head south and
 take the first eastern stairway back north. To continue south, tip
 a cart on the west side of the railway to open the way to the
 annex.

 In the thin, southern east-west path, the bloodwing will fly down.
 Try to kill any monsters trailing you 'cause there are some ahead.
 Blind/Silence it and watch out for Leech, which does about 700
 (compared to the Mimeo's 1000+). Its physical attack can poison an
 ally as well. Since it's a flying type, you'll have to rely on
 certain types of weapons or simply Faith+Holy, Flare, Shock, etc.
 it.

o-------------------------------------------------------------------o
 #22 - Piscodaemon [Rank V][26 LP]
     - HP: ~40000
     - Petitioner: Ivaness [Mt. Bur-Omisace - Temple Grounds]
     - Find in Ancient City of Giruvegan [Gate of Fire]
     - Reward: 3800 Gil, Dark Shot, Scathe Mote
o-------------------------------------------------------------------o

 Ivaness will have had a dream his brother, consumed by evil and now
 a Piscodaemon, is headed for Giruvegan's Gate of Fire. Travel back
 through the water-steps to the gate in question and find the daemon
 at the southwestern most part of the slanted room.

 Once found, dispel the mark's Shell and inflict Blind/Slow (easy to
 do with the Nihopalaoa item-reversal trick). Its attacks are a bunch
 of weak sauce and it has horrible defense, but it can use Soul Etude
 to refill its life to full and Hero's March to put a whole bunch of
 good statuses on (familiar with both by now, I hope -- use Dispel!).
 Watch out for its Bio and Death spells, and also Pulsar Wave (can
 inflict Disable). Just do a chain-Quickening on it when its almost
 dead to seal the deal. Have fun walking back out! :p

o-------------------------------------------------------------------o
 #23 - Roblon [Rank VI][26 LP]
     - HP: ~100,000
     - Petitioner: Morgen [Nalbina Fortress - West Ward]
     - Find in Nabreus Deadlands [Overlooking Eternity]
     - Reward: 3100 Gil, Giant Helmet, Mythril
o-------------------------------------------------------------------o

 NOTE: You must have defeated King Bomb in The Salikawood to proceed
       immediately with this.

 NOTE: Equipping Aegis Shields from now on will be of great help.

 Morgen says that the hellish golem roams by the river and tall
 grasses. Teleport to the Salikawood and exit northwest through the
 Grand Bower and Piebald Path to enter the deadlands. In the third
 area you encounter -- "Vale of Lingering Sorrow" -- an urn can be
 found that reveals the rest of the maps. Take the east or north
 passage, it doesn't matter -- both end up in "The Slumbermead." To
 find your the automaton mark, go to the northwestern part of the
 marsh and look for a path that leads west -- it isn't marked on the
 map. It leads to "The Fog Mutters" and "Overlooking Eternity," both
 isolated from the rest of the map. Roblon is found in the latter.

 When you approach the dead-end mount where Roblon is, a bunch of
 Dead Bones appear and will keep appearing. Use range magicks (like
 Scourge) to take them out en masse before they Reflectga their
 friends. Roblon itself attacks with -ara type magick and a physical
 attack (single-target) every once in awhile. When its HP gets low,
 it will use Fear (heavily decreases MP) and Tri-Attack (damage +
 Slow); before this time, try to do a blitzkreig on the Dead Bones
 like this next paragraph. NOTE: If you throw Nihopalaoa's remedies
 at the Dead Bones and don't kill them, more may NOT respawn!

 If you want things to go a bit easier, Roblon can be inflicted with
 Slow, Blind, and Sap. If you equip a Nihopalaoa accessory (reverses
 effect of restorative items), throwing a Remedy at the mark will
 put all three statuses on at once! If you have a high Remedy Lore
 license, you can put a slough of status effects on the Dead Bones
 enemies and make this fight a whole lot easier. It seems if you
 incapacitate them without killing 'em, no more spawn! Consider this
 as you battle on.

o-------------------------------------------------------------------o
 #24 - Goliath [Rank IV][27 LP]
     - HP: ~150,000
     - Petitioner: Barrong [Nalbina Fortress - West Ward]
     - Find in Necrohol of Nabudis [Hall of Slumbering Might]
     - Reward: 3600 Gil, Save the Queen, Einherjarium
o-------------------------------------------------------------------o

 NOTE: You must have defeated King Bomb in The Salikawood to proceed
       immediately with this.

 Barrong is by the stairway to the aerodrome, strangely. After he
 spots you, he tells that the monster in question lurks in Nabudis,
 west of The Salikawood. The area the mark is found in is the first
 one inside of Nabudis if you enter from the Nabreus Deadlands; if
 you don't want to go that way, you have to trek all the way through
 the necrohol. When you get to Goliath, clear the Baknamy enemies
 'round the room and approach.

 Goliath casts powerful -aga magicks (use Shellga) and Gravity, that
 does half a character's max HP in damage per ally, to all allies i
 range. Also, it erects a magick barrier that makes all magick used
 against it ineffectual. If you want to put Slow on it, though, use
 a Nihopalaoa accessory (reverses item effects) and throw a Remedy
 onto it. Use Mirror Mail to reflect all its powerful magicks back
 onto the golem and this fight'll go a lot easier. When its HPs are
 low, it starts to use Smite of Rage (powerful physical attack on
 one target) and Lunge. Its regular attack can inflict Disable, so
 keep Esuna on your fingertips.

 The easiest way to get back is to exit into the deadlands and get
 back to the "Succor Midst Sorrow" where the teleport crystal is.
 You'll have to beat a crystalbug before you can get the real one,
 though.

o-------------------------------------------------------------------o
 #25 - Overlord [Rank VI][24 LP]
     - HP: ~70,000
     - Petitioner: Insecure Seeq [Archades - Bulward's Technicks]
     - Find in Sochen Cave Palace [Doubt Abandoned]
     - Reward: 3500 Gil, Hi-Ether x 2, Teleport Stone
o-------------------------------------------------------------------o

 The seeq only states that the mark is found in Sochen Cave Palace,
 lamely. Teleport to Tchita and enter from there to get a notice 
 from the pig-snout that the monster is near. Insecure Seeq only
 has 5358 HP and is weak to fire, so watch out.

 Overlord is in the dead end on the western wall. Dispel its Bravery
 and inflict Slow/Blind/Silence/Disease/Confuse in whatever manner
 you wish (Nipholaoa trick!). It uses Lunge (single-target phys atk)
 Pyromania (mote-like fire-elem atk), and Tri-Attack (dmg + Slow).
 If you have Expose, it can have its defense lowered; Addle doesn't
 work, though. Save your Quickenings for the very end, since it will
 use the ever-powerful "Rage" attack do deal 1500-2000 damage to all
 those in rage -- keep Protect status on. Smite of Rage also will be
 used when its HP is low (and to great effect), which isn't much of
 a surprise given the type of creature its modelled after. Go for a
 quick finish. Go back to town for your horrible reward... =/

o-------------------------------------------------------------------o
 #26 - Catoblepas [Rank VI][27 LP]
     - HP: ~130,000
     - Petitioner: War-chief Supinelu [Jahara - Lull of the Land]
     - Find in Zertinan Caverns [Hourglass Basin]
     - Reward: 3200 Gil, Volcano, Arctic Wind
o-------------------------------------------------------------------o

 NOTE: If you take the shortest route during this mission, you will
 have to pass through the area where the esper Adrammelech resides
 (Athroza Quicksands). Should you be overwhelmed, either search for
 a different route via the sandseas or simply flee into one of the
 side-areas.

 ---

 Supinelu tells of a demon that wounded his brother, and he wants
 you to witness his fight against it, win or lose. Weird. First off,
 head into "The Undershore" area, on the side with the save point
 (area is split in twain). By the save point, you can traverse a
 sandfall path, taking a northeastern branch of the secret (not on
 map) route. If you're having trouble finding what's what, seek out
 the map in "The Balamka Fault" area, to the middle-north.

 When you arrive in "Hourglass Basin," Supinelu will join you as a
 guest, and you can be on your merry way. The mark appears at the
 dead end nearby. Dispel its Protect/Shell/Reflect status and cast
 Protectga/Shellga on your allies. Supinelu will use a Blizzaga-like
 attack and physical attacks, so make sure to recast his Bravery
 status if it should wear off. Catoblepas is only susceptible to
 Blind, Slow, Sleep, Expose, and Shear. When its positive statuses
 are removed, it will recast them. Hastega/Bubble your party allies
 when you find a chance and get to work. Watch out for its powerful
 Smite of Rage attack (Blind + Shields = possible evade); Ram and
 Tail Swipe aren't much to worry about. Do a Quickening chain to
 bury the baddie, if you want.

 Go back to Jahara for the reward.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MONTBLANC'S BOUNTIES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

To get these bounties that aren't on the notice board, talk to the
leader of Clan Centurio himself...Montblanc!

o-------------------------------------------------------------------o
 #1 - Cluckatrice [Rank I][6 LP]
    - HP: ~7000
    - Petitioner: Danja [Giza Plains - Nomad Village]
    - Find in Giza Plains [Gizas North Bank]
    - Reward: 1000 Gil, Jackboots, Rainbow Egg
o-------------------------------------------------------------------o

   This can only be completed in the dry season; if it's wet, you'll
   have to wait for the change. It's also a good idea to come around
   when you have a full party of people, particularly after visiting
   Eruyt Village, since you'll have a guest with infinite potions...

   Talk to Danja in the cockatrice pen at the nomad village, then go
   to Gizas North Bank. Defeat all the enemies here, leave, and re-
   -enter. You should now find Chickatrices (~2500 HP, 1 LP) with the
   mama Cluckatrice (~7000 HP, 6 LP). Gang-murder the babies and cast
   Blind the mother as you slice 'n' dice. It can use Purify to take
   negative statuses off, but at least that wastes time.

o-------------------------------------------------------------------o
 #2 - Rocktoise [Rank I][8 LP]
    - HP: ~15000
    - Petitioner: Pilika [Bhujerba - Khus Skygrounds]
    - Find in Lhusu Mines [Site 2]
    - Reward: 1200 Gil, Hi-Potion, Heavy Coat
o-------------------------------------------------------------------o

   The moogle petitioner in the skygrounds to learn the titantoise is
   in Site 2 of the Lhusu Mines (the cavern portion). Dispel its
   Haste status (if you have it), then Blind/Slow/Silence it. It's
   not exactly hard, but it does have 15000+ HP. Once it has an eye
   on one character, simply lead it around the room in a circle and
   let the rest of the allies carve it up.

   [OPTIONAL PART:]

   After completing the mission, talk to Pilika again and accept his
   offer to find his diary, at Clio's technick shop. He'll give you
   a [MERCHANT'S ARMBAND] to get into the second-floor staff-only
   area. Find it by a bookshelf and ladder, then bring it back. You
   will be asked if you read it. Your actions before and answer now
   determine a reward:

   Read Diary   + Told the truth        = Kilimweave Shirt
   Did Not Read + Told the truth        = Shepherd's Bolero
   Did Not Read + Lied about reading it = Kilimweave Shirt
   Read Diary   + Lied about reading it = Shepherd's Bolero

o-------------------------------------------------------------------o
 #3 - Gil Snapper [Rank III][20 LP]
    - HP: ~40000 HP
    - Petitioner: Nanau - [Giza Plains - Crystal Glade]
    - Find in Giza Plains [Tracks of the Beast - RAINY SEASON ONLY]
    - Reward: 3000 Gil, Phobos Glaze
o-------------------------------------------------------------------o

   It has to be the rainy season before this can be attempted. When
   you accept the job of killing the "Rain Lord," you also obtain a
   [SILENT URN] which helps in killing the creature. It appears in
   the area "Tracks of the Beast." If you haven't opened it yet, you
   must visit the following areas and chop down the withered trees
   to create a wood bridge that leads east out of Gizas South Bank:

   o Throne Road
   o Nomad Village
   o Toam Hills
   o Starfall Field
   o Crystal Glade
   o Gizas North Bank

   Exit into the area to find Bansat, the Seeq from Clan Centurio,
   ready to help you as a guest (comes with Haste!). Unfortunately,
   the Gil Snapper doesn't appear unless the weather is a downpour.
   Keep re-entering the screen until it's really crappy outside and
   Bansat will tell you if it's here.

   Dispel its positive statuses, then Blind/Silence/Slow it. Bansat
   will probably inflict Immobilize to your advantage. Its regular
   attack can inflict Slow, which you should counter with Haste. All
   in all, not too hard -- just more HP (~40000) and the same turtle
   skills (Flash, Flatten, etc.). When its HP gets really low, its
   defense takes a boost, which isn't too unusual. Soon as it's dead,
   it gets sucked into the urn...poof! You'll have to wait until the
   dry season to claim the reward, however. Take this time to do the
   Croakadile mark, so you don't have to wait around again!

o-------------------------------------------------------------------o
 #4 - Orthros [Rank V][25 LP]
    - HP: ~100,000
    - Petitioner: Contrite Thief [Lowtown - North Sprawl]
    - Find in Garamsythe Waterway [Southern Sluiceway]
    - Reward: Blackened Fragment, Unpurified Ether, Horakhty's Flame
              3800 Gil
o-------------------------------------------------------------------o

 The thief in question is by the Garamsythe Waterway's entrance and
 tells that the loot she stole was re-stolen by a blob-monster at
 the "south end of the waterway." Head to the area in question by
 heading west, south, then east. At the destination, you'll probably
 notice that the mark doesn't simply appear. Why? Because you have
 to have an all-female (three-member) team to draw it out! After it
 appears, you can change your party in any way you like.

 Dispel its Protect/Bravery/Haste, first off. It casts Slowga often
 so be ready to counter with Haste. It's susceptible to Disease,
 Blind, and Sleep, which makes its frequent use of physical attacks
 easier to stomach. Make sure to Shell/ga if your characters are at
 a low level (20-30). Its Mythril Bubbles attack can put a couple
 of negative statuses on those in range, so also have Esuna/ga on-
 -hand to repair. Orthros can inflict Sap (w/ Bleed) and Blind (w/
 Flash), too. If one is doing this late in the game, use Expose to
 lower its defense. A [BUNDLE OF STOLEN ARTICLES] is found as
 spoils.

o-------------------------------------------------------------------o
 #5 - Trickster [Rank V][25 LP]
    - HP: ~60,000
    - Petitioner: Gurdy [Mt. Bur-Omisace - Sand-strewn Pass]
    - Find in Paramina Rift [Frozen Brook]
    - Reward: 4800 Gil, Deimos Clay
o-------------------------------------------------------------------o

 Head to the mountain and talk to the moogle to learn the chocobo is
 by the "Frozen Brook" area. When you get there, Monid from Centurio
 will join up with you as a faux-guest. Like Bansat before him, the
 Bangaa will tell you when the animal is about, so keep re-entering
 the screen until that time. HE WILL NOT APPEAR UNLESS YOU DO THIS.
 Head east until the gigantic (!) white choco-bird appears out of
 nowhere.

 Dispel its Haste/Protect and put Blind/Silence on it (also can make
 it go to Sleep). Cast Protectga on yourselves and follow it as it
 runs all around the place -- careful not to hit any traps along
 the waterfront. Careful for its single-target "Wild Charge" attack
 which can do a lot of damage to low-levelled characters. Make sure
 you inflict Blind/Silence early on because when its HP is at the
 halfway mark, it gets surrounded by a white wind and becomes 
 immune to status effects. Quickly do a large chain-Quickening to
 the bird before it raises its paling to make itself immune to all
 physical attacks! Its Choco-Comet deals damage to all in range,
 but anyone with a shield (and high Shield Block license) can have
 a chance at blocking.

 Go back to Gurdy and learn something special about her!

o-------------------------------------------------------------------o
 #6 - Antlion [Rank V][25 LP]
    - HP: ~100,000
    - Petitioner: Niray [Bhujerba - The Staras Residence]
    - Find in Lhusu Mines [Site 9]
    - Reward: 4300 Gil, Bubble Belt, Sickle-Blade
o-------------------------------------------------------------------o

 As the map tells you, the residence is in the Cloudborne Row area
 of town near the pub. Talk to Niray to receive the [SITE 3 KEY] for
 further exploration. Direct yourself to "Site 3" of the mine, using
 the key to proceed further. Once in "Site 3," head south to find
 the exit onto "Shunia Twinspan." After getting back on the western
 side of "Transitway 1," you can continue west to Site 9. The mark
 is found in the cavern portion, surrounded by Killer Mantises.

 Obviously, take out the Mantises before you bother with the mark.
 Since they swarm you, use -ara/-aga magicks, depending on what
 your stock is, or Scourge if you're in the late game. The main
 goal is to kill them all before any uses Cannibalize, which will
 increase its stats at the expense of an enemy's life and make it
 harder to deal with.

 Once its minions are gone, inflict the Antlion with Disease, Slow,
 or Silence -- whatever you can get off. Cast Protect/ga and Bubble
 while always keeping Esuna on-hand, since its regular attack can
 inflict Disable. The Expose technick can lower its defense, which
 you should use if possible.

 After it's dead, Yrlon explains that he dropped the key into the
 nearby hole and it probably washed out to sea. Now, if you go to
 the Hunters' Camp at Phon Coast, you can find the [SITE 11 KEY]
 beside the Fallen Bhujerban NPC.

o-------------------------------------------------------------------o
 #7 - Belito [Rank V][98 LP Total]
    - HP: ~???,???
    - Petitioner: Montblanc [Rabanastre - Clan Hall]
    - Find in Nam-Yensa Sandsea [Withering Shores]
    - Reward: 5100 Gil, Megalixir
o-------------------------------------------------------------------o

 Montblanc baits you with some vague details about a monster beating
 its wings and making sandstorms, blahblahhearsay. Luckily, the bit
 about passing through "caves of quicksand" narrows the location of
 the creature down to an isolated oil rig in "Withering Shores."
 Before you leave, you also get to hear who some people think the
 "hunter stalker" is... Spoo-kay.

 Teleport to the Ogir-Yensa Sandsea and head north to the "Central
 Junction" area where there is an entrance into Zertinan Caverns.
 Once in the "Canopy Of Clay" area, simply take the other northern
 exit out into "Withering Shores." Head up the ramp and to the
 isolated circular structure and find...Ba'Gamnan! Yes, it appears
 there is no stupid sandstorm bird... Monid will join you as a 
 guest, though.

 o-----------o-------------o--------o
 | Rinok     | HP: ~35000  | LP: 20 | Finally, a rematch with these loonies.
 o-----------o-------------o--------o Once the battle begins, his henchmen
 | Gijuk     | HP: ~35000  | LP: 20 | will arrive and you can have a nice (and
 o-----------o-------------o--------o laggy) free-for-all on the small area.
 | Bwagi     | HP: ~35000  | LP: 20 |
 o-----------o-------------o--------o All enemies are susceptible to Slow and
 | Ba'Gamnan | HP: ~50000  | LP: 38 | Sap, while only the bounty hunter's
 o-----------o-------------o--------o minions can be inflicted with Sleep,
  Silence, and Blind. Luckily, if you take on this team of four in the latter
  stages of the game, this isn't too hard with Protectga/Shellga, Hastega, and
  Bubble/Belts. Dispel/ga everyone's initial positive statuses, of course.

  I suggest taking care of Bwagi first since he uses "Fang" items that inflict
  heavy elemental damage around the party. After that, get rid of Gijuk and
  Rinok who don't really have any super standout attacks. Ba'Gamnan, strangely
  is pretty easy himself, only using the single-target "Eviscerator" for some
  physical damage and "Shining Ray" for some area thunder (?) damage, about
  1000-ish. Yawn? The main mark also gets a defensive/evasion boost when HP-
  -critical, but nothing a chain-Quickening to the snout can't bowl over.
  By the way, Ba'Gamnan's physical attack can inflict Silence.

  Afterwards, watch what may be the most fulfilling scene in the game: the
  plunge into the "water" where he plays with the "fish." LAFF! You'll get
  the reward before having to hotfoot it back home...in another long walk...

o-------------------------------------------------------------------o
 #10 - Ancient Man of Mystery [Rank VII][285 Total LP]
     - HP: ~100,000, then ~400,000
     - Petitioner: Montblanc [Rabanastre - Clan Hall]
     - Find in Lhusu Mines [Tasche Span], then [Site 7]
     - Reward: 10000 Gil, Masamune
o-------------------------------------------------------------------o

 This "mystery man" has been stealing swords lately. Accept and you
 will find Montblanc is the petitioner! Agree to his contract and
 find a certain person had his sword stolen, along with his honor,
 on a bridge. It's in the Lhusu Mines...somewhere. Teleport to the
 caves (Transitway 2) and go west to the Tasche Span area. If you
 haven't opened up these new parts, see the Antlion mark for a few
 details. After the funny entrance, you fight with...

 o-----------------o-------------o--------o
 | BOSS: Enkidu    | HP: ~25000  | LP: 27 |
 o-----------------o-------------o--------o
 | BOSS: Gilgamesh | HP: ~120000 | LP: 55 | <-Total of all forms
 o-----------------o-------------o--------o

  Dispel Enkidu's Shell and cast Slowga (or use a Nihopalaoa Remedy
  on Enkidu, who's susceptible to Blind/Slow/Silence/Sleep/Oil/Etc.);
  both are susceptible to Shear/Expose, but Gilgamesh is immune to
  the rest. Killing the dog is easier and should be done first so
  you can concentrate on Gilgy who, if you have Slow on him, should
  be unable to help his pup as you slaughter it (use Expose!).

  Now, Gilgamesh has two rare steals -- THE ONLY PLACE IN THE GAME
  WHERE YOU CAN GET THEM -- being the Genji Shield and Genji Gloves.
  Both are pretty good items, and to get them, you have to steal
  when his health is below half (~50%) and a quarter (~25%). Yes,
  you can do more than one steal on him! Just pay attention to his
  red health bar:

  Full Health -> Steal: Potion        <--Randomized?
  80 % Health -> Steal: X-Potion
  60 % Health -> Steal: Potion        <--Randomized?
  40 % Health -> Steal: Genji Shield
  20 % Health -> Steal: Genji Gloves

  There will be cutscenes as you whittle his HP down, signaling that
  you can steal anew. Keep Hastega/Protectga on and Gilgy's pathetic
  attacks (which do around 500dmg normally circa level 60/70) won't
  make a scratch. A safe way to play this is to have two people with
  gambits set to steal and one main attacker, so that you don't miss
  the chance to get the rare equipment. Note that when Gilgamesh's
  health gets down to 40%, his attacks get a little stronger and he
  can inflict Silence; at 20% he erects 'Perfect Defense' which 
  makes him immune to damage. Ultimate Illusion can do 1000 to all,
  but is still a poor "last ditch effort." Oh, and when his HP is
  in critical, his attack can inflict Sleep. =p

 After battle, man and dog jump down to the bridge below the span and
 run off into the tunnels. If you successfully stole the two pieces 
 of Genji equipment, go back and save; Gilgy will have two more when
 you face him again. Also, try to have everyone with a level that is
 a prime number (77, 53, 17, etc.) since there will be level-based 
 attacks coming up.

 Anyway, make your way to through Site 9 and Site 11, over Lasche
 Span, and into Site 5. Follow to the first crossroads and head all
 the way south to a dead-end room with a Lhusu Candle, that shows
 all of the hidden areas on the map. Make your way out of that area
 via the east side, into Site 6 South, then the Staging Area where
 there's a save point. Heal up and exit south...

 o-----------------o-------------o---------o------------------o
 | BOSS: Enkidu    | HP: ~75000  | LP: 43  | STEAL: Wolf Pelt |
 o-----------------o-------------o---------o------------------o
 | BOSS: Gilgamesh | HP: ~400000 | LP: 160 |
 o-----------------o-------------o---------o

  As before, throw a Nihopalaoa'd Remedy at Enkidu, who's now got 
  the Crushing Fangs skill (damage + % of KO). If you came into
  battle with prime-numbered levels like I advised, all of Gilgy's
  level-based skills should miss, being:

  * Lv. 2 Sleep
  * Lv. 3 Disable
  * Lv. 4 Break

  Esunaga alleviates all these statuses, but still, it's better not
  to get caught up in 'em in the first place. Enkidu suffers an
  evasion boost when in critical, so use hi-powered magicks like
  Flare to kill it. Watch out for Gilgamesh's regular attacks that
  can inflict Stop on occasion (albeit a low %, it seems...), and
  later on, Sap.

  Once Enkidu has been taken out of the equation, put Bubble Belts
  on everyone (if you can spare 'em) and Shellga/Protectga to curb
  Gilgy's oft-comboed attacks. If you can keep your party in good
  order (+ Protect), you're on the road to victory. As before, when
  his HP is cut down, cutscenes mark the points you can re-steal
  from him.

  Full Health: Hi-Potion   <--Randomized?
  80 % Health: Hi-Potion   <--Randomized?
  60 % Health: Hi-Potion   <--Randomized?
  40 % Health: Genji Helm  <-- ONE-TIME-ONLY ITEM
  20 % Health: Genji Armor <-- ONE-TIME-ONLY ITEM

  At 60% health, he starts using "Bitter End" which can do ~2500
  with Protect on; luckily, it only affects one target and can
  miss. At 20%, Gilgamesh takes out the Blade of Legend and puts
  up Perfect Defense, making him immune to everything. Dispel his
  positive statuses before he does this, if you can -- Bravery
  and Regen aren't things at the moment. He'll now start using
  Monarch Sword, which can do 7000+ to one target -- equip Bubble
  Belts now if you haven't already. Make sure to steal the Genji
  Armor, as it's your only chance to do so! When in critical,
  Gilgamesh will start doing 5+ combos on a target, so Protectga
  everyone and persevere. You can do a Quickening chain if you
  want, but make sure you have a Megalixir or similar to use as
  a pick-me-up. Bravery helps here, too, if you can spare it.

 After battle, Gilgamesh and his mutt jump out the hole in the 
 wall, leaving behind the Sword of Legend. You can't pick it up
 from where it's stuck in the ground, so leave and watch the
 funny "ooh! ahh!" scene from Gilgy. Go back to Montblanc and get
 the reward.

o-----------------------------------------------------------------------------o
| MONTBLANC'S REWARDS                                                  [MNTR] |
o-----------------------------------------------------------------------------o

Initial - Moppit          - Potion x 3
Rank 01 - Hedge Knight    - Warp Mote x 2, Teleport Stone x 2
Rank 02 - Rear Guard      - Remedy x 3, Teleport Stone x 2
Rank 03 - Vanguard        - Hi-Potion x 3, Teleport Stone x 2
Rank 04 - Headhunter      - Ether x 2, Teleport Stone x 2
Rank 05 - Ward of Justice - X-Potion x 2, Teleport Stone x 2
Rank 06 - Brave Companion - Hi-Ether x 2, Teleport Stone x 3
Rank 07 - Riskbreaker     - Elixir x 2, Teleport Stone x 3
Rank 08 - Par. of Justice - High Arcana, Teleport Stone x 3
Rank 09 - High Guardian   - Empyreal Soul, Teleport Stone x 3
Rank 10 - K. of the Round - Megalixir x 2, Teleport Stone x 3

Defeated Pack of Flans - 150 Gil
Defeated Firemane      - 200 Gil
Defeated Mimic Queen   - 300 Gil
Defeated Demon Wall #1 - 1200 Gil + Electrum
Defeated Demon Wall #2 - 600 Gil + Warp Mote
Defeated Belias        - Arcanae x 2 + Teleport Stone x 2
Defeated Elder Wyrm    - 800 Gil
Defeated Tiamat        - 900 Gil
Defeated Vinuskar      - 1100 Gil
Defeated Ahriman       - 1600 Gil
Defeated King Bomb     - 1300 Gil + Mallet (Loot)
Defeated Mandragoras   - 1600 Gil
Defeated Rafflesia     - 1800 Gil
Defeated Daedalus      - 1900 Gil
Defeated Tyrant        - 1900 Gil
Defeated Hydro         - 2000 Gil
Four Espers Commanded  - High Arcana + Teleport Stone x 2
Eight Espers Commanded - Gemsteel + Teleport Stone x 2

EXTRA REWARDS

Defeated Earth Tyrant  - 1200 Gil

CLAN RANK SHOP

Initial - Potion
Rank 01 - Hi-Potion
Rank 02 - Gysahl Greens
Rank 03 - Teleport Stone, Gysahl Greens
Rank 04 - Nihopalaoa, Reverse, Teleport Stone, Gysahl Greens
Rank 05 - Nihopalaoa, Reverse, Bubble, Teleport Stone, Gysahl Greens
Rank 06 - Nihopalaoa, Faith, Reverse, Bubble, Teleport Stone, Gysahl
          Greens
Rank 07 - Nihopalaoa, Bubble Belt, Bravery, Faith, Bubble, Reverse,
          Teleport Stone, Gysahl Greens
Rank 08 - Nihopalaoa, Warp Mote, Bravery, Faith, Bubble, Reverse, Teleport
          Stone, Gysahl Greens
Rank 09 - Cat-ear Hood, Nihopalaoa, Bubble Belt, Warp Mote, Bravery, Faith,
          Bubble, Reverse, Teleport Stone, Gysahl Greens
Rank 10 - Cat-ear Hood, Nihopalaoa, Bubble Belt, Knot of Rust, Warp Mote,
          Bravery, Faith, Bubble, Reverse, Teleport Stone, Gysahl Greens

o-----------------------------------------------------------------------------o
| VI. FFXII BESTIARY                                                   [BST1] |
o-----------------------------------------------------------------------------o

 THIS IS NOT COMPLETE YET. Anyone who e-mails me about it lacking can go jump
 off a bridge, preferably a really tall one for a high mortality rate. ^____^

 Anyway, a bestiary is where you can check up on the game's monsters, with all
 their susceptibilities and item drops. Later on, skills may be listed; not so
 with stats, most likely, since I can't check up on that. Speaking of which,
 everything listed has been 100% tested by the author -- the slow addition
 rate is a bit indicative of that -- but factor in human error and stuff and
 it might not have transferred all the way. If you have any additions, send
 'em in and if they seem likely (don't tell me Cactoids drop Tyrant Hides, for
 instance) I'll put 'em in. The goal is to have all stealable items and four-
 -fifths of the droppables.

 Enjoy, I s'pose.

 o--------o
 | LEGEND |-----------------------------------------------o
 o--------o                                               |
 |                                                        |
 | PKO = Phoenix Down Kill (for undead types)             |
 |                                                        |
 | ----------- = Immunity                                 |
 | SUSCEPTIBLE = Status can work                          |
 | REJUVENATES = Works, but has a positive/healing effect |
 | --UNKNOWN-- = Conditions make it unclear of the effect |
 o--------------------------------------------------------o

  NOTE: Depending on monographs bought, some enemies may drop pebbles as
        additional items (not listed in bestiary). When the Canopic Jar is
        bought, enemies can then drop arcana/high arcana, which are also not
        listed unless on rare monsters as innate drops.

o-----------------------------------------------------------------------------o

[001] ~ Cactoid
      ~ Poach: Cactus Fruit
      ~ Found: Dalmasca Westersand, Dalmasca Estersand
      ~ Steal: Cactus Fruit, Earth Stone, Earth Magicite
      ~ Drops: Cactus Fruit, Earth Stone, Earth Magicite, Potion, Virgo Gem

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

      ~ Cactite
      ~ Poach: Cactus Fruit
      ~ Found: Dalmasca Westersand, Dalmasca Estersand
      ~ Steal: Cactus Fruit, Earth Stone, Earth Magicite
      ~ Drops: Cactus Fruit, Earth Stone, Earth Magicite, Potion, Virgo Gem

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[002] ~ Ichthon
      ~ Poach: Fish Scale
      ~ Found: Garamsythe Waterway, Dalmasca Estersand, Giza Plains
      ~ Steal: Fish Scale, Eye Drops
      ~ Drops: Fish Scale

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[003] ~ Wolf
      ~ Poach: Wolf Stone
      ~ Found: Dalmasca Westersand, Dalmasca Estersand
      ~ Steal: Wind Stone, Wolf Pelt, Wizard's Hat
      ~ Drops: Wind Stone, Wolf Pelt, Potion, Antidote

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

      ~ Alpha Wolf
      ~ Poach: Wolf Pelt
      ~ Found: Dalmasca Estersand, Dalmasca Westersand
      ~ Steal: Wind Stone, Wolf Pelt, Wizard's Hat
      ~ Drops: Wind Stone, Wolf Pelt, Potion, Antidote

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[004] ~ Wild Saurian
      ~ Poach: Tanned Hide
      ~ Found: Dalmasca Estersand, Dalmasca Westersand
      ~ Steal: Tanned Hide, Hi-Potion, Leo Gem
      ~ Drops: Tanned Hide

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[005] ~ Cockatrice
      ~ Poach: Small Feather
      ~ Found: Dalmasca Westersand, Dalmasca Estersand
      ~ Steal: Small Feather, Potion
      ~ Drops: Small Feather, Fire Stone, Potion

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[006] ~ Gnoma Entite
      ~ Poach: -----------
      ~ Found: Dalmasca Westersand
      ~ Steal: Earth Crystal, Gnoma Halcyon
      ~ Drops: Feystone

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[007] ~ Dive Talon
      ~ Poach: Large Feather
      ~ Found: Dalmasca Westersand, Dalmasca Estersand
      ~ Steal: 120 Gil, Giant Feather
      ~ Drops: Wind Magicite, Giant Feather, Handkerchief, Burning Bow

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[008] ~ Hyena
      ~ Poach: Wolf Pelt, Pebble
      ~ Found: Giza Plains
      ~ Steal: Fire Stone, Wolf Pelt
      ~ Drops: Fire Stone, Wolf Pelt, Potion, Green Beret, Cotton Cap

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[009] ~ Wooly Gator
      ~ Poach: Braid Wool
      ~ Found: Giza Plains [Rainy Season]
      ~ Steal: Braid Wool, Smelling Salts, Sirius
      ~ Drops: Braid Wool, Wind Stone

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[010] ~ Happy Bunny [AKA Giza Rabbit]
      ~ Poach: Drab Wool, Headgear
      ~ Found: Giza Plains [Dry Season]
      ~ Steal: Water Stone
      ~ Drops: Water Stone, Drab Wool

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

      ~ Ozmone Hare
      ~ Poach: Braid Wool
      ~ Found: Ozmone Plains
      ~ Steal: 150 Gil, Water Magicite
      ~ Drops: Braid Wool, Water Magicite

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[011] ~ Great Tortoise
      ~ Poach: Turtle Shell
      ~ Found: Giza Plains [Rainy Season]
      ~ Steal: Water Stone
      ~ Drops: Turtle Shell

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[012] ~ Sleipner
      ~ Poach: Molting
      ~ Found: Giza Plains [Dry Season], Ozmone Plains, D. Westersand
      ~ Steal: Molting, Storm Stone
      ~ Drops: Molting, Storm Stone, Potion, Broadsword

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[013] ~ Silicon Tortoise
      ~ Poach: Aged Turtle Shell, Ancient Turtle Shell
      ~ Found: Giza Plains, Zertinan Caverns
      ~ Steal: 100 Gil, Aries Gem, Aged Turtle Shell, Officer's Hat
      ~ Drops: Aged Turtle Shell, Water Crystal

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[014] ~ Wildsnake
      ~ Poach: Snake Skin
      ~ Found: Giza Plains [Dry Season][Toam Hills Only?]
      ~ Steal: Wind Stone, Snake Skin
      ~ Drops: Wind Stone, Snake Skin

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[015] ~ Werewolf
      ~ Poach: Quality Hide
      ~ Found: Giza Plains [Dry Season]
      ~ Steal: Quality Hide, Teleport Stone, Gemini Gem
      ~ Drops: Quality Hide, Earth Stone, Potion, Kotetsu

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[016] ~ Urstrix
      ~ Poach: Large Feather
      ~ Found: Giza Plains [Dry Season]
      ~ Steal: Earth Stone, Large Feather
      ~ Drops: Earth Stone, Large Feather, Potion, Headguard

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[017] ~ Storm Elemental
      ~ Poach: -----------
      ~ Found: Giza Plains
      ~ Steal: Storm Crystal, Storm Magicite, Feystone
      ~ Drops: Storm Magicite, Storm Stone

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[018] ~ Slaven
      ~ Poach: Tanned Hide
      ~ Found: Giza Plains [Dry Season], Lhusu Mines
      ~ Steal: Earth Stone, 50 Gil,
      ~ Drops: Earth Stone, Tanned Hide, Shortbow

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[020] ~ Dire Rat
      ~ Poach: Rat Pelt
      ~ Found: Garamsythe Waterway
      ~ Steal: Rat Pelt, Fire Stone
      ~ Drops: Rat Pelt

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[021] ~ Baritine Croc
      ~ Poach: Fine Wool
      ~ Found: Garamsythe Waterway, Paramina Rift
      ~ Steal: Wind Magicite
      ~ Drops: Wind Magicite, Fine Wool

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[022] ~ Gigantoad
      ~ Poach: Horn
      ~ Found: Giza Plains [Rainy Season], Garamsythe Waterway
      ~ Steal: Horn, 50 Gil
      ~ Drops: Horn, Water Stone

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[023] ~ Malboro Overking
      ~ Poach: Malboro Fruit, Putrid Liquid
      ~ Found: Garamsythe Waterway, Tchita Uplands
      ~ Steal: Dark Magicite, Malboro Fruit, Malboro Flower
      ~ Drops: Dark Crystal, Malboro Fruit, Putrid Liquid

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[024] ~ Garchimacera
      ~ Poach: Demon Eyball
      ~ Found: Garamsythe Waterway
      ~ Steal: Demon Eyeball, 10 Gil
      ~ Drops: Demon Eyeball, Bronze Armor

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[025] ~ Gespenst
      ~ Poach: -----------
      ~ Found: Garamsythe Waterway
      ~ Steal: Reflectga Mote, Dark Crystal
      ~ Drops: Book of Orgain, Dark Crystal, Teleport Stone, Capricorn Gem,
               Demon Shield

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[026] ~ Ghost
      ~ Poach: Dark Crystal
      ~ Found: Garamsythe Waterway
      ~ Steal: Glass Jewel, Echo Herbs
      ~ Drops: Dark Magicite

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[027] ~ Water Elemental
      ~ Poach: -----------
      ~ Found: Garamsythe Waterway
      ~ Steal: Water Magicite, Water Crystal, Feystone
      ~ Drops: Water Magicite, Water Stone

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[029] ~ Suriander
      ~ Poach:
      ~ Found: Barheim Passage
      ~ Steal: Storm Stone, Horn, Storm Magicite, Antidote
      ~ Drops: Storm Stone, Horn, Storm Magicite, Teleport Stone, Pointed Horn

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[030] ~ Mimic
      ~ Poach:
      ~ Found: Barheim Passage
      ~ Steal: Iron Scraps
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[032] ~ Tiny Mimic
      ~ Poach:
      ~ Found: Barheim Passage
      ~ Steal: Earth Stone, Antidote
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[035] ~ Specter
      ~ Poach: Glass Jewel
      ~ Found: Barheim Passage
      ~ Steal: Dark Magicite, Sky Jewel, Glass Jewel
      ~ Drops: Dark Magicite, Dark Stone

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[040] ~ Bomb
      ~ Poach:
      ~ Found: Barheim Passage
      ~ Steal: Fire Magicite, Bacchus's Wine, Bomb Ashes
      ~ Drops: Fire Stone, Bomb Fragment, Handkerchief

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[041] ~ Dead Bones
      ~ Poach: -----------
      ~ Found: Barheim Passage
      ~ Steal: Dark Crystal, Blood-darkened Bone
      ~ Drops: Dark Crystal, Eye Drops, Ancient Bone

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : SUSCEPTIBLE          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[042] ~ Vampyr
      ~ Poach: -----------
      ~ Found: Lhusu Mines
      ~ Steal: Dark Crystal, Spiral Incisor, Taurus Gem
      ~ Drops: Dark Crystal, Spiral Incisor, Antidote, Zwill Crossblade

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[044] ~ Killer Mantis
      ~ Poach: Insect Husk
      ~ Found: Lhusu Mines
      ~ Steal: Earth Crystal, X-Potion, Gigas Hat
      ~ Drops: Earth Crystal, Insect Husk, Echo Herbs

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[047] ~ Dark Lord
      ~ Poach: -----------
      ~ Found: Lhusu Mines, Stilshrine of Miriam [Throne of Veiled Gods]
      ~ Steal: 200 Gil, Hi-Potion, Dragon Mail
      ~ Drops: Dark Crystal, Blood-darkened Bone, Teleport Stone, Capricorn
               Gem, 

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[052] ~ Axebeak
      ~ Poach: Small Feather
      ~ Found: The Yensan Sandsea
      ~ Steal: Fire Stone, Alarm Clock, Dark Mote
      ~ Drops: Small Feather, Fire Stone, Rainbow Egg, Vega,

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[053] ~ Yensa
      ~ Poach: Yensa Scale
      ~ Found: The Yensan Sandsea
      ~ Steal: Yensa Scale, Pisces Gem, Barbut
      ~ Drops: Yensa Fin, Earth Stone, Gold Needle,

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

      ~ Bull Yensa
      ~ Poach: Yensa Scale
      ~ Found: The Yensan Sandsea
      ~ Steal: Yensa Scale, Pisces Gem, Barbut
      ~ Drops: Yensa Fin, Earth Stone, Gold Needle,

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[055] ~ Salamand Entite
      ~ Poach: -----------
      ~ Found: Ogir-Yensa Sandsea
      ~ Steal: Fire Crystal, Feystone, Salamand Halcyon
      ~ Drops: Fire Crystal,

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[056] ~ Seeker
      ~ Poach: Crooked Fang
      ~ Found: Barheim Passage, Tomb of Raithwall, Henne Mines
      ~ Steal: Wind Stone, Crooked Fang, Smelling Salts
      ~ Drops: Wind Stone, Crooked Fang, Smelling Salts, Antidote, Bat Wing

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[057] ~ Lost Soul
      ~ Poach: Bone Fragment
      ~ Found: Tomb of Raithwall
      ~ Steal: Dark Stone, 60 Gil, Blazer Gloves
      ~ Drops: Bone Fragment, Dark Stone, Antidote

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[058] ~ Lesser Chimera
      ~ Poach: Small Feather, Main Gauche
      ~ Found: Tomb of Raithwall
      ~ Steal: Fire Stone, Gold Needle, Taurus Gem
      ~ Drops: Fire Stone, Handkerchief

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[060] ~ Skull Warrior
      ~ Poach: Bone Fragment
      ~ Found: Tomb of Raithwall
      ~ Steal: Dark Stone, Bone Fragment
      ~ Drops: Dark Stone, Bone Fragment

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[061] ~ Lich
      ~ Poach: Glass Jewel, Chainmail
      ~ Found: Tomb of Raithwall [Southfall Passage]
      ~ Steal: Dark Stone, Glass Jewel, Smelling Salts
      ~ Drops: Dark Stone, Glass Jewel

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[062] ~ Ragoh
      ~ Poach: Solid Stone
      ~ Found: Tomb of Raithwall
      ~ Steal: Earth Stone, 90 Gil, 
      ~ Drops: Earth Stone, Solid Stone, Eye Drops

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[063] ~ Tallow
      ~ Poach: Green Liquid
      ~ Found: Tomb of Raithwall [Royal Passage]
      ~ Steal: Green Liquid, Fire Stone, 
      ~ Drops: Green Liquid, Fire Stone, Broadaxe

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : -----------          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[064] ~ Mesmenir
      ~ Poach: Iron Carapace
      ~ Found: Ozmone Plain
      ~ Steal: Storm Magicite, Iron Carapace, Aries Gem
      ~ Drops: Storm Magicite, Iron Carapace, Echo Herbs, Destrier Mane,
               Bronze Mace

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[065] ~ Black Chocobo [LISTED UNDER 'Chocobo']
      ~ Poach: Chocobo Feather
      ~ Found: Ozmone Plain
      ~ Steal: Chocobo Feather, Dark Magicite
      ~ Drops: Chocobo Feather, Dark Magicite, Gysahl Greens

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

      ~ Red Chocobo
      ~ Poach: Chocobo Feather
      ~ Found: Ozmone Plain [Hauno Green/Field of Light Winds]
      ~ Steal: Fire Magicite, Taurus Gem
      ~ Drops: Fire Magicite, Gysahl Greens

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE


      ~ Brown Chocobo
      ~ Poach: Chocobo Feather, Gysahl Greens
      ~ Found: Dalmasca Estersand, The Salikawood
      ~ Steal: Fire Stone, Chocobo Feather
      ~ Drops: Fire Stone, Gysahl Greens

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

      ~ Green Chocobo
      ~ Poach: Chocobo Feather
      ~ Found: The Salikawood
      ~ Steal: Wind Magicite
      ~ Drops: Gysahl Greens

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[066] ~ Wu
      ~ Poach: Large Feather
      ~ Found: Ozmone Plain
      ~ Steal: Large Feather, 40 Gil
      ~ Drops: Large Feather, Earth Magicite, Eye Drops, Kogarasumaru

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[067] ~ Zu
      ~ Poach: Large Feather
      ~ Found: Ozmone Plain
      ~ Steal: Large Feather, Wind Magicite
      ~ Drops: Large Feather, Wind Magicite, Rod, Remedy

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[068] ~ Viper
      ~ Poach: Tanned Hide
      ~ Found: Ozmone Plain
      ~ Steal: Dark Magicite, Alarm Clock
      ~ Drops: Dark Magicite, Tanned Hide

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[069] ~ Zaghnal
      ~ Poach: Quality Hide
      ~ Found: Ozmone Plain
      ~ Steal: Earth Magicite, Gemini Gem, Heavy Coat
      ~ Drops: Earth Magicite, Quality Hide, Warp Mote

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[070] ~ Hybrid Gator
      ~ Poach: Braid Wool
      ~ Found: Ozmone Plain
      ~ Steal: Bacchus's Wine, Aries Gem
      ~ Drops: Fire Magicite, Gold Needle

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[071] ~ Sylphi Entite
      ~ Poach: -----------
      ~ Found: Ozmone Plain
      ~ Steal: Wind Crystal, Feystone, Sylphi Halcyon
      ~ Drops: Wind Crystal, Wind Stone

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[072] ~ Panther
      ~ Poach: Coeurl Pelt
      ~ Found: Golmore Jungle
      ~ Steal: Storm Magicite, Couerl Pelt, Libra Gem
      ~ Drops: Storm Magicite, Couerl Pelt, Warp Mote, Quality Pelt

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[073] ~ Treant
      ~ Poach: Lumber
      ~ Found: Golmore Jungle
      ~ Steal: Earth Magicite, Lumber,
      ~ Drops: Earth Magicite, Lumber,

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[074] ~ Hellhound
      ~ Poach: Tanned Hide, Libra Gem
      ~ Found: Golmore Jungle
      ~ Steal: Tanned Hide, Alarm Clock, Remedy
      ~ Drops: Tanned Hide, Dark Mote, Fire Magicite

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[075] ~ Diresaur
      ~ Poach: Tyrant Hide
      ~ Found: Golmore Jungle
      ~ Steal: Tyrant Hide, Earth Magicite
      ~ Drops: Tyrant Hide, 

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[076] ~ Malboro
      ~ Poach: Pebble
      ~ Found: Golmore Jungle, Lhusu Mines
      ~ Steal: Earth Magicite, Malboro Vine
      ~ Drops: Earth Magicite, Remedy, Smelling Salts

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[077] ~ Gargoyle
      ~ Poach: Demon Eyeball
      ~ Found: Golmore Jungle
      ~ Steal: Demon Eyeball, Warp Mote
      ~ Drops: Demon Eyeball, Storm Magicite

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[078] ~ Great Malboro
      ~ Poach: Malboro Vine
      ~ Found: Golmore Jungle
      ~ Steal: Earth Magicite, Virgo Gem
      ~ Drops: Earth Magicite, Malboro Vine, Bacchus's Wine, Musk Stick

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[079] ~ Thunderbug
      ~ Poach: Iron Scraps
      ~ Found: Henne Mines
      ~ Steal: Iron Scraps, Storm Magicite, Cancer Gem
      ~ Drops: Iron Scraps, Storm Magicite, Charged Gizzard

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[080] ~ Jelly
      ~ Poach: Yellow Liquid
      ~ Found: Henne Mines
      ~ Steal: Water Magicite, Yellow Liquid, 500 Gil
      ~ Drops: Water Magicite, Yellow Liquid, Teleport Stone

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : -----------          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[081] ~ Tyranorox
      ~ Poach: Tyrant Hide
      ~ Found: Henne Mines
      ~ Steal: Earth Magicite, 60 Gil, Leo Gem
      ~ Drops: Earth Magicite, Alarm Clock

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE


[085] ~ Nightmare
      ~ Poach: Grimoire Togail
      ~ Found: Henne Mines
      ~ Steal: Dark Magicite, Hi-Potion
      ~ Drops: Dark Magicite, Grimoire Togail, Snowfly

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[086] ~ Necrofiend
      ~ Poach: -----------
      ~ Found: Henne Mines, Pharos at Ridorana Third Ascent [79F]
      ~ Steal: Sky Jewel
      ~ Drops: Sky Jewel, Pebble, Lifewick

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : SUSCEPTIBLE

[087] ~ White Wolf
      ~ Poach: Tanned Hide
      ~ Found: Paramina Rift
      ~ Steal: Quality Pelt, Ice Stone
      ~ Drops: Phoenix Down,

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[088] ~ Twintania
      ~ Poach: Wyrm Carapace, Ice Magicite
      ~ Found: Paramina Rift
      ~ Steal: Ice Stone, Red Fang, Lohengrin
      ~ Drops: Ice Magicite, 

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[089] ~ Lizard
      ~ Poach: Pointed Horn
      ~ Found: Paramina Rift, Garamsythe Waterway
      ~ Steal: Fire Magicite, Pointed Horn
      ~ Drops: Fire Magicite, Pointed Horn, Horn

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[090] ~ Emperor Aevis
      ~ Poach:
      ~ Found: Paramina Rift
      ~ Steal: Wyrm Carapace, Ice Stone
      ~ Drops: Wyrm Carapace

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[091] ~ Garuda-Egi
      ~ Poach: Large Feather
      ~ Found: Paramina Rift
      ~ Steal: Holy Stone, Hi-Potion
      ~ Drops: Large Feather, Holy Magicite, White Incense, Red Fang,
               Ame-no-Murakumo

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[092] ~ Dark Skeleton
      ~ Poach: Sturdy Bone
      ~ Found: Golmore Jungle [The Rustling Chapel], Paramina Rift
      ~ Steal: Sturdy Bone, Dark Magicite, Dark Stone
      ~ Drops: Sturdy Bone, Dark Magicite, Death's-Head, Teleport Stone

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[093] ~ Slaven Warder
      ~ Poach: Tanned Giantskin
      ~ Found: Paramina Rift
      ~ Steal: 10 Gil, Gemini Gem
      ~ Drops: Fire Magicite, Tanned Giantskin, Slaven Harness, White Fang

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[094] ~ Skull Knight
      ~ Poach: Sturdy Bone
      ~ Found: Paramina Rift
      ~ Steal: Sturdy Bone
      ~ Drops: Sturdy Bone, Dark Magicite

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[095] ~ Yeti
      ~ Poach: Tanned Giantskin
      ~ Found: Paramina Rift
      ~ Steal: Tanned Giantskin, Remedy
      ~ Drops: Tanned Giantskin, Ice Magicite, Teleport Stone

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[096] ~ Ice Elemental
      ~ Poach:
      ~ Found: Paramina Rift
      ~ Steal: Ice Crystal, Ice Magicite, Feystone
      ~ Drops:

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[097] ~ Wild Onion
      ~ Poach: Succulent Fruit
      ~ Found: Paramina Rift
      ~ Steal: Wind Magicite, Phoenix Down,
      ~ Drops: Wind Magicite, Succulent Fruit

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[098] ~ Leshach Entite
      ~ Poach: ------------
      ~ Found: Paramina Rift
      ~ Steal: Ice Crystal, Leshach Halcyon
      ~ Drops: Ice Crystal, Feystone

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[099] ~ Redmaw
      ~ Poach: Crooked Fang
      ~ Found: Henne Mines, Stilshrine of Miriam
      ~ Steal: Crooked Fang, 100 Gil, 
      ~ Drops: Crooked Fang, Wind Magicite, Ice Shield, Red Fang

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    :
        Silence   : SUSCEPTIBLE          Disease :
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    :
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      :                      Death:  :
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE


[100] ~ Zombie Warrior
      ~ Poach: Foul Flesh
      ~ Found: Stilshrine of Miriam
      ~ Steal: 16 Gil, Handkerchief,
      ~ Drops: Festering Flesh, Dark Magicite

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[101] ~ Blood Gigas
      ~ Poach: Festering Flesh
      ~ Found: Stilshrine of Miriam
      ~ Steal: Earth Magicite, Phoenix Down, 
      ~ Drops: Festering Flesh, Earth Magicite, Antidote,

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[102] ~ Reaper Claw [LISTED UNDER 'Nightwalker']
      ~ Poach: -----------
      ~ Found: Stilshrine of Miriam [Ward of Measure]
      ~ Steal: Warp Mote
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

      ~ Reaper Mage
      ~ Poach: -----------
      ~ Found: Stilshrine of Miriam [Ward of Measure]
      ~ Steal: Warp Mote
      ~ Drops:
      ~ Notes: Can't take action if you Silence it

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[103] ~ Dragon Aevis
      ~ Poach: Wyrm Carapace
      ~ Found: Stilshrine of Miriam [Ward of Velitation]
      ~ Steal: 30 Gil, Echo Herbs
      ~ Drops: Wyrm Carapace, Storm Magicite, Antidote

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[104] ~ Ghoul
      ~ Poach: Foul Flesh
      ~ Found: Stilshrine of Miriam
      ~ Steal: Capricorn Gem, Dark Magicite
      ~ Drops: Festering Flesh, Dark Magicite

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[105] ~ Darkmare
      ~ Poach: Grimoire Aidhed
      ~ Found: Stilshrine of Miriam [Ward of the Sword-King]
      ~ Steal: Dark Magicite, Grimoire Togail
      ~ Drops: Dark Magicite, Grimoire Togail

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  :
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[106] ~ Facer
      ~ Poach: Solid Stone
      ~ Found: Stilshrine of Miriam
      ~ Steal: Pirate Hat, Earth Magicite
      ~ Drops: Earth Magicite, Solid Stone

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[107] ~ Balloon
      ~ Poach: Bomb Ashes
      ~ Found: Stilshrine of Miriam
      ~ Steal: Handkerchief, Chronos Tear, Recurve Crossbow
      ~ Drops: Bomb Ashes, Fire Magicite, Eye Drops

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[109] ~ Oiling
      ~ Poach: Yellow Liquid
      ~ Found: Stilshrine of Miriam [Walk of Torn Illusion]
      ~ Steal: Sagittarius Gem, Fire Magicite, Yellow Liquid
      ~ Drops: Yellow Liquid, Handkerchief, Golden Staff

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : -----------          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[111] ~ Ghast
      ~ Poach:
      ~ Found: Stilshrine of Miriam
      ~ Steal: Festering Flesh, Smelling Salts
      ~ Drops: Festering Flesh, Dark Magicite, Teleport Stone

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[113] ~ Worgen
      ~ Poach: Quality Pelt, Throat Wolf Blood
      ~ Found: Dalmasca Estersand, Mosphoran Highwaste
      ~ Steal: Fire Magicite, Hi-Potion, Steel Poleyns
      ~ Drops: Fire Magicite, Smelling Salts, Quality Pelt, Libra Gem,
               Throat Wolf Blood

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

      ~ Alpha Worgen
      ~ Poach: Quality Pelt
      ~ Found: Dalmasca Estersand, Mosphoran Highwaste
      ~ Steal: Fire Magicite, Hi-Potion, Steel Poleyns
      ~ Drops: Fire Magicite, Smelling Salts, Quality Pelt, Libra Gem,
               Throat Wolf Blood

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[114] ~ Humbaba
      ~ Poach: Tanned Giantskin
      ~ Found: Mosphoran Highwaste
      ~ Steal: Storm Magicite, Teleport Stone, Gemini Gem
      ~ Drops: Tanned Giantskin, Storm Magicite, Echo Herbs, Beastlord Horn

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[115] ~ Python
      ~ Poach: Tanned Hide
      ~ Found: Mosphoran Highwaste
      ~ Steal: Wind Magicite, 400 Gil, Bone Helm
      ~ Drops: Wind Magicite, Tanned Hide, Gold Needle, Quality Hide,
               Great Serpent's Fang

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[116] ~ Ash Wyrm
      ~ Poach: -----------
      ~ Found: Mosphoran Highwaste [Empyrean Seat]
      ~ Steal: Wind Crystal, 800 Gil
      ~ Drops: Wind Crystal, Ring Wyrm Scale, Koga Blade, Moon Ring

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[117] ~ Vulture
      ~ Poach: Giant Feather
      ~ Found: Mosphoran Highwaste
      ~ Steal: Wind Magicite, Red Fang,
      ~ Drops: Giant Feather, Wind Magicite, Eye of the Hawk, Black Cowl,
               

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[118] ~ Clay Golem
      ~ Poach: Solid Stone
      ~ Found: Mosphoran Highwaste
      ~ Steal: Earth Magicite, Gold Needle,
      ~ Drops: Earth Magicite, Solid Stone,

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[119] ~ Slaven Wilder
      ~ Poach: Tanned Giantskin
      ~ Found: Dalmasca Estersand, Moshphoran Highwaste
      ~ Steal: Tanned Giantskin, White Fang, Gemini Gem
      ~ Drops: Tanned Giantskin, Earth Magicite, Firefly

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[121] ~ Wyrdhare
      ~ Poach: Fine Wool
      ~ Found: The Salikawood
      ~ Steal: Echo Herbs, Water Magicite
      ~ Drops: Stardust, Magoroku, Water Magicite, Fine Wool, Aries Gem

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[122] ~ Pumpkin Head
      ~ Poach: Succulent Fruit
      ~ Found: The Salikawood
      ~ Steal: Storm Magicite, Screamroot, Black Garb
      ~ Drops: Succulent Fruit, Storm Magicite, Handkerchief, Balance Mote

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[123] ~ Sprinter
      ~ Poach: Bundle of Feathers, Chronos Tear
      ~ Found: The Salikawood
      ~ Steal: Bundle of Feathers, White Fang
      ~ Drops: Bundle of Feathers, Fire Magicite

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[124] ~ Malboro King
      ~ Poach: Malboro Fruit
      ~ Found: The Salikawood
      ~ Steal: Malboro Fruit, Dark Magicite
      ~ Drops: Malboro Fruit, Dark Magicite, Thorned Mace,

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[125] ~ Antares
      ~ Poach: Insect Husk
      ~ Found: The Salikawood
      ~ Steal: Earth Magicite
      ~ Drops: Insect Husk, Molting

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[126] ~ Silver Lobo
      ~ Poach: Quality Pelt
      ~ Found: Phon Coast, Cerobi Steppe
      ~ Steal: Eye Drops, Libra Gem, Sorceror's Habit
      ~ Drops: Quality Pelt, Wind Magicite, Teleport Stone

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[127] ~ Mandragora
      ~ Poach: Succulent Fruit
      ~ Found: Phon Coast
      ~ Steal: Succulent Fruit, Water Magicite, 
      ~ Drops: Succulent Fruit, Water Magicite, Vanishga Mote, Platinum Sword,
               

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[128] ~ Iguion
      ~ Poach: Pointed Horn
      ~ Found: Phon Coast
      ~ Steal: Phoenix Down, Aries Gem, Survival Vest
      ~ Drops: Ice Magicite, Eye Drops, Frogspawn, Pointed Horn

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[129] ~ Archaeosaur
      ~ Poach: Tanned Tyrant Hide
      ~ Found: Phon Coast
      ~ Steal: Storm Magicite, Tanned Tyrant Hide
      ~ Drops: Storm Magicite, Tanned Tyrant Hide, Gold Needle, Leo Gem

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[130] ~ Pyrolisk
      ~ Poach: Bundle of Feathers, Murasame
      ~ Found: Phon Coast
      ~ Steal: Bundle of Feathers, Storm Magicite, Gold Needle
      ~ Drops: Bundle of Feathers, Storm Magicite, White Fang, Taurus Gem,

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[131] ~ Pirahna
      ~ Poach: Ichthon Scale
      ~ Found: Phon Coast
      ~ Steal: Chronos Tear, Antidote
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[132] ~ Bagoly
      ~ Poach: Large Feather
      ~ Found: The Yensan Sandsea, Phon Coast
      ~ Steal: Large Feather, Echo Herbs, Bundle of Feathers
      ~ Drops: Bent Staff, Wind Stone, Large Feather, Teleport Stone, Aries Gem
               Bundle of Feathers

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death   : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Expose    : SUSCEPTIBLE          Shear   : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[134] ~ Couerl
      ~ Poach: Couerl Pelt
      ~ Found: Golmore Jungle [The Rustling Chapel], Tchita Uplands
      ~ Steal: Couerl Pelt, Storm Magicite, Storm Stone
      ~ Drops: Couerl Pelt, Storm Magicite, Warp Mote, Storm Crystal

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[136] ~ Serpent
      ~ Poach: Quality Hide
      ~ Found: Tchita Uplands
      ~ Steal: Wind Magicite, Quality Hide
      ~ Drops: Wind Magicite, Quality Hide, Aries Gem

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[137] ~ Earth Elemental
      ~ Poach: -----------
      ~ Found: Tchita Uplands
      ~ Steal: Earth Magicite
      ~ Drops: Earth Stone

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[144] ~ Gorgimera
      ~ Poach: Bundle of Feathers
      ~ Found: Sochen Cave Palace, Zertinan Caverns
      ~ Steal: Fire Magicite, Gold Needle, Taurus Gem
      ~ Drops: Fire Magicite, Bundle of Feathers, Hammerhead, 

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[145] ~ Focalor
      ~ Poach: Ichthon Scale
      ~ Found: Sochen Cave Palace, Nabreus Deadlands
      ~ Steal: Ichthon Scale, Balance Mote, Pisces Gem
      ~ Drops: Storm Magicite, Power Rod, 

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[146] ~ Cerberus
      ~ Poach: Prime Pelt
      ~ Found: The Feywood
      ~ Steal: Fire Crystal, Prime Pelt, Festering Flesh
      ~ Drops: Fire Crystal, Francisca, Libra Gem, Hell-Gate's Flame

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[147] ~ Deadly Nightshade
      ~ Poach: Succulent Fruit
      ~ Found: The Feywood
      ~ Steal: Succulent Fruit, Fire Crystal
      ~ Drops: Succulent Fruit, 

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE


[150] ~ Basilisk
      ~ Poach: Prime Tanned Hide
      ~ Found: The Feywood
      ~ Steal: 80 Gil, Antidote, Aries Gem
      ~ Drops: Ice Crystal, Serpent Eye, Chronos Tear

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[152] ~ Behemoth
      ~ Poach: Prime Tanned Hide
      ~ Found: The Feywood, Ancient City of Giruvegan
      ~ Steal: Storm Crystal, Gemini Gem, Giant's Helmet
      ~ Drops: Prime Tanned Hide, Storm Crystal, Red Fang

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[154] ~ Preying Mantis
      ~ Poach: Insect Husk
      ~ Found: The Feywood
      ~ Steal: Dark Crystal, Cancer Gem,
      ~ Drops: Dark Crystal, Insect Husk, Cancer Gem, Sickle-Blade

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[156] ~ Golem
      ~ Poach:
      ~ Found: The Feywood
      ~ Steal: Quality Lumber, Aquarius Gem
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[158] ~ Mirrorknight
      ~ Poach: Windslicer Pinion
      ~ Found: The Feywood
      ~ Steal: Wind Crystal, X-Potion, Aries Gem
      ~ Drops: Windslicer Pinion, Mirror Mail, Wind Crystal, Mirror Scale,
               Aries Gem

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[159] ~ Holy Elemental
      ~ Poach: -----------
      ~ Found: The Feywood
      ~ Steal: Holy Crystal, Holy Magicite, Feystone
      ~ Drops: Holy Stone, Holy Magicite

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[160] ~ Tartarus
      ~ Poach: -----------
      ~ Found: The Feywood
      ~ Steal: Dark Crystal, Libra Gem, Power Vest
      ~ Drops: Dark Crystal, Prime Pelt, X-Potion, Libra Gem

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[163] ~ Giruveganus
      ~ Poach: -----------
      ~ Found: The Feywood, Ancient City of Giruvegan
      ~ Steal: Prime Tanned Hide
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[164] ~ Skulwyrm
       ~Poach: -----------
       ~Found: Zertinan Caverns
       ~Steal: Dark Crystal, Charger Barding, Wyrm Bone
       ~Drops: Dark Crystal, Battlewyrm Carapace

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[176] ~ Chimera Brain
      ~ Poach: Quality Stone
      ~ Found: Pharos at Ridorana
      ~ Steal: 60 Gil, Taurus Gem, Celebrant's Miter
      ~ Drops: Dark Crystal, Hi-Potion, Chimera Head, Windslicer Pinion

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[177] ~ Bune
      ~ Poach: Forbidden Flesh
      ~ Found: Pharos at Ridorana [2nd Ascent]
      ~ Steal: Gold Needle
      ~ Drops: Fire Crystal, 

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[180] ~ Crusader
      ~ Poach: -----------
      ~ Found: Pharos at Ridorana [2nd Ascent]
      ~ Steal: Blood-darkened Bone, X-Potion,
      ~ Drops: Blood-darkened Bone, Dark Crystal, Capricorn Gem,
               Crown of Laurels, 

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[181] ~ Aeronite
      ~ Poach: Wyvern Fang
      ~ Found: Lhusu Mines [Lasche Span], Pharos at Ridorana [1st/3rd Ascent]
      ~ Steal: Wyvern Fang, Hi-Potion, 
      ~ Drops: Ice Crystal, Dragon Helm

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[183] ~ Cataract Aevis
      ~ Poach: Charger Barding
      ~ Found: Pharos at Ridorana, Third Ascent [81/85/87F]
      ~ Steal: Charger Barding, 50 Gil, 
      ~ Drops: Charger Barding, Ice Crystal

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[184] ~ Brainpan
      ~ Poach: Windslicer Pinion
      ~ Found: Pharos at Ridorana
      ~ Steal: Dark Crystal, Chronos Tear, X-Potion
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[185] ~ Purobolos
      ~ Poach: Bomb Shell
      ~ Found: Pharos at Ridorana, Third Ascent
      ~ Steal: Bomb Shell, Dark Crystal
      ~ Drops: Bomb Shell, Dark Crystal, Mallet, Handkerchief

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[188] ~ Undin Entite
      ~ Poach: -----------
      ~ Found: Cerobi Steppe, Pharos at Ridorana [50F, for one]
      ~ Steal: Feystone, Water Crystal, Undin Halcyon,
      ~ Drops: Feystone, Water Crystal, Water Stone

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------
[190] ~ Grenade
      ~ Poach: Bomb Shell
      ~ Found: Zertinan Caverns
      ~ Steal: Fire Crystal, Scorpio Gem, Opal Ring
      ~ Drops: Fire Crystal, Bomb Fragment, Chronos Tear, Scorpio Gem

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE


[192] ~ Slime
      ~ Poach: Pebble
      ~ Found: Zertinan Caverns
      ~ Steal: Green Liquid, Wind Stone
      ~ Drops: Green Liquid, Wind Stone, Water Mote

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : -----------          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      :                      Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[193] ~ Archaeoaevis
       ~Poach: -----------
       ~Found: Zertinan Caverns
       ~Steal: Battlewyrm Carapace, Teleport Stone, Dark Crystal
       ~Drops: Battlewyrm Carapace, 

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : -----------
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[194] ~ Bogey
      ~ Poach: Sky Jewel
      ~ Found: Zertinan Caverns
      ~ Steal: Gold Needle, Vanishga Mote, 
      ~ Drops: Sky Jewel, Death Powder

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[195] ~ Mallicant
      ~ Poach: Grimoire Aidhed, Magick Lamp
      ~ Found: Zertinan Caverns
      ~ Steal: Phoenix Down, Grimoire Aidhed, Scorpio Gem
      ~ Drops: Earth Crystal, Eye Drops, Gaia Hat, Grimoire Aidhed, Magick Lamp

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[196] ~ Shambling Corpse
      ~ Poach: -----------
      ~ Found: Zertinan Caverns [Athroza Quicksands]
      ~ Steal: Dark Crystal, Foul Flesh, Blood-stained Necklace
      ~ Drops: Dark Crystal, Foul Flesh, Blood-stained Necklace, White Fang,
               Platinum Dagger

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[197] ~ Buer
      ~ Poach: Demon Tail
      ~ Found: Zertinan Caverns
      ~ Steal: Ice Stone, Scorpio Gem, Vanishga Mote
      ~ Drops: Gaia Hat, Demon Tail, Ice Crystal, Demon's Sigh

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      :                      Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[198] ~ Adamantitan
      ~ Poach: Aged Turtle Shell
      ~ Found: Barheim Passage, Cerobi Steppe
      ~ Steal: Water Stone, 200 Gil, Aged Turtle Shell
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      :                      Death:  :
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[199] ~ Charybterix
      ~ Poach: Windslicer Pinion
      ~ Found: Tchita Uplands
      ~ Steal: Windslicer Pinion
      ~ Drops: Split Armor

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[200] ~ Bandercouerl
      ~ Poach:
      ~ Found: Cerobi Steppe
      ~ Steal: Storm Crystal, Phoenix Down
      ~ Drops: Storm Crystal, Quality Pelt

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[201] ~ Shield Wyrm
      ~ Poach: Ring Wyrm Scale
      ~ Found: Nabreus Deadlands, Cerobi Steppe
      ~ Steal: Wyrm Carapace, Hi-Potion, Ring Wyrm Scale
      ~ Drops: Wyrm Carapace, Ring Wyrm Scale, Earth Crystal, Chronos Tear

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[202] ~ Emeralditan
      ~ Poach: Aged Turtle Shell
      ~ Found: Nabreus Deadlands
      ~ Steal: Aged Turtle Shell
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[203] ~ Leynir
      ~ Poach: Iron Carapace
      ~ Found: Nabreus Deadlands
      ~ Steal: Iron Carapace, Reflectga Mote, Aries Gem
      ~ Drops: Storm Crystal, Charger Barding, Wargod's Band, Defender

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : SUSCEPTIBLE          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[204] ~ Banshee
      ~ Poach: -----------
      ~ Found: Nabreus Deadlands
      ~ Steal: Dark Crystal, Festering Flesh
      ~ Drops: Dark Crystal, Festering Flesh, X-Potion, Zombie Powder

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : REJUVENATES
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[205] ~ Leamonde Entite
      ~ Poach: -----------
      ~ Found: Nabreus Deadlands
      ~ Steal: Feystone, Dark Crystal, Leamonde Halcyon
      ~ Drops: Feystone, Dark Crystal

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[206] ~ Foobar
      ~ Poach: -----------
      ~ Found: Nabreus Deadlands, C�chulainn esper battle
      ~ Steal: Echo Herbs, Holy Mote, Sagittarius Gem
      ~ Drops: Dark Crystal, Silver Liquid, Teleport Stone

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[211] ~ Zombie Warlock
      ~ Poach: Maggoty Flesh
      ~ Found: Sochen Cave Palace, Pharos at Ridorana, Third Ascent [79F]
               Necrohol of Nabudis
      ~ Steal: Dark Crystal, 200 Gil, Capricorn Gem
      ~ Drops: Dark Crystal, Forbidden Flesh, Pebble, 

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[239] ~ Catoblepas
      ~ Poach: -----------
      ~ Found: Zertinan Caverns [Hourglass Basin - Bounty]
      ~ Steal: Hi-Potion
      ~ Drops: -----------

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[252] ~ Gilgamesh
      ~ Poach: -----------
      ~ Found: Lhusu Mines [Tasche Span]
      ~ Steal: Random Potion Types [x3], Genji Shield, Genji Gloves
      ~ Drops: -----------

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

      ~ Gilgamesh
      ~ Poach: -----------
      ~ Found: Lhusu Mines [Site 7]
      ~ Steal: Random Potion Types [x3], Genji Helm, Genji Armor 
      ~ Drops: -----------

        Slow      : -----------          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : -----------          Expose  : -----------
        Addle     : -----------          Syphon  : -----------

[253] ~ Enkidu
      ~ Poach: -----------
      ~ Found: Lhusu Mines [Tasche Span]
      ~ Steal: Wolf Pelt
      ~ Drops: -----------
      ~ Notes: Enkidu's susceptibilities are the same both times.

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk :
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[263] ~ Exodus
      ~ Poach: -----------
      ~ Found: Mosphoran Highwaste [Empyrean Seat]
      ~ Steal: Libra Gem
      ~ Drops: -----------

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : --UNKNOWN--
        Disable   : -----------          Oil     : -----------
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[265] ~ C�chulainn
      ~ Poach: -----------
      ~ Found: Garamsythe Waterway [No. 1 Cloaca]
      ~ Steal: Scorpio Gem
      ~ Drops: -----------

        Slow      : -----------          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[268] ~ Zeromus
      ~ Poach: -----------
      ~ Found: Stilshrine of Miriam [Throne of Veiled Gods]
      ~ Steal: Cancer Gem
      ~ Drops: -----------

        Slow      : -----------          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[269] ~ Adrammelech
      ~ Poach: -----------
      ~ Found: Zertinan Caverns [Athroza Quicksands]
      ~ Steal: Pebble, Capricorn Gem, High Arcana
      ~ Drops: -----------

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[279] ~ Ba'Gamnan
      ~ Poach: -----------
      ~ Found: Belito Mark Hunt [Nam-Yensa Sandsea - Withering Shores]
      ~ Steal: Elixir
      ~ Drops: -----------

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

      ~ Bwagi
      ~ Poach: -----------
      ~ Found: Belito Mark Hunt [Nam-Yensa Sandsea - Withering Shores]
      ~ Steal: Ether, Hi-Ether
      ~ Drops: -----------

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

      ~ Gijuk
      ~ Poach: -----------
      ~ Found: Belito Mark Hunt [Nam-Yensa Sandsea - Withering Shores]
      ~ Steal: Ether, Hi-Ether
      ~ Drops: -----------

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

      ~ Rinok
      ~ Poach: -----------
      ~ Found: Belito Mark Hunt [Nam-Yensa Sandsea - Withering Shores]
      ~ Steal: Ether, Hi-Ether
      ~ Drops: -----------

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------


[284] ~ Earth Tyrant
      ~ Poach: -----------
      ~ Found: Dalmasca Westersand [Wyrm's Nest]
      ~ Steal: Hi-Potion, Tyrant Hide, Tyrant Bone
      ~ Drops: -----------

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : -----------

[294] ~ Aerieel
      ~ Poach:
      ~ Found: Lhusu Mines [Oltam Span]
      ~ Steal: Bat Wing
      ~ Drops: Bat Fang, Arcana, Golden Armor

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[297] ~ Greeden
      ~ Poach: Pebble
      ~ Found: Dalmasca Estersand [Banks of the Nebra]
      ~ Steal: Wind Crystal
      ~ Drops: Braid Wool, Blood Wool, Arcana

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      :                      Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[298] ~ Barmuu
      ~ Poach:
      ~ Found: Tomb of Raithwall [Royal Passage]
      ~ Steal: Lamia's Tiara
      ~ Drops: 

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[299] ~ Bull Croc
      ~ Poach: Broken Sword
      ~ Found: Ozmone Plain [The Shred]
      ~ Steal: Blood Wool
      ~ Drops: Braid Wool, Demon Mail

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[302] ~ Etherian
      ~ Poach: 
      ~ Found: Cerobi Steppe [The Northsward]
      ~ Steal: Ame-no-Murakumo
      ~ Drops:

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[303] ~ Wary Wolf
      ~ Poach:
      ~ Found: Mosphoran Highwaste [Summit Path]
      ~ Steal: Prime Pelt
      ~ Drops: Wolf Pelt

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[304] ~ Melt
      ~ Poach: -----------
      ~ Found: Henne Mines [Pithead Junction B]
      ~ Steal: Hastega Mote
      ~ Drops: Slimy Trophy

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[305] ~ Kaiser Wolf
      ~ Poach: -----------
      ~ Found: Dalmasca Estersand [Corridor of Sand]
      ~ Steal: Throat Wolf Blood
      ~ Drops: Fanged Trophy

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : -----------
        Addle     : -----------          Syphon  : -----------

[307] ~ Lindbur Wolf
      ~ Poach: Pebble
      ~ Found: Dalmasca Westersand [Shimmering Horizons]
      ~ Steal: Gladius
      ~ Drops: Arcana

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[309] ~ Dreadguard
      ~ Poach: -----------
      ~ Found: The Feywood [Walk of Dancing Shadow]
      ~ Steal: Mirror Scale
      ~ Drops: Feathered Trophy

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[310] ~ Bombshell
      ~ Poach: -----------
      ~ Found: Lhusu Mines [Lasche Span]
      ~ Steal: Mallet
      ~ Drops: Yagyu Darkblade

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[312] ~ Megabomb
      ~ Poach:
      ~ Found: Nam-Yensa Sandsea [Demesne of the Sandqueen]
      ~ Steal: Bomb Fragment
      ~ Drops: Bomb Ashes

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[313] ~ Spee
      ~ Poach: Pebble, Claymore
      ~ Found: The Salikawood [Sun-dappled Path]
      ~ Steal: Stardust
      ~ Drops: Drab Wool

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[314] ~ Matriarch Bomb
      ~ Poach:
      ~ Found: Stilshrine of Miriam [Cold Distance]
      ~ Steal: Scorpio Gem
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[315] ~ Rain Dancer
      ~ Poach:
      ~ Found: Giza Plains [Rainy Season][Toam Hills/G. South Bank]
      ~ Steal: Miter
      ~ Drops: Fish Scale

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[316] ~ Ripe Rampager
      ~ Poach:
      ~ Found: Dalmasca Estersand [Yardang Labyrinth]
      ~ Steal: Screamroot
      ~ Drops: Pebble

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[318] ~ Killbug
      ~ Poach: -----------
      ~ Found: Ozmone Plain [The Switchback]
      ~ Steal: Knot of Rust
      ~ Drops: Metallic Trophy

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      :                      Death:  :
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[322] ~ Ithuno
      ~ Poach: -----------
      ~ Found: Barheim Passage [Special Op Sector 5]
      ~ Steal: Deathbringer
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[325] ~ Wood Toad
      ~ Poach:
      ~ Found: The Salikawood [Corridor of Ages]
      ~ Steal: Solid Horn
      ~ Drops: Arcana

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : -----------
        Warp      :                      Death:  :
        Wither    : SUSCEPTIBLE          Gravity : 
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[326] ~ Dheed
      ~ Poach: ----------
      ~ Found: Mosphoran Highwaste [Skyreach Ridge]
      ~ Steal: Mirage Vest
      ~ Drops: Leathern Trophy
      ~ Absrb: Fire

        Slow      : -----------          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[327] ~ Tarasque
      ~ Poach:
      ~ Found: Tchita Uplands [Garden of Life's Circle]
      ~ Steal: Hunting Crossbow
      ~ Drops: Solid horn

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[328] ~ Aeros
      ~ Poach:
      ~ Found: Ozmone Plain [The Shred]
      ~ Steal: Wyvern Wing
      ~ Drops: Wyvern Wing

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[329] ~ Grimalkin
      ~ Poach: -----------
      ~ Found: Tchita Uplands [Uazcuff Hills]
      ~ Steal: Couerl Whisker
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[331] ~ Nekhbet
      ~ Poach: Pebble
      ~ Found: Dalmasca Estersand [Sand-swept Naze]
      ~ Steal: Rainbow Egg
      ~ Drops: Small Feather

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[334] ~ Dustia
      ~ Poach: Capricorn Gem
      ~ Found: Dalmasca Westersand [Corridor of Sand]
      ~ Steal: Book of Orgain-Mille
      ~ Drops: Book of Orgain, Flame Staff

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[335] ~ Cultsworn Lich
      ~ Poach:
      ~ Found: Tomb of Raithwall [Southfall Passage]
      ~ Steal: Loxley Bow
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[339] ~ Juggernaut
      ~ Poach: -----------
      ~ Found: The Feywood [White Magick's Embrace]
      ~ Steal: Mystletainn
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      :                      Death:  : 
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------


[340] ~ Negalmuur
      ~ Poach: Pebble
      ~ Found: Stilshrine of Miriam [Ward of the Sword-King]
      ~ Steal: Capricorn Gem
      ~ Drops: Book of Orgain

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death   : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[343] ~ Tower
      ~ Poach:
      ~ Found: Pharos at Ridorana, Third Ascent [88F]
      ~ Steal: Einherjarium
      ~ Drops: Grand Helm, Solid Stone

        Slow      : -----------          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : -----------
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[346] ~ Fideliant
      ~ Poach: Broken Spear
      ~ Found: Dalmasca Westersand [The Midfault]
      ~ Steal: Capricorn Gem
      ~ Drops: Arcana, Heavy Spear

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       :                      Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[349] ~ Naznarnir
      ~ Poach: -----------
      ~ Found: Giza Plains [Starfall Field - Dry Season]
      ~ Steal: Destrier Mane
      ~ Drops: Maned Trophy

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[350] ~ Grave Lord
      ~ Poach: Blood-darkened Bone
      ~ Found: Golmore Jungle [The Rustling Chapel]
      ~ Steal: Death's-Head
      ~ Drops: Bone Fragment

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : SUSCEPTIBLE          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : REJUVENATES
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[353] ~ Gemhorn
      ~ Poach: -----------
      ~ Found: Lhusu Mines [Site 11]
      ~ Steal: Slaven Harness
      ~ Drops: Tanned Hide

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[354] ~ Drowned
      ~ Poach: -----------
      ~ Found: Garamsythe Waterway [No. 4 Cloaca Spur]
      ~ Steal: Forbidden Flesh
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[356] ~ Velelu
      ~ Poach: -----------
      ~ Found: Nabreus Deadlands [The Fog Mutters]
      ~ Steal: Capricorn Gem
      ~ Drops:

        Slow      : -----------          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[358] ~ Disma
      ~ Poach: -----------
      ~ Found: Lhusu Mines [Site 5]
      ~ Steal: Mirage Vest
      ~ Drops: Accursed Trophy

        Slow      : -----------          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[359] ~ Imdugud
      ~ Poach: -----------
      ~ Found: Nam-Yensa Sandsea [Withering Shores]
      ~ Steal: Shielded Armor
      ~ Drops: Large Feather

        Slow      : -----------          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[366] ~ Bluesang
      ~ Poach: -----------
      ~ Found: Cerobi Steppe [Crossfield]
      ~ Steal: Damascus Steel
      ~ Drops: -----------

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  :
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[368] ~ Avenger
      ~ Poach: -----------
      ~ Found: Pharos at Ridorana, Second Ascent [Station of Ascension]
      ~ Steal:
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[370] ~ Alteci
      ~ Poach: -----------
      ~ Found: Zertinan Caverns [The Undershore]
      ~ Steal: Behemoth Steak
      ~ Drops: Fell Trophy

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : SUSCEPTIBLE          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[371] ~ Phyllo
      ~ Poach: Pebble
      ~ Found: Golmore Jungle [The Branchway]
      ~ Steal: Taurus Gem
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : SUSCEPTIBLE          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : -----------
        Confuse   : -----------          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      :                      Death:  :
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[374] ~ Urutan-Yensa
      ~ Poach: 
      ~ Found: The Yensan Sandsea
      ~ Steal: Pebble, Potion, Echo Herbs
      ~ Drops: Phoenix Down, Earth Stone, Earth Magicite, Teleport Stone

        Slow      : SUSCEPTIBLE          Sleep   : -----------
        Blind     : SUSCEPTIBLE          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[375] ~ Garif Adventurer [LISTED UNDER 'Garif']
      ~ Poach: -----------
      ~ Found: Ozmone Plain
      ~ Steal: Potion, Hi-Potion
      ~ Drops: Ice Magicite

        Slow      : -----------          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : -----------          Doom    : -----------
        Silence   : -----------          Disease : -----------
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : -----------
        Confuse   : SUSCEPTIBLE          Berserk : -----------
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : -----------          Death:  : -----------
        Wither    : -----------          Gravity : -----------
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : -----------          Syphon  : -----------

[376] ~ Baknamy
      ~ Poach: Pebble
      ~ Found: The Salikawood, Necrohol of Nabudis, Nabreus Deadlands
      ~ Steal: Smelling Salts, Hi-Potion, Alarm Clock, Antidote
      ~ Drops: Storm Crystal, Hi-Potion

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : SUSCEPTIBLE          Petrify : SUSCEPTIBLE
        Poison    : -----------          Doom    : SUSCEPTIBLE
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: SUSCEPTIBLE          Stop    : SUSCEPTIBLE
        Confuse   : SUSCEPTIBLE          Berserk : SUSCEPTIBLE
        PKO       : -----------          Sap     : SUSCEPTIBLE
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

[377] ~ Bangaa Thief [LISTED UNDER 'Bangaa']
      ~ Poach: Pebble
      ~ Found: Cerobi Steppe [Old Elanise Road]
      ~ Steal: Eye Drops, Trident
      ~ Drops:

        Slow      : SUSCEPTIBLE          Sleep   : SUSCEPTIBLE
        Blind     : -----------          Petrify : -----------
        Poison    : SUSCEPTIBLE          Doom    : -----------
        Silence   : SUSCEPTIBLE          Disease : SUSCEPTIBLE
        Disable   : -----------          Oil     : SUSCEPTIBLE
        Immobilize: -----------          Stop    : SUSCEPTIBLE
        Confuse   : -----------          Berserk : -----------
        PKO       : -----------          Sap     : -----------
        Warp      : SUSCEPTIBLE          Death:  : SUSCEPTIBLE
        Wither    : SUSCEPTIBLE          Gravity : SUSCEPTIBLE
        Shear     : SUSCEPTIBLE          Expose  : SUSCEPTIBLE
        Addle     : SUSCEPTIBLE          Syphon  : SUSCEPTIBLE

      ~ Poach:
      ~ Found:
      ~ Steal:
      ~ Drops:

        Slow      :                      Sleep   :
        Blind     :                      Petrify :
        Poison    :                      Doom    :
        Silence   :                      Disease :
        Disable   :                      Oil     :
        Immobilize:                      Stop    :
        Confuse   :                      Berserk :
        PKO       :                      Sap     :
        Warp      :                      Death:  :
        Wither    :                      Gravity :
        Shear     :                      Expose  :
        Addle     :                      Syphon  :

o-----------------------------------------------------------------------------o
| VII. RARE GAME OUTFITTERS' QUEST                                     [RGQ1] |
o-----------------------------------------------------------------------------o

 Once you've cleared Archades' part of the story, return to the Phon Coast.
 Tales of your exploits in Sochen will have caught the ears of the local
 hunters, and you'll be able to start the rare game hunts. Monsters that drop
 trophies WILL NOT appear until you have passed the first 'test' mission, and
 once they're killed, WILL NEVER appear again. Steal their stuff repeatedly
 before you do 'em in. Rare game that do not drop trophies CAN appear in an
 infinite number, theoretically.

 NOTE: This is a work in progress 'til the last one, so if you have strategies
       or ones I don't, send 'em in. Once I corroborate, you get your name in
       lights at the "Thanks" section and all that.

 NOTE: EXP values are ALWAYS based on a three-person party, but may change
       slightly (often by a few points) as your levels increase.

 NOTE: For Poaching, there is a common and rare poach. Rare monsters can give
       crap like Pebbles, but that doesn't mean they don't have anything
       better tucked away. It just takes a LONG time to get the better poach
       due to spawn rates and conditions.

 NOTE: Rare monsters can drop Arcana types, too.

o-------------------------------------------------------------------o
| #01 - Aspidochelon                              [1846 EXP, 11 LP] |
|     - HP: ~60000                                 [Rarity: *****]  |
|     - Steal: Scarletite                                           |
|     - Drops: Adamantine Trophy                                    |
|     - Location: Cerobi Steppe [Feddik River]                      |
o-------------------------------------------------------------------o

 This behemoth randomly appears with Adamantitans out in the steppe,
 and in fact looks exactly like its brethren. Dispel Protect/Shell
 on it and keep removing them as they're recast. Throw Blind onto it
 (immune to Slow) for an easier time, and watch out for its -aga
 magick and Stone Gaze. Like the hunters' trial, you can buy time by
 leading it around the steppe in circles. 

o-------------------------------------------------------------------o
| #02 - Thalassinon                               [1775 EXP, 10 LP] |
|     - HP: ~60000                                   [Rarity: ****] |
|     - Steal: Adamantite                                           |
|     - Drops: Shelled Trophy                                       |
|     - Location: Phon Coast [Vaddu Strand]                         |
o-------------------------------------------------------------------o

 This monster's the "trial" to be in the huntsman's club.

 This monster cannot be found (i.e. appears) unless you see it from
 high elevation, meaning climb the bluff to the beach outlook point.
 The gigantic titanoise will appear in the southwesternmost corner,
 then. Dispel its Protect status (and later on, Reflect), then slap
 it with Blind/Slow. Watch out for its Stone Gaze and Power Spin
 attacks, which are its main offensive maneuvers. Silence it once
 things are in order to prevent further magickal annoyances. It does
 know Purify, but you can recast the spells. When its HP is in sorry
 shape, it will use Restore to bring back a lot of it -- Quickening
 before the battle slips away.

 Return to the Huntmaster and you'll be able to do trophy quests.
 The more trophies you get, the better weapons are stocked nearby.

o-------------------------------------------------------------------o
| #03 - Greeden                                     [410 EXP, 3 LP] |
|     - HP: ~9000                                    [Rarity: ***]  |
|     - Steal: Wind Crystal                                         |
|     - Drops: Braid Wool, Braid Wool                               |
|     - Poach: Blood Wool                                           |
|     - Location: Dalmasca Estersand [Banks of the Nebra]           |
o-------------------------------------------------------------------o

 Chain wolves and cockatrice (ignore 'friendly' Cactites) in the
 sands, and clear the beach of Ichthons. Go out of the beach's view
 and return, at which time a hideous gator-type monster should be
 heralded on the beach.

 Remove its Shell, then Blind/Slow it. Its only means of attack are
 Fangs and Ram, both single-target attacks, although it does kick
 out Flash (inflict: Blind) every so often. Pretty easy to kill,
 pretty easy to encounter.

o-------------------------------------------------------------------o
| #04 - Bull Croc                                   [691 EXP, 5 LP] |
|     - HP: 14076                                   [Rarity: *****] |
|     - Steal: Blood Wool                                           |
|     - Drops: Demon Mail                                           |
|     - Location: Ozmone Plain [The Shred]                          |
o-------------------------------------------------------------------o

 To draw out this croc, go into the northern part of the area (not
 by Henne Mines entrance) and kill all the enemies. Re-enter and it
 should be lurking; if not, retry. Dispel its Bravery/Haste and cast
 Blind/Silence/Slow. Keep the Curas up for its Screwtail attack, and
 Blindna when it uses Flash. Steal Blood Wool if possible, and watch
 out for its physical attack -- it can inflict Poison.

o-------------------------------------------------------------------o
| #05 - Gavial                                    [2673 EXP, 13 LP] |
|     - HP: ~40000                                  [Rarity: ****]  |
|     - Steal: Antarctic Wind                                       |
|     - Drops: Fur-scaled Trophy                                    |
|     - Location: Garamsythe Waterway [No. 10 Channel]              |
o-------------------------------------------------------------------o

 This hungry croc appears in the lower shallows, at random it seems.
 I've heard that you simply "wait" for it and it shows up, but it
 practically ambushed me. One thing is for sure, though: it does not
 appear unless the channel is drained.

 Dispel its Reflect/Bravery and inflict Slow, Silence, Oil, or a
 combination of both. Since it is immune to blind, its Crushing
 Fangs (damage + may inflict Death) attack is all the more lethal.
 It also has a regular attack (which can inflict Disease!) and the
 turtle-type "Flatten," which does range damage to those in front of
 its long snout. Make sure to cure the Disease pronto because if 
 Crushing Fangs kills you with it on, you'll only be given 1 HP upon
 resuscitation. Protect/ga everyone + Bravery works well here, of
 course. When its HP is put in critical condition, it starts to use
 a "Screwtail" attack which hits all allies by its face for medium
 damage. It has a single-target type of personality, so instead of
 cornering it, it's best to do a pincer trap and get on both sides
 of it in one of the empty channels.

o-------------------------------------------------------------------o
| #06 - Wary Wolf                                   [847 EXP, 8 LP] |
|     - HP: 14336                                   [Rarity: *****] |
|     - Steal: Prime Pelt                                           |
|     - Drops: Wolf Pelt                                            |
|     - Poach: Hell-Gate's Flame                                    |
|     - Location: Mosphoran Highwaste [Summit Path]                 |
o-------------------------------------------------------------------o

 This cautious canine appears appears randomly for your convenience.
 Keep offing them until the chain level indicator blinks (apx: 12)
 to tell you that the rare game can be found in that screen. The
 wolf often will appear near either entrance from the "Southern
 Skirts" area. Dispel its Protect and Blind/Slow the fiend. Like all
 wolf types, it has knows Lunge and a "Fangs"-type move. Seems to
 lack Screech, though, luckily.

 NOTE: Wary Wolf can seemingly appear randomly in the Summit Path
       area as well -- it's happened to me before just by entering
       from the sands. It can also appear randomly while you're in
       the area. I've found three respawn points, myself.

o-------------------------------------------------------------------o
| #07 - Kaiser Wolf                                [736 EXP, 11 LP] |
|     - HP: ~16,000                                  [Rarity: ***]  |
|     - Steal: Throat Wolf Blood                                    |
|     - Drops: Fanged Trophy                                        |
|     - Location: Dalmasca Westersand [Corridor of Sand]            |
o-------------------------------------------------------------------o

 NOTE: This mark does not show up until Lindbur Wolf (#8) has been
       killed. After killing it, race to the Corridor of Sand (w/o
       leaving the Westersand) and it should appear there.

 Anyway, this black-and-gray canine appears in the dead end path
 near the entrance to the Wyrm's Nest. It uses the standard fare of
 wolf abilities, such as Screech (inflict: Confuse), Eerie Soundwave
 and Sonic Fangs (damage + Death). It's also immune to many of the
 statuses, but can still fall prey to Sleep, Slow, Blind, Disease,
 and Shear. 

o-------------------------------------------------------------------o
| #08 - Lindbur Wolf                                [197 EXP, 3 LP] |
|     - HP: ~4000                                     [Rarity: **]  |
|     - Steal: Gladius                                              |
|     - Drops: Wolf Pelt, Arcana                                    |
|     - Location: Dalmasca Westersand [Shimmering Horizons]         |
o-------------------------------------------------------------------o

 Kill 10-20 Wolves around the westersand, then head southwest out of
 Galtea Downs into the isolated area of Shimmering Horizons. You can
 find the mark and minor wolves accompanying it. Switch its Haste
 status for Blind/Slow and Protect yourselves. Like all wolf types,
 it has a "Fangs" attack, Lunge, and Eerie Soundwave. If one's
 fighting this at a low level, robbing Lindbur Wolf of a Gladius is
 a smart idea.

o-------------------------------------------------------------------o
| #09 - Dreadguard                                [1408 EXP, 12 LP] |
|     - HP: ~15000                                 [Rarity: *****]  |
|     - Steal: Mirror Scale                                         |
|     - Drops: Feathered Trophy                                     |
|     - Location: The Feywood [Walk of Dancing Shadow]              |
o-------------------------------------------------------------------o

 This bipedal bird appears randomly in the southern section of this
 area where the Mirrorknights roam. No surprise that you have draw
 this out by chain-killing some. Once it has you in its sights, the
 surrounding Mirrorknights around will flock to the battle, so clear
 the field before you engage.

 Dispel its Reflect and/or Bravery and slap it with Silence (to get
 rid of recast Reflect spells) and Slow. It's also susceptible to
 Oil, Berserk, and the Shear/Expose technicks. Watch out for its
 Gale attack (area damage in front of it) and keep Protectga up in
 either case, especially if you Berserk it.

o-------------------------------------------------------------------o
| #10 - Crypt Bunny                                 [646 EXP, 2 LP] |
|     - HP: ~30000                                   [Rarity: ***]  |
|     - Steal: Holy Mote                                            |
|     - Drops: Drab Wool                                            |
|     - Location: The Feywood [Walk of Stolen Truths]               |
o-------------------------------------------------------------------o

 Go around here and chain-kill Cerberus/Tartarus enemies here. The
 bunny appears in a few various points, including the northernmost
 section. Like every bunny, it will often hop away for awhile before
 stopping or facing the party -- use these breaks to get off attacks.
 It will use the "Hero's March" skill to put a bunch of positive
 statutes on, which should be Dispelled immediately. That aside, its
 physical attacks are fairly weak and it will often forego offense
 for running away. Immune to Immobilize, sadly.

 OTHER SPAWN POINTS (will add as I find them):

 o Northernmost section
 o Easternmost dead end

o-------------------------------------------------------------------o
| #11 - Spee                                        [459 EXP, 9 LP] |
|     - HP: ~17000                                  [Rarity: *****] |
|     - Steal: Stardust                                             |
|     - Drops: Drab Wool                                            |
|     - Poach: Pebble, Claymore                                     |
|     - Absrb: Fire                                                 |
|     - Location: The Salikawood [Sun-dappled Path]                 |
o-------------------------------------------------------------------o

 As you passed through here previously, you may have noticed that
 this screen is the only one devoid of harmful enemies and full of
 helpful Wyrdhare enemies. Kill a few and in one of the dead ends,
 Spee appears! It likes to use Confuse (its regular attack infact
 can inflict it), but it can be ricocheted back onto it if you have
 Reflect status on. If there are any Wyldhares around, it will cast
 Berserk on them; doesn't help much since Wyldhares have a horrible
 physical attack. Like other hares, it uses "Hero's March" to put a
 slough of positive statues on; have Dispel at the ready. Simply, if
 you have reflect status on, none of its annoying magicks (it also
 uses -ara elem-types) can get to you. To be concise, though, Spee
 is susceptible to: Stop, Sleep, Blind, Immobilize, Sleep, Disease,
 Oil, Petrify, Slow, and Confuse as well. 

o-------------------------------------------------------------------o
| #12 - Rain Dancer                                 [475 EXP, 5 LP] |
|     - HP: ~10000                                  [Rarity: *****] |
|     - Steal: Miter                                                |
|     - Drops: Fish Scale                                           |
|     - Location: Giza Plains [Toam Hills]                          |
o-------------------------------------------------------------------o

 NOTE: Only appears in the rainy season.
 NOTE: Can also appear in Gizas South Bank area

 Head south to where the Wooly Gator usually is, and the rare game
 should leap out of the water nearby. Dispel its Haste and go to
 work. It has "Sonic Turn" and "Water Cannon" as skills. One can
 steal a Miter axe from it, too!

o-------------------------------------------------------------------o
| #13 - Razorfin                                     [11 EXP, 2 LP] |
|     - HP: ~150                                    [Rarity: *****] |
|     - Steal: Water Crystal                                        |
|     - Drops: Iron Sword                                           |
|     - Location: Garamsythe Waterway [North Spur Sluiceway]        |
o-------------------------------------------------------------------o

 What just may be the first encounterable rare game on the beaten
 path, the Razorfin can appear in the area just before the Palace's
 entrance. It does so randomly, it seems, but killing Ichthon foes
 seems to have some sort of gravity in drawing it out. It can spawn
 at the very beginning (coming from east end) and in the far west,
 by the bridging stairway.

 Given its lack of skills and extremely low HP, the fight'll be over
 before a strategy is formed, but it can give Vaan a run for his
 money when he's traveling by his lonesome at the beginning. It can
 be Slow-ed, but is immune to Blind.

o-------------------------------------------------------------------o
| #14 - Apsara                                     [1080 EXP, 9 LP] |
|     - HP: ~30000                                   [Rarity: **]   |
|     - Steal: Empyrean Rod                                         |
|     - Drops: Pisces Gem                                           |
|     - Location: Phon Coast [The Mauleia Strand]                   |
o-------------------------------------------------------------------o

 At the nearby beach, time to kill only Pirahna enemies. To get a
 large chain, you'll have to get the ones in Reseta Strand, down to
 Mauleia, then to another area (Pora-Pora is closer). After about
 5-10 chain-kills, the fishy spawns by the water in the south of the
 screen. There are usually no fish in this area, so it'll really
 stick out. Some people have said it happens in Pora-Pora; this DOES
 NOT happen.

 Dispel its Protect, then Slow it (immune to Blind) down. Its attack
 repertoire mostly consists of a Lunge/Ram single-targeter and Water
 Ray, which is water-elem to one target.

o-------------------------------------------------------------------o
| #15 - Rageclaw                                  [1450 EXP, 11 LP] |
|     - HP: ~30000                                  [Rarity: ***]   |
|     - Steal: Sickle-Blade                                         |
|     - Drops: Sickle Trophy                                        |
|     - Location: The Salikawood [Piebald Path]                     |
o-------------------------------------------------------------------o

 NOTE: Must have defeated King Bomb to find this rare game.

 This scythe-swinging monster randomly appears in said area, in the
 southwestern part that leads to the "Corridor of Ages" area. Dispel
 its Protect and throw Blind/Slow on it. Watch out for Pulsar Wave,
 which can do damage + Disable. Shouldn't throw you for a loop...

o-------------------------------------------------------------------o
| #16 - Biding Mantis                             [1806 EXP, 13 LP] | 
|     - HP: ~50000                                  [Rarity: ****]  |
|     - Steal: Tattered Garment                                     |
|     - Drops: Scythe Trophy                                        |
|     - Location: Golmore Jungle [The Needlebrake]                  |
o-------------------------------------------------------------------o

 This enemy randomly appears south of the seal in The Needlebreak,
 looking like a chromatic mantis. Approach with Haste/Protect/Brave
 and Bubble on your attackers/Faith on your healer(s) -- this guy
 can pack quite a punch (unprotected = 1000+ dmg @ lv. 40). Dispel
 its Haste and have a gambit set for HP>70% -> Curaga or similar.
 If you try to run, it will follow you ALL the way -- this might not
 be so bad, since you can flee it into the next screen, heal up, and
 return to find it waiting for you. Since it uses only physical type
 attacks, anyone with a shield and a high Shield Guard license won't
 do too bad here.

 NOTE: If Biding Mantis starts to "Cannibalize" nearby monsters, it
 will grow way stronger. You can prevent this, obviously, by killing
 nearby enemies, but if it happens to snack on one anyway, I suggest
 zoning out and finding it at another time. You don't need any extra
 crap to deal with, no?

o-------------------------------------------------------------------o
| #17 - Wood Toad                                 [1894 EXP, 13 LP] |
|     - HP: ~35000                                 [Rarity: *****]  |
|     - Steal: Solid Horn                                           |
|     - Drops: Arcana                                               |
|     - Location: The Salikawood [Corridors of Time]                |
o-------------------------------------------------------------------o

 Exiting from the "Piebald Path" area, there is a twisty, little
 dead-end stairway nearby. That's one of the rare game's respawn
 points. This one stays invisible and is pretty hard to miss, but
 if you're lucky, it will approach you and not the other way around.
 Being that it's a toad, it knows Angelson (add: Regen) and can put
 that on itself often. Dispel it and the initial Shell status before
 Blinding/Slowing it.

 NOTE: If you cannot target the Wood Toad, bounce offensive magic
       off an ally in Reflect status. If the rare game's close, it
       will remove the natural camouflage (Vanish).

o-------------------------------------------------------------------o
| #18 - Tarasque                                  [1222 EXP, 10 LP] |
|     - HP: ~25000                                  [Rarity: ***]   |
|     - Steal: Hunting Crossbow                                     |
|     - Drops: Solid Horn                                           |
|     - Location: Tchita Uplands [Garden of Life's Circle]          |
o-------------------------------------------------------------------o

 Get a high kill-chain on the Serpents here and Tarasque may appear.
 The common mistake is that people think the enemy that appears is a
 snake; not so. Approach the water in the northwestern portion and a
 lizard-type may appear from the pond. :p

 Its Aqua Bubbles attack does water-type damage, and its Blitz
 Tongue attack does medium damage to a single target. Naturally, it
 retains the basic Gnaw attack of the frog types. Blind/Slow it for
 the slaughter.

o-------------------------------------------------------------------o
| #19 - Grimalkin                                  [810 EXP, 11 LP] |
|     - HP: ~20,000                                 [Rarity: *****] |
|     - Steal: Couerl Whisker                                       |
|     - Drops: Whiskered Trophy                                     |
|     - Location: Tchita Uplands [Uazcuff Hills]                    |
o-------------------------------------------------------------------o

 This couerl lookalike appears randomly in the area, and is almost
 identical to the normal kitties you find 'round here. Naturally,
 it uses the same type of skills the normal couerls use -- Rake
 (single-target) and Blaster (Slow/Sleep/Confuse/Poison to one tgt).
 It also uses Hawk Glare, which you've seen before -- just Disable.
 Any physical damage it does on your party it also incurs on itself,
 so that's good, too. It's susceptible to Slow, Sleep, Silence,
 Disease, Stop, and Confuse, as well as Shear/Expose.

o-------------------------------------------------------------------o
| #20 - Nekhbet                                     [208 EXP, 3 LP] |
|     - HP: ~5000                                   [Rarity: *****] |
|     - Steal: Rainbow Egg                                          |
|     - Drops: Small Feather                                        |
|     - Location: Dalmasca Estersand [Sand-swept Naze]              |
o-------------------------------------------------------------------o

 Kill cockatrices until the chain-kill indicator blinks, and the
 rare game will appear in the middle of the level, near Barheim
 Passage's exit, or in the very western corner. It's basically just
 a powered-up cockatrice, with only a normal attack, Poke (1-target
 phys atk), and Mucus, which does damage + Sap to one target. It can
 Purify status effects too, but that should only be a impedement
 early on. Blind works, but it's immune to Slow.

o-------------------------------------------------------------------o
| #22 - Cultsworn Lich                             [1325 EXP, 4 LP] |
|     - HP: 7576                                    [Rarity: *****] |
|     - Steal: Loxley Bow                                           |
|     - Drops: ?????                                                |
|     - Location: Tomb of Raithwall [Southfall Passage]             |
o-------------------------------------------------------------------o

 After you activate both waystones in the North and Southfall paths,
 Liches will appear as regular enemies in the latter. Find one and
 lower its HP past critical (30%) and it may use "Divide" to spawn
 this rare game. After a few new Liches are born, this rare game
 should appear.

 When it does, inflict Disable or Blind/Berserk and have a heyday
 with the floating corpse. Since liches can teleport around, often
 through walls that require you to run a long ways, think about
 inflicting it with Immobilize, too. It uses Dark quite often, but
 can do Oil+Fire combos as well.

o-------------------------------------------------------------------o
| #24 - Juggernaut                                [1797 EXP, 12 LP] |
|     - HP: ~55,000                                 [Rarity: ****]  |
|     - Steal: Mystletainn                                          |
|     - Drops: Lumber                                               |
|     - Location: The Feywood [White Magick's Embrace]              |
o-------------------------------------------------------------------o

 This treant type randomly appears around the northern section.
 Dispel its Protect/Shell/Bravery and Slow it, which is about the
 only worthwhile thing you can do. Its physical attack can inflict
 Confuse, so guard 'gainst that. Besides that, it's basically
 straight physical attacks and Tri-Attack (damage + Slow). Not too
 hard to deal with on that front, provided you also Shear/Expose
 the sucker. When its put in low HP, it starts to use Wild Charge
 with more probability -- this is a good thing, since it's easily
 blockable and doesn't do percentage-type damage like Tri-Attack.

o-------------------------------------------------------------------o
| #26 - Tower                                     [2910 EXP, 14 LP] |
|     - HP: ~120,000                                [Rarity: *****] |
|     - Steal: Einherjarium                                         |
|     - Drops: Grand Helm, Solid Stone                              |
|     - Location: Pharos at Ridorana, Third Ascent [88F]            |
o-------------------------------------------------------------------o

 People have said that one has to simply murder stuff in the Third
 Ascent to make this thing show up, but it really doesn't appear to
 be true. Once you get to the white waystone that takes you to the
 88F, you can keep taking it (to 79F and back) to make it show up.
 It just appears, and you'll know because it attacks you at once.

 Dispel its Protect and Haste, then cast Shellga on everyone. It
 uses -aga and -ara spells primarily, and is immune to Nihopalaoa
 trickery. There's really no strategy besides attacking + Shear and
 Expose, since it's immune to everything else. It gets a large DEF
 boost when in critical but doesn't change the method of its mayhem
 any.

 NOTE: This is the only way to get the Grand Helm in the game!

o-------------------------------------------------------------------o
| #29 - Naznarnir                                 [1527 EXP, 12 LP] |
|     - HP: ~40000                                 [Rarity: *****]  |
|     - Steal: Destrier Mane                                        |
|     - Drops: Maned Trophy                                         |
|     - Location: Giza Plains [Starfall Field - Dry Season]         |
o-------------------------------------------------------------------o

 This horse appears in place of the Sleipner in the southeastern
 corner of the area. Since it looks just like the creature normally
 found here, you won't be able to tell the difference until you're
 up close. Use the Nihopalaoa trick for an easier time inflicting
 the few statuses its susceptible to -- Slow, Silence, Sleep, and
 Oil. Shear and Expose work, also. Slow helps take the heat off of
 Flatten (damage + Slow), which is its main method of attacking
 (although it does use Kick, also).

o-------------------------------------------------------------------o
| #30 - Victanir                                  [1765 EXP, 13 LP] |
|     - HP: ~40000                                 [Rarity: *****]  |
|     - Steal: Wargod's Band                                        |
|     - Drops: Maverick Trophy                                      |
|     - Location: Nam-Yensa Sandsea [Yellow Sands]                  |
o-------------------------------------------------------------------o

 This ghoulish steed appears south of the Yellow Sands area by the
 entrance to Zertinan Caverns. It's mostly transparent so it may be
 able to sneak up on you, in a matter of speaking. Cast Protect on
 the party entire and watch out for its semi-powerful, single-target
 attacks. It also knows the "Flatten" and "Rage," both of which can
 do medium range damage. Dispel its Protect and cast Slow (immune to
 Blind) before killing it.

o-------------------------------------------------------------------o
| #31 - Gemhorn                                   [1463 EXP, 12 LP] |
|     - HP: ~50,000                                  [Rarity: **]   |
|     - Steal: Slaven Harness                                       |
|     - Drops: Tanned Hide                                          |
|     - Location: Lhusu Mines [Site 11]                             |
o-------------------------------------------------------------------o

 NOTE: You must have completed the Antlion hunt and retrieved the
       Site 11 Key from the Phon Coast hunters' camp before you can
       do this. See Antlion hunt section for details.

 This cousin to the Slaven appears after you've killed all the enemy
 ranks in the area. You'll probably have to go through a few times
 and get the ones that respawn, as well as the Bug enemies disguised
 as treasure pots that may not appear at first. It should appear in
 the southwestern part of the caves, in the dead end.

 Dispel its Protect and slap it with Slow/Silence/Oil/Sleep. Given
 that it's a Slaven type, it will of course have Spinkick (damage)
 and Power Stun (damage + Disable). When it gets into critical
 condition, it will use Restore to bring back some of its HP; kill
 it before you lose your progress!

 Also note that due to its huge size, it can't leave the room should
 you regroup in the tunnel.

o-------------------------------------------------------------------o
| #34 - Imdugud                                     [367 EXP, 3 LP] |
|     - HP: ~10000                                   [Rarity: ****] |
|     - Steal: Shielded Armor                                       |
|     - Drops: Large Feather                                        |
|     - Location: Nam-Yensa Sandsea [Withering Shores]              |
o-------------------------------------------------------------------o

 Although this monster appears in said area, it can't be reached by
 normal means. You'll have to detour through the Zertinan Caverns
 to get to the isolated oil rig in the south [of the sandsea]. For
 the shortest way, enter the Ogir-Yensa's "Central Junction" exit
 into the caverns, ending up in the "Canopy of Clay" section. In
 the northwest part of that corridor is the exit into the Nam-Yensa,
 in the portion you need to get to.

 Once at the oil rig, clear out the Bagoly flock and go to the tiny
 little rig roof in the west. After waiting around awhile, the bird
 finally lands near you. Dispel its Protect/Shell and quickly smack
 it with Blind and Disable. From there, you can cast Doom or Petrify
 and let its time run out, or beat on it. Protect/ga yourselves if
 you wanna go the long way 'round, and use Telekinesis (should you
 be past Pharos at Ridorana) or ranged weapons. It can be inflicted
 with a slew of other side effects (Oil, Immobilize, Disease, etc.)
 but Disable really takes care of everything. Gravity-type attacks
 should be of use here, as should the Death spell (yes, it works).

o-------------------------------------------------------------------o
| #35 - Bull Chocobo                              [1659 EXP, 13 LP] |
|     - HP: ~35000                                 [Rarity: *****]  |
|     - Steal: Hi-Ether                                             |
|     - Drops: Beaked Trophy                                        |
|     - Location: Ogir-Yensa Sandsea [South Tank Approach]          |
o-------------------------------------------------------------------o

 Kekeke, what a goofus. This chocobo appears randomly at the bottom
 of the oil construct here...and can be sleeping! Dispel its Haste
 status and steal from it while it slumbers. Choco-Comet does about
 800-900 to each ally in range (average party of lv.-40'rs) and its
 normal attack can inflict Doom, of all things. Counter the Doom by
 using a Remedy + Remedy Lore 3 license. Once in critical status, it
 tends to run around a lot and use Choco-Comet a lot more.

o-------------------------------------------------------------------o
| #36 - Skullash                                  [2209 EXP, 11 LP] |
|     - HP: ~50000                                 [Rarity: *****]  |
|     - Steal: Charger Barding                                      |
|     - Drops: Clawed Trophy                                        |
|     - Location: Phon Coast [Cape Tialan]                          |
o-------------------------------------------------------------------o

 This landborne aevis appears on the cliff portion where all of the
 pyrolisks fly around. Might be best to lead it away from anything
 that can Kamikaze you; north's good. Dispel its Protect/Shell/Brave
 status, then cast Protectga/Shellga/Haste (or come into the area
 with that on) among the allies and Blind/Slow on skullash. Its
 Fireball attack will probably be easy to stomach, but it also has
 Thundaga/Firaga in its arsenal, thus the Shell status.

o-------------------------------------------------------------------o
| #37 - Myath                                     [2277 EXP, 11 LP] |
|     - HP: ~40000                                   [Rarity: *]    |
|     - Steal: Leo Gem                                              |
|     - Drops: Eternal Trophy                                       |
|     - Location: Stilshrine of Miriam [Ward of Velitation]         |
o-------------------------------------------------------------------o

 Get back to this area the long way (teleport -> Walk of Revelation)
 and kill the three dragon aevis enemies here. Exit and re-enter and
 this creepy aevis should have replaced them. Dispel its positive
 statuses and put Blind/Slow/Silence in their place. Having everyone
 with Shell helps when it pulls out its Fireball (single-target
 firetype) and -aga magick. If can also smear it in Oil, too, which
 really helps when it gets its critical-health defense boost.

o-------------------------------------------------------------------o
| #39 - Pallicant                                 [2256 EXP, 13 LP] |
|     - HP: ~35000                                   [Rarity: **]   |
|     - Steal: Gastrophetes                                         |
|     - Drops: Scorpio Gem                                          |
|     - Location: Ridorana Cataract [City of Other Days]            |
o-------------------------------------------------------------------o

 Destroy the Deathclaw and Cassie enemies around here until there're
 none left, then re-enter. By the central crossroads the horse enemy
 should be stamping around. Dispel its positive statuses and slap it
 with Slow/Oil/Sap at your leisure. It tends to use Blindga and
 Thundaga the most, but uses Slow and Aeroga, too. If this bothers
 you, use Addle (technick) to lower its magick power. Steal a great
 crossbow from it if you have a chance. Death can work on this steed
 also.

o-------------------------------------------------------------------o
| #40 - Phyllo                                    [XXXX EXP, XX LP] |
|     - HP: 6160                                   [Rarity: *****]  |
|     - Steal: Taurus Gem
|     - Drops: 
|     - Location: Golmore Jungle [The Branchway]                    |
o-------------------------------------------------------------------o

 This herbivore bat can be found randomly in the above section, near
 where the path splits off into two eastern exits. At the crossroads
 take the southern path and in the tiny dead end, it may drop rise
 up through the darkness. Its only aggressive maneuvers are Gnaw and
 a poisonous physical attack, so it's easy to topple on any level.
 It's also susceptible to everything in the book, sans Confuse and
 Stop.

o-------------------------------------------------------------------o
| #41 - Aerieel                                   [XXXX EXP, XX LP] |
|     - HP: 3016                                   [Rarity: *****]  |
|     - Steal: Bat Wing                                             |
|     - Drops: Bat Fang, Arcana, Golden Armor                       |
|     - Location: Lhusu Mines [Oltam Span]                          |
o-------------------------------------------------------------------o

 This bat randomly appears on this area's middle train-track portion
 without warning. Take off its Haste and Blind/Berserk it. Since it
 undead, a phoenix down can put an end to this easy skirmish.

o-------------------------------------------------------------------o
| #44 - Helvinek                                  [2198 EXP, 13 LP] |
|     - HP: 99999                                    [Rarity: **]   |
|     - Steal: Magick Lamp                                          |
|     - Drops: Grand Armor, Grimoire Togail                         |
|     - Location: Necrohol of Nabudis [Cloister of the Highborn]    |
o-------------------------------------------------------------------o

 This ghost-horse appears suddenly in the listed area after killing
 (allegedly) a bunch of Oversoul enemies. It should teleport in
 without warning and attack. It's susceptible to both Slow and Oil
 for the most part, and attacks with Toxify and various -aga magick
 spells (Blizzaga, Blindga, etc.). Its Snake Lash attack inflicts
 damage and poison on those around it. To play off its weakness, use
 Holy-elemental attacks. This fight may seem like a stupid one, but
 it drops Grand Armor on occasion!

o-------------------------------------------------------------------o
| #42 - Anubys                                     [653 EXP, 11 LP] |
|     - HP: ~30000                                    [Rarity: *]   |
|     - Steal: Vampyr Fang                                          |
|     - Drops: Ensanguined Trophy                                   |
|     - Location: Sochen Cave Palace [Mirror of the Soul]           |
o-------------------------------------------------------------------o

 This rare game is beyond the Pilgrim's Door, which, if you have
 been reading the walkthrough portion, should already have opened.
 If you haven't, refer to the Falls of Time section of "SCP1."
 Anyway, once you have access to the circular room where the reward
 once was, this blood-thirsty bat can appear. Dispel its Protect,
 Haste, and Bravery, then Blind it. It can use Leech which does
 about 700+ damage and heals itself, but beyond that, it's the
 standard fare of Eerie Soundwave and Gnaw (yawn). Two attackers and
 one healer with Cura can take this thing down, provided the allies
 have enough HP to withstand its bloodsuckin'.

o-------------------------------------------------------------------o
| #44 - Barmuu                                      [400 EXP, 4 LP] |
|     - HP: 9178                                     [Rarity: ***]  |
|     - Steal: Lamia's Tiara                                        |
|     - Drops: 
|     - Location: Tomb of Raithwall [Royal Passage]                 |
o-------------------------------------------------------------------o

 To lure out this statuesque statue, chain 10+ bats in the area and
 return to the triple-waystone platform near where you enter -- it
 should already be there. And, there's more than enough Seekers in
 the area, so this shouldn't be too hard. 

 It uses only low-level spells (-a, -ara) but is susceptible to
 Syphon, so its MP reservoir can be depleted. Slow, Oil, and the
 stat-downing technicks also work, as well as Death. Its physical
 attack can inflict Petrify, though, so watch it.

o-------------------------------------------------------------------o
| #44 - Vishno                                    [2282 EXP, 14 LP] |
|     - HP: ~50000                                   [Rarity: **]   |
|     - Steal: Orichalcum                                           |
|     - Drops: Solid Stone                                          |
|     - Location: Pharos at Ridorana [Wellspring Ravel/4th Flight]  |
o-------------------------------------------------------------------o

 This monster often appears (initially) with an Aeronite enemy on
 the forty-eighth floor of the Pharos. It uses primarily -aga magick
 attacks and is immune to Blind/Silence; thus, go for Slow. It has a
 horrible, mostly nonexistant move/follow rate, so you can run away
 to heal and it won't give chase. It does seem to pierce Reflect,
 however, so its reliance on magic can't be thrown to the wayside.

o-------------------------------------------------------------------o
| #45 - Etherian                                  [1319 EXP, 11 LP] |
|     - HP: 33056                                    [Rarity: **]   |
|     - Steal: Ame-no-Murakumo                                      |
|     - Drops: ?????                                                |
|     - Location: Cerobi Steppe [The Northsward]                    |
o-------------------------------------------------------------------o

 This gooey blob should appear immediately after you've slain the
 last of the lobos and bellwyverns here. Dispel its Protect/Shell/
 Bravery and put Blind on it (not much help, but eh...). It uses
 Phantasmal Gaze (inflict: Confuse) and Mythril Bubbles (inflict:
 Confuse/Poison/Silence), but Esunaga should take care of that if
 you spread out. Shellga to protect against its powerful Waterga
 attack, and use Addle to lower its magickal capabilities. Hastega
 if you're protected against Confuse, and make sure to steal its
 exceptional katana.

 If you simply want to beat it, Death/Warp will work.

o-------------------------------------------------------------------o
| #46 - Melt                                      [2255 EXP, 13 LP] |
|     - HP: ~40,000                                [Rarity: *****]  |
|     - Steal: Hastega Mote                                         |
|     - Drops: Slimy Trophy                                         |
|     - Absrb: Thunder                                              |
|     - Location: Henne Mines [Pithead Junction B]                  |
o-------------------------------------------------------------------o

 There's a chance that this hecteyes copycat will drop from above
 INSTEAD of all the Jellies you can fight. It comes with Shell,
 Bravery, and Faith already on it, so Dispel that right away. Its
 only susceptibilities are Oil, Blind

 If you have confuseproof equipment, equip that -- Phantasmal Gaze
 is in the starting lineup. Bleed (inflict: Sap) magic also sees a
 bit of action, as well as the ever-annoying Mythril Bubbles attack
 (inflict: damage and/or Confuse+Poison+Silence). The latter gets
 the most use, I'd say, although Thundaga can be done too.

o-------------------------------------------------------------------o
| #47 - Cubus                                     [1364 EXP, 11 LP] |
|     - HP: ~20000                                   [Rarity: **]   |
|     - Steal: Silver Liquid                                        |
|     - Drops: ?????                                                |
|     - Location: Sochen Cave Palace [Temptation Eluded]            |
o-------------------------------------------------------------------o

 This fiery slime seems to appear randomly in the eastern, arcing
 passage after killing all enemies in the screen. Dispel its Protect
 and Haste before casting Confuse/Poison/Sleep/Oil/Blind on it.
 Cubus' regular attack can inflict Oil and it predominantly uses
 Fira. It absorbs fire-elemental attacks, so Oil+Reflect won't be a
 working strat here. Its Mythril Bubbles attack can inflict Confuse,
 Poison, and Silence on allies it faces, so spread out a bit or lead
 it into the larger room near the northern exit (it will follow).
 Shell/ga + Flame Shields are good to have here.

 NOTE: I've gotten an e-mail that says Cubus only appears in said
       area if it's filled with Wendigo/Pit Fiends rather than the
       normal Strikers/Imps. Try this out if you're having trouble.

o-------------------------------------------------------------------o
| #48 - Pineapple                                   [217 EXP, 3 LP] |
|     - HP: ~4000                                   [Rarity: *****] |
|     - Steal: Bomb Shell                                           |
|     - Drops: ?????                                                |
|     - Location: Ogir-Yensa Sandsea [Platform 1 - Refinery]        |
o-------------------------------------------------------------------o
 \
  o   __      Here's a (crappy) map of the area, with the "o"s being
  |  |  |/|   the oil constructs. By the one marked with an "X" --
 -o--'--'  |  also the one where the sandsea's map can be found --
  |  |     o- is one spawning point for Pineapple. It seems to come
  o  o----o   around at random on the west side, but re-entering can
 /   X        draw it out.

  It's susceptible to Sap, Stop, Doom, Petrify, Immobilize, Oil,
  Silence, Disease, and Immobilize. It will use Reflect on itself
  if given the chance, but it basically relies on Lunge and regular
  attacks.

 NOTE: Pineapple can appear in 4+ places in the area; the tanker is
       listed as one possible place!

o-------------------------------------------------------------------o
| #49 - Bombshell                                 [2476 EXP, 16 LP] |
|     - HP: ~60,000                                [Rarity: *****]  |
|     - Steal: Mallet                                               |
|     - Drops: Yagyu Darkblade                                      |
|     - Location: Lhusu Mines [Lasche Span]                         |
o-------------------------------------------------------------------o

 NOTE: You cannot find this enemy until you've received the Site 11
 Key, possible after completing the Antlion Hunt. For more info,
 refer to Antlion hunt overview.

 The Lasche Span is split into two parts, one available after the
 Site 3 Key is received, and one after the Site 11 Key is obtained
 at Phon Coast. Continue up from "Site 9" into "Site 11," which
 will exit back into the span. Bubble Belts will help immensely,
 as its physical attacks are very powerful, even at Lv. 60+.

 Bombshell looks, of course, like a bomb and should appear randomly
 as you enter. Dispel its positive statuses and swap 'em for Slow
 and Sap, although Oil works too (absorbs Fire...). When its HP is
 about a third way gone, it uses Greater Barrier (Protect+Shell) on
 itself. When its HP is in critical, it gets a massive defensive
 boost; Faith+Flare can work well here.

 If you're lucky, it will drop a Yagyu Darkblade. <3

o-------------------------------------------------------------------o
| #50 - Megabomb                                    [213 EXP, 3 LP] |
|     - HP: 4668                                     [Rarity: ***]  |
|     - Steal: Bomb Fragment                                        |
|     - Drops: ?????                                                |
|     - Poach: Scorpio Gem                                          |
|     - Location: Nam-Yensa Sandsea [Demesne of the Sandqueen]      |
o-------------------------------------------------------------------o

 Kill Urutan-Yensa until the chain counter blinks (usually 13-20)
 to make the rare game appear by the base of the southeastern oil
 construct or to the west where the axebeaks roll around. Cast Slow
 (immune to Blind) and Silence; or, equip Fire Shields if you can't
 inflict it. It only has weak Fire and physical attacks if you're
 in the late game.

o-------------------------------------------------------------------o
| #51 - Matriarch Bomb                              [599 EXP, 7 LP] |
|     - HP: ~8000                                   [Rarity: *****] |
|     - Steal: Scorpio Gem                                          |
|     - Drops: ?????                                                |
|     - Location: Stilshrine of Miriam [Cold Distance]              |
o-------------------------------------------------------------------o

 In "Ward of the Sword-King," one can find a secret area on the west
 wall that appears after you've been in the area for a period of
 time. It's located south of the statue, past where the Blood Gigas
 enemies stand, but before you go down the stairs. It's right near
 where Darkmare can appear. Stand by the wall and it will eventually
 just fade away to reveal a stairway.
 
 Enter up the stairs to get in "Walk of Torn Illusion," where Oiling
 slime enemies appear. At the end of this area is an entrance into a
 small platform by the gigantor statue. PUT FLOAT ON YOUR CHARACTERS
 BEFORE YOU ENTER; there is a Berserk/Confuse that triggers right by
 the entrance. If you don't have Float, use a Float Mote; if you do
 not have enough, take everyone out of your party, use it on one guy
 and then bring them back once you've passed. This will be tight
 confines here, since there's a trap at the beginning and the top
 of the stair.

 Oiling enemies appear with the bomb queen here, which should be
 killed first -- they can use Phantasmal Gaze to confuse you. Take
 off any Oil status and dispel the mom-bomb's Bravery/Shell; put a
 dose of Slow/Silence on it. It will use Greater Barrier to inflict
 Protect/Shell, which can be dispelled as well.

 Afterwards, you'll see the treasure chest with a trap around it
 (another befuddlement confuse/berserk). It's a Shell Shield which
 bestows auto-shell and +5 Evade, or a Dark Matter item.

o-------------------------------------------------------------------o
| #52 - Ripe Rampager                                 [8 EXP, 2 LP] |
|     - HP: ~1000                                   [Rarity: *****] |
|     - Steal: Screamroot                                           |
|     - Drops: Pebble                                               |
|     - Location: Dalmasca Estersand [Yardang Labyrinth]            |
o-------------------------------------------------------------------o

 Chain monsters (wolves are easiest) until the gauge blinks, then
 go to the southern entrance to/from the outpost. In the dead-end to
 the east, the Ripe Rampager can show up. If it doesn't, run out of
 view, walk around awhile, then return. Dispel its Haste, then cast
 Slow/Blind. Like most mandragora types, it knows Poke and Ram, two
 basic single-target attacks, and Vespersong/Warsong, which augment
 its magical and physical capabilities for awhile.

 NOTE: There's talk that you need to only kill two Cactoids and not
       anything else afterwards to make this appear. I can say that
       I killed two immediately and meandered around killing others,
       and it still appeared, albeit awhile later. But whatever. :p

o-------------------------------------------------------------------o
| #53 - Killbug                                    [992 EXP, 12 LP] |
|     - HP: ~30,000                                 [Rarity: ****]  |
|     - Steal: Knot of Rust                                         |
|     - Drops: Metallic Trophy                                      |
|     - Location: Ozmone Plain [The Switchback]                     |
o-------------------------------------------------------------------o

 This mimic-type creature appears in this area randomly, disguised
 as a pot, of course. Luckily, no other pots similar to it can be
 found in Ozmone Plain, and its pale-white mechanical features are
 easily identified, so there's no wild goose hunt you have to go
 on. Found mine on the northern wall between the two top exits.

 But, it's still the same ol' same ol' with this guy, who relies
 mostly on a medium-strength Leech attack (HP absorb) and weakling
 physical attacks. You can Silence/Slow/Oil/Shear/Expose it, but
 besides that, you've got to work with what's available. 

o-------------------------------------------------------------------o
| #54 - Minibug                                    [389 EXP, 12 LP] |
|     - HP: ~14000                                  [Rarity: *****] |
|     - Steal: Wrath of the Gods                                    |
|     - Drops: ?????                                                |
|     - Location: Barheim Passage [East-West Bypass]                | 
o-------------------------------------------------------------------o

 NOTE: You must have completed Dantro's Wife's sidequest to get the
       Barheim Key necessary to do this. Refer to "SBV1" to do so.

 This li'l take on a tiny mimic appears in the dead-end passage that
 has all the traps in it. It's immune to Blind, but can be Slowed.
 'Sides that, it does pitiful attack damage. When in low health, it
 tends to run away through the traps, so careful how you tread.

o-------------------------------------------------------------------o
| #55 - Ithuno                                     [904 EXP, 11 LP] |
|     - HP: ~25000                                  [Rarity: *****] |
|     - Steal: Deathbringer                                         |
|     - Drops: ?????                                                |
|     - Location: Barheim Passage [Special Op Sector 5]             |
o-------------------------------------------------------------------o

 NOTE: You must have completed Dantro's Wife's sidequest to get the
       Barheim Key necessary to do this. Refer to "SBV1" to do so.

 At the very west near the dead end with all the surianders, two 
 pots stand by side by side. One is real, the other can turn out to
 be this mark. Blind/Slow it, then go to work. Its physical attacks
 leave something to be desired, but it will often use Leech to drain
 700+ HP. It has a Deathbringer sword (inflict: KO), which you will
 definitely want to steal here.

o-------------------------------------------------------------------o
| #56 - Kris                                      [1876 EXP, 13 LP] |
|     - HP: ~35000                                 [Rarity: *****]  |
|     - Steal: Putrid Liquid                                        |
|     - Drops: Odiferous Trophy                                     |
|     - Location: Tchita Uplands [The Highlands]                    |
o-------------------------------------------------------------------o

 This malboro hybrid appears in the region after slaughtering the
 overkings for awhile (no chain needed, apparently). It usually can
 be found near the entrance to "Garden of Life's Circle." Like some
 other rare game, it can use Hero's March to put a truckload of good
 statuses on it, so time Dispel right so it's removed posthaste. Of
 course, it knows Bad Breath, but Putrid Breath is also in its move
 list. Cast Slow on it and Protectga, and have Cleanse, Vaccines, or
 Remedies + Remedy Lore 3 licenses ready, 'cause Disease is nasty no
 matter how you slice it.

o-------------------------------------------------------------------o
| #57 - Dheed                                     [2931 EXP, 13 LP] |
|     - HP: ~55,000                                [Rarity: *****]  |
|     - Steal: Mirage Vest                                          |
|     - Drops: Leathern Trophy                                      |
|     - Absrb: Fire                                                 |
|     - Location: Mosphoran Highwaste [Skyreach Ridge]              |
o-------------------------------------------------------------------o

 To get to Skyreach Ridge:

 01) Trigger Shrine of South Wind in "Babbling Vale" area
 02) Feed chocobo in "Rays of Ashen Light" greens so you can ride it
 03) Use newly-opened path in Empyrean Way, crossing west to exit

 You should now be in the isolated Skyreach Ridge area. Dheed shows
 up randomly, and it looks like a wyvern, so it shouldn't be too
 hard to spot amongst the vultures. When it does show up, swap its
 Protect status for...well, nothing really. It's only susceptible to
 Oil, Shear, and Expose, which don't do a whole lot for you.

 Most of the time it relies on Crushing Fangs which can do lots of
 damage and maybe inflict Instant Death, too. It also uses Poison
 Breath (self-explanitory) and Firaga, as well as "Gale." Physical
 attacks are kind of weak with Protect, but he can inflict Petrify
 with 'em. If you have everyone with a decent shield, you can block
 most of the attacks.

 Don't bother with fire, either -- it absorbs it. Other magic should
 suffice (Flare especially), and Telekinesis ain't so bad either.
 Either way, don't forget the Faith!

o-------------------------------------------------------------------o
| #58 - Aeros                                       [733 EXP, 5 LP] |
|     - HP: 12836                                     [Rarity: **]  |
|     - Steal: Wyvern Wing                                          |
|     - Drops: Wyvern Wing                                          |
|     - Location: Ozmone Plain [The Shred]                          |
o-------------------------------------------------------------------o

 Once the Bull Croc has been killed, wait around for awhile and this
 gigantor bird may fly in from Henne Mines way. Inflict Slow, Sleep,
 and Immobilize for an easier time. Since it's a flying-type enemy,
 hand-bombs, bows, crossbows, guns, magick, and Telekinesis are all
 your friends here. Blind helps avoid its oft-chainable physical
 attacks and its Sonic Fangs attack. Shields/Shield Guard licenses
 are good here, of course.

o-------------------------------------------------------------------o
| #59 - Terror Tyrant                             [XXXX EXP, XX LP] |
|     - HP: ~45000                                 [Rarity: *****]  |
|     - Steal: Scathe Mote                                          |
|     - Drops: Hide-covered Trophy                                  |
|     - Location: Dalmasca Estersand [Broken Sands]                 |
o-------------------------------------------------------------------o

 This monster randomly appears in the northern area instead of its
 Wild Saurian kin. In lieu of this, it's easier to look, exit into
 the Mosphoran Highwaste, then return and see if they've come back.
 So long as you leave the saurians alive during this, the randomized
 process goes along easier.

 When you do find one, though, dispel its Bravery/Protect/Shell and
 Slow it -- immune to Blind. Beware the "Crushing Fangs" skill which
 can do massive damage or inflict instant death. The best strategy
 is to come into battle with Bubble/Bravery/Haste on all, then use
 Decoy on your tank and allow everyone to wallop it. 

o-------------------------------------------------------------------o
| #60 - Abelisk                                   [XXXX EXP, XX LP] |
|     - HP: ~60000                                 [Rarity: *****]  |
|     - Steal: Eight-fluted Pole                                    |
|     - Drops: Reptilian Trophy                                     |
|     - Location: Ridorana Cataract [Echoes From Time's Garden]     |
o-------------------------------------------------------------------o

 This pale-looking dinosaur appears randomly in this screen. Slow
 and Blind don't work here, so you'll have to rely on Bubble/Bravery
 to get rid of it. Dispel its Regen beforehand and Haste the party;
 if you fight this with the guest character, it battle flows towards
 victory with ease.

o-------------------------------------------------------------------o
| #61 - Dustia                                      [366 EXP, 3 LP] |
|     - HP: 7264                                     [Rarity: ***]  |
|     - Steal: Book of Orgain-Mille                                 |
|     - Drops: Book of Orgain, Flame Staff                          |
|     - Poach: Capricorn Gem                                        |
|     - Location: Dalmasca Westersand [Corridor of Sand]            |
o-------------------------------------------------------------------o

 This teleportin' ghoul appears near your party when one of the
 members is limping along with his/her HP below 20% capacity. Yup,
 it just appears, at which time you can heal everyone up and get to
 work. It uses the basic Dark spell, but has a major achilles heel
 in that phoenix downs murder it instantly. Niiice! (There are a
 bunch of other status effects that work, though, like Disable,
 Doom, Stop, Slow, Silence, etc.) It does have a tendency to use
 Annul when you cast magick at it, however, so tread wisely.

 What's more, all you have to do is zone out to, say, the Estersand
 and return -- it spawns under the same conditions with EASE. The
 phoenix down kill should help you 'long. Note that Dustia can only
 spawn if the person in critical health is in your ACTIVE party, 
 i.e. walking on the field with you.

 NOTE: If you want a certain drop/poach, you can keep making this
       rare game appear by exiting into the Estersand and returning,
       which makes it appear immediately.

o-------------------------------------------------------------------o
| #62 - Ishteen                                   [1420 EXP, 11 LP] |
|     - HP: ~20000                                 [Rarity: *****]  |
|     - Steal: Soul of Thamasa                                      |
|     - Drops: Bony Trophy                                          |
|     - Location: Barheim Passage [The Zeviah Span]                 |
o-------------------------------------------------------------------o

 NOTE: You must have completed Dantro's Wife's sidequest to get the
       Barheim Key necessary to do this. Refer to "SBV1" to do so.

 Chain-kill Dead Bones enemies here until the chain-indicator blinks
 and this monster may appear in the middle part of the old railway.
 Dispel its Protect/Shell and Blind/Silence/Slow it as fast as you
 can, since it continuously summons Dead Bones into battle and its
 regular attacks can inflict Stop. It uses -aga magic as well, which
 is why Mirror Mail [or similar] works well here as a
 switch-in/switch-out equip. Also, watch out for Annul, which takes
 off all one character's MP. Given how many Dead Bones get summoned,
 using phoenix down to kill them in one go isn't such a bad idea (it
 works on Ishteen also). 

o-------------------------------------------------------------------o
| #64 - Negalmuur                                   [875 EXP, 7 LP] |
|     - HP: ~20000                                    [Rarity: *]   |
|     - Steal: Capricorn Gem                                        |
|     - Drops: Book of Orgain                                       |
|     - Poach: Pebble                                               |
|     - Location: Stilshrine of Miriam [Ward of the Sword-King]     |
o-------------------------------------------------------------------o

 To get this demon to show up, kill all the enemies in the room and
 leave. I've gotten it to appear heading to the t-junction from the
 south, as well as the east, so it only seems to spawn in one point
 (and as you approach -- not initially visible). 

 Blind/Slow/Silence it before you attempt to do anything else.
 It will use Necromancy to summon infinite numbers of Ghasts into
 battle, making this a good one to train your characters on and to
 steal loot (Festering Flesh). It also has a tendency to cast Doom
 on your characters, which you can rectify by using remedies with a
 Remedy Lore 3 license. Its regular attack can inflict Disable, so
 watch out for that, but once its -ara type magic is out of the way,
 it's rather harmless. The Ghasts, however, will use elemental motes
 to do area damage. Also, since the Negalmuur is undead, you can
 throw a phoenix down on it to kill it. Hooray!

 TIP FOR SPAWNING
 ----------------

 JonSan (GameFAQs member) seems to think that Negalmuur appears only
 in thirty-minute intervals, under the above stipulations. This has
 been proven to be pretty air-tight, so if you're having trouble
 finding the monster, just laze around for a half hour and see if it
 spawns.

o-------------------------------------------------------------------o
| #66 - Arioch                                    [1873 EXP, 13 LP] |
|     - HP: ~30000                                 [Rarity: *****]  |
|     - Steal: Sage's Ring                                          |
|     - Drops: Vengeful Trophy                                      |
|     - Location: Nabreus Deadlands [The Slumbermead]               |
o-------------------------------------------------------------------o

 After cleaning the area of some activity, the imp-like Arioch may
 appear, probably in the southeastern corner. Killing all the foes
 and re-entering can work also, but isn't necessary. Dispel Arioch's
 positive statuses and inflict Slow/Blind/Oil/Sap for an slightly
 easier time. It will use Dark Shock to inflict damage and Sap/Blind
 on those in range, and does it often, so rely on Esunaga. Shockwave
 is an easier attack to bounce back from, but Pulsar Wave can strike
 those in range with Disable. Arioch also has a semi-strong Leech
 attack, but doesn't use it with as much consistancy as bat- or
 zombie-types. Make sure to steal itsbSage's Ring, which lets you
 absorb holy-element attacks and halve MP costs!

o-------------------------------------------------------------------o
| #67 - Fideliant                                   [309 EXP, 3 LP] |
|     - HP: 5188                                    [Rarity: *****] |
|     - Steal: Capricorn Gem                                        |
|     - Drops: Arcana                                               |
|     - Poach: Pebble                                               |
|     - Location: Dalmasca Westersand [The Midfault]                |
o-------------------------------------------------------------------o

 This wayward skeleton walks the sands and appears at random, near
 the southern entrance to the area most often. It casts Flash, which
 inflicts Blind on those nearby. It can be under the influence of
 Stop, Blind, Confuse, Slow, Doom, Immobilize, Sap, Silence (prevent
 from using Dark), Oil, and Disable. Considering how early it can be
 encountered, it's not surprising it is incredibly easy.

 NOTE: You do not have to be in a sandstorm to encounter this enemy.

o-------------------------------------------------------------------o
| #69 - Grave Lord                                [1563 EXP, 13 LP] |
|     - HP: ~35,000                                 [Rarity: ***]   |
|     - Steal: Death's-Head                                         |
|     - Drops: Bone Fragment                                        |
|     - Location: Golmore Jungle [The Rustling Chapel]              |
o-------------------------------------------------------------------o

 This Skeletor wannabe appears in the middle "square" platform here,
 after you've cleared the area of most monsters. Once the regular
 enemies have died, Dark Skeletons (can be PKO'd) start appearing
 in the corridors. Watch out for Hawk Glare (inflict: Disable) and
 start cutting a swathing path; eventually, the rare game will show
 at the platform after about 20 skeletons have been killed. It's
 visible from the start, also.

 It relies on "skill" elemental attacks (Pyromania, Sandstorm, etc.)
 so Silence doesn't do much to quell it; however, it's susceptible
 to Berserk, Blind, Disable. Its physical attack acts like HP Drain,
 so using Wither will really help out. Of course, you can throw a
 phoenix down at it and just be done. =)

 UPDATE: I found Grave Lord wandering around by itself without doing
         any kills in Golmore whatsoever. Entered from the Feywood,
         so try that if you want to avoid the needless fighting.

o-------------------------------------------------------------------o
| #70 - Zombie Lord                                [836 EXP, 11 LP] |
|     - HP: ~15000                                  [Rarity: ****]  |
|     - Steal: Close Helmet                                         |
|     - Drops: Soulless Trophy                                      |
|     - Location: Tomb of Raithwall [Northfall Passage]             |
o-------------------------------------------------------------------o

 This undead fool randomly appears with zombie types in the above
 passage, and can be distinguished from its kin since a few white-
 -colored flames float around it. One (only?) spawn point is north
 of the waystone room, on the first stairway balcony one comes upon.
 Like a few other monsters in unlife, it has Cloying Breath (inflict
 Slow/Sleep on those in range) and a few low-level elemental spells.
 It will also use Waterspout (water-elem range attack) and Pyroclasm
 (fire-elem range attack) attacks that can do area damage if you get
 too close (attack itself doesn't move). The latter attack is thrown
 at the party when the rare game is in critical health, and it will
 also use Tremor (earth-elem range attack) that should be a familiar
 staple of battle by now. The Lord is susceptible to Stop, Disable,
 Confuse, Slow, Immobilize, Blind, Poison, Oil, and Sap.

o-------------------------------------------------------------------o
| #71 - Drowned                                    [773 EXP, 11 LP] |
|     - HP: ~15000                                  [Rarity: *****] |
|     - Steal: Forbidden Flesh                                      |
|     - Drops: ?????                                                |
|     - Location: Garamsythe Waterway [No. 4 Cloaca Spur]           |
o-------------------------------------------------------------------o

 NOTE: You need to complete the White Mousse hunt before this rare
       game can be found. The Sluice Gate Key is needed.

 This corpse appears in said area, but only after it's been drained
 of water and the Gespenst enemies around have been killed. To make
 some shallows, in the "Central Waterway Control" area, switch on
 the No. 4 and No. 11 switches with the gate key. Enter, decimate
 all the Gespenst enemies (watch out for Doom/Annul) and re-enter.
 The monster will appear in the shallows and will run up to greet
 you if it does indeed appear.

 Dispel its positive statuses and inflict Slow, Blind, and Silence
 to get rid of all its threats. It will use Stone Touch to inflict
 Petrify, and has some weak physical attacks (Protectga anyway) + 
 Leech. Expose/Shear to lower its defense and flay its hide! This
 undead baddie can't be killed with a mere phoenix down, either.

o-------------------------------------------------------------------o
| #72 - Velelu                                    [1213 EXP, 13 LP] |
|     - HP: ~30,000                                 [Rarity: ***]   |
|     - Steal: Capricorn Gem                                        |
|     - Drops: Foul Flesh                                           |
|     - Location: Nabreus Deadlands [The Fog Mutters]               |
o-------------------------------------------------------------------o

 This cousin to the Banshee appears in the area when an ally's been
 placed in critical condition. Unlike Dustia, it doesn't rise up by
 your party; you'll have to go search for it. Try the entrance from
 "The Slumbermead" and the entrance to "Overlooking Eternity," both
 of which are spawn points.

 It mainly uses Blinga and Toxify, but has an extra-power Leech to
 unleash on you. Wail (damage + Blind/Silence) is also used at some
 points. What's worse is that it's only susceptible to Oil, Shear,
 and Expose -- you'll have to make do with out the fancy negative
 statuses and a phoenix-down KO. 

o-------------------------------------------------------------------o
| #73 - Disma                                     [2531 EXP, 18 LP] |
|     - HP: ~120,000                               [Rarity: *****]  |
|     - Steal: Mirage Vest                                          |
|     - Drops: Accursed Trophy                                      |
|     - Location: Lhusu Mines [Site 5]                              |
o-------------------------------------------------------------------o

 This ghoul appears in random fashion around the dim-lit caves in
 the aforementioned area. Dispel its Haste/Bravery and erect Protect
 and Shell on everyone, because it has powerful attacks on both 
 those fronts. Unfortunately, you can only slap it with Oil, Shear,
 and Expose -- nothing of much substance. Equipping Bubble Belts
 here or making do with Bubble spells is a livesaver. Same goes for
 Reverse. Disma can inflict Stop with its regular attack, so cast
 Dispel to get it off (sad, I know) or use a Chronos Tear.

 Disma mostly uses -aga attacks and some elemental types that the
 Grave Lord used (Darkness, etc.). He covers all the bases pretty
 well, so don't put any equipment with elemental weaknesses on or
 you'll get smoked like a turkey. Disma gets twice as tough when
 in critical health, which is why I suggest fighting by the area
 exit so you can duck out to heal up MP/HP and go right back in;
 Quickenings are highly recommended here, and you'll rarely see me
 recommend 'em. =p

 Make no mistake, this is one of the harder rare game.

o-------------------------------------------------------------------o
| #74 - Ancbolder                                 [XXXX EXP, XX LP] |
|     - HP: ~10000                                   [Rarity: **]   |
|     - Steal: Forbidden Flesh                                      |
|     - Drops: Mind Trophy                                          |
|     - Location: Paramina Rift [Karydine Glacier]                  |
o-------------------------------------------------------------------o

 Clear the area of enemies (including Wild Onions) and re-enter, or
 fight until the chain-kill indicator blinks. This rare game should
 be found with Anchag. It knows Tremor (earth-elem, area-affect)
 that can be blocked with Dragon Shields. Dispel its Protect status
 and any it casts on its partner, then Silence it.

o-------------------------------------------------------------------o
| #75 - Wendice                                   [1058 EXP, 11 LP] |
|     - HP: ~35000                                  [Rarity: ***]   |
|     - Steal: Gemini Gem                                           |
|     - Drops: Frigid Trophy                                        |
|     - Location: Sochen Cave Palace [Destiny's March]              |
o-------------------------------------------------------------------o

 Kill the Striker and Wendigo enemies here to get a high chain, then
 go into the center of the "cross" on the map to find the rare game.
 Blind, Slow, and Silence the brute to have an easier time. Like its
 kin, it can use Tri-Attack (gravity damage (?) + Slow) and, when
 near death, it will use Tri-Attack over and over again.

o-------------------------------------------------------------------o
| #76 - Anchag                                    [1262 EXP, 11 LP] | 
|     - HP: ~30000                                   [Rarity: **]   | 
|     - Steal: Damascus Steel                                       |
|     - Drops: ?????                                                |
|     - Location: Paramina Rift [Karydine Glacier]                  |
o-------------------------------------------------------------------o

 Clear the area of enemies (including Wild Onions) and re-enter, or
 fight until the chain-kill indicator blinks. This rare game should
 be found with Ancbolder. It uses Smite of Rage, an attack that can
 do "massive" damage to one person, if your level's low enough.
 Dispel its Shell status and put Blind/Slow on it before it gets
 buried. Instant-death attacks or weapons will work on this brute.

o-------------------------------------------------------------------o
| #77 - Bluesang                                  [1262 EXP, 11 LP] |
|     - HP: ~25,000                                [Rarity: *****]  |
|     - Steal: Damascus Steel                                       |
|     - Drops: Cruel Trophy                                         |
|     - Location: Cerobi Steppe [Crossfield]                        |
o-------------------------------------------------------------------o

 This Bune clone walks the steppe and appears in random fashion, by
 the windmills usually. Slow/Blind/Silence/Oil/Disease it and chop
 into it, since it's got pretty low HP for a trophy monster. Mostly
 reliant on Pyromania (fire AoE spell) which you can reduce into a
 measly damage amount via Shell. You can repeatedly steal Damascus
 Steel from it by swiping some and leaving two spaces away, so if
 you're planning on getting some items requiring that loot, this is
 a good source.

o-------------------------------------------------------------------o
| #78 - Avenger                                   [5000 EXP, 16 LP] |
|     - HP: ~70,000                                [Rarity: *****]  |
|     - Steal: Muramasa                                             |
|     - Drops: Vile Trophy                                          |
|     - Location: Pharos Second Ascent [Station of Ascension]       |
o-------------------------------------------------------------------o

 This Daedalus wannabe appears near the northwestern stairway, and
 really puts up his dukes. He's only susceptible to Oil, Slow, and
 Shear/Expose, so there's no trickery to be had. Slow is the one of
 import, so Hastega/Protectga the party and spread out. Avenger's
 Pulsar Wave attack deals damage+Disable, and has powerful physical
 attacks overall. Dispel its Hastega!

 When its HP is in critical, it raises a physical defense paling and
 tosses around Ardor. If you don't think you can survive the hit-all
 fire magick, equip Adamant Hat/Flame Shield to help reduce its
 damage (& Shell). He does recast this, so have Curaja ready. Do a
 Mist Quickening before he casts Renew (!). Also, its defense goes
 higher when in critical and it combos more often -- seen it before,
 ya? Bubble helps in this case.

 NOTE: EXP figure is off a bit since I beat it with only two chars
       alive. (apx: lvl 62-76)

o-------------------------------------------------------------------o
| #79 - Alteci                                    [1788 EXP, 11 LP] |
|     - HP: ~20,000                                 [Rarity: ***]   |
|     - Steal: Behemoth Steak                                       |
|     - Drops: Fell Trophy                                          |
|     - Location: Zertinan Caverns [The Undershore]                 |
o-------------------------------------------------------------------o

 This Behemoth lookalike appears in the southeastern section, the
 one that is apart from the isolated save point. It likes to spam
 Tail Swipe (area damage) and Smite of Rage (powerful single-target
 damage), so Blind/Slow/Sap/Wither/Expose it. It can also be put to
 Sleep and Confused, if you need to buy yourself some time. When it
 gets low on HP, it will use Darkness, which does dark-elemental
 area damage. Protectga/Shellga can ease you through this, as well
 as the Nihopalaoa remedy trick.

o-------------------------------------------------------------------o
| #80 - Urutan Exile                                [205 EXP, 3 LP] |
|     - HP: 4153                                      [Rarity: **]  |
|     - Steal: Hi-Potion                                            |
|     - Drops: Earth Stone, Osafune                                 |
|     - Location: Ogir-Yensa Sandsea [Platform 2 - Refinery]        |
o-------------------------------------------------------------------o

 To lure this baddie out, killing 100+ Urutan-Yensa (doesn't have to
 be a chain, but that keeps track of number) needs to be accomplished
 first. It should spawn at the large construct west of the
 southernmost oil rig. Dispel its Haste to begin with, then slap it
 with any of the following statuses: Blind, Oil, Sap, Doom, Confuse,
 Disease, Slow, Silence. It tends to rely on physical moves and
 Tri-Attack (damage + slow).

 Thanks to the GameFAQs FFXII board for tipping me off about this.

o-----------------------------------------------------------------------------o
| VIII. FREQUENTLY ASKED QUESTIONS                                     [FAQZ] |
o-----------------------------------------------------------------------------o

[Q] - Is there a New Game Plus mode?
[A] - No.

[Q] - Is there a cutscene viewer a la FFX's Sphere Theater?
[A] - Negatory.

[Q] - How do I get more MP?
[A] - Quickenings augment the max amount.

[Q] - Where can I get [magick]?
[A] - Here are the rarer ones you'll have to search around for. Note that
      most of these only get stocked after you've completed the Pharos at
      Ridorana.

      Ardor ------> Barheim Passage
      Renew ------> Dalmasca Westersand
      Scathe -----> Necrohol of Nabudis secret shop
      Hastega ----> South Bank Village
      Holy -------> Balfonheim Port
      Protectga --> Balfonheim Port
      Esunaga ----> Balfonheim Port
      Shellga ----> Balfonheim Port

[Q] - I've been fishing but haven't got any colored bottles!
[A] - You have to finish the Gilgamesh hunt first.

[Q] - Where can I find the Necrohol of Nabudis' secret shop?
[A] - Enter "Hall of Effulgent Light," the first area if you enter from The
      Salikawood. Look at the map and find the northernmost room, connected
      to a long hallway. Enter that room and you'll be able to head south
      into an off-the-map, adjacent room. If you search one of the corners,
      you'll find a "???" -- inspect it to find a Baknamy Merchant who sells
      the best equipment and magick in the game (objectively).

[Q] - What is the Flicker Filter?
[A] - If you turn it off, everything looks a little granier; this is because
      it takes off the flicker you may see in some TVs. Depending on the date
      of your television, turning the filter off can increase the chanes of
      "burn in," or damaged pixels that glow less intently and carry a color
      that was shown repeatedly to it -- older types are more susceptible to
      this, although some plasma televisions experience this, too. Generally,
      you want to leave it for older idiot boxes. :p

[Q] - Then, what's Screen Shake?
[A] - To improve the textures of the graphics, the image shown on the screen
      will vibrate ever-so-slightly. However, unless you start with this
      setting on and play for hours with it, you may not notice its effect.
      Might just be my eyes, though.

[Q] - You don't tell me where to get the Zodiac Spear wahh.
[A] - When I do it myself, I'll write about it. >=p

[Q] - What does the flashing chain number mean?
[A] - It means you can pick up items without lowering the chance to get a
      chain level-up.

[Q] - Alpha Wolf...? What's up with that?
[A] - It's like a "leader of the pack." I haven't noticed any changes from the
      regulars and it, except that if you're fleeing, if the Alpha Wolf chases
      you, any wolves also chasing will _not_ give up. It's like how rare game
      won't give up chasing you until you exit the screen.

[Q] - When I do damage to an enemy it doesn't show its health going down!
[A] - If you inflict Disease status on it, the health bar stays at the point
      it was before you inflicted in. Make no mistake, the damage is being
      counted and it will die -- you just won't know when. This is annoying,
      particularly when doing the Niphalaoa trick on marks with high HP.

[Q] - Do kill chains get broken when you enter a save point/friendly area?
[A] - Touching a save crystal breaks the chain and entering any area where
      you're forced to walk around as Vaan does as well.

[Q] - What does the "Need" number in the bestiary mean?
[A] - That number tells how many enemy kills are left until the bestiary page
      for so-and-so is unlocked fully. Some enemies only have two pages, but
      the humanoid types will gain an extra page for each type killed until
      the quota is filled.

[Q] - I sold the Great Serpentskin. Can I still get the Barheim Key?
[A] - Yes, you'll always get the key at the end of the sidequest; the
      serpentskin just ups the reward you can receive. Any item you may miss
      out on can be found later, so it's nothing to dwell on.

[Q] - Why won't [positive magic] work on my character?
[A] - You either have Reflect on or the status on your already. For instance,
      Haste will always miss on you if you've the Hermes Sandals equipped.
      Or, you might have Disease status on, which makes any newly-cast status
      (positive) miss.

[Q] - Why won't my [positive status] go away!?
[A] - If you're in an area, such as a town or one that has a save crystal,
      time does not pass at all or passes slowly, respectfully; you'll need
      to go to a monster-ridden location before that Reflect (common one to
      complain about) will go away. 

[Q] - Is there any way to incapacitate my guests? I'm trying to steal things
      and they keep killing it!
[A] - Find a move (Break is a good early one) and bring up the menu screen.
      Try to cast it and hit R1 to bring up your own party members and the
      guest. Cast away! If that doesn't work, you can set your gambit to
      "Ally: Any -> Break" and go from there. Hit R2 if you accidentally
      start casting it on the wrong target.

[Q] - Are there any good "tricks"?
[A] - One non-obvious one is to equip a Nihopalaoa accessory (buy at clan
      provisioner's after 12 marks + 40000 clan points) and you can reverse
      the effects of restorative items. This sucks for you, but it's great
      for the annoying the enemy with Remedies. The way the "trick" works
      is that you give a remedy to the enemy (use R1 at target list) and
      instead of curing the statuses, it will INFLICT them. Depending on
      the Remedy Lore licenses you've bought, you can inflict more and more
      statuses. Quite useful throughout the game; the accessory costs about
      30000 gil, though, so you'll really have to pinch pennies to save up.

      Another is to use Opal Rings to utilize Reflect's advantages and get
      rid of the disadvantages. The rings make the targets of magick spells
      pierce Reflect, so equip it on a healer and you'll get right through
      Mirror Mail or Ruby Rings.

      A third trick is that people who are about to die from Doom can throw
      a Phoenix Down at themselves and, if timed right as the "0" marker
      fades away, be revived immediately without anyone wasting their turns.

      A fourth trick involves a technick no one really uses. Its name:
      Sight Unseeing. It seems stupid and all, but if you put blind on your
      character and use it, it will reduce an enemy's HP to critical (but
      it sometimes kills them?) -- the perfect way to poach annoying baddie
      ranks. Of course, this also sets up your characters to kill monsters
      that self-destruct when in low health (see: Pyrolisk), so you can get
      'em into your bestiary pages.

      Fifth trick is combining the Reverse spell with Stop. Reverse has a
      very short duration but switches damage and healing done during that
      time. If you cast Stop on a character, the status stays until Stop's
      alleviated -- this is a great help in many battles. Too bad Decoy
      doesn't work here.

      Sixth trick: the stamp technick. Sure it seems kinda dumb, but it's
      a fast and easy way to inflict all your statuses on a target. This
      means once you have someone with multiple augments, Stamp an ally
      to inflict 'em all on him/her. Pretty nice.

[Q] - When it rains in Giza Plains, what does cutting down the old withered
      trees do?
[A] - It allows you to cross to the east bank in Gizas South Bank area, which
      opens up the "Tracks of the Beast" location, a place to find high-level
      (sort of) Silicon Tortoises and the Feather of the Flock key item, used
      in a few sidequests. Later on, the Gil Snapper mark can be fought here.

[Q] - How do I know how much longer the rains/drought will last?
[A] - One doesn't exactly, but there is an NPC called "Weather Eye" at
      Rabanastre Southgate that can approximate how much time is left. I've
      been told by a few people that the seasons change every hour, but also
      that the dry is twice as long as the wet (former guess seems to be the
      apt one).

[Q] - Why do some monsters I kill not appear in the bestiary?
[A] - Some monsters -- like humanoids, chocobos, "Alpha" monsters, Bellwyvern,
      to name a few -- are filed under one category. Killing a Bellwyvern, for
      instance, racks up the kill to the Wyvern entry; a Bangaa Pirate will go
      under 'Bangaa.' You get the idea.

o-----------------------------------------------------------------------------o
| IX. UPDATES N' THANKS                                                [UPD1] |
o-----------------------------------------------------------------------------o
|                                                                             |
| Here's the list of people who've been a help and/or found my errors. :3     |
|                                                                             |
| CJayC                -- Fer hostin' this                                    |
| ChaosBeelzemon       -- sent in correction for gambits in Nalbina           |
| Elena99              -- @ Caves of Narshe, for helping with Queklain error  |
| Harry Ma             -- for providing a few walkthrough errors              |
| Noah Lane            -- For telling an extra Vorpal Bunny strategy          |
| DeAtHsCrEaM87        -- info on the Slyt boss battle                        |
| Maestro              -- For revealing the 2nd Ascent's map urn location     |
| Tim Russell          -- insight in the Draklor Laboratory (DKL1) section    |
| Drew                 -- For reminding me I listed Libra's descrip twice     |
| Adam Kuhn            -- Telling me Teleport Stones are available earlier    |
| Mageknight           -- Provided info on the gil bug traps                  |
| Thom Lancaster       -- Provided tip on finding Cubus in S. Cave Palace     |
| nonomm79             -- Helped me out with exact names when my PS2's broken |
| Kyle Hanisch         -- Saying that the Elder Wyrm boss is semi-optional    |
| Mistress Garlic      -- Provided info on rejuvenation/manafont traps        |
| Helen Chan           -- Directional correction for the Roblon hunt. Thx!    |
| Ben Rogers           -- Information regarding Ann and her Sisters' quest    |
| Sean Morrill         -- Insight on using Float to evade Hasmal's Quakeja    |
| APX_Penguinfold      -- Telling me Shell Shield chest can also be D. Matter |
| AmanoJ               -- For giving me the location of a Rejuvenation trap   |
| Lilinka              -- for telling me that Bubble prevents Disease status  |
| Darthkirby4463       -- for insight into the Boozin' Bhujerbans section     |
| Matt Lewis           -- Giving information on Silicon Tortoise 3rd steal    |
| John Lipka           -- Tip about using the Systems Access Key to stop alrm |
| Alex Malone          -- giving insight into a Great Crystal error           |
| Nick Kolbe           -- Error correction for the Great Crystal. Thanks!     |
| David Ariew          -- in Boozin' Bhujerbans section, on mahdu buy-backs   |
| Jeremy Schoonover    -- Error correction in the Feywood                     |
| Great Dogger         -- Error correction for the Great Crystal. Thanks!     |
| Neptunesdragon       -- Error correction for the Great Crystal. Thanks!     |
| Split Infinity       -- Telling what Vayne Novus' Limit Break ability does  |
| Caitlen E Canney     -- For alternate method of getting into Archades       |
| [email protected]       -- For providing an alternate strategy for Hydro       |
| Mario Aloha          -- Info on Garchimacera drops                          |
| Aaron Autrey         -- For giving link-up corrections                      |
| ASCII Generator      -- For cranking out the title high, high above         |
| Jeremy Kjellerson    -- Waystone correction in the Pharos. MUCH OBLIGED!    |
| How Chung Chia       -- Reminding me that Adrammelech has High Arcana steal |
| Robert Churchill     -- For corrections on the Pharos' third ascent         |
| GameFAQs FFXII Board -- Being the wellspring of knowledge that it is.       |
| GameTalk FFXII Board -- For being helpful and friendlier than anywhere else |
|                                                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                             |
| UPDATES:                                                                    |
|                                                                             |
| 11-01-06 ------------------------+ Bought FFXII                             |
|                                  + Walkthrough started                      |
|                                                                             |
| 11-20-06 ------------------------+ Added to GameFAQs                        |
|                                  + Walkthrough 100% complete                |
|                                  + Sidequests 20% complete?                 |
|                                  + Rare Game  50% complete                  |
|                                                                             |
| 11-21-06 ------------------------+ Updated Rare Game list                   |
|                                  + Updated Bounties list                    |
|                                                                             |
| 11-22-06 ------------------------+ Updated Rare Game list                   |
|                                  + Updated Bounties list                    |
|                                  + User-submitted error corrections. Thx!   |
|                                                                             |
| 11-26-06 ------------------------+ Updated Rare Game list                   |
|                                                                             |
| 11-28-06 ------------------------+ Updated Rare Game list                   |
|                                  + Updated Sidequest section                |
|                                  + Added Bestiary section                   |
|                                                                             |
| 11-29-06 ------------------------+ Updated Rare Game list                   |
|                                  + Updated Bounties list                    |
|                                  + Updated Bestiary section                 |
|                                  + Updated Clan Rank stuffs                 |
|                                                                             |
| 11-30-06 ------------------------+ Updated Bestiary section                 |
|                                  + Updated Sidequest list                   |
|                                  + Updated Rare Game list                   |
|                                                                             |
| 12-01-06 ------------------------+ Updated Rare Game list                   |
|                                  + Updated Bestiary section                 |
|                                  + User-submitted error corrections. Thx!   |
|                                                                             |
| 12-04-06 ------------------------+ Updated Rare Game list                   |
|                                  + Updated Bestiary section                 |
|                                  + Updated Sidequest section                |
|                                  + User-submitted error corrections. Thx!   |
|                                                                             |
| 12-12-06 ------------------------+ Removed all the random item entries :p   |
|                                  + User-submitted error corrections. Thx!   |
|                                  + Updated Bestiary section                 |
|                                                                             |
| 12-13-06 ------------------------+ Updated C�chulainn section               |
|                                  + Updated Bestiary section                 |
|                                                                             |
| 12-15-06 ------------------------+ Updated Bestiary section                 |
|                                  + Updated Rare Game section                |
|                                                                             |
| 12-19-06 ------------------------+ Updated Sidequest section                |
|                                  + Updated Bestiary section                 |
|                                                                             |
| 12-23-06 ------------------------+ Updated Bestiary section                 |
|                                  + Updated Rare Game section                |
|                                                                             |
| 01-01-06 ------------------------+ Updated Bestiary section                 |
|                                  + Updated Boozin' Bhujerbans section       |
|                                                                             |
| 01-09-06 ------------------------+ User-submitted error corrections. Thx!   |
|                                                                             |
| 01-15-06 ------------------------+ User-submitted error corrections. Thx!   |
|                                  + Updated Bestiary section                 |
|                                  + Updated Rare Game list                   |
|                                                                             |
| 01-17-06 ------------------------+ Added fishing game sidequest             |
|                                  + Updated Bestiary/Rare Game Lists         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SITES THAT MAY HOST                SITES THAT MAY NOT HOST                  |
|                                                                             |
| www.gametalk.com                   www.che atcc.com                         |
| www.gamefa qs.com & affiliates                                              |
| www.7cheats.de                                                              |
| www.gamesradar.com                                                          |
'-----------------------------------------------------------------------------'

 Mostly just a solo project for now. I read all e-mails so send in a flurry of
 'em and I'll see what I can do, and I do like hearing feedback. Updating this
 often, y'know. If you want to contribute something, here's what I'm missing:

 + various EXP values for enemies in walkthrough

 And just once more for FAQ-thieves :

 [DISCLAIMER]

 This guide is intended for private, home use ONLY, and may not be
 reproduced via electronic or commercial means without the expressed
 written consent of the author (P. Summers). It also cannot be hosted,
 edited, distributed, or given away as any part of a paid package. All
 rights reserved to respective parties, even those not explicitly said
 here. Respect FAQ writers' efforts and report plagiarism when found!

 Thanks for readin' the guide, folks! :p

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PAY YOUR DUES                    Guide (c) Shotgunnova, 1997-2006 and countin'!
BEFORE THE RENT                    Final Fantasy namesake (c) respective owners
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